Hunt for Santa improvements.
Contributed by gigilo1968.
This commit is contained in:
@@ -38,6 +38,8 @@ public final class HuntForSanta extends LongTimeEvent
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private static final SkillHolder BUFF_STOCKING = new SkillHolder(16419, 1);
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private static final SkillHolder BUFF_TREE = new SkillHolder(16420, 1);
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private static final SkillHolder BUFF_SNOWMAN = new SkillHolder(16421, 1);
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// Item
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// private static final int SANTAS_MARK = 40313;
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private HuntForSanta()
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{
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@@ -264,6 +264,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("Resurrection", Resurrection::new);
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EffectHandler.getInstance().registerHandler("ResurrectionSpecial", ResurrectionSpecial::new);
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EffectHandler.getInstance().registerHandler("Reuse", Reuse::new);
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EffectHandler.getInstance().registerHandler("RewardItemOnExit",RewardItemOnExit::new);
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EffectHandler.getInstance().registerHandler("Root", Root::new);
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EffectHandler.getInstance().registerHandler("SafeFallHeight", SafeFallHeight::new);
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EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
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46
L2J_Mobius_Underground/dist/game/data/scripts/handlers/effecthandlers/RewardItemOnExit.java
vendored
Normal file
46
L2J_Mobius_Underground/dist/game/data/scripts/handlers/effecthandlers/RewardItemOnExit.java
vendored
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@@ -0,0 +1,46 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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/**
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* Reward Item on Exit effect implementation.
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* @author Mobius
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*/
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public final class RewardItemOnExit extends AbstractEffect
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{
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private final int _itemId;
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private final long _itemCount;
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public RewardItemOnExit(StatsSet params)
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{
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_itemId = params.getInt("itemId", 40313); // Default item is Santa's Mark.
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_itemCount = params.getLong("itemCount", 1);
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}
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@Override
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public void onExit(BuffInfo info)
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{
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if (!info.isRemoved() && info.getEffected().isPlayer() && !info.getEffected().getActingPlayer().isDead())
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{
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info.getEffected().getActingPlayer().addItem("RewardItemOnExitEffect", _itemId, _itemCount, info.getEffected().getActingPlayer(), true);
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}
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}
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}
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