Sync with L2jServer HighFive Feb 15th 2015.
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@ -28,7 +28,6 @@ import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.cache.HtmCache;
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import com.l2jserver.gameserver.data.xml.impl.DoorData;
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import com.l2jserver.gameserver.data.xml.impl.NpcData;
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import com.l2jserver.gameserver.enums.ChatType;
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import com.l2jserver.gameserver.instancemanager.GrandBossManager;
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import com.l2jserver.gameserver.instancemanager.ZoneManager;
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@ -41,7 +40,6 @@ import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jserver.gameserver.model.effects.L2EffectType;
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import com.l2jserver.gameserver.model.holders.SkillHolder;
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import com.l2jserver.gameserver.model.skills.Skill;
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@ -117,15 +115,11 @@ public final class Beleth extends AbstractNpcAI
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{
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try
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{
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L2NpcTemplate template = NpcData.getInstance().getTemplate(npcId);
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if (template != null)
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{
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L2Spawn spawn = new L2Spawn(template);
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spawn.setInstanceId(loc.getInstanceId());
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spawn.setLocation(loc);
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spawn.setAmount(spawn.getAmount() + 1);
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return spawn.doSpawn();
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}
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final L2Spawn spawn = new L2Spawn(npcId);
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spawn.setInstanceId(loc.getInstanceId());
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spawn.setLocation(loc);
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spawn.setAmount(spawn.getAmount() + 1);
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return spawn.doSpawn();
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}
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catch (Exception ignored)
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{
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