Fixing some item stats, mainly time.

Contributed by Matts.
This commit is contained in:
MobiusDev
2015-11-23 09:54:00 +00:00
parent 824acf4464
commit 027cfa154c
262 changed files with 11308 additions and 15043 deletions

View File

@@ -119,7 +119,6 @@
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="time" val="43200" />
</item>
<item id="40310" name="Appearance Stone: Santa Hat" type="EtcItem">
<!-- Changes the appearance of your hair accessory into that of a Santa Hat. Only for hair accessories that use 2 slots. -->
@@ -128,7 +127,6 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="time" val="43200" />
</item>
<item id="40311" name="Noelle's Gift" type="EtcItem">
<!-- Double-click to recover Vitality while in peaceful zones. A set amount of Vitality is also restored when the buff is about to expire. 6-hour. -->
@@ -150,7 +148,6 @@
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="CLOTH" />
<set name="time" val="360" />
<set name="weight" val="220" />
<for>
<add order="0" stat="pDef" val="20" />
@@ -162,7 +159,6 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="360" />
</item>
<item id="40314" name="Santa Hat" additionalName="STR" type="Armor">
<!-- Uses 2 Hair Accessory slots. STR + 3. -->
@@ -172,7 +168,6 @@
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="WOOD" />
<set name="time" val="360" />
<set name="weight" val="10" />
</item>
<item id="40315" name="Santa Hat" additionalName="DEX" type="Armor">
@@ -183,7 +178,6 @@
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="WOOD" />
<set name="time" val="360" />
<set name="weight" val="10" />
</item>
<item id="40316" name="Santa Hat" additionalName="CON" type="Armor">
@@ -194,7 +188,6 @@
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="WOOD" />
<set name="time" val="360" />
<set name="weight" val="10" />
</item>
<item id="40317" name="Santa Hat" additionalName="MEN" type="Armor">
@@ -205,7 +198,6 @@
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="WOOD" />
<set name="time" val="360" />
<set name="weight" val="10" />
</item>
<item id="40318" name="Santa Hat" additionalName="INT" type="Armor">
@@ -216,7 +208,6 @@
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="WOOD" />
<set name="time" val="360" />
<set name="weight" val="10" />
</item>
<item id="40319" name="Santa Hat" additionalName="WIT" type="Armor">
@@ -227,7 +218,6 @@
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="WOOD" />
<set name="time" val="360" />
<set name="weight" val="10" />
</item>
<item id="40320" name="Santa Hat" additionalName="Critical Rate" type="Armor">
@@ -238,7 +228,6 @@
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="WOOD" />
<set name="time" val="360" />
<set name="weight" val="10" />
</item>
<item id="40321" name="Santa Hat" additionalName="Critical Damage" type="Armor">
@@ -249,7 +238,6 @@
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="WOOD" />
<set name="time" val="360" />
<set name="weight" val="10" />
</item>
<item id="40322" name="Santa Hat" additionalName="P. Def." type="Armor">
@@ -260,7 +248,6 @@
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="WOOD" />
<set name="time" val="360" />
<set name="weight" val="10" />
</item>
<item id="40323" name="Santa Hat" additionalName="M. Def." type="Armor">
@@ -271,7 +258,6 @@
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="WOOD" />
<set name="time" val="360" />
<set name="weight" val="10" />
</item>
<item id="40324" name="Santa Hat" additionalName="Evasion" type="Armor">
@@ -282,7 +268,6 @@
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="WOOD" />
<set name="time" val="360" />
<set name="weight" val="10" />
</item>
<item id="40325" name="Santa Hat" additionalName="P. Atk." type="Armor">
@@ -293,7 +278,6 @@
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="WOOD" />
<set name="time" val="360" />
<set name="weight" val="10" />
</item>
<item id="40326" name="Santa Hat" additionalName="M. Atk." type="Armor">
@@ -304,7 +288,6 @@
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="WOOD" />
<set name="time" val="360" />
<set name="weight" val="10" />
</item>
<item id="40327" name="Santa Hat" additionalName="Accuracy" type="Armor">
@@ -315,7 +298,6 @@
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="WOOD" />
<set name="time" val="360" />
<set name="weight" val="10" />
</item>
<item id="40328" name="Santa Hat" additionalName="LUC" type="Armor">
@@ -326,7 +308,6 @@
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="WOOD" />
<set name="time" val="360" />
<set name="weight" val="10" />
</item>
<item id="40329" name="Santa Hat" additionalName="CHA" type="Armor">
@@ -337,7 +318,6 @@
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
<set name="material" val="WOOD" />
<set name="time" val="360" />
<set name="weight" val="10" />
</item>
<item id="40330" name="Appearance Stone: Santa Suit" type="EtcItem">
@@ -347,7 +327,6 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="time" val="360" />
</item>
<item id="40331" name="Magic Staff Set of Fortune" additionalName="90-day" type="EtcItem">
<!-- Use to receive 5 magic staff weapons (S - C-grade). Disappears after 90 days if unused. -->
@@ -992,7 +971,6 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="GOLD" />
<set name="time" val="14400" />
</item>
<item id="40364" name="Carrot Pouch" type="EtcItem">
<!-- Double-click to obtain 7 - 63 carrots. -->
@@ -1002,7 +980,6 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
<set name="time" val="14400" />
</item>
<item id="40365" name="Galup's Special Luck Pouch" type="EtcItem">
<!-- Double-click to obtain special rewards prepared by Galup. -->
@@ -1012,7 +989,6 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="14400" />
</item>
<item id="40366" name="Galup's Gift Pouch" type="EtcItem">
<!-- Galup's gift after he had eaten his fill. Double-click to obtain a Carrot Pouch and feel some Horse Power. -->
@@ -1022,7 +998,6 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="time" val="14400" />
</item>
<item id="40367" name="Angel Cat's Blessing Pack" type="EtcItem">
<!-- Double-click to obtain an Angel Cat's Blessing (1-hour). Cannot be used in the Olympiad. -->
@@ -1104,6 +1079,5 @@
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
<set name="time" val="43200" />
</item>
</list>