Proper level for Swift Praise (19432).

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment
2019-10-29 15:11:30 +00:00
parent 1b14b164d9
commit 03a5d075e4
4 changed files with 4 additions and 6 deletions

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@@ -1146,7 +1146,6 @@
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise --> <skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
<skillLevelScaleTo>2</skillLevelScaleTo>
</effect> </effect>
</selfEffects> </selfEffects>
</skill> </skill>

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@@ -1146,7 +1146,6 @@
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise --> <skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
<skillLevelScaleTo>2</skillLevelScaleTo>
</effect> </effect>
</selfEffects> </selfEffects>
</skill> </skill>

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@@ -1202,7 +1202,6 @@
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise --> <skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
<skillLevelScaleTo>2</skillLevelScaleTo>
</effect> </effect>
</selfEffects> </selfEffects>
</skill> </skill>

View File

@@ -1207,14 +1207,15 @@
</selfEffects> </selfEffects>
</skill> </skill>
<skill id="19432" toLevel="2" name="Swift Praise"> <skill id="19432" toLevel="2" name="Swift Praise">
<!-- Increases all party members' P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. $s2 times for $s1 Cooldown $s3. --> <!-- Increases all party members' P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. 1.5 times for 4 sec. Cooldown 8 sec. -->
<icon>icon.skill19432</icon> <icon>icon.skill19432</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<operateType>A2</operateType>
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">4</value>
<value level="2">2</value> <value level="2">5</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>4</abnormalTime> <abnormalTime>4</abnormalTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->