Various skill changes.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment
2020-02-20 18:40:06 +00:00
parent bf65b45c9e
commit 0149ca83cd
888 changed files with 56215 additions and 8586 deletions

View File

@@ -1489,6 +1489,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="339" toLevel="1" name="Parry Stance">
@@ -2075,6 +2080,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="350" toLevel="1" name="Physical Mirror">
@@ -2667,6 +2677,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="365" toLevel="1" name="Dance of Siren">
@@ -3439,6 +3454,13 @@
<amount>-80</amount>
<slot>BUFF</slot>
</effect>
<effect name="BlockAbnormalSlot">
<slot>INVINCIBILITY</slot>
</effect>
<effect name="ReduceCancel">
<amount>-80</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="396" toLevel="1" name="Heroic Berserker">
@@ -3497,9 +3519,14 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-15</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>BUFF</slot>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>

View File

@@ -1277,6 +1277,7 @@
<value level="8">49</value>
</mpConsume>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<reuseDelay>150000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -1780,6 +1781,15 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="417" toLevel="5" name="Pain of Sagittarius">

View File

@@ -4788,6 +4788,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>200</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="1249" toLevel="3" name="Pa'agrio's Vision">

View File

@@ -2208,6 +2208,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<activateRate>3</activateRate>
<effects>
<effect name="StealAbnormal">
<slot>BUFF</slot>

View File

@@ -1858,6 +1858,15 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="1528" toLevel="42" name="Divine Flash">
@@ -4352,6 +4361,15 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="1584" toLevel="1" name="Equipment Craft">
@@ -4829,6 +4847,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="1596" toLevel="1" name="Rhythm of Start">
@@ -4886,6 +4909,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="1597" toLevel="1" name="Weight Increase">

View File

@@ -654,6 +654,7 @@
<castRange>300</castRange>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<isDebuff>true</isDebuff>
<effects>
<effect name="PullBack">
<speed>50</speed>

View File

@@ -442,6 +442,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-1</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="1920" toLevel="2" name="Endurance">
@@ -1322,6 +1327,15 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-5</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="1956" toLevel="4" name="Sub - P. Atk./M. Atk. Increase">
@@ -1592,10 +1606,28 @@
<effects>
<effect name="MaxHp">
<amount>
<value level="1">6</value>
<value level="2">12</value>
<value level="3">18</value>
<value level="4">24</value>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1612,7 +1644,6 @@
<value level="4">99</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="MaxMp">
<amount>
@@ -1636,7 +1667,6 @@
<value level="4">99</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="MaxCp">
<amount>
@@ -1669,7 +1699,6 @@
<operateType>P</operateType>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="TriggerSkillByMagicType">
<!-- Dual - MP Drain -->
@@ -1755,7 +1784,6 @@
<operateType>P</operateType>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="AttackTrait">
<SHOCK>20</SHOCK>
@@ -1826,6 +1854,25 @@
<skillId>1975</skillId> <!-- Dual - Berserker's Rage -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>2</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>1975</skillId> <!-- Dual Certification - Berserker's Rage -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByMagicType">
<magicTypes>0;1;2;3;4;22</magicTypes>
<skillId>1975</skillId> <!-- Dual Certification - Berserker's Rage -->
<skillLevel>1</skillLevel>
<chance>2</chance>
<targetType>SELF</targetType>
</effect>
</effects>
</skill>
<skill id="1975" toLevel="1" name="Dual - Berserker's Rage">
@@ -1863,7 +1910,7 @@
<magicTypes>0;1;2;3;4;22</magicTypes>
<skillId>1977</skillId> <!-- Dual - Master's Rage -->
<skillLevel>1</skillLevel>
<chance>2</chance>
<chance>10</chance>
<targetType>SELF</targetType>
</effect>
</effects>
@@ -1911,7 +1958,7 @@
<skillId>1979</skillId> <!-- Dual - Light of Protection -->
<skillLevel>1</skillLevel>
<minDamage>1</minDamage>
<chance>3</chance>
<chance>5</chance>
<targetType>SELF</targetType>
</effect>
</effects>
@@ -1929,7 +1976,6 @@
<operateType>A2</operateType>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<staticDelay>true</staticDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -1949,7 +1995,6 @@
<operateType>P</operateType>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Dual - Light of Blessing -->
@@ -1959,7 +2004,7 @@
<skillId>1981</skillId> <!-- Dual - Light of Blessing -->
<skillLevel>1</skillLevel>
<minDamage>1000</minDamage>
<chance>20</chance>
<chance>5</chance>
<targetType>SELF</targetType>
</effect>
</effects>
@@ -1973,7 +2018,6 @@
<operateType>A1</operateType>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<staticDelay>true</staticDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -2004,7 +2048,6 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<conditions>
<condition name="OpTargetPc" />
</conditions>
@@ -2034,7 +2077,6 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<conditions>
<condition name="OpTargetPc" />
</conditions>
@@ -2067,7 +2109,6 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND_PC</affectObject>
<excludedFromCheck>true</excludedFromCheck>
<conditions>
<condition name="OpTargetPc" />
</conditions>
@@ -2096,7 +2137,6 @@
<reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="DamageShieldResist">
<amount>100</amount>
@@ -2115,7 +2155,6 @@
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<targetType>NONE</targetType>
<effects>
<effect name="MaxHp">
<amount>

View File

@@ -399,6 +399,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -420,6 +421,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -515,6 +517,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>

View File

@@ -7000,6 +7000,11 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-15</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
</list>

View File

@@ -40,6 +40,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-15</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="3201" toLevel="3" name="Item Skill: Music Refresh">
@@ -134,6 +139,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-15</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="3203" toLevel="1" name="Item Skill: Mystery Skill">

View File

@@ -1036,6 +1036,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="3558" toLevel="1" name="Antharas' Earring">

View File

@@ -523,6 +523,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="3605" toLevel="1" name="Clan Oath Heavy Armor Set">

View File

@@ -1154,6 +1154,11 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-99</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="4127" toLevel="1" name="Baium Attack">

View File

@@ -1030,7 +1030,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="4217" toLevel="1" name="">
<skill id="4217" toLevel="1" name="Mass Scatter Enemy">
<affectRange>300</affectRange>
<castRange>800</castRange>
<coolTime>100</coolTime>
@@ -1630,6 +1630,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>200</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="4239" toLevel="1" name="Antharas Recovery">

View File

@@ -424,6 +424,25 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-30</value>
<value level="2">-32</value>
<value level="3">-35</value>
<value level="4">-35</value>
<value level="5">-35</value>
<value level="6">-35</value>
<value level="7">-35</value>
<value level="8">-35</value>
<value level="9">-35</value>
<value level="10">-35</value>
<value level="11">-35</value>
<value level="12">-35</value>
<value level="13">-35</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="4704" toLevel="13" name="Cure of Seraphim">

View File

@@ -415,6 +415,16 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-99</value>
<value level="2">-99</value>
<value level="3">-99</value>
<value level="4">-99</value> <!-- Retail value: 0 -->
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="MAtk"> <!-- custom -->
<amount>
<value level="1">0</value>

View File

@@ -3061,6 +3061,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="8295" toLevel="1" name="Special Ability: Focus">

View File

@@ -2048,6 +2048,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="8460" toLevel="1" name="Blessed Freya's Necklace">
@@ -2105,6 +2110,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="8461" toLevel="5" name="Enchant Heavy Armor (S-grade)">

View File

@@ -1161,6 +1161,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="8548" toLevel="1" name="Song of Purification">

View File

@@ -1463,6 +1463,19 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">-3</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DamageShieldResist">
<amount>
<value level="1">0</value>

View File

@@ -697,6 +697,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>2</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
@@ -1517,6 +1522,21 @@
<reuseDelay>1800000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>BUFF</slot>
</effect>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
</effects>
</skill>
<skill id="9369" toLevel="2" name="Power of Maphr">
<!-- Enchant success rate + $s1. Not for No-grade items. -->

View File

@@ -1096,6 +1096,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>2</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
@@ -1372,6 +1377,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="9554" toLevel="1" name="Hair Accessory: STR">
@@ -1776,6 +1786,11 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="9572" toLevel="1" name="Heavenly CP Cookie">

View File

@@ -543,6 +543,7 @@
<abnormalTime>120</abnormalTime>
<basicProperty>NONE</basicProperty>
<reuseDelay>120000</reuseDelay>
<staticReuse>true</staticReuse>
<abnormalLvl>1</abnormalLvl>
<abnormalType>HP_RECOVER</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -566,6 +567,7 @@
<abnormalTime>120</abnormalTime>
<basicProperty>NONE</basicProperty>
<reuseDelay>120000</reuseDelay>
<staticReuse>true</staticReuse>
<abnormalLvl>1</abnormalLvl>
<abnormalType>MP_RECOVER</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -589,6 +591,7 @@
<abnormalTime>120</abnormalTime>
<basicProperty>NONE</basicProperty>
<reuseDelay>120000</reuseDelay>
<staticReuse>true</staticReuse>
<abnormalLvl>1</abnormalLvl>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>

View File

@@ -2219,6 +2219,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
@@ -2275,6 +2280,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>

View File

@@ -1691,16 +1691,8 @@
<value level="2">icon.skill0526</value>
<value level="3">icon.skill0526</value>
</icon>
<itemConsumeCount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
</itemConsumeCount>
<itemConsumeId>
<value level="1">1785</value>
<value level="2">1785</value>
<value level="3">1785</value>
</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
<mpConsume>
<value level="1">233</value>
<value level="2">236</value>
@@ -1712,18 +1704,18 @@
<value level="3">105</value>
</magicLvl>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<affectRange>400</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<operateType>A1</operateType>
<fanRange>0;0;200;900</fanRange>
<fanRange>0;0;400;90</fanRange>
<castRange>40</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-125</effectPoint>
<staticReuse>true</staticReuse>
<targetType>TARGET</targetType>
<affectScope>SQUARE_PB</affectScope>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<conditions>

View File

@@ -1342,7 +1342,16 @@
<angle>180</angle>
<range>250</range>
</effect>
<effect name="TriggerSkillByMagicType">
<!-- Cancel Shadow Move -->
<magicTypes>0;1</magicTypes>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
@@ -1352,10 +1361,23 @@
<allowNormalAttack>true</allowNormalAttack>
<allowSkillAttack>true</allowSkillAttack>
<isCritical>true</isCritical>
<allowWeapons>DAGGER,DUALDAGGER</allowWeapons>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowNormalAttack>true</allowNormalAttack>
<allowSkillAttack>true</allowSkillAttack>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
<isCritical>false</isCritical>
</effect>
</effects>
</skill>
<skill id="10518" toLevel="1" name="Assassin's Reflex">
@@ -1398,6 +1420,7 @@
</abnormalTime>
<abnormalType>SUPER_AVOID</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -1644,6 +1667,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>AVOID_SKILL_SPECIAL</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">91</value>
@@ -1717,6 +1741,7 @@
<abnormalTime>15</abnormalTime>
<abnormalType>SUPER_MOVE</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -3429,6 +3454,42 @@
<effect name="DispelBySlot">
<dispel>ROOT_PHYSICALLY,3</dispel>
</effect>
<effect name="TriggerSkillByMagicType">
<!-- Cancel Shadow Move -->
<magicTypes>0;1</magicTypes>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowNormalAttack>true</allowNormalAttack>
<allowSkillAttack>true</allowSkillAttack>
<isCritical>true</isCritical>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowNormalAttack>true</allowNormalAttack>
<allowSkillAttack>true</allowSkillAttack>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
<isCritical>false</isCritical>
</effect>
</effects>
</skill>
<skill id="10557" toLevel="2" name="Maximize Critical">
@@ -3490,6 +3551,7 @@
<abnormalTime>30</abnormalTime>
<abnormalType>MIRAGE</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
@@ -3561,6 +3623,7 @@
<abnormalTime>20</abnormalTime>
<abnormalType>MIGHT_MORTAL</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>38</mpConsume>
@@ -3653,6 +3716,7 @@
<abnormalTime>300</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>

View File

@@ -7,6 +7,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
@@ -105,6 +106,16 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-5</value>
<value level="2">-6</value>
<value level="3">-7</value>
<value level="4">-10</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="10609" toLevel="1" name="Critical Chances">
@@ -114,6 +125,7 @@
<abnormalTime>300</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
@@ -185,6 +197,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>COUNTER_SKILL</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
@@ -301,6 +314,7 @@
<hitTime>2000</hitTime>
<effectPoint>669</effectPoint>
<reuseDelay>30000</reuseDelay>
<isMagic>22</isMagic>
<conditions>
<condition name="EquipWeapon">
<weaponType>

View File

@@ -2593,6 +2593,7 @@
<hitTime>200</hitTime>
<effectPoint>2</effectPoint>
<reuseDelay>300000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>

View File

@@ -289,6 +289,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>WATER</attribute>
@@ -5234,6 +5239,16 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-15</value>
<value level="4">-20</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="MAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.4 + 0.6 * subIndex}</value>
@@ -5849,6 +5864,7 @@
<reuseDelay>300000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>1</isMagic>
<effects>
<effect name="DamageBlock">
<type>BLOCK_HP</type>

View File

@@ -564,6 +564,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-25</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="11254" toLevel="4" name="Superior Summon Mastery">

View File

@@ -448,6 +448,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="IgnoreDeath" />
</effects>
</skill>
<skill id="11311" toLevel="3" name="Naviarope Strike">
@@ -814,6 +815,7 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<trait>AGGRESSION</trait>
<nextAction>ATTACK</nextAction>
<mpConsume>
<value level="1">73</value>
<value level="2">76</value>
@@ -849,6 +851,7 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<trait>SHOCK</trait>
<nextAction>ATTACK</nextAction>
<mpConsume>
<value level="1">73</value>
<value level="2">76</value>
@@ -992,6 +995,7 @@
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<reuseDelay>5000</reuseDelay>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -1030,6 +1034,7 @@
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<reuseDelay>5000</reuseDelay>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -1200,6 +1205,7 @@
<reuseDelay>15000</reuseDelay>
<effectPoint>-687</effectPoint>
<isDebuff>true</isDebuff>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="TargetMe" /> <!-- Guessed -->
<effect name="GetAgro" />
@@ -1235,6 +1241,7 @@
<reuseDelay>15000</reuseDelay>
<effectPoint>-687</effectPoint>
<isDebuff>true</isDebuff>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
@@ -1363,6 +1370,7 @@
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<reuseDelay>5000</reuseDelay>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -1401,6 +1409,7 @@
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<reuseDelay>5000</reuseDelay>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -1571,6 +1580,7 @@
<reuseDelay>15000</reuseDelay>
<effectPoint>-687</effectPoint>
<isDebuff>true</isDebuff>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="TargetMe" /> <!-- Guessed -->
<effect name="GetAgro" />
@@ -1606,6 +1616,7 @@
<reuseDelay>15000</reuseDelay>
<effectPoint>-687</effectPoint>
<isDebuff>true</isDebuff>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
@@ -1734,6 +1745,7 @@
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<reuseDelay>5000</reuseDelay>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -1772,6 +1784,7 @@
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<reuseDelay>5000</reuseDelay>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>

View File

@@ -66,6 +66,10 @@
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
@@ -105,6 +109,10 @@
<effect name="PvePhysicalAttackDamageBonus">
<amount>20</amount>
<mode>PER</mode>
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
</effects>
</skill>
@@ -196,6 +204,13 @@
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="Speed">
<amount>4</amount>
<mode>DIFF</mode>
@@ -1957,6 +1972,10 @@
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
@@ -2725,6 +2744,9 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;22</magicTypes>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="6001" toSubLevel="6030">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="6001" toSubLevel="6030">{0.6 + 0.4 * subIndex}</value>
@@ -2790,6 +2812,9 @@
<amount>4500</amount>
<mode>DIFF</mode>
</effect>
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;22</magicTypes>
</effect>
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4030">
<power>
<value fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4001">1936</value>
@@ -2959,7 +2984,6 @@
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>687</effectPoint>
<abnormalType>RHAPSODY</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>89</magicLvl>
@@ -3689,14 +3713,23 @@
<magicLvl>85</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<removedOnDamage>true</removedOnDamage>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectObject>FRIEND_PC</affectObject>
<effects>
<effect name="SilentMove" />
<effect name="DispelBySlot">
<dispel>DANCE_OF_SHADOW,-1;STEALTH,-1</dispel>
</effect>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="TriggerSkillByMagicType">
<!-- Cancel Shadow Move -->
<magicTypes>0;1;2;3;4;22</magicTypes>
<magicTypes>0;1;2;3;4</magicTypes>
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
<skillLevel>1</skillLevel>
<chance>100</chance>
@@ -3711,7 +3744,6 @@
<chance>100</chance>
<targetType>MY_PARTY</targetType>
<isCritical>true</isCritical>
<allowWeapons>SWORD,BLUNT</allowWeapons>
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
<skillLevel>1</skillLevel>
</effect>
@@ -3726,7 +3758,6 @@
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
<skillLevel>1</skillLevel>
<isCritical>false</isCritical>
<allowWeapons>SWORD,BLUNT</allowWeapons>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>

View File

@@ -20,6 +20,7 @@
<coolTime>300</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>2000</reuseDelay>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -75,6 +76,7 @@
<coolTime>300</coolTime>
<effectPoint>696</effectPoint>
<reuseDelay>2000</reuseDelay>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -137,6 +139,7 @@
<coolTime>300</coolTime>
<effectPoint>696</effectPoint>
<reuseDelay>2000</reuseDelay>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -303,6 +306,7 @@
<coolTime>500</coolTime>
<effectPoint>566</effectPoint>
<reuseDelay>30000</reuseDelay>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="DefenceTrait">
<BOW>10</BOW>
@@ -358,6 +362,7 @@
<coolTime>500</coolTime>
<effectPoint>566</effectPoint>
<reuseDelay>30000</reuseDelay>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="PAtk">
<amount>5</amount>
@@ -397,6 +402,7 @@
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>687</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -452,6 +458,7 @@
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -518,6 +525,7 @@
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -584,6 +592,7 @@
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>687</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -639,6 +648,7 @@
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -705,6 +715,7 @@
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -775,6 +786,7 @@
<coolTime>500</coolTime>
<effectPoint>689</effectPoint>
<reuseDelay>600000</reuseDelay>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="Heal">
<power>
@@ -802,7 +814,9 @@
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>RHAPSODY</abnormalType>
<operateType>A2</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>
@@ -989,13 +1003,8 @@
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="AttackAttribute">
<effect name="AttackAttributeAdd">
<amount>10</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="AttackAttribute">
<amount>10</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>

View File

@@ -386,7 +386,7 @@
<effectRange>1100</effectRange>
<isMagic>1</isMagic>
<staticReuse>true</staticReuse>
<targetType>TARGET</targetType>
<targetType>ENEMY_NOT</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanSummonCubic" />
@@ -2716,6 +2716,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-25</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="11789" toLevel="10" name="Superior Anti Magic">

View File

@@ -1699,6 +1699,16 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-5</value>
<value level="2">-6</value>
<value level="3">-7</value>
<value level="4">-10</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="11854" toLevel="4" name="Mass Mana Gain">

View File

@@ -558,7 +558,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="PhysicalAttack">
<effect name="PAtk">
<amount>2</amount>
<mode>PER</mode>
</effect>
@@ -610,7 +610,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MagicalAttack">
<effect name="MAtk">
<amount>2</amount>
<mode>PER</mode>
</effect>
@@ -1218,6 +1218,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="HpRegen">
<amount>1.17</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>0.9</value>
</effect>
</effects>
</skill>
<skill id="13161" toLevel="2" name="Standard Magic Rune Clip Immortal Belt">
<!-- Increases HP regeneration when equipped. -->
@@ -1225,7 +1236,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="HpRegen">
<amount>2.93</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>2.25</value>
</effect>
</effects>
</skill>
<skill id="13162" toLevel="3" name="High-grade Magic Rune Clip Immortal Belt">
<!-- Increases HP regeneration when equipped. -->
@@ -1233,7 +1254,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="HpRegen">
<amount>4.1</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>3.15</value>
</effect>
</effects>
</skill>
<skill id="13163" toLevel="4" name="Top-grade Magic Rune Clip Immortal Belt">
<!-- Increases HP regeneration when equipped. -->
@@ -1241,7 +1272,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="HpRegen">
<amount>5.58</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>4.5</value>
</effect>
</effects>
</skill>
<skill id="13164" toLevel="1" name="Low-grade Magic Rune Clip Immortal Belt">
<!-- Increases MP regeneration when equipped. -->
@@ -1249,6 +1290,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="MpRegen">
<amount>0.45</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>0.45</value>
</effect>
</effects>
</skill>
<skill id="13165" toLevel="2" name="Standard Magic Rune Clip Immortal Belt">
<!-- Increases MP regeneration when equipped. -->
@@ -1256,7 +1308,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="MpRegen">
<amount>1.13</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>1.13</value>
</effect>
</effects>
</skill>
<skill id="13166" toLevel="3" name="High-grade Magic Rune Clip Immortal Belt">
<!-- Increases MP regeneration when equipped. -->
@@ -1264,7 +1326,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="MpRegen">
<amount>1.58</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>1.58</value>
</effect>
</effects>
</skill>
<skill id="13167" toLevel="4" name="Top-grade Magic Rune Clip Immortal Belt">
<!-- Increases MP regeneration when equipped. -->
@@ -1272,7 +1344,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="MpRegen">
<amount>2.25</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>2.25</value>
</effect>
</effects>
</skill>
<skill id="13168" toLevel="1" name="Low-grade Magic Ornament Immortal Belt">
<!-- Increases normal damage during PvP when equipped. -->
@@ -1280,6 +1362,12 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13169" toLevel="2" name="Standard Magic Ornament Immortal Belt">
<!-- Increases normal damage during PvP when equipped. -->
@@ -1287,7 +1375,12 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>2.5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13170" toLevel="3" name="High-grade Magic Ornament Immortal Belt">
<!-- Increases normal damage during PvP when equipped. -->
@@ -1295,7 +1388,12 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>3.5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13171" toLevel="4" name="Top-grade Magic Ornament Immortal Belt">
<!-- Increases normal damage during PvP when equipped. -->
@@ -1303,7 +1401,12 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13172" toLevel="1" name="Low-grade Magic Ornament Immortal Belt">
<!-- Increases skill/magic damage during PvP when equipped. -->
@@ -1311,6 +1414,16 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13173" toLevel="2" name="Standard Magic Ornament Immortal Belt">
<!-- Increases skill/magic damage during PvP when equipped. -->
@@ -1318,7 +1431,16 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>2.5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>2.5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13174" toLevel="3" name="High-grade Magic Ornament Immortal Belt">
<!-- Increases skill/magic damage during PvP when equipped. -->
@@ -1326,7 +1448,16 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>3.5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>3.5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13175" toLevel="4" name="Top-grade Magic Ornament Immortal Belt">
<!-- Increases skill/magic damage during PvP when equipped. -->
@@ -1334,7 +1465,16 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13176" toLevel="1" name="Low-grade Magic Ornament Immortal Belt">
<!-- Decreases damage received during PvP when equipped. -->
@@ -1342,6 +1482,20 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>1.2</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>1.2</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>1.2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13177" toLevel="2" name="Standard Magic Ornament Immortal Belt">
<!-- Decreases damage received during PvP when equipped. -->
@@ -1349,7 +1503,20 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13178" toLevel="3" name="High-grade Magic Ornament Immortal Belt">
<!-- Decreases damage received during PvP when equipped. -->
@@ -1357,7 +1524,20 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>4.2</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>4.2</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>4.2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13179" toLevel="4" name="Top-grade Magic Ornament Immortal Belt">
<!-- Decreases damage received during PvP when equipped. -->
@@ -1365,7 +1545,20 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>6</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13180" toLevel="1" name="Low-grade Magic Rune Clip Twilight Belt">
<!-- Increases HP regeneration when equipped. -->
@@ -1373,6 +1566,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="HpRegen">
<amount>1.41</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>1.08</value>
</effect>
</effects>
</skill>
<skill id="13181" toLevel="2" name="Standard Magic Rune Clip Twilight Belt">
<!-- Increases HP regeneration when equipped. -->
@@ -1380,7 +1584,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="HpRegen">
<amount>3.52</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>2.7</value>
</effect>
</effects>
</skill>
<skill id="13182" toLevel="3" name="High-grade Magic Rune Clip Twilight Belt">
<!-- Increases HP regeneration when equipped. -->
@@ -1388,7 +1602,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="HpRegen">
<amount>4.92</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>3.78</value>
</effect>
</effects>
</skill>
<skill id="13183" toLevel="4" name="Top-grade Magic Rune Clip Twilight Belt">
<!-- Increases HP regeneration when equipped. -->
@@ -1396,7 +1620,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="HpRegen">
<amount>7.02</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>5.4</value>
</effect>
</effects>
</skill>
<skill id="13184" toLevel="1" name="Low-grade Magic Rune Clip Twilight Belt">
<!-- Increases MP regeneration when equipped. -->
@@ -1404,6 +1638,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="MpRegen">
<amount>0.54</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>0.54</value>
</effect>
</effects>
</skill>
<skill id="13185" toLevel="2" name="Standard Magic Rune Clip Twilight Belt">
<!-- Increases MP regeneration when equipped. -->
@@ -1411,7 +1656,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="MpRegen">
<amount>1.36</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>1.36</value>
</effect>
</effects>
</skill>
<skill id="13186" toLevel="3" name="High-grade Magic Rune Clip Twilight Belt">
<!-- Increases MP regeneration when equipped. -->
@@ -1419,7 +1674,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="MpRegen">
<amount>1.9</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>1.9</value>
</effect>
</effects>
</skill>
<skill id="13187" toLevel="4" name="Top-grade Magic Rune Clip Twilight Belt">
<!-- Increases MP regeneration when equipped. -->
@@ -1427,7 +1692,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="MpRegen">
<amount>2.7</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>2.7</value>
</effect>
</effects>
</skill>
<skill id="13188" toLevel="1" name="Low-grade Magic Ornament Twilight Belt">
<!-- Increases normal damage during PvP when equipped. -->
@@ -1435,6 +1710,12 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13189" toLevel="2" name="Standard Magic Ornament Twilight Belt">
<!-- Increases normal damage during PvP when equipped. -->
@@ -1442,7 +1723,12 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>2.5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13190" toLevel="3" name="High-grade Magic Ornament Twilight Belt">
<!-- Increases normal damage during PvP when equipped. -->
@@ -1450,7 +1736,12 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>3.5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13191" toLevel="4" name="Top-grade Magic Ornament Twilight Belt">
<!-- Increases normal damage during PvP when equipped. -->
@@ -1458,7 +1749,12 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13192" toLevel="1" name="Low-grade Magic Ornament Twilight Belt">
<!-- Increases skill/magic damage during PvP when equipped. -->
@@ -1466,6 +1762,16 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13193" toLevel="2" name="Standard Magic Ornament Twilight Belt">
<!-- Increases skill/magic damage during PvP when equipped. -->
@@ -1473,7 +1779,16 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>2.5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>2.5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13194" toLevel="3" name="High-grade Magic Ornament Twilight Belt">
<!-- Increases skill/magic damage during PvP when equipped. -->
@@ -1481,7 +1796,16 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>3.5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>3.5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13195" toLevel="4" name="Top-grade Magic Ornament Twilight Belt">
<!-- Increases skill/magic damage during PvP when equipped. -->
@@ -1489,7 +1813,16 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13196" toLevel="1" name="Low-grade Magic Ornament Twilight Belt">
<!-- Decreases damage received during PvP when equipped. -->
@@ -1497,6 +1830,20 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>1.2</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>1.2</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>1.2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13197" toLevel="2" name="Standard Magic Ornament Twilight Belt">
<!-- Decreases damage received during PvP when equipped. -->
@@ -1504,7 +1851,20 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13198" toLevel="3" name="High-grade Magic Ornament Twilight Belt">
<!-- Decreases damage received during PvP when equipped. -->
@@ -1512,7 +1872,20 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>4.2</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>4.2</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>4.2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13199" toLevel="4" name="Top-grade Magic Ornament Twilight Belt">
<!-- Decreases damage received during PvP when equipped. -->
@@ -1520,6 +1893,19 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>6</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>

View File

@@ -407,6 +407,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>STR</stat>
@@ -615,17 +620,6 @@
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="DefenceAttribute">
<amount>35</amount>
@@ -960,37 +954,23 @@
<magicLvl>1</magicLvl>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">93</value>
<value level="2">93</value>
<value level="3">93</value>
<value level="4">93</value>
<value level="5">93</value>
</amount>
<amount>93</amount>
<mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_MP_RATE</stat>
<type>SITTING</type>
<value>
<value level="1">32</value>
<value level="2">32</value>
<value level="3">32</value>
<value level="4">32</value>
<value level="5">32</value>
</value>
<value>32</value>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_MP_RATE</stat>
<type>STANDING</type>
<value>
<value level="1">32</value>
<value level="2">32</value>
<value level="3">32</value>
<value level="4">32</value>
<value level="5">32</value>
</value>
<value>32</value>
</effect>
<effect name="MagicMpCost">
<effect name="MagicMpCost" fromLevel="2" toLevel="5">
<amount>
<value level="1">0</value>
<value level="2">-7</value>
@@ -1018,7 +998,7 @@
<value level="2">0</value>
<value level="3">11</value>
<value level="4">11</value>
<value level="5">11</value>
<value level="5">21</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1026,22 +1006,22 @@
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="3">10</value>
<value level="4">10</value>
<value level="5">10</value>
</amount>
</effect>
<effect name="ReflectSkill">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="3">10</value>
<value level="4">10</value>
<value level="5">10</value>
</amount>
<type>MAGIC</type>
</effect>
<effect name="AbsorbDamage">
<effect name="AbsorbDamage"> <!-- TODO: Need Real Damage Resist Effect -->
<amount>
<value level="1">0</value>
<value level="2">0</value>
@@ -1090,53 +1070,31 @@
<magicLvl>1</magicLvl>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">55</value>
<value level="2">55</value>
<value level="3">55</value>
<value level="4">55</value>
<value level="5">55</value>
</amount>
<amount>55</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">2</value>
</amount>
<amount>2</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_MP_RATE</stat>
<type>SITTING</type>
<value>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">8</value>
<value level="4">8</value>
<value level="5">8</value>
</value>
<value>8</value>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_MP_RATE</stat>
<type>STANDING</type>
<value>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">8</value>
<value level="4">8</value>
<value level="5">8</value>
</value>
<value>8</value>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">-10</value>
<value level="2">-10</value>
<value level="3">-10</value>
<value level="4">-10</value>
<value level="5">-10</value>
</amount>
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="SkillCriticalProbability">
@@ -1149,7 +1107,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack" fromLevel="2" toLevel="5">
<effect name="VampiricAttack">
<amount>
<value level="1">0</value>
<value level="2">4</value>
@@ -1157,7 +1115,7 @@
<value level="4">4</value>
<value level="5">4</value>
</amount>
<chance>100</chance>
<chance>30</chance>
</effect>
<effect name="Reuse">
<amount>
@@ -1190,7 +1148,7 @@
<value level="5">-10</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
<magicType>22</magicType>
</effect>
<effect name="Speed">
<amount>
@@ -1202,7 +1160,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AbsorbDamage">
<effect name="AbsorbDamage"> <!-- TODO: Need Real Damage Resist Effect -->
<amount>
<value level="1">0</value>
<value level="2">0</value>
@@ -1261,79 +1219,40 @@
<magicLvl>1</magicLvl>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">60</value>
<value level="2">60</value>
<value level="3">60</value>
<value level="4">60</value>
<value level="5">60</value>
</amount>
<amount>60</amount>
<mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="WeightLimit">
<amount>
<value level="1">-30</value>
<value level="2">-30</value>
<value level="3">-30</value>
<value level="4">-30</value>
<value level="5">-30</value>
</amount>
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-3</value>
<value level="2">-3</value>
<value level="3">-3</value>
<value level="4">-3</value>
<value level="5">-3</value>
</amount>
<amount>-3</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-3</value>
<value level="2">-3</value>
<value level="3">-3</value>
<value level="4">-3</value>
<value level="5">-3</value>
</amount>
<amount>-3</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-3</value>
<value level="2">-3</value>
<value level="3">-3</value>
<value level="4">-3</value>
<value level="5">-3</value>
</amount>
<amount>-3</amount>
<mode>PER</mode>
<magicType>3</magicType>
<magicType>22</magicType>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_MP_RATE</stat>
<type>SITTING</type>
<value>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">8</value>
<value level="4">8</value>
<value level="5">8</value>
</value>
<value>8</value>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_MP_RATE</stat>
<type>STANDING</type>
<value>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">8</value>
<value level="4">8</value>
<value level="5">8</value>
</value>
<value>8</value>
</effect>
<effect name="MaxHp">
<amount>
@@ -1349,9 +1268,9 @@
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">-11</value>
<value level="4">-11</value>
<value level="5">-11</value>
<value level="3">-10</value>
<value level="4">-10</value>
<value level="5">-10</value>
</amount>
<slot>DEBUFF</slot>
</effect>
@@ -1702,7 +1621,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MagicalAttack">
<effect name="MAtk">
<amount>37</amount>
<mode>DIFF</mode>
</effect>
@@ -1727,7 +1646,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<effect name="PAtk">
<amount>111</amount>
<mode>DIFF</mode>
</effect>
@@ -1740,7 +1659,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="PhysicalAttack">
<effect name="PAtk">
<amount>37</amount>
<mode>DIFF</mode>
</effect>

View File

@@ -528,6 +528,11 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DamageShield">
<amount>5</amount>
</effect>
@@ -598,6 +603,11 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DamageShield">
<amount>5</amount>
</effect>
@@ -668,6 +678,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DamageShield">
<amount>5</amount>
</effect>
@@ -738,6 +753,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DamageShield">
<amount>5</amount>
</effect>
@@ -843,6 +863,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="13541" toLevel="1" name="Octavis' Shirt">
@@ -1738,6 +1763,22 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">-3</value>
<value level="9">-3</value>
<value level="10">-3</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
@@ -1965,9 +2006,9 @@
<!-- Increases resistance for all weapons by 3. When equipped with a weapon that has an attribute, the attack attribute increases + 50. -->
<icon>icon.r85_talisman_pa_up_passive</icon>
<operateType>P</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>3</magicLvl>
<operateType>P</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AttackAttribute">
@@ -2017,9 +2058,9 @@
<value level="3">icon.sevensign_talisman_i00</value>
</icon>
<operateType>P</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>3</magicLvl>
<operateType>P</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
@@ -2860,6 +2901,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-1</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="13596" toLevel="1" name="Augment Option - P. Critical Damage">

View File

@@ -862,6 +862,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="13671" toLevel="1" name="Special Fire Resistance Necklace">
@@ -892,6 +897,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="13672" toLevel="1" name="Special Holy Resistance Necklace">

View File

@@ -28,12 +28,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -45,12 +49,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -62,12 +70,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -79,12 +91,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -96,12 +112,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -113,12 +133,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -130,12 +154,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -147,12 +175,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -164,12 +196,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -181,12 +217,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -198,12 +238,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -215,12 +259,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -232,12 +280,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -249,12 +301,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -266,12 +322,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -716,23 +776,47 @@
<operateType>P</operateType>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">30</value>
<value level="7">60</value>
<value fromLevel="8" toLevel="12">100</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>15</amount>
<amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>7</amount>
<amount>
<value fromLevel="1" toLevel="11">0</value>
<value fromLevel="12" toLevel="12">7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -743,23 +827,47 @@
<operateType>P</operateType>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">30</value>
<value level="7">60</value>
<value fromLevel="8" toLevel="12">100</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>15</amount>
<amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>7</amount>
<amount>
<value fromLevel="1" toLevel="11">0</value>
<value fromLevel="12" toLevel="12">7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -770,23 +878,47 @@
<operateType>P</operateType>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">30</value>
<value level="7">60</value>
<value fromLevel="8" toLevel="12">100</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>15</amount>
<amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>7</amount>
<amount>
<value fromLevel="1" toLevel="11">0</value>
<value fromLevel="12" toLevel="12">7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -797,25 +929,56 @@
<operateType>P</operateType>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">30</value>
<value level="7">60</value>
<value fromLevel="8" toLevel="12">100</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>15</amount>
<amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>7</amount>
<amount>
<value fromLevel="1" toLevel="11">0</value>
<value fromLevel="12" toLevel="12">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HitNumber">
<amount>8</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="13841" toLevel="12" name="Shadow Dualsword">
@@ -824,23 +987,47 @@
<operateType>P</operateType>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">30</value>
<value level="7">60</value>
<value fromLevel="8" toLevel="12">100</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>15</amount>
<amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>7</amount>
<amount>
<value fromLevel="1" toLevel="11">0</value>
<value fromLevel="12" toLevel="12">7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -851,23 +1038,47 @@
<operateType>P</operateType>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>10</amount>
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">3</value>
<value level="7">6</value>
<value fromLevel="8" toLevel="12">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>15</amount>
<amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>7</amount>
<amount>
<value fromLevel="1" toLevel="11">0</value>
<value fromLevel="12" toLevel="12">7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -878,23 +1089,40 @@
<operateType>P</operateType>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>10</amount>
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">3</value>
<value level="7">6</value>
<value fromLevel="8" toLevel="12">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>7</amount>
<amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -905,23 +1133,47 @@
<operateType>P</operateType>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>10</amount>
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">3</value>
<value level="7">6</value>
<value fromLevel="8" toLevel="12">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>15</amount>
<amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>7</amount>
<amount>
<value fromLevel="1" toLevel="11">0</value>
<value fromLevel="12" toLevel="12">7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -932,23 +1184,46 @@
<operateType>P</operateType>
<effects>
<effect name="MagicalAttackSpeed">
<amount>15</amount>
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">30</value>
<value level="7">60</value>
<value fromLevel="8" toLevel="12">100</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>15</amount>
<amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>7</amount>
<amount>
<value fromLevel="1" toLevel="11">0</value>
<value fromLevel="12" toLevel="12">7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -959,35 +1234,40 @@
<operateType>P</operateType>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>15</amount>
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="11">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>10</amount>
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">3</value>
<value level="7">6</value>
<value fromLevel="8" toLevel="11">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="11">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>7</amount>
<amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="11">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@@ -1129,6 +1129,15 @@
<magicType>3</magicType>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-3</value>
<value level="2">-5</value>
<value level="3">-10</value>
</amount>
<magicType>22</magicType>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13935" toLevel="3" name="Paulina's Earrings - Vampiric Rage">
@@ -1597,6 +1606,22 @@
<magicType>1</magicType>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-6</value>
<value level="7">-7</value>
<value level="8">-8</value>
<value level="9">-9</value>
<value level="10">-10</value>
</amount>
<magicType>22</magicType>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="5">2</value>

View File

@@ -245,6 +245,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<affectRange>300</affectRange>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -1392,6 +1393,7 @@
<magicLvl>98</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>

View File

@@ -897,6 +897,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<affectRange>100</affectRange>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -2421,6 +2422,10 @@
<hitTime>1500</hitTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<effects>
<effect name="PhysicalAttack">
<power>100933</power>

View File

@@ -1025,6 +1025,7 @@
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1469,6 +1470,7 @@
<abnormalTime>1</abnormalTime>
<affectRange>1200</affectRange>
<fanRange>0;0;200;0</fanRange>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>RING_RANGE</affectScope>
@@ -1534,6 +1536,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<affectRange>300</affectRange>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>

View File

@@ -2021,7 +2021,7 @@
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>-2</magicLvl>
<isMagic>1</isMagic>
<isMagic>3</isMagic>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>

View File

@@ -939,6 +939,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="14747" toLevel="1" name="Raid Boss (Lv. 88)">
@@ -1722,6 +1727,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="14788" toLevel="1" name="Master's Blessing - Elemental Resistance">
@@ -2380,6 +2390,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
</list>

View File

@@ -939,7 +939,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>INVINCIBILITY_SPECIAL,-1;HIDE,-1</dispel>
<dispel>INVINCIBILITY_SPECIAL,-1;HIDE,-1;DANCE_OF_SHADOW,-1</dispel>
</effect>
</effects>
</skill>

View File

@@ -1941,7 +1941,6 @@
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<magicType>0</magicType>
<amount>-10</amount>
<mode>PER</mode>
</effect>
@@ -1950,33 +1949,18 @@
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<magicType>3</magicType>
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<magicType>3</magicType>
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<magicType>1</magicType>
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<magicType>1</magicType>
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<magicType>22</magicType>
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<magicType>22</magicType>
<magicType>2</magicType>
<amount>-20</amount>
<mode>PER</mode>
</effect>
@@ -2537,6 +2521,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="14996" toLevel="1" name="Master's Blessing - Prevailing Sonata">
@@ -2717,6 +2706,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="14999" toLevel="1" name="Transform IM - IM Abyu">

View File

@@ -36,6 +36,9 @@
<effect name="DispelBySlot">
<dispel>CHANGEBODY,9</dispel>
</effect>
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;22</magicTypes>
</effect>
</effects>
</skill>
<skill id="15001" toLevel="1" name="Cancel Transformation">
@@ -2172,7 +2175,7 @@
<effectRange>3000</effectRange>
<magicLvl>97</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>0</abnormalTime>
<abnormalTime>1</abnormalTime>
<trait>KNOCKDOWN</trait>
<affectRange>150</affectRange>
<affectLimit>10-10</affectLimit>

View File

@@ -1327,25 +1327,26 @@
<icon>icon.skill0100</icon>
<operateType>A2</operateType>
<castRange>400</castRange>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectRange>600</affectRange>
<hitTime>2500</hitTime>
<coolTime>1000</coolTime>
<effectPoint>-574</effectPoint>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<magicLvl>99</magicLvl>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>118</magicLvl>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>10000</power>
</effect>
<effect name="BlockActions" />
</effects>
@@ -1370,7 +1371,7 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>10000</power>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-30</amount>
@@ -1388,12 +1389,12 @@
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<coolTime>1500</coolTime>
<effectPoint>-574</effectPoint>
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<fanRange>0;180;1500;600</fanRange>
<hitTime>2500</hitTime>
<hitTime>3000</hitTime>
<magicLvl>110</magicLvl>
<operateType>A2</operateType>
<trait>SHOCK</trait>
@@ -1402,36 +1403,42 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>10000</power>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="15274" toLevel="1" name="Mighty Wind Strike">
<!-- Long-range projectile -->
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A1</operateType>
<affectRange>300</affectRange>
<castRange>1800</castRange>
<effectRange>2700</effectRange>
<hitTime>2500</hitTime>
<effectPoint>-707</effectPoint>
<effectRange>2500</effectRange>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>118</magicLvl>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectLimit>5-12</affectLimit>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<magicLvl>99</magicLvl>
<attributeValue>750</attributeValue>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>157</power>
<power>15000</power>
</effect>
</effects>
</skill>
<skill id="15275" toLevel="1" name="Tornado">
<!-- Lindvior's Takeoff Presentation -->
<icon>icon.skill10263</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<hitTime>7000</hitTime>
<coolTime>2000</coolTime>
<effectPoint>-867</effectPoint>
@@ -1440,7 +1447,15 @@
<magicLvl>99</magicLvl>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15276" toLevel="1" name="Bleed">
<!-- Bleeding -->

View File

@@ -522,6 +522,16 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>100000</power>
</effect>
<effect name="KnockBack">
<distance>50</distance>
<speed>400</speed>
<knockDown>true</knockDown>
</effect>
</effects>
</skill>
<skill id="15323" toLevel="1" name="Hell Defense">
<!-- Stunned. -->
@@ -2212,6 +2222,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="15389" toLevel="1" name="Focus Shot">

View File

@@ -125,7 +125,7 @@
<!-- Cannot target. -->
<icon>icon.notargetting</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>MA_DOWN</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<operateType>A2</operateType>
@@ -136,7 +136,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Untargetable" />
<effect name="DisableTargeting" />
</effects>
</skill>
<skill id="15405" toLevel="1" name="Master's Blessing (Awakening)">
@@ -442,20 +442,28 @@
<skill id="15430" toLevel="1" name="Lindvior's Jump">
<!-- Ranged attack. -->
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<affectRange>600</affectRange>
<hitTime>5000</hitTime>
<coolTime>5000</coolTime>
<effectPoint>-574</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectRange>1100</affectRange>
<magicLvl>118</magicLvl>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>10000</power>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="15431" toLevel="1" name="Supersonic Blaster">

View File

@@ -151,9 +151,20 @@
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<castRange>70</castRange>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<effectPoint>-100</effectPoint>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
<effects>
<effect name="PhysicalAttack">
<power>800</power>
</effect>
</effects>
</skill>
<skill id="15518" toLevel="2" name="Confuse Body">
<!-- Confuses the interior of the target's body, decreasing P. Def. / M. Def. by $s1. -->
@@ -193,6 +204,14 @@
</skill>
<skill id="15522" toLevel="1" name="Dark Poison">
<!-- Damages enemy with dark poison and drains HP gradually. -->
<abnormalLvl>9</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<icon>icon.skill4035</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
@@ -203,25 +222,65 @@
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>99</magicLvl>
<magicCriticalRate>-5</magicCriticalRate>
<trait>POISON</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DamOverTime">
<power>-8000</power>
<ticks>2</ticks>
</effect>
</effects>
</skill>
<skill id="15523" toLevel="1" name="Accelerate">
<!-- Increases Speed. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<magicLvl>99</magicLvl>
<icon>icon.skill1204</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>2</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>66</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="15524" toLevel="1" name="Suck Blood">
<!-- Sucks blood from the enemy, continuously draining HP. -->
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HpDrain">
<power>800</power>
<percentage>40</percentage>
</effect>
</effects>
</skill>
<skill id="15525" toLevel="2" name="Rush Attack">
<!-- Powerful rush attack on enemy. -->
@@ -237,19 +296,49 @@
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<castRange>600</castRange>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
<magicLvl>99</magicLvl>
<effects>
<effect name="PhysicalAttack">
<power>160000</power>
</effect>
</effects>
</skill>
<skill id="15527" toLevel="1" name="Chaos Breath">
<!-- AoE M. Atk. On target's area. -->
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<castRange>300</castRange>
<effectRange>1000</effectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>850</power>
</effect>
</effects>
</skill>
<skill id="15528" toLevel="1" name="Kaonel Rush">
<!-- Powerful rush attack on enemy. -->
@@ -261,25 +350,70 @@
</skill>
<skill id="15529" toLevel="1" name="Absorb Spirit">
<!-- Soul is drained. P. Def./ M. Def. - 30%, and Atk. Spd. + 10%. -->
<abnormalTime>60</abnormalTime>
<abnormalLvl>3</abnormalLvl>
<abnormalType>MARK_OF_LUMI</abnormalType>
<activateRate>90</activateRate>
<lvlBonusRate>20</lvlBonusRate>
<icon>icon.skill1422</icon>
<operateType>A2</operateType>
<castRange>300</castRange>
<effectRange>700</effectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<magicLvl>99</magicLvl>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15530" toLevel="1" name="Slumber">
<!-- Afflicted with Sleep and unable to move momentarily. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>90</activateRate>
<basicProperty>MAGIC</basicProperty>
<icon>icon.skill4046</icon>
<operateType>A2</operateType>
<mpConsume>13</mpConsume>
<castRange>600</castRange>
<effectRange>900</effectRange>
<hitTime>3000</hitTime>
<reuseDelay>8000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<removedOnDamage>true</removedOnDamage>
<magicCriticalRate>5</magicCriticalRate>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>99</magicLvl>
<trait>SLEEP</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>
</effects>
</skill>
<skill id="15531" toLevel="1" name="Hold">
<!-- Afflicted with Hold and unable to move momentarily. -->
@@ -620,18 +754,40 @@
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<castRange>70</castRange>
<effectRange>400</effectRange>
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>99</magicLvl>
<effects>
<effect name="PhysicalAttack">
<power>160000</power>
</effect>
</effects>
</skill>
<skill id="15565" toLevel="1" name="Theor's AoE Attack">
<!-- AoE P. Atk. On nearby enemies. -->
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<icon>icon.skill0036</icon>
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<hitTime>3000</hitTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>160000</power>
</effect>
</effects>
</skill>
<skill id="15566" toLevel="1" name="Disarm">
<!-- Disarms nearby enemies. -->
@@ -695,11 +851,25 @@
</skill>
<skill id="15572" toLevel="1" name="Krogel's Haste">
<!-- Atk. Spd. + 15%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<icon>icon.skill1086</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15573" toLevel="1" name="Master Siege Punch">
<!-- Powerful attack and Knock Back on nearby enemies. -->

View File

@@ -929,6 +929,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="15651" toLevel="1" name="Prevailing Sonata (Adventurer)">
@@ -1092,11 +1097,6 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="15654" toLevel="1" name="Master's Blessing - GM's Courage">

View File

@@ -212,60 +212,136 @@
</skill>
<skill id="16109" toLevel="1" name="Heavy Armor Rise">
<!-- Critical Damage increased. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>HELLBOUND_BUFF</abnormalType>
<icon>icon.m_class_heavy</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<castRange>600</castRange>
<effectRange>1400</effectRange>
<hitTime>1500</hitTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>650</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16110" toLevel="1" name="Light Armor Rise">
<!-- P. Atk. increased. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>HELLBOUND_BUFF</abnormalType>
<icon>icon.m_class_light</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<castRange>600</castRange>
<effectRange>1400</effectRange>
<hitTime>1500</hitTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>650</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16111" toLevel="1" name="Robe Rise">
<!-- M. Atk. increased. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>HELLBOUND_BUFF</abnormalType>
<icon>icon.m_class_robe</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<castRange>600</castRange>
<effectRange>1400</effectRange>
<hitTime>1500</hitTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>650</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16112" toLevel="1" name="Speed Rise">
<!-- Atk. Spd. and Casting Spd. increased. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>HELLBOUND_BUFF</abnormalType>
<icon>icon.m_mystery_brain</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<castRange>600</castRange>
<effectRange>1400</effectRange>
<hitTime>1500</hitTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>650</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16113" toLevel="1" name="Tragic Bleed">
<!-- Inflicts Bleed. 12 Power. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>70</activateRate>
<basicProperty>MAGIC</basicProperty>
<icon>icon.m_mystery_blood</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<castRange>600</castRange>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
<coolTime>800</coolTime>
<reuseDelay>1000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>12</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="16114" toLevel="1" name="Curse of the Dead">
<!-- Cuts target and party members' HP by 95%. -->
@@ -881,15 +957,46 @@
</skill>
<skill id="16153" toLevel="6" name="Power Slam">
<!-- Deals a powerful blow and knocks back the enemy. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>120</activateRate>
<icon>icon.skill10262</icon>
<operateType>A2</operateType>
<mpConsume>50</mpConsume>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>-700</effectPoint>
<isDebuff>true</isDebuff>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>101</magicLvl>
<basicProperty>NONE</basicProperty>
<trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>40289</power>
<overHit>true</overHit>
</effect>
<effect name="KnockBack">
<distance>250</distance>
<speed>600</speed>
<knockDown>true</knockDown>
</effect>
<effect name="DefenceTrait">
<AIRBIND>100</AIRBIND>
<KNOCKBACK>100</KNOCKBACK>
<SLEEP>100</SLEEP>
<KNOCKDOWN>100</KNOCKDOWN>
<SHOCK>100</SHOCK>
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="16154" toLevel="6" name="Mass Chain Smash">
<!-- Pulls target and nearby enemies toward you. -->
@@ -914,52 +1021,63 @@
</skill>
<skill id="16156" toLevel="8" name="Mass Droop">
<!-- Decreases Atk. Spd. and Speed. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<icon>icon.skill1206</icon>
<operateType>A2</operateType>
<mpConsume>94</mpConsume>
<castRange>40</castRange>
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
<coolTime>570</coolTime>
<reuseDelay>6000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-1578</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>60</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>100</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="1">-30</value>
<value level="2">-30</value>
<value level="3">-30</value>
<value level="4">-40</value>
<value level="5">-50</value>
<value level="6">-60</value>
<value level="7">-70</value>
<value level="8">-80</value>
<value level="4">-30</value>
<value level="5">-30</value>
<value level="6">-30</value>
<value level="7">-30</value>
<value level="8">-30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="1">-30</value>
<value level="2">-30</value>
<value level="3">-30</value>
<value level="4">-40</value>
<value level="5">-50</value>
<value level="6">-60</value>
<value level="7">-70</value>
<value level="8">-80</value>
<value level="4">-30</value>
<value level="5">-30</value>
<value level="6">-30</value>
<value level="7">-30</value>
<value level="8">-30</value>
</amount>
<mode>PER</mode>
</effect>
@@ -986,14 +1104,23 @@
</skill>
<skill id="16158" toLevel="1" name="Beleth's Volcano">
<!-- Deals fire damage to target. -->
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<mpConsume>51</mpConsume>
<castRange>900</castRange>
<hitTime>1200</hitTime>
<coolTime>500</coolTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>-709</effectPoint>
<isMagic>1</isMagic>
<effectPoint>-828</effectPoint>
<mpConsume>10</mpConsume>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackRange">
<power>1500</power>
</effect>
</effects>
</skill>
<skill id="16159" toLevel="1" name="Beleth's Blaze">
<!-- Deals powerful fire damage to nearby enemies. -->
@@ -1004,18 +1131,49 @@
<reuseDelay>10000</reuseDelay>
<effectPoint>-1500</effectPoint>
<isMagic>1</isMagic>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>1500</power>
</effect>
</effects>
</skill>
<skill id="16160" toLevel="1" name="Beleth's Flame">
<!-- Powerful flames burn off HP. -->
<icon>icon.skill1101</icon>
<operateType>A2</operateType>
<mpConsume>96</mpConsume>
<hitTime>2000</hitTime>
<coolTime>800</coolTime>
<reuseDelay>6000</reuseDelay>
<isMagic>1</isMagic>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>70</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
<hitTime>2000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>10000</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="16161" toLevel="1" name="Darion's Bleed">
<!-- Bleed instantly cuts HP. -->
@@ -1030,13 +1188,42 @@
<isDebuff>true</isDebuff>
</skill>
<skill id="16162" toLevel="1" name="Beleth's Meteor">
<operateType>A1</operateType>
<mpConsume>96</mpConsume>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<trait>BLEED</trait>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<castRange>600</castRange>
<effectPoint>-679</effectPoint>
<effectRange>1100</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
<hitTime>2000</hitTime>
<coolTime>800</coolTime>
<reuseDelay>6000</reuseDelay>
<effectPoint>-1500</effectPoint>
<icon>icon.skill1467</icon>
<isMagic>1</isMagic>
<magicLvl>81</magicLvl>
<mpInitialConsume>72</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>1570</power>
</effect>
<effect name="DamOverTime">
<power>3000</power>
<ticks>3</ticks>
</effect>
</effects>
</skill>
<skill id="16163" toLevel="1" name="Darion's Sword Storm">
<operateType>A1</operateType>
@@ -1345,6 +1532,15 @@
<hitTime>1500</hitTime>
<effectPoint>-1500</effectPoint>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>10-10</affectLimit>
<effects>
<effect name="MagicalAttack">
<power>1500</power>
</effect>
</effects>
</skill>
<skill id="16193" toLevel="1" name="Lurking Lunacy">
<!-- Casts Fear on target and nearby enemies for 2 sec. -->
@@ -1376,13 +1572,34 @@
</skill>
<skill id="16196" toLevel="1" name="Blood Shower">
<!-- A magical AoE attack with Bleed. -->
<abnormalLvl>9</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>10-10</affectLimit>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<castRange>300</castRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic>
<trait>BLEED</trait>
<effectPoint>-1500</effectPoint>
<isDebuff>true</isDebuff>
<effects>
<effect name="DamOverTime">
<power>-13000</power>
<ticks>2</ticks>
</effect>
<effect name="MagicalAttack">
<power>1500</power>
</effect>
</effects>
</skill>
<skill id="16197" toLevel="1" name="Haughty Slaughter">
<!-- Physical AoE attack. -->
@@ -1391,6 +1608,16 @@
<castRange>300</castRange>
<effectPoint>-1500</effectPoint>
<hitTime>1500</hitTime>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<effects>
<effect name="PhysicalAttack">
<power>350000</power>
</effect>
</effects>
</skill>
<skill id="16198" toLevel="1" name="Continuing Pain">
<!-- Physical AoE attack. -->
@@ -1399,6 +1626,16 @@
<castRange>300</castRange>
<effectPoint>-1500</effectPoint>
<hitTime>1500</hitTime>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<effects>
<effect name="PhysicalAttack">
<power>350000</power>
</effect>
</effects>
</skill>
<skill id="16199" toLevel="1" name="Howling Abyss">
<!-- Magical attack on a single target. -->

View File

@@ -11,6 +11,9 @@
</skill>
<skill id="16201" toLevel="6" name="Ekimus' Vitality">
<!-- Ekimus' M. Atk. + $s1. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<icon>icon.skill1296</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
@@ -18,6 +21,14 @@
<hitTime>1500</hitTime>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16202" toLevel="5" name="Fatal Strike">
<operateType>A1</operateType>
@@ -27,6 +38,23 @@
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">50000</value>
<value level="2">60000</value>
<value level="3">70000</value>
<value level="4">80000</value>
<value level="5">80000</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16203" toLevel="4" name="Fatal Shot">
<operateType>A1</operateType>
@@ -36,30 +64,73 @@
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
</skill>
<skill id="16204" toLevel="4" name="Fatal Slasher">
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<hitTime>2000</hitTime>
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
</skill>
<skill id="16205" toLevel="5" name="Burst Shot">
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>1000</coolTime>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<effectRange>1400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>28833</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">50000</value>
<value level="2">60000</value>
<value level="3">70000</value>
<value level="4">80000</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16204" toLevel="4" name="Fatal Slasher">
<castRange>40</castRange>
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<hitTime>2000</hitTime>
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">50000</value>
<value level="2">60000</value>
<value level="3">70000</value>
<value level="4">80000</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16205" toLevel="5" name="Burst Shot">
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<effectRange>1000</effectRange>
<coolTime>1000</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">50000</value>
<value level="2">60000</value>
<value level="3">70000</value>
<value level="4">80000</value>
<value level="5">80000</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
@@ -68,6 +139,9 @@
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
<effectRange>1400</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>100</attributeValue>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>
@@ -77,22 +151,19 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>300</attributeValue>
<lvlBonusRate>1</lvlBonusRate>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<effect name="MagicalAttackRange">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
<value level="1">550</value>
<value level="2">650</value>
<value level="3">750</value>
<value level="4">850</value>
</power>
<overHit>true</overHit>
<shieldDefPercent>40</shieldDefPercent>
</effect>
</effects>
</skill>
@@ -100,6 +171,9 @@
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>100</attributeValue>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>
@@ -109,22 +183,25 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">88</value>
<value level="2">92</value>
<value level="3">97</value>
<value level="4">101</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<effect name="MagicalAttackRange">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
<value level="1">550</value>
<value level="2">650</value>
<value level="3">750</value>
<value level="4">850</value>
</power>
<overHit>true</overHit>
<shieldDefPercent>40</shieldDefPercent>
</effect>
</effects>
</skill>
@@ -132,6 +209,9 @@
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>100</attributeValue>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>
@@ -429,6 +509,26 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
<value level="6">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16219" toLevel="4" name="Unholy Blast">
<operateType>A1</operateType>
@@ -439,6 +539,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16220" toLevel="4" name="Fire Blast">
<operateType>A1</operateType>
@@ -449,6 +567,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16221" toLevel="4" name="Water Blast">
<operateType>A1</operateType>
@@ -459,6 +595,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16222" toLevel="5" name="Wind Blast">
<operateType>A1</operateType>
@@ -469,6 +623,25 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16223" toLevel="5" name="Earth Blast">
<operateType>A1</operateType>
@@ -479,6 +652,25 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16224" toLevel="4" name="Mass Poison">
<!-- Poisons a target, momentarily decreasing HP. Effect $s1. -->
@@ -495,6 +687,14 @@
</skill>
<skill id="16225" toLevel="4" name="Mass Bleed">
<!-- Causes target to bleed, momentarily reducing HP. Effect $s1. -->
<abnormalLvl>9</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<icon>icon.skill0096</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
@@ -504,6 +704,29 @@
<isMagic>1</isMagic>
<effectPoint>-700</effectPoint>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<value level="1">88</value>
<value level="2">92</value>
<value level="3">97</value>
<value level="4">101</value>
</magicLvl>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DamOverTime">
<power>
<value level="1">5000</value>
<value level="2">6000</value>
<value level="3">7000</value>
<value level="4">8000</value>
</power>
<ticks>2</ticks>
</effect>
</effects>
</skill>
<skill id="16226" toLevel="1" name="Battle Recovery">
<operateType>A1</operateType>
@@ -525,6 +748,14 @@
</skill>
<skill id="16228" toLevel="5" name="Wide Stun">
<!-- Attacks nearby enemies and stuns them for $s1. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<icon>icon.skill10265</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
@@ -532,11 +763,28 @@
<coolTime>800</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-700</effectPoint>
<abnormalTime>10</abnormalTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>-1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="16229" toLevel="4" name="Mass Hold">
<!-- Casts Hold on target and nearby enemies for $s1. -->
<abnormalLvl>1</abnormalLvl>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<basicProperty>MAGIC</basicProperty>
<icon>icon.skill10090new</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
@@ -548,10 +796,37 @@
<effectPoint>-700</effectPoint>
<abnormalTime>10</abnormalTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<value level="1">88</value>
<value level="2">92</value>
<value level="3">97</value>
<value level="4">101</value>
</magicLvl>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<affectRange>500</affectRange>
<trait>HOLD</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="16230" toLevel="4" name="Sleeping Cloud">
<!-- Casts Sleep on target and nearby enemies for $s1. -->
<icon>icon.skill1072</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>40</activateRate>
<affectLimit>9-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
@@ -560,11 +835,49 @@
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-700</effectPoint>
<effectRange>1000</effectRange>
<abnormalTime>10</abnormalTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">88</value>
<value level="2">92</value>
<value level="3">97</value>
<value level="4">101</value>
</magicLvl>
<removedOnDamage>true</removedOnDamage>
<magicCriticalRate>5</magicCriticalRate>
<trait>SLEEP</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>
</effects>
</skill>
<skill id="16231" toLevel="5" name="Mass Airbind">
<!-- Throws nearby enemies into the air and binds them for $s1. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>AIRBIND</abnormalType>
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
<activateRate>90</activateRate>
<basicProperty>NONE</basicProperty>
<trait>AIRBIND</trait>
<abnormalResists>STUN;TURN_FLEE</abnormalResists>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">94</value>
<value level="2">97</value>
<value level="3">98</value>
<value level="4">101</value>
<value level="5">103</value>
</magicLvl>
<affectRange>150</affectRange>
<affectLimit>5-12</affectLimit>
<icon>icon.skill11052</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
@@ -576,9 +889,42 @@
<effectPoint>-700</effectPoint>
<abnormalTime>10</abnormalTime>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="DefenceTrait">
<HOLD>100</HOLD>
<DERANGEMENT>100</DERANGEMENT>
<SHOCK>100</SHOCK>
<KNOCKBACK>100</KNOCKBACK>
<CHANGEBODY>100</CHANGEBODY>
<KNOCKDOWN>100</KNOCKDOWN>
<SLEEP>100</SLEEP>
<AIRBIND>100</AIRBIND>
</effect>
</effects>
</skill>
<skill id="16232" toLevel="4" name="Mass Chain Smash">
<!-- Pulls nearby enemies to you. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<affectRange>900</affectRange>
<activateRate>90</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">93</value>
<value level="2">96</value>
<value level="3">99</value>
<value level="4">103</value>
</magicLvl>
<castRange>900</castRange>
<effectRange>1100</effectRange>
<icon>icon.skill10015</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
@@ -587,9 +933,45 @@
<reuseDelay>30000</reuseDelay>
<effectPoint>-700</effectPoint>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
<hitCancelTime>0</hitCancelTime>
<trait>PULL</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PullBack">
<speed>600</speed>
<delay>650</delay>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="GetAgro" />
</effects>
</skill>
<skill id="16233" toLevel="5" name="Mass Fear">
<!-- Inflicted with Fear and moving against own will momentarily. -->
<abnormalLvl>5</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>
<activateRate>90</activateRate>
<basicProperty>NONE</basicProperty>
<magicLvl>
<value level="1">94</value>
<value level="2">96</value>
<value level="3">98</value>
<value level="4">101</value>
<value level="5">103</value>
</magicLvl>
<trait>DERANGEMENT</trait>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<icon>icon.skill1092</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
@@ -600,6 +982,10 @@
<isMagic>1</isMagic>
<effectPoint>-700</effectPoint>
<isDebuff>true</isDebuff>
<effects>
<effect name="BlockControl" />
<effect name="Fear" />
</effects>
</skill>
<skill id="16234" toLevel="3" name="Raid Blessing">
<!-- While effect lasts, Raid Point acquisition + $s1. -->

View File

@@ -59,31 +59,307 @@
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
<icon>icon.skill0335</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16512" toLevel="6" name="Solo Mage Monster">
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
<icon>icon.skill0335</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16513" toLevel="6" name="Solo Archer Monster">
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
<icon>icon.skill0335</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16514" toLevel="6" name="Party Fighter Monster">
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
<icon>icon.skill0335</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16515" toLevel="6" name="Party Mage Monster">
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
<icon>icon.skill0335</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16516" toLevel="6" name="Party Archer Monster">
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
<icon>icon.skill0335</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16517" toLevel="2" name="Kelbim">
<!-- One of the seven disciples of Embryo. Received the power of the Seal of Calamity froM Etis van Etina, and is in control of the Atelia Fortress. Materializes the power of the Seal of Calamity. Currently, in charge of turning the Atelia obtained from the Garden of Spirits into Dark Atelia. -->

View File

@@ -463,7 +463,7 @@
<isDebuff>true</isDebuff>
<effects>
<effect name="PhysicalAttack"> <!-- TODO -->
<power>300000</power>
<power>10000</power>
</effect>
<effect name="KnockBack">
<speed>600</speed>
@@ -933,7 +933,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack"> <!-- TODO -->
<power>300000</power>
<power>10000</power>
</effect>
</effects>
</skill>
@@ -962,7 +962,7 @@
<isDebuff>true</isDebuff>
<effects>
<effect name="PhysicalAttack"> <!-- TODO -->
<power>300000</power>
<power>10000</power>
</effect>
<effect name="DamOverTime">
<power>2000</power>
@@ -990,7 +990,7 @@
<isDebuff>true</isDebuff>
<effects>
<effect name="PhysicalAttack"> <!-- TODO -->
<power>300000</power>
<power>10000</power>
</effect>
<effect name="PhysicalDefence">
<amount>-50</amount>
@@ -1065,7 +1065,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack"> <!-- TODO -->
<power>300000</power>
<power>10000</power>
</effect>
</effects>
</skill>
@@ -1256,7 +1256,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack"> <!-- TODO -->
<power>300000</power>
<power>10000</power>
</effect>
</effects>
</skill>
@@ -1274,7 +1274,7 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack"> <!-- TODO -->
<power>300000</power>
<power>10000</power>
</effect>
</effects>
</skill>
@@ -1310,7 +1310,7 @@
<effectPoint>-52</effectPoint>
<effects>
<effect name="PhysicalAttack">
<power>300000</power>
<power>10000</power>
<criticalChance>5</criticalChance>
</effect>
</effects>
@@ -1334,7 +1334,7 @@
<isDebuff>true</isDebuff>
<effects>
<effect name="PhysicalAttack">
<power>300000</power>
<power>10000</power>
<criticalChance>5</criticalChance>
</effect>
<effect name="BlockActions" />
@@ -1430,7 +1430,7 @@
<effectPoint>-52</effectPoint>
<effects>
<effect name="PhysicalAttack">
<power>300000</power>
<power>10000</power>
<criticalChance>5</criticalChance>
</effect>
</effects>
@@ -1450,7 +1450,7 @@
<effectPoint>-52</effectPoint>
<effects>
<effect name="PhysicalAttack">
<power>300000</power>
<power>10000</power>
<criticalChance>5</criticalChance>
</effect>
</effects>
@@ -1474,7 +1474,7 @@
<isDebuff>true</isDebuff>
<effects>
<effect name="PhysicalAttack">
<power>300000</power>
<power>10000</power>
<criticalChance>5</criticalChance>
</effect>
<effect name="BlockActions" />
@@ -1551,7 +1551,7 @@
<effectPoint>-52</effectPoint>
<effects>
<effect name="PhysicalAttack">
<power>300000</power>
<power>10000</power>
<criticalChance>3</criticalChance>
</effect>
</effects>
@@ -1570,7 +1570,7 @@
<isDebuff>true</isDebuff>
<effects>
<effect name="PhysicalAttack">
<power>300000</power>
<power>10000</power>
<criticalChance>5</criticalChance>
<overHit>true</overHit>
</effect>
@@ -1610,7 +1610,7 @@
<effectPoint>-52</effectPoint>
<effects>
<effect name="PhysicalAttack">
<power>300000</power>
<power>10000</power>
<criticalChance>5</criticalChance>
</effect>
</effects>
@@ -1732,7 +1732,7 @@
<effectPoint>-52</effectPoint>
<effects>
<effect name="PhysicalAttack">
<power>300000</power>
<power>10000</power>
<criticalChance>5</criticalChance>
</effect>
</effects>
@@ -1747,7 +1747,7 @@
<effectPoint>-52</effectPoint>
<effects>
<effect name="PhysicalAttack">
<power>300000</power>
<power>10000</power>
<criticalChance>5</criticalChance>
</effect>
</effects>

View File

@@ -139,7 +139,7 @@
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<coolTime>300</coolTime>
@@ -399,6 +399,7 @@
</skill>
<skill id="16727" toLevel="1" name="Helios Storm Fist">
<operateType>A1</operateType>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<effectRange>600</effectRange>
@@ -1015,6 +1016,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="16753" toLevel="1" name="Mimir's Worn Ring">
@@ -1100,8 +1106,8 @@
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="KnockBack">
<distance>250</distance>
<speed>600</speed>
<distance>50</distance>
<speed>400</speed>
<knockDown>true</knockDown>
</effect>
<effect name="DefenceTrait">
@@ -1175,24 +1181,46 @@
</skill>
<skill id="16763" toLevel="5" name="Critical Slasher">
<icon>icon.skill16636</icon>
<castRange>40</castRange>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<mpConsume>1</mpConsume>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-2</effectPoint>
<isDebuff>1</isDebuff>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>12-12</affectLimit>
<affectRange>150</affectRange>
<magicLvl>-1</magicLvl>
<effects>
<effect name="PhysicalAttack">
<power>350000</power>
</effect>
</effects>
</skill>
<skill id="16764" toLevel="1" name="Fatal Strike">
<icon>icon.skill16202</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<mpConsume>1</mpConsume>
<castRange>40</castRange>
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<hitTime>1500</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>-1</magicLvl>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="16765" toLevel="1" name="Fatal Shot">
<icon>icon.skill16203</icon>
@@ -1207,13 +1235,26 @@
</skill>
<skill id="16766" toLevel="1" name="Fatal Slasher">
<icon>icon.skill16204</icon>
<castRange>40</castRange>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<mpConsume>1</mpConsume>
<hitTime>2000</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<magicLvl>-1</magicLvl>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="16767" toLevel="1" name="Burst Shot">
<icon>icon.skill16205</icon>
@@ -1235,8 +1276,17 @@
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="16769" toLevel="1" name="Energy Burst">
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<icon>icon.skill16212</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
@@ -1246,8 +1296,25 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<attributeType>HOLY</attributeType>
<attributeValue>600</attributeValue>
<magicLvl>-1</magicLvl>
<effects>
<effect name="MagicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="16770" toLevel="1" name="Energy Blast">
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<attributeType>HOLY</attributeType>
<attributeValue>600</attributeValue>
<magicLvl>-1</magicLvl>
<icon>icon.skill16218</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
@@ -1258,6 +1325,14 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="16771" toLevel="1" name="Death Lift">
<!-- Lifts the target while dealing damage -->

View File

@@ -94,6 +94,20 @@
<value level="2">br_cashtex.item.br_cash_rune_of_feather_i00</value>
</icon>
<operateType>P</operateType>
<effects>
<effect name="ExpModify">
<amount>
<value level="1">20</value>
<value level="2">30</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="1">20</value>
<value level="2">30</value>
</amount>
</effect>
</effects>
</skill>
<skill id="17118" toLevel="1" name="Emperor's Growth Scroll">
<!-- XP/SP + 30% for 1 hour. -->
@@ -472,6 +486,9 @@
<amount>2</amount>
<stat>INT</stat>
</effect>
<effect name="VitalityPointsRate">
<amount>-10</amount>
</effect>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>FIRE</attribute>
@@ -896,6 +913,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="AttackAttributeAdd">
<amount>100</amount>
</effect>
@@ -1202,6 +1224,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="17177" toLevel="1" name="GM's Blessing - Refreshing Sonata">
@@ -1363,6 +1390,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-3</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="17187" toLevel="1" name="Dandy's Challenge">
@@ -1463,6 +1495,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-3</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="17189" toLevel="1" name="Dandy's Passion">

View File

@@ -125,6 +125,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="17305" toLevel="1" name="Refreshing Sonata - Enhanced Cocktail">

View File

@@ -582,7 +582,6 @@
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<isMagic>2</isMagic>
<magicLvl>85</magicLvl>
<reuseDelay>1800000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -603,7 +602,6 @@
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<isMagic>2</isMagic>
<magicLvl>85</magicLvl>
<reuseDelay>1800000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -624,7 +622,6 @@
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<isMagic>2</isMagic>
<magicLvl>85</magicLvl>
<reuseDelay>1800000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -645,7 +642,6 @@
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<isMagic>2</isMagic>
<magicLvl>85</magicLvl>
<reuseDelay>1800000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -669,6 +665,10 @@
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>CON</stat>
@@ -679,11 +679,11 @@
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>WIT</stat>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>

View File

@@ -647,6 +647,7 @@
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -3616,6 +3617,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
</list>

View File

@@ -1291,6 +1291,7 @@
<icon>icon.accessory_punishment_talisman_i01</icon>
<operateType>A2</operateType>
<abnormalType>SEED_TALISMAN1</abnormalType>
<abnormalLevel>1</abnormalLevel>
<abnormalVisualEffect>SEED_TALISMAN1</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>

View File

@@ -138,6 +138,7 @@
<!-- The seal of the ruler is engraved on the ancient relic protecting the fort. -->
<icon>icon.skill0246</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<mpConsume>10</mpConsume>
<castRange>100</castRange>
<hitTime>120000</hitTime>
@@ -162,7 +163,7 @@
<amount>
<value level="1">-10</value>
<value level="2">-30</value>
<value level="2">-50</value>
<value level="3">-50</value>
</amount>
<mode>PER</mode>
</effect>
@@ -184,6 +185,7 @@
<!-- The seal of the ruler is engraved on the ancient relic protecting the fort. -->
<icon>icon.skill0246</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<mpConsume>10</mpConsume>
<castRange>100</castRange>
<hitTime>120000</hitTime>
@@ -634,7 +636,7 @@
<value level="5">30</value>
<value level="6">30</value>
</amount>
<mode>PER</mode>
<slot>DEBUFF</slot>
</effect>
<effect name="TriggerSkillByDamage" fromLevel="6" toLevel="6">
<!-- Greater Garnet - Cancel Stun -->
@@ -644,6 +646,8 @@
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<allowWeapons>ALL</allowWeapons>
<skillId>18721</skillId> <!-- Greater Garnet - Cancel Stun/Silence -->
<skillLevel>1</skillLevel>
@@ -1108,6 +1112,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="18594" toLevel="1" name="Mentor's Art of Seduction">

View File

@@ -1415,9 +1415,23 @@
</skill>
<skill id="18663" toLevel="4" name="Blueish Box">
<!-- Double click to obtain a special item. -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<hitCancelTime>0</hitCancelTime>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>47554</itemConsumeId>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
</skill>
<skill id="18664" toLevel="7" name="Reward for Defeating the Giant Monsters">
<!-- Double click to obtain the reward for Defeating the Giant Monsters. -->

View File

@@ -254,6 +254,38 @@
<amount>100</amount>
<attribute>DARK</attribute>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="18703" toLevel="1" name="Pa'agrio's Blessing">
@@ -348,6 +380,12 @@
<amount>100</amount>
<attribute>DARK</attribute>
</effect>
<effect name="ExpModify">
<amount>30</amount>
</effect>
<effect name="VitalityPointsRate">
<amount>-12</amount>
</effect>
</effects>
</skill>
<skill id="18713" toLevel="6" name="Red Cat's Eye">
@@ -482,7 +520,9 @@
<condition name="OpTargetPc" />
</targetConditions>
<effects>
<effect name="TargetCancel" />
<effect name="TargetCancel">
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="18721" toLevel="1" name="Greater Garnet - Cancel Stun/Silence">

View File

@@ -265,6 +265,7 @@
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<affectRange>1000</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<conditions>
<condition name="OpCanEscape" />
@@ -720,6 +721,14 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-3</value>
<value level="2">-5</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="19133" toLevel="1" name="Noble Heavy Armor Shield">
@@ -1337,6 +1346,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="19170" toLevel="2" name="Noble Blessing">

View File

@@ -23,12 +23,12 @@
<skill id="19201" toLevel="1" name="Paladin's Protection">
<!-- For 15 sec., all party members' P. Def. + 200%, P. Evastion + 8, Speed + 20. Consumes 5 Soulstones. -->
<icon>icon.skill19201</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalVisualEffect>PALADIN_PROTECTION</abnormalVisualEffect>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
@@ -134,7 +134,7 @@
<abnormalType>SONG_WEAPON</abnormalType> <!-- find proper name -->
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ores -->
<operateType>A2</operateType>
<operateType>A3</operateType>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>270</mpConsume>
@@ -170,6 +170,12 @@
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19447</skillId> <!-- Glaring -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="19205" toLevel="1" name="Song of Archery">
<!-- Increases Bow/Crossbow Resistance of all party members by 50% for 30 seconds. Consumes 5 Spirit Ores. -->
@@ -427,30 +433,30 @@
<!-- Puts a barrier around a party member for 30 seconds. Recovers 100% CP/HP if dealt a death blow. Buff is deleted when the effect is applied. Consumes 5 Spirit Ores. -->
<icon>icon.skill19211</icon>
<operateType>A2</operateType>
<mpConsume>46</mpConsume>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>600</castRange>
<effectPoint>867</effectPoint>
<mpConsume>46</mpConsume>
<affectRange>600</affectRange>
<hitTime>1500</hitTime>
<coolTime>300</coolTime>
<reuseDelay>180000</reuseDelay>
<effectPoint>867</effectPoint>
<affectLimit>0-0</affectLimit>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>SHILLIEN_PROTECTION</abnormalType>
<abnormalVisualEffect>SHILLIEN_PROTECTION</abnormalVisualEffect>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="TriggerSkillByDeathBlow">
<chance>100</chance>
@@ -961,7 +967,6 @@
<abnormalTime>5</abnormalTime>
<abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>WIND_BLEND</abnormalVisualEffect>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
@@ -982,6 +987,42 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillByMagicType">
<!-- Cancel Shadow Move -->
<magicTypes>0;1</magicTypes>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowNormalAttack>true</allowNormalAttack>
<allowSkillAttack>true</allowSkillAttack>
<isCritical>true</isCritical>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowNormalAttack>true</allowNormalAttack>
<allowSkillAttack>true</allowSkillAttack>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
<isCritical>false</isCritical>
</effect>
</effects>
</skill>
<skill id="19228" toLevel="1" name="Song of Thief">
@@ -989,7 +1030,7 @@
<icon>icon.skill19228</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>SONG_OF_THIEF</abnormalType> <!-- TODO: confirm -->
<abnormalType>SONG_OF_THIEF</abnormalType>
<affectRange>1000</affectRange>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ores -->
@@ -1003,6 +1044,7 @@
<effectPoint>687</effectPoint>
<abnormalTime>30</abnormalTime>
<reuseDelay>300000</reuseDelay>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="DefenceTrait">
<DAGGER>50</DAGGER>
@@ -1043,7 +1085,7 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>SONG_OF_WISDOM</abnormalType> <!-- TODO: confirm -->
<abnormalType>SONG_OF_WISDOM</abnormalType>
<affectRange>1000</affectRange>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ores -->
@@ -1076,7 +1118,7 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>CRIPPLING_DANCE</abnormalType> <!-- TODO: confirm -->
<abnormalType>CRIPPLING_DANCE</abnormalType>
<affectRange>1000</affectRange>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ores -->

View File

@@ -491,6 +491,13 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value fromLevel="8" toLevel="10">-3</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="StatUp">
<amount>
<value level="5">1</value>
@@ -1121,6 +1128,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-1</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="21363" toLevel="1" name="Wondrous Kamael Dye">

View File

@@ -1053,6 +1053,7 @@
<value level="4">BranchIcon.Icon.g_therich_i02</value>
</icon>
<operateType>A2</operateType>
<isMagic>2</isMagic>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>

View File

@@ -2639,6 +2639,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="22092" toLevel="1" name="Small Scroll Chest">

View File

@@ -1505,6 +1505,7 @@
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>300000</reuseDelay>
</skill>
<skill id="22743" toLevel="1" name="Fantasy Mana Potion">
<operateType>A1</operateType>
@@ -1514,10 +1515,10 @@
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>300000</reuseDelay>
<effects>
<effect name="Mp">
<amount>300</amount>
<mode>DIFF</mode>
<effect name="ManaHeal">
<power>300</power>
</effect>
</effects>
</skill>

View File

@@ -384,6 +384,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="23507" toLevel="1" name="(Prevailing Sonata)">
@@ -570,6 +575,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="23510" toLevel="1" name="(Brilliant Heal)">

View File

@@ -334,6 +334,7 @@
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>38940</power> <!-- Fix: Retail Missed -->
@@ -368,6 +369,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="GetAgro" />
<effect name="AddHate">
@@ -400,6 +402,7 @@
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -410,6 +413,7 @@
<trait>BLEED</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>38940</power> <!-- Fix: Retail Missed -->
@@ -442,10 +446,12 @@
<effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange>
<magicLvl>1</magicLvl>
<nextAction>ATTACK</nextAction>
<trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<conditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
@@ -476,6 +482,7 @@
<magicLvl>1</magicLvl>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>553</power> <!-- Fix: Retail Missed -->
@@ -493,7 +500,7 @@
<reuseDelay>10000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PA_UP_SPECIAL</abnormalType>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -502,6 +509,7 @@
<magicLvl>1</magicLvl>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PAtk">
<amount>50</amount>
@@ -528,6 +536,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>80</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
@@ -536,6 +545,7 @@
<trait>PULL</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>-50</amount>
@@ -573,6 +583,7 @@
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>553</power> <!-- Fix: Retail Missed -->
@@ -599,6 +610,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="VampiricAttack">
<amount>80</amount>
@@ -632,6 +644,7 @@
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>550</power>
@@ -687,6 +700,7 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="TargetCancel">
<chance>60</chance>
@@ -744,6 +758,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>553</power> <!-- Fix: Retail Missed -->
@@ -772,6 +787,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>553</power> <!-- Fix: Retail Missed -->
@@ -797,6 +813,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>553</power> <!-- Fix: Retail Missed -->
@@ -829,6 +846,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="TargetCancel">
<chance>60</chance>
@@ -868,12 +886,13 @@
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>200</coolTime>
<coolTime>500</coolTime>
<effectRange>800</effectRange>
<magicLvl>1</magicLvl>
<trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="KnockBack">
<speed>200</speed>
@@ -910,6 +929,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>38940</power> <!-- Fix: Retail Missed -->
@@ -950,6 +970,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
@@ -977,6 +998,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
@@ -1002,6 +1024,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -1027,6 +1050,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -1052,6 +1076,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -1077,6 +1102,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -1104,6 +1130,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
@@ -1131,6 +1158,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
@@ -1158,6 +1186,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
@@ -1185,6 +1214,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
@@ -1222,6 +1252,7 @@
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="AirBind" />
<effect name="BlockActions" />
@@ -1404,6 +1435,7 @@
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>38940</power> <!-- Fix: Retail Missed -->
@@ -1429,6 +1461,7 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>157</power>
@@ -1457,6 +1490,7 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>38940</power> <!-- Fix: Retail Missed -->
@@ -1645,6 +1679,7 @@
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="Mute" />
<effect name="PhysicalAttack">

View File

@@ -56,7 +56,7 @@
<activateRate>80</activateRate>
<abnormalType>PA_DOWN</abnormalType>
<isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
@@ -290,9 +290,7 @@
</castRange>
<effectPoint>-100</effectPoint>
<hitTime>1500</hitTime>
<coolTime>720</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-111</effectPoint>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
@@ -318,10 +316,8 @@
</castRange>
<effectPoint>-2</effectPoint>
<hitTime>1500</hitTime>
<castRange>300</castRange>
<coolTime>720</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-111</effectPoint>
<castRange>40</castRange>
<effectPoint>-2</effectPoint>
<isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
<effectRange>400</effectRange>
@@ -387,7 +383,6 @@
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<reuseDelay>10000</reuseDelay>
<affectLimit>5-10</affectLimit>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <!-- Fix: Retail Missed -->
@@ -425,8 +420,7 @@
<hitTime>1000</hitTime>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<reuseDelay>10000</reuseDelay>
<effectPoint>-1</effectPoint>
<effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<affectLimit>5-10</affectLimit>

View File

@@ -784,9 +784,8 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mp">
<amount>100</amount> <!-- Retail value is 60 -->
<mode>DIFF</mode>
<effect name="ManaHeal">
<power>100</power>
</effect>
</effects>
</skill>

View File

@@ -300,6 +300,7 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectRange>1000</affectRange>
<reuseDelay>
<value level="1">2250000</value>
<value level="2">2100000</value>
@@ -314,6 +315,7 @@
<value level="11">750000</value>
<value level="12">600000</value>
</reuseDelay>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="Hp">
<amount>100</amount>
@@ -360,6 +362,7 @@
<value level="11">38000</value>
<value level="12">30000</value>
</reuseDelay>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<selfEffects>
<effect name="Blink">
<!-- Teleport to Front -->
@@ -399,6 +402,8 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectRange>1000</affectRange>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="RebalanceHP" />
<effect name="HealOverTime">
@@ -457,6 +462,9 @@
</templates>
</effect>
<effect name="DeleteHate" />
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;22</magicTypes>
</effect>
</effects>
</skill>
<skill id="26122" toLevel="12" name="Mad Cow">
@@ -707,7 +715,9 @@
</conditions>
<effects>
<effect name="AirBind" />
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="BlockControl" />
<effect name="DamOverTime">
<power>100</power>
@@ -850,9 +860,146 @@
</skill>
<skill id="26133" toLevel="1" name="Blessed Amaranthine Pack">
<operateType>A1</operateType>
<itemConsumeId>24142</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="7.14285">
<item id="18069" count="1" /> <!-- Blessed Helios Shaper -->
</item>
<item chance="7.14285">
<item id="18070" count="1" /> <!-- Blessed Helios Cutter -->
</item>
<item chance="7.14285">
<item id="18071" count="1" /> <!-- Blessed Helios Slasher -->
</item>
<item chance="7.14285">
<item id="18072" count="1" /> <!-- Blessed Helios Avenger -->
</item>
<item chance="7.14285">
<item id="18073" count="1" /> <!-- Blessed Helios Fighter -->
</item>
<item chance="7.14285">
<item id="18074" count="1" /> <!-- Blessed Helios Stormer -->
</item>
<item chance="7.14285">
<item id="18075" count="1" /> <!-- Blessed Helios Thrower -->
</item>
<item chance="7.14285">
<item id="18076" count="1" /> <!-- Blessed Helios Shooter -->
</item>
<item chance="7.14285">
<item id="18077" count="1" /> <!-- Blessed Helios Buster -->
</item>
<item chance="7.14285">
<item id="18078" count="1" /> <!-- Blessed Helios Caster -->
</item>
<item chance="7.14285">
<item id="18079" count="1" /> <!-- Blessed Helios Retributer -->
</item>
<item chance="7.14285">
<item id="18080" count="1" /> <!-- Blessed Helios Dual Sword -->
</item>
<item chance="7.14285">
<item id="18081" count="1" /> <!-- Blessed Helios Dual Daggers -->
</item>
<item chance="7.14285">
<item id="18082" count="1" /> <!-- Blessed Helios Dual Blunt Weapon -->
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="26134" toLevel="1" name="Blessed Eternal Pack">
<operateType>A1</operateType>
<itemConsumeId>24143</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="5.88235">
<item id="18083" count="1" /> <!-- Blessed Eternal Helmet -->
</item>
<item chance="5.88235">
<item id="18084" count="1" /> <!-- Blessed Eternal Breastplate -->
</item>
<item chance="5.88235">
<item id="18085" count="1" /> <!-- Blessed Eternal Gaiters -->
</item>
<item chance="5.88235">
<item id="18086" count="1" /> <!-- Blessed Eternal Gauntlets -->
</item>
<item chance="5.88235">
<item id="18087" count="1" /> <!-- Blessed Eternal Boots -->
</item>
<item chance="5.88235">
<item id="18088" count="1" /> <!-- Blessed Eternal Shield -->
</item>
<item chance="5.88235">
<item id="18089" count="1" /> <!-- Blessed Eternal Leather Helmet -->
</item>
<item chance="5.88235">
<item id="18090" count="1" /> <!-- Blessed Eternal Leather Armor -->
</item>
<item chance="5.88235">
<item id="18091" count="1" /> <!-- Blessed Eternal Leather Leggings -->
</item>
<item chance="5.88235">
<item id="18092" count="1" /> <!-- Blessed Eternal Leather Gloves -->
</item>
<item chance="5.88235">
<item id="18093" count="1" /> <!-- Blessed Eternal Leather Boots -->
</item>
<item chance="5.88235">
<item id="18094" count="1" /> <!-- Blessed Eternal Circlet -->
</item>
<item chance="5.88235">
<item id="18095" count="1" /> <!-- Blessed Eternal Tunic -->
</item>
<item chance="5.88235">
<item id="18096" count="1" /> <!-- Blessed Eternal Stockings -->
</item>
<item chance="5.88235">
<item id="18097" count="1" /> <!-- Blessed Eternal Gloves -->
</item>
<item chance="5.88235">
<item id="18098" count="1" /> <!-- Blessed Eternal Shoes -->
</item>
<item chance="5.88235">
<item id="18099" count="1" /> <!-- Blessed Eternal Sigil -->
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="26135" toLevel="1" name="Luck Box 1">
<operateType>A1</operateType>

View File

@@ -839,7 +839,9 @@
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectRange>1000</affectRange>
<reuseDelay>
<value level="1">2250000</value>
<value level="2">2100000</value>
@@ -1010,6 +1012,9 @@
</templates>
</effect>
<effect name="DeleteHate" />
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;22</magicTypes>
</effect>
</effects>
</skill>
<skill id="27353" toLevel="12" name="Mad Cow">
@@ -1124,11 +1129,11 @@
<isMagic>1</isMagic>
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
<abnormalTime>3600</abnormalTime>
<effectRange>1100</effectRange>
<effectRange>-1</effectRange>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>

View File

@@ -527,12 +527,23 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>INVINCIBILITY</dispel>
<rate>100</rate>
<dispel>INVINCIBILITY_SPECIAL;INVINCIBILITY</dispel>
<rate>80</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>INVINCIBILITY_SPECIAL</slot>
</effect>
<effect name="BlockAbnormalSlot">
<slot>INVINCIBILITY</slot>
</effect>
<effect name="DispelBySlotProbability">
<dispel>INVINCIBILITY_SPECIAL;INVINCIBILITY</dispel>
<rate>80</rate>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>0</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>
<skill id="27444" toLevel="1" name="Summon Scroll: Pomona">

View File

@@ -67,6 +67,8 @@
</skill>
<skill id="27611" toLevel="1" name="Lord's Special Supply Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
@@ -132,6 +134,8 @@
</skill>
<skill id="27612" toLevel="1" name="Lord's Special Supply Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
@@ -197,6 +201,8 @@
</skill>
<skill id="27613" toLevel="1" name="Lord's Special Supply Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
@@ -262,6 +268,8 @@
</skill>
<skill id="27614" toLevel="1" name="Lord's Special Supply Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
@@ -364,8 +372,6 @@
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>

View File

@@ -376,9 +376,63 @@
</skill>
<skill id="27716" toLevel="1" name="Zodiac Agathion Pack">
<icon>icon.etc_treasure_box_i02</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="8.3333333333333">
<item id="24175" count="1" /> <!-- Agathion - Aquarius Pack (Low-grade) -->
</item>
<item chance="8.3333333333333">
<item id="24160" count="1" /> <!-- Agathion - Aries Pack (Low-grade) -->
</item>
<item chance="8.3333333333333">
<item id="24184" count="1" /> <!-- Agathion - Cancer Pack (Low-grade) -->
</item>
<item chance="8.3333333333333">
<item id="24154" count="1" /> <!-- Agathion - Capricorn Pack (Low-grade) -->
</item>
<item chance="8.3333333333333">
<item id="24169" count="1" /> <!-- Agathion - Gemini Pack (Low-grade) -->
</item>
<item chance="8.3333333333333">
<item id="24166" count="1" /> <!-- Agathion - Leo Pack (Low-grade) -->
</item>
<item chance="8.3333333333333">
<item id="24157" count="1" /> <!-- Agathion - Libra Pack (Low-grade) -->
</item>
<item chance="8.3333333333333">
<item id="24178" count="1" /> <!-- Agathion - Pisces Pack (Low-grade) -->
</item>
<item chance="8.3333333333333">
<item id="24181" count="1" /> <!-- Agathion - Sagittarius Pack (Low-grade) -->
</item>
<item chance="8.3333333333333">
<item id="24172" count="1" /> <!-- Agathion - Scorpio Pack (Low-grade) -->
</item>
<item chance="8.3333333333333">
<item id="24163" count="1" /> <!-- Agathion - Taurus Pack (Low-grade) -->
</item>
<item chance="8.3333333333333">
<item id="24151" count="1" /> <!-- Agathion - Virgo Pack (Low-grade) -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="27717" toLevel="6" name="Greater Jewel's Blessing">
<!-- You can feel a new energy thanks to your possession of a Greater Jewel. Max CP + 5%. -->
@@ -461,6 +515,7 @@
<!-- For 30 sec, party members' M. Atk. increases by 400%. -->
<icon>icon.skill10019</icon>
<operateType>A2</operateType>
<isMagic>2</isMagic>
<abnormalType>PUBLIC_SLOT</abnormalType> <!-- Guess -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -485,6 +540,7 @@
<!-- For 30 sec, party members' P. Atk. increases by 100% and M. Atk. increases by 400%. -->
<icon>icon.skill10019</icon>
<operateType>A2</operateType>
<isMagic>2</isMagic>
<abnormalType>PUBLIC_SLOT</abnormalType> <!-- Guess -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -514,6 +570,7 @@
<!-- For 30 sec, party members' P. Atk. increases by 100%, M. Atk. increases by 400%, and M. Def. increases by 10,000. -->
<icon>icon.skill10019</icon>
<operateType>A2</operateType>
<isMagic>2</isMagic>
<abnormalType>PUBLIC_SLOT</abnormalType> <!-- Guess -->
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -546,6 +603,7 @@
<!-- For 30 sec, party members' P. Atk. increases by 100%, M. Atk. increases by 400%, P. Def. increases by 13,000, and M. Def. increases by 10,000. -->
<icon>icon.skill10019</icon>
<operateType>A2</operateType>
<isMagic>2</isMagic>
<abnormalType>PUBLIC_SLOT</abnormalType> <!-- Guess -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -875,6 +933,11 @@
<!-- For 30 sec., Reflect damage resistance + $s1. -->
<icon>BranchIcon.Icon.necklace_of_einhasad_i00</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>120</magicLvl>
<abnormalTime>30</abnormalTime>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>300000</reuseDelay>
<effectPoint>1</effectPoint>
<abnormalLvl>
@@ -885,13 +948,12 @@
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<hitCancelTime>0</hitCancelTime>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamageShield">
<effect name="DamageShieldResist">
<amount>
<value level="1">15</value>
<value level="2">20</value>
@@ -907,16 +969,55 @@
<!-- $s1 chance when using regular skills and $s2 chance when casting skills to deal $s3 fixed damage. -->
<icon>BranchIcon.Icon.earring_of_paagrio_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">5</value>
<value level="5">7</value>
<value level="6">10</value>
</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>46715</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">5</value>
<value level="6">7</value>
</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>false</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>46715</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="27752" toLevel="6" name="Eva's Earring">
<!-- For 40 sec., P./M. Def - $s1 -->
<icon>BranchIcon.Icon.earring_of_eva_i00</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff>
<castRange>600</castRange>
<reuseDelay>300000</reuseDelay>
<effectPoint>-379</effectPoint>
<abnormalTime>40</abnormalTime>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -925,35 +1026,44 @@
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>40</abnormalTime>
<hitCancelTime>0</hitCancelTime>
<abnormalType>EVAS_DEBUFF</abnormalType>
<activateRate>100</activateRate>
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<magicLvl>-1</magicLvl>
<castRange>600</castRange>
<reuseDelay>300000</reuseDelay>
<effectPoint>-379</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">40</value>
<value level="6">50</value>
<value level="1">-15</value>
<value level="2">-20</value>
<value level="3">-25</value>
<value level="4">-30</value>
<value level="5">-40</value>
<value level="6">-50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">40</value>
<value level="6">50</value>
<value level="1">-15</value>
<value level="2">-20</value>
<value level="3">-25</value>
<value level="4">-30</value>
<value level="5">-40</value>
<value level="6">-50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<effect name="DamageByAttack">
<amount>
<value level="1">0</value>
<value level="2">0</value>
@@ -962,29 +1072,7 @@
<value level="5">15</value>
<value level="6">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="6">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="6">20</value>
</amount>
<mode>PER</mode>
<type>PK</type>
</effect>
<effect name="DefenceAttribute">
<amount>
@@ -992,8 +1080,8 @@
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">150</value>
<value level="6">300</value>
<value level="5">-150</value>
<value level="6">-300</value>
</amount>
<attribute>FIRE</attribute>
</effect>
@@ -1003,8 +1091,8 @@
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">150</value>
<value level="6">300</value>
<value level="5">-150</value>
<value level="6">-300</value>
</amount>
<attribute>WATER</attribute>
</effect>
@@ -1014,8 +1102,8 @@
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">150</value>
<value level="6">300</value>
<value level="5">-150</value>
<value level="6">-300</value>
</amount>
<attribute>EARTH</attribute>
</effect>
@@ -1025,8 +1113,8 @@
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">150</value>
<value level="6">300</value>
<value level="5">-150</value>
<value level="6">-300</value>
</amount>
<attribute>WIND</attribute>
</effect>
@@ -1036,8 +1124,8 @@
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">150</value>
<value level="6">300</value>
<value level="5">-150</value>
<value level="6">-300</value>
</amount>
<attribute>HOLY</attribute>
</effect>
@@ -1047,8 +1135,8 @@
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">150</value>
<value level="6">300</value>
<value level="5">-150</value>
<value level="6">-300</value>
</amount>
<attribute>DARK</attribute>
</effect>
@@ -1058,11 +1146,99 @@
<!-- $s1 chance when using regular skills and $s2 chance when casting skills to seal P./M. skills. -->
<icon>BranchIcon.Icon.ring_of_sayhas_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">5</value>
<value level="5">7</value>
<value level="6">10</value>
</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>46797</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">5</value>
<value level="6">7</value>
</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>false</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>46797</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="27754" toLevel="6" name="Maphr's Ring">
<!-- $s1 chance when using regular skills and $s2 chance when casting skills to bind enemies. -->
<icon>BranchIcon.Icon.ring_of_maphr_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">5</value>
<value level="5">7</value>
<value level="6">10</value>
</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>46798</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">5</value>
<value level="6">7</value>
</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>false</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>46798</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="27755" toLevel="1" name="Shilen's Necklace">
<!-- Goes into Hide when equipped. -->
@@ -1108,10 +1284,33 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="27760" toLevel="1" name="+10 Shiny Elemental Shirt Pack">
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>28412</itemConsumeId>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>400</hitTime>
<hitCancelTime>0</hitCancelTime>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>37718</itemId> <!-- +10 Shiny Elemental Shirt -->
<itemCount>1</itemCount>
</effect>
</effects>
</skill>
<skill id="27761" toLevel="1" name="+10 Reflect Attack T-shirt Pack">
<operateType>A1</operateType>
@@ -1237,6 +1436,7 @@
<!-- For 10sec., a Babayaga's power boosts Speed by 100%. Cooldown is 10min. -->
<icon>icon.skill_transform_buff</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<abnormalTime>10</abnormalTime>
<magicLvl>1</magicLvl>
<reuseDelay>600000</reuseDelay>
@@ -1257,6 +1457,7 @@
<!-- For 30sec., P. Def. - 90% and restores MP by 134 per second. Effect removed when hit. Cooldown is 30min. -->
<icon>icon.skill1430</icon>
<operateType>A2</operateType>
<hitTime>2000</hitTime>
<abnormalTime>30</abnormalTime>
<abnormalType>FORCE_MEDITATION</abnormalType>
<magicLvl>1</magicLvl>
@@ -1392,6 +1593,21 @@
<value level="10">30</value>
</amount>
</effect>
<effect name="AdditionalPotionCp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">5000</value>
<value level="10">7000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AdditionalPotionHp">
<amount>
<value level="1">0</value>
@@ -1405,6 +1621,22 @@
<value level="9">5000</value>
<value level="10">7000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AdditionalPotionMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">5000</value>
<value level="10">7000</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
@@ -1453,6 +1685,16 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-2</value>
<value level="2">-3</value>
<value level="3">-5</value>
<value level="4">-5</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="27789" toLevel="4" name="Sayha's Protection">
@@ -1479,6 +1721,7 @@
<staticReuse>true</staticReuse>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<reuseDelayGroup>13973</reuseDelayGroup>
<effects>
<effect name="DamageByAttack">
<amount>
@@ -1529,6 +1772,7 @@
<staticReuse>true</staticReuse>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<reuseDelayGroup>13973</reuseDelayGroup>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>
@@ -1617,6 +1861,7 @@
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
<icon>icon.bm_sayhas_talisman</icon>
<operateType>A1</operateType>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>300</hitTime>
@@ -1780,6 +2025,7 @@
<skill id="27799" toLevel="1" name="Elk's Summoning">
<!-- Summon a party member. -->
<icon>icon.skill1403</icon>
<castRange>-2</castRange>
<effectPoint>1</effectPoint>
<effectRange>-2</effectRange>
<hitTime>15000</hitTime>

View File

@@ -28,141 +28,805 @@
<!-- PvP Damage + $s1 when equipping Topaz Lv. 4 or above -->
<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>17701</item> <!-- Topaz -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27805" toLevel="3" name="Ruby Augmentation">
<!-- P. Atk. + $s1 when equipping Ruby Lv. 4 or above -->
<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>18717</item> <!-- Ruby -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="PAtk">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27806" toLevel="3" name="Sapphire Augmentation">
<!-- M. Atk. + $s1 when equipping Sapphire Lv. 4 or above -->
<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>18719</item> <!-- Sapphire -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="MAtk">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27807" toLevel="3" name="Obsidian Augmentation">
<!-- PvP Received Damage - $s1 when equipping Obsidian Lv. 4 or above -->
<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>17704</item> <!-- Obsidian -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="DamageByAttack">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-5</value>
</amount>
<type>PK</type>
</effect>
</effects>
</skill>
<skill id="27808" toLevel="3" name="Opal Augmentation">
<!-- Atk. Attribute Bonus + $s1 when equipping Opal Lv. 4 or above -->
<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>17705</item> <!-- Opal -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="AttackAttributeAdd">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">50</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="27809" toLevel="3" name="Emerald Augmentation">
<!-- MEN + $s1 when equipping Emerald Lv. 4 or above -->
<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>17825</item> <!-- Emerald -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
</amount>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">1</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
</amount>
<stat>LUC</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
</amount>
<stat>CHA</stat>
</effect>
</effects>
</skill>
<skill id="27810" toLevel="3" name="Aquamarine Augmentation">
<!-- Max MP + $s1 when equipping Aquamarine Lv. 4 or above -->
<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>17823</item> <!-- Aquamarine -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="MaxMp">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27811" toLevel="3" name="Diamond Augmentation">
<!-- P. Def. + $s1 when equipping Diamond Lv. 4 or above -->
<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>17708</item> <!-- Diamond -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">283</value>
<value level="2">567</value>
<value level="3">945</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="27812" toLevel="3" name="Pearl Augmentation">
<!-- M. Def. + $s1 when equipping Pearl Lv. 4 or above -->
<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>17709</item> <!-- Pearl -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">283</value>
<value level="2">328</value>
<value level="3">548</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="27813" toLevel="3" name="Tanzanite Augmentation">
<!-- Received Damage - $s1 when equipping Tanzanite Lv. 4 or above -->
<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>18565</item> <!-- Tanzanite -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="DamageByAttack">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
</amount>
<type>PK</type>
</effect>
<effect name="DamageByAttack">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
</amount>
<type>ENEMY_ALL</type>
</effect>
</effects>
</skill>
<skill id="27814" toLevel="3" name="Garnet Augmentation">
<!-- Max HP + $s1 when equipping Garnet Lv. 4 or above -->
<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>18566</item> <!-- Garnet -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="MaxHp">
<amount>
<value level="1">2</value>
<value level="2">5</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27815" toLevel="3" name="Vital Stone Augmentation">
<!-- Vitality Bonus XP + $s1 when equipping Vital Stone Lv. 4 or above -->
<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>18568</item> <!-- Vital Stone -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="VitalityExpRate">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27816" toLevel="3" name="Red Cat's Eye Augmentation">
<!-- P. Skill Power + $s1 when equipping Red Cat's Eye Lv. 4 or above -->
<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>18713</item> <!-- Red Cat's Eye -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27817" toLevel="3" name="Blue Cat's Eye Augmentation">
<!-- M. Skill Power + $s1 when equipping Blue Cat's Eye Lv. 4 or above -->
<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>18714</item> <!-- Blue Cat's Eye -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="MagicalSkillPower">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27818" toLevel="3" name="Topaz Augmentation">
<!-- PvP Damage + $s1 -->
<icon>icon.etc_bm_jewel_topaz_i00</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>17701</item> <!-- Topaz -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27819" toLevel="3" name="Ruby Augmentation">
<!-- P. Atk. + $s1 -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>18717</item> <!-- Ruby -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="PAtk">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27820" toLevel="3" name="Sapphire Augmentation">
<!-- M. Atk. + $s1 -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>18719</item> <!-- Sapphire -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="MAtk">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27821" toLevel="3" name="Obsidian Augmentation">
<!-- PvP Received Damage - $s1 -->
<icon>icon.etc_bm_jewel_obsidian_i00</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>17704</item> <!-- Obsidian -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27822" toLevel="3" name="Opal Augmentation">
<!-- Atk. Attribute Bonus + $s1 -->
<icon>icon.etc_bm_jewel_opal_i00</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>17705</item> <!-- Opal -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="AttackAttributeAdd">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27823" toLevel="3" name="Emerald Augmentation">
<!-- MEN + $s1 -->
<icon>icon.etc_bm_jewel_emerald_i00</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>17825</item> <!-- Emerald -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
</amount>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">1</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
</amount>
<stat>LUC</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
</amount>
<stat>CHA</stat>
</effect>
</effects>
</skill>
<skill id="27824" toLevel="3" name="Aquamarine Augmentation">
<!-- Max MP + $s1 -->
<icon>icon.etc_bm_jewel_aquamarine_i00</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>17823</item> <!-- Aquamarine -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="MaxMp">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27825" toLevel="3" name="Diamond Augmentation">
<!-- P. Def. + $s1 -->
<icon>icon.etc_bm_jewel_diamond_i00</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>17708</item> <!-- Diamond -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">283</value>
<value level="2">567</value>
<value level="3">945</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="27826" toLevel="3" name="Pearl Augmentation">
<!-- M. Def. + $s1 -->
<icon>icon.etc_bm_jewel_pearl_i00</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>17709</item> <!-- Pearl -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">283</value>
<value level="2">328</value>
<value level="3">548</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="27827" toLevel="3" name="Tanzanite Augmentation">
<!-- Received Damage - $s1 -->
<icon>icon.etc_bm_jewel_tanzanite</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>18565</item> <!-- Tanzanite -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="DamageByAttack">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
</amount>
<type>PK</type>
</effect>
<effect name="DamageByAttack">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
</amount>
<type>ENEMY_ALL</type>
</effect>
</effects>
</skill>
<skill id="27828" toLevel="3" name="Garnet Augmentation">
<!-- Max HP + $s1 -->
<icon>icon.etc_bm_jewel_garnet_i00</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>18566</item> <!-- Garnet -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="MaxHp">
<amount>
<value level="1">2</value>
<value level="2">5</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27829" toLevel="3" name="Vital Stone Augmentation">
<!-- Vitality Bonus XP + $s1 -->
<icon>icon.etc_bm_jewel_vital</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>18568</item> <!-- Vital Stone -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="VitalityExpRate">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27830" toLevel="3" name="Red Cat's Eye Augmentation">
<!-- P. Skill Power + $s1 -->
<icon>icon.bm_jewel_red_catseye</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>18713</item> <!-- Red Cat's Eye -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27831" toLevel="3" name="Blue Cat's Eye Augmentation">
<!-- M. Skill Power + $s1 -->
<icon>Icon.bm_jewel_blue_catseye</icon>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckSkillList">
<skillIds>
<item>18714</item> <!-- Blue Cat's Eye -->
</skillIds>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="MagicalSkillPower">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27832" toLevel="3" name="La Vie en Rose's Radiant Brooch">
<!-- Activates 6 jewel slots when equipped. Inventory Slot + 12. -->
@@ -197,67 +861,35 @@
<stat>CHA</stat>
</effect>
<effect name="StatUp" fromLevel="3" toLevel="3">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">2</value>
</amount>
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp" fromLevel="3" toLevel="3">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">2</value>
</amount>
<amount>2</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp" fromLevel="3" toLevel="3">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">2</value>
</amount>
<amount>2</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp" fromLevel="3" toLevel="3">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">2</value>
</amount>
<amount>2</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp" fromLevel="3" toLevel="3">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">2</value>
</amount>
<amount>2</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp" fromLevel="3" toLevel="3">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">2</value>
</amount>
<amount>2</amount>
<stat>MEN</stat>
</effect>
<effect name="StatUp" fromLevel="3" toLevel="3">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">2</value>
</amount>
<amount>2</amount>
<stat>LUC</stat>
</effect>
<effect name="MaxCp" fromLevel="3" toLevel="3">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">12</value>
</amount>
<amount>12</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -297,21 +929,91 @@
<!-- PvP Damage +$s1 -->
<icon>BranchIcon.Icon.etc_bm_jewel_amethyst_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27840" toLevel="3" name="Cat's Eye Augmentation">
<!-- Reflect $s1 of Received Damage -->
<icon>BranchIcon.Icon.etc_bm_jewel_catseye_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="DamageShieldResist">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
</effect>
</effects>
</skill>
<skill id="27841" toLevel="3" name="Amethyst Augmentation">
<!-- PvP Damage + $s1 when equipping Amethyst Lv. 4 or above -->
<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
<operateType>P</operateType>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27842" toLevel="3" name="Cat's Eye Augmentation">
<!-- Reflect $s1 of Received Damage when equipping Cat's Eye Lv. 4 or above -->
<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
<operateType>P</operateType>
<effects>
<effect name="DamageShieldResist">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
</effect>
</effects>
</skill>
<skill id="27843" toLevel="1" name="God's Soul Treasure Chest">
<!-- Double-click to obtain various random items. -->
@@ -323,6 +1025,7 @@
<!-- It contain's Frintezza's feelings. Doubles P. Atk./M. Atk./Atk. Spd./Casting Spd. and it changes the appearance of your weapon. -->
<icon>BranchSys.icon.br_sevenlove_stone_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<hitTime>100</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>100</effectPoint>

View File

@@ -84,7 +84,7 @@
<castRange>80</castRange>
<effectRange>400</effectRange>
<effectPoint>-692</effectPoint>
<hitTime>1000</hitTime>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<isMagic>1</isMagic>
<magicLvl>
@@ -193,6 +193,7 @@
<skill id="30002" toLevel="3" name="Storm Sign">
<!-- M. Def. - $s1, Speed - $s2. -->
<icon>icon.skill30027</icon>
<operateType>A2</operateType>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -203,12 +204,12 @@
<abnormalVisualEffect>
<value level="3">STORM_SIGN1</value>
</abnormalVisualEffect>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<activateRate>100</activateRate>
<isMagic>4</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-70</amount>
@@ -224,8 +225,7 @@
<!-- Eliminates Storm Sign and attacks target with $s1 Power added to M. Atk. $s2 more damage if target is debuffed. Storm Sign Stage $s3 only. Requires a sword or blunt weapon. -->
<icon>icon.skill30003</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>10000</reuseDelay>
<mpConsume>
<value level="1">47</value>
<value level="2">51</value>
@@ -635,6 +635,7 @@
<!-- Eliminates Storm Sign and attacks target with $s1 Power added to M. atk. and recovers $s2 HP and $s3 MP. Over-hit. Storm Sign Stage $s4 only. Requires a sword or blunt weapon. -->
<icon>icon.skill30007</icon>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>
@@ -762,9 +763,9 @@
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>WIND_BLEND</abnormalType>
<abnormalVisualEffect>WIND_BLEND</abnormalVisualEffect>
<abnormalTime>3</abnormalTime>
<effectPoint>687</effectPoint>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -789,7 +790,7 @@
<value level="4">30000</value>
<value level="5">20000</value>
</reuseDelay>
<isMagic>1</isMagic>
<isMagic>22</isMagic>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -853,7 +854,8 @@
<abnormalVisualEffect>DECEPTIVE_BLINK</abnormalVisualEffect>
<effectPoint>687</effectPoint>
<operateType>A2</operateType>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<removedOnDamage>true</removedOnDamage>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -903,6 +905,42 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByMagicType">
<!-- Cancel Shadow Move -->
<magicTypes>0;1</magicTypes>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowNormalAttack>true</allowNormalAttack>
<allowSkillAttack>true</allowSkillAttack>
<isCritical>true</isCritical>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowNormalAttack>true</allowNormalAttack>
<allowSkillAttack>true</allowSkillAttack>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
<isCritical>false</isCritical>
</effect>
</effects>
</skill>
<skill id="30010" toLevel="2" name="Windy Refuge">
@@ -1203,6 +1241,7 @@
<skill id="30014" toLevel="15" name="Compelling Wind">
<!-- Sends a breeze that pushes target toward you for $s1. Requires a sword / blunt weapon. -->
<icon>icon.skill30014</icon>
<operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalVisualEffect>PSY_POWER</abnormalVisualEffect>
@@ -1213,7 +1252,6 @@
<basicProperty>MAGIC</basicProperty>
<trait>PSYCHIC</trait> <!-- retail confirmed {trait_psychic} -->
<effectPoint>-1371</effectPoint>
<operateType>A2</operateType>
<mpConsume>
<value level="1">31</value>
<value level="2">31</value>
@@ -1264,10 +1302,10 @@
<skill id="30015" toLevel="1" name="Mass Compelling Wind">
<!-- Sends a breeze that pushes target and nearby enemies toward you. -->
<icon>icon.skill0028</icon>
<operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalVisualEffect>PSY_POWER</abnormalVisualEffect>
<operateType>A2</operateType>
<castRange>1100</castRange>
<hitTime>1200</hitTime>
<coolTime>500</coolTime>
@@ -1289,6 +1327,7 @@
<skill id="30016" toLevel="4" name="Eye of the Storm">
<!-- For $s1, M. Critical Rate + $s2, P./M. Def + $s3. -->
<icon>icon.skill30016</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="4">30</value>
@@ -1296,9 +1335,6 @@
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<effectPoint>687</effectPoint>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>
<value level="1">18</value>
<value level="2">37</value>
@@ -1308,7 +1344,9 @@
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
<isMagic>1</isMagic>
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait" fromLevel="3" toLevel="4">
<KNOCKDOWN>90</KNOCKDOWN>
@@ -1347,6 +1385,7 @@
<skill id="30017" toLevel="4" name="Squall">
<!-- For $s1, Received P./M. Critical Damage - $s2, and Has a chance of striking target with lightning. -->
<icon>icon.skill30017</icon>
<operateType>A2</operateType>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -1356,9 +1395,6 @@
<abnormalTime>600</abnormalTime>
<abnormalVisualEffect>SQUALL</abnormalVisualEffect>
<effectPoint>2</effectPoint>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>
<value level="1">40</value>
<value level="2">76</value>
@@ -1374,7 +1410,9 @@
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<isMagic>1</isMagic>
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>
@@ -1432,18 +1470,18 @@
<skill id="30018" toLevel="1" name="Windy Illusion">
<!-- Removes all debuffs and becomes invincible against targeting for 10 sec. -->
<icon>icon.skill30018</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalVisualEffect>WIND_ILLUSION</abnormalVisualEffect>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>41</mpConsume>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Untargetable" />
<effect name="DispelByCategory">
@@ -1476,8 +1514,6 @@
</activateRate>
<effectPoint>-687</effectPoint>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
@@ -1510,6 +1546,8 @@
<reuseDelay>15000</reuseDelay>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -1580,6 +1618,7 @@
<skill id="30020" toLevel="1" name="Sayha's Fury">
<!-- For 30 seconds, Received P./M. Critical Damage - 50%, and Speed + 70. Has a chance of striking an attacker with lightning and branding them with Storm Sign Stage 4. Requires a sword or blunt weapon. -->
<icon>icon.skill30020</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="1">30</value>
@@ -1587,15 +1626,14 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalVisualEffect>SAYHA_FURY</abnormalVisualEffect>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>40</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>2</effectPoint>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -1738,11 +1776,11 @@
<effectRange>1600</effectRange>
<effectPoint>-711</effectPoint>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>1100</castRange>
<isMagic>4</isMagic>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
@@ -1764,11 +1802,11 @@
<effectRange>1400</effectRange>
<effectPoint>-711</effectPoint>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>1100</castRange>
<isMagic>4</isMagic>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>300</power>
@@ -1783,6 +1821,8 @@
<skill id="30029" toLevel="4" name="Divine Storm">
<!-- Attacks nearby target with $s1 Power added to M. Atk. and locks them inside a storm for $s2. $s3 more damage if target is debuffed. Requires a sword or blunt weapon. -->
<icon>icon.iconskill30007</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<activateRate>
<value fromLevel="1" toLevel="4">90</value>
@@ -1790,11 +1830,8 @@
</activateRate>
<affectLimit>10-10</affectLimit> <!-- Unconfirmed -->
<affectRange>200</affectRange> <!-- Unconfirmed -->
<effectRange>400</effectRange>
<effectPoint>-707</effectPoint>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<magicLvl>
<value level="1">98</value>
<value level="2">101</value>
@@ -1811,6 +1848,9 @@
<value fromLevel="1" toLevel="4">6</value>
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -1853,15 +1893,32 @@
</power>
<debuffModifier>1.1</debuffModifier>
</effect>
<!-- TODO Lock inside storm for 5sec. -->
<effect name="CallSkill">
<skillId>30030</skillId> <!-- Storm Captivity -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="30030" toLevel="1" name="Storm Captivity">
<!-- Trapped by a storm that gives continuous damage. -->
<icon>icon.skill1042</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<effectPoint>-707</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>480</power> <!-- Unconfirmed -->
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="30031" toLevel="1" name="Magic Potential">
<!-- Increases Max. M. Critical Rate to 550. -->
@@ -1869,6 +1926,10 @@
<operateType>P</operateType>
<magicLvl>85</magicLvl>
<effects>
<effect name="MagicCriticalRate">
<amount>550</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="30040" toLevel="17" name="Eminent Blunt Weapon Mastery">
@@ -2163,6 +2224,24 @@
<amount>4891</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">33</value>
<value level="2">77</value>
<value level="3">223</value>
<value level="4">692</value>
<value level="5">758</value>
<value level="6">827</value>
<value level="7">883</value>
<value level="8">897</value>
<value level="9">925</value>
<value level="10">954</value>
<value level="11">983</value>
<value level="12">1013</value>
<value level="13">1043</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">1</value>
@@ -2190,6 +2269,16 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value fromLevel="4" toLevel="13">-30</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="30043" toLevel="11" name="Eminent Attribute Resistance">

View File

@@ -1707,7 +1707,7 @@
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
<value level="3">3</value>
</skillLevel>
<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
<targetType>SELF</targetType>
@@ -1717,7 +1717,7 @@
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
<value level="3">3</value>
</skillLevel>
<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
<targetType>SELF</targetType>