Hunt for Santa improvements.

Contributed by gigilo1968.
This commit is contained in:
MobiusDev
2016-12-23 21:57:23 +00:00
parent cbb1d57077
commit 039bff7a80
8 changed files with 200 additions and 11 deletions

View File

@@ -176,10 +176,13 @@
<operateType>P</operateType>
</skill>
<skill id="16419" toLevel="2" name="Stocking Fairy's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 hr., STR + 3, INT + 3, Speed + 7. Can obtain item after 2 hr. Must be alive with space in the inventory to receive item. -->
<icon>BranchSys.icon.br_xmas_present_i00</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7200</abnormalTime>
<abnormalType>BR_EVENT_BUF2</abnormalType>
<abnormalVisualEffect>XMAS_SOCKS</abnormalVisualEffect>
<castRange>900</castRange>
<hitTime>
<value level="1">1000</value>
@@ -187,12 +190,33 @@
</hitTime>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic>
<effects>
<effect name="StatUp">
<amount>3</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>INT</stat>
</effect>
<effect name="Speed">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="RewardItemOnExit">
<itemId>40313</itemId>
<itemCount>1</itemCount>
</effect>
</effects>
</skill>
<skill id="16420" toLevel="2" name="Tree Fairy's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 hr., CON + 3, MEN + 3, P. Critical Rate + 30, M. Critical Rate + 30. Can obtain item after 2 hr. Must be alive with space in the inventory to receive item. -->
<icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7200</abnormalTime>
<abnormalType>BR_EVENT_BUF2</abnormalType>
<abnormalVisualEffect>XMAS_TREE</abnormalVisualEffect>
<castRange>900</castRange>
<hitTime>
<value level="1">1000</value>
@@ -200,12 +224,37 @@
</hitTime>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic>
<effects>
<effect name="StatUp">
<amount>3</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>MEN</stat>
</effect>
<effect name="CriticalRate">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="RewardItemOnExit">
<itemId>40313</itemId>
<itemCount>1</itemCount>
</effect>
</effects>
</skill>
<skill id="16421" toLevel="2" name="Snowman Fairy's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 hr., DEX + 3, WIT + 3, Max HP/MP + 2013. Can obtain item after 2 hr. Must be alive with space in the inventory to receive item. -->
<icon>BranchSys.icon.br_xmas_present_luck_i00</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7200</abnormalTime>
<abnormalType>BR_EVENT_BUF2</abnormalType>
<abnormalVisualEffect>XMAS_SNOWMAN</abnormalVisualEffect>
<castRange>900</castRange>
<hitTime>
<value level="1">1000</value>
@@ -213,6 +262,28 @@
</hitTime>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic>
<effects>
<effect name="StatUp">
<amount>3</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>WIT</stat>
</effect>
<effect name="MaxHp">
<amount>2013</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>2013</amount>
<mode>DIFF</mode>
</effect>
<effect name="RewardItemOnExit">
<itemId>40313</itemId>
<itemCount>1</itemCount>
</effect>
</effects>
</skill>
<skill id="16422" toLevel="1" name="Winter Holiday Reward">
<!-- AUTO GENERATED SKILL -->