/*
 * This file is part of the L2J Mobius project.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package org.l2jmobius.gameserver.network.serverpackets;

import org.l2jmobius.commons.network.WritableBuffer;
import org.l2jmobius.gameserver.network.GameClient;
import org.l2jmobius.gameserver.network.ServerPackets;

public class PlaySound extends ServerPacket
{
	private final int _unknown1;
	private final String _soundFile;
	private final int _unknown3;
	private final int _unknown4;
	private final int _unknown5;
	private final int _unknown6;
	private final int _unknown7;
	private final int _unknown8;
	
	public PlaySound(String soundFile)
	{
		_unknown1 = 0;
		_soundFile = soundFile;
		_unknown3 = 0;
		_unknown4 = 0;
		_unknown5 = 0;
		_unknown6 = 0;
		_unknown7 = 0;
		_unknown8 = 0;
	}
	
	public PlaySound(int unknown1, String soundFile, int unknown3, int unknown4, int unknown5, int unknown6, int unknown7)
	{
		_unknown1 = unknown1;
		_soundFile = soundFile;
		_unknown3 = unknown3;
		_unknown4 = unknown4;
		_unknown5 = unknown5;
		_unknown6 = unknown6;
		_unknown7 = unknown7;
		_unknown8 = 0;
	}
	
	public String getSoundName()
	{
		return _soundFile;
	}
	
	@Override
	public void writeImpl(GameClient client, WritableBuffer buffer)
	{
		ServerPackets.PLAY_SOUND.writeId(this, buffer);
		buffer.writeInt(_unknown1); // unknown 0 for quest and ship;
		buffer.writeString(_soundFile);
		buffer.writeInt(_unknown3); // unknown 0 for quest; 1 for ship;
		buffer.writeInt(_unknown4); // 0 for quest; objectId of ship
		buffer.writeInt(_unknown5); // x
		buffer.writeInt(_unknown6); // y
		buffer.writeInt(_unknown7); // z
		buffer.writeInt(_unknown8);
	}
}
