/*
 * This file is part of the L2J Mobius project.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package org.l2jmobius.gameserver.model.commission;

/**
 * @author NosBit
 */
public enum CommissionItemType
{
	// Weapon
	ONE_HAND_SWORD(1),
	ONE_HAND_MAGIC_SWORD(2),
	DAGGER(3),
	RAPIER(4),
	TWO_HAND_SWORD(5),
	ANCIENT_SWORD(6),
	DUALSWORD(7),
	DUAL_DAGGER(8),
	BLUNT_WEAPON(9),
	ONE_HAND_MAGIC_BLUNT_WEAPON(10),
	TWO_HAND_BLUNT_WEAPON(11),
	TWO_HAND_MAGIC_BLUNT_WEAPON(12),
	DUAL_BLUNT_WEAPON(13),
	BOW(14),
	CROSSBOW(15),
	FIST_WEAPON(16),
	SPEAR(17),
	OTHER_WEAPON(18),
	// Armor
	HELMET(19),
	ARMOR_TOP(20),
	ARMOR_PANTS(21),
	FULL_BODY(22),
	GLOVES(23),
	FEET(24),
	SHIELD(25),
	SIGIL(26),
	UNDERWEAR(27),
	CLOAK(28),
	// Accessory
	RING(29),
	EARRING(30),
	NECKLACE(31),
	BELT(32),
	BRACELET(33),
	AGATHION(62),
	HAIR_ACCESSORY(34),
	BROOCH_JEWEL(63),
	ARTIFACT(64),
	// Supplies
	POTION(35),
	SCROLL_ENCHANT_WEAPON(36),
	SCROLL_ENCHANT_ARMOR(37),
	SCROLL_OTHER(38),
	SOULSHOT(39),
	SPIRITSHOT(40),
	OTHER_SUPPLIES(41),
	// Pet Goods
	PET_EQUIPMENT(42),
	PET_SUPPLIES(43),
	// Misc.
	CRYSTAL(44),
	RECIPE(45),
	MAJOR_CRAFTING_INGREDIENTS(46),
	LIFE_STONE(47),
	SOUL_CRYSTAL(48),
	ATTRIBUTE_STONE(49),
	WEAPON_ENCHANT_STONE(50),
	ARMOR_ENCHANT_STONE(51),
	SPELLBOOK(52),
	GEMSTONE(53),
	POUCH(54),
	PIN(55),
	MAGIC_RUNE_CLIP(56),
	MAGIC_ORNAMENT(57),
	DYES(58),
	OTHER_ITEM(59);
	
	private final int _clientId;
	
	CommissionItemType(int clientId)
	{
		_clientId = clientId;
	}
	
	/**
	 * Gets the client id.
	 * @return the client id
	 */
	public int getClientId()
	{
		return _clientId;
	}
	
	/**
	 * Finds the commission item type by the client id
	 * @param clientId the client id
	 * @return the commission item type if it is found, {@code null} otherwise
	 */
	public static CommissionItemType findByClientId(int clientId)
	{
		for (CommissionItemType value : values())
		{
			if (value.getClientId() == clientId)
			{
				return value;
			}
		}
		return null;
	}
}
