Disable move to pawn while casting.
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parent
352fd5f4cc
commit
0570cee9d5
@ -438,7 +438,7 @@ public abstract class AbstractAI implements Ctrl
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protected void moveToPawn(L2Object pawn, int offset)
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{
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// Check if actor can move
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if (!_actor.isMovementDisabled() && !_actor.isAttackingNow())
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if (!_actor.isMovementDisabled() && !_actor.isAttackingNow() && !_actor.isCastingNow())
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{
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if (offset < 10)
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{
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@ -438,7 +438,7 @@ public abstract class AbstractAI implements Ctrl
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protected void moveToPawn(L2Object pawn, int offset)
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{
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// Check if actor can move
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if (!_actor.isMovementDisabled() && !_actor.isAttackingNow())
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if (!_actor.isMovementDisabled() && !_actor.isAttackingNow() && !_actor.isCastingNow())
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{
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if (offset < 10)
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{
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@ -438,7 +438,7 @@ public abstract class AbstractAI implements Ctrl
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protected void moveToPawn(L2Object pawn, int offset)
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{
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// Check if actor can move
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if (!_actor.isMovementDisabled() && !_actor.isAttackingNow())
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if (!_actor.isMovementDisabled() && !_actor.isAttackingNow() && !_actor.isCastingNow())
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{
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if (offset < 10)
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{
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@ -438,7 +438,7 @@ public abstract class AbstractAI implements Ctrl
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protected void moveToPawn(L2Object pawn, int offset)
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{
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// Check if actor can move
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if (!_actor.isMovementDisabled() && !_actor.isAttackingNow())
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if (!_actor.isMovementDisabled() && !_actor.isAttackingNow() && !_actor.isCastingNow())
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{
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if (offset < 10)
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{
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@ -438,7 +438,7 @@ public abstract class AbstractAI implements Ctrl
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protected void moveToPawn(L2Object pawn, int offset)
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{
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// Check if actor can move
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if (!_actor.isMovementDisabled() && !_actor.isAttackingNow())
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if (!_actor.isMovementDisabled() && !_actor.isAttackingNow() && !_actor.isCastingNow())
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{
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if (offset < 10)
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{
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@ -438,7 +438,7 @@ public abstract class AbstractAI implements Ctrl
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protected void moveToPawn(L2Object pawn, int offset)
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{
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// Check if actor can move
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if (!_actor.isMovementDisabled() && !_actor.isAttackingNow())
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if (!_actor.isMovementDisabled() && !_actor.isAttackingNow() && !_actor.isCastingNow())
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{
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if (offset < 10)
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{
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@ -438,7 +438,7 @@ public abstract class AbstractAI implements Ctrl
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protected void moveToPawn(L2Object pawn, int offset)
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{
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// Check if actor can move
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if (!_actor.isMovementDisabled() && !_actor.isAttackingNow())
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if (!_actor.isMovementDisabled() && !_actor.isAttackingNow() && !_actor.isCastingNow())
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{
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if (offset < 10)
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{
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