/*
 * This file is part of the L2J Mobius project.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package org.l2jmobius.gameserver.network.serverpackets;

import org.l2jmobius.commons.network.WritableBuffer;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.network.GameClient;
import org.l2jmobius.gameserver.network.ServerPackets;

public class JoinParty extends ServerPacket
{
	private final int _response;
	private final int _type;
	
	public JoinParty(int response, Player requestor)
	{
		_response = response;
		_type = requestor.getClientSettings().getPartyContributionType();
	}
	
	@Override
	public void writeImpl(GameClient client, WritableBuffer buffer)
	{
		ServerPackets.JOIN_PARTY.writeId(this, buffer);
		buffer.writeInt(_response);
		buffer.writeInt(_type);
		if (_type != 0)
		{
			buffer.writeInt(0); // TODO: Find me!
			buffer.writeInt(0); // TODO: Find me!
		}
	}
}
