Use the same map for all instances.
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03d12f45cf
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@ -56,7 +56,7 @@ public class ResidenceOfKingIgnis extends AbstractInstance
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private static SkillHolder FREYA_SAFETY_ZONE = new SkillHolder(50052, 1); // Just for an effect
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// Misc
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private static final int TEMPLATE_ID = 195;
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private final Map<PlayerInstance, Integer> _playerFireRage = new ConcurrentHashMap<>();
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private static final Map<PlayerInstance, Integer> _playerFireRage = new ConcurrentHashMap<>();
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public ResidenceOfKingIgnis()
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{
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@ -76,6 +76,7 @@ public class ResidenceOfKingIgnis extends AbstractInstance
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case "ENTER":
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{
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enterInstance(player, npc, TEMPLATE_ID);
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_playerFireRage.put(player, 0);
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break;
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}
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case "REMOVE_FIRE_RAGE":
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@ -56,7 +56,7 @@ public class ResidenceOfKingIgnis extends AbstractInstance
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private static SkillHolder FREYA_SAFETY_ZONE = new SkillHolder(50052, 1); // Just for an effect
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// Misc
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private static final int TEMPLATE_ID = 195;
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private final Map<PlayerInstance, Integer> _playerFireRage = new ConcurrentHashMap<>();
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private static final Map<PlayerInstance, Integer> _playerFireRage = new ConcurrentHashMap<>();
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public ResidenceOfKingIgnis()
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{
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@ -76,6 +76,7 @@ public class ResidenceOfKingIgnis extends AbstractInstance
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case "ENTER":
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{
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enterInstance(player, npc, TEMPLATE_ID);
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_playerFireRage.put(player, 0);
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break;
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}
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case "REMOVE_FIRE_RAGE":
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@ -56,7 +56,7 @@ public class ResidenceOfKingIgnis extends AbstractInstance
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private static SkillHolder FREYA_SAFETY_ZONE = new SkillHolder(50052, 1); // Just for an effect
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// Misc
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private static final int TEMPLATE_ID = 195;
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private final Map<PlayerInstance, Integer> _playerFireRage = new ConcurrentHashMap<>();
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private static final Map<PlayerInstance, Integer> _playerFireRage = new ConcurrentHashMap<>();
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public ResidenceOfKingIgnis()
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{
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@ -76,6 +76,7 @@ public class ResidenceOfKingIgnis extends AbstractInstance
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case "ENTER":
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{
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enterInstance(player, npc, TEMPLATE_ID);
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_playerFireRage.put(player, 0);
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break;
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}
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case "REMOVE_FIRE_RAGE":
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