Additional weakness calculations.
This commit is contained in:
@@ -23,6 +23,7 @@ import java.util.Map.Entry;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.stats.TraitType;
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@@ -49,11 +50,20 @@ public final class AttackTrait extends AbstractEffect
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}
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@Override
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public void pump(Creature effected, Skill skill)
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public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
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{
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for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
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{
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effected.getStat().mergeAttackTrait(trait.getKey(), trait.getValue());
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}
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}
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@Override
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public void onExit(Creature effector, Creature effected, Skill skill)
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{
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for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
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{
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effected.getStat().removeAttackTrait(trait.getKey(), trait.getValue());
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}
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}
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}
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@@ -23,6 +23,7 @@ import java.util.Map.Entry;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.stats.TraitType;
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@@ -49,7 +50,7 @@ public final class DefenceTrait extends AbstractEffect
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}
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@Override
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public void pump(Creature effected, Skill skill)
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public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
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{
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for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
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{
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@@ -63,4 +64,20 @@ public final class DefenceTrait extends AbstractEffect
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}
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}
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}
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@Override
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public void onExit(Creature effector, Creature effected, Skill skill)
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{
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for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
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{
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if (trait.getValue() < 2.0f)
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{
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effected.getStat().removeDefenceTrait(trait.getKey(), trait.getValue());
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}
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else
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{
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effected.getStat().removeInvulnerableTrait(trait.getKey());
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}
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}
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}
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}
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@@ -125,6 +125,7 @@ public final class EnergyAttack extends AbstractEffect
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// Trait, elements
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final double weaponTraitMod = Formulas.calcWeaponTraitBonus(attacker, effected);
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final double generalTraitMod = Formulas.calcGeneralTraitBonus(attacker, effected, skill.getTraitType(), true);
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final double weaknessMod = Formulas.calcWeaknessBonus(attacker, effected, skill.getTraitType());
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final double attributeMod = Formulas.calcAttributeBonus(attacker, effected, skill);
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final double pvpPveMod = Formulas.calculatePvpPveBonus(attacker, effected, skill, true);
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@@ -148,7 +149,7 @@ public final class EnergyAttack extends AbstractEffect
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// ATTACK CALCULATION ((77 * ((pAtk * lvlMod) + power) * (1 + (0.1 * chargesConsumed)) / pdef) * skillPower) + skillPowerAdd
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// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^```^^^^^^^^^^^^^^^^^^^^^^^^^^^^^```^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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final double baseMod = (77 * ((attacker.getPAtk() * attacker.getLevelMod()) + _power + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0))) / defence;
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damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * energyChargesBoost * pvpPveMod;
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damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * weaknessMod * attributeMod * energyChargesBoost * pvpPveMod;
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}
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damage = Math.max(0, damage * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1));
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@@ -141,6 +141,7 @@ public final class PhysicalAttack extends AbstractEffect
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// Trait, elements
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final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
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final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
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final double weaknessMod = Formulas.calcWeaknessBonus(effector, effected, skill.getTraitType());
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final double attributeMod = Formulas.calcAttributeBonus(effector, effected, skill);
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final double pvpPveMod = Formulas.calculatePvpPveBonus(effector, effected, skill, true);
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final double randomMod = effector.getRandomDamageMultiplier();
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@@ -168,7 +169,7 @@ public final class PhysicalAttack extends AbstractEffect
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// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
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// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
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damage = baseMod * abnormalMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
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damage = baseMod * abnormalMod * ssmod * critMod * weaponTraitMod * generalTraitMod * weaknessMod * attributeMod * pvpPveMod * randomMod;
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damage *= effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1);
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}
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@@ -101,6 +101,7 @@ public final class PhysicalAttackHpLink extends AbstractEffect
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// Trait, elements
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final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
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final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
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final double weaknessMod = Formulas.calcWeaknessBonus(effector, effected, skill.getTraitType());
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final double attributeMod = Formulas.calcAttributeBonus(effector, effected, skill);
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final double pvpPveMod = Formulas.calculatePvpPveBonus(effector, effected, skill, true);
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final double randomMod = effector.getRandomDamageMultiplier();
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@@ -127,7 +128,7 @@ public final class PhysicalAttackHpLink extends AbstractEffect
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// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
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// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
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damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
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damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * weaknessMod * attributeMod * pvpPveMod * randomMod;
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damage *= effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1);
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damage *= -((effector.getCurrentHp() * 2) / effector.getMaxHp()) + 2;
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}
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@@ -114,6 +114,7 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
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// Trait, elements
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final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
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final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
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final double weaknessMod = Formulas.calcWeaknessBonus(effector, effected, skill.getTraitType());
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final double attributeMod = Formulas.calcAttributeBonus(effector, effected, skill);
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final double pvpPveMod = Formulas.calculatePvpPveBonus(effector, effected, skill, true);
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final double randomMod = effector.getRandomDamageMultiplier();
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@@ -140,7 +141,7 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
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// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
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// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
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damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
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damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * weaknessMod * attributeMod * pvpPveMod * randomMod;
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damage *= effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1);
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}
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@@ -134,6 +134,7 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
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// Trait, elements
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final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
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final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
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final double weaknessMod = Formulas.calcWeaknessBonus(effector, effected, skill.getTraitType());
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final double attributeMod = Formulas.calcAttributeBonus(effector, effected, skill);
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final double pvpPveMod = Formulas.calculatePvpPveBonus(effector, effected, skill, true);
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final double randomMod = effector.getRandomDamageMultiplier();
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@@ -161,7 +162,7 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
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// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
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// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
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damage = baseMod * ssmod * critMod * weaponBonus * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
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damage = baseMod * ssmod * critMod * weaponBonus * weaponTraitMod * generalTraitMod * weaknessMod * attributeMod * pvpPveMod * randomMod;
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damage *= effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1);
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}
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@@ -128,6 +128,7 @@ public final class PhysicalSoulAttack extends AbstractEffect
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// Trait, elements
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final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
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final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
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final double weaknessMod = Formulas.calcWeaknessBonus(effector, effected, skill.getTraitType());
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final double attributeMod = Formulas.calcAttributeBonus(effector, effected, skill);
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final double pvpPveMod = Formulas.calculatePvpPveBonus(effector, effected, skill, true);
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final double randomMod = effector.getRandomDamageMultiplier();
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@@ -155,7 +156,7 @@ public final class PhysicalSoulAttack extends AbstractEffect
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// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
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// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
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damage = baseMod * soulsMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
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damage = baseMod * soulsMod * ssmod * critMod * weaponTraitMod * generalTraitMod * weaknessMod * attributeMod * pvpPveMod * randomMod;
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damage *= effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1);
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}
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@@ -87,6 +87,11 @@ public class CreatureStat
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public CreatureStat(Creature creature)
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{
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_creature = creature;
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for (int i = 0; i < TraitType.values().length; i++)
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{
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_attackTraitValues[i] = 1;
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_defenceTraitValues[i] = 1;
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}
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}
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/**
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@@ -583,8 +588,33 @@ public class CreatureStat
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public void mergeAttackTrait(TraitType traitType, float value)
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{
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_attackTraitValues[traitType.ordinal()] *= value;
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_attackTraits.add(traitType);
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_lock.readLock().lock();
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try
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{
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_attackTraitValues[traitType.ordinal()] *= value;
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_attackTraits.add(traitType);
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}
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finally
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{
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_lock.readLock().unlock();
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}
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}
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public void removeAttackTrait(TraitType traitType, float value)
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{
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_lock.readLock().lock();
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try
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{
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_attackTraitValues[traitType.ordinal()] /= value;
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if (_attackTraitValues[traitType.ordinal()] == 1)
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{
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_attackTraits.remove(traitType);
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}
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}
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finally
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{
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_lock.readLock().unlock();
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}
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}
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public float getAttackTrait(TraitType traitType)
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@@ -615,8 +645,33 @@ public class CreatureStat
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public void mergeDefenceTrait(TraitType traitType, float value)
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{
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_defenceTraitValues[traitType.ordinal()] *= value;
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_defenceTraits.add(traitType);
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_lock.readLock().lock();
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try
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{
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_defenceTraitValues[traitType.ordinal()] *= value;
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_defenceTraits.add(traitType);
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}
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finally
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{
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_lock.readLock().unlock();
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}
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}
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public void removeDefenceTrait(TraitType traitType, float value)
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{
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_lock.readLock().lock();
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try
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{
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_defenceTraitValues[traitType.ordinal()] /= value;
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if (_defenceTraitValues[traitType.ordinal()] == 1)
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{
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_defenceTraits.remove(traitType);
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}
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}
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finally
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{
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_lock.readLock().unlock();
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}
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}
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public float getDefenceTrait(TraitType traitType)
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@@ -647,7 +702,28 @@ public class CreatureStat
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public void mergeInvulnerableTrait(TraitType traitType)
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{
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_invulnerableTraits.add(traitType);
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_lock.readLock().lock();
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try
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{
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_invulnerableTraits.add(traitType);
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}
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finally
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{
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_lock.readLock().unlock();
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}
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}
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public void removeInvulnerableTrait(TraitType traitType)
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{
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_lock.readLock().lock();
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try
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{
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_invulnerableTraits.remove(traitType);
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}
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finally
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{
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_lock.readLock().unlock();
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}
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}
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public boolean isInvulnerableTrait(TraitType traitType)
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@@ -94,14 +94,15 @@ public final class Formulas
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}
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// Critical
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final double criticalMod = (attacker.getStat().getValue(Stats.CRITICAL_DAMAGE, 1));
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final double criticalMod = attacker.getStat().getValue(Stats.CRITICAL_DAMAGE, 1);
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final double criticalPositionMod = attacker.getStat().getPositionTypeValue(Stats.CRITICAL_DAMAGE, Position.getPosition(attacker, target));
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final double criticalVulnMod = (target.getStat().getValue(Stats.DEFENCE_CRITICAL_DAMAGE, 1));
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final double criticalAddMod = (attacker.getStat().getValue(Stats.CRITICAL_DAMAGE_ADD, 0));
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final double criticalVulnMod = target.getStat().getValue(Stats.DEFENCE_CRITICAL_DAMAGE, 1);
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final double criticalAddMod = attacker.getStat().getValue(Stats.CRITICAL_DAMAGE_ADD, 0);
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final double criticalAddVuln = target.getStat().getValue(Stats.DEFENCE_CRITICAL_DAMAGE_ADD, 0);
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// Trait, elements
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final double weaponTraitMod = calcWeaponTraitBonus(attacker, target);
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final double generalTraitMod = calcGeneralTraitBonus(attacker, target, skill.getTraitType(), true);
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final double weaknessMod = calcWeaknessBonus(attacker, target, skill.getTraitType());
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final double attributeMod = calcAttributeBonus(attacker, target, skill);
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final double randomMod = attacker.getRandomDamageMultiplier();
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final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, true);
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@@ -122,8 +123,8 @@ public final class Formulas
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// ........................_____________________________Initial Damage____________________________...___________Position Additional Damage___________..._CriticalAdd_
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// ATTACK CALCULATION 77 * [(skillpower+patk) * 0.666 * cdbonus * cdPosBonusHalf * cdVulnHalf * ss + isBack0.2Side0.05 * (skillpower+patk*ss) * random + 6 * cd_patk] / pdef
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// ````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^```^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^```^^^^^^^^^^^^
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final double baseMod = ((77 * (((power + attacker.getPAtk()) * 0.666) + (isPosition * (power + attacker.getPAtk()) * randomMod) + (6 * cdPatk))) / defence);
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final double damage = baseMod * ssmod * cdMult * weaponTraitMod * generalTraitMod * attributeMod * randomMod * pvpPveMod;
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final double baseMod = (77 * (((power + attacker.getPAtk()) * 0.666) + (isPosition * (power + attacker.getPAtk()) * randomMod) + (6 * cdPatk))) / defence;
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final double damage = baseMod * ssmod * cdMult * weaponTraitMod * generalTraitMod * weaknessMod * attributeMod * randomMod * pvpPveMod;
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return damage;
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}
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@@ -136,6 +137,7 @@ public final class Formulas
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// Trait, elements
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final double generalTraitMod = calcGeneralTraitBonus(attacker, target, skill.getTraitType(), true);
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final double weaknessMod = calcWeaknessBonus(attacker, target, skill.getTraitType());
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final double attributeMod = calcAttributeBonus(attacker, target, skill);
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final double randomMod = attacker.getRandomDamageMultiplier();
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final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
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@@ -178,7 +180,7 @@ public final class Formulas
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}
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}
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damage = damage * critMod * generalTraitMod * attributeMod * randomMod * pvpPveMod;
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damage = damage * critMod * generalTraitMod * weaknessMod * attributeMod * randomMod * pvpPveMod;
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damage *= attacker.getStat().getValue(Stats.MAGICAL_SKILL_POWER, 1);
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return damage;
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@@ -1270,8 +1272,20 @@ public final class Formulas
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}
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}
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final double result = (attacker.getStat().getAttackTrait(traitType) - target.getStat().getDefenceTrait(traitType)) + 1.0;
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return CommonUtil.constrain(result, 0.05, 2.0);
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return Math.max(attacker.getStat().getAttackTrait(traitType) - target.getStat().getDefenceTrait(traitType), 0.05);
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}
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public static double calcWeaknessBonus(Creature attacker, Creature target, TraitType traitType)
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{
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double result = 1;
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for (TraitType trait : TraitType.getAllWeakness())
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{
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if ((traitType != trait) && target.getStat().hasDefenceTrait(trait) && attacker.getStat().hasAttackTrait(trait) && !target.getStat().isInvulnerableTrait(traitType))
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{
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result *= Math.max(attacker.getStat().getAttackTrait(trait) - target.getStat().getDefenceTrait(trait), 0.05);
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}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public static double calcWeaponTraitBonus(Creature attacker, Creature target)
|
||||
@@ -1300,7 +1314,7 @@ public final class Formulas
|
||||
}
|
||||
}
|
||||
|
||||
return CommonUtil.constrain((weaponTraitBonus * weaknessBonus), 0.05, 2.0);
|
||||
return Math.max(weaponTraitBonus * weaknessBonus, 0.05);
|
||||
}
|
||||
|
||||
public static double getBasicPropertyResistBonus(BasicProperty basicProperty, Creature target)
|
||||
|
@@ -16,6 +16,9 @@
|
||||
*/
|
||||
package org.l2jmobius.gameserver.model.stats;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* @author UnAfraid, NosBit
|
||||
*/
|
||||
@@ -88,6 +91,33 @@ public enum TraitType
|
||||
SPIRIT_WEAKNESS(2);
|
||||
|
||||
private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
|
||||
private final static List<TraitType> _weaknesses = new ArrayList<>();
|
||||
static
|
||||
{
|
||||
_weaknesses.add(BUG_WEAKNESS);
|
||||
_weaknesses.add(ANIMAL_WEAKNESS);
|
||||
_weaknesses.add(PLANT_WEAKNESS);
|
||||
_weaknesses.add(BEAST_WEAKNESS);
|
||||
_weaknesses.add(DRAGON_WEAKNESS);
|
||||
_weaknesses.add(GIANT_WEAKNESS);
|
||||
_weaknesses.add(CONSTRUCT_WEAKNESS);
|
||||
_weaknesses.add(VALAKAS);
|
||||
_weaknesses.add(ANESTHESIA);
|
||||
_weaknesses.add(DEMONIC_WEAKNESS);
|
||||
_weaknesses.add(DIVINE_WEAKNESS);
|
||||
_weaknesses.add(ELEMENTAL_WEAKNESS);
|
||||
_weaknesses.add(FAIRY_WEAKNESS);
|
||||
_weaknesses.add(HUMAN_WEAKNESS);
|
||||
_weaknesses.add(HUMANOID_WEAKNESS);
|
||||
_weaknesses.add(UNDEAD_WEAKNESS);
|
||||
_weaknesses.add(EMBRYO_WEAKNESS);
|
||||
_weaknesses.add(SPIRIT_WEAKNESS);
|
||||
}
|
||||
|
||||
public static List<TraitType> getAllWeakness()
|
||||
{
|
||||
return _weaknesses;
|
||||
}
|
||||
|
||||
TraitType(int type)
|
||||
{
|
||||
|
Reference in New Issue
Block a user