Fixed lag coming from siege guards during siege.
Contributed by Sahar.
This commit is contained in:
@ -20,6 +20,7 @@ import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_ACTIVE;
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import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_ATTACK;
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import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE;
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import java.lang.ref.WeakReference;
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import java.util.Comparator;
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import java.util.List;
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import java.util.Set;
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@ -697,16 +698,37 @@ public class AttackableAI extends CreatureAI
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try
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{
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final Creature finalTarget = target;
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World.getInstance().forEachVisibleObjectInRange(npc, Npc.class, factionRange, called ->
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// Call friendly npcs for help only if this NPC was attacked by the target creature.
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boolean targetExistsInAttackByList = false;
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for (final WeakReference<Creature> reference : npc.getAttackByList())
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{
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if (!getActiveChar().getTemplate().isClan(called.getTemplate().getClans()))
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if (reference.get() == finalTarget)
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{
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return;
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targetExistsInAttackByList = true;
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break;
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}
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// Check if the WorldObject is inside the Faction Range of the actor
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if (called.hasAI() && (Math.abs(finalTarget.getZ() - called.getZ()) < 600) && npc.getAttackByList().stream().anyMatch(o -> o.get() == finalTarget) && ((called.getAI()._intention == CtrlIntention.AI_INTENTION_IDLE) || (called.getAI()._intention == CtrlIntention.AI_INTENTION_ACTIVE)))
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}
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if (targetExistsInAttackByList)
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{
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World.getInstance().forEachVisibleObjectInRange(npc, Npc.class, factionRange, called ->
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{
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// Don't call dead npcs, npcs without ai or npcs which are too far away.
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if (called.isDead() || !called.hasAI() || (Math.abs(finalTarget.getZ() - called.getZ()) > 600))
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{
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return;
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}
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// Don't call npcs who are already doing some action (e.g. attacking, casting).
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if ((called.getAI()._intention != CtrlIntention.AI_INTENTION_IDLE) && (called.getAI()._intention != CtrlIntention.AI_INTENTION_ACTIVE))
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{
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return;
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}
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// Don't call npcs who aren't in the same clan.
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if (!getActiveChar().getTemplate().isClan(called.getTemplate().getClans()))
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{
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return;
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}
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if (finalTarget.isPlayable())
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{
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// By default, when a faction member calls for help, attack the caller's attacker.
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@ -719,8 +741,8 @@ public class AttackableAI extends CreatureAI
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((Attackable) called).addDamageHate(finalTarget, 0, npc.getHating(finalTarget));
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called.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, finalTarget);
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}
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}
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});
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});
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}
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}
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catch (NullPointerException e)
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{
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