Various skill changes.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment
2020-02-20 18:40:06 +00:00
parent bf65b45c9e
commit 0149ca83cd
888 changed files with 56215 additions and 8586 deletions

View File

@@ -1489,6 +1489,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="339" toLevel="1" name="Parry Stance">
@@ -2075,6 +2080,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="350" toLevel="1" name="Physical Mirror">
@@ -2667,6 +2677,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="365" toLevel="1" name="Dance of Siren">
@@ -3439,6 +3454,13 @@
<amount>-80</amount>
<slot>BUFF</slot>
</effect>
<effect name="BlockAbnormalSlot">
<slot>INVINCIBILITY</slot>
</effect>
<effect name="ReduceCancel">
<amount>-80</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="396" toLevel="1" name="Heroic Berserker">
@@ -3497,9 +3519,14 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-15</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>BUFF</slot>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>

View File

@@ -1271,6 +1271,7 @@
<value level="8">49</value>
</mpConsume>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<reuseDelay>150000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -1774,6 +1775,15 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="417" toLevel="5" name="Pain of Sagittarius">

View File

@@ -4788,6 +4788,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>200</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="1249" toLevel="3" name="Pa'agrio's Vision">

View File

@@ -2211,6 +2211,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<activateRate>3</activateRate>
<effects>
<effect name="StealAbnormal">
<slot>BUFF</slot>

View File

@@ -1850,6 +1850,15 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="1528" toLevel="42" name="Divine Flash">
@@ -4308,6 +4317,15 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="1584" toLevel="1" name="Equipment Craft">
@@ -4785,6 +4803,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="1596" toLevel="1" name="Rhythm of Start">
@@ -4842,6 +4865,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="1597" toLevel="1" name="Weight Increase">

View File

@@ -654,6 +654,7 @@
<castRange>300</castRange>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<isDebuff>true</isDebuff>
<effects>
<effect name="PullBack">
<speed>50</speed>

View File

@@ -442,6 +442,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-1</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="1920" toLevel="2" name="Endurance">
@@ -1322,6 +1327,15 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-5</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="1956" toLevel="4" name="Sub - P. Atk./M. Atk. Increase">
@@ -1592,10 +1606,28 @@
<effects>
<effect name="MaxHp">
<amount>
<value level="1">6</value>
<value level="2">12</value>
<value level="3">18</value>
<value level="4">24</value>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1612,7 +1644,6 @@
<value level="4">99</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="MaxMp">
<amount>
@@ -1636,7 +1667,6 @@
<value level="4">99</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="MaxCp">
<amount>
@@ -1669,7 +1699,6 @@
<operateType>P</operateType>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="TriggerSkillByMagicType">
<!-- Dual - MP Drain -->
@@ -1755,7 +1784,6 @@
<operateType>P</operateType>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="AttackTrait">
<SHOCK>20</SHOCK>
@@ -1826,6 +1854,25 @@
<skillId>1975</skillId> <!-- Dual - Berserker's Rage -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>2</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>1975</skillId> <!-- Dual Certification - Berserker's Rage -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByMagicType">
<magicTypes>0;1;2;3;4;22</magicTypes>
<skillId>1975</skillId> <!-- Dual Certification - Berserker's Rage -->
<skillLevel>1</skillLevel>
<chance>2</chance>
<targetType>SELF</targetType>
</effect>
</effects>
</skill>
<skill id="1975" toLevel="1" name="Dual - Berserker's Rage">
@@ -1863,7 +1910,7 @@
<magicTypes>0;1;2;3;4;22</magicTypes>
<skillId>1977</skillId> <!-- Dual - Master's Rage -->
<skillLevel>1</skillLevel>
<chance>2</chance>
<chance>10</chance>
<targetType>SELF</targetType>
</effect>
</effects>
@@ -1911,7 +1958,7 @@
<skillId>1979</skillId> <!-- Dual - Light of Protection -->
<skillLevel>1</skillLevel>
<minDamage>1</minDamage>
<chance>3</chance>
<chance>5</chance>
<targetType>SELF</targetType>
</effect>
</effects>
@@ -1929,7 +1976,6 @@
<operateType>A2</operateType>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<staticDelay>true</staticDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -1949,7 +1995,6 @@
<operateType>P</operateType>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Dual - Light of Blessing -->
@@ -1959,7 +2004,7 @@
<skillId>1981</skillId> <!-- Dual - Light of Blessing -->
<skillLevel>1</skillLevel>
<minDamage>1000</minDamage>
<chance>20</chance>
<chance>5</chance>
<targetType>SELF</targetType>
</effect>
</effects>
@@ -1973,7 +2018,6 @@
<operateType>A1</operateType>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<staticDelay>true</staticDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -2004,7 +2048,6 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<conditions>
<condition name="OpTargetPc" />
</conditions>
@@ -2034,7 +2077,6 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<conditions>
<condition name="OpTargetPc" />
</conditions>
@@ -2067,7 +2109,6 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND_PC</affectObject>
<excludedFromCheck>true</excludedFromCheck>
<conditions>
<condition name="OpTargetPc" />
</conditions>
@@ -2096,7 +2137,6 @@
<reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="DamageShieldResist">
<amount>100</amount>
@@ -2115,7 +2155,6 @@
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<targetType>NONE</targetType>
<effects>
<effect name="MaxHp">
<amount>

View File

@@ -143,6 +143,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -164,6 +165,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -185,6 +187,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>

View File

@@ -7110,6 +7110,11 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-15</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
</list>

View File

@@ -40,6 +40,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-15</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="3201" toLevel="3" name="Item Skill: Music Refresh">
@@ -134,6 +139,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-15</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="3203" toLevel="1" name="Item Skill: Mystery Skill">

View File

@@ -1036,6 +1036,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="3558" toLevel="1" name="Antharas' Earring">

View File

@@ -523,6 +523,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="3605" toLevel="1" name="Clan Oath Heavy Armor Set">

View File

@@ -1153,6 +1153,11 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-99</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="4127" toLevel="1" name="Baium Attack">

View File

@@ -1030,7 +1030,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="4217" toLevel="1" name="">
<skill id="4217" toLevel="1" name="Mass Scatter Enemy">
<affectRange>300</affectRange>
<castRange>800</castRange>
<coolTime>100</coolTime>
@@ -1630,6 +1630,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>200</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="4239" toLevel="1" name="Antharas Recovery">

View File

@@ -424,6 +424,25 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-30</value>
<value level="2">-32</value>
<value level="3">-35</value>
<value level="4">-35</value>
<value level="5">-35</value>
<value level="6">-35</value>
<value level="7">-35</value>
<value level="8">-35</value>
<value level="9">-35</value>
<value level="10">-35</value>
<value level="11">-35</value>
<value level="12">-35</value>
<value level="13">-35</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="4704" toLevel="13" name="Cure of Seraphim">

View File

@@ -415,6 +415,16 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-99</value>
<value level="2">-99</value>
<value level="3">-99</value>
<value level="4">-99</value> <!-- Retail value: 0 -->
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="MAtk"> <!-- custom -->
<amount>
<value level="1">0</value>

View File

@@ -3060,6 +3060,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="8295" toLevel="1" name="Special Ability: Focus">

View File

@@ -2048,6 +2048,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="8460" toLevel="1" name="Blessed Freya's Necklace">
@@ -2105,6 +2110,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="8461" toLevel="3" name="Enchant Heavy Armor (S-grade)">

View File

@@ -1160,6 +1160,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="8548" toLevel="1" name="Song of Purification">

View File

@@ -1463,6 +1463,19 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">-3</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DamageShieldResist">
<amount>
<value level="1">0</value>

View File

@@ -201,7 +201,6 @@
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -224,7 +223,6 @@
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -247,7 +245,6 @@
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -700,6 +697,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>2</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
@@ -1520,6 +1522,21 @@
<reuseDelay>1800000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>BUFF</slot>
</effect>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
</effects>
</skill>
<skill id="9369" toLevel="2" name="Power of Maphr">
<!-- Enchant success rate + 10%. Not for No-grade items. -->
@@ -1719,7 +1736,6 @@
<icon>icon.skill1403</icon>
<operateType>A1</operateType>
<mpConsume>20</mpConsume>
<castRange>-2</castRange>
<hitTime>15000</hitTime>
<reuseDelay>600000</reuseDelay>
<effectPoint>467</effectPoint>

View File

@@ -1097,6 +1097,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>2</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
@@ -1373,6 +1378,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="9554" toLevel="1" name="Hair Accessory: STR">
@@ -1768,6 +1778,11 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="9572" toLevel="1" name="Heavenly CP Cookie">

View File

@@ -547,6 +547,7 @@
<abnormalTime>120</abnormalTime>
<basicProperty>NONE</basicProperty>
<reuseDelay>120000</reuseDelay>
<staticReuse>true</staticReuse>
<abnormalLvl>1</abnormalLvl>
<abnormalType>HP_RECOVER</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -570,6 +571,7 @@
<abnormalTime>120</abnormalTime>
<basicProperty>NONE</basicProperty>
<reuseDelay>120000</reuseDelay>
<staticReuse>true</staticReuse>
<abnormalLvl>1</abnormalLvl>
<abnormalType>MP_RECOVER</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -593,6 +595,7 @@
<abnormalTime>120</abnormalTime>
<basicProperty>NONE</basicProperty>
<reuseDelay>120000</reuseDelay>
<staticReuse>true</staticReuse>
<abnormalLvl>1</abnormalLvl>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>

View File

@@ -2207,6 +2207,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
@@ -2263,6 +2268,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>

View File

@@ -342,11 +342,11 @@
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
@@ -354,11 +354,11 @@
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="CriticalRate">
@@ -366,11 +366,11 @@
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
</effects>
@@ -1328,6 +1328,9 @@
</criticalChance>
<pDefMod>0.7</pDefMod>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="10331" toLevel="1" name="Last Man Standing">
@@ -1645,16 +1648,8 @@
</skill>
<skill id="10340" toLevel="3" name="Blade Slasher">
<!-- Attacks enemies in front with 16214 Power added to P. Atk. If the target is stunned, attacks with 48641 power. Can be used while a sword or blunt weapon is equipped. Consumes 1 Soulstone. -->
<itemConsumeCount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
</itemConsumeCount>
<itemConsumeId>
<value level="1">1785</value>
<value level="2">1785</value>
<value level="3">1785</value>
</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
<mpConsume>
<value level="1">233</value>
<value level="2">236</value>
@@ -1666,18 +1661,18 @@
<value level="3">105</value>
</magicLvl>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<affectRange>400</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<operateType>A1</operateType>
<fanRange>0;0;200;900</fanRange>
<fanRange>0;0;400;90</fanRange>
<castRange>40</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>s
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-125</effectPoint>
<staticReuse>true</staticReuse>
<targetType>TARGET</targetType>
<affectScope>SQUARE_PB</affectScope>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<conditions>

View File

@@ -1342,7 +1342,16 @@
<angle>180</angle>
<range>250</range>
</effect>
<effect name="TriggerSkillByMagicType">
<!-- Cancel Shadow Move -->
<magicTypes>0;1</magicTypes>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
@@ -1352,10 +1361,23 @@
<allowNormalAttack>true</allowNormalAttack>
<allowSkillAttack>true</allowSkillAttack>
<isCritical>true</isCritical>
<allowWeapons>DAGGER,DUALDAGGER</allowWeapons>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowNormalAttack>true</allowNormalAttack>
<allowSkillAttack>true</allowSkillAttack>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
<isCritical>false</isCritical>
</effect>
</effects>
</skill>
<skill id="10518" toLevel="1" name="Assassin's Reflex">
@@ -1398,6 +1420,7 @@
</abnormalTime>
<abnormalType>SUPER_AVOID</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -1644,6 +1667,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>AVOID_SKILL_SPECIAL</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">91</value>
@@ -1717,6 +1741,7 @@
<abnormalTime>15</abnormalTime>
<abnormalType>SUPER_MOVE</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -3431,6 +3456,42 @@
<effect name="DispelBySlot">
<dispel>ROOT_PHYSICALLY,3</dispel>
</effect>
<effect name="TriggerSkillByMagicType">
<!-- Cancel Shadow Move -->
<magicTypes>0;1</magicTypes>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowNormalAttack>true</allowNormalAttack>
<allowSkillAttack>true</allowSkillAttack>
<isCritical>true</isCritical>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowNormalAttack>true</allowNormalAttack>
<allowSkillAttack>true</allowSkillAttack>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
<isCritical>false</isCritical>
</effect>
</effects>
</skill>
<skill id="10557" toLevel="2" name="Maximize Critical">
@@ -3492,6 +3553,7 @@
<abnormalTime>30</abnormalTime>
<abnormalType>MIRAGE</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
@@ -3563,6 +3625,7 @@
<abnormalTime>20</abnormalTime>
<abnormalType>MIGHT_MORTAL</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>38</mpConsume>
@@ -3655,6 +3718,7 @@
<abnormalTime>300</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>

View File

@@ -7,6 +7,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
@@ -105,6 +106,16 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-5</value>
<value level="2">-6</value>
<value level="3">-7</value>
<value level="4">-10</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="10609" toLevel="1" name="Critical Chances">
@@ -114,6 +125,7 @@
<abnormalTime>300</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
@@ -185,6 +197,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>COUNTER_SKILL</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
@@ -301,6 +314,7 @@
<hitTime>2000</hitTime>
<effectPoint>669</effectPoint>
<reuseDelay>30000</reuseDelay>
<isMagic>22</isMagic>
<conditions>
<condition name="EquipWeapon">
<weaponType>

View File

@@ -1047,22 +1047,8 @@
<value level="11">-722</value>
</effectPoint>
<reuseDelay>7000</reuseDelay>
<affectLimit>5-12</affectLimit>
<fanRange>
<value level="1">0;0;900;50</value>
<value level="2">0;0;700;50</value>
<value level="3">0;0;700;50</value>
<value level="4">0;0;700;50</value>
<value level="5">0;0;700;50</value>
<value level="6">0;0;700;50</value>
<value level="7">0;0;700;50</value>
<value level="8">0;0;700;50</value>
<value level="9">0;0;700;50</value>
<value level="10">0;0;700;50</value>
<value level="11">0;0;700;50</value>
</fanRange>
<targetType>ENEMY</targetType>
<affectScope>SQUARE</affectScope>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
@@ -2077,39 +2063,35 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>
<value level="1">80</value>
<value level="2">85</value>
<value level="3">90</value>
<value level="4">95</value>
</amount>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">80</value>
<value level="4">90</value>
<value level="1">25</value>
<value level="2">30</value>
<value level="3">35</value>
<value level="4">40</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<effect name="MagicalDefence">
<amount>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">80</value>
<value level="4">90</value>
<value level="1">70</value>
<value level="2">80</value>
<value level="3">90</value>
<value level="4">100</value>
</amount>
<mode>DIFF</mode>
<mode>PER</mode>
</effect>
<effect name="SkillEvasion">
<amount>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">45</value>
<value level="4">50</value>
</amount>
<magicType>0</magicType>
</effect>
<effect name="ResistDispelByCategory">
<amount>-95</amount>
<amount>-90</amount>
<slot>BUFF</slot>
</effect>
<effect name="PAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
@@ -2524,6 +2506,7 @@
<hitTime>200</hitTime>
<effectPoint>2</effectPoint>
<reuseDelay>120000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>

View File

@@ -289,6 +289,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>WATER</attribute>
@@ -5227,6 +5232,16 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-15</value>
<value level="4">-20</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="MAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.4 + 0.6 * subIndex}</value>
@@ -5842,6 +5857,7 @@
<reuseDelay>300000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>1</isMagic>
<effects>
<effect name="DamageBlock">
<type>BLOCK_HP</type>

View File

@@ -532,6 +532,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-25</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="11254" toLevel="4" name="Superior Summon Mastery">

View File

@@ -414,6 +414,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="IgnoreDeath" />
</effects>
</skill>
<skill id="11311" toLevel="3" name="Naviarope Strike">
@@ -780,6 +781,7 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<trait>AGGRESSION</trait>
<nextAction>ATTACK</nextAction>
<mpConsume>
<value level="1">73</value>
<value level="2">76</value>
@@ -815,6 +817,7 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<trait>SHOCK</trait>
<nextAction>ATTACK</nextAction>
<mpConsume>
<value level="1">73</value>
<value level="2">76</value>
@@ -958,6 +961,7 @@
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<reuseDelay>5000</reuseDelay>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -996,6 +1000,7 @@
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<reuseDelay>5000</reuseDelay>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -1166,6 +1171,7 @@
<reuseDelay>15000</reuseDelay>
<effectPoint>-687</effectPoint>
<isDebuff>true</isDebuff>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="TargetMe" /> <!-- Guessed -->
<effect name="GetAgro" />
@@ -1201,6 +1207,7 @@
<reuseDelay>15000</reuseDelay>
<effectPoint>-687</effectPoint>
<isDebuff>true</isDebuff>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
@@ -1329,6 +1336,7 @@
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<reuseDelay>5000</reuseDelay>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -1367,6 +1375,7 @@
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<reuseDelay>5000</reuseDelay>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -1537,6 +1546,7 @@
<reuseDelay>15000</reuseDelay>
<effectPoint>-687</effectPoint>
<isDebuff>true</isDebuff>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="TargetMe" /> <!-- Guessed -->
<effect name="GetAgro" />
@@ -1572,6 +1582,7 @@
<reuseDelay>15000</reuseDelay>
<effectPoint>-687</effectPoint>
<isDebuff>true</isDebuff>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
@@ -1700,6 +1711,7 @@
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<reuseDelay>5000</reuseDelay>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -1738,6 +1750,7 @@
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<reuseDelay>5000</reuseDelay>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>

View File

@@ -66,6 +66,10 @@
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
@@ -105,6 +109,10 @@
<effect name="PvePhysicalAttackDamageBonus">
<amount>20</amount>
<mode>PER</mode>
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
</effects>
</skill>
@@ -196,6 +204,13 @@
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="Speed">
<amount>4</amount>
<mode>DIFF</mode>
@@ -1955,6 +1970,10 @@
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
@@ -2849,7 +2868,6 @@
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>687</effectPoint>
<abnormalType>RHAPSODY</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>89</magicLvl>
@@ -3555,14 +3573,23 @@
<magicLvl>85</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<removedOnDamage>true</removedOnDamage>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectObject>FRIEND_PC</affectObject>
<effects>
<effect name="SilentMove" />
<effect name="DispelBySlot">
<dispel>DANCE_OF_SHADOW,-1;STEALTH,-1</dispel>
</effect>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="TriggerSkillByMagicType">
<!-- Cancel Shadow Move -->
<magicTypes>0;1;2;3;4;22</magicTypes>
<magicTypes>0;1;2;3;4</magicTypes>
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
<skillLevel>1</skillLevel>
<chance>100</chance>
@@ -3577,7 +3604,6 @@
<chance>100</chance>
<targetType>MY_PARTY</targetType>
<isCritical>true</isCritical>
<allowWeapons>SWORD,BLUNT</allowWeapons>
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
<skillLevel>1</skillLevel>
</effect>
@@ -3592,7 +3618,6 @@
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
<skillLevel>1</skillLevel>
<isCritical>false</isCritical>
<allowWeapons>SWORD,BLUNT</allowWeapons>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>

View File

@@ -20,6 +20,7 @@
<coolTime>300</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>2000</reuseDelay>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -75,6 +76,7 @@
<coolTime>300</coolTime>
<effectPoint>696</effectPoint>
<reuseDelay>2000</reuseDelay>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -137,6 +139,7 @@
<coolTime>300</coolTime>
<effectPoint>696</effectPoint>
<reuseDelay>2000</reuseDelay>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -302,6 +305,7 @@
<coolTime>500</coolTime>
<effectPoint>566</effectPoint>
<reuseDelay>30000</reuseDelay>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="DefenceTrait">
<BOW>10</BOW>
@@ -356,6 +360,7 @@
<coolTime>500</coolTime>
<effectPoint>566</effectPoint>
<reuseDelay>30000</reuseDelay>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="PAtk">
<amount>5</amount>
@@ -395,6 +400,7 @@
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>687</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -450,6 +456,7 @@
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -516,6 +523,7 @@
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -582,6 +590,7 @@
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>687</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -637,6 +646,7 @@
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -703,6 +713,7 @@
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -771,6 +782,7 @@
<coolTime>500</coolTime>
<effectPoint>689</effectPoint>
<reuseDelay>600000</reuseDelay>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="Heal">
<power>
@@ -796,7 +808,9 @@
<abnormalTime>
<value fromLevel="1" toLevel="4">30</value>
</abnormalTime>
<abnormalType>RHAPSODY</abnormalType>
<operateType>A2</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>
@@ -980,13 +994,8 @@
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="AttackAttribute">
<effect name="AttackAttributeAdd">
<amount>10</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="AttackAttribute">
<amount>10</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>

View File

@@ -378,7 +378,7 @@
<effectRange>1100</effectRange>
<isMagic>1</isMagic>
<staticReuse>true</staticReuse>
<targetType>TARGET</targetType>
<targetType>ENEMY_NOT</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanSummonCubic" />
@@ -2589,6 +2589,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-25</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="11789" toLevel="10" name="Superior Anti Magic">

View File

@@ -1617,6 +1617,16 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-5</value>
<value level="2">-6</value>
<value level="3">-7</value>
<value level="4">-10</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="11854" toLevel="4" name="Mass Mana Gain">

View File

@@ -598,7 +598,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="PhysicalAttack">
<effect name="PAtk">
<amount>2</amount>
<mode>PER</mode>
</effect>
@@ -650,7 +650,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MagicalAttack">
<effect name="MAtk">
<amount>2</amount>
<mode>PER</mode>
</effect>
@@ -1258,6 +1258,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="HpRegen">
<amount>1.17</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>0.9</value>
</effect>
</effects>
</skill>
<skill id="13161" toLevel="2" name="Standard Magic Rune Clip Immortal Belt">
<!-- Increases HP regeneration when equipped. -->
@@ -1265,7 +1276,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="HpRegen">
<amount>2.93</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>2.25</value>
</effect>
</effects>
</skill>
<skill id="13162" toLevel="3" name="High-grade Magic Rune Clip Immortal Belt">
<!-- Increases HP regeneration when equipped. -->
@@ -1273,7 +1294,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="HpRegen">
<amount>4.1</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>3.15</value>
</effect>
</effects>
</skill>
<skill id="13163" toLevel="4" name="Top-grade Magic Rune Clip Immortal Belt">
<!-- Increases HP regeneration when equipped. -->
@@ -1281,7 +1312,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="HpRegen">
<amount>5.58</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>4.5</value>
</effect>
</effects>
</skill>
<skill id="13164" toLevel="1" name="Low-grade Magic Rune Clip Immortal Belt">
<!-- Increases MP regeneration when equipped. -->
@@ -1289,6 +1330,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="MpRegen">
<amount>0.45</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>0.45</value>
</effect>
</effects>
</skill>
<skill id="13165" toLevel="2" name="Standard Magic Rune Clip Immortal Belt">
<!-- Increases MP regeneration when equipped. -->
@@ -1296,7 +1348,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="MpRegen">
<amount>1.13</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>1.13</value>
</effect>
</effects>
</skill>
<skill id="13166" toLevel="3" name="High-grade Magic Rune Clip Immortal Belt">
<!-- Increases MP regeneration when equipped. -->
@@ -1304,7 +1366,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="MpRegen">
<amount>1.58</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>1.58</value>
</effect>
</effects>
</skill>
<skill id="13167" toLevel="4" name="Top-grade Magic Rune Clip Immortal Belt">
<!-- Increases MP regeneration when equipped. -->
@@ -1312,7 +1384,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="MpRegen">
<amount>2.25</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>2.25</value>
</effect>
</effects>
</skill>
<skill id="13168" toLevel="1" name="Low-grade Magic Ornament Immortal Belt">
<!-- Increases normal damage during PvP when equipped. -->
@@ -1320,6 +1402,12 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13169" toLevel="2" name="Standard Magic Ornament Immortal Belt">
<!-- Increases normal damage during PvP when equipped. -->
@@ -1327,7 +1415,12 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>2.5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13170" toLevel="3" name="High-grade Magic Ornament Immortal Belt">
<!-- Increases normal damage during PvP when equipped. -->
@@ -1335,7 +1428,12 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>3.5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13171" toLevel="4" name="Top-grade Magic Ornament Immortal Belt">
<!-- Increases normal damage during PvP when equipped. -->
@@ -1343,7 +1441,12 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13172" toLevel="1" name="Low-grade Magic Ornament Immortal Belt">
<!-- Increases skill/magic damage during PvP when equipped. -->
@@ -1351,6 +1454,16 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13173" toLevel="2" name="Standard Magic Ornament Immortal Belt">
<!-- Increases skill/magic damage during PvP when equipped. -->
@@ -1358,7 +1471,16 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>2.5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>2.5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13174" toLevel="3" name="High-grade Magic Ornament Immortal Belt">
<!-- Increases skill/magic damage during PvP when equipped. -->
@@ -1366,7 +1488,16 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>3.5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>3.5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13175" toLevel="4" name="Top-grade Magic Ornament Immortal Belt">
<!-- Increases skill/magic damage during PvP when equipped. -->
@@ -1374,7 +1505,16 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13176" toLevel="1" name="Low-grade Magic Ornament Immortal Belt">
<!-- Decreases damage received during PvP when equipped. -->
@@ -1382,6 +1522,20 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>1.2</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>1.2</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>1.2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13177" toLevel="2" name="Standard Magic Ornament Immortal Belt">
<!-- Decreases damage received during PvP when equipped. -->
@@ -1389,7 +1543,20 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13178" toLevel="3" name="High-grade Magic Ornament Immortal Belt">
<!-- Decreases damage received during PvP when equipped. -->
@@ -1397,7 +1564,20 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>4.2</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>4.2</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>4.2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13179" toLevel="4" name="Top-grade Magic Ornament Immortal Belt">
<!-- Decreases damage received during PvP when equipped. -->
@@ -1405,7 +1585,20 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>6</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13180" toLevel="1" name="Low-grade Magic Rune Clip Twilight Belt">
<!-- Increases HP regeneration when equipped. -->
@@ -1413,6 +1606,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="HpRegen">
<amount>1.41</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>1.08</value>
</effect>
</effects>
</skill>
<skill id="13181" toLevel="2" name="Standard Magic Rune Clip Twilight Belt">
<!-- Increases HP regeneration when equipped. -->
@@ -1420,7 +1624,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="HpRegen">
<amount>3.52</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>2.7</value>
</effect>
</effects>
</skill>
<skill id="13182" toLevel="3" name="High-grade Magic Rune Clip Twilight Belt">
<!-- Increases HP regeneration when equipped. -->
@@ -1428,7 +1642,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="HpRegen">
<amount>4.92</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>3.78</value>
</effect>
</effects>
</skill>
<skill id="13183" toLevel="4" name="Top-grade Magic Rune Clip Twilight Belt">
<!-- Increases HP regeneration when equipped. -->
@@ -1436,7 +1660,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="HpRegen">
<amount>7.02</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>5.4</value>
</effect>
</effects>
</skill>
<skill id="13184" toLevel="1" name="Low-grade Magic Rune Clip Twilight Belt">
<!-- Increases MP regeneration when equipped. -->
@@ -1444,6 +1678,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="MpRegen">
<amount>0.54</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>0.54</value>
</effect>
</effects>
</skill>
<skill id="13185" toLevel="2" name="Standard Magic Rune Clip Twilight Belt">
<!-- Increases MP regeneration when equipped. -->
@@ -1451,7 +1696,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="MpRegen">
<amount>1.36</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>1.36</value>
</effect>
</effects>
</skill>
<skill id="13186" toLevel="3" name="High-grade Magic Rune Clip Twilight Belt">
<!-- Increases MP regeneration when equipped. -->
@@ -1459,7 +1714,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="MpRegen">
<amount>1.9</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>1.9</value>
</effect>
</effects>
</skill>
<skill id="13187" toLevel="4" name="Top-grade Magic Rune Clip Twilight Belt">
<!-- Increases MP regeneration when equipped. -->
@@ -1467,7 +1732,17 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="MpRegen">
<amount>2.7</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>SITTING</type>
<value>2.7</value>
</effect>
</effects>
</skill>
<skill id="13188" toLevel="1" name="Low-grade Magic Ornament Twilight Belt">
<!-- Increases normal damage during PvP when equipped. -->
@@ -1475,6 +1750,12 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13189" toLevel="2" name="Standard Magic Ornament Twilight Belt">
<!-- Increases normal damage during PvP when equipped. -->
@@ -1482,7 +1763,12 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>2.5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13190" toLevel="3" name="High-grade Magic Ornament Twilight Belt">
<!-- Increases normal damage during PvP when equipped. -->
@@ -1490,7 +1776,12 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>3.5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13191" toLevel="4" name="Top-grade Magic Ornament Twilight Belt">
<!-- Increases normal damage during PvP when equipped. -->
@@ -1498,7 +1789,12 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13192" toLevel="1" name="Low-grade Magic Ornament Twilight Belt">
<!-- Increases skill/magic damage during PvP when equipped. -->
@@ -1506,6 +1802,16 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13193" toLevel="2" name="Standard Magic Ornament Twilight Belt">
<!-- Increases skill/magic damage during PvP when equipped. -->
@@ -1513,7 +1819,16 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>2.5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>2.5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13194" toLevel="3" name="High-grade Magic Ornament Twilight Belt">
<!-- Increases skill/magic damage during PvP when equipped. -->
@@ -1521,7 +1836,16 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>3.5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>3.5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13195" toLevel="4" name="Top-grade Magic Ornament Twilight Belt">
<!-- Increases skill/magic damage during PvP when equipped. -->
@@ -1529,7 +1853,16 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13196" toLevel="1" name="Low-grade Magic Ornament Twilight Belt">
<!-- Decreases damage received during PvP when equipped. -->
@@ -1537,6 +1870,20 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>1.2</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>1.2</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>1.2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13197" toLevel="2" name="Standard Magic Ornament Twilight Belt">
<!-- Decreases damage received during PvP when equipped. -->
@@ -1544,7 +1891,20 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13198" toLevel="3" name="High-grade Magic Ornament Twilight Belt">
<!-- Decreases damage received during PvP when equipped. -->
@@ -1552,7 +1912,20 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>4.2</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>4.2</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>4.2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13199" toLevel="4" name="Top-grade Magic Ornament Twilight Belt">
<!-- Decreases damage received during PvP when equipped. -->
@@ -1560,6 +1933,19 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>6</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>

View File

@@ -407,6 +407,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>STR</stat>
@@ -616,17 +621,6 @@
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="DefenceAttribute">
<amount>35</amount>
@@ -1438,7 +1432,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MagicalAttack">
<effect name="MAtk">
<amount>37</amount>
<mode>DIFF</mode>
</effect>
@@ -1463,7 +1457,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<effect name="PAtk">
<amount>111</amount>
<mode>DIFF</mode>
</effect>
@@ -1476,7 +1470,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="PhysicalAttack">
<effect name="PAtk">
<amount>37</amount>
<mode>DIFF</mode>
</effect>

View File

@@ -528,6 +528,11 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DamageShield">
<amount>5</amount>
</effect>
@@ -598,6 +603,11 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DamageShield">
<amount>5</amount>
</effect>
@@ -668,6 +678,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DamageShield">
<amount>5</amount>
</effect>
@@ -738,6 +753,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DamageShield">
<amount>5</amount>
</effect>
@@ -843,6 +863,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="13541" toLevel="1" name="Octavis' Shirt">
@@ -1738,6 +1763,22 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">-3</value>
<value level="9">-3</value>
<value level="10">-3</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
@@ -1967,6 +2008,7 @@
<operateType>P</operateType>
<magicLvl>3</magicLvl>
<operateType>P</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AttackAttribute">
@@ -2018,6 +2060,7 @@
<operateType>P</operateType>
<magicLvl>3</magicLvl>
<operateType>P</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
@@ -2858,6 +2901,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-1</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="13596" toLevel="1" name="Augment Option - P. Critical Damage">

View File

@@ -243,6 +243,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<affectRange>300</affectRange>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -1388,6 +1389,7 @@
<magicLvl>98</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>

View File

@@ -897,6 +897,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<affectRange>100</affectRange>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -2421,6 +2422,10 @@
<hitTime>1500</hitTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<effects>
<effect name="PhysicalAttack">
<power>100933</power>

View File

@@ -1025,6 +1025,7 @@
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1469,6 +1470,7 @@
<abnormalTime>1</abnormalTime>
<affectRange>1200</affectRange>
<fanRange>0;0;200;0</fanRange>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>RING_RANGE</affectScope>
@@ -1534,6 +1536,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<affectRange>300</affectRange>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>

View File

@@ -2021,7 +2021,7 @@
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>-2</magicLvl>
<isMagic>1</isMagic>
<isMagic>3</isMagic>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>

View File

@@ -940,6 +940,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="14747" toLevel="1" name="Raid Boss (Lv. 88)">
@@ -1724,6 +1729,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="14788" toLevel="1" name="Master's Blessing - Elemental Resistance">
@@ -2382,6 +2392,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
</list>

View File

@@ -939,7 +939,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>INVINCIBILITY_SPECIAL,-1;HIDE,-1</dispel>
<dispel>INVINCIBILITY_SPECIAL,-1;HIDE,-1;DANCE_OF_SHADOW,-1</dispel>
</effect>
</effects>
</skill>

View File

@@ -1942,7 +1942,6 @@
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<magicType>0</magicType>
<amount>-10</amount>
<mode>PER</mode>
</effect>
@@ -1951,33 +1950,18 @@
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<magicType>3</magicType>
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<magicType>3</magicType>
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<magicType>1</magicType>
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<magicType>1</magicType>
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<magicType>22</magicType>
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<magicType>22</magicType>
<magicType>2</magicType>
<amount>-20</amount>
<mode>PER</mode>
</effect>
@@ -2538,6 +2522,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="14996" toLevel="1" name="Master's Blessing - Prevailing Sonata">
@@ -2718,6 +2707,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="14999" toLevel="1" name="Transform IM - IM Abyu">

View File

@@ -36,6 +36,9 @@
<effect name="DispelBySlot">
<dispel>CHANGEBODY,9</dispel>
</effect>
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;22</magicTypes>
</effect>
</effects>
</skill>
<skill id="15001" toLevel="1" name="Cancel Transformation">
@@ -2172,7 +2175,7 @@
<effectRange>3000</effectRange>
<magicLvl>97</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>0</abnormalTime>
<abnormalTime>1</abnormalTime>
<trait>KNOCKDOWN</trait>
<affectRange>150</affectRange>
<affectLimit>10-10</affectLimit>

View File

@@ -195,7 +195,6 @@
<magicLvl>85</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -218,7 +217,6 @@
<magicLvl>85</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -241,7 +239,6 @@
<magicLvl>85</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -264,7 +261,6 @@
<magicLvl>85</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -1330,25 +1326,27 @@
<!-- Lindvior's stun -->
<icon>icon.skill0100</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectRange>600</affectRange>
<castRange>400</castRange>
<hitTime>2500</hitTime>
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<magicLvl>99</magicLvl>
<effectPoint>-574</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>118</magicLvl>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>10000</power>
</effect>
<effect name="BlockActions" />
</effects>
@@ -1357,11 +1355,12 @@
<!-- Lindvior's Landing Breath Skill -->
<icon>icon.skill10549</icon>
<operateType>A2</operateType>
<castRange>400</castRange>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<hitTime>2500</hitTime>
<coolTime>3000</coolTime>
<effectPoint>-100</effectPoint>
<effectPoint>-574</effectPoint>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<magicLvl>99</magicLvl>
@@ -1372,7 +1371,7 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>10000</power>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-30</amount>
@@ -1404,35 +1403,42 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>10000</power>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="15274" toLevel="1" name="Mighty Wind Strike">
<!-- Long-range projectile -->
<operateType>A2</operateType>
<operateType>A1</operateType>
<affectRange>300</affectRange>
<castRange>2500</castRange>
<castRange>1800</castRange>
<effectRange>2700</effectRange>
<hitTime>2500</hitTime>
<effectPoint>-100</effectPoint>
<effectRange>2500</effectRange>
<effectPoint>-707</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>118</magicLvl>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectLimit>5-12</affectLimit>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<magicLvl>99</magicLvl>
<attributeValue>750</attributeValue>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>157</power>
<power>15000</power>
</effect>
</effects>
</skill>
<skill id="15275" toLevel="1" name="Tornado">
<!-- Lindvior's Takeoff Presentation -->
<icon>icon.skill10263</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<hitTime>7000</hitTime>
<coolTime>2000</coolTime>
<effectPoint>-867</effectPoint>
@@ -1441,7 +1447,15 @@
<magicLvl>99</magicLvl>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15276" toLevel="1" name="Bleed">
<!-- Bleeding -->

View File

@@ -522,6 +522,16 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>100000</power>
</effect>
<effect name="KnockBack">
<distance>50</distance>
<speed>400</speed>
<knockDown>true</knockDown>
</effect>
</effects>
</skill>
<skill id="15323" toLevel="1" name="Hell Defense">
<!-- Stunned. -->
@@ -2212,6 +2222,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="15389" toLevel="1" name="Focus Shot">

View File

@@ -125,7 +125,7 @@
<!-- Cannot target. -->
<icon>icon.notargetting</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>MA_DOWN</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<operateType>A2</operateType>
@@ -136,7 +136,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Untargetable" />
<effect name="DisableTargeting" />
</effects>
</skill>
<skill id="15405" toLevel="1" name="Master's Blessing (Awakening)">
@@ -442,20 +442,28 @@
<skill id="15430" toLevel="1" name="Lindvior's Jump">
<!-- Ranged attack. -->
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<affectRange>600</affectRange>
<hitTime>5000</hitTime>
<coolTime>5000</coolTime>
<effectPoint>-574</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectRange>1100</affectRange>
<magicLvl>118</magicLvl>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>10000</power>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="15431" toLevel="1" name="Supersonic Blaster">

View File

@@ -151,9 +151,20 @@
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<castRange>70</castRange>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<effectPoint>-100</effectPoint>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
<effects>
<effect name="PhysicalAttack">
<power>800</power>
</effect>
</effects>
</skill>
<skill id="15518" toLevel="2" name="Confuse Body">
<!-- Confuses the interior of the target's body, decreasing P. Def. / M. Def. by 10%. -->
@@ -193,6 +204,14 @@
</skill>
<skill id="15522" toLevel="1" name="Dark Poison">
<!-- Damages enemy with dark poison and drains HP gradually. -->
<abnormalLvl>9</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<icon>icon.skill4035</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
@@ -203,25 +222,65 @@
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>99</magicLvl>
<magicCriticalRate>-5</magicCriticalRate>
<trait>POISON</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DamOverTime">
<power>-8000</power>
<ticks>2</ticks>
</effect>
</effects>
</skill>
<skill id="15523" toLevel="1" name="Accelerate">
<!-- Increases Speed. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<magicLvl>99</magicLvl>
<icon>icon.skill1204</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>2</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>66</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="15524" toLevel="1" name="Suck Blood">
<!-- Sucks blood from the enemy, continuously draining HP. -->
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HpDrain">
<power>800</power>
<percentage>40</percentage>
</effect>
</effects>
</skill>
<skill id="15525" toLevel="2" name="Rush Attack">
<!-- Powerful rush attack on enemy. -->
@@ -237,19 +296,49 @@
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<castRange>600</castRange>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
<magicLvl>99</magicLvl>
<effects>
<effect name="PhysicalAttack">
<power>160000</power>
</effect>
</effects>
</skill>
<skill id="15527" toLevel="1" name="Chaos Breath">
<!-- AoE M. Atk. On target's area. -->
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<castRange>300</castRange>
<effectRange>1000</effectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>850</power>
</effect>
</effects>
</skill>
<skill id="15528" toLevel="1" name="Kaonel Rush">
<!-- Powerful rush attack on enemy. -->
@@ -261,25 +350,70 @@
</skill>
<skill id="15529" toLevel="1" name="Absorb Spirit">
<!-- Soul is drained. P. Def./ M. Def. - 30%, and Atk. Spd. + 10%. -->
<abnormalTime>60</abnormalTime>
<abnormalLvl>3</abnormalLvl>
<abnormalType>MARK_OF_LUMI</abnormalType>
<activateRate>90</activateRate>
<lvlBonusRate>20</lvlBonusRate>
<icon>icon.skill1422</icon>
<operateType>A2</operateType>
<castRange>300</castRange>
<effectRange>700</effectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<magicLvl>99</magicLvl>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15530" toLevel="1" name="Slumber">
<!-- Afflicted with Sleep and unable to move momentarily. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>90</activateRate>
<basicProperty>MAGIC</basicProperty>
<icon>icon.skill4046</icon>
<operateType>A2</operateType>
<mpConsume>13</mpConsume>
<castRange>600</castRange>
<effectRange>900</effectRange>
<hitTime>3000</hitTime>
<reuseDelay>8000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<removedOnDamage>true</removedOnDamage>
<magicCriticalRate>5</magicCriticalRate>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>99</magicLvl>
<trait>SLEEP</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>
</effects>
</skill>
<skill id="15531" toLevel="1" name="Hold">
<!-- Afflicted with Hold and unable to move momentarily. -->
@@ -620,18 +754,40 @@
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<castRange>70</castRange>
<effectRange>400</effectRange>
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>99</magicLvl>
<effects>
<effect name="PhysicalAttack">
<power>160000</power>
</effect>
</effects>
</skill>
<skill id="15565" toLevel="1" name="Theor's AoE Attack">
<!-- AoE P. Atk. On nearby enemies. -->
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<icon>icon.skill0036</icon>
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<hitTime>3000</hitTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>160000</power>
</effect>
</effects>
</skill>
<skill id="15566" toLevel="1" name="Disarm">
<!-- Disarms nearby enemies. -->
@@ -695,11 +851,25 @@
</skill>
<skill id="15572" toLevel="1" name="Krogel's Haste">
<!-- Atk. Spd. + 15%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<icon>icon.skill1086</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15573" toLevel="1" name="Master Siege Punch">
<!-- Powerful attack and Knock Back on nearby enemies. -->

View File

@@ -929,6 +929,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="15651" toLevel="1" name="Prevailing Sonata (Adventurer)">
@@ -1092,11 +1097,6 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="15654" toLevel="1" name="Master's Blessing - GM's Courage">

View File

@@ -212,60 +212,136 @@
</skill>
<skill id="16109" toLevel="1" name="Heavy Armor Rise">
<!-- Critical Damage increased. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>HELLBOUND_BUFF</abnormalType>
<icon>icon.m_class_heavy</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<castRange>600</castRange>
<effectRange>1400</effectRange>
<hitTime>1500</hitTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>650</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16110" toLevel="1" name="Light Armor Rise">
<!-- P. Atk. increased. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>HELLBOUND_BUFF</abnormalType>
<icon>icon.m_class_light</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<castRange>600</castRange>
<effectRange>1400</effectRange>
<hitTime>1500</hitTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>650</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16111" toLevel="1" name="Robe Rise">
<!-- M. Atk. increased. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>HELLBOUND_BUFF</abnormalType>
<icon>icon.m_class_robe</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<castRange>600</castRange>
<effectRange>1400</effectRange>
<hitTime>1500</hitTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>650</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16112" toLevel="1" name="Speed Rise">
<!-- Atk. Spd. and Casting Spd. increased. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>HELLBOUND_BUFF</abnormalType>
<icon>icon.m_mystery_brain</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<castRange>600</castRange>
<effectRange>1400</effectRange>
<hitTime>1500</hitTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>650</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16113" toLevel="1" name="Tragic Bleed">
<!-- Inflicts Bleed. 12 Power. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>70</activateRate>
<basicProperty>MAGIC</basicProperty>
<icon>icon.m_mystery_blood</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<castRange>600</castRange>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
<coolTime>800</coolTime>
<reuseDelay>1000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>12</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="16114" toLevel="1" name="Curse of the Dead">
<!-- Cuts target and party members' HP by 95%. -->
@@ -886,15 +962,46 @@
</skill>
<skill id="16153" toLevel="6" name="Power Slam">
<!-- Deals a powerful blow and knocks back the enemy. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>120</activateRate>
<icon>icon.skill10262</icon>
<operateType>A2</operateType>
<mpConsume>50</mpConsume>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>-700</effectPoint>
<isDebuff>true</isDebuff>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>101</magicLvl>
<basicProperty>NONE</basicProperty>
<trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>40289</power>
<overHit>true</overHit>
</effect>
<effect name="KnockBack">
<distance>250</distance>
<speed>600</speed>
<knockDown>true</knockDown>
</effect>
<effect name="DefenceTrait">
<AIRBIND>100</AIRBIND>
<KNOCKBACK>100</KNOCKBACK>
<SLEEP>100</SLEEP>
<KNOCKDOWN>100</KNOCKDOWN>
<SHOCK>100</SHOCK>
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="16154" toLevel="6" name="Mass Chain Smash">
<!-- Pulls target and nearby enemies toward you. -->
@@ -919,52 +1026,63 @@
</skill>
<skill id="16156" toLevel="8" name="Mass Droop">
<!-- Decreases Atk. Spd. and Speed. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<icon>icon.skill1206</icon>
<operateType>A2</operateType>
<mpConsume>94</mpConsume>
<castRange>40</castRange>
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
<coolTime>570</coolTime>
<reuseDelay>6000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-1578</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>60</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>100</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="1">-30</value>
<value level="2">-30</value>
<value level="3">-30</value>
<value level="4">-40</value>
<value level="5">-50</value>
<value level="6">-60</value>
<value level="7">-70</value>
<value level="8">-80</value>
<value level="4">-30</value>
<value level="5">-30</value>
<value level="6">-30</value>
<value level="7">-30</value>
<value level="8">-30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="1">-30</value>
<value level="2">-30</value>
<value level="3">-30</value>
<value level="4">-40</value>
<value level="5">-50</value>
<value level="6">-60</value>
<value level="7">-70</value>
<value level="8">-80</value>
<value level="4">-30</value>
<value level="5">-30</value>
<value level="6">-30</value>
<value level="7">-30</value>
<value level="8">-30</value>
</amount>
<mode>PER</mode>
</effect>
@@ -991,14 +1109,23 @@
</skill>
<skill id="16158" toLevel="1" name="Beleth's Volcano">
<!-- Deals fire damage to target. -->
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<mpConsume>51</mpConsume>
<castRange>900</castRange>
<hitTime>1200</hitTime>
<coolTime>500</coolTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>-709</effectPoint>
<isMagic>1</isMagic>
<effectPoint>-828</effectPoint>
<mpConsume>10</mpConsume>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackRange">
<power>1500</power>
</effect>
</effects>
</skill>
<skill id="16159" toLevel="1" name="Beleth's Blaze">
<!-- Deals powerful fire damage to nearby enemies. -->
@@ -1009,18 +1136,49 @@
<reuseDelay>10000</reuseDelay>
<effectPoint>-1500</effectPoint>
<isMagic>1</isMagic>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>1500</power>
</effect>
</effects>
</skill>
<skill id="16160" toLevel="1" name="Beleth's Flame">
<!-- Powerful flames burn off HP. -->
<icon>icon.skill1101</icon>
<operateType>A2</operateType>
<mpConsume>96</mpConsume>
<hitTime>2000</hitTime>
<coolTime>800</coolTime>
<reuseDelay>6000</reuseDelay>
<isMagic>1</isMagic>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>70</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
<hitTime>2000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>10000</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="16161" toLevel="1" name="Darion's Bleed">
<!-- Bleed instantly cuts HP. -->
@@ -1035,13 +1193,42 @@
<isDebuff>true</isDebuff>
</skill>
<skill id="16162" toLevel="1" name="Beleth's Meteor">
<operateType>A1</operateType>
<mpConsume>96</mpConsume>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<trait>BLEED</trait>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<castRange>600</castRange>
<effectPoint>-679</effectPoint>
<effectRange>1100</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
<hitTime>2000</hitTime>
<coolTime>800</coolTime>
<reuseDelay>6000</reuseDelay>
<effectPoint>-1500</effectPoint>
<icon>icon.skill1467</icon>
<isMagic>1</isMagic>
<magicLvl>81</magicLvl>
<mpInitialConsume>72</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>1570</power>
</effect>
<effect name="DamOverTime">
<power>3000</power>
<ticks>3</ticks>
</effect>
</effects>
</skill>
<skill id="16163" toLevel="1" name="Darion's Sword Storm">
<operateType>A1</operateType>
@@ -1350,6 +1537,15 @@
<hitTime>1500</hitTime>
<effectPoint>-1500</effectPoint>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>10-10</affectLimit>
<effects>
<effect name="MagicalAttack">
<power>1500</power>
</effect>
</effects>
</skill>
<skill id="16193" toLevel="1" name="Lurking Lunacy">
<!-- Casts Fear on target and nearby enemies for 2 sec. -->
@@ -1381,13 +1577,34 @@
</skill>
<skill id="16196" toLevel="1" name="Blood Shower">
<!-- A magical AoE attack with Bleed. -->
<abnormalLvl>9</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>10-10</affectLimit>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<castRange>300</castRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic>
<trait>BLEED</trait>
<effectPoint>-1500</effectPoint>
<isDebuff>true</isDebuff>
<effects>
<effect name="DamOverTime">
<power>-13000</power>
<ticks>2</ticks>
</effect>
<effect name="MagicalAttack">
<power>1500</power>
</effect>
</effects>
</skill>
<skill id="16197" toLevel="1" name="Haughty Slaughter">
<!-- Physical AoE attack. -->
@@ -1396,6 +1613,16 @@
<castRange>300</castRange>
<effectPoint>-1500</effectPoint>
<hitTime>1500</hitTime>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<effects>
<effect name="PhysicalAttack">
<power>350000</power>
</effect>
</effects>
</skill>
<skill id="16198" toLevel="1" name="Continuing Pain">
<!-- Physical AoE attack. -->
@@ -1404,6 +1631,16 @@
<castRange>300</castRange>
<effectPoint>-1500</effectPoint>
<hitTime>1500</hitTime>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<effects>
<effect name="PhysicalAttack">
<power>350000</power>
</effect>
</effects>
</skill>
<skill id="16199" toLevel="1" name="Howling Abyss">
<!-- Magical attack on a single target. -->

View File

@@ -11,6 +11,9 @@
</skill>
<skill id="16201" toLevel="6" name="Ekimus' Vitality">
<!-- Ekimus' M. Atk. + 10%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<icon>icon.skill1296</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
@@ -18,6 +21,14 @@
<hitTime>1500</hitTime>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16202" toLevel="5" name="Fatal Strike">
<operateType>A1</operateType>
@@ -27,6 +38,23 @@
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">50000</value>
<value level="2">60000</value>
<value level="3">70000</value>
<value level="4">80000</value>
<value level="5">80000</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16203" toLevel="4" name="Fatal Shot">
<operateType>A1</operateType>
@@ -36,30 +64,73 @@
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
</skill>
<skill id="16204" toLevel="4" name="Fatal Slasher">
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<hitTime>2000</hitTime>
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
</skill>
<skill id="16205" toLevel="5" name="Burst Shot">
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>1000</coolTime>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<effectRange>1400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>28833</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">50000</value>
<value level="2">60000</value>
<value level="3">70000</value>
<value level="4">80000</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16204" toLevel="4" name="Fatal Slasher">
<castRange>40</castRange>
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<hitTime>2000</hitTime>
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">50000</value>
<value level="2">60000</value>
<value level="3">70000</value>
<value level="4">80000</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16205" toLevel="5" name="Burst Shot">
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<effectRange>1000</effectRange>
<coolTime>1000</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">50000</value>
<value level="2">60000</value>
<value level="3">70000</value>
<value level="4">80000</value>
<value level="5">80000</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
@@ -68,6 +139,9 @@
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
<effectRange>1400</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>100</attributeValue>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>
@@ -77,22 +151,19 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>300</attributeValue>
<lvlBonusRate>1</lvlBonusRate>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<effect name="MagicalAttackRange">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
<value level="1">550</value>
<value level="2">650</value>
<value level="3">750</value>
<value level="4">850</value>
</power>
<overHit>true</overHit>
<shieldDefPercent>40</shieldDefPercent>
</effect>
</effects>
</skill>
@@ -100,6 +171,9 @@
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>100</attributeValue>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>
@@ -109,22 +183,25 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">88</value>
<value level="2">92</value>
<value level="3">97</value>
<value level="4">101</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<effect name="MagicalAttackRange">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
<value level="1">550</value>
<value level="2">650</value>
<value level="3">750</value>
<value level="4">850</value>
</power>
<overHit>true</overHit>
<shieldDefPercent>40</shieldDefPercent>
</effect>
</effects>
</skill>
@@ -132,6 +209,9 @@
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>100</attributeValue>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>
@@ -429,6 +509,26 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
<value level="6">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16219" toLevel="4" name="Unholy Blast">
<operateType>A1</operateType>
@@ -439,6 +539,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16220" toLevel="4" name="Fire Blast">
<operateType>A1</operateType>
@@ -449,6 +567,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16221" toLevel="4" name="Water Blast">
<operateType>A1</operateType>
@@ -459,6 +595,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16222" toLevel="5" name="Wind Blast">
<operateType>A1</operateType>
@@ -469,6 +623,25 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16223" toLevel="5" name="Earth Blast">
<operateType>A1</operateType>
@@ -479,6 +652,25 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16224" toLevel="4" name="Mass Poison">
<!-- Poisoned. HP momentarily decreases. Power 11. -->
@@ -495,6 +687,14 @@
</skill>
<skill id="16225" toLevel="4" name="Mass Bleed">
<!-- Bleeding. HP momentarily decreases. Power 11. -->
<abnormalLvl>9</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<icon>icon.skill0096</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
@@ -504,6 +704,29 @@
<isMagic>1</isMagic>
<effectPoint>-700</effectPoint>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<value level="1">88</value>
<value level="2">92</value>
<value level="3">97</value>
<value level="4">101</value>
</magicLvl>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DamOverTime">
<power>
<value level="1">5000</value>
<value level="2">6000</value>
<value level="3">7000</value>
<value level="4">8000</value>
</power>
<ticks>2</ticks>
</effect>
</effects>
</skill>
<skill id="16226" toLevel="1" name="Battle Recovery">
<operateType>A1</operateType>
@@ -525,6 +748,14 @@
</skill>
<skill id="16228" toLevel="5" name="Wide Stun">
<!-- Attacks nearby enemies and stuns them for 10 sec. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<icon>icon.skill10265</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
@@ -532,11 +763,28 @@
<coolTime>800</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-700</effectPoint>
<abnormalTime>10</abnormalTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>-1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="16229" toLevel="4" name="Mass Hold">
<!-- Casts Hold on target and nearby enemies for 10 sec. -->
<abnormalLvl>1</abnormalLvl>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<basicProperty>MAGIC</basicProperty>
<icon>icon.skill10090new</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
@@ -548,10 +796,37 @@
<effectPoint>-700</effectPoint>
<abnormalTime>10</abnormalTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<value level="1">88</value>
<value level="2">92</value>
<value level="3">97</value>
<value level="4">101</value>
</magicLvl>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<affectRange>500</affectRange>
<trait>HOLD</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="16230" toLevel="4" name="Sleeping Cloud">
<!-- Casts Sleep on target and nearby enemies for 10 sec. -->
<icon>icon.skill1072</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>40</activateRate>
<affectLimit>9-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
@@ -560,11 +835,49 @@
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-700</effectPoint>
<effectRange>1000</effectRange>
<abnormalTime>10</abnormalTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">88</value>
<value level="2">92</value>
<value level="3">97</value>
<value level="4">101</value>
</magicLvl>
<removedOnDamage>true</removedOnDamage>
<magicCriticalRate>5</magicCriticalRate>
<trait>SLEEP</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>
</effects>
</skill>
<skill id="16231" toLevel="5" name="Mass Airbind">
<!-- Throws nearby enemies into the air and binds them for 10 sec. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>AIRBIND</abnormalType>
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
<activateRate>90</activateRate>
<basicProperty>NONE</basicProperty>
<trait>AIRBIND</trait>
<abnormalResists>STUN;TURN_FLEE</abnormalResists>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">94</value>
<value level="2">97</value>
<value level="3">98</value>
<value level="4">101</value>
<value level="5">103</value>
</magicLvl>
<affectRange>150</affectRange>
<affectLimit>5-12</affectLimit>
<icon>icon.skill11052</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
@@ -576,9 +889,42 @@
<effectPoint>-700</effectPoint>
<abnormalTime>10</abnormalTime>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="DefenceTrait">
<HOLD>100</HOLD>
<DERANGEMENT>100</DERANGEMENT>
<SHOCK>100</SHOCK>
<KNOCKBACK>100</KNOCKBACK>
<CHANGEBODY>100</CHANGEBODY>
<KNOCKDOWN>100</KNOCKDOWN>
<SLEEP>100</SLEEP>
<AIRBIND>100</AIRBIND>
</effect>
</effects>
</skill>
<skill id="16232" toLevel="4" name="Mass Chain Smash">
<!-- Pulls nearby enemies to you. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<affectRange>900</affectRange>
<activateRate>90</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">93</value>
<value level="2">96</value>
<value level="3">99</value>
<value level="4">103</value>
</magicLvl>
<castRange>900</castRange>
<effectRange>1100</effectRange>
<icon>icon.skill10015</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
@@ -587,9 +933,45 @@
<reuseDelay>30000</reuseDelay>
<effectPoint>-700</effectPoint>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
<hitCancelTime>0</hitCancelTime>
<trait>PULL</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PullBack">
<speed>600</speed>
<delay>650</delay>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="GetAgro" />
</effects>
</skill>
<skill id="16233" toLevel="5" name="Mass Fear">
<!-- Moving against your will due to Fear. -->
<abnormalLvl>5</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>
<activateRate>90</activateRate>
<basicProperty>NONE</basicProperty>
<magicLvl>
<value level="1">94</value>
<value level="2">96</value>
<value level="3">98</value>
<value level="4">101</value>
<value level="5">103</value>
</magicLvl>
<trait>DERANGEMENT</trait>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<icon>icon.skill1092</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
@@ -600,6 +982,10 @@
<isMagic>1</isMagic>
<effectPoint>-700</effectPoint>
<isDebuff>true</isDebuff>
<effects>
<effect name="BlockControl" />
<effect name="Fear" />
</effects>
</skill>
<skill id="16234" toLevel="3" name="Raid Blessing">
<!-- While effect lasts, Raid Point acquisition + 30%. -->

View File

@@ -94,6 +94,20 @@
<value level="2">br_cashtex.item.br_cash_rune_of_feather_i00</value>
</icon>
<operateType>P</operateType>
<effects>
<effect name="ExpModify">
<amount>
<value level="1">20</value>
<value level="2">30</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="1">20</value>
<value level="2">30</value>
</amount>
</effect>
</effects>
</skill>
<skill id="17118" toLevel="1" name="Emperor's Growth Scroll">
<!-- XP/SP + 30% for 1 hour. -->
@@ -472,6 +486,9 @@
<amount>2</amount>
<stat>INT</stat>
</effect>
<effect name="VitalityPointsRate">
<amount>-10</amount>
</effect>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>FIRE</attribute>
@@ -896,6 +913,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="AttackAttributeAdd">
<amount>100</amount>
</effect>
@@ -1202,6 +1224,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="17177" toLevel="1" name="GM's Blessing - Refreshing Sonata">
@@ -1363,6 +1390,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-3</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="17187" toLevel="1" name="Dandy's Challenge">
@@ -1463,6 +1495,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-3</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="17189" toLevel="1" name="Dandy's Passion">

View File

@@ -125,6 +125,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="17305" toLevel="1" name="Refreshing Sonata - Enhanced Cocktail">

View File

@@ -581,7 +581,6 @@
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<isMagic>2</isMagic>
<magicLvl>85</magicLvl>
<reuseDelay>1800000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -601,7 +600,6 @@
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<isMagic>2</isMagic>
<magicLvl>85</magicLvl>
<reuseDelay>1800000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -621,7 +619,6 @@
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<isMagic>2</isMagic>
<magicLvl>85</magicLvl>
<reuseDelay>1800000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -641,7 +638,6 @@
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<isMagic>2</isMagic>
<magicLvl>85</magicLvl>
<reuseDelay>1800000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -665,6 +661,10 @@
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>CON</stat>
@@ -675,11 +675,11 @@
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>WIT</stat>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>

View File

@@ -647,6 +647,7 @@
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -3516,6 +3517,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
</list>

View File

@@ -1273,6 +1273,7 @@
<icon>icon.accessory_punishment_talisman_i01</icon>
<operateType>A2</operateType>
<abnormalType>SEED_TALISMAN1</abnormalType>
<abnormalLevel>1</abnormalLevel>
<abnormalVisualEffect>SEED_TALISMAN1</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>

View File

@@ -265,6 +265,7 @@
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<affectRange>1000</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<conditions>
<condition name="OpCanEscape" />
@@ -720,6 +721,14 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-3</value>
<value level="2">-5</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="19133" toLevel="1" name="Noble Heavy Armor Shield">
@@ -1337,6 +1346,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="19170" toLevel="2" name="Noble Blessing">

View File

@@ -23,12 +23,12 @@
<skill id="19201" toLevel="1" name="Paladin's Protection">
<!-- TODO abnormalType -->
<!-- For 15 sec., all party members' P. Def. + 200%, P. Evastion + 8, Speed + 20. Consumes 5 Soulstones. -->
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalVisualEffect>PALADIN_PROTECTION</abnormalVisualEffect>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
@@ -132,7 +132,7 @@
<abnormalType>SONG_WEAPON</abnormalType> <!-- find proper name -->
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ores -->
<operateType>A2</operateType>
<operateType>A3</operateType>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>270</mpConsume>
@@ -168,6 +168,12 @@
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19447</skillId> <!-- Glaring -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="19205" toLevel="1" name="Song of Archery">
<!-- Increases Bow/Crossbow Resistance of all party members by 50% for 30 seconds. Consumes 5 Spirit Ores. -->
@@ -288,6 +294,15 @@
<!-- Guess there is more -->
<slot>INVINCIBILITY</slot>
</effect>
<effect name="BlockSkill">
<magicTypes>0</magicTypes>
</effect>
<effect name="BlockSkill">
<magicTypes>1</magicTypes>
</effect>
<effect name="BlockSkill">
<magicTypes>3</magicTypes>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{-0.6 - 0.4 * subIndex}</value>
@@ -403,7 +418,6 @@
<!-- For 1 min., puts a barrier around a party member. The barrier blocks 50000 damage. Consumes 5 Soulstones. -->
<operateType>A2</operateType>
<mpConsume>43</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>300</coolTime>
<reuseDelay>600000</reuseDelay>
@@ -414,30 +428,30 @@
<!-- Updated to IO -->
<!-- Puts a barrier around a party member for 30 seconds. Recovers 100% CP/HP if dealt a death blow. Buff is deleted when the effect is applied. Consumes 5 Spirit Ores. -->
<operateType>A2</operateType>
<mpConsume>46</mpConsume>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>600</castRange>
<effectPoint>867</effectPoint>
<mpConsume>46</mpConsume>
<affectRange>600</affectRange>
<hitTime>1500</hitTime>
<coolTime>300</coolTime>
<reuseDelay>180000</reuseDelay>
<effectPoint>867</effectPoint>
<affectLimit>0-0</affectLimit>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>SHILLIEN_PROTECTION</abnormalType>
<abnormalVisualEffect>SHILLIEN_PROTECTION</abnormalVisualEffect>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="TriggerSkillByDeathBlow">
<chance>100</chance>
@@ -635,8 +649,8 @@
<abnormalTime>1800</abnormalTime>
<abnormalType>SPIRIT_SHARING</abnormalType>
<mpConsume>77</mpConsume>
<hitTime>1200</hitTime>
<coolTime>500</coolTime>
<hitTime>1000</hitTime>
<coolTime>200</coolTime>
<reuseDelay>60000</reuseDelay>
<isMagic>1</isMagic>
<magicLvl>99</magicLvl>
@@ -645,7 +659,6 @@
<effectPoint>418</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<castRange>900</castRange>
<targetType>SUMMON</targetType>
<affectScope>SUMMON_EXCEPT_MASTER</affectScope>
<affectObject>FRIEND</affectObject>
@@ -825,7 +838,6 @@
<operateType>A1</operateType>
<excludedFromCheck>true</excludedFromCheck>
<mpConsume>142</mpConsume>
<castRange>-1</castRange>
<hitTime>5000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>600000</reuseDelay>
@@ -856,7 +868,6 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>PRESERVE_ABNORMAL</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<affectRange>1000</affectRange>
<affectLimit>0-0</affectLimit>
@@ -944,7 +955,6 @@
<abnormalTime>7</abnormalTime>
<abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>WIND_BLEND</abnormalVisualEffect>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
@@ -965,6 +975,39 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillByMagicType">
<magicTypes>0;1</magicTypes>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowNormalAttack>true</allowNormalAttack>
<allowSkillAttack>true</allowSkillAttack>
<isCritical>true</isCritical>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowNormalAttack>true</allowNormalAttack>
<allowSkillAttack>true</allowSkillAttack>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
<isCritical>false</isCritical>
</effect>
</effects>
</skill>
<skill id="19228" toLevel="1" name="Song of Thief">
@@ -986,6 +1029,7 @@
<effectPoint>687</effectPoint>
<abnormalTime>30</abnormalTime>
<reuseDelay>600000</reuseDelay>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="DefenceTrait">
<DAGGER>50</DAGGER>

View File

@@ -492,6 +492,13 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value fromLevel="8" toLevel="10">-3</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="StatUp">
<amount>
<value level="5">1</value>
@@ -1123,6 +1130,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-1</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="21363" toLevel="1" name="Wondrous Kamael Dye">

View File

@@ -1054,6 +1054,7 @@
<value level="4">BranchIcon.Icon.g_therich_i02</value>
</icon>
<operateType>A2</operateType>
<isMagic>2</isMagic>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>

View File

@@ -2639,6 +2639,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="22092" toLevel="1" name="Small Scroll Chest">

View File

@@ -1503,6 +1503,7 @@
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>300000</reuseDelay>
</skill>
<skill id="22743" toLevel="1" name="Fantasy Mana Potion">
<operateType>A1</operateType>
@@ -1512,10 +1513,10 @@
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>300000</reuseDelay>
<effects>
<effect name="Mp">
<amount>300</amount>
<mode>DIFF</mode>
<effect name="ManaHeal">
<power>300</power>
</effect>
</effects>
</skill>

View File

@@ -384,6 +384,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="23507" toLevel="1" name="(Prevailing Sonata)">
@@ -570,6 +575,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="23510" toLevel="1" name="(Brilliant Heal)">

View File

@@ -784,9 +784,8 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mp">
<amount>100</amount> <!-- Retail value is 60 -->
<mode>DIFF</mode>
<effect name="ManaHeal">
<power>100</power>
</effect>
</effects>
</skill>

View File

@@ -300,6 +300,7 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectRange>1000</affectRange>
<reuseDelay>
<value level="1">2250000</value>
<value level="2">2100000</value>
@@ -314,6 +315,7 @@
<value level="11">750000</value>
<value level="12">600000</value>
</reuseDelay>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="Hp">
<amount>100</amount>
@@ -360,6 +362,7 @@
<value level="11">38000</value>
<value level="12">30000</value>
</reuseDelay>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<selfEffects>
<effect name="Blink">
<!-- Teleport to Front -->
@@ -399,6 +402,8 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectRange>1000</affectRange>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="RebalanceHP" />
<effect name="HealOverTime">
@@ -457,6 +462,9 @@
</templates>
</effect>
<effect name="DeleteHate" />
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;22</magicTypes>
</effect>
</effects>
</skill>
<skill id="26122" toLevel="12" name="Mad Cow">
@@ -707,7 +715,9 @@
</conditions>
<effects>
<effect name="AirBind" />
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="BlockControl" />
<effect name="DamOverTime">
<power>100</power>
@@ -850,9 +860,146 @@
</skill>
<skill id="26133" toLevel="1" name="Blessed Amaranthine Pack">
<operateType>A1</operateType>
<itemConsumeId>24142</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="7.14285">
<item id="18069" count="1" /> <!-- Blessed Helios Shaper -->
</item>
<item chance="7.14285">
<item id="18070" count="1" /> <!-- Blessed Helios Cutter -->
</item>
<item chance="7.14285">
<item id="18071" count="1" /> <!-- Blessed Helios Slasher -->
</item>
<item chance="7.14285">
<item id="18072" count="1" /> <!-- Blessed Helios Avenger -->
</item>
<item chance="7.14285">
<item id="18073" count="1" /> <!-- Blessed Helios Fighter -->
</item>
<item chance="7.14285">
<item id="18074" count="1" /> <!-- Blessed Helios Stormer -->
</item>
<item chance="7.14285">
<item id="18075" count="1" /> <!-- Blessed Helios Thrower -->
</item>
<item chance="7.14285">
<item id="18076" count="1" /> <!-- Blessed Helios Shooter -->
</item>
<item chance="7.14285">
<item id="18077" count="1" /> <!-- Blessed Helios Buster -->
</item>
<item chance="7.14285">
<item id="18078" count="1" /> <!-- Blessed Helios Caster -->
</item>
<item chance="7.14285">
<item id="18079" count="1" /> <!-- Blessed Helios Retributer -->
</item>
<item chance="7.14285">
<item id="18080" count="1" /> <!-- Blessed Helios Dual Sword -->
</item>
<item chance="7.14285">
<item id="18081" count="1" /> <!-- Blessed Helios Dual Daggers -->
</item>
<item chance="7.14285">
<item id="18082" count="1" /> <!-- Blessed Helios Dual Blunt Weapon -->
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="26134" toLevel="1" name="Blessed Eternal Pack">
<operateType>A1</operateType>
<itemConsumeId>24143</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="5.88235">
<item id="18083" count="1" /> <!-- Blessed Eternal Helmet -->
</item>
<item chance="5.88235">
<item id="18084" count="1" /> <!-- Blessed Eternal Breastplate -->
</item>
<item chance="5.88235">
<item id="18085" count="1" /> <!-- Blessed Eternal Gaiters -->
</item>
<item chance="5.88235">
<item id="18086" count="1" /> <!-- Blessed Eternal Gauntlets -->
</item>
<item chance="5.88235">
<item id="18087" count="1" /> <!-- Blessed Eternal Boots -->
</item>
<item chance="5.88235">
<item id="18088" count="1" /> <!-- Blessed Eternal Shield -->
</item>
<item chance="5.88235">
<item id="18089" count="1" /> <!-- Blessed Eternal Leather Helmet -->
</item>
<item chance="5.88235">
<item id="18090" count="1" /> <!-- Blessed Eternal Leather Armor -->
</item>
<item chance="5.88235">
<item id="18091" count="1" /> <!-- Blessed Eternal Leather Leggings -->
</item>
<item chance="5.88235">
<item id="18092" count="1" /> <!-- Blessed Eternal Leather Gloves -->
</item>
<item chance="5.88235">
<item id="18093" count="1" /> <!-- Blessed Eternal Leather Boots -->
</item>
<item chance="5.88235">
<item id="18094" count="1" /> <!-- Blessed Eternal Circlet -->
</item>
<item chance="5.88235">
<item id="18095" count="1" /> <!-- Blessed Eternal Tunic -->
</item>
<item chance="5.88235">
<item id="18096" count="1" /> <!-- Blessed Eternal Stockings -->
</item>
<item chance="5.88235">
<item id="18097" count="1" /> <!-- Blessed Eternal Gloves -->
</item>
<item chance="5.88235">
<item id="18098" count="1" /> <!-- Blessed Eternal Shoes -->
</item>
<item chance="5.88235">
<item id="18099" count="1" /> <!-- Blessed Eternal Sigil -->
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="26135" toLevel="1" name="Luck Box 1">
<operateType>A1</operateType>

View File

@@ -61,7 +61,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -88,7 +87,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -115,7 +113,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -142,7 +139,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -169,7 +165,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -196,7 +191,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -223,7 +217,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -250,7 +243,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -277,7 +269,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -304,7 +295,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -331,7 +321,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -358,7 +347,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -385,7 +373,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -412,7 +399,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -439,7 +425,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -466,7 +451,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -493,7 +477,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -520,7 +503,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -547,7 +529,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -574,7 +555,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -601,7 +581,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -628,7 +607,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -655,7 +633,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -682,7 +659,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -709,7 +685,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -736,7 +711,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -763,7 +737,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -790,7 +763,6 @@
<magicLvl>1</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -867,7 +839,9 @@
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectRange>1000</affectRange>
<reuseDelay>
<value level="1">2250000</value>
<value level="2">2100000</value>
@@ -999,7 +973,7 @@
<abnormalLvl>5</abnormalLvl>
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>CHANGEBODY</abnormalVisualEffect>
<effectPoint>-687</effectPoint>
<effectPoint>100</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic>
@@ -1038,6 +1012,9 @@
</templates>
</effect>
<effect name="DeleteHate" />
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;22</magicTypes>
</effect>
</effects>
</skill>
<skill id="27353" toLevel="12" name="Mad Cow">
@@ -1152,13 +1129,11 @@
<isMagic>1</isMagic>
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
<abnormalTime>3600</abnormalTime>
<castRange>600</castRange>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<effectRange>-1</effectRange>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
@@ -1362,7 +1337,6 @@
<isMagic>4</isMagic>
<effectRange>-2</effectRange>
<operateType>A1</operateType>
<castRange>-2</castRange>
<magicCriticalRate>5</magicCriticalRate>
<targetType>OTHERS</targetType>
<affectScope>PARTY</affectScope>

View File

@@ -84,7 +84,7 @@
<castRange>80</castRange>
<effectRange>400</effectRange>
<effectPoint>-692</effectPoint>
<hitTime>1000</hitTime>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<isMagic>1</isMagic>
<magicLvl>
@@ -166,6 +166,7 @@
<skill id="30002" toLevel="3" name="Storm Sign">
<!-- M. Def. - 30%, Speed - 70. -->
<icon>icon.skill30027</icon>
<operateType>A2</operateType>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -176,12 +177,12 @@
<abnormalVisualEffect>
<value level="3">STORM_SIGN1</value>
</abnormalVisualEffect>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<activateRate>100</activateRate>
<isMagic>4</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-70</amount>
@@ -197,8 +198,7 @@
<!-- Eliminates Storm Sign and attacks target with 110 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon. -->
<icon>icon.skill30003</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>10000</reuseDelay>
<mpConsume>
<value level="1">47</value>
<value level="2">51</value>
@@ -515,6 +515,7 @@
<!-- Eliminates Storm Sign and attacks target with 123 Power added to M. atk. and recovers 10% HP and 5% MP. Over-hit. Storm Sign Stage 3 only. Requires a sword or blunt weapon. -->
<icon>icon.skill30007</icon>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>
@@ -614,9 +615,9 @@
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>WIND_BLEND</abnormalType>
<abnormalVisualEffect>WIND_BLEND</abnormalVisualEffect>
<abnormalTime>3</abnormalTime>
<effectPoint>687</effectPoint>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -641,7 +642,7 @@
<value level="4">30000</value>
<value level="5">20000</value>
</reuseDelay>
<isMagic>1</isMagic>
<isMagic>22</isMagic>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -705,7 +706,8 @@
<abnormalVisualEffect>DECEPTIVE_BLINK</abnormalVisualEffect>
<effectPoint>687</effectPoint>
<operateType>A2</operateType>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<removedOnDamage>true</removedOnDamage>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -743,6 +745,54 @@
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="9" toLevel="10" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="9" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="9" toLevel="10" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="9" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByMagicType">
<!-- Cancel Shadow Move -->
<magicTypes>0;1</magicTypes>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowNormalAttack>true</allowNormalAttack>
<allowSkillAttack>true</allowSkillAttack>
<isCritical>true</isCritical>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowNormalAttack>true</allowNormalAttack>
<allowSkillAttack>true</allowSkillAttack>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
<isCritical>false</isCritical>
</effect>
</effects>
</skill>
<skill id="30010" toLevel="2" name="Windy Refuge">
@@ -826,7 +876,7 @@
<value level="14">37</value>
<value level="15">38</value>
</mpConsume>
<castRange>900</castRange>
<castRange>600</castRange>
<hitTime>1200</hitTime>
<coolTime>500</coolTime>
<reuseDelay>15000</reuseDelay>
@@ -975,11 +1025,13 @@
<skill id="30014" toLevel="15" name="Compelling Wind">
<!-- Sends a breeze that pushes target toward you. Requires a sword / blunt weapon. -->
<icon>icon.skill30014</icon>
<operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalVisualEffect>PSY_POWER</abnormalVisualEffect>
<basicProperty>MAGIC</basicProperty>
<trait>PSYCHIC</trait> <!-- retail confirmed {trait_psychic} -->
<effectPoint>-1371</effectPoint>
<operateType>A2</operateType>
<mpConsume>
<value level="1">31</value>
<value level="2">31</value>
@@ -1017,10 +1069,10 @@
<skill id="30015" toLevel="1" name="Mass Compelling Wind">
<!-- Sends a breeze that pushes target and nearby enemies toward you. -->
<icon>icon.skill0028</icon>
<operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalVisualEffect>PSY_POWER</abnormalVisualEffect>
<operateType>A2</operateType>
<castRange>1100</castRange>
<hitTime>1200</hitTime>
<coolTime>500</coolTime>
@@ -1042,12 +1094,10 @@
<skill id="30016" toLevel="4" name="Eye of the Storm">
<!-- For 30 sec., M. Critical Rate + 100%, P./M. Def. + 30%. -->
<icon>icon.skill30016</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<effectPoint>687</effectPoint>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>
<value level="1">18</value>
<value level="2">37</value>
@@ -1057,7 +1107,9 @@
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
<isMagic>1</isMagic>
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait" fromLevel="3" toLevel="4">
<KNOCKDOWN>90</KNOCKDOWN>
@@ -1090,6 +1142,7 @@
<skill id="30017" toLevel="4" name="Squall">
<!-- For 10 min., Received P./M. Critical Damage - 15%, and Has a chance of striking target with lightning. -->
<icon>icon.skill30017</icon>
<operateType>A2</operateType>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -1099,9 +1152,6 @@
<abnormalTime>600</abnormalTime>
<abnormalVisualEffect>SQUALL</abnormalVisualEffect>
<effectPoint>2</effectPoint>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>
<value level="1">40</value>
<value level="2">76</value>
@@ -1117,7 +1167,9 @@
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<isMagic>1</isMagic>
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>
@@ -1163,19 +1215,18 @@
<skill id="30018" toLevel="1" name="Windy Illusion">
<!-- Removes all debuffs and becomes invincible against targeting for 10 sec. -->
<icon>icon.skill30018</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalVisualEffect>WIND_ILLUSION</abnormalVisualEffect>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>41</mpConsume>
<castRange>600</castRange>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Untargetable" />
<effect name="DispelByCategory">
@@ -1204,8 +1255,6 @@
<abnormalTime>10</abnormalTime>
<effectPoint>-687</effectPoint>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
@@ -1238,6 +1287,8 @@
<reuseDelay>15000</reuseDelay>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -1284,18 +1335,18 @@
<skill id="30020" toLevel="1" name="Sayha's Fury">
<!-- For 30 sec., Received P./M. Critical Damage - 50%, and Speed + 70. Has a chance of striking an attacker with lightning and branding them with Storm Sign Stage 4. Requires a sword or blunt weapon. -->
<icon>icon.skill30020</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalVisualEffect>SAYHA_FURY</abnormalVisualEffect>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>40</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>2</effectPoint>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -1410,11 +1461,11 @@
<effectRange>1600</effectRange>
<effectPoint>-711</effectPoint>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>1100</castRange>
<isMagic>4</isMagic>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
@@ -1436,17 +1487,18 @@
<effectRange>1400</effectRange>
<effectPoint>-711</effectPoint>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>1100</castRange>
<isMagic>4</isMagic>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>300</power>
</effect>
<effect name="CallSkill">
<skillId>30005</skillId> <!-- Storm Sign -->
<skillLevel>4</skillLevel>
<chance>10</chance>
</effect>
</effects>
@@ -1454,14 +1506,17 @@
<skill id="30029" toLevel="4" name="Divine Storm">
<!-- Attacks nearby target with 448 Power added to M. Atk. and locks them inside a storm for 5 sec. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<icon>icon.iconskill30007</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<activateRate>
<value fromLevel="1" toLevel="4">90</value>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>10-10</affectLimit> <!-- Unconfirmed -->
<affectRange>200</affectRange> <!-- Unconfirmed -->
<effectRange>400</effectRange>
<effectPoint>-707</effectPoint>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<magicLvl>
<value level="1">98</value>
<value level="2">101</value>
@@ -1474,6 +1529,13 @@
<reuseDelay>30000</reuseDelay>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<magicCriticalRate>
<value fromLevel="1" toLevel="4">6</value>
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -1492,15 +1554,32 @@
</power>
<debuffModifier>1.1</debuffModifier>
</effect>
<!-- TODO Lock inside storm for 5sec. -->
<effect name="CallSkill">
<skillId>30030</skillId> <!-- Storm Captivity -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="30030" toLevel="1" name="Storm Captivity">
<!-- Trapped by a storm that gives continuous damage. -->
<icon>icon.skill1042</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<effectPoint>-707</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>480</power> <!-- Unconfirmed -->
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="30031" toLevel="1" name="Magic Potential">
<!-- Increases Max. M. Critical Rate to 550. -->
@@ -1508,6 +1587,10 @@
<operateType>P</operateType>
<magicLvl>85</magicLvl>
<effects>
<effect name="MagicCriticalRate">
<amount>550</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="30040" toLevel="17" name="Eminent Blunt Weapon Mastery">
@@ -1789,6 +1872,12 @@
<value level="5">icon.skill10504</value>
<value level="6">icon.skill10504</value>
<value level="7">icon.skill10504</value>
<value level="8">icon.skill10504</value>
<value level="9">icon.skill10504</value>
<value level="10">icon.skill10504</value>
<value level="11">icon.skill10504</value>
<value level="12">icon.skill10504</value>
<value level="13">icon.skill10504</value>
</icon>
<operateType>P</operateType>
<effects>
@@ -1796,6 +1885,24 @@
<amount>4891</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">33</value>
<value level="2">77</value>
<value level="3">223</value>
<value level="4">692</value>
<value level="5">758</value>
<value level="6">827</value>
<value level="7">883</value>
<value level="8">897</value>
<value level="9">925</value>
<value level="10">954</value>
<value level="11">983</value>
<value level="12">1013</value>
<value level="13">1043</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">1</value>
@@ -1823,6 +1930,16 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value fromLevel="4" toLevel="13">-30</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="30043" toLevel="11" name="Eminent Attribute Resistance">

View File

@@ -1244,6 +1244,7 @@
<icon>icon.skill30520</icon>
<abnormalTime>30</abnormalTime>
<abnormalVisualEffect>PMENTAL_TRAIL</abnormalVisualEffect>
<abnormalType>STEEL_MIND</abnormalType>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1482,6 +1483,13 @@
<reuseDelay>30000</reuseDelay>
<effectPoint>-379</effectPoint>
<isDebuff>true</isDebuff>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUALFIST</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="Speed">
<amount>-100</amount>
@@ -1500,6 +1508,12 @@
<skill id="30532" toLevel="3" name="Inside Position">
<!-- Increases P. Critical Rate by 10. -->
<icon>icon.skill30510</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalType>INSIDE_POSITION</abnormalType>
<abnormalTime>10</abnormalTime> <!-- Unconfirmed -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
@@ -1508,13 +1522,32 @@
<effectPoint>2</effectPoint>
<isMagic>4</isMagic>
<effects>
<!-- TODO Skill Crit Rate -->
<effect name="SkillCriticalDamage" fromLevel="3" toLevel="3">
<amount>25</amount>
<mode>PER</mode>
<effect name="TriggerSkillBySkill">
<skillId>30532</skillId> <!-- Inside Position -->
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">3</value>
</skillLevel>
<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
<targetType>SELF</targetType>
</effect>
<effect name="CriticalDamage" fromLevel="3" toLevel="3">
<amount>20</amount>
<effect name="TriggerSkillBySkill">
<skillId>30532</skillId> <!-- Inside Position -->
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">3</value>
</skillLevel>
<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
<targetType>SELF</targetType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
@@ -1525,6 +1558,22 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalProbability">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">40</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage" fromLevel="3" toLevel="3">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage" fromLevel="3" toLevel="3">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="30540" toLevel="17" name="Eminent Fist Weapon Mastery">
@@ -2120,7 +2169,6 @@
</effects>
</skill>
<skill id="30546" toLevel="11" name="Flying Knee Kick">
<!-- AUTO GENERATED SKILL -->
<!-- Lands a knee kick on the target. Target is knocked down for 3 seconds. Fist weapon must be equipped. -->
<abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>