Leap Attack (49023) skill adjustments.

Thanks to petryxa.
This commit is contained in:
MobiusDevelopment
2022-10-25 21:09:45 +00:00
parent b236848a58
commit 029754a6bf
4 changed files with 16 additions and 32 deletions

View File

@@ -824,10 +824,10 @@
<value level="5">40</value> <value level="5">40</value>
</mpConsume> </mpConsume>
<castRange>700</castRange> <castRange>700</castRange>
<hitTime>1</hitTime> <effectRange>1500</effectRange>
<hitTime>800</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>3</reuseDelay> <reuseDelay>3000</reuseDelay>
<nextAction>ATTACK</nextAction>
<effectPoint> <effectPoint>
<value level="1">-400</value> <value level="1">-400</value>
<value level="2">-600</value> <value level="2">-600</value>
@@ -837,11 +837,7 @@
</effectPoint> </effectPoint>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <nextAction>ATTACK</nextAction>
<condition name="OpCheckCastRange">
<distance>250</distance>
</condition>
</conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>

View File

@@ -824,10 +824,10 @@
<value level="5">40</value> <value level="5">40</value>
</mpConsume> </mpConsume>
<castRange>700</castRange> <castRange>700</castRange>
<hitTime>1</hitTime> <effectRange>1500</effectRange>
<hitTime>800</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>3</reuseDelay> <reuseDelay>3000</reuseDelay>
<nextAction>ATTACK</nextAction>
<effectPoint> <effectPoint>
<value level="1">-400</value> <value level="1">-400</value>
<value level="2">-600</value> <value level="2">-600</value>
@@ -837,11 +837,7 @@
</effectPoint> </effectPoint>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <nextAction>ATTACK</nextAction>
<condition name="OpCheckCastRange">
<distance>250</distance>
</condition>
</conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>

View File

@@ -824,10 +824,10 @@
<value level="5">40</value> <value level="5">40</value>
</mpConsume> </mpConsume>
<castRange>700</castRange> <castRange>700</castRange>
<hitTime>1</hitTime> <effectRange>1500</effectRange>
<hitTime>800</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>3</reuseDelay> <reuseDelay>3000</reuseDelay>
<nextAction>ATTACK</nextAction>
<effectPoint> <effectPoint>
<value level="1">-400</value> <value level="1">-400</value>
<value level="2">-600</value> <value level="2">-600</value>
@@ -837,11 +837,7 @@
</effectPoint> </effectPoint>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <nextAction>ATTACK</nextAction>
<condition name="OpCheckCastRange">
<distance>250</distance>
</condition>
</conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>

View File

@@ -824,10 +824,10 @@
<value level="5">40</value> <value level="5">40</value>
</mpConsume> </mpConsume>
<castRange>700</castRange> <castRange>700</castRange>
<hitTime>1</hitTime> <effectRange>1500</effectRange>
<hitTime>800</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>3</reuseDelay> <reuseDelay>3000</reuseDelay>
<nextAction>ATTACK</nextAction>
<effectPoint> <effectPoint>
<value level="1">-400</value> <value level="1">-400</value>
<value level="2">-600</value> <value level="2">-600</value>
@@ -837,11 +837,7 @@
</effectPoint> </effectPoint>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <nextAction>ATTACK</nextAction>
<condition name="OpCheckCastRange">
<distance>250</distance>
</condition>
</conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>