/*
 * This file is part of the L2J Mobius project.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package org.l2jmobius.gameserver.network.clientpackets;

import org.l2jmobius.gameserver.model.CharSelectInfoPackage;
import org.l2jmobius.gameserver.model.events.EventDispatcher;
import org.l2jmobius.gameserver.model.events.EventType;
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayerRestore;
import org.l2jmobius.gameserver.network.GameClient;
import org.l2jmobius.gameserver.network.serverpackets.CharSelectionInfo;

/**
 * @version $Revision: 1.4.2.1.2.2 $ $Date: 2005/03/27 15:29:29 $
 */
public class CharacterRestore extends ClientPacket
{
	// cd
	private int _charSlot;
	
	@Override
	protected void readImpl()
	{
		_charSlot = readInt();
	}
	
	@Override
	protected void runImpl()
	{
		final GameClient client = getClient();
		if (!client.getFloodProtectors().canSelectCharacter())
		{
			return;
		}
		
		client.restore(_charSlot);
		final CharSelectionInfo cl = new CharSelectionInfo(client.getAccountName(), client.getSessionId().playOkID1, 0);
		client.sendPacket(cl);
		client.setCharSelection(cl.getCharInfo());
		
		if (EventDispatcher.getInstance().hasListener(EventType.ON_PLAYER_RESTORE))
		{
			final CharSelectInfoPackage charInfo = client.getCharSelection(_charSlot);
			EventDispatcher.getInstance().notifyEvent(new OnPlayerRestore(charInfo.getObjectId(), charInfo.getName(), client));
		}
	}
}
