Sync with L2jServer HighFive Feb 15th 2015.
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@ -40,7 +40,6 @@ import com.l2jserver.gameserver.model.L2Spawn;
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import com.l2jserver.gameserver.model.L2World;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jserver.gameserver.model.holders.PlayerEventHolder;
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import com.l2jserver.gameserver.network.serverpackets.CharInfo;
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import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
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@ -164,13 +163,9 @@ public class L2Event
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*/
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public static void spawnEventNpc(L2PcInstance target)
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{
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L2NpcTemplate template = NpcData.getInstance().getTemplate(_npcId);
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try
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{
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L2Spawn spawn = new L2Spawn(template);
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final L2Spawn spawn = new L2Spawn(_npcId);
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spawn.setX(target.getX() + 50);
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spawn.setY(target.getY() + 50);
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spawn.setZ(target.getZ());
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