/*
 * This file is part of the L2J Mobius project.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package org.l2jmobius.gameserver.network;

import java.io.File;
import java.lang.reflect.Field;
import java.lang.reflect.Modifier;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.logging.Level;
import java.util.logging.Logger;

import javax.xml.parsers.DocumentBuilderFactory;

import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;

import org.l2jmobius.Config;
import org.l2jmobius.gameserver.model.clientstrings.Builder;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;

public class SystemMessageId
{
	private static final Logger LOGGER = Logger.getLogger(SystemMessageId.class.getName());
	
	private static final SMLocalisation[] EMPTY_SML_ARRAY = new SMLocalisation[0];
	private static final Map<Integer, SystemMessageId> VALUES = new HashMap<>();
	
	@ClientString(id = 0, message = "You have been disconnected from the server.")
	public static SystemMessageId YOU_HAVE_BEEN_DISCONNECTED_FROM_THE_SERVER;
	
	@ClientString(id = 1, message = "The server will be shut down in $s1 sec. Please find a safe place to log out.")
	public static SystemMessageId THE_SERVER_WILL_BE_SHUT_DOWN_IN_S1_SEC_PLEASE_FIND_A_SAFE_PLACE_TO_LOG_OUT;
	
	@ClientString(id = 2, message = "$s1 does not exist.")
	public static SystemMessageId S1_DOES_NOT_EXIST;
	
	@ClientString(id = 3, message = "$s1 is not currently logged in.")
	public static SystemMessageId S1_IS_NOT_CURRENTLY_LOGGED_IN;
	
	@ClientString(id = 4, message = "You cannot ask yourself to apply to a clan.")
	public static SystemMessageId YOU_CANNOT_ASK_YOURSELF_TO_APPLY_TO_A_CLAN;
	
	@ClientString(id = 5, message = "$s1 already exists.")
	public static SystemMessageId S1_ALREADY_EXISTS;
	
	@ClientString(id = 6, message = "$s1 does not exist.")
	public static SystemMessageId S1_DOES_NOT_EXIST_2;
	
	@ClientString(id = 7, message = "You are already a member of $s1.")
	public static SystemMessageId YOU_ARE_ALREADY_A_MEMBER_OF_S1;
	
	@ClientString(id = 8, message = "You are already a member of another clan.")
	public static SystemMessageId YOU_ARE_ALREADY_A_MEMBER_OF_ANOTHER_CLAN;
	
	@ClientString(id = 9, message = "$s1 is not a clan leader.")
	public static SystemMessageId S1_IS_NOT_A_CLAN_LEADER;
	
	@ClientString(id = 10, message = "$s1 is already a member of another clan.")
	public static SystemMessageId S1_IS_ALREADY_A_MEMBER_OF_ANOTHER_CLAN;
	
	@ClientString(id = 11, message = "There are no applicants for this clan.")
	public static SystemMessageId THERE_ARE_NO_APPLICANTS_FOR_THIS_CLAN;
	
	@ClientString(id = 12, message = "Applicant information is incorrect.")
	public static SystemMessageId APPLICANT_INFORMATION_IS_INCORRECT;
	
	@ClientString(id = 13, message = "Unable to dissolve: your clan has requested to participate in a castle siege.")
	public static SystemMessageId UNABLE_TO_DISSOLVE_YOUR_CLAN_HAS_REQUESTED_TO_PARTICIPATE_IN_A_CASTLE_SIEGE;
	
	@ClientString(id = 14, message = "Unable to dissolve: your clan owns one or more castles or clan halls.")
	public static SystemMessageId UNABLE_TO_DISSOLVE_YOUR_CLAN_OWNS_ONE_OR_MORE_CASTLES_OR_CLAN_HALLS;
	
	@ClientString(id = 15, message = "You are in siege.")
	public static SystemMessageId YOU_ARE_IN_SIEGE;
	
	@ClientString(id = 16, message = "You are not in siege.")
	public static SystemMessageId YOU_ARE_NOT_IN_SIEGE;
	
	@ClientString(id = 17, message = "The castle siege has begun.")
	public static SystemMessageId THE_CASTLE_SIEGE_HAS_BEGUN;
	
	@ClientString(id = 18, message = "The castle siege has ended.")
	public static SystemMessageId THE_CASTLE_SIEGE_HAS_ENDED;
	
	@ClientString(id = 19, message = "There is a new Lord of the castle!")
	public static SystemMessageId THERE_IS_A_NEW_LORD_OF_THE_CASTLE;
	
	@ClientString(id = 20, message = "The gate is being opened.")
	public static SystemMessageId THE_GATE_IS_BEING_OPENED;
	
	@ClientString(id = 21, message = "The gate is being destroyed.")
	public static SystemMessageId THE_GATE_IS_BEING_DESTROYED;
	
	@ClientString(id = 22, message = "Your target is out of range.")
	public static SystemMessageId YOUR_TARGET_IS_OUT_OF_RANGE;
	
	@ClientString(id = 23, message = "Not enough HP.")
	public static SystemMessageId NOT_ENOUGH_HP;
	
	@ClientString(id = 24, message = "Not enough MP.")
	public static SystemMessageId NOT_ENOUGH_MP;
	
	@ClientString(id = 25, message = "Recovers HP.")
	public static SystemMessageId RECOVERS_HP;
	
	@ClientString(id = 26, message = "Recovering MP.")
	public static SystemMessageId RECOVERING_MP;
	
	@ClientString(id = 27, message = "Your casting has been interrupted.")
	public static SystemMessageId YOUR_CASTING_HAS_BEEN_INTERRUPTED;
	
	@ClientString(id = 28, message = "You have obtained $s1 adena.")
	public static SystemMessageId YOU_HAVE_OBTAINED_S1_ADENA;
	
	@ClientString(id = 29, message = "You've obtained $s1 x$s2.")
	public static SystemMessageId YOU_VE_OBTAINED_S1_X_S2;
	
	@ClientString(id = 30, message = "You have obtained $s1.")
	public static SystemMessageId YOU_HAVE_OBTAINED_S1;
	
	@ClientString(id = 31, message = "You cannot move while sitting.")
	public static SystemMessageId YOU_CANNOT_MOVE_WHILE_SITTING;
	
	@ClientString(id = 32, message = "You are unable to engage in combat. Please go to the nearest restart point.")
	public static SystemMessageId YOU_ARE_UNABLE_TO_ENGAGE_IN_COMBAT_PLEASE_GO_TO_THE_NEAREST_RESTART_POINT;
	
	@ClientString(id = 33, message = "You cannot move while casting.")
	public static SystemMessageId YOU_CANNOT_MOVE_WHILE_CASTING;
	
	@ClientString(id = 34, message = "Welcome to the World of Lineage II.")
	public static SystemMessageId WELCOME_TO_THE_WORLD_OF_LINEAGE_II;
	
	@ClientString(id = 35, message = "You've hit for $s1 damage.")
	public static SystemMessageId YOU_VE_HIT_FOR_S1_DAMAGE;
	
	@ClientString(id = 36, message = "$c1 has hit you for $s2 damage.")
	public static SystemMessageId C1_HAS_HIT_YOU_FOR_S2_DAMAGE;
	
	@ClientString(id = 37, message = "$c1 has hit you for $s2 damage.")
	public static SystemMessageId C1_HAS_HIT_YOU_FOR_S2_DAMAGE_2;
	
	@ClientString(id = 38, message = "The TGS2002 event begins!")
	public static SystemMessageId THE_TGS2002_EVENT_BEGINS;
	
	@ClientString(id = 39, message = "The TGS2002 event is over. Thank you very much.")
	public static SystemMessageId THE_TGS2002_EVENT_IS_OVER_THANK_YOU_VERY_MUCH;
	
	@ClientString(id = 40, message = "This is the TGS demo: the character will immediately be restored.")
	public static SystemMessageId THIS_IS_THE_TGS_DEMO_THE_CHARACTER_WILL_IMMEDIATELY_BE_RESTORED;
	
	@ClientString(id = 41, message = "You carefully nock an arrow.")
	public static SystemMessageId YOU_CAREFULLY_NOCK_AN_ARROW;
	
	@ClientString(id = 42, message = "You have avoided $c1's attack.")
	public static SystemMessageId YOU_HAVE_AVOIDED_C1_S_ATTACK;
	
	@ClientString(id = 43, message = "You have missed.")
	public static SystemMessageId YOU_HAVE_MISSED;
	
	@ClientString(id = 44, message = "Critical hit!")
	public static SystemMessageId CRITICAL_HIT;
	
	@ClientString(id = 45, message = "You have acquired $s1 XP.")
	public static SystemMessageId YOU_HAVE_ACQUIRED_S1_XP;
	
	@ClientString(id = 46, message = "You've used $s1.")
	public static SystemMessageId YOU_VE_USED_S1;
	
	@ClientString(id = 47, message = "You are using $s1.")
	public static SystemMessageId YOU_ARE_USING_S1;
	
	@ClientString(id = 48, message = "$s1 is not available at this time: being prepared for reuse.")
	public static SystemMessageId S1_IS_NOT_AVAILABLE_AT_THIS_TIME_BEING_PREPARED_FOR_REUSE;
	
	@ClientString(id = 49, message = "$s1: equipped.")
	public static SystemMessageId S1_EQUIPPED;
	
	@ClientString(id = 50, message = "Your target cannot be found.")
	public static SystemMessageId YOUR_TARGET_CANNOT_BE_FOUND;
	
	@ClientString(id = 51, message = "You cannot use this on yourself.")
	public static SystemMessageId YOU_CANNOT_USE_THIS_ON_YOURSELF;
	
	@ClientString(id = 52, message = "You have obtained $s1 adena.")
	public static SystemMessageId YOU_HAVE_OBTAINED_S1_ADENA_2;
	
	@ClientString(id = 53, message = "You have obtained $s1 x$s2.")
	public static SystemMessageId YOU_HAVE_OBTAINED_S1_X_S2;
	
	@ClientString(id = 54, message = "You have acquired $s1.")
	public static SystemMessageId YOU_HAVE_ACQUIRED_S1;
	
	@ClientString(id = 55, message = "You have failed to pick up $s1 Adena.")
	public static SystemMessageId YOU_HAVE_FAILED_TO_PICK_UP_S1_ADENA;
	
	@ClientString(id = 56, message = "You have failed to pick up $s1.")
	public static SystemMessageId YOU_HAVE_FAILED_TO_PICK_UP_S1;
	
	@ClientString(id = 57, message = "You have failed to pick up $s2 $s1(s).")
	public static SystemMessageId YOU_HAVE_FAILED_TO_PICK_UP_S2_S1_S;
	
	@ClientString(id = 58, message = "You have failed to acquire $s1 Adena.")
	public static SystemMessageId YOU_HAVE_FAILED_TO_ACQUIRE_S1_ADENA;
	
	@ClientString(id = 59, message = "You have failed to acquire $s1.")
	public static SystemMessageId YOU_HAVE_FAILED_TO_ACQUIRE_S1;
	
	@ClientString(id = 60, message = "You have failed to obtain $s1 ($s2 pcs.).")
	public static SystemMessageId YOU_HAVE_FAILED_TO_OBTAIN_S1_S2_PCS;
	
	@ClientString(id = 61, message = "Nothing happened.")
	public static SystemMessageId NOTHING_HAPPENED;
	
	@ClientString(id = 62, message = "Your $s1 has been successfully enchanted.")
	public static SystemMessageId YOUR_S1_HAS_BEEN_SUCCESSFULLY_ENCHANTED;
	
	@ClientString(id = 63, message = "$s2 has been enchanted for +$s1.")
	public static SystemMessageId S2_HAS_BEEN_ENCHANTED_FOR_S1;
	
	@ClientString(id = 64, message = "$s1 crystallized")
	public static SystemMessageId S1_CRYSTALLIZED;
	
	@ClientString(id = 65, message = "$s2 +$s1 has been crystallized.")
	public static SystemMessageId S2_S1_HAS_BEEN_CRYSTALLIZED;
	
	@ClientString(id = 66, message = "$c1 is inviting you to join a party. Do you accept?")
	public static SystemMessageId C1_IS_INVITING_YOU_TO_JOIN_A_PARTY_DO_YOU_ACCEPT;
	
	@ClientString(id = 67, message = "$s1 has invited you to join their clan, $s2. Do you wish to join?")
	public static SystemMessageId S1_HAS_INVITED_YOU_TO_JOIN_THEIR_CLAN_S2_DO_YOU_WISH_TO_JOIN;
	
	@ClientString(id = 68, message = "Do you want to leave the clan $s1? You won't be able to join another one for 24 h.")
	public static SystemMessageId DO_YOU_WANT_TO_LEAVE_THE_CLAN_S1_YOU_WON_T_BE_ABLE_TO_JOIN_ANOTHER_ONE_FOR_24_H;
	
	@ClientString(id = 69, message = "Would you like to dismiss $s1 from the clan? If you do so, you will have to wait at least a day before accepting a new member.")
	public static SystemMessageId WOULD_YOU_LIKE_TO_DISMISS_S1_FROM_THE_CLAN_IF_YOU_DO_SO_YOU_WILL_HAVE_TO_WAIT_AT_LEAST_A_DAY_BEFORE_ACCEPTING_A_NEW_MEMBER;
	
	@ClientString(id = 70, message = "Do you wish to disperse the clan, $s1?")
	public static SystemMessageId DO_YOU_WISH_TO_DISPERSE_THE_CLAN_S1;
	
	@ClientString(id = 71, message = "How much $s1(s) do you wish to discard?")
	public static SystemMessageId HOW_MUCH_S1_S_DO_YOU_WISH_TO_DISCARD;
	
	@ClientString(id = 72, message = "How many pieces of $s1 do you want to move?")
	public static SystemMessageId HOW_MANY_PIECES_OF_S1_DO_YOU_WANT_TO_MOVE;
	
	@ClientString(id = 73, message = "How much $s1(s) do you wish to destroy?")
	public static SystemMessageId HOW_MUCH_S1_S_DO_YOU_WISH_TO_DESTROY;
	
	@ClientString(id = 74, message = "Do you wish to destroy your $s1?")
	public static SystemMessageId DO_YOU_WISH_TO_DESTROY_YOUR_S1;
	
	@ClientString(id = 75, message = "ID does not exist.")
	public static SystemMessageId ID_DOES_NOT_EXIST;
	
	@ClientString(id = 76, message = "Incorrect password.")
	public static SystemMessageId INCORRECT_PASSWORD;
	
	@ClientString(id = 77, message = "You cannot create another character. Please delete an existing character and try again.")
	public static SystemMessageId YOU_CANNOT_CREATE_ANOTHER_CHARACTER_PLEASE_DELETE_AN_EXISTING_CHARACTER_AND_TRY_AGAIN;
	
	@ClientString(id = 78, message = "When you delete a character, any items in his/her possession will also be deleted. Do you really wish to delete $s1?")
	public static SystemMessageId WHEN_YOU_DELETE_A_CHARACTER_ANY_ITEMS_IN_HIS_HER_POSSESSION_WILL_ALSO_BE_DELETED_DO_YOU_REALLY_WISH_TO_DELETE_S1;
	
	@ClientString(id = 79, message = "This name already exists.")
	public static SystemMessageId THIS_NAME_ALREADY_EXISTS;
	
	@ClientString(id = 80, message = "Enter the character's title (up to 16 characters).")
	public static SystemMessageId ENTER_THE_CHARACTER_S_TITLE_UP_TO_16_CHARACTERS;
	
	@ClientString(id = 81, message = "Please select your race.")
	public static SystemMessageId PLEASE_SELECT_YOUR_RACE;
	
	@ClientString(id = 82, message = "Please select your occupation.")
	public static SystemMessageId PLEASE_SELECT_YOUR_OCCUPATION;
	
	@ClientString(id = 83, message = "Please select your gender.")
	public static SystemMessageId PLEASE_SELECT_YOUR_GENDER;
	
	@ClientString(id = 84, message = "You cannot attack in a peaceful zone.")
	public static SystemMessageId YOU_CANNOT_ATTACK_IN_A_PEACEFUL_ZONE;
	
	@ClientString(id = 85, message = "You cannot attack this target in a peaceful zone.")
	public static SystemMessageId YOU_CANNOT_ATTACK_THIS_TARGET_IN_A_PEACEFUL_ZONE;
	
	@ClientString(id = 86, message = "Please enter your ID.")
	public static SystemMessageId PLEASE_ENTER_YOUR_ID;
	
	@ClientString(id = 87, message = "Please enter your password.")
	public static SystemMessageId PLEASE_ENTER_YOUR_PASSWORD;
	
	@ClientString(id = 88, message = "Your protocol version is different, please restart your client and run a full check.")
	public static SystemMessageId YOUR_PROTOCOL_VERSION_IS_DIFFERENT_PLEASE_RESTART_YOUR_CLIENT_AND_RUN_A_FULL_CHECK;
	
	@ClientString(id = 89, message = "Your protocol version is different, please continue.")
	public static SystemMessageId YOUR_PROTOCOL_VERSION_IS_DIFFERENT_PLEASE_CONTINUE;
	
	@ClientString(id = 90, message = "You are unable to connect to the server.")
	public static SystemMessageId YOU_ARE_UNABLE_TO_CONNECT_TO_THE_SERVER;
	
	@ClientString(id = 91, message = "Please select your hairstyle.")
	public static SystemMessageId PLEASE_SELECT_YOUR_HAIRSTYLE;
	
	@ClientString(id = 92, message = "$s1 has worn off.")
	public static SystemMessageId S1_HAS_WORN_OFF;
	
	@ClientString(id = 93, message = "You do not have enough SP for this.")
	public static SystemMessageId YOU_DO_NOT_HAVE_ENOUGH_SP_FOR_THIS;
	
	@ClientString(id = 94, message = "Copyright © NCSOFT Corporation. All Rights Reserved.")
	public static SystemMessageId COPYRIGHT_NCSOFT_CORPORATION_ALL_RIGHTS_RESERVED;
	
	@ClientString(id = 95, message = "You have acquired $s1 XP and $s2 SP.")
	public static SystemMessageId YOU_HAVE_ACQUIRED_S1_XP_AND_S2_SP;
	
	@ClientString(id = 96, message = "Your level has increased!")
	public static SystemMessageId YOUR_LEVEL_HAS_INCREASED;
	
	@ClientString(id = 97, message = "This item cannot be moved.")
	public static SystemMessageId THIS_ITEM_CANNOT_BE_MOVED;
	
	@ClientString(id = 98, message = "This item cannot be destroyed.")
	public static SystemMessageId THIS_ITEM_CANNOT_BE_DESTROYED;
	
	@ClientString(id = 99, message = "This item cannot be traded or sold.")
	public static SystemMessageId THIS_ITEM_CANNOT_BE_TRADED_OR_SOLD;
	
	@ClientString(id = 100, message = "$c1 is requesting a trade. Do you wish to continue?")
	public static SystemMessageId C1_IS_REQUESTING_A_TRADE_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 101, message = "You cannot exit the game while in combat.")
	public static SystemMessageId YOU_CANNOT_EXIT_THE_GAME_WHILE_IN_COMBAT;
	
	@ClientString(id = 102, message = "You cannot restart the game while in combat mode.")
	public static SystemMessageId YOU_CANNOT_RESTART_THE_GAME_WHILE_IN_COMBAT_MODE;
	
	@ClientString(id = 103, message = "This ID is currently logged in.")
	public static SystemMessageId THIS_ID_IS_CURRENTLY_LOGGED_IN;
	
	@ClientString(id = 104, message = "You cannot change weapons during an attack.")
	public static SystemMessageId YOU_CANNOT_CHANGE_WEAPONS_DURING_AN_ATTACK;
	
	@ClientString(id = 105, message = "$c1 has been invited to the party.")
	public static SystemMessageId C1_HAS_BEEN_INVITED_TO_THE_PARTY;
	
	@ClientString(id = 106, message = "You have joined a party.")
	public static SystemMessageId YOU_HAVE_JOINED_A_PARTY;
	
	@ClientString(id = 107, message = "$c1 has joined the party.")
	public static SystemMessageId C1_HAS_JOINED_THE_PARTY;
	
	@ClientString(id = 108, message = "$c1 has left the party.")
	public static SystemMessageId C1_HAS_LEFT_THE_PARTY;
	
	@ClientString(id = 109, message = "Invalid target.")
	public static SystemMessageId INVALID_TARGET;
	
	@ClientString(id = 110, message = "You feel the '$s1' effect.")
	public static SystemMessageId YOU_FEEL_THE_S1_EFFECT;
	
	@ClientString(id = 111, message = "You've blocked the attack.")
	public static SystemMessageId YOU_VE_BLOCKED_THE_ATTACK;
	
	@ClientString(id = 112, message = "You have run out of arrows.")
	public static SystemMessageId YOU_HAVE_RUN_OUT_OF_ARROWS;
	
	@ClientString(id = 113, message = "$s1: the function cannot be used as certain requirements are not met.")
	public static SystemMessageId S1_THE_FUNCTION_CANNOT_BE_USED_AS_CERTAIN_REQUIREMENTS_ARE_NOT_MET;
	
	@ClientString(id = 114, message = "You have entered the Shadow of the Mother Tree.")
	public static SystemMessageId YOU_HAVE_ENTERED_THE_SHADOW_OF_THE_MOTHER_TREE;
	
	@ClientString(id = 115, message = "You have left the Shadow of the Mother Tree.")
	public static SystemMessageId YOU_HAVE_LEFT_THE_SHADOW_OF_THE_MOTHER_TREE;
	
	@ClientString(id = 116, message = "You have entered a peace zone.")
	public static SystemMessageId YOU_HAVE_ENTERED_A_PEACE_ZONE;
	
	@ClientString(id = 117, message = "You have left the peace zone.")
	public static SystemMessageId YOU_HAVE_LEFT_THE_PEACE_ZONE;
	
	@ClientString(id = 118, message = "You have requested a trade with $c1.")
	public static SystemMessageId YOU_HAVE_REQUESTED_A_TRADE_WITH_C1;
	
	@ClientString(id = 119, message = "$c1 has denied your request to trade.")
	public static SystemMessageId C1_HAS_DENIED_YOUR_REQUEST_TO_TRADE;
	
	@ClientString(id = 120, message = "You begin trading with $c1.")
	public static SystemMessageId YOU_BEGIN_TRADING_WITH_C1;
	
	@ClientString(id = 121, message = "$c1 has confirmed the trade.")
	public static SystemMessageId C1_HAS_CONFIRMED_THE_TRADE;
	
	@ClientString(id = 122, message = "You may no longer adjust items in the trade because the trade has been confirmed.")
	public static SystemMessageId YOU_MAY_NO_LONGER_ADJUST_ITEMS_IN_THE_TRADE_BECAUSE_THE_TRADE_HAS_BEEN_CONFIRMED;
	
	@ClientString(id = 123, message = "Your trade was successful.")
	public static SystemMessageId YOUR_TRADE_WAS_SUCCESSFUL;
	
	@ClientString(id = 124, message = "$c1 has cancelled the trade.")
	public static SystemMessageId C1_HAS_CANCELLED_THE_TRADE;
	
	@ClientString(id = 125, message = "Do you wish to exit the game?")
	public static SystemMessageId DO_YOU_WISH_TO_EXIT_THE_GAME;
	
	@ClientString(id = 126, message = "Do you wish to exit to the character select screen?")
	public static SystemMessageId DO_YOU_WISH_TO_EXIT_TO_THE_CHARACTER_SELECT_SCREEN;
	
	@ClientString(id = 127, message = "You have been disconnected from the server. Please login again.")
	public static SystemMessageId YOU_HAVE_BEEN_DISCONNECTED_FROM_THE_SERVER_PLEASE_LOGIN_AGAIN;
	
	@ClientString(id = 128, message = "Your character creation has failed.")
	public static SystemMessageId YOUR_CHARACTER_CREATION_HAS_FAILED;
	
	@ClientString(id = 129, message = "Your inventory is full.")
	public static SystemMessageId YOUR_INVENTORY_IS_FULL;
	
	@ClientString(id = 130, message = "Your warehouse is full.")
	public static SystemMessageId YOUR_WAREHOUSE_IS_FULL;
	
	@ClientString(id = 131, message = "$s1 has logged in.")
	public static SystemMessageId S1_HAS_LOGGED_IN;
	
	@ClientString(id = 132, message = "$s1 has been added to your friend list.")
	public static SystemMessageId S1_HAS_BEEN_ADDED_TO_YOUR_FRIEND_LIST;
	
	@ClientString(id = 133, message = "$s1 has been removed from your friend list.")
	public static SystemMessageId S1_HAS_BEEN_REMOVED_FROM_YOUR_FRIEND_LIST;
	
	@ClientString(id = 134, message = "Please check your friends list again.")
	public static SystemMessageId PLEASE_CHECK_YOUR_FRIENDS_LIST_AGAIN;
	
	@ClientString(id = 135, message = "$c1 did not reply to your invitation. Your invitation has been cancelled.")
	public static SystemMessageId C1_DID_NOT_REPLY_TO_YOUR_INVITATION_YOUR_INVITATION_HAS_BEEN_CANCELLED;
	
	@ClientString(id = 136, message = "You have not replied to $c1's invitation.")
	public static SystemMessageId YOU_HAVE_NOT_REPLIED_TO_C1_S_INVITATION;
	
	@ClientString(id = 137, message = "There are no more items in the shortcut.")
	public static SystemMessageId THERE_ARE_NO_MORE_ITEMS_IN_THE_SHORTCUT;
	
	@ClientString(id = 138, message = "Designate shortcut.")
	public static SystemMessageId DESIGNATE_SHORTCUT;
	
	@ClientString(id = 139, message = "$c1 has resisted your $s2.")
	public static SystemMessageId C1_HAS_RESISTED_YOUR_S2;
	
	@ClientString(id = 140, message = "Your skill was deactivated due to lack of MP.")
	public static SystemMessageId YOUR_SKILL_WAS_DEACTIVATED_DUE_TO_LACK_OF_MP;
	
	@ClientString(id = 141, message = "You may no longer adjust items in the trade because the trade has been confirmed.")
	public static SystemMessageId YOU_MAY_NO_LONGER_ADJUST_ITEMS_IN_THE_TRADE_BECAUSE_THE_TRADE_HAS_BEEN_CONFIRMED_2;
	
	@ClientString(id = 142, message = "You are already trading with someone.")
	public static SystemMessageId YOU_ARE_ALREADY_TRADING_WITH_SOMEONE;
	
	@ClientString(id = 143, message = "$c1 is already trading with another person. Please try again later.")
	public static SystemMessageId C1_IS_ALREADY_TRADING_WITH_ANOTHER_PERSON_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 144, message = "That is an incorrect target.")
	public static SystemMessageId THAT_IS_AN_INCORRECT_TARGET;
	
	@ClientString(id = 145, message = "That player is not online.")
	public static SystemMessageId THAT_PLAYER_IS_NOT_ONLINE;
	
	@ClientString(id = 146, message = "Chatting is now permitted.")
	public static SystemMessageId CHATTING_IS_NOW_PERMITTED;
	
	@ClientString(id = 147, message = "Chatting is currently prohibited.")
	public static SystemMessageId CHATTING_IS_CURRENTLY_PROHIBITED;
	
	@ClientString(id = 148, message = "You cannot use quest items.")
	public static SystemMessageId YOU_CANNOT_USE_QUEST_ITEMS;
	
	@ClientString(id = 149, message = "You cannot pick up or use items while trading.")
	public static SystemMessageId YOU_CANNOT_PICK_UP_OR_USE_ITEMS_WHILE_TRADING;
	
	@ClientString(id = 150, message = "You cannot discard or destroy an item while trading at a private store.")
	public static SystemMessageId YOU_CANNOT_DISCARD_OR_DESTROY_AN_ITEM_WHILE_TRADING_AT_A_PRIVATE_STORE;
	
	@ClientString(id = 151, message = "You cannot discard something that far away from you.")
	public static SystemMessageId YOU_CANNOT_DISCARD_SOMETHING_THAT_FAR_AWAY_FROM_YOU;
	
	@ClientString(id = 152, message = "The target cannot be invited.")
	public static SystemMessageId THE_TARGET_CANNOT_BE_INVITED;
	
	@ClientString(id = 153, message = "$c1 is on another task. Please try again later.")
	public static SystemMessageId C1_IS_ON_ANOTHER_TASK_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 154, message = "Only the leader can give out invitations.")
	public static SystemMessageId ONLY_THE_LEADER_CAN_GIVE_OUT_INVITATIONS;
	
	@ClientString(id = 155, message = "The party is full.")
	public static SystemMessageId THE_PARTY_IS_FULL;
	
	@ClientString(id = 156, message = "Drain was only 50%% successful.")
	public static SystemMessageId DRAIN_WAS_ONLY_50_SUCCESSFUL;
	
	@ClientString(id = 157, message = "You resisted $c1's drain.")
	public static SystemMessageId YOU_RESISTED_C1_S_DRAIN;
	
	@ClientString(id = 158, message = "Your attack has failed.")
	public static SystemMessageId YOUR_ATTACK_HAS_FAILED;
	
	@ClientString(id = 159, message = "You resisted $c1's magic.")
	public static SystemMessageId YOU_RESISTED_C1_S_MAGIC;
	
	@ClientString(id = 160, message = "$c1 is a member of another party and cannot be invited.")
	public static SystemMessageId C1_IS_A_MEMBER_OF_ANOTHER_PARTY_AND_CANNOT_BE_INVITED;
	
	@ClientString(id = 161, message = "That player is not currently online.")
	public static SystemMessageId THAT_PLAYER_IS_NOT_CURRENTLY_ONLINE;
	
	@ClientString(id = 162, message = "You have moved too far away from the warehouse to perform that action.")
	public static SystemMessageId YOU_HAVE_MOVED_TOO_FAR_AWAY_FROM_THE_WAREHOUSE_TO_PERFORM_THAT_ACTION;
	
	@ClientString(id = 163, message = "You cannot destroy it because the number is incorrect.")
	public static SystemMessageId YOU_CANNOT_DESTROY_IT_BECAUSE_THE_NUMBER_IS_INCORRECT;
	
	@ClientString(id = 164, message = "Waiting for another reply.")
	public static SystemMessageId WAITING_FOR_ANOTHER_REPLY;
	
	@ClientString(id = 165, message = "You cannot add yourself to your own friend list.")
	public static SystemMessageId YOU_CANNOT_ADD_YOURSELF_TO_YOUR_OWN_FRIEND_LIST;
	
	@ClientString(id = 166, message = "Friend list is not ready yet. Please register again later.")
	public static SystemMessageId FRIEND_LIST_IS_NOT_READY_YET_PLEASE_REGISTER_AGAIN_LATER;
	
	@ClientString(id = 167, message = "$c1 is already on your friend list.")
	public static SystemMessageId C1_IS_ALREADY_ON_YOUR_FRIEND_LIST;
	
	@ClientString(id = 168, message = "$c1 has sent a friend request.")
	public static SystemMessageId C1_HAS_SENT_A_FRIEND_REQUEST;
	
	@ClientString(id = 169, message = "Accept friendship 0/1 (1 to accept, 0 to deny)")
	public static SystemMessageId ACCEPT_FRIENDSHIP_0_1_1_TO_ACCEPT_0_TO_DENY;
	
	@ClientString(id = 170, message = "The user who requested to become friends is not found in the game.")
	public static SystemMessageId THE_USER_WHO_REQUESTED_TO_BECOME_FRIENDS_IS_NOT_FOUND_IN_THE_GAME;
	
	@ClientString(id = 171, message = "$c1 is not on your friend list.")
	public static SystemMessageId C1_IS_NOT_ON_YOUR_FRIEND_LIST;
	
	@ClientString(id = 172, message = "You lack the funds needed to pay for this transaction.")
	public static SystemMessageId YOU_LACK_THE_FUNDS_NEEDED_TO_PAY_FOR_THIS_TRANSACTION;
	
	@ClientString(id = 173, message = "You lack the funds needed to pay for this transaction.")
	public static SystemMessageId YOU_LACK_THE_FUNDS_NEEDED_TO_PAY_FOR_THIS_TRANSACTION_2;
	
	@ClientString(id = 174, message = "That person's inventory is full.")
	public static SystemMessageId THAT_PERSON_S_INVENTORY_IS_FULL;
	
	@ClientString(id = 175, message = "That skill has been de-activated as HP was fully recovered.")
	public static SystemMessageId THAT_SKILL_HAS_BEEN_DE_ACTIVATED_AS_HP_WAS_FULLY_RECOVERED;
	
	@ClientString(id = 176, message = "That person is in message refusal mode.")
	public static SystemMessageId THAT_PERSON_IS_IN_MESSAGE_REFUSAL_MODE;
	
	@ClientString(id = 177, message = "Message refusal mode.")
	public static SystemMessageId MESSAGE_REFUSAL_MODE;
	
	@ClientString(id = 178, message = "Message acceptance mode.")
	public static SystemMessageId MESSAGE_ACCEPTANCE_MODE;
	
	@ClientString(id = 179, message = "You cannot discard those items here.")
	public static SystemMessageId YOU_CANNOT_DISCARD_THOSE_ITEMS_HERE;
	
	@ClientString(id = 180, message = "You have $s1 d. left until deletion. Do you wish to cancel?")
	public static SystemMessageId YOU_HAVE_S1_D_LEFT_UNTIL_DELETION_DO_YOU_WISH_TO_CANCEL;
	
	@ClientString(id = 181, message = "Cannot see target.")
	public static SystemMessageId CANNOT_SEE_TARGET;
	
	@ClientString(id = 182, message = "Cancel the quest: $s1?")
	public static SystemMessageId CANCEL_THE_QUEST_S1;
	
	@ClientString(id = 183, message = "There are too many users on the server. Please try again later.")
	public static SystemMessageId THERE_ARE_TOO_MANY_USERS_ON_THE_SERVER_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 184, message = "Please try again later.")
	public static SystemMessageId PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 185, message = "Select a player you want to invite to your party.")
	public static SystemMessageId SELECT_A_PLAYER_YOU_WANT_TO_INVITE_TO_YOUR_PARTY;
	
	@ClientString(id = 186, message = "Select a player you want to invite to your clan.")
	public static SystemMessageId SELECT_A_PLAYER_YOU_WANT_TO_INVITE_TO_YOUR_CLAN;
	
	@ClientString(id = 187, message = "Select a player you want to dismiss.")
	public static SystemMessageId SELECT_A_PLAYER_YOU_WANT_TO_DISMISS;
	
	@ClientString(id = 188, message = "Please enter your clan name.")
	public static SystemMessageId PLEASE_ENTER_YOUR_CLAN_NAME;
	
	@ClientString(id = 189, message = "Your clan has been created.")
	public static SystemMessageId YOUR_CLAN_HAS_BEEN_CREATED;
	
	@ClientString(id = 190, message = "Failed to create a clan.")
	public static SystemMessageId FAILED_TO_CREATE_A_CLAN;
	
	@ClientString(id = 191, message = "$s1 is dismissed from the clan.")
	public static SystemMessageId S1_IS_DISMISSED_FROM_THE_CLAN;
	
	@ClientString(id = 192, message = "Failed to dismiss $s1 from the clan.")
	public static SystemMessageId FAILED_TO_DISMISS_S1_FROM_THE_CLAN;
	
	@ClientString(id = 193, message = "Clan has dispersed.")
	public static SystemMessageId CLAN_HAS_DISPERSED;
	
	@ClientString(id = 194, message = "Failed to disperse the clan.")
	public static SystemMessageId FAILED_TO_DISPERSE_THE_CLAN;
	
	@ClientString(id = 195, message = "Entered the clan.")
	public static SystemMessageId ENTERED_THE_CLAN;
	
	@ClientString(id = 196, message = "$s1 declined your clan invitation.")
	public static SystemMessageId S1_DECLINED_YOUR_CLAN_INVITATION;
	
	@ClientString(id = 197, message = "You have left the clan.")
	public static SystemMessageId YOU_HAVE_LEFT_THE_CLAN;
	
	@ClientString(id = 198, message = "Failed to leave the clan $s1.")
	public static SystemMessageId FAILED_TO_LEAVE_THE_CLAN_S1;
	
	@ClientString(id = 199, message = "You are dismissed from a clan. You cannot join another for 24 h..")
	public static SystemMessageId YOU_ARE_DISMISSED_FROM_A_CLAN_YOU_CANNOT_JOIN_ANOTHER_FOR_24_H;
	
	@ClientString(id = 200, message = "You have left the party.")
	public static SystemMessageId YOU_HAVE_LEFT_THE_PARTY;
	
	@ClientString(id = 201, message = "$c1 is dismissed from the party.")
	public static SystemMessageId C1_IS_DISMISSED_FROM_THE_PARTY;
	
	@ClientString(id = 202, message = "You are dismissed from the party.")
	public static SystemMessageId YOU_ARE_DISMISSED_FROM_THE_PARTY;
	
	@ClientString(id = 203, message = "The party is disbanded.")
	public static SystemMessageId THE_PARTY_IS_DISBANDED;
	
	@ClientString(id = 204, message = "Incorrect name. Please try again.")
	public static SystemMessageId INCORRECT_NAME_PLEASE_TRY_AGAIN;
	
	@ClientString(id = 205, message = "Incorrect character name. Please try again.")
	public static SystemMessageId INCORRECT_CHARACTER_NAME_PLEASE_TRY_AGAIN;
	
	@ClientString(id = 206, message = "Please enter the name of the clan you wish to declare war on.")
	public static SystemMessageId PLEASE_ENTER_THE_NAME_OF_THE_CLAN_YOU_WISH_TO_DECLARE_WAR_ON;
	
	@ClientString(id = 207, message = "$s2 of the clan $s1 requests a declaration of war. Do you accept?")
	public static SystemMessageId S2_OF_THE_CLAN_S1_REQUESTS_A_DECLARATION_OF_WAR_DO_YOU_ACCEPT;
	
	@ClientString(id = 208, message = "Please include file type when entering file path.")
	public static SystemMessageId PLEASE_INCLUDE_FILE_TYPE_WHEN_ENTERING_FILE_PATH;
	
	@ClientString(id = 209, message = "The size of the image file is inappropriate. Please adjust to 16x12 pixels.")
	public static SystemMessageId THE_SIZE_OF_THE_IMAGE_FILE_IS_INAPPROPRIATE_PLEASE_ADJUST_TO_16X12_PIXELS;
	
	@ClientString(id = 210, message = "Cannot find file. Please enter precise path.")
	public static SystemMessageId CANNOT_FIND_FILE_PLEASE_ENTER_PRECISE_PATH;
	
	@ClientString(id = 211, message = "You can only register a 16x12 pixel 256 color BMP files.")
	public static SystemMessageId YOU_CAN_ONLY_REGISTER_A_16X12_PIXEL_256_COLOR_BMP_FILES;
	
	@ClientString(id = 212, message = "You are not a clan member.")
	public static SystemMessageId YOU_ARE_NOT_A_CLAN_MEMBER;
	
	@ClientString(id = 213, message = "Not working. Please try again later.")
	public static SystemMessageId NOT_WORKING_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 214, message = "Your title has been changed.")
	public static SystemMessageId YOUR_TITLE_HAS_BEEN_CHANGED;
	
	@ClientString(id = 215, message = "A clan war with $s1 has started. The clan that withdraws from the war first lose 10,000 Clan Reputation points. Any clan that cancels the war will be unable to declare a new war for 1 week. If your clan member is killed by the other clan, XP decreases by 1/4 of the amount that decreases in hunting zones.")
	public static SystemMessageId A_CLAN_WAR_WITH_S1_HAS_STARTED_THE_CLAN_THAT_WITHDRAWS_FROM_THE_WAR_FIRST_LOSE_10_000_CLAN_REPUTATION_POINTS_ANY_CLAN_THAT_CANCELS_THE_WAR_WILL_BE_UNABLE_TO_DECLARE_A_NEW_WAR_FOR_1_WEEK_IF_YOUR_CLAN_MEMBER_IS_KILLED_BY_THE_OTHER_CLAN_XP_DECREASES_BY_1_4_OF_THE_AMOUNT_THAT_DECREASES_IN_HUNTING_ZONES;
	
	@ClientString(id = 216, message = "The war with the clan '$s1' is over.")
	public static SystemMessageId THE_WAR_WITH_THE_CLAN_S1_IS_OVER;
	
	@ClientString(id = 217, message = "You have won the war over the $s1 clan!")
	public static SystemMessageId YOU_HAVE_WON_THE_WAR_OVER_THE_S1_CLAN;
	
	@ClientString(id = 218, message = "You have surrendered to the $s1 clan.")
	public static SystemMessageId YOU_HAVE_SURRENDERED_TO_THE_S1_CLAN;
	
	@ClientString(id = 219, message = "Your clan leader has died. You have been defeated by the $s1 Clan.")
	public static SystemMessageId YOUR_CLAN_LEADER_HAS_DIED_YOU_HAVE_BEEN_DEFEATED_BY_THE_S1_CLAN;
	
	@ClientString(id = 220, message = "The clan war ends in $s1 min.")
	public static SystemMessageId THE_CLAN_WAR_ENDS_IN_S1_MIN;
	
	@ClientString(id = 221, message = "War time is over. War with $s1 clan is finished.")
	public static SystemMessageId WAR_TIME_IS_OVER_WAR_WITH_S1_CLAN_IS_FINISHED;
	
	@ClientString(id = 222, message = "$s1 has joined the clan.")
	public static SystemMessageId S1_HAS_JOINED_THE_CLAN;
	
	@ClientString(id = 223, message = "$s1 has withdrawn from the clan.")
	public static SystemMessageId S1_HAS_WITHDRAWN_FROM_THE_CLAN;
	
	@ClientString(id = 224, message = "$s1 did not respond: Invitation to the clan has been cancelled.")
	public static SystemMessageId S1_DID_NOT_RESPOND_INVITATION_TO_THE_CLAN_HAS_BEEN_CANCELLED;
	
	@ClientString(id = 225, message = "You didn't respond to $s1's invitation: joining has been cancelled.")
	public static SystemMessageId YOU_DIDN_T_RESPOND_TO_S1_S_INVITATION_JOINING_HAS_BEEN_CANCELLED;
	
	@ClientString(id = 226, message = "The $s1 clan did not respond: war proclamation has been refused.")
	public static SystemMessageId THE_S1_CLAN_DID_NOT_RESPOND_WAR_PROCLAMATION_HAS_BEEN_REFUSED;
	
	@ClientString(id = 227, message = "Clan war has been refused because you did not respond to $s1 clan's war proclamation.")
	public static SystemMessageId CLAN_WAR_HAS_BEEN_REFUSED_BECAUSE_YOU_DID_NOT_RESPOND_TO_S1_CLAN_S_WAR_PROCLAMATION;
	
	@ClientString(id = 228, message = "Request to end war has been denied.")
	public static SystemMessageId REQUEST_TO_END_WAR_HAS_BEEN_DENIED;
	
	@ClientString(id = 229, message = "You do not meet the criteria in order to create a clan.")
	public static SystemMessageId YOU_DO_NOT_MEET_THE_CRITERIA_IN_ORDER_TO_CREATE_A_CLAN;
	
	@ClientString(id = 230, message = "You must wait 10 days before creating a new clan.")
	public static SystemMessageId YOU_MUST_WAIT_10_DAYS_BEFORE_CREATING_A_NEW_CLAN;
	
	@ClientString(id = 231, message = "You cannot accept a new clan member for 24 h. after dismissing someone.")
	public static SystemMessageId YOU_CANNOT_ACCEPT_A_NEW_CLAN_MEMBER_FOR_24_H_AFTER_DISMISSING_SOMEONE;
	
	@ClientString(id = 232, message = "You cannot join another clan for 24 h. after leaving the previous one.")
	public static SystemMessageId YOU_CANNOT_JOIN_ANOTHER_CLAN_FOR_24_H_AFTER_LEAVING_THE_PREVIOUS_ONE;
	
	@ClientString(id = 233, message = "This clan is full and cannot accept new members at this time.")
	public static SystemMessageId THIS_CLAN_IS_FULL_AND_CANNOT_ACCEPT_NEW_MEMBERS_AT_THIS_TIME;
	
	@ClientString(id = 234, message = "The target must be a clan member.")
	public static SystemMessageId THE_TARGET_MUST_BE_A_CLAN_MEMBER;
	
	@ClientString(id = 235, message = "You are not authorized to bestow these rights.")
	public static SystemMessageId YOU_ARE_NOT_AUTHORIZED_TO_BESTOW_THESE_RIGHTS;
	
	@ClientString(id = 236, message = "Available only to the clan leader.")
	public static SystemMessageId AVAILABLE_ONLY_TO_THE_CLAN_LEADER;
	
	@ClientString(id = 237, message = "The clan leader could not be found.")
	public static SystemMessageId THE_CLAN_LEADER_COULD_NOT_BE_FOUND;
	
	@ClientString(id = 238, message = "Not joined in any clan.")
	public static SystemMessageId NOT_JOINED_IN_ANY_CLAN;
	
	@ClientString(id = 239, message = "A clan leader cannot withdraw from their own clan.")
	public static SystemMessageId A_CLAN_LEADER_CANNOT_WITHDRAW_FROM_THEIR_OWN_CLAN;
	
	@ClientString(id = 240, message = "You are currently involved in clan war.")
	public static SystemMessageId YOU_ARE_CURRENTLY_INVOLVED_IN_CLAN_WAR;
	
	@ClientString(id = 241, message = "Leader of the $s1 Clan is not logged in.")
	public static SystemMessageId LEADER_OF_THE_S1_CLAN_IS_NOT_LOGGED_IN;
	
	@ClientString(id = 242, message = "Select target.")
	public static SystemMessageId SELECT_TARGET;
	
	@ClientString(id = 243, message = "You cannot declare war on an allied clan.")
	public static SystemMessageId YOU_CANNOT_DECLARE_WAR_ON_AN_ALLIED_CLAN;
	
	@ClientString(id = 244, message = "You are not allowed to issue this challenge.")
	public static SystemMessageId YOU_ARE_NOT_ALLOWED_TO_ISSUE_THIS_CHALLENGE;
	
	@ClientString(id = 245, message = "It has not been 5 days since you refused a clan war. Do you wish to continue?")
	public static SystemMessageId IT_HAS_NOT_BEEN_5_DAYS_SINCE_YOU_REFUSED_A_CLAN_WAR_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 246, message = "That clan is currently at war.")
	public static SystemMessageId THAT_CLAN_IS_CURRENTLY_AT_WAR;
	
	@ClientString(id = 247, message = "You have already been at war with the $s1 clan: 5 days must pass before you can challenge this clan again.")
	public static SystemMessageId YOU_HAVE_ALREADY_BEEN_AT_WAR_WITH_THE_S1_CLAN_5_DAYS_MUST_PASS_BEFORE_YOU_CAN_CHALLENGE_THIS_CLAN_AGAIN;
	
	@ClientString(id = 248, message = "You cannot proclaim war: the $s1 clan does not have enough members.")
	public static SystemMessageId YOU_CANNOT_PROCLAIM_WAR_THE_S1_CLAN_DOES_NOT_HAVE_ENOUGH_MEMBERS;
	
	@ClientString(id = 249, message = "Do you wish to surrender to clan $s1?")
	public static SystemMessageId DO_YOU_WISH_TO_SURRENDER_TO_CLAN_S1;
	
	@ClientString(id = 250, message = "You have surrendered to the $s1 clan. Clan war is over.")
	public static SystemMessageId YOU_HAVE_SURRENDERED_TO_THE_S1_CLAN_CLAN_WAR_IS_OVER;
	
	@ClientString(id = 251, message = "You cannot proclaim war: you are at war with another clan.")
	public static SystemMessageId YOU_CANNOT_PROCLAIM_WAR_YOU_ARE_AT_WAR_WITH_ANOTHER_CLAN;
	
	@ClientString(id = 252, message = "Enter the name of the clan you wish to surrender to.")
	public static SystemMessageId ENTER_THE_NAME_OF_THE_CLAN_YOU_WISH_TO_SURRENDER_TO;
	
	@ClientString(id = 253, message = "Enter the name of the clan you wish to end the war with.")
	public static SystemMessageId ENTER_THE_NAME_OF_THE_CLAN_YOU_WISH_TO_END_THE_WAR_WITH;
	
	@ClientString(id = 254, message = "A clan leader cannot personally surrender.")
	public static SystemMessageId A_CLAN_LEADER_CANNOT_PERSONALLY_SURRENDER;
	
	@ClientString(id = 255, message = "The $s1 Clan has requested to end war. Do you agree?")
	public static SystemMessageId THE_S1_CLAN_HAS_REQUESTED_TO_END_WAR_DO_YOU_AGREE;
	
	@ClientString(id = 256, message = "Enter a title name.")
	public static SystemMessageId ENTER_A_TITLE_NAME;
	
	@ClientString(id = 257, message = "Do you offer the $s1 clan a proposal to end the war?")
	public static SystemMessageId DO_YOU_OFFER_THE_S1_CLAN_A_PROPOSAL_TO_END_THE_WAR;
	
	@ClientString(id = 258, message = "You are not involved in a clan war.")
	public static SystemMessageId YOU_ARE_NOT_INVOLVED_IN_A_CLAN_WAR;
	
	@ClientString(id = 259, message = "Select clan members from list.")
	public static SystemMessageId SELECT_CLAN_MEMBERS_FROM_LIST;
	
	@ClientString(id = 260, message = "Your clan lost 10,000 Reputation points for withdrawing from the Clan War.")
	public static SystemMessageId YOUR_CLAN_LOST_10_000_REPUTATION_POINTS_FOR_WITHDRAWING_FROM_THE_CLAN_WAR;
	
	@ClientString(id = 261, message = "Clan name is invalid.")
	public static SystemMessageId CLAN_NAME_IS_INVALID;
	
	@ClientString(id = 262, message = "Clan name's length is incorrect.")
	public static SystemMessageId CLAN_NAME_S_LENGTH_IS_INCORRECT;
	
	@ClientString(id = 263, message = "You have already requested the dissolution of $s1 clan.")
	public static SystemMessageId YOU_HAVE_ALREADY_REQUESTED_THE_DISSOLUTION_OF_S1_CLAN;
	
	@ClientString(id = 264, message = "You cannot dissolve a clan while engaged in a war.")
	public static SystemMessageId YOU_CANNOT_DISSOLVE_A_CLAN_WHILE_ENGAGED_IN_A_WAR;
	
	@ClientString(id = 265, message = "You cannot dissolve a clan during a siege or while protecting a castle.")
	public static SystemMessageId YOU_CANNOT_DISSOLVE_A_CLAN_DURING_A_SIEGE_OR_WHILE_PROTECTING_A_CASTLE;
	
	@ClientString(id = 266, message = "You can't disband the clan that has a clan hall or castle.")
	public static SystemMessageId YOU_CAN_T_DISBAND_THE_CLAN_THAT_HAS_A_CLAN_HALL_OR_CASTLE;
	
	@ClientString(id = 267, message = "There are no requests to disperse.")
	public static SystemMessageId THERE_ARE_NO_REQUESTS_TO_DISPERSE;
	
	@ClientString(id = 268, message = "That player already belongs to another clan.")
	public static SystemMessageId THAT_PLAYER_ALREADY_BELONGS_TO_ANOTHER_CLAN;
	
	@ClientString(id = 269, message = "You cannot dismiss yourself.")
	public static SystemMessageId YOU_CANNOT_DISMISS_YOURSELF;
	
	@ClientString(id = 270, message = "You have already surrendered.")
	public static SystemMessageId YOU_HAVE_ALREADY_SURRENDERED;
	
	@ClientString(id = 271, message = "The clan must be level 3 or above to grant a title.")
	public static SystemMessageId THE_CLAN_MUST_BE_LEVEL_3_OR_ABOVE_TO_GRANT_A_TITLE;
	
	@ClientString(id = 272, message = "The clan must be level 3 or above to register a clan crest.")
	public static SystemMessageId THE_CLAN_MUST_BE_LEVEL_3_OR_ABOVE_TO_REGISTER_A_CLAN_CREST;
	
	@ClientString(id = 273, message = "The clan must be level 5 or above to declare a clan war.")
	public static SystemMessageId THE_CLAN_MUST_BE_LEVEL_5_OR_ABOVE_TO_DECLARE_A_CLAN_WAR;
	
	@ClientString(id = 274, message = "Your clan level has risen.")
	public static SystemMessageId YOUR_CLAN_LEVEL_HAS_RISEN;
	
	@ClientString(id = 275, message = "Failed to level up the clan.")
	public static SystemMessageId FAILED_TO_LEVEL_UP_THE_CLAN;
	
	@ClientString(id = 276, message = "Not enough items to learn the skill.")
	public static SystemMessageId NOT_ENOUGH_ITEMS_TO_LEARN_THE_SKILL;
	
	@ClientString(id = 277, message = "You have learned $s1.")
	public static SystemMessageId YOU_HAVE_LEARNED_S1;
	
	@ClientString(id = 278, message = "You do not have enough SP to learn this skill.")
	public static SystemMessageId YOU_DO_NOT_HAVE_ENOUGH_SP_TO_LEARN_THIS_SKILL;
	
	@ClientString(id = 279, message = "Not enough adena.")
	public static SystemMessageId NOT_ENOUGH_ADENA;
	
	@ClientString(id = 280, message = "You don't have any items for sale.")
	public static SystemMessageId YOU_DON_T_HAVE_ANY_ITEMS_FOR_SALE;
	
	@ClientString(id = 281, message = "You lack the funds needed to pay for this transaction.")
	public static SystemMessageId YOU_LACK_THE_FUNDS_NEEDED_TO_PAY_FOR_THIS_TRANSACTION_3;
	
	@ClientString(id = 282, message = "You have not deposited any items in your warehouse.")
	public static SystemMessageId YOU_HAVE_NOT_DEPOSITED_ANY_ITEMS_IN_YOUR_WAREHOUSE;
	
	@ClientString(id = 283, message = "You have entered a combat zone.")
	public static SystemMessageId YOU_HAVE_ENTERED_A_COMBAT_ZONE;
	
	@ClientString(id = 284, message = "You have left a combat zone.")
	public static SystemMessageId YOU_HAVE_LEFT_A_COMBAT_ZONE;
	
	@ClientString(id = 285, message = "Clan '$s1' has succeeded in $s2!")
	public static SystemMessageId CLAN_S1_HAS_SUCCEEDED_IN_S2;
	
	@ClientString(id = 286, message = "Your base is being attacked.")
	public static SystemMessageId YOUR_BASE_IS_BEING_ATTACKED;
	
	@ClientString(id = 287, message = "The opposing clan has started $s1.")
	public static SystemMessageId THE_OPPOSING_CLAN_HAS_STARTED_S1;
	
	@ClientString(id = 288, message = "The castle gate has been destroyed.")
	public static SystemMessageId THE_CASTLE_GATE_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 289, message = "An outpost or headquarters cannot be built because one already exists.")
	public static SystemMessageId AN_OUTPOST_OR_HEADQUARTERS_CANNOT_BE_BUILT_BECAUSE_ONE_ALREADY_EXISTS;
	
	@ClientString(id = 290, message = "You cannot set up a base here.")
	public static SystemMessageId YOU_CANNOT_SET_UP_A_BASE_HERE;
	
	@ClientString(id = 291, message = "Clan $s1 is victorious over $s2's castle siege!")
	public static SystemMessageId CLAN_S1_IS_VICTORIOUS_OVER_S2_S_CASTLE_SIEGE;
	
	@ClientString(id = 292, message = "$s1 has announced the next castle siege time.")
	public static SystemMessageId S1_HAS_ANNOUNCED_THE_NEXT_CASTLE_SIEGE_TIME;
	
	@ClientString(id = 293, message = "The registration term for $s1 has ended.")
	public static SystemMessageId THE_REGISTRATION_TERM_FOR_S1_HAS_ENDED;
	
	@ClientString(id = 294, message = "Your clan does not participate in the siege. You cannot crease a base.")
	public static SystemMessageId YOUR_CLAN_DOES_NOT_PARTICIPATE_IN_THE_SIEGE_YOU_CANNOT_CREASE_A_BASE;
	
	@ClientString(id = 295, message = "$s1's siege was canceled because there were no clans that participated.")
	public static SystemMessageId S1_S_SIEGE_WAS_CANCELED_BECAUSE_THERE_WERE_NO_CLANS_THAT_PARTICIPATED;
	
	@ClientString(id = 296, message = "You've received $s1 damage from falling.")
	public static SystemMessageId YOU_VE_RECEIVED_S1_DAMAGE_FROM_FALLING;
	
	@ClientString(id = 297, message = "You've received $s1 damage from being unable to breathe.")
	public static SystemMessageId YOU_VE_RECEIVED_S1_DAMAGE_FROM_BEING_UNABLE_TO_BREATHE;
	
	@ClientString(id = 298, message = "You have dropped $s1.")
	public static SystemMessageId YOU_HAVE_DROPPED_S1;
	
	@ClientString(id = 299, message = "$c1 has obtained $s2 x$s3.")
	public static SystemMessageId C1_HAS_OBTAINED_S2_X_S3;
	
	@ClientString(id = 300, message = "$c1 has obtained $s2.")
	public static SystemMessageId C1_HAS_OBTAINED_S2;
	
	@ClientString(id = 301, message = "$s1 x$s2 disappeared.")
	public static SystemMessageId S1_X_S2_DISAPPEARED;
	
	@ClientString(id = 302, message = "$s1 disappeared.")
	public static SystemMessageId S1_DISAPPEARED;
	
	@ClientString(id = 303, message = "Select an item for enchanting.")
	public static SystemMessageId SELECT_AN_ITEM_FOR_ENCHANTING;
	
	@ClientString(id = 304, message = "Clan member $s1 has logged in.")
	public static SystemMessageId CLAN_MEMBER_S1_HAS_LOGGED_IN;
	
	@ClientString(id = 305, message = "The player has declined to join your party.")
	public static SystemMessageId THE_PLAYER_HAS_DECLINED_TO_JOIN_YOUR_PARTY;
	
	@ClientString(id = 306, message = "Failed to delete the character.")
	public static SystemMessageId FAILED_TO_DELETE_THE_CHARACTER;
	
	@ClientString(id = 307, message = "You cannot trade with a warehouse keeper.")
	public static SystemMessageId YOU_CANNOT_TRADE_WITH_A_WAREHOUSE_KEEPER;
	
	@ClientString(id = 308, message = "The player has declined to join your clan.")
	public static SystemMessageId THE_PLAYER_HAS_DECLINED_TO_JOIN_YOUR_CLAN;
	
	@ClientString(id = 309, message = "The clan member is dismissed.")
	public static SystemMessageId THE_CLAN_MEMBER_IS_DISMISSED;
	
	@ClientString(id = 310, message = "Failed to dismiss the clan member.")
	public static SystemMessageId FAILED_TO_DISMISS_THE_CLAN_MEMBER;
	
	@ClientString(id = 311, message = "The clan war declaration has been accepted.")
	public static SystemMessageId THE_CLAN_WAR_DECLARATION_HAS_BEEN_ACCEPTED;
	
	@ClientString(id = 312, message = "The clan war declaration has been refused.")
	public static SystemMessageId THE_CLAN_WAR_DECLARATION_HAS_BEEN_REFUSED;
	
	@ClientString(id = 313, message = "The cease war request has been accepted.")
	public static SystemMessageId THE_CEASE_WAR_REQUEST_HAS_BEEN_ACCEPTED;
	
	@ClientString(id = 314, message = "You have failed to surrender.")
	public static SystemMessageId YOU_HAVE_FAILED_TO_SURRENDER;
	
	@ClientString(id = 315, message = "You have failed to personally surrender.")
	public static SystemMessageId YOU_HAVE_FAILED_TO_PERSONALLY_SURRENDER;
	
	@ClientString(id = 316, message = "Failed to leave the party.")
	public static SystemMessageId FAILED_TO_LEAVE_THE_PARTY;
	
	@ClientString(id = 317, message = "Failed to dismiss the party member.")
	public static SystemMessageId FAILED_TO_DISMISS_THE_PARTY_MEMBER;
	
	@ClientString(id = 318, message = "Failed to disband the party.")
	public static SystemMessageId FAILED_TO_DISBAND_THE_PARTY;
	
	@ClientString(id = 319, message = "This door cannot be unlocked.")
	public static SystemMessageId THIS_DOOR_CANNOT_BE_UNLOCKED;
	
	@ClientString(id = 320, message = "You have failed to unlock the door.")
	public static SystemMessageId YOU_HAVE_FAILED_TO_UNLOCK_THE_DOOR;
	
	@ClientString(id = 321, message = "It is not locked.")
	public static SystemMessageId IT_IS_NOT_LOCKED;
	
	@ClientString(id = 322, message = "Please decide on the sales price.")
	public static SystemMessageId PLEASE_DECIDE_ON_THE_SALES_PRICE;
	
	@ClientString(id = 323, message = "Your force has increased to level $s1.")
	public static SystemMessageId YOUR_FORCE_HAS_INCREASED_TO_LEVEL_S1;
	
	@ClientString(id = 324, message = "Your force has reached maximum capacity.")
	public static SystemMessageId YOUR_FORCE_HAS_REACHED_MAXIMUM_CAPACITY;
	
	@ClientString(id = 325, message = "The corpse has already disappeared.")
	public static SystemMessageId THE_CORPSE_HAS_ALREADY_DISAPPEARED;
	
	@ClientString(id = 326, message = "Select target from list.")
	public static SystemMessageId SELECT_TARGET_FROM_LIST;
	
	@ClientString(id = 327, message = "You can enter maximum 80 characters.")
	public static SystemMessageId YOU_CAN_ENTER_MAXIMUM_80_CHARACTERS;
	
	@ClientString(id = 328, message = "Please input title using less than 128 characters.")
	public static SystemMessageId PLEASE_INPUT_TITLE_USING_LESS_THAN_128_CHARACTERS;
	
	@ClientString(id = 329, message = "Please input contents using less than 3000 characters.")
	public static SystemMessageId PLEASE_INPUT_CONTENTS_USING_LESS_THAN_3000_CHARACTERS;
	
	@ClientString(id = 330, message = "A one-line response may not exceed 128 characters.")
	public static SystemMessageId A_ONE_LINE_RESPONSE_MAY_NOT_EXCEED_128_CHARACTERS;
	
	@ClientString(id = 331, message = "You have acquired $s1 SP.")
	public static SystemMessageId YOU_HAVE_ACQUIRED_S1_SP;
	
	@ClientString(id = 332, message = "Do you want to be resurrected?")
	public static SystemMessageId DO_YOU_WANT_TO_BE_RESURRECTED;
	
	@ClientString(id = 333, message = "You've received $s1 damage from Core's barrier.")
	public static SystemMessageId YOU_VE_RECEIVED_S1_DAMAGE_FROM_CORE_S_BARRIER;
	
	@ClientString(id = 334, message = "Please enter your private store display message.")
	public static SystemMessageId PLEASE_ENTER_YOUR_PRIVATE_STORE_DISPLAY_MESSAGE;
	
	@ClientString(id = 335, message = "$s1 has been aborted.")
	public static SystemMessageId S1_HAS_BEEN_ABORTED;
	
	@ClientString(id = 336, message = "You are attempting to crystallize $s1. Do you wish to continue?")
	public static SystemMessageId YOU_ARE_ATTEMPTING_TO_CRYSTALLIZE_S1_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 337, message = "The soulshot you are attempting to use does not match the grade of your equipped weapon.")
	public static SystemMessageId THE_SOULSHOT_YOU_ARE_ATTEMPTING_TO_USE_DOES_NOT_MATCH_THE_GRADE_OF_YOUR_EQUIPPED_WEAPON;
	
	@ClientString(id = 338, message = "You do not have enough soulshots for that.")
	public static SystemMessageId YOU_DO_NOT_HAVE_ENOUGH_SOULSHOTS_FOR_THAT;
	
	@ClientString(id = 339, message = "You cannot use Soulshots.")
	public static SystemMessageId YOU_CANNOT_USE_SOULSHOTS;
	
	@ClientString(id = 340, message = "Your private store is now open for business.")
	public static SystemMessageId YOUR_PRIVATE_STORE_IS_NOW_OPEN_FOR_BUSINESS;
	
	@ClientString(id = 341, message = "Not enough materials.")
	public static SystemMessageId NOT_ENOUGH_MATERIALS;
	
	@ClientString(id = 342, message = "Your soulshots are enabled.")
	public static SystemMessageId YOUR_SOULSHOTS_ARE_ENABLED;
	
	@ClientString(id = 343, message = "The Sweeper has failed, as the target is not Spoiled.")
	public static SystemMessageId THE_SWEEPER_HAS_FAILED_AS_THE_TARGET_IS_NOT_SPOILED;
	
	@ClientString(id = 344, message = "Your soulshots are disabled.")
	public static SystemMessageId YOUR_SOULSHOTS_ARE_DISABLED;
	
	@ClientString(id = 345, message = "Chat enabled.")
	public static SystemMessageId CHAT_ENABLED;
	
	@ClientString(id = 346, message = "Chat disabled.")
	public static SystemMessageId CHAT_DISABLED;
	
	@ClientString(id = 347, message = "Incorrect item count.")
	public static SystemMessageId INCORRECT_ITEM_COUNT;
	
	@ClientString(id = 348, message = "Incorrect item price.")
	public static SystemMessageId INCORRECT_ITEM_PRICE;
	
	@ClientString(id = 349, message = "Private store already closed.")
	public static SystemMessageId PRIVATE_STORE_ALREADY_CLOSED;
	
	@ClientString(id = 350, message = "Item out of stock.")
	public static SystemMessageId ITEM_OUT_OF_STOCK;
	
	@ClientString(id = 351, message = "Incorrect item count.")
	public static SystemMessageId INCORRECT_ITEM_COUNT_2;
	
	@ClientString(id = 352, message = "Incorrect item.")
	public static SystemMessageId INCORRECT_ITEM;
	
	@ClientString(id = 353, message = "Cannot purchase.")
	public static SystemMessageId CANNOT_PURCHASE;
	
	@ClientString(id = 354, message = "Cancel enchant.")
	public static SystemMessageId CANCEL_ENCHANT;
	
	@ClientString(id = 355, message = "Inappropriate enchant conditions.")
	public static SystemMessageId INAPPROPRIATE_ENCHANT_CONDITIONS;
	
	@ClientString(id = 356, message = "Reject resurrection.")
	public static SystemMessageId REJECT_RESURRECTION;
	
	@ClientString(id = 357, message = "It has already been spoiled.")
	public static SystemMessageId IT_HAS_ALREADY_BEEN_SPOILED;
	
	@ClientString(id = 358, message = "The castle siege ends in $s1 h.")
	public static SystemMessageId THE_CASTLE_SIEGE_ENDS_IN_S1_H;
	
	@ClientString(id = 359, message = "The castle siege ends in $s1 min.")
	public static SystemMessageId THE_CASTLE_SIEGE_ENDS_IN_S1_MIN;
	
	@ClientString(id = 360, message = "The castle siege ends in $s1 sec.")
	public static SystemMessageId THE_CASTLE_SIEGE_ENDS_IN_S1_SEC;
	
	@ClientString(id = 361, message = "Over-hit!")
	public static SystemMessageId OVER_HIT;
	
	@ClientString(id = 362, message = "You have acquired $s1 bonus XP from a successful over-hit.")
	public static SystemMessageId YOU_HAVE_ACQUIRED_S1_BONUS_XP_FROM_A_SUCCESSFUL_OVER_HIT;
	
	@ClientString(id = 363, message = "The chat will be available in $s1 min.")
	public static SystemMessageId THE_CHAT_WILL_BE_AVAILABLE_IN_S1_MIN;
	
	@ClientString(id = 364, message = "Enter the character's name.")
	public static SystemMessageId ENTER_THE_CHARACTER_S_NAME;
	
	@ClientString(id = 365, message = "Are you sure?")
	public static SystemMessageId ARE_YOU_SURE;
	
	@ClientString(id = 366, message = "Please select your hair color.")
	public static SystemMessageId PLEASE_SELECT_YOUR_HAIR_COLOR;
	
	@ClientString(id = 367, message = "You cannot remove that clan character at this time.")
	public static SystemMessageId YOU_CANNOT_REMOVE_THAT_CLAN_CHARACTER_AT_THIS_TIME;
	
	@ClientString(id = 368, message = "+$s1 $s2: equipped.")
	public static SystemMessageId S1_S2_EQUIPPED;
	
	@ClientString(id = 369, message = "You've obtained +$s1 $s2.")
	public static SystemMessageId YOU_VE_OBTAINED_S1_S2;
	
	@ClientString(id = 370, message = "Failed to pick up +$s1$s2.")
	public static SystemMessageId FAILED_TO_PICK_UP_S1_S2;
	
	@ClientString(id = 371, message = "You've obtained +$s1 $s2.")
	public static SystemMessageId YOU_VE_OBTAINED_S1_S2_2;
	
	@ClientString(id = 372, message = "Failed to obtain +$s1 $s2.")
	public static SystemMessageId FAILED_TO_OBTAIN_S1_S2;
	
	@ClientString(id = 373, message = "You are trying to destroy +$s1 $s2. Do you wish to continue?")
	public static SystemMessageId YOU_ARE_TRYING_TO_DESTROY_S1_S2_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 374, message = "You are attempting to crystallize +$s1 $s2. Do you wish to continue?")
	public static SystemMessageId YOU_ARE_ATTEMPTING_TO_CRYSTALLIZE_S1_S2_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 375, message = "The character died and dropped +$s1 $s2.")
	public static SystemMessageId THE_CHARACTER_DIED_AND_DROPPED_S1_S2;
	
	@ClientString(id = 376, message = "$c1 has obtained +$s2 $s3.")
	public static SystemMessageId C1_HAS_OBTAINED_S2_S3;
	
	@ClientString(id = 377, message = "You've lost +$s1 $s2.")
	public static SystemMessageId YOU_VE_LOST_S1_S2;
	
	@ClientString(id = 378, message = "$c1 purchased $s2.")
	public static SystemMessageId C1_PURCHASED_S2;
	
	@ClientString(id = 379, message = "$c1 has purchased +$s2 $s3.")
	public static SystemMessageId C1_HAS_PURCHASED_S2_S3;
	
	@ClientString(id = 380, message = "$c1 purchased $s3 $s2(s).")
	public static SystemMessageId C1_PURCHASED_S3_S2_S;
	
	@ClientString(id = 381, message = "Unable to connect to the global support server.")
	public static SystemMessageId UNABLE_TO_CONNECT_TO_THE_GLOBAL_SUPPORT_SERVER;
	
	@ClientString(id = 382, message = "Currently there are no Game Masters online.")
	public static SystemMessageId CURRENTLY_THERE_ARE_NO_GAME_MASTERS_ONLINE;
	
	@ClientString(id = 383, message = "Your consultation termination request to the global support server was received.")
	public static SystemMessageId YOUR_CONSULTATION_TERMINATION_REQUEST_TO_THE_GLOBAL_SUPPORT_SERVER_WAS_RECEIVED;
	
	@ClientString(id = 384, message = "The client is not logged onto the game server.")
	public static SystemMessageId THE_CLIENT_IS_NOT_LOGGED_ONTO_THE_GAME_SERVER;
	
	@ClientString(id = 385, message = "Your consultation request to the global support server was received.")
	public static SystemMessageId YOUR_CONSULTATION_REQUEST_TO_THE_GLOBAL_SUPPORT_SERVER_WAS_RECEIVED;
	
	@ClientString(id = 386, message = "Global support request cannot contain more than 6 characters.")
	public static SystemMessageId GLOBAL_SUPPORT_REQUEST_CANNOT_CONTAIN_MORE_THAN_6_CHARACTERS;
	
	@ClientString(id = 387, message = "Global support has already responded to your request. Please give us feedback on the service quality.")
	public static SystemMessageId GLOBAL_SUPPORT_HAS_ALREADY_RESPONDED_TO_YOUR_REQUEST_PLEASE_GIVE_US_FEEDBACK_ON_THE_SERVICE_QUALITY;
	
	@ClientString(id = 388, message = "No global support consultations are under way.")
	public static SystemMessageId NO_GLOBAL_SUPPORT_CONSULTATIONS_ARE_UNDER_WAY;
	
	@ClientString(id = 389, message = "Your global support request was received. - Request No.: $s1.")
	public static SystemMessageId YOUR_GLOBAL_SUPPORT_REQUEST_WAS_RECEIVED_REQUEST_NO_S1;
	
	@ClientString(id = 390, message = "Your global support request was received.")
	public static SystemMessageId YOUR_GLOBAL_SUPPORT_REQUEST_WAS_RECEIVED;
	
	@ClientString(id = 391, message = "Request No.$s1 to the global support was cancelled.")
	public static SystemMessageId REQUEST_NO_S1_TO_THE_GLOBAL_SUPPORT_WAS_CANCELLED;
	
	@ClientString(id = 392, message = "A global support consultation is under way.")
	public static SystemMessageId A_GLOBAL_SUPPORT_CONSULTATION_IS_UNDER_WAY;
	
	@ClientString(id = 393, message = "Failed to cancel your global support request. Please try again later.")
	public static SystemMessageId FAILED_TO_CANCEL_YOUR_GLOBAL_SUPPORT_REQUEST_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 394, message = "A global support consultation $c1 has been started.")
	public static SystemMessageId A_GLOBAL_SUPPORT_CONSULTATION_C1_HAS_BEEN_STARTED;
	
	@ClientString(id = 395, message = "A global support consultation $c1 has been finished.")
	public static SystemMessageId A_GLOBAL_SUPPORT_CONSULTATION_C1_HAS_BEEN_FINISHED;
	
	@ClientString(id = 396, message = "Please login after changing your temporary password.")
	public static SystemMessageId PLEASE_LOGIN_AFTER_CHANGING_YOUR_TEMPORARY_PASSWORD;
	
	@ClientString(id = 397, message = "This is not a paid account.")
	public static SystemMessageId THIS_IS_NOT_A_PAID_ACCOUNT;
	
	@ClientString(id = 398, message = "There is no time left on this account.")
	public static SystemMessageId THERE_IS_NO_TIME_LEFT_ON_THIS_ACCOUNT;
	
	@ClientString(id = 399, message = "System error.")
	public static SystemMessageId SYSTEM_ERROR;
	
	@ClientString(id = 400, message = "You are attempting to drop $s1. Do you wish to continue?")
	public static SystemMessageId YOU_ARE_ATTEMPTING_TO_DROP_S1_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 401, message = "Too many active quests.")
	public static SystemMessageId TOO_MANY_ACTIVE_QUESTS;
	
	@ClientString(id = 402, message = "You do not possess the correct ticket to board the boat.")
	public static SystemMessageId YOU_DO_NOT_POSSESS_THE_CORRECT_TICKET_TO_BOARD_THE_BOAT;
	
	@ClientString(id = 403, message = "You have exceeded your out-of-pocket Adena limit.")
	public static SystemMessageId YOU_HAVE_EXCEEDED_YOUR_OUT_OF_POCKET_ADENA_LIMIT;
	
	@ClientString(id = 404, message = "The level of Create Item is too low for registering the recipe.")
	public static SystemMessageId THE_LEVEL_OF_CREATE_ITEM_IS_TOO_LOW_FOR_REGISTERING_THE_RECIPE;
	
	@ClientString(id = 405, message = "The total price of the product is too high.")
	public static SystemMessageId THE_TOTAL_PRICE_OF_THE_PRODUCT_IS_TOO_HIGH;
	
	@ClientString(id = 406, message = "Your global support request was received.")
	public static SystemMessageId YOUR_GLOBAL_SUPPORT_REQUEST_WAS_RECEIVED_2;
	
	@ClientString(id = 407, message = "Your global support request is being processed.")
	public static SystemMessageId YOUR_GLOBAL_SUPPORT_REQUEST_IS_BEING_PROCESSED;
	
	@ClientString(id = 408, message = "Set Period")
	public static SystemMessageId SET_PERIOD;
	
	@ClientString(id = 409, message = "Set time: $s1 h. $s2 min. $s3 sec.")
	public static SystemMessageId SET_TIME_S1_H_S2_MIN_S3_SEC;
	
	@ClientString(id = 410, message = "Registration Period")
	public static SystemMessageId REGISTRATION_PERIOD;
	
	@ClientString(id = 411, message = "Registration time: $s1 h. $s2 min. $s3 sec.")
	public static SystemMessageId REGISTRATION_TIME_S1_H_S2_MIN_S3_SEC;
	
	@ClientString(id = 412, message = "The battle begins in $s1 h. $s2 min. $s4 sec.")
	public static SystemMessageId THE_BATTLE_BEGINS_IN_S1_H_S2_MIN_S4_SEC;
	
	@ClientString(id = 413, message = "The battle ends in $s1 h. $s2 min. $s5 sec.")
	public static SystemMessageId THE_BATTLE_ENDS_IN_S1_H_S2_MIN_S5_SEC;
	
	@ClientString(id = 414, message = "Standby")
	public static SystemMessageId STANDBY;
	
	@ClientString(id = 415, message = "Siege is underway")
	public static SystemMessageId SIEGE_IS_UNDERWAY;
	
	@ClientString(id = 416, message = "You cannot exchange with other characters at this time.")
	public static SystemMessageId YOU_CANNOT_EXCHANGE_WITH_OTHER_CHARACTERS_AT_THIS_TIME;
	
	@ClientString(id = 417, message = "$s1: unequipped.")
	public static SystemMessageId S1_UNEQUIPPED;
	
	@ClientString(id = 418, message = "There is a significant difference between the item's price and its standard price. Please check again.")
	public static SystemMessageId THERE_IS_A_SIGNIFICANT_DIFFERENCE_BETWEEN_THE_ITEM_S_PRICE_AND_ITS_STANDARD_PRICE_PLEASE_CHECK_AGAIN;
	
	@ClientString(id = 419, message = "Time left: $s1 min.")
	public static SystemMessageId TIME_LEFT_S1_MIN;
	
	@ClientString(id = 420, message = "Time expired.")
	public static SystemMessageId TIME_EXPIRED;
	
	@ClientString(id = 421, message = "You are logged in to two places. If you suspect account theft, we recommend changing your password, scanning your computer for viruses and using an anti virus software.")
	public static SystemMessageId YOU_ARE_LOGGED_IN_TO_TWO_PLACES_IF_YOU_SUSPECT_ACCOUNT_THEFT_WE_RECOMMEND_CHANGING_YOUR_PASSWORD_SCANNING_YOUR_COMPUTER_FOR_VIRUSES_AND_USING_AN_ANTI_VIRUS_SOFTWARE;
	
	@ClientString(id = 422, message = "You have exceeded the weight limit.")
	public static SystemMessageId YOU_HAVE_EXCEEDED_THE_WEIGHT_LIMIT;
	
	@ClientString(id = 423, message = "You have cancelled the enchanting process.")
	public static SystemMessageId YOU_HAVE_CANCELLED_THE_ENCHANTING_PROCESS;
	
	@ClientString(id = 424, message = "Does not fit strengthening conditions of the scroll.")
	public static SystemMessageId DOES_NOT_FIT_STRENGTHENING_CONDITIONS_OF_THE_SCROLL;
	
	@ClientString(id = 425, message = "The level of Create Item is too low for registering the recipe.")
	public static SystemMessageId THE_LEVEL_OF_CREATE_ITEM_IS_TOO_LOW_FOR_REGISTERING_THE_RECIPE_2;
	
	@ClientString(id = 426, message = "Your account has been reported for not paying for your PA usage.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_REPORTED_FOR_NOT_PAYING_FOR_YOUR_PA_USAGE;
	
	@ClientString(id = 427, message = "Please contact us.")
	public static SystemMessageId PLEASE_CONTACT_US;
	
	@ClientString(id = 428, message = "Your account has been restricted for illegal activities/ account theft. If you pledge yourself not guilty, please file an appeal with our Customer Support.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_FOR_ILLEGAL_ACTIVITIES_ACCOUNT_THEFT_IF_YOU_PLEDGE_YOURSELF_NOT_GUILTY_PLEASE_FILE_AN_APPEAL_WITH_OUR_CUSTOMER_SUPPORT;
	
	@ClientString(id = 429, message = "Your account has been restricted in accordance with our terms of service due to your fraudulent report of account theft. Reporting account theft through an account theft report may cause harm to other players. For more information, please visit the Support Center on the official website (https://eu.4gamesupport.com).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_DUE_TO_YOUR_FRAUDULENT_REPORT_OF_ACCOUNT_THEFT_REPORTING_ACCOUNT_THEFT_THROUGH_AN_ACCOUNT_THEFT_REPORT_MAY_CAUSE_HARM_TO_OTHER_PLAYERS_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_OFFICIAL_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 430, message = "Your account has been restricted in accordance with our terms of service as you failed to verify your identity within a given time after an account theft report. You may undo the restriction by visiting the official website (https://eu.4gamesupport.com) and going through the identity verification process in the account theft report. For more information, please visit the Support Center on the official website (https://eu.4gamesupport.com).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_AS_YOU_FAILED_TO_VERIFY_YOUR_IDENTITY_WITHIN_A_GIVEN_TIME_AFTER_AN_ACCOUNT_THEFT_REPORT_YOU_MAY_UNDO_THE_RESTRICTION_BY_VISITING_THE_OFFICIAL_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM_AND_GOING_THROUGH_THE_IDENTITY_VERIFICATION_PROCESS_IN_THE_ACCOUNT_THEFT_REPORT_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_OFFICIAL_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 431, message = "Your account has been restricted for violating the EULA, RoC and/or the User Agreement. When a user violates the terms of the User Agreement, the company can impose a restriction on their account. For more information, please visit the Support Center on the official website (https://eu.4gamesupport.com).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_FOR_VIOLATING_THE_EULA_ROC_AND_OR_THE_USER_AGREEMENT_WHEN_A_USER_VIOLATES_THE_TERMS_OF_THE_USER_AGREEMENT_THE_COMPANY_CAN_IMPOSE_A_RESTRICTION_ON_THEIR_ACCOUNT_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_OFFICIAL_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 432, message = "Your account has been restricted in accordance with our terms of service due to your selling, or attempting to sell, in-game goods or characters (account) for cash/real goods/goods from another game. Your account is under suspension for 7 days since the date of exposure as decreed by the EULA, Section 3, Article 14. The account restriction will automatically be lifted after 7 days. For more information, please visit the Support Center on the official website (https://eu.4gamesupport.com).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_DUE_TO_YOUR_SELLING_OR_ATTEMPTING_TO_SELL_IN_GAME_GOODS_OR_CHARACTERS_ACCOUNT_FOR_CASH_REAL_GOODS_GOODS_FROM_ANOTHER_GAME_YOUR_ACCOUNT_IS_UNDER_SUSPENSION_FOR_7_DAYS_SINCE_THE_DATE_OF_EXPOSURE_AS_DECREED_BY_THE_EULA_SECTION_3_ARTICLE_14_THE_ACCOUNT_RESTRICTION_WILL_AUTOMATICALLY_BE_LIFTED_AFTER_7_DAYS_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_OFFICIAL_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 433, message = "Your account has been restricted in accordance with our terms of service due to your selling, or attempting to sell, in-game goods or characters (account) for cash/real goods/goods from another game. Your account is restricted as decreed by the EULA, Section 3, Article 14. For more information, please visit the Support Center on the official website (https://eu.4gamesupport.com).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_DUE_TO_YOUR_SELLING_OR_ATTEMPTING_TO_SELL_IN_GAME_GOODS_OR_CHARACTERS_ACCOUNT_FOR_CASH_REAL_GOODS_GOODS_FROM_ANOTHER_GAME_YOUR_ACCOUNT_IS_RESTRICTED_AS_DECREED_BY_THE_EULA_SECTION_3_ARTICLE_14_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_OFFICIAL_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 434, message = "Your account has been restricted in accordance with our terms of service due to misconduct or fraud. For more information, please visit the Support Center on the official website (https://eu.4gamesupport.com).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_DUE_TO_MISCONDUCT_OR_FRAUD_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_OFFICIAL_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 435, message = "Your account has been restricted due to misconduct. For more information, please visit the Support Center on the official website (https://eu.4gamesupport.com).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_MISCONDUCT_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_OFFICIAL_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 436, message = "Your account has been restricted due to your abuse of system weaknesses or bugs. Abusing bugs can cause grievous system errors or destroy the game balance. For more information, please visit the Support Center on the official website (https://eu.4gamesupport.com).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_YOUR_ABUSE_OF_SYSTEM_WEAKNESSES_OR_BUGS_ABUSING_BUGS_CAN_CAUSE_GRIEVOUS_SYSTEM_ERRORS_OR_DESTROY_THE_GAME_BALANCE_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_OFFICIAL_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 437, message = "Your account has been restricted due to your use of illegal programs. For more information, please visit the Support Center on the official website (https://eu.4gamesupport.com).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_YOUR_USE_OF_ILLEGAL_PROGRAMS_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_OFFICIAL_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 438, message = "Your account has been restricted in accordance with our terms of service due to your impersonation of an official Game Master or staff member. For more information, please visit the Support Center on the official website (https://eu.4gamesupport.com).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_DUE_TO_YOUR_IMPERSONATION_OF_AN_OFFICIAL_GAME_MASTER_OR_STAFF_MEMBER_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_OFFICIAL_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 439, message = "In accordance with the company's User Agreement and Operational Policy this account has been suspended at the account holder's request. In order to restore the account, please visit the Support Center on the official website (https://eu.4gamesupport.com).")
	public static SystemMessageId IN_ACCORDANCE_WITH_THE_COMPANY_S_USER_AGREEMENT_AND_OPERATIONAL_POLICY_THIS_ACCOUNT_HAS_BEEN_SUSPENDED_AT_THE_ACCOUNT_HOLDER_S_REQUEST_IN_ORDER_TO_RESTORE_THE_ACCOUNT_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_OFFICIAL_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 440, message = "Your account has been restricted at your parent/guardian's request as you are registered as a minor. For more information, please visit the Support Center on the official website (https://eu.4gamesupport.com).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_AT_YOUR_PARENT_GUARDIAN_S_REQUEST_AS_YOU_ARE_REGISTERED_AS_A_MINOR_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_OFFICIAL_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 441, message = "Your account has been restricted in accordance with our terms of service due to your fraudulent use of another person's identity. For more information, please visit the Support Center on the official website (https://eu.4gamesupport.com).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_DUE_TO_YOUR_FRAUDULENT_USE_OF_ANOTHER_PERSON_S_IDENTITY_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_OFFICIAL_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 442, message = "Your account has been restricted in accordance with our terms of service due to your fraudulent transactions under another person's identity. For more information, please visit the Support Center on the official website (https://eu.4gamesupport.com).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_DUE_TO_YOUR_FRAUDULENT_TRANSACTIONS_UNDER_ANOTHER_PERSON_S_IDENTITY_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_OFFICIAL_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 443, message = "You cannot use the game services as your identity has not been verified. Please, send us you account data, personal data, copy of your ID and contant data. For more information, please visit the Support Center on the official website.")
	public static SystemMessageId YOU_CANNOT_USE_THE_GAME_SERVICES_AS_YOUR_IDENTITY_HAS_NOT_BEEN_VERIFIED_PLEASE_SEND_US_YOU_ACCOUNT_DATA_PERSONAL_DATA_COPY_OF_YOUR_ID_AND_CONTANT_DATA_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_OFFICIAL_WEBSITE;
	
	@ClientString(id = 444, message = "This account and all related accounts have been restricted as you have requested a membership withdrawal.")
	public static SystemMessageId THIS_ACCOUNT_AND_ALL_RELATED_ACCOUNTS_HAVE_BEEN_RESTRICTED_AS_YOU_HAVE_REQUESTED_A_MEMBERSHIP_WITHDRAWAL;
	
	@ClientString(id = 445, message = "(Reference Number Regarding Membership Withdrawal Request: $s1)")
	public static SystemMessageId REFERENCE_NUMBER_REGARDING_MEMBERSHIP_WITHDRAWAL_REQUEST_S1;
	
	@ClientString(id = 446, message = "For more information, please visit the Support Center on the official website (https://eu.4gamesupport.com).")
	public static SystemMessageId FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_OFFICIAL_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 447, message = ".")
	public static SystemMessageId EMPTY;
	
	@ClientString(id = 448, message = "There is a system error. Please try logging in again later.")
	public static SystemMessageId THERE_IS_A_SYSTEM_ERROR_PLEASE_TRY_LOGGING_IN_AGAIN_LATER;
	
	@ClientString(id = 449, message = "The username and password do not match.")
	public static SystemMessageId THE_USERNAME_AND_PASSWORD_DO_NOT_MATCH;
	
	@ClientString(id = 450, message = "Please check your account information and try logging in again.")
	public static SystemMessageId PLEASE_CHECK_YOUR_ACCOUNT_INFORMATION_AND_TRY_LOGGING_IN_AGAIN;
	
	@ClientString(id = 451, message = "The username and password do not match.")
	public static SystemMessageId THE_USERNAME_AND_PASSWORD_DO_NOT_MATCH_2;
	
	@ClientString(id = 452, message = "Please check your account information and try logging in again.")
	public static SystemMessageId PLEASE_CHECK_YOUR_ACCOUNT_INFORMATION_AND_TRY_LOGGING_IN_AGAIN_2;
	
	@ClientString(id = 453, message = "Incorrect account information.")
	public static SystemMessageId INCORRECT_ACCOUNT_INFORMATION;
	
	@ClientString(id = 454, message = "For more details, please contact our customer service center at https://eu.4gamesupport.com.")
	public static SystemMessageId FOR_MORE_DETAILS_PLEASE_CONTACT_OUR_CUSTOMER_SERVICE_CENTER_AT_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 455, message = "Account is already in use.")
	public static SystemMessageId ACCOUNT_IS_ALREADY_IN_USE;
	
	@ClientString(id = 456, message = "Lineage II game services may be used by individuals 15 years of age or older except for PvP servers, which may only be used by adults 18 years of age and older. (Korea Only)")
	public static SystemMessageId LINEAGE_II_GAME_SERVICES_MAY_BE_USED_BY_INDIVIDUALS_15_YEARS_OF_AGE_OR_OLDER_EXCEPT_FOR_PVP_SERVERS_WHICH_MAY_ONLY_BE_USED_BY_ADULTS_18_YEARS_OF_AGE_AND_OLDER_KOREA_ONLY;
	
	@ClientString(id = 457, message = "We are currently undergoing game server maintenance. Please log in again later.")
	public static SystemMessageId WE_ARE_CURRENTLY_UNDERGOING_GAME_SERVER_MAINTENANCE_PLEASE_LOG_IN_AGAIN_LATER;
	
	@ClientString(id = 458, message = "Your game time has expired. You can not login.")
	public static SystemMessageId YOUR_GAME_TIME_HAS_EXPIRED_YOU_CAN_NOT_LOGIN;
	
	@ClientString(id = 459, message = "To continue playing, please purchase Lineage II")
	public static SystemMessageId TO_CONTINUE_PLAYING_PLEASE_PURCHASE_LINEAGE_II;
	
	@ClientString(id = 460, message = "either directly from the PlayNC Store or from any leading games retailer.")
	public static SystemMessageId EITHER_DIRECTLY_FROM_THE_PLAYNC_STORE_OR_FROM_ANY_LEADING_GAMES_RETAILER;
	
	@ClientString(id = 461, message = "You are unable to connect to the server.")
	public static SystemMessageId YOU_ARE_UNABLE_TO_CONNECT_TO_THE_SERVER_2;
	
	@ClientString(id = 462, message = "Please try again later")
	public static SystemMessageId PLEASE_TRY_AGAIN_LATER_2;
	
	@ClientString(id = 463, message = ".")
	public static SystemMessageId EMPTY_2;
	
	@ClientString(id = 464, message = "This feature is only available to alliance leaders.")
	public static SystemMessageId THIS_FEATURE_IS_ONLY_AVAILABLE_TO_ALLIANCE_LEADERS;
	
	@ClientString(id = 465, message = "You are not in an alliance.")
	public static SystemMessageId YOU_ARE_NOT_IN_AN_ALLIANCE;
	
	@ClientString(id = 466, message = "You have exceeded the limit.")
	public static SystemMessageId YOU_HAVE_EXCEEDED_THE_LIMIT;
	
	@ClientString(id = 467, message = "You can accept a new clan in the alliance in 24 h. after dismissing another one.")
	public static SystemMessageId YOU_CAN_ACCEPT_A_NEW_CLAN_IN_THE_ALLIANCE_IN_24_H_AFTER_DISMISSING_ANOTHER_ONE;
	
	@ClientString(id = 468, message = "A clan can join another alliance in 24 h. after leaving the previous one.")
	public static SystemMessageId A_CLAN_CAN_JOIN_ANOTHER_ALLIANCE_IN_24_H_AFTER_LEAVING_THE_PREVIOUS_ONE;
	
	@ClientString(id = 469, message = "You cannot make an alliance with a clan you are in war with.")
	public static SystemMessageId YOU_CANNOT_MAKE_AN_ALLIANCE_WITH_A_CLAN_YOU_ARE_IN_WAR_WITH;
	
	@ClientString(id = 470, message = "Only the clan leader may apply for withdrawal from the alliance.")
	public static SystemMessageId ONLY_THE_CLAN_LEADER_MAY_APPLY_FOR_WITHDRAWAL_FROM_THE_ALLIANCE;
	
	@ClientString(id = 471, message = "Alliance leaders cannot withdraw.")
	public static SystemMessageId ALLIANCE_LEADERS_CANNOT_WITHDRAW;
	
	@ClientString(id = 472, message = "You cannot dismiss yourself from the clan.")
	public static SystemMessageId YOU_CANNOT_DISMISS_YOURSELF_FROM_THE_CLAN;
	
	@ClientString(id = 473, message = "Different alliance.")
	public static SystemMessageId DIFFERENT_ALLIANCE;
	
	@ClientString(id = 474, message = "That clan does not exist.")
	public static SystemMessageId THAT_CLAN_DOES_NOT_EXIST;
	
	@ClientString(id = 475, message = "Different alliance.")
	public static SystemMessageId DIFFERENT_ALLIANCE_2;
	
	@ClientString(id = 476, message = "Please adjust the image size to 8x12.")
	public static SystemMessageId PLEASE_ADJUST_THE_IMAGE_SIZE_TO_8X12;
	
	@ClientString(id = 477, message = "No response. The invitation to join the alliance is cancelled.")
	public static SystemMessageId NO_RESPONSE_THE_INVITATION_TO_JOIN_THE_ALLIANCE_IS_CANCELLED;
	
	@ClientString(id = 478, message = "No response. Your entrance to the alliance has been cancelled.")
	public static SystemMessageId NO_RESPONSE_YOUR_ENTRANCE_TO_THE_ALLIANCE_HAS_BEEN_CANCELLED;
	
	@ClientString(id = 479, message = "$s1 has been added to your friend list.")
	public static SystemMessageId S1_HAS_BEEN_ADDED_TO_YOUR_FRIEND_LIST_2;
	
	@ClientString(id = 480, message = "Please check your friend list.")
	public static SystemMessageId PLEASE_CHECK_YOUR_FRIEND_LIST;
	
	@ClientString(id = 481, message = "$s1 has been removed from your friend list.")
	public static SystemMessageId S1_HAS_BEEN_REMOVED_FROM_YOUR_FRIEND_LIST_2;
	
	@ClientString(id = 482, message = "You cannot add yourself to your own friend list.")
	public static SystemMessageId YOU_CANNOT_ADD_YOURSELF_TO_YOUR_OWN_FRIEND_LIST_2;
	
	@ClientString(id = 483, message = "Unable to create a friend list. Please try again later.")
	public static SystemMessageId UNABLE_TO_CREATE_A_FRIEND_LIST_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 484, message = "This player is already registered on your friends list.")
	public static SystemMessageId THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST;
	
	@ClientString(id = 485, message = "No new friend invitations may be accepted.")
	public static SystemMessageId NO_NEW_FRIEND_INVITATIONS_MAY_BE_ACCEPTED;
	
	@ClientString(id = 486, message = "The following user is not on your friends list.")
	public static SystemMessageId THE_FOLLOWING_USER_IS_NOT_ON_YOUR_FRIENDS_LIST;
	
	@ClientString(id = 487, message = "======<Friends List>======")
	public static SystemMessageId FRIENDS_LIST;
	
	@ClientString(id = 488, message = "$s1 (Currently: Online)")
	public static SystemMessageId S1_CURRENTLY_ONLINE;
	
	@ClientString(id = 489, message = "$s1 (Currently: Offline)")
	public static SystemMessageId S1_CURRENTLY_OFFLINE;
	
	@ClientString(id = 490, message = "========================")
	public static SystemMessageId EMPTY_3;
	
	@ClientString(id = 491, message = "=======<Alliance Information>=======")
	public static SystemMessageId ALLIANCE_INFORMATION;
	
	@ClientString(id = 492, message = "Alliance Name: $s1")
	public static SystemMessageId ALLIANCE_NAME_S1;
	
	@ClientString(id = 493, message = "Connection: $s1 / Total $s2")
	public static SystemMessageId CONNECTION_S1_TOTAL_S2;
	
	@ClientString(id = 494, message = "Alliance Leader: $s2 of $s1")
	public static SystemMessageId ALLIANCE_LEADER_S2_OF_S1;
	
	@ClientString(id = 495, message = "Affiliated clans: Total $s1 clan(s)")
	public static SystemMessageId AFFILIATED_CLANS_TOTAL_S1_CLAN_S;
	
	@ClientString(id = 496, message = "=====<Clan Information>=====")
	public static SystemMessageId CLAN_INFORMATION;
	
	@ClientString(id = 497, message = "Clan Name: $s1")
	public static SystemMessageId CLAN_NAME_S1;
	
	@ClientString(id = 498, message = "Clan Leader: $s1")
	public static SystemMessageId CLAN_LEADER_S1;
	
	@ClientString(id = 499, message = "Clan Level: $s1")
	public static SystemMessageId CLAN_LEVEL_S1;
	
	@ClientString(id = 500, message = "------------------------")
	public static SystemMessageId EMPTY_4;
	
	@ClientString(id = 501, message = "========================")
	public static SystemMessageId EMPTY_5;
	
	@ClientString(id = 502, message = "You already belong to another alliance.")
	public static SystemMessageId YOU_ALREADY_BELONG_TO_ANOTHER_ALLIANCE;
	
	@ClientString(id = 503, message = "Your friend $s1 just logged in.")
	public static SystemMessageId YOUR_FRIEND_S1_JUST_LOGGED_IN;
	
	@ClientString(id = 504, message = "Only clan leaders may create alliances.")
	public static SystemMessageId ONLY_CLAN_LEADERS_MAY_CREATE_ALLIANCES;
	
	@ClientString(id = 505, message = "You cannot create a new alliance within 1 day of dissolution.")
	public static SystemMessageId YOU_CANNOT_CREATE_A_NEW_ALLIANCE_WITHIN_1_DAY_OF_DISSOLUTION;
	
	@ClientString(id = 506, message = "Incorrect alliance name. Please try again.")
	public static SystemMessageId INCORRECT_ALLIANCE_NAME_PLEASE_TRY_AGAIN;
	
	@ClientString(id = 507, message = "Incorrect length for an alliance name.")
	public static SystemMessageId INCORRECT_LENGTH_FOR_AN_ALLIANCE_NAME;
	
	@ClientString(id = 508, message = "That alliance name already exists.")
	public static SystemMessageId THAT_ALLIANCE_NAME_ALREADY_EXISTS;
	
	@ClientString(id = 509, message = "Unable to proceed. Clan ally is currently registered as an enemy for the siege.")
	public static SystemMessageId UNABLE_TO_PROCEED_CLAN_ALLY_IS_CURRENTLY_REGISTERED_AS_AN_ENEMY_FOR_THE_SIEGE;
	
	@ClientString(id = 510, message = "You have invited someone to your alliance.")
	public static SystemMessageId YOU_HAVE_INVITED_SOMEONE_TO_YOUR_ALLIANCE;
	
	@ClientString(id = 511, message = "You must first select a user to invite.")
	public static SystemMessageId YOU_MUST_FIRST_SELECT_A_USER_TO_INVITE;
	
	@ClientString(id = 512, message = "Do you really want to leave the alliance? You won't be able to join another one for 24 h.")
	public static SystemMessageId DO_YOU_REALLY_WANT_TO_LEAVE_THE_ALLIANCE_YOU_WON_T_BE_ABLE_TO_JOIN_ANOTHER_ONE_FOR_24_H;
	
	@ClientString(id = 513, message = "Enter the name of the clan you want to dismiss.")
	public static SystemMessageId ENTER_THE_NAME_OF_THE_CLAN_YOU_WANT_TO_DISMISS;
	
	@ClientString(id = 514, message = "Do you really want to disband the alliance? You won't be able to create a new one for 24 h.")
	public static SystemMessageId DO_YOU_REALLY_WANT_TO_DISBAND_THE_ALLIANCE_YOU_WON_T_BE_ABLE_TO_CREATE_A_NEW_ONE_FOR_24_H;
	
	@ClientString(id = 515, message = "Enter a file name for the alliance crest.")
	public static SystemMessageId ENTER_A_FILE_NAME_FOR_THE_ALLIANCE_CREST;
	
	@ClientString(id = 516, message = "$s1 wants to be your friend.")
	public static SystemMessageId S1_WANTS_TO_BE_YOUR_FRIEND;
	
	@ClientString(id = 517, message = "You have accepted the alliance.")
	public static SystemMessageId YOU_HAVE_ACCEPTED_THE_ALLIANCE;
	
	@ClientString(id = 518, message = "Failed to invite the clan in the alliance.")
	public static SystemMessageId FAILED_TO_INVITE_THE_CLAN_IN_THE_ALLIANCE;
	
	@ClientString(id = 519, message = "You have left the alliance.")
	public static SystemMessageId YOU_HAVE_LEFT_THE_ALLIANCE;
	
	@ClientString(id = 520, message = "Failed to leave the alliance.")
	public static SystemMessageId FAILED_TO_LEAVE_THE_ALLIANCE;
	
	@ClientString(id = 521, message = "The clan is dismissed from the alliance.")
	public static SystemMessageId THE_CLAN_IS_DISMISSED_FROM_THE_ALLIANCE;
	
	@ClientString(id = 522, message = "Failed to dismiss the clan from the alliance.")
	public static SystemMessageId FAILED_TO_DISMISS_THE_CLAN_FROM_THE_ALLIANCE;
	
	@ClientString(id = 523, message = "The alliance is disbanded.")
	public static SystemMessageId THE_ALLIANCE_IS_DISBANDED;
	
	@ClientString(id = 524, message = "Failed to disband the alliance.")
	public static SystemMessageId FAILED_TO_DISBAND_THE_ALLIANCE;
	
	@ClientString(id = 525, message = "That person has been successfully added to your Friend List")
	public static SystemMessageId THAT_PERSON_HAS_BEEN_SUCCESSFULLY_ADDED_TO_YOUR_FRIEND_LIST;
	
	@ClientString(id = 526, message = "You have failed to add a friend to your friends list.")
	public static SystemMessageId YOU_HAVE_FAILED_TO_ADD_A_FRIEND_TO_YOUR_FRIENDS_LIST;
	
	@ClientString(id = 527, message = "$s1 leader, $s2, has requested an alliance.")
	public static SystemMessageId S1_LEADER_S2_HAS_REQUESTED_AN_ALLIANCE;
	
	@ClientString(id = 528, message = "Unable to find file at target location.")
	public static SystemMessageId UNABLE_TO_FIND_FILE_AT_TARGET_LOCATION;
	
	@ClientString(id = 529, message = "You may only register an 8 x 12 pixel, 256-color BMP.")
	public static SystemMessageId YOU_MAY_ONLY_REGISTER_AN_8_X_12_PIXEL_256_COLOR_BMP;
	
	@ClientString(id = 530, message = "Your Spiritshot does not match the weapon's grade.")
	public static SystemMessageId YOUR_SPIRITSHOT_DOES_NOT_MATCH_THE_WEAPON_S_GRADE;
	
	@ClientString(id = 531, message = "You do not have enough Spiritshot for that.")
	public static SystemMessageId YOU_DO_NOT_HAVE_ENOUGH_SPIRITSHOT_FOR_THAT;
	
	@ClientString(id = 532, message = "You cannot use Spiritshots.")
	public static SystemMessageId YOU_CANNOT_USE_SPIRITSHOTS;
	
	@ClientString(id = 533, message = "Your spiritshot has been enabled.")
	public static SystemMessageId YOUR_SPIRITSHOT_HAS_BEEN_ENABLED;
	
	@ClientString(id = 534, message = "Your spiritshot has been disabled.")
	public static SystemMessageId YOUR_SPIRITSHOT_HAS_BEEN_DISABLED;
	
	@ClientString(id = 535, message = "Enter a name for your pet.")
	public static SystemMessageId ENTER_A_NAME_FOR_YOUR_PET;
	
	@ClientString(id = 536, message = "How many adena do you want to transfer to your inventory?")
	public static SystemMessageId HOW_MANY_ADENA_DO_YOU_WANT_TO_TRANSFER_TO_YOUR_INVENTORY;
	
	@ClientString(id = 537, message = "How much will you transfer?")
	public static SystemMessageId HOW_MUCH_WILL_YOU_TRANSFER;
	
	@ClientString(id = 538, message = "Your SP has decreased by $s1.")
	public static SystemMessageId YOUR_SP_HAS_DECREASED_BY_S1;
	
	@ClientString(id = 539, message = "Your XP has decreased by $s1.")
	public static SystemMessageId YOUR_XP_HAS_DECREASED_BY_S1;
	
	@ClientString(id = 540, message = "Clan leaders may not be deleted.<br>Dissolve the clan first and try again.")
	public static SystemMessageId CLAN_LEADERS_MAY_NOT_BE_DELETED_BR_DISSOLVE_THE_CLAN_FIRST_AND_TRY_AGAIN;
	
	@ClientString(id = 541, message = "You may not delete a clan member.<br>Withdraw from the clan first and try again.")
	public static SystemMessageId YOU_MAY_NOT_DELETE_A_CLAN_MEMBER_BR_WITHDRAW_FROM_THE_CLAN_FIRST_AND_TRY_AGAIN;
	
	@ClientString(id = 542, message = "The NPC server is currently down. Pets and servitors cannot be summoned at this time.")
	public static SystemMessageId THE_NPC_SERVER_IS_CURRENTLY_DOWN_PETS_AND_SERVITORS_CANNOT_BE_SUMMONED_AT_THIS_TIME;
	
	@ClientString(id = 543, message = "You already have a pet.")
	public static SystemMessageId YOU_ALREADY_HAVE_A_PET;
	
	@ClientString(id = 544, message = "Your pet cannot carry this item.")
	public static SystemMessageId YOUR_PET_CANNOT_CARRY_THIS_ITEM;
	
	@ClientString(id = 545, message = "Your pet cannot carry any more items.")
	public static SystemMessageId YOUR_PET_CANNOT_CARRY_ANY_MORE_ITEMS;
	
	@ClientString(id = 546, message = "Your pet cannot carry any more items.")
	public static SystemMessageId YOUR_PET_CANNOT_CARRY_ANY_MORE_ITEMS_2;
	
	@ClientString(id = 547, message = "Summoning your pet...")
	public static SystemMessageId SUMMONING_YOUR_PET;
	
	@ClientString(id = 548, message = "Your pet's name can be up to 8 characters in length.")
	public static SystemMessageId YOUR_PET_S_NAME_CAN_BE_UP_TO_8_CHARACTERS_IN_LENGTH;
	
	@ClientString(id = 549, message = "To create an alliance, your clan must be Lv. 5 or higher.")
	public static SystemMessageId TO_CREATE_AN_ALLIANCE_YOUR_CLAN_MUST_BE_LV_5_OR_HIGHER;
	
	@ClientString(id = 550, message = "As you are currently schedule for clan dissolution, no alliance can be created.")
	public static SystemMessageId AS_YOU_ARE_CURRENTLY_SCHEDULE_FOR_CLAN_DISSOLUTION_NO_ALLIANCE_CAN_BE_CREATED;
	
	@ClientString(id = 551, message = "As you are currently schedule for clan dissolution, your clan level cannot be increased.")
	public static SystemMessageId AS_YOU_ARE_CURRENTLY_SCHEDULE_FOR_CLAN_DISSOLUTION_YOUR_CLAN_LEVEL_CANNOT_BE_INCREASED;
	
	@ClientString(id = 552, message = "As you are currently schedule for clan dissolution, you cannot register or delete a Clan Crest.")
	public static SystemMessageId AS_YOU_ARE_CURRENTLY_SCHEDULE_FOR_CLAN_DISSOLUTION_YOU_CANNOT_REGISTER_OR_DELETE_A_CLAN_CREST;
	
	@ClientString(id = 553, message = "The opposing clan has applied for dispersion.")
	public static SystemMessageId THE_OPPOSING_CLAN_HAS_APPLIED_FOR_DISPERSION;
	
	@ClientString(id = 554, message = "The opposing clan has requested to dissolve.")
	public static SystemMessageId THE_OPPOSING_CLAN_HAS_REQUESTED_TO_DISSOLVE;
	
	@ClientString(id = 555, message = "You cannot move due to the weight of your inventory.")
	public static SystemMessageId YOU_CANNOT_MOVE_DUE_TO_THE_WEIGHT_OF_YOUR_INVENTORY;
	
	@ClientString(id = 556, message = "You cannot move in this state.")
	public static SystemMessageId YOU_CANNOT_MOVE_IN_THIS_STATE;
	
	@ClientString(id = 557, message = "As your pet is currently out, its summoning item cannot be destroyed.")
	public static SystemMessageId AS_YOUR_PET_IS_CURRENTLY_OUT_ITS_SUMMONING_ITEM_CANNOT_BE_DESTROYED;
	
	@ClientString(id = 558, message = "As your pet is currently summoned, you cannot discard the summoning item.")
	public static SystemMessageId AS_YOUR_PET_IS_CURRENTLY_SUMMONED_YOU_CANNOT_DISCARD_THE_SUMMONING_ITEM;
	
	@ClientString(id = 559, message = "You have purchased $s2 from $c1.")
	public static SystemMessageId YOU_HAVE_PURCHASED_S2_FROM_C1;
	
	@ClientString(id = 560, message = "You have purchased +$s2 $s3 from $c1.")
	public static SystemMessageId YOU_HAVE_PURCHASED_S2_S3_FROM_C1;
	
	@ClientString(id = 561, message = "You have purchased $s3 $s2(s) from $c1.")
	public static SystemMessageId YOU_HAVE_PURCHASED_S3_S2_S_FROM_C1;
	
	@ClientString(id = 562, message = "You may not crystallize this item. Your crystallization skill level is too low.")
	public static SystemMessageId YOU_MAY_NOT_CRYSTALLIZE_THIS_ITEM_YOUR_CRYSTALLIZATION_SKILL_LEVEL_IS_TOO_LOW;
	
	@ClientString(id = 563, message = "Failed to remove enmity.")
	public static SystemMessageId FAILED_TO_REMOVE_ENMITY;
	
	@ClientString(id = 564, message = "Failed to change enmity.")
	public static SystemMessageId FAILED_TO_CHANGE_ENMITY;
	
	@ClientString(id = 565, message = "Not enough energy.")
	public static SystemMessageId NOT_ENOUGH_ENERGY;
	
	@ClientString(id = 566, message = "Failed to cause confusion.")
	public static SystemMessageId FAILED_TO_CAUSE_CONFUSION;
	
	@ClientString(id = 567, message = "Failed to cast Fear.")
	public static SystemMessageId FAILED_TO_CAST_FEAR;
	
	@ClientString(id = 568, message = "Failed to summon Cube.")
	public static SystemMessageId FAILED_TO_SUMMON_CUBE;
	
	@ClientString(id = 569, message = "Caution - this item's price greatly differs from non-player run shops. Do you wish to continue?")
	public static SystemMessageId CAUTION_THIS_ITEM_S_PRICE_GREATLY_DIFFERS_FROM_NON_PLAYER_RUN_SHOPS_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 570, message = "How many $s1(s) do you want to purchase?")
	public static SystemMessageId HOW_MANY_S1_S_DO_YOU_WANT_TO_PURCHASE;
	
	@ClientString(id = 571, message = "How many pieces of $s1 do you want to delete from the purchase list?")
	public static SystemMessageId HOW_MANY_PIECES_OF_S1_DO_YOU_WANT_TO_DELETE_FROM_THE_PURCHASE_LIST;
	
	@ClientString(id = 572, message = "Do you accept $c1's party invitation? (Item Distribution: Finders Keepers.)")
	public static SystemMessageId DO_YOU_ACCEPT_C1_S_PARTY_INVITATION_ITEM_DISTRIBUTION_FINDERS_KEEPERS;
	
	@ClientString(id = 573, message = "Do you accept $c1's party invitation? (Item Distribution: Random.)")
	public static SystemMessageId DO_YOU_ACCEPT_C1_S_PARTY_INVITATION_ITEM_DISTRIBUTION_RANDOM;
	
	@ClientString(id = 574, message = "Servitors are not available at this time.")
	public static SystemMessageId SERVITORS_ARE_NOT_AVAILABLE_AT_THIS_TIME;
	
	@ClientString(id = 575, message = "How much Adena do you wish to transfer to your pet?")
	public static SystemMessageId HOW_MUCH_ADENA_DO_YOU_WISH_TO_TRANSFER_TO_YOUR_PET;
	
	@ClientString(id = 576, message = "How much do you wish to transfer?")
	public static SystemMessageId HOW_MUCH_DO_YOU_WISH_TO_TRANSFER;
	
	@ClientString(id = 577, message = "Cannot be summoned while trading.")
	public static SystemMessageId CANNOT_BE_SUMMONED_WHILE_TRADING;
	
	@ClientString(id = 578, message = "Cannot be summoned while in combat.")
	public static SystemMessageId CANNOT_BE_SUMMONED_WHILE_IN_COMBAT;
	
	@ClientString(id = 579, message = "A pet cannot be recalled in combat.")
	public static SystemMessageId A_PET_CANNOT_BE_RECALLED_IN_COMBAT;
	
	@ClientString(id = 580, message = "You may not summon multiple pets at the same time.")
	public static SystemMessageId YOU_MAY_NOT_SUMMON_MULTIPLE_PETS_AT_THE_SAME_TIME;
	
	@ClientString(id = 581, message = "There is a space in the name.")
	public static SystemMessageId THERE_IS_A_SPACE_IN_THE_NAME;
	
	@ClientString(id = 582, message = "Inappropriate character name.")
	public static SystemMessageId INAPPROPRIATE_CHARACTER_NAME;
	
	@ClientString(id = 583, message = "Name includes forbidden words.")
	public static SystemMessageId NAME_INCLUDES_FORBIDDEN_WORDS;
	
	@ClientString(id = 584, message = "This is already in use by another pet.")
	public static SystemMessageId THIS_IS_ALREADY_IN_USE_BY_ANOTHER_PET;
	
	@ClientString(id = 585, message = "Select the purchasing price")
	public static SystemMessageId SELECT_THE_PURCHASING_PRICE;
	
	@ClientString(id = 586, message = "Pet items cannot be registered as shortcuts.")
	public static SystemMessageId PET_ITEMS_CANNOT_BE_REGISTERED_AS_SHORTCUTS;
	
	@ClientString(id = 587, message = "Irregular system speed.")
	public static SystemMessageId IRREGULAR_SYSTEM_SPEED;
	
	@ClientString(id = 588, message = "Your pet's inventory is full.")
	public static SystemMessageId YOUR_PET_S_INVENTORY_IS_FULL;
	
	@ClientString(id = 589, message = "Dead pets cannot be returned to their summoning item.")
	public static SystemMessageId DEAD_PETS_CANNOT_BE_RETURNED_TO_THEIR_SUMMONING_ITEM;
	
	@ClientString(id = 590, message = "Your pet is dead and any attempt you make to give it something goes unrecognized.")
	public static SystemMessageId YOUR_PET_IS_DEAD_AND_ANY_ATTEMPT_YOU_MAKE_TO_GIVE_IT_SOMETHING_GOES_UNRECOGNIZED;
	
	@ClientString(id = 591, message = "An invalid character is included in the pet's name.")
	public static SystemMessageId AN_INVALID_CHARACTER_IS_INCLUDED_IN_THE_PET_S_NAME;
	
	@ClientString(id = 592, message = "Do you wish to dismiss your pet? Dismissing your pet will cause the pet necklace to disappear.")
	public static SystemMessageId DO_YOU_WISH_TO_DISMISS_YOUR_PET_DISMISSING_YOUR_PET_WILL_CAUSE_THE_PET_NECKLACE_TO_DISAPPEAR;
	
	@ClientString(id = 593, message = "Your pet is tired of starving and has left you.")
	public static SystemMessageId YOUR_PET_IS_TIRED_OF_STARVING_AND_HAS_LEFT_YOU;
	
	@ClientString(id = 594, message = "You may not restore a hungry pet.")
	public static SystemMessageId YOU_MAY_NOT_RESTORE_A_HUNGRY_PET;
	
	@ClientString(id = 595, message = "Your pet is very hungry.")
	public static SystemMessageId YOUR_PET_IS_VERY_HUNGRY;
	
	@ClientString(id = 596, message = "Your pet ate a little, but is still hungry.")
	public static SystemMessageId YOUR_PET_ATE_A_LITTLE_BUT_IS_STILL_HUNGRY;
	
	@ClientString(id = 597, message = "Your pet is very hungry. Please be careful.")
	public static SystemMessageId YOUR_PET_IS_VERY_HUNGRY_PLEASE_BE_CAREFUL;
	
	@ClientString(id = 598, message = "You may not chat while you are invisible.")
	public static SystemMessageId YOU_MAY_NOT_CHAT_WHILE_YOU_ARE_INVISIBLE;
	
	@ClientString(id = 599, message = "The GM has an important notice. Chat has been temporarily disabled.")
	public static SystemMessageId THE_GM_HAS_AN_IMPORTANT_NOTICE_CHAT_HAS_BEEN_TEMPORARILY_DISABLED;
	
	@ClientString(id = 600, message = "You may not equip a pet item.")
	public static SystemMessageId YOU_MAY_NOT_EQUIP_A_PET_ITEM;
	
	@ClientString(id = 601, message = "- $s1 users are in line to get the global support.")
	public static SystemMessageId S1_USERS_ARE_IN_LINE_TO_GET_THE_GLOBAL_SUPPORT;
	
	@ClientString(id = 602, message = "Unable to send your request to the global support. Please, try again later.")
	public static SystemMessageId UNABLE_TO_SEND_YOUR_REQUEST_TO_THE_GLOBAL_SUPPORT_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 603, message = "That item cannot be discarded or exchanged.")
	public static SystemMessageId THAT_ITEM_CANNOT_BE_DISCARDED_OR_EXCHANGED;
	
	@ClientString(id = 604, message = "You may not call forth a pet or summoned creature from this location.")
	public static SystemMessageId YOU_MAY_NOT_CALL_FORTH_A_PET_OR_SUMMONED_CREATURE_FROM_THIS_LOCATION;
	
	@ClientString(id = 605, message = "You can only enter up 128 names in your friends list.")
	public static SystemMessageId YOU_CAN_ONLY_ENTER_UP_128_NAMES_IN_YOUR_FRIENDS_LIST;
	
	@ClientString(id = 606, message = "The Friend's List of the person you are trying to add is full, so registration is not possible.")
	public static SystemMessageId THE_FRIEND_S_LIST_OF_THE_PERSON_YOU_ARE_TRYING_TO_ADD_IS_FULL_SO_REGISTRATION_IS_NOT_POSSIBLE;
	
	@ClientString(id = 607, message = "You do not have any further skills to learn. Come back when you have reached Level $s1.")
	public static SystemMessageId YOU_DO_NOT_HAVE_ANY_FURTHER_SKILLS_TO_LEARN_COME_BACK_WHEN_YOU_HAVE_REACHED_LEVEL_S1;
	
	@ClientString(id = 608, message = "$c1 has obtained $s2 x$s3 by using Sweeper.")
	public static SystemMessageId C1_HAS_OBTAINED_S2_X_S3_BY_USING_SWEEPER;
	
	@ClientString(id = 609, message = "$c1 has obtained $s2 by using Sweeper.")
	public static SystemMessageId C1_HAS_OBTAINED_S2_BY_USING_SWEEPER;
	
	@ClientString(id = 610, message = "Your skill has been canceled due to lack of HP.")
	public static SystemMessageId YOUR_SKILL_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_HP;
	
	@ClientString(id = 611, message = "You have succeeded in Confusing the enemy.")
	public static SystemMessageId YOU_HAVE_SUCCEEDED_IN_CONFUSING_THE_ENEMY;
	
	@ClientString(id = 612, message = "The Spoil condition has been activated.")
	public static SystemMessageId THE_SPOIL_CONDITION_HAS_BEEN_ACTIVATED;
	
	@ClientString(id = 613, message = "======<Ignore List>======")
	public static SystemMessageId IGNORE_LIST;
	
	@ClientString(id = 614, message = "$c1 : $c2")
	public static SystemMessageId C1_C2;
	
	@ClientString(id = 615, message = "You have failed to register the user to your Ignore List.")
	public static SystemMessageId YOU_HAVE_FAILED_TO_REGISTER_THE_USER_TO_YOUR_IGNORE_LIST;
	
	@ClientString(id = 616, message = "You have failed to delete the character.")
	public static SystemMessageId YOU_HAVE_FAILED_TO_DELETE_THE_CHARACTER;
	
	@ClientString(id = 617, message = "$s1 has been added to your ignore list.")
	public static SystemMessageId S1_HAS_BEEN_ADDED_TO_YOUR_IGNORE_LIST;
	
	@ClientString(id = 618, message = "$s1 has been removed from your Ignore List.")
	public static SystemMessageId S1_HAS_BEEN_REMOVED_FROM_YOUR_IGNORE_LIST;
	
	@ClientString(id = 619, message = "$c1 has placed you on their Ignore List.")
	public static SystemMessageId C1_HAS_PLACED_YOU_ON_THEIR_IGNORE_LIST;
	
	@ClientString(id = 620, message = "$c1 has placed you on their Ignore List.")
	public static SystemMessageId C1_HAS_PLACED_YOU_ON_THEIR_IGNORE_LIST_2;
	
	@ClientString(id = 621, message = "Game connection attempted through a restricted IP.")
	public static SystemMessageId GAME_CONNECTION_ATTEMPTED_THROUGH_A_RESTRICTED_IP;
	
	@ClientString(id = 622, message = "You may not make a declaration of war during an alliance battle.")
	public static SystemMessageId YOU_MAY_NOT_MAKE_A_DECLARATION_OF_WAR_DURING_AN_ALLIANCE_BATTLE;
	
	@ClientString(id = 623, message = "Your opponent has exceeded the number of simultaneous alliance battles allowed.")
	public static SystemMessageId YOUR_OPPONENT_HAS_EXCEEDED_THE_NUMBER_OF_SIMULTANEOUS_ALLIANCE_BATTLES_ALLOWED;
	
	@ClientString(id = 624, message = "Clan leader $s1 is not currently connected to the game server.")
	public static SystemMessageId CLAN_LEADER_S1_IS_NOT_CURRENTLY_CONNECTED_TO_THE_GAME_SERVER;
	
	@ClientString(id = 625, message = "Your request for an Alliance Battle truce has been denied.")
	public static SystemMessageId YOUR_REQUEST_FOR_AN_ALLIANCE_BATTLE_TRUCE_HAS_BEEN_DENIED;
	
	@ClientString(id = 626, message = "The $s1 clan did not respond: war proclamation has been refused.")
	public static SystemMessageId THE_S1_CLAN_DID_NOT_RESPOND_WAR_PROCLAMATION_HAS_BEEN_REFUSED_2;
	
	@ClientString(id = 627, message = "The clan battle has been refused, as you didn't respond to $s1's war proclamation.")
	public static SystemMessageId THE_CLAN_BATTLE_HAS_BEEN_REFUSED_AS_YOU_DIDN_T_RESPOND_TO_S1_S_WAR_PROCLAMATION;
	
	@ClientString(id = 628, message = "You have already been at war with the $s1 clan: 5 days must pass before you can declare war again.")
	public static SystemMessageId YOU_HAVE_ALREADY_BEEN_AT_WAR_WITH_THE_S1_CLAN_5_DAYS_MUST_PASS_BEFORE_YOU_CAN_DECLARE_WAR_AGAIN;
	
	@ClientString(id = 629, message = "Your opponent has already reached the warring clan limit.")
	public static SystemMessageId YOUR_OPPONENT_HAS_ALREADY_REACHED_THE_WARRING_CLAN_LIMIT;
	
	@ClientString(id = 630, message = "War with clan $s1 has begun.")
	public static SystemMessageId WAR_WITH_CLAN_S1_HAS_BEGUN;
	
	@ClientString(id = 631, message = "The war with the clan '$s1' is over.")
	public static SystemMessageId THE_WAR_WITH_THE_CLAN_S1_IS_OVER_2;
	
	@ClientString(id = 632, message = "You have won the war over the $s1 clan!")
	public static SystemMessageId YOU_HAVE_WON_THE_WAR_OVER_THE_S1_CLAN_2;
	
	@ClientString(id = 633, message = "You have surrendered to the $s1 clan.")
	public static SystemMessageId YOU_HAVE_SURRENDERED_TO_THE_S1_CLAN_2;
	
	@ClientString(id = 634, message = "Your alliance leader has been slain. You have been defeated by the $s1 clan.")
	public static SystemMessageId YOUR_ALLIANCE_LEADER_HAS_BEEN_SLAIN_YOU_HAVE_BEEN_DEFEATED_BY_THE_S1_CLAN;
	
	@ClientString(id = 635, message = "The time limit for the clan war has exceeded. The war with the clan '$s1' is over.")
	public static SystemMessageId THE_TIME_LIMIT_FOR_THE_CLAN_WAR_HAS_EXCEEDED_THE_WAR_WITH_THE_CLAN_S1_IS_OVER;
	
	@ClientString(id = 636, message = "You are not involved in a clan war.")
	public static SystemMessageId YOU_ARE_NOT_INVOLVED_IN_A_CLAN_WAR_2;
	
	@ClientString(id = 637, message = "A clan ally has registered itself to the opponent.")
	public static SystemMessageId A_CLAN_ALLY_HAS_REGISTERED_ITSELF_TO_THE_OPPONENT;
	
	@ClientString(id = 638, message = "You have already requested a Castle Siege.")
	public static SystemMessageId YOU_HAVE_ALREADY_REQUESTED_A_CASTLE_SIEGE;
	
	@ClientString(id = 639, message = "Your application has been denied because you have already submitted a request for another Castle Siege.")
	public static SystemMessageId YOUR_APPLICATION_HAS_BEEN_DENIED_BECAUSE_YOU_HAVE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_CASTLE_SIEGE;
	
	@ClientString(id = 640, message = "You have failed to refuse castle defense aid.")
	public static SystemMessageId YOU_HAVE_FAILED_TO_REFUSE_CASTLE_DEFENSE_AID;
	
	@ClientString(id = 641, message = "You have failed to approve castle defense aid.")
	public static SystemMessageId YOU_HAVE_FAILED_TO_APPROVE_CASTLE_DEFENSE_AID;
	
	@ClientString(id = 642, message = "You are already registered to the attacker side and must cancel your registration before submitting your request.")
	public static SystemMessageId YOU_ARE_ALREADY_REGISTERED_TO_THE_ATTACKER_SIDE_AND_MUST_CANCEL_YOUR_REGISTRATION_BEFORE_SUBMITTING_YOUR_REQUEST;
	
	@ClientString(id = 643, message = "You have already registered to the defender side and must cancel your registration before submitting your request.")
	public static SystemMessageId YOU_HAVE_ALREADY_REGISTERED_TO_THE_DEFENDER_SIDE_AND_MUST_CANCEL_YOUR_REGISTRATION_BEFORE_SUBMITTING_YOUR_REQUEST;
	
	@ClientString(id = 644, message = "You are not yet registered for the castle siege.")
	public static SystemMessageId YOU_ARE_NOT_YET_REGISTERED_FOR_THE_CASTLE_SIEGE;
	
	@ClientString(id = 645, message = "Only clans of level 5 or above may register for a castle siege.")
	public static SystemMessageId ONLY_CLANS_OF_LEVEL_5_OR_ABOVE_MAY_REGISTER_FOR_A_CASTLE_SIEGE;
	
	@ClientString(id = 646, message = "You do not have the authority to modify the castle defender list.")
	public static SystemMessageId YOU_DO_NOT_HAVE_THE_AUTHORITY_TO_MODIFY_THE_CASTLE_DEFENDER_LIST;
	
	@ClientString(id = 647, message = "You do not have the authority to modify the siege time.")
	public static SystemMessageId YOU_DO_NOT_HAVE_THE_AUTHORITY_TO_MODIFY_THE_SIEGE_TIME;
	
	@ClientString(id = 648, message = "No more registrations may be accepted for the attacker side.")
	public static SystemMessageId NO_MORE_REGISTRATIONS_MAY_BE_ACCEPTED_FOR_THE_ATTACKER_SIDE;
	
	@ClientString(id = 649, message = "No more registrations may be accepted for the defender side.")
	public static SystemMessageId NO_MORE_REGISTRATIONS_MAY_BE_ACCEPTED_FOR_THE_DEFENDER_SIDE;
	
	@ClientString(id = 650, message = "Cannot be summoned in this location.")
	public static SystemMessageId CANNOT_BE_SUMMONED_IN_THIS_LOCATION;
	
	@ClientString(id = 651, message = "Place $s1 in the current location and direction. Do you wish to continue?")
	public static SystemMessageId PLACE_S1_IN_THE_CURRENT_LOCATION_AND_DIRECTION_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 652, message = "The target of the summoned monster is wrong.")
	public static SystemMessageId THE_TARGET_OF_THE_SUMMONED_MONSTER_IS_WRONG;
	
	@ClientString(id = 653, message = "You are not authorized to position mercenaries.")
	public static SystemMessageId YOU_ARE_NOT_AUTHORIZED_TO_POSITION_MERCENARIES;
	
	@ClientString(id = 654, message = "You are not authorized to change mercenary positions.")
	public static SystemMessageId YOU_ARE_NOT_AUTHORIZED_TO_CHANGE_MERCENARY_POSITIONS;
	
	@ClientString(id = 655, message = "Mercenaries cannot be positioned here.")
	public static SystemMessageId MERCENARIES_CANNOT_BE_POSITIONED_HERE;
	
	@ClientString(id = 656, message = "This mercenary cannot be positioned anymore.")
	public static SystemMessageId THIS_MERCENARY_CANNOT_BE_POSITIONED_ANYMORE;
	
	@ClientString(id = 657, message = "Positioning cannot be done here because the distance between mercenaries is too short.")
	public static SystemMessageId POSITIONING_CANNOT_BE_DONE_HERE_BECAUSE_THE_DISTANCE_BETWEEN_MERCENARIES_IS_TOO_SHORT;
	
	@ClientString(id = 658, message = "This is not a mercenary of a castle that you own and so you cannot cancel its positioning.")
	public static SystemMessageId THIS_IS_NOT_A_MERCENARY_OF_A_CASTLE_THAT_YOU_OWN_AND_SO_YOU_CANNOT_CANCEL_ITS_POSITIONING;
	
	@ClientString(id = 659, message = "This is not the time for siege registration and so registrations cannot be accepted or rejected.")
	public static SystemMessageId THIS_IS_NOT_THE_TIME_FOR_SIEGE_REGISTRATION_AND_SO_REGISTRATIONS_CANNOT_BE_ACCEPTED_OR_REJECTED;
	
	@ClientString(id = 660, message = "This is not the time for siege registration and so registration and cancellation cannot be done.")
	public static SystemMessageId THIS_IS_NOT_THE_TIME_FOR_SIEGE_REGISTRATION_AND_SO_REGISTRATION_AND_CANCELLATION_CANNOT_BE_DONE;
	
	@ClientString(id = 661, message = "This character cannot be spoiled.")
	public static SystemMessageId THIS_CHARACTER_CANNOT_BE_SPOILED;
	
	@ClientString(id = 662, message = "The other player is rejecting friend invitations.")
	public static SystemMessageId THE_OTHER_PLAYER_IS_REJECTING_FRIEND_INVITATIONS;
	
	@ClientString(id = 663, message = "The siege time has been declared for $s1. It is not possible to change the time after a siege time has been declared. Do you want to continue?")
	public static SystemMessageId THE_SIEGE_TIME_HAS_BEEN_DECLARED_FOR_S1_IT_IS_NOT_POSSIBLE_TO_CHANGE_THE_TIME_AFTER_A_SIEGE_TIME_HAS_BEEN_DECLARED_DO_YOU_WANT_TO_CONTINUE;
	
	@ClientString(id = 664, message = "Please choose a person to receive.")
	public static SystemMessageId PLEASE_CHOOSE_A_PERSON_TO_RECEIVE;
	
	@ClientString(id = 665, message = "$s2 from $s1 alliance is applying for alliance war. Do you want to accept the challenge?")
	public static SystemMessageId S2_FROM_S1_ALLIANCE_IS_APPLYING_FOR_ALLIANCE_WAR_DO_YOU_WANT_TO_ACCEPT_THE_CHALLENGE;
	
	@ClientString(id = 666, message = "A request for ceasefire has been received from $s1 alliance. Do you agree?")
	public static SystemMessageId A_REQUEST_FOR_CEASEFIRE_HAS_BEEN_RECEIVED_FROM_S1_ALLIANCE_DO_YOU_AGREE;
	
	@ClientString(id = 667, message = "You are registering on the attacking side of the $s1 siege. Do you want to continue?")
	public static SystemMessageId YOU_ARE_REGISTERING_ON_THE_ATTACKING_SIDE_OF_THE_S1_SIEGE_DO_YOU_WANT_TO_CONTINUE;
	
	@ClientString(id = 668, message = "You are registering on the defending side of the $s1 siege. Do you want to continue?")
	public static SystemMessageId YOU_ARE_REGISTERING_ON_THE_DEFENDING_SIDE_OF_THE_S1_SIEGE_DO_YOU_WANT_TO_CONTINUE;
	
	@ClientString(id = 669, message = "You are canceling your application to participate in the $s1 castle siege. Do you want to continue?")
	public static SystemMessageId YOU_ARE_CANCELING_YOUR_APPLICATION_TO_PARTICIPATE_IN_THE_S1_CASTLE_SIEGE_DO_YOU_WANT_TO_CONTINUE;
	
	@ClientString(id = 670, message = "You are declining the registration of clan $s1 as a defender. Do you want to continue?")
	public static SystemMessageId YOU_ARE_DECLINING_THE_REGISTRATION_OF_CLAN_S1_AS_A_DEFENDER_DO_YOU_WANT_TO_CONTINUE;
	
	@ClientString(id = 671, message = "You are accepting the registration of clan $s1 as a defender. Do you want to continue?")
	public static SystemMessageId YOU_ARE_ACCEPTING_THE_REGISTRATION_OF_CLAN_S1_AS_A_DEFENDER_DO_YOU_WANT_TO_CONTINUE;
	
	@ClientString(id = 672, message = "$s1 Adena disappeared.")
	public static SystemMessageId S1_ADENA_DISAPPEARED;
	
	@ClientString(id = 673, message = "You can participate in the clan hall auction if your clan level is 4 or above and you are the clan leader or have the auction right.")
	public static SystemMessageId YOU_CAN_PARTICIPATE_IN_THE_CLAN_HALL_AUCTION_IF_YOUR_CLAN_LEVEL_IS_4_OR_ABOVE_AND_YOU_ARE_THE_CLAN_LEADER_OR_HAVE_THE_AUCTION_RIGHT;
	
	@ClientString(id = 674, message = "It has not yet been seven days since canceling an auction.")
	public static SystemMessageId IT_HAS_NOT_YET_BEEN_SEVEN_DAYS_SINCE_CANCELING_AN_AUCTION;
	
	@ClientString(id = 675, message = "There are no clan halls up for auction.")
	public static SystemMessageId THERE_ARE_NO_CLAN_HALLS_UP_FOR_AUCTION;
	
	@ClientString(id = 676, message = "Since you have already submitted a bid, you are not allowed to participate in another auction at this time.")
	public static SystemMessageId SINCE_YOU_HAVE_ALREADY_SUBMITTED_A_BID_YOU_ARE_NOT_ALLOWED_TO_PARTICIPATE_IN_ANOTHER_AUCTION_AT_THIS_TIME;
	
	@ClientString(id = 677, message = "Your bid price must be higher than the minimum price currently being bid.")
	public static SystemMessageId YOUR_BID_PRICE_MUST_BE_HIGHER_THAN_THE_MINIMUM_PRICE_CURRENTLY_BEING_BID;
	
	@ClientString(id = 678, message = "You have submitted a bid for the auction of $s1.")
	public static SystemMessageId YOU_HAVE_SUBMITTED_A_BID_FOR_THE_AUCTION_OF_S1;
	
	@ClientString(id = 679, message = "You have canceled your bid.")
	public static SystemMessageId YOU_HAVE_CANCELED_YOUR_BID;
	
	@ClientString(id = 680, message = "You do not meet the requirements to participate in an auction.")
	public static SystemMessageId YOU_DO_NOT_MEET_THE_REQUIREMENTS_TO_PARTICIPATE_IN_AN_AUCTION;
	
	@ClientString(id = 681, message = "The clan does not own a clan hall.")
	public static SystemMessageId THE_CLAN_DOES_NOT_OWN_A_CLAN_HALL;
	
	@ClientString(id = 682, message = "You are moving to another village. Do you want to continue?")
	public static SystemMessageId YOU_ARE_MOVING_TO_ANOTHER_VILLAGE_DO_YOU_WANT_TO_CONTINUE;
	
	@ClientString(id = 683, message = "There are no priority rights on a sweeper.")
	public static SystemMessageId THERE_ARE_NO_PRIORITY_RIGHTS_ON_A_SWEEPER;
	
	@ClientString(id = 684, message = "You cannot position mercenaries during a siege.")
	public static SystemMessageId YOU_CANNOT_POSITION_MERCENARIES_DURING_A_SIEGE;
	
	@ClientString(id = 685, message = "You cannot apply for clan war with a clan that belongs to the same alliance.")
	public static SystemMessageId YOU_CANNOT_APPLY_FOR_CLAN_WAR_WITH_A_CLAN_THAT_BELONGS_TO_THE_SAME_ALLIANCE;
	
	@ClientString(id = 686, message = "You've received $s1 damage from magic.")
	public static SystemMessageId YOU_VE_RECEIVED_S1_DAMAGE_FROM_MAGIC;
	
	@ClientString(id = 687, message = "You cannot move while frozen. Please wait.")
	public static SystemMessageId YOU_CANNOT_MOVE_WHILE_FROZEN_PLEASE_WAIT;
	
	@ClientString(id = 688, message = "Castle-owning clans are automatically registered on the defending side.")
	public static SystemMessageId CASTLE_OWNING_CLANS_ARE_AUTOMATICALLY_REGISTERED_ON_THE_DEFENDING_SIDE;
	
	@ClientString(id = 689, message = "A clan that owns a castle cannot participate in another siege.")
	public static SystemMessageId A_CLAN_THAT_OWNS_A_CASTLE_CANNOT_PARTICIPATE_IN_ANOTHER_SIEGE;
	
	@ClientString(id = 690, message = "You cannot register as an attacker because you are in an alliance with the castle-owning clan.")
	public static SystemMessageId YOU_CANNOT_REGISTER_AS_AN_ATTACKER_BECAUSE_YOU_ARE_IN_AN_ALLIANCE_WITH_THE_CASTLE_OWNING_CLAN;
	
	@ClientString(id = 691, message = "$s1 clan is already a member of $s2 alliance.")
	public static SystemMessageId S1_CLAN_IS_ALREADY_A_MEMBER_OF_S2_ALLIANCE;
	
	@ClientString(id = 692, message = "The other party is frozen. Please wait a moment.")
	public static SystemMessageId THE_OTHER_PARTY_IS_FROZEN_PLEASE_WAIT_A_MOMENT;
	
	@ClientString(id = 693, message = "The package that arrived is in another warehouse.")
	public static SystemMessageId THE_PACKAGE_THAT_ARRIVED_IS_IN_ANOTHER_WAREHOUSE;
	
	@ClientString(id = 694, message = "No packages have arrived.")
	public static SystemMessageId NO_PACKAGES_HAVE_ARRIVED;
	
	@ClientString(id = 695, message = "You cannot set the name of the pet.")
	public static SystemMessageId YOU_CANNOT_SET_THE_NAME_OF_THE_PET;
	
	@ClientString(id = 696, message = "Your account is restricted for not paying your PA usage fees.")
	public static SystemMessageId YOUR_ACCOUNT_IS_RESTRICTED_FOR_NOT_PAYING_YOUR_PA_USAGE_FEES;
	
	@ClientString(id = 697, message = "The item enchant value is strange.")
	public static SystemMessageId THE_ITEM_ENCHANT_VALUE_IS_STRANGE;
	
	@ClientString(id = 698, message = "The price is different than the same item on the sales list.")
	public static SystemMessageId THE_PRICE_IS_DIFFERENT_THAN_THE_SAME_ITEM_ON_THE_SALES_LIST;
	
	@ClientString(id = 699, message = "Currently not purchasing.")
	public static SystemMessageId CURRENTLY_NOT_PURCHASING;
	
	@ClientString(id = 700, message = "The purchase is complete.")
	public static SystemMessageId THE_PURCHASE_IS_COMPLETE;
	
	@ClientString(id = 701, message = "You do not have enough required items.")
	public static SystemMessageId YOU_DO_NOT_HAVE_ENOUGH_REQUIRED_ITEMS;
	
	@ClientString(id = 702, message = "There are no GMs currently visible in the public list as they may be performing other functions at the moment.")
	public static SystemMessageId THERE_ARE_NO_GMS_CURRENTLY_VISIBLE_IN_THE_PUBLIC_LIST_AS_THEY_MAY_BE_PERFORMING_OTHER_FUNCTIONS_AT_THE_MOMENT;
	
	@ClientString(id = 703, message = "======<GM List>======")
	public static SystemMessageId GM_LIST;
	
	@ClientString(id = 704, message = "GM : $c1")
	public static SystemMessageId GM_C1;
	
	@ClientString(id = 705, message = "You cannot exclude yourself.")
	public static SystemMessageId YOU_CANNOT_EXCLUDE_YOURSELF;
	
	@ClientString(id = 706, message = "You can add up to 512 characters to the block list.")
	public static SystemMessageId YOU_CAN_ADD_UP_TO_512_CHARACTERS_TO_THE_BLOCK_LIST;
	
	@ClientString(id = 707, message = "You cannot teleport to a village that is in a siege.")
	public static SystemMessageId YOU_CANNOT_TELEPORT_TO_A_VILLAGE_THAT_IS_IN_A_SIEGE;
	
	@ClientString(id = 708, message = "You do not have the right to use the castle warehouse.")
	public static SystemMessageId YOU_DO_NOT_HAVE_THE_RIGHT_TO_USE_THE_CASTLE_WAREHOUSE;
	
	@ClientString(id = 709, message = "You do not have the right to use the clan warehouse.")
	public static SystemMessageId YOU_DO_NOT_HAVE_THE_RIGHT_TO_USE_THE_CLAN_WAREHOUSE;
	
	@ClientString(id = 710, message = "Only clans of clan level 1 or above can use a clan warehouse.")
	public static SystemMessageId ONLY_CLANS_OF_CLAN_LEVEL_1_OR_ABOVE_CAN_USE_A_CLAN_WAREHOUSE;
	
	@ClientString(id = 711, message = "$s1: the siege has begun.")
	public static SystemMessageId S1_THE_SIEGE_HAS_BEGUN;
	
	@ClientString(id = 712, message = "The $s1 siege has finished.")
	public static SystemMessageId THE_S1_SIEGE_HAS_FINISHED;
	
	@ClientString(id = 713, message = "$s1/$s2/$s3 $s4:$s5")
	public static SystemMessageId S1_S2_S3_S4_S5;
	
	@ClientString(id = 714, message = "A trap device has been tripped.")
	public static SystemMessageId A_TRAP_DEVICE_HAS_BEEN_TRIPPED;
	
	@ClientString(id = 715, message = "The trap device has been stopped.")
	public static SystemMessageId THE_TRAP_DEVICE_HAS_BEEN_STOPPED;
	
	@ClientString(id = 716, message = "If a base camp does not exist, resurrection is not possible.")
	public static SystemMessageId IF_A_BASE_CAMP_DOES_NOT_EXIST_RESURRECTION_IS_NOT_POSSIBLE;
	
	@ClientString(id = 717, message = "The guardian tower has been destroyed and resurrection is not possible.")
	public static SystemMessageId THE_GUARDIAN_TOWER_HAS_BEEN_DESTROYED_AND_RESURRECTION_IS_NOT_POSSIBLE;
	
	@ClientString(id = 718, message = "The castle gates cannot be opened and closed during a siege.")
	public static SystemMessageId THE_CASTLE_GATES_CANNOT_BE_OPENED_AND_CLOSED_DURING_A_SIEGE;
	
	@ClientString(id = 719, message = "You failed at mixing the item.")
	public static SystemMessageId YOU_FAILED_AT_MIXING_THE_ITEM;
	
	@ClientString(id = 720, message = "The purchase price is higher than the amount of money that you have and so you cannot open a personal store.")
	public static SystemMessageId THE_PURCHASE_PRICE_IS_HIGHER_THAN_THE_AMOUNT_OF_MONEY_THAT_YOU_HAVE_AND_SO_YOU_CANNOT_OPEN_A_PERSONAL_STORE;
	
	@ClientString(id = 721, message = "You cannot create an alliance while participating in a siege.")
	public static SystemMessageId YOU_CANNOT_CREATE_AN_ALLIANCE_WHILE_PARTICIPATING_IN_A_SIEGE;
	
	@ClientString(id = 722, message = "You cannot dissolve an alliance while an affiliated clan is participating in a siege battle.")
	public static SystemMessageId YOU_CANNOT_DISSOLVE_AN_ALLIANCE_WHILE_AN_AFFILIATED_CLAN_IS_PARTICIPATING_IN_A_SIEGE_BATTLE;
	
	@ClientString(id = 723, message = "The opposing clan is participating in a siege battle.")
	public static SystemMessageId THE_OPPOSING_CLAN_IS_PARTICIPATING_IN_A_SIEGE_BATTLE;
	
	@ClientString(id = 724, message = "You cannot leave while participating in a siege battle.")
	public static SystemMessageId YOU_CANNOT_LEAVE_WHILE_PARTICIPATING_IN_A_SIEGE_BATTLE;
	
	@ClientString(id = 725, message = "You cannot banish a clan from an alliance while the clan is participating in a siege.")
	public static SystemMessageId YOU_CANNOT_BANISH_A_CLAN_FROM_AN_ALLIANCE_WHILE_THE_CLAN_IS_PARTICIPATING_IN_A_SIEGE;
	
	@ClientString(id = 726, message = "The frozen condition has started. Please wait a moment.")
	public static SystemMessageId THE_FROZEN_CONDITION_HAS_STARTED_PLEASE_WAIT_A_MOMENT;
	
	@ClientString(id = 727, message = "The frozen condition was removed.")
	public static SystemMessageId THE_FROZEN_CONDITION_WAS_REMOVED;
	
	@ClientString(id = 728, message = "You cannot apply for dissolution again within seven days after a previous application for dissolution.")
	public static SystemMessageId YOU_CANNOT_APPLY_FOR_DISSOLUTION_AGAIN_WITHIN_SEVEN_DAYS_AFTER_A_PREVIOUS_APPLICATION_FOR_DISSOLUTION;
	
	@ClientString(id = 729, message = "That item cannot be discarded.")
	public static SystemMessageId THAT_ITEM_CANNOT_BE_DISCARDED;
	
	@ClientString(id = 730, message = "- Support received: $s1 time(s) - Global support requests left for today: $s2")
	public static SystemMessageId SUPPORT_RECEIVED_S1_TIME_S_GLOBAL_SUPPORT_REQUESTS_LEFT_FOR_TODAY_S2;
	
	@ClientString(id = 731, message = "$c1 has received GM's support. Global support number: $s2.")
	public static SystemMessageId C1_HAS_RECEIVED_GM_S_SUPPORT_GLOBAL_SUPPORT_NUMBER_S2;
	
	@ClientString(id = 732, message = "$c1 has received a request for a consultation with the GM.")
	public static SystemMessageId C1_HAS_RECEIVED_A_REQUEST_FOR_A_CONSULTATION_WITH_THE_GM;
	
	@ClientString(id = 733, message = "You have submitted maximum number of $s1 global support requests today. You cannot submit more requests.")
	public static SystemMessageId YOU_HAVE_SUBMITTED_MAXIMUM_NUMBER_OF_S1_GLOBAL_SUPPORT_REQUESTS_TODAY_YOU_CANNOT_SUBMIT_MORE_REQUESTS;
	
	@ClientString(id = 734, message = "Unable to send request to the global support. $c1 has already submitted global support request.")
	public static SystemMessageId UNABLE_TO_SEND_REQUEST_TO_THE_GLOBAL_SUPPORT_C1_HAS_ALREADY_SUBMITTED_GLOBAL_SUPPORT_REQUEST;
	
	@ClientString(id = 735, message = "$c1 was unable to send global support request. Error number: $s2.")
	public static SystemMessageId C1_WAS_UNABLE_TO_SEND_GLOBAL_SUPPORT_REQUEST_ERROR_NUMBER_S2;
	
	@ClientString(id = 736, message = "Your global support request has been revoked. Number or requests you can send: $s1.")
	public static SystemMessageId YOUR_GLOBAL_SUPPORT_REQUEST_HAS_BEEN_REVOKED_NUMBER_OR_REQUESTS_YOU_CAN_SEND_S1;
	
	@ClientString(id = 737, message = "$c1's global support request was cancelled.")
	public static SystemMessageId C1_S_GLOBAL_SUPPORT_REQUEST_WAS_CANCELLED;
	
	@ClientString(id = 738, message = "Global support does not accept requests at the moment.")
	public static SystemMessageId GLOBAL_SUPPORT_DOES_NOT_ACCEPT_REQUESTS_AT_THE_MOMENT;
	
	@ClientString(id = 739, message = "$c1's global support request was not cancelled. Error code: $s2.")
	public static SystemMessageId C1_S_GLOBAL_SUPPORT_REQUEST_WAS_NOT_CANCELLED_ERROR_CODE_S2;
	
	@ClientString(id = 740, message = "$c1 joined global support chat at the request of the support.")
	public static SystemMessageId C1_JOINED_GLOBAL_SUPPORT_CHAT_AT_THE_REQUEST_OF_THE_SUPPORT;
	
	@ClientString(id = 741, message = "You have failed at adding $c1 to the global support chat. The request has already been submitted.")
	public static SystemMessageId YOU_HAVE_FAILED_AT_ADDING_C1_TO_THE_GLOBAL_SUPPORT_CHAT_THE_REQUEST_HAS_ALREADY_BEEN_SUBMITTED;
	
	@ClientString(id = 742, message = "You have failed at adding $c1 to the global support chat. Error code: $s2.")
	public static SystemMessageId YOU_HAVE_FAILED_AT_ADDING_C1_TO_THE_GLOBAL_SUPPORT_CHAT_ERROR_CODE_S2;
	
	@ClientString(id = 743, message = "$c1 has left global support chat.")
	public static SystemMessageId C1_HAS_LEFT_GLOBAL_SUPPORT_CHAT;
	
	@ClientString(id = 744, message = "You failed at removing $s1 from the global support chat. Error code: $s2.")
	public static SystemMessageId YOU_FAILED_AT_REMOVING_S1_FROM_THE_GLOBAL_SUPPORT_CHAT_ERROR_CODE_S2;
	
	@ClientString(id = 745, message = "You are not in the global support chat.")
	public static SystemMessageId YOU_ARE_NOT_IN_THE_GLOBAL_SUPPORT_CHAT;
	
	@ClientString(id = 746, message = "You are not in the global support")
	public static SystemMessageId YOU_ARE_NOT_IN_THE_GLOBAL_SUPPORT;
	
	@ClientString(id = 747, message = "If you need help, please turn to the global support.")
	public static SystemMessageId IF_YOU_NEED_HELP_PLEASE_TURN_TO_THE_GLOBAL_SUPPORT;
	
	@ClientString(id = 748, message = "The distance is too far and so the casting has been cancelled.")
	public static SystemMessageId THE_DISTANCE_IS_TOO_FAR_AND_SO_THE_CASTING_HAS_BEEN_CANCELLED;
	
	@ClientString(id = 749, message = "The effect of $s1 has been removed.")
	public static SystemMessageId THE_EFFECT_OF_S1_HAS_BEEN_REMOVED;
	
	@ClientString(id = 750, message = "There are no other skills to learn.")
	public static SystemMessageId THERE_ARE_NO_OTHER_SKILLS_TO_LEARN;
	
	@ClientString(id = 751, message = "As there is a conflict in the siege relationship with a clan in the alliance, you cannot invite that clan to the alliance.")
	public static SystemMessageId AS_THERE_IS_A_CONFLICT_IN_THE_SIEGE_RELATIONSHIP_WITH_A_CLAN_IN_THE_ALLIANCE_YOU_CANNOT_INVITE_THAT_CLAN_TO_THE_ALLIANCE;
	
	@ClientString(id = 752, message = "That name cannot be used.")
	public static SystemMessageId THAT_NAME_CANNOT_BE_USED;
	
	@ClientString(id = 753, message = "You cannot position mercenaries here.")
	public static SystemMessageId YOU_CANNOT_POSITION_MERCENARIES_HERE;
	
	@ClientString(id = 754, message = "Time left this week: $s1 h. $s2 min.")
	public static SystemMessageId TIME_LEFT_THIS_WEEK_S1_H_S2_MIN;
	
	@ClientString(id = 755, message = "Time left this week: $s1 min.")
	public static SystemMessageId TIME_LEFT_THIS_WEEK_S1_MIN;
	
	@ClientString(id = 756, message = "This week's available time is over.")
	public static SystemMessageId THIS_WEEK_S_AVAILABLE_TIME_IS_OVER;
	
	@ClientString(id = 757, message = "Time left: $s1 h. $s2 min.")
	public static SystemMessageId TIME_LEFT_S1_H_S2_MIN;
	
	@ClientString(id = 758, message = "You can play $s1 h. $s2 min. more this week.")
	public static SystemMessageId YOU_CAN_PLAY_S1_H_S2_MIN_MORE_THIS_WEEK;
	
	@ClientString(id = 759, message = "You can play $s1 min. more this week.")
	public static SystemMessageId YOU_CAN_PLAY_S1_MIN_MORE_THIS_WEEK;
	
	@ClientString(id = 760, message = "$c1 will be able to join your clan in 24 h. after leaving the previous one.")
	public static SystemMessageId C1_WILL_BE_ABLE_TO_JOIN_YOUR_CLAN_IN_24_H_AFTER_LEAVING_THE_PREVIOUS_ONE;
	
	@ClientString(id = 761, message = "$s1 clan cannot join the alliance because one day has not yet passed since they left another alliance.")
	public static SystemMessageId S1_CLAN_CANNOT_JOIN_THE_ALLIANCE_BECAUSE_ONE_DAY_HAS_NOT_YET_PASSED_SINCE_THEY_LEFT_ANOTHER_ALLIANCE;
	
	@ClientString(id = 762, message = "$c1 has rolled $s2. The result is $s3.")
	public static SystemMessageId C1_HAS_ROLLED_S2_THE_RESULT_IS_S3;
	
	@ClientString(id = 763, message = "You failed at sending the package because you are too far from the warehouse.")
	public static SystemMessageId YOU_FAILED_AT_SENDING_THE_PACKAGE_BECAUSE_YOU_ARE_TOO_FAR_FROM_THE_WAREHOUSE;
	
	@ClientString(id = 764, message = "You have played for $s1 h. Take a break, please.")
	public static SystemMessageId YOU_HAVE_PLAYED_FOR_S1_H_TAKE_A_BREAK_PLEASE;
	
	@ClientString(id = 765, message = "GameGuard is already running. Please try running it again after rebooting.")
	public static SystemMessageId GAMEGUARD_IS_ALREADY_RUNNING_PLEASE_TRY_RUNNING_IT_AGAIN_AFTER_REBOOTING;
	
	@ClientString(id = 766, message = "There is a GameGuard initialization error. Please try running it again after rebooting.")
	public static SystemMessageId THERE_IS_A_GAMEGUARD_INITIALIZATION_ERROR_PLEASE_TRY_RUNNING_IT_AGAIN_AFTER_REBOOTING;
	
	@ClientString(id = 767, message = "The GameGuard file is damaged. Please reinstall GameGuard.")
	public static SystemMessageId THE_GAMEGUARD_FILE_IS_DAMAGED_PLEASE_REINSTALL_GAMEGUARD;
	
	@ClientString(id = 768, message = "A Windows system file is damaged. Please reinstall Internet Explorer.")
	public static SystemMessageId A_WINDOWS_SYSTEM_FILE_IS_DAMAGED_PLEASE_REINSTALL_INTERNET_EXPLORER;
	
	@ClientString(id = 769, message = "A hacking tool has been discovered. Please try playing again after closing unnecessary programs.")
	public static SystemMessageId A_HACKING_TOOL_HAS_BEEN_DISCOVERED_PLEASE_TRY_PLAYING_AGAIN_AFTER_CLOSING_UNNECESSARY_PROGRAMS;
	
	@ClientString(id = 770, message = "The GameGuard update was canceled. Please check your network connection status or firewall.")
	public static SystemMessageId THE_GAMEGUARD_UPDATE_WAS_CANCELED_PLEASE_CHECK_YOUR_NETWORK_CONNECTION_STATUS_OR_FIREWALL;
	
	@ClientString(id = 771, message = "The GameGuard update was canceled. Please try running it again after doing a virus scan or changing the settings in your PC management program.")
	public static SystemMessageId THE_GAMEGUARD_UPDATE_WAS_CANCELED_PLEASE_TRY_RUNNING_IT_AGAIN_AFTER_DOING_A_VIRUS_SCAN_OR_CHANGING_THE_SETTINGS_IN_YOUR_PC_MANAGEMENT_PROGRAM;
	
	@ClientString(id = 772, message = "There was a problem when running GameGuard.")
	public static SystemMessageId THERE_WAS_A_PROBLEM_WHEN_RUNNING_GAMEGUARD;
	
	@ClientString(id = 773, message = "The game or GameGuard files are damaged.")
	public static SystemMessageId THE_GAME_OR_GAMEGUARD_FILES_ARE_DAMAGED;
	
	@ClientString(id = 774, message = "Play time is no longer accumulating.")
	public static SystemMessageId PLAY_TIME_IS_NO_LONGER_ACCUMULATING;
	
	@ClientString(id = 775, message = "From here on, play time will be expended.")
	public static SystemMessageId FROM_HERE_ON_PLAY_TIME_WILL_BE_EXPENDED;
	
	@ClientString(id = 776, message = "The clan hall which was put up for auction has been awarded to $s1 clan.")
	public static SystemMessageId THE_CLAN_HALL_WHICH_WAS_PUT_UP_FOR_AUCTION_HAS_BEEN_AWARDED_TO_S1_CLAN;
	
	@ClientString(id = 777, message = "The clan hall which had been put up for auction was not sold and therefore has been re-listed.")
	public static SystemMessageId THE_CLAN_HALL_WHICH_HAD_BEEN_PUT_UP_FOR_AUCTION_WAS_NOT_SOLD_AND_THEREFORE_HAS_BEEN_RE_LISTED;
	
	@ClientString(id = 778, message = "You may not log out from this location.")
	public static SystemMessageId YOU_MAY_NOT_LOG_OUT_FROM_THIS_LOCATION;
	
	@ClientString(id = 779, message = "You may not restart in this location.")
	public static SystemMessageId YOU_MAY_NOT_RESTART_IN_THIS_LOCATION;
	
	@ClientString(id = 780, message = "Spectator mode is only available during a siege.")
	public static SystemMessageId SPECTATOR_MODE_IS_ONLY_AVAILABLE_DURING_A_SIEGE;
	
	@ClientString(id = 781, message = "You cannot use this function in the observer mode.")
	public static SystemMessageId YOU_CANNOT_USE_THIS_FUNCTION_IN_THE_OBSERVER_MODE;
	
	@ClientString(id = 782, message = "You may not observe a siege with a pet or servitor summoned.")
	public static SystemMessageId YOU_MAY_NOT_OBSERVE_A_SIEGE_WITH_A_PET_OR_SERVITOR_SUMMONED;
	
	@ClientString(id = 783, message = "Lottery ticket sales have been temporarily suspended.")
	public static SystemMessageId LOTTERY_TICKET_SALES_HAVE_BEEN_TEMPORARILY_SUSPENDED;
	
	@ClientString(id = 784, message = "Tickets for the current lottery are no longer available.")
	public static SystemMessageId TICKETS_FOR_THE_CURRENT_LOTTERY_ARE_NO_LONGER_AVAILABLE;
	
	@ClientString(id = 785, message = "The results of lottery number $s1 have not yet been published.")
	public static SystemMessageId THE_RESULTS_OF_LOTTERY_NUMBER_S1_HAVE_NOT_YET_BEEN_PUBLISHED;
	
	@ClientString(id = 786, message = "Incorrect syntax.")
	public static SystemMessageId INCORRECT_SYNTAX;
	
	@ClientString(id = 787, message = "The tryouts are finished.")
	public static SystemMessageId THE_TRYOUTS_ARE_FINISHED;
	
	@ClientString(id = 788, message = "The finals are finished.")
	public static SystemMessageId THE_FINALS_ARE_FINISHED;
	
	@ClientString(id = 789, message = "The tryouts have begun.")
	public static SystemMessageId THE_TRYOUTS_HAVE_BEGUN;
	
	@ClientString(id = 790, message = "The finals have begun.")
	public static SystemMessageId THE_FINALS_HAVE_BEGUN;
	
	@ClientString(id = 791, message = "The final match is about to begin. Line up!")
	public static SystemMessageId THE_FINAL_MATCH_IS_ABOUT_TO_BEGIN_LINE_UP;
	
	@ClientString(id = 792, message = "The siege of the clan hall is finished.")
	public static SystemMessageId THE_SIEGE_OF_THE_CLAN_HALL_IS_FINISHED;
	
	@ClientString(id = 793, message = "The siege of the clan hall has begun.")
	public static SystemMessageId THE_SIEGE_OF_THE_CLAN_HALL_HAS_BEGUN;
	
	@ClientString(id = 794, message = "You are not authorized to do that.")
	public static SystemMessageId YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT;
	
	@ClientString(id = 795, message = "Only clan leaders are authorized to set rights.")
	public static SystemMessageId ONLY_CLAN_LEADERS_ARE_AUTHORIZED_TO_SET_RIGHTS;
	
	@ClientString(id = 796, message = "You can observe for $s1 min. more.")
	public static SystemMessageId YOU_CAN_OBSERVE_FOR_S1_MIN_MORE;
	
	@ClientString(id = 797, message = "You may create up to 48 macros.")
	public static SystemMessageId YOU_MAY_CREATE_UP_TO_48_MACROS;
	
	@ClientString(id = 798, message = "Item registration is irreversible. Do you wish to continue?")
	public static SystemMessageId ITEM_REGISTRATION_IS_IRREVERSIBLE_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 799, message = "The spectator time has expired.")
	public static SystemMessageId THE_SPECTATOR_TIME_HAS_EXPIRED;
	
	@ClientString(id = 800, message = "You are too late. The registration period is over.")
	public static SystemMessageId YOU_ARE_TOO_LATE_THE_REGISTRATION_PERIOD_IS_OVER;
	
	@ClientString(id = 801, message = "The registration for the clan hall war is over.")
	public static SystemMessageId THE_REGISTRATION_FOR_THE_CLAN_HALL_WAR_IS_OVER;
	
	@ClientString(id = 802, message = "Unable to open more spectator windows. Close the opened window and try again.")
	public static SystemMessageId UNABLE_TO_OPEN_MORE_SPECTATOR_WINDOWS_CLOSE_THE_OPENED_WINDOW_AND_TRY_AGAIN;
	
	@ClientString(id = 803, message = "State detailed global support information.")
	public static SystemMessageId STATE_DETAILED_GLOBAL_SUPPORT_INFORMATION;
	
	@ClientString(id = 804, message = "Select your type and check the FAQ content.")
	public static SystemMessageId SELECT_YOUR_TYPE_AND_CHECK_THE_FAQ_CONTENT;
	
	@ClientString(id = 805, message = "Global support does not accept requests at the moment. Try again in $s1 h.")
	public static SystemMessageId GLOBAL_SUPPORT_DOES_NOT_ACCEPT_REQUESTS_AT_THE_MOMENT_TRY_AGAIN_IN_S1_H;
	
	@ClientString(id = 806, message = "If you are unable to move, try typing '/unstuck'.")
	public static SystemMessageId IF_YOU_ARE_UNABLE_TO_MOVE_TRY_TYPING_UNSTUCK;
	
	@ClientString(id = 807, message = "This terrain is navigable. Prepare for transport to the nearest village.")
	public static SystemMessageId THIS_TERRAIN_IS_NAVIGABLE_PREPARE_FOR_TRANSPORT_TO_THE_NEAREST_VILLAGE;
	
	@ClientString(id = 808, message = "You are stuck. You may submit a request by typing </gm>.")
	public static SystemMessageId YOU_ARE_STUCK_YOU_MAY_SUBMIT_A_REQUEST_BY_TYPING_GM;
	
	@ClientString(id = 809, message = "You are stuck and will be teleported to the nearest village in 5 min.")
	public static SystemMessageId YOU_ARE_STUCK_AND_WILL_BE_TELEPORTED_TO_THE_NEAREST_VILLAGE_IN_5_MIN;
	
	@ClientString(id = 810, message = "Invalid macro. Refer to the Help file for instructions.")
	public static SystemMessageId INVALID_MACRO_REFER_TO_THE_HELP_FILE_FOR_INSTRUCTIONS;
	
	@ClientString(id = 811, message = "You have requested a teleport to ($s1). Do you wish to continue?")
	public static SystemMessageId YOU_HAVE_REQUESTED_A_TELEPORT_TO_S1_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 812, message = "You've received $s1 damage from the trap.")
	public static SystemMessageId YOU_VE_RECEIVED_S1_DAMAGE_FROM_THE_TRAP;
	
	@ClientString(id = 813, message = "You are poisoned from the trap.")
	public static SystemMessageId YOU_ARE_POISONED_FROM_THE_TRAP;
	
	@ClientString(id = 814, message = "Your speed has been decreased from the trap.")
	public static SystemMessageId YOUR_SPEED_HAS_BEEN_DECREASED_FROM_THE_TRAP;
	
	@ClientString(id = 815, message = "The tryouts are about to begin. Get ready!")
	public static SystemMessageId THE_TRYOUTS_ARE_ABOUT_TO_BEGIN_GET_READY;
	
	@ClientString(id = 816, message = "Tickets are now available for Monster Race $s1!")
	public static SystemMessageId TICKETS_ARE_NOW_AVAILABLE_FOR_MONSTER_RACE_S1;
	
	@ClientString(id = 817, message = "Now selling tickets for Monster Race $s1!")
	public static SystemMessageId NOW_SELLING_TICKETS_FOR_MONSTER_RACE_S1;
	
	@ClientString(id = 818, message = "Ticket sales for Monster Race $s1 are closed.")
	public static SystemMessageId TICKET_SALES_FOR_MONSTER_RACE_S1_ARE_CLOSED;
	
	@ClientString(id = 819, message = "Tickets sales are closed for Monster Race $s1. You can see the amount of win.")
	public static SystemMessageId TICKETS_SALES_ARE_CLOSED_FOR_MONSTER_RACE_S1_YOU_CAN_SEE_THE_AMOUNT_OF_WIN;
	
	@ClientString(id = 820, message = "Monster Race $s2 will begin in $s1 min.")
	public static SystemMessageId MONSTER_RACE_S2_WILL_BEGIN_IN_S1_MIN;
	
	@ClientString(id = 821, message = "Monster Race $s1 will begin in 30 sec.")
	public static SystemMessageId MONSTER_RACE_S1_WILL_BEGIN_IN_30_SEC;
	
	@ClientString(id = 822, message = "Monster Race $s1 is about to begin! Countdown in 5 sec.")
	public static SystemMessageId MONSTER_RACE_S1_IS_ABOUT_TO_BEGIN_COUNTDOWN_IN_5_SEC;
	
	@ClientString(id = 823, message = "The race begins in $s1 sec.")
	public static SystemMessageId THE_RACE_BEGINS_IN_S1_SEC;
	
	@ClientString(id = 824, message = "They're off!")
	public static SystemMessageId THEY_RE_OFF;
	
	@ClientString(id = 825, message = "Monster Race $s1 is finished!")
	public static SystemMessageId MONSTER_RACE_S1_IS_FINISHED;
	
	@ClientString(id = 826, message = "First prize goes to the player in lane $s1. Second prize goes to the player in lane $s2.")
	public static SystemMessageId FIRST_PRIZE_GOES_TO_THE_PLAYER_IN_LANE_S1_SECOND_PRIZE_GOES_TO_THE_PLAYER_IN_LANE_S2;
	
	@ClientString(id = 827, message = "You cannot ban a GM.")
	public static SystemMessageId YOU_CANNOT_BAN_A_GM;
	
	@ClientString(id = 828, message = "Are you sure you wish to delete the $s1 macro?")
	public static SystemMessageId ARE_YOU_SURE_YOU_WISH_TO_DELETE_THE_S1_MACRO;
	
	@ClientString(id = 829, message = "You cannot recommend yourself.")
	public static SystemMessageId YOU_CANNOT_RECOMMEND_YOURSELF;
	
	@ClientString(id = 830, message = "You have recommended $c1. You have $s2 recommendations left.")
	public static SystemMessageId YOU_HAVE_RECOMMENDED_C1_YOU_HAVE_S2_RECOMMENDATIONS_LEFT;
	
	@ClientString(id = 831, message = "You have been recommended by $c1.")
	public static SystemMessageId YOU_HAVE_BEEN_RECOMMENDED_BY_C1;
	
	@ClientString(id = 832, message = "That character has already been recommended.")
	public static SystemMessageId THAT_CHARACTER_HAS_ALREADY_BEEN_RECOMMENDED;
	
	@ClientString(id = 833, message = "You are not authorized to make further recommendations at this time. You will receive more recommendation credits each day at 1 p.m.")
	public static SystemMessageId YOU_ARE_NOT_AUTHORIZED_TO_MAKE_FURTHER_RECOMMENDATIONS_AT_THIS_TIME_YOU_WILL_RECEIVE_MORE_RECOMMENDATION_CREDITS_EACH_DAY_AT_1_P_M;
	
	@ClientString(id = 834, message = "$c1 has rolled a $s2.")
	public static SystemMessageId C1_HAS_ROLLED_A_S2;
	
	@ClientString(id = 835, message = "You may not throw the dice at this time. Try again later.")
	public static SystemMessageId YOU_MAY_NOT_THROW_THE_DICE_AT_THIS_TIME_TRY_AGAIN_LATER;
	
	@ClientString(id = 836, message = "You have exceeded your inventory volume limit and cannot take this item.")
	public static SystemMessageId YOU_HAVE_EXCEEDED_YOUR_INVENTORY_VOLUME_LIMIT_AND_CANNOT_TAKE_THIS_ITEM;
	
	@ClientString(id = 837, message = "Macro descriptions may contain up to 32 characters.")
	public static SystemMessageId MACRO_DESCRIPTIONS_MAY_CONTAIN_UP_TO_32_CHARACTERS;
	
	@ClientString(id = 838, message = "Enter the name of the macro.")
	public static SystemMessageId ENTER_THE_NAME_OF_THE_MACRO;
	
	@ClientString(id = 839, message = "That name is already assigned to another macro.")
	public static SystemMessageId THAT_NAME_IS_ALREADY_ASSIGNED_TO_ANOTHER_MACRO;
	
	@ClientString(id = 840, message = "That recipe is already registered.")
	public static SystemMessageId THAT_RECIPE_IS_ALREADY_REGISTERED;
	
	@ClientString(id = 841, message = "No further recipes may be registered.")
	public static SystemMessageId NO_FURTHER_RECIPES_MAY_BE_REGISTERED;
	
	@ClientString(id = 842, message = "You are not authorized to register a recipe.")
	public static SystemMessageId YOU_ARE_NOT_AUTHORIZED_TO_REGISTER_A_RECIPE;
	
	@ClientString(id = 843, message = "The siege of $s1 is finished.")
	public static SystemMessageId THE_SIEGE_OF_S1_IS_FINISHED;
	
	@ClientString(id = 844, message = "The siege to conquer $s1 has begun.")
	public static SystemMessageId THE_SIEGE_TO_CONQUER_S1_HAS_BEGUN;
	
	@ClientString(id = 845, message = "The deadline to register for the siege of $s1 has passed.")
	public static SystemMessageId THE_DEADLINE_TO_REGISTER_FOR_THE_SIEGE_OF_S1_HAS_PASSED;
	
	@ClientString(id = 846, message = "The siege of $s1 has been canceled due to lack of interest.")
	public static SystemMessageId THE_SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST;
	
	@ClientString(id = 847, message = "A clan that owns a clan hall may not participate in a clan hall siege.")
	public static SystemMessageId A_CLAN_THAT_OWNS_A_CLAN_HALL_MAY_NOT_PARTICIPATE_IN_A_CLAN_HALL_SIEGE;
	
	@ClientString(id = 848, message = "$s1 has been deleted.")
	public static SystemMessageId S1_HAS_BEEN_DELETED;
	
	@ClientString(id = 849, message = "$s1 cannot be found.")
	public static SystemMessageId S1_CANNOT_BE_FOUND;
	
	@ClientString(id = 850, message = "$s1 already exists.")
	public static SystemMessageId S1_ALREADY_EXISTS_2;
	
	@ClientString(id = 851, message = "$s1 added.")
	public static SystemMessageId S1_ADDED;
	
	@ClientString(id = 852, message = "The recipe is incorrect.")
	public static SystemMessageId THE_RECIPE_IS_INCORRECT;
	
	@ClientString(id = 853, message = "You may not alter your recipe book while engaged in manufacturing.")
	public static SystemMessageId YOU_MAY_NOT_ALTER_YOUR_RECIPE_BOOK_WHILE_ENGAGED_IN_MANUFACTURING;
	
	@ClientString(id = 854, message = "You need $s2 more $s1(s).")
	public static SystemMessageId YOU_NEED_S2_MORE_S1_S;
	
	@ClientString(id = 855, message = "$s1 clan has wan the battle for the $s2 clan's hall.")
	public static SystemMessageId S1_CLAN_HAS_WAN_THE_BATTLE_FOR_THE_S2_CLAN_S_HALL;
	
	@ClientString(id = 856, message = "The siege of $s1 has ended in a draw.")
	public static SystemMessageId THE_SIEGE_OF_S1_HAS_ENDED_IN_A_DRAW;
	
	@ClientString(id = 857, message = "$s1 clan has won in the preliminary match of $s2.")
	public static SystemMessageId S1_CLAN_HAS_WON_IN_THE_PRELIMINARY_MATCH_OF_S2;
	
	@ClientString(id = 858, message = "The tryouts of $s1 have ended in a draw.")
	public static SystemMessageId THE_TRYOUTS_OF_S1_HAVE_ENDED_IN_A_DRAW;
	
	@ClientString(id = 859, message = "Please register a recipe.")
	public static SystemMessageId PLEASE_REGISTER_A_RECIPE;
	
	@ClientString(id = 860, message = "You may not build your headquarters in close proximity to another headquarters.")
	public static SystemMessageId YOU_MAY_NOT_BUILD_YOUR_HEADQUARTERS_IN_CLOSE_PROXIMITY_TO_ANOTHER_HEADQUARTERS;
	
	@ClientString(id = 861, message = "You have exceeded the maximum number of memos.")
	public static SystemMessageId YOU_HAVE_EXCEEDED_THE_MAXIMUM_NUMBER_OF_MEMOS;
	
	@ClientString(id = 862, message = "Odds are not posted until ticket sales have closed.")
	public static SystemMessageId ODDS_ARE_NOT_POSTED_UNTIL_TICKET_SALES_HAVE_CLOSED;
	
	@ClientString(id = 863, message = "You feel the energy of fire.")
	public static SystemMessageId YOU_FEEL_THE_ENERGY_OF_FIRE;
	
	@ClientString(id = 864, message = "You feel the energy of water.")
	public static SystemMessageId YOU_FEEL_THE_ENERGY_OF_WATER;
	
	@ClientString(id = 865, message = "You feel the energy of wind.")
	public static SystemMessageId YOU_FEEL_THE_ENERGY_OF_WIND;
	
	@ClientString(id = 866, message = "You may no longer gather energy.")
	public static SystemMessageId YOU_MAY_NO_LONGER_GATHER_ENERGY;
	
	@ClientString(id = 867, message = "The energy is depleted.")
	public static SystemMessageId THE_ENERGY_IS_DEPLETED;
	
	@ClientString(id = 868, message = "The energy of fire has been delivered.")
	public static SystemMessageId THE_ENERGY_OF_FIRE_HAS_BEEN_DELIVERED;
	
	@ClientString(id = 869, message = "The energy of water has been delivered.")
	public static SystemMessageId THE_ENERGY_OF_WATER_HAS_BEEN_DELIVERED;
	
	@ClientString(id = 870, message = "The energy of wind has been delivered.")
	public static SystemMessageId THE_ENERGY_OF_WIND_HAS_BEEN_DELIVERED;
	
	@ClientString(id = 871, message = "The seed has been sown.")
	public static SystemMessageId THE_SEED_HAS_BEEN_SOWN;
	
	@ClientString(id = 872, message = "This seed may not be sown here.")
	public static SystemMessageId THIS_SEED_MAY_NOT_BE_SOWN_HERE;
	
	@ClientString(id = 873, message = "That character does not exist.")
	public static SystemMessageId THAT_CHARACTER_DOES_NOT_EXIST;
	
	@ClientString(id = 874, message = "The capacity of the warehouse has been exceeded.")
	public static SystemMessageId THE_CAPACITY_OF_THE_WAREHOUSE_HAS_BEEN_EXCEEDED;
	
	@ClientString(id = 875, message = "The transport of the cargo has been canceled.")
	public static SystemMessageId THE_TRANSPORT_OF_THE_CARGO_HAS_BEEN_CANCELED;
	
	@ClientString(id = 876, message = "Error when sending mail.")
	public static SystemMessageId ERROR_WHEN_SENDING_MAIL;
	
	@ClientString(id = 877, message = "A tattoo is added.")
	public static SystemMessageId A_TATTOO_IS_ADDED;
	
	@ClientString(id = 878, message = "Tattoo was removed.")
	public static SystemMessageId TATTOO_WAS_REMOVED;
	
	@ClientString(id = 879, message = "The manor system is currently under maintenance.")
	public static SystemMessageId THE_MANOR_SYSTEM_IS_CURRENTLY_UNDER_MAINTENANCE;
	
	@ClientString(id = 880, message = "The transaction is complete.")
	public static SystemMessageId THE_TRANSACTION_IS_COMPLETE;
	
	@ClientString(id = 881, message = "There is a discrepancy on the invoice.")
	public static SystemMessageId THERE_IS_A_DISCREPANCY_ON_THE_INVOICE;
	
	@ClientString(id = 882, message = "The seed quantity is incorrect.")
	public static SystemMessageId THE_SEED_QUANTITY_IS_INCORRECT;
	
	@ClientString(id = 883, message = "The seed information is incorrect.")
	public static SystemMessageId THE_SEED_INFORMATION_IS_INCORRECT;
	
	@ClientString(id = 884, message = "The manor information has been updated.")
	public static SystemMessageId THE_MANOR_INFORMATION_HAS_BEEN_UPDATED;
	
	@ClientString(id = 885, message = "The number of crops is incorrect.")
	public static SystemMessageId THE_NUMBER_OF_CROPS_IS_INCORRECT;
	
	@ClientString(id = 886, message = "The crops are priced incorrectly.")
	public static SystemMessageId THE_CROPS_ARE_PRICED_INCORRECTLY;
	
	@ClientString(id = 887, message = "The type is incorrect.")
	public static SystemMessageId THE_TYPE_IS_INCORRECT;
	
	@ClientString(id = 888, message = "No crops can be purchased at this time.")
	public static SystemMessageId NO_CROPS_CAN_BE_PURCHASED_AT_THIS_TIME;
	
	@ClientString(id = 889, message = "The seed was successfully sown.")
	public static SystemMessageId THE_SEED_WAS_SUCCESSFULLY_SOWN;
	
	@ClientString(id = 890, message = "The seed was not sown.")
	public static SystemMessageId THE_SEED_WAS_NOT_SOWN;
	
	@ClientString(id = 891, message = "You are not authorized to harvest.")
	public static SystemMessageId YOU_ARE_NOT_AUTHORIZED_TO_HARVEST;
	
	@ClientString(id = 892, message = "The harvest has failed.")
	public static SystemMessageId THE_HARVEST_HAS_FAILED;
	
	@ClientString(id = 893, message = "The harvest failed because the seed was not sown.")
	public static SystemMessageId THE_HARVEST_FAILED_BECAUSE_THE_SEED_WAS_NOT_SOWN;
	
	@ClientString(id = 894, message = "Up to $s1 recipes can be registered.")
	public static SystemMessageId UP_TO_S1_RECIPES_CAN_BE_REGISTERED;
	
	@ClientString(id = 895, message = "No recipes registered")
	public static SystemMessageId NO_RECIPES_REGISTERED;
	
	@ClientString(id = 896, message = "Quest recipes can not be registered.")
	public static SystemMessageId QUEST_RECIPES_CAN_NOT_BE_REGISTERED;
	
	@ClientString(id = 897, message = "The fee to create the item is incorrect.")
	public static SystemMessageId THE_FEE_TO_CREATE_THE_ITEM_IS_INCORRECT;
	
	@ClientString(id = 898, message = "Only characters level 10 or above are authorized to make recommendations.")
	public static SystemMessageId ONLY_CHARACTERS_LEVEL_10_OR_ABOVE_ARE_AUTHORIZED_TO_MAKE_RECOMMENDATIONS;
	
	@ClientString(id = 899, message = "You cannot make a tattoo.")
	public static SystemMessageId YOU_CANNOT_MAKE_A_TATTOO;
	
	@ClientString(id = 900, message = "You have no free tattoo slots.")
	public static SystemMessageId YOU_HAVE_NO_FREE_TATTOO_SLOTS;
	
	@ClientString(id = 901, message = "No tattoo information can be found.")
	public static SystemMessageId NO_TATTOO_INFORMATION_CAN_BE_FOUND;
	
	@ClientString(id = 902, message = "You don't possess the correct number of items.")
	public static SystemMessageId YOU_DON_T_POSSESS_THE_CORRECT_NUMBER_OF_ITEMS;
	
	@ClientString(id = 903, message = "You may not submit global support requests while frozen. Be patient.")
	public static SystemMessageId YOU_MAY_NOT_SUBMIT_GLOBAL_SUPPORT_REQUESTS_WHILE_FROZEN_BE_PATIENT;
	
	@ClientString(id = 904, message = "Items cannot be discarded while in a private store.")
	public static SystemMessageId ITEMS_CANNOT_BE_DISCARDED_WHILE_IN_A_PRIVATE_STORE;
	
	@ClientString(id = 905, message = "The current score for the Humans is $s1.")
	public static SystemMessageId THE_CURRENT_SCORE_FOR_THE_HUMANS_IS_S1;
	
	@ClientString(id = 906, message = "The current score for the Elves is $s1.")
	public static SystemMessageId THE_CURRENT_SCORE_FOR_THE_ELVES_IS_S1;
	
	@ClientString(id = 907, message = "The current score for the Dark Elves is $s1.")
	public static SystemMessageId THE_CURRENT_SCORE_FOR_THE_DARK_ELVES_IS_S1;
	
	@ClientString(id = 908, message = "The current score for the Orcs is $s1.")
	public static SystemMessageId THE_CURRENT_SCORE_FOR_THE_ORCS_IS_S1;
	
	@ClientString(id = 909, message = "The current score for the Dwarves is $s1.")
	public static SystemMessageId THE_CURRENT_SCORE_FOR_THE_DWARVES_IS_S1;
	
	@ClientString(id = 910, message = "Current location: $s1 / $s2 / $s3 (near Talking Island Village)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_TALKING_ISLAND_VILLAGE;
	
	@ClientString(id = 911, message = "Current location: $s1 / $s2 / $s3 (near Gludin)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_GLUDIN;
	
	@ClientString(id = 912, message = "Current location: $s1 / $s2 / $s3 (near Gludio)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_GLUDIO;
	
	@ClientString(id = 913, message = "Current location: $s1 / $s2 / $s3 (near the Neutral Zone)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_THE_NEUTRAL_ZONE;
	
	@ClientString(id = 914, message = "Current location: $s1 / $s2 / $s3 (near Elven Village)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_ELVEN_VILLAGE;
	
	@ClientString(id = 915, message = "Current location: $s1 / $s2 / $s3 (near Elven Village)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_ELVEN_VILLAGE_2;
	
	@ClientString(id = 916, message = "Current location: $s1 / $s2 / $s3 (near Dion)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_DION;
	
	@ClientString(id = 917, message = "Current location: $s1 / $s2 / $s3 (near Floran Village)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_FLORAN_VILLAGE;
	
	@ClientString(id = 918, message = "Current location: $s1 / $s2 / $s3 (near Giran)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_GIRAN;
	
	@ClientString(id = 919, message = "Current location: $s1 / $s2 / $s3 (near Giran Harbor)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_GIRAN_HARBOR;
	
	@ClientString(id = 920, message = "Current location: $s1 / $s2 / $s3 (near Orc Village)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_ORC_VILLAGE;
	
	@ClientString(id = 921, message = "Current location: $s1 / $s2 / $s3 (near Dwarven Village)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_DWARVEN_VILLAGE;
	
	@ClientString(id = 922, message = "Current location: $s1 / $s2 / $s3 (near Oren)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_OREN;
	
	@ClientString(id = 923, message = "Current location: $s1 / $s2 / $s3 (near Hunters' Village)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_HUNTERS_VILLAGE;
	
	@ClientString(id = 924, message = "Current location: $s1 / $s2 / $s3 (near Aden)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_ADEN;
	
	@ClientString(id = 925, message = "Current location: $s1 / $s2 / $s3 (near the Coliseum)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_THE_COLISEUM;
	
	@ClientString(id = 926, message = "Current location: $s1 / $s2 / $s3 (near Heine)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_HEINE;
	
	@ClientString(id = 927, message = "The current time is $s1:$s2.")
	public static SystemMessageId THE_CURRENT_TIME_IS_S1_S2;
	
	@ClientString(id = 928, message = "The current time is $s1:$s2.")
	public static SystemMessageId THE_CURRENT_TIME_IS_S1_S2_2;
	
	@ClientString(id = 929, message = "No compensation was given for the farm products.")
	public static SystemMessageId NO_COMPENSATION_WAS_GIVEN_FOR_THE_FARM_PRODUCTS;
	
	@ClientString(id = 930, message = "Lottery tickets are not currently being sold.")
	public static SystemMessageId LOTTERY_TICKETS_ARE_NOT_CURRENTLY_BEING_SOLD;
	
	@ClientString(id = 931, message = "The winning lottery ticket numbers have not yet been announced.")
	public static SystemMessageId THE_WINNING_LOTTERY_TICKET_NUMBERS_HAVE_NOT_YET_BEEN_ANNOUNCED;
	
	@ClientString(id = 932, message = "You cannot chat while in the spectator mode.")
	public static SystemMessageId YOU_CANNOT_CHAT_WHILE_IN_THE_SPECTATOR_MODE;
	
	@ClientString(id = 933, message = "The seed pricing greatly differs from standard seed prices.")
	public static SystemMessageId THE_SEED_PRICING_GREATLY_DIFFERS_FROM_STANDARD_SEED_PRICES;
	
	@ClientString(id = 934, message = "It is a deleted recipe.")
	public static SystemMessageId IT_IS_A_DELETED_RECIPE;
	
	@ClientString(id = 935, message = "You do not have enough funds in the clan warehouse for the Manor to operate.")
	public static SystemMessageId YOU_DO_NOT_HAVE_ENOUGH_FUNDS_IN_THE_CLAN_WAREHOUSE_FOR_THE_MANOR_TO_OPERATE;
	
	@ClientString(id = 936, message = "You are using $s1.")
	public static SystemMessageId YOU_ARE_USING_S1_2;
	
	@ClientString(id = 937, message = "Currently preparing for private workshop.")
	public static SystemMessageId CURRENTLY_PREPARING_FOR_PRIVATE_WORKSHOP;
	
	@ClientString(id = 938, message = "The community server is currently offline.")
	public static SystemMessageId THE_COMMUNITY_SERVER_IS_CURRENTLY_OFFLINE;
	
	@ClientString(id = 939, message = "You cannot exchange while blocking everything.")
	public static SystemMessageId YOU_CANNOT_EXCHANGE_WHILE_BLOCKING_EVERYTHING;
	
	@ClientString(id = 940, message = "$s1 is blocking everything.")
	public static SystemMessageId S1_IS_BLOCKING_EVERYTHING;
	
	@ClientString(id = 941, message = "Restart at Talking Island Village.")
	public static SystemMessageId RESTART_AT_TALKING_ISLAND_VILLAGE;
	
	@ClientString(id = 942, message = "Restart at Gludin Village.")
	public static SystemMessageId RESTART_AT_GLUDIN_VILLAGE;
	
	@ClientString(id = 943, message = "Restart at the Town of Gludin.")
	public static SystemMessageId RESTART_AT_THE_TOWN_OF_GLUDIN;
	
	@ClientString(id = 944, message = "Restart at the Neutral Zone.")
	public static SystemMessageId RESTART_AT_THE_NEUTRAL_ZONE;
	
	@ClientString(id = 945, message = "Restart at the Elven Village.")
	public static SystemMessageId RESTART_AT_THE_ELVEN_VILLAGE;
	
	@ClientString(id = 946, message = "Restart at the Dark Elf Village.")
	public static SystemMessageId RESTART_AT_THE_DARK_ELF_VILLAGE;
	
	@ClientString(id = 947, message = "Restart at the Town of Dion.")
	public static SystemMessageId RESTART_AT_THE_TOWN_OF_DION;
	
	@ClientString(id = 948, message = "Restart at Floran Village.")
	public static SystemMessageId RESTART_AT_FLORAN_VILLAGE;
	
	@ClientString(id = 949, message = "Restart at the Town of Giran.")
	public static SystemMessageId RESTART_AT_THE_TOWN_OF_GIRAN;
	
	@ClientString(id = 950, message = "Restart at Giran Harbor.")
	public static SystemMessageId RESTART_AT_GIRAN_HARBOR;
	
	@ClientString(id = 951, message = "Restart at the Orc Village.")
	public static SystemMessageId RESTART_AT_THE_ORC_VILLAGE;
	
	@ClientString(id = 952, message = "Restart at the Dwarven Village.")
	public static SystemMessageId RESTART_AT_THE_DWARVEN_VILLAGE;
	
	@ClientString(id = 953, message = "Restart at the Town of Oren.")
	public static SystemMessageId RESTART_AT_THE_TOWN_OF_OREN;
	
	@ClientString(id = 954, message = "Restart at Hunter's Village.")
	public static SystemMessageId RESTART_AT_HUNTER_S_VILLAGE;
	
	@ClientString(id = 955, message = "Restart at the Town of Aden.")
	public static SystemMessageId RESTART_AT_THE_TOWN_OF_ADEN;
	
	@ClientString(id = 956, message = "Restart at the Coliseum.")
	public static SystemMessageId RESTART_AT_THE_COLISEUM;
	
	@ClientString(id = 957, message = "Restart at Heine.")
	public static SystemMessageId RESTART_AT_HEINE;
	
	@ClientString(id = 958, message = "Items cannot be discarded or destroyed while operating a private store or workshop.")
	public static SystemMessageId ITEMS_CANNOT_BE_DISCARDED_OR_DESTROYED_WHILE_OPERATING_A_PRIVATE_STORE_OR_WORKSHOP;
	
	@ClientString(id = 959, message = "$s1 (*$s2) manufactured successfully.")
	public static SystemMessageId S1_S2_MANUFACTURED_SUCCESSFULLY;
	
	@ClientString(id = 960, message = "You've failed to create $s1.")
	public static SystemMessageId YOU_VE_FAILED_TO_CREATE_S1;
	
	@ClientString(id = 961, message = "You are now blocking everything.")
	public static SystemMessageId YOU_ARE_NOW_BLOCKING_EVERYTHING;
	
	@ClientString(id = 962, message = "You are no longer blocking everything.")
	public static SystemMessageId YOU_ARE_NO_LONGER_BLOCKING_EVERYTHING;
	
	@ClientString(id = 963, message = "Please determine the manufacturing price.")
	public static SystemMessageId PLEASE_DETERMINE_THE_MANUFACTURING_PRICE;
	
	@ClientString(id = 964, message = "Chatting is prohibited for $s1 seconds.")
	public static SystemMessageId CHATTING_IS_PROHIBITED_FOR_S1_SECONDS;
	
	@ClientString(id = 965, message = "Chatting is now permitted.")
	public static SystemMessageId CHATTING_IS_NOW_PERMITTED_2;
	
	@ClientString(id = 966, message = "Chatting is currently prohibited. If you try to chat before the prohibition is removed, the prohibition time will increase even further. Chatting ban time remaining: $s1 seconds")
	public static SystemMessageId CHATTING_IS_CURRENTLY_PROHIBITED_IF_YOU_TRY_TO_CHAT_BEFORE_THE_PROHIBITION_IS_REMOVED_THE_PROHIBITION_TIME_WILL_INCREASE_EVEN_FURTHER_CHATTING_BAN_TIME_REMAINING_S1_SECONDS;
	
	@ClientString(id = 967, message = "Do you accept $c1's party invitation? (Item Distribution: Random including spoil.)")
	public static SystemMessageId DO_YOU_ACCEPT_C1_S_PARTY_INVITATION_ITEM_DISTRIBUTION_RANDOM_INCLUDING_SPOIL;
	
	@ClientString(id = 968, message = "Do you accept $c1's party invitation? (Item Distribution: By Turn.)")
	public static SystemMessageId DO_YOU_ACCEPT_C1_S_PARTY_INVITATION_ITEM_DISTRIBUTION_BY_TURN;
	
	@ClientString(id = 969, message = "Do you accept $c1's party invitation? (Item Distribution: By Turn including spoil.)")
	public static SystemMessageId DO_YOU_ACCEPT_C1_S_PARTY_INVITATION_ITEM_DISTRIBUTION_BY_TURN_INCLUDING_SPOIL;
	
	@ClientString(id = 970, message = "$s2's MP has been drained by $c1.")
	public static SystemMessageId S2_S_MP_HAS_BEEN_DRAINED_BY_C1;
	
	@ClientString(id = 971, message = "Your global support request can contain up to 800 characters.")
	public static SystemMessageId YOUR_GLOBAL_SUPPORT_REQUEST_CAN_CONTAIN_UP_TO_800_CHARACTERS;
	
	@ClientString(id = 972, message = "This pet cannot use this item.")
	public static SystemMessageId THIS_PET_CANNOT_USE_THIS_ITEM;
	
	@ClientString(id = 973, message = "Please input no more than the number you have.")
	public static SystemMessageId PLEASE_INPUT_NO_MORE_THAN_THE_NUMBER_YOU_HAVE;
	
	@ClientString(id = 974, message = "The soul crystal succeeded in absorbing a soul.")
	public static SystemMessageId THE_SOUL_CRYSTAL_SUCCEEDED_IN_ABSORBING_A_SOUL;
	
	@ClientString(id = 975, message = "The soul crystal was not able to absorb the soul.")
	public static SystemMessageId THE_SOUL_CRYSTAL_WAS_NOT_ABLE_TO_ABSORB_THE_SOUL;
	
	@ClientString(id = 976, message = "The soul crystal broke because it was not able to endure the soul energy.")
	public static SystemMessageId THE_SOUL_CRYSTAL_BROKE_BECAUSE_IT_WAS_NOT_ABLE_TO_ENDURE_THE_SOUL_ENERGY;
	
	@ClientString(id = 977, message = "The soul crystal caused resonation and failed at absorbing a soul.")
	public static SystemMessageId THE_SOUL_CRYSTAL_CAUSED_RESONATION_AND_FAILED_AT_ABSORBING_A_SOUL;
	
	@ClientString(id = 978, message = "The soul crystal is refusing to absorb the soul.")
	public static SystemMessageId THE_SOUL_CRYSTAL_IS_REFUSING_TO_ABSORB_THE_SOUL;
	
	@ClientString(id = 979, message = "The ferry has arrived at Talking Island Harbor.")
	public static SystemMessageId THE_FERRY_HAS_ARRIVED_AT_TALKING_ISLAND_HARBOR;
	
	@ClientString(id = 980, message = "The ferry for Gludin Harbor will leave in 10 min.")
	public static SystemMessageId THE_FERRY_FOR_GLUDIN_HARBOR_WILL_LEAVE_IN_10_MIN;
	
	@ClientString(id = 981, message = "The ferry for Gludin Harbor will leave in 5 min.")
	public static SystemMessageId THE_FERRY_FOR_GLUDIN_HARBOR_WILL_LEAVE_IN_5_MIN;
	
	@ClientString(id = 982, message = "The ferry for Gludin Harbor will leave in 1 min.")
	public static SystemMessageId THE_FERRY_FOR_GLUDIN_HARBOR_WILL_LEAVE_IN_1_MIN;
	
	@ClientString(id = 983, message = "Those wishing to ride the ferry should make haste to get on.")
	public static SystemMessageId THOSE_WISHING_TO_RIDE_THE_FERRY_SHOULD_MAKE_HASTE_TO_GET_ON;
	
	@ClientString(id = 984, message = "The ferry for Gludin Harbor will be leaving soon.")
	public static SystemMessageId THE_FERRY_FOR_GLUDIN_HARBOR_WILL_BE_LEAVING_SOON;
	
	@ClientString(id = 985, message = "The ferry is leaving for Gludin Harbor.")
	public static SystemMessageId THE_FERRY_IS_LEAVING_FOR_GLUDIN_HARBOR;
	
	@ClientString(id = 986, message = "The ferry has arrived at Gludin Harbor.")
	public static SystemMessageId THE_FERRY_HAS_ARRIVED_AT_GLUDIN_HARBOR;
	
	@ClientString(id = 987, message = "The ferry for the Talking Island will leave in 10 min.")
	public static SystemMessageId THE_FERRY_FOR_THE_TALKING_ISLAND_WILL_LEAVE_IN_10_MIN;
	
	@ClientString(id = 988, message = "The ferry for the Talking Island will leave in 5 min.")
	public static SystemMessageId THE_FERRY_FOR_THE_TALKING_ISLAND_WILL_LEAVE_IN_5_MIN;
	
	@ClientString(id = 989, message = "The ferry for the Talking Island will leave in 1 min.")
	public static SystemMessageId THE_FERRY_FOR_THE_TALKING_ISLAND_WILL_LEAVE_IN_1_MIN;
	
	@ClientString(id = 990, message = "The ferry for the Talking Island will be leaving soon.")
	public static SystemMessageId THE_FERRY_FOR_THE_TALKING_ISLAND_WILL_BE_LEAVING_SOON;
	
	@ClientString(id = 991, message = "The ferry is leaving for the Talking Island.")
	public static SystemMessageId THE_FERRY_IS_LEAVING_FOR_THE_TALKING_ISLAND;
	
	@ClientString(id = 992, message = "The ferry has arrived at Giran Harbor.")
	public static SystemMessageId THE_FERRY_HAS_ARRIVED_AT_GIRAN_HARBOR;
	
	@ClientString(id = 993, message = "The ferry for Giran Harbor will leave in 10 min.")
	public static SystemMessageId THE_FERRY_FOR_GIRAN_HARBOR_WILL_LEAVE_IN_10_MIN;
	
	@ClientString(id = 994, message = "The ferry for Giran Harbor will leave in 5 min.")
	public static SystemMessageId THE_FERRY_FOR_GIRAN_HARBOR_WILL_LEAVE_IN_5_MIN;
	
	@ClientString(id = 995, message = "The ferry for Giran Harbor will leave in 1 min.")
	public static SystemMessageId THE_FERRY_FOR_GIRAN_HARBOR_WILL_LEAVE_IN_1_MIN;
	
	@ClientString(id = 996, message = "The ferry for Giran Harbor will be leaving soon.")
	public static SystemMessageId THE_FERRY_FOR_GIRAN_HARBOR_WILL_BE_LEAVING_SOON;
	
	@ClientString(id = 997, message = "The ferry is leaving for Giran Harbor.")
	public static SystemMessageId THE_FERRY_IS_LEAVING_FOR_GIRAN_HARBOR;
	
	@ClientString(id = 998, message = "The Innadril pleasure boat has arrived. It will anchor for 10 min.")
	public static SystemMessageId THE_INNADRIL_PLEASURE_BOAT_HAS_ARRIVED_IT_WILL_ANCHOR_FOR_10_MIN;
	
	@ClientString(id = 999, message = "The Innadril pleasure boat will leave in 5 min.")
	public static SystemMessageId THE_INNADRIL_PLEASURE_BOAT_WILL_LEAVE_IN_5_MIN;
	
	@ClientString(id = 1000, message = "The Innadril pleasure boat will leave in 1 min.")
	public static SystemMessageId THE_INNADRIL_PLEASURE_BOAT_WILL_LEAVE_IN_1_MIN;
	
	@ClientString(id = 1001, message = "The Innadril pleasure boat will be leaving soon.")
	public static SystemMessageId THE_INNADRIL_PLEASURE_BOAT_WILL_BE_LEAVING_SOON;
	
	@ClientString(id = 1002, message = "The Innadril pleasure boat is leaving.")
	public static SystemMessageId THE_INNADRIL_PLEASURE_BOAT_IS_LEAVING;
	
	@ClientString(id = 1003, message = "Cannot process a monster race ticket.")
	public static SystemMessageId CANNOT_PROCESS_A_MONSTER_RACE_TICKET;
	
	@ClientString(id = 1004, message = "You have registered for a clan hall auction.")
	public static SystemMessageId YOU_HAVE_REGISTERED_FOR_A_CLAN_HALL_AUCTION;
	
	@ClientString(id = 1005, message = "Not enough adena in the clan warehouse.")
	public static SystemMessageId NOT_ENOUGH_ADENA_IN_THE_CLAN_WAREHOUSE;
	
	@ClientString(id = 1006, message = "Your bid has been successfully placed.")
	public static SystemMessageId YOUR_BID_HAS_BEEN_SUCCESSFULLY_PLACED;
	
	@ClientString(id = 1007, message = "The preliminary match registration for $s1 has finished.")
	public static SystemMessageId THE_PRELIMINARY_MATCH_REGISTRATION_FOR_S1_HAS_FINISHED;
	
	@ClientString(id = 1008, message = "A hungry mount cannot be mounted or dismounted.")
	public static SystemMessageId A_HUNGRY_MOUNT_CANNOT_BE_MOUNTED_OR_DISMOUNTED;
	
	@ClientString(id = 1009, message = "You cannot use a mount while dead.")
	public static SystemMessageId YOU_CANNOT_USE_A_MOUNT_WHILE_DEAD;
	
	@ClientString(id = 1010, message = "You cannot use a dead mount.")
	public static SystemMessageId YOU_CANNOT_USE_A_DEAD_MOUNT;
	
	@ClientString(id = 1011, message = "You cannot use a mount that is in battle.")
	public static SystemMessageId YOU_CANNOT_USE_A_MOUNT_THAT_IS_IN_BATTLE;
	
	@ClientString(id = 1012, message = "A mount cannot be ridden while in battle.")
	public static SystemMessageId A_MOUNT_CANNOT_BE_RIDDEN_WHILE_IN_BATTLE;
	
	@ClientString(id = 1013, message = "A mount can be ridden only when standing.")
	public static SystemMessageId A_MOUNT_CAN_BE_RIDDEN_ONLY_WHEN_STANDING;
	
	@ClientString(id = 1014, message = "Your pet gained $s1 XP.")
	public static SystemMessageId YOUR_PET_GAINED_S1_XP;
	
	@ClientString(id = 1015, message = "Your pet has hit for $s1 damage.")
	public static SystemMessageId YOUR_PET_HAS_HIT_FOR_S1_DAMAGE;
	
	@ClientString(id = 1016, message = "$c1 has dealt $s2 damage to your pet.")
	public static SystemMessageId C1_HAS_DEALT_S2_DAMAGE_TO_YOUR_PET;
	
	@ClientString(id = 1017, message = "Pet's critical hit!")
	public static SystemMessageId PET_S_CRITICAL_HIT;
	
	@ClientString(id = 1018, message = "Your pet uses $s1.")
	public static SystemMessageId YOUR_PET_USES_S1;
	
	@ClientString(id = 1019, message = "Your pet uses $s1.")
	public static SystemMessageId YOUR_PET_USES_S1_2;
	
	@ClientString(id = 1020, message = "Your pet picked up $s1.")
	public static SystemMessageId YOUR_PET_PICKED_UP_S1;
	
	@ClientString(id = 1021, message = "Your pet picked up $s2 $s1(s).")
	public static SystemMessageId YOUR_PET_PICKED_UP_S2_S1_S;
	
	@ClientString(id = 1022, message = "Your pet has picked up +$s1 $s2.")
	public static SystemMessageId YOUR_PET_HAS_PICKED_UP_S1_S2;
	
	@ClientString(id = 1023, message = "Your pet picked up $s1 Adena.")
	public static SystemMessageId YOUR_PET_PICKED_UP_S1_ADENA;
	
	@ClientString(id = 1024, message = "Your pet put on $s1.")
	public static SystemMessageId YOUR_PET_PUT_ON_S1;
	
	@ClientString(id = 1025, message = "Your pet took off $s1.")
	public static SystemMessageId YOUR_PET_TOOK_OFF_S1;
	
	@ClientString(id = 1026, message = "Your servitor has hit for $s1 damage.")
	public static SystemMessageId YOUR_SERVITOR_HAS_HIT_FOR_S1_DAMAGE;
	
	@ClientString(id = 1027, message = "$c1 has dealt $s2 damage to your servitor.")
	public static SystemMessageId C1_HAS_DEALT_S2_DAMAGE_TO_YOUR_SERVITOR;
	
	@ClientString(id = 1028, message = "Summoned monster's critical hit!")
	public static SystemMessageId SUMMONED_MONSTER_S_CRITICAL_HIT;
	
	@ClientString(id = 1029, message = "A summoned monster uses $s1.")
	public static SystemMessageId A_SUMMONED_MONSTER_USES_S1;
	
	@ClientString(id = 1030, message = "<Party Information>")
	public static SystemMessageId PARTY_INFORMATION;
	
	@ClientString(id = 1031, message = "Loot: Finders Keepers")
	public static SystemMessageId LOOT_FINDERS_KEEPERS;
	
	@ClientString(id = 1032, message = "Loot: Random")
	public static SystemMessageId LOOT_RANDOM;
	
	@ClientString(id = 1033, message = "Loot: Random including Spoils")
	public static SystemMessageId LOOT_RANDOM_INCLUDING_SPOILS;
	
	@ClientString(id = 1034, message = "Looting method: By turn.")
	public static SystemMessageId LOOTING_METHOD_BY_TURN;
	
	@ClientString(id = 1035, message = "Looting method: By turn including spoil.")
	public static SystemMessageId LOOTING_METHOD_BY_TURN_INCLUDING_SPOIL;
	
	@ClientString(id = 1036, message = "You have exceeded the quantity that can be inputted.")
	public static SystemMessageId YOU_HAVE_EXCEEDED_THE_QUANTITY_THAT_CAN_BE_INPUTTED;
	
	@ClientString(id = 1037, message = "$c1 manufactured $s2.")
	public static SystemMessageId C1_MANUFACTURED_S2;
	
	@ClientString(id = 1038, message = "$c1 creates $s2 ($s3 pcs.).")
	public static SystemMessageId C1_CREATES_S2_S3_PCS;
	
	@ClientString(id = 1039, message = "Items left in the clan warehouse can only be retrieved by the clan leader. Continue?")
	public static SystemMessageId ITEMS_LEFT_IN_THE_CLAN_WAREHOUSE_CAN_ONLY_BE_RETRIEVED_BY_THE_CLAN_LEADER_CONTINUE;
	
	@ClientString(id = 1040, message = "Parcels can be received from Game Assistants or Alchemists. Continue?")
	public static SystemMessageId PARCELS_CAN_BE_RECEIVED_FROM_GAME_ASSISTANTS_OR_ALCHEMISTS_CONTINUE;
	
	@ClientString(id = 1041, message = "The next seed purchase price is $s1 adena.")
	public static SystemMessageId THE_NEXT_SEED_PURCHASE_PRICE_IS_S1_ADENA;
	
	@ClientString(id = 1042, message = "The next farm goods purchase price is $s1 adena.")
	public static SystemMessageId THE_NEXT_FARM_GOODS_PURCHASE_PRICE_IS_S1_ADENA;
	
	@ClientString(id = 1043, message = "At the current time, the '/unstuck' command cannot be used. Please address the support service.")
	public static SystemMessageId AT_THE_CURRENT_TIME_THE_UNSTUCK_COMMAND_CANNOT_BE_USED_PLEASE_ADDRESS_THE_SUPPORT_SERVICE;
	
	@ClientString(id = 1044, message = "Monster race payout information is not available while tickets are being sold.")
	public static SystemMessageId MONSTER_RACE_PAYOUT_INFORMATION_IS_NOT_AVAILABLE_WHILE_TICKETS_ARE_BEING_SOLD;
	
	@ClientString(id = 1045, message = "Currently, a monster race is not being set up.")
	public static SystemMessageId CURRENTLY_A_MONSTER_RACE_IS_NOT_BEING_SET_UP;
	
	@ClientString(id = 1046, message = "Monster race tickets are no longer available.")
	public static SystemMessageId MONSTER_RACE_TICKETS_ARE_NO_LONGER_AVAILABLE;
	
	@ClientString(id = 1047, message = "We did not succeed in producing $s1 item.")
	public static SystemMessageId WE_DID_NOT_SUCCEED_IN_PRODUCING_S1_ITEM;
	
	@ClientString(id = 1048, message = "While 'blocking' everything, whispering is not possible.")
	public static SystemMessageId WHILE_BLOCKING_EVERYTHING_WHISPERING_IS_NOT_POSSIBLE;
	
	@ClientString(id = 1049, message = "While 'blocking' everything, it is not possible to send invitations for organizing parties.")
	public static SystemMessageId WHILE_BLOCKING_EVERYTHING_IT_IS_NOT_POSSIBLE_TO_SEND_INVITATIONS_FOR_ORGANIZING_PARTIES;
	
	@ClientString(id = 1050, message = "There are no communities in my clan. Clan communities are allowed for clans with skill levels of 2 and higher.")
	public static SystemMessageId THERE_ARE_NO_COMMUNITIES_IN_MY_CLAN_CLAN_COMMUNITIES_ARE_ALLOWED_FOR_CLANS_WITH_SKILL_LEVELS_OF_2_AND_HIGHER;
	
	@ClientString(id = 1051, message = "The payment for your clan hall has not been made. Please deposit the necessary amount of adena to your clan warehouse by $s1 tomorrow.")
	public static SystemMessageId THE_PAYMENT_FOR_YOUR_CLAN_HALL_HAS_NOT_BEEN_MADE_PLEASE_DEPOSIT_THE_NECESSARY_AMOUNT_OF_ADENA_TO_YOUR_CLAN_WAREHOUSE_BY_S1_TOMORROW;
	
	@ClientString(id = 1052, message = "The clan hall fee is one week overdue; therefore the clan hall ownership has been revoked.")
	public static SystemMessageId THE_CLAN_HALL_FEE_IS_ONE_WEEK_OVERDUE_THEREFORE_THE_CLAN_HALL_OWNERSHIP_HAS_BEEN_REVOKED;
	
	@ClientString(id = 1053, message = "It is not possible to resurrect in battlegrounds where a siege war is taking place.")
	public static SystemMessageId IT_IS_NOT_POSSIBLE_TO_RESURRECT_IN_BATTLEGROUNDS_WHERE_A_SIEGE_WAR_IS_TAKING_PLACE;
	
	@ClientString(id = 1054, message = "You have entered a mystical land.")
	public static SystemMessageId YOU_HAVE_ENTERED_A_MYSTICAL_LAND;
	
	@ClientString(id = 1055, message = "You have left a mystical land.")
	public static SystemMessageId YOU_HAVE_LEFT_A_MYSTICAL_LAND;
	
	@ClientString(id = 1056, message = "You have exceeded the storage capacity of the castle's vault.")
	public static SystemMessageId YOU_HAVE_EXCEEDED_THE_STORAGE_CAPACITY_OF_THE_CASTLE_S_VAULT;
	
	@ClientString(id = 1057, message = "This command can only be used in the relax server.")
	public static SystemMessageId THIS_COMMAND_CAN_ONLY_BE_USED_IN_THE_RELAX_SERVER;
	
	@ClientString(id = 1058, message = "The sales price for seeds is $s1 Adena.")
	public static SystemMessageId THE_SALES_PRICE_FOR_SEEDS_IS_S1_ADENA;
	
	@ClientString(id = 1059, message = "The remaining purchasing amount is $s1 Adena.")
	public static SystemMessageId THE_REMAINING_PURCHASING_AMOUNT_IS_S1_ADENA;
	
	@ClientString(id = 1060, message = "The remainder after selling the seeds is $s1.")
	public static SystemMessageId THE_REMAINDER_AFTER_SELLING_THE_SEEDS_IS_S1;
	
	@ClientString(id = 1061, message = "The recipe cannot be registered. You do not have the ability to create items.")
	public static SystemMessageId THE_RECIPE_CANNOT_BE_REGISTERED_YOU_DO_NOT_HAVE_THE_ABILITY_TO_CREATE_ITEMS;
	
	@ClientString(id = 1062, message = "Writing something new is possible after level 10.")
	public static SystemMessageId WRITING_SOMETHING_NEW_IS_POSSIBLE_AFTER_LEVEL_10;
	
	@ClientString(id = 1063, message = "Global support is unavailable from $s1 till $s2. If you become trapped or unable to move, please use the '/unstuck' command.")
	public static SystemMessageId GLOBAL_SUPPORT_IS_UNAVAILABLE_FROM_S1_TILL_S2_IF_YOU_BECOME_TRAPPED_OR_UNABLE_TO_MOVE_PLEASE_USE_THE_UNSTUCK_COMMAND;
	
	@ClientString(id = 1064, message = "+$s1 $s2: unequipped.")
	public static SystemMessageId S1_S2_UNEQUIPPED;
	
	@ClientString(id = 1065, message = "While operating a private store or workshop, you cannot discard, destroy, or trade an item.")
	public static SystemMessageId WHILE_OPERATING_A_PRIVATE_STORE_OR_WORKSHOP_YOU_CANNOT_DISCARD_DESTROY_OR_TRADE_AN_ITEM;
	
	@ClientString(id = 1066, message = "You've recovered $s1 HP.")
	public static SystemMessageId YOU_VE_RECOVERED_S1_HP;
	
	@ClientString(id = 1067, message = "$s2 HP has been restored by $c1.")
	public static SystemMessageId S2_HP_HAS_BEEN_RESTORED_BY_C1;
	
	@ClientString(id = 1068, message = "$s1 MP has been restored.")
	public static SystemMessageId S1_MP_HAS_BEEN_RESTORED;
	
	@ClientString(id = 1069, message = "$s2 MP has been restored by $c1.")
	public static SystemMessageId S2_MP_HAS_BEEN_RESTORED_BY_C1;
	
	@ClientString(id = 1070, message = "You do not have 'read' permission.")
	public static SystemMessageId YOU_DO_NOT_HAVE_READ_PERMISSION;
	
	@ClientString(id = 1071, message = "You do not have 'write' permission.")
	public static SystemMessageId YOU_DO_NOT_HAVE_WRITE_PERMISSION;
	
	@ClientString(id = 1072, message = "You have obtained a ticket for the Monster Race #$s1 - Single.")
	public static SystemMessageId YOU_HAVE_OBTAINED_A_TICKET_FOR_THE_MONSTER_RACE_S1_SINGLE;
	
	@ClientString(id = 1073, message = "You have obtained a ticket for the Monster Race #$s1 - Single.")
	public static SystemMessageId YOU_HAVE_OBTAINED_A_TICKET_FOR_THE_MONSTER_RACE_S1_SINGLE_2;
	
	@ClientString(id = 1074, message = "You do not meet the age requirement to purchase a Monster Race Ticket.")
	public static SystemMessageId YOU_DO_NOT_MEET_THE_AGE_REQUIREMENT_TO_PURCHASE_A_MONSTER_RACE_TICKET;
	
	@ClientString(id = 1075, message = "The bid amount must be higher than the previous bid.")
	public static SystemMessageId THE_BID_AMOUNT_MUST_BE_HIGHER_THAN_THE_PREVIOUS_BID;
	
	@ClientString(id = 1076, message = "The game cannot be terminated at this time.")
	public static SystemMessageId THE_GAME_CANNOT_BE_TERMINATED_AT_THIS_TIME;
	
	@ClientString(id = 1077, message = "A GameGuard Execution error has occurred. Please send the *.erl file(s) located in the GameGuard folder to game@inca.co.kr.")
	public static SystemMessageId A_GAMEGUARD_EXECUTION_ERROR_HAS_OCCURRED_PLEASE_SEND_THE_ERL_FILE_S_LOCATED_IN_THE_GAMEGUARD_FOLDER_TO_GAME_INCA_CO_KR;
	
	@ClientString(id = 1078, message = "When a user's keyboard input exceeds a certain cumulative score a chat ban will be applied. This is done to discourage spamming. Please avoid posting the same message multiple times during a short period.")
	public static SystemMessageId WHEN_A_USER_S_KEYBOARD_INPUT_EXCEEDS_A_CERTAIN_CUMULATIVE_SCORE_A_CHAT_BAN_WILL_BE_APPLIED_THIS_IS_DONE_TO_DISCOURAGE_SPAMMING_PLEASE_AVOID_POSTING_THE_SAME_MESSAGE_MULTIPLE_TIMES_DURING_A_SHORT_PERIOD;
	
	@ClientString(id = 1079, message = "The target is currently banned from chatting.")
	public static SystemMessageId THE_TARGET_IS_CURRENTLY_BANNED_FROM_CHATTING;
	
	@ClientString(id = 1080, message = "Do you want to use Facelifting Potion A? The effect is permanent.")
	public static SystemMessageId DO_YOU_WANT_TO_USE_FACELIFTING_POTION_A_THE_EFFECT_IS_PERMANENT;
	
	@ClientString(id = 1081, message = "Do you want to use Dye Potion A? The effect is permanent.")
	public static SystemMessageId DO_YOU_WANT_TO_USE_DYE_POTION_A_THE_EFFECT_IS_PERMANENT;
	
	@ClientString(id = 1082, message = "Do you want to use Hairstyle Change Potion A? The effect is permanent.")
	public static SystemMessageId DO_YOU_WANT_TO_USE_HAIRSTYLE_CHANGE_POTION_A_THE_EFFECT_IS_PERMANENT;
	
	@ClientString(id = 1083, message = "Facelifting Potion A is used.")
	public static SystemMessageId FACELIFTING_POTION_A_IS_USED;
	
	@ClientString(id = 1084, message = "Dye Potion A is being applied.")
	public static SystemMessageId DYE_POTION_A_IS_BEING_APPLIED;
	
	@ClientString(id = 1085, message = "Hairstyle Change Potion A is used.")
	public static SystemMessageId HAIRSTYLE_CHANGE_POTION_A_IS_USED;
	
	@ClientString(id = 1086, message = "Your facial appearance has been changed.")
	public static SystemMessageId YOUR_FACIAL_APPEARANCE_HAS_BEEN_CHANGED;
	
	@ClientString(id = 1087, message = "Your hair color has been changed.")
	public static SystemMessageId YOUR_HAIR_COLOR_HAS_BEEN_CHANGED;
	
	@ClientString(id = 1088, message = "Your hairstyle has been changed.")
	public static SystemMessageId YOUR_HAIRSTYLE_HAS_BEEN_CHANGED;
	
	@ClientString(id = 1089, message = "$c1 has obtained an anniversary gift.")
	public static SystemMessageId C1_HAS_OBTAINED_AN_ANNIVERSARY_GIFT;
	
	@ClientString(id = 1090, message = "Do you want to use Facelifting Potion B? The effect is permanent.")
	public static SystemMessageId DO_YOU_WANT_TO_USE_FACELIFTING_POTION_B_THE_EFFECT_IS_PERMANENT;
	
	@ClientString(id = 1091, message = "Do you want to use Facelifting Potion C? The effect is permanent.")
	public static SystemMessageId DO_YOU_WANT_TO_USE_FACELIFTING_POTION_C_THE_EFFECT_IS_PERMANENT;
	
	@ClientString(id = 1092, message = "Do you want to use Dye Potion B? The effect is permanent.")
	public static SystemMessageId DO_YOU_WANT_TO_USE_DYE_POTION_B_THE_EFFECT_IS_PERMANENT;
	
	@ClientString(id = 1093, message = "Do you want to use Dye Potion C? The effect is permanent.")
	public static SystemMessageId DO_YOU_WANT_TO_USE_DYE_POTION_C_THE_EFFECT_IS_PERMANENT;
	
	@ClientString(id = 1094, message = "Do you want to use Dye Potion D? The effect is permanent.")
	public static SystemMessageId DO_YOU_WANT_TO_USE_DYE_POTION_D_THE_EFFECT_IS_PERMANENT;
	
	@ClientString(id = 1095, message = "Do you want to use Hairstyle Change Potion B? The effect is permanent.")
	public static SystemMessageId DO_YOU_WANT_TO_USE_HAIRSTYLE_CHANGE_POTION_B_THE_EFFECT_IS_PERMANENT;
	
	@ClientString(id = 1096, message = "Do you want to use Hairstyle Change Potion C? The effect is permanent.")
	public static SystemMessageId DO_YOU_WANT_TO_USE_HAIRSTYLE_CHANGE_POTION_C_THE_EFFECT_IS_PERMANENT;
	
	@ClientString(id = 1097, message = "Do you want to use Hairstyle Change Potion D? The effect is permanent.")
	public static SystemMessageId DO_YOU_WANT_TO_USE_HAIRSTYLE_CHANGE_POTION_D_THE_EFFECT_IS_PERMANENT;
	
	@ClientString(id = 1098, message = "Do you want to use Hairstyle Change Potion E? The effect is permanent.")
	public static SystemMessageId DO_YOU_WANT_TO_USE_HAIRSTYLE_CHANGE_POTION_E_THE_EFFECT_IS_PERMANENT;
	
	@ClientString(id = 1099, message = "Do you want to use Hairstyle Change Potion F? The effect is permanent.")
	public static SystemMessageId DO_YOU_WANT_TO_USE_HAIRSTYLE_CHANGE_POTION_F_THE_EFFECT_IS_PERMANENT;
	
	@ClientString(id = 1100, message = "Do you want to use Hairstyle Change Potion G? The effect is permanent.")
	public static SystemMessageId DO_YOU_WANT_TO_USE_HAIRSTYLE_CHANGE_POTION_G_THE_EFFECT_IS_PERMANENT;
	
	@ClientString(id = 1101, message = "Facelifting Potion B is used.")
	public static SystemMessageId FACELIFTING_POTION_B_IS_USED;
	
	@ClientString(id = 1102, message = "Facelifting Potion C is used.")
	public static SystemMessageId FACELIFTING_POTION_C_IS_USED;
	
	@ClientString(id = 1103, message = "Dye Potion B is used.")
	public static SystemMessageId DYE_POTION_B_IS_USED;
	
	@ClientString(id = 1104, message = "Dye Potion C is used.")
	public static SystemMessageId DYE_POTION_C_IS_USED;
	
	@ClientString(id = 1105, message = "Dye Potion D is used.")
	public static SystemMessageId DYE_POTION_D_IS_USED;
	
	@ClientString(id = 1106, message = "Hairstyle Change Potion B is used.")
	public static SystemMessageId HAIRSTYLE_CHANGE_POTION_B_IS_USED;
	
	@ClientString(id = 1107, message = "Hairstyle Change Potion C is used.")
	public static SystemMessageId HAIRSTYLE_CHANGE_POTION_C_IS_USED;
	
	@ClientString(id = 1108, message = "Hairstyle Change Potion D is used.")
	public static SystemMessageId HAIRSTYLE_CHANGE_POTION_D_IS_USED;
	
	@ClientString(id = 1109, message = "Hairstyle Change Potion E is used.")
	public static SystemMessageId HAIRSTYLE_CHANGE_POTION_E_IS_USED;
	
	@ClientString(id = 1110, message = "Hairstyle Change Potion F is used.")
	public static SystemMessageId HAIRSTYLE_CHANGE_POTION_F_IS_USED;
	
	@ClientString(id = 1111, message = "Hairstyle Change Potion G is used.")
	public static SystemMessageId HAIRSTYLE_CHANGE_POTION_G_IS_USED;
	
	@ClientString(id = 1112, message = "The prize amount for the winner of Lottery #$s1 is $s2 Adena. We have $s3 first prize winners.")
	public static SystemMessageId THE_PRIZE_AMOUNT_FOR_THE_WINNER_OF_LOTTERY_S1_IS_S2_ADENA_WE_HAVE_S3_FIRST_PRIZE_WINNERS;
	
	@ClientString(id = 1113, message = "The prize amount for Lucky Lottery #$s1 is $s2 Adena. There was no first prize winner in this drawing, therefore the jackpot will be added to the next drawing.")
	public static SystemMessageId THE_PRIZE_AMOUNT_FOR_LUCKY_LOTTERY_S1_IS_S2_ADENA_THERE_WAS_NO_FIRST_PRIZE_WINNER_IN_THIS_DRAWING_THEREFORE_THE_JACKPOT_WILL_BE_ADDED_TO_THE_NEXT_DRAWING;
	
	@ClientString(id = 1114, message = "Your clan may not register to participate in a siege while under a grace period of the clan's dissolution.")
	public static SystemMessageId YOUR_CLAN_MAY_NOT_REGISTER_TO_PARTICIPATE_IN_A_SIEGE_WHILE_UNDER_A_GRACE_PERIOD_OF_THE_CLAN_S_DISSOLUTION;
	
	@ClientString(id = 1115, message = "You cannot surrender in the individual combat.")
	public static SystemMessageId YOU_CANNOT_SURRENDER_IN_THE_INDIVIDUAL_COMBAT;
	
	@ClientString(id = 1116, message = "You cannot leave a clan while engaged in combat.")
	public static SystemMessageId YOU_CANNOT_LEAVE_A_CLAN_WHILE_ENGAGED_IN_COMBAT;
	
	@ClientString(id = 1117, message = "A clan member may not be dismissed during combat.")
	public static SystemMessageId A_CLAN_MEMBER_MAY_NOT_BE_DISMISSED_DURING_COMBAT;
	
	@ClientString(id = 1118, message = "Not enough space in the inventory. Unable to process this request until your inventory's weight and slot count are less than 80 percent of capacity.")
	public static SystemMessageId NOT_ENOUGH_SPACE_IN_THE_INVENTORY_UNABLE_TO_PROCESS_THIS_REQUEST_UNTIL_YOUR_INVENTORY_S_WEIGHT_AND_SLOT_COUNT_ARE_LESS_THAN_80_PERCENT_OF_CAPACITY;
	
	@ClientString(id = 1119, message = "Quest has been cancelled due to wrong try.")
	public static SystemMessageId QUEST_HAS_BEEN_CANCELLED_DUE_TO_WRONG_TRY;
	
	@ClientString(id = 1120, message = "You are still a member of the clan.")
	public static SystemMessageId YOU_ARE_STILL_A_MEMBER_OF_THE_CLAN;
	
	@ClientString(id = 1121, message = "You do not have the right to vote.")
	public static SystemMessageId YOU_DO_NOT_HAVE_THE_RIGHT_TO_VOTE;
	
	@ClientString(id = 1122, message = "There is no candidate.")
	public static SystemMessageId THERE_IS_NO_CANDIDATE;
	
	@ClientString(id = 1123, message = "Weight and volume limit have been exceeded. That skill is currently unavailable.")
	public static SystemMessageId WEIGHT_AND_VOLUME_LIMIT_HAVE_BEEN_EXCEEDED_THAT_SKILL_IS_CURRENTLY_UNAVAILABLE;
	
	@ClientString(id = 1124, message = "Your recipe book may not be accessed while using a skill.")
	public static SystemMessageId YOUR_RECIPE_BOOK_MAY_NOT_BE_ACCESSED_WHILE_USING_A_SKILL;
	
	@ClientString(id = 1125, message = "Item creation is not possible while engaged in a trade.")
	public static SystemMessageId ITEM_CREATION_IS_NOT_POSSIBLE_WHILE_ENGAGED_IN_A_TRADE;
	
	@ClientString(id = 1126, message = "You cannot enter a negative number.")
	public static SystemMessageId YOU_CANNOT_ENTER_A_NEGATIVE_NUMBER;
	
	@ClientString(id = 1127, message = "The reward must be less than 10 times the standard price.")
	public static SystemMessageId THE_REWARD_MUST_BE_LESS_THAN_10_TIMES_THE_STANDARD_PRICE;
	
	@ClientString(id = 1128, message = "A private store may not be opened while using a skill.")
	public static SystemMessageId A_PRIVATE_STORE_MAY_NOT_BE_OPENED_WHILE_USING_A_SKILL;
	
	@ClientString(id = 1129, message = "Unavailable while swimming.")
	public static SystemMessageId UNAVAILABLE_WHILE_SWIMMING;
	
	@ClientString(id = 1130, message = "You've dealt $s1 damage to your target and $s2 damage to their servitor.")
	public static SystemMessageId YOU_VE_DEALT_S1_DAMAGE_TO_YOUR_TARGET_AND_S2_DAMAGE_TO_THEIR_SERVITOR;
	
	@ClientString(id = 1131, message = "It is now midnight and the effect of $s1 can be felt.")
	public static SystemMessageId IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT;
	
	@ClientString(id = 1132, message = "It is dawn and the effect of $s1 will now disappear.")
	public static SystemMessageId IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR;
	
	@ClientString(id = 1133, message = "Since your HP has decreased, the effect of $s1 can be felt.")
	public static SystemMessageId SINCE_YOUR_HP_HAS_DECREASED_THE_EFFECT_OF_S1_CAN_BE_FELT;
	
	@ClientString(id = 1134, message = "Since your HP has increased, the effect of $s1 will disappear.")
	public static SystemMessageId SINCE_YOUR_HP_HAS_INCREASED_THE_EFFECT_OF_S1_WILL_DISAPPEAR;
	
	@ClientString(id = 1135, message = "While you are engaged in combat, you cannot operate a private store or private workshop.")
	public static SystemMessageId WHILE_YOU_ARE_ENGAGED_IN_COMBAT_YOU_CANNOT_OPERATE_A_PRIVATE_STORE_OR_PRIVATE_WORKSHOP;
	
	@ClientString(id = 1136, message = "An attempt to log in illegally from this IP has been registered. You are not allowed to connect to this server for $s1 min. Please use another game server.")
	public static SystemMessageId AN_ATTEMPT_TO_LOG_IN_ILLEGALLY_FROM_THIS_IP_HAS_BEEN_REGISTERED_YOU_ARE_NOT_ALLOWED_TO_CONNECT_TO_THIS_SERVER_FOR_S1_MIN_PLEASE_USE_ANOTHER_GAME_SERVER;
	
	@ClientString(id = 1137, message = "$c1 harvested $s3 $s2(s).")
	public static SystemMessageId C1_HARVESTED_S3_S2_S;
	
	@ClientString(id = 1138, message = "$c1 has obtained $s2.")
	public static SystemMessageId C1_HAS_OBTAINED_S2_2;
	
	@ClientString(id = 1139, message = "The weight and volume limit of your inventory cannot be exceeded.")
	public static SystemMessageId THE_WEIGHT_AND_VOLUME_LIMIT_OF_YOUR_INVENTORY_CANNOT_BE_EXCEEDED;
	
	@ClientString(id = 1140, message = "Would you like to open the gate?")
	public static SystemMessageId WOULD_YOU_LIKE_TO_OPEN_THE_GATE;
	
	@ClientString(id = 1141, message = "Would you like to close the gate?")
	public static SystemMessageId WOULD_YOU_LIKE_TO_CLOSE_THE_GATE;
	
	@ClientString(id = 1142, message = "Since $s1 already exists nearby, you cannot summon it again.")
	public static SystemMessageId SINCE_S1_ALREADY_EXISTS_NEARBY_YOU_CANNOT_SUMMON_IT_AGAIN;
	
	@ClientString(id = 1143, message = "Since you do not have enough items to maintain the servitor's stay, the servitor has disappeared.")
	public static SystemMessageId SINCE_YOU_DO_NOT_HAVE_ENOUGH_ITEMS_TO_MAINTAIN_THE_SERVITOR_S_STAY_THE_SERVITOR_HAS_DISAPPEARED;
	
	@ClientString(id = 1144, message = "You don't have anybody to chat with in the game.")
	public static SystemMessageId YOU_DON_T_HAVE_ANYBODY_TO_CHAT_WITH_IN_THE_GAME;
	
	@ClientString(id = 1145, message = "$s2 has been created for $c1 after the payment of $s3 Adena was received.")
	public static SystemMessageId S2_HAS_BEEN_CREATED_FOR_C1_AFTER_THE_PAYMENT_OF_S3_ADENA_WAS_RECEIVED;
	
	@ClientString(id = 1146, message = "$c1 created $s2 after receiving $s3 Adena.")
	public static SystemMessageId C1_CREATED_S2_AFTER_RECEIVING_S3_ADENA;
	
	@ClientString(id = 1147, message = "$s3 $s2(s) have been created for $c1 at the price of $s4 Adena.")
	public static SystemMessageId S3_S2_S_HAVE_BEEN_CREATED_FOR_C1_AT_THE_PRICE_OF_S4_ADENA;
	
	@ClientString(id = 1148, message = "$c1 created $s3 $s2(s) at the price of $s4 Adena.")
	public static SystemMessageId C1_CREATED_S3_S2_S_AT_THE_PRICE_OF_S4_ADENA;
	
	@ClientString(id = 1149, message = "You failed to create $s2 for $c1 at the price of $s3 Adena.")
	public static SystemMessageId YOU_FAILED_TO_CREATE_S2_FOR_C1_AT_THE_PRICE_OF_S3_ADENA;
	
	@ClientString(id = 1150, message = "$c1 has failed to create $s2 at the price of $s3 Adena.")
	public static SystemMessageId C1_HAS_FAILED_TO_CREATE_S2_AT_THE_PRICE_OF_S3_ADENA;
	
	@ClientString(id = 1151, message = "$s2 is sold to $c1 for the price of $s3 Adena.")
	public static SystemMessageId S2_IS_SOLD_TO_C1_FOR_THE_PRICE_OF_S3_ADENA;
	
	@ClientString(id = 1152, message = "$s3 $s2(s) have been sold to $c1 for $s4 Adena.")
	public static SystemMessageId S3_S2_S_HAVE_BEEN_SOLD_TO_C1_FOR_S4_ADENA;
	
	@ClientString(id = 1153, message = "$s2 has been purchased from $c1 at the price of $s3 Adena.")
	public static SystemMessageId S2_HAS_BEEN_PURCHASED_FROM_C1_AT_THE_PRICE_OF_S3_ADENA;
	
	@ClientString(id = 1154, message = "$s3 $s2(s) have been purchased from $c1 for $s4 Adena.")
	public static SystemMessageId S3_S2_S_HAVE_BEEN_PURCHASED_FROM_C1_FOR_S4_ADENA;
	
	@ClientString(id = 1155, message = "Item +$s2 $s3 has been sold to $c1 for $s4 adena.")
	public static SystemMessageId ITEM_S2_S3_HAS_BEEN_SOLD_TO_C1_FOR_S4_ADENA;
	
	@ClientString(id = 1156, message = "Item +$s2 $s3 has been purchased from $c1 for $s4 adena.")
	public static SystemMessageId ITEM_S2_S3_HAS_BEEN_PURCHASED_FROM_C1_FOR_S4_ADENA;
	
	@ClientString(id = 1157, message = "The preview state only lasts for 10 seconds. If you wish to continue, click OK.")
	public static SystemMessageId THE_PREVIEW_STATE_ONLY_LASTS_FOR_10_SECONDS_IF_YOU_WISH_TO_CONTINUE_CLICK_OK;
	
	@ClientString(id = 1158, message = "You cannot dismount from this elevation.")
	public static SystemMessageId YOU_CANNOT_DISMOUNT_FROM_THIS_ELEVATION;
	
	@ClientString(id = 1159, message = "The ferry from the Talking Island will arrive at Gludin Harbor in 10 min.")
	public static SystemMessageId THE_FERRY_FROM_THE_TALKING_ISLAND_WILL_ARRIVE_AT_GLUDIN_HARBOR_IN_10_MIN;
	
	@ClientString(id = 1160, message = "The ferry from the Talking Island will arrive at Gludin Harbor in 5 min.")
	public static SystemMessageId THE_FERRY_FROM_THE_TALKING_ISLAND_WILL_ARRIVE_AT_GLUDIN_HARBOR_IN_5_MIN;
	
	@ClientString(id = 1161, message = "The ferry from the Talking Island will arrive at Gludin Harbor in 1 min.")
	public static SystemMessageId THE_FERRY_FROM_THE_TALKING_ISLAND_WILL_ARRIVE_AT_GLUDIN_HARBOR_IN_1_MIN;
	
	@ClientString(id = 1162, message = "The ferry from Giran Harbor will arrive at Talking Island in 15 min.")
	public static SystemMessageId THE_FERRY_FROM_GIRAN_HARBOR_WILL_ARRIVE_AT_TALKING_ISLAND_IN_15_MIN;
	
	@ClientString(id = 1163, message = "The ferry from Giran Harbor will arrive at Talking Island in 10 min.")
	public static SystemMessageId THE_FERRY_FROM_GIRAN_HARBOR_WILL_ARRIVE_AT_TALKING_ISLAND_IN_10_MIN;
	
	@ClientString(id = 1164, message = "The ferry from Giran Harbor will arrive at Talking Island in 5 min.")
	public static SystemMessageId THE_FERRY_FROM_GIRAN_HARBOR_WILL_ARRIVE_AT_TALKING_ISLAND_IN_5_MIN;
	
	@ClientString(id = 1165, message = "The ferry from Giran Harbor will arrive at Talking Island in 1 min.")
	public static SystemMessageId THE_FERRY_FROM_GIRAN_HARBOR_WILL_ARRIVE_AT_TALKING_ISLAND_IN_1_MIN;
	
	@ClientString(id = 1166, message = "The ferry from the Talking Island will arrive at Giran Harbor in 20 min.")
	public static SystemMessageId THE_FERRY_FROM_THE_TALKING_ISLAND_WILL_ARRIVE_AT_GIRAN_HARBOR_IN_20_MIN;
	
	@ClientString(id = 1167, message = "The ferry from the Talking Island will arrive at Giran Harbor in 15 min.")
	public static SystemMessageId THE_FERRY_FROM_THE_TALKING_ISLAND_WILL_ARRIVE_AT_GIRAN_HARBOR_IN_15_MIN;
	
	@ClientString(id = 1168, message = "The ferry from the Talking Island will arrive at Giran Harbor in 10 min.")
	public static SystemMessageId THE_FERRY_FROM_THE_TALKING_ISLAND_WILL_ARRIVE_AT_GIRAN_HARBOR_IN_10_MIN;
	
	@ClientString(id = 1169, message = "The ferry from the Talking Island will arrive at Giran Harbor in 5 min.")
	public static SystemMessageId THE_FERRY_FROM_THE_TALKING_ISLAND_WILL_ARRIVE_AT_GIRAN_HARBOR_IN_5_MIN;
	
	@ClientString(id = 1170, message = "The ferry from the Talking Island will arrive at Giran Harbor in 1 min.")
	public static SystemMessageId THE_FERRY_FROM_THE_TALKING_ISLAND_WILL_ARRIVE_AT_GIRAN_HARBOR_IN_1_MIN;
	
	@ClientString(id = 1171, message = "The Innadril pleasure boat will arrive in 20 min.")
	public static SystemMessageId THE_INNADRIL_PLEASURE_BOAT_WILL_ARRIVE_IN_20_MIN;
	
	@ClientString(id = 1172, message = "The Innadril pleasure boat will arrive in 15 min.")
	public static SystemMessageId THE_INNADRIL_PLEASURE_BOAT_WILL_ARRIVE_IN_15_MIN;
	
	@ClientString(id = 1173, message = "The Innadril pleasure boat will arrive in 10 min.")
	public static SystemMessageId THE_INNADRIL_PLEASURE_BOAT_WILL_ARRIVE_IN_10_MIN;
	
	@ClientString(id = 1174, message = "The Innadril pleasure boat will arrive in 5 min.")
	public static SystemMessageId THE_INNADRIL_PLEASURE_BOAT_WILL_ARRIVE_IN_5_MIN;
	
	@ClientString(id = 1175, message = "The Innadril pleasure boat will arrive in 1 min.")
	public static SystemMessageId THE_INNADRIL_PLEASURE_BOAT_WILL_ARRIVE_IN_1_MIN;
	
	@ClientString(id = 1176, message = "The SSQ Competition period is underway.")
	public static SystemMessageId THE_SSQ_COMPETITION_PERIOD_IS_UNDERWAY;
	
	@ClientString(id = 1177, message = "This is the seal validation period.")
	public static SystemMessageId THIS_IS_THE_SEAL_VALIDATION_PERIOD;
	
	@ClientString(id = 1178, message = "This seal permits the group that holds it to exclusive entry to the dungeons opened by the Seal of Avarice during the seal validation period. It also permits trading with the Merchant of Mammon and permits meetings with Anakim or Lilith in the Disciple's Necropolis.")
	public static SystemMessageId THIS_SEAL_PERMITS_THE_GROUP_THAT_HOLDS_IT_TO_EXCLUSIVE_ENTRY_TO_THE_DUNGEONS_OPENED_BY_THE_SEAL_OF_AVARICE_DURING_THE_SEAL_VALIDATION_PERIOD_IT_ALSO_PERMITS_TRADING_WITH_THE_MERCHANT_OF_MAMMON_AND_PERMITS_MEETINGS_WITH_ANAKIM_OR_LILITH_IN_THE_DISCIPLE_S_NECROPOLIS;
	
	@ClientString(id = 1179, message = "This seal permits the group that holds it to enter the dungeon opened by the Seal of Gnosis, use the teleportation service offered by the priest in the village, and do business with the Blacksmith of Mammon. The Orator of Revelations appears and casts good magic on the winners, and the Preacher of Doom appears and casts bad magic on the losers.")
	public static SystemMessageId THIS_SEAL_PERMITS_THE_GROUP_THAT_HOLDS_IT_TO_ENTER_THE_DUNGEON_OPENED_BY_THE_SEAL_OF_GNOSIS_USE_THE_TELEPORTATION_SERVICE_OFFERED_BY_THE_PRIEST_IN_THE_VILLAGE_AND_DO_BUSINESS_WITH_THE_BLACKSMITH_OF_MAMMON_THE_ORATOR_OF_REVELATIONS_APPEARS_AND_CASTS_GOOD_MAGIC_ON_THE_WINNERS_AND_THE_PREACHER_OF_DOOM_APPEARS_AND_CASTS_BAD_MAGIC_ON_THE_LOSERS;
	
	@ClientString(id = 1180, message = "During the Seal Validation period, a party's max CP is increased. In addition, the party possessing the seal will benefit from favorable changes in the cost to up-grade Castle defense mercenaries, castle gates and walls; basic P. Def. of castle gates and walls; and the limit imposed on the castle tax rate. The use of siege weapons will also be limited. If the Revolutionary Army of Dusk takes possession of this seal during the castle war, only the clan that owns the castle can come to its defense.")
	public static SystemMessageId DURING_THE_SEAL_VALIDATION_PERIOD_A_PARTY_S_MAX_CP_IS_INCREASED_IN_ADDITION_THE_PARTY_POSSESSING_THE_SEAL_WILL_BENEFIT_FROM_FAVORABLE_CHANGES_IN_THE_COST_TO_UP_GRADE_CASTLE_DEFENSE_MERCENARIES_CASTLE_GATES_AND_WALLS_BASIC_P_DEF_OF_CASTLE_GATES_AND_WALLS_AND_THE_LIMIT_IMPOSED_ON_THE_CASTLE_TAX_RATE_THE_USE_OF_SIEGE_WEAPONS_WILL_ALSO_BE_LIMITED_IF_THE_REVOLUTIONARY_ARMY_OF_DUSK_TAKES_POSSESSION_OF_THIS_SEAL_DURING_THE_CASTLE_WAR_ONLY_THE_CLAN_THAT_OWNS_THE_CASTLE_CAN_COME_TO_ITS_DEFENSE;
	
	@ClientString(id = 1181, message = "Do you really wish to change the title?")
	public static SystemMessageId DO_YOU_REALLY_WISH_TO_CHANGE_THE_TITLE;
	
	@ClientString(id = 1182, message = "Are you sure you wish to delete the clan crest?")
	public static SystemMessageId ARE_YOU_SURE_YOU_WISH_TO_DELETE_THE_CLAN_CREST;
	
	@ClientString(id = 1183, message = "This is the initial period.")
	public static SystemMessageId THIS_IS_THE_INITIAL_PERIOD;
	
	@ClientString(id = 1184, message = "This is a period when server statistics are calculated.")
	public static SystemMessageId THIS_IS_A_PERIOD_WHEN_SERVER_STATISTICS_ARE_CALCULATED;
	
	@ClientString(id = 1185, message = "days left until deletion.")
	public static SystemMessageId DAYS_LEFT_UNTIL_DELETION;
	
	@ClientString(id = 1186, message = "To create a new account, please visit the Support Center on the 4Game website (https://eu.4gamesupport.com/).")
	public static SystemMessageId TO_CREATE_A_NEW_ACCOUNT_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 1187, message = "If you've forgotten your account information or password, please visit the Support Center on the 4Game website (https://eu.4gamesupport.com/).")
	public static SystemMessageId IF_YOU_VE_FORGOTTEN_YOUR_ACCOUNT_INFORMATION_OR_PASSWORD_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 1188, message = "Your selected target can no longer receive a recommendation.")
	public static SystemMessageId YOUR_SELECTED_TARGET_CAN_NO_LONGER_RECEIVE_A_RECOMMENDATION;
	
	@ClientString(id = 1189, message = "The temporary alliance of the Castle Attacker team is in effect. It will be dissolved when the Castle Lord is replaced.")
	public static SystemMessageId THE_TEMPORARY_ALLIANCE_OF_THE_CASTLE_ATTACKER_TEAM_IS_IN_EFFECT_IT_WILL_BE_DISSOLVED_WHEN_THE_CASTLE_LORD_IS_REPLACED;
	
	@ClientString(id = 1190, message = "The temporary alliance of the Castle Attacker team has been dissolved.")
	public static SystemMessageId THE_TEMPORARY_ALLIANCE_OF_THE_CASTLE_ATTACKER_TEAM_HAS_BEEN_DISSOLVED;
	
	@ClientString(id = 1191, message = "The ferry from Gludin Harbor will leave for the Talking Island in 10 min.")
	public static SystemMessageId THE_FERRY_FROM_GLUDIN_HARBOR_WILL_LEAVE_FOR_THE_TALKING_ISLAND_IN_10_MIN;
	
	@ClientString(id = 1192, message = "The ferry from Gludin Harbor will leave for the Talking Island in 5 min.")
	public static SystemMessageId THE_FERRY_FROM_GLUDIN_HARBOR_WILL_LEAVE_FOR_THE_TALKING_ISLAND_IN_5_MIN;
	
	@ClientString(id = 1193, message = "The ferry from Gludin Harbor will leave for the Talking Island in 1 min.")
	public static SystemMessageId THE_FERRY_FROM_GLUDIN_HARBOR_WILL_LEAVE_FOR_THE_TALKING_ISLAND_IN_1_MIN;
	
	@ClientString(id = 1194, message = "A mercenary can be assigned to a position from the beginning of the Seal Validation period until the time when a siege starts.")
	public static SystemMessageId A_MERCENARY_CAN_BE_ASSIGNED_TO_A_POSITION_FROM_THE_BEGINNING_OF_THE_SEAL_VALIDATION_PERIOD_UNTIL_THE_TIME_WHEN_A_SIEGE_STARTS;
	
	@ClientString(id = 1195, message = "This mercenary cannot be assigned to a position by using the Seal of Strife.")
	public static SystemMessageId THIS_MERCENARY_CANNOT_BE_ASSIGNED_TO_A_POSITION_BY_USING_THE_SEAL_OF_STRIFE;
	
	@ClientString(id = 1196, message = "Your force has reached maximum capacity.")
	public static SystemMessageId YOUR_FORCE_HAS_REACHED_MAXIMUM_CAPACITY_2;
	
	@ClientString(id = 1197, message = "Summoning a servitor costs $s2 $s1.")
	public static SystemMessageId SUMMONING_A_SERVITOR_COSTS_S2_S1;
	
	@ClientString(id = 1198, message = "The item has been crystallized.")
	public static SystemMessageId THE_ITEM_HAS_BEEN_CRYSTALLIZED;
	
	@ClientString(id = 1199, message = "=======<Clan War Target>=======")
	public static SystemMessageId CLAN_WAR_TARGET;
	
	@ClientString(id = 1200, message = "= $s1 ($s2 Alliance)")
	public static SystemMessageId S1_S2_ALLIANCE;
	
	@ClientString(id = 1201, message = "Please select the quest you wish to abort.")
	public static SystemMessageId PLEASE_SELECT_THE_QUEST_YOU_WISH_TO_ABORT;
	
	@ClientString(id = 1202, message = "= $s1 (no alliance)")
	public static SystemMessageId S1_NO_ALLIANCE;
	
	@ClientString(id = 1203, message = "There is no clan war in progress.")
	public static SystemMessageId THERE_IS_NO_CLAN_WAR_IN_PROGRESS;
	
	@ClientString(id = 1204, message = "The screenshot has been saved. ($s1 $s2x$s3)")
	public static SystemMessageId THE_SCREENSHOT_HAS_BEEN_SAVED_S1_S2X_S3;
	
	@ClientString(id = 1205, message = "Your mailbox is full. There is a 100 message limit.")
	public static SystemMessageId YOUR_MAILBOX_IS_FULL_THERE_IS_A_100_MESSAGE_LIMIT;
	
	@ClientString(id = 1206, message = "The memo box is full. There is a 100 memo limit.")
	public static SystemMessageId THE_MEMO_BOX_IS_FULL_THERE_IS_A_100_MEMO_LIMIT;
	
	@ClientString(id = 1207, message = "Please make an entry in the field.")
	public static SystemMessageId PLEASE_MAKE_AN_ENTRY_IN_THE_FIELD;
	
	@ClientString(id = 1208, message = "$c1 died and dropped $s2 x$s3.")
	public static SystemMessageId C1_DIED_AND_DROPPED_S2_X_S3;
	
	@ClientString(id = 1209, message = "Congratulations. Your raid was successful.")
	public static SystemMessageId CONGRATULATIONS_YOUR_RAID_WAS_SUCCESSFUL;
	
	@ClientString(id = 1210, message = "Seven Signs: The competition period has begun. Visit a Priest of Dawn or Priestess of Dusk to participate in the event.")
	public static SystemMessageId SEVEN_SIGNS_THE_COMPETITION_PERIOD_HAS_BEGUN_VISIT_A_PRIEST_OF_DAWN_OR_PRIESTESS_OF_DUSK_TO_PARTICIPATE_IN_THE_EVENT;
	
	@ClientString(id = 1211, message = "Seven Signs: The competition period has ended. The next quest event will start in one week.")
	public static SystemMessageId SEVEN_SIGNS_THE_COMPETITION_PERIOD_HAS_ENDED_THE_NEXT_QUEST_EVENT_WILL_START_IN_ONE_WEEK;
	
	@ClientString(id = 1212, message = "Seven Signs: The Lords of Dawn have obtained the Seal of Avarice.")
	public static SystemMessageId SEVEN_SIGNS_THE_LORDS_OF_DAWN_HAVE_OBTAINED_THE_SEAL_OF_AVARICE;
	
	@ClientString(id = 1213, message = "Seven Signs: The Lords of Dawn have obtained the Seal of Gnosis.")
	public static SystemMessageId SEVEN_SIGNS_THE_LORDS_OF_DAWN_HAVE_OBTAINED_THE_SEAL_OF_GNOSIS;
	
	@ClientString(id = 1214, message = "Seven Signs: The Lords of Dawn have obtained the Seal of Strife.")
	public static SystemMessageId SEVEN_SIGNS_THE_LORDS_OF_DAWN_HAVE_OBTAINED_THE_SEAL_OF_STRIFE;
	
	@ClientString(id = 1215, message = "Seven Signs: The Revolutionaries of Dusk have obtained the Seal of Avarice.")
	public static SystemMessageId SEVEN_SIGNS_THE_REVOLUTIONARIES_OF_DUSK_HAVE_OBTAINED_THE_SEAL_OF_AVARICE;
	
	@ClientString(id = 1216, message = "Seven Signs: The Revolutionaries of Dusk have obtained the Seal of Gnosis.")
	public static SystemMessageId SEVEN_SIGNS_THE_REVOLUTIONARIES_OF_DUSK_HAVE_OBTAINED_THE_SEAL_OF_GNOSIS;
	
	@ClientString(id = 1217, message = "Seven Signs: The Revolutionaries of Dusk have obtained the Seal of Strife.")
	public static SystemMessageId SEVEN_SIGNS_THE_REVOLUTIONARIES_OF_DUSK_HAVE_OBTAINED_THE_SEAL_OF_STRIFE;
	
	@ClientString(id = 1218, message = "Seven Signs: The Seal Validation period has begun.")
	public static SystemMessageId SEVEN_SIGNS_THE_SEAL_VALIDATION_PERIOD_HAS_BEGUN;
	
	@ClientString(id = 1219, message = "Seven Signs: The Seal Validation period has ended.")
	public static SystemMessageId SEVEN_SIGNS_THE_SEAL_VALIDATION_PERIOD_HAS_ENDED;
	
	@ClientString(id = 1220, message = "Are you sure you wish to summon it?")
	public static SystemMessageId ARE_YOU_SURE_YOU_WISH_TO_SUMMON_IT;
	
	@ClientString(id = 1221, message = "Do you really wish to return it?")
	public static SystemMessageId DO_YOU_REALLY_WISH_TO_RETURN_IT;
	
	@ClientString(id = 1222, message = "Current Location: $s1 / $s2 / $s3 (GM Consultation Area)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_GM_CONSULTATION_AREA;
	
	@ClientString(id = 1223, message = "The ferry for the Talking Island will leave in 5 min.")
	public static SystemMessageId THE_FERRY_FOR_THE_TALKING_ISLAND_WILL_LEAVE_IN_5_MIN_2;
	
	@ClientString(id = 1224, message = "The ferry for the Talking Island will leave in 1 min.")
	public static SystemMessageId THE_FERRY_FOR_THE_TALKING_ISLAND_WILL_LEAVE_IN_1_MIN_2;
	
	@ClientString(id = 1225, message = "All aboard for Talking Island!")
	public static SystemMessageId ALL_ABOARD_FOR_TALKING_ISLAND;
	
	@ClientString(id = 1226, message = "We are now leaving for Talking Island.")
	public static SystemMessageId WE_ARE_NOW_LEAVING_FOR_TALKING_ISLAND;
	
	@ClientString(id = 1227, message = "You have $s1 unread messages.")
	public static SystemMessageId YOU_HAVE_S1_UNREAD_MESSAGES;
	
	@ClientString(id = 1228, message = "$c1 has blocked you. You cannot send mail to this character.")
	public static SystemMessageId C1_HAS_BLOCKED_YOU_YOU_CANNOT_SEND_MAIL_TO_THIS_CHARACTER;
	
	@ClientString(id = 1229, message = "No more messages may be sent at this time. Each account is allowed 10 messages per day.")
	public static SystemMessageId NO_MORE_MESSAGES_MAY_BE_SENT_AT_THIS_TIME_EACH_ACCOUNT_IS_ALLOWED_10_MESSAGES_PER_DAY;
	
	@ClientString(id = 1230, message = "You are limited to five recipients at a time.")
	public static SystemMessageId YOU_ARE_LIMITED_TO_FIVE_RECIPIENTS_AT_A_TIME;
	
	@ClientString(id = 1231, message = "You've sent mail.")
	public static SystemMessageId YOU_VE_SENT_MAIL;
	
	@ClientString(id = 1232, message = "The message was not sent.")
	public static SystemMessageId THE_MESSAGE_WAS_NOT_SENT;
	
	@ClientString(id = 1233, message = "You've got mail.")
	public static SystemMessageId YOU_VE_GOT_MAIL;
	
	@ClientString(id = 1234, message = "The mail has been stored in your temporary mailbox.")
	public static SystemMessageId THE_MAIL_HAS_BEEN_STORED_IN_YOUR_TEMPORARY_MAILBOX;
	
	@ClientString(id = 1235, message = "Do you wish to delete all your friends?")
	public static SystemMessageId DO_YOU_WISH_TO_DELETE_ALL_YOUR_FRIENDS;
	
	@ClientString(id = 1236, message = "Please enter security card number.")
	public static SystemMessageId PLEASE_ENTER_SECURITY_CARD_NUMBER;
	
	@ClientString(id = 1237, message = "Please enter the card number for number $s1.")
	public static SystemMessageId PLEASE_ENTER_THE_CARD_NUMBER_FOR_NUMBER_S1;
	
	@ClientString(id = 1238, message = "Your temporary mailbox is full. No more mail can be stored; you have reached the 10 message limit.")
	public static SystemMessageId YOUR_TEMPORARY_MAILBOX_IS_FULL_NO_MORE_MAIL_CAN_BE_STORED_YOU_HAVE_REACHED_THE_10_MESSAGE_LIMIT;
	
	@ClientString(id = 1239, message = "The keyboard security module has failed to load. Please exit the game and try again.")
	public static SystemMessageId THE_KEYBOARD_SECURITY_MODULE_HAS_FAILED_TO_LOAD_PLEASE_EXIT_THE_GAME_AND_TRY_AGAIN;
	
	@ClientString(id = 1240, message = "Seven Signs: The Revolutionaries of Dusk have won.")
	public static SystemMessageId SEVEN_SIGNS_THE_REVOLUTIONARIES_OF_DUSK_HAVE_WON;
	
	@ClientString(id = 1241, message = "Seven Signs: The Lords of Dawn have won.")
	public static SystemMessageId SEVEN_SIGNS_THE_LORDS_OF_DAWN_HAVE_WON;
	
	@ClientString(id = 1242, message = "Users who have not verified their age may not log in between the hours of 10:00 p.m. and 6:00 a.m.")
	public static SystemMessageId USERS_WHO_HAVE_NOT_VERIFIED_THEIR_AGE_MAY_NOT_LOG_IN_BETWEEN_THE_HOURS_OF_10_00_P_M_AND_6_00_A_M;
	
	@ClientString(id = 1243, message = "The security card number is invalid.")
	public static SystemMessageId THE_SECURITY_CARD_NUMBER_IS_INVALID;
	
	@ClientString(id = 1244, message = "Users who have not verified their age may not log in between 10:00 p.m. and 6:00 a.m. Logging off now.")
	public static SystemMessageId USERS_WHO_HAVE_NOT_VERIFIED_THEIR_AGE_MAY_NOT_LOG_IN_BETWEEN_10_00_P_M_AND_6_00_A_M_LOGGING_OFF_NOW;
	
	@ClientString(id = 1245, message = "You will be logged out in $s1 min.")
	public static SystemMessageId YOU_WILL_BE_LOGGED_OUT_IN_S1_MIN;
	
	@ClientString(id = 1246, message = "$c1 has died and dropped $s2 Adena.")
	public static SystemMessageId C1_HAS_DIED_AND_DROPPED_S2_ADENA;
	
	@ClientString(id = 1247, message = "The corpse is too old. The skill cannot be used.")
	public static SystemMessageId THE_CORPSE_IS_TOO_OLD_THE_SKILL_CANNOT_BE_USED;
	
	@ClientString(id = 1248, message = "You are out of feed. Mount status canceled.")
	public static SystemMessageId YOU_ARE_OUT_OF_FEED_MOUNT_STATUS_CANCELED;
	
	@ClientString(id = 1249, message = "You may only ride a wyvern while you're riding a strider.")
	public static SystemMessageId YOU_MAY_ONLY_RIDE_A_WYVERN_WHILE_YOU_RE_RIDING_A_STRIDER;
	
	@ClientString(id = 1250, message = "Do you really want to surrender? If you surrender during an alliance war, your XP will drop the same as if you were to die once.")
	public static SystemMessageId DO_YOU_REALLY_WANT_TO_SURRENDER_IF_YOU_SURRENDER_DURING_AN_ALLIANCE_WAR_YOUR_XP_WILL_DROP_THE_SAME_AS_IF_YOU_WERE_TO_DIE_ONCE;
	
	@ClientString(id = 1251, message = "Are you sure you want to disband the alliance? If you do that, you will not be able to create an alliance with another clan for 1 day.")
	public static SystemMessageId ARE_YOU_SURE_YOU_WANT_TO_DISBAND_THE_ALLIANCE_IF_YOU_DO_THAT_YOU_WILL_NOT_BE_ABLE_TO_CREATE_AN_ALLIANCE_WITH_ANOTHER_CLAN_FOR_1_DAY;
	
	@ClientString(id = 1252, message = "Are you sure you want to surrender? XP penalty will be the same as death.")
	public static SystemMessageId ARE_YOU_SURE_YOU_WANT_TO_SURRENDER_XP_PENALTY_WILL_BE_THE_SAME_AS_DEATH;
	
	@ClientString(id = 1253, message = "Are you sure you want to surrender? XP penalty will be the same as death and you will not be allowed to participate in clan war.")
	public static SystemMessageId ARE_YOU_SURE_YOU_WANT_TO_SURRENDER_XP_PENALTY_WILL_BE_THE_SAME_AS_DEATH_AND_YOU_WILL_NOT_BE_ALLOWED_TO_PARTICIPATE_IN_CLAN_WAR;
	
	@ClientString(id = 1254, message = "Thank you for submitting feedback.")
	public static SystemMessageId THANK_YOU_FOR_SUBMITTING_FEEDBACK;
	
	@ClientString(id = 1255, message = "GM consultation has begun.")
	public static SystemMessageId GM_CONSULTATION_HAS_BEGUN;
	
	@ClientString(id = 1256, message = "Please write the name after the command.")
	public static SystemMessageId PLEASE_WRITE_THE_NAME_AFTER_THE_COMMAND;
	
	@ClientString(id = 1257, message = "The special skill of a servitor or pet cannot be registered as a macro.")
	public static SystemMessageId THE_SPECIAL_SKILL_OF_A_SERVITOR_OR_PET_CANNOT_BE_REGISTERED_AS_A_MACRO;
	
	@ClientString(id = 1258, message = "$s1 has been crystallized.")
	public static SystemMessageId S1_HAS_BEEN_CRYSTALLIZED;
	
	@ClientString(id = 1259, message = "=======<Alliance Target>=======")
	public static SystemMessageId ALLIANCE_TARGET;
	
	@ClientString(id = 1260, message = "Seven Signs: Preparations have begun for the next quest event.")
	public static SystemMessageId SEVEN_SIGNS_PREPARATIONS_HAVE_BEGUN_FOR_THE_NEXT_QUEST_EVENT;
	
	@ClientString(id = 1261, message = "Seven Signs: The quest event period has begun. Speak with a Priest of Dawn or Priestess of Dusk if you wish to participate in the event.")
	public static SystemMessageId SEVEN_SIGNS_THE_QUEST_EVENT_PERIOD_HAS_BEGUN_SPEAK_WITH_A_PRIEST_OF_DAWN_OR_PRIESTESS_OF_DUSK_IF_YOU_WISH_TO_PARTICIPATE_IN_THE_EVENT;
	
	@ClientString(id = 1262, message = "Seven Signs: Quest event has ended. Results are being tallied.")
	public static SystemMessageId SEVEN_SIGNS_QUEST_EVENT_HAS_ENDED_RESULTS_ARE_BEING_TALLIED;
	
	@ClientString(id = 1263, message = "Seven Signs: This is the seal validation period. A new quest event period begins next Monday.")
	public static SystemMessageId SEVEN_SIGNS_THIS_IS_THE_SEAL_VALIDATION_PERIOD_A_NEW_QUEST_EVENT_PERIOD_BEGINS_NEXT_MONDAY;
	
	@ClientString(id = 1264, message = "This soul crystal cannot currently absorb souls. Absorption has failed.")
	public static SystemMessageId THIS_SOUL_CRYSTAL_CANNOT_CURRENTLY_ABSORB_SOULS_ABSORPTION_HAS_FAILED;
	
	@ClientString(id = 1265, message = "You can't absorb souls without a soul stone.")
	public static SystemMessageId YOU_CAN_T_ABSORB_SOULS_WITHOUT_A_SOUL_STONE;
	
	@ClientString(id = 1266, message = "The exchange has ended.")
	public static SystemMessageId THE_EXCHANGE_HAS_ENDED;
	
	@ClientString(id = 1267, message = "Your contribution score has increased by $s1.")
	public static SystemMessageId YOUR_CONTRIBUTION_SCORE_HAS_INCREASED_BY_S1;
	
	@ClientString(id = 1268, message = "Do you wish to add $s1 as your subclass?")
	public static SystemMessageId DO_YOU_WISH_TO_ADD_S1_AS_YOUR_SUBCLASS;
	
	@ClientString(id = 1269, message = "The new dual class $s1 has been added. Congrats!")
	public static SystemMessageId THE_NEW_DUAL_CLASS_S1_HAS_BEEN_ADDED_CONGRATS;
	
	@ClientString(id = 1270, message = "You have successfully switched $s1 to $s2.")
	public static SystemMessageId YOU_HAVE_SUCCESSFULLY_SWITCHED_S1_TO_S2;
	
	@ClientString(id = 1271, message = "Do you wish to participate? Until the next seal validation period, you will be a member of the Lords of Dawn.")
	public static SystemMessageId DO_YOU_WISH_TO_PARTICIPATE_UNTIL_THE_NEXT_SEAL_VALIDATION_PERIOD_YOU_WILL_BE_A_MEMBER_OF_THE_LORDS_OF_DAWN;
	
	@ClientString(id = 1272, message = "Do you wish to participate? Until the next seal validation period, you will be a member of the Revolutionaries of Dusk.")
	public static SystemMessageId DO_YOU_WISH_TO_PARTICIPATE_UNTIL_THE_NEXT_SEAL_VALIDATION_PERIOD_YOU_WILL_BE_A_MEMBER_OF_THE_REVOLUTIONARIES_OF_DUSK;
	
	@ClientString(id = 1273, message = "You will participate in the Seven Signs as a member of the Lords of Dawn.")
	public static SystemMessageId YOU_WILL_PARTICIPATE_IN_THE_SEVEN_SIGNS_AS_A_MEMBER_OF_THE_LORDS_OF_DAWN;
	
	@ClientString(id = 1274, message = "You will participate in the Seven Signs as a member of the Revolutionaries of Dusk.")
	public static SystemMessageId YOU_WILL_PARTICIPATE_IN_THE_SEVEN_SIGNS_AS_A_MEMBER_OF_THE_REVOLUTIONARIES_OF_DUSK;
	
	@ClientString(id = 1275, message = "You've chosen to fight for the Seal of Avarice during this quest event period.")
	public static SystemMessageId YOU_VE_CHOSEN_TO_FIGHT_FOR_THE_SEAL_OF_AVARICE_DURING_THIS_QUEST_EVENT_PERIOD;
	
	@ClientString(id = 1276, message = "You've chosen to fight for the Seal of Gnosis during this quest event period.")
	public static SystemMessageId YOU_VE_CHOSEN_TO_FIGHT_FOR_THE_SEAL_OF_GNOSIS_DURING_THIS_QUEST_EVENT_PERIOD;
	
	@ClientString(id = 1277, message = "You've chosen to fight for the Seal of Strife during this quest event period.")
	public static SystemMessageId YOU_VE_CHOSEN_TO_FIGHT_FOR_THE_SEAL_OF_STRIFE_DURING_THIS_QUEST_EVENT_PERIOD;
	
	@ClientString(id = 1278, message = "The NPC server is not operating at this time.")
	public static SystemMessageId THE_NPC_SERVER_IS_NOT_OPERATING_AT_THIS_TIME;
	
	@ClientString(id = 1279, message = "Contribution level has exceeded the limit. You may not continue.")
	public static SystemMessageId CONTRIBUTION_LEVEL_HAS_EXCEEDED_THE_LIMIT_YOU_MAY_NOT_CONTINUE;
	
	@ClientString(id = 1280, message = "M. Critical!")
	public static SystemMessageId M_CRITICAL;
	
	@ClientString(id = 1281, message = "Your excellent shield defense was a success!")
	public static SystemMessageId YOUR_EXCELLENT_SHIELD_DEFENSE_WAS_A_SUCCESS;
	
	@ClientString(id = 1282, message = "Your Reputation has been changed to $s1.")
	public static SystemMessageId YOUR_REPUTATION_HAS_BEEN_CHANGED_TO_S1;
	
	@ClientString(id = 1283, message = "The Lower Detail option has been activated.")
	public static SystemMessageId THE_LOWER_DETAIL_OPTION_HAS_BEEN_ACTIVATED;
	
	@ClientString(id = 1284, message = "The Lower Detail option has been deactivated.")
	public static SystemMessageId THE_LOWER_DETAIL_OPTION_HAS_BEEN_DEACTIVATED;
	
	@ClientString(id = 1285, message = "No inventory exists. You cannot purchase an item.")
	public static SystemMessageId NO_INVENTORY_EXISTS_YOU_CANNOT_PURCHASE_AN_ITEM;
	
	@ClientString(id = 1286, message = "(Until next Monday at 6:00 p.m.)")
	public static SystemMessageId UNTIL_NEXT_MONDAY_AT_6_00_P_M;
	
	@ClientString(id = 1287, message = "(Until today at 6:00 p.m.)")
	public static SystemMessageId UNTIL_TODAY_AT_6_00_P_M;
	
	@ClientString(id = 1288, message = "If trends continue, $s1 will win and the seal will belong to:")
	public static SystemMessageId IF_TRENDS_CONTINUE_S1_WILL_WIN_AND_THE_SEAL_WILL_BELONG_TO;
	
	@ClientString(id = 1289, message = "The seal was owned during the previous period and 10%% or more people have voted.")
	public static SystemMessageId THE_SEAL_WAS_OWNED_DURING_THE_PREVIOUS_PERIOD_AND_10_OR_MORE_PEOPLE_HAVE_VOTED;
	
	@ClientString(id = 1290, message = "Although the seal was not owned, 35%% or more people have voted.")
	public static SystemMessageId ALTHOUGH_THE_SEAL_WAS_NOT_OWNED_35_OR_MORE_PEOPLE_HAVE_VOTED;
	
	@ClientString(id = 1291, message = "Although the seal was owned during the previous period, less than 10%% of people have voted.")
	public static SystemMessageId ALTHOUGH_THE_SEAL_WAS_OWNED_DURING_THE_PREVIOUS_PERIOD_LESS_THAN_10_OF_PEOPLE_HAVE_VOTED;
	
	@ClientString(id = 1292, message = "The seal was not owned during the previous period, and less than 35%% of people have voted.")
	public static SystemMessageId THE_SEAL_WAS_NOT_OWNED_DURING_THE_PREVIOUS_PERIOD_AND_LESS_THAN_35_OF_PEOPLE_HAVE_VOTED;
	
	@ClientString(id = 1293, message = "If current trends continue, it will end in a tie.")
	public static SystemMessageId IF_CURRENT_TRENDS_CONTINUE_IT_WILL_END_IN_A_TIE;
	
	@ClientString(id = 1294, message = "The competition has ended in a tie. Therefore, nobody has been awarded the seal.")
	public static SystemMessageId THE_COMPETITION_HAS_ENDED_IN_A_TIE_THEREFORE_NOBODY_HAS_BEEN_AWARDED_THE_SEAL;
	
	@ClientString(id = 1295, message = "Subclasses may not be created or changed while a skill is in use.")
	public static SystemMessageId SUBCLASSES_MAY_NOT_BE_CREATED_OR_CHANGED_WHILE_A_SKILL_IS_IN_USE;
	
	@ClientString(id = 1296, message = "You cannot open a Private Store here.")
	public static SystemMessageId YOU_CANNOT_OPEN_A_PRIVATE_STORE_HERE;
	
	@ClientString(id = 1297, message = "You cannot open a Private Workshop here.")
	public static SystemMessageId YOU_CANNOT_OPEN_A_PRIVATE_WORKSHOP_HERE;
	
	@ClientString(id = 1298, message = "Are you sure you want to leave Monster Race Track?")
	public static SystemMessageId ARE_YOU_SURE_YOU_WANT_TO_LEAVE_MONSTER_RACE_TRACK;
	
	@ClientString(id = 1299, message = "$c1's casting has been interrupted.")
	public static SystemMessageId C1_S_CASTING_HAS_BEEN_INTERRUPTED;
	
	@ClientString(id = 1300, message = "You are no longer trying on equipment.")
	public static SystemMessageId YOU_ARE_NO_LONGER_TRYING_ON_EQUIPMENT;
	
	@ClientString(id = 1301, message = "Only a Lord of Dawn may use this.")
	public static SystemMessageId ONLY_A_LORD_OF_DAWN_MAY_USE_THIS;
	
	@ClientString(id = 1302, message = "Only a Revolutionary of Dusk may use this.")
	public static SystemMessageId ONLY_A_REVOLUTIONARY_OF_DUSK_MAY_USE_THIS;
	
	@ClientString(id = 1303, message = "This may only be used during the quest event period.")
	public static SystemMessageId THIS_MAY_ONLY_BE_USED_DURING_THE_QUEST_EVENT_PERIOD;
	
	@ClientString(id = 1304, message = "The influence of the Seal of Strife has caused all defensive registrations to be canceled.")
	public static SystemMessageId THE_INFLUENCE_OF_THE_SEAL_OF_STRIFE_HAS_CAUSED_ALL_DEFENSIVE_REGISTRATIONS_TO_BE_CANCELED;
	
	@ClientString(id = 1305, message = "Seal Stones may only be transferred during the quest event period.")
	public static SystemMessageId SEAL_STONES_MAY_ONLY_BE_TRANSFERRED_DURING_THE_QUEST_EVENT_PERIOD;
	
	@ClientString(id = 1306, message = "You are no longer trying on equipment.")
	public static SystemMessageId YOU_ARE_NO_LONGER_TRYING_ON_EQUIPMENT_2;
	
	@ClientString(id = 1307, message = "Only during the seal validation period may you settle your account.")
	public static SystemMessageId ONLY_DURING_THE_SEAL_VALIDATION_PERIOD_MAY_YOU_SETTLE_YOUR_ACCOUNT;
	
	@ClientString(id = 1308, message = "Congratulations! You've completed the class change!")
	public static SystemMessageId CONGRATULATIONS_YOU_VE_COMPLETED_THE_CLASS_CHANGE;
	
	@ClientString(id = 1309, message = "To use this option, you must have the latest version of Windows Live Messenger installed on your computer.")
	public static SystemMessageId TO_USE_THIS_OPTION_YOU_MUST_HAVE_THE_LATEST_VERSION_OF_WINDOWS_LIVE_MESSENGER_INSTALLED_ON_YOUR_COMPUTER;
	
	@ClientString(id = 1310, message = "For full functionality, the latest version of Windows Live Messenger must be installed on your computer.")
	public static SystemMessageId FOR_FULL_FUNCTIONALITY_THE_LATEST_VERSION_OF_WINDOWS_LIVE_MESSENGER_MUST_BE_INSTALLED_ON_YOUR_COMPUTER;
	
	@ClientString(id = 1311, message = "Previous versions of Windows Live Messenger only provide the basic features for in-game Windows Live Messenger chat. Add/ Delete Contacts and other Windows Live Messenger options are not available.")
	public static SystemMessageId PREVIOUS_VERSIONS_OF_WINDOWS_LIVE_MESSENGER_ONLY_PROVIDE_THE_BASIC_FEATURES_FOR_IN_GAME_WINDOWS_LIVE_MESSENGER_CHAT_ADD_DELETE_CONTACTS_AND_OTHER_WINDOWS_LIVE_MESSENGER_OPTIONS_ARE_NOT_AVAILABLE;
	
	@ClientString(id = 1312, message = "The latest version of Windows Live Messenger may be obtained from the Windows Live web site (http://explore.live.com/messenger).")
	public static SystemMessageId THE_LATEST_VERSION_OF_WINDOWS_LIVE_MESSENGER_MAY_BE_OBTAINED_FROM_THE_WINDOWS_LIVE_WEB_SITE_HTTP_EXPLORE_LIVE_COM_MESSENGER;
	
	@ClientString(id = 1313, message = "$s1, to better serve our customers, all chat histories are stored and maintained by NCSOFT. If you do not agree to have your chat records with $s2 stored, please close the chat window now. For more information regarding this procedure, please visit our home page at http://us.ncsoft.com/en/legal/user-agreements/lineage-2-user-agreement.html. Thank you!")
	public static SystemMessageId S1_TO_BETTER_SERVE_OUR_CUSTOMERS_ALL_CHAT_HISTORIES_ARE_STORED_AND_MAINTAINED_BY_NCSOFT_IF_YOU_DO_NOT_AGREE_TO_HAVE_YOUR_CHAT_RECORDS_WITH_S2_STORED_PLEASE_CLOSE_THE_CHAT_WINDOW_NOW_FOR_MORE_INFORMATION_REGARDING_THIS_PROCEDURE_PLEASE_VISIT_OUR_HOME_PAGE_AT_HTTP_US_NCSOFT_COM_EN_LEGAL_USER_AGREEMENTS_LINEAGE_2_USER_AGREEMENT_HTML_THANK_YOU;
	
	@ClientString(id = 1314, message = "Please enter the passport ID of the person you wish to add to your contact list.")
	public static SystemMessageId PLEASE_ENTER_THE_PASSPORT_ID_OF_THE_PERSON_YOU_WISH_TO_ADD_TO_YOUR_CONTACT_LIST;
	
	@ClientString(id = 1315, message = "Deleting a contact will remove that contact from Windows Live Messenger as well. The contact can still check your online status and will not be blocked from sending you a message.")
	public static SystemMessageId DELETING_A_CONTACT_WILL_REMOVE_THAT_CONTACT_FROM_WINDOWS_LIVE_MESSENGER_AS_WELL_THE_CONTACT_CAN_STILL_CHECK_YOUR_ONLINE_STATUS_AND_WILL_NOT_BE_BLOCKED_FROM_SENDING_YOU_A_MESSAGE;
	
	@ClientString(id = 1316, message = "The contact will be deleted and blocked from your contact list.")
	public static SystemMessageId THE_CONTACT_WILL_BE_DELETED_AND_BLOCKED_FROM_YOUR_CONTACT_LIST;
	
	@ClientString(id = 1317, message = "Would you like to delete this contact?")
	public static SystemMessageId WOULD_YOU_LIKE_TO_DELETE_THIS_CONTACT;
	
	@ClientString(id = 1318, message = "Please select the contact you want to block or unblock.")
	public static SystemMessageId PLEASE_SELECT_THE_CONTACT_YOU_WANT_TO_BLOCK_OR_UNBLOCK;
	
	@ClientString(id = 1319, message = "Please select the name of the contact you wish to change to another group.")
	public static SystemMessageId PLEASE_SELECT_THE_NAME_OF_THE_CONTACT_YOU_WISH_TO_CHANGE_TO_ANOTHER_GROUP;
	
	@ClientString(id = 1320, message = "After selecting the group you wish to move your contact to, press the OK button.")
	public static SystemMessageId AFTER_SELECTING_THE_GROUP_YOU_WISH_TO_MOVE_YOUR_CONTACT_TO_PRESS_THE_OK_BUTTON;
	
	@ClientString(id = 1321, message = "Enter the name of the group you wish to add.")
	public static SystemMessageId ENTER_THE_NAME_OF_THE_GROUP_YOU_WISH_TO_ADD;
	
	@ClientString(id = 1322, message = "Select the group and enter the new name.")
	public static SystemMessageId SELECT_THE_GROUP_AND_ENTER_THE_NEW_NAME;
	
	@ClientString(id = 1323, message = "Select the group you wish to delete and click the OK button.")
	public static SystemMessageId SELECT_THE_GROUP_YOU_WISH_TO_DELETE_AND_CLICK_THE_OK_BUTTON;
	
	@ClientString(id = 1324, message = "Signing in...")
	public static SystemMessageId SIGNING_IN;
	
	@ClientString(id = 1325, message = "You've logged into another computer and have been logged out of the .NET Messenger Service on this computer.")
	public static SystemMessageId YOU_VE_LOGGED_INTO_ANOTHER_COMPUTER_AND_HAVE_BEEN_LOGGED_OUT_OF_THE_NET_MESSENGER_SERVICE_ON_THIS_COMPUTER;
	
	@ClientString(id = 1326, message = "$s1:")
	public static SystemMessageId S1;
	
	@ClientString(id = 1327, message = "The following message could not be delivered:")
	public static SystemMessageId THE_FOLLOWING_MESSAGE_COULD_NOT_BE_DELIVERED;
	
	@ClientString(id = 1328, message = "Members of the Revolutionaries of Dusk will not be resurrected.")
	public static SystemMessageId MEMBERS_OF_THE_REVOLUTIONARIES_OF_DUSK_WILL_NOT_BE_RESURRECTED;
	
	@ClientString(id = 1329, message = "You are currently blocked from using the Private Store and Private Workshop.")
	public static SystemMessageId YOU_ARE_CURRENTLY_BLOCKED_FROM_USING_THE_PRIVATE_STORE_AND_PRIVATE_WORKSHOP;
	
	@ClientString(id = 1330, message = "Private store and workshop are banned for $s1 min.")
	public static SystemMessageId PRIVATE_STORE_AND_WORKSHOP_ARE_BANNED_FOR_S1_MIN;
	
	@ClientString(id = 1331, message = "You are no longer blocked from using Private Stores or Private Workshops.")
	public static SystemMessageId YOU_ARE_NO_LONGER_BLOCKED_FROM_USING_PRIVATE_STORES_OR_PRIVATE_WORKSHOPS;
	
	@ClientString(id = 1332, message = "Items may not be used after your character or pet dies.")
	public static SystemMessageId ITEMS_MAY_NOT_BE_USED_AFTER_YOUR_CHARACTER_OR_PET_DIES;
	
	@ClientString(id = 1333, message = "The replay file is not accessible. Please verify that the replay.ini file exists in your Lineage II directory. Please note that footage from previous major updates are not accessible in newer updates.")
	public static SystemMessageId THE_REPLAY_FILE_IS_NOT_ACCESSIBLE_PLEASE_VERIFY_THAT_THE_REPLAY_INI_FILE_EXISTS_IN_YOUR_LINEAGE_II_DIRECTORY_PLEASE_NOTE_THAT_FOOTAGE_FROM_PREVIOUS_MAJOR_UPDATES_ARE_NOT_ACCESSIBLE_IN_NEWER_UPDATES;
	
	@ClientString(id = 1334, message = "Your recording has been stored in the Replay folder.")
	public static SystemMessageId YOUR_RECORDING_HAS_BEEN_STORED_IN_THE_REPLAY_FOLDER;
	
	@ClientString(id = 1335, message = "Your attempt to store this recording has failed.")
	public static SystemMessageId YOUR_ATTEMPT_TO_STORE_THIS_RECORDING_HAS_FAILED;
	
	@ClientString(id = 1336, message = "The replay file, $s1.$s2 has been corrupted, please check the file.")
	public static SystemMessageId THE_REPLAY_FILE_S1_S2_HAS_BEEN_CORRUPTED_PLEASE_CHECK_THE_FILE;
	
	@ClientString(id = 1337, message = "This will terminate the replay. Do you wish to continue?")
	public static SystemMessageId THIS_WILL_TERMINATE_THE_REPLAY_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 1338, message = "You have exceeded the maximum amount that may be transferred at one time.")
	public static SystemMessageId YOU_HAVE_EXCEEDED_THE_MAXIMUM_AMOUNT_THAT_MAY_BE_TRANSFERRED_AT_ONE_TIME;
	
	@ClientString(id = 1339, message = "Once a macro is assigned to a shortcut, it cannot be run as part of a new macro.")
	public static SystemMessageId ONCE_A_MACRO_IS_ASSIGNED_TO_A_SHORTCUT_IT_CANNOT_BE_RUN_AS_PART_OF_A_NEW_MACRO;
	
	@ClientString(id = 1340, message = "This server cannot be accessed with the coupon you are using.")
	public static SystemMessageId THIS_SERVER_CANNOT_BE_ACCESSED_WITH_THE_COUPON_YOU_ARE_USING;
	
	@ClientString(id = 1341, message = "Incorrect name and/or email address.")
	public static SystemMessageId INCORRECT_NAME_AND_OR_EMAIL_ADDRESS;
	
	@ClientString(id = 1342, message = "You are already logged in.")
	public static SystemMessageId YOU_ARE_ALREADY_LOGGED_IN;
	
	@ClientString(id = 1343, message = "Incorrect email address and/or password. Your attempt to log into .NET Messenger Service has failed.")
	public static SystemMessageId INCORRECT_EMAIL_ADDRESS_AND_OR_PASSWORD_YOUR_ATTEMPT_TO_LOG_INTO_NET_MESSENGER_SERVICE_HAS_FAILED;
	
	@ClientString(id = 1344, message = "Your request to log into the .NET Messenger Service has failed. Please verify that you are currently connected to the internet.")
	public static SystemMessageId YOUR_REQUEST_TO_LOG_INTO_THE_NET_MESSENGER_SERVICE_HAS_FAILED_PLEASE_VERIFY_THAT_YOU_ARE_CURRENTLY_CONNECTED_TO_THE_INTERNET;
	
	@ClientString(id = 1345, message = "Click on the OK button after you have selected a contact name.")
	public static SystemMessageId CLICK_ON_THE_OK_BUTTON_AFTER_YOU_HAVE_SELECTED_A_CONTACT_NAME;
	
	@ClientString(id = 1346, message = "You are currently entering a chat message.")
	public static SystemMessageId YOU_ARE_CURRENTLY_ENTERING_A_CHAT_MESSAGE;
	
	@ClientString(id = 1347, message = "The Lineage II messenger could not carry out the task you requested.")
	public static SystemMessageId THE_LINEAGE_II_MESSENGER_COULD_NOT_CARRY_OUT_THE_TASK_YOU_REQUESTED;
	
	@ClientString(id = 1348, message = "$s1 has entered the chat room.")
	public static SystemMessageId S1_HAS_ENTERED_THE_CHAT_ROOM;
	
	@ClientString(id = 1349, message = "$s1 has left the chat room.")
	public static SystemMessageId S1_HAS_LEFT_THE_CHAT_ROOM;
	
	@ClientString(id = 1350, message = "Your status will be changed to indicate that you are 'off-line.' All chat windows currently open will be closed.")
	public static SystemMessageId YOUR_STATUS_WILL_BE_CHANGED_TO_INDICATE_THAT_YOU_ARE_OFF_LINE_ALL_CHAT_WINDOWS_CURRENTLY_OPEN_WILL_BE_CLOSED;
	
	@ClientString(id = 1351, message = "Click the Delete button after selecting the contact you wish to remove.")
	public static SystemMessageId CLICK_THE_DELETE_BUTTON_AFTER_SELECTING_THE_CONTACT_YOU_WISH_TO_REMOVE;
	
	@ClientString(id = 1352, message = "You have been added to $s1 ($s2)'s contact list.")
	public static SystemMessageId YOU_HAVE_BEEN_ADDED_TO_S1_S2_S_CONTACT_LIST;
	
	@ClientString(id = 1353, message = "You can set the option to show your status as always being off-line to all of your contacts.")
	public static SystemMessageId YOU_CAN_SET_THE_OPTION_TO_SHOW_YOUR_STATUS_AS_ALWAYS_BEING_OFF_LINE_TO_ALL_OF_YOUR_CONTACTS;
	
	@ClientString(id = 1354, message = "You are not allowed to chat with a contact while a chatting block is imposed.")
	public static SystemMessageId YOU_ARE_NOT_ALLOWED_TO_CHAT_WITH_A_CONTACT_WHILE_A_CHATTING_BLOCK_IS_IMPOSED;
	
	@ClientString(id = 1355, message = "That contact is currently blocked from chatting.")
	public static SystemMessageId THAT_CONTACT_IS_CURRENTLY_BLOCKED_FROM_CHATTING;
	
	@ClientString(id = 1356, message = "That contact is not currently logged in.")
	public static SystemMessageId THAT_CONTACT_IS_NOT_CURRENTLY_LOGGED_IN;
	
	@ClientString(id = 1357, message = "You have been blocked from chatting with that contact.")
	public static SystemMessageId YOU_HAVE_BEEN_BLOCKED_FROM_CHATTING_WITH_THAT_CONTACT;
	
	@ClientString(id = 1358, message = "System is being shut down...")
	public static SystemMessageId SYSTEM_IS_BEING_SHUT_DOWN;
	
	@ClientString(id = 1359, message = "$s1 has logged in.")
	public static SystemMessageId S1_HAS_LOGGED_IN_2;
	
	@ClientString(id = 1360, message = "You have received a message from $s1.")
	public static SystemMessageId YOU_HAVE_RECEIVED_A_MESSAGE_FROM_S1;
	
	@ClientString(id = 1361, message = "Due to a system error, you have been logged out of the .NET Messenger Service.")
	public static SystemMessageId DUE_TO_A_SYSTEM_ERROR_YOU_HAVE_BEEN_LOGGED_OUT_OF_THE_NET_MESSENGER_SERVICE;
	
	@ClientString(id = 1362, message = "Please select the contact you wish to delete. If you would like to delete a group, click the button next to My Status, and then use the Options menu.")
	public static SystemMessageId PLEASE_SELECT_THE_CONTACT_YOU_WISH_TO_DELETE_IF_YOU_WOULD_LIKE_TO_DELETE_A_GROUP_CLICK_THE_BUTTON_NEXT_TO_MY_STATUS_AND_THEN_USE_THE_OPTIONS_MENU;
	
	@ClientString(id = 1363, message = "Your request to participate to initiate an alliance war has been denied.")
	public static SystemMessageId YOUR_REQUEST_TO_PARTICIPATE_TO_INITIATE_AN_ALLIANCE_WAR_HAS_BEEN_DENIED;
	
	@ClientString(id = 1364, message = "The request for an alliance war has been rejected.")
	public static SystemMessageId THE_REQUEST_FOR_AN_ALLIANCE_WAR_HAS_BEEN_REJECTED;
	
	@ClientString(id = 1365, message = "$s2 of $s1 clan has surrendered as an individual.")
	public static SystemMessageId S2_OF_S1_CLAN_HAS_SURRENDERED_AS_AN_INDIVIDUAL;
	
	@ClientString(id = 1366, message = "In order to delete a group, you must not have any contacts listed under that group. Please transfer your contact(s) to another group before continuing with deletion.")
	public static SystemMessageId IN_ORDER_TO_DELETE_A_GROUP_YOU_MUST_NOT_HAVE_ANY_CONTACTS_LISTED_UNDER_THAT_GROUP_PLEASE_TRANSFER_YOUR_CONTACT_S_TO_ANOTHER_GROUP_BEFORE_CONTINUING_WITH_DELETION;
	
	@ClientString(id = 1367, message = "Only members of the group are allowed to add records.")
	public static SystemMessageId ONLY_MEMBERS_OF_THE_GROUP_ARE_ALLOWED_TO_ADD_RECORDS;
	
	@ClientString(id = 1368, message = "You can not try those items on at the same time.")
	public static SystemMessageId YOU_CAN_NOT_TRY_THOSE_ITEMS_ON_AT_THE_SAME_TIME;
	
	@ClientString(id = 1369, message = "You've exceeded the maximum.")
	public static SystemMessageId YOU_VE_EXCEEDED_THE_MAXIMUM;
	
	@ClientString(id = 1370, message = "Your message to $c1 did not reach its recipient. You cannot send mail to the GM staff.")
	public static SystemMessageId YOUR_MESSAGE_TO_C1_DID_NOT_REACH_ITS_RECIPIENT_YOU_CANNOT_SEND_MAIL_TO_THE_GM_STAFF;
	
	@ClientString(id = 1371, message = "You are restricted for suspicious activities. Movement is banned for $s1 min.")
	public static SystemMessageId YOU_ARE_RESTRICTED_FOR_SUSPICIOUS_ACTIVITIES_MOVEMENT_IS_BANNED_FOR_S1_MIN;
	
	@ClientString(id = 1372, message = "Your movement is restricted for $s1 min.")
	public static SystemMessageId YOUR_MOVEMENT_IS_RESTRICTED_FOR_S1_MIN;
	
	@ClientString(id = 1373, message = "$c1 has obtained $s2 from the Raid Boss.")
	public static SystemMessageId C1_HAS_OBTAINED_S2_FROM_THE_RAID_BOSS;
	
	@ClientString(id = 1374, message = "$c1 has obtained $s2 x$s3 from the Raid Boss.")
	public static SystemMessageId C1_HAS_OBTAINED_S2_X_S3_FROM_THE_RAID_BOSS;
	
	@ClientString(id = 1375, message = "$c1 has obtained $s2 adena from the Raid Boss.")
	public static SystemMessageId C1_HAS_OBTAINED_S2_ADENA_FROM_THE_RAID_BOSS;
	
	@ClientString(id = 1376, message = "$c1 has obtained $s2 dropped from another character.")
	public static SystemMessageId C1_HAS_OBTAINED_S2_DROPPED_FROM_ANOTHER_CHARACTER;
	
	@ClientString(id = 1377, message = "$c1 has obtained $s2 x$s3 dropped from another character.")
	public static SystemMessageId C1_HAS_OBTAINED_S2_X_S3_DROPPED_FROM_ANOTHER_CHARACTER;
	
	@ClientString(id = 1378, message = "$c1 has picked up +$s3 $s2 dropped by another character.")
	public static SystemMessageId C1_HAS_PICKED_UP_S3_S2_DROPPED_BY_ANOTHER_CHARACTER;
	
	@ClientString(id = 1379, message = "$c1 has obtained $s2 adena.")
	public static SystemMessageId C1_HAS_OBTAINED_S2_ADENA;
	
	@ClientString(id = 1380, message = "You can't summon a $s1 while on the battleground.")
	public static SystemMessageId YOU_CAN_T_SUMMON_A_S1_WHILE_ON_THE_BATTLEGROUND;
	
	@ClientString(id = 1381, message = "The party leader has obtained $s2 $s1(s).")
	public static SystemMessageId THE_PARTY_LEADER_HAS_OBTAINED_S2_S1_S;
	
	@ClientString(id = 1382, message = "To fulfill the quest, you must bring the chosen weapon. Are you sure you want to choose this weapon?")
	public static SystemMessageId TO_FULFILL_THE_QUEST_YOU_MUST_BRING_THE_CHOSEN_WEAPON_ARE_YOU_SURE_YOU_WANT_TO_CHOOSE_THIS_WEAPON;
	
	@ClientString(id = 1383, message = "Are you sure you want to exchange?")
	public static SystemMessageId ARE_YOU_SURE_YOU_WANT_TO_EXCHANGE;
	
	@ClientString(id = 1384, message = "$c1 has become the party leader.")
	public static SystemMessageId C1_HAS_BECOME_THE_PARTY_LEADER;
	
	@ClientString(id = 1385, message = "You are not allowed to dismount in this location.")
	public static SystemMessageId YOU_ARE_NOT_ALLOWED_TO_DISMOUNT_IN_THIS_LOCATION;
	
	@ClientString(id = 1386, message = "You are no longer immobile.")
	public static SystemMessageId YOU_ARE_NO_LONGER_IMMOBILE;
	
	@ClientString(id = 1387, message = "Please select the item you would like to try on.")
	public static SystemMessageId PLEASE_SELECT_THE_ITEM_YOU_WOULD_LIKE_TO_TRY_ON;
	
	@ClientString(id = 1388, message = "You have created a party room.")
	public static SystemMessageId YOU_HAVE_CREATED_A_PARTY_ROOM;
	
	@ClientString(id = 1389, message = "The party room's information has been revised.")
	public static SystemMessageId THE_PARTY_ROOM_S_INFORMATION_HAS_BEEN_REVISED;
	
	@ClientString(id = 1390, message = "You are not allowed to enter the party room.")
	public static SystemMessageId YOU_ARE_NOT_ALLOWED_TO_ENTER_THE_PARTY_ROOM;
	
	@ClientString(id = 1391, message = "You have exited the party room.")
	public static SystemMessageId YOU_HAVE_EXITED_THE_PARTY_ROOM;
	
	@ClientString(id = 1392, message = "$c1 has left the party room.")
	public static SystemMessageId C1_HAS_LEFT_THE_PARTY_ROOM;
	
	@ClientString(id = 1393, message = "You have been ousted from the party room.")
	public static SystemMessageId YOU_HAVE_BEEN_OUSTED_FROM_THE_PARTY_ROOM;
	
	@ClientString(id = 1394, message = "$c1 has been kicked from the party room.")
	public static SystemMessageId C1_HAS_BEEN_KICKED_FROM_THE_PARTY_ROOM;
	
	@ClientString(id = 1395, message = "The party room has been disbanded.")
	public static SystemMessageId THE_PARTY_ROOM_HAS_BEEN_DISBANDED;
	
	@ClientString(id = 1396, message = "The list of party rooms can only be viewed by a person who is not part of a party.")
	public static SystemMessageId THE_LIST_OF_PARTY_ROOMS_CAN_ONLY_BE_VIEWED_BY_A_PERSON_WHO_IS_NOT_PART_OF_A_PARTY;
	
	@ClientString(id = 1397, message = "The leader of the party room has changed.")
	public static SystemMessageId THE_LEADER_OF_THE_PARTY_ROOM_HAS_CHANGED;
	
	@ClientString(id = 1398, message = "We are recruiting party members.")
	public static SystemMessageId WE_ARE_RECRUITING_PARTY_MEMBERS;
	
	@ClientString(id = 1399, message = "Only the leader of the party can transfer party leadership to another player.")
	public static SystemMessageId ONLY_THE_LEADER_OF_THE_PARTY_CAN_TRANSFER_PARTY_LEADERSHIP_TO_ANOTHER_PLAYER;
	
	@ClientString(id = 1400, message = "Please select the person you wish to make the party leader.")
	public static SystemMessageId PLEASE_SELECT_THE_PERSON_YOU_WISH_TO_MAKE_THE_PARTY_LEADER;
	
	@ClientString(id = 1401, message = "Slow down, you are already the party leader.")
	public static SystemMessageId SLOW_DOWN_YOU_ARE_ALREADY_THE_PARTY_LEADER;
	
	@ClientString(id = 1402, message = "You may only transfer party leadership to another member of the party.")
	public static SystemMessageId YOU_MAY_ONLY_TRANSFER_PARTY_LEADERSHIP_TO_ANOTHER_MEMBER_OF_THE_PARTY;
	
	@ClientString(id = 1403, message = "You have failed to transfer party leadership.")
	public static SystemMessageId YOU_HAVE_FAILED_TO_TRANSFER_PARTY_LEADERSHIP;
	
	@ClientString(id = 1404, message = "The owner of the private workshop has changed the price for creating this item. Please check the new price before trying again.")
	public static SystemMessageId THE_OWNER_OF_THE_PRIVATE_WORKSHOP_HAS_CHANGED_THE_PRICE_FOR_CREATING_THIS_ITEM_PLEASE_CHECK_THE_NEW_PRICE_BEFORE_TRYING_AGAIN;
	
	@ClientString(id = 1405, message = "You've recovered $s1 CP.")
	public static SystemMessageId YOU_VE_RECOVERED_S1_CP;
	
	@ClientString(id = 1406, message = "$s2 CP has been restored by $c1.")
	public static SystemMessageId S2_CP_HAS_BEEN_RESTORED_BY_C1;
	
	@ClientString(id = 1407, message = "You are using a computer that does not allow you to log in with two accounts at the same time.")
	public static SystemMessageId YOU_ARE_USING_A_COMPUTER_THAT_DOES_NOT_ALLOW_YOU_TO_LOG_IN_WITH_TWO_ACCOUNTS_AT_THE_SAME_TIME;
	
	@ClientString(id = 1408, message = "Prepaid time: $s1 h. $s2 min. You have $s3 paid reservation(s) left.")
	public static SystemMessageId PREPAID_TIME_S1_H_S2_MIN_YOU_HAVE_S3_PAID_RESERVATION_S_LEFT;
	
	@ClientString(id = 1409, message = "Your prepaid time has expired. A new prepaid reservation will be used. Time left: $s1 h. $s2 min.")
	public static SystemMessageId YOUR_PREPAID_TIME_HAS_EXPIRED_A_NEW_PREPAID_RESERVATION_WILL_BE_USED_TIME_LEFT_S1_H_S2_MIN;
	
	@ClientString(id = 1410, message = "Your prepaid usage time has expired. You do not have any more prepaid reservations left.")
	public static SystemMessageId YOUR_PREPAID_USAGE_TIME_HAS_EXPIRED_YOU_DO_NOT_HAVE_ANY_MORE_PREPAID_RESERVATIONS_LEFT;
	
	@ClientString(id = 1411, message = "The number of your prepaid reservations has changed.")
	public static SystemMessageId THE_NUMBER_OF_YOUR_PREPAID_RESERVATIONS_HAS_CHANGED;
	
	@ClientString(id = 1412, message = "Remaining prepaid time: $s1 min.")
	public static SystemMessageId REMAINING_PREPAID_TIME_S1_MIN;
	
	@ClientString(id = 1413, message = "You don't meet the requirements to enter a party room.")
	public static SystemMessageId YOU_DON_T_MEET_THE_REQUIREMENTS_TO_ENTER_A_PARTY_ROOM;
	
	@ClientString(id = 1414, message = "The width and length should be 100 or more grids and less than 5,000 grids respectively.")
	public static SystemMessageId THE_WIDTH_AND_LENGTH_SHOULD_BE_100_OR_MORE_GRIDS_AND_LESS_THAN_5_000_GRIDS_RESPECTIVELY;
	
	@ClientString(id = 1415, message = "The command file is not set.")
	public static SystemMessageId THE_COMMAND_FILE_IS_NOT_SET;
	
	@ClientString(id = 1416, message = "The party representative of Team 1 has not been selected.")
	public static SystemMessageId THE_PARTY_REPRESENTATIVE_OF_TEAM_1_HAS_NOT_BEEN_SELECTED;
	
	@ClientString(id = 1417, message = "The party representative of Team 2 has not been selected.")
	public static SystemMessageId THE_PARTY_REPRESENTATIVE_OF_TEAM_2_HAS_NOT_BEEN_SELECTED;
	
	@ClientString(id = 1418, message = "The name of Team 1 has not yet been chosen.")
	public static SystemMessageId THE_NAME_OF_TEAM_1_HAS_NOT_YET_BEEN_CHOSEN;
	
	@ClientString(id = 1419, message = "The name of Team 2 has not yet been chosen.")
	public static SystemMessageId THE_NAME_OF_TEAM_2_HAS_NOT_YET_BEEN_CHOSEN;
	
	@ClientString(id = 1420, message = "The name of Team 1 and the name of Team 2 are identical.")
	public static SystemMessageId THE_NAME_OF_TEAM_1_AND_THE_NAME_OF_TEAM_2_ARE_IDENTICAL;
	
	@ClientString(id = 1421, message = "The race setup file has not been designated.")
	public static SystemMessageId THE_RACE_SETUP_FILE_HAS_NOT_BEEN_DESIGNATED;
	
	@ClientString(id = 1422, message = "Race setup file error - BuffCnt is not specified.")
	public static SystemMessageId RACE_SETUP_FILE_ERROR_BUFFCNT_IS_NOT_SPECIFIED;
	
	@ClientString(id = 1423, message = "Race setup file error - BuffID$s1 is not specified.")
	public static SystemMessageId RACE_SETUP_FILE_ERROR_BUFFID_S1_IS_NOT_SPECIFIED;
	
	@ClientString(id = 1424, message = "Race setup file error - BuffLv$s1 is not specified.")
	public static SystemMessageId RACE_SETUP_FILE_ERROR_BUFFLV_S1_IS_NOT_SPECIFIED;
	
	@ClientString(id = 1425, message = "Race setup file error - DefaultAllow is not specified.")
	public static SystemMessageId RACE_SETUP_FILE_ERROR_DEFAULTALLOW_IS_NOT_SPECIFIED;
	
	@ClientString(id = 1426, message = "Race setup file error - ExpSkillCnt is not specified.")
	public static SystemMessageId RACE_SETUP_FILE_ERROR_EXPSKILLCNT_IS_NOT_SPECIFIED;
	
	@ClientString(id = 1427, message = "Race setup file error - ExpSkillID$s1 is not specified.")
	public static SystemMessageId RACE_SETUP_FILE_ERROR_EXPSKILLID_S1_IS_NOT_SPECIFIED;
	
	@ClientString(id = 1428, message = "Race setup file error - ExpItemCnt is not specified.")
	public static SystemMessageId RACE_SETUP_FILE_ERROR_EXPITEMCNT_IS_NOT_SPECIFIED;
	
	@ClientString(id = 1429, message = "Race setup file error - ExpItemID$s1 is not specified.")
	public static SystemMessageId RACE_SETUP_FILE_ERROR_EXPITEMID_S1_IS_NOT_SPECIFIED;
	
	@ClientString(id = 1430, message = "Race setup file error - TeleportDelay is not specified.")
	public static SystemMessageId RACE_SETUP_FILE_ERROR_TELEPORTDELAY_IS_NOT_SPECIFIED;
	
	@ClientString(id = 1431, message = "The race will be stopped temporarily.")
	public static SystemMessageId THE_RACE_WILL_BE_STOPPED_TEMPORARILY;
	
	@ClientString(id = 1432, message = "Your opponent is currently in a petrified state.")
	public static SystemMessageId YOUR_OPPONENT_IS_CURRENTLY_IN_A_PETRIFIED_STATE;
	
	@ClientString(id = 1433, message = "The automatic use of $s1 has been activated.")
	public static SystemMessageId THE_AUTOMATIC_USE_OF_S1_HAS_BEEN_ACTIVATED;
	
	@ClientString(id = 1434, message = "The automatic use of $s1 has been deactivated.")
	public static SystemMessageId THE_AUTOMATIC_USE_OF_S1_HAS_BEEN_DEACTIVATED;
	
	@ClientString(id = 1435, message = "Due to insufficient $s1, the automatic use function has been deactivated.")
	public static SystemMessageId DUE_TO_INSUFFICIENT_S1_THE_AUTOMATIC_USE_FUNCTION_HAS_BEEN_DEACTIVATED;
	
	@ClientString(id = 1436, message = "Due to insufficient $s1, the automatic use function cannot be activated.")
	public static SystemMessageId DUE_TO_INSUFFICIENT_S1_THE_AUTOMATIC_USE_FUNCTION_CANNOT_BE_ACTIVATED;
	
	@ClientString(id = 1437, message = "Players are no longer allowed to play dice. Dice can no longer be purchased from a village store. However, you can still sell them to any village store.")
	public static SystemMessageId PLAYERS_ARE_NO_LONGER_ALLOWED_TO_PLAY_DICE_DICE_CAN_NO_LONGER_BE_PURCHASED_FROM_A_VILLAGE_STORE_HOWEVER_YOU_CAN_STILL_SELL_THEM_TO_ANY_VILLAGE_STORE;
	
	@ClientString(id = 1438, message = "There is no skill that enables enchant.")
	public static SystemMessageId THERE_IS_NO_SKILL_THAT_ENABLES_ENCHANT;
	
	@ClientString(id = 1439, message = "You do not have all of the items needed to enchant that skill.")
	public static SystemMessageId YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL;
	
	@ClientString(id = 1440, message = "Skill enchant was successful! $s1 has been enchanted.")
	public static SystemMessageId SKILL_ENCHANT_WAS_SUCCESSFUL_S1_HAS_BEEN_ENCHANTED;
	
	@ClientString(id = 1441, message = "Skill enchant failed. The skill will be initialized.")
	public static SystemMessageId SKILL_ENCHANT_FAILED_THE_SKILL_WILL_BE_INITIALIZED;
	
	@ClientString(id = 1442, message = "Time left: $s1 sec.")
	public static SystemMessageId TIME_LEFT_S1_SEC;
	
	@ClientString(id = 1443, message = "You do not have enough SP to enchant that skill.")
	public static SystemMessageId YOU_DO_NOT_HAVE_ENOUGH_SP_TO_ENCHANT_THAT_SKILL;
	
	@ClientString(id = 1444, message = "You do not have enough XP to enchant that skill.")
	public static SystemMessageId YOU_DO_NOT_HAVE_ENOUGH_XP_TO_ENCHANT_THAT_SKILL;
	
	@ClientString(id = 1445, message = "Your previous subclass will be removed and replaced with the new subclass at level 40. Do you wish to continue?")
	public static SystemMessageId YOUR_PREVIOUS_SUBCLASS_WILL_BE_REMOVED_AND_REPLACED_WITH_THE_NEW_SUBCLASS_AT_LEVEL_40_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 1446, message = "The ferry from $s1 to $s2 has been delayed.")
	public static SystemMessageId THE_FERRY_FROM_S1_TO_S2_HAS_BEEN_DELAYED;
	
	@ClientString(id = 1447, message = "You cannot do that while fishing.")
	public static SystemMessageId YOU_CANNOT_DO_THAT_WHILE_FISHING;
	
	@ClientString(id = 1448, message = "Only fishing skills may be used at this time.")
	public static SystemMessageId ONLY_FISHING_SKILLS_MAY_BE_USED_AT_THIS_TIME;
	
	@ClientString(id = 1449, message = "You've got a bite!")
	public static SystemMessageId YOU_VE_GOT_A_BITE;
	
	@ClientString(id = 1450, message = "That fish is more determined than you are - it spit the hook!")
	public static SystemMessageId THAT_FISH_IS_MORE_DETERMINED_THAN_YOU_ARE_IT_SPIT_THE_HOOK;
	
	@ClientString(id = 1451, message = "Your bait was stolen by that fish!")
	public static SystemMessageId YOUR_BAIT_WAS_STOLEN_BY_THAT_FISH;
	
	@ClientString(id = 1452, message = "The bait has been lost because the fish got away.")
	public static SystemMessageId THE_BAIT_HAS_BEEN_LOST_BECAUSE_THE_FISH_GOT_AWAY;
	
	@ClientString(id = 1453, message = "You don't have a fishing rod equipped.")
	public static SystemMessageId YOU_DON_T_HAVE_A_FISHING_ROD_EQUIPPED;
	
	@ClientString(id = 1454, message = "You must put bait on your hook before you can fish.")
	public static SystemMessageId YOU_MUST_PUT_BAIT_ON_YOUR_HOOK_BEFORE_YOU_CAN_FISH;
	
	@ClientString(id = 1455, message = "You cannot fish while under water.")
	public static SystemMessageId YOU_CANNOT_FISH_WHILE_UNDER_WATER;
	
	@ClientString(id = 1456, message = "You cannot fish when transformed or while riding as a passenger of a boat - it's against the rules.")
	public static SystemMessageId YOU_CANNOT_FISH_WHEN_TRANSFORMED_OR_WHILE_RIDING_AS_A_PASSENGER_OF_A_BOAT_IT_S_AGAINST_THE_RULES;
	
	@ClientString(id = 1457, message = "You can't fish here. Your character is not facing water, or you are not in a fishing ground.")
	public static SystemMessageId YOU_CAN_T_FISH_HERE_YOUR_CHARACTER_IS_NOT_FACING_WATER_OR_YOU_ARE_NOT_IN_A_FISHING_GROUND;
	
	@ClientString(id = 1458, message = "Your attempt at fishing has been cancelled.")
	public static SystemMessageId YOUR_ATTEMPT_AT_FISHING_HAS_BEEN_CANCELLED;
	
	@ClientString(id = 1459, message = "You do not have enough bait.")
	public static SystemMessageId YOU_DO_NOT_HAVE_ENOUGH_BAIT;
	
	@ClientString(id = 1460, message = "You reel your line in and stop fishing.")
	public static SystemMessageId YOU_REEL_YOUR_LINE_IN_AND_STOP_FISHING;
	
	@ClientString(id = 1461, message = "You cast your line and start to fish.")
	public static SystemMessageId YOU_CAST_YOUR_LINE_AND_START_TO_FISH;
	
	@ClientString(id = 1462, message = "You may only use the Pumping skill while you are fishing.")
	public static SystemMessageId YOU_MAY_ONLY_USE_THE_PUMPING_SKILL_WHILE_YOU_ARE_FISHING;
	
	@ClientString(id = 1463, message = "You may only use the Reeling skill while you are fishing.")
	public static SystemMessageId YOU_MAY_ONLY_USE_THE_REELING_SKILL_WHILE_YOU_ARE_FISHING;
	
	@ClientString(id = 1464, message = "The fish has resisted your attempt to bring it in.")
	public static SystemMessageId THE_FISH_HAS_RESISTED_YOUR_ATTEMPT_TO_BRING_IT_IN;
	
	@ClientString(id = 1465, message = "Your pumping is successful, causing $s1 damage.")
	public static SystemMessageId YOUR_PUMPING_IS_SUCCESSFUL_CAUSING_S1_DAMAGE;
	
	@ClientString(id = 1466, message = "You failed to do anything with the fish and it regains $s1 HP.")
	public static SystemMessageId YOU_FAILED_TO_DO_ANYTHING_WITH_THE_FISH_AND_IT_REGAINS_S1_HP;
	
	@ClientString(id = 1467, message = "You reel that fish in closer and cause $s1 damage.")
	public static SystemMessageId YOU_REEL_THAT_FISH_IN_CLOSER_AND_CAUSE_S1_DAMAGE;
	
	@ClientString(id = 1468, message = "You failed to reel that fish in further and it regains $s1 HP.")
	public static SystemMessageId YOU_FAILED_TO_REEL_THAT_FISH_IN_FURTHER_AND_IT_REGAINS_S1_HP;
	
	@ClientString(id = 1469, message = "You caught something!")
	public static SystemMessageId YOU_CAUGHT_SOMETHING;
	
	@ClientString(id = 1470, message = "You cannot do that while fishing.")
	public static SystemMessageId YOU_CANNOT_DO_THAT_WHILE_FISHING_2;
	
	@ClientString(id = 1471, message = "You cannot do that while fishing.")
	public static SystemMessageId YOU_CANNOT_DO_THAT_WHILE_FISHING_3;
	
	@ClientString(id = 1472, message = "You cannot attack while fishing.")
	public static SystemMessageId YOU_CANNOT_ATTACK_WHILE_FISHING;
	
	@ClientString(id = 1473, message = "Not enough $s1.")
	public static SystemMessageId NOT_ENOUGH_S1;
	
	@ClientString(id = 1474, message = "$s1 is not available.")
	public static SystemMessageId S1_IS_NOT_AVAILABLE;
	
	@ClientString(id = 1475, message = "$s1 in your pet's possession has been dropped.")
	public static SystemMessageId S1_IN_YOUR_PET_S_POSSESSION_HAS_BEEN_DROPPED;
	
	@ClientString(id = 1476, message = "Your pet has dropped +$s1$s2.")
	public static SystemMessageId YOUR_PET_HAS_DROPPED_S1_S2;
	
	@ClientString(id = 1477, message = "$s2 $s1(s) in your pet's possession have been dropped.")
	public static SystemMessageId S2_S1_S_IN_YOUR_PET_S_POSSESSION_HAVE_BEEN_DROPPED;
	
	@ClientString(id = 1478, message = "You can register a 24 bit 256x256 or 32 bit TGA or BMP type file.")
	public static SystemMessageId YOU_CAN_REGISTER_A_24_BIT_256X256_OR_32_BIT_TGA_OR_BMP_TYPE_FILE;
	
	@ClientString(id = 1479, message = "That is the wrong grade of soulshot for that fishing pole.")
	public static SystemMessageId THAT_IS_THE_WRONG_GRADE_OF_SOULSHOT_FOR_THAT_FISHING_POLE;
	
	@ClientString(id = 1480, message = "Are you sure you wish to remove yourself from the Olympiad waiting list?")
	public static SystemMessageId ARE_YOU_SURE_YOU_WISH_TO_REMOVE_YOURSELF_FROM_THE_OLYMPIAD_WAITING_LIST;
	
	@ClientString(id = 1481, message = "You have selected an All-Class Battle. Do you wish to participate?")
	public static SystemMessageId YOU_HAVE_SELECTED_AN_ALL_CLASS_BATTLE_DO_YOU_WISH_TO_PARTICIPATE;
	
	@ClientString(id = 1482, message = "You've selected to join a class specific game. Continue?")
	public static SystemMessageId YOU_VE_SELECTED_TO_JOIN_A_CLASS_SPECIFIC_GAME_CONTINUE;
	
	@ClientString(id = 1483, message = "Are you ready to become a Hero?")
	public static SystemMessageId ARE_YOU_READY_TO_BECOME_A_HERO;
	
	@ClientString(id = 1484, message = "Would you like to use the selected hero weapon?")
	public static SystemMessageId WOULD_YOU_LIKE_TO_USE_THE_SELECTED_HERO_WEAPON;
	
	@ClientString(id = 1485, message = "The ferry from Talking Island to Gludin Harbor has been delayed.")
	public static SystemMessageId THE_FERRY_FROM_TALKING_ISLAND_TO_GLUDIN_HARBOR_HAS_BEEN_DELAYED;
	
	@ClientString(id = 1486, message = "The ferry from Gludin Harbor to Talking Island has been delayed.")
	public static SystemMessageId THE_FERRY_FROM_GLUDIN_HARBOR_TO_TALKING_ISLAND_HAS_BEEN_DELAYED;
	
	@ClientString(id = 1487, message = "The ferry from Giran Harbor to Talking Island has been delayed.")
	public static SystemMessageId THE_FERRY_FROM_GIRAN_HARBOR_TO_TALKING_ISLAND_HAS_BEEN_DELAYED;
	
	@ClientString(id = 1488, message = "The ferry from Talking Island to Gludin Harbor has been delayed.")
	public static SystemMessageId THE_FERRY_FROM_TALKING_ISLAND_TO_GLUDIN_HARBOR_HAS_BEEN_DELAYED_2;
	
	@ClientString(id = 1489, message = "The Innadril cruise service has been delayed.")
	public static SystemMessageId THE_INNADRIL_CRUISE_SERVICE_HAS_BEEN_DELAYED;
	
	@ClientString(id = 1490, message = "Crops sold: $s1 x$s2.")
	public static SystemMessageId CROPS_SOLD_S1_X_S2;
	
	@ClientString(id = 1491, message = "Failed in trading $s2 of $s1 crops.")
	public static SystemMessageId FAILED_IN_TRADING_S2_OF_S1_CROPS;
	
	@ClientString(id = 1492, message = "You will be taken to the Olympic Stadium in $s1 sec.")
	public static SystemMessageId YOU_WILL_BE_TAKEN_TO_THE_OLYMPIC_STADIUM_IN_S1_SEC;
	
	@ClientString(id = 1493, message = "Your opponent made haste with their tail between their legs; the match has been cancelled.")
	public static SystemMessageId YOUR_OPPONENT_MADE_HASTE_WITH_THEIR_TAIL_BETWEEN_THEIR_LEGS_THE_MATCH_HAS_BEEN_CANCELLED;
	
	@ClientString(id = 1494, message = "Your opponent does not meet the requirements to do battle; the match has been cancelled.")
	public static SystemMessageId YOUR_OPPONENT_DOES_NOT_MEET_THE_REQUIREMENTS_TO_DO_BATTLE_THE_MATCH_HAS_BEEN_CANCELLED;
	
	@ClientString(id = 1495, message = "The match begins in $s1 sec.")
	public static SystemMessageId THE_MATCH_BEGINS_IN_S1_SEC;
	
	@ClientString(id = 1496, message = "The match has begun. Fight!")
	public static SystemMessageId THE_MATCH_HAS_BEGUN_FIGHT;
	
	@ClientString(id = 1497, message = "Congratulations, $c1! You win the match!")
	public static SystemMessageId CONGRATULATIONS_C1_YOU_WIN_THE_MATCH;
	
	@ClientString(id = 1498, message = "There is no victor; the match ends in a tie.")
	public static SystemMessageId THERE_IS_NO_VICTOR_THE_MATCH_ENDS_IN_A_TIE;
	
	@ClientString(id = 1499, message = "You will be moved back to town in $s1 second(s).")
	public static SystemMessageId YOU_WILL_BE_MOVED_BACK_TO_TOWN_IN_S1_SECOND_S;
	
	@ClientString(id = 1500, message = "$c1 does not meet the participation requirements. Subclasses and Duel Classes cannot participate in the Olympiad.")
	public static SystemMessageId C1_DOES_NOT_MEET_THE_PARTICIPATION_REQUIREMENTS_SUBCLASSES_AND_DUEL_CLASSES_CANNOT_PARTICIPATE_IN_THE_OLYMPIAD;
	
	@ClientString(id = 1501, message = "$c1 does not meet the participation requirements. Only Noblesse characters can participate in the Olympiad.")
	public static SystemMessageId C1_DOES_NOT_MEET_THE_PARTICIPATION_REQUIREMENTS_ONLY_NOBLESSE_CHARACTERS_CAN_PARTICIPATE_IN_THE_OLYMPIAD;
	
	@ClientString(id = 1502, message = "The match $c1 previously participated in should end before you apply. Please try again later.")
	public static SystemMessageId THE_MATCH_C1_PREVIOUSLY_PARTICIPATED_IN_SHOULD_END_BEFORE_YOU_APPLY_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 1503, message = "You've been registered for the Olympiad class matches.")
	public static SystemMessageId YOU_VE_BEEN_REGISTERED_FOR_THE_OLYMPIAD_CLASS_MATCHES;
	
	@ClientString(id = 1504, message = "You have registered in the World Olympiad.")
	public static SystemMessageId YOU_HAVE_REGISTERED_IN_THE_WORLD_OLYMPIAD;
	
	@ClientString(id = 1505, message = "You have been removed from the Olympiad waiting list.")
	public static SystemMessageId YOU_HAVE_BEEN_REMOVED_FROM_THE_OLYMPIAD_WAITING_LIST;
	
	@ClientString(id = 1506, message = "You are not currently registered for the Olympiad.")
	public static SystemMessageId YOU_ARE_NOT_CURRENTLY_REGISTERED_FOR_THE_OLYMPIAD;
	
	@ClientString(id = 1507, message = "The item cannot be equipped in the Olympiad.")
	public static SystemMessageId THE_ITEM_CANNOT_BE_EQUIPPED_IN_THE_OLYMPIAD;
	
	@ClientString(id = 1508, message = "The item cannot be used in the Olympiad.")
	public static SystemMessageId THE_ITEM_CANNOT_BE_USED_IN_THE_OLYMPIAD;
	
	@ClientString(id = 1509, message = "The skill cannot be used in the Olympiad.")
	public static SystemMessageId THE_SKILL_CANNOT_BE_USED_IN_THE_OLYMPIAD;
	
	@ClientString(id = 1510, message = "$c1 is attempting to do a resurrection that restores $s2($s3%%) XP. Accept?")
	public static SystemMessageId C1_IS_ATTEMPTING_TO_DO_A_RESURRECTION_THAT_RESTORES_S2_S3_XP_ACCEPT;
	
	@ClientString(id = 1511, message = "While a pet is being resurrected, it cannot help in resurrecting its master.")
	public static SystemMessageId WHILE_A_PET_IS_BEING_RESURRECTED_IT_CANNOT_HELP_IN_RESURRECTING_ITS_MASTER;
	
	@ClientString(id = 1512, message = "You cannot resurrect a pet while their owner is being resurrected.")
	public static SystemMessageId YOU_CANNOT_RESURRECT_A_PET_WHILE_THEIR_OWNER_IS_BEING_RESURRECTED;
	
	@ClientString(id = 1513, message = "Resurrection has already been proposed.")
	public static SystemMessageId RESURRECTION_HAS_ALREADY_BEEN_PROPOSED;
	
	@ClientString(id = 1514, message = "You cannot resurrect the owner of a pet while their pet is being resurrected.")
	public static SystemMessageId YOU_CANNOT_RESURRECT_THE_OWNER_OF_A_PET_WHILE_THEIR_PET_IS_BEING_RESURRECTED;
	
	@ClientString(id = 1515, message = "A pet cannot be resurrected while it's owner is in the process of resurrecting.")
	public static SystemMessageId A_PET_CANNOT_BE_RESURRECTED_WHILE_IT_S_OWNER_IS_IN_THE_PROCESS_OF_RESURRECTING;
	
	@ClientString(id = 1516, message = "The target is unavailable for seeding.")
	public static SystemMessageId THE_TARGET_IS_UNAVAILABLE_FOR_SEEDING;
	
	@ClientString(id = 1517, message = "The Blessed Enchant failed. The enchant value of the item became 0.")
	public static SystemMessageId THE_BLESSED_ENCHANT_FAILED_THE_ENCHANT_VALUE_OF_THE_ITEM_BECAME_0;
	
	@ClientString(id = 1518, message = "You do not meet the required condition to equip that item.")
	public static SystemMessageId YOU_DO_NOT_MEET_THE_REQUIRED_CONDITION_TO_EQUIP_THAT_ITEM;
	
	@ClientString(id = 1519, message = "The pet has been killed. If you don't resurrect it within 24 h., the pet's body will disappear along with all the pet's items.")
	public static SystemMessageId THE_PET_HAS_BEEN_KILLED_IF_YOU_DON_T_RESURRECT_IT_WITHIN_24_H_THE_PET_S_BODY_WILL_DISAPPEAR_ALONG_WITH_ALL_THE_PET_S_ITEMS;
	
	@ClientString(id = 1520, message = "Your servitor passed away.")
	public static SystemMessageId YOUR_SERVITOR_PASSED_AWAY;
	
	@ClientString(id = 1521, message = "Your servitor has vanished! You'll need to summon a new one.")
	public static SystemMessageId YOUR_SERVITOR_HAS_VANISHED_YOU_LL_NEED_TO_SUMMON_A_NEW_ONE;
	
	@ClientString(id = 1522, message = "Your pet's corpse has decayed!")
	public static SystemMessageId YOUR_PET_S_CORPSE_HAS_DECAYED;
	
	@ClientString(id = 1523, message = "You should release your pet or servitor so that it does not fall off of the boat and drown!")
	public static SystemMessageId YOU_SHOULD_RELEASE_YOUR_PET_OR_SERVITOR_SO_THAT_IT_DOES_NOT_FALL_OFF_OF_THE_BOAT_AND_DROWN;
	
	@ClientString(id = 1524, message = "$c1's pet gained $s2.")
	public static SystemMessageId C1_S_PET_GAINED_S2;
	
	@ClientString(id = 1525, message = "$c1's pet gained $s3 $s2(s).")
	public static SystemMessageId C1_S_PET_GAINED_S3_S2_S;
	
	@ClientString(id = 1526, message = "$c1's pet has obtained +$s2 $s3.")
	public static SystemMessageId C1_S_PET_HAS_OBTAINED_S2_S3;
	
	@ClientString(id = 1527, message = "Your pet was hungry so it ate $s1.")
	public static SystemMessageId YOUR_PET_WAS_HUNGRY_SO_IT_ATE_S1;
	
	@ClientString(id = 1528, message = "Mandatory support was received.")
	public static SystemMessageId MANDATORY_SUPPORT_WAS_RECEIVED;
	
	@ClientString(id = 1529, message = "$c1 is inviting you to a Command Channel. Do you accept?")
	public static SystemMessageId C1_IS_INVITING_YOU_TO_A_COMMAND_CHANNEL_DO_YOU_ACCEPT;
	
	@ClientString(id = 1530, message = "Select a target or enter the name.")
	public static SystemMessageId SELECT_A_TARGET_OR_ENTER_THE_NAME;
	
	@ClientString(id = 1531, message = "Enter the name of the clan that you wish to declare war on.")
	public static SystemMessageId ENTER_THE_NAME_OF_THE_CLAN_THAT_YOU_WISH_TO_DECLARE_WAR_ON;
	
	@ClientString(id = 1532, message = "Enter the name of the clan that you wish to request a cease-fire with.")
	public static SystemMessageId ENTER_THE_NAME_OF_THE_CLAN_THAT_YOU_WISH_TO_REQUEST_A_CEASE_FIRE_WITH;
	
	@ClientString(id = 1533, message = "Attention: $c1 has picked up $s2.")
	public static SystemMessageId ATTENTION_C1_HAS_PICKED_UP_S2;
	
	@ClientString(id = 1534, message = "Attention: $c1 has picked up +$s2 $s3.")
	public static SystemMessageId ATTENTION_C1_HAS_PICKED_UP_S2_S3;
	
	@ClientString(id = 1535, message = "Attention: $c1's pet has picked up $s2.")
	public static SystemMessageId ATTENTION_C1_S_PET_HAS_PICKED_UP_S2;
	
	@ClientString(id = 1536, message = "$c1's pet has picked up +$s2 $s3.")
	public static SystemMessageId C1_S_PET_HAS_PICKED_UP_S2_S3;
	
	@ClientString(id = 1537, message = "Current Location: $s1 / $s2 / $s3 (near Rune)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_RUNE;
	
	@ClientString(id = 1538, message = "Current Location: $s1 / $s2 / $s3 (near Goddard)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_GODDARD;
	
	@ClientString(id = 1539, message = "Cargo has arrived at Talking Island Village.")
	public static SystemMessageId CARGO_HAS_ARRIVED_AT_TALKING_ISLAND_VILLAGE;
	
	@ClientString(id = 1540, message = "Cargo has arrived at the Dark Elf Village.")
	public static SystemMessageId CARGO_HAS_ARRIVED_AT_THE_DARK_ELF_VILLAGE;
	
	@ClientString(id = 1541, message = "Cargo has arrived at Elven Village.")
	public static SystemMessageId CARGO_HAS_ARRIVED_AT_ELVEN_VILLAGE;
	
	@ClientString(id = 1542, message = "Cargo has arrived at Orc Village.")
	public static SystemMessageId CARGO_HAS_ARRIVED_AT_ORC_VILLAGE;
	
	@ClientString(id = 1543, message = "Cargo has arrived at Dwarven Village.")
	public static SystemMessageId CARGO_HAS_ARRIVED_AT_DWARVEN_VILLAGE;
	
	@ClientString(id = 1544, message = "Cargo has arrived at Town of Aden.")
	public static SystemMessageId CARGO_HAS_ARRIVED_AT_TOWN_OF_ADEN;
	
	@ClientString(id = 1545, message = "Cargo has arrived at the Town of Oren.")
	public static SystemMessageId CARGO_HAS_ARRIVED_AT_THE_TOWN_OF_OREN;
	
	@ClientString(id = 1546, message = "Cargo has arrived at Hunter's Village.")
	public static SystemMessageId CARGO_HAS_ARRIVED_AT_HUNTER_S_VILLAGE;
	
	@ClientString(id = 1547, message = "Cargo has arrived at the Town of Dion.")
	public static SystemMessageId CARGO_HAS_ARRIVED_AT_THE_TOWN_OF_DION;
	
	@ClientString(id = 1548, message = "Cargo has arrived at Floran Village.")
	public static SystemMessageId CARGO_HAS_ARRIVED_AT_FLORAN_VILLAGE;
	
	@ClientString(id = 1549, message = "Cargo has arrived at Gludin Village.")
	public static SystemMessageId CARGO_HAS_ARRIVED_AT_GLUDIN_VILLAGE;
	
	@ClientString(id = 1550, message = "Cargo has arrived at the Town of Gludio.")
	public static SystemMessageId CARGO_HAS_ARRIVED_AT_THE_TOWN_OF_GLUDIO;
	
	@ClientString(id = 1551, message = "Cargo has arrived at Town of Giran.")
	public static SystemMessageId CARGO_HAS_ARRIVED_AT_TOWN_OF_GIRAN;
	
	@ClientString(id = 1552, message = "Cargo has arrived at Heine.")
	public static SystemMessageId CARGO_HAS_ARRIVED_AT_HEINE;
	
	@ClientString(id = 1553, message = "Cargo has arrived at Rune Village.")
	public static SystemMessageId CARGO_HAS_ARRIVED_AT_RUNE_VILLAGE;
	
	@ClientString(id = 1554, message = "The cargo has arrived in Goddard.")
	public static SystemMessageId THE_CARGO_HAS_ARRIVED_IN_GODDARD;
	
	@ClientString(id = 1555, message = "Do you want to cancel character deletion?")
	public static SystemMessageId DO_YOU_WANT_TO_CANCEL_CHARACTER_DELETION;
	
	@ClientString(id = 1556, message = "Your clan notice has been saved.")
	public static SystemMessageId YOUR_CLAN_NOTICE_HAS_BEEN_SAVED;
	
	@ClientString(id = 1557, message = "Seed price should be more than $s1 and less than $s2.")
	public static SystemMessageId SEED_PRICE_SHOULD_BE_MORE_THAN_S1_AND_LESS_THAN_S2;
	
	@ClientString(id = 1558, message = "The seed quantity should be more than $s1 and less than $s2.")
	public static SystemMessageId THE_SEED_QUANTITY_SHOULD_BE_MORE_THAN_S1_AND_LESS_THAN_S2;
	
	@ClientString(id = 1559, message = "Crop price should be more than $s1 and less than $s2.")
	public static SystemMessageId CROP_PRICE_SHOULD_BE_MORE_THAN_S1_AND_LESS_THAN_S2;
	
	@ClientString(id = 1560, message = "The crop quantity should be more than $s1 and less than $s2 .")
	public static SystemMessageId THE_CROP_QUANTITY_SHOULD_BE_MORE_THAN_S1_AND_LESS_THAN_S2;
	
	@ClientString(id = 1561, message = "$s1 Has declared a Clan War. The war will automatically start if you kill more than 5 $s1 clan members in a week.")
	public static SystemMessageId S1_HAS_DECLARED_A_CLAN_WAR_THE_WAR_WILL_AUTOMATICALLY_START_IF_YOU_KILL_MORE_THAN_5_S1_CLAN_MEMBERS_IN_A_WEEK;
	
	@ClientString(id = 1562, message = "You have declared a Clan War with $s1.")
	public static SystemMessageId YOU_HAVE_DECLARED_A_CLAN_WAR_WITH_S1;
	
	@ClientString(id = 1563, message = "$s1 clan doesn't meet level requirements or has too little number of members. You cannot declar a war on it.")
	public static SystemMessageId S1_CLAN_DOESN_T_MEET_LEVEL_REQUIREMENTS_OR_HAS_TOO_LITTLE_NUMBER_OF_MEMBERS_YOU_CANNOT_DECLAR_A_WAR_ON_IT;
	
	@ClientString(id = 1564, message = "A clan war can only be declared if the clan is Lv. 5 or higher, and the number of clan members is 15 or greater.")
	public static SystemMessageId A_CLAN_WAR_CAN_ONLY_BE_DECLARED_IF_THE_CLAN_IS_LV_5_OR_HIGHER_AND_THE_NUMBER_OF_CLAN_MEMBERS_IS_15_OR_GREATER;
	
	@ClientString(id = 1565, message = "A clan war cannot be declared against a clan that does not exist!")
	public static SystemMessageId A_CLAN_WAR_CANNOT_BE_DECLARED_AGAINST_A_CLAN_THAT_DOES_NOT_EXIST;
	
	@ClientString(id = 1566, message = "The clan, $s1, has decided to stop the war.")
	public static SystemMessageId THE_CLAN_S1_HAS_DECIDED_TO_STOP_THE_WAR;
	
	@ClientString(id = 1567, message = "The war against $s1 Clan has been stopped.")
	public static SystemMessageId THE_WAR_AGAINST_S1_CLAN_HAS_BEEN_STOPPED;
	
	@ClientString(id = 1568, message = "The target for declaration is wrong.")
	public static SystemMessageId THE_TARGET_FOR_DECLARATION_IS_WRONG;
	
	@ClientString(id = 1569, message = "A declaration of Clan War against an allied clan can't be made.")
	public static SystemMessageId A_DECLARATION_OF_CLAN_WAR_AGAINST_AN_ALLIED_CLAN_CAN_T_BE_MADE;
	
	@ClientString(id = 1570, message = "A declaration of war against more than 30 Clans can't be made at the same time.")
	public static SystemMessageId A_DECLARATION_OF_WAR_AGAINST_MORE_THAN_30_CLANS_CAN_T_BE_MADE_AT_THE_SAME_TIME;
	
	@ClientString(id = 1571, message = "======<Clans You've Declared War On>======")
	public static SystemMessageId CLANS_YOU_VE_DECLARED_WAR_ON;
	
	@ClientString(id = 1572, message = "======<Clans That Have Declared War On You>======")
	public static SystemMessageId CLANS_THAT_HAVE_DECLARED_WAR_ON_YOU;
	
	@ClientString(id = 1573, message = "All is well. There are no clans that have declared war against your clan.")
	public static SystemMessageId ALL_IS_WELL_THERE_ARE_NO_CLANS_THAT_HAVE_DECLARED_WAR_AGAINST_YOUR_CLAN;
	
	@ClientString(id = 1574, message = "No clans declared a war on you.")
	public static SystemMessageId NO_CLANS_DECLARED_A_WAR_ON_YOU;
	
	@ClientString(id = 1575, message = "Only a party leader, who is also a Lv. 5 clan leader, can create a command channel.")
	public static SystemMessageId ONLY_A_PARTY_LEADER_WHO_IS_ALSO_A_LV_5_CLAN_LEADER_CAN_CREATE_A_COMMAND_CHANNEL;
	
	@ClientString(id = 1576, message = "Your pet uses the power of spirit.")
	public static SystemMessageId YOUR_PET_USES_THE_POWER_OF_SPIRIT;
	
	@ClientString(id = 1577, message = "Your servitor uses the power of spirit.")
	public static SystemMessageId YOUR_SERVITOR_USES_THE_POWER_OF_SPIRIT;
	
	@ClientString(id = 1578, message = "Items in a private store or a private workshop cannot be equipped.")
	public static SystemMessageId ITEMS_IN_A_PRIVATE_STORE_OR_A_PRIVATE_WORKSHOP_CANNOT_BE_EQUIPPED;
	
	@ClientString(id = 1579, message = "$c1's pet gained $s2 Adena.")
	public static SystemMessageId C1_S_PET_GAINED_S2_ADENA;
	
	@ClientString(id = 1580, message = "The Command Channel has been formed.")
	public static SystemMessageId THE_COMMAND_CHANNEL_HAS_BEEN_FORMED;
	
	@ClientString(id = 1581, message = "The Command Channel is disbanded.")
	public static SystemMessageId THE_COMMAND_CHANNEL_IS_DISBANDED;
	
	@ClientString(id = 1582, message = "You have joined the Command Channel.")
	public static SystemMessageId YOU_HAVE_JOINED_THE_COMMAND_CHANNEL;
	
	@ClientString(id = 1583, message = "You are dismissed from the command channel.")
	public static SystemMessageId YOU_ARE_DISMISSED_FROM_THE_COMMAND_CHANNEL;
	
	@ClientString(id = 1584, message = "$c1's party is dismissed from the Command Channel.")
	public static SystemMessageId C1_S_PARTY_IS_DISMISSED_FROM_THE_COMMAND_CHANNEL;
	
	@ClientString(id = 1585, message = "The Command Channel is disbanded.")
	public static SystemMessageId THE_COMMAND_CHANNEL_IS_DISBANDED_2;
	
	@ClientString(id = 1586, message = "You have left the Command Channel.")
	public static SystemMessageId YOU_HAVE_LEFT_THE_COMMAND_CHANNEL;
	
	@ClientString(id = 1587, message = "$c1's party has left the Command Channel.")
	public static SystemMessageId C1_S_PARTY_HAS_LEFT_THE_COMMAND_CHANNEL;
	
	@ClientString(id = 1588, message = "The Command Channel is activated only when there are at least 5 parties participating.")
	public static SystemMessageId THE_COMMAND_CHANNEL_IS_ACTIVATED_ONLY_WHEN_THERE_ARE_AT_LEAST_5_PARTIES_PARTICIPATING;
	
	@ClientString(id = 1589, message = "Command Channel authority has been transferred to $c1.")
	public static SystemMessageId COMMAND_CHANNEL_AUTHORITY_HAS_BEEN_TRANSFERRED_TO_C1;
	
	@ClientString(id = 1590, message = "===<Guild Info (Total Parties: $s1)>===")
	public static SystemMessageId GUILD_INFO_TOTAL_PARTIES_S1;
	
	@ClientString(id = 1591, message = "No user has been invited to the Command Channel.")
	public static SystemMessageId NO_USER_HAS_BEEN_INVITED_TO_THE_COMMAND_CHANNEL;
	
	@ClientString(id = 1592, message = "You can no longer set up a Command Channel.")
	public static SystemMessageId YOU_CAN_NO_LONGER_SET_UP_A_COMMAND_CHANNEL;
	
	@ClientString(id = 1593, message = "You do not have authority to invite someone to the Command Channel.")
	public static SystemMessageId YOU_DO_NOT_HAVE_AUTHORITY_TO_INVITE_SOMEONE_TO_THE_COMMAND_CHANNEL;
	
	@ClientString(id = 1594, message = "$c1's party is already a member of the Command Channel.")
	public static SystemMessageId C1_S_PARTY_IS_ALREADY_A_MEMBER_OF_THE_COMMAND_CHANNEL;
	
	@ClientString(id = 1595, message = "$s1 has succeeded.")
	public static SystemMessageId S1_HAS_SUCCEEDED;
	
	@ClientString(id = 1596, message = "You were hit by $s1!")
	public static SystemMessageId YOU_WERE_HIT_BY_S1;
	
	@ClientString(id = 1597, message = "$s1 has failed.")
	public static SystemMessageId S1_HAS_FAILED;
	
	@ClientString(id = 1598, message = "Soulshots and spiritshots are not available for a dead pet or servitor. Sad, isn't it?")
	public static SystemMessageId SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET_OR_SERVITOR_SAD_ISN_T_IT;
	
	@ClientString(id = 1599, message = "You cannot 'observe' while you are in combat!")
	public static SystemMessageId YOU_CANNOT_OBSERVE_WHILE_YOU_ARE_IN_COMBAT;
	
	@ClientString(id = 1600, message = "Tomorrow's items will ALL be set to 0. Do you wish to continue?")
	public static SystemMessageId TOMORROW_S_ITEMS_WILL_ALL_BE_SET_TO_0_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 1601, message = "Tomorrow's items will all be set to the same value as today's items. Do you wish to continue?")
	public static SystemMessageId TOMORROW_S_ITEMS_WILL_ALL_BE_SET_TO_THE_SAME_VALUE_AS_TODAY_S_ITEMS_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 1602, message = "Only a party leader can access the Command Channel.")
	public static SystemMessageId ONLY_A_PARTY_LEADER_CAN_ACCESS_THE_COMMAND_CHANNEL;
	
	@ClientString(id = 1603, message = "Only the Command Channel creator can use all the commands.")
	public static SystemMessageId ONLY_THE_COMMAND_CHANNEL_CREATOR_CAN_USE_ALL_THE_COMMANDS;
	
	@ClientString(id = 1604, message = "While dressed in formal wear, you can't use items that require all skills and casting operations.")
	public static SystemMessageId WHILE_DRESSED_IN_FORMAL_WEAR_YOU_CAN_T_USE_ITEMS_THAT_REQUIRE_ALL_SKILLS_AND_CASTING_OPERATIONS;
	
	@ClientString(id = 1605, message = "* Here, you can buy only seeds of $s1 Manor.")
	public static SystemMessageId HERE_YOU_CAN_BUY_ONLY_SEEDS_OF_S1_MANOR;
	
	@ClientString(id = 1606, message = "Congratulations - You've completed your third-class transfer quest!")
	public static SystemMessageId CONGRATULATIONS_YOU_VE_COMPLETED_YOUR_THIRD_CLASS_TRANSFER_QUEST;
	
	@ClientString(id = 1607, message = "$s1 Adena has been withdrawn to pay for purchasing fees.")
	public static SystemMessageId S1_ADENA_HAS_BEEN_WITHDRAWN_TO_PAY_FOR_PURCHASING_FEES;
	
	@ClientString(id = 1608, message = "Due to insufficient Adena you cannot buy another castle.")
	public static SystemMessageId DUE_TO_INSUFFICIENT_ADENA_YOU_CANNOT_BUY_ANOTHER_CASTLE;
	
	@ClientString(id = 1609, message = "This clan is already at war.")
	public static SystemMessageId THIS_CLAN_IS_ALREADY_AT_WAR;
	
	@ClientString(id = 1610, message = "Fool! You cannot declare war against your own clan!")
	public static SystemMessageId FOOL_YOU_CANNOT_DECLARE_WAR_AGAINST_YOUR_OWN_CLAN;
	
	@ClientString(id = 1611, message = "Party Leader: $c1")
	public static SystemMessageId PARTY_LEADER_C1;
	
	@ClientString(id = 1612, message = "=====<Clan War List>=====")
	public static SystemMessageId CLAN_WAR_LIST;
	
	@ClientString(id = 1613, message = "There is no clan listed on your War List.")
	public static SystemMessageId THERE_IS_NO_CLAN_LISTED_ON_YOUR_WAR_LIST;
	
	@ClientString(id = 1614, message = "You have joined a channel that was already open.")
	public static SystemMessageId YOU_HAVE_JOINED_A_CHANNEL_THAT_WAS_ALREADY_OPEN;
	
	@ClientString(id = 1615, message = "The number of remaining parties is $s1 until a channel is activated.")
	public static SystemMessageId THE_NUMBER_OF_REMAINING_PARTIES_IS_S1_UNTIL_A_CHANNEL_IS_ACTIVATED;
	
	@ClientString(id = 1616, message = "The Command Channel has been activated.")
	public static SystemMessageId THE_COMMAND_CHANNEL_HAS_BEEN_ACTIVATED;
	
	@ClientString(id = 1617, message = "Command Chat cannot be used because you are not an alliance leader or party leader.")
	public static SystemMessageId COMMAND_CHAT_CANNOT_BE_USED_BECAUSE_YOU_ARE_NOT_AN_ALLIANCE_LEADER_OR_PARTY_LEADER;
	
	@ClientString(id = 1618, message = "The ferry from Rune Harbor for Gludin Harbor is delayed.")
	public static SystemMessageId THE_FERRY_FROM_RUNE_HARBOR_FOR_GLUDIN_HARBOR_IS_DELAYED;
	
	@ClientString(id = 1619, message = "The ferry from Gludin Harbor to Rune Harbor has been delayed.")
	public static SystemMessageId THE_FERRY_FROM_GLUDIN_HARBOR_TO_RUNE_HARBOR_HAS_BEEN_DELAYED;
	
	@ClientString(id = 1620, message = "Welcome to Rune Harbor.")
	public static SystemMessageId WELCOME_TO_RUNE_HARBOR;
	
	@ClientString(id = 1621, message = "The ferry from Rune Harbor will leave for Gludin Harbor in 5 min.")
	public static SystemMessageId THE_FERRY_FROM_RUNE_HARBOR_WILL_LEAVE_FOR_GLUDIN_HARBOR_IN_5_MIN;
	
	@ClientString(id = 1622, message = "The ferry from Rune Harbor will leave for Gludin Harbor in 1 min.")
	public static SystemMessageId THE_FERRY_FROM_RUNE_HARBOR_WILL_LEAVE_FOR_GLUDIN_HARBOR_IN_1_MIN;
	
	@ClientString(id = 1623, message = "The ferry for Gludin Harbor will be leaving soon.")
	public static SystemMessageId THE_FERRY_FOR_GLUDIN_HARBOR_WILL_BE_LEAVING_SOON_2;
	
	@ClientString(id = 1624, message = "The ferry is leaving for Gludin Harbor.")
	public static SystemMessageId THE_FERRY_IS_LEAVING_FOR_GLUDIN_HARBOR_2;
	
	@ClientString(id = 1625, message = "The ferry for Rune Harbor will leave in 10 min.")
	public static SystemMessageId THE_FERRY_FOR_RUNE_HARBOR_WILL_LEAVE_IN_10_MIN;
	
	@ClientString(id = 1626, message = "The ferry for Rune Harbor will leave in 5 min.")
	public static SystemMessageId THE_FERRY_FOR_RUNE_HARBOR_WILL_LEAVE_IN_5_MIN;
	
	@ClientString(id = 1627, message = "The ferry for Rune Harbor will leave in 1 min.")
	public static SystemMessageId THE_FERRY_FOR_RUNE_HARBOR_WILL_LEAVE_IN_1_MIN;
	
	@ClientString(id = 1628, message = "The ferry for Gludin Harbor will be leaving soon.")
	public static SystemMessageId THE_FERRY_FOR_GLUDIN_HARBOR_WILL_BE_LEAVING_SOON_3;
	
	@ClientString(id = 1629, message = "The ferry is leaving for Gludin Harbor.")
	public static SystemMessageId THE_FERRY_IS_LEAVING_FOR_GLUDIN_HARBOR_3;
	
	@ClientString(id = 1630, message = "The ferry from Rune Harbor will arrive at Gludin Harbor in 15 min.")
	public static SystemMessageId THE_FERRY_FROM_RUNE_HARBOR_WILL_ARRIVE_AT_GLUDIN_HARBOR_IN_15_MIN;
	
	@ClientString(id = 1631, message = "The ferry from Rune Harbor will arrive at Gludin Harbor in 10 min.")
	public static SystemMessageId THE_FERRY_FROM_RUNE_HARBOR_WILL_ARRIVE_AT_GLUDIN_HARBOR_IN_10_MIN;
	
	@ClientString(id = 1632, message = "The ferry from Rune Harbor will arrive at Gludin Harbor in 5 min.")
	public static SystemMessageId THE_FERRY_FROM_RUNE_HARBOR_WILL_ARRIVE_AT_GLUDIN_HARBOR_IN_5_MIN;
	
	@ClientString(id = 1633, message = "The ferry from Rune Harbor will arrive at Gludin Harbor in 1 min.")
	public static SystemMessageId THE_FERRY_FROM_RUNE_HARBOR_WILL_ARRIVE_AT_GLUDIN_HARBOR_IN_1_MIN;
	
	@ClientString(id = 1634, message = "The ferry from Rune Harbor will arrive at Gludin Harbor in 15 min.")
	public static SystemMessageId THE_FERRY_FROM_RUNE_HARBOR_WILL_ARRIVE_AT_GLUDIN_HARBOR_IN_15_MIN_2;
	
	@ClientString(id = 1635, message = "The ferry from Rune Harbor will arrive at Gludin Harbor in 10 min.")
	public static SystemMessageId THE_FERRY_FROM_RUNE_HARBOR_WILL_ARRIVE_AT_GLUDIN_HARBOR_IN_10_MIN_2;
	
	@ClientString(id = 1636, message = "The ferry from Rune Harbor will arrive at Gludin Harbor in 5 min.")
	public static SystemMessageId THE_FERRY_FROM_RUNE_HARBOR_WILL_ARRIVE_AT_GLUDIN_HARBOR_IN_5_MIN_2;
	
	@ClientString(id = 1637, message = "The ferry from Rune Harbor will arrive at Gludin Harbor in 1 min.")
	public static SystemMessageId THE_FERRY_FROM_RUNE_HARBOR_WILL_ARRIVE_AT_GLUDIN_HARBOR_IN_1_MIN_2;
	
	@ClientString(id = 1638, message = "You cannot fish while using a recipe book, private workshop or private store.")
	public static SystemMessageId YOU_CANNOT_FISH_WHILE_USING_A_RECIPE_BOOK_PRIVATE_WORKSHOP_OR_PRIVATE_STORE;
	
	@ClientString(id = 1639, message = "Round $s1 of the Olympiad Games has started!")
	public static SystemMessageId ROUND_S1_OF_THE_OLYMPIAD_GAMES_HAS_STARTED;
	
	@ClientString(id = 1640, message = "Round $s1 of the Olympiad has now ended.")
	public static SystemMessageId ROUND_S1_OF_THE_OLYMPIAD_HAS_NOW_ENDED;
	
	@ClientString(id = 1641, message = "The Olympiad has began.")
	public static SystemMessageId THE_OLYMPIAD_HAS_BEGAN;
	
	@ClientString(id = 1642, message = "The Olympiad is over!")
	public static SystemMessageId THE_OLYMPIAD_IS_OVER;
	
	@ClientString(id = 1643, message = "Current Location: $s1 / $s2 / $s3 (Dimensional Rift)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_DIMENSIONAL_RIFT;
	
	@ClientString(id = 1644, message = "Your playing time: $s1 h. $s2 min. You need to rest for $s3 h. $s4 min.")
	public static SystemMessageId YOUR_PLAYING_TIME_S1_H_S2_MIN_YOU_NEED_TO_REST_FOR_S3_H_S4_MIN;
	
	@ClientString(id = 1645, message = "If you've been playing for more than 3 h., you wil lbe penalised, so, please, log out of the game and rest.")
	public static SystemMessageId IF_YOU_VE_BEEN_PLAYING_FOR_MORE_THAN_3_H_YOU_WIL_LBE_PENALISED_SO_PLEASE_LOG_OUT_OF_THE_GAME_AND_REST;
	
	@ClientString(id = 1646, message = "If you have been playing for more that 3 h., your Acquired XP and drop rates will be cut in half, so, please, log out of the game and rest.")
	public static SystemMessageId IF_YOU_HAVE_BEEN_PLAYING_FOR_MORE_THAT_3_H_YOUR_ACQUIRED_XP_AND_DROP_RATES_WILL_BE_CUT_IN_HALF_SO_PLEASE_LOG_OUT_OF_THE_GAME_AND_REST;
	
	@ClientString(id = 1647, message = "If you have been playing for more than 5 h., you will stop to acquire XP and items, so, please, log out and rest.")
	public static SystemMessageId IF_YOU_HAVE_BEEN_PLAYING_FOR_MORE_THAN_5_H_YOU_WILL_STOP_TO_ACQUIRE_XP_AND_ITEMS_SO_PLEASE_LOG_OUT_AND_REST;
	
	@ClientString(id = 1648, message = "none")
	public static SystemMessageId NONE;
	
	@ClientString(id = 1649, message = "Play time is now accumulating.")
	public static SystemMessageId PLAY_TIME_IS_NOW_ACCUMULATING;
	
	@ClientString(id = 1650, message = "Due to high server traffic, your login attempt has failed. Please try again soon.")
	public static SystemMessageId DUE_TO_HIGH_SERVER_TRAFFIC_YOUR_LOGIN_ATTEMPT_HAS_FAILED_PLEASE_TRY_AGAIN_SOON;
	
	@ClientString(id = 1651, message = "The Olympiad is not held right now.")
	public static SystemMessageId THE_OLYMPIAD_IS_NOT_HELD_RIGHT_NOW;
	
	@ClientString(id = 1652, message = "You are now recording gameplay.")
	public static SystemMessageId YOU_ARE_NOW_RECORDING_GAMEPLAY;
	
	@ClientString(id = 1653, message = "Your recording has been successfully stored. ($s1)")
	public static SystemMessageId YOUR_RECORDING_HAS_BEEN_SUCCESSFULLY_STORED_S1;
	
	@ClientString(id = 1654, message = "Failed to record the replay file.")
	public static SystemMessageId FAILED_TO_RECORD_THE_REPLAY_FILE;
	
	@ClientString(id = 1655, message = "You've caught... Goldeen!")
	public static SystemMessageId YOU_VE_CAUGHT_GOLDEEN;
	
	@ClientString(id = 1656, message = "You have successfully traded the item with the NPC.")
	public static SystemMessageId YOU_HAVE_SUCCESSFULLY_TRADED_THE_ITEM_WITH_THE_NPC;
	
	@ClientString(id = 1657, message = "$c1 has earned Olympiad points x$s2.")
	public static SystemMessageId C1_HAS_EARNED_OLYMPIAD_POINTS_X_S2;
	
	@ClientString(id = 1658, message = "$c1 has lost Olympiad points x$s2.")
	public static SystemMessageId C1_HAS_LOST_OLYMPIAD_POINTS_X_S2;
	
	@ClientString(id = 1659, message = "Current Location: $s1 / $s2 / $s3 (Imperial Tomb)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_IMPERIAL_TOMB;
	
	@ClientString(id = 1660, message = "Channel Creator: $c1")
	public static SystemMessageId CHANNEL_CREATOR_C1;
	
	@ClientString(id = 1661, message = "$c1 has obtained $s2 x$s3.")
	public static SystemMessageId C1_HAS_OBTAINED_S2_X_S3_2;
	
	@ClientString(id = 1662, message = "The fish are no longer biting here because you've caught too many! Try fishing in another location.")
	public static SystemMessageId THE_FISH_ARE_NO_LONGER_BITING_HERE_BECAUSE_YOU_VE_CAUGHT_TOO_MANY_TRY_FISHING_IN_ANOTHER_LOCATION;
	
	@ClientString(id = 1663, message = "The Clan Mark was successfully registered. The symbol will appear on the clan flag, and the insignia is only displayed on items pertaining to a clan that owns a clan hall or castle.")
	public static SystemMessageId THE_CLAN_MARK_WAS_SUCCESSFULLY_REGISTERED_THE_SYMBOL_WILL_APPEAR_ON_THE_CLAN_FLAG_AND_THE_INSIGNIA_IS_ONLY_DISPLAYED_ON_ITEMS_PERTAINING_TO_A_CLAN_THAT_OWNS_A_CLAN_HALL_OR_CASTLE;
	
	@ClientString(id = 1664, message = "The fish is resisting your efforts to haul it in! Look at that bobber go!")
	public static SystemMessageId THE_FISH_IS_RESISTING_YOUR_EFFORTS_TO_HAUL_IT_IN_LOOK_AT_THAT_BOBBER_GO;
	
	@ClientString(id = 1665, message = "You've worn that fish out! It can't even pull the bobber under the water!")
	public static SystemMessageId YOU_VE_WORN_THAT_FISH_OUT_IT_CAN_T_EVEN_PULL_THE_BOBBER_UNDER_THE_WATER;
	
	@ClientString(id = 1666, message = "You've obtained +$s1 $s2.")
	public static SystemMessageId YOU_VE_OBTAINED_S1_S2_3;
	
	@ClientString(id = 1667, message = "Lethal Strike!")
	public static SystemMessageId LETHAL_STRIKE;
	
	@ClientString(id = 1668, message = "Hit with Lethal Strike!")
	public static SystemMessageId HIT_WITH_LETHAL_STRIKE;
	
	@ClientString(id = 1669, message = "Failed to change the item.")
	public static SystemMessageId FAILED_TO_CHANGE_THE_ITEM;
	
	@ClientString(id = 1670, message = "Due to your Reeling (Pumping) skill being three or more levels higher than your Fishing Expertise, a $s1%% damage penalty will be applied.")
	public static SystemMessageId DUE_TO_YOUR_REELING_PUMPING_SKILL_BEING_THREE_OR_MORE_LEVELS_HIGHER_THAN_YOUR_FISHING_EXPERTISE_A_S1_DAMAGE_PENALTY_WILL_BE_APPLIED;
	
	@ClientString(id = 1671, message = "Reeling successful! (Mastery Penalty: $s1%%)")
	public static SystemMessageId REELING_SUCCESSFUL_MASTERY_PENALTY_S1;
	
	@ClientString(id = 1672, message = "Pumping successful! (Mastery Penalty: $s1%%)")
	public static SystemMessageId PUMPING_SUCCESSFUL_MASTERY_PENALTY_S1;
	
	@ClientString(id = 1673, message = "For the current Olympiad you have participated in $s1 match(es) and had $s2 win(s) and $s3 defeat(s). You currently have $s4 Olympiad Point(s).")
	public static SystemMessageId FOR_THE_CURRENT_OLYMPIAD_YOU_HAVE_PARTICIPATED_IN_S1_MATCH_ES_AND_HAD_S2_WIN_S_AND_S3_DEFEAT_S_YOU_CURRENTLY_HAVE_S4_OLYMPIAD_POINT_S;
	
	@ClientString(id = 1674, message = "This command can only be used when the target is an Awakened Noblesse/Exalted.")
	public static SystemMessageId THIS_COMMAND_CAN_ONLY_BE_USED_WHEN_THE_TARGET_IS_AN_AWAKENED_NOBLESSE_EXALTED;
	
	@ClientString(id = 1675, message = "A manor cannot be set up between 6:00 am and 8:00 pm.")
	public static SystemMessageId A_MANOR_CANNOT_BE_SET_UP_BETWEEN_6_00_AM_AND_8_00_PM;
	
	@ClientString(id = 1676, message = "You do not have a servitor or pet and therefore cannot use the automatic-use function.")
	public static SystemMessageId YOU_DO_NOT_HAVE_A_SERVITOR_OR_PET_AND_THEREFORE_CANNOT_USE_THE_AUTOMATIC_USE_FUNCTION;
	
	@ClientString(id = 1677, message = "The Clan War cannot be stopped, because someone from your clan is still engaged in battle. Clan members in battle: $s1.")
	public static SystemMessageId THE_CLAN_WAR_CANNOT_BE_STOPPED_BECAUSE_SOMEONE_FROM_YOUR_CLAN_IS_STILL_ENGAGED_IN_BATTLE_CLAN_MEMBERS_IN_BATTLE_S1;
	
	@ClientString(id = 1678, message = "You have not declared a Clan War against the clan $s1.")
	public static SystemMessageId YOU_HAVE_NOT_DECLARED_A_CLAN_WAR_AGAINST_THE_CLAN_S1;
	
	@ClientString(id = 1679, message = "Only the creator of a command channel can issue a global command.")
	public static SystemMessageId ONLY_THE_CREATOR_OF_A_COMMAND_CHANNEL_CAN_ISSUE_A_GLOBAL_COMMAND;
	
	@ClientString(id = 1680, message = "$c1 has declined the channel invitation.")
	public static SystemMessageId C1_HAS_DECLINED_THE_CHANNEL_INVITATION;
	
	@ClientString(id = 1681, message = "Since $c1 did not respond, your channel invitation has failed.")
	public static SystemMessageId SINCE_C1_DID_NOT_RESPOND_YOUR_CHANNEL_INVITATION_HAS_FAILED;
	
	@ClientString(id = 1682, message = "Only the channel's creator can dismiss from the channel.")
	public static SystemMessageId ONLY_THE_CHANNEL_S_CREATOR_CAN_DISMISS_FROM_THE_CHANNEL;
	
	@ClientString(id = 1683, message = "Only the party leader can leave the command channel.")
	public static SystemMessageId ONLY_THE_PARTY_LEADER_CAN_LEAVE_THE_COMMAND_CHANNEL;
	
	@ClientString(id = 1684, message = "A Clan War can not be declared against a clan that is being dissolved.")
	public static SystemMessageId A_CLAN_WAR_CAN_NOT_BE_DECLARED_AGAINST_A_CLAN_THAT_IS_BEING_DISSOLVED;
	
	@ClientString(id = 1685, message = "You are unable to equip this item when your PK count is greater than 0.")
	public static SystemMessageId YOU_ARE_UNABLE_TO_EQUIP_THIS_ITEM_WHEN_YOUR_PK_COUNT_IS_GREATER_THAN_0;
	
	@ClientString(id = 1686, message = "Stones and mortar tumble to the earth - the castle wall has taken damage!")
	public static SystemMessageId STONES_AND_MORTAR_TUMBLE_TO_THE_EARTH_THE_CASTLE_WALL_HAS_TAKEN_DAMAGE;
	
	@ClientString(id = 1687, message = "This area cannot be entered while mounted atop of a Wyvern. You will be dismounted from your Wyvern if you do not leave!")
	public static SystemMessageId THIS_AREA_CANNOT_BE_ENTERED_WHILE_MOUNTED_ATOP_OF_A_WYVERN_YOU_WILL_BE_DISMOUNTED_FROM_YOUR_WYVERN_IF_YOU_DO_NOT_LEAVE;
	
	@ClientString(id = 1688, message = "You cannot enchant while operating a Private Store or Private Workshop.")
	public static SystemMessageId YOU_CANNOT_ENCHANT_WHILE_OPERATING_A_PRIVATE_STORE_OR_PRIVATE_WORKSHOP;
	
	@ClientString(id = 1689, message = "$c1 is already registered on the class match waiting list.")
	public static SystemMessageId C1_IS_ALREADY_REGISTERED_ON_THE_CLASS_MATCH_WAITING_LIST;
	
	@ClientString(id = 1690, message = "$c1 is already registered for all-class battles.")
	public static SystemMessageId C1_IS_ALREADY_REGISTERED_FOR_ALL_CLASS_BATTLES;
	
	@ClientString(id = 1691, message = "$c1 can't participate in the Olympiad, because their inventory is filled for more than 80%%.")
	public static SystemMessageId C1_CAN_T_PARTICIPATE_IN_THE_OLYMPIAD_BECAUSE_THEIR_INVENTORY_IS_FILLED_FOR_MORE_THAN_80;
	
	@ClientString(id = 1692, message = "$c1 does not meet the participation requirements. You cannot participate in the Olympiad because you have changed your class to subclass.")
	public static SystemMessageId C1_DOES_NOT_MEET_THE_PARTICIPATION_REQUIREMENTS_YOU_CANNOT_PARTICIPATE_IN_THE_OLYMPIAD_BECAUSE_YOU_HAVE_CHANGED_YOUR_CLASS_TO_SUBCLASS;
	
	@ClientString(id = 1693, message = "You may not observe a Olympiad Games match while you are on the waiting list.")
	public static SystemMessageId YOU_MAY_NOT_OBSERVE_A_OLYMPIAD_GAMES_MATCH_WHILE_YOU_ARE_ON_THE_WAITING_LIST;
	
	@ClientString(id = 1694, message = "Only a clan leader that is a Noblesse/Exalted can view the Siege War Status window during a siege war.")
	public static SystemMessageId ONLY_A_CLAN_LEADER_THAT_IS_A_NOBLESSE_EXALTED_CAN_VIEW_THE_SIEGE_WAR_STATUS_WINDOW_DURING_A_SIEGE_WAR;
	
	@ClientString(id = 1695, message = "You can only use that during a Siege War!")
	public static SystemMessageId YOU_CAN_ONLY_USE_THAT_DURING_A_SIEGE_WAR;
	
	@ClientString(id = 1696, message = "Your accumulated play time is $s1.")
	public static SystemMessageId YOUR_ACCUMULATED_PLAY_TIME_IS_S1;
	
	@ClientString(id = 1697, message = "Your accumulated play time has reached Fatigue level, so you will receive XP or item drops at only 50%% of the normal rate. For the sake of you physical and emotional health, we encourage you to log out as soon as possible and take a break before returning.")
	public static SystemMessageId YOUR_ACCUMULATED_PLAY_TIME_HAS_REACHED_FATIGUE_LEVEL_SO_YOU_WILL_RECEIVE_XP_OR_ITEM_DROPS_AT_ONLY_50_OF_THE_NORMAL_RATE_FOR_THE_SAKE_OF_YOU_PHYSICAL_AND_EMOTIONAL_HEALTH_WE_ENCOURAGE_YOU_TO_LOG_OUT_AS_SOON_AS_POSSIBLE_AND_TAKE_A_BREAK_BEFORE_RETURNING;
	
	@ClientString(id = 1698, message = "You have exceeded the allowed playing time. You need to rest. If you do not log out, your Acquired XP and drop rate will drop to 0%% and will return to normal only after 5 h. offline.")
	public static SystemMessageId YOU_HAVE_EXCEEDED_THE_ALLOWED_PLAYING_TIME_YOU_NEED_TO_REST_IF_YOU_DO_NOT_LOG_OUT_YOUR_ACQUIRED_XP_AND_DROP_RATE_WILL_DROP_TO_0_AND_WILL_RETURN_TO_NORMAL_ONLY_AFTER_5_H_OFFLINE;
	
	@ClientString(id = 1699, message = "Failed to dismiss the party member.")
	public static SystemMessageId FAILED_TO_DISMISS_THE_PARTY_MEMBER_2;
	
	@ClientString(id = 1700, message = "You don't have enough spiritshots needed for a pet/servitor.")
	public static SystemMessageId YOU_DON_T_HAVE_ENOUGH_SPIRITSHOTS_NEEDED_FOR_A_PET_SERVITOR;
	
	@ClientString(id = 1701, message = "You don't have enough soulshots needed for a servitor.")
	public static SystemMessageId YOU_DON_T_HAVE_ENOUGH_SOULSHOTS_NEEDED_FOR_A_SERVITOR;
	
	@ClientString(id = 1702, message = "$s1 is using a third party program.")
	public static SystemMessageId S1_IS_USING_A_THIRD_PARTY_PROGRAM;
	
	@ClientString(id = 1703, message = "$s1 Character has been checked - he/she is not using a third party program.")
	public static SystemMessageId S1_CHARACTER_HAS_BEEN_CHECKED_HE_SHE_IS_NOT_USING_A_THIRD_PARTY_PROGRAM;
	
	@ClientString(id = 1704, message = "Please close the setup window for your private workshop or private store, and try again.")
	public static SystemMessageId PLEASE_CLOSE_THE_SETUP_WINDOW_FOR_YOUR_PRIVATE_WORKSHOP_OR_PRIVATE_STORE_AND_TRY_AGAIN;
	
	@ClientString(id = 1705, message = "You can earn PA Points for a further $s1 h.")
	public static SystemMessageId YOU_CAN_EARN_PA_POINTS_FOR_A_FURTHER_S1_H;
	
	@ClientString(id = 1706, message = "You can spend your PA Points for a further $s1 h.")
	public static SystemMessageId YOU_CAN_SPEND_YOUR_PA_POINTS_FOR_A_FURTHER_S1_H;
	
	@ClientString(id = 1707, message = "You've earned PA points x$s1.")
	public static SystemMessageId YOU_VE_EARNED_PA_POINTS_X_S1;
	
	@ClientString(id = 1708, message = "Double points! You earned $s1 PA Point(s).")
	public static SystemMessageId DOUBLE_POINTS_YOU_EARNED_S1_PA_POINT_S;
	
	@ClientString(id = 1709, message = "You are using $s1 point.")
	public static SystemMessageId YOU_ARE_USING_S1_POINT;
	
	@ClientString(id = 1710, message = "You are short of PA Points.")
	public static SystemMessageId YOU_ARE_SHORT_OF_PA_POINTS;
	
	@ClientString(id = 1711, message = "You can no longer spend your PA Points.")
	public static SystemMessageId YOU_CAN_NO_LONGER_SPEND_YOUR_PA_POINTS;
	
	@ClientString(id = 1712, message = "You can no longer earn PA Points.")
	public static SystemMessageId YOU_CAN_NO_LONGER_EARN_PA_POINTS;
	
	@ClientString(id = 1713, message = "The games may be delayed due to an insufficient number of players waiting.")
	public static SystemMessageId THE_GAMES_MAY_BE_DELAYED_DUE_TO_AN_INSUFFICIENT_NUMBER_OF_PLAYERS_WAITING;
	
	@ClientString(id = 1714, message = "Current Location: $s1 / $s2 / $s3 (near Schuttgart)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_SCHUTTGART;
	
	@ClientString(id = 1715, message = "This is a Peaceful Zone - PvP is not allowed in this area.")
	public static SystemMessageId THIS_IS_A_PEACEFUL_ZONE_PVP_IS_NOT_ALLOWED_IN_THIS_AREA;
	
	@ClientString(id = 1716, message = "Altered Zone")
	public static SystemMessageId ALTERED_ZONE;
	
	@ClientString(id = 1717, message = "Siege War Zone - A siege is currently in progress in this area. If a character dies in this zone, their resurrection ability may be restricted.")
	public static SystemMessageId SIEGE_WAR_ZONE_A_SIEGE_IS_CURRENTLY_IN_PROGRESS_IN_THIS_AREA_IF_A_CHARACTER_DIES_IN_THIS_ZONE_THEIR_RESURRECTION_ABILITY_MAY_BE_RESTRICTED;
	
	@ClientString(id = 1718, message = "General Field")
	public static SystemMessageId GENERAL_FIELD;
	
	@ClientString(id = 1719, message = "Seven Signs Zone - Although a character's level may increase while in this area, HP and MP will not be regenerated.")
	public static SystemMessageId SEVEN_SIGNS_ZONE_ALTHOUGH_A_CHARACTER_S_LEVEL_MAY_INCREASE_WHILE_IN_THIS_AREA_HP_AND_MP_WILL_NOT_BE_REGENERATED;
	
	@ClientString(id = 1720, message = "---")
	public static SystemMessageId EMPTY_6;
	
	@ClientString(id = 1721, message = "Combat Zone")
	public static SystemMessageId COMBAT_ZONE;
	
	@ClientString(id = 1722, message = "Please enter shop message that you wish to search for in the private store and private workshop.")
	public static SystemMessageId PLEASE_ENTER_SHOP_MESSAGE_THAT_YOU_WISH_TO_SEARCH_FOR_IN_THE_PRIVATE_STORE_AND_PRIVATE_WORKSHOP;
	
	@ClientString(id = 1723, message = "Please take a moment to provide feedback about the global support.")
	public static SystemMessageId PLEASE_TAKE_A_MOMENT_TO_PROVIDE_FEEDBACK_ABOUT_THE_GLOBAL_SUPPORT;
	
	@ClientString(id = 1724, message = "A servitor whom is engaged in battle cannot be de-activated.")
	public static SystemMessageId A_SERVITOR_WHOM_IS_ENGAGED_IN_BATTLE_CANNOT_BE_DE_ACTIVATED;
	
	@ClientString(id = 1725, message = "You have earned $s1 raid point(s).")
	public static SystemMessageId YOU_HAVE_EARNED_S1_RAID_POINT_S;
	
	@ClientString(id = 1726, message = "$s1 has disappeared because due to expiration.")
	public static SystemMessageId S1_HAS_DISAPPEARED_BECAUSE_DUE_TO_EXPIRATION;
	
	@ClientString(id = 1727, message = "$s1 has invited you to room <$s2>. Do you wish to accept?")
	public static SystemMessageId S1_HAS_INVITED_YOU_TO_ROOM_S2_DO_YOU_WISH_TO_ACCEPT;
	
	@ClientString(id = 1728, message = "The recipient of your invitation did not accept the party matching invitation.")
	public static SystemMessageId THE_RECIPIENT_OF_YOUR_INVITATION_DID_NOT_ACCEPT_THE_PARTY_MATCHING_INVITATION;
	
	@ClientString(id = 1729, message = "You cannot join a Command Channel while teleporting.")
	public static SystemMessageId YOU_CANNOT_JOIN_A_COMMAND_CHANNEL_WHILE_TELEPORTING;
	
	@ClientString(id = 1730, message = "To establish a Clan Academy, your clan must be Level 5 or higher.")
	public static SystemMessageId TO_ESTABLISH_A_CLAN_ACADEMY_YOUR_CLAN_MUST_BE_LEVEL_5_OR_HIGHER;
	
	@ClientString(id = 1731, message = "Only the clan leader can create a Clan Academy.")
	public static SystemMessageId ONLY_THE_CLAN_LEADER_CAN_CREATE_A_CLAN_ACADEMY;
	
	@ClientString(id = 1732, message = "To create a Clan Academy, a Blood Mark is needed.")
	public static SystemMessageId TO_CREATE_A_CLAN_ACADEMY_A_BLOOD_MARK_IS_NEEDED;
	
	@ClientString(id = 1733, message = "You do not have enough Adena to create a Clan Academy.")
	public static SystemMessageId YOU_DO_NOT_HAVE_ENOUGH_ADENA_TO_CREATE_A_CLAN_ACADEMY;
	
	@ClientString(id = 1734, message = "In order to join the clan academy, you must be unaffiliated with a clan and be an unawakened character Lv. 84 or below for both main and subclass.")
	public static SystemMessageId IN_ORDER_TO_JOIN_THE_CLAN_ACADEMY_YOU_MUST_BE_UNAFFILIATED_WITH_A_CLAN_AND_BE_AN_UNAWAKENED_CHARACTER_LV_84_OR_BELOW_FOR_BOTH_MAIN_AND_SUBCLASS;
	
	@ClientString(id = 1735, message = "$s1 does not meet the requirements to join a Clan Academy.")
	public static SystemMessageId S1_DOES_NOT_MEET_THE_REQUIREMENTS_TO_JOIN_A_CLAN_ACADEMY;
	
	@ClientString(id = 1736, message = "The Clan Academy has reached its maximum enrollment.")
	public static SystemMessageId THE_CLAN_ACADEMY_HAS_REACHED_ITS_MAXIMUM_ENROLLMENT;
	
	@ClientString(id = 1737, message = "Your clan has not established a Clan Academy but is eligible to do so.")
	public static SystemMessageId YOUR_CLAN_HAS_NOT_ESTABLISHED_A_CLAN_ACADEMY_BUT_IS_ELIGIBLE_TO_DO_SO;
	
	@ClientString(id = 1738, message = "Your clan has already established a Clan Academy.")
	public static SystemMessageId YOUR_CLAN_HAS_ALREADY_ESTABLISHED_A_CLAN_ACADEMY;
	
	@ClientString(id = 1739, message = "Would you like to create a Clan Academy?")
	public static SystemMessageId WOULD_YOU_LIKE_TO_CREATE_A_CLAN_ACADEMY;
	
	@ClientString(id = 1740, message = "Please enter the name of the Clan Academy.")
	public static SystemMessageId PLEASE_ENTER_THE_NAME_OF_THE_CLAN_ACADEMY;
	
	@ClientString(id = 1741, message = "Congratulations! The $s1's Clan Academy has been created.")
	public static SystemMessageId CONGRATULATIONS_THE_S1_S_CLAN_ACADEMY_HAS_BEEN_CREATED;
	
	@ClientString(id = 1742, message = "A message inviting $s1 to join the Clan Academy is being sent.")
	public static SystemMessageId A_MESSAGE_INVITING_S1_TO_JOIN_THE_CLAN_ACADEMY_IS_BEING_SENT;
	
	@ClientString(id = 1743, message = "To open a Clan Academy, the leader of a Level 5 clan or above must pay XX Proofs of Blood or a certain amount of Adena.")
	public static SystemMessageId TO_OPEN_A_CLAN_ACADEMY_THE_LEADER_OF_A_LEVEL_5_CLAN_OR_ABOVE_MUST_PAY_XX_PROOFS_OF_BLOOD_OR_A_CERTAIN_AMOUNT_OF_ADENA;
	
	@ClientString(id = 1744, message = "There was no response to your invitation to join the Clan Academy, so the invitation has been rescinded.")
	public static SystemMessageId THERE_WAS_NO_RESPONSE_TO_YOUR_INVITATION_TO_JOIN_THE_CLAN_ACADEMY_SO_THE_INVITATION_HAS_BEEN_RESCINDED;
	
	@ClientString(id = 1745, message = "The recipient of your invitation to join the Clan Academy has declined.")
	public static SystemMessageId THE_RECIPIENT_OF_YOUR_INVITATION_TO_JOIN_THE_CLAN_ACADEMY_HAS_DECLINED;
	
	@ClientString(id = 1746, message = "You have already joined a Clan Academy.")
	public static SystemMessageId YOU_HAVE_ALREADY_JOINED_A_CLAN_ACADEMY;
	
	@ClientString(id = 1747, message = "$s1 has sent you an invitation to join the Clan Academy belonging to the $s2 clan. Do you accept?")
	public static SystemMessageId S1_HAS_SENT_YOU_AN_INVITATION_TO_JOIN_THE_CLAN_ACADEMY_BELONGING_TO_THE_S2_CLAN_DO_YOU_ACCEPT;
	
	@ClientString(id = 1748, message = "Clan Academy member $s1 has successfully Awakened, obtaining $s2 Clan Reputation.")
	public static SystemMessageId CLAN_ACADEMY_MEMBER_S1_HAS_SUCCESSFULLY_AWAKENED_OBTAINING_S2_CLAN_REPUTATION;
	
	@ClientString(id = 1749, message = "Congratulations! You will now graduate from the Clan Academy and leave your current clan. You can now join a clan without being subject to any penalties.")
	public static SystemMessageId CONGRATULATIONS_YOU_WILL_NOW_GRADUATE_FROM_THE_CLAN_ACADEMY_AND_LEAVE_YOUR_CURRENT_CLAN_YOU_CAN_NOW_JOIN_A_CLAN_WITHOUT_BEING_SUBJECT_TO_ANY_PENALTIES;
	
	@ClientString(id = 1750, message = "$c1 does not meet the participation requirements. The owner of $s2 cannot participate in the Olympiad.")
	public static SystemMessageId C1_DOES_NOT_MEET_THE_PARTICIPATION_REQUIREMENTS_THE_OWNER_OF_S2_CANNOT_PARTICIPATE_IN_THE_OLYMPIAD;
	
	@ClientString(id = 1751, message = "The Grand Master has given you a commemorative item.")
	public static SystemMessageId THE_GRAND_MASTER_HAS_GIVEN_YOU_A_COMMEMORATIVE_ITEM;
	
	@ClientString(id = 1752, message = "Since the clan has received a graduate of the Clan Academy, it has earned $s1 Reputation.")
	public static SystemMessageId SINCE_THE_CLAN_HAS_RECEIVED_A_GRADUATE_OF_THE_CLAN_ACADEMY_IT_HAS_EARNED_S1_REPUTATION;
	
	@ClientString(id = 1753, message = "The clan leader has decreed that this particular privilege cannot be granted to a Clan Academy member.")
	public static SystemMessageId THE_CLAN_LEADER_HAS_DECREED_THAT_THIS_PARTICULAR_PRIVILEGE_CANNOT_BE_GRANTED_TO_A_CLAN_ACADEMY_MEMBER;
	
	@ClientString(id = 1754, message = "That privilege cannot be granted to a Clan Academy member.")
	public static SystemMessageId THAT_PRIVILEGE_CANNOT_BE_GRANTED_TO_A_CLAN_ACADEMY_MEMBER;
	
	@ClientString(id = 1755, message = "$s1 has become $s2's mentor.")
	public static SystemMessageId S1_HAS_BECOME_S2_S_MENTOR;
	
	@ClientString(id = 1756, message = "Your mentee $s1 has logged in.")
	public static SystemMessageId YOUR_MENTEE_S1_HAS_LOGGED_IN;
	
	@ClientString(id = 1757, message = "Your mentee $c1 has logged out.")
	public static SystemMessageId YOUR_MENTEE_C1_HAS_LOGGED_OUT;
	
	@ClientString(id = 1758, message = "Your sponsor $c1 has logged in.")
	public static SystemMessageId YOUR_SPONSOR_C1_HAS_LOGGED_IN;
	
	@ClientString(id = 1759, message = "Your sponsor $c1 has logged out.")
	public static SystemMessageId YOUR_SPONSOR_C1_HAS_LOGGED_OUT;
	
	@ClientString(id = 1760, message = "Clan member $c1's title has been changed to $s2.")
	public static SystemMessageId CLAN_MEMBER_C1_S_TITLE_HAS_BEEN_CHANGED_TO_S2;
	
	@ClientString(id = 1761, message = "Clan member $c1's privilege level has been changed to $s2.")
	public static SystemMessageId CLAN_MEMBER_C1_S_PRIVILEGE_LEVEL_HAS_BEEN_CHANGED_TO_S2;
	
	@ClientString(id = 1762, message = "You don't have the right to dismiss mentees.")
	public static SystemMessageId YOU_DON_T_HAVE_THE_RIGHT_TO_DISMISS_MENTEES;
	
	@ClientString(id = 1763, message = "$s2, $c1's mentee, is dismissed.")
	public static SystemMessageId S2_C1_S_MENTEE_IS_DISMISSED;
	
	@ClientString(id = 1764, message = "This item can only be worn by a member of the Clan Academy.")
	public static SystemMessageId THIS_ITEM_CAN_ONLY_BE_WORN_BY_A_MEMBER_OF_THE_CLAN_ACADEMY;
	
	@ClientString(id = 1765, message = "As a graduate of the Clan Academy, you can no longer wear this item.")
	public static SystemMessageId AS_A_GRADUATE_OF_THE_CLAN_ACADEMY_YOU_CAN_NO_LONGER_WEAR_THIS_ITEM;
	
	@ClientString(id = 1766, message = "An application to join the clan is sent to $c1 in $s2.")
	public static SystemMessageId AN_APPLICATION_TO_JOIN_THE_CLAN_IS_SENT_TO_C1_IN_S2;
	
	@ClientString(id = 1767, message = "An application to join the Clan Academy is sent to $c1.")
	public static SystemMessageId AN_APPLICATION_TO_JOIN_THE_CLAN_ACADEMY_IS_SENT_TO_C1;
	
	@ClientString(id = 1768, message = "$c1 has invited you to join the Clan Academy of $s2 clan. Would you like to join?")
	public static SystemMessageId C1_HAS_INVITED_YOU_TO_JOIN_THE_CLAN_ACADEMY_OF_S2_CLAN_WOULD_YOU_LIKE_TO_JOIN;
	
	@ClientString(id = 1769, message = "$c1 has sent you an invitation to join the $s3 Order of Knights under the $s2 clan. Would you like to join?")
	public static SystemMessageId C1_HAS_SENT_YOU_AN_INVITATION_TO_JOIN_THE_S3_ORDER_OF_KNIGHTS_UNDER_THE_S2_CLAN_WOULD_YOU_LIKE_TO_JOIN;
	
	@ClientString(id = 1770, message = "The clan's Reputation has dropped below 0. The clan may face certain penalties as a result.")
	public static SystemMessageId THE_CLAN_S_REPUTATION_HAS_DROPPED_BELOW_0_THE_CLAN_MAY_FACE_CERTAIN_PENALTIES_AS_A_RESULT;
	
	@ClientString(id = 1771, message = "Now that your clan level is above Level 5, it can accumulate Clan Reputation.")
	public static SystemMessageId NOW_THAT_YOUR_CLAN_LEVEL_IS_ABOVE_LEVEL_5_IT_CAN_ACCUMULATE_CLAN_REPUTATION;
	
	@ClientString(id = 1772, message = "Your clan has lost the siege. Clan reputation points -$s1.")
	public static SystemMessageId YOUR_CLAN_HAS_LOST_THE_SIEGE_CLAN_REPUTATION_POINTS_S1;
	
	@ClientString(id = 1773, message = "Your clan has won the siege. Clan reputation points +$s1.")
	public static SystemMessageId YOUR_CLAN_HAS_WON_THE_SIEGE_CLAN_REPUTATION_POINTS_S1;
	
	@ClientString(id = 1774, message = "Your clan has taken the Clan Hall. Clan reputation points +$s1.")
	public static SystemMessageId YOUR_CLAN_HAS_TAKEN_THE_CLAN_HALL_CLAN_REPUTATION_POINTS_S1;
	
	@ClientString(id = 1775, message = "Clan member $c1 has been in the highest-ranked party in the Festival of Darkness. Clan reputation points +$s2.")
	public static SystemMessageId CLAN_MEMBER_C1_HAS_BEEN_IN_THE_HIGHEST_RANKED_PARTY_IN_THE_FESTIVAL_OF_DARKNESS_CLAN_REPUTATION_POINTS_S2;
	
	@ClientString(id = 1776, message = "Clan member $c1 has become the Hero. Clan reputation points +$s2.")
	public static SystemMessageId CLAN_MEMBER_C1_HAS_BECOME_THE_HERO_CLAN_REPUTATION_POINTS_S2;
	
	@ClientString(id = 1777, message = "You have successfully completed a clan quest. Clan reputation points +$s1.")
	public static SystemMessageId YOU_HAVE_SUCCESSFULLY_COMPLETED_A_CLAN_QUEST_CLAN_REPUTATION_POINTS_S1;
	
	@ClientString(id = 1778, message = "An opposing clan has taken your Clan Hall. Clan reputation points -$s1.")
	public static SystemMessageId AN_OPPOSING_CLAN_HAS_TAKEN_YOUR_CLAN_HALL_CLAN_REPUTATION_POINTS_S1;
	
	@ClientString(id = 1779, message = "After losing the clan hall, your clan reputation points -300.")
	public static SystemMessageId AFTER_LOSING_THE_CLAN_HALL_YOUR_CLAN_REPUTATION_POINTS_300;
	
	@ClientString(id = 1780, message = "Your clan has taken your opponent's Clan Hall. The enemy's clan reputation points -$s1.")
	public static SystemMessageId YOUR_CLAN_HAS_TAKEN_YOUR_OPPONENT_S_CLAN_HALL_THE_ENEMY_S_CLAN_REPUTATION_POINTS_S1;
	
	@ClientString(id = 1781, message = "Clan reputation points +$s1.")
	public static SystemMessageId CLAN_REPUTATION_POINTS_S1;
	
	@ClientString(id = 1782, message = "Your clan member $c1 has been killed. Your clan reputation points -$s2, the same amount added to the enemy.")
	public static SystemMessageId YOUR_CLAN_MEMBER_C1_HAS_BEEN_KILLED_YOUR_CLAN_REPUTATION_POINTS_S2_THE_SAME_AMOUNT_ADDED_TO_THE_ENEMY;
	
	@ClientString(id = 1783, message = "For killing an opposing clan's member, the enemy's clan reputation points -$s1.")
	public static SystemMessageId FOR_KILLING_AN_OPPOSING_CLAN_S_MEMBER_THE_ENEMY_S_CLAN_REPUTATION_POINTS_S1;
	
	@ClientString(id = 1784, message = "Your clan has failed to defend the castle. Clan reputation points -$s1, the same amount added to the enemy.")
	public static SystemMessageId YOUR_CLAN_HAS_FAILED_TO_DEFEND_THE_CASTLE_CLAN_REPUTATION_POINTS_S1_THE_SAME_AMOUNT_ADDED_TO_THE_ENEMY;
	
	@ClientString(id = 1785, message = "Your clan's status has been reset. Clan reputation points -$s1.")
	public static SystemMessageId YOUR_CLAN_S_STATUS_HAS_BEEN_RESET_CLAN_REPUTATION_POINTS_S1;
	
	@ClientString(id = 1786, message = "Your clan has failed to defend the castle. Clan reputation points -$s1.")
	public static SystemMessageId YOUR_CLAN_HAS_FAILED_TO_DEFEND_THE_CASTLE_CLAN_REPUTATION_POINTS_S1;
	
	@ClientString(id = 1787, message = "Clan reputation points -$s1.")
	public static SystemMessageId CLAN_REPUTATION_POINTS_S1_2;
	
	@ClientString(id = 1788, message = "The clan skill $s1 has been added.")
	public static SystemMessageId THE_CLAN_SKILL_S1_HAS_BEEN_ADDED;
	
	@ClientString(id = 1789, message = "Since the Clan Reputation has dropped below 0, your clan skill(s) will be de-activated.")
	public static SystemMessageId SINCE_THE_CLAN_REPUTATION_HAS_DROPPED_BELOW_0_YOUR_CLAN_SKILL_S_WILL_BE_DE_ACTIVATED;
	
	@ClientString(id = 1790, message = "The conditions necessary to increase the clan's level have not been met.")
	public static SystemMessageId THE_CONDITIONS_NECESSARY_TO_INCREASE_THE_CLAN_S_LEVEL_HAVE_NOT_BEEN_MET;
	
	@ClientString(id = 1791, message = "The conditions necessary to create a military unit have not been met.")
	public static SystemMessageId THE_CONDITIONS_NECESSARY_TO_CREATE_A_MILITARY_UNIT_HAVE_NOT_BEEN_MET;
	
	@ClientString(id = 1792, message = "Please assign a manager for your new Order of Knights.")
	public static SystemMessageId PLEASE_ASSIGN_A_MANAGER_FOR_YOUR_NEW_ORDER_OF_KNIGHTS;
	
	@ClientString(id = 1793, message = "$c1 has been selected as the captain of $s2.")
	public static SystemMessageId C1_HAS_BEEN_SELECTED_AS_THE_CAPTAIN_OF_S2;
	
	@ClientString(id = 1794, message = "The Knights of $s1 have been created.")
	public static SystemMessageId THE_KNIGHTS_OF_S1_HAVE_BEEN_CREATED;
	
	@ClientString(id = 1795, message = "The Royal Guard of $s1 have been created.")
	public static SystemMessageId THE_ROYAL_GUARD_OF_S1_HAVE_BEEN_CREATED;
	
	@ClientString(id = 1796, message = "Please verify your identity to confirm your ownership of your account at the official website. For more details, please visit the 4Game website (https://eu.4gamesupport.com) support service.")
	public static SystemMessageId PLEASE_VERIFY_YOUR_IDENTITY_TO_CONFIRM_YOUR_OWNERSHIP_OF_YOUR_ACCOUNT_AT_THE_OFFICIAL_WEBSITE_FOR_MORE_DETAILS_PLEASE_VISIT_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM_SUPPORT_SERVICE;
	
	@ClientString(id = 1797, message = "$c1 has been promoted to $s2.")
	public static SystemMessageId C1_HAS_BEEN_PROMOTED_TO_S2;
	
	@ClientString(id = 1798, message = "Clan Leader privileges have been transferred to $c1.")
	public static SystemMessageId CLAN_LEADER_PRIVILEGES_HAVE_BEEN_TRANSFERRED_TO_C1;
	
	@ClientString(id = 1799, message = "We are searching for BOT users. Please try again later.")
	public static SystemMessageId WE_ARE_SEARCHING_FOR_BOT_USERS_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 1800, message = "User $c1 has a history of using BOT.")
	public static SystemMessageId USER_C1_HAS_A_HISTORY_OF_USING_BOT;
	
	@ClientString(id = 1801, message = "The attempt to sell has failed.")
	public static SystemMessageId THE_ATTEMPT_TO_SELL_HAS_FAILED;
	
	@ClientString(id = 1802, message = "The attempt to trade has failed.")
	public static SystemMessageId THE_ATTEMPT_TO_TRADE_HAS_FAILED;
	
	@ClientString(id = 1803, message = "Game participation request must be filed not earlier than 10 min. after the game ends.")
	public static SystemMessageId GAME_PARTICIPATION_REQUEST_MUST_BE_FILED_NOT_EARLIER_THAN_10_MIN_AFTER_THE_GAME_ENDS;
	
	@ClientString(id = 1804, message = "Your account has been restricted for a duration of 7 days due to your confirmed attempt at trade involving cash/server/other games. For more information, please visit the customer support service on the 4Game website (https://eu.4gamesupport.com/).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_FOR_A_DURATION_OF_7_DAYS_DUE_TO_YOUR_CONFIRMED_ATTEMPT_AT_TRADE_INVOLVING_CASH_SERVER_OTHER_GAMES_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_CUSTOMER_SUPPORT_SERVICE_ON_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 1805, message = "Your account has been restricted for a duration of 30 days due to your confirmed second attempt at trade involving cash/server/other games. For more information, please visit the customer support service on the 4Game website (https://eu.4gamesupport.com/).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_FOR_A_DURATION_OF_30_DAYS_DUE_TO_YOUR_CONFIRMED_SECOND_ATTEMPT_AT_TRADE_INVOLVING_CASH_SERVER_OTHER_GAMES_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_CUSTOMER_SUPPORT_SERVICE_ON_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 1806, message = "You account has been temporarily suspended for acquiring an item involved in account theft. Please verify your identity on our website. For more information, please visit the customer support service on the 4Game website (https://eu.4gamesupport.com/).")
	public static SystemMessageId YOU_ACCOUNT_HAS_BEEN_TEMPORARILY_SUSPENDED_FOR_ACQUIRING_AN_ITEM_INVOLVED_IN_ACCOUNT_THEFT_PLEASE_VERIFY_YOUR_IDENTITY_ON_OUR_WEBSITE_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_CUSTOMER_SUPPORT_SERVICE_ON_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 1807, message = "Your account has been restricted for a duration of 7 days due to your confirmed attempt at trade involving cash/server/other games. For more information, please visit the customer support service on the 4Game website (https://eu.4gamesupport.com/).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_FOR_A_DURATION_OF_7_DAYS_DUE_TO_YOUR_CONFIRMED_ATTEMPT_AT_TRADE_INVOLVING_CASH_SERVER_OTHER_GAMES_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_CUSTOMER_SUPPORT_SERVICE_ON_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM_2;
	
	@ClientString(id = 1808, message = "Your account has been restricted due to your confirmed second attempt at trade involving cash/server/other games. For more information, please visit the customer support service on the 4Game website (https://eu.4gamesupport.com/).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_YOUR_CONFIRMED_SECOND_ATTEMPT_AT_TRADE_INVOLVING_CASH_SERVER_OTHER_GAMES_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_CUSTOMER_SUPPORT_SERVICE_ON_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 1809, message = "You cannot use the game services, because your identity has not been verified. Please visit the official website (https://eu.4gamesupport.com) and go through the personal verification process to lift the restriction. For more information, please visit the customer support service on the official website.")
	public static SystemMessageId YOU_CANNOT_USE_THE_GAME_SERVICES_BECAUSE_YOUR_IDENTITY_HAS_NOT_BEEN_VERIFIED_PLEASE_VISIT_THE_OFFICIAL_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM_AND_GO_THROUGH_THE_PERSONAL_VERIFICATION_PROCESS_TO_LIFT_THE_RESTRICTION_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_CUSTOMER_SUPPORT_SERVICE_ON_THE_OFFICIAL_WEBSITE;
	
	@ClientString(id = 1810, message = "The refuse invitation state has been activated.")
	public static SystemMessageId THE_REFUSE_INVITATION_STATE_HAS_BEEN_ACTIVATED;
	
	@ClientString(id = 1811, message = "The refuse invitation state has been removed.")
	public static SystemMessageId THE_REFUSE_INVITATION_STATE_HAS_BEEN_REMOVED;
	
	@ClientString(id = 1812, message = "Since the refuse invitation state is currently activated, no invitation can be made.")
	public static SystemMessageId SINCE_THE_REFUSE_INVITATION_STATE_IS_CURRENTLY_ACTIVATED_NO_INVITATION_CAN_BE_MADE;
	
	@ClientString(id = 1813, message = "$s1's remaining time: $s2 h. Type /cursedsword to check other information.")
	public static SystemMessageId S1_S_REMAINING_TIME_S2_H_TYPE_CURSEDSWORD_TO_CHECK_OTHER_INFORMATION;
	
	@ClientString(id = 1814, message = "$s1's remaining time: $s2 min. Type /cursedsword to check other information.")
	public static SystemMessageId S1_S_REMAINING_TIME_S2_MIN_TYPE_CURSEDSWORD_TO_CHECK_OTHER_INFORMATION;
	
	@ClientString(id = 1815, message = "$s2 has appeared in $s1. The Treasure Chest contains $s2 adena. Fixed reward: $s3, additional reward: $s4. The adena will be given to the last owner at 23:59.")
	public static SystemMessageId S2_HAS_APPEARED_IN_S1_THE_TREASURE_CHEST_CONTAINS_S2_ADENA_FIXED_REWARD_S3_ADDITIONAL_REWARD_S4_THE_ADENA_WILL_BE_GIVEN_TO_THE_LAST_OWNER_AT_23_59;
	
	@ClientString(id = 1816, message = "The $s2's owner has appeared in $s1. The Treasure Chest contains $s2 adena. Fixed reward: $s3, additional reward: $s4. The adena will be given to the last owner at 23:59.")
	public static SystemMessageId THE_S2_S_OWNER_HAS_APPEARED_IN_S1_THE_TREASURE_CHEST_CONTAINS_S2_ADENA_FIXED_REWARD_S3_ADDITIONAL_REWARD_S4_THE_ADENA_WILL_BE_GIVEN_TO_THE_LAST_OWNER_AT_23_59;
	
	@ClientString(id = 1817, message = "The $s2's owner is in $s1. The Treasure Chest contains $s2 adena. Fixed reward: $s3, additional reward: $s4. The adena will be given to the last owner at 23:59.")
	public static SystemMessageId THE_S2_S_OWNER_IS_IN_S1_THE_TREASURE_CHEST_CONTAINS_S2_ADENA_FIXED_REWARD_S3_ADDITIONAL_REWARD_S4_THE_ADENA_WILL_BE_GIVEN_TO_THE_LAST_OWNER_AT_23_59;
	
	@ClientString(id = 1818, message = "$s1 has disappeared.")
	public static SystemMessageId S1_HAS_DISAPPEARED;
	
	@ClientString(id = 1819, message = "An evil is pulsating from $s2 in $s1.")
	public static SystemMessageId AN_EVIL_IS_PULSATING_FROM_S2_IN_S1;
	
	@ClientString(id = 1820, message = "$s1 is currently asleep.")
	public static SystemMessageId S1_IS_CURRENTLY_ASLEEP;
	
	@ClientString(id = 1821, message = "$s2's evil presence is felt in $s1.")
	public static SystemMessageId S2_S_EVIL_PRESENCE_IS_FELT_IN_S1;
	
	@ClientString(id = 1822, message = "$s1 has been sealed.")
	public static SystemMessageId S1_HAS_BEEN_SEALED;
	
	@ClientString(id = 1823, message = "The registration period for a clan hall war has ended.")
	public static SystemMessageId THE_REGISTRATION_PERIOD_FOR_A_CLAN_HALL_WAR_HAS_ENDED;
	
	@ClientString(id = 1824, message = "You have been registered for a clan hall war. Please move to the left side of the clan hall's arena and get ready.")
	public static SystemMessageId YOU_HAVE_BEEN_REGISTERED_FOR_A_CLAN_HALL_WAR_PLEASE_MOVE_TO_THE_LEFT_SIDE_OF_THE_CLAN_HALL_S_ARENA_AND_GET_READY;
	
	@ClientString(id = 1825, message = "You have failed in your attempt to register for the clan hall war. Please try again.")
	public static SystemMessageId YOU_HAVE_FAILED_IN_YOUR_ATTEMPT_TO_REGISTER_FOR_THE_CLAN_HALL_WAR_PLEASE_TRY_AGAIN;
	
	@ClientString(id = 1826, message = "The game starts in $s1 min. All players must hurry and move to the left side of the clan hall's arena.")
	public static SystemMessageId THE_GAME_STARTS_IN_S1_MIN_ALL_PLAYERS_MUST_HURRY_AND_MOVE_TO_THE_LEFT_SIDE_OF_THE_CLAN_HALL_S_ARENA;
	
	@ClientString(id = 1827, message = "The game starts in $s1 min. All players must enter the arena.")
	public static SystemMessageId THE_GAME_STARTS_IN_S1_MIN_ALL_PLAYERS_MUST_ENTER_THE_ARENA;
	
	@ClientString(id = 1828, message = "The game starts in $s1 sec.")
	public static SystemMessageId THE_GAME_STARTS_IN_S1_SEC;
	
	@ClientString(id = 1829, message = "The Command Channel is full.")
	public static SystemMessageId THE_COMMAND_CHANNEL_IS_FULL;
	
	@ClientString(id = 1830, message = "$c1 is not allowed to use the party room invite command. Please update the waiting list.")
	public static SystemMessageId C1_IS_NOT_ALLOWED_TO_USE_THE_PARTY_ROOM_INVITE_COMMAND_PLEASE_UPDATE_THE_WAITING_LIST;
	
	@ClientString(id = 1831, message = "$c1 does not meet the conditions of the party room. Please update the waiting list.")
	public static SystemMessageId C1_DOES_NOT_MEET_THE_CONDITIONS_OF_THE_PARTY_ROOM_PLEASE_UPDATE_THE_WAITING_LIST;
	
	@ClientString(id = 1832, message = "Only a room leader may invite others to a party room.")
	public static SystemMessageId ONLY_A_ROOM_LEADER_MAY_INVITE_OTHERS_TO_A_PARTY_ROOM;
	
	@ClientString(id = 1833, message = "All of $s1 will be dropped. Would you like to continue?")
	public static SystemMessageId ALL_OF_S1_WILL_BE_DROPPED_WOULD_YOU_LIKE_TO_CONTINUE;
	
	@ClientString(id = 1834, message = "The party room is full. No more characters can be invited in.")
	public static SystemMessageId THE_PARTY_ROOM_IS_FULL_NO_MORE_CHARACTERS_CAN_BE_INVITED_IN;
	
	@ClientString(id = 1835, message = "$s1 is full and cannot accept additional clan members at this time.")
	public static SystemMessageId S1_IS_FULL_AND_CANNOT_ACCEPT_ADDITIONAL_CLAN_MEMBERS_AT_THIS_TIME;
	
	@ClientString(id = 1836, message = "You cannot join a Clan Academy because you have successfully completed your 3rd class transfer.")
	public static SystemMessageId YOU_CANNOT_JOIN_A_CLAN_ACADEMY_BECAUSE_YOU_HAVE_SUCCESSFULLY_COMPLETED_YOUR_3RD_CLASS_TRANSFER;
	
	@ClientString(id = 1837, message = "$c1 has sent you an invitation to join the $s3 Royal Guard under the $s2 clan. Would you like to join?")
	public static SystemMessageId C1_HAS_SENT_YOU_AN_INVITATION_TO_JOIN_THE_S3_ROYAL_GUARD_UNDER_THE_S2_CLAN_WOULD_YOU_LIKE_TO_JOIN;
	
	@ClientString(id = 1838, message = "1. The coupon can be used once per character.")
	public static SystemMessageId ONE_THE_COUPON_CAN_BE_USED_ONCE_PER_CHARACTER;
	
	@ClientString(id = 1839, message = "A used serial number may not be used again.")
	public static SystemMessageId A_USED_SERIAL_NUMBER_MAY_NOT_BE_USED_AGAIN;
	
	@ClientString(id = 1840, message = "If you enter the incorrect serial number more than 5 times, you may use it again after a certain amount of time passes.")
	public static SystemMessageId IF_YOU_ENTER_THE_INCORRECT_SERIAL_NUMBER_MORE_THAN_5_TIMES_YOU_MAY_USE_IT_AGAIN_AFTER_A_CERTAIN_AMOUNT_OF_TIME_PASSES;
	
	@ClientString(id = 1841, message = "This clan hall war has been cancelled. Not enough clans have registered.")
	public static SystemMessageId THIS_CLAN_HALL_WAR_HAS_BEEN_CANCELLED_NOT_ENOUGH_CLANS_HAVE_REGISTERED;
	
	@ClientString(id = 1842, message = "$c1 wants to summon you to $s2. Accept?")
	public static SystemMessageId C1_WANTS_TO_SUMMON_YOU_TO_S2_ACCEPT;
	
	@ClientString(id = 1843, message = "$c1 is engaged in combat and cannot be summoned or teleported.")
	public static SystemMessageId C1_IS_ENGAGED_IN_COMBAT_AND_CANNOT_BE_SUMMONED_OR_TELEPORTED;
	
	@ClientString(id = 1844, message = "$c1 is dead at the moment and cannot be summoned or teleported.")
	public static SystemMessageId C1_IS_DEAD_AT_THE_MOMENT_AND_CANNOT_BE_SUMMONED_OR_TELEPORTED;
	
	@ClientString(id = 1845, message = "Hero weapons cannot be destroyed.")
	public static SystemMessageId HERO_WEAPONS_CANNOT_BE_DESTROYED;
	
	@ClientString(id = 1846, message = "You are too far away from your mount to ride.")
	public static SystemMessageId YOU_ARE_TOO_FAR_AWAY_FROM_YOUR_MOUNT_TO_RIDE;
	
	@ClientString(id = 1847, message = "You caught a fish $s1 in length.")
	public static SystemMessageId YOU_CAUGHT_A_FISH_S1_IN_LENGTH;
	
	@ClientString(id = 1848, message = "Because of the size of fish caught, you will be registered in the ranking.")
	public static SystemMessageId BECAUSE_OF_THE_SIZE_OF_FISH_CAUGHT_YOU_WILL_BE_REGISTERED_IN_THE_RANKING;
	
	@ClientString(id = 1849, message = "All of $s1 will be discarded. Would you like to continue?")
	public static SystemMessageId ALL_OF_S1_WILL_BE_DISCARDED_WOULD_YOU_LIKE_TO_CONTINUE;
	
	@ClientString(id = 1850, message = "The Captain of the Order of Knights cannot be appointed.")
	public static SystemMessageId THE_CAPTAIN_OF_THE_ORDER_OF_KNIGHTS_CANNOT_BE_APPOINTED;
	
	@ClientString(id = 1851, message = "The Royal Guard Captain cannot be appointed.")
	public static SystemMessageId THE_ROYAL_GUARD_CAPTAIN_CANNOT_BE_APPOINTED;
	
	@ClientString(id = 1852, message = "The attempt to acquire the skill has failed because of an insufficient Clan Reputation.")
	public static SystemMessageId THE_ATTEMPT_TO_ACQUIRE_THE_SKILL_HAS_FAILED_BECAUSE_OF_AN_INSUFFICIENT_CLAN_REPUTATION;
	
	@ClientString(id = 1853, message = "Quantity items of the same type cannot be exchanged at the same time.")
	public static SystemMessageId QUANTITY_ITEMS_OF_THE_SAME_TYPE_CANNOT_BE_EXCHANGED_AT_THE_SAME_TIME;
	
	@ClientString(id = 1854, message = "The item has been transmuted.")
	public static SystemMessageId THE_ITEM_HAS_BEEN_TRANSMUTED;
	
	@ClientString(id = 1855, message = "Another military unit is already using that name. Please enter a different name.")
	public static SystemMessageId ANOTHER_MILITARY_UNIT_IS_ALREADY_USING_THAT_NAME_PLEASE_ENTER_A_DIFFERENT_NAME;
	
	@ClientString(id = 1856, message = "Since your opponent is now the owner of the cursed weapon, the Olympiad has been cancelled.")
	public static SystemMessageId SINCE_YOUR_OPPONENT_IS_NOW_THE_OWNER_OF_THE_CURSED_WEAPON_THE_OLYMPIAD_HAS_BEEN_CANCELLED;
	
	@ClientString(id = 1857, message = "$c1 is the owner of the cursed weapon and cannot participate in the Olympiad.")
	public static SystemMessageId C1_IS_THE_OWNER_OF_THE_CURSED_WEAPON_AND_CANNOT_PARTICIPATE_IN_THE_OLYMPIAD;
	
	@ClientString(id = 1858, message = "$c1 is dead and cannot participate in the Olympiad.")
	public static SystemMessageId C1_IS_DEAD_AND_CANNOT_PARTICIPATE_IN_THE_OLYMPIAD;
	
	@ClientString(id = 1859, message = "You have exceeded the quantity that can be moved at one time.")
	public static SystemMessageId YOU_HAVE_EXCEEDED_THE_QUANTITY_THAT_CAN_BE_MOVED_AT_ONE_TIME;
	
	@ClientString(id = 1860, message = "The Clan Reputation is too low.")
	public static SystemMessageId THE_CLAN_REPUTATION_IS_TOO_LOW;
	
	@ClientString(id = 1861, message = "The Clan Mark has been deleted.")
	public static SystemMessageId THE_CLAN_MARK_HAS_BEEN_DELETED;
	
	@ClientString(id = 1862, message = "Clan skills will now be activated since the Clan Reputation is 1 or higher.")
	public static SystemMessageId CLAN_SKILLS_WILL_NOW_BE_ACTIVATED_SINCE_THE_CLAN_REPUTATION_IS_1_OR_HIGHER;
	
	@ClientString(id = 1863, message = "$c1 purchased a clan item, reducing the Clan Reputation by $s2 points.")
	public static SystemMessageId C1_PURCHASED_A_CLAN_ITEM_REDUCING_THE_CLAN_REPUTATION_BY_S2_POINTS;
	
	@ClientString(id = 1864, message = "Your pet/servitor is unresponsive and will not obey any orders.")
	public static SystemMessageId YOUR_PET_SERVITOR_IS_UNRESPONSIVE_AND_WILL_NOT_OBEY_ANY_ORDERS;
	
	@ClientString(id = 1865, message = "Your pet/servitor is currently in a state of distress.")
	public static SystemMessageId YOUR_PET_SERVITOR_IS_CURRENTLY_IN_A_STATE_OF_DISTRESS;
	
	@ClientString(id = 1866, message = "MP was reduced by $s1.")
	public static SystemMessageId MP_WAS_REDUCED_BY_S1;
	
	@ClientString(id = 1867, message = "Your opponent's MP was reduced by $s1.")
	public static SystemMessageId YOUR_OPPONENT_S_MP_WAS_REDUCED_BY_S1;
	
	@ClientString(id = 1868, message = "You cannot exchange an item while it is being used.")
	public static SystemMessageId YOU_CANNOT_EXCHANGE_AN_ITEM_WHILE_IT_IS_BEING_USED;
	
	@ClientString(id = 1869, message = "$c1 has granted the Command Channel's master party the privilege of item looting.")
	public static SystemMessageId C1_HAS_GRANTED_THE_COMMAND_CHANNEL_S_MASTER_PARTY_THE_PRIVILEGE_OF_ITEM_LOOTING;
	
	@ClientString(id = 1870, message = "A Command Channel with looting rights already exists.")
	public static SystemMessageId A_COMMAND_CHANNEL_WITH_LOOTING_RIGHTS_ALREADY_EXISTS;
	
	@ClientString(id = 1871, message = "Do you want to dismiss $c1 from the clan?")
	public static SystemMessageId DO_YOU_WANT_TO_DISMISS_C1_FROM_THE_CLAN;
	
	@ClientString(id = 1872, message = "Time left: $s1 h. $s2 min.")
	public static SystemMessageId TIME_LEFT_S1_H_S2_MIN_2;
	
	@ClientString(id = 1873, message = "PA's fixed time left: $s1 h. $s2 min.")
	public static SystemMessageId PA_S_FIXED_TIME_LEFT_S1_H_S2_MIN;
	
	@ClientString(id = 1874, message = "This user's time left: $s1 min.")
	public static SystemMessageId THIS_USER_S_TIME_LEFT_S1_MIN;
	
	@ClientString(id = 1875, message = "PA's fixed time left: $s1 min.")
	public static SystemMessageId PA_S_FIXED_TIME_LEFT_S1_MIN;
	
	@ClientString(id = 1876, message = "Do you want to leave $s1 clan?")
	public static SystemMessageId DO_YOU_WANT_TO_LEAVE_S1_CLAN;
	
	@ClientString(id = 1877, message = "The game ends in $s1 min.")
	public static SystemMessageId THE_GAME_ENDS_IN_S1_MIN;
	
	@ClientString(id = 1878, message = "The game ends in $s1 sec.")
	public static SystemMessageId THE_GAME_ENDS_IN_S1_SEC;
	
	@ClientString(id = 1879, message = "You will be teleported out of the arena in $s1 min.")
	public static SystemMessageId YOU_WILL_BE_TELEPORTED_OUT_OF_THE_ARENA_IN_S1_MIN;
	
	@ClientString(id = 1880, message = "You will be teleported out of the arena in $s1 sec.")
	public static SystemMessageId YOU_WILL_BE_TELEPORTED_OUT_OF_THE_ARENA_IN_S1_SEC;
	
	@ClientString(id = 1881, message = "The tryouts start in $s1 sec. Get ready!")
	public static SystemMessageId THE_TRYOUTS_START_IN_S1_SEC_GET_READY;
	
	@ClientString(id = 1882, message = "Characters cannot be created from this server.")
	public static SystemMessageId CHARACTERS_CANNOT_BE_CREATED_FROM_THIS_SERVER;
	
	@ClientString(id = 1883, message = "There are no offerings I own or I made a bid for.")
	public static SystemMessageId THERE_ARE_NO_OFFERINGS_I_OWN_OR_I_MADE_A_BID_FOR;
	
	@ClientString(id = 1884, message = "Enter the PA coupon serial number:")
	public static SystemMessageId ENTER_THE_PA_COUPON_SERIAL_NUMBER;
	
	@ClientString(id = 1885, message = "Impossible to enter a serial number. Please try again in $s1 min.")
	public static SystemMessageId IMPOSSIBLE_TO_ENTER_A_SERIAL_NUMBER_PLEASE_TRY_AGAIN_IN_S1_MIN;
	
	@ClientString(id = 1886, message = "This serial number has already been used.")
	public static SystemMessageId THIS_SERIAL_NUMBER_HAS_ALREADY_BEEN_USED;
	
	@ClientString(id = 1887, message = "Invalid serial number. Your attempt to enter the number has failed $s1 time(s). You will be allowed to make $s2 more attempt(s).")
	public static SystemMessageId INVALID_SERIAL_NUMBER_YOUR_ATTEMPT_TO_ENTER_THE_NUMBER_HAS_FAILED_S1_TIME_S_YOU_WILL_BE_ALLOWED_TO_MAKE_S2_MORE_ATTEMPT_S;
	
	@ClientString(id = 1888, message = "Invalid serial number. Your attempt to enter the number has failed 5 times. Please try again in 4 h..")
	public static SystemMessageId INVALID_SERIAL_NUMBER_YOUR_ATTEMPT_TO_ENTER_THE_NUMBER_HAS_FAILED_5_TIMES_PLEASE_TRY_AGAIN_IN_4_H;
	
	@ClientString(id = 1889, message = "Congratulations! You have obtained $s1.")
	public static SystemMessageId CONGRATULATIONS_YOU_HAVE_OBTAINED_S1;
	
	@ClientString(id = 1890, message = "Since you have already used this coupon, you may not use this serial number.")
	public static SystemMessageId SINCE_YOU_HAVE_ALREADY_USED_THIS_COUPON_YOU_MAY_NOT_USE_THIS_SERIAL_NUMBER;
	
	@ClientString(id = 1891, message = "Items in a private store or a private workshop cannot be used.")
	public static SystemMessageId ITEMS_IN_A_PRIVATE_STORE_OR_A_PRIVATE_WORKSHOP_CANNOT_BE_USED;
	
	@ClientString(id = 1892, message = "The replay file for the previous version cannot be played.")
	public static SystemMessageId THE_REPLAY_FILE_FOR_THE_PREVIOUS_VERSION_CANNOT_BE_PLAYED;
	
	@ClientString(id = 1893, message = "This file cannot be replayed.")
	public static SystemMessageId THIS_FILE_CANNOT_BE_REPLAYED;
	
	@ClientString(id = 1894, message = "You cannot create or change a dual class while you have overweight.")
	public static SystemMessageId YOU_CANNOT_CREATE_OR_CHANGE_A_DUAL_CLASS_WHILE_YOU_HAVE_OVERWEIGHT;
	
	@ClientString(id = 1895, message = "$c1 is in an area where summoning or teleporting is blocked.")
	public static SystemMessageId C1_IS_IN_AN_AREA_WHERE_SUMMONING_OR_TELEPORTING_IS_BLOCKED;
	
	@ClientString(id = 1896, message = "$c1 has already been summoned.")
	public static SystemMessageId C1_HAS_ALREADY_BEEN_SUMMONED;
	
	@ClientString(id = 1897, message = "$s1 is required for summoning.")
	public static SystemMessageId S1_IS_REQUIRED_FOR_SUMMONING;
	
	@ClientString(id = 1898, message = "$c1 is currently trading or operating a private store and cannot be summoned or teleported.")
	public static SystemMessageId C1_IS_CURRENTLY_TRADING_OR_OPERATING_A_PRIVATE_STORE_AND_CANNOT_BE_SUMMONED_OR_TELEPORTED;
	
	@ClientString(id = 1899, message = "You cannot use summoning or teleporting in this area.")
	public static SystemMessageId YOU_CANNOT_USE_SUMMONING_OR_TELEPORTING_IN_THIS_AREA;
	
	@ClientString(id = 1900, message = "$c1 has entered the party room.")
	public static SystemMessageId C1_HAS_ENTERED_THE_PARTY_ROOM;
	
	@ClientString(id = 1901, message = "$s1 has sent an invitation to room <$s2>.")
	public static SystemMessageId S1_HAS_SENT_AN_INVITATION_TO_ROOM_S2;
	
	@ClientString(id = 1902, message = "Incompatible item grade. This item cannot be used.")
	public static SystemMessageId INCOMPATIBLE_ITEM_GRADE_THIS_ITEM_CANNOT_BE_USED;
	
	@ClientString(id = 1903, message = "To request an NC OTP service, run the cell phone NC OTP service, and enter the displayed NC OTP number within 1 min. If you did not make the request, leave this part blank, and press the login button.")
	public static SystemMessageId TO_REQUEST_AN_NC_OTP_SERVICE_RUN_THE_CELL_PHONE_NC_OTP_SERVICE_AND_ENTER_THE_DISPLAYED_NC_OTP_NUMBER_WITHIN_1_MIN_IF_YOU_DID_NOT_MAKE_THE_REQUEST_LEAVE_THIS_PART_BLANK_AND_PRESS_THE_LOGIN_BUTTON;
	
	@ClientString(id = 1904, message = "You cannot create or change a dual class while a servitor or a pet is summoned.")
	public static SystemMessageId YOU_CANNOT_CREATE_OR_CHANGE_A_DUAL_CLASS_WHILE_A_SERVITOR_OR_A_PET_IS_SUMMONED;
	
	@ClientString(id = 1905, message = "$c2 from $s1 will be replaced with $c4 from $s3.")
	public static SystemMessageId C2_FROM_S1_WILL_BE_REPLACED_WITH_C4_FROM_S3;
	
	@ClientString(id = 1906, message = "Select the combat unit to transfer to.")
	public static SystemMessageId SELECT_THE_COMBAT_UNIT_TO_TRANSFER_TO;
	
	@ClientString(id = 1907, message = "Select the character who will replace the current character.")
	public static SystemMessageId SELECT_THE_CHARACTER_WHO_WILL_REPLACE_THE_CURRENT_CHARACTER;
	
	@ClientString(id = 1908, message = "$c1 is in an area where summoning or teleporting is blocked.")
	public static SystemMessageId C1_IS_IN_AN_AREA_WHERE_SUMMONING_OR_TELEPORTING_IS_BLOCKED_2;
	
	@ClientString(id = 1909, message = "==< List of Clan Academy Graduates During the Past Week >==")
	public static SystemMessageId LIST_OF_CLAN_ACADEMY_GRADUATES_DURING_THE_PAST_WEEK;
	
	@ClientString(id = 1910, message = "Graduates: $c1.")
	public static SystemMessageId GRADUATES_C1;
	
	@ClientString(id = 1911, message = "A user participating in the Olympiad cannot use summoning or teleporting.")
	public static SystemMessageId A_USER_PARTICIPATING_IN_THE_OLYMPIAD_CANNOT_USE_SUMMONING_OR_TELEPORTING;
	
	@ClientString(id = 1912, message = "NC OTP service requester only entry")
	public static SystemMessageId NC_OTP_SERVICE_REQUESTER_ONLY_ENTRY;
	
	@ClientString(id = 1913, message = "$s1's cooldown: $s2 min.")
	public static SystemMessageId S1_S_COOLDOWN_S2_MIN;
	
	@ClientString(id = 1914, message = "$s1's cooldown: $s2 sec.")
	public static SystemMessageId S1_S_COOLDOWN_S2_SEC;
	
	@ClientString(id = 1915, message = "The game ends in $s1 sec.")
	public static SystemMessageId THE_GAME_ENDS_IN_S1_SEC_2;
	
	@ClientString(id = 1916, message = "You've been afflicted by Shillien's Breath level $s1.")
	public static SystemMessageId YOU_VE_BEEN_AFFLICTED_BY_SHILLIEN_S_BREATH_LEVEL_S1;
	
	@ClientString(id = 1917, message = "Shillien's Breath has been purified.")
	public static SystemMessageId SHILLIEN_S_BREATH_HAS_BEEN_PURIFIED;
	
	@ClientString(id = 1918, message = "Your pet is too high level to control.")
	public static SystemMessageId YOUR_PET_IS_TOO_HIGH_LEVEL_TO_CONTROL;
	
	@ClientString(id = 1919, message = "The Olympiad registration period has ended.")
	public static SystemMessageId THE_OLYMPIAD_REGISTRATION_PERIOD_HAS_ENDED;
	
	@ClientString(id = 1920, message = "Your account is currently dormant because you have not logged into the game for some time. You may reactivate your account by visiting the 4game website.")
	public static SystemMessageId YOUR_ACCOUNT_IS_CURRENTLY_DORMANT_BECAUSE_YOU_HAVE_NOT_LOGGED_INTO_THE_GAME_FOR_SOME_TIME_YOU_MAY_REACTIVATE_YOUR_ACCOUNT_BY_VISITING_THE_4GAME_WEBSITE;
	
	@ClientString(id = 1921, message = "$s2 h. $s3 min. have passed after killing $s1. Current Kill Points: $s4, additionally you can obtain $s5 adena. KP will be reset, when the Cursed Weapon is dropped or destroyed. Killing clan members does not grant KP.")
	public static SystemMessageId S2_H_S3_MIN_HAVE_PASSED_AFTER_KILLING_S1_CURRENT_KILL_POINTS_S4_ADDITIONALLY_YOU_CAN_OBTAIN_S5_ADENA_KP_WILL_BE_RESET_WHEN_THE_CURSED_WEAPON_IS_DROPPED_OR_DESTROYED_KILLING_CLAN_MEMBERS_DOES_NOT_GRANT_KP;
	
	@ClientString(id = 1922, message = "Because $s1 failed to kill for 2 h., it has expired.")
	public static SystemMessageId BECAUSE_S1_FAILED_TO_KILL_FOR_2_H_IT_HAS_EXPIRED;
	
	@ClientString(id = 1923, message = "Court Wizard: The portal has been created!")
	public static SystemMessageId COURT_WIZARD_THE_PORTAL_HAS_BEEN_CREATED;
	
	@ClientString(id = 1924, message = "Current location: $s1 / $s2 / $s3 (near the Primeval Isle).")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_THE_PRIMEVAL_ISLE;
	
	@ClientString(id = 1925, message = "Due to the affects of the Seal of Strife, it is not possible to summon at this time.")
	public static SystemMessageId DUE_TO_THE_AFFECTS_OF_THE_SEAL_OF_STRIFE_IT_IS_NOT_POSSIBLE_TO_SUMMON_AT_THIS_TIME;
	
	@ClientString(id = 1926, message = "There is no opponent to receive your challenge for a duel.")
	public static SystemMessageId THERE_IS_NO_OPPONENT_TO_RECEIVE_YOUR_CHALLENGE_FOR_A_DUEL;
	
	@ClientString(id = 1927, message = "$c1 has been challenged to a duel.")
	public static SystemMessageId C1_HAS_BEEN_CHALLENGED_TO_A_DUEL;
	
	@ClientString(id = 1928, message = "$c1's party has been challenged to a duel.")
	public static SystemMessageId C1_S_PARTY_HAS_BEEN_CHALLENGED_TO_A_DUEL;
	
	@ClientString(id = 1929, message = "$c1 has accepted your challenge to a duel. The duel will begin in a few moments.")
	public static SystemMessageId C1_HAS_ACCEPTED_YOUR_CHALLENGE_TO_A_DUEL_THE_DUEL_WILL_BEGIN_IN_A_FEW_MOMENTS;
	
	@ClientString(id = 1930, message = "You have accepted $c1's challenge a duel. The duel will begin in a few moments.")
	public static SystemMessageId YOU_HAVE_ACCEPTED_C1_S_CHALLENGE_A_DUEL_THE_DUEL_WILL_BEGIN_IN_A_FEW_MOMENTS;
	
	@ClientString(id = 1931, message = "$c1 has declined your challenge to a duel.")
	public static SystemMessageId C1_HAS_DECLINED_YOUR_CHALLENGE_TO_A_DUEL;
	
	@ClientString(id = 1932, message = "$c1 has declined your challenge to a duel.")
	public static SystemMessageId C1_HAS_DECLINED_YOUR_CHALLENGE_TO_A_DUEL_2;
	
	@ClientString(id = 1933, message = "You have accepted $c1's challenge to a party duel. The duel will begin in a few moments.")
	public static SystemMessageId YOU_HAVE_ACCEPTED_C1_S_CHALLENGE_TO_A_PARTY_DUEL_THE_DUEL_WILL_BEGIN_IN_A_FEW_MOMENTS;
	
	@ClientString(id = 1934, message = "$c1 has accepted your challenge to duel against their party. The duel will begin in a few moments.")
	public static SystemMessageId C1_HAS_ACCEPTED_YOUR_CHALLENGE_TO_DUEL_AGAINST_THEIR_PARTY_THE_DUEL_WILL_BEGIN_IN_A_FEW_MOMENTS;
	
	@ClientString(id = 1935, message = "$c1 has declined your challenge to a party duel.")
	public static SystemMessageId C1_HAS_DECLINED_YOUR_CHALLENGE_TO_A_PARTY_DUEL;
	
	@ClientString(id = 1936, message = "The opposing party has declined your challenge to a duel.")
	public static SystemMessageId THE_OPPOSING_PARTY_HAS_DECLINED_YOUR_CHALLENGE_TO_A_DUEL;
	
	@ClientString(id = 1937, message = "Since the person you challenged is not currently in a party, they cannot duel against your party.")
	public static SystemMessageId SINCE_THE_PERSON_YOU_CHALLENGED_IS_NOT_CURRENTLY_IN_A_PARTY_THEY_CANNOT_DUEL_AGAINST_YOUR_PARTY;
	
	@ClientString(id = 1938, message = "$c1 has challenged you to a duel.")
	public static SystemMessageId C1_HAS_CHALLENGED_YOU_TO_A_DUEL;
	
	@ClientString(id = 1939, message = "$c1's party has challenged your party to a duel.")
	public static SystemMessageId C1_S_PARTY_HAS_CHALLENGED_YOUR_PARTY_TO_A_DUEL;
	
	@ClientString(id = 1940, message = "You are unable to request a duel at this time.")
	public static SystemMessageId YOU_ARE_UNABLE_TO_REQUEST_A_DUEL_AT_THIS_TIME;
	
	@ClientString(id = 1941, message = "This is not a suitable place to challenge anyone or party to a duel.")
	public static SystemMessageId THIS_IS_NOT_A_SUITABLE_PLACE_TO_CHALLENGE_ANYONE_OR_PARTY_TO_A_DUEL;
	
	@ClientString(id = 1942, message = "The opposing party is currently unable to accept a challenge to a duel.")
	public static SystemMessageId THE_OPPOSING_PARTY_IS_CURRENTLY_UNABLE_TO_ACCEPT_A_CHALLENGE_TO_A_DUEL;
	
	@ClientString(id = 1943, message = "The opposing party is currently not in a suitable location for a duel.")
	public static SystemMessageId THE_OPPOSING_PARTY_IS_CURRENTLY_NOT_IN_A_SUITABLE_LOCATION_FOR_A_DUEL;
	
	@ClientString(id = 1944, message = "In a moment, you will be transported to the site where the duel will take place.")
	public static SystemMessageId IN_A_MOMENT_YOU_WILL_BE_TRANSPORTED_TO_THE_SITE_WHERE_THE_DUEL_WILL_TAKE_PLACE;
	
	@ClientString(id = 1945, message = "The duel starts in $s1 sec.")
	public static SystemMessageId THE_DUEL_STARTS_IN_S1_SEC;
	
	@ClientString(id = 1946, message = "$c1 has challenged you to a duel. Will you accept?")
	public static SystemMessageId C1_HAS_CHALLENGED_YOU_TO_A_DUEL_WILL_YOU_ACCEPT;
	
	@ClientString(id = 1947, message = "$c1's party has challenged your party to a duel. Will you accept?")
	public static SystemMessageId C1_S_PARTY_HAS_CHALLENGED_YOUR_PARTY_TO_A_DUEL_WILL_YOU_ACCEPT;
	
	@ClientString(id = 1948, message = "The duel starts in $s1 sec.")
	public static SystemMessageId THE_DUEL_STARTS_IN_S1_SEC_2;
	
	@ClientString(id = 1949, message = "Let the duel begin!")
	public static SystemMessageId LET_THE_DUEL_BEGIN;
	
	@ClientString(id = 1950, message = "$c1 has won the duel.")
	public static SystemMessageId C1_HAS_WON_THE_DUEL;
	
	@ClientString(id = 1951, message = "$c1's party has won the duel.")
	public static SystemMessageId C1_S_PARTY_HAS_WON_THE_DUEL;
	
	@ClientString(id = 1952, message = "The duel has ended in a tie.")
	public static SystemMessageId THE_DUEL_HAS_ENDED_IN_A_TIE;
	
	@ClientString(id = 1953, message = "Since $c1 was disqualified, $s2 has won.")
	public static SystemMessageId SINCE_C1_WAS_DISQUALIFIED_S2_HAS_WON;
	
	@ClientString(id = 1954, message = "Since $c1's party was disqualified, $s2's party has won.")
	public static SystemMessageId SINCE_C1_S_PARTY_WAS_DISQUALIFIED_S2_S_PARTY_HAS_WON;
	
	@ClientString(id = 1955, message = "Since $c1 withdrew from the duel, $s2 has won.")
	public static SystemMessageId SINCE_C1_WITHDREW_FROM_THE_DUEL_S2_HAS_WON;
	
	@ClientString(id = 1956, message = "Since $c1's party withdrew from the duel, $s2's party has won.")
	public static SystemMessageId SINCE_C1_S_PARTY_WITHDREW_FROM_THE_DUEL_S2_S_PARTY_HAS_WON;
	
	@ClientString(id = 1957, message = "Select the item to be augmented.")
	public static SystemMessageId SELECT_THE_ITEM_TO_BE_AUGMENTED;
	
	@ClientString(id = 1958, message = "Select the catalyst for augmentation.")
	public static SystemMessageId SELECT_THE_CATALYST_FOR_AUGMENTATION;
	
	@ClientString(id = 1959, message = "Requires $s2 $s1.")
	public static SystemMessageId REQUIRES_S2_S1;
	
	@ClientString(id = 1960, message = "This is not a suitable item.")
	public static SystemMessageId THIS_IS_NOT_A_SUITABLE_ITEM;
	
	@ClientString(id = 1961, message = "Gemstone quantity is incorrect.")
	public static SystemMessageId GEMSTONE_QUANTITY_IS_INCORRECT;
	
	@ClientString(id = 1962, message = "Augmenting successful!")
	public static SystemMessageId AUGMENTING_SUCCESSFUL;
	
	@ClientString(id = 1963, message = "Select the item from which you wish to remove augmentation.")
	public static SystemMessageId SELECT_THE_ITEM_FROM_WHICH_YOU_WISH_TO_REMOVE_AUGMENTATION;
	
	@ClientString(id = 1964, message = "Augmentation removal can only be done on an augmented item.")
	public static SystemMessageId AUGMENTATION_REMOVAL_CAN_ONLY_BE_DONE_ON_AN_AUGMENTED_ITEM;
	
	@ClientString(id = 1965, message = "Augmentation has been successfully removed from your $s1.")
	public static SystemMessageId AUGMENTATION_HAS_BEEN_SUCCESSFULLY_REMOVED_FROM_YOUR_S1;
	
	@ClientString(id = 1966, message = "Only the clan leader may issue commands.")
	public static SystemMessageId ONLY_THE_CLAN_LEADER_MAY_ISSUE_COMMANDS;
	
	@ClientString(id = 1967, message = "The gate is firmly locked. Please try again later.")
	public static SystemMessageId THE_GATE_IS_FIRMLY_LOCKED_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 1968, message = "$s1's owner.")
	public static SystemMessageId S1_S_OWNER;
	
	@ClientString(id = 1969, message = "$s1's respawn location.")
	public static SystemMessageId S1_S_RESPAWN_LOCATION;
	
	@ClientString(id = 1970, message = "Once an item is augmented, it cannot be augmented again.")
	public static SystemMessageId ONCE_AN_ITEM_IS_AUGMENTED_IT_CANNOT_BE_AUGMENTED_AGAIN;
	
	@ClientString(id = 1971, message = "The level of the Life Stone is too high to be used.")
	public static SystemMessageId THE_LEVEL_OF_THE_LIFE_STONE_IS_TOO_HIGH_TO_BE_USED;
	
	@ClientString(id = 1972, message = "You cannot augment items while a private store or private workshop is in operation.")
	public static SystemMessageId YOU_CANNOT_AUGMENT_ITEMS_WHILE_A_PRIVATE_STORE_OR_PRIVATE_WORKSHOP_IS_IN_OPERATION;
	
	@ClientString(id = 1973, message = "You cannot augment items while frozen.")
	public static SystemMessageId YOU_CANNOT_AUGMENT_ITEMS_WHILE_FROZEN;
	
	@ClientString(id = 1974, message = "You cannot augment items while dead.")
	public static SystemMessageId YOU_CANNOT_AUGMENT_ITEMS_WHILE_DEAD;
	
	@ClientString(id = 1975, message = "You cannot augment items while engaged in trade activities.")
	public static SystemMessageId YOU_CANNOT_AUGMENT_ITEMS_WHILE_ENGAGED_IN_TRADE_ACTIVITIES;
	
	@ClientString(id = 1976, message = "You cannot augment items while paralyzed.")
	public static SystemMessageId YOU_CANNOT_AUGMENT_ITEMS_WHILE_PARALYZED;
	
	@ClientString(id = 1977, message = "You cannot augment items while fishing.")
	public static SystemMessageId YOU_CANNOT_AUGMENT_ITEMS_WHILE_FISHING;
	
	@ClientString(id = 1978, message = "You cannot augment items while sitting down.")
	public static SystemMessageId YOU_CANNOT_AUGMENT_ITEMS_WHILE_SITTING_DOWN;
	
	@ClientString(id = 1979, message = "$s1's remaining Mana is now 10.")
	public static SystemMessageId S1_S_REMAINING_MANA_IS_NOW_10;
	
	@ClientString(id = 1980, message = "$s1's remaining Mana is now 5.")
	public static SystemMessageId S1_S_REMAINING_MANA_IS_NOW_5;
	
	@ClientString(id = 1981, message = "$s1's remaining Mana is now 1. It will disappear soon.")
	public static SystemMessageId S1_S_REMAINING_MANA_IS_NOW_1_IT_WILL_DISAPPEAR_SOON;
	
	@ClientString(id = 1982, message = "$s1's remaining Mana is now 0, and the item has disappeared.")
	public static SystemMessageId S1_S_REMAINING_MANA_IS_NOW_0_AND_THE_ITEM_HAS_DISAPPEARED;
	
	@ClientString(id = 1983, message = "$s1 pc(s).")
	public static SystemMessageId S1_PC_S;
	
	@ClientString(id = 1984, message = "Press the Augment button to begin.")
	public static SystemMessageId PRESS_THE_AUGMENT_BUTTON_TO_BEGIN;
	
	@ClientString(id = 1985, message = "$s1's drop area ($s2)")
	public static SystemMessageId S1_S_DROP_AREA_S2;
	
	@ClientString(id = 1986, message = "$s1's owner ($s2)")
	public static SystemMessageId S1_S_OWNER_S2;
	
	@ClientString(id = 1987, message = "$s1")
	public static SystemMessageId S1_2;
	
	@ClientString(id = 1988, message = "The ferry has arrived at Primeval Isle.")
	public static SystemMessageId THE_FERRY_HAS_ARRIVED_AT_PRIMEVAL_ISLE;
	
	@ClientString(id = 1989, message = "The ferry for Rune Harbor will leave in 3 min.")
	public static SystemMessageId THE_FERRY_FOR_RUNE_HARBOR_WILL_LEAVE_IN_3_MIN;
	
	@ClientString(id = 1990, message = "The ferry is leaving for Rune Harbor.")
	public static SystemMessageId THE_FERRY_IS_LEAVING_FOR_RUNE_HARBOR;
	
	@ClientString(id = 1991, message = "The ferry for Primeval Isle will leave in 3 min.")
	public static SystemMessageId THE_FERRY_FOR_PRIMEVAL_ISLE_WILL_LEAVE_IN_3_MIN;
	
	@ClientString(id = 1992, message = "The ferry is leaving for Primeval Isle.")
	public static SystemMessageId THE_FERRY_IS_LEAVING_FOR_PRIMEVAL_ISLE;
	
	@ClientString(id = 1993, message = "The ferry from Primeval Isle for Rune Harbor is delayed.")
	public static SystemMessageId THE_FERRY_FROM_PRIMEVAL_ISLE_FOR_RUNE_HARBOR_IS_DELAYED;
	
	@ClientString(id = 1994, message = "The ferry from Rune Harbor for Primeval Isle is delayed.")
	public static SystemMessageId THE_FERRY_FROM_RUNE_HARBOR_FOR_PRIMEVAL_ISLE_IS_DELAYED;
	
	@ClientString(id = 1995, message = "$s1 channel filtering option")
	public static SystemMessageId S1_CHANNEL_FILTERING_OPTION;
	
	@ClientString(id = 1996, message = "The attack has been blocked.")
	public static SystemMessageId THE_ATTACK_HAS_BEEN_BLOCKED;
	
	@ClientString(id = 1997, message = "$c1 is performing a counterattack.")
	public static SystemMessageId C1_IS_PERFORMING_A_COUNTERATTACK;
	
	@ClientString(id = 1998, message = "You countered $c1's attack.")
	public static SystemMessageId YOU_COUNTERED_C1_S_ATTACK;
	
	@ClientString(id = 1999, message = "$c1 dodged the attack.")
	public static SystemMessageId C1_DODGED_THE_ATTACK;
	
	@ClientString(id = 2000, message = "You have dodged $c1's attack.")
	public static SystemMessageId YOU_HAVE_DODGED_C1_S_ATTACK;
	
	@ClientString(id = 2001, message = "Augmentation failed due to inappropriate conditions.")
	public static SystemMessageId AUGMENTATION_FAILED_DUE_TO_INAPPROPRIATE_CONDITIONS;
	
	@ClientString(id = 2002, message = "Trap failed.")
	public static SystemMessageId TRAP_FAILED;
	
	@ClientString(id = 2003, message = "You've obtained a common material.")
	public static SystemMessageId YOU_VE_OBTAINED_A_COMMON_MATERIAL;
	
	@ClientString(id = 2004, message = "You've obtained a rare material.")
	public static SystemMessageId YOU_VE_OBTAINED_A_RARE_MATERIAL;
	
	@ClientString(id = 2005, message = "You obtained a unique material.")
	public static SystemMessageId YOU_OBTAINED_A_UNIQUE_MATERIAL;
	
	@ClientString(id = 2006, message = "You obtained the only material of this kind.")
	public static SystemMessageId YOU_OBTAINED_THE_ONLY_MATERIAL_OF_THIS_KIND;
	
	@ClientString(id = 2007, message = "Please enter the recipient's name.")
	public static SystemMessageId PLEASE_ENTER_THE_RECIPIENT_S_NAME;
	
	@ClientString(id = 2008, message = "Please enter the text.")
	public static SystemMessageId PLEASE_ENTER_THE_TEXT;
	
	@ClientString(id = 2009, message = "You cannot exceed 1500 characters.")
	public static SystemMessageId YOU_CANNOT_EXCEED_1500_CHARACTERS;
	
	@ClientString(id = 2010, message = "$s2 $s1")
	public static SystemMessageId S2_S1;
	
	@ClientString(id = 2011, message = "Augmented items cannot be dropped.")
	public static SystemMessageId AUGMENTED_ITEMS_CANNOT_BE_DROPPED;
	
	@ClientString(id = 2012, message = "$s1 has been activated.")
	public static SystemMessageId S1_HAS_BEEN_ACTIVATED;
	
	@ClientString(id = 2013, message = "Your seed or remaining purchase amount is inadequate.")
	public static SystemMessageId YOUR_SEED_OR_REMAINING_PURCHASE_AMOUNT_IS_INADEQUATE;
	
	@ClientString(id = 2014, message = "You cannot proceed because the manor cannot accept any more crops. All crops have been returned and no Adena withdrawn.")
	public static SystemMessageId YOU_CANNOT_PROCEED_BECAUSE_THE_MANOR_CANNOT_ACCEPT_ANY_MORE_CROPS_ALL_CROPS_HAVE_BEEN_RETURNED_AND_NO_ADENA_WITHDRAWN;
	
	@ClientString(id = 2015, message = "A skill is ready to be used again.")
	public static SystemMessageId A_SKILL_IS_READY_TO_BE_USED_AGAIN;
	
	@ClientString(id = 2016, message = "A skill is ready to be used again but its re-use counter time has increased.")
	public static SystemMessageId A_SKILL_IS_READY_TO_BE_USED_AGAIN_BUT_ITS_RE_USE_COUNTER_TIME_HAS_INCREASED;
	
	@ClientString(id = 2017, message = "$c1 cannot duel because he or she is currently engaged in a private store or manufacture.")
	public static SystemMessageId C1_CANNOT_DUEL_BECAUSE_HE_OR_SHE_IS_CURRENTLY_ENGAGED_IN_A_PRIVATE_STORE_OR_MANUFACTURE;
	
	@ClientString(id = 2018, message = "$c1 cannot duel because he or she is currently fishing.")
	public static SystemMessageId C1_CANNOT_DUEL_BECAUSE_HE_OR_SHE_IS_CURRENTLY_FISHING;
	
	@ClientString(id = 2019, message = "$c1 cannot duel because her or his HP or MP is below 50%%.")
	public static SystemMessageId C1_CANNOT_DUEL_BECAUSE_HER_OR_HIS_HP_OR_MP_IS_BELOW_50;
	
	@ClientString(id = 2020, message = "$c1 is in an area where duel is not allowed and you cannot apply for a duel.")
	public static SystemMessageId C1_IS_IN_AN_AREA_WHERE_DUEL_IS_NOT_ALLOWED_AND_YOU_CANNOT_APPLY_FOR_A_DUEL;
	
	@ClientString(id = 2021, message = "$c1 cannot duel because he or she is currently engaged in battle.")
	public static SystemMessageId C1_CANNOT_DUEL_BECAUSE_HE_OR_SHE_IS_CURRENTLY_ENGAGED_IN_BATTLE;
	
	@ClientString(id = 2022, message = "$c1 is already in a duel.")
	public static SystemMessageId C1_IS_ALREADY_IN_A_DUEL;
	
	@ClientString(id = 2023, message = "$c1 is in a chaotic or purple state and cannot participate in a duel.")
	public static SystemMessageId C1_IS_IN_A_CHAOTIC_OR_PURPLE_STATE_AND_CANNOT_PARTICIPATE_IN_A_DUEL;
	
	@ClientString(id = 2024, message = "$c1 is participating in the Olympiad or the Ceremony of Chaos and therefore cannot duel.")
	public static SystemMessageId C1_IS_PARTICIPATING_IN_THE_OLYMPIAD_OR_THE_CEREMONY_OF_CHAOS_AND_THEREFORE_CANNOT_DUEL;
	
	@ClientString(id = 2025, message = "$c1 is participating in the clan hall war and therefore cannot duel.")
	public static SystemMessageId C1_IS_PARTICIPATING_IN_THE_CLAN_HALL_WAR_AND_THEREFORE_CANNOT_DUEL;
	
	@ClientString(id = 2026, message = "$c1 is participating in the siege and therefore cannot duel.")
	public static SystemMessageId C1_IS_PARTICIPATING_IN_THE_SIEGE_AND_THEREFORE_CANNOT_DUEL;
	
	@ClientString(id = 2027, message = "$c1 is riding a boat, fenrir, or strider and therefore cannot duel.")
	public static SystemMessageId C1_IS_RIDING_A_BOAT_FENRIR_OR_STRIDER_AND_THEREFORE_CANNOT_DUEL;
	
	@ClientString(id = 2028, message = "$c1 is too far away to receive a duel challenge.")
	public static SystemMessageId C1_IS_TOO_FAR_AWAY_TO_RECEIVE_A_DUEL_CHALLENGE;
	
	@ClientString(id = 2029, message = "$c1 is currently teleporting and cannot participate in the Olympiad.")
	public static SystemMessageId C1_IS_CURRENTLY_TELEPORTING_AND_CANNOT_PARTICIPATE_IN_THE_OLYMPIAD;
	
	@ClientString(id = 2030, message = "Logging in...")
	public static SystemMessageId LOGGING_IN;
	
	@ClientString(id = 2031, message = "Please wait a moment.")
	public static SystemMessageId PLEASE_WAIT_A_MOMENT;
	
	@ClientString(id = 2032, message = "It is not the right time for purchasing the item.")
	public static SystemMessageId IT_IS_NOT_THE_RIGHT_TIME_FOR_PURCHASING_THE_ITEM;
	
	@ClientString(id = 2033, message = "You cannot create or change a subclass while you have no free space in your inventory.")
	public static SystemMessageId YOU_CANNOT_CREATE_OR_CHANGE_A_SUBCLASS_WHILE_YOU_HAVE_NO_FREE_SPACE_IN_YOUR_INVENTORY;
	
	@ClientString(id = 2034, message = "The item can be obtained in $s1 h. $s2 min.")
	public static SystemMessageId THE_ITEM_CAN_BE_OBTAINED_IN_S1_H_S2_MIN;
	
	@ClientString(id = 2035, message = "The item can be obtained in $s1 min.")
	public static SystemMessageId THE_ITEM_CAN_BE_OBTAINED_IN_S1_MIN;
	
	@ClientString(id = 2036, message = "Unable to invite because the party is locked.")
	public static SystemMessageId UNABLE_TO_INVITE_BECAUSE_THE_PARTY_IS_LOCKED;
	
	@ClientString(id = 2037, message = "Unable to create character. You are unable to create a new character on the selected server. A restriction is in place which restricts users from creating characters on different servers where no previous character exists. Please choose another server.")
	public static SystemMessageId UNABLE_TO_CREATE_CHARACTER_YOU_ARE_UNABLE_TO_CREATE_A_NEW_CHARACTER_ON_THE_SELECTED_SERVER_A_RESTRICTION_IS_IN_PLACE_WHICH_RESTRICTS_USERS_FROM_CREATING_CHARACTERS_ON_DIFFERENT_SERVERS_WHERE_NO_PREVIOUS_CHARACTER_EXISTS_PLEASE_CHOOSE_ANOTHER_SERVER;
	
	@ClientString(id = 2038, message = "Some Lineage II features have been limited for free trials. Trial accounts aren't allowed to drop items and/or Adena. To unlock all of the features of Lineage II, purchase the full version today.")
	public static SystemMessageId SOME_LINEAGE_II_FEATURES_HAVE_BEEN_LIMITED_FOR_FREE_TRIALS_TRIAL_ACCOUNTS_AREN_T_ALLOWED_TO_DROP_ITEMS_AND_OR_ADENA_TO_UNLOCK_ALL_OF_THE_FEATURES_OF_LINEAGE_II_PURCHASE_THE_FULL_VERSION_TODAY;
	
	@ClientString(id = 2039, message = "Some Lineage II features have been limited for free trials. Trial accounts aren't allowed to trade items and/or Adena. To unlock all of the features of Lineage II, purchase the full version today.")
	public static SystemMessageId SOME_LINEAGE_II_FEATURES_HAVE_BEEN_LIMITED_FOR_FREE_TRIALS_TRIAL_ACCOUNTS_AREN_T_ALLOWED_TO_TRADE_ITEMS_AND_OR_ADENA_TO_UNLOCK_ALL_OF_THE_FEATURES_OF_LINEAGE_II_PURCHASE_THE_FULL_VERSION_TODAY;
	
	@ClientString(id = 2040, message = "Cannot trade items with the targeted user.")
	public static SystemMessageId CANNOT_TRADE_ITEMS_WITH_THE_TARGETED_USER;
	
	@ClientString(id = 2041, message = "Some Lineage II features have been limited for free trials. Trial accounts aren't allowed to setup private stores. To unlock all of the features of Lineage II, purchase the full version today.")
	public static SystemMessageId SOME_LINEAGE_II_FEATURES_HAVE_BEEN_LIMITED_FOR_FREE_TRIALS_TRIAL_ACCOUNTS_AREN_T_ALLOWED_TO_SETUP_PRIVATE_STORES_TO_UNLOCK_ALL_OF_THE_FEATURES_OF_LINEAGE_II_PURCHASE_THE_FULL_VERSION_TODAY;
	
	@ClientString(id = 2042, message = "This account has been suspended for non-payment based on the cell phone payment agreement. Please go to https://eu.4game.com/.")
	public static SystemMessageId THIS_ACCOUNT_HAS_BEEN_SUSPENDED_FOR_NON_PAYMENT_BASED_ON_THE_CELL_PHONE_PAYMENT_AGREEMENT_PLEASE_GO_TO_HTTPS_EU_4GAME_COM;
	
	@ClientString(id = 2043, message = "You have exceeded your inventory volume limit and may not take this quest item. Please make room in your inventory and try again.")
	public static SystemMessageId YOU_HAVE_EXCEEDED_YOUR_INVENTORY_VOLUME_LIMIT_AND_MAY_NOT_TAKE_THIS_QUEST_ITEM_PLEASE_MAKE_ROOM_IN_YOUR_INVENTORY_AND_TRY_AGAIN;
	
	@ClientString(id = 2044, message = "Some Lineage II features have been limited for free trials. Trial accounts aren't allowed to set up private workshops. To unlock all of the features of Lineage II, purchase the full version today.")
	public static SystemMessageId SOME_LINEAGE_II_FEATURES_HAVE_BEEN_LIMITED_FOR_FREE_TRIALS_TRIAL_ACCOUNTS_AREN_T_ALLOWED_TO_SET_UP_PRIVATE_WORKSHOPS_TO_UNLOCK_ALL_OF_THE_FEATURES_OF_LINEAGE_II_PURCHASE_THE_FULL_VERSION_TODAY;
	
	@ClientString(id = 2045, message = "Some Lineage II features have been limited for free trials. Trial accounts aren't allowed to use private workshops. To unlock all of the features of Lineage II, purchase the full version today.")
	public static SystemMessageId SOME_LINEAGE_II_FEATURES_HAVE_BEEN_LIMITED_FOR_FREE_TRIALS_TRIAL_ACCOUNTS_AREN_T_ALLOWED_TO_USE_PRIVATE_WORKSHOPS_TO_UNLOCK_ALL_OF_THE_FEATURES_OF_LINEAGE_II_PURCHASE_THE_FULL_VERSION_TODAY;
	
	@ClientString(id = 2046, message = "Some Lineage II features have been limited for free trials. Trial accounts aren't allowed buy items from private stores. To unlock all of the features of Lineage II, purchase the full version today.")
	public static SystemMessageId SOME_LINEAGE_II_FEATURES_HAVE_BEEN_LIMITED_FOR_FREE_TRIALS_TRIAL_ACCOUNTS_AREN_T_ALLOWED_BUY_ITEMS_FROM_PRIVATE_STORES_TO_UNLOCK_ALL_OF_THE_FEATURES_OF_LINEAGE_II_PURCHASE_THE_FULL_VERSION_TODAY;
	
	@ClientString(id = 2047, message = "Some Lineage II features have been limited for free trials. Trial accounts aren't allowed to access clan warehouses. To unlock all of the features of Lineage II, purchase the full version today.")
	public static SystemMessageId SOME_LINEAGE_II_FEATURES_HAVE_BEEN_LIMITED_FOR_FREE_TRIALS_TRIAL_ACCOUNTS_AREN_T_ALLOWED_TO_ACCESS_CLAN_WAREHOUSES_TO_UNLOCK_ALL_OF_THE_FEATURES_OF_LINEAGE_II_PURCHASE_THE_FULL_VERSION_TODAY;
	
	@ClientString(id = 2048, message = "The shortcut in use conflicts with $s1. Do you wish to reset the conflicting shortcuts and use the saved shortcut?")
	public static SystemMessageId THE_SHORTCUT_IN_USE_CONFLICTS_WITH_S1_DO_YOU_WISH_TO_RESET_THE_CONFLICTING_SHORTCUTS_AND_USE_THE_SAVED_SHORTCUT;
	
	@ClientString(id = 2049, message = "The shortcut will be applied and saved in the server. Will you continue?")
	public static SystemMessageId THE_SHORTCUT_WILL_BE_APPLIED_AND_SAVED_IN_THE_SERVER_WILL_YOU_CONTINUE;
	
	@ClientString(id = 2050, message = "$s1 clan is trying to display a flag.")
	public static SystemMessageId S1_CLAN_IS_TRYING_TO_DISPLAY_A_FLAG;
	
	@ClientString(id = 2051, message = "You must accept the User Agreement before this account can access Lineage II. Please try again after accepting the agreement on the 4Game website (https://eu.4game.com).")
	public static SystemMessageId YOU_MUST_ACCEPT_THE_USER_AGREEMENT_BEFORE_THIS_ACCOUNT_CAN_ACCESS_LINEAGE_II_PLEASE_TRY_AGAIN_AFTER_ACCEPTING_THE_AGREEMENT_ON_THE_4GAME_WEBSITE_HTTPS_EU_4GAME_COM;
	
	@ClientString(id = 2052, message = "A guardian's consent is required before this account can be used to play Lineage II. Please try again after this consent is provided.")
	public static SystemMessageId A_GUARDIAN_S_CONSENT_IS_REQUIRED_BEFORE_THIS_ACCOUNT_CAN_BE_USED_TO_PLAY_LINEAGE_II_PLEASE_TRY_AGAIN_AFTER_THIS_CONSENT_IS_PROVIDED;
	
	@ClientString(id = 2053, message = "This account has declined the User Agreement or has requested for membership withdrawal. Please try again after <font color='#FFDF4C'>cancelling the Game Agreement declination or <font color='#FFDF4C'>cancelling the membership withdrawal request.")
	public static SystemMessageId THIS_ACCOUNT_HAS_DECLINED_THE_USER_AGREEMENT_OR_HAS_REQUESTED_FOR_MEMBERSHIP_WITHDRAWAL_PLEASE_TRY_AGAIN_AFTER_FONT_COLOR_FFDF4C_CANCELLING_THE_GAME_AGREEMENT_DECLINATION_OR_FONT_COLOR_FFDF4C_CANCELLING_THE_MEMBERSHIP_WITHDRAWAL_REQUEST;
	
	@ClientString(id = 2054, message = "All permissions on your account are restricted. Please go to http://eu.4game.com/ for details.")
	public static SystemMessageId ALL_PERMISSIONS_ON_YOUR_ACCOUNT_ARE_RESTRICTED_PLEASE_GO_TO_HTTP_EU_4GAME_COM_FOR_DETAILS;
	
	@ClientString(id = 2055, message = "Your account has been suspended from all game services. For more information, please visit the Support Center on the 4Game website (https://eu.4gamesupport.com/).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_SUSPENDED_FROM_ALL_GAME_SERVICES_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 2056, message = "Your account has been converted to an integrated account, and is unable to be accessed. Please logon with the converted integrated account.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_CONVERTED_TO_AN_INTEGRATED_ACCOUNT_AND_IS_UNABLE_TO_BE_ACCESSED_PLEASE_LOGON_WITH_THE_CONVERTED_INTEGRATED_ACCOUNT;
	
	@ClientString(id = 2057, message = "You have blocked $c1.")
	public static SystemMessageId YOU_HAVE_BLOCKED_C1;
	
	@ClientString(id = 2058, message = "You already polymorphed and cannot polymorph again.")
	public static SystemMessageId YOU_ALREADY_POLYMORPHED_AND_CANNOT_POLYMORPH_AGAIN;
	
	@ClientString(id = 2059, message = "The nearby area is too narrow for you to polymorph. Please move to another area and try to polymorph again.")
	public static SystemMessageId THE_NEARBY_AREA_IS_TOO_NARROW_FOR_YOU_TO_POLYMORPH_PLEASE_MOVE_TO_ANOTHER_AREA_AND_TRY_TO_POLYMORPH_AGAIN;
	
	@ClientString(id = 2060, message = "You cannot polymorph into the desired form in water.")
	public static SystemMessageId YOU_CANNOT_POLYMORPH_INTO_THE_DESIRED_FORM_IN_WATER;
	
	@ClientString(id = 2061, message = "You are still under Transformation Penalty and cannot be polymorphed.")
	public static SystemMessageId YOU_ARE_STILL_UNDER_TRANSFORMATION_PENALTY_AND_CANNOT_BE_POLYMORPHED;
	
	@ClientString(id = 2062, message = "You cannot polymorph when you have summoned a servitor/pet.")
	public static SystemMessageId YOU_CANNOT_POLYMORPH_WHEN_YOU_HAVE_SUMMONED_A_SERVITOR_PET;
	
	@ClientString(id = 2063, message = "You cannot transform while riding a pet.")
	public static SystemMessageId YOU_CANNOT_TRANSFORM_WHILE_RIDING_A_PET;
	
	@ClientString(id = 2064, message = "You cannot polymorph while under the effect of a special skill.")
	public static SystemMessageId YOU_CANNOT_POLYMORPH_WHILE_UNDER_THE_EFFECT_OF_A_SPECIAL_SKILL;
	
	@ClientString(id = 2065, message = "That item cannot be taken off.")
	public static SystemMessageId THAT_ITEM_CANNOT_BE_TAKEN_OFF;
	
	@ClientString(id = 2066, message = "You cannot attack with this weapon.")
	public static SystemMessageId YOU_CANNOT_ATTACK_WITH_THIS_WEAPON;
	
	@ClientString(id = 2067, message = "That weapon cannot use any other skill except the weapon's skill.")
	public static SystemMessageId THAT_WEAPON_CANNOT_USE_ANY_OTHER_SKILL_EXCEPT_THE_WEAPON_S_SKILL;
	
	@ClientString(id = 2068, message = "You do not have all of the items needed to enchant that skill.")
	public static SystemMessageId YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL_2;
	
	@ClientString(id = 2069, message = "Untrain of enchant skill was successful. Current level of enchant skill $s1 has been decreased by 1.")
	public static SystemMessageId UNTRAIN_OF_ENCHANT_SKILL_WAS_SUCCESSFUL_CURRENT_LEVEL_OF_ENCHANT_SKILL_S1_HAS_BEEN_DECREASED_BY_1;
	
	@ClientString(id = 2070, message = "Untrain of enchant skill was successful. Current level of enchant skill $s1 became 0 and enchant skill will be initialized.")
	public static SystemMessageId UNTRAIN_OF_ENCHANT_SKILL_WAS_SUCCESSFUL_CURRENT_LEVEL_OF_ENCHANT_SKILL_S1_BECAME_0_AND_ENCHANT_SKILL_WILL_BE_INITIALIZED;
	
	@ClientString(id = 2071, message = "You do not have all of the items needed to enchant skill route change.")
	public static SystemMessageId YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_SKILL_ROUTE_CHANGE;
	
	@ClientString(id = 2072, message = "Enchant skill route change was successful. Lv of enchant skill $s1 has been decreased by $s2.")
	public static SystemMessageId ENCHANT_SKILL_ROUTE_CHANGE_WAS_SUCCESSFUL_LV_OF_ENCHANT_SKILL_S1_HAS_BEEN_DECREASED_BY_S2;
	
	@ClientString(id = 2073, message = "Enchant skill route change was successful. Lv of enchant skill $s1 will remain.")
	public static SystemMessageId ENCHANT_SKILL_ROUTE_CHANGE_WAS_SUCCESSFUL_LV_OF_ENCHANT_SKILL_S1_WILL_REMAIN;
	
	@ClientString(id = 2074, message = "Skill enchant failed. Current level of enchant skill $s1 will remain unchanged.")
	public static SystemMessageId SKILL_ENCHANT_FAILED_CURRENT_LEVEL_OF_ENCHANT_SKILL_S1_WILL_REMAIN_UNCHANGED;
	
	@ClientString(id = 2075, message = "It is not an auction period.")
	public static SystemMessageId IT_IS_NOT_AN_AUCTION_PERIOD;
	
	@ClientString(id = 2076, message = "The highest bid is over 999.9 billion, therefore you cannot place a bid.")
	public static SystemMessageId THE_HIGHEST_BID_IS_OVER_999_9_BILLION_THEREFORE_YOU_CANNOT_PLACE_A_BID;
	
	@ClientString(id = 2077, message = "Your bid must be higher than the current highest bid.")
	public static SystemMessageId YOUR_BID_MUST_BE_HIGHER_THAN_THE_CURRENT_HIGHEST_BID;
	
	@ClientString(id = 2078, message = "You do not have enough Adena for this bid.")
	public static SystemMessageId YOU_DO_NOT_HAVE_ENOUGH_ADENA_FOR_THIS_BID;
	
	@ClientString(id = 2079, message = "You've already made a bid.")
	public static SystemMessageId YOU_VE_ALREADY_MADE_A_BID;
	
	@ClientString(id = 2080, message = "You were outbid. The new highest bid is $s1 Adena.")
	public static SystemMessageId YOU_WERE_OUTBID_THE_NEW_HIGHEST_BID_IS_S1_ADENA;
	
	@ClientString(id = 2081, message = "There are no funds presently due to you.")
	public static SystemMessageId THERE_ARE_NO_FUNDS_PRESENTLY_DUE_TO_YOU;
	
	@ClientString(id = 2082, message = "You cannot have more than 999.9 billion Adena.")
	public static SystemMessageId YOU_CANNOT_HAVE_MORE_THAN_999_9_BILLION_ADENA;
	
	@ClientString(id = 2083, message = "The auction for '$s1' will begin now.")
	public static SystemMessageId THE_AUCTION_FOR_S1_WILL_BEGIN_NOW;
	
	@ClientString(id = 2084, message = "Your fortress is invaded by an enemy clan!")
	public static SystemMessageId YOUR_FORTRESS_IS_INVADED_BY_AN_ENEMY_CLAN;
	
	@ClientString(id = 2085, message = "Shout and trade chatting cannot be used while possessing a cursed weapon.")
	public static SystemMessageId SHOUT_AND_TRADE_CHATTING_CANNOT_BE_USED_WHILE_POSSESSING_A_CURSED_WEAPON;
	
	@ClientString(id = 2086, message = "$c2 is using third-party programs. The search for him will be completed in $s1 min.")
	public static SystemMessageId C2_IS_USING_THIRD_PARTY_PROGRAMS_THE_SEARCH_FOR_HIM_WILL_BE_COMPLETED_IN_S1_MIN;
	
	@ClientString(id = 2087, message = "A fortress is under attack!")
	public static SystemMessageId A_FORTRESS_IS_UNDER_ATTACK;
	
	@ClientString(id = 2088, message = "The fortress battle starts in $s1 min.")
	public static SystemMessageId THE_FORTRESS_BATTLE_STARTS_IN_S1_MIN;
	
	@ClientString(id = 2089, message = "The fortress battle starts in $s1 sec.")
	public static SystemMessageId THE_FORTRESS_BATTLE_STARTS_IN_S1_SEC;
	
	@ClientString(id = 2090, message = "$s1 fortress battle has begun.")
	public static SystemMessageId S1_FORTRESS_BATTLE_HAS_BEGUN;
	
	@ClientString(id = 2091, message = "Your account can only be used after changing your password and secret question. Services will be available after changing your password and secret question from 4Game website (https://eu.4game.com).")
	public static SystemMessageId YOUR_ACCOUNT_CAN_ONLY_BE_USED_AFTER_CHANGING_YOUR_PASSWORD_AND_SECRET_QUESTION_SERVICES_WILL_BE_AVAILABLE_AFTER_CHANGING_YOUR_PASSWORD_AND_SECRET_QUESTION_FROM_4GAME_WEBSITE_HTTPS_EU_4GAME_COM;
	
	@ClientString(id = 2092, message = "You cannot bid due to a passed-in price.")
	public static SystemMessageId YOU_CANNOT_BID_DUE_TO_A_PASSED_IN_PRICE;
	
	@ClientString(id = 2093, message = "The bid amount was $s1 Adena. Would you like to retrieve the bid amount?")
	public static SystemMessageId THE_BID_AMOUNT_WAS_S1_ADENA_WOULD_YOU_LIKE_TO_RETRIEVE_THE_BID_AMOUNT;
	
	@ClientString(id = 2094, message = "Another user is purchasing. Please try again later.")
	public static SystemMessageId ANOTHER_USER_IS_PURCHASING_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 2095, message = "Some Lineage II features have been limited for free trials. Trial accounts have limited chatting capabilities. To unlock all of the features of Lineage II, purchase the full version today.")
	public static SystemMessageId SOME_LINEAGE_II_FEATURES_HAVE_BEEN_LIMITED_FOR_FREE_TRIALS_TRIAL_ACCOUNTS_HAVE_LIMITED_CHATTING_CAPABILITIES_TO_UNLOCK_ALL_OF_THE_FEATURES_OF_LINEAGE_II_PURCHASE_THE_FULL_VERSION_TODAY;
	
	@ClientString(id = 2096, message = "$c1 is in a location which cannot be entered, therefore it cannot be processed.")
	public static SystemMessageId C1_IS_IN_A_LOCATION_WHICH_CANNOT_BE_ENTERED_THEREFORE_IT_CANNOT_BE_PROCESSED;
	
	@ClientString(id = 2097, message = "$c1's level does not correspond to the requirements for entry.")
	public static SystemMessageId C1_S_LEVEL_DOES_NOT_CORRESPOND_TO_THE_REQUIREMENTS_FOR_ENTRY;
	
	@ClientString(id = 2098, message = "$c1's quest requirement is not sufficient and cannot be entered.")
	public static SystemMessageId C1_S_QUEST_REQUIREMENT_IS_NOT_SUFFICIENT_AND_CANNOT_BE_ENTERED;
	
	@ClientString(id = 2099, message = "$c1's item requirement is not sufficient and cannot be entered.")
	public static SystemMessageId C1_S_ITEM_REQUIREMENT_IS_NOT_SUFFICIENT_AND_CANNOT_BE_ENTERED;
	
	@ClientString(id = 2100, message = "$c1 cannot enter yet.")
	public static SystemMessageId C1_CANNOT_ENTER_YET;
	
	@ClientString(id = 2101, message = "You are not in a party, so you cannot enter.")
	public static SystemMessageId YOU_ARE_NOT_IN_A_PARTY_SO_YOU_CANNOT_ENTER;
	
	@ClientString(id = 2102, message = "You cannot enter due to the party having exceeded the limit.")
	public static SystemMessageId YOU_CANNOT_ENTER_DUE_TO_THE_PARTY_HAVING_EXCEEDED_THE_LIMIT;
	
	@ClientString(id = 2103, message = "You cannot enter because you are not associated with the current command channel.")
	public static SystemMessageId YOU_CANNOT_ENTER_BECAUSE_YOU_ARE_NOT_ASSOCIATED_WITH_THE_CURRENT_COMMAND_CHANNEL;
	
	@ClientString(id = 2104, message = "The maximum number of Instance Zones has been exceeded. You cannot enter.")
	public static SystemMessageId THE_MAXIMUM_NUMBER_OF_INSTANCE_ZONES_HAS_BEEN_EXCEEDED_YOU_CANNOT_ENTER;
	
	@ClientString(id = 2105, message = "Since $c1 entered another Instance Zone, therefore you cannot enter this dungeon.")
	public static SystemMessageId SINCE_C1_ENTERED_ANOTHER_INSTANCE_ZONE_THEREFORE_YOU_CANNOT_ENTER_THIS_DUNGEON;
	
	@ClientString(id = 2106, message = "The instance zone expires in $s1 min. After that you will be teleported outside.")
	public static SystemMessageId THE_INSTANCE_ZONE_EXPIRES_IN_S1_MIN_AFTER_THAT_YOU_WILL_BE_TELEPORTED_OUTSIDE;
	
	@ClientString(id = 2107, message = "The instance zone expires in $s1 min. After that you will be teleported outside.")
	public static SystemMessageId THE_INSTANCE_ZONE_EXPIRES_IN_S1_MIN_AFTER_THAT_YOU_WILL_BE_TELEPORTED_OUTSIDE_2;
	
	@ClientString(id = 2108, message = "Your account has been restricted for 10 days due to your use of illegal programs. For more information, please visit the Support Center on the official website (https://eu.4gamesupport.com).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_FOR_10_DAYS_DUE_TO_YOUR_USE_OF_ILLEGAL_PROGRAMS_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_OFFICIAL_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 2109, message = "As the servers have merged, the name $s1 that you have been using may also be in use by someone else. Please enter a new name for your character.")
	public static SystemMessageId AS_THE_SERVERS_HAVE_MERGED_THE_NAME_S1_THAT_YOU_HAVE_BEEN_USING_MAY_ALSO_BE_IN_USE_BY_SOMEONE_ELSE_PLEASE_ENTER_A_NEW_NAME_FOR_YOUR_CHARACTER;
	
	@ClientString(id = 2110, message = "This character name already exists or is an invalid name. Please enter a new name.")
	public static SystemMessageId THIS_CHARACTER_NAME_ALREADY_EXISTS_OR_IS_AN_INVALID_NAME_PLEASE_ENTER_A_NEW_NAME;
	
	@ClientString(id = 2111, message = "Enter a shortcut to assign.")
	public static SystemMessageId ENTER_A_SHORTCUT_TO_ASSIGN;
	
	@ClientString(id = 2112, message = "Sub-keys are CTRL, ALT, SHIFT. You may enter two sub-keys at a time. For example, CTRL+ALT+A")
	public static SystemMessageId SUB_KEYS_ARE_CTRL_ALT_SHIFT_YOU_MAY_ENTER_TWO_SUB_KEYS_AT_A_TIME_FOR_EXAMPLE_CTRL_ALT_A;
	
	@ClientString(id = 2113, message = "CTRL, ALT, SHIFT keys may be used as sub-key in expanded sub-key mode, and only ALT may be used as a sub-key in standard sub-key mode.")
	public static SystemMessageId CTRL_ALT_SHIFT_KEYS_MAY_BE_USED_AS_SUB_KEY_IN_EXPANDED_SUB_KEY_MODE_AND_ONLY_ALT_MAY_BE_USED_AS_A_SUB_KEY_IN_STANDARD_SUB_KEY_MODE;
	
	@ClientString(id = 2114, message = "Forced attack and stand-in-place attacks assigned previously to CTRL and SHIFT will be changed to Alt+Q and Alt+E after the expanded sub-key mode is activated. CTRL and SHIFT will be available for assigning to other shortcuts. Continue?")
	public static SystemMessageId FORCED_ATTACK_AND_STAND_IN_PLACE_ATTACKS_ASSIGNED_PREVIOUSLY_TO_CTRL_AND_SHIFT_WILL_BE_CHANGED_TO_ALT_Q_AND_ALT_E_AFTER_THE_EXPANDED_SUB_KEY_MODE_IS_ACTIVATED_CTRL_AND_SHIFT_WILL_BE_AVAILABLE_FOR_ASSIGNING_TO_OTHER_SHORTCUTS_CONTINUE;
	
	@ClientString(id = 2115, message = "Your account has been restricted due to your confirmed abuse of a bug pertaining to the Euro. For more information, please visit https://eu.4game.com/.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_YOUR_CONFIRMED_ABUSE_OF_A_BUG_PERTAINING_TO_THE_EURO_FOR_MORE_INFORMATION_PLEASE_VISIT_HTTPS_EU_4GAME_COM;
	
	@ClientString(id = 2116, message = "Your account has been restricted due to your confirmed abuse of free Euro. For more information, please visit https://eu.4game.com/.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_YOUR_CONFIRMED_ABUSE_OF_FREE_EURO_FOR_MORE_INFORMATION_PLEASE_VISIT_HTTPS_EU_4GAME_COM;
	
	@ClientString(id = 2117, message = "Your account has been temporarily denied all game services due to connections with account registration done by means of identity theft. If you have no connection to the issue, please go through the personal verification process. For more information, please visit the Support Center on the 4Game website (https://eu.4gamesupport.com/).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_TEMPORARILY_DENIED_ALL_GAME_SERVICES_DUE_TO_CONNECTIONS_WITH_ACCOUNT_REGISTRATION_DONE_BY_MEANS_OF_IDENTITY_THEFT_IF_YOU_HAVE_NO_CONNECTION_TO_THE_ISSUE_PLEASE_GO_THROUGH_THE_PERSONAL_VERIFICATION_PROCESS_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 2118, message = "Your account has been denied all game services due to transaction fraud. For more information, visit the Customer Service Center of the 4Game website (https://eu.4game.com).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_DENIED_ALL_GAME_SERVICES_DUE_TO_TRANSACTION_FRAUD_FOR_MORE_INFORMATION_VISIT_THE_CUSTOMER_SERVICE_CENTER_OF_THE_4GAME_WEBSITE_HTTPS_EU_4GAME_COM;
	
	@ClientString(id = 2119, message = "Your account has been denied all game services due to your confirmed account trade. For more information, please visit the Support Center on the 4Game website (https://eu.4gamesupport.com/).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_DENIED_ALL_GAME_SERVICES_DUE_TO_YOUR_CONFIRMED_ACCOUNT_TRADE_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 2120, message = "Your account has been restricted for a duration of 10 days due to your use of illegal programs. All game services are denied for the aforementioned period, and a repeated offense will result in a permanent ban. For more information, please visit the Support Center on the 4Game website (https://eu.4gamesupport.com/).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_FOR_A_DURATION_OF_10_DAYS_DUE_TO_YOUR_USE_OF_ILLEGAL_PROGRAMS_ALL_GAME_SERVICES_ARE_DENIED_FOR_THE_AFOREMENTIONED_PERIOD_AND_A_REPEATED_OFFENSE_WILL_RESULT_IN_A_PERMANENT_BAN_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 2121, message = "Your account has been denied all game services due to your confirmed use of illegal programs. For more information, please visit the Support Center on the 4Game website (https://eu.4gamesupport.com/).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_DENIED_ALL_GAME_SERVICES_DUE_TO_YOUR_CONFIRMED_USE_OF_ILLEGAL_PROGRAMS_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 2122, message = "Your account has been denied all game services due to your confirmed use of illegal programs. For more information, please visit the Support Center on the 4Game website (https://eu.4gamesupport.com/).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_DENIED_ALL_GAME_SERVICES_DUE_TO_YOUR_CONFIRMED_USE_OF_ILLEGAL_PROGRAMS_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM_2;
	
	@ClientString(id = 2123, message = "Your account has been denied all game service at your request. For more details, please visit the 4Game website (https://eu.4gamesupport.com).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_DENIED_ALL_GAME_SERVICE_AT_YOUR_REQUEST_FOR_MORE_DETAILS_PLEASE_VISIT_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 2124, message = "During the server merge, your clan name, $s1, conflicted with another. Your clan name may still be available. Please enter your desired name.")
	public static SystemMessageId DURING_THE_SERVER_MERGE_YOUR_CLAN_NAME_S1_CONFLICTED_WITH_ANOTHER_YOUR_CLAN_NAME_MAY_STILL_BE_AVAILABLE_PLEASE_ENTER_YOUR_DESIRED_NAME;
	
	@ClientString(id = 2125, message = "The clan name already exists or is an invalid name. Please enter another clan name.")
	public static SystemMessageId THE_CLAN_NAME_ALREADY_EXISTS_OR_IS_AN_INVALID_NAME_PLEASE_ENTER_ANOTHER_CLAN_NAME;
	
	@ClientString(id = 2126, message = "Your account has been suspended for regularly posting illegal messages. For more information, please visit the Support Center on the 4Game website (https://eu.4gamesupport.com/).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_SUSPENDED_FOR_REGULARLY_POSTING_ILLEGAL_MESSAGES_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 2127, message = "Your account has been suspended after being detected with an illegal message. For more information, please visit the Support Center on the 4Game website (https://eu.4gamesupport.com/).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_SUSPENDED_AFTER_BEING_DETECTED_WITH_AN_ILLEGAL_MESSAGE_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 2128, message = "Your account has been suspended from all game services for using the game for commercial purposes. For more information, please visit the Support Center on the 4Game website (https://eu.4gamesupport.com/).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_SUSPENDED_FROM_ALL_GAME_SERVICES_FOR_USING_THE_GAME_FOR_COMMERCIAL_PURPOSES_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 2129, message = "The augmented item cannot be converted. Please convert after the augmentation has been removed.")
	public static SystemMessageId THE_AUGMENTED_ITEM_CANNOT_BE_CONVERTED_PLEASE_CONVERT_AFTER_THE_AUGMENTATION_HAS_BEEN_REMOVED;
	
	@ClientString(id = 2130, message = "You cannot convert this item.")
	public static SystemMessageId YOU_CANNOT_CONVERT_THIS_ITEM;
	
	@ClientString(id = 2131, message = "You have bid the highest price and have won the item. The item can be found in your personal warehouse.")
	public static SystemMessageId YOU_HAVE_BID_THE_HIGHEST_PRICE_AND_HAVE_WON_THE_ITEM_THE_ITEM_CAN_BE_FOUND_IN_YOUR_PERSONAL_WAREHOUSE;
	
	@ClientString(id = 2132, message = "You have entered a regular sever.")
	public static SystemMessageId YOU_HAVE_ENTERED_A_REGULAR_SEVER;
	
	@ClientString(id = 2133, message = "You have entered an adults-only sever.")
	public static SystemMessageId YOU_HAVE_ENTERED_AN_ADULTS_ONLY_SEVER;
	
	@ClientString(id = 2134, message = "You have entered a server for juveniles.")
	public static SystemMessageId YOU_HAVE_ENTERED_A_SERVER_FOR_JUVENILES;
	
	@ClientString(id = 2135, message = "Because of your Fatigue level, this is not allowed.")
	public static SystemMessageId BECAUSE_OF_YOUR_FATIGUE_LEVEL_THIS_IS_NOT_ALLOWED;
	
	@ClientString(id = 2136, message = "You've applied for the clan name change.")
	public static SystemMessageId YOU_VE_APPLIED_FOR_THE_CLAN_NAME_CHANGE;
	
	@ClientString(id = 2137, message = "You are about to bid $s1 item with $s2 Adena. Will you continue?")
	public static SystemMessageId YOU_ARE_ABOUT_TO_BID_S1_ITEM_WITH_S2_ADENA_WILL_YOU_CONTINUE;
	
	@ClientString(id = 2138, message = "Please enter a bid price.")
	public static SystemMessageId PLEASE_ENTER_A_BID_PRICE;
	
	@ClientString(id = 2139, message = "$c1's pet.")
	public static SystemMessageId C1_S_PET;
	
	@ClientString(id = 2140, message = "$c1's Servitor.")
	public static SystemMessageId C1_S_SERVITOR;
	
	@ClientString(id = 2141, message = "You slightly resisted $c1's magic.")
	public static SystemMessageId YOU_SLIGHTLY_RESISTED_C1_S_MAGIC;
	
	@ClientString(id = 2142, message = "$c1 is not in your party and cannot be dismissed.")
	public static SystemMessageId C1_IS_NOT_IN_YOUR_PARTY_AND_CANNOT_BE_DISMISSED;
	
	@ClientString(id = 2143, message = "You cannot add elemental power while operating a Private Store or Private Workshop.")
	public static SystemMessageId YOU_CANNOT_ADD_ELEMENTAL_POWER_WHILE_OPERATING_A_PRIVATE_STORE_OR_PRIVATE_WORKSHOP;
	
	@ClientString(id = 2144, message = "Please select item to add elemental power.")
	public static SystemMessageId PLEASE_SELECT_ITEM_TO_ADD_ELEMENTAL_POWER;
	
	@ClientString(id = 2145, message = "Attribute item usage has been cancelled.")
	public static SystemMessageId ATTRIBUTE_ITEM_USAGE_HAS_BEEN_CANCELLED;
	
	@ClientString(id = 2146, message = "Elemental power enhancer usage requirement is not sufficient.")
	public static SystemMessageId ELEMENTAL_POWER_ENHANCER_USAGE_REQUIREMENT_IS_NOT_SUFFICIENT;
	
	@ClientString(id = 2147, message = "$s2 attribute has been added to $s1.")
	public static SystemMessageId S2_ATTRIBUTE_HAS_BEEN_ADDED_TO_S1;
	
	@ClientString(id = 2148, message = "$s3 power has been added to +$s1 $s2.")
	public static SystemMessageId S3_POWER_HAS_BEEN_ADDED_TO_S1_S2;
	
	@ClientString(id = 2149, message = "You have failed to add elemental power.")
	public static SystemMessageId YOU_HAVE_FAILED_TO_ADD_ELEMENTAL_POWER;
	
	@ClientString(id = 2150, message = "Another elemental power has already been added. This elemental power cannot be added.")
	public static SystemMessageId ANOTHER_ELEMENTAL_POWER_HAS_ALREADY_BEEN_ADDED_THIS_ELEMENTAL_POWER_CANNOT_BE_ADDED;
	
	@ClientString(id = 2151, message = "Your opponent has Magic Resistance, the damage was decreased.")
	public static SystemMessageId YOUR_OPPONENT_HAS_MAGIC_RESISTANCE_THE_DAMAGE_WAS_DECREASED;
	
	@ClientString(id = 2152, message = "The assigned shortcut will be deleted and the initial shortcut setting restored. Will you continue?")
	public static SystemMessageId THE_ASSIGNED_SHORTCUT_WILL_BE_DELETED_AND_THE_INITIAL_SHORTCUT_SETTING_RESTORED_WILL_YOU_CONTINUE;
	
	@ClientString(id = 2153, message = "You are currently logged into 10 of your accounts and can no longer access your other accounts.")
	public static SystemMessageId YOU_ARE_CURRENTLY_LOGGED_INTO_10_OF_YOUR_ACCOUNTS_AND_CAN_NO_LONGER_ACCESS_YOUR_OTHER_ACCOUNTS;
	
	@ClientString(id = 2154, message = "The target is not a flagpole so a flag cannot be displayed.")
	public static SystemMessageId THE_TARGET_IS_NOT_A_FLAGPOLE_SO_A_FLAG_CANNOT_BE_DISPLAYED;
	
	@ClientString(id = 2155, message = "A flag is already being displayed, another flag cannot be displayed.")
	public static SystemMessageId A_FLAG_IS_ALREADY_BEING_DISPLAYED_ANOTHER_FLAG_CANNOT_BE_DISPLAYED;
	
	@ClientString(id = 2156, message = "There are not enough necessary items to use the skill.")
	public static SystemMessageId THERE_ARE_NOT_ENOUGH_NECESSARY_ITEMS_TO_USE_THE_SKILL;
	
	@ClientString(id = 2157, message = "Bid will be attempted with $s1 Adena.")
	public static SystemMessageId BID_WILL_BE_ATTEMPTED_WITH_S1_ADENA;
	
	@ClientString(id = 2158, message = "Force attack is impossible against a temporary allied member during a siege.")
	public static SystemMessageId FORCE_ATTACK_IS_IMPOSSIBLE_AGAINST_A_TEMPORARY_ALLIED_MEMBER_DURING_A_SIEGE;
	
	@ClientString(id = 2159, message = "Bidder exists, the auction time has been extended for 5 min.")
	public static SystemMessageId BIDDER_EXISTS_THE_AUCTION_TIME_HAS_BEEN_EXTENDED_FOR_5_MIN;
	
	@ClientString(id = 2160, message = "Bidder exists, auction time has been extended for 3 min.")
	public static SystemMessageId BIDDER_EXISTS_AUCTION_TIME_HAS_BEEN_EXTENDED_FOR_3_MIN;
	
	@ClientString(id = 2161, message = "There is no space to move to, so teleportation effect does not apply.")
	public static SystemMessageId THERE_IS_NO_SPACE_TO_MOVE_TO_SO_TELEPORTATION_EFFECT_DOES_NOT_APPLY;
	
	@ClientString(id = 2162, message = "Your soul count has increased by $s1. It is now at $s2.")
	public static SystemMessageId YOUR_SOUL_COUNT_HAS_INCREASED_BY_S1_IT_IS_NOW_AT_S2;
	
	@ClientString(id = 2163, message = "Soul cannot be increased anymore.")
	public static SystemMessageId SOUL_CANNOT_BE_INCREASED_ANYMORE;
	
	@ClientString(id = 2164, message = "The barracks have been seized.")
	public static SystemMessageId THE_BARRACKS_HAVE_BEEN_SEIZED;
	
	@ClientString(id = 2165, message = "The barracks function has been restored.")
	public static SystemMessageId THE_BARRACKS_FUNCTION_HAS_BEEN_RESTORED;
	
	@ClientString(id = 2166, message = "All barracks are occupied.")
	public static SystemMessageId ALL_BARRACKS_ARE_OCCUPIED;
	
	@ClientString(id = 2167, message = "You cannot use skills that may harm other players in here.")
	public static SystemMessageId YOU_CANNOT_USE_SKILLS_THAT_MAY_HARM_OTHER_PLAYERS_IN_HERE;
	
	@ClientString(id = 2168, message = "$c1 has acquired the flag.")
	public static SystemMessageId C1_HAS_ACQUIRED_THE_FLAG;
	
	@ClientString(id = 2169, message = "Your clan has been registered to $s1's fortress battle.")
	public static SystemMessageId YOUR_CLAN_HAS_BEEN_REGISTERED_TO_S1_S_FORTRESS_BATTLE;
	
	@ClientString(id = 2170, message = "You cannot use skills that may harm other players in this area.")
	public static SystemMessageId YOU_CANNOT_USE_SKILLS_THAT_MAY_HARM_OTHER_PLAYERS_IN_THIS_AREA;
	
	@ClientString(id = 2171, message = "This item cannot be crystallized.")
	public static SystemMessageId THIS_ITEM_CANNOT_BE_CRYSTALLIZED;
	
	@ClientString(id = 2172, message = "+$s1 $s2's auction has ended.")
	public static SystemMessageId S1_S2_S_AUCTION_HAS_ENDED;
	
	@ClientString(id = 2173, message = "$s1's auction has ended.")
	public static SystemMessageId S1_S_AUCTION_HAS_ENDED;
	
	@ClientString(id = 2174, message = "$c1 is polymorphed and therefore cannot duel.")
	public static SystemMessageId C1_IS_POLYMORPHED_AND_THEREFORE_CANNOT_DUEL;
	
	@ClientString(id = 2175, message = "Party duel cannot be initiated due to a polymorphed party member.")
	public static SystemMessageId PARTY_DUEL_CANNOT_BE_INITIATED_DUE_TO_A_POLYMORPHED_PARTY_MEMBER;
	
	@ClientString(id = 2176, message = "$s1's $s2 attribute has been removed.")
	public static SystemMessageId S1_S_S2_ATTRIBUTE_HAS_BEEN_REMOVED;
	
	@ClientString(id = 2177, message = "+$s1 $s2's $s3 attribute has been removed.")
	public static SystemMessageId S1_S2_S_S3_ATTRIBUTE_HAS_BEEN_REMOVED;
	
	@ClientString(id = 2178, message = "Attribute removal has failed.")
	public static SystemMessageId ATTRIBUTE_REMOVAL_HAS_FAILED;
	
	@ClientString(id = 2179, message = "You have the highest bid submitted in a Giran Castle auction.")
	public static SystemMessageId YOU_HAVE_THE_HIGHEST_BID_SUBMITTED_IN_A_GIRAN_CASTLE_AUCTION;
	
	@ClientString(id = 2180, message = "You have the highest bid submitted in an Aden Castle auction.")
	public static SystemMessageId YOU_HAVE_THE_HIGHEST_BID_SUBMITTED_IN_AN_ADEN_CASTLE_AUCTION;
	
	@ClientString(id = 2181, message = "You have highest the bid submitted in a Rune Castle auction.")
	public static SystemMessageId YOU_HAVE_HIGHEST_THE_BID_SUBMITTED_IN_A_RUNE_CASTLE_AUCTION;
	
	@ClientString(id = 2182, message = "You cannot polymorph while riding on a boat, airship or elevator.")
	public static SystemMessageId YOU_CANNOT_POLYMORPH_WHILE_RIDING_ON_A_BOAT_AIRSHIP_OR_ELEVATOR;
	
	@ClientString(id = 2183, message = "The fortress battle of $s1 has finished.")
	public static SystemMessageId THE_FORTRESS_BATTLE_OF_S1_HAS_FINISHED;
	
	@ClientString(id = 2184, message = "$s1 is victorious in the fortress battle of $s2.")
	public static SystemMessageId S1_IS_VICTORIOUS_IN_THE_FORTRESS_BATTLE_OF_S2;
	
	@ClientString(id = 2185, message = "Only a party leader can make the request to enter.")
	public static SystemMessageId ONLY_A_PARTY_LEADER_CAN_MAKE_THE_REQUEST_TO_ENTER;
	
	@ClientString(id = 2186, message = "You can't absorb more Souls.")
	public static SystemMessageId YOU_CAN_T_ABSORB_MORE_SOULS;
	
	@ClientString(id = 2187, message = "You cannot attack the target.")
	public static SystemMessageId YOU_CANNOT_ATTACK_THE_TARGET;
	
	@ClientString(id = 2188, message = "Another enchantment is in progress. Please complete the previous task, then try again")
	public static SystemMessageId ANOTHER_ENCHANTMENT_IS_IN_PROGRESS_PLEASE_COMPLETE_THE_PREVIOUS_TASK_THEN_TRY_AGAIN;
	
	@ClientString(id = 2189, message = "Current location: $s1 / $s2 / $s3 (near Kamael Village)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_KAMAEL_VILLAGE;
	
	@ClientString(id = 2190, message = "Current location: $s1 / $s2 / $s3 (near the Refugee Camp)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_THE_REFUGEE_CAMP;
	
	@ClientString(id = 2191, message = "To apply selected options, the game needs to be reloaded. If you don't apply now, it will be applied when you start the game next time. Will you apply now?")
	public static SystemMessageId TO_APPLY_SELECTED_OPTIONS_THE_GAME_NEEDS_TO_BE_RELOADED_IF_YOU_DON_T_APPLY_NOW_IT_WILL_BE_APPLIED_WHEN_YOU_START_THE_GAME_NEXT_TIME_WILL_YOU_APPLY_NOW;
	
	@ClientString(id = 2192, message = "You have bid on an item auction.")
	public static SystemMessageId YOU_HAVE_BID_ON_AN_ITEM_AUCTION;
	
	@ClientString(id = 2193, message = "You are too far from the NPC for that to work.")
	public static SystemMessageId YOU_ARE_TOO_FAR_FROM_THE_NPC_FOR_THAT_TO_WORK;
	
	@ClientString(id = 2194, message = "The transformation is unavailable while these effects are active.")
	public static SystemMessageId THE_TRANSFORMATION_IS_UNAVAILABLE_WHILE_THESE_EFFECTS_ARE_ACTIVE;
	
	@ClientString(id = 2195, message = "You do not have enough souls.")
	public static SystemMessageId YOU_DO_NOT_HAVE_ENOUGH_SOULS;
	
	@ClientString(id = 2196, message = "No Owned Clan.")
	public static SystemMessageId NO_OWNED_CLAN;
	
	@ClientString(id = 2197, message = "Owned by clan $s1.")
	public static SystemMessageId OWNED_BY_CLAN_S1;
	
	@ClientString(id = 2198, message = "You currently have the highest bid in an item auction.")
	public static SystemMessageId YOU_CURRENTLY_HAVE_THE_HIGHEST_BID_IN_AN_ITEM_AUCTION;
	
	@ClientString(id = 2199, message = "You cannot enter the instance zone as NPC are not functioning.")
	public static SystemMessageId YOU_CANNOT_ENTER_THE_INSTANCE_ZONE_AS_NPC_ARE_NOT_FUNCTIONING;
	
	@ClientString(id = 2200, message = "The instance zone is not available as NPC are not functioning. Now you will be teleported outside.")
	public static SystemMessageId THE_INSTANCE_ZONE_IS_NOT_AVAILABLE_AS_NPC_ARE_NOT_FUNCTIONING_NOW_YOU_WILL_BE_TELEPORTED_OUTSIDE;
	
	@ClientString(id = 2201, message = "$s1 year(s) $s2 month(s) $s3 day(s)")
	public static SystemMessageId S1_YEAR_S_S2_MONTH_S_S3_DAY_S;
	
	@ClientString(id = 2202, message = "$s1 h. $s2 min. $s3 sec.")
	public static SystemMessageId S1_H_S2_MIN_S3_SEC;
	
	@ClientString(id = 2203, message = "$s1/$s2")
	public static SystemMessageId S1_S2;
	
	@ClientString(id = 2204, message = "$s1 h.")
	public static SystemMessageId S1_H;
	
	@ClientString(id = 2205, message = "You have entered an area where the mini map cannot be used. Your mini map has been closed.")
	public static SystemMessageId YOU_HAVE_ENTERED_AN_AREA_WHERE_THE_MINI_MAP_CANNOT_BE_USED_YOUR_MINI_MAP_HAS_BEEN_CLOSED;
	
	@ClientString(id = 2206, message = "You have entered an area where the mini map can now be used.")
	public static SystemMessageId YOU_HAVE_ENTERED_AN_AREA_WHERE_THE_MINI_MAP_CAN_NOW_BE_USED;
	
	@ClientString(id = 2207, message = "This is an area where you cannot use the mini map. The mini map cannot be opened.")
	public static SystemMessageId THIS_IS_AN_AREA_WHERE_YOU_CANNOT_USE_THE_MINI_MAP_THE_MINI_MAP_CANNOT_BE_OPENED;
	
	@ClientString(id = 2208, message = "You do not meet the skill level requirements.")
	public static SystemMessageId YOU_DO_NOT_MEET_THE_SKILL_LEVEL_REQUIREMENTS;
	
	@ClientString(id = 2209, message = "This is an area where your radar cannot be used")
	public static SystemMessageId THIS_IS_AN_AREA_WHERE_YOUR_RADAR_CANNOT_BE_USED;
	
	@ClientString(id = 2210, message = "Your skill will be returned to an unenchanted state.")
	public static SystemMessageId YOUR_SKILL_WILL_BE_RETURNED_TO_AN_UNENCHANTED_STATE;
	
	@ClientString(id = 2211, message = "You must learn the Onyx Beast skill before you can learn further skills.")
	public static SystemMessageId YOU_MUST_LEARN_THE_ONYX_BEAST_SKILL_BEFORE_YOU_CAN_LEARN_FURTHER_SKILLS;
	
	@ClientString(id = 2212, message = "You have not completed the necessary quest for skill acquisition.")
	public static SystemMessageId YOU_HAVE_NOT_COMPLETED_THE_NECESSARY_QUEST_FOR_SKILL_ACQUISITION;
	
	@ClientString(id = 2213, message = "You cannot board a ship while you are polymorphed.")
	public static SystemMessageId YOU_CANNOT_BOARD_A_SHIP_WHILE_YOU_ARE_POLYMORPHED;
	
	@ClientString(id = 2214, message = "A new character will be created with the current settings. Continue?")
	public static SystemMessageId A_NEW_CHARACTER_WILL_BE_CREATED_WITH_THE_CURRENT_SETTINGS_CONTINUE;
	
	@ClientString(id = 2215, message = "$s1 P. Def.")
	public static SystemMessageId S1_P_DEF;
	
	@ClientString(id = 2216, message = "The CPU driver is not up-to-date. Please download the latest driver.")
	public static SystemMessageId THE_CPU_DRIVER_IS_NOT_UP_TO_DATE_PLEASE_DOWNLOAD_THE_LATEST_DRIVER;
	
	@ClientString(id = 2217, message = "The ballista has been successfully destroyed. The Clan Reputation will be increased.")
	public static SystemMessageId THE_BALLISTA_HAS_BEEN_SUCCESSFULLY_DESTROYED_THE_CLAN_REPUTATION_WILL_BE_INCREASED;
	
	@ClientString(id = 2218, message = "This is a main class skill only.")
	public static SystemMessageId THIS_IS_A_MAIN_CLASS_SKILL_ONLY;
	
	@ClientString(id = 2219, message = "This squad skill has already been learned.")
	public static SystemMessageId THIS_SQUAD_SKILL_HAS_ALREADY_BEEN_LEARNED;
	
	@ClientString(id = 2220, message = "The previous level skill has not been learned.")
	public static SystemMessageId THE_PREVIOUS_LEVEL_SKILL_HAS_NOT_BEEN_LEARNED;
	
	@ClientString(id = 2221, message = "Do you wish to activate the selected functions?")
	public static SystemMessageId DO_YOU_WISH_TO_ACTIVATE_THE_SELECTED_FUNCTIONS;
	
	@ClientString(id = 2222, message = "It will cost 250,000 Adena to place scouts. Do you wish to continue?")
	public static SystemMessageId IT_WILL_COST_250_000_ADENA_TO_PLACE_SCOUTS_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 2223, message = "It will cost 800,000 Adena for a fortress gate enhancement. Do you wish to continue?")
	public static SystemMessageId IT_WILL_COST_800_000_ADENA_FOR_A_FORTRESS_GATE_ENHANCEMENT_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 2224, message = "Your crossbow is preparing to fire.")
	public static SystemMessageId YOUR_CROSSBOW_IS_PREPARING_TO_FIRE;
	
	@ClientString(id = 2225, message = "There are no other skills to learn. Please come back after $s1nd class change.")
	public static SystemMessageId THERE_ARE_NO_OTHER_SKILLS_TO_LEARN_PLEASE_COME_BACK_AFTER_S1ND_CLASS_CHANGE;
	
	@ClientString(id = 2226, message = "Not enough bolts.")
	public static SystemMessageId NOT_ENOUGH_BOLTS;
	
	@ClientString(id = 2227, message = "It is not possible to register for the castle siege side or castle siege of a higher castle in the contract.")
	public static SystemMessageId IT_IS_NOT_POSSIBLE_TO_REGISTER_FOR_THE_CASTLE_SIEGE_SIDE_OR_CASTLE_SIEGE_OF_A_HIGHER_CASTLE_IN_THE_CONTRACT;
	
	@ClientString(id = 2228, message = "Instance Zone time limit:")
	public static SystemMessageId INSTANCE_ZONE_TIME_LIMIT;
	
	@ClientString(id = 2229, message = "There is no Instance Zone under a time limit.")
	public static SystemMessageId THERE_IS_NO_INSTANCE_ZONE_UNDER_A_TIME_LIMIT;
	
	@ClientString(id = 2230, message = "$s1 will be available again in $s2 h. $s3 min.")
	public static SystemMessageId S1_WILL_BE_AVAILABLE_AGAIN_IN_S2_H_S3_MIN;
	
	@ClientString(id = 2231, message = "The supply items have not been provided because the castle you are in contract with doesn't have enough Clan Reputation.")
	public static SystemMessageId THE_SUPPLY_ITEMS_HAVE_NOT_BEEN_PROVIDED_BECAUSE_THE_CASTLE_YOU_ARE_IN_CONTRACT_WITH_DOESN_T_HAVE_ENOUGH_CLAN_REPUTATION;
	
	@ClientString(id = 2232, message = "$s1 will be crystallized before destruction. Will you continue?")
	public static SystemMessageId S1_WILL_BE_CRYSTALLIZED_BEFORE_DESTRUCTION_WILL_YOU_CONTINUE;
	
	@ClientString(id = 2233, message = "Siege registration is not possible due to your castle contract.")
	public static SystemMessageId SIEGE_REGISTRATION_IS_NOT_POSSIBLE_DUE_TO_YOUR_CASTLE_CONTRACT;
	
	@ClientString(id = 2234, message = "Do you wish to use this Kamael exclusive Hero Weapon?")
	public static SystemMessageId DO_YOU_WISH_TO_USE_THIS_KAMAEL_EXCLUSIVE_HERO_WEAPON;
	
	@ClientString(id = 2235, message = "The Instance Zone in use has been deleted and cannot be accessed.")
	public static SystemMessageId THE_INSTANCE_ZONE_IN_USE_HAS_BEEN_DELETED_AND_CANNOT_BE_ACCESSED;
	
	@ClientString(id = 2236, message = "Your wyvern will get tired in $s1 min.")
	public static SystemMessageId YOUR_WYVERN_WILL_GET_TIRED_IN_S1_MIN;
	
	@ClientString(id = 2237, message = "Your wyvern will get tired in $s1 sec.")
	public static SystemMessageId YOUR_WYVERN_WILL_GET_TIRED_IN_S1_SEC;
	
	@ClientString(id = 2238, message = "You are participating in the siege of $s1. This siege is scheduled for 2 h.")
	public static SystemMessageId YOU_ARE_PARTICIPATING_IN_THE_SIEGE_OF_S1_THIS_SIEGE_IS_SCHEDULED_FOR_2_H;
	
	@ClientString(id = 2239, message = "The siege of $s1, in which you are participating, has finished.")
	public static SystemMessageId THE_SIEGE_OF_S1_IN_WHICH_YOU_ARE_PARTICIPATING_HAS_FINISHED;
	
	@ClientString(id = 2240, message = "You cannot register for a Clan Hall War when the Clan Leader is in the process of re-delegating clan authority to another leader.")
	public static SystemMessageId YOU_CANNOT_REGISTER_FOR_A_CLAN_HALL_WAR_WHEN_THE_CLAN_LEADER_IS_IN_THE_PROCESS_OF_RE_DELEGATING_CLAN_AUTHORITY_TO_ANOTHER_LEADER;
	
	@ClientString(id = 2241, message = "You cannot apply for a Clan Leader delegation request if your clan has registered for a Clan Hall War.")
	public static SystemMessageId YOU_CANNOT_APPLY_FOR_A_CLAN_LEADER_DELEGATION_REQUEST_IF_YOUR_CLAN_HAS_REGISTERED_FOR_A_CLAN_HALL_WAR;
	
	@ClientString(id = 2242, message = "Clan members cannot leave or be expelled when they are registered for a Clan Hall War.")
	public static SystemMessageId CLAN_MEMBERS_CANNOT_LEAVE_OR_BE_EXPELLED_WHEN_THEY_ARE_REGISTERED_FOR_A_CLAN_HALL_WAR;
	
	@ClientString(id = 2243, message = "During the Bandit Stronghold or Wild Beast Reserve clan hall war, the previous Clan Leader rather than the new Clan Leader participates in battle.")
	public static SystemMessageId DURING_THE_BANDIT_STRONGHOLD_OR_WILD_BEAST_RESERVE_CLAN_HALL_WAR_THE_PREVIOUS_CLAN_LEADER_RATHER_THAN_THE_NEW_CLAN_LEADER_PARTICIPATES_IN_BATTLE;
	
	@ClientString(id = 2244, message = "Time left: $s1 min.")
	public static SystemMessageId TIME_LEFT_S1_MIN_2;
	
	@ClientString(id = 2245, message = "Time left: $s1 sec.")
	public static SystemMessageId TIME_LEFT_S1_SEC_2;
	
	@ClientString(id = 2246, message = "The contest starts in $s1 min.")
	public static SystemMessageId THE_CONTEST_STARTS_IN_S1_MIN;
	
	@ClientString(id = 2247, message = "You cannot board an airship while transformed.")
	public static SystemMessageId YOU_CANNOT_BOARD_AN_AIRSHIP_WHILE_TRANSFORMED;
	
	@ClientString(id = 2248, message = "You cannot board an airship while petrified.")
	public static SystemMessageId YOU_CANNOT_BOARD_AN_AIRSHIP_WHILE_PETRIFIED;
	
	@ClientString(id = 2249, message = "You cannot board an airship while dead.")
	public static SystemMessageId YOU_CANNOT_BOARD_AN_AIRSHIP_WHILE_DEAD;
	
	@ClientString(id = 2250, message = "You cannot board an airship while fishing.")
	public static SystemMessageId YOU_CANNOT_BOARD_AN_AIRSHIP_WHILE_FISHING;
	
	@ClientString(id = 2251, message = "You cannot board an airship while in battle.")
	public static SystemMessageId YOU_CANNOT_BOARD_AN_AIRSHIP_WHILE_IN_BATTLE;
	
	@ClientString(id = 2252, message = "You cannot board an airship while in a duel.")
	public static SystemMessageId YOU_CANNOT_BOARD_AN_AIRSHIP_WHILE_IN_A_DUEL;
	
	@ClientString(id = 2253, message = "You cannot board an airship while sitting.")
	public static SystemMessageId YOU_CANNOT_BOARD_AN_AIRSHIP_WHILE_SITTING;
	
	@ClientString(id = 2254, message = "You cannot board an airship while casting.")
	public static SystemMessageId YOU_CANNOT_BOARD_AN_AIRSHIP_WHILE_CASTING;
	
	@ClientString(id = 2255, message = "You cannot board an airship when a cursed weapon is equipped.")
	public static SystemMessageId YOU_CANNOT_BOARD_AN_AIRSHIP_WHEN_A_CURSED_WEAPON_IS_EQUIPPED;
	
	@ClientString(id = 2256, message = "You cannot board an airship while holding a flag.")
	public static SystemMessageId YOU_CANNOT_BOARD_AN_AIRSHIP_WHILE_HOLDING_A_FLAG;
	
	@ClientString(id = 2257, message = "You cannot board an airship while a pet or a servitor is summoned.")
	public static SystemMessageId YOU_CANNOT_BOARD_AN_AIRSHIP_WHILE_A_PET_OR_A_SERVITOR_IS_SUMMONED;
	
	@ClientString(id = 2258, message = "You have already boarded another airship.")
	public static SystemMessageId YOU_HAVE_ALREADY_BOARDED_ANOTHER_AIRSHIP;
	
	@ClientString(id = 2259, message = "Current Location: $s1 / $s2 / $s3 (near Fantasy Isle)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_FANTASY_ISLE;
	
	@ClientString(id = 2260, message = "Your pet's hunger gauge is below 10%%. If your pet isn't fed soon, it may run away.")
	public static SystemMessageId YOUR_PET_S_HUNGER_GAUGE_IS_BELOW_10_IF_YOUR_PET_ISN_T_FED_SOON_IT_MAY_RUN_AWAY;
	
	@ClientString(id = 2261, message = "$c1 has dealt $s3 damage to $c2.")
	public static SystemMessageId C1_HAS_DEALT_S3_DAMAGE_TO_C2;
	
	@ClientString(id = 2262, message = "$c1 has received $s3 damage from $c2.")
	public static SystemMessageId C1_HAS_RECEIVED_S3_DAMAGE_FROM_C2;
	
	@ClientString(id = 2263, message = "$c1 has received $s3 damage through $c2.")
	public static SystemMessageId C1_HAS_RECEIVED_S3_DAMAGE_THROUGH_C2;
	
	@ClientString(id = 2264, message = "$c1 has evaded $c2's attack.")
	public static SystemMessageId C1_HAS_EVADED_C2_S_ATTACK;
	
	@ClientString(id = 2265, message = "$c1's attack went astray.")
	public static SystemMessageId C1_S_ATTACK_WENT_ASTRAY;
	
	@ClientString(id = 2266, message = "$c1 landed a critical hit!")
	public static SystemMessageId C1_LANDED_A_CRITICAL_HIT;
	
	@ClientString(id = 2267, message = "$c1 resisted $c2's drain.")
	public static SystemMessageId C1_RESISTED_C2_S_DRAIN;
	
	@ClientString(id = 2268, message = "$c1's attack failed.")
	public static SystemMessageId C1_S_ATTACK_FAILED;
	
	@ClientString(id = 2269, message = "$c1 resisted $c2's magic.")
	public static SystemMessageId C1_RESISTED_C2_S_MAGIC;
	
	@ClientString(id = 2270, message = "$c1 has received $s2 damage from the magic fire.")
	public static SystemMessageId C1_HAS_RECEIVED_S2_DAMAGE_FROM_THE_MAGIC_FIRE;
	
	@ClientString(id = 2271, message = "$c1 weakly resisted $c2's magic.")
	public static SystemMessageId C1_WEAKLY_RESISTED_C2_S_MAGIC;
	
	@ClientString(id = 2272, message = "The key you assigned as a shortcut key is not available in regular chatting mode.")
	public static SystemMessageId THE_KEY_YOU_ASSIGNED_AS_A_SHORTCUT_KEY_IS_NOT_AVAILABLE_IN_REGULAR_CHATTING_MODE;
	
	@ClientString(id = 2273, message = "This skill cannot be learned while in the subclass state. Please try again after changing to the main class.")
	public static SystemMessageId THIS_SKILL_CANNOT_BE_LEARNED_WHILE_IN_THE_SUBCLASS_STATE_PLEASE_TRY_AGAIN_AFTER_CHANGING_TO_THE_MAIN_CLASS;
	
	@ClientString(id = 2274, message = "You entered an area where you cannot throw away items.")
	public static SystemMessageId YOU_ENTERED_AN_AREA_WHERE_YOU_CANNOT_THROW_AWAY_ITEMS;
	
	@ClientString(id = 2275, message = "You are in an area where you cannot cancel pet summoning.")
	public static SystemMessageId YOU_ARE_IN_AN_AREA_WHERE_YOU_CANNOT_CANCEL_PET_SUMMONING;
	
	@ClientString(id = 2276, message = "The rebel army recaptured the fortress.")
	public static SystemMessageId THE_REBEL_ARMY_RECAPTURED_THE_FORTRESS;
	
	@ClientString(id = 2277, message = "Party of $s1")
	public static SystemMessageId PARTY_OF_S1;
	
	@ClientString(id = 2278, message = "Time left: $s1:$s2")
	public static SystemMessageId TIME_LEFT_S1_S2;
	
	@ClientString(id = 2279, message = "You can no longer add a quest to the Quest Alerts.")
	public static SystemMessageId YOU_CAN_NO_LONGER_ADD_A_QUEST_TO_THE_QUEST_ALERTS;
	
	@ClientString(id = 2280, message = "$c1 has resisted $c2's magic, damage is decreased.")
	public static SystemMessageId C1_HAS_RESISTED_C2_S_MAGIC_DAMAGE_IS_DECREASED;
	
	@ClientString(id = 2281, message = "$c1 has dealt $s3 damage to $c2, $s4 of the damage is transferred to the servitor.")
	public static SystemMessageId C1_HAS_DEALT_S3_DAMAGE_TO_C2_S4_OF_THE_DAMAGE_IS_TRANSFERRED_TO_THE_SERVITOR;
	
	@ClientString(id = 2282, message = "Leave Fantasy Isle.")
	public static SystemMessageId LEAVE_FANTASY_ISLE;
	
	@ClientString(id = 2283, message = "You cannot transform while sitting.")
	public static SystemMessageId YOU_CANNOT_TRANSFORM_WHILE_SITTING;
	
	@ClientString(id = 2284, message = "You have obtained all the points you can get today in PA.")
	public static SystemMessageId YOU_HAVE_OBTAINED_ALL_THE_POINTS_YOU_CAN_GET_TODAY_IN_PA;
	
	@ClientString(id = 2285, message = "This skill cannot remove this trap.")
	public static SystemMessageId THIS_SKILL_CANNOT_REMOVE_THIS_TRAP;
	
	@ClientString(id = 2286, message = "You cannot wear $s1 because you are not wearing a bracelet.")
	public static SystemMessageId YOU_CANNOT_WEAR_S1_BECAUSE_YOU_ARE_NOT_WEARING_A_BRACELET;
	
	@ClientString(id = 2287, message = "You cannot equip $s1 because you do not have any available slots.")
	public static SystemMessageId YOU_CANNOT_EQUIP_S1_BECAUSE_YOU_DO_NOT_HAVE_ANY_AVAILABLE_SLOTS;
	
	@ClientString(id = 2288, message = "Resurrection will occur in $s1 second(s).")
	public static SystemMessageId RESURRECTION_WILL_OCCUR_IN_S1_SECOND_S;
	
	@ClientString(id = 2289, message = "The match between the parties cannot commence because one of the party members is being teleported.")
	public static SystemMessageId THE_MATCH_BETWEEN_THE_PARTIES_CANNOT_COMMENCE_BECAUSE_ONE_OF_THE_PARTY_MEMBERS_IS_BEING_TELEPORTED;
	
	@ClientString(id = 2290, message = "You cannot assign shortcut keys before you log in.")
	public static SystemMessageId YOU_CANNOT_ASSIGN_SHORTCUT_KEYS_BEFORE_YOU_LOG_IN;
	
	@ClientString(id = 2291, message = "You must be in a party in order to operate the machine.")
	public static SystemMessageId YOU_MUST_BE_IN_A_PARTY_IN_ORDER_TO_OPERATE_THE_MACHINE;
	
	@ClientString(id = 2292, message = "Agathion skills can be used only when your agathion is summoned.")
	public static SystemMessageId AGATHION_SKILLS_CAN_BE_USED_ONLY_WHEN_YOUR_AGATHION_IS_SUMMONED;
	
	@ClientString(id = 2293, message = "Current location: $s1 / $s2 / $s3 (inside the Steel Citadel)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_INSIDE_THE_STEEL_CITADEL;
	
	@ClientString(id = 2294, message = "The width of the symbol does not meet the standard requirements.")
	public static SystemMessageId THE_WIDTH_OF_THE_SYMBOL_DOES_NOT_MEET_THE_STANDARD_REQUIREMENTS;
	
	@ClientString(id = 2295, message = "The length of the symbol does not meet the standard requirements.")
	public static SystemMessageId THE_LENGTH_OF_THE_SYMBOL_DOES_NOT_MEET_THE_STANDARD_REQUIREMENTS;
	
	@ClientString(id = 2296, message = "You have gained Vitality points.")
	public static SystemMessageId YOU_HAVE_GAINED_VITALITY_POINTS;
	
	@ClientString(id = 2297, message = "$s1 time(s)")
	public static SystemMessageId S1_TIME_S;
	
	@ClientString(id = 2298, message = "The color of the symbol does not meet the standard requirements.")
	public static SystemMessageId THE_COLOR_OF_THE_SYMBOL_DOES_NOT_MEET_THE_STANDARD_REQUIREMENTS;
	
	@ClientString(id = 2299, message = "The file format of the symbol does not meet the standard requirements.")
	public static SystemMessageId THE_FILE_FORMAT_OF_THE_SYMBOL_DOES_NOT_MEET_THE_STANDARD_REQUIREMENTS;
	
	@ClientString(id = 2300, message = "Failed to load keyboard security module. For effective gaming functionality, when the game is over, please check all the files in the Lineage II automatic update.")
	public static SystemMessageId FAILED_TO_LOAD_KEYBOARD_SECURITY_MODULE_FOR_EFFECTIVE_GAMING_FUNCTIONALITY_WHEN_THE_GAME_IS_OVER_PLEASE_CHECK_ALL_THE_FILES_IN_THE_LINEAGE_II_AUTOMATIC_UPDATE;
	
	@ClientString(id = 2301, message = "Current Location: Castle Inside the Steel Citadel")
	public static SystemMessageId CURRENT_LOCATION_CASTLE_INSIDE_THE_STEEL_CITADEL;
	
	@ClientString(id = 2302, message = "You have some transferred items! Talk to the Game Assistant to get them.")
	public static SystemMessageId YOU_HAVE_SOME_TRANSFERRED_ITEMS_TALK_TO_THE_GAME_ASSISTANT_TO_GET_THEM;
	
	@ClientString(id = 2303, message = "$s1 will be available again in $s2 sec.")
	public static SystemMessageId S1_WILL_BE_AVAILABLE_AGAIN_IN_S2_SEC;
	
	@ClientString(id = 2304, message = "$s1 will be available again in $s2 min. $s3 sec.")
	public static SystemMessageId S1_WILL_BE_AVAILABLE_AGAIN_IN_S2_MIN_S3_SEC;
	
	@ClientString(id = 2305, message = "$s1 will be available again in $s2 h. $s3 min. $s4 sec.")
	public static SystemMessageId S1_WILL_BE_AVAILABLE_AGAIN_IN_S2_H_S3_MIN_S4_SEC;
	
	@ClientString(id = 2306, message = "Your Charm of Courage is trying to resurrect you. Would you like to resurrect now?")
	public static SystemMessageId YOUR_CHARM_OF_COURAGE_IS_TRYING_TO_RESURRECT_YOU_WOULD_YOU_LIKE_TO_RESURRECT_NOW;
	
	@ClientString(id = 2307, message = "The target is using a Charm of Courage.")
	public static SystemMessageId THE_TARGET_IS_USING_A_CHARM_OF_COURAGE;
	
	@ClientString(id = 2308, message = "Time left: $s1 d.")
	public static SystemMessageId TIME_LEFT_S1_D;
	
	@ClientString(id = 2309, message = "Time left: $s1 h.")
	public static SystemMessageId TIME_LEFT_S1_H;
	
	@ClientString(id = 2310, message = "Time left: $s1 min.")
	public static SystemMessageId TIME_LEFT_S1_MIN_3;
	
	@ClientString(id = 2311, message = "You don't have a servitor.")
	public static SystemMessageId YOU_DON_T_HAVE_A_SERVITOR;
	
	@ClientString(id = 2312, message = "You don't have a pet.")
	public static SystemMessageId YOU_DON_T_HAVE_A_PET;
	
	@ClientString(id = 2313, message = "You've obtained the reward.")
	public static SystemMessageId YOU_VE_OBTAINED_THE_REWARD;
	
	@ClientString(id = 2314, message = "Your Vitality is at maximum.")
	public static SystemMessageId YOUR_VITALITY_IS_AT_MAXIMUM;
	
	@ClientString(id = 2315, message = "Your Vitality has increased.")
	public static SystemMessageId YOUR_VITALITY_HAS_INCREASED;
	
	@ClientString(id = 2316, message = "Your Vitality has decreased.")
	public static SystemMessageId YOUR_VITALITY_HAS_DECREASED;
	
	@ClientString(id = 2317, message = "Your Vitality is fully exhausted.")
	public static SystemMessageId YOUR_VITALITY_IS_FULLY_EXHAUSTED;
	
	@ClientString(id = 2318, message = "Only an enhanced skill can be cancelled.")
	public static SystemMessageId ONLY_AN_ENHANCED_SKILL_CAN_BE_CANCELLED;
	
	@ClientString(id = 2319, message = "You've got $s1 fame point(s).")
	public static SystemMessageId YOU_VE_GOT_S1_FAME_POINT_S;
	
	@ClientString(id = 2320, message = "Masterwork creation possible")
	public static SystemMessageId MASTERWORK_CREATION_POSSIBLE;
	
	@ClientString(id = 2321, message = "Current location: Inside Kamaloka")
	public static SystemMessageId CURRENT_LOCATION_INSIDE_KAMALOKA;
	
	@ClientString(id = 2322, message = "Current location: Inside Nia Kamaloka")
	public static SystemMessageId CURRENT_LOCATION_INSIDE_NIA_KAMALOKA;
	
	@ClientString(id = 2323, message = "Current location: Inside Rim Kamaloka")
	public static SystemMessageId CURRENT_LOCATION_INSIDE_RIM_KAMALOKA;
	
	@ClientString(id = 2324, message = "$c1, you do not have enough PA Points, so you cannot enter.")
	public static SystemMessageId C1_YOU_DO_NOT_HAVE_ENOUGH_PA_POINTS_SO_YOU_CANNOT_ENTER;
	
	@ClientString(id = 2325, message = "Another teleport is taking place. Please try again once the teleport in process ends.")
	public static SystemMessageId ANOTHER_TELEPORT_IS_TAKING_PLACE_PLEASE_TRY_AGAIN_ONCE_THE_TELEPORT_IN_PROCESS_ENDS;
	
	@ClientString(id = 2326, message = "You've gained 50 clan reputation points.")
	public static SystemMessageId YOU_VE_GAINED_50_CLAN_REPUTATION_POINTS;
	
	@ClientString(id = 2327, message = "You don't have enough Fame to do that.")
	public static SystemMessageId YOU_DON_T_HAVE_ENOUGH_FAME_TO_DO_THAT;
	
	@ClientString(id = 2328, message = "Only clans who are level 4 or above can register for battle at Devastated Castle and Fortress of the Dead.")
	public static SystemMessageId ONLY_CLANS_WHO_ARE_LEVEL_4_OR_ABOVE_CAN_REGISTER_FOR_BATTLE_AT_DEVASTATED_CASTLE_AND_FORTRESS_OF_THE_DEAD;
	
	@ClientString(id = 2329, message = "Vitality Level $s1 $s2")
	public static SystemMessageId VITALITY_LEVEL_S1_S2;
	
	@ClientString(id = 2330, message = ": XP/SP boosted by $s1%%.")
	public static SystemMessageId XP_SP_BOOSTED_BY_S1;
	
	@ClientString(id = 2331, message = "<Rare> $s1")
	public static SystemMessageId RARE_S1;
	
	@ClientString(id = 2332, message = "<Supply> $s1")
	public static SystemMessageId SUPPLY_S1;
	
	@ClientString(id = 2333, message = "You cannot receive the dimensional item because you have exceed your inventory weight/quantity limit.")
	public static SystemMessageId YOU_CANNOT_RECEIVE_THE_DIMENSIONAL_ITEM_BECAUSE_YOU_HAVE_EXCEED_YOUR_INVENTORY_WEIGHT_QUANTITY_LIMIT;
	
	@ClientString(id = 2334, message = "Score that shows personal reputation. You may obtain it via Castle Siege, Fortress Battle, Clan Hall Siege, Underground Coliseum, and the Olympiad.")
	public static SystemMessageId SCORE_THAT_SHOWS_PERSONAL_REPUTATION_YOU_MAY_OBTAIN_IT_VIA_CASTLE_SIEGE_FORTRESS_BATTLE_CLAN_HALL_SIEGE_UNDERGROUND_COLISEUM_AND_THE_OLYMPIAD;
	
	@ClientString(id = 2335, message = "There are no more dimensional items to be found.")
	public static SystemMessageId THERE_ARE_NO_MORE_DIMENSIONAL_ITEMS_TO_BE_FOUND;
	
	@ClientString(id = 2336, message = "Half-Kill!")
	public static SystemMessageId HALF_KILL;
	
	@ClientString(id = 2337, message = "Your CP was drained because you were hit with a Half-Kill skill.")
	public static SystemMessageId YOUR_CP_WAS_DRAINED_BECAUSE_YOU_WERE_HIT_WITH_A_HALF_KILL_SKILL;
	
	@ClientString(id = 2338, message = "If it's a draw, the player who was the first to enter has priority.")
	public static SystemMessageId IF_IT_S_A_DRAW_THE_PLAYER_WHO_WAS_THE_FIRST_TO_ENTER_HAS_PRIORITY;
	
	@ClientString(id = 2339, message = "Select items you want to enchant.")
	public static SystemMessageId SELECT_ITEMS_YOU_WANT_TO_ENCHANT;
	
	@ClientString(id = 2340, message = "Select an item which enchant rate you want to increase.")
	public static SystemMessageId SELECT_AN_ITEM_WHICH_ENCHANT_RATE_YOU_WANT_TO_INCREASE;
	
	@ClientString(id = 2341, message = "The enchant will begin once you press the Start button below.")
	public static SystemMessageId THE_ENCHANT_WILL_BEGIN_ONCE_YOU_PRESS_THE_START_BUTTON_BELOW;
	
	@ClientString(id = 2342, message = "Congratulations! Enchantment success, you have obtained $s1.")
	public static SystemMessageId CONGRATULATIONS_ENCHANTMENT_SUCCESS_YOU_HAVE_OBTAINED_S1;
	
	@ClientString(id = 2343, message = "Failure. You have obtained $s1 x$s2.")
	public static SystemMessageId FAILURE_YOU_HAVE_OBTAINED_S1_X_S2;
	
	@ClientString(id = 2344, message = "You have been killed by an attack from $c1.")
	public static SystemMessageId YOU_HAVE_BEEN_KILLED_BY_AN_ATTACK_FROM_C1;
	
	@ClientString(id = 2345, message = "You have attacked and killed $c1.")
	public static SystemMessageId YOU_HAVE_ATTACKED_AND_KILLED_C1;
	
	@ClientString(id = 2346, message = "Your account may have been involved in identity theft. As such, it has been temporarily restricted. If this does not apply to you, you may obtain normal service by going through self-identification on the homepage. Please refer to the official homepage (https://eu.4game.com) customer support service for more details.")
	public static SystemMessageId YOUR_ACCOUNT_MAY_HAVE_BEEN_INVOLVED_IN_IDENTITY_THEFT_AS_SUCH_IT_HAS_BEEN_TEMPORARILY_RESTRICTED_IF_THIS_DOES_NOT_APPLY_TO_YOU_YOU_MAY_OBTAIN_NORMAL_SERVICE_BY_GOING_THROUGH_SELF_IDENTIFICATION_ON_THE_HOMEPAGE_PLEASE_REFER_TO_THE_OFFICIAL_HOMEPAGE_HTTPS_EU_4GAME_COM_CUSTOMER_SUPPORT_SERVICE_FOR_MORE_DETAILS;
	
	@ClientString(id = 2347, message = "$s1 second(s) to game end!")
	public static SystemMessageId S1_SECOND_S_TO_GAME_END;
	
	@ClientString(id = 2348, message = "You cannot use My Teleports during a battle.")
	public static SystemMessageId YOU_CANNOT_USE_MY_TELEPORTS_DURING_A_BATTLE;
	
	@ClientString(id = 2349, message = "You cannot use My Teleports while participating a large-scale battle such as a castle siege, fortress siege, or clan hall siege.")
	public static SystemMessageId YOU_CANNOT_USE_MY_TELEPORTS_WHILE_PARTICIPATING_A_LARGE_SCALE_BATTLE_SUCH_AS_A_CASTLE_SIEGE_FORTRESS_SIEGE_OR_CLAN_HALL_SIEGE;
	
	@ClientString(id = 2350, message = "You cannot use My Teleports during a duel.")
	public static SystemMessageId YOU_CANNOT_USE_MY_TELEPORTS_DURING_A_DUEL;
	
	@ClientString(id = 2351, message = "You cannot use My Teleports while flying.")
	public static SystemMessageId YOU_CANNOT_USE_MY_TELEPORTS_WHILE_FLYING;
	
	@ClientString(id = 2352, message = "You cannot use My Teleports while participating in an Olympiad match.")
	public static SystemMessageId YOU_CANNOT_USE_MY_TELEPORTS_WHILE_PARTICIPATING_IN_AN_OLYMPIAD_MATCH;
	
	@ClientString(id = 2353, message = "You cannot use My Teleports while you are in a petrified or paralyzed state.")
	public static SystemMessageId YOU_CANNOT_USE_MY_TELEPORTS_WHILE_YOU_ARE_IN_A_PETRIFIED_OR_PARALYZED_STATE;
	
	@ClientString(id = 2354, message = "You cannot use My Teleports while you are dead.")
	public static SystemMessageId YOU_CANNOT_USE_MY_TELEPORTS_WHILE_YOU_ARE_DEAD;
	
	@ClientString(id = 2355, message = "You cannot use teleport in this area.")
	public static SystemMessageId YOU_CANNOT_USE_TELEPORT_IN_THIS_AREA;
	
	@ClientString(id = 2356, message = "You cannot use My Teleports underwater.")
	public static SystemMessageId YOU_CANNOT_USE_MY_TELEPORTS_UNDERWATER;
	
	@ClientString(id = 2357, message = "You cannot use My Teleports in an Instance Zone.")
	public static SystemMessageId YOU_CANNOT_USE_MY_TELEPORTS_IN_AN_INSTANCE_ZONE;
	
	@ClientString(id = 2358, message = "You have no space to save the teleport location.")
	public static SystemMessageId YOU_HAVE_NO_SPACE_TO_SAVE_THE_TELEPORT_LOCATION;
	
	@ClientString(id = 2359, message = "You cannot teleport because you do not have a teleport item.")
	public static SystemMessageId YOU_CANNOT_TELEPORT_BECAUSE_YOU_DO_NOT_HAVE_A_TELEPORT_ITEM;
	
	@ClientString(id = 2360, message = "Scrolls x$s1")
	public static SystemMessageId SCROLLS_X_S1;
	
	@ClientString(id = 2361, message = "Current location: $s1")
	public static SystemMessageId CURRENT_LOCATION_S1;
	
	@ClientString(id = 2362, message = "The saved teleport location will be deleted. Do you wish to continue?")
	public static SystemMessageId THE_SAVED_TELEPORT_LOCATION_WILL_BE_DELETED_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 2363, message = "Your account has been denied all game services due to its confirmed registration under someone else's identity. For more information, please visit the official website (https://eu.4gamesupport.com) Customer Service Center.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_DENIED_ALL_GAME_SERVICES_DUE_TO_ITS_CONFIRMED_REGISTRATION_UNDER_SOMEONE_ELSE_S_IDENTITY_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_OFFICIAL_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM_CUSTOMER_SERVICE_CENTER;
	
	@ClientString(id = 2364, message = "$s1: expired. The item has disappeared.")
	public static SystemMessageId S1_EXPIRED_THE_ITEM_HAS_DISAPPEARED;
	
	@ClientString(id = 2365, message = "An item in your possession has expired.")
	public static SystemMessageId AN_ITEM_IN_YOUR_POSSESSION_HAS_EXPIRED;
	
	@ClientString(id = 2366, message = "The limited-time item has disappeared because its time has run out.")
	public static SystemMessageId THE_LIMITED_TIME_ITEM_HAS_DISAPPEARED_BECAUSE_ITS_TIME_HAS_RUN_OUT;
	
	@ClientString(id = 2367, message = "$s1's blessing has recovered HP by $s2.")
	public static SystemMessageId S1_S_BLESSING_HAS_RECOVERED_HP_BY_S2;
	
	@ClientString(id = 2368, message = "$s1's blessing has recovered MP by $s2.")
	public static SystemMessageId S1_S_BLESSING_HAS_RECOVERED_MP_BY_S2;
	
	@ClientString(id = 2369, message = "$s1's blessing has fully recovered HP and MP.")
	public static SystemMessageId S1_S_BLESSING_HAS_FULLY_RECOVERED_HP_AND_MP;
	
	@ClientString(id = 2370, message = "You'll be resurrected in the waiting room in $s1 sec.")
	public static SystemMessageId YOU_LL_BE_RESURRECTED_IN_THE_WAITING_ROOM_IN_S1_SEC;
	
	@ClientString(id = 2371, message = "$c1 was reported as a BOT.")
	public static SystemMessageId C1_WAS_REPORTED_AS_A_BOT;
	
	@ClientString(id = 2372, message = "There is not much time remaining until the pet leaves.")
	public static SystemMessageId THERE_IS_NOT_MUCH_TIME_REMAINING_UNTIL_THE_PET_LEAVES;
	
	@ClientString(id = 2373, message = "The pet is now leaving.")
	public static SystemMessageId THE_PET_IS_NOW_LEAVING;
	
	@ClientString(id = 2374, message = "The match is over!")
	public static SystemMessageId THE_MATCH_IS_OVER;
	
	@ClientString(id = 2375, message = "You cannot recall a pet that is on the point of running away.")
	public static SystemMessageId YOU_CANNOT_RECALL_A_PET_THAT_IS_ON_THE_POINT_OF_RUNNING_AWAY;
	
	@ClientString(id = 2376, message = "Items from Game Assistants cannot be exchanged.")
	public static SystemMessageId ITEMS_FROM_GAME_ASSISTANTS_CANNOT_BE_EXCHANGED;
	
	@ClientString(id = 2377, message = "You cannot report a character in this area.")
	public static SystemMessageId YOU_CANNOT_REPORT_A_CHARACTER_IN_THIS_AREA;
	
	@ClientString(id = 2378, message = "You cannot report when a clan war has been declared.")
	public static SystemMessageId YOU_CANNOT_REPORT_WHEN_A_CLAN_WAR_HAS_BEEN_DECLARED;
	
	@ClientString(id = 2379, message = "You cannot report a character who has not acquired any XP after connecting.")
	public static SystemMessageId YOU_CANNOT_REPORT_A_CHARACTER_WHO_HAS_NOT_ACQUIRED_ANY_XP_AFTER_CONNECTING;
	
	@ClientString(id = 2380, message = "You cannot report this person again at this time.")
	public static SystemMessageId YOU_CANNOT_REPORT_THIS_PERSON_AGAIN_AT_THIS_TIME;
	
	@ClientString(id = 2381, message = "You cannot report this person again at this time.")
	public static SystemMessageId YOU_CANNOT_REPORT_THIS_PERSON_AGAIN_AT_THIS_TIME_2;
	
	@ClientString(id = 2382, message = "You cannot report this person again at this time.")
	public static SystemMessageId YOU_CANNOT_REPORT_THIS_PERSON_AGAIN_AT_THIS_TIME_3;
	
	@ClientString(id = 2383, message = "You cannot report this person again at this time.")
	public static SystemMessageId YOU_CANNOT_REPORT_THIS_PERSON_AGAIN_AT_THIS_TIME_4;
	
	@ClientString(id = 2384, message = "This item does not meet the requirements for the enhancement scroll.")
	public static SystemMessageId THIS_ITEM_DOES_NOT_MEET_THE_REQUIREMENTS_FOR_THE_ENHANCEMENT_SCROLL;
	
	@ClientString(id = 2385, message = "You cannot use this enchant item.")
	public static SystemMessageId YOU_CANNOT_USE_THIS_ENCHANT_ITEM;
	
	@ClientString(id = 2386, message = "You cannot use this enchant item.")
	public static SystemMessageId YOU_CANNOT_USE_THIS_ENCHANT_ITEM_2;
	
	@ClientString(id = 2387, message = "Failed to register an enchant stone.")
	public static SystemMessageId FAILED_TO_REGISTER_AN_ENCHANT_STONE;
	
	@ClientString(id = 2388, message = "A party cannot be formed in this area.")
	public static SystemMessageId A_PARTY_CANNOT_BE_FORMED_IN_THIS_AREA;
	
	@ClientString(id = 2389, message = "You have earned the maximum number of PA Points.")
	public static SystemMessageId YOU_HAVE_EARNED_THE_MAXIMUM_NUMBER_OF_PA_POINTS;
	
	@ClientString(id = 2390, message = "You have reached the maximum number of My Teleport slots or use conditions are not observed.")
	public static SystemMessageId YOU_HAVE_REACHED_THE_MAXIMUM_NUMBER_OF_MY_TELEPORT_SLOTS_OR_USE_CONDITIONS_ARE_NOT_OBSERVED;
	
	@ClientString(id = 2391, message = "You have used the Feather of Blessing to resurrect.")
	public static SystemMessageId YOU_HAVE_USED_THE_FEATHER_OF_BLESSING_TO_RESURRECT;
	
	@ClientString(id = 2392, message = "Items from Game Assistants cannot be located because of a temporary connection error.")
	public static SystemMessageId ITEMS_FROM_GAME_ASSISTANTS_CANNOT_BE_LOCATED_BECAUSE_OF_A_TEMPORARY_CONNECTION_ERROR;
	
	@ClientString(id = 2393, message = "You earned $s1 PA Point(s).")
	public static SystemMessageId YOU_EARNED_S1_PA_POINT_S;
	
	@ClientString(id = 2394, message = "That skill cannot be used because your pet/servitor lacks sufficient MP.")
	public static SystemMessageId THAT_SKILL_CANNOT_BE_USED_BECAUSE_YOUR_PET_SERVITOR_LACKS_SUFFICIENT_MP;
	
	@ClientString(id = 2395, message = "That skill cannot be used because your pet/servitor lacks sufficient HP.")
	public static SystemMessageId THAT_SKILL_CANNOT_BE_USED_BECAUSE_YOUR_PET_SERVITOR_LACKS_SUFFICIENT_HP;
	
	@ClientString(id = 2396, message = "That pet/servitor skill cannot be used because it is recharging.")
	public static SystemMessageId THAT_PET_SERVITOR_SKILL_CANNOT_BE_USED_BECAUSE_IT_IS_RECHARGING;
	
	@ClientString(id = 2397, message = "Use My Teleport Book to open them.")
	public static SystemMessageId USE_MY_TELEPORT_BOOK_TO_OPEN_THEM;
	
	@ClientString(id = 2398, message = "No slots available.")
	public static SystemMessageId NO_SLOTS_AVAILABLE;
	
	@ClientString(id = 2399, message = "$s1 expires in $s2 min.")
	public static SystemMessageId S1_EXPIRES_IN_S2_MIN;
	
	@ClientString(id = 2400, message = "Instance Zone currently in use: $s1")
	public static SystemMessageId INSTANCE_ZONE_CURRENTLY_IN_USE_S1;
	
	@ClientString(id = 2401, message = "Clan Leader $c2, who leads clan $s1, has been declared the lord of the $s3 territory.")
	public static SystemMessageId CLAN_LEADER_C2_WHO_LEADS_CLAN_S1_HAS_BEEN_DECLARED_THE_LORD_OF_THE_S3_TERRITORY;
	
	@ClientString(id = 2402, message = "The Territory War registration period is over.")
	public static SystemMessageId THE_TERRITORY_WAR_REGISTRATION_PERIOD_IS_OVER;
	
	@ClientString(id = 2403, message = "The Territory War begins in 10 min.")
	public static SystemMessageId THE_TERRITORY_WAR_BEGINS_IN_10_MIN;
	
	@ClientString(id = 2404, message = "The Territory War begins in 5 min.")
	public static SystemMessageId THE_TERRITORY_WAR_BEGINS_IN_5_MIN;
	
	@ClientString(id = 2405, message = "The Territory War begins in 1 min.")
	public static SystemMessageId THE_TERRITORY_WAR_BEGINS_IN_1_MIN;
	
	@ClientString(id = 2406, message = "$s1's territory war has begun.")
	public static SystemMessageId S1_S_TERRITORY_WAR_HAS_BEGUN;
	
	@ClientString(id = 2407, message = "$s1's territory war has ended.")
	public static SystemMessageId S1_S_TERRITORY_WAR_HAS_ENDED;
	
	@ClientString(id = 2408, message = "You were added to the game waiting list with no class limitations.")
	public static SystemMessageId YOU_WERE_ADDED_TO_THE_GAME_WAITING_LIST_WITH_NO_CLASS_LIMITATIONS;
	
	@ClientString(id = 2409, message = "The number of My Teleports slots has been increased.")
	public static SystemMessageId THE_NUMBER_OF_MY_TELEPORTS_SLOTS_HAS_BEEN_INCREASED;
	
	@ClientString(id = 2410, message = "You cannot use My Teleports to reach this area!")
	public static SystemMessageId YOU_CANNOT_USE_MY_TELEPORTS_TO_REACH_THIS_AREA;
	
	@ClientString(id = 2411, message = "Party Invitation is set up to be rejected at Preferences, the Party Invitation of $c1 is automatically rejected.")
	public static SystemMessageId PARTY_INVITATION_IS_SET_UP_TO_BE_REJECTED_AT_PREFERENCES_THE_PARTY_INVITATION_OF_C1_IS_AUTOMATICALLY_REJECTED;
	
	@ClientString(id = 2412, message = "You have a birthday gift! Get it from a Game Assistant.")
	public static SystemMessageId YOU_HAVE_A_BIRTHDAY_GIFT_GET_IT_FROM_A_GAME_ASSISTANT;
	
	@ClientString(id = 2413, message = "You are registering as a reserve for the Red Team. Do you wish to continue?")
	public static SystemMessageId YOU_ARE_REGISTERING_AS_A_RESERVE_FOR_THE_RED_TEAM_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 2414, message = "You are registering as a reserve for the Blue Team. Do you wish to continue?")
	public static SystemMessageId YOU_ARE_REGISTERING_AS_A_RESERVE_FOR_THE_BLUE_TEAM_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 2415, message = "You have registered as a reserve for the Red Team. When in battle, the team can change its composition using the Maintain Team Balance function.")
	public static SystemMessageId YOU_HAVE_REGISTERED_AS_A_RESERVE_FOR_THE_RED_TEAM_WHEN_IN_BATTLE_THE_TEAM_CAN_CHANGE_ITS_COMPOSITION_USING_THE_MAINTAIN_TEAM_BALANCE_FUNCTION;
	
	@ClientString(id = 2416, message = "You have registered as a reserve for the Blue Team. When in battle, the team can change its composition using the Maintain Team Balance function.")
	public static SystemMessageId YOU_HAVE_REGISTERED_AS_A_RESERVE_FOR_THE_BLUE_TEAM_WHEN_IN_BATTLE_THE_TEAM_CAN_CHANGE_ITS_COMPOSITION_USING_THE_MAINTAIN_TEAM_BALANCE_FUNCTION;
	
	@ClientString(id = 2417, message = "Do you really want to cancel your Aerial Cleft registration?")
	public static SystemMessageId DO_YOU_REALLY_WANT_TO_CANCEL_YOUR_AERIAL_CLEFT_REGISTRATION;
	
	@ClientString(id = 2418, message = "The Aerial Cleft registration is cancelled.")
	public static SystemMessageId THE_AERIAL_CLEFT_REGISTRATION_IS_CANCELLED;
	
	@ClientString(id = 2419, message = "The Aerial Cleft has been activated. Flight transformation will be possible in approximately 40 seconds.")
	public static SystemMessageId THE_AERIAL_CLEFT_HAS_BEEN_ACTIVATED_FLIGHT_TRANSFORMATION_WILL_BE_POSSIBLE_IN_APPROXIMATELY_40_SECONDS;
	
	@ClientString(id = 2420, message = "The battleground closes in 1 min.")
	public static SystemMessageId THE_BATTLEGROUND_CLOSES_IN_1_MIN;
	
	@ClientString(id = 2421, message = "The battleground closes in 10 seconds.")
	public static SystemMessageId THE_BATTLEGROUND_CLOSES_IN_10_SECONDS;
	
	@ClientString(id = 2422, message = "EP, or Energy Points, refers to fuel.")
	public static SystemMessageId EP_OR_ENERGY_POINTS_REFERS_TO_FUEL;
	
	@ClientString(id = 2423, message = "EP can be refilled by using a $s1 while sailing on an airship.")
	public static SystemMessageId EP_CAN_BE_REFILLED_BY_USING_A_S1_WHILE_SAILING_ON_AN_AIRSHIP;
	
	@ClientString(id = 2424, message = "The collection has failed.")
	public static SystemMessageId THE_COLLECTION_HAS_FAILED;
	
	@ClientString(id = 2425, message = "The Aerial Cleft battleground has been closed.")
	public static SystemMessageId THE_AERIAL_CLEFT_BATTLEGROUND_HAS_BEEN_CLOSED;
	
	@ClientString(id = 2426, message = "$c1 has been expelled from the team.")
	public static SystemMessageId C1_HAS_BEEN_EXPELLED_FROM_THE_TEAM;
	
	@ClientString(id = 2427, message = "The Red Team is victorious.")
	public static SystemMessageId THE_RED_TEAM_IS_VICTORIOUS;
	
	@ClientString(id = 2428, message = "The Blue Team is victorious.")
	public static SystemMessageId THE_BLUE_TEAM_IS_VICTORIOUS;
	
	@ClientString(id = 2429, message = "$c1 has been designated as the target.")
	public static SystemMessageId C1_HAS_BEEN_DESIGNATED_AS_THE_TARGET;
	
	@ClientString(id = 2430, message = "$c1 has fallen. The Red Team's points have increased.")
	public static SystemMessageId C1_HAS_FALLEN_THE_RED_TEAM_S_POINTS_HAVE_INCREASED;
	
	@ClientString(id = 2431, message = "$c2 has fallen. The Blue Team's points have increased.")
	public static SystemMessageId C2_HAS_FALLEN_THE_BLUE_TEAM_S_POINTS_HAVE_INCREASED;
	
	@ClientString(id = 2432, message = "The central stronghold's compressor has been destroyed.")
	public static SystemMessageId THE_CENTRAL_STRONGHOLD_S_COMPRESSOR_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 2433, message = "The first stronghold's compressor has been destroyed.")
	public static SystemMessageId THE_FIRST_STRONGHOLD_S_COMPRESSOR_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 2434, message = "The second stronghold's compressor has been destroyed.")
	public static SystemMessageId THE_SECOND_STRONGHOLD_S_COMPRESSOR_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 2435, message = "The third stronghold's compressor has been destroyed.")
	public static SystemMessageId THE_THIRD_STRONGHOLD_S_COMPRESSOR_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 2436, message = "The central stronghold's compressor is working.")
	public static SystemMessageId THE_CENTRAL_STRONGHOLD_S_COMPRESSOR_IS_WORKING;
	
	@ClientString(id = 2437, message = "The first stronghold's compressor is working.")
	public static SystemMessageId THE_FIRST_STRONGHOLD_S_COMPRESSOR_IS_WORKING;
	
	@ClientString(id = 2438, message = "The second stronghold's compressor is working.")
	public static SystemMessageId THE_SECOND_STRONGHOLD_S_COMPRESSOR_IS_WORKING;
	
	@ClientString(id = 2439, message = "The third stronghold's compressor is working.")
	public static SystemMessageId THE_THIRD_STRONGHOLD_S_COMPRESSOR_IS_WORKING;
	
	@ClientString(id = 2440, message = "$c1 is already registered on the waiting list for the 3 vs. 3 class irrelevant team match.")
	public static SystemMessageId C1_IS_ALREADY_REGISTERED_ON_THE_WAITING_LIST_FOR_THE_3_VS_3_CLASS_IRRELEVANT_TEAM_MATCH;
	
	@ClientString(id = 2441, message = "Only a party leader can request a team match.")
	public static SystemMessageId ONLY_A_PARTY_LEADER_CAN_REQUEST_A_TEAM_MATCH;
	
	@ClientString(id = 2442, message = "The request cannot be made because the requirements have not been met. To participate in a team match, you must first form a 3-member party.")
	public static SystemMessageId THE_REQUEST_CANNOT_BE_MADE_BECAUSE_THE_REQUIREMENTS_HAVE_NOT_BEEN_MET_TO_PARTICIPATE_IN_A_TEAM_MATCH_YOU_MUST_FIRST_FORM_A_3_MEMBER_PARTY;
	
	@ClientString(id = 2443, message = "Flames filled with the Wrath of Valakas are engulfing you.")
	public static SystemMessageId FLAMES_FILLED_WITH_THE_WRATH_OF_VALAKAS_ARE_ENGULFING_YOU;
	
	@ClientString(id = 2444, message = "Flames filled with the Authority of Valakas are binding your mind.")
	public static SystemMessageId FLAMES_FILLED_WITH_THE_AUTHORITY_OF_VALAKAS_ARE_BINDING_YOUR_MIND;
	
	@ClientString(id = 2445, message = "The battleground channel has been activated.")
	public static SystemMessageId THE_BATTLEGROUND_CHANNEL_HAS_BEEN_ACTIVATED;
	
	@ClientString(id = 2446, message = "The battleground channel has been deactivated.")
	public static SystemMessageId THE_BATTLEGROUND_CHANNEL_HAS_BEEN_DEACTIVATED;
	
	@ClientString(id = 2447, message = "Five years have passed since this character's creation.")
	public static SystemMessageId FIVE_YEARS_HAVE_PASSED_SINCE_THIS_CHARACTER_S_CREATION;
	
	@ClientString(id = 2448, message = "Happy birthday! Alegria has sent you a birthday gift.")
	public static SystemMessageId HAPPY_BIRTHDAY_ALEGRIA_HAS_SENT_YOU_A_BIRTHDAY_GIFT;
	
	@ClientString(id = 2449, message = "There are $s1 days remaining until your birthday. On your birthday, you will receive a gift that Alegria has carefully prepared.")
	public static SystemMessageId THERE_ARE_S1_DAYS_REMAINING_UNTIL_YOUR_BIRTHDAY_ON_YOUR_BIRTHDAY_YOU_WILL_RECEIVE_A_GIFT_THAT_ALEGRIA_HAS_CAREFULLY_PREPARED;
	
	@ClientString(id = 2450, message = "$c1's birthday is $s3/$s4/$s2.")
	public static SystemMessageId C1_S_BIRTHDAY_IS_S3_S4_S2;
	
	@ClientString(id = 2451, message = "Your cloak has been unequipped because your armor set is no longer complete.")
	public static SystemMessageId YOUR_CLOAK_HAS_BEEN_UNEQUIPPED_BECAUSE_YOUR_ARMOR_SET_IS_NO_LONGER_COMPLETE;
	
	@ClientString(id = 2452, message = "You inventory currently exceeds the normal amount of inventory slots available, so your belt/brooch cannot be equipped or removed.")
	public static SystemMessageId YOU_INVENTORY_CURRENTLY_EXCEEDS_THE_NORMAL_AMOUNT_OF_INVENTORY_SLOTS_AVAILABLE_SO_YOUR_BELT_BROOCH_CANNOT_BE_EQUIPPED_OR_REMOVED;
	
	@ClientString(id = 2453, message = "The cloak cannot be equipped because your armor set is not complete.")
	public static SystemMessageId THE_CLOAK_CANNOT_BE_EQUIPPED_BECAUSE_YOUR_ARMOR_SET_IS_NOT_COMPLETE;
	
	@ClientString(id = 2454, message = "Kresnik Class Airship")
	public static SystemMessageId KRESNIK_CLASS_AIRSHIP;
	
	@ClientString(id = 2455, message = "You haven't summoned the airship.")
	public static SystemMessageId YOU_HAVEN_T_SUMMONED_THE_AIRSHIP;
	
	@ClientString(id = 2456, message = "Only clans of Lv. 5 or higher can get the airship.")
	public static SystemMessageId ONLY_CLANS_OF_LV_5_OR_HIGHER_CAN_GET_THE_AIRSHIP;
	
	@ClientString(id = 2457, message = "You haven't registered your airship license, or your clan doesn't have it.")
	public static SystemMessageId YOU_HAVEN_T_REGISTERED_YOUR_AIRSHIP_LICENSE_OR_YOUR_CLAN_DOESN_T_HAVE_IT;
	
	@ClientString(id = 2458, message = "Your clan's airship is already being used by another clan member.")
	public static SystemMessageId YOUR_CLAN_S_AIRSHIP_IS_ALREADY_BEING_USED_BY_ANOTHER_CLAN_MEMBER;
	
	@ClientString(id = 2459, message = "The Airship Summon License has already been acquired.")
	public static SystemMessageId THE_AIRSHIP_SUMMON_LICENSE_HAS_ALREADY_BEEN_ACQUIRED;
	
	@ClientString(id = 2460, message = "Your clan already has an airship.")
	public static SystemMessageId YOUR_CLAN_ALREADY_HAS_AN_AIRSHIP;
	
	@ClientString(id = 2461, message = "The Airship Summon License registration can only be done by the clan leader.")
	public static SystemMessageId THE_AIRSHIP_SUMMON_LICENSE_REGISTRATION_CAN_ONLY_BE_DONE_BY_THE_CLAN_LEADER;
	
	@ClientString(id = 2462, message = "You don't have enough $s1 to summon the airship.")
	public static SystemMessageId YOU_DON_T_HAVE_ENOUGH_S1_TO_SUMMON_THE_AIRSHIP;
	
	@ClientString(id = 2463, message = "The airship's fuel (EP) will soon run out.")
	public static SystemMessageId THE_AIRSHIP_S_FUEL_EP_WILL_SOON_RUN_OUT;
	
	@ClientString(id = 2464, message = "The airship's fuel (EP) has run out. The airship's speed is greatly decreased.")
	public static SystemMessageId THE_AIRSHIP_S_FUEL_EP_HAS_RUN_OUT_THE_AIRSHIP_S_SPEED_IS_GREATLY_DECREASED;
	
	@ClientString(id = 2465, message = "You have chosen a game with no class limitations. Proceed?")
	public static SystemMessageId YOU_HAVE_CHOSEN_A_GAME_WITH_NO_CLASS_LIMITATIONS_PROCEED;
	
	@ClientString(id = 2466, message = "A pet on auxiliary mode cannot use skills.")
	public static SystemMessageId A_PET_ON_AUXILIARY_MODE_CANNOT_USE_SKILLS;
	
	@ClientString(id = 2467, message = "Do you wish to begin the game now?")
	public static SystemMessageId DO_YOU_WISH_TO_BEGIN_THE_GAME_NOW;
	
	@ClientString(id = 2468, message = "You have used a report point on $c1. You have $s2 points remaining on this account.")
	public static SystemMessageId YOU_HAVE_USED_A_REPORT_POINT_ON_C1_YOU_HAVE_S2_POINTS_REMAINING_ON_THIS_ACCOUNT;
	
	@ClientString(id = 2469, message = "You spent all available points. They will become available when they are reset at 06:30 AM every day.")
	public static SystemMessageId YOU_SPENT_ALL_AVAILABLE_POINTS_THEY_WILL_BECOME_AVAILABLE_WHEN_THEY_ARE_RESET_AT_06_30_AM_EVERY_DAY;
	
	@ClientString(id = 2470, message = "This character cannot make a report. You cannot make a report while located inside a peace zone or a battleground, while you are an opposing clan member during a clan war, or while participating in the Olympiad.")
	public static SystemMessageId THIS_CHARACTER_CANNOT_MAKE_A_REPORT_YOU_CANNOT_MAKE_A_REPORT_WHILE_LOCATED_INSIDE_A_PEACE_ZONE_OR_A_BATTLEGROUND_WHILE_YOU_ARE_AN_OPPOSING_CLAN_MEMBER_DURING_A_CLAN_WAR_OR_WHILE_PARTICIPATING_IN_THE_OLYMPIAD;
	
	@ClientString(id = 2471, message = "This character cannot make a report. The target has already been reported by either your clan or alliance, or has already been reported from your current IP.")
	public static SystemMessageId THIS_CHARACTER_CANNOT_MAKE_A_REPORT_THE_TARGET_HAS_ALREADY_BEEN_REPORTED_BY_EITHER_YOUR_CLAN_OR_ALLIANCE_OR_HAS_ALREADY_BEEN_REPORTED_FROM_YOUR_CURRENT_IP;
	
	@ClientString(id = 2472, message = "This character cannot make a report because another character from this account has already done so.")
	public static SystemMessageId THIS_CHARACTER_CANNOT_MAKE_A_REPORT_BECAUSE_ANOTHER_CHARACTER_FROM_THIS_ACCOUNT_HAS_ALREADY_DONE_SO;
	
	@ClientString(id = 2473, message = "You have been reported as an illegal program user, so your chatting will be blocked for 10 min.")
	public static SystemMessageId YOU_HAVE_BEEN_REPORTED_AS_AN_ILLEGAL_PROGRAM_USER_SO_YOUR_CHATTING_WILL_BE_BLOCKED_FOR_10_MIN;
	
	@ClientString(id = 2474, message = "You have been reported as an illegal program user, so your party participation will be blocked for 60 min.")
	public static SystemMessageId YOU_HAVE_BEEN_REPORTED_AS_AN_ILLEGAL_PROGRAM_USER_SO_YOUR_PARTY_PARTICIPATION_WILL_BE_BLOCKED_FOR_60_MIN;
	
	@ClientString(id = 2475, message = "You have been reported as an illegal program user, so your party participation will be blocked for 120 min.")
	public static SystemMessageId YOU_HAVE_BEEN_REPORTED_AS_AN_ILLEGAL_PROGRAM_USER_SO_YOUR_PARTY_PARTICIPATION_WILL_BE_BLOCKED_FOR_120_MIN;
	
	@ClientString(id = 2476, message = "You have been reported as an illegal program user, so your party participation will be blocked for 180 min.")
	public static SystemMessageId YOU_HAVE_BEEN_REPORTED_AS_AN_ILLEGAL_PROGRAM_USER_SO_YOUR_PARTY_PARTICIPATION_WILL_BE_BLOCKED_FOR_180_MIN;
	
	@ClientString(id = 2477, message = "You have been reported as an illegal program user, so your actions will be restricted for 120 min.")
	public static SystemMessageId YOU_HAVE_BEEN_REPORTED_AS_AN_ILLEGAL_PROGRAM_USER_SO_YOUR_ACTIONS_WILL_BE_RESTRICTED_FOR_120_MIN;
	
	@ClientString(id = 2478, message = "You have been reported as an illegal program user, so your actions will be restricted for 180 min.")
	public static SystemMessageId YOU_HAVE_BEEN_REPORTED_AS_AN_ILLEGAL_PROGRAM_USER_SO_YOUR_ACTIONS_WILL_BE_RESTRICTED_FOR_180_MIN;
	
	@ClientString(id = 2479, message = "You have been reported as an illegal program user, so your actions will be restricted for 180 min.")
	public static SystemMessageId YOU_HAVE_BEEN_REPORTED_AS_AN_ILLEGAL_PROGRAM_USER_SO_YOUR_ACTIONS_WILL_BE_RESTRICTED_FOR_180_MIN_2;
	
	@ClientString(id = 2480, message = "You have been reported as an illegal program user, so movement is prohibited for 120 min.")
	public static SystemMessageId YOU_HAVE_BEEN_REPORTED_AS_AN_ILLEGAL_PROGRAM_USER_SO_MOVEMENT_IS_PROHIBITED_FOR_120_MIN;
	
	@ClientString(id = 2481, message = "$c1 has been reported as an illegal program user and is currently being investigated.")
	public static SystemMessageId C1_HAS_BEEN_REPORTED_AS_AN_ILLEGAL_PROGRAM_USER_AND_IS_CURRENTLY_BEING_INVESTIGATED;
	
	@ClientString(id = 2482, message = "$c1 has been reported as an illegal program user and cannot join a party.")
	public static SystemMessageId C1_HAS_BEEN_REPORTED_AS_AN_ILLEGAL_PROGRAM_USER_AND_CANNOT_JOIN_A_PARTY;
	
	@ClientString(id = 2483, message = "You have been reported as an illegal program user, so chatting is not allowed.")
	public static SystemMessageId YOU_HAVE_BEEN_REPORTED_AS_AN_ILLEGAL_PROGRAM_USER_SO_CHATTING_IS_NOT_ALLOWED;
	
	@ClientString(id = 2484, message = "You have been reported as an illegal program user, so participating in a party is not allowed.")
	public static SystemMessageId YOU_HAVE_BEEN_REPORTED_AS_AN_ILLEGAL_PROGRAM_USER_SO_PARTICIPATING_IN_A_PARTY_IS_NOT_ALLOWED;
	
	@ClientString(id = 2485, message = "You have been reported as an illegal program user so your actions have been restricted.")
	public static SystemMessageId YOU_HAVE_BEEN_REPORTED_AS_AN_ILLEGAL_PROGRAM_USER_SO_YOUR_ACTIONS_HAVE_BEEN_RESTRICTED;
	
	@ClientString(id = 2486, message = "You have been blocked due to verification that you are using a third party program. Subsequent violations may result in termination of your account rather than a penalty within the game.")
	public static SystemMessageId YOU_HAVE_BEEN_BLOCKED_DUE_TO_VERIFICATION_THAT_YOU_ARE_USING_A_THIRD_PARTY_PROGRAM_SUBSEQUENT_VIOLATIONS_MAY_RESULT_IN_TERMINATION_OF_YOUR_ACCOUNT_RATHER_THAN_A_PENALTY_WITHIN_THE_GAME;
	
	@ClientString(id = 2487, message = "You have been reported as an illegal program user, and your connection has been ended. Please contact our CS team to confirm your identity.")
	public static SystemMessageId YOU_HAVE_BEEN_REPORTED_AS_AN_ILLEGAL_PROGRAM_USER_AND_YOUR_CONNECTION_HAS_BEEN_ENDED_PLEASE_CONTACT_OUR_CS_TEAM_TO_CONFIRM_YOUR_IDENTITY;
	
	@ClientString(id = 2488, message = "You cannot enter the Aerial Cleft because you are below the required level. Entry is possible only at level 75 or above.")
	public static SystemMessageId YOU_CANNOT_ENTER_THE_AERIAL_CLEFT_BECAUSE_YOU_ARE_BELOW_THE_REQUIRED_LEVEL_ENTRY_IS_POSSIBLE_ONLY_AT_LEVEL_75_OR_ABOVE;
	
	@ClientString(id = 2489, message = "You must target a control device in order to perform this action.")
	public static SystemMessageId YOU_MUST_TARGET_A_CONTROL_DEVICE_IN_ORDER_TO_PERFORM_THIS_ACTION;
	
	@ClientString(id = 2490, message = "You cannot perform this action because you are too far away from the control device.")
	public static SystemMessageId YOU_CANNOT_PERFORM_THIS_ACTION_BECAUSE_YOU_ARE_TOO_FAR_AWAY_FROM_THE_CONTROL_DEVICE;
	
	@ClientString(id = 2491, message = "Not enough fuel for teleportation.")
	public static SystemMessageId NOT_ENOUGH_FUEL_FOR_TELEPORTATION;
	
	@ClientString(id = 2492, message = "The airship is summoned. It will depart in $s1 min.")
	public static SystemMessageId THE_AIRSHIP_IS_SUMMONED_IT_WILL_DEPART_IN_S1_MIN;
	
	@ClientString(id = 2493, message = "Enter chat mode is automatically enabled when you are in a flying transformation state.")
	public static SystemMessageId ENTER_CHAT_MODE_IS_AUTOMATICALLY_ENABLED_WHEN_YOU_ARE_IN_A_FLYING_TRANSFORMATION_STATE;
	
	@ClientString(id = 2494, message = "The inner chat mode is automatically enabled while controlling the airship.")
	public static SystemMessageId THE_INNER_CHAT_MODE_IS_AUTOMATICALLY_ENABLED_WHILE_CONTROLLING_THE_AIRSHIP;
	
	@ClientString(id = 2495, message = "W (go forward), S (stop), A (turn left), D (turn right), E (increase altitude) and Q (decrease altitude).")
	public static SystemMessageId W_GO_FORWARD_S_STOP_A_TURN_LEFT_D_TURN_RIGHT_E_INCREASE_ALTITUDE_AND_Q_DECREASE_ALTITUDE;
	
	@ClientString(id = 2496, message = "When you click on a skill designated on your shortcut bar, that slot is activated. Once activated, you can press the spacebar to execute the designated skill.")
	public static SystemMessageId WHEN_YOU_CLICK_ON_A_SKILL_DESIGNATED_ON_YOUR_SHORTCUT_BAR_THAT_SLOT_IS_ACTIVATED_ONCE_ACTIVATED_YOU_CAN_PRESS_THE_SPACEBAR_TO_EXECUTE_THE_DESIGNATED_SKILL;
	
	@ClientString(id = 2497, message = "To stop receiving the above tip, please check the box next to Disable Game Tips from your Options menu.")
	public static SystemMessageId TO_STOP_RECEIVING_THE_ABOVE_TIP_PLEASE_CHECK_THE_BOX_NEXT_TO_DISABLE_GAME_TIPS_FROM_YOUR_OPTIONS_MENU;
	
	@ClientString(id = 2498, message = "To change altitude, you also use the icons on the control panel.")
	public static SystemMessageId TO_CHANGE_ALTITUDE_YOU_ALSO_USE_THE_ICONS_ON_THE_CONTROL_PANEL;
	
	@ClientString(id = 2499, message = "You cannot gather ore now because someone else is already gathering it.")
	public static SystemMessageId YOU_CANNOT_GATHER_ORE_NOW_BECAUSE_SOMEONE_ELSE_IS_ALREADY_GATHERING_IT;
	
	@ClientString(id = 2500, message = "You have gathered some ore.")
	public static SystemMessageId YOU_HAVE_GATHERED_SOME_ORE;
	
	@ClientString(id = 2501, message = "Switches to the previous chat tab.")
	public static SystemMessageId SWITCHES_TO_THE_PREVIOUS_CHAT_TAB;
	
	@ClientString(id = 2502, message = "Switches to the next chat tab.")
	public static SystemMessageId SWITCHES_TO_THE_NEXT_CHAT_TAB;
	
	@ClientString(id = 2504, message = "You can begin chatting.")
	public static SystemMessageId YOU_CAN_BEGIN_CHATTING;
	
	@ClientString(id = 2505, message = "Opens/closes the Inventory window.")
	public static SystemMessageId OPENS_CLOSES_THE_INVENTORY_WINDOW;
	
	@ClientString(id = 2506, message = "Shows/hides UI.")
	public static SystemMessageId SHOWS_HIDES_UI;
	
	@ClientString(id = 2507, message = "Closes all open windows.")
	public static SystemMessageId CLOSES_ALL_OPEN_WINDOWS;
	
	@ClientString(id = 2508, message = "Opens the GM manager window.")
	public static SystemMessageId OPENS_THE_GM_MANAGER_WINDOW;
	
	@ClientString(id = 2509, message = "Opens the GM petition window.")
	public static SystemMessageId OPENS_THE_GM_PETITION_WINDOW;
	
	@ClientString(id = 2510, message = "The buff in the party window is toggled. Buff for one input, debuff for two inputs, a song and dance for three inputs, turnoff for 4 inputs")
	public static SystemMessageId THE_BUFF_IN_THE_PARTY_WINDOW_IS_TOGGLED_BUFF_FOR_ONE_INPUT_DEBUFF_FOR_TWO_INPUTS_A_SONG_AND_DANCE_FOR_THREE_INPUTS_TURNOFF_FOR_4_INPUTS;
	
	@ClientString(id = 2511, message = "Activates/deactivates minimal graphics settings.")
	public static SystemMessageId ACTIVATES_DEACTIVATES_MINIMAL_GRAPHICS_SETTINGS;
	
	@ClientString(id = 2512, message = "Opens/closes the Contacts window.")
	public static SystemMessageId OPENS_CLOSES_THE_CONTACTS_WINDOW;
	
	@ClientString(id = 2513, message = "A shortcut to the 1st slot on the 1st shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_1ST_SLOT_ON_THE_1ST_SHORTCUT_PANEL;
	
	@ClientString(id = 2514, message = "A shortcut to the 2nd slot on the 1st shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_2ND_SLOT_ON_THE_1ST_SHORTCUT_PANEL;
	
	@ClientString(id = 2515, message = "A shortcut to the 3rd slot on the 1st shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_3RD_SLOT_ON_THE_1ST_SHORTCUT_PANEL;
	
	@ClientString(id = 2516, message = "A shortcut to the 4th slot on the 1st shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_4TH_SLOT_ON_THE_1ST_SHORTCUT_PANEL;
	
	@ClientString(id = 2517, message = "A shortcut to the 5th slot on the 1st shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_5TH_SLOT_ON_THE_1ST_SHORTCUT_PANEL;
	
	@ClientString(id = 2518, message = "A shortcut to the 6th slot on the 1st shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_6TH_SLOT_ON_THE_1ST_SHORTCUT_PANEL;
	
	@ClientString(id = 2519, message = "A shortcut to the 7th slot on the 1st shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_7TH_SLOT_ON_THE_1ST_SHORTCUT_PANEL;
	
	@ClientString(id = 2520, message = "A shortcut to the 8th slot on the 1st shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_8TH_SLOT_ON_THE_1ST_SHORTCUT_PANEL;
	
	@ClientString(id = 2521, message = "A shortcut to the 9th slot on the 1st shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_9TH_SLOT_ON_THE_1ST_SHORTCUT_PANEL;
	
	@ClientString(id = 2522, message = "A shortcut to the 10th slot on the 1st shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_10TH_SLOT_ON_THE_1ST_SHORTCUT_PANEL;
	
	@ClientString(id = 2523, message = "A shortcut to the 11th slot on the 1st shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_11TH_SLOT_ON_THE_1ST_SHORTCUT_PANEL;
	
	@ClientString(id = 2524, message = "A shortcut to the 12th slot on the 1st shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_12TH_SLOT_ON_THE_1ST_SHORTCUT_PANEL;
	
	@ClientString(id = 2525, message = "A shortcut to the 1st slot on the 2nd shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_1ST_SLOT_ON_THE_2ND_SHORTCUT_PANEL;
	
	@ClientString(id = 2526, message = "A shortcut to the 2nd slot on the 2nd shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_2ND_SLOT_ON_THE_2ND_SHORTCUT_PANEL;
	
	@ClientString(id = 2527, message = "A shortcut to the 3rd slot on the 2nd shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_3RD_SLOT_ON_THE_2ND_SHORTCUT_PANEL;
	
	@ClientString(id = 2528, message = "A shortcut to the 4th slot on the 2nd shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_4TH_SLOT_ON_THE_2ND_SHORTCUT_PANEL;
	
	@ClientString(id = 2529, message = "A shortcut to the 5th slot on the 2nd shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_5TH_SLOT_ON_THE_2ND_SHORTCUT_PANEL;
	
	@ClientString(id = 2530, message = "A shortcut to the 6th slot on the 2nd shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_6TH_SLOT_ON_THE_2ND_SHORTCUT_PANEL;
	
	@ClientString(id = 2531, message = "A shortcut to the 7th slot on the 2nd shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_7TH_SLOT_ON_THE_2ND_SHORTCUT_PANEL;
	
	@ClientString(id = 2532, message = "A shortcut to the 8th slot on the 2nd shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_8TH_SLOT_ON_THE_2ND_SHORTCUT_PANEL;
	
	@ClientString(id = 2533, message = "A shortcut to the 9th slot on the 2nd shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_9TH_SLOT_ON_THE_2ND_SHORTCUT_PANEL;
	
	@ClientString(id = 2534, message = "A shortcut to the 10th slot on the 2nd shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_10TH_SLOT_ON_THE_2ND_SHORTCUT_PANEL;
	
	@ClientString(id = 2535, message = "A shortcut to the 11th slot on the 2nd shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_11TH_SLOT_ON_THE_2ND_SHORTCUT_PANEL;
	
	@ClientString(id = 2536, message = "A shortcut to the 12th slot on the 2nd shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_12TH_SLOT_ON_THE_2ND_SHORTCUT_PANEL;
	
	@ClientString(id = 2537, message = "A shortcut to the 1st slot on the 3rd shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_1ST_SLOT_ON_THE_3RD_SHORTCUT_PANEL;
	
	@ClientString(id = 2538, message = "A shortcut to the 2nd slot on the 3rd shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_2ND_SLOT_ON_THE_3RD_SHORTCUT_PANEL;
	
	@ClientString(id = 2539, message = "A shortcut to the 3rd slot on the 3rd shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_3RD_SLOT_ON_THE_3RD_SHORTCUT_PANEL;
	
	@ClientString(id = 2540, message = "A shortcut to the 4th slot on the 3rd shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_4TH_SLOT_ON_THE_3RD_SHORTCUT_PANEL;
	
	@ClientString(id = 2541, message = "A shortcut to the 5th slot on the 3rd shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_5TH_SLOT_ON_THE_3RD_SHORTCUT_PANEL;
	
	@ClientString(id = 2542, message = "A shortcut to the 6th slot on the 3rd shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_6TH_SLOT_ON_THE_3RD_SHORTCUT_PANEL;
	
	@ClientString(id = 2543, message = "A shortcut to the 7th slot on the 3rd shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_7TH_SLOT_ON_THE_3RD_SHORTCUT_PANEL;
	
	@ClientString(id = 2544, message = "A shortcut to the 8th slot on the 3rd shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_8TH_SLOT_ON_THE_3RD_SHORTCUT_PANEL;
	
	@ClientString(id = 2545, message = "A shortcut to the 9th slot on the 3rd shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_9TH_SLOT_ON_THE_3RD_SHORTCUT_PANEL;
	
	@ClientString(id = 2546, message = "A shortcut to the 10th slot on the 3rd shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_10TH_SLOT_ON_THE_3RD_SHORTCUT_PANEL;
	
	@ClientString(id = 2547, message = "A shortcut to the 11th slot on the 3rd shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_11TH_SLOT_ON_THE_3RD_SHORTCUT_PANEL;
	
	@ClientString(id = 2548, message = "A shortcut to the 12th slot on the 3rd shortcut panel.")
	public static SystemMessageId A_SHORTCUT_TO_THE_12TH_SLOT_ON_THE_3RD_SHORTCUT_PANEL;
	
	@ClientString(id = 2549, message = "Switches to the 1st shortcut panel.")
	public static SystemMessageId SWITCHES_TO_THE_1ST_SHORTCUT_PANEL;
	
	@ClientString(id = 2550, message = "Switches to the 2nd shortcut panel.")
	public static SystemMessageId SWITCHES_TO_THE_2ND_SHORTCUT_PANEL;
	
	@ClientString(id = 2551, message = "Switches to the 3rd shortcut panel.")
	public static SystemMessageId SWITCHES_TO_THE_3RD_SHORTCUT_PANEL;
	
	@ClientString(id = 2552, message = "Switches to the 4th shortcut panel.")
	public static SystemMessageId SWITCHES_TO_THE_4TH_SHORTCUT_PANEL;
	
	@ClientString(id = 2553, message = "Switches to the 5th shortcut panel.")
	public static SystemMessageId SWITCHES_TO_THE_5TH_SHORTCUT_PANEL;
	
	@ClientString(id = 2554, message = "Switches to the 6th shortcut panel.")
	public static SystemMessageId SWITCHES_TO_THE_6TH_SHORTCUT_PANEL;
	
	@ClientString(id = 2555, message = "Switches to the 7th shortcut panel.")
	public static SystemMessageId SWITCHES_TO_THE_7TH_SHORTCUT_PANEL;
	
	@ClientString(id = 2556, message = "Switches to the 8th shortcut panel.")
	public static SystemMessageId SWITCHES_TO_THE_8TH_SHORTCUT_PANEL;
	
	@ClientString(id = 2557, message = "Switches to the 9th shortcut panel.")
	public static SystemMessageId SWITCHES_TO_THE_9TH_SHORTCUT_PANEL;
	
	@ClientString(id = 2558, message = "Switches to the 10th shortcut panel.")
	public static SystemMessageId SWITCHES_TO_THE_10TH_SHORTCUT_PANEL;
	
	@ClientString(id = 2559, message = "Opens/closes the Actions window.")
	public static SystemMessageId OPENS_CLOSES_THE_ACTIONS_WINDOW;
	
	@ClientString(id = 2560, message = "Opens/closes the Community window.")
	public static SystemMessageId OPENS_CLOSES_THE_COMMUNITY_WINDOW;
	
	@ClientString(id = 2561, message = "Opens and closes the calculator.")
	public static SystemMessageId OPENS_AND_CLOSES_THE_CALCULATOR;
	
	@ClientString(id = 2562, message = "Opens/closes the Chat window.")
	public static SystemMessageId OPENS_CLOSES_THE_CHAT_WINDOW;
	
	@ClientString(id = 2563, message = "Opens/closes the Clan window.")
	public static SystemMessageId OPENS_CLOSES_THE_CLAN_WINDOW;
	
	@ClientString(id = 2564, message = "Opens/closes the Character Status window.")
	public static SystemMessageId OPENS_CLOSES_THE_CHARACTER_STATUS_WINDOW;
	
	@ClientString(id = 2565, message = "Opens/closes the Help window.")
	public static SystemMessageId OPENS_CLOSES_THE_HELP_WINDOW;
	
	@ClientString(id = 2566, message = "Opens/closes the Inventory window.")
	public static SystemMessageId OPENS_CLOSES_THE_INVENTORY_WINDOW_2;
	
	@ClientString(id = 2567, message = "Opens/closes the Macro window.")
	public static SystemMessageId OPENS_CLOSES_THE_MACRO_WINDOW;
	
	@ClientString(id = 2568, message = "Opens/closes the Skills windows.")
	public static SystemMessageId OPENS_CLOSES_THE_SKILLS_WINDOWS;
	
	@ClientString(id = 2569, message = "Not used")
	public static SystemMessageId NOT_USED;
	
	@ClientString(id = 2570, message = "Opens/closes the world map.")
	public static SystemMessageId OPENS_CLOSES_THE_WORLD_MAP;
	
	@ClientString(id = 2571, message = "Opens/closes the Settings window.")
	public static SystemMessageId OPENS_CLOSES_THE_SETTINGS_WINDOW;
	
	@ClientString(id = 2572, message = "Opens/closes the Party Search window.")
	public static SystemMessageId OPENS_CLOSES_THE_PARTY_SEARCH_WINDOW;
	
	@ClientString(id = 2573, message = "Opens/closes the Quest window.")
	public static SystemMessageId OPENS_CLOSES_THE_QUEST_WINDOW;
	
	@ClientString(id = 2574, message = "Opens/closes the Radar window.")
	public static SystemMessageId OPENS_CLOSES_THE_RADAR_WINDOW;
	
	@ClientString(id = 2575, message = "Hides/shows the Status panel.")
	public static SystemMessageId HIDES_SHOWS_THE_STATUS_PANEL;
	
	@ClientString(id = 2576, message = "Opens/closes the General Menu.")
	public static SystemMessageId OPENS_CLOSES_THE_GENERAL_MENU;
	
	@ClientString(id = 2577, message = "Shows/hides items on the ground.")
	public static SystemMessageId SHOWS_HIDES_ITEMS_ON_THE_GROUND;
	
	@ClientString(id = 2578, message = "Sends a private message to a target character.")
	public static SystemMessageId SENDS_A_PRIVATE_MESSAGE_TO_A_TARGET_CHARACTER;
	
	@ClientString(id = 2579, message = "Turns off all game sounds.")
	public static SystemMessageId TURNS_OFF_ALL_GAME_SOUNDS;
	
	@ClientString(id = 2580, message = "Adds a new shortcut panel.")
	public static SystemMessageId ADDS_A_NEW_SHORTCUT_PANEL;
	
	@ClientString(id = 2581, message = "Resets positions of all windows.")
	public static SystemMessageId RESETS_POSITIONS_OF_ALL_WINDOWS;
	
	@ClientString(id = 2582, message = "Spin my character or mountable to the left.")
	public static SystemMessageId SPIN_MY_CHARACTER_OR_MOUNTABLE_TO_THE_LEFT;
	
	@ClientString(id = 2583, message = "Spin my character or mountable to the right.")
	public static SystemMessageId SPIN_MY_CHARACTER_OR_MOUNTABLE_TO_THE_RIGHT;
	
	@ClientString(id = 2584, message = "Moves your character or mount forward.")
	public static SystemMessageId MOVES_YOUR_CHARACTER_OR_MOUNT_FORWARD;
	
	@ClientString(id = 2585, message = "Moves your character or mount backward.")
	public static SystemMessageId MOVES_YOUR_CHARACTER_OR_MOUNT_BACKWARD;
	
	@ClientString(id = 2586, message = "Changes your character's direction to match the camera's PoV.")
	public static SystemMessageId CHANGES_YOUR_CHARACTER_S_DIRECTION_TO_MATCH_THE_CAMERA_S_POV;
	
	@ClientString(id = 2587, message = "Not used")
	public static SystemMessageId NOT_USED_2;
	
	@ClientString(id = 2588, message = "Not used")
	public static SystemMessageId NOT_USED_3;
	
	@ClientString(id = 2589, message = "Turns your camera 180 degrees. Useful for quickly checking behind your back.")
	public static SystemMessageId TURNS_YOUR_CAMERA_180_DEGREES_USEFUL_FOR_QUICKLY_CHECKING_BEHIND_YOUR_BACK;
	
	@ClientString(id = 2590, message = "Opens the GM manager window.")
	public static SystemMessageId OPENS_THE_GM_MANAGER_WINDOW_2;
	
	@ClientString(id = 2591, message = "Opens the GM petition window.")
	public static SystemMessageId OPENS_THE_GM_PETITION_WINDOW_2;
	
	@ClientString(id = 2593, message = "Moves the camera closer to your character or mount.")
	public static SystemMessageId MOVES_THE_CAMERA_CLOSER_TO_YOUR_CHARACTER_OR_MOUNT;
	
	@ClientString(id = 2594, message = "Moves the camera farther from your character or mount.")
	public static SystemMessageId MOVES_THE_CAMERA_FARTHER_FROM_YOUR_CHARACTER_OR_MOUNT;
	
	@ClientString(id = 2595, message = "Returns to the default camera settings.")
	public static SystemMessageId RETURNS_TO_THE_DEFAULT_CAMERA_SETTINGS;
	
	@ClientString(id = 2596, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED;
	
	@ClientString(id = 2597, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_2;
	
	@ClientString(id = 2598, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_3;
	
	@ClientString(id = 2599, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_4;
	
	@ClientString(id = 2701, message = "The match is being prepared. Please try again later.")
	public static SystemMessageId THE_MATCH_IS_BEING_PREPARED_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 2702, message = "You are excluded from the match because the number of players exceeds the requirements.")
	public static SystemMessageId YOU_ARE_EXCLUDED_FROM_THE_MATCH_BECAUSE_THE_NUMBER_OF_PLAYERS_EXCEEDS_THE_REQUIREMENTS;
	
	@ClientString(id = 2703, message = "Team members were modified because the teams were unbalanced.")
	public static SystemMessageId TEAM_MEMBERS_WERE_MODIFIED_BECAUSE_THE_TEAMS_WERE_UNBALANCED;
	
	@ClientString(id = 2704, message = "You cannot register because capacity has been exceeded.")
	public static SystemMessageId YOU_CANNOT_REGISTER_BECAUSE_CAPACITY_HAS_BEEN_EXCEEDED;
	
	@ClientString(id = 2705, message = "The match waiting time was extended by 1 min.")
	public static SystemMessageId THE_MATCH_WAITING_TIME_WAS_EXTENDED_BY_1_MIN;
	
	@ClientString(id = 2706, message = "You cannot enter, as you don't meet the requirements.")
	public static SystemMessageId YOU_CANNOT_ENTER_AS_YOU_DON_T_MEET_THE_REQUIREMENTS;
	
	@ClientString(id = 2707, message = "You must wait 10 seconds before attempting to register again.")
	public static SystemMessageId YOU_MUST_WAIT_10_SECONDS_BEFORE_ATTEMPTING_TO_REGISTER_AGAIN;
	
	@ClientString(id = 2708, message = "You cannot register while in possession of a cursed weapon.")
	public static SystemMessageId YOU_CANNOT_REGISTER_WHILE_IN_POSSESSION_OF_A_CURSED_WEAPON;
	
	@ClientString(id = 2709, message = "Applicants for the Olympiad, Underground Coliseum, or Kratei's Cube matches cannot register.")
	public static SystemMessageId APPLICANTS_FOR_THE_OLYMPIAD_UNDERGROUND_COLISEUM_OR_KRATEI_S_CUBE_MATCHES_CANNOT_REGISTER;
	
	@ClientString(id = 2710, message = "Current location: $s1 / $s2 / $s3 (near the Keucereus Alliance Base)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_THE_KEUCEREUS_ALLIANCE_BASE;
	
	@ClientString(id = 2711, message = "Current location: $s1 / $s2 / $s3 (inside the Seed of Infinity)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_INSIDE_THE_SEED_OF_INFINITY;
	
	@ClientString(id = 2712, message = "Current location: $s1 / $s2 / $s3 (outside the Seed of Infinity)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_OUTSIDE_THE_SEED_OF_INFINITY;
	
	@ClientString(id = 2713, message = "------------------------------------------------------")
	public static SystemMessageId EMPTY_7;
	
	@ClientString(id = 2714, message = "----------------------------------------------------------------------")
	public static SystemMessageId EMPTY_8;
	
	@ClientString(id = 2715, message = "Airships cannot be boarded in the current area.")
	public static SystemMessageId AIRSHIPS_CANNOT_BE_BOARDED_IN_THE_CURRENT_AREA;
	
	@ClientString(id = 2716, message = "Current location: $s1 / $s2 / $s3 (around the Keucereus Alliance Base)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_AROUND_THE_KEUCEREUS_ALLIANCE_BASE;
	
	@ClientString(id = 2717, message = "The airship will dock at the wharf shortly.")
	public static SystemMessageId THE_AIRSHIP_WILL_DOCK_AT_THE_WHARF_SHORTLY;
	
	@ClientString(id = 2718, message = "That skill cannot be used because your target's location is too high or low.")
	public static SystemMessageId THAT_SKILL_CANNOT_BE_USED_BECAUSE_YOUR_TARGET_S_LOCATION_IS_TOO_HIGH_OR_LOW;
	
	@ClientString(id = 2719, message = "Only non-compressed 256 color BMP files can be registered.")
	public static SystemMessageId ONLY_NON_COMPRESSED_256_COLOR_BMP_FILES_CAN_BE_REGISTERED;
	
	@ClientString(id = 2720, message = "Instance Zone: $s1's entry has been restricted. You can check the next possible entry time with '/instancezone.'")
	public static SystemMessageId INSTANCE_ZONE_S1_S_ENTRY_HAS_BEEN_RESTRICTED_YOU_CAN_CHECK_THE_NEXT_POSSIBLE_ENTRY_TIME_WITH_INSTANCEZONE;
	
	@ClientString(id = 2721, message = "You are too high to perform this action. Please lower your altitude and try again.")
	public static SystemMessageId YOU_ARE_TOO_HIGH_TO_PERFORM_THIS_ACTION_PLEASE_LOWER_YOUR_ALTITUDE_AND_TRY_AGAIN;
	
	@ClientString(id = 2722, message = "Another airship has been summoned to the wharf. Please try again later.")
	public static SystemMessageId ANOTHER_AIRSHIP_HAS_BEEN_SUMMONED_TO_THE_WHARF_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 2723, message = "You don't have enough $s1 to summon the airship.")
	public static SystemMessageId YOU_DON_T_HAVE_ENOUGH_S1_TO_SUMMON_THE_AIRSHIP_2;
	
	@ClientString(id = 2724, message = "You don't have enough $s1 to buy an airship.")
	public static SystemMessageId YOU_DON_T_HAVE_ENOUGH_S1_TO_BUY_AN_AIRSHIP;
	
	@ClientString(id = 2725, message = "You cannot summon the airship, as you don't meet the requirements.")
	public static SystemMessageId YOU_CANNOT_SUMMON_THE_AIRSHIP_AS_YOU_DON_T_MEET_THE_REQUIREMENTS;
	
	@ClientString(id = 2726, message = "You cannot buy an airship, as you don't meet the requirements.")
	public static SystemMessageId YOU_CANNOT_BUY_AN_AIRSHIP_AS_YOU_DON_T_MEET_THE_REQUIREMENTS;
	
	@ClientString(id = 2727, message = "You cannot board the airship, as you don't meet the requirements.")
	public static SystemMessageId YOU_CANNOT_BOARD_THE_AIRSHIP_AS_YOU_DON_T_MEET_THE_REQUIREMENTS;
	
	@ClientString(id = 2728, message = "This action is prohibited while mounted or on an airship.")
	public static SystemMessageId THIS_ACTION_IS_PROHIBITED_WHILE_MOUNTED_OR_ON_AN_AIRSHIP;
	
	@ClientString(id = 2729, message = "You cannot control the helm while transformed.")
	public static SystemMessageId YOU_CANNOT_CONTROL_THE_HELM_WHILE_TRANSFORMED;
	
	@ClientString(id = 2730, message = "You cannot control the helm while you are petrified.")
	public static SystemMessageId YOU_CANNOT_CONTROL_THE_HELM_WHILE_YOU_ARE_PETRIFIED;
	
	@ClientString(id = 2731, message = "You cannot control the helm when you are dead.")
	public static SystemMessageId YOU_CANNOT_CONTROL_THE_HELM_WHEN_YOU_ARE_DEAD;
	
	@ClientString(id = 2732, message = "You cannot control the helm while fishing.")
	public static SystemMessageId YOU_CANNOT_CONTROL_THE_HELM_WHILE_FISHING;
	
	@ClientString(id = 2733, message = "You cannot control the helm while in a battle.")
	public static SystemMessageId YOU_CANNOT_CONTROL_THE_HELM_WHILE_IN_A_BATTLE;
	
	@ClientString(id = 2734, message = "You cannot control the helm while in a duel.")
	public static SystemMessageId YOU_CANNOT_CONTROL_THE_HELM_WHILE_IN_A_DUEL;
	
	@ClientString(id = 2735, message = "You cannot control the helm while in a sitting position.")
	public static SystemMessageId YOU_CANNOT_CONTROL_THE_HELM_WHILE_IN_A_SITTING_POSITION;
	
	@ClientString(id = 2736, message = "You cannot control the helm while using a skill.")
	public static SystemMessageId YOU_CANNOT_CONTROL_THE_HELM_WHILE_USING_A_SKILL;
	
	@ClientString(id = 2737, message = "You cannot control the helm when a cursed weapon is equipped.")
	public static SystemMessageId YOU_CANNOT_CONTROL_THE_HELM_WHEN_A_CURSED_WEAPON_IS_EQUIPPED;
	
	@ClientString(id = 2738, message = "You cannot control the helm while holding a flag.")
	public static SystemMessageId YOU_CANNOT_CONTROL_THE_HELM_WHILE_HOLDING_A_FLAG;
	
	@ClientString(id = 2739, message = "You cannot control the helm because you do not meet the requirements.")
	public static SystemMessageId YOU_CANNOT_CONTROL_THE_HELM_BECAUSE_YOU_DO_NOT_MEET_THE_REQUIREMENTS;
	
	@ClientString(id = 2740, message = "Unavailable while steering.")
	public static SystemMessageId UNAVAILABLE_WHILE_STEERING;
	
	@ClientString(id = 2741, message = "To control the airship, open the control panel and click the 'Steer' action.")
	public static SystemMessageId TO_CONTROL_THE_AIRSHIP_OPEN_THE_CONTROL_PANEL_AND_CLICK_THE_STEER_ACTION;
	
	@ClientString(id = 2742, message = "Any character on board the airship can control it.")
	public static SystemMessageId ANY_CHARACTER_ON_BOARD_THE_AIRSHIP_CAN_CONTROL_IT;
	
	@ClientString(id = 2743, message = "If you re-log while on board the airship, you will return to the departure location.")
	public static SystemMessageId IF_YOU_RE_LOG_WHILE_ON_BOARD_THE_AIRSHIP_YOU_WILL_RETURN_TO_THE_DEPARTURE_LOCATION;
	
	@ClientString(id = 2744, message = "If you press the <Control Cancel> action button, you can exit the control state at any time.")
	public static SystemMessageId IF_YOU_PRESS_THE_CONTROL_CANCEL_ACTION_BUTTON_YOU_CAN_EXIT_THE_CONTROL_STATE_AT_ANY_TIME;
	
	@ClientString(id = 2745, message = "To leave the airship, use the 'Exit Airship' action.")
	public static SystemMessageId TO_LEAVE_THE_AIRSHIP_USE_THE_EXIT_AIRSHIP_ACTION;
	
	@ClientString(id = 2746, message = "To start the flight, use the 'Depart' action.")
	public static SystemMessageId TO_START_THE_FLIGHT_USE_THE_DEPART_ACTION;
	
	@ClientString(id = 2747, message = "To start the flight, use the 'Depart' action. Using an airship consumes fuel (EP).")
	public static SystemMessageId TO_START_THE_FLIGHT_USE_THE_DEPART_ACTION_USING_AN_AIRSHIP_CONSUMES_FUEL_EP;
	
	@ClientString(id = 2748, message = "You have been reported as an illegal program user and cannot report other users.")
	public static SystemMessageId YOU_HAVE_BEEN_REPORTED_AS_AN_ILLEGAL_PROGRAM_USER_AND_CANNOT_REPORT_OTHER_USERS;
	
	@ClientString(id = 2749, message = "You have reached your crystallization limit and cannot crystallize any more.")
	public static SystemMessageId YOU_HAVE_REACHED_YOUR_CRYSTALLIZATION_LIMIT_AND_CANNOT_CRYSTALLIZE_ANY_MORE;
	
	@ClientString(id = 2750, message = "The $s1 banner has been lost! $c2 is carrying it now.")
	public static SystemMessageId THE_S1_BANNER_HAS_BEEN_LOST_C2_IS_CARRYING_IT_NOW;
	
	@ClientString(id = 2751, message = "$s1 who has the banner is killed.")
	public static SystemMessageId S1_WHO_HAS_THE_BANNER_IS_KILLED;
	
	@ClientString(id = 2752, message = "The war for $s1 has been declared.")
	public static SystemMessageId THE_WAR_FOR_S1_HAS_BEEN_DECLARED;
	
	@ClientString(id = 2753, message = "You cannot attack your ally.")
	public static SystemMessageId YOU_CANNOT_ATTACK_YOUR_ALLY;
	
	@ClientString(id = 2754, message = "You cannot be simultaneously registered for PvP matches such as the Olympiad, Underground Coliseum, Aerial Cleft, Kratei's Cube, and Handy's Block Checkers.")
	public static SystemMessageId YOU_CANNOT_BE_SIMULTANEOUSLY_REGISTERED_FOR_PVP_MATCHES_SUCH_AS_THE_OLYMPIAD_UNDERGROUND_COLISEUM_AERIAL_CLEFT_KRATEI_S_CUBE_AND_HANDY_S_BLOCK_CHECKERS;
	
	@ClientString(id = 2755, message = "$c1 has been designated as CAT (Combat Aerial Target).")
	public static SystemMessageId C1_HAS_BEEN_DESIGNATED_AS_CAT_COMBAT_AERIAL_TARGET;
	
	@ClientString(id = 2756, message = "Another player is probably controlling the target.")
	public static SystemMessageId ANOTHER_PLAYER_IS_PROBABLY_CONTROLLING_THE_TARGET;
	
	@ClientString(id = 2757, message = "The ship is already moving so you have failed to board.")
	public static SystemMessageId THE_SHIP_IS_ALREADY_MOVING_SO_YOU_HAVE_FAILED_TO_BOARD;
	
	@ClientString(id = 2758, message = "You cannot control the target while a pet or servitor is summoned.")
	public static SystemMessageId YOU_CANNOT_CONTROL_THE_TARGET_WHILE_A_PET_OR_SERVITOR_IS_SUMMONED;
	
	@ClientString(id = 2759, message = "When actions are prohibited, you cannot mount a mountable.")
	public static SystemMessageId WHEN_ACTIONS_ARE_PROHIBITED_YOU_CANNOT_MOUNT_A_MOUNTABLE;
	
	@ClientString(id = 2760, message = "When actions are prohibited, you cannot control the target.")
	public static SystemMessageId WHEN_ACTIONS_ARE_PROHIBITED_YOU_CANNOT_CONTROL_THE_TARGET;
	
	@ClientString(id = 2761, message = "You must target the one you wish to control.")
	public static SystemMessageId YOU_MUST_TARGET_THE_ONE_YOU_WISH_TO_CONTROL;
	
	@ClientString(id = 2762, message = "You cannot control because you are too far.")
	public static SystemMessageId YOU_CANNOT_CONTROL_BECAUSE_YOU_ARE_TOO_FAR;
	
	@ClientString(id = 2763, message = "You cannot enter the battleground while in a party state.")
	public static SystemMessageId YOU_CANNOT_ENTER_THE_BATTLEGROUND_WHILE_IN_A_PARTY_STATE;
	
	@ClientString(id = 2764, message = "You cannot enter because the corresponding alliance channel's maximum number of entrants has been reached.")
	public static SystemMessageId YOU_CANNOT_ENTER_BECAUSE_THE_CORRESPONDING_ALLIANCE_CHANNEL_S_MAXIMUM_NUMBER_OF_ENTRANTS_HAS_BEEN_REACHED;
	
	@ClientString(id = 2765, message = "Only the alliance channel leader can attempt entry.")
	public static SystemMessageId ONLY_THE_ALLIANCE_CHANNEL_LEADER_CAN_ATTEMPT_ENTRY;
	
	@ClientString(id = 2766, message = "Seed of Infinity Stage 1 Attack In Progress")
	public static SystemMessageId SEED_OF_INFINITY_STAGE_1_ATTACK_IN_PROGRESS;
	
	@ClientString(id = 2767, message = "Seed of Infinity Stage 2 Attack In Progress")
	public static SystemMessageId SEED_OF_INFINITY_STAGE_2_ATTACK_IN_PROGRESS;
	
	@ClientString(id = 2768, message = "Seed of Infinity Conquest Complete")
	public static SystemMessageId SEED_OF_INFINITY_CONQUEST_COMPLETE;
	
	@ClientString(id = 2769, message = "Seed of Infinity Stage 1 Defense In Progress")
	public static SystemMessageId SEED_OF_INFINITY_STAGE_1_DEFENSE_IN_PROGRESS;
	
	@ClientString(id = 2770, message = "Seed of Infinity Stage 2 Defense In Progress")
	public static SystemMessageId SEED_OF_INFINITY_STAGE_2_DEFENSE_IN_PROGRESS;
	
	@ClientString(id = 2771, message = "Seed of Destruction Attack in Progress")
	public static SystemMessageId SEED_OF_DESTRUCTION_ATTACK_IN_PROGRESS;
	
	@ClientString(id = 2772, message = "Seed of Destruction Conquest Complete")
	public static SystemMessageId SEED_OF_DESTRUCTION_CONQUEST_COMPLETE;
	
	@ClientString(id = 2773, message = "Seed of Destruction Defense in Progress")
	public static SystemMessageId SEED_OF_DESTRUCTION_DEFENSE_IN_PROGRESS;
	
	@ClientString(id = 2774, message = "You can make another report in $s1 min. You have $s2 point(s) left.")
	public static SystemMessageId YOU_CAN_MAKE_ANOTHER_REPORT_IN_S1_MIN_YOU_HAVE_S2_POINT_S_LEFT;
	
	@ClientString(id = 2775, message = "The match cannot take place because a party member is in the process of boarding.")
	public static SystemMessageId THE_MATCH_CANNOT_TAKE_PLACE_BECAUSE_A_PARTY_MEMBER_IS_IN_THE_PROCESS_OF_BOARDING;
	
	@ClientString(id = 2776, message = "The effect of territory ward is disappearing.")
	public static SystemMessageId THE_EFFECT_OF_TERRITORY_WARD_IS_DISAPPEARING;
	
	@ClientString(id = 2777, message = "The airship summon license has been registered. Your clan can now summon an airship.")
	public static SystemMessageId THE_AIRSHIP_SUMMON_LICENSE_HAS_BEEN_REGISTERED_YOUR_CLAN_CAN_NOW_SUMMON_AN_AIRSHIP;
	
	@ClientString(id = 2778, message = "You cannot teleport while in possession of a ward.")
	public static SystemMessageId YOU_CANNOT_TELEPORT_WHILE_IN_POSSESSION_OF_A_WARD;
	
	@ClientString(id = 2779, message = "Further increase in altitude is not allowed.")
	public static SystemMessageId FURTHER_INCREASE_IN_ALTITUDE_IS_NOT_ALLOWED;
	
	@ClientString(id = 2780, message = "Further decrease in altitude is not allowed.")
	public static SystemMessageId FURTHER_DECREASE_IN_ALTITUDE_IS_NOT_ALLOWED;
	
	@ClientString(id = 2781, message = "x$s1")
	public static SystemMessageId X_S1;
	
	@ClientString(id = 2782, message = "$s1")
	public static SystemMessageId S1_3;
	
	@ClientString(id = 2783, message = "No one is left from the opposing team, thus victory is yours.")
	public static SystemMessageId NO_ONE_IS_LEFT_FROM_THE_OPPOSING_TEAM_THUS_VICTORY_IS_YOURS;
	
	@ClientString(id = 2784, message = "The battleground is closed. The match has ended in a tie, because it has lasted for $s1 min. $s2 sec. (less than required 15 min.).")
	public static SystemMessageId THE_BATTLEGROUND_IS_CLOSED_THE_MATCH_HAS_ENDED_IN_A_TIE_BECAUSE_IT_HAS_LASTED_FOR_S1_MIN_S2_SEC_LESS_THAN_REQUIRED_15_MIN;
	
	@ClientString(id = 2785, message = "This airship can only be summoned by clans. It is best suited for battles and cargo transportation.")
	public static SystemMessageId THIS_AIRSHIP_CAN_ONLY_BE_SUMMONED_BY_CLANS_IT_IS_BEST_SUITED_FOR_BATTLES_AND_CARGO_TRANSPORTATION;
	
	@ClientString(id = 2786, message = "Start action is available only when controlling the airship.")
	public static SystemMessageId START_ACTION_IS_AVAILABLE_ONLY_WHEN_CONTROLLING_THE_AIRSHIP;
	
	@ClientString(id = 2787, message = "$c1 has drained you of $s2 HP.")
	public static SystemMessageId C1_HAS_DRAINED_YOU_OF_S2_HP;
	
	@ClientString(id = 2788, message = "Mercenary participation is requested in $s1 territory.")
	public static SystemMessageId MERCENARY_PARTICIPATION_IS_REQUESTED_IN_S1_TERRITORY;
	
	@ClientString(id = 2789, message = "Mercenary participation request is cancelled in $s1 territory.")
	public static SystemMessageId MERCENARY_PARTICIPATION_REQUEST_IS_CANCELLED_IN_S1_TERRITORY;
	
	@ClientString(id = 2790, message = "Clan participation is requested in $s1 territory.")
	public static SystemMessageId CLAN_PARTICIPATION_IS_REQUESTED_IN_S1_TERRITORY;
	
	@ClientString(id = 2791, message = "Clan participation request is cancelled in $s1 territory.")
	public static SystemMessageId CLAN_PARTICIPATION_REQUEST_IS_CANCELLED_IN_S1_TERRITORY;
	
	@ClientString(id = 2792, message = "50 Clan Reputation will be awarded. Do you wish to continue?")
	public static SystemMessageId FIFTY_CLAN_REPUTATION_WILL_BE_AWARDED_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 2793, message = "You must have a minimum of $s1 people to enter this Instance Zone.")
	public static SystemMessageId YOU_MUST_HAVE_A_MINIMUM_OF_S1_PEOPLE_TO_ENTER_THIS_INSTANCE_ZONE;
	
	@ClientString(id = 2794, message = "The territory war channel and functions will now be deactivated.")
	public static SystemMessageId THE_TERRITORY_WAR_CHANNEL_AND_FUNCTIONS_WILL_NOW_BE_DEACTIVATED;
	
	@ClientString(id = 2795, message = "You've already requested a territory war in another territory elsewhere.")
	public static SystemMessageId YOU_VE_ALREADY_REQUESTED_A_TERRITORY_WAR_IN_ANOTHER_TERRITORY_ELSEWHERE;
	
	@ClientString(id = 2796, message = "The clan who owns the territory cannot participate in the territory war as mercenaries.")
	public static SystemMessageId THE_CLAN_WHO_OWNS_THE_TERRITORY_CANNOT_PARTICIPATE_IN_THE_TERRITORY_WAR_AS_MERCENARIES;
	
	@ClientString(id = 2797, message = "It is not a territory war registration period, so a request cannot be made at this time.")
	public static SystemMessageId IT_IS_NOT_A_TERRITORY_WAR_REGISTRATION_PERIOD_SO_A_REQUEST_CANNOT_BE_MADE_AT_THIS_TIME;
	
	@ClientString(id = 2798, message = "The territory war ends in $s1 h.")
	public static SystemMessageId THE_TERRITORY_WAR_ENDS_IN_S1_H;
	
	@ClientString(id = 2799, message = "The territory war ends in $s1 min.")
	public static SystemMessageId THE_TERRITORY_WAR_ENDS_IN_S1_MIN;
	
	@ClientString(id = 2800, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_5;
	
	@ClientString(id = 2801, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_6;
	
	@ClientString(id = 2802, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_7;
	
	@ClientString(id = 2803, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_8;
	
	@ClientString(id = 2804, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_9;
	
	@ClientString(id = 2805, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_10;
	
	@ClientString(id = 2806, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_11;
	
	@ClientString(id = 2807, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_12;
	
	@ClientString(id = 2808, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_13;
	
	@ClientString(id = 2809, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_14;
	
	@ClientString(id = 2810, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_15;
	
	@ClientString(id = 2811, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_16;
	
	@ClientString(id = 2812, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_17;
	
	@ClientString(id = 2813, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_18;
	
	@ClientString(id = 2814, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_19;
	
	@ClientString(id = 2815, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_20;
	
	@ClientString(id = 2816, message = "Designate a shortcut key for the Flying Transformed Object Exclusive use shortcut window's No 1 slot.")
	public static SystemMessageId DESIGNATE_A_SHORTCUT_KEY_FOR_THE_FLYING_TRANSFORMED_OBJECT_EXCLUSIVE_USE_SHORTCUT_WINDOW_S_NO_1_SLOT;
	
	@ClientString(id = 2817, message = "Designate a shortcut key for the Flying Transformed Object Exclusive use shortcut window's No 2 slot.")
	public static SystemMessageId DESIGNATE_A_SHORTCUT_KEY_FOR_THE_FLYING_TRANSFORMED_OBJECT_EXCLUSIVE_USE_SHORTCUT_WINDOW_S_NO_2_SLOT;
	
	@ClientString(id = 2818, message = "Designate a shortcut key for the Flying Transformed Object Exclusive use shortcut window's No 3 slot.")
	public static SystemMessageId DESIGNATE_A_SHORTCUT_KEY_FOR_THE_FLYING_TRANSFORMED_OBJECT_EXCLUSIVE_USE_SHORTCUT_WINDOW_S_NO_3_SLOT;
	
	@ClientString(id = 2819, message = "Designate a shortcut key for the Flying Transformed Object Exclusive use shortcut window's No 4 slot.")
	public static SystemMessageId DESIGNATE_A_SHORTCUT_KEY_FOR_THE_FLYING_TRANSFORMED_OBJECT_EXCLUSIVE_USE_SHORTCUT_WINDOW_S_NO_4_SLOT;
	
	@ClientString(id = 2820, message = "Designate a shortcut key for the Flying Transformed Object Exclusive use shortcut window's No 5 slot.")
	public static SystemMessageId DESIGNATE_A_SHORTCUT_KEY_FOR_THE_FLYING_TRANSFORMED_OBJECT_EXCLUSIVE_USE_SHORTCUT_WINDOW_S_NO_5_SLOT;
	
	@ClientString(id = 2821, message = "Designate a shortcut key for the Flying Transformed Object Exclusive use shortcut window's No 6 slot.")
	public static SystemMessageId DESIGNATE_A_SHORTCUT_KEY_FOR_THE_FLYING_TRANSFORMED_OBJECT_EXCLUSIVE_USE_SHORTCUT_WINDOW_S_NO_6_SLOT;
	
	@ClientString(id = 2822, message = "Designate a shortcut key for the Flying Transformed Object Exclusive use shortcut window's No 7 slot.")
	public static SystemMessageId DESIGNATE_A_SHORTCUT_KEY_FOR_THE_FLYING_TRANSFORMED_OBJECT_EXCLUSIVE_USE_SHORTCUT_WINDOW_S_NO_7_SLOT;
	
	@ClientString(id = 2823, message = "Designate a shortcut key for the Flying Transformed Object Exclusive use shortcut window's No 8 slot.")
	public static SystemMessageId DESIGNATE_A_SHORTCUT_KEY_FOR_THE_FLYING_TRANSFORMED_OBJECT_EXCLUSIVE_USE_SHORTCUT_WINDOW_S_NO_8_SLOT;
	
	@ClientString(id = 2824, message = "Designate a shortcut key for the Flying Transformed Object Exclusive use shortcut window's No 9 slot.")
	public static SystemMessageId DESIGNATE_A_SHORTCUT_KEY_FOR_THE_FLYING_TRANSFORMED_OBJECT_EXCLUSIVE_USE_SHORTCUT_WINDOW_S_NO_9_SLOT;
	
	@ClientString(id = 2825, message = "Designate a shortcut key for the Flying Transformed Object Exclusive use shortcut window's No 10 slot.")
	public static SystemMessageId DESIGNATE_A_SHORTCUT_KEY_FOR_THE_FLYING_TRANSFORMED_OBJECT_EXCLUSIVE_USE_SHORTCUT_WINDOW_S_NO_10_SLOT;
	
	@ClientString(id = 2826, message = "Designate a shortcut key for the Flying Transformed Object Exclusive use shortcut window's No 11 slot.")
	public static SystemMessageId DESIGNATE_A_SHORTCUT_KEY_FOR_THE_FLYING_TRANSFORMED_OBJECT_EXCLUSIVE_USE_SHORTCUT_WINDOW_S_NO_11_SLOT;
	
	@ClientString(id = 2827, message = "Designate a shortcut key for the Flying Transformed Object Exclusive use shortcut window's No 12 slot.")
	public static SystemMessageId DESIGNATE_A_SHORTCUT_KEY_FOR_THE_FLYING_TRANSFORMED_OBJECT_EXCLUSIVE_USE_SHORTCUT_WINDOW_S_NO_12_SLOT;
	
	@ClientString(id = 2828, message = "Designate a shortcut key for the Mountable Exclusive use shortcut window's No 1 slot.")
	public static SystemMessageId DESIGNATE_A_SHORTCUT_KEY_FOR_THE_MOUNTABLE_EXCLUSIVE_USE_SHORTCUT_WINDOW_S_NO_1_SLOT;
	
	@ClientString(id = 2829, message = "Designate a shortcut key for the Mountable Exclusive use shortcut window's No 2 slot.")
	public static SystemMessageId DESIGNATE_A_SHORTCUT_KEY_FOR_THE_MOUNTABLE_EXCLUSIVE_USE_SHORTCUT_WINDOW_S_NO_2_SLOT;
	
	@ClientString(id = 2830, message = "Designate a shortcut key for the Mountable Exclusive use shortcut window's No 3 slot.")
	public static SystemMessageId DESIGNATE_A_SHORTCUT_KEY_FOR_THE_MOUNTABLE_EXCLUSIVE_USE_SHORTCUT_WINDOW_S_NO_3_SLOT;
	
	@ClientString(id = 2831, message = "Designate a shortcut key for the Mountable Exclusive use shortcut window's No 4 slot.")
	public static SystemMessageId DESIGNATE_A_SHORTCUT_KEY_FOR_THE_MOUNTABLE_EXCLUSIVE_USE_SHORTCUT_WINDOW_S_NO_4_SLOT;
	
	@ClientString(id = 2832, message = "Designate a shortcut key for the Mountable Exclusive use shortcut window's No 5 slot.")
	public static SystemMessageId DESIGNATE_A_SHORTCUT_KEY_FOR_THE_MOUNTABLE_EXCLUSIVE_USE_SHORTCUT_WINDOW_S_NO_5_SLOT;
	
	@ClientString(id = 2833, message = "Designate a shortcut key for the Mountable Exclusive use shortcut window's No 6 slot.")
	public static SystemMessageId DESIGNATE_A_SHORTCUT_KEY_FOR_THE_MOUNTABLE_EXCLUSIVE_USE_SHORTCUT_WINDOW_S_NO_6_SLOT;
	
	@ClientString(id = 2834, message = "Designate a shortcut key for the Mountable Exclusive use shortcut window's No 7 slot.")
	public static SystemMessageId DESIGNATE_A_SHORTCUT_KEY_FOR_THE_MOUNTABLE_EXCLUSIVE_USE_SHORTCUT_WINDOW_S_NO_7_SLOT;
	
	@ClientString(id = 2835, message = "Designate a shortcut key for the Mountable Exclusive use shortcut window's No 8 slot.")
	public static SystemMessageId DESIGNATE_A_SHORTCUT_KEY_FOR_THE_MOUNTABLE_EXCLUSIVE_USE_SHORTCUT_WINDOW_S_NO_8_SLOT;
	
	@ClientString(id = 2836, message = "Designate a shortcut key for the Mountable Exclusive use shortcut window's No 9 slot.")
	public static SystemMessageId DESIGNATE_A_SHORTCUT_KEY_FOR_THE_MOUNTABLE_EXCLUSIVE_USE_SHORTCUT_WINDOW_S_NO_9_SLOT;
	
	@ClientString(id = 2837, message = "Designate a shortcut key for the Mountable Exclusive use shortcut window's No 10 slot.")
	public static SystemMessageId DESIGNATE_A_SHORTCUT_KEY_FOR_THE_MOUNTABLE_EXCLUSIVE_USE_SHORTCUT_WINDOW_S_NO_10_SLOT;
	
	@ClientString(id = 2838, message = "Designate a shortcut key for the Mountable Exclusive use shortcut window's No 11 slot.")
	public static SystemMessageId DESIGNATE_A_SHORTCUT_KEY_FOR_THE_MOUNTABLE_EXCLUSIVE_USE_SHORTCUT_WINDOW_S_NO_11_SLOT;
	
	@ClientString(id = 2839, message = "Designate a shortcut key for the Mountable Exclusive use shortcut window's No 12 slot.")
	public static SystemMessageId DESIGNATE_A_SHORTCUT_KEY_FOR_THE_MOUNTABLE_EXCLUSIVE_USE_SHORTCUT_WINDOW_S_NO_12_SLOT;
	
	@ClientString(id = 2840, message = "Execute the designated shortcut's action/skill/macro.")
	public static SystemMessageId EXECUTE_THE_DESIGNATED_SHORTCUT_S_ACTION_SKILL_MACRO;
	
	@ClientString(id = 2841, message = "Character moves up away from the ground.")
	public static SystemMessageId CHARACTER_MOVES_UP_AWAY_FROM_THE_GROUND;
	
	@ClientString(id = 2842, message = "Character moves toward the ground.")
	public static SystemMessageId CHARACTER_MOVES_TOWARD_THE_GROUND;
	
	@ClientString(id = 2843, message = "Mount moves away from the ground.")
	public static SystemMessageId MOUNT_MOVES_AWAY_FROM_THE_GROUND;
	
	@ClientString(id = 2844, message = "Mount moves toward the ground.")
	public static SystemMessageId MOUNT_MOVES_TOWARD_THE_GROUND;
	
	@ClientString(id = 2845, message = "Moves your character or mount forward automatically.")
	public static SystemMessageId MOVES_YOUR_CHARACTER_OR_MOUNT_FORWARD_AUTOMATICALLY;
	
	@ClientString(id = 2846, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_21;
	
	@ClientString(id = 2847, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_22;
	
	@ClientString(id = 2848, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_23;
	
	@ClientString(id = 2849, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_24;
	
	@ClientString(id = 2850, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_25;
	
	@ClientString(id = 2851, message = "Stops all movements.")
	public static SystemMessageId STOPS_ALL_MOVEMENTS;
	
	@ClientString(id = 2852, message = "Stop the mountable.")
	public static SystemMessageId STOP_THE_MOUNTABLE;
	
	@ClientString(id = 2853, message = "Moves your character or mount to the left.")
	public static SystemMessageId MOVES_YOUR_CHARACTER_OR_MOUNT_TO_THE_LEFT;
	
	@ClientString(id = 2854, message = "Moves your character or mount to the right.")
	public static SystemMessageId MOVES_YOUR_CHARACTER_OR_MOUNT_TO_THE_RIGHT;
	
	@ClientString(id = 2855, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_26;
	
	@ClientString(id = 2856, message = "No translation required")
	public static SystemMessageId NO_TRANSLATION_REQUIRED_27;
	
	@ClientString(id = 2857, message = "Shows/hides your HP gauge in event zones.")
	public static SystemMessageId SHOWS_HIDES_YOUR_HP_GAUGE_IN_EVENT_ZONES;
	
	@ClientString(id = 2858, message = "View the Arena Bulletin.")
	public static SystemMessageId VIEW_THE_ARENA_BULLETIN;
	
	@ClientString(id = 2859, message = "Hide the Arena Bulletin.")
	public static SystemMessageId HIDE_THE_ARENA_BULLETIN;
	
	@ClientString(id = 2860, message = "Changes the next target order.")
	public static SystemMessageId CHANGES_THE_NEXT_TARGET_ORDER;
	
	@ClientString(id = 2861, message = "Attack the targeted enemy. (Arena only)")
	public static SystemMessageId ATTACK_THE_TARGETED_ENEMY_ARENA_ONLY;
	
	@ClientString(id = 2862, message = "Mark the targeted enemy. (Arena only)")
	public static SystemMessageId MARK_THE_TARGETED_ENEMY_ARENA_ONLY;
	
	@ClientString(id = 2863, message = "Target the marked enemy. (Arena only)")
	public static SystemMessageId TARGET_THE_MARKED_ENEMY_ARENA_ONLY;
	
	@ClientString(id = 2864, message = "Change the target enemy in the order of closest distance. (Arena only)")
	public static SystemMessageId CHANGE_THE_TARGET_ENEMY_IN_THE_ORDER_OF_CLOSEST_DISTANCE_ARENA_ONLY;
	
	@ClientString(id = 2865, message = "Turns on/off the auto-hunting mode.")
	public static SystemMessageId TURNS_ON_OFF_THE_AUTO_HUNTING_MODE;
	
	@ClientString(id = 2866, message = "Opens/closes the Teleport window.")
	public static SystemMessageId OPENS_CLOSES_THE_TELEPORT_WINDOW;
	
	@ClientString(id = 2885, message = "When you join the Clan Academy, you can learn the game system as a clan member until you reach level 40. Join the Clan Academy to enhance your gaming experience.")
	public static SystemMessageId WHEN_YOU_JOIN_THE_CLAN_ACADEMY_YOU_CAN_LEARN_THE_GAME_SYSTEM_AS_A_CLAN_MEMBER_UNTIL_YOU_REACH_LEVEL_40_JOIN_THE_CLAN_ACADEMY_TO_ENHANCE_YOUR_GAMING_EXPERIENCE;
	
	@ClientString(id = 2886, message = "When you reach level 40, the 2nd class transfer becomes available. Completing the 2nd class transfer significantly improves your character's abilities.")
	public static SystemMessageId WHEN_YOU_REACH_LEVEL_40_THE_2ND_CLASS_TRANSFER_BECOMES_AVAILABLE_COMPLETING_THE_2ND_CLASS_TRANSFER_SIGNIFICANTLY_IMPROVES_YOUR_CHARACTER_S_ABILITIES;
	
	@ClientString(id = 2900, message = "The territory war ends in $s1 sec.")
	public static SystemMessageId THE_TERRITORY_WAR_ENDS_IN_S1_SEC;
	
	@ClientString(id = 2901, message = "You cannot force attack a member of the same territory.")
	public static SystemMessageId YOU_CANNOT_FORCE_ATTACK_A_MEMBER_OF_THE_SAME_TERRITORY;
	
	@ClientString(id = 2902, message = "You've acquired the banner. Move quickly to your forces' outpost.")
	public static SystemMessageId YOU_VE_ACQUIRED_THE_BANNER_MOVE_QUICKLY_TO_YOUR_FORCES_OUTPOST;
	
	@ClientString(id = 2903, message = "Territory war has begun.")
	public static SystemMessageId TERRITORY_WAR_HAS_BEGUN;
	
	@ClientString(id = 2904, message = "Territory war has ended.")
	public static SystemMessageId TERRITORY_WAR_HAS_ENDED;
	
	@ClientString(id = 2905, message = "Further decrease in altitude is not allowed.")
	public static SystemMessageId FURTHER_DECREASE_IN_ALTITUDE_IS_NOT_ALLOWED_2;
	
	@ClientString(id = 2906, message = "Further increase in altitude is not allowed.")
	public static SystemMessageId FURTHER_INCREASE_IN_ALTITUDE_IS_NOT_ALLOWED_2;
	
	@ClientString(id = 2907, message = "You are surrounded by a monster swarm, so the airship's speed has been greatly decreased.")
	public static SystemMessageId YOU_ARE_SURROUNDED_BY_A_MONSTER_SWARM_SO_THE_AIRSHIP_S_SPEED_HAS_BEEN_GREATLY_DECREASED;
	
	@ClientString(id = 2908, message = "You've got through a monster swarm, so the airship's speed is returned to normal.")
	public static SystemMessageId YOU_VE_GOT_THROUGH_A_MONSTER_SWARM_SO_THE_AIRSHIP_S_SPEED_IS_RETURNED_TO_NORMAL;
	
	@ClientString(id = 2909, message = "A servitor cannot be summoned while on an airship.")
	public static SystemMessageId A_SERVITOR_CANNOT_BE_SUMMONED_WHILE_ON_AN_AIRSHIP;
	
	@ClientString(id = 2910, message = "You have entered an incorrect command.")
	public static SystemMessageId YOU_HAVE_ENTERED_AN_INCORRECT_COMMAND;
	
	@ClientString(id = 2911, message = "You've requested $c1 to be on your Friends List.")
	public static SystemMessageId YOU_VE_REQUESTED_C1_TO_BE_ON_YOUR_FRIENDS_LIST;
	
	@ClientString(id = 2912, message = "You've invited $c1 to join your clan.")
	public static SystemMessageId YOU_VE_INVITED_C1_TO_JOIN_YOUR_CLAN;
	
	@ClientString(id = 2913, message = "Clan $s1 has succeeded in capturing $s2 banner.")
	public static SystemMessageId CLAN_S1_HAS_SUCCEEDED_IN_CAPTURING_S2_BANNER;
	
	@ClientString(id = 2914, message = "The Territory War will begin in 20 min. Territory related functions (i.e.: battleground channel, Disguise Scrolls, Transformations, etc.) can now be used.")
	public static SystemMessageId THE_TERRITORY_WAR_WILL_BEGIN_IN_20_MIN_TERRITORY_RELATED_FUNCTIONS_I_E_BATTLEGROUND_CHANNEL_DISGUISE_SCROLLS_TRANSFORMATIONS_ETC_CAN_NOW_BE_USED;
	
	@ClientString(id = 2915, message = "This clan member cannot withdraw or be expelled while participating in a territory war.")
	public static SystemMessageId THIS_CLAN_MEMBER_CANNOT_WITHDRAW_OR_BE_EXPELLED_WHILE_PARTICIPATING_IN_A_TERRITORY_WAR;
	
	@ClientString(id = 2916, message = "$s1 in battle")
	public static SystemMessageId S1_IN_BATTLE;
	
	@ClientString(id = 2917, message = "Territories are at peace.")
	public static SystemMessageId TERRITORIES_ARE_AT_PEACE;
	
	@ClientString(id = 2918, message = "Only characters who are level 40 or above who have completed their second class transfer can register in a territory war.")
	public static SystemMessageId ONLY_CHARACTERS_WHO_ARE_LEVEL_40_OR_ABOVE_WHO_HAVE_COMPLETED_THEIR_SECOND_CLASS_TRANSFER_CAN_REGISTER_IN_A_TERRITORY_WAR;
	
	@ClientString(id = 2919, message = "While disguised, you cannot operate a private or manufacture store.")
	public static SystemMessageId WHILE_DISGUISED_YOU_CANNOT_OPERATE_A_PRIVATE_OR_MANUFACTURE_STORE;
	
	@ClientString(id = 2920, message = "No more airships can be summoned as the maximum airship limit has been met.")
	public static SystemMessageId NO_MORE_AIRSHIPS_CAN_BE_SUMMONED_AS_THE_MAXIMUM_AIRSHIP_LIMIT_HAS_BEEN_MET;
	
	@ClientString(id = 2921, message = "The airship is packed, you cannot board it.")
	public static SystemMessageId THE_AIRSHIP_IS_PACKED_YOU_CANNOT_BOARD_IT;
	
	@ClientString(id = 2922, message = "Block Checker will end in 5 seconds!")
	public static SystemMessageId BLOCK_CHECKER_WILL_END_IN_5_SECONDS;
	
	@ClientString(id = 2923, message = "Block Checker will end in 4 seconds!!")
	public static SystemMessageId BLOCK_CHECKER_WILL_END_IN_4_SECONDS;
	
	@ClientString(id = 2924, message = "You cannot enter a Seed while in a flying transformation state.")
	public static SystemMessageId YOU_CANNOT_ENTER_A_SEED_WHILE_IN_A_FLYING_TRANSFORMATION_STATE;
	
	@ClientString(id = 2925, message = "Block Checker will end in 3 seconds!!!")
	public static SystemMessageId BLOCK_CHECKER_WILL_END_IN_3_SECONDS;
	
	@ClientString(id = 2926, message = "Block Checker will end in 2 seconds!!!!")
	public static SystemMessageId BLOCK_CHECKER_WILL_END_IN_2_SECONDS;
	
	@ClientString(id = 2927, message = "Block Checker will end in 1 second!!!!!")
	public static SystemMessageId BLOCK_CHECKER_WILL_END_IN_1_SECOND;
	
	@ClientString(id = 2928, message = "The $c1 team has won.")
	public static SystemMessageId THE_C1_TEAM_HAS_WON;
	
	@ClientString(id = 2929, message = "Your request cannot be processed because there's no enough available memory on your graphic card. Please try again after reducing the resolution.")
	public static SystemMessageId YOUR_REQUEST_CANNOT_BE_PROCESSED_BECAUSE_THERE_S_NO_ENOUGH_AVAILABLE_MEMORY_ON_YOUR_GRAPHIC_CARD_PLEASE_TRY_AGAIN_AFTER_REDUCING_THE_RESOLUTION;
	
	@ClientString(id = 2930, message = "A graphic card internal error has occurred. Please install the latest version of the graphic card driver and try again.")
	public static SystemMessageId A_GRAPHIC_CARD_INTERNAL_ERROR_HAS_OCCURRED_PLEASE_INSTALL_THE_LATEST_VERSION_OF_THE_GRAPHIC_CARD_DRIVER_AND_TRY_AGAIN;
	
	@ClientString(id = 2931, message = "The system file may have been damaged. After ending the game, please check the file using the Lineage II auto update.")
	public static SystemMessageId THE_SYSTEM_FILE_MAY_HAVE_BEEN_DAMAGED_AFTER_ENDING_THE_GAME_PLEASE_CHECK_THE_FILE_USING_THE_LINEAGE_II_AUTO_UPDATE;
	
	@ClientString(id = 2932, message = "$s1 adena")
	public static SystemMessageId S1_ADENA;
	
	@ClientString(id = 2933, message = "Thomas D. Turkey has appeared. Please save Santa.")
	public static SystemMessageId THOMAS_D_TURKEY_HAS_APPEARED_PLEASE_SAVE_SANTA;
	
	@ClientString(id = 2934, message = "You have defeated Thomas D. Turkey and rescued Santa.")
	public static SystemMessageId YOU_HAVE_DEFEATED_THOMAS_D_TURKEY_AND_RESCUED_SANTA;
	
	@ClientString(id = 2935, message = "You failed to rescue Santa, and Thomas D. Turkey has disappeared.")
	public static SystemMessageId YOU_FAILED_TO_RESCUE_SANTA_AND_THOMAS_D_TURKEY_HAS_DISAPPEARED;
	
	@ClientString(id = 2936, message = "The disguise scroll cannot be used because it is meant for use in a different territory.")
	public static SystemMessageId THE_DISGUISE_SCROLL_CANNOT_BE_USED_BECAUSE_IT_IS_MEANT_FOR_USE_IN_A_DIFFERENT_TERRITORY;
	
	@ClientString(id = 2937, message = "A territory owning clan member cannot use a disguise scroll.")
	public static SystemMessageId A_TERRITORY_OWNING_CLAN_MEMBER_CANNOT_USE_A_DISGUISE_SCROLL;
	
	@ClientString(id = 2938, message = "The disguise scroll cannot be used while you are engaged in a private store or manufacture workshop.")
	public static SystemMessageId THE_DISGUISE_SCROLL_CANNOT_BE_USED_WHILE_YOU_ARE_ENGAGED_IN_A_PRIVATE_STORE_OR_MANUFACTURE_WORKSHOP;
	
	@ClientString(id = 2939, message = "A disguise cannot be used when you are in a chaotic state.")
	public static SystemMessageId A_DISGUISE_CANNOT_BE_USED_WHEN_YOU_ARE_IN_A_CHAOTIC_STATE;
	
	@ClientString(id = 2940, message = "Items with the enchantment level of +3 or higher can benefit from enchanting chance boosting items.")
	public static SystemMessageId ITEMS_WITH_THE_ENCHANTMENT_LEVEL_OF_3_OR_HIGHER_CAN_BENEFIT_FROM_ENCHANTING_CHANCE_BOOSTING_ITEMS;
	
	@ClientString(id = 2941, message = "The request cannot be completed because the requirements are not met. In order to participate in a team match, all team members must have an Olympiad score of 10 or more.")
	public static SystemMessageId THE_REQUEST_CANNOT_BE_COMPLETED_BECAUSE_THE_REQUIREMENTS_ARE_NOT_MET_IN_ORDER_TO_PARTICIPATE_IN_A_TEAM_MATCH_ALL_TEAM_MEMBERS_MUST_HAVE_AN_OLYMPIAD_SCORE_OF_10_OR_MORE;
	
	@ClientString(id = 2942, message = "You'll obtain the first gift in $s1 h. $s2 min. $s3 sec. (The re-summoning of the agathion will add another 10 min.)")
	public static SystemMessageId YOU_LL_OBTAIN_THE_FIRST_GIFT_IN_S1_H_S2_MIN_S3_SEC_THE_RE_SUMMONING_OF_THE_AGATHION_WILL_ADD_ANOTHER_10_MIN;
	
	@ClientString(id = 2943, message = "You'll obtain the first gift in $s1 min. $s2 sec. (The re-summoning of the agathion will add another 10 min.)")
	public static SystemMessageId YOU_LL_OBTAIN_THE_FIRST_GIFT_IN_S1_MIN_S2_SEC_THE_RE_SUMMONING_OF_THE_AGATHION_WILL_ADD_ANOTHER_10_MIN;
	
	@ClientString(id = 2944, message = "You'll obtain the first gift in $s1 sec. (The re-summoning of the agathion will add another 10 min.)")
	public static SystemMessageId YOU_LL_OBTAIN_THE_FIRST_GIFT_IN_S1_SEC_THE_RE_SUMMONING_OF_THE_AGATHION_WILL_ADD_ANOTHER_10_MIN;
	
	@ClientString(id = 2945, message = "You'll obtain the second gift in $s1 h. $s2 min. $s3 sec. (The re-summoning of the agathion will add another 1 h. 10 min.)")
	public static SystemMessageId YOU_LL_OBTAIN_THE_SECOND_GIFT_IN_S1_H_S2_MIN_S3_SEC_THE_RE_SUMMONING_OF_THE_AGATHION_WILL_ADD_ANOTHER_1_H_10_MIN;
	
	@ClientString(id = 2946, message = "You'll obtain the second gift in $s1 min. $s2 sec. (The re-summoning of the agathion will add another 1 h. 10 min.)")
	public static SystemMessageId YOU_LL_OBTAIN_THE_SECOND_GIFT_IN_S1_MIN_S2_SEC_THE_RE_SUMMONING_OF_THE_AGATHION_WILL_ADD_ANOTHER_1_H_10_MIN;
	
	@ClientString(id = 2947, message = "You'll obtain the second gift in $s1 sec. (The re-summoning of the agathion will add another 1 h. 10 min.)")
	public static SystemMessageId YOU_LL_OBTAIN_THE_SECOND_GIFT_IN_S1_SEC_THE_RE_SUMMONING_OF_THE_AGATHION_WILL_ADD_ANOTHER_1_H_10_MIN;
	
	@ClientString(id = 2955, message = "The territory war exclusive disguise and transformation can be used 20 min. before the start of the Territory War and till 10 min. after its end.")
	public static SystemMessageId THE_TERRITORY_WAR_EXCLUSIVE_DISGUISE_AND_TRANSFORMATION_CAN_BE_USED_20_MIN_BEFORE_THE_START_OF_THE_TERRITORY_WAR_AND_TILL_10_MIN_AFTER_ITS_END;
	
	@ClientString(id = 2956, message = "A user participating in the Olympiad cannot witness the battle.")
	public static SystemMessageId A_USER_PARTICIPATING_IN_THE_OLYMPIAD_CANNOT_WITNESS_THE_BATTLE;
	
	@ClientString(id = 2957, message = "A character born on February 29 will receive a gift on February 28.")
	public static SystemMessageId A_CHARACTER_BORN_ON_FEBRUARY_29_WILL_RECEIVE_A_GIFT_ON_FEBRUARY_28;
	
	@ClientString(id = 2958, message = "You've already summoned an agathion.")
	public static SystemMessageId YOU_VE_ALREADY_SUMMONED_AN_AGATHION;
	
	@ClientString(id = 2959, message = "Your account has been temporarily restricted due to speculated abnormal methods of gameplay. If you did not employ abnormal means to play the game, please visit the website and go through the personal verification procedure to lift the restriction. For more detail, please visit the 4game website (https://eu.4gamesupport.com) 1:1 Customer Service Center.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_TEMPORARILY_RESTRICTED_DUE_TO_SPECULATED_ABNORMAL_METHODS_OF_GAMEPLAY_IF_YOU_DID_NOT_EMPLOY_ABNORMAL_MEANS_TO_PLAY_THE_GAME_PLEASE_VISIT_THE_WEBSITE_AND_GO_THROUGH_THE_PERSONAL_VERIFICATION_PROCEDURE_TO_LIFT_THE_RESTRICTION_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM_1_1_CUSTOMER_SERVICE_CENTER;
	
	@ClientString(id = 2960, message = "Required: $s1.")
	public static SystemMessageId REQUIRED_S1;
	
	@ClientString(id = 2961, message = "You need $s2 $s1(s).")
	public static SystemMessageId YOU_NEED_S2_S1_S;
	
	@ClientString(id = 2962, message = "This item cannot be used in the current transformation state.")
	public static SystemMessageId THIS_ITEM_CANNOT_BE_USED_IN_THE_CURRENT_TRANSFORMATION_STATE;
	
	@ClientString(id = 2963, message = "The opponent has not equipped $s1, so $s2 cannot be used.")
	public static SystemMessageId THE_OPPONENT_HAS_NOT_EQUIPPED_S1_SO_S2_CANNOT_BE_USED;
	
	@ClientString(id = 2964, message = "Being appointed as a Noblesse/Exalted will cancel all related quests. Do you wish to continue?")
	public static SystemMessageId BEING_APPOINTED_AS_A_NOBLESSE_EXALTED_WILL_CANCEL_ALL_RELATED_QUESTS_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 2965, message = "You cannot purchase and re-purchase the same type of item at the same time.")
	public static SystemMessageId YOU_CANNOT_PURCHASE_AND_RE_PURCHASE_THE_SAME_TYPE_OF_ITEM_AT_THE_SAME_TIME;
	
	@ClientString(id = 2966, message = "It's a Payment Request transaction. Please attach the item.")
	public static SystemMessageId IT_S_A_PAYMENT_REQUEST_TRANSACTION_PLEASE_ATTACH_THE_ITEM;
	
	@ClientString(id = 2967, message = "You are about to send a regular mail with no fees. Proceed?")
	public static SystemMessageId YOU_ARE_ABOUT_TO_SEND_A_REGULAR_MAIL_WITH_NO_FEES_PROCEED;
	
	@ClientString(id = 2968, message = "The mail limit (240) has been exceeded and this cannot be forwarded.")
	public static SystemMessageId THE_MAIL_LIMIT_240_HAS_BEEN_EXCEEDED_AND_THIS_CANNOT_BE_FORWARDED;
	
	@ClientString(id = 2969, message = "The previous mail was forwarded less than 10 sec. ago and this cannot be forwarded.")
	public static SystemMessageId THE_PREVIOUS_MAIL_WAS_FORWARDED_LESS_THAN_10_SEC_AGO_AND_THIS_CANNOT_BE_FORWARDED;
	
	@ClientString(id = 2970, message = "You cannot forward in a non-peace zone location.")
	public static SystemMessageId YOU_CANNOT_FORWARD_IN_A_NON_PEACE_ZONE_LOCATION;
	
	@ClientString(id = 2971, message = "You cannot forward during an exchange.")
	public static SystemMessageId YOU_CANNOT_FORWARD_DURING_AN_EXCHANGE;
	
	@ClientString(id = 2972, message = "You cannot forward because the private store or workshop is in progress.")
	public static SystemMessageId YOU_CANNOT_FORWARD_BECAUSE_THE_PRIVATE_STORE_OR_WORKSHOP_IS_IN_PROGRESS;
	
	@ClientString(id = 2973, message = "You cannot send mail while enchanting an item, bestowing an attribute, or combining jewels.")
	public static SystemMessageId YOU_CANNOT_SEND_MAIL_WHILE_ENCHANTING_AN_ITEM_BESTOWING_AN_ATTRIBUTE_OR_COMBINING_JEWELS;
	
	@ClientString(id = 2974, message = "The item that you're trying to send cannot be forwarded because it isn't proper.")
	public static SystemMessageId THE_ITEM_THAT_YOU_RE_TRYING_TO_SEND_CANNOT_BE_FORWARDED_BECAUSE_IT_ISN_T_PROPER;
	
	@ClientString(id = 2975, message = "You cannot forward because you don't have enough Adena.")
	public static SystemMessageId YOU_CANNOT_FORWARD_BECAUSE_YOU_DON_T_HAVE_ENOUGH_ADENA;
	
	@ClientString(id = 2976, message = "You cannot receive in a non-peace zone location.")
	public static SystemMessageId YOU_CANNOT_RECEIVE_IN_A_NON_PEACE_ZONE_LOCATION;
	
	@ClientString(id = 2977, message = "You cannot receive during an exchange.")
	public static SystemMessageId YOU_CANNOT_RECEIVE_DURING_AN_EXCHANGE;
	
	@ClientString(id = 2978, message = "You cannot receive because the private store or workshop is in progress.")
	public static SystemMessageId YOU_CANNOT_RECEIVE_BECAUSE_THE_PRIVATE_STORE_OR_WORKSHOP_IS_IN_PROGRESS;
	
	@ClientString(id = 2979, message = "You cannot receive mail while enchanting an item, bestowing an attribute, or combining jewels.")
	public static SystemMessageId YOU_CANNOT_RECEIVE_MAIL_WHILE_ENCHANTING_AN_ITEM_BESTOWING_AN_ATTRIBUTE_OR_COMBINING_JEWELS;
	
	@ClientString(id = 2980, message = "You cannot receive because you don't have enough Adena.")
	public static SystemMessageId YOU_CANNOT_RECEIVE_BECAUSE_YOU_DON_T_HAVE_ENOUGH_ADENA;
	
	@ClientString(id = 2981, message = "You could not receive because your inventory is full.")
	public static SystemMessageId YOU_COULD_NOT_RECEIVE_BECAUSE_YOUR_INVENTORY_IS_FULL;
	
	@ClientString(id = 2982, message = "You cannot cancel in a non-peace zone location.")
	public static SystemMessageId YOU_CANNOT_CANCEL_IN_A_NON_PEACE_ZONE_LOCATION;
	
	@ClientString(id = 2983, message = "You cannot cancel during an exchange.")
	public static SystemMessageId YOU_CANNOT_CANCEL_DURING_AN_EXCHANGE;
	
	@ClientString(id = 2984, message = "You cannot cancel because the private store or workshop is in progress.")
	public static SystemMessageId YOU_CANNOT_CANCEL_BECAUSE_THE_PRIVATE_STORE_OR_WORKSHOP_IS_IN_PROGRESS;
	
	@ClientString(id = 2985, message = "Unavailable while the enchanting/attribute enhancing is in process.")
	public static SystemMessageId UNAVAILABLE_WHILE_THE_ENCHANTING_ATTRIBUTE_ENHANCING_IS_IN_PROCESS;
	
	@ClientString(id = 2986, message = "Set the amount of adena to send.")
	public static SystemMessageId SET_THE_AMOUNT_OF_ADENA_TO_SEND;
	
	@ClientString(id = 2987, message = "Set the amount of adena to receive.")
	public static SystemMessageId SET_THE_AMOUNT_OF_ADENA_TO_RECEIVE;
	
	@ClientString(id = 2988, message = "You could not cancel receipt because your inventory is full.")
	public static SystemMessageId YOU_COULD_NOT_CANCEL_RECEIPT_BECAUSE_YOUR_INVENTORY_IS_FULL;
	
	@ClientString(id = 2989, message = "Dimensional item $s1 is being used.")
	public static SystemMessageId DIMENSIONAL_ITEM_S1_IS_BEING_USED;
	
	@ClientString(id = 2990, message = "$s1 ($s2 pc(s).) from the Game Assistant consumed.")
	public static SystemMessageId S1_S2_PC_S_FROM_THE_GAME_ASSISTANT_CONSUMED;
	
	@ClientString(id = 2991, message = "Global support request cannot contain more than 15 characters.")
	public static SystemMessageId GLOBAL_SUPPORT_REQUEST_CANNOT_CONTAIN_MORE_THAN_15_CHARACTERS;
	
	@ClientString(id = 2992, message = "Please choose the 2nd stage type.")
	public static SystemMessageId PLEASE_CHOOSE_THE_2ND_STAGE_TYPE;
	
	@ClientString(id = 2993, message = "If the Command Channel leader leaves the party matching room, then the sessions ends. Do you really wish to exit the room?")
	public static SystemMessageId IF_THE_COMMAND_CHANNEL_LEADER_LEAVES_THE_PARTY_MATCHING_ROOM_THEN_THE_SESSIONS_ENDS_DO_YOU_REALLY_WISH_TO_EXIT_THE_ROOM;
	
	@ClientString(id = 2994, message = "The Command Channel matching room was cancelled.")
	public static SystemMessageId THE_COMMAND_CHANNEL_MATCHING_ROOM_WAS_CANCELLED;
	
	@ClientString(id = 2995, message = "This Command Channel matching room is already cancelled.")
	public static SystemMessageId THIS_COMMAND_CHANNEL_MATCHING_ROOM_IS_ALREADY_CANCELLED;
	
	@ClientString(id = 2996, message = "You cannot enter the Command Channel matching room because you do not meet the requirements.")
	public static SystemMessageId YOU_CANNOT_ENTER_THE_COMMAND_CHANNEL_MATCHING_ROOM_BECAUSE_YOU_DO_NOT_MEET_THE_REQUIREMENTS;
	
	@ClientString(id = 2997, message = "You exited from the Command Channel matching room.")
	public static SystemMessageId YOU_EXITED_FROM_THE_COMMAND_CHANNEL_MATCHING_ROOM;
	
	@ClientString(id = 2998, message = "You were expelled from the Command Channel matching room.")
	public static SystemMessageId YOU_WERE_EXPELLED_FROM_THE_COMMAND_CHANNEL_MATCHING_ROOM;
	
	@ClientString(id = 2999, message = "The Command Channel affiliated party's party member cannot use the matching screen.")
	public static SystemMessageId THE_COMMAND_CHANNEL_AFFILIATED_PARTY_S_PARTY_MEMBER_CANNOT_USE_THE_MATCHING_SCREEN;
	
	@ClientString(id = 3000, message = "The Command Channel matching room was created.")
	public static SystemMessageId THE_COMMAND_CHANNEL_MATCHING_ROOM_WAS_CREATED;
	
	@ClientString(id = 3001, message = "The Command Channel matching room information was edited.")
	public static SystemMessageId THE_COMMAND_CHANNEL_MATCHING_ROOM_INFORMATION_WAS_EDITED;
	
	@ClientString(id = 3002, message = "When the recipient doesn't exist or the character has been deleted, sending mail is not possible.")
	public static SystemMessageId WHEN_THE_RECIPIENT_DOESN_T_EXIST_OR_THE_CHARACTER_HAS_BEEN_DELETED_SENDING_MAIL_IS_NOT_POSSIBLE;
	
	@ClientString(id = 3003, message = "$c1 entered the Command Channel matching room.")
	public static SystemMessageId C1_ENTERED_THE_COMMAND_CHANNEL_MATCHING_ROOM;
	
	@ClientString(id = 3004, message = "I'm sorry to give you a satisfactory response. If you send your comments regarding the unsatisfying parts, we will be able to provide even greater service. Please send us your comments.")
	public static SystemMessageId I_M_SORRY_TO_GIVE_YOU_A_SATISFACTORY_RESPONSE_IF_YOU_SEND_YOUR_COMMENTS_REGARDING_THE_UNSATISFYING_PARTS_WE_WILL_BE_ABLE_TO_PROVIDE_EVEN_GREATER_SERVICE_PLEASE_SEND_US_YOUR_COMMENTS;
	
	@ClientString(id = 3005, message = "This skill cannot be enhanced.")
	public static SystemMessageId THIS_SKILL_CANNOT_BE_ENHANCED;
	
	@ClientString(id = 3006, message = "$s1 PA Points were withdrawn.")
	public static SystemMessageId S1_PA_POINTS_WERE_WITHDRAWN;
	
	@ClientString(id = 3007, message = "Shyeed's roar filled with wrath rings throughout the Stakato Nest.")
	public static SystemMessageId SHYEED_S_ROAR_FILLED_WITH_WRATH_RINGS_THROUGHOUT_THE_STAKATO_NEST;
	
	@ClientString(id = 3008, message = "The mail has arrived.")
	public static SystemMessageId THE_MAIL_HAS_ARRIVED;
	
	@ClientString(id = 3009, message = "Mail successfully sent.")
	public static SystemMessageId MAIL_SUCCESSFULLY_SENT;
	
	@ClientString(id = 3010, message = "Mail successfully returned.")
	public static SystemMessageId MAIL_SUCCESSFULLY_RETURNED;
	
	@ClientString(id = 3011, message = "You've cancelled sending a mail.")
	public static SystemMessageId YOU_VE_CANCELLED_SENDING_A_MAIL;
	
	@ClientString(id = 3012, message = "Mail successfully received.")
	public static SystemMessageId MAIL_SUCCESSFULLY_RECEIVED;
	
	@ClientString(id = 3013, message = "$c1 has successfully enchanted a +$s2 $s3.")
	public static SystemMessageId C1_HAS_SUCCESSFULLY_ENCHANTED_A_S2_S3;
	
	@ClientString(id = 3014, message = "Do you wish to erase the selected mail?")
	public static SystemMessageId DO_YOU_WISH_TO_ERASE_THE_SELECTED_MAIL;
	
	@ClientString(id = 3015, message = "Please select the mail to be deleted.")
	public static SystemMessageId PLEASE_SELECT_THE_MAIL_TO_BE_DELETED;
	
	@ClientString(id = 3016, message = "Item selection is possible up to 8.")
	public static SystemMessageId ITEM_SELECTION_IS_POSSIBLE_UP_TO_8;
	
	@ClientString(id = 3017, message = "You cannot use any skill enhancing system under your status. Check out the PC's current status.")
	public static SystemMessageId YOU_CANNOT_USE_ANY_SKILL_ENHANCING_SYSTEM_UNDER_YOUR_STATUS_CHECK_OUT_THE_PC_S_CURRENT_STATUS;
	
	@ClientString(id = 3018, message = "You cannot use skill enhancing system functions for the skills currently not acquired.")
	public static SystemMessageId YOU_CANNOT_USE_SKILL_ENHANCING_SYSTEM_FUNCTIONS_FOR_THE_SKILLS_CURRENTLY_NOT_ACQUIRED;
	
	@ClientString(id = 3019, message = "You cannot send a mail to yourself.")
	public static SystemMessageId YOU_CANNOT_SEND_A_MAIL_TO_YOURSELF;
	
	@ClientString(id = 3020, message = "When not entering the amount for the payment request, you cannot send any mail.")
	public static SystemMessageId WHEN_NOT_ENTERING_THE_AMOUNT_FOR_THE_PAYMENT_REQUEST_YOU_CANNOT_SEND_ANY_MAIL;
	
	@ClientString(id = 3021, message = "Stand-by for the game to begin")
	public static SystemMessageId STAND_BY_FOR_THE_GAME_TO_BEGIN;
	
	@ClientString(id = 3022, message = "All 4 of Kasha's Eyes have appeared.")
	public static SystemMessageId ALL_4_OF_KASHA_S_EYES_HAVE_APPEARED;
	
	@ClientString(id = 3023, message = "A great curse can be felt from Kasha's Eyes!")
	public static SystemMessageId A_GREAT_CURSE_CAN_BE_FELT_FROM_KASHA_S_EYES;
	
	@ClientString(id = 3024, message = "Defeat Kasha's Eyes to lift the great curse!")
	public static SystemMessageId DEFEAT_KASHA_S_EYES_TO_LIFT_THE_GREAT_CURSE;
	
	@ClientString(id = 3025, message = "$s2 has made a payment of $s1 Adena per your payment request mail.")
	public static SystemMessageId S2_HAS_MADE_A_PAYMENT_OF_S1_ADENA_PER_YOUR_PAYMENT_REQUEST_MAIL;
	
	@ClientString(id = 3026, message = "You cannot use the skill enhancing function on this level. You can use the corresponding function on levels higher than Lv. 76.")
	public static SystemMessageId YOU_CANNOT_USE_THE_SKILL_ENHANCING_FUNCTION_ON_THIS_LEVEL_YOU_CAN_USE_THE_CORRESPONDING_FUNCTION_ON_LEVELS_HIGHER_THAN_LV_76;
	
	@ClientString(id = 3027, message = "You cannot use the skill enhancing function in this class. You can use corresponding function when completing the third class transfer.")
	public static SystemMessageId YOU_CANNOT_USE_THE_SKILL_ENHANCING_FUNCTION_IN_THIS_CLASS_YOU_CAN_USE_CORRESPONDING_FUNCTION_WHEN_COMPLETING_THE_THIRD_CLASS_TRANSFER;
	
	@ClientString(id = 3028, message = "You cannot use the skill enhancing function in this state. You can enhance skills when not in battle, and cannot use the function while transformed, in battle, on a mount, or while the skill is on cooldown.")
	public static SystemMessageId YOU_CANNOT_USE_THE_SKILL_ENHANCING_FUNCTION_IN_THIS_STATE_YOU_CAN_ENHANCE_SKILLS_WHEN_NOT_IN_BATTLE_AND_CANNOT_USE_THE_FUNCTION_WHILE_TRANSFORMED_IN_BATTLE_ON_A_MOUNT_OR_WHILE_THE_SKILL_IS_ON_COOLDOWN;
	
	@ClientString(id = 3029, message = "$s1 returned the mail.")
	public static SystemMessageId S1_RETURNED_THE_MAIL;
	
	@ClientString(id = 3030, message = "You cannot cancel sent mail since the recipient received it.")
	public static SystemMessageId YOU_CANNOT_CANCEL_SENT_MAIL_SINCE_THE_RECIPIENT_RECEIVED_IT;
	
	@ClientString(id = 3031, message = "By using the skill of Einhasad's holy sword, defeat the evil Lilims!")
	public static SystemMessageId BY_USING_THE_SKILL_OF_EINHASAD_S_HOLY_SWORD_DEFEAT_THE_EVIL_LILIMS;
	
	@ClientString(id = 3032, message = "In order to help Anakim, activate the sealing device of the Emperor who is possessed by the evil magical curse! Magical curse is very powerful, so we must be careful!")
	public static SystemMessageId IN_ORDER_TO_HELP_ANAKIM_ACTIVATE_THE_SEALING_DEVICE_OF_THE_EMPEROR_WHO_IS_POSSESSED_BY_THE_EVIL_MAGICAL_CURSE_MAGICAL_CURSE_IS_VERY_POWERFUL_SO_WE_MUST_BE_CAREFUL;
	
	@ClientString(id = 3033, message = "By using the invisible skill, sneak into the Dawn's document storage!")
	public static SystemMessageId BY_USING_THE_INVISIBLE_SKILL_SNEAK_INTO_THE_DAWN_S_DOCUMENT_STORAGE;
	
	@ClientString(id = 3034, message = "The door in front of us is the entrance to the Dawn's document storage! Approach to the Code Input Device!")
	public static SystemMessageId THE_DOOR_IN_FRONT_OF_US_IS_THE_ENTRANCE_TO_THE_DAWN_S_DOCUMENT_STORAGE_APPROACH_TO_THE_CODE_INPUT_DEVICE;
	
	@ClientString(id = 3035, message = "My power's weakening. Please activate the sealing device possessed by Lilith' magical curse!")
	public static SystemMessageId MY_POWER_S_WEAKENING_PLEASE_ACTIVATE_THE_SEALING_DEVICE_POSSESSED_BY_LILITH_MAGICAL_CURSE;
	
	@ClientString(id = 3036, message = "You, such a fool! The victory over this war belongs to Shillien!")
	public static SystemMessageId YOU_SUCH_A_FOOL_THE_VICTORY_OVER_THIS_WAR_BELONGS_TO_SHILLIEN;
	
	@ClientString(id = 3037, message = "Male guards can detect the concealment but the female guards cannot.")
	public static SystemMessageId MALE_GUARDS_CAN_DETECT_THE_CONCEALMENT_BUT_THE_FEMALE_GUARDS_CANNOT;
	
	@ClientString(id = 3038, message = "Female guards notice the disguises from far away better than the male guards do, so beware.")
	public static SystemMessageId FEMALE_GUARDS_NOTICE_THE_DISGUISES_FROM_FAR_AWAY_BETTER_THAN_THE_MALE_GUARDS_DO_SO_BEWARE;
	
	@ClientString(id = 3039, message = "By using the holy water of Einhasad, open the door possessed by the curse of flames.")
	public static SystemMessageId BY_USING_THE_HOLY_WATER_OF_EINHASAD_OPEN_THE_DOOR_POSSESSED_BY_THE_CURSE_OF_FLAMES;
	
	@ClientString(id = 3040, message = "By using the Court Wizard's Magic Staff, open the door on which the magician's barrier is placed.")
	public static SystemMessageId BY_USING_THE_COURT_WIZARD_S_MAGIC_STAFF_OPEN_THE_DOOR_ON_WHICH_THE_MAGICIAN_S_BARRIER_IS_PLACED;
	
	@ClientString(id = 3041, message = "Around fifteen hundred years ago, the lands were riddled with heretics,")
	public static SystemMessageId AROUND_FIFTEEN_HUNDRED_YEARS_AGO_THE_LANDS_WERE_RIDDLED_WITH_HERETICS;
	
	@ClientString(id = 3042, message = "worshippers of Shillien, the Goddess of Death...")
	public static SystemMessageId WORSHIPPERS_OF_SHILLIEN_THE_GODDESS_OF_DEATH;
	
	@ClientString(id = 3043, message = "But a miracle happened at the enthronement of Shunaiman, the first emperor of Elmoreden.")
	public static SystemMessageId BUT_A_MIRACLE_HAPPENED_AT_THE_ENTHRONEMENT_OF_SHUNAIMAN_THE_FIRST_EMPEROR_OF_ELMOREDEN;
	
	@ClientString(id = 3044, message = "Anakim, an angel of Einhasad, came down from the skies,")
	public static SystemMessageId ANAKIM_AN_ANGEL_OF_EINHASAD_CAME_DOWN_FROM_THE_SKIES;
	
	@ClientString(id = 3045, message = "surrounded by sacred flames and three pairs of wings.")
	public static SystemMessageId SURROUNDED_BY_SACRED_FLAMES_AND_THREE_PAIRS_OF_WINGS;
	
	@ClientString(id = 3046, message = "Thus empowered, the Emperor launched a war against 'Shillien's People.'")
	public static SystemMessageId THUS_EMPOWERED_THE_EMPEROR_LAUNCHED_A_WAR_AGAINST_SHILLIEN_S_PEOPLE;
	
	@ClientString(id = 3047, message = "The emperor's army led by Anakim attacked 'Shillien's People' relentlessly,")
	public static SystemMessageId THE_EMPEROR_S_ARMY_LED_BY_ANAKIM_ATTACKED_SHILLIEN_S_PEOPLE_RELENTLESSLY;
	
	@ClientString(id = 3048, message = "but in the end some survivors managed to hide in underground Catacombs.")
	public static SystemMessageId BUT_IN_THE_END_SOME_SURVIVORS_MANAGED_TO_HIDE_IN_UNDERGROUND_CATACOMBS;
	
	@ClientString(id = 3049, message = "A new leader emerged, Lilith, who sought to summon Shillien from the afterlife,")
	public static SystemMessageId A_NEW_LEADER_EMERGED_LILITH_WHO_SOUGHT_TO_SUMMON_SHILLIEN_FROM_THE_AFTERLIFE;
	
	@ClientString(id = 3050, message = "and to rebuild the Lilim army within the eight Necropolises.")
	public static SystemMessageId AND_TO_REBUILD_THE_LILIM_ARMY_WITHIN_THE_EIGHT_NECROPOLISES;
	
	@ClientString(id = 3051, message = "Now, in the midst of impending war, the merchant of Mammon struck a deal.")
	public static SystemMessageId NOW_IN_THE_MIDST_OF_IMPENDING_WAR_THE_MERCHANT_OF_MAMMON_STRUCK_A_DEAL;
	
	@ClientString(id = 3052, message = "He supplies Shunaiman with war funds in exchange for protection.")
	public static SystemMessageId HE_SUPPLIES_SHUNAIMAN_WITH_WAR_FUNDS_IN_EXCHANGE_FOR_PROTECTION;
	
	@ClientString(id = 3053, message = "And right now the document we're looking for is that contract.")
	public static SystemMessageId AND_RIGHT_NOW_THE_DOCUMENT_WE_RE_LOOKING_FOR_IS_THAT_CONTRACT;
	
	@ClientString(id = 3054, message = "Finally you're here! I'm Anakim, I need your help.")
	public static SystemMessageId FINALLY_YOU_RE_HERE_I_M_ANAKIM_I_NEED_YOUR_HELP;
	
	@ClientString(id = 3055, message = "It's the seal devices... I need you to destroy them while I distract Lilith!")
	public static SystemMessageId IT_S_THE_SEAL_DEVICES_I_NEED_YOU_TO_DESTROY_THEM_WHILE_I_DISTRACT_LILITH;
	
	@ClientString(id = 3056, message = "Please hurry. I don't have much time left!")
	public static SystemMessageId PLEASE_HURRY_I_DON_T_HAVE_MUCH_TIME_LEFT;
	
	@ClientString(id = 3057, message = "For Einhasad!")
	public static SystemMessageId FOR_EINHASAD;
	
	@ClientString(id = 3058, message = "Em.bry.o..")
	public static SystemMessageId EM_BRY_O;
	
	@ClientString(id = 3059, message = "$s1 did not receive it during the waiting time, so it was returned automatically.")
	public static SystemMessageId S1_DID_NOT_RECEIVE_IT_DURING_THE_WAITING_TIME_SO_IT_WAS_RETURNED_AUTOMATICALLY;
	
	@ClientString(id = 3060, message = "The sealing device glitters and moves. Activation complete normally!")
	public static SystemMessageId THE_SEALING_DEVICE_GLITTERS_AND_MOVES_ACTIVATION_COMPLETE_NORMALLY;
	
	@ClientString(id = 3061, message = "There comes a sound of opening the heavy door from somewhere.")
	public static SystemMessageId THERE_COMES_A_SOUND_OF_OPENING_THE_HEAVY_DOOR_FROM_SOMEWHERE;
	
	@ClientString(id = 3062, message = "Do you want to pay $s1 Adena?")
	public static SystemMessageId DO_YOU_WANT_TO_PAY_S1_ADENA;
	
	@ClientString(id = 3063, message = "Do you really want to forward?")
	public static SystemMessageId DO_YOU_REALLY_WANT_TO_FORWARD;
	
	@ClientString(id = 3064, message = "You have new mail.")
	public static SystemMessageId YOU_HAVE_NEW_MAIL;
	
	@ClientString(id = 3065, message = "Current location: Inside the Chamber of Delusion")
	public static SystemMessageId CURRENT_LOCATION_INSIDE_THE_CHAMBER_OF_DELUSION;
	
	@ClientString(id = 3066, message = "The mailbox functions can be used only in peace zones. Outside of them you can only check its contents.")
	public static SystemMessageId THE_MAILBOX_FUNCTIONS_CAN_BE_USED_ONLY_IN_PEACE_ZONES_OUTSIDE_OF_THEM_YOU_CAN_ONLY_CHECK_ITS_CONTENTS;
	
	@ClientString(id = 3067, message = "$s1 has cancelled sending a mail.")
	public static SystemMessageId S1_HAS_CANCELLED_SENDING_A_MAIL;
	
	@ClientString(id = 3068, message = "The mail was returned due to the exceeded waiting time.")
	public static SystemMessageId THE_MAIL_WAS_RETURNED_DUE_TO_THE_EXCEEDED_WAITING_TIME;
	
	@ClientString(id = 3069, message = "Cancel the trade?")
	public static SystemMessageId CANCEL_THE_TRADE;
	
	@ClientString(id = 3070, message = "Skill not available to be enhanced Check skill's level and current character status.")
	public static SystemMessageId SKILL_NOT_AVAILABLE_TO_BE_ENHANCED_CHECK_SKILL_S_LEVEL_AND_CURRENT_CHARACTER_STATUS;
	
	@ClientString(id = 3071, message = "Do you really want to reset? 10,000,000 Adena will be consumed.")
	public static SystemMessageId DO_YOU_REALLY_WANT_TO_RESET_10_000_000_ADENA_WILL_BE_CONSUMED;
	
	@ClientString(id = 3072, message = "$s1 acquired the attached item to your mail.")
	public static SystemMessageId S1_ACQUIRED_THE_ATTACHED_ITEM_TO_YOUR_MAIL;
	
	@ClientString(id = 3073, message = "You have obtained $s1 x$s2.")
	public static SystemMessageId YOU_HAVE_OBTAINED_S1_X_S2_2;
	
	@ClientString(id = 3074, message = "The allowed length for recipient exceeded.")
	public static SystemMessageId THE_ALLOWED_LENGTH_FOR_RECIPIENT_EXCEEDED;
	
	@ClientString(id = 3075, message = "The allowed length for a title exceeded.")
	public static SystemMessageId THE_ALLOWED_LENGTH_FOR_A_TITLE_EXCEEDED;
	
	@ClientString(id = 3076, message = "The allowed length for a title exceeded.")
	public static SystemMessageId THE_ALLOWED_LENGTH_FOR_A_TITLE_EXCEEDED_2;
	
	@ClientString(id = 3077, message = "The mail limit (240) of the opponent's character has been exceeded and this cannot be forwarded.")
	public static SystemMessageId THE_MAIL_LIMIT_240_OF_THE_OPPONENT_S_CHARACTER_HAS_BEEN_EXCEEDED_AND_THIS_CANNOT_BE_FORWARDED;
	
	@ClientString(id = 3078, message = "You're making a request for payment. Do you want to proceed?")
	public static SystemMessageId YOU_RE_MAKING_A_REQUEST_FOR_PAYMENT_DO_YOU_WANT_TO_PROCEED;
	
	@ClientString(id = 3079, message = "There are items in your Pet Inventory rendering you unable to sell/trade/drop pet summoning items. Please empty your Pet Inventory.")
	public static SystemMessageId THERE_ARE_ITEMS_IN_YOUR_PET_INVENTORY_RENDERING_YOU_UNABLE_TO_SELL_TRADE_DROP_PET_SUMMONING_ITEMS_PLEASE_EMPTY_YOUR_PET_INVENTORY;
	
	@ClientString(id = 3080, message = "You cannot reset the Skill Link because there is not enough Adena.")
	public static SystemMessageId YOU_CANNOT_RESET_THE_SKILL_LINK_BECAUSE_THERE_IS_NOT_ENOUGH_ADENA;
	
	@ClientString(id = 3081, message = "You cannot receive it because you are under the condition that the opponent cannot acquire any Adena for payment.")
	public static SystemMessageId YOU_CANNOT_RECEIVE_IT_BECAUSE_YOU_ARE_UNDER_THE_CONDITION_THAT_THE_OPPONENT_CANNOT_ACQUIRE_ANY_ADENA_FOR_PAYMENT;
	
	@ClientString(id = 3082, message = "You cannot send mails to any character that has blocked you.")
	public static SystemMessageId YOU_CANNOT_SEND_MAILS_TO_ANY_CHARACTER_THAT_HAS_BLOCKED_YOU;
	
	@ClientString(id = 3083, message = "In the process of working on the previous clan declaration/retreat. Please try again later.")
	public static SystemMessageId IN_THE_PROCESS_OF_WORKING_ON_THE_PREVIOUS_CLAN_DECLARATION_RETREAT_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 3084, message = "Currently, we are in the process of choosing a hero. Please try again later.")
	public static SystemMessageId CURRENTLY_WE_ARE_IN_THE_PROCESS_OF_CHOOSING_A_HERO_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 3085, message = "You can summon the pet you are trying to summon now only when you own a clan hall.")
	public static SystemMessageId YOU_CAN_SUMMON_THE_PET_YOU_ARE_TRYING_TO_SUMMON_NOW_ONLY_WHEN_YOU_OWN_A_CLAN_HALL;
	
	@ClientString(id = 3086, message = "Would you like to give $s2 to $s1?")
	public static SystemMessageId WOULD_YOU_LIKE_TO_GIVE_S2_TO_S1;
	
	@ClientString(id = 3087, message = "This mail is being sent with a Payment Request. Would you like to continue?")
	public static SystemMessageId THIS_MAIL_IS_BEING_SENT_WITH_A_PAYMENT_REQUEST_WOULD_YOU_LIKE_TO_CONTINUE;
	
	@ClientString(id = 3088, message = "The Proof of Time and Space will be available in $s1 h. $s2 min. $s3 sec . (The re-summoning of the agathion will add another 10 min.)")
	public static SystemMessageId THE_PROOF_OF_TIME_AND_SPACE_WILL_BE_AVAILABLE_IN_S1_H_S2_MIN_S3_SEC_THE_RE_SUMMONING_OF_THE_AGATHION_WILL_ADD_ANOTHER_10_MIN;
	
	@ClientString(id = 3089, message = "The Proof of Time and Space will be available in $s1 min. $s2 sec . (The re-summoning of the agathion will add another 10 min.)")
	public static SystemMessageId THE_PROOF_OF_TIME_AND_SPACE_WILL_BE_AVAILABLE_IN_S1_MIN_S2_SEC_THE_RE_SUMMONING_OF_THE_AGATHION_WILL_ADD_ANOTHER_10_MIN;
	
	@ClientString(id = 3090, message = "The Proof of Time and Space will be available in $s1 sec . (The re-summoning of the agathion will add another 10 min.)")
	public static SystemMessageId THE_PROOF_OF_TIME_AND_SPACE_WILL_BE_AVAILABLE_IN_S1_SEC_THE_RE_SUMMONING_OF_THE_AGATHION_WILL_ADD_ANOTHER_10_MIN;
	
	@ClientString(id = 3091, message = "You cannot delete characters on this server right now.")
	public static SystemMessageId YOU_CANNOT_DELETE_CHARACTERS_ON_THIS_SERVER_RIGHT_NOW;
	
	@ClientString(id = 3092, message = "Transaction completed.")
	public static SystemMessageId TRANSACTION_COMPLETED;
	
	@ClientString(id = 3093, message = "Value is too high. Please try again.")
	public static SystemMessageId VALUE_IS_TOO_HIGH_PLEASE_TRY_AGAIN;
	
	@ClientString(id = 3094, message = "A user currently participating in the Olympiad cannot send party and friend invitations.")
	public static SystemMessageId A_USER_CURRENTLY_PARTICIPATING_IN_THE_OLYMPIAD_CANNOT_SEND_PARTY_AND_FRIEND_INVITATIONS;
	
	@ClientString(id = 3095, message = "The certification failed because you did not enter a valid certification number or you did not enter a certification number at all. If you fail 3 times in a row, you will be blocked from the game for 30 min.")
	public static SystemMessageId THE_CERTIFICATION_FAILED_BECAUSE_YOU_DID_NOT_ENTER_A_VALID_CERTIFICATION_NUMBER_OR_YOU_DID_NOT_ENTER_A_CERTIFICATION_NUMBER_AT_ALL_IF_YOU_FAIL_3_TIMES_IN_A_ROW_YOU_WILL_BE_BLOCKED_FROM_THE_GAME_FOR_30_MIN;
	
	@ClientString(id = 3096, message = "Due to problems with communications, our telephone certification service is currently unavailable. Please try again later.")
	public static SystemMessageId DUE_TO_PROBLEMS_WITH_COMMUNICATIONS_OUR_TELEPHONE_CERTIFICATION_SERVICE_IS_CURRENTLY_UNAVAILABLE_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 3097, message = "Due to problems with communications, telephone signals are being delayed. Please try again later.")
	public static SystemMessageId DUE_TO_PROBLEMS_WITH_COMMUNICATIONS_TELEPHONE_SIGNALS_ARE_BEING_DELAYED_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 3098, message = "The certification failed because the line was busy or the call was not received. Please try again.")
	public static SystemMessageId THE_CERTIFICATION_FAILED_BECAUSE_THE_LINE_WAS_BUSY_OR_THE_CALL_WAS_NOT_RECEIVED_PLEASE_TRY_AGAIN;
	
	@ClientString(id = 3099, message = "An unexpected error has occured. Please contact our Customer Support Team at https://eu.4gamesupport.com")
	public static SystemMessageId AN_UNEXPECTED_ERROR_HAS_OCCURED_PLEASE_CONTACT_OUR_CUSTOMER_SUPPORT_TEAM_AT_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 3100, message = "The telephone certification service is currently being checked. Please try again later.")
	public static SystemMessageId THE_TELEPHONE_CERTIFICATION_SERVICE_IS_CURRENTLY_BEING_CHECKED_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 3101, message = "Due to heavy volume, the telephone certification service cannot be used at this time. Please try again later.")
	public static SystemMessageId DUE_TO_HEAVY_VOLUME_THE_TELEPHONE_CERTIFICATION_SERVICE_CANNOT_BE_USED_AT_THIS_TIME_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 3102, message = "An unexpected error has occured. Please contact our Customer Support Team at https://eu.4gamesupport.com")
	public static SystemMessageId AN_UNEXPECTED_ERROR_HAS_OCCURED_PLEASE_CONTACT_OUR_CUSTOMER_SUPPORT_TEAM_AT_HTTPS_EU_4GAMESUPPORT_COM_2;
	
	@ClientString(id = 3103, message = "The telephone certification failed 3 times in a row, so game play has been blocked for 30 min. Please try again later.")
	public static SystemMessageId THE_TELEPHONE_CERTIFICATION_FAILED_3_TIMES_IN_A_ROW_SO_GAME_PLAY_HAS_BEEN_BLOCKED_FOR_30_MIN_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 3104, message = "The number of uses of the daily telephone certification service has been exceeded.")
	public static SystemMessageId THE_NUMBER_OF_USES_OF_THE_DAILY_TELEPHONE_CERTIFICATION_SERVICE_HAS_BEEN_EXCEEDED;
	
	@ClientString(id = 3105, message = "Telephone certification is already underway. Please try again later.")
	public static SystemMessageId TELEPHONE_CERTIFICATION_IS_ALREADY_UNDERWAY_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 3106, message = "Phone number identification is not available starting from November 21, 2018, due to account security improvement measures.<br><br>We recommend using OTP function.<br>You can enable the function via account management section.")
	public static SystemMessageId PHONE_NUMBER_IDENTIFICATION_IS_NOT_AVAILABLE_STARTING_FROM_NOVEMBER_21_2018_DUE_TO_ACCOUNT_SECURITY_IMPROVEMENT_MEASURES_BR_BR_WE_RECOMMEND_USING_OTP_FUNCTION_BR_YOU_CAN_ENABLE_THE_FUNCTION_VIA_ACCOUNT_MANAGEMENT_SECTION;
	
	@ClientString(id = 3107, message = "One moment, please.")
	public static SystemMessageId ONE_MOMENT_PLEASE;
	
	@ClientString(id = 3108, message = "You are no longer protected from aggressive monsters.")
	public static SystemMessageId YOU_ARE_NO_LONGER_PROTECTED_FROM_AGGRESSIVE_MONSTERS;
	
	@ClientString(id = 3109, message = "$s1 has achieved $s2 wins in a row in Jack's game.")
	public static SystemMessageId S1_HAS_ACHIEVED_S2_WINS_IN_A_ROW_IN_JACK_S_GAME;
	
	@ClientString(id = 3110, message = "$s1 has received $s3 x$s4 as a reward for $s2 consecutive wins.")
	public static SystemMessageId S1_HAS_RECEIVED_S3_X_S4_AS_A_REWARD_FOR_S2_CONSECUTIVE_WINS;
	
	@ClientString(id = 3111, message = "World: $s1 wins in a row ($s2 ppl)")
	public static SystemMessageId WORLD_S1_WINS_IN_A_ROW_S2_PPL;
	
	@ClientString(id = 3112, message = "My record: $s1 wins in a row")
	public static SystemMessageId MY_RECORD_S1_WINS_IN_A_ROW;
	
	@ClientString(id = 3113, message = "World: Below 4 wins in a row")
	public static SystemMessageId WORLD_BELOW_4_WINS_IN_A_ROW;
	
	@ClientString(id = 3114, message = "My record: Below 4 wins in a row")
	public static SystemMessageId MY_RECORD_BELOW_4_WINS_IN_A_ROW;
	
	@ClientString(id = 3115, message = "This is the Halloween event period.")
	public static SystemMessageId THIS_IS_THE_HALLOWEEN_EVENT_PERIOD;
	
	@ClientString(id = 3116, message = "No record of 10 or more wins in a row.")
	public static SystemMessageId NO_RECORD_OF_10_OR_MORE_WINS_IN_A_ROW;
	
	@ClientString(id = 3117, message = "You cannot bestow an attribute opposite of the currently bestowed one.")
	public static SystemMessageId YOU_CANNOT_BESTOW_AN_ATTRIBUTE_OPPOSITE_OF_THE_CURRENTLY_BESTOWED_ONE;
	
	@ClientString(id = 3118, message = "Do you wish to accept $c1's $s2 request?")
	public static SystemMessageId DO_YOU_WISH_TO_ACCEPT_C1_S_S2_REQUEST;
	
	@ClientString(id = 3119, message = "The couple action request has been denied.")
	public static SystemMessageId THE_COUPLE_ACTION_REQUEST_HAS_BEEN_DENIED;
	
	@ClientString(id = 3120, message = "The request cannot be completed because the target does not meet location requirements.")
	public static SystemMessageId THE_REQUEST_CANNOT_BE_COMPLETED_BECAUSE_THE_TARGET_DOES_NOT_MEET_LOCATION_REQUIREMENTS;
	
	@ClientString(id = 3121, message = "The couple action was cancelled.")
	public static SystemMessageId THE_COUPLE_ACTION_WAS_CANCELLED;
	
	@ClientString(id = 3122, message = "The size of the uploaded symbol does not meet the standard requirements.")
	public static SystemMessageId THE_SIZE_OF_THE_UPLOADED_SYMBOL_DOES_NOT_MEET_THE_STANDARD_REQUIREMENTS;
	
	@ClientString(id = 3123, message = "$c1 is in private store mode or in a battle and cannot be requested for a couple action.")
	public static SystemMessageId C1_IS_IN_PRIVATE_STORE_MODE_OR_IN_A_BATTLE_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION;
	
	@ClientString(id = 3124, message = "$c1 is fishing and cannot be requested for a couple action.")
	public static SystemMessageId C1_IS_FISHING_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION;
	
	@ClientString(id = 3125, message = "$c1 is in a battle and cannot be requested for a couple action.")
	public static SystemMessageId C1_IS_IN_A_BATTLE_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION;
	
	@ClientString(id = 3126, message = "$c1 is already participating in a couple action and cannot be requested for another couple action.")
	public static SystemMessageId C1_IS_ALREADY_PARTICIPATING_IN_A_COUPLE_ACTION_AND_CANNOT_BE_REQUESTED_FOR_ANOTHER_COUPLE_ACTION;
	
	@ClientString(id = 3127, message = "$c1 is in a chaotic state and cannot be requested for a couple action.")
	public static SystemMessageId C1_IS_IN_A_CHAOTIC_STATE_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION;
	
	@ClientString(id = 3128, message = "$c1 is participating in the Olympiad and cannot be requested for a couple action.")
	public static SystemMessageId C1_IS_PARTICIPATING_IN_THE_OLYMPIAD_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION;
	
	@ClientString(id = 3129, message = "$c1 is participating in a clan hall siege and cannot be requested for a couple action.")
	public static SystemMessageId C1_IS_PARTICIPATING_IN_A_CLAN_HALL_SIEGE_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION;
	
	@ClientString(id = 3130, message = "$c1 is in a castle siege and cannot be requested for a couple action.")
	public static SystemMessageId C1_IS_IN_A_CASTLE_SIEGE_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION;
	
	@ClientString(id = 3131, message = "$c1 is riding a ship, steed, or strider and cannot be requested for a couple action.")
	public static SystemMessageId C1_IS_RIDING_A_SHIP_STEED_OR_STRIDER_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION;
	
	@ClientString(id = 3132, message = "$c1 is currently teleporting and cannot be requested for a couple action.")
	public static SystemMessageId C1_IS_CURRENTLY_TELEPORTING_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION;
	
	@ClientString(id = 3133, message = "$c1 is currently transforming and cannot be requested for a couple action.")
	public static SystemMessageId C1_IS_CURRENTLY_TRANSFORMING_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION;
	
	@ClientString(id = 3134, message = "Party loot was changed to '$s1'. Do you consent?")
	public static SystemMessageId PARTY_LOOT_WAS_CHANGED_TO_S1_DO_YOU_CONSENT;
	
	@ClientString(id = 3135, message = "Requesting approval for changing party loot to '$s1'.")
	public static SystemMessageId REQUESTING_APPROVAL_FOR_CHANGING_PARTY_LOOT_TO_S1;
	
	@ClientString(id = 3136, message = "Party loot can now be changed.")
	public static SystemMessageId PARTY_LOOT_CAN_NOW_BE_CHANGED;
	
	@ClientString(id = 3137, message = "Party loot change was cancelled.")
	public static SystemMessageId PARTY_LOOT_CHANGE_WAS_CANCELLED;
	
	@ClientString(id = 3138, message = "Party looting method was changed to '$s1'.")
	public static SystemMessageId PARTY_LOOTING_METHOD_WAS_CHANGED_TO_S1;
	
	@ClientString(id = 3139, message = "$c1 is currently dead and cannot be requested for a couple action.")
	public static SystemMessageId C1_IS_CURRENTLY_DEAD_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION;
	
	@ClientString(id = 3140, message = "The crest was successfully registered.")
	public static SystemMessageId THE_CREST_WAS_SUCCESSFULLY_REGISTERED;
	
	@ClientString(id = 3141, message = "$c1 is in the process of changing the party loot. Please try again later.")
	public static SystemMessageId C1_IS_IN_THE_PROCESS_OF_CHANGING_THE_PARTY_LOOT_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 3142, message = "While party loot change is taking place, another 1:1 request cannot be made.")
	public static SystemMessageId WHILE_PARTY_LOOT_CHANGE_IS_TAKING_PLACE_ANOTHER_1_1_REQUEST_CANNOT_BE_MADE;
	
	@ClientString(id = 3143, message = "You can only register 8x12 pixel 256 color BMP files for clan crests.")
	public static SystemMessageId YOU_CAN_ONLY_REGISTER_8X12_PIXEL_256_COLOR_BMP_FILES_FOR_CLAN_CRESTS;
	
	@ClientString(id = 3144, message = "The $s2's attribute was successfully bestowed on $s1, and resistance to $s3 was increased.")
	public static SystemMessageId THE_S2_S_ATTRIBUTE_WAS_SUCCESSFULLY_BESTOWED_ON_S1_AND_RESISTANCE_TO_S3_WAS_INCREASED;
	
	@ClientString(id = 3145, message = "This item cannot be used because you are already participating in the quest that can be started with this item.")
	public static SystemMessageId THIS_ITEM_CANNOT_BE_USED_BECAUSE_YOU_ARE_ALREADY_PARTICIPATING_IN_THE_QUEST_THAT_CAN_BE_STARTED_WITH_THIS_ITEM;
	
	@ClientString(id = 3146, message = "Do you really wish to remove $s1's $s2 attribute?")
	public static SystemMessageId DO_YOU_REALLY_WISH_TO_REMOVE_S1_S_S2_ATTRIBUTE;
	
	@ClientString(id = 3147, message = "If you are not resurrected in $s1 min., you will be teleported out of the instance zone.")
	public static SystemMessageId IF_YOU_ARE_NOT_RESURRECTED_IN_S1_MIN_YOU_WILL_BE_TELEPORTED_OUT_OF_THE_INSTANCE_ZONE;
	
	@ClientString(id = 3148, message = "The number of Instance Zones that can be created has been exceeded. Please try again later.")
	public static SystemMessageId THE_NUMBER_OF_INSTANCE_ZONES_THAT_CAN_BE_CREATED_HAS_BEEN_EXCEEDED_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 3149, message = "Enchant success rate increasing items for upper and lower armor can be used starting from +4.")
	public static SystemMessageId ENCHANT_SUCCESS_RATE_INCREASING_ITEMS_FOR_UPPER_AND_LOWER_ARMOR_CAN_BE_USED_STARTING_FROM_4;
	
	@ClientString(id = 3150, message = "You have requested a couple action with $c1.")
	public static SystemMessageId YOU_HAVE_REQUESTED_A_COUPLE_ACTION_WITH_C1;
	
	@ClientString(id = 3151, message = "$c1 accepted the couple action.")
	public static SystemMessageId C1_ACCEPTED_THE_COUPLE_ACTION;
	
	@ClientString(id = 3152, message = "$s1's $s2 attribute was removed, and resistance to $s3 was decreased.")
	public static SystemMessageId S1_S_S2_ATTRIBUTE_WAS_REMOVED_AND_RESISTANCE_TO_S3_WAS_DECREASED;
	
	@ClientString(id = 3153, message = "The attribute that you are trying to bestow has already reached its maximum, so you cannot proceed.")
	public static SystemMessageId THE_ATTRIBUTE_THAT_YOU_ARE_TRYING_TO_BESTOW_HAS_ALREADY_REACHED_ITS_MAXIMUM_SO_YOU_CANNOT_PROCEED;
	
	@ClientString(id = 3154, message = "This item can only have one attribute. An attribute has already been bestowed, so you cannot proceed.")
	public static SystemMessageId THIS_ITEM_CAN_ONLY_HAVE_ONE_ATTRIBUTE_AN_ATTRIBUTE_HAS_ALREADY_BEEN_BESTOWED_SO_YOU_CANNOT_PROCEED;
	
	@ClientString(id = 3155, message = "All attributes have already been maximized, so you cannot proceed.")
	public static SystemMessageId ALL_ATTRIBUTES_HAVE_ALREADY_BEEN_MAXIMIZED_SO_YOU_CANNOT_PROCEED;
	
	@ClientString(id = 3156, message = "You do not have enough funds to cancel this attribute.")
	public static SystemMessageId YOU_DO_NOT_HAVE_ENOUGH_FUNDS_TO_CANCEL_THIS_ATTRIBUTE;
	
	@ClientString(id = 3157, message = "Are you sure you want to delete the Clan Mark?")
	public static SystemMessageId ARE_YOU_SURE_YOU_WANT_TO_DELETE_THE_CLAN_MARK;
	
	@ClientString(id = 3158, message = "This is not the Lilith server. This command can only be used on the Lilith server.")
	public static SystemMessageId THIS_IS_NOT_THE_LILITH_SERVER_THIS_COMMAND_CAN_ONLY_BE_USED_ON_THE_LILITH_SERVER;
	
	@ClientString(id = 3159, message = "First, please select the shortcut key category to be changed.")
	public static SystemMessageId FIRST_PLEASE_SELECT_THE_SHORTCUT_KEY_CATEGORY_TO_BE_CHANGED;
	
	@ClientString(id = 3160, message = "$s3 power has been removed from +$s1 $s2. $s4 Resistance is decreased.")
	public static SystemMessageId S3_POWER_HAS_BEEN_REMOVED_FROM_S1_S2_S4_RESISTANCE_IS_DECREASED;
	
	@ClientString(id = 3161, message = "Attribute enchant and attribute cancel cannot take place at the same time. Please complete the current task and try again.")
	public static SystemMessageId ATTRIBUTE_ENCHANT_AND_ATTRIBUTE_CANCEL_CANNOT_TAKE_PLACE_AT_THE_SAME_TIME_PLEASE_COMPLETE_THE_CURRENT_TASK_AND_TRY_AGAIN;
	
	@ClientString(id = 3162, message = "The skill cannot be used while the enemy is in an instance zone.")
	public static SystemMessageId THE_SKILL_CANNOT_BE_USED_WHILE_THE_ENEMY_IS_IN_AN_INSTANCE_ZONE;
	
	@ClientString(id = 3163, message = "$s3 power has been added to +$s1 $s2. $s4 Resistance is increased.")
	public static SystemMessageId S3_POWER_HAS_BEEN_ADDED_TO_S1_S2_S4_RESISTANCE_IS_INCREASED;
	
	@ClientString(id = 3164, message = "$c1 is set to refuse couple actions and cannot be requested for a couple action.")
	public static SystemMessageId C1_IS_SET_TO_REFUSE_COUPLE_ACTIONS_AND_CANNOT_BE_REQUESTED_FOR_A_COUPLE_ACTION;
	
	@ClientString(id = 3165, message = "No crest is registered.")
	public static SystemMessageId NO_CREST_IS_REGISTERED;
	
	@ClientString(id = 3166, message = "No registered symbol.")
	public static SystemMessageId NO_REGISTERED_SYMBOL;
	
	@ClientString(id = 3167, message = "The crest was successfully deleted.")
	public static SystemMessageId THE_CREST_WAS_SUCCESSFULLY_DELETED;
	
	@ClientString(id = 3168, message = "$c1 is set to refuse party requests and cannot receive a party request.")
	public static SystemMessageId C1_IS_SET_TO_REFUSE_PARTY_REQUESTS_AND_CANNOT_RECEIVE_A_PARTY_REQUEST;
	
	@ClientString(id = 3169, message = "$c1 is set to refuse duel requests and cannot receive a duel request.")
	public static SystemMessageId C1_IS_SET_TO_REFUSE_DUEL_REQUESTS_AND_CANNOT_RECEIVE_A_DUEL_REQUEST;
	
	@ClientString(id = 3170, message = "Current location: $s1 / $s2 / $s3 (outside the Seed of Annihilation)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_OUTSIDE_THE_SEED_OF_ANNIHILATION;
	
	@ClientString(id = 3171, message = "You'll obtain another gift in $s1 min. $s2 sec. (The re-summoning of the agathion will add another 30 min.)")
	public static SystemMessageId YOU_LL_OBTAIN_ANOTHER_GIFT_IN_S1_MIN_S2_SEC_THE_RE_SUMMONING_OF_THE_AGATHION_WILL_ADD_ANOTHER_30_MIN;
	
	@ClientString(id = 3172, message = "You'll obtain another gift in $s1 sec. (The re-summoning of the agathion will add another 30 min.)")
	public static SystemMessageId YOU_LL_OBTAIN_ANOTHER_GIFT_IN_S1_SEC_THE_RE_SUMMONING_OF_THE_AGATHION_WILL_ADD_ANOTHER_30_MIN;
	
	@ClientString(id = 3173, message = "Hero exclusive items cannot be bestowed with attributes.")
	public static SystemMessageId HERO_EXCLUSIVE_ITEMS_CANNOT_BE_BESTOWED_WITH_ATTRIBUTES;
	
	@ClientString(id = 3174, message = "You dare to shatter the quiet of my castle, again.")
	public static SystemMessageId YOU_DARE_TO_SHATTER_THE_QUIET_OF_MY_CASTLE_AGAIN;
	
	@ClientString(id = 3175, message = "I, Freya Queen of Ice, shall curse you all with eternal winter sleep.")
	public static SystemMessageId I_FREYA_QUEEN_OF_ICE_SHALL_CURSE_YOU_ALL_WITH_ETERNAL_WINTER_SLEEP;
	
	@ClientString(id = 3176, message = "Your heart will stop forever... Even your memories shall disappear.")
	public static SystemMessageId YOUR_HEART_WILL_STOP_FOREVER_EVEN_YOUR_MEMORIES_SHALL_DISAPPEAR;
	
	@ClientString(id = 3177, message = "I did underestimate you a little bit, I admit! Haha.")
	public static SystemMessageId I_DID_UNDERESTIMATE_YOU_A_LITTLE_BIT_I_ADMIT_HAHA;
	
	@ClientString(id = 3178, message = "Behold my frozen minions.")
	public static SystemMessageId BEHOLD_MY_FROZEN_MINIONS;
	
	@ClientString(id = 3179, message = "Obey my command and attack these invaders.")
	public static SystemMessageId OBEY_MY_COMMAND_AND_ATTACK_THESE_INVADERS;
	
	@ClientString(id = 3180, message = "No! How could this be... You are but mere mortals?!")
	public static SystemMessageId NO_HOW_COULD_THIS_BE_YOU_ARE_BUT_MERE_MORTALS;
	
	@ClientString(id = 3181, message = "Very well. I will show you what despair looks like!")
	public static SystemMessageId VERY_WELL_I_WILL_SHOW_YOU_WHAT_DESPAIR_LOOKS_LIKE;
	
	@ClientString(id = 3182, message = "There's no turning back! This ends now!")
	public static SystemMessageId THERE_S_NO_TURNING_BACK_THIS_ENDS_NOW;
	
	@ClientString(id = 3183, message = "Oh furious winds of light, slice through the darkness and defeat this evil!")
	public static SystemMessageId OH_FURIOUS_WINDS_OF_LIGHT_SLICE_THROUGH_THE_DARKNESS_AND_DEFEAT_THIS_EVIL;
	
	@ClientString(id = 3184, message = "To die this way... Such a shameful defeat... Sirra... How could you do this to me...")
	public static SystemMessageId TO_DIE_THIS_WAY_SUCH_A_SHAMEFUL_DEFEAT_SIRRA_HOW_COULD_YOU_DO_THIS_TO_ME;
	
	@ClientString(id = 3185, message = "Meet your end, Freya.")
	public static SystemMessageId MEET_YOUR_END_FREYA;
	
	@ClientString(id = 3186, message = "Ah-hahahaha! Ice Queen, really? You didn't deserve this power.")
	public static SystemMessageId AH_HAHAHAHA_ICE_QUEEN_REALLY_YOU_DIDN_T_DESERVE_THIS_POWER;
	
	@ClientString(id = 3187, message = "Oh, this feeling. So familiar...now all this power is mine!")
	public static SystemMessageId OH_THIS_FEELING_SO_FAMILIAR_NOW_ALL_THIS_POWER_IS_MINE;
	
	@ClientString(id = 3188, message = "You who feel warm life force coursing through your veins.")
	public static SystemMessageId YOU_WHO_FEEL_WARM_LIFE_FORCE_COURSING_THROUGH_YOUR_VEINS;
	
	@ClientString(id = 3189, message = "I shall take your last breath. But not this day, return to me.")
	public static SystemMessageId I_SHALL_TAKE_YOUR_LAST_BREATH_BUT_NOT_THIS_DAY_RETURN_TO_ME;
	
	@ClientString(id = 3190, message = "How dare you ignore my warning... Foolish creatures. Hahaha...")
	public static SystemMessageId HOW_DARE_YOU_IGNORE_MY_WARNING_FOOLISH_CREATURES_HAHAHA;
	
	@ClientString(id = 3191, message = "Say goodbye to sunlight and welcome eternal ice.")
	public static SystemMessageId SAY_GOODBYE_TO_SUNLIGHT_AND_WELCOME_ETERNAL_ICE;
	
	@ClientString(id = 3192, message = "Muhahaha... If you wish to be chilled to the bone, I'll gladly oblige.")
	public static SystemMessageId MUHAHAHA_IF_YOU_WISH_TO_BE_CHILLED_TO_THE_BONE_I_LL_GLADLY_OBLIGE;
	
	@ClientString(id = 3193, message = "How dare you enter my castle! Hahaha... Foolish ones... Leave this place before the frost chills your blood.")
	public static SystemMessageId HOW_DARE_YOU_ENTER_MY_CASTLE_HAHAHA_FOOLISH_ONES_LEAVE_THIS_PLACE_BEFORE_THE_FROST_CHILLS_YOUR_BLOOD;
	
	@ClientString(id = 3194, message = "Hmph! You will not dodge my blizzard again!")
	public static SystemMessageId HMPH_YOU_WILL_NOT_DODGE_MY_BLIZZARD_AGAIN;
	
	@ClientString(id = 3195, message = "All those who challenge my power shall feel the curse of ice.")
	public static SystemMessageId ALL_THOSE_WHO_CHALLENGE_MY_POWER_SHALL_FEEL_THE_CURSE_OF_ICE;
	
	@ClientString(id = 3196, message = "I will seal your hearts with ice. Not even your breath will escape.")
	public static SystemMessageId I_WILL_SEAL_YOUR_HEARTS_WITH_ICE_NOT_EVEN_YOUR_BREATH_WILL_ESCAPE;
	
	@ClientString(id = 3197, message = "Really? Even my snowflakes could defeat you.")
	public static SystemMessageId REALLY_EVEN_MY_SNOWFLAKES_COULD_DEFEAT_YOU;
	
	@ClientString(id = 3198, message = "It is all futile.")
	public static SystemMessageId IT_IS_ALL_FUTILE;
	
	@ClientString(id = 3199, message = "How would you like to live an eternity inside my ice?")
	public static SystemMessageId HOW_WOULD_YOU_LIKE_TO_LIVE_AN_ETERNITY_INSIDE_MY_ICE;
	
	@ClientString(id = 3200, message = "Oh, great power of destruction. Come forth and obey me!")
	public static SystemMessageId OH_GREAT_POWER_OF_DESTRUCTION_COME_FORTH_AND_OBEY_ME;
	
	@ClientString(id = 3201, message = "The deep cold and its unwavering eternity. Cover this world with your frigid silence.")
	public static SystemMessageId THE_DEEP_COLD_AND_ITS_UNWAVERING_ETERNITY_COVER_THIS_WORLD_WITH_YOUR_FRIGID_SILENCE;
	
	@ClientString(id = 3202, message = "I summon thee, blizzard of death. Frozen darkness, devour this misery!")
	public static SystemMessageId I_SUMMON_THEE_BLIZZARD_OF_DEATH_FROZEN_DARKNESS_DEVOUR_THIS_MISERY;
	
	@ClientString(id = 3203, message = "This is an unfortunate day for you.")
	public static SystemMessageId THIS_IS_AN_UNFORTUNATE_DAY_FOR_YOU;
	
	@ClientString(id = 3204, message = "This body is completely mine now. Kneel before ultimate power!")
	public static SystemMessageId THIS_BODY_IS_COMPLETELY_MINE_NOW_KNEEL_BEFORE_ULTIMATE_POWER;
	
	@ClientString(id = 3205, message = "You challenge me with all my power unharnessed? What judgment!")
	public static SystemMessageId YOU_CHALLENGE_ME_WITH_ALL_MY_POWER_UNHARNESSED_WHAT_JUDGMENT;
	
	@ClientString(id = 3206, message = "You are out of Recommendations. Try again later.")
	public static SystemMessageId YOU_ARE_OUT_OF_RECOMMENDATIONS_TRY_AGAIN_LATER;
	
	@ClientString(id = 3207, message = "You obtained $s1 Recommendation(s).")
	public static SystemMessageId YOU_OBTAINED_S1_RECOMMENDATION_S;
	
	@ClientString(id = 3208, message = "You will go to the Lineage II homepage. Do you wish to continue?")
	public static SystemMessageId YOU_WILL_GO_TO_THE_LINEAGE_II_HOMEPAGE_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 3209, message = "You obtained a Maguen Pet Collar.")
	public static SystemMessageId YOU_OBTAINED_A_MAGUEN_PET_COLLAR;
	
	@ClientString(id = 3210, message = "You obtained an Elite Maguen Pet Collar.")
	public static SystemMessageId YOU_OBTAINED_AN_ELITE_MAGUEN_PET_COLLAR;
	
	@ClientString(id = 3211, message = "You will be directed to the webpage for $s1. Do you wish to continue?")
	public static SystemMessageId YOU_WILL_BE_DIRECTED_TO_THE_WEBPAGE_FOR_S1_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 3212, message = "When your pet's satiety reaches 0, you cannot control it.")
	public static SystemMessageId WHEN_YOUR_PET_S_SATIETY_REACHES_0_YOU_CANNOT_CONTROL_IT;
	
	@ClientString(id = 3213, message = "Your pet is starving and will not obey until it gets it's food. Feed your pet!")
	public static SystemMessageId YOUR_PET_IS_STARVING_AND_WILL_NOT_OBEY_UNTIL_IT_GETS_IT_S_FOOD_FEED_YOUR_PET;
	
	@ClientString(id = 3214, message = "$s1 was successfully added to your Contact List.")
	public static SystemMessageId S1_WAS_SUCCESSFULLY_ADDED_TO_YOUR_CONTACT_LIST;
	
	@ClientString(id = 3215, message = "The name $s1 doesn't exist. Please try another name.")
	public static SystemMessageId THE_NAME_S1_DOESN_T_EXIST_PLEASE_TRY_ANOTHER_NAME;
	
	@ClientString(id = 3216, message = "The character is already in the list.")
	public static SystemMessageId THE_CHARACTER_IS_ALREADY_IN_THE_LIST;
	
	@ClientString(id = 3217, message = "The name is not currently registered.")
	public static SystemMessageId THE_NAME_IS_NOT_CURRENTLY_REGISTERED;
	
	@ClientString(id = 3218, message = "Do you want to remove $s1 from the list?")
	public static SystemMessageId DO_YOU_WANT_TO_REMOVE_S1_FROM_THE_LIST;
	
	@ClientString(id = 3219, message = "$s1 was successfully deleted from your Contact List.")
	public static SystemMessageId S1_WAS_SUCCESSFULLY_DELETED_FROM_YOUR_CONTACT_LIST;
	
	@ClientString(id = 3220, message = "The name deletion was cancelled.")
	public static SystemMessageId THE_NAME_DELETION_WAS_CANCELLED;
	
	@ClientString(id = 3221, message = "You cannot add your own name.")
	public static SystemMessageId YOU_CANNOT_ADD_YOUR_OWN_NAME;
	
	@ClientString(id = 3222, message = "The maximum number of names (100) has been reached. You cannot register any more.")
	public static SystemMessageId THE_MAXIMUM_NUMBER_OF_NAMES_100_HAS_BEEN_REACHED_YOU_CANNOT_REGISTER_ANY_MORE;
	
	@ClientString(id = 3223, message = "The previous name is being registered. Please try again later.")
	public static SystemMessageId THE_PREVIOUS_NAME_IS_BEING_REGISTERED_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 3224, message = "The maximum number of matches you can participate in 1 week is 25.")
	public static SystemMessageId THE_MAXIMUM_NUMBER_OF_MATCHES_YOU_CAN_PARTICIPATE_IN_1_WEEK_IS_25;
	
	@ClientString(id = 3225, message = "You may participate in 25 matches per week.")
	public static SystemMessageId YOU_MAY_PARTICIPATE_IN_25_MATCHES_PER_WEEK;
	
	@ClientString(id = 3226, message = "You cannot move while speaking to an NPC. One moment please.")
	public static SystemMessageId YOU_CANNOT_MOVE_WHILE_SPEAKING_TO_AN_NPC_ONE_MOMENT_PLEASE;
	
	@ClientString(id = 3227, message = "The large army of Elmoreden is advancing upon the Monastery of Silence.")
	public static SystemMessageId THE_LARGE_ARMY_OF_ELMOREDEN_IS_ADVANCING_UPON_THE_MONASTERY_OF_SILENCE;
	
	@ClientString(id = 3228, message = "Anais fought back bravely with a legion of loyal followers.")
	public static SystemMessageId ANAIS_FOUGHT_BACK_BRAVELY_WITH_A_LEGION_OF_LOYAL_FOLLOWERS;
	
	@ClientString(id = 3229, message = "until they were betrayed by Jude, and slaughtered in battle.")
	public static SystemMessageId UNTIL_THEY_WERE_BETRAYED_BY_JUDE_AND_SLAUGHTERED_IN_BATTLE;
	
	@ClientString(id = 3230, message = "Many disciples were killed mercilessly.")
	public static SystemMessageId MANY_DISCIPLES_WERE_KILLED_MERCILESSLY;
	
	@ClientString(id = 3231, message = "Solina surrendered herself and became a prisoner of war.")
	public static SystemMessageId SOLINA_SURRENDERED_HERSELF_AND_BECAME_A_PRISONER_OF_WAR;
	
	@ClientString(id = 3232, message = "But sentenced to death for treason and heresy, the leader fell, and the remaining followers were forced to flee and hide.")
	public static SystemMessageId BUT_SENTENCED_TO_DEATH_FOR_TREASON_AND_HERESY_THE_LEADER_FELL_AND_THE_REMAINING_FOLLOWERS_WERE_FORCED_TO_FLEE_AND_HIDE;
	
	@ClientString(id = 3233, message = "Jude stole Solina's holy items, the Scepter of Saints and the Book of Saints, which were stored in the monastery.")
	public static SystemMessageId JUDE_STOLE_SOLINA_S_HOLY_ITEMS_THE_SCEPTER_OF_SAINTS_AND_THE_BOOK_OF_SAINTS_WHICH_WERE_STORED_IN_THE_MONASTERY;
	
	@ClientString(id = 3234, message = "Through his possession of holy items stolen from the lady saint, he appointed himself Chief of the Embryos.")
	public static SystemMessageId THROUGH_HIS_POSSESSION_OF_HOLY_ITEMS_STOLEN_FROM_THE_LADY_SAINT_HE_APPOINTED_HIMSELF_CHIEF_OF_THE_EMBRYOS;
	
	@ClientString(id = 3235, message = "And then began plotting a historic conspiracy for his own selfish ambitions.")
	public static SystemMessageId AND_THEN_BEGAN_PLOTTING_A_HISTORIC_CONSPIRACY_FOR_HIS_OWN_SELFISH_AMBITIONS;
	
	@ClientString(id = 3236, message = "Stupid ghost blathers on.")
	public static SystemMessageId STUPID_GHOST_BLATHERS_ON;
	
	@ClientString(id = 3237, message = "Now I'll make you disappear as well.")
	public static SystemMessageId NOW_I_LL_MAKE_YOU_DISAPPEAR_AS_WELL;
	
	@ClientString(id = 3238, message = "Are you... Jude van Etina? This can't be!")
	public static SystemMessageId ARE_YOU_JUDE_VAN_ETINA_THIS_CAN_T_BE;
	
	@ClientString(id = 3239, message = "You'd be hundreds of years old!")
	public static SystemMessageId YOU_D_BE_HUNDREDS_OF_YEARS_OLD;
	
	@ClientString(id = 3240, message = "That's right. Jude van Etina died hundreds of years ago.")
	public static SystemMessageId THAT_S_RIGHT_JUDE_VAN_ETINA_DIED_HUNDREDS_OF_YEARS_AGO;
	
	@ClientString(id = 3241, message = "I am Etis van Etina, successor of the Embryo!")
	public static SystemMessageId I_AM_ETIS_VAN_ETINA_SUCCESSOR_OF_THE_EMBRYO;
	
	@ClientString(id = 3242, message = "Do not forget, woman of Devastation!!")
	public static SystemMessageId DO_NOT_FORGET_WOMAN_OF_DEVASTATION;
	
	@ClientString(id = 3243, message = "This is getting out of hand. You must flee!")
	public static SystemMessageId THIS_IS_GETTING_OUT_OF_HAND_YOU_MUST_FLEE;
	
	@ClientString(id = 3244, message = "Take that")
	public static SystemMessageId TAKE_THAT;
	
	@ClientString(id = 3245, message = "A-a-a-a-a-argh!!!")
	public static SystemMessageId A_A_A_A_A_ARGH;
	
	@ClientString(id = 3246, message = "Kh-h-h-h-h...")
	public static SystemMessageId KH_H_H_H_H;
	
	@ClientString(id = 3247, message = "Argh... Ha ha ha, pretty impressive, as if you cut from the fabric of the gods.")
	public static SystemMessageId ARGH_HA_HA_HA_PRETTY_IMPRESSIVE_AS_IF_YOU_CUT_FROM_THE_FABRIC_OF_THE_GODS;
	
	@ClientString(id = 3248, message = "Yes... You're doing well...")
	public static SystemMessageId YES_YOU_RE_DOING_WELL;
	
	@ClientString(id = 3249, message = "I don't know what you are talking about...")
	public static SystemMessageId I_DON_T_KNOW_WHAT_YOU_ARE_TALKING_ABOUT;
	
	@ClientString(id = 3250, message = "But I will not allow you to have your way so easily, Etis van Etina.")
	public static SystemMessageId BUT_I_WILL_NOT_ALLOW_YOU_TO_HAVE_YOUR_WAY_SO_EASILY_ETIS_VAN_ETINA;
	
	@ClientString(id = 3251, message = "Ah-ha-ha-ha-ha... You can talk all you want,")
	public static SystemMessageId AH_HA_HA_HA_HA_YOU_CAN_TALK_ALL_YOU_WANT;
	
	@ClientString(id = 3252, message = "if you want to waste your last precious moments babbling pointlessly,")
	public static SystemMessageId IF_YOU_WANT_TO_WASTE_YOUR_LAST_PRECIOUS_MOMENTS_BABBLING_POINTLESSLY;
	
	@ClientString(id = 3253, message = "for soon my era will begin, the era of Embryos Muah ah ah ah ah.")
	public static SystemMessageId FOR_SOON_MY_ERA_WILL_BEGIN_THE_ERA_OF_EMBRYOS_MUAH_AH_AH_AH_AH;
	
	@ClientString(id = 3254, message = "An error has occurred at the arena, and all matches will handled at no cost.")
	public static SystemMessageId AN_ERROR_HAS_OCCURRED_AT_THE_ARENA_AND_ALL_MATCHES_WILL_HANDLED_AT_NO_COST;
	
	@ClientString(id = 3255, message = "Due to the Mana Armor effect, you lose $s1 MP instead of HP.")
	public static SystemMessageId DUE_TO_THE_MANA_ARMOR_EFFECT_YOU_LOSE_S1_MP_INSTEAD_OF_HP;
	
	@ClientString(id = 3256, message = "MP has reached 0. The Mana Armor has disappeared.")
	public static SystemMessageId MP_HAS_REACHED_0_THE_MANA_ARMOR_HAS_DISAPPEARED;
	
	@ClientString(id = 3257, message = "Cough-cough-cough...")
	public static SystemMessageId COUGH_COUGH_COUGH;
	
	@ClientString(id = 3258, message = "Ya-argh!")
	public static SystemMessageId YA_ARGH;
	
	@ClientString(id = 3259, message = "You have acquired $s1 XP (bonus: $s2) and $s3 SP (bonus: $s4).")
	public static SystemMessageId YOU_HAVE_ACQUIRED_S1_XP_BONUS_S2_AND_S3_SP_BONUS_S4;
	
	@ClientString(id = 3260, message = "You cannot use the skill because the servitor has not been summoned.")
	public static SystemMessageId YOU_CANNOT_USE_THE_SKILL_BECAUSE_THE_SERVITOR_HAS_NOT_BEEN_SUMMONED;
	
	@ClientString(id = 3261, message = "This week, you can participate in a total of $s1 matches.")
	public static SystemMessageId THIS_WEEK_YOU_CAN_PARTICIPATE_IN_A_TOTAL_OF_S1_MATCHES;
	
	@ClientString(id = 3262, message = "Not enough space in the Quest inventory. You can proceed only when the inventory weight is below 80 percent and the quantity is below 90 percent.")
	public static SystemMessageId NOT_ENOUGH_SPACE_IN_THE_QUEST_INVENTORY_YOU_CAN_PROCEED_ONLY_WHEN_THE_INVENTORY_WEIGHT_IS_BELOW_80_PERCENT_AND_THE_QUANTITY_IS_BELOW_90_PERCENT;
	
	@ClientString(id = 3263, message = "$s1 will be available again in $s2 sec. It is reset daily at 6:30 a.m.")
	public static SystemMessageId S1_WILL_BE_AVAILABLE_AGAIN_IN_S2_SEC_IT_IS_RESET_DAILY_AT_6_30_A_M;
	
	@ClientString(id = 3264, message = "$s1 will be available again in $s2 min. $s3 sec. It is reset daily at 6:30 a.m.")
	public static SystemMessageId S1_WILL_BE_AVAILABLE_AGAIN_IN_S2_MIN_S3_SEC_IT_IS_RESET_DAILY_AT_6_30_A_M;
	
	@ClientString(id = 3265, message = "$s1 will be available again in $s2 h. $s3 min. $s4 sec. It is reset daily at 6:30 a.m.")
	public static SystemMessageId S1_WILL_BE_AVAILABLE_AGAIN_IN_S2_H_S3_MIN_S4_SEC_IT_IS_RESET_DAILY_AT_6_30_A_M;
	
	@ClientString(id = 3266, message = "Nevit has blessed you from above.")
	public static SystemMessageId NEVIT_HAS_BLESSED_YOU_FROM_ABOVE;
	
	@ClientString(id = 3267, message = "You are starting to feel the effects of Angel Nevit's Blessing.")
	public static SystemMessageId YOU_ARE_STARTING_TO_FEEL_THE_EFFECTS_OF_ANGEL_NEVIT_S_BLESSING;
	
	@ClientString(id = 3268, message = "You are further infused with Angel Nevit's Blessing!")
	public static SystemMessageId YOU_ARE_FURTHER_INFUSED_WITH_ANGEL_NEVIT_S_BLESSING;
	
	@ClientString(id = 3269, message = "Angel Nevit's Blessing shines strongly from above.")
	public static SystemMessageId ANGEL_NEVIT_S_BLESSING_SHINES_STRONGLY_FROM_ABOVE;
	
	@ClientString(id = 3270, message = "$s1 sec. remaining")
	public static SystemMessageId S1_SEC_REMAINING;
	
	@ClientString(id = 3271, message = "Current Progress: $s1")
	public static SystemMessageId CURRENT_PROGRESS_S1;
	
	@ClientString(id = 3272, message = "$s1")
	public static SystemMessageId S1_4;
	
	@ClientString(id = 3273, message = "Trap is not installed, therefore the skill can't be used.")
	public static SystemMessageId TRAP_IS_NOT_INSTALLED_THEREFORE_THE_SKILL_CAN_T_BE_USED;
	
	@ClientString(id = 3274, message = "Angel Nevit's Blessing")
	public static SystemMessageId ANGEL_NEVIT_S_BLESSING;
	
	@ClientString(id = 3275, message = "The Angel Nevit's Blessing effect has ended. Continue your journey, and you will surely meet her favor again sometime soon.")
	public static SystemMessageId THE_ANGEL_NEVIT_S_BLESSING_EFFECT_HAS_ENDED_CONTINUE_YOUR_JOURNEY_AND_YOU_WILL_SURELY_MEET_HER_FAVOR_AGAIN_SOMETIME_SOON;
	
	@ClientString(id = 3276, message = "Angel Nevit's descent. Bonus time: $s1")
	public static SystemMessageId ANGEL_NEVIT_S_DESCENT_BONUS_TIME_S1;
	
	@ClientString(id = 3277, message = "Nevit's Advent Blessing: <Bonus Time> $s1")
	public static SystemMessageId NEVIT_S_ADVENT_BLESSING_BONUS_TIME_S1;
	
	@ClientString(id = 3278, message = "(allowed after $s1 second(s))")
	public static SystemMessageId ALLOWED_AFTER_S1_SECOND_S;
	
	@ClientString(id = 3279, message = "Subclass $s1 has been upgraded to Duel Class $s2. Congratulations!")
	public static SystemMessageId SUBCLASS_S1_HAS_BEEN_UPGRADED_TO_DUEL_CLASS_S2_CONGRATULATIONS;
	
	@ClientString(id = 3280, message = "Change $s1 to $s2?")
	public static SystemMessageId CHANGE_S1_TO_S2;
	
	@ClientString(id = 3281, message = "You deleted subclass $s1 and chose $s2 instead.")
	public static SystemMessageId YOU_DELETED_SUBCLASS_S1_AND_CHOSE_S2_INSTEAD;
	
	@ClientString(id = 3282, message = "Characters level 40 or below cannot use regular chat functions except answering whispers. Characters level 76 or below cannot use the shout channel.")
	public static SystemMessageId CHARACTERS_LEVEL_40_OR_BELOW_CANNOT_USE_REGULAR_CHAT_FUNCTIONS_EXCEPT_ANSWERING_WHISPERS_CHARACTERS_LEVEL_76_OR_BELOW_CANNOT_USE_THE_SHOUT_CHANNEL;
	
	@ClientString(id = 3283, message = "You cannot declare defeat as it has not been 7 days since starting a clan war with Clan $s1.")
	public static SystemMessageId YOU_CANNOT_DECLARE_DEFEAT_AS_IT_HAS_NOT_BEEN_7_DAYS_SINCE_STARTING_A_CLAN_WAR_WITH_CLAN_S1;
	
	@ClientString(id = 3284, message = "The war is over as you've admitted defeat from the clan '$s1'. You've lost.")
	public static SystemMessageId THE_WAR_IS_OVER_AS_YOU_VE_ADMITTED_DEFEAT_FROM_THE_CLAN_S1_YOU_VE_LOST;
	
	@ClientString(id = 3285, message = "The war ended by the $s1 clan's Defeat Declaration. You have won the Clan War over the $s1 clan.")
	public static SystemMessageId THE_WAR_ENDED_BY_THE_S1_CLAN_S_DEFEAT_DECLARATION_YOU_HAVE_WON_THE_CLAN_WAR_OVER_THE_S1_CLAN;
	
	@ClientString(id = 3286, message = "You can't declare a war because the 21-day-period hasn't passed after a Defeat Declaration with the $s1 clan.")
	public static SystemMessageId YOU_CAN_T_DECLARE_A_WAR_BECAUSE_THE_21_DAY_PERIOD_HASN_T_PASSED_AFTER_A_DEFEAT_DECLARATION_WITH_THE_S1_CLAN;
	
	@ClientString(id = 3287, message = "You can't declare a war because the 7-day-period hasn't passed after ending a Clan War.")
	public static SystemMessageId YOU_CAN_T_DECLARE_A_WAR_BECAUSE_THE_7_DAY_PERIOD_HASN_T_PASSED_AFTER_ENDING_A_CLAN_WAR;
	
	@ClientString(id = 3288, message = "War with the $s1 clan has ended.")
	public static SystemMessageId WAR_WITH_THE_S1_CLAN_HAS_ENDED;
	
	@ClientString(id = 3289, message = "This account has already received a gift. The gift can only be given once per account.")
	public static SystemMessageId THIS_ACCOUNT_HAS_ALREADY_RECEIVED_A_GIFT_THE_GIFT_CAN_ONLY_BE_GIVEN_ONCE_PER_ACCOUNT;
	
	@ClientString(id = 3290, message = "Maguen has stolen $s1 pieces of bio-energy residue.")
	public static SystemMessageId MAGUEN_HAS_STOLEN_S1_PIECES_OF_BIO_ENERGY_RESIDUE;
	
	@ClientString(id = 3291, message = "$s1 pieces of bio-energy residue is acquired.")
	public static SystemMessageId S1_PIECES_OF_BIO_ENERGY_RESIDUE_IS_ACQUIRED;
	
	@ClientString(id = 3292, message = "Your friend $s1 has logged out.")
	public static SystemMessageId YOUR_FRIEND_S1_HAS_LOGGED_OUT;
	
	@ClientString(id = 3293, message = "To use 24hz service, a desktop player exclusively for 24hz needs to be installed. Are you ready to install now?")
	public static SystemMessageId TO_USE_24HZ_SERVICE_A_DESKTOP_PLAYER_EXCLUSIVELY_FOR_24HZ_NEEDS_TO_BE_INSTALLED_ARE_YOU_READY_TO_INSTALL_NOW;
	
	@ClientString(id = 3294, message = "$s1 min. ago")
	public static SystemMessageId S1_MIN_AGO;
	
	@ClientString(id = 3295, message = "$s1 h. ago")
	public static SystemMessageId S1_H_AGO;
	
	@ClientString(id = 3296, message = "$s1 d. ago")
	public static SystemMessageId S1_D_AGO;
	
	@ClientString(id = 3297, message = "$s1 month(s) ago")
	public static SystemMessageId S1_MONTH_S_AGO;
	
	@ClientString(id = 3298, message = "$s1 year(s) ago")
	public static SystemMessageId S1_YEAR_S_AGO;
	
	@ClientString(id = 3299, message = "The number of graduates of the Clan Academy is $s1. $s2 bonus points have been added to your Clan Reputation.")
	public static SystemMessageId THE_NUMBER_OF_GRADUATES_OF_THE_CLAN_ACADEMY_IS_S1_S2_BONUS_POINTS_HAVE_BEEN_ADDED_TO_YOUR_CLAN_REPUTATION;
	
	@ClientString(id = 3300, message = "Start")
	public static SystemMessageId START;
	
	@ClientString(id = 3301, message = "Battle status of Seed of Annihilation: Challenge")
	public static SystemMessageId BATTLE_STATUS_OF_SEED_OF_ANNIHILATION_CHALLENGE;
	
	@ClientString(id = 3302, message = "Battle status of Seed of Annihilation: Advance")
	public static SystemMessageId BATTLE_STATUS_OF_SEED_OF_ANNIHILATION_ADVANCE;
	
	@ClientString(id = 3303, message = "Stop")
	public static SystemMessageId STOP;
	
	@ClientString(id = 3304, message = "$s1 h. $s2 min.")
	public static SystemMessageId S1_H_S2_MIN;
	
	@ClientString(id = 3305, message = "Number of people: $s1")
	public static SystemMessageId NUMBER_OF_PEOPLE_S1;
	
	@ClientString(id = 3306, message = "You are declaring Clan War against $s1. If you withdraw from the war, your clan will lose 10,000 Reputation points. Proceed?")
	public static SystemMessageId YOU_ARE_DECLARING_CLAN_WAR_AGAINST_S1_IF_YOU_WITHDRAW_FROM_THE_WAR_YOUR_CLAN_WILL_LOSE_10_000_REPUTATION_POINTS_PROCEED;
	
	@ClientString(id = 3307, message = "$s1 will be deleted from Friend List. Continue?")
	public static SystemMessageId S1_WILL_BE_DELETED_FROM_FRIEND_LIST_CONTINUE;
	
	@ClientString(id = 3308, message = "No character is selected to add to the list. Please select a character.")
	public static SystemMessageId NO_CHARACTER_IS_SELECTED_TO_ADD_TO_THE_LIST_PLEASE_SELECT_A_CHARACTER;
	
	@ClientString(id = 3309, message = "You are now recording a video. The UI can be hidden by pressing Alt+H.")
	public static SystemMessageId YOU_ARE_NOW_RECORDING_A_VIDEO_THE_UI_CAN_BE_HIDDEN_BY_PRESSING_ALT_H;
	
	@ClientString(id = 3310, message = "Recording will be ended due to lack of capacity in the hard disk. The video that has been recorded so far will automatically be stored on the path of $s1.")
	public static SystemMessageId RECORDING_WILL_BE_ENDED_DUE_TO_LACK_OF_CAPACITY_IN_THE_HARD_DISK_THE_VIDEO_THAT_HAS_BEEN_RECORDED_SO_FAR_WILL_AUTOMATICALLY_BE_STORED_ON_THE_PATH_OF_S1;
	
	@ClientString(id = 3311, message = "Your video file has been successfully stored. Recorded videos can be viewed on the path of $s1.")
	public static SystemMessageId YOUR_VIDEO_FILE_HAS_BEEN_SUCCESSFULLY_STORED_RECORDED_VIDEOS_CAN_BE_VIEWED_ON_THE_PATH_OF_S1;
	
	@ClientString(id = 3312, message = "When you execute Open Save Folder, you will exit from the current game screen. Would you like to continue?")
	public static SystemMessageId WHEN_YOU_EXECUTE_OPEN_SAVE_FOLDER_YOU_WILL_EXIT_FROM_THE_CURRENT_GAME_SCREEN_WOULD_YOU_LIKE_TO_CONTINUE;
	
	@ClientString(id = 3313, message = "The UI can be hidden by pressing Alt+H. To start recording, enter the '/start_videorecording' command.")
	public static SystemMessageId THE_UI_CAN_BE_HIDDEN_BY_PRESSING_ALT_H_TO_START_RECORDING_ENTER_THE_START_VIDEORECORDING_COMMAND;
	
	@ClientString(id = 3314, message = "No character is selected from the list. Please select a character.")
	public static SystemMessageId NO_CHARACTER_IS_SELECTED_FROM_THE_LIST_PLEASE_SELECT_A_CHARACTER;
	
	@ClientString(id = 3315, message = "Incorrect PIN entered. After 5 consecutive failed attempts you cannot log in this account for 8 h. Accumulated attempts: $s1 time(s)")
	public static SystemMessageId INCORRECT_PIN_ENTERED_AFTER_5_CONSECUTIVE_FAILED_ATTEMPTS_YOU_CANNOT_LOG_IN_THIS_ACCOUNT_FOR_8_H_ACCUMULATED_ATTEMPTS_S1_TIME_S;
	
	@ClientString(id = 3316, message = "Your account has been blocked for 8 h. because an incorrect PIN number has been entered 5 consecutive times. You can un-block your account by resetting your PIN number on ncsoft.com.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_BLOCKED_FOR_8_H_BECAUSE_AN_INCORRECT_PIN_NUMBER_HAS_BEEN_ENTERED_5_CONSECUTIVE_TIMES_YOU_CAN_UN_BLOCK_YOUR_ACCOUNT_BY_RESETTING_YOUR_PIN_NUMBER_ON_NCSOFT_COM;
	
	@ClientString(id = 3317, message = "The Character PIN can only be entered by using a mouse.")
	public static SystemMessageId THE_CHARACTER_PIN_CAN_ONLY_BE_ENTERED_BY_USING_A_MOUSE;
	
	@ClientString(id = 3318, message = "The two numbers do not match. Please try again.")
	public static SystemMessageId THE_TWO_NUMBERS_DO_NOT_MATCH_PLEASE_TRY_AGAIN;
	
	@ClientString(id = 3319, message = "You cannot use a PIN number consisting of only one number. Please try again.")
	public static SystemMessageId YOU_CANNOT_USE_A_PIN_NUMBER_CONSISTING_OF_ONLY_ONE_NUMBER_PLEASE_TRY_AGAIN;
	
	@ClientString(id = 3320, message = "You cannot use a PIN number that is already part of your account password. Please try again.")
	public static SystemMessageId YOU_CANNOT_USE_A_PIN_NUMBER_THAT_IS_ALREADY_PART_OF_YOUR_ACCOUNT_PASSWORD_PLEASE_TRY_AGAIN;
	
	@ClientString(id = 3321, message = "You cannot use a PIN number consisting of repeated number patterns. Please try again.")
	public static SystemMessageId YOU_CANNOT_USE_A_PIN_NUMBER_CONSISTING_OF_REPEATED_NUMBER_PATTERNS_PLEASE_TRY_AGAIN;
	
	@ClientString(id = 3322, message = "Your character's PIN has been changed.")
	public static SystemMessageId YOUR_CHARACTER_S_PIN_HAS_BEEN_CHANGED;
	
	@ClientString(id = 3323, message = "Please change your Character PIN for increased protection. You have to enter your Character PIN when a character is selected or deleted. (Use a password different from your account password.)")
	public static SystemMessageId PLEASE_CHANGE_YOUR_CHARACTER_PIN_FOR_INCREASED_PROTECTION_YOU_HAVE_TO_ENTER_YOUR_CHARACTER_PIN_WHEN_A_CHARACTER_IS_SELECTED_OR_DELETED_USE_A_PASSWORD_DIFFERENT_FROM_YOUR_ACCOUNT_PASSWORD;
	
	@ClientString(id = 3324, message = "Caution: The number arrangement will change at the next login.")
	public static SystemMessageId CAUTION_THE_NUMBER_ARRANGEMENT_WILL_CHANGE_AT_THE_NEXT_LOGIN;
	
	@ClientString(id = 3325, message = "Please enter a new PIN number after entering your current PIN number. (Use a password different from your account password.)")
	public static SystemMessageId PLEASE_ENTER_A_NEW_PIN_NUMBER_AFTER_ENTERING_YOUR_CURRENT_PIN_NUMBER_USE_A_PASSWORD_DIFFERENT_FROM_YOUR_ACCOUNT_PASSWORD;
	
	@ClientString(id = 3326, message = "The offer can be withdrawn within $s1 d. $s2 h.")
	public static SystemMessageId THE_OFFER_CAN_BE_WITHDRAWN_WITHIN_S1_D_S2_H;
	
	@ClientString(id = 3327, message = "The offer can be withdrawn within $s1 d.")
	public static SystemMessageId THE_OFFER_CAN_BE_WITHDRAWN_WITHIN_S1_D;
	
	@ClientString(id = 3328, message = "The offer can be withdrawn within $s1 h.")
	public static SystemMessageId THE_OFFER_CAN_BE_WITHDRAWN_WITHIN_S1_H;
	
	@ClientString(id = 3329, message = "The offer cannot be withdrawn.")
	public static SystemMessageId THE_OFFER_CANNOT_BE_WITHDRAWN;
	
	@ClientString(id = 3330, message = "Purchased items (the offer can be withdrawn within $s1 min.)")
	public static SystemMessageId PURCHASED_ITEMS_THE_OFFER_CAN_BE_WITHDRAWN_WITHIN_S1_MIN;
	
	@ClientString(id = 3331, message = "You can take part in 30 matches this week. Matches already held: class - $s1, all-class - $s2.")
	public static SystemMessageId YOU_CAN_TAKE_PART_IN_30_MATCHES_THIS_WEEK_MATCHES_ALREADY_HELD_CLASS_S1_ALL_CLASS_S2;
	
	@ClientString(id = 3332, message = "Entry to Memo is complete.")
	public static SystemMessageId ENTRY_TO_MEMO_IS_COMPLETE;
	
	@ClientString(id = 3333, message = "End War is not allowed until the remaining time has passed during the war.")
	public static SystemMessageId END_WAR_IS_NOT_ALLOWED_UNTIL_THE_REMAINING_TIME_HAS_PASSED_DURING_THE_WAR;
	
	@ClientString(id = 3334, message = "You hear a voice that echoes throughout you. Do you wish to travel where the voice can be heard?")
	public static SystemMessageId YOU_HEAR_A_VOICE_THAT_ECHOES_THROUGHOUT_YOU_DO_YOU_WISH_TO_TRAVEL_WHERE_THE_VOICE_CAN_BE_HEARD;
	
	@ClientString(id = 3335, message = "If you are ready to be Awakened with new powers, click the star to begin your journey.")
	public static SystemMessageId IF_YOU_ARE_READY_TO_BE_AWAKENED_WITH_NEW_POWERS_CLICK_THE_STAR_TO_BEGIN_YOUR_JOURNEY;
	
	@ClientString(id = 3336, message = "Defensive Tank")
	public static SystemMessageId DEFENSIVE_TANK;
	
	@ClientString(id = 3337, message = "- Strong defense and skillful with shields<br>- Can pull targets using chains<br>- Golden Lion Companion")
	public static SystemMessageId STRONG_DEFENSE_AND_SKILLFUL_WITH_SHIELDS_BR_CAN_PULL_TARGETS_USING_CHAINS_BR_GOLDEN_LION_COMPANION;
	
	@ClientString(id = 3338, message = "Inherited the powers of the Sigel Knight <font color='#FFDF4C'>Abelius</font> who was also known as the Golden Commander for his sense of honor and his ability to motivate troops. His beast companion, the golden lion Kelcion, fought by his side in every battle, inspiring fear and awe through his fierce roar.")
	public static SystemMessageId INHERITED_THE_POWERS_OF_THE_SIGEL_KNIGHT_FONT_COLOR_FFDF4C_ABELIUS_FONT_WHO_WAS_ALSO_KNOWN_AS_THE_GOLDEN_COMMANDER_FOR_HIS_SENSE_OF_HONOR_AND_HIS_ABILITY_TO_MOTIVATE_TROOPS_HIS_BEAST_COMPANION_THE_GOLDEN_LION_KELCION_FOUGHT_BY_HIS_SIDE_IN_EVERY_BATTLE_INSPIRING_FEAR_AND_AWE_THROUGH_HIS_FIERCE_ROAR;
	
	@ClientString(id = 3339, message = "Melee Damage Dealer")
	public static SystemMessageId MELEE_DAMAGE_DEALER;
	
	@ClientString(id = 3340, message = "- Diverse Weapons Expert<br>- Powerful attacks using Momentum<br>- Various Reinforcement Skills")
	public static SystemMessageId DIVERSE_WEAPONS_EXPERT_BR_POWERFUL_ATTACKS_USING_MOMENTUM_BR_VARIOUS_REINFORCEMENT_SKILLS;
	
	@ClientString(id = 3341, message = "Inherited the powers of the Tyrr Warrior <font color='#FFDF4C'>Sapyros</font> who was known as the Tempest Leader for his rough, weather-beaten, unruly demeanor and his tempestuous nature. His fierce hand-to-hand battles were the stuff of legend. Once he engaged combat, he never backed down, and he never lost.")
	public static SystemMessageId INHERITED_THE_POWERS_OF_THE_TYRR_WARRIOR_FONT_COLOR_FFDF4C_SAPYROS_FONT_WHO_WAS_KNOWN_AS_THE_TEMPEST_LEADER_FOR_HIS_ROUGH_WEATHER_BEATEN_UNRULY_DEMEANOR_AND_HIS_TEMPESTUOUS_NATURE_HIS_FIERCE_HAND_TO_HAND_BATTLES_WERE_THE_STUFF_OF_LEGEND_ONCE_HE_ENGAGED_COMBAT_HE_NEVER_BACKED_DOWN_AND_HE_NEVER_LOST;
	
	@ClientString(id = 3342, message = "Melee Damage Dealer")
	public static SystemMessageId MELEE_DAMAGE_DEALER_2;
	
	@ClientString(id = 3343, message = "- Superior stealth Skills<br>- Weakens the enemy with critical attacks<br>- Diverse Skills using poisons and throwing Weapons")
	public static SystemMessageId SUPERIOR_STEALTH_SKILLS_BR_WEAKENS_THE_ENEMY_WITH_CRITICAL_ATTACKS_BR_DIVERSE_SKILLS_USING_POISONS_AND_THROWING_WEAPONS;
	
	@ClientString(id = 3344, message = "Inherited the powers of the Othell Rogue <font color='#FFDF4C'>Ashagen</font>, a fearsome warrior whose ferocity matched his cruelty. Brutal enough to strike an enemy's unprotected back, Ashagen was feared by his enemies and shunned by his allies.")
	public static SystemMessageId INHERITED_THE_POWERS_OF_THE_OTHELL_ROGUE_FONT_COLOR_FFDF4C_ASHAGEN_FONT_A_FEARSOME_WARRIOR_WHOSE_FEROCITY_MATCHED_HIS_CRUELTY_BRUTAL_ENOUGH_TO_STRIKE_AN_ENEMY_S_UNPROTECTED_BACK_ASHAGEN_WAS_FEARED_BY_HIS_ENEMIES_AND_SHUNNED_BY_HIS_ALLIES;
	
	@ClientString(id = 3345, message = "Long-range warrior")
	public static SystemMessageId LONG_RANGE_WARRIOR;
	
	@ClientString(id = 3346, message = "- Master at using Bows and Crossbows<br>- Thunder Hawk Companion<br>- Expertise with traps")
	public static SystemMessageId MASTER_AT_USING_BOWS_AND_CROSSBOWS_BR_THUNDER_HAWK_COMPANION_BR_EXPERTISE_WITH_TRAPS;
	
	@ClientString(id = 3347, message = "Inherited powers from the Yul Archer <font color='#FFDF4C'>Cranigg</font>, a Giant hero sharpshooter whose third eye gave him precise accuracy and focus at a very long range.")
	public static SystemMessageId INHERITED_POWERS_FROM_THE_YUL_ARCHER_FONT_COLOR_FFDF4C_CRANIGG_FONT_A_GIANT_HERO_SHARPSHOOTER_WHOSE_THIRD_EYE_GAVE_HIM_PRECISE_ACCURACY_AND_FOCUS_AT_A_VERY_LONG_RANGE;
	
	@ClientString(id = 3348, message = "Magic Damage Dealer")
	public static SystemMessageId MAGIC_DAMAGE_DEALER;
	
	@ClientString(id = 3349, message = "- Master of the four elements<br>- Various debuff Skills<br>- Ability to cast two spells at the same time.")
	public static SystemMessageId MASTER_OF_THE_FOUR_ELEMENTS_BR_VARIOUS_DEBUFF_SKILLS_BR_ABILITY_TO_CAST_TWO_SPELLS_AT_THE_SAME_TIME;
	
	@ClientString(id = 3350, message = "Feoh Wizard <font color='FFDF4C'>Soltkreig</font> was one of the Seven Giant Sages. Soltkreig, a supremely wise and intelligent Giant, was also a strategic tactician. He snatched victory from the claws of defeat many times thanks to his brilliant planning. Through years of study, he became the foremost expert on the four elements and mana theory.")
	public static SystemMessageId FEOH_WIZARD_FONT_COLOR_FFDF4C_SOLTKREIG_FONT_WAS_ONE_OF_THE_SEVEN_GIANT_SAGES_SOLTKREIG_A_SUPREMELY_WISE_AND_INTELLIGENT_GIANT_WAS_ALSO_A_STRATEGIC_TACTICIAN_HE_SNATCHED_VICTORY_FROM_THE_CLAWS_OF_DEFEAT_MANY_TIMES_THANKS_TO_HIS_BRILLIANT_PLANNING_THROUGH_YEARS_OF_STUDY_HE_BECAME_THE_FOREMOST_EXPERT_ON_THE_FOUR_ELEMENTS_AND_MANA_THEORY;
	
	@ClientString(id = 3351, message = "Magic Buffer")
	public static SystemMessageId MAGIC_BUFFER;
	
	@ClientString(id = 3352, message = "- Diverse buff Skills <br>- Expert at ally boosting, enemy weakening, and crowd control<br>- Powerful Rush and Dual Weapon attacks")
	public static SystemMessageId DIVERSE_BUFF_SKILLS_BR_EXPERT_AT_ALLY_BOOSTING_ENEMY_WEAKENING_AND_CROWD_CONTROL_BR_POWERFUL_RUSH_AND_DUAL_WEAPON_ATTACKS;
	
	@ClientString(id = 3353, message = "Inherited the powers of Iss Enchanter <font color='#FFDF4C'>Leister</font>, an insightful and observant Giant who combined magic with military strategy and tactics. His ability to anticipate and react to the flow of battle was legendary.")
	public static SystemMessageId INHERITED_THE_POWERS_OF_ISS_ENCHANTER_FONT_COLOR_FFDF4C_LEISTER_FONT_AN_INSIGHTFUL_AND_OBSERVANT_GIANT_WHO_COMBINED_MAGIC_WITH_MILITARY_STRATEGY_AND_TACTICS_HIS_ABILITY_TO_ANTICIPATE_AND_REACT_TO_THE_FLOW_OF_BATTLE_WAS_LEGENDARY;
	
	@ClientString(id = 3354, message = "Summoner & Ranged Magic Attack")
	public static SystemMessageId SUMMONER_RANGED_MAGIC_ATTACK;
	
	@ClientString(id = 3355, message = "- Can be accompanied by multiple servitors at the same time<br>- Specializes in enemy debuffs while servitors do damage")
	public static SystemMessageId CAN_BE_ACCOMPANIED_BY_MULTIPLE_SERVITORS_AT_THE_SAME_TIME_BR_SPECIALIZES_IN_ENEMY_DEBUFFS_WHILE_SERVITORS_DO_DAMAGE;
	
	@ClientString(id = 3356, message = "Inherited the powers of <font color='#FFDF4C'>Nabiarov</font> who had the power to open and close planar dimensions. He passionately sacrificed his eyesight to expand his immense summoning power even further. He was the first mage ever to maintain control over multiple summoned pets simultaneously.")
	public static SystemMessageId INHERITED_THE_POWERS_OF_FONT_COLOR_FFDF4C_NABIAROV_FONT_WHO_HAD_THE_POWER_TO_OPEN_AND_CLOSE_PLANAR_DIMENSIONS_HE_PASSIONATELY_SACRIFICED_HIS_EYESIGHT_TO_EXPAND_HIS_IMMENSE_SUMMONING_POWER_EVEN_FURTHER_HE_WAS_THE_FIRST_MAGE_EVER_TO_MAINTAIN_CONTROL_OVER_MULTIPLE_SUMMONED_PETS_SIMULTANEOUSLY;
	
	@ClientString(id = 3357, message = "Magic Healer")
	public static SystemMessageId MAGIC_HEALER;
	
	@ClientString(id = 3358, message = "- Recovers allies' health.<br>- Able to summon Tree of Life and Fairy.<br>- Able to use Unison of Lights.")
	public static SystemMessageId RECOVERS_ALLIES_HEALTH_BR_ABLE_TO_SUMMON_TREE_OF_LIFE_AND_FAIRY_BR_ABLE_TO_USE_UNISON_OF_LIGHTS;
	
	@ClientString(id = 3359, message = "Aeore Healer <font color='#FFDF4C'>Lakcis</font> was a friend of Einhasad in the early days of the Giants. He combined his holy magic with the creation magic of Einhasad to create a new type of power, Saha. Saha spread rapidly throughout the Giants as the most popular source of healing.")
	public static SystemMessageId AEORE_HEALER_FONT_COLOR_FFDF4C_LAKCIS_FONT_WAS_A_FRIEND_OF_EINHASAD_IN_THE_EARLY_DAYS_OF_THE_GIANTS_HE_COMBINED_HIS_HOLY_MAGIC_WITH_THE_CREATION_MAGIC_OF_EINHASAD_TO_CREATE_A_NEW_TYPE_OF_POWER_SAHA_SAHA_SPREAD_RAPIDLY_THROUGHOUT_THE_GIANTS_AS_THE_MOST_POPULAR_SOURCE_OF_HEALING;
	
	@ClientString(id = 3360, message = "$s1 left")
	public static SystemMessageId S1_LEFT;
	
	@ClientString(id = 3361, message = "Registration is not available because the corresponding item does not exist.")
	public static SystemMessageId REGISTRATION_IS_NOT_AVAILABLE_BECAUSE_THE_CORRESPONDING_ITEM_DOES_NOT_EXIST;
	
	@ClientString(id = 3362, message = "Please try again after ending the previous task.")
	public static SystemMessageId PLEASE_TRY_AGAIN_AFTER_ENDING_THE_PREVIOUS_TASK;
	
	@ClientString(id = 3363, message = "The item cannot be registered because requirements are not met.")
	public static SystemMessageId THE_ITEM_CANNOT_BE_REGISTERED_BECAUSE_REQUIREMENTS_ARE_NOT_MET;
	
	@ClientString(id = 3364, message = "You do not have enough Adena to register the item.")
	public static SystemMessageId YOU_DO_NOT_HAVE_ENOUGH_ADENA_TO_REGISTER_THE_ITEM;
	
	@ClientString(id = 3365, message = "The item has failed to be registered.")
	public static SystemMessageId THE_ITEM_HAS_FAILED_TO_BE_REGISTERED;
	
	@ClientString(id = 3366, message = "Failed to cancel the sale.")
	public static SystemMessageId FAILED_TO_CANCEL_THE_SALE;
	
	@ClientString(id = 3367, message = "Failed to cancel the sale of the registered item.")
	public static SystemMessageId FAILED_TO_CANCEL_THE_SALE_OF_THE_REGISTERED_ITEM;
	
	@ClientString(id = 3368, message = "There is no registered item or request has failed.")
	public static SystemMessageId THERE_IS_NO_REGISTERED_ITEM_OR_REQUEST_HAS_FAILED;
	
	@ClientString(id = 3369, message = "Currently, there are no registered items.")
	public static SystemMessageId CURRENTLY_THERE_ARE_NO_REGISTERED_ITEMS;
	
	@ClientString(id = 3370, message = "Item Purchase is not available because the corresponding item does not exist.")
	public static SystemMessageId ITEM_PURCHASE_IS_NOT_AVAILABLE_BECAUSE_THE_CORRESPONDING_ITEM_DOES_NOT_EXIST;
	
	@ClientString(id = 3371, message = "Item Purchase has failed.")
	public static SystemMessageId ITEM_PURCHASE_HAS_FAILED;
	
	@ClientString(id = 3372, message = "The item that you searched does not exist or the request has failed.")
	public static SystemMessageId THE_ITEM_THAT_YOU_SEARCHED_DOES_NOT_EXIST_OR_THE_REQUEST_HAS_FAILED;
	
	@ClientString(id = 3373, message = "The item that you searched does not exist.")
	public static SystemMessageId THE_ITEM_THAT_YOU_SEARCHED_DOES_NOT_EXIST;
	
	@ClientString(id = 3374, message = "The search range is too wide. Please reset the range.")
	public static SystemMessageId THE_SEARCH_RANGE_IS_TOO_WIDE_PLEASE_RESET_THE_RANGE;
	
	@ClientString(id = 3375, message = "You cannot use a password that contains continuous numbers. Please enter again.")
	public static SystemMessageId YOU_CANNOT_USE_A_PASSWORD_THAT_CONTAINS_CONTINUOUS_NUMBERS_PLEASE_ENTER_AGAIN;
	
	@ClientString(id = 3376, message = "This account has been locked for 8 hours due to 5 failed PIN attempts. It has $s1 h. until it is unlocked. Visit ncsoft.com to unlock this account instantly after verifying ownership.")
	public static SystemMessageId THIS_ACCOUNT_HAS_BEEN_LOCKED_FOR_8_HOURS_DUE_TO_5_FAILED_PIN_ATTEMPTS_IT_HAS_S1_H_UNTIL_IT_IS_UNLOCKED_VISIT_NCSOFT_COM_TO_UNLOCK_THIS_ACCOUNT_INSTANTLY_AFTER_VERIFYING_OWNERSHIP;
	
	@ClientString(id = 3377, message = "There was an error in the request.")
	public static SystemMessageId THERE_WAS_AN_ERROR_IN_THE_REQUEST;
	
	@ClientString(id = 3378, message = "There are currently too many users inquiring about the product inventory. Please try again later.")
	public static SystemMessageId THERE_ARE_CURRENTLY_TOO_MANY_USERS_INQUIRING_ABOUT_THE_PRODUCT_INVENTORY_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 3379, message = "The previous request has not been completed yet. Please try again later.")
	public static SystemMessageId THE_PREVIOUS_REQUEST_HAS_NOT_BEEN_COMPLETED_YET_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 3380, message = "The product inventory inquiry cannot be completed. Please try again later.")
	public static SystemMessageId THE_PRODUCT_INVENTORY_INQUIRY_CANNOT_BE_COMPLETED_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 3381, message = "The offer on the product has already been retracted.")
	public static SystemMessageId THE_OFFER_ON_THE_PRODUCT_HAS_ALREADY_BEEN_RETRACTED;
	
	@ClientString(id = 3382, message = "The product has already been received.")
	public static SystemMessageId THE_PRODUCT_HAS_ALREADY_BEEN_RECEIVED;
	
	@ClientString(id = 3383, message = "The selected product cannot be received on this server.")
	public static SystemMessageId THE_SELECTED_PRODUCT_CANNOT_BE_RECEIVED_ON_THIS_SERVER;
	
	@ClientString(id = 3384, message = "The selected product cannot be received through this character.")
	public static SystemMessageId THE_SELECTED_PRODUCT_CANNOT_BE_RECEIVED_THROUGH_THIS_CHARACTER;
	
	@ClientString(id = 3385, message = "Due to system error, the product inventory cannot be used. Please try again later.")
	public static SystemMessageId DUE_TO_SYSTEM_ERROR_THE_PRODUCT_INVENTORY_CANNOT_BE_USED_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 3386, message = "The product cannot be received because the game inventory weight/quantity limit has been exceeded. It can be received only when the inventory's weight and slot count are at less than 80%% capacity.")
	public static SystemMessageId THE_PRODUCT_CANNOT_BE_RECEIVED_BECAUSE_THE_GAME_INVENTORY_WEIGHT_QUANTITY_LIMIT_HAS_BEEN_EXCEEDED_IT_CAN_BE_RECEIVED_ONLY_WHEN_THE_INVENTORY_S_WEIGHT_AND_SLOT_COUNT_ARE_AT_LESS_THAN_80_CAPACITY;
	
	@ClientString(id = 3387, message = "If you put the item to the inventory, it will marked as used and you will not be able to return it. Continue?")
	public static SystemMessageId IF_YOU_PUT_THE_ITEM_TO_THE_INVENTORY_IT_WILL_MARKED_AS_USED_AND_YOU_WILL_NOT_BE_ABLE_TO_RETURN_IT_CONTINUE;
	
	@ClientString(id = 3388, message = "When the item registration space is used up, no more registration is allowed.")
	public static SystemMessageId WHEN_THE_ITEM_REGISTRATION_SPACE_IS_USED_UP_NO_MORE_REGISTRATION_IS_ALLOWED;
	
	@ClientString(id = 3389, message = "Your character's PIN has been changed.")
	public static SystemMessageId YOUR_CHARACTER_S_PIN_HAS_BEEN_CHANGED_2;
	
	@ClientString(id = 3390, message = "$s1 min.")
	public static SystemMessageId S1_MIN;
	
	@ClientString(id = 3391, message = "There is an error verifying the character PIN. ($s1)")
	public static SystemMessageId THERE_IS_AN_ERROR_VERIFYING_THE_CHARACTER_PIN_S1;
	
	@ClientString(id = 3392, message = "You cannot move while dead.")
	public static SystemMessageId YOU_CANNOT_MOVE_WHILE_DEAD;
	
	@ClientString(id = 3393, message = "You cannot move during combat.")
	public static SystemMessageId YOU_CANNOT_MOVE_DURING_COMBAT;
	
	@ClientString(id = 3394, message = "You cannot teleport in the Instance Zone.")
	public static SystemMessageId YOU_CANNOT_TELEPORT_IN_THE_INSTANCE_ZONE;
	
	@ClientString(id = 3395, message = "You cannot move during trading, private store, and workshop setup.")
	public static SystemMessageId YOU_CANNOT_MOVE_DURING_TRADING_PRIVATE_STORE_AND_WORKSHOP_SETUP;
	
	@ClientString(id = 3396, message = "You cannot move while participating in a large-scale battle such as a castle siege, fortress battle, or clan hall siege.")
	public static SystemMessageId YOU_CANNOT_MOVE_WHILE_PARTICIPATING_IN_A_LARGE_SCALE_BATTLE_SUCH_AS_A_CASTLE_SIEGE_FORTRESS_BATTLE_OR_CLAN_HALL_SIEGE;
	
	@ClientString(id = 3397, message = "You cannot move while participating in an Olympiad match.")
	public static SystemMessageId YOU_CANNOT_MOVE_WHILE_PARTICIPATING_IN_AN_OLYMPIAD_MATCH;
	
	@ClientString(id = 3398, message = "You cannot move while participating in a Mini Game.")
	public static SystemMessageId YOU_CANNOT_MOVE_WHILE_PARTICIPATING_IN_A_MINI_GAME;
	
	@ClientString(id = 3399, message = "You cannot move during a duel.")
	public static SystemMessageId YOU_CANNOT_MOVE_DURING_A_DUEL;
	
	@ClientString(id = 3400, message = "You cannot move while boarding on a ship, an airship, or an elevator.")
	public static SystemMessageId YOU_CANNOT_MOVE_WHILE_BOARDING_ON_A_SHIP_AN_AIRSHIP_OR_AN_ELEVATOR;
	
	@ClientString(id = 3401, message = "You cannot move while in an action-inhibiting status such as a petrified or paralyzed state.")
	public static SystemMessageId YOU_CANNOT_MOVE_WHILE_IN_AN_ACTION_INHIBITING_STATUS_SUCH_AS_A_PETRIFIED_OR_PARALYZED_STATE;
	
	@ClientString(id = 3402, message = "You cannot move in water.")
	public static SystemMessageId YOU_CANNOT_MOVE_IN_WATER;
	
	@ClientString(id = 3403, message = "You cannot move during fishing.")
	public static SystemMessageId YOU_CANNOT_MOVE_DURING_FISHING;
	
	@ClientString(id = 3404, message = "You cannot move while in a chaotic state.")
	public static SystemMessageId YOU_CANNOT_MOVE_WHILE_IN_A_CHAOTIC_STATE;
	
	@ClientString(id = 3405, message = "You cannot currently move.")
	public static SystemMessageId YOU_CANNOT_CURRENTLY_MOVE;
	
	@ClientString(id = 3406, message = "$s1 h.")
	public static SystemMessageId S1_H_2;
	
	@ClientString(id = 3407, message = "less than $s1 h.")
	public static SystemMessageId LESS_THAN_S1_H;
	
	@ClientString(id = 3408, message = "Less than $s1")
	public static SystemMessageId LESS_THAN_S1;
	
	@ClientString(id = 3409, message = "Do you really want to choose Defeat Declaration with the $s1 clan?")
	public static SystemMessageId DO_YOU_REALLY_WANT_TO_CHOOSE_DEFEAT_DECLARATION_WITH_THE_S1_CLAN;
	
	@ClientString(id = 3410, message = "There are currently too many users so the product cannot be received. Please try again later.")
	public static SystemMessageId THERE_ARE_CURRENTLY_TOO_MANY_USERS_SO_THE_PRODUCT_CANNOT_BE_RECEIVED_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 3411, message = "You cannot connect to the current product management server. Please try again later.")
	public static SystemMessageId YOU_CANNOT_CONNECT_TO_THE_CURRENT_PRODUCT_MANAGEMENT_SERVER_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 3412, message = "The product was successfully received. Please check your game inventory.")
	public static SystemMessageId THE_PRODUCT_WAS_SUCCESSFULLY_RECEIVED_PLEASE_CHECK_YOUR_GAME_INVENTORY;
	
	@ClientString(id = 3413, message = "The product inventory cannot be used during trading, private store, and workshop setup.")
	public static SystemMessageId THE_PRODUCT_INVENTORY_CANNOT_BE_USED_DURING_TRADING_PRIVATE_STORE_AND_WORKSHOP_SETUP;
	
	@ClientString(id = 3414, message = "The maximum number of world trade items for registration is 10.")
	public static SystemMessageId THE_MAXIMUM_NUMBER_OF_WORLD_TRADE_ITEMS_FOR_REGISTRATION_IS_10;
	
	@ClientString(id = 3415, message = "Please select the world trade item you want to cancel, then press Cancel Sale button.")
	public static SystemMessageId PLEASE_SELECT_THE_WORLD_TRADE_ITEM_YOU_WANT_TO_CANCEL_THEN_PRESS_CANCEL_SALE_BUTTON;
	
	@ClientString(id = 3416, message = "The password registration does not conform to the policy.")
	public static SystemMessageId THE_PASSWORD_REGISTRATION_DOES_NOT_CONFORM_TO_THE_POLICY;
	
	@ClientString(id = 3417, message = "The product to be received does not exist in the current product inventory.")
	public static SystemMessageId THE_PRODUCT_TO_BE_RECEIVED_DOES_NOT_EXIST_IN_THE_CURRENT_PRODUCT_INVENTORY;
	
	@ClientString(id = 3418, message = "$s1 d.")
	public static SystemMessageId S1_D;
	
	@ClientString(id = 3419, message = "Inviting $s1 to your clan has failed.")
	public static SystemMessageId INVITING_S1_TO_YOUR_CLAN_HAS_FAILED;
	
	@ClientString(id = 3420, message = "$s1 already graduated from a Clan Academy, therefore re-joining is not allowed.")
	public static SystemMessageId S1_ALREADY_GRADUATED_FROM_A_CLAN_ACADEMY_THEREFORE_RE_JOINING_IS_NOT_ALLOWED;
	
	@ClientString(id = 3421, message = "The following item is being registered for world trade. Item to Sell: <$s1> Price: <$s2> Sale Fee: <$s3> Do you want to continue with the registration? (The fee is not refundable.)")
	public static SystemMessageId THE_FOLLOWING_ITEM_IS_BEING_REGISTERED_FOR_WORLD_TRADE_ITEM_TO_SELL_S1_PRICE_S2_SALE_FEE_S3_DO_YOU_WANT_TO_CONTINUE_WITH_THE_REGISTRATION_THE_FEE_IS_NOT_REFUNDABLE;
	
	@ClientString(id = 3422, message = "The following item is being registered for world trade. Item to Sell: <$s1> <$s2> units Unit Price: <$s3> Total Sale Price: <$s4>Sale Fee: <$s5> Do you want to continue with the registration? (The fee is not refundable.)")
	public static SystemMessageId THE_FOLLOWING_ITEM_IS_BEING_REGISTERED_FOR_WORLD_TRADE_ITEM_TO_SELL_S1_S2_UNITS_UNIT_PRICE_S3_TOTAL_SALE_PRICE_S4_SALE_FEE_S5_DO_YOU_WANT_TO_CONTINUE_WITH_THE_REGISTRATION_THE_FEE_IS_NOT_REFUNDABLE;
	
	@ClientString(id = 3423, message = "$s1 $s2")
	public static SystemMessageId S1_S2_2;
	
	@ClientString(id = 3424, message = "The following item is being purchased. Item to Purchase: <$s1> Purchase Price: <$s2> Do you want to continue with the purchase?")
	public static SystemMessageId THE_FOLLOWING_ITEM_IS_BEING_PURCHASED_ITEM_TO_PURCHASE_S1_PURCHASE_PRICE_S2_DO_YOU_WANT_TO_CONTINUE_WITH_THE_PURCHASE;
	
	@ClientString(id = 3425, message = "The following item is being purchased. Item to Purchase: <$s1> <$s2> units Unit Price: <$s3> Total Purchase Price: <$s4> Do you want to continue with the purchase?")
	public static SystemMessageId THE_FOLLOWING_ITEM_IS_BEING_PURCHASED_ITEM_TO_PURCHASE_S1_S2_UNITS_UNIT_PRICE_S3_TOTAL_PURCHASE_PRICE_S4_DO_YOU_WANT_TO_CONTINUE_WITH_THE_PURCHASE;
	
	@ClientString(id = 3426, message = "Cancel Sale is successfully completed.")
	public static SystemMessageId CANCEL_SALE_IS_SUCCESSFULLY_COMPLETED;
	
	@ClientString(id = 3427, message = "Cancel Sale has failed.")
	public static SystemMessageId CANCEL_SALE_HAS_FAILED;
	
	@ClientString(id = 3428, message = "The following item sale is being cancelled. Item to Cancel: <$s1> Price: <$s2> Sale Fee: <$s3> Do you want to continue with the cancellation? (The fee is not refundable.)")
	public static SystemMessageId THE_FOLLOWING_ITEM_SALE_IS_BEING_CANCELLED_ITEM_TO_CANCEL_S1_PRICE_S2_SALE_FEE_S3_DO_YOU_WANT_TO_CONTINUE_WITH_THE_CANCELLATION_THE_FEE_IS_NOT_REFUNDABLE;
	
	@ClientString(id = 3429, message = "The following item sale is being cancelled. Item to Sell: <$s1> <$s2> units Unit Price: <$s3> Total Sale Price: <$s4> Sale Fee: <$s5> Do you want to continue with the cancellation? (The fee is not refundable.)")
	public static SystemMessageId THE_FOLLOWING_ITEM_SALE_IS_BEING_CANCELLED_ITEM_TO_SELL_S1_S2_UNITS_UNIT_PRICE_S3_TOTAL_SALE_PRICE_S4_SALE_FEE_S5_DO_YOU_WANT_TO_CONTINUE_WITH_THE_CANCELLATION_THE_FEE_IS_NOT_REFUNDABLE;
	
	@ClientString(id = 3430, message = "Congratulations! You will now graduate from the Clan Academy and leave your current clan. You can now join a clan without being subject to any penalties.")
	public static SystemMessageId CONGRATULATIONS_YOU_WILL_NOW_GRADUATE_FROM_THE_CLAN_ACADEMY_AND_LEAVE_YOUR_CURRENT_CLAN_YOU_CAN_NOW_JOIN_A_CLAN_WITHOUT_BEING_SUBJECT_TO_ANY_PENALTIES_2;
	
	@ClientString(id = 3431, message = "The war with the clan '$s1' is over. You've drawn a tie with '$s1'.")
	public static SystemMessageId THE_WAR_WITH_THE_CLAN_S1_IS_OVER_YOU_VE_DRAWN_A_TIE_WITH_S1;
	
	@ClientString(id = 3432, message = "Stage 1")
	public static SystemMessageId STAGE_1;
	
	@ClientString(id = 3433, message = "Stage 2")
	public static SystemMessageId STAGE_2;
	
	@ClientString(id = 3434, message = "Stage 3")
	public static SystemMessageId STAGE_3;
	
	@ClientString(id = 3435, message = "Stage 4")
	public static SystemMessageId STAGE_4;
	
	@ClientString(id = 3436, message = "Stage 5")
	public static SystemMessageId STAGE_5;
	
	@ClientString(id = 3437, message = "Stage 6")
	public static SystemMessageId STAGE_6;
	
	@ClientString(id = 3438, message = "Stage 7")
	public static SystemMessageId STAGE_7;
	
	@ClientString(id = 3439, message = "Stage 8")
	public static SystemMessageId STAGE_8;
	
	@ClientString(id = 3440, message = "Final Stage")
	public static SystemMessageId FINAL_STAGE;
	
	@ClientString(id = 3441, message = "Boss appeared.")
	public static SystemMessageId BOSS_APPEARED;
	
	@ClientString(id = 3442, message = "(per piece: $s1)")
	public static SystemMessageId PER_PIECE_S1;
	
	@ClientString(id = 3443, message = "Please select the item from the Item List.")
	public static SystemMessageId PLEASE_SELECT_THE_ITEM_FROM_THE_ITEM_LIST;
	
	@ClientString(id = 3444, message = "Item List is not supported in All Items. Please enter a word to search the item, or select detailed category.")
	public static SystemMessageId ITEM_LIST_IS_NOT_SUPPORTED_IN_ALL_ITEMS_PLEASE_ENTER_A_WORD_TO_SEARCH_THE_ITEM_OR_SELECT_DETAILED_CATEGORY;
	
	@ClientString(id = 3445, message = "Looking for a player who will replace $s1.")
	public static SystemMessageId LOOKING_FOR_A_PLAYER_WHO_WILL_REPLACE_S1;
	
	@ClientString(id = 3446, message = "Stopped looking for a player who will replace $s1.")
	public static SystemMessageId STOPPED_LOOKING_FOR_A_PLAYER_WHO_WILL_REPLACE_S1;
	
	@ClientString(id = 3447, message = "You are not currently registered on the waiting list.")
	public static SystemMessageId YOU_ARE_NOT_CURRENTLY_REGISTERED_ON_THE_WAITING_LIST;
	
	@ClientString(id = 3448, message = "It is automatically rejected because your decision to participate was not made within the time frame.")
	public static SystemMessageId IT_IS_AUTOMATICALLY_REJECTED_BECAUSE_YOUR_DECISION_TO_PARTICIPATE_WAS_NOT_MADE_WITHIN_THE_TIME_FRAME;
	
	@ClientString(id = 3449, message = "The party does not exist, and you are again registered on the waiting list.")
	public static SystemMessageId THE_PARTY_DOES_NOT_EXIST_AND_YOU_ARE_AGAIN_REGISTERED_ON_THE_WAITING_LIST;
	
	@ClientString(id = 3450, message = "The invitation to join your party is declined.")
	public static SystemMessageId THE_INVITATION_TO_JOIN_YOUR_PARTY_IS_DECLINED;
	
	@ClientString(id = 3451, message = "Request of replacement player is not allowed in the area.")
	public static SystemMessageId REQUEST_OF_REPLACEMENT_PLAYER_IS_NOT_ALLOWED_IN_THE_AREA;
	
	@ClientString(id = 3452, message = "You are registered on the waiting list.")
	public static SystemMessageId YOU_ARE_REGISTERED_ON_THE_WAITING_LIST;
	
	@ClientString(id = 3453, message = "Stopped searching the party.")
	public static SystemMessageId STOPPED_SEARCHING_THE_PARTY;
	
	@ClientString(id = 3454, message = "The player to be replaced does not exist, and another player is being searched for.")
	public static SystemMessageId THE_PLAYER_TO_BE_REPLACED_DOES_NOT_EXIST_AND_ANOTHER_PLAYER_IS_BEING_SEARCHED_FOR;
	
	@ClientString(id = 3455, message = "Registration has failed.")
	public static SystemMessageId REGISTRATION_HAS_FAILED;
	
	@ClientString(id = 3456, message = "You are already registered on the waiting list.")
	public static SystemMessageId YOU_ARE_ALREADY_REGISTERED_ON_THE_WAITING_LIST;
	
	@ClientString(id = 3457, message = "Replacing player for $s1 could not be found.")
	public static SystemMessageId REPLACING_PLAYER_FOR_S1_COULD_NOT_BE_FOUND;
	
	@ClientString(id = 3458, message = "All registrations in the corresponding area will be cancelled.")
	public static SystemMessageId ALL_REGISTRATIONS_IN_THE_CORRESPONDING_AREA_WILL_BE_CANCELLED;
	
	@ClientString(id = 3459, message = "Cancellation has failed.")
	public static SystemMessageId CANCELLATION_HAS_FAILED;
	
	@ClientString(id = 3460, message = "There already is a replacement player registered.")
	public static SystemMessageId THERE_ALREADY_IS_A_REPLACEMENT_PLAYER_REGISTERED;
	
	@ClientString(id = 3461, message = "<$s1>, will you join <$s2>'s party as <$s3>?")
	public static SystemMessageId S1_WILL_YOU_JOIN_S2_S_PARTY_AS_S3;
	
	@ClientString(id = 3462, message = "You've got a new product. Click the icon to see it in the Product Inventory.")
	public static SystemMessageId YOU_VE_GOT_A_NEW_PRODUCT_CLICK_THE_ICON_TO_SEE_IT_IN_THE_PRODUCT_INVENTORY;
	
	@ClientString(id = 3463, message = "$c1 used $s3 on $c2.")
	public static SystemMessageId C1_USED_S3_ON_C2;
	
	@ClientString(id = 3464, message = "The war with the clan '$s1' is over. You've drawn a tie with '$s1'.")
	public static SystemMessageId THE_WAR_WITH_THE_CLAN_S1_IS_OVER_YOU_VE_DRAWN_A_TIE_WITH_S1_2;
	
	@ClientString(id = 3465, message = "Your bid for the Provisional Clan Hall won.")
	public static SystemMessageId YOUR_BID_FOR_THE_PROVISIONAL_CLAN_HALL_WON;
	
	@ClientString(id = 3466, message = "Your bid for the Provisional Clan Hall was not successful.")
	public static SystemMessageId YOUR_BID_FOR_THE_PROVISIONAL_CLAN_HALL_WAS_NOT_SUCCESSFUL;
	
	@ClientString(id = 3467, message = "Clan Level requirements for bidding are not met.")
	public static SystemMessageId CLAN_LEVEL_REQUIREMENTS_FOR_BIDDING_ARE_NOT_MET;
	
	@ClientString(id = 3468, message = "You've made a bid at $s1.")
	public static SystemMessageId YOU_VE_MADE_A_BID_AT_S1;
	
	@ClientString(id = 3469, message = "You already made a bid for the Provisional Clan Hall.")
	public static SystemMessageId YOU_ALREADY_MADE_A_BID_FOR_THE_PROVISIONAL_CLAN_HALL;
	
	@ClientString(id = 3470, message = "It is not the bidding period for the Provisional Clan Hall.")
	public static SystemMessageId IT_IS_NOT_THE_BIDDING_PERIOD_FOR_THE_PROVISIONAL_CLAN_HALL;
	
	@ClientString(id = 3471, message = "You cannot make a bid because you don't belong to a clan.")
	public static SystemMessageId YOU_CANNOT_MAKE_A_BID_BECAUSE_YOU_DON_T_BELONG_TO_A_CLAN;
	
	@ClientString(id = 3472, message = "You must have rights to a Clan Hall auction in order to make a bid for Provisional Clan Hall.")
	public static SystemMessageId YOU_MUST_HAVE_RIGHTS_TO_A_CLAN_HALL_AUCTION_IN_ORDER_TO_MAKE_A_BID_FOR_PROVISIONAL_CLAN_HALL;
	
	@ClientString(id = 3473, message = "The player you want to add is not currently logged in.")
	public static SystemMessageId THE_PLAYER_YOU_WANT_TO_ADD_IS_NOT_CURRENTLY_LOGGED_IN;
	
	@ClientString(id = 3474, message = "24hz service is not available for a temporary error.")
	public static SystemMessageId TWENTY_FOUR_HZ_SERVICE_IS_NOT_AVAILABLE_FOR_A_TEMPORARY_ERROR;
	
	@ClientString(id = 3475, message = "Provisional Clan Hall is returned.")
	public static SystemMessageId PROVISIONAL_CLAN_HALL_IS_RETURNED;
	
	@ClientString(id = 3476, message = "The replacement player cannot be requested because they already belong to a party.")
	public static SystemMessageId THE_REPLACEMENT_PLAYER_CANNOT_BE_REQUESTED_BECAUSE_THEY_ALREADY_BELONG_TO_A_PARTY;
	
	@ClientString(id = 3477, message = "You cannot register/purchase/cancel an item during exchange.")
	public static SystemMessageId YOU_CANNOT_REGISTER_PURCHASE_CANCEL_AN_ITEM_DURING_EXCHANGE;
	
	@ClientString(id = 3478, message = "You cannot register/purchase/cancel an item in a private store or private workshop.")
	public static SystemMessageId YOU_CANNOT_REGISTER_PURCHASE_CANCEL_AN_ITEM_IN_A_PRIVATE_STORE_OR_PRIVATE_WORKSHOP;
	
	@ClientString(id = 3479, message = "You cannot register, purchase, or cancel the purchase of an item while enchanting an item, bestowing an attribute, combining jewels, or crystallizing.")
	public static SystemMessageId YOU_CANNOT_REGISTER_PURCHASE_OR_CANCEL_THE_PURCHASE_OF_AN_ITEM_WHILE_ENCHANTING_AN_ITEM_BESTOWING_AN_ATTRIBUTE_COMBINING_JEWELS_OR_CRYSTALLIZING;
	
	@ClientString(id = 3480, message = "Items that cannot be exchanged/dropped/use a private store or that are for a limited period/augmenting cannot be registered.")
	public static SystemMessageId ITEMS_THAT_CANNOT_BE_EXCHANGED_DROPPED_USE_A_PRIVATE_STORE_OR_THAT_ARE_FOR_A_LIMITED_PERIOD_AUGMENTING_CANNOT_BE_REGISTERED;
	
	@ClientString(id = 3481, message = "To buy/cancel, you need 20%% of free weight and 10%% of free slots in your inventory.")
	public static SystemMessageId TO_BUY_CANCEL_YOU_NEED_20_OF_FREE_WEIGHT_AND_10_OF_FREE_SLOTS_IN_YOUR_INVENTORY;
	
	@ClientString(id = 3482, message = "The number of allowed Adena has been exceeded.")
	public static SystemMessageId THE_NUMBER_OF_ALLOWED_ADENA_HAS_BEEN_EXCEEDED;
	
	@ClientString(id = 3483, message = "The number of allowed pieces has been exceeded.")
	public static SystemMessageId THE_NUMBER_OF_ALLOWED_PIECES_HAS_BEEN_EXCEEDED;
	
	@ClientString(id = 3484, message = "The item has been registered.")
	public static SystemMessageId THE_ITEM_HAS_BEEN_REGISTERED;
	
	@ClientString(id = 3485, message = "The sale is cancelled.")
	public static SystemMessageId THE_SALE_IS_CANCELLED;
	
	@ClientString(id = 3486, message = "You've purchased the item.")
	public static SystemMessageId YOU_VE_PURCHASED_THE_ITEM;
	
	@ClientString(id = 3487, message = "The offer can be withdrawn within $s1 h. $s2 min.")
	public static SystemMessageId THE_OFFER_CAN_BE_WITHDRAWN_WITHIN_S1_H_S2_MIN;
	
	@ClientString(id = 3488, message = "The offer can be withdrawn within $s1 min.")
	public static SystemMessageId THE_OFFER_CAN_BE_WITHDRAWN_WITHIN_S1_MIN;
	
	@ClientString(id = 3489, message = "The search results exceed the output limit. Please choose a more specific category and try again.")
	public static SystemMessageId THE_SEARCH_RESULTS_EXCEED_THE_OUTPUT_LIMIT_PLEASE_CHOOSE_A_MORE_SPECIFIC_CATEGORY_AND_TRY_AGAIN;
	
	@ClientString(id = 3490, message = "The item you registered has been sold.")
	public static SystemMessageId THE_ITEM_YOU_REGISTERED_HAS_BEEN_SOLD;
	
	@ClientString(id = 3491, message = "$s1: sold.")
	public static SystemMessageId S1_SOLD;
	
	@ClientString(id = 3492, message = "The registration period for the item you registered has expired.")
	public static SystemMessageId THE_REGISTRATION_PERIOD_FOR_THE_ITEM_YOU_REGISTERED_HAS_EXPIRED;
	
	@ClientString(id = 3493, message = "The world trade registration period has expired and the corresponding item is being forwarded.")
	public static SystemMessageId THE_WORLD_TRADE_REGISTRATION_PERIOD_HAS_EXPIRED_AND_THE_CORRESPONDING_ITEM_IS_BEING_FORWARDED;
	
	@ClientString(id = 3494, message = "The item that is currently worn cannot be registered.")
	public static SystemMessageId THE_ITEM_THAT_IS_CURRENTLY_WORN_CANNOT_BE_REGISTERED;
	
	@ClientString(id = 3495, message = "A Mark of Adventurer is acquired. This item can be re-acquired after 6:30 a.m. everyday.")
	public static SystemMessageId A_MARK_OF_ADVENTURER_IS_ACQUIRED_THIS_ITEM_CAN_BE_RE_ACQUIRED_AFTER_6_30_A_M_EVERYDAY;
	
	@ClientString(id = 3496, message = "How many $s1(s) do you wish to move? (Max: 99,999 units)")
	public static SystemMessageId HOW_MANY_S1_S_DO_YOU_WISH_TO_MOVE_MAX_99_999_UNITS;
	
	@ClientString(id = 3497, message = "You cannot request to auction several clan halls at once, or request to auction clan halls during castle sieges or clan hall wars.")
	public static SystemMessageId YOU_CANNOT_REQUEST_TO_AUCTION_SEVERAL_CLAN_HALLS_AT_ONCE_OR_REQUEST_TO_AUCTION_CLAN_HALLS_DURING_CASTLE_SIEGES_OR_CLAN_HALL_WARS;
	
	@ClientString(id = 3498, message = "Your level is not enough for making a tattoo.")
	public static SystemMessageId YOUR_LEVEL_IS_NOT_ENOUGH_FOR_MAKING_A_TATTOO;
	
	@ClientString(id = 3499, message = "Not enough adena for making a tattoo.")
	public static SystemMessageId NOT_ENOUGH_ADENA_FOR_MAKING_A_TATTOO;
	
	@ClientString(id = 3500, message = "Not enough dyes for making a tattoo.")
	public static SystemMessageId NOT_ENOUGH_DYES_FOR_MAKING_A_TATTOO;
	
	@ClientString(id = 3501, message = "Your class is not eligible for making a tattoo.")
	public static SystemMessageId YOUR_CLASS_IS_NOT_ELIGIBLE_FOR_MAKING_A_TATTOO;
	
	@ClientString(id = 3502, message = "<$s1> item does not exist in the Sale List.")
	public static SystemMessageId S1_ITEM_DOES_NOT_EXIST_IN_THE_SALE_LIST;
	
	@ClientString(id = 3503, message = "$s1 d. $s2 h.")
	public static SystemMessageId S1_D_S2_H;
	
	@ClientString(id = 3504, message = "$c1 is set to refuse friend requests and cannot receive a friend request.")
	public static SystemMessageId C1_IS_SET_TO_REFUSE_FRIEND_REQUESTS_AND_CANNOT_RECEIVE_A_FRIEND_REQUEST;
	
	@ClientString(id = 3505, message = "Preferences is configured to refuse friend requests, and the friend invitation of $c1 is automatically rejected.")
	public static SystemMessageId PREFERENCES_IS_CONFIGURED_TO_REFUSE_FRIEND_REQUESTS_AND_THE_FRIEND_INVITATION_OF_C1_IS_AUTOMATICALLY_REJECTED;
	
	@ClientString(id = 3506, message = "$c1 refused the friend invitation.")
	public static SystemMessageId C1_REFUSED_THE_FRIEND_INVITATION;
	
	@ClientString(id = 3507, message = "Friend invitation of $c1 is refused.")
	public static SystemMessageId FRIEND_INVITATION_OF_C1_IS_REFUSED;
	
	@ClientString(id = 3508, message = "24hz is already running.")
	public static SystemMessageId TWENTY_FOUR_HZ_IS_ALREADY_RUNNING;
	
	@ClientString(id = 3509, message = "24hz has ended.")
	public static SystemMessageId TWENTY_FOUR_HZ_HAS_ENDED;
	
	@ClientString(id = 3510, message = "You cannot perform the action while using Sayune.")
	public static SystemMessageId YOU_CANNOT_PERFORM_THE_ACTION_WHILE_USING_SAYUNE;
	
	@ClientString(id = 3511, message = "A replacement player for $c1 has been found, and an invitation is sent.")
	public static SystemMessageId A_REPLACEMENT_PLAYER_FOR_C1_HAS_BEEN_FOUND_AND_AN_INVITATION_IS_SENT;
	
	@ClientString(id = 3512, message = "The player who was invited rejected the invitation. Please register again.")
	public static SystemMessageId THE_PLAYER_WHO_WAS_INVITED_REJECTED_THE_INVITATION_PLEASE_REGISTER_AGAIN;
	
	@ClientString(id = 3513, message = "Waiting list registration is cancelled because the cursed sword is being used or the status is in a chaotic state.")
	public static SystemMessageId WAITING_LIST_REGISTRATION_IS_CANCELLED_BECAUSE_THE_CURSED_SWORD_IS_BEING_USED_OR_THE_STATUS_IS_IN_A_CHAOTIC_STATE;
	
	@ClientString(id = 3514, message = "Waiting list registration is cancelled because you are in a duel.")
	public static SystemMessageId WAITING_LIST_REGISTRATION_IS_CANCELLED_BECAUSE_YOU_ARE_IN_A_DUEL;
	
	@ClientString(id = 3515, message = "Waiting list registration is cancelled because you are currently participating in Olympiad.")
	public static SystemMessageId WAITING_LIST_REGISTRATION_IS_CANCELLED_BECAUSE_YOU_ARE_CURRENTLY_PARTICIPATING_IN_OLYMPIAD;
	
	@ClientString(id = 3516, message = "Waiting list registration is cancelled because you are currently participating in the Block Checker/Coliseum/Olympiad/Kratei's Cube/Ceremony of Chaos.")
	public static SystemMessageId WAITING_LIST_REGISTRATION_IS_CANCELLED_BECAUSE_YOU_ARE_CURRENTLY_PARTICIPATING_IN_THE_BLOCK_CHECKER_COLISEUM_OLYMPIAD_KRATEI_S_CUBE_CEREMONY_OF_CHAOS;
	
	@ClientString(id = 3517, message = "You cannot register in the waiting list while being inside of a battleground (castle siege/fortress battle).")
	public static SystemMessageId YOU_CANNOT_REGISTER_IN_THE_WAITING_LIST_WHILE_BEING_INSIDE_OF_A_BATTLEGROUND_CASTLE_SIEGE_FORTRESS_BATTLE;
	
	@ClientString(id = 3518, message = "Waiting list registration is not allowed while the cursed sword is being used or the status is in a chaotic state.")
	public static SystemMessageId WAITING_LIST_REGISTRATION_IS_NOT_ALLOWED_WHILE_THE_CURSED_SWORD_IS_BEING_USED_OR_THE_STATUS_IS_IN_A_CHAOTIC_STATE;
	
	@ClientString(id = 3519, message = "You cannot register in the waiting list during a duel.")
	public static SystemMessageId YOU_CANNOT_REGISTER_IN_THE_WAITING_LIST_DURING_A_DUEL;
	
	@ClientString(id = 3520, message = "You cannot register in the waiting list while participating in Olympiad.")
	public static SystemMessageId YOU_CANNOT_REGISTER_IN_THE_WAITING_LIST_WHILE_PARTICIPATING_IN_OLYMPIAD;
	
	@ClientString(id = 3521, message = "You cannot register for the waiting list while participating in the Block Checker/Coliseum/Olympiad/Kratei's Cube/Ceremony of Chaos.")
	public static SystemMessageId YOU_CANNOT_REGISTER_FOR_THE_WAITING_LIST_WHILE_PARTICIPATING_IN_THE_BLOCK_CHECKER_COLISEUM_OLYMPIAD_KRATEI_S_CUBE_CEREMONY_OF_CHAOS;
	
	@ClientString(id = 3522, message = "You cannot register for the waiting list on the battlefield (castle siege/fortress battle).")
	public static SystemMessageId YOU_CANNOT_REGISTER_FOR_THE_WAITING_LIST_ON_THE_BATTLEFIELD_CASTLE_SIEGE_FORTRESS_BATTLE;
	
	@ClientString(id = 3523, message = "Looking for a player who will replace the selected party member.")
	public static SystemMessageId LOOKING_FOR_A_PLAYER_WHO_WILL_REPLACE_THE_SELECTED_PARTY_MEMBER;
	
	@ClientString(id = 3524, message = "You are declaring a Clan War against $s1. The Clan War immediately starts when both parties declare the war. Do you want to continue to declare a war?")
	public static SystemMessageId YOU_ARE_DECLARING_A_CLAN_WAR_AGAINST_S1_THE_CLAN_WAR_IMMEDIATELY_STARTS_WHEN_BOTH_PARTIES_DECLARE_THE_WAR_DO_YOU_WANT_TO_CONTINUE_TO_DECLARE_A_WAR;
	
	@ClientString(id = 3525, message = "You acquire 200%% XP due to the bonus. Vitality is replenished at 6:30 a.m. (4 bars on Wednesday, 1 bar on all other days).")
	public static SystemMessageId YOU_ACQUIRE_200_XP_DUE_TO_THE_BONUS_VITALITY_IS_REPLENISHED_AT_6_30_A_M_4_BARS_ON_WEDNESDAY_1_BAR_ON_ALL_OTHER_DAYS;
	
	@ClientString(id = 3526, message = "Vitality bonus is unavailable. Without it you cannot get additional XP/SP. The bonus can be acquired through items for Vitality recovery. Vitality is replenished at 6:30 a.m. (4 bars on Wednesday, 1 bar on all other days). If a character in the party or the command channel has no Vitality, all members have decreased item and adena drop rate.")
	public static SystemMessageId VITALITY_BONUS_IS_UNAVAILABLE_WITHOUT_IT_YOU_CANNOT_GET_ADDITIONAL_XP_SP_THE_BONUS_CAN_BE_ACQUIRED_THROUGH_ITEMS_FOR_VITALITY_RECOVERY_VITALITY_IS_REPLENISHED_AT_6_30_A_M_4_BARS_ON_WEDNESDAY_1_BAR_ON_ALL_OTHER_DAYS_IF_A_CHARACTER_IN_THE_PARTY_OR_THE_COMMAND_CHANNEL_HAS_NO_VITALITY_ALL_MEMBERS_HAVE_DECREASED_ITEM_AND_ADENA_DROP_RATE;
	
	@ClientString(id = 3527, message = "The corresponding party is currently in an area where summoning is not allowed, therefore it cannot join the party. Became re-registered on the waiting list.")
	public static SystemMessageId THE_CORRESPONDING_PARTY_IS_CURRENTLY_IN_AN_AREA_WHERE_SUMMONING_IS_NOT_ALLOWED_THEREFORE_IT_CANNOT_JOIN_THE_PARTY_BECAME_RE_REGISTERED_ON_THE_WAITING_LIST;
	
	@ClientString(id = 3528, message = "Vitality effect is applied. There's $s1 vitality effect left that may be applied until the next cycle.")
	public static SystemMessageId VITALITY_EFFECT_IS_APPLIED_THERE_S_S1_VITALITY_EFFECT_LEFT_THAT_MAY_BE_APPLIED_UNTIL_THE_NEXT_CYCLE;
	
	@ClientString(id = 3529, message = "You may not delete a character while item is listed for sale.<br>Please cancel the registration then try again.")
	public static SystemMessageId YOU_MAY_NOT_DELETE_A_CHARACTER_WHILE_ITEM_IS_LISTED_FOR_SALE_BR_PLEASE_CANCEL_THE_REGISTRATION_THEN_TRY_AGAIN;
	
	@ClientString(id = 3530, message = "You have purchased $s1 x$s2.")
	public static SystemMessageId YOU_HAVE_PURCHASED_S1_X_S2;
	
	@ClientString(id = 3531, message = "You are missing both SP and item to learn the skill.")
	public static SystemMessageId YOU_ARE_MISSING_BOTH_SP_AND_ITEM_TO_LEARN_THE_SKILL;
	
	@ClientString(id = 3532, message = "Welcome to Lineage II. When you click on the character generation button in the bottom, you will move to the character generation screen.")
	public static SystemMessageId WELCOME_TO_LINEAGE_II_WHEN_YOU_CLICK_ON_THE_CHARACTER_GENERATION_BUTTON_IN_THE_BOTTOM_YOU_WILL_MOVE_TO_THE_CHARACTER_GENERATION_SCREEN;
	
	@ClientString(id = 3533, message = "Would you like to generate a new character under the current settings?")
	public static SystemMessageId WOULD_YOU_LIKE_TO_GENERATE_A_NEW_CHARACTER_UNDER_THE_CURRENT_SETTINGS;
	
	@ClientString(id = 3534, message = "You may not register while using the Instance Zone.")
	public static SystemMessageId YOU_MAY_NOT_REGISTER_WHILE_USING_THE_INSTANCE_ZONE;
	
	@ClientString(id = 3535, message = "You cannot register in this region.")
	public static SystemMessageId YOU_CANNOT_REGISTER_IN_THIS_REGION;
	
	@ClientString(id = 3536, message = "Incorrect password.")
	public static SystemMessageId INCORRECT_PASSWORD_2;
	
	@ClientString(id = 3537, message = "Please contact customer service.")
	public static SystemMessageId PLEASE_CONTACT_CUSTOMER_SERVICE;
	
	@ClientString(id = 3538, message = "Break the Giants' seal, and the power will be yours.")
	public static SystemMessageId BREAK_THE_GIANTS_SEAL_AND_THE_POWER_WILL_BE_YOURS;
	
	@ClientString(id = 3539, message = "Available name.")
	public static SystemMessageId AVAILABLE_NAME;
	
	@ClientString(id = 3540, message = "$s1 character is unavailable. Please contact global support for details.")
	public static SystemMessageId S1_CHARACTER_IS_UNAVAILABLE_PLEASE_CONTACT_GLOBAL_SUPPORT_FOR_DETAILS;
	
	@ClientString(id = 3541, message = "Urggghh....")
	public static SystemMessageId URGGGHH;
	
	@ClientString(id = 3542, message = "Rawwwww!")
	public static SystemMessageId RAWWWWW;
	
	@ClientString(id = 3543, message = "Servant of light, you have done enough.")
	public static SystemMessageId SERVANT_OF_LIGHT_YOU_HAVE_DONE_ENOUGH;
	
	@ClientString(id = 3544, message = "I will watch over your weary soul. Bask in the eternal glory of the light.")
	public static SystemMessageId I_WILL_WATCH_OVER_YOUR_WEARY_SOUL_BASK_IN_THE_ETERNAL_GLORY_OF_THE_LIGHT;
	
	@ClientString(id = 3545, message = "Goddess! I betrayed my friends for you. Was it right? Was it worth it?")
	public static SystemMessageId GODDESS_I_BETRAYED_MY_FRIENDS_FOR_YOU_WAS_IT_RIGHT_WAS_IT_WORTH_IT;
	
	@ClientString(id = 3546, message = "How long has it been since I've had a visitor...?")
	public static SystemMessageId HOW_LONG_HAS_IT_BEEN_SINCE_I_VE_HAD_A_VISITOR;
	
	@ClientString(id = 3547, message = "Do you know who I am? Or do you just want to know what my crime was?")
	public static SystemMessageId DO_YOU_KNOW_WHO_I_AM_OR_DO_YOU_JUST_WANT_TO_KNOW_WHAT_MY_CRIME_WAS;
	
	@ClientString(id = 3548, message = "Learn now from me about the tragic past...filled with agony, sorrow...")
	public static SystemMessageId LEARN_NOW_FROM_ME_ABOUT_THE_TRAGIC_PAST_FILLED_WITH_AGONY_SORROW;
	
	@ClientString(id = 3549, message = "...and learn about the heartless witch that you worship as a goddess! Haha...")
	public static SystemMessageId AND_LEARN_ABOUT_THE_HEARTLESS_WITCH_THAT_YOU_WORSHIP_AS_A_GODDESS_HAHA;
	
	@ClientString(id = 3550, message = "The goddess imprisoned us. She saw us as incomplete, malformed.")
	public static SystemMessageId THE_GODDESS_IMPRISONED_US_SHE_SAW_US_AS_INCOMPLETE_MALFORMED;
	
	@ClientString(id = 3551, message = "We defied her...urghh!")
	public static SystemMessageId WE_DEFIED_HER_URGHH;
	
	@ClientString(id = 3552, message = "Genesis! We gathered at the Garden of Genesis and pleaded to her for mercy.")
	public static SystemMessageId GENESIS_WE_GATHERED_AT_THE_GARDEN_OF_GENESIS_AND_PLEADED_TO_HER_FOR_MERCY;
	
	@ClientString(id = 3553, message = "But Octavis, blinded by the false promises of the light, betrayed us.")
	public static SystemMessageId BUT_OCTAVIS_BLINDED_BY_THE_FALSE_PROMISES_OF_THE_LIGHT_BETRAYED_US;
	
	@ClientString(id = 3554, message = "No... Just hear me out...")
	public static SystemMessageId NO_JUST_HEAR_ME_OUT;
	
	@ClientString(id = 3555, message = "You have come this far.")
	public static SystemMessageId YOU_HAVE_COME_THIS_FAR;
	
	@ClientString(id = 3556, message = "Now choose.")
	public static SystemMessageId NOW_CHOOSE;
	
	@ClientString(id = 3557, message = "Betray the goddess, and plunge into the depths of hell...")
	public static SystemMessageId BETRAY_THE_GODDESS_AND_PLUNGE_INTO_THE_DEPTHS_OF_HELL;
	
	@ClientString(id = 3558, message = "Or remain the radiant hero of Orbis.")
	public static SystemMessageId OR_REMAIN_THE_RADIANT_HERO_OF_ORBIS;
	
	@ClientString(id = 3559, message = "You pitiful soul. Einhasad's glory be with you...")
	public static SystemMessageId YOU_PITIFUL_SOUL_EINHASAD_S_GLORY_BE_WITH_YOU;
	
	@ClientString(id = 3560, message = "The darkness will swallow me soon.")
	public static SystemMessageId THE_DARKNESS_WILL_SWALLOW_ME_SOON;
	
	@ClientString(id = 3561, message = "Leave this place...")
	public static SystemMessageId LEAVE_THIS_PLACE;
	
	@ClientString(id = 3562, message = "Before...before your light is tainted by the dark...")
	public static SystemMessageId BEFORE_BEFORE_YOUR_LIGHT_IS_TAINTED_BY_THE_DARK;
	
	@ClientString(id = 3563, message = "However, free warrior...You must go towards the light...")
	public static SystemMessageId HOWEVER_FREE_WARRIOR_YOU_MUST_GO_TOWARDS_THE_LIGHT;
	
	@ClientString(id = 3564, message = "Darkness will take your sense of self as well... leave this place before that happens...")
	public static SystemMessageId DARKNESS_WILL_TAKE_YOUR_SENSE_OF_SELF_AS_WELL_LEAVE_THIS_PLACE_BEFORE_THAT_HAPPENS;
	
	@ClientString(id = 3565, message = "Acquired academy precept skill. #You may give buff that can help academy member.")
	public static SystemMessageId ACQUIRED_ACADEMY_PRECEPT_SKILL_YOU_MAY_GIVE_BUFF_THAT_CAN_HELP_ACADEMY_MEMBER;
	
	@ClientString(id = 3566, message = "Current location: $s1 / $s2 / $s3 (near Ancient City Arcan in Magmeld)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_ANCIENT_CITY_ARCAN_IN_MAGMELD;
	
	@ClientString(id = 3567, message = "Current location: $s1 / $s2 / $s3 (near the Garden of Genesis in Magmeld)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_THE_GARDEN_OF_GENESIS_IN_MAGMELD;
	
	@ClientString(id = 3568, message = "The rebel army was annihilated by Octavis' last-minute betrayal.")
	public static SystemMessageId THE_REBEL_ARMY_WAS_ANNIHILATED_BY_OCTAVIS_LAST_MINUTE_BETRAYAL;
	
	@ClientString(id = 3569, message = "Only I remain. Pinned by bars of starlight, and being driven to madness.")
	public static SystemMessageId ONLY_I_REMAIN_PINNED_BY_BARS_OF_STARLIGHT_AND_BEING_DRIVEN_TO_MADNESS;
	
	@ClientString(id = 3570, message = "Krrrr...")
	public static SystemMessageId KRRRR;
	
	@ClientString(id = 3571, message = "Grrrrr...")
	public static SystemMessageId GRRRRR;
	
	@ClientString(id = 3572, message = "Select a glorious death rather than becoming a plaything of the gods!")
	public static SystemMessageId SELECT_A_GLORIOUS_DEATH_RATHER_THAN_BECOMING_A_PLAYTHING_OF_THE_GODS;
	
	@ClientString(id = 3573, message = "A sponsor of an academy trainee must be an Awakened character of Lv. 85 or above.")
	public static SystemMessageId A_SPONSOR_OF_AN_ACADEMY_TRAINEE_MUST_BE_AN_AWAKENED_CHARACTER_OF_LV_85_OR_ABOVE;
	
	@ClientString(id = 3574, message = "You cannot change the class because of identity crisis.")
	public static SystemMessageId YOU_CANNOT_CHANGE_THE_CLASS_BECAUSE_OF_IDENTITY_CRISIS;
	
	@ClientString(id = 3575, message = "The resurrection was a success, but... incomplete.")
	public static SystemMessageId THE_RESURRECTION_WAS_A_SUCCESS_BUT_INCOMPLETE;
	
	@ClientString(id = 3576, message = "Haha...")
	public static SystemMessageId HAHA;
	
	@ClientString(id = 3577, message = "Ah, but it seems we have a little rat watching us.")
	public static SystemMessageId AH_BUT_IT_SEEMS_WE_HAVE_A_LITTLE_RAT_WATCHING_US;
	
	@ClientString(id = 3578, message = "A complete resurrection requires a little more time. Leave for the continent first, Sakum.")
	public static SystemMessageId A_COMPLETE_RESURRECTION_REQUIRES_A_LITTLE_MORE_TIME_LEAVE_FOR_THE_CONTINENT_FIRST_SAKUM;
	
	@ClientString(id = 3579, message = "As for you, I will deal with you myself.")
	public static SystemMessageId AS_FOR_YOU_I_WILL_DEAL_WITH_YOU_MYSELF;
	
	@ClientString(id = 3580, message = "Kyaaaaa...Hyaaaaa... Hayah!")
	public static SystemMessageId KYAAAAA_HYAAAAA_HAYAH;
	
	@ClientString(id = 3581, message = "Hahaha... Defeat wasn't part of my plan. But, it doesn't matter... My research is almost complete...")
	public static SystemMessageId HAHAHA_DEFEAT_WASN_T_PART_OF_MY_PLAN_BUT_IT_DOESN_T_MATTER_MY_RESEARCH_IS_ALMOST_COMPLETE;
	
	@ClientString(id = 3582, message = "I have done it all... for the glory of our goddess...")
	public static SystemMessageId I_HAVE_DONE_IT_ALL_FOR_THE_GLORY_OF_OUR_GODDESS;
	
	@ClientString(id = 3583, message = "For her... I welcome death...")
	public static SystemMessageId FOR_HER_I_WELCOME_DEATH;
	
	@ClientString(id = 3584, message = "Rawwwww!")
	public static SystemMessageId RAWWWWW_2;
	
	@ClientString(id = 3585, message = "Kwaa... aaaahh... argh...")
	public static SystemMessageId KWAA_AAAAHH_ARGH;
	
	@ClientString(id = 3586, message = "Hoho, don't you look delicious!")
	public static SystemMessageId HOHO_DON_T_YOU_LOOK_DELICIOUS;
	
	@ClientString(id = 3587, message = "Come closer, come here.")
	public static SystemMessageId COME_CLOSER_COME_HERE;
	
	@ClientString(id = 3588, message = "I'm Istina, Queen of Annihilation! Come closer to me, and I will give you the honor of becoming my dinner!")
	public static SystemMessageId I_M_ISTINA_QUEEN_OF_ANNIHILATION_COME_CLOSER_TO_ME_AND_I_WILL_GIVE_YOU_THE_HONOR_OF_BECOMING_MY_DINNER;
	
	@ClientString(id = 3589, message = "Now, focus all your power into the magic ballista!")
	public static SystemMessageId NOW_FOCUS_ALL_YOUR_POWER_INTO_THE_MAGIC_BALLISTA;
	
	@ClientString(id = 3590, message = "Ugh!")
	public static SystemMessageId UGH;
	
	@ClientString(id = 3591, message = "Kiyaaaaa......")
	public static SystemMessageId KIYAAAAA;
	
	@ClientString(id = 3592, message = "How...how can this be? How can you allow my destruction, Shillien? No, my goddess, no!")
	public static SystemMessageId HOW_HOW_CAN_THIS_BE_HOW_CAN_YOU_ALLOW_MY_DESTRUCTION_SHILLIEN_NO_MY_GODDESS_NO;
	
	@ClientString(id = 3593, message = "Haha, weaklings! You can't even scratch my Spirit Stone with a pathetic effort like that.")
	public static SystemMessageId HAHA_WEAKLINGS_YOU_CAN_T_EVEN_SCRATCH_MY_SPIRIT_STONE_WITH_A_PATHETIC_EFFORT_LIKE_THAT;
	
	@ClientString(id = 3594, message = "Be gone. If you come back, you will sorely regret it!")
	public static SystemMessageId BE_GONE_IF_YOU_COME_BACK_YOU_WILL_SORELY_REGRET_IT;
	
	@ClientString(id = 3595, message = "Beleth controls Witch Parme's mind.")
	public static SystemMessageId BELETH_CONTROLS_WITCH_PARME_S_MIND;
	
	@ClientString(id = 3596, message = "Manipulating her, he has scattered the seeds of evil all over the land.")
	public static SystemMessageId MANIPULATING_HER_HE_HAS_SCATTERED_THE_SEEDS_OF_EVIL_ALL_OVER_THE_LAND;
	
	@ClientString(id = 3597, message = "Even this place has fallen under his control.")
	public static SystemMessageId EVEN_THIS_PLACE_HAS_FALLEN_UNDER_HIS_CONTROL;
	
	@ClientString(id = 3598, message = "He summoned Baylor to guard the Crystal Cavern, where he holds Parme.")
	public static SystemMessageId HE_SUMMONED_BAYLOR_TO_GUARD_THE_CRYSTAL_CAVERN_WHERE_HE_HOLDS_PARME;
	
	@ClientString(id = 3599, message = "Thanks to the efforts of valiant heroes, Baylor fell...")
	public static SystemMessageId THANKS_TO_THE_EFFORTS_OF_VALIANT_HEROES_BAYLOR_FELL;
	
	@ClientString(id = 3600, message = "...and the magical barrier surrounding the Crystal Cavern shattered.")
	public static SystemMessageId AND_THE_MAGICAL_BARRIER_SURROUNDING_THE_CRYSTAL_CAVERN_SHATTERED;
	
	@ClientString(id = 3601, message = "However, Beleth used his diabolical magic to summon something even more terrible from the depths of hell than Baylor:")
	public static SystemMessageId HOWEVER_BELETH_USED_HIS_DIABOLICAL_MAGIC_TO_SUMMON_SOMETHING_EVEN_MORE_TERRIBLE_FROM_THE_DEPTHS_OF_HELL_THAN_BAYLOR;
	
	@ClientString(id = 3602, message = "He summoned the High Demon Balok.")
	public static SystemMessageId HE_SUMMONED_THE_HIGH_DEMON_BALOK;
	
	@ClientString(id = 3603, message = "We must vanquish this new warden...")
	public static SystemMessageId WE_MUST_VANQUISH_THIS_NEW_WARDEN;
	
	@ClientString(id = 3604, message = "...f we are to free the Crystal Oracle from Beleth' devious machinations.")
	public static SystemMessageId F_WE_ARE_TO_FREE_THE_CRYSTAL_ORACLE_FROM_BELETH_DEVIOUS_MACHINATIONS;
	
	@ClientString(id = 3605, message = "Your strength is needed now more than ever to defeat Balok.")
	public static SystemMessageId YOUR_STRENGTH_IS_NEEDED_NOW_MORE_THAN_EVER_TO_DEFEAT_BALOK;
	
	@ClientString(id = 3606, message = "Who are you?")
	public static SystemMessageId WHO_ARE_YOU;
	
	@ClientString(id = 3607, message = "Who dares break the seal of a criminal condemned by the gods?")
	public static SystemMessageId WHO_DARES_BREAK_THE_SEAL_OF_A_CRIMINAL_CONDEMNED_BY_THE_GODS;
	
	@ClientString(id = 3608, message = "Foolish creature, expect no mercy from me.")
	public static SystemMessageId FOOLISH_CREATURE_EXPECT_NO_MERCY_FROM_ME;
	
	@ClientString(id = 3609, message = "KAHHHH!!")
	public static SystemMessageId KAHHHH;
	
	@ClientString(id = 3610, message = "Kr....ah..ahhhhh...!!!")
	public static SystemMessageId KR_AH_AHHHHH;
	
	@ClientString(id = 3611, message = "You—you fool.")
	public static SystemMessageId YOU_YOU_FOOL;
	
	@ClientString(id = 3612, message = "Leave this place now!")
	public static SystemMessageId LEAVE_THIS_PLACE_NOW;
	
	@ClientString(id = 3613, message = "If you ever return, I will end you... forever.")
	public static SystemMessageId IF_YOU_EVER_RETURN_I_WILL_END_YOU_FOREVER;
	
	@ClientString(id = 3614, message = "You cannot set ESC key as a short cut key.")
	public static SystemMessageId YOU_CANNOT_SET_ESC_KEY_AS_A_SHORT_CUT_KEY;
	
	@ClientString(id = 3615, message = "Personal Reputation +$s1.")
	public static SystemMessageId PERSONAL_REPUTATION_S1;
	
	@ClientString(id = 3616, message = "You have maximum amount of Fame, so you may not acquire any more.")
	public static SystemMessageId YOU_HAVE_MAXIMUM_AMOUNT_OF_FAME_SO_YOU_MAY_NOT_ACQUIRE_ANY_MORE;
	
	@ClientString(id = 3617, message = "Item has been stored successfully.")
	public static SystemMessageId ITEM_HAS_BEEN_STORED_SUCCESSFULLY;
	
	@ClientString(id = 3618, message = "The item has been stored in the clan warehouse.")
	public static SystemMessageId THE_ITEM_HAS_BEEN_STORED_IN_THE_CLAN_WAREHOUSE;
	
	@ClientString(id = 3619, message = "Failed to store the item.")
	public static SystemMessageId FAILED_TO_STORE_THE_ITEM;
	
	@ClientString(id = 3620, message = "Failed to store the item to the clan warehouse.")
	public static SystemMessageId FAILED_TO_STORE_THE_ITEM_TO_THE_CLAN_WAREHOUSE;
	
	@ClientString(id = 3621, message = "Successfully retrieved the item.")
	public static SystemMessageId SUCCESSFULLY_RETRIEVED_THE_ITEM;
	
	@ClientString(id = 3622, message = "Successfully retrieved the item from the clan warehouse.")
	public static SystemMessageId SUCCESSFULLY_RETRIEVED_THE_ITEM_FROM_THE_CLAN_WAREHOUSE;
	
	@ClientString(id = 3623, message = "Successfully retrieved the item from the clan warehouse.")
	public static SystemMessageId SUCCESSFULLY_RETRIEVED_THE_ITEM_FROM_THE_CLAN_WAREHOUSE_2;
	
	@ClientString(id = 3624, message = "Failed to retrieve the item from the clan warehouse.")
	public static SystemMessageId FAILED_TO_RETRIEVE_THE_ITEM_FROM_THE_CLAN_WAREHOUSE;
	
	@ClientString(id = 3625, message = "You may not use Sayune while pet or summoned pet is out.")
	public static SystemMessageId YOU_MAY_NOT_USE_SAYUNE_WHILE_PET_OR_SUMMONED_PET_IS_OUT;
	
	@ClientString(id = 3626, message = "I am Hermuncus, leader of the Giants.")
	public static SystemMessageId I_AM_HERMUNCUS_LEADER_OF_THE_GIANTS;
	
	@ClientString(id = 3627, message = "You are a hero. Your valiant soul resonates with the call of my soul.")
	public static SystemMessageId YOU_ARE_A_HERO_YOUR_VALIANT_SOUL_RESONATES_WITH_THE_CALL_OF_MY_SOUL;
	
	@ClientString(id = 3628, message = "The whole world reeks of blood. Can't you smell it? The end of the world is coming.")
	public static SystemMessageId THE_WHOLE_WORLD_REEKS_OF_BLOOD_CAN_T_YOU_SMELL_IT_THE_END_OF_THE_WORLD_IS_COMING;
	
	@ClientString(id = 3629, message = "Behold the monster sent by your so-called goddess as her assassin.")
	public static SystemMessageId BEHOLD_THE_MONSTER_SENT_BY_YOUR_SO_CALLED_GODDESS_AS_HER_ASSASSIN;
	
	@ClientString(id = 3630, message = "Hell gate Earth Wyrm Trasken!")
	public static SystemMessageId HELL_GATE_EARTH_WYRM_TRASKEN;
	
	@ClientString(id = 3631, message = "Shillien has sent it to sacrifice me to her!")
	public static SystemMessageId SHILLIEN_HAS_SENT_IT_TO_SACRIFICE_ME_TO_HER;
	
	@ClientString(id = 3632, message = "Behold, the ocean of blood created from the sacrifice of the Dark Elves!")
	public static SystemMessageId BEHOLD_THE_OCEAN_OF_BLOOD_CREATED_FROM_THE_SACRIFICE_OF_THE_DARK_ELVES;
	
	@ClientString(id = 3633, message = "An even larger sea of blood will soon flood the continent.")
	public static SystemMessageId AN_EVEN_LARGER_SEA_OF_BLOOD_WILL_SOON_FLOOD_THE_CONTINENT;
	
	@ClientString(id = 3634, message = "The forces of light are losing power. Before the world entire is engulfed in darkness...")
	public static SystemMessageId THE_FORCES_OF_LIGHT_ARE_LOSING_POWER_BEFORE_THE_WORLD_ENTIRE_IS_ENGULFED_IN_DARKNESS;
	
	@ClientString(id = 3635, message = "You must come to me. Break the seal that binds me.")
	public static SystemMessageId YOU_MUST_COME_TO_ME_BREAK_THE_SEAL_THAT_BINDS_ME;
	
	@ClientString(id = 3636, message = "Only then may I grant you the power to fight back.")
	public static SystemMessageId ONLY_THEN_MAY_I_GRANT_YOU_THE_POWER_TO_FIGHT_BACK;
	
	@ClientString(id = 3637, message = "Go to the Talking Island Museum. My assistant will tell you where I am.")
	public static SystemMessageId GO_TO_THE_TALKING_ISLAND_MUSEUM_MY_ASSISTANT_WILL_TELL_YOU_WHERE_I_AM;
	
	@ClientString(id = 3638, message = "I...I await you here. Hurry...find me.")
	public static SystemMessageId I_I_AWAIT_YOU_HERE_HURRY_FIND_ME;
	
	@ClientString(id = 3639, message = "$s1 clan reputation points spent.")
	public static SystemMessageId S1_CLAN_REPUTATION_POINTS_SPENT;
	
	@ClientString(id = 3640, message = "$s1 Fame has been consumed.")
	public static SystemMessageId S1_FAME_HAS_BEEN_CONSUMED;
	
	@ClientString(id = 3641, message = "That item cannot be destroyed.")
	public static SystemMessageId THAT_ITEM_CANNOT_BE_DESTROYED;
	
	@ClientString(id = 3642, message = "Clan Reputation altered by $s1 point(s).")
	public static SystemMessageId CLAN_REPUTATION_ALTERED_BY_S1_POINT_S;
	
	@ClientString(id = 3643, message = "The distance is too far so the teleportation effect does not get applied.")
	public static SystemMessageId THE_DISTANCE_IS_TOO_FAR_SO_THE_TELEPORTATION_EFFECT_DOES_NOT_GET_APPLIED;
	
	@ClientString(id = 3644, message = "Registration will be cancelled while using the Instance Zone.")
	public static SystemMessageId REGISTRATION_WILL_BE_CANCELLED_WHILE_USING_THE_INSTANCE_ZONE;
	
	@ClientString(id = 3645, message = "Party Participation has failed because requirements are not met.")
	public static SystemMessageId PARTY_PARTICIPATION_HAS_FAILED_BECAUSE_REQUIREMENTS_ARE_NOT_MET;
	
	@ClientString(id = 3646, message = "The corresponding work cannot be proceeded because the inventory weight/quantity limit has been exceeded.")
	public static SystemMessageId THE_CORRESPONDING_WORK_CANNOT_BE_PROCEEDED_BECAUSE_THE_INVENTORY_WEIGHT_QUANTITY_LIMIT_HAS_BEEN_EXCEEDED;
	
	@ClientString(id = 3647, message = "..Find... Me!!..")
	public static SystemMessageId FIND_ME;
	
	@ClientString(id = 3648, message = "You cannot use skills in the corresponding region.")
	public static SystemMessageId YOU_CANNOT_USE_SKILLS_IN_THE_CORRESPONDING_REGION;
	
	@ClientString(id = 3649, message = "Hahahaha...")
	public static SystemMessageId HAHAHAHA;
	
	@ClientString(id = 3650, message = "Struggle all you want to, soon my resurrection will be complete...")
	public static SystemMessageId STRUGGLE_ALL_YOU_WANT_TO_SOON_MY_RESURRECTION_WILL_BE_COMPLETE;
	
	@ClientString(id = 3651, message = "Until then I will close the Hell gate... Hahaha!")
	public static SystemMessageId UNTIL_THEN_I_WILL_CLOSE_THE_HELL_GATE_HAHAHA;
	
	@ClientString(id = 3652, message = "You cannot Awaken due to your current inventory weight. Please organize your inventory and try again. (Dwarven characters must be at 20%% or below the inventory max to Awaken.)")
	public static SystemMessageId YOU_CANNOT_AWAKEN_DUE_TO_YOUR_CURRENT_INVENTORY_WEIGHT_PLEASE_ORGANIZE_YOUR_INVENTORY_AND_TRY_AGAIN_DWARVEN_CHARACTERS_MUST_BE_AT_20_OR_BELOW_THE_INVENTORY_MAX_TO_AWAKEN;
	
	@ClientString(id = 3653, message = "Unable to process this request until your inventory's weight and slot count are less than 70 percent of capacity.")
	public static SystemMessageId UNABLE_TO_PROCESS_THIS_REQUEST_UNTIL_YOUR_INVENTORY_S_WEIGHT_AND_SLOT_COUNT_ARE_LESS_THAN_70_PERCENT_OF_CAPACITY;
	
	@ClientString(id = 3654, message = "You cannot use Sayune while in a chaotic state.")
	public static SystemMessageId YOU_CANNOT_USE_SAYUNE_WHILE_IN_A_CHAOTIC_STATE;
	
	@ClientString(id = 3655, message = "You cannot Awaken while you're transformed or riding.")
	public static SystemMessageId YOU_CANNOT_AWAKEN_WHILE_YOU_RE_TRANSFORMED_OR_RIDING;
	
	@ClientString(id = 3656, message = "You cannot discard an item while an enchantment is in progress.")
	public static SystemMessageId YOU_CANNOT_DISCARD_AN_ITEM_WHILE_AN_ENCHANTMENT_IS_IN_PROGRESS;
	
	@ClientString(id = 3657, message = "(Total: $s1)")
	public static SystemMessageId TOTAL_S1;
	
	@ClientString(id = 3658, message = "Changing attributes is in progress. Please try again after ending the previous task.")
	public static SystemMessageId CHANGING_ATTRIBUTES_IS_IN_PROGRESS_PLEASE_TRY_AGAIN_AFTER_ENDING_THE_PREVIOUS_TASK;
	
	@ClientString(id = 3659, message = "You cannot change an attribute while using a private store or workshop.")
	public static SystemMessageId YOU_CANNOT_CHANGE_AN_ATTRIBUTE_WHILE_USING_A_PRIVATE_STORE_OR_WORKSHOP;
	
	@ClientString(id = 3660, message = "Enchantment or Attribute Enchantment is in progress. Please try again after ending the previous task.")
	public static SystemMessageId ENCHANTMENT_OR_ATTRIBUTE_ENCHANTMENT_IS_IN_PROGRESS_PLEASE_TRY_AGAIN_AFTER_ENDING_THE_PREVIOUS_TASK;
	
	@ClientString(id = 3661, message = "Changing attributes has been failed.")
	public static SystemMessageId CHANGING_ATTRIBUTES_HAS_BEEN_FAILED;
	
	@ClientString(id = 3662, message = "You cannot change attributes while exchanging.")
	public static SystemMessageId YOU_CANNOT_CHANGE_ATTRIBUTES_WHILE_EXCHANGING;
	
	@ClientString(id = 3663, message = "Other operation is in progress. Please try again after ending the previous task.")
	public static SystemMessageId OTHER_OPERATION_IS_IN_PROGRESS_PLEASE_TRY_AGAIN_AFTER_ENDING_THE_PREVIOUS_TASK;
	
	@ClientString(id = 3664, message = "Current Location: $s1 / $s2 / $s3(near the Magmeld Orbis Temple)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_THE_MAGMELD_ORBIS_TEMPLE;
	
	@ClientString(id = 3665, message = "If you execute 24hz in the full screen mode, it switches to window mode.")
	public static SystemMessageId IF_YOU_EXECUTE_24HZ_IN_THE_FULL_SCREEN_MODE_IT_SWITCHES_TO_WINDOW_MODE;
	
	@ClientString(id = 3666, message = "<$s1>'s <$s2> attribute is changing to <$s3> attribute. Do you really want to change?")
	public static SystemMessageId S1_S_S2_ATTRIBUTE_IS_CHANGING_TO_S3_ATTRIBUTE_DO_YOU_REALLY_WANT_TO_CHANGE;
	
	@ClientString(id = 3667, message = "Please choose the attribute that you want to change first.")
	public static SystemMessageId PLEASE_CHOOSE_THE_ATTRIBUTE_THAT_YOU_WANT_TO_CHANGE_FIRST;
	
	@ClientString(id = 3668, message = "<$s1>'s <$s2> attribute has successfully changed to <$s3> attribute.")
	public static SystemMessageId S1_S_S2_ATTRIBUTE_HAS_SUCCESSFULLY_CHANGED_TO_S3_ATTRIBUTE;
	
	@ClientString(id = 3669, message = "The item for changing an attribute does not exist.")
	public static SystemMessageId THE_ITEM_FOR_CHANGING_AN_ATTRIBUTE_DOES_NOT_EXIST;
	
	@ClientString(id = 3670, message = "You have used all Vitality effects available for this period. The next period begins after Wednesday's regular maintenance.")
	public static SystemMessageId YOU_HAVE_USED_ALL_VITALITY_EFFECTS_AVAILABLE_FOR_THIS_PERIOD_THE_NEXT_PERIOD_BEGINS_AFTER_WEDNESDAY_S_REGULAR_MAINTENANCE;
	
	@ClientString(id = 3671, message = "Please enter your ID or email address.")
	public static SystemMessageId PLEASE_ENTER_YOUR_ID_OR_EMAIL_ADDRESS;
	
	@ClientString(id = 3672, message = "Please enter your password.")
	public static SystemMessageId PLEASE_ENTER_YOUR_PASSWORD_2;
	
	@ClientString(id = 3673, message = "Current Location: Inside the Provisional Clan Hall (Talking Island)")
	public static SystemMessageId CURRENT_LOCATION_INSIDE_THE_PROVISIONAL_CLAN_HALL_TALKING_ISLAND;
	
	@ClientString(id = 3674, message = "There is not enough warehouse space. Please make more room and try again.")
	public static SystemMessageId THERE_IS_NOT_ENOUGH_WAREHOUSE_SPACE_PLEASE_MAKE_MORE_ROOM_AND_TRY_AGAIN;
	
	@ClientString(id = 3675, message = "Not enough inventory space. Free up some space and try again.")
	public static SystemMessageId NOT_ENOUGH_INVENTORY_SPACE_FREE_UP_SOME_SPACE_AND_TRY_AGAIN;
	
	@ClientString(id = 3676, message = "The number of allowed pieces has been exceeded.")
	public static SystemMessageId THE_NUMBER_OF_ALLOWED_PIECES_HAS_BEEN_EXCEEDED_2;
	
	@ClientString(id = 3677, message = "You cannot change classes while you are transformed.")
	public static SystemMessageId YOU_CANNOT_CHANGE_CLASSES_WHILE_YOU_ARE_TRANSFORMED;
	
	@ClientString(id = 3678, message = "$s1 has died, $s2 is destroyed.")
	public static SystemMessageId S1_HAS_DIED_S2_IS_DESTROYED;
	
	@ClientString(id = 3679, message = "Placer $s1 will be replaced. Replacement will occur in 3 min., or immediately upon approval by the party leader.")
	public static SystemMessageId PLACER_S1_WILL_BE_REPLACED_REPLACEMENT_WILL_OCCUR_IN_3_MIN_OR_IMMEDIATELY_UPON_APPROVAL_BY_THE_PARTY_LEADER;
	
	@ClientString(id = 3680, message = "The replacement player does not meet requirements. Another player is being sought.")
	public static SystemMessageId THE_REPLACEMENT_PLAYER_DOES_NOT_MEET_REQUIREMENTS_ANOTHER_PLAYER_IS_BEING_SOUGHT;
	
	@ClientString(id = 3681, message = "Replacement cannot take place in that region.")
	public static SystemMessageId REPLACEMENT_CANNOT_TAKE_PLACE_IN_THAT_REGION;
	
	@ClientString(id = 3682, message = "You cannot register/cancel while a party member replacement is waiting to take place.")
	public static SystemMessageId YOU_CANNOT_REGISTER_CANCEL_WHILE_A_PARTY_MEMBER_REPLACEMENT_IS_WAITING_TO_TAKE_PLACE;
	
	@ClientString(id = 3683, message = "You have accepted to join a party. Replacement will occur in 3 min. or right after approval by the party leader.")
	public static SystemMessageId YOU_HAVE_ACCEPTED_TO_JOIN_A_PARTY_REPLACEMENT_WILL_OCCUR_IN_3_MIN_OR_RIGHT_AFTER_APPROVAL_BY_THE_PARTY_LEADER;
	
	@ClientString(id = 3684, message = "You cannot change a class in this region.")
	public static SystemMessageId YOU_CANNOT_CHANGE_A_CLASS_IN_THIS_REGION;
	
	@ClientString(id = 3685, message = "A replacement for $s1 is found. The player will be replaced in 3 min.")
	public static SystemMessageId A_REPLACEMENT_FOR_S1_IS_FOUND_THE_PLAYER_WILL_BE_REPLACED_IN_3_MIN;
	
	@ClientString(id = 3686, message = "You've received items from the Game Assistant that can be transferred within the account.")
	public static SystemMessageId YOU_VE_RECEIVED_ITEMS_FROM_THE_GAME_ASSISTANT_THAT_CAN_BE_TRANSFERRED_WITHIN_THE_ACCOUNT;
	
	@ClientString(id = 3687, message = "You have enabled OTP authentication. Enter your one-time password, please.")
	public static SystemMessageId YOU_HAVE_ENABLED_OTP_AUTHENTICATION_ENTER_YOUR_ONE_TIME_PASSWORD_PLEASE;
	
	@ClientString(id = 3688, message = "You don't have any items from the Game Assistant that can be transferred within the account.")
	public static SystemMessageId YOU_DON_T_HAVE_ANY_ITEMS_FROM_THE_GAME_ASSISTANT_THAT_CAN_BE_TRANSFERRED_WITHIN_THE_ACCOUNT;
	
	@ClientString(id = 3689, message = "$s1's mentoring contract is cancelled. The mentor cannot bond with another mentee for 2 days.")
	public static SystemMessageId S1_S_MENTORING_CONTRACT_IS_CANCELLED_THE_MENTOR_CANNOT_BOND_WITH_ANOTHER_MENTEE_FOR_2_DAYS;
	
	@ClientString(id = 3690, message = "Do you wish to make $s1 your mentor? (Class: $s2 / Level: $s3)")
	public static SystemMessageId DO_YOU_WISH_TO_MAKE_S1_YOUR_MENTOR_CLASS_S2_LEVEL_S3;
	
	@ClientString(id = 3691, message = "From now on, $s1 will be your mentor.")
	public static SystemMessageId FROM_NOW_ON_S1_WILL_BE_YOUR_MENTOR;
	
	@ClientString(id = 3692, message = "From now on, $s1 will be your mentee.")
	public static SystemMessageId FROM_NOW_ON_S1_WILL_BE_YOUR_MENTEE;
	
	@ClientString(id = 3693, message = "A mentor can have up to 3 mentees at the same time.")
	public static SystemMessageId A_MENTOR_CAN_HAVE_UP_TO_3_MENTEES_AT_THE_SAME_TIME;
	
	@ClientString(id = 3694, message = "You can become a mentor when your main class achieves Lv. 105 and Awakens.")
	public static SystemMessageId YOU_CAN_BECOME_A_MENTOR_WHEN_YOUR_MAIN_CLASS_ACHIEVES_LV_105_AND_AWAKENS;
	
	@ClientString(id = 3695, message = "Your mentee $s1 is online.")
	public static SystemMessageId YOUR_MENTEE_S1_IS_ONLINE;
	
	@ClientString(id = 3696, message = "Your mentor $s1 is online.")
	public static SystemMessageId YOUR_MENTOR_S1_IS_ONLINE;
	
	@ClientString(id = 3697, message = "Your mentee $s1 has logged out.")
	public static SystemMessageId YOUR_MENTEE_S1_HAS_LOGGED_OUT;
	
	@ClientString(id = 3698, message = "Your mentor $s1 has logged out.")
	public static SystemMessageId YOUR_MENTOR_S1_HAS_LOGGED_OUT;
	
	@ClientString(id = 3699, message = "$s1 has declined becoming your mentee.")
	public static SystemMessageId S1_HAS_DECLINED_BECOMING_YOUR_MENTEE;
	
	@ClientString(id = 3700, message = "You have declined $s1's mentoring offer.")
	public static SystemMessageId YOU_HAVE_DECLINED_S1_S_MENTORING_OFFER;
	
	@ClientString(id = 3701, message = "You cannot become your own mentee.")
	public static SystemMessageId YOU_CANNOT_BECOME_YOUR_OWN_MENTEE;
	
	@ClientString(id = 3702, message = "$s1 already has a mentor.")
	public static SystemMessageId S1_ALREADY_HAS_A_MENTOR;
	
	@ClientString(id = 3703, message = "$s1 Is Lv. 105 or higher and cannot become a mentee.")
	public static SystemMessageId S1_IS_LV_105_OR_HIGHER_AND_CANNOT_BECOME_A_MENTEE;
	
	@ClientString(id = 3704, message = "$s1 does not have the item needed to become a mentee.")
	public static SystemMessageId S1_DOES_NOT_HAVE_THE_ITEM_NEEDED_TO_BECOME_A_MENTEE;
	
	@ClientString(id = 3705, message = "$s1 has achieved Lv. 105 and the mentor-mentee relationship has ended. You will be able to become another character`s mentor after one day.")
	public static SystemMessageId S1_HAS_ACHIEVED_LV_105_AND_THE_MENTOR_MENTEE_RELATIONSHIP_HAS_ENDED_YOU_WILL_BE_ABLE_TO_BECOME_ANOTHER_CHARACTER_S_MENTOR_AFTER_ONE_DAY;
	
	@ClientString(id = 3706, message = "You are no longer $s1's mentee, as you have achieved Lv. 105. You do not need a mentor any longer.")
	public static SystemMessageId YOU_ARE_NO_LONGER_S1_S_MENTEE_AS_YOU_HAVE_ACHIEVED_LV_105_YOU_DO_NOT_NEED_A_MENTOR_ANY_LONGER;
	
	@ClientString(id = 3707, message = "You have offered to become $s1's mentor.")
	public static SystemMessageId YOU_HAVE_OFFERED_TO_BECOME_S1_S_MENTOR;
	
	@ClientString(id = 3708, message = "$s1 will be removed from your Ignore List. Proceed?")
	public static SystemMessageId S1_WILL_BE_REMOVED_FROM_YOUR_IGNORE_LIST_PROCEED;
	
	@ClientString(id = 3709, message = "Could not connect to Authentication Server. Please try again later.")
	public static SystemMessageId COULD_NOT_CONNECT_TO_AUTHENTICATION_SERVER_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 3710, message = "Invitation can occur only when the mentee is in main class status.")
	public static SystemMessageId INVITATION_CAN_OCCUR_ONLY_WHEN_THE_MENTEE_IS_IN_MAIN_CLASS_STATUS;
	
	@ClientString(id = 3711, message = "Do you want to terminate the contract with $s1? After the contract is terminated, a mentor cannot take another mentee for 2 days.")
	public static SystemMessageId DO_YOU_WANT_TO_TERMINATE_THE_CONTRACT_WITH_S1_AFTER_THE_CONTRACT_IS_TERMINATED_A_MENTOR_CANNOT_TAKE_ANOTHER_MENTEE_FOR_2_DAYS;
	
	@ClientString(id = 3712, message = "The Plunder skill has already been used on this target.")
	public static SystemMessageId THE_PLUNDER_SKILL_HAS_ALREADY_BEEN_USED_ON_THIS_TARGET;
	
	@ClientString(id = 3713, message = "You can bond with a new mentee in $s1 d. $s2 h. $s3 min.")
	public static SystemMessageId YOU_CAN_BOND_WITH_A_NEW_MENTEE_IN_S1_D_S2_H_S3_MIN;
	
	@ClientString(id = 3714, message = "Shillien is engulfing the entire continent with darkness.")
	public static SystemMessageId SHILLIEN_IS_ENGULFING_THE_ENTIRE_CONTINENT_WITH_DARKNESS;
	
	@ClientString(id = 3715, message = "Tersi's power is filling the entire continent with light.")
	public static SystemMessageId TERSI_S_POWER_IS_FILLING_THE_ENTIRE_CONTINENT_WITH_LIGHT;
	
	@ClientString(id = 3716, message = "A character with a mentorship relationship cannot be deleted.")
	public static SystemMessageId A_CHARACTER_WITH_A_MENTORSHIP_RELATIONSHIP_CANNOT_BE_DELETED;
	
	@ClientString(id = 3717, message = "$s1 already has a mentoring relationship with another character so it cannot form any more mentoring relationships.")
	public static SystemMessageId S1_ALREADY_HAS_A_MENTORING_RELATIONSHIP_WITH_ANOTHER_CHARACTER_SO_IT_CANNOT_FORM_ANY_MORE_MENTORING_RELATIONSHIPS;
	
	@ClientString(id = 3718, message = "The character's name was not entered.")
	public static SystemMessageId THE_CHARACTER_S_NAME_WAS_NOT_ENTERED;
	
	@ClientString(id = 3719, message = "Do you wish to delete the selected re-play?")
	public static SystemMessageId DO_YOU_WISH_TO_DELETE_THE_SELECTED_RE_PLAY;
	
	@ClientString(id = 3720, message = "$s1 Adena is need to operate the manor.")
	public static SystemMessageId S1_ADENA_IS_NEED_TO_OPERATE_THE_MANOR;
	
	@ClientString(id = 3721, message = "You are not authorized to do that.")
	public static SystemMessageId YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT_2;
	
	@ClientString(id = 3722, message = "$s1 has successfully hatched the egg.")
	public static SystemMessageId S1_HAS_SUCCESSFULLY_HATCHED_THE_EGG;
	
	@ClientString(id = 3723, message = "$s1 has failed to hatch the egg.")
	public static SystemMessageId S1_HAS_FAILED_TO_HATCH_THE_EGG;
	
	@ClientString(id = 3724, message = "$s1 has successfully hatched the egg by creating the perfect temperature for incubation.")
	public static SystemMessageId S1_HAS_SUCCESSFULLY_HATCHED_THE_EGG_BY_CREATING_THE_PERFECT_TEMPERATURE_FOR_INCUBATION;
	
	@ClientString(id = 3725, message = "=====<Temperature Raising Rank>=====")
	public static SystemMessageId TEMPERATURE_RAISING_RANK;
	
	@ClientString(id = 3726, message = "Rank $s1: $s2 ($s3.$s4)")
	public static SystemMessageId RANK_S1_S2_S3_S4;
	
	@ClientString(id = 3727, message = "========================")
	public static SystemMessageId EMPTY_9;
	
	@ClientString(id = 3728, message = "$s1 receives a prize for raising the temperature most.")
	public static SystemMessageId S1_RECEIVES_A_PRIZE_FOR_RAISING_THE_TEMPERATURE_MOST;
	
	@ClientString(id = 3729, message = "The item cannot be created because of the difference between the character's and the recipe's levels.")
	public static SystemMessageId THE_ITEM_CANNOT_BE_CREATED_BECAUSE_OF_THE_DIFFERENCE_BETWEEN_THE_CHARACTER_S_AND_THE_RECIPE_S_LEVELS;
	
	@ClientString(id = 3730, message = "Cycle $s1 of the Ceremony of Chaos has begun.")
	public static SystemMessageId CYCLE_S1_OF_THE_CEREMONY_OF_CHAOS_HAS_BEGUN;
	
	@ClientString(id = 3731, message = "Cycle $s1 of the Ceremony of Chaos has ended.")
	public static SystemMessageId CYCLE_S1_OF_THE_CEREMONY_OF_CHAOS_HAS_ENDED;
	
	@ClientString(id = 3732, message = "You are now on the waiting list. You will automatically be teleported when the tournament starts, and will be removed from the waiting list if you log out. If you cancel registration (within the last minute of entering the arena after signing up) 30 times or more or forfeit after entering the arena 30 times or more during a cycle, you become ineligible for participation in the Ceremony of Chaos until the next cycle. All the buffs except the Vitality buff will be removed once you enter the arenas.")
	public static SystemMessageId YOU_ARE_NOW_ON_THE_WAITING_LIST_YOU_WILL_AUTOMATICALLY_BE_TELEPORTED_WHEN_THE_TOURNAMENT_STARTS_AND_WILL_BE_REMOVED_FROM_THE_WAITING_LIST_IF_YOU_LOG_OUT_IF_YOU_CANCEL_REGISTRATION_WITHIN_THE_LAST_MINUTE_OF_ENTERING_THE_ARENA_AFTER_SIGNING_UP_30_TIMES_OR_MORE_OR_FORFEIT_AFTER_ENTERING_THE_ARENA_30_TIMES_OR_MORE_DURING_A_CYCLE_YOU_BECOME_INELIGIBLE_FOR_PARTICIPATION_IN_THE_CEREMONY_OF_CHAOS_UNTIL_THE_NEXT_CYCLE_ALL_THE_BUFFS_EXCEPT_THE_VITALITY_BUFF_WILL_BE_REMOVED_ONCE_YOU_ENTER_THE_ARENAS;
	
	@ClientString(id = 3733, message = "Only characters of Lv. 85+ can participate in the tournament.")
	public static SystemMessageId ONLY_CHARACTERS_OF_LV_85_CAN_PARTICIPATE_IN_THE_TOURNAMENT;
	
	@ClientString(id = 3734, message = "There are too many challengers. You cannot participate now.")
	public static SystemMessageId THERE_ARE_TOO_MANY_CHALLENGERS_YOU_CANNOT_PARTICIPATE_NOW;
	
	@ClientString(id = 3735, message = "$c1 cannot participate in the tournament due to having become the owner of $s2.")
	public static SystemMessageId C1_CANNOT_PARTICIPATE_IN_THE_TOURNAMENT_DUE_TO_HAVING_BECOME_THE_OWNER_OF_S2;
	
	@ClientString(id = 3736, message = "You have been taken off the wait list. You may only enter the wait list on Mon-Thurs every quarter of an hour for 5 min. between 20:00 and 23:40. If you cancel registration or choose to forfeit after entering a match 30 times or more during a cycle, you must wait until the next cycle to participate in the Ceremony of Chaos. Upon entering the arena, all buffs excluding Vitality buffs are removed.")
	public static SystemMessageId YOU_HAVE_BEEN_TAKEN_OFF_THE_WAIT_LIST_YOU_MAY_ONLY_ENTER_THE_WAIT_LIST_ON_MON_THURS_EVERY_QUARTER_OF_AN_HOUR_FOR_5_MIN_BETWEEN_20_00_AND_23_40_IF_YOU_CANCEL_REGISTRATION_OR_CHOOSE_TO_FORFEIT_AFTER_ENTERING_A_MATCH_30_TIMES_OR_MORE_DURING_A_CYCLE_YOU_MUST_WAIT_UNTIL_THE_NEXT_CYCLE_TO_PARTICIPATE_IN_THE_CEREMONY_OF_CHAOS_UPON_ENTERING_THE_ARENA_ALL_BUFFS_EXCLUDING_VITALITY_BUFFS_ARE_REMOVED;
	
	@ClientString(id = 3737, message = "You will be moved to the arena in $s1 second(s).")
	public static SystemMessageId YOU_WILL_BE_MOVED_TO_THE_ARENA_IN_S1_SECOND_S;
	
	@ClientString(id = 3738, message = "You have proven your abilities.")
	public static SystemMessageId YOU_HAVE_PROVEN_YOUR_ABILITIES;
	
	@ClientString(id = 3739, message = "Show us what you can do next time!")
	public static SystemMessageId SHOW_US_WHAT_YOU_CAN_DO_NEXT_TIME;
	
	@ClientString(id = 3740, message = "It has ended in a tie.")
	public static SystemMessageId IT_HAS_ENDED_IN_A_TIE;
	
	@ClientString(id = 3741, message = "You cannot chat in the Ceremony of Chaos.")
	public static SystemMessageId YOU_CANNOT_CHAT_IN_THE_CEREMONY_OF_CHAOS;
	
	@ClientString(id = 3742, message = "You cannot open a private store or workshop in the Ceremony of Chaos.")
	public static SystemMessageId YOU_CANNOT_OPEN_A_PRIVATE_STORE_OR_WORKSHOP_IN_THE_CEREMONY_OF_CHAOS;
	
	@ClientString(id = 3743, message = "The invisible effect has been cancelled.")
	public static SystemMessageId THE_INVISIBLE_EFFECT_HAS_BEEN_CANCELLED;
	
	@ClientString(id = 3744, message = "Prove your abilities.")
	public static SystemMessageId PROVE_YOUR_ABILITIES;
	
	@ClientString(id = 3745, message = "There are no allies here; everyone is an enemy.")
	public static SystemMessageId THERE_ARE_NO_ALLIES_HERE_EVERYONE_IS_AN_ENEMY;
	
	@ClientString(id = 3746, message = "It will be a lonely battle, but I wish you victory.")
	public static SystemMessageId IT_WILL_BE_A_LONELY_BATTLE_BUT_I_WISH_YOU_VICTORY;
	
	@ClientString(id = 3747, message = "Begin match!")
	public static SystemMessageId BEGIN_MATCH;
	
	@ClientString(id = 3748, message = "The time of choices has come.")
	public static SystemMessageId THE_TIME_OF_CHOICES_HAS_COME;
	
	@ClientString(id = 3749, message = "In $s1 second(s), you will be moved to where you were before participating in the Ceremony of Chaos.")
	public static SystemMessageId IN_S1_SECOND_S_YOU_WILL_BE_MOVED_TO_WHERE_YOU_WERE_BEFORE_PARTICIPATING_IN_THE_CEREMONY_OF_CHAOS;
	
	@ClientString(id = 3750, message = "Only PC's who belong to a clan that is above level 5 can summon a pet.")
	public static SystemMessageId ONLY_PC_S_WHO_BELONG_TO_A_CLAN_THAT_IS_ABOVE_LEVEL_5_CAN_SUMMON_A_PET;
	
	@ClientString(id = 3751, message = "Only PC's who belong to a clan that is above level 5 can obtain Clan Reputation.")
	public static SystemMessageId ONLY_PC_S_WHO_BELONG_TO_A_CLAN_THAT_IS_ABOVE_LEVEL_5_CAN_OBTAIN_CLAN_REPUTATION;
	
	@ClientString(id = 3752, message = "Only PC's who are above level 40, have completed second class transfer, and belong to a clan that is above level 5, can summon.")
	public static SystemMessageId ONLY_PC_S_WHO_ARE_ABOVE_LEVEL_40_HAVE_COMPLETED_SECOND_CLASS_TRANSFER_AND_BELONG_TO_A_CLAN_THAT_IS_ABOVE_LEVEL_5_CAN_SUMMON;
	
	@ClientString(id = 3753, message = "The fame points are given only to characters of Lv. 40+ that have completed the 2nd class change.")
	public static SystemMessageId THE_FAME_POINTS_ARE_GIVEN_ONLY_TO_CHARACTERS_OF_LV_40_THAT_HAVE_COMPLETED_THE_2ND_CLASS_CHANGE;
	
	@ClientString(id = 3754, message = "$s1 second(s) to match end!")
	public static SystemMessageId S1_SECOND_S_TO_MATCH_END;
	
	@ClientString(id = 3755, message = "The match begins in $s1 sec.")
	public static SystemMessageId THE_MATCH_BEGINS_IN_S1_SEC_2;
	
	@ClientString(id = 3756, message = "Are you sure you want to quit?")
	public static SystemMessageId ARE_YOU_SURE_YOU_WANT_TO_QUIT;
	
	@ClientString(id = 3757, message = "Darkness spreads... contaminating even my waters' energy...")
	public static SystemMessageId DARKNESS_SPREADS_CONTAMINATING_EVEN_MY_WATERS_ENERGY;
	
	@ClientString(id = 3758, message = "Please, brave warriors... help me...")
	public static SystemMessageId PLEASE_BRAVE_WARRIORS_HELP_ME;
	
	@ClientString(id = 3759, message = "I am Eva, the goddess of water.")
	public static SystemMessageId I_AM_EVA_THE_GODDESS_OF_WATER;
	
	@ClientString(id = 3760, message = "You brave few... who have answered my call...")
	public static SystemMessageId YOU_BRAVE_FEW_WHO_HAVE_ANSWERED_MY_CALL;
	
	@ClientString(id = 3761, message = "I desperately need your aid.")
	public static SystemMessageId I_DESPERATELY_NEED_YOUR_AID;
	
	@ClientString(id = 3762, message = "You dare fight me? Ha - fools!")
	public static SystemMessageId YOU_DARE_FIGHT_ME_HA_FOOLS;
	
	@ClientString(id = 3763, message = "I am nothing like Zariche. I will crush you into dust!")
	public static SystemMessageId I_AM_NOTHING_LIKE_ZARICHE_I_WILL_CRUSH_YOU_INTO_DUST;
	
	@ClientString(id = 3764, message = "You acquired $s1 Individual Fame.")
	public static SystemMessageId YOU_ACQUIRED_S1_INDIVIDUAL_FAME;
	
	@ClientString(id = 3765, message = "Current Location: $s1 / $s2 / $s3 (inside the Seed of Hellfire)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_INSIDE_THE_SEED_OF_HELLFIRE;
	
	@ClientString(id = 3766, message = "You are the first to visit me in so many years. Perhaps I should treat you with the respect you deserve.")
	public static SystemMessageId YOU_ARE_THE_FIRST_TO_VISIT_ME_IN_SO_MANY_YEARS_PERHAPS_I_SHOULD_TREAT_YOU_WITH_THE_RESPECT_YOU_DESERVE;
	
	@ClientString(id = 3767, message = "You have already been blessed with the honor of meeting with me!")
	public static SystemMessageId YOU_HAVE_ALREADY_BEEN_BLESSED_WITH_THE_HONOR_OF_MEETING_WITH_ME;
	
	@ClientString(id = 3768, message = "Now, offer your lives and die with grace!")
	public static SystemMessageId NOW_OFFER_YOUR_LIVES_AND_DIE_WITH_GRACE;
	
	@ClientString(id = 3769, message = "Weight limit / inventory slot limit is exceeded. You cannot receive your reward.")
	public static SystemMessageId WEIGHT_LIMIT_INVENTORY_SLOT_LIMIT_IS_EXCEEDED_YOU_CANNOT_RECEIVE_YOUR_REWARD;
	
	@ClientString(id = 3770, message = "Your Clan's Flag has been summoned.")
	public static SystemMessageId YOUR_CLAN_S_FLAG_HAS_BEEN_SUMMONED;
	
	@ClientString(id = 3771, message = "Your Clan's Flag is under attack.")
	public static SystemMessageId YOUR_CLAN_S_FLAG_IS_UNDER_ATTACK;
	
	@ClientString(id = 3772, message = "Your Clan's Flag has been destroyed.")
	public static SystemMessageId YOUR_CLAN_S_FLAG_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 3773, message = "Your Clan's Flag has disappeared.")
	public static SystemMessageId YOUR_CLAN_S_FLAG_HAS_DISAPPEARED;
	
	@ClientString(id = 3774, message = "Only characters who are a part of a clan of level 3 or above may participate.")
	public static SystemMessageId ONLY_CHARACTERS_WHO_ARE_A_PART_OF_A_CLAN_OF_LEVEL_3_OR_ABOVE_MAY_PARTICIPATE;
	
	@ClientString(id = 3775, message = "Only characters who have completed the 3rd Class Transfer may participate.")
	public static SystemMessageId ONLY_CHARACTERS_WHO_HAVE_COMPLETED_THE_3RD_CLASS_TRANSFER_MAY_PARTICIPATE;
	
	@ClientString(id = 3776, message = "You may not participate as you are currently participating in another PvP match.")
	public static SystemMessageId YOU_MAY_NOT_PARTICIPATE_AS_YOU_ARE_CURRENTLY_PARTICIPATING_IN_ANOTHER_PVP_MATCH;
	
	@ClientString(id = 3777, message = "You are on the waiting list for the Ceremony of Chaos.")
	public static SystemMessageId YOU_ARE_ON_THE_WAITING_LIST_FOR_THE_CEREMONY_OF_CHAOS;
	
	@ClientString(id = 3778, message = "You may not register as a participant.")
	public static SystemMessageId YOU_MAY_NOT_REGISTER_AS_A_PARTICIPANT;
	
	@ClientString(id = 3779, message = "$c1 is dead and cannot participate in the competition.")
	public static SystemMessageId C1_IS_DEAD_AND_CANNOT_PARTICIPATE_IN_THE_COMPETITION;
	
	@ClientString(id = 3780, message = "$c1 is teleporting and cannot participate in the contest.")
	public static SystemMessageId C1_IS_TELEPORTING_AND_CANNOT_PARTICIPATE_IN_THE_CONTEST;
	
	@ClientString(id = 3781, message = "The registration for the Ceremony of Chaos has begun.")
	public static SystemMessageId THE_REGISTRATION_FOR_THE_CEREMONY_OF_CHAOS_HAS_BEGUN;
	
	@ClientString(id = 3782, message = "The registration for the Ceremony of Chaos is over.")
	public static SystemMessageId THE_REGISTRATION_FOR_THE_CEREMONY_OF_CHAOS_IS_OVER;
	
	@ClientString(id = 3783, message = "Would you like to cancel your registration in the Ceremony of Chaos?")
	public static SystemMessageId WOULD_YOU_LIKE_TO_CANCEL_YOUR_REGISTRATION_IN_THE_CEREMONY_OF_CHAOS;
	
	@ClientString(id = 3784, message = "The Ceremony of Chaos is not currently open.")
	public static SystemMessageId THE_CEREMONY_OF_CHAOS_IS_NOT_CURRENTLY_OPEN;
	
	@ClientString(id = 3785, message = "You cannot equip this item in the tournament.")
	public static SystemMessageId YOU_CANNOT_EQUIP_THIS_ITEM_IN_THE_TOURNAMENT;
	
	@ClientString(id = 3786, message = "You cannot use this item in the tournament.")
	public static SystemMessageId YOU_CANNOT_USE_THIS_ITEM_IN_THE_TOURNAMENT;
	
	@ClientString(id = 3787, message = "You cannot use this skill in the tournament.")
	public static SystemMessageId YOU_CANNOT_USE_THIS_SKILL_IN_THE_TOURNAMENT;
	
	@ClientString(id = 3788, message = "You can no longer participate in the Ceremony of Chaos as you have cancelled registration or forfeited after entering the arena 30 times or more.")
	public static SystemMessageId YOU_CAN_NO_LONGER_PARTICIPATE_IN_THE_CEREMONY_OF_CHAOS_AS_YOU_HAVE_CANCELLED_REGISTRATION_OR_FORFEITED_AFTER_ENTERING_THE_ARENA_30_TIMES_OR_MORE;
	
	@ClientString(id = 3789, message = "You cannot invite a friend or party while participating in the Ceremony of Chaos.")
	public static SystemMessageId YOU_CANNOT_INVITE_A_FRIEND_OR_PARTY_WHILE_PARTICIPATING_IN_THE_CEREMONY_OF_CHAOS;
	
	@ClientString(id = 3790, message = "You can register a Clan Mark only once every 15 min.")
	public static SystemMessageId YOU_CAN_REGISTER_A_CLAN_MARK_ONLY_ONCE_EVERY_15_MIN;
	
	@ClientString(id = 3791, message = "You have obtained Destructive Energy for the first time today. You can obtain up to 2 of these a day. The timer is reset daily at 6:30 a.m.")
	public static SystemMessageId YOU_HAVE_OBTAINED_DESTRUCTIVE_ENERGY_FOR_THE_FIRST_TIME_TODAY_YOU_CAN_OBTAIN_UP_TO_2_OF_THESE_A_DAY_THE_TIMER_IS_RESET_DAILY_AT_6_30_A_M;
	
	@ClientString(id = 3792, message = "You have obtained Destructive Energy for the second time today. You can obtain up to 2 of these a day. The timer is reset daily at 6:30 a.m.")
	public static SystemMessageId YOU_HAVE_OBTAINED_DESTRUCTIVE_ENERGY_FOR_THE_SECOND_TIME_TODAY_YOU_CAN_OBTAIN_UP_TO_2_OF_THESE_A_DAY_THE_TIMER_IS_RESET_DAILY_AT_6_30_A_M;
	
	@ClientString(id = 3793, message = "You have been transported out of the Ceremony of Chaos as you have forfeited the match.")
	public static SystemMessageId YOU_HAVE_BEEN_TRANSPORTED_OUT_OF_THE_CEREMONY_OF_CHAOS_AS_YOU_HAVE_FORFEITED_THE_MATCH;
	
	@ClientString(id = 3794, message = "You have obtained $s1 Battle Mark(s) during this round of the Ceremony of Chaos.")
	public static SystemMessageId YOU_HAVE_OBTAINED_S1_BATTLE_MARK_S_DURING_THIS_ROUND_OF_THE_CEREMONY_OF_CHAOS;
	
	@ClientString(id = 3795, message = "A victor had been named in the Ceremony of Chaos.")
	public static SystemMessageId A_VICTOR_HAD_BEEN_NAMED_IN_THE_CEREMONY_OF_CHAOS;
	
	@ClientString(id = 3796, message = "Current Location: $s1 / $s2 / $s3 (Ceremony of Chaos)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_CEREMONY_OF_CHAOS;
	
	@ClientString(id = 3797, message = "You have obtained maximum Destructive Energy for today. You can obtain up to 2 of these a day. The timer is reset daily at 6:30 a.m.")
	public static SystemMessageId YOU_HAVE_OBTAINED_MAXIMUM_DESTRUCTIVE_ENERGY_FOR_TODAY_YOU_CAN_OBTAIN_UP_TO_2_OF_THESE_A_DAY_THE_TIMER_IS_RESET_DAILY_AT_6_30_A_M;
	
	@ClientString(id = 3798, message = "Can be used only when HP is less than 100%%.")
	public static SystemMessageId CAN_BE_USED_ONLY_WHEN_HP_IS_LESS_THAN_100;
	
	@ClientString(id = 3799, message = "Can be used only when MP is less than 100%%.")
	public static SystemMessageId CAN_BE_USED_ONLY_WHEN_MP_IS_LESS_THAN_100;
	
	@ClientString(id = 3800, message = "Can be used only when CP is less than 100%%.")
	public static SystemMessageId CAN_BE_USED_ONLY_WHEN_CP_IS_LESS_THAN_100;
	
	@ClientString(id = 3801, message = "I heard Dr. Chaos left for Pavel Ruins with his Golem troops.")
	public static SystemMessageId I_HEARD_DR_CHAOS_LEFT_FOR_PAVEL_RUINS_WITH_HIS_GOLEM_TROOPS;
	
	@ClientString(id = 3802, message = "He arrived on the closed Isle of Souls. It seems he went there for Relics of the Giant.")
	public static SystemMessageId HE_ARRIVED_ON_THE_CLOSED_ISLE_OF_SOULS_IT_SEEMS_HE_WENT_THERE_FOR_RELICS_OF_THE_GIANT;
	
	@ClientString(id = 3803, message = "It seems he went there for Relics of the Giant.")
	public static SystemMessageId IT_SEEMS_HE_WENT_THERE_FOR_RELICS_OF_THE_GIANT;
	
	@ClientString(id = 3804, message = "Please hurry. Go chase Dr. Chaos. We have to stop his vain ambition.")
	public static SystemMessageId PLEASE_HURRY_GO_CHASE_DR_CHAOS_WE_HAVE_TO_STOP_HIS_VAIN_AMBITION;
	
	@ClientString(id = 3805, message = "There will be wind of blood and waves of blood...")
	public static SystemMessageId THERE_WILL_BE_WIND_OF_BLOOD_AND_WAVES_OF_BLOOD;
	
	@ClientString(id = 3806, message = "Lots of things disappeared... and died due to the resurrection of darkness.")
	public static SystemMessageId LOTS_OF_THINGS_DISAPPEARED_AND_DIED_DUE_TO_THE_RESURRECTION_OF_DARKNESS;
	
	@ClientString(id = 3807, message = "Warrior, don't forget about the bloody past and fight against destruction.")
	public static SystemMessageId WARRIOR_DON_T_FORGET_ABOUT_THE_BLOODY_PAST_AND_FIGHT_AGAINST_DESTRUCTION;
	
	@ClientString(id = 3808, message = "Someday, I will find you and give you new power.")
	public static SystemMessageId SOMEDAY_I_WILL_FIND_YOU_AND_GIVE_YOU_NEW_POWER;
	
	@ClientString(id = 3809, message = "- the request is submitted.")
	public static SystemMessageId THE_REQUEST_IS_SUBMITTED;
	
	@ClientString(id = 3810, message = "The clan hall war begins!")
	public static SystemMessageId THE_CLAN_HALL_WAR_BEGINS;
	
	@ClientString(id = 3811, message = "$c1 is killed by a member of the '$s2' clan. Clan reputation points -1.")
	public static SystemMessageId C1_IS_KILLED_BY_A_MEMBER_OF_THE_S2_CLAN_CLAN_REPUTATION_POINTS_1;
	
	@ClientString(id = 3812, message = "A member of the '$s1' clan is killed by $c2. Clan reputation points +1.")
	public static SystemMessageId A_MEMBER_OF_THE_S1_CLAN_IS_KILLED_BY_C2_CLAN_REPUTATION_POINTS_1;
	
	@ClientString(id = 3813, message = "Because Clan $s1 did not fight back for 1 week, the clan war was cancelled.")
	public static SystemMessageId BECAUSE_CLAN_S1_DID_NOT_FIGHT_BACK_FOR_1_WEEK_THE_CLAN_WAR_WAS_CANCELLED;
	
	@ClientString(id = 3814, message = "The war declared by the $s1 clan has ended.")
	public static SystemMessageId THE_WAR_DECLARED_BY_THE_S1_CLAN_HAS_ENDED;
	
	@ClientString(id = 3815, message = "A clan member of $s1 was killed by your clan member. If your clan kills $s2 members of Clan $s1, a clan war with Clan $s1 will start.")
	public static SystemMessageId A_CLAN_MEMBER_OF_S1_WAS_KILLED_BY_YOUR_CLAN_MEMBER_IF_YOUR_CLAN_KILLS_S2_MEMBERS_OF_CLAN_S1_A_CLAN_WAR_WITH_CLAN_S1_WILL_START;
	
	@ClientString(id = 3816, message = "If a character dies when PK count is 4 or above, the lower the fame, the higher the item drop rate.")
	public static SystemMessageId IF_A_CHARACTER_DIES_WHEN_PK_COUNT_IS_4_OR_ABOVE_THE_LOWER_THE_FAME_THE_HIGHER_THE_ITEM_DROP_RATE;
	
	@ClientString(id = 3817, message = "The ownership of the Clan Hall has been returned. You can join a Contestable Clan Hall War at 09:00 PM.")
	public static SystemMessageId THE_OWNERSHIP_OF_THE_CLAN_HALL_HAS_BEEN_RETURNED_YOU_CAN_JOIN_A_CONTESTABLE_CLAN_HALL_WAR_AT_09_00_PM;
	
	@ClientString(id = 3818, message = "Key combinations are available only in normal mode.")
	public static SystemMessageId KEY_COMBINATIONS_ARE_AVAILABLE_ONLY_IN_NORMAL_MODE;
	
	@ClientString(id = 3819, message = "The key you entered cannot be used as a shortcut key.")
	public static SystemMessageId THE_KEY_YOU_ENTERED_CANNOT_BE_USED_AS_A_SHORTCUT_KEY;
	
	@ClientString(id = 3820, message = "The key you entered is already used for another function. Click the Apply button to switch the keys.")
	public static SystemMessageId THE_KEY_YOU_ENTERED_IS_ALREADY_USED_FOR_ANOTHER_FUNCTION_CLICK_THE_APPLY_BUTTON_TO_SWITCH_THE_KEYS;
	
	@ClientString(id = 3821, message = "If you want fame and economic development for your clan, select a request from any of the 3 guilds, and start the <font color='#FFDF4C'>clan request</font>.<br><br>But only the clan leader can make a decision.")
	public static SystemMessageId IF_YOU_WANT_FAME_AND_ECONOMIC_DEVELOPMENT_FOR_YOUR_CLAN_SELECT_A_REQUEST_FROM_ANY_OF_THE_3_GUILDS_AND_START_THE_FONT_COLOR_FFDF4C_CLAN_REQUEST_FONT_BR_BR_BUT_ONLY_THE_CLAN_LEADER_CAN_MAKE_A_DECISION;
	
	@ClientString(id = 3822, message = "$s1: accepted.")
	public static SystemMessageId S1_ACCEPTED;
	
	@ClientString(id = 3823, message = "Clans are booming with the acquisition of <font color='#FFDF4C'>individual request points</font> earned through private hunts and <font color='#FFDF4C'>clan request activities</font> done with your clanmates.<br><br>(Redeem individual request points to increase your clan request points. Individual fame goes up with each individual request point you redeem.)")
	public static SystemMessageId CLANS_ARE_BOOMING_WITH_THE_ACQUISITION_OF_FONT_COLOR_FFDF4C_INDIVIDUAL_REQUEST_POINTS_FONT_EARNED_THROUGH_PRIVATE_HUNTS_AND_FONT_COLOR_FFDF4C_CLAN_REQUEST_ACTIVITIES_FONT_DONE_WITH_YOUR_CLANMATES_BR_BR_REDEEM_INDIVIDUAL_REQUEST_POINTS_TO_INCREASE_YOUR_CLAN_REQUEST_POINTS_INDIVIDUAL_FAME_GOES_UP_WITH_EACH_INDIVIDUAL_REQUEST_POINT_YOU_REDEEM;
	
	@ClientString(id = 3824, message = "Redeem individual request points.")
	public static SystemMessageId REDEEM_INDIVIDUAL_REQUEST_POINTS;
	
	@ClientString(id = 3825, message = "Individual request points have been redeemed.")
	public static SystemMessageId INDIVIDUAL_REQUEST_POINTS_HAVE_BEEN_REDEEMED;
	
	@ClientString(id = 3826, message = "Clan requests are categorized into the following difficulty levels. A person can start any request alone but it is hard succeed with fewer people than it is appropriate for specific difficulty levels.<br><br>Select a clan request to start.<br><br>7-person request: Party difficulty 1<br>14-person request: Party difficulty 2")
	public static SystemMessageId CLAN_REQUESTS_ARE_CATEGORIZED_INTO_THE_FOLLOWING_DIFFICULTY_LEVELS_A_PERSON_CAN_START_ANY_REQUEST_ALONE_BUT_IT_IS_HARD_SUCCEED_WITH_FEWER_PEOPLE_THAN_IT_IS_APPROPRIATE_FOR_SPECIFIC_DIFFICULTY_LEVELS_BR_BR_SELECT_A_CLAN_REQUEST_TO_START_BR_BR_7_PERSON_REQUEST_PARTY_DIFFICULTY_1_BR_14_PERSON_REQUEST_PARTY_DIFFICULTY_2;
	
	@ClientString(id = 3827, message = "You've received a clan request.")
	public static SystemMessageId YOU_VE_RECEIVED_A_CLAN_REQUEST;
	
	@ClientString(id = 3828, message = "Not enough Adena or fame.")
	public static SystemMessageId NOT_ENOUGH_ADENA_OR_FAME;
	
	@ClientString(id = 3829, message = "Change to .<br>Upon change, clan request points will be reset.")
	public static SystemMessageId CHANGE_TO_BR_UPON_CHANGE_CLAN_REQUEST_POINTS_WILL_BE_RESET;
	
	@ClientString(id = 3830, message = "It has changed to $s1.")
	public static SystemMessageId IT_HAS_CHANGED_TO_S1;
	
	@ClientString(id = 3831, message = "You are giving up on the request.<br>when you give up on it, clan request points will be reset.")
	public static SystemMessageId YOU_ARE_GIVING_UP_ON_THE_REQUEST_BR_WHEN_YOU_GIVE_UP_ON_IT_CLAN_REQUEST_POINTS_WILL_BE_RESET;
	
	@ClientString(id = 3832, message = "$s1: cancelled.")
	public static SystemMessageId S1_CANCELLED;
	
	@ClientString(id = 3833, message = "What is a <font color='#FFDF4C'>guild quest</font>? It's a simple activity you can do before working on a guild request. If you succeed in it, you will get a badge of the guild.<br><br>Good luck to every guild member.")
	public static SystemMessageId WHAT_IS_A_FONT_COLOR_FFDF4C_GUILD_QUEST_FONT_IT_S_A_SIMPLE_ACTIVITY_YOU_CAN_DO_BEFORE_WORKING_ON_A_GUILD_REQUEST_IF_YOU_SUCCEED_IN_IT_YOU_WILL_GET_A_BADGE_OF_THE_GUILD_BR_BR_GOOD_LUCK_TO_EVERY_GUILD_MEMBER;
	
	@ClientString(id = 3834, message = "$s1 has requested clan member summoning.")
	public static SystemMessageId S1_HAS_REQUESTED_CLAN_MEMBER_SUMMONING;
	
	@ClientString(id = 3835, message = "Summoning $s1...")
	public static SystemMessageId SUMMONING_S1;
	
	@ClientString(id = 3836, message = "The summoning of $s1 is cancelled.")
	public static SystemMessageId THE_SUMMONING_OF_S1_IS_CANCELLED;
	
	@ClientString(id = 3837, message = "A clan quest is starting.")
	public static SystemMessageId A_CLAN_QUEST_IS_STARTING;
	
	@ClientString(id = 3838, message = "What is a <font color='#FFDF4C'>clan request</font>? It's a clan activity designed to help a clan become a more solid, powerful organization. With badges of each dwarf guild you've obtained through request activities, you can increase clan level and purchase various rewards.<br><br>Also, clans of level 5 or higher can obtain Clan Reputation after successfully finishing a clan request.<br><br>(You can increase clan level through the Grand Master in any village.)")
	public static SystemMessageId WHAT_IS_A_FONT_COLOR_FFDF4C_CLAN_REQUEST_FONT_IT_S_A_CLAN_ACTIVITY_DESIGNED_TO_HELP_A_CLAN_BECOME_A_MORE_SOLID_POWERFUL_ORGANIZATION_WITH_BADGES_OF_EACH_DWARF_GUILD_YOU_VE_OBTAINED_THROUGH_REQUEST_ACTIVITIES_YOU_CAN_INCREASE_CLAN_LEVEL_AND_PURCHASE_VARIOUS_REWARDS_BR_BR_ALSO_CLANS_OF_LEVEL_5_OR_HIGHER_CAN_OBTAIN_CLAN_REPUTATION_AFTER_SUCCESSFULLY_FINISHING_A_CLAN_REQUEST_BR_BR_YOU_CAN_INCREASE_CLAN_LEVEL_THROUGH_THE_GRAND_MASTER_IN_ANY_VILLAGE;
	
	@ClientString(id = 3839, message = "Go to the clan request area.")
	public static SystemMessageId GO_TO_THE_CLAN_REQUEST_AREA;
	
	@ClientString(id = 3840, message = "The trip to the clan request area is starting.")
	public static SystemMessageId THE_TRIP_TO_THE_CLAN_REQUEST_AREA_IS_STARTING;
	
	@ClientString(id = 3841, message = "$s1 has requested clan member summoning.")
	public static SystemMessageId S1_HAS_REQUESTED_CLAN_MEMBER_SUMMONING_2;
	
	@ClientString(id = 3842, message = "Summoning $s1...")
	public static SystemMessageId SUMMONING_S1_2;
	
	@ClientString(id = 3843, message = "The summoning of $s1 is cancelled.")
	public static SystemMessageId THE_SUMMONING_OF_S1_IS_CANCELLED_2;
	
	@ClientString(id = 3844, message = "A clan request is starting.")
	public static SystemMessageId A_CLAN_REQUEST_IS_STARTING;
	
	@ClientString(id = 3845, message = "You came out of the clan request area.")
	public static SystemMessageId YOU_CAME_OUT_OF_THE_CLAN_REQUEST_AREA;
	
	@ClientString(id = 3846, message = "You cannot use $s1.")
	public static SystemMessageId YOU_CANNOT_USE_S1;
	
	@ClientString(id = 3847, message = "You are using $s1.")
	public static SystemMessageId YOU_ARE_USING_S1_3;
	
	@ClientString(id = 3848, message = "$s1 has obtained $s2 from the Festival Fairy.")
	public static SystemMessageId S1_HAS_OBTAINED_S2_FROM_THE_FESTIVAL_FAIRY;
	
	@ClientString(id = 3849, message = "You've obtained $s1 Fairy's Lucky Coins.")
	public static SystemMessageId YOU_VE_OBTAINED_S1_FAIRY_S_LUCKY_COINS;
	
	@ClientString(id = 3850, message = "No Fairy's Lucky Coins available.")
	public static SystemMessageId NO_FAIRY_S_LUCKY_COINS_AVAILABLE;
	
	@ClientString(id = 3851, message = "You've obtained $s1. You can get up to $s2 pcs. a day. The counter is reset daily at 06:30 a.m.")
	public static SystemMessageId YOU_VE_OBTAINED_S1_YOU_CAN_GET_UP_TO_S2_PCS_A_DAY_THE_COUNTER_IS_RESET_DAILY_AT_06_30_A_M;
	
	@ClientString(id = 3852, message = "Click the Apply button to apply the changes.")
	public static SystemMessageId CLICK_THE_APPLY_BUTTON_TO_APPLY_THE_CHANGES;
	
	@ClientString(id = 3853, message = "You cannot participate in the Ceremony of Chaos as a flying transformed object.")
	public static SystemMessageId YOU_CANNOT_PARTICIPATE_IN_THE_CEREMONY_OF_CHAOS_AS_A_FLYING_TRANSFORMED_OBJECT;
	
	@ClientString(id = 3854, message = "The request has failed.")
	public static SystemMessageId THE_REQUEST_HAS_FAILED;
	
	@ClientString(id = 3855, message = "Only the clan leader can make a request.")
	public static SystemMessageId ONLY_THE_CLAN_LEADER_CAN_MAKE_A_REQUEST;
	
	@ClientString(id = 3856, message = "No request is selected.")
	public static SystemMessageId NO_REQUEST_IS_SELECTED;
	
	@ClientString(id = 3857, message = "Clan work in progress. Please try again later.")
	public static SystemMessageId CLAN_WORK_IN_PROGRESS_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 3858, message = "You are not a clan member.")
	public static SystemMessageId YOU_ARE_NOT_A_CLAN_MEMBER_2;
	
	@ClientString(id = 3859, message = "The request change has failed.")
	public static SystemMessageId THE_REQUEST_CHANGE_HAS_FAILED;
	
	@ClientString(id = 3860, message = "Only the clan leader can change requests.")
	public static SystemMessageId ONLY_THE_CLAN_LEADER_CAN_CHANGE_REQUESTS;
	
	@ClientString(id = 3861, message = "The request $s1 is currently selected.")
	public static SystemMessageId THE_REQUEST_S1_IS_CURRENTLY_SELECTED;
	
	@ClientString(id = 3862, message = "Only the clan leader can give up on a request.")
	public static SystemMessageId ONLY_THE_CLAN_LEADER_CAN_GIVE_UP_ON_A_REQUEST;
	
	@ClientString(id = 3863, message = "The request has failed.")
	public static SystemMessageId THE_REQUEST_HAS_FAILED_2;
	
	@ClientString(id = 3864, message = "Academy clan members cannot start a request.")
	public static SystemMessageId ACADEMY_CLAN_MEMBERS_CANNOT_START_A_REQUEST;
	
	@ClientString(id = 3865, message = "You've exceeded the maximum number of requests you can make a day.")
	public static SystemMessageId YOU_VE_EXCEEDED_THE_MAXIMUM_NUMBER_OF_REQUESTS_YOU_CAN_MAKE_A_DAY;
	
	@ClientString(id = 3866, message = "You cannot start a request because you don't have enough points.")
	public static SystemMessageId YOU_CANNOT_START_A_REQUEST_BECAUSE_YOU_DON_T_HAVE_ENOUGH_POINTS;
	
	@ClientString(id = 3867, message = "Redeeming has failed.")
	public static SystemMessageId REDEEMING_HAS_FAILED;
	
	@ClientString(id = 3868, message = "The goal number of request points has been reached or no more redeeming is allowed today.")
	public static SystemMessageId THE_GOAL_NUMBER_OF_REQUEST_POINTS_HAS_BEEN_REACHED_OR_NO_MORE_REDEEMING_IS_ALLOWED_TODAY;
	
	@ClientString(id = 3869, message = "You are not a Quest Manager.")
	public static SystemMessageId YOU_ARE_NOT_A_QUEST_MANAGER;
	
	@ClientString(id = 3870, message = "You are not a Request Manager.")
	public static SystemMessageId YOU_ARE_NOT_A_REQUEST_MANAGER;
	
	@ClientString(id = 3871, message = "Your clan is not signed up for request activities.")
	public static SystemMessageId YOUR_CLAN_IS_NOT_SIGNED_UP_FOR_REQUEST_ACTIVITIES;
	
	@ClientString(id = 3872, message = "Another request is in progress.")
	public static SystemMessageId ANOTHER_REQUEST_IS_IN_PROGRESS;
	
	@ClientString(id = 3873, message = "The item $s2 owned by $s1's pet is destroyed.")
	public static SystemMessageId THE_ITEM_S2_OWNED_BY_S1_S_PET_IS_DESTROYED;
	
	@ClientString(id = 3874, message = "The item +$s2$s3 owned by $s1's pet is destroyed.")
	public static SystemMessageId THE_ITEM_S2_S3_OWNED_BY_S1_S_PET_IS_DESTROYED;
	
	@ClientString(id = 3875, message = "$s2$s3 owned by $s1's pet is destroyed.")
	public static SystemMessageId S2_S3_OWNED_BY_S1_S_PET_IS_DESTROYED;
	
	@ClientString(id = 3876, message = "$s1 has died, $s2 is destroyed.")
	public static SystemMessageId S1_HAS_DIED_S2_IS_DESTROYED_2;
	
	@ClientString(id = 3877, message = "You failed to give up on the request.")
	public static SystemMessageId YOU_FAILED_TO_GIVE_UP_ON_THE_REQUEST;
	
	@ClientString(id = 3878, message = "$s1 has accepted the request.")
	public static SystemMessageId S1_HAS_ACCEPTED_THE_REQUEST;
	
	@ClientString(id = 3879, message = "The number of clan request points has increased to $s1.")
	public static SystemMessageId THE_NUMBER_OF_CLAN_REQUEST_POINTS_HAS_INCREASED_TO_S1;
	
	@ClientString(id = 3880, message = "A clan request/quest is in progress. Please try again later.")
	public static SystemMessageId A_CLAN_REQUEST_QUEST_IS_IN_PROGRESS_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 3881, message = "You cannot redeem it because you don't have points.")
	public static SystemMessageId YOU_CANNOT_REDEEM_IT_BECAUSE_YOU_DON_T_HAVE_POINTS;
	
	@ClientString(id = 3882, message = "Because $s1 died, $s2 $s3 is destroyed.")
	public static SystemMessageId BECAUSE_S1_DIED_S2_S3_IS_DESTROYED;
	
	@ClientString(id = 3883, message = "Do you want to withdraw from the war against $s1? If you withdraw from a declared war, you will lose 10,000 Clan Reputation.")
	public static SystemMessageId DO_YOU_WANT_TO_WITHDRAW_FROM_THE_WAR_AGAINST_S1_IF_YOU_WITHDRAW_FROM_A_DECLARED_WAR_YOU_WILL_LOSE_10_000_CLAN_REPUTATION;
	
	@ClientString(id = 3884, message = "Can be used only when HP is less than 100%%.")
	public static SystemMessageId CAN_BE_USED_ONLY_WHEN_HP_IS_LESS_THAN_100_2;
	
	@ClientString(id = 3885, message = "Can be used only when MP is less than 100%%.")
	public static SystemMessageId CAN_BE_USED_ONLY_WHEN_MP_IS_LESS_THAN_100_2;
	
	@ClientString(id = 3886, message = "Can only be used when CP is less than 100%%.")
	public static SystemMessageId CAN_ONLY_BE_USED_WHEN_CP_IS_LESS_THAN_100;
	
	@ClientString(id = 3887, message = "The Lucky Gift event is ready to begin. The Festival Fairy's Lucky Pouch cannot be used before the event begins.")
	public static SystemMessageId THE_LUCKY_GIFT_EVENT_IS_READY_TO_BEGIN_THE_FESTIVAL_FAIRY_S_LUCKY_POUCH_CANNOT_BE_USED_BEFORE_THE_EVENT_BEGINS;
	
	@ClientString(id = 3888, message = "The Lucky Gift event is in progress.")
	public static SystemMessageId THE_LUCKY_GIFT_EVENT_IS_IN_PROGRESS;
	
	@ClientString(id = 3889, message = "The Lucky Gift event has begun. If you want to join, use Fairy's Good Luck Bag.")
	public static SystemMessageId THE_LUCKY_GIFT_EVENT_HAS_BEGUN_IF_YOU_WANT_TO_JOIN_USE_FAIRY_S_GOOD_LUCK_BAG;
	
	@ClientString(id = 3890, message = "Rosy Seduction and Art of Seduction buffs will be removed. The Vitality buff will remain.")
	public static SystemMessageId ROSY_SEDUCTION_AND_ART_OF_SEDUCTION_BUFFS_WILL_BE_REMOVED_THE_VITALITY_BUFF_WILL_REMAIN;
	
	@ClientString(id = 3891, message = "You've obtained individual request points ($s1/100).")
	public static SystemMessageId YOU_VE_OBTAINED_INDIVIDUAL_REQUEST_POINTS_S1_100;
	
	@ClientString(id = 3892, message = "You are not participating in the event. If you want to join, you need Festival Fairy's Good Luck Bag. You can obtain it from the Festival Fairy in any village.")
	public static SystemMessageId YOU_ARE_NOT_PARTICIPATING_IN_THE_EVENT_IF_YOU_WANT_TO_JOIN_YOU_NEED_FESTIVAL_FAIRY_S_GOOD_LUCK_BAG_YOU_CAN_OBTAIN_IT_FROM_THE_FESTIVAL_FAIRY_IN_ANY_VILLAGE;
	
	@ClientString(id = 3893, message = "You cannot receive the item $s1 because you've exceeded the limit on the quantity and weight of the inventory.")
	public static SystemMessageId YOU_CANNOT_RECEIVE_THE_ITEM_S1_BECAUSE_YOU_VE_EXCEEDED_THE_LIMIT_ON_THE_QUANTITY_AND_WEIGHT_OF_THE_INVENTORY;
	
	@ClientString(id = 3894, message = "You are currently in Stage $s1, Round $s2 of the Lucky Gift event.")
	public static SystemMessageId YOU_ARE_CURRENTLY_IN_STAGE_S1_ROUND_S2_OF_THE_LUCKY_GIFT_EVENT;
	
	@ClientString(id = 3895, message = "You cannot go because the maximum number of participants in the clan request has been exceeded.")
	public static SystemMessageId YOU_CANNOT_GO_BECAUSE_THE_MAXIMUM_NUMBER_OF_PARTICIPANTS_IN_THE_CLAN_REQUEST_HAS_BEEN_EXCEEDED;
	
	@ClientString(id = 3896, message = "There's a new clan request! Get it from the Clan Request Manager.")
	public static SystemMessageId THERE_S_A_NEW_CLAN_REQUEST_GET_IT_FROM_THE_CLAN_REQUEST_MANAGER;
	
	@ClientString(id = 3897, message = "You can now participate in the Lucky Gift event as the server is open.")
	public static SystemMessageId YOU_CAN_NOW_PARTICIPATE_IN_THE_LUCKY_GIFT_EVENT_AS_THE_SERVER_IS_OPEN;
	
	@ClientString(id = 3898, message = "You cannot use the item because the effect is already applied.")
	public static SystemMessageId YOU_CANNOT_USE_THE_ITEM_BECAUSE_THE_EFFECT_IS_ALREADY_APPLIED;
	
	@ClientString(id = 3899, message = "You can purchase rewards through the Clan Request Manager.")
	public static SystemMessageId YOU_CAN_PURCHASE_REWARDS_THROUGH_THE_CLAN_REQUEST_MANAGER;
	
	@ClientString(id = 3900, message = "Change Rank.")
	public static SystemMessageId CHANGE_RANK;
	
	@ClientString(id = 3901, message = "Current location: Last Imperial Tomb")
	public static SystemMessageId CURRENT_LOCATION_LAST_IMPERIAL_TOMB;
	
	@ClientString(id = 3902, message = "Currently, you are restricted from adding a mentee.")
	public static SystemMessageId CURRENTLY_YOU_ARE_RESTRICTED_FROM_ADDING_A_MENTEE;
	
	@ClientString(id = 3903, message = "Sets cloak display. Using this function may decrease FPS.")
	public static SystemMessageId SETS_CLOAK_DISPLAY_USING_THIS_FUNCTION_MAY_DECREASE_FPS;
	
	@ClientString(id = 3904, message = "$c1 has left the command channel.")
	public static SystemMessageId C1_HAS_LEFT_THE_COMMAND_CHANNEL;
	
	@ClientString(id = 3905, message = "The +$s1 augmentation of $s2 is removed; you get +$s3$s4.")
	public static SystemMessageId THE_S1_AUGMENTATION_OF_S2_IS_REMOVED_YOU_GET_S3_S4;
	
	@ClientString(id = 3906, message = "Augmentation effects of $s1 are removed; you get $s2.")
	public static SystemMessageId AUGMENTATION_EFFECTS_OF_S1_ARE_REMOVED_YOU_GET_S2;
	
	@ClientString(id = 3907, message = "$s1 can no longer be a mentee.")
	public static SystemMessageId S1_CAN_NO_LONGER_BE_A_MENTEE;
	
	@ClientString(id = 4001, message = "You can change your hairstyle.")
	public static SystemMessageId YOU_CAN_CHANGE_YOUR_HAIRSTYLE;
	
	@ClientString(id = 4002, message = "You can change your character's face.")
	public static SystemMessageId YOU_CAN_CHANGE_YOUR_CHARACTER_S_FACE;
	
	@ClientString(id = 4003, message = "The style selected will be reset.")
	public static SystemMessageId THE_STYLE_SELECTED_WILL_BE_RESET;
	
	@ClientString(id = 4004, message = "The style change was successful.")
	public static SystemMessageId THE_STYLE_CHANGE_WAS_SUCCESSFUL;
	
	@ClientString(id = 4005, message = "The style change was not successful.")
	public static SystemMessageId THE_STYLE_CHANGE_WAS_NOT_SUCCESSFUL;
	
	@ClientString(id = 4006, message = "The style selected does not exist.")
	public static SystemMessageId THE_STYLE_SELECTED_DOES_NOT_EXIST;
	
	@ClientString(id = 4007, message = "The style change was not successful.")
	public static SystemMessageId THE_STYLE_CHANGE_WAS_NOT_SUCCESSFUL_2;
	
	@ClientString(id = 4008, message = "Change to selected style.")
	public static SystemMessageId CHANGE_TO_SELECTED_STYLE;
	
	@ClientString(id = 4009, message = "Failed to purchase due to insufficient Adena.")
	public static SystemMessageId FAILED_TO_PURCHASE_DUE_TO_INSUFFICIENT_ADENA;
	
	@ClientString(id = 4010, message = "Item to be traded does not exist.")
	public static SystemMessageId ITEM_TO_BE_TRADED_DOES_NOT_EXIST;
	
	@ClientString(id = 4011, message = "This item has been sold out.")
	public static SystemMessageId THIS_ITEM_HAS_BEEN_SOLD_OUT;
	
	@ClientString(id = 4012, message = "Please try again after completing your current task.")
	public static SystemMessageId PLEASE_TRY_AGAIN_AFTER_COMPLETING_YOUR_CURRENT_TASK;
	
	@ClientString(id = 4013, message = "Before using the Beauty Shop")
	public static SystemMessageId BEFORE_USING_THE_BEAUTY_SHOP;
	
	@ClientString(id = 4014, message = "Current appearance")
	public static SystemMessageId CURRENT_APPEARANCE;
	
	@ClientString(id = 4015, message = "Restoring the appearance to before using the Beauty Shop")
	public static SystemMessageId RESTORING_THE_APPEARANCE_TO_BEFORE_USING_THE_BEAUTY_SHOP;
	
	@ClientString(id = 4016, message = "<BROWN01> The previously purchased style can be equipped again at the Beauty Shop.<br>Do you wish to restore?</BROWN01>")
	public static SystemMessageId BROWN01_THE_PREVIOUSLY_PURCHASED_STYLE_CAN_BE_EQUIPPED_AGAIN_AT_THE_BEAUTY_SHOP_BR_DO_YOU_WISH_TO_RESTORE_BROWN01;
	
	@ClientString(id = 4017, message = "Restoration to previous appearance complete.")
	public static SystemMessageId RESTORATION_TO_PREVIOUS_APPEARANCE_COMPLETE;
	
	@ClientString(id = 4018, message = "Failed to restore appearance to previous style.")
	public static SystemMessageId FAILED_TO_RESTORE_APPEARANCE_TO_PREVIOUS_STYLE;
	
	@ClientString(id = 4019, message = "Leaving Beauty Shop.")
	public static SystemMessageId LEAVING_BEAUTY_SHOP;
	
	@ClientString(id = 4020, message = "<BROWN01>This hairstyle will make your equipped</BROWN01> <RED02>head accessory</RED02><BROWN01> invisible.<br>Proceed with purchase?</BROWN01>")
	public static SystemMessageId BROWN01_THIS_HAIRSTYLE_WILL_MAKE_YOUR_EQUIPPED_BROWN01_RED02_HEAD_ACCESSORY_RED02_BROWN01_INVISIBLE_BR_PROCEED_WITH_PURCHASE_BROWN01;
	
	@ClientString(id = 4021, message = "There is no style to be changed.")
	public static SystemMessageId THERE_IS_NO_STYLE_TO_BE_CHANGED;
	
	@ClientString(id = 4022, message = "Restoring appearance...")
	public static SystemMessageId RESTORING_APPEARANCE;
	
	@ClientString(id = 4023, message = "Failed to restore the appearance due to insufficient Adena.")
	public static SystemMessageId FAILED_TO_RESTORE_THE_APPEARANCE_DUE_TO_INSUFFICIENT_ADENA;
	
	@ClientString(id = 4024, message = "Requesting purchase...")
	public static SystemMessageId REQUESTING_PURCHASE;
	
	@ClientString(id = 4025, message = "No style to restore.")
	public static SystemMessageId NO_STYLE_TO_RESTORE;
	
	@ClientString(id = 4026, message = "Finishing appearance restoration.")
	public static SystemMessageId FINISHING_APPEARANCE_RESTORATION;
	
	@ClientString(id = 4027, message = "You have already purchased this style.")
	public static SystemMessageId YOU_HAVE_ALREADY_PURCHASED_THIS_STYLE;
	
	@ClientString(id = 4028, message = "$c1 has leveled up and obtained $s2 Clan Reputation.")
	public static SystemMessageId C1_HAS_LEVELED_UP_AND_OBTAINED_S2_CLAN_REPUTATION;
	
	@ClientString(id = 4029, message = "Critical Craft!")
	public static SystemMessageId CRITICAL_CRAFT;
	
	@ClientString(id = 4030, message = "The target cannot be resurrected with the Clan Resurrection effect.")
	public static SystemMessageId THE_TARGET_CANNOT_BE_RESURRECTED_WITH_THE_CLAN_RESURRECTION_EFFECT;
	
	@ClientString(id = 4031, message = "Only the clan leader or someone with rank management authority may register the clan.")
	public static SystemMessageId ONLY_THE_CLAN_LEADER_OR_SOMEONE_WITH_RANK_MANAGEMENT_AUTHORITY_MAY_REGISTER_THE_CLAN;
	
	@ClientString(id = 4032, message = "You may register the clan in $s1 min. due to the deletion of the previous entry.")
	public static SystemMessageId YOU_MAY_REGISTER_THE_CLAN_IN_S1_MIN_DUE_TO_THE_DELETION_OF_THE_PREVIOUS_ENTRY;
	
	@ClientString(id = 4033, message = "You are viewing the list of clanless characters who have applied to join.")
	public static SystemMessageId YOU_ARE_VIEWING_THE_LIST_OF_CLANLESS_CHARACTERS_WHO_HAVE_APPLIED_TO_JOIN;
	
	@ClientString(id = 4034, message = "You can edit the clan information, but deleting Clan Info results in a 5-min. penalty.")
	public static SystemMessageId YOU_CAN_EDIT_THE_CLAN_INFORMATION_BUT_DELETING_CLAN_INFO_RESULTS_IN_A_5_MIN_PENALTY;
	
	@ClientString(id = 4035, message = "Only the clan leader or someone with rank management authority may change clan information.")
	public static SystemMessageId ONLY_THE_CLAN_LEADER_OR_SOMEONE_WITH_RANK_MANAGEMENT_AUTHORITY_MAY_CHANGE_CLAN_INFORMATION;
	
	@ClientString(id = 4036, message = "Cancelling entry applications results in a 5-min. penalty.")
	public static SystemMessageId CANCELLING_ENTRY_APPLICATIONS_RESULTS_IN_A_5_MIN_PENALTY;
	
	@ClientString(id = 4037, message = "Entered into list. Entries are in order of Clan Reputation, recalculated every day at 6:30 am. You can edit the text, but if you delete the text, you cannot enter clan information for 5 min. Entered text will be automatically deleted after 30 d.")
	public static SystemMessageId ENTERED_INTO_LIST_ENTRIES_ARE_IN_ORDER_OF_CLAN_REPUTATION_RECALCULATED_EVERY_DAY_AT_6_30_AM_YOU_CAN_EDIT_THE_TEXT_BUT_IF_YOU_DELETE_THE_TEXT_YOU_CANNOT_ENTER_CLAN_INFORMATION_FOR_5_MIN_ENTERED_TEXT_WILL_BE_AUTOMATICALLY_DELETED_AFTER_30_D;
	
	@ClientString(id = 4038, message = "You may apply for entry in $s1 min. after cancelling your application.")
	public static SystemMessageId YOU_MAY_APPLY_FOR_ENTRY_IN_S1_MIN_AFTER_CANCELLING_YOUR_APPLICATION;
	
	@ClientString(id = 4039, message = "Entry application complete. Use 'My Application' to check or cancel your application. Application is automatically cancelled after 30 d.; if you cancel application, you cannot apply again for 5 min.")
	public static SystemMessageId ENTRY_APPLICATION_COMPLETE_USE_MY_APPLICATION_TO_CHECK_OR_CANCEL_YOUR_APPLICATION_APPLICATION_IS_AUTOMATICALLY_CANCELLED_AFTER_30_D_IF_YOU_CANCEL_APPLICATION_YOU_CANNOT_APPLY_AGAIN_FOR_5_MIN;
	
	@ClientString(id = 4040, message = "Entry application cancelled. You may apply to a new clan after 5 min.")
	public static SystemMessageId ENTRY_APPLICATION_CANCELLED_YOU_MAY_APPLY_TO_A_NEW_CLAN_AFTER_5_MIN;
	
	@ClientString(id = 4041, message = "The clan you selected is no longer taking applications as it has too many applicants.")
	public static SystemMessageId THE_CLAN_YOU_SELECTED_IS_NO_LONGER_TAKING_APPLICATIONS_AS_IT_HAS_TOO_MANY_APPLICANTS;
	
	@ClientString(id = 4042, message = "$s1 has rejected clan entry application.")
	public static SystemMessageId S1_HAS_REJECTED_CLAN_ENTRY_APPLICATION;
	
	@ClientString(id = 4043, message = "You have joined the waiting list. If you do not join any clan in 30 d., your character will be removed from the list. If Exit Waiting List is used, you will not be able to join the waiting list for 5 min.")
	public static SystemMessageId YOU_HAVE_JOINED_THE_WAITING_LIST_IF_YOU_DO_NOT_JOIN_ANY_CLAN_IN_30_D_YOUR_CHARACTER_WILL_BE_REMOVED_FROM_THE_LIST_IF_EXIT_WAITING_LIST_IS_USED_YOU_WILL_NOT_BE_ABLE_TO_JOIN_THE_WAITING_LIST_FOR_5_MIN;
	
	@ClientString(id = 4044, message = "You may join the waiting list after $s1 min. due to deleting from the waiting list.")
	public static SystemMessageId YOU_MAY_JOIN_THE_WAITING_LIST_AFTER_S1_MIN_DUE_TO_DELETING_FROM_THE_WAITING_LIST;
	
	@ClientString(id = 4045, message = "The Appearance Optimization is on. Please wait 3 sec. to turn it off.")
	public static SystemMessageId THE_APPEARANCE_OPTIMIZATION_IS_ON_PLEASE_WAIT_3_SEC_TO_TURN_IT_OFF;
	
	@ClientString(id = 4046, message = "The Appearance Optimization is off. Please wait 3 sec. to turn it on.")
	public static SystemMessageId THE_APPEARANCE_OPTIMIZATION_IS_OFF_PLEASE_WAIT_3_SEC_TO_TURN_IT_ON;
	
	@ClientString(id = 4047, message = "You cannot take other action while entering the Dimensional Space.")
	public static SystemMessageId YOU_CANNOT_TAKE_OTHER_ACTION_WHILE_ENTERING_THE_DIMENSIONAL_SPACE;
	
	@ClientString(id = 4048, message = "Free players cannot purchase through the private store.")
	public static SystemMessageId FREE_PLAYERS_CANNOT_PURCHASE_THROUGH_THE_PRIVATE_STORE;
	
	@ClientString(id = 4049, message = "Free players cannot sell through the world trade.")
	public static SystemMessageId FREE_PLAYERS_CANNOT_SELL_THROUGH_THE_WORLD_TRADE;
	
	@ClientString(id = 4050, message = "Free players cannot use Sell chat.")
	public static SystemMessageId FREE_PLAYERS_CANNOT_USE_SELL_CHAT;
	
	@ClientString(id = 4051, message = "Free players cannot Shout.")
	public static SystemMessageId FREE_PLAYERS_CANNOT_SHOUT;
	
	@ClientString(id = 4052, message = "Free players can respond to a whisper, but cannot initiate a whisper.")
	public static SystemMessageId FREE_PLAYERS_CAN_RESPOND_TO_A_WHISPER_BUT_CANNOT_INITIATE_A_WHISPER;
	
	@ClientString(id = 4053, message = "Free players can create up to 2 characters. Please delete a character if you wish to make a create a new one.")
	public static SystemMessageId FREE_PLAYERS_CAN_CREATE_UP_TO_2_CHARACTERS_PLEASE_DELETE_A_CHARACTER_IF_YOU_WISH_TO_MAKE_A_CREATE_A_NEW_ONE;
	
	@ClientString(id = 4054, message = "You can send mail $s1 time for the rest of today.")
	public static SystemMessageId YOU_CAN_SEND_MAIL_S1_TIME_FOR_THE_REST_OF_TODAY;
	
	@ClientString(id = 4055, message = "You have used up the mail allowance for the day. The mail allowance resets every day at 6:30am.")
	public static SystemMessageId YOU_HAVE_USED_UP_THE_MAIL_ALLOWANCE_FOR_THE_DAY_THE_MAIL_ALLOWANCE_RESETS_EVERY_DAY_AT_6_30AM;
	
	@ClientString(id = 4056, message = "Free players cannot attach items or Adena onto mail.")
	public static SystemMessageId FREE_PLAYERS_CANNOT_ATTACH_ITEMS_OR_ADENA_ONTO_MAIL;
	
	@ClientString(id = 4057, message = "Free players cannot create a clan.")
	public static SystemMessageId FREE_PLAYERS_CANNOT_CREATE_A_CLAN;
	
	@ClientString(id = 4058, message = "You cannot declare war if your clan leader is a free player.")
	public static SystemMessageId YOU_CANNOT_DECLARE_WAR_IF_YOUR_CLAN_LEADER_IS_A_FREE_PLAYER;
	
	@ClientString(id = 4059, message = "You cannot use the clan warehouse if your clan leader is a free player.")
	public static SystemMessageId YOU_CANNOT_USE_THE_CLAN_WAREHOUSE_IF_YOUR_CLAN_LEADER_IS_A_FREE_PLAYER;
	
	@ClientString(id = 4060, message = "You cannot participate in a clan hall war if your clan leader is a free player.")
	public static SystemMessageId YOU_CANNOT_PARTICIPATE_IN_A_CLAN_HALL_WAR_IF_YOUR_CLAN_LEADER_IS_A_FREE_PLAYER;
	
	@ClientString(id = 4061, message = "You cannot own a clan hall if your clan leader is a free player.")
	public static SystemMessageId YOU_CANNOT_OWN_A_CLAN_HALL_IF_YOUR_CLAN_LEADER_IS_A_FREE_PLAYER;
	
	@ClientString(id = 4062, message = "You cannot bid for a clan hall if your clan leader is a free player.")
	public static SystemMessageId YOU_CANNOT_BID_FOR_A_CLAN_HALL_IF_YOUR_CLAN_LEADER_IS_A_FREE_PLAYER;
	
	@ClientString(id = 4063, message = "You cannot participate in a fortress battle if your clan leader is a free player.")
	public static SystemMessageId YOU_CANNOT_PARTICIPATE_IN_A_FORTRESS_BATTLE_IF_YOUR_CLAN_LEADER_IS_A_FREE_PLAYER;
	
	@ClientString(id = 4064, message = "You cannot create an alliance if your clan leader is a free player.")
	public static SystemMessageId YOU_CANNOT_CREATE_AN_ALLIANCE_IF_YOUR_CLAN_LEADER_IS_A_FREE_PLAYER;
	
	@ClientString(id = 4065, message = "You cannot leave an alliance if your clan leader is a free player.")
	public static SystemMessageId YOU_CANNOT_LEAVE_AN_ALLIANCE_IF_YOUR_CLAN_LEADER_IS_A_FREE_PLAYER;
	
	@ClientString(id = 4066, message = "You cannot participate in a castle siege if your clan leader is a free player.")
	public static SystemMessageId YOU_CANNOT_PARTICIPATE_IN_A_CASTLE_SIEGE_IF_YOUR_CLAN_LEADER_IS_A_FREE_PLAYER;
	
	@ClientString(id = 4067, message = "You cannot create an Academy if your clan leader is a free player.")
	public static SystemMessageId YOU_CANNOT_CREATE_AN_ACADEMY_IF_YOUR_CLAN_LEADER_IS_A_FREE_PLAYER;
	
	@ClientString(id = 4068, message = "You cannot purchase clan items if your clan leader is a free player.")
	public static SystemMessageId YOU_CANNOT_PURCHASE_CLAN_ITEMS_IF_YOUR_CLAN_LEADER_IS_A_FREE_PLAYER;
	
	@ClientString(id = 4069, message = "You have downed $s1 with a preemptive attack. You have $s2 preemptive attack chance(s) left.")
	public static SystemMessageId YOU_HAVE_DOWNED_S1_WITH_A_PREEMPTIVE_ATTACK_YOU_HAVE_S2_PREEMPTIVE_ATTACK_CHANCE_S_LEFT;
	
	@ClientString(id = 4070, message = "You are no longer $s1's mentee, as you have achieved Lv. 105. You do not need a mentor any longer.")
	public static SystemMessageId YOU_ARE_NO_LONGER_S1_S_MENTEE_AS_YOU_HAVE_ACHIEVED_LV_105_YOU_DO_NOT_NEED_A_MENTOR_ANY_LONGER_2;
	
	@ClientString(id = 4071, message = "$s1 has achieved Lv. 105 and the mentor-mentee relationship has ended. You will be able to become another character`s mentor after one day.")
	public static SystemMessageId S1_HAS_ACHIEVED_LV_105_AND_THE_MENTOR_MENTEE_RELATIONSHIP_HAS_ENDED_YOU_WILL_BE_ABLE_TO_BECOME_ANOTHER_CHARACTER_S_MENTOR_AFTER_ONE_DAY_2;
	
	@ClientString(id = 4072, message = "$s1 can no longer preemptively attack another player (except players whose names are in purple or are in Chaotic state).")
	public static SystemMessageId S1_CAN_NO_LONGER_PREEMPTIVELY_ATTACK_ANOTHER_PLAYER_EXCEPT_PLAYERS_WHOSE_NAMES_ARE_IN_PURPLE_OR_ARE_IN_CHAOTIC_STATE;
	
	@ClientString(id = 4073, message = "Please select a character you can use for free.")
	public static SystemMessageId PLEASE_SELECT_A_CHARACTER_YOU_CAN_USE_FOR_FREE;
	
	@ClientString(id = 4074, message = "$s1 is a free player. A free player will have limited access to right as clan leader. Will you transfer clan leadership to $s2?")
	public static SystemMessageId S1_IS_A_FREE_PLAYER_A_FREE_PLAYER_WILL_HAVE_LIMITED_ACCESS_TO_RIGHT_AS_CLAN_LEADER_WILL_YOU_TRANSFER_CLAN_LEADERSHIP_TO_S2;
	
	@ClientString(id = 4075, message = "Deleting a character will give free benefits to another character in the server. Please check for items you own, as items you have purchased will be deleted. Would you like to delete $s1?")
	public static SystemMessageId DELETING_A_CHARACTER_WILL_GIVE_FREE_BENEFITS_TO_ANOTHER_CHARACTER_IN_THE_SERVER_PLEASE_CHECK_FOR_ITEMS_YOU_OWN_AS_ITEMS_YOU_HAVE_PURCHASED_WILL_BE_DELETED_WOULD_YOU_LIKE_TO_DELETE_S1;
	
	@ClientString(id = 4076, message = "Please check for items you own, as items you have purchased will be deleted. Are you sure you want to delete $s1?")
	public static SystemMessageId PLEASE_CHECK_FOR_ITEMS_YOU_OWN_AS_ITEMS_YOU_HAVE_PURCHASED_WILL_BE_DELETED_ARE_YOU_SURE_YOU_WANT_TO_DELETE_S1;
	
	@ClientString(id = 4077, message = "Congratulations! $s1 has reached Lv. 85. Will you now go on to unearth more exciting mysteries in the world of Aden?")
	public static SystemMessageId CONGRATULATIONS_S1_HAS_REACHED_LV_85_WILL_YOU_NOW_GO_ON_TO_UNEARTH_MORE_EXCITING_MYSTERIES_IN_THE_WORLD_OF_ADEN;
	
	@ClientString(id = 4078, message = "Congratulations! $s1 has reached Lv. 85. Further mysteries of Aden will be revealed to you in $s2 second(s).")
	public static SystemMessageId CONGRATULATIONS_S1_HAS_REACHED_LV_85_FURTHER_MYSTERIES_OF_ADEN_WILL_BE_REVEALED_TO_YOU_IN_S2_SECOND_S;
	
	@ClientString(id = 4079, message = "You cannot play a disabled character. Please select an enabled character.")
	public static SystemMessageId YOU_CANNOT_PLAY_A_DISABLED_CHARACTER_PLEASE_SELECT_AN_ENABLED_CHARACTER;
	
	@ClientString(id = 4080, message = "We hope you enjoyed your free trial of Lineage II. With a play pass, you can go beyond Lv. 85 to explore an even more exciting and expansive world in Aden.")
	public static SystemMessageId WE_HOPE_YOU_ENJOYED_YOUR_FREE_TRIAL_OF_LINEAGE_II_WITH_A_PLAY_PASS_YOU_CAN_GO_BEYOND_LV_85_TO_EXPLORE_AN_EVEN_MORE_EXCITING_AND_EXPANSIVE_WORLD_IN_ADEN;
	
	@ClientString(id = 4081, message = "You've exceeded the maximum amount of the game clients launched simultaneously.")
	public static SystemMessageId YOU_VE_EXCEEDED_THE_MAXIMUM_AMOUNT_OF_THE_GAME_CLIENTS_LAUNCHED_SIMULTANEOUSLY;
	
	@ClientString(id = 4082, message = "<font color='#FFDF4C'>Path to Awakening</font><br>If you are a new player, you can earn free rewards as you level up by visiting the following website: http://truly-free.lineage2.com/path. Log in with your Lineage II account and claim the rewards when you reach each milestone. Don't miss out!")
	public static SystemMessageId FONT_COLOR_FFDF4C_PATH_TO_AWAKENING_FONT_BR_IF_YOU_ARE_A_NEW_PLAYER_YOU_CAN_EARN_FREE_REWARDS_AS_YOU_LEVEL_UP_BY_VISITING_THE_FOLLOWING_WEBSITE_HTTP_TRULY_FREE_LINEAGE2_COM_PATH_LOG_IN_WITH_YOUR_LINEAGE_II_ACCOUNT_AND_CLAIM_THE_REWARDS_WHEN_YOU_REACH_EACH_MILESTONE_DON_T_MISS_OUT;
	
	@ClientString(id = 4083, message = "Welcome to Lineage II!<br>Please select a character you can use for free, or purchase a Lineage II play pass.")
	public static SystemMessageId WELCOME_TO_LINEAGE_II_BR_PLEASE_SELECT_A_CHARACTER_YOU_CAN_USE_FOR_FREE_OR_PURCHASE_A_LINEAGE_II_PLAY_PASS;
	
	@ClientString(id = 4084, message = "You cannot use the selected character.<br>Please select a character you can use for free, or purchase a Lineage II play pass.")
	public static SystemMessageId YOU_CANNOT_USE_THE_SELECTED_CHARACTER_BR_PLEASE_SELECT_A_CHARACTER_YOU_CAN_USE_FOR_FREE_OR_PURCHASE_A_LINEAGE_II_PLAY_PASS;
	
	@ClientString(id = 4085, message = "You cannot use the $s1 skill due to insufficient summon points.")
	public static SystemMessageId YOU_CANNOT_USE_THE_S1_SKILL_DUE_TO_INSUFFICIENT_SUMMON_POINTS;
	
	@ClientString(id = 4086, message = "Clan introduction will be deleted 30 days after draft, which is $s1/$s2/$s3 at 6:30 am.")
	public static SystemMessageId CLAN_INTRODUCTION_WILL_BE_DELETED_30_DAYS_AFTER_DRAFT_WHICH_IS_S1_S2_S3_AT_6_30_AM;
	
	@ClientString(id = 4087, message = "Clan Entry Application: Deleted 30 days after application, which is $s1/$s2/$s3 at 6:30 am.")
	public static SystemMessageId CLAN_ENTRY_APPLICATION_DELETED_30_DAYS_AFTER_APPLICATION_WHICH_IS_S1_S2_S3_AT_6_30_AM;
	
	@ClientString(id = 4088, message = "Waiting List: Deleted 30 days after application, which is $s1/$s2/$s3 at 6:30 am.")
	public static SystemMessageId WAITING_LIST_DELETED_30_DAYS_AFTER_APPLICATION_WHICH_IS_S1_S2_S3_AT_6_30_AM;
	
	@ClientString(id = 4089, message = "Welcome to Lineage II.<br>You create up to 2 characters within a server and level them up to 85 for free. The free service will end for the server when you reach Lv. 85; please use a Lineage II play pass if you wish to continue playing afterwards.<br><br>Free play requirements<br>1: Character Level<br>2: Character XP<br>3: Character Creation Date (chronological order)")
	public static SystemMessageId WELCOME_TO_LINEAGE_II_BR_YOU_CREATE_UP_TO_2_CHARACTERS_WITHIN_A_SERVER_AND_LEVEL_THEM_UP_TO_85_FOR_FREE_THE_FREE_SERVICE_WILL_END_FOR_THE_SERVER_WHEN_YOU_REACH_LV_85_PLEASE_USE_A_LINEAGE_II_PLAY_PASS_IF_YOU_WISH_TO_CONTINUE_PLAYING_AFTERWARDS_BR_BR_FREE_PLAY_REQUIREMENTS_BR_1_CHARACTER_LEVEL_BR_2_CHARACTER_XP_BR_3_CHARACTER_CREATION_DATE_CHRONOLOGICAL_ORDER;
	
	@ClientString(id = 4090, message = "Returning players will receive free passes as a welcome-back gift. You can see the support goods and pass for Aden warriors in the Free Adventure Service. Click 'Receive' to go to the website for the pass. This will log you out of the game. Do you wish to proceed? (Click Cancel if you have already registered the pass.)")
	public static SystemMessageId RETURNING_PLAYERS_WILL_RECEIVE_FREE_PASSES_AS_A_WELCOME_BACK_GIFT_YOU_CAN_SEE_THE_SUPPORT_GOODS_AND_PASS_FOR_ADEN_WARRIORS_IN_THE_FREE_ADVENTURE_SERVICE_CLICK_RECEIVE_TO_GO_TO_THE_WEBSITE_FOR_THE_PASS_THIS_WILL_LOG_YOU_OUT_OF_THE_GAME_DO_YOU_WISH_TO_PROCEED_CLICK_CANCEL_IF_YOU_HAVE_ALREADY_REGISTERED_THE_PASS;
	
	@ClientString(id = 4091, message = "This quest cannot be deleted.")
	public static SystemMessageId THIS_QUEST_CANNOT_BE_DELETED;
	
	@ClientString(id = 4092, message = "A free player will have limited access to rights as clan leader. Will you transfer clan leadership?")
	public static SystemMessageId A_FREE_PLAYER_WILL_HAVE_LIMITED_ACCESS_TO_RIGHTS_AS_CLAN_LEADER_WILL_YOU_TRANSFER_CLAN_LEADERSHIP;
	
	@ClientString(id = 4093, message = "You have limited access to rights as clan leader as you are a free player.")
	public static SystemMessageId YOU_HAVE_LIMITED_ACCESS_TO_RIGHTS_AS_CLAN_LEADER_AS_YOU_ARE_A_FREE_PLAYER;
	
	@ClientString(id = 4094, message = "Use the system message window.")
	public static SystemMessageId USE_THE_SYSTEM_MESSAGE_WINDOW;
	
	@ClientString(id = 4095, message = "You cannot enchant skills on existing Awakened classes before diversification.")
	public static SystemMessageId YOU_CANNOT_ENCHANT_SKILLS_ON_EXISTING_AWAKENED_CLASSES_BEFORE_DIVERSIFICATION;
	
	@ClientString(id = 4096, message = "$s1, you qualify for dormant player benefits. Log in to the Lineage II homepage within $s2 h. $s3 min. to get your PA.")
	public static SystemMessageId S1_YOU_QUALIFY_FOR_DORMANT_PLAYER_BENEFITS_LOG_IN_TO_THE_LINEAGE_II_HOMEPAGE_WITHIN_S2_H_S3_MIN_TO_GET_YOUR_PA;
	
	@ClientString(id = 4097, message = "Teleport in progress. Please try again later.")
	public static SystemMessageId TELEPORT_IN_PROGRESS_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 4098, message = "You cannot summon a pet/servitor when teleporting. Please try again later.")
	public static SystemMessageId YOU_CANNOT_SUMMON_A_PET_SERVITOR_WHEN_TELEPORTING_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 4099, message = "100,000,000 Adena will be spent on a reset. Proceed?")
	public static SystemMessageId ONE_HUNDRED_MILION_ADENA_WILL_BE_SPENT_ON_A_RESET_PROCEED;
	
	@ClientString(id = 4100, message = "You may register the clan after $s1 min. due to the deletion of the previous entry.")
	public static SystemMessageId YOU_MAY_REGISTER_THE_CLAN_AFTER_S1_MIN_DUE_TO_THE_DELETION_OF_THE_PREVIOUS_ENTRY;
	
	@ClientString(id = 4101, message = "You may apply for entry after $s1 second(s) due to cancelling your application.")
	public static SystemMessageId YOU_MAY_APPLY_FOR_ENTRY_AFTER_S1_SECOND_S_DUE_TO_CANCELLING_YOUR_APPLICATION;
	
	@ClientString(id = 4102, message = "You may join the waiting list after $s1 sec. due to deleting from the waiting list.")
	public static SystemMessageId YOU_MAY_JOIN_THE_WAITING_LIST_AFTER_S1_SEC_DUE_TO_DELETING_FROM_THE_WAITING_LIST;
	
	@ClientString(id = 4103, message = "The Prophecy skill cannot be reset due to insufficient Adena.")
	public static SystemMessageId THE_PROPHECY_SKILL_CANNOT_BE_RESET_DUE_TO_INSUFFICIENT_ADENA;
	
	@ClientString(id = 4104, message = "Shout chat cannot be used by Non-premium users Lv. $s1 or lower.")
	public static SystemMessageId SHOUT_CHAT_CANNOT_BE_USED_BY_NON_PREMIUM_USERS_LV_S1_OR_LOWER;
	
	@ClientString(id = 4105, message = "Trade chat cannot be used by Non-premium users Lv. $s1 or lower.")
	public static SystemMessageId TRADE_CHAT_CANNOT_BE_USED_BY_NON_PREMIUM_USERS_LV_S1_OR_LOWER;
	
	@ClientString(id = 4106, message = "General chat cannot be used by Non-premium users Lv. $s1 or lower.")
	public static SystemMessageId GENERAL_CHAT_CANNOT_BE_USED_BY_NON_PREMIUM_USERS_LV_S1_OR_LOWER;
	
	@ClientString(id = 4107, message = "Non-premium users Lv. $s1 or lower can respond to a whisper, but cannot initiate it.")
	public static SystemMessageId NON_PREMIUM_USERS_LV_S1_OR_LOWER_CAN_RESPOND_TO_A_WHISPER_BUT_CANNOT_INITIATE_IT;
	
	@ClientString(id = 4108, message = "Pet summon/ seal or riding in progress. Please try again later.")
	public static SystemMessageId PET_SUMMON_SEAL_OR_RIDING_IN_PROGRESS_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 4109, message = "Cannot ride while summoning / sealing pet. Please try again later.")
	public static SystemMessageId CANNOT_RIDE_WHILE_SUMMONING_SEALING_PET_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 4110, message = "Dormant accounts will receive support through in-game mail containing equipment and supplies.<br>(only for characters that have completed the 2nd Class Transfer)")
	public static SystemMessageId DORMANT_ACCOUNTS_WILL_RECEIVE_SUPPORT_THROUGH_IN_GAME_MAIL_CONTAINING_EQUIPMENT_AND_SUPPLIES_BR_ONLY_FOR_CHARACTERS_THAT_HAVE_COMPLETED_THE_2ND_CLASS_TRANSFER;
	
	@ClientString(id = 4111, message = "UI may not display properly in a resolution of 1024*768 or less.")
	public static SystemMessageId UI_MAY_NOT_DISPLAY_PROPERLY_IN_A_RESOLUTION_OF_1024_768_OR_LESS;
	
	@ClientString(id = 4112, message = "Augmentation effects of $s1 are removed.")
	public static SystemMessageId AUGMENTATION_EFFECTS_OF_S1_ARE_REMOVED;
	
	@ClientString(id = 4113, message = "$s1 has been restored to its previous appearance, as its temporary modification has expired.")
	public static SystemMessageId S1_HAS_BEEN_RESTORED_TO_ITS_PREVIOUS_APPEARANCE_AS_ITS_TEMPORARY_MODIFICATION_HAS_EXPIRED;
	
	@ClientString(id = 4114, message = "$s1$s2 is dropped.")
	public static SystemMessageId S1_S2_IS_DROPPED;
	
	@ClientString(id = 4115, message = "You have dropped $s1.")
	public static SystemMessageId YOU_HAVE_DROPPED_S1_2;
	
	@ClientString(id = 4116, message = "Augmentation effects of $s2 imbued by $s1 are removed.")
	public static SystemMessageId AUGMENTATION_EFFECTS_OF_S2_IMBUED_BY_S1_ARE_REMOVED;
	
	@ClientString(id = 4117, message = "$s1$s2 has been restored to its previous appearance, as its temporary modification has expired.")
	public static SystemMessageId S1_S2_HAS_BEEN_RESTORED_TO_ITS_PREVIOUS_APPEARANCE_AS_ITS_TEMPORARY_MODIFICATION_HAS_EXPIRED;
	
	@ClientString(id = 4118, message = "You cannot teleport as the Dimensional Space is closed.")
	public static SystemMessageId YOU_CANNOT_TELEPORT_AS_THE_DIMENSIONAL_SPACE_IS_CLOSED;
	
	@ClientString(id = 4119, message = "You cannot teleport to the Dimensional Space as it is full.")
	public static SystemMessageId YOU_CANNOT_TELEPORT_TO_THE_DIMENSIONAL_SPACE_AS_IT_IS_FULL;
	
	@ClientString(id = 4120, message = "You cannot teleport to the Dimensional Space while your pet or servitor is summoned.")
	public static SystemMessageId YOU_CANNOT_TELEPORT_TO_THE_DIMENSIONAL_SPACE_WHILE_YOUR_PET_OR_SERVITOR_IS_SUMMONED;
	
	@ClientString(id = 4121, message = "You cannot use the Beauty Shop as the NPC server is currently not in function.")
	public static SystemMessageId YOU_CANNOT_USE_THE_BEAUTY_SHOP_AS_THE_NPC_SERVER_IS_CURRENTLY_NOT_IN_FUNCTION;
	
	@ClientString(id = 4122, message = "You cannot register/cancel while using the Beauty Shop.")
	public static SystemMessageId YOU_CANNOT_REGISTER_CANCEL_WHILE_USING_THE_BEAUTY_SHOP;
	
	@ClientString(id = 4123, message = "You cannot use the Beauty Shop during the party auto-search.")
	public static SystemMessageId YOU_CANNOT_USE_THE_BEAUTY_SHOP_DURING_THE_PARTY_AUTO_SEARCH;
	
	@ClientString(id = 4124, message = "You cannot participate in the Olympiad while using the Beauty Shop.")
	public static SystemMessageId YOU_CANNOT_PARTICIPATE_IN_THE_OLYMPIAD_WHILE_USING_THE_BEAUTY_SHOP;
	
	@ClientString(id = 4125, message = "You have been entered on the waiting list again as the replacement player does not fit the requirements.")
	public static SystemMessageId YOU_HAVE_BEEN_ENTERED_ON_THE_WAITING_LIST_AGAIN_AS_THE_REPLACEMENT_PLAYER_DOES_NOT_FIT_THE_REQUIREMENTS;
	
	@ClientString(id = 4126, message = "You cannot use the Beauty Shop while registering in the Ceremony of Chaos.")
	public static SystemMessageId YOU_CANNOT_USE_THE_BEAUTY_SHOP_WHILE_REGISTERING_IN_THE_CEREMONY_OF_CHAOS;
	
	@ClientString(id = 4127, message = "You cannot use the Beauty Shop while registering in the Olympiad.")
	public static SystemMessageId YOU_CANNOT_USE_THE_BEAUTY_SHOP_WHILE_REGISTERING_IN_THE_OLYMPIAD;
	
	@ClientString(id = 4128, message = "Your wish has been entered successfully into the Wish Tree.")
	public static SystemMessageId YOUR_WISH_HAS_BEEN_ENTERED_SUCCESSFULLY_INTO_THE_WISH_TREE;
	
	@ClientString(id = 4129, message = "Go to the event page to view the wish entered into the Wish Tree?")
	public static SystemMessageId GO_TO_THE_EVENT_PAGE_TO_VIEW_THE_WISH_ENTERED_INTO_THE_WISH_TREE;
	
	@ClientString(id = 4130, message = "Failed to enter wish. Please try again by clicking on the wish link.")
	public static SystemMessageId FAILED_TO_ENTER_WISH_PLEASE_TRY_AGAIN_BY_CLICKING_ON_THE_WISH_LINK;
	
	@ClientString(id = 4131, message = "Inventory weight/ slot has been filled to 80%% or more. You cannot enter a wish or obtain rewards in this state. Please organize your inventory and try again.")
	public static SystemMessageId INVENTORY_WEIGHT_SLOT_HAS_BEEN_FILLED_TO_80_OR_MORE_YOU_CANNOT_ENTER_A_WISH_OR_OBTAIN_REWARDS_IN_THIS_STATE_PLEASE_ORGANIZE_YOUR_INVENTORY_AND_TRY_AGAIN;
	
	@ClientString(id = 4132, message = "You have already been rewarded for entering a wish. You can only make 1 wish per character.")
	public static SystemMessageId YOU_HAVE_ALREADY_BEEN_REWARDED_FOR_ENTERING_A_WISH_YOU_CAN_ONLY_MAKE_1_WISH_PER_CHARACTER;
	
	@ClientString(id = 4133, message = "When you log in with a new account, a new account item will be given to the first character to log into each server for 1 week.")
	public static SystemMessageId WHEN_YOU_LOG_IN_WITH_A_NEW_ACCOUNT_A_NEW_ACCOUNT_ITEM_WILL_BE_GIVEN_TO_THE_FIRST_CHARACTER_TO_LOG_INTO_EACH_SERVER_FOR_1_WEEK;
	
	@ClientString(id = 4134, message = "You cannot change your wish once entered. Proceed?")
	public static SystemMessageId YOU_CANNOT_CHANGE_YOUR_WISH_ONCE_ENTERED_PROCEED;
	
	@ClientString(id = 4135, message = "Not used - new additional possible field")
	public static SystemMessageId NOT_USED_NEW_ADDITIONAL_POSSIBLE_FIELD;
	
	@ClientString(id = 4136, message = "Your personal information collection and usage matters have been changed to adhere to the rules regarding the promotion of usage of the information network system and information protection. After checking the changes, please agree to the collection and usage of the personal information.<br><font color='#FFDF5F'>(If you do not agree, service usage may become limited effective 2/06/2013. Please refer to the personal information treatment (handling) policy on the webpage for further details.)</font>")
	public static SystemMessageId YOUR_PERSONAL_INFORMATION_COLLECTION_AND_USAGE_MATTERS_HAVE_BEEN_CHANGED_TO_ADHERE_TO_THE_RULES_REGARDING_THE_PROMOTION_OF_USAGE_OF_THE_INFORMATION_NETWORK_SYSTEM_AND_INFORMATION_PROTECTION_AFTER_CHECKING_THE_CHANGES_PLEASE_AGREE_TO_THE_COLLECTION_AND_USAGE_OF_THE_PERSONAL_INFORMATION_BR_FONT_COLOR_FFDF5F_IF_YOU_DO_NOT_AGREE_SERVICE_USAGE_MAY_BECOME_LIMITED_EFFECTIVE_2_06_2013_PLEASE_REFER_TO_THE_PERSONAL_INFORMATION_TREATMENT_HANDLING_POLICY_ON_THE_WEBPAGE_FOR_FURTHER_DETAILS_FONT;
	
	@ClientString(id = 4137, message = "You can't receive the safe deal amount or attached item. You can't receive the payment or attached items while teleporting between dimensions. Please try again later.")
	public static SystemMessageId YOU_CAN_T_RECEIVE_THE_SAFE_DEAL_AMOUNT_OR_ATTACHED_ITEM_YOU_CAN_T_RECEIVE_THE_PAYMENT_OR_ATTACHED_ITEMS_WHILE_TELEPORTING_BETWEEN_DIMENSIONS_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 4138, message = "Party matching cancelled. New search will be available in $s1 min.")
	public static SystemMessageId PARTY_MATCHING_CANCELLED_NEW_SEARCH_WILL_BE_AVAILABLE_IN_S1_MIN;
	
	@ClientString(id = 4139, message = "Party Matching usable.")
	public static SystemMessageId PARTY_MATCHING_USABLE;
	
	@ClientString(id = 4140, message = "Enchanting $s3 with $s1 x$s2.")
	public static SystemMessageId ENCHANTING_S3_WITH_S1_X_S2;
	
	@ClientString(id = 4141, message = "Enchanting is complete. <Performed Enchant> $s1 x $s2 <Successful Enchant> $s3 <Failed Enchant> $s4 <Unused Enhancement Stones> $s5")
	public static SystemMessageId ENCHANTING_IS_COMPLETE_PERFORMED_ENCHANT_S1_X_S2_SUCCESSFUL_ENCHANT_S3_FAILED_ENCHANT_S4_UNUSED_ENHANCEMENT_STONES_S5;
	
	@ClientString(id = 4142, message = "Please enter the quantity.")
	public static SystemMessageId PLEASE_ENTER_THE_QUANTITY;
	
	@ClientString(id = 4143, message = "In case of failure, the item is destroyed.")
	public static SystemMessageId IN_CASE_OF_FAILURE_THE_ITEM_IS_DESTROYED;
	
	@ClientString(id = 4144, message = "Upon failure, enchant will reset to +0.")
	public static SystemMessageId UPON_FAILURE_ENCHANT_WILL_RESET_TO_0;
	
	@ClientString(id = 4145, message = "Upon failure, the current enchant value will be maintained.")
	public static SystemMessageId UPON_FAILURE_THE_CURRENT_ENCHANT_VALUE_WILL_BE_MAINTAINED;
	
	@ClientString(id = 4146, message = "Register an enchant scroll.")
	public static SystemMessageId REGISTER_AN_ENCHANT_SCROLL;
	
	@ClientString(id = 4147, message = "You cannot delete items while enchanting attributes.")
	public static SystemMessageId YOU_CANNOT_DELETE_ITEMS_WHILE_ENCHANTING_ATTRIBUTES;
	
	@ClientString(id = 4148, message = "You cannot destroy or crystallize items while enchanting attributes.")
	public static SystemMessageId YOU_CANNOT_DESTROY_OR_CRYSTALLIZE_ITEMS_WHILE_ENCHANTING_ATTRIBUTES;
	
	@ClientString(id = 4149, message = "Warning! In case of failure, the item will be destroyed or crystallized. Continue anyway?")
	public static SystemMessageId WARNING_IN_CASE_OF_FAILURE_THE_ITEM_WILL_BE_DESTROYED_OR_CRYSTALLIZED_CONTINUE_ANYWAY;
	
	@ClientString(id = 4150, message = "Adena distribution has started.")
	public static SystemMessageId ADENA_DISTRIBUTION_HAS_STARTED;
	
	@ClientString(id = 4151, message = "Adena distribution has been cancelled.")
	public static SystemMessageId ADENA_DISTRIBUTION_HAS_BEEN_CANCELLED;
	
	@ClientString(id = 4152, message = "The adena in possession has been decreased. Adena distribution has been cancelled.")
	public static SystemMessageId THE_ADENA_IN_POSSESSION_HAS_BEEN_DECREASED_ADENA_DISTRIBUTION_HAS_BEEN_CANCELLED;
	
	@ClientString(id = 4153, message = "The distribution participants have changed. Adena distribution has been cancelled.")
	public static SystemMessageId THE_DISTRIBUTION_PARTICIPANTS_HAVE_CHANGED_ADENA_DISTRIBUTION_HAS_BEEN_CANCELLED;
	
	@ClientString(id = 4154, message = "You cannot distribute adena if you are not a member of an alliance or a command channel.")
	public static SystemMessageId YOU_CANNOT_DISTRIBUTE_ADENA_IF_YOU_ARE_NOT_A_MEMBER_OF_AN_ALLIANCE_OR_A_COMMAND_CHANNEL;
	
	@ClientString(id = 4155, message = "You cannot proceed as you are not an alliance leader or party leader.")
	public static SystemMessageId YOU_CANNOT_PROCEED_AS_YOU_ARE_NOT_AN_ALLIANCE_LEADER_OR_PARTY_LEADER;
	
	@ClientString(id = 4156, message = "You cannot proceed as you are not a party leader.")
	public static SystemMessageId YOU_CANNOT_PROCEED_AS_YOU_ARE_NOT_A_PARTY_LEADER;
	
	@ClientString(id = 4157, message = "Not enough adena.")
	public static SystemMessageId NOT_ENOUGH_ADENA_2;
	
	@ClientString(id = 4158, message = "Only Adena distribution can proceed.")
	public static SystemMessageId ONLY_ADENA_DISTRIBUTION_CAN_PROCEED;
	
	@ClientString(id = 4159, message = "Adena was not distributed to $s1.")
	public static SystemMessageId ADENA_WAS_NOT_DISTRIBUTED_TO_S1;
	
	@ClientString(id = 4160, message = "You did not receive Adena distribution.")
	public static SystemMessageId YOU_DID_NOT_RECEIVE_ADENA_DISTRIBUTION;
	
	@ClientString(id = 4161, message = "Distribution cannot proceed as there is insufficient Adena for distribution.")
	public static SystemMessageId DISTRIBUTION_CANNOT_PROCEED_AS_THERE_IS_INSUFFICIENT_ADENA_FOR_DISTRIBUTION;
	
	@ClientString(id = 4162, message = "My Apostle Lilith!")
	public static SystemMessageId MY_APOSTLE_LILITH;
	
	@ClientString(id = 4163, message = "Drink the blood of darkness, and rise again to complete my sacrifice!")
	public static SystemMessageId DRINK_THE_BLOOD_OF_DARKNESS_AND_RISE_AGAIN_TO_COMPLETE_MY_SACRIFICE;
	
	@ClientString(id = 4164, message = "My fallen angel Anakim!")
	public static SystemMessageId MY_FALLEN_ANGEL_ANAKIM;
	
	@ClientString(id = 4165, message = "Drink the blood of darkness, and rise again to complete my sacrifice!")
	public static SystemMessageId DRINK_THE_BLOOD_OF_DARKNESS_AND_RISE_AGAIN_TO_COMPLETE_MY_SACRIFICE_2;
	
	@ClientString(id = 4166, message = "The alliance leader or party leader rights have been transferred. Adena distribution has been cancelled.")
	public static SystemMessageId THE_ALLIANCE_LEADER_OR_PARTY_LEADER_RIGHTS_HAVE_BEEN_TRANSFERRED_ADENA_DISTRIBUTION_HAS_BEEN_CANCELLED;
	
	@ClientString(id = 4167, message = "Head accessories are no longer shown.")
	public static SystemMessageId HEAD_ACCESSORIES_ARE_NO_LONGER_SHOWN;
	
	@ClientString(id = 4168, message = "Head accessories are visible from now on.")
	public static SystemMessageId HEAD_ACCESSORIES_ARE_VISIBLE_FROM_NOW_ON;
	
	@ClientString(id = 4169, message = "No head accessory is equipped.")
	public static SystemMessageId NO_HEAD_ACCESSORY_IS_EQUIPPED;
	
	@ClientString(id = 4170, message = "<RED02>This hairstyle is not visible</RED02> <BROWN01>with a head accessory equipped.</BROWN01><br>Continue?")
	public static SystemMessageId RED02_THIS_HAIRSTYLE_IS_NOT_VISIBLE_RED02_BROWN01_WITH_A_HEAD_ACCESSORY_EQUIPPED_BROWN01_BR_CONTINUE;
	
	@ClientString(id = 4171, message = "A member has excessive Adena. Distribution has been cancelled.")
	public static SystemMessageId A_MEMBER_HAS_EXCESSIVE_ADENA_DISTRIBUTION_HAS_BEEN_CANCELLED;
	
	@ClientString(id = 4172, message = "You cannot chat while participating in the Olympiad.")
	public static SystemMessageId YOU_CANNOT_CHAT_WHILE_PARTICIPATING_IN_THE_OLYMPIAD;
	
	@ClientString(id = 4173, message = "You cannot send a whisper to someone who is participating in the Olympiad.")
	public static SystemMessageId YOU_CANNOT_SEND_A_WHISPER_TO_SOMEONE_WHO_IS_PARTICIPATING_IN_THE_OLYMPIAD;
	
	@ClientString(id = 4174, message = "You'll be taken to the Olympic Stadium in about 1 min. Canceling a match will cost Olympiad Points.")
	public static SystemMessageId YOU_LL_BE_TAKEN_TO_THE_OLYMPIC_STADIUM_IN_ABOUT_1_MIN_CANCELING_A_MATCH_WILL_COST_OLYMPIAD_POINTS;
	
	@ClientString(id = 4175, message = "Now you'll be taken to the Olympic Stadium.")
	public static SystemMessageId NOW_YOU_LL_BE_TAKEN_TO_THE_OLYMPIC_STADIUM;
	
	@ClientString(id = 4176, message = "It seemed as if everything had returned to normal.")
	public static SystemMessageId IT_SEEMED_AS_IF_EVERYTHING_HAD_RETURNED_TO_NORMAL;
	
	@ClientString(id = 4177, message = "But had it?")
	public static SystemMessageId BUT_HAD_IT;
	
	@ClientString(id = 4178, message = "I looked closer, and the darkness was still there. Hiding.")
	public static SystemMessageId I_LOOKED_CLOSER_AND_THE_DARKNESS_WAS_STILL_THERE_HIDING;
	
	@ClientString(id = 4179, message = "Waiting for a chance to resurface.")
	public static SystemMessageId WAITING_FOR_A_CHANCE_TO_RESURFACE;
	
	@ClientString(id = 4180, message = "The enemy is never far.")
	public static SystemMessageId THE_ENEMY_IS_NEVER_FAR;
	
	@ClientString(id = 4181, message = "Always remember that, Leona Blackbird.")
	public static SystemMessageId ALWAYS_REMEMBER_THAT_LEONA_BLACKBIRD;
	
	@ClientString(id = 4182, message = "You can convert $s1 SP to 1 Ability Point.")
	public static SystemMessageId YOU_CAN_CONVERT_S1_SP_TO_1_ABILITY_POINT;
	
	@ClientString(id = 4183, message = "After converting $s1 SP to 1 ability point, you will have $s2 SP left. Continue?")
	public static SystemMessageId AFTER_CONVERTING_S1_SP_TO_1_ABILITY_POINT_YOU_WILL_HAVE_S2_SP_LEFT_CONTINUE;
	
	@ClientString(id = 4184, message = "Point conversion has failed. Please try again.")
	public static SystemMessageId POINT_CONVERSION_HAS_FAILED_PLEASE_TRY_AGAIN;
	
	@ClientString(id = 4185, message = "You cannot acquire any more Ability Points.")
	public static SystemMessageId YOU_CANNOT_ACQUIRE_ANY_MORE_ABILITY_POINTS;
	
	@ClientString(id = 4186, message = "You need $s1 SP to convert to1 Ability Point.")
	public static SystemMessageId YOU_NEED_S1_SP_TO_CONVERT_TO1_ABILITY_POINT;
	
	@ClientString(id = 4187, message = "The selected Ability will be acquired.")
	public static SystemMessageId THE_SELECTED_ABILITY_WILL_BE_ACQUIRED;
	
	@ClientString(id = 4188, message = "Please select the Ability to be acquired.")
	public static SystemMessageId PLEASE_SELECT_THE_ABILITY_TO_BE_ACQUIRED;
	
	@ClientString(id = 4189, message = "The selected Ability will be acquired. Do you wish to continue?")
	public static SystemMessageId THE_SELECTED_ABILITY_WILL_BE_ACQUIRED_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 4190, message = "Failed to acquire Ability. Please try again.")
	public static SystemMessageId FAILED_TO_ACQUIRE_ABILITY_PLEASE_TRY_AGAIN;
	
	@ClientString(id = 4191, message = "Use $s1 SP to reset your stat points.")
	public static SystemMessageId USE_S1_SP_TO_RESET_YOUR_STAT_POINTS;
	
	@ClientString(id = 4192, message = "Use $s1 SP to reset abilities and refund points. Are you sure you want to continue?")
	public static SystemMessageId USE_S1_SP_TO_RESET_ABILITIES_AND_REFUND_POINTS_ARE_YOU_SURE_YOU_WANT_TO_CONTINUE;
	
	@ClientString(id = 4193, message = "Point reset has failed. Please try again.")
	public static SystemMessageId POINT_RESET_HAS_FAILED_PLEASE_TRY_AGAIN;
	
	@ClientString(id = 4194, message = "Available points: $s1")
	public static SystemMessageId AVAILABLE_POINTS_S1;
	
	@ClientString(id = 4195, message = "Reach Lv. 85 to use.")
	public static SystemMessageId REACH_LV_85_TO_USE;
	
	@ClientString(id = 4196, message = "The requested operation has failed. Please try again.")
	public static SystemMessageId THE_REQUESTED_OPERATION_HAS_FAILED_PLEASE_TRY_AGAIN;
	
	@ClientString(id = 4197, message = "$s1's amount of Adena in possession has exceeded the maximum. Distribution cannot proceed.")
	public static SystemMessageId S1_S_AMOUNT_OF_ADENA_IN_POSSESSION_HAS_EXCEEDED_THE_MAXIMUM_DISTRIBUTION_CANNOT_PROCEED;
	
	@ClientString(id = 4198, message = "When there is mail with an attached item, the character cannot be deleted.<br>Please organize the mailbox and try again.")
	public static SystemMessageId WHEN_THERE_IS_MAIL_WITH_AN_ATTACHED_ITEM_THE_CHARACTER_CANNOT_BE_DELETED_BR_PLEASE_ORGANIZE_THE_MAILBOX_AND_TRY_AGAIN;
	
	@ClientString(id = 4199, message = "Please equip a head accessory and try again.")
	public static SystemMessageId PLEASE_EQUIP_A_HEAD_ACCESSORY_AND_TRY_AGAIN;
	
	@ClientString(id = 4200, message = "You will move to the website. Do you wish to continue?")
	public static SystemMessageId YOU_WILL_MOVE_TO_THE_WEBSITE_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 4201, message = "You are not in a party.")
	public static SystemMessageId YOU_ARE_NOT_IN_A_PARTY;
	
	@ClientString(id = 4202, message = "You are not in a clan.")
	public static SystemMessageId YOU_ARE_NOT_IN_A_CLAN;
	
	@ClientString(id = 4203, message = "You are not in an alliance.")
	public static SystemMessageId YOU_ARE_NOT_IN_AN_ALLIANCE_2;
	
	@ClientString(id = 4204, message = "Only Heroes can enter the Hero channel.")
	public static SystemMessageId ONLY_HEROES_CAN_ENTER_THE_HERO_CHANNEL;
	
	@ClientString(id = 4205, message = "Sayune cannot be used while taking other actions.")
	public static SystemMessageId SAYUNE_CANNOT_BE_USED_WHILE_TAKING_OTHER_ACTIONS;
	
	@ClientString(id = 4206, message = "You gained Ability Points as a bonus!")
	public static SystemMessageId YOU_GAINED_ABILITY_POINTS_AS_A_BONUS;
	
	@ClientString(id = 4207, message = "Please beware of chat phishing.")
	public static SystemMessageId PLEASE_BEWARE_OF_CHAT_PHISHING;
	
	@ClientString(id = 4208, message = "Content No.$s1 will be deleted. Continue?")
	public static SystemMessageId CONTENT_NO_S1_WILL_BE_DELETED_CONTINUE;
	
	@ClientString(id = 4209, message = "You consumed $s1 Raid Points.")
	public static SystemMessageId YOU_CONSUMED_S1_RAID_POINTS;
	
	@ClientString(id = 4210, message = "You have reached the maximum amount of Raid Points, and can acquire no more.")
	public static SystemMessageId YOU_HAVE_REACHED_THE_MAXIMUM_AMOUNT_OF_RAID_POINTS_AND_CAN_ACQUIRE_NO_MORE;
	
	@ClientString(id = 4211, message = "Not enough Raid points.")
	public static SystemMessageId NOT_ENOUGH_RAID_POINTS;
	
	@ClientString(id = 4212, message = "Failed. Please try again using the correct bait.")
	public static SystemMessageId FAILED_PLEASE_TRY_AGAIN_USING_THE_CORRECT_BAIT;
	
	@ClientString(id = 4213, message = "Use Raid Points to increase Clan Reputation by 50 points?")
	public static SystemMessageId USE_RAID_POINTS_TO_INCREASE_CLAN_REPUTATION_BY_50_POINTS;
	
	@ClientString(id = 4214, message = "$c1: clan reputation points +$s2.")
	public static SystemMessageId C1_CLAN_REPUTATION_POINTS_S2;
	
	@ClientString(id = 4215, message = "You cannot participate in the Ceremony of Chaos while fishing.")
	public static SystemMessageId YOU_CANNOT_PARTICIPATE_IN_THE_CEREMONY_OF_CHAOS_WHILE_FISHING;
	
	@ClientString(id = 4216, message = "You cannot participate in the Olympiad while fishing.")
	public static SystemMessageId YOU_CANNOT_PARTICIPATE_IN_THE_OLYMPIAD_WHILE_FISHING;
	
	@ClientString(id = 4217, message = "You cannot do that while in a private store or private workshop.")
	public static SystemMessageId YOU_CANNOT_DO_THAT_WHILE_IN_A_PRIVATE_STORE_OR_PRIVATE_WORKSHOP;
	
	@ClientString(id = 4218, message = "No equipment slot available.")
	public static SystemMessageId NO_EQUIPMENT_SLOT_AVAILABLE;
	
	@ClientString(id = 4219, message = "Please finish your ongoing task and try again.")
	public static SystemMessageId PLEASE_FINISH_YOUR_ONGOING_TASK_AND_TRY_AGAIN;
	
	@ClientString(id = 4220, message = "Please select the item to send.")
	public static SystemMessageId PLEASE_SELECT_THE_ITEM_TO_SEND;
	
	@ClientString(id = 4221, message = "This is not a valid combination.")
	public static SystemMessageId THIS_IS_NOT_A_VALID_COMBINATION;
	
	@ClientString(id = 4222, message = "No required materials.")
	public static SystemMessageId NO_REQUIRED_MATERIALS;
	
	@ClientString(id = 4223, message = "You cannot do that while trading.")
	public static SystemMessageId YOU_CANNOT_DO_THAT_WHILE_TRADING;
	
	@ClientString(id = 4224, message = "You cannot do that while using world trade.")
	public static SystemMessageId YOU_CANNOT_DO_THAT_WHILE_USING_WORLD_TRADE;
	
	@ClientString(id = 4225, message = "You cannot do that while crystallizing.")
	public static SystemMessageId YOU_CANNOT_DO_THAT_WHILE_CRYSTALLIZING;
	
	@ClientString(id = 4226, message = "Frintezza is playing my victory song!")
	public static SystemMessageId FRINTEZZA_IS_PLAYING_MY_VICTORY_SONG;
	
	@ClientString(id = 4227, message = "Well, it's been nice knowing you. Shall we have the last dance?")
	public static SystemMessageId WELL_IT_S_BEEN_NICE_KNOWING_YOU_SHALL_WE_HAVE_THE_LAST_DANCE;
	
	@ClientString(id = 4228, message = "Back away! I will use Tauti's Cyclone.")
	public static SystemMessageId BACK_AWAY_I_WILL_USE_TAUTI_S_CYCLONE;
	
	@ClientString(id = 4229, message = "Magic and arrows, hm? Well, take a dose of Tauti's Typhoon!")
	public static SystemMessageId MAGIC_AND_ARROWS_HM_WELL_TAKE_A_DOSE_OF_TAUTI_S_TYPHOON;
	
	@ClientString(id = 4230, message = "Talk to Victory for reward.")
	public static SystemMessageId TALK_TO_VICTORY_FOR_REWARD;
	
	@ClientString(id = 4231, message = "Talk to Defeat for rewards.")
	public static SystemMessageId TALK_TO_DEFEAT_FOR_REWARDS;
	
	@ClientString(id = 4232, message = "Select items for compounding.")
	public static SystemMessageId SELECT_ITEMS_FOR_COMPOUNDING;
	
	@ClientString(id = 4233, message = "Press Compound button to start compounding.")
	public static SystemMessageId PRESS_COMPOUND_BUTTON_TO_START_COMPOUNDING;
	
	@ClientString(id = 4234, message = "In case of failure some (or all) materials will be lost.")
	public static SystemMessageId IN_CASE_OF_FAILURE_SOME_OR_ALL_MATERIALS_WILL_BE_LOST;
	
	@ClientString(id = 4235, message = "Compounding success! Result: $s1.")
	public static SystemMessageId COMPOUNDING_SUCCESS_RESULT_S1;
	
	@ClientString(id = 4236, message = "Compounding failed! Result: $s1.")
	public static SystemMessageId COMPOUNDING_FAILED_RESULT_S1;
	
	@ClientString(id = 4237, message = "You cannot equip $s1 without equipping a brooch.")
	public static SystemMessageId YOU_CANNOT_EQUIP_S1_WITHOUT_EQUIPPING_A_BROOCH;
	
	@ClientString(id = 4238, message = "You can use World Chat (press &) $s1 more time(s).")
	public static SystemMessageId YOU_CAN_USE_WORLD_CHAT_PRESS_S1_MORE_TIME_S;
	
	@ClientString(id = 4239, message = "You have spent your World Chat quota for the day. It is reset daily at 7 a.m.")
	public static SystemMessageId YOU_HAVE_SPENT_YOUR_WORLD_CHAT_QUOTA_FOR_THE_DAY_IT_IS_RESET_DAILY_AT_7_A_M;
	
	@ClientString(id = 4240, message = "You can use World Chat from Lv. $s1.")
	public static SystemMessageId YOU_CAN_USE_WORLD_CHAT_FROM_LV_S1;
	
	@ClientString(id = 4241, message = "You have $s1 sec. until you are able to use World Chat.")
	public static SystemMessageId YOU_HAVE_S1_SEC_UNTIL_YOU_ARE_ABLE_TO_USE_WORLD_CHAT;
	
	@ClientString(id = 4242, message = "Transmutable after $s1")
	public static SystemMessageId TRANSMUTABLE_AFTER_S1;
	
	@ClientString(id = 4243, message = "Using a Scroll of Escape can help you speed along your quest.")
	public static SystemMessageId USING_A_SCROLL_OF_ESCAPE_CAN_HELP_YOU_SPEED_ALONG_YOUR_QUEST;
	
	@ClientString(id = 4244, message = "Lady Luck smiles upon you!")
	public static SystemMessageId LADY_LUCK_SMILES_UPON_YOU;
	
	@ClientString(id = 4245, message = "Evaded killing blow. Lady Luck watches over you!")
	public static SystemMessageId EVADED_KILLING_BLOW_LADY_LUCK_WATCHES_OVER_YOU;
	
	@ClientString(id = 4246, message = "Exceeded the maximum number of items you can enter.")
	public static SystemMessageId EXCEEDED_THE_MAXIMUM_NUMBER_OF_ITEMS_YOU_CAN_ENTER;
	
	@ClientString(id = 4247, message = "This item cannot be used in compounding.")
	public static SystemMessageId THIS_ITEM_CANNOT_BE_USED_IN_COMPOUNDING;
	
	@ClientString(id = 4248, message = "You've obtained Air Stone x$s1.")
	public static SystemMessageId YOU_VE_OBTAINED_AIR_STONE_X_S1;
	
	@ClientString(id = 4249, message = "By some unknown force, you have obtained $s1 x$s2.")
	public static SystemMessageId BY_SOME_UNKNOWN_FORCE_YOU_HAVE_OBTAINED_S1_X_S2;
	
	@ClientString(id = 4250, message = "Please enter the combination ingredients.")
	public static SystemMessageId PLEASE_ENTER_THE_COMBINATION_INGREDIENTS;
	
	@ClientString(id = 4251, message = "Click the Combine button below to start the combination.")
	public static SystemMessageId CLICK_THE_COMBINE_BUTTON_BELOW_TO_START_THE_COMBINATION;
	
	@ClientString(id = 4252, message = "You will not gain extra rewards even if you enter Elcyum.")
	public static SystemMessageId YOU_WILL_NOT_GAIN_EXTRA_REWARDS_EVEN_IF_YOU_ENTER_ELCYUM;
	
	@ClientString(id = 4253, message = "Click the Transmute button below to start the Alchemy experiment.")
	public static SystemMessageId CLICK_THE_TRANSMUTE_BUTTON_BELOW_TO_START_THE_ALCHEMY_EXPERIMENT;
	
	@ClientString(id = 4254, message = "Failure to transmute will destroy some ingredients.")
	public static SystemMessageId FAILURE_TO_TRANSMUTE_WILL_DESTROY_SOME_INGREDIENTS;
	
	@ClientString(id = 4255, message = "Current location: $s1 / $s2 / $s3 (near Faeron Village)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_FAERON_VILLAGE;
	
	@ClientString(id = 4256, message = "Obtained $s1-fold! (Probability Rate: $s2)")
	public static SystemMessageId OBTAINED_S1_FOLD_PROBABILITY_RATE_S2;
	
	@ClientString(id = 4257, message = "Please check the basic rewards before starting the combination.")
	public static SystemMessageId PLEASE_CHECK_THE_BASIC_REWARDS_BEFORE_STARTING_THE_COMBINATION;
	
	@ClientString(id = 4258, message = "You cannot proceed with the experiment without the necessary skills.")
	public static SystemMessageId YOU_CANNOT_PROCEED_WITH_THE_EXPERIMENT_WITHOUT_THE_NECESSARY_SKILLS;
	
	@ClientString(id = 4259, message = "You do not have enough materials to perform that action.")
	public static SystemMessageId YOU_DO_NOT_HAVE_ENOUGH_MATERIALS_TO_PERFORM_THAT_ACTION;
	
	@ClientString(id = 4260, message = "Select the Alchemy you wish to experiment with from the left-hand list.")
	public static SystemMessageId SELECT_THE_ALCHEMY_YOU_WISH_TO_EXPERIMENT_WITH_FROM_THE_LEFT_HAND_LIST;
	
	@ClientString(id = 4261, message = "You must enter 3 combination ingredients before entering Elcyum Crystals.")
	public static SystemMessageId YOU_MUST_ENTER_3_COMBINATION_INGREDIENTS_BEFORE_ENTERING_ELCYUM_CRYSTALS;
	
	@ClientString(id = 4262, message = "How many would you like to enter?")
	public static SystemMessageId HOW_MANY_WOULD_YOU_LIKE_TO_ENTER;
	
	@ClientString(id = 4263, message = "You can use this when you have reached Lv. 40 and learned Alchemy skills.")
	public static SystemMessageId YOU_CAN_USE_THIS_WHEN_YOU_HAVE_REACHED_LV_40_AND_LEARNED_ALCHEMY_SKILLS;
	
	@ClientString(id = 4264, message = "You can experiment $s1 times.")
	public static SystemMessageId YOU_CAN_EXPERIMENT_S1_TIMES;
	
	@ClientString(id = 4265, message = "You must learn the necessary skills first.")
	public static SystemMessageId YOU_MUST_LEARN_THE_NECESSARY_SKILLS_FIRST;
	
	@ClientString(id = 4266, message = "Experiment failed. Please try again.")
	public static SystemMessageId EXPERIMENT_FAILED_PLEASE_TRY_AGAIN;
	
	@ClientString(id = 4267, message = "You are banned from World Chat.")
	public static SystemMessageId YOU_ARE_BANNED_FROM_WORLD_CHAT;
	
	@ClientString(id = 4268, message = "You can use World Chat.")
	public static SystemMessageId YOU_CAN_USE_WORLD_CHAT;
	
	@ClientString(id = 4269, message = "World Chat is unavailable for $s1 min.")
	public static SystemMessageId WORLD_CHAT_IS_UNAVAILABLE_FOR_S1_MIN;
	
	@ClientString(id = 4270, message = "You cannot use Alchemy while in battle.")
	public static SystemMessageId YOU_CANNOT_USE_ALCHEMY_WHILE_IN_BATTLE;
	
	@ClientString(id = 4271, message = "Current location: $s1 / $s2 / $s3")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3;
	
	@ClientString(id = 4272, message = "Aaahh! Urgh...!")
	public static SystemMessageId AAAHH_URGH;
	
	@ClientString(id = 4273, message = "No one lays a finger on my sister!")
	public static SystemMessageId NO_ONE_LAYS_A_FINGER_ON_MY_SISTER;
	
	@ClientString(id = 4274, message = "Ni... Ni... Nidrah! Ugh... Urrrgh...")
	public static SystemMessageId NI_NI_NIDRAH_UGH_URRRGH;
	
	@ClientString(id = 4275, message = "That is my cue. Til next time!")
	public static SystemMessageId THAT_IS_MY_CUE_TIL_NEXT_TIME;
	
	@ClientString(id = 4276, message = "Leave this to me. Go! We'll meet again.")
	public static SystemMessageId LEAVE_THIS_TO_ME_GO_WE_LL_MEET_AGAIN;
	
	@ClientString(id = 4277, message = "You cannot Awaken when you are a Hero or on the wait list for Hero status.")
	public static SystemMessageId YOU_CANNOT_AWAKEN_WHEN_YOU_ARE_A_HERO_OR_ON_THE_WAIT_LIST_FOR_HERO_STATUS;
	
	@ClientString(id = 4278, message = "Failure will deduct your enchant value by 1.")
	public static SystemMessageId FAILURE_WILL_DEDUCT_YOUR_ENCHANT_VALUE_BY_1;
	
	@ClientString(id = 4279, message = "You cannot combine items that have been enchanted or augmented.")
	public static SystemMessageId YOU_CANNOT_COMBINE_ITEMS_THAT_HAVE_BEEN_ENCHANTED_OR_AUGMENTED;
	
	@ClientString(id = 4280, message = "You cannot use Alchemy while trading or using a private store or shop.")
	public static SystemMessageId YOU_CANNOT_USE_ALCHEMY_WHILE_TRADING_OR_USING_A_PRIVATE_STORE_OR_SHOP;
	
	@ClientString(id = 4281, message = "You cannot use Alchemy while dead.")
	public static SystemMessageId YOU_CANNOT_USE_ALCHEMY_WHILE_DEAD;
	
	@ClientString(id = 4282, message = "You cannot use Alchemy while immobile.")
	public static SystemMessageId YOU_CANNOT_USE_ALCHEMY_WHILE_IMMOBILE;
	
	@ClientString(id = 4283, message = "The Material Realm is still new to us.")
	public static SystemMessageId THE_MATERIAL_REALM_IS_STILL_NEW_TO_US;
	
	@ClientString(id = 4284, message = "The High Priest has repeatedly attempted to reach Lord Sayha...")
	public static SystemMessageId THE_HIGH_PRIEST_HAS_REPEATEDLY_ATTEMPTED_TO_REACH_LORD_SAYHA;
	
	@ClientString(id = 4285, message = "But there has been only silence.")
	public static SystemMessageId BUT_THERE_HAS_BEEN_ONLY_SILENCE;
	
	@ClientString(id = 4286, message = "But we still get by.")
	public static SystemMessageId BUT_WE_STILL_GET_BY;
	
	@ClientString(id = 4287, message = "After all, we were lucky.")
	public static SystemMessageId AFTER_ALL_WE_WERE_LUCKY;
	
	@ClientString(id = 4288, message = "If not for that man Kain, we may have been overrun by the monsters that stormed our town.")
	public static SystemMessageId IF_NOT_FOR_THAT_MAN_KAIN_WE_MAY_HAVE_BEEN_OVERRUN_BY_THE_MONSTERS_THAT_STORMED_OUR_TOWN;
	
	@ClientString(id = 4289, message = "Hopefully Archmage Venir's delegation has met success in the main continent.")
	public static SystemMessageId HOPEFULLY_ARCHMAGE_VENIR_S_DELEGATION_HAS_MET_SUCCESS_IN_THE_MAIN_CONTINENT;
	
	@ClientString(id = 4290, message = "We can only depend on the help of others at this time.")
	public static SystemMessageId WE_CAN_ONLY_DEPEND_ON_THE_HELP_OF_OTHERS_AT_THIS_TIME;
	
	@ClientString(id = 4291, message = "The winds of change are blowing.")
	public static SystemMessageId THE_WINDS_OF_CHANGE_ARE_BLOWING;
	
	@ClientString(id = 4292, message = "The man who covets the power of the gods has opened the dimensional rift.")
	public static SystemMessageId THE_MAN_WHO_COVETS_THE_POWER_OF_THE_GODS_HAS_OPENED_THE_DIMENSIONAL_RIFT;
	
	@ClientString(id = 4293, message = "Now, forgotten creatures will return, and new heroes will arise.")
	public static SystemMessageId NOW_FORGOTTEN_CREATURES_WILL_RETURN_AND_NEW_HEROES_WILL_ARISE;
	
	@ClientString(id = 4294, message = "Aden, what will your destiny be?")
	public static SystemMessageId ADEN_WHAT_WILL_YOUR_DESTINY_BE;
	
	@ClientString(id = 4295, message = "My children...beware the influence of darkness.")
	public static SystemMessageId MY_CHILDREN_BEWARE_THE_INFLUENCE_OF_DARKNESS;
	
	@ClientString(id = 4296, message = "You cannot use or reset Ability Points while participating in the Olympiad or Ceremony of Chaos.")
	public static SystemMessageId YOU_CANNOT_USE_OR_RESET_ABILITY_POINTS_WHILE_PARTICIPATING_IN_THE_OLYMPIAD_OR_CEREMONY_OF_CHAOS;
	
	@ClientString(id = 4297, message = "Soulshot/ Spiritshot Damage")
	public static SystemMessageId SOULSHOT_SPIRITSHOT_DAMAGE;
	
	@ClientString(id = 4298, message = "If enchanting fails, your enchant value will drop by 3!")
	public static SystemMessageId IF_ENCHANTING_FAILS_YOUR_ENCHANT_VALUE_WILL_DROP_BY_3;
	
	@ClientString(id = 4299, message = "You cannot change your subclass while registered in the Ceremony of Chaos.")
	public static SystemMessageId YOU_CANNOT_CHANGE_YOUR_SUBCLASS_WHILE_REGISTERED_IN_THE_CEREMONY_OF_CHAOS;
	
	@ClientString(id = 4300, message = "Current location: $s1 / $s2 / $s3 (Nightmare Kamaloka)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NIGHTMARE_KAMALOKA;
	
	@ClientString(id = 4301, message = "You have pre-registered your character. The Classic Server will be accessible after the maintenance on 5/28.")
	public static SystemMessageId YOU_HAVE_PRE_REGISTERED_YOUR_CHARACTER_THE_CLASSIC_SERVER_WILL_BE_ACCESSIBLE_AFTER_THE_MAINTENANCE_ON_5_28;
	
	@ClientString(id = 4302, message = "You can only create 1 character, and you'll be able to create additional characters after the maintenance on 5/28. The wait time to delete a character is 3 min.")
	public static SystemMessageId YOU_CAN_ONLY_CREATE_1_CHARACTER_AND_YOU_LL_BE_ABLE_TO_CREATE_ADDITIONAL_CHARACTERS_AFTER_THE_MAINTENANCE_ON_5_28_THE_WAIT_TIME_TO_DELETE_A_CHARACTER_IS_3_MIN;
	
	@ClientString(id = 4303, message = "Fishing is available to premium users only.")
	public static SystemMessageId FISHING_IS_AVAILABLE_TO_PREMIUM_USERS_ONLY;
	
	@ClientString(id = 4304, message = "Pre-registration for characters is available right now. The Classic Server will be accessible after the maintenance on 5/28.")
	public static SystemMessageId PRE_REGISTRATION_FOR_CHARACTERS_IS_AVAILABLE_RIGHT_NOW_THE_CLASSIC_SERVER_WILL_BE_ACCESSIBLE_AFTER_THE_MAINTENANCE_ON_5_28;
	
	@ClientString(id = 4305, message = "The gods no longer watch over us.")
	public static SystemMessageId THE_GODS_NO_LONGER_WATCH_OVER_US;
	
	@ClientString(id = 4306, message = "How much longer until you realize this?")
	public static SystemMessageId HOW_MUCH_LONGER_UNTIL_YOU_REALIZE_THIS;
	
	@ClientString(id = 4307, message = "Rise above the bounds of mortality and forge your own path.")
	public static SystemMessageId RISE_ABOVE_THE_BOUNDS_OF_MORTALITY_AND_FORGE_YOUR_OWN_PATH;
	
	@ClientString(id = 4308, message = "Find your own path!")
	public static SystemMessageId FIND_YOUR_OWN_PATH;
	
	@ClientString(id = 4309, message = "The path to the Exalted!")
	public static SystemMessageId THE_PATH_TO_THE_EXALTED;
	
	@ClientString(id = 4310, message = "The quest you've just completed can be completed $s1 times. Each account can complete this quest $s2 times per week, and it's reset after each maintenance.")
	public static SystemMessageId THE_QUEST_YOU_VE_JUST_COMPLETED_CAN_BE_COMPLETED_S1_TIMES_EACH_ACCOUNT_CAN_COMPLETE_THIS_QUEST_S2_TIMES_PER_WEEK_AND_IT_S_RESET_AFTER_EACH_MAINTENANCE;
	
	@ClientString(id = 4311, message = "I've been waiting to pierce you with my blade.")
	public static SystemMessageId I_VE_BEEN_WAITING_TO_PIERCE_YOU_WITH_MY_BLADE;
	
	@ClientString(id = 4312, message = "You ate $s1 slices of the 15th Anniversary Cake. Your vitality was recovered by a little.")
	public static SystemMessageId YOU_ATE_S1_SLICES_OF_THE_15TH_ANNIVERSARY_CAKE_YOUR_VITALITY_WAS_RECOVERED_BY_A_LITTLE;
	
	@ClientString(id = 4313, message = "You do not meet the fishing level requirements.")
	public static SystemMessageId YOU_DO_NOT_MEET_THE_FISHING_LEVEL_REQUIREMENTS;
	
	@ClientString(id = 4314, message = "Failed to connect to the Clan Chat server. ($s1)")
	public static SystemMessageId FAILED_TO_CONNECT_TO_THE_CLAN_CHAT_SERVER_S1;
	
	@ClientString(id = 4315, message = "You have been connected to the Clan Chat server. ($s1)")
	public static SystemMessageId YOU_HAVE_BEEN_CONNECTED_TO_THE_CLAN_CHAT_SERVER_S1;
	
	@ClientString(id = 4316, message = "Connection to the Clan Chat server has been established.")
	public static SystemMessageId CONNECTION_TO_THE_CLAN_CHAT_SERVER_HAS_BEEN_ESTABLISHED;
	
	@ClientString(id = 4317, message = "Clan Chat is unavailable at the moment. Please, try again later.")
	public static SystemMessageId CLAN_CHAT_IS_UNAVAILABLE_AT_THE_MOMENT_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 4318, message = "Clan Chat will be locked in 1 min.")
	public static SystemMessageId CLAN_CHAT_WILL_BE_LOCKED_IN_1_MIN;
	
	@ClientString(id = 4319, message = "Clan Chat is locked. Please, try again later.")
	public static SystemMessageId CLAN_CHAT_IS_LOCKED_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 4320, message = "Location: $s1 / $s2 / $s3 (Ancient Talking Island Village)")
	public static SystemMessageId LOCATION_S1_S2_S3_ANCIENT_TALKING_ISLAND_VILLAGE;
	
	@ClientString(id = 4321, message = "You can redeem your reward $s1 min. after logging in. You have $s2 min. left.")
	public static SystemMessageId YOU_CAN_REDEEM_YOUR_REWARD_S1_MIN_AFTER_LOGGING_IN_YOU_HAVE_S2_MIN_LEFT;
	
	@ClientString(id = 4322, message = "You can redeem your reward now.")
	public static SystemMessageId YOU_CAN_REDEEM_YOUR_REWARD_NOW;
	
	@ClientString(id = 4323, message = "$s1 XP")
	public static SystemMessageId S1_XP;
	
	@ClientString(id = 4324, message = "Number of monsters: $s1")
	public static SystemMessageId NUMBER_OF_MONSTERS_S1;
	
	@ClientString(id = 4325, message = "Less than $s1 min.")
	public static SystemMessageId LESS_THAN_S1_MIN;
	
	@ClientString(id = 4326, message = "Choose a weapon.")
	public static SystemMessageId CHOOSE_A_WEAPON;
	
	@ClientString(id = 4327, message = "Choose equipment you want to insert a soul crystal into.")
	public static SystemMessageId CHOOSE_EQUIPMENT_YOU_WANT_TO_INSERT_A_SOUL_CRYSTAL_INTO;
	
	@ClientString(id = 4328, message = "Drag a soul crystal to one of the slots. To proceed, click 'Start'.")
	public static SystemMessageId DRAG_A_SOUL_CRYSTAL_TO_ONE_OF_THE_SLOTS_TO_PROCEED_CLICK_START;
	
	@ClientString(id = 4329, message = "Add a soul crystal.")
	public static SystemMessageId ADD_A_SOUL_CRYSTAL;
	
	@ClientString(id = 4330, message = "Select the Soul Crystal effect of the Soul Crystal you've entered.")
	public static SystemMessageId SELECT_THE_SOUL_CRYSTAL_EFFECT_OF_THE_SOUL_CRYSTAL_YOU_VE_ENTERED;
	
	@ClientString(id = 4331, message = "This effect is already in use.")
	public static SystemMessageId THIS_EFFECT_IS_ALREADY_IN_USE;
	
	@ClientString(id = 4332, message = "The current crystal will disappear after the effect change. Continue?")
	public static SystemMessageId THE_CURRENT_CRYSTAL_WILL_DISAPPEAR_AFTER_THE_EFFECT_CHANGE_CONTINUE;
	
	@ClientString(id = 4333, message = "Succeeded in applying the Soul Crystal effect.")
	public static SystemMessageId SUCCEEDED_IN_APPLYING_THE_SOUL_CRYSTAL_EFFECT;
	
	@ClientString(id = 4334, message = "An error has occurred. Please try again later.")
	public static SystemMessageId AN_ERROR_HAS_OCCURRED_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 4335, message = "To insert the soul crystals, press the OK button.")
	public static SystemMessageId TO_INSERT_THE_SOUL_CRYSTALS_PRESS_THE_OK_BUTTON;
	
	@ClientString(id = 4336, message = "Inserting soul crystals...")
	public static SystemMessageId INSERTING_SOUL_CRYSTALS;
	
	@ClientString(id = 4337, message = "Cannot use the Soul Crystal System while using the private store/workshop.")
	public static SystemMessageId CANNOT_USE_THE_SOUL_CRYSTAL_SYSTEM_WHILE_USING_THE_PRIVATE_STORE_WORKSHOP;
	
	@ClientString(id = 4338, message = "Cannot use the Soul Crystal System while frozen.")
	public static SystemMessageId CANNOT_USE_THE_SOUL_CRYSTAL_SYSTEM_WHILE_FROZEN;
	
	@ClientString(id = 4339, message = "Cannot use the Soul Crystal System while dead.")
	public static SystemMessageId CANNOT_USE_THE_SOUL_CRYSTAL_SYSTEM_WHILE_DEAD;
	
	@ClientString(id = 4340, message = "Cannot use the Soul Crystal System while trading.")
	public static SystemMessageId CANNOT_USE_THE_SOUL_CRYSTAL_SYSTEM_WHILE_TRADING;
	
	@ClientString(id = 4341, message = "Cannot use the Soul Crystal System while petrified.")
	public static SystemMessageId CANNOT_USE_THE_SOUL_CRYSTAL_SYSTEM_WHILE_PETRIFIED;
	
	@ClientString(id = 4342, message = "Cannot use the Soul Crystal System while fishing.")
	public static SystemMessageId CANNOT_USE_THE_SOUL_CRYSTAL_SYSTEM_WHILE_FISHING;
	
	@ClientString(id = 4343, message = "Cannot use the Soul Crystal System while seated.")
	public static SystemMessageId CANNOT_USE_THE_SOUL_CRYSTAL_SYSTEM_WHILE_SEATED;
	
	@ClientString(id = 4344, message = "Cannot use the Soul Crystal System while in battle.")
	public static SystemMessageId CANNOT_USE_THE_SOUL_CRYSTAL_SYSTEM_WHILE_IN_BATTLE;
	
	@ClientString(id = 4345, message = "Select a soul crystal property from the list.")
	public static SystemMessageId SELECT_A_SOUL_CRYSTAL_PROPERTY_FROM_THE_LIST;
	
	@ClientString(id = 4346, message = "Cannot use skills or items while faking death.")
	public static SystemMessageId CANNOT_USE_SKILLS_OR_ITEMS_WHILE_FAKING_DEATH;
	
	@ClientString(id = 4347, message = "$s1 Lv. $s2")
	public static SystemMessageId S1_LV_S2;
	
	@ClientString(id = 4348, message = "Soul Crystal effects that have been applied cannot be removed.")
	public static SystemMessageId SOUL_CRYSTAL_EFFECTS_THAT_HAVE_BEEN_APPLIED_CANNOT_BE_REMOVED;
	
	@ClientString(id = 4349, message = "Invalid Soul Crystal.")
	public static SystemMessageId INVALID_SOUL_CRYSTAL;
	
	@ClientString(id = 4350, message = "All the slots are in use. If you would like to apply another effect, drag a Soul Crystal to the corresponding slot to redo it.")
	public static SystemMessageId ALL_THE_SLOTS_ARE_IN_USE_IF_YOU_WOULD_LIKE_TO_APPLY_ANOTHER_EFFECT_DRAG_A_SOUL_CRYSTAL_TO_THE_CORRESPONDING_SLOT_TO_REDO_IT;
	
	@ClientString(id = 4351, message = "Location: $s1 / $s2 / $s3 (Underground Gainak)")
	public static SystemMessageId LOCATION_S1_S2_S3_UNDERGROUND_GAINAK;
	
	@ClientString(id = 4352, message = "Location: $s1 / $s2 / $s3 (Forge of the Old Gods)")
	public static SystemMessageId LOCATION_S1_S2_S3_FORGE_OF_THE_OLD_GODS;
	
	@ClientString(id = 4353, message = "Location: $s1 / $s2 / $s3 (Old Schuttgart Castle)")
	public static SystemMessageId LOCATION_S1_S2_S3_OLD_SCHUTTGART_CASTLE;
	
	@ClientString(id = 4354, message = "Location: $s1 / $s2 / $s3 (Old Summer Labyrinth)")
	public static SystemMessageId LOCATION_S1_S2_S3_OLD_SUMMER_LABYRINTH;
	
	@ClientString(id = 4355, message = "Failed to apply the Soul Crystal effect because of abnormal circumstances.")
	public static SystemMessageId FAILED_TO_APPLY_THE_SOUL_CRYSTAL_EFFECT_BECAUSE_OF_ABNORMAL_CIRCUMSTANCES;
	
	@ClientString(id = 4356, message = "<$s1> Keyword search was unsuccessful.")
	public static SystemMessageId S1_KEYWORD_SEARCH_WAS_UNSUCCESSFUL;
	
	@ClientString(id = 4357, message = "This item cannot be exchanged.")
	public static SystemMessageId THIS_ITEM_CANNOT_BE_EXCHANGED;
	
	@ClientString(id = 4358, message = "Exchange is successful.")
	public static SystemMessageId EXCHANGE_IS_SUCCESSFUL;
	
	@ClientString(id = 4359, message = "You do not have enough required items. Check up their number.")
	public static SystemMessageId YOU_DO_NOT_HAVE_ENOUGH_REQUIRED_ITEMS_CHECK_UP_THEIR_NUMBER;
	
	@ClientString(id = 4360, message = "Less than $s1 min.")
	public static SystemMessageId LESS_THAN_S1_MIN_2;
	
	@ClientString(id = 4361, message = "Doesn't meet the requirements. Cannot be shown.")
	public static SystemMessageId DOESN_T_MEET_THE_REQUIREMENTS_CANNOT_BE_SHOWN;
	
	@ClientString(id = 4362, message = "Indicate the number of items for exchange.")
	public static SystemMessageId INDICATE_THE_NUMBER_OF_ITEMS_FOR_EXCHANGE;
	
	@ClientString(id = 4363, message = "When trading, the effects applied to the item might get reset, so keep that in mind. Continue with the trade?")
	public static SystemMessageId WHEN_TRADING_THE_EFFECTS_APPLIED_TO_THE_ITEM_MIGHT_GET_RESET_SO_KEEP_THAT_IN_MIND_CONTINUE_WITH_THE_TRADE;
	
	@ClientString(id = 4364, message = "$s1 and $s2 are required.")
	public static SystemMessageId S1_AND_S2_ARE_REQUIRED;
	
	@ClientString(id = 4365, message = "An expert is placed successfully.")
	public static SystemMessageId AN_EXPERT_IS_PLACED_SUCCESSFULLY;
	
	@ClientString(id = 4366, message = "The placement fee is automatically reserved in your clan warehouse and will be charged when the placement time runs out. Continue?")
	public static SystemMessageId THE_PLACEMENT_FEE_IS_AUTOMATICALLY_RESERVED_IN_YOUR_CLAN_WAREHOUSE_AND_WILL_BE_CHARGED_WHEN_THE_PLACEMENT_TIME_RUNS_OUT_CONTINUE;
	
	@ClientString(id = 4367, message = "Clan $s1 has dismissed someone and cannot invite new members for 24 h.")
	public static SystemMessageId CLAN_S1_HAS_DISMISSED_SOMEONE_AND_CANNOT_INVITE_NEW_MEMBERS_FOR_24_H;
	
	@ClientString(id = 4368, message = "The clan is full, so you cannot join the clan.")
	public static SystemMessageId THE_CLAN_IS_FULL_SO_YOU_CANNOT_JOIN_THE_CLAN;
	
	@ClientString(id = 4369, message = "Clan $s1 requested dismissal. You cannot join this Clan.")
	public static SystemMessageId CLAN_S1_REQUESTED_DISMISSAL_YOU_CANNOT_JOIN_THIS_CLAN;
	
	@ClientString(id = 4370, message = "You have already graduated Clan Academy. You cannot join it once more.")
	public static SystemMessageId YOU_HAVE_ALREADY_GRADUATED_CLAN_ACADEMY_YOU_CANNOT_JOIN_IT_ONCE_MORE;
	
	@ClientString(id = 4371, message = "You are currently in the Royal Training Camp, and cannot join the Clan.")
	public static SystemMessageId YOU_ARE_CURRENTLY_IN_THE_ROYAL_TRAINING_CAMP_AND_CANNOT_JOIN_THE_CLAN;
	
	@ClientString(id = 4372, message = "You'll be able to join another clan in 24 h. after leaving the previous one.")
	public static SystemMessageId YOU_LL_BE_ABLE_TO_JOIN_ANOTHER_CLAN_IN_24_H_AFTER_LEAVING_THE_PREVIOUS_ONE;
	
	@ClientString(id = 4373, message = "The clan is dismissed, you cannot join it.")
	public static SystemMessageId THE_CLAN_IS_DISMISSED_YOU_CANNOT_JOIN_IT;
	
	@ClientString(id = 4374, message = "You joined Clan $s1.")
	public static SystemMessageId YOU_JOINED_CLAN_S1;
	
	@ClientString(id = 4375, message = "You've got $s1 Blackbird Clan trust point(s).")
	public static SystemMessageId YOU_VE_GOT_S1_BLACKBIRD_CLAN_TRUST_POINT_S;
	
	@ClientString(id = 4376, message = "You received Mother Tree Guardians trust points: $s1.")
	public static SystemMessageId YOU_RECEIVED_MOTHER_TREE_GUARDIANS_TRUST_POINTS_S1;
	
	@ClientString(id = 4377, message = "You received Giant Pursuer trust points: $s1.")
	public static SystemMessageId YOU_RECEIVED_GIANT_PURSUER_TRUST_POINTS_S1;
	
	@ClientString(id = 4378, message = "You received Unworldly Visitors trust points: $s1.")
	public static SystemMessageId YOU_RECEIVED_UNWORLDLY_VISITORS_TRUST_POINTS_S1;
	
	@ClientString(id = 4379, message = "You received Kingdom's Royal Guard trust points: $s1.")
	public static SystemMessageId YOU_RECEIVED_KINGDOM_S_ROYAL_GUARD_TRUST_POINTS_S1;
	
	@ClientString(id = 4380, message = "The expert has been recalled.")
	public static SystemMessageId THE_EXPERT_HAS_BEEN_RECALLED;
	
	@ClientString(id = 4381, message = "You cannot place two Experts of one Class in a troop.")
	public static SystemMessageId YOU_CANNOT_PLACE_TWO_EXPERTS_OF_ONE_CLASS_IN_A_TROOP;
	
	@ClientString(id = 4382, message = "This place is occupied by another Expert. To place a new Expert you should recall the old one first.")
	public static SystemMessageId THIS_PLACE_IS_OCCUPIED_BY_ANOTHER_EXPERT_TO_PLACE_A_NEW_EXPERT_YOU_SHOULD_RECALL_THE_OLD_ONE_FIRST;
	
	@ClientString(id = 4383, message = "The Emissary Leader placement is free. The Emissary Leader cannot be changed. When the placement time runs out, the Emissary Leader is recalled automatically. Continue?")
	public static SystemMessageId THE_EMISSARY_LEADER_PLACEMENT_IS_FREE_THE_EMISSARY_LEADER_CANNOT_BE_CHANGED_WHEN_THE_PLACEMENT_TIME_RUNS_OUT_THE_EMISSARY_LEADER_IS_RECALLED_AUTOMATICALLY_CONTINUE;
	
	@ClientString(id = 4384, message = "The current expert will be recalled, the placement fee won't be reimbursed. Continue?")
	public static SystemMessageId THE_CURRENT_EXPERT_WILL_BE_RECALLED_THE_PLACEMENT_FEE_WON_T_BE_REIMBURSED_CONTINUE;
	
	@ClientString(id = 4385, message = "This Expert cannot be recalled.")
	public static SystemMessageId THIS_EXPERT_CANNOT_BE_RECALLED;
	
	@ClientString(id = 4386, message = "Not enough adena in the clan warehouse.")
	public static SystemMessageId NOT_ENOUGH_ADENA_IN_THE_CLAN_WAREHOUSE_2;
	
	@ClientString(id = 4387, message = "There's not enough $s1 in the clan's warehouse.")
	public static SystemMessageId THERE_S_NOT_ENOUGH_S1_IN_THE_CLAN_S_WAREHOUSE;
	
	@ClientString(id = 4388, message = "Not enough $s1 and $s2 in the clan warehouse.")
	public static SystemMessageId NOT_ENOUGH_S1_AND_S2_IN_THE_CLAN_WAREHOUSE;
	
	@ClientString(id = 4389, message = "Current location: $s1 / $s2 / $s3 (Superion)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_SUPERION;
	
	@ClientString(id = 4390, message = "When the clan's information is changed, the waitlist of players trying to join will be deleted.")
	public static SystemMessageId WHEN_THE_CLAN_S_INFORMATION_IS_CHANGED_THE_WAITLIST_OF_PLAYERS_TRYING_TO_JOIN_WILL_BE_DELETED;
	
	@ClientString(id = 4391, message = "Current location: $s1 / $s2 / $s3 (War Fortress Superion)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_WAR_FORTRESS_SUPERION;
	
	@ClientString(id = 4392, message = "Expert placement/recall failed due to disturbance of normal Expert placement/recall process.")
	public static SystemMessageId EXPERT_PLACEMENT_RECALL_FAILED_DUE_TO_DISTURBANCE_OF_NORMAL_EXPERT_PLACEMENT_RECALL_PROCESS;
	
	@ClientString(id = 4393, message = "You cannot enter as not all characters took their places.")
	public static SystemMessageId YOU_CANNOT_ENTER_AS_NOT_ALL_CHARACTERS_TOOK_THEIR_PLACES;
	
	@ClientString(id = 4394, message = "Spring Magic Event: draw $s1, attempt $s2.")
	public static SystemMessageId SPRING_MAGIC_EVENT_DRAW_S1_ATTEMPT_S2;
	
	@ClientString(id = 4395, message = "A prize can be raffled off in the next stage.")
	public static SystemMessageId A_PRIZE_CAN_BE_RAFFLED_OFF_IN_THE_NEXT_STAGE;
	
	@ClientString(id = 4396, message = "Current location: $s1 / $s2 / $s3 (Dimensional Rift)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_DIMENSIONAL_RIFT_2;
	
	@ClientString(id = 4397, message = "Only level 3-4 clans can participate in castle siege.")
	public static SystemMessageId ONLY_LEVEL_3_4_CLANS_CAN_PARTICIPATE_IN_CASTLE_SIEGE;
	
	@ClientString(id = 4398, message = "A clan with a fortress participates in siege automatically.")
	public static SystemMessageId A_CLAN_WITH_A_FORTRESS_PARTICIPATES_IN_SIEGE_AUTOMATICALLY;
	
	@ClientString(id = 4399, message = "Macro Content is copied into clipboard.")
	public static SystemMessageId MACRO_CONTENT_IS_COPIED_INTO_CLIPBOARD;
	
	@ClientString(id = 4400, message = "You can use this command if the character meets the requirements for participating in the World Olympiad.")
	public static SystemMessageId YOU_CAN_USE_THIS_COMMAND_IF_THE_CHARACTER_MEETS_THE_REQUIREMENTS_FOR_PARTICIPATING_IN_THE_WORLD_OLYMPIAD;
	
	@ClientString(id = 4401, message = "The selected preset is applied.")
	public static SystemMessageId THE_SELECTED_PRESET_IS_APPLIED;
	
	@ClientString(id = 4402, message = "You cannot re-receive items for the same account.")
	public static SystemMessageId YOU_CANNOT_RE_RECEIVE_ITEMS_FOR_THE_SAME_ACCOUNT;
	
	@ClientString(id = 4403, message = "Current location: $s1 / $s2 / $s3 (near Prison of Abyss (west))")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_PRISON_OF_ABYSS_WEST;
	
	@ClientString(id = 4404, message = "Current location: $s1 / $s2 / $s3 (near Prison of Abyss (east))")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_PRISON_OF_ABYSS_EAST;
	
	@ClientString(id = 4405, message = "Current location: $s1 / $s2 / $s3 (near Monster Arena)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_MONSTER_ARENA;
	
	@ClientString(id = 4406, message = "Reward is not available. No ranking data or you have already received the reward.")
	public static SystemMessageId REWARD_IS_NOT_AVAILABLE_NO_RANKING_DATA_OR_YOU_HAVE_ALREADY_RECEIVED_THE_REWARD;
	
	@ClientString(id = 4407, message = "Current location: $s1 / $s2 / $s3 (near Prison of Abyss)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_PRISON_OF_ABYSS;
	
	@ClientString(id = 4408, message = "When participating in the Olympiad and sending application for participation restart is unavailable.")
	public static SystemMessageId WHEN_PARTICIPATING_IN_THE_OLYMPIAD_AND_SENDING_APPLICATION_FOR_PARTICIPATION_RESTART_IS_UNAVAILABLE;
	
	@ClientString(id = 4409, message = "Arena mode available for you is the same as Monster Arena you fought for the first time this week.")
	public static SystemMessageId ARENA_MODE_AVAILABLE_FOR_YOU_IS_THE_SAME_AS_MONSTER_ARENA_YOU_FOUGHT_FOR_THE_FIRST_TIME_THIS_WEEK;
	
	@ClientString(id = 4410, message = "Block cancel: $s1 second(s) remaining")
	public static SystemMessageId BLOCK_CANCEL_S1_SECOND_S_REMAINING;
	
	@ClientString(id = 4411, message = "Macros consisting of chat messages only cannot be used automatically.")
	public static SystemMessageId MACROS_CONSISTING_OF_CHAT_MESSAGES_ONLY_CANNOT_BE_USED_AUTOMATICALLY;
	
	@ClientString(id = 4412, message = "Send $s1")
	public static SystemMessageId SEND_S1;
	
	@ClientString(id = 4413, message = "Compounding success! You get $s1 ($s2 pcs.).")
	public static SystemMessageId COMPOUNDING_SUCCESS_YOU_GET_S1_S2_PCS;
	
	@ClientString(id = 4414, message = "Compounding failed! You get $s1 ($s2 pcs.).")
	public static SystemMessageId COMPOUNDING_FAILED_YOU_GET_S1_S2_PCS;
	
	@ClientString(id = 4415, message = "A remote control program has been detected. Please keep in mind that your game data may be compromised while using the program.")
	public static SystemMessageId A_REMOTE_CONTROL_PROGRAM_HAS_BEEN_DETECTED_PLEASE_KEEP_IN_MIND_THAT_YOUR_GAME_DATA_MAY_BE_COMPROMISED_WHILE_USING_THE_PROGRAM;
	
	@ClientString(id = 4416, message = "You need to insert items one by one.")
	public static SystemMessageId YOU_NEED_TO_INSERT_ITEMS_ONE_BY_ONE;
	
	@ClientString(id = 4417, message = "You get: $s1 ($s2 pcs.).")
	public static SystemMessageId YOU_GET_S1_S2_PCS;
	
	@ClientString(id = 4418, message = "There is not enough inventory space. It is not possible to combine the items. Make sure you gave at least 2 slots.")
	public static SystemMessageId THERE_IS_NOT_ENOUGH_INVENTORY_SPACE_IT_IS_NOT_POSSIBLE_TO_COMBINE_THE_ITEMS_MAKE_SURE_YOU_GAVE_AT_LEAST_2_SLOTS;
	
	@ClientString(id = 4419, message = "The auction for $s1 will begin in 24 h.")
	public static SystemMessageId THE_AUCTION_FOR_S1_WILL_BEGIN_IN_24_H;
	
	@ClientString(id = 4420, message = "The auction for $s1 is in progress.")
	public static SystemMessageId THE_AUCTION_FOR_S1_IS_IN_PROGRESS;
	
	@ClientString(id = 4421, message = "$s1 was auctioned off at $s2 Adena.")
	public static SystemMessageId S1_WAS_AUCTIONED_OFF_AT_S2_ADENA;
	
	@ClientString(id = 4422, message = "Processing failed due to death of a character. Resurrect first and try again.")
	public static SystemMessageId PROCESSING_FAILED_DUE_TO_DEATH_OF_A_CHARACTER_RESURRECT_FIRST_AND_TRY_AGAIN;
	
	@ClientString(id = 4423, message = "The $s1 faction level has increased. Open the Factions window to learn more.")
	public static SystemMessageId THE_S1_FACTION_LEVEL_HAS_INCREASED_OPEN_THE_FACTIONS_WINDOW_TO_LEARN_MORE;
	
	@ClientString(id = 4424, message = "Compounding will consume some materials.")
	public static SystemMessageId COMPOUNDING_WILL_CONSUME_SOME_MATERIALS;
	
	@ClientString(id = 4425, message = "$s1 Raid Boss")
	public static SystemMessageId S1_RAID_BOSS;
	
	@ClientString(id = 4426, message = "Bestiary: The stage $s2 of hunting $s1 is achieved.")
	public static SystemMessageId BESTIARY_THE_STAGE_S2_OF_HUNTING_S1_IS_ACHIEVED;
	
	@ClientString(id = 4427, message = "Bestiary: All stages of hunting $s1 are complete.")
	public static SystemMessageId BESTIARY_ALL_STAGES_OF_HUNTING_S1_ARE_COMPLETE;
	
	@ClientString(id = 4428, message = "Only characters of level $s1 or higher are eligible for rewards.")
	public static SystemMessageId ONLY_CHARACTERS_OF_LEVEL_S1_OR_HIGHER_ARE_ELIGIBLE_FOR_REWARDS;
	
	@ClientString(id = 4429, message = "No rewards can be obtained while changing class.")
	public static SystemMessageId NO_REWARDS_CAN_BE_OBTAINED_WHILE_CHANGING_CLASS;
	
	@ClientString(id = 4430, message = "You cannot abandon missions in the area while defending the Keucereus Alliance Base.")
	public static SystemMessageId YOU_CANNOT_ABANDON_MISSIONS_IN_THE_AREA_WHILE_DEFENDING_THE_KEUCEREUS_ALLIANCE_BASE;
	
	@ClientString(id = 4431, message = "No information about the location.")
	public static SystemMessageId NO_INFORMATION_ABOUT_THE_LOCATION;
	
	@ClientString(id = 4432, message = "Keucereus Defense - In progress")
	public static SystemMessageId KEUCEREUS_DEFENSE_IN_PROGRESS;
	
	@ClientString(id = 4433, message = "Keucereus Defense - Won")
	public static SystemMessageId KEUCEREUS_DEFENSE_WON;
	
	@ClientString(id = 4434, message = "Keucereus Defense - Lost")
	public static SystemMessageId KEUCEREUS_DEFENSE_LOST;
	
	@ClientString(id = 4435, message = "Keucereus Defense - Invasion declared")
	public static SystemMessageId KEUCEREUS_DEFENSE_INVASION_DECLARED;
	
	@ClientString(id = 4436, message = "$s1 Territory")
	public static SystemMessageId S1_TERRITORY;
	
	@ClientString(id = 4437, message = "$s1 appeared - Click it to track down.")
	public static SystemMessageId S1_APPEARED_CLICK_IT_TO_TRACK_DOWN;
	
	@ClientString(id = 4438, message = "Nothing has been recorded in the Bestiary.")
	public static SystemMessageId NOTHING_HAS_BEEN_RECORDED_IN_THE_BESTIARY;
	
	@ClientString(id = 4439, message = "Ka...Kain?")
	public static SystemMessageId KA_KAIN;
	
	@ClientString(id = 4440, message = "If we join our forces... We could defeat Kain van Halter.")
	public static SystemMessageId IF_WE_JOIN_OUR_FORCES_WE_COULD_DEFEAT_KAIN_VAN_HALTER;
	
	@ClientString(id = 4441, message = "Now it's time to show our strength. Let's go to the Messiah Castle.")
	public static SystemMessageId NOW_IT_S_TIME_TO_SHOW_OUR_STRENGTH_LET_S_GO_TO_THE_MESSIAH_CASTLE;
	
	@ClientString(id = 4442, message = "We had to retreat... to live to fight another day.")
	public static SystemMessageId WE_HAD_TO_RETREAT_TO_LIVE_TO_FIGHT_ANOTHER_DAY;
	
	@ClientString(id = 4443, message = "Let's sharpen our blades until we return to Gracia.")
	public static SystemMessageId LET_S_SHARPEN_OUR_BLADES_UNTIL_WE_RETURN_TO_GRACIA;
	
	@ClientString(id = 4444, message = "The mission is a success. Fall back!")
	public static SystemMessageId THE_MISSION_IS_A_SUCCESS_FALL_BACK;
	
	@ClientString(id = 4445, message = "Where in the world was the castle-guarding apostle?")
	public static SystemMessageId WHERE_IN_THE_WORLD_WAS_THE_CASTLE_GUARDING_APOSTLE;
	
	@ClientString(id = 4446, message = "Leona Blackbird...Your days are numbered...")
	public static SystemMessageId LEONA_BLACKBIRD_YOUR_DAYS_ARE_NUMBERED;
	
	@ClientString(id = 4447, message = "Now is the time! Charge into the courtyard!")
	public static SystemMessageId NOW_IS_THE_TIME_CHARGE_INTO_THE_COURTYARD;
	
	@ClientString(id = 4448, message = "Why is there no one here?")
	public static SystemMessageId WHY_IS_THERE_NO_ONE_HERE;
	
	@ClientString(id = 4449, message = "Gis...Giselle?")
	public static SystemMessageId GIS_GISELLE;
	
	@ClientString(id = 4450, message = "All stages are completed.")
	public static SystemMessageId ALL_STAGES_ARE_COMPLETED;
	
	@ClientString(id = 4451, message = "You obtained $s1 Amity Points for $s2")
	public static SystemMessageId YOU_OBTAINED_S1_AMITY_POINTS_FOR_S2;
	
	@ClientString(id = 4452, message = "Current location: $s1/$s2/$s3 (Messiah Castle)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_MESSIAH_CASTLE;
	
	@ClientString(id = 4453, message = "$c1 cannot perform the Couple Action as the person is using a skill.")
	public static SystemMessageId C1_CANNOT_PERFORM_THE_COUPLE_ACTION_AS_THE_PERSON_IS_USING_A_SKILL;
	
	@ClientString(id = 4454, message = "$c1 cannot perform the Couple Action as the person is using Sayunes.")
	public static SystemMessageId C1_CANNOT_PERFORM_THE_COUPLE_ACTION_AS_THE_PERSON_IS_USING_SAYUNES;
	
	@ClientString(id = 4455, message = "You cannot attack other players in this area.")
	public static SystemMessageId YOU_CANNOT_ATTACK_OTHER_PLAYERS_IN_THIS_AREA;
	
	@ClientString(id = 4456, message = "You cannot attack players who are in a non-combat area.")
	public static SystemMessageId YOU_CANNOT_ATTACK_PLAYERS_WHO_ARE_IN_A_NON_COMBAT_AREA;
	
	@ClientString(id = 4457, message = "The transferred items can be obtained through Game Assistants or Alchemists only on the joint server. Continue?")
	public static SystemMessageId THE_TRANSFERRED_ITEMS_CAN_BE_OBTAINED_THROUGH_GAME_ASSISTANTS_OR_ALCHEMISTS_ONLY_ON_THE_JOINT_SERVER_CONTINUE;
	
	@ClientString(id = 4458, message = "Pull yourself together, Kain! Are you trying to get us killed?")
	public static SystemMessageId PULL_YOURSELF_TOGETHER_KAIN_ARE_YOU_TRYING_TO_GET_US_KILLED;
	
	@ClientString(id = 4459, message = "You have reputations to keep, Karla. What a shame.")
	public static SystemMessageId YOU_HAVE_REPUTATIONS_TO_KEEP_KARLA_WHAT_A_SHAME;
	
	@ClientString(id = 4460, message = "This man is no longer our ally.")
	public static SystemMessageId THIS_MAN_IS_NO_LONGER_OUR_ALLY;
	
	@ClientString(id = 4461, message = "Get back, everyone! You might all get killed the next time!")
	public static SystemMessageId GET_BACK_EVERYONE_YOU_MIGHT_ALL_GET_KILLED_THE_NEXT_TIME;
	
	@ClientString(id = 4462, message = "You exceeded the limit and cannot complete the task.")
	public static SystemMessageId YOU_EXCEEDED_THE_LIMIT_AND_CANNOT_COMPLETE_THE_TASK;
	
	@ClientString(id = 4463, message = "Till the scheduled maintenance on $s1.$s2.$s3")
	public static SystemMessageId TILL_THE_SCHEDULED_MAINTENANCE_ON_S1_S2_S3;
	
	@ClientString(id = 4464, message = "After the scheduled maintenance on $s1.$s2.$s3")
	public static SystemMessageId AFTER_THE_SCHEDULED_MAINTENANCE_ON_S1_S2_S3;
	
	@ClientString(id = 4465, message = "From $s1 $s2 to $s3")
	public static SystemMessageId FROM_S1_S2_TO_S3;
	
	@ClientString(id = 4466, message = "$s1 d. $s2 h. $s3 min.")
	public static SystemMessageId S1_D_S2_H_S3_MIN;
	
	@ClientString(id = 4467, message = "$s1.$s2.$s3")
	public static SystemMessageId S1_S2_S3;
	
	@ClientString(id = 4468, message = "Task cannot be completed: Your selling price exceeds the Adena limit.")
	public static SystemMessageId TASK_CANNOT_BE_COMPLETED_YOUR_SELLING_PRICE_EXCEEDS_THE_ADENA_LIMIT;
	
	@ClientString(id = 4469, message = "Task cannot be completed: Your balance exceeds the Adena limit.")
	public static SystemMessageId TASK_CANNOT_BE_COMPLETED_YOUR_BALANCE_EXCEEDS_THE_ADENA_LIMIT;
	
	@ClientString(id = 4470, message = "Task cannot be completed: Your balance after the transaction exceeds the Adena limit.")
	public static SystemMessageId TASK_CANNOT_BE_COMPLETED_YOUR_BALANCE_AFTER_THE_TRANSACTION_EXCEEDS_THE_ADENA_LIMIT;
	
	@ClientString(id = 4471, message = "The item was upgraded. You obtained $s1.")
	public static SystemMessageId THE_ITEM_WAS_UPGRADED_YOU_OBTAINED_S1;
	
	@ClientString(id = 4472, message = "$c1 has succeeded in upgrading equipment and obtained a $s2.")
	public static SystemMessageId C1_HAS_SUCCEEDED_IN_UPGRADING_EQUIPMENT_AND_OBTAINED_A_S2;
	
	@ClientString(id = 4473, message = "Failed the operation.")
	public static SystemMessageId FAILED_THE_OPERATION;
	
	@ClientString(id = 4474, message = "Failed because the target item does not exist.")
	public static SystemMessageId FAILED_BECAUSE_THE_TARGET_ITEM_DOES_NOT_EXIST;
	
	@ClientString(id = 4475, message = "Failed because there are not enough ingredients.")
	public static SystemMessageId FAILED_BECAUSE_THERE_ARE_NOT_ENOUGH_INGREDIENTS;
	
	@ClientString(id = 4476, message = "Failed because there's not enough Adena.")
	public static SystemMessageId FAILED_BECAUSE_THERE_S_NOT_ENOUGH_ADENA;
	
	@ClientString(id = 4477, message = "Kneel down before Frederick the Destroyer!")
	public static SystemMessageId KNEEL_DOWN_BEFORE_FREDERICK_THE_DESTROYER;
	
	@ClientString(id = 4478, message = "The Flame Festival has begun!")
	public static SystemMessageId THE_FLAME_FESTIVAL_HAS_BEGUN;
	
	@ClientString(id = 4479, message = "Children, show your respect!")
	public static SystemMessageId CHILDREN_SHOW_YOUR_RESPECT;
	
	@ClientString(id = 4480, message = "After the festival of flames ends, Victory will appear.")
	public static SystemMessageId AFTER_THE_FESTIVAL_OF_FLAMES_ENDS_VICTORY_WILL_APPEAR;
	
	@ClientString(id = 4481, message = "We remember your excitement, your luck, and your happiness.")
	public static SystemMessageId WE_REMEMBER_YOUR_EXCITEMENT_YOUR_LUCK_AND_YOUR_HAPPINESS;
	
	@ClientString(id = 4482, message = "We remember your sadness, your anger, and your sorrow.")
	public static SystemMessageId WE_REMEMBER_YOUR_SADNESS_YOUR_ANGER_AND_YOUR_SORROW;
	
	@ClientString(id = 4483, message = "At some point your memories became mine and they turned into our memories.")
	public static SystemMessageId AT_SOME_POINT_YOUR_MEMORIES_BECAME_MINE_AND_THEY_TURNED_INTO_OUR_MEMORIES;
	
	@ClientString(id = 4484, message = "Thank you for your unwavering faith for all this time.")
	public static SystemMessageId THANK_YOU_FOR_YOUR_UNWAVERING_FAITH_FOR_ALL_THIS_TIME;
	
	@ClientString(id = 4485, message = "Thank you for your love.")
	public static SystemMessageId THANK_YOU_FOR_YOUR_LOVE;
	
	@ClientString(id = 4486, message = "Lineage 2 will always be by your side.")
	public static SystemMessageId LINEAGE_2_WILL_ALWAYS_BE_BY_YOUR_SIDE;
	
	@ClientString(id = 4487, message = "You cannot exchange items during the number card game.")
	public static SystemMessageId YOU_CANNOT_EXCHANGE_ITEMS_DURING_THE_NUMBER_CARD_GAME;
	
	@ClientString(id = 4488, message = "You cannot send a request to a character who is playing the number card game.")
	public static SystemMessageId YOU_CANNOT_SEND_A_REQUEST_TO_A_CHARACTER_WHO_IS_PLAYING_THE_NUMBER_CARD_GAME;
	
	@ClientString(id = 4489, message = "You cannot use mail during the Number Card Game. You can only check its contents.")
	public static SystemMessageId YOU_CANNOT_USE_MAIL_DURING_THE_NUMBER_CARD_GAME_YOU_CAN_ONLY_CHECK_ITS_CONTENTS;
	
	@ClientString(id = 4490, message = "The number card game has ended because you are too far from the event NPC.")
	public static SystemMessageId THE_NUMBER_CARD_GAME_HAS_ENDED_BECAUSE_YOU_ARE_TOO_FAR_FROM_THE_EVENT_NPC;
	
	@ClientString(id = 4491, message = "You cannot do Couple Actions during the number card game.")
	public static SystemMessageId YOU_CANNOT_DO_COUPLE_ACTIONS_DURING_THE_NUMBER_CARD_GAME;
	
	@ClientString(id = 4492, message = "$c1 is playing the number card game. You cannot request Couple Actions.")
	public static SystemMessageId C1_IS_PLAYING_THE_NUMBER_CARD_GAME_YOU_CANNOT_REQUEST_COUPLE_ACTIONS;
	
	@ClientString(id = 4493, message = "Guess the number on my card!")
	public static SystemMessageId GUESS_THE_NUMBER_ON_MY_CARD;
	
	@ClientString(id = 4494, message = "The number is higher!")
	public static SystemMessageId THE_NUMBER_IS_HIGHER;
	
	@ClientString(id = 4495, message = "The number is lower!")
	public static SystemMessageId THE_NUMBER_IS_LOWER;
	
	@ClientString(id = 4496, message = "I can't believe it... I lost!")
	public static SystemMessageId I_CAN_T_BELIEVE_IT_I_LOST;
	
	@ClientString(id = 4497, message = "I won! Haha.")
	public static SystemMessageId I_WON_HAHA;
	
	@ClientString(id = 4498, message = "The game has ended because you have used all your chances.")
	public static SystemMessageId THE_GAME_HAS_ENDED_BECAUSE_YOU_HAVE_USED_ALL_YOUR_CHANCES;
	
	@ClientString(id = 4499, message = "The game has ended because time has run out.")
	public static SystemMessageId THE_GAME_HAS_ENDED_BECAUSE_TIME_HAS_RUN_OUT;
	
	@ClientString(id = 4500, message = "The reward is kept for $s1 h. You can receive it from the event NPC before starting a new game.")
	public static SystemMessageId THE_REWARD_IS_KEPT_FOR_S1_H_YOU_CAN_RECEIVE_IT_FROM_THE_EVENT_NPC_BEFORE_STARTING_A_NEW_GAME;
	
	@ClientString(id = 4501, message = "You can receive the reward only when your inventory is below 80%% of its weight and quantity limits. (The reward is kept for $s1 h. You can receive it from the event NPC before starting a new game.)")
	public static SystemMessageId YOU_CAN_RECEIVE_THE_REWARD_ONLY_WHEN_YOUR_INVENTORY_IS_BELOW_80_OF_ITS_WEIGHT_AND_QUANTITY_LIMITS_THE_REWARD_IS_KEPT_FOR_S1_H_YOU_CAN_RECEIVE_IT_FROM_THE_EVENT_NPC_BEFORE_STARTING_A_NEW_GAME;
	
	@ClientString(id = 4502, message = "Old) NC OTP related information was deleted on Wednesday August 30th, 2017. Accordingly, Old) NC OTP service accounts require personal verification to reactivate. Complete the personal verification process at Lineage II website to access your account.")
	public static SystemMessageId OLD_NC_OTP_RELATED_INFORMATION_WAS_DELETED_ON_WEDNESDAY_AUGUST_30TH_2017_ACCORDINGLY_OLD_NC_OTP_SERVICE_ACCOUNTS_REQUIRE_PERSONAL_VERIFICATION_TO_REACTIVATE_COMPLETE_THE_PERSONAL_VERIFICATION_PROCESS_AT_LINEAGE_II_WEBSITE_TO_ACCESS_YOUR_ACCOUNT;
	
	@ClientString(id = 4503, message = "Old) NC OTP related information was deleted on Wednesday August 30th, 2017. Accordingly, Old) NC OTP service accounts require personal verification to reactivate. Complete the personal verification process at Lineage II website to access your account.")
	public static SystemMessageId OLD_NC_OTP_RELATED_INFORMATION_WAS_DELETED_ON_WEDNESDAY_AUGUST_30TH_2017_ACCORDINGLY_OLD_NC_OTP_SERVICE_ACCOUNTS_REQUIRE_PERSONAL_VERIFICATION_TO_REACTIVATE_COMPLETE_THE_PERSONAL_VERIFICATION_PROCESS_AT_LINEAGE_II_WEBSITE_TO_ACCESS_YOUR_ACCOUNT_2;
	
	@ClientString(id = 4504, message = "Register an agathion you want to grow.")
	public static SystemMessageId REGISTER_AN_AGATHION_YOU_WANT_TO_GROW;
	
	@ClientString(id = 4505, message = "Press the Start button to grow the selected agathion.")
	public static SystemMessageId PRESS_THE_START_BUTTON_TO_GROW_THE_SELECTED_AGATHION;
	
	@ClientString(id = 4506, message = "In case of failure, the agathion will be lost.")
	public static SystemMessageId IN_CASE_OF_FAILURE_THE_AGATHION_WILL_BE_LOST;
	
	@ClientString(id = 4507, message = "Note! In case of failure the agathion will disappear. Are you sure you want to continue?")
	public static SystemMessageId NOTE_IN_CASE_OF_FAILURE_THE_AGATHION_WILL_DISAPPEAR_ARE_YOU_SURE_YOU_WANT_TO_CONTINUE;
	
	@ClientString(id = 4508, message = "In case of failure agathion's growth level will be reset.")
	public static SystemMessageId IN_CASE_OF_FAILURE_AGATHION_S_GROWTH_LEVEL_WILL_BE_RESET;
	
	@ClientString(id = 4509, message = "In case of failure, the agathion's growth level will remain the same.")
	public static SystemMessageId IN_CASE_OF_FAILURE_THE_AGATHION_S_GROWTH_LEVEL_WILL_REMAIN_THE_SAME;
	
	@ClientString(id = 4510, message = "Press the Start button to grow the selected agathion.")
	public static SystemMessageId PRESS_THE_START_BUTTON_TO_GROW_THE_SELECTED_AGATHION_2;
	
	@ClientString(id = 4511, message = "The growth failed. The agathion disappeared.")
	public static SystemMessageId THE_GROWTH_FAILED_THE_AGATHION_DISAPPEARED;
	
	@ClientString(id = 4512, message = "The growth failed. The agathion's growth level is reset.")
	public static SystemMessageId THE_GROWTH_FAILED_THE_AGATHION_S_GROWTH_LEVEL_IS_RESET;
	
	@ClientString(id = 4513, message = "Congratulations! The agathion was grown successfully, you obtained $s1.")
	public static SystemMessageId CONGRATULATIONS_THE_AGATHION_WAS_GROWN_SUCCESSFULLY_YOU_OBTAINED_S1;
	
	@ClientString(id = 4514, message = "Do you want to leave the $s1 clan? If you leave, you cannot join another clan for a certain period.")
	public static SystemMessageId DO_YOU_WANT_TO_LEAVE_THE_S1_CLAN_IF_YOU_LEAVE_YOU_CANNOT_JOIN_ANOTHER_CLAN_FOR_A_CERTAIN_PERIOD;
	
	@ClientString(id = 4515, message = "Do you want to dismiss $s1 from your clan? If you dismiss a clan member, you cannot accept a new member for a certain period.")
	public static SystemMessageId DO_YOU_WANT_TO_DISMISS_S1_FROM_YOUR_CLAN_IF_YOU_DISMISS_A_CLAN_MEMBER_YOU_CANNOT_ACCEPT_A_NEW_MEMBER_FOR_A_CERTAIN_PERIOD;
	
	@ClientString(id = 4516, message = "You are dismissed from the clan. You cannot join another for $s1 min.")
	public static SystemMessageId YOU_ARE_DISMISSED_FROM_THE_CLAN_YOU_CANNOT_JOIN_ANOTHER_FOR_S1_MIN;
	
	@ClientString(id = 4517, message = "You cannot accept a new clan member for $s1 min. after dismissing someone.")
	public static SystemMessageId YOU_CANNOT_ACCEPT_A_NEW_CLAN_MEMBER_FOR_S1_MIN_AFTER_DISMISSING_SOMEONE;
	
	@ClientString(id = 4518, message = "You cannot join another clan for $s1 min. after leaving the previous one.")
	public static SystemMessageId YOU_CANNOT_JOIN_ANOTHER_CLAN_FOR_S1_MIN_AFTER_LEAVING_THE_PREVIOUS_ONE;
	
	@ClientString(id = 4519, message = "$c1 will be able to join your clan in $s2 min. after leaving the previous one.")
	public static SystemMessageId C1_WILL_BE_ABLE_TO_JOIN_YOUR_CLAN_IN_S2_MIN_AFTER_LEAVING_THE_PREVIOUS_ONE;
	
	@ClientString(id = 4520, message = "You'll be able to join another clan in $s1 min. after leaving the previous one.")
	public static SystemMessageId YOU_LL_BE_ABLE_TO_JOIN_ANOTHER_CLAN_IN_S1_MIN_AFTER_LEAVING_THE_PREVIOUS_ONE;
	
	@ClientString(id = 4521, message = "$s1 is summoned as a primary agathion.")
	public static SystemMessageId S1_IS_SUMMONED_AS_A_PRIMARY_AGATHION;
	
	@ClientString(id = 4522, message = "$s1's power was unlocked, thereby activating all its abilities.")
	public static SystemMessageId S1_S_POWER_WAS_UNLOCKED_THEREBY_ACTIVATING_ALL_ITS_ABILITIES;
	
	@ClientString(id = 4523, message = "$s1 is summoned as a secondary agathion.")
	public static SystemMessageId S1_IS_SUMMONED_AS_A_SECONDARY_AGATHION;
	
	@ClientString(id = 4524, message = "Only $s1's Unique Ability becomes active.")
	public static SystemMessageId ONLY_S1_S_UNIQUE_ABILITY_BECOMES_ACTIVE;
	
	@ClientString(id = 4525, message = "$s1's power was sealed.")
	public static SystemMessageId S1_S_POWER_WAS_SEALED;
	
	@ClientString(id = 4526, message = "No more agathions can be summoned.")
	public static SystemMessageId NO_MORE_AGATHIONS_CAN_BE_SUMMONED;
	
	@ClientString(id = 4527, message = "You cannot use the agathion's power because the left bracelet is not equipped.")
	public static SystemMessageId YOU_CANNOT_USE_THE_AGATHION_S_POWER_BECAUSE_THE_LEFT_BRACELET_IS_NOT_EQUIPPED;
	
	@ClientString(id = 4528, message = "+$s1 $s2 is summoned as a primary agathion.")
	public static SystemMessageId S1_S2_IS_SUMMONED_AS_A_PRIMARY_AGATHION;
	
	@ClientString(id = 4529, message = "+$s1 $s2's power was unlocked, thereby activating all its abilities.")
	public static SystemMessageId S1_S2_S_POWER_WAS_UNLOCKED_THEREBY_ACTIVATING_ALL_ITS_ABILITIES;
	
	@ClientString(id = 4530, message = "+$s1 $s2 is summoned as a secondary agathion.")
	public static SystemMessageId S1_S2_IS_SUMMONED_AS_A_SECONDARY_AGATHION;
	
	@ClientString(id = 4531, message = "Only secondary skills of +$s1 $s2 are available.")
	public static SystemMessageId ONLY_SECONDARY_SKILLS_OF_S1_S2_ARE_AVAILABLE;
	
	@ClientString(id = 4532, message = "+$s1 $s2's power was sealed.")
	public static SystemMessageId S1_S2_S_POWER_WAS_SEALED;
	
	@ClientString(id = 4533, message = "Your status does not allow for you to use this function.")
	public static SystemMessageId YOUR_STATUS_DOES_NOT_ALLOW_FOR_YOU_TO_USE_THIS_FUNCTION;
	
	@ClientString(id = 4534, message = "$s1's status does allow for them to use this function.")
	public static SystemMessageId S1_S_STATUS_DOES_ALLOW_FOR_THEM_TO_USE_THIS_FUNCTION;
	
	@ClientString(id = 4535, message = "Current location: $s1/$s2/$s3 (Balthus Knights' Barracks)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_BALTHUS_KNIGHTS_BARRACKS;
	
	@ClientString(id = 4536, message = "Current location: $s1/$s2/$s3 (Hatchling Nest)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_HATCHLING_NEST;
	
	@ClientString(id = 4537, message = "Current location: $s1/$s2/$s3 (near Hatchling Nest)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_NEAR_HATCHLING_NEST;
	
	@ClientString(id = 4538, message = "Current location: $s1/$s2/$s3 (Antharas' Nest)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_ANTHARAS_NEST;
	
	@ClientString(id = 4539, message = "You are not a clan member.")
	public static SystemMessageId YOU_ARE_NOT_A_CLAN_MEMBER_3;
	
	@ClientString(id = 4540, message = "Your clan's point is 0.")
	public static SystemMessageId YOUR_CLAN_S_POINT_IS_0;
	
	@ClientString(id = 4541, message = "Your clan has not played the Throne of Heroes.")
	public static SystemMessageId YOUR_CLAN_HAS_NOT_PLAYED_THE_THRONE_OF_HEROES;
	
	@ClientString(id = 4542, message = "You can enter up to 16 alphanumeric characters.")
	public static SystemMessageId YOU_CAN_ENTER_UP_TO_16_ALPHANUMERIC_CHARACTERS;
	
	@ClientString(id = 4543, message = "No spaces are allowed.")
	public static SystemMessageId NO_SPACES_ARE_ALLOWED;
	
	@ClientString(id = 4544, message = "$s1's affiliation will be changed.")
	public static SystemMessageId S1_S_AFFILIATION_WILL_BE_CHANGED;
	
	@ClientString(id = 4545, message = "$s1's privileges will be changed.")
	public static SystemMessageId S1_S_PRIVILEGES_WILL_BE_CHANGED;
	
	@ClientString(id = 4546, message = "Clan Level $s1 or higher")
	public static SystemMessageId CLAN_LEVEL_S1_OR_HIGHER;
	
	@ClientString(id = 4547, message = "Character Lv. $s1 or higher")
	public static SystemMessageId CHARACTER_LV_S1_OR_HIGHER;
	
	@ClientString(id = 4548, message = "Character Lv. $s1 or lower")
	public static SystemMessageId CHARACTER_LV_S1_OR_LOWER;
	
	@ClientString(id = 4549, message = "$s1 playable")
	public static SystemMessageId S1_PLAYABLE;
	
	@ClientString(id = 4550, message = "$s1 must be completed")
	public static SystemMessageId S1_MUST_BE_COMPLETED;
	
	@ClientString(id = 4551, message = "The cycle is updated at 7:00 every Wednesday.")
	public static SystemMessageId THE_CYCLE_IS_UPDATED_AT_7_00_EVERY_WEDNESDAY;
	
	@ClientString(id = 4552, message = "If you fulfill the goal, you can earn $s1 Personal Fame.")
	public static SystemMessageId IF_YOU_FULFILL_THE_GOAL_YOU_CAN_EARN_S1_PERSONAL_FAME;
	
	@ClientString(id = 4553, message = "Rank $s1")
	public static SystemMessageId RANK_S1;
	
	@ClientString(id = 4554, message = "· Consumes 1 Clan Development Point. · Consumes $s1 Clan Rep. · Resetting refunds Clan Development Points, but not Clan Rep. Continue?")
	public static SystemMessageId CONSUMES_1_CLAN_DEVELOPMENT_POINT_CONSUMES_S1_CLAN_REP_RESETTING_REFUNDS_CLAN_DEVELOPMENT_POINTS_BUT_NOT_CLAN_REP_CONTINUE;
	
	@ClientString(id = 4555, message = "· Consumes $s1 clan reputation points. · Resetting does not refund the points. · The duration of the unlocked seals will be extended. Continue?")
	public static SystemMessageId CONSUMES_S1_CLAN_REPUTATION_POINTS_RESETTING_DOES_NOT_REFUND_THE_POINTS_THE_DURATION_OF_THE_UNLOCKED_SEALS_WILL_BE_EXTENDED_CONTINUE;
	
	@ClientString(id = 4556, message = "· Consumes 10,000 Clan Rep. · Resets all specialties and seals. · Clan Development Points will be refunded. · Clan Rep. will NOT be refunded. Continue?")
	public static SystemMessageId CONSUMES_10_000_CLAN_REP_RESETS_ALL_SPECIALTIES_AND_SEALS_CLAN_DEVELOPMENT_POINTS_WILL_BE_REFUNDED_CLAN_REP_WILL_NOT_BE_REFUNDED_CONTINUE;
	
	@ClientString(id = 4557, message = "$s1: unlocked.")
	public static SystemMessageId S1_UNLOCKED;
	
	@ClientString(id = 4558, message = "All clan specialties are reset.")
	public static SystemMessageId ALL_CLAN_SPECIALTIES_ARE_RESET;
	
	@ClientString(id = 4559, message = "An error has occurred. Please try again later.")
	public static SystemMessageId AN_ERROR_HAS_OCCURRED_PLEASE_TRY_AGAIN_LATER_2;
	
	@ClientString(id = 4560, message = "Cannot extend the seal activation time any longer.")
	public static SystemMessageId CANNOT_EXTEND_THE_SEAL_ACTIVATION_TIME_ANY_LONGER;
	
	@ClientString(id = 4561, message = "Not enough money for unlocking specializations.")
	public static SystemMessageId NOT_ENOUGH_MONEY_FOR_UNLOCKING_SPECIALIZATIONS;
	
	@ClientString(id = 4562, message = "Not enough money to unlock seal.")
	public static SystemMessageId NOT_ENOUGH_MONEY_TO_UNLOCK_SEAL;
	
	@ClientString(id = 4563, message = "Not enough money to reset.")
	public static SystemMessageId NOT_ENOUGH_MONEY_TO_RESET;
	
	@ClientString(id = 4564, message = "Activation required")
	public static SystemMessageId ACTIVATION_REQUIRED;
	
	@ClientString(id = 4565, message = "None")
	public static SystemMessageId NONE_2;
	
	@ClientString(id = 4566, message = "Not Available")
	public static SystemMessageId NOT_AVAILABLE;
	
	@ClientString(id = 4567, message = "The above item will be activated. Are you sure you want to continue?")
	public static SystemMessageId THE_ABOVE_ITEM_WILL_BE_ACTIVATED_ARE_YOU_SURE_YOU_WANT_TO_CONTINUE;
	
	@ClientString(id = 4568, message = "Activated the above item in the Clan Shop.")
	public static SystemMessageId ACTIVATED_THE_ABOVE_ITEM_IN_THE_CLAN_SHOP;
	
	@ClientString(id = 4569, message = "The item will be purchased. Continue?")
	public static SystemMessageId THE_ITEM_WILL_BE_PURCHASED_CONTINUE;
	
	@ClientString(id = 4570, message = "You've purchased the item.")
	public static SystemMessageId YOU_VE_PURCHASED_THE_ITEM_2;
	
	@ClientString(id = 4571, message = "Valid for: $s1 days after unlocked")
	public static SystemMessageId VALID_FOR_S1_DAYS_AFTER_UNLOCKED;
	
	@ClientString(id = 4572, message = "$s1/5 kills")
	public static SystemMessageId S1_5_KILLS;
	
	@ClientString(id = 4573, message = "$s1/5 killed")
	public static SystemMessageId S1_5_KILLED;
	
	@ClientString(id = 4574, message = "Invite players to the clan")
	public static SystemMessageId INVITE_PLAYERS_TO_THE_CLAN;
	
	@ClientString(id = 4575, message = "Grant or remove titles")
	public static SystemMessageId GRANT_OR_REMOVE_TITLES;
	
	@ClientString(id = 4576, message = "View the warehouse (only the clan reader can search items)")
	public static SystemMessageId VIEW_THE_WAREHOUSE_ONLY_THE_CLAN_READER_CAN_SEARCH_ITEMS;
	
	@ClientString(id = 4577, message = "Change a clan member's privilege level and manage the Clan Membership System (registering and editing the clan, approving membership, etc.)")
	public static SystemMessageId CHANGE_A_CLAN_MEMBER_S_PRIVILEGE_LEVEL_AND_MANAGE_THE_CLAN_MEMBERSHIP_SYSTEM_REGISTERING_AND_EDITING_THE_CLAN_APPROVING_MEMBERSHIP_ETC;
	
	@ClientString(id = 4578, message = "Declare/Cancel a Clan War")
	public static SystemMessageId DECLARE_CANCEL_A_CLAN_WAR;
	
	@ClientString(id = 4579, message = "Start the Throne of Heroes")
	public static SystemMessageId START_THE_THRONE_OF_HEROES;
	
	@ClientString(id = 4580, message = "Dismiss a clan member")
	public static SystemMessageId DISMISS_A_CLAN_MEMBER;
	
	@ClientString(id = 4581, message = "Manage the clan crest and mark (only the alliance leader can control the alliance crest)")
	public static SystemMessageId MANAGE_THE_CLAN_CREST_AND_MARK_ONLY_THE_ALLIANCE_LEADER_CAN_CONTROL_THE_ALLIANCE_CREST;
	
	@ClientString(id = 4582, message = "Buy clan items from the Clan Shop")
	public static SystemMessageId BUY_CLAN_ITEMS_FROM_THE_CLAN_SHOP;
	
	@ClientString(id = 4583, message = "Activate clan items in the Clan Shop, manage clan characteristics, and level up the clan")
	public static SystemMessageId ACTIVATE_CLAN_ITEMS_IN_THE_CLAN_SHOP_MANAGE_CLAN_CHARACTERISTICS_AND_LEVEL_UP_THE_CLAN;
	
	@ClientString(id = 4584, message = "Summon the clan airship")
	public static SystemMessageId SUMMON_THE_CLAN_AIRSHIP;
	
	@ClientString(id = 4585, message = "Access the Clan Hall")
	public static SystemMessageId ACCESS_THE_CLAN_HALL;
	
	@ClientString(id = 4586, message = "Use the additional functions set in the Clan Hall")
	public static SystemMessageId USE_THE_ADDITIONAL_FUNCTIONS_SET_IN_THE_CLAN_HALL;
	
	@ClientString(id = 4587, message = "Use the functions related with the Clan Hall bidding and auction")
	public static SystemMessageId USE_THE_FUNCTIONS_RELATED_WITH_THE_CLAN_HALL_BIDDING_AND_AUCTION;
	
	@ClientString(id = 4588, message = "Expel outsiders from the Clan Hall")
	public static SystemMessageId EXPEL_OUTSIDERS_FROM_THE_CLAN_HALL;
	
	@ClientString(id = 4589, message = "Set additional functions to the Clan Hall")
	public static SystemMessageId SET_ADDITIONAL_FUNCTIONS_TO_THE_CLAN_HALL;
	
	@ClientString(id = 4590, message = "Access the castle and open/close the castle gate")
	public static SystemMessageId ACCESS_THE_CASTLE_AND_OPEN_CLOSE_THE_CASTLE_GATE;
	
	@ClientString(id = 4591, message = "Register, cancel, and approve the list of castle siege and defense warfare")
	public static SystemMessageId REGISTER_CANCEL_AND_APPROVE_THE_LIST_OF_CASTLE_SIEGE_AND_DEFENSE_WARFARE;
	
	@ClientString(id = 4592, message = "Use the additional functions set in the castle/fortress")
	public static SystemMessageId USE_THE_ADDITIONAL_FUNCTIONS_SET_IN_THE_CASTLE_FORTRESS;
	
	@ClientString(id = 4593, message = "Set functions such as enhancing traps or castle walls")
	public static SystemMessageId SET_FUNCTIONS_SUCH_AS_ENHANCING_TRAPS_OR_CASTLE_WALLS;
	
	@ClientString(id = 4594, message = "Expel outsiders from the castle/fortress")
	public static SystemMessageId EXPEL_OUTSIDERS_FROM_THE_CASTLE_FORTRESS;
	
	@ClientString(id = 4595, message = "Manage the castle taxes and vault, and control the castle vault deposits/ withdrawals")
	public static SystemMessageId MANAGE_THE_CASTLE_TAXES_AND_VAULT_AND_CONTROL_THE_CASTLE_VAULT_DEPOSITS_WITHDRAWALS;
	
	@ClientString(id = 4596, message = "Hire/position mercenaries")
	public static SystemMessageId HIRE_POSITION_MERCENARIES;
	
	@ClientString(id = 4597, message = "Manor settings and use blacksmith")
	public static SystemMessageId MANOR_SETTINGS_AND_USE_BLACKSMITH;
	
	@ClientString(id = 4598, message = "Clan Members ($s1)")
	public static SystemMessageId CLAN_MEMBERS_S1;
	
	@ClientString(id = 4599, message = "Increase the number of clan members ($s1) and elite clan members ($s2)")
	public static SystemMessageId INCREASE_THE_NUMBER_OF_CLAN_MEMBERS_S1_AND_ELITE_CLAN_MEMBERS_S2;
	
	@ClientString(id = 4600, message = "Clan warehouse available")
	public static SystemMessageId CLAN_WAREHOUSE_AVAILABLE;
	
	@ClientString(id = 4601, message = "- Great P. Def. and skillful Shield Defense<br>- Increased P. Def. for the whole party<br>- Protect party members")
	public static SystemMessageId GREAT_P_DEF_AND_SKILLFUL_SHIELD_DEFENSE_BR_INCREASED_P_DEF_FOR_THE_WHOLE_PARTY_BR_PROTECT_PARTY_MEMBERS;
	
	@ClientString(id = 4602, message = "By the will of the Chaos, the power of Abelius, the Golden Commander of the ancient giants, has been combined with the ancient power of light. The blessing of the giants and the light upon him gave him the courage to be the fearless shield of the continent.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_ABELIUS_THE_GOLDEN_COMMANDER_OF_THE_ANCIENT_GIANTS_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_LIGHT_THE_BLESSING_OF_THE_GIANTS_AND_THE_LIGHT_UPON_HIM_GAVE_HIM_THE_COURAGE_TO_BE_THE_FEARLESS_SHIELD_OF_THE_CONTINENT;
	
	@ClientString(id = 4603, message = "- Great P. Def.<br>- Increased P. Atk. For the whole party<br>Vampiric Rage and Reinforced Dark Panther")
	public static SystemMessageId GREAT_P_DEF_BR_INCREASED_P_ATK_FOR_THE_WHOLE_PARTY_BR_VAMPIRIC_RAGE_AND_REINFORCED_DARK_PANTHER;
	
	@ClientString(id = 4604, message = "By the will of the Chaos, the power of Abelius, the Golden Commander of the ancient giants, has been combined with the ancient power of darkness. The heightened power of darkness gave him the strength and will to overcome any opponent.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_ABELIUS_THE_GOLDEN_COMMANDER_OF_THE_ANCIENT_GIANTS_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_DARKNESS_THE_HEIGHTENED_POWER_OF_DARKNESS_GAVE_HIM_THE_STRENGTH_AND_WILL_TO_OVERCOME_ANY_OPPONENT;
	
	@ClientString(id = 4605, message = "- Great P. Def. and skillful Shield Defense<br>-Increased P. Def. for the whole party<br>- HP/ MP Recovery Cubic")
	public static SystemMessageId GREAT_P_DEF_AND_SKILLFUL_SHIELD_DEFENSE_BR_INCREASED_P_DEF_FOR_THE_WHOLE_PARTY_BR_HP_MP_RECOVERY_CUBIC;
	
	@ClientString(id = 4606, message = "By the will of the Chaos, the power of Abelius, the Golden Commander of the ancient Giants, has been combined with the energies of Light and Water. It increases attack power, defense abilities and survivability.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_ABELIUS_THE_GOLDEN_COMMANDER_OF_THE_ANCIENT_GIANTS_HAS_BEEN_COMBINED_WITH_THE_ENERGIES_OF_LIGHT_AND_WATER_IT_INCREASES_ATTACK_POWER_DEFENSE_ABILITIES_AND_SURVIVABILITY;
	
	@ClientString(id = 4607, message = "- Great P. Def.<br>- Increased P. Atk. for the whole party<br>- Dynamic Debuffs")
	public static SystemMessageId GREAT_P_DEF_BR_INCREASED_P_ATK_FOR_THE_WHOLE_PARTY_BR_DYNAMIC_DEBUFFS;
	
	@ClientString(id = 4608, message = "By the will of the Chaos, the power of Abelius, the Golden Commander of the ancient giants, has been combined with the ancient power of darkness. This power gave the Shillien Templars powerful, yet efficient, skills and maneuvers.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_ABELIUS_THE_GOLDEN_COMMANDER_OF_THE_ANCIENT_GIANTS_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_DARKNESS_THIS_POWER_GAVE_THE_SHILLIEN_TEMPLARS_POWERFUL_YET_EFFICIENT_SKILLS_AND_MANEUVERS;
	
	@ClientString(id = 4609, message = "- Physical hardiness and dynamic weapon mastery<br>- Specializes in Dual Swords<br>- Specializes in attacks using Momentum")
	public static SystemMessageId PHYSICAL_HARDINESS_AND_DYNAMIC_WEAPON_MASTERY_BR_SPECIALIZES_IN_DUAL_SWORDS_BR_SPECIALIZES_IN_ATTACKS_USING_MOMENTUM;
	
	@ClientString(id = 4610, message = "By the will of the Chaos, the power of Sapyros, the Stormy Leader of the ancient giants, has been combined with the ancient power of light. This power, dissolved into dual swords, gave speed and strength to give Tyrr Duelists the upper hand in battle.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_SAPYROS_THE_STORMY_LEADER_OF_THE_ANCIENT_GIANTS_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_LIGHT_THIS_POWER_DISSOLVED_INTO_DUAL_SWORDS_GAVE_SPEED_AND_STRENGTH_TO_GIVE_TYRR_DUELISTS_THE_UPPER_HAND_IN_BATTLE;
	
	@ClientString(id = 4611, message = "- Physical hardiness and dynamic weapon mastery<br>- Specializes in Polearms<br>- Specializes in herding tactics")
	public static SystemMessageId PHYSICAL_HARDINESS_AND_DYNAMIC_WEAPON_MASTERY_BR_SPECIALIZES_IN_POLEARMS_BR_SPECIALIZES_IN_HERDING_TACTICS;
	
	@ClientString(id = 4612, message = "By the will of the Chaos, the power of Sapyros, the Stormy Leader of the ancient giants, has been combined with the ancient power of light. More ferocious than ever, this power is enough to annihilate a group of enemies in an instant.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_SAPYROS_THE_STORMY_LEADER_OF_THE_ANCIENT_GIANTS_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_LIGHT_MORE_FEROCIOUS_THAN_EVER_THIS_POWER_IS_ENOUGH_TO_ANNIHILATE_A_GROUP_OF_ENEMIES_IN_AN_INSTANT;
	
	@ClientString(id = 4613, message = "- Physical hardiness and dynamic weapon mastery<br>- Specializes in two-handed swords and spears<br>- Able to suddenly increase P. Atk.")
	public static SystemMessageId PHYSICAL_HARDINESS_AND_DYNAMIC_WEAPON_MASTERY_BR_SPECIALIZES_IN_TWO_HANDED_SWORDS_AND_SPEARS_BR_ABLE_TO_SUDDENLY_INCREASE_P_ATK;
	
	@ClientString(id = 4614, message = "By the will of the Chaos, the power of Sapyros, the Stormy Leader of the ancient giants, has been combined with the ancient power of fire. This power made the warriors of the Orc race not only strength but formidable defenses as well.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_SAPYROS_THE_STORMY_LEADER_OF_THE_ANCIENT_GIANTS_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_FIRE_THIS_POWER_MADE_THE_WARRIORS_OF_THE_ORC_RACE_NOT_ONLY_STRENGTH_BUT_FORMIDABLE_DEFENSES_AS_WELL;
	
	@ClientString(id = 4615, message = "- Physical hardiness and dynamic weapon mastery<br>- Specializes in fist weapons<br>- Specializes in attacks using Momentum")
	public static SystemMessageId PHYSICAL_HARDINESS_AND_DYNAMIC_WEAPON_MASTERY_BR_SPECIALIZES_IN_FIST_WEAPONS_BR_SPECIALIZES_IN_ATTACKS_USING_MOMENTUM;
	
	@ClientString(id = 4616, message = "By the will of the Chaos, the power of Sapyros, the Stormy Leader of the ancient giants, has been combined with the ancient power of fire. Infused into a strong body, this power allows for the usage of the most extreme skills.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_SAPYROS_THE_STORMY_LEADER_OF_THE_ANCIENT_GIANTS_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_FIRE_INFUSED_INTO_A_STRONG_BODY_THIS_POWER_ALLOWS_FOR_THE_USAGE_OF_THE_MOST_EXTREME_SKILLS;
	
	@ClientString(id = 4617, message = "- Physical hardiness and dynamic weapon mastery<br>- Able to use polearms and two-handed swords<br>- Skillful crafting")
	public static SystemMessageId PHYSICAL_HARDINESS_AND_DYNAMIC_WEAPON_MASTERY_BR_ABLE_TO_USE_POLEARMS_AND_TWO_HANDED_SWORDS_BR_SKILLFUL_CRAFTING;
	
	@ClientString(id = 4618, message = "By the will of the Chaos, the power of Sapyros, the Stormy Leader of the ancient giants, has been combined with the ancient power of the earth. As a result, the artisans of the Dwarven race were given inconceivable technology and power.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_SAPYROS_THE_STORMY_LEADER_OF_THE_ANCIENT_GIANTS_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_THE_EARTH_AS_A_RESULT_THE_ARTISANS_OF_THE_DWARVEN_RACE_WERE_GIVEN_INCONCEIVABLE_TECHNOLOGY_AND_POWER;
	
	@ClientString(id = 4619, message = "- Physical hardiness and dynamic weapon mastery<br>- Specializes in two-handed swords<br>- Specializes in PvP")
	public static SystemMessageId PHYSICAL_HARDINESS_AND_DYNAMIC_WEAPON_MASTERY_BR_SPECIALIZES_IN_TWO_HANDED_SWORDS_BR_SPECIALIZES_IN_PVP;
	
	@ClientString(id = 4620, message = "By the will of the Chaos, the power of Sapyros, the Stormy Leader of the ancient giants, has been stacked with the ancient power of the giants. Made of the same source, these two powers awakened the slumbering strength of the Kamaels.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_SAPYROS_THE_STORMY_LEADER_OF_THE_ANCIENT_GIANTS_HAS_BEEN_STACKED_WITH_THE_ANCIENT_POWER_OF_THE_GIANTS_MADE_OF_THE_SAME_SOURCE_THESE_TWO_POWERS_AWAKENED_THE_SLUMBERING_STRENGTH_OF_THE_KAMAELS;
	
	@ClientString(id = 4621, message = "- Balanced Critical Damage and Critical Rate<br>- Highest survival rate among similar classes")
	public static SystemMessageId BALANCED_CRITICAL_DAMAGE_AND_CRITICAL_RATE_BR_HIGHEST_SURVIVAL_RATE_AMONG_SIMILAR_CLASSES;
	
	@ClientString(id = 4622, message = "By the will of the Chaos, the power of Ashagen, the greatest assassin of the giants, has been combined with the ancient power of light and wind. This allowed for quicker movement and strengthened the ability to perform extreme maneuvers in an instant.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_ASHAGEN_THE_GREATEST_ASSASSIN_OF_THE_GIANTS_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_LIGHT_AND_WIND_THIS_ALLOWED_FOR_QUICKER_MOVEMENT_AND_STRENGTHENED_THE_ABILITY_TO_PERFORM_EXTREME_MANEUVERS_IN_AN_INSTANT;
	
	@ClientString(id = 4623, message = "- High Critical Rate<br>- Quick Evasion and Speed")
	public static SystemMessageId HIGH_CRITICAL_RATE_BR_QUICK_EVASION_AND_SPEED;
	
	@ClientString(id = 4624, message = "By the will of the Chaos, the power of Ashagen, the greatest assassin of the giants, has been combined with the ancient power of light and wind. This power allowed for quick, tempestuous attacks.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_ASHAGEN_THE_GREATEST_ASSASSIN_OF_THE_GIANTS_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_LIGHT_AND_WIND_THIS_POWER_ALLOWED_FOR_QUICK_TEMPESTUOUS_ATTACKS;
	
	@ClientString(id = 4625, message = "- High Critical Damage<br>- Reflect Atk. Skill damage")
	public static SystemMessageId HIGH_CRITICAL_DAMAGE_BR_REFLECT_ATK_SKILL_DAMAGE;
	
	@ClientString(id = 4626, message = "By the will of the Chaos, the power of Ashagen, the greatest assassin of the giants, has been combined with the ancient power of darkness and wind. This power endowed the Othell Ghost Hunters with speed and critical attacks that made them the ultimate assassins.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_ASHAGEN_THE_GREATEST_ASSASSIN_OF_THE_GIANTS_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_DARKNESS_AND_WIND_THIS_POWER_ENDOWED_THE_OTHELL_GHOST_HUNTERS_WITH_SPEED_AND_CRITICAL_ATTACKS_THAT_MADE_THEM_THE_ULTIMATE_ASSASSINS;
	
	@ClientString(id = 4627, message = "- Specializes in Spoil (Plunder) <br> (* obtains rare items and ingredients)")
	public static SystemMessageId SPECIALIZES_IN_SPOIL_PLUNDER_BR_OBTAINS_RARE_ITEMS_AND_INGREDIENTS;
	
	@ClientString(id = 4628, message = "By the will of the Chaos, the power of Ashagen, the greatest assassin of the giants, has been combined with the ancient power of the earth and wind. Heightened in all senses, they now utilize their abilities in both battlefield and at home.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_ASHAGEN_THE_GREATEST_ASSASSIN_OF_THE_GIANTS_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_THE_EARTH_AND_WIND_HEIGHTENED_IN_ALL_SENSES_THEY_NOW_UTILIZE_THEIR_ABILITIES_IN_BOTH_BATTLEFIELD_AND_AT_HOME;
	
	@ClientString(id = 4629, message = "- Balanced Critical Damage and Critical Rate<br>- Stable damage-dealing")
	public static SystemMessageId BALANCED_CRITICAL_DAMAGE_AND_CRITICAL_RATE_BR_STABLE_DAMAGE_DEALING;
	
	@ClientString(id = 4630, message = "By the will of the Chaos, the power of Cranigg, the ancient giant hero with the Third Eye, has been combined with the ancient power of light. The Sagittarius can now pierce not only the body, but also the soul of an opponent as a result.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_CRANIGG_THE_ANCIENT_GIANT_HERO_WITH_THE_THIRD_EYE_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_LIGHT_THE_SAGITTARIUS_CAN_NOW_PIERCE_NOT_ONLY_THE_BODY_BUT_ALSO_THE_SOUL_OF_AN_OPPONENT_AS_A_RESULT;
	
	@ClientString(id = 4631, message = "- Quick Speed and Atk. Spd.<br>- Advantageous in a small battle")
	public static SystemMessageId QUICK_SPEED_AND_ATK_SPD_BR_ADVANTAGEOUS_IN_A_SMALL_BATTLE;
	
	@ClientString(id = 4632, message = "By the will of the Chaos, the power of Cranigg, the ancient giant hero with the Third Eye, has been combined with the ancient power of light. This power gave the greatest archers the power and concentration they needed.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_CRANIGG_THE_ANCIENT_GIANT_HERO_WITH_THE_THIRD_EYE_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_LIGHT_THIS_POWER_GAVE_THE_GREATEST_ARCHERS_THE_POWER_AND_CONCENTRATION_THEY_NEEDED;
	
	@ClientString(id = 4633, message = "- Highest P. Atk. among similar classes<br>- Great damage dealt in short time")
	public static SystemMessageId HIGHEST_P_ATK_AMONG_SIMILAR_CLASSES_BR_GREAT_DAMAGE_DEALT_IN_SHORT_TIME;
	
	@ClientString(id = 4634, message = "By the will of the Chaos, the power of Cranigg, the ancient giant hero with the Third Eye, has been combined with the ancient power of darkness. Ghost Sentinels, now endowed with explosive power and concentration, became feared archers throughout the land.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_CRANIGG_THE_ANCIENT_GIANT_HERO_WITH_THE_THIRD_EYE_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_DARKNESS_GHOST_SENTINELS_NOW_ENDOWED_WITH_EXPLOSIVE_POWER_AND_CONCENTRATION_BECAME_FEARED_ARCHERS_THROUGHOUT_THE_LAND;
	
	@ClientString(id = 4635, message = "- Great PvP skills")
	public static SystemMessageId GREAT_PVP_SKILLS;
	
	@ClientString(id = 4636, message = "By the will of the Chaos, the power of Cranigg, the ancient giant hero with the Third Eye, has been stacked with the ancient power of giants. The great power resulting from this was used to strengthen abilities to protect the self and party members.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_CRANIGG_THE_ANCIENT_GIANT_HERO_WITH_THE_THIRD_EYE_HAS_BEEN_STACKED_WITH_THE_ANCIENT_POWER_OF_GIANTS_THE_GREAT_POWER_RESULTING_FROM_THIS_WAS_USED_TO_STRENGTHEN_ABILITIES_TO_PROTECT_THE_SELF_AND_PARTY_MEMBERS;
	
	@ClientString(id = 4637, message = "- Well-rounded balance<br>- Use ranged magic (Vortex)")
	public static SystemMessageId WELL_ROUNDED_BALANCE_BR_USE_RANGED_MAGIC_VORTEX;
	
	@ClientString(id = 4638, message = "By the will of the Chaos, the power of Soltkreig, one of the 7 Sages of the giants, has been combined with the ancient power of light. Archmages that received this power were able to reach levels of magic that went beyond their present limits.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_SOLTKREIG_ONE_OF_THE_7_SAGES_OF_THE_GIANTS_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_LIGHT_ARCHMAGES_THAT_RECEIVED_THIS_POWER_WERE_ABLE_TO_REACH_LEVELS_OF_MAGIC_THAT_WENT_BEYOND_THEIR_PRESENT_LIMITS;
	
	@ClientString(id = 4639, message = "- Power M. Atk. paired with debuffs<br>- Advantageous in 1:1 battles")
	public static SystemMessageId POWER_M_ATK_PAIRED_WITH_DEBUFFS_BR_ADVANTAGEOUS_IN_1_1_BATTLES;
	
	@ClientString(id = 4640, message = "By the will of the Chaos, the power of Soltkreig, one of the 7 Sages of the giants, has been combined with the ancient power of darkness. Their strengthened magic allowed for more complex spells to be performed.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_SOLTKREIG_ONE_OF_THE_7_SAGES_OF_THE_GIANTS_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_DARKNESS_THEIR_STRENGTHENED_MAGIC_ALLOWED_FOR_MORE_COMPLEX_SPELLS_TO_BE_PERFORMED;
	
	@ClientString(id = 4641, message = "- Fast skill usage speed<br>- Use Vortex magic")
	public static SystemMessageId FAST_SKILL_USAGE_SPEED_BR_USE_VORTEX_MAGIC;
	
	@ClientString(id = 4642, message = "By the will of the Chaos, the power of Soltkreig, one of the 7 Sages of the giants, has been combined with the ancient power of light. They were now able to use the ultimate Elemental magic spells.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_SOLTKREIG_ONE_OF_THE_7_SAGES_OF_THE_GIANTS_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_LIGHT_THEY_WERE_NOW_ABLE_TO_USE_THE_ULTIMATE_ELEMENTAL_MAGIC_SPELLS;
	
	@ClientString(id = 4643, message = "- Highest M. Atk. among similar classes<br>- Use Vortex magic")
	public static SystemMessageId HIGHEST_M_ATK_AMONG_SIMILAR_CLASSES_BR_USE_VORTEX_MAGIC;
	
	@ClientString(id = 4644, message = "By the will of the Chaos, the power of Soltkreig, one of the 7 Sages of the giants, has been combined with the ancient power of light. Attribute magic could now be used beyond its limits.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_SOLTKREIG_ONE_OF_THE_7_SAGES_OF_THE_GIANTS_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_LIGHT_ATTRIBUTE_MAGIC_COULD_NOW_BE_USED_BEYOND_ITS_LIMITS;
	
	@ClientString(id = 4645, message = "- High P. Def. paired with debuffs<br>- Specializes in PvP")
	public static SystemMessageId HIGH_P_DEF_PAIRED_WITH_DEBUFFS_BR_SPECIALIZES_IN_PVP;
	
	@ClientString(id = 4646, message = "By the will of the Chaos, the power of Soltkreig, one of the 7 Sages of the giants, has been stacked with the ancient power of Katenar the giant. This has resulted in powers that rival even those of the giants.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_SOLTKREIG_ONE_OF_THE_7_SAGES_OF_THE_GIANTS_HAS_BEEN_STACKED_WITH_THE_ANCIENT_POWER_OF_KATENAR_THE_GIANT_THIS_HAS_RESULTED_IN_POWERS_THAT_RIVAL_EVEN_THOSE_OF_THE_GIANTS;
	
	@ClientString(id = 4647, message = "- Party buffs - specializes in buffing party members<br>- Shortened skill cooldown<br>- Use AoE Mutation debuff to aid party")
	public static SystemMessageId PARTY_BUFFS_SPECIALIZES_IN_BUFFING_PARTY_MEMBERS_BR_SHORTENED_SKILL_COOLDOWN_BR_USE_AOE_MUTATION_DEBUFF_TO_AID_PARTY;
	
	@ClientString(id = 4648, message = "By the will of the Chaos, the power of Leister, the giant that commanded the war between the giants and the gods, has been combined with the ancient power of light. As a result, Hierophants can now use other magnificent holy skills.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_LEISTER_THE_GIANT_THAT_COMMANDED_THE_WAR_BETWEEN_THE_GIANTS_AND_THE_GODS_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_LIGHT_AS_A_RESULT_HIEROPHANTS_CAN_NOW_USE_OTHER_MAGNIFICENT_HOLY_SKILLS;
	
	@ClientString(id = 4649, message = "- Party buffer based on self-defense<br>- Use AoE Silence to aid party")
	public static SystemMessageId PARTY_BUFFER_BASED_ON_SELF_DEFENSE_BR_USE_AOE_SILENCE_TO_AID_PARTY;
	
	@ClientString(id = 4650, message = "By the will of the Chaos, the power of Leister, the giant that commanded the war between the giants and the gods, has been combined with the ancient power of water. This increased magic power gave himself and people around him the holy power that brings out the ultimate strength.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_LEISTER_THE_GIANT_THAT_COMMANDED_THE_WAR_BETWEEN_THE_GIANTS_AND_THE_GODS_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_WATER_THIS_INCREASED_MAGIC_POWER_GAVE_HIMSELF_AND_PEOPLE_AROUND_HIM_THE_HOLY_POWER_THAT_BRINGS_OUT_THE_ULTIMATE_STRENGTH;
	
	@ClientString(id = 4651, message = "- Party buffer based on attack<br>- Use AoE Petrify to aid party")
	public static SystemMessageId PARTY_BUFFER_BASED_ON_ATTACK_BR_USE_AOE_PETRIFY_TO_AID_PARTY;
	
	@ClientString(id = 4652, message = "By the will of the Chaos, the power of Leister, the commander of the Giants' army in the war with the gods, has been combined with the energy of Light. It maximizes the strength of not only the Spectral Dancer but of their entire party.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_LEISTER_THE_COMMANDER_OF_THE_GIANTS_ARMY_IN_THE_WAR_WITH_THE_GODS_HAS_BEEN_COMBINED_WITH_THE_ENERGY_OF_LIGHT_IT_MAXIMIZES_THE_STRENGTH_OF_NOT_ONLY_THE_SPECTRAL_DANCER_BUT_OF_THEIR_ENTIRE_PARTY;
	
	@ClientString(id = 4653, message = "- Buffer specializing in clan wars and PvP<br>- Restrain standard P. Atk. To aid in clan war<br>- Specializes in clan-level buffs and CP boosts")
	public static SystemMessageId BUFFER_SPECIALIZING_IN_CLAN_WARS_AND_PVP_BR_RESTRAIN_STANDARD_P_ATK_TO_AID_IN_CLAN_WAR_BR_SPECIALIZES_IN_CLAN_LEVEL_BUFFS_AND_CP_BOOSTS;
	
	@ClientString(id = 4654, message = "By the will of the Chaos, the power of Leister, the giant that commanded the war between the giants and the gods, has been combined with the ancient power of light. This power came to protect not only the self but the entire community around the wielder.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_LEISTER_THE_GIANT_THAT_COMMANDED_THE_WAR_BETWEEN_THE_GIANTS_AND_THE_GODS_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_LIGHT_THIS_POWER_CAME_TO_PROTECT_NOT_ONLY_THE_SELF_BUT_THE_ENTIRE_COMMUNITY_AROUND_THE_WIELDER;
	
	@ClientString(id = 4655, message = "- Party buffer with balanced attack and defense<br>- Decreases enemy HP to aid party")
	public static SystemMessageId PARTY_BUFFER_WITH_BALANCED_ATTACK_AND_DEFENSE_BR_DECREASES_ENEMY_HP_TO_AID_PARTY;
	
	@ClientString(id = 4656, message = "By the will of the Chaos, the power of Leister, the giant that commanded the war between the giants and the gods, has been combined with the ancient power of light. This power came to be used to multiply the power of the self and the surrounding community.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_LEISTER_THE_GIANT_THAT_COMMANDED_THE_WAR_BETWEEN_THE_GIANTS_AND_THE_GODS_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_LIGHT_THIS_POWER_CAME_TO_BE_USED_TO_MULTIPLY_THE_POWER_OF_THE_SELF_AND_THE_SURROUNDING_COMMUNITY;
	
	@ClientString(id = 4657, message = "- Summoner specializing in Atk. Spd.<br>- Able to use cat-type servitors")
	public static SystemMessageId SUMMONER_SPECIALIZING_IN_ATK_SPD_BR_ABLE_TO_USE_CAT_TYPE_SERVITORS;
	
	@ClientString(id = 4658, message = "By the will of the Chaos, the power of Naviarope, the giant that could open and close the Dimensional Door at will, has been combined with the ancient power of light. This power traversed the dimensions and gave the Arcana Lord true mastery of the art of summoning.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_NAVIAROPE_THE_GIANT_THAT_COULD_OPEN_AND_CLOSE_THE_DIMENSIONAL_DOOR_AT_WILL_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_LIGHT_THIS_POWER_TRAVERSED_THE_DIMENSIONS_AND_GAVE_THE_ARCANA_LORD_TRUE_MASTERY_OF_THE_ART_OF_SUMMONING;
	
	@ClientString(id = 4659, message = "- Summoner specializing in Critical Damage<br>- Able to use unicorn-type servitors")
	public static SystemMessageId SUMMONER_SPECIALIZING_IN_CRITICAL_DAMAGE_BR_ABLE_TO_USE_UNICORN_TYPE_SERVITORS;
	
	@ClientString(id = 4660, message = "By the will of the Chaos, the power of Naviarope, the giant that could open and close the Dimensional Door at will, has been combined with the ancient power of light. With this power, the Elemental Master came to use summoning skills based on the highest Elemental Magic.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_NAVIAROPE_THE_GIANT_THAT_COULD_OPEN_AND_CLOSE_THE_DIMENSIONAL_DOOR_AT_WILL_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_LIGHT_WITH_THIS_POWER_THE_ELEMENTAL_MASTER_CAME_TO_USE_SUMMONING_SKILLS_BASED_ON_THE_HIGHEST_ELEMENTAL_MAGIC;
	
	@ClientString(id = 4661, message = "- Summoner specializing in P. Atk.<br>- Able to use phantom-type servitors")
	public static SystemMessageId SUMMONER_SPECIALIZING_IN_P_ATK_BR_ABLE_TO_USE_PHANTOM_TYPE_SERVITORS;
	
	@ClientString(id = 4662, message = "By the will of the Chaos, the power of Naviarope, the giant that could open and close the Dimensional Door at will, has been combined with the ancient power of darkness. This power enabled powerful summoning skills for the Spectral Master.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_NAVIAROPE_THE_GIANT_THAT_COULD_OPEN_AND_CLOSE_THE_DIMENSIONAL_DOOR_AT_WILL_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_DARKNESS_THIS_POWER_ENABLED_POWERFUL_SUMMONING_SKILLS_FOR_THE_SPECTRAL_MASTER;
	
	@ClientString(id = 4663, message = "- Healer with great restorative powers<br>- Specializes in restoring clan members' HP")
	public static SystemMessageId HEALER_WITH_GREAT_RESTORATIVE_POWERS_BR_SPECIALIZES_IN_RESTORING_CLAN_MEMBERS_HP;
	
	@ClientString(id = 4664, message = "By the will of the Chaos, the power of Lakcis, the forefather of holy magic who took and improved Einhasad's power, has been combined with the ancient power of light. This enabled the Aeore Cardinal to use miraculous magic.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_LAKCIS_THE_FOREFATHER_OF_HOLY_MAGIC_WHO_TOOK_AND_IMPROVED_EINHASAD_S_POWER_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_LIGHT_THIS_ENABLED_THE_AEORE_CARDINAL_TO_USE_MIRACULOUS_MAGIC;
	
	@ClientString(id = 4665, message = "- Healer with fast chain skill usage<br>- Specializes in MP Recovery")
	public static SystemMessageId HEALER_WITH_FAST_CHAIN_SKILL_USAGE_BR_SPECIALIZES_IN_MP_RECOVERY;
	
	@ClientString(id = 4666, message = "By the will of the Chaos, the power of Lakcis, the forefather of holy magic who took and improved Einhasad's power, has been combined with the ancient power of light and water. This power was used not only to protect one's community but to protect the peace of the world.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_LAKCIS_THE_FOREFATHER_OF_HOLY_MAGIC_WHO_TOOK_AND_IMPROVED_EINHASAD_S_POWER_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_LIGHT_AND_WATER_THIS_POWER_WAS_USED_NOT_ONLY_TO_PROTECT_ONE_S_COMMUNITY_BUT_TO_PROTECT_THE_PEACE_OF_THE_WORLD;
	
	@ClientString(id = 4667, message = "- Healer with powerful M. Atk.<br>- Specializes in MP Recovery")
	public static SystemMessageId HEALER_WITH_POWERFUL_M_ATK_BR_SPECIALIZES_IN_MP_RECOVERY;
	
	@ClientString(id = 4668, message = "By the will of the Chaos, the power of Lakcis, the forefather of holy magic who took and improved Einhasad's power, has been combined with the ancient power of darkness. The heightened divine power was used to protect one's community and brothers in arms.")
	public static SystemMessageId BY_THE_WILL_OF_THE_CHAOS_THE_POWER_OF_LAKCIS_THE_FOREFATHER_OF_HOLY_MAGIC_WHO_TOOK_AND_IMPROVED_EINHASAD_S_POWER_HAS_BEEN_COMBINED_WITH_THE_ANCIENT_POWER_OF_DARKNESS_THE_HEIGHTENED_DIVINE_POWER_WAS_USED_TO_PROTECT_ONE_S_COMMUNITY_AND_BROTHERS_IN_ARMS;
	
	@ClientString(id = 4669, message = "Melee damage delay")
	public static SystemMessageId MELEE_DAMAGE_DELAY;
	
	@ClientString(id = 4670, message = "- Specizlizes in Fist Weapons<br> - Attacks from the Side<br> - Fast Atk. Spd.")
	public static SystemMessageId SPECIZLIZES_IN_FIST_WEAPONS_BR_ATTACKS_FROM_THE_SIDE_BR_FAST_ATK_SPD;
	
	@ClientString(id = 4671, message = "Eviscerators can manipulate gravity to their advantage. Their main strength lies in shifting their own center of gravity to add to their speed and attack speed.")
	public static SystemMessageId EVISCERATORS_CAN_MANIPULATE_GRAVITY_TO_THEIR_ADVANTAGE_THEIR_MAIN_STRENGTH_LIES_IN_SHIFTING_THEIR_OWN_CENTER_OF_GRAVITY_TO_ADD_TO_THEIR_SPEED_AND_ATTACK_SPEED;
	
	@ClientString(id = 4672, message = "Magic damage delay")
	public static SystemMessageId MAGIC_DAMAGE_DELAY;
	
	@ClientString(id = 4673, message = "- Specializes in magical two-handed weapons<br> - Close-range Damage Spells<br> - Uses Wind for Defense")
	public static SystemMessageId SPECIALIZES_IN_MAGICAL_TWO_HANDED_WEAPONS_BR_CLOSE_RANGE_DAMAGE_SPELLS_BR_USES_WIND_FOR_DEFENSE;
	
	@ClientString(id = 4674, message = "Able to tap into the power of the wind god, Sayha's Seers can diffuse themselves into the wind for teleportation or defense. Their talents account for their extraordinary survivability.")
	public static SystemMessageId ABLE_TO_TAP_INTO_THE_POWER_OF_THE_WIND_GOD_SAYHA_S_SEERS_CAN_DIFFUSE_THEMSELVES_INTO_THE_WIND_FOR_TELEPORTATION_OR_DEFENSE_THEIR_TALENTS_ACCOUNT_FOR_THEIR_EXTRAORDINARY_SURVIVABILITY;
	
	@ClientString(id = 4675, message = "Clan Bulletin")
	public static SystemMessageId CLAN_BULLETIN;
	
	@ClientString(id = 4676, message = "Use the clan crest/title")
	public static SystemMessageId USE_THE_CLAN_CREST_TITLE;
	
	@ClientString(id = 4677, message = "Ceremony of Chaos Participation")
	public static SystemMessageId CEREMONY_OF_CHAOS_PARTICIPATION;
	
	@ClientString(id = 4678, message = "Buying/owning an auctionable clan hall")
	public static SystemMessageId BUYING_OWNING_AN_AUCTIONABLE_CLAN_HALL;
	
	@ClientString(id = 4679, message = "Create an alliance and declare a clan war")
	public static SystemMessageId CREATE_AN_ALLIANCE_AND_DECLARE_A_CLAN_WAR;
	
	@ClientString(id = 4680, message = "Participate in clan hall wars, fortress battles, castle siege, and the Throne of Heroes")
	public static SystemMessageId PARTICIPATE_IN_CLAN_HALL_WARS_FORTRESS_BATTLES_CASTLE_SIEGE_AND_THE_THRONE_OF_HEROES;
	
	@ClientString(id = 4681, message = "Buying/owning a basic provisional clan hall")
	public static SystemMessageId BUYING_OWNING_A_BASIC_PROVISIONAL_CLAN_HALL;
	
	@ClientString(id = 4682, message = "Buying/owning a high-level provisional clan hall")
	public static SystemMessageId BUYING_OWNING_A_HIGH_LEVEL_PROVISIONAL_CLAN_HALL;
	
	@ClientString(id = 4683, message = "Earn Clan Development Points")
	public static SystemMessageId EARN_CLAN_DEVELOPMENT_POINTS;
	
	@ClientString(id = 4684, message = "Quite good for a newbie!")
	public static SystemMessageId QUITE_GOOD_FOR_A_NEWBIE;
	
	@ClientString(id = 4685, message = "Hey! Are you okay?")
	public static SystemMessageId HEY_ARE_YOU_OKAY;
	
	@ClientString(id = 4686, message = "You cannot enter because a party member does not belong to your clan.")
	public static SystemMessageId YOU_CANNOT_ENTER_BECAUSE_A_PARTY_MEMBER_DOES_NOT_BELONG_TO_YOUR_CLAN;
	
	@ClientString(id = 4687, message = "You can buy $s1 in the clan shop now.")
	public static SystemMessageId YOU_CAN_BUY_S1_IN_THE_CLAN_SHOP_NOW;
	
	@ClientString(id = 4688, message = "$s1 has purchased $s2 from the clan shop.")
	public static SystemMessageId S1_HAS_PURCHASED_S2_FROM_THE_CLAN_SHOP;
	
	@ClientString(id = 4689, message = "Cannot use this function consecutively. Please try again later.")
	public static SystemMessageId CANNOT_USE_THIS_FUNCTION_CONSECUTIVELY_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 4690, message = "Unavailable while casting a skill.")
	public static SystemMessageId UNAVAILABLE_WHILE_CASTING_A_SKILL;
	
	@ClientString(id = 4691, message = "Not enough money for activation.")
	public static SystemMessageId NOT_ENOUGH_MONEY_FOR_ACTIVATION;
	
	@ClientString(id = 4692, message = "You don't have enough money to buy the item or your inventory exceeds the weight/quantity limit.")
	public static SystemMessageId YOU_DON_T_HAVE_ENOUGH_MONEY_TO_BUY_THE_ITEM_OR_YOUR_INVENTORY_EXCEEDS_THE_WEIGHT_QUANTITY_LIMIT;
	
	@ClientString(id = 4693, message = "The clan level rose to $s1.")
	public static SystemMessageId THE_CLAN_LEVEL_ROSE_TO_S1;
	
	@ClientString(id = 4694, message = "Clan Development Points are added.")
	public static SystemMessageId CLAN_DEVELOPMENT_POINTS_ARE_ADDED;
	
	@ClientString(id = 4695, message = "Clan reputation points +$s1.")
	public static SystemMessageId CLAN_REPUTATION_POINTS_S1_3;
	
	@ClientString(id = 4696, message = "$s1 has been reset to default settings.")
	public static SystemMessageId S1_HAS_BEEN_RESET_TO_DEFAULT_SETTINGS;
	
	@ClientString(id = 4697, message = "Canceled.")
	public static SystemMessageId CANCELED;
	
	@ClientString(id = 4698, message = "Changed the clan privileges.")
	public static SystemMessageId CHANGED_THE_CLAN_PRIVILEGES;
	
	@ClientString(id = 4699, message = "Clan Shop available")
	public static SystemMessageId CLAN_SHOP_AVAILABLE;
	
	@ClientString(id = 4700, message = "This dummy message is not displayed on the chat window.")
	public static SystemMessageId THIS_DUMMY_MESSAGE_IS_NOT_DISPLAYED_ON_THE_CHAT_WINDOW;
	
	@ClientString(id = 4701, message = "You can configure the graphics quality with presets. A higher value means more visual effects, however, it might decrease your computer performance.")
	public static SystemMessageId YOU_CAN_CONFIGURE_THE_GRAPHICS_QUALITY_WITH_PRESETS_A_HIGHER_VALUE_MEANS_MORE_VISUAL_EFFECTS_HOWEVER_IT_MIGHT_DECREASE_YOUR_COMPUTER_PERFORMANCE;
	
	@ClientString(id = 4702, message = "Reduces the resources allocated to the game windows running in the background. Use this option to increase performance of other software running simultaneously with the game.")
	public static SystemMessageId REDUCES_THE_RESOURCES_ALLOCATED_TO_THE_GAME_WINDOWS_RUNNING_IN_THE_BACKGROUND_USE_THIS_OPTION_TO_INCREASE_PERFORMANCE_OF_OTHER_SOFTWARE_RUNNING_SIMULTANEOUSLY_WITH_THE_GAME;
	
	@ClientString(id = 4703, message = "Hides items on the ground. Turning it on may increase FPS.")
	public static SystemMessageId HIDES_ITEMS_ON_THE_GROUND_TURNING_IT_ON_MAY_INCREASE_FPS;
	
	@ClientString(id = 4704, message = "Hides items on the ground.")
	public static SystemMessageId HIDES_ITEMS_ON_THE_GROUND;
	
	@ClientString(id = 4705, message = "Adjusts screen resolution.")
	public static SystemMessageId ADJUSTS_SCREEN_RESOLUTION;
	
	@ClientString(id = 4706, message = "Adjusts the refresh rate.")
	public static SystemMessageId ADJUSTS_THE_REFRESH_RATE;
	
	@ClientString(id = 4707, message = "Adjusts brightness.")
	public static SystemMessageId ADJUSTS_BRIGHTNESS;
	
	@ClientString(id = 4708, message = "Adjusts texture quality. If set too high, FPS may decrease.")
	public static SystemMessageId ADJUSTS_TEXTURE_QUALITY_IF_SET_TOO_HIGH_FPS_MAY_DECREASE;
	
	@ClientString(id = 4709, message = "Adjusts PC/NPC render quality. If set too high, FPS may decrease.")
	public static SystemMessageId ADJUSTS_PC_NPC_RENDER_QUALITY_IF_SET_TOO_HIGH_FPS_MAY_DECREASE;
	
	@ClientString(id = 4710, message = "Adjusts animation quality. If set too high, FPS may decrease.")
	public static SystemMessageId ADJUSTS_ANIMATION_QUALITY_IF_SET_TOO_HIGH_FPS_MAY_DECREASE;
	
	@ClientString(id = 4711, message = "Adjusts effect quality. If set too high, FPS may decrease.")
	public static SystemMessageId ADJUSTS_EFFECT_QUALITY_IF_SET_TOO_HIGH_FPS_MAY_DECREASE;
	
	@ClientString(id = 4712, message = "Adjusts terrain display range. If set too high, FPS may decrease.")
	public static SystemMessageId ADJUSTS_TERRAIN_DISPLAY_RANGE_IF_SET_TOO_HIGH_FPS_MAY_DECREASE;
	
	@ClientString(id = 4713, message = "Adjusts character display range. If set too high, FPS may decrease.")
	public static SystemMessageId ADJUSTS_CHARACTER_DISPLAY_RANGE_IF_SET_TOO_HIGH_FPS_MAY_DECREASE;
	
	@ClientString(id = 4714, message = "Adjusts weather effect quality. If set too high, FPS may decrease.")
	public static SystemMessageId ADJUSTS_WEATHER_EFFECT_QUALITY_IF_SET_TOO_HIGH_FPS_MAY_DECREASE;
	
	@ClientString(id = 4715, message = "Adjusts the number of characters shown at the same time. If set too high, FPS may decrease.")
	public static SystemMessageId ADJUSTS_THE_NUMBER_OF_CHARACTERS_SHOWN_AT_THE_SAME_TIME_IF_SET_TOO_HIGH_FPS_MAY_DECREASE;
	
	@ClientString(id = 4716, message = "Improves aliasing of characters and objects. If set too high, FPS may decrease.")
	public static SystemMessageId IMPROVES_ALIASING_OF_CHARACTERS_AND_OBJECTS_IF_SET_TOO_HIGH_FPS_MAY_DECREASE;
	
	@ClientString(id = 4717, message = "A higher setting value further sophisticates water reflection effects. This may downgrade system performance.")
	public static SystemMessageId A_HIGHER_SETTING_VALUE_FURTHER_SOPHISTICATES_WATER_REFLECTION_EFFECTS_THIS_MAY_DOWNGRADE_SYSTEM_PERFORMANCE;
	
	@ClientString(id = 4718, message = "Activates GLOW effects and HDR rendering. Turning it on may decrease FPS.")
	public static SystemMessageId ACTIVATES_GLOW_EFFECTS_AND_HDR_RENDERING_TURNING_IT_ON_MAY_DECREASE_FPS;
	
	@ClientString(id = 4719, message = "Activates improved shader effects.")
	public static SystemMessageId ACTIVATES_IMPROVED_SHADER_EFFECTS;
	
	@ClientString(id = 4720, message = "Displays shadows of characters and objects. Turning it on may decrease FPS.")
	public static SystemMessageId DISPLAYS_SHADOWS_OF_CHARACTERS_AND_OBJECTS_TURNING_IT_ON_MAY_DECREASE_FPS;
	
	@ClientString(id = 4721, message = "Displays more terrain objects. Turning it on may decrease FPS.")
	public static SystemMessageId DISPLAYS_MORE_TERRAIN_OBJECTS_TURNING_IT_ON_MAY_DECREASE_FPS;
	
	@ClientString(id = 4722, message = "Use GPU for improved performance.")
	public static SystemMessageId USE_GPU_FOR_IMPROVED_PERFORMANCE;
	
	@ClientString(id = 4723, message = "Reduces the texture and modeling quality to maintain the minimum frame rate.")
	public static SystemMessageId REDUCES_THE_TEXTURE_AND_MODELING_QUALITY_TO_MAINTAIN_THE_MINIMUM_FRAME_RATE;
	
	@ClientString(id = 4724, message = "Activates background blurring. Turning it on may decrease FPS.")
	public static SystemMessageId ACTIVATES_BACKGROUND_BLURRING_TURNING_IT_ON_MAY_DECREASE_FPS;
	
	@ClientString(id = 4725, message = "Water expression becomes more realistic. Using this function may downgrade performance.")
	public static SystemMessageId WATER_EXPRESSION_BECOMES_MORE_REALISTIC_USING_THIS_FUNCTION_MAY_DOWNGRADE_PERFORMANCE;
	
	@ClientString(id = 4726, message = "Shadow expressions of characters become more detailed. Using this setting may downgrade performance.")
	public static SystemMessageId SHADOW_EXPRESSIONS_OF_CHARACTERS_BECOME_MORE_DETAILED_USING_THIS_SETTING_MAY_DOWNGRADE_PERFORMANCE;
	
	@ClientString(id = 4727, message = "Select a language.")
	public static SystemMessageId SELECT_A_LANGUAGE;
	
	@ClientString(id = 4728, message = "Use keyboard security.")
	public static SystemMessageId USE_KEYBOARD_SECURITY;
	
	@ClientString(id = 4729, message = "Enables a controller.")
	public static SystemMessageId ENABLES_A_CONTROLLER;
	
	@ClientString(id = 4730, message = "Match view point and moving direction.")
	public static SystemMessageId MATCH_VIEW_POINT_AND_MOVING_DIRECTION;
	
	@ClientString(id = 4731, message = "Disables reverting to the default view point by clicking the right mouse button.")
	public static SystemMessageId DISABLES_REVERTING_TO_THE_DEFAULT_VIEW_POINT_BY_CLICKING_THE_RIGHT_MOUSE_BUTTON;
	
	@ClientString(id = 4732, message = "Inverts mouse wheel direction when zooming in/out.")
	public static SystemMessageId INVERTS_MOUSE_WHEEL_DIRECTION_WHEN_ZOOMING_IN_OUT;
	
	@ClientString(id = 4733, message = "Right-click to open a simple menu.")
	public static SystemMessageId RIGHT_CLICK_TO_OPEN_A_SIMPLE_MENU;
	
	@ClientString(id = 4734, message = "Mutes all sounds.")
	public static SystemMessageId MUTES_ALL_SOUNDS;
	
	@ClientString(id = 4735, message = "Adjusts master volume.")
	public static SystemMessageId ADJUSTS_MASTER_VOLUME;
	
	@ClientString(id = 4736, message = "Adjusts volume of background music.")
	public static SystemMessageId ADJUSTS_VOLUME_OF_BACKGROUND_MUSIC;
	
	@ClientString(id = 4737, message = "Adjusts volume of sound effects.")
	public static SystemMessageId ADJUSTS_VOLUME_OF_SOUND_EFFECTS;
	
	@ClientString(id = 4738, message = "Adjusts volume of background sounds.")
	public static SystemMessageId ADJUSTS_VOLUME_OF_BACKGROUND_SOUNDS;
	
	@ClientString(id = 4739, message = "Adjusts volume of system messages.")
	public static SystemMessageId ADJUSTS_VOLUME_OF_SYSTEM_MESSAGES;
	
	@ClientString(id = 4740, message = "Adjusts volume of NPC voices.")
	public static SystemMessageId ADJUSTS_VOLUME_OF_NPC_VOICES;
	
	@ClientString(id = 4741, message = "Enables the tutorial voiceover.")
	public static SystemMessageId ENABLES_THE_TUTORIAL_VOICEOVER;
	
	@ClientString(id = 4742, message = "Display symbols appropriate for the specific chatting type in the window.")
	public static SystemMessageId DISPLAY_SYMBOLS_APPROPRIATE_FOR_THE_SPECIFIC_CHATTING_TYPE_IN_THE_WINDOW;
	
	@ClientString(id = 4743, message = "Allows to start chatting by pressing the Enter key.")
	public static SystemMessageId ALLOWS_TO_START_CHATTING_BY_PRESSING_THE_ENTER_KEY;
	
	@ClientString(id = 4744, message = "Show standard chat.")
	public static SystemMessageId SHOW_STANDARD_CHAT;
	
	@ClientString(id = 4745, message = "Show trade chat.")
	public static SystemMessageId SHOW_TRADE_CHAT;
	
	@ClientString(id = 4746, message = "Show party chat.")
	public static SystemMessageId SHOW_PARTY_CHAT;
	
	@ClientString(id = 4747, message = "Show clan chat.")
	public static SystemMessageId SHOW_CLAN_CHAT;
	
	@ClientString(id = 4748, message = "Show alliance chat.")
	public static SystemMessageId SHOW_ALLIANCE_CHAT;
	
	@ClientString(id = 4749, message = "Show battle chat.")
	public static SystemMessageId SHOW_BATTLE_CHAT;
	
	@ClientString(id = 4750, message = "Show command chat.")
	public static SystemMessageId SHOW_COMMAND_CHAT;
	
	@ClientString(id = 4751, message = "Show shouts.")
	public static SystemMessageId SHOW_SHOUTS;
	
	@ClientString(id = 4752, message = "Show whispers.")
	public static SystemMessageId SHOW_WHISPERS;
	
	@ClientString(id = 4753, message = "Show heroes' chat throughout the world.")
	public static SystemMessageId SHOW_HEROES_CHAT_THROUGHOUT_THE_WORLD;
	
	@ClientString(id = 4754, message = "Show NPC dialogue.")
	public static SystemMessageId SHOW_NPC_DIALOGUE;
	
	@ClientString(id = 4755, message = "Show command leader's chat as a screen message.")
	public static SystemMessageId SHOW_COMMAND_LEADER_S_CHAT_AS_A_SCREEN_MESSAGE;
	
	@ClientString(id = 4756, message = "Show damage in battle")
	public static SystemMessageId SHOW_DAMAGE_IN_BATTLE;
	
	@ClientString(id = 4757, message = "Show messages about the consumption of consumable items.")
	public static SystemMessageId SHOW_MESSAGES_ABOUT_THE_CONSUMPTION_OF_CONSUMABLE_ITEMS;
	
	@ClientString(id = 4758, message = "Show damage in battle")
	public static SystemMessageId SHOW_DAMAGE_IN_BATTLE_2;
	
	@ClientString(id = 4759, message = "Show consumable items' usage status.")
	public static SystemMessageId SHOW_CONSUMABLE_ITEMS_USAGE_STATUS;
	
	@ClientString(id = 4760, message = "A sound notification when a message with a key word appears.")
	public static SystemMessageId A_SOUND_NOTIFICATION_WHEN_A_MESSAGE_WITH_A_KEY_WORD_APPEARS;
	
	@ClientString(id = 4761, message = "Delete the entered keyword.")
	public static SystemMessageId DELETE_THE_ENTERED_KEYWORD;
	
	@ClientString(id = 4762, message = "Sets a default looting mode for party hunting.")
	public static SystemMessageId SETS_A_DEFAULT_LOOTING_MODE_FOR_PARTY_HUNTING;
	
	@ClientString(id = 4763, message = "Automatically declines all duel requests.")
	public static SystemMessageId AUTOMATICALLY_DECLINES_ALL_DUEL_REQUESTS;
	
	@ClientString(id = 4764, message = "Automatically declines all trade requests.")
	public static SystemMessageId AUTOMATICALLY_DECLINES_ALL_TRADE_REQUESTS;
	
	@ClientString(id = 4765, message = "Do not receive party requests.")
	public static SystemMessageId DO_NOT_RECEIVE_PARTY_REQUESTS;
	
	@ClientString(id = 4766, message = "Do not receive friend requests.")
	public static SystemMessageId DO_NOT_RECEIVE_FRIEND_REQUESTS;
	
	@ClientString(id = 4767, message = "Automatically declines all couple emote requests.")
	public static SystemMessageId AUTOMATICALLY_DECLINES_ALL_COUPLE_EMOTE_REQUESTS;
	
	@ClientString(id = 4768, message = "Run the automatic substitute function when you log into the game.")
	public static SystemMessageId RUN_THE_AUTOMATIC_SUBSTITUTE_FUNCTION_WHEN_YOU_LOG_INTO_THE_GAME;
	
	@ClientString(id = 4769, message = "Display party members on the radar map.")
	public static SystemMessageId DISPLAY_PARTY_MEMBERS_ON_THE_RADAR_MAP;
	
	@ClientString(id = 4770, message = "Display quest tutorial NPCs on the radar map.")
	public static SystemMessageId DISPLAY_QUEST_TUTORIAL_NPCS_ON_THE_RADAR_MAP;
	
	@ClientString(id = 4771, message = "Display monsters on the radar map.")
	public static SystemMessageId DISPLAY_MONSTERS_ON_THE_RADAR_MAP;
	
	@ClientString(id = 4772, message = "Display my current location on the radar map.")
	public static SystemMessageId DISPLAY_MY_CURRENT_LOCATION_ON_THE_RADAR_MAP;
	
	@ClientString(id = 4773, message = "Lock the radar map so it doesn't rotate according to the character's direction.")
	public static SystemMessageId LOCK_THE_RADAR_MAP_SO_IT_DOESN_T_ROTATE_ACCORDING_TO_THE_CHARACTER_S_DIRECTION;
	
	@ClientString(id = 4774, message = "Shows the name of the current zone whenever it changes.")
	public static SystemMessageId SHOWS_THE_NAME_OF_THE_CURRENT_ZONE_WHENEVER_IT_CHANGES;
	
	@ClientString(id = 4775, message = "Show information useful for game play on the loading screen.")
	public static SystemMessageId SHOW_INFORMATION_USEFUL_FOR_GAME_PLAY_ON_THE_LOADING_SCREEN;
	
	@ClientString(id = 4776, message = "Show the tutorial that teaches basic game play.")
	public static SystemMessageId SHOW_THE_TUTORIAL_THAT_TEACHES_BASIC_GAME_PLAY;
	
	@ClientString(id = 4777, message = "Uses the cursor made specifically for the game.")
	public static SystemMessageId USES_THE_CURSOR_MADE_SPECIFICALLY_FOR_THE_GAME;
	
	@ClientString(id = 4778, message = "Hides information about PA points.")
	public static SystemMessageId HIDES_INFORMATION_ABOUT_PA_POINTS;
	
	@ClientString(id = 4779, message = "Displays effects that show quest destinations.")
	public static SystemMessageId DISPLAYS_EFFECTS_THAT_SHOW_QUEST_DESTINATIONS;
	
	@ClientString(id = 4780, message = "Sets the quality of screenshot images.")
	public static SystemMessageId SETS_THE_QUALITY_OF_SCREENSHOT_IMAGES;
	
	@ClientString(id = 4781, message = "Make inactive windows translucent.")
	public static SystemMessageId MAKE_INACTIVE_WINDOWS_TRANSLUCENT;
	
	@ClientString(id = 4782, message = "Hides PC speech bubbles.")
	public static SystemMessageId HIDES_PC_SPEECH_BUBBLES;
	
	@ClientString(id = 4783, message = "Hides NPC speech bubbles.")
	public static SystemMessageId HIDES_NPC_SPEECH_BUBBLES;
	
	@ClientString(id = 4784, message = "Hides private store messages.")
	public static SystemMessageId HIDES_PRIVATE_STORE_MESSAGES;
	
	@ClientString(id = 4785, message = "Hides private workshop messages.")
	public static SystemMessageId HIDES_PRIVATE_WORKSHOP_MESSAGES;
	
	@ClientString(id = 4786, message = "Turns on/off all name display options.")
	public static SystemMessageId TURNS_ON_OFF_ALL_NAME_DISPLAY_OPTIONS;
	
	@ClientString(id = 4787, message = "Shows your character's name.")
	public static SystemMessageId SHOWS_YOUR_CHARACTER_S_NAME;
	
	@ClientString(id = 4788, message = "Shows monster names.")
	public static SystemMessageId SHOWS_MONSTER_NAMES;
	
	@ClientString(id = 4789, message = "Shows names of other players.")
	public static SystemMessageId SHOWS_NAMES_OF_OTHER_PLAYERS;
	
	@ClientString(id = 4790, message = "Shows names of clan members.")
	public static SystemMessageId SHOWS_NAMES_OF_CLAN_MEMBERS;
	
	@ClientString(id = 4791, message = "Shows names of party members.")
	public static SystemMessageId SHOWS_NAMES_OF_PARTY_MEMBERS;
	
	@ClientString(id = 4792, message = "Shows names of other players.")
	public static SystemMessageId SHOWS_NAMES_OF_OTHER_PLAYERS_2;
	
	@ClientString(id = 4793, message = "Turns on/off all HP gauge display options.")
	public static SystemMessageId TURNS_ON_OFF_ALL_HP_GAUGE_DISPLAY_OPTIONS;
	
	@ClientString(id = 4794, message = "Shows your character's HP gauge.")
	public static SystemMessageId SHOWS_YOUR_CHARACTER_S_HP_GAUGE;
	
	@ClientString(id = 4795, message = "Shows HP gauges of party members.")
	public static SystemMessageId SHOWS_HP_GAUGES_OF_PARTY_MEMBERS;
	
	@ClientString(id = 4796, message = "Shows HP gauges of friendly targets.")
	public static SystemMessageId SHOWS_HP_GAUGES_OF_FRIENDLY_TARGETS;
	
	@ClientString(id = 4797, message = "Shows HP gauges of party members' pets and servitors.")
	public static SystemMessageId SHOWS_HP_GAUGES_OF_PARTY_MEMBERS_PETS_AND_SERVITORS;
	
	@ClientString(id = 4798, message = "Shows NPCs' HP gauges.")
	public static SystemMessageId SHOWS_NPCS_HP_GAUGES;
	
	@ClientString(id = 4799, message = "Sets cloak display. Using this function may decrease FPS.")
	public static SystemMessageId SETS_CLOAK_DISPLAY_USING_THIS_FUNCTION_MAY_DECREASE_FPS_2;
	
	@ClientString(id = 4800, message = "Turns on/off all target info display options.")
	public static SystemMessageId TURNS_ON_OFF_ALL_TARGET_INFO_DISPLAY_OPTIONS;
	
	@ClientString(id = 4801, message = "Shows targets' skill casting bars.")
	public static SystemMessageId SHOWS_TARGETS_SKILL_CASTING_BARS;
	
	@ClientString(id = 4802, message = "Shows debuffs applied on targets.")
	public static SystemMessageId SHOWS_DEBUFFS_APPLIED_ON_TARGETS;
	
	@ClientString(id = 4803, message = "Turns on/off all combat text options for your character.")
	public static SystemMessageId TURNS_ON_OFF_ALL_COMBAT_TEXT_OPTIONS_FOR_YOUR_CHARACTER;
	
	@ClientString(id = 4804, message = "Shows the amount of your recovered HP.")
	public static SystemMessageId SHOWS_THE_AMOUNT_OF_YOUR_RECOVERED_HP;
	
	@ClientString(id = 4805, message = "Shows the amount of your recovered MP.")
	public static SystemMessageId SHOWS_THE_AMOUNT_OF_YOUR_RECOVERED_MP;
	
	@ClientString(id = 4806, message = "Shows the amount of your acquired XP.")
	public static SystemMessageId SHOWS_THE_AMOUNT_OF_YOUR_ACQUIRED_XP;
	
	@ClientString(id = 4807, message = "Shows the amount of your acquired SP.")
	public static SystemMessageId SHOWS_THE_AMOUNT_OF_YOUR_ACQUIRED_SP;
	
	@ClientString(id = 4808, message = "Shows your basic damage.")
	public static SystemMessageId SHOWS_YOUR_BASIC_DAMAGE;
	
	@ClientString(id = 4809, message = "Shows your continuous damage.")
	public static SystemMessageId SHOWS_YOUR_CONTINUOUS_DAMAGE;
	
	@ClientString(id = 4810, message = "Shows your critical hits.")
	public static SystemMessageId SHOWS_YOUR_CRITICAL_HITS;
	
	@ClientString(id = 4811, message = "Shows when you are immune to something.")
	public static SystemMessageId SHOWS_WHEN_YOU_ARE_IMMUNE_TO_SOMETHING;
	
	@ClientString(id = 4812, message = "Shows when you've resisted a magic skill.")
	public static SystemMessageId SHOWS_WHEN_YOU_VE_RESISTED_A_MAGIC_SKILL;
	
	@ClientString(id = 4813, message = "Shows when an attack is blocked.")
	public static SystemMessageId SHOWS_WHEN_AN_ATTACK_IS_BLOCKED;
	
	@ClientString(id = 4814, message = "Shows when you've evaded an attack.")
	public static SystemMessageId SHOWS_WHEN_YOU_VE_EVADED_AN_ATTACK;
	
	@ClientString(id = 4815, message = "Turns on/off all combat text options for hostile targets.")
	public static SystemMessageId TURNS_ON_OFF_ALL_COMBAT_TEXT_OPTIONS_FOR_HOSTILE_TARGETS;
	
	@ClientString(id = 4816, message = "Shows basic damage dealt to hostile targets.")
	public static SystemMessageId SHOWS_BASIC_DAMAGE_DEALT_TO_HOSTILE_TARGETS;
	
	@ClientString(id = 4817, message = "Shows continuos damage dealt to hostile targets.")
	public static SystemMessageId SHOWS_CONTINUOS_DAMAGE_DEALT_TO_HOSTILE_TARGETS;
	
	@ClientString(id = 4818, message = "Shows critical hits of hostile targets.")
	public static SystemMessageId SHOWS_CRITICAL_HITS_OF_HOSTILE_TARGETS;
	
	@ClientString(id = 4819, message = "Shows over-hits dealt to hostile targets.")
	public static SystemMessageId SHOWS_OVER_HITS_DEALT_TO_HOSTILE_TARGETS;
	
	@ClientString(id = 4820, message = "Shows when hostile targets are immune to something.")
	public static SystemMessageId SHOWS_WHEN_HOSTILE_TARGETS_ARE_IMMUNE_TO_SOMETHING;
	
	@ClientString(id = 4821, message = "Shows when hostile targets have resisted a magic skill.")
	public static SystemMessageId SHOWS_WHEN_HOSTILE_TARGETS_HAVE_RESISTED_A_MAGIC_SKILL;
	
	@ClientString(id = 4822, message = "Shows when an attack is blocked.")
	public static SystemMessageId SHOWS_WHEN_AN_ATTACK_IS_BLOCKED_2;
	
	@ClientString(id = 4823, message = "Shows when hostile targets have evaded an attack.")
	public static SystemMessageId SHOWS_WHEN_HOSTILE_TARGETS_HAVE_EVADED_AN_ATTACK;
	
	@ClientString(id = 4824, message = "Turns on/off all combat text options for friendly targets.")
	public static SystemMessageId TURNS_ON_OFF_ALL_COMBAT_TEXT_OPTIONS_FOR_FRIENDLY_TARGETS;
	
	@ClientString(id = 4825, message = "Shows the amount of HP recovered by friendly targets.")
	public static SystemMessageId SHOWS_THE_AMOUNT_OF_HP_RECOVERED_BY_FRIENDLY_TARGETS;
	
	@ClientString(id = 4826, message = "Shows the amount of MP recovered by friendly targets.")
	public static SystemMessageId SHOWS_THE_AMOUNT_OF_MP_RECOVERED_BY_FRIENDLY_TARGETS;
	
	@ClientString(id = 4827, message = "Shows critical hits of friendly targets.")
	public static SystemMessageId SHOWS_CRITICAL_HITS_OF_FRIENDLY_TARGETS;
	
	@ClientString(id = 4828, message = "Shows when friendly targets are immune to something.")
	public static SystemMessageId SHOWS_WHEN_FRIENDLY_TARGETS_ARE_IMMUNE_TO_SOMETHING;
	
	@ClientString(id = 4829, message = "Turns on/off all combat text options for pets/servitors.")
	public static SystemMessageId TURNS_ON_OFF_ALL_COMBAT_TEXT_OPTIONS_FOR_PETS_SERVITORS;
	
	@ClientString(id = 4830, message = "Shows the amount of HP recovered by pets/servitors.")
	public static SystemMessageId SHOWS_THE_AMOUNT_OF_HP_RECOVERED_BY_PETS_SERVITORS;
	
	@ClientString(id = 4831, message = "Shows the amount of MP recovered by pets/servitors.")
	public static SystemMessageId SHOWS_THE_AMOUNT_OF_MP_RECOVERED_BY_PETS_SERVITORS;
	
	@ClientString(id = 4832, message = "Shows the amount of XP acquired by pets/servitors.")
	public static SystemMessageId SHOWS_THE_AMOUNT_OF_XP_ACQUIRED_BY_PETS_SERVITORS;
	
	@ClientString(id = 4833, message = "Shows basic damage dealt to pets/servitors.")
	public static SystemMessageId SHOWS_BASIC_DAMAGE_DEALT_TO_PETS_SERVITORS;
	
	@ClientString(id = 4834, message = "Shows continuos damage dealt to pets/servitors.")
	public static SystemMessageId SHOWS_CONTINUOS_DAMAGE_DEALT_TO_PETS_SERVITORS;
	
	@ClientString(id = 4835, message = "Shows critical hits of pets/servitors.")
	public static SystemMessageId SHOWS_CRITICAL_HITS_OF_PETS_SERVITORS;
	
	@ClientString(id = 4836, message = "Shows when pets/servitors are immune to something.")
	public static SystemMessageId SHOWS_WHEN_PETS_SERVITORS_ARE_IMMUNE_TO_SOMETHING;
	
	@ClientString(id = 4837, message = "Shows when pets/servitors have resisted a magic skill.")
	public static SystemMessageId SHOWS_WHEN_PETS_SERVITORS_HAVE_RESISTED_A_MAGIC_SKILL;
	
	@ClientString(id = 4838, message = "Shows when pets/servitors have evaded an attack.")
	public static SystemMessageId SHOWS_WHEN_PETS_SERVITORS_HAVE_EVADED_AN_ATTACK;
	
	@ClientString(id = 4839, message = "Returns all windows to their default locations.")
	public static SystemMessageId RETURNS_ALL_WINDOWS_TO_THEIR_DEFAULT_LOCATIONS;
	
	@ClientString(id = 4840, message = "Resets all window settings.")
	public static SystemMessageId RESETS_ALL_WINDOW_SETTINGS;
	
	@ClientString(id = 4841, message = "Applies changes and closes the window.")
	public static SystemMessageId APPLIES_CHANGES_AND_CLOSES_THE_WINDOW;
	
	@ClientString(id = 4842, message = "Applies changes.")
	public static SystemMessageId APPLIES_CHANGES;
	
	@ClientString(id = 4843, message = "Closes the window without applying changes.")
	public static SystemMessageId CLOSES_THE_WINDOW_WITHOUT_APPLYING_CHANGES;
	
	@ClientString(id = 4844, message = "Turns on/off all pop-up dialogues.")
	public static SystemMessageId TURNS_ON_OFF_ALL_POP_UP_DIALOGUES;
	
	@ClientString(id = 4845, message = "Select channel from selected tabs.")
	public static SystemMessageId SELECT_CHANNEL_FROM_SELECTED_TABS;
	
	@ClientString(id = 4846, message = "Set selected channel's message to default.")
	public static SystemMessageId SET_SELECTED_CHANNEL_S_MESSAGE_TO_DEFAULT;
	
	@ClientString(id = 4847, message = "Show system messages.")
	public static SystemMessageId SHOW_SYSTEM_MESSAGES;
	
	@ClientString(id = 4848, message = "Make chat window translucent.")
	public static SystemMessageId MAKE_CHAT_WINDOW_TRANSLUCENT;
	
	@ClientString(id = 4849, message = "Alert with sound effects when there is a new message that contains keywords.")
	public static SystemMessageId ALERT_WITH_SOUND_EFFECTS_WHEN_THERE_IS_A_NEW_MESSAGE_THAT_CONTAINS_KEYWORDS;
	
	@ClientString(id = 4850, message = "Enter keywords for alerts.")
	public static SystemMessageId ENTER_KEYWORDS_FOR_ALERTS;
	
	@ClientString(id = 4851, message = "Reset all chat option settings.")
	public static SystemMessageId RESET_ALL_CHAT_OPTION_SETTINGS;
	
	@ClientString(id = 4852, message = "Close current favorite chat window.")
	public static SystemMessageId CLOSE_CURRENT_FAVORITE_CHAT_WINDOW;
	
	@ClientString(id = 4853, message = "View character details such as level, HP, MP, etc.")
	public static SystemMessageId VIEW_CHARACTER_DETAILS_SUCH_AS_LEVEL_HP_MP_ETC;
	
	@ClientString(id = 4854, message = "View inventory.")
	public static SystemMessageId VIEW_INVENTORY;
	
	@ClientString(id = 4855, message = "Use standard emotes, social emotes, and marks.")
	public static SystemMessageId USE_STANDARD_EMOTES_SOCIAL_EMOTES_AND_MARKS;
	
	@ClientString(id = 4856, message = "Learn new skills or use learned skills.")
	public static SystemMessageId LEARN_NEW_SKILLS_OR_USE_LEARNED_SKILLS;
	
	@ClientString(id = 4857, message = "View quests currently in progress.")
	public static SystemMessageId VIEW_QUESTS_CURRENTLY_IN_PROGRESS;
	
	@ClientString(id = 4858, message = "View clan-related information such as clans, clan wars, requests, etc.")
	public static SystemMessageId VIEW_CLAN_RELATED_INFORMATION_SUCH_AS_CLANS_CLAN_WARS_REQUESTS_ETC;
	
	@ClientString(id = 4859, message = "View Lineage II world map.")
	public static SystemMessageId VIEW_LINEAGE_II_WORLD_MAP;
	
	@ClientString(id = 4860, message = "Check various background settings.")
	public static SystemMessageId CHECK_VARIOUS_BACKGROUND_SETTINGS;
	
	@ClientString(id = 4861, message = "Log out and return to the Login screen.")
	public static SystemMessageId LOG_OUT_AND_RETURN_TO_THE_LOGIN_SCREEN;
	
	@ClientString(id = 4862, message = "Completely close the game.")
	public static SystemMessageId COMPLETELY_CLOSE_THE_GAME;
	
	@ClientString(id = 4863, message = "Manage friends, block list, and mentoring.")
	public static SystemMessageId MANAGE_FRIENDS_BLOCK_LIST_AND_MENTORING;
	
	@ClientString(id = 4864, message = "Look for party members.")
	public static SystemMessageId LOOK_FOR_PARTY_MEMBERS;
	
	@ClientString(id = 4865, message = "Use mail and fee billing.")
	public static SystemMessageId USE_MAIL_AND_FEE_BILLING;
	
	@ClientString(id = 4866, message = "Chat with friends through Windows Live Messenger.")
	public static SystemMessageId CHAT_WITH_FRIENDS_THROUGH_WINDOWS_LIVE_MESSENGER;
	
	@ClientString(id = 4867, message = "Summon shortcut settings.")
	public static SystemMessageId SUMMON_SHORTCUT_SETTINGS;
	
	@ClientString(id = 4868, message = "Edit macros.")
	public static SystemMessageId EDIT_MACROS;
	
	@ClientString(id = 4869, message = "View various records within the world.")
	public static SystemMessageId VIEW_VARIOUS_RECORDS_WITHIN_THE_WORLD;
	
	@ClientString(id = 4870, message = "View Instance Zone usage status.")
	public static SystemMessageId VIEW_INSTANCE_ZONE_USAGE_STATUS;
	
	@ClientString(id = 4871, message = "You can view clan information and request entry into clan.")
	public static SystemMessageId YOU_CAN_VIEW_CLAN_INFORMATION_AND_REQUEST_ENTRY_INTO_CLAN;
	
	@ClientString(id = 4872, message = "View PA Points.")
	public static SystemMessageId VIEW_PA_POINTS;
	
	@ClientString(id = 4873, message = "View inventory.")
	public static SystemMessageId VIEW_INVENTORY_2;
	
	@ClientString(id = 4874, message = "Enables moving by clicking simultaneously both mouse buttons.")
	public static SystemMessageId ENABLES_MOVING_BY_CLICKING_SIMULTANEOUSLY_BOTH_MOUSE_BUTTONS;
	
	@ClientString(id = 4875, message = "Shows names of your pets and servitors.")
	public static SystemMessageId SHOWS_NAMES_OF_YOUR_PETS_AND_SERVITORS;
	
	@ClientString(id = 4876, message = "Shows names of others' pets and servitors.")
	public static SystemMessageId SHOWS_NAMES_OF_OTHERS_PETS_AND_SERVITORS;
	
	@ClientString(id = 4877, message = "Resets settings of the current chat tab.")
	public static SystemMessageId RESETS_SETTINGS_OF_THE_CURRENT_CHAT_TAB;
	
	@ClientString(id = 4878, message = "Global support is available.")
	public static SystemMessageId GLOBAL_SUPPORT_IS_AVAILABLE;
	
	@ClientString(id = 4879, message = "View the guide.")
	public static SystemMessageId VIEW_THE_GUIDE;
	
	@ClientString(id = 4880, message = "View the forums.")
	public static SystemMessageId VIEW_THE_FORUMS;
	
	@ClientString(id = 4881, message = "Go to the Lineage II homepage.")
	public static SystemMessageId GO_TO_THE_LINEAGE_II_HOMEPAGE;
	
	@ClientString(id = 4882, message = "Edit the main menu.")
	public static SystemMessageId EDIT_THE_MAIN_MENU;
	
	@ClientString(id = 4883, message = "Reset the main menu settings.")
	public static SystemMessageId RESET_THE_MAIN_MENU_SETTINGS;
	
	@ClientString(id = 4884, message = "Re-edit the main menu. The edits made until now will not be saved.")
	public static SystemMessageId RE_EDIT_THE_MAIN_MENU_THE_EDITS_MADE_UNTIL_NOW_WILL_NOT_BE_SAVED;
	
	@ClientString(id = 4885, message = "Finish editing and save changes.")
	public static SystemMessageId FINISH_EDITING_AND_SAVE_CHANGES;
	
	@ClientString(id = 4886, message = "Finish editing without saving changes.")
	public static SystemMessageId FINISH_EDITING_WITHOUT_SAVING_CHANGES;
	
	@ClientString(id = 4887, message = "Shows/hides detailed graphics settings.")
	public static SystemMessageId SHOWS_HIDES_DETAILED_GRAPHICS_SETTINGS;
	
	@ClientString(id = 4888, message = "Changes graphics quality settings to pre-configured values.")
	public static SystemMessageId CHANGES_GRAPHICS_QUALITY_SETTINGS_TO_PRE_CONFIGURED_VALUES;
	
	@ClientString(id = 4889, message = "Changes background quality settings to pre-configured values.")
	public static SystemMessageId CHANGES_BACKGROUND_QUALITY_SETTINGS_TO_PRE_CONFIGURED_VALUES;
	
	@ClientString(id = 4890, message = "Turns on/off all interaction options.")
	public static SystemMessageId TURNS_ON_OFF_ALL_INTERACTION_OPTIONS;
	
	@ClientString(id = 4891, message = "Turns on/off all combat text options.")
	public static SystemMessageId TURNS_ON_OFF_ALL_COMBAT_TEXT_OPTIONS;
	
	@ClientString(id = 4892, message = "Shows system messages only in a separate window. System messages in chat channels will be deactivated.")
	public static SystemMessageId SHOWS_SYSTEM_MESSAGES_ONLY_IN_A_SEPARATE_WINDOW_SYSTEM_MESSAGES_IN_CHAT_CHANNELS_WILL_BE_DEACTIVATED;
	
	@ClientString(id = 4893, message = "Allows to choose a chat channel for this tab. Not available for the general chat.")
	public static SystemMessageId ALLOWS_TO_CHOOSE_A_CHAT_CHANNEL_FOR_THIS_TAB_NOT_AVAILABLE_FOR_THE_GENERAL_CHAT;
	
	@ClientString(id = 4894, message = "Changes visual effect quality settings to pre-configured values.")
	public static SystemMessageId CHANGES_VISUAL_EFFECT_QUALITY_SETTINGS_TO_PRE_CONFIGURED_VALUES;
	
	@ClientString(id = 4895, message = "Sets anyone hostile to your character as a target.")
	public static SystemMessageId SETS_ANYONE_HOSTILE_TO_YOUR_CHARACTER_AS_A_TARGET;
	
	@ClientString(id = 4896, message = "Sets a hostile monster (excluding PCs' pets/servitors) as a target.")
	public static SystemMessageId SETS_A_HOSTILE_MONSTER_EXCLUDING_PCS_PETS_SERVITORS_AS_A_TARGET;
	
	@ClientString(id = 4897, message = "Sets a hostile PC (excluding PCs' pets/servitors) as a target.")
	public static SystemMessageId SETS_A_HOSTILE_PC_EXCLUDING_PCS_PETS_SERVITORS_AS_A_TARGET;
	
	@ClientString(id = 4898, message = "Sets a friendly NPC as a target.")
	public static SystemMessageId SETS_A_FRIENDLY_NPC_AS_A_TARGET;
	
	@ClientString(id = 4899, message = "Hides pets and servitors of other PCs in all peaceful zones.")
	public static SystemMessageId HIDES_PETS_AND_SERVITORS_OF_OTHER_PCS_IN_ALL_PEACEFUL_ZONES;
	
	@ClientString(id = 4900, message = "Rejects party requests from regular users.")
	public static SystemMessageId REJECTS_PARTY_REQUESTS_FROM_REGULAR_USERS;
	
	@ClientString(id = 4901, message = "Rejects party requests from friends.")
	public static SystemMessageId REJECTS_PARTY_REQUESTS_FROM_FRIENDS;
	
	@ClientString(id = 4902, message = "Rejects party requests from clan members.")
	public static SystemMessageId REJECTS_PARTY_REQUESTS_FROM_CLAN_MEMBERS;
	
	@ClientString(id = 4903, message = "Turns on/off all party request rejection options.")
	public static SystemMessageId TURNS_ON_OFF_ALL_PARTY_REQUEST_REJECTION_OPTIONS;
	
	@ClientString(id = 4904, message = "Rejects friend requests from regular users.")
	public static SystemMessageId REJECTS_FRIEND_REQUESTS_FROM_REGULAR_USERS;
	
	@ClientString(id = 4905, message = "Rejects friend requests from clan members.")
	public static SystemMessageId REJECTS_FRIEND_REQUESTS_FROM_CLAN_MEMBERS;
	
	@ClientString(id = 4906, message = "Turns on/off all friend request rejection options.")
	public static SystemMessageId TURNS_ON_OFF_ALL_FRIEND_REQUEST_REJECTION_OPTIONS;
	
	@ClientString(id = 4907, message = "Shows other PCs' appearance regardless of their transformation status.")
	public static SystemMessageId SHOWS_OTHER_PCS_APPEARANCE_REGARDLESS_OF_THEIR_TRANSFORMATION_STATUS;
	
	@ClientString(id = 4908, message = "Shows your appearance regardless of your transformation status.")
	public static SystemMessageId SHOWS_YOUR_APPEARANCE_REGARDLESS_OF_YOUR_TRANSFORMATION_STATUS;
	
	@ClientString(id = 4909, message = "The character's name is not shown in the world chat.")
	public static SystemMessageId THE_CHARACTER_S_NAME_IS_NOT_SHOWN_IN_THE_WORLD_CHAT;
	
	@ClientString(id = 4910, message = "Mutes all sounds when enabled.")
	public static SystemMessageId MUTES_ALL_SOUNDS_WHEN_ENABLED;
	
	@ClientString(id = 4911, message = "Counterattack if a hostile character (3rd level of Einhasad Overseeing) attacks.")
	public static SystemMessageId COUNTERATTACK_IF_A_HOSTILE_CHARACTER_3RD_LEVEL_OF_EINHASAD_OVERSEEING_ATTACKS;
	
	@ClientString(id = 4912, message = "Notification volume settings")
	public static SystemMessageId NOTIFICATION_VOLUME_SETTINGS;
	
	@ClientString(id = 4913, message = "Apply the display increase set by the system. (Applied after re-login.)")
	public static SystemMessageId APPLY_THE_DISPLAY_INCREASE_SET_BY_THE_SYSTEM_APPLIED_AFTER_RE_LOGIN;
	
	@ClientString(id = 4914, message = "Talk to characters from your server. (From any location)")
	public static SystemMessageId TALK_TO_CHARACTERS_FROM_YOUR_SERVER_FROM_ANY_LOCATION;
	
	@ClientString(id = 4915, message = "Talk to characters on the world server.")
	public static SystemMessageId TALK_TO_CHARACTERS_ON_THE_WORLD_SERVER;
	
	@ClientString(id = 4916, message = "Setting the glow effect intensity. Affects the effect brightness.")
	public static SystemMessageId SETTING_THE_GLOW_EFFECT_INTENSITY_AFFECTS_THE_EFFECT_BRIGHTNESS;
	
	@ClientString(id = 5000, message = "Your account has been restricted due to account theft issue. If you have an email registered to your account, please check your inbox for an email with details. If you have nothing to do with the account theft, <font color='FFDF4C'>please visit the </font><font color='6699FF'><a action='url http://www.plaync.com'>4game website (https://eu.4gamesupport.com)</a></font><font color='FFDF4C'> </font>support and file a request<font color='FFDF4C'>. For more detail, please visit 1:1 chat in Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_ACCOUNT_THEFT_ISSUE_IF_YOU_HAVE_AN_EMAIL_REGISTERED_TO_YOUR_ACCOUNT_PLEASE_CHECK_YOUR_INBOX_FOR_AN_EMAIL_WITH_DETAILS_IF_YOU_HAVE_NOTHING_TO_DO_WITH_THE_ACCOUNT_THEFT_FONT_COLOR_FFDF4C_PLEASE_VISIT_THE_FONT_FONT_COLOR_6699FF_A_ACTION_URL_HTTP_WWW_PLAYNC_COM_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_FONT_SUPPORT_AND_FILE_A_REQUEST_FONT_COLOR_FFDF4C_FOR_MORE_DETAIL_PLEASE_VISIT_1_1_CHAT_IN_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5001, message = "Your account has been restricted in accordance with our terms of service due to your confirmed fraudulent report. For more details, please visit the <font color='FFDF4C'>4game website (</font><font color='6699FF'><a action='url http://www.plaync.com'>https://eu.4gamesupport.com</a>) Customer Service Center</font><font color='FFDF4C'></font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_DUE_TO_YOUR_CONFIRMED_FRAUDULENT_REPORT_FOR_MORE_DETAILS_PLEASE_VISIT_THE_FONT_COLOR_FFDF4C_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_ACTION_URL_HTTP_WWW_PLAYNC_COM_HTTPS_EU_4GAMESUPPORT_COM_A_CUSTOMER_SERVICE_CENTER_FONT_FONT_COLOR_FFDF4C_FONT;
	
	@ClientString(id = 5002, message = "Your account has been restricted in accordance with our terms of service as you failed to verify your identity within the given time after the account theft report. You may undo the restriction by visiting the <font color='FFDF4C'>4game website (</font><font color='6699FF'>https://eu.4gamesupport.com</a></font><font color='FFDF4C'>) Customer Service Center) Support Center</font> and going through the personal verification process in the account theft report. For more detail, please visit <font color='FFDF4C'>Customer Service Center</font>.<font color='FFDF4C'></font><font color='6699FF'></a></font>")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_AS_YOU_FAILED_TO_VERIFY_YOUR_IDENTITY_WITHIN_THE_GIVEN_TIME_AFTER_THE_ACCOUNT_THEFT_REPORT_YOU_MAY_UNDO_THE_RESTRICTION_BY_VISITING_THE_FONT_COLOR_FFDF4C_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_CUSTOMER_SERVICE_CENTER_SUPPORT_CENTER_FONT_AND_GOING_THROUGH_THE_PERSONAL_VERIFICATION_PROCESS_IN_THE_ACCOUNT_THEFT_REPORT_FOR_MORE_DETAIL_PLEASE_VISIT_FONT_COLOR_FFDF4C_CUSTOMER_SERVICE_CENTER_FONT_FONT_COLOR_FFDF4C_FONT_FONT_COLOR_6699FF_A_FONT;
	
	@ClientString(id = 5003, message = "Your account has been restricted due to abuse of game systems that resulted in damage to other players' gaming experience. For more detail, please visit the 4game website (</font>https://eu.4gamesupport.com</a></font></font> Chat in Customer Service Center.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_ABUSE_OF_GAME_SYSTEMS_THAT_RESULTED_IN_DAMAGE_TO_OTHER_PLAYERS_GAMING_EXPERIENCE_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_FONT_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_CHAT_IN_CUSTOMER_SERVICE_CENTER;
	
	@ClientString(id = 5004, message = "Your account has been restricted in accordance with our terms of service due to your selling, or attempting to sell, in-game goods or characters (account) for cash/real goods/goods from another game. Your account is under suspension for 7 days since the date of exposure as decreed by the EULA, Section 3, Article 14. The account restriction will automatically be lifted after 7 days. For more detail, please visit the <font color='#FFDF4C'>4game website (</font><font color='#6699FF'><a href='asfunction:homePage'>https://eu.4gamesupport.com</a></font><font color='#FFDF4C'>) 1:1 Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_DUE_TO_YOUR_SELLING_OR_ATTEMPTING_TO_SELL_IN_GAME_GOODS_OR_CHARACTERS_ACCOUNT_FOR_CASH_REAL_GOODS_GOODS_FROM_ANOTHER_GAME_YOUR_ACCOUNT_IS_UNDER_SUSPENSION_FOR_7_DAYS_SINCE_THE_DATE_OF_EXPOSURE_AS_DECREED_BY_THE_EULA_SECTION_3_ARTICLE_14_THE_ACCOUNT_RESTRICTION_WILL_AUTOMATICALLY_BE_LIFTED_AFTER_7_DAYS_FOR_MORE_DETAIL_PLEASE_VISIT_THE_FONT_COLOR_FFDF4C_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_HREF_ASFUNCTION_HOMEPAGE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_1_1_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5005, message = "Your account has been restricted in accordance with our terms of service due to your selling, or attempting to sell, in-game goods or characters (account) for cash/real goods/goods from another game. Your account is restricted as decreed by the EULA, Section 3, Article 14. For more information, please visit the Support Center on the official website (https://eu.4gamesupport.com).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_DUE_TO_YOUR_SELLING_OR_ATTEMPTING_TO_SELL_IN_GAME_GOODS_OR_CHARACTERS_ACCOUNT_FOR_CASH_REAL_GOODS_GOODS_FROM_ANOTHER_GAME_YOUR_ACCOUNT_IS_RESTRICTED_AS_DECREED_BY_THE_EULA_SECTION_3_ARTICLE_14_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_OFFICIAL_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM_2;
	
	@ClientString(id = 5006, message = "Your account has been restricted in accordance with our terms of service due to misconduct or fraud. For more detail, please visit the 4game website (</font>https://eu.4gamesupport.com</a></font>) Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_DUE_TO_MISCONDUCT_OR_FRAUD_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_FONT_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5007, message = "Your account has been restricted due to misconduct. For more detail, please visit the 4game website (</font>https://eu.4gamesupport.com</a></font>) Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_MISCONDUCT_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_FONT_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5008, message = "Your account has been restricted due to your abuse of system weaknesses or bugs. Abusing bugs can cause grievous system errors or destroy the game balance. For more detail, please visit the 4game website (</font>https://eu.4gamesupport.com</a></font>) Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_YOUR_ABUSE_OF_SYSTEM_WEAKNESSES_OR_BUGS_ABUSING_BUGS_CAN_CAUSE_GRIEVOUS_SYSTEM_ERRORS_OR_DESTROY_THE_GAME_BALANCE_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_FONT_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5009, message = "Your account has been restricted due to your use of illegal programs. For more detail, please visit the <font color='#FFDF4C'>4game website (</font><font color='#6699FF'><a href='asfunction:homePage'>https://eu.4gamesupport.com</a></font><font color='#FFDF4C'>) 1:1 Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_YOUR_USE_OF_ILLEGAL_PROGRAMS_FOR_MORE_DETAIL_PLEASE_VISIT_THE_FONT_COLOR_FFDF4C_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_HREF_ASFUNCTION_HOMEPAGE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_1_1_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5010, message = "Your account has been restricted in accordance with our terms of service due to your confirmed abuse of in-game systems resulting in abnormal gameplay. For more detail, please visit the 4game website (</font>https://eu.4gamesupport.com</a></font>) Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_DUE_TO_YOUR_CONFIRMED_ABUSE_OF_IN_GAME_SYSTEMS_RESULTING_IN_ABNORMAL_GAMEPLAY_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_FONT_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5011, message = "Your account has been restricted at your request in accordance with our terms of service. For more detail, please visit the 4game website (</font>https://eu.4gamesupport.com</a></font>) Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_AT_YOUR_REQUEST_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_FONT_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5012, message = "Your account has been restricted in accordance with our terms of service due to confirmed attempts at misconduct or fraud. For more detail, please visit the 4game website (</font>https://eu.4gamesupport.com</a></font>) Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_DUE_TO_CONFIRMED_ATTEMPTS_AT_MISCONDUCT_OR_FRAUD_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_FONT_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5013, message = "Your account has been restricted in accordance with our terms of service due to your fraudulent use of another person's identity.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_DUE_TO_YOUR_FRAUDULENT_USE_OF_ANOTHER_PERSON_S_IDENTITY;
	
	@ClientString(id = 5014, message = "Your account has been restricted in accordance with our terms of service due to your fraudulent transactions under another person's identity. For more detail, please visit the <font color='#FFDF4C'>4game website (</font><font color='#6699FF'><a href='asfunction:homePage'>https://eu.4gamesupport.com</a></font><font color='#FFDF4C'>) 1:1 Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_DUE_TO_YOUR_FRAUDULENT_TRANSACTIONS_UNDER_ANOTHER_PERSON_S_IDENTITY_FOR_MORE_DETAIL_PLEASE_VISIT_THE_FONT_COLOR_FFDF4C_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_HREF_ASFUNCTION_HOMEPAGE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_1_1_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5015, message = "Your account has been restricted for 1 year in accordance with our terms of service due to your confirmed in-game gambling activities. For more detail, please visit the 4game website (</font>https://eu.4gamesupport.com</a></font>) Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_FOR_1_YEAR_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_DUE_TO_YOUR_CONFIRMED_IN_GAME_GAMBLING_ACTIVITIES_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_FONT_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5016, message = "For more information, please visit the Support Center on the official website (https://eu.4gamesupport.com).")
	public static SystemMessageId FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_OFFICIAL_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM_2;
	
	@ClientString(id = 5017, message = "Please inquire through the <font color='#FFDF4C'>Lineage II Customer Service Center</font> or the <font color='#FFDF4C'>1:1 support</font> in the official website.")
	public static SystemMessageId PLEASE_INQUIRE_THROUGH_THE_FONT_COLOR_FFDF4C_LINEAGE_II_CUSTOMER_SERVICE_CENTER_FONT_OR_THE_FONT_COLOR_FFDF4C_1_1_SUPPORT_FONT_IN_THE_OFFICIAL_WEBSITE;
	
	@ClientString(id = 5018, message = "In order to play Lineage II, you must be <font color='#FFDF4C'>Ages 15 or above</font>. You must be <font color='#FFDF4C'>18 or above</font> in order to use the PvP servers.")
	public static SystemMessageId IN_ORDER_TO_PLAY_LINEAGE_II_YOU_MUST_BE_FONT_COLOR_FFDF4C_AGES_15_OR_ABOVE_FONT_YOU_MUST_BE_FONT_COLOR_FFDF4C_18_OR_ABOVE_FONT_IN_ORDER_TO_USE_THE_PVP_SERVERS;
	
	@ClientString(id = 5019, message = "To create a new account, please visit the <font color='#FFDF4C'>Lineage II website </font><font color='#6699FF'>(<a href='asfunction:homePage'>https://eu.4game.com</a>)</font> and click the Create New Account button.")
	public static SystemMessageId TO_CREATE_A_NEW_ACCOUNT_PLEASE_VISIT_THE_FONT_COLOR_FFDF4C_LINEAGE_II_WEBSITE_FONT_FONT_COLOR_6699FF_A_HREF_ASFUNCTION_HOMEPAGE_HTTPS_EU_4GAME_COM_A_FONT_AND_CLICK_THE_CREATE_NEW_ACCOUNT_BUTTON;
	
	@ClientString(id = 5020, message = "If you've forgotten your account information or password, please visit the Support Center on the 4Game website (https://eu.4gamesupport.com/).")
	public static SystemMessageId IF_YOU_VE_FORGOTTEN_YOUR_ACCOUNT_INFORMATION_OR_PASSWORD_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM_2;
	
	@ClientString(id = 5021, message = "Users who did not complete the <font color='#FFDF4C'>Age 18 Verification</font> may not login between <font color='#FFDF4C'>10PM</font> and <font color='#FFDF4C'>6AM</font> the next day.")
	public static SystemMessageId USERS_WHO_DID_NOT_COMPLETE_THE_FONT_COLOR_FFDF4C_AGE_18_VERIFICATION_FONT_MAY_NOT_LOGIN_BETWEEN_FONT_COLOR_FFDF4C_10PM_FONT_AND_FONT_COLOR_FFDF4C_6AM_FONT_THE_NEXT_DAY;
	
	@ClientString(id = 5022, message = "Please verify your identity to confirm your ownership of the account. You may go through the verification procedure by visiting the 4game website (</font>https://eu.4gamesupport.com</a></font>) Customer Service Center</font>.")
	public static SystemMessageId PLEASE_VERIFY_YOUR_IDENTITY_TO_CONFIRM_YOUR_OWNERSHIP_OF_THE_ACCOUNT_YOU_MAY_GO_THROUGH_THE_VERIFICATION_PROCEDURE_BY_VISITING_THE_4GAME_WEBSITE_FONT_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5023, message = "Your account has been restricted due to your confirmed attempt at trade involving cash/other servers/other games. For more detail, please visit the 4game website (</font>https://eu.4gamesupport.com</a></font>) Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_YOUR_CONFIRMED_ATTEMPT_AT_TRADE_INVOLVING_CASH_OTHER_SERVERS_OTHER_GAMES_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_FONT_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5024, message = "Your account has been restricted in accordance with an official request from an investigative agency (private law). This action has been taken because the official request from the investigative agency has legal force. For more detail, please visit the 4game website (</font>https://eu.4gamesupport.com</a></font>) Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_IN_ACCORDANCE_WITH_AN_OFFICIAL_REQUEST_FROM_AN_INVESTIGATIVE_AGENCY_PRIVATE_LAW_THIS_ACTION_HAS_BEEN_TAKEN_BECAUSE_THE_OFFICIAL_REQUEST_FROM_THE_INVESTIGATIVE_AGENCY_HAS_LEGAL_FORCE_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_FONT_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5025, message = "Your account has been temporarily restricted due to acquisition of an item connected to account theft. Please visit the homepage and go through the personal verification procedure to lift the restriction. For more detail, please visit the 4game website (</font>https://eu.4gamesupport.com</a></font>) Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_TEMPORARILY_RESTRICTED_DUE_TO_ACQUISITION_OF_AN_ITEM_CONNECTED_TO_ACCOUNT_THEFT_PLEASE_VISIT_THE_HOMEPAGE_AND_GO_THROUGH_THE_PERSONAL_VERIFICATION_PROCEDURE_TO_LIFT_THE_RESTRICTION_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_FONT_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5026, message = "Your account has been restricted due to your confirmed attempt at trade involving cash/other servers/other games. For more detail, please visit the 4game website (</font>https://eu.4gamesupport.com</a></font>) Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_YOUR_CONFIRMED_ATTEMPT_AT_TRADE_INVOLVING_CASH_OTHER_SERVERS_OTHER_GAMES_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_FONT_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_CUSTOMER_SERVICE_CENTER_FONT_2;
	
	@ClientString(id = 5027, message = "Your account has been restricted due to the confirmed cash/account trade activities. For more detail, please visit the 4game website (https://eu.4gamesupport.com</a></font>) Customer Service Center</font><font color='FFDF4C'>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_THE_CONFIRMED_CASH_ACCOUNT_TRADE_ACTIVITIES_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_CUSTOMER_SERVICE_CENTER_FONT_FONT_COLOR_FFDF4C;
	
	@ClientString(id = 5028, message = "You cannot use the game services, because your identity has not been verified. Please visit the 4game website (</font>https://eu.4gamesupport.com</a></font>) Customer Service Center</font> </font> to verify your identity. For more detail, please visit the 4game website (</font>https://eu.4gamesupport.com</a></font>) 1:1 Customer Service Center.")
	public static SystemMessageId YOU_CANNOT_USE_THE_GAME_SERVICES_BECAUSE_YOUR_IDENTITY_HAS_NOT_BEEN_VERIFIED_PLEASE_VISIT_THE_4GAME_WEBSITE_FONT_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_CUSTOMER_SERVICE_CENTER_FONT_FONT_TO_VERIFY_YOUR_IDENTITY_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_FONT_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_1_1_CUSTOMER_SERVICE_CENTER;
	
	@ClientString(id = 5029, message = "Your account is currently dormant. It happens if you do not log in the game for a period of time. You may switch your account mode to active by visiting the <font color='#FFDF4C'>4game website (</font><font color='#6699FF'><a href='asfunction:homePage'>https://eu.4gamesupport.com</a></font><font color='#FFDF4C'>)</font> 1:1 Customer Service Center.")
	public static SystemMessageId YOUR_ACCOUNT_IS_CURRENTLY_DORMANT_IT_HAPPENS_IF_YOU_DO_NOT_LOG_IN_THE_GAME_FOR_A_PERIOD_OF_TIME_YOU_MAY_SWITCH_YOUR_ACCOUNT_MODE_TO_ACTIVE_BY_VISITING_THE_FONT_COLOR_FFDF4C_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_HREF_ASFUNCTION_HOMEPAGE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_FONT_1_1_CUSTOMER_SERVICE_CENTER;
	
	@ClientString(id = 5030, message = "<font color='#FFDF4C'>Logging in.</font>Please wait.")
	public static SystemMessageId FONT_COLOR_FFDF4C_LOGGING_IN_FONT_PLEASE_WAIT;
	
	@ClientString(id = 5031, message = "The account has been temporarily restricted due to an incomplete cell phone (ARS) transaction. For more information, please visit https://eu.4game.com/.")
	public static SystemMessageId THE_ACCOUNT_HAS_BEEN_TEMPORARILY_RESTRICTED_DUE_TO_AN_INCOMPLETE_CELL_PHONE_ARS_TRANSACTION_FOR_MORE_INFORMATION_PLEASE_VISIT_HTTPS_EU_4GAME_COM;
	
	@ClientString(id = 5032, message = "Your account has not been authenticated yet. Please visit the <font color='#FFDF4C'>homepage(</font><font color='#6699FF'><a href='asfunction:homePage'>https://eu.4gamesupport.com)</a></font> and confirm your identity.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_NOT_BEEN_AUTHENTICATED_YET_PLEASE_VISIT_THE_FONT_COLOR_FFDF4C_HOMEPAGE_FONT_FONT_COLOR_6699FF_A_HREF_ASFUNCTION_HOMEPAGE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_AND_CONFIRM_YOUR_IDENTITY;
	
	@ClientString(id = 5033, message = "Your account has not completed the <font color='#FFDF4C'>Parental Agreement</font>.<br> Please complete the <font color='#FFDF4C'>Parental Agreement</font> before logging in.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_NOT_COMPLETED_THE_FONT_COLOR_FFDF4C_PARENTAL_AGREEMENT_FONT_BR_PLEASE_COMPLETE_THE_FONT_COLOR_FFDF4C_PARENTAL_AGREEMENT_FONT_BEFORE_LOGGING_IN;
	
	@ClientString(id = 5034, message = "This account has declined the User Agreement or has requested for membership withdrawal. Please try again after <br><font color='#FFDF4C'>cancelling the Game Agreement declination</font> or <font color='#FFDF4C'>cancelling the membership withdrawal request</font>.")
	public static SystemMessageId THIS_ACCOUNT_HAS_DECLINED_THE_USER_AGREEMENT_OR_HAS_REQUESTED_FOR_MEMBERSHIP_WITHDRAWAL_PLEASE_TRY_AGAIN_AFTER_BR_FONT_COLOR_FFDF4C_CANCELLING_THE_GAME_AGREEMENT_DECLINATION_FONT_OR_FONT_COLOR_FFDF4C_CANCELLING_THE_MEMBERSHIP_WITHDRAWAL_REQUEST_FONT;
	
	@ClientString(id = 5035, message = "All permissions on your account are restricted. <br>Please go to http://eu.4game.com/ for details.")
	public static SystemMessageId ALL_PERMISSIONS_ON_YOUR_ACCOUNT_ARE_RESTRICTED_BR_PLEASE_GO_TO_HTTP_EU_4GAME_COM_FOR_DETAILS;
	
	@ClientString(id = 5036, message = "Your account has been restricted.<br>For more detail, visit the <font color='#FFDF4C'>4game website (</font><font color='#6699FF'><a href='asfunction:homePage'>https://eu.4gamesupport.com</a></font><font color='#FFDF4C'>) or <font color='#FFDF4C'>Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_BR_FOR_MORE_DETAIL_VISIT_THE_FONT_COLOR_FFDF4C_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_HREF_ASFUNCTION_HOMEPAGE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_OR_FONT_COLOR_FFDF4C_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5037, message = "You can no longer log in as your account has been converted to <font color='#FFDF4C'>Unified Account</font>. <br>Please try again through the <font color='#FFDF4C'>Unified Account</font>.")
	public static SystemMessageId YOU_CAN_NO_LONGER_LOG_IN_AS_YOUR_ACCOUNT_HAS_BEEN_CONVERTED_TO_FONT_COLOR_FFDF4C_UNIFIED_ACCOUNT_FONT_BR_PLEASE_TRY_AGAIN_THROUGH_THE_FONT_COLOR_FFDF4C_UNIFIED_ACCOUNT_FONT;
	
	@ClientString(id = 5038, message = "You must change your password and secret question in order to log in. Please visit the <font color='#FFDF4C'>4game website (</font><font color='#6699FF'><a href='asfunction:homePage'>https://eu.4gamesupport.com</a></font><font color='#FFDF4C'>) 1:1 Customer Service Center</font> and <font color='#FFDF4C'>change the password and secret question</font>.")
	public static SystemMessageId YOU_MUST_CHANGE_YOUR_PASSWORD_AND_SECRET_QUESTION_IN_ORDER_TO_LOG_IN_PLEASE_VISIT_THE_FONT_COLOR_FFDF4C_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_HREF_ASFUNCTION_HOMEPAGE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_1_1_CUSTOMER_SERVICE_CENTER_FONT_AND_FONT_COLOR_FFDF4C_CHANGE_THE_PASSWORD_AND_SECRET_QUESTION_FONT;
	
	@ClientString(id = 5039, message = "Your account has been restricted due to the use of illegal programs. For more detail, please visit the <font color='#FFDF4C'>4game website (</font><font color='#6699FF'><a href='asfunction:homePage'>https://eu.4gamesupport.com</a></font><font color='#FFDF4C'>) 1:1 Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_THE_USE_OF_ILLEGAL_PROGRAMS_FOR_MORE_DETAIL_PLEASE_VISIT_THE_FONT_COLOR_FFDF4C_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_HREF_ASFUNCTION_HOMEPAGE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_1_1_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5040, message = "Your account has been restricted due to your confirmed abuse of a bug pertaining to the Euro. For more information, please visit https://eu.4game.com/.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_YOUR_CONFIRMED_ABUSE_OF_A_BUG_PERTAINING_TO_THE_EURO_FOR_MORE_INFORMATION_PLEASE_VISIT_HTTPS_EU_4GAME_COM_2;
	
	@ClientString(id = 5041, message = "Your account has been restricted due to your confirmed abuse of free Euro. For more information, please visit https://eu.4game.com/.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_YOUR_CONFIRMED_ABUSE_OF_FREE_EURO_FOR_MORE_INFORMATION_PLEASE_VISIT_HTTPS_EU_4GAME_COM_2;
	
	@ClientString(id = 5042, message = "Your account has been restricted due to fraudulent information. If you are not involved with this fraud, please verify your account. For more detail, visit the <font color='FFDF4C'>official homepage (</font><font color='6699FF'><a action='url http://www.plaync.com'>www.l2.ru</a></font><font color='FFDF4C'>) and contact us via the Support Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_FRAUDULENT_INFORMATION_IF_YOU_ARE_NOT_INVOLVED_WITH_THIS_FRAUD_PLEASE_VERIFY_YOUR_ACCOUNT_FOR_MORE_DETAIL_VISIT_THE_FONT_COLOR_FFDF4C_OFFICIAL_HOMEPAGE_FONT_FONT_COLOR_6699FF_A_ACTION_URL_HTTP_WWW_PLAYNC_COM_WWW_L2_RU_A_FONT_FONT_COLOR_FFDF4C_AND_CONTACT_US_VIA_THE_SUPPORT_CENTER_FONT;
	
	@ClientString(id = 5043, message = "Your account has been restricted due to transaction fraud. For more detail, please visit the <font color='#FFDF4C'>4game website (</font><font color='#6699FF'><a href='asfunction:homePage'>https://eu.4gamesupport.com</a></font><font color='#FFDF4C'>) 1:1 Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_TRANSACTION_FRAUD_FOR_MORE_DETAIL_PLEASE_VISIT_THE_FONT_COLOR_FFDF4C_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_HREF_ASFUNCTION_HOMEPAGE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_1_1_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5044, message = "Your account has been restricted due to confirmed account trade history.<br>For more detail, please visit the <font color='#FFDF4C'>4game website (</font><font color='#6699FF'><a href='asfunction:homePage'>https://eu.4gamesupport.com</a></font><font color='#FFDF4C'>) 1:1 Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_CONFIRMED_ACCOUNT_TRADE_HISTORY_BR_FOR_MORE_DETAIL_PLEASE_VISIT_THE_FONT_COLOR_FFDF4C_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_HREF_ASFUNCTION_HOMEPAGE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_1_1_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5045, message = "Your account has been restricted for 10 days due to the use of illegal programs. All game services are denied for the aforementioned period, and a repeated offense will result in a permanent ban. For more detail, please visit the <font color='#FFDF4C'>4game website (</font><font color='#6699FF'><a href='asfunction:homePage'>https://eu.4gamesupport.com</a></font><font color='#FFDF4C'>) 1:1 Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_FOR_10_DAYS_DUE_TO_THE_USE_OF_ILLEGAL_PROGRAMS_ALL_GAME_SERVICES_ARE_DENIED_FOR_THE_AFOREMENTIONED_PERIOD_AND_A_REPEATED_OFFENSE_WILL_RESULT_IN_A_PERMANENT_BAN_FOR_MORE_DETAIL_PLEASE_VISIT_THE_FONT_COLOR_FFDF4C_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_HREF_ASFUNCTION_HOMEPAGE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_1_1_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5046, message = "Your account has been restricted due to confirmed use of illegal programs. For more detail, please visit the <font color='#FFDF4C'>4game website (</font><font color='#6699FF'><a href='asfunction:homePage'>https://eu.4gamesupport.com</a></font><font color='#FFDF4C'>) 1:1 Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_CONFIRMED_USE_OF_ILLEGAL_PROGRAMS_FOR_MORE_DETAIL_PLEASE_VISIT_THE_FONT_COLOR_FFDF4C_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_HREF_ASFUNCTION_HOMEPAGE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_1_1_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5047, message = "Your account has been restricted due to confirmed use of illegal programs. For more detail, please visit the <font color='#FFDF4C'>4game website (</font><font color='#6699FF'><a href='asfunction:homePage'>https://eu.4gamesupport.com</a></font><font color='#FFDF4C'>) 1:1 Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_CONFIRMED_USE_OF_ILLEGAL_PROGRAMS_FOR_MORE_DETAIL_PLEASE_VISIT_THE_FONT_COLOR_FFDF4C_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_HREF_ASFUNCTION_HOMEPAGE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_1_1_CUSTOMER_SERVICE_CENTER_FONT_2;
	
	@ClientString(id = 5048, message = "Your account has been denied all game service at your request. For more details, please visit the 4Game website (https://eu.4gamesupport.com).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_DENIED_ALL_GAME_SERVICE_AT_YOUR_REQUEST_FOR_MORE_DETAILS_PLEASE_VISIT_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM_2;
	
	@ClientString(id = 5049, message = "Your account has been restricted due to frequent posting of inappropriate content. For more detail, please visit the <font color='#FFDF4C'>4game website(</font><font color='#6699FF'><a href='asfunction:homePage'>https://eu.4gamesupport.com</a></font><font color='#FFDF4C'>) 1:1 Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_FREQUENT_POSTING_OF_INAPPROPRIATE_CONTENT_FOR_MORE_DETAIL_PLEASE_VISIT_THE_FONT_COLOR_FFDF4C_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_HREF_ASFUNCTION_HOMEPAGE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_1_1_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5050, message = "Your account has been restricted due to confirmed post in violation of the law. For more detail, please visit the <font color='#FFDF4C'>4game website (</font><font color='#6699FF'><a href='asfunction:homePage'>https://eu.4gamesupport.com</a></font><font color='#FFDF4C'>) 1:1 Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_CONFIRMED_POST_IN_VIOLATION_OF_THE_LAW_FOR_MORE_DETAIL_PLEASE_VISIT_THE_FONT_COLOR_FFDF4C_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_HREF_ASFUNCTION_HOMEPAGE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_1_1_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5051, message = "Your account has been restricted due to confirmed use of the game for commercial purposes. For more detail, please visit the <font color='#FFDF4C'>4game website (</font><font color='#6699FF'><a href='asfunction:homePage'>https://eu.4gamesupport.com</a></font><font color='#FFDF4C'>) 1:1 Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_CONFIRMED_USE_OF_THE_GAME_FOR_COMMERCIAL_PURPOSES_FOR_MORE_DETAIL_PLEASE_VISIT_THE_FONT_COLOR_FFDF4C_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_HREF_ASFUNCTION_HOMEPAGE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_1_1_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5052, message = "You have entered the <font color='FFDF4C'>Live Server</font>.")
	public static SystemMessageId YOU_HAVE_ENTERED_THE_FONT_COLOR_FFDF4C_LIVE_SERVER_FONT;
	
	@ClientString(id = 5053, message = "You have entered <font color='#FFDF4C'>Adult Server</font>.")
	public static SystemMessageId YOU_HAVE_ENTERED_FONT_COLOR_FFDF4C_ADULT_SERVER_FONT;
	
	@ClientString(id = 5054, message = "You have entered <font color='#FFDF4C'>Teenage Server</font>.")
	public static SystemMessageId YOU_HAVE_ENTERED_FONT_COLOR_FFDF4C_TEENAGE_SERVER_FONT;
	
	@ClientString(id = 5055, message = "You cannot do that because of <font color='#FFDF4C'>Fatigue</font>.")
	public static SystemMessageId YOU_CANNOT_DO_THAT_BECAUSE_OF_FONT_COLOR_FFDF4C_FATIGUE_FONT;
	
	@ClientString(id = 5056, message = "Your account may have been involved in identity theft. As such, it has been temporarily restricted. If this does not apply to you, you may obtain normal service by going through self-identification on the homepage. Please refer to the official homepage (https://eu.4game.com) customer support service for more details.")
	public static SystemMessageId YOUR_ACCOUNT_MAY_HAVE_BEEN_INVOLVED_IN_IDENTITY_THEFT_AS_SUCH_IT_HAS_BEEN_TEMPORARILY_RESTRICTED_IF_THIS_DOES_NOT_APPLY_TO_YOU_YOU_MAY_OBTAIN_NORMAL_SERVICE_BY_GOING_THROUGH_SELF_IDENTIFICATION_ON_THE_HOMEPAGE_PLEASE_REFER_TO_THE_OFFICIAL_HOMEPAGE_HTTPS_EU_4GAME_COM_CUSTOMER_SUPPORT_SERVICE_FOR_MORE_DETAILS_2;
	
	@ClientString(id = 5057, message = "Your account has been restricted due to confirmed registration under someone else's identity. For more detail, please visit the <font color='#FFDF4C'>4game website (</font><font color='#6699FF'><a href='asfunction:homePage'>https://eu.4gamesupport.com</a></font><font color='#FFDF4C'>) 1:1 Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_CONFIRMED_REGISTRATION_UNDER_SOMEONE_ELSE_S_IDENTITY_FOR_MORE_DETAIL_PLEASE_VISIT_THE_FONT_COLOR_FFDF4C_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_HREF_ASFUNCTION_HOMEPAGE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_1_1_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5058, message = "Your account has been temporarily restricted due to speculated abnormal methods of gameplay. If you did not employ abnormal means to play the game, please visit the website and go through the personal verification procedure to lift the restriction. For more detail, please visit the 4game website (https://eu.4gamesupport.com) 1:1 Customer Service Center.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_TEMPORARILY_RESTRICTED_DUE_TO_SPECULATED_ABNORMAL_METHODS_OF_GAMEPLAY_IF_YOU_DID_NOT_EMPLOY_ABNORMAL_MEANS_TO_PLAY_THE_GAME_PLEASE_VISIT_THE_WEBSITE_AND_GO_THROUGH_THE_PERSONAL_VERIFICATION_PROCEDURE_TO_LIFT_THE_RESTRICTION_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM_1_1_CUSTOMER_SERVICE_CENTER_2;
	
	@ClientString(id = 5059, message = "Please enter more than <font color='#FFDF4C'>1 letter</font> and less than <font color='#FFDF4C'>16 letters</font>.")
	public static SystemMessageId PLEASE_ENTER_MORE_THAN_FONT_COLOR_FFDF4C_1_LETTER_FONT_AND_LESS_THAN_FONT_COLOR_FFDF4C_16_LETTERS_FONT;
	
	@ClientString(id = 5060, message = "Welcome to <font color='#FFDF4C'>Lineage II</font>. Please click on the <font color='#FFDF4C'>Create Character</font> tab to go to the Character Creation screen.")
	public static SystemMessageId WELCOME_TO_FONT_COLOR_FFDF4C_LINEAGE_II_FONT_PLEASE_CLICK_ON_THE_FONT_COLOR_FFDF4C_CREATE_CHARACTER_FONT_TAB_TO_GO_TO_THE_CHARACTER_CREATION_SCREEN;
	
	@ClientString(id = 5061, message = "A character belonging to a <font color='#FFDF4C'>clan</font> may not be deleted.")
	public static SystemMessageId A_CHARACTER_BELONGING_TO_A_FONT_COLOR_FFDF4C_CLAN_FONT_MAY_NOT_BE_DELETED;
	
	@ClientString(id = 5062, message = "A <font color='FFDF4C'>Clan Leader</font> may not be deleted. Please disband the clan and try again.")
	public static SystemMessageId A_FONT_COLOR_FFDF4C_CLAN_LEADER_FONT_MAY_NOT_BE_DELETED_PLEASE_DISBAND_THE_CLAN_AND_TRY_AGAIN;
	
	@ClientString(id = 5063, message = "A <font color='#FFDF4C'>Clan Member</font> may not be deleted. Please leave the clan and try again.")
	public static SystemMessageId A_FONT_COLOR_FFDF4C_CLAN_MEMBER_FONT_MAY_NOT_BE_DELETED_PLEASE_LEAVE_THE_CLAN_AND_TRY_AGAIN;
	
	@ClientString(id = 5064, message = "Authentication has failed as you have entered an incorrect authentication number or did not enter the authentication number. If you fail authentication <font color='#FFDF4C'>3 times</font> in a row, game access will be restricted for <font color='#FFDF4C'>30 min.</font>.")
	public static SystemMessageId AUTHENTICATION_HAS_FAILED_AS_YOU_HAVE_ENTERED_AN_INCORRECT_AUTHENTICATION_NUMBER_OR_DID_NOT_ENTER_THE_AUTHENTICATION_NUMBER_IF_YOU_FAIL_AUTHENTICATION_FONT_COLOR_FFDF4C_3_TIMES_FONT_IN_A_ROW_GAME_ACCESS_WILL_BE_RESTRICTED_FOR_FONT_COLOR_FFDF4C_30_MIN_FONT;
	
	@ClientString(id = 5065, message = "An unexpected error has occured. Please contact our Customer Support Team at https://eu.4gamesupport.com")
	public static SystemMessageId AN_UNEXPECTED_ERROR_HAS_OCCURED_PLEASE_CONTACT_OUR_CUSTOMER_SUPPORT_TEAM_AT_HTTPS_EU_4GAMESUPPORT_COM_3;
	
	@ClientString(id = 5066, message = "An unexpected error has occured. Please contact our Customer Support Team at https://eu.4gamesupport.com")
	public static SystemMessageId AN_UNEXPECTED_ERROR_HAS_OCCURED_PLEASE_CONTACT_OUR_CUSTOMER_SUPPORT_TEAM_AT_HTTPS_EU_4GAMESUPPORT_COM_4;
	
	@ClientString(id = 5067, message = "If you fail authentication <font color='#FFDF4C'>3 times</font> in a row, game access will be restricted for <font color='#FFDF4C'>30 min.</font>. Please try again later.")
	public static SystemMessageId IF_YOU_FAIL_AUTHENTICATION_FONT_COLOR_FFDF4C_3_TIMES_FONT_IN_A_ROW_GAME_ACCESS_WILL_BE_RESTRICTED_FOR_FONT_COLOR_FFDF4C_30_MIN_FONT_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 5068, message = "To request an OTP service,<br>run the cell phone OTP service<br>and enter the displayed OTP number within 1 min.<br>If you did not make the request,<br>leave this part blank,<br>and click on the login tab.")
	public static SystemMessageId TO_REQUEST_AN_OTP_SERVICE_BR_RUN_THE_CELL_PHONE_OTP_SERVICE_BR_AND_ENTER_THE_DISPLAYED_OTP_NUMBER_WITHIN_1_MIN_BR_IF_YOU_DID_NOT_MAKE_THE_REQUEST_BR_LEAVE_THIS_PART_BLANK_BR_AND_CLICK_ON_THE_LOGIN_TAB;
	
	@ClientString(id = 5069, message = "Please enter card number <font color='#FFDF4C'>$s1</font>.")
	public static SystemMessageId PLEASE_ENTER_CARD_NUMBER_FONT_COLOR_FFDF4C_S1_FONT;
	
	@ClientString(id = 5070, message = "<font size='15' color='#FFDF5F'>On 10.10.2018 Lineage 2 servers were reorganized.</font><br>Leonel, Bartz. Tersi → Bartz<br>Sieghardt, Nevitt, Devianne → Sieghardt<br>Bremnon, Kain, Kara → Kain")
	public static SystemMessageId FONT_SIZE_15_COLOR_FFDF5F_ON_10_10_2018_LINEAGE_2_SERVERS_WERE_REORGANIZED_FONT_BR_LEONEL_BARTZ_TERSI_BARTZ_BR_SIEGHARDT_NEVITT_DEVIANNE_SIEGHARDT_BR_BREMNON_KAIN_KARA_KAIN;
	
	@ClientString(id = 5071, message = "<font color='FFDF4C'>Generous benefits await the returning heroes!</font>")
	public static SystemMessageId FONT_COLOR_FFDF4C_GENEROUS_BENEFITS_AWAIT_THE_RETURNING_HEROES_FONT;
	
	@ClientString(id = 5072, message = "You can receive the benefits provided to dormant customers on <font color='#FFDF4C'>Lineage II Homepage > Dormant Membership Page</font>(<font color='#6699FF'><a href='asfunction:homePage'>https://eu.4game.com</a></font>).<br>Receive benefits for dormant customers and log into the game again!")
	public static SystemMessageId YOU_CAN_RECEIVE_THE_BENEFITS_PROVIDED_TO_DORMANT_CUSTOMERS_ON_FONT_COLOR_FFDF4C_LINEAGE_II_HOMEPAGE_DORMANT_MEMBERSHIP_PAGE_FONT_FONT_COLOR_6699FF_A_HREF_ASFUNCTION_HOMEPAGE_HTTPS_EU_4GAME_COM_A_FONT_BR_RECEIVE_BENEFITS_FOR_DORMANT_CUSTOMERS_AND_LOG_INTO_THE_GAME_AGAIN;
	
	@ClientString(id = 5073, message = "The server connection will be open after enabling the OTP function.</br></br>Go to <font color='FFDF4C'>Help Page</font> to enable OTP?")
	public static SystemMessageId THE_SERVER_CONNECTION_WILL_BE_OPEN_AFTER_ENABLING_THE_OTP_FUNCTION_BR_BR_GO_TO_FONT_COLOR_FFDF4C_HELP_PAGE_FONT_TO_ENABLE_OTP;
	
	@ClientString(id = 5100, message = "Available only for members authorized to activate items")
	public static SystemMessageId AVAILABLE_ONLY_FOR_MEMBERS_AUTHORIZED_TO_ACTIVATE_ITEMS;
	
	@ClientString(id = 5101, message = "No war in progress. The clan must be level 5 or higher to start a clan war.")
	public static SystemMessageId NO_WAR_IN_PROGRESS_THE_CLAN_MUST_BE_LEVEL_5_OR_HIGHER_TO_START_A_CLAN_WAR;
	
	@ClientString(id = 5102, message = "Assigned the target to the selected division.")
	public static SystemMessageId ASSIGNED_THE_TARGET_TO_THE_SELECTED_DIVISION;
	
	@ClientString(id = 5103, message = "Changed the target's privileges.")
	public static SystemMessageId CHANGED_THE_TARGET_S_PRIVILEGES;
	
	@ClientString(id = 5104, message = "Unavailable while using a private store.")
	public static SystemMessageId UNAVAILABLE_WHILE_USING_A_PRIVATE_STORE;
	
	@ClientString(id = 5105, message = "Cannot report a character who is fighting in a duel.")
	public static SystemMessageId CANNOT_REPORT_A_CHARACTER_WHO_IS_FIGHTING_IN_A_DUEL;
	
	@ClientString(id = 5106, message = "No Spirits are available.")
	public static SystemMessageId NO_SPIRITS_ARE_AVAILABLE;
	
	@ClientString(id = 5107, message = "$s1 will be your attack attribute from now on.")
	public static SystemMessageId S1_WILL_BE_YOUR_ATTACK_ATTRIBUTE_FROM_NOW_ON;
	
	@ClientString(id = 5108, message = "$s1 has evolved to Stage $s2. It can be upgraded up to Lv. 10 after evolving.")
	public static SystemMessageId S1_HAS_EVOLVED_TO_STAGE_S2_IT_CAN_BE_UPGRADED_UP_TO_LV_10_AFTER_EVOLVING;
	
	@ClientString(id = 5109, message = "$s1 has evolved to Lv. $s2!")
	public static SystemMessageId S1_HAS_EVOLVED_TO_LV_S2;
	
	@ClientString(id = 5110, message = "<$s1, $s2> will be extracted with a card.")
	public static SystemMessageId S1_S2_WILL_BE_EXTRACTED_WITH_A_CARD;
	
	@ClientString(id = 5111, message = "Extracted <$s1, $s2> successfully!")
	public static SystemMessageId EXTRACTED_S1_S2_SUCCESSFULLY;
	
	@ClientString(id = 5112, message = "Register a material you want to drain.")
	public static SystemMessageId REGISTER_A_MATERIAL_YOU_WANT_TO_DRAIN;
	
	@ClientString(id = 5113, message = "Cannot evolve/absorb/extract while using the private store/workshop.")
	public static SystemMessageId CANNOT_EVOLVE_ABSORB_EXTRACT_WHILE_USING_THE_PRIVATE_STORE_WORKSHOP;
	
	@ClientString(id = 5114, message = "Successful absorption!")
	public static SystemMessageId SUCCESSFUL_ABSORPTION;
	
	@ClientString(id = 5115, message = "Characteristic Points will be used to enhance the stats of <$s1>. You can retrieve these points by resetting the stats. Are you sure you want to continue?")
	public static SystemMessageId CHARACTERISTIC_POINTS_WILL_BE_USED_TO_ENHANCE_THE_STATS_OF_S1_YOU_CAN_RETRIEVE_THESE_POINTS_BY_RESETTING_THE_STATS_ARE_YOU_SURE_YOU_WANT_TO_CONTINUE;
	
	@ClientString(id = 5116, message = "Characteristics were applied successfully.")
	public static SystemMessageId CHARACTERISTICS_WERE_APPLIED_SUCCESSFULLY;
	
	@ClientString(id = 5117, message = "The following ingredients will be consumed and <$s1> Characteristics Points will be lost to reset the characteristics of the selected spirit. Are you sure you want to continue?")
	public static SystemMessageId THE_FOLLOWING_INGREDIENTS_WILL_BE_CONSUMED_AND_S1_CHARACTERISTICS_POINTS_WILL_BE_LOST_TO_RESET_THE_CHARACTERISTICS_OF_THE_SELECTED_SPIRIT_ARE_YOU_SURE_YOU_WANT_TO_CONTINUE;
	
	@ClientString(id = 5118, message = "Reset the selected Spirit's Characteristics successfully.")
	public static SystemMessageId RESET_THE_SELECTED_SPIRIT_S_CHARACTERISTICS_SUCCESSFULLY;
	
	@ClientString(id = 5119, message = "Cannot report a character who has signed up for Olympiad.")
	public static SystemMessageId CANNOT_REPORT_A_CHARACTER_WHO_HAS_SIGNED_UP_FOR_OLYMPIAD;
	
	@ClientString(id = 5120, message = "Not allowed to sign up for Olympiad while the report of illegal program users is being verified.")
	public static SystemMessageId NOT_ALLOWED_TO_SIGN_UP_FOR_OLYMPIAD_WHILE_THE_REPORT_OF_ILLEGAL_PROGRAM_USERS_IS_BEING_VERIFIED;
	
	@ClientString(id = 5121, message = "The item has been sealed.")
	public static SystemMessageId THE_ITEM_HAS_BEEN_SEALED;
	
	@ClientString(id = 5122, message = "The seal has been released from the item.")
	public static SystemMessageId THE_SEAL_HAS_BEEN_RELEASED_FROM_THE_ITEM;
	
	@ClientString(id = 5123, message = "Not allowed because the item is sealed. Try again after unsealing the item.")
	public static SystemMessageId NOT_ALLOWED_BECAUSE_THE_ITEM_IS_SEALED_TRY_AGAIN_AFTER_UNSEALING_THE_ITEM;
	
	@ClientString(id = 5124, message = "$s1 cannot be sealed.")
	public static SystemMessageId S1_CANNOT_BE_SEALED;
	
	@ClientString(id = 5125, message = "Not allowed because $s1 is not sealed.")
	public static SystemMessageId NOT_ALLOWED_BECAUSE_S1_IS_NOT_SEALED;
	
	@ClientString(id = 5126, message = "Canceled the use of the Seal/Release Seal Scroll.")
	public static SystemMessageId CANCELED_THE_USE_OF_THE_SEAL_RELEASE_SEAL_SCROLL;
	
	@ClientString(id = 5127, message = "Sealing/unsealing is in progress. Please try again after completing this process.")
	public static SystemMessageId SEALING_UNSEALING_IS_IN_PROGRESS_PLEASE_TRY_AGAIN_AFTER_COMPLETING_THIS_PROCESS;
	
	@ClientString(id = 5128, message = "You cannot seal/unseal an item while you're running a Private Store or Private Workshop.")
	public static SystemMessageId YOU_CANNOT_SEAL_UNSEAL_AN_ITEM_WHILE_YOU_RE_RUNNING_A_PRIVATE_STORE_OR_PRIVATE_WORKSHOP;
	
	@ClientString(id = 5129, message = "Select an item you want to seal.")
	public static SystemMessageId SELECT_AN_ITEM_YOU_WANT_TO_SEAL;
	
	@ClientString(id = 5130, message = "The selected item will be sealed. To unseal it, you must go through the identify verification process.")
	public static SystemMessageId THE_SELECTED_ITEM_WILL_BE_SEALED_TO_UNSEAL_IT_YOU_MUST_GO_THROUGH_THE_IDENTIFY_VERIFICATION_PROCESS;
	
	@ClientString(id = 5131, message = "<Note!> To remove the seal, order Release Scroll in 4game Store.")
	public static SystemMessageId NOTE_TO_REMOVE_THE_SEAL_ORDER_RELEASE_SCROLL_IN_4GAME_STORE;
	
	@ClientString(id = 5132, message = "Select an item you want to unseal.")
	public static SystemMessageId SELECT_AN_ITEM_YOU_WANT_TO_UNSEAL;
	
	@ClientString(id = 5133, message = "The seal will be removed from the selected item.")
	public static SystemMessageId THE_SEAL_WILL_BE_REMOVED_FROM_THE_SELECTED_ITEM;
	
	@ClientString(id = 5134, message = "The further growth is unavailable.")
	public static SystemMessageId THE_FURTHER_GROWTH_IS_UNAVAILABLE;
	
	@ClientString(id = 5135, message = "Used all the registered items.")
	public static SystemMessageId USED_ALL_THE_REGISTERED_ITEMS;
	
	@ClientString(id = 5136, message = "$s1 Attribute Attack")
	public static SystemMessageId S1_ATTRIBUTE_ATTACK;
	
	@ClientString(id = 5137, message = "$s1 Attribute Resistance")
	public static SystemMessageId S1_ATTRIBUTE_RESISTANCE;
	
	@ClientString(id = 5138, message = "$s1 Attribute Critical Rate")
	public static SystemMessageId S1_ATTRIBUTE_CRITICAL_RATE;
	
	@ClientString(id = 5139, message = "$s1 Attribute Critical Damage")
	public static SystemMessageId S1_ATTRIBUTE_CRITICAL_DAMAGE;
	
	@ClientString(id = 5140, message = "You use $s1. It can be used $s2 time(s) more.")
	public static SystemMessageId YOU_USE_S1_IT_CAN_BE_USED_S2_TIME_S_MORE;
	
	@ClientString(id = 5141, message = "$s1 is used. $s1 will be lost because it has been used the maximum amount of times.")
	public static SystemMessageId S1_IS_USED_S1_WILL_BE_LOST_BECAUSE_IT_HAS_BEEN_USED_THE_MAXIMUM_AMOUNT_OF_TIMES;
	
	@ClientString(id = 5142, message = "Level $s1 Reward")
	public static SystemMessageId LEVEL_S1_REWARD;
	
	@ClientString(id = 5143, message = "There aren't any Attribute Soulshot. Please purchase it at the Shop.")
	public static SystemMessageId THERE_AREN_T_ANY_ATTRIBUTE_SOULSHOT_PLEASE_PURCHASE_IT_AT_THE_SHOP;
	
	@ClientString(id = 5144, message = "Not enough ingredients for evolution.")
	public static SystemMessageId NOT_ENOUGH_INGREDIENTS_FOR_EVOLUTION;
	
	@ClientString(id = 5145, message = "Spirits can evolve when they reach Lv. 10 and 100%% XP.")
	public static SystemMessageId SPIRITS_CAN_EVOLVE_WHEN_THEY_REACH_LV_10_AND_100_XP;
	
	@ClientString(id = 5146, message = "Unable to evolve any further.")
	public static SystemMessageId UNABLE_TO_EVOLVE_ANY_FURTHER;
	
	@ClientString(id = 5147, message = "Not enough ingredients to extract.")
	public static SystemMessageId NOT_ENOUGH_INGREDIENTS_TO_EXTRACT;
	
	@ClientString(id = 5148, message = "<Precautions when extracting> Spirit will revert back to level 1 and its attribute will be reset. Do you want to proceed?")
	public static SystemMessageId PRECAUTIONS_WHEN_EXTRACTING_SPIRIT_WILL_REVERT_BACK_TO_LEVEL_1_AND_ITS_ATTRIBUTE_WILL_BE_RESET_DO_YOU_WANT_TO_PROCEED;
	
	@ClientString(id = 5149, message = "Not enough ingredients to absorb.")
	public static SystemMessageId NOT_ENOUGH_INGREDIENTS_TO_ABSORB;
	
	@ClientString(id = 5150, message = "Unable to absorb because reached maximum level.")
	public static SystemMessageId UNABLE_TO_ABSORB_BECAUSE_REACHED_MAXIMUM_LEVEL;
	
	@ClientString(id = 5151, message = "$s1 Attribute XP is required.")
	public static SystemMessageId S1_ATTRIBUTE_XP_IS_REQUIRED;
	
	@ClientString(id = 5152, message = "Not enough adena to reset.")
	public static SystemMessageId NOT_ENOUGH_ADENA_TO_RESET;
	
	@ClientString(id = 5153, message = "Editing for Attribute has been cancelled.")
	public static SystemMessageId EDITING_FOR_ATTRIBUTE_HAS_BEEN_CANCELLED;
	
	@ClientString(id = 5154, message = "Quickly find out what the problem is!")
	public static SystemMessageId QUICKLY_FIND_OUT_WHAT_THE_PROBLEM_IS;
	
	@ClientString(id = 5155, message = "Did you find out something?")
	public static SystemMessageId DID_YOU_FIND_OUT_SOMETHING;
	
	@ClientString(id = 5156, message = "Here, go before the passage closes.")
	public static SystemMessageId HERE_GO_BEFORE_THE_PASSAGE_CLOSES;
	
	@ClientString(id = 5157, message = "This is Etina's Grand Temple.")
	public static SystemMessageId THIS_IS_ETINA_S_GRAND_TEMPLE;
	
	@ClientString(id = 5158, message = "Let's begin. Yes.")
	public static SystemMessageId LET_S_BEGIN_YES;
	
	@ClientString(id = 5159, message = "It's my turn.")
	public static SystemMessageId IT_S_MY_TURN;
	
	@ClientString(id = 5160, message = "Your edits will not be saved if you change Spirits.")
	public static SystemMessageId YOUR_EDITS_WILL_NOT_BE_SAVED_IF_YOU_CHANGE_SPIRITS;
	
	@ClientString(id = 5161, message = "Use Attribute Attack of <$s1>.")
	public static SystemMessageId USE_ATTRIBUTE_ATTACK_OF_S1;
	
	@ClientString(id = 5162, message = "Unable to extract while in combat mode.")
	public static SystemMessageId UNABLE_TO_EXTRACT_WHILE_IN_COMBAT_MODE;
	
	@ClientString(id = 5163, message = "Unable to extract because Inventory is full.")
	public static SystemMessageId UNABLE_TO_EXTRACT_BECAUSE_INVENTORY_IS_FULL;
	
	@ClientString(id = 5164, message = "Unable to evolve while in combat mode.")
	public static SystemMessageId UNABLE_TO_EVOLVE_WHILE_IN_COMBAT_MODE;
	
	@ClientString(id = 5165, message = "This Spirit cannot evolve.")
	public static SystemMessageId THIS_SPIRIT_CANNOT_EVOLVE;
	
	@ClientString(id = 5166, message = "Spirit of other Attribute does not fit the evolution condition.")
	public static SystemMessageId SPIRIT_OF_OTHER_ATTRIBUTE_DOES_NOT_FIT_THE_EVOLUTION_CONDITION;
	
	@ClientString(id = 5167, message = "Unable to absorb while in combat mode.")
	public static SystemMessageId UNABLE_TO_ABSORB_WHILE_IN_COMBAT_MODE;
	
	@ClientString(id = 5168, message = "Unable to reset the Spirit attributes while in combat mode.")
	public static SystemMessageId UNABLE_TO_RESET_THE_SPIRIT_ATTRIBUTES_WHILE_IN_COMBAT_MODE;
	
	@ClientString(id = 5169, message = "Unable to open Attribute after the third class change.")
	public static SystemMessageId UNABLE_TO_OPEN_ATTRIBUTE_AFTER_THE_THIRD_CLASS_CHANGE;
	
	@ClientString(id = 5170, message = "Obtained $s2 Attribute XP of $s1.")
	public static SystemMessageId OBTAINED_S2_ATTRIBUTE_XP_OF_S1;
	
	@ClientString(id = 5171, message = "$s1 Attribute Spirit became level $s2.")
	public static SystemMessageId S1_ATTRIBUTE_SPIRIT_BECAME_LEVEL_S2;
	
	@ClientString(id = 5172, message = "Unable to use $s1 because Attribute is not learnt.")
	public static SystemMessageId UNABLE_TO_USE_S1_BECAUSE_ATTRIBUTE_IS_NOT_LEARNT;
	
	@ClientString(id = 5173, message = "Not enough Attribute XP for extraction.")
	public static SystemMessageId NOT_ENOUGH_ATTRIBUTE_XP_FOR_EXTRACTION;
	
	@ClientString(id = 5174, message = "$s1 Attack Critical is activated.")
	public static SystemMessageId S1_ATTACK_CRITICAL_IS_ACTIVATED;
	
	@ClientString(id = 5175, message = "Attribute Attack can be changed after $s1 seconds.")
	public static SystemMessageId ATTRIBUTE_ATTACK_CAN_BE_CHANGED_AFTER_S1_SECONDS;
	
	@ClientString(id = 5176, message = "$s1 has dealt $s3 damage to $s2 ($s4 attribute damage).")
	public static SystemMessageId S1_HAS_DEALT_S3_DAMAGE_TO_S2_S4_ATTRIBUTE_DAMAGE;
	
	@ClientString(id = 5177, message = "$s1 has received $s3 damage from $s2 ($s4 attribute damage).")
	public static SystemMessageId S1_HAS_RECEIVED_S3_DAMAGE_FROM_S2_S4_ATTRIBUTE_DAMAGE;
	
	@ClientString(id = 5178, message = "$s1 has delivered $s3 (Attribute Damage: $s5) to $s2, $s4 damage to the damage transference target.")
	public static SystemMessageId S1_HAS_DELIVERED_S3_ATTRIBUTE_DAMAGE_S5_TO_S2_S4_DAMAGE_TO_THE_DAMAGE_TRANSFERENCE_TARGET;
	
	@ClientString(id = 5179, message = "You did not join Throne of Heroes.")
	public static SystemMessageId YOU_DID_NOT_JOIN_THRONE_OF_HEROES;
	
	@ClientString(id = 5180, message = "Ranking information did not load. Please try again later.")
	public static SystemMessageId RANKING_INFORMATION_DID_NOT_LOAD_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 5181, message = "You have obtained an Attribute. Open your Character Status screen to check.")
	public static SystemMessageId YOU_HAVE_OBTAINED_AN_ATTRIBUTE_OPEN_YOUR_CHARACTER_STATUS_SCREEN_TO_CHECK;
	
	@ClientString(id = 5182, message = "Unable to open Olympiad Screen while in participating or watching a match.")
	public static SystemMessageId UNABLE_TO_OPEN_OLYMPIAD_SCREEN_WHILE_IN_PARTICIPATING_OR_WATCHING_A_MATCH;
	
	@ClientString(id = 5183, message = "Olympiad can be watches in Peace Zone only.")
	public static SystemMessageId OLYMPIAD_CAN_BE_WATCHES_IN_PEACE_ZONE_ONLY;
	
	@ClientString(id = 5184, message = "ROUND $s1")
	public static SystemMessageId ROUND_S1;
	
	@ClientString(id = 5185, message = "+hidden_msg+ Start Olympiad")
	public static SystemMessageId HIDDEN_MSG_START_OLYMPIAD;
	
	@ClientString(id = 5186, message = "+hidden_msg+ Olympiad Victory")
	public static SystemMessageId HIDDEN_MSG_OLYMPIAD_VICTORY;
	
	@ClientString(id = 5187, message = "+hidden_msg+ Olympiad Defeat")
	public static SystemMessageId HIDDEN_MSG_OLYMPIAD_DEFEAT;
	
	@ClientString(id = 5188, message = "+hidden_msg+ Olympiad Tie")
	public static SystemMessageId HIDDEN_MSG_OLYMPIAD_TIE;
	
	@ClientString(id = 5189, message = "+hidden_msg+ Olympiad Time Over")
	public static SystemMessageId HIDDEN_MSG_OLYMPIAD_TIME_OVER;
	
	@ClientString(id = 5190, message = "+hidden_msg+ Olympiad Knock Down")
	public static SystemMessageId HIDDEN_MSG_OLYMPIAD_KNOCK_DOWN;
	
	@ClientString(id = 5191, message = "+hidden_msg+ Olympiad Round 1")
	public static SystemMessageId HIDDEN_MSG_OLYMPIAD_ROUND_1;
	
	@ClientString(id = 5192, message = "+hidden_msg+ Olympiad Round 2")
	public static SystemMessageId HIDDEN_MSG_OLYMPIAD_ROUND_2;
	
	@ClientString(id = 5193, message = "+hidden_msg+ Olympiad Round 3")
	public static SystemMessageId HIDDEN_MSG_OLYMPIAD_ROUND_3;
	
	@ClientString(id = 5194, message = "This bait cannot be used in this area.")
	public static SystemMessageId THIS_BAIT_CANNOT_BE_USED_IN_THIS_AREA;
	
	@ClientString(id = 5195, message = "Do you want to select <$s1>?")
	public static SystemMessageId DO_YOU_WANT_TO_SELECT_S1;
	
	@ClientString(id = 5196, message = "Change next target: $s1")
	public static SystemMessageId CHANGE_NEXT_TARGET_S1;
	
	@ClientString(id = 5197, message = "$s1 has enchanted $s2!")
	public static SystemMessageId S1_HAS_ENCHANTED_S2;
	
	@ClientString(id = 5198, message = "$s1 has enchanted:")
	public static SystemMessageId S1_HAS_ENCHANTED;
	
	@ClientString(id = 5199, message = "$s1")
	public static SystemMessageId S1_5;
	
	@ClientString(id = 5200, message = "Unfinished Season")
	public static SystemMessageId UNFINISHED_SEASON;
	
	@ClientString(id = 5201, message = "$s1 has opened $s2 and obtained $s3!")
	public static SystemMessageId S1_HAS_OPENED_S2_AND_OBTAINED_S3;
	
	@ClientString(id = 5202, message = "$s1 has obtained $s2!")
	public static SystemMessageId S1_HAS_OBTAINED_S2;
	
	@ClientString(id = 5203, message = "Stage $s1")
	public static SystemMessageId STAGE_S1;
	
	@ClientString(id = 5204, message = "Time left: $s1 min.")
	public static SystemMessageId TIME_LEFT_S1_MIN_4;
	
	@ClientString(id = 5205, message = "No display area.")
	public static SystemMessageId NO_DISPLAY_AREA;
	
	@ClientString(id = 5206, message = "Not enough space in the Artifact inventory. Please make more room and try again.")
	public static SystemMessageId NOT_ENOUGH_SPACE_IN_THE_ARTIFACT_INVENTORY_PLEASE_MAKE_MORE_ROOM_AND_TRY_AGAIN;
	
	@ClientString(id = 5207, message = "Not enough space in the inventory and the Artifact inventory. Please make more room and try again.")
	public static SystemMessageId NOT_ENOUGH_SPACE_IN_THE_INVENTORY_AND_THE_ARTIFACT_INVENTORY_PLEASE_MAKE_MORE_ROOM_AND_TRY_AGAIN;
	
	@ClientString(id = 5208, message = "Artifact upgrade succeeded and you obtained $s1.")
	public static SystemMessageId ARTIFACT_UPGRADE_SUCCEEDED_AND_YOU_OBTAINED_S1;
	
	@ClientString(id = 5209, message = "Failed to upgrade Artifact. The item's upgrade level will remain the same.")
	public static SystemMessageId FAILED_TO_UPGRADE_ARTIFACT_THE_ITEM_S_UPGRADE_LEVEL_WILL_REMAIN_THE_SAME;
	
	@ClientString(id = 5210, message = "You are already equipping the same Artifact.")
	public static SystemMessageId YOU_ARE_ALREADY_EQUIPPING_THE_SAME_ARTIFACT;
	
	@ClientString(id = 5211, message = "You haven't equipped an Artifact Book, so $s1 cannot be equipped.")
	public static SystemMessageId YOU_HAVEN_T_EQUIPPED_AN_ARTIFACT_BOOK_SO_S1_CANNOT_BE_EQUIPPED;
	
	@ClientString(id = 5212, message = "Not enough space in the inventory and the Artifact inventory. Unable to process this request until your inventory's weight and slot count are less than 80 percent of capacity.")
	public static SystemMessageId NOT_ENOUGH_SPACE_IN_THE_INVENTORY_AND_THE_ARTIFACT_INVENTORY_UNABLE_TO_PROCESS_THIS_REQUEST_UNTIL_YOUR_INVENTORY_S_WEIGHT_AND_SLOT_COUNT_ARE_LESS_THAN_80_PERCENT_OF_CAPACITY;
	
	@ClientString(id = 5213, message = "Not enough space in the inventory and the Artifact inventory. Unable to process this request until your inventory's slot count is less than 80 percent of capacity.")
	public static SystemMessageId NOT_ENOUGH_SPACE_IN_THE_INVENTORY_AND_THE_ARTIFACT_INVENTORY_UNABLE_TO_PROCESS_THIS_REQUEST_UNTIL_YOUR_INVENTORY_S_SLOT_COUNT_IS_LESS_THAN_80_PERCENT_OF_CAPACITY;
	
	@ClientString(id = 5214, message = "Not enough space in the inventory and Artifact inventory. You can proceed only when the inventory weight is below 80 percent and the quantity is below 90 percent.")
	public static SystemMessageId NOT_ENOUGH_SPACE_IN_THE_INVENTORY_AND_ARTIFACT_INVENTORY_YOU_CAN_PROCEED_ONLY_WHEN_THE_INVENTORY_WEIGHT_IS_BELOW_80_PERCENT_AND_THE_QUANTITY_IS_BELOW_90_PERCENT;
	
	@ClientString(id = 5215, message = "Not enough space in the inventory. You can proceed only when the inventory weight is below 80 percent and the quantity is below 90 percent.")
	public static SystemMessageId NOT_ENOUGH_SPACE_IN_THE_INVENTORY_YOU_CAN_PROCEED_ONLY_WHEN_THE_INVENTORY_WEIGHT_IS_BELOW_80_PERCENT_AND_THE_QUANTITY_IS_BELOW_90_PERCENT;
	
	@ClientString(id = 5216, message = "Not enough space in the inventory and the Artifact inventory. Unable to process this request until your inventory's slot count is less than 90 percent of capacity.")
	public static SystemMessageId NOT_ENOUGH_SPACE_IN_THE_INVENTORY_AND_THE_ARTIFACT_INVENTORY_UNABLE_TO_PROCESS_THIS_REQUEST_UNTIL_YOUR_INVENTORY_S_SLOT_COUNT_IS_LESS_THAN_90_PERCENT_OF_CAPACITY;
	
	@ClientString(id = 5217, message = "Artifacts upgraded to +$s1 or higher are required.")
	public static SystemMessageId ARTIFACTS_UPGRADED_TO_S1_OR_HIGHER_ARE_REQUIRED;
	
	@ClientString(id = 5218, message = "No Artifact has been selected.")
	public static SystemMessageId NO_ARTIFACT_HAS_BEEN_SELECTED;
	
	@ClientString(id = 5219, message = "In case of failure, the item is destroyed (crystallized). If failing to enchant to +8 or higher, you will obtain a Weapon Enhancement Stone.")
	public static SystemMessageId IN_CASE_OF_FAILURE_THE_ITEM_IS_DESTROYED_CRYSTALLIZED_IF_FAILING_TO_ENCHANT_TO_8_OR_HIGHER_YOU_WILL_OBTAIN_A_WEAPON_ENHANCEMENT_STONE;
	
	@ClientString(id = 5220, message = "In case of failure, the item is destroyed (crystallized). If failing to enchant to +6 or higher, you will obtain an Armor Enhancement Stone.")
	public static SystemMessageId IN_CASE_OF_FAILURE_THE_ITEM_IS_DESTROYED_CRYSTALLIZED_IF_FAILING_TO_ENCHANT_TO_6_OR_HIGHER_YOU_WILL_OBTAIN_AN_ARMOR_ENHANCEMENT_STONE;
	
	@ClientString(id = 5221, message = "Attack points available today: $s1. Vitality points left: $s2. Attacking character with 1 or more attack/ vitality points gets Bloody Coins for killing a character with 1 or more attack/ vital points. The points are reset daily at 6:30 a.m.")
	public static SystemMessageId ATTACK_POINTS_AVAILABLE_TODAY_S1_VITALITY_POINTS_LEFT_S2_ATTACKING_CHARACTER_WITH_1_OR_MORE_ATTACK_VITALITY_POINTS_GETS_BLOODY_COINS_FOR_KILLING_A_CHARACTER_WITH_1_OR_MORE_ATTACK_VITAL_POINTS_THE_POINTS_ARE_RESET_DAILY_AT_6_30_A_M;
	
	@ClientString(id = 5222, message = "The Bloody Coin system is available for characters of Lv. 110+.")
	public static SystemMessageId THE_BLOODY_COIN_SYSTEM_IS_AVAILABLE_FOR_CHARACTERS_OF_LV_110;
	
	@ClientString(id = 5223, message = "You have defeated $c1 and got Bloody Coins x$s2, personal Conquest points x$s3, server Conquest points x$s4. Attack points -1. To check their current amount, enter '/bloodycoin' in your chat window.")
	public static SystemMessageId YOU_HAVE_DEFEATED_C1_AND_GOT_BLOODY_COINS_X_S2_PERSONAL_CONQUEST_POINTS_X_S3_SERVER_CONQUEST_POINTS_X_S4_ATTACK_POINTS_1_TO_CHECK_THEIR_CURRENT_AMOUNT_ENTER_BLOODYCOIN_IN_YOUR_CHAT_WINDOW;
	
	@ClientString(id = 5224, message = "$c1 has defeated you. You have lost 1 vitality point. Characters get Bloody Coins for a victory only if they have at least 1 vitality point. To check their current amount, enter '/bloodycoin' in your chat window.")
	public static SystemMessageId C1_HAS_DEFEATED_YOU_YOU_HAVE_LOST_1_VITALITY_POINT_CHARACTERS_GET_BLOODY_COINS_FOR_A_VICTORY_ONLY_IF_THEY_HAVE_AT_LEAST_1_VITALITY_POINT_TO_CHECK_THEIR_CURRENT_AMOUNT_ENTER_BLOODYCOIN_IN_YOUR_CHAT_WINDOW;
	
	@ClientString(id = 5225, message = "Location: $s1 / $s2 / $s3 (near the base)")
	public static SystemMessageId LOCATION_S1_S2_S3_NEAR_THE_BASE;
	
	@ClientString(id = 5226, message = "$c1 has obtained +$s2 $s3 x$s4.")
	public static SystemMessageId C1_HAS_OBTAINED_S2_S3_X_S4;
	
	@ClientString(id = 5227, message = "Items with Rune or Augment effects cannot be upgraded. Remove the effects and try again.")
	public static SystemMessageId ITEMS_WITH_RUNE_OR_AUGMENT_EFFECTS_CANNOT_BE_UPGRADED_REMOVE_THE_EFFECTS_AND_TRY_AGAIN;
	
	@ClientString(id = 5228, message = "======<Bloody Coins Info>======")
	public static SystemMessageId BLOODY_COINS_INFO;
	
	@ClientString(id = 5229, message = "Attack points: $s1")
	public static SystemMessageId ATTACK_POINTS_S1;
	
	@ClientString(id = 5230, message = "Vitality: $s1")
	public static SystemMessageId VITALITY_S1;
	
	@ClientString(id = 5231, message = "Clan $s1 has dismissed someone and cannot invite new members for $s2 min.")
	public static SystemMessageId CLAN_S1_HAS_DISMISSED_SOMEONE_AND_CANNOT_INVITE_NEW_MEMBERS_FOR_S2_MIN;
	
	@ClientString(id = 5232, message = "World chat macros cannot be accessed. Please delete <&> symbols.")
	public static SystemMessageId WORLD_CHAT_MACROS_CANNOT_BE_ACCESSED_PLEASE_DELETE_SYMBOLS;
	
	@ClientString(id = 5233, message = "No items to obtain.")
	public static SystemMessageId NO_ITEMS_TO_OBTAIN;
	
	@ClientString(id = 5234, message = "Do you want to receive this class?")
	public static SystemMessageId DO_YOU_WANT_TO_RECEIVE_THIS_CLASS;
	
	@ClientString(id = 5235, message = "Class Transfer cannot be completed. Please try again later.")
	public static SystemMessageId CLASS_TRANSFER_CANNOT_BE_COMPLETED_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 5236, message = "You cannot transfer your class in a non-peace zone location.")
	public static SystemMessageId YOU_CANNOT_TRANSFER_YOUR_CLASS_IN_A_NON_PEACE_ZONE_LOCATION;
	
	@ClientString(id = 5237, message = "Your level is too low for the Class Transfer.")
	public static SystemMessageId YOUR_LEVEL_IS_TOO_LOW_FOR_THE_CLASS_TRANSFER;
	
	@ClientString(id = 5238, message = "This class is unavailable for the characters of your class.")
	public static SystemMessageId THIS_CLASS_IS_UNAVAILABLE_FOR_THE_CHARACTERS_OF_YOUR_CLASS;
	
	@ClientString(id = 5239, message = "You will be teleported there. Continue?")
	public static SystemMessageId YOU_WILL_BE_TELEPORTED_THERE_CONTINUE;
	
	@ClientString(id = 5240, message = "Resurrection with the use of skills or items is unavailable during a siege, if the character is inside the fortress.")
	public static SystemMessageId RESURRECTION_WITH_THE_USE_OF_SKILLS_OR_ITEMS_IS_UNAVAILABLE_DURING_A_SIEGE_IF_THE_CHARACTER_IS_INSIDE_THE_FORTRESS;
	
	@ClientString(id = 5241, message = "You cannot use that in a non-peace zone location.")
	public static SystemMessageId YOU_CANNOT_USE_THAT_IN_A_NON_PEACE_ZONE_LOCATION;
	
	@ClientString(id = 5242, message = "You cannot teleport while in combat.")
	public static SystemMessageId YOU_CANNOT_TELEPORT_WHILE_IN_COMBAT;
	
	@ClientString(id = 5243, message = "Cannot teleport while dead.")
	public static SystemMessageId CANNOT_TELEPORT_WHILE_DEAD;
	
	@ClientString(id = 5244, message = "========<Cursed Weapon Info>========")
	public static SystemMessageId CURSED_WEAPON_INFO;
	
	@ClientString(id = 5245, message = "Guaranteed adena reward: $s1.")
	public static SystemMessageId GUARANTEED_ADENA_REWARD_S1;
	
	@ClientString(id = 5246, message = "Bonus adena reward: $s1.")
	public static SystemMessageId BONUS_ADENA_REWARD_S1;
	
	@ClientString(id = 5247, message = "$s1 h. $s2 min. have passed after the last killing.")
	public static SystemMessageId S1_H_S2_MIN_HAVE_PASSED_AFTER_THE_LAST_KILLING;
	
	@ClientString(id = 5248, message = "Kill Points: $s1")
	public static SystemMessageId KILL_POINTS_S1;
	
	@ClientString(id = 5249, message = "<$s1> immobilized you. If the Spirit Prison (Limit Barrier) will not be destroyed during 2 min. you will be transported to the nearest village.")
	public static SystemMessageId S1_IMMOBILIZED_YOU_IF_THE_SPIRIT_PRISON_LIMIT_BARRIER_WILL_NOT_BE_DESTROYED_DURING_2_MIN_YOU_WILL_BE_TRANSPORTED_TO_THE_NEAREST_VILLAGE;
	
	@ClientString(id = 5250, message = "If the Spirit Prison (Limit Barrier) will not be destroyed during 2 min. you will be transported to the nearest village.")
	public static SystemMessageId IF_THE_SPIRIT_PRISON_LIMIT_BARRIER_WILL_NOT_BE_DESTROYED_DURING_2_MIN_YOU_WILL_BE_TRANSPORTED_TO_THE_NEAREST_VILLAGE;
	
	@ClientString(id = 5251, message = "You are approaching your goal - $c1.")
	public static SystemMessageId YOU_ARE_APPROACHING_YOUR_GOAL_C1;
	
	@ClientString(id = 5252, message = "Can be registered through the inventory.")
	public static SystemMessageId CAN_BE_REGISTERED_THROUGH_THE_INVENTORY;
	
	@ClientString(id = 5253, message = "50 min. have passed after the death of the character. If the player will not resurrect the character within 10 min., the game will be disconnected.")
	public static SystemMessageId FIFTY_MIN_HAVE_PASSED_AFTER_THE_DEATH_OF_THE_CHARACTER_IF_THE_PLAYER_WILL_NOT_RESURRECT_THE_CHARACTER_WITHIN_10_MIN_THE_GAME_WILL_BE_DISCONNECTED;
	
	@ClientString(id = 5254, message = "55 min. have passed after the death of the character. If the player will not resurrect the character within 5 min., the game will be disconnected.")
	public static SystemMessageId FIFTY_FIVE_MIN_HAVE_PASSED_AFTER_THE_DEATH_OF_THE_CHARACTER_IF_THE_PLAYER_WILL_NOT_RESURRECT_THE_CHARACTER_WITHIN_5_MIN_THE_GAME_WILL_BE_DISCONNECTED;
	
	@ClientString(id = 5255, message = "59 min. have passed after the death of the character. If the player will not resurrect the character within 1 min., the game will be disconnected.")
	public static SystemMessageId FIFTY_NINE_MIN_HAVE_PASSED_AFTER_THE_DEATH_OF_THE_CHARACTER_IF_THE_PLAYER_WILL_NOT_RESURRECT_THE_CHARACTER_WITHIN_1_MIN_THE_GAME_WILL_BE_DISCONNECTED;
	
	@ClientString(id = 5256, message = "60 min. have passed after the death of your character, so you were disconnected from the game.")
	public static SystemMessageId SIXTY_MIN_HAVE_PASSED_AFTER_THE_DEATH_OF_YOUR_CHARACTER_SO_YOU_WERE_DISCONNECTED_FROM_THE_GAME;
	
	@ClientString(id = 5257, message = "You have not set a list of actions for the waiting time.")
	public static SystemMessageId YOU_HAVE_NOT_SET_A_LIST_OF_ACTIONS_FOR_THE_WAITING_TIME;
	
	@ClientString(id = 5258, message = "Established the Castle Owner's actions for the waiting time.")
	public static SystemMessageId ESTABLISHED_THE_CASTLE_OWNER_S_ACTIONS_FOR_THE_WAITING_TIME;
	
	@ClientString(id = 5259, message = "Established the waiting time actions for members of the clan owning the castle.")
	public static SystemMessageId ESTABLISHED_THE_WAITING_TIME_ACTIONS_FOR_MEMBERS_OF_THE_CLAN_OWNING_THE_CASTLE;
	
	@ClientString(id = 5260, message = "Waiting time actions are disabled.")
	public static SystemMessageId WAITING_TIME_ACTIONS_ARE_DISABLED;
	
	@ClientString(id = 5261, message = "You can redeem your reward before $s1.")
	public static SystemMessageId YOU_CAN_REDEEM_YOUR_REWARD_BEFORE_S1;
	
	@ClientString(id = 5262, message = "Secret Shop $s1")
	public static SystemMessageId SECRET_SHOP_S1;
	
	@ClientString(id = 5263, message = "Use of $s1 pcs.")
	public static SystemMessageId USE_OF_S1_PCS;
	
	@ClientString(id = 5264, message = "The final rating will be determined in $s1")
	public static SystemMessageId THE_FINAL_RATING_WILL_BE_DETERMINED_IN_S1;
	
	@ClientString(id = 5265, message = "$s1 XP will be restored for free. Move to the nearest village?")
	public static SystemMessageId S1_XP_WILL_BE_RESTORED_FOR_FREE_MOVE_TO_THE_NEAREST_VILLAGE;
	
	@ClientString(id = 5266, message = "You will lose XP if you die. Do you want to move to the nearest village?")
	public static SystemMessageId YOU_WILL_LOSE_XP_IF_YOU_DIE_DO_YOU_WANT_TO_MOVE_TO_THE_NEAREST_VILLAGE;
	
	@ClientString(id = 5267, message = "You have used $s1 x$s2 to recover $s3 XP. Go to the nearest town?")
	public static SystemMessageId YOU_HAVE_USED_S1_X_S2_TO_RECOVER_S3_XP_GO_TO_THE_NEAREST_TOWN;
	
	@ClientString(id = 5268, message = "Number of free recoveries updated. Try again.")
	public static SystemMessageId NUMBER_OF_FREE_RECOVERIES_UPDATED_TRY_AGAIN;
	
	@ClientString(id = 5269, message = "$s1 ($s2%%) lost experience points restored. (Remaining number of free recoveries: $s3)")
	public static SystemMessageId S1_S2_LOST_EXPERIENCE_POINTS_RESTORED_REMAINING_NUMBER_OF_FREE_RECOVERIES_S3;
	
	@ClientString(id = 5270, message = "You can register only with a macro.")
	public static SystemMessageId YOU_CAN_REGISTER_ONLY_WITH_A_MACRO;
	
	@ClientString(id = 5271, message = "Available to a character with the Demonic Sword Zariche or Blood Sword Akamanah.")
	public static SystemMessageId AVAILABLE_TO_A_CHARACTER_WITH_THE_DEMONIC_SWORD_ZARICHE_OR_BLOOD_SWORD_AKAMANAH;
	
	@ClientString(id = 5272, message = "$s1, the current wielder of the Cursed Weapon, has obtained $s2 adena.")
	public static SystemMessageId S1_THE_CURRENT_WIELDER_OF_THE_CURSED_WEAPON_HAS_OBTAINED_S2_ADENA;
	
	@ClientString(id = 5273, message = "$s1 is free now, $s2 adena are transferred to the next cycle.")
	public static SystemMessageId S1_IS_FREE_NOW_S2_ADENA_ARE_TRANSFERRED_TO_THE_NEXT_CYCLE;
	
	@ClientString(id = 5274, message = "$s1 Treasure Chest is not petrified anymore. When it is destroyed, the right to wield =$s1 will be lost, and it will be loose in the world once again.")
	public static SystemMessageId S1_TREASURE_CHEST_IS_NOT_PETRIFIED_ANYMORE_WHEN_IT_IS_DESTROYED_THE_RIGHT_TO_WIELD_S1_WILL_BE_LOST_AND_IT_WILL_BE_LOOSE_IN_THE_WORLD_ONCE_AGAIN;
	
	@ClientString(id = 5275, message = "In order to invite the Cursed Weapon's owner, choose them as your target, then type '/invite' (or right click on the target window) and click 'Invite'.")
	public static SystemMessageId IN_ORDER_TO_INVITE_THE_CURSED_WEAPON_S_OWNER_CHOOSE_THEM_AS_YOUR_TARGET_THEN_TYPE_INVITE_OR_RIGHT_CLICK_ON_THE_TARGET_WINDOW_AND_CLICK_INVITE;
	
	@ClientString(id = 5276, message = "Reward received!")
	public static SystemMessageId REWARD_RECEIVED;
	
	@ClientString(id = 5277, message = "No experience points to restore.")
	public static SystemMessageId NO_EXPERIENCE_POINTS_TO_RESTORE;
	
	@ClientString(id = 5278, message = "Only Awakened characters of Lv. 85 or above can be activated.")
	public static SystemMessageId ONLY_AWAKENED_CHARACTERS_OF_LV_85_OR_ABOVE_CAN_BE_ACTIVATED;
	
	@ClientString(id = 5279, message = "You cannot use Teleport underwater.")
	public static SystemMessageId YOU_CANNOT_USE_TELEPORT_UNDERWATER;
	
	@ClientString(id = 5280, message = "You cannot use Teleport while participating a large-scale battle such as a castle siege, fortress siege, or clan hall siege.")
	public static SystemMessageId YOU_CANNOT_USE_TELEPORT_WHILE_PARTICIPATING_A_LARGE_SCALE_BATTLE_SUCH_AS_A_CASTLE_SIEGE_FORTRESS_SIEGE_OR_CLAN_HALL_SIEGE;
	
	@ClientString(id = 5281, message = "You cannot use Teleport in an Instance Zone.")
	public static SystemMessageId YOU_CANNOT_USE_TELEPORT_IN_AN_INSTANCE_ZONE;
	
	@ClientString(id = 5282, message = "The dye effect depends on the number of tattoos applied.")
	public static SystemMessageId THE_DYE_EFFECT_DEPENDS_ON_THE_NUMBER_OF_TATTOOS_APPLIED;
	
	@ClientString(id = 5283, message = "You cannot use teleport during a duel.")
	public static SystemMessageId YOU_CANNOT_USE_TELEPORT_DURING_A_DUEL;
	
	@ClientString(id = 5284, message = "You cannot use Teleport while flying.")
	public static SystemMessageId YOU_CANNOT_USE_TELEPORT_WHILE_FLYING;
	
	@ClientString(id = 5285, message = "You cannot use Teleport while participating in an Olympiad match.")
	public static SystemMessageId YOU_CANNOT_USE_TELEPORT_WHILE_PARTICIPATING_IN_AN_OLYMPIAD_MATCH;
	
	@ClientString(id = 5286, message = "Cannot teleport while petrified or paralyzed.")
	public static SystemMessageId CANNOT_TELEPORT_WHILE_PETRIFIED_OR_PARALYZED;
	
	@ClientString(id = 5287, message = "You cannot use Teleport while you are dead.")
	public static SystemMessageId YOU_CANNOT_USE_TELEPORT_WHILE_YOU_ARE_DEAD;
	
	@ClientString(id = 5288, message = "You cannot use Teleport in this area.")
	public static SystemMessageId YOU_CANNOT_USE_TELEPORT_IN_THIS_AREA_2;
	
	@ClientString(id = 5289, message = "You cannot use teleport while participating in the Ceremony of Chaos.")
	public static SystemMessageId YOU_CANNOT_USE_TELEPORT_WHILE_PARTICIPATING_IN_THE_CEREMONY_OF_CHAOS;
	
	@ClientString(id = 5290, message = "You cannot use Teleport if you are cursed with Fear, Mutation or banned from returning back.")
	public static SystemMessageId YOU_CANNOT_USE_TELEPORT_IF_YOU_ARE_CURSED_WITH_FEAR_MUTATION_OR_BANNED_FROM_RETURNING_BACK;
	
	@ClientString(id = 5291, message = "Click on the button to register HP Potions.")
	public static SystemMessageId CLICK_ON_THE_BUTTON_TO_REGISTER_HP_POTIONS;
	
	@ClientString(id = 5292, message = "Use automatically when below $s1%% HP.")
	public static SystemMessageId USE_AUTOMATICALLY_WHEN_BELOW_S1_HP;
	
	@ClientString(id = 5293, message = "Automatically use HP Potions when below $s1%% HP.")
	public static SystemMessageId AUTOMATICALLY_USE_HP_POTIONS_WHEN_BELOW_S1_HP;
	
	@ClientString(id = 5294, message = "Only characters of Lv. 70 and higher can participate.")
	public static SystemMessageId ONLY_CHARACTERS_OF_LV_70_AND_HIGHER_CAN_PARTICIPATE;
	
	@ClientString(id = 5295, message = "Cannot apply to participate in a match while in an instanced zone.")
	public static SystemMessageId CANNOT_APPLY_TO_PARTICIPATE_IN_A_MATCH_WHILE_IN_AN_INSTANCED_ZONE;
	
	@ClientString(id = 5296, message = "Cannot apply to participate in a match while dead.")
	public static SystemMessageId CANNOT_APPLY_TO_PARTICIPATE_IN_A_MATCH_WHILE_DEAD;
	
	@ClientString(id = 5297, message = "You've used up all your matches.")
	public static SystemMessageId YOU_VE_USED_UP_ALL_YOUR_MATCHES;
	
	@ClientString(id = 5298, message = "Cannot apply to participate because your inventory slots or weight are more than 80%% full.")
	public static SystemMessageId CANNOT_APPLY_TO_PARTICIPATE_BECAUSE_YOUR_INVENTORY_SLOTS_OR_WEIGHT_ARE_MORE_THAN_80_FULL;
	
	@ClientString(id = 5299, message = "Sub class and Dual class characters cannot apply to participate in a match.")
	public static SystemMessageId SUB_CLASS_AND_DUAL_CLASS_CHARACTERS_CANNOT_APPLY_TO_PARTICIPATE_IN_A_MATCH;
	
	@ClientString(id = 5300, message = "Your account has been restricted due to account theft issue. If you have an email registered to your account, please check your inbox for an email with details. If you have nothing to do with the account theft, <font color='FFDF4C'>please visit the </font><font color='6699FF'><a action='url http://www.plaync.com'>4game website (https://eu.4gamesupport.com)</a></font><font color='FFDF4C'> </font>support and file a request<font color='FFDF4C'>. For more detail, please visit 1:1 chat in Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_ACCOUNT_THEFT_ISSUE_IF_YOU_HAVE_AN_EMAIL_REGISTERED_TO_YOUR_ACCOUNT_PLEASE_CHECK_YOUR_INBOX_FOR_AN_EMAIL_WITH_DETAILS_IF_YOU_HAVE_NOTHING_TO_DO_WITH_THE_ACCOUNT_THEFT_FONT_COLOR_FFDF4C_PLEASE_VISIT_THE_FONT_FONT_COLOR_6699FF_A_ACTION_URL_HTTP_WWW_PLAYNC_COM_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_FONT_SUPPORT_AND_FILE_A_REQUEST_FONT_COLOR_FFDF4C_FOR_MORE_DETAIL_PLEASE_VISIT_1_1_CHAT_IN_CUSTOMER_SERVICE_CENTER_FONT_2;
	
	@ClientString(id = 5301, message = "Your account may mislead other users, because with it you can pose as a customer support employee, disseminate false information or use other fraudulent methods. Your account was suspended due to possibility of intervention with the game on your part. For more information refer to the corresponding section of the official website (</font><font color='6699FF'><a action='url http://www.plaync.com'>www.l2.eu</a></font><font color='FFDF4C'>)</font>, please.")
	public static SystemMessageId YOUR_ACCOUNT_MAY_MISLEAD_OTHER_USERS_BECAUSE_WITH_IT_YOU_CAN_POSE_AS_A_CUSTOMER_SUPPORT_EMPLOYEE_DISSEMINATE_FALSE_INFORMATION_OR_USE_OTHER_FRAUDULENT_METHODS_YOUR_ACCOUNT_WAS_SUSPENDED_DUE_TO_POSSIBILITY_OF_INTERVENTION_WITH_THE_GAME_ON_YOUR_PART_FOR_MORE_INFORMATION_REFER_TO_THE_CORRESPONDING_SECTION_OF_THE_OFFICIAL_WEBSITE_FONT_FONT_COLOR_6699FF_A_ACTION_URL_HTTP_WWW_PLAYNC_COM_WWW_L2_EU_A_FONT_FONT_COLOR_FFDF4C_FONT_PLEASE;
	
	@ClientString(id = 5302, message = "Your account has been restricted in accordance with our terms of service as you failed to verify your identity within the given time after the account theft report. You may undo the restriction by visiting the <font color='FFDF4C'>4game website (</font><font color='6699FF'>https://eu.4gamesupport.com</a></font><font color='FFDF4C'>) Customer Service Center) Support Center</font> and going through the personal verification process in the account theft report. For more detail, please visit <font color='FFDF4C'>Customer Service Center</font>.<font color='FFDF4C'></font><font color='6699FF'></a></font>")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_AS_YOU_FAILED_TO_VERIFY_YOUR_IDENTITY_WITHIN_THE_GIVEN_TIME_AFTER_THE_ACCOUNT_THEFT_REPORT_YOU_MAY_UNDO_THE_RESTRICTION_BY_VISITING_THE_FONT_COLOR_FFDF4C_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_CUSTOMER_SERVICE_CENTER_SUPPORT_CENTER_FONT_AND_GOING_THROUGH_THE_PERSONAL_VERIFICATION_PROCESS_IN_THE_ACCOUNT_THEFT_REPORT_FOR_MORE_DETAIL_PLEASE_VISIT_FONT_COLOR_FFDF4C_CUSTOMER_SERVICE_CENTER_FONT_FONT_COLOR_FFDF4C_FONT_FONT_COLOR_6699FF_A_FONT_2;
	
	@ClientString(id = 5303, message = "Your account has been restricted due to abuse of game systems that resulted in damage to other players' gaming experience. For more detail, please visit the 4game website (</font>https://eu.4gamesupport.com</a></font></font> Chat in Customer Service Center.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_ABUSE_OF_GAME_SYSTEMS_THAT_RESULTED_IN_DAMAGE_TO_OTHER_PLAYERS_GAMING_EXPERIENCE_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_FONT_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_CHAT_IN_CUSTOMER_SERVICE_CENTER_2;
	
	@ClientString(id = 5304, message = "Your account has been restricted due to the confirmed attempt at commercial advertising or trade involving cash or other games. For more detail, <font color='FFDF4C'>please visit the<font color='6699FF'><a action='url http://www.plaync.com'>4game website </a></font><font color='FFDF4C'>(https://eu.4gamesupport.com)</font> Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_THE_CONFIRMED_ATTEMPT_AT_COMMERCIAL_ADVERTISING_OR_TRADE_INVOLVING_CASH_OR_OTHER_GAMES_FOR_MORE_DETAIL_FONT_COLOR_FFDF4C_PLEASE_VISIT_THE_FONT_COLOR_6699FF_A_ACTION_URL_HTTP_WWW_PLAYNC_COM_4GAME_WEBSITE_A_FONT_FONT_COLOR_FFDF4C_HTTPS_EU_4GAMESUPPORT_COM_FONT_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5305, message = "Your account has been restricted due to the confirmed cash/account trade activities. For more detail, please visit the 4game website (https://eu.4gamesupport.com</a></font>) Customer Service Center</font><font color='FFDF4C'>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_THE_CONFIRMED_CASH_ACCOUNT_TRADE_ACTIVITIES_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_CUSTOMER_SERVICE_CENTER_FONT_FONT_COLOR_FFDF4C_2;
	
	@ClientString(id = 5306, message = "Your account has been restricted in accordance with our terms of service due to misconduct or fraud in accordance with the User Agreement. For more information, please, visit the <font color='FFDF4C'>) FAQ section of the Customer Support Center</font> at <font color='FFDF4C'>offcial plaync website(</font> <font color='6699FF'><a action='url https://support.4game.ru'>www.plaync.co.kr</a></font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_DUE_TO_MISCONDUCT_OR_FRAUD_IN_ACCORDANCE_WITH_THE_USER_AGREEMENT_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_FONT_COLOR_FFDF4C_FAQ_SECTION_OF_THE_CUSTOMER_SUPPORT_CENTER_FONT_AT_FONT_COLOR_FFDF4C_OFFCIAL_PLAYNC_WEBSITE_FONT_FONT_COLOR_6699FF_A_ACTION_URL_HTTPS_SUPPORT_4GAME_RU_WWW_PLAYNC_CO_KR_A_FONT;
	
	@ClientString(id = 5307, message = "Your account has been restricted due to misconduct and use of expletives. For more detail, <font color='FFDF4C'>please visit the 4game website </font><font color='6699FF'><a action='url http://www.plaync.com'>(https://eu.4gamesupport.com) Customer Service Center</a></font><font color='FFDF4C'>.</font>")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_MISCONDUCT_AND_USE_OF_EXPLETIVES_FOR_MORE_DETAIL_FONT_COLOR_FFDF4C_PLEASE_VISIT_THE_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_ACTION_URL_HTTP_WWW_PLAYNC_COM_HTTPS_EU_4GAMESUPPORT_COM_CUSTOMER_SERVICE_CENTER_A_FONT_FONT_COLOR_FFDF4C_FONT;
	
	@ClientString(id = 5308, message = "Your account has been restricted due to your abuse of system weaknesses or bugs. Abusing bugs can cause grievous system errors or destroy the game balance. For more detail, please visit the 4game website (https://eu.4gamesupport.com</a></font>) Customer Service Center</font><font color='FFDF4C'>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_YOUR_ABUSE_OF_SYSTEM_WEAKNESSES_OR_BUGS_ABUSING_BUGS_CAN_CAUSE_GRIEVOUS_SYSTEM_ERRORS_OR_DESTROY_THE_GAME_BALANCE_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_CUSTOMER_SERVICE_CENTER_FONT_FONT_COLOR_FFDF4C;
	
	@ClientString(id = 5309, message = "Your account has been restricted due to development/distribution of illegal programs or modification of the server program. For more detail, please visit the <font color='#FFDF4C'>4game website (</font><font color='#6699FF'><a href='asfunction:homePage'>https://eu.4gamesupport.com</a></font><font color='#FFDF4C'>) 1:1 Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_DEVELOPMENT_DISTRIBUTION_OF_ILLEGAL_PROGRAMS_OR_MODIFICATION_OF_THE_SERVER_PROGRAM_FOR_MORE_DETAIL_PLEASE_VISIT_THE_FONT_COLOR_FFDF4C_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_HREF_ASFUNCTION_HOMEPAGE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_1_1_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5310, message = "Your account has been restricted in accordance with our terms of service due to your confirmed abuse of in-game systems resulting in abnormal gameplay. For more detail, please visit the 4game website (</font>https://eu.4gamesupport.com</a></font>) Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_DUE_TO_YOUR_CONFIRMED_ABUSE_OF_IN_GAME_SYSTEMS_RESULTING_IN_ABNORMAL_GAMEPLAY_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_FONT_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_CUSTOMER_SERVICE_CENTER_FONT_2;
	
	@ClientString(id = 5311, message = "Your account has been restricted at your request in accordance with our terms of service. For more detail, please visit the 4game website (</font>https://eu.4gamesupport.com</a></font>) Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_AT_YOUR_REQUEST_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_FONT_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_CUSTOMER_SERVICE_CENTER_FONT_2;
	
	@ClientString(id = 5312, message = "Your account has been restricted in accordance with our terms of service due to confirmed attempts at misconduct or fraud. For more detail, please visit the 4game website (</font>https://eu.4gamesupport.com</a></font>) Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_DUE_TO_CONFIRMED_ATTEMPTS_AT_MISCONDUCT_OR_FRAUD_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_FONT_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_CUSTOMER_SERVICE_CENTER_FONT_2;
	
	@ClientString(id = 5313, message = "Your account has been restricted in accordance with our terms of service due to your fraudulent use of another person's identity. For more detail, <font color='FFDF4C'>please visit the </font><font color='6699FF'><a action='url http://www.plaync.com'>4game website (https://eu.4gamesupport.com)</a></font><font color='FFDF4C'> </font><font color='FFDF4C'>Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_DUE_TO_YOUR_FRAUDULENT_USE_OF_ANOTHER_PERSON_S_IDENTITY_FOR_MORE_DETAIL_FONT_COLOR_FFDF4C_PLEASE_VISIT_THE_FONT_FONT_COLOR_6699FF_A_ACTION_URL_HTTP_WWW_PLAYNC_COM_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_FONT_FONT_COLOR_FFDF4C_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5314, message = "Your account has been restricted in accordance with our terms of service due to your fraudulent use of another person's identity. For more detail, please visit the 4game website (</font><font color='6699FF'><a action='url http://www.plaync.com'>https://eu.4gamesupport.com</a></font><font color='FFDF4C'>) Customer Service Center.<font color='FFDF4C'></font>")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_DUE_TO_YOUR_FRAUDULENT_USE_OF_ANOTHER_PERSON_S_IDENTITY_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_ACTION_URL_HTTP_WWW_PLAYNC_COM_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_CUSTOMER_SERVICE_CENTER_FONT_COLOR_FFDF4C_FONT;
	
	@ClientString(id = 5315, message = "Your account has been restricted for 1 year in accordance with our terms of service due to your confirmed in-game gambling activities. For more detail, <font color='FFDF4C'>please visit the 4game website </font><font color='6699FF'><a action='url http://www.plaync.com'>(https://eu.4gamesupport.com)</a></font><font color='FFDF4C'> Customer Service Center.</font>")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_FOR_1_YEAR_IN_ACCORDANCE_WITH_OUR_TERMS_OF_SERVICE_DUE_TO_YOUR_CONFIRMED_IN_GAME_GAMBLING_ACTIVITIES_FOR_MORE_DETAIL_FONT_COLOR_FFDF4C_PLEASE_VISIT_THE_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_ACTION_URL_HTTP_WWW_PLAYNC_COM_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5316, message = "Your account has been restricted due to your use of illegal programs. For more detail, please <font color='FFDF4C'>visit the 4game website </font><font color='6699FF'><a action='url http://www.plaync.com'>(https://eu.4gamesupport.com) Customer Service Center</a></font><font color='FFDF4C'>.</font>")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_YOUR_USE_OF_ILLEGAL_PROGRAMS_FOR_MORE_DETAIL_PLEASE_FONT_COLOR_FFDF4C_VISIT_THE_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_ACTION_URL_HTTP_WWW_PLAYNC_COM_HTTPS_EU_4GAMESUPPORT_COM_CUSTOMER_SERVICE_CENTER_A_FONT_FONT_COLOR_FFDF4C_FONT;
	
	@ClientString(id = 5317, message = "Your account has been temporarily restricted due to a complaint filed in the process of name changing. For more detail, please <font color='FFDF4C'>visit the 4game website </font><font color='6699FF'><a action='url http://www.plaync.com'>(https://eu.4gamesupport.com) Customer Service Center</a></font><font color='FFDF4C'>.</font>")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_TEMPORARILY_RESTRICTED_DUE_TO_A_COMPLAINT_FILED_IN_THE_PROCESS_OF_NAME_CHANGING_FOR_MORE_DETAIL_PLEASE_FONT_COLOR_FFDF4C_VISIT_THE_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_ACTION_URL_HTTP_WWW_PLAYNC_COM_HTTPS_EU_4GAMESUPPORT_COM_CUSTOMER_SERVICE_CENTER_A_FONT_FONT_COLOR_FFDF4C_FONT;
	
	@ClientString(id = 5318, message = "Please verify your identity to confirm your ownership of the account. You may go through the verification procedure by<font color='FFDF4C'> visiting the 4game website (</font><font color='6699FF'><a action='url http://www.plaync.com'>https://eu.4gamesupport.com</a></font><font color='FFDF4C'>)</font> <font color='FFDF4C'></font><font color='6699FF'><a action='url http://www.plaync.com'>Customer Service Center</a></font><font color='FFDF4C'>.</font>")
	public static SystemMessageId PLEASE_VERIFY_YOUR_IDENTITY_TO_CONFIRM_YOUR_OWNERSHIP_OF_THE_ACCOUNT_YOU_MAY_GO_THROUGH_THE_VERIFICATION_PROCEDURE_BY_FONT_COLOR_FFDF4C_VISITING_THE_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_ACTION_URL_HTTP_WWW_PLAYNC_COM_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_FONT_FONT_COLOR_FFDF4C_FONT_FONT_COLOR_6699FF_A_ACTION_URL_HTTP_WWW_PLAYNC_COM_CUSTOMER_SERVICE_CENTER_A_FONT_FONT_COLOR_FFDF4C_FONT;
	
	@ClientString(id = 5319, message = "Your account has been restricted in accordance with an official request from an investigative agency (private law). This action has been taken because the official request from the investigative agency has legal force. For more detail, please visit the 4game website (</font>https://eu.4gamesupport.com</a></font>) Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_IN_ACCORDANCE_WITH_AN_OFFICIAL_REQUEST_FROM_AN_INVESTIGATIVE_AGENCY_PRIVATE_LAW_THIS_ACTION_HAS_BEEN_TAKEN_BECAUSE_THE_OFFICIAL_REQUEST_FROM_THE_INVESTIGATIVE_AGENCY_HAS_LEGAL_FORCE_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_FONT_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_CUSTOMER_SERVICE_CENTER_FONT_2;
	
	@ClientString(id = 5320, message = "Your account has been temporarily restricted due to acquisition of an item connected to account theft. Please visit the homepage and go through the personal verification procedure to lift the restriction. For more detail, please visit the 4game website (</font>https://eu.4gamesupport.com</a></font>) Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_TEMPORARILY_RESTRICTED_DUE_TO_ACQUISITION_OF_AN_ITEM_CONNECTED_TO_ACCOUNT_THEFT_PLEASE_VISIT_THE_HOMEPAGE_AND_GO_THROUGH_THE_PERSONAL_VERIFICATION_PROCEDURE_TO_LIFT_THE_RESTRICTION_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_FONT_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_CUSTOMER_SERVICE_CENTER_FONT_2;
	
	@ClientString(id = 5321, message = "Your account has been restricted due to your confirmed attempt at trade involving cash/other servers/other games. For more detail, please <font color='FFDF4C'>visit the 4game website </font><font color='6699FF'><a action='url http://www.plaync.com'>(https://eu.4gamesupport.com) Customer Service Center</a></font><font color='FFDF4C'>.</font>")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_YOUR_CONFIRMED_ATTEMPT_AT_TRADE_INVOLVING_CASH_OTHER_SERVERS_OTHER_GAMES_FOR_MORE_DETAIL_PLEASE_FONT_COLOR_FFDF4C_VISIT_THE_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_ACTION_URL_HTTP_WWW_PLAYNC_COM_HTTPS_EU_4GAMESUPPORT_COM_CUSTOMER_SERVICE_CENTER_A_FONT_FONT_COLOR_FFDF4C_FONT;
	
	@ClientString(id = 5322, message = "You cannot use the game services, because your identity has not been verified. Please visit the 4game website (</font>https://eu.4gamesupport.com</a></font>) Customer Service Center</font> </font> to verify your identity. For more detail, please visit the 4game website (</font>https://eu.4gamesupport.com</a></font>) 1:1 Customer Service Center.")
	public static SystemMessageId YOU_CANNOT_USE_THE_GAME_SERVICES_BECAUSE_YOUR_IDENTITY_HAS_NOT_BEEN_VERIFIED_PLEASE_VISIT_THE_4GAME_WEBSITE_FONT_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_CUSTOMER_SERVICE_CENTER_FONT_FONT_TO_VERIFY_YOUR_IDENTITY_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_FONT_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_1_1_CUSTOMER_SERVICE_CENTER_2;
	
	@ClientString(id = 5323, message = "Your account has been restricted due to your use of illegal programs. For more detail, please <font color='FFDF4C'>visit the 4game website </font><font color='6699FF'><a action='url http://www.plaync.com'>(https://eu.4gamesupport.com) Customer Service Center</a></font><font color='FFDF4C'>.</font>")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_YOUR_USE_OF_ILLEGAL_PROGRAMS_FOR_MORE_DETAIL_PLEASE_FONT_COLOR_FFDF4C_VISIT_THE_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_ACTION_URL_HTTP_WWW_PLAYNC_COM_HTTPS_EU_4GAMESUPPORT_COM_CUSTOMER_SERVICE_CENTER_A_FONT_FONT_COLOR_FFDF4C_FONT_2;
	
	@ClientString(id = 5324, message = "Your account has been restricted due to the unfair acquisition of items and disregard for item distribution rules agreed upon by members of your party. For more detail, please <font color='FFDF4C'>visit the 4game website </font><font color='6699FF'><a action='url http://www.plaync.com'>(https://eu.4gamesupport.com) Customer Service Center</a></font><font color='FFDF4C'>.</font>")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_THE_UNFAIR_ACQUISITION_OF_ITEMS_AND_DISREGARD_FOR_ITEM_DISTRIBUTION_RULES_AGREED_UPON_BY_MEMBERS_OF_YOUR_PARTY_FOR_MORE_DETAIL_PLEASE_FONT_COLOR_FFDF4C_VISIT_THE_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_ACTION_URL_HTTP_WWW_PLAYNC_COM_HTTPS_EU_4GAMESUPPORT_COM_CUSTOMER_SERVICE_CENTER_A_FONT_FONT_COLOR_FFDF4C_FONT;
	
	@ClientString(id = 5325, message = "Your account has been restricted due to confirmed use of the game for commercial purposes. For more detail, please visit the <font color='#FFDF4C'>4game website (</font><font color='#6699FF'><a href='asfunction:homePage'>https://eu.4gamesupport.com</a></font><font color='#FFDF4C'>) 1:1 Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_CONFIRMED_USE_OF_THE_GAME_FOR_COMMERCIAL_PURPOSES_FOR_MORE_DETAIL_PLEASE_VISIT_THE_FONT_COLOR_FFDF4C_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_HREF_ASFUNCTION_HOMEPAGE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_1_1_CUSTOMER_SERVICE_CENTER_FONT_2;
	
	@ClientString(id = 5326, message = "The account has been temporarily restricted due to an incomplete cell phone (ARS) transaction. For more information, please visit https://eu.4game.com/.")
	public static SystemMessageId THE_ACCOUNT_HAS_BEEN_TEMPORARILY_RESTRICTED_DUE_TO_AN_INCOMPLETE_CELL_PHONE_ARS_TRANSACTION_FOR_MORE_INFORMATION_PLEASE_VISIT_HTTPS_EU_4GAME_COM_2;
	
	@ClientString(id = 5327, message = "Your account has been restricted due to the confirmed attempt at commercial advertising. For more detail, please visit the <font color='FFDF4C'>4game website </font><font color='6699FF'><a action='url http://www.plaync.com'>(https://eu.4gamesupport.com)</a></font><font color='FFDF4C'> Customer Service Center</font>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_THE_CONFIRMED_ATTEMPT_AT_COMMERCIAL_ADVERTISING_FOR_MORE_DETAIL_PLEASE_VISIT_THE_FONT_COLOR_FFDF4C_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_ACTION_URL_HTTP_WWW_PLAYNC_COM_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_FONT_COLOR_FFDF4C_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5328, message = "For security reasons your account has been transferred to awaiting personal identification status. Go through personal identification at L2 homepage, please, in order to get access to the game and game services.<br>Go to the page and press 'Personal Identification' on the bottom right. For more detail, please, visit <font color='FFDF4C'>our website (</font><font color='6699FF'><a action='url http://www.plaync.com'>www.plaync.com</a></font><font color='FFDF4C'>), Customer Service Center</font>.")
	public static SystemMessageId FOR_SECURITY_REASONS_YOUR_ACCOUNT_HAS_BEEN_TRANSFERRED_TO_AWAITING_PERSONAL_IDENTIFICATION_STATUS_GO_THROUGH_PERSONAL_IDENTIFICATION_AT_L2_HOMEPAGE_PLEASE_IN_ORDER_TO_GET_ACCESS_TO_THE_GAME_AND_GAME_SERVICES_BR_GO_TO_THE_PAGE_AND_PRESS_PERSONAL_IDENTIFICATION_ON_THE_BOTTOM_RIGHT_FOR_MORE_DETAIL_PLEASE_VISIT_FONT_COLOR_FFDF4C_OUR_WEBSITE_FONT_FONT_COLOR_6699FF_A_ACTION_URL_HTTP_WWW_PLAYNC_COM_WWW_PLAYNC_COM_A_FONT_FONT_COLOR_FFDF4C_CUSTOMER_SERVICE_CENTER_FONT;
	
	@ClientString(id = 5329, message = "Your account has been temporarily restricted due to speculated abnormal methods of gameplay. If you did not employ abnormal means to play the game, please visit the website and go through the personal verification procedure to lift the restriction. For more detail, please visit the 4game website (https://eu.4gamesupport.com) 1:1 Customer Service Center.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_TEMPORARILY_RESTRICTED_DUE_TO_SPECULATED_ABNORMAL_METHODS_OF_GAMEPLAY_IF_YOU_DID_NOT_EMPLOY_ABNORMAL_MEANS_TO_PLAY_THE_GAME_PLEASE_VISIT_THE_WEBSITE_AND_GO_THROUGH_THE_PERSONAL_VERIFICATION_PROCEDURE_TO_LIFT_THE_RESTRICTION_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM_1_1_CUSTOMER_SERVICE_CENTER_3;
	
	@ClientString(id = 5330, message = "Your account has been restricted due to your abuse of system weaknesses or bugs. Abusing bugs can cause grievous system errors or destroy the game balance. For more detail, please visit the 4game website (https://eu.4gamesupport.com</a></font>) Customer Service Center</font><font color='FFDF4C'>.")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_RESTRICTED_DUE_TO_YOUR_ABUSE_OF_SYSTEM_WEAKNESSES_OR_BUGS_ABUSING_BUGS_CAN_CAUSE_GRIEVOUS_SYSTEM_ERRORS_OR_DESTROY_THE_GAME_BALANCE_FOR_MORE_DETAIL_PLEASE_VISIT_THE_4GAME_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM_A_FONT_CUSTOMER_SERVICE_CENTER_FONT_FONT_COLOR_FFDF4C_2;
	
	@ClientString(id = 5331, message = "Your account has been temporarily restricted due to a complaint filed in the process of name changing. For more detail, please <font color='FFDF4C'>visit the 4game website </font><font color='6699FF'><a action='url http://www.plaync.com'>(https://eu.4gamesupport.com) Customer Service Center</a></font><font color='FFDF4C'>.</font>")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_TEMPORARILY_RESTRICTED_DUE_TO_A_COMPLAINT_FILED_IN_THE_PROCESS_OF_NAME_CHANGING_FOR_MORE_DETAIL_PLEASE_FONT_COLOR_FFDF4C_VISIT_THE_4GAME_WEBSITE_FONT_FONT_COLOR_6699FF_A_ACTION_URL_HTTP_WWW_PLAYNC_COM_HTTPS_EU_4GAMESUPPORT_COM_CUSTOMER_SERVICE_CENTER_A_FONT_FONT_COLOR_FFDF4C_FONT_2;
	
	@ClientString(id = 5332, message = "You have not used your account for a long time. If you have not logged into the game for a set period of time, you will be able to log in via <font color=”FFDF4C”>plaync homepage (</font><font color='6699FF'><a action='url https://id.plaync.com/account/dormant/index'>id.plaync.com/account/dormant/index</a></font><font color='FFDF4C'>) https://id.plaync.com/account/dormant/index'>id.plaync.com/account/dormant/index</a></font><font color='FFDF4C'>)</font>.")
	public static SystemMessageId YOU_HAVE_NOT_USED_YOUR_ACCOUNT_FOR_A_LONG_TIME_IF_YOU_HAVE_NOT_LOGGED_INTO_THE_GAME_FOR_A_SET_PERIOD_OF_TIME_YOU_WILL_BE_ABLE_TO_LOG_IN_VIA_FONT_COLOR_FFDF4C_PLAYNC_HOMEPAGE_FONT_FONT_COLOR_6699FF_A_ACTION_URL_HTTPS_ID_PLAYNC_COM_ACCOUNT_DORMANT_INDEX_ID_PLAYNC_COM_ACCOUNT_DORMANT_INDEX_A_FONT_FONT_COLOR_FFDF4C_HTTPS_ID_PLAYNC_COM_ACCOUNT_DORMANT_INDEX_ID_PLAYNC_COM_ACCOUNT_DORMANT_INDEX_A_FONT_FONT_COLOR_FFDF4C_FONT;
	
	@ClientString(id = 5333, message = "Your account has been completely blocked due to account theft. For more information, please visit the Support Center on the official website (https://eu.4gamesupport.com).")
	public static SystemMessageId YOUR_ACCOUNT_HAS_BEEN_COMPLETELY_BLOCKED_DUE_TO_ACCOUNT_THEFT_FOR_MORE_INFORMATION_PLEASE_VISIT_THE_SUPPORT_CENTER_ON_THE_OFFICIAL_WEBSITE_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 5334, message = "Your account is temporarily banned because a suspicious attempt to sign into your account was detected. For more information, please<font color='FFDF4C'> visit the </font><font color='6699FF'>Support Center</a></font><font color='FFDF4C'> on the official website</font> (https://eu.4gamesupport.com).")
	public static SystemMessageId YOUR_ACCOUNT_IS_TEMPORARILY_BANNED_BECAUSE_A_SUSPICIOUS_ATTEMPT_TO_SIGN_INTO_YOUR_ACCOUNT_WAS_DETECTED_FOR_MORE_INFORMATION_PLEASE_FONT_COLOR_FFDF4C_VISIT_THE_FONT_FONT_COLOR_6699FF_SUPPORT_CENTER_A_FONT_FONT_COLOR_FFDF4C_ON_THE_OFFICIAL_WEBSITE_FONT_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 5335, message = "Your account is subject to the complete and permanent account ban (permanent ban from all our game services) for unauthorized payment. For more information, go to the <font color='FFDF4C'>plaync homepage (</font><font color='6699FF'><a action='url http://www.plaync.com'>www.plaync.com</a></font><font color='FFDF4C'>) and contact us via global support (1600-0020)</font>.")
	public static SystemMessageId YOUR_ACCOUNT_IS_SUBJECT_TO_THE_COMPLETE_AND_PERMANENT_ACCOUNT_BAN_PERMANENT_BAN_FROM_ALL_OUR_GAME_SERVICES_FOR_UNAUTHORIZED_PAYMENT_FOR_MORE_INFORMATION_GO_TO_THE_FONT_COLOR_FFDF4C_PLAYNC_HOMEPAGE_FONT_FONT_COLOR_6699FF_A_ACTION_URL_HTTP_WWW_PLAYNC_COM_WWW_PLAYNC_COM_A_FONT_FONT_COLOR_FFDF4C_AND_CONTACT_US_VIA_GLOBAL_SUPPORT_1600_0020_FONT;
	
	@ClientString(id = 5501, message = "$s1 was killed by $s2.")
	public static SystemMessageId S1_WAS_KILLED_BY_S2;
	
	@ClientString(id = 5502, message = "$s1 was killed by a monster.")
	public static SystemMessageId S1_WAS_KILLED_BY_A_MONSTER;
	
	@ClientString(id = 5503, message = "$s1 has been killed.")
	public static SystemMessageId S1_HAS_BEEN_KILLED;
	
	@ClientString(id = 5504, message = "The outer gate of town is conquered! Over here!")
	public static SystemMessageId THE_OUTER_GATE_OF_TOWN_IS_CONQUERED_OVER_HERE;
	
	@ClientString(id = 5505, message = "A secret hole to the town is found! Come here!")
	public static SystemMessageId A_SECRET_HOLE_TO_THE_TOWN_IS_FOUND_COME_HERE;
	
	@ClientString(id = 5506, message = "The outer gate is open! Attack Turakan!")
	public static SystemMessageId THE_OUTER_GATE_IS_OPEN_ATTACK_TURAKAN;
	
	@ClientString(id = 5507, message = "What is this? There is something in the center of the town!")
	public static SystemMessageId WHAT_IS_THIS_THERE_IS_SOMETHING_IN_THE_CENTER_OF_THE_TOWN;
	
	@ClientString(id = 5508, message = "Seal the Seal Tower and conquer Orc Fortress!")
	public static SystemMessageId SEAL_THE_SEAL_TOWER_AND_CONQUER_ORC_FORTRESS;
	
	@ClientString(id = 5509, message = "Begin matchmaking.")
	public static SystemMessageId BEGIN_MATCHMAKING;
	
	@ClientString(id = 5510, message = "Matchmaking has been canceled.")
	public static SystemMessageId MATCHMAKING_HAS_BEEN_CANCELED;
	
	@ClientString(id = 5511, message = "Standing by...")
	public static SystemMessageId STANDING_BY;
	
	@ClientString(id = 5512, message = "$s1 has decided on a class.")
	public static SystemMessageId S1_HAS_DECIDED_ON_A_CLASS;
	
	@ClientString(id = 5513, message = "The battle will soon begin.")
	public static SystemMessageId THE_BATTLE_WILL_SOON_BEGIN;
	
	@ClientString(id = 5514, message = "Skill enhancement complete.")
	public static SystemMessageId SKILL_ENHANCEMENT_COMPLETE;
	
	@ClientString(id = 5515, message = "The selected player is in the Arena lobby and cannot be invited to the party.")
	public static SystemMessageId THE_SELECTED_PLAYER_IS_IN_THE_ARENA_LOBBY_AND_CANNOT_BE_INVITED_TO_THE_PARTY;
	
	@ClientString(id = 5516, message = "Users participating in Arena cannot be invited to a party.")
	public static SystemMessageId USERS_PARTICIPATING_IN_ARENA_CANNOT_BE_INVITED_TO_A_PARTY;
	
	@ClientString(id = 5517, message = "The function can't be used in the Arena.")
	public static SystemMessageId THE_FUNCTION_CAN_T_BE_USED_IN_THE_ARENA;
	
	@ClientString(id = 5518, message = "User preparing for Arena battle cannot join a party.")
	public static SystemMessageId USER_PREPARING_FOR_ARENA_BATTLE_CANNOT_JOIN_A_PARTY;
	
	@ClientString(id = 5519, message = "The user invited to the party is preparing for Arena battle, and the invitation failed.")
	public static SystemMessageId THE_USER_INVITED_TO_THE_PARTY_IS_PREPARING_FOR_ARENA_BATTLE_AND_THE_INVITATION_FAILED;
	
	@ClientString(id = 5520, message = "You can no longer queue with that class.")
	public static SystemMessageId YOU_CAN_NO_LONGER_QUEUE_WITH_THAT_CLASS;
	
	@ClientString(id = 5521, message = "Begin matchmaking.")
	public static SystemMessageId BEGIN_MATCHMAKING_2;
	
	@ClientString(id = 5522, message = "Matchmaking has been canceled.")
	public static SystemMessageId MATCHMAKING_HAS_BEEN_CANCELED_2;
	
	@ClientString(id = 5523, message = "A match has been found.")
	public static SystemMessageId A_MATCH_HAS_BEEN_FOUND;
	
	@ClientString(id = 5524, message = "You are already in the queue.")
	public static SystemMessageId YOU_ARE_ALREADY_IN_THE_QUEUE;
	
	@ClientString(id = 5525, message = "Up to 2 players per class can queue.")
	public static SystemMessageId UP_TO_2_PLAYERS_PER_CLASS_CAN_QUEUE;
	
	@ClientString(id = 5526, message = "Matching will be canceled unless all the classes are confirmed within the set time.")
	public static SystemMessageId MATCHING_WILL_BE_CANCELED_UNLESS_ALL_THE_CLASSES_ARE_CONFIRMED_WITHIN_THE_SET_TIME;
	
	@ClientString(id = 5527, message = "$s1 has confirmed the class.")
	public static SystemMessageId S1_HAS_CONFIRMED_THE_CLASS;
	
	@ClientString(id = 5528, message = "Click here to enchant your skill!")
	public static SystemMessageId CLICK_HERE_TO_ENCHANT_YOUR_SKILL;
	
	@ClientString(id = 5529, message = "Enhanced the $s1 skill.")
	public static SystemMessageId ENHANCED_THE_S1_SKILL;
	
	@ClientString(id = 5530, message = "Reached the consecutive notifications limit.")
	public static SystemMessageId REACHED_THE_CONSECUTIVE_NOTIFICATIONS_LIMIT;
	
	@ClientString(id = 5531, message = "$s1 is under attack.")
	public static SystemMessageId S1_IS_UNDER_ATTACK;
	
	@ClientString(id = 5532, message = "$s1: $s2 attacks.")
	public static SystemMessageId S1_S2_ATTACKS;
	
	@ClientString(id = 5533, message = "$s1: beware of $s2.")
	public static SystemMessageId S1_BEWARE_OF_S2;
	
	@ClientString(id = 5534, message = "$s1: $s2 protects.")
	public static SystemMessageId S1_S2_PROTECTS;
	
	@ClientString(id = 5535, message = "$s1: $s2 leaves.")
	public static SystemMessageId S1_S2_LEAVES;
	
	@ClientString(id = 5536, message = "$s1: Moving.")
	public static SystemMessageId S1_MOVING;
	
	@ClientString(id = 5537, message = "$s1: Be careful!")
	public static SystemMessageId S1_BE_CAREFUL;
	
	@ClientString(id = 5538, message = "You must be in a party to access the Party channel.")
	public static SystemMessageId YOU_MUST_BE_IN_A_PARTY_TO_ACCESS_THE_PARTY_CHANNEL;
	
	@ClientString(id = 5539, message = "Do you want to join $s1's party?")
	public static SystemMessageId DO_YOU_WANT_TO_JOIN_S1_S_PARTY;
	
	@ClientString(id = 5540, message = "$s1 joined the group.")
	public static SystemMessageId S1_JOINED_THE_GROUP;
	
	@ClientString(id = 5541, message = "$s1 has declined to join your party.")
	public static SystemMessageId S1_HAS_DECLINED_TO_JOIN_YOUR_PARTY;
	
	@ClientString(id = 5542, message = "Invitation was canceled because $s1 did not respond.")
	public static SystemMessageId INVITATION_WAS_CANCELED_BECAUSE_S1_DID_NOT_RESPOND;
	
	@ClientString(id = 5543, message = "You have not replied to $s1's invitation.")
	public static SystemMessageId YOU_HAVE_NOT_REPLIED_TO_S1_S_INVITATION;
	
	@ClientString(id = 5544, message = "The player belongs to another group.")
	public static SystemMessageId THE_PLAYER_BELONGS_TO_ANOTHER_GROUP;
	
	@ClientString(id = 5545, message = "Failed to invite the player as they are fighting in the arena.")
	public static SystemMessageId FAILED_TO_INVITE_THE_PLAYER_AS_THEY_ARE_FIGHTING_IN_THE_ARENA;
	
	@ClientString(id = 5546, message = "Failed to invite the player as they are preparing to fight in the arena.")
	public static SystemMessageId FAILED_TO_INVITE_THE_PLAYER_AS_THEY_ARE_PREPARING_TO_FIGHT_IN_THE_ARENA;
	
	@ClientString(id = 5547, message = "Cannot find the target.")
	public static SystemMessageId CANNOT_FIND_THE_TARGET;
	
	@ClientString(id = 5548, message = "You cannot invite yourself.")
	public static SystemMessageId YOU_CANNOT_INVITE_YOURSELF;
	
	@ClientString(id = 5549, message = "Select a character you want to invite to the party.")
	public static SystemMessageId SELECT_A_CHARACTER_YOU_WANT_TO_INVITE_TO_THE_PARTY;
	
	@ClientString(id = 5550, message = "Cannot invite a new player because your group is full.")
	public static SystemMessageId CANNOT_INVITE_A_NEW_PLAYER_BECAUSE_YOUR_GROUP_IS_FULL;
	
	@ClientString(id = 5551, message = "$s1 has left the party.")
	public static SystemMessageId S1_HAS_LEFT_THE_PARTY;
	
	@ClientString(id = 5552, message = "The party is disbanded.")
	public static SystemMessageId THE_PARTY_IS_DISBANDED_2;
	
	@ClientString(id = 5553, message = "You are not in a party.")
	public static SystemMessageId YOU_ARE_NOT_IN_A_PARTY_2;
	
	@ClientString(id = 5554, message = "$s1 is dismissed from the party.")
	public static SystemMessageId S1_IS_DISMISSED_FROM_THE_PARTY;
	
	@ClientString(id = 5555, message = "Only the party leader can dismiss its members.")
	public static SystemMessageId ONLY_THE_PARTY_LEADER_CAN_DISMISS_ITS_MEMBERS;
	
	@ClientString(id = 5556, message = "You cannot dismiss yourself.")
	public static SystemMessageId YOU_CANNOT_DISMISS_YOURSELF_2;
	
	@ClientString(id = 5557, message = "$s1 is now the party leader.")
	public static SystemMessageId S1_IS_NOW_THE_PARTY_LEADER;
	
	@ClientString(id = 5558, message = "Only the party leader can transfer their authority.")
	public static SystemMessageId ONLY_THE_PARTY_LEADER_CAN_TRANSFER_THEIR_AUTHORITY;
	
	@ClientString(id = 5559, message = "You cannot delegate privileges to yourself.")
	public static SystemMessageId YOU_CANNOT_DELEGATE_PRIVILEGES_TO_YOURSELF;
	
	@ClientString(id = 5560, message = "You can delegate the privileges only to a group member.")
	public static SystemMessageId YOU_CAN_DELEGATE_THE_PRIVILEGES_ONLY_TO_A_GROUP_MEMBER;
	
	@ClientString(id = 5561, message = "You must be in a party to access the Party channel.")
	public static SystemMessageId YOU_MUST_BE_IN_A_PARTY_TO_ACCESS_THE_PARTY_CHANNEL_2;
	
	@ClientString(id = 5562, message = "Input a name and press the Enter key to invite")
	public static SystemMessageId INPUT_A_NAME_AND_PRESS_THE_ENTER_KEY_TO_INVITE;
	
	@ClientString(id = 5563, message = "You cannot resurrect while you're signing up for battle.")
	public static SystemMessageId YOU_CANNOT_RESURRECT_WHILE_YOU_RE_SIGNING_UP_FOR_BATTLE;
	
	@ClientString(id = 5564, message = "You cannot apply as some of your party members are still in the Arena.")
	public static SystemMessageId YOU_CANNOT_APPLY_AS_SOME_OF_YOUR_PARTY_MEMBERS_ARE_STILL_IN_THE_ARENA;
	
	@ClientString(id = 5565, message = "Liberated $s1 Stage $s2.")
	public static SystemMessageId LIBERATED_S1_STAGE_S2;
	
	@ClientString(id = 5566, message = "The seal of the monster can be removed.")
	public static SystemMessageId THE_SEAL_OF_THE_MONSTER_CAN_BE_REMOVED;
	
	@ClientString(id = 5567, message = "$s1: $s2! Be careful!")
	public static SystemMessageId S1_S2_BE_CAREFUL;
	
	@ClientString(id = 5568, message = "Beginning validation of $s1's qualification.")
	public static SystemMessageId BEGINNING_VALIDATION_OF_S1_S_QUALIFICATION;
	
	@ClientString(id = 5569, message = "Validation of qualification through $s1 is reset after the season ends.")
	public static SystemMessageId VALIDATION_OF_QUALIFICATION_THROUGH_S1_IS_RESET_AFTER_THE_SEASON_ENDS;
	
	@ClientString(id = 5570, message = "$s1 class qualification has been validated.")
	public static SystemMessageId S1_CLASS_QUALIFICATION_HAS_BEEN_VALIDATED;
	
	@ClientString(id = 5571, message = "$s1 promotion has failed. The item's grade remains unchanged.")
	public static SystemMessageId S1_PROMOTION_HAS_FAILED_THE_ITEM_S_GRADE_REMAINS_UNCHANGED;
	
	@ClientString(id = 6001, message = "The item has been successfully purchased.")
	public static SystemMessageId THE_ITEM_HAS_BEEN_SUCCESSFULLY_PURCHASED;
	
	@ClientString(id = 6002, message = "You've failed to purchase the item.")
	public static SystemMessageId YOU_VE_FAILED_TO_PURCHASE_THE_ITEM;
	
	@ClientString(id = 6003, message = "The item you selected cannot be purchased. Unfortunately, the sale period ended.")
	public static SystemMessageId THE_ITEM_YOU_SELECTED_CANNOT_BE_PURCHASED_UNFORTUNATELY_THE_SALE_PERIOD_ENDED;
	
	@ClientString(id = 6004, message = "Enchant failed. The enchant skill for the corresponding item will be exactly retained.")
	public static SystemMessageId ENCHANT_FAILED_THE_ENCHANT_SKILL_FOR_THE_CORRESPONDING_ITEM_WILL_BE_EXACTLY_RETAINED;
	
	@ClientString(id = 6005, message = "Not enough money.")
	public static SystemMessageId NOT_ENOUGH_MONEY;
	
	@ClientString(id = 6006, message = "Your inventory's weight/ slot limit is exceeded, you cannot buy the item.")
	public static SystemMessageId YOUR_INVENTORY_S_WEIGHT_SLOT_LIMIT_IS_EXCEEDED_YOU_CANNOT_BUY_THE_ITEM;
	
	@ClientString(id = 6007, message = "Your inventory's weight/ slot limit is exceeded, you cannot buy the item.")
	public static SystemMessageId YOUR_INVENTORY_S_WEIGHT_SLOT_LIMIT_IS_EXCEEDED_YOU_CANNOT_BUY_THE_ITEM_2;
	
	@ClientString(id = 6008, message = "Product Purchase Error - The product is not right.")
	public static SystemMessageId PRODUCT_PURCHASE_ERROR_THE_PRODUCT_IS_NOT_RIGHT;
	
	@ClientString(id = 6009, message = "Product Purchase Error - The item within the product is not right.")
	public static SystemMessageId PRODUCT_PURCHASE_ERROR_THE_ITEM_WITHIN_THE_PRODUCT_IS_NOT_RIGHT;
	
	@ClientString(id = 6010, message = "Your master account has been restricted.")
	public static SystemMessageId YOUR_MASTER_ACCOUNT_HAS_BEEN_RESTRICTED;
	
	@ClientString(id = 6011, message = "You acquired $s1 XP and $s2 SP. (As a reward you receive $s3%% more XP.)")
	public static SystemMessageId YOU_ACQUIRED_S1_XP_AND_S2_SP_AS_A_REWARD_YOU_RECEIVE_S3_MORE_XP;
	
	@ClientString(id = 6012, message = "a blessing that increases XP by $s1 $s2")
	public static SystemMessageId A_BLESSING_THAT_INCREASES_XP_BY_S1_S2;
	
	@ClientString(id = 6013, message = "It is not a blessing period. When you reach today's target, you can receive $s1.")
	public static SystemMessageId IT_IS_NOT_A_BLESSING_PERIOD_WHEN_YOU_REACH_TODAY_S_TARGET_YOU_CAN_RECEIVE_S1;
	
	@ClientString(id = 6014, message = "Eva's Blessing is available. You get $s1 until $s2.")
	public static SystemMessageId EVA_S_BLESSING_IS_AVAILABLE_YOU_GET_S1_UNTIL_S2;
	
	@ClientString(id = 6015, message = "Eva's Blessing is available. Until $s1, you can get $s2 from Jack Sage.")
	public static SystemMessageId EVA_S_BLESSING_IS_AVAILABLE_UNTIL_S1_YOU_CAN_GET_S2_FROM_JACK_SAGE;
	
	@ClientString(id = 6016, message = "Progress: Event stage $s1.")
	public static SystemMessageId PROGRESS_EVENT_STAGE_S1;
	
	@ClientString(id = 6017, message = "Day $s1 of the Eva's Blessing event has begun.")
	public static SystemMessageId DAY_S1_OF_THE_EVA_S_BLESSING_EVENT_HAS_BEGUN;
	
	@ClientString(id = 6018, message = "Day $s1 of the Eva's Blessing event is over.")
	public static SystemMessageId DAY_S1_OF_THE_EVA_S_BLESSING_EVENT_IS_OVER;
	
	@ClientString(id = 6019, message = "You cannot buy the item on this day of the week.")
	public static SystemMessageId YOU_CANNOT_BUY_THE_ITEM_ON_THIS_DAY_OF_THE_WEEK;
	
	@ClientString(id = 6020, message = "You cannot buy the item at this hour.")
	public static SystemMessageId YOU_CANNOT_BUY_THE_ITEM_AT_THIS_HOUR;
	
	@ClientString(id = 6021, message = "$s1 reached $s2 consecutive wins in Jack Game.")
	public static SystemMessageId S1_REACHED_S2_CONSECUTIVE_WINS_IN_JACK_GAME;
	
	@ClientString(id = 6022, message = "$s1 has received $s3 x$s4 as a reward for $s2 consecutive wins.")
	public static SystemMessageId S1_HAS_RECEIVED_S3_X_S4_AS_A_REWARD_FOR_S2_CONSECUTIVE_WINS_2;
	
	@ClientString(id = 6023, message = "World: $s1 consecutive wins ($s2 ppl.)")
	public static SystemMessageId WORLD_S1_CONSECUTIVE_WINS_S2_PPL;
	
	@ClientString(id = 6024, message = "My Record: $s1 consecutive wins")
	public static SystemMessageId MY_RECORD_S1_CONSECUTIVE_WINS;
	
	@ClientString(id = 6025, message = "World: Under 4 consecutive wins")
	public static SystemMessageId WORLD_UNDER_4_CONSECUTIVE_WINS;
	
	@ClientString(id = 6026, message = "My Record: Under 4 consecutive wins")
	public static SystemMessageId MY_RECORD_UNDER_4_CONSECUTIVE_WINS;
	
	@ClientString(id = 6027, message = "It's Halloween Event period.")
	public static SystemMessageId IT_S_HALLOWEEN_EVENT_PERIOD;
	
	@ClientString(id = 6028, message = "No record over 10 consecutive wins.")
	public static SystemMessageId NO_RECORD_OVER_10_CONSECUTIVE_WINS;
	
	@ClientString(id = 6029, message = "Please help raise reindeer for Santa's Christmas delivery!")
	public static SystemMessageId PLEASE_HELP_RAISE_REINDEER_FOR_SANTA_S_CHRISTMAS_DELIVERY;
	
	@ClientString(id = 6030, message = "Santa has started delivering the Christmas gifts to Aden!")
	public static SystemMessageId SANTA_HAS_STARTED_DELIVERING_THE_CHRISTMAS_GIFTS_TO_ADEN;
	
	@ClientString(id = 6031, message = "Santa has completed the deliveries! See you in an hour!")
	public static SystemMessageId SANTA_HAS_COMPLETED_THE_DELIVERIES_SEE_YOU_IN_AN_HOUR;
	
	@ClientString(id = 6032, message = "Santa is out delivering the gifts. Happy Holidays!")
	public static SystemMessageId SANTA_IS_OUT_DELIVERING_THE_GIFTS_HAPPY_HOLIDAYS;
	
	@ClientString(id = 6033, message = "Only the top $s1 appear in the ranking, and only the top $s2 are recorded in My Best Ranking.")
	public static SystemMessageId ONLY_THE_TOP_S1_APPEAR_IN_THE_RANKING_AND_ONLY_THE_TOP_S2_ARE_RECORDED_IN_MY_BEST_RANKING;
	
	@ClientString(id = 6034, message = "$s1 have/has been initialized.")
	public static SystemMessageId S1_HAVE_HAS_BEEN_INITIALIZED;
	
	@ClientString(id = 6035, message = "When there are many players with the same score, they appear in the order in which they were achieved.")
	public static SystemMessageId WHEN_THERE_ARE_MANY_PLAYERS_WITH_THE_SAME_SCORE_THEY_APPEAR_IN_THE_ORDER_IN_WHICH_THEY_WERE_ACHIEVED;
	
	@ClientString(id = 6036, message = "Below $s1 point(s)")
	public static SystemMessageId BELOW_S1_POINT_S;
	
	@ClientString(id = 6037, message = "The Lovers' Jubilee has begun!")
	public static SystemMessageId THE_LOVERS_JUBILEE_HAS_BEGUN;
	
	@ClientString(id = 6038, message = "You can use the Evangelist Mark. (/Evangelist on/off is used to toggle)")
	public static SystemMessageId YOU_CAN_USE_THE_EVANGELIST_MARK_EVANGELIST_ON_OFF_IS_USED_TO_TOGGLE;
	
	@ClientString(id = 6039, message = "You have completed the initial level. Congratulations~!")
	public static SystemMessageId YOU_HAVE_COMPLETED_THE_INITIAL_LEVEL_CONGRATULATIONS;
	
	@ClientString(id = 6040, message = "Please type 'on/off' after the command.")
	public static SystemMessageId PLEASE_TYPE_ON_OFF_AFTER_THE_COMMAND;
	
	@ClientString(id = 6041, message = "This is the April Fools' Day event period.")
	public static SystemMessageId THIS_IS_THE_APRIL_FOOLS_DAY_EVENT_PERIOD;
	
	@ClientString(id = 6042, message = "The skill was canceled due to insufficient energy.")
	public static SystemMessageId THE_SKILL_WAS_CANCELED_DUE_TO_INSUFFICIENT_ENERGY;
	
	@ClientString(id = 6043, message = "You cannot replenish energy because you do not meet the requirements.")
	public static SystemMessageId YOU_CANNOT_REPLENISH_ENERGY_BECAUSE_YOU_DO_NOT_MEET_THE_REQUIREMENTS;
	
	@ClientString(id = 6044, message = "Energy was replenished by $s1.")
	public static SystemMessageId ENERGY_WAS_REPLENISHED_BY_S1;
	
	@ClientString(id = 6045, message = "$c1 has received the April Fools' Day special gift.")
	public static SystemMessageId C1_HAS_RECEIVED_THE_APRIL_FOOLS_DAY_SPECIAL_GIFT;
	
	@ClientString(id = 6046, message = "The premium item for this account was provided. If the premium account is terminated, this item will be deleted.")
	public static SystemMessageId THE_PREMIUM_ITEM_FOR_THIS_ACCOUNT_WAS_PROVIDED_IF_THE_PREMIUM_ACCOUNT_IS_TERMINATED_THIS_ITEM_WILL_BE_DELETED;
	
	@ClientString(id = 6047, message = "The premium item cannot be received because the inventory weight/quantity limit has been exceeded.")
	public static SystemMessageId THE_PREMIUM_ITEM_CANNOT_BE_RECEIVED_BECAUSE_THE_INVENTORY_WEIGHT_QUANTITY_LIMIT_HAS_BEEN_EXCEEDED;
	
	@ClientString(id = 6048, message = "The premium account has been terminated. The provided premium item was deleted.")
	public static SystemMessageId THE_PREMIUM_ACCOUNT_HAS_BEEN_TERMINATED_THE_PROVIDED_PREMIUM_ITEM_WAS_DELETED;
	
	@ClientString(id = 6049, message = "$s1 is on the Ignore List. In order to whisper, it must be deleted from the Ignore List. Do you want to delete $s1 from the Ignore List?")
	public static SystemMessageId S1_IS_ON_THE_IGNORE_LIST_IN_ORDER_TO_WHISPER_IT_MUST_BE_DELETED_FROM_THE_IGNORE_LIST_DO_YOU_WANT_TO_DELETE_S1_FROM_THE_IGNORE_LIST;
	
	@ClientString(id = 6050, message = "If you have a Maestro's Key, you can use it to open the treasure chest.")
	public static SystemMessageId IF_YOU_HAVE_A_MAESTRO_S_KEY_YOU_CAN_USE_IT_TO_OPEN_THE_TREASURE_CHEST;
	
	@ClientString(id = 6051, message = "You can't log in with an unregistered PC.")
	public static SystemMessageId YOU_CAN_T_LOG_IN_WITH_AN_UNREGISTERED_PC;
	
	@ClientString(id = 6052, message = "You have receive $s1 gift(s). You can receive $s2 more. The gift delivery time will reset every day at 6:30 AM.")
	public static SystemMessageId YOU_HAVE_RECEIVE_S1_GIFT_S_YOU_CAN_RECEIVE_S2_MORE_THE_GIFT_DELIVERY_TIME_WILL_RESET_EVERY_DAY_AT_6_30_AM;
	
	@ClientString(id = 6053, message = "You have earned $s1's XP through the PA Bonus.")
	public static SystemMessageId YOU_HAVE_EARNED_S1_S_XP_THROUGH_THE_PA_BONUS;
	
	@ClientString(id = 6054, message = "You have earned $s1's Fame through the PA Bonus.")
	public static SystemMessageId YOU_HAVE_EARNED_S1_S_FAME_THROUGH_THE_PA_BONUS;
	
	@ClientString(id = 6055, message = "Membership cannot be changed because requirements of a clan member are not met.")
	public static SystemMessageId MEMBERSHIP_CANNOT_BE_CHANGED_BECAUSE_REQUIREMENTS_OF_A_CLAN_MEMBER_ARE_NOT_MET;
	
	@ClientString(id = 6056, message = "$s1 (Currently $s3 time(s) has/have been used out of maximum $s2 times)")
	public static SystemMessageId S1_CURRENTLY_S3_TIME_S_HAS_HAVE_BEEN_USED_OUT_OF_MAXIMUM_S2_TIMES;
	
	@ClientString(id = 6057, message = "You cannot purchase the PA item. Make sure you have at least 10%% free space in your inventory, and that you are not suffering from the weight penalty. (An attempt to resupply the item will be made every 5 min.)")
	public static SystemMessageId YOU_CANNOT_PURCHASE_THE_PA_ITEM_MAKE_SURE_YOU_HAVE_AT_LEAST_10_FREE_SPACE_IN_YOUR_INVENTORY_AND_THAT_YOU_ARE_NOT_SUFFERING_FROM_THE_WEIGHT_PENALTY_AN_ATTEMPT_TO_RESUPPLY_THE_ITEM_WILL_BE_MADE_EVERY_5_MIN;
	
	@ClientString(id = 6058, message = "That account is pending email authentication. Please verify authentication email with registered email account.")
	public static SystemMessageId THAT_ACCOUNT_IS_PENDING_EMAIL_AUTHENTICATION_PLEASE_VERIFY_AUTHENTICATION_EMAIL_WITH_REGISTERED_EMAIL_ACCOUNT;
	
	@ClientString(id = 6059, message = "ID or Email")
	public static SystemMessageId ID_OR_EMAIL;
	
	@ClientString(id = 6060, message = "Password with no more than 16 characters")
	public static SystemMessageId PASSWORD_WITH_NO_MORE_THAN_16_CHARACTERS;
	
	@ClientString(id = 6061, message = "Hero chatting currently prohibited.")
	public static SystemMessageId HERO_CHATTING_CURRENTLY_PROHIBITED;
	
	@ClientString(id = 6062, message = "Hero chatting is currently available.")
	public static SystemMessageId HERO_CHATTING_IS_CURRENTLY_AVAILABLE;
	
	@ClientString(id = 6063, message = "Hero Chat is unavailable for $s1 min.")
	public static SystemMessageId HERO_CHAT_IS_UNAVAILABLE_FOR_S1_MIN;
	
	@ClientString(id = 6064, message = "Items that were given as gifts cannot be returned for refund. Do you want to gift it to $s1?")
	public static SystemMessageId ITEMS_THAT_WERE_GIVEN_AS_GIFTS_CANNOT_BE_RETURNED_FOR_REFUND_DO_YOU_WANT_TO_GIFT_IT_TO_S1;
	
	@ClientString(id = 6065, message = "$s1 has sent you a gift.")
	public static SystemMessageId S1_HAS_SENT_YOU_A_GIFT;
	
	@ClientString(id = 6066, message = "If you cancel sending, the gift item cannot be sent again, and it will be returned to your character.")
	public static SystemMessageId IF_YOU_CANCEL_SENDING_THE_GIFT_ITEM_CANNOT_BE_SENT_AGAIN_AND_IT_WILL_BE_RETURNED_TO_YOUR_CHARACTER;
	
	@ClientString(id = 6067, message = "You acquire $s1 XP due to the bonus. Vitality is replenished at 6:30 a.m. (4 bars on Wednesday, 1 bar on all other days).")
	public static SystemMessageId YOU_ACQUIRE_S1_XP_DUE_TO_THE_BONUS_VITALITY_IS_REPLENISHED_AT_6_30_A_M_4_BARS_ON_WEDNESDAY_1_BAR_ON_ALL_OTHER_DAYS;
	
	@ClientString(id = 6068, message = "Vitality bonus is unavailable. Without it you cannot get additional XP/SP. The bonus can be acquired through items for Vitality recovery. Vitality is replenished at 6:30 a.m. (4 bars on Wednesday, 1 bar on all other days). If a character in the party or the command channel has no Vitality, all members have decreased item and adena drop rate.")
	public static SystemMessageId VITALITY_BONUS_IS_UNAVAILABLE_WITHOUT_IT_YOU_CANNOT_GET_ADDITIONAL_XP_SP_THE_BONUS_CAN_BE_ACQUIRED_THROUGH_ITEMS_FOR_VITALITY_RECOVERY_VITALITY_IS_REPLENISHED_AT_6_30_A_M_4_BARS_ON_WEDNESDAY_1_BAR_ON_ALL_OTHER_DAYS_IF_A_CHARACTER_IN_THE_PARTY_OR_THE_COMMAND_CHANNEL_HAS_NO_VITALITY_ALL_MEMBERS_HAVE_DECREASED_ITEM_AND_ADENA_DROP_RATE_2;
	
	@ClientString(id = 6069, message = "You've used the Adventurer's Song. Today you can use it $s1 time(s) more. The usage limit is reset daily at 6:30 a.m.")
	public static SystemMessageId YOU_VE_USED_THE_ADVENTURER_S_SONG_TODAY_YOU_CAN_USE_IT_S1_TIME_S_MORE_THE_USAGE_LIMIT_IS_RESET_DAILY_AT_6_30_A_M;
	
	@ClientString(id = 6070, message = "A maximum of 8 non-quantity items can be given as gifts. Please confirm the quantity.")
	public static SystemMessageId A_MAXIMUM_OF_8_NON_QUANTITY_ITEMS_CAN_BE_GIVEN_AS_GIFTS_PLEASE_CONFIRM_THE_QUANTITY;
	
	@ClientString(id = 6071, message = "Your item gift-giving was successful. You can check the gift item through your mailbox.")
	public static SystemMessageId YOUR_ITEM_GIFT_GIVING_WAS_SUCCESSFUL_YOU_CAN_CHECK_THE_GIFT_ITEM_THROUGH_YOUR_MAILBOX;
	
	@ClientString(id = 6072, message = "$s1%% XP Rate, Bonus XP is applied.")
	public static SystemMessageId S1_XP_RATE_BONUS_XP_IS_APPLIED;
	
	@ClientString(id = 6073, message = "$s1 vitality items can be used.")
	public static SystemMessageId S1_VITALITY_ITEMS_CAN_BE_USED;
	
	@ClientString(id = 6074, message = "The name of the character cannot be in English.")
	public static SystemMessageId THE_NAME_OF_THE_CHARACTER_CANNOT_BE_IN_ENGLISH;
	
	@ClientString(id = 6075, message = "If you press the start button, $s1's appearance will be changed. The Appearance Item will be deleted.")
	public static SystemMessageId IF_YOU_PRESS_THE_START_BUTTON_S1_S_APPEARANCE_WILL_BE_CHANGED_THE_APPEARANCE_ITEM_WILL_BE_DELETED;
	
	@ClientString(id = 6076, message = "If you press the start button, $s1's appearance will be changed. The Appearance Item will remain.")
	public static SystemMessageId IF_YOU_PRESS_THE_START_BUTTON_S1_S_APPEARANCE_WILL_BE_CHANGED_THE_APPEARANCE_ITEM_WILL_REMAIN;
	
	@ClientString(id = 6077, message = "If you press the start button, $s1 will be restored to its original appearance.")
	public static SystemMessageId IF_YOU_PRESS_THE_START_BUTTON_S1_WILL_BE_RESTORED_TO_ITS_ORIGINAL_APPEARANCE;
	
	@ClientString(id = 6078, message = "$s1's Appearance Modification has failed.")
	public static SystemMessageId S1_S_APPEARANCE_MODIFICATION_HAS_FAILED;
	
	@ClientString(id = 6079, message = "$s1's Appearance Modification has finished.")
	public static SystemMessageId S1_S_APPEARANCE_MODIFICATION_HAS_FINISHED;
	
	@ClientString(id = 6080, message = "$s1's appearance will be changed into that of $s2. Proceed?")
	public static SystemMessageId S1_S_APPEARANCE_WILL_BE_CHANGED_INTO_THAT_OF_S2_PROCEED;
	
	@ClientString(id = 6081, message = "$s1's appearance will be changed. Do you wish to continue?")
	public static SystemMessageId S1_S_APPEARANCE_WILL_BE_CHANGED_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 6082, message = "$s1's appearance will be restored. Do you wish to continue?")
	public static SystemMessageId S1_S_APPEARANCE_WILL_BE_RESTORED_DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 6083, message = "You cannot use this system during trading, private store, and workshop setup.")
	public static SystemMessageId YOU_CANNOT_USE_THIS_SYSTEM_DURING_TRADING_PRIVATE_STORE_AND_WORKSHOP_SETUP;
	
	@ClientString(id = 6084, message = "Appearance Modification or Restoration in progress. Please try again after completing this task.")
	public static SystemMessageId APPEARANCE_MODIFICATION_OR_RESTORATION_IN_PROGRESS_PLEASE_TRY_AGAIN_AFTER_COMPLETING_THIS_TASK;
	
	@ClientString(id = 6085, message = "$s1 now has $s2's appearance.")
	public static SystemMessageId S1_NOW_HAS_S2_S_APPEARANCE;
	
	@ClientString(id = 6086, message = "$s1's appearance has been restored.")
	public static SystemMessageId S1_S_APPEARANCE_HAS_BEEN_RESTORED;
	
	@ClientString(id = 6087, message = "If you've lost your information, please visit <font color='#FFDF4C'>$s1(</font><font color='#6699FF'><a href='asfunction:homePage'>$s2</a></font><font color='#FFDF4C'>) 1:1 Customer Service Center</font> to verify.")
	public static SystemMessageId IF_YOU_VE_LOST_YOUR_INFORMATION_PLEASE_VISIT_FONT_COLOR_FFDF4C_S1_FONT_FONT_COLOR_6699FF_A_HREF_ASFUNCTION_HOMEPAGE_S2_A_FONT_FONT_COLOR_FFDF4C_1_1_CUSTOMER_SERVICE_CENTER_FONT_TO_VERIFY;
	
	@ClientString(id = 6088, message = "NC True")
	public static SystemMessageId NC_TRUE;
	
	@ClientString(id = 6089, message = "www.nctrue.com")
	public static SystemMessageId WWW_NCTRUE_COM;
	
	@ClientString(id = 6090, message = "If you want to create a new account, please visit <font color='#FFDF4C'>$s1(</font><font color='#6699FF'><a href='asfunction:homePage'>$s2</a></font> and go to <font color='#FFDF4C'>)</font>.")
	public static SystemMessageId IF_YOU_WANT_TO_CREATE_A_NEW_ACCOUNT_PLEASE_VISIT_FONT_COLOR_FFDF4C_S1_FONT_FONT_COLOR_6699FF_A_HREF_ASFUNCTION_HOMEPAGE_S2_A_FONT_AND_GO_TO_FONT_COLOR_FFDF4C_FONT;
	
	@ClientString(id = 6091, message = "You cannot select a deactivated character. Activation can occur through the premium account service.")
	public static SystemMessageId YOU_CANNOT_SELECT_A_DEACTIVATED_CHARACTER_ACTIVATION_CAN_OCCUR_THROUGH_THE_PREMIUM_ACCOUNT_SERVICE;
	
	@ClientString(id = 6092, message = "This item cannot be modified or restored.")
	public static SystemMessageId THIS_ITEM_CANNOT_BE_MODIFIED_OR_RESTORED;
	
	@ClientString(id = 6093, message = "This item cannot be extracted.")
	public static SystemMessageId THIS_ITEM_CANNOT_BE_EXTRACTED;
	
	@ClientString(id = 6094, message = "This item does not meet requirements.")
	public static SystemMessageId THIS_ITEM_DOES_NOT_MEET_REQUIREMENTS;
	
	@ClientString(id = 6095, message = "You cannot delete a deactivated character. Activation can occur through the premium account service.")
	public static SystemMessageId YOU_CANNOT_DELETE_A_DEACTIVATED_CHARACTER_ACTIVATION_CAN_OCCUR_THROUGH_THE_PREMIUM_ACCOUNT_SERVICE;
	
	@ClientString(id = 6096, message = "Please select an item to change.")
	public static SystemMessageId PLEASE_SELECT_AN_ITEM_TO_CHANGE;
	
	@ClientString(id = 6097, message = "Failed to view the rank.")
	public static SystemMessageId FAILED_TO_VIEW_THE_RANK;
	
	@ClientString(id = 6098, message = "This item cannot be given as a gift.")
	public static SystemMessageId THIS_ITEM_CANNOT_BE_GIVEN_AS_A_GIFT;
	
	@ClientString(id = 6099, message = "You cannot modify as you do not have enough Adena.")
	public static SystemMessageId YOU_CANNOT_MODIFY_AS_YOU_DO_NOT_HAVE_ENOUGH_ADENA;
	
	@ClientString(id = 6100, message = "You have spent $s1 on a successful appearance modification.")
	public static SystemMessageId YOU_HAVE_SPENT_S1_ON_A_SUCCESSFUL_APPEARANCE_MODIFICATION;
	
	@ClientString(id = 6101, message = "Item grades do not match.")
	public static SystemMessageId ITEM_GRADES_DO_NOT_MATCH;
	
	@ClientString(id = 6102, message = "You cannot extract from items that are higher-grade than items to be modified.")
	public static SystemMessageId YOU_CANNOT_EXTRACT_FROM_ITEMS_THAT_ARE_HIGHER_GRADE_THAN_ITEMS_TO_BE_MODIFIED;
	
	@ClientString(id = 6103, message = "You cannot modify or restore No-grade items.")
	public static SystemMessageId YOU_CANNOT_MODIFY_OR_RESTORE_NO_GRADE_ITEMS;
	
	@ClientString(id = 6104, message = "Weapons only.")
	public static SystemMessageId WEAPONS_ONLY;
	
	@ClientString(id = 6105, message = "Armor only.")
	public static SystemMessageId ARMOR_ONLY;
	
	@ClientString(id = 6106, message = "You cannot extract from a modified item.")
	public static SystemMessageId YOU_CANNOT_EXTRACT_FROM_A_MODIFIED_ITEM;
	
	@ClientString(id = 6107, message = "With a premium account service, you can add a mentee.")
	public static SystemMessageId WITH_A_PREMIUM_ACCOUNT_SERVICE_YOU_CAN_ADD_A_MENTEE;
	
	@ClientString(id = 6108, message = "The account has been blocked because OTP verification failed.")
	public static SystemMessageId THE_ACCOUNT_HAS_BEEN_BLOCKED_BECAUSE_OTP_VERIFICATION_FAILED;
	
	@ClientString(id = 6109, message = "There is an error in OTP system.")
	public static SystemMessageId THERE_IS_AN_ERROR_IN_OTP_SYSTEM;
	
	@ClientString(id = 6110, message = "Head accessories only.")
	public static SystemMessageId HEAD_ACCESSORIES_ONLY;
	
	@ClientString(id = 6111, message = "The number of Vitality effects usable during this period has increased by $s1. You can currently use $s2 Vitality items.")
	public static SystemMessageId THE_NUMBER_OF_VITALITY_EFFECTS_USABLE_DURING_THIS_PERIOD_HAS_INCREASED_BY_S1_YOU_CAN_CURRENTLY_USE_S2_VITALITY_ITEMS;
	
	@ClientString(id = 6112, message = "You cannot restore items that have not been modified.")
	public static SystemMessageId YOU_CANNOT_RESTORE_ITEMS_THAT_HAVE_NOT_BEEN_MODIFIED;
	
	@ClientString(id = 6113, message = "This character cannot equip the modified items. Please check if the modified appearance is only available to a female character or to the Kamael race. This item can be equipped if restored.")
	public static SystemMessageId THIS_CHARACTER_CANNOT_EQUIP_THE_MODIFIED_ITEMS_PLEASE_CHECK_IF_THE_MODIFIED_APPEARANCE_IS_ONLY_AVAILABLE_TO_A_FEMALE_CHARACTER_OR_TO_THE_KAMAEL_RACE_THIS_ITEM_CAN_BE_EQUIPPED_IF_RESTORED;
	
	@ClientString(id = 6114, message = "If your extraction target is female-only, the restriction will apply to the modified item once appearance is modified. Proceed?")
	public static SystemMessageId IF_YOUR_EXTRACTION_TARGET_IS_FEMALE_ONLY_THE_RESTRICTION_WILL_APPLY_TO_THE_MODIFIED_ITEM_ONCE_APPEARANCE_IS_MODIFIED_PROCEED;
	
	@ClientString(id = 6115, message = "Do you want to delete all products from your Favorites list?")
	public static SystemMessageId DO_YOU_WANT_TO_DELETE_ALL_PRODUCTS_FROM_YOUR_FAVORITES_LIST;
	
	@ClientString(id = 6116, message = "The product $s1 is now on your Favorites list.")
	public static SystemMessageId THE_PRODUCT_S1_IS_NOW_ON_YOUR_FAVORITES_LIST;
	
	@ClientString(id = 6117, message = "You cannot purchase the item because you've exceeded the maximum number of items you can purchase.")
	public static SystemMessageId YOU_CANNOT_PURCHASE_THE_ITEM_BECAUSE_YOU_VE_EXCEEDED_THE_MAXIMUM_NUMBER_OF_ITEMS_YOU_CAN_PURCHASE;
	
	@ClientString(id = 6118, message = "For more information about the product, check the purchase window.")
	public static SystemMessageId FOR_MORE_INFORMATION_ABOUT_THE_PRODUCT_CHECK_THE_PURCHASE_WINDOW;
	
	@ClientString(id = 6119, message = "Only death awaits those who refuse to serve me.")
	public static SystemMessageId ONLY_DEATH_AWAITS_THOSE_WHO_REFUSE_TO_SERVE_ME;
	
	@ClientString(id = 6120, message = "Shillien's shout: I will take that power off your hands now.")
	public static SystemMessageId SHILLIEN_S_SHOUT_I_WILL_TAKE_THAT_POWER_OFF_YOUR_HANDS_NOW;
	
	@ClientString(id = 6121, message = "Only Jermann left. Hurry up and get it over with!")
	public static SystemMessageId ONLY_JERMANN_LEFT_HURRY_UP_AND_GET_IT_OVER_WITH;
	
	@ClientString(id = 6122, message = "You cannot participate in event campaigns in this area.")
	public static SystemMessageId YOU_CANNOT_PARTICIPATE_IN_EVENT_CAMPAIGNS_IN_THIS_AREA;
	
	@ClientString(id = 6123, message = "You cannot participate in event campaigns while you are in a chaotic state.")
	public static SystemMessageId YOU_CANNOT_PARTICIPATE_IN_EVENT_CAMPAIGNS_WHILE_YOU_ARE_IN_A_CHAOTIC_STATE;
	
	@ClientString(id = 6124, message = "You cannot participate in event campaigns while you are a flying transformed object.")
	public static SystemMessageId YOU_CANNOT_PARTICIPATE_IN_EVENT_CAMPAIGNS_WHILE_YOU_ARE_A_FLYING_TRANSFORMED_OBJECT;
	
	@ClientString(id = 6125, message = "You cannot participate in event campaigns.")
	public static SystemMessageId YOU_CANNOT_PARTICIPATE_IN_EVENT_CAMPAIGNS;
	
	@ClientString(id = 6126, message = "You cannot participate in event campaigns because you've exceeded the inventory weight/quantity limit.")
	public static SystemMessageId YOU_CANNOT_PARTICIPATE_IN_EVENT_CAMPAIGNS_BECAUSE_YOU_VE_EXCEEDED_THE_INVENTORY_WEIGHT_QUANTITY_LIMIT;
	
	@ClientString(id = 6127, message = "You have gained $s1 XP and $s2 SP for your contribution in the raid.")
	public static SystemMessageId YOU_HAVE_GAINED_S1_XP_AND_S2_SP_FOR_YOUR_CONTRIBUTION_IN_THE_RAID;
	
	@ClientString(id = 6128, message = "You cannot modify an equipped item into the appearance of an unequippable item. Please check race/gender restrictions. You can modify the appearance if you unequip the item.")
	public static SystemMessageId YOU_CANNOT_MODIFY_AN_EQUIPPED_ITEM_INTO_THE_APPEARANCE_OF_AN_UNEQUIPPABLE_ITEM_PLEASE_CHECK_RACE_GENDER_RESTRICTIONS_YOU_CAN_MODIFY_THE_APPEARANCE_IF_YOU_UNEQUIP_THE_ITEM;
	
	@ClientString(id = 6129, message = "Your level cannot purchase this item.")
	public static SystemMessageId YOUR_LEVEL_CANNOT_PURCHASE_THIS_ITEM;
	
	@ClientString(id = 6130, message = "An Ink Herb was obtained, replenishing the Small Bard's Ink.")
	public static SystemMessageId AN_INK_HERB_WAS_OBTAINED_REPLENISHING_THE_SMALL_BARD_S_INK;
	
	@ClientString(id = 6131, message = "A Great Ink Herb was obtained, replenishing the Small Bard's Ink.")
	public static SystemMessageId A_GREAT_INK_HERB_WAS_OBTAINED_REPLENISHING_THE_SMALL_BARD_S_INK;
	
	@ClientString(id = 6132, message = "The Small Bard's Ink has decreased.")
	public static SystemMessageId THE_SMALL_BARD_S_INK_HAS_DECREASED;
	
	@ClientString(id = 6133, message = "You have been blocked by multiple players. You are now banned from the chat channel.")
	public static SystemMessageId YOU_HAVE_BEEN_BLOCKED_BY_MULTIPLE_PLAYERS_YOU_ARE_NOW_BANNED_FROM_THE_CHAT_CHANNEL;
	
	@ClientString(id = 6134, message = "+$s2$s3 has been destroyed after $s1's death.")
	public static SystemMessageId S2_S3_HAS_BEEN_DESTROYED_AFTER_S1_S_DEATH;
	
	@ClientString(id = 6135, message = "The party is currently at a place that does not allow summoning or teleporting.")
	public static SystemMessageId THE_PARTY_IS_CURRENTLY_AT_A_PLACE_THAT_DOES_NOT_ALLOW_SUMMONING_OR_TELEPORTING;
	
	@ClientString(id = 6136, message = "You have acquired a clan hall of higher value than the Provisional Clan Hall. #The Provisional Clan Hall ownership will automatically be forfeited.")
	public static SystemMessageId YOU_HAVE_ACQUIRED_A_CLAN_HALL_OF_HIGHER_VALUE_THAN_THE_PROVISIONAL_CLAN_HALL_THE_PROVISIONAL_CLAN_HALL_OWNERSHIP_WILL_AUTOMATICALLY_BE_FORFEITED;
	
	@ClientString(id = 6137, message = "You have exceeded the maximum number of purchases for this item.")
	public static SystemMessageId YOU_HAVE_EXCEEDED_THE_MAXIMUM_NUMBER_OF_PURCHASES_FOR_THIS_ITEM;
	
	@ClientString(id = 6138, message = "You have completed training in the Royal Training Camp, and obtained $s1 XP and $s2 SP.")
	public static SystemMessageId YOU_HAVE_COMPLETED_TRAINING_IN_THE_ROYAL_TRAINING_CAMP_AND_OBTAINED_S1_XP_AND_S2_SP;
	
	@ClientString(id = 6139, message = "Not enough tickets.")
	public static SystemMessageId NOT_ENOUGH_TICKETS;
	
	@ClientString(id = 6140, message = "Your inventory is either full or overweight.")
	public static SystemMessageId YOUR_INVENTORY_IS_EITHER_FULL_OR_OVERWEIGHT;
	
	@ClientString(id = 6141, message = "Congratulations! $c1 has obtained $s2 x$s3 in the standard Lucky Game.")
	public static SystemMessageId CONGRATULATIONS_C1_HAS_OBTAINED_S2_X_S3_IN_THE_STANDARD_LUCKY_GAME;
	
	@ClientString(id = 6142, message = "Congratulations! $c1 has obtained $s2 x$s3 in the Premium Lucky Game.")
	public static SystemMessageId CONGRATULATIONS_C1_HAS_OBTAINED_S2_X_S3_IN_THE_PREMIUM_LUCKY_GAME;
	
	@ClientString(id = 6143, message = "You can use appropriate enchant stones for equipment enchanted from +3 to +15.")
	public static SystemMessageId YOU_CAN_USE_APPROPRIATE_ENCHANT_STONES_FOR_EQUIPMENT_ENCHANTED_FROM_3_TO_15;
	
	@ClientString(id = 6144, message = "Not enough Hero Coin.")
	public static SystemMessageId NOT_ENOUGH_HERO_COIN;
	
	@ClientString(id = 6145, message = "Training Stage: Lv. $s1")
	public static SystemMessageId TRAINING_STAGE_LV_S1;
	
	@ClientString(id = 6146, message = "Time left: $s1 h. $s2 min.")
	public static SystemMessageId TIME_LEFT_S1_H_S2_MIN_3;
	
	@ClientString(id = 6147, message = "Character Level: $s1")
	public static SystemMessageId CHARACTER_LEVEL_S1;
	
	@ClientString(id = 6148, message = "$s2 (Can level up)")
	public static SystemMessageId S2_CAN_LEVEL_UP;
	
	@ClientString(id = 6149, message = "Acquired XP: $s1")
	public static SystemMessageId ACQUIRED_XP_S1;
	
	@ClientString(id = 6150, message = "Acquired SP: $s1")
	public static SystemMessageId ACQUIRED_SP_S1;
	
	@ClientString(id = 6151, message = "Training time: $s1 h. $s2 min.")
	public static SystemMessageId TRAINING_TIME_S1_H_S2_MIN;
	
	@ClientString(id = 6152, message = "Failed to use skill.")
	public static SystemMessageId FAILED_TO_USE_SKILL;
	
	@ClientString(id = 6153, message = "$s1 has expired.")
	public static SystemMessageId S1_HAS_EXPIRED;
	
	@ClientString(id = 6154, message = "You cannot receive rewards for training if you have trained for less than 1 min.")
	public static SystemMessageId YOU_CANNOT_RECEIVE_REWARDS_FOR_TRAINING_IF_YOU_HAVE_TRAINED_FOR_LESS_THAN_1_MIN;
	
	@ClientString(id = 6155, message = "Your character creation date does not allow for this purchase.")
	public static SystemMessageId YOUR_CHARACTER_CREATION_DATE_DOES_NOT_ALLOW_FOR_THIS_PURCHASE;
	
	@ClientString(id = 6156, message = "You cannot take other action while entering the Training Camp.")
	public static SystemMessageId YOU_CANNOT_TAKE_OTHER_ACTION_WHILE_ENTERING_THE_TRAINING_CAMP;
	
	@ClientString(id = 6157, message = "You cannot request to a character who is entering the Training Camp.")
	public static SystemMessageId YOU_CANNOT_REQUEST_TO_A_CHARACTER_WHO_IS_ENTERING_THE_TRAINING_CAMP;
	
	@ClientString(id = 6158, message = "Round $s1 of Fortune Telling is complete.")
	public static SystemMessageId ROUND_S1_OF_FORTUNE_TELLING_IS_COMPLETE;
	
	@ClientString(id = 6159, message = "The Lucky Game is in Round $s1.")
	public static SystemMessageId THE_LUCKY_GAME_IS_IN_ROUND_S1;
	
	@ClientString(id = 6160, message = "Congratulations! You have obtained $s1 x$s2.")
	public static SystemMessageId CONGRATULATIONS_YOU_HAVE_OBTAINED_S1_X_S2;
	
	@ClientString(id = 6161, message = "Calculating XP and SP obtained from training...")
	public static SystemMessageId CALCULATING_XP_AND_SP_OBTAINED_FROM_TRAINING;
	
	@ClientString(id = 6162, message = "$c1 is currently in the Royal Training Camp, and cannot participate in the Olympiad.")
	public static SystemMessageId C1_IS_CURRENTLY_IN_THE_ROYAL_TRAINING_CAMP_AND_CANNOT_PARTICIPATE_IN_THE_OLYMPIAD;
	
	@ClientString(id = 6163, message = "You can only be rewarded as the class in which you entered the training camp.")
	public static SystemMessageId YOU_CAN_ONLY_BE_REWARDED_AS_THE_CLASS_IN_WHICH_YOU_ENTERED_THE_TRAINING_CAMP;
	
	@ClientString(id = 6164, message = "Up to $s2 per $s1 day(s) per account")
	public static SystemMessageId UP_TO_S2_PER_S1_DAY_S_PER_ACCOUNT;
	
	@ClientString(id = 6165, message = "Max $s1 per account")
	public static SystemMessageId MAX_S1_PER_ACCOUNT;
	
	@ClientString(id = 6166, message = "Only one character per account may enter at any time.")
	public static SystemMessageId ONLY_ONE_CHARACTER_PER_ACCOUNT_MAY_ENTER_AT_ANY_TIME;
	
	@ClientString(id = 6167, message = "You cannot enter the training camp while in a party or using the automatic replacement system.")
	public static SystemMessageId YOU_CANNOT_ENTER_THE_TRAINING_CAMP_WHILE_IN_A_PARTY_OR_USING_THE_AUTOMATIC_REPLACEMENT_SYSTEM;
	
	@ClientString(id = 6168, message = "You cannot enter the training camp with a mount or in a transformed state.")
	public static SystemMessageId YOU_CANNOT_ENTER_THE_TRAINING_CAMP_WITH_A_MOUNT_OR_IN_A_TRANSFORMED_STATE;
	
	@ClientString(id = 6169, message = "You have completed the day's training.")
	public static SystemMessageId YOU_HAVE_COMPLETED_THE_DAY_S_TRAINING;
	
	@ClientString(id = 6170, message = "Lv. $s1+")
	public static SystemMessageId LV_S1;
	
	@ClientString(id = 6171, message = "Lv. $s1 or below")
	public static SystemMessageId LV_S1_OR_BELOW;
	
	@ClientString(id = 6172, message = "Redirecting to the Lineage II website. Proceed?")
	public static SystemMessageId REDIRECTING_TO_THE_LINEAGE_II_WEBSITE_PROCEED;
	
	@ClientString(id = 6173, message = "The lower your Fame, the higher your chances of dropping items when you die with a PK count of $s1 or above.")
	public static SystemMessageId THE_LOWER_YOUR_FAME_THE_HIGHER_YOUR_CHANCES_OF_DROPPING_ITEMS_WHEN_YOU_DIE_WITH_A_PK_COUNT_OF_S1_OR_ABOVE;
	
	@ClientString(id = 6174, message = "Your Day $s1 Attendance Reward is ready. Click on the rewards icon. (You can redeem your reward 30 min. after logging in.)")
	public static SystemMessageId YOUR_DAY_S1_ATTENDANCE_REWARD_IS_READY_CLICK_ON_THE_REWARDS_ICON_YOU_CAN_REDEEM_YOUR_REWARD_30_MIN_AFTER_LOGGING_IN;
	
	@ClientString(id = 6175, message = "Your Day $s1 PA Attendance Reward is ready. Click on the rewards icon.")
	public static SystemMessageId YOUR_DAY_S1_PA_ATTENDANCE_REWARD_IS_READY_CLICK_ON_THE_REWARDS_ICON;
	
	@ClientString(id = 6176, message = "You've received your Attendance Reward for Day $s1.")
	public static SystemMessageId YOU_VE_RECEIVED_YOUR_ATTENDANCE_REWARD_FOR_DAY_S1;
	
	@ClientString(id = 6177, message = "You've received your Premium Account Attendance Reward for Day $s1.")
	public static SystemMessageId YOU_VE_RECEIVED_YOUR_PREMIUM_ACCOUNT_ATTENDANCE_REWARD_FOR_DAY_S1;
	
	@ClientString(id = 6178, message = "The Attendance reward cannot be received, as your inventory's weight/ slot limit has been exceeded.")
	public static SystemMessageId THE_ATTENDANCE_REWARD_CANNOT_BE_RECEIVED_AS_YOUR_INVENTORY_S_WEIGHT_SLOT_LIMIT_HAS_BEEN_EXCEEDED;
	
	@ClientString(id = 6179, message = "Due to a system error, the Attendance Reward cannot be received. Please try again later by going to Menu > Attendance Check.")
	public static SystemMessageId DUE_TO_A_SYSTEM_ERROR_THE_ATTENDANCE_REWARD_CANNOT_BE_RECEIVED_PLEASE_TRY_AGAIN_LATER_BY_GOING_TO_MENU_ATTENDANCE_CHECK;
	
	@ClientString(id = 6180, message = "Your Day $s1 VIP Attendance Reward is ready. Click on the rewards icon.")
	public static SystemMessageId YOUR_DAY_S1_VIP_ATTENDANCE_REWARD_IS_READY_CLICK_ON_THE_REWARDS_ICON;
	
	@ClientString(id = 6181, message = "You've received your VIP Attendance Reward for Day $s1.")
	public static SystemMessageId YOU_VE_RECEIVED_YOUR_VIP_ATTENDANCE_REWARD_FOR_DAY_S1;
	
	@ClientString(id = 6182, message = "You've already received the Attendance Check rewards.")
	public static SystemMessageId YOU_VE_ALREADY_RECEIVED_THE_ATTENDANCE_CHECK_REWARDS;
	
	@ClientString(id = 6183, message = "Your VIP rank is too low to receive the reward.")
	public static SystemMessageId YOUR_VIP_RANK_IS_TOO_LOW_TO_RECEIVE_THE_REWARD;
	
	@ClientString(id = 6184, message = "Items in the Pet Inventory cannot be used as offerings.")
	public static SystemMessageId ITEMS_IN_THE_PET_INVENTORY_CANNOT_BE_USED_AS_OFFERINGS;
	
	@ClientString(id = 6185, message = "You can make another report in $s1 sec. You have $s2 point(s) left.")
	public static SystemMessageId YOU_CAN_MAKE_ANOTHER_REPORT_IN_S1_SEC_YOU_HAVE_S2_POINT_S_LEFT;
	
	@ClientString(id = 6186, message = "You cannot report someone who is in battle or is using a private store or shop.")
	public static SystemMessageId YOU_CANNOT_REPORT_SOMEONE_WHO_IS_IN_BATTLE_OR_IS_USING_A_PRIVATE_STORE_OR_SHOP;
	
	@ClientString(id = 6187, message = "Cannot continue because another report is being processed. Please try again after entering the verification number.")
	public static SystemMessageId CANNOT_CONTINUE_BECAUSE_ANOTHER_REPORT_IS_BEING_PROCESSED_PLEASE_TRY_AGAIN_AFTER_ENTERING_THE_VERIFICATION_NUMBER;
	
	@ClientString(id = 6188, message = "You do not meet the level requirements to receive the Attendance Reward. Please check the required level.")
	public static SystemMessageId YOU_DO_NOT_MEET_THE_LEVEL_REQUIREMENTS_TO_RECEIVE_THE_ATTENDANCE_REWARD_PLEASE_CHECK_THE_REQUIRED_LEVEL;
	
	@ClientString(id = 6189, message = "- You must receive the reward in a given day to receive the next day's reward. - Rewards received once cannot be reverted back.")
	public static SystemMessageId YOU_MUST_RECEIVE_THE_REWARD_IN_A_GIVEN_DAY_TO_RECEIVE_THE_NEXT_DAY_S_REWARD_REWARDS_RECEIVED_ONCE_CANNOT_BE_REVERTED_BACK;
	
	@ClientString(id = 6190, message = "This item cannot be used as an offering.")
	public static SystemMessageId THIS_ITEM_CANNOT_BE_USED_AS_AN_OFFERING;
	
	@ClientString(id = 6191, message = "No more offerings can be registered.")
	public static SystemMessageId NO_MORE_OFFERINGS_CAN_BE_REGISTERED;
	
	@ClientString(id = 6192, message = "How many $s1 would you like to register as offerings?")
	public static SystemMessageId HOW_MANY_S1_WOULD_YOU_LIKE_TO_REGISTER_AS_OFFERINGS;
	
	@ClientString(id = 6193, message = "How many $s1 would you like to remove from the offerings?")
	public static SystemMessageId HOW_MANY_S1_WOULD_YOU_LIKE_TO_REMOVE_FROM_THE_OFFERINGS;
	
	@ClientString(id = 6194, message = "Log in to Lineage 2 every day to receive special gifts! (You can collect your gift 30 min after logging in. The time period resets daily at 06:30 a.m.)")
	public static SystemMessageId LOG_IN_TO_LINEAGE_2_EVERY_DAY_TO_RECEIVE_SPECIAL_GIFTS_YOU_CAN_COLLECT_YOUR_GIFT_30_MIN_AFTER_LOGGING_IN_THE_TIME_PERIOD_RESETS_DAILY_AT_06_30_A_M;
	
	@ClientString(id = 6195, message = "You've received your Attendance Reward for Day $s1.")
	public static SystemMessageId YOU_VE_RECEIVED_YOUR_ATTENDANCE_REWARD_FOR_DAY_S1_2;
	
	@ClientString(id = 6196, message = "The item cannot be received because the inventory weight/quantity limit has been exceeded.")
	public static SystemMessageId THE_ITEM_CANNOT_BE_RECEIVED_BECAUSE_THE_INVENTORY_WEIGHT_QUANTITY_LIMIT_HAS_BEEN_EXCEEDED;
	
	@ClientString(id = 6197, message = "Due to a system error, the Attendance Check cannot be used. Please try again later.")
	public static SystemMessageId DUE_TO_A_SYSTEM_ERROR_THE_ATTENDANCE_CHECK_CANNOT_BE_USED_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 6198, message = "There's a reward available. Would you really like to close the window? (You can open it again from the 'Attendance Check' in the Main Menu.)")
	public static SystemMessageId THERE_S_A_REWARD_AVAILABLE_WOULD_YOU_REALLY_LIKE_TO_CLOSE_THE_WINDOW_YOU_CAN_OPEN_IT_AGAIN_FROM_THE_ATTENDANCE_CHECK_IN_THE_MAIN_MENU;
	
	@ClientString(id = 6199, message = "Login rewards are given only to characters of Lv. $s1 and higher.")
	public static SystemMessageId LOGIN_REWARDS_ARE_GIVEN_ONLY_TO_CHARACTERS_OF_LV_S1_AND_HIGHER;
	
	@ClientString(id = 6200, message = "This item cannot be used as an offering.")
	public static SystemMessageId THIS_ITEM_CANNOT_BE_USED_AS_AN_OFFERING_2;
	
	@ClientString(id = 6201, message = "No more offerings can be registered.")
	public static SystemMessageId NO_MORE_OFFERINGS_CAN_BE_REGISTERED_2;
	
	@ClientString(id = 6202, message = "How many $s1 would you like to register as offerings?")
	public static SystemMessageId HOW_MANY_S1_WOULD_YOU_LIKE_TO_REGISTER_AS_OFFERINGS_2;
	
	@ClientString(id = 6203, message = "How many $s1 would you like to remove from the offerings?")
	public static SystemMessageId HOW_MANY_S1_WOULD_YOU_LIKE_TO_REMOVE_FROM_THE_OFFERINGS_2;
	
	@ClientString(id = 6204, message = "$c1 has successfully crafted $s2.")
	public static SystemMessageId C1_HAS_SUCCESSFULLY_CRAFTED_S2;
	
	@ClientString(id = 6205, message = "We're upgrading our systems, and you must migrate your account to continue playing. Click <BLUE02><u><a href='event:here'>here</a></u></BLUE02> to log into your NC Account")
	public static SystemMessageId WE_RE_UPGRADING_OUR_SYSTEMS_AND_YOU_MUST_MIGRATE_YOUR_ACCOUNT_TO_CONTINUE_PLAYING_CLICK_BLUE02_U_A_HREF_EVENT_HERE_HERE_A_U_BLUE02_TO_LOG_INTO_YOUR_NC_ACCOUNT;
	
	@ClientString(id = 6206, message = "Use offerings to increase the success rate to 100%%. At the moment the success rate is $s1%%. Do you want to continue?")
	public static SystemMessageId USE_OFFERINGS_TO_INCREASE_THE_SUCCESS_RATE_TO_100_AT_THE_MOMENT_THE_SUCCESS_RATE_IS_S1_DO_YOU_WANT_TO_CONTINUE;
	
	@ClientString(id = 6207, message = "Secret Shop is closed at the moment.")
	public static SystemMessageId SECRET_SHOP_IS_CLOSED_AT_THE_MOMENT;
	
	@ClientString(id = 6208, message = "Secret Shop is closed. See you next time!")
	public static SystemMessageId SECRET_SHOP_IS_CLOSED_SEE_YOU_NEXT_TIME;
	
	@ClientString(id = 6212, message = "Vitality sustention effect of the Season Pass is activated. Available Vitality sustention time is being consumed.")
	public static SystemMessageId VITALITY_SUSTENTION_EFFECT_OF_THE_SEASON_PASS_IS_ACTIVATED_AVAILABLE_VITALITY_SUSTENTION_TIME_IS_BEING_CONSUMED;
	
	@ClientString(id = 6213, message = "Unable to activate. You can use Vitality sustention effect of the Season Pass only if you have at least 35,000 Vitality points.")
	public static SystemMessageId UNABLE_TO_ACTIVATE_YOU_CAN_USE_VITALITY_SUSTENTION_EFFECT_OF_THE_SEASON_PASS_ONLY_IF_YOU_HAVE_AT_LEAST_35_000_VITALITY_POINTS;
	
	@ClientString(id = 6214, message = "Vitality sustention effect of the Season Pass has been deactivated. The sustention time you have does not decrease.")
	public static SystemMessageId VITALITY_SUSTENTION_EFFECT_OF_THE_SEASON_PASS_HAS_BEEN_DEACTIVATED_THE_SUSTENTION_TIME_YOU_HAVE_DOES_NOT_DECREASE;
	
	@ClientString(id = 6215, message = "Vitality sustention time has expired. The sustention effect of the Season Pass is deactivated.")
	public static SystemMessageId VITALITY_SUSTENTION_TIME_HAS_EXPIRED_THE_SUSTENTION_EFFECT_OF_THE_SEASON_PASS_IS_DEACTIVATED;
	
	@ClientString(id = 6216, message = "Your inventory's weight/ slot limit has been exceeded so you can't receive the reward. Please free up some space and try again.")
	public static SystemMessageId YOUR_INVENTORY_S_WEIGHT_SLOT_LIMIT_HAS_BEEN_EXCEEDED_SO_YOU_CAN_T_RECEIVE_THE_REWARD_PLEASE_FREE_UP_SOME_SPACE_AND_TRY_AGAIN;
	
	@ClientString(id = 6217, message = "")
	public static SystemMessageId EMPTY_10;
	
	@ClientString(id = 6218, message = "")
	public static SystemMessageId EMPTY_11;
	
	@ClientString(id = 6219, message = "You've got $s1 Vitality sustention point(s).")
	public static SystemMessageId YOU_VE_GOT_S1_VITALITY_SUSTENTION_POINT_S;
	
	@ClientString(id = 6220, message = "Currently unavailable for purchase. You can buy the Season Pass' additional rewards only until 6:30 a.m. of the season's last day.")
	public static SystemMessageId CURRENTLY_UNAVAILABLE_FOR_PURCHASE_YOU_CAN_BUY_THE_SEASON_PASS_ADDITIONAL_REWARDS_ONLY_UNTIL_6_30_A_M_OF_THE_SEASON_S_LAST_DAY;
	
	@ClientString(id = 6221, message = "Creation is possible if there is 1 main material. Please, check your inventory and try again.")
	public static SystemMessageId CREATION_IS_POSSIBLE_IF_THERE_IS_1_MAIN_MATERIAL_PLEASE_CHECK_YOUR_INVENTORY_AND_TRY_AGAIN;
	
	@ClientString(id = 6222, message = "All login gifts have been collected!")
	public static SystemMessageId ALL_LOGIN_GIFTS_HAVE_BEEN_COLLECTED;
	
	@ClientString(id = 6224, message = "Item is no longer available.")
	public static SystemMessageId ITEM_IS_NO_LONGER_AVAILABLE;
	
	@ClientString(id = 6501, message = "You cannot bookmark this location because you do not have a My Teleport Flag.")
	public static SystemMessageId YOU_CANNOT_BOOKMARK_THIS_LOCATION_BECAUSE_YOU_DO_NOT_HAVE_A_MY_TELEPORT_FLAG;
	
	@ClientString(id = 6502, message = "My Teleport Flag: $s1")
	public static SystemMessageId MY_TELEPORT_FLAG_S1;
	
	@ClientString(id = 6503, message = "The evil Thomas D. Turkey has appeared. Please save Santa.")
	public static SystemMessageId THE_EVIL_THOMAS_D_TURKEY_HAS_APPEARED_PLEASE_SAVE_SANTA;
	
	@ClientString(id = 6504, message = "You won the battle against Thomas D. Turkey. Santa has been rescued.")
	public static SystemMessageId YOU_WON_THE_BATTLE_AGAINST_THOMAS_D_TURKEY_SANTA_HAS_BEEN_RESCUED;
	
	@ClientString(id = 6505, message = "You did not rescue Santa, and Thomas D. Turkey has disappeared.")
	public static SystemMessageId YOU_DID_NOT_RESCUE_SANTA_AND_THOMAS_D_TURKEY_HAS_DISAPPEARED;
	
	@ClientString(id = 6506, message = "Although you can't be certain, the air seems laden with the scent of freshly baked bread.")
	public static SystemMessageId ALTHOUGH_YOU_CAN_T_BE_CERTAIN_THE_AIR_SEEMS_LADEN_WITH_THE_SCENT_OF_FRESHLY_BAKED_BREAD;
	
	@ClientString(id = 6507, message = "You feel refreshed. Everything appears clear.")
	public static SystemMessageId YOU_FEEL_REFRESHED_EVERYTHING_APPEARS_CLEAR;
	
	@ClientString(id = 6800, message = "You do not have enough L2 Coins. Add more L2 Coins and try again.")
	public static SystemMessageId YOU_DO_NOT_HAVE_ENOUGH_L2_COINS_ADD_MORE_L2_COINS_AND_TRY_AGAIN;
	
	@ClientString(id = 6801, message = "This item cannot be purchased at the moment.")
	public static SystemMessageId THIS_ITEM_CANNOT_BE_PURCHASED_AT_THE_MOMENT;
	
	@ClientString(id = 6802, message = "Visit eu.4game.com for Terms & Conditions")
	public static SystemMessageId VISIT_EU_4GAME_COM_FOR_TERMS_CONDITIONS;
	
	@ClientString(id = 6803, message = "Please, enter the authentication code in time to continue playing.")
	public static SystemMessageId PLEASE_ENTER_THE_AUTHENTICATION_CODE_IN_TIME_TO_CONTINUE_PLAYING;
	
	@ClientString(id = 6804, message = "Should your character lose the points, his or her VIP Level will decrease.")
	public static SystemMessageId SHOULD_YOUR_CHARACTER_LOSE_THE_POINTS_HIS_OR_HER_VIP_LEVEL_WILL_DECREASE;
	
	@ClientString(id = 6805, message = "Wrong verification number. A penalty will be given if you enter the wrong verification number $s1 times consecutively. (Times left: $s2)")
	public static SystemMessageId WRONG_VERIFICATION_NUMBER_A_PENALTY_WILL_BE_GIVEN_IF_YOU_ENTER_THE_WRONG_VERIFICATION_NUMBER_S1_TIMES_CONSECUTIVELY_TIMES_LEFT_S2;
	
	@ClientString(id = 6806, message = "Identification failed due to a system failure. Please, try again.")
	public static SystemMessageId IDENTIFICATION_FAILED_DUE_TO_A_SYSTEM_FAILURE_PLEASE_TRY_AGAIN;
	
	@ClientString(id = 6807, message = "Identification completed. Have a good time with Lineage II! Thank you!")
	public static SystemMessageId IDENTIFICATION_COMPLETED_HAVE_A_GOOD_TIME_WITH_LINEAGE_II_THANK_YOU;
	
	@ClientString(id = 6808, message = "If a user enters a wrong authentication code 3 times in a row or does not enter the code in time, the system will qualify him as a rule breaker and charge his account with a penalty ($s1).")
	public static SystemMessageId IF_A_USER_ENTERS_A_WRONG_AUTHENTICATION_CODE_3_TIMES_IN_A_ROW_OR_DOES_NOT_ENTER_THE_CODE_IN_TIME_THE_SYSTEM_WILL_QUALIFY_HIM_AS_A_RULE_BREAKER_AND_CHARGE_HIS_ACCOUNT_WITH_A_PENALTY_S1;
	
	@ClientString(id = 6809, message = "The character is marked as a possible cheater and being checked for prohibited software usage. You cannot report this character again.")
	public static SystemMessageId THE_CHARACTER_IS_MARKED_AS_A_POSSIBLE_CHEATER_AND_BEING_CHECKED_FOR_PROHIBITED_SOFTWARE_USAGE_YOU_CANNOT_REPORT_THIS_CHARACTER_AGAIN;
	
	@ClientString(id = 6810, message = "This character has undergone a check for prohibited software usage and was charged with a penalty. You cannot report this character.")
	public static SystemMessageId THIS_CHARACTER_HAS_UNDERGONE_A_CHECK_FOR_PROHIBITED_SOFTWARE_USAGE_AND_WAS_CHARGED_WITH_A_PENALTY_YOU_CANNOT_REPORT_THIS_CHARACTER;
	
	@ClientString(id = 6811, message = "Your VIP Level is too low. The purchase cannot be made.")
	public static SystemMessageId YOUR_VIP_LEVEL_IS_TOO_LOW_THE_PURCHASE_CANNOT_BE_MADE;
	
	@ClientString(id = 6812, message = "You have purchased the maximum quantity available. You can return and continue purchasing after a while.")
	public static SystemMessageId YOU_HAVE_PURCHASED_THE_MAXIMUM_QUANTITY_AVAILABLE_YOU_CAN_RETURN_AND_CONTINUE_PURCHASING_AFTER_A_WHILE;
	
	@ClientString(id = 6813, message = "Your VIP Level is too high. The purchase cannot be made.")
	public static SystemMessageId YOUR_VIP_LEVEL_IS_TOO_HIGH_THE_PURCHASE_CANNOT_BE_MADE;
	
	@ClientString(id = 6814, message = "You can receive benefits when your VIP Level is higher than 1.")
	public static SystemMessageId YOU_CAN_RECEIVE_BENEFITS_WHEN_YOUR_VIP_LEVEL_IS_HIGHER_THAN_1;
	
	@ClientString(id = 6815, message = "You can enjoy the benefits appropriate to your VIP Level.")
	public static SystemMessageId YOU_CAN_ENJOY_THE_BENEFITS_APPROPRIATE_TO_YOUR_VIP_LEVEL;
	
	@ClientString(id = 6816, message = "You cannot apply during fishing.")
	public static SystemMessageId YOU_CANNOT_APPLY_DURING_FISHING;
	
	@ClientString(id = 6817, message = "Fortune Telling has not been started.")
	public static SystemMessageId FORTUNE_TELLING_HAS_NOT_BEEN_STARTED;
	
	@ClientString(id = 6818, message = "You have $s1 coin(s). It is not enough for Fortune Telling.")
	public static SystemMessageId YOU_HAVE_S1_COIN_S_IT_IS_NOT_ENOUGH_FOR_FORTUNE_TELLING;
	
	@ClientString(id = 6819, message = "The Fortune Telling is unavailable due to a system error. Please try again later.")
	public static SystemMessageId THE_FORTUNE_TELLING_IS_UNAVAILABLE_DUE_TO_A_SYSTEM_ERROR_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 6820, message = "Checking information about the Fortune Telling participant... Please try again later.")
	public static SystemMessageId CHECKING_INFORMATION_ABOUT_THE_FORTUNE_TELLING_PARTICIPANT_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 6821, message = "You have used the maximum number of Fortune Telling attempts. You cannot participate anymore.")
	public static SystemMessageId YOU_HAVE_USED_THE_MAXIMUM_NUMBER_OF_FORTUNE_TELLING_ATTEMPTS_YOU_CANNOT_PARTICIPATE_ANYMORE;
	
	@ClientString(id = 6822, message = "You have failed receive a special reward.")
	public static SystemMessageId YOU_HAVE_FAILED_RECEIVE_A_SPECIAL_REWARD;
	
	@ClientString(id = 6823, message = "The number of items you are trying to purchase is limited for each account. You have purchased the maximum quantity and cannot purchase more.")
	public static SystemMessageId THE_NUMBER_OF_ITEMS_YOU_ARE_TRYING_TO_PURCHASE_IS_LIMITED_FOR_EACH_ACCOUNT_YOU_HAVE_PURCHASED_THE_MAXIMUM_QUANTITY_AND_CANNOT_PURCHASE_MORE;
	
	@ClientString(id = 6824, message = "Display the Ability Mark.")
	public static SystemMessageId DISPLAY_THE_ABILITY_MARK;
	
	@ClientString(id = 6825, message = "The client will be closed. Do you want to continue?")
	public static SystemMessageId THE_CLIENT_WILL_BE_CLOSED_DO_YOU_WANT_TO_CONTINUE;
	
	@ClientString(id = 6826, message = "Your clan has achieved login bonus Lv. $s1.")
	public static SystemMessageId YOUR_CLAN_HAS_ACHIEVED_LOGIN_BONUS_LV_S1;
	
	@ClientString(id = 6827, message = "Your clan has achieved hunting bonus Lv. $s1.")
	public static SystemMessageId YOUR_CLAN_HAS_ACHIEVED_HUNTING_BONUS_LV_S1;
	
	@ClientString(id = 6828, message = "You don't have any Soulshots/Spiritshots. Please buy them at the shop.")
	public static SystemMessageId YOU_DON_T_HAVE_ANY_SOULSHOTS_SPIRITSHOTS_PLEASE_BUY_THEM_AT_THE_SHOP;
	
	@ClientString(id = 6829, message = "You don't have any Beast Soulshots/Spiritshots. Please buy them at the shop.")
	public static SystemMessageId YOU_DON_T_HAVE_ANY_BEAST_SOULSHOTS_SPIRITSHOTS_PLEASE_BUY_THEM_AT_THE_SHOP;
	
	@ClientString(id = 6830, message = "$s1 users wait for connection to server. By pressing CANCEL button you will disconnect from server.")
	public static SystemMessageId S1_USERS_WAIT_FOR_CONNECTION_TO_SERVER_BY_PRESSING_CANCEL_BUTTON_YOU_WILL_DISCONNECT_FROM_SERVER;
	
	@ClientString(id = 6831, message = "Cannot request duels when participating in the Olympiad/Ceremony of Chaos.")
	public static SystemMessageId CANNOT_REQUEST_DUELS_WHEN_PARTICIPATING_IN_THE_OLYMPIAD_CEREMONY_OF_CHAOS;
	
	@ClientString(id = 6832, message = "No items will be dropped in this location until you collect dropped ones.")
	public static SystemMessageId NO_ITEMS_WILL_BE_DROPPED_IN_THIS_LOCATION_UNTIL_YOU_COLLECT_DROPPED_ONES;
	
	@ClientString(id = 6833, message = "The character is already banned.")
	public static SystemMessageId THE_CHARACTER_IS_ALREADY_BANNED;
	
	@ClientString(id = 6834, message = "The sanctions were imposed on the character. <br>Please, click on the icon below to find out the details.")
	public static SystemMessageId THE_SANCTIONS_WERE_IMPOSED_ON_THE_CHARACTER_BR_PLEASE_CLICK_ON_THE_ICON_BELOW_TO_FIND_OUT_THE_DETAILS;
	
	@ClientString(id = 6835, message = "The character was blocked due to the User Agreement Violation. Please contact Support for the detailed information: https://eu.4gamesupport.com/")
	public static SystemMessageId THE_CHARACTER_WAS_BLOCKED_DUE_TO_THE_USER_AGREEMENT_VIOLATION_PLEASE_CONTACT_SUPPORT_FOR_THE_DETAILED_INFORMATION_HTTPS_EU_4GAMESUPPORT_COM;
	
	@ClientString(id = 6836, message = "The security card service has ended so you will be able to connect to the game after cancelling the security card. In order to protect your account, please cancel the security card and request Google OTP.")
	public static SystemMessageId THE_SECURITY_CARD_SERVICE_HAS_ENDED_SO_YOU_WILL_BE_ABLE_TO_CONNECT_TO_THE_GAME_AFTER_CANCELLING_THE_SECURITY_CARD_IN_ORDER_TO_PROTECT_YOUR_ACCOUNT_PLEASE_CANCEL_THE_SECURITY_CARD_AND_REQUEST_GOOGLE_OTP;
	
	@ClientString(id = 6837, message = "Please enter the OTP number. The numbers change for each login.")
	public static SystemMessageId PLEASE_ENTER_THE_OTP_NUMBER_THE_NUMBERS_CHANGE_FOR_EACH_LOGIN;
	
	@ClientString(id = 6838, message = "Someone has won the grand prize: $s1!")
	public static SystemMessageId SOMEONE_HAS_WON_THE_GRAND_PRIZE_S1;
	
	@ClientString(id = 6839, message = "The current local time is $s1:$s2.")
	public static SystemMessageId THE_CURRENT_LOCAL_TIME_IS_S1_S2;
	
	@ClientString(id = 6840, message = "With a premium account, you can create a Balthus Knights character starting from Level 85.")
	public static SystemMessageId WITH_A_PREMIUM_ACCOUNT_YOU_CAN_CREATE_A_BALTHUS_KNIGHTS_CHARACTER_STARTING_FROM_LEVEL_85;
	
	@ClientString(id = 6841, message = "Vitality bonus is unavailable. Without it you cannot get additional XP/SP. The bonus can be acquired through items for Vitality recovery. Vitality is replenished at 6:30 a.m. (4 bars on Wednesday, 1 bar on all other days). The adena drop rate is decreased without Vitality. If a character in the party or the command channel has no Vitality, all members have decreased item and adena drop rate. This effect does not apply to PA characters.")
	public static SystemMessageId VITALITY_BONUS_IS_UNAVAILABLE_WITHOUT_IT_YOU_CANNOT_GET_ADDITIONAL_XP_SP_THE_BONUS_CAN_BE_ACQUIRED_THROUGH_ITEMS_FOR_VITALITY_RECOVERY_VITALITY_IS_REPLENISHED_AT_6_30_A_M_4_BARS_ON_WEDNESDAY_1_BAR_ON_ALL_OTHER_DAYS_THE_ADENA_DROP_RATE_IS_DECREASED_WITHOUT_VITALITY_IF_A_CHARACTER_IN_THE_PARTY_OR_THE_COMMAND_CHANNEL_HAS_NO_VITALITY_ALL_MEMBERS_HAVE_DECREASED_ITEM_AND_ADENA_DROP_RATE_THIS_EFFECT_DOES_NOT_APPLY_TO_PA_CHARACTERS;
	
	@ClientString(id = 6842, message = "You cannot use My Teleports while wielding a cursed weapon.")
	public static SystemMessageId YOU_CANNOT_USE_MY_TELEPORTS_WHILE_WIELDING_A_CURSED_WEAPON;
	
	@ClientString(id = 6843, message = "The trade is not possible, as $s1 is in the auto-hunting mode.")
	public static SystemMessageId THE_TRADE_IS_NOT_POSSIBLE_AS_S1_IS_IN_THE_AUTO_HUNTING_MODE;
	
	@ClientString(id = 6875, message = "You have purchased $s1 x$s2.")
	public static SystemMessageId YOU_HAVE_PURCHASED_S1_X_S2_2;
	
	@ClientString(id = 6876, message = "You have obtained $s1 x$s2.")
	public static SystemMessageId YOU_HAVE_OBTAINED_S1_X_S2_3;
	
	@ClientString(id = 6877, message = "<Ranking Festival Bonus> A clan member is #$s1 in the rankings.")
	public static SystemMessageId RANKING_FESTIVAL_BONUS_A_CLAN_MEMBER_IS_S1_IN_THE_RANKINGS;
	
	@ClientString(id = 6878, message = "Your clan member is #$s1 in the rankings and wishes to impart their happiness.")
	public static SystemMessageId YOUR_CLAN_MEMBER_IS_S1_IN_THE_RANKINGS_AND_WISHES_TO_IMPART_THEIR_HAPPINESS;
	
	@ClientString(id = 6879, message = "<Ranking Festival Bonus> $s1 is #$s2 in the rankings.")
	public static SystemMessageId RANKING_FESTIVAL_BONUS_S1_IS_S2_IN_THE_RANKINGS;
	
	@ClientString(id = 6880, message = "Your clan member $s1 is #$s2 in the rankings and wishes to impart their happiness.")
	public static SystemMessageId YOUR_CLAN_MEMBER_S1_IS_S2_IN_THE_RANKINGS_AND_WISHES_TO_IMPART_THEIR_HAPPINESS;
	
	@ClientString(id = 6881, message = "<Ranking Festival Bonus> You are #$s1 in the rankings.")
	public static SystemMessageId RANKING_FESTIVAL_BONUS_YOU_ARE_S1_IN_THE_RANKINGS;
	
	@ClientString(id = 6882, message = "Congratulations! You are #$s1 out of $s2. All unclaimed rewards will be sent to you by mail by the end of the Ranking Festival.")
	public static SystemMessageId CONGRATULATIONS_YOU_ARE_S1_OUT_OF_S2_ALL_UNCLAIMED_REWARDS_WILL_BE_SENT_TO_YOU_BY_MAIL_BY_THE_END_OF_THE_RANKING_FESTIVAL;
	
	@ClientString(id = 6883, message = "$s1 has claimed the first prize!")
	public static SystemMessageId S1_HAS_CLAIMED_THE_FIRST_PRIZE;
	
	@ClientString(id = 6884, message = "$s1 has claimed the first prize: $s2!")
	public static SystemMessageId S1_HAS_CLAIMED_THE_FIRST_PRIZE_S2;
	
	@ClientString(id = 6885, message = "$s1 has claimed the second prize!")
	public static SystemMessageId S1_HAS_CLAIMED_THE_SECOND_PRIZE;
	
	@ClientString(id = 6886, message = "$s1 has claimed the second prize: $s2!")
	public static SystemMessageId S1_HAS_CLAIMED_THE_SECOND_PRIZE_S2;
	
	@ClientString(id = 6887, message = "$s1 has claimed the third prize!")
	public static SystemMessageId S1_HAS_CLAIMED_THE_THIRD_PRIZE;
	
	@ClientString(id = 6888, message = "$s1 has claimed the third prize: $s2!")
	public static SystemMessageId S1_HAS_CLAIMED_THE_THIRD_PRIZE_S2;
	
	@ClientString(id = 6890, message = "You must agree to the collection and usage of the personal information.")
	public static SystemMessageId YOU_MUST_AGREE_TO_THE_COLLECTION_AND_USAGE_OF_THE_PERSONAL_INFORMATION;
	
	@ClientString(id = 6891, message = "<World Rating Festival Rewards> Place in the rating: $s1.")
	public static SystemMessageId WORLD_RATING_FESTIVAL_REWARDS_PLACE_IN_THE_RATING_S1;
	
	@ClientString(id = 6892, message = "$s1 has achieved rank $s2. Congratulations! Your reward will be sent via mail after the end of the Festival.")
	public static SystemMessageId S1_HAS_ACHIEVED_RANK_S2_CONGRATULATIONS_YOUR_REWARD_WILL_BE_SENT_VIA_MAIL_AFTER_THE_END_OF_THE_FESTIVAL;
	
	@ClientString(id = 6893, message = "$s2 from $s1 server has received for the first place in the rating!")
	public static SystemMessageId S2_FROM_S1_SERVER_HAS_RECEIVED_FOR_THE_FIRST_PLACE_IN_THE_RATING;
	
	@ClientString(id = 6894, message = "$s2 from $s1 server has received for the first place in the rating!$s3")
	public static SystemMessageId S2_FROM_S1_SERVER_HAS_RECEIVED_FOR_THE_FIRST_PLACE_IN_THE_RATING_S3;
	
	@ClientString(id = 6895, message = "$s2 from $s1 server has received for the second place in the rating!")
	public static SystemMessageId S2_FROM_S1_SERVER_HAS_RECEIVED_FOR_THE_SECOND_PLACE_IN_THE_RATING;
	
	@ClientString(id = 6896, message = "$s2 from $s1 server has received for the second place in the rating!$s3")
	public static SystemMessageId S2_FROM_S1_SERVER_HAS_RECEIVED_FOR_THE_SECOND_PLACE_IN_THE_RATING_S3;
	
	@ClientString(id = 6897, message = "$s2 from $s1 server has received for the third place in the rating!")
	public static SystemMessageId S2_FROM_S1_SERVER_HAS_RECEIVED_FOR_THE_THIRD_PLACE_IN_THE_RATING;
	
	@ClientString(id = 6898, message = "$s2 from $s1 server has received for the third place in the rating!$s3")
	public static SystemMessageId S2_FROM_S1_SERVER_HAS_RECEIVED_FOR_THE_THIRD_PLACE_IN_THE_RATING_S3;
	
	@ClientString(id = 6899, message = "$s1 d.")
	public static SystemMessageId S1_D_2;
	
	@ClientString(id = 6900, message = "$s1 h.")
	public static SystemMessageId S1_H_3;
	
	@ClientString(id = 6901, message = "$s1 min.")
	public static SystemMessageId S1_MIN_2;
	
	@ClientString(id = 7001, message = "Cannot be executed until the die roll has been completed.")
	public static SystemMessageId CANNOT_BE_EXECUTED_UNTIL_THE_DIE_ROLL_HAS_BEEN_COMPLETED;
	
	@ClientString(id = 7002, message = "You cannot roll the dice, if the weight/number of items in the inventory exceeds the limits.")
	public static SystemMessageId YOU_CANNOT_ROLL_THE_DICE_IF_THE_WEIGHT_NUMBER_OF_ITEMS_IN_THE_INVENTORY_EXCEEDS_THE_LIMITS;
	
	@ClientString(id = 7003, message = "You cannot roll the dice here.")
	public static SystemMessageId YOU_CANNOT_ROLL_THE_DICE_HERE;
	
	@ClientString(id = 7004, message = "You don't meet the requirements, so you cannot roll the dice.")
	public static SystemMessageId YOU_DON_T_MEET_THE_REQUIREMENTS_SO_YOU_CANNOT_ROLL_THE_DICE;
	
	@ClientString(id = 7005, message = "$c1 rolled the dice and got $s2.")
	public static SystemMessageId C1_ROLLED_THE_DICE_AND_GOT_S2;
	
	@ClientString(id = 7006, message = "$c1 recorded the highest score $s2 and gained $s3.")
	public static SystemMessageId C1_RECORDED_THE_HIGHEST_SCORE_S2_AND_GAINED_S3;
	
	@ClientString(id = 7007, message = "You cannot disband the party because other members are rolling the dice now.")
	public static SystemMessageId YOU_CANNOT_DISBAND_THE_PARTY_BECAUSE_OTHER_MEMBERS_ARE_ROLLING_THE_DICE_NOW;
	
	@ClientString(id = 7008, message = "General Chat item not in Possession.")
	public static SystemMessageId GENERAL_CHAT_ITEM_NOT_IN_POSSESSION;
	
	@ClientString(id = 7009, message = "This target has been changed to the object of danger.")
	public static SystemMessageId THIS_TARGET_HAS_BEEN_CHANGED_TO_THE_OBJECT_OF_DANGER;
	
	@ClientString(id = 7010, message = "This target has been changed to PC.")
	public static SystemMessageId THIS_TARGET_HAS_BEEN_CHANGED_TO_PC;
	
	@ClientString(id = 7011, message = "This target has been changed to monster.")
	public static SystemMessageId THIS_TARGET_HAS_BEEN_CHANGED_TO_MONSTER;
	
	@ClientString(id = 7012, message = "This target has been changed to NPC.")
	public static SystemMessageId THIS_TARGET_HAS_BEEN_CHANGED_TO_NPC;
	
	@ClientString(id = 7013, message = "Item $s1 has been used.")
	public static SystemMessageId ITEM_S1_HAS_BEEN_USED;
	
	@ClientString(id = 7014, message = "You cannot do that during the dice roll.")
	public static SystemMessageId YOU_CANNOT_DO_THAT_DURING_THE_DICE_ROLL;
	
	@ClientString(id = 7015, message = "You cannot throw or destroy an item during the dice roll.")
	public static SystemMessageId YOU_CANNOT_THROW_OR_DESTROY_AN_ITEM_DURING_THE_DICE_ROLL;
	
	@ClientString(id = 7016, message = "Only the party leader can disperse the party.")
	public static SystemMessageId ONLY_THE_PARTY_LEADER_CAN_DISPERSE_THE_PARTY;
	
	@ClientString(id = 7017, message = "Enter your message if you want to use the General Chat option.")
	public static SystemMessageId ENTER_YOUR_MESSAGE_IF_YOU_WANT_TO_USE_THE_GENERAL_CHAT_OPTION;
	
	@ClientString(id = 7018, message = "The following actions are limited in the prison cell: item use for moving/throwing out/destruction, item mailing, attacking, dueling, skill use, creating a group, recruiting clan members.")
	public static SystemMessageId THE_FOLLOWING_ACTIONS_ARE_LIMITED_IN_THE_PRISON_CELL_ITEM_USE_FOR_MOVING_THROWING_OUT_DESTRUCTION_ITEM_MAILING_ATTACKING_DUELING_SKILL_USE_CREATING_A_GROUP_RECRUITING_CLAN_MEMBERS;
	
	@ClientString(id = 7019, message = "You move to an external browser. Continue?")
	public static SystemMessageId YOU_MOVE_TO_AN_EXTERNAL_BROWSER_CONTINUE;
	
	@ClientString(id = 7020, message = "Information: $s1%%")
	public static SystemMessageId INFORMATION_S1;
	
	@ClientString(id = 7021, message = "You cannot operate a private or manufacture store during the dice roll.")
	public static SystemMessageId YOU_CANNOT_OPERATE_A_PRIVATE_OR_MANUFACTURE_STORE_DURING_THE_DICE_ROLL;
	
	@ClientString(id = 7022, message = "You cannot exchange items during the dice roll.")
	public static SystemMessageId YOU_CANNOT_EXCHANGE_ITEMS_DURING_THE_DICE_ROLL;
	
	@ClientString(id = 7023, message = "The party leader cannot receive the corresponding item, if their inventory's weight/ slot limit is exceeded.")
	public static SystemMessageId THE_PARTY_LEADER_CANNOT_RECEIVE_THE_CORRESPONDING_ITEM_IF_THEIR_INVENTORY_S_WEIGHT_SLOT_LIMIT_IS_EXCEEDED;
	
	@ClientString(id = 7024, message = "$c1 recorded the highest score $s2 and gained $s4 $s3.")
	public static SystemMessageId C1_RECORDED_THE_HIGHEST_SCORE_S2_AND_GAINED_S4_S3;
	
	@ClientString(id = 7025, message = "$c1, your highest score is $s2. You have obtained +$s4 $s3.")
	public static SystemMessageId C1_YOUR_HIGHEST_SCORE_IS_S2_YOU_HAVE_OBTAINED_S4_S3;
	
	@ClientString(id = 7026, message = "A party of $s1 characters")
	public static SystemMessageId A_PARTY_OF_S1_CHARACTERS;
	
	@ClientString(id = 7027, message = "A party of $s1-$s2 characters")
	public static SystemMessageId A_PARTY_OF_S1_S2_CHARACTERS;
	
	@ClientString(id = 7028, message = "More than $s1")
	public static SystemMessageId MORE_THAN_S1;
	
	@ClientString(id = 7029, message = "$s1 hr")
	public static SystemMessageId S1_HR;
	
	@ClientString(id = 7030, message = "If $s1-$s2")
	public static SystemMessageId IF_S1_S2;
	
	@ClientString(id = 7031, message = "Do you want to join $c1's party? (Loot: automatic distribution by rolling the dice)")
	public static SystemMessageId DO_YOU_WANT_TO_JOIN_C1_S_PARTY_LOOT_AUTOMATIC_DISTRIBUTION_BY_ROLLING_THE_DICE;
	
	@ClientString(id = 7032, message = "Do you want to join $c1's party? (Loot: manual distribution by rolling the dice)")
	public static SystemMessageId DO_YOU_WANT_TO_JOIN_C1_S_PARTY_LOOT_MANUAL_DISTRIBUTION_BY_ROLLING_THE_DICE;
	
	@ClientString(id = 7033, message = "Loot: automatic distribution by rolling the dice")
	public static SystemMessageId LOOT_AUTOMATIC_DISTRIBUTION_BY_ROLLING_THE_DICE;
	
	@ClientString(id = 7034, message = "Loot: manual distribution")
	public static SystemMessageId LOOT_MANUAL_DISTRIBUTION;
	
	@ClientString(id = 7035, message = "Connection time exceeded 3 h. You cannot perform this action with a probability of 50%%. Please break the connection and take a rest!")
	public static SystemMessageId CONNECTION_TIME_EXCEEDED_3_H_YOU_CANNOT_PERFORM_THIS_ACTION_WITH_A_PROBABILITY_OF_50_PLEASE_BREAK_THE_CONNECTION_AND_TAKE_A_REST;
	
	@ClientString(id = 7036, message = "Connection time exceeded 5 h. You cannot perform this action. Please break the connection and take a rest!")
	public static SystemMessageId CONNECTION_TIME_EXCEEDED_5_H_YOU_CANNOT_PERFORM_THIS_ACTION_PLEASE_BREAK_THE_CONNECTION_AND_TAKE_A_REST;
	
	@ClientString(id = 7037, message = "Leader's connection time exceeded 3 h. You cannot get the item with a probability of 50%%.")
	public static SystemMessageId LEADER_S_CONNECTION_TIME_EXCEEDED_3_H_YOU_CANNOT_GET_THE_ITEM_WITH_A_PROBABILITY_OF_50;
	
	@ClientString(id = 7038, message = "Leader's connection time exceeded 5 h. You cannot get the item.")
	public static SystemMessageId LEADER_S_CONNECTION_TIME_EXCEEDED_5_H_YOU_CANNOT_GET_THE_ITEM;
	
	@ClientString(id = 7039, message = "Attendant/pet/partner move status has been changed. New status: hold current location.")
	public static SystemMessageId ATTENDANT_PET_PARTNER_MOVE_STATUS_HAS_BEEN_CHANGED_NEW_STATUS_HOLD_CURRENT_LOCATION;
	
	@ClientString(id = 7040, message = "Attendant/pet/partner move status has been changed. New status: return to master.")
	public static SystemMessageId ATTENDANT_PET_PARTNER_MOVE_STATUS_HAS_BEEN_CHANGED_NEW_STATUS_RETURN_TO_MASTER;
	
	@ClientString(id = 7041, message = "You entered the wrong password. Check the password and enter it again.")
	public static SystemMessageId YOU_ENTERED_THE_WRONG_PASSWORD_CHECK_THE_PASSWORD_AND_ENTER_IT_AGAIN;
	
	@ClientString(id = 7042, message = "Check information about trade deals <$s1>")
	public static SystemMessageId CHECK_INFORMATION_ABOUT_TRADE_DEALS_S1;
	
	@ClientString(id = 7043, message = "Become <$s1> and send $s2 $s3")
	public static SystemMessageId BECOME_S1_AND_SEND_S2_S3;
	
	@ClientString(id = 7044, message = "$s1 L2 Chip(s); Sale fee: $s2 L2 Chip(s)")
	public static SystemMessageId S1_L2_CHIP_S_SALE_FEE_S2_L2_CHIP_S;
	
	@ClientString(id = 7045, message = "L-Coins: $s1")
	public static SystemMessageId L_COINS_S1;
	
	@ClientString(id = 7046, message = "$s1 L2 Mileage Point(s)")
	public static SystemMessageId S1_L2_MILEAGE_POINT_S;
	
	@ClientString(id = 7047, message = "$s1 d.")
	public static SystemMessageId S1_D_3;
	
	@ClientString(id = 7048, message = "$c1")
	public static SystemMessageId C1;
	
	@ClientString(id = 7049, message = "$s1 $s2")
	public static SystemMessageId S1_S2_3;
	
	@ClientString(id = 7050, message = "$s1 $s2 $s3")
	public static SystemMessageId S1_S2_S3_2;
	
	@ClientString(id = 7051, message = "<Premium Shop> Gift arrived: $s1")
	public static SystemMessageId PREMIUM_SHOP_GIFT_ARRIVED_S1;
	
	@ClientString(id = 7052, message = "$c1 have send you a gift from the Premium store. You can view this gift in 'My Gift Storage' section in the Premium Shop.")
	public static SystemMessageId C1_HAVE_SEND_YOU_A_GIFT_FROM_THE_PREMIUM_STORE_YOU_CAN_VIEW_THIS_GIFT_IN_MY_GIFT_STORAGE_SECTION_IN_THE_PREMIUM_SHOP;
	
	@ClientString(id = 7053, message = "You have received a request from the <Premium Shop>")
	public static SystemMessageId YOU_HAVE_RECEIVED_A_REQUEST_FROM_THE_PREMIUM_SHOP;
	
	@ClientString(id = 7054, message = "$c1 asks you to buy him/her a gift in a Premium Shop.")
	public static SystemMessageId C1_ASKS_YOU_TO_BUY_HIM_HER_A_GIFT_IN_A_PREMIUM_SHOP;
	
	@ClientString(id = 7055, message = "The enemy has revenged $c1!")
	public static SystemMessageId THE_ENEMY_HAS_REVENGED_C1;
	
	@ClientString(id = 7056, message = "$c1 who killed you was added to the enemy list.")
	public static SystemMessageId C1_WHO_KILLED_YOU_WAS_ADDED_TO_THE_ENEMY_LIST;
	
	@ClientString(id = 7057, message = "$c1 was removed from the enemy list.")
	public static SystemMessageId C1_WAS_REMOVED_FROM_THE_ENEMY_LIST;
	
	@ClientString(id = 7058, message = "Blood Crystal Ball shows you $c1's location - $s2.")
	public static SystemMessageId BLOOD_CRYSTAL_BALL_SHOWS_YOU_C1_S_LOCATION_S2;
	
	@ClientString(id = 7059, message = "The enemy is in a region that is impossible to display now.")
	public static SystemMessageId THE_ENEMY_IS_IN_A_REGION_THAT_IS_IMPOSSIBLE_TO_DISPLAY_NOW;
	
	@ClientString(id = 7060, message = "Blood avenger $c1 revenged the enemy $c2 999 times!")
	public static SystemMessageId BLOOD_AVENGER_C1_REVENGED_THE_ENEMY_C2_999_TIMES;
	
	@ClientString(id = 7061, message = "Enemy $c1 appeared nearby.")
	public static SystemMessageId ENEMY_C1_APPEARED_NEARBY;
	
	@ClientString(id = 7062, message = "In addition to $c1, $s2 also appeared nearby.")
	public static SystemMessageId IN_ADDITION_TO_C1_S2_ALSO_APPEARED_NEARBY;
	
	@ClientString(id = 7063, message = "If you double-click LMB or right-click on the Unfinished Training Crystal in your inventory, you will start XP saving.")
	public static SystemMessageId IF_YOU_DOUBLE_CLICK_LMB_OR_RIGHT_CLICK_ON_THE_UNFINISHED_TRAINING_CRYSTAL_IN_YOUR_INVENTORY_YOU_WILL_START_XP_SAVING;
	
	@ClientString(id = 7064, message = "If you double-click LMB or right-click on the Unfinished Tactic Crystal in your inventory, you will start SP saving.")
	public static SystemMessageId IF_YOU_DOUBLE_CLICK_LMB_OR_RIGHT_CLICK_ON_THE_UNFINISHED_TACTIC_CRYSTAL_IN_YOUR_INVENTORY_YOU_WILL_START_SP_SAVING;
	
	@ClientString(id = 7065, message = "Selected Unfinished Training Crystal's XP saving has begun.")
	public static SystemMessageId SELECTED_UNFINISHED_TRAINING_CRYSTAL_S_XP_SAVING_HAS_BEGUN;
	
	@ClientString(id = 7066, message = "Selected Unfinished Tactic Crystal's SP saving has begun.")
	public static SystemMessageId SELECTED_UNFINISHED_TACTIC_CRYSTAL_S_SP_SAVING_HAS_BEGUN;
	
	@ClientString(id = 7067, message = "XP saving was stopped. To start saving again double-click LMB or right-click on the Unfinished Training Crystal in your inventory.")
	public static SystemMessageId XP_SAVING_WAS_STOPPED_TO_START_SAVING_AGAIN_DOUBLE_CLICK_LMB_OR_RIGHT_CLICK_ON_THE_UNFINISHED_TRAINING_CRYSTAL_IN_YOUR_INVENTORY;
	
	@ClientString(id = 7068, message = "SP saving was stopped. To start saving again double-click LMB or right-click on the Unfinished Tactic Crystal in your inventory.")
	public static SystemMessageId SP_SAVING_WAS_STOPPED_TO_START_SAVING_AGAIN_DOUBLE_CLICK_LMB_OR_RIGHT_CLICK_ON_THE_UNFINISHED_TACTIC_CRYSTAL_IN_YOUR_INVENTORY;
	
	@ClientString(id = 7069, message = "$s1%% Unfinished Training Crystal's XP was saved.")
	public static SystemMessageId S1_UNFINISHED_TRAINING_CRYSTAL_S_XP_WAS_SAVED;
	
	@ClientString(id = 7070, message = "$s1%% Unfinished Tactic Crystal's XP was saved.")
	public static SystemMessageId S1_UNFINISHED_TACTIC_CRYSTAL_S_XP_WAS_SAVED;
	
	@ClientString(id = 7071, message = "XP saved, $s1 created. Check your inventory.")
	public static SystemMessageId XP_SAVED_S1_CREATED_CHECK_YOUR_INVENTORY;
	
	@ClientString(id = 7072, message = "SP saved, $s1 created. Check your inventory.")
	public static SystemMessageId SP_SAVED_S1_CREATED_CHECK_YOUR_INVENTORY;
	
	@ClientString(id = 7073, message = "You cannot use this training soul crystal as the XP limit is reached. Continue hunting to increase your level.")
	public static SystemMessageId YOU_CANNOT_USE_THIS_TRAINING_SOUL_CRYSTAL_AS_THE_XP_LIMIT_IS_REACHED_CONTINUE_HUNTING_TO_INCREASE_YOUR_LEVEL;
	
	@ClientString(id = 7074, message = "You cannot use this tactics soul crystal as the SP limit is reached. Continue hunting to increase your level.")
	public static SystemMessageId YOU_CANNOT_USE_THIS_TACTICS_SOUL_CRYSTAL_AS_THE_SP_LIMIT_IS_REACHED_CONTINUE_HUNTING_TO_INCREASE_YOUR_LEVEL;
	
	@ClientString(id = 7075, message = "The requirements for this training soul crystal are not met.")
	public static SystemMessageId THE_REQUIREMENTS_FOR_THIS_TRAINING_SOUL_CRYSTAL_ARE_NOT_MET;
	
	@ClientString(id = 7076, message = "The requirements for this tactics soul crystal are not met.")
	public static SystemMessageId THE_REQUIREMENTS_FOR_THIS_TACTICS_SOUL_CRYSTAL_ARE_NOT_MET;
	
	@ClientString(id = 7077, message = "The temporary soul crystal effect is activated!")
	public static SystemMessageId THE_TEMPORARY_SOUL_CRYSTAL_EFFECT_IS_ACTIVATED;
	
	@ClientString(id = 7078, message = "You cannot receive a time-limited soul crystal for this weapon. Temporary soul crystal effects can't be applied if a weapon has an eternal soul crystal, if its level differs from the level of the orange or shining soul crystal, if a weapon is time-limited or basic.")
	public static SystemMessageId YOU_CANNOT_RECEIVE_A_TIME_LIMITED_SOUL_CRYSTAL_FOR_THIS_WEAPON_TEMPORARY_SOUL_CRYSTAL_EFFECTS_CAN_T_BE_APPLIED_IF_A_WEAPON_HAS_AN_ETERNAL_SOUL_CRYSTAL_IF_ITS_LEVEL_DIFFERS_FROM_THE_LEVEL_OF_THE_ORANGE_OR_SHINING_SOUL_CRYSTAL_IF_A_WEAPON_IS_TIME_LIMITED_OR_BASIC;
	
	@ClientString(id = 7079, message = "You cannot receive the item as the party leader is too far away.")
	public static SystemMessageId YOU_CANNOT_RECEIVE_THE_ITEM_AS_THE_PARTY_LEADER_IS_TOO_FAR_AWAY;
	
	@ClientString(id = 7080, message = "Accumulated connection time: $s1 h. $s2 min.")
	public static SystemMessageId ACCUMULATED_CONNECTION_TIME_S1_H_S2_MIN;
	
	@ClientString(id = 7081, message = "$c1 has killed me!")
	public static SystemMessageId C1_HAS_KILLED_ME;
	
	@ClientString(id = 7082, message = "You cannot add yourself to your enemy list.")
	public static SystemMessageId YOU_CANNOT_ADD_YOURSELF_TO_YOUR_ENEMY_LIST;
	
	@ClientString(id = 7083, message = "An error occurred while displaying your enemy list. Please wait a little and try again.")
	public static SystemMessageId AN_ERROR_OCCURRED_WHILE_DISPLAYING_YOUR_ENEMY_LIST_PLEASE_WAIT_A_LITTLE_AND_TRY_AGAIN;
	
	@ClientString(id = 7084, message = "This character is already in your enemy list.")
	public static SystemMessageId THIS_CHARACTER_IS_ALREADY_IN_YOUR_ENEMY_LIST;
	
	@ClientString(id = 7085, message = "No more enemy registration is allowed.")
	public static SystemMessageId NO_MORE_ENEMY_REGISTRATION_IS_ALLOWED;
	
	@ClientString(id = 7086, message = "This character is not in your enemy list. Please check again.")
	public static SystemMessageId THIS_CHARACTER_IS_NOT_IN_YOUR_ENEMY_LIST_PLEASE_CHECK_AGAIN;
	
	@ClientString(id = 7087, message = "Do you really wish to delete $s1 from the enemy list?")
	public static SystemMessageId DO_YOU_REALLY_WISH_TO_DELETE_S1_FROM_THE_ENEMY_LIST;
	
	@ClientString(id = 7088, message = "The user is in the safe mode and cannot perform certain actions.")
	public static SystemMessageId THE_USER_IS_IN_THE_SAFE_MODE_AND_CANNOT_PERFORM_CERTAIN_ACTIONS;
	
	@ClientString(id = 7089, message = "You have already set a password for your personal warehouse.")
	public static SystemMessageId YOU_HAVE_ALREADY_SET_A_PASSWORD_FOR_YOUR_PERSONAL_WAREHOUSE;
	
	@ClientString(id = 7090, message = "The enemy is offline and cannot be found right now.")
	public static SystemMessageId THE_ENEMY_IS_OFFLINE_AND_CANNOT_BE_FOUND_RIGHT_NOW;
	
	@ClientString(id = 7091, message = "No Bloody Crystal Ball in your inventory. Purchase it to use the function.")
	public static SystemMessageId NO_BLOODY_CRYSTAL_BALL_IN_YOUR_INVENTORY_PURCHASE_IT_TO_USE_THE_FUNCTION;
	
	@ClientString(id = 7092, message = "The Bloody Crystal Ball can be used in the Contacts window. Open the Enemies section and click the location button.")
	public static SystemMessageId THE_BLOODY_CRYSTAL_BALL_CAN_BE_USED_IN_THE_CONTACTS_WINDOW_OPEN_THE_ENEMIES_SECTION_AND_CLICK_THE_LOCATION_BUTTON;
	
	@ClientString(id = 7093, message = "$s2 XP are saved for $s1 (bonus: $s3).")
	public static SystemMessageId S2_XP_ARE_SAVED_FOR_S1_BONUS_S3;
	
	@ClientString(id = 7094, message = "$s2 SP are saved for $s1 (bonus: $s3).")
	public static SystemMessageId S2_SP_ARE_SAVED_FOR_S1_BONUS_S3;
	
	@ClientString(id = 7095, message = "$s2 is increased for $s1 XP.")
	public static SystemMessageId S2_IS_INCREASED_FOR_S1_XP;
	
	@ClientString(id = 7096, message = "$s2 is increased for $s1 SP.")
	public static SystemMessageId S2_IS_INCREASED_FOR_S1_SP;
	
	@ClientString(id = 7097, message = "The $s1 soul crystal's temporary effect will be over in $s2 min.")
	public static SystemMessageId THE_S1_SOUL_CRYSTAL_S_TEMPORARY_EFFECT_WILL_BE_OVER_IN_S2_MIN;
	
	@ClientString(id = 7098, message = "The soul crystal $s1 is deactivated when its temporary effect is over.")
	public static SystemMessageId THE_SOUL_CRYSTAL_S1_IS_DEACTIVATED_WHEN_ITS_TEMPORARY_EFFECT_IS_OVER;
	
	@ClientString(id = 7099, message = "You have no password set for your personal warehouse, so you cannot change or delete it.")
	public static SystemMessageId YOU_HAVE_NO_PASSWORD_SET_FOR_YOUR_PERSONAL_WAREHOUSE_SO_YOU_CANNOT_CHANGE_OR_DELETE_IT;
	
	@ClientString(id = 7100, message = "Click the Start button to activate the time-limited soul crystal.")
	public static SystemMessageId CLICK_THE_START_BUTTON_TO_ACTIVATE_THE_TIME_LIMITED_SOUL_CRYSTAL;
	
	@ClientString(id = 7101, message = "$s1 L2 chips")
	public static SystemMessageId S1_L2_CHIPS;
	
	@ClientString(id = 7102, message = "You cannot destroy the active crystal for saving XP/SP.")
	public static SystemMessageId YOU_CANNOT_DESTROY_THE_ACTIVE_CRYSTAL_FOR_SAVING_XP_SP;
	
	@ClientString(id = 7103, message = "The character has the full enemy list, so you can't add it to yours.")
	public static SystemMessageId THE_CHARACTER_HAS_THE_FULL_ENEMY_LIST_SO_YOU_CAN_T_ADD_IT_TO_YOURS;
	
	@ClientString(id = 7104, message = "The Sayha's Grace is active for $s1 h. $s2 min.")
	public static SystemMessageId THE_SAYHA_S_GRACE_IS_ACTIVE_FOR_S1_H_S2_MIN;
	
	@ClientString(id = 7105, message = "When Sayha's Grace is active, Acquired XP/ SP +$s1%%. The remaining time: $s2 min. Today the effect has already been activated $s3 time(s).")
	public static SystemMessageId WHEN_SAYHA_S_GRACE_IS_ACTIVE_ACQUIRED_XP_SP_S1_THE_REMAINING_TIME_S2_MIN_TODAY_THE_EFFECT_HAS_ALREADY_BEEN_ACTIVATED_S3_TIME_S;
	
	@ClientString(id = 7106, message = "When Sayha's Grace is active, Acquired XP/ SP +300%%. The effect activation amount is reset daily at 6:30 a.m.")
	public static SystemMessageId WHEN_SAYHA_S_GRACE_IS_ACTIVE_ACQUIRED_XP_SP_300_THE_EFFECT_ACTIVATION_AMOUNT_IS_RESET_DAILY_AT_6_30_A_M;
	
	@ClientString(id = 7107, message = "In stock: $s1 pc(s).")
	public static SystemMessageId IN_STOCK_S1_PC_S;
	
	@ClientString(id = 7108, message = "Items for activation: $s1 pcs.")
	public static SystemMessageId ITEMS_FOR_ACTIVATION_S1_PCS;
	
	@ClientString(id = 7109, message = "The Sayha's Grace activation time: $s1 h.")
	public static SystemMessageId THE_SAYHA_S_GRACE_ACTIVATION_TIME_S1_H;
	
	@ClientString(id = 7110, message = "You have registered $s1 adena. The price: $s2 L2 Coins. Do you want to complete the registration?")
	public static SystemMessageId YOU_HAVE_REGISTERED_S1_ADENA_THE_PRICE_S2_L2_COINS_DO_YOU_WANT_TO_COMPLETE_THE_REGISTRATION;
	
	@ClientString(id = 7111, message = "The registered adena: $s1. The price: $s2 L2 Coins. Remaining time: $s3. Do you want to cancel the registration?")
	public static SystemMessageId THE_REGISTERED_ADENA_S1_THE_PRICE_S2_L2_COINS_REMAINING_TIME_S3_DO_YOU_WANT_TO_CANCEL_THE_REGISTRATION;
	
	@ClientString(id = 7112, message = "You want to purchase $s1 adena. The price: $s2 L2 Coins. Do you want to complete the purchase?")
	public static SystemMessageId YOU_WANT_TO_PURCHASE_S1_ADENA_THE_PRICE_S2_L2_COINS_DO_YOU_WANT_TO_COMPLETE_THE_PURCHASE;
	
	@ClientString(id = 7113, message = "Not enough L2 Coins.")
	public static SystemMessageId NOT_ENOUGH_L2_COINS;
	
	@ClientString(id = 7114, message = "The Sayha's Grace effect is over.")
	public static SystemMessageId THE_SAYHA_S_GRACE_EFFECT_IS_OVER;
	
	@ClientString(id = 7115, message = "$s1 adena")
	public static SystemMessageId S1_ADENA_2;
	
	@ClientString(id = 7116, message = "$s1 adena")
	public static SystemMessageId S1_ADENA_3;
	
	@ClientString(id = 7117, message = "The registered price must stay within the defined price limits. Please check the registered coin's price.")
	public static SystemMessageId THE_REGISTERED_PRICE_MUST_STAY_WITHIN_THE_DEFINED_PRICE_LIMITS_PLEASE_CHECK_THE_REGISTERED_COIN_S_PRICE;
	
	@ClientString(id = 7118, message = "You cannot buy items registered by yourself.")
	public static SystemMessageId YOU_CANNOT_BUY_ITEMS_REGISTERED_BY_YOURSELF;
	
	@ClientString(id = 7119, message = "Adena has been purchased successfully.")
	public static SystemMessageId ADENA_HAS_BEEN_PURCHASED_SUCCESSFULLY;
	
	@ClientString(id = 7120, message = "Complete adena agents' sale period and send the corresponding amount of adena")
	public static SystemMessageId COMPLETE_ADENA_AGENTS_SALE_PERIOD_AND_SEND_THE_CORRESPONDING_AMOUNT_OF_ADENA;
	
	@ClientString(id = 7121, message = "The registration is canceled, adena returned.")
	public static SystemMessageId THE_REGISTRATION_IS_CANCELED_ADENA_RETURNED;
	
	@ClientString(id = 7122, message = "You have bought $s2 adena for $s1 L2 Coins.")
	public static SystemMessageId YOU_HAVE_BOUGHT_S2_ADENA_FOR_S1_L2_COINS;
	
	@ClientString(id = 7123, message = "Adena registered.")
	public static SystemMessageId ADENA_REGISTERED;
	
	@ClientString(id = 7124, message = "Adena purchase error.")
	public static SystemMessageId ADENA_PURCHASE_ERROR;
	
	@ClientString(id = 7125, message = "You've obtained $s1 adena.")
	public static SystemMessageId YOU_VE_OBTAINED_S1_ADENA;
	
	@ClientString(id = 7126, message = "You've got $s1 L2 Chip(s).")
	public static SystemMessageId YOU_VE_GOT_S1_L2_CHIP_S;
	
	@ClientString(id = 7127, message = "Request sent.")
	public static SystemMessageId REQUEST_SENT;
	
	@ClientString(id = 7128, message = "Request error. Please check the requirements and try again.")
	public static SystemMessageId REQUEST_ERROR_PLEASE_CHECK_THE_REQUIREMENTS_AND_TRY_AGAIN;
	
	@ClientString(id = 7129, message = "You can activate Sayha's Grace for free. The activation amount per day is reset.")
	public static SystemMessageId YOU_CAN_ACTIVATE_SAYHA_S_GRACE_FOR_FREE_THE_ACTIVATION_AMOUNT_PER_DAY_IS_RESET;
	
	@ClientString(id = 7130, message = "The item is sold. You cannot cancel or repeat the operation. Continue shopping?")
	public static SystemMessageId THE_ITEM_IS_SOLD_YOU_CANNOT_CANCEL_OR_REPEAT_THE_OPERATION_CONTINUE_SHOPPING;
	
	@ClientString(id = 7140, message = "Not enough XP to lower reputaiton level.")
	public static SystemMessageId NOT_ENOUGH_XP_TO_LOWER_REPUTAITON_LEVEL;
	
	@ClientString(id = 7150, message = "$s1 m")
	public static SystemMessageId S1_M;
	
	@ClientString(id = 7151, message = "Click <html><body><font color='#FFDF4C“>TAB</font> to choose the next target</body></html>")
	public static SystemMessageId CLICK_HTML_BODY_FONT_COLOR_FFDF4C_TAB_FONT_TO_CHOOSE_THE_NEXT_TARGET_BODY_HTML;
	
	@ClientString(id = 7152, message = "You cannot give yourself a present.")
	public static SystemMessageId YOU_CANNOT_GIVE_YOURSELF_A_PRESENT;
	
	@ClientString(id = 7153, message = "Do you want to teleport to $s1?")
	public static SystemMessageId DO_YOU_WANT_TO_TELEPORT_TO_S1;
	
	@ClientString(id = 7154, message = "You have no adventure scroll. Do you want to move to the PA Store?")
	public static SystemMessageId YOU_HAVE_NO_ADVENTURE_SCROLL_DO_YOU_WANT_TO_MOVE_TO_THE_PA_STORE;
	
	@ClientString(id = 7155, message = "There is no mission available.")
	public static SystemMessageId THERE_IS_NO_MISSION_AVAILABLE;
	
	@ClientString(id = 7156, message = "You can teleport only after choosing a quest.")
	public static SystemMessageId YOU_CAN_TELEPORT_ONLY_AFTER_CHOOSING_A_QUEST;
	
	@ClientString(id = 7157, message = "No available items in the store.")
	public static SystemMessageId NO_AVAILABLE_ITEMS_IN_THE_STORE;
	
	@ClientString(id = 7158, message = "No available items for your character level.")
	public static SystemMessageId NO_AVAILABLE_ITEMS_FOR_YOUR_CHARACTER_LEVEL;
	
	@ClientString(id = 7159, message = "No items sold for your character level.")
	public static SystemMessageId NO_ITEMS_SOLD_FOR_YOUR_CHARACTER_LEVEL;
	
	@ClientString(id = 7160, message = "You cannot buy the item, as your inventory's weight/ slot limit has been exceeded.")
	public static SystemMessageId YOU_CANNOT_BUY_THE_ITEM_AS_YOUR_INVENTORY_S_WEIGHT_SLOT_LIMIT_HAS_BEEN_EXCEEDED;
	
	@ClientString(id = 7161, message = "The inventory store cannot be opened in battle.")
	public static SystemMessageId THE_INVENTORY_STORE_CANNOT_BE_OPENED_IN_BATTLE;
	
	@ClientString(id = 7162, message = "Not enough L2 Coins. Do you want to buy them?")
	public static SystemMessageId NOT_ENOUGH_L2_COINS_DO_YOU_WANT_TO_BUY_THEM;
	
	@ClientString(id = 7163, message = "You will move to the L2 Coin page. Do you want to continue?")
	public static SystemMessageId YOU_WILL_MOVE_TO_THE_L2_COIN_PAGE_DO_YOU_WANT_TO_CONTINUE;
	
	@ClientString(id = 7164, message = "The adventure info window cannot be opened in battle.")
	public static SystemMessageId THE_ADVENTURE_INFO_WINDOW_CANNOT_BE_OPENED_IN_BATTLE;
	
	@ClientString(id = 7165, message = "You cannot teleport to $s1.")
	public static SystemMessageId YOU_CANNOT_TELEPORT_TO_S1;
	
	@ClientString(id = 7166, message = "You cannot teleport in battle.")
	public static SystemMessageId YOU_CANNOT_TELEPORT_IN_BATTLE;
	
	@ClientString(id = 7167, message = "The amount of free teleports by the quest NPC")
	public static SystemMessageId THE_AMOUNT_OF_FREE_TELEPORTS_BY_THE_QUEST_NPC;
	
	@ClientString(id = 7168, message = "Destroyed: $s1")
	public static SystemMessageId DESTROYED_S1;
	
	@ClientString(id = 7169, message = "You have obtained $s1.")
	public static SystemMessageId YOU_HAVE_OBTAINED_S1_2;
	
	@ClientString(id = 7170, message = "You have bought the item. It is in your inventory.")
	public static SystemMessageId YOU_HAVE_BOUGHT_THE_ITEM_IT_IS_IN_YOUR_INVENTORY;
	
	@ClientString(id = 7171, message = "No items sold for your character level.")
	public static SystemMessageId NO_ITEMS_SOLD_FOR_YOUR_CHARACTER_LEVEL_2;
	
	@ClientString(id = 7172, message = "Not enough adena.")
	public static SystemMessageId NOT_ENOUGH_ADENA_3;
	
	@ClientString(id = 7173, message = "Enter the clan hall's description.")
	public static SystemMessageId ENTER_THE_CLAN_HALL_S_DESCRIPTION;
	
	@ClientString(id = 7174, message = "The auction price must be higher than 1 adena.")
	public static SystemMessageId THE_AUCTION_PRICE_MUST_BE_HIGHER_THAN_1_ADENA;
	
	@ClientString(id = 7175, message = "You cannot teleport right now.")
	public static SystemMessageId YOU_CANNOT_TELEPORT_RIGHT_NOW;
	
	@ClientString(id = 7176, message = "You cannot teleport when riding. Please dismount and try again.")
	public static SystemMessageId YOU_CANNOT_TELEPORT_WHEN_RIDING_PLEASE_DISMOUNT_AND_TRY_AGAIN;
	
	@ClientString(id = 7177, message = "You cannot teleport aboard a ship. Please try again on land.")
	public static SystemMessageId YOU_CANNOT_TELEPORT_ABOARD_A_SHIP_PLEASE_TRY_AGAIN_ON_LAND;
	
	@ClientString(id = 7178, message = "You cannot teleport in the instance zone. Please try again after you leave it.")
	public static SystemMessageId YOU_CANNOT_TELEPORT_IN_THE_INSTANCE_ZONE_PLEASE_TRY_AGAIN_AFTER_YOU_LEAVE_IT;
	
	@ClientString(id = 7179, message = "You cannot teleport in the instance zone. Please try again after you leave it.")
	public static SystemMessageId YOU_CANNOT_TELEPORT_IN_THE_INSTANCE_ZONE_PLEASE_TRY_AGAIN_AFTER_YOU_LEAVE_IT_2;
	
	@ClientString(id = 7180, message = "You cannot teleport during the Olympiad. Please wait until it is finished and try again.")
	public static SystemMessageId YOU_CANNOT_TELEPORT_DURING_THE_OLYMPIAD_PLEASE_WAIT_UNTIL_IT_IS_FINISHED_AND_TRY_AGAIN;
	
	@ClientString(id = 7181, message = "The adventure info window cannot be opened right now.")
	public static SystemMessageId THE_ADVENTURE_INFO_WINDOW_CANNOT_BE_OPENED_RIGHT_NOW;
	
	@ClientString(id = 7182, message = "The adventure info window cannot be opened when riding. Please dismount and try again.")
	public static SystemMessageId THE_ADVENTURE_INFO_WINDOW_CANNOT_BE_OPENED_WHEN_RIDING_PLEASE_DISMOUNT_AND_TRY_AGAIN;
	
	@ClientString(id = 7183, message = "You cannot teleport after death.")
	public static SystemMessageId YOU_CANNOT_TELEPORT_AFTER_DEATH;
	
	@ClientString(id = 7184, message = "You cannot teleport in the current state.")
	public static SystemMessageId YOU_CANNOT_TELEPORT_IN_THE_CURRENT_STATE;
	
	@ClientString(id = 7185, message = "Probability: $s1")
	public static SystemMessageId PROBABILITY_S1;
	
	@ClientString(id = 7186, message = "The elite workshop is used for crafting elite items. Click the list on the side of your screen to choose materials.")
	public static SystemMessageId THE_ELITE_WORKSHOP_IS_USED_FOR_CRAFTING_ELITE_ITEMS_CLICK_THE_LIST_ON_THE_SIDE_OF_YOUR_SCREEN_TO_CHOOSE_MATERIALS;
	
	@ClientString(id = 7187, message = "Congratulations! You've created $s1. The item is in your inventory.")
	public static SystemMessageId CONGRATULATIONS_YOU_VE_CREATED_S1_THE_ITEM_IS_IN_YOUR_INVENTORY;
	
	@ClientString(id = 7188, message = "The item enchantment error. Please try again.")
	public static SystemMessageId THE_ITEM_ENCHANTMENT_ERROR_PLEASE_TRY_AGAIN;
	
	@ClientString(id = 7189, message = "The safe enchantment guarantees that the item does not disappear in case of failure.")
	public static SystemMessageId THE_SAFE_ENCHANTMENT_GUARANTEES_THAT_THE_ITEM_DOES_NOT_DISAPPEAR_IN_CASE_OF_FAILURE;
	
	@ClientString(id = 7190, message = "Congratulations! The item +$s1 is safely enchanted. Its new enchant value is +$s2$s3.")
	public static SystemMessageId CONGRATULATIONS_THE_ITEM_S1_IS_SAFELY_ENCHANTED_ITS_NEW_ENCHANT_VALUE_IS_S2_S3;
	
	@ClientString(id = 7191, message = "The safe enchantment has failed. Please try again.")
	public static SystemMessageId THE_SAFE_ENCHANTMENT_HAS_FAILED_PLEASE_TRY_AGAIN;
	
	@ClientString(id = 7192, message = "Each set can be assigned with random effects that can be lately changed in set options.")
	public static SystemMessageId EACH_SET_CAN_BE_ASSIGNED_WITH_RANDOM_EFFECTS_THAT_CAN_BE_LATELY_CHANGED_IN_SET_OPTIONS;
	
	@ClientString(id = 7193, message = "The set effects are assigned: +$s1$s2 $s3.")
	public static SystemMessageId THE_SET_EFFECTS_ARE_ASSIGNED_S1_S2_S3;
	
	@ClientString(id = 7194, message = "The set effects are changed: +$s1$s2 $s3.")
	public static SystemMessageId THE_SET_EFFECTS_ARE_CHANGED_S1_S2_S3;
	
	@ClientString(id = 7195, message = "The set effects' change has failed. Please try again.")
	public static SystemMessageId THE_SET_EFFECTS_CHANGE_HAS_FAILED_PLEASE_TRY_AGAIN;
	
	@ClientString(id = 7196, message = "The set effects are assigned: $s1 $s2.")
	public static SystemMessageId THE_SET_EFFECTS_ARE_ASSIGNED_S1_S2;
	
	@ClientString(id = 7197, message = "The set effects are changed: $s1 $s2.")
	public static SystemMessageId THE_SET_EFFECTS_ARE_CHANGED_S1_S2;
	
	@ClientString(id = 7198, message = "You are too far to create, enchant or modify items.")
	public static SystemMessageId YOU_ARE_TOO_FAR_TO_CREATE_ENCHANT_OR_MODIFY_ITEMS;
	
	@ClientString(id = 7199, message = "You can't teleport to the correcponding area from this client.")
	public static SystemMessageId YOU_CAN_T_TELEPORT_TO_THE_CORRECPONDING_AREA_FROM_THIS_CLIENT;
	
	@ClientString(id = 7200, message = "You can't teleport here from this client.")
	public static SystemMessageId YOU_CAN_T_TELEPORT_HERE_FROM_THIS_CLIENT;
	
	@ClientString(id = 7201, message = "Your character's appearance in this client can differ from the equipment it is using.")
	public static SystemMessageId YOUR_CHARACTER_S_APPEARANCE_IN_THIS_CLIENT_CAN_DIFFER_FROM_THE_EQUIPMENT_IT_IS_USING;
	
	@ClientString(id = 7202, message = "There are $s1 people in the server connection queue. In order to leave the queue, press 'Cancel'.")
	public static SystemMessageId THERE_ARE_S1_PEOPLE_IN_THE_SERVER_CONNECTION_QUEUE_IN_ORDER_TO_LEAVE_THE_QUEUE_PRESS_CANCEL;
	
	@ClientString(id = 7203, message = "There was an error on the queue. Please try again in a minute.")
	public static SystemMessageId THERE_WAS_AN_ERROR_ON_THE_QUEUE_PLEASE_TRY_AGAIN_IN_A_MINUTE;
	
	@ClientString(id = 7204, message = "The item creation is in progress. Please wait.")
	public static SystemMessageId THE_ITEM_CREATION_IS_IN_PROGRESS_PLEASE_WAIT;
	
	@ClientString(id = 7205, message = "The safe enchantment is in progress. Please wait.")
	public static SystemMessageId THE_SAFE_ENCHANTMENT_IS_IN_PROGRESS_PLEASE_WAIT;
	
	@ClientString(id = 7206, message = "The set option assignment is in progress. Please wait.")
	public static SystemMessageId THE_SET_OPTION_ASSIGNMENT_IS_IN_PROGRESS_PLEASE_WAIT;
	
	@ClientString(id = 7207, message = "The set option change is in progress. Please wait.")
	public static SystemMessageId THE_SET_OPTION_CHANGE_IS_IN_PROGRESS_PLEASE_WAIT;
	
	@ClientString(id = 7208, message = "You can't teleport during major battles (sieges, fortress and clan hall battles).")
	public static SystemMessageId YOU_CAN_T_TELEPORT_DURING_MAJOR_BATTLES_SIEGES_FORTRESS_AND_CLAN_HALL_BATTLES;
	
	@ClientString(id = 7209, message = "You can't teleport here.")
	public static SystemMessageId YOU_CAN_T_TELEPORT_HERE;
	
	@ClientString(id = 7210, message = "Incorrect user information. Try re-starting the game or contact our customer support.")
	public static SystemMessageId INCORRECT_USER_INFORMATION_TRY_RE_STARTING_THE_GAME_OR_CONTACT_OUR_CUSTOMER_SUPPORT;
	
	@ClientString(id = 7211, message = "If you use this game client, you will be teleported to Gludio. Continue?")
	public static SystemMessageId IF_YOU_USE_THIS_GAME_CLIENT_YOU_WILL_BE_TELEPORTED_TO_GLUDIO_CONTINUE;
	
	@ClientString(id = 7212, message = "If there are party members that use the light game client, the content is unavailable for the whole party.")
	public static SystemMessageId IF_THERE_ARE_PARTY_MEMBERS_THAT_USE_THE_LIGHT_GAME_CLIENT_THE_CONTENT_IS_UNAVAILABLE_FOR_THE_WHOLE_PARTY;
	
	@ClientString(id = 7213, message = "The content is unavailable on this game client.")
	public static SystemMessageId THE_CONTENT_IS_UNAVAILABLE_ON_THIS_GAME_CLIENT;
	
	@ClientString(id = 7214, message = "Use athe Scroll of Escape in your inventory.")
	public static SystemMessageId USE_ATHE_SCROLL_OF_ESCAPE_IN_YOUR_INVENTORY;
	
	@ClientString(id = 7215, message = "Teleport to a Gatekeeper ($s1)")
	public static SystemMessageId TELEPORT_TO_A_GATEKEEPER_S1;
	
	@ClientString(id = 7216, message = "Cannot use the Blacksmith of Awakening function while in battle.")
	public static SystemMessageId CANNOT_USE_THE_BLACKSMITH_OF_AWAKENING_FUNCTION_WHILE_IN_BATTLE;
	
	@ClientString(id = 7217, message = "Other characters are transparent now. To make them visible again press the same button again.")
	public static SystemMessageId OTHER_CHARACTERS_ARE_TRANSPARENT_NOW_TO_MAKE_THEM_VISIBLE_AGAIN_PRESS_THE_SAME_BUTTON_AGAIN;
	
	@ClientString(id = 7218, message = "Equip the weapon to use it.")
	public static SystemMessageId EQUIP_THE_WEAPON_TO_USE_IT;
	
	@ClientString(id = 7219, message = "No Feather of Blessing. You can buy Feather of Blessing in the PA Store.")
	public static SystemMessageId NO_FEATHER_OF_BLESSING_YOU_CAN_BUY_FEATHER_OF_BLESSING_IN_THE_PA_STORE;
	
	@ClientString(id = 7220, message = "The number of accounts that can log in from this IP has reached maximum.")
	public static SystemMessageId THE_NUMBER_OF_ACCOUNTS_THAT_CAN_LOG_IN_FROM_THIS_IP_HAS_REACHED_MAXIMUM;
	
	@ClientString(id = 7221, message = "You've acquired $s1 XP and $s2 bonus XP.")
	public static SystemMessageId YOU_VE_ACQUIRED_S1_XP_AND_S2_BONUS_XP;
	
	@ClientString(id = 7222, message = "You've acquired $s1 XP, $s2 bonus XP, and $s3 party bonus XP.")
	public static SystemMessageId YOU_VE_ACQUIRED_S1_XP_S2_BONUS_XP_AND_S3_PARTY_BONUS_XP;
	
	@ClientString(id = 7223, message = "Congratulations! The item is safely enchanted, and its enchant value remains +$s1$s2.")
	public static SystemMessageId CONGRATULATIONS_THE_ITEM_IS_SAFELY_ENCHANTED_AND_ITS_ENCHANT_VALUE_REMAINS_S1_S2;
	
	@ClientString(id = 7224, message = "The enchantment can be safe only up to +16.")
	public static SystemMessageId THE_ENCHANTMENT_CAN_BE_SAFE_ONLY_UP_TO_16;
	
	@ClientString(id = 7225, message = "You are not allowed to enter the room. Please try again later.")
	public static SystemMessageId YOU_ARE_NOT_ALLOWED_TO_ENTER_THE_ROOM_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 7226, message = "Characters belows Lv. 40 cannot attack other players and can't be attacked by them.")
	public static SystemMessageId CHARACTERS_BELOWS_LV_40_CANNOT_ATTACK_OTHER_PLAYERS_AND_CAN_T_BE_ATTACKED_BY_THEM;
	
	@ClientString(id = 7227, message = "Soulshots were cancelled.")
	public static SystemMessageId SOULSHOTS_WERE_CANCELLED;
	
	@ClientString(id = 7228, message = "Spiritshots were cancelled.")
	public static SystemMessageId SPIRITSHOTS_WERE_CANCELLED;
	
	@ClientString(id = 7229, message = "Soulshots Lv. $s1 are ready.")
	public static SystemMessageId SOULSHOTS_LV_S1_ARE_READY;
	
	@ClientString(id = 7230, message = "Spiritshots Lv. $s1 are ready.")
	public static SystemMessageId SPIRITSHOTS_LV_S1_ARE_READY;
	
	@ClientString(id = 7231, message = "This clan member is a mentor and can't be expelled.")
	public static SystemMessageId THIS_CLAN_MEMBER_IS_A_MENTOR_AND_CAN_T_BE_EXPELLED;
	
	@ClientString(id = 7232, message = "The item is already registered. Please check if it has been sold.")
	public static SystemMessageId THE_ITEM_IS_ALREADY_REGISTERED_PLEASE_CHECK_IF_IT_HAS_BEEN_SOLD;
	
	@ClientString(id = 7233, message = "You can't insert a Soul Crystal into this item.")
	public static SystemMessageId YOU_CAN_T_INSERT_A_SOUL_CRYSTAL_INTO_THIS_ITEM;
	
	@ClientString(id = 7234, message = "Server connection timed out. Please try again.")
	public static SystemMessageId SERVER_CONNECTION_TIMED_OUT_PLEASE_TRY_AGAIN;
	
	@ClientString(id = 7235, message = "The modified skill cannot be awakened. You can cancel the modification to return it to the basic one.")
	public static SystemMessageId THE_MODIFIED_SKILL_CANNOT_BE_AWAKENED_YOU_CAN_CANCEL_THE_MODIFICATION_TO_RETURN_IT_TO_THE_BASIC_ONE;
	
	@ClientString(id = 7236, message = "The awakened skill can't be learned again.")
	public static SystemMessageId THE_AWAKENED_SKILL_CAN_T_BE_LEARNED_AGAIN;
	
	@ClientString(id = 7237, message = "This password is identical to the current one. Please enter a new password.")
	public static SystemMessageId THIS_PASSWORD_IS_IDENTICAL_TO_THE_CURRENT_ONE_PLEASE_ENTER_A_NEW_PASSWORD;
	
	@ClientString(id = 7238, message = "You are too far to complete the trade.")
	public static SystemMessageId YOU_ARE_TOO_FAR_TO_COMPLETE_THE_TRADE;
	
	@ClientString(id = 7239, message = "The clan is already registered.")
	public static SystemMessageId THE_CLAN_IS_ALREADY_REGISTERED;
	
	@ClientString(id = 7240, message = "You can't cancel your fortress' defence registration.")
	public static SystemMessageId YOU_CAN_T_CANCEL_YOUR_FORTRESS_DEFENCE_REGISTRATION;
	
	@ClientString(id = 7241, message = "The panel is locked.")
	public static SystemMessageId THE_PANEL_IS_LOCKED;
	
	@ClientString(id = 7242, message = "You cannot make a gift to the character, because his or her gift inventory is full.")
	public static SystemMessageId YOU_CANNOT_MAKE_A_GIFT_TO_THE_CHARACTER_BECAUSE_HIS_OR_HER_GIFT_INVENTORY_IS_FULL;
	
	@ClientString(id = 7243, message = "Occupied fortresses are automatically registered as fortresses in a state of defense.")
	public static SystemMessageId OCCUPIED_FORTRESSES_ARE_AUTOMATICALLY_REGISTERED_AS_FORTRESSES_IN_A_STATE_OF_DEFENSE;
	
	@ClientString(id = 7244, message = "Over $s1")
	public static SystemMessageId OVER_S1;
	
	@ClientString(id = 7245, message = "Accept $s1's application to join the clan?")
	public static SystemMessageId ACCEPT_S1_S_APPLICATION_TO_JOIN_THE_CLAN;
	
	@ClientString(id = 7246, message = "Do you want to invite $s1 to your clan?")
	public static SystemMessageId DO_YOU_WANT_TO_INVITE_S1_TO_YOUR_CLAN;
	
	@ClientString(id = 7247, message = "<Clan joining registration>$s1 accepted your application to join.")
	public static SystemMessageId CLAN_JOINING_REGISTRATION_S1_ACCEPTED_YOUR_APPLICATION_TO_JOIN;
	
	@ClientString(id = 7248, message = "$s1 accepted your application to join.")
	public static SystemMessageId S1_ACCEPTED_YOUR_APPLICATION_TO_JOIN;
	
	@ClientString(id = 7249, message = "In order to see full information on $s1, click on the See Application menu on the bottom of the mailbox.")
	public static SystemMessageId IN_ORDER_TO_SEE_FULL_INFORMATION_ON_S1_CLICK_ON_THE_SEE_APPLICATION_MENU_ON_THE_BOTTOM_OF_THE_MAILBOX;
	
	@ClientString(id = 7250, message = "$s1 - preview")
	public static SystemMessageId S1_PREVIEW;
	
	@ClientString(id = 7251, message = "Lv.: $s1 / Class: $s2 Clan penalty for leaving: $s3")
	public static SystemMessageId LV_S1_CLASS_S2_CLAN_PENALTY_FOR_LEAVING_S3;
	
	@ClientString(id = 7252, message = "<Invitation to join a clan>$s1 clan invited you to join.")
	public static SystemMessageId INVITATION_TO_JOIN_A_CLAN_S1_CLAN_INVITED_YOU_TO_JOIN;
	
	@ClientString(id = 7253, message = "$s2 invited you to join the $s1 clan.")
	public static SystemMessageId S2_INVITED_YOU_TO_JOIN_THE_S1_CLAN;
	
	@ClientString(id = 7254, message = "In order to see full information on the $s1 clan, click on the See Application menu on the bottom of the mailbox.")
	public static SystemMessageId IN_ORDER_TO_SEE_FULL_INFORMATION_ON_THE_S1_CLAN_CLICK_ON_THE_SEE_APPLICATION_MENU_ON_THE_BOTTOM_OF_THE_MAILBOX;
	
	@ClientString(id = 7255, message = "$s1 clan preview")
	public static SystemMessageId S1_CLAN_PREVIEW;
	
	@ClientString(id = 7256, message = "Level: $s1 / Total number of members: $s2 / Base: $s3")
	public static SystemMessageId LEVEL_S1_TOTAL_NUMBER_OF_MEMBERS_S2_BASE_S3;
	
	@ClientString(id = 7257, message = "Select a user to invite to your clan.")
	public static SystemMessageId SELECT_A_USER_TO_INVITE_TO_YOUR_CLAN;
	
	@ClientString(id = 7258, message = "Only bmp files of 8*12 size, 256 colors, can be registered.")
	public static SystemMessageId ONLY_BMP_FILES_OF_8_12_SIZE_256_COLORS_CAN_BE_REGISTERED;
	
	@ClientString(id = 7259, message = "Find $s1 and get your attendance stamp!")
	public static SystemMessageId FIND_S1_AND_GET_YOUR_ATTENDANCE_STAMP;
	
	@ClientString(id = 7260, message = "Find Moon Rabbit Sweety to get your attendance stamp.")
	public static SystemMessageId FIND_MOON_RABBIT_SWEETY_TO_GET_YOUR_ATTENDANCE_STAMP;
	
	@ClientString(id = 7261, message = "Find Moon Guardian Diana to get your attendance stamp.")
	public static SystemMessageId FIND_MOON_GUARDIAN_DIANA_TO_GET_YOUR_ATTENDANCE_STAMP;
	
	@ClientString(id = 7262, message = "Now you can receive the XP boost from the Moonlight. During the Moon Festival, Acquired XP +100%% while hunting between 20:00-23:00 every day.")
	public static SystemMessageId NOW_YOU_CAN_RECEIVE_THE_XP_BOOST_FROM_THE_MOONLIGHT_DURING_THE_MOON_FESTIVAL_ACQUIRED_XP_100_WHILE_HUNTING_BETWEEN_20_00_23_00_EVERY_DAY;
	
	@ClientString(id = 7263, message = "The Moonlight XP boost is over for today.")
	public static SystemMessageId THE_MOONLIGHT_XP_BOOST_IS_OVER_FOR_TODAY;
	
	@ClientString(id = 7264, message = "The Moonlight XP boost effect is on. During the Moon Festival, Acquired XP +100%% while hunting between 20:00-23:00 every day.")
	public static SystemMessageId THE_MOONLIGHT_XP_BOOST_EFFECT_IS_ON_DURING_THE_MOON_FESTIVAL_ACQUIRED_XP_100_WHILE_HUNTING_BETWEEN_20_00_23_00_EVERY_DAY;
	
	@ClientString(id = 7265, message = "Day $s1")
	public static SystemMessageId DAY_S1;
	
	@ClientString(id = 7266, message = "The main clan's member limit has been reached so you cannot send invitations to join.")
	public static SystemMessageId THE_MAIN_CLAN_S_MEMBER_LIMIT_HAS_BEEN_REACHED_SO_YOU_CANNOT_SEND_INVITATIONS_TO_JOIN;
	
	@ClientString(id = 7267, message = "The main clan's member limit has been reached so you cannot accept the invitation to join.")
	public static SystemMessageId THE_MAIN_CLAN_S_MEMBER_LIMIT_HAS_BEEN_REACHED_SO_YOU_CANNOT_ACCEPT_THE_INVITATION_TO_JOIN;
	
	@ClientString(id = 7268, message = "The main clan's member limit among the corresponding clans has been reached so you cannot accept the invitation to join.")
	public static SystemMessageId THE_MAIN_CLAN_S_MEMBER_LIMIT_AMONG_THE_CORRESPONDING_CLANS_HAS_BEEN_REACHED_SO_YOU_CANNOT_ACCEPT_THE_INVITATION_TO_JOIN;
	
	@ClientString(id = 7269, message = "There's not enough space in the inventory so the action cannot be completed. Free up some space and try again later, please.")
	public static SystemMessageId THERE_S_NOT_ENOUGH_SPACE_IN_THE_INVENTORY_SO_THE_ACTION_CANNOT_BE_COMPLETED_FREE_UP_SOME_SPACE_AND_TRY_AGAIN_LATER_PLEASE;
	
	@ClientString(id = 7270, message = "Not enough Mooncakes to complete the action. Collect more and try again, please.")
	public static SystemMessageId NOT_ENOUGH_MOONCAKES_TO_COMPLETE_THE_ACTION_COLLECT_MORE_AND_TRY_AGAIN_PLEASE;
	
	@ClientString(id = 7271, message = "You cannot join the clan because there are no members online. Try again later, please.")
	public static SystemMessageId YOU_CANNOT_JOIN_THE_CLAN_BECAUSE_THERE_ARE_NO_MEMBERS_ONLINE_TRY_AGAIN_LATER_PLEASE;
	
	@ClientString(id = 7272, message = "You've reset your skill and received $s1 SP.")
	public static SystemMessageId YOU_VE_RESET_YOUR_SKILL_AND_RECEIVED_S1_SP;
	
	@ClientString(id = 7273, message = "Accept $s1's application to join the clan?")
	public static SystemMessageId ACCEPT_S1_S_APPLICATION_TO_JOIN_THE_CLAN_2;
	
	@ClientString(id = 7274, message = "Reject $s1's application to join the clan?")
	public static SystemMessageId REJECT_S1_S_APPLICATION_TO_JOIN_THE_CLAN;
	
	@ClientString(id = 7275, message = "Cancel your application to the $s1 clan?")
	public static SystemMessageId CANCEL_YOUR_APPLICATION_TO_THE_S1_CLAN;
	
	@ClientString(id = 7276, message = "Accept invitation to join from the $s1 clan?")
	public static SystemMessageId ACCEPT_INVITATION_TO_JOIN_FROM_THE_S1_CLAN;
	
	@ClientString(id = 7277, message = "Reject invitation to join from $s1 clan?")
	public static SystemMessageId REJECT_INVITATION_TO_JOIN_FROM_S1_CLAN;
	
	@ClientString(id = 7278, message = "Cancel $s1's invitation to join the clan?")
	public static SystemMessageId CANCEL_S1_S_INVITATION_TO_JOIN_THE_CLAN;
	
	@ClientString(id = 7279, message = "You have already joined a clan, so you cannot request an invitation to join. Check your clan info.")
	public static SystemMessageId YOU_HAVE_ALREADY_JOINED_A_CLAN_SO_YOU_CANNOT_REQUEST_AN_INVITATION_TO_JOIN_CHECK_YOUR_CLAN_INFO;
	
	@ClientString(id = 7280, message = "$s1 is a member of another clan. You cannot invite them to yours.")
	public static SystemMessageId S1_IS_A_MEMBER_OF_ANOTHER_CLAN_YOU_CANNOT_INVITE_THEM_TO_YOURS;
	
	@ClientString(id = 7281, message = "If the clan has filed for disbanding you cannot send invitations to join.")
	public static SystemMessageId IF_THE_CLAN_HAS_FILED_FOR_DISBANDING_YOU_CANNOT_SEND_INVITATIONS_TO_JOIN;
	
	@ClientString(id = 7282, message = "If the clan's activities are restricted, you cannot send invitations to join.")
	public static SystemMessageId IF_THE_CLAN_S_ACTIVITIES_ARE_RESTRICTED_YOU_CANNOT_SEND_INVITATIONS_TO_JOIN;
	
	@ClientString(id = 7283, message = "Cannot make recommendations to join the clan when the clan is taking penalties.")
	public static SystemMessageId CANNOT_MAKE_RECOMMENDATIONS_TO_JOIN_THE_CLAN_WHEN_THE_CLAN_IS_TAKING_PENALTIES;
	
	@ClientString(id = 7284, message = "The character you want to invite to join the clan has recently left another clan, so you cannot invite him or her at the moment.")
	public static SystemMessageId THE_CHARACTER_YOU_WANT_TO_INVITE_TO_JOIN_THE_CLAN_HAS_RECENTLY_LEFT_ANOTHER_CLAN_SO_YOU_CANNOT_INVITE_HIM_OR_HER_AT_THE_MOMENT;
	
	@ClientString(id = 7285, message = "$s1 blocked you, so you cannot send an invitation to him or her.")
	public static SystemMessageId S1_BLOCKED_YOU_SO_YOU_CANNOT_SEND_AN_INVITATION_TO_HIM_OR_HER;
	
	@ClientString(id = 7286, message = "Number of people invited to join the clan has reached its maximum. You cannot send more invitations.")
	public static SystemMessageId NUMBER_OF_PEOPLE_INVITED_TO_JOIN_THE_CLAN_HAS_REACHED_ITS_MAXIMUM_YOU_CANNOT_SEND_MORE_INVITATIONS;
	
	@ClientString(id = 7287, message = "$s1 has already received an invitation to join from you.")
	public static SystemMessageId S1_HAS_ALREADY_RECEIVED_AN_INVITATION_TO_JOIN_FROM_YOU;
	
	@ClientString(id = 7288, message = "The character has already joined a clan, so you cannot send an invitation to him or her.")
	public static SystemMessageId THE_CHARACTER_HAS_ALREADY_JOINED_A_CLAN_SO_YOU_CANNOT_SEND_AN_INVITATION_TO_HIM_OR_HER;
	
	@ClientString(id = 7289, message = "$s1 was blocked, so you cannot send an invitation to him or her.")
	public static SystemMessageId S1_WAS_BLOCKED_SO_YOU_CANNOT_SEND_AN_INVITATION_TO_HIM_OR_HER;
	
	@ClientString(id = 7290, message = "You are in a clan, so you cannot accept the invitation.")
	public static SystemMessageId YOU_ARE_IN_A_CLAN_SO_YOU_CANNOT_ACCEPT_THE_INVITATION;
	
	@ClientString(id = 7291, message = "You character is blocked, so you cannot accept the invitation.")
	public static SystemMessageId YOU_CHARACTER_IS_BLOCKED_SO_YOU_CANNOT_ACCEPT_THE_INVITATION;
	
	@ClientString(id = 7292, message = "The Clan Leader has blocked $s1, so you cannot send an invitation to him or her.")
	public static SystemMessageId THE_CLAN_LEADER_HAS_BLOCKED_S1_SO_YOU_CANNOT_SEND_AN_INVITATION_TO_HIM_OR_HER;
	
	@ClientString(id = 7293, message = "You cannot accept the invitation while you are in prison cell.")
	public static SystemMessageId YOU_CANNOT_ACCEPT_THE_INVITATION_WHILE_YOU_ARE_IN_PRISON_CELL;
	
	@ClientString(id = 7294, message = "The clan has filed for disbanding, so you cannot accept their invitation to join.")
	public static SystemMessageId THE_CLAN_HAS_FILED_FOR_DISBANDING_SO_YOU_CANNOT_ACCEPT_THEIR_INVITATION_TO_JOIN;
	
	@ClientString(id = 7295, message = "One of the clan members was kicked out less than a day ago. You cannot accept their invitation to join yet.")
	public static SystemMessageId ONE_OF_THE_CLAN_MEMBERS_WAS_KICKED_OUT_LESS_THAN_A_DAY_AGO_YOU_CANNOT_ACCEPT_THEIR_INVITATION_TO_JOIN_YET;
	
	@ClientString(id = 7296, message = "$s1 is in prison so you cannot send an invitation to him or her.")
	public static SystemMessageId S1_IS_IN_PRISON_SO_YOU_CANNOT_SEND_AN_INVITATION_TO_HIM_OR_HER;
	
	@ClientString(id = 7297, message = "A full day hasn't elapsed since $s1 left a clan, so you cannot send an invitation to him or her.")
	public static SystemMessageId A_FULL_DAY_HASN_T_ELAPSED_SINCE_S1_LEFT_A_CLAN_SO_YOU_CANNOT_SEND_AN_INVITATION_TO_HIM_OR_HER;
	
	@ClientString(id = 7298, message = "It's a new day for the Attendance Check since it's past 6:30 am. Open the Attendance Journal from the Moon Festival Guide's window and check the Moon residents you need to meet today.")
	public static SystemMessageId IT_S_A_NEW_DAY_FOR_THE_ATTENDANCE_CHECK_SINCE_IT_S_PAST_6_30_AM_OPEN_THE_ATTENDANCE_JOURNAL_FROM_THE_MOON_FESTIVAL_GUIDE_S_WINDOW_AND_CHECK_THE_MOON_RESIDENTS_YOU_NEED_TO_MEET_TODAY;
	
	@ClientString(id = 7299, message = "Are you sure you want to delete the alliance crest?")
	public static SystemMessageId ARE_YOU_SURE_YOU_WANT_TO_DELETE_THE_ALLIANCE_CREST;
	
	@ClientString(id = 7300, message = "There was an error with the client and you were disconnected from the server.")
	public static SystemMessageId THERE_WAS_AN_ERROR_WITH_THE_CLIENT_AND_YOU_WERE_DISCONNECTED_FROM_THE_SERVER;
	
	@ClientString(id = 7301, message = "Have you completed today's Attendance Check?")
	public static SystemMessageId HAVE_YOU_COMPLETED_TODAY_S_ATTENDANCE_CHECK;
	
	@ClientString(id = 7302, message = "You've invited $s1 to your clan.")
	public static SystemMessageId YOU_VE_INVITED_S1_TO_YOUR_CLAN;
	
	@ClientString(id = 7303, message = "You've applied to join $s1 clan.")
	public static SystemMessageId YOU_VE_APPLIED_TO_JOIN_S1_CLAN;
	
	@ClientString(id = 7304, message = "$s1 has already applied to join. Check your applications and invitations list.")
	public static SystemMessageId S1_HAS_ALREADY_APPLIED_TO_JOIN_CHECK_YOUR_APPLICATIONS_AND_INVITATIONS_LIST;
	
	@ClientString(id = 7305, message = "You have already received an invitation to join $s1 clan. Check your applications and invitations list.")
	public static SystemMessageId YOU_HAVE_ALREADY_RECEIVED_AN_INVITATION_TO_JOIN_S1_CLAN_CHECK_YOUR_APPLICATIONS_AND_INVITATIONS_LIST;
	
	@ClientString(id = 7306, message = "The user has deleted the character so you cannot accept his or her application to join the clan.")
	public static SystemMessageId THE_USER_HAS_DELETED_THE_CHARACTER_SO_YOU_CANNOT_ACCEPT_HIS_OR_HER_APPLICATION_TO_JOIN_THE_CLAN;
	
	@ClientString(id = 7307, message = "You've exceeded the maximum amount of applications you can send, so you cannot apply.")
	public static SystemMessageId YOU_VE_EXCEEDED_THE_MAXIMUM_AMOUNT_OF_APPLICATIONS_YOU_CAN_SEND_SO_YOU_CANNOT_APPLY;
	
	@ClientString(id = 7308, message = "You've exceeded the maximum amount of invitations to join you can send, so you cannot send more invitations.")
	public static SystemMessageId YOU_VE_EXCEEDED_THE_MAXIMUM_AMOUNT_OF_INVITATIONS_TO_JOIN_YOU_CAN_SEND_SO_YOU_CANNOT_SEND_MORE_INVITATIONS;
	
	@ClientString(id = 7309, message = "The user has deleted the character so the character's information is not available.")
	public static SystemMessageId THE_USER_HAS_DELETED_THE_CHARACTER_SO_THE_CHARACTER_S_INFORMATION_IS_NOT_AVAILABLE;
	
	@ClientString(id = 7310, message = "The clan has been disbanded so its information is not available.")
	public static SystemMessageId THE_CLAN_HAS_BEEN_DISBANDED_SO_ITS_INFORMATION_IS_NOT_AVAILABLE;
	
	@ClientString(id = 7311, message = "The clan has been disbanded so you cannot accept the invitation.")
	public static SystemMessageId THE_CLAN_HAS_BEEN_DISBANDED_SO_YOU_CANNOT_ACCEPT_THE_INVITATION;
	
	@ClientString(id = 7312, message = "You cannot delete a character while there's a registration of trade in Adena. Cancel the registration and try again, please.")
	public static SystemMessageId YOU_CANNOT_DELETE_A_CHARACTER_WHILE_THERE_S_A_REGISTRATION_OF_TRADE_IN_ADENA_CANCEL_THE_REGISTRATION_AND_TRY_AGAIN_PLEASE;
	
	@ClientString(id = 7313, message = "The Royal Guard Captain cannot change his or her clan.")
	public static SystemMessageId THE_ROYAL_GUARD_CAPTAIN_CANNOT_CHANGE_HIS_OR_HER_CLAN;
	
	@ClientString(id = 7314, message = "The Knight Captain cannot change his or her clan.")
	public static SystemMessageId THE_KNIGHT_CAPTAIN_CANNOT_CHANGE_HIS_OR_HER_CLAN;
	
	@ClientString(id = 7315, message = "14-day attendance check event was finished today at 6:30 a.m. You cannot open the Full Moon Attendance Journal anymore.")
	public static SystemMessageId FOURTEEN_DAY_ATTENDANCE_CHECK_EVENT_WAS_FINISHED_TODAY_AT_6_30_A_M_YOU_CANNOT_OPEN_THE_FULL_MOON_ATTENDANCE_JOURNAL_ANYMORE;
	
	@ClientString(id = 7316, message = "You cannot destroy an item, which is in use.")
	public static SystemMessageId YOU_CANNOT_DESTROY_AN_ITEM_WHICH_IS_IN_USE;
	
	@ClientString(id = 7317, message = "You cannot send more items than you have.")
	public static SystemMessageId YOU_CANNOT_SEND_MORE_ITEMS_THAN_YOU_HAVE;
	
	@ClientString(id = 7318, message = "The skill cannot be used with the current weapon. Would you like to learn it anyway?")
	public static SystemMessageId THE_SKILL_CANNOT_BE_USED_WITH_THE_CURRENT_WEAPON_WOULD_YOU_LIKE_TO_LEARN_IT_ANYWAY;
	
	@ClientString(id = 7319, message = "SP of a skill for 3rd class can be restored, if you learn the skill for the 4th class.")
	public static SystemMessageId SP_OF_A_SKILL_FOR_3RD_CLASS_CAN_BE_RESTORED_IF_YOU_LEARN_THE_SKILL_FOR_THE_4TH_CLASS;
	
	@ClientString(id = 7320, message = "SP of a skill for 3rd class you haven't learned cannot be restored, even if you learned the skill for the 4th class.")
	public static SystemMessageId SP_OF_A_SKILL_FOR_3RD_CLASS_YOU_HAVEN_T_LEARNED_CANNOT_BE_RESTORED_EVEN_IF_YOU_LEARNED_THE_SKILL_FOR_THE_4TH_CLASS;
	
	@ClientString(id = 7321, message = "Clans that already have a clan hall cannot participate in the clan hall auction.")
	public static SystemMessageId CLANS_THAT_ALREADY_HAVE_A_CLAN_HALL_CANNOT_PARTICIPATE_IN_THE_CLAN_HALL_AUCTION;
	
	@ClientString(id = 7322, message = "You must master other skills before learning this one.")
	public static SystemMessageId YOU_MUST_MASTER_OTHER_SKILLS_BEFORE_LEARNING_THIS_ONE;
	
	@ClientString(id = 7323, message = "You received $s1 of Lv. $s2.")
	public static SystemMessageId YOU_RECEIVED_S1_OF_LV_S2;
	
	@ClientString(id = 7324, message = "Congratulations! You crafted $s2 pcs. of $s1 item. Check your inventory, please.")
	public static SystemMessageId CONGRATULATIONS_YOU_CRAFTED_S2_PCS_OF_S1_ITEM_CHECK_YOUR_INVENTORY_PLEASE;
	
	@ClientString(id = 7325, message = "$s1 sent you a request to become your mentee. Do you accept it?")
	public static SystemMessageId S1_SENT_YOU_A_REQUEST_TO_BECOME_YOUR_MENTEE_DO_YOU_ACCEPT_IT;
	
	@ClientString(id = 7326, message = "$s1 sent you a request to become your mentor. Do you accept it?")
	public static SystemMessageId S1_SENT_YOU_A_REQUEST_TO_BECOME_YOUR_MENTOR_DO_YOU_ACCEPT_IT;
	
	@ClientString(id = 7327, message = "Do you want to terminate mentorship contract with $s1? In this case you will not be able to create new mentorships for 1 day. (You will not be penalized in case of termination of mentorships with a graduate.)")
	public static SystemMessageId DO_YOU_WANT_TO_TERMINATE_MENTORSHIP_CONTRACT_WITH_S1_IN_THIS_CASE_YOU_WILL_NOT_BE_ABLE_TO_CREATE_NEW_MENTORSHIPS_FOR_1_DAY_YOU_WILL_NOT_BE_PENALIZED_IN_CASE_OF_TERMINATION_OF_MENTORSHIPS_WITH_A_GRADUATE;
	
	@ClientString(id = 7328, message = "$s1, you did not complete the certification quest, so you cannot become a mentor.")
	public static SystemMessageId S1_YOU_DID_NOT_COMPLETE_THE_CERTIFICATION_QUEST_SO_YOU_CANNOT_BECOME_A_MENTOR;
	
	@ClientString(id = 7329, message = "Mentorship has already been created.")
	public static SystemMessageId MENTORSHIP_HAS_ALREADY_BEEN_CREATED;
	
	@ClientString(id = 7330, message = "Characters below Lv. 77 cannot become mentors.")
	public static SystemMessageId CHARACTERS_BELOW_LV_77_CANNOT_BECOME_MENTORS;
	
	@ClientString(id = 7331, message = "You have 6 mentees, you cannot have more mentees.")
	public static SystemMessageId YOU_HAVE_6_MENTEES_YOU_CANNOT_HAVE_MORE_MENTEES;
	
	@ClientString(id = 7332, message = "$s4 is under mentoring penalty and cannot take another mentor for $s1 d. $s2 h. $s3 min.")
	public static SystemMessageId S4_IS_UNDER_MENTORING_PENALTY_AND_CANNOT_TAKE_ANOTHER_MENTOR_FOR_S1_D_S2_H_S3_MIN;
	
	@ClientString(id = 7333, message = "You have maximum number of mentees. Check Contacts - Apprentices tab.")
	public static SystemMessageId YOU_HAVE_MAXIMUM_NUMBER_OF_MENTEES_CHECK_CONTACTS_APPRENTICES_TAB;
	
	@ClientString(id = 7334, message = "$s1 has blocked you, he or she cannot become your mentee.")
	public static SystemMessageId S1_HAS_BLOCKED_YOU_HE_OR_SHE_CANNOT_BECOME_YOUR_MENTEE;
	
	@ClientString(id = 7335, message = "$s1 is a mentor, he or she cannot become your mentee.")
	public static SystemMessageId S1_IS_A_MENTOR_HE_OR_SHE_CANNOT_BECOME_YOUR_MENTEE;
	
	@ClientString(id = 7336, message = "$s1 is a mentee of other character, he or she cannot become your mentee.")
	public static SystemMessageId S1_IS_A_MENTEE_OF_OTHER_CHARACTER_HE_OR_SHE_CANNOT_BECOME_YOUR_MENTEE;
	
	@ClientString(id = 7337, message = "$s1 has reached Lv. 77, he or she cannot become your mentee.")
	public static SystemMessageId S1_HAS_REACHED_LV_77_HE_OR_SHE_CANNOT_BECOME_YOUR_MENTEE;
	
	@ClientString(id = 7338, message = "You offered $s1 to become your mentee.")
	public static SystemMessageId YOU_OFFERED_S1_TO_BECOME_YOUR_MENTEE;
	
	@ClientString(id = 7339, message = "$s1 has already taken 6 mentees, so he or she cannot accept new mentees.")
	public static SystemMessageId S1_HAS_ALREADY_TAKEN_6_MENTEES_SO_HE_OR_SHE_CANNOT_ACCEPT_NEW_MENTEES;
	
	@ClientString(id = 7340, message = "$s1 cannot take more mentees. Check Contacts - Apprentice tab.")
	public static SystemMessageId S1_CANNOT_TAKE_MORE_MENTEES_CHECK_CONTACTS_APPRENTICE_TAB;
	
	@ClientString(id = 7341, message = "$s1 blocked you, you cannot become his or her mentee.")
	public static SystemMessageId S1_BLOCKED_YOU_YOU_CANNOT_BECOME_HIS_OR_HER_MENTEE;
	
	@ClientString(id = 7342, message = "$s1 is under penalty for breaking mentorship rules, you cannot become his or her mentor.")
	public static SystemMessageId S1_IS_UNDER_PENALTY_FOR_BREAKING_MENTORSHIP_RULES_YOU_CANNOT_BECOME_HIS_OR_HER_MENTOR;
	
	@ClientString(id = 7343, message = "$s1 is under penalty for breaking mentorship rules, you cannot become his or her mentee.")
	public static SystemMessageId S1_IS_UNDER_PENALTY_FOR_BREAKING_MENTORSHIP_RULES_YOU_CANNOT_BECOME_HIS_OR_HER_MENTEE;
	
	@ClientString(id = 7344, message = "$s1 asked you to be your mentor.")
	public static SystemMessageId S1_ASKED_YOU_TO_BE_YOUR_MENTOR;
	
	@ClientString(id = 7345, message = "$s1 has declined becoming your mentor.")
	public static SystemMessageId S1_HAS_DECLINED_BECOMING_YOUR_MENTOR;
	
	@ClientString(id = 7346, message = "You have agreed to accept $s1 as your mentor. You can check the contract status in Contacts - Mentorship tab any time.")
	public static SystemMessageId YOU_HAVE_AGREED_TO_ACCEPT_S1_AS_YOUR_MENTOR_YOU_CAN_CHECK_THE_CONTRACT_STATUS_IN_CONTACTS_MENTORSHIP_TAB_ANY_TIME;
	
	@ClientString(id = 7347, message = "$s1 has declined becoming your mentee.")
	public static SystemMessageId S1_HAS_DECLINED_BECOMING_YOUR_MENTEE_2;
	
	@ClientString(id = 7348, message = "You have agreed to accept $s1 as a mentee. You can check the contract status in Contacts - Mentorship tab any time.")
	public static SystemMessageId YOU_HAVE_AGREED_TO_ACCEPT_S1_AS_A_MENTEE_YOU_CAN_CHECK_THE_CONTRACT_STATUS_IN_CONTACTS_MENTORSHIP_TAB_ANY_TIME;
	
	@ClientString(id = 7349, message = "You cancelled mentorship contract with $s1 character. You cannot enter into new mentorship contract for 1 day.")
	public static SystemMessageId YOU_CANCELLED_MENTORSHIP_CONTRACT_WITH_S1_CHARACTER_YOU_CANNOT_ENTER_INTO_NEW_MENTORSHIP_CONTRACT_FOR_1_DAY;
	
	@ClientString(id = 7350, message = "Your mentee $s1 reached Lv. 77 and finished the training. You will not be receiving any positive effects for this mentee. Find another mentee.")
	public static SystemMessageId YOUR_MENTEE_S1_REACHED_LV_77_AND_FINISHED_THE_TRAINING_YOU_WILL_NOT_BE_RECEIVING_ANY_POSITIVE_EFFECTS_FOR_THIS_MENTEE_FIND_ANOTHER_MENTEE;
	
	@ClientString(id = 7351, message = "You've reached Lv. 77 and finished your training. From now on positive mentoring effects are not available.")
	public static SystemMessageId YOU_VE_REACHED_LV_77_AND_FINISHED_YOUR_TRAINING_FROM_NOW_ON_POSITIVE_MENTORING_EFFECTS_ARE_NOT_AVAILABLE;
	
	@ClientString(id = 7352, message = "From now on, $s1 will be your mentor.")
	public static SystemMessageId FROM_NOW_ON_S1_WILL_BE_YOUR_MENTOR_2;
	
	@ClientString(id = 7353, message = "From now on, $s1 will be your mentee.")
	public static SystemMessageId FROM_NOW_ON_S1_WILL_BE_YOUR_MENTEE_2;
	
	@ClientString(id = 7354, message = "$s1 d. $s2 h. $s3 min.")
	public static SystemMessageId S1_D_S2_H_S3_MIN_2;
	
	@ClientString(id = 7355, message = "Your mentee has sent you a gift as a reward for achieving a goal.")
	public static SystemMessageId YOUR_MENTEE_HAS_SENT_YOU_A_GIFT_AS_A_REWARD_FOR_ACHIEVING_A_GOAL;
	
	@ClientString(id = 7356, message = "Character: $s1 Achievement: $s2 Reward: Proof of Apprentice ($s3 pcs.)")
	public static SystemMessageId CHARACTER_S1_ACHIEVEMENT_S2_REWARD_PROOF_OF_APPRENTICE_S3_PCS;
	
	@ClientString(id = 7357, message = "$s1 level-up achievement")
	public static SystemMessageId S1_LEVEL_UP_ACHIEVEMENT;
	
	@ClientString(id = 7358, message = "Class Transfer $s1 achievement")
	public static SystemMessageId CLASS_TRANSFER_S1_ACHIEVEMENT;
	
	@ClientString(id = 7359, message = "You are at a QT room. Move to $s1?")
	public static SystemMessageId YOU_ARE_AT_A_QT_ROOM_MOVE_TO_S1;
	
	@ClientString(id = 7360, message = "This character didn't undergo certification, so he or she cannot be a mentor.")
	public static SystemMessageId THIS_CHARACTER_DIDN_T_UNDERGO_CERTIFICATION_SO_HE_OR_SHE_CANNOT_BE_A_MENTOR;
	
	@ClientString(id = 7361, message = "You are already at the destination, so teleportation doesn't work.")
	public static SystemMessageId YOU_ARE_ALREADY_AT_THE_DESTINATION_SO_TELEPORTATION_DOESN_T_WORK;
	
	@ClientString(id = 7362, message = "The novice buffs have worn off. Go to the Newbie Helper to get them again.")
	public static SystemMessageId THE_NOVICE_BUFFS_HAVE_WORN_OFF_GO_TO_THE_NEWBIE_HELPER_TO_GET_THEM_AGAIN;
	
	@ClientString(id = 7363, message = "You've requested participation a territory war as a mercenary.")
	public static SystemMessageId YOU_VE_REQUESTED_PARTICIPATION_A_TERRITORY_WAR_AS_A_MERCENARY;
	
	@ClientString(id = 7364, message = "You cannot transform in this location.")
	public static SystemMessageId YOU_CANNOT_TRANSFORM_IN_THIS_LOCATION;
	
	@ClientString(id = 7365, message = "Not enough Transformation points.")
	public static SystemMessageId NOT_ENOUGH_TRANSFORMATION_POINTS;
	
	@ClientString(id = 7366, message = "You cannot receive the reward.")
	public static SystemMessageId YOU_CANNOT_RECEIVE_THE_REWARD;
	
	@ClientString(id = 7367, message = "You've received your reward.")
	public static SystemMessageId YOU_VE_RECEIVED_YOUR_REWARD;
	
	@ClientString(id = 7368, message = "Available only to the Clan leader.")
	public static SystemMessageId AVAILABLE_ONLY_TO_THE_CLAN_LEADER_2;
	
	@ClientString(id = 7369, message = "You cannot cancel the mentorship contract with other mentee. A mentee can cancel the contract only with his or her mentor.")
	public static SystemMessageId YOU_CANNOT_CANCEL_THE_MENTORSHIP_CONTRACT_WITH_OTHER_MENTEE_A_MENTEE_CAN_CANCEL_THE_CONTRACT_ONLY_WITH_HIS_OR_HER_MENTOR;
	
	@ClientString(id = 7370, message = "The information cannot be viewed at this moment.")
	public static SystemMessageId THE_INFORMATION_CANNOT_BE_VIEWED_AT_THIS_MOMENT;
	
	@ClientString(id = 7371, message = "You can revoke your participation request for the territory war only during the cancellation window (20 min. before the war starts).")
	public static SystemMessageId YOU_CAN_REVOKE_YOUR_PARTICIPATION_REQUEST_FOR_THE_TERRITORY_WAR_ONLY_DURING_THE_CANCELLATION_WINDOW_20_MIN_BEFORE_THE_WAR_STARTS;
	
	@ClientString(id = 7372, message = "You cannot learn the skill because you do not meet the level requirement.")
	public static SystemMessageId YOU_CANNOT_LEARN_THE_SKILL_BECAUSE_YOU_DO_NOT_MEET_THE_LEVEL_REQUIREMENT;
	
	@ClientString(id = 7373, message = "You've revoked your participation request for the territory war.")
	public static SystemMessageId YOU_VE_REVOKED_YOUR_PARTICIPATION_REQUEST_FOR_THE_TERRITORY_WAR;
	
	@ClientString(id = 7374, message = "This party supports voice QT. Use the shortcut key to talk to other party members.")
	public static SystemMessageId THIS_PARTY_SUPPORTS_VOICE_QT_USE_THE_SHORTCUT_KEY_TO_TALK_TO_OTHER_PARTY_MEMBERS;
	
	@ClientString(id = 7375, message = "The clan's QT room hasn't been created, so you cannot enter.")
	public static SystemMessageId THE_CLAN_S_QT_ROOM_HASN_T_BEEN_CREATED_SO_YOU_CANNOT_ENTER;
	
	@ClientString(id = 7376, message = "Octavis... the traitor who's been mesmerized by the light...")
	public static SystemMessageId OCTAVIS_THE_TRAITOR_WHO_S_BEEN_MESMERIZED_BY_THE_LIGHT;
	
	@ClientString(id = 7377, message = "To you who have fallen, rather than fake light, I will grant you glorious darkness..")
	public static SystemMessageId TO_YOU_WHO_HAVE_FALLEN_RATHER_THAN_FAKE_LIGHT_I_WILL_GRANT_YOU_GLORIOUS_DARKNESS;
	
	@ClientString(id = 7378, message = "Spezion, you poor soul... You've been betrayed by the light...")
	public static SystemMessageId SPEZION_YOU_POOR_SOUL_YOU_VE_BEEN_BETRAYED_BY_THE_LIGHT;
	
	@ClientString(id = 7379, message = "Drink my blood... And your revenge will be completed...")
	public static SystemMessageId DRINK_MY_BLOOD_AND_YOUR_REVENGE_WILL_BE_COMPLETED;
	
	@ClientString(id = 7380, message = "Child of destruction... It is not the death I will give you, but my thick blood...")
	public static SystemMessageId CHILD_OF_DESTRUCTION_IT_IS_NOT_THE_DEATH_I_WILL_GIVE_YOU_BUT_MY_THICK_BLOOD;
	
	@ClientString(id = 7381, message = "Rise up and complete the great sacrifice in the name darkness...")
	public static SystemMessageId RISE_UP_AND_COMPLETE_THE_GREAT_SACRIFICE_IN_THE_NAME_DARKNESS;
	
	@ClientString(id = 7382, message = "No... Just listen to what I have to say...")
	public static SystemMessageId NO_JUST_LISTEN_TO_WHAT_I_HAVE_TO_SAY;
	
	@ClientString(id = 7383, message = "For the eternity of Einhasad!!!")
	public static SystemMessageId FOR_THE_ETERNITY_OF_EINHASAD;
	
	@ClientString(id = 7384, message = "No grade $s1 Soulshots available. You can buy them at the Grocery Shop or Premium Shop.")
	public static SystemMessageId NO_GRADE_S1_SOULSHOTS_AVAILABLE_YOU_CAN_BUY_THEM_AT_THE_GROCERY_SHOP_OR_PREMIUM_SHOP;
	
	@ClientString(id = 7385, message = "No $s1 available. You can buy them at the Grocery Shop or from a Pet Manager.")
	public static SystemMessageId NO_S1_AVAILABLE_YOU_CAN_BUY_THEM_AT_THE_GROCERY_SHOP_OR_FROM_A_PET_MANAGER;
	
	@ClientString(id = 7386, message = "No grade $s1 Spiritshots available. You can buy them at the Grocery Shop or Premium Shop.")
	public static SystemMessageId NO_GRADE_S1_SPIRITSHOTS_AVAILABLE_YOU_CAN_BUY_THEM_AT_THE_GROCERY_SHOP_OR_PREMIUM_SHOP;
	
	@ClientString(id = 7387, message = "Go to the Teleport Device ($s1)")
	public static SystemMessageId GO_TO_THE_TELEPORT_DEVICE_S1;
	
	@ClientString(id = 7388, message = "No grade $s1 Soulshots available. You can buy them at the Premium Shop.")
	public static SystemMessageId NO_GRADE_S1_SOULSHOTS_AVAILABLE_YOU_CAN_BUY_THEM_AT_THE_PREMIUM_SHOP;
	
	@ClientString(id = 7389, message = "No grade $s1 Spiritshots available. You can buy them at the Premium Shop.")
	public static SystemMessageId NO_GRADE_S1_SPIRITSHOTS_AVAILABLE_YOU_CAN_BUY_THEM_AT_THE_PREMIUM_SHOP;
	
	@ClientString(id = 7390, message = "Cannot use this function binded.")
	public static SystemMessageId CANNOT_USE_THIS_FUNCTION_BINDED;
	
	@ClientString(id = 7391, message = "If you requested to joint another clan, you cannot delete the character.<br>Cancel your request first, please.")
	public static SystemMessageId IF_YOU_REQUESTED_TO_JOINT_ANOTHER_CLAN_YOU_CANNOT_DELETE_THE_CHARACTER_BR_CANCEL_YOUR_REQUEST_FIRST_PLEASE;
	
	@ClientString(id = 7392, message = "The power of God of Fortune! Every day during the New Year's celebration from 8 p.m. to 11 p.m. acquired XP while hunting +100%%, acquired adena +100%%.")
	public static SystemMessageId THE_POWER_OF_GOD_OF_FORTUNE_EVERY_DAY_DURING_THE_NEW_YEAR_S_CELEBRATION_FROM_8_P_M_TO_11_P_M_ACQUIRED_XP_WHILE_HUNTING_100_ACQUIRED_ADENA_100;
	
	@ClientString(id = 7393, message = "$s1 d.")
	public static SystemMessageId S1_D_4;
	
	@ClientString(id = 7394, message = "$s1 h.")
	public static SystemMessageId S1_H_4;
	
	@ClientString(id = 7395, message = "$s1 min.")
	public static SystemMessageId S1_MIN_3;
	
	@ClientString(id = 7396, message = "You cannot extend the time limit for this item.")
	public static SystemMessageId YOU_CANNOT_EXTEND_THE_TIME_LIMIT_FOR_THIS_ITEM;
	
	@ClientString(id = 7397, message = "Take the equipment off to extend its time limit.")
	public static SystemMessageId TAKE_THE_EQUIPMENT_OFF_TO_EXTEND_ITS_TIME_LIMIT;
	
	@ClientString(id = 7398, message = "You cannot extend the time limit any more.")
	public static SystemMessageId YOU_CANNOT_EXTEND_THE_TIME_LIMIT_ANY_MORE;
	
	@ClientString(id = 7399, message = "Cannot perform the action while extending the time limit.")
	public static SystemMessageId CANNOT_PERFORM_THE_ACTION_WHILE_EXTENDING_THE_TIME_LIMIT;
	
	@ClientString(id = 7400, message = "Your inventory's weight/ slot limit has been exceeded so you can't receive the reward. Please free up some space and try again.")
	public static SystemMessageId YOUR_INVENTORY_S_WEIGHT_SLOT_LIMIT_HAS_BEEN_EXCEEDED_SO_YOU_CAN_T_RECEIVE_THE_REWARD_PLEASE_FREE_UP_SOME_SPACE_AND_TRY_AGAIN_2;
	
	@ClientString(id = 7401, message = "You cannot obtain the next stamp at the time. The next stamp is activated every day at 6:30 a.m.")
	public static SystemMessageId YOU_CANNOT_OBTAIN_THE_NEXT_STAMP_AT_THE_TIME_THE_NEXT_STAMP_IS_ACTIVATED_EVERY_DAY_AT_6_30_A_M;
	
	@ClientString(id = 7402, message = "Attendance Stamp Coupon: $s1")
	public static SystemMessageId ATTENDANCE_STAMP_COUPON_S1;
	
	@ClientString(id = 7403, message = "Enchanting in progress. Try again after it's done, please.")
	public static SystemMessageId ENCHANTING_IN_PROGRESS_TRY_AGAIN_AFTER_IT_S_DONE_PLEASE;
	
	@ClientString(id = 7404, message = "Augmentation in progress. Try again after it's done, please.")
	public static SystemMessageId AUGMENTATION_IN_PROGRESS_TRY_AGAIN_AFTER_IT_S_DONE_PLEASE;
	
	@ClientString(id = 7405, message = "Augmentation cancellation in progress. Try again after it's done, please.")
	public static SystemMessageId AUGMENTATION_CANCELLATION_IN_PROGRESS_TRY_AGAIN_AFTER_IT_S_DONE_PLEASE;
	
	@ClientString(id = 7406, message = "Attribute removal in progress. Try again after it's done, please.")
	public static SystemMessageId ATTRIBUTE_REMOVAL_IN_PROGRESS_TRY_AGAIN_AFTER_IT_S_DONE_PLEASE;
	
	@ClientString(id = 7407, message = "You can upgrade items with the equipment upgrade function. Select an item for upgrade from the list.")
	public static SystemMessageId YOU_CAN_UPGRADE_ITEMS_WITH_THE_EQUIPMENT_UPGRADE_FUNCTION_SELECT_AN_ITEM_FOR_UPGRADE_FROM_THE_LIST;
	
	@ClientString(id = 7408, message = "Item upgrade in process. Wait a minute, please.")
	public static SystemMessageId ITEM_UPGRADE_IN_PROCESS_WAIT_A_MINUTE_PLEASE;
	
	@ClientString(id = 7409, message = "Congratulations! $s1: upgrade successful. Check your inventory, please.")
	public static SystemMessageId CONGRATULATIONS_S1_UPGRADE_SUCCESSFUL_CHECK_YOUR_INVENTORY_PLEASE;
	
	@ClientString(id = 7410, message = "Failed to upgrade the item. Try again, please.")
	public static SystemMessageId FAILED_TO_UPGRADE_THE_ITEM_TRY_AGAIN_PLEASE;
	
	@ClientString(id = 7411, message = "Soul Crystal effect is being applied. Please try again after it's done.")
	public static SystemMessageId SOUL_CRYSTAL_EFFECT_IS_BEING_APPLIED_PLEASE_TRY_AGAIN_AFTER_IT_S_DONE;
	
	@ClientString(id = 7412, message = "You cannot deposit this item in this warehouse.")
	public static SystemMessageId YOU_CANNOT_DEPOSIT_THIS_ITEM_IN_THIS_WAREHOUSE;
	
	@ClientString(id = 7413, message = "Successful extension of the time limit. (Time left: $s1 d. $s2 h. $s3 min.)")
	public static SystemMessageId SUCCESSFUL_EXTENSION_OF_THE_TIME_LIMIT_TIME_LEFT_S1_D_S2_H_S3_MIN;
	
	@ClientString(id = 7414, message = "You cannot participate in a territory war while being transformed into a flying creature.")
	public static SystemMessageId YOU_CANNOT_PARTICIPATE_IN_A_TERRITORY_WAR_WHILE_BEING_TRANSFORMED_INTO_A_FLYING_CREATURE;
	
	@ClientString(id = 7415, message = "Items left in the clan warehouse can only be retrieved by the clan leader.")
	public static SystemMessageId ITEMS_LEFT_IN_THE_CLAN_WAREHOUSE_CAN_ONLY_BE_RETRIEVED_BY_THE_CLAN_LEADER;
	
	@ClientString(id = 7416, message = "The item can be obtained only through Game Assistants.")
	public static SystemMessageId THE_ITEM_CAN_BE_OBTAINED_ONLY_THROUGH_GAME_ASSISTANTS;
	
	@ClientString(id = 7417, message = "You refused to roll the dice.")
	public static SystemMessageId YOU_REFUSED_TO_ROLL_THE_DICE;
	
	@ClientString(id = 7418, message = "You've used $s1 Shield Capsules. You'll be protected from PK for a set amount of time.")
	public static SystemMessageId YOU_VE_USED_S1_SHIELD_CAPSULES_YOU_LL_BE_PROTECTED_FROM_PK_FOR_A_SET_AMOUNT_OF_TIME;
	
	@ClientString(id = 7419, message = "Not enough Shield Capsules to use.")
	public static SystemMessageId NOT_ENOUGH_SHIELD_CAPSULES_TO_USE;
	
	@ClientString(id = 7420, message = "Cannot use Shield Capsules.")
	public static SystemMessageId CANNOT_USE_SHIELD_CAPSULES;
	
	@ClientString(id = 7421, message = "The Shield Capsules have been canceled.")
	public static SystemMessageId THE_SHIELD_CAPSULES_HAVE_BEEN_CANCELED;
	
	@ClientString(id = 7422, message = "You have received $s1 Dragon Coins as a reward for leveling up.")
	public static SystemMessageId YOU_HAVE_RECEIVED_S1_DRAGON_COINS_AS_A_REWARD_FOR_LEVELING_UP;
	
	@ClientString(id = 7423, message = "Too many coins, you cannot store more. Use coins on the web page.")
	public static SystemMessageId TOO_MANY_COINS_YOU_CANNOT_STORE_MORE_USE_COINS_ON_THE_WEB_PAGE;
	
	@ClientString(id = 7424, message = "You have received $s1 Dragon Coins from the Dragon Coin Pouch.")
	public static SystemMessageId YOU_HAVE_RECEIVED_S1_DRAGON_COINS_FROM_THE_DRAGON_COIN_POUCH;
	
	@ClientString(id = 7425, message = "You cannot start another action without finishing the one you're performing at the moment.")
	public static SystemMessageId YOU_CANNOT_START_ANOTHER_ACTION_WITHOUT_FINISHING_THE_ONE_YOU_RE_PERFORMING_AT_THE_MOMENT;
	
	@ClientString(id = 7426, message = "You cannot perform this action while using private workshop or private store.")
	public static SystemMessageId YOU_CANNOT_PERFORM_THIS_ACTION_WHILE_USING_PRIVATE_WORKSHOP_OR_PRIVATE_STORE;
	
	@ClientString(id = 7427, message = "You are frozen and cannot perform this action.")
	public static SystemMessageId YOU_ARE_FROZEN_AND_CANNOT_PERFORM_THIS_ACTION;
	
	@ClientString(id = 7428, message = "You are dead and cannot perform this action.")
	public static SystemMessageId YOU_ARE_DEAD_AND_CANNOT_PERFORM_THIS_ACTION;
	
	@ClientString(id = 7429, message = "You cannot perform this action while trading.")
	public static SystemMessageId YOU_CANNOT_PERFORM_THIS_ACTION_WHILE_TRADING;
	
	@ClientString(id = 7430, message = "You cannot perform this action while in state of Petrification.")
	public static SystemMessageId YOU_CANNOT_PERFORM_THIS_ACTION_WHILE_IN_STATE_OF_PETRIFICATION;
	
	@ClientString(id = 7431, message = "You cannot perform this action while fishing.")
	public static SystemMessageId YOU_CANNOT_PERFORM_THIS_ACTION_WHILE_FISHING;
	
	@ClientString(id = 7432, message = "You cannot perform this action using this item.")
	public static SystemMessageId YOU_CANNOT_PERFORM_THIS_ACTION_USING_THIS_ITEM;
	
	@ClientString(id = 7433, message = "You cannot remove Temporary Soul Crystal.")
	public static SystemMessageId YOU_CANNOT_REMOVE_TEMPORARY_SOUL_CRYSTAL;
	
	@ClientString(id = 7434, message = "Enhanced growth event is under way. Every day from 8 to 10 p.m. your Acquired XP, amount of Adena spoil, and item drop rate are doubled during hunt.")
	public static SystemMessageId ENHANCED_GROWTH_EVENT_IS_UNDER_WAY_EVERY_DAY_FROM_8_TO_10_P_M_YOUR_ACQUIRED_XP_AMOUNT_OF_ADENA_SPOIL_AND_ITEM_DROP_RATE_ARE_DOUBLED_DURING_HUNT;
	
	@ClientString(id = 7435, message = "Press <$s1> to start removing Temporary Soul Crystal.")
	public static SystemMessageId PRESS_S1_TO_START_REMOVING_TEMPORARY_SOUL_CRYSTAL;
	
	@ClientString(id = 7436, message = "Temporary Soul Crystal of $s1 was successfully removed.")
	public static SystemMessageId TEMPORARY_SOUL_CRYSTAL_OF_S1_WAS_SUCCESSFULLY_REMOVED;
	
	@ClientString(id = 7437, message = "You logged in to the game for $s1 days in a row.")
	public static SystemMessageId YOU_LOGGED_IN_TO_THE_GAME_FOR_S1_DAYS_IN_A_ROW;
	
	@ClientString(id = 7438, message = "Get Mileage Points for logging in every day. You have to log in once after 6:30 a.m. each day to receive the login reward.")
	public static SystemMessageId GET_MILEAGE_POINTS_FOR_LOGGING_IN_EVERY_DAY_YOU_HAVE_TO_LOG_IN_ONCE_AFTER_6_30_A_M_EACH_DAY_TO_RECEIVE_THE_LOGIN_REWARD;
	
	@ClientString(id = 7439, message = "You received $s1 L2 Mileage Points as a reward for logging in.")
	public static SystemMessageId YOU_RECEIVED_S1_L2_MILEAGE_POINTS_AS_A_REWARD_FOR_LOGGING_IN;
	
	@ClientString(id = 7440, message = "You've received $s1 as a reward for the Fortune Dragon Statue event. Please check your inventory.")
	public static SystemMessageId YOU_VE_RECEIVED_S1_AS_A_REWARD_FOR_THE_FORTUNE_DRAGON_STATUE_EVENT_PLEASE_CHECK_YOUR_INVENTORY;
	
	@ClientString(id = 7441, message = "$s1 L2 Mileage Points were added.")
	public static SystemMessageId S1_L2_MILEAGE_POINTS_WERE_ADDED;
	
	@ClientString(id = 7442, message = "You've received $s1 as a reward for the Fortune Dragon Statue event. Please check your mailbox.")
	public static SystemMessageId YOU_VE_RECEIVED_S1_AS_A_REWARD_FOR_THE_FORTUNE_DRAGON_STATUE_EVENT_PLEASE_CHECK_YOUR_MAILBOX;
	
	@ClientString(id = 7443, message = "Fortune Dragon Statue event reward.")
	public static SystemMessageId FORTUNE_DRAGON_STATUE_EVENT_REWARD;
	
	@ClientString(id = 7444, message = "You've received $s1 as a reward for the Fortune Dragon Statue event.")
	public static SystemMessageId YOU_VE_RECEIVED_S1_AS_A_REWARD_FOR_THE_FORTUNE_DRAGON_STATUE_EVENT;
	
	@ClientString(id = 7445, message = "You've been receiving rewards for $s1 d., so you cannot get a reward anymore. Try again with $s2.")
	public static SystemMessageId YOU_VE_BEEN_RECEIVING_REWARDS_FOR_S1_D_SO_YOU_CANNOT_GET_A_REWARD_ANYMORE_TRY_AGAIN_WITH_S2;
	
	@ClientString(id = 7446, message = "Storm T-shirt Enchant enhancement event is under way. Each day from 8 to 11 p.m. you can get fragments that contain magic power of the storm while hunting monsters.")
	public static SystemMessageId STORM_T_SHIRT_ENCHANT_ENHANCEMENT_EVENT_IS_UNDER_WAY_EACH_DAY_FROM_8_TO_11_P_M_YOU_CAN_GET_FRAGMENTS_THAT_CONTAIN_MAGIC_POWER_OF_THE_STORM_WHILE_HUNTING_MONSTERS;
	
	@ClientString(id = 7447, message = "Do you want to use Fortune Bronze Dragon Statue?<br><font color=»ccccdd»>You can use the decoration up to Lv. 65. If you want to continue to use it afterwards, go to Lionel Hunter and exchange it for Fortune Silver Dragon Statue.</font><button fontcolor=d8c351 width=160 height=28 textoffsetx=45 textalign=left action='url http://lineage2.plaync.com' value='Learn more' back='L2UI_CT1_CN.Dialog_HelpIcon_Down' highlightTex='L2UI_CT1_CN.Dialog_HelpIcon_Over' fore='L2UI_CT1_CN.Dialog_HelpIcon'>")
	public static SystemMessageId DO_YOU_WANT_TO_USE_FORTUNE_BRONZE_DRAGON_STATUE_BR_FONT_COLOR_CCCCDD_YOU_CAN_USE_THE_DECORATION_UP_TO_LV_65_IF_YOU_WANT_TO_CONTINUE_TO_USE_IT_AFTERWARDS_GO_TO_LIONEL_HUNTER_AND_EXCHANGE_IT_FOR_FORTUNE_SILVER_DRAGON_STATUE_FONT_BUTTON_FONTCOLOR_D8C351_WIDTH_160_HEIGHT_28_TEXTOFFSETX_45_TEXTALIGN_LEFT_ACTION_URL_HTTP_LINEAGE2_PLAYNC_COM_VALUE_LEARN_MORE_BACK_L2UI_CT1_CN_DIALOG_HELPICON_DOWN_HIGHLIGHTTEX_L2UI_CT1_CN_DIALOG_HELPICON_OVER_FORE_L2UI_CT1_CN_DIALOG_HELPICON;
	
	@ClientString(id = 7448, message = "Do you want to use Fortune Silver Dragon Statue?<br><font color=»ccccdd»>You can use the decoration up to Lv. 85. If you want to continue to use it afterwards, go to Lionel Hunter and exchange it for Fortune Gold Dragon Statue.</font><button fontcolor=d8c351 width=160 height=28 textoffsetx=45 textalign=left action='url http://lineage2.plaync.com' value='Learn more' back='L2UI_CT1_CN.Dialog_HelpIcon_Down' highlightTex='L2UI_CT1_CN.Dialog_HelpIcon_Over' fore='L2UI_CT1_CN.Dialog_HelpIcon'>")
	public static SystemMessageId DO_YOU_WANT_TO_USE_FORTUNE_SILVER_DRAGON_STATUE_BR_FONT_COLOR_CCCCDD_YOU_CAN_USE_THE_DECORATION_UP_TO_LV_85_IF_YOU_WANT_TO_CONTINUE_TO_USE_IT_AFTERWARDS_GO_TO_LIONEL_HUNTER_AND_EXCHANGE_IT_FOR_FORTUNE_GOLD_DRAGON_STATUE_FONT_BUTTON_FONTCOLOR_D8C351_WIDTH_160_HEIGHT_28_TEXTOFFSETX_45_TEXTALIGN_LEFT_ACTION_URL_HTTP_LINEAGE2_PLAYNC_COM_VALUE_LEARN_MORE_BACK_L2UI_CT1_CN_DIALOG_HELPICON_DOWN_HIGHLIGHTTEX_L2UI_CT1_CN_DIALOG_HELPICON_OVER_FORE_L2UI_CT1_CN_DIALOG_HELPICON;
	
	@ClientString(id = 7449, message = "Do you want to use Fortune Gold Dragon Statue?<br><font color=»ccccdd»>You can use the decoration up to Lv. 95. If you want to continue to use it afterwards, go to Lionel Hunter and exchange it for Fortune Diamond Dragon Statue.</font><button fontcolor=d8c351 width=160 height=28 textoffsetx=45 textalign=left action='url http://lineage2.plaync.com' value='Learn more' back='L2UI_CT1_CN.Dialog_HelpIcon_Down' highlightTex='L2UI_CT1_CN.Dialog_HelpIcon_Over' fore='L2UI_CT1_CN.Dialog_HelpIcon'>")
	public static SystemMessageId DO_YOU_WANT_TO_USE_FORTUNE_GOLD_DRAGON_STATUE_BR_FONT_COLOR_CCCCDD_YOU_CAN_USE_THE_DECORATION_UP_TO_LV_95_IF_YOU_WANT_TO_CONTINUE_TO_USE_IT_AFTERWARDS_GO_TO_LIONEL_HUNTER_AND_EXCHANGE_IT_FOR_FORTUNE_DIAMOND_DRAGON_STATUE_FONT_BUTTON_FONTCOLOR_D8C351_WIDTH_160_HEIGHT_28_TEXTOFFSETX_45_TEXTALIGN_LEFT_ACTION_URL_HTTP_LINEAGE2_PLAYNC_COM_VALUE_LEARN_MORE_BACK_L2UI_CT1_CN_DIALOG_HELPICON_DOWN_HIGHLIGHTTEX_L2UI_CT1_CN_DIALOG_HELPICON_OVER_FORE_L2UI_CT1_CN_DIALOG_HELPICON;
	
	@ClientString(id = 7450, message = "Do you want to use Fortune Diamond Dragon Statue?<br><font color=»ccccdd»>You can use it starting from Lv. 95.</font><button fontcolor=d8c351 width=160 height=28 textoffsetx=45 textalign=left action='url http://lineage2.plaync.com' value='Learn more' back='L2UI_CT1_CN.Dialog_HelpIcon_Down' highlightTex='L2UI_CT1_CN.Dialog_HelpIcon_Over' fore='L2UI_CT1_CN.Dialog_HelpIcon'>")
	public static SystemMessageId DO_YOU_WANT_TO_USE_FORTUNE_DIAMOND_DRAGON_STATUE_BR_FONT_COLOR_CCCCDD_YOU_CAN_USE_IT_STARTING_FROM_LV_95_FONT_BUTTON_FONTCOLOR_D8C351_WIDTH_160_HEIGHT_28_TEXTOFFSETX_45_TEXTALIGN_LEFT_ACTION_URL_HTTP_LINEAGE2_PLAYNC_COM_VALUE_LEARN_MORE_BACK_L2UI_CT1_CN_DIALOG_HELPICON_DOWN_HIGHLIGHTTEX_L2UI_CT1_CN_DIALOG_HELPICON_OVER_FORE_L2UI_CT1_CN_DIALOG_HELPICON;
	
	@ClientString(id = 7451, message = "You already have a Clan Hall, so you cannot bet.")
	public static SystemMessageId YOU_ALREADY_HAVE_A_CLAN_HALL_SO_YOU_CANNOT_BET;
	
	@ClientString(id = 7452, message = "You have exceeded the item ownership limit and you cannot take the item. Check item ownership time limits for the inventory, please.")
	public static SystemMessageId YOU_HAVE_EXCEEDED_THE_ITEM_OWNERSHIP_LIMIT_AND_YOU_CANNOT_TAKE_THE_ITEM_CHECK_ITEM_OWNERSHIP_TIME_LIMITS_FOR_THE_INVENTORY_PLEASE;
	
	@ClientString(id = 7453, message = "You have exceeded the item ownership limit and you cannot keep the item. Check item ownership time limits for the private warehouse, please.")
	public static SystemMessageId YOU_HAVE_EXCEEDED_THE_ITEM_OWNERSHIP_LIMIT_AND_YOU_CANNOT_KEEP_THE_ITEM_CHECK_ITEM_OWNERSHIP_TIME_LIMITS_FOR_THE_PRIVATE_WAREHOUSE_PLEASE;
	
	@ClientString(id = 7454, message = "You can check available entrance times with /instancezone command.")
	public static SystemMessageId YOU_CAN_CHECK_AVAILABLE_ENTRANCE_TIMES_WITH_INSTANCEZONE_COMMAND;
	
	@ClientString(id = 7455, message = "You cannot use light client in this system.")
	public static SystemMessageId YOU_CANNOT_USE_LIGHT_CLIENT_IN_THIS_SYSTEM;
	
	@ClientString(id = 7456, message = "You cannot complete the purchase, because the select amount of seeds is not enough.")
	public static SystemMessageId YOU_CANNOT_COMPLETE_THE_PURCHASE_BECAUSE_THE_SELECT_AMOUNT_OF_SEEDS_IS_NOT_ENOUGH;
	
	@ClientString(id = 7457, message = "Not enough Adena, you cannot purchase the seeds.")
	public static SystemMessageId NOT_ENOUGH_ADENA_YOU_CANNOT_PURCHASE_THE_SEEDS;
	
	@ClientString(id = 7458, message = "Select goods and amount, then click Confirm.")
	public static SystemMessageId SELECT_GOODS_AND_AMOUNT_THEN_CLICK_CONFIRM;
	
	@ClientString(id = 7459, message = "Wrong level, usage is not possible.")
	public static SystemMessageId WRONG_LEVEL_USAGE_IS_NOT_POSSIBLE;
	
	@ClientString(id = 7460, message = "5 sec. did not elapse since your last use of teleport. You can use teleport again in 5 sec.")
	public static SystemMessageId FIVE_SEC_DID_NOT_ELAPSE_SINCE_YOUR_LAST_USE_OF_TELEPORT_YOU_CAN_USE_TELEPORT_AGAIN_IN_FIVE_SEC;
	
	@ClientString(id = 7461, message = "You cannot take the item, because you already have a territory banner/ territory flag/ battle flag.")
	public static SystemMessageId YOU_CANNOT_TAKE_THE_ITEM_BECAUSE_YOU_ALREADY_HAVE_A_TERRITORY_BANNER_TERRITORY_FLAG_BATTLE_FLAG;
	
	@ClientString(id = 7462, message = "You cannot take the item, because you have a Cursed Weapon.")
	public static SystemMessageId YOU_CANNOT_TAKE_THE_ITEM_BECAUSE_YOU_HAVE_A_CURSED_WEAPON;
	
	@ClientString(id = 7463, message = "Current location: Entrance to the Ivory Tower")
	public static SystemMessageId CURRENT_LOCATION_ENTRANCE_TO_THE_IVORY_TOWER;
	
	@ClientString(id = 7464, message = "Enhanced growth event is under way. Every day from 8 to 10 p.m. your Acquired XP and item drop rate are doubled during hunt.")
	public static SystemMessageId ENHANCED_GROWTH_EVENT_IS_UNDER_WAY_EVERY_DAY_FROM_8_TO_10_P_M_YOUR_ACQUIRED_XP_AND_ITEM_DROP_RATE_ARE_DOUBLED_DURING_HUNT;
	
	@ClientString(id = 7465, message = "You cannot receive this item in this location.")
	public static SystemMessageId YOU_CANNOT_RECEIVE_THIS_ITEM_IN_THIS_LOCATION;
	
	@ClientString(id = 7466, message = "You cannot mount or dismount a riding mount during battle.")
	public static SystemMessageId YOU_CANNOT_MOUNT_OR_DISMOUNT_A_RIDING_MOUNT_DURING_BATTLE;
	
	@ClientString(id = 7467, message = "The team that came before you is battling now. Wait until the battle is over.")
	public static SystemMessageId THE_TEAM_THAT_CAME_BEFORE_YOU_IS_BATTLING_NOW_WAIT_UNTIL_THE_BATTLE_IS_OVER;
	
	@ClientString(id = 7468, message = "You received SP as an additional reward.")
	public static SystemMessageId YOU_RECEIVED_SP_AS_AN_ADDITIONAL_REWARD;
	
	@ClientString(id = 7469, message = "You received event items as a reward: Old Copper Chest $s1 pcs., Delicate Silver Chest $s2 pcs., Shining Golden Chest $s3 pcs.")
	public static SystemMessageId YOU_RECEIVED_EVENT_ITEMS_AS_A_REWARD_OLD_COPPER_CHEST_S1_PCS_DELICATE_SILVER_CHEST_S2_PCS_SHINING_GOLDEN_CHEST_S3_PCS;
	
	@ClientString(id = 7470, message = "You can get event items as a reward. There is 1 more Old Copper Chest.")
	public static SystemMessageId YOU_CAN_GET_EVENT_ITEMS_AS_A_REWARD_THERE_IS_1_MORE_OLD_COPPER_CHEST;
	
	@ClientString(id = 7471, message = "You can get event items as a reward. There is 1 more Delicate Silver Chest.")
	public static SystemMessageId YOU_CAN_GET_EVENT_ITEMS_AS_A_REWARD_THERE_IS_1_MORE_DELICATE_SILVER_CHEST;
	
	@ClientString(id = 7472, message = "You can get event items as a reward. There is 1 more Shining Golden Chest.")
	public static SystemMessageId YOU_CAN_GET_EVENT_ITEMS_AS_A_REWARD_THERE_IS_1_MORE_SHINING_GOLDEN_CHEST;
	
	@ClientString(id = 7473, message = "If you do not take the gift, you will not be able to receive event items.")
	public static SystemMessageId IF_YOU_DO_NOT_TAKE_THE_GIFT_YOU_WILL_NOT_BE_ABLE_TO_RECEIVE_EVENT_ITEMS;
	
	@ClientString(id = 7474, message = "A character in chaotic state cannot teleport and tell about the adventure.")
	public static SystemMessageId A_CHARACTER_IN_CHAOTIC_STATE_CANNOT_TELEPORT_AND_TELL_ABOUT_THE_ADVENTURE;
	
	@ClientString(id = 7475, message = "If the enchanting is successful, the item's enchant value will increase by 1. In case of failure, the enchant value remains the same. (Not applicable if the item is enchanted to +12 or higher.)")
	public static SystemMessageId IF_THE_ENCHANTING_IS_SUCCESSFUL_THE_ITEM_S_ENCHANT_VALUE_WILL_INCREASE_BY_1_IN_CASE_OF_FAILURE_THE_ENCHANT_VALUE_REMAINS_THE_SAME_NOT_APPLICABLE_IF_THE_ITEM_IS_ENCHANTED_TO_12_OR_HIGHER;
	
	@ClientString(id = 7476, message = "Congratulations! Your improved safe enchantment was successful. Enchantment value has gone 1 point up and now it is +$s1.")
	public static SystemMessageId CONGRATULATIONS_YOUR_IMPROVED_SAFE_ENCHANTMENT_WAS_SUCCESSFUL_ENCHANTMENT_VALUE_HAS_GONE_1_POINT_UP_AND_NOW_IT_IS_S1;
	
	@ClientString(id = 7477, message = "Unfortunately, your improved safe enchantment failed. Try again next time.")
	public static SystemMessageId UNFORTUNATELY_YOUR_IMPROVED_SAFE_ENCHANTMENT_FAILED_TRY_AGAIN_NEXT_TIME;
	
	@ClientString(id = 7478, message = "You can enchant an item only to +9 with improved safe enchantment.")
	public static SystemMessageId YOU_CAN_ENCHANT_AN_ITEM_ONLY_TO_9_WITH_IMPROVED_SAFE_ENCHANTMENT;
	
	@ClientString(id = 7479, message = "If you inventory is more than 80%% full, you will not be able to accept items.")
	public static SystemMessageId IF_YOU_INVENTORY_IS_MORE_THAN_80_FULL_YOU_WILL_NOT_BE_ABLE_TO_ACCEPT_ITEMS;
	
	@ClientString(id = 7480, message = "You cannot take a Magic Sword / Clan Sword while in a duel.")
	public static SystemMessageId YOU_CANNOT_TAKE_A_MAGIC_SWORD_CLAN_SWORD_WHILE_IN_A_DUEL;
	
	@ClientString(id = 7481, message = "You cannot take a Magic Sword / Clan Sword while in a process of disarmament.")
	public static SystemMessageId YOU_CANNOT_TAKE_A_MAGIC_SWORD_CLAN_SWORD_WHILE_IN_A_PROCESS_OF_DISARMAMENT;
	
	@ClientString(id = 7482, message = "The war with $s1 clan has started. The war will be over in 21 days and you will get access to the stats via Clan Actions>War Info. You can surrender in 7 days. After the surrender you will not be able to wage war against this clan for 21 days. If you die from the hands of the enemy clan the penalty will be the same as in case of death in a hunting zone.")
	public static SystemMessageId THE_WAR_WITH_S1_CLAN_HAS_STARTED_THE_WAR_WILL_BE_OVER_IN_21_DAYS_AND_YOU_WILL_GET_ACCESS_TO_THE_STATS_VIA_CLAN_ACTIONS_WAR_INFO_YOU_CAN_SURRENDER_IN_7_DAYS_AFTER_THE_SURRENDER_YOU_WILL_NOT_BE_ABLE_TO_WAGE_WAR_AGAINST_THIS_CLAN_FOR_21_DAYS_IF_YOU_DIE_FROM_THE_HANDS_OF_THE_ENEMY_CLAN_THE_PENALTY_WILL_BE_THE_SAME_AS_IN_CASE_OF_DEATH_IN_A_HUNTING_ZONE;
	
	@ClientString(id = 7483, message = "Since 5 days have not elapsed since your refusal to proceed with the clan war, Clan Reputation went down.")
	public static SystemMessageId SINCE_5_DAYS_HAVE_NOT_ELAPSED_SINCE_YOUR_REFUSAL_TO_PROCEED_WITH_THE_CLAN_WAR_CLAN_REPUTATION_WENT_DOWN;
	
	@ClientString(id = 7484, message = "The base is under attack.")
	public static SystemMessageId THE_BASE_IS_UNDER_ATTACK;
	
	@ClientString(id = 7485, message = "The enemy clan started to apply the seal of invader.")
	public static SystemMessageId THE_ENEMY_CLAN_STARTED_TO_APPLY_THE_SEAL_OF_INVADER;
	
	@ClientString(id = 7486, message = "It hasn't been 7 days since you started the clan war with the $s1 clan, so you cannot declare defeat.")
	public static SystemMessageId IT_HASN_T_BEEN_7_DAYS_SINCE_YOU_STARTED_THE_CLAN_WAR_WITH_THE_S1_CLAN_SO_YOU_CANNOT_DECLARE_DEFEAT;
	
	@ClientString(id = 7487, message = "Declaration of war to $s1 clan. The war of clans will start in 3 days. Do you want to declare war?")
	public static SystemMessageId DECLARATION_OF_WAR_TO_S1_CLAN_THE_WAR_OF_CLANS_WILL_START_IN_3_DAYS_DO_YOU_WANT_TO_DECLARE_WAR;
	
	@ClientString(id = 7488, message = "You cannot see information on an enemy who is in disguise.")
	public static SystemMessageId YOU_CANNOT_SEE_INFORMATION_ON_AN_ENEMY_WHO_IS_IN_DISGUISE;
	
	@ClientString(id = 7489, message = "Purchase error - wrong state of the user.")
	public static SystemMessageId PURCHASE_ERROR_WRONG_STATE_OF_THE_USER;
	
	@ClientString(id = 7490, message = "Fight using skills. Click 'K' to open the skill window.")
	public static SystemMessageId FIGHT_USING_SKILLS_CLICK_K_TO_OPEN_THE_SKILL_WINDOW;
	
	@ClientString(id = 7492, message = "The text you have entered contains forbidden words.")
	public static SystemMessageId THE_TEXT_YOU_HAVE_ENTERED_CONTAINS_FORBIDDEN_WORDS;
	
	@ClientString(id = 13001, message = "Live/Classic new zone number (13001-19000)")
	public static SystemMessageId LIVE_CLASSIC_NEW_ZONE_NUMBER_13001_19000;
	
	@ClientString(id = 13002, message = "Only characters of level 70 or higher who have completed the 2nd class transfer can use this command.")
	public static SystemMessageId ONLY_CHARACTERS_OF_LEVEL_70_OR_HIGHER_WHO_HAVE_COMPLETED_THE_2ND_CLASS_TRANSFER_CAN_USE_THIS_COMMAND;
	
	@ClientString(id = 13003, message = "Register a Potion in the Auto Use slot.")
	public static SystemMessageId REGISTER_A_POTION_IN_THE_AUTO_USE_SLOT;
	
	@ClientString(id = 13004, message = "Can only be used when there's a Castle Siege.")
	public static SystemMessageId CAN_ONLY_BE_USED_WHEN_THERE_S_A_CASTLE_SIEGE;
	
	@ClientString(id = 13005, message = "You can participate in a total of $s1 matches today.")
	public static SystemMessageId YOU_CAN_PARTICIPATE_IN_A_TOTAL_OF_S1_MATCHES_TODAY;
	
	@ClientString(id = 13006, message = "The client will close because the OTP failed to be authenticated.")
	public static SystemMessageId THE_CLIENT_WILL_CLOSE_BECAUSE_THE_OTP_FAILED_TO_BE_AUTHENTICATED;
	
	@ClientString(id = 13007, message = "You can enter the area only from Peace Zone.")
	public static SystemMessageId YOU_CAN_ENTER_THE_AREA_ONLY_FROM_PEACE_ZONE;
	
	@ClientString(id = 13008, message = "Time of adventure in the $s1 area is extended for $s2 min.")
	public static SystemMessageId TIME_OF_ADVENTURE_IN_THE_S1_AREA_IS_EXTENDED_FOR_S2_MIN;
	
	@ClientString(id = 13009, message = "Enter $s1?")
	public static SystemMessageId ENTER_S1;
	
	@ClientString(id = 13010, message = "Cannot move from the current location.")
	public static SystemMessageId CANNOT_MOVE_FROM_THE_CURRENT_LOCATION;
	
	@ClientString(id = 13011, message = "You can enter the instance zone, only if you meet its level and time limit requirements and pay the entrance fee.")
	public static SystemMessageId YOU_CAN_ENTER_THE_INSTANCE_ZONE_ONLY_IF_YOU_MEET_ITS_LEVEL_AND_TIME_LIMIT_REQUIREMENTS_AND_PAY_THE_ENTRANCE_FEE;
	
	@ClientString(id = 13012, message = "The hunting zone's use time has expired so you were moved outside.")
	public static SystemMessageId THE_HUNTING_ZONE_S_USE_TIME_HAS_EXPIRED_SO_YOU_WERE_MOVED_OUTSIDE;
	
	@ClientString(id = 13013, message = "Currently, you have the max amount of time for the hunting zone, so you cannot add any more time.")
	public static SystemMessageId CURRENTLY_YOU_HAVE_THE_MAX_AMOUNT_OF_TIME_FOR_THE_HUNTING_ZONE_SO_YOU_CANNOT_ADD_ANY_MORE_TIME;
	
	@ClientString(id = 13014, message = "Currently, you have the max amount of time for the hunting zone, so you cannot add any more time.")
	public static SystemMessageId CURRENTLY_YOU_HAVE_THE_MAX_AMOUNT_OF_TIME_FOR_THE_HUNTING_ZONE_SO_YOU_CANNOT_ADD_ANY_MORE_TIME_2;
	
	@ClientString(id = 13015, message = "You will exceed the max amount of time for the hunting zone, so you cannot add any more time.")
	public static SystemMessageId YOU_WILL_EXCEED_THE_MAX_AMOUNT_OF_TIME_FOR_THE_HUNTING_ZONE_SO_YOU_CANNOT_ADD_ANY_MORE_TIME;
	
	@ClientString(id = 13016, message = "The time for hunting in this zone expires in $s1 min. Please add more time.")
	public static SystemMessageId THE_TIME_FOR_HUNTING_IN_THIS_ZONE_EXPIRES_IN_S1_MIN_PLEASE_ADD_MORE_TIME;
	
	@ClientString(id = 13017, message = "The heroes nearby are respectfully greeting you for having ranked 1st in the level rankings.")
	public static SystemMessageId THE_HEROES_NEARBY_ARE_RESPECTFULLY_GREETING_YOU_FOR_HAVING_RANKED_1ST_IN_THE_LEVEL_RANKINGS;
	
	@ClientString(id = 13018, message = "Congratulations to $c1 who is 1st in the level rankings!")
	public static SystemMessageId CONGRATULATIONS_TO_C1_WHO_IS_1ST_IN_THE_LEVEL_RANKINGS;
	
	@ClientString(id = 13019, message = "Session zones are unavailable while you are in queue for the Olympiad.")
	public static SystemMessageId SESSION_ZONES_ARE_UNAVAILABLE_WHILE_YOU_ARE_IN_QUEUE_FOR_THE_OLYMPIAD;
	
	@ClientString(id = 13020, message = "Session zones are unavailable while you are in queue for the Ceremony of Chaos.")
	public static SystemMessageId SESSION_ZONES_ARE_UNAVAILABLE_WHILE_YOU_ARE_IN_QUEUE_FOR_THE_CEREMONY_OF_CHAOS;
	
	@ClientString(id = 13021, message = "$s1: the siege has begun.")
	public static SystemMessageId S1_THE_SIEGE_HAS_BEGUN_2;
	
	@ClientString(id = 13022, message = "$s1 fell to the $s2 clan!")
	public static SystemMessageId S1_FELL_TO_THE_S2_CLAN;
	
	@ClientString(id = 13023, message = "The $s2 clan defended $s1 successfully!")
	public static SystemMessageId THE_S2_CLAN_DEFENDED_S1_SUCCESSFULLY;
	
	@ClientString(id = 13024, message = "There is a mercenary applicant. You can't cancel now.")
	public static SystemMessageId THERE_IS_A_MERCENARY_APPLICANT_YOU_CAN_T_CANCEL_NOW;
	
	@ClientString(id = 13025, message = "You cannot apply for mercenary after the castle siege starts.")
	public static SystemMessageId YOU_CANNOT_APPLY_FOR_MERCENARY_AFTER_THE_CASTLE_SIEGE_STARTS;
	
	@ClientString(id = 13026, message = "You cannot apply because two clans that have declared war against each other belong to the same camp.")
	public static SystemMessageId YOU_CANNOT_APPLY_BECAUSE_TWO_CLANS_THAT_HAVE_DECLARED_WAR_AGAINST_EACH_OTHER_BELONG_TO_THE_SAME_CAMP;
	
	@ClientString(id = 13027, message = "The next target is '$s1'.")
	public static SystemMessageId THE_NEXT_TARGET_IS_S1;
	
	@ClientString(id = 13028, message = "You can change the next target by pressing the shortcut key ($s1).")
	public static SystemMessageId YOU_CAN_CHANGE_THE_NEXT_TARGET_BY_PRESSING_THE_SHORTCUT_KEY_S1;
	
	@ClientString(id = 13029, message = "Updating ranking data. Refresh the screen or reopen the Ranking UI.")
	public static SystemMessageId UPDATING_RANKING_DATA_REFRESH_THE_SCREEN_OR_REOPEN_THE_RANKING_UI;
	
	@ClientString(id = 13030, message = "You can use Forced Attack on the members and mercenaries of other clans even if they are your allies.")
	public static SystemMessageId YOU_CAN_USE_FORCED_ATTACK_ON_THE_MEMBERS_AND_MERCENARIES_OF_OTHER_CLANS_EVEN_IF_THEY_ARE_YOUR_ALLIES;
	
	@ClientString(id = 13031, message = "You cannot use Forced Attack on the members and mercenaries of your own clan.")
	public static SystemMessageId YOU_CANNOT_USE_FORCED_ATTACK_ON_THE_MEMBERS_AND_MERCENARIES_OF_YOUR_OWN_CLAN;
	
	@ClientString(id = 13032, message = "Turn on Combat Mode.")
	public static SystemMessageId TURN_ON_COMBAT_MODE;
	
	@ClientString(id = 13033, message = "Turn off Combat Mode.")
	public static SystemMessageId TURN_OFF_COMBAT_MODE;
	
	@ClientString(id = 13034, message = "Mercenary application/application cancellation is being processed. Try again after the process ends.")
	public static SystemMessageId MERCENARY_APPLICATION_APPLICATION_CANCELLATION_IS_BEING_PROCESSED_TRY_AGAIN_AFTER_THE_PROCESS_ENDS;
	
	@ClientString(id = 13035, message = "Your clan's castle siege task is being processed. Try again after the process ends.")
	public static SystemMessageId YOUR_CLAN_S_CASTLE_SIEGE_TASK_IS_BEING_PROCESSED_TRY_AGAIN_AFTER_THE_PROCESS_ENDS;
	
	@ClientString(id = 13036, message = "Impossible to recruit mercenaries at the moment.")
	public static SystemMessageId IMPOSSIBLE_TO_RECRUIT_MERCENARIES_AT_THE_MOMENT;
	
	@ClientString(id = 13037, message = "To recruit mercenaries, clans must participate in the siege.")
	public static SystemMessageId TO_RECRUIT_MERCENARIES_CLANS_MUST_PARTICIPATE_IN_THE_SIEGE;
	
	@ClientString(id = 13038, message = "Already recruiting mercenaries.")
	public static SystemMessageId ALREADY_RECRUITING_MERCENARIES;
	
	@ClientString(id = 13039, message = "You cannot apply for mercenary now.")
	public static SystemMessageId YOU_CANNOT_APPLY_FOR_MERCENARY_NOW;
	
	@ClientString(id = 13040, message = "The clan is not recruiting mercenaries.")
	public static SystemMessageId THE_CLAN_IS_NOT_RECRUITING_MERCENARIES;
	
	@ClientString(id = 13041, message = "You cannot be a mercenary for your own clan.")
	public static SystemMessageId YOU_CANNOT_BE_A_MERCENARY_FOR_YOUR_OWN_CLAN;
	
	@ClientString(id = 13042, message = "Members of the clans that are registered as attackers/defenders or own the castle cannot be mercenaries.")
	public static SystemMessageId MEMBERS_OF_THE_CLANS_THAT_ARE_REGISTERED_AS_ATTACKERS_DEFENDERS_OR_OWN_THE_CASTLE_CANNOT_BE_MERCENARIES;
	
	@ClientString(id = 13043, message = "The character is participating as a mercenary.")
	public static SystemMessageId THE_CHARACTER_IS_PARTICIPATING_AS_A_MERCENARY;
	
	@ClientString(id = 13044, message = "Your level cannot be a mercenary.")
	public static SystemMessageId YOUR_LEVEL_CANNOT_BE_A_MERCENARY;
	
	@ClientString(id = 13045, message = "You cannot be a mercenary when you belong to a party.")
	public static SystemMessageId YOU_CANNOT_BE_A_MERCENARY_WHEN_YOU_BELONG_TO_A_PARTY;
	
	@ClientString(id = 13046, message = "Another character of your account is a mercenary. Only one character per account can be a mercenary.")
	public static SystemMessageId ANOTHER_CHARACTER_OF_YOUR_ACCOUNT_IS_A_MERCENARY_ONLY_ONE_CHARACTER_PER_ACCOUNT_CAN_BE_A_MERCENARY;
	
	@ClientString(id = 13047, message = "Not in mercenary mode.")
	public static SystemMessageId NOT_IN_MERCENARY_MODE;
	
	@ClientString(id = 13048, message = "You cannot cancel the mercenary status when you belong to a party.")
	public static SystemMessageId YOU_CANNOT_CANCEL_THE_MERCENARY_STATUS_WHEN_YOU_BELONG_TO_A_PARTY;
	
	@ClientString(id = 13049, message = "Killed by $c1's attack.")
	public static SystemMessageId KILLED_BY_C1_S_ATTACK;
	
	@ClientString(id = 13050, message = "Show the location of $c1?")
	public static SystemMessageId SHOW_THE_LOCATION_OF_C1;
	
	@ClientString(id = 13051, message = "You will be teleported to $c1's location. Continue?")
	public static SystemMessageId YOU_WILL_BE_TELEPORTED_TO_C1_S_LOCATION_CONTINUE;
	
	@ClientString(id = 13052, message = "Not enough money to use the function.")
	public static SystemMessageId NOT_ENOUGH_MONEY_TO_USE_THE_FUNCTION;
	
	@ClientString(id = 13053, message = "The target is in an area where this function is not allowed.")
	public static SystemMessageId THE_TARGET_IS_IN_AN_AREA_WHERE_THIS_FUNCTION_IS_NOT_ALLOWED;
	
	@ClientString(id = 13054, message = "The target is in an area where this function is not allowed.")
	public static SystemMessageId THE_TARGET_IS_IN_AN_AREA_WHERE_THIS_FUNCTION_IS_NOT_ALLOWED_2;
	
	@ClientString(id = 13055, message = "The target cannot use this function.")
	public static SystemMessageId THE_TARGET_CANNOT_USE_THIS_FUNCTION;
	
	@ClientString(id = 13056, message = "The target is no online. You can't use this function.")
	public static SystemMessageId THE_TARGET_IS_NO_ONLINE_YOU_CAN_T_USE_THIS_FUNCTION;
	
	@ClientString(id = 13057, message = "You've taken revenge on $c1!")
	public static SystemMessageId YOU_VE_TAKEN_REVENGE_ON_C1;
	
	@ClientString(id = 13058, message = "$c1 took revenge on you!")
	public static SystemMessageId C1_TOOK_REVENGE_ON_YOU;
	
	@ClientString(id = 13059, message = "Available $s1")
	public static SystemMessageId AVAILABLE_S1;
	
	@ClientString(id = 13060, message = "Cost $s1")
	public static SystemMessageId COST_S1;
	
	@ClientString(id = 13061, message = "A clan that is not accepted as defenders cannot recruit mercenaries.")
	public static SystemMessageId A_CLAN_THAT_IS_NOT_ACCEPTED_AS_DEFENDERS_CANNOT_RECRUIT_MERCENARIES;
	
	@ClientString(id = 13062, message = "You can't sign up as a mercenary to a clan that is not accepted as a defender.")
	public static SystemMessageId YOU_CAN_T_SIGN_UP_AS_A_MERCENARY_TO_A_CLAN_THAT_IS_NOT_ACCEPTED_AS_A_DEFENDER;
	
	@ClientString(id = 13063, message = "Exceeded the maximum number of mercenaries. You cannot apply.")
	public static SystemMessageId EXCEEDED_THE_MAXIMUM_NUMBER_OF_MERCENARIES_YOU_CANNOT_APPLY;
	
	@ClientString(id = 13064, message = "Your mercenary clan's castle siege task is being processed. Try again after the process ends.")
	public static SystemMessageId YOUR_MERCENARY_CLAN_S_CASTLE_SIEGE_TASK_IS_BEING_PROCESSED_TRY_AGAIN_AFTER_THE_PROCESS_ENDS;
	
	@ClientString(id = 13065, message = "Required SP: $s1 Required item: $s2 x$s3")
	public static SystemMessageId REQUIRED_SP_S1_REQUIRED_ITEM_S2_X_S3;
	
	@ClientString(id = 13066, message = "You cannot add a mercenary to your friend list.")
	public static SystemMessageId YOU_CANNOT_ADD_A_MERCENARY_TO_YOUR_FRIEND_LIST;
	
	@ClientString(id = 13067, message = "You can't challenge a mercenary to a duel.")
	public static SystemMessageId YOU_CAN_T_CHALLENGE_A_MERCENARY_TO_A_DUEL;
	
	@ClientString(id = 13068, message = "Your clan has joined the castle siege. You are no longer a mercenary.")
	public static SystemMessageId YOUR_CLAN_HAS_JOINED_THE_CASTLE_SIEGE_YOU_ARE_NO_LONGER_A_MERCENARY;
	
	@ClientString(id = 13069, message = "Your clan has entered a war against your mercenary clan. You are no longer a mercenary.")
	public static SystemMessageId YOUR_CLAN_HAS_ENTERED_A_WAR_AGAINST_YOUR_MERCENARY_CLAN_YOU_ARE_NO_LONGER_A_MERCENARY;
	
	@ClientString(id = 13070, message = "$s1 and higher")
	public static SystemMessageId S1_AND_HIGHER;
	
	@ClientString(id = 13071, message = "You've obtained the reward from the Letter Collector.")
	public static SystemMessageId YOU_VE_OBTAINED_THE_REWARD_FROM_THE_LETTER_COLLECTOR;
	
	@ClientString(id = 13072, message = "$c1 defeated $s2. The item $s3 is lost.")
	public static SystemMessageId C1_DEFEATED_S2_THE_ITEM_S3_IS_LOST;
	
	@ClientString(id = 13073, message = "$c1 defeated $s2!")
	public static SystemMessageId C1_DEFEATED_S2;
	
	@ClientString(id = 13074, message = "You can't dislike yourself.")
	public static SystemMessageId YOU_CAN_T_DISLIKE_YOURSELF;
	
	@ClientString(id = 13075, message = "You have $s1 Dislike Credits.")
	public static SystemMessageId YOU_HAVE_S1_DISLIKE_CREDITS;
	
	@ClientString(id = 13076, message = "Used all Dislike Credits. The count of Dislikes is reset every day at 6:30.")
	public static SystemMessageId USED_ALL_DISLIKE_CREDITS_THE_COUNT_OF_DISLIKES_IS_RESET_EVERY_DAY_AT_6_30;
	
	@ClientString(id = 13077, message = "The target cannot receive any more Dislikes.")
	public static SystemMessageId THE_TARGET_CANNOT_RECEIVE_ANY_MORE_DISLIKES;
	
	@ClientString(id = 13078, message = "You don't have any Dislike Credit.")
	public static SystemMessageId YOU_DON_T_HAVE_ANY_DISLIKE_CREDIT;
	
	@ClientString(id = 13079, message = "Obtained $s1 Dislike Credits.")
	public static SystemMessageId OBTAINED_S1_DISLIKE_CREDITS;
	
	@ClientString(id = 13080, message = "You've received the reward for winning an Olympiad match.")
	public static SystemMessageId YOU_VE_RECEIVED_THE_REWARD_FOR_WINNING_AN_OLYMPIAD_MATCH;
	
	@ClientString(id = 13081, message = "You've received the consolation prize for participating in the Olympiad.")
	public static SystemMessageId YOU_VE_RECEIVED_THE_CONSOLATION_PRIZE_FOR_PARTICIPATING_IN_THE_OLYMPIAD;
	
	@ClientString(id = 13082, message = "The Olympiad match ended in a draw. No winner or loser reward will be given.")
	public static SystemMessageId THE_OLYMPIAD_MATCH_ENDED_IN_A_DRAW_NO_WINNER_OR_LOSER_REWARD_WILL_BE_GIVEN;
	
	@ClientString(id = 13083, message = "You can't register for attackers or defenders in the mercenary mode.")
	public static SystemMessageId YOU_CAN_T_REGISTER_FOR_ATTACKERS_OR_DEFENDERS_IN_THE_MERCENARY_MODE;
	
	@ClientString(id = 13084, message = "You used Dislike Credits on the target to the daily limit.")
	public static SystemMessageId YOU_USED_DISLIKE_CREDITS_ON_THE_TARGET_TO_THE_DAILY_LIMIT;
	
	@ClientString(id = 13085, message = "Enchantment success rate is very low. If enchantment fails, the item will be destroyed.")
	public static SystemMessageId ENCHANTMENT_SUCCESS_RATE_IS_VERY_LOW_IF_ENCHANTMENT_FAILS_THE_ITEM_WILL_BE_DESTROYED;
	
	@ClientString(id = 13086, message = "The XP recovery fee has changed. Please try again.")
	public static SystemMessageId THE_XP_RECOVERY_FEE_HAS_CHANGED_PLEASE_TRY_AGAIN;
	
	@ClientString(id = 13087, message = "Stats management points have been distributed.")
	public static SystemMessageId STATS_MANAGEMENT_POINTS_HAVE_BEEN_DISTRIBUTED;
	
	@ClientString(id = 13088, message = "Not enough items for resetting.")
	public static SystemMessageId NOT_ENOUGH_ITEMS_FOR_RESETTING;
	
	@ClientString(id = 13089, message = "You cannot teleport because the target is dead.")
	public static SystemMessageId YOU_CANNOT_TELEPORT_BECAUSE_THE_TARGET_IS_DEAD;
	
	@ClientString(id = 13090, message = "There are not enough L-Coins.")
	public static SystemMessageId THERE_ARE_NOT_ENOUGH_L_COINS;
	
	@ClientString(id = 13091, message = "Do you want to teleport to the spectator zone? (Summoned Cubics will disappear.)")
	public static SystemMessageId DO_YOU_WANT_TO_TELEPORT_TO_THE_SPECTATOR_ZONE_SUMMONED_CUBICS_WILL_DISAPPEAR;
	
	@ClientString(id = 13092, message = "Slot assignment is canceled. The slot cannot be assigned.")
	public static SystemMessageId SLOT_ASSIGNMENT_IS_CANCELED_THE_SLOT_CANNOT_BE_ASSIGNED;
	
	@ClientString(id = 13093, message = "You have obtained $s1 $s2.")
	public static SystemMessageId YOU_HAVE_OBTAINED_S1_S2;
	
	@ClientString(id = 13094, message = "Not enough resources.")
	public static SystemMessageId NOT_ENOUGH_RESOURCES;
	
	@ClientString(id = 13095, message = "The free limit is reset. Try again.")
	public static SystemMessageId THE_FREE_LIMIT_IS_RESET_TRY_AGAIN;
	
	@ClientString(id = 13096, message = "$s1 has obtained $s2 using random craft!")
	public static SystemMessageId S1_HAS_OBTAINED_S2_USING_RANDOM_CRAFT;
	
	@ClientString(id = 13097, message = "$s1 has obtained an item using random craft!")
	public static SystemMessageId S1_HAS_OBTAINED_AN_ITEM_USING_RANDOM_CRAFT;
	
	@ClientString(id = 13098, message = "Do you really want to create this item?")
	public static SystemMessageId DO_YOU_REALLY_WANT_TO_CREATE_THIS_ITEM;
	
	@ClientString(id = 13099, message = "Creation is complete.")
	public static SystemMessageId CREATION_IS_COMPLETE;
	
	@ClientString(id = 13100, message = "You have acquired $s1 craft points.")
	public static SystemMessageId YOU_HAVE_ACQUIRED_S1_CRAFT_POINTS;
	
	@ClientString(id = 13101, message = "No more items can be registered.")
	public static SystemMessageId NO_MORE_ITEMS_CAN_BE_REGISTERED;
	
	@ClientString(id = 13102, message = "You can do it if inventory weight is lower than 80%%.")
	public static SystemMessageId YOU_CAN_DO_IT_IF_INVENTORY_WEIGHT_IS_LOWER_THAN_80;
	
	@ClientString(id = 13103, message = "Not enough resources to renew the list.")
	public static SystemMessageId NOT_ENOUGH_RESOURCES_TO_RENEW_THE_LIST;
	
	@ClientString(id = 13104, message = "$s1 has enchanted $s2!")
	public static SystemMessageId S1_HAS_ENCHANTED_S2_2;
	
	@ClientString(id = 13105, message = "$s1, enchanting process is successful!")
	public static SystemMessageId S1_ENCHANTING_PROCESS_IS_SUCCESSFUL;
	
	@ClientString(id = 13106, message = "$s1 obtains $s3 from $s2!")
	public static SystemMessageId S1_OBTAINS_S3_FROM_S2;
	
	@ClientString(id = 13107, message = "$s1 has opened $s2 and obtained:")
	public static SystemMessageId S1_HAS_OPENED_S2_AND_OBTAINED;
	
	@ClientString(id = 13108, message = "$s1 has obtained $s2 through the random craft!")
	public static SystemMessageId S1_HAS_OBTAINED_S2_THROUGH_THE_RANDOM_CRAFT;
	
	@ClientString(id = 13109, message = "$s1 has obtained an item using random craft!")
	public static SystemMessageId S1_HAS_OBTAINED_AN_ITEM_USING_RANDOM_CRAFT_2;
	
	@ClientString(id = 13110, message = "Maphr's Blessing has restored your life force. Replenishes 4 Vitality bars on Wednesdays and 1 Vitality bar on all other days.")
	public static SystemMessageId MAPHR_S_BLESSING_HAS_RESTORED_YOUR_LIFE_FORCE_REPLENISHES_4_VITALITY_BARS_ON_WEDNESDAYS_AND_1_VITALITY_BAR_ON_ALL_OTHER_DAYS;
	
	@ClientString(id = 13111, message = "To get more, use skills or items that give Vitality bonus. Every day at 6:30 a.m. you recover 1 Vitality bar, except on Wednesdays when you recover all 4. Vitality is being replenished while you are in a peaceful zone.")
	public static SystemMessageId TO_GET_MORE_USE_SKILLS_OR_ITEMS_THAT_GIVE_VITALITY_BONUS_EVERY_DAY_AT_6_30_A_M_YOU_RECOVER_1_VITALITY_BAR_EXCEPT_ON_WEDNESDAYS_WHEN_YOU_RECOVER_ALL_4_VITALITY_IS_BEING_REPLENISHED_WHILE_YOU_ARE_IN_A_PEACEFUL_ZONE;
	
	@ClientString(id = 13112, message = "To get more, use items that give Vitality bonus. Every day at 6:30 a.m. you recover 1 Vitality bar, except on Wednesdays when you recover all 4. If you have no Vitality, item/adena drop rate is decreased. Vitality is being replenished while you are in a peaceful zone.")
	public static SystemMessageId TO_GET_MORE_USE_ITEMS_THAT_GIVE_VITALITY_BONUS_EVERY_DAY_AT_6_30_A_M_YOU_RECOVER_1_VITALITY_BAR_EXCEPT_ON_WEDNESDAYS_WHEN_YOU_RECOVER_ALL_4_IF_YOU_HAVE_NO_VITALITY_ITEM_ADENA_DROP_RATE_IS_DECREASED_VITALITY_IS_BEING_REPLENISHED_WHILE_YOU_ARE_IN_A_PEACEFUL_ZONE;
	
	@ClientString(id = 13113, message = "You cannot cancel the siege when you are recruiting mercenaries.")
	public static SystemMessageId YOU_CANNOT_CANCEL_THE_SIEGE_WHEN_YOU_ARE_RECRUITING_MERCENARIES;
	
	@ClientString(id = 13114, message = "You can watch the siege in the spectator mode.")
	public static SystemMessageId YOU_CAN_WATCH_THE_SIEGE_IN_THE_SPECTATOR_MODE;
	
	@ClientString(id = 13115, message = "Castle cannot be taken during 2 min. after change of its owner.")
	public static SystemMessageId CASTLE_CANNOT_BE_TAKEN_DURING_2_MIN_AFTER_CHANGE_OF_ITS_OWNER;
	
	@ClientString(id = 13116, message = "Are you sure you wish to remove yourself from the Team Match waiting list?")
	public static SystemMessageId ARE_YOU_SURE_YOU_WISH_TO_REMOVE_YOURSELF_FROM_THE_TEAM_MATCH_WAITING_LIST;
	
	@ClientString(id = 13117, message = "You will be moved to the Team Match in $s1 sec.")
	public static SystemMessageId YOU_WILL_BE_MOVED_TO_THE_TEAM_MATCH_IN_S1_SEC;
	
	@ClientString(id = 13118, message = "The $c1 team has won.")
	public static SystemMessageId THE_C1_TEAM_HAS_WON_2;
	
	@ClientString(id = 13119, message = "You've been registered for the Team Match.")
	public static SystemMessageId YOU_VE_BEEN_REGISTERED_FOR_THE_TEAM_MATCH;
	
	@ClientString(id = 13120, message = "You cannot equip this item in the Team Match.")
	public static SystemMessageId YOU_CANNOT_EQUIP_THIS_ITEM_IN_THE_TEAM_MATCH;
	
	@ClientString(id = 13121, message = "You cannot use this item in the Team Match.")
	public static SystemMessageId YOU_CANNOT_USE_THIS_ITEM_IN_THE_TEAM_MATCH;
	
	@ClientString(id = 13122, message = "You cannot use this skill in the Team Match.")
	public static SystemMessageId YOU_CANNOT_USE_THIS_SKILL_IN_THE_TEAM_MATCH;
	
	@ClientString(id = 13123, message = "Team Match has begun.")
	public static SystemMessageId TEAM_MATCH_HAS_BEGUN;
	
	@ClientString(id = 13124, message = "Team Match is over.")
	public static SystemMessageId TEAM_MATCH_IS_OVER;
	
	@ClientString(id = 13125, message = "Team Match is not held now.")
	public static SystemMessageId TEAM_MATCH_IS_NOT_HELD_NOW;
	
	@ClientString(id = 13126, message = "Team match registration is over.")
	public static SystemMessageId TEAM_MATCH_REGISTRATION_IS_OVER;
	
	@ClientString(id = 13127, message = "$c1 cannot participate in Team Match while teleporting.")
	public static SystemMessageId C1_CANNOT_PARTICIPATE_IN_TEAM_MATCH_WHILE_TELEPORTING;
	
	@ClientString(id = 13128, message = "You cannot participate in the Team Match while using the Beauty Shop.")
	public static SystemMessageId YOU_CANNOT_PARTICIPATE_IN_THE_TEAM_MATCH_WHILE_USING_THE_BEAUTY_SHOP;
	
	@ClientString(id = 13129, message = "You cannot use the Beauty Shop while registering in the Team Match.")
	public static SystemMessageId YOU_CANNOT_USE_THE_BEAUTY_SHOP_WHILE_REGISTERING_IN_THE_TEAM_MATCH;
	
	@ClientString(id = 13130, message = "You cannot chat while participating in Team Match.")
	public static SystemMessageId YOU_CANNOT_CHAT_WHILE_PARTICIPATING_IN_TEAM_MATCH;
	
	@ClientString(id = 13131, message = "You cannot send a whisper to a user who is participating in Team Match.")
	public static SystemMessageId YOU_CANNOT_SEND_A_WHISPER_TO_A_USER_WHO_IS_PARTICIPATING_IN_TEAM_MATCH;
	
	@ClientString(id = 13132, message = "In 10 sec. you will be taken to the Team Match. From that moment, withdrawal is not possible.")
	public static SystemMessageId IN_10_SEC_YOU_WILL_BE_TAKEN_TO_THE_TEAM_MATCH_FROM_THAT_MOMENT_WITHDRAWAL_IS_NOT_POSSIBLE;
	
	@ClientString(id = 13133, message = "You will be teleported in Team Match within several seconds.")
	public static SystemMessageId YOU_WILL_BE_TELEPORTED_IN_TEAM_MATCH_WITHIN_SEVERAL_SECONDS;
	
	@ClientString(id = 13134, message = "You have received a reward for the victory in the team match.")
	public static SystemMessageId YOU_HAVE_RECEIVED_A_REWARD_FOR_THE_VICTORY_IN_THE_TEAM_MATCH;
	
	@ClientString(id = 13135, message = "You have received a team match consolation prize.")
	public static SystemMessageId YOU_HAVE_RECEIVED_A_TEAM_MATCH_CONSOLATION_PRIZE;
	
	@ClientString(id = 13136, message = "The enchant value is decreased by 1.")
	public static SystemMessageId THE_ENCHANT_VALUE_IS_DECREASED_BY_1;
	
	@ClientString(id = 13137, message = "Decrease")
	public static SystemMessageId DECREASE;
	
	@ClientString(id = 13138, message = "Items whose enchant value is lower than +1 cannot be registered.")
	public static SystemMessageId ITEMS_WHOSE_ENCHANT_VALUE_IS_LOWER_THAN_1_CANNOT_BE_REGISTERED;
	
	@ClientString(id = 13139, message = "In case of failure, the item is destroyed. If failing to enchant to +7 or higher, you will obtain a Weapon Enhancement Stone. Starting from +6, the enchant value is increased by +1 with each step.")
	public static SystemMessageId IN_CASE_OF_FAILURE_THE_ITEM_IS_DESTROYED_IF_FAILING_TO_ENCHANT_TO_7_OR_HIGHER_YOU_WILL_OBTAIN_A_WEAPON_ENHANCEMENT_STONE_STARTING_FROM_6_THE_ENCHANT_VALUE_IS_INCREASED_BY_1_WITH_EACH_STEP;
	
	@ClientString(id = 13140, message = "In case of failure, the item is destroyed. If failing to enchant to +6 or higher, you will obtain an Armor Enhancement Stone. Starting from +6, the enchant value is increased by +1 with each step.")
	public static SystemMessageId IN_CASE_OF_FAILURE_THE_ITEM_IS_DESTROYED_IF_FAILING_TO_ENCHANT_TO_6_OR_HIGHER_YOU_WILL_OBTAIN_AN_ARMOR_ENHANCEMENT_STONE_STARTING_FROM_6_THE_ENCHANT_VALUE_IS_INCREASED_BY_1_WITH_EACH_STEP;
	
	@ClientString(id = 13141, message = "Current bonus: $s1%%")
	public static SystemMessageId CURRENT_BONUS_S1;
	
	@ClientString(id = 13142, message = "Unused enhancements")
	public static SystemMessageId UNUSED_ENHANCEMENTS;
	
	@ClientString(id = 13143, message = "Vitality bonus: $s1%% ($s2)")
	public static SystemMessageId VITALITY_BONUS_S1_S2;
	
	@ClientString(id = 13144, message = "· Passive: $s1%% ($s2)")
	public static SystemMessageId PASSIVE_S1_S2;
	
	@ClientString(id = 13145, message = "· Buffs: $s1%% ($s2)")
	public static SystemMessageId BUFFS_S1_S2;
	
	@ClientString(id = 13146, message = "I can give you a good luck buff. Will you accept it? (It will cost you 7,000,000 adena.)")
	public static SystemMessageId I_CAN_GIVE_YOU_A_GOOD_LUCK_BUFF_WILL_YOU_ACCEPT_IT_IT_WILL_COST_YOU_7_000_000_ADENA;
	
	@ClientString(id = 13147, message = "The fortress battle will start in $s1 min.")
	public static SystemMessageId THE_FORTRESS_BATTLE_WILL_START_IN_S1_MIN;
	
	@ClientString(id = 13148, message = "The fortress battle has begun.")
	public static SystemMessageId THE_FORTRESS_BATTLE_HAS_BEGUN;
	
	@ClientString(id = 13149, message = "$s1 has captured the flag!")
	public static SystemMessageId S1_HAS_CAPTURED_THE_FLAG;
	
	@ClientString(id = 13150, message = "A flag can be captured only by a Lv. 5+ clan member.")
	public static SystemMessageId A_FLAG_CAN_BE_CAPTURED_ONLY_BY_A_LV_5_CLAN_MEMBER;
	
	@ClientString(id = 13151, message = "$s1 has displayed the flag!")
	public static SystemMessageId S1_HAS_DISPLAYED_THE_FLAG;
	
	@ClientString(id = 13152, message = "The fortress battle will be over in $s1 min.")
	public static SystemMessageId THE_FORTRESS_BATTLE_WILL_BE_OVER_IN_S1_MIN;
	
	@ClientString(id = 13153, message = "The fortress battle is over.")
	public static SystemMessageId THE_FORTRESS_BATTLE_IS_OVER;
	
	@ClientString(id = 13154, message = "You can use that only in a fortress battle.")
	public static SystemMessageId YOU_CAN_USE_THAT_ONLY_IN_A_FORTRESS_BATTLE;
	
	@ClientString(id = 13155, message = "$s1 is trying to display the flag.")
	public static SystemMessageId S1_IS_TRYING_TO_DISPLAY_THE_FLAG;
	
	@ClientString(id = 13156, message = "Current location: $s1 / $s2 / $s3 (around the Death Knight Base)")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_AROUND_THE_DEATH_KNIGHT_BASE;
	
	@ClientString(id = 13157, message = "Enchant success rate can be increased for items with enchant values of +4 or higher.")
	public static SystemMessageId ENCHANT_SUCCESS_RATE_CAN_BE_INCREASED_FOR_ITEMS_WITH_ENCHANT_VALUES_OF_4_OR_HIGHER;
	
	@ClientString(id = 13158, message = "A clan that owns a castle cannot display a flag.")
	public static SystemMessageId A_CLAN_THAT_OWNS_A_CASTLE_CANNOT_DISPLAY_A_FLAG;
	
	@ClientString(id = 13159, message = "A clan that owns a castle cannot get a flag.")
	public static SystemMessageId A_CLAN_THAT_OWNS_A_CASTLE_CANNOT_GET_A_FLAG;
	
	@ClientString(id = 13160, message = "A clan that owns a castle cannot put a seal.")
	public static SystemMessageId A_CLAN_THAT_OWNS_A_CASTLE_CANNOT_PUT_A_SEAL;
	
	@ClientString(id = 13161, message = "If enchanting from +0 to +2 is failed, enchant value is reset to 0.")
	public static SystemMessageId IF_ENCHANTING_FROM_0_TO_2_IS_FAILED_ENCHANT_VALUE_IS_RESET_TO_0;
	
	@ClientString(id = 13162, message = "Only characters of Lv. 40+ after the 2nd class change can participate in the tournament.")
	public static SystemMessageId ONLY_CHARACTERS_OF_LV_40_AFTER_THE_2ND_CLASS_CHANGE_CAN_PARTICIPATE_IN_THE_TOURNAMENT;
	
	@ClientString(id = 13163, message = "Can be used only by characters of Lv. 40+ after the 2nd class transfer.")
	public static SystemMessageId CAN_BE_USED_ONLY_BY_CHARACTERS_OF_LV_40_AFTER_THE_2ND_CLASS_TRANSFER;
	
	@ClientString(id = 13164, message = "The OTP number is incorrect.")
	public static SystemMessageId THE_OTP_NUMBER_IS_INCORRECT;
	
	@ClientString(id = 13165, message = "Cannot be used because the character limit is reached. Use a standard teleport.")
	public static SystemMessageId CANNOT_BE_USED_BECAUSE_THE_CHARACTER_LIMIT_IS_REACHED_USE_A_STANDARD_TELEPORT;
	
	@ClientString(id = 13166, message = "Cost: $s1 adena. Continue?")
	public static SystemMessageId COST_S1_ADENA_CONTINUE;
	
	@ClientString(id = 13167, message = "You are going to share location in the $s1 chat. $s2 L-Coins are required. Continue?")
	public static SystemMessageId YOU_ARE_GOING_TO_SHARE_LOCATION_IN_THE_S1_CHAT_S2_L_COINS_ARE_REQUIRED_CONTINUE;
	
	@ClientString(id = 13168, message = "$s1 has shared their location. Go there?")
	public static SystemMessageId S1_HAS_SHARED_THEIR_LOCATION_GO_THERE;
	
	@ClientString(id = 13169, message = "You can't share your location in the current state.")
	public static SystemMessageId YOU_CAN_T_SHARE_YOUR_LOCATION_IN_THE_CURRENT_STATE;
	
	@ClientString(id = 13170, message = "You are not in a party. You can't share your location in the party channel.")
	public static SystemMessageId YOU_ARE_NOT_IN_A_PARTY_YOU_CAN_T_SHARE_YOUR_LOCATION_IN_THE_PARTY_CHANNEL;
	
	@ClientString(id = 13171, message = "You are not in a clan. You can't share your location in the clan channel.")
	public static SystemMessageId YOU_ARE_NOT_IN_A_CLAN_YOU_CAN_T_SHARE_YOUR_LOCATION_IN_THE_CLAN_CHANNEL;
	
	@ClientString(id = 13172, message = "You are not in an alliance. You can't share your location in the alliance channel.")
	public static SystemMessageId YOU_ARE_NOT_IN_AN_ALLIANCE_YOU_CAN_T_SHARE_YOUR_LOCATION_IN_THE_ALLIANCE_CHANNEL;
	
	@ClientString(id = 13173, message = "You are not a Hero. You can't share your location in the Hero channel.")
	public static SystemMessageId YOU_ARE_NOT_A_HERO_YOU_CAN_T_SHARE_YOUR_LOCATION_IN_THE_HERO_CHANNEL;
	
	@ClientString(id = 13174, message = "You are not the leader of a Command channel or party. You can't share your location in the Command channel.")
	public static SystemMessageId YOU_ARE_NOT_THE_LEADER_OF_A_COMMAND_CHANNEL_OR_PARTY_YOU_CAN_T_SHARE_YOUR_LOCATION_IN_THE_COMMAND_CHANNEL;
	
	@ClientString(id = 13175, message = "<$s1> has obtained <$s2> through the craft!")
	public static SystemMessageId S1_HAS_OBTAINED_S2_THROUGH_THE_CRAFT;
	
	@ClientString(id = 13176, message = "$s1 has obtained an item through the craft!")
	public static SystemMessageId S1_HAS_OBTAINED_AN_ITEM_THROUGH_THE_CRAFT;
	
	@ClientString(id = 13177, message = "$s1 has obtained <$s2> through the craft!")
	public static SystemMessageId S1_HAS_OBTAINED_S2_THROUGH_THE_CRAFT_2;
	
	@ClientString(id = 13178, message = "$s1 has obtained an item through the craft!")
	public static SystemMessageId S1_HAS_OBTAINED_AN_ITEM_THROUGH_THE_CRAFT_2;
	
	@ClientString(id = 13179, message = "Available only if your inventory weight is less than 50%%.")
	public static SystemMessageId AVAILABLE_ONLY_IF_YOUR_INVENTORY_WEIGHT_IS_LESS_THAN_50;
	
	@ClientString(id = 13180, message = "You are dead and cannot perform this action.")
	public static SystemMessageId YOU_ARE_DEAD_AND_CANNOT_PERFORM_THIS_ACTION_2;
	
	@ClientString(id = 13181, message = "The message with coordinates has expired.")
	public static SystemMessageId THE_MESSAGE_WITH_COORDINATES_HAS_EXPIRED;
	
	@ClientString(id = 13182, message = "You've exceeded the amount of available messages with shared coordinates.")
	public static SystemMessageId YOU_VE_EXCEEDED_THE_AMOUNT_OF_AVAILABLE_MESSAGES_WITH_SHARED_COORDINATES;
	
	@ClientString(id = 13183, message = "Please input contents using less than 3000 characters.")
	public static SystemMessageId PLEASE_INPUT_CONTENTS_USING_LESS_THAN_3000_CHARACTERS_2;
	
	@ClientString(id = 13184, message = "You cannot share your coordinates here.")
	public static SystemMessageId YOU_CANNOT_SHARE_YOUR_COORDINATES_HERE;
	
	@ClientString(id = 13185, message = "Messages with coordinates must not contain special chat symbols. Please delete such a symbol from the beginning of the message.")
	public static SystemMessageId MESSAGES_WITH_COORDINATES_MUST_NOT_CONTAIN_SPECIAL_CHAT_SYMBOLS_PLEASE_DELETE_SUCH_A_SYMBOL_FROM_THE_BEGINNING_OF_THE_MESSAGE;
	
	@ClientString(id = 13186, message = "Choose an item that you want to craft.")
	public static SystemMessageId CHOOSE_AN_ITEM_THAT_YOU_WANT_TO_CRAFT;
	
	@ClientString(id = 13187, message = "Messages with coordinates must not contain chat commands. Please delete it.")
	public static SystemMessageId MESSAGES_WITH_COORDINATES_MUST_NOT_CONTAIN_CHAT_COMMANDS_PLEASE_DELETE_IT;
	
	@ClientString(id = 13188, message = "You cannot send a message with your coordinates as it doesn't meet the requirements.")
	public static SystemMessageId YOU_CANNOT_SEND_A_MESSAGE_WITH_YOUR_COORDINATES_AS_IT_DOESN_T_MEET_THE_REQUIREMENTS;
	
	@ClientString(id = 13189, message = "You cannot change and restore your armor appearance in the individual combat.")
	public static SystemMessageId YOU_CANNOT_CHANGE_AND_RESTORE_YOUR_ARMOR_APPEARANCE_IN_THE_INDIVIDUAL_COMBAT;
	
	@ClientString(id = 13190, message = "The war with the $s1 clan will end in 10 sec.")
	public static SystemMessageId THE_WAR_WITH_THE_S1_CLAN_WILL_END_IN_10_SEC;
	
	@ClientString(id = 13191, message = "The war declared by the $s1 clan will end in 10 sec.")
	public static SystemMessageId THE_WAR_DECLARED_BY_THE_S1_CLAN_WILL_END_IN_10_SEC;
	
	@ClientString(id = 13192, message = "$s1 throws the dice and rolls $s2.")
	public static SystemMessageId S1_THROWS_THE_DICE_AND_ROLLS_S2;
	
	@ClientString(id = 13193, message = "The letter has been sent back. If it has items attached, please take them within the time limit.")
	public static SystemMessageId THE_LETTER_HAS_BEEN_SENT_BACK_IF_IT_HAS_ITEMS_ATTACHED_PLEASE_TAKE_THEM_WITHIN_THE_TIME_LIMIT;
	
	@ClientString(id = 13194, message = "You've exceeded the Favorites list limit. You can add no more there.")
	public static SystemMessageId YOU_VE_EXCEEDED_THE_FAVORITES_LIST_LIMIT_YOU_CAN_ADD_NO_MORE_THERE;
	
	@ClientString(id = 13195, message = "Reward for round $s1")
	public static SystemMessageId REWARD_FOR_ROUND_S1;
	
	@ClientString(id = 13196, message = "Round $s1 in progress")
	public static SystemMessageId ROUND_S1_IN_PROGRESS;
	
	@ClientString(id = 13197, message = "Round $s1 complete!")
	public static SystemMessageId ROUND_S1_COMPLETE;
	
	@ClientString(id = 13198, message = "Evolution - stage $s1")
	public static SystemMessageId EVOLUTION_STAGE_S1;
	
	@ClientString(id = 13199, message = "You'll be taken to the world hunting zone in 3 sec.")
	public static SystemMessageId YOU_LL_BE_TAKEN_TO_THE_WORLD_HUNTING_ZONE_IN_3_SEC;
	
	@ClientString(id = 13200, message = "You'll be taken to the main server in 3 sec.")
	public static SystemMessageId YOU_LL_BE_TAKEN_TO_THE_MAIN_SERVER_IN_3_SEC;
	
	@ClientString(id = 13201, message = "You cannot teleport to the world hunting zone while your servitor is summoned.")
	public static SystemMessageId YOU_CANNOT_TELEPORT_TO_THE_WORLD_HUNTING_ZONE_WHILE_YOUR_SERVITOR_IS_SUMMONED;
	
	@ClientString(id = 13202, message = "Your inventory weight and the amount of items there must be less than 90%%.")
	public static SystemMessageId YOUR_INVENTORY_WEIGHT_AND_THE_AMOUNT_OF_ITEMS_THERE_MUST_BE_LESS_THAN_90;
	
	@ClientString(id = 13203, message = "You've reached the upgrading limit.")
	public static SystemMessageId YOU_VE_REACHED_THE_UPGRADING_LIMIT;
	
	@ClientString(id = 13204, message = "<$s1> has obtained <$s2> using the workshop!")
	public static SystemMessageId S1_HAS_OBTAINED_S2_USING_THE_WORKSHOP;
	
	@ClientString(id = 13205, message = "$s1 has obtained an item through the workshop craft!")
	public static SystemMessageId S1_HAS_OBTAINED_AN_ITEM_THROUGH_THE_WORKSHOP_CRAFT;
	
	@ClientString(id = 13206, message = "$s1 has obtained <$s2> using the workshop!")
	public static SystemMessageId S1_HAS_OBTAINED_S2_USING_THE_WORKSHOP_2;
	
	@ClientString(id = 13207, message = "$s1 has obtained an item through the workshop craft!")
	public static SystemMessageId S1_HAS_OBTAINED_AN_ITEM_THROUGH_THE_WORKSHOP_CRAFT_2;
	
	@ClientString(id = 13208, message = "You can leave the Primeval Isle if you roll $s1 or more.")
	public static SystemMessageId YOU_CAN_LEAVE_THE_PRIMEVAL_ISLE_IF_YOU_ROLL_S1_OR_MORE;
	
	@ClientString(id = 13209, message = "Creating a homunculus costs $s1 adena. Continue?")
	public static SystemMessageId CREATING_A_HOMUNCULUS_COSTS_S1_ADENA_CONTINUE;
	
	@ClientString(id = 13210, message = "You are to create a homunculus. It will cost you $s1 adena.")
	public static SystemMessageId YOU_ARE_TO_CREATE_A_HOMUNCULUS_IT_WILL_COST_YOU_S1_ADENA;
	
	@ClientString(id = 13211, message = "Consumed upon use: $s1")
	public static SystemMessageId CONSUMED_UPON_USE_S1;
	
	@ClientString(id = 13212, message = "Homunculus $s1 is created!")
	public static SystemMessageId HOMUNCULUS_S1_IS_CREATED;
	
	@ClientString(id = 13213, message = "A new homunculus is created.")
	public static SystemMessageId A_NEW_HOMUNCULUS_IS_CREATED;
	
	@ClientString(id = 13214, message = "The received points are to be reset. A single reset requires $s1 ($s2 pcs.).")
	public static SystemMessageId THE_RECEIVED_POINTS_ARE_TO_BE_RESET_A_SINGLE_RESET_REQUIRES_S1_S2_PCS;
	
	@ClientString(id = 13215, message = "Increasing a homunculus' level enhances its abilities. Also it strengthens your relations.")
	public static SystemMessageId INCREASING_A_HOMUNCULUS_LEVEL_ENHANCES_ITS_ABILITIES_ALSO_IT_STRENGTHENS_YOUR_RELATIONS;
	
	@ClientString(id = 13216, message = "P. Atk. is increased with each level. If you consume $s1 attack point(s), your homunculus' P. Atk. will increase for each point spent.")
	public static SystemMessageId P_ATK_IS_INCREASED_WITH_EACH_LEVEL_IF_YOU_CONSUME_S1_ATTACK_POINT_S_YOUR_HOMUNCULUS_P_ATK_WILL_INCREASE_FOR_EACH_POINT_SPENT;
	
	@ClientString(id = 13217, message = "P. Def. is increased with each level. If you consume $s1 point(s), your homunculus' P. Def. will increase for each point spent.")
	public static SystemMessageId P_DEF_IS_INCREASED_WITH_EACH_LEVEL_IF_YOU_CONSUME_S1_POINT_S_YOUR_HOMUNCULUS_P_DEF_WILL_INCREASE_FOR_EACH_POINT_SPENT;
	
	@ClientString(id = 13218, message = "Upgrade points used")
	public static SystemMessageId UPGRADE_POINTS_USED;
	
	@ClientString(id = 13219, message = "Your relations are at Lv. $s1!")
	public static SystemMessageId YOUR_RELATIONS_ARE_AT_LV_S1;
	
	@ClientString(id = 13220, message = "Incorrect request")
	public static SystemMessageId INCORRECT_REQUEST;
	
	@ClientString(id = 13221, message = "Creation unavailable.")
	public static SystemMessageId CREATION_UNAVAILABLE;
	
	@ClientString(id = 13222, message = "Not enough HP sacrificed.")
	public static SystemMessageId NOT_ENOUGH_HP_SACRIFICED;
	
	@ClientString(id = 13223, message = "Not enough SP sacrificed.")
	public static SystemMessageId NOT_ENOUGH_SP_SACRIFICED;
	
	@ClientString(id = 13224, message = "Not enough Vitality sacrificed.")
	public static SystemMessageId NOT_ENOUGH_VITALITY_SACRIFICED;
	
	@ClientString(id = 13225, message = "Not enough waiting time.")
	public static SystemMessageId NOT_ENOUGH_WAITING_TIME;
	
	@ClientString(id = 13226, message = "You cannot sacrifice more HP.")
	public static SystemMessageId YOU_CANNOT_SACRIFICE_MORE_HP;
	
	@ClientString(id = 13227, message = "You cannot sacrifice more SP.")
	public static SystemMessageId YOU_CANNOT_SACRIFICE_MORE_SP;
	
	@ClientString(id = 13228, message = "You cannot sacrifice more Vitality.")
	public static SystemMessageId YOU_CANNOT_SACRIFICE_MORE_VITALITY;
	
	@ClientString(id = 13229, message = "Not enough Vitality.")
	public static SystemMessageId NOT_ENOUGH_VITALITY;
	
	@ClientString(id = 13230, message = "The homunculus takes your blood (HP).")
	public static SystemMessageId THE_HOMUNCULUS_TAKES_YOUR_BLOOD_HP;
	
	@ClientString(id = 13231, message = "The homunculus takes your spirit (SP).")
	public static SystemMessageId THE_HOMUNCULUS_TAKES_YOUR_SPIRIT_SP;
	
	@ClientString(id = 13232, message = "The homunculus takes your tears (VP).")
	public static SystemMessageId THE_HOMUNCULUS_TAKES_YOUR_TEARS_VP;
	
	@ClientString(id = 13233, message = "Not enough monsters killed while hunting.")
	public static SystemMessageId NOT_ENOUGH_MONSTERS_KILLED_WHILE_HUNTING;
	
	@ClientString(id = 13234, message = "Not enough Vitality points.")
	public static SystemMessageId NOT_ENOUGH_VITALITY_POINTS;
	
	@ClientString(id = 13235, message = "Not enough Vitality.")
	public static SystemMessageId NOT_ENOUGH_VITALITY_2;
	
	@ClientString(id = 13236, message = "You can't get more.")
	public static SystemMessageId YOU_CAN_T_GET_MORE;
	
	@ClientString(id = 13237, message = "You cannot sacrifice more Vitality.")
	public static SystemMessageId YOU_CANNOT_SACRIFICE_MORE_VITALITY_2;
	
	@ClientString(id = 13238, message = "You've obtained upgrade points.")
	public static SystemMessageId YOU_VE_OBTAINED_UPGRADE_POINTS;
	
	@ClientString(id = 13239, message = "The homunculus' level is increased!")
	public static SystemMessageId THE_HOMUNCULUS_LEVEL_IS_INCREASED;
	
	@ClientString(id = 13240, message = "Failed to reset.")
	public static SystemMessageId FAILED_TO_RESET;
	
	@ClientString(id = 13241, message = "You can't switch to upgrade points at the moment.")
	public static SystemMessageId YOU_CAN_T_SWITCH_TO_UPGRADE_POINTS_AT_THE_MOMENT;
	
	@ClientString(id = 13242, message = "The further resetting is unavailable.")
	public static SystemMessageId THE_FURTHER_RESETTING_IS_UNAVAILABLE;
	
	@ClientString(id = 13243, message = "Not enough items for resetting.")
	public static SystemMessageId NOT_ENOUGH_ITEMS_FOR_RESETTING_2;
	
	@ClientString(id = 13244, message = "The received upgrade points are reset.")
	public static SystemMessageId THE_RECEIVED_UPGRADE_POINTS_ARE_RESET;
	
	@ClientString(id = 13245, message = "The relations can't be turned on/off.")
	public static SystemMessageId THE_RELATIONS_CAN_T_BE_TURNED_ON_OFF;
	
	@ClientString(id = 13246, message = "The relations are being established.")
	public static SystemMessageId THE_RELATIONS_ARE_BEING_ESTABLISHED;
	
	@ClientString(id = 13247, message = "The relations are broken.")
	public static SystemMessageId THE_RELATIONS_ARE_BROKEN;
	
	@ClientString(id = 13248, message = "Not enough upgrade points.")
	public static SystemMessageId NOT_ENOUGH_UPGRADE_POINTS;
	
	@ClientString(id = 13249, message = "The homunculus doesn't meet the level requirements.")
	public static SystemMessageId THE_HOMUNCULUS_DOESN_T_MEET_THE_LEVEL_REQUIREMENTS;
	
	@ClientString(id = 13250, message = "Failed to destroy.")
	public static SystemMessageId FAILED_TO_DESTROY;
	
	@ClientString(id = 13251, message = "A homunculus can't be destroyed if there are established relations with it. Break the relations and try again.")
	public static SystemMessageId A_HOMUNCULUS_CAN_T_BE_DESTROYED_IF_THERE_ARE_ESTABLISHED_RELATIONS_WITH_IT_BREAK_THE_RELATIONS_AND_TRY_AGAIN;
	
	@ClientString(id = 13252, message = "The homunculus is destroyed.")
	public static SystemMessageId THE_HOMUNCULUS_IS_DESTROYED;
	
	@ClientString(id = 13253, message = "The following materials are required for the evolution. Continue? ($s1)")
	public static SystemMessageId THE_FOLLOWING_MATERIALS_ARE_REQUIRED_FOR_THE_EVOLUTION_CONTINUE_S1;
	
	@ClientString(id = 13254, message = "You've sealed a homunculus' heart. In order to create it, your blood, spirit and tears are required.")
	public static SystemMessageId YOU_VE_SEALED_A_HOMUNCULUS_HEART_IN_ORDER_TO_CREATE_IT_YOUR_BLOOD_SPIRIT_AND_TEARS_ARE_REQUIRED;
	
	@ClientString(id = 13255, message = "Your pet has something equipped, that is why it cannot be deleted. Remove the item first.")
	public static SystemMessageId YOUR_PET_HAS_SOMETHING_EQUIPPED_THAT_IS_WHY_IT_CANNOT_BE_DELETED_REMOVE_THE_ITEM_FIRST;
	
	@ClientString(id = 13256, message = "You can't delete a summoned pet. Cancel the summoning and try again.")
	public static SystemMessageId YOU_CAN_T_DELETE_A_SUMMONED_PET_CANCEL_THE_SUMMONING_AND_TRY_AGAIN;
	
	@ClientString(id = 13257, message = "You can't sell a summoned pet. Cancel the summoning and try again.")
	public static SystemMessageId YOU_CAN_T_SELL_A_SUMMONED_PET_CANCEL_THE_SUMMONING_AND_TRY_AGAIN;
	
	@ClientString(id = 13258, message = "Your pet's actions have brought you $s1 XP (bonus: $s2) and $s3 SP (bonus: $s4).")
	public static SystemMessageId YOUR_PET_S_ACTIONS_HAVE_BROUGHT_YOU_S1_XP_BONUS_S2_AND_S3_SP_BONUS_S4;
	
	@ClientString(id = 13259, message = "You've exceeded the limit of pet's items that can be equipped at the same time. Remove some of them and try again.")
	public static SystemMessageId YOU_VE_EXCEEDED_THE_LIMIT_OF_PET_S_ITEMS_THAT_CAN_BE_EQUIPPED_AT_THE_SAME_TIME_REMOVE_SOME_OF_THEM_AND_TRY_AGAIN;
	
	@ClientString(id = 13260, message = "The pet has dealt $s2 damage to $s1 ($s3 attribute damage).")
	public static SystemMessageId THE_PET_HAS_DEALT_S2_DAMAGE_TO_S1_S3_ATTRIBUTE_DAMAGE;
	
	@ClientString(id = 13261, message = "$s1 has dealt $s2 damage to your pet ($s3 attribute damage).")
	public static SystemMessageId S1_HAS_DEALT_S2_DAMAGE_TO_YOUR_PET_S3_ATTRIBUTE_DAMAGE;
	
	@ClientString(id = 13262, message = "The pet has dealt $s2 damage to $s1 ($s3 attribute damage). $s4 damage are transferred to the servitor.")
	public static SystemMessageId THE_PET_HAS_DEALT_S2_DAMAGE_TO_S1_S3_ATTRIBUTE_DAMAGE_S4_DAMAGE_ARE_TRANSFERRED_TO_THE_SERVITOR;
	
	@ClientString(id = 13263, message = "The pet has dealt $s2 damage to $s1's pet ($s3 attribute damage).")
	public static SystemMessageId THE_PET_HAS_DEALT_S2_DAMAGE_TO_S1_S_PET_S3_ATTRIBUTE_DAMAGE;
	
	@ClientString(id = 13264, message = "$s1's pet has dealt $s2 damage to your pet ($s3 attribute damage).")
	public static SystemMessageId S1_S_PET_HAS_DEALT_S2_DAMAGE_TO_YOUR_PET_S3_ATTRIBUTE_DAMAGE;
	
	@ClientString(id = 13265, message = "The pet has dealt $s2 damage to $s1's pet ($s3 attribute damage). $s4 damage are transferred to the servitor.")
	public static SystemMessageId THE_PET_HAS_DEALT_S2_DAMAGE_TO_S1_S_PET_S3_ATTRIBUTE_DAMAGE_S4_DAMAGE_ARE_TRANSFERRED_TO_THE_SERVITOR;
	
	@ClientString(id = 13266, message = "$s1 has received $s3 damage from $s2's pet ($s4 attribute damage).")
	public static SystemMessageId S1_HAS_RECEIVED_S3_DAMAGE_FROM_S2_S_PET_S4_ATTRIBUTE_DAMAGE;
	
	@ClientString(id = 13267, message = "$s1 has dealt $s3 damage to $s2's pet ($s4 attribute damage).")
	public static SystemMessageId S1_HAS_DEALT_S3_DAMAGE_TO_S2_S_PET_S4_ATTRIBUTE_DAMAGE;
	
	@ClientString(id = 13268, message = "$s1 has dealt $s3 damage to $s2's pet ($s4 attribute damage). $s5 damage are transferred to the servitor.")
	public static SystemMessageId S1_HAS_DEALT_S3_DAMAGE_TO_S2_S_PET_S4_ATTRIBUTE_DAMAGE_S5_DAMAGE_ARE_TRANSFERRED_TO_THE_SERVITOR;
	
	@ClientString(id = 13269, message = "$s1 has received $s3 damage from $s2's pet ($s4 attribute damage).")
	public static SystemMessageId S1_HAS_RECEIVED_S3_DAMAGE_FROM_S2_S_PET_S4_ATTRIBUTE_DAMAGE_2;
	
	@ClientString(id = 13270, message = "You have the skill of an unsummoned pet active. Remove them from your shortcut slots.")
	public static SystemMessageId YOU_HAVE_THE_SKILL_OF_AN_UNSUMMONED_PET_ACTIVE_REMOVE_THEM_FROM_YOUR_SHORTCUT_SLOTS;
	
	@ClientString(id = 13271, message = "The item cannot be used as it doesn't meet the requirements.")
	public static SystemMessageId THE_ITEM_CANNOT_BE_USED_AS_IT_DOESN_T_MEET_THE_REQUIREMENTS;
	
	@ClientString(id = 13272, message = "VP added.")
	public static SystemMessageId VP_ADDED;
	
	@ClientString(id = 13274, message = "Augmented items cannot be equipped.")
	public static SystemMessageId AUGMENTED_ITEMS_CANNOT_BE_EQUIPPED;
	
	@ClientString(id = 13275, message = "It's impossible to play the Magic Lamp Game.")
	public static SystemMessageId IT_S_IMPOSSIBLE_TO_PLAY_THE_MAGIC_LAMP_GAME;
	
	@ClientString(id = 13276, message = "Augmentation in progress!")
	public static SystemMessageId AUGMENTATION_IN_PROGRESS;
	
	@ClientString(id = 13277, message = "The action is not completed. Try again later, please.")
	public static SystemMessageId THE_ACTION_IS_NOT_COMPLETED_TRY_AGAIN_LATER_PLEASE;
	
	@ClientString(id = 13278, message = "$s1 pt(s)")
	public static SystemMessageId S1_PT_S;
	
	@ClientString(id = 13279, message = "Thanks to the elixir character's stat points +$s1.")
	public static SystemMessageId THANKS_TO_THE_ELIXIR_CHARACTER_S_STAT_POINTS_S1;
	
	@ClientString(id = 13280, message = "The elixir unavailable.")
	public static SystemMessageId THE_ELIXIR_UNAVAILABLE;
	
	@ClientString(id = 13281, message = "$s1 gets $s2 for visiting Secret Shop!")
	public static SystemMessageId S1_GETS_S2_FOR_VISITING_SECRET_SHOP;
	
	@ClientString(id = 13282, message = "$s1 gets an item for visiting Secret Shop!")
	public static SystemMessageId S1_GETS_AN_ITEM_FOR_VISITING_SECRET_SHOP;
	
	@ClientString(id = 13283, message = "$s1 gets $s2 for visiting Secret Shop!")
	public static SystemMessageId S1_GETS_S2_FOR_VISITING_SECRET_SHOP_2;
	
	@ClientString(id = 13284, message = "$s1 gets an item for visiting Secret Shop!")
	public static SystemMessageId S1_GETS_AN_ITEM_FOR_VISITING_SECRET_SHOP_2;
	
	@ClientString(id = 13285, message = "<Secret Shop bonus> $s1 has obtained a Three-Star Reward.")
	public static SystemMessageId SECRET_SHOP_BONUS_S1_HAS_OBTAINED_A_THREE_STAR_REWARD;
	
	@ClientString(id = 13286, message = "Your clan member $s1 has obtained the Three-Star Reward and wants to share this good news.")
	public static SystemMessageId YOUR_CLAN_MEMBER_S1_HAS_OBTAINED_THE_THREE_STAR_REWARD_AND_WANTS_TO_SHARE_THIS_GOOD_NEWS;
	
	@ClientString(id = 13287, message = "Secret Shop is closed. See you next time!")
	public static SystemMessageId SECRET_SHOP_IS_CLOSED_SEE_YOU_NEXT_TIME_2;
	
	@ClientString(id = 13288, message = "You are not authorized to start or stop hostilities.")
	public static SystemMessageId YOU_ARE_NOT_AUTHORIZED_TO_START_OR_STOP_HOSTILITIES;
	
	@ClientString(id = 13289, message = "The limit of hostile clan registrations is exceeded.")
	public static SystemMessageId THE_LIMIT_OF_HOSTILE_CLAN_REGISTRATIONS_IS_EXCEEDED;
	
	@ClientString(id = 13290, message = "This clan has already been registered as hostile.")
	public static SystemMessageId THIS_CLAN_HAS_ALREADY_BEEN_REGISTERED_AS_HOSTILE;
	
	@ClientString(id = 13291, message = "$s1 clan was registered as hostile.")
	public static SystemMessageId S1_CLAN_WAS_REGISTERED_AS_HOSTILE;
	
	@ClientString(id = 13292, message = "Hostility with clan $s1 is canceled.")
	public static SystemMessageId HOSTILITY_WITH_CLAN_S1_IS_CANCELED;
	
	@ClientString(id = 13293, message = "$c1 defeated $c2.")
	public static SystemMessageId C1_DEFEATED_C2;
	
	@ClientString(id = 13294, message = "$c2 killed by $c1's attack.")
	public static SystemMessageId C2_KILLED_BY_C1_S_ATTACK;
	
	@ClientString(id = 13295, message = "There is no such clan.")
	public static SystemMessageId THERE_IS_NO_SUCH_CLAN;
	
	@ClientString(id = 13296, message = "A clan, which filed for dissolution, cannot be registered as hostile.")
	public static SystemMessageId A_CLAN_WHICH_FILED_FOR_DISSOLUTION_CANNOT_BE_REGISTERED_AS_HOSTILE;
	
	@ClientString(id = 13297, message = "A clan, which filed for dissolution, cannot register other clans as hostile.")
	public static SystemMessageId A_CLAN_WHICH_FILED_FOR_DISSOLUTION_CANNOT_REGISTER_OTHER_CLANS_AS_HOSTILE;
	
	@ClientString(id = 13298, message = "Your own clan cannot be registered as hostile.")
	public static SystemMessageId YOUR_OWN_CLAN_CANNOT_BE_REGISTERED_AS_HOSTILE;
	
	@ClientString(id = 13299, message = "Pet has learned $s1 skill.")
	public static SystemMessageId PET_HAS_LEARNED_S1_SKILL;
	
	@ClientString(id = 13300, message = "You cannot extract summoned pet's power.")
	public static SystemMessageId YOU_CANNOT_EXTRACT_SUMMONED_PET_S_POWER;
	
	@ClientString(id = 13301, message = "You cannot extract the pet's power, if the pet is equipped with items.")
	public static SystemMessageId YOU_CANNOT_EXTRACT_THE_PET_S_POWER_IF_THE_PET_IS_EQUIPPED_WITH_ITEMS;
	
	@ClientString(id = 13302, message = "Pet's power was extracted!")
	public static SystemMessageId PET_S_POWER_WAS_EXTRACTED;
	
	@ClientString(id = 13303, message = "You cannot crystallize any items that are equipped to a pet.")
	public static SystemMessageId YOU_CANNOT_CRYSTALLIZE_ANY_ITEMS_THAT_ARE_EQUIPPED_TO_A_PET;
	
	@ClientString(id = 13304, message = "This pet has never been summoned. You can extract power only from pets, which have been summoned at least once.")
	public static SystemMessageId THIS_PET_HAS_NEVER_BEEN_SUMMONED_YOU_CAN_EXTRACT_POWER_ONLY_FROM_PETS_WHICH_HAVE_BEEN_SUMMONED_AT_LEAST_ONCE;
	
	@ClientString(id = 13305, message = "You cannot use Ranking Power here.")
	public static SystemMessageId YOU_CANNOT_USE_RANKING_POWER_HERE;
	
	@ClientString(id = 13306, message = "In $c1 server $s2 No. 1 character used Ranking Power.")
	public static SystemMessageId IN_C1_SERVER_S2_NO_1_CHARACTER_USED_RANKING_POWER;
	
	@ClientString(id = 13307, message = "Ranking Power cooldown.")
	public static SystemMessageId RANKING_POWER_COOLDOWN;
	
	@ClientString(id = 13308, message = "Do you want to use Ranking Power? (Price: 20,000,000 adena)")
	public static SystemMessageId DO_YOU_WANT_TO_USE_RANKING_POWER_PRICE_20_000_000_ADENA;
	
	@ClientString(id = 13309, message = "$c1 has obtained $s3 x$s4 through the transformation.")
	public static SystemMessageId C1_HAS_OBTAINED_S3_X_S4_THROUGH_THE_TRANSFORMATION;
	
	@ClientString(id = 13310, message = "Do you want to invite $c1 to join the clan?")
	public static SystemMessageId DO_YOU_WANT_TO_INVITE_C1_TO_JOIN_THE_CLAN;
	
	@ClientString(id = 13311, message = "$c1 has obtained +$s2 $s3 x$s4 through the transformation.")
	public static SystemMessageId C1_HAS_OBTAINED_S2_S3_X_S4_THROUGH_THE_TRANSFORMATION;
	
	@ClientString(id = 13312, message = "Clan '$s1' receives XP.")
	public static SystemMessageId CLAN_S1_RECEIVES_XP;
	
	@ClientString(id = 13313, message = "$s1%% complete")
	public static SystemMessageId S1_COMPLETE;
	
	@ClientString(id = 13314, message = "Available for $s1 upon obtaining")
	public static SystemMessageId AVAILABLE_FOR_S1_UPON_OBTAINING;
	
	@ClientString(id = 13315, message = "Re-enter $s1?")
	public static SystemMessageId RE_ENTER_S1;
	
	@ClientString(id = 13316, message = "$s1 collection is completed!")
	public static SystemMessageId S1_COLLECTION_IS_COMPLETED;
	
	@ClientString(id = 13317, message = "Bonus reward obtained!")
	public static SystemMessageId BONUS_REWARD_OBTAINED;
	
	@ClientString(id = 13318, message = "Do you want to send a help request to your clan members?")
	public static SystemMessageId DO_YOU_WANT_TO_SEND_A_HELP_REQUEST_TO_YOUR_CLAN_MEMBERS;
	
	@ClientString(id = 13319, message = "Do you want to send a help request to your ranking peers?")
	public static SystemMessageId DO_YOU_WANT_TO_SEND_A_HELP_REQUEST_TO_YOUR_RANKING_PEERS;
	
	@ClientString(id = 13320, message = "Do you want to go to $s1?")
	public static SystemMessageId DO_YOU_WANT_TO_GO_TO_S1;
	
	@ClientString(id = 13321, message = "You've taken revenge on $c1!")
	public static SystemMessageId YOU_VE_TAKEN_REVENGE_ON_C1_2;
	
	@ClientString(id = 13322, message = "$c1's revenge to $c2 was successful.")
	public static SystemMessageId C1_S_REVENGE_TO_C2_WAS_SUCCESSFUL;
	
	@ClientString(id = 13323, message = "$c1 expresses gratitude, reward is given.")
	public static SystemMessageId C1_EXPRESSES_GRATITUDE_REWARD_IS_GIVEN;
	
	@ClientString(id = 13324, message = "$c1 has sent a help request!")
	public static SystemMessageId C1_HAS_SENT_A_HELP_REQUEST;
	
	@ClientString(id = 13325, message = "After the payment $s1 will be recovered. Continue?")
	public static SystemMessageId AFTER_THE_PAYMENT_S1_WILL_BE_RECOVERED_CONTINUE;
	
	@ClientString(id = 13326, message = "$c1 has died and dropped $s2.")
	public static SystemMessageId C1_HAS_DIED_AND_DROPPED_S2;
	
	@ClientString(id = 13327, message = "$s1 recovered successfully.")
	public static SystemMessageId S1_RECOVERED_SUCCESSFULLY;
	
	@ClientString(id = 13328, message = "$c1 recovers an item and gets a reward.")
	public static SystemMessageId C1_RECOVERS_AN_ITEM_AND_GETS_A_REWARD;
	
	@ClientString(id = 13329, message = "You've used up all your matches.")
	public static SystemMessageId YOU_VE_USED_UP_ALL_YOUR_MATCHES_2;
	
	@ClientString(id = 13330, message = "No rating info available.")
	public static SystemMessageId NO_RATING_INFO_AVAILABLE;
	
	@ClientString(id = 13331, message = "Revenge assistance has already been requested.")
	public static SystemMessageId REVENGE_ASSISTANCE_HAS_ALREADY_BEEN_REQUESTED;
	
	@ClientString(id = 13332, message = "Revenge time expired.")
	public static SystemMessageId REVENGE_TIME_EXPIRED;
	
	@ClientString(id = 13333, message = "Unable to use due to shared revenge error.")
	public static SystemMessageId UNABLE_TO_USE_DUE_TO_SHARED_REVENGE_ERROR;
	
	@ClientString(id = 13334, message = "Cannot be used during exchange.")
	public static SystemMessageId CANNOT_BE_USED_DURING_EXCHANGE;
	
	@ClientString(id = 13335, message = "Cannot be used while frozen.")
	public static SystemMessageId CANNOT_BE_USED_WHILE_FROZEN;
	
	@ClientString(id = 13336, message = "Cannot be used during fishing.")
	public static SystemMessageId CANNOT_BE_USED_DURING_FISHING;
	
	@ClientString(id = 13337, message = "Not available while sitting.")
	public static SystemMessageId NOT_AVAILABLE_WHILE_SITTING;
	
	@ClientString(id = 13338, message = "Cannot be used in the petrification state.")
	public static SystemMessageId CANNOT_BE_USED_IN_THE_PETRIFICATION_STATE;
	
	@ClientString(id = 13339, message = "Cannot be used during a duel.")
	public static SystemMessageId CANNOT_BE_USED_DURING_A_DUEL;
	
	@ClientString(id = 13340, message = "Cannot be used if you have cursed weapon.")
	public static SystemMessageId CANNOT_BE_USED_IF_YOU_HAVE_CURSED_WEAPON;
	
	@ClientString(id = 13341, message = "Cannot be used if a cursed weapon is equipped.")
	public static SystemMessageId CANNOT_BE_USED_IF_A_CURSED_WEAPON_IS_EQUIPPED;
	
	@ClientString(id = 13342, message = "Cannot be used if you're holding the flag.")
	public static SystemMessageId CANNOT_BE_USED_IF_YOU_RE_HOLDING_THE_FLAG;
	
	@ClientString(id = 13343, message = "Cannot be used while faking death.")
	public static SystemMessageId CANNOT_BE_USED_WHILE_FAKING_DEATH;
	
	@ClientString(id = 13344, message = "$c1 is using a collection and cannot be added to the friends' list.")
	public static SystemMessageId C1_IS_USING_A_COLLECTION_AND_CANNOT_BE_ADDED_TO_THE_FRIENDS_LIST;
	
	@ClientString(id = 13345, message = "$c1 is using a collection and cannot be invited to the clan.")
	public static SystemMessageId C1_IS_USING_A_COLLECTION_AND_CANNOT_BE_INVITED_TO_THE_CLAN;
	
	@ClientString(id = 13346, message = "$c1 is using a collection and cannot be invited to the alliance.")
	public static SystemMessageId C1_IS_USING_A_COLLECTION_AND_CANNOT_BE_INVITED_TO_THE_ALLIANCE;
	
	@ClientString(id = 13347, message = "$c1 is using a collection and cannot be invited to the command channel.")
	public static SystemMessageId C1_IS_USING_A_COLLECTION_AND_CANNOT_BE_INVITED_TO_THE_COMMAND_CHANNEL;
	
	@ClientString(id = 13348, message = "$c1 is using a collection and party actions cannot be executed.")
	public static SystemMessageId C1_IS_USING_A_COLLECTION_AND_PARTY_ACTIONS_CANNOT_BE_EXECUTED;
	
	@ClientString(id = 13349, message = "$c1 is using a collection and party looting method cannot be executed.")
	public static SystemMessageId C1_IS_USING_A_COLLECTION_AND_PARTY_LOOTING_METHOD_CANNOT_BE_EXECUTED;
	
	@ClientString(id = 13350, message = "$c1 is using a collection and exchange is impossible.")
	public static SystemMessageId C1_IS_USING_A_COLLECTION_AND_EXCHANGE_IS_IMPOSSIBLE;
	
	@ClientString(id = 13351, message = "$c1 Is using a collection and it is impossible to summon a friend.")
	public static SystemMessageId C1_IS_USING_A_COLLECTION_AND_IT_IS_IMPOSSIBLE_TO_SUMMON_A_FRIEND;
	
	@ClientString(id = 13352, message = "Not enough adena to teleport.")
	public static SystemMessageId NOT_ENOUGH_ADENA_TO_TELEPORT;
	
	@ClientString(id = 13353, message = "You cannot teleport yourself.")
	public static SystemMessageId YOU_CANNOT_TELEPORT_YOURSELF;
	
	@ClientString(id = 13354, message = "$c1 is added to the surveillance list.")
	public static SystemMessageId C1_IS_ADDED_TO_THE_SURVEILLANCE_LIST;
	
	@ClientString(id = 13355, message = "$c1 is deleted from the surveillance list.")
	public static SystemMessageId C1_IS_DELETED_FROM_THE_SURVEILLANCE_LIST;
	
	@ClientString(id = 13356, message = "Surveillance target $c1 goes online.")
	public static SystemMessageId SURVEILLANCE_TARGET_C1_GOES_ONLINE;
	
	@ClientString(id = 13357, message = "Surveillance target $c1 goes offline.")
	public static SystemMessageId SURVEILLANCE_TARGET_C1_GOES_OFFLINE;
	
	@ClientString(id = 13358, message = "Cannot add more, because you've hit the limit.")
	public static SystemMessageId CANNOT_ADD_MORE_BECAUSE_YOU_VE_HIT_THE_LIMIT;
	
	@ClientString(id = 13359, message = "The character is already under survelliance.")
	public static SystemMessageId THE_CHARACTER_IS_ALREADY_UNDER_SURVELLIANCE;
	
	@ClientString(id = 13360, message = "That character does not exist.")
	public static SystemMessageId THAT_CHARACTER_DOES_NOT_EXIST_2;
	
	@ClientString(id = 13361, message = "You cannot add yourself to the surveillance list.")
	public static SystemMessageId YOU_CANNOT_ADD_YOURSELF_TO_THE_SURVEILLANCE_LIST;
	
	@ClientString(id = 13362, message = "Do you want to remove $c1 from your Surveillance List?")
	public static SystemMessageId DO_YOU_WANT_TO_REMOVE_C1_FROM_YOUR_SURVEILLANCE_LIST;
	
	@ClientString(id = 13363, message = "Cannot be used while in combat mode.")
	public static SystemMessageId CANNOT_BE_USED_WHILE_IN_COMBAT_MODE;
	
	@ClientString(id = 13364, message = "No more slots can be added.")
	public static SystemMessageId NO_MORE_SLOTS_CAN_BE_ADDED;
	
	@ClientString(id = 13365, message = "No more slots can be added, because several conditions aren't met.")
	public static SystemMessageId NO_MORE_SLOTS_CAN_BE_ADDED_BECAUSE_SEVERAL_CONDITIONS_AREN_T_MET;
	
	@ClientString(id = 13366, message = "Not enough $s1 to add more slots.")
	public static SystemMessageId NOT_ENOUGH_S1_TO_ADD_MORE_SLOTS;
	
	@ClientString(id = 13367, message = "Slot $s1 is unlocked.")
	public static SystemMessageId SLOT_S1_IS_UNLOCKED;
	
	@ClientString(id = 13368, message = "Failed to add more slots.")
	public static SystemMessageId FAILED_TO_ADD_MORE_SLOTS;
	
	@ClientString(id = 13369, message = "Creation failed.")
	public static SystemMessageId CREATION_FAILED;
	
	@ClientString(id = 13370, message = "Creation is impossible, not enough $s1.")
	public static SystemMessageId CREATION_IS_IMPOSSIBLE_NOT_ENOUGH_S1;
	
	@ClientString(id = 13371, message = "Instant enchantment is completed, it cannot be cancelled.")
	public static SystemMessageId INSTANT_ENCHANTMENT_IS_COMPLETED_IT_CANNOT_BE_CANCELLED;
	
	@ClientString(id = 13372, message = "Warning! If the enchanting attempt fails, the item will be destroyed or crystallized. Continue?")
	public static SystemMessageId WARNING_IF_THE_ENCHANTING_ATTEMPT_FAILS_THE_ITEM_WILL_BE_DESTROYED_OR_CRYSTALLIZED_CONTINUE;
	
	@ClientString(id = 13373, message = "Upgrade points received: $s1.")
	public static SystemMessageId UPGRADE_POINTS_RECEIVED_S1;
	
	@ClientString(id = 13374, message = "You cannot move. The character is mounted.")
	public static SystemMessageId YOU_CANNOT_MOVE_THE_CHARACTER_IS_MOUNTED;
	
	@ClientString(id = 13375, message = "Item $s1 is lost due to death penalty.")
	public static SystemMessageId ITEM_S1_IS_LOST_DUE_TO_DEATH_PENALTY;
	
	@ClientString(id = 13376, message = "You cannot restore items if the inventory is full or carrying too much weight.")
	public static SystemMessageId YOU_CANNOT_RESTORE_ITEMS_IF_THE_INVENTORY_IS_FULL_OR_CARRYING_TOO_MUCH_WEIGHT;
	
	@ClientString(id = 13377, message = "Item recovery fee distribution")
	public static SystemMessageId ITEM_RECOVERY_FEE_DISTRIBUTION;
	
	@ClientString(id = 13378, message = "Item $c1 +$s3 lost by $s2 due to death penalty has been restored, part of the fee is mailed.")
	public static SystemMessageId ITEM_C1_S3_LOST_BY_S2_DUE_TO_DEATH_PENALTY_HAS_BEEN_RESTORED_PART_OF_THE_FEE_IS_MAILED;
	
	@ClientString(id = 13379, message = "$s1 item, which was the first lost item, was deleted, because more than 50 items were lost.")
	public static SystemMessageId S1_ITEM_WHICH_WAS_THE_FIRST_LOST_ITEM_WAS_DELETED_BECAUSE_MORE_THAN_50_ITEMS_WERE_LOST;
	
	@ClientString(id = 13380, message = "A homunculus slot is unlocked.")
	public static SystemMessageId A_HOMUNCULUS_SLOT_IS_UNLOCKED;
	
	@ClientString(id = 13381, message = "High score match begins!")
	public static SystemMessageId HIGH_SCORE_MATCH_BEGINS;
	
	@ClientString(id = 13382, message = "<$s1> Are you ready to make the donation? (Donations left: $s2)")
	public static SystemMessageId S1_ARE_YOU_READY_TO_MAKE_THE_DONATION_DONATIONS_LEFT_S2;
	
	@ClientString(id = 13383, message = "Amount of $s1 accepted successfully.")
	public static SystemMessageId AMOUNT_OF_S1_ACCEPTED_SUCCESSFULLY;
	
	@ClientString(id = 13384, message = "$s1 allows receiving $s2 item ($s3 pcs.).")
	public static SystemMessageId S1_ALLOWS_RECEIVING_S2_ITEM_S3_PCS;
	
	@ClientString(id = 13385, message = "$s1 Crit. Atk.!")
	public static SystemMessageId S1_CRIT_ATK;
	
	@ClientString(id = 13386, message = "<$s1 critical donation!>")
	public static SystemMessageId S1_CRITICAL_DONATION;
	
	@ClientString(id = 13387, message = "$c1 character obtains $s2 as a critical reward.")
	public static SystemMessageId C1_CHARACTER_OBTAINS_S2_AS_A_CRITICAL_REWARD;
	
	@ClientString(id = 13388, message = "$c1 character executed $s2, so clan members get critical reward.")
	public static SystemMessageId C1_CHARACTER_EXECUTED_S2_SO_CLAN_MEMBERS_GET_CRITICAL_REWARD;
	
	@ClientString(id = 13389, message = "Not enough items available for purchase.")
	public static SystemMessageId NOT_ENOUGH_ITEMS_AVAILABLE_FOR_PURCHASE;
	
	@ClientString(id = 13390, message = "Character's level is too low.")
	public static SystemMessageId CHARACTER_S_LEVEL_IS_TOO_LOW;
	
	@ClientString(id = 13391, message = "Clan level is too low.")
	public static SystemMessageId CLAN_LEVEL_IS_TOO_LOW;
	
	@ClientString(id = 13392, message = "The inventory must must be filled not more than for 80%%, also you will need not less than 5 free slots.")
	public static SystemMessageId THE_INVENTORY_MUST_MUST_BE_FILLED_NOT_MORE_THAN_FOR_80_ALSO_YOU_WILL_NEED_NOT_LESS_THAN_5_FREE_SLOTS;
	
	@ClientString(id = 13393, message = "You cannot attack, because you don't have an Elemental Orb.")
	public static SystemMessageId YOU_CANNOT_ATTACK_BECAUSE_YOU_DON_T_HAVE_AN_ELEMENTAL_ORB;
	
	@ClientString(id = 13394, message = "Recover $s1?")
	public static SystemMessageId RECOVER_S1;
	
	@ClientString(id = 13395, message = "Exchange $s1?")
	public static SystemMessageId EXCHANGE_S1;
	
	@ClientString(id = 13396, message = "Maximum $s1 (pcs.).")
	public static SystemMessageId MAXIMUM_S1_PCS;
	
	@ClientString(id = 13397, message = "$s1.$s2 - $s3: a reward for the rank $s4.")
	public static SystemMessageId S1_S2_S3_A_REWARD_FOR_THE_RANK_S4;
	
	@ClientString(id = 13398, message = "Strategic purge control center")
	public static SystemMessageId STRATEGIC_PURGE_CONTROL_CENTER;
	
	@ClientString(id = 13399, message = "$s1, you've taken $s2 place. Congratulations! Thank you for your efforts, please, receive your reward. Good luck!")
	public static SystemMessageId S1_YOU_VE_TAKEN_S2_PLACE_CONGRATULATIONS_THANK_YOU_FOR_YOUR_EFFORTS_PLEASE_RECEIVE_YOUR_REWARD_GOOD_LUCK;
	
	@ClientString(id = 13400, message = "Location: $s1 / $s2 / $s3 (near Wind Village)")
	public static SystemMessageId LOCATION_S1_S2_S3_NEAR_WIND_VILLAGE;
	
	@ClientString(id = 13401, message = "- Clan ratings are reset daily at 6:30 a.m.")
	public static SystemMessageId CLAN_RATINGS_ARE_RESET_DAILY_AT_6_30_A_M;
	
	@ClientString(id = 13402, message = "Clans that filed for disbandment are excluded from the rating.")
	public static SystemMessageId CLANS_THAT_FILED_FOR_DISBANDMENT_ARE_EXCLUDED_FROM_THE_RATING;
	
	@ClientString(id = 13403, message = "$s1 item was purchased.")
	public static SystemMessageId S1_ITEM_WAS_PURCHASED;
	
	@ClientString(id = 13404, message = "Do you want to purchase <$s1>?")
	public static SystemMessageId DO_YOU_WANT_TO_PURCHASE_S1;
	
	@ClientString(id = 13405, message = "Stage $s1")
	public static SystemMessageId STAGE_S1_2;
	
	@ClientString(id = 13406, message = "$s1 Honor Coins were spent.")
	public static SystemMessageId S1_HONOR_COINS_WERE_SPENT;
	
	@ClientString(id = 13407, message = "Event duration: till regular maintenance $s1")
	public static SystemMessageId EVENT_DURATION_TILL_REGULAR_MAINTENANCE_S1;
	
	@ClientString(id = 13408, message = "$s1 Honor Coins were obtained.")
	public static SystemMessageId S1_HONOR_COINS_WERE_OBTAINED;
	
	@ClientString(id = 13409, message = "It is impossible to change class, because the Additional Services Lab is currently busy.")
	public static SystemMessageId IT_IS_IMPOSSIBLE_TO_CHANGE_CLASS_BECAUSE_THE_ADDITIONAL_SERVICES_LAB_IS_CURRENTLY_BUSY;
	
	@ClientString(id = 13410, message = "Teleport to the nearest village?<br><font color='EEAA22'>XP recovery: $s1</font>")
	public static SystemMessageId TELEPORT_TO_THE_NEAREST_VILLAGE_BR_FONT_COLOR_EEAA22_XP_RECOVERY_S1_FONT;
	
	@ClientString(id = 13411, message = "This item cannot be added to your collection.")
	public static SystemMessageId THIS_ITEM_CANNOT_BE_ADDED_TO_YOUR_COLLECTION;
	
	@ClientString(id = 13412, message = "The enchant value goes up by 1, 2 or 3 at random, when it succeeds. In case of failure, the item is crystallized, or its enchant value either is decreased by 1 or remains the same.")
	public static SystemMessageId THE_ENCHANT_VALUE_GOES_UP_BY_1_2_OR_3_AT_RANDOM_WHEN_IT_SUCCEEDS_IN_CASE_OF_FAILURE_THE_ITEM_IS_CRYSTALLIZED_OR_ITS_ENCHANT_VALUE_EITHER_IS_DECREASED_BY_1_OR_REMAINS_THE_SAME;
	
	@ClientString(id = 13413, message = "The enchant value goes up by 1, when it succeeds. In case of failure, the item is crystallized, or its enchant value remains the same.")
	public static SystemMessageId THE_ENCHANT_VALUE_GOES_UP_BY_1_WHEN_IT_SUCCEEDS_IN_CASE_OF_FAILURE_THE_ITEM_IS_CRYSTALLIZED_OR_ITS_ENCHANT_VALUE_REMAINS_THE_SAME;
	
	@ClientString(id = 13414, message = "The enchant value goes up by 1, when it succeeds. In case of failure, the item is crystallized, or its enchant value remains the same.")
	public static SystemMessageId THE_ENCHANT_VALUE_GOES_UP_BY_1_WHEN_IT_SUCCEEDS_IN_CASE_OF_FAILURE_THE_ITEM_IS_CRYSTALLIZED_OR_ITS_ENCHANT_VALUE_REMAINS_THE_SAME_2;
	
	@ClientString(id = 13415, message = "Warning! In case of failure, the item will be crystallized, or its enchant value remains the same. Continue anyway?")
	public static SystemMessageId WARNING_IN_CASE_OF_FAILURE_THE_ITEM_WILL_BE_CRYSTALLIZED_OR_ITS_ENCHANT_VALUE_REMAINS_THE_SAME_CONTINUE_ANYWAY;
	
	@ClientString(id = 13416, message = "Effect $s2 does not apply, because $s1 collection is expired.")
	public static SystemMessageId EFFECT_S2_DOES_NOT_APPLY_BECAUSE_S1_COLLECTION_IS_EXPIRED;
	
	@ClientString(id = 13417, message = "You are a mercenary and cannot start or stop wars.")
	public static SystemMessageId YOU_ARE_A_MERCENARY_AND_CANNOT_START_OR_STOP_WARS;
	
	@ClientString(id = 13418, message = "$s1 min. $s2 sec.")
	public static SystemMessageId S1_MIN_S2_SEC;
	
	@ClientString(id = 13419, message = "Thanks to $c1's Fortune Time effect, $s2 x$s3 dropped.")
	public static SystemMessageId THANKS_TO_C1_S_FORTUNE_TIME_EFFECT_S2_X_S3_DROPPED;
	
	@ClientString(id = 13420, message = "You will lose XP if you die. Do you want to move to the nearest castle?")
	public static SystemMessageId YOU_WILL_LOSE_XP_IF_YOU_DIE_DO_YOU_WANT_TO_MOVE_TO_THE_NEAREST_CASTLE;
	
	@ClientString(id = 13421, message = "You will lose XP if you die. Do you want to move to the nearest fortress?")
	public static SystemMessageId YOU_WILL_LOSE_XP_IF_YOU_DIE_DO_YOU_WANT_TO_MOVE_TO_THE_NEAREST_FORTRESS;
	
	@ClientString(id = 13422, message = "The Conquest cycle $s1 has begun.")
	public static SystemMessageId THE_CONQUEST_CYCLE_S1_HAS_BEGUN;
	
	@ClientString(id = 13423, message = "The Conquest cycle $s1 is over.")
	public static SystemMessageId THE_CONQUEST_CYCLE_S1_IS_OVER;
	
	@ClientString(id = 13424, message = "The path to the Conquest world is open. You can get there on Mondays, Tuesdays, Wednesdays, and Thursdays from 10:00 till 14:00 and from 22:00 till 00:00; and on Fridays, Saturdays and Sundays from 20:00 till 01:00 of the following day (server time). PvP is disabled from 20:00 till 22:00 (for 2 hours), because the new world exploration is under way.")
	public static SystemMessageId THE_PATH_TO_THE_CONQUEST_WORLD_IS_OPEN_YOU_CAN_GET_THERE_ON_MONDAYS_TUESDAYS_WEDNESDAYS_AND_THURSDAYS_FROM_10_00_TILL_14_00_AND_FROM_22_00_TILL_00_00_AND_ON_FRIDAYS_SATURDAYS_AND_SUNDAYS_FROM_20_00_TILL_01_00_OF_THE_FOLLOWING_DAY_SERVER_TIME_PVP_IS_DISABLED_FROM_20_00_TILL_22_00_FOR_2_HOURS_BECAUSE_THE_NEW_WORLD_EXPLORATION_IS_UNDER_WAY;
	
	@ClientString(id = 13425, message = "The path to the Conquest world is closed. You can get there on Mondays, Tuesdays, Wednesdays, and Thursdays from 10:00 till 14:00 and from 22:00 till 00:00; and on Fridays, Saturdays and Sundays from 20:00 till 01:00 of the following day (server time). PvP is disabled from 20:00 till 22:00 (for 2 hours), because the new world exploration is under way.")
	public static SystemMessageId THE_PATH_TO_THE_CONQUEST_WORLD_IS_CLOSED_YOU_CAN_GET_THERE_ON_MONDAYS_TUESDAYS_WEDNESDAYS_AND_THURSDAYS_FROM_10_00_TILL_14_00_AND_FROM_22_00_TILL_00_00_AND_ON_FRIDAYS_SATURDAYS_AND_SUNDAYS_FROM_20_00_TILL_01_00_OF_THE_FOLLOWING_DAY_SERVER_TIME_PVP_IS_DISABLED_FROM_20_00_TILL_22_00_FOR_2_HOURS_BECAUSE_THE_NEW_WORLD_EXPLORATION_IS_UNDER_WAY;
	
	@ClientString(id = 13426, message = "You cannot enter the Conquest world if you are registered or participating in the Olympiad or the Ceremony of Chaos; if you have a Cursed Sword; if you are fishing, dueling or summoning a servitor or a pet; if you are dead; if you have overweight or your inventory is filled up for 80%% or more.")
	public static SystemMessageId YOU_CANNOT_ENTER_THE_CONQUEST_WORLD_IF_YOU_ARE_REGISTERED_OR_PARTICIPATING_IN_THE_OLYMPIAD_OR_THE_CEREMONY_OF_CHAOS_IF_YOU_HAVE_A_CURSED_SWORD_IF_YOU_ARE_FISHING_DUELING_OR_SUMMONING_A_SERVITOR_OR_A_PET_IF_YOU_ARE_DEAD_IF_YOU_HAVE_OVERWEIGHT_OR_YOUR_INVENTORY_IS_FILLED_UP_FOR_80_OR_MORE;
	
	@ClientString(id = 13427, message = "You cannot invite characters from another server to a party or a command channel.")
	public static SystemMessageId YOU_CANNOT_INVITE_CHARACTERS_FROM_ANOTHER_SERVER_TO_A_PARTY_OR_A_COMMAND_CHANNEL;
	
	@ClientString(id = 13428, message = "Personal Conquest points +$s1, server Conquest points +$s2.")
	public static SystemMessageId PERSONAL_CONQUEST_POINTS_S1_SERVER_CONQUEST_POINTS_S2;
	
	@ClientString(id = 13429, message = "The connection to the Conquest world was made.")
	public static SystemMessageId THE_CONNECTION_TO_THE_CONQUEST_WORLD_WAS_MADE;
	
	@ClientString(id = 13430, message = "The connection to the Conquest world is lost.")
	public static SystemMessageId THE_CONNECTION_TO_THE_CONQUEST_WORLD_IS_LOST;
	
	@ClientString(id = 13431, message = "The function is available only to the Aden Castle lord.")
	public static SystemMessageId THE_FUNCTION_IS_AVAILABLE_ONLY_TO_THE_ADEN_CASTLE_LORD;
	
	@ClientString(id = 13432, message = "You have already received the reward.")
	public static SystemMessageId YOU_HAVE_ALREADY_RECEIVED_THE_REWARD;
	
	@ClientString(id = 13433, message = "$s1 year(s) $s2 month(s)")
	public static SystemMessageId S1_YEAR_S_S2_MONTH_S;
	
	@ClientString(id = 13434, message = "You cannot return to your server while in combat mode.")
	public static SystemMessageId YOU_CANNOT_RETURN_TO_YOUR_SERVER_WHILE_IN_COMBAT_MODE;
	
	@ClientString(id = 13435, message = "You cannot attack a character from your server.")
	public static SystemMessageId YOU_CANNOT_ATTACK_A_CHARACTER_FROM_YOUR_SERVER;
	
	@ClientString(id = 13436, message = "You cannnot use attack skills against a character from your server.")
	public static SystemMessageId YOU_CANNNOT_USE_ATTACK_SKILLS_AGAINST_A_CHARACTER_FROM_YOUR_SERVER;
	
	@ClientString(id = 13437, message = "Death Knight classes are unavailable.")
	public static SystemMessageId DEATH_KNIGHT_CLASSES_ARE_UNAVAILABLE;
	
	@ClientString(id = 13438, message = "Your private store or workshop is open, so you cannot participate in the Olympiad.")
	public static SystemMessageId YOUR_PRIVATE_STORE_OR_WORKSHOP_IS_OPEN_SO_YOU_CANNOT_PARTICIPATE_IN_THE_OLYMPIAD;
	
	@ClientString(id = 13439, message = "Current location: $s1 / $s2 / $s3 (Primeval Isle).")
	public static SystemMessageId CURRENT_LOCATION_S1_S2_S3_PRIMEVAL_ISLE;
	
	@ClientString(id = 13440, message = "<$s1> has obtained <$s2> through the limited craft! (attempts remaining: $s3)")
	public static SystemMessageId S1_HAS_OBTAINED_S2_THROUGH_THE_LIMITED_CRAFT_ATTEMPTS_REMAINING_S3;
	
	@ClientString(id = 13441, message = "$s1 has obtained an item through the limited craft!")
	public static SystemMessageId S1_HAS_OBTAINED_AN_ITEM_THROUGH_THE_LIMITED_CRAFT;
	
	@ClientString(id = 13442, message = "$s1 has obtained <$s2> through the limited craft! (attempts remaining: $s3)")
	public static SystemMessageId S1_HAS_OBTAINED_S2_THROUGH_THE_LIMITED_CRAFT_ATTEMPTS_REMAINING_S3_2;
	
	@ClientString(id = 13443, message = "$s1 has obtained an item through the limited craft!")
	public static SystemMessageId S1_HAS_OBTAINED_AN_ITEM_THROUGH_THE_LIMITED_CRAFT_2;
	
	@ClientString(id = 13444, message = "On server $s1, <$s2> has obtained <$s3> through the limited craft! (attempts remaining: $s3)")
	public static SystemMessageId ON_SERVER_S1_S2_HAS_OBTAINED_S3_THROUGH_THE_LIMITED_CRAFT_ATTEMPTS_REMAINING_S3;
	
	@ClientString(id = 13445, message = "On server $s1, $s2 has obtained an item through the limited craft!")
	public static SystemMessageId ON_SERVER_S1_S2_HAS_OBTAINED_AN_ITEM_THROUGH_THE_LIMITED_CRAFT;
	
	@ClientString(id = 13446, message = "On server $s1, $s2 has obtained <$s2> through the limited craft! (attempts remaining: $s3)")
	public static SystemMessageId ON_SERVER_S1_S2_HAS_OBTAINED_S2_THROUGH_THE_LIMITED_CRAFT_ATTEMPTS_REMAINING_S3;
	
	@ClientString(id = 13447, message = "On server $s1, $s2 has obtained an item through the limited craft!")
	public static SystemMessageId ON_SERVER_S1_S2_HAS_OBTAINED_AN_ITEM_THROUGH_THE_LIMITED_CRAFT_2;
	
	@ClientString(id = 13448, message = "($s1 left)")
	public static SystemMessageId S1_LEFT_2;
	
	@ClientString(id = 13449, message = "All prepared items are consumed. Please try again.")
	public static SystemMessageId ALL_PREPARED_ITEMS_ARE_CONSUMED_PLEASE_TRY_AGAIN;
	
	@ClientString(id = 13450, message = "$s1 year(s) $s2 month(s) $s3 week(s)")
	public static SystemMessageId S1_YEAR_S_S2_MONTH_S_S3_WEEK_S;
	
	@ClientString(id = 13451, message = "$s1: World Siege has started.")
	public static SystemMessageId S1_WORLD_SIEGE_HAS_STARTED;
	
	@ClientString(id = 13452, message = "Available only for Lv. 110 and higher characters.")
	public static SystemMessageId AVAILABLE_ONLY_FOR_LV_110_AND_HIGHER_CHARACTERS;
	
	@ClientString(id = 13453, message = "Hidden power was successfully changed.")
	public static SystemMessageId HIDDEN_POWER_WAS_SUCCESSFULLY_CHANGED;
	
	@ClientString(id = 13454, message = "Gain and unlock $s1 skill.")
	public static SystemMessageId GAIN_AND_UNLOCK_S1_SKILL;
	
	@ClientString(id = 13455, message = "You must unlock first.")
	public static SystemMessageId YOU_MUST_UNLOCK_FIRST;
	
	@ClientString(id = 13456, message = "I fought Valakas together with my brothers in arms.")
	public static SystemMessageId I_FOUGHT_VALAKAS_TOGETHER_WITH_MY_BROTHERS_IN_ARMS;
	
	@ClientString(id = 13457, message = "We defeated the dragon, but all of my friends died in that battle.")
	public static SystemMessageId WE_DEFEATED_THE_DRAGON_BUT_ALL_OF_MY_FRIENDS_DIED_IN_THAT_BATTLE;
	
	@ClientString(id = 13458, message = "In the moment of our triumph, Valakas' curse was cast on me.")
	public static SystemMessageId IN_THE_MOMENT_OF_OUR_TRIUMPH_VALAKAS_CURSE_WAS_CAST_ON_ME;
	
	@ClientString(id = 13459, message = "And I became a creature who cannot die.")
	public static SystemMessageId AND_I_BECAME_A_CREATURE_WHO_CANNOT_DIE;
	
	@ClientString(id = 13460, message = "I am...")
	public static SystemMessageId I_AM;
	
	@ClientString(id = 13461, message = "a Death Knight.")
	public static SystemMessageId A_DEATH_KNIGHT;
	
	@ClientString(id = 13562, message = "You can teleport only if the target is in town.")
	public static SystemMessageId YOU_CAN_TELEPORT_ONLY_IF_THE_TARGET_IS_IN_TOWN;
	
	@ClientString(id = 13563, message = "Counterattack if a hostile character (3rd level of Einhasad Overseeing) attacks.")
	public static SystemMessageId COUNTERATTACK_IF_A_HOSTILE_CHARACTER_3RD_LEVEL_OF_EINHASAD_OVERSEEING_ATTACKS_2;
	
	@ClientString(id = 13564, message = "Conquest.")
	public static SystemMessageId CONQUEST;
	
	@ClientString(id = 13565, message = "It is a world of wandering souls ruled by a beautiful and deeply hurt Goddess, who managed to conquer the Death itself.")
	public static SystemMessageId IT_IS_A_WORLD_OF_WANDERING_SOULS_RULED_BY_A_BEAUTIFUL_AND_DEEPLY_HURT_GODDESS_WHO_MANAGED_TO_CONQUER_THE_DEATH_ITSELF;
	
	@ClientString(id = 13566, message = "The world of equally loving and cruel goddess.")
	public static SystemMessageId THE_WORLD_OF_EQUALLY_LOVING_AND_CRUEL_GODDESS;
	
	@ClientString(id = 13567, message = "It holds a great power related to the primordial death. This power is the foundation of this world.")
	public static SystemMessageId IT_HOLDS_A_GREAT_POWER_RELATED_TO_THE_PRIMORDIAL_DEATH_THIS_POWER_IS_THE_FOUNDATION_OF_THIS_WORLD;
	
	@ClientString(id = 13568, message = "Only great heroes, who are able to overcome darkness, pain, and despair, can reach this power.")
	public static SystemMessageId ONLY_GREAT_HEROES_WHO_ARE_ABLE_TO_OVERCOME_DARKNESS_PAIN_AND_DESPAIR_CAN_REACH_THIS_POWER;
	
	@ClientString(id = 13569, message = "And then the world will be at their feet.")
	public static SystemMessageId AND_THEN_THE_WORLD_WILL_BE_AT_THEIR_FEET;
	
	@ClientString(id = 13570, message = "Impossible to change the name because unhallowed icons and colors were used.")
	public static SystemMessageId IMPOSSIBLE_TO_CHANGE_THE_NAME_BECAUSE_UNHALLOWED_ICONS_AND_COLORS_WERE_USED;
	
	@ClientString(id = 13571, message = "/target $s1")
	public static SystemMessageId TARGET_S1;
	
	@ClientString(id = 13572, message = "You cannot teleport to the world hunting zone while riding a mount.")
	public static SystemMessageId YOU_CANNOT_TELEPORT_TO_THE_WORLD_HUNTING_ZONE_WHILE_RIDING_A_MOUNT;
	
	@ClientString(id = 13573, message = "You cannot teleport to the world hunting zone while owning a Cursed Weapon.")
	public static SystemMessageId YOU_CANNOT_TELEPORT_TO_THE_WORLD_HUNTING_ZONE_WHILE_OWNING_A_CURSED_WEAPON;
	
	@ClientString(id = 13574, message = "You cannot teleport to the World Siege, because entering requirements were not met.")
	public static SystemMessageId YOU_CANNOT_TELEPORT_TO_THE_WORLD_SIEGE_BECAUSE_ENTERING_REQUIREMENTS_WERE_NOT_MET;
	
	@ClientString(id = 13575, message = "In case of failure, the item is destroyed. If failing to enchant to +10 or higher, you will obtain a Weapon Enhancement Stone.")
	public static SystemMessageId IN_CASE_OF_FAILURE_THE_ITEM_IS_DESTROYED_IF_FAILING_TO_ENCHANT_TO_10_OR_HIGHER_YOU_WILL_OBTAIN_A_WEAPON_ENHANCEMENT_STONE;
	
	@ClientString(id = 13576, message = "Aden is not under siege. Move to the siege region to update status info.")
	public static SystemMessageId ADEN_IS_NOT_UNDER_SIEGE_MOVE_TO_THE_SIEGE_REGION_TO_UPDATE_STATUS_INFO;
	
	@ClientString(id = 13577, message = "The target is in the same region.")
	public static SystemMessageId THE_TARGET_IS_IN_THE_SAME_REGION;
	
	@ClientString(id = 13578, message = "Characters below Lv. 76 cannot take part in the World Siege.")
	public static SystemMessageId CHARACTERS_BELOW_LV_76_CANNOT_TAKE_PART_IN_THE_WORLD_SIEGE;
	
	@ClientString(id = 13579, message = "Item retrieval period has expired - $s1")
	public static SystemMessageId ITEM_RETRIEVAL_PERIOD_HAS_EXPIRED_S1;
	
	@ClientString(id = 13580, message = "$s1 item retrieval period expired, the item disappeared. Leftover items will be sent. Attention! The items will disappear if not retrieved within 15 days.")
	public static SystemMessageId S1_ITEM_RETRIEVAL_PERIOD_EXPIRED_THE_ITEM_DISAPPEARED_LEFTOVER_ITEMS_WILL_BE_SENT_ATTENTION_THE_ITEMS_WILL_DISAPPEAR_IF_NOT_RETRIEVED_WITHIN_15_DAYS;
	
	@ClientString(id = 13581, message = "The function is unavailable.")
	public static SystemMessageId THE_FUNCTION_IS_UNAVAILABLE;
	
	@ClientString(id = 13582, message = "Members of the clans that fight for defending or assaulting sides cannot file requests to become mercenaries.")
	public static SystemMessageId MEMBERS_OF_THE_CLANS_THAT_FIGHT_FOR_DEFENDING_OR_ASSAULTING_SIDES_CANNOT_FILE_REQUESTS_TO_BECOME_MERCENARIES;
	
	@ClientString(id = 13583, message = "The river that flows from the beginning of things remembers the true sight of her, who was happy and beautiful. It will not let any false images pass.")
	public static SystemMessageId THE_RIVER_THAT_FLOWS_FROM_THE_BEGINNING_OF_THINGS_REMEMBERS_THE_TRUE_SIGHT_OF_HER_WHO_WAS_HAPPY_AND_BEAUTIFUL_IT_WILL_NOT_LET_ANY_FALSE_IMAGES_PASS;
	
	@ClientString(id = 13584, message = "The world of Conquest. The world of equally loving and cruel goddess.")
	public static SystemMessageId THE_WORLD_OF_CONQUEST_THE_WORLD_OF_EQUALLY_LOVING_AND_CRUEL_GODDESS;
	
	@ClientString(id = 13585, message = "You already are a member of a party or you are not the leader of the party.")
	public static SystemMessageId YOU_ALREADY_ARE_A_MEMBER_OF_A_PARTY_OR_YOU_ARE_NOT_THE_LEADER_OF_THE_PARTY;
	
	@ClientString(id = 13586, message = "Invitations are declined automatically. Change that setting.")
	public static SystemMessageId INVITATIONS_ARE_DECLINED_AUTOMATICALLY_CHANGE_THAT_SETTING;
	
	@ClientString(id = 13587, message = "This function is not available if you participate in the Olympiad or are registered for it.")
	public static SystemMessageId THIS_FUNCTION_IS_NOT_AVAILABLE_IF_YOU_PARTICIPATE_IN_THE_OLYMPIAD_OR_ARE_REGISTERED_FOR_IT;
	
	@ClientString(id = 13588, message = "Only channel leader can invite to a channel.")
	public static SystemMessageId ONLY_CHANNEL_LEADER_CAN_INVITE_TO_A_CHANNEL;
	
	@ClientString(id = 13589, message = "The invited character has disconnected or currently is on another server.")
	public static SystemMessageId THE_INVITED_CHARACTER_HAS_DISCONNECTED_OR_CURRENTLY_IS_ON_ANOTHER_SERVER;
	
	@ClientString(id = 13590, message = "Party inquiry")
	public static SystemMessageId PARTY_INQUIRY;
	
	@ClientString(id = 13591, message = "Command channel inquiry")
	public static SystemMessageId COMMAND_CHANNEL_INQUIRY;
	
	@ClientString(id = 13592, message = "You entered a PvP free area.")
	public static SystemMessageId YOU_ENTERED_A_PVP_FREE_AREA;
	
	@ClientString(id = 13593, message = "You left PvP free area.")
	public static SystemMessageId YOU_LEFT_PVP_FREE_AREA;
	
	@ClientString(id = 13594, message = "The function is unavailable.")
	public static SystemMessageId THE_FUNCTION_IS_UNAVAILABLE_2;
	
	@ClientString(id = 13595, message = "$s1 will be available again in $s2 sec.")
	public static SystemMessageId S1_WILL_BE_AVAILABLE_AGAIN_IN_S2_SEC_2;
	
	@ClientString(id = 13596, message = "$s1 will be available again in $s2 min. $s3 sec.")
	public static SystemMessageId S1_WILL_BE_AVAILABLE_AGAIN_IN_S2_MIN_S3_SEC_2;
	
	@ClientString(id = 13597, message = "$s1 will be available again in $s2 h. $s3 min. $s4 sec.")
	public static SystemMessageId S1_WILL_BE_AVAILABLE_AGAIN_IN_S2_H_S3_MIN_S4_SEC_2;
	
	@ClientString(id = 13598, message = "You cannot use this item in the Conquest world.")
	public static SystemMessageId YOU_CANNOT_USE_THIS_ITEM_IN_THE_CONQUEST_WORLD;
	
	@ClientString(id = 13599, message = "You cannot use this skill in the Conquest world.")
	public static SystemMessageId YOU_CANNOT_USE_THIS_SKILL_IN_THE_CONQUEST_WORLD;
	
	@ClientString(id = 13600, message = "Leave $s1 clan? (You cannot join or leave a clan or kick a character out of a clan during the World Siege)")
	public static SystemMessageId LEAVE_S1_CLAN_YOU_CANNOT_JOIN_OR_LEAVE_A_CLAN_OR_KICK_A_CHARACTER_OUT_OF_A_CLAN_DURING_THE_WORLD_SIEGE;
	
	@ClientString(id = 13601, message = "You cannot join or leave a clan or kick a character out of a clan during the World Siege")
	public static SystemMessageId YOU_CANNOT_JOIN_OR_LEAVE_A_CLAN_OR_KICK_A_CHARACTER_OUT_OF_A_CLAN_DURING_THE_WORLD_SIEGE;
	
	@ClientString(id = 13602, message = "You can enter up to 16 Latin or Korean characters.")
	public static SystemMessageId YOU_CAN_ENTER_UP_TO_16_LATIN_OR_KOREAN_CHARACTERS;
	
	@ClientString(id = 13603, message = "You cannot set up the alliance support at this time.")
	public static SystemMessageId YOU_CANNOT_SET_UP_THE_ALLIANCE_SUPPORT_AT_THIS_TIME;
	
	@ClientString(id = 13604, message = "To set up the alliance support, your clan must participate in the siege.")
	public static SystemMessageId TO_SET_UP_THE_ALLIANCE_SUPPORT_YOUR_CLAN_MUST_PARTICIPATE_IN_THE_SIEGE;
	
	@ClientString(id = 13605, message = "The alliance support has already been set.")
	public static SystemMessageId THE_ALLIANCE_SUPPORT_HAS_ALREADY_BEEN_SET;
	
	@ClientString(id = 13606, message = "The supporting clan has already been determined.")
	public static SystemMessageId THE_SUPPORTING_CLAN_HAS_ALREADY_BEEN_DETERMINED;
	
	@ClientString(id = 13607, message = "The alliance support is not set.")
	public static SystemMessageId THE_ALLIANCE_SUPPORT_IS_NOT_SET;
	
	@ClientString(id = 13608, message = "The clan has the alliance support already, it cannot be cancelled.")
	public static SystemMessageId THE_CLAN_HAS_THE_ALLIANCE_SUPPORT_ALREADY_IT_CANNOT_BE_CANCELLED;
	
	@ClientString(id = 13609, message = "You cannot set up the alliance support at this time.")
	public static SystemMessageId YOU_CANNOT_SET_UP_THE_ALLIANCE_SUPPORT_AT_THIS_TIME_2;
	
	@ClientString(id = 13610, message = "To set up the alliance support, your clan must participate in the siege.")
	public static SystemMessageId TO_SET_UP_THE_ALLIANCE_SUPPORT_YOUR_CLAN_MUST_PARTICIPATE_IN_THE_SIEGE_2;
	
	@ClientString(id = 13611, message = "The selected clan is not participating in the siege and cannot be supported.")
	public static SystemMessageId THE_SELECTED_CLAN_IS_NOT_PARTICIPATING_IN_THE_SIEGE_AND_CANNOT_BE_SUPPORTED;
	
	@ClientString(id = 13612, message = "The clan you want to support is currently preparing for the siege. Try again later.")
	public static SystemMessageId THE_CLAN_YOU_WANT_TO_SUPPORT_IS_CURRENTLY_PREPARING_FOR_THE_SIEGE_TRY_AGAIN_LATER;
	
	@ClientString(id = 13613, message = "If a clan has the alliance support activated, it cannot support others.")
	public static SystemMessageId IF_A_CLAN_HAS_THE_ALLIANCE_SUPPORT_ACTIVATED_IT_CANNOT_SUPPORT_OTHERS;
	
	@ClientString(id = 13614, message = "The support clan has already been determined.")
	public static SystemMessageId THE_SUPPORT_CLAN_HAS_ALREADY_BEEN_DETERMINED;
	
	@ClientString(id = 13615, message = "You cannot support your own clan.")
	public static SystemMessageId YOU_CANNOT_SUPPORT_YOUR_OWN_CLAN;
	
	@ClientString(id = 13616, message = "This clan is already supporting another one.")
	public static SystemMessageId THIS_CLAN_IS_ALREADY_SUPPORTING_ANOTHER_ONE;
	
	@ClientString(id = 13617, message = "You cannot support the clan that is supporting you.")
	public static SystemMessageId YOU_CANNOT_SUPPORT_THE_CLAN_THAT_IS_SUPPORTING_YOU;
	
	@ClientString(id = 13618, message = "The selected clan doesn't have the alliance support activated, so you can't support it.")
	public static SystemMessageId THE_SELECTED_CLAN_DOESN_T_HAVE_THE_ALLIANCE_SUPPORT_ACTIVATED_SO_YOU_CAN_T_SUPPORT_IT;
	
	@ClientString(id = 13619, message = "The selected clan is already supporting another clan.")
	public static SystemMessageId THE_SELECTED_CLAN_IS_ALREADY_SUPPORTING_ANOTHER_CLAN;
	
	@ClientString(id = 13620, message = "No clans for the alliance support.")
	public static SystemMessageId NO_CLANS_FOR_THE_ALLIANCE_SUPPORT;
	
	@ClientString(id = 13621, message = "The selected clan doesn't have the alliance support activated.")
	public static SystemMessageId THE_SELECTED_CLAN_DOESN_T_HAVE_THE_ALLIANCE_SUPPORT_ACTIVATED;
	
	@ClientString(id = 13622, message = "The selected clan is already supporting another clan.")
	public static SystemMessageId THE_SELECTED_CLAN_IS_ALREADY_SUPPORTING_ANOTHER_CLAN_2;
	
	@ClientString(id = 13623, message = "The clan you want to support is currently preparing for the siege. Try again later.")
	public static SystemMessageId THE_CLAN_YOU_WANT_TO_SUPPORT_IS_CURRENTLY_PREPARING_FOR_THE_SIEGE_TRY_AGAIN_LATER_2;
	
	@ClientString(id = 13624, message = "The rankings are being refreshed. Try again later.")
	public static SystemMessageId THE_RANKINGS_ARE_BEING_REFRESHED_TRY_AGAIN_LATER;
	
	@ClientString(id = 13625, message = "Item drop round $s1")
	public static SystemMessageId ITEM_DROP_ROUND_S1;
	
	@ClientString(id = 13626, message = "In case of failure: $s1")
	public static SystemMessageId IN_CASE_OF_FAILURE_S1;
	
	@ClientString(id = 13627, message = "Failure: -$s1")
	public static SystemMessageId FAILURE_S1;
	
	@ClientString(id = 13628, message = "Failure: $s1 or -$s2")
	public static SystemMessageId FAILURE_S1_OR_S2;
	
	@ClientString(id = 13629, message = "Success: +$s1")
	public static SystemMessageId SUCCESS_S1;
	
	@ClientString(id = 13630, message = "Success: -$s1")
	public static SystemMessageId SUCCESS_S1_2;
	
	@ClientString(id = 13631, message = "Battle with Balok starts in 20 min.")
	public static SystemMessageId BATTLE_WITH_BALOK_STARTS_IN_20_MIN;
	
	@ClientString(id = 13632, message = "Battle with Balok starts in 10 min.")
	public static SystemMessageId BATTLE_WITH_BALOK_STARTS_IN_10_MIN;
	
	@ClientString(id = 13633, message = "Battle with Balok is starting soon.")
	public static SystemMessageId BATTLE_WITH_BALOK_IS_STARTING_SOON;
	
	@ClientString(id = 13634, message = "Monsters are spawning on the Balok Battleground.")
	public static SystemMessageId MONSTERS_ARE_SPAWNING_ON_THE_BALOK_BATTLEGROUND;
	
	@ClientString(id = 13635, message = "3 bosses have spawned!")
	public static SystemMessageId THREE_BOSSES_HAVE_SPAWNED;
	
	@ClientString(id = 13636, message = "2 bosses have spawned!")
	public static SystemMessageId TWO_BOSSES_HAVE_SPAWNED;
	
	@ClientString(id = 13637, message = "Balok is here!")
	public static SystemMessageId BALOK_IS_HERE;
	
	@ClientString(id = 13638, message = "Lord Balok is here!")
	public static SystemMessageId LORD_BALOK_IS_HERE;
	
	@ClientString(id = 13639, message = "You've won the Battle with Balok!")
	public static SystemMessageId YOU_VE_WON_THE_BATTLE_WITH_BALOK;
	
	@ClientString(id = 13640, message = "You've lost the Battle with Balok!")
	public static SystemMessageId YOU_VE_LOST_THE_BATTLE_WITH_BALOK;
	
	@ClientString(id = 13641, message = "You've won the Battle with Lord Balok!")
	public static SystemMessageId YOU_VE_WON_THE_BATTLE_WITH_LORD_BALOK;
	
	@ClientString(id = 13642, message = "You've lost the Battle with Lord Balok!")
	public static SystemMessageId YOU_VE_LOST_THE_BATTLE_WITH_LORD_BALOK;
	
	@ClientString(id = 13643, message = "Required level for the Battle with Balok: $s1+.")
	public static SystemMessageId REQUIRED_LEVEL_FOR_THE_BATTLE_WITH_BALOK_S1;
	
	@ClientString(id = 13644, message = "To get a reward, you must be of Lv. $s1+ and get at least $s2 points.")
	public static SystemMessageId TO_GET_A_REWARD_YOU_MUST_BE_OF_LV_S1_AND_GET_AT_LEAST_S2_POINTS;
	
	@ClientString(id = 13645, message = "Special reward for the Battle with Balok Rankings")
	public static SystemMessageId SPECIAL_REWARD_FOR_THE_BATTLE_WITH_BALOK_RANKINGS;
	
	@ClientString(id = 13646, message = "A special reward for the Battle with Balok participants who contributed the most to victory.")
	public static SystemMessageId A_SPECIAL_REWARD_FOR_THE_BATTLE_WITH_BALOK_PARTICIPANTS_WHO_CONTRIBUTED_THE_MOST_TO_VICTORY;
	
	@ClientString(id = 13647, message = "No free slots.")
	public static SystemMessageId NO_FREE_SLOTS;
	
	@ClientString(id = 13648, message = "Not enough enchant scrolls.")
	public static SystemMessageId NOT_ENOUGH_ENCHANT_SCROLLS;
	
	@ClientString(id = 13649, message = "The requirements are not met.")
	public static SystemMessageId THE_REQUIREMENTS_ARE_NOT_MET;
	
	@ClientString(id = 13650, message = "In case of failure the item is destroyed or its enchant value is decreased depending on an additional item used.")
	public static SystemMessageId IN_CASE_OF_FAILURE_THE_ITEM_IS_DESTROYED_OR_ITS_ENCHANT_VALUE_IS_DECREASED_DEPENDING_ON_AN_ADDITIONAL_ITEM_USED;
	
	@ClientString(id = 13651, message = "In case of failure, the item is destroyed, or its enchant value is reset with a $s1%% chance.")
	public static SystemMessageId IN_CASE_OF_FAILURE_THE_ITEM_IS_DESTROYED_OR_ITS_ENCHANT_VALUE_IS_RESET_WITH_A_S1_CHANCE;
	
	@ClientString(id = 13652, message = "In case of failure, the item is destroyed, or its enchant value is decreased by 1 with a $s1%% chance.")
	public static SystemMessageId IN_CASE_OF_FAILURE_THE_ITEM_IS_DESTROYED_OR_ITS_ENCHANT_VALUE_IS_DECREASED_BY_1_WITH_A_S1_CHANCE;
	
	@ClientString(id = 13653, message = "In case of failure, the item is destroyed, or its enchant value remains the same with a $s1%% chance.")
	public static SystemMessageId IN_CASE_OF_FAILURE_THE_ITEM_IS_DESTROYED_OR_ITS_ENCHANT_VALUE_REMAINS_THE_SAME_WITH_A_S1_CHANCE;
	
	@ClientString(id = 13654, message = "Do you wish to continue?")
	public static SystemMessageId DO_YOU_WISH_TO_CONTINUE;
	
	@ClientString(id = 13655, message = "Value increase when successful ($s1)")
	public static SystemMessageId VALUE_INCREASE_WHEN_SUCCESSFUL_S1;
	
	@ClientString(id = 13656, message = "Chest auto-use is deactivated.")
	public static SystemMessageId CHEST_AUTO_USE_IS_DEACTIVATED;
	
	@ClientString(id = 13657, message = "How many from $s1 do you want to use?")
	public static SystemMessageId HOW_MANY_FROM_S1_DO_YOU_WANT_TO_USE;
	
	@ClientString(id = 13658, message = "$s1's enchant fee is registered.")
	public static SystemMessageId S1_S_ENCHANT_FEE_IS_REGISTERED;
	
	@ClientString(id = 13659, message = "The item's new settings are applied.")
	public static SystemMessageId THE_ITEM_S_NEW_SETTINGS_ARE_APPLIED;
	
	@ClientString(id = 13660, message = "Unavailable in session/ instance zones.")
	public static SystemMessageId UNAVAILABLE_IN_SESSION_INSTANCE_ZONES;
	
	@ClientString(id = 13661, message = "$s1 has opened $s2 and obtained $s3!")
	public static SystemMessageId S1_HAS_OPENED_S2_AND_OBTAINED_S3_2;
	
	@ClientString(id = 13662, message = "$s1 has obtained $s2!")
	public static SystemMessageId S1_HAS_OBTAINED_S2_2;
	
	@ClientString(id = 13663, message = "$s1 obtains $s3 from $s2!")
	public static SystemMessageId S1_OBTAINS_S3_FROM_S2_2;
	
	@ClientString(id = 13664, message = "$s1 has obtained $s2!")
	public static SystemMessageId S1_HAS_OBTAINED_S2_3;
	
	@ClientString(id = 13665, message = "Chests cannot be destroyed if the chest auto-use function is activated.")
	public static SystemMessageId CHESTS_CANNOT_BE_DESTROYED_IF_THE_CHEST_AUTO_USE_FUNCTION_IS_ACTIVATED;
	
	@ClientString(id = 13666, message = "The chest auto-use function is active. Wait till it's deactivated.")
	public static SystemMessageId THE_CHEST_AUTO_USE_FUNCTION_IS_ACTIVE_WAIT_TILL_IT_S_DEACTIVATED;
	
	@ClientString(id = 13667, message = "Available only if your inventory weight is less than 60%% and it has 2+ free slots.")
	public static SystemMessageId AVAILABLE_ONLY_IF_YOUR_INVENTORY_WEIGHT_IS_LESS_THAN_60_AND_IT_HAS_2_FREE_SLOTS;
	
	@ClientString(id = 13668, message = "The payment is made.")
	public static SystemMessageId THE_PAYMENT_IS_MADE;
	
	@ClientString(id = 13669, message = "The items are recovered.")
	public static SystemMessageId THE_ITEMS_ARE_RECOVERED;
	
	@ClientString(id = 13670, message = "The trade is cancelled.")
	public static SystemMessageId THE_TRADE_IS_CANCELLED;
	
	@ClientString(id = 13671, message = "The item is registered for sales.")
	public static SystemMessageId THE_ITEM_IS_REGISTERED_FOR_SALES;
	
	@ClientString(id = 13672, message = "You've received the reward.")
	public static SystemMessageId YOU_VE_RECEIVED_THE_REWARD;
	
	@ClientString(id = 13673, message = "You've got $s1 quest point(s).")
	public static SystemMessageId YOU_VE_GOT_S1_QUEST_POINT_S;
	
	@ClientString(id = 13674, message = "You cannot move that far.")
	public static SystemMessageId YOU_CANNOT_MOVE_THAT_FAR;
	
	@ClientString(id = 13675, message = "You've obtained +$s1 $s2 x$s3.")
	public static SystemMessageId YOU_VE_OBTAINED_S1_S2_X_S3;
	
	@ClientString(id = 13676, message = "You've obtained +$s1 $s2.")
	public static SystemMessageId YOU_VE_OBTAINED_S1_S2_4;
	
	@ClientString(id = 13677, message = "You've lost +$s1 $s2 x$s3.")
	public static SystemMessageId YOU_VE_LOST_S1_S2_X_S3;
	
	@ClientString(id = 13678, message = "You've lost +$s1 $s2.")
	public static SystemMessageId YOU_VE_LOST_S1_S2_2;
	
	@ClientString(id = 13679, message = "Unavailable while enchanting.")
	public static SystemMessageId UNAVAILABLE_WHILE_ENCHANTING;
	
	@ClientString(id = 13680, message = "Unavailable while the chest auto-use function is active.")
	public static SystemMessageId UNAVAILABLE_WHILE_THE_CHEST_AUTO_USE_FUNCTION_IS_ACTIVE;
	
	@ClientString(id = 13681, message = "Failed to buy. Please refresh and try again.")
	public static SystemMessageId FAILED_TO_BUY_PLEASE_REFRESH_AND_TRY_AGAIN;
	
	@ClientString(id = 13682, message = "")
	public static SystemMessageId EMPTY_12;
	
	@ClientString(id = 13683, message = "When adding a crystal, you can choose its effect according to the item type.")
	public static SystemMessageId WHEN_ADDING_A_CRYSTAL_YOU_CAN_CHOOSE_ITS_EFFECT_ACCORDING_TO_THE_ITEM_TYPE;
	
	@ClientString(id = 13684, message = "Available only if your inventory weight is less than 90%% and it has 2+ free slots.")
	public static SystemMessageId AVAILABLE_ONLY_IF_YOUR_INVENTORY_WEIGHT_IS_LESS_THAN_90_AND_IT_HAS_2_FREE_SLOTS;
	
	@ClientString(id = 13685, message = "Attention! $s1 items were lost, you have to restore them.")
	public static SystemMessageId ATTENTION_S1_ITEMS_WERE_LOST_YOU_HAVE_TO_RESTORE_THEM;
	
	@ClientString(id = 13686, message = "System error. Please refresh and try again.")
	public static SystemMessageId SYSTEM_ERROR_PLEASE_REFRESH_AND_TRY_AGAIN;
	
	@ClientString(id = 13687, message = "Available only if your inventory weight is less than 80%% and it has 3+ free slots.")
	public static SystemMessageId AVAILABLE_ONLY_IF_YOUR_INVENTORY_WEIGHT_IS_LESS_THAN_80_AND_IT_HAS_3_FREE_SLOTS;
	
	@ClientString(id = 13688, message = "You've reached the limit and cannot add more.")
	public static SystemMessageId YOU_VE_REACHED_THE_LIMIT_AND_CANNOT_ADD_MORE;
	
	@ClientString(id = 13689, message = "The auction is unavailable. Please try again later.")
	public static SystemMessageId THE_AUCTION_IS_UNAVAILABLE_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 13690, message = "The universal chat (*) is only available in the world hunting zones.")
	public static SystemMessageId THE_UNIVERSAL_CHAT_IS_ONLY_AVAILABLE_IN_THE_WORLD_HUNTING_ZONES;
	
	@ClientString(id = 13691, message = "The '$s1' collection time has expired, its effect is disabled.")
	public static SystemMessageId THE_S1_COLLECTION_TIME_HAS_EXPIRED_ITS_EFFECT_IS_DISABLED;
	
	@ClientString(id = 13692, message = "Auto-hunting is not available in this instance zone.")
	public static SystemMessageId AUTO_HUNTING_IS_NOT_AVAILABLE_IN_THIS_INSTANCE_ZONE;
	
	@ClientString(id = 13693, message = "This command is only available on world servers or servers that are not a part of a server group.")
	public static SystemMessageId THIS_COMMAND_IS_ONLY_AVAILABLE_ON_WORLD_SERVERS_OR_SERVERS_THAT_ARE_NOT_A_PART_OF_A_SERVER_GROUP;
	
	@ClientString(id = 13694, message = "The entry count is reset.")
	public static SystemMessageId THE_ENTRY_COUNT_IS_RESET;
	
	@ClientString(id = 13695, message = "$s1 has compounded $s2!")
	public static SystemMessageId S1_HAS_COMPOUNDED_S2;
	
	@ClientString(id = 13696, message = "You have compounded $s1. <$s2>")
	public static SystemMessageId YOU_HAVE_COMPOUNDED_S1_S2;
	
	@ClientString(id = 13697, message = "Compounding is cancelled.")
	public static SystemMessageId COMPOUNDING_IS_CANCELLED;
	
	@ClientString(id = 13698, message = "Auto-compounding is cancelled. Not enough money.")
	public static SystemMessageId AUTO_COMPOUNDING_IS_CANCELLED_NOT_ENOUGH_MONEY;
	
	@ClientString(id = 13699, message = "Auto-compounding is cancelled. Not enough materials.")
	public static SystemMessageId AUTO_COMPOUNDING_IS_CANCELLED_NOT_ENOUGH_MATERIALS;
	
	@ClientString(id = 13700, message = "Auto-compounding is cancelled for an unknown reason.")
	public static SystemMessageId AUTO_COMPOUNDING_IS_CANCELLED_FOR_AN_UNKNOWN_REASON;
	
	@ClientString(id = 13701, message = "Start compounding with the selected materials?")
	public static SystemMessageId START_COMPOUNDING_WITH_THE_SELECTED_MATERIALS;
	
	@ClientString(id = 13702, message = "Add compound materials?")
	public static SystemMessageId ADD_COMPOUND_MATERIALS;
	
	@ClientString(id = 13703, message = "Delete compound materials?")
	public static SystemMessageId DELETE_COMPOUND_MATERIALS;
	
	@ClientString(id = 13704, message = "Leave the session zone?")
	public static SystemMessageId LEAVE_THE_SESSION_ZONE;
	
	@ClientString(id = 13705, message = "You have recovered $s1 XP for free. Go to the starting point?")
	public static SystemMessageId YOU_HAVE_RECOVERED_S1_XP_FOR_FREE_GO_TO_THE_STARTING_POINT;
	
	@ClientString(id = 13706, message = "You have died and lost XP. Go to the starting point?")
	public static SystemMessageId YOU_HAVE_DIED_AND_LOST_XP_GO_TO_THE_STARTING_POINT;
	
	@ClientString(id = 13707, message = "You have used $s1 x$s2 to recover $s3 XP. Go to the starting point?")
	public static SystemMessageId YOU_HAVE_USED_S1_X_S2_TO_RECOVER_S3_XP_GO_TO_THE_STARTING_POINT;
	
	@ClientString(id = 13708, message = "Go to the starting point?<br><font color='EEAA22'>$s1 XP recovered</font>")
	public static SystemMessageId GO_TO_THE_STARTING_POINT_BR_FONT_COLOR_EEAA22_S1_XP_RECOVERED_FONT;
	
	@ClientString(id = 13709, message = "Siege points will be added in $s1 min.")
	public static SystemMessageId SIEGE_POINTS_WILL_BE_ADDED_IN_S1_MIN;
	
	@ClientString(id = 13710, message = "Siege points will be added later.")
	public static SystemMessageId SIEGE_POINTS_WILL_BE_ADDED_LATER;
	
	@ClientString(id = 13711, message = "Clan '$s1' receives $s2 siege points.")
	public static SystemMessageId CLAN_S1_RECEIVES_S2_SIEGE_POINTS;
	
	@ClientString(id = 13712, message = "$s1 pt(s)")
	public static SystemMessageId S1_PT_S_2;
	
	@ClientString(id = 13713, message = "Teleporting...")
	public static SystemMessageId TELEPORTING;
	
	@ClientString(id = 13714, message = "$s1 L-Coin(s) spent")
	public static SystemMessageId S1_L_COIN_S_SPENT;
	
	@ClientString(id = 13715, message = "$s1 added to Favorites")
	public static SystemMessageId S1_ADDED_TO_FAVORITES;
	
	@ClientString(id = 13716, message = "$s1 deleted from Favorites")
	public static SystemMessageId S1_DELETED_FROM_FAVORITES;
	
	@ClientString(id = 13717, message = "Not enough money for creating blessings.")
	public static SystemMessageId NOT_ENOUGH_MONEY_FOR_CREATING_BLESSINGS;
	
	@ClientString(id = 13718, message = "Additional reward for reaching Lv. $s1")
	public static SystemMessageId ADDITIONAL_REWARD_FOR_REACHING_LV_S1;
	
	@ClientString(id = 13719, message = "To continue, you need 20%% of free weight and 10%% of free slots in your inventory.")
	public static SystemMessageId TO_CONTINUE_YOU_NEED_20_OF_FREE_WEIGHT_AND_10_OF_FREE_SLOTS_IN_YOUR_INVENTORY;
	
	@ClientString(id = 13720, message = "Leave the special hunting zone?")
	public static SystemMessageId LEAVE_THE_SPECIAL_HUNTING_ZONE;
	
	@ClientString(id = 13721, message = "You cannot leave while in combat.")
	public static SystemMessageId YOU_CANNOT_LEAVE_WHILE_IN_COMBAT;
	
	@ClientString(id = 13722, message = "The charge level is normal.")
	public static SystemMessageId THE_CHARGE_LEVEL_IS_NORMAL;
	
	@ClientString(id = 13723, message = "Charging has failed. Please try again.")
	public static SystemMessageId CHARGING_HAS_FAILED_PLEASE_TRY_AGAIN;
	
	@ClientString(id = 13724, message = "$s1's compounding is successful.")
	public static SystemMessageId S1_S_COMPOUNDING_IS_SUCCESSFUL;
	
	@ClientString(id = 13725, message = "You have compounded $s1.")
	public static SystemMessageId YOU_HAVE_COMPOUNDED_S1;
	
	@ClientString(id = 13726, message = "Auto-compounding is complete.")
	public static SystemMessageId AUTO_COMPOUNDING_IS_COMPLETE;
	
	@ClientString(id = 13727, message = "You cannot use this skill in session zones.")
	public static SystemMessageId YOU_CANNOT_USE_THIS_SKILL_IN_SESSION_ZONES;
	
	@ClientString(id = 13728, message = "Cannot be used in session zones.")
	public static SystemMessageId CANNOT_BE_USED_IN_SESSION_ZONES;
	
	@ClientString(id = 13729, message = "You cannot use this material combination.")
	public static SystemMessageId YOU_CANNOT_USE_THIS_MATERIAL_COMBINATION;
	
	@ClientString(id = 13730, message = "$s1 d.")
	public static SystemMessageId S1_D_5;
	
	@ClientString(id = 13731, message = "Gift contents ($s1)")
	public static SystemMessageId GIFT_CONTENTS_S1;
	
	@ClientString(id = 13732, message = "Accept the selected gift?")
	public static SystemMessageId ACCEPT_THE_SELECTED_GIFT;
	
	@ClientString(id = 13733, message = "Decline the selected gift?")
	public static SystemMessageId DECLINE_THE_SELECTED_GIFT;
	
	@ClientString(id = 13734, message = "You have declined the selected gift.")
	public static SystemMessageId YOU_HAVE_DECLINED_THE_SELECTED_GIFT;
	
	@ClientString(id = 13735, message = "Accept all selected gifts?")
	public static SystemMessageId ACCEPT_ALL_SELECTED_GIFTS;
	
	@ClientString(id = 13736, message = "Decline all selected gifts?")
	public static SystemMessageId DECLINE_ALL_SELECTED_GIFTS;
	
	@ClientString(id = 13737, message = "You have declined all selected gifts.")
	public static SystemMessageId YOU_HAVE_DECLINED_ALL_SELECTED_GIFTS;
	
	@ClientString(id = 13738, message = "Total: $s1")
	public static SystemMessageId TOTAL_S1_2;
	
	@ClientString(id = 13739, message = "You couldn't get the gift for a temporary error.")
	public static SystemMessageId YOU_COULDN_T_GET_THE_GIFT_FOR_A_TEMPORARY_ERROR;
	
	@ClientString(id = 13741, message = "$s1 of Sayha's Grace used")
	public static SystemMessageId S1_OF_SAYHA_S_GRACE_USED;
	
	@ClientString(id = 13742, message = "Acquired XP $s1%%")
	public static SystemMessageId ACQUIRED_XP_S1_2;
	
	@ClientString(id = 13743, message = "You haven't chosen your destination point. Select an area or a hunting zone you want to go to.")
	public static SystemMessageId YOU_HAVEN_T_CHOSEN_YOUR_DESTINATION_POINT_SELECT_AN_AREA_OR_A_HUNTING_ZONE_YOU_WANT_TO_GO_TO;
	
	@ClientString(id = 13744, message = "Not enough items or materials.")
	public static SystemMessageId NOT_ENOUGH_ITEMS_OR_MATERIALS;
	
	@ClientString(id = 13745, message = "Available only if your inventory weight is less than 80%% of its maximum value and slots are full less than for 95%%.")
	public static SystemMessageId AVAILABLE_ONLY_IF_YOUR_INVENTORY_WEIGHT_IS_LESS_THAN_80_OF_ITS_MAXIMUM_VALUE_AND_SLOTS_ARE_FULL_LESS_THAN_FOR_95;
	
	@ClientString(id = 13746, message = "You have received the selected gift.")
	public static SystemMessageId YOU_HAVE_RECEIVED_THE_SELECTED_GIFT;
	
	@ClientString(id = 13747, message = "Once your reputation reaches $s1, you're teleported to the Underground Labyrinth.")
	public static SystemMessageId ONCE_YOUR_REPUTATION_REACHES_S1_YOU_RE_TELEPORTED_TO_THE_UNDERGROUND_LABYRINTH;
	
	@ClientString(id = 13748, message = "Your reputation has reached $s1, you'll be teleported to the Underground Labyrinth.")
	public static SystemMessageId YOUR_REPUTATION_HAS_REACHED_S1_YOU_LL_BE_TELEPORTED_TO_THE_UNDERGROUND_LABYRINTH;
	
	@ClientString(id = 13749, message = "You cannot use this function in the Underground Labyrinth.")
	public static SystemMessageId YOU_CANNOT_USE_THIS_FUNCTION_IN_THE_UNDERGROUND_LABYRINTH;
	
	@ClientString(id = 13750, message = "Not enough money. You need at least 100 mln adena.")
	public static SystemMessageId NOT_ENOUGH_MONEY_YOU_NEED_AT_LEAST_100_MLN_ADENA;
	
	@ClientString(id = 13751, message = "Pattern $s1")
	public static SystemMessageId PATTERN_S1;
	
	@ClientString(id = 13752, message = "Pattern upgrade attempts left: $s1")
	public static SystemMessageId PATTERN_UPGRADE_ATTEMPTS_LEFT_S1;
	
	@ClientString(id = 13753, message = "Limited craft per account $s1/$s2")
	public static SystemMessageId LIMITED_CRAFT_PER_ACCOUNT_S1_S2;
	
	@ClientString(id = 13754, message = "Limited craft per character $s1/$s2")
	public static SystemMessageId LIMITED_CRAFT_PER_CHARACTER_S1_S2;
	
	@ClientString(id = 13755, message = "Currently the server is at peace.")
	public static SystemMessageId CURRENTLY_THE_SERVER_IS_AT_PEACE;
	
	@ClientString(id = 13756, message = "Currently the server is at war.")
	public static SystemMessageId CURRENTLY_THE_SERVER_IS_AT_WAR;
	
	@ClientString(id = 13757, message = "The server becomes peaceful again.")
	public static SystemMessageId THE_SERVER_BECOMES_PEACEFUL_AGAIN;
	
	@ClientString(id = 13758, message = "The war on the server is starting.")
	public static SystemMessageId THE_WAR_ON_THE_SERVER_IS_STARTING;
	
	@ClientString(id = 13759, message = "Narcissus is a might Fallen Angel who can enslave other with his songs.")
	public static SystemMessageId NARCISSUS_IS_A_MIGHT_FALLEN_ANGEL_WHO_CAN_ENSLAVE_OTHER_WITH_HIS_SONGS;
	
	@ClientString(id = 13760, message = "Go, my loyal servants! Bring me those who wallow in shame and curses.")
	public static SystemMessageId GO_MY_LOYAL_SERVANTS_BRING_ME_THOSE_WHO_WALLOW_IN_SHAME_AND_CURSES;
	
	@ClientString(id = 13761, message = "The death melody has found a warrior whose soul is cursed, and brough them to the Cursed Village.")
	public static SystemMessageId THE_DEATH_MELODY_HAS_FOUND_A_WARRIOR_WHOSE_SOUL_IS_CURSED_AND_BROUGH_THEM_TO_THE_CURSED_VILLAGE;
	
	@ClientString(id = 13762, message = "$s1 min.")
	public static SystemMessageId S1_MIN_4;
	
	@ClientString(id = 13763, message = "Petals collected: $s1/$s2")
	public static SystemMessageId PETALS_COLLECTED_S1_S2;
	
	@ClientString(id = 13764, message = "Crystals collected: $s1/$s2")
	public static SystemMessageId CRYSTALS_COLLECTED_S1_S2;
	
	@ClientString(id = 13765, message = "Contribute adena?")
	public static SystemMessageId CONTRIBUTE_ADENA;
	
	@ClientString(id = 13766, message = "Thank you for your help with the town reconstruction.")
	public static SystemMessageId THANK_YOU_FOR_YOUR_HELP_WITH_THE_TOWN_RECONSTRUCTION;
	
	@ClientString(id = 13767, message = "To search, enter key words.")
	public static SystemMessageId TO_SEARCH_ENTER_KEY_WORDS;
	
	@ClientString(id = 13768, message = "You cannot enter, as your level doesn't meed the requirements.")
	public static SystemMessageId YOU_CANNOT_ENTER_AS_YOUR_LEVEL_DOESN_T_MEED_THE_REQUIREMENTS;
	
	@ClientString(id = 13769, message = "This sweet scent of blood spilled on the ground... Those sweet screams of souls that pierce the silence...")
	public static SystemMessageId THIS_SWEET_SCENT_OF_BLOOD_SPILLED_ON_THE_GROUND_THOSE_SWEET_SCREAMS_OF_SOULS_THAT_PIERCE_THE_SILENCE;
	
	@ClientString(id = 13770, message = "This is Adagio (Zone 1), a place for those who have 10-34 on their PK counter. Here they must dance day and night for your entertainment.")
	public static SystemMessageId THIS_IS_ADAGIO_ZONE_1_A_PLACE_FOR_THOSE_WHO_HAVE_10_34_ON_THEIR_PK_COUNTER_HERE_THEY_MUST_DANCE_DAY_AND_NIGHT_FOR_YOUR_ENTERTAINMENT;
	
	@ClientString(id = 13771, message = "This is Andante (Zone 2), a place for those who have 35-39 on their PK counter. Here you will find precious flowers grown under moonlight and nourished with blood. They are beautiful, but beware of thorns! Those who come here must collect their delicate petals and pay for that with their blood and life.")
	public static SystemMessageId THIS_IS_ANDANTE_ZONE_2_A_PLACE_FOR_THOSE_WHO_HAVE_35_39_ON_THEIR_PK_COUNTER_HERE_YOU_WILL_FIND_PRECIOUS_FLOWERS_GROWN_UNDER_MOONLIGHT_AND_NOURISHED_WITH_BLOOD_THEY_ARE_BEAUTIFUL_BUT_BEWARE_OF_THORNS_THOSE_WHO_COME_HERE_MUST_COLLECT_THEIR_DELICATE_PETALS_AND_PAY_FOR_THAT_WITH_THEIR_BLOOD_AND_LIFE;
	
	@ClientString(id = 13772, message = "This is Allegro (Zone 3), a place for those who have 40+ on their PK counter. Here you will see a lot of sorrowful souls who couldn't find their way to the spirit world. Those who come here must pay with their blood and adena to purify them.")
	public static SystemMessageId THIS_IS_ALLEGRO_ZONE_3_A_PLACE_FOR_THOSE_WHO_HAVE_40_ON_THEIR_PK_COUNTER_HERE_YOU_WILL_SEE_A_LOT_OF_SORROWFUL_SOULS_WHO_COULDN_T_FIND_THEIR_WAY_TO_THE_SPIRIT_WORLD_THOSE_WHO_COME_HERE_MUST_PAY_WITH_THEIR_BLOOD_AND_ADENA_TO_PURIFY_THEM;
	
	@ClientString(id = 13773, message = "Fallen Angel Narcissus' power prevents you from using this function.")
	public static SystemMessageId FALLEN_ANGEL_NARCISSUS_POWER_PREVENTS_YOU_FROM_USING_THIS_FUNCTION;
	
	@ClientString(id = 13774, message = "Contribution has failed. Try again later.")
	public static SystemMessageId CONTRIBUTION_HAS_FAILED_TRY_AGAIN_LATER;
	
	@ClientString(id = 13775, message = "You are being sent to the Cursed Village, your registration is cancelled.")
	public static SystemMessageId YOU_ARE_BEING_SENT_TO_THE_CURSED_VILLAGE_YOUR_REGISTRATION_IS_CANCELLED;
	
	@ClientString(id = 13776, message = "The Olympiad match is cancelled, because your opponent is being sent to the Cursed Village.")
	public static SystemMessageId THE_OLYMPIAD_MATCH_IS_CANCELLED_BECAUSE_YOUR_OPPONENT_IS_BEING_SENT_TO_THE_CURSED_VILLAGE;
	
	@ClientString(id = 13777, message = "Do you want to use Facelifting Potion D? The effect is permanent.")
	public static SystemMessageId DO_YOU_WANT_TO_USE_FACELIFTING_POTION_D_THE_EFFECT_IS_PERMANENT;
	
	@ClientString(id = 13778, message = "Do you want to use Facelifting Potion E? The effect is permanent.")
	public static SystemMessageId DO_YOU_WANT_TO_USE_FACELIFTING_POTION_E_THE_EFFECT_IS_PERMANENT;
	
	@ClientString(id = 13779, message = "Do you want to use Hairstyle Change Potion H? The effect is permanent.")
	public static SystemMessageId DO_YOU_WANT_TO_USE_HAIRSTYLE_CHANGE_POTION_H_THE_EFFECT_IS_PERMANENT;
	
	@ClientString(id = 13780, message = "Do you want to use Hairstyle Change Potion I? The effect is permanent.")
	public static SystemMessageId DO_YOU_WANT_TO_USE_HAIRSTYLE_CHANGE_POTION_I_THE_EFFECT_IS_PERMANENT;
	
	@ClientString(id = 13781, message = "Do you want to use Hairstyle Change Potion J? The effect is permanent.")
	public static SystemMessageId DO_YOU_WANT_TO_USE_HAIRSTYLE_CHANGE_POTION_J_THE_EFFECT_IS_PERMANENT;
	
	@ClientString(id = 13782, message = "Do you want to use Hairstyle Change Potion K? The effect is permanent.")
	public static SystemMessageId DO_YOU_WANT_TO_USE_HAIRSTYLE_CHANGE_POTION_K_THE_EFFECT_IS_PERMANENT;
	
	@ClientString(id = 13783, message = "Do you want to use Hairstyle Change Potion L? The effect is permanent.")
	public static SystemMessageId DO_YOU_WANT_TO_USE_HAIRSTYLE_CHANGE_POTION_L_THE_EFFECT_IS_PERMANENT;
	
	@ClientString(id = 13784, message = "You cannot attack common characters during the ceasefire.")
	public static SystemMessageId YOU_CANNOT_ATTACK_COMMON_CHARACTERS_DURING_THE_CEASEFIRE;
	
	@ClientString(id = 13785, message = "$c1 has a purple name or they are Chaotic, so you cannot attack common characters.")
	public static SystemMessageId C1_HAS_A_PURPLE_NAME_OR_THEY_ARE_CHAOTIC_SO_YOU_CANNOT_ATTACK_COMMON_CHARACTERS;
	
	@ClientString(id = 13786, message = "Items for adena are not shown in the search results.")
	public static SystemMessageId ITEMS_FOR_ADENA_ARE_NOT_SHOWN_IN_THE_SEARCH_RESULTS;
	
	@ClientString(id = 13787, message = "Auto enchant will continue until all $s2 pcs. of $s1 are consumed. Continue?")
	public static SystemMessageId AUTO_ENCHANT_WILL_CONTINUE_UNTIL_ALL_S2_PCS_OF_S1_ARE_CONSUMED_CONTINUE;
	
	@ClientString(id = 13788, message = "Auto blessing will continue until all $s2 pcs. of $s1 are consumed. Continue?")
	public static SystemMessageId AUTO_BLESSING_WILL_CONTINUE_UNTIL_ALL_S2_PCS_OF_S1_ARE_CONSUMED_CONTINUE;
	
	@ClientString(id = 13789, message = "Scrolls left: $s1 pcs")
	public static SystemMessageId SCROLLS_LEFT_S1_PCS;
	
	@ClientString(id = 18999, message = "")
	public static SystemMessageId EMPTY_13;
	
	@ClientString(id = 19000, message = "Live/Classic new zone number (13001-19000)")
	public static SystemMessageId LIVE_CLASSIC_NEW_ZONE_NUMBER_13001_19000_2;
	
	static
	{
		buildFastLookupTable();
	}
	
	private static void buildFastLookupTable()
	{
		for (Field field : SystemMessageId.class.getDeclaredFields())
		{
			final int mod = field.getModifiers();
			if (Modifier.isStatic(mod) && Modifier.isPublic(mod) && field.getType().equals(SystemMessageId.class) && field.isAnnotationPresent(ClientString.class))
			{
				try
				{
					final ClientString annotation = field.getAnnotationsByType(ClientString.class)[0];
					final SystemMessageId smId = new SystemMessageId(annotation.id());
					smId.setName(annotation.message());
					smId.setParamCount(parseMessageParameters(field.getName()));
					field.set(null, smId);
					VALUES.put(smId.getId(), smId);
				}
				catch (Exception e)
				{
					LOGGER.log(Level.WARNING, "SystemMessageId: Failed field access for '" + field.getName() + "'", e);
				}
			}
		}
	}
	
	private static int parseMessageParameters(String name)
	{
		int paramCount = 0;
		char c1;
		char c2;
		for (int i = 0; i < (name.length() - 1); i++)
		{
			c1 = name.charAt(i);
			if ((c1 == 'C') || (c1 == 'S'))
			{
				c2 = name.charAt(i + 1);
				if (Character.isDigit(c2))
				{
					paramCount = Math.max(paramCount, Character.getNumericValue(c2));
					i++;
				}
			}
		}
		return paramCount;
	}
	
	public static SystemMessageId getSystemMessageId(int id)
	{
		final SystemMessageId smi = getSystemMessageIdInternal(id);
		return smi == null ? new SystemMessageId(id) : smi;
	}
	
	private static SystemMessageId getSystemMessageIdInternal(int id)
	{
		return VALUES.get(id);
	}
	
	public static SystemMessageId getSystemMessageId(String name)
	{
		try
		{
			return (SystemMessageId) SystemMessageId.class.getField(name).get(null);
		}
		catch (Exception e)
		{
			return null;
		}
	}
	
	public static void loadLocalisations()
	{
		for (SystemMessageId smId : VALUES.values())
		{
			if (smId != null)
			{
				smId.removeAllLocalisations();
			}
		}
		
		if (!Config.MULTILANG_ENABLE)
		{
			LOGGER.log(Level.INFO, "SystemMessageId: MultiLanguage disabled.");
			return;
		}
		
		final List<String> languages = Config.MULTILANG_ALLOWED;
		final DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
		factory.setValidating(false);
		factory.setIgnoringComments(true);
		
		File file;
		Node node;
		Document doc;
		NamedNodeMap nnmb;
		SystemMessageId smId;
		String text;
		for (String lang : languages)
		{
			file = new File("data/lang/" + lang + "/SystemMessageLocalisation.xml");
			if (!file.isFile())
			{
				continue;
			}
			
			try
			{
				doc = factory.newDocumentBuilder().parse(file);
				for (Node na = doc.getFirstChild(); na != null; na = na.getNextSibling())
				{
					if ("list".equals(na.getNodeName()))
					{
						for (Node nb = na.getFirstChild(); nb != null; nb = nb.getNextSibling())
						{
							if ("localisation".equals(nb.getNodeName()))
							{
								nnmb = nb.getAttributes();
								node = nnmb.getNamedItem("id");
								if (node != null)
								{
									smId = getSystemMessageId(Integer.parseInt(node.getNodeValue()));
									if (smId == null)
									{
										LOGGER.log(Level.WARNING, "SystemMessageId: Unknown SMID '" + node.getNodeValue() + "', lang '" + lang + "'.");
										continue;
									}
									
									node = nnmb.getNamedItem("translation");
									if (node == null)
									{
										LOGGER.log(Level.WARNING, "SystemMessageId: No text defined for SMID '" + smId + "', lang '" + lang + "'.");
										continue;
									}
									
									text = node.getNodeValue();
									if (text.isEmpty() || (text.length() > 255))
									{
										LOGGER.log(Level.WARNING, "SystemMessageId: Invalid text defined for SMID '" + smId + "' (to long or empty), lang '" + lang + "'.");
										continue;
									}
									
									smId.attachLocalizedText(lang, text);
								}
							}
						}
					}
				}
			}
			catch (Exception e)
			{
				LOGGER.log(Level.SEVERE, "SystemMessageId: Failed loading '" + file + "'", e);
			}
			
			LOGGER.log(Level.INFO, "SystemMessageId: Loaded localisations for [" + lang + "].");
		}
	}
	
	private final int _id;
	private String _name;
	private byte _params;
	private SMLocalisation[] _localisations;
	private SystemMessage _staticSystemMessage;
	
	private SystemMessageId(int id)
	{
		_id = id;
		_localisations = EMPTY_SML_ARRAY;
	}
	
	public int getId()
	{
		return _id;
	}
	
	private void setName(String name)
	{
		_name = name;
	}
	
	public String getName()
	{
		return _name;
	}
	
	public int getParamCount()
	{
		return _params;
	}
	
	public void setParamCount(int params)
	{
		if (params < 0)
		{
			throw new IllegalArgumentException("Invalid negative param count: " + params);
		}
		
		if (params > 10)
		{
			throw new IllegalArgumentException("Maximum param count exceeded: " + params);
		}
		
		if (params != 0)
		{
			_staticSystemMessage = null;
		}
		
		_params = (byte) params;
	}
	
	public SMLocalisation getLocalisation(String lang)
	{
		if (_localisations == null)
		{
			return null;
		}
		
		SMLocalisation sml;
		for (int i = _localisations.length; i-- > 0;)
		{
			sml = _localisations[i];
			if (sml.getLanguage().hashCode() == lang.hashCode())
			{
				return sml;
			}
		}
		
		return null;
	}
	
	public void attachLocalizedText(String lang, String text)
	{
		final int length = _localisations.length;
		final SMLocalisation[] localisations = Arrays.copyOf(_localisations, length + 1);
		localisations[length] = new SMLocalisation(lang, text);
		_localisations = localisations;
	}
	
	public void removeAllLocalisations()
	{
		_localisations = EMPTY_SML_ARRAY;
	}
	
	public SystemMessage getStaticSystemMessage()
	{
		return _staticSystemMessage;
	}
	
	public void setStaticSystemMessage(SystemMessage sm)
	{
		_staticSystemMessage = sm;
	}
	
	@Override
	public String toString()
	{
		return "SM[" + getId() + ": " + getName() + "]";
	}
	
	public static class SMLocalisation
	{
		private final String _lang;
		private final Builder _builder;
		
		public SMLocalisation(String lang, String text)
		{
			_lang = lang;
			_builder = Builder.newBuilder(text);
		}
		
		public String getLanguage()
		{
			return _lang;
		}
		
		public String getLocalisation(Object... params)
		{
			return _builder.toString(params);
		}
	}
}
