Sync with L2jServer HighFive Feb 15th 2015.

This commit is contained in:
mobius
2015-02-15 23:48:35 +00:00
parent f2d6aedabe
commit 06c765ea63
45 changed files with 474 additions and 843 deletions

View File

@ -30,6 +30,7 @@ import com.l2jserver.Config;
import com.l2jserver.gameserver.GeoData;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.data.sql.impl.TerritoryTable;
import com.l2jserver.gameserver.data.xml.impl.NpcData;
import com.l2jserver.gameserver.datatables.NpcPersonalAIData;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.L2Npc;
@ -147,6 +148,19 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
_constructor = Class.forName(className).asSubclass(L2Npc.class).getConstructor(L2NpcTemplate.class);
}
/**
* Creates a spawn.
* @param npcId the NPC ID
* @throws ClassCastException
* @throws NoSuchMethodException
* @throws ClassNotFoundException
* @throws SecurityException
*/
public L2Spawn(int npcId) throws SecurityException, ClassNotFoundException, NoSuchMethodException, ClassCastException
{
this(NpcData.getInstance().getTemplate(npcId));
}
/**
* @return the maximum number of L2NpcInstance that this L2Spawn can manage.
*/