-Dropped Javolution.
-Removal of Q00344_1000YearsTheEndOfLamentation. -Fixed starting conditions for Q00144_PailakaInjuredDragon. -Fixed starting conditions for last Seven Sign quests. -Added missing MonasteryOfSilence.xml instance spawns and doors. -Removed many catacomb spawns.
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@@ -28,10 +28,9 @@ import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_MOVE_TO;
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import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP;
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import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_REST;
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import java.util.ArrayList;
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import java.util.List;
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import javolution.util.FastList;
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import com.l2jserver.gameserver.GameTimeController;
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import com.l2jserver.gameserver.GeoData;
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import com.l2jserver.gameserver.ThreadPoolManager;
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@@ -1205,19 +1204,19 @@ public class L2CharacterAI extends AbstractAI
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public boolean isHealer = false;
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public boolean isFighter = false;
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public boolean cannotMoveOnLand = false;
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public List<Skill> generalSkills = new FastList<>();
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public List<Skill> buffSkills = new FastList<>();
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public List<Skill> generalSkills = new ArrayList<>();
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public List<Skill> buffSkills = new ArrayList<>();
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public int lastBuffTick = 0;
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public List<Skill> debuffSkills = new FastList<>();
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public List<Skill> debuffSkills = new ArrayList<>();
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public int lastDebuffTick = 0;
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public List<Skill> cancelSkills = new FastList<>();
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public List<Skill> healSkills = new FastList<>();
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// public List<L2Skill> trickSkills = new FastList<>();
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public List<Skill> generalDisablers = new FastList<>();
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public List<Skill> sleepSkills = new FastList<>();
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public List<Skill> rootSkills = new FastList<>();
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public List<Skill> muteSkills = new FastList<>();
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public List<Skill> resurrectSkills = new FastList<>();
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public List<Skill> cancelSkills = new ArrayList<>();
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public List<Skill> healSkills = new ArrayList<>();
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// public List<L2Skill> trickSkills = new ArrayList<>();
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public List<Skill> generalDisablers = new ArrayList<>();
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public List<Skill> sleepSkills = new ArrayList<>();
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public List<Skill> rootSkills = new ArrayList<>();
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public List<Skill> muteSkills = new ArrayList<>();
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public List<Skill> resurrectSkills = new ArrayList<>();
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public boolean hasHealOrResurrect = false;
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public boolean hasLongRangeSkills = false;
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public boolean hasLongRangeDamageSkills = false;
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