/*
 * This file is part of the L2J Mobius project.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package org.l2jmobius.gameserver.model.commission;

import java.util.Arrays;
import java.util.Collections;
import java.util.HashSet;
import java.util.Set;

/**
 * @author NosBit
 */
public enum CommissionTreeType
{
	WEAPON(
		0,
		CommissionItemType.ONE_HAND_SWORD,
		CommissionItemType.ONE_HAND_MAGIC_SWORD,
		CommissionItemType.DAGGER,
		CommissionItemType.RAPIER,
		CommissionItemType.TWO_HAND_SWORD,
		CommissionItemType.ANCIENT_SWORD,
		CommissionItemType.DUALSWORD,
		CommissionItemType.DUAL_DAGGER,
		CommissionItemType.BLUNT_WEAPON,
		CommissionItemType.ONE_HAND_MAGIC_BLUNT_WEAPON,
		CommissionItemType.TWO_HAND_BLUNT_WEAPON,
		CommissionItemType.TWO_HAND_MAGIC_BLUNT_WEAPON,
		CommissionItemType.DUAL_BLUNT_WEAPON,
		CommissionItemType.BOW,
		CommissionItemType.CROSSBOW,
		CommissionItemType.FIST_WEAPON,
		CommissionItemType.SPEAR,
		CommissionItemType.OTHER_WEAPON),
	ARMOR(1, CommissionItemType.HELMET, CommissionItemType.ARMOR_TOP, CommissionItemType.ARMOR_PANTS, CommissionItemType.FULL_BODY, CommissionItemType.GLOVES, CommissionItemType.FEET, CommissionItemType.SHIELD, CommissionItemType.SIGIL, CommissionItemType.UNDERWEAR, CommissionItemType.CLOAK),
	ACCESSORY(2, CommissionItemType.RING, CommissionItemType.EARRING, CommissionItemType.NECKLACE, CommissionItemType.BELT, CommissionItemType.BRACELET, CommissionItemType.AGATHION, CommissionItemType.HAIR_ACCESSORY, CommissionItemType.BROOCH_JEWEL, CommissionItemType.ARTIFACT),
	SUPPLIES(3, CommissionItemType.POTION, CommissionItemType.SCROLL_ENCHANT_WEAPON, CommissionItemType.SCROLL_ENCHANT_ARMOR, CommissionItemType.SCROLL_OTHER, CommissionItemType.SOULSHOT, CommissionItemType.SPIRITSHOT, CommissionItemType.OTHER_SUPPLIES),
	PET_GOODS(4, CommissionItemType.PET_EQUIPMENT, CommissionItemType.PET_SUPPLIES),
	MISC(
		5,
		CommissionItemType.CRYSTAL,
		CommissionItemType.RECIPE,
		CommissionItemType.MAJOR_CRAFTING_INGREDIENTS,
		CommissionItemType.LIFE_STONE,
		CommissionItemType.SOUL_CRYSTAL,
		CommissionItemType.ATTRIBUTE_STONE,
		CommissionItemType.WEAPON_ENCHANT_STONE,
		CommissionItemType.ARMOR_ENCHANT_STONE,
		CommissionItemType.SPELLBOOK,
		CommissionItemType.GEMSTONE,
		CommissionItemType.POUCH,
		CommissionItemType.PIN,
		CommissionItemType.MAGIC_RUNE_CLIP,
		CommissionItemType.MAGIC_ORNAMENT,
		CommissionItemType.DYES,
		CommissionItemType.OTHER_ITEM);
	
	private final int _clientId;
	private final Set<CommissionItemType> _commissionItemTypes;
	
	CommissionTreeType(int clientId, CommissionItemType... commissionItemTypes)
	{
		_clientId = clientId;
		_commissionItemTypes = Collections.unmodifiableSet(new HashSet<>(Arrays.asList(commissionItemTypes)));
	}
	
	/**
	 * Gets the client id.
	 * @return the client id
	 */
	public int getClientId()
	{
		return _clientId;
	}
	
	/**
	 * Gets the filter.
	 * @return the filter
	 */
	public Set<CommissionItemType> getCommissionItemTypes()
	{
		return _commissionItemTypes;
	}
	
	/**
	 * Finds the commission tree type by the client id
	 * @param clientId the client id
	 * @return the commission tree type if it is found, {@code null} otherwise
	 */
	public static CommissionTreeType findByClientId(int clientId)
	{
		for (CommissionTreeType value : values())
		{
			if (value.getClientId() == clientId)
			{
				return value;
			}
		}
		return null;
	}
}
