New l2j geoengine rework.
This commit is contained in:
@@ -6,33 +6,44 @@
|
||||
# at different folder/harddrive ("C:/Program Files/Lineage II/system/geodata/"), default: ./data/geodata/
|
||||
GeoDataPath = ./data/geodata/
|
||||
|
||||
# Specifies the geodata files type. Default: L2J
|
||||
# L2J: Using L2J geodata files (filename e.g. 22_16.l2j)
|
||||
# L2OFF: Using L2OFF geodata files (filename e.g. 22_16_conv.dat)
|
||||
GeoDataType = L2J
|
||||
|
||||
# =================================================================
|
||||
# Path finding
|
||||
# Pathfinding
|
||||
# =================================================================
|
||||
|
||||
# When line of movement check fails, the pathfinding algoritm is performed to look for
|
||||
# an alternative path (e.g. walk around obstacle), default: true
|
||||
PathFinding = true
|
||||
# an alternative path (e.g. walk around obstacle), default: True
|
||||
PathFinding = True
|
||||
|
||||
# Pathfinding array buffers configuration, default: 100x6;128x6;192x6;256x4;320x4;384x4;500x2
|
||||
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
|
||||
# Pathfinding array buffers configuration, default: 500x10;1000x10;3000x5;5000x3;10000x3
|
||||
PathFindBuffers = 500x10;1000x10;3000x5;5000x3;10000x3
|
||||
|
||||
# Weight for nodes without obstacles far from walls
|
||||
LowWeight = 0.5
|
||||
# Movement weight, when moving from one to another axially and diagonally, default: 10 and 14
|
||||
MoveWeight = 10
|
||||
MoveWeightDiag = 14
|
||||
|
||||
# Weight for nodes near walls
|
||||
MediumWeight = 2
|
||||
# When movement flags of target node is blocked to any direction, use this weight instead of MoveWeight or MoveWeightDiag.
|
||||
# This causes pathfinding algorithm to avoid path construction exactly near an obstacle, default: 30
|
||||
ObstacleWeight = 30
|
||||
|
||||
# Weight for nodes with obstacles
|
||||
HighWeight = 3
|
||||
# Weight of the heuristic algorithm, which is giving estimated cost from node to target, default: 12 and 18
|
||||
# For proper function must be higher than MoveWeight.
|
||||
HeuristicWeight = 12
|
||||
HeuristicWeightDiag = 18
|
||||
|
||||
# Weight for diagonal movement.
|
||||
# Default: LowWeight * sqrt(2)
|
||||
DiagonalWeight = 0.707
|
||||
# Maximum number of generated nodes per one path-finding process, default 3500
|
||||
MaxIterations = 3500
|
||||
|
||||
# =================================================================
|
||||
# Other
|
||||
# Line of Sight
|
||||
# =================================================================
|
||||
|
||||
# Correct player Z after falling through the ground.
|
||||
CorrectPlayerZ = False
|
||||
# Line of sight start at X percent of the character height, default: 75
|
||||
PartOfCharacterHeight = 75
|
||||
|
||||
# Maximum height of an obstacle, which can exceed the line of sight, default: 32
|
||||
MaxObstacleHeight = 32
|
||||
|
Reference in New Issue
Block a user