/*
 * This file is part of the L2J Mobius project.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package org.l2jmobius.gameserver.enums;

import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;

import org.l2jmobius.gameserver.network.serverpackets.PlaySound;

/**
 * This enum contains known sound effects used by quests.<br>
 * The idea is to have only a single object of each quest sound instead of constructing a new one every time a script calls the playSound method.<br>
 * This is pretty much just a memory and CPU cycle optimization; avoids constructing/deconstructing objects all the time if they're all the same.<br>
 * For datapack scripts written in Java and extending the Quest class, this does not need an extra import.
 * @author jurchiks
 */
public enum QuestSound
{
	ITEMSOUND_QUEST_ACCEPT(new PlaySound("ItemSound.quest_accept")),
	ITEMSOUND_QUEST_MIDDLE(new PlaySound("ItemSound.quest_middle")),
	ITEMSOUND_QUEST_FINISH(new PlaySound("ItemSound.quest_finish")),
	ITEMSOUND_QUEST_ITEMGET(new PlaySound("ItemSound.quest_itemget")),
	// Newbie Guide tutorial (incl. some quests), Mutated Kaneus quests, Quest 192
	ITEMSOUND_QUEST_TUTORIAL(new PlaySound("ItemSound.quest_tutorial")),
	// Quests 107, 363, 364
	ITEMSOUND_QUEST_GIVEUP(new PlaySound("ItemSound.quest_giveup")),
	// Quests 212, 217, 224, 226, 416
	ITEMSOUND_QUEST_BEFORE_BATTLE(new PlaySound("ItemSound.quest_before_battle")),
	// Quests 211, 258, 266, 330
	ITEMSOUND_QUEST_JACKPOT(new PlaySound("ItemSound.quest_jackpot")),
	// Quests 508, 509 and 510
	ITEMSOUND_QUEST_FANFARE_1(new PlaySound("ItemSound.quest_fanfare_1")),
	// Played only after class transfer via Test Server Helpers (ID 31756 and 31757)
	ITEMSOUND_QUEST_FANFARE_2(new PlaySound("ItemSound.quest_fanfare_2")),
	// Quest 336
	ITEMSOUND_QUEST_FANFARE_MIDDLE(new PlaySound("ItemSound.quest_fanfare_middle")),
	// Quest 114
	ITEMSOUND_ARMOR_WOOD(new PlaySound("ItemSound.armor_wood_3")),
	// Quest 21
	ITEMSOUND_ARMOR_CLOTH(new PlaySound("ItemSound.item_drop_equip_armor_cloth")),
	AMDSOUND_ED_CHIMES(new PlaySound("AmdSound.ed_chimes_05")),
	HORROR_01(new PlaySound("horror_01")), // played when spawned monster sees player
	// Quest 22
	AMBSOUND_HORROR_01(new PlaySound("AmbSound.dd_horror_01")),
	AMBSOUND_HORROR_03(new PlaySound("AmbSound.d_horror_03")),
	AMBSOUND_HORROR_15(new PlaySound("AmbSound.d_horror_15")),
	// Quest 23
	ITEMSOUND_ARMOR_LEATHER(new PlaySound("ItemSound.itemdrop_armor_leather")),
	ITEMSOUND_WEAPON_SPEAR(new PlaySound("ItemSound.itemdrop_weapon_spear")),
	AMBSOUND_MT_CREAK(new PlaySound("AmbSound.mt_creak01")),
	AMBSOUND_EG_DRON(new PlaySound("AmbSound.eg_dron_02")),
	SKILLSOUND_HORROR_02(new PlaySound("SkillSound5.horror_02")),
	CHRSOUND_MHFIGHTER_CRY(new PlaySound("ChrSound.MHFighter_cry")),
	// Quest 24
	AMDSOUND_WIND_LOOT(new PlaySound("AmdSound.d_wind_loot_02")),
	INTERFACESOUND_CHARSTAT_OPEN(new PlaySound("InterfaceSound.charstat_open_01")),
	// Quest 25
	AMDSOUND_HORROR_02(new PlaySound("AmdSound.dd_horror_02")),
	CHRSOUND_FDELF_CRY(new PlaySound("ChrSound.FDElf_Cry")),
	// Quest 115
	AMBSOUND_WINGFLAP(new PlaySound("AmbSound.t_wingflap_04")),
	AMBSOUND_THUNDER(new PlaySound("AmbSound.thunder_02")),
	// Quest 120
	AMBSOUND_DRONE(new PlaySound("AmbSound.ed_drone_02")),
	AMBSOUND_CRYSTAL_LOOP(new PlaySound("AmbSound.cd_crystal_loop")),
	AMBSOUND_PERCUSSION_01(new PlaySound("AmbSound.dt_percussion_01")),
	AMBSOUND_PERCUSSION_02(new PlaySound("AmbSound.ac_percussion_02")),
	// Quest 648 and treasure chests
	ITEMSOUND_BROKEN_KEY(new PlaySound("ItemSound2.broken_key")),
	// Quest 184
	ITEMSOUND_SIREN(new PlaySound("ItemSound3.sys_siren")),
	// Quest 648
	ITEMSOUND_ENCHANT_SUCCESS(new PlaySound("ItemSound3.sys_enchant_success")),
	ITEMSOUND_ENCHANT_FAILED(new PlaySound("ItemSound3.sys_enchant_failed")),
	// Best farm mobs
	ITEMSOUND_SOW_SUCCESS(new PlaySound("ItemSound3.sys_sow_success")),
	// Quest 25
	SKILLSOUND_HORROR_1(new PlaySound("SkillSound5.horror_01")),
	// Quests 21 and 23
	SKILLSOUND_HORROR_2(new PlaySound("SkillSound5.horror_02")),
	// Quest 22
	SKILLSOUND_ANTARAS_FEAR(new PlaySound("SkillSound3.antaras_fear")),
	// Quest 505
	SKILLSOUND_JEWEL_CELEBRATE(new PlaySound("SkillSound2.jewel.celebrate")),
	// Quest 373
	SKILLSOUND_LIQUID_MIX(new PlaySound("SkillSound5.liquid_mix_01")),
	SKILLSOUND_LIQUID_SUCCESS(new PlaySound("SkillSound5.liquid_success_01")),
	SKILLSOUND_LIQUID_FAIL(new PlaySound("SkillSound5.liquid_fail_01")),
	// Quest 111
	ETCSOUND_ELROKI_SONG_FULL(new PlaySound("EtcSound.elcroki_song_full")),
	ETCSOUND_ELROKI_SONG_1ST(new PlaySound("EtcSound.elcroki_song_1st")),
	ETCSOUND_ELROKI_SONG_2ND(new PlaySound("EtcSound.elcroki_song_2nd")),
	ETCSOUND_ELROKI_SONG_3RD(new PlaySound("EtcSound.elcroki_song_3rd")),
	// Long duration AI sounds
	BS01_A(new PlaySound("BS01_A")),
	BS02_A(new PlaySound("BS02_A")),
	BS03_A(new PlaySound("BS03_A")),
	BS04_A(new PlaySound("BS04_A")),
	BS06_A(new PlaySound("BS06_A")),
	BS07_A(new PlaySound("BS07_A")),
	BS08_A(new PlaySound("BS08_A")),
	BS01_D(new PlaySound("BS01_D")),
	BS02_D(new PlaySound("BS02_D")),
	BS05_D(new PlaySound("BS05_D")),
	BS07_D(new PlaySound("BS07_D"));
	
	private final PlaySound _playSound;
	
	private static final Map<String, PlaySound> SOUND_PACKETS = new ConcurrentHashMap<>();
	
	private QuestSound(PlaySound playSound)
	{
		_playSound = playSound;
	}
	
	/**
	 * Get a {@link PlaySound} packet by its name.
	 * @param soundName the name of the sound to look for
	 * @return the {@link PlaySound} packet with the specified sound or {@code null} if one was not found
	 */
	public static PlaySound getSound(String soundName)
	{
		if (SOUND_PACKETS.containsKey(soundName))
		{
			return SOUND_PACKETS.get(soundName);
		}
		
		for (QuestSound qs : QuestSound.values())
		{
			if (qs._playSound.getSoundName().equals(soundName))
			{
				SOUND_PACKETS.put(soundName, qs._playSound); // cache in map to avoid looping repeatedly
				return qs._playSound;
			}
		}
		
		SOUND_PACKETS.put(soundName, new PlaySound(soundName));
		return SOUND_PACKETS.get(soundName);
	}
	
	/**
	 * @return the name of the sound of this QuestSound object
	 */
	public String getSoundName()
	{
		return _playSound.getSoundName();
	}
	
	/**
	 * @return the {@link PlaySound} packet of this QuestSound object
	 */
	public PlaySound getPacket()
	{
		return _playSound;
	}
}
