Proper naming for GameTimeTaskManager in comments.

This commit is contained in:
MobiusDevelopment
2021-06-21 22:35:10 +00:00
parent 92c522c3d5
commit 03857d87ee
95 changed files with 390 additions and 390 deletions

View File

@ -467,7 +467,7 @@ public abstract class AbstractAI implements Ctrl
return;
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeController
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_actor.moveToLocation(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
// May result to make monsters stop moving.
@ -526,7 +526,7 @@ public abstract class AbstractAI implements Ctrl
_clientMoving = true;
_clientMovingToPawnOffset = 0;
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeController
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_actor.moveToLocation(x, y, z, 0);
// Send a Server->Client packet CharMoveToLocation to the actor and all PlayerInstance in its _knownPlayers

View File

@ -247,7 +247,7 @@ public class DoppelgangerAI extends CreatureAI
return;
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeController
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
// _actor.moveToLocation(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
final Location loc = new Location(pawn.getX() + Rnd.get(-offset, offset), pawn.getY() + Rnd.get(-offset, offset), pawn.getZ());
_actor.moveToLocation(loc.getX(), loc.getY(), loc.getZ(), 0);

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@ -3283,13 +3283,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeController (only called by AI Accessor).<br>
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
* <br>
* <b><u>Concept</u>:</b><br>
* <br>
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called <b>_move</b> of the Creature.<br>
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.<br>
* All Creature in movement are identified in <b>movingObjects</b> of GameTimeController that will call the updatePosition method of those Creature each 0.1s.<br>
* All Creature in movement are identified in <b>movingObjects</b> of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.<br>
* <br>
* <b><u>Actions</u>:</b>
* <ul>
@ -3297,7 +3297,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* <li>Calculate distance (dx,dy) between current position and destination including offset</li>
* <li>Create and Init a MoveData object</li>
* <li>Set the Creature _move object to MoveData object</li>
* <li>Add the Creature to movingObjects of the GameTimeController</li>
* <li>Add the Creature to movingObjects of the GameTimeTaskManager</li>
* <li>Create a task to notify the AI that Creature arrives at a check point of the movement</li>
* </ul>
* <font color=#FF0000><b><u>Caution</u>: This method DOESN'T send Server->Client packet MoveToPawn/CharMoveToLocation.</b></font><br>
@ -3558,8 +3558,8 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
// Add the Creature to movingObjects of the GameTimeController
// The GameTimeController manage objects movement
// Add the Creature to movingObjects of the GameTimeTaskManager
// The GameTimeTaskManager manage objects movement
GameTimeTaskManager.getInstance().registerMovingObject(this);
// Create a task to notify the AI that Creature arrives at a check point of the movement
@ -3567,7 +3567,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
// the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeController
// the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
}
public boolean moveToNextRoutePoint()
@ -3637,8 +3637,8 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
// Add the Creature to movingObjects of the GameTimeController
// The GameTimeController manage objects movement
// Add the Creature to movingObjects of the GameTimeTaskManager
// The GameTimeTaskManager manage objects movement
GameTimeTaskManager.getInstance().registerMovingObject(this);
// Create a task to notify the AI that Creature arrives at a check point of the movement
@ -3648,7 +3648,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
// to destination by GameTimeController
// to destination by GameTimeTaskManager
// Send a Server->Client packet CharMoveToLocation to the actor and all PlayerInstance in its _knownPlayers
broadcastMoveToLocation();

View File

@ -98,8 +98,8 @@ public class GameTimeTaskManager extends Thread
}
/**
* Add a Creature to movingObjects of GameTimeController.
* @param creature The Creature to add to movingObjects of GameTimeController
* Add a Creature to movingObjects of GameTimeTaskManager.
* @param creature The Creature to add to movingObjects of GameTimeTaskManager
*/
public void registerMovingObject(Creature creature)
{
@ -112,11 +112,11 @@ public class GameTimeTaskManager extends Thread
}
/**
* Move all Creatures contained in movingObjects of GameTimeController.<br>
* Move all Creatures contained in movingObjects of GameTimeTaskManager.<br>
* <br>
* <b><u>Concept</u>:</b><br>
* <br>
* All Creature in movement are identified in <b>movingObjects</b> of GameTimeController.<br>
* All Creature in movement are identified in <b>movingObjects</b> of GameTimeTaskManager.<br>
* <br>
* <b><u>Actions</u>:</b><br>
* <ul>