Leap Attack (49023) skill adjustments.
Thanks to petryxa.
This commit is contained in:
@@ -824,10 +824,10 @@
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<value level="5">40</value>
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</mpConsume>
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<castRange>700</castRange>
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<hitTime>1</hitTime>
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<effectRange>1500</effectRange>
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<hitTime>800</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>3</reuseDelay>
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<nextAction>ATTACK</nextAction>
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<reuseDelay>3000</reuseDelay>
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<effectPoint>
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<value level="1">-400</value>
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<value level="2">-600</value>
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@@ -837,11 +837,7 @@
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</effectPoint>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="OpCheckCastRange">
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<distance>250</distance>
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</condition>
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</conditions>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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@@ -824,10 +824,10 @@
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<value level="5">40</value>
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</mpConsume>
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<castRange>700</castRange>
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<hitTime>1</hitTime>
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<effectRange>1500</effectRange>
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<hitTime>800</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>3</reuseDelay>
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<nextAction>ATTACK</nextAction>
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<reuseDelay>3000</reuseDelay>
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<effectPoint>
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<value level="1">-400</value>
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<value level="2">-600</value>
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@@ -837,11 +837,7 @@
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</effectPoint>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="OpCheckCastRange">
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<distance>250</distance>
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</condition>
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</conditions>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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@@ -824,10 +824,10 @@
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<value level="5">40</value>
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</mpConsume>
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<castRange>700</castRange>
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<hitTime>1</hitTime>
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<effectRange>1500</effectRange>
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<hitTime>800</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>3</reuseDelay>
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<nextAction>ATTACK</nextAction>
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<reuseDelay>3000</reuseDelay>
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<effectPoint>
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<value level="1">-400</value>
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<value level="2">-600</value>
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@@ -837,11 +837,7 @@
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</effectPoint>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="OpCheckCastRange">
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<distance>250</distance>
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</condition>
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</conditions>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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@@ -824,10 +824,10 @@
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<value level="5">40</value>
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</mpConsume>
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<castRange>700</castRange>
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<hitTime>1</hitTime>
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<effectRange>1500</effectRange>
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<hitTime>800</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>3</reuseDelay>
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<nextAction>ATTACK</nextAction>
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<reuseDelay>3000</reuseDelay>
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<effectPoint>
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<value level="1">-400</value>
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<value level="2">-600</value>
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@@ -837,11 +837,7 @@
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</effectPoint>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="OpCheckCastRange">
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<distance>250</distance>
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</condition>
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</conditions>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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