/*
 * Copyright (c) 2013 L2jMobius
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
 * IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
package org.l2jmobius.gameserver.network.serverpackets;

import org.l2jmobius.Config;
import org.l2jmobius.commons.network.WritableBuffer;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.stat.PlayerStat;
import org.l2jmobius.gameserver.model.stats.Stat;
import org.l2jmobius.gameserver.network.GameClient;
import org.l2jmobius.gameserver.network.ServerPackets;

/**
 * @author Mobius
 */
public class ExVitalityEffectInfo extends ServerPacket
{
	private final int _vitalityBonus;
	private final int _vitalityAddBonus;
	private final int _vitalityItemsRemaining;
	private final int _points;
	
	public ExVitalityEffectInfo(Player player)
	{
		_points = player.getVitalityPoints();
		final PlayerStat stat = player.getStat();
		_vitalityBonus = (int) ((stat.getMul(Stat.VITALITY_EXP_RATE, 1) - 1) + (player.hasPremiumStatus() ? Config.RATE_VITALITY_EXP_PREMIUM_MULTIPLIER : Config.RATE_VITALITY_EXP_MULTIPLIER)) * 100;
		_vitalityAddBonus = (int) ((stat.getMul(Stat.VITALITY_EXP_RATE, 1) - 1) * 100);
		_vitalityItemsRemaining = Config.VITALITY_MAX_ITEMS_ALLOWED - player.getVitalityItemsUsed();
	}
	
	@Override
	public void writeImpl(GameClient client, WritableBuffer buffer)
	{
		ServerPackets.EX_VITALITY_EFFECT_INFO.writeId(this, buffer);
		buffer.writeInt(_points);
		buffer.writeInt(_vitalityBonus); // Vitality Bonus
		buffer.writeShort(_vitalityAddBonus); // Vitality additional bonus in %
		buffer.writeShort(_vitalityItemsRemaining); // How much vitality items remaining for use
		buffer.writeShort(Config.VITALITY_MAX_ITEMS_ALLOWED); // Max number of items for use
	}
}