Exclude non playables from isSiegeFriend mid victory check.
This commit is contained in:
parent
b62ccc548a
commit
02597f65af
@ -1677,13 +1677,13 @@ public class Player extends Playable
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// Check first castle mid victory.
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if ((castle != null) && !castle.isFirstMidVictory())
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final Player targetPlayer = target.getActingPlayer();
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if ((castle != null) && (targetPlayer != null) && !castle.isFirstMidVictory())
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{
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return true;
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}
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
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final Player targetPlayer = target.getActingPlayer();
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if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
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{
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return false;
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@ -1679,13 +1679,13 @@ public class Player extends Playable
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// Check first castle mid victory.
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if ((castle != null) && !castle.isFirstMidVictory())
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final Player targetPlayer = target.getActingPlayer();
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if ((castle != null) && (targetPlayer != null) && !castle.isFirstMidVictory())
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{
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return true;
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}
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
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final Player targetPlayer = target.getActingPlayer();
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if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
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{
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return false;
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@ -1681,13 +1681,13 @@ public class Player extends Playable
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// Check first castle mid victory.
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if ((castle != null) && !castle.isFirstMidVictory())
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final Player targetPlayer = target.getActingPlayer();
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if ((castle != null) && (targetPlayer != null) && !castle.isFirstMidVictory())
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{
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return true;
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}
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
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final Player targetPlayer = target.getActingPlayer();
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if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
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{
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return false;
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@ -1691,13 +1691,13 @@ public class Player extends Playable
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// Check first castle mid victory.
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if ((castle != null) && !castle.isFirstMidVictory())
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final Player targetPlayer = target.getActingPlayer();
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if ((castle != null) && (targetPlayer != null) && !castle.isFirstMidVictory())
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{
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return true;
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}
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
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final Player targetPlayer = target.getActingPlayer();
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if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
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{
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return false;
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@ -1687,13 +1687,13 @@ public class Player extends Playable
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// Check first castle mid victory.
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if ((castle != null) && !castle.isFirstMidVictory())
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final Player targetPlayer = target.getActingPlayer();
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if ((castle != null) && (targetPlayer != null) && !castle.isFirstMidVictory())
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{
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return true;
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}
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
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final Player targetPlayer = target.getActingPlayer();
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if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
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{
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return false;
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@ -1687,13 +1687,13 @@ public class Player extends Playable
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// Check first castle mid victory.
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if ((castle != null) && !castle.isFirstMidVictory())
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final Player targetPlayer = target.getActingPlayer();
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if ((castle != null) && (targetPlayer != null) && !castle.isFirstMidVictory())
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{
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return true;
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}
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
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final Player targetPlayer = target.getActingPlayer();
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if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
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{
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return false;
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@ -1687,13 +1687,13 @@ public class Player extends Playable
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// Check first castle mid victory.
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if ((castle != null) && !castle.isFirstMidVictory())
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final Player targetPlayer = target.getActingPlayer();
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if ((castle != null) && (targetPlayer != null) && !castle.isFirstMidVictory())
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{
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return true;
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}
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
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final Player targetPlayer = target.getActingPlayer();
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if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
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{
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return false;
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@ -1705,13 +1705,13 @@ public class Player extends Playable
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// Check first castle mid victory.
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if ((castle != null) && !castle.isFirstMidVictory())
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final Player targetPlayer = target.getActingPlayer();
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if ((castle != null) && (targetPlayer != null) && !castle.isFirstMidVictory())
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{
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return true;
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}
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
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final Player targetPlayer = target.getActingPlayer();
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if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
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{
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return false;
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@ -1707,13 +1707,13 @@ public class Player extends Playable
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// Check first castle mid victory.
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if ((castle != null) && !castle.isFirstMidVictory())
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final Player targetPlayer = target.getActingPlayer();
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if ((castle != null) && (targetPlayer != null) && !castle.isFirstMidVictory())
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{
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return true;
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}
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
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final Player targetPlayer = target.getActingPlayer();
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if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
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{
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return false;
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@ -1724,13 +1724,13 @@ public class Player extends Playable
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// Check first castle mid victory.
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if ((castle != null) && !castle.isFirstMidVictory())
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final Player targetPlayer = target.getActingPlayer();
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if ((castle != null) && (targetPlayer != null) && !castle.isFirstMidVictory())
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{
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return true;
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}
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
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final Player targetPlayer = target.getActingPlayer();
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if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
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{
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return false;
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@ -1726,13 +1726,13 @@ public class Player extends Playable
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// Check first castle mid victory.
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if ((castle != null) && !castle.isFirstMidVictory())
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final Player targetPlayer = target.getActingPlayer();
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if ((castle != null) && (targetPlayer != null) && !castle.isFirstMidVictory())
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{
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return true;
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}
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
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final Player targetPlayer = target.getActingPlayer();
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if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
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{
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return false;
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@ -1726,13 +1726,13 @@ public class Player extends Playable
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// Check first castle mid victory.
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if ((castle != null) && !castle.isFirstMidVictory())
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final Player targetPlayer = target.getActingPlayer();
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if ((castle != null) && (targetPlayer != null) && !castle.isFirstMidVictory())
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{
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return true;
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}
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
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final Player targetPlayer = target.getActingPlayer();
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if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
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{
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return false;
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@ -1636,13 +1636,13 @@ public class Player extends Playable
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// Check first castle mid victory.
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if ((castle != null) && !castle.isFirstMidVictory())
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final Player targetPlayer = target.getActingPlayer();
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if ((castle != null) && (targetPlayer != null) && !castle.isFirstMidVictory())
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{
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return true;
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}
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
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final Player targetPlayer = target.getActingPlayer();
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if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
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{
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return false;
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@ -1657,13 +1657,13 @@ public class Player extends Playable
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// Check first castle mid victory.
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if ((castle != null) && !castle.isFirstMidVictory())
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final Player targetPlayer = target.getActingPlayer();
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if ((castle != null) && (targetPlayer != null) && !castle.isFirstMidVictory())
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{
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return true;
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}
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
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final Player targetPlayer = target.getActingPlayer();
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if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
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{
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return false;
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@ -1646,13 +1646,13 @@ public class Player extends Playable
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// Check first castle mid victory.
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if ((castle != null) && !castle.isFirstMidVictory())
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final Player targetPlayer = target.getActingPlayer();
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if ((castle != null) && (targetPlayer != null) && !castle.isFirstMidVictory())
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{
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return true;
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}
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
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final Player targetPlayer = target.getActingPlayer();
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if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
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{
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return false;
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@ -1646,13 +1646,13 @@ public class Player extends Playable
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// Check first castle mid victory.
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if ((castle != null) && !castle.isFirstMidVictory())
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final Player targetPlayer = target.getActingPlayer();
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if ((castle != null) && (targetPlayer != null) && !castle.isFirstMidVictory())
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{
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return true;
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}
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
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final Player targetPlayer = target.getActingPlayer();
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if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
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{
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return false;
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@ -1644,13 +1644,13 @@ public class Player extends Playable
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// Check first castle mid victory.
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if ((castle != null) && !castle.isFirstMidVictory())
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final Player targetPlayer = target.getActingPlayer();
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if ((castle != null) && (targetPlayer != null) && !castle.isFirstMidVictory())
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{
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return true;
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}
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
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final Player targetPlayer = target.getActingPlayer();
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if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
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{
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return false;
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@ -1657,13 +1657,13 @@ public class Player extends Playable
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// Check first castle mid victory.
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if ((castle != null) && !castle.isFirstMidVictory())
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final Player targetPlayer = target.getActingPlayer();
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if ((castle != null) && (targetPlayer != null) && !castle.isFirstMidVictory())
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{
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return true;
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}
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
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final Player targetPlayer = target.getActingPlayer();
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if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
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{
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return false;
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@ -1657,13 +1657,13 @@ public class Player extends Playable
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// Check first castle mid victory.
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if ((castle != null) && !castle.isFirstMidVictory())
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final Player targetPlayer = target.getActingPlayer();
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if ((castle != null) && (targetPlayer != null) && !castle.isFirstMidVictory())
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{
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return true;
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}
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
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final Player targetPlayer = target.getActingPlayer();
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if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
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{
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return false;
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@ -1677,13 +1677,13 @@ public class Player extends Playable
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// Check first castle mid victory.
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if ((castle != null) && !castle.isFirstMidVictory())
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final Player targetPlayer = target.getActingPlayer();
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if ((castle != null) && (targetPlayer != null) && !castle.isFirstMidVictory())
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{
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return true;
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}
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
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final Player targetPlayer = target.getActingPlayer();
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if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
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{
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return false;
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@ -1643,13 +1643,13 @@ public class Player extends Playable
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// Check first castle mid victory.
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if ((castle != null) && !castle.isFirstMidVictory())
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final Player targetPlayer = target.getActingPlayer();
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if ((castle != null) && (targetPlayer != null) && !castle.isFirstMidVictory())
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{
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return true;
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}
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
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final Player targetPlayer = target.getActingPlayer();
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if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
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{
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return false;
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@ -1734,13 +1734,13 @@ public class Player extends Playable
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// Check first castle mid victory.
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if ((castle != null) && !castle.isFirstMidVictory())
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final Player targetPlayer = target.getActingPlayer();
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if ((castle != null) && (targetPlayer != null) && !castle.isFirstMidVictory())
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{
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return true;
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}
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
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final Player targetPlayer = target.getActingPlayer();
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if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
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{
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return false;
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@ -1765,13 +1765,13 @@ public class Player extends Playable
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// Check first castle mid victory.
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if ((castle != null) && !castle.isFirstMidVictory())
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final Player targetPlayer = target.getActingPlayer();
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if ((castle != null) && (targetPlayer != null) && !castle.isFirstMidVictory())
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{
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return true;
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}
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
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final Player targetPlayer = target.getActingPlayer();
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if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
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{
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return false;
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@ -1771,13 +1771,13 @@ public class Player extends Playable
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// Check first castle mid victory.
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if ((castle != null) && !castle.isFirstMidVictory())
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final Player targetPlayer = target.getActingPlayer();
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if ((castle != null) && (targetPlayer != null) && !castle.isFirstMidVictory())
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{
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return true;
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}
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
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final Player targetPlayer = target.getActingPlayer();
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if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
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{
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return false;
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@ -1771,13 +1771,13 @@ public class Player extends Playable
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// Check first castle mid victory.
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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if ((castle != null) && !castle.isFirstMidVictory())
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final Player targetPlayer = target.getActingPlayer();
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if ((castle != null) && (targetPlayer != null) && !castle.isFirstMidVictory())
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{
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return true;
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}
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|
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// If target isn't a player, is self, isn't on same siege or not on same state, not friends.
|
||||
final Player targetPlayer = target.getActingPlayer();
|
||||
if ((targetPlayer == null) || (targetPlayer == this) || (targetPlayer.getSiegeSide() != _siegeSide) || (_siegeState != targetPlayer.getSiegeState()))
|
||||
{
|
||||
return false;
|
||||
|
Loading…
Reference in New Issue
Block a user