More triggers for onActionRequest.
Contributed by Sahar.
This commit is contained in:
@ -132,6 +132,8 @@ public class Action implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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switch (_actionId)
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{
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case 0:
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@ -121,6 +121,8 @@ public class Attack implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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if (player.getTarget() != target)
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{
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target.onAction(player);
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@ -246,9 +246,6 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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// Mobius: Check spawn protections.
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if (player.isSpawnProtected() || player.isTeleportProtected())
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{
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player.onActionRequest();
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}
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player.onActionRequest();
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}
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}
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@ -85,6 +85,8 @@ public class RequestMagicSkillUse implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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player.useMagic(skill, null, _ctrlPressed, _shiftPressed);
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}
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}
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@ -168,6 +168,8 @@ public class UseItem implements IClientIncomingPacket
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}
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}
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player.onActionRequest();
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if (item.isEquipable())
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{
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// Don't allow to put formal wear while a cursed weapon is equipped.
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@ -132,6 +132,8 @@ public class Action implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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switch (_actionId)
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{
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case 0:
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@ -121,6 +121,8 @@ public class Attack implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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if (player.getTarget() != target)
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{
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target.onAction(player);
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@ -246,9 +246,6 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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// Mobius: Check spawn protections.
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if (player.isSpawnProtected() || player.isTeleportProtected())
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{
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player.onActionRequest();
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}
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player.onActionRequest();
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}
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}
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@ -85,6 +85,8 @@ public class RequestMagicSkillUse implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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player.useMagic(skill, null, _ctrlPressed, _shiftPressed);
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}
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}
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@ -168,6 +168,8 @@ public class UseItem implements IClientIncomingPacket
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}
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}
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player.onActionRequest();
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if (item.isEquipable())
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{
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// Don't allow to put formal wear while a cursed weapon is equipped.
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@ -132,6 +132,8 @@ public class Action implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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switch (_actionId)
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{
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case 0:
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@ -121,6 +121,8 @@ public class Attack implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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if (player.getTarget() != target)
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{
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target.onAction(player);
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@ -246,9 +246,6 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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// Mobius: Check spawn protections.
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if (player.isSpawnProtected() || player.isTeleportProtected())
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{
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player.onActionRequest();
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}
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player.onActionRequest();
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}
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}
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@ -85,6 +85,8 @@ public class RequestMagicSkillUse implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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player.useMagic(skill, null, _ctrlPressed, _shiftPressed);
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}
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}
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@ -168,6 +168,8 @@ public class UseItem implements IClientIncomingPacket
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}
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}
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player.onActionRequest();
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if (item.isEquipable())
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{
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// Don't allow to put formal wear while a cursed weapon is equipped.
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|
@ -132,6 +132,8 @@ public class Action implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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switch (_actionId)
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{
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case 0:
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@ -121,6 +121,8 @@ public class Attack implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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if (player.getTarget() != target)
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{
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target.onAction(player);
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|
@ -246,9 +246,6 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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// Mobius: Check spawn protections.
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if (player.isSpawnProtected() || player.isTeleportProtected())
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{
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player.onActionRequest();
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}
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player.onActionRequest();
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}
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}
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@ -85,6 +85,8 @@ public class RequestMagicSkillUse implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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player.useMagic(skill, null, _ctrlPressed, _shiftPressed);
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}
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}
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@ -168,6 +168,8 @@ public class UseItem implements IClientIncomingPacket
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}
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}
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player.onActionRequest();
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if (item.isEquipable())
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{
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// Don't allow to put formal wear while a cursed weapon is equipped.
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@ -132,6 +132,8 @@ public class Action implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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switch (_actionId)
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{
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case 0:
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@ -121,6 +121,8 @@ public class Attack implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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if (player.getTarget() != target)
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{
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target.onAction(player);
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|
@ -246,9 +246,6 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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// Mobius: Check spawn protections.
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if (player.isSpawnProtected() || player.isTeleportProtected())
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{
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player.onActionRequest();
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}
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player.onActionRequest();
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}
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}
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@ -85,6 +85,8 @@ public class RequestMagicSkillUse implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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player.useMagic(skill, null, _ctrlPressed, _shiftPressed);
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}
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}
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@ -168,6 +168,8 @@ public class UseItem implements IClientIncomingPacket
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}
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}
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player.onActionRequest();
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if (item.isEquipable())
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{
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// Don't allow to put formal wear while a cursed weapon is equipped.
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|
@ -132,6 +132,8 @@ public class Action implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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switch (_actionId)
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{
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case 0:
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@ -121,6 +121,8 @@ public class Attack implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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if (player.getTarget() != target)
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{
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target.onAction(player);
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|
@ -246,9 +246,6 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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// Mobius: Check spawn protections.
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if (player.isSpawnProtected() || player.isTeleportProtected())
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{
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player.onActionRequest();
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}
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player.onActionRequest();
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}
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}
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@ -85,6 +85,8 @@ public class RequestMagicSkillUse implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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player.useMagic(skill, null, _ctrlPressed, _shiftPressed);
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}
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}
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@ -168,6 +168,8 @@ public class UseItem implements IClientIncomingPacket
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}
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}
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player.onActionRequest();
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if (item.isEquipable())
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{
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// Don't allow to put formal wear while a cursed weapon is equipped.
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@ -132,6 +132,8 @@ public class Action implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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switch (_actionId)
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{
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case 0:
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@ -121,6 +121,8 @@ public class Attack implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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if (player.getTarget() != target)
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{
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target.onAction(player);
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|
@ -246,9 +246,6 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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// Mobius: Check spawn protections.
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if (player.isSpawnProtected() || player.isTeleportProtected())
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{
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player.onActionRequest();
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}
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player.onActionRequest();
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}
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}
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@ -85,6 +85,8 @@ public class RequestMagicSkillUse implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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player.useMagic(skill, null, _ctrlPressed, _shiftPressed);
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}
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}
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@ -168,6 +168,8 @@ public class UseItem implements IClientIncomingPacket
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}
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}
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player.onActionRequest();
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if (item.isEquipable())
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{
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// Don't allow to put formal wear while a cursed weapon is equipped.
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|
@ -132,6 +132,8 @@ public class Action implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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switch (_actionId)
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{
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case 0:
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|
@ -121,6 +121,8 @@ public class Attack implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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if (player.getTarget() != target)
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{
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target.onAction(player);
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|
@ -246,9 +246,6 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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// Mobius: Check spawn protections.
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if (player.isSpawnProtected() || player.isTeleportProtected())
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{
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player.onActionRequest();
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}
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player.onActionRequest();
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}
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}
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|
@ -85,6 +85,8 @@ public class RequestMagicSkillUse implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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player.useMagic(skill, null, _ctrlPressed, _shiftPressed);
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}
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}
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|
@ -168,6 +168,8 @@ public class UseItem implements IClientIncomingPacket
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}
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}
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player.onActionRequest();
|
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if (item.isEquipable())
|
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{
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// Don't allow to put formal wear while a cursed weapon is equipped.
|
||||
|
@ -132,6 +132,8 @@ public class Action implements IClientIncomingPacket
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return;
|
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}
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player.onActionRequest();
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switch (_actionId)
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{
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case 0:
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|
@ -124,6 +124,8 @@ public class Attack implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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if (player.getTarget() != target)
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{
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target.onAction(player);
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|
@ -228,9 +228,6 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(_targetX, _targetY, _targetZ));
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// Mobius: Check spawn protections.
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if (player.isSpawnProtected() || player.isTeleportProtected())
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{
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player.onActionRequest();
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}
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player.onActionRequest();
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}
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}
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|
@ -112,6 +112,8 @@ public class RequestMagicSkillUse implements IClientIncomingPacket
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return;
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}
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player.onActionRequest();
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// Stop if use self-buff (except if on AirShip or Boat).
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if ((skill.isContinuous() && !skill.isDebuff() && (skill.getTargetType() == TargetType.SELF)) && (!player.isInAirShip() || !player.isInBoat()))
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{
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|
@ -170,6 +170,8 @@ public class UseItem implements IClientIncomingPacket
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}
|
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}
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player.onActionRequest();
|
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|
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if (item.isEquipable())
|
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{
|
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// Don't allow to put formal wear while a cursed weapon is equipped.
|
||||
|
@ -132,6 +132,8 @@ public class Action implements IClientIncomingPacket
|
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return;
|
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}
|
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|
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player.onActionRequest();
|
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|
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switch (_actionId)
|
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{
|
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case 0:
|
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|
@ -124,6 +124,8 @@ public class Attack implements IClientIncomingPacket
|
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return;
|
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}
|
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|
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player.onActionRequest();
|
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|
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if (player.getTarget() != target)
|
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{
|
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target.onAction(player);
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|
@ -228,9 +228,6 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(_targetX, _targetY, _targetZ));
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|
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// Mobius: Check spawn protections.
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if (player.isSpawnProtected() || player.isTeleportProtected())
|
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{
|
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player.onActionRequest();
|
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}
|
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player.onActionRequest();
|
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}
|
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}
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|
@ -112,6 +112,8 @@ public class RequestMagicSkillUse implements IClientIncomingPacket
|
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return;
|
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}
|
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|
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player.onActionRequest();
|
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|
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// Stop if use self-buff (except if on AirShip or Boat).
|
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if ((skill.isContinuous() && !skill.isDebuff() && (skill.getTargetType() == TargetType.SELF)) && (!player.isInAirShip() || !player.isInBoat()))
|
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{
|
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|
@ -170,6 +170,8 @@ public class UseItem implements IClientIncomingPacket
|
||||
}
|
||||
}
|
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|
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player.onActionRequest();
|
||||
|
||||
if (item.isEquipable())
|
||||
{
|
||||
// Don't allow to put formal wear while a cursed weapon is equipped.
|
||||
|
@ -132,6 +132,8 @@ public class Action implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
switch (_actionId)
|
||||
{
|
||||
case 0:
|
||||
|
@ -121,6 +121,8 @@ public class Attack implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
if (player.getTarget() != target)
|
||||
{
|
||||
target.onAction(player);
|
||||
|
@ -246,9 +246,6 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
|
||||
}
|
||||
|
||||
// Mobius: Check spawn protections.
|
||||
if (player.isSpawnProtected() || player.isTeleportProtected())
|
||||
{
|
||||
player.onActionRequest();
|
||||
}
|
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player.onActionRequest();
|
||||
}
|
||||
}
|
||||
|
@ -85,6 +85,8 @@ public class RequestMagicSkillUse implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
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|
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player.onActionRequest();
|
||||
|
||||
player.useMagic(skill, null, _ctrlPressed, _shiftPressed);
|
||||
}
|
||||
}
|
||||
|
@ -168,6 +168,8 @@ public class UseItem implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
if (item.isEquipable())
|
||||
{
|
||||
// Don't allow to put formal wear while a cursed weapon is equipped.
|
||||
|
@ -132,6 +132,8 @@ public class Action implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
switch (_actionId)
|
||||
{
|
||||
case 0:
|
||||
|
@ -121,6 +121,8 @@ public class Attack implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
if (player.getTarget() != target)
|
||||
{
|
||||
target.onAction(player);
|
||||
|
@ -246,9 +246,6 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
|
||||
}
|
||||
|
||||
// Mobius: Check spawn protections.
|
||||
if (player.isSpawnProtected() || player.isTeleportProtected())
|
||||
{
|
||||
player.onActionRequest();
|
||||
}
|
||||
player.onActionRequest();
|
||||
}
|
||||
}
|
||||
|
@ -85,6 +85,8 @@ public class RequestMagicSkillUse implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
player.useMagic(skill, null, _ctrlPressed, _shiftPressed);
|
||||
}
|
||||
}
|
||||
|
@ -168,6 +168,8 @@ public class UseItem implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
if (item.isEquipable())
|
||||
{
|
||||
// Don't allow to put formal wear while a cursed weapon is equipped.
|
||||
|
@ -132,6 +132,8 @@ public class Action implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
switch (_actionId)
|
||||
{
|
||||
case 0:
|
||||
|
@ -121,6 +121,8 @@ public class Attack implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
if (player.getTarget() != target)
|
||||
{
|
||||
target.onAction(player);
|
||||
|
@ -246,9 +246,6 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
|
||||
}
|
||||
|
||||
// Mobius: Check spawn protections.
|
||||
if (player.isSpawnProtected() || player.isTeleportProtected())
|
||||
{
|
||||
player.onActionRequest();
|
||||
}
|
||||
player.onActionRequest();
|
||||
}
|
||||
}
|
||||
|
@ -85,6 +85,8 @@ public class RequestMagicSkillUse implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
player.useMagic(skill, null, _ctrlPressed, _shiftPressed);
|
||||
}
|
||||
}
|
||||
|
@ -168,6 +168,8 @@ public class UseItem implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
if (item.isEquipable())
|
||||
{
|
||||
// Don't allow to put formal wear while a cursed weapon is equipped.
|
||||
|
@ -132,6 +132,8 @@ public class Action implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
switch (_actionId)
|
||||
{
|
||||
case 0:
|
||||
|
@ -121,6 +121,8 @@ public class Attack implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
if (player.getTarget() != target)
|
||||
{
|
||||
target.onAction(player);
|
||||
|
@ -246,9 +246,6 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
|
||||
}
|
||||
|
||||
// Mobius: Check spawn protections.
|
||||
if (player.isSpawnProtected() || player.isTeleportProtected())
|
||||
{
|
||||
player.onActionRequest();
|
||||
}
|
||||
player.onActionRequest();
|
||||
}
|
||||
}
|
||||
|
@ -85,6 +85,8 @@ public class RequestMagicSkillUse implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
player.useMagic(skill, null, _ctrlPressed, _shiftPressed);
|
||||
}
|
||||
}
|
||||
|
@ -168,6 +168,8 @@ public class UseItem implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
if (item.isEquipable())
|
||||
{
|
||||
// Don't allow to put formal wear while a cursed weapon is equipped.
|
||||
|
@ -132,6 +132,8 @@ public class Action implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
switch (_actionId)
|
||||
{
|
||||
case 0:
|
||||
|
@ -121,6 +121,8 @@ public class Attack implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
if (player.getTarget() != target)
|
||||
{
|
||||
target.onAction(player);
|
||||
|
@ -246,9 +246,6 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
|
||||
}
|
||||
|
||||
// Mobius: Check spawn protections.
|
||||
if (player.isSpawnProtected() || player.isTeleportProtected())
|
||||
{
|
||||
player.onActionRequest();
|
||||
}
|
||||
player.onActionRequest();
|
||||
}
|
||||
}
|
||||
|
@ -85,6 +85,8 @@ public class RequestMagicSkillUse implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
player.useMagic(skill, null, _ctrlPressed, _shiftPressed);
|
||||
}
|
||||
}
|
||||
|
@ -168,6 +168,8 @@ public class UseItem implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
if (item.isEquipable())
|
||||
{
|
||||
// Don't allow to put formal wear while a cursed weapon is equipped.
|
||||
|
@ -132,6 +132,8 @@ public class Action implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
switch (_actionId)
|
||||
{
|
||||
case 0:
|
||||
|
@ -121,6 +121,8 @@ public class Attack implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
if (player.getTarget() != target)
|
||||
{
|
||||
target.onAction(player);
|
||||
|
@ -246,9 +246,6 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
|
||||
}
|
||||
|
||||
// Mobius: Check spawn protections.
|
||||
if (player.isSpawnProtected() || player.isTeleportProtected())
|
||||
{
|
||||
player.onActionRequest();
|
||||
}
|
||||
player.onActionRequest();
|
||||
}
|
||||
}
|
||||
|
@ -85,6 +85,8 @@ public class RequestMagicSkillUse implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
player.useMagic(skill, null, _ctrlPressed, _shiftPressed);
|
||||
}
|
||||
}
|
||||
|
@ -168,6 +168,8 @@ public class UseItem implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
if (item.isEquipable())
|
||||
{
|
||||
// Don't allow to put formal wear while a cursed weapon is equipped.
|
||||
|
@ -132,6 +132,8 @@ public class Action implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
switch (_actionId)
|
||||
{
|
||||
case 0:
|
||||
|
@ -121,6 +121,8 @@ public class Attack implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
if (player.getTarget() != target)
|
||||
{
|
||||
target.onAction(player);
|
||||
|
@ -246,9 +246,6 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
|
||||
}
|
||||
|
||||
// Mobius: Check spawn protections.
|
||||
if (player.isSpawnProtected() || player.isTeleportProtected())
|
||||
{
|
||||
player.onActionRequest();
|
||||
}
|
||||
player.onActionRequest();
|
||||
}
|
||||
}
|
||||
|
@ -85,6 +85,8 @@ public class RequestMagicSkillUse implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
player.useMagic(skill, null, _ctrlPressed, _shiftPressed);
|
||||
}
|
||||
}
|
||||
|
@ -169,6 +169,8 @@ public class UseItem implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
player.onActionRequest();
|
||||
|
||||
if (item.isEquipable())
|
||||
{
|
||||
// Max equipable item grade configuration.
|
||||
|
Reference in New Issue
Block a user