New l2j geoengine rework.
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@@ -6,37 +6,52 @@
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# at different folder/harddrive ("C:/Program Files/Lineage II/system/geodata/"), default: ./data/geodata/
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GeoDataPath = ./data/geodata/
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# Specifies the geodata files type. Default: L2J
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# L2J: Using L2J geodata files (filename e.g. 22_16.l2j)
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# L2OFF: Using L2OFF geodata files (filename e.g. 22_16_conv.dat)
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GeoDataType = L2J
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# =================================================================
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# Path finding
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# Pathfinding
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# =================================================================
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# When line of movement check fails, the pathfinding algoritm is performed to look for
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# an alternative path (e.g. walk around obstacle), default: true
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PathFinding = true
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# an alternative path (e.g. walk around obstacle), default: True
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PathFinding = True
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# Pathfinding array buffers configuration, default: 100x6;128x6;192x6;256x4;320x4;384x4;500x2
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PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
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# Pathfinding array buffers configuration, default: 500x10;1000x10;3000x5;5000x3;10000x3
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PathFindBuffers = 500x10;1000x10;3000x5;5000x3;10000x3
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# Weight for nodes without obstacles far from walls
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LowWeight = 0.5
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# Movement weight, when moving from one to another axially and diagonally, default: 10 and 14
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MoveWeight = 10
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MoveWeightDiag = 14
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# Weight for nodes near walls
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MediumWeight = 2
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# When movement flags of target node is blocked to any direction, use this weight instead of MoveWeight or MoveWeightDiag.
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# This causes pathfinding algorithm to avoid path construction exactly near an obstacle, default: 30
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ObstacleWeight = 30
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# Weight for nodes with obstacles
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HighWeight = 3
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# Weight of the heuristic algorithm, which is giving estimated cost from node to target, default: 12 and 18
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# For proper function must be higher than MoveWeight.
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HeuristicWeight = 12
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HeuristicWeightDiag = 18
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# Weight for diagonal movement.
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# Default: LowWeight * sqrt(2)
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DiagonalWeight = 0.707
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# Maximum number of generated nodes per one path-finding process, default 3500
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MaxIterations = 3500
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# =================================================================
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# Line of Sight
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# =================================================================
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# Line of sight start at X percent of the character height, default: 75
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PartOfCharacterHeight = 75
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# Maximum height of an obstacle, which can exceed the line of sight, default: 32
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MaxObstacleHeight = 32
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# =================================================================
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# Other
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# =================================================================
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# Correct player Z after falling through the ground.
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CorrectPlayerZ = False
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# When a character falls, he takes damages.
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# Default: True
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FallDamage = True
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File diff suppressed because it is too large
Load Diff
@@ -23,8 +23,8 @@ a - Prerequisites
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b - Make it work
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----------------------------------------------
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To make geodata working:
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* unpack your geodata files into "/data/geodata" folder
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* open "/config/main/GeoEngine.ini" with your favorite text editor and then edit following config:
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- CoordSynchronize = 2
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* If you do not use any geodata files, the server will automatically change this setting to -1.
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To make geodata work:
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* unpack your geodata files into "/data/geodata" folder (or any other folder)
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* open "/config/main/GeoEngine.ini" with your favorite text editor and then edit following configs:
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- GeoDataPath = set path to your geodata, if elsewhere than "./data/geodata/"
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- GeoDataType = set the geodata format, which you are using.
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@@ -620,7 +620,7 @@ public class Antharas extends Quest
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final int ry = Rnd.get(112400, 116000);
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final int rdt = ((_antharas.getX() - rx) * (_antharas.getX() - rx)) + ((_antharas.getY() - ry) * (_antharas.getY() - ry));
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final Location randomLocation = new Location(rx, ry, -7704);
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if (GeoEngine.getInstance().canSeeTarget(_antharas, randomLocation) && (rdt < dt))
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if (GeoEngine.getInstance().canSeeLocation(_antharas, randomLocation) && (rdt < dt))
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{
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x = rx;
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y = ry;
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