Use the same map for all instances.
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		| @@ -56,7 +56,7 @@ public class ResidenceOfKingIgnis extends AbstractInstance | ||||
| 	private static SkillHolder FREYA_SAFETY_ZONE = new SkillHolder(50052, 1); // Just for an effect | ||||
| 	// Misc | ||||
| 	private static final int TEMPLATE_ID = 195; | ||||
| 	private final Map<PlayerInstance, Integer> _playerFireRage = new ConcurrentHashMap<>(); | ||||
| 	private static final Map<PlayerInstance, Integer> _playerFireRage = new ConcurrentHashMap<>(); | ||||
| 	 | ||||
| 	public ResidenceOfKingIgnis() | ||||
| 	{ | ||||
| @@ -76,6 +76,7 @@ public class ResidenceOfKingIgnis extends AbstractInstance | ||||
| 			case "ENTER": | ||||
| 			{ | ||||
| 				enterInstance(player, npc, TEMPLATE_ID); | ||||
| 				_playerFireRage.put(player, 0); | ||||
| 				break; | ||||
| 			} | ||||
| 			case "REMOVE_FIRE_RAGE": | ||||
|   | ||||
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