Hunt for Santa improvements.
Contributed by gigilo1968.
This commit is contained in:
@@ -570,4 +570,15 @@
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<bodyPart>hair2</bodyPart>
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<bodyPart>hairall</bodyPart>
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</appearance_stone>
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<!-- Appearance Stone: Santa's Suit -->
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<appearance_stone id="40330" targetType="ARMOR" type="FIXED" visualId="37534">
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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<!-- Appearance Stone: Santa's Hat -->
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<appearance_stone id="40310" targetType="ACCESSORY" type="FIXED" visualId="7838">
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<bodyPart>hair</bodyPart>
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<bodyPart>hair2</bodyPart>
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<bodyPart>hairall</bodyPart>
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</appearance_stone>
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</list>
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30
L2J_Mobius_Underground/dist/game/data/multisell/3400801.xml
vendored
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30
L2J_Mobius_Underground/dist/game/data/multisell/3400801.xml
vendored
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@@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
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<npcs>
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<npc>34008</npc> <!-- Noelle -->
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</npcs>
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<item>
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<ingredient id="40313" count="6"/>
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<production id="37534" count="1"/>
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</item>
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<item>
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<ingredient id="40313" count="6"/>
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<production id="37535" count="1"/>
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</item>
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<item>
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<ingredient id="40313" count="6"/>
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<production id="40312" count="1"/>
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</item>
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<item>
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<ingredient id="40313" count="6"/>
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<production id="40330" count="1"/>
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</item>
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<item>
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<ingredient id="40313" count="6"/>
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<production id="40310" count="1"/>
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</item>
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<item>
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<ingredient id="40313" count="3"/>
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<production id="40311" count="1"/>
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</item>
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</list>
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@@ -38,6 +38,8 @@ public final class HuntForSanta extends LongTimeEvent
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private static final SkillHolder BUFF_STOCKING = new SkillHolder(16419, 1);
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private static final SkillHolder BUFF_TREE = new SkillHolder(16420, 1);
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private static final SkillHolder BUFF_SNOWMAN = new SkillHolder(16421, 1);
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// Item
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// private static final int SANTAS_MARK = 40313;
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private HuntForSanta()
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{
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@@ -264,6 +264,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("Resurrection", Resurrection::new);
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EffectHandler.getInstance().registerHandler("ResurrectionSpecial", ResurrectionSpecial::new);
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EffectHandler.getInstance().registerHandler("Reuse", Reuse::new);
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EffectHandler.getInstance().registerHandler("RewardItemOnExit",RewardItemOnExit::new);
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EffectHandler.getInstance().registerHandler("Root", Root::new);
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EffectHandler.getInstance().registerHandler("SafeFallHeight", SafeFallHeight::new);
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EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
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46
L2J_Mobius_Underground/dist/game/data/scripts/handlers/effecthandlers/RewardItemOnExit.java
vendored
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46
L2J_Mobius_Underground/dist/game/data/scripts/handlers/effecthandlers/RewardItemOnExit.java
vendored
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@@ -0,0 +1,46 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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/**
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* Reward Item on Exit effect implementation.
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* @author Mobius
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*/
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public final class RewardItemOnExit extends AbstractEffect
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{
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private final int _itemId;
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private final long _itemCount;
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public RewardItemOnExit(StatsSet params)
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{
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_itemId = params.getInt("itemId", 40313); // Default item is Santa's Mark.
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_itemCount = params.getLong("itemCount", 1);
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}
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@Override
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public void onExit(BuffInfo info)
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{
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if (!info.isRemoved() && info.getEffected().isPlayer() && !info.getEffected().getActingPlayer().isDead())
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{
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info.getEffected().getActingPlayer().addItem("RewardItemOnExitEffect", _itemId, _itemCount, info.getEffected().getActingPlayer(), true);
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}
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}
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}
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@@ -469,17 +469,30 @@
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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<set name="default_action" val="EQUIP" />
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<set name="is_freightable" val="false" />
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<set name="bodypart" val="alldress" />
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<set name="is_clan_depositable" val="false" />
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<set name="is_mailable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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</item>
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<item id="37535" name="Santa Hat" type="Armor">
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<!-- Santa Hat. -->
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<set name="icon" val="icon.accessory_santas_cap_i00" />
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<set name="default_action" val="EQUIP" />
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<set name="is_freightable" val="false" />
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<set name="is_clan_depositable" val="false" />
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<set name="is_mailable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="bodypart" val="hairall" />
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<set name="isAppearanceable" val="true" />
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<set name="immediate_effect" val="true" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="37536" name="Santa's Blessing" type="EtcItem">
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<!-- Double-click to change your appearance to that of a Santa for 3 hours. STR/INT/CON/DEX/WIT/MEN + 1. Buff remains even after death. Note: If you use an item that changes your appearance, such as Letter Collector's Gift, the Santa appearance might disappear. -->
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@@ -138,9 +138,17 @@
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<!-- Changes the appearance of your hair accessory into that of a Santa Hat. Only for hair accessories that use 2 slots. -->
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
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<set name="is_stackable" val="true" />
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<set name="is_freightable" val="false" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="is_clan_depositable" val="false" />
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<set name="is_mailable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="etcitem_type" val="SHAPE_SHIFTING_HAIRACC_FIXED" />
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<set name="commissionItemType" val="SCROLL_OTHER" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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</item>
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<item id="40311" name="Noelle's Gift" type="EtcItem">
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<!-- Double-click to recover Vitality while in peaceful zones. A set amount of Vitality is also restored when the buff is about to expire. 6-hour. -->
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@@ -157,6 +165,8 @@
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<!-- Light and cozy cloak. -->
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<set name="icon" val="BranchSys3.icon.g_christmas_cloak" />
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="back" />
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<set name="immediate_effect" val="true" />
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<set name="is_clan_depositable" val="false" />
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<set name="is_mailable" val="false" />
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<set name="is_freightable" val="false" />
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@@ -310,10 +320,15 @@
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<item id="40330" name="Appearance Stone: Santa Suit" type="EtcItem">
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<!-- Changes the appearance of your entire armor into that of a Santa Suit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. -->
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<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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<set name="is_freightable" val="false" />
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<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="is_clan_depositable" val="false" />
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<set name="is_mailable" val="false" />
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<set name="is_sellable" val="false" />
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</item>
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<item id="40331" name="Magic Staff Set of Fortune" additionalName="90-day" type="EtcItem">
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<!-- Use to receive 5 magic staff weapons (S - C-grade). Disappears after 90 days if unused. -->
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@@ -176,10 +176,13 @@
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<operateType>P</operateType>
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</skill>
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<skill id="16419" toLevel="2" name="Stocking Fairy's Blessing">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 2 hr., STR + 3, INT + 3, Speed + 7. Can obtain item after 2 hr. Must be alive with space in the inventory to receive item. -->
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<icon>BranchSys.icon.br_xmas_present_i00</icon>
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<operateType>A2</operateType>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>7200</abnormalTime>
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<abnormalType>BR_EVENT_BUF2</abnormalType>
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<abnormalVisualEffect>XMAS_SOCKS</abnormalVisualEffect>
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<castRange>900</castRange>
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<hitTime>
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<value level="1">1000</value>
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@@ -187,12 +190,33 @@
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</hitTime>
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<effectPoint>1</effectPoint>
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<isMagic>4</isMagic>
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<effects>
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<effect name="StatUp">
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<amount>3</amount>
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<stat>STR</stat>
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</effect>
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<effect name="StatUp">
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<amount>3</amount>
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<stat>INT</stat>
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</effect>
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<effect name="Speed">
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<amount>7</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="RewardItemOnExit">
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<itemId>40313</itemId>
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<itemCount>1</itemCount>
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</effect>
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</effects>
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</skill>
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<skill id="16420" toLevel="2" name="Tree Fairy's Blessing">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 2 hr., CON + 3, MEN + 3, P. Critical Rate + 30, M. Critical Rate + 30. Can obtain item after 2 hr. Must be alive with space in the inventory to receive item. -->
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<icon>BranchSys.icon.br_xmas_miracle_i00</icon>
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<operateType>A2</operateType>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>7200</abnormalTime>
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<abnormalType>BR_EVENT_BUF2</abnormalType>
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<abnormalVisualEffect>XMAS_TREE</abnormalVisualEffect>
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<castRange>900</castRange>
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<hitTime>
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<value level="1">1000</value>
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@@ -200,12 +224,37 @@
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</hitTime>
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<effectPoint>1</effectPoint>
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<isMagic>4</isMagic>
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<effects>
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<effect name="StatUp">
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<amount>3</amount>
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<stat>CON</stat>
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</effect>
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<effect name="StatUp">
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<amount>3</amount>
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<stat>MEN</stat>
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</effect>
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<effect name="CriticalRate">
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<amount>30</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>30</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="RewardItemOnExit">
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<itemId>40313</itemId>
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<itemCount>1</itemCount>
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</effect>
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</effects>
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</skill>
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<skill id="16421" toLevel="2" name="Snowman Fairy's Blessing">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 2 hr., DEX + 3, WIT + 3, Max HP/MP + 2013. Can obtain item after 2 hr. Must be alive with space in the inventory to receive item. -->
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<icon>BranchSys.icon.br_xmas_present_luck_i00</icon>
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<operateType>A2</operateType>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>7200</abnormalTime>
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<abnormalType>BR_EVENT_BUF2</abnormalType>
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<abnormalVisualEffect>XMAS_SNOWMAN</abnormalVisualEffect>
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<castRange>900</castRange>
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<hitTime>
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<value level="1">1000</value>
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@@ -213,6 +262,28 @@
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</hitTime>
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<effectPoint>1</effectPoint>
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<isMagic>4</isMagic>
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<effects>
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<effect name="StatUp">
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<amount>3</amount>
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<stat>DEX</stat>
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</effect>
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<effect name="StatUp">
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<amount>3</amount>
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<stat>WIT</stat>
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</effect>
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<effect name="MaxHp">
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<amount>2013</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxMp">
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<amount>2013</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="RewardItemOnExit">
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<itemId>40313</itemId>
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<itemCount>1</itemCount>
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</effect>
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</effects>
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</skill>
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<skill id="16422" toLevel="1" name="Winter Holiday Reward">
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<!-- AUTO GENERATED SKILL -->
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|
Reference in New Issue
Block a user