Updated skilltree and skills.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-10-12 23:55:05 +00:00
parent 3c38dc4555
commit 033f81a4a6
41 changed files with 2790 additions and 699 deletions

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@@ -1965,8 +1965,8 @@
<value level="13">812</value>
<value level="14">844</value>
<value level="15">876</value>
<value level="16">876</value>
<value level="17">876</value>
<value level="16">924</value>
<value level="17">972</value>
<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>

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@@ -4212,12 +4212,12 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">224</value>
<value level="2">231</value>
<value level="3">238</value>
<value level="4">245</value>
<value level="5">257</value>
<value level="6">269</value>
<value level="1">291</value>
<value level="2">300</value>
<value level="3">309</value>
<value level="4">318</value>
<value level="5">334</value>
<value level="6">349</value>
<value fromLevel="1" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
</effect>

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@@ -1462,19 +1462,19 @@
<effects>
<effect name="PhysicalAttackWeaponBonus">
<power>
<value level="1">14608</value>
<value level="2">15776</value>
<value level="3">16944</value>
<value level="4">18112</value>
<value level="5">19280</value>
<value level="6">20448</value>
<value level="7">21616</value>
<value level="8">22784</value>
<value level="9">28162</value>
<value level="10">29386</value>
<value level="11">30610</value>
<value level="12">31907</value>
<value level="13">33204</value>
<value level="1">21701</value>
<value level="2">22568</value>
<value level="3">24303</value>
<value level="4">26037</value>
<value level="5">27772</value>
<value level="6">29507</value>
<value level="7">31241</value>
<value level="8">32976</value>
<value level="9">35578</value>
<value level="10">37312</value>
<value level="11">39047</value>
<value level="12">40885</value>
<value level="13">42724</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
@@ -1827,9 +1827,52 @@
</effects>
</skill>
<skill id="19441" toLevel="4" name="Grand Soul Cry">
<!-- P. Atk., P. Def, M. Atk. and M. Def. +$s1 and P. Skill Power +$s2. Increases the chance to activate additional effect when the Rampageous Beat is cast. -->
<!-- P. Atk., P. Def, M. Atk. and M. Def. +14% and P. Skill Power +5%. Increases the chance to activate additional effect when the Rampageous Beat is cast. -->
<icon>icon.skill19441</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19442" toLevel="3" name="Single Note">
<!-- For $s1, P. Atk. and Atk. Spd. +$s2. -->

View File

@@ -151,6 +151,30 @@
<reuseDelay>300000</reuseDelay>
<effectPoint>673</effectPoint>
<mpConsume>32</mpConsume>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>POLEARM_ATTACK</abnormalType>
<magicLvl>85</magicLvl>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>POLE</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttackRange">
<amount>100</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="30611" toLevel="1" name="Edge of Storm">
<!-- Brandishes a spear in a wide circle to expand the strike range to all directions for 1 min. Requires a spear. Removing the spear also cancels Edge of Storm. -->
@@ -161,6 +185,30 @@
<reuseDelay>300000</reuseDelay>
<effectPoint>673</effectPoint>
<mpConsume>32</mpConsume>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>POLEARM_ATTACK</abnormalType>
<magicLvl>85</magicLvl>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>POLE</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttackRange">
<amount>100</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="30612" toLevel="1" name="Cancel Edge of Storm">
<!-- Removing the spear also cancels Edge of Storm. -->

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