/*
 * This file is part of the L2J Mobius project.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package org.l2jmobius.gameserver.model.item.type;

/**
 * Armor Type enumerated.
 */
public enum ArmorType implements ItemType
{
	NONE,
	LIGHT,
	HEAVY,
	MAGIC,
	SIGIL,
	
	// L2J CUSTOM
	SHIELD;
	
	final int _mask;
	
	/**
	 * Constructor of the ArmorType.
	 */
	ArmorType()
	{
		_mask = 1 << (ordinal() + WeaponType.values().length);
	}
	
	/**
	 * @return the ID of the ArmorType after applying a mask.
	 */
	@Override
	public int mask()
	{
		return _mask;
	}
}
