/*
 * This file is part of the L2J Mobius project.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package org.l2jmobius.gameserver.model.stats.functions;

import org.l2jmobius.gameserver.enums.StatFunction;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.conditions.Condition;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.stats.Stat;

/**
 * Function template.
 * @author mkizub, Zoey76
 */
public class FuncTemplate
{
	private final Class<?> _functionClass;
	private final Condition _attachCond;
	private final Condition _applyCond;
	private final Stat _stat;
	private final int _order;
	private final double _value;
	
	public FuncTemplate(Condition attachCond, Condition applyCond, String functionName, int order, Stat stat, double value)
	{
		final StatFunction function = StatFunction.valueOf(functionName.toUpperCase());
		if (order >= 0)
		{
			_order = order;
		}
		else
		{
			_order = function.getOrder();
		}
		
		_attachCond = attachCond;
		_applyCond = applyCond;
		_stat = stat;
		_value = value;
		
		try
		{
			_functionClass = Class.forName("org.l2jmobius.gameserver.model.stats.functions.Func" + function.getName());
		}
		catch (ClassNotFoundException e)
		{
			throw new RuntimeException(e);
		}
	}
	
	public Class<?> getFunctionClass()
	{
		return _functionClass;
	}
	
	/**
	 * Gets the function stat.
	 * @return the stat.
	 */
	public Stat getStat()
	{
		return _stat;
	}
	
	/**
	 * Gets the function priority order.
	 * @return the order
	 */
	public int getOrder()
	{
		return _order;
	}
	
	/**
	 * Gets the function value.
	 * @return the value
	 */
	public double getValue()
	{
		return _value;
	}
	
	public boolean meetCondition(Creature effected, Skill skill)
	{
		if ((_attachCond != null) && !_attachCond.test(effected, effected, skill))
		{
			return false;
		}
		
		if ((_applyCond != null) && !_applyCond.test(effected, effected, skill))
		{
			return false;
		}
		
		return true;
	}
}
