Removed quests 10993 and 10994.

This commit is contained in:
MobiusDevelopment 2022-08-27 02:45:31 +00:00
parent 694d53d472
commit 0634ef3a9b
41 changed files with 0 additions and 485 deletions

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<html><body>Triskel:<br>
Lector sent you, right? So you want to choose the path of a Assassin? Excellent! It's always good to study something new.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11018_FutureDarkElves 30416-02.html">"I can't wait!"</Button><br>
</body></html>

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<html><body>Triskel:<br>
You made the right decision! Tell me when you are ready to make a Class Transfer.
</body></html>

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<html><body>Witch Varika:<br>
Vollodos told me about you.Do you want to become a Dark Wizard?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11018_FutureDarkElves 30421-02.html">That's right</Button><br>
</body></html>

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<html><body>Witch Varika:<br>
You made the right decision! Tell me when you are ready to make a Class Transfer.
</body></html>

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<html><body>Collector Pippi:<br>
Priest Gerald warned me about your arrival. So, do you want to become a Scavenger?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves 30524-02.html"> "That's right"</Button><br>
</body></html>

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<html><body>Blacksmith Silvera:<br>
You made the right decision! Tell me when you are ready to make a Class Transfer.
</body></html>

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<html><body>Blacksmith Silvera:<br>
Priest Gerald warned me about your arrival. So, do you want to become a Artisan?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves 30527-02.html"> "That's right"</Button><br>
</body></html>

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<html><body>Blacksmith Silvera:<br>
You made the right decision! Tell me when you are ready to make a Class Transfer.
</body></html>

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<html><body>Head Priest of the Earth Gerald:<br>
Now I can trust you. What do you think? Would you like to take a new path?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves 30650-02.htm">Complete 1st Class Transfer</Button><br>
</body></html>

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<html><body>Head Priest of the Earth Gerald:<br>
Have you considered it well? Which Class do you choose? <br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves f_scavenger.html"> Become a Scavenger </Button><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves f_artisan.html"> Become an Artisan </Button><br>
</body></html>

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<html><body>Head Priest of the Gerald:<br>
Haven't you set off? Follow the arrow. <br>
<font color="LEVEL">(you may check your destination in the quest dialog by pressing Alt+U.)</font>

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<html><body>Head Priest of the Gerald:<br>
(Only characters who are level 19 or above and who have completed the <font color="LEVEL">Loser Priest (3/3)</font> quests may undertake this quest.)
</body></html>

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q10993_FutureDwarves;
import org.l2jmobius.gameserver.enums.ClassId;
import org.l2jmobius.gameserver.enums.Race;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.model.quest.State;
import org.l2jmobius.gameserver.network.NpcStringId;
/**
* Future: Dwarves (10993)
* @author Stayway
*/
public class Q10993_FutureDwarves extends Quest
{
// NPCs
private static final int GERALD = 30650;
private static final int PIPPI = 30524;
private static final int SILVERA = 30527;
// Items
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
private static final int MIN_LEVEL = 19;
public Q10993_FutureDwarves()
{
super(10993);
addStartNpc(GERALD);
addTalkId(PIPPI, GERALD, SILVERA);
addCondMinLevel(MIN_LEVEL, "no-level.html"); // Custom
addCondRace(Race.DWARF, "no-race.html"); // Custom
// addCondCompletedQuest(Q10999_LoserPriest3.class.getSimpleName(), "30650-04.html");
setQuestNameNpcStringId(NpcStringId.LV_19_FUTURE_DWARVES);
}
@Override
public String onAdvEvent(String event, Npc npc, Player player)
{
final QuestState qs = getQuestState(player, false);
if (qs == null)
{
return null;
}
String htmltext = null;
switch (event)
{
case "30650-02.htm":
case "f_scavenger.html":
case "f_artisan.html":
{
htmltext = event;
break;
}
case "a_scavenger.html":
{
qs.startQuest();
qs.setCond(2, true);
htmltext = event;
break;
}
case "a_artisan.html": // Custom html
{
qs.startQuest();
qs.setCond(3, true);
htmltext = event;
break;
}
case "30524-02.html":
case "30527-02.html":
{
if (qs.getCond() > 1)
{
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;
}
break;
}
}
return htmltext;
}
@Override
public String onTalk(Npc npc, Player talker)
{
final QuestState qs = getQuestState(talker, true);
String htmltext = getNoQuestMsg(talker);
switch (qs.getState())
{
case State.CREATED:
{
if ((npc.getId() == GERALD))
{
htmltext = "30650-01.html";
}
break;
}
case State.STARTED:
{
if (npc.getId() == GERALD)
{
if (qs.getCond() >= 1)
{
htmltext = "30650-03.html";
}
break;
}
if ((npc.getId() == PIPPI) && (talker.getClassId() != ClassId.SCAVENGER))
{
if (qs.isCond(2))
{
htmltext = "30524-01.html";
}
break;
}
if ((npc.getId() == SILVERA) && (talker.getClassId() != ClassId.ARTISAN))
{
if (qs.isCond(3))
{
htmltext = "30527-01.html"; // Custom Html
}
break;
}
break;
}
case State.COMPLETED:
{
htmltext = getAlreadyCompletedMsg(talker);
break;
}
}
return htmltext;
}
}

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<html><body> Head Priest of the Earth Gerald:<br>
Do you want to become a <font color="LEVEL">Artisan</font>? You need to talk <font color="LEVEL">Blacksmith Silvera</font>. She is at the <font color="LEVEL">Blacksmith Shop </font>. Don't waste time, go there<br>

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<html><body> Head Priest of the Earth Gerald:<br>
Do you want to become a <font color="LEVEL">Scavengers</font>? You need to talk <font color="LEVEL"> Pippi</font>. Pippi is in a department of the <font color="LEVEL">Bronze Key Guild</font>. Don't waste time, go there<br>

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<html><body>Class description - Artisan:<br>
<font color="LEVEL"> Artisans </font>are Dwarves who work in creating items and equipment. They don't like traveling and prefer to stay in their workshops.<br>
They can't continue lerning Spoil and Sweeper Skills, so they are less effective when it comes to collecting materials. However, you can earn a lot through item-making.<br>
They are not very effective in combat or during hunting, but, unlike Scavengers, they can summon battle Mechanic Golems who will be a good asset in battles.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves a_artisan.html">Say that you have decided</Button> <br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves 30650-02.htm">Say that you want to think about it</Button> <br>
</body></html>

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<html><body>Class description - Scavenger :<br>
<font color="LEVEL"> Scavengers </font>are Dwarves who travel the world looking for materials for making various items. <br>
They are able to collect various additional items and materials from monsters. Scavengers use Spoil and Sweeper Skills that they learned back in their Dwarven Fighter times.<br>
They are not really effective in combat or during hunting, but you can earn a lot with them when collecting materials. That's why players who want to pursue item collecting choose Scavengers.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves a_scavenger.html">Say that you have decided</Button><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10993_FutureDwarves 30650-02.htm">Say that you want to think about ir</Button><br>
</body></html>

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<html><body>Grocer Vollodos:<br>
You ought to gain more experience. Come back later.<br>
<font color="LEVEL">(This quest is available to characters of Level 19 or higher.)</font><br>
</body></html>

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<html><body>Grocer Vollodos:<br>
You are not a Dark Elf. Get the hell out!
<font color="LEVEL">(This quest is available to Dark Elfs only.)</font><br>
</body></html>

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<html><body>Accessory Merchant Uska:<br>
Seems like you're already strong and experienced enough to venture out into the world. There's just one important task remaining.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10994_FutureOrcs 30560-02.htm">Complete 1st Class Transfer</Button><br>
</body></html>

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<html><body>Accessory Merchant Uska:<br>
Seems like you're already strong and experienced enough to venture out into the world. There's just one important task remaining.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10994_FutureOrcs 30560-02a.htm">Complete 1st Class Transfer</Button><br>
</body></html>

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<html><body>Accessory Merchant Uska:<br>
I see you're really fit! So who do you want to be? An Orc Raider or an Orc Monk?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10994_FutureOrcs f_raider.html">Become an Orc Raider</Button><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10994_FutureOrcs f_monk.html">Become an Orc Monk</Button><br>
</body></html>

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<html><body>Accessory Merchant Uska:<br>
I feel that you have the ability to hear voices of our ancestors.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10994_FutureOrcs m_shaman.html">Become an Orc Shaman</Button><br>
</body></html>

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<html><body>Accessory Merchant Uska:<br>
Are you still here? You shouldn't waste time. Follow the arrow.<br>
<font color="LEVEL">(you may check your destination in the quest dialog by pressing Alt+U.)</font>

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<html><body>Accessory Merchant Uska:<br>
(Only characters who are level 19 or above and who have completed the <font color="LEVEL">Red Gem Necklace (3/3)</font> quests may undertake this quest.)
</body></html>

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<html><body>Karukia:<br>
Uska said you are willing to study the martial art Kawat. First, you need to become an Orc Raider.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10994_FutureOrcs 30570-02.html">"that's right."</Button><br>
</body></html>

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<html><body>Karukia:<br>
That's great idea! The path of Kawat is very challenging. It's not up to everybody's strengh. Come back to me when you are ready.

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<html><body>Tataru Zu Hestui:<br>
Uska told me about you. Do you want to become an Orc Shaman? Then be ready to serve our ancestors with your body and soul.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10994_FutureOrcs 30585-02.html">Confirm</Button><br>
</body></html>

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<html><body>Tataru Zu Hestui:<br>
Our tribe lives by the strengh of ancestors. You've made the right choice! Tell me when you are ready to make a Class Transfer.
</body></html>

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<html><body>Gantakai Zu Urutu:<br>
Uska said you are willing to study the martial art Kawat. First, you need to become an Orc Raider.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10994_FutureOrcs 30587-02.html">"that's right."</Button><br>
</body></html>

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<html><body>Gantakai Zu Urutu:<br>
That's great idea! The path of Kawat is very challenging. It's not up to everybody's strengh. Come back to me when you are ready.

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q10994_FutureOrcs;
import org.l2jmobius.gameserver.enums.ClassId;
import org.l2jmobius.gameserver.enums.Race;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.model.quest.State;
import org.l2jmobius.gameserver.network.NpcStringId;
/**
* Future: Future Orcs (10994)
* @author Stayway
*/
public class Q10994_FutureOrcs extends Quest
{
// NPCs
private static final int USKA = 30560;
private static final int KARUKIA = 30570;
private static final int GANTAKAI = 30587;
private static final int HESTUI = 30585;
// Items
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
private static final int MIN_LEVEL = 19;
public Q10994_FutureOrcs()
{
super(10994);
addStartNpc(USKA);
addTalkId(USKA, KARUKIA, GANTAKAI, HESTUI);
addCondMinLevel(MIN_LEVEL, "no-level.html"); // Custom
addCondRace(Race.ORC, "no-race.html"); // Custom
// addCondCompletedQuest(Q11023_RedGemNecklace3.class.getSimpleName(), "30560-04.html");
setQuestNameNpcStringId(NpcStringId.LV_19_FUTURE_ORCS);
}
@Override
public String onAdvEvent(String event, Npc npc, Player player)
{
final QuestState qs = getQuestState(player, false);
if (qs == null)
{
return null;
}
String htmltext = null;
switch (event)
{
case "30560-02.htm":
case "30560-02a.htm":
case "f_raider.html":
case "f_monk.html":
case "m_shaman.html":
{
htmltext = event;
break;
}
case "a_raider.html":
{
qs.startQuest();
qs.setCond(2, true);
htmltext = event;
break;
}
case "a_monk.html":
{
qs.startQuest();
qs.setCond(3, true);
htmltext = event;
break;
}
case "a_shaman.html":
{
qs.startQuest();
qs.setCond(4, true);
htmltext = event;
break;
}
case "30570-02.html": // Custom html
case "30587-02.html":
case "30585-02.html":
{
if (qs.getCond() > 1)
{
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;
}
break;
}
}
return htmltext;
}
@Override
public String onTalk(Npc npc, Player talker)
{
final QuestState qs = getQuestState(talker, true);
String htmltext = getNoQuestMsg(talker);
switch (qs.getState())
{
case State.CREATED:
{
if ((npc.getId() == USKA) && (talker.getClassId() == ClassId.ORC_FIGHTER))
{
htmltext = "30560-01.html";
}
else if (talker.getClassId() == ClassId.ORC_MAGE)
{
htmltext = "30560-01a.html";
}
break;
}
case State.STARTED:
{
if (npc.getId() == USKA)
{
if (qs.getCond() >= 1)
{
htmltext = "30560-03.html";
}
break;
}
if ((npc.getId() == KARUKIA) && (talker.getClassId() != ClassId.ORC_RAIDER))
{
if (qs.isCond(2))
{
htmltext = "30570-01.html"; // Custom html
}
break;
}
if ((npc.getId() == GANTAKAI) && (talker.getClassId() != ClassId.ORC_MONK))
{
if (qs.isCond(3))
{
htmltext = "30587-01.html";
}
break;
}
if ((npc.getId() == HESTUI) && (talker.getClassId() != ClassId.ORC_SHAMAN))
{
if (qs.isCond(4))
{
htmltext = "30585-01.html";
}
break;
}
break;
}
case State.COMPLETED:
{
htmltext = getAlreadyCompletedMsg(talker);
break;
}
}
return htmltext;
}
}

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<html><body>Accessory Merchant Uska:<br>
Do you want to become an <font color="LEVEL">Orc Monc</font>? Then you need to talk to <font color="LEVEL">Gantaki Zu Urutu</font>. You can find him in the Orc Village near the store that sells <font color="LEVEL">weapons and armor</font>. I will send notice about your visit.<br>

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<html><body>Accessory Merchant Uska:<br>
Do you want to become an <font color="LEVEL">Orc Raider</font>? Then you need to talk to <font color="LEVEL">Prefect Karukia</font>. Go to the <font color="LEVEL">Royal Palace of the Orc Village</font>. I will send notice about your visit.<br>

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<html><body>Accessory Merchant Uska:<br>
Do you want to become an<font color="LEVEL"> Orc Shaman</font>? Then you need to talk to <font color="LEVEL">Tataru Zu Hestui</font>. You can find him in the<font color="LEVEL"> Orc Village</font>. I will send notice about your visit.<br>

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<html><body>Class description - Orc Monks<br>
<font color="LEVEL">Orc Monks</font> are mighty warriors who wants to be stronger not trough weapons, but trough the abilities of their own bodies.<br>
Orc Monks alone can use Fist Weapons.<br>
They wear Light Armor and actively fight in close combat. Depending on situation, they are able to fight long-range as well. They have a big reserve of health but comparatively low defense, that's why they need to kill enemies quickly.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10994_FutureOrcs a_monk.html"> Say that you have decided</Button><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10994_FutureOrcs 30560-02.htm"> Say that you want to think about it</Button><br>
</body></html>

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<html><body>Class description - Raider<br>
<font color="LEVEL">Orc Raiders</font> are elite warriors of Orc Race who have improved their mastery of martial arts to a perfection.<br>
They prefer attacking and skillfully use various weapons. They can't use Magic Skills, however, under certain conditions, they are able to increase their attack or defense power, which helps them survive when situations are critical.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10994_FutureOrcs a_raider.html"> Say that you have decided</Button><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10994_FutureOrcs 30560-02.htm"> Say that you want to think about it</Button><br>
</body></html>

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<html><body>Class description - Orc Shaman:<br>
<font color="LEVEL">Orc Shamans</font> bless warriors with the magic of a Fire God, increase their strengh and also cast various curses upon enemies.<br>
Orc Shamans specialize in a magic that gives strengh to their allies and weakens enemies.<br>
Most of their attack magical Skills deals periodic damage, that's why they can combine magical and physical attacks.<br>
They deal less damage than Warriors, but can increase Physical Attack with Reinforcement Skills, which makes them more effective in combat.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10994_FutureOrcs a_shaman.html">Say that you have decided</Button><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10994_FutureOrcs 30560-01a.html">Say that you want to think about ir</Button><br>
</body></html>

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<html><body>Accessory Merchant Uska:<br>
You ought to gain more experience. Come back later.<br>
<font color="LEVEL">(This quest is available to characters of Level 19 or higher.)</font><br>
</body></html>

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<html><body>Accessory Merchant Uska:<br>
You are not an Orc. Get the hell out!
<font color="LEVEL">(This quest is available to Orcs only.)</font><br>
</body></html>

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@ -83,8 +83,6 @@ import quests.Q10987_PlunderedGraves.Q10987_PlunderedGraves;
import quests.Q10988_Conspiracy.Q10988_Conspiracy;
import quests.Q10989_DangerousPredators.Q10989_DangerousPredators;
import quests.Q10990_PoisonExtraction.Q10990_PoisonExtraction;
import quests.Q10993_FutureDwarves.Q10993_FutureDwarves;
import quests.Q10994_FutureOrcs.Q10994_FutureOrcs;
import quests.not_done.Q00630_PirateTreasureHunt;
import quests.not_done.Q00664_QuarrelsTime;
import quests.not_done.Q00910_RequestFromTheRedLibraGuildLv1;
@ -191,8 +189,6 @@ public class QuestMasterHandler
Q10988_Conspiracy.class,
Q10989_DangerousPredators.class,
Q10990_PoisonExtraction.class,
Q10993_FutureDwarves.class,
Q10994_FutureOrcs.class,
};
public static void main(String[] args)