Use the same map for all instances.

This commit is contained in:
MobiusDevelopment 2019-10-24 17:13:12 +00:00
parent 03d12f45cf
commit 072ddd657c
3 changed files with 6 additions and 3 deletions

View File

@ -56,7 +56,7 @@ public class ResidenceOfKingIgnis extends AbstractInstance
private static SkillHolder FREYA_SAFETY_ZONE = new SkillHolder(50052, 1); // Just for an effect
// Misc
private static final int TEMPLATE_ID = 195;
private final Map<PlayerInstance, Integer> _playerFireRage = new ConcurrentHashMap<>();
private static final Map<PlayerInstance, Integer> _playerFireRage = new ConcurrentHashMap<>();
public ResidenceOfKingIgnis()
{
@ -76,6 +76,7 @@ public class ResidenceOfKingIgnis extends AbstractInstance
case "ENTER":
{
enterInstance(player, npc, TEMPLATE_ID);
_playerFireRage.put(player, 0);
break;
}
case "REMOVE_FIRE_RAGE":

View File

@ -56,7 +56,7 @@ public class ResidenceOfKingIgnis extends AbstractInstance
private static SkillHolder FREYA_SAFETY_ZONE = new SkillHolder(50052, 1); // Just for an effect
// Misc
private static final int TEMPLATE_ID = 195;
private final Map<PlayerInstance, Integer> _playerFireRage = new ConcurrentHashMap<>();
private static final Map<PlayerInstance, Integer> _playerFireRage = new ConcurrentHashMap<>();
public ResidenceOfKingIgnis()
{
@ -76,6 +76,7 @@ public class ResidenceOfKingIgnis extends AbstractInstance
case "ENTER":
{
enterInstance(player, npc, TEMPLATE_ID);
_playerFireRage.put(player, 0);
break;
}
case "REMOVE_FIRE_RAGE":

View File

@ -56,7 +56,7 @@ public class ResidenceOfKingIgnis extends AbstractInstance
private static SkillHolder FREYA_SAFETY_ZONE = new SkillHolder(50052, 1); // Just for an effect
// Misc
private static final int TEMPLATE_ID = 195;
private final Map<PlayerInstance, Integer> _playerFireRage = new ConcurrentHashMap<>();
private static final Map<PlayerInstance, Integer> _playerFireRage = new ConcurrentHashMap<>();
public ResidenceOfKingIgnis()
{
@ -76,6 +76,7 @@ public class ResidenceOfKingIgnis extends AbstractInstance
case "ENTER":
{
enterInstance(player, npc, TEMPLATE_ID);
_playerFireRage.put(player, 0);
break;
}
case "REMOVE_FIRE_RAGE":