/*
 * Copyright (c) 2013 L2jMobius
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
 * IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
package org.l2jmobius.gameserver.model.actor.status;

import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;

public class AttackableStatus extends NpcStatus
{
	public AttackableStatus(Attackable activeChar)
	{
		super(activeChar);
	}
	
	@Override
	public void reduceHp(double value, Creature attacker)
	{
		reduceHp(value, attacker, true, false, false);
	}
	
	@Override
	public void reduceHp(double value, Creature attacker, boolean awake, boolean isDOT, boolean isHpConsumption)
	{
		final Attackable attackable = getActiveChar();
		if (attackable.isDead())
		{
			return;
		}
		
		if (value > 0)
		{
			if (attackable.isOverhit())
			{
				attackable.setOverhitValues(attacker, value);
			}
			else
			{
				attackable.overhitEnabled(false);
			}
		}
		else
		{
			attackable.overhitEnabled(false);
		}
		
		super.reduceHp(value, attacker, awake, isDOT, isHpConsumption);
		
		if (!attackable.isDead())
		{
			// And the attacker's hit didn't kill the mob, clear the over-hit flag
			attackable.overhitEnabled(false);
		}
	}
	
	@Override
	public boolean setCurrentHp(double newHp, boolean broadcastPacket)
	{
		return super.setCurrentHp(newHp, true);
	}
	
	@Override
	public Attackable getActiveChar()
	{
		return super.getActiveChar().asAttackable();
	}
}