Fixing some item stats, mainly time.
Contributed by Matts.
This commit is contained in:
64
trunk/dist/game/data/stats/items/26200-26299.xml
vendored
64
trunk/dist/game/data/stats/items/26200-26299.xml
vendored
@@ -366,7 +366,6 @@
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="FISH" />
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<set name="time" val="86400" />
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</item>
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<item id="26230" name="Fated Support Box: Ertheia Fighter (C-grade)" type="EtcItem">
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<!-- Double-click to receive C-grade equipment items necessary for Ertheia fighter-type characters. Can be used by characters Lv. 40 - 84. -->
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@@ -383,7 +382,6 @@
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="FISH" />
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<set name="time" val="86400" />
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</item>
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<item id="26231" name="Fated Support Box: Ertheia Wizard (B-grade)" type="EtcItem">
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<!-- Double-click to receive B-grade equipment items necessary for Ertheia wizard-type characters. Can be used by characters Lv. 52 - 84. -->
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@@ -397,7 +395,6 @@
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="FISH" />
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<set name="time" val="86400" />
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</item>
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<item id="26232" name="Fated Support Box: Ertheia Fighter (B-grade)" type="EtcItem">
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<!-- Double-click to receive B-grade equipment items necessary for Ertheia fighter-type characters. Can be used by characters Lv. 52 - 84. -->
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@@ -411,7 +408,6 @@
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="FISH" />
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<set name="time" val="86400" />
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</item>
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<item id="26233" name="Fated Support Box: Ertheia Wizard (A-grade)" type="EtcItem">
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<!-- Double-click to receive A-grade equipment items necessary for Ertheia wizard-type characters. Can be used by characters Lv. 61 - 84. -->
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@@ -425,7 +421,6 @@
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="FISH" />
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<set name="time" val="86400" />
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</item>
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<item id="26234" name="Fated Support Box: Ertheia Fighter (A-grade)" type="EtcItem">
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<!-- Double-click to receive A-grade equipment items necessary for Ertheia fighter-type characters. Can be used by characters Lv. 61 - 84. -->
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@@ -439,7 +434,6 @@
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="FISH" />
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<set name="time" val="86400" />
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</item>
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<item id="26235" name="Fated Support Box: Ertheia Wizard - Stage 1 (S-grade)" type="EtcItem">
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<!-- Double-click to receive S-grade equipment items necessary for Ertheia wizard-type characters. Can be used by characters Lv. 76 - 84. -->
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@@ -453,7 +447,6 @@
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="FISH" />
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<set name="time" val="86400" />
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</item>
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<item id="26236" name="Fated Support Box: Ertheia Fighter - Stage 1 (S-grade)" type="EtcItem">
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<!-- Double-click to receive S-grade equipment items necessary for Ertheia fighter-type characters. Can be used by characters Lv. 76 - 84. -->
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@@ -467,7 +460,6 @@
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="FISH" />
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<set name="time" val="86400" />
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</item>
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<item id="26237" name="Fated Support Box: Ertheia Wizard - Stage 2 (S-grade)" type="EtcItem">
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<!-- Double-click to receive S-grade equipment items necessary for Ertheia wizard-type characters. Can be used by characters Lv. 81 - 84. -->
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@@ -481,7 +473,6 @@
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="FISH" />
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<set name="time" val="86400" />
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</item>
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<item id="26238" name="Fated Support Box: Ertheia Fighter - Stage 2 (S-grade)" type="EtcItem">
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<!-- Double-click to receive S-grade equipment items necessary for Ertheia fighter-type characters. Can be used by characters Lv. 81 - 84. -->
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@@ -495,7 +486,6 @@
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="FISH" />
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<set name="time" val="86400" />
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</item>
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<item id="26239" name="Fated Support Box: Sayha's Seer (R-grade)" type="EtcItem">
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<!-- Double-click to receive equipment items necessary for Sayha's Seer characters. Can be used by characters Lv. 85 - 99. -->
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@@ -509,7 +499,6 @@
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="FISH" />
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<set name="time" val="86400" />
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</item>
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<item id="26240" name="Fated Support Box: Eviscerator (R-grade)" type="EtcItem">
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<!-- Double-click to receive equipment items necessary for Eviscerator characters. Can be used by characters Lv. 85 - 99. -->
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@@ -523,7 +512,6 @@
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="FISH" />
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<set name="time" val="86400" />
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</item>
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<item id="26241" name="Lost Gloves" type="EtcItem">
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<!-- Lost gloves. -->
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@@ -536,7 +524,6 @@
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="LIQUID" />
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<set name="time" val="86400" />
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</item>
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<item id="26242" name="Lost Boots" type="EtcItem">
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<!-- Lost boots. -->
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@@ -549,7 +536,6 @@
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="LIQUID" />
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<set name="time" val="86400" />
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</item>
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<item id="26243" name="Lost Armor" type="EtcItem">
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<!-- Lost armor. -->
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@@ -562,7 +548,6 @@
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="LIQUID" />
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<set name="time" val="86400" />
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</item>
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<item id="26244" name="Symbol of Courage" type="EtcItem">
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<!-- Symbol of courage. -->
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@@ -575,7 +560,6 @@
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="LIQUID" />
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<set name="time" val="86400" />
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</item>
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<item id="26245" name="Symbol of Courage" type="EtcItem">
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<!-- Symbol of courage. -->
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@@ -588,7 +572,6 @@
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="LIQUID" />
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<set name="time" val="86400" />
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</item>
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<item id="26246" name="Returning Hero's Support Box" type="EtcItem">
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<!-- Double-click to get an XP Rune 50% (7-day), Prestine Rune 100%(7-day), Superior Minion Coupon (5-hr), Returning Hero's Vitality Replenishing Juice x5, Heavenly Cocktail x10, My Teleport Book (Event) x1, My Teleport Scroll (Event) x10, Returning Hero's Mar -->
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@@ -639,7 +622,6 @@
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<set name="is_sellable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="material" val="LEATHER" />
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<set name="time" val="10080" />
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<for>
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<add stat="mDef" val="40" />
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<add stat="pDef" val="50" />
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@@ -655,7 +637,6 @@
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<set name="is_sellable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="material" val="LEATHER" />
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<set name="time" val="10080" />
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<for>
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<add stat="mDef" val="40" />
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<add stat="pDef" val="50" />
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@@ -672,28 +653,27 @@
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<set name="is_sellable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="material" val="WOOD" />
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<set name="time" val="10080" />
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<set name="weight" val="10" />
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</item>
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<item id="26252" name="Halloween Outfit Appearance Stone" type="EtcItem">
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<!-- Changes the appearance of the entire armor into that of a Halloween Outfit. The Halloween Skill is applied when the appearance is changed. Tops and one-pieces only. -->
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<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="Appearance" />
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<set name="is_auctionable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="material" val="STEEL" />
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<set name="time" val="10080" />
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</item>
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<item id="26253" name="Halloween Weapon Appearance Stone" type="EtcItem">
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<!-- Changes the appearance of a weapon to that of a Halloween weapon. Can be used on shields and sigils. The Halloween Skill is applied when the appearance is changed. . . Note: Appearance may reset when the Change Weapon skill is used. -->
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<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift_stone" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="Appearance" />
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<set name="is_auctionable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="material" val="PAPER" />
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<set name="time" val="10080" />
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</item>
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<item id="26254" name="Halloween Outfit" type="Armor">
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<!-- Halloween outfit. -->
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@@ -706,7 +686,6 @@
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<set name="is_sellable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="material" val="LEATHER" />
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<set name="time" val="10080" />
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</item>
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<item id="26255" name="Halloween Outfit" type="Armor">
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<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and accessories remain equipped. -->
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@@ -716,7 +695,6 @@
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<set name="is_auctionable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="material" val="LEATHER" />
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<set name="time" val="10080" />
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<set name="weight" val="1000" />
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</item>
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<item id="26256" name="Halloween Shaper" type="Weapon">
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@@ -733,7 +711,6 @@
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<set name="random_damage" val="5" />
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<set name="soulshots" val="1" />
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<set name="spiritshots" val="1" />
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<set name="time" val="10080" />
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<set name="weapon_type" val="DAGGER" />
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<for>
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<add stat="accCombat" val="-3.75" />
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@@ -757,7 +734,6 @@
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<set name="random_damage" val="10" />
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<set name="soulshots" val="1" />
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<set name="spiritshots" val="1" />
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<set name="time" val="10080" />
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<set name="weapon_type" val="SWORD" />
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<for>
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<add stat="critRate" val="8" />
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@@ -780,7 +756,6 @@
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<set name="random_damage" val="10" />
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<set name="soulshots" val="1" />
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<set name="spiritshots" val="1" />
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<set name="time" val="10080" />
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<set name="weapon_type" val="SWORD" />
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<for>
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<add stat="critRate" val="8" />
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@@ -803,7 +778,6 @@
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<set name="random_damage" val="20" />
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<set name="soulshots" val="1" />
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<set name="spiritshots" val="1" />
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<set name="time" val="10080" />
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<set name="weapon_type" val="BLUNT" />
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<for>
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<add stat="accCombat" val="8" />
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@@ -827,7 +801,6 @@
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<set name="random_damage" val="5" />
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<set name="soulshots" val="1" />
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<set name="spiritshots" val="1" />
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<set name="time" val="10080" />
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<set name="weapon_type" val="DUALFIST" />
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<for>
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<add stat="accCombat" val="8" />
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@@ -851,7 +824,6 @@
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<set name="random_damage" val="10" />
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<set name="soulshots" val="1" />
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<set name="spiritshots" val="1" />
|
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<set name="time" val="10080" />
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<set name="weapon_type" val="POLE" />
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<for>
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<add stat="accCombat" val="-3.75" />
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@@ -875,7 +847,6 @@
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<set name="random_damage" val="5" />
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<set name="soulshots" val="1" />
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<set name="spiritshots" val="1" />
|
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<set name="time" val="10080" />
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<set name="weapon_type" val="BOW" />
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<for>
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<add stat="accCombat" val="-3.75" />
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@@ -899,7 +870,6 @@
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<set name="random_damage" val="5" />
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<set name="soulshots" val="1" />
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<set name="spiritshots" val="1" />
|
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<set name="time" val="10080" />
|
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<set name="weapon_type" val="CROSSBOW" />
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<for>
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<add stat="accCombat" val="-3.75" />
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@@ -923,7 +893,6 @@
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<set name="random_damage" val="10" />
|
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<set name="soulshots" val="1" />
|
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<set name="spiritshots" val="1" />
|
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<set name="time" val="10080" />
|
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<set name="weapon_type" val="SWORD" />
|
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<for>
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<add stat="critRate" val="8" />
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@@ -946,7 +915,6 @@
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<set name="random_damage" val="20" />
|
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<set name="soulshots" val="1" />
|
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<set name="spiritshots" val="1" />
|
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<set name="time" val="10080" />
|
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<set name="weapon_type" val="BLUNT" />
|
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<for>
|
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<add stat="accCombat" val="8" />
|
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@@ -970,7 +938,6 @@
|
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<set name="random_damage" val="20" />
|
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<set name="soulshots" val="1" />
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="time" val="10080" />
|
||||
<set name="weapon_type" val="BLUNT" />
|
||||
<for>
|
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<add stat="accCombat" val="8" />
|
||||
@@ -994,7 +961,6 @@
|
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<set name="random_damage" val="10" />
|
||||
<set name="soulshots" val="1" />
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="time" val="10080" />
|
||||
<set name="weapon_type" val="DUAL" />
|
||||
<for>
|
||||
<add stat="critRate" val="8" />
|
||||
@@ -1017,7 +983,6 @@
|
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<set name="random_damage" val="10" />
|
||||
<set name="soulshots" val="1" />
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="time" val="10080" />
|
||||
<set name="weapon_type" val="DUALDAGGER" />
|
||||
<for>
|
||||
<add stat="accCombat" val="-3.75" />
|
||||
@@ -1041,7 +1006,6 @@
|
||||
<set name="random_damage" val="20" />
|
||||
<set name="soulshots" val="1" />
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="time" val="10080" />
|
||||
<set name="weapon_type" val="DUALBLUNT" />
|
||||
<for>
|
||||
<add stat="accCombat" val="8" />
|
||||
@@ -1061,7 +1025,6 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="material" val="DAMASCUS" />
|
||||
<set name="time" val="10080" />
|
||||
<for>
|
||||
<sub stat="rEvas" val="-8" />
|
||||
<set stat="rShld" val="20" />
|
||||
@@ -1078,7 +1041,6 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="material" val="STEEL" />
|
||||
<set name="time" val="10080" />
|
||||
<set name="weight" val="920" />
|
||||
<for>
|
||||
<add stat="pDef" val="150" />
|
||||
@@ -1091,28 +1053,27 @@
|
||||
<set name="is_auctionable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="time" val="10080" />
|
||||
<set name="weight" val="5" />
|
||||
</item>
|
||||
<item id="26273" name="Halloween Outfit Appearance Stone" type="EtcItem">
|
||||
<!-- Changes the appearance of the entire armor into that of a Halloween Outfit. Tops and one-pieces only. -->
|
||||
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="is_auctionable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="material" val="STEEL" />
|
||||
<set name="time" val="10080" />
|
||||
</item>
|
||||
<item id="26274" name="Halloween Weapon Appearance Stone" type="EtcItem">
|
||||
<!-- Changes the appearance of a weapon to that of a Halloween weapon. Can be used on shields and sigils. . . Note: Appearance may reset when the Change Weapon skill is used. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift_stone" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="handler" val="Appearance" />
|
||||
<set name="is_auctionable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="material" val="PAPER" />
|
||||
<set name="time" val="10080" />
|
||||
</item>
|
||||
<item id="26275" name="Halloween Shaper" type="Weapon">
|
||||
<!-- Halloween weapon. -->
|
||||
@@ -1128,7 +1089,6 @@
|
||||
<set name="random_damage" val="5" />
|
||||
<set name="soulshots" val="1" />
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="time" val="10080" />
|
||||
<set name="weapon_type" val="DAGGER" />
|
||||
<for>
|
||||
<add stat="accCombat" val="-3.75" />
|
||||
@@ -1152,7 +1112,6 @@
|
||||
<set name="random_damage" val="10" />
|
||||
<set name="soulshots" val="1" />
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="time" val="10080" />
|
||||
<set name="weapon_type" val="SWORD" />
|
||||
<for>
|
||||
<add stat="critRate" val="8" />
|
||||
@@ -1175,7 +1134,6 @@
|
||||
<set name="random_damage" val="10" />
|
||||
<set name="soulshots" val="1" />
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="time" val="10080" />
|
||||
<set name="weapon_type" val="SWORD" />
|
||||
<for>
|
||||
<add stat="critRate" val="8" />
|
||||
@@ -1198,7 +1156,6 @@
|
||||
<set name="random_damage" val="20" />
|
||||
<set name="soulshots" val="1" />
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="time" val="10080" />
|
||||
<set name="weapon_type" val="BLUNT" />
|
||||
<for>
|
||||
<add stat="accCombat" val="8" />
|
||||
@@ -1222,7 +1179,6 @@
|
||||
<set name="random_damage" val="5" />
|
||||
<set name="soulshots" val="1" />
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="time" val="10080" />
|
||||
<set name="weapon_type" val="DUALFIST" />
|
||||
<for>
|
||||
<add stat="accCombat" val="8" />
|
||||
@@ -1246,7 +1202,6 @@
|
||||
<set name="random_damage" val="10" />
|
||||
<set name="soulshots" val="1" />
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="time" val="10080" />
|
||||
<set name="weapon_type" val="POLE" />
|
||||
<for>
|
||||
<add stat="accCombat" val="-3.75" />
|
||||
@@ -1270,7 +1225,6 @@
|
||||
<set name="random_damage" val="5" />
|
||||
<set name="soulshots" val="1" />
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="time" val="10080" />
|
||||
<set name="weapon_type" val="BOW" />
|
||||
<for>
|
||||
<add stat="accCombat" val="-3.75" />
|
||||
@@ -1294,7 +1248,6 @@
|
||||
<set name="random_damage" val="5" />
|
||||
<set name="soulshots" val="1" />
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="time" val="10080" />
|
||||
<set name="weapon_type" val="CROSSBOW" />
|
||||
<for>
|
||||
<add stat="accCombat" val="-3.75" />
|
||||
@@ -1318,7 +1271,6 @@
|
||||
<set name="random_damage" val="10" />
|
||||
<set name="soulshots" val="1" />
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="time" val="10080" />
|
||||
<set name="weapon_type" val="SWORD" />
|
||||
<for>
|
||||
<add stat="critRate" val="8" />
|
||||
@@ -1341,7 +1293,6 @@
|
||||
<set name="random_damage" val="20" />
|
||||
<set name="soulshots" val="1" />
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="time" val="10080" />
|
||||
<set name="weapon_type" val="BLUNT" />
|
||||
<for>
|
||||
<add stat="accCombat" val="8" />
|
||||
@@ -1365,7 +1316,6 @@
|
||||
<set name="random_damage" val="20" />
|
||||
<set name="soulshots" val="1" />
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="time" val="10080" />
|
||||
<set name="weapon_type" val="BLUNT" />
|
||||
<for>
|
||||
<add stat="accCombat" val="8" />
|
||||
@@ -1389,7 +1339,6 @@
|
||||
<set name="random_damage" val="10" />
|
||||
<set name="soulshots" val="1" />
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="time" val="10080" />
|
||||
<set name="weapon_type" val="DUAL" />
|
||||
<for>
|
||||
<add stat="critRate" val="8" />
|
||||
@@ -1412,7 +1361,6 @@
|
||||
<set name="random_damage" val="10" />
|
||||
<set name="soulshots" val="1" />
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="time" val="10080" />
|
||||
<set name="weapon_type" val="DUALDAGGER" />
|
||||
<for>
|
||||
<add stat="accCombat" val="-3.75" />
|
||||
@@ -1436,7 +1384,6 @@
|
||||
<set name="random_damage" val="20" />
|
||||
<set name="soulshots" val="1" />
|
||||
<set name="spiritshots" val="1" />
|
||||
<set name="time" val="10080" />
|
||||
<set name="weapon_type" val="DUALBLUNT" />
|
||||
<for>
|
||||
<add stat="accCombat" val="8" />
|
||||
@@ -1456,7 +1403,6 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="material" val="DAMASCUS" />
|
||||
<set name="time" val="10080" />
|
||||
<for>
|
||||
<sub stat="rEvas" val="-8" />
|
||||
<set stat="rShld" val="20" />
|
||||
@@ -1473,7 +1419,6 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="material" val="STEEL" />
|
||||
<set name="time" val="10080" />
|
||||
<set name="weight" val="920" />
|
||||
<for>
|
||||
<add stat="pDef" val="150" />
|
||||
@@ -1486,7 +1431,6 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="material" val="PAPER" />
|
||||
<set name="time" val="10080" />
|
||||
</item>
|
||||
<item id="26292" name="Agathion - Minion Eye" additionalName="7-day" type="Armor">
|
||||
<!-- Can summon Agathion - Minion Eye. You can receive Minion Eye's Encouragement (CON + 3, MEN + 3, Weight Gauge + 10000, Max HP/MP/CP/ + 300, Skill Cooldown - 3%, Skill Consumption MP - 3%).. Active Skill: Minion Eye's Blessed Resurrection. -->
|
||||
|
||||
Reference in New Issue
Block a user