Addition of SetCp effect handler.

Contributed by quangnguyen.
This commit is contained in:
MobiusDevelopment 2021-06-07 11:47:01 +00:00
parent ad374ebfbf
commit 031b050556
57 changed files with 1159 additions and 0 deletions

View File

@ -308,6 +308,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
EffectHandler.getInstance().registerHandler("ServitorShare", ServitorShare::new);
EffectHandler.getInstance().registerHandler("SetHp", SetHp::new);
EffectHandler.getInstance().registerHandler("SetCp", SetCp::new);
EffectHandler.getInstance().registerHandler("SetSkill", SetSkill::new);
EffectHandler.getInstance().registerHandler("ShieldDefence", ShieldDefence::new);
EffectHandler.getInstance().registerHandler("ShieldDefenceRate", ShieldDefenceRate::new);

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@ -0,0 +1,59 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.StatModifierType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* An effect that sets the current cp to the given amount.
* @author quangnguyen
*/
public class SetCp extends AbstractEffect
{
private final double _amount;
private final StatModifierType _mode;
public SetCp(StatSet params)
{
_amount = params.getDouble("amount", 0);
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
{
if (effected.isDead() || effected.isDoor())
{
return;
}
final boolean full = (_mode == StatModifierType.PER) && (_amount == 100.0);
final double amount = full ? effected.getMaxCp() : (_mode == StatModifierType.PER) ? ((effected.getMaxCp() * _amount) / 100.0) : _amount;
effected.setCurrentCp(amount);
}
}

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@ -277,6 +277,7 @@ SafeFallHeight: Minimum falling height for taking damage stat.
SendSystemMessageToClan: Sends the specified SystemMessageId to the clan.
ServitorShare: Servitor share effect.
SetHp: Sets current HP to the given amount.
SetCp: Sets current CP to the given amount. (l2jmobius)
SetSkill: Adds a skill to the Player and saves it in the database.
ShieldDefence: Shield P. Def stat.
ShieldDefenceRate: Shield block success rate stat.

View File

@ -308,6 +308,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
EffectHandler.getInstance().registerHandler("ServitorShare", ServitorShare::new);
EffectHandler.getInstance().registerHandler("SetHp", SetHp::new);
EffectHandler.getInstance().registerHandler("SetCp", SetCp::new);
EffectHandler.getInstance().registerHandler("SetSkill", SetSkill::new);
EffectHandler.getInstance().registerHandler("ShieldDefence", ShieldDefence::new);
EffectHandler.getInstance().registerHandler("ShieldDefenceRate", ShieldDefenceRate::new);

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@ -0,0 +1,59 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.StatModifierType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* An effect that sets the current cp to the given amount.
* @author quangnguyen
*/
public class SetCp extends AbstractEffect
{
private final double _amount;
private final StatModifierType _mode;
public SetCp(StatSet params)
{
_amount = params.getDouble("amount", 0);
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
{
if (effected.isDead() || effected.isDoor())
{
return;
}
final boolean full = (_mode == StatModifierType.PER) && (_amount == 100.0);
final double amount = full ? effected.getMaxCp() : (_mode == StatModifierType.PER) ? ((effected.getMaxCp() * _amount) / 100.0) : _amount;
effected.setCurrentCp(amount);
}
}

View File

@ -277,6 +277,7 @@ SafeFallHeight: Minimum falling height for taking damage stat.
SendSystemMessageToClan: Sends the specified SystemMessageId to the clan.
ServitorShare: Servitor share effect.
SetHp: Sets current HP to the given amount.
SetCp: Sets current CP to the given amount. (l2jmobius)
SetSkill: Adds a skill to the Player and saves it in the database.
ShieldDefence: Shield P. Def stat.
ShieldDefenceRate: Shield block success rate stat.

View File

@ -308,6 +308,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
EffectHandler.getInstance().registerHandler("ServitorShare", ServitorShare::new);
EffectHandler.getInstance().registerHandler("SetHp", SetHp::new);
EffectHandler.getInstance().registerHandler("SetCp", SetCp::new);
EffectHandler.getInstance().registerHandler("SetSkill", SetSkill::new);
EffectHandler.getInstance().registerHandler("ShieldDefence", ShieldDefence::new);
EffectHandler.getInstance().registerHandler("ShieldDefenceRate", ShieldDefenceRate::new);

View File

@ -0,0 +1,59 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.StatModifierType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* An effect that sets the current cp to the given amount.
* @author quangnguyen
*/
public class SetCp extends AbstractEffect
{
private final double _amount;
private final StatModifierType _mode;
public SetCp(StatSet params)
{
_amount = params.getDouble("amount", 0);
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
{
if (effected.isDead() || effected.isDoor())
{
return;
}
final boolean full = (_mode == StatModifierType.PER) && (_amount == 100.0);
final double amount = full ? effected.getMaxCp() : (_mode == StatModifierType.PER) ? ((effected.getMaxCp() * _amount) / 100.0) : _amount;
effected.setCurrentCp(amount);
}
}

View File

@ -277,6 +277,7 @@ SafeFallHeight: Minimum falling height for taking damage stat.
SendSystemMessageToClan: Sends the specified SystemMessageId to the clan.
ServitorShare: Servitor share effect.
SetHp: Sets current HP to the given amount.
SetCp: Sets current CP to the given amount. (l2jmobius)
SetSkill: Adds a skill to the Player and saves it in the database.
ShieldDefence: Shield P. Def stat.
ShieldDefenceRate: Shield block success rate stat.

View File

@ -313,6 +313,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
EffectHandler.getInstance().registerHandler("ServitorShare", ServitorShare::new);
EffectHandler.getInstance().registerHandler("SetHp", SetHp::new);
EffectHandler.getInstance().registerHandler("SetCp", SetCp::new);
EffectHandler.getInstance().registerHandler("SetSkill", SetSkill::new);
EffectHandler.getInstance().registerHandler("ShieldDefence", ShieldDefence::new);
EffectHandler.getInstance().registerHandler("ShieldDefenceRate", ShieldDefenceRate::new);

View File

@ -0,0 +1,59 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.StatModifierType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* An effect that sets the current cp to the given amount.
* @author quangnguyen
*/
public class SetCp extends AbstractEffect
{
private final double _amount;
private final StatModifierType _mode;
public SetCp(StatSet params)
{
_amount = params.getDouble("amount", 0);
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
{
if (effected.isDead() || effected.isDoor())
{
return;
}
final boolean full = (_mode == StatModifierType.PER) && (_amount == 100.0);
final double amount = full ? effected.getMaxCp() : (_mode == StatModifierType.PER) ? ((effected.getMaxCp() * _amount) / 100.0) : _amount;
effected.setCurrentCp(amount);
}
}

View File

@ -282,6 +282,7 @@ SafeFallHeight: Minimum falling height for taking damage stat.
SendSystemMessageToClan: Sends the specified SystemMessageId to the clan.
ServitorShare: Servitor share effect.
SetHp: Sets current HP to the given amount.
SetCp: Sets current CP to the given amount. (l2jmobius)
SetSkill: Adds a skill to the Player and saves it in the database.
ShieldDefence: Shield P. Def stat.
ShieldDefenceRate: Shield block success rate stat.

View File

@ -317,6 +317,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
EffectHandler.getInstance().registerHandler("ServitorShare", ServitorShare::new);
EffectHandler.getInstance().registerHandler("SetHp", SetHp::new);
EffectHandler.getInstance().registerHandler("SetCp", SetCp::new);
EffectHandler.getInstance().registerHandler("SetSkill", SetSkill::new);
EffectHandler.getInstance().registerHandler("ShieldDefence", ShieldDefence::new);
EffectHandler.getInstance().registerHandler("ShieldDefenceRate", ShieldDefenceRate::new);

View File

@ -0,0 +1,59 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.StatModifierType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* An effect that sets the current cp to the given amount.
* @author quangnguyen
*/
public class SetCp extends AbstractEffect
{
private final double _amount;
private final StatModifierType _mode;
public SetCp(StatSet params)
{
_amount = params.getDouble("amount", 0);
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
{
if (effected.isDead() || effected.isDoor())
{
return;
}
final boolean full = (_mode == StatModifierType.PER) && (_amount == 100.0);
final double amount = full ? effected.getMaxCp() : (_mode == StatModifierType.PER) ? ((effected.getMaxCp() * _amount) / 100.0) : _amount;
effected.setCurrentCp(amount);
}
}

View File

@ -286,6 +286,7 @@ SafeFallHeight: Minimum falling height for taking damage stat.
SendSystemMessageToClan: Sends the specified SystemMessageId to the clan.
ServitorShare: Servitor share effect.
SetHp: Sets current HP to the given amount.
SetCp: Sets current CP to the given amount. (l2jmobius)
SetSkill: Adds a skill to the Player and saves it in the database.
ShieldDefence: Shield P. Def stat.
ShieldDefenceRate: Shield block success rate stat.

View File

@ -318,6 +318,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
EffectHandler.getInstance().registerHandler("ServitorShare", ServitorShare::new);
EffectHandler.getInstance().registerHandler("SetHp", SetHp::new);
EffectHandler.getInstance().registerHandler("SetCp", SetCp::new);
EffectHandler.getInstance().registerHandler("SetSkill", SetSkill::new);
EffectHandler.getInstance().registerHandler("ShieldDefence", ShieldDefence::new);
EffectHandler.getInstance().registerHandler("ShieldDefenceRate", ShieldDefenceRate::new);

View File

@ -0,0 +1,59 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.StatModifierType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* An effect that sets the current cp to the given amount.
* @author quangnguyen
*/
public class SetCp extends AbstractEffect
{
private final double _amount;
private final StatModifierType _mode;
public SetCp(StatSet params)
{
_amount = params.getDouble("amount", 0);
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
{
if (effected.isDead() || effected.isDoor())
{
return;
}
final boolean full = (_mode == StatModifierType.PER) && (_amount == 100.0);
final double amount = full ? effected.getMaxCp() : (_mode == StatModifierType.PER) ? ((effected.getMaxCp() * _amount) / 100.0) : _amount;
effected.setCurrentCp(amount);
}
}

View File

@ -287,6 +287,7 @@ SafeFallHeight: Minimum falling height for taking damage stat.
SendSystemMessageToClan: Sends the specified SystemMessageId to the clan.
ServitorShare: Servitor share effect.
SetHp: Sets current HP to the given amount.
SetCp: Sets current CP to the given amount. (l2jmobius)
SetSkill: Adds a skill to the Player and saves it in the database.
ShieldDefence: Shield P. Def stat.
ShieldDefenceRate: Shield block success rate stat.

View File

@ -318,6 +318,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
EffectHandler.getInstance().registerHandler("ServitorShare", ServitorShare::new);
EffectHandler.getInstance().registerHandler("SetHp", SetHp::new);
EffectHandler.getInstance().registerHandler("SetCp", SetCp::new);
EffectHandler.getInstance().registerHandler("SetSkill", SetSkill::new);
EffectHandler.getInstance().registerHandler("ShieldDefence", ShieldDefence::new);
EffectHandler.getInstance().registerHandler("ShieldDefenceRate", ShieldDefenceRate::new);

View File

@ -0,0 +1,59 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.StatModifierType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* An effect that sets the current cp to the given amount.
* @author quangnguyen
*/
public class SetCp extends AbstractEffect
{
private final double _amount;
private final StatModifierType _mode;
public SetCp(StatSet params)
{
_amount = params.getDouble("amount", 0);
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
{
if (effected.isDead() || effected.isDoor())
{
return;
}
final boolean full = (_mode == StatModifierType.PER) && (_amount == 100.0);
final double amount = full ? effected.getMaxCp() : (_mode == StatModifierType.PER) ? ((effected.getMaxCp() * _amount) / 100.0) : _amount;
effected.setCurrentCp(amount);
}
}

View File

@ -287,6 +287,7 @@ SafeFallHeight: Minimum falling height for taking damage stat.
SendSystemMessageToClan: Sends the specified SystemMessageId to the clan.
ServitorShare: Servitor share effect.
SetHp: Sets current HP to the given amount.
SetCp: Sets current CP to the given amount. (l2jmobius)
SetSkill: Adds a skill to the Player and saves it in the database.
ShieldDefence: Shield P. Def stat.
ShieldDefenceRate: Shield block success rate stat.

View File

@ -318,6 +318,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
EffectHandler.getInstance().registerHandler("ServitorShare", ServitorShare::new);
EffectHandler.getInstance().registerHandler("SetHp", SetHp::new);
EffectHandler.getInstance().registerHandler("SetCp", SetCp::new);
EffectHandler.getInstance().registerHandler("SetSkill", SetSkill::new);
EffectHandler.getInstance().registerHandler("ShieldDefence", ShieldDefence::new);
EffectHandler.getInstance().registerHandler("ShieldDefenceRate", ShieldDefenceRate::new);

View File

@ -0,0 +1,59 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.StatModifierType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* An effect that sets the current cp to the given amount.
* @author quangnguyen
*/
public class SetCp extends AbstractEffect
{
private final double _amount;
private final StatModifierType _mode;
public SetCp(StatSet params)
{
_amount = params.getDouble("amount", 0);
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
{
if (effected.isDead() || effected.isDoor())
{
return;
}
final boolean full = (_mode == StatModifierType.PER) && (_amount == 100.0);
final double amount = full ? effected.getMaxCp() : (_mode == StatModifierType.PER) ? ((effected.getMaxCp() * _amount) / 100.0) : _amount;
effected.setCurrentCp(amount);
}
}

View File

@ -286,6 +286,7 @@ SafeFallHeight: Minimum falling height for taking damage stat.
SendSystemMessageToClan: Sends the specified SystemMessageId to the clan.
ServitorShare: Servitor share effect.
SetHp: Sets current HP to the given amount.
SetCp: Sets current CP to the given amount. (l2jmobius)
SetSkill: Adds a skill to the Player and saves it in the database.
ShieldDefence: Shield P. Def stat.
ShieldDefenceRate: Shield block success rate stat.

View File

@ -319,6 +319,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
EffectHandler.getInstance().registerHandler("ServitorShare", ServitorShare::new);
EffectHandler.getInstance().registerHandler("SetHp", SetHp::new);
EffectHandler.getInstance().registerHandler("SetCp", SetCp::new);
EffectHandler.getInstance().registerHandler("SetSkill", SetSkill::new);
EffectHandler.getInstance().registerHandler("ShieldDefence", ShieldDefence::new);
EffectHandler.getInstance().registerHandler("ShieldDefenceRate", ShieldDefenceRate::new);

View File

@ -0,0 +1,59 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.StatModifierType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* An effect that sets the current cp to the given amount.
* @author quangnguyen
*/
public class SetCp extends AbstractEffect
{
private final double _amount;
private final StatModifierType _mode;
public SetCp(StatSet params)
{
_amount = params.getDouble("amount", 0);
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
{
if (effected.isDead() || effected.isDoor())
{
return;
}
final boolean full = (_mode == StatModifierType.PER) && (_amount == 100.0);
final double amount = full ? effected.getMaxCp() : (_mode == StatModifierType.PER) ? ((effected.getMaxCp() * _amount) / 100.0) : _amount;
effected.setCurrentCp(amount);
}
}

View File

@ -287,6 +287,7 @@ SafeFallHeight: Minimum falling height for taking damage stat.
SendSystemMessageToClan: Sends the specified SystemMessageId to the clan.
ServitorShare: Servitor share effect.
SetHp: Sets current HP to the given amount.
SetCp: Sets current CP to the given amount. (l2jmobius)
SetSkill: Adds a skill to the Player and saves it in the database.
ShieldDefence: Shield P. Def stat.
ShieldDefenceRate: Shield block success rate stat.

View File

@ -319,6 +319,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
EffectHandler.getInstance().registerHandler("ServitorShare", ServitorShare::new);
EffectHandler.getInstance().registerHandler("SetHp", SetHp::new);
EffectHandler.getInstance().registerHandler("SetCp", SetCp::new);
EffectHandler.getInstance().registerHandler("SetSkill", SetSkill::new);
EffectHandler.getInstance().registerHandler("ShieldDefence", ShieldDefence::new);
EffectHandler.getInstance().registerHandler("ShieldDefenceRate", ShieldDefenceRate::new);

View File

@ -0,0 +1,59 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.StatModifierType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* An effect that sets the current cp to the given amount.
* @author quangnguyen
*/
public class SetCp extends AbstractEffect
{
private final double _amount;
private final StatModifierType _mode;
public SetCp(StatSet params)
{
_amount = params.getDouble("amount", 0);
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
{
if (effected.isDead() || effected.isDoor())
{
return;
}
final boolean full = (_mode == StatModifierType.PER) && (_amount == 100.0);
final double amount = full ? effected.getMaxCp() : (_mode == StatModifierType.PER) ? ((effected.getMaxCp() * _amount) / 100.0) : _amount;
effected.setCurrentCp(amount);
}
}

View File

@ -287,6 +287,7 @@ SafeFallHeight: Minimum falling height for taking damage stat.
SendSystemMessageToClan: Sends the specified SystemMessageId to the clan.
ServitorShare: Servitor share effect.
SetHp: Sets current HP to the given amount.
SetCp: Sets current CP to the given amount. (l2jmobius)
SetSkill: Adds a skill to the Player and saves it in the database.
ShieldDefence: Shield P. Def stat.
ShieldDefenceRate: Shield block success rate stat.

View File

@ -304,6 +304,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
EffectHandler.getInstance().registerHandler("ServitorShare", ServitorShare::new);
EffectHandler.getInstance().registerHandler("SetHp", SetHp::new);
EffectHandler.getInstance().registerHandler("SetCp", SetCp::new);
EffectHandler.getInstance().registerHandler("SetSkill", SetSkill::new);
EffectHandler.getInstance().registerHandler("ShieldDefence", ShieldDefence::new);
EffectHandler.getInstance().registerHandler("ShieldDefenceRate", ShieldDefenceRate::new);

View File

@ -0,0 +1,59 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.StatModifierType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* An effect that sets the current cp to the given amount.
* @author quangnguyen
*/
public class SetCp extends AbstractEffect
{
private final double _amount;
private final StatModifierType _mode;
public SetCp(StatSet params)
{
_amount = params.getDouble("amount", 0);
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
{
if (effected.isDead() || effected.isDoor())
{
return;
}
final boolean full = (_mode == StatModifierType.PER) && (_amount == 100.0);
final double amount = full ? effected.getMaxCp() : (_mode == StatModifierType.PER) ? ((effected.getMaxCp() * _amount) / 100.0) : _amount;
effected.setCurrentCp(amount);
}
}

View File

@ -273,6 +273,7 @@ SafeFallHeight: Minimum falling height for taking damage stat.
SendSystemMessageToClan: Sends the specified SystemMessageId to the clan.
ServitorShare: Servitor share effect.
SetHp: Sets current HP to the given amount.
SetCp: Sets current CP to the given amount. (l2jmobius)
SetSkill: Adds a skill to the Player and saves it in the database.
ShieldDefence: Shield P. Def stat.
ShieldDefenceRate: Shield block success rate stat.

View File

@ -304,6 +304,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
EffectHandler.getInstance().registerHandler("ServitorShare", ServitorShare::new);
EffectHandler.getInstance().registerHandler("SetHp", SetHp::new);
EffectHandler.getInstance().registerHandler("SetCp", SetCp::new);
EffectHandler.getInstance().registerHandler("SetSkill", SetSkill::new);
EffectHandler.getInstance().registerHandler("ShieldDefence", ShieldDefence::new);
EffectHandler.getInstance().registerHandler("ShieldDefenceRate", ShieldDefenceRate::new);

View File

@ -0,0 +1,59 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.StatModifierType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* An effect that sets the current cp to the given amount.
* @author quangnguyen
*/
public class SetCp extends AbstractEffect
{
private final double _amount;
private final StatModifierType _mode;
public SetCp(StatSet params)
{
_amount = params.getDouble("amount", 0);
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
{
if (effected.isDead() || effected.isDoor())
{
return;
}
final boolean full = (_mode == StatModifierType.PER) && (_amount == 100.0);
final double amount = full ? effected.getMaxCp() : (_mode == StatModifierType.PER) ? ((effected.getMaxCp() * _amount) / 100.0) : _amount;
effected.setCurrentCp(amount);
}
}

View File

@ -273,6 +273,7 @@ SafeFallHeight: Minimum falling height for taking damage stat.
SendSystemMessageToClan: Sends the specified SystemMessageId to the clan.
ServitorShare: Servitor share effect.
SetHp: Sets current HP to the given amount.
SetCp: Sets current CP to the given amount. (l2jmobius)
SetSkill: Adds a skill to the Player and saves it in the database.
ShieldDefence: Shield P. Def stat.
ShieldDefenceRate: Shield block success rate stat.

View File

@ -305,6 +305,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
EffectHandler.getInstance().registerHandler("ServitorShare", ServitorShare::new);
EffectHandler.getInstance().registerHandler("SetHp", SetHp::new);
EffectHandler.getInstance().registerHandler("SetCp", SetCp::new);
EffectHandler.getInstance().registerHandler("SetSkill", SetSkill::new);
EffectHandler.getInstance().registerHandler("ShieldDefence", ShieldDefence::new);
EffectHandler.getInstance().registerHandler("ShieldDefenceRate", ShieldDefenceRate::new);

View File

@ -0,0 +1,59 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.StatModifierType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* An effect that sets the current cp to the given amount.
* @author quangnguyen
*/
public class SetCp extends AbstractEffect
{
private final double _amount;
private final StatModifierType _mode;
public SetCp(StatSet params)
{
_amount = params.getDouble("amount", 0);
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
{
if (effected.isDead() || effected.isDoor())
{
return;
}
final boolean full = (_mode == StatModifierType.PER) && (_amount == 100.0);
final double amount = full ? effected.getMaxCp() : (_mode == StatModifierType.PER) ? ((effected.getMaxCp() * _amount) / 100.0) : _amount;
effected.setCurrentCp(amount);
}
}

View File

@ -274,6 +274,7 @@ SafeFallHeight: Minimum falling height for taking damage stat.
SendSystemMessageToClan: Sends the specified SystemMessageId to the clan.
ServitorShare: Servitor share effect.
SetHp: Sets current HP to the given amount.
SetCp: Sets current CP to the given amount. (l2jmobius)
SetSkill: Adds a skill to the Player and saves it in the database.
ShieldDefence: Shield P. Def stat.
ShieldDefenceRate: Shield block success rate stat.

View File

@ -308,6 +308,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
EffectHandler.getInstance().registerHandler("ServitorShare", ServitorShare::new);
EffectHandler.getInstance().registerHandler("SetHp", SetHp::new);
EffectHandler.getInstance().registerHandler("SetCp", SetCp::new);
EffectHandler.getInstance().registerHandler("SetSkill", SetSkill::new);
EffectHandler.getInstance().registerHandler("ShieldDefence", ShieldDefence::new);
EffectHandler.getInstance().registerHandler("ShieldDefenceRate", ShieldDefenceRate::new);

View File

@ -0,0 +1,59 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.StatModifierType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* An effect that sets the current cp to the given amount.
* @author quangnguyen
*/
public class SetCp extends AbstractEffect
{
private final double _amount;
private final StatModifierType _mode;
public SetCp(StatSet params)
{
_amount = params.getDouble("amount", 0);
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
{
if (effected.isDead() || effected.isDoor())
{
return;
}
final boolean full = (_mode == StatModifierType.PER) && (_amount == 100.0);
final double amount = full ? effected.getMaxCp() : (_mode == StatModifierType.PER) ? ((effected.getMaxCp() * _amount) / 100.0) : _amount;
effected.setCurrentCp(amount);
}
}

View File

@ -277,6 +277,7 @@ SafeFallHeight: Minimum falling height for taking damage stat.
SendSystemMessageToClan: Sends the specified SystemMessageId to the clan.
ServitorShare: Servitor share effect.
SetHp: Sets current HP to the given amount.
SetCp: Sets current CP to the given amount. (l2jmobius)
SetSkill: Adds a skill to the Player and saves it in the database.
ShieldDefence: Shield P. Def stat.
ShieldDefenceRate: Shield block success rate stat.

View File

@ -308,6 +308,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
EffectHandler.getInstance().registerHandler("ServitorShare", ServitorShare::new);
EffectHandler.getInstance().registerHandler("SetHp", SetHp::new);
EffectHandler.getInstance().registerHandler("SetCp", SetCp::new);
EffectHandler.getInstance().registerHandler("SetSkill", SetSkill::new);
EffectHandler.getInstance().registerHandler("ShieldDefence", ShieldDefence::new);
EffectHandler.getInstance().registerHandler("ShieldDefenceRate", ShieldDefenceRate::new);

View File

@ -0,0 +1,59 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.StatModifierType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* An effect that sets the current cp to the given amount.
* @author quangnguyen
*/
public class SetCp extends AbstractEffect
{
private final double _amount;
private final StatModifierType _mode;
public SetCp(StatSet params)
{
_amount = params.getDouble("amount", 0);
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
{
if (effected.isDead() || effected.isDoor())
{
return;
}
final boolean full = (_mode == StatModifierType.PER) && (_amount == 100.0);
final double amount = full ? effected.getMaxCp() : (_mode == StatModifierType.PER) ? ((effected.getMaxCp() * _amount) / 100.0) : _amount;
effected.setCurrentCp(amount);
}
}

View File

@ -277,6 +277,7 @@ SafeFallHeight: Minimum falling height for taking damage stat.
SendSystemMessageToClan: Sends the specified SystemMessageId to the clan.
ServitorShare: Servitor share effect.
SetHp: Sets current HP to the given amount.
SetCp: Sets current CP to the given amount. (l2jmobius)
SetSkill: Adds a skill to the Player and saves it in the database.
ShieldDefence: Shield P. Def stat.
ShieldDefenceRate: Shield block success rate stat.

View File

@ -310,6 +310,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
EffectHandler.getInstance().registerHandler("ServitorShare", ServitorShare::new);
EffectHandler.getInstance().registerHandler("SetHp", SetHp::new);
EffectHandler.getInstance().registerHandler("SetCp", SetCp::new);
EffectHandler.getInstance().registerHandler("SetSkill", SetSkill::new);
EffectHandler.getInstance().registerHandler("ShieldDefence", ShieldDefence::new);
EffectHandler.getInstance().registerHandler("ShieldDefenceRate", ShieldDefenceRate::new);

View File

@ -0,0 +1,59 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.StatModifierType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* An effect that sets the current cp to the given amount.
* @author quangnguyen
*/
public class SetCp extends AbstractEffect
{
private final double _amount;
private final StatModifierType _mode;
public SetCp(StatSet params)
{
_amount = params.getDouble("amount", 0);
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
{
if (effected.isDead() || effected.isDoor())
{
return;
}
final boolean full = (_mode == StatModifierType.PER) && (_amount == 100.0);
final double amount = full ? effected.getMaxCp() : (_mode == StatModifierType.PER) ? ((effected.getMaxCp() * _amount) / 100.0) : _amount;
effected.setCurrentCp(amount);
}
}

View File

@ -279,6 +279,7 @@ SafeFallHeight: Minimum falling height for taking damage stat.
SendSystemMessageToClan: Sends the specified SystemMessageId to the clan.
ServitorShare: Servitor share effect.
SetHp: Sets current HP to the given amount.
SetCp: Sets current CP to the given amount. (l2jmobius)
SetSkill: Adds a skill to the Player and saves it in the database.
ShieldDefence: Shield P. Def stat.
ShieldDefenceRate: Shield block success rate stat.

View File

@ -307,6 +307,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
EffectHandler.getInstance().registerHandler("ServitorShare", ServitorShare::new);
EffectHandler.getInstance().registerHandler("SetHp", SetHp::new);
EffectHandler.getInstance().registerHandler("SetCp", SetCp::new);
EffectHandler.getInstance().registerHandler("SetSkill", SetSkill::new);
EffectHandler.getInstance().registerHandler("ShieldDefence", ShieldDefence::new);
EffectHandler.getInstance().registerHandler("ShieldDefenceRate", ShieldDefenceRate::new);

View File

@ -0,0 +1,59 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.StatModifierType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* An effect that sets the current cp to the given amount.
* @author quangnguyen
*/
public class SetCp extends AbstractEffect
{
private final double _amount;
private final StatModifierType _mode;
public SetCp(StatSet params)
{
_amount = params.getDouble("amount", 0);
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
{
if (effected.isDead() || effected.isDoor())
{
return;
}
final boolean full = (_mode == StatModifierType.PER) && (_amount == 100.0);
final double amount = full ? effected.getMaxCp() : (_mode == StatModifierType.PER) ? ((effected.getMaxCp() * _amount) / 100.0) : _amount;
effected.setCurrentCp(amount);
}
}

View File

@ -275,6 +275,7 @@ SafeFallHeight: Minimum falling height for taking damage stat.
SendSystemMessageToClan: Sends the specified SystemMessageId to the clan.
ServitorShare: Servitor share effect.
SetHp: Sets current HP to the given amount.
SetCp: Sets current CP to the given amount. (l2jmobius)
SetSkill: Adds a skill to the Player and saves it in the database.
ShieldDefence: Shield P. Def stat.
ShieldDefenceRate: Shield block success rate stat.

View File

@ -315,6 +315,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
EffectHandler.getInstance().registerHandler("ServitorShare", ServitorShare::new);
EffectHandler.getInstance().registerHandler("SetHp", SetHp::new);
EffectHandler.getInstance().registerHandler("SetCp", SetCp::new);
EffectHandler.getInstance().registerHandler("SetSkill", SetSkill::new);
EffectHandler.getInstance().registerHandler("ShieldDefence", ShieldDefence::new);
EffectHandler.getInstance().registerHandler("ShieldDefenceRate", ShieldDefenceRate::new);

View File

@ -0,0 +1,59 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.StatModifierType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* An effect that sets the current cp to the given amount.
* @author quangnguyen
*/
public class SetCp extends AbstractEffect
{
private final double _amount;
private final StatModifierType _mode;
public SetCp(StatSet params)
{
_amount = params.getDouble("amount", 0);
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
{
if (effected.isDead() || effected.isDoor())
{
return;
}
final boolean full = (_mode == StatModifierType.PER) && (_amount == 100.0);
final double amount = full ? effected.getMaxCp() : (_mode == StatModifierType.PER) ? ((effected.getMaxCp() * _amount) / 100.0) : _amount;
effected.setCurrentCp(amount);
}
}

View File

@ -284,6 +284,7 @@ SayhaGraceSupport: Set Sayha Grace support end time. (l2jmobius)
SendSystemMessageToClan: Sends the specified SystemMessageId to the clan.
ServitorShare: Servitor share effect.
SetHp: Sets current HP to the given amount.
SetCp: Sets current CP to the given amount. (l2jmobius)
SetSkill: Adds a skill to the Player and saves it in the database.
ShieldDefence: Shield P. Def stat.
ShieldDefenceRate: Shield block success rate stat.

View File

@ -316,6 +316,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("SendSystemMessageToClan", SendSystemMessageToClan::new);
EffectHandler.getInstance().registerHandler("ServitorShare", ServitorShare::new);
EffectHandler.getInstance().registerHandler("SetHp", SetHp::new);
EffectHandler.getInstance().registerHandler("SetCp", SetCp::new);
EffectHandler.getInstance().registerHandler("SetSkill", SetSkill::new);
EffectHandler.getInstance().registerHandler("ShieldDefence", ShieldDefence::new);
EffectHandler.getInstance().registerHandler("ShieldDefenceRate", ShieldDefenceRate::new);

View File

@ -0,0 +1,59 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.StatModifierType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* An effect that sets the current cp to the given amount.
* @author quangnguyen
*/
public class SetCp extends AbstractEffect
{
private final double _amount;
private final StatModifierType _mode;
public SetCp(StatSet params)
{
_amount = params.getDouble("amount", 0);
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
{
if (effected.isDead() || effected.isDoor())
{
return;
}
final boolean full = (_mode == StatModifierType.PER) && (_amount == 100.0);
final double amount = full ? effected.getMaxCp() : (_mode == StatModifierType.PER) ? ((effected.getMaxCp() * _amount) / 100.0) : _amount;
effected.setCurrentCp(amount);
}
}

View File

@ -285,6 +285,7 @@ SayhaGraceSupport: Set Sayha Grace support end time. (l2jmobius)
SendSystemMessageToClan: Sends the specified SystemMessageId to the clan.
ServitorShare: Servitor share effect.
SetHp: Sets current HP to the given amount.
SetCp: Sets current CP to the given amount. (l2jmobius)
SetSkill: Adds a skill to the Player and saves it in the database.
ShieldDefence: Shield P. Def stat.
ShieldDefenceRate: Shield block success rate stat.