Half-done Force skill effect.
This commit is contained in:
parent
8d27f298e2
commit
04d53aedc9
@ -195,6 +195,7 @@ public final class EffectMasterHandler
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Transformation.class,
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TrapDetect.class,
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TrapRemove.class,
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TriggerForce.class,
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TriggerSkillByAttack.class,
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TriggerSkillByAvoid.class,
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TriggerSkillByDamage.class,
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97
trunk/dist/game/data/scripts/handlers/effecthandlers/TriggerForce.java
vendored
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97
trunk/dist/game/data/scripts/handlers/effecthandlers/TriggerForce.java
vendored
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@ -0,0 +1,97 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.holders.SkillHolder;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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/**
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* Force Skill effect implementation.
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* @author Mobius
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*/
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public final class TriggerForce extends AbstractEffect
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{
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private final SkillHolder _skill;
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/**
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* @param attachCond
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* @param applyCond
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* @param set
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* @param params
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*/
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public TriggerForce(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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_skill = new SkillHolder(params.getInt("skillId", 0), 1);
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}
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@Override
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public void onStart(BuffInfo info)
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{
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final L2PcInstance effector = info.getEffector().getActingPlayer();
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final L2PcInstance effected = info.getEffected().getActingPlayer();
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if (effected.isDead() || (effector == null))
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{
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return;
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}
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if (_skill.getSkillId() == 0)
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{
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return;
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}
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if (effector.getParty() != null)
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{
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for (L2PcInstance member : effector.getParty().getMembers())
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{
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member.makeTriggerCast(_skill.getSkill(), effector);
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}
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}
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else
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{
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effector.makeTriggerCast(_skill.getSkill(), effector);
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}
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}
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@Override
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public void onExit(BuffInfo info)
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{
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final L2PcInstance effected = info.getEffected().getActingPlayer();
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final int skillId = info.getSkill().getId();
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if ((effected.getEffectList().getBuffInfoBySkillId(skillId) == null) && (effected.getEffectList().getBuffInfoBySkillId(skillId + 1) != null))
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{
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effected.getEffectList().remove(true, effected.getEffectList().getBuffInfoBySkillId(skillId + 1));
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}
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if (effected.getParty() != null)
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{
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for (L2PcInstance member : effected.getParty().getMembers())
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{
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member.makeTriggerCast(_skill.getSkill(), effected);
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}
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}
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}
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}
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215
trunk/dist/game/data/stats/skills/01900-01999.xml
vendored
215
trunk/dist/game/data/stats/skills/01900-01999.xml
vendored
@ -300,152 +300,188 @@
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3600000" />
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</skill>
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<!-- Level 1 : Casts Sigel Force on entire party, which increases P Atk. by 1%. -->
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<skill id="1927" levels="1" name="Sigel Aura">
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<set name="icon" val="icon.icon_sigel" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="TOGGLE" />
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<set name="reuseDelay" val="5000" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="3" />
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<set name="reuseDelay" val="5000" />
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<set name="castRange" val="1000" />
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<for>
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<effect name="TriggerForce">
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<param skillId="1928" />
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</effect>
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</for>
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</skill>
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<skill id="1928" levels="1" name="Sigel Force">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Atk. + 1%. -->
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<set name="icon" val="icon.icon_sigel_01" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="3" />
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</skill>
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<!-- Level 1 : Casts Tyrr Force on entire party, which increases P. Critical Rate by 1%. -->
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<skill id="1929" levels="1" name="Tyrr Aura">
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<set name="icon" val="icon.icon_tir" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="TOGGLE" />
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<set name="reuseDelay" val="5000" />
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<set name="targetType" val="PARTY" />
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<set name="isMagic" val="2" />
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<set name="isTriggeredSkill" val="true" />
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="1.01" />
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</effect>
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</for>
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</skill>
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<skill id="1929" levels="1" name="Tyrr Aura">
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<set name="magicLvl" val="85" />
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<set name="operateType" val="TOGGLE" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="3" />
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<set name="reuseDelay" val="5000" />
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<set name="castRange" val="1000" />
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<for>
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<effect name="TriggerForce">
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<param skillId="1930" />
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</effect>
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</for>
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</skill>
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<skill id="1930" levels="1" name="Tyrr Force">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Critical Rate + 1%. -->
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<set name="icon" val="icon.icon_tir_01" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="3" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="TOGGLE" />
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<set name="targetType" val="PARTY" />
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<set name="isMagic" val="2" />
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<set name="isTriggeredSkill" val="true" />
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<for>
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<effect name="Buff">
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<mul stat="rCrit" val="1.01" />
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</effect>
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</for>
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</skill>
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<!-- Level 1 : Casts Othell Force on entire party, which increases Atk. Spd. by 1%. -->
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<skill id="1931" levels="1" name="Othell Aura">
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<set name="icon" val="icon.icon_othel" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="TOGGLE" />
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="3" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="5000" />
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<set name="castRange" val="1000" />
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<for>
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<effect name="TriggerForce">
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<param skillId="1932" />
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</effect>
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</for>
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</skill>
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<skill id="1932" levels="1" name="Othell Force">
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<set name="icon" val="icon.icon_othel_01" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="TOGGLE" />
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<set name="targetType" val="PARTY" />
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<set name="isMagic" val="2" />
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<set name="isTriggeredSkill" val="true" />
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<for>
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<effect name="Buff">
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<mul stat="pAtkSpd" val="1.01" />
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</effect>
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</for>
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</skill>
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<skill id="1932" levels="1" name="Othell Force">
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<!-- AUTO GENERATED SKILL -->
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<!-- Atk. Spd. + 1%. -->
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<set name="icon" val="icon.icon_othel_01" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="3" />
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</skill>
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<!-- Level 1 : Casts Yul Force on entire party, which increases MP Recovery Bonus by 50%. -->
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<skill id="1933" levels="1" name="Yul Aura">
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<set name="icon" val="icon.icon_yr" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="TOGGLE" />
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="3" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="5000" />
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<set name="castRange" val="1000" />
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<for>
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<effect name="TriggerForce">
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<param skillId="1934" />
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</effect>
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</for>
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</skill>
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<skill id="1934" levels="1" name="Yul Force">
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<set name="icon" val="icon.icon_yr_01" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="TOGGLE" />
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<set name="targetType" val="PARTY" />
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<set name="isMagic" val="2" />
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<set name="isTriggeredSkill" val="true" />
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<for>
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<effect name="Buff">
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<mul stat="regMp" val="1.5" />
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</effect>
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</for>
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</skill>
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<skill id="1934" levels="1" name="Yul Force">
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<!-- AUTO GENERATED SKILL -->
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<!-- MP Recovery Bonus + 50%. -->
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<set name="icon" val="icon.icon_yr_01" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="3" />
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</skill>
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<!-- Level 1 : Casts Feoh Force on entire party, which increases Casting Spd. by 1%. -->
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<skill id="1935" levels="1" name="Feoh Aura">
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<set name="icon" val="icon.icon_feoh" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="TOGGLE" />
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="3" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="5000" />
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<set name="castRange" val="1000" />
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<for>
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<effect name="TriggerForce">
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<param skillId="1936" />
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</effect>
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</for>
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</skill>
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<skill id="1936" levels="1" name="Feoh Force">
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<set name="icon" val="icon.icon_feoh_01" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="TOGGLE" />
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<set name="targetType" val="PARTY" />
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<set name="isMagic" val="2" />
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<set name="isTriggeredSkill" val="true" />
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<for>
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<effect name="Buff">
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<mul stat="mAtkSpd" val="1.01" />
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</effect>
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</for>
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</skill>
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<skill id="1936" levels="1" name="Feoh Force">
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<!-- AUTO GENERATED SKILL -->
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<!-- Casting Spd. + 1%. -->
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<set name="icon" val="icon.icon_feoh_01" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="3" />
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</skill>
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<!-- Level 1 : Casts Wynn Force on entire party, which decreases P./M. Skill MP Consumption by 3%. -->
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<skill id="1937" levels="1" name="Wynn Aura">
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<set name="icon" val="icon.icon_wynn" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="TOGGLE" />
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="3" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="5000" />
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<set name="castRange" val="1000" />
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<for>
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<effect name="TriggerForce">
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<param skillId="1938" />
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</effect>
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</for>
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</skill>
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<skill id="1938" levels="1" name="Wynn Force">
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<!-- AUTO GENERATED SKILL -->
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<!-- P./M. Skill MP Consumption - 3%. -->
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<set name="icon" val="icon.icon_wynn_01" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="3" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="TOGGLE" />
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<set name="targetType" val="PARTY" />
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<set name="isMagic" val="2" />
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<set name="isTriggeredSkill" val="true" />
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<for>
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<effect name="Buff">
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<mul stat="PhysicalMpConsumeRate" val="0.97" />
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<mul stat="MagicalMpConsumeRate" val="0.97" />
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</effect>
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</for>
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</skill>
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<!-- Level 1 : Casts Aeore Force on entire party, which increases M. Atk. by 1%. -->
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<skill id="1939" levels="1" name="Aeore Aura">
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<set name="icon" val="icon.icon_eolh" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="TOGGLE" />
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="3" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="5000" />
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<set name="castRange" val="1000" />
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<for>
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<effect name="TriggerForce">
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<param skillId="1940" />
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</effect>
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</for>
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</skill>
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<skill id="1940" levels="1" name="Aeore Force">
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<set name="icon" val="icon.icon_eolh_01" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="TOGGLE" />
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<set name="targetType" val="PARTY" />
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<set name="isMagic" val="2" />
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<set name="isTriggeredSkill" val="true" />
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<for>
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<effect name="Buff">
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<mul stat="mAtk" val="1.01" />
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</effect>
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</for>
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</skill>
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<skill id="1940" levels="1" name="Aeore Force">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Atk. + 1%. -->
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<set name="icon" val="icon.icon_eolh_01" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="3" />
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</skill>
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<skill id="1941" levels="1" name="Physical Nail Attack">
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<!-- AUTO GENERATED SKILL -->
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<!-- Inflicts consecutive attacks using a Demon's claws. -->
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@ -572,13 +608,26 @@
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<set name="reuseDelay" val="10000" />
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</skill>
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<skill id="1955" levels="3" name="Party Solidarity">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases party members' P. Atk. by 1%, M. Atk. by 1%, P. Critical Rate by 1%, Atk. Spd. by 1%, and Casting Spd. by 1%. Decreases physical and magic skill Cooldown by 1%. Always includes Sigel and Aeore Force. When 4 or more forces are applied, the Party Solidarity effect is activated. When the number of forces applied increases, the Party Solidarity effect is raised. -->
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<set name="icon" val="icon.skill1955" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<table name="#pAtk"> 1.01 1.05 1.13 </table>
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<table name="#rCrit"> 1.01 1.02 1.04 </table>
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<table name="#AtkSpd"> 1.01 1.02 1.04 </table>
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<table name="#Reuse"> 0.99 0.98 0.95 </table>
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<set name="operateType" val="TOGGLE" />
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<set name="targetType" val="PARTY" />
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="3" />
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<set name="isMagic" val="2" />
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="#pAtk" />
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<mul stat="mAtk" val="#pAtk" />
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<mul stat="rCrit" val="#rCrit" />
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<mul stat="pAtkSpd" val="#AtkSpd" />
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<mul stat="mAtkSpd" val="#AtkSpd" />
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<mul stat="pReuse" val="#Reuse" />
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<mul stat="mReuse" val="#Reuse" />
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</effect>
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</for>
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</skill>
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<skill id="1956" levels="4" name="Sub - P. Atk./M. Atk. Increase">
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<!-- P. Atk. + 1%, M. Atk. + 1%. -->
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