/*
 * This file is part of the L2J Mobius project.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package org.l2jmobius.gameserver.network;

import java.io.File;
import java.lang.reflect.Field;
import java.lang.reflect.Modifier;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.logging.Level;
import java.util.logging.Logger;

import javax.xml.parsers.DocumentBuilderFactory;

import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;

import org.l2jmobius.Config;
import org.l2jmobius.gameserver.model.clientstrings.Builder;
import org.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;

public class NpcStringId
{
	private static final Logger LOGGER = Logger.getLogger(NpcStringId.class.getName());
	
	private static final NSLocalisation[] EMPTY_NSL_ARRAY = new NSLocalisation[0];
	private static final Map<Integer, NpcStringId> VALUES = new HashMap<>();
	
	@ClientString(id = 1, message = "Hello! I am $s1. You are $s2, right? Hehehe!")
	public static NpcStringId HELLO_I_AM_S1_YOU_ARE_S2_RIGHT_HEHEHE;
	
	@ClientString(id = 2, message = "$s1--$s2--$s3--$s4//$s5 Hehehe")
	public static NpcStringId S1_S2_S3_S4_S5_HEHEHE;
	
	@ClientString(id = 3, message = "Enabled")
	public static NpcStringId ENABLED;
	
	@ClientString(id = 4, message = "Disabled")
	public static NpcStringId DISABLED;
	
	@ClientString(id = 5, message = "Next payment on $s1/$s2 at $s3")
	public static NpcStringId NEXT_PAYMENT_ON_S1_S2_AT_S3;
	
	@ClientString(id = 6, message = "(<font color='FFAABB'>$s1</font>&nbsp;adena/$s2 d.)")
	public static NpcStringId FONT_COLOR_FFAABB_S1_FONT_NBSP_ADENA_S2_D;
	
	@ClientString(id = 7, message = "$s1<a action='bypass -h menu_select?ask=-270&reply=$s2'>Deactivate</a>$s3")
	public static NpcStringId S1_A_ACTION_BYPASS_H_MENU_SELECT_ASK_270_REPLY_S2_DEACTIVATE_A_S3;
	
	@ClientString(id = 8, message = "Level")
	public static NpcStringId LEVEL;
	
	@ClientString(id = 9, message = "Stage $s1")
	public static NpcStringId STAGE_S1;
	
	@ClientString(id = 10, message = "$s1%%")
	public static NpcStringId S1;
	
	@ClientString(id = 101, message = "Letters of Love")
	public static NpcStringId LETTERS_OF_LOVE;
	
	@ClientString(id = 102, message = "Letters of Love (In progress)")
	public static NpcStringId LETTERS_OF_LOVE_IN_PROGRESS;
	
	@ClientString(id = 103, message = "Letters of Love (Completed)")
	public static NpcStringId LETTERS_OF_LOVE_COMPLETED;
	
	@ClientString(id = 201, message = "What Women Want")
	public static NpcStringId WHAT_WOMEN_WANT;
	
	@ClientString(id = 202, message = "What Women Want (In progress)")
	public static NpcStringId WHAT_WOMEN_WANT_IN_PROGRESS;
	
	@ClientString(id = 203, message = "What Women Want (Completed)")
	public static NpcStringId WHAT_WOMEN_WANT_COMPLETED;
	
	@ClientString(id = 301, message = "Will the Seal be Broken?")
	public static NpcStringId WILL_THE_SEAL_BE_BROKEN;
	
	@ClientString(id = 302, message = "Will the Seal be Broken? (In progress)")
	public static NpcStringId WILL_THE_SEAL_BE_BROKEN_IN_PROGRESS;
	
	@ClientString(id = 303, message = "Will the Seal be Broken? (Completed)")
	public static NpcStringId WILL_THE_SEAL_BE_BROKEN_COMPLETED;
	
	@ClientString(id = 401, message = "Long Live the Pa'agrio Lord")
	public static NpcStringId LONG_LIVE_THE_PA_AGRIO_LORD;
	
	@ClientString(id = 402, message = "Long Live the Pa'agrio Lord (In progress)")
	public static NpcStringId LONG_LIVE_THE_PA_AGRIO_LORD_IN_PROGRESS;
	
	@ClientString(id = 403, message = "Long Live the Pa'agrio Lord (Completed)")
	public static NpcStringId LONG_LIVE_THE_PA_AGRIO_LORD_COMPLETED;
	
	@ClientString(id = 501, message = "Miner's Favor")
	public static NpcStringId MINER_S_FAVOR;
	
	@ClientString(id = 502, message = "Miner's Favor (In progress)")
	public static NpcStringId MINER_S_FAVOR_IN_PROGRESS;
	
	@ClientString(id = 503, message = "Miner's Favor (Completed)")
	public static NpcStringId MINER_S_FAVOR_COMPLETED;
	
	@ClientString(id = 601, message = "Step Into the Future")
	public static NpcStringId STEP_INTO_THE_FUTURE;
	
	@ClientString(id = 602, message = "Step Into the Future (In progress)")
	public static NpcStringId STEP_INTO_THE_FUTURE_IN_PROGRESS;
	
	@ClientString(id = 603, message = "Step Into the Future (Completed)")
	public static NpcStringId STEP_INTO_THE_FUTURE_COMPLETED;
	
	@ClientString(id = 701, message = "A Trip Begins")
	public static NpcStringId A_TRIP_BEGINS;
	
	@ClientString(id = 702, message = "A Trip Begins (In progress)")
	public static NpcStringId A_TRIP_BEGINS_IN_PROGRESS;
	
	@ClientString(id = 703, message = "A Trip Begins (Completed)")
	public static NpcStringId A_TRIP_BEGINS_COMPLETED;
	
	@ClientString(id = 801, message = "A Trip Begins")
	public static NpcStringId A_TRIP_BEGINS_2;
	
	@ClientString(id = 802, message = "A Trip Begins (In progress)")
	public static NpcStringId A_TRIP_BEGINS_IN_PROGRESS_2;
	
	@ClientString(id = 803, message = "A Trip Begins (Completed)")
	public static NpcStringId A_TRIP_BEGINS_COMPLETED_2;
	
	@ClientString(id = 901, message = "Into the City of Humans")
	public static NpcStringId INTO_THE_CITY_OF_HUMANS;
	
	@ClientString(id = 902, message = "Into the City of Humans (In progress)")
	public static NpcStringId INTO_THE_CITY_OF_HUMANS_IN_PROGRESS;
	
	@ClientString(id = 903, message = "Into the City of Humans (Completed)")
	public static NpcStringId INTO_THE_CITY_OF_HUMANS_COMPLETED;
	
	@ClientString(id = 1001, message = "Into the World")
	public static NpcStringId INTO_THE_WORLD;
	
	@ClientString(id = 1002, message = "Into the World (In progress)")
	public static NpcStringId INTO_THE_WORLD_IN_PROGRESS;
	
	@ClientString(id = 1003, message = "Into the World (Completed)")
	public static NpcStringId INTO_THE_WORLD_COMPLETED;
	
	@ClientString(id = 1101, message = "Secret Meeting with Ketra Orcs")
	public static NpcStringId SECRET_MEETING_WITH_KETRA_ORCS;
	
	@ClientString(id = 1102, message = "Secret Meeting with Ketra Orcs (In progress)")
	public static NpcStringId SECRET_MEETING_WITH_KETRA_ORCS_IN_PROGRESS;
	
	@ClientString(id = 1103, message = "Secret Meeting with Ketra Orcs (Completed)")
	public static NpcStringId SECRET_MEETING_WITH_KETRA_ORCS_COMPLETED;
	
	@ClientString(id = 1104, message = "Secret Meeting with Ketra Orcs")
	public static NpcStringId SECRET_MEETING_WITH_KETRA_ORCS_2;
	
	@ClientString(id = 1201, message = "Secret Meeting with Varka Silenos")
	public static NpcStringId SECRET_MEETING_WITH_VARKA_SILENOS;
	
	@ClientString(id = 1202, message = "Secret Meeting with Varka Silenos (In progress)")
	public static NpcStringId SECRET_MEETING_WITH_VARKA_SILENOS_IN_PROGRESS;
	
	@ClientString(id = 1203, message = "Secret Meeting with Varka Silenos (Completed)")
	public static NpcStringId SECRET_MEETING_WITH_VARKA_SILENOS_COMPLETED;
	
	@ClientString(id = 1204, message = "Secret Meeting with Varka Silenos")
	public static NpcStringId SECRET_MEETING_WITH_VARKA_SILENOS_2;
	
	@ClientString(id = 1301, message = "|Lv. 74-80| Parcel Delivery")
	public static NpcStringId LV_74_80_PARCEL_DELIVERY;
	
	@ClientString(id = 1302, message = "|Lv. 74-80| Parcel Delivery (In progress)")
	public static NpcStringId LV_74_80_PARCEL_DELIVERY_IN_PROGRESS;
	
	@ClientString(id = 1303, message = "|Lv. 74-80| Parcel Delivery (Completed)")
	public static NpcStringId LV_74_80_PARCEL_DELIVERY_COMPLETED;
	
	@ClientString(id = 1304, message = "|Lv. 74-80| Parcel Delivery")
	public static NpcStringId LV_74_80_PARCEL_DELIVERY_2;
	
	@ClientString(id = 1401, message = "Letter to the Archaeologist")
	public static NpcStringId LETTER_TO_THE_ARCHAEOLOGIST;
	
	@ClientString(id = 1402, message = "Whereabouts of the Archaeologist (In progress)")
	public static NpcStringId WHEREABOUTS_OF_THE_ARCHAEOLOGIST_IN_PROGRESS;
	
	@ClientString(id = 1403, message = "Whereabouts of the Archaeologist (Completed)")
	public static NpcStringId WHEREABOUTS_OF_THE_ARCHAEOLOGIST_COMPLETED;
	
	@ClientString(id = 1404, message = "Letter to the Archaeologist")
	public static NpcStringId LETTER_TO_THE_ARCHAEOLOGIST_2;
	
	@ClientString(id = 1501, message = "|Lv. 60+| Sweet Whispers")
	public static NpcStringId LV_60_SWEET_WHISPERS;
	
	@ClientString(id = 1502, message = "|Lv. 60+| Sweet Whispers (In progress)")
	public static NpcStringId LV_60_SWEET_WHISPERS_IN_PROGRESS;
	
	@ClientString(id = 1503, message = "|Lv. 60+| Sweet Whispers (Completed)")
	public static NpcStringId LV_60_SWEET_WHISPERS_COMPLETED;
	
	@ClientString(id = 1504, message = "|Lv. 60+| Sweet Whispers")
	public static NpcStringId LV_60_SWEET_WHISPERS_2;
	
	@ClientString(id = 1601, message = "|Lv. 62+| The Coming Darkness")
	public static NpcStringId LV_62_THE_COMING_DARKNESS;
	
	@ClientString(id = 1602, message = "|Lv. 62+| The Coming Darkness (In progress)")
	public static NpcStringId LV_62_THE_COMING_DARKNESS_IN_PROGRESS;
	
	@ClientString(id = 1603, message = "|Lv. 62+| The Coming Darkness (Completed)")
	public static NpcStringId LV_62_THE_COMING_DARKNESS_COMPLETED;
	
	@ClientString(id = 1604, message = "|Lv. 62+| The Coming Darkness")
	public static NpcStringId LV_62_THE_COMING_DARKNESS_2;
	
	@ClientString(id = 1701, message = "|Lv. 61+| Light and Darkness")
	public static NpcStringId LV_61_LIGHT_AND_DARKNESS;
	
	@ClientString(id = 1702, message = "|Lv. 61+| Light and Darkness (In progress)")
	public static NpcStringId LV_61_LIGHT_AND_DARKNESS_IN_PROGRESS;
	
	@ClientString(id = 1703, message = "|Lv. 61+| Light and Darkness (Completed)")
	public static NpcStringId LV_61_LIGHT_AND_DARKNESS_COMPLETED;
	
	@ClientString(id = 1704, message = "|Lv. 61+| Light and Darkness")
	public static NpcStringId LV_61_LIGHT_AND_DARKNESS_2;
	
	@ClientString(id = 1801, message = "Meeting with the Golden Ram")
	public static NpcStringId MEETING_WITH_THE_GOLDEN_RAM;
	
	@ClientString(id = 1802, message = "Meeting with the Golden Ram (In progress)")
	public static NpcStringId MEETING_WITH_THE_GOLDEN_RAM_IN_PROGRESS;
	
	@ClientString(id = 1803, message = "Meeting with the Golden Ram (Completed)")
	public static NpcStringId MEETING_WITH_THE_GOLDEN_RAM_COMPLETED;
	
	@ClientString(id = 1804, message = "Meeting with the Golden Ram")
	public static NpcStringId MEETING_WITH_THE_GOLDEN_RAM_2;
	
	@ClientString(id = 1901, message = "|Lv. 82+| Go to the Pastureland!")
	public static NpcStringId LV_82_GO_TO_THE_PASTURELAND;
	
	@ClientString(id = 1902, message = "|Lv. 82+| Go to the Pastureland! (In progress)")
	public static NpcStringId LV_82_GO_TO_THE_PASTURELAND_IN_PROGRESS;
	
	@ClientString(id = 1903, message = "|Lv. 82+| Go to the Pastureland! (Completed)")
	public static NpcStringId LV_82_GO_TO_THE_PASTURELAND_COMPLETED;
	
	@ClientString(id = 1904, message = "|Lv. 82+| Beast Farm")
	public static NpcStringId LV_82_BEAST_FARM;
	
	@ClientString(id = 2001, message = "|Lv. 82+| Bring Up With Love")
	public static NpcStringId LV_82_BRING_UP_WITH_LOVE;
	
	@ClientString(id = 2002, message = "|Lv. 82+| Bring Up With Love (In progress)")
	public static NpcStringId LV_82_BRING_UP_WITH_LOVE_IN_PROGRESS;
	
	@ClientString(id = 2003, message = "|Lv. 82+| Bring Up With Love (Completed)")
	public static NpcStringId LV_82_BRING_UP_WITH_LOVE_COMPLETED;
	
	@ClientString(id = 2004, message = "|Lv. 82+| Bring Up With Love")
	public static NpcStringId LV_82_BRING_UP_WITH_LOVE_2;
	
	@ClientString(id = 2005, message = "Are you trying to tame me? Don't do that!")
	public static NpcStringId ARE_YOU_TRYING_TO_TAME_ME_DON_T_DO_THAT;
	
	@ClientString(id = 2006, message = "Don't trust me. You will endanger yourself!")
	public static NpcStringId DON_T_TRUST_ME_YOU_WILL_ENDANGER_YOURSELF;
	
	@ClientString(id = 2007, message = "Yuck! What is this? It tastes terrible!")
	public static NpcStringId YUCK_WHAT_IS_THIS_IT_TASTES_TERRIBLE;
	
	@ClientString(id = 2008, message = "I'm hungry. Give me a little more, please.")
	public static NpcStringId I_M_HUNGRY_GIVE_ME_A_LITTLE_MORE_PLEASE;
	
	@ClientString(id = 2009, message = "What is this? Is it edible?")
	public static NpcStringId WHAT_IS_THIS_IS_IT_EDIBLE;
	
	@ClientString(id = 2010, message = "Don't worry about me.")
	public static NpcStringId DON_T_WORRY_ABOUT_ME;
	
	@ClientString(id = 2011, message = "Thank you. That was delicious!")
	public static NpcStringId THANK_YOU_THAT_WAS_DELICIOUS;
	
	@ClientString(id = 2012, message = "I think I am starting to like you!")
	public static NpcStringId I_THINK_I_AM_STARTING_TO_LIKE_YOU;
	
	@ClientString(id = 2013, message = "Eeeeek! Eeeeek!")
	public static NpcStringId EEEEEK_EEEEEK;
	
	@ClientString(id = 2014, message = "Don't keep trying to tame me. I don't want to be tamed.")
	public static NpcStringId DON_T_KEEP_TRYING_TO_TAME_ME_I_DON_T_WANT_TO_BE_TAMED;
	
	@ClientString(id = 2015, message = "It is just food to me. Although it may also be your hand.")
	public static NpcStringId IT_IS_JUST_FOOD_TO_ME_ALTHOUGH_IT_MAY_ALSO_BE_YOUR_HAND;
	
	@ClientString(id = 2016, message = "If I keep eating like this, won't I become fat? *chomp chomp*")
	public static NpcStringId IF_I_KEEP_EATING_LIKE_THIS_WON_T_I_BECOME_FAT_CHOMP_CHOMP;
	
	@ClientString(id = 2017, message = "Why do you keep feeding me?")
	public static NpcStringId WHY_DO_YOU_KEEP_FEEDING_ME;
	
	@ClientString(id = 2018, message = "Don't trust me. I'm afraid I may betray you later.")
	public static NpcStringId DON_T_TRUST_ME_I_M_AFRAID_I_MAY_BETRAY_YOU_LATER;
	
	@ClientString(id = 2019, message = "Grrrrr....")
	public static NpcStringId GRRRRR;
	
	@ClientString(id = 2020, message = "You brought this upon yourself...!")
	public static NpcStringId YOU_BROUGHT_THIS_UPON_YOURSELF;
	
	@ClientString(id = 2021, message = "I feel strange...! I keep having these evil thoughts...!")
	public static NpcStringId I_FEEL_STRANGE_I_KEEP_HAVING_THESE_EVIL_THOUGHTS;
	
	@ClientString(id = 2022, message = "Alas... so this is how it all ends...")
	public static NpcStringId ALAS_SO_THIS_IS_HOW_IT_ALL_ENDS;
	
	@ClientString(id = 2023, message = "I don't feel so good... Oh, my mind is very troubled...!")
	public static NpcStringId I_DON_T_FEEL_SO_GOOD_OH_MY_MIND_IS_VERY_TROUBLED;
	
	@ClientString(id = 2024, message = "$s1, so what do you think it is like to be tamed?")
	public static NpcStringId S1_SO_WHAT_DO_YOU_THINK_IT_IS_LIKE_TO_BE_TAMED;
	
	@ClientString(id = 2025, message = "$s1, whenever I see spice, I think I will miss your hand that used to feed it to me.")
	public static NpcStringId S1_WHENEVER_I_SEE_SPICE_I_THINK_I_WILL_MISS_YOUR_HAND_THAT_USED_TO_FEED_IT_TO_ME;
	
	@ClientString(id = 2026, message = "$s1, I won't make it to the village. I don't have the strength to follow you.")
	public static NpcStringId S1_I_WON_T_MAKE_IT_TO_THE_VILLAGE_I_DON_T_HAVE_THE_STRENGTH_TO_FOLLOW_YOU;
	
	@ClientString(id = 2027, message = "Thank you for trusting me, $s1. I hope I will be helpful to you.")
	public static NpcStringId THANK_YOU_FOR_TRUSTING_ME_S1_I_HOPE_I_WILL_BE_HELPFUL_TO_YOU;
	
	@ClientString(id = 2028, message = "Can I help you, $s1?")
	public static NpcStringId CAN_I_HELP_YOU_S1;
	
	@ClientString(id = 2029, message = "I guess it's just my animal magnetism.")
	public static NpcStringId I_GUESS_IT_S_JUST_MY_ANIMAL_MAGNETISM;
	
	@ClientString(id = 2030, message = "Too much spicy food makes me sweat like a beast.")
	public static NpcStringId TOO_MUCH_SPICY_FOOD_MAKES_ME_SWEAT_LIKE_A_BEAST;
	
	@ClientString(id = 2031, message = "Animals need love too.")
	public static NpcStringId ANIMALS_NEED_LOVE_TOO;
	
	@ClientString(id = 2032, message = "What'd I miss? What'd I miss?")
	public static NpcStringId WHAT_D_I_MISS_WHAT_D_I_MISS;
	
	@ClientString(id = 2033, message = "I just know before this is over, I'm gonna need a lot of serious therapy.")
	public static NpcStringId I_JUST_KNOW_BEFORE_THIS_IS_OVER_I_M_GONNA_NEED_A_LOT_OF_SERIOUS_THERAPY;
	
	@ClientString(id = 2034, message = "I sense great wisdom in you... I'm an animal, and I got instincts.")
	public static NpcStringId I_SENSE_GREAT_WISDOM_IN_YOU_I_M_AN_ANIMAL_AND_I_GOT_INSTINCTS;
	
	@ClientString(id = 2035, message = "Remember, I'm here to help.")
	public static NpcStringId REMEMBER_I_M_HERE_TO_HELP;
	
	@ClientString(id = 2036, message = "Are we there yet?")
	public static NpcStringId ARE_WE_THERE_YET;
	
	@ClientString(id = 2037, message = "That really made me feel good to see that.")
	public static NpcStringId THAT_REALLY_MADE_ME_FEEL_GOOD_TO_SEE_THAT;
	
	@ClientString(id = 2038, message = "Oh, no, no, no, Nooooo!")
	public static NpcStringId OH_NO_NO_NO_NOOOOO;
	
	@ClientString(id = 2101, message = "Hidden Truth")
	public static NpcStringId HIDDEN_TRUTH;
	
	@ClientString(id = 2102, message = "Hidden Truth (In progress)")
	public static NpcStringId HIDDEN_TRUTH_IN_PROGRESS;
	
	@ClientString(id = 2103, message = "Hidden Truth (Completed)")
	public static NpcStringId HIDDEN_TRUTH_COMPLETED;
	
	@ClientString(id = 2104, message = "Hidden Truth")
	public static NpcStringId HIDDEN_TRUTH_2;
	
	@ClientString(id = 2114, message = "What did you just do to me?")
	public static NpcStringId WHAT_DID_YOU_JUST_DO_TO_ME;
	
	@ClientString(id = 2150, message = "Who disturbs my sacred sleep?")
	public static NpcStringId WHO_DISTURBS_MY_SACRED_SLEEP;
	
	@ClientString(id = 2151, message = "My master has instructed me to be your guide, $s1.")
	public static NpcStringId MY_MASTER_HAS_INSTRUCTED_ME_TO_BE_YOUR_GUIDE_S1;
	
	@ClientString(id = 2152, message = "Please check this bookcase, $s1.")
	public static NpcStringId PLEASE_CHECK_THIS_BOOKCASE_S1;
	
	@ClientString(id = 2201, message = "Tragedy in Von Hellmann Forest")
	public static NpcStringId TRAGEDY_IN_VON_HELLMANN_FOREST;
	
	@ClientString(id = 2202, message = "Tragedy in Von Hellmann Forest (In progress)")
	public static NpcStringId TRAGEDY_IN_VON_HELLMANN_FOREST_IN_PROGRESS;
	
	@ClientString(id = 2203, message = "Tragedy in Von Hellmann Forest (Completed)")
	public static NpcStringId TRAGEDY_IN_VON_HELLMANN_FOREST_COMPLETED;
	
	@ClientString(id = 2204, message = "Tragedy in Von Hellmann Forest")
	public static NpcStringId TRAGEDY_IN_VON_HELLMANN_FOREST_2;
	
	@ClientString(id = 2250, message = "Did you call me, $s1?")
	public static NpcStringId DID_YOU_CALL_ME_S1;
	
	@ClientString(id = 2251, message = "I'm confused! Maybe it's time to go back.")
	public static NpcStringId I_M_CONFUSED_MAYBE_IT_S_TIME_TO_GO_BACK;
	
	@ClientString(id = 2301, message = "Lidia's Heart")
	public static NpcStringId LIDIA_S_HEART;
	
	@ClientString(id = 2302, message = "Lidia's Heart (In progress)")
	public static NpcStringId LIDIA_S_HEART_IN_PROGRESS;
	
	@ClientString(id = 2303, message = "Lidia's Heart (Completed)")
	public static NpcStringId LIDIA_S_HEART_COMPLETED;
	
	@ClientString(id = 2304, message = "Lidia's Heart")
	public static NpcStringId LIDIA_S_HEART_2;
	
	@ClientString(id = 2401, message = "Inhabitants of the Forest of the Dead")
	public static NpcStringId INHABITANTS_OF_THE_FOREST_OF_THE_DEAD;
	
	@ClientString(id = 2402, message = "Inhabitants of the Forest of the Dead (In progress)")
	public static NpcStringId INHABITANTS_OF_THE_FOREST_OF_THE_DEAD_IN_PROGRESS;
	
	@ClientString(id = 2403, message = "Inhabitants of the Forest of the Dead (Completed)")
	public static NpcStringId INHABITANTS_OF_THE_FOREST_OF_THE_DEAD_COMPLETED;
	
	@ClientString(id = 2404, message = "Inhabitants of the Forest of the Dead")
	public static NpcStringId INHABITANTS_OF_THE_FOREST_OF_THE_DEAD_2;
	
	@ClientString(id = 2450, message = "That sign!")
	public static NpcStringId THAT_SIGN;
	
	@ClientString(id = 2501, message = "Hiding Behind the Truth")
	public static NpcStringId HIDING_BEHIND_THE_TRUTH;
	
	@ClientString(id = 2502, message = "Hiding Behind the Truth (In progress)")
	public static NpcStringId HIDING_BEHIND_THE_TRUTH_IN_PROGRESS;
	
	@ClientString(id = 2503, message = "Hiding Behind the Truth (Completed)")
	public static NpcStringId HIDING_BEHIND_THE_TRUTH_COMPLETED;
	
	@ClientString(id = 2504, message = "Hiding Behind the Truth")
	public static NpcStringId HIDING_BEHIND_THE_TRUTH_2;
	
	@ClientString(id = 2550, message = "That box was sealed by my master, $s1! Don't touch it!")
	public static NpcStringId THAT_BOX_WAS_SEALED_BY_MY_MASTER_S1_DON_T_TOUCH_IT;
	
	@ClientString(id = 2551, message = "You've ended my immortal life! You're protected by the feudal lord, aren't you?")
	public static NpcStringId YOU_VE_ENDED_MY_IMMORTAL_LIFE_YOU_RE_PROTECTED_BY_THE_FEUDAL_LORD_AREN_T_YOU;
	
	@ClientString(id = 2601, message = "|Lv. 80+| Tired of Waiting")
	public static NpcStringId LV_80_TIRED_OF_WAITING;
	
	@ClientString(id = 2602, message = "|Lv. 80+| Tired of Waiting (In progress)")
	public static NpcStringId LV_80_TIRED_OF_WAITING_IN_PROGRESS;
	
	@ClientString(id = 2603, message = "|Lv. 80+| Tired of Waiting (Completed)")
	public static NpcStringId LV_80_TIRED_OF_WAITING_COMPLETED;
	
	@ClientString(id = 2701, message = "Wind Chest")
	public static NpcStringId WIND_CHEST;
	
	@ClientString(id = 2702, message = "Wind Chest (In progress)")
	public static NpcStringId WIND_CHEST_IN_PROGRESS;
	
	@ClientString(id = 2703, message = "Wind Chest (Completed)")
	public static NpcStringId WIND_CHEST_COMPLETED;
	
	@ClientString(id = 2704, message = "Wind Chest")
	public static NpcStringId WIND_CHEST_2;
	
	@ClientString(id = 2801, message = "Water Chest")
	public static NpcStringId WATER_CHEST;
	
	@ClientString(id = 2802, message = "Water Chest (In progress)")
	public static NpcStringId WATER_CHEST_IN_PROGRESS;
	
	@ClientString(id = 2803, message = "Water Chest (Completed)")
	public static NpcStringId WATER_CHEST_COMPLETED;
	
	@ClientString(id = 2804, message = "Water Chest")
	public static NpcStringId WATER_CHEST_2;
	
	@ClientString(id = 2901, message = "Earth Chest")
	public static NpcStringId EARTH_CHEST;
	
	@ClientString(id = 2902, message = "Earth Chest (In progress)")
	public static NpcStringId EARTH_CHEST_IN_PROGRESS;
	
	@ClientString(id = 2903, message = "Earth Chest (Completed)")
	public static NpcStringId EARTH_CHEST_COMPLETED;
	
	@ClientString(id = 2904, message = "Earth Chest")
	public static NpcStringId EARTH_CHEST_2;
	
	@ClientString(id = 3001, message = "Fire Chest")
	public static NpcStringId FIRE_CHEST;
	
	@ClientString(id = 3002, message = "Fire Chest (In progress)")
	public static NpcStringId FIRE_CHEST_IN_PROGRESS;
	
	@ClientString(id = 3003, message = "Fire Chest (Completed)")
	public static NpcStringId FIRE_CHEST_COMPLETED;
	
	@ClientString(id = 3004, message = "Fire Chest")
	public static NpcStringId FIRE_CHEST_2;
	
	@ClientString(id = 3201, message = "|Lv. 45+| An Obvious Lie")
	public static NpcStringId LV_45_AN_OBVIOUS_LIE;
	
	@ClientString(id = 3202, message = "|Lv. 45+| An Obvious Lie (In progress)")
	public static NpcStringId LV_45_AN_OBVIOUS_LIE_IN_PROGRESS;
	
	@ClientString(id = 3203, message = "|Lv. 45+| An Obvious Lie (Completed)")
	public static NpcStringId LV_45_AN_OBVIOUS_LIE_COMPLETED;
	
	@ClientString(id = 3204, message = "|Lv. 45+| An Obvious Lie")
	public static NpcStringId LV_45_AN_OBVIOUS_LIE_2;
	
	@ClientString(id = 3301, message = "|Lv. 85+| Make a Pair of Dress Shoes")
	public static NpcStringId LV_85_MAKE_A_PAIR_OF_DRESS_SHOES;
	
	@ClientString(id = 3302, message = "|Lv. 85+| Make a Pair of Dress Shoes (In progress)")
	public static NpcStringId LV_85_MAKE_A_PAIR_OF_DRESS_SHOES_IN_PROGRESS;
	
	@ClientString(id = 3303, message = "|Lv. 85+| Make a Pair of Dress Shoes (Completed)")
	public static NpcStringId LV_85_MAKE_A_PAIR_OF_DRESS_SHOES_COMPLETED;
	
	@ClientString(id = 3304, message = "|Lv. 85+| Make a Pair of Dress Shoes")
	public static NpcStringId LV_85_MAKE_A_PAIR_OF_DRESS_SHOES_2;
	
	@ClientString(id = 3401, message = "|Lv. 85+| In Search of Cloth")
	public static NpcStringId LV_85_IN_SEARCH_OF_CLOTH;
	
	@ClientString(id = 3402, message = "|Lv. 85+| In Search of Cloth (In progress)")
	public static NpcStringId LV_85_IN_SEARCH_OF_CLOTH_IN_PROGRESS;
	
	@ClientString(id = 3403, message = "|Lv. 85+| In Search of Cloth (Completed)")
	public static NpcStringId LV_85_IN_SEARCH_OF_CLOTH_COMPLETED;
	
	@ClientString(id = 3404, message = "|Lv. 85+| In Search of Cloth")
	public static NpcStringId LV_85_IN_SEARCH_OF_CLOTH_2;
	
	@ClientString(id = 3501, message = "|Lv. 85+| Find Glittering Jewelry")
	public static NpcStringId LV_85_FIND_GLITTERING_JEWELRY;
	
	@ClientString(id = 3502, message = "|Lv. 85+| Find Glittering Jewelry (In progress)")
	public static NpcStringId LV_85_FIND_GLITTERING_JEWELRY_IN_PROGRESS;
	
	@ClientString(id = 3503, message = "|Lv. 85+| Find Glittering Jewelry (Completed)")
	public static NpcStringId LV_85_FIND_GLITTERING_JEWELRY_COMPLETED;
	
	@ClientString(id = 3504, message = "|Lv. 85+| Find Glittering Jewelry")
	public static NpcStringId LV_85_FIND_GLITTERING_JEWELRY_2;
	
	@ClientString(id = 3601, message = "|Lv. 85+| Make a Sewing Kit")
	public static NpcStringId LV_85_MAKE_A_SEWING_KIT;
	
	@ClientString(id = 3602, message = "|Lv. 85+| Make a Sewing Kit (In progress)")
	public static NpcStringId LV_85_MAKE_A_SEWING_KIT_IN_PROGRESS;
	
	@ClientString(id = 3603, message = "|Lv. 85+| Make a Sewing Kit (Completed)")
	public static NpcStringId LV_85_MAKE_A_SEWING_KIT_COMPLETED;
	
	@ClientString(id = 3604, message = "|Lv. 85+| Make a Sewing Kit")
	public static NpcStringId LV_85_MAKE_A_SEWING_KIT_2;
	
	@ClientString(id = 3701, message = "|Lv. 85+| Formal Wear")
	public static NpcStringId LV_85_FORMAL_WEAR;
	
	@ClientString(id = 3702, message = "|Lv. 85+| Formal Wear (In progress)")
	public static NpcStringId LV_85_FORMAL_WEAR_IN_PROGRESS;
	
	@ClientString(id = 3703, message = "|Lv. 85+| Formal Wear (Completed)")
	public static NpcStringId LV_85_FORMAL_WEAR_COMPLETED;
	
	@ClientString(id = 3704, message = "|Lv. 85+| Formal Wear")
	public static NpcStringId LV_85_FORMAL_WEAR_2;
	
	@ClientString(id = 3801, message = "|Lv. 19-29| Dragon Fangs")
	public static NpcStringId LV_19_29_DRAGON_FANGS;
	
	@ClientString(id = 3802, message = "|Lv. 19~29| Dragon Fangs (In progress)")
	public static NpcStringId LV_19_29_DRAGON_FANGS_IN_PROGRESS;
	
	@ClientString(id = 3803, message = "|Lv. 19-29| Dragon Fangs (Completed)")
	public static NpcStringId LV_19_29_DRAGON_FANGS_COMPLETED;
	
	@ClientString(id = 3804, message = "|Lv. 19-29| Dragon Fangs")
	public static NpcStringId LV_19_29_DRAGON_FANGS_2;
	
	@ClientString(id = 3901, message = "|Lv. 20-28| Red-eyed Invaders")
	public static NpcStringId LV_20_28_RED_EYED_INVADERS;
	
	@ClientString(id = 3902, message = "|Lv. 20-28| Red-eyed Invaders (In progress)")
	public static NpcStringId LV_20_28_RED_EYED_INVADERS_IN_PROGRESS;
	
	@ClientString(id = 3903, message = "|Lv. 20-28| Red-eyed Invaders (Completed)")
	public static NpcStringId LV_20_28_RED_EYED_INVADERS_COMPLETED;
	
	@ClientString(id = 3904, message = "|Lv. 20-28| Red-eyed Invaders")
	public static NpcStringId LV_20_28_RED_EYED_INVADERS_2;
	
	@ClientString(id = 4001, message = "|Lv. 85+| A Special Order")
	public static NpcStringId LV_85_A_SPECIAL_ORDER;
	
	@ClientString(id = 4002, message = "|Lv. 85+| A Special Order (In progress)")
	public static NpcStringId LV_85_A_SPECIAL_ORDER_IN_PROGRESS;
	
	@ClientString(id = 4003, message = "|Lv. 85+| A Special Order (Completed)")
	public static NpcStringId LV_85_A_SPECIAL_ORDER_COMPLETED;
	
	@ClientString(id = 4004, message = "|Lv. 85+| A Special Order")
	public static NpcStringId LV_85_A_SPECIAL_ORDER_2;
	
	@ClientString(id = 4101, message = "The Adventurer's Challenge")
	public static NpcStringId THE_ADVENTURER_S_CHALLENGE;
	
	@ClientString(id = 4102, message = "The Adventurer's Challenge (In progress)")
	public static NpcStringId THE_ADVENTURER_S_CHALLENGE_IN_PROGRESS;
	
	@ClientString(id = 4103, message = "The Adventurer's Challenge (Completed)")
	public static NpcStringId THE_ADVENTURER_S_CHALLENGE_COMPLETED;
	
	@ClientString(id = 4151, message = "Mission complete. Go find the Newbie Guide.")
	public static NpcStringId MISSION_COMPLETE_GO_FIND_THE_NEWBIE_GUIDE;
	
	@ClientString(id = 4152, message = "Acquisition of Soulshot for beginners complete Go find the Newbie Guide.")
	public static NpcStringId ACQUISITION_OF_SOULSHOT_FOR_BEGINNERS_COMPLETE_GO_FIND_THE_NEWBIE_GUIDE;
	
	@ClientString(id = 4153, message = "You have obtained Shadow Weapon Coupon. Talk to Newbie Guide.")
	public static NpcStringId YOU_HAVE_OBTAINED_SHADOW_WEAPON_COUPON_TALK_TO_NEWBIE_GUIDE;
	
	@ClientString(id = 4154, message = "Acquisition of race-specific weapon complete. Go find the Newbie Guide.")
	public static NpcStringId ACQUISITION_OF_RACE_SPECIFIC_WEAPON_COMPLETE_GO_FIND_THE_NEWBIE_GUIDE;
	
	@ClientString(id = 4155, message = "The last mission is complete. Go find the Newbie Guide.")
	public static NpcStringId THE_LAST_MISSION_IS_COMPLETE_GO_FIND_THE_NEWBIE_GUIDE;
	
	@ClientString(id = 4501, message = "Talking Island")
	public static NpcStringId TALKING_ISLAND;
	
	@ClientString(id = 4502, message = "To Talking Island (In progress)")
	public static NpcStringId TO_TALKING_ISLAND_IN_PROGRESS;
	
	@ClientString(id = 4503, message = "To Talking Island (Completed)")
	public static NpcStringId TO_TALKING_ISLAND_COMPLETED;
	
	@ClientString(id = 4601, message = "Once More In the Arms of the Mother Tree")
	public static NpcStringId ONCE_MORE_IN_THE_ARMS_OF_THE_MOTHER_TREE;
	
	@ClientString(id = 4602, message = "Once More In the Arms of the Mother Tree (In progress)")
	public static NpcStringId ONCE_MORE_IN_THE_ARMS_OF_THE_MOTHER_TREE_IN_PROGRESS;
	
	@ClientString(id = 4603, message = "Once More In the Arms of the Mother Tree (Completed)")
	public static NpcStringId ONCE_MORE_IN_THE_ARMS_OF_THE_MOTHER_TREE_COMPLETED;
	
	@ClientString(id = 4701, message = "Into the Dark Elven Forest")
	public static NpcStringId INTO_THE_DARK_ELVEN_FOREST;
	
	@ClientString(id = 4702, message = "Into the Dark Elven Forest (In progress)")
	public static NpcStringId INTO_THE_DARK_ELVEN_FOREST_IN_PROGRESS;
	
	@ClientString(id = 4703, message = "Into the Dark Elven Forest (Completed)")
	public static NpcStringId INTO_THE_DARK_ELVEN_FOREST_COMPLETED;
	
	@ClientString(id = 4801, message = "Immortal Plateau")
	public static NpcStringId IMMORTAL_PLATEAU;
	
	@ClientString(id = 4802, message = "To the Immortal Plateau (In progress)")
	public static NpcStringId TO_THE_IMMORTAL_PLATEAU_IN_PROGRESS;
	
	@ClientString(id = 4803, message = "To the Immortal Plateau (Completed)")
	public static NpcStringId TO_THE_IMMORTAL_PLATEAU_COMPLETED;
	
	@ClientString(id = 4901, message = "The Road Home")
	public static NpcStringId THE_ROAD_HOME;
	
	@ClientString(id = 4902, message = "The Road Home (In progress)")
	public static NpcStringId THE_ROAD_HOME_IN_PROGRESS;
	
	@ClientString(id = 4903, message = "The Road Home (Completed)")
	public static NpcStringId THE_ROAD_HOME_COMPLETED;
	
	@ClientString(id = 5001, message = "Lanosco's Special Bait")
	public static NpcStringId LANOSCO_S_SPECIAL_BAIT;
	
	@ClientString(id = 5002, message = "Lanosco's Special Bait (In progress)")
	public static NpcStringId LANOSCO_S_SPECIAL_BAIT_IN_PROGRESS;
	
	@ClientString(id = 5003, message = "Lanosco's Special Bait (Completed)")
	public static NpcStringId LANOSCO_S_SPECIAL_BAIT_COMPLETED;
	
	@ClientString(id = 5004, message = "Lanosco's Special Bait")
	public static NpcStringId LANOSCO_S_SPECIAL_BAIT_2;
	
	@ClientString(id = 5101, message = "O'Fulle's Special Bait")
	public static NpcStringId O_FULLE_S_SPECIAL_BAIT;
	
	@ClientString(id = 5102, message = "O'Fulle's Special Bait (In progress)")
	public static NpcStringId O_FULLE_S_SPECIAL_BAIT_IN_PROGRESS;
	
	@ClientString(id = 5103, message = "O'Fulle's Special Bait (Completed)")
	public static NpcStringId O_FULLE_S_SPECIAL_BAIT_COMPLETED;
	
	@ClientString(id = 5104, message = "O'Fulle's Special Bait")
	public static NpcStringId O_FULLE_S_SPECIAL_BAIT_2;
	
	@ClientString(id = 5201, message = "Willie's Special Bait")
	public static NpcStringId WILLIE_S_SPECIAL_BAIT;
	
	@ClientString(id = 5202, message = "Willie's Special Bait (In progress)")
	public static NpcStringId WILLIE_S_SPECIAL_BAIT_IN_PROGRESS;
	
	@ClientString(id = 5203, message = "Willie's Special Bait (Completed)")
	public static NpcStringId WILLIE_S_SPECIAL_BAIT_COMPLETED;
	
	@ClientString(id = 5204, message = "Willie's Special Bait")
	public static NpcStringId WILLIE_S_SPECIAL_BAIT_2;
	
	@ClientString(id = 5301, message = "Linnaeus' Special Bait")
	public static NpcStringId LINNAEUS_SPECIAL_BAIT;
	
	@ClientString(id = 5302, message = "Linnaeus' Special Bait (In progress)")
	public static NpcStringId LINNAEUS_SPECIAL_BAIT_IN_PROGRESS;
	
	@ClientString(id = 5303, message = "Linnaeus' Special Bait (Completed)")
	public static NpcStringId LINNAEUS_SPECIAL_BAIT_COMPLETED;
	
	@ClientString(id = 5304, message = "Linnaeus' Special Bait")
	public static NpcStringId LINNAEUS_SPECIAL_BAIT_2;
	
	@ClientString(id = 6001, message = "Good Work's Reward")
	public static NpcStringId GOOD_WORK_S_REWARD;
	
	@ClientString(id = 6002, message = "Good Work's Reward (In progress)")
	public static NpcStringId GOOD_WORK_S_REWARD_IN_PROGRESS;
	
	@ClientString(id = 6003, message = "Good Work's Reward (Completed)")
	public static NpcStringId GOOD_WORK_S_REWARD_COMPLETED;
	
	@ClientString(id = 6051, message = "$s1! I must kill you. Blame your own curiosity.")
	public static NpcStringId S1_I_MUST_KILL_YOU_BLAME_YOUR_OWN_CURIOSITY;
	
	@ClientString(id = 6052, message = "You are lucky, but I will return.")
	public static NpcStringId YOU_ARE_LUCKY_BUT_I_WILL_RETURN;
	
	@ClientString(id = 6053, message = "You are strong. This was a mistake.")
	public static NpcStringId YOU_ARE_STRONG_THIS_WAS_A_MISTAKE;
	
	@ClientString(id = 6054, message = "Who are you to join in the battle? How upsetting.")
	public static NpcStringId WHO_ARE_YOU_TO_JOIN_IN_THE_BATTLE_HOW_UPSETTING;
	
	@ClientString(id = 6101, message = "|Lv. 76+| Law Enforcement")
	public static NpcStringId LV_76_LAW_ENFORCEMENT;
	
	@ClientString(id = 6102, message = "|Lv. 76+| Law Enforcement (In progress)")
	public static NpcStringId LV_76_LAW_ENFORCEMENT_IN_PROGRESS;
	
	@ClientString(id = 6103, message = "|Lv. 76+| Law Enforcement (Completed)")
	public static NpcStringId LV_76_LAW_ENFORCEMENT_COMPLETED;
	
	@ClientString(id = 6104, message = "|Lv. 76+| Law Enforcement")
	public static NpcStringId LV_76_LAW_ENFORCEMENT_2;
	
	@ClientString(id = 6201, message = "Path of the Trooper")
	public static NpcStringId PATH_OF_THE_TROOPER;
	
	@ClientString(id = 6202, message = "Path of the Trooper (In progress)")
	public static NpcStringId PATH_OF_THE_TROOPER_IN_PROGRESS;
	
	@ClientString(id = 6203, message = "Path of the Trooper (Completed)")
	public static NpcStringId PATH_OF_THE_TROOPER_COMPLETED;
	
	@ClientString(id = 6301, message = "Path of the Warder")
	public static NpcStringId PATH_OF_THE_WARDER;
	
	@ClientString(id = 6302, message = "Path of the Warder (In progress)")
	public static NpcStringId PATH_OF_THE_WARDER_IN_PROGRESS;
	
	@ClientString(id = 6303, message = "Path of the Warder (Completed)")
	public static NpcStringId PATH_OF_THE_WARDER_COMPLETED;
	
	@ClientString(id = 6401, message = "Certified Berserker")
	public static NpcStringId CERTIFIED_BERSERKER;
	
	@ClientString(id = 6402, message = "Certified Berserker (In progress)")
	public static NpcStringId CERTIFIED_BERSERKER_IN_PROGRESS;
	
	@ClientString(id = 6403, message = "Certified Berserker (Completed)")
	public static NpcStringId CERTIFIED_BERSERKER_COMPLETED;
	
	@ClientString(id = 6451, message = "Have you come to help me, $s1?")
	public static NpcStringId HAVE_YOU_COME_TO_HELP_ME_S1;
	
	@ClientString(id = 6501, message = "Certified Soul Breaker")
	public static NpcStringId CERTIFIED_SOUL_BREAKER;
	
	@ClientString(id = 6502, message = "Certified Soul Breaker (In progress)")
	public static NpcStringId CERTIFIED_SOUL_BREAKER_IN_PROGRESS;
	
	@ClientString(id = 6503, message = "Certified Soul Breaker (Completed)")
	public static NpcStringId CERTIFIED_SOUL_BREAKER_COMPLETED;
	
	@ClientString(id = 6551, message = "Drats! How could I be so wrong??")
	public static NpcStringId DRATS_HOW_COULD_I_BE_SO_WRONG;
	
	@ClientString(id = 6552, message = "$s1! Step back from the confounded box! I will take it myself!")
	public static NpcStringId S1_STEP_BACK_FROM_THE_CONFOUNDED_BOX_I_WILL_TAKE_IT_MYSELF;
	
	@ClientString(id = 6553, message = "$s1! I will be back soon. Stay there and don't you dare wander off!")
	public static NpcStringId S1_I_WILL_BE_BACK_SOON_STAY_THERE_AND_DON_T_YOU_DARE_WANDER_OFF;
	
	@ClientString(id = 6554, message = "Grr. I've been hit...")
	public static NpcStringId GRR_I_VE_BEEN_HIT;
	
	@ClientString(id = 6555, message = "Grr! Who are you and why have you stopped me?")
	public static NpcStringId GRR_WHO_ARE_YOU_AND_WHY_HAVE_YOU_STOPPED_ME;
	
	@ClientString(id = 6556, message = "Too late!")
	public static NpcStringId TOO_LATE;
	
	@ClientString(id = 6557, message = "Good luck!")
	public static NpcStringId GOOD_LUCK;
	
	@ClientString(id = 6601, message = "Certified Arbalester")
	public static NpcStringId CERTIFIED_ARBALESTER;
	
	@ClientString(id = 6602, message = "Certified Arbalester (In progress)")
	public static NpcStringId CERTIFIED_ARBALESTER_IN_PROGRESS;
	
	@ClientString(id = 6603, message = "Certified Arbalester (Complete)")
	public static NpcStringId CERTIFIED_ARBALESTER_COMPLETE;
	
	@ClientString(id = 6701, message = "Saga of the Doombringer")
	public static NpcStringId SAGA_OF_THE_DOOMBRINGER;
	
	@ClientString(id = 6702, message = "Saga of the Doombringer (In progress)")
	public static NpcStringId SAGA_OF_THE_DOOMBRINGER_IN_PROGRESS;
	
	@ClientString(id = 6703, message = "Saga of the Doombringer (Completed)")
	public static NpcStringId SAGA_OF_THE_DOOMBRINGER_COMPLETED;
	
	@ClientString(id = 6750, message = "$s1! You seek the forbidden knowledge and I cannot let you have it!")
	public static NpcStringId S1_YOU_SEEK_THE_FORBIDDEN_KNOWLEDGE_AND_I_CANNOT_LET_YOU_HAVE_IT;
	
	@ClientString(id = 6751, message = "Is this all I am allowed to have?...")
	public static NpcStringId IS_THIS_ALL_I_AM_ALLOWED_TO_HAVE;
	
	@ClientString(id = 6752, message = "You defeated me, but our doom approaches...")
	public static NpcStringId YOU_DEFEATED_ME_BUT_OUR_DOOM_APPROACHES;
	
	@ClientString(id = 6753, message = "$s1! Who are you? Why are you bothering my minions?")
	public static NpcStringId S1_WHO_ARE_YOU_WHY_ARE_YOU_BOTHERING_MY_MINIONS;
	
	@ClientString(id = 6754, message = "Beefcake!!")
	public static NpcStringId BEEFCAKE;
	
	@ClientString(id = 6755, message = "Grr! Why are you sticking your nose where it doesn't belong?")
	public static NpcStringId GRR_WHY_ARE_YOU_STICKING_YOUR_NOSE_WHERE_IT_DOESN_T_BELONG;
	
	@ClientString(id = 6756, message = "Farewell and watch your back!")
	public static NpcStringId FAREWELL_AND_WATCH_YOUR_BACK;
	
	@ClientString(id = 6757, message = "Kamael! Good to see you. I have something to ask you...")
	public static NpcStringId KAMAEL_GOOD_TO_SEE_YOU_I_HAVE_SOMETHING_TO_ASK_YOU;
	
	@ClientString(id = 6758, message = "$s1! Attack!")
	public static NpcStringId S1_ATTACK;
	
	@ClientString(id = 6759, message = "$s1! What are you doing? Attack him!")
	public static NpcStringId S1_WHAT_ARE_YOU_DOING_ATTACK_HIM;
	
	@ClientString(id = 6760, message = "$s1! Is ? your full potential?")
	public static NpcStringId S1_IS_YOUR_FULL_POTENTIAL;
	
	@ClientString(id = 6761, message = "Thanks! I must go and hunt down those that oppose me.")
	public static NpcStringId THANKS_I_MUST_GO_AND_HUNT_DOWN_THOSE_THAT_OPPOSE_ME;
	
	@ClientString(id = 6762, message = "You are so stubborn... I must follow him now...")
	public static NpcStringId YOU_ARE_SO_STUBBORN_I_MUST_FOLLOW_HIM_NOW;
	
	@ClientString(id = 6763, message = "Seek enlightenment from the Tablet.")
	public static NpcStringId SEEK_ENLIGHTENMENT_FROM_THE_TABLET;
	
	@ClientString(id = 6764, message = "Arrogant beings! You are all doomed!")
	public static NpcStringId ARROGANT_BEINGS_YOU_ARE_ALL_DOOMED;
	
	@ClientString(id = 6765, message = "My time in your world has come to an end. Consider yourselves lucky...")
	public static NpcStringId MY_TIME_IN_YOUR_WORLD_HAS_COME_TO_AN_END_CONSIDER_YOURSELVES_LUCKY;
	
	@ClientString(id = 6766, message = "$s1! How dare you!!!")
	public static NpcStringId S1_HOW_DARE_YOU;
	
	@ClientString(id = 6767, message = "$s1! Ahhaa! Your god forsakes you!")
	public static NpcStringId S1_AHHAA_YOUR_GOD_FORSAKES_YOU;
	
	@ClientString(id = 6801, message = "Saga of the Soul Hound")
	public static NpcStringId SAGA_OF_THE_SOUL_HOUND;
	
	@ClientString(id = 6802, message = "Saga of the Soul Hound (In progress)")
	public static NpcStringId SAGA_OF_THE_SOUL_HOUND_IN_PROGRESS;
	
	@ClientString(id = 6803, message = "Saga of the Soul Hound (Completed)")
	public static NpcStringId SAGA_OF_THE_SOUL_HOUND_COMPLETED;
	
	@ClientString(id = 6851, message = "$s1! Your time is up. Prepare to die a horrible death.")
	public static NpcStringId S1_YOUR_TIME_IS_UP_PREPARE_TO_DIE_A_HORRIBLE_DEATH;
	
	@ClientString(id = 6852, message = "Consider yourself lucky. The next time we meet, you will die - PERMANENTLY!")
	public static NpcStringId CONSIDER_YOURSELF_LUCKY_THE_NEXT_TIME_WE_MEET_YOU_WILL_DIE_PERMANENTLY;
	
	@ClientString(id = 6853, message = "Fare thee well! We shall meet again.")
	public static NpcStringId FARE_THEE_WELL_WE_SHALL_MEET_AGAIN;
	
	@ClientString(id = 6854, message = "$s1! Who are you? And better yet, why are you bothering my minions?")
	public static NpcStringId S1_WHO_ARE_YOU_AND_BETTER_YET_WHY_ARE_YOU_BOTHERING_MY_MINIONS;
	
	@ClientString(id = 6855, message = "Strength beyond strength!!")
	public static NpcStringId STRENGTH_BEYOND_STRENGTH;
	
	@ClientString(id = 6856, message = "Grr! Why are you sticking your nose where it doesn't belong?")
	public static NpcStringId GRR_WHY_ARE_YOU_STICKING_YOUR_NOSE_WHERE_IT_DOESN_T_BELONG_2;
	
	@ClientString(id = 6857, message = "You've won for now, but we will meet again!")
	public static NpcStringId YOU_VE_WON_FOR_NOW_BUT_WE_WILL_MEET_AGAIN;
	
	@ClientString(id = 6858, message = "Are they tired of following me?")
	public static NpcStringId ARE_THEY_TIRED_OF_FOLLOWING_ME;
	
	@ClientString(id = 6859, message = "$s1! Help me!")
	public static NpcStringId S1_HELP_ME;
	
	@ClientString(id = 6860, message = "Is that all you've got, little $s1?")
	public static NpcStringId IS_THAT_ALL_YOU_VE_GOT_LITTLE_S1;
	
	@ClientString(id = 6861, message = "$s1! Wake up fool! Don't let him get away!")
	public static NpcStringId S1_WAKE_UP_FOOL_DON_T_LET_HIM_GET_AWAY;
	
	@ClientString(id = 6862, message = "The path is clear, but be careful!")
	public static NpcStringId THE_PATH_IS_CLEAR_BUT_BE_CAREFUL;
	
	@ClientString(id = 6863, message = "I must follow someone now. See you around!")
	public static NpcStringId I_MUST_FOLLOW_SOMEONE_NOW_SEE_YOU_AROUND;
	
	@ClientString(id = 6864, message = "May we meet again.")
	public static NpcStringId MAY_WE_MEET_AGAIN;
	
	@ClientString(id = 6865, message = "Curses on those who blaspheme the Gods!")
	public static NpcStringId CURSES_ON_THOSE_WHO_BLASPHEME_THE_GODS;
	
	@ClientString(id = 6866, message = "Einhasad is calling me! You are lucky and I shall continue my punishment later!")
	public static NpcStringId EINHASAD_IS_CALLING_ME_YOU_ARE_LUCKY_AND_I_SHALL_CONTINUE_MY_PUNISHMENT_LATER;
	
	@ClientString(id = 6867, message = "By the power vested in me by the gods, you $s1, shall die!")
	public static NpcStringId BY_THE_POWER_VESTED_IN_ME_BY_THE_GODS_YOU_S1_SHALL_DIE;
	
	@ClientString(id = 6868, message = "$s1! I will not forget you!")
	public static NpcStringId S1_I_WILL_NOT_FORGET_YOU;
	
	@ClientString(id = 6901, message = "Saga of the Trickster")
	public static NpcStringId SAGA_OF_THE_TRICKSTER;
	
	@ClientString(id = 6902, message = "Saga of the Trickster (In progress)")
	public static NpcStringId SAGA_OF_THE_TRICKSTER_IN_PROGRESS;
	
	@ClientString(id = 6903, message = "Saga of the Trickster (Completed)")
	public static NpcStringId SAGA_OF_THE_TRICKSTER_COMPLETED;
	
	@ClientString(id = 6950, message = "$s1! How dare you interfere! You shall pay for this!")
	public static NpcStringId S1_HOW_DARE_YOU_INTERFERE_YOU_SHALL_PAY_FOR_THIS;
	
	@ClientString(id = 6951, message = "Beleth is calling me. You are lucky but still a fool...")
	public static NpcStringId BELETH_IS_CALLING_ME_YOU_ARE_LUCKY_BUT_STILL_A_FOOL;
	
	@ClientString(id = 6952, message = "I shall take my leave, but will never surrender!")
	public static NpcStringId I_SHALL_TAKE_MY_LEAVE_BUT_WILL_NEVER_SURRENDER;
	
	@ClientString(id = 6953, message = "$s1! Who are you? Why are you bothering my minions?")
	public static NpcStringId S1_WHO_ARE_YOU_WHY_ARE_YOU_BOTHERING_MY_MINIONS_2;
	
	@ClientString(id = 6954, message = "Cower before my awesome and mighty power!!")
	public static NpcStringId COWER_BEFORE_MY_AWESOME_AND_MIGHTY_POWER;
	
	@ClientString(id = 6955, message = "Grr! Can't you find something better to do with your time?")
	public static NpcStringId GRR_CAN_T_YOU_FIND_SOMETHING_BETTER_TO_DO_WITH_YOUR_TIME;
	
	@ClientString(id = 6956, message = "I shall take my leave, but your head will be mine some day.. Oh yes..yes it will!")
	public static NpcStringId I_SHALL_TAKE_MY_LEAVE_BUT_YOUR_HEAD_WILL_BE_MINE_SOME_DAY_OH_YES_YES_IT_WILL;
	
	@ClientString(id = 6957, message = "My children are stronger!")
	public static NpcStringId MY_CHILDREN_ARE_STRONGER;
	
	@ClientString(id = 6958, message = "$s1! Let's kill them all.")
	public static NpcStringId S1_LET_S_KILL_THEM_ALL;
	
	@ClientString(id = 6959, message = "$s1! Come my children...")
	public static NpcStringId S1_COME_MY_CHILDREN;
	
	@ClientString(id = 6960, message = "$s1! Muster your strength... Pick them off like chickens.")
	public static NpcStringId S1_MUSTER_YOUR_STRENGTH_PICK_THEM_OFF_LIKE_CHICKENS;
	
	@ClientString(id = 6961, message = "Thank you my children... Someday, we will meet again.")
	public static NpcStringId THANK_YOU_MY_CHILDREN_SOMEDAY_WE_WILL_MEET_AGAIN;
	
	@ClientString(id = 6962, message = "My children... Seek my enemies.")
	public static NpcStringId MY_CHILDREN_SEEK_MY_ENEMIES;
	
	@ClientString(id = 6963, message = "My children... I grant you my blessings...")
	public static NpcStringId MY_CHILDREN_I_GRANT_YOU_MY_BLESSINGS;
	
	@ClientString(id = 6964, message = "You worthless beings!")
	public static NpcStringId YOU_WORTHLESS_BEINGS;
	
	@ClientString(id = 6965, message = "My time in the Material Realm has ended. You are lucky...")
	public static NpcStringId MY_TIME_IN_THE_MATERIAL_REALM_HAS_ENDED_YOU_ARE_LUCKY;
	
	@ClientString(id = 6966, message = "$s1! Worthless beings! Begone!")
	public static NpcStringId S1_WORTHLESS_BEINGS_BEGONE;
	
	@ClientString(id = 6967, message = "$s1! You are the meaning of the word 'danger'...")
	public static NpcStringId S1_YOU_ARE_THE_MEANING_OF_THE_WORD_DANGER;
	
	@ClientString(id = 7001, message = "|Lv. 99+| Exalted, One Who Faces the Limit")
	public static NpcStringId LV_99_EXALTED_ONE_WHO_FACES_THE_LIMIT;
	
	@ClientString(id = 7002, message = "|Lv. 99+| Exalted, One Who Faces the Limit (In progress)")
	public static NpcStringId LV_99_EXALTED_ONE_WHO_FACES_THE_LIMIT_IN_PROGRESS;
	
	@ClientString(id = 7003, message = "|Lv. 99+| Exalted, One Who Faces the Limit (Completed)")
	public static NpcStringId LV_99_EXALTED_ONE_WHO_FACES_THE_LIMIT_COMPLETED;
	
	@ClientString(id = 7004, message = "|Lv. 99+| Exalted, One Who Faces the Limit")
	public static NpcStringId LV_99_EXALTED_ONE_WHO_FACES_THE_LIMIT_2;
	
	@ClientString(id = 7050, message = "You made it here, $s1. I'll show my strength. Die!")
	public static NpcStringId YOU_MADE_IT_HERE_S1_I_LL_SHOW_MY_STRENGTH_DIE;
	
	@ClientString(id = 7051, message = "Ha! You failed! Are you ready to quit?")
	public static NpcStringId HA_YOU_FAILED_ARE_YOU_READY_TO_QUIT;
	
	@ClientString(id = 7052, message = "I'm the strongest! I lost everything to win!")
	public static NpcStringId I_M_THE_STRONGEST_I_LOST_EVERYTHING_TO_WIN;
	
	@ClientString(id = 7053, message = "$s1! Are you doing this because they're Halisha's minions?")
	public static NpcStringId S1_ARE_YOU_DOING_THIS_BECAUSE_THEY_RE_HALISHA_S_MINIONS;
	
	@ClientString(id = 7054, message = "My spirit is released from this shell. I'm getting close to Halisha...")
	public static NpcStringId MY_SPIRIT_IS_RELEASED_FROM_THIS_SHELL_I_M_GETTING_CLOSE_TO_HALISHA;
	
	@ClientString(id = 7055, message = "Mind your own business!")
	public static NpcStringId MIND_YOUR_OWN_BUSINESS;
	
	@ClientString(id = 7056, message = "This fight is a waste of time. Goodbye!")
	public static NpcStringId THIS_FIGHT_IS_A_WASTE_OF_TIME_GOODBYE;
	
	@ClientString(id = 7057, message = "Every cloud has a silver lining, don't you think?")
	public static NpcStringId EVERY_CLOUD_HAS_A_SILVER_LINING_DON_T_YOU_THINK;
	
	@ClientString(id = 7058, message = "$s1! Don't listen to this demon.")
	public static NpcStringId S1_DON_T_LISTEN_TO_THIS_DEMON;
	
	@ClientString(id = 7059, message = "$s1! Hesitation betrays your heart. Fight!")
	public static NpcStringId S1_HESITATION_BETRAYS_YOUR_HEART_FIGHT;
	
	@ClientString(id = 7060, message = "$s1! Isn't protecting somebody worthy? Isn't that justice?")
	public static NpcStringId S1_ISN_T_PROTECTING_SOMEBODY_WORTHY_ISN_T_THAT_JUSTICE;
	
	@ClientString(id = 7061, message = "I have urgent business! I gotta go.")
	public static NpcStringId I_HAVE_URGENT_BUSINESS_I_GOTTA_GO;
	
	@ClientString(id = 7062, message = "Are my efforts in vain? Is this the end?")
	public static NpcStringId ARE_MY_EFFORTS_IN_VAIN_IS_THIS_THE_END;
	
	@ClientString(id = 7063, message = "Goodbye, friend. I hope to see you again.")
	public static NpcStringId GOODBYE_FRIEND_I_HOPE_TO_SEE_YOU_AGAIN;
	
	@ClientString(id = 7064, message = "Knights are always foolish!")
	public static NpcStringId KNIGHTS_ARE_ALWAYS_FOOLISH;
	
	@ClientString(id = 7065, message = "I'll show mercy on you for now.")
	public static NpcStringId I_LL_SHOW_MERCY_ON_YOU_FOR_NOW;
	
	@ClientString(id = 7066, message = "$s1! Your justice is just hypocrisy if you give up on what you've promised to protect.")
	public static NpcStringId S1_YOUR_JUSTICE_IS_JUST_HYPOCRISY_IF_YOU_GIVE_UP_ON_WHAT_YOU_VE_PROMISED_TO_PROTECT;
	
	@ClientString(id = 7067, message = "$s1...Don't think you've won! Your dark shadow will always follow you...hypocrite!")
	public static NpcStringId S1_DON_T_THINK_YOU_VE_WON_YOUR_DARK_SHADOW_WILL_ALWAYS_FOLLOW_YOU_HYPOCRITE;
	
	@ClientString(id = 7101, message = "|Lv. 99+| Facing Sadness")
	public static NpcStringId LV_99_FACING_SADNESS;
	
	@ClientString(id = 7102, message = "|Lv. 99+| Facing Sadness (In progress)")
	public static NpcStringId LV_99_FACING_SADNESS_IN_PROGRESS;
	
	@ClientString(id = 7103, message = "|Lv. 99+| Facing Sadness (Completed)")
	public static NpcStringId LV_99_FACING_SADNESS_COMPLETED;
	
	@ClientString(id = 7104, message = "|Lv. 99+| Facing Sadness")
	public static NpcStringId LV_99_FACING_SADNESS_2;
	
	@ClientString(id = 7150, message = "A temple knight guards the Mother Tree! $s1! Has Human contact made you forget that?")
	public static NpcStringId A_TEMPLE_KNIGHT_GUARDS_THE_MOTHER_TREE_S1_HAS_HUMAN_CONTACT_MADE_YOU_FORGET_THAT;
	
	@ClientString(id = 7151, message = "I must stop. Remember, the ones you're protecting will someday defeat the Elves.")
	public static NpcStringId I_MUST_STOP_REMEMBER_THE_ONES_YOU_RE_PROTECTING_WILL_SOMEDAY_DEFEAT_THE_ELVES;
	
	@ClientString(id = 7152, message = "What! That will just strengthen the enemy!")
	public static NpcStringId WHAT_THAT_WILL_JUST_STRENGTHEN_THE_ENEMY;
	
	@ClientString(id = 7153, message = "You dare to disturb the order of the shrine! Die, $s1!")
	public static NpcStringId YOU_DARE_TO_DISTURB_THE_ORDER_OF_THE_SHRINE_DIE_S1;
	
	@ClientString(id = 7154, message = "My spirit is released from this shell. I'm getting close to Halisha...")
	public static NpcStringId MY_SPIRIT_IS_RELEASED_FROM_THIS_SHELL_I_M_GETTING_CLOSE_TO_HALISHA_2;
	
	@ClientString(id = 7155, message = "Mind your own business!")
	public static NpcStringId MIND_YOUR_OWN_BUSINESS_2;
	
	@ClientString(id = 7156, message = "This is a waste of time. Goodbye!")
	public static NpcStringId THIS_IS_A_WASTE_OF_TIME_GOODBYE;
	
	@ClientString(id = 7157, message = "I'm not like my brother Panacea. Ghost of the past, begone!")
	public static NpcStringId I_M_NOT_LIKE_MY_BROTHER_PANACEA_GHOST_OF_THE_PAST_BEGONE;
	
	@ClientString(id = 7158, message = "The Elves no longer rule! Help me, $s1!")
	public static NpcStringId THE_ELVES_NO_LONGER_RULE_HELP_ME_S1;
	
	@ClientString(id = 7159, message = "Don't give up, $s1! He' a demon from the past!")
	public static NpcStringId DON_T_GIVE_UP_S1_HE_A_DEMON_FROM_THE_PAST;
	
	@ClientString(id = 7160, message = "Be proud, $s1. We protect this world together.")
	public static NpcStringId BE_PROUD_S1_WE_PROTECT_THIS_WORLD_TOGETHER;
	
	@ClientString(id = 7161, message = "I have to go. I've got some business to take care of.")
	public static NpcStringId I_HAVE_TO_GO_I_VE_GOT_SOME_BUSINESS_TO_TAKE_CARE_OF;
	
	@ClientString(id = 7162, message = "Ugh! Don't let him get away!")
	public static NpcStringId UGH_DON_T_LET_HIM_GET_AWAY;
	
	@ClientString(id = 7163, message = "Don't forget your pride. You're protecting the world!")
	public static NpcStringId DON_T_FORGET_YOUR_PRIDE_YOU_RE_PROTECTING_THE_WORLD;
	
	@ClientString(id = 7164, message = "Ha, ha, ha!...")
	public static NpcStringId HA_HA_HA;
	
	@ClientString(id = 7165, message = "Kuh, huh...")
	public static NpcStringId KUH_HUH;
	
	@ClientString(id = 7166, message = "Aah! Kuh...$s1!...Kuh, huh...")
	public static NpcStringId AAH_KUH_S1_KUH_HUH;
	
	@ClientString(id = 7167, message = "$s1!...Re... mem... Ugh...Uh...")
	public static NpcStringId S1_RE_MEM_UGH_UH;
	
	@ClientString(id = 7201, message = "|Lv. 99+| For Glory")
	public static NpcStringId LV_99_FOR_GLORY;
	
	@ClientString(id = 7202, message = "|Lv. 99+| For Glory (In progress)")
	public static NpcStringId LV_99_FOR_GLORY_IN_PROGRESS;
	
	@ClientString(id = 7203, message = "|Lv. 99+| For Glory (Completed)")
	public static NpcStringId LV_99_FOR_GLORY_COMPLETED;
	
	@ClientString(id = 7204, message = "|Lv. 99+| For Glory")
	public static NpcStringId LV_99_FOR_GLORY_2;
	
	@ClientString(id = 7250, message = "$s1, You'd better listen.")
	public static NpcStringId S1_YOU_D_BETTER_LISTEN;
	
	@ClientString(id = 7251, message = "Huh? It's curtain time! I won't get any money.")
	public static NpcStringId HUH_IT_S_CURTAIN_TIME_I_WON_T_GET_ANY_MONEY;
	
	@ClientString(id = 7252, message = "It can't be true!")
	public static NpcStringId IT_CAN_T_BE_TRUE;
	
	@ClientString(id = 7253, message = "You dare to disturb the order of the shrine! Die, $s1!")
	public static NpcStringId YOU_DARE_TO_DISTURB_THE_ORDER_OF_THE_SHRINE_DIE_S1_2;
	
	@ClientString(id = 7254, message = "My spirit is released from this shell. I'm getting close to Halisha...")
	public static NpcStringId MY_SPIRIT_IS_RELEASED_FROM_THIS_SHELL_I_M_GETTING_CLOSE_TO_HALISHA_3;
	
	@ClientString(id = 7255, message = "Mind your own business!")
	public static NpcStringId MIND_YOUR_OWN_BUSINESS_3;
	
	@ClientString(id = 7256, message = "This is a waste of time. Goodbye!")
	public static NpcStringId THIS_IS_A_WASTE_OF_TIME_GOODBYE_2;
	
	@ClientString(id = 7257, message = "You won't get away this time, Narcissus!")
	public static NpcStringId YOU_WON_T_GET_AWAY_THIS_TIME_NARCISSUS;
	
	@ClientString(id = 7258, message = "$s1! Help me!")
	public static NpcStringId S1_HELP_ME_2;
	
	@ClientString(id = 7259, message = "You must be aware of your audience when singing, $s1!")
	public static NpcStringId YOU_MUST_BE_AWARE_OF_YOUR_AUDIENCE_WHEN_SINGING_S1;
	
	@ClientString(id = 7260, message = "You must work harder to be victorious, $s1.")
	public static NpcStringId YOU_MUST_WORK_HARDER_TO_BE_VICTORIOUS_S1;
	
	@ClientString(id = 7261, message = "My song is over, I must go. Goodbye!")
	public static NpcStringId MY_SONG_IS_OVER_I_MUST_GO_GOODBYE;
	
	@ClientString(id = 7262, message = "How could I miss!")
	public static NpcStringId HOW_COULD_I_MISS;
	
	@ClientString(id = 7263, message = "Don't forget. Song comes with harmony.")
	public static NpcStringId DON_T_FORGET_SONG_COMES_WITH_HARMONY;
	
	@ClientString(id = 7264, message = "Sing. Everyone will listen.")
	public static NpcStringId SING_EVERYONE_WILL_LISTEN;
	
	@ClientString(id = 7265, message = "You don't deserve my blessing.")
	public static NpcStringId YOU_DON_T_DESERVE_MY_BLESSING;
	
	@ClientString(id = 7266, message = "Do you reject my blessing, $s1?")
	public static NpcStringId DO_YOU_REJECT_MY_BLESSING_S1;
	
	@ClientString(id = 7267, message = "But why, $s1. Everyone would praise you!")
	public static NpcStringId BUT_WHY_S1_EVERYONE_WOULD_PRAISE_YOU;
	
	@ClientString(id = 7301, message = "|Lv. 99+| Befitting of the Status")
	public static NpcStringId LV_99_BEFITTING_OF_THE_STATUS;
	
	@ClientString(id = 7302, message = "|Lv. 99+| Befitting of the Status (In progress)")
	public static NpcStringId LV_99_BEFITTING_OF_THE_STATUS_IN_PROGRESS;
	
	@ClientString(id = 7303, message = "|Lv. 99+| Befitting of the Status (Completed)")
	public static NpcStringId LV_99_BEFITTING_OF_THE_STATUS_COMPLETED;
	
	@ClientString(id = 7304, message = "|Lv. 99+| Befitting of the Status")
	public static NpcStringId LV_99_BEFITTING_OF_THE_STATUS_2;
	
	@ClientString(id = 7350, message = "$s1! Attack me? I'm immortal! I'm unrivaled!")
	public static NpcStringId S1_ATTACK_ME_I_M_IMMORTAL_I_M_UNRIVALED;
	
	@ClientString(id = 7351, message = "Ha! I'm immortal. This scar will soon heal. You'll die next time.")
	public static NpcStringId HA_I_M_IMMORTAL_THIS_SCAR_WILL_SOON_HEAL_YOU_LL_DIE_NEXT_TIME;
	
	@ClientString(id = 7352, message = "Metellus! You promised me an immortal life! How could I, Swordmaster Iron, lose?")
	public static NpcStringId METELLUS_YOU_PROMISED_ME_AN_IMMORTAL_LIFE_HOW_COULD_I_SWORDMASTER_IRON_LOSE;
	
	@ClientString(id = 7353, message = "You dare to disturb the order of the shrine! Die, $s1!")
	public static NpcStringId YOU_DARE_TO_DISTURB_THE_ORDER_OF_THE_SHRINE_DIE_S1_3;
	
	@ClientString(id = 7354, message = "My spirit is released from this shell. I'm getting close to Halisha...")
	public static NpcStringId MY_SPIRIT_IS_RELEASED_FROM_THIS_SHELL_I_M_GETTING_CLOSE_TO_HALISHA_4;
	
	@ClientString(id = 7355, message = "Mind your own business!")
	public static NpcStringId MIND_YOUR_OWN_BUSINESS_4;
	
	@ClientString(id = 7356, message = "This is a waste of time. Goodbye!")
	public static NpcStringId THIS_IS_A_WASTE_OF_TIME_GOODBYE_3;
	
	@ClientString(id = 7357, message = "Fallen Angel? It's worth trying.")
	public static NpcStringId FALLEN_ANGEL_IT_S_WORTH_TRYING;
	
	@ClientString(id = 7358, message = "Hey $s1! Why don't you join? It's your best shot!")
	public static NpcStringId HEY_S1_WHY_DON_T_YOU_JOIN_IT_S_YOUR_BEST_SHOT;
	
	@ClientString(id = 7359, message = "Are you interested in immortal life, $s1? It's too boring for me.")
	public static NpcStringId ARE_YOU_INTERESTED_IN_IMMORTAL_LIFE_S1_IT_S_TOO_BORING_FOR_ME;
	
	@ClientString(id = 7360, message = "Excellent, $s1! Show me what you learned when your life was on the line!")
	public static NpcStringId EXCELLENT_S1_SHOW_ME_WHAT_YOU_LEARNED_WHEN_YOUR_LIFE_WAS_ON_THE_LINE;
	
	@ClientString(id = 7361, message = "I have to go take a break.")
	public static NpcStringId I_HAVE_TO_GO_TAKE_A_BREAK;
	
	@ClientString(id = 7362, message = "You missed?! What a fool you are!")
	public static NpcStringId YOU_MISSED_WHAT_A_FOOL_YOU_ARE;
	
	@ClientString(id = 7363, message = "Fighting without risk, training without danger and growing without hardship will only lead to an inflated ego. Don't forget.")
	public static NpcStringId FIGHTING_WITHOUT_RISK_TRAINING_WITHOUT_DANGER_AND_GROWING_WITHOUT_HARDSHIP_WILL_ONLY_LEAD_TO_AN_INFLATED_EGO_DON_T_FORGET;
	
	@ClientString(id = 7364, message = "Do you want an immortal life?")
	public static NpcStringId DO_YOU_WANT_AN_IMMORTAL_LIFE;
	
	@ClientString(id = 7365, message = "Think it over. An immortal life and assured victory...")
	public static NpcStringId THINK_IT_OVER_AN_IMMORTAL_LIFE_AND_ASSURED_VICTORY;
	
	@ClientString(id = 7366, message = "That's good, $s1! Do you want my blessing to improve your skills?")
	public static NpcStringId THAT_S_GOOD_S1_DO_YOU_WANT_MY_BLESSING_TO_IMPROVE_YOUR_SKILLS;
	
	@ClientString(id = 7367, message = "$s1! Why do you reject guaranteed victory?")
	public static NpcStringId S1_WHY_DO_YOU_REJECT_GUARANTEED_VICTORY;
	
	@ClientString(id = 7401, message = "|Lv. 99+| Exalted, One Who Overcomes the Limit")
	public static NpcStringId LV_99_EXALTED_ONE_WHO_OVERCOMES_THE_LIMIT;
	
	@ClientString(id = 7402, message = "|Lv. 99+| Exalted, One Who Overcomes the Limit (In progress)")
	public static NpcStringId LV_99_EXALTED_ONE_WHO_OVERCOMES_THE_LIMIT_IN_PROGRESS;
	
	@ClientString(id = 7403, message = "|Lv. 99+| Exalted, One Who Overcomes the Limit (Completed)")
	public static NpcStringId LV_99_EXALTED_ONE_WHO_OVERCOMES_THE_LIMIT_COMPLETED;
	
	@ClientString(id = 7404, message = "|Lv. 99+| Exalted, One Who Overcomes the Limit")
	public static NpcStringId LV_99_EXALTED_ONE_WHO_OVERCOMES_THE_LIMIT_2;
	
	@ClientString(id = 7450, message = "In the name of gods, I punish you, $s1! You can't rival us all, no matter how strong you think you are!")
	public static NpcStringId IN_THE_NAME_OF_GODS_I_PUNISH_YOU_S1_YOU_CAN_T_RIVAL_US_ALL_NO_MATTER_HOW_STRONG_YOU_THINK_YOU_ARE;
	
	@ClientString(id = 7451, message = "I have to stop for now, but I'll defeat the power of the dragon yet!")
	public static NpcStringId I_HAVE_TO_STOP_FOR_NOW_BUT_I_LL_DEFEAT_THE_POWER_OF_THE_DRAGON_YET;
	
	@ClientString(id = 7452, message = "It is...The power that shouldn't live!")
	public static NpcStringId IT_IS_THE_POWER_THAT_SHOULDN_T_LIVE;
	
	@ClientString(id = 7453, message = "You dare to disturb the order of the shrine! Die, $s1!")
	public static NpcStringId YOU_DARE_TO_DISTURB_THE_ORDER_OF_THE_SHRINE_DIE_S1_4;
	
	@ClientString(id = 7454, message = "My spirit is released from this shell. I'm getting close to Halisha...")
	public static NpcStringId MY_SPIRIT_IS_RELEASED_FROM_THIS_SHELL_I_M_GETTING_CLOSE_TO_HALISHA_5;
	
	@ClientString(id = 7455, message = "Mind your own business!")
	public static NpcStringId MIND_YOUR_OWN_BUSINESS_5;
	
	@ClientString(id = 7456, message = "This is a waste of time. Goodbye!")
	public static NpcStringId THIS_IS_A_WASTE_OF_TIME_GOODBYE_4;
	
	@ClientString(id = 7457, message = "Isn't it unwise for an angel to interfere in Human affairs?")
	public static NpcStringId ISN_T_IT_UNWISE_FOR_AN_ANGEL_TO_INTERFERE_IN_HUMAN_AFFAIRS;
	
	@ClientString(id = 7458, message = "This is tough! $s1, would you help me?")
	public static NpcStringId THIS_IS_TOUGH_S1_WOULD_YOU_HELP_ME;
	
	@ClientString(id = 7459, message = "$s1! He's keeping an eye on all those in succession to the blood of dragons, including you!")
	public static NpcStringId S1_HE_S_KEEPING_AN_EYE_ON_ALL_THOSE_IN_SUCCESSION_TO_THE_BLOOD_OF_DRAGONS_INCLUDING_YOU;
	
	@ClientString(id = 7460, message = "Attack the rear, $s1! If I'm killed, you're next!")
	public static NpcStringId ATTACK_THE_REAR_S1_IF_I_M_KILLED_YOU_RE_NEXT;
	
	@ClientString(id = 7461, message = "I can't stay any longer. There are too many eyes on us. Farewell!")
	public static NpcStringId I_CAN_T_STAY_ANY_LONGER_THERE_ARE_TOO_MANY_EYES_ON_US_FAREWELL;
	
	@ClientString(id = 7462, message = "Get away? You're still alive. But...")
	public static NpcStringId GET_AWAY_YOU_RE_STILL_ALIVE_BUT;
	
	@ClientString(id = 7463, message = "If we can't avoid this fight, we'll need great strength. It's the only way to peace.")
	public static NpcStringId IF_WE_CAN_T_AVOID_THIS_FIGHT_WE_LL_NEED_GREAT_STRENGTH_IT_S_THE_ONLY_WAY_TO_PEACE;
	
	@ClientString(id = 7464, message = "Warlord, you'll never learn the techniques of the dragon!")
	public static NpcStringId WARLORD_YOU_LL_NEVER_LEARN_THE_TECHNIQUES_OF_THE_DRAGON;
	
	@ClientString(id = 7465, message = "Hey, why bother with this. Isn't it your mother's business?")
	public static NpcStringId HEY_WHY_BOTHER_WITH_THIS_ISN_T_IT_YOUR_MOTHER_S_BUSINESS;
	
	@ClientString(id = 7466, message = "$s1! Are you against your mother's wishes? You're not worthy of the secrets of Shillien's children!")
	public static NpcStringId S1_ARE_YOU_AGAINST_YOUR_MOTHER_S_WISHES_YOU_RE_NOT_WORTHY_OF_THE_SECRETS_OF_SHILLIEN_S_CHILDREN;
	
	@ClientString(id = 7467, message = "Excellent technique, $s1. Unfortunately, you're the one destined for tragedy!")
	public static NpcStringId EXCELLENT_TECHNIQUE_S1_UNFORTUNATELY_YOU_RE_THE_ONE_DESTINED_FOR_TRAGEDY;
	
	@ClientString(id = 7501, message = "|Lv. 99+| Step Up")
	public static NpcStringId LV_99_STEP_UP;
	
	@ClientString(id = 7502, message = "|Lv. 99+| Step Up (In progress)")
	public static NpcStringId LV_99_STEP_UP_IN_PROGRESS;
	
	@ClientString(id = 7503, message = "|Lv. 99+| Step Up (Completed)")
	public static NpcStringId LV_99_STEP_UP_COMPLETED;
	
	@ClientString(id = 7504, message = "|Lv. 99+| Step Up")
	public static NpcStringId LV_99_STEP_UP_2;
	
	@ClientString(id = 7550, message = "$s1! You may follow me, but an Orc is no match for my giant's strength!")
	public static NpcStringId S1_YOU_MAY_FOLLOW_ME_BUT_AN_ORC_IS_NO_MATCH_FOR_MY_GIANT_S_STRENGTH;
	
	@ClientString(id = 7551, message = "Kuh...My body fails..This is the end!")
	public static NpcStringId KUH_MY_BODY_FAILS_THIS_IS_THE_END;
	
	@ClientString(id = 7552, message = "How could I lose with the powers of a giant? Aargh!!!")
	public static NpcStringId HOW_COULD_I_LOSE_WITH_THE_POWERS_OF_A_GIANT_AARGH;
	
	@ClientString(id = 7553, message = "You dare to disturb the order of the shrine! Die, $s1!")
	public static NpcStringId YOU_DARE_TO_DISTURB_THE_ORDER_OF_THE_SHRINE_DIE_S1_5;
	
	@ClientString(id = 7554, message = "My spirit is released from this shell. I'm getting close to Halisha...")
	public static NpcStringId MY_SPIRIT_IS_RELEASED_FROM_THIS_SHELL_I_M_GETTING_CLOSE_TO_HALISHA_6;
	
	@ClientString(id = 7555, message = "Mind your own business!")
	public static NpcStringId MIND_YOUR_OWN_BUSINESS_6;
	
	@ClientString(id = 7556, message = "This is a waste of time. Goodbye!")
	public static NpcStringId THIS_IS_A_WASTE_OF_TIME_GOODBYE_5;
	
	@ClientString(id = 7557, message = "That's the enemy.")
	public static NpcStringId THAT_S_THE_ENEMY;
	
	@ClientString(id = 7558, message = "Hmm.. $s1! Will you just stand there doing nothing?")
	public static NpcStringId HMM_S1_WILL_YOU_JUST_STAND_THERE_DOING_NOTHING;
	
	@ClientString(id = 7559, message = "$s1. Nothing risked, nothing gained. Only those who fight enjoy the spoils of victory.")
	public static NpcStringId S1_NOTHING_RISKED_NOTHING_GAINED_ONLY_THOSE_WHO_FIGHT_ENJOY_THE_SPOILS_OF_VICTORY;
	
	@ClientString(id = 7560, message = "A sword isn't jewelry, $s1. Don't you agree?")
	public static NpcStringId A_SWORD_ISN_T_JEWELRY_S1_DON_T_YOU_AGREE;
	
	@ClientString(id = 7561, message = "With no fight, I have no reason to stay.")
	public static NpcStringId WITH_NO_FIGHT_I_HAVE_NO_REASON_TO_STAY;
	
	@ClientString(id = 7562, message = "Miss...")
	public static NpcStringId MISS;
	
	@ClientString(id = 7563, message = "Pick your battles wisely, or you'll regret it.")
	public static NpcStringId PICK_YOUR_BATTLES_WISELY_OR_YOU_LL_REGRET_IT;
	
	@ClientString(id = 7564, message = "What a fool to challenge the giant of the Oroka tribe!")
	public static NpcStringId WHAT_A_FOOL_TO_CHALLENGE_THE_GIANT_OF_THE_OROKA_TRIBE;
	
	@ClientString(id = 7565, message = "Running low on steam. I must withdraw.")
	public static NpcStringId RUNNING_LOW_ON_STEAM_I_MUST_WITHDRAW;
	
	@ClientString(id = 7566, message = "$s1. You're the one who defeated Guardian Muhark!")
	public static NpcStringId S1_YOU_RE_THE_ONE_WHO_DEFEATED_GUARDIAN_MUHARK;
	
	@ClientString(id = 7567, message = "$s1....! I must succeed...")
	public static NpcStringId S1_I_MUST_SUCCEED;
	
	@ClientString(id = 7601, message = "|Lv. 99+| Confronting a Giant Monster")
	public static NpcStringId LV_99_CONFRONTING_A_GIANT_MONSTER;
	
	@ClientString(id = 7602, message = "|Lv. 99+| Confronting a Giant Monster (In progress)")
	public static NpcStringId LV_99_CONFRONTING_A_GIANT_MONSTER_IN_PROGRESS;
	
	@ClientString(id = 7603, message = "|Lv. 99+| Confronting a Giant Monster (Completed)")
	public static NpcStringId LV_99_CONFRONTING_A_GIANT_MONSTER_COMPLETED;
	
	@ClientString(id = 7604, message = "|Lv. 99+| Confronting a Giant Monster")
	public static NpcStringId LV_99_CONFRONTING_A_GIANT_MONSTER_2;
	
	@ClientString(id = 7650, message = "$s1... Would you fight Uruz, who has reached the power of Azira?")
	public static NpcStringId S1_WOULD_YOU_FIGHT_URUZ_WHO_HAS_REACHED_THE_POWER_OF_AZIRA;
	
	@ClientString(id = 7651, message = "I can't handle the power of Azira yet. First...")
	public static NpcStringId I_CAN_T_HANDLE_THE_POWER_OF_AZIRA_YET_FIRST;
	
	@ClientString(id = 7652, message = "This can't be happening! I have the power of Azira! How could I fall so easily?")
	public static NpcStringId THIS_CAN_T_BE_HAPPENING_I_HAVE_THE_POWER_OF_AZIRA_HOW_COULD_I_FALL_SO_EASILY;
	
	@ClientString(id = 7653, message = "You dare to disturb the order of the shrine! Die, $s1!")
	public static NpcStringId YOU_DARE_TO_DISTURB_THE_ORDER_OF_THE_SHRINE_DIE_S1_6;
	
	@ClientString(id = 7654, message = "My spirit is released from this shell. I'm getting close to Halisha...")
	public static NpcStringId MY_SPIRIT_IS_RELEASED_FROM_THIS_SHELL_I_M_GETTING_CLOSE_TO_HALISHA_7;
	
	@ClientString(id = 7655, message = "Mind your own business!")
	public static NpcStringId MIND_YOUR_OWN_BUSINESS_7;
	
	@ClientString(id = 7656, message = "This is a waste of time. Goodbye!")
	public static NpcStringId THIS_IS_A_WASTE_OF_TIME_GOODBYE_6;
	
	@ClientString(id = 7657, message = "Azira, born from the Evil Flame, I'll kill you with my bare hands!")
	public static NpcStringId AZIRA_BORN_FROM_THE_EVIL_FLAME_I_LL_KILL_YOU_WITH_MY_BARE_HANDS;
	
	@ClientString(id = 7658, message = "$s1! In the name of Khavatari Hubai, strike this evil with your fists!")
	public static NpcStringId S1_IN_THE_NAME_OF_KHAVATARI_HUBAI_STRIKE_THIS_EVIL_WITH_YOUR_FISTS;
	
	@ClientString(id = 7659, message = "$s1! Attack from both sides! Hit hard!")
	public static NpcStringId S1_ATTACK_FROM_BOTH_SIDES_HIT_HARD;
	
	@ClientString(id = 7660, message = "$s1! Strike with all your heart. It must work.")
	public static NpcStringId S1_STRIKE_WITH_ALL_YOUR_HEART_IT_MUST_WORK;
	
	@ClientString(id = 7661, message = "Damn! It's time to go. Until next time.")
	public static NpcStringId DAMN_IT_S_TIME_TO_GO_UNTIL_NEXT_TIME;
	
	@ClientString(id = 7662, message = "Evil Flame Spirit! I won't give up!")
	public static NpcStringId EVIL_FLAME_SPIRIT_I_WON_T_GIVE_UP;
	
	@ClientString(id = 7663, message = "My fist works even on the evil spirit. Don't forget!")
	public static NpcStringId MY_FIST_WORKS_EVEN_ON_THE_EVIL_SPIRIT_DON_T_FORGET;
	
	@ClientString(id = 7664, message = "Foolish Khavatari...Do you think your power will work on me? I'm the source of your martial art!")
	public static NpcStringId FOOLISH_KHAVATARI_DO_YOU_THINK_YOUR_POWER_WILL_WORK_ON_ME_I_M_THE_SOURCE_OF_YOUR_MARTIAL_ART;
	
	@ClientString(id = 7665, message = "No more games...")
	public static NpcStringId NO_MORE_GAMES;
	
	@ClientString(id = 7666, message = "$s1...Are you next after Khavatari? Do you know who I am?")
	public static NpcStringId S1_ARE_YOU_NEXT_AFTER_KHAVATARI_DO_YOU_KNOW_WHO_I_AM;
	
	@ClientString(id = 7667, message = "$s1... Not bad. I can't hold on much longer.")
	public static NpcStringId S1_NOT_BAD_I_CAN_T_HOLD_ON_MUCH_LONGER;
	
	@ClientString(id = 7701, message = "|Lv. 99+| For Honor")
	public static NpcStringId LV_99_FOR_HONOR;
	
	@ClientString(id = 7702, message = "|Lv. 99+| For Honor (In progress)")
	public static NpcStringId LV_99_FOR_HONOR_IN_PROGRESS;
	
	@ClientString(id = 7703, message = "|Lv. 99+| For Honor (Completed)")
	public static NpcStringId LV_99_FOR_HONOR_COMPLETED;
	
	@ClientString(id = 7704, message = "|Lv. 99+| For Honor")
	public static NpcStringId LV_99_FOR_HONOR_2;
	
	@ClientString(id = 7750, message = "$s1, Akkan, you can't be my rival! I'll kill everything! I'll be the king!")
	public static NpcStringId S1_AKKAN_YOU_CAN_T_BE_MY_RIVAL_I_LL_KILL_EVERYTHING_I_LL_BE_THE_KING;
	
	@ClientString(id = 7751, message = "Ha! I'll show mercy on you this time. I know well of your technique!")
	public static NpcStringId HA_I_LL_SHOW_MERCY_ON_YOU_THIS_TIME_I_KNOW_WELL_OF_YOUR_TECHNIQUE;
	
	@ClientString(id = 7752, message = "I have in me the blood of a king! How could I lose?!")
	public static NpcStringId I_HAVE_IN_ME_THE_BLOOD_OF_A_KING_HOW_COULD_I_LOSE;
	
	@ClientString(id = 7753, message = "You dare to disturb the order of the shrine! Die, $s1!")
	public static NpcStringId YOU_DARE_TO_DISTURB_THE_ORDER_OF_THE_SHRINE_DIE_S1_7;
	
	@ClientString(id = 7754, message = "My spirit is released from this shell. I'm getting close to Halisha...")
	public static NpcStringId MY_SPIRIT_IS_RELEASED_FROM_THIS_SHELL_I_M_GETTING_CLOSE_TO_HALISHA_8;
	
	@ClientString(id = 7755, message = "Mind your own business!")
	public static NpcStringId MIND_YOUR_OWN_BUSINESS_8;
	
	@ClientString(id = 7756, message = "This is a waste of time. Goodbye!")
	public static NpcStringId THIS_IS_A_WASTE_OF_TIME_GOODBYE_7;
	
	@ClientString(id = 7757, message = "Are you....tyrant!")
	public static NpcStringId ARE_YOU_TYRANT;
	
	@ClientString(id = 7758, message = "You're not a king! You're just a tyrant! $s1, we must fight together!")
	public static NpcStringId YOU_RE_NOT_A_KING_YOU_RE_JUST_A_TYRANT_S1_WE_MUST_FIGHT_TOGETHER;
	
	@ClientString(id = 7759, message = "Such rule is ruining the country! $s1, I can't bear this tyranny any longer!")
	public static NpcStringId SUCH_RULE_IS_RUINING_THE_COUNTRY_S1_I_CAN_T_BEAR_THIS_TYRANNY_ANY_LONGER;
	
	@ClientString(id = 7760, message = "$s1, leaders must always resist tyranny!")
	public static NpcStringId S1_LEADERS_MUST_ALWAYS_RESIST_TYRANNY;
	
	@ClientString(id = 7761, message = "I stayed too long. I'll be punished for being away so long.")
	public static NpcStringId I_STAYED_TOO_LONG_I_LL_BE_PUNISHED_FOR_BEING_AWAY_SO_LONG;
	
	@ClientString(id = 7762, message = "He got away, Dammit! We must catch this dark soul!")
	public static NpcStringId HE_GOT_AWAY_DAMMIT_WE_MUST_CATCH_THIS_DARK_SOUL;
	
	@ClientString(id = 7763, message = "What is a king? What must one do to be a good king? Think it over.")
	public static NpcStringId WHAT_IS_A_KING_WHAT_MUST_ONE_DO_TO_BE_A_GOOD_KING_THINK_IT_OVER;
	
	@ClientString(id = 7764, message = "Kneel down before me! Foolish people!")
	public static NpcStringId KNEEL_DOWN_BEFORE_ME_FOOLISH_PEOPLE;
	
	@ClientString(id = 7765, message = "It's time for the king to leave! Bow your head and say goodbye!")
	public static NpcStringId IT_S_TIME_FOR_THE_KING_TO_LEAVE_BOW_YOUR_HEAD_AND_SAY_GOODBYE;
	
	@ClientString(id = 7766, message = "$s1! You dare to fight me? A king's power must be great to rule!")
	public static NpcStringId S1_YOU_DARE_TO_FIGHT_ME_A_KING_S_POWER_MUST_BE_GREAT_TO_RULE;
	
	@ClientString(id = 7767, message = "You would fight the king, $s1? Traitor!")
	public static NpcStringId YOU_WOULD_FIGHT_THE_KING_S1_TRAITOR;
	
	@ClientString(id = 7801, message = "|Lv. 99+| Relationships Befitting of the Status")
	public static NpcStringId LV_99_RELATIONSHIPS_BEFITTING_OF_THE_STATUS;
	
	@ClientString(id = 7802, message = "|Lv. 99+| Relationships Befitting of the Status (In progress)")
	public static NpcStringId LV_99_RELATIONSHIPS_BEFITTING_OF_THE_STATUS_IN_PROGRESS;
	
	@ClientString(id = 7803, message = "|Lv. 99+| Relationships Befitting of the Status (Completed)")
	public static NpcStringId LV_99_RELATIONSHIPS_BEFITTING_OF_THE_STATUS_COMPLETED;
	
	@ClientString(id = 7804, message = "|Lv. 99+| Relationships Befitting of the Status")
	public static NpcStringId LV_99_RELATIONSHIPS_BEFITTING_OF_THE_STATUS_2;
	
	@ClientString(id = 7850, message = "Tejakar Sharuhi! $s1, I'll show you the power of Sharuhi Mouth Mudaha!")
	public static NpcStringId TEJAKAR_SHARUHI_S1_I_LL_SHOW_YOU_THE_POWER_OF_SHARUHI_MOUTH_MUDAHA;
	
	@ClientString(id = 7851, message = "Aaargh! My soul won't keep quiet. Now I must take my leave.")
	public static NpcStringId AAARGH_MY_SOUL_WON_T_KEEP_QUIET_NOW_I_MUST_TAKE_MY_LEAVE;
	
	@ClientString(id = 7852, message = "No, Sharuhi. You're soul is mine!")
	public static NpcStringId NO_SHARUHI_YOU_RE_SOUL_IS_MINE;
	
	@ClientString(id = 7853, message = "You dare to disturb the order of the shrine! Die, $s1!")
	public static NpcStringId YOU_DARE_TO_DISTURB_THE_ORDER_OF_THE_SHRINE_DIE_S1_8;
	
	@ClientString(id = 7854, message = "My spirit is released from this shell. I'm getting close to Halisha...")
	public static NpcStringId MY_SPIRIT_IS_RELEASED_FROM_THIS_SHELL_I_M_GETTING_CLOSE_TO_HALISHA_9;
	
	@ClientString(id = 7855, message = "Mind your own business!")
	public static NpcStringId MIND_YOUR_OWN_BUSINESS_9;
	
	@ClientString(id = 7856, message = "This is a waste of time. Goodbye!")
	public static NpcStringId THIS_IS_A_WASTE_OF_TIME_GOODBYE_8;
	
	@ClientString(id = 7857, message = "Tejakar Oroca! Tejakar Duda-Mara!")
	public static NpcStringId TEJAKAR_OROCA_TEJAKAR_DUDA_MARA;
	
	@ClientString(id = 7858, message = "$s1, we must fight this soul together to prevent an everlasting winter!")
	public static NpcStringId S1_WE_MUST_FIGHT_THIS_SOUL_TOGETHER_TO_PREVENT_AN_EVERLASTING_WINTER;
	
	@ClientString(id = 7859, message = "$s1! The soul responds to you. May your attack quiet him!")
	public static NpcStringId S1_THE_SOUL_RESPONDS_TO_YOU_MAY_YOUR_ATTACK_QUIET_HIM;
	
	@ClientString(id = 7860, message = "$s1! Calm Sharuhi! He doesn't listen to me anymore.")
	public static NpcStringId S1_CALM_SHARUHI_HE_DOESN_T_LISTEN_TO_ME_ANYMORE;
	
	@ClientString(id = 7861, message = "It's time to go! May the eternal flame bless you!")
	public static NpcStringId IT_S_TIME_TO_GO_MAY_THE_ETERNAL_FLAME_BLESS_YOU;
	
	@ClientString(id = 7862, message = "He left...That's too bad..Too bad...")
	public static NpcStringId HE_LEFT_THAT_S_TOO_BAD_TOO_BAD;
	
	@ClientString(id = 7863, message = "Don't forget your strong will now!")
	public static NpcStringId DON_T_FORGET_YOUR_STRONG_WILL_NOW;
	
	@ClientString(id = 7864, message = "Ha! Nobody will rule over me anymore!")
	public static NpcStringId HA_NOBODY_WILL_RULE_OVER_ME_ANYMORE;
	
	@ClientString(id = 7865, message = "Freedom... freedom... freedom!")
	public static NpcStringId FREEDOM_FREEDOM_FREEDOM;
	
	@ClientString(id = 7866, message = "$s1, You released me, but you also want to catch me. Ha!")
	public static NpcStringId S1_YOU_RELEASED_ME_BUT_YOU_ALSO_WANT_TO_CATCH_ME_HA;
	
	@ClientString(id = 7867, message = "...$s1...Me?....All right...I'll help you.")
	public static NpcStringId S1_ME_ALL_RIGHT_I_LL_HELP_YOU;
	
	@ClientString(id = 7901, message = "|Lv. 99+| Helping Others")
	public static NpcStringId LV_99_HELPING_OTHERS;
	
	@ClientString(id = 7902, message = "|Lv. 99+| Helping Others (In progress)")
	public static NpcStringId LV_99_HELPING_OTHERS_IN_PROGRESS;
	
	@ClientString(id = 7903, message = "|Lv. 99+| Helping Others (Completed)")
	public static NpcStringId LV_99_HELPING_OTHERS_COMPLETED;
	
	@ClientString(id = 7904, message = "|Lv. 99+| Helping Others")
	public static NpcStringId LV_99_HELPING_OTHERS_2;
	
	@ClientString(id = 7950, message = "Get out of here! This place is forbidden by god.")
	public static NpcStringId GET_OUT_OF_HERE_THIS_PLACE_IS_FORBIDDEN_BY_GOD;
	
	@ClientString(id = 7951, message = "Einhasad is calling me.")
	public static NpcStringId EINHASAD_IS_CALLING_ME;
	
	@ClientString(id = 7952, message = "You're killing me! Aren't you afraid of being cursed by the gods?")
	public static NpcStringId YOU_RE_KILLING_ME_AREN_T_YOU_AFRAID_OF_BEING_CURSED_BY_THE_GODS;
	
	@ClientString(id = 7953, message = "You bother my minions, $s1. Do you want to die?")
	public static NpcStringId YOU_BOTHER_MY_MINIONS_S1_DO_YOU_WANT_TO_DIE;
	
	@ClientString(id = 7954, message = "What the hell... I lost.")
	public static NpcStringId WHAT_THE_HELL_I_LOST;
	
	@ClientString(id = 7955, message = "Who are you? Why are you interfering in our business?")
	public static NpcStringId WHO_ARE_YOU_WHY_ARE_YOU_INTERFERING_IN_OUR_BUSINESS;
	
	@ClientString(id = 7956, message = "You're strong. I'll get you next time!")
	public static NpcStringId YOU_RE_STRONG_I_LL_GET_YOU_NEXT_TIME;
	
	@ClientString(id = 7957, message = "We meet again. I'll have you this time!")
	public static NpcStringId WE_MEET_AGAIN_I_LL_HAVE_YOU_THIS_TIME;
	
	@ClientString(id = 7958, message = "A worthy opponent. $s1. Help me!")
	public static NpcStringId A_WORTHY_OPPONENT_S1_HELP_ME;
	
	@ClientString(id = 7959, message = "$s1! Hurry before he gets away!")
	public static NpcStringId S1_HURRY_BEFORE_HE_GETS_AWAY;
	
	@ClientString(id = 7960, message = "I'll kill you!")
	public static NpcStringId I_LL_KILL_YOU;
	
	@ClientString(id = 7961, message = "Why don't you fight me someday?")
	public static NpcStringId WHY_DON_T_YOU_FIGHT_ME_SOMEDAY;
	
	@ClientString(id = 7962, message = "I missed again. Dammit!")
	public static NpcStringId I_MISSED_AGAIN_DAMMIT;
	
	@ClientString(id = 7963, message = "I'm sure we'll meet again someday.")
	public static NpcStringId I_M_SURE_WE_LL_MEET_AGAIN_SOMEDAY;
	
	@ClientString(id = 7964, message = "Curse those who defy the gods!")
	public static NpcStringId CURSE_THOSE_WHO_DEFY_THE_GODS;
	
	@ClientString(id = 7965, message = "Einhasad is calling me.")
	public static NpcStringId EINHASAD_IS_CALLING_ME_2;
	
	@ClientString(id = 7966, message = "You would fight me, a messenger of the gods?")
	public static NpcStringId YOU_WOULD_FIGHT_ME_A_MESSENGER_OF_THE_GODS;
	
	@ClientString(id = 7967, message = "I won't forget you, $s1!")
	public static NpcStringId I_WON_T_FORGET_YOU_S1;
	
	@ClientString(id = 8001, message = "|Lv. 100+| Exalted, One Who Shatters the Limit")
	public static NpcStringId LV_100_EXALTED_ONE_WHO_SHATTERS_THE_LIMIT;
	
	@ClientString(id = 8002, message = "|Lv. 100+| Exalted, One Who Shatters the Limit (In progress)")
	public static NpcStringId LV_100_EXALTED_ONE_WHO_SHATTERS_THE_LIMIT_IN_PROGRESS;
	
	@ClientString(id = 8003, message = "|Lv. 100+| Exalted, One Who Shatters the Limit (Completed)")
	public static NpcStringId LV_100_EXALTED_ONE_WHO_SHATTERS_THE_LIMIT_COMPLETED;
	
	@ClientString(id = 8004, message = "|Lv. 100+| Exalted, One Who Shatters the Limit")
	public static NpcStringId LV_100_EXALTED_ONE_WHO_SHATTERS_THE_LIMIT_2;
	
	@ClientString(id = 8050, message = "$s1! How dare you desecrate this holy place!")
	public static NpcStringId S1_HOW_DARE_YOU_DESECRATE_THIS_HOLY_PLACE;
	
	@ClientString(id = 8051, message = "Leave before you are severely punished!")
	public static NpcStringId LEAVE_BEFORE_YOU_ARE_SEVERELY_PUNISHED;
	
	@ClientString(id = 8052, message = "Einhasad, don't give up on me!")
	public static NpcStringId EINHASAD_DON_T_GIVE_UP_ON_ME;
	
	@ClientString(id = 8053, message = "$s1, so you're the one who's looking for me?")
	public static NpcStringId S1_SO_YOU_RE_THE_ONE_WHO_S_LOOKING_FOR_ME;
	
	@ClientString(id = 8054, message = "A mere mortal has defeated me!")
	public static NpcStringId A_MERE_MORTAL_HAS_DEFEATED_ME;
	
	@ClientString(id = 8055, message = "How cowardly to intrude in other people's business.")
	public static NpcStringId HOW_COWARDLY_TO_INTRUDE_IN_OTHER_PEOPLE_S_BUSINESS;
	
	@ClientString(id = 8056, message = "Time is up.")
	public static NpcStringId TIME_IS_UP;
	
	@ClientString(id = 8057, message = "I'll kill you with my sword!")
	public static NpcStringId I_LL_KILL_YOU_WITH_MY_SWORD;
	
	@ClientString(id = 8058, message = "Help me!")
	public static NpcStringId HELP_ME;
	
	@ClientString(id = 8059, message = "Don't miss!")
	public static NpcStringId DON_T_MISS;
	
	@ClientString(id = 8060, message = "Keep pushing!")
	public static NpcStringId KEEP_PUSHING;
	
	@ClientString(id = 8061, message = "I'll get him. You'll have your revenge.")
	public static NpcStringId I_LL_GET_HIM_YOU_LL_HAVE_YOUR_REVENGE;
	
	@ClientString(id = 8062, message = "I missed him again. I'll kill you.")
	public static NpcStringId I_MISSED_HIM_AGAIN_I_LL_KILL_YOU;
	
	@ClientString(id = 8063, message = "I must follow him.")
	public static NpcStringId I_MUST_FOLLOW_HIM;
	
	@ClientString(id = 8064, message = "Curse those who defy the gods!")
	public static NpcStringId CURSE_THOSE_WHO_DEFY_THE_GODS_2;
	
	@ClientString(id = 8065, message = "Einhasad is calling me.")
	public static NpcStringId EINHASAD_IS_CALLING_ME_3;
	
	@ClientString(id = 8066, message = "You would fight me, a messenger of the gods?")
	public static NpcStringId YOU_WOULD_FIGHT_ME_A_MESSENGER_OF_THE_GODS_2;
	
	@ClientString(id = 8067, message = "I won't forget you, $s1!")
	public static NpcStringId I_WON_T_FORGET_YOU_S1_2;
	
	@ClientString(id = 8101, message = "|Lv. 100+| Confronting the Greatest Danger")
	public static NpcStringId LV_100_CONFRONTING_THE_GREATEST_DANGER;
	
	@ClientString(id = 8102, message = "|Lv. 100+| Confronting the Greatest Danger (In progress)")
	public static NpcStringId LV_100_CONFRONTING_THE_GREATEST_DANGER_IN_PROGRESS;
	
	@ClientString(id = 8103, message = "|Lv. 100+| Confronting the Greatest Danger (Completed)")
	public static NpcStringId LV_100_CONFRONTING_THE_GREATEST_DANGER_COMPLETED;
	
	@ClientString(id = 8104, message = "|Lv. 100+| Confronting the Greatest Danger")
	public static NpcStringId LV_100_CONFRONTING_THE_GREATEST_DANGER_2;
	
	@ClientString(id = 8150, message = "$s1, you should leave if you fear god's wrath!")
	public static NpcStringId S1_YOU_SHOULD_LEAVE_IF_YOU_FEAR_GOD_S_WRATH;
	
	@ClientString(id = 8151, message = "What's going on?")
	public static NpcStringId WHAT_S_GOING_ON;
	
	@ClientString(id = 8152, message = "I'll see you again!")
	public static NpcStringId I_LL_SEE_YOU_AGAIN;
	
	@ClientString(id = 8153, message = "Who are you? Why are you bothering my minions?")
	public static NpcStringId WHO_ARE_YOU_WHY_ARE_YOU_BOTHERING_MY_MINIONS;
	
	@ClientString(id = 8154, message = "No way!!!")
	public static NpcStringId NO_WAY;
	
	@ClientString(id = 8155, message = "Why are you sticking your nose in our business?")
	public static NpcStringId WHY_ARE_YOU_STICKING_YOUR_NOSE_IN_OUR_BUSINESS;
	
	@ClientString(id = 8156, message = "Who are you? How can a creature from the netherworld be so powerful?")
	public static NpcStringId WHO_ARE_YOU_HOW_CAN_A_CREATURE_FROM_THE_NETHERWORLD_BE_SO_POWERFUL;
	
	@ClientString(id = 8157, message = "Is this the end?")
	public static NpcStringId IS_THIS_THE_END;
	
	@ClientString(id = 8158, message = "Show me what you're made of. Kill him!")
	public static NpcStringId SHOW_ME_WHAT_YOU_RE_MADE_OF_KILL_HIM;
	
	@ClientString(id = 8159, message = "You think you can get him with that?")
	public static NpcStringId YOU_THINK_YOU_CAN_GET_HIM_WITH_THAT;
	
	@ClientString(id = 8160, message = "Pull yourself together! He's trying to get away.")
	public static NpcStringId PULL_YOURSELF_TOGETHER_HE_S_TRYING_TO_GET_AWAY;
	
	@ClientString(id = 8161, message = "Tell the Black Cat that I got her payment.")
	public static NpcStringId TELL_THE_BLACK_CAT_THAT_I_GOT_HER_PAYMENT;
	
	@ClientString(id = 8162, message = "The Black Cat will punish me.")
	public static NpcStringId THE_BLACK_CAT_WILL_PUNISH_ME;
	
	@ClientString(id = 8163, message = "I've got to go now.")
	public static NpcStringId I_VE_GOT_TO_GO_NOW;
	
	@ClientString(id = 8164, message = "Curse those who defy the gods!")
	public static NpcStringId CURSE_THOSE_WHO_DEFY_THE_GODS_3;
	
	@ClientString(id = 8165, message = "Einhasad is calling me.")
	public static NpcStringId EINHASAD_IS_CALLING_ME_4;
	
	@ClientString(id = 8166, message = "I'll kill you in the name of god.")
	public static NpcStringId I_LL_KILL_YOU_IN_THE_NAME_OF_GOD;
	
	@ClientString(id = 8167, message = "$s1! See you later.")
	public static NpcStringId S1_SEE_YOU_LATER;
	
	@ClientString(id = 8201, message = "|Lv. 100+| For Victory")
	public static NpcStringId LV_100_FOR_VICTORY;
	
	@ClientString(id = 8202, message = "|Lv. 100+| For Victory (In progress)")
	public static NpcStringId LV_100_FOR_VICTORY_IN_PROGRESS;
	
	@ClientString(id = 8203, message = "|Lv. 100+| For Victory (Completed)")
	public static NpcStringId LV_100_FOR_VICTORY_COMPLETED;
	
	@ClientString(id = 8204, message = "|Lv. 100+| For Victory")
	public static NpcStringId LV_100_FOR_VICTORY_2;
	
	@ClientString(id = 8250, message = "$s1! How dare you desecrate this holy place!")
	public static NpcStringId S1_HOW_DARE_YOU_DESECRATE_THIS_HOLY_PLACE_2;
	
	@ClientString(id = 8251, message = "Get out before you're punished!")
	public static NpcStringId GET_OUT_BEFORE_YOU_RE_PUNISHED;
	
	@ClientString(id = 8252, message = "Einhasad, please don't give up on me!")
	public static NpcStringId EINHASAD_PLEASE_DON_T_GIVE_UP_ON_ME;
	
	@ClientString(id = 8253, message = "$s1, are you looking for me?")
	public static NpcStringId S1_ARE_YOU_LOOKING_FOR_ME;
	
	@ClientString(id = 8254, message = "A mere mortal is killing me!")
	public static NpcStringId A_MERE_MORTAL_IS_KILLING_ME;
	
	@ClientString(id = 8255, message = "Mind your own business!")
	public static NpcStringId MIND_YOUR_OWN_BUSINESS_10;
	
	@ClientString(id = 8256, message = "Mortal, don't you recognize my greatness?")
	public static NpcStringId MORTAL_DON_T_YOU_RECOGNIZE_MY_GREATNESS;
	
	@ClientString(id = 8257, message = "I'll get you this time.")
	public static NpcStringId I_LL_GET_YOU_THIS_TIME;
	
	@ClientString(id = 8258, message = "I'll never forget the taste of his steel, $s1! Let's fight him together!")
	public static NpcStringId I_LL_NEVER_FORGET_THE_TASTE_OF_HIS_STEEL_S1_LET_S_FIGHT_HIM_TOGETHER;
	
	@ClientString(id = 8259, message = "$s1! Pull yourself together. We'll miss him!")
	public static NpcStringId S1_PULL_YOURSELF_TOGETHER_WE_LL_MISS_HIM;
	
	@ClientString(id = 8260, message = "$s1! He's trying to get away.")
	public static NpcStringId S1_HE_S_TRYING_TO_GET_AWAY;
	
	@ClientString(id = 8261, message = "I missed again! Next time...")
	public static NpcStringId I_MISSED_AGAIN_NEXT_TIME;
	
	@ClientString(id = 8262, message = "Dammit! Failed again!")
	public static NpcStringId DAMMIT_FAILED_AGAIN;
	
	@ClientString(id = 8263, message = "I've got to go now.")
	public static NpcStringId I_VE_GOT_TO_GO_NOW_2;
	
	@ClientString(id = 8264, message = "Curse those who defy the gods!")
	public static NpcStringId CURSE_THOSE_WHO_DEFY_THE_GODS_4;
	
	@ClientString(id = 8265, message = "Einhasad is calling me.")
	public static NpcStringId EINHASAD_IS_CALLING_ME_5;
	
	@ClientString(id = 8266, message = "You would fight me, a messenger of the gods?")
	public static NpcStringId YOU_WOULD_FIGHT_ME_A_MESSENGER_OF_THE_GODS_3;
	
	@ClientString(id = 8267, message = "I won't forget you, $s1!")
	public static NpcStringId I_WON_T_FORGET_YOU_S1_3;
	
	@ClientString(id = 8301, message = "|Lv. 100+| Luck Befitting of the Status")
	public static NpcStringId LV_100_LUCK_BEFITTING_OF_THE_STATUS;
	
	@ClientString(id = 8302, message = "|Lv. 100+| Luck Befitting of the Status (In progress)")
	public static NpcStringId LV_100_LUCK_BEFITTING_OF_THE_STATUS_IN_PROGRESS;
	
	@ClientString(id = 8303, message = "|Lv. 100+| Luck Befitting of the Status (Completed)")
	public static NpcStringId LV_100_LUCK_BEFITTING_OF_THE_STATUS_COMPLETED;
	
	@ClientString(id = 8304, message = "|Lv. 100+| Luck Befitting of the Status")
	public static NpcStringId LV_100_LUCK_BEFITTING_OF_THE_STATUS_2;
	
	@ClientString(id = 8350, message = "$s1! How dare you desecrate this holy place!")
	public static NpcStringId S1_HOW_DARE_YOU_DESECRATE_THIS_HOLY_PLACE_3;
	
	@ClientString(id = 8351, message = "Get out before you're punished!")
	public static NpcStringId GET_OUT_BEFORE_YOU_RE_PUNISHED_2;
	
	@ClientString(id = 8352, message = "Einhasad, don't give up on me!")
	public static NpcStringId EINHASAD_DON_T_GIVE_UP_ON_ME_2;
	
	@ClientString(id = 8353, message = "You are the one who's looking for me, $s1?")
	public static NpcStringId YOU_ARE_THE_ONE_WHO_S_LOOKING_FOR_ME_S1;
	
	@ClientString(id = 8354, message = "A mere mortal is killing me!")
	public static NpcStringId A_MERE_MORTAL_IS_KILLING_ME_2;
	
	@ClientString(id = 8355, message = "Who are you? This is none of your business!")
	public static NpcStringId WHO_ARE_YOU_THIS_IS_NONE_OF_YOUR_BUSINESS;
	
	@ClientString(id = 8356, message = "Mortal, don't you recognize my greatness?")
	public static NpcStringId MORTAL_DON_T_YOU_RECOGNIZE_MY_GREATNESS_2;
	
	@ClientString(id = 8357, message = "I'll get you this time.")
	public static NpcStringId I_LL_GET_YOU_THIS_TIME_2;
	
	@ClientString(id = 8358, message = "I'll never forget the taste of his steel, $s1! Let's fight him together!")
	public static NpcStringId I_LL_NEVER_FORGET_THE_TASTE_OF_HIS_STEEL_S1_LET_S_FIGHT_HIM_TOGETHER_2;
	
	@ClientString(id = 8359, message = "$s1! Pull yourself together!")
	public static NpcStringId S1_PULL_YOURSELF_TOGETHER;
	
	@ClientString(id = 8360, message = "$s1! He'll get away!")
	public static NpcStringId S1_HE_LL_GET_AWAY;
	
	@ClientString(id = 8361, message = "I missed again! Next time...")
	public static NpcStringId I_MISSED_AGAIN_NEXT_TIME_2;
	
	@ClientString(id = 8362, message = "Dammit! Failed again!")
	public static NpcStringId DAMMIT_FAILED_AGAIN_2;
	
	@ClientString(id = 8363, message = "I've got to go now.")
	public static NpcStringId I_VE_GOT_TO_GO_NOW_3;
	
	@ClientString(id = 8364, message = "Curse those who defy the gods!")
	public static NpcStringId CURSE_THOSE_WHO_DEFY_THE_GODS_5;
	
	@ClientString(id = 8365, message = "Einhasad is calling me.")
	public static NpcStringId EINHASAD_IS_CALLING_ME_6;
	
	@ClientString(id = 8366, message = "You would fight me, a messenger of the gods?")
	public static NpcStringId YOU_WOULD_FIGHT_ME_A_MESSENGER_OF_THE_GODS_4;
	
	@ClientString(id = 8367, message = "I won't forget you, $s1!")
	public static NpcStringId I_WON_T_FORGET_YOU_S1_4;
	
	@ClientString(id = 8401, message = "|Lv. 100+| Step Up to Lead")
	public static NpcStringId LV_100_STEP_UP_TO_LEAD;
	
	@ClientString(id = 8402, message = "|Lv. 100+| Step Up to Lead (In progress)")
	public static NpcStringId LV_100_STEP_UP_TO_LEAD_IN_PROGRESS;
	
	@ClientString(id = 8403, message = "|Lv. 100+| Step Up to Lead (Completed)")
	public static NpcStringId LV_100_STEP_UP_TO_LEAD_COMPLETED;
	
	@ClientString(id = 8404, message = "|Lv. 100+| Step Up to Lead")
	public static NpcStringId LV_100_STEP_UP_TO_LEAD_2;
	
	@ClientString(id = 8450, message = "$s1! How dare you desecrate this holy place!")
	public static NpcStringId S1_HOW_DARE_YOU_DESECRATE_THIS_HOLY_PLACE_4;
	
	@ClientString(id = 8451, message = "Get out before you're punished!")
	public static NpcStringId GET_OUT_BEFORE_YOU_RE_PUNISHED_3;
	
	@ClientString(id = 8452, message = "Einhasad, please don't give up on me!")
	public static NpcStringId EINHASAD_PLEASE_DON_T_GIVE_UP_ON_ME_2;
	
	@ClientString(id = 8453, message = "Looking for me, $s1?")
	public static NpcStringId LOOKING_FOR_ME_S1;
	
	@ClientString(id = 8454, message = "A mere mortal is killing me!")
	public static NpcStringId A_MERE_MORTAL_IS_KILLING_ME_3;
	
	@ClientString(id = 8455, message = "Who are you? This is none of your business!")
	public static NpcStringId WHO_ARE_YOU_THIS_IS_NONE_OF_YOUR_BUSINESS_2;
	
	@ClientString(id = 8456, message = "Mortal! Don't you recognize my greatness?")
	public static NpcStringId MORTAL_DON_T_YOU_RECOGNIZE_MY_GREATNESS_3;
	
	@ClientString(id = 8457, message = "I'll get you this time.")
	public static NpcStringId I_LL_GET_YOU_THIS_TIME_3;
	
	@ClientString(id = 8458, message = "I'll never forget the taste of his steel, $s1! Let's fight him together!")
	public static NpcStringId I_LL_NEVER_FORGET_THE_TASTE_OF_HIS_STEEL_S1_LET_S_FIGHT_HIM_TOGETHER_3;
	
	@ClientString(id = 8459, message = "$s1! Pull yourself together!")
	public static NpcStringId S1_PULL_YOURSELF_TOGETHER_2;
	
	@ClientString(id = 8460, message = "$s1! He'll get away!")
	public static NpcStringId S1_HE_LL_GET_AWAY_2;
	
	@ClientString(id = 8461, message = "I missed again! Next time...")
	public static NpcStringId I_MISSED_AGAIN_NEXT_TIME_3;
	
	@ClientString(id = 8462, message = "Dammit! Failed again!")
	public static NpcStringId DAMMIT_FAILED_AGAIN_3;
	
	@ClientString(id = 8463, message = "I've got to go now.")
	public static NpcStringId I_VE_GOT_TO_GO_NOW_4;
	
	@ClientString(id = 8464, message = "Curse those who defy the gods!")
	public static NpcStringId CURSE_THOSE_WHO_DEFY_THE_GODS_6;
	
	@ClientString(id = 8465, message = "Einhasad is calling me.")
	public static NpcStringId EINHASAD_IS_CALLING_ME_7;
	
	@ClientString(id = 8466, message = "You would fight me, a messenger of the gods?")
	public static NpcStringId YOU_WOULD_FIGHT_ME_A_MESSENGER_OF_THE_GODS_5;
	
	@ClientString(id = 8467, message = "I won't forget you, $s1!")
	public static NpcStringId I_WON_T_FORGET_YOU_S1_5;
	
	@ClientString(id = 8501, message = "|Lv. 103+| Exalted, Reaching Another Level")
	public static NpcStringId LV_103_EXALTED_REACHING_ANOTHER_LEVEL;
	
	@ClientString(id = 8502, message = "|Lv. 103+| Exalted, Reaching Another Level (In progress)")
	public static NpcStringId LV_103_EXALTED_REACHING_ANOTHER_LEVEL_IN_PROGRESS;
	
	@ClientString(id = 8503, message = "|Lv. 103+| Exalted, Reaching Another Level (Completed)")
	public static NpcStringId LV_103_EXALTED_REACHING_ANOTHER_LEVEL_COMPLETED;
	
	@ClientString(id = 8504, message = "|Lv. 103+| Exalted, Reaching Another Level")
	public static NpcStringId LV_103_EXALTED_REACHING_ANOTHER_LEVEL_2;
	
	@ClientString(id = 8550, message = "$s1! Bishop, how foolish to go against the will of god!")
	public static NpcStringId S1_BISHOP_HOW_FOOLISH_TO_GO_AGAINST_THE_WILL_OF_GOD;
	
	@ClientString(id = 8551, message = "Your faith is stronger than I thought. I'll pay you back next time.")
	public static NpcStringId YOUR_FAITH_IS_STRONGER_THAN_I_THOUGHT_I_LL_PAY_YOU_BACK_NEXT_TIME;
	
	@ClientString(id = 8552, message = "Tanakia! Forgive me. I couldn't fulfill your dream!")
	public static NpcStringId TANAKIA_FORGIVE_ME_I_COULDN_T_FULFILL_YOUR_DREAM;
	
	@ClientString(id = 8553, message = "Are you the one who's been bothering my minions, $s1?")
	public static NpcStringId ARE_YOU_THE_ONE_WHO_S_BEEN_BOTHERING_MY_MINIONS_S1;
	
	@ClientString(id = 8554, message = "Damn! I can't believe I've been beaten by you.")
	public static NpcStringId DAMN_I_CAN_T_BELIEVE_I_VE_BEEN_BEATEN_BY_YOU;
	
	@ClientString(id = 8555, message = "Who are you? This isn't your business, coward.")
	public static NpcStringId WHO_ARE_YOU_THIS_ISN_T_YOUR_BUSINESS_COWARD;
	
	@ClientString(id = 8556, message = "How weak. I'll forgive you this time because you made me laugh.")
	public static NpcStringId HOW_WEAK_I_LL_FORGIVE_YOU_THIS_TIME_BECAUSE_YOU_MADE_ME_LAUGH;
	
	@ClientString(id = 8557, message = "You're stronger than I thought, but I'm no weakling either!")
	public static NpcStringId YOU_RE_STRONGER_THAN_I_THOUGHT_BUT_I_M_NO_WEAKLING_EITHER;
	
	@ClientString(id = 8558, message = "He's got a tough shell. $s1! Let's fight together and crack his skull!")
	public static NpcStringId HE_S_GOT_A_TOUGH_SHELL_S1_LET_S_FIGHT_TOGETHER_AND_CRACK_HIS_SKULL;
	
	@ClientString(id = 8559, message = "$s1! Pull yourself together!")
	public static NpcStringId S1_PULL_YOURSELF_TOGETHER_3;
	
	@ClientString(id = 8560, message = "$s1! We won't beat him unless we give it our all. Come on!")
	public static NpcStringId S1_WE_WON_T_BEAT_HIM_UNLESS_WE_GIVE_IT_OUR_ALL_COME_ON;
	
	@ClientString(id = 8561, message = "I'll follow him.")
	public static NpcStringId I_LL_FOLLOW_HIM;
	
	@ClientString(id = 8562, message = "I missed again! He's hard to follow.")
	public static NpcStringId I_MISSED_AGAIN_HE_S_HARD_TO_FOLLOW;
	
	@ClientString(id = 8563, message = "We'll see what the future brings.")
	public static NpcStringId WE_LL_SEE_WHAT_THE_FUTURE_BRINGS;
	
	@ClientString(id = 8564, message = "For Shillien!")
	public static NpcStringId FOR_SHILLIEN;
	
	@ClientString(id = 8565, message = "I'll be back. I'll deal with you then.")
	public static NpcStringId I_LL_BE_BACK_I_LL_DEAL_WITH_YOU_THEN;
	
	@ClientString(id = 8566, message = "$s1! Are you going to fight me?")
	public static NpcStringId S1_ARE_YOU_GOING_TO_FIGHT_ME;
	
	@ClientString(id = 8567, message = "$s1! I won't forget you. You'll pay.")
	public static NpcStringId S1_I_WON_T_FORGET_YOU_YOU_LL_PAY;
	
	@ClientString(id = 8601, message = "|Lv. 103+| Against the New Enemy")
	public static NpcStringId LV_103_AGAINST_THE_NEW_ENEMY;
	
	@ClientString(id = 8602, message = "|Lv. 103+| Against the New Enemy (In progress)")
	public static NpcStringId LV_103_AGAINST_THE_NEW_ENEMY_IN_PROGRESS;
	
	@ClientString(id = 8603, message = "|Lv. 103+| Against the New Enemy (Completed)")
	public static NpcStringId LV_103_AGAINST_THE_NEW_ENEMY_COMPLETED;
	
	@ClientString(id = 8604, message = "|Lv. 103+| Against the New Enemy")
	public static NpcStringId LV_103_AGAINST_THE_NEW_ENEMY_2;
	
	@ClientString(id = 8650, message = "$s1! Prophet, how foolish to go against the will of god!")
	public static NpcStringId S1_PROPHET_HOW_FOOLISH_TO_GO_AGAINST_THE_WILL_OF_GOD;
	
	@ClientString(id = 8651, message = "Your faith is stronger than I thought. I'll deal with you next time.")
	public static NpcStringId YOUR_FAITH_IS_STRONGER_THAN_I_THOUGHT_I_LL_DEAL_WITH_YOU_NEXT_TIME;
	
	@ClientString(id = 8652, message = "Tanakia! Forgive me. I couldn't fulfill your dream!")
	public static NpcStringId TANAKIA_FORGIVE_ME_I_COULDN_T_FULFILL_YOUR_DREAM_2;
	
	@ClientString(id = 8653, message = "Are you the one who's been bothering my minions, $s1?")
	public static NpcStringId ARE_YOU_THE_ONE_WHO_S_BEEN_BOTHERING_MY_MINIONS_S1_2;
	
	@ClientString(id = 8654, message = "Damn! I can't believe I've been beaten by you.")
	public static NpcStringId DAMN_I_CAN_T_BELIEVE_I_VE_BEEN_BEATEN_BY_YOU_2;
	
	@ClientString(id = 8655, message = "Who are you? This isn't your business, coward.")
	public static NpcStringId WHO_ARE_YOU_THIS_ISN_T_YOUR_BUSINESS_COWARD_2;
	
	@ClientString(id = 8656, message = "How weak. I'll forgive you this time because you made me laugh.")
	public static NpcStringId HOW_WEAK_I_LL_FORGIVE_YOU_THIS_TIME_BECAUSE_YOU_MADE_ME_LAUGH_2;
	
	@ClientString(id = 8657, message = "I'll destroy the darkness surrounding the world with the power of light!")
	public static NpcStringId I_LL_DESTROY_THE_DARKNESS_SURROUNDING_THE_WORLD_WITH_THE_POWER_OF_LIGHT;
	
	@ClientString(id = 8658, message = "$s1! Fight the Fallen Angel with me. Show the true power of light!")
	public static NpcStringId S1_FIGHT_THE_FALLEN_ANGEL_WITH_ME_SHOW_THE_TRUE_POWER_OF_LIGHT;
	
	@ClientString(id = 8659, message = "$s1! Go! We must stop fighting here.")
	public static NpcStringId S1_GO_WE_MUST_STOP_FIGHTING_HERE;
	
	@ClientString(id = 8660, message = "We mustn't lose, $s1! Pull yourself together!")
	public static NpcStringId WE_MUSTN_T_LOSE_S1_PULL_YOURSELF_TOGETHER;
	
	@ClientString(id = 8661, message = "We'll meet again if fate wills it.")
	public static NpcStringId WE_LL_MEET_AGAIN_IF_FATE_WILLS_IT;
	
	@ClientString(id = 8662, message = "I'll follow the cowardly devil.")
	public static NpcStringId I_LL_FOLLOW_THE_COWARDLY_DEVIL;
	
	@ClientString(id = 8663, message = "We'll meet again if fate wills it.")
	public static NpcStringId WE_LL_MEET_AGAIN_IF_FATE_WILLS_IT_2;
	
	@ClientString(id = 8664, message = "For Shillien!")
	public static NpcStringId FOR_SHILLIEN_2;
	
	@ClientString(id = 8665, message = "I'll be back. I'll deal with you then.")
	public static NpcStringId I_LL_BE_BACK_I_LL_DEAL_WITH_YOU_THEN_2;
	
	@ClientString(id = 8666, message = "$s1! Are you going to fight me?")
	public static NpcStringId S1_ARE_YOU_GOING_TO_FIGHT_ME_2;
	
	@ClientString(id = 8667, message = "$s1! I won't forget you. You'll pay.")
	public static NpcStringId S1_I_WON_T_FORGET_YOU_YOU_LL_PAY_2;
	
	@ClientString(id = 8701, message = "|Lv. 103+| For Reputation")
	public static NpcStringId LV_103_FOR_REPUTATION;
	
	@ClientString(id = 8702, message = "|Lv. 103+| For Reputation (In progress)")
	public static NpcStringId LV_103_FOR_REPUTATION_IN_PROGRESS;
	
	@ClientString(id = 8703, message = "|Lv. 103+| For Reputation (Completed)")
	public static NpcStringId LV_103_FOR_REPUTATION_COMPLETED;
	
	@ClientString(id = 8704, message = "|Lv. 103+| For Reputation")
	public static NpcStringId LV_103_FOR_REPUTATION_2;
	
	@ClientString(id = 8750, message = "$s1! Elder, it's foolish of you to go against the will of the gods.")
	public static NpcStringId S1_ELDER_IT_S_FOOLISH_OF_YOU_TO_GO_AGAINST_THE_WILL_OF_THE_GODS;
	
	@ClientString(id = 8751, message = "Your faith is stronger than I thought. I'll pay you back next time.")
	public static NpcStringId YOUR_FAITH_IS_STRONGER_THAN_I_THOUGHT_I_LL_PAY_YOU_BACK_NEXT_TIME_2;
	
	@ClientString(id = 8752, message = "Tanakia! Forgive me. I couldn't fulfill your dream!")
	public static NpcStringId TANAKIA_FORGIVE_ME_I_COULDN_T_FULFILL_YOUR_DREAM_3;
	
	@ClientString(id = 8753, message = "Are you the one who's been bothering my minions, $s1?")
	public static NpcStringId ARE_YOU_THE_ONE_WHO_S_BEEN_BOTHERING_MY_MINIONS_S1_3;
	
	@ClientString(id = 8754, message = "Damn! I can't believe I've been beaten by you.")
	public static NpcStringId DAMN_I_CAN_T_BELIEVE_I_VE_BEEN_BEATEN_BY_YOU_3;
	
	@ClientString(id = 8755, message = "Who are you? This isn't your business, coward.")
	public static NpcStringId WHO_ARE_YOU_THIS_ISN_T_YOUR_BUSINESS_COWARD_3;
	
	@ClientString(id = 8756, message = "How weak. I'll forgive you this time because you made me laugh.")
	public static NpcStringId HOW_WEAK_I_LL_FORGIVE_YOU_THIS_TIME_BECAUSE_YOU_MADE_ME_LAUGH_3;
	
	@ClientString(id = 8757, message = "You're stronger than I thought, but I'm no weakling either!")
	public static NpcStringId YOU_RE_STRONGER_THAN_I_THOUGHT_BUT_I_M_NO_WEAKLING_EITHER_2;
	
	@ClientString(id = 8758, message = "He's got a tough shell. $s1! Let's fight together and crack his skull!")
	public static NpcStringId HE_S_GOT_A_TOUGH_SHELL_S1_LET_S_FIGHT_TOGETHER_AND_CRACK_HIS_SKULL_2;
	
	@ClientString(id = 8759, message = "$s1! Pull yourself together!")
	public static NpcStringId S1_PULL_YOURSELF_TOGETHER_4;
	
	@ClientString(id = 8760, message = "$s1! We'll never win unless we give it our all. Come on!")
	public static NpcStringId S1_WE_LL_NEVER_WIN_UNLESS_WE_GIVE_IT_OUR_ALL_COME_ON;
	
	@ClientString(id = 8761, message = "I'll follow him.")
	public static NpcStringId I_LL_FOLLOW_HIM_2;
	
	@ClientString(id = 8762, message = "I missed again! He's hard to follow.")
	public static NpcStringId I_MISSED_AGAIN_HE_S_HARD_TO_FOLLOW_2;
	
	@ClientString(id = 8763, message = "We'll see what the future brings.")
	public static NpcStringId WE_LL_SEE_WHAT_THE_FUTURE_BRINGS_2;
	
	@ClientString(id = 8764, message = "For Shillien!")
	public static NpcStringId FOR_SHILLIEN_3;
	
	@ClientString(id = 8765, message = "I'll be back. I'll deal with you then.")
	public static NpcStringId I_LL_BE_BACK_I_LL_DEAL_WITH_YOU_THEN_3;
	
	@ClientString(id = 8766, message = "$s1! Are you going to fight me?")
	public static NpcStringId S1_ARE_YOU_GOING_TO_FIGHT_ME_3;
	
	@ClientString(id = 8767, message = "$s1! I won't forget you. You'll pay.")
	public static NpcStringId S1_I_WON_T_FORGET_YOU_YOU_LL_PAY_3;
	
	@ClientString(id = 8801, message = "|Lv. 103+| Leader's Dignity")
	public static NpcStringId LV_103_LEADER_S_DIGNITY;
	
	@ClientString(id = 8802, message = "|Lv. 103+| Leader's Dignity (In progress)")
	public static NpcStringId LV_103_LEADER_S_DIGNITY_IN_PROGRESS;
	
	@ClientString(id = 8803, message = "|Lv. 103+| Leader's Dignity (Completed)")
	public static NpcStringId LV_103_LEADER_S_DIGNITY_COMPLETED;
	
	@ClientString(id = 8804, message = "|Lv. 103+| Leader's Dignity")
	public static NpcStringId LV_103_LEADER_S_DIGNITY_2;
	
	@ClientString(id = 8850, message = "Are you $s1? Oh! I have the Resonance Amulet!")
	public static NpcStringId ARE_YOU_S1_OH_I_HAVE_THE_RESONANCE_AMULET;
	
	@ClientString(id = 8851, message = "You're feistier than I thought! I'll quit here for today.")
	public static NpcStringId YOU_RE_FEISTIER_THAN_I_THOUGHT_I_LL_QUIT_HERE_FOR_TODAY;
	
	@ClientString(id = 8852, message = "Aaargh! I can't believe I lost...")
	public static NpcStringId AAARGH_I_CAN_T_BELIEVE_I_LOST;
	
	@ClientString(id = 8853, message = "Are you the one who's been bothering my minions, $s1?")
	public static NpcStringId ARE_YOU_THE_ONE_WHO_S_BEEN_BOTHERING_MY_MINIONS_S1_4;
	
	@ClientString(id = 8854, message = "Yikes! You're tough!")
	public static NpcStringId YIKES_YOU_RE_TOUGH;
	
	@ClientString(id = 8855, message = "Why do you interfere in other people's business...")
	public static NpcStringId WHY_DO_YOU_INTERFERE_IN_OTHER_PEOPLE_S_BUSINESS;
	
	@ClientString(id = 8856, message = "I'll stop here for today.")
	public static NpcStringId I_LL_STOP_HERE_FOR_TODAY;
	
	@ClientString(id = 8857, message = "I won't let you go this time!")
	public static NpcStringId I_WON_T_LET_YOU_GO_THIS_TIME;
	
	@ClientString(id = 8858, message = "Dammit! This is too hard by myself... $s1! Give me a hand!")
	public static NpcStringId DAMMIT_THIS_IS_TOO_HARD_BY_MYSELF_S1_GIVE_ME_A_HAND;
	
	@ClientString(id = 8859, message = "$s1! Hurry up, we'll miss him.")
	public static NpcStringId S1_HURRY_UP_WE_LL_MISS_HIM;
	
	@ClientString(id = 8860, message = "$s1! Come on. Hurry up!")
	public static NpcStringId S1_COME_ON_HURRY_UP;
	
	@ClientString(id = 8861, message = "I must follow him.")
	public static NpcStringId I_MUST_FOLLOW_HIM_2;
	
	@ClientString(id = 8862, message = "Hey, quit running! Stop!")
	public static NpcStringId HEY_QUIT_RUNNING_STOP;
	
	@ClientString(id = 8863, message = "See you next time~")
	public static NpcStringId SEE_YOU_NEXT_TIME;
	
	@ClientString(id = 8864, message = "What? Think you can get in my way?")
	public static NpcStringId WHAT_THINK_YOU_CAN_GET_IN_MY_WAY;
	
	@ClientString(id = 8865, message = "You are so weak. I must go now!")
	public static NpcStringId YOU_ARE_SO_WEAK_I_MUST_GO_NOW;
	
	@ClientString(id = 8866, message = "$s1! Good. I'll help you.")
	public static NpcStringId S1_GOOD_I_LL_HELP_YOU;
	
	@ClientString(id = 8867, message = "$s1, you're stronger than I thought. See you next time.")
	public static NpcStringId S1_YOU_RE_STRONGER_THAN_I_THOUGHT_SEE_YOU_NEXT_TIME;
	
	@ClientString(id = 8901, message = "|Lv. 103+| Break Through Crisis")
	public static NpcStringId LV_103_BREAK_THROUGH_CRISIS;
	
	@ClientString(id = 8902, message = "|Lv. 103+| Break Through Crisis (In progress)")
	public static NpcStringId LV_103_BREAK_THROUGH_CRISIS_IN_PROGRESS;
	
	@ClientString(id = 8903, message = "|Lv. 103+| Break Through Crisis (Completed)")
	public static NpcStringId LV_103_BREAK_THROUGH_CRISIS_COMPLETED;
	
	@ClientString(id = 8904, message = "|Lv. 103+| Break Through Crisis")
	public static NpcStringId LV_103_BREAK_THROUGH_CRISIS_2;
	
	@ClientString(id = 8950, message = "Are you $s1? Oh! I have the Resonance Amulet!")
	public static NpcStringId ARE_YOU_S1_OH_I_HAVE_THE_RESONANCE_AMULET_2;
	
	@ClientString(id = 8951, message = "You're feistier than I thought! I'll quit here for today.")
	public static NpcStringId YOU_RE_FEISTIER_THAN_I_THOUGHT_I_LL_QUIT_HERE_FOR_TODAY_2;
	
	@ClientString(id = 8952, message = "Aargh! I can't believe I lost...")
	public static NpcStringId AARGH_I_CAN_T_BELIEVE_I_LOST;
	
	@ClientString(id = 8953, message = "Are you the one who's been bothering my minions, $s1?")
	public static NpcStringId ARE_YOU_THE_ONE_WHO_S_BEEN_BOTHERING_MY_MINIONS_S1_5;
	
	@ClientString(id = 8954, message = "Yikes! You're tough!")
	public static NpcStringId YIKES_YOU_RE_TOUGH_2;
	
	@ClientString(id = 8955, message = "Mind your own business!")
	public static NpcStringId MIND_YOUR_OWN_BUSINESS_11;
	
	@ClientString(id = 8956, message = "I'll stop here today.")
	public static NpcStringId I_LL_STOP_HERE_TODAY;
	
	@ClientString(id = 8957, message = "I'll get you this time!")
	public static NpcStringId I_LL_GET_YOU_THIS_TIME_4;
	
	@ClientString(id = 8958, message = "Dammit! This is too hard by myself... $s1! Give me a hand!")
	public static NpcStringId DAMMIT_THIS_IS_TOO_HARD_BY_MYSELF_S1_GIVE_ME_A_HAND_2;
	
	@ClientString(id = 8959, message = "$s1! Hurry up, we'll miss him.")
	public static NpcStringId S1_HURRY_UP_WE_LL_MISS_HIM_2;
	
	@ClientString(id = 8960, message = "$s1! Hurry, please!")
	public static NpcStringId S1_HURRY_PLEASE;
	
	@ClientString(id = 8961, message = "I must follow him.")
	public static NpcStringId I_MUST_FOLLOW_HIM_3;
	
	@ClientString(id = 8962, message = "Are you running away? Stop!")
	public static NpcStringId ARE_YOU_RUNNING_AWAY_STOP;
	
	@ClientString(id = 8963, message = "See you next time~")
	public static NpcStringId SEE_YOU_NEXT_TIME_2;
	
	@ClientString(id = 8964, message = "Do you think you can stop me?")
	public static NpcStringId DO_YOU_THINK_YOU_CAN_STOP_ME;
	
	@ClientString(id = 8965, message = "You are so weak. I must go now!")
	public static NpcStringId YOU_ARE_SO_WEAK_I_MUST_GO_NOW_2;
	
	@ClientString(id = 8966, message = "$s1! Good. I'll help you.")
	public static NpcStringId S1_GOOD_I_LL_HELP_YOU_2;
	
	@ClientString(id = 8967, message = "$s1! You're stronger than I thought. See you next time.")
	public static NpcStringId S1_YOU_RE_STRONGER_THAN_I_THOUGHT_SEE_YOU_NEXT_TIME_2;
	
	@ClientString(id = 9001, message = "|Lv. 104+| Exalted, Guide to Power")
	public static NpcStringId LV_104_EXALTED_GUIDE_TO_POWER;
	
	@ClientString(id = 9002, message = "|Lv. 104+| Exalted, Guide to Power (In progress)")
	public static NpcStringId LV_104_EXALTED_GUIDE_TO_POWER_IN_PROGRESS;
	
	@ClientString(id = 9003, message = "|Lv. 104+| Exalted, Guide to Power (Completed)")
	public static NpcStringId LV_104_EXALTED_GUIDE_TO_POWER_COMPLETED;
	
	@ClientString(id = 9004, message = "|Lv. 104+| Exalted, Guide to Power")
	public static NpcStringId LV_104_EXALTED_GUIDE_TO_POWER_2;
	
	@ClientString(id = 9050, message = "Are you $s1? Oh! I have the Resonance Amulet!")
	public static NpcStringId ARE_YOU_S1_OH_I_HAVE_THE_RESONANCE_AMULET_3;
	
	@ClientString(id = 9051, message = "Hey, you're more tenacious than I thought! I'll stop here today.")
	public static NpcStringId HEY_YOU_RE_MORE_TENACIOUS_THAN_I_THOUGHT_I_LL_STOP_HERE_TODAY;
	
	@ClientString(id = 9052, message = "Aargh! I can't believe I lost...")
	public static NpcStringId AARGH_I_CAN_T_BELIEVE_I_LOST_2;
	
	@ClientString(id = 9053, message = "Are you the one who's been bothering my minions, $s1?")
	public static NpcStringId ARE_YOU_THE_ONE_WHO_S_BEEN_BOTHERING_MY_MINIONS_S1_6;
	
	@ClientString(id = 9054, message = "Yikes! You're tough!")
	public static NpcStringId YIKES_YOU_RE_TOUGH_3;
	
	@ClientString(id = 9055, message = "Mind your own business!")
	public static NpcStringId MIND_YOUR_OWN_BUSINESS_12;
	
	@ClientString(id = 9056, message = "I'll stop here for today.")
	public static NpcStringId I_LL_STOP_HERE_FOR_TODAY_2;
	
	@ClientString(id = 9057, message = "I won't let you go this time!")
	public static NpcStringId I_WON_T_LET_YOU_GO_THIS_TIME_2;
	
	@ClientString(id = 9058, message = "Dammit! This is too hard by myself... $s1! Give me a hand!")
	public static NpcStringId DAMMIT_THIS_IS_TOO_HARD_BY_MYSELF_S1_GIVE_ME_A_HAND_3;
	
	@ClientString(id = 9059, message = "$s1! Hurry up, we'll miss him.")
	public static NpcStringId S1_HURRY_UP_WE_LL_MISS_HIM_3;
	
	@ClientString(id = 9060, message = "$s1! Hurry up!")
	public static NpcStringId S1_HURRY_UP;
	
	@ClientString(id = 9061, message = "I must follow him.")
	public static NpcStringId I_MUST_FOLLOW_HIM_4;
	
	@ClientString(id = 9062, message = "Are you running away? Stop!")
	public static NpcStringId ARE_YOU_RUNNING_AWAY_STOP_2;
	
	@ClientString(id = 9063, message = "See you next time~")
	public static NpcStringId SEE_YOU_NEXT_TIME_3;
	
	@ClientString(id = 9064, message = "Do you think you can stop me?")
	public static NpcStringId DO_YOU_THINK_YOU_CAN_STOP_ME_2;
	
	@ClientString(id = 9065, message = "You are so weak. I must go now!")
	public static NpcStringId YOU_ARE_SO_WEAK_I_MUST_GO_NOW_3;
	
	@ClientString(id = 9066, message = "Oh! You're $s1! Good. I'll help you.")
	public static NpcStringId OH_YOU_RE_S1_GOOD_I_LL_HELP_YOU;
	
	@ClientString(id = 9067, message = "$s1! You're stronger than I thought. See you next time.")
	public static NpcStringId S1_YOU_RE_STRONGER_THAN_I_THOUGHT_SEE_YOU_NEXT_TIME_3;
	
	@ClientString(id = 9101, message = "|Lv. 104+| The Last One Standing")
	public static NpcStringId LV_104_THE_LAST_ONE_STANDING;
	
	@ClientString(id = 9102, message = "|Lv. 104+| The Last One Standing (In progress)")
	public static NpcStringId LV_104_THE_LAST_ONE_STANDING_IN_PROGRESS;
	
	@ClientString(id = 9103, message = "|Lv. 104+| The Last One Standing (Completed)")
	public static NpcStringId LV_104_THE_LAST_ONE_STANDING_COMPLETED;
	
	@ClientString(id = 9104, message = "|Lv. 104+| The Last One Standing")
	public static NpcStringId LV_104_THE_LAST_ONE_STANDING_2;
	
	@ClientString(id = 9150, message = "You carouse with evil spirits, $s1! You're not worthy of the holy wisdom!")
	public static NpcStringId YOU_CAROUSE_WITH_EVIL_SPIRITS_S1_YOU_RE_NOT_WORTHY_OF_THE_HOLY_WISDOM;
	
	@ClientString(id = 9151, message = "You're so stubborn! I can't boss you around any more, can I?")
	public static NpcStringId YOU_RE_SO_STUBBORN_I_CAN_T_BOSS_YOU_AROUND_ANY_MORE_CAN_I;
	
	@ClientString(id = 9152, message = "How could it happen? Defeated by a Human!")
	public static NpcStringId HOW_COULD_IT_HAPPEN_DEFEATED_BY_A_HUMAN;
	
	@ClientString(id = 9153, message = "You dare to disturb the order of the shrine! Die, $s1!")
	public static NpcStringId YOU_DARE_TO_DISTURB_THE_ORDER_OF_THE_SHRINE_DIE_S1_9;
	
	@ClientString(id = 9154, message = "My spirit is released from this shell. I'm getting close to Halisha...")
	public static NpcStringId MY_SPIRIT_IS_RELEASED_FROM_THIS_SHELL_I_M_GETTING_CLOSE_TO_HALISHA_10;
	
	@ClientString(id = 9155, message = "Mind your own business!")
	public static NpcStringId MIND_YOUR_OWN_BUSINESS_13;
	
	@ClientString(id = 9156, message = "This is a waste of time. Goodbye!")
	public static NpcStringId THIS_IS_A_WASTE_OF_TIME_GOODBYE_9;
	
	@ClientString(id = 9157, message = "My master sent me here! I'll give you a hand.")
	public static NpcStringId MY_MASTER_SENT_ME_HERE_I_LL_GIVE_YOU_A_HAND;
	
	@ClientString(id = 9158, message = "Meow~! Master $s1, help me!")
	public static NpcStringId MEOW_MASTER_S1_HELP_ME;
	
	@ClientString(id = 9159, message = "Master $s1. Punish him so he can't bother Belinda!")
	public static NpcStringId MASTER_S1_PUNISH_HIM_SO_HE_CAN_T_BOTHER_BELINDA;
	
	@ClientString(id = 9160, message = "Master $s1, We'll miss him!")
	public static NpcStringId MASTER_S1_WE_LL_MISS_HIM;
	
	@ClientString(id = 9161, message = "Meow~! My master is calling. Meow! I gotta' go now~!")
	public static NpcStringId MEOW_MY_MASTER_IS_CALLING_MEOW_I_GOTTA_GO_NOW;
	
	@ClientString(id = 9162, message = "Meow~! I missed him. Meow!")
	public static NpcStringId MEOW_I_MISSED_HIM_MEOW;
	
	@ClientString(id = 9163, message = "Good luck! Meow~! I gotta' go now.")
	public static NpcStringId GOOD_LUCK_MEOW_I_GOTTA_GO_NOW;
	
	@ClientString(id = 9164, message = "Curiosity killed the cat? I'll show you!")
	public static NpcStringId CURIOSITY_KILLED_THE_CAT_I_LL_SHOW_YOU;
	
	@ClientString(id = 9165, message = "I'll stop here today.")
	public static NpcStringId I_LL_STOP_HERE_TODAY_2;
	
	@ClientString(id = 9166, message = "Are you trying to take Belinda from me, $s1? I'll show you!")
	public static NpcStringId ARE_YOU_TRYING_TO_TAKE_BELINDA_FROM_ME_S1_I_LL_SHOW_YOU;
	
	@ClientString(id = 9167, message = "Belinda! I love you! Yikes!!!")
	public static NpcStringId BELINDA_I_LOVE_YOU_YIKES;
	
	@ClientString(id = 9201, message = "|Lv. 104+| For Pride")
	public static NpcStringId LV_104_FOR_PRIDE;
	
	@ClientString(id = 9202, message = "|Lv. 104+| For Pride (In progress)")
	public static NpcStringId LV_104_FOR_PRIDE_IN_PROGRESS;
	
	@ClientString(id = 9203, message = "|Lv. 104+| For Pride (Completed)")
	public static NpcStringId LV_104_FOR_PRIDE_COMPLETED;
	
	@ClientString(id = 9204, message = "|Lv. 104+| For Pride")
	public static NpcStringId LV_104_FOR_PRIDE_2;
	
	@ClientString(id = 9250, message = "You carouse with evil spirits, $s1! You're not worthy of the holy wisdom!")
	public static NpcStringId YOU_CAROUSE_WITH_EVIL_SPIRITS_S1_YOU_RE_NOT_WORTHY_OF_THE_HOLY_WISDOM_2;
	
	@ClientString(id = 9251, message = "You're stubborn as a mule! Guess I can't boss you around any more!")
	public static NpcStringId YOU_RE_STUBBORN_AS_A_MULE_GUESS_I_CAN_T_BOSS_YOU_AROUND_ANY_MORE;
	
	@ClientString(id = 9252, message = "How could it be?...Defeated by an Elf!")
	public static NpcStringId HOW_COULD_IT_BE_DEFEATED_BY_AN_ELF;
	
	@ClientString(id = 9253, message = "You dare to disturb the order of the shrine! Die, $s1!")
	public static NpcStringId YOU_DARE_TO_DISTURB_THE_ORDER_OF_THE_SHRINE_DIE_S1_10;
	
	@ClientString(id = 9254, message = "My spirit is released from this shell. I'm getting close to Halisha...")
	public static NpcStringId MY_SPIRIT_IS_RELEASED_FROM_THIS_SHELL_I_M_GETTING_CLOSE_TO_HALISHA_11;
	
	@ClientString(id = 9255, message = "Mind your own business!")
	public static NpcStringId MIND_YOUR_OWN_BUSINESS_14;
	
	@ClientString(id = 9256, message = "This is a waste of time. Goodbye!")
	public static NpcStringId THIS_IS_A_WASTE_OF_TIME_GOODBYE_10;
	
	@ClientString(id = 9257, message = "I came to help you. It's the will of Radyss.")
	public static NpcStringId I_CAME_TO_HELP_YOU_IT_S_THE_WILL_OF_RADYSS;
	
	@ClientString(id = 9258, message = "$s1! Fight with me!")
	public static NpcStringId S1_FIGHT_WITH_ME;
	
	@ClientString(id = 9259, message = "$s1! We must defeat him!")
	public static NpcStringId S1_WE_MUST_DEFEAT_HIM;
	
	@ClientString(id = 9260, message = "$s1. There's no time. We must defeat him!")
	public static NpcStringId S1_THERE_S_NO_TIME_WE_MUST_DEFEAT_HIM;
	
	@ClientString(id = 9261, message = "Radyss is calling me. I gotta' go now.")
	public static NpcStringId RADYSS_IS_CALLING_ME_I_GOTTA_GO_NOW;
	
	@ClientString(id = 9262, message = "I was unable to avenge my brother.")
	public static NpcStringId I_WAS_UNABLE_TO_AVENGE_MY_BROTHER;
	
	@ClientString(id = 9263, message = "May you be blessed.")
	public static NpcStringId MAY_YOU_BE_BLESSED;
	
	@ClientString(id = 9264, message = "The proud, repent! The foolish, awaken! Sinners, die!")
	public static NpcStringId THE_PROUD_REPENT_THE_FOOLISH_AWAKEN_SINNERS_DIE;
	
	@ClientString(id = 9265, message = "Hell's master is calling. Atonement will have to wait!")
	public static NpcStringId HELL_S_MASTER_IS_CALLING_ATONEMENT_WILL_HAVE_TO_WAIT;
	
	@ClientString(id = 9266, message = "$s1, I'll remember your name, heathen.")
	public static NpcStringId S1_I_LL_REMEMBER_YOUR_NAME_HEATHEN;
	
	@ClientString(id = 9267, message = "I won't forget the name of one who doesn't obey holy judgment, $s1!")
	public static NpcStringId I_WON_T_FORGET_THE_NAME_OF_ONE_WHO_DOESN_T_OBEY_HOLY_JUDGMENT_S1;
	
	@ClientString(id = 9301, message = "|Lv. 104+| Collecting Victory")
	public static NpcStringId LV_104_COLLECTING_VICTORY;
	
	@ClientString(id = 9302, message = "|Lv. 104+| Collecting Victory (In progress)")
	public static NpcStringId LV_104_COLLECTING_VICTORY_IN_PROGRESS;
	
	@ClientString(id = 9303, message = "|Lv. 104+| Collecting Victory (Completed)")
	public static NpcStringId LV_104_COLLECTING_VICTORY_COMPLETED;
	
	@ClientString(id = 9304, message = "|Lv. 104+| Collecting Victory")
	public static NpcStringId LV_104_COLLECTING_VICTORY_2;
	
	@ClientString(id = 9350, message = "You carouse with evil spirits, $s1! You're not worthy of the holy wisdom!")
	public static NpcStringId YOU_CAROUSE_WITH_EVIL_SPIRITS_S1_YOU_RE_NOT_WORTHY_OF_THE_HOLY_WISDOM_3;
	
	@ClientString(id = 9351, message = "You're stubborn as a mule! I guess I can't boss you around any more!")
	public static NpcStringId YOU_RE_STUBBORN_AS_A_MULE_I_GUESS_I_CAN_T_BOSS_YOU_AROUND_ANY_MORE;
	
	@ClientString(id = 9352, message = "Could it be...? Defeated by a Dark Elf!")
	public static NpcStringId COULD_IT_BE_DEFEATED_BY_A_DARK_ELF;
	
	@ClientString(id = 9353, message = "You dare to disturb the order of the shrine! Die, $s1!")
	public static NpcStringId YOU_DARE_TO_DISTURB_THE_ORDER_OF_THE_SHRINE_DIE_S1_11;
	
	@ClientString(id = 9354, message = "My spirit is released from this shell. I'm getting close to Halisha...")
	public static NpcStringId MY_SPIRIT_IS_RELEASED_FROM_THIS_SHELL_I_M_GETTING_CLOSE_TO_HALISHA_12;
	
	@ClientString(id = 9355, message = "Mind your own business!")
	public static NpcStringId MIND_YOUR_OWN_BUSINESS_15;
	
	@ClientString(id = 9356, message = "This is a waste of time. Goodbye!")
	public static NpcStringId THIS_IS_A_WASTE_OF_TIME_GOODBYE_11;
	
	@ClientString(id = 9357, message = "Shadow Summoner, I came here to help you.")
	public static NpcStringId SHADOW_SUMMONER_I_CAME_HERE_TO_HELP_YOU;
	
	@ClientString(id = 9358, message = "Shadow Summoner, $s1! Fight with me!")
	public static NpcStringId SHADOW_SUMMONER_S1_FIGHT_WITH_ME;
	
	@ClientString(id = 9359, message = "$s1, You'll die if you don't kill him!")
	public static NpcStringId S1_YOU_LL_DIE_IF_YOU_DON_T_KILL_HIM;
	
	@ClientString(id = 9360, message = "Hurry, $s1! Don't miss him!")
	public static NpcStringId HURRY_S1_DON_T_MISS_HIM;
	
	@ClientString(id = 9361, message = "I can't hold on any longer...")
	public static NpcStringId I_CAN_T_HOLD_ON_ANY_LONGER;
	
	@ClientString(id = 9362, message = "After all that...I missed him...")
	public static NpcStringId AFTER_ALL_THAT_I_MISSED_HIM;
	
	@ClientString(id = 9363, message = "Shadow summoner! May you be blessed!")
	public static NpcStringId SHADOW_SUMMONER_MAY_YOU_BE_BLESSED;
	
	@ClientString(id = 9364, message = "My master sent me here to kill you!")
	public static NpcStringId MY_MASTER_SENT_ME_HERE_TO_KILL_YOU;
	
	@ClientString(id = 9365, message = "The shadow is calling me...")
	public static NpcStringId THE_SHADOW_IS_CALLING_ME;
	
	@ClientString(id = 9366, message = "$s1, you want to die early? I'll send you to the darkness!")
	public static NpcStringId S1_YOU_WANT_TO_DIE_EARLY_I_LL_SEND_YOU_TO_THE_DARKNESS;
	
	@ClientString(id = 9367, message = "You deal in darkness, $s1! I'll pay you back.")
	public static NpcStringId YOU_DEAL_IN_DARKNESS_S1_I_LL_PAY_YOU_BACK;
	
	@ClientString(id = 9401, message = "|Lv. 104+| Immortal Honor")
	public static NpcStringId LV_104_IMMORTAL_HONOR;
	
	@ClientString(id = 9402, message = "|Lv. 104+| Immortal Honor (In progress)")
	public static NpcStringId LV_104_IMMORTAL_HONOR_IN_PROGRESS;
	
	@ClientString(id = 9403, message = "|Lv. 104+| Immortal Honor (Completed)")
	public static NpcStringId LV_104_IMMORTAL_HONOR_COMPLETED;
	
	@ClientString(id = 9404, message = "|Lv. 104+| Immortal Honor")
	public static NpcStringId LV_104_IMMORTAL_HONOR_2;
	
	@ClientString(id = 9450, message = "You're $s1? I won't be like Hindemith!")
	public static NpcStringId YOU_RE_S1_I_WON_T_BE_LIKE_HINDEMITH;
	
	@ClientString(id = 9451, message = "You're stronger than I thought! I'll stop here for today.")
	public static NpcStringId YOU_RE_STRONGER_THAN_I_THOUGHT_I_LL_STOP_HERE_FOR_TODAY;
	
	@ClientString(id = 9452, message = "Aargh! I can't believe I lost...")
	public static NpcStringId AARGH_I_CAN_T_BELIEVE_I_LOST_3;
	
	@ClientString(id = 9453, message = "Are you the one who's been bothering my minions, $s1?")
	public static NpcStringId ARE_YOU_THE_ONE_WHO_S_BEEN_BOTHERING_MY_MINIONS_S1_7;
	
	@ClientString(id = 9454, message = "Yikes! You're tough!")
	public static NpcStringId YIKES_YOU_RE_TOUGH_4;
	
	@ClientString(id = 9455, message = "Mind your own business!")
	public static NpcStringId MIND_YOUR_OWN_BUSINESS_16;
	
	@ClientString(id = 9456, message = "I'll stop here for today.")
	public static NpcStringId I_LL_STOP_HERE_FOR_TODAY_3;
	
	@ClientString(id = 9457, message = "I can't let you commune with Tablet of Vision! Give me the Resonance Amulet!")
	public static NpcStringId I_CAN_T_LET_YOU_COMMUNE_WITH_TABLET_OF_VISION_GIVE_ME_THE_RESONANCE_AMULET;
	
	@ClientString(id = 9458, message = "Dammit! This is too hard by myself... $s1! Give me a hand!")
	public static NpcStringId DAMMIT_THIS_IS_TOO_HARD_BY_MYSELF_S1_GIVE_ME_A_HAND_4;
	
	@ClientString(id = 9459, message = "$s1! Hurry or we'll miss him.")
	public static NpcStringId S1_HURRY_OR_WE_LL_MISS_HIM;
	
	@ClientString(id = 9460, message = "$s1! Hurry up!")
	public static NpcStringId S1_HURRY_UP_2;
	
	@ClientString(id = 9461, message = "I must follow him.")
	public static NpcStringId I_MUST_FOLLOW_HIM_5;
	
	@ClientString(id = 9462, message = "Are you running away? Stop!")
	public static NpcStringId ARE_YOU_RUNNING_AWAY_STOP_3;
	
	@ClientString(id = 9463, message = "See you next time~")
	public static NpcStringId SEE_YOU_NEXT_TIME_4;
	
	@ClientString(id = 9464, message = "Are you betraying me? I thought something was wrong...I'll stop here.")
	public static NpcStringId ARE_YOU_BETRAYING_ME_I_THOUGHT_SOMETHING_WAS_WRONG_I_LL_STOP_HERE;
	
	@ClientString(id = 9465, message = "I've got to go now.")
	public static NpcStringId I_VE_GOT_TO_GO_NOW_5;
	
	@ClientString(id = 9466, message = "You're $s1? Even two of you can't stop me!")
	public static NpcStringId YOU_RE_S1_EVEN_TWO_OF_YOU_CAN_T_STOP_ME;
	
	@ClientString(id = 9467, message = "Dammit! My Resonance Amulet...$s1, I'll never forget to pay you back.")
	public static NpcStringId DAMMIT_MY_RESONANCE_AMULET_S1_I_LL_NEVER_FORGET_TO_PAY_YOU_BACK;
	
	@ClientString(id = 9550, message = "Are you... $s1? I won't be like Waldstein!")
	public static NpcStringId ARE_YOU_S1_I_WON_T_BE_LIKE_WALDSTEIN;
	
	@ClientString(id = 9551, message = "You're feistier than I thought! I'll stop here for today.")
	public static NpcStringId YOU_RE_FEISTIER_THAN_I_THOUGHT_I_LL_STOP_HERE_FOR_TODAY;
	
	@ClientString(id = 9552, message = "Yikes! I can't believe I lost...")
	public static NpcStringId YIKES_I_CAN_T_BELIEVE_I_LOST;
	
	@ClientString(id = 9553, message = "Are you the one bothering my minions, $s1?")
	public static NpcStringId ARE_YOU_THE_ONE_BOTHERING_MY_MINIONS_S1;
	
	@ClientString(id = 9554, message = "Yikes! You're tough!")
	public static NpcStringId YIKES_YOU_RE_TOUGH_5;
	
	@ClientString(id = 9555, message = "Mind your own business!")
	public static NpcStringId MIND_YOUR_OWN_BUSINESS_17;
	
	@ClientString(id = 9556, message = "I'll stop here for today.")
	public static NpcStringId I_LL_STOP_HERE_FOR_TODAY_4;
	
	@ClientString(id = 9557, message = "I can't let you commune with Tablet of Vision! Give me the Resonance Amulet!")
	public static NpcStringId I_CAN_T_LET_YOU_COMMUNE_WITH_TABLET_OF_VISION_GIVE_ME_THE_RESONANCE_AMULET_2;
	
	@ClientString(id = 9558, message = "Dammit! This is too hard by myself... $s1! Give me a hand!")
	public static NpcStringId DAMMIT_THIS_IS_TOO_HARD_BY_MYSELF_S1_GIVE_ME_A_HAND_5;
	
	@ClientString(id = 9559, message = "$s1! Hurry up, we'll miss him.")
	public static NpcStringId S1_HURRY_UP_WE_LL_MISS_HIM_4;
	
	@ClientString(id = 9560, message = "$s1! Please hurry!")
	public static NpcStringId S1_PLEASE_HURRY;
	
	@ClientString(id = 9561, message = "I must follow him.")
	public static NpcStringId I_MUST_FOLLOW_HIM_6;
	
	@ClientString(id = 9562, message = "Are you running away? Stop!")
	public static NpcStringId ARE_YOU_RUNNING_AWAY_STOP_4;
	
	@ClientString(id = 9563, message = "See you next time~")
	public static NpcStringId SEE_YOU_NEXT_TIME_5;
	
	@ClientString(id = 9564, message = "Are you betraying me? I thought something was wrong...I'll stop here.")
	public static NpcStringId ARE_YOU_BETRAYING_ME_I_THOUGHT_SOMETHING_WAS_WRONG_I_LL_STOP_HERE_2;
	
	@ClientString(id = 9565, message = "I gotta go now...")
	public static NpcStringId I_GOTTA_GO_NOW;
	
	@ClientString(id = 9566, message = "You're... $s1? Even two of you can't stop me!")
	public static NpcStringId YOU_RE_S1_EVEN_TWO_OF_YOU_CAN_T_STOP_ME_2;
	
	@ClientString(id = 9567, message = "Dammit! My Resonance Amulet...$s1, I'll never forget this.")
	public static NpcStringId DAMMIT_MY_RESONANCE_AMULET_S1_I_LL_NEVER_FORGET_THIS;
	
	@ClientString(id = 9650, message = "You're $s1? I'll kill you for Hallate!")
	public static NpcStringId YOU_RE_S1_I_LL_KILL_YOU_FOR_HALLATE;
	
	@ClientString(id = 9651, message = "You're tougher than I thought, but you still can't rival me!")
	public static NpcStringId YOU_RE_TOUGHER_THAN_I_THOUGHT_BUT_YOU_STILL_CAN_T_RIVAL_ME;
	
	@ClientString(id = 9652, message = "Hallate! Forgive me! I can't help you.")
	public static NpcStringId HALLATE_FORGIVE_ME_I_CAN_T_HELP_YOU;
	
	@ClientString(id = 9653, message = "Are you the one who's been bothering my minions, $s1?")
	public static NpcStringId ARE_YOU_THE_ONE_WHO_S_BEEN_BOTHERING_MY_MINIONS_S1_8;
	
	@ClientString(id = 9654, message = "Damn! I can't believe I've been beaten by you.")
	public static NpcStringId DAMN_I_CAN_T_BELIEVE_I_VE_BEEN_BEATEN_BY_YOU_4;
	
	@ClientString(id = 9655, message = "Who are you? Mind your own business, coward.")
	public static NpcStringId WHO_ARE_YOU_MIND_YOUR_OWN_BUSINESS_COWARD;
	
	@ClientString(id = 9656, message = "How weak. I'll forgive you this time because you made me laugh.")
	public static NpcStringId HOW_WEAK_I_LL_FORGIVE_YOU_THIS_TIME_BECAUSE_YOU_MADE_ME_LAUGH_4;
	
	@ClientString(id = 9657, message = "Purgatory Lord, I won't fail this time.")
	public static NpcStringId PURGATORY_LORD_I_WON_T_FAIL_THIS_TIME;
	
	@ClientString(id = 9658, message = "$s1! Now's the time to put your training to the test!")
	public static NpcStringId S1_NOW_S_THE_TIME_TO_PUT_YOUR_TRAINING_TO_THE_TEST;
	
	@ClientString(id = 9659, message = "$s1! Your sword skills can't be that bad.")
	public static NpcStringId S1_YOUR_SWORD_SKILLS_CAN_T_BE_THAT_BAD;
	
	@ClientString(id = 9660, message = "$s1! Show your strength!")
	public static NpcStringId S1_SHOW_YOUR_STRENGTH;
	
	@ClientString(id = 9661, message = "I have some pressing business. I have to go.")
	public static NpcStringId I_HAVE_SOME_PRESSING_BUSINESS_I_HAVE_TO_GO;
	
	@ClientString(id = 9662, message = "I missed him! Dammit.")
	public static NpcStringId I_MISSED_HIM_DAMMIT;
	
	@ClientString(id = 9663, message = "Try again sometime.")
	public static NpcStringId TRY_AGAIN_SOMETIME;
	
	@ClientString(id = 9664, message = "I'll kill anyone who gets in my way!")
	public static NpcStringId I_LL_KILL_ANYONE_WHO_GETS_IN_MY_WAY;
	
	@ClientString(id = 9665, message = "This is pathetic! You make me laugh.")
	public static NpcStringId THIS_IS_PATHETIC_YOU_MAKE_ME_LAUGH;
	
	@ClientString(id = 9666, message = "$s1! How dare you stand in my way!")
	public static NpcStringId S1_HOW_DARE_YOU_STAND_IN_MY_WAY;
	
	@ClientString(id = 9667, message = "$s1! When I come back, I'll kill you.")
	public static NpcStringId S1_WHEN_I_COME_BACK_I_LL_KILL_YOU;
	
	@ClientString(id = 9750, message = "$s1? Wake up! Time to die!")
	public static NpcStringId S1_WAKE_UP_TIME_TO_DIE;
	
	@ClientString(id = 9751, message = "You're tougher than I thought! I'll be back!")
	public static NpcStringId YOU_RE_TOUGHER_THAN_I_THOUGHT_I_LL_BE_BACK;
	
	@ClientString(id = 9752, message = "I lost? It can't be!")
	public static NpcStringId I_LOST_IT_CAN_T_BE;
	
	@ClientString(id = 9753, message = "Are you the one who's been bothering my minions, $s1?")
	public static NpcStringId ARE_YOU_THE_ONE_WHO_S_BEEN_BOTHERING_MY_MINIONS_S1_9;
	
	@ClientString(id = 9754, message = "Damn! I can't believe I've been beaten by you.")
	public static NpcStringId DAMN_I_CAN_T_BELIEVE_I_VE_BEEN_BEATEN_BY_YOU_5;
	
	@ClientString(id = 9755, message = "Who are you? Mind your own business, coward.")
	public static NpcStringId WHO_ARE_YOU_MIND_YOUR_OWN_BUSINESS_COWARD_2;
	
	@ClientString(id = 9756, message = "How weak. I'll forgive you this time because you made me laugh.")
	public static NpcStringId HOW_WEAK_I_LL_FORGIVE_YOU_THIS_TIME_BECAUSE_YOU_MADE_ME_LAUGH_5;
	
	@ClientString(id = 9757, message = "You're a cunning fiend. I won't fail again.")
	public static NpcStringId YOU_RE_A_CUNNING_FIEND_I_WON_T_FAIL_AGAIN;
	
	@ClientString(id = 9758, message = "$s1! It's after you! Fight!")
	public static NpcStringId S1_IT_S_AFTER_YOU_FIGHT;
	
	@ClientString(id = 9759, message = "$s1! You have to fight better than that if you expect to survive!")
	public static NpcStringId S1_YOU_HAVE_TO_FIGHT_BETTER_THAN_THAT_IF_YOU_EXPECT_TO_SURVIVE;
	
	@ClientString(id = 9760, message = "$s1! Pull yourself together! Fight!")
	public static NpcStringId S1_PULL_YOURSELF_TOGETHER_FIGHT;
	
	@ClientString(id = 9761, message = "I'll catch the cunning fiend.")
	public static NpcStringId I_LL_CATCH_THE_CUNNING_FIEND;
	
	@ClientString(id = 9762, message = "I missed him again! He's clever!")
	public static NpcStringId I_MISSED_HIM_AGAIN_HE_S_CLEVER;
	
	@ClientString(id = 9763, message = "Don't cower like a puppy next time!")
	public static NpcStringId DON_T_COWER_LIKE_A_PUPPY_NEXT_TIME;
	
	@ClientString(id = 9764, message = "I have only one goal. Get out of my way.")
	public static NpcStringId I_HAVE_ONLY_ONE_GOAL_GET_OUT_OF_MY_WAY;
	
	@ClientString(id = 9765, message = "Just wait. You'll get yours!")
	public static NpcStringId JUST_WAIT_YOU_LL_GET_YOURS;
	
	@ClientString(id = 9766, message = "$s1! You're a coward, aren't you!")
	public static NpcStringId S1_YOU_RE_A_COWARD_AREN_T_YOU;
	
	@ClientString(id = 9767, message = "$s1! I'll kill you next time.")
	public static NpcStringId S1_I_LL_KILL_YOU_NEXT_TIME;
	
	@ClientString(id = 9850, message = "$s1! How foolish to act against the will of god.")
	public static NpcStringId S1_HOW_FOOLISH_TO_ACT_AGAINST_THE_WILL_OF_GOD;
	
	@ClientString(id = 9851, message = "Your faith is stronger than I thought. I'll get you next time.")
	public static NpcStringId YOUR_FAITH_IS_STRONGER_THAN_I_THOUGHT_I_LL_GET_YOU_NEXT_TIME;
	
	@ClientString(id = 9852, message = "Tanakia, forgive me! I couldn't fulfill your dream!")
	public static NpcStringId TANAKIA_FORGIVE_ME_I_COULDN_T_FULFILL_YOUR_DREAM_4;
	
	@ClientString(id = 9853, message = "Are you the one who's been bothering my minions, $s1?")
	public static NpcStringId ARE_YOU_THE_ONE_WHO_S_BEEN_BOTHERING_MY_MINIONS_S1_10;
	
	@ClientString(id = 9854, message = "Damn! I can't believe I've been beaten by you.")
	public static NpcStringId DAMN_I_CAN_T_BELIEVE_I_VE_BEEN_BEATEN_BY_YOU_6;
	
	@ClientString(id = 9855, message = "Who are you? Mind your own business, you coward!")
	public static NpcStringId WHO_ARE_YOU_MIND_YOUR_OWN_BUSINESS_YOU_COWARD;
	
	@ClientString(id = 9856, message = "How weak. I'll forgive you this time because you made me laugh.")
	public static NpcStringId HOW_WEAK_I_LL_FORGIVE_YOU_THIS_TIME_BECAUSE_YOU_MADE_ME_LAUGH_6;
	
	@ClientString(id = 9857, message = "Tanakia, your lie has already been exposed!")
	public static NpcStringId TANAKIA_YOUR_LIE_HAS_ALREADY_BEEN_EXPOSED;
	
	@ClientString(id = 9858, message = "$s1! Help me overcome this.")
	public static NpcStringId S1_HELP_ME_OVERCOME_THIS;
	
	@ClientString(id = 9859, message = "$s1! We can't defeat Tanakia this way.")
	public static NpcStringId S1_WE_CAN_T_DEFEAT_TANAKIA_THIS_WAY;
	
	@ClientString(id = 9860, message = "$s1! Here's our chance. Don't squander the opportunity!")
	public static NpcStringId S1_HERE_S_OUR_CHANCE_DON_T_SQUANDER_THE_OPPORTUNITY;
	
	@ClientString(id = 9861, message = "Goodbye. We'll meet again if fate allows.")
	public static NpcStringId GOODBYE_WE_LL_MEET_AGAIN_IF_FATE_ALLOWS;
	
	@ClientString(id = 9862, message = "I'll follow Tanakia to correct this falsehood.")
	public static NpcStringId I_LL_FOLLOW_TANAKIA_TO_CORRECT_THIS_FALSEHOOD;
	
	@ClientString(id = 9863, message = "I'll be back if fate allows.")
	public static NpcStringId I_LL_BE_BACK_IF_FATE_ALLOWS;
	
	@ClientString(id = 9864, message = "For Shillien!")
	public static NpcStringId FOR_SHILLIEN_4;
	
	@ClientString(id = 9865, message = "I'll be back. You'll pay.")
	public static NpcStringId I_LL_BE_BACK_YOU_LL_PAY;
	
	@ClientString(id = 9866, message = "$s1! Are you trying to spoil my plan?")
	public static NpcStringId S1_ARE_YOU_TRYING_TO_SPOIL_MY_PLAN;
	
	@ClientString(id = 9867, message = "$s1! I won't forget you. You'll pay.")
	public static NpcStringId S1_I_WON_T_FORGET_YOU_YOU_LL_PAY_4;
	
	@ClientString(id = 9950, message = "$s1, You have an affinity for dangerous ideas. Are you ready to die?")
	public static NpcStringId S1_YOU_HAVE_AN_AFFINITY_FOR_DANGEROUS_IDEAS_ARE_YOU_READY_TO_DIE;
	
	@ClientString(id = 9951, message = "My time is up...")
	public static NpcStringId MY_TIME_IS_UP;
	
	@ClientString(id = 9952, message = "I can't believe I must kneel to a Human!")
	public static NpcStringId I_CAN_T_BELIEVE_I_MUST_KNEEL_TO_A_HUMAN;
	
	@ClientString(id = 9953, message = "You dare to disturb the order of the shrine! Die, $s1!")
	public static NpcStringId YOU_DARE_TO_DISTURB_THE_ORDER_OF_THE_SHRINE_DIE_S1_12;
	
	@ClientString(id = 9954, message = "My spirit is released from this shell. I'm getting close to Halisha...")
	public static NpcStringId MY_SPIRIT_IS_RELEASED_FROM_THIS_SHELL_I_M_GETTING_CLOSE_TO_HALISHA_13;
	
	@ClientString(id = 9955, message = "Mind your own business!")
	public static NpcStringId MIND_YOUR_OWN_BUSINESS_18;
	
	@ClientString(id = 9956, message = "This is a waste of time. Goodbye!")
	public static NpcStringId THIS_IS_A_WASTE_OF_TIME_GOODBYE_12;
	
	@ClientString(id = 9957, message = "Minervia! What's the matter?")
	public static NpcStringId MINERVIA_WHAT_S_THE_MATTER;
	
	@ClientString(id = 9958, message = "The princess is in danger. Why are you staring?")
	public static NpcStringId THE_PRINCESS_IS_IN_DANGER_WHY_ARE_YOU_STARING;
	
	@ClientString(id = 9959, message = "Master $s1! Come on, Hurry up!")
	public static NpcStringId MASTER_S1_COME_ON_HURRY_UP;
	
	@ClientString(id = 9960, message = "We can't fail! Master $s1, Pull yourself together!")
	public static NpcStringId WE_CAN_T_FAIL_MASTER_S1_PULL_YOURSELF_TOGETHER;
	
	@ClientString(id = 9961, message = "What am I doing... I gotta' go! Goodbye.")
	public static NpcStringId WHAT_AM_I_DOING_I_GOTTA_GO_GOODBYE;
	
	@ClientString(id = 9962, message = "Dammit! I missed...!")
	public static NpcStringId DAMMIT_I_MISSED;
	
	@ClientString(id = 9963, message = "Sorry, but I must say goodbye again... Good luck to you!")
	public static NpcStringId SORRY_BUT_I_MUST_SAY_GOODBYE_AGAIN_GOOD_LUCK_TO_YOU;
	
	@ClientString(id = 9964, message = "I can't yield the secret of the tablet!")
	public static NpcStringId I_CAN_T_YIELD_THE_SECRET_OF_THE_TABLET;
	
	@ClientString(id = 9965, message = "I'll stop here for now...")
	public static NpcStringId I_LL_STOP_HERE_FOR_NOW;
	
	@ClientString(id = 9966, message = "$s1, you dared to leave scar on my face! I'll kill you!!!")
	public static NpcStringId S1_YOU_DARED_TO_LEAVE_SCAR_ON_MY_FACE_I_LL_KILL_YOU;
	
	@ClientString(id = 9967, message = "$s1, I won't forget your name...Ha!")
	public static NpcStringId S1_I_WON_T_FORGET_YOUR_NAME_HA;
	
	@ClientString(id = 10050, message = "$s1? You have an affinity for bad ideas. Are you ready to die?")
	public static NpcStringId S1_YOU_HAVE_AN_AFFINITY_FOR_BAD_IDEAS_ARE_YOU_READY_TO_DIE;
	
	@ClientString(id = 10051, message = "My time is up...")
	public static NpcStringId MY_TIME_IS_UP_2;
	
	@ClientString(id = 10052, message = "I can't believe I must kneel to a Human!")
	public static NpcStringId I_CAN_T_BELIEVE_I_MUST_KNEEL_TO_A_HUMAN_2;
	
	@ClientString(id = 10053, message = "You dare to disturb the order of the shrine! Die, $s1!")
	public static NpcStringId YOU_DARE_TO_DISTURB_THE_ORDER_OF_THE_SHRINE_DIE_S1_13;
	
	@ClientString(id = 10054, message = "My spirit is released from this shell. I'm getting close to Halisha...")
	public static NpcStringId MY_SPIRIT_IS_RELEASED_FROM_THIS_SHELL_I_M_GETTING_CLOSE_TO_HALISHA_14;
	
	@ClientString(id = 10055, message = "Mind your own business!")
	public static NpcStringId MIND_YOUR_OWN_BUSINESS_19;
	
	@ClientString(id = 10056, message = "This is a waste of time. Goodbye!")
	public static NpcStringId THIS_IS_A_WASTE_OF_TIME_GOODBYE_13;
	
	@ClientString(id = 10057, message = "You thief! Give me the Resonance Amulet!")
	public static NpcStringId YOU_THIEF_GIVE_ME_THE_RESONANCE_AMULET;
	
	@ClientString(id = 10058, message = "Ugh! $s1, Help me!")
	public static NpcStringId UGH_S1_HELP_ME;
	
	@ClientString(id = 10059, message = "$s1. Please, help me! Together we can beat him.")
	public static NpcStringId S1_PLEASE_HELP_ME_TOGETHER_WE_CAN_BEAT_HIM;
	
	@ClientString(id = 10060, message = "$s1! Are you going to let a guild member die?")
	public static NpcStringId S1_ARE_YOU_GOING_TO_LET_A_GUILD_MEMBER_DIE;
	
	@ClientString(id = 10061, message = "I'm sorry, but I gotta' go first!")
	public static NpcStringId I_M_SORRY_BUT_I_GOTTA_GO_FIRST;
	
	@ClientString(id = 10062, message = "Aaaah! I couldn't get the Resonance Amulet.")
	public static NpcStringId AAAAH_I_COULDN_T_GET_THE_RESONANCE_AMULET;
	
	@ClientString(id = 10063, message = "Take care! I gotta' go now~!")
	public static NpcStringId TAKE_CARE_I_GOTTA_GO_NOW;
	
	@ClientString(id = 10064, message = "I'm sorry, but it's my job to kill you now!")
	public static NpcStringId I_M_SORRY_BUT_IT_S_MY_JOB_TO_KILL_YOU_NOW;
	
	@ClientString(id = 10065, message = "What a waste of time!")
	public static NpcStringId WHAT_A_WASTE_OF_TIME;
	
	@ClientString(id = 10066, message = "$s1! How could you do this? I'll kill you!")
	public static NpcStringId S1_HOW_COULD_YOU_DO_THIS_I_LL_KILL_YOU;
	
	@ClientString(id = 10067, message = "$s1! I'll pay you back!")
	public static NpcStringId S1_I_LL_PAY_YOU_BACK;
	
	@ClientString(id = 10068, message = "Why don't you just die?!")
	public static NpcStringId WHY_DON_T_YOU_JUST_DIE;
	
	@ClientString(id = 10069, message = "Why don't you have a taste of this!")
	public static NpcStringId WHY_DON_T_YOU_HAVE_A_TASTE_OF_THIS;
	
	@ClientString(id = 10070, message = "You have my loot inside of you!")
	public static NpcStringId YOU_HAVE_MY_LOOT_INSIDE_OF_YOU;
	
	@ClientString(id = 10071, message = "This potion you're making me drink is worth its weight in gold!")
	public static NpcStringId THIS_POTION_YOU_RE_MAKING_ME_DRINK_IS_WORTH_ITS_WEIGHT_IN_GOLD;
	
	@ClientString(id = 10072, message = "This potion is prepared from the ground gall of a bear. Be careful - it packs quite a punch!")
	public static NpcStringId THIS_POTION_IS_PREPARED_FROM_THE_GROUND_GALL_OF_A_BEAR_BE_CAREFUL_IT_PACKS_QUITE_A_PUNCH;
	
	@ClientString(id = 10073, message = "How can you use a potion on a newbie...")
	public static NpcStringId HOW_CAN_YOU_USE_A_POTION_ON_A_NEWBIE;
	
	@ClientString(id = 10074, message = "Listen to me, $s1! Unless you have prior authorization, you can't carry a weapon here!")
	public static NpcStringId LISTEN_TO_ME_S1_UNLESS_YOU_HAVE_PRIOR_AUTHORIZATION_YOU_CAN_T_CARRY_A_WEAPON_HERE;
	
	@ClientString(id = 10075, message = "Dear $s1, may the blessings of Einhasad be with you always.")
	public static NpcStringId DEAR_S1_MAY_THE_BLESSINGS_OF_EINHASAD_BE_WITH_YOU_ALWAYS;
	
	@ClientString(id = 10076, message = "Dear brother $s1, follow the path of light with me...")
	public static NpcStringId DEAR_BROTHER_S1_FOLLOW_THE_PATH_OF_LIGHT_WITH_ME;
	
	@ClientString(id = 10077, message = "$s1, why would you choose the path of darkness?!")
	public static NpcStringId S1_WHY_WOULD_YOU_CHOOSE_THE_PATH_OF_DARKNESS;
	
	@ClientString(id = 10078, message = "$s1! How dare you defy the will of Einhasad!")
	public static NpcStringId S1_HOW_DARE_YOU_DEFY_THE_WILL_OF_EINHASAD;
	
	@ClientString(id = 10079, message = "The door to the 3rd floor of the altar is now open.")
	public static NpcStringId THE_DOOR_TO_THE_3RD_FLOOR_OF_THE_ALTAR_IS_NOW_OPEN;
	
	@ClientString(id = 10101, message = "Sword of Solidarity")
	public static NpcStringId SWORD_OF_SOLIDARITY;
	
	@ClientString(id = 10102, message = "Sword of Solidarity (In progress)")
	public static NpcStringId SWORD_OF_SOLIDARITY_IN_PROGRESS;
	
	@ClientString(id = 10103, message = "Sword of Solidarity (Completed)")
	public static NpcStringId SWORD_OF_SOLIDARITY_COMPLETED;
	
	@ClientString(id = 10201, message = "Sea of Spores Fever")
	public static NpcStringId SEA_OF_SPORES_FEVER;
	
	@ClientString(id = 10202, message = "Sea of Spores Fever (In progress)")
	public static NpcStringId SEA_OF_SPORES_FEVER_IN_PROGRESS;
	
	@ClientString(id = 10203, message = "Sea of Spores Fever (Completed)")
	public static NpcStringId SEA_OF_SPORES_FEVER_COMPLETED;
	
	@ClientString(id = 10301, message = "Spirit of Craftsman")
	public static NpcStringId SPIRIT_OF_CRAFTSMAN;
	
	@ClientString(id = 10302, message = "Spirit of Craftsman (In progress)")
	public static NpcStringId SPIRIT_OF_CRAFTSMAN_IN_PROGRESS;
	
	@ClientString(id = 10303, message = "Spirit of Craftsman (Completed)")
	public static NpcStringId SPIRIT_OF_CRAFTSMAN_COMPLETED;
	
	@ClientString(id = 10401, message = "Spirit of Mirrors")
	public static NpcStringId SPIRIT_OF_MIRRORS;
	
	@ClientString(id = 10402, message = "Spirit of Mirrors (In progress)")
	public static NpcStringId SPIRIT_OF_MIRRORS_IN_PROGRESS;
	
	@ClientString(id = 10403, message = "Spirit of Mirrors (Completed)")
	public static NpcStringId SPIRIT_OF_MIRRORS_COMPLETED;
	
	@ClientString(id = 10501, message = "Skirmish with the Orcs")
	public static NpcStringId SKIRMISH_WITH_THE_ORCS;
	
	@ClientString(id = 10502, message = "Skirmish with the Orcs (In progress)")
	public static NpcStringId SKIRMISH_WITH_THE_ORCS_IN_PROGRESS;
	
	@ClientString(id = 10503, message = "Skirmish with the Orcs (Completed)")
	public static NpcStringId SKIRMISH_WITH_THE_ORCS_COMPLETED;
	
	@ClientString(id = 10601, message = "Forgotten Truth")
	public static NpcStringId FORGOTTEN_TRUTH;
	
	@ClientString(id = 10602, message = "Forgotten Truth (In progress)")
	public static NpcStringId FORGOTTEN_TRUTH_IN_PROGRESS;
	
	@ClientString(id = 10603, message = "Forgotten Truth (Completed)")
	public static NpcStringId FORGOTTEN_TRUTH_COMPLETED;
	
	@ClientString(id = 10701, message = "Merciless Punishment")
	public static NpcStringId MERCILESS_PUNISHMENT;
	
	@ClientString(id = 10702, message = "Merciless Punishment (In progress)")
	public static NpcStringId MERCILESS_PUNISHMENT_IN_PROGRESS;
	
	@ClientString(id = 10703, message = "Merciless Punishment (Completed)")
	public static NpcStringId MERCILESS_PUNISHMENT_COMPLETED;
	
	@ClientString(id = 10801, message = "Jumble, Tumble, Diamond Fuss")
	public static NpcStringId JUMBLE_TUMBLE_DIAMOND_FUSS;
	
	@ClientString(id = 10802, message = "Jumble, Tumble, Diamond Fuss (In progress)")
	public static NpcStringId JUMBLE_TUMBLE_DIAMOND_FUSS_IN_PROGRESS;
	
	@ClientString(id = 10803, message = "Jumble, Tumble, Diamond Fuss (Completed)")
	public static NpcStringId JUMBLE_TUMBLE_DIAMOND_FUSS_COMPLETED;
	
	@ClientString(id = 10901, message = "|Lv. 81+| In Search of the Nest")
	public static NpcStringId LV_81_IN_SEARCH_OF_THE_NEST;
	
	@ClientString(id = 10902, message = "|Lv. 81+| In Search of the Nest (In progress)")
	public static NpcStringId LV_81_IN_SEARCH_OF_THE_NEST_IN_PROGRESS;
	
	@ClientString(id = 10903, message = "|Lv. 81+| In Search of the Nest (Completed)")
	public static NpcStringId LV_81_IN_SEARCH_OF_THE_NEST_COMPLETED;
	
	@ClientString(id = 10904, message = "|Lv. 81+| In Search of the Nest")
	public static NpcStringId LV_81_IN_SEARCH_OF_THE_NEST_2;
	
	@ClientString(id = 11001, message = "|Lv. 75+| To the Primeval Isle")
	public static NpcStringId LV_75_TO_THE_PRIMEVAL_ISLE;
	
	@ClientString(id = 11002, message = "|Lv. 75+| To the Primeval Isle (In progress)")
	public static NpcStringId LV_75_TO_THE_PRIMEVAL_ISLE_IN_PROGRESS;
	
	@ClientString(id = 11003, message = "|Lv. 75+| To the Primeval Isle (Completed)")
	public static NpcStringId LV_75_TO_THE_PRIMEVAL_ISLE_COMPLETED;
	
	@ClientString(id = 11004, message = "|Lv. 75+| To the Primeval Isle")
	public static NpcStringId LV_75_TO_THE_PRIMEVAL_ISLE_2;
	
	@ClientString(id = 11101, message = "|Lv. 75+| Elrokian Hunter's Proof")
	public static NpcStringId LV_75_ELROKIAN_HUNTER_S_PROOF;
	
	@ClientString(id = 11102, message = "|Lv. 75+| Elrokian Hunter's Proof (In progress)")
	public static NpcStringId LV_75_ELROKIAN_HUNTER_S_PROOF_IN_PROGRESS;
	
	@ClientString(id = 11103, message = "|Lv. 75+| Elrokian Hunter's Proof (Completed)")
	public static NpcStringId LV_75_ELROKIAN_HUNTER_S_PROOF_COMPLETED;
	
	@ClientString(id = 11104, message = "|Lv. 75+| Elrokian Hunter's Proof")
	public static NpcStringId LV_75_ELROKIAN_HUNTER_S_PROOF_2;
	
	@ClientString(id = 11201, message = "Path of Destiny")
	public static NpcStringId PATH_OF_DESTINY;
	
	@ClientString(id = 11202, message = "Path of Destiny (In progress)")
	public static NpcStringId PATH_OF_DESTINY_IN_PROGRESS;
	
	@ClientString(id = 11203, message = "Path of Destiny (Completed)")
	public static NpcStringId PATH_OF_DESTINY_COMPLETED;
	
	@ClientString(id = 11301, message = "|Lv. 80+| Status of the Beacon Tower")
	public static NpcStringId LV_80_STATUS_OF_THE_BEACON_TOWER;
	
	@ClientString(id = 11302, message = "|Lv. 80+| Status of the Beacon Tower (In progress)")
	public static NpcStringId LV_80_STATUS_OF_THE_BEACON_TOWER_IN_PROGRESS;
	
	@ClientString(id = 11303, message = "|Lv. 80+| Status of the Beacon Tower (Completed)")
	public static NpcStringId LV_80_STATUS_OF_THE_BEACON_TOWER_COMPLETED;
	
	@ClientString(id = 11304, message = "|Lv. 80+| Status of the Beacon Tower")
	public static NpcStringId LV_80_STATUS_OF_THE_BEACON_TOWER_2;
	
	@ClientString(id = 11401, message = "|Lv. 70+| Resurrection of an Old Manager")
	public static NpcStringId LV_70_RESURRECTION_OF_AN_OLD_MANAGER;
	
	@ClientString(id = 11402, message = "|Lv. 70+| Resurrection of an Old Manager (In progress)")
	public static NpcStringId LV_70_RESURRECTION_OF_AN_OLD_MANAGER_IN_PROGRESS;
	
	@ClientString(id = 11403, message = "|Lv. 70+| Resurrection of an Old Manager (Completed)")
	public static NpcStringId LV_70_RESURRECTION_OF_AN_OLD_MANAGER_COMPLETED;
	
	@ClientString(id = 11404, message = "|Lv. 70+| Resurrection of an Old Manager")
	public static NpcStringId LV_70_RESURRECTION_OF_AN_OLD_MANAGER_2;
	
	@ClientString(id = 11450, message = "You, $s1, you attacked Wendy. Prepare to die!")
	public static NpcStringId YOU_S1_YOU_ATTACKED_WENDY_PREPARE_TO_DIE;
	
	@ClientString(id = 11451, message = "$s1, your enemy was driven out. I will now withdraw and await your next command.")
	public static NpcStringId S1_YOUR_ENEMY_WAS_DRIVEN_OUT_I_WILL_NOW_WITHDRAW_AND_AWAIT_YOUR_NEXT_COMMAND;
	
	@ClientString(id = 11452, message = "This enemy is far too powerful for me to fight. I must withdraw.")
	public static NpcStringId THIS_ENEMY_IS_FAR_TOO_POWERFUL_FOR_ME_TO_FIGHT_I_MUST_WITHDRAW;
	
	@ClientString(id = 11453, message = "The radio signal detector is responding. # A suspicious pile of stones catches your eye.")
	public static NpcStringId THE_RADIO_SIGNAL_DETECTOR_IS_RESPONDING_A_SUSPICIOUS_PILE_OF_STONES_CATCHES_YOUR_EYE;
	
	@ClientString(id = 11501, message = "|Lv. 53-63| Other Side of Truth")
	public static NpcStringId LV_53_63_OTHER_SIDE_OF_TRUTH;
	
	@ClientString(id = 11502, message = "|Lv. 53-63| Other Side of Truth (In progress)")
	public static NpcStringId LV_53_63_OTHER_SIDE_OF_TRUTH_IN_PROGRESS;
	
	@ClientString(id = 11503, message = "|Lv. 53-63| Other Side of Truth (Completed)")
	public static NpcStringId LV_53_63_OTHER_SIDE_OF_TRUTH_COMPLETED;
	
	@ClientString(id = 11504, message = "|Lv. 53-63| Other Side of Truth")
	public static NpcStringId LV_53_63_OTHER_SIDE_OF_TRUTH_2;
	
	@ClientString(id = 11505, message = "Congratulations, $s1! You have become the Hero of Sigel Phoenix Knights.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_SIGEL_PHOENIX_KNIGHTS;
	
	@ClientString(id = 11506, message = "Congratulations, $s1! You have become the Hero of Sigel Hell Knights.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_SIGEL_HELL_KNIGHTS;
	
	@ClientString(id = 11507, message = "Congratulations, $s1! You have become the Hero of Sigel Eva's Templars.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_SIGEL_EVA_S_TEMPLARS;
	
	@ClientString(id = 11508, message = "Congratulations, $s1! You have become the Hero of Sigel Shillien Templars.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_SIGEL_SHILLIEN_TEMPLARS;
	
	@ClientString(id = 11509, message = "Congratulations, $s1! You have become the Hero of Tyrr Duelists.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_TYRR_DUELISTS;
	
	@ClientString(id = 11510, message = "Congratulations, $s1! You have become the Hero of Tyrr Dreadnoughts.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_TYRR_DREADNOUGHTS;
	
	@ClientString(id = 11511, message = "Congratulations, $s1! You have become the Hero of Tyrr Titans.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_TYRR_TITANS;
	
	@ClientString(id = 11512, message = "Congratulations, $s1! You have become the Hero of Tyrr Grand Khavatari.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_TYRR_GRAND_KHAVATARI;
	
	@ClientString(id = 11513, message = "Congratulations, $s1! You have become the Hero of Tyrr Maestros.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_TYRR_MAESTROS;
	
	@ClientString(id = 11514, message = "Congratulations, $s1! You have become the Hero of Tyrr Doombringers.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_TYRR_DOOMBRINGERS;
	
	@ClientString(id = 11515, message = "Congratulations, $s1! You have become the Hero of Othell Adventurers.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_OTHELL_ADVENTURERS;
	
	@ClientString(id = 11516, message = "Congratulations, $s1! You have become the Hero of Othell Wind Riders.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_OTHELL_WIND_RIDERS;
	
	@ClientString(id = 11517, message = "Congratulations, $s1! You have become the Hero of Othell Ghost Hunters.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_OTHELL_GHOST_HUNTERS;
	
	@ClientString(id = 11518, message = "Congratulations, $s1! You have become the Hero of Othell Fortune Seekers.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_OTHELL_FORTUNE_SEEKERS;
	
	@ClientString(id = 11519, message = "Congratulations, $s1! You have become the Hero of Yul Sagittariuses.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_YUL_SAGITTARIUSES;
	
	@ClientString(id = 11520, message = "Congratulations, $s1! You have become the Hero of Yul Moonlight Sentinels.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_YUL_MOONLIGHT_SENTINELS;
	
	@ClientString(id = 11521, message = "Congratulations, $s1! You have become the Hero of Yul Ghost Sentinels.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_YUL_GHOST_SENTINELS;
	
	@ClientString(id = 11522, message = "Congratulations, $s1! You have become the Hero of Yul Tricksters.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_YUL_TRICKSTERS;
	
	@ClientString(id = 11523, message = "Congratulations, $s1! You have become the Hero of Feoh Archmages.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_FEOH_ARCHMAGES;
	
	@ClientString(id = 11524, message = "Congratulations, $s1! You have become the Hero of Feoh Soultakers.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_FEOH_SOULTAKERS;
	
	@ClientString(id = 11525, message = "Congratulations, $s1! You have become the Hero of Feoh Mystic Muses.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_FEOH_MYSTIC_MUSES;
	
	@ClientString(id = 11526, message = "Congratulations, $s1! You have become the Hero of Feoh Storm Screamers.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_FEOH_STORM_SCREAMERS;
	
	@ClientString(id = 11527, message = "Congratulations, $s1! You have become the Hero of Feoh Soulhounds.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_FEOH_SOULHOUNDS;
	
	@ClientString(id = 11528, message = "Congratulations, $s1! You have become the Hero of Iss Hierophants.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_ISS_HIEROPHANTS;
	
	@ClientString(id = 11529, message = "Congratulations, $s1! You have become the Hero of Iss Sword Muses.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_ISS_SWORD_MUSES;
	
	@ClientString(id = 11530, message = "Congratulations, $s1! You have become the Hero of Iss Spectral Dancers.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_ISS_SPECTRAL_DANCERS;
	
	@ClientString(id = 11531, message = "Congratulations, $s1! You have become the Hero of Iss Dominators.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_ISS_DOMINATORS;
	
	@ClientString(id = 11532, message = "Congratulations, $s1! You have become the Hero of Iss Doomcryers.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_ISS_DOOMCRYERS;
	
	@ClientString(id = 11533, message = "Congratulations, $s1! You have become the Hero of Wynn Arcana Lords.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_WYNN_ARCANA_LORDS;
	
	@ClientString(id = 11534, message = "Congratulations, $s1! You have become the Hero of Wynn Elemental Masters.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_WYNN_ELEMENTAL_MASTERS;
	
	@ClientString(id = 11535, message = "Congratulations, $s1! You have become the Hero of Wynn Spectral Masters.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_WYNN_SPECTRAL_MASTERS;
	
	@ClientString(id = 11536, message = "Congratulations, $s1! You have become the Hero of Aeore Cardinals.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_AEORE_CARDINALS;
	
	@ClientString(id = 11537, message = "Congratulations, $s1! You have become the Hero of Aeore Eva's Saints.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_AEORE_EVA_S_SAINTS;
	
	@ClientString(id = 11538, message = "Congratulations, $s1! You have become the Hero of Aeore Shillien Saints.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_AEORE_SHILLIEN_SAINTS;
	
	@ClientString(id = 11539, message = "Congratulations, $s1! You have become the Hero of Eviscerators.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_EVISCERATORS;
	
	@ClientString(id = 11540, message = "Congratulations, $s1! You have become the Hero of Sayha's Seers.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_SAYHA_S_SEERS;
	
	@ClientString(id = 11541, message = "Congratulations, $s1! You have become the Legend.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND;
	
	@ClientString(id = 11542, message = "Congratulations, $s1! You have become the Legend of Sigel Phoenix Knights.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_SIGEL_PHOENIX_KNIGHTS;
	
	@ClientString(id = 11543, message = "Congratulations, $s1! You have become the Legend of Sigel Hell Knights.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_SIGEL_HELL_KNIGHTS;
	
	@ClientString(id = 11544, message = "Congratulations, $s1! You have become the Legend of Sigel Eva's Templars.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_SIGEL_EVA_S_TEMPLARS;
	
	@ClientString(id = 11545, message = "Congratulations, $s1! You have become the Legend of Sigel Shillien Templars.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_SIGEL_SHILLIEN_TEMPLARS;
	
	@ClientString(id = 11546, message = "Congratulations, $s1! You have become the Legend of Tyrr Duelists.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_TYRR_DUELISTS;
	
	@ClientString(id = 11547, message = "Congratulations, $s1! You have become the Legend of Tyrr Dreadnoughts.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_TYRR_DREADNOUGHTS;
	
	@ClientString(id = 11548, message = "Congratulations, $s1! You have become the Legend of Tyrr Titans.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_TYRR_TITANS;
	
	@ClientString(id = 11549, message = "Congratulations, $s1! You have become the Legend of Tyrr Grand Khavatari.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_TYRR_GRAND_KHAVATARI;
	
	@ClientString(id = 11550, message = "Congratulations, $s1! You have become the Legend of Tyrr Maestros.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_TYRR_MAESTROS;
	
	@ClientString(id = 11551, message = "Congratulations, $s1! You have become the Legend of Tyrr Doombringers.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_TYRR_DOOMBRINGERS;
	
	@ClientString(id = 11552, message = "Congratulations, $s1! You have become the Legend of Othell Adventurers.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_OTHELL_ADVENTURERS;
	
	@ClientString(id = 11553, message = "Congratulations, $s1! You have become the Legend of Othell Wind Riders.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_OTHELL_WIND_RIDERS;
	
	@ClientString(id = 11554, message = "Congratulations, $s1! You have become the Legend of Othell Ghost Hunters.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_OTHELL_GHOST_HUNTERS;
	
	@ClientString(id = 11555, message = "Congratulations, $s1! You have become the Legend of Othell Fortune Seekers.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_OTHELL_FORTUNE_SEEKERS;
	
	@ClientString(id = 11556, message = "Congratulations, $s1! You have become the Legend of Yul Sagittariuses.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_YUL_SAGITTARIUSES;
	
	@ClientString(id = 11557, message = "Congratulations, $s1! You have become the Legend of Yul Moonlight Sentinels.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_YUL_MOONLIGHT_SENTINELS;
	
	@ClientString(id = 11558, message = "Congratulations, $s1! You have become the Legend of Yul Ghost Sentinels.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_YUL_GHOST_SENTINELS;
	
	@ClientString(id = 11559, message = "Congratulations, $s1! You have become the Legend of Yul Tricksters.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_YUL_TRICKSTERS;
	
	@ClientString(id = 11560, message = "Congratulations, $s1! You have become the Legend of Feoh Archmages.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_FEOH_ARCHMAGES;
	
	@ClientString(id = 11561, message = "Congratulations, $s1! You have become the Legend of Feoh Soultakers.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_FEOH_SOULTAKERS;
	
	@ClientString(id = 11562, message = "Congratulations, $s1! You have become the Legend of Feoh Mystic Muses.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_FEOH_MYSTIC_MUSES;
	
	@ClientString(id = 11563, message = "Congratulations, $s1! You have become the Legend of Feoh Storm Screamers.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_FEOH_STORM_SCREAMERS;
	
	@ClientString(id = 11564, message = "Congratulations, $s1! You have become the Legend of Feoh Soulhounds.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_FEOH_SOULHOUNDS;
	
	@ClientString(id = 11565, message = "Congratulations, $s1! You have become the Legend of Iss Hierophants.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_ISS_HIEROPHANTS;
	
	@ClientString(id = 11566, message = "Congratulations, $s1! You have become the Legend of Iss Sword Muses.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_ISS_SWORD_MUSES;
	
	@ClientString(id = 11567, message = "Congratulations, $s1! You have become the Legend of Iss Spectral Dancers.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_ISS_SPECTRAL_DANCERS;
	
	@ClientString(id = 11568, message = "Congratulations, $s1! You have become the Legend of Iss Dominators.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_ISS_DOMINATORS;
	
	@ClientString(id = 11569, message = "Congratulations, $s1! You have become the Legend of Iss Doomcryers.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_ISS_DOOMCRYERS;
	
	@ClientString(id = 11570, message = "Congratulations, $s1! You have become the Legend of Wynn Arcana Lords.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_WYNN_ARCANA_LORDS;
	
	@ClientString(id = 11571, message = "Congratulations, $s1! You have become the Legend of Wynn Elemental Masters.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_WYNN_ELEMENTAL_MASTERS;
	
	@ClientString(id = 11572, message = "Congratulations, $s1! You have become the Legend of Wynn Spectral Masters.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_WYNN_SPECTRAL_MASTERS;
	
	@ClientString(id = 11573, message = "Congratulations, $s1! You have become the Legend of Aeore Cardinals.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_AEORE_CARDINALS;
	
	@ClientString(id = 11574, message = "Congratulations, $s1! You have become the Legend of Aeore Eva's Saints.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_AEORE_EVA_S_SAINTS;
	
	@ClientString(id = 11575, message = "Congratulations, $s1! You have become the Legend of Aeore Shillien Saints.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_AEORE_SHILLIEN_SAINTS;
	
	@ClientString(id = 11576, message = "Congratulations, $s1! You have become the Legend of Eviscerators.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_EVISCERATORS;
	
	@ClientString(id = 11577, message = "Congratulations, $s1! You have become the Legend of Sayha's Seers.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_SAYHA_S_SEERS;
	
	@ClientString(id = 11578, message = "Congratulations, $s1! You have become the Hero of Sigel Death Knights.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_SIGEL_DEATH_KNIGHTS;
	
	@ClientString(id = 11579, message = "Congratulations, $s1! You have become the Legend of Sigel Death Knights.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_LEGEND_OF_SIGEL_DEATH_KNIGHTS;
	
	@ClientString(id = 11601, message = "Beyond the Hills of Winter")
	public static NpcStringId BEYOND_THE_HILLS_OF_WINTER;
	
	@ClientString(id = 11602, message = "Beyond the Hills of Winter (In progress)")
	public static NpcStringId BEYOND_THE_HILLS_OF_WINTER_IN_PROGRESS;
	
	@ClientString(id = 11603, message = "Beyond the Hills of Winter (Completed)")
	public static NpcStringId BEYOND_THE_HILLS_OF_WINTER_COMPLETED;
	
	@ClientString(id = 11701, message = "|Lv. 39+| The Ocean of Distant Stars")
	public static NpcStringId LV_39_THE_OCEAN_OF_DISTANT_STARS;
	
	@ClientString(id = 11702, message = "|Lv. 39+| The Ocean of Distant Stars (In progress)")
	public static NpcStringId LV_39_THE_OCEAN_OF_DISTANT_STARS_IN_PROGRESS;
	
	@ClientString(id = 11703, message = "|Lv. 39+| The Ocean of Distant Stars (Completed)")
	public static NpcStringId LV_39_THE_OCEAN_OF_DISTANT_STARS_COMPLETED;
	
	@ClientString(id = 11704, message = "|Lv. 39+| The Ocean of Distant Stars")
	public static NpcStringId LV_39_THE_OCEAN_OF_DISTANT_STARS_2;
	
	@ClientString(id = 11801, message = "To Lead and Be Led")
	public static NpcStringId TO_LEAD_AND_BE_LED;
	
	@ClientString(id = 11802, message = "To Lead and Be Led (In progress)")
	public static NpcStringId TO_LEAD_AND_BE_LED_IN_PROGRESS;
	
	@ClientString(id = 11803, message = "To Lead and Be Led (Completed)")
	public static NpcStringId TO_LEAD_AND_BE_LED_COMPLETED;
	
	@ClientString(id = 11804, message = "To Lead and Be Led (Sponsor)")
	public static NpcStringId TO_LEAD_AND_BE_LED_SPONSOR;
	
	@ClientString(id = 11901, message = "|Lv. 74-80| Last Imperial Prince")
	public static NpcStringId LV_74_80_LAST_IMPERIAL_PRINCE;
	
	@ClientString(id = 11902, message = "|Lv. 74-80| Last Imperial Prince (In progress)")
	public static NpcStringId LV_74_80_LAST_IMPERIAL_PRINCE_IN_PROGRESS;
	
	@ClientString(id = 11903, message = "|Lv. 74-80| Last Imperial Prince (Completed)")
	public static NpcStringId LV_74_80_LAST_IMPERIAL_PRINCE_COMPLETED;
	
	@ClientString(id = 11904, message = "|Lv. 74-80| Last Imperial Prince")
	public static NpcStringId LV_74_80_LAST_IMPERIAL_PRINCE_2;
	
	@ClientString(id = 12001, message = "|Lv. 70+| Pavel's Last Research")
	public static NpcStringId LV_70_PAVEL_S_LAST_RESEARCH;
	
	@ClientString(id = 12002, message = "|Lv. 70+| Pavel's Last Research (In progress)")
	public static NpcStringId LV_70_PAVEL_S_LAST_RESEARCH_IN_PROGRESS;
	
	@ClientString(id = 12003, message = "|Lv. 70+| Pavel's Last Research (Completed)")
	public static NpcStringId LV_70_PAVEL_S_LAST_RESEARCH_COMPLETED;
	
	@ClientString(id = 12004, message = "|Lv. 70+| Pavel's Last Research")
	public static NpcStringId LV_70_PAVEL_S_LAST_RESEARCH_2;
	
	@ClientString(id = 12101, message = "|Lv. 70+| Pavel the Giant")
	public static NpcStringId LV_70_PAVEL_THE_GIANT;
	
	@ClientString(id = 12102, message = "|Lv. 70+| Pavel the Giant (In progress)")
	public static NpcStringId LV_70_PAVEL_THE_GIANT_IN_PROGRESS;
	
	@ClientString(id = 12103, message = "|Lv. 70+| Pavel the Giant (Completed)")
	public static NpcStringId LV_70_PAVEL_THE_GIANT_COMPLETED;
	
	@ClientString(id = 12104, message = "|Lv. 70+| Pavel the Giant")
	public static NpcStringId LV_70_PAVEL_THE_GIANT_2;
	
	@ClientString(id = 12201, message = "|Lv. 20-36| Ominous News")
	public static NpcStringId LV_20_36_OMINOUS_NEWS;
	
	@ClientString(id = 12202, message = "|Lv. 20-36| Ominous News (In progress)")
	public static NpcStringId LV_20_36_OMINOUS_NEWS_IN_PROGRESS;
	
	@ClientString(id = 12203, message = "|Lv. 20-36| Ominous News (Completed)")
	public static NpcStringId LV_20_36_OMINOUS_NEWS_COMPLETED;
	
	@ClientString(id = 12204, message = "|Lv. 20-36| Ominous News")
	public static NpcStringId LV_20_36_OMINOUS_NEWS_2;
	
	@ClientString(id = 12301, message = "The Leader and the Follower")
	public static NpcStringId THE_LEADER_AND_THE_FOLLOWER;
	
	@ClientString(id = 12302, message = "The Leader and the Follower (In progress)")
	public static NpcStringId THE_LEADER_AND_THE_FOLLOWER_IN_PROGRESS;
	
	@ClientString(id = 12303, message = "The Leader and the Follower (Completed)")
	public static NpcStringId THE_LEADER_AND_THE_FOLLOWER_COMPLETED;
	
	@ClientString(id = 12304, message = "The Leader and the Follower (Sponsor)")
	public static NpcStringId THE_LEADER_AND_THE_FOLLOWER_SPONSOR;
	
	@ClientString(id = 12401, message = "|Lv. 75+| Meeting the Elroki")
	public static NpcStringId LV_75_MEETING_THE_ELROKI;
	
	@ClientString(id = 12402, message = "|Lv. 75+| Meeting the Elroki (In progress)")
	public static NpcStringId LV_75_MEETING_THE_ELROKI_IN_PROGRESS;
	
	@ClientString(id = 12403, message = "|Lv. 75+| Meeting the Elroki (Completed)")
	public static NpcStringId LV_75_MEETING_THE_ELROKI_COMPLETED;
	
	@ClientString(id = 12404, message = "|Lv. 75+| Meeting the Elroki")
	public static NpcStringId LV_75_MEETING_THE_ELROKI_2;
	
	@ClientString(id = 12501, message = "|Lv. 76+| The Name of Evil - 1")
	public static NpcStringId LV_76_THE_NAME_OF_EVIL_1;
	
	@ClientString(id = 12502, message = "|Lv. 76+| The Name of Evil - 1 (In progress)")
	public static NpcStringId LV_76_THE_NAME_OF_EVIL_1_IN_PROGRESS;
	
	@ClientString(id = 12503, message = "|Lv. 76+| The Name of Evil - 1 (Completed)")
	public static NpcStringId LV_76_THE_NAME_OF_EVIL_1_COMPLETED;
	
	@ClientString(id = 12504, message = "|Lv. 76+| The Name of Evil - 1")
	public static NpcStringId LV_76_THE_NAME_OF_EVIL_1_2;
	
	@ClientString(id = 12601, message = "|Lv. 77+| The Name of Evil - 2")
	public static NpcStringId LV_77_THE_NAME_OF_EVIL_2;
	
	@ClientString(id = 12602, message = "|Lv. 77+| The Name of Evil - 2 (In progress)")
	public static NpcStringId LV_77_THE_NAME_OF_EVIL_2_IN_PROGRESS;
	
	@ClientString(id = 12603, message = "|Lv. 77+| The Name of Evil - 2 (Completed)")
	public static NpcStringId LV_77_THE_NAME_OF_EVIL_2_COMPLETED;
	
	@ClientString(id = 12604, message = "|Lv. 77+| The Name of Evil - 2")
	public static NpcStringId LV_77_THE_NAME_OF_EVIL_2_2;
	
	@ClientString(id = 12701, message = "Kamael: A Window to the Future")
	public static NpcStringId KAMAEL_A_WINDOW_TO_THE_FUTURE;
	
	@ClientString(id = 12702, message = "Kamael: A Window to the Future (In progress)")
	public static NpcStringId KAMAEL_A_WINDOW_TO_THE_FUTURE_IN_PROGRESS;
	
	@ClientString(id = 12703, message = "Kamael: A Window to the Future (Completed)")
	public static NpcStringId KAMAEL_A_WINDOW_TO_THE_FUTURE_COMPLETED;
	
	@ClientString(id = 12801, message = "|Lv. 49-55| Pailaka - Song of Ice and Fire")
	public static NpcStringId LV_49_55_PAILAKA_SONG_OF_ICE_AND_FIRE;
	
	@ClientString(id = 12802, message = "|Lv. 49-55| Pailaka - Song of Ice and Fire (In progress)")
	public static NpcStringId LV_49_55_PAILAKA_SONG_OF_ICE_AND_FIRE_IN_PROGRESS;
	
	@ClientString(id = 12803, message = "|Lv. 49-55| Pailaka - Song of Ice and Fire (Completed)")
	public static NpcStringId LV_49_55_PAILAKA_SONG_OF_ICE_AND_FIRE_COMPLETED;
	
	@ClientString(id = 12804, message = "|Lv. 49-55| Pailaka - Song of Ice and Fire")
	public static NpcStringId LV_49_55_PAILAKA_SONG_OF_ICE_AND_FIRE_2;
	
	@ClientString(id = 12901, message = "|Lv. 61-67| Pailaka - Devil's Legacy")
	public static NpcStringId LV_61_67_PAILAKA_DEVIL_S_LEGACY;
	
	@ClientString(id = 12902, message = "|Lv. 61-67| Pailaka - Devil's Legacy (In progress)")
	public static NpcStringId LV_61_67_PAILAKA_DEVIL_S_LEGACY_IN_PROGRESS;
	
	@ClientString(id = 12903, message = "|Lv. 61-67| Pailaka - Devil's Legacy (Completed)")
	public static NpcStringId LV_61_67_PAILAKA_DEVIL_S_LEGACY_COMPLETED;
	
	@ClientString(id = 13001, message = "Path to Hellbound")
	public static NpcStringId PATH_TO_HELLBOUND;
	
	@ClientString(id = 13002, message = "Path to Hellbound (In progress)")
	public static NpcStringId PATH_TO_HELLBOUND_IN_PROGRESS;
	
	@ClientString(id = 13003, message = "Path to Hellbound (Completed)")
	public static NpcStringId PATH_TO_HELLBOUND_COMPLETED;
	
	@ClientString(id = 13004, message = "Path to Hellbound")
	public static NpcStringId PATH_TO_HELLBOUND_2;
	
	@ClientString(id = 13101, message = "Bird in a Cage")
	public static NpcStringId BIRD_IN_A_CAGE;
	
	@ClientString(id = 13102, message = "Bird in a Cage (In progress)")
	public static NpcStringId BIRD_IN_A_CAGE_IN_PROGRESS;
	
	@ClientString(id = 13103, message = "Bird in a Cage (Completed)")
	public static NpcStringId BIRD_IN_A_CAGE_COMPLETED;
	
	@ClientString(id = 13104, message = "Bird in a Cage")
	public static NpcStringId BIRD_IN_A_CAGE_2;
	
	@ClientString(id = 13201, message = "Curiosity of a Matras")
	public static NpcStringId CURIOSITY_OF_A_MATRAS;
	
	@ClientString(id = 13202, message = "Curiosity of a Matras (In progress)")
	public static NpcStringId CURIOSITY_OF_A_MATRAS_IN_PROGRESS;
	
	@ClientString(id = 13203, message = "Curiosity of a Matras (Completed)")
	public static NpcStringId CURIOSITY_OF_A_MATRAS_COMPLETED;
	
	@ClientString(id = 13204, message = "Curiosity of a Matras")
	public static NpcStringId CURIOSITY_OF_A_MATRAS_2;
	
	@ClientString(id = 13301, message = "That's Bloody Hot!")
	public static NpcStringId THAT_S_BLOODY_HOT;
	
	@ClientString(id = 13302, message = "That's Bloody Hot! (In progress)")
	public static NpcStringId THAT_S_BLOODY_HOT_IN_PROGRESS;
	
	@ClientString(id = 13303, message = "That's Bloody Hot! (Completed)")
	public static NpcStringId THAT_S_BLOODY_HOT_COMPLETED;
	
	@ClientString(id = 13304, message = "That's Bloody Hot!")
	public static NpcStringId THAT_S_BLOODY_HOT_2;
	
	@ClientString(id = 13401, message = "|Lv. 35+| Temple Missionary")
	public static NpcStringId LV_35_TEMPLE_MISSIONARY;
	
	@ClientString(id = 13402, message = "|Lv. 35+| Temple Missionary (In progress)")
	public static NpcStringId LV_35_TEMPLE_MISSIONARY_IN_PROGRESS;
	
	@ClientString(id = 13403, message = "|Lv. 35+| Temple Missionary (Completed)")
	public static NpcStringId LV_35_TEMPLE_MISSIONARY_COMPLETED;
	
	@ClientString(id = 13404, message = "|Lv. 35+| Temple Missionary")
	public static NpcStringId LV_35_TEMPLE_MISSIONARY_2;
	
	@ClientString(id = 13501, message = "|Lv. 35+| Temple Executor")
	public static NpcStringId LV_35_TEMPLE_EXECUTOR;
	
	@ClientString(id = 13502, message = "|Lv. 35+| Temple Executor (In progress)")
	public static NpcStringId LV_35_TEMPLE_EXECUTOR_IN_PROGRESS;
	
	@ClientString(id = 13503, message = "|Lv. 35+| Temple Executor (Completed)")
	public static NpcStringId LV_35_TEMPLE_EXECUTOR_COMPLETED;
	
	@ClientString(id = 13504, message = "|Lv. 35+| Temple Executor")
	public static NpcStringId LV_35_TEMPLE_EXECUTOR_2;
	
	@ClientString(id = 13601, message = "|Lv. 50+| More Than Meets the Eye")
	public static NpcStringId LV_50_MORE_THAN_MEETS_THE_EYE;
	
	@ClientString(id = 13602, message = "|Lv. 50+| More Than Meets the Eye (In progress)")
	public static NpcStringId LV_50_MORE_THAN_MEETS_THE_EYE_IN_PROGRESS;
	
	@ClientString(id = 13603, message = "|Lv. 50+| More Than Meets the Eye (Completed)")
	public static NpcStringId LV_50_MORE_THAN_MEETS_THE_EYE_COMPLETED;
	
	@ClientString(id = 13604, message = "|Lv. 50+| More Than Meets the Eye")
	public static NpcStringId LV_50_MORE_THAN_MEETS_THE_EYE_2;
	
	@ClientString(id = 13701, message = "|Lv. 35+| Temple Champion - 1")
	public static NpcStringId LV_35_TEMPLE_CHAMPION_1;
	
	@ClientString(id = 13702, message = "|Lv. 35+| Temple Champion - 1 (In progress)")
	public static NpcStringId LV_35_TEMPLE_CHAMPION_1_IN_PROGRESS;
	
	@ClientString(id = 13703, message = "|Lv. 35+| Temple Champion - 1 (Completed)")
	public static NpcStringId LV_35_TEMPLE_CHAMPION_1_COMPLETED;
	
	@ClientString(id = 13704, message = "|Lv. 35+| Temple Champion - 1")
	public static NpcStringId LV_35_TEMPLE_CHAMPION_1_2;
	
	@ClientString(id = 13801, message = "|Lv. 36+| Temple Champion - 2")
	public static NpcStringId LV_36_TEMPLE_CHAMPION_2;
	
	@ClientString(id = 13802, message = "|Lv. 36+| Temple Champion - 2 (In progress)")
	public static NpcStringId LV_36_TEMPLE_CHAMPION_2_IN_PROGRESS;
	
	@ClientString(id = 13803, message = "|Lv. 36+| Temple Champion - 2 (Completed)")
	public static NpcStringId LV_36_TEMPLE_CHAMPION_2_COMPLETED;
	
	@ClientString(id = 13804, message = "|Lv. 36+| Temple Champion - 2")
	public static NpcStringId LV_36_TEMPLE_CHAMPION_2_2;
	
	@ClientString(id = 13901, message = "|Lv. 37+| Shadow Fox - 1")
	public static NpcStringId LV_37_SHADOW_FOX_1;
	
	@ClientString(id = 13902, message = "|Lv. 37+| Shadow Fox - 1 (In progress)")
	public static NpcStringId LV_37_SHADOW_FOX_1_IN_PROGRESS;
	
	@ClientString(id = 13903, message = "|Lv. 37+| Shadow Fox - 1 (Completed)")
	public static NpcStringId LV_37_SHADOW_FOX_1_COMPLETED;
	
	@ClientString(id = 13904, message = "|Lv. 37+| Shadow Fox - 1")
	public static NpcStringId LV_37_SHADOW_FOX_1_2;
	
	@ClientString(id = 14001, message = "|Lv. 37+| Shadow Fox - 2")
	public static NpcStringId LV_37_SHADOW_FOX_2;
	
	@ClientString(id = 14002, message = "|Lv. 37+| Shadow Fox - 2 (In progress)")
	public static NpcStringId LV_37_SHADOW_FOX_2_IN_PROGRESS;
	
	@ClientString(id = 14003, message = "|Lv. 37+| Shadow Fox - 2 (Completed)")
	public static NpcStringId LV_37_SHADOW_FOX_2_COMPLETED;
	
	@ClientString(id = 14004, message = "|Lv. 37+| Shadow Fox - 2")
	public static NpcStringId LV_37_SHADOW_FOX_2_2;
	
	@ClientString(id = 14101, message = "|Lv. 37+| Shadow Fox - 3")
	public static NpcStringId LV_37_SHADOW_FOX_3;
	
	@ClientString(id = 14102, message = "|Lv. 37+| Shadow Fox - 3 (In progress)")
	public static NpcStringId LV_37_SHADOW_FOX_3_IN_PROGRESS;
	
	@ClientString(id = 14103, message = "|Lv. 37+| Shadow Fox - 3 (Completed)")
	public static NpcStringId LV_37_SHADOW_FOX_3_COMPLETED;
	
	@ClientString(id = 14104, message = "|Lv. 37+| Shadow Fox - 3")
	public static NpcStringId LV_37_SHADOW_FOX_3_2;
	
	@ClientString(id = 14201, message = "|Lv. 38+| Fallen Angel - Request of Dawn")
	public static NpcStringId LV_38_FALLEN_ANGEL_REQUEST_OF_DAWN;
	
	@ClientString(id = 14202, message = "|Lv. 38+| Fallen Angel - Request of Dawn (In progress)")
	public static NpcStringId LV_38_FALLEN_ANGEL_REQUEST_OF_DAWN_IN_PROGRESS;
	
	@ClientString(id = 14203, message = "|Lv. 38+| Fallen Angel - Request of Dawn (Completed)")
	public static NpcStringId LV_38_FALLEN_ANGEL_REQUEST_OF_DAWN_COMPLETED;
	
	@ClientString(id = 14204, message = "|Lv. 38+| Fallen Angel - Request of Dawn")
	public static NpcStringId LV_38_FALLEN_ANGEL_REQUEST_OF_DAWN_2;
	
	@ClientString(id = 14205, message = "Fallen Angel - Select")
	public static NpcStringId FALLEN_ANGEL_SELECT;
	
	@ClientString(id = 14301, message = "|Lv. 38+| Fallen Angel - Request of Dusk")
	public static NpcStringId LV_38_FALLEN_ANGEL_REQUEST_OF_DUSK;
	
	@ClientString(id = 14302, message = "|Lv. 38+| Fallen Angel - Request of Dusk (In progress)")
	public static NpcStringId LV_38_FALLEN_ANGEL_REQUEST_OF_DUSK_IN_PROGRESS;
	
	@ClientString(id = 14303, message = "|Lv. 38+| Fallen Angel - Request of Dusk (Completed)")
	public static NpcStringId LV_38_FALLEN_ANGEL_REQUEST_OF_DUSK_COMPLETED;
	
	@ClientString(id = 14401, message = "|Lv. 73-77| Pailaka - Injured Dragon")
	public static NpcStringId LV_73_77_PAILAKA_INJURED_DRAGON;
	
	@ClientString(id = 14402, message = "|Lv. 73-77| Pailaka - Injured Dragon (In progress)")
	public static NpcStringId LV_73_77_PAILAKA_INJURED_DRAGON_IN_PROGRESS;
	
	@ClientString(id = 14403, message = "|Lv. 73-77| Pailaka - Injured Dragon (Completed)")
	public static NpcStringId LV_73_77_PAILAKA_INJURED_DRAGON_COMPLETED;
	
	@ClientString(id = 14701, message = "Path to Veteran Mercenary")
	public static NpcStringId PATH_TO_VETERAN_MERCENARY;
	
	@ClientString(id = 14702, message = "Path to Veteran Mercenary (In progress)")
	public static NpcStringId PATH_TO_VETERAN_MERCENARY_IN_PROGRESS;
	
	@ClientString(id = 14703, message = "Path to Veteran Mercenary (Completed)")
	public static NpcStringId PATH_TO_VETERAN_MERCENARY_COMPLETED;
	
	@ClientString(id = 14801, message = "Path to Elite Mercenary")
	public static NpcStringId PATH_TO_ELITE_MERCENARY;
	
	@ClientString(id = 14802, message = "Path to Elite Mercenary (In progress)")
	public static NpcStringId PATH_TO_ELITE_MERCENARY_IN_PROGRESS;
	
	@ClientString(id = 14803, message = "Path to Elite Mercenary (Completed)")
	public static NpcStringId PATH_TO_ELITE_MERCENARY_COMPLETED;
	
	@ClientString(id = 14901, message = "|Lv. 90+| Primal Mother, Istina")
	public static NpcStringId LV_90_PRIMAL_MOTHER_ISTINA;
	
	@ClientString(id = 14902, message = "|Lv. 90+| Primal Mother, Istina (In progress)")
	public static NpcStringId LV_90_PRIMAL_MOTHER_ISTINA_IN_PROGRESS;
	
	@ClientString(id = 14903, message = "|Lv. 90+| Primal Mother, Istina (Completed)")
	public static NpcStringId LV_90_PRIMAL_MOTHER_ISTINA_COMPLETED;
	
	@ClientString(id = 14904, message = "|Lv. 90+| Primal Mother, Istina")
	public static NpcStringId LV_90_PRIMAL_MOTHER_ISTINA_2;
	
	@ClientString(id = 15001, message = "|Lv. 97+| Extreme Challenge: Primal Mother Resurrected")
	public static NpcStringId LV_97_EXTREME_CHALLENGE_PRIMAL_MOTHER_RESURRECTED;
	
	@ClientString(id = 15002, message = "|Lv. 97+| Extreme Challenge: Primal Mother Resurrected (In progress)")
	public static NpcStringId LV_97_EXTREME_CHALLENGE_PRIMAL_MOTHER_RESURRECTED_IN_PROGRESS;
	
	@ClientString(id = 15003, message = "|Lv. 97+| Extreme Challenge: Primal Mother Resurrected (Completed)")
	public static NpcStringId LV_97_EXTREME_CHALLENGE_PRIMAL_MOTHER_RESURRECTED_COMPLETED;
	
	@ClientString(id = 15004, message = "|Lv. 97+| Extreme Challenge: Primal Mother Resurrected")
	public static NpcStringId LV_97_EXTREME_CHALLENGE_PRIMAL_MOTHER_RESURRECTED_2;
	
	@ClientString(id = 15101, message = "Cure for Fever")
	public static NpcStringId CURE_FOR_FEVER;
	
	@ClientString(id = 15102, message = "Cure for Fever (In progress)")
	public static NpcStringId CURE_FOR_FEVER_IN_PROGRESS;
	
	@ClientString(id = 15103, message = "Cure for Fever (Completed)")
	public static NpcStringId CURE_FOR_FEVER_COMPLETED;
	
	@ClientString(id = 15201, message = "Shards of Golem")
	public static NpcStringId SHARDS_OF_GOLEM;
	
	@ClientString(id = 15202, message = "Shards of Golem (In progress)")
	public static NpcStringId SHARDS_OF_GOLEM_IN_PROGRESS;
	
	@ClientString(id = 15203, message = "Shards of Golem (Completed)")
	public static NpcStringId SHARDS_OF_GOLEM_COMPLETED;
	
	@ClientString(id = 15301, message = "Deliver Goods")
	public static NpcStringId DELIVER_GOODS;
	
	@ClientString(id = 15302, message = "Deliver Goods (In progress)")
	public static NpcStringId DELIVER_GOODS_IN_PROGRESS;
	
	@ClientString(id = 15303, message = "Deliver Goods (Completed)")
	public static NpcStringId DELIVER_GOODS_COMPLETED;
	
	@ClientString(id = 15401, message = "Sacrifice to the Sea")
	public static NpcStringId SACRIFICE_TO_THE_SEA;
	
	@ClientString(id = 15402, message = "Sacrifice to the Sea (In progress)")
	public static NpcStringId SACRIFICE_TO_THE_SEA_IN_PROGRESS;
	
	@ClientString(id = 15403, message = "Sacrifice to the Sea (Completed)")
	public static NpcStringId SACRIFICE_TO_THE_SEA_COMPLETED;
	
	@ClientString(id = 15501, message = "Find Sir Windawood")
	public static NpcStringId FIND_SIR_WINDAWOOD;
	
	@ClientString(id = 15502, message = "Find Sir Windawood (In progress)")
	public static NpcStringId FIND_SIR_WINDAWOOD_IN_PROGRESS;
	
	@ClientString(id = 15503, message = "Find Sir Windawood (Completed)")
	public static NpcStringId FIND_SIR_WINDAWOOD_COMPLETED;
	
	@ClientString(id = 15601, message = "Eternal Love")
	public static NpcStringId ETERNAL_LOVE;
	
	@ClientString(id = 15602, message = "Immortal Love (In progress)")
	public static NpcStringId IMMORTAL_LOVE_IN_PROGRESS;
	
	@ClientString(id = 15603, message = "Immortal Love (Completed)")
	public static NpcStringId IMMORTAL_LOVE_COMPLETED;
	
	@ClientString(id = 15701, message = "Recover Smuggled Goods")
	public static NpcStringId RECOVER_SMUGGLED_GOODS;
	
	@ClientString(id = 15702, message = "Recover Smuggled Goods (In progress)")
	public static NpcStringId RECOVER_SMUGGLED_GOODS_IN_PROGRESS;
	
	@ClientString(id = 15703, message = "Recover Smuggled Goods (Completed)")
	public static NpcStringId RECOVER_SMUGGLED_GOODS_COMPLETED;
	
	@ClientString(id = 15801, message = "Seed of Evil")
	public static NpcStringId SEED_OF_EVIL;
	
	@ClientString(id = 15802, message = "Seed of Evil (In progress)")
	public static NpcStringId SEED_OF_EVIL_IN_PROGRESS;
	
	@ClientString(id = 15803, message = "Seed of Evil (Completed)")
	public static NpcStringId SEED_OF_EVIL_COMPLETED;
	
	@ClientString(id = 15804, message = "... How dare you challenge me!")
	public static NpcStringId HOW_DARE_YOU_CHALLENGE_ME;
	
	@ClientString(id = 15805, message = "The power of Lord Beleth rules the whole world...!")
	public static NpcStringId THE_POWER_OF_LORD_BELETH_RULES_THE_WHOLE_WORLD;
	
	@ClientString(id = 15901, message = "Protect the Water Source")
	public static NpcStringId PROTECT_THE_WATER_SOURCE;
	
	@ClientString(id = 15902, message = "Protect the Water Source (In progress)")
	public static NpcStringId PROTECT_THE_WATER_SOURCE_IN_PROGRESS;
	
	@ClientString(id = 15903, message = "Protect the Water Source (Completed)")
	public static NpcStringId PROTECT_THE_WATER_SOURCE_COMPLETED;
	
	@ClientString(id = 16001, message = "Nerupa's Request")
	public static NpcStringId NERUPA_S_REQUEST;
	
	@ClientString(id = 16002, message = "Nerupa's Request (In progress)")
	public static NpcStringId NERUPA_S_REQUEST_IN_PROGRESS;
	
	@ClientString(id = 16003, message = "Nerupa's Request (Completed)")
	public static NpcStringId NERUPA_S_REQUEST_COMPLETED;
	
	@ClientString(id = 16101, message = "Fruit of the Mother Tree")
	public static NpcStringId FRUIT_OF_THE_MOTHER_TREE;
	
	@ClientString(id = 16102, message = "Fruit of the Mother Tree (In progress)")
	public static NpcStringId FRUIT_OF_THE_MOTHER_TREE_IN_PROGRESS;
	
	@ClientString(id = 16103, message = "Fruit of the Mother Tree (Completed)")
	public static NpcStringId FRUIT_OF_THE_MOTHER_TREE_COMPLETED;
	
	@ClientString(id = 16201, message = "Curse of the Fortress")
	public static NpcStringId CURSE_OF_THE_FORTRESS;
	
	@ClientString(id = 16202, message = "Curse of the Fortress (In progress)")
	public static NpcStringId CURSE_OF_THE_FORTRESS_IN_PROGRESS;
	
	@ClientString(id = 16203, message = "Curse of the Fortress (Completed)")
	public static NpcStringId CURSE_OF_THE_FORTRESS_COMPLETED;
	
	@ClientString(id = 16301, message = "Legacy of the Poet")
	public static NpcStringId LEGACY_OF_THE_POET;
	
	@ClientString(id = 16302, message = "Legacy of the Poet (In progress)")
	public static NpcStringId LEGACY_OF_THE_POET_IN_PROGRESS;
	
	@ClientString(id = 16303, message = "Legacy of the Poet (Completed)")
	public static NpcStringId LEGACY_OF_THE_POET_COMPLETED;
	
	@ClientString(id = 16401, message = "Blood Fiend")
	public static NpcStringId BLOOD_FIEND;
	
	@ClientString(id = 16402, message = "Blood Fiend (In progress)")
	public static NpcStringId BLOOD_FIEND_IN_PROGRESS;
	
	@ClientString(id = 16403, message = "Blood Fiend (Completed)")
	public static NpcStringId BLOOD_FIEND_COMPLETED;
	
	@ClientString(id = 16404, message = "I will taste your blood!")
	public static NpcStringId I_WILL_TASTE_YOUR_BLOOD;
	
	@ClientString(id = 16405, message = "I have fulfilled my contract with Trader Creamees.")
	public static NpcStringId I_HAVE_FULFILLED_MY_CONTRACT_WITH_TRADER_CREAMEES;
	
	@ClientString(id = 16501, message = "Shillien's Hunt")
	public static NpcStringId SHILLIEN_S_HUNT;
	
	@ClientString(id = 16502, message = "Shillien's Hunt (In progress)")
	public static NpcStringId SHILLIEN_S_HUNT_IN_PROGRESS;
	
	@ClientString(id = 16503, message = "Shillien's Hunt (Completed)")
	public static NpcStringId SHILLIEN_S_HUNT_COMPLETED;
	
	@ClientString(id = 16601, message = "Mass of Darkness")
	public static NpcStringId MASS_OF_DARKNESS;
	
	@ClientString(id = 16602, message = "Mass of Darkness (In progress)")
	public static NpcStringId MASS_OF_DARKNESS_IN_PROGRESS;
	
	@ClientString(id = 16603, message = "Mass of Darkness (Completed)")
	public static NpcStringId MASS_OF_DARKNESS_COMPLETED;
	
	@ClientString(id = 16701, message = "Dwarven Kinship")
	public static NpcStringId DWARVEN_KINSHIP;
	
	@ClientString(id = 16702, message = "Dwarven Kinship (In progress)")
	public static NpcStringId DWARVEN_KINSHIP_IN_PROGRESS;
	
	@ClientString(id = 16703, message = "Dwarven Kinship (Completed)")
	public static NpcStringId DWARVEN_KINSHIP_COMPLETED;
	
	@ClientString(id = 16801, message = "Deliver Supplies")
	public static NpcStringId DELIVER_SUPPLIES;
	
	@ClientString(id = 16802, message = "Deliver Supplies (In progress)")
	public static NpcStringId DELIVER_SUPPLIES_IN_PROGRESS;
	
	@ClientString(id = 16803, message = "Deliver Supplies (Completed)")
	public static NpcStringId DELIVER_SUPPLIES_COMPLETED;
	
	@ClientString(id = 16901, message = "Offspring of Nightmares")
	public static NpcStringId OFFSPRING_OF_NIGHTMARES;
	
	@ClientString(id = 16902, message = "Offspring of Nightmares (In progress)")
	public static NpcStringId OFFSPRING_OF_NIGHTMARES_IN_PROGRESS;
	
	@ClientString(id = 16903, message = "Offspring of Nightmares (Completed)")
	public static NpcStringId OFFSPRING_OF_NIGHTMARES_COMPLETED;
	
	@ClientString(id = 17001, message = "Dangerous Seduction")
	public static NpcStringId DANGEROUS_SEDUCTION;
	
	@ClientString(id = 17002, message = "Dangerous Seduction (In progress)")
	public static NpcStringId DANGEROUS_SEDUCTION_IN_PROGRESS;
	
	@ClientString(id = 17003, message = "Dangerous Seduction (Completed)")
	public static NpcStringId DANGEROUS_SEDUCTION_COMPLETED;
	
	@ClientString(id = 17004, message = "I'll cast you into an eternal nightmare!")
	public static NpcStringId I_LL_CAST_YOU_INTO_AN_ETERNAL_NIGHTMARE;
	
	@ClientString(id = 17005, message = "Send my soul to Lich King Icarus...")
	public static NpcStringId SEND_MY_SOUL_TO_LICH_KING_ICARUS;
	
	@ClientString(id = 17101, message = "Acts of Evil")
	public static NpcStringId ACTS_OF_EVIL;
	
	@ClientString(id = 17102, message = "Acts of Evil (In progress)")
	public static NpcStringId ACTS_OF_EVIL_IN_PROGRESS;
	
	@ClientString(id = 17103, message = "Acts of Evil (Completed)")
	public static NpcStringId ACTS_OF_EVIL_COMPLETED;
	
	@ClientString(id = 17104, message = "Acts of Evil")
	public static NpcStringId ACTS_OF_EVIL_2;
	
	@ClientString(id = 17151, message = "You should consider going back...")
	public static NpcStringId YOU_SHOULD_CONSIDER_GOING_BACK;
	
	@ClientString(id = 17201, message = "New Horizons")
	public static NpcStringId NEW_HORIZONS;
	
	@ClientString(id = 17202, message = "New Horizons (In progress)")
	public static NpcStringId NEW_HORIZONS_IN_PROGRESS;
	
	@ClientString(id = 17203, message = "New Horizons (Completed)")
	public static NpcStringId NEW_HORIZONS_COMPLETED;
	
	@ClientString(id = 17301, message = "Isle of Souls")
	public static NpcStringId ISLE_OF_SOULS;
	
	@ClientString(id = 17302, message = "To the Isle of Souls (In progress)")
	public static NpcStringId TO_THE_ISLE_OF_SOULS_IN_PROGRESS;
	
	@ClientString(id = 17303, message = "To the Isle of Souls (Completed)")
	public static NpcStringId TO_THE_ISLE_OF_SOULS_COMPLETED;
	
	@ClientString(id = 17401, message = "Supply Check")
	public static NpcStringId SUPPLY_CHECK;
	
	@ClientString(id = 17402, message = "Supply Check (In progress)")
	public static NpcStringId SUPPLY_CHECK_IN_PROGRESS;
	
	@ClientString(id = 17403, message = "Supply Check (Completed)")
	public static NpcStringId SUPPLY_CHECK_COMPLETED;
	
	@ClientString(id = 17501, message = "The Way of the Warrior")
	public static NpcStringId THE_WAY_OF_THE_WARRIOR;
	
	@ClientString(id = 17502, message = "The Way of the Warrior (In progress)")
	public static NpcStringId THE_WAY_OF_THE_WARRIOR_IN_PROGRESS;
	
	@ClientString(id = 17503, message = "The Way of the Warrior (Completed)")
	public static NpcStringId THE_WAY_OF_THE_WARRIOR_COMPLETED;
	
	@ClientString(id = 17601, message = "Steps to Honor")
	public static NpcStringId STEPS_TO_HONOR;
	
	@ClientString(id = 17602, message = "Steps to Honor (In progress)")
	public static NpcStringId STEPS_TO_HONOR_IN_PROGRESS;
	
	@ClientString(id = 17603, message = "Steps to Honor (Completed)")
	public static NpcStringId STEPS_TO_HONOR_COMPLETED;
	
	@ClientString(id = 17604, message = "Steps to Honor")
	public static NpcStringId STEPS_TO_HONOR_2;
	
	@ClientString(id = 17701, message = "|Lv. 80+| Split Destiny")
	public static NpcStringId LV_80_SPLIT_DESTINY;
	
	@ClientString(id = 17702, message = "|Lv. 80+| Split Destiny (In progress)")
	public static NpcStringId LV_80_SPLIT_DESTINY_IN_PROGRESS;
	
	@ClientString(id = 17703, message = "|Lv. 80+| Split Destiny (Completed)")
	public static NpcStringId LV_80_SPLIT_DESTINY_COMPLETED;
	
	@ClientString(id = 17704, message = "|Lv. 80+| Split Destiny")
	public static NpcStringId LV_80_SPLIT_DESTINY_2;
	
	@ClientString(id = 17801, message = "Iconic Trinity")
	public static NpcStringId ICONIC_TRINITY;
	
	@ClientString(id = 17802, message = "Iconic Trinity (In progress)")
	public static NpcStringId ICONIC_TRINITY_IN_PROGRESS;
	
	@ClientString(id = 17803, message = "Iconic Trinity (Completed)")
	public static NpcStringId ICONIC_TRINITY_COMPLETED;
	
	@ClientString(id = 17901, message = "Into the Large Cavern")
	public static NpcStringId INTO_THE_LARGE_CAVERN;
	
	@ClientString(id = 17902, message = "Into the Large Cavern (In progress)")
	public static NpcStringId INTO_THE_LARGE_CAVERN_IN_PROGRESS;
	
	@ClientString(id = 17903, message = "Into the Large Cavern (Completed)")
	public static NpcStringId INTO_THE_LARGE_CAVERN_COMPLETED;
	
	@ClientString(id = 17951, message = "The Veiled Creator...")
	public static NpcStringId THE_VEILED_CREATOR;
	
	@ClientString(id = 17952, message = "The Conspiracy of the Ancient Race")
	public static NpcStringId THE_CONSPIRACY_OF_THE_ANCIENT_RACE;
	
	@ClientString(id = 17953, message = "Chaos and Time...")
	public static NpcStringId CHAOS_AND_TIME;
	
	@ClientString(id = 18001, message = "|Lv. 97+| Infernal Flames in Crystal Prison")
	public static NpcStringId LV_97_INFERNAL_FLAMES_IN_CRYSTAL_PRISON;
	
	@ClientString(id = 18002, message = "|Lv. 97+| Infernal Flames in Crystal Prison (In progress)")
	public static NpcStringId LV_97_INFERNAL_FLAMES_IN_CRYSTAL_PRISON_IN_PROGRESS;
	
	@ClientString(id = 18003, message = "|Lv. 97+| Infernal Flames in Crystal Prison (Completed)")
	public static NpcStringId LV_97_INFERNAL_FLAMES_IN_CRYSTAL_PRISON_COMPLETED;
	
	@ClientString(id = 18004, message = "|Lv. 97+| Infernal Flames in Crystal Prison")
	public static NpcStringId LV_97_INFERNAL_FLAMES_IN_CRYSTAL_PRISON_2;
	
	@ClientString(id = 18101, message = "|Lv. 97+| Devils Strike Back, Balok's Fall")
	public static NpcStringId LV_97_DEVILS_STRIKE_BACK_BALOK_S_FALL;
	
	@ClientString(id = 18102, message = "|Lv. 97+| Devils Strike Back, Balok's Fall (In progress)")
	public static NpcStringId LV_97_DEVILS_STRIKE_BACK_BALOK_S_FALL_IN_PROGRESS;
	
	@ClientString(id = 18103, message = "|Lv. 97+| Devils Strike Back, Balok's Fall (Completed)")
	public static NpcStringId LV_97_DEVILS_STRIKE_BACK_BALOK_S_FALL_COMPLETED;
	
	@ClientString(id = 18104, message = "|Lv. 97+| Devils Strike Back, Balok's Fall")
	public static NpcStringId LV_97_DEVILS_STRIKE_BACK_BALOK_S_FALL_2;
	
	@ClientString(id = 18201, message = "New Recruits")
	public static NpcStringId NEW_RECRUITS;
	
	@ClientString(id = 18202, message = "New Recruits (In progress)")
	public static NpcStringId NEW_RECRUITS_IN_PROGRESS;
	
	@ClientString(id = 18203, message = "New Recruits (Completed)")
	public static NpcStringId NEW_RECRUITS_COMPLETED;
	
	@ClientString(id = 18301, message = "|Lv. 40+| Relic Exploration")
	public static NpcStringId LV_40_RELIC_EXPLORATION;
	
	@ClientString(id = 18302, message = "|Lv. 40+| Relic Exploration (In progress)")
	public static NpcStringId LV_40_RELIC_EXPLORATION_IN_PROGRESS;
	
	@ClientString(id = 18303, message = "|Lv. 40+| Relic Exploration (Completed)")
	public static NpcStringId LV_40_RELIC_EXPLORATION_COMPLETED;
	
	@ClientString(id = 18304, message = "|Lv. 40+| Relic Exploration")
	public static NpcStringId LV_40_RELIC_EXPLORATION_2;
	
	@ClientString(id = 18401, message = "|Lv. 40+| Art of Persuasion")
	public static NpcStringId LV_40_ART_OF_PERSUASION;
	
	@ClientString(id = 18402, message = "|Lv. 40+| Art of Persuasion (In progress)")
	public static NpcStringId LV_40_ART_OF_PERSUASION_IN_PROGRESS;
	
	@ClientString(id = 18403, message = "|Lv. 40+| Art of Persuasion (Completed)")
	public static NpcStringId LV_40_ART_OF_PERSUASION_COMPLETED;
	
	@ClientString(id = 18404, message = "|Lv. 40+| Art of Persuasion")
	public static NpcStringId LV_40_ART_OF_PERSUASION_2;
	
	@ClientString(id = 18451, message = "Intruder Alert! Self-destruction will occur in 2 min.")
	public static NpcStringId INTRUDER_ALERT_SELF_DESTRUCTION_WILL_OCCUR_IN_2_MIN;
	
	@ClientString(id = 18452, message = "Self-destruction in 60 sec. Enter passcode to override.")
	public static NpcStringId SELF_DESTRUCTION_IN_60_SEC_ENTER_PASSCODE_TO_OVERRIDE;
	
	@ClientString(id = 18453, message = "Self-destruction in 60 sec. Enter passcode to override.")
	public static NpcStringId SELF_DESTRUCTION_IN_60_SEC_ENTER_PASSCODE_TO_OVERRIDE_2;
	
	@ClientString(id = 18454, message = "Self-destruction in 10 sec. Enter passcode to override.")
	public static NpcStringId SELF_DESTRUCTION_IN_10_SEC_ENTER_PASSCODE_TO_OVERRIDE;
	
	@ClientString(id = 18455, message = "Recorder crushed.")
	public static NpcStringId RECORDER_CRUSHED;
	
	@ClientString(id = 18501, message = "|Lv. 40+| Nikola's Cooperation")
	public static NpcStringId LV_40_NIKOLA_S_COOPERATION;
	
	@ClientString(id = 18502, message = "|Lv. 40+| Nikola's Cooperation (In progress)")
	public static NpcStringId LV_40_NIKOLA_S_COOPERATION_IN_PROGRESS;
	
	@ClientString(id = 18503, message = "|Lv. 40+| Nikola's Cooperation (Completed)")
	public static NpcStringId LV_40_NIKOLA_S_COOPERATION_COMPLETED;
	
	@ClientString(id = 18504, message = "|Lv. 40+| Nikola's Cooperation")
	public static NpcStringId LV_40_NIKOLA_S_COOPERATION_2;
	
	@ClientString(id = 18551, message = "Intruder Alert! Self-destruction will occur in 2 min.")
	public static NpcStringId INTRUDER_ALERT_SELF_DESTRUCTION_WILL_OCCUR_IN_2_MIN_2;
	
	@ClientString(id = 18552, message = "Self-destruction in 60 sec. Evacuate immediately, please!")
	public static NpcStringId SELF_DESTRUCTION_IN_60_SEC_EVACUATE_IMMEDIATELY_PLEASE;
	
	@ClientString(id = 18553, message = "Self-destruction in 30 sec. Evacuate immediately, please!")
	public static NpcStringId SELF_DESTRUCTION_IN_30_SEC_EVACUATE_IMMEDIATELY_PLEASE;
	
	@ClientString(id = 18554, message = "Self-destruction in 10 sec. Evacuate immediately, please!")
	public static NpcStringId SELF_DESTRUCTION_IN_10_SEC_EVACUATE_IMMEDIATELY_PLEASE;
	
	@ClientString(id = 18555, message = "So bored... is there no one I can play with?")
	public static NpcStringId SO_BORED_IS_THERE_NO_ONE_I_CAN_PLAY_WITH;
	
	@ClientString(id = 18556, message = "Hey, I didn't get to put in one word! Sheesh!")
	public static NpcStringId HEY_I_DIDN_T_GET_TO_PUT_IN_ONE_WORD_SHEESH;
	
	@ClientString(id = 18557, message = "Hmm...")
	public static NpcStringId HMM;
	
	@ClientString(id = 18558, message = "Subquests have been renovated! Check them out and see if you're eligible for rewards!")
	public static NpcStringId SUBQUESTS_HAVE_BEEN_RENOVATED_CHECK_THEM_OUT_AND_SEE_IF_YOU_RE_ELIGIBLE_FOR_REWARDS;
	
	@ClientString(id = 18559, message = "Dr. Chaos invades! Isle of Souls is in danger!")
	public static NpcStringId DR_CHAOS_INVADES_ISLE_OF_SOULS_IS_IN_DANGER;
	
	@ClientString(id = 18560, message = "Spicula Zero emerges! What is happening in Nornil's Garden?")
	public static NpcStringId SPICULA_ZERO_EMERGES_WHAT_IS_HAPPENING_IN_NORNIL_S_GARDEN;
	
	@ClientString(id = 18561, message = "A sudden outpour of Spiculas! Keep an eye out for Nornil's Cave!")
	public static NpcStringId A_SUDDEN_OUTPOUR_OF_SPICULAS_KEEP_AN_EYE_OUT_FOR_NORNIL_S_CAVE;
	
	@ClientString(id = 18562, message = "Check out our latest updates!")
	public static NpcStringId CHECK_OUT_OUR_LATEST_UPDATES;
	
	@ClientString(id = 18563, message = "Brightest Light? How dare you desecrate the Altar of Shillien!")
	public static NpcStringId BRIGHTEST_LIGHT_HOW_DARE_YOU_DESECRATE_THE_ALTAR_OF_SHILLIEN;
	
	@ClientString(id = 18564, message = "You must defeat Shillien's Messengers.")
	public static NpcStringId YOU_MUST_DEFEAT_SHILLIEN_S_MESSENGERS;
	
	@ClientString(id = 18565, message = "Did you see the Ertheia? They are such an enigma!")
	public static NpcStringId DID_YOU_SEE_THE_ERTHEIA_THEY_ARE_SUCH_AN_ENIGMA;
	
	@ClientString(id = 18566, message = "Meet the Ertheia! They are an otherwordly people that came through the dimensions!")
	public static NpcStringId MEET_THE_ERTHEIA_THEY_ARE_AN_OTHERWORDLY_PEOPLE_THAT_CAME_THROUGH_THE_DIMENSIONS;
	
	@ClientString(id = 18567, message = "Go on an adventure! Sing with the winds with the Ertheia, children of the wind!")
	public static NpcStringId GO_ON_AN_ADVENTURE_SING_WITH_THE_WINDS_WITH_THE_ERTHEIA_CHILDREN_OF_THE_WIND;
	
	@ClientString(id = 18601, message = "|Lv. 41+| Contract Execution")
	public static NpcStringId LV_41_CONTRACT_EXECUTION;
	
	@ClientString(id = 18602, message = "|Lv. 41+| Contract Execution (In progress)")
	public static NpcStringId LV_41_CONTRACT_EXECUTION_IN_PROGRESS;
	
	@ClientString(id = 18603, message = "|Lv. 41+| Contract Execution (Completed)")
	public static NpcStringId LV_41_CONTRACT_EXECUTION_COMPLETED;
	
	@ClientString(id = 18604, message = "|Lv. 41+| Contract Execution")
	public static NpcStringId LV_41_CONTRACT_EXECUTION_2;
	
	@ClientString(id = 18701, message = "|Lv. 41+| Nikola's Heart")
	public static NpcStringId LV_41_NIKOLA_S_HEART;
	
	@ClientString(id = 18702, message = "|Lv. 41+| Nikola's Heart (In progress)")
	public static NpcStringId LV_41_NIKOLA_S_HEART_IN_PROGRESS;
	
	@ClientString(id = 18703, message = "|Lv. 41+| Nikola's Heart (Completed)")
	public static NpcStringId LV_41_NIKOLA_S_HEART_COMPLETED;
	
	@ClientString(id = 18704, message = "|Lv. 41+| Nikola's Heart")
	public static NpcStringId LV_41_NIKOLA_S_HEART_2;
	
	@ClientString(id = 18801, message = "|Lv. 41+| Release of the Seal")
	public static NpcStringId LV_41_RELEASE_OF_THE_SEAL;
	
	@ClientString(id = 18802, message = "|Lv. 41+| Release of the Seal (In progress)")
	public static NpcStringId LV_41_RELEASE_OF_THE_SEAL_IN_PROGRESS;
	
	@ClientString(id = 18803, message = "|Lv. 41+| Release of the Seal (Completed)")
	public static NpcStringId LV_41_RELEASE_OF_THE_SEAL_COMPLETED;
	
	@ClientString(id = 18804, message = "|Lv. 41+| Release of the Seal")
	public static NpcStringId LV_41_RELEASE_OF_THE_SEAL_2;
	
	@ClientString(id = 18901, message = "|Lv. 42+| Contract Completion")
	public static NpcStringId LV_42_CONTRACT_COMPLETION;
	
	@ClientString(id = 18902, message = "|Lv. 42+| Contract Completion (In progress)")
	public static NpcStringId LV_42_CONTRACT_COMPLETION_IN_PROGRESS;
	
	@ClientString(id = 18903, message = "|Lv. 42+| Contract Completion (Completed)")
	public static NpcStringId LV_42_CONTRACT_COMPLETION_COMPLETED;
	
	@ClientString(id = 18904, message = "|Lv. 42+| Contract Completion")
	public static NpcStringId LV_42_CONTRACT_COMPLETION_2;
	
	@ClientString(id = 19001, message = "|Lv. 42+| Lost Dream")
	public static NpcStringId LV_42_LOST_DREAM;
	
	@ClientString(id = 19002, message = "|Lv. 42+| Lost Dream (In progress)")
	public static NpcStringId LV_42_LOST_DREAM_IN_PROGRESS;
	
	@ClientString(id = 19003, message = "|Lv. 42+| Lost Dream (Completed)")
	public static NpcStringId LV_42_LOST_DREAM_COMPLETED;
	
	@ClientString(id = 19004, message = "|Lv. 42+| Lost Dream")
	public static NpcStringId LV_42_LOST_DREAM_2;
	
	@ClientString(id = 19101, message = "|Lv. 42+| Vain Conclusion")
	public static NpcStringId LV_42_VAIN_CONCLUSION;
	
	@ClientString(id = 19102, message = "|Lv. 42+| Vain Conclusion (In progress)")
	public static NpcStringId LV_42_VAIN_CONCLUSION_IN_PROGRESS;
	
	@ClientString(id = 19103, message = "|Lv. 42+| Vain Conclusion (Completed)")
	public static NpcStringId LV_42_VAIN_CONCLUSION_COMPLETED;
	
	@ClientString(id = 19104, message = "|Lv. 42+| Vain Conclusion")
	public static NpcStringId LV_42_VAIN_CONCLUSION_2;
	
	@ClientString(id = 19201, message = "|Lv. 79+| Seven Signs, Series of Doubt")
	public static NpcStringId LV_79_SEVEN_SIGNS_SERIES_OF_DOUBT;
	
	@ClientString(id = 19202, message = "|Lv. 79+| Seven Signs, Series of Doubt (In progress)")
	public static NpcStringId LV_79_SEVEN_SIGNS_SERIES_OF_DOUBT_IN_PROGRESS;
	
	@ClientString(id = 19203, message = "|Lv. 79+| Seven Signs, Series of Doubt (Completed)")
	public static NpcStringId LV_79_SEVEN_SIGNS_SERIES_OF_DOUBT_COMPLETED;
	
	@ClientString(id = 19204, message = "|Lv. 79+| Seven Signs, Series of Doubt")
	public static NpcStringId LV_79_SEVEN_SIGNS_SERIES_OF_DOUBT_2;
	
	@ClientString(id = 19301, message = "|Lv. 79+| Seven Signs, Dying Message")
	public static NpcStringId LV_79_SEVEN_SIGNS_DYING_MESSAGE;
	
	@ClientString(id = 19302, message = "|Lv. 79+| Seven Signs, Dying Message (In progress)")
	public static NpcStringId LV_79_SEVEN_SIGNS_DYING_MESSAGE_IN_PROGRESS;
	
	@ClientString(id = 19303, message = "|Lv. 79+| Seven Signs, Dying Message (Completed)")
	public static NpcStringId LV_79_SEVEN_SIGNS_DYING_MESSAGE_COMPLETED;
	
	@ClientString(id = 19304, message = "|Lv. 79+| Seven Signs, Dying Message")
	public static NpcStringId LV_79_SEVEN_SIGNS_DYING_MESSAGE_2;
	
	@ClientString(id = 19305, message = "Next time, you will not escape!")
	public static NpcStringId NEXT_TIME_YOU_WILL_NOT_ESCAPE;
	
	@ClientString(id = 19306, message = "$s1! You may have won this time... But next time, I will surely capture you!")
	public static NpcStringId S1_YOU_MAY_HAVE_WON_THIS_TIME_BUT_NEXT_TIME_I_WILL_SURELY_CAPTURE_YOU;
	
	@ClientString(id = 19314, message = "$s1! You are not the owner of that item.")
	public static NpcStringId S1_YOU_ARE_NOT_THE_OWNER_OF_THAT_ITEM;
	
	@ClientString(id = 19401, message = "|Lv. 79+| Seven Signs, Mammon's Contract")
	public static NpcStringId LV_79_SEVEN_SIGNS_MAMMON_S_CONTRACT;
	
	@ClientString(id = 19402, message = "|Lv. 79+| Seven Signs, Mammon's Contract (In progress)")
	public static NpcStringId LV_79_SEVEN_SIGNS_MAMMON_S_CONTRACT_IN_PROGRESS;
	
	@ClientString(id = 19403, message = "|Lv. 79+| Seven Signs, Mammon's Contract (Completed)")
	public static NpcStringId LV_79_SEVEN_SIGNS_MAMMON_S_CONTRACT_COMPLETED;
	
	@ClientString(id = 19404, message = "|Lv. 79+| Seven Signs, Mammon's Contract")
	public static NpcStringId LV_79_SEVEN_SIGNS_MAMMON_S_CONTRACT_2;
	
	@ClientString(id = 19501, message = "|Lv. 79+| Seven Signs, Secret Ritual of the Priests")
	public static NpcStringId LV_79_SEVEN_SIGNS_SECRET_RITUAL_OF_THE_PRIESTS;
	
	@ClientString(id = 19502, message = "|Lv. 79+| Seven Signs, Secret Ritual of the Priests (In progress)")
	public static NpcStringId LV_79_SEVEN_SIGNS_SECRET_RITUAL_OF_THE_PRIESTS_IN_PROGRESS;
	
	@ClientString(id = 19503, message = "|Lv. 79+| Seven Signs, Secret Ritual of the Priests (Completed)")
	public static NpcStringId LV_79_SEVEN_SIGNS_SECRET_RITUAL_OF_THE_PRIESTS_COMPLETED;
	
	@ClientString(id = 19504, message = "|Lv. 79+| Seven Signs, Secret Ritual of the Priests")
	public static NpcStringId LV_79_SEVEN_SIGNS_SECRET_RITUAL_OF_THE_PRIESTS_2;
	
	@ClientString(id = 19505, message = "Who are you?! A new face like you can't approach this place!")
	public static NpcStringId WHO_ARE_YOU_A_NEW_FACE_LIKE_YOU_CAN_T_APPROACH_THIS_PLACE;
	
	@ClientString(id = 19506, message = "How dare you intrude with that transformation! Get lost!")
	public static NpcStringId HOW_DARE_YOU_INTRUDE_WITH_THAT_TRANSFORMATION_GET_LOST;
	
	@ClientString(id = 19514, message = "Intruders! Protect the Priests of Dawn!")
	public static NpcStringId INTRUDERS_PROTECT_THE_PRIESTS_OF_DAWN;
	
	@ClientString(id = 19601, message = "|Lv. 79+| Seven Signs, Seal of the Emperor")
	public static NpcStringId LV_79_SEVEN_SIGNS_SEAL_OF_THE_EMPEROR;
	
	@ClientString(id = 19602, message = "|Lv. 79+| Seven Signs, Seal of the Emperor (In progress)")
	public static NpcStringId LV_79_SEVEN_SIGNS_SEAL_OF_THE_EMPEROR_IN_PROGRESS;
	
	@ClientString(id = 19603, message = "|Lv. 79+| Seven Signs, Seal of the Emperor (Completed)")
	public static NpcStringId LV_79_SEVEN_SIGNS_SEAL_OF_THE_EMPEROR_COMPLETED;
	
	@ClientString(id = 19604, message = "|Lv. 79+| Seven Signs, Seal of the Emperor")
	public static NpcStringId LV_79_SEVEN_SIGNS_SEAL_OF_THE_EMPEROR_2;
	
	@ClientString(id = 19605, message = "The ancient promise to the Emperor has been fulfilled.")
	public static NpcStringId THE_ANCIENT_PROMISE_TO_THE_EMPEROR_HAS_BEEN_FULFILLED;
	
	@ClientString(id = 19606, message = "For the eternity of Einhasad!!!")
	public static NpcStringId FOR_THE_ETERNITY_OF_EINHASAD;
	
	@ClientString(id = 19607, message = "Shillien's offsprings! You are not capable of confronting us!")
	public static NpcStringId SHILLIEN_S_OFFSPRINGS_YOU_ARE_NOT_CAPABLE_OF_CONFRONTING_US;
	
	@ClientString(id = 19608, message = "I'll show you the real power of Einhasad!")
	public static NpcStringId I_LL_SHOW_YOU_THE_REAL_POWER_OF_EINHASAD;
	
	@ClientString(id = 19609, message = "Army of Light! Destroy the offspring of Shillien!!!")
	public static NpcStringId ARMY_OF_LIGHT_DESTROY_THE_OFFSPRING_OF_SHILLIEN;
	
	@ClientString(id = 19610, message = "It worked out thanks to $s1. Thank you.")
	public static NpcStringId IT_WORKED_OUT_THANKS_TO_S1_THANK_YOU;
	
	@ClientString(id = 19611, message = "My power's weakening.. Hurry and turn on the sealing device!!!")
	public static NpcStringId MY_POWER_S_WEAKENING_HURRY_AND_TURN_ON_THE_SEALING_DEVICE;
	
	@ClientString(id = 19612, message = "All 4 sealing devices must be turned on!!!")
	public static NpcStringId ALL_4_SEALING_DEVICES_MUST_BE_TURNED_ON;
	
	@ClientString(id = 19613, message = "Lilith' attack is getting stronger! Go ahead and turn it on!")
	public static NpcStringId LILITH_ATTACK_IS_GETTING_STRONGER_GO_AHEAD_AND_TURN_IT_ON;
	
	@ClientString(id = 19614, message = "Dear $s1, give me more strength.")
	public static NpcStringId DEAR_S1_GIVE_ME_MORE_STRENGTH;
	
	@ClientString(id = 19615, message = "You are fools! The victory in this war belongs to Shillien!")
	public static NpcStringId YOU_ARE_FOOLS_THE_VICTORY_IN_THIS_WAR_BELONGS_TO_SHILLIEN;
	
	@ClientString(id = 19616, message = "How dare you try to contend against me in strength? Ridiculous.")
	public static NpcStringId HOW_DARE_YOU_TRY_TO_CONTEND_AGAINST_ME_IN_STRENGTH_RIDICULOUS;
	
	@ClientString(id = 19617, message = "Anakim! In the name of Great Shillien, I challenge you to a combat!")
	public static NpcStringId ANAKIM_IN_THE_NAME_OF_GREAT_SHILLIEN_I_CHALLENGE_YOU_TO_A_COMBAT;
	
	@ClientString(id = 19618, message = "You cannot be the match of Lilith. I'll teach you a lesson!")
	public static NpcStringId YOU_CANNOT_BE_THE_MATCH_OF_LILITH_I_LL_TEACH_YOU_A_LESSON;
	
	@ClientString(id = 19619, message = "I must go back to Shillien just like this. Outrageous.")
	public static NpcStringId I_MUST_GO_BACK_TO_SHILLIEN_JUST_LIKE_THIS_OUTRAGEOUS;
	
	@ClientString(id = 19624, message = "Who dares summon the merchant of Mammon...?")
	public static NpcStringId WHO_DARES_SUMMON_THE_MERCHANT_OF_MAMMON;
	
	@ClientString(id = 19701, message = "|Lv. 79+| Seven Signs, the Sacred Book of Seal")
	public static NpcStringId LV_79_SEVEN_SIGNS_THE_SACRED_BOOK_OF_SEAL;
	
	@ClientString(id = 19702, message = "|Lv. 79+| Seven Signs, the Sacred Book of Seal (In progress)")
	public static NpcStringId LV_79_SEVEN_SIGNS_THE_SACRED_BOOK_OF_SEAL_IN_PROGRESS;
	
	@ClientString(id = 19703, message = "|Lv. 79+| Seven Signs, the Sacred Book of Seal (Completed)")
	public static NpcStringId LV_79_SEVEN_SIGNS_THE_SACRED_BOOK_OF_SEAL_COMPLETED;
	
	@ClientString(id = 19704, message = "|Lv. 79+| Seven Signs, the Sacred Book of Seal")
	public static NpcStringId LV_79_SEVEN_SIGNS_THE_SACRED_BOOK_OF_SEAL_2;
	
	@ClientString(id = 19801, message = "|Lv. 79+| Seven Signs, Embryo")
	public static NpcStringId LV_79_SEVEN_SIGNS_EMBRYO;
	
	@ClientString(id = 19802, message = "|Lv. 79+| Seven Signs, Embryo (In progress)")
	public static NpcStringId LV_79_SEVEN_SIGNS_EMBRYO_IN_PROGRESS;
	
	@ClientString(id = 19803, message = "|Lv. 79+| Seven Signs, Embryo (Completed)")
	public static NpcStringId LV_79_SEVEN_SIGNS_EMBRYO_COMPLETED;
	
	@ClientString(id = 19804, message = "|Lv. 79+| Seven Signs, Embryo")
	public static NpcStringId LV_79_SEVEN_SIGNS_EMBRYO_2;
	
	@ClientString(id = 19805, message = "We will be with you always...")
	public static NpcStringId WE_WILL_BE_WITH_YOU_ALWAYS;
	
	@ClientString(id = 19806, message = "You are not the owner of that item.")
	public static NpcStringId YOU_ARE_NOT_THE_OWNER_OF_THAT_ITEM;
	
	@ClientString(id = 19807, message = "Embryo...")
	public static NpcStringId EMBRYO;
	
	@ClientString(id = 19814, message = "Death to the enemies of the Lords of Dawn!")
	public static NpcStringId DEATH_TO_THE_ENEMIES_OF_THE_LORDS_OF_DAWN;
	
	@ClientString(id = 20101, message = "Fighter's Tutorial")
	public static NpcStringId FIGHTER_S_TUTORIAL;
	
	@ClientString(id = 20102, message = "Fighter's Tutorial (In progress)")
	public static NpcStringId FIGHTER_S_TUTORIAL_IN_PROGRESS;
	
	@ClientString(id = 20103, message = "Fighter's Tutorial (Completed)")
	public static NpcStringId FIGHTER_S_TUTORIAL_COMPLETED;
	
	@ClientString(id = 20201, message = "Mystic's Tutorial")
	public static NpcStringId MYSTIC_S_TUTORIAL;
	
	@ClientString(id = 20202, message = "Mystic's Tutorial (In progress)")
	public static NpcStringId MYSTIC_S_TUTORIAL_IN_PROGRESS;
	
	@ClientString(id = 20203, message = "Mystic's Tutorial (Completed)")
	public static NpcStringId MYSTIC_S_TUTORIAL_COMPLETED;
	
	@ClientString(id = 20301, message = "Elf's Tutorial")
	public static NpcStringId ELF_S_TUTORIAL;
	
	@ClientString(id = 20302, message = "Elf's Tutorial (In progress)")
	public static NpcStringId ELF_S_TUTORIAL_IN_PROGRESS;
	
	@ClientString(id = 20303, message = "Elf's Tutorial (Completed)")
	public static NpcStringId ELF_S_TUTORIAL_COMPLETED;
	
	@ClientString(id = 20401, message = "Dark Elf's Tutorial")
	public static NpcStringId DARK_ELF_S_TUTORIAL;
	
	@ClientString(id = 20402, message = "Dark Elf's Tutorial (In progress)")
	public static NpcStringId DARK_ELF_S_TUTORIAL_IN_PROGRESS;
	
	@ClientString(id = 20403, message = "Dark Elf's Tutorial (Completed)")
	public static NpcStringId DARK_ELF_S_TUTORIAL_COMPLETED;
	
	@ClientString(id = 20501, message = "Orc's Tutorial")
	public static NpcStringId ORC_S_TUTORIAL;
	
	@ClientString(id = 20502, message = "Orc's Tutorial (In progress)")
	public static NpcStringId ORC_S_TUTORIAL_IN_PROGRESS;
	
	@ClientString(id = 20503, message = "Orc's Tutorial (Completed)")
	public static NpcStringId ORC_S_TUTORIAL_COMPLETED;
	
	@ClientString(id = 20601, message = "Dwarf's Tutorial")
	public static NpcStringId DWARF_S_TUTORIAL;
	
	@ClientString(id = 20602, message = "Dwarf's Tutorial (In progress)")
	public static NpcStringId DWARF_S_TUTORIAL_IN_PROGRESS;
	
	@ClientString(id = 20603, message = "Dwarf's Tutorial (Completed)")
	public static NpcStringId DWARF_S_TUTORIAL_COMPLETED;
	
	@ClientString(id = 20901, message = "Kamael Tutorial")
	public static NpcStringId KAMAEL_TUTORIAL;
	
	@ClientString(id = 21101, message = "Trial of the Challenger")
	public static NpcStringId TRIAL_OF_THE_CHALLENGER;
	
	@ClientString(id = 21102, message = "Trial of the Challenger (In progress)")
	public static NpcStringId TRIAL_OF_THE_CHALLENGER_IN_PROGRESS;
	
	@ClientString(id = 21103, message = "Trial of the Challenger (Completed)")
	public static NpcStringId TRIAL_OF_THE_CHALLENGER_COMPLETED;
	
	@ClientString(id = 21201, message = "Trial of Duty")
	public static NpcStringId TRIAL_OF_DUTY;
	
	@ClientString(id = 21202, message = "Trial of Duty (In progress)")
	public static NpcStringId TRIAL_OF_DUTY_IN_PROGRESS;
	
	@ClientString(id = 21203, message = "Trial of Duty (Completed)")
	public static NpcStringId TRIAL_OF_DUTY_COMPLETED;
	
	@ClientString(id = 21301, message = "Trial of the Seeker")
	public static NpcStringId TRIAL_OF_THE_SEEKER;
	
	@ClientString(id = 21302, message = "Trial of the Seeker (In progress)")
	public static NpcStringId TRIAL_OF_THE_SEEKER_IN_PROGRESS;
	
	@ClientString(id = 21303, message = "Trial of the Seeker (Completed)")
	public static NpcStringId TRIAL_OF_THE_SEEKER_COMPLETED;
	
	@ClientString(id = 21401, message = "Trial of the Scholar")
	public static NpcStringId TRIAL_OF_THE_SCHOLAR;
	
	@ClientString(id = 21402, message = "Trial of the Scholar (In progress)")
	public static NpcStringId TRIAL_OF_THE_SCHOLAR_IN_PROGRESS;
	
	@ClientString(id = 21403, message = "Trial of the Scholar (Completed)")
	public static NpcStringId TRIAL_OF_THE_SCHOLAR_COMPLETED;
	
	@ClientString(id = 21501, message = "Trial of the Pilgrim")
	public static NpcStringId TRIAL_OF_THE_PILGRIM;
	
	@ClientString(id = 21502, message = "Trial of the Pilgrim (In progress)")
	public static NpcStringId TRIAL_OF_THE_PILGRIM_IN_PROGRESS;
	
	@ClientString(id = 21503, message = "Trial of the Pilgrim (Completed)")
	public static NpcStringId TRIAL_OF_THE_PILGRIM_COMPLETED;
	
	@ClientString(id = 21601, message = "Trial of the Guildsman")
	public static NpcStringId TRIAL_OF_THE_GUILDSMAN;
	
	@ClientString(id = 21602, message = "Trial of the Guildsman (In progress)")
	public static NpcStringId TRIAL_OF_THE_GUILDSMAN_IN_PROGRESS;
	
	@ClientString(id = 21603, message = "Trial of the Guildsman (Completed)")
	public static NpcStringId TRIAL_OF_THE_GUILDSMAN_COMPLETED;
	
	@ClientString(id = 21701, message = "Testimony of Trust")
	public static NpcStringId TESTIMONY_OF_TRUST;
	
	@ClientString(id = 21702, message = "Testimony of Trust (In progress)")
	public static NpcStringId TESTIMONY_OF_TRUST_IN_PROGRESS;
	
	@ClientString(id = 21703, message = "Testimony of Trust (Completed)")
	public static NpcStringId TESTIMONY_OF_TRUST_COMPLETED;
	
	@ClientString(id = 21801, message = "Testimony of Life")
	public static NpcStringId TESTIMONY_OF_LIFE;
	
	@ClientString(id = 21802, message = "Testimony of Life (In progress)")
	public static NpcStringId TESTIMONY_OF_LIFE_IN_PROGRESS;
	
	@ClientString(id = 21803, message = "Testimony of Life (Completed)")
	public static NpcStringId TESTIMONY_OF_LIFE_COMPLETED;
	
	@ClientString(id = 21901, message = "Testimony of Fate")
	public static NpcStringId TESTIMONY_OF_FATE;
	
	@ClientString(id = 21902, message = "Testimony of Fate (In progress)")
	public static NpcStringId TESTIMONY_OF_FATE_IN_PROGRESS;
	
	@ClientString(id = 21903, message = "Testimony of Fate (Completed)")
	public static NpcStringId TESTIMONY_OF_FATE_COMPLETED;
	
	@ClientString(id = 22001, message = "Testimony of Glory")
	public static NpcStringId TESTIMONY_OF_GLORY;
	
	@ClientString(id = 22002, message = "Testimony of Glory (In progress)")
	public static NpcStringId TESTIMONY_OF_GLORY_IN_PROGRESS;
	
	@ClientString(id = 22003, message = "Testimony of Glory (Completed)")
	public static NpcStringId TESTIMONY_OF_GLORY_COMPLETED;
	
	@ClientString(id = 22051, message = "Is it a lackey of Kakai?!")
	public static NpcStringId IS_IT_A_LACKEY_OF_KAKAI;
	
	@ClientString(id = 22052, message = "Too late!")
	public static NpcStringId TOO_LATE_2;
	
	@ClientString(id = 22053, message = "Is it a lackey of Kakai?!")
	public static NpcStringId IS_IT_A_LACKEY_OF_KAKAI_2;
	
	@ClientString(id = 22054, message = "Too late!")
	public static NpcStringId TOO_LATE_3;
	
	@ClientString(id = 22055, message = "How regretful! Unjust dishonor!")
	public static NpcStringId HOW_REGRETFUL_UNJUST_DISHONOR;
	
	@ClientString(id = 22056, message = "I'll get revenge someday!!")
	public static NpcStringId I_LL_GET_REVENGE_SOMEDAY;
	
	@ClientString(id = 22057, message = "Indignant and unfair death!")
	public static NpcStringId INDIGNANT_AND_UNFAIR_DEATH;
	
	@ClientString(id = 22101, message = "Testimony of Prosperity")
	public static NpcStringId TESTIMONY_OF_PROSPERITY;
	
	@ClientString(id = 22102, message = "Testimony of Prosperity (In progress)")
	public static NpcStringId TESTIMONY_OF_PROSPERITY_IN_PROGRESS;
	
	@ClientString(id = 22103, message = "Testimony of Prosperity (Completed)")
	public static NpcStringId TESTIMONY_OF_PROSPERITY_COMPLETED;
	
	@ClientString(id = 22201, message = "Test of the Duelist")
	public static NpcStringId TEST_OF_THE_DUELIST;
	
	@ClientString(id = 22202, message = "Test of the Duelist (In progress)")
	public static NpcStringId TEST_OF_THE_DUELIST_IN_PROGRESS;
	
	@ClientString(id = 22203, message = "Test of the Duelist (Completed)")
	public static NpcStringId TEST_OF_THE_DUELIST_COMPLETED;
	
	@ClientString(id = 22301, message = "Test of the Champion")
	public static NpcStringId TEST_OF_THE_CHAMPION;
	
	@ClientString(id = 22302, message = "Test of the Champion (In progress)")
	public static NpcStringId TEST_OF_THE_CHAMPION_IN_PROGRESS;
	
	@ClientString(id = 22303, message = "Test of the Champion (Completed)")
	public static NpcStringId TEST_OF_THE_CHAMPION_COMPLETED;
	
	@ClientString(id = 22401, message = "Test of Sagittarius")
	public static NpcStringId TEST_OF_SAGITTARIUS;
	
	@ClientString(id = 22402, message = "Test of Sagittarius (In progress)")
	public static NpcStringId TEST_OF_SAGITTARIUS_IN_PROGRESS;
	
	@ClientString(id = 22403, message = "Test of Sagittarius (Completed)")
	public static NpcStringId TEST_OF_SAGITTARIUS_COMPLETED;
	
	@ClientString(id = 22501, message = "Test of the Searcher")
	public static NpcStringId TEST_OF_THE_SEARCHER;
	
	@ClientString(id = 22502, message = "Test of the Searcher (In progress)")
	public static NpcStringId TEST_OF_THE_SEARCHER_IN_PROGRESS;
	
	@ClientString(id = 22503, message = "Test of the Searcher (Completed)")
	public static NpcStringId TEST_OF_THE_SEARCHER_COMPLETED;
	
	@ClientString(id = 22601, message = "Test of the Healer")
	public static NpcStringId TEST_OF_THE_HEALER;
	
	@ClientString(id = 22602, message = "Test of the Healer (In progress)")
	public static NpcStringId TEST_OF_THE_HEALER_IN_PROGRESS;
	
	@ClientString(id = 22603, message = "Test of the Healer (Completed)")
	public static NpcStringId TEST_OF_THE_HEALER_COMPLETED;
	
	@ClientString(id = 22701, message = "Test of the Reformer")
	public static NpcStringId TEST_OF_THE_REFORMER;
	
	@ClientString(id = 22702, message = "Test of the Reformer (In progress)")
	public static NpcStringId TEST_OF_THE_REFORMER_IN_PROGRESS;
	
	@ClientString(id = 22703, message = "Test of the Reformer (Completed)")
	public static NpcStringId TEST_OF_THE_REFORMER_COMPLETED;
	
	@ClientString(id = 22719, message = "The concealed truth will always be revealed...!")
	public static NpcStringId THE_CONCEALED_TRUTH_WILL_ALWAYS_BE_REVEALED;
	
	@ClientString(id = 22720, message = "Cowardly guy!")
	public static NpcStringId COWARDLY_GUY;
	
	@ClientString(id = 22801, message = "Test of Magus")
	public static NpcStringId TEST_OF_MAGUS;
	
	@ClientString(id = 22802, message = "Test of Magus (In progress)")
	public static NpcStringId TEST_OF_MAGUS_IN_PROGRESS;
	
	@ClientString(id = 22803, message = "Test of Magus (Completed)")
	public static NpcStringId TEST_OF_MAGUS_COMPLETED;
	
	@ClientString(id = 22819, message = "I am a tree of nothing... a tree... that knows where to return...")
	public static NpcStringId I_AM_A_TREE_OF_NOTHING_A_TREE_THAT_KNOWS_WHERE_TO_RETURN;
	
	@ClientString(id = 22820, message = "I am a creature that shows the truth of the place deep in my heart...")
	public static NpcStringId I_AM_A_CREATURE_THAT_SHOWS_THE_TRUTH_OF_THE_PLACE_DEEP_IN_MY_HEART;
	
	@ClientString(id = 22821, message = "I am a mirror of darkness... an illusion of darkness...")
	public static NpcStringId I_AM_A_MIRROR_OF_DARKNESS_AN_ILLUSION_OF_DARKNESS;
	
	@ClientString(id = 22901, message = "Test of Witchcraft")
	public static NpcStringId TEST_OF_WITCHCRAFT;
	
	@ClientString(id = 22902, message = "Test of Witchcraft (In progress)")
	public static NpcStringId TEST_OF_WITCHCRAFT_IN_PROGRESS;
	
	@ClientString(id = 22903, message = "Test of Witchcraft (Completed)")
	public static NpcStringId TEST_OF_WITCHCRAFT_COMPLETED;
	
	@ClientString(id = 22933, message = "I absolutely cannot give it to you! It is my precious jewel!")
	public static NpcStringId I_ABSOLUTELY_CANNOT_GIVE_IT_TO_YOU_IT_IS_MY_PRECIOUS_JEWEL;
	
	@ClientString(id = 22934, message = "I'll take your lives later!")
	public static NpcStringId I_LL_TAKE_YOUR_LIVES_LATER;
	
	@ClientString(id = 22935, message = "That sword is really...!")
	public static NpcStringId THAT_SWORD_IS_REALLY;
	
	@ClientString(id = 22936, message = "No! I haven't completely finished the command for destruction and slaughter yet!!!")
	public static NpcStringId NO_I_HAVEN_T_COMPLETELY_FINISHED_THE_COMMAND_FOR_DESTRUCTION_AND_SLAUGHTER_YET;
	
	@ClientString(id = 22937, message = "How dare you wake me up! Now you shall die!")
	public static NpcStringId HOW_DARE_YOU_WAKE_ME_UP_NOW_YOU_SHALL_DIE;
	
	@ClientString(id = 23001, message = "Test of the Summoner")
	public static NpcStringId TEST_OF_THE_SUMMONER;
	
	@ClientString(id = 23002, message = "Test of the Summoner (In progress)")
	public static NpcStringId TEST_OF_THE_SUMMONER_IN_PROGRESS;
	
	@ClientString(id = 23003, message = "Test of the Summoner (Completed)")
	public static NpcStringId TEST_OF_THE_SUMMONER_COMPLETED;
	
	@ClientString(id = 23060, message = "START DUEL")
	public static NpcStringId START_DUEL;
	
	@ClientString(id = 23061, message = "RULE VIOLATION")
	public static NpcStringId RULE_VIOLATION;
	
	@ClientString(id = 23062, message = "I LOSE")
	public static NpcStringId I_LOSE;
	
	@ClientString(id = 23063, message = "Whhiisshh!")
	public static NpcStringId WHHIISSHH;
	
	@ClientString(id = 23064, message = "Rule violation!")
	public static NpcStringId RULE_VIOLATION_2;
	
	@ClientString(id = 23065, message = "I'm sorry, Lord!")
	public static NpcStringId I_M_SORRY_LORD;
	
	@ClientString(id = 23066, message = "Whish! Fight!")
	public static NpcStringId WHISH_FIGHT;
	
	@ClientString(id = 23067, message = "Rule violation!")
	public static NpcStringId RULE_VIOLATION_3;
	
	@ClientString(id = 23068, message = "Lost! Sorry, Lord!")
	public static NpcStringId LOST_SORRY_LORD;
	
	@ClientString(id = 23069, message = "START DUEL")
	public static NpcStringId START_DUEL_2;
	
	@ClientString(id = 23070, message = "RULE VIOLATION")
	public static NpcStringId RULE_VIOLATION_4;
	
	@ClientString(id = 23071, message = "I LOSE")
	public static NpcStringId I_LOSE_2;
	
	@ClientString(id = 23072, message = "So shall we start?!")
	public static NpcStringId SO_SHALL_WE_START;
	
	@ClientString(id = 23073, message = "Rule violation!!!")
	public static NpcStringId RULE_VIOLATION_5;
	
	@ClientString(id = 23074, message = "Ugh! I lost...!")
	public static NpcStringId UGH_I_LOST;
	
	@ClientString(id = 23075, message = "I'll walk all over you!")
	public static NpcStringId I_LL_WALK_ALL_OVER_YOU;
	
	@ClientString(id = 23076, message = "Rule violation!!!")
	public static NpcStringId RULE_VIOLATION_6;
	
	@ClientString(id = 23077, message = "Ugh! Can this be happening?!")
	public static NpcStringId UGH_CAN_THIS_BE_HAPPENING;
	
	@ClientString(id = 23078, message = "It's the natural result!")
	public static NpcStringId IT_S_THE_NATURAL_RESULT;
	
	@ClientString(id = 23079, message = "Ho, ho! I win!")
	public static NpcStringId HO_HO_I_WIN;
	
	@ClientString(id = 23080, message = "I WIN")
	public static NpcStringId I_WIN;
	
	@ClientString(id = 23081, message = "Whish! I won!")
	public static NpcStringId WHISH_I_WON;
	
	@ClientString(id = 23082, message = "Whhiisshh!")
	public static NpcStringId WHHIISSHH_2;
	
	@ClientString(id = 23083, message = "I WIN")
	public static NpcStringId I_WIN_2;
	
	@ClientString(id = 23101, message = "Test of the Maestro")
	public static NpcStringId TEST_OF_THE_MAESTRO;
	
	@ClientString(id = 23102, message = "Test of the Maestro (In progress)")
	public static NpcStringId TEST_OF_THE_MAESTRO_IN_PROGRESS;
	
	@ClientString(id = 23103, message = "Test of the Maestro (Completed)")
	public static NpcStringId TEST_OF_THE_MAESTRO_COMPLETED;
	
	@ClientString(id = 23201, message = "Test of the Lord")
	public static NpcStringId TEST_OF_THE_LORD;
	
	@ClientString(id = 23202, message = "Test of the Lord (In progress)")
	public static NpcStringId TEST_OF_THE_LORD_IN_PROGRESS;
	
	@ClientString(id = 23203, message = "Test of the Lord (Completed)")
	public static NpcStringId TEST_OF_THE_LORD_COMPLETED;
	
	@ClientString(id = 23301, message = "Test of the War Spirit")
	public static NpcStringId TEST_OF_THE_WAR_SPIRIT;
	
	@ClientString(id = 23302, message = "Test of the War Spirit (In progress)")
	public static NpcStringId TEST_OF_THE_WAR_SPIRIT_IN_PROGRESS;
	
	@ClientString(id = 23303, message = "Test of the War Spirit (Completed)")
	public static NpcStringId TEST_OF_THE_WAR_SPIRIT_COMPLETED;
	
	@ClientString(id = 23401, message = "Fate's Whisper")
	public static NpcStringId FATE_S_WHISPER;
	
	@ClientString(id = 23402, message = "Fate's Whisper (In progress)")
	public static NpcStringId FATE_S_WHISPER_IN_PROGRESS;
	
	@ClientString(id = 23403, message = "Fate's Whisper (Completed)")
	public static NpcStringId FATE_S_WHISPER_COMPLETED;
	
	@ClientString(id = 23404, message = "Fate's Whisper")
	public static NpcStringId FATE_S_WHISPER_2;
	
	@ClientString(id = 23434, message = "Who dares to try and steal my noble blood?")
	public static NpcStringId WHO_DARES_TO_TRY_AND_STEAL_MY_NOBLE_BLOOD;
	
	@ClientString(id = 23501, message = "Mimir's Elixir")
	public static NpcStringId MIMIR_S_ELIXIR;
	
	@ClientString(id = 23502, message = "Mimir's Elixir (In progress)")
	public static NpcStringId MIMIR_S_ELIXIR_IN_PROGRESS;
	
	@ClientString(id = 23503, message = "Mimir's Elixir (Completed)")
	public static NpcStringId MIMIR_S_ELIXIR_COMPLETED;
	
	@ClientString(id = 23504, message = "Mimir's Elixir")
	public static NpcStringId MIMIR_S_ELIXIR_2;
	
	@ClientString(id = 23601, message = "Seeds of Chaos")
	public static NpcStringId SEEDS_OF_CHAOS;
	
	@ClientString(id = 23602, message = "Seeds of Chaos (In progress)")
	public static NpcStringId SEEDS_OF_CHAOS_IN_PROGRESS;
	
	@ClientString(id = 23603, message = "Seeds of Chaos (Completed)")
	public static NpcStringId SEEDS_OF_CHAOS_COMPLETED;
	
	@ClientString(id = 23604, message = "Seeds of Chaos")
	public static NpcStringId SEEDS_OF_CHAOS_2;
	
	@ClientString(id = 23651, message = "$s1! Finally, we meet!")
	public static NpcStringId S1_FINALLY_WE_MEET;
	
	@ClientString(id = 23652, message = "Hmm, where did my friend go?")
	public static NpcStringId HMM_WHERE_DID_MY_FRIEND_GO;
	
	@ClientString(id = 23653, message = "Best of luck with your future endeavors.")
	public static NpcStringId BEST_OF_LUCK_WITH_YOUR_FUTURE_ENDEAVORS;
	
	@ClientString(id = 23661, message = "$s1! What are you waiting for?")
	public static NpcStringId S1_WHAT_ARE_YOU_WAITING_FOR;
	
	@ClientString(id = 23662, message = "Hmm, where did my friend go?")
	public static NpcStringId HMM_WHERE_DID_MY_FRIEND_GO_2;
	
	@ClientString(id = 23663, message = "Best of luck with your future endeavors.")
	public static NpcStringId BEST_OF_LUCK_WITH_YOUR_FUTURE_ENDEAVORS_2;
	
	@ClientString(id = 23671, message = "Did you bring what I asked, $s1?")
	public static NpcStringId DID_YOU_BRING_WHAT_I_ASKED_S1;
	
	@ClientString(id = 23672, message = "Hmm, where did my friend go?")
	public static NpcStringId HMM_WHERE_DID_MY_FRIEND_GO_3;
	
	@ClientString(id = 23673, message = "Best of luck with your future endeavors.")
	public static NpcStringId BEST_OF_LUCK_WITH_YOUR_FUTURE_ENDEAVORS_3;
	
	@ClientString(id = 23681, message = "Hmm? Is someone approaching?")
	public static NpcStringId HMM_IS_SOMEONE_APPROACHING;
	
	@ClientString(id = 23682, message = "Graaah, we're being attacked!")
	public static NpcStringId GRAAAH_WE_RE_BEING_ATTACKED;
	
	@ClientString(id = 23683, message = "Good luck!")
	public static NpcStringId GOOD_LUCK_2;
	
	@ClientString(id = 23685, message = "$s1, has everything been found?")
	public static NpcStringId S1_HAS_EVERYTHING_BEEN_FOUND;
	
	@ClientString(id = 23686, message = "Graaah, we're being attacked!")
	public static NpcStringId GRAAAH_WE_RE_BEING_ATTACKED_2;
	
	@ClientString(id = 23687, message = "Save the travelers!!")
	public static NpcStringId SAVE_THE_TRAVELERS;
	
	@ClientString(id = 23701, message = "|Lv. 82+| Winds of Change")
	public static NpcStringId LV_82_WINDS_OF_CHANGE;
	
	@ClientString(id = 23702, message = "|Lv. 82+| Winds of Change (In progress)")
	public static NpcStringId LV_82_WINDS_OF_CHANGE_IN_PROGRESS;
	
	@ClientString(id = 23703, message = "|Lv. 82+| Winds of Change (Completed)")
	public static NpcStringId LV_82_WINDS_OF_CHANGE_COMPLETED;
	
	@ClientString(id = 23801, message = "|Lv. 82+| Success in Business")
	public static NpcStringId LV_82_SUCCESS_IN_BUSINESS;
	
	@ClientString(id = 23802, message = "|Lv. 82+| Success in Business (In progress)")
	public static NpcStringId LV_82_SUCCESS_IN_BUSINESS_IN_PROGRESS;
	
	@ClientString(id = 23803, message = "|Lv. 82+| Success in Business (Completed)")
	public static NpcStringId LV_82_SUCCESS_IN_BUSINESS_COMPLETED;
	
	@ClientString(id = 23804, message = "|Lv. 82+| Success in Business")
	public static NpcStringId LV_82_SUCCESS_IN_BUSINESS_2;
	
	@ClientString(id = 23901, message = "|Lv. 82+| Won't You Join Us?")
	public static NpcStringId LV_82_WON_T_YOU_JOIN_US;
	
	@ClientString(id = 23902, message = "|Lv. 82+| Won't You Join Us? (In progress)")
	public static NpcStringId LV_82_WON_T_YOU_JOIN_US_IN_PROGRESS;
	
	@ClientString(id = 23903, message = "|Lv. 82+| Won't You Join Us? (Completed)")
	public static NpcStringId LV_82_WON_T_YOU_JOIN_US_COMPLETED;
	
	@ClientString(id = 23904, message = "|Lv. 82+| Won't You Join Us?")
	public static NpcStringId LV_82_WON_T_YOU_JOIN_US_2;
	
	@ClientString(id = 24001, message = "|Lv. 81+| I'm the Only One You Can Trust")
	public static NpcStringId LV_81_I_M_THE_ONLY_ONE_YOU_CAN_TRUST;
	
	@ClientString(id = 24002, message = "|Lv. 81+| I'm the Only One You Can Trust (In progress)")
	public static NpcStringId LV_81_I_M_THE_ONLY_ONE_YOU_CAN_TRUST_IN_PROGRESS;
	
	@ClientString(id = 24003, message = "|Lv. 81+| I'm the Only One You Can Trust (Completed)")
	public static NpcStringId LV_81_I_M_THE_ONLY_ONE_YOU_CAN_TRUST_COMPLETED;
	
	@ClientString(id = 24004, message = "|Lv. 81+| I'm the Only One You Can Trust")
	public static NpcStringId LV_81_I_M_THE_ONLY_ONE_YOU_CAN_TRUST_2;
	
	@ClientString(id = 24101, message = "Path of the Noblesse, Precious Soul - 1")
	public static NpcStringId PATH_OF_THE_NOBLESSE_PRECIOUS_SOUL_1;
	
	@ClientString(id = 24102, message = "Path of the Noblesse, Precious Soul - 1 (In progress)")
	public static NpcStringId PATH_OF_THE_NOBLESSE_PRECIOUS_SOUL_1_IN_PROGRESS;
	
	@ClientString(id = 24103, message = "Path of the Noblesse, Precious Soul - 1 (Completed)")
	public static NpcStringId PATH_OF_THE_NOBLESSE_PRECIOUS_SOUL_1_COMPLETED;
	
	@ClientString(id = 24104, message = "Path of the Noblesse, Precious Soul - 1")
	public static NpcStringId PATH_OF_THE_NOBLESSE_PRECIOUS_SOUL_1_2;
	
	@ClientString(id = 24201, message = "Path of the Noblesse, Precious Soul - 2")
	public static NpcStringId PATH_OF_THE_NOBLESSE_PRECIOUS_SOUL_2;
	
	@ClientString(id = 24202, message = "Path of the Noblesse, Precious Soul - 2 (In progress)")
	public static NpcStringId PATH_OF_THE_NOBLESSE_PRECIOUS_SOUL_2_IN_PROGRESS;
	
	@ClientString(id = 24203, message = "Path of the Noblesse, Precious Soul - 2 (Completed)")
	public static NpcStringId PATH_OF_THE_NOBLESSE_PRECIOUS_SOUL_2_COMPLETED;
	
	@ClientString(id = 24204, message = "Path of the Noblesse, Precious Soul - 2")
	public static NpcStringId PATH_OF_THE_NOBLESSE_PRECIOUS_SOUL_2_2;
	
	@ClientString(id = 24401, message = "Follow Me")
	public static NpcStringId FOLLOW_ME;
	
	@ClientString(id = 24402, message = "Follow Me (In progress)")
	public static NpcStringId FOLLOW_ME_IN_PROGRESS;
	
	@ClientString(id = 24403, message = "Follow Me (Completed)")
	public static NpcStringId FOLLOW_ME_COMPLETED;
	
	@ClientString(id = 24404, message = "Follow Me")
	public static NpcStringId FOLLOW_ME_2;
	
	@ClientString(id = 24411, message = "Follow Me (Sponsor)")
	public static NpcStringId FOLLOW_ME_SPONSOR;
	
	@ClientString(id = 24501, message = "|Lv. 70-75| Come to Me")
	public static NpcStringId LV_70_75_COME_TO_ME;
	
	@ClientString(id = 24502, message = "|Lv. 70-75| Come to Me (In progress)")
	public static NpcStringId LV_70_75_COME_TO_ME_IN_PROGRESS;
	
	@ClientString(id = 24503, message = "|Lv. 70-75| Come to Me (Completed)")
	public static NpcStringId LV_70_75_COME_TO_ME_COMPLETED;
	
	@ClientString(id = 24504, message = "|Lv. 70-75| Come to Me")
	public static NpcStringId LV_70_75_COME_TO_ME_2;
	
	@ClientString(id = 24511, message = "Come to Me (Sponsor)")
	public static NpcStringId COME_TO_ME_SPONSOR;
	
	@ClientString(id = 24601, message = "Path of the Noblesse, Precious Soul - 3")
	public static NpcStringId PATH_OF_THE_NOBLESSE_PRECIOUS_SOUL_3;
	
	@ClientString(id = 24602, message = "Path of the Noblesse, Precious Soul - 3 (In progress)")
	public static NpcStringId PATH_OF_THE_NOBLESSE_PRECIOUS_SOUL_3_IN_PROGRESS;
	
	@ClientString(id = 24603, message = "Path of the Noblesse, Precious Soul - 3 (Completed)")
	public static NpcStringId PATH_OF_THE_NOBLESSE_PRECIOUS_SOUL_3_COMPLETED;
	
	@ClientString(id = 24604, message = "Path of the Noblesse, Precious Soul - 3")
	public static NpcStringId PATH_OF_THE_NOBLESSE_PRECIOUS_SOUL_3_2;
	
	@ClientString(id = 24701, message = "Path of the Noblesse, Precious Soul - 4")
	public static NpcStringId PATH_OF_THE_NOBLESSE_PRECIOUS_SOUL_4;
	
	@ClientString(id = 24702, message = "Path of the Noblesse, Precious Soul - 4 (In progress)")
	public static NpcStringId PATH_OF_THE_NOBLESSE_PRECIOUS_SOUL_4_IN_PROGRESS;
	
	@ClientString(id = 24703, message = "Path of the Noblesse, Precious Soul - 4 (Completed)")
	public static NpcStringId PATH_OF_THE_NOBLESSE_PRECIOUS_SOUL_4_COMPLETED;
	
	@ClientString(id = 24704, message = "Path of the Noblesse, Precious Soul - 4")
	public static NpcStringId PATH_OF_THE_NOBLESSE_PRECIOUS_SOUL_4_2;
	
	@ClientString(id = 24801, message = "Training Course")
	public static NpcStringId TRAINING_COURSE;
	
	@ClientString(id = 24850, message = "You've gained $s2 XP and $s3 skill points with $s1 Mark of Effort.")
	public static NpcStringId YOU_VE_GAINED_S2_XP_AND_S3_SKILL_POINTS_WITH_S1_MARK_OF_EFFORT;
	
	@ClientString(id = 24851, message = "You've received $s3 Marks of Effort from leveling up from $s1 to $s2.")
	public static NpcStringId YOU_VE_RECEIVED_S3_MARKS_OF_EFFORT_FROM_LEVELING_UP_FROM_S1_TO_S2;
	
	@ClientString(id = 24901, message = "Poisoned Plains of the Lizardmen")
	public static NpcStringId POISONED_PLAINS_OF_THE_LIZARDMEN;
	
	@ClientString(id = 24902, message = "Poisoned Plains of the Lizardmen (In progress)")
	public static NpcStringId POISONED_PLAINS_OF_THE_LIZARDMEN_IN_PROGRESS;
	
	@ClientString(id = 24903, message = "Poisoned Plains of the Lizardmen (Completed)")
	public static NpcStringId POISONED_PLAINS_OF_THE_LIZARDMEN_COMPLETED;
	
	@ClientString(id = 24904, message = "Poisoned Plains of the Lizardmen")
	public static NpcStringId POISONED_PLAINS_OF_THE_LIZARDMEN_2;
	
	@ClientString(id = 25001, message = "Watch What You Eat")
	public static NpcStringId WATCH_WHAT_YOU_EAT;
	
	@ClientString(id = 25002, message = "Watch What You Eat (In progress)")
	public static NpcStringId WATCH_WHAT_YOU_EAT_IN_PROGRESS;
	
	@ClientString(id = 25003, message = "Watch What You Eat (Completed)")
	public static NpcStringId WATCH_WHAT_YOU_EAT_COMPLETED;
	
	@ClientString(id = 25004, message = "Watch What You Eat")
	public static NpcStringId WATCH_WHAT_YOU_EAT_2;
	
	@ClientString(id = 25101, message = "No Secrets")
	public static NpcStringId NO_SECRETS;
	
	@ClientString(id = 25102, message = "No Secrets (In progress)")
	public static NpcStringId NO_SECRETS_IN_PROGRESS;
	
	@ClientString(id = 25103, message = "No Secrets (Completed)")
	public static NpcStringId NO_SECRETS_COMPLETED;
	
	@ClientString(id = 25104, message = "No Secrets")
	public static NpcStringId NO_SECRETS_2;
	
	@ClientString(id = 25201, message = "It Smells Delicious!")
	public static NpcStringId IT_SMELLS_DELICIOUS;
	
	@ClientString(id = 25202, message = "It Smells Delicious! (In progress)")
	public static NpcStringId IT_SMELLS_DELICIOUS_IN_PROGRESS;
	
	@ClientString(id = 25203, message = "It Smells Delicious! (Completed)")
	public static NpcStringId IT_SMELLS_DELICIOUS_COMPLETED;
	
	@ClientString(id = 25204, message = "It Smells Delicious!")
	public static NpcStringId IT_SMELLS_DELICIOUS_2;
	
	@ClientString(id = 25401, message = "|Lv. 80+| Legendary Tales")
	public static NpcStringId LV_80_LEGENDARY_TALES;
	
	@ClientString(id = 25402, message = "|Lv. 80+| Legendary Tales (In progress)")
	public static NpcStringId LV_80_LEGENDARY_TALES_IN_PROGRESS;
	
	@ClientString(id = 25403, message = "|Lv. 80+| Legendary Tales (Completed)")
	public static NpcStringId LV_80_LEGENDARY_TALES_COMPLETED;
	
	@ClientString(id = 25701, message = "The Guard is Busy")
	public static NpcStringId THE_GUARD_IS_BUSY;
	
	@ClientString(id = 25702, message = "The Guard is Busy (In Progress)")
	public static NpcStringId THE_GUARD_IS_BUSY_IN_PROGRESS;
	
	@ClientString(id = 25703, message = "The Guard is Busy (Completed)")
	public static NpcStringId THE_GUARD_IS_BUSY_COMPLETED;
	
	@ClientString(id = 25801, message = "Bring Wolf Pelts")
	public static NpcStringId BRING_WOLF_PELTS;
	
	@ClientString(id = 25802, message = "Bring Wolf Pelts (In Progress)")
	public static NpcStringId BRING_WOLF_PELTS_IN_PROGRESS;
	
	@ClientString(id = 25901, message = "Request from the Farm Owner")
	public static NpcStringId REQUEST_FROM_THE_FARM_OWNER;
	
	@ClientString(id = 25902, message = "Request from the Farm Owner (In Progress)")
	public static NpcStringId REQUEST_FROM_THE_FARM_OWNER_IN_PROGRESS;
	
	@ClientString(id = 25904, message = "Request from the Farm Owner")
	public static NpcStringId REQUEST_FROM_THE_FARM_OWNER_2;
	
	@ClientString(id = 26001, message = "Orc Hunting")
	public static NpcStringId ORC_HUNTING;
	
	@ClientString(id = 26002, message = "Orc Hunting (In Progress)")
	public static NpcStringId ORC_HUNTING_IN_PROGRESS;
	
	@ClientString(id = 26101, message = "Collector's Dream")
	public static NpcStringId COLLECTOR_S_DREAM;
	
	@ClientString(id = 26102, message = "Collector's Dream (In Progress)")
	public static NpcStringId COLLECTOR_S_DREAM_IN_PROGRESS;
	
	@ClientString(id = 26201, message = "Trade with the Ivory Tower")
	public static NpcStringId TRADE_WITH_THE_IVORY_TOWER;
	
	@ClientString(id = 26202, message = "Trade with the Ivory Tower (In Progress)")
	public static NpcStringId TRADE_WITH_THE_IVORY_TOWER_IN_PROGRESS;
	
	@ClientString(id = 26301, message = "Orc Subjugation")
	public static NpcStringId ORC_SUBJUGATION;
	
	@ClientString(id = 26302, message = "Orc Subjugation (In Progress)")
	public static NpcStringId ORC_SUBJUGATION_IN_PROGRESS;
	
	@ClientString(id = 26401, message = "Keen Claws")
	public static NpcStringId KEEN_CLAWS;
	
	@ClientString(id = 26402, message = "Keen Claws (In Progress)")
	public static NpcStringId KEEN_CLAWS_IN_PROGRESS;
	
	@ClientString(id = 26501, message = "Bonds of Slavery")
	public static NpcStringId BONDS_OF_SLAVERY;
	
	@ClientString(id = 26502, message = "Bonds of Slavery (In Progress)")
	public static NpcStringId BONDS_OF_SLAVERY_IN_PROGRESS;
	
	@ClientString(id = 26601, message = "Pleas of Pixies")
	public static NpcStringId PLEAS_OF_PIXIES;
	
	@ClientString(id = 26602, message = "Pleas of Pixies (In Progress)")
	public static NpcStringId PLEAS_OF_PIXIES_IN_PROGRESS;
	
	@ClientString(id = 26701, message = "Wrath of Verdure")
	public static NpcStringId WRATH_OF_VERDURE;
	
	@ClientString(id = 26702, message = "Wrath of Verdure (In Progress)")
	public static NpcStringId WRATH_OF_VERDURE_IN_PROGRESS;
	
	@ClientString(id = 26801, message = "Traces of Evil")
	public static NpcStringId TRACES_OF_EVIL;
	
	@ClientString(id = 26802, message = "Traces of Evil (In progress)")
	public static NpcStringId TRACES_OF_EVIL_IN_PROGRESS;
	
	@ClientString(id = 26901, message = "Invention Ambition")
	public static NpcStringId INVENTION_AMBITION;
	
	@ClientString(id = 26902, message = "Invention Ambition (In progress)")
	public static NpcStringId INVENTION_AMBITION_IN_PROGRESS;
	
	@ClientString(id = 27001, message = "|Lv. 82-85| The One Who Ends Silence")
	public static NpcStringId LV_82_85_THE_ONE_WHO_ENDS_SILENCE;
	
	@ClientString(id = 27002, message = "|Lv. 82-85| The One Who Ends Silence (In progress)")
	public static NpcStringId LV_82_85_THE_ONE_WHO_ENDS_SILENCE_IN_PROGRESS;
	
	@ClientString(id = 27003, message = "|Lv. 82-85| The One Who Ends Silence (Completed)")
	public static NpcStringId LV_82_85_THE_ONE_WHO_ENDS_SILENCE_COMPLETED;
	
	@ClientString(id = 27004, message = "|Lv. 82-85| The One Who Ends Silence")
	public static NpcStringId LV_82_85_THE_ONE_WHO_ENDS_SILENCE_2;
	
	@ClientString(id = 27011, message = "Speak with Greymore")
	public static NpcStringId SPEAK_WITH_GREYMORE;
	
	@ClientString(id = 27101, message = "Proof of Valor")
	public static NpcStringId PROOF_OF_VALOR;
	
	@ClientString(id = 27102, message = "Proof of Valor (In Progress)")
	public static NpcStringId PROOF_OF_VALOR_IN_PROGRESS;
	
	@ClientString(id = 27201, message = "Wrath of Ancestors")
	public static NpcStringId WRATH_OF_ANCESTORS;
	
	@ClientString(id = 27202, message = "Wrath of Ancestors (In Progress)")
	public static NpcStringId WRATH_OF_ANCESTORS_IN_PROGRESS;
	
	@ClientString(id = 27301, message = "Invaders of the Holy Land")
	public static NpcStringId INVADERS_OF_THE_HOLY_LAND;
	
	@ClientString(id = 27302, message = "Invaders of the Holy Land (In Progress)")
	public static NpcStringId INVADERS_OF_THE_HOLY_LAND_IN_PROGRESS;
	
	@ClientString(id = 27401, message = "Skirmish with the Werewolves")
	public static NpcStringId SKIRMISH_WITH_THE_WEREWOLVES;
	
	@ClientString(id = 27402, message = "Skirmish with the Werewolves (In Progress)")
	public static NpcStringId SKIRMISH_WITH_THE_WEREWOLVES_IN_PROGRESS;
	
	@ClientString(id = 27501, message = "Dark Winged Spies")
	public static NpcStringId DARK_WINGED_SPIES;
	
	@ClientString(id = 27502, message = "Dark Winged Spies (In Progress)")
	public static NpcStringId DARK_WINGED_SPIES_IN_PROGRESS;
	
	@ClientString(id = 27601, message = "Totem of Hestui")
	public static NpcStringId TOTEM_OF_HESTUI;
	
	@ClientString(id = 27602, message = "Totem of Hestui (In progress)")
	public static NpcStringId TOTEM_OF_HESTUI_IN_PROGRESS;
	
	@ClientString(id = 27701, message = "Gatekeeper's Offering")
	public static NpcStringId GATEKEEPER_S_OFFERING;
	
	@ClientString(id = 27702, message = "Gatekeeper's Offering (In Progress)")
	public static NpcStringId GATEKEEPER_S_OFFERING_IN_PROGRESS;
	
	@ClientString(id = 27801, message = "|Lv. 82+| Home Security")
	public static NpcStringId LV_82_HOME_SECURITY;
	
	@ClientString(id = 27802, message = "|Lv. 82+| Home Security (In progress)")
	public static NpcStringId LV_82_HOME_SECURITY_IN_PROGRESS;
	
	@ClientString(id = 27901, message = "|Lv. 82+| Target of Opportunity")
	public static NpcStringId LV_82_TARGET_OF_OPPORTUNITY;
	
	@ClientString(id = 27902, message = "|Lv. 82+| Target of Opportunity (In progress)")
	public static NpcStringId LV_82_TARGET_OF_OPPORTUNITY_IN_PROGRESS;
	
	@ClientString(id = 27904, message = "|Lv. 82+| Target of Opportunity")
	public static NpcStringId LV_82_TARGET_OF_OPPORTUNITY_2;
	
	@ClientString(id = 28001, message = "The Food Chain")
	public static NpcStringId THE_FOOD_CHAIN;
	
	@ClientString(id = 28002, message = "The Food Chain (In progress)")
	public static NpcStringId THE_FOOD_CHAIN_IN_PROGRESS;
	
	@ClientString(id = 28101, message = "Golden Hills")
	public static NpcStringId GOLDEN_HILLS;
	
	@ClientString(id = 28102, message = "Head for the Hills! (In progress)")
	public static NpcStringId HEAD_FOR_THE_HILLS_IN_PROGRESS;
	
	@ClientString(id = 28201, message = "|Lv. 85+| A Day of Kindness and Caring")
	public static NpcStringId LV_85_A_DAY_OF_KINDNESS_AND_CARING;
	
	@ClientString(id = 28202, message = "|Lv. 85+| A Day of Kindness and Caring (In Progress)")
	public static NpcStringId LV_85_A_DAY_OF_KINDNESS_AND_CARING_IN_PROGRESS;
	
	@ClientString(id = 28203, message = "|Lv. 85+| A Day of Kindness and Caring (Complete)")
	public static NpcStringId LV_85_A_DAY_OF_KINDNESS_AND_CARING_COMPLETE;
	
	@ClientString(id = 28204, message = "|Lv. 85+| A Day of Kindness and Caring")
	public static NpcStringId LV_85_A_DAY_OF_KINDNESS_AND_CARING_2;
	
	@ClientString(id = 28301, message = "The Few, The Proud, The Brave")
	public static NpcStringId THE_FEW_THE_PROUD_THE_BRAVE;
	
	@ClientString(id = 28302, message = "The Few, the Proud, the Brave (In progress)")
	public static NpcStringId THE_FEW_THE_PROUD_THE_BRAVE_IN_PROGRESS;
	
	@ClientString(id = 28401, message = "Muertos Hunting")
	public static NpcStringId MUERTOS_HUNTING;
	
	@ClientString(id = 28402, message = "Muertos Hunting (In progress)")
	public static NpcStringId MUERTOS_HUNTING_IN_PROGRESS;
	
	@ClientString(id = 28601, message = "Fabulous Feathers")
	public static NpcStringId FABULOUS_FEATHERS;
	
	@ClientString(id = 28602, message = "Fabulous Feathers (In progress)")
	public static NpcStringId FABULOUS_FEATHERS_IN_PROGRESS;
	
	@ClientString(id = 28701, message = "Figuring It Out!")
	public static NpcStringId FIGURING_IT_OUT;
	
	@ClientString(id = 28702, message = "Figuring It Out! (In progress)")
	public static NpcStringId FIGURING_IT_OUT_IN_PROGRESS;
	
	@ClientString(id = 28704, message = "Figuring It Out!")
	public static NpcStringId FIGURING_IT_OUT_2;
	
	@ClientString(id = 28801, message = "Handle With Care")
	public static NpcStringId HANDLE_WITH_CARE;
	
	@ClientString(id = 28802, message = "Handle With Care (In progress)")
	public static NpcStringId HANDLE_WITH_CARE_IN_PROGRESS;
	
	@ClientString(id = 28804, message = "Handle With Care")
	public static NpcStringId HANDLE_WITH_CARE_2;
	
	@ClientString(id = 28901, message = "No More Soup For You")
	public static NpcStringId NO_MORE_SOUP_FOR_YOU;
	
	@ClientString(id = 28902, message = "No More Soup For You (In progress)")
	public static NpcStringId NO_MORE_SOUP_FOR_YOU_IN_PROGRESS;
	
	@ClientString(id = 28904, message = "No More Soup For You")
	public static NpcStringId NO_MORE_SOUP_FOR_YOU_2;
	
	@ClientString(id = 29001, message = "Threat Removal")
	public static NpcStringId THREAT_REMOVAL;
	
	@ClientString(id = 29002, message = "Threat Removal (In progress)")
	public static NpcStringId THREAT_REMOVAL_IN_PROGRESS;
	
	@ClientString(id = 29004, message = "Threat Removal")
	public static NpcStringId THREAT_REMOVAL_2;
	
	@ClientString(id = 29101, message = "Revenge of the Redbonnet")
	public static NpcStringId REVENGE_OF_THE_REDBONNET;
	
	@ClientString(id = 29102, message = "Revenge of the Redbonnet (In progress)")
	public static NpcStringId REVENGE_OF_THE_REDBONNET_IN_PROGRESS;
	
	@ClientString(id = 29201, message = "Brigands Sweep")
	public static NpcStringId BRIGANDS_SWEEP;
	
	@ClientString(id = 29202, message = "Brigands Sweep (In Progress)")
	public static NpcStringId BRIGANDS_SWEEP_IN_PROGRESS;
	
	@ClientString(id = 29301, message = "The Hidden Veins")
	public static NpcStringId THE_HIDDEN_VEINS;
	
	@ClientString(id = 29302, message = "The Hidden Veins (In Progress)")
	public static NpcStringId THE_HIDDEN_VEINS_IN_PROGRESS;
	
	@ClientString(id = 29401, message = "Covert Business")
	public static NpcStringId COVERT_BUSINESS;
	
	@ClientString(id = 29402, message = "Covert Business (In Progress)")
	public static NpcStringId COVERT_BUSINESS_IN_PROGRESS;
	
	@ClientString(id = 29501, message = "Dreaming of the Skies")
	public static NpcStringId DREAMING_OF_THE_SKIES;
	
	@ClientString(id = 29502, message = "Dreaming of the Skies (In Progress)")
	public static NpcStringId DREAMING_OF_THE_SKIES_IN_PROGRESS;
	
	@ClientString(id = 29601, message = "Tarantula's Spider Silk")
	public static NpcStringId TARANTULA_S_SPIDER_SILK;
	
	@ClientString(id = 29602, message = "Tarantula's Spider Silk (In progress)")
	public static NpcStringId TARANTULA_S_SPIDER_SILK_IN_PROGRESS;
	
	@ClientString(id = 29701, message = "Gatekeeper's Favor")
	public static NpcStringId GATEKEEPER_S_FAVOR;
	
	@ClientString(id = 29702, message = "Gatekeeper's Favor (In Progress)")
	public static NpcStringId GATEKEEPER_S_FAVOR_IN_PROGRESS;
	
	@ClientString(id = 29801, message = "|Lv. 25-34| Lizardmen's Conspiracy")
	public static NpcStringId LV_25_34_LIZARDMEN_S_CONSPIRACY;
	
	@ClientString(id = 29802, message = "|Lv. 25~34| Lizardmen's Conspiracy (In progress)")
	public static NpcStringId LV_25_34_LIZARDMEN_S_CONSPIRACY_IN_PROGRESS;
	
	@ClientString(id = 29804, message = "|Lv. 25-34| Lizardmen's Conspiracy")
	public static NpcStringId LV_25_34_LIZARDMEN_S_CONSPIRACY_2;
	
	@ClientString(id = 29901, message = "Gather Ingredients for Pie")
	public static NpcStringId GATHER_INGREDIENTS_FOR_PIE;
	
	@ClientString(id = 29902, message = "Gather Ingredients for Pie (In progress)")
	public static NpcStringId GATHER_INGREDIENTS_FOR_PIE_IN_PROGRESS;
	
	@ClientString(id = 29904, message = "Gather Ingredients for Pie")
	public static NpcStringId GATHER_INGREDIENTS_FOR_PIE_2;
	
	@ClientString(id = 30001, message = "Leto Lizardmen Hunting")
	public static NpcStringId LETO_LIZARDMEN_HUNTING;
	
	@ClientString(id = 30002, message = "Leto Lizardmen Hunting (In progress)")
	public static NpcStringId LETO_LIZARDMEN_HUNTING_IN_PROGRESS;
	
	@ClientString(id = 30004, message = "Leto Lizardmen Hunting")
	public static NpcStringId LETO_LIZARDMEN_HUNTING_2;
	
	@ClientString(id = 30301, message = "Collect Arrowheads")
	public static NpcStringId COLLECT_ARROWHEADS;
	
	@ClientString(id = 30302, message = "Collect Arrowheads (In Progress)")
	public static NpcStringId COLLECT_ARROWHEADS_IN_PROGRESS;
	
	@ClientString(id = 30601, message = "Crystals of Fire and Ice")
	public static NpcStringId CRYSTALS_OF_FIRE_AND_ICE;
	
	@ClientString(id = 30602, message = "Crystals of Fire and Ice (In Progress)")
	public static NpcStringId CRYSTALS_OF_FIRE_AND_ICE_IN_PROGRESS;
	
	@ClientString(id = 30701, message = "|Lv. 79+| Device of the Giants")
	public static NpcStringId LV_79_DEVICE_OF_THE_GIANTS;
	
	@ClientString(id = 30702, message = "|Lv. 79+| Device of the Giants (In progress)")
	public static NpcStringId LV_79_DEVICE_OF_THE_GIANTS_IN_PROGRESS;
	
	@ClientString(id = 30704, message = "|Lv. 79+| Device of the Giants")
	public static NpcStringId LV_79_DEVICE_OF_THE_GIANTS_2;
	
	@ClientString(id = 30801, message = "Maintaining the Fields")
	public static NpcStringId MAINTAINING_THE_FIELDS;
	
	@ClientString(id = 30802, message = "Maintaining the Fields (In progress)")
	public static NpcStringId MAINTAINING_THE_FIELDS_IN_PROGRESS;
	
	@ClientString(id = 30804, message = "Maintaining the Fields")
	public static NpcStringId MAINTAINING_THE_FIELDS_2;
	
	@ClientString(id = 30901, message = "For a Good Cause")
	public static NpcStringId FOR_A_GOOD_CAUSE;
	
	@ClientString(id = 30902, message = "For a Good Cause (In progress)")
	public static NpcStringId FOR_A_GOOD_CAUSE_IN_PROGRESS;
	
	@ClientString(id = 30904, message = "For a Good Cause")
	public static NpcStringId FOR_A_GOOD_CAUSE_2;
	
	@ClientString(id = 31001, message = "|Lv. 81+| Only What Remains")
	public static NpcStringId LV_81_ONLY_WHAT_REMAINS;
	
	@ClientString(id = 31002, message = "|Lv. 81+| Only What Remains (In progress)")
	public static NpcStringId LV_81_ONLY_WHAT_REMAINS_IN_PROGRESS;
	
	@ClientString(id = 31004, message = "|Lv. 81+| Only What Remains")
	public static NpcStringId LV_81_ONLY_WHAT_REMAINS_2;
	
	@ClientString(id = 31101, message = "Expulsion of Evil Spirits")
	public static NpcStringId EXPULSION_OF_EVIL_SPIRITS;
	
	@ClientString(id = 31102, message = "Expulsion of Evil Spirits (In progress)")
	public static NpcStringId EXPULSION_OF_EVIL_SPIRITS_IN_PROGRESS;
	
	@ClientString(id = 31104, message = "Expulsion of Evil Spirits")
	public static NpcStringId EXPULSION_OF_EVIL_SPIRITS_2;
	
	@ClientString(id = 31201, message = "Take Advantage of the Crisis!")
	public static NpcStringId TAKE_ADVANTAGE_OF_THE_CRISIS;
	
	@ClientString(id = 31202, message = "Take Advantage of the Crisis! (In progress)")
	public static NpcStringId TAKE_ADVANTAGE_OF_THE_CRISIS_IN_PROGRESS;
	
	@ClientString(id = 31204, message = "Take Advantage of the Crisis!")
	public static NpcStringId TAKE_ADVANTAGE_OF_THE_CRISIS_2;
	
	@ClientString(id = 31301, message = "Collect Spores")
	public static NpcStringId COLLECT_SPORES;
	
	@ClientString(id = 31302, message = "Collect Spores (In Progress)")
	public static NpcStringId COLLECT_SPORES_IN_PROGRESS;
	
	@ClientString(id = 31601, message = "Destroy Plague Carriers")
	public static NpcStringId DESTROY_PLAGUE_CARRIERS;
	
	@ClientString(id = 31602, message = "Destroy Plague Carriers (In Progress)")
	public static NpcStringId DESTROY_PLAGUE_CARRIERS_IN_PROGRESS;
	
	@ClientString(id = 31603, message = "Why do you oppress us so?")
	public static NpcStringId WHY_DO_YOU_OPPRESS_US_SO;
	
	@ClientString(id = 31701, message = "Catch the Wind")
	public static NpcStringId CATCH_THE_WIND;
	
	@ClientString(id = 31702, message = "Catch the Wind (In Progress)")
	public static NpcStringId CATCH_THE_WIND_IN_PROGRESS;
	
	@ClientString(id = 31901, message = "Scent of Death")
	public static NpcStringId SCENT_OF_DEATH;
	
	@ClientString(id = 31902, message = "Scent of Death (In Progress)")
	public static NpcStringId SCENT_OF_DEATH_IN_PROGRESS;
	
	@ClientString(id = 32001, message = "Bones Tell the Future")
	public static NpcStringId BONES_TELL_THE_FUTURE;
	
	@ClientString(id = 32002, message = "Bones Tell the Future (In Progress)")
	public static NpcStringId BONES_TELL_THE_FUTURE_IN_PROGRESS;
	
	@ClientString(id = 32401, message = "Sweetest Venom")
	public static NpcStringId SWEETEST_VENOM;
	
	@ClientString(id = 32402, message = "Sweetest Venom (In Progress)")
	public static NpcStringId SWEETEST_VENOM_IN_PROGRESS;
	
	@ClientString(id = 32404, message = "Sweetest Venom")
	public static NpcStringId SWEETEST_VENOM_2;
	
	@ClientString(id = 32501, message = "Grim Collector")
	public static NpcStringId GRIM_COLLECTOR;
	
	@ClientString(id = 32502, message = "Grim Collector (In Progress)")
	public static NpcStringId GRIM_COLLECTOR_IN_PROGRESS;
	
	@ClientString(id = 32504, message = "Grim Collector")
	public static NpcStringId GRIM_COLLECTOR_2;
	
	@ClientString(id = 32601, message = "Vanquish Remnants")
	public static NpcStringId VANQUISH_REMNANTS;
	
	@ClientString(id = 32602, message = "Vanquish Remnants (In progress)")
	public static NpcStringId VANQUISH_REMNANTS_IN_PROGRESS;
	
	@ClientString(id = 32701, message = "Recover the Farmland")
	public static NpcStringId RECOVER_THE_FARMLAND;
	
	@ClientString(id = 32702, message = "Recover the Farmland (In progress)")
	public static NpcStringId RECOVER_THE_FARMLAND_IN_PROGRESS;
	
	@ClientString(id = 32801, message = "Sense for Business")
	public static NpcStringId SENSE_FOR_BUSINESS;
	
	@ClientString(id = 32802, message = "Sense for Business (In progress)")
	public static NpcStringId SENSE_FOR_BUSINESS_IN_PROGRESS;
	
	@ClientString(id = 32804, message = "Sense for Business")
	public static NpcStringId SENSE_FOR_BUSINESS_2;
	
	@ClientString(id = 32901, message = "Curiosity of a Dwarf")
	public static NpcStringId CURIOSITY_OF_A_DWARF;
	
	@ClientString(id = 32902, message = "Curiosity of a Dwarf (In progress)")
	public static NpcStringId CURIOSITY_OF_A_DWARF_IN_PROGRESS;
	
	@ClientString(id = 32904, message = "Curiosity of a Dwarf")
	public static NpcStringId CURIOSITY_OF_A_DWARF_2;
	
	@ClientString(id = 33001, message = "Adept of Taste")
	public static NpcStringId ADEPT_OF_TASTE;
	
	@ClientString(id = 33002, message = "Adept of Taste (In progress)")
	public static NpcStringId ADEPT_OF_TASTE_IN_PROGRESS;
	
	@ClientString(id = 33004, message = "Adept of Taste")
	public static NpcStringId ADEPT_OF_TASTE_2;
	
	@ClientString(id = 33101, message = "Arrow of Vengeance")
	public static NpcStringId ARROW_OF_VENGEANCE;
	
	@ClientString(id = 33102, message = "Arrow of Vengeance (In progress)")
	public static NpcStringId ARROW_OF_VENGEANCE_IN_PROGRESS;
	
	@ClientString(id = 33104, message = "Arrow of Vengeance")
	public static NpcStringId ARROW_OF_VENGEANCE_2;
	
	@ClientString(id = 33301, message = "Hunt of the Black Lion")
	public static NpcStringId HUNT_OF_THE_BLACK_LION;
	
	@ClientString(id = 33302, message = "Hunt of the Black Lion (In progress)")
	public static NpcStringId HUNT_OF_THE_BLACK_LION_IN_PROGRESS;
	
	@ClientString(id = 33304, message = "Hunt of the Black Lion")
	public static NpcStringId HUNT_OF_THE_BLACK_LION_2;
	
	@ClientString(id = 33401, message = "Wishing Potion")
	public static NpcStringId WISHING_POTION;
	
	@ClientString(id = 33402, message = "Wishing Potion (In progress)")
	public static NpcStringId WISHING_POTION_IN_PROGRESS;
	
	@ClientString(id = 33403, message = "Wishing Potion (Completed)")
	public static NpcStringId WISHING_POTION_COMPLETED;
	
	@ClientString(id = 33404, message = "Wishing Potion")
	public static NpcStringId WISHING_POTION_2;
	
	@ClientString(id = 33409, message = "Don't interrupt my rest again")
	public static NpcStringId DON_T_INTERRUPT_MY_REST_AGAIN;
	
	@ClientString(id = 33410, message = "You're a great devil now...")
	public static NpcStringId YOU_RE_A_GREAT_DEVIL_NOW;
	
	@ClientString(id = 33411, message = "Oh, it's not an opponent of mine. Ha, ha, ha!")
	public static NpcStringId OH_IT_S_NOT_AN_OPPONENT_OF_MINE_HA_HA_HA;
	
	@ClientString(id = 33412, message = "Oh... Great Demon King...")
	public static NpcStringId OH_GREAT_DEMON_KING;
	
	@ClientString(id = 33413, message = "Revenge is Overlord Ramsebalius of the evil world!")
	public static NpcStringId REVENGE_IS_OVERLORD_RAMSEBALIUS_OF_THE_EVIL_WORLD;
	
	@ClientString(id = 33414, message = "Bonaparterius, Abyss King, will punish you")
	public static NpcStringId BONAPARTERIUS_ABYSS_KING_WILL_PUNISH_YOU;
	
	@ClientString(id = 33415, message = "OK, everybody pray fervently!")
	public static NpcStringId OK_EVERYBODY_PRAY_FERVENTLY;
	
	@ClientString(id = 33416, message = "Both hands to heaven! Everybody yell together!")
	public static NpcStringId BOTH_HANDS_TO_HEAVEN_EVERYBODY_YELL_TOGETHER;
	
	@ClientString(id = 33417, message = "One! Two! May your dreams come true!")
	public static NpcStringId ONE_TWO_MAY_YOUR_DREAMS_COME_TRUE;
	
	@ClientString(id = 33418, message = "Who killed my underling devil?")
	public static NpcStringId WHO_KILLED_MY_UNDERLING_DEVIL;
	
	@ClientString(id = 33420, message = "I will make your love come true~ love, love, love~")
	public static NpcStringId I_WILL_MAKE_YOUR_LOVE_COME_TRUE_LOVE_LOVE_LOVE;
	
	@ClientString(id = 33421, message = "I have wisdom in me. I am the box of wisdom!")
	public static NpcStringId I_HAVE_WISDOM_IN_ME_I_AM_THE_BOX_OF_WISDOM;
	
	@ClientString(id = 33422, message = "Oh, oh, oh!")
	public static NpcStringId OH_OH_OH;
	
	@ClientString(id = 33423, message = "Do you want us to love you? Oh.")
	public static NpcStringId DO_YOU_WANT_US_TO_LOVE_YOU_OH;
	
	@ClientString(id = 33424, message = "Who is calling the Lord of Darkness!")
	public static NpcStringId WHO_IS_CALLING_THE_LORD_OF_DARKNESS;
	
	@ClientString(id = 33425, message = "I am a great empire, Bonaparterius!")
	public static NpcStringId I_AM_A_GREAT_EMPIRE_BONAPARTERIUS;
	
	@ClientString(id = 33426, message = "Let your head down before the Lord!")
	public static NpcStringId LET_YOUR_HEAD_DOWN_BEFORE_THE_LORD;
	
	@ClientString(id = 33501, message = "Song of Hunter")
	public static NpcStringId SONG_OF_HUNTER;
	
	@ClientString(id = 33502, message = "Song of Hunter (In progress)")
	public static NpcStringId SONG_OF_HUNTER_IN_PROGRESS;
	
	@ClientString(id = 33504, message = "Song of Hunter")
	public static NpcStringId SONG_OF_HUNTER_2;
	
	@ClientString(id = 33511, message = "We'll take the property of the ancient empire!")
	public static NpcStringId WE_LL_TAKE_THE_PROPERTY_OF_THE_ANCIENT_EMPIRE;
	
	@ClientString(id = 33512, message = "Show me the pretty sparkling things! They're all mine!")
	public static NpcStringId SHOW_ME_THE_PRETTY_SPARKLING_THINGS_THEY_RE_ALL_MINE;
	
	@ClientString(id = 33513, message = "Excellent!")
	public static NpcStringId EXCELLENT;
	
	@ClientString(id = 33520, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=5'>C: 40 Totems of Kadesh</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_5_C_40_TOTEMS_OF_KADESH_BUTTON;
	
	@ClientString(id = 33521, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=6'>C: 50 Jade Necklaces of Timak</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_6_C_50_JADE_NECKLACES_OF_TIMAK_BUTTON;
	
	@ClientString(id = 33522, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=7'>C: 50 Reinforced Stone Golem Shards</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_7_C_50_REINFORCED_STONE_GOLEM_SHARDS_BUTTON;
	
	@ClientString(id = 33523, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=8'>C: 30 Pieces Monster Eye Meat</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_8_C_30_PIECES_MONSTER_EYE_MEAT_BUTTON;
	
	@ClientString(id = 33524, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=9'>C: 40 Eggs of Dire Wyrm</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_9_C_40_EGGS_OF_DIRE_WYRM_BUTTON;
	
	@ClientString(id = 33525, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=10'>C: 100 Claws of Guardian Basilisk</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_10_C_100_CLAWS_OF_GUARDIAN_BASILISK_BUTTON;
	
	@ClientString(id = 33526, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=11'>C: 50 Revenant Chains </button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_11_C_50_REVENANT_CHAINS_BUTTON;
	
	@ClientString(id = 33527, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=12'>C: 30 Windsus Tusks</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_12_C_30_WINDSUS_TUSKS_BUTTON;
	
	@ClientString(id = 33528, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=13'>C: 100 Skulls of Grandis</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_13_C_100_SKULLS_OF_GRANDIS_BUTTON;
	
	@ClientString(id = 33529, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=14'>C: 50 Taik Obsidian Amulets</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_14_C_50_TAIK_OBSIDIAN_AMULETS_BUTTON;
	
	@ClientString(id = 33530, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=15'>C: 30 Heads of Karul Bugbear</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_15_C_30_HEADS_OF_KARUL_BUGBEAR_BUTTON;
	
	@ClientString(id = 33531, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=16'>C: 40 Ivory Charms of Tamlin</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_16_C_40_IVORY_CHARMS_OF_TAMLIN_BUTTON;
	
	@ClientString(id = 33532, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=17'>B: Situation Preparation - Leto Chief Narak</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_17_B_SITUATION_PREPARATION_LETO_CHIEF_NARAK_BUTTON;
	
	@ClientString(id = 33533, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=18'>B: 50 Reinforced Gargoyle Horns</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_18_B_50_REINFORCED_GARGOYLE_HORNS_BUTTON;
	
	@ClientString(id = 33534, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=19'>B: 50 Coiled Serpent Totems</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_19_B_50_COILED_SERPENT_TOTEMS_BUTTON;
	
	@ClientString(id = 33535, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=20'>B: Situation Preparation - Leto Shaman Ketz</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_20_B_SITUATION_PREPARATION_LETO_SHAMAN_KETZ_BUTTON;
	
	@ClientString(id = 33536, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=21'>B: Preparation - Timak Raider Kaikee</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_21_B_PREPARATION_TIMAK_RAIDER_KAIKEE_BUTTON;
	
	@ClientString(id = 33537, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=22'>B: 30 Kronbe Venom Sacs</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_22_B_30_KRONBE_VENOM_SACS_BUTTON;
	
	@ClientString(id = 33538, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=24'>A: Lesser Giant's Tablet</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_24_A_LESSER_GIANT_S_TABLET_BUTTON;
	
	@ClientString(id = 33539, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=25'>A: Book of Shunaiman</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_25_A_BOOK_OF_SHUNAIMAN_BUTTON;
	
	@ClientString(id = 33540, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=27'>C: 40 Trisalim Venom Sacs</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_27_C_40_TRISALIM_VENOM_SACS_BUTTON;
	
	@ClientString(id = 33541, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=28'>C: 40 Rotting Tree Spores</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_28_C_40_ROTTING_TREE_SPORES_BUTTON;
	
	@ClientString(id = 33542, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=29'>C: 40 Harit Barbed Necklaces</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_29_C_40_HARIT_BARBED_NECKLACES_BUTTON;
	
	@ClientString(id = 33543, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=30'>C: 20 Coins of Ancient Empire</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_30_C_20_COINS_OF_ANCIENT_EMPIRE_BUTTON;
	
	@ClientString(id = 33544, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=31'>C: 30 Skins of Farcran</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_31_C_30_SKINS_OF_FARCRAN_BUTTON;
	
	@ClientString(id = 33545, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=32'>C: 40 Tempest Shards</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_32_C_40_TEMPEST_SHARDS_BUTTON;
	
	@ClientString(id = 33546, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=33'>C: 30 Skins of Farcran</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_33_C_30_SKINS_OF_FARCRAN_BUTTON;
	
	@ClientString(id = 33547, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=34'>C: 40 Tempest Shards</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_34_C_40_TEMPEST_SHARDS_BUTTON;
	
	@ClientString(id = 33548, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=36'>C: 30 Manes of Vanor Silenos</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_36_C_30_MANES_OF_VANOR_SILENOS_BUTTON;
	
	@ClientString(id = 33549, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=37'>C: 30 Totems of Tarlk Bugbears</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_37_C_30_TOTEMS_OF_TARLK_BUGBEARS_BUTTON;
	
	@ClientString(id = 33550, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=38'>B: Situation Preparation - Overlord Okun of Timak</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_38_B_SITUATION_PREPARATION_OVERLORD_OKUN_OF_TIMAK_BUTTON;
	
	@ClientString(id = 33551, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=39'>B: Situation Preparation - Overlord Kakran of Taik</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_39_B_SITUATION_PREPARATION_OVERLORD_KAKRAN_OF_TAIK_BUTTON;
	
	@ClientString(id = 33552, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=40'>B: 40 Narcissus Soulstones</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_40_B_40_NARCISSUS_SOULSTONES_BUTTON;
	
	@ClientString(id = 33553, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=41'>B: 20 Eyes of Deprived</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_41_B_20_EYES_OF_DEPRIVED_BUTTON;
	
	@ClientString(id = 33554, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=42'>B: 20 Unicorn Horns</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_42_B_20_UNICORN_HORNS_BUTTON;
	
	@ClientString(id = 33555, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=43'>B: Silenos Golden Mane</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_43_B_SILENOS_GOLDEN_MANE_BUTTON;
	
	@ClientString(id = 33556, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=44'>A: 20 Demonic Eye's Eyeballs</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_44_A_20_DEMONIC_EYE_S_EYEBALLS_BUTTON;
	
	@ClientString(id = 33557, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=45'>A: Bust of Travis</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_45_A_BUST_OF_TRAVIS_BUTTON;
	
	@ClientString(id = 33558, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=335&reply=46'>A: 10 Swords of Cadmus</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_335_REPLY_46_A_10_SWORDS_OF_CADMUS_BUTTON;
	
	@ClientString(id = 33601, message = "|Lv. 40-60| Coins of Magic")
	public static NpcStringId LV_40_60_COINS_OF_MAGIC;
	
	@ClientString(id = 33602, message = "|Lv. 40-60| Coins of Magic (In progress)")
	public static NpcStringId LV_40_60_COINS_OF_MAGIC_IN_PROGRESS;
	
	@ClientString(id = 33604, message = "|Lv. 40-60| Coins of Magic")
	public static NpcStringId LV_40_60_COINS_OF_MAGIC_2;
	
	@ClientString(id = 33701, message = "|Lv. 85+| Audience with the Earth Dragon")
	public static NpcStringId LV_85_AUDIENCE_WITH_THE_EARTH_DRAGON;
	
	@ClientString(id = 33702, message = "|Lv. 85+| Audience with the Earth Dragon (In progress)")
	public static NpcStringId LV_85_AUDIENCE_WITH_THE_EARTH_DRAGON_IN_PROGRESS;
	
	@ClientString(id = 33703, message = "|Lv. 85+| Audience with the Earth Dragon (Completed)")
	public static NpcStringId LV_85_AUDIENCE_WITH_THE_EARTH_DRAGON_COMPLETED;
	
	@ClientString(id = 33704, message = "|Lv. 85+| Audience with the Earth Dragon")
	public static NpcStringId LV_85_AUDIENCE_WITH_THE_EARTH_DRAGON_2;
	
	@ClientString(id = 33801, message = "Alligator Hunter")
	public static NpcStringId ALLIGATOR_HUNTER;
	
	@ClientString(id = 33802, message = "Alligator Hunter (In progress)")
	public static NpcStringId ALLIGATOR_HUNTER_IN_PROGRESS;
	
	@ClientString(id = 33804, message = "Alligator Hunter")
	public static NpcStringId ALLIGATOR_HUNTER_2;
	
	@ClientString(id = 34001, message = "Subjugation of Lizardmen")
	public static NpcStringId SUBJUGATION_OF_LIZARDMEN;
	
	@ClientString(id = 34002, message = "Subjugation of Lizardmen (In progress)")
	public static NpcStringId SUBJUGATION_OF_LIZARDMEN_IN_PROGRESS;
	
	@ClientString(id = 34004, message = "Subjugation of Lizardmen")
	public static NpcStringId SUBJUGATION_OF_LIZARDMEN_2;
	
	@ClientString(id = 34101, message = "Hunting for Wild Beasts")
	public static NpcStringId HUNTING_FOR_WILD_BEASTS;
	
	@ClientString(id = 34102, message = "Hunting for Wild Beasts (In progress)")
	public static NpcStringId HUNTING_FOR_WILD_BEASTS_IN_PROGRESS;
	
	@ClientString(id = 34104, message = "Hunting for Wild Beasts")
	public static NpcStringId HUNTING_FOR_WILD_BEASTS_2;
	
	@ClientString(id = 34301, message = "Shadow of the Ivory Tower")
	public static NpcStringId SHADOW_OF_THE_IVORY_TOWER;
	
	@ClientString(id = 34302, message = "Shadow of the Ivory Tower (In progress)")
	public static NpcStringId SHADOW_OF_THE_IVORY_TOWER_IN_PROGRESS;
	
	@ClientString(id = 34304, message = "Shadow of the Ivory Tower")
	public static NpcStringId SHADOW_OF_THE_IVORY_TOWER_2;
	
	@ClientString(id = 34401, message = "|Lv. 48-55| 1000 years, the End of Lamentation")
	public static NpcStringId LV_48_55_1000_YEARS_THE_END_OF_LAMENTATION;
	
	@ClientString(id = 34402, message = "|Lv. 48-55| 1000 years, the End of Lamentation (In progress)")
	public static NpcStringId LV_48_55_1000_YEARS_THE_END_OF_LAMENTATION_IN_PROGRESS;
	
	@ClientString(id = 34404, message = "|Lv. 48-55| 1000 years, the End of Lamentation")
	public static NpcStringId LV_48_55_1000_YEARS_THE_END_OF_LAMENTATION_2;
	
	@ClientString(id = 34501, message = "Method to Raise the Dead")
	public static NpcStringId METHOD_TO_RAISE_THE_DEAD;
	
	@ClientString(id = 34502, message = "Method to Raise the Dead (In progress)")
	public static NpcStringId METHOD_TO_RAISE_THE_DEAD_IN_PROGRESS;
	
	@ClientString(id = 34504, message = "Method to Raise the Dead")
	public static NpcStringId METHOD_TO_RAISE_THE_DEAD_2;
	
	@ClientString(id = 34701, message = "Calculator")
	public static NpcStringId CALCULATOR;
	
	@ClientString(id = 34702, message = "Calculator (In progress)")
	public static NpcStringId CALCULATOR_IN_PROGRESS;
	
	@ClientString(id = 34704, message = "Calculator")
	public static NpcStringId CALCULATOR_2;
	
	@ClientString(id = 34801, message = "An Arrogant Search")
	public static NpcStringId AN_ARROGANT_SEARCH;
	
	@ClientString(id = 34802, message = "An Arrogant Search (In progress)")
	public static NpcStringId AN_ARROGANT_SEARCH_IN_PROGRESS;
	
	@ClientString(id = 34804, message = "An Arrogant Search")
	public static NpcStringId AN_ARROGANT_SEARCH_2;
	
	@ClientString(id = 34830, message = "Ha, that was fun! If you wish to find the key, search the corpse.")
	public static NpcStringId HA_THAT_WAS_FUN_IF_YOU_WISH_TO_FIND_THE_KEY_SEARCH_THE_CORPSE;
	
	@ClientString(id = 34831, message = "I have the key. Why don't you come and take it?")
	public static NpcStringId I_HAVE_THE_KEY_WHY_DON_T_YOU_COME_AND_TAKE_IT;
	
	@ClientString(id = 34832, message = "You fools will get what's coming to you!")
	public static NpcStringId YOU_FOOLS_WILL_GET_WHAT_S_COMING_TO_YOU;
	
	@ClientString(id = 34833, message = "Sorry about this, but I must kill you now.")
	public static NpcStringId SORRY_ABOUT_THIS_BUT_I_MUST_KILL_YOU_NOW;
	
	@ClientString(id = 34834, message = "I have the key. Why don't you come and take it?")
	public static NpcStringId I_HAVE_THE_KEY_WHY_DON_T_YOU_COME_AND_TAKE_IT_2;
	
	@ClientString(id = 34835, message = "You guys wouldn't know... The seven seals are... Arrrgh!")
	public static NpcStringId YOU_GUYS_WOULDN_T_KNOW_THE_SEVEN_SEALS_ARE_ARRRGH;
	
	@ClientString(id = 34836, message = "I shall drench this mountain with your blood!")
	public static NpcStringId I_SHALL_DRENCH_THIS_MOUNTAIN_WITH_YOUR_BLOOD;
	
	@ClientString(id = 34837, message = "That doesn't belong to you. Don't touch it!")
	public static NpcStringId THAT_DOESN_T_BELONG_TO_YOU_DON_T_TOUCH_IT;
	
	@ClientString(id = 34838, message = "Get out of my sight, you infidels!")
	public static NpcStringId GET_OUT_OF_MY_SIGHT_YOU_INFIDELS;
	
	@ClientString(id = 34839, message = "We don't have any further business to discuss... Have you searched the corpse for the key?")
	public static NpcStringId WE_DON_T_HAVE_ANY_FURTHER_BUSINESS_TO_DISCUSS_HAVE_YOU_SEARCHED_THE_CORPSE_FOR_THE_KEY;
	
	@ClientString(id = 35001, message = "|Lv. 40-80| Enhance Your Weapon")
	public static NpcStringId LV_40_80_ENHANCE_YOUR_WEAPON;
	
	@ClientString(id = 35002, message = "|Lv. 40-80| Enhance Your Weapon (In progress)")
	public static NpcStringId LV_40_80_ENHANCE_YOUR_WEAPON_IN_PROGRESS;
	
	@ClientString(id = 35004, message = "|Lv. 40-80| Enhance Your Weapon")
	public static NpcStringId LV_40_80_ENHANCE_YOUR_WEAPON_2;
	
	@ClientString(id = 35051, message = "$s1 has obtained Blue Soul Crystal Lv. $s2.")
	public static NpcStringId S1_HAS_OBTAINED_BLUE_SOUL_CRYSTAL_LV_S2;
	
	@ClientString(id = 35052, message = "$s1 has obtained Red Soul Crystal Lv. $s2.")
	public static NpcStringId S1_HAS_OBTAINED_RED_SOUL_CRYSTAL_LV_S2;
	
	@ClientString(id = 35053, message = "$s1 has obtained Green Soul Crystal Lv. $s2.")
	public static NpcStringId S1_HAS_OBTAINED_GREEN_SOUL_CRYSTAL_LV_S2;
	
	@ClientString(id = 35054, message = "$s1 has obtained Blue Cursed Soul Crystal Lv. $s2.")
	public static NpcStringId S1_HAS_OBTAINED_BLUE_CURSED_SOUL_CRYSTAL_LV_S2;
	
	@ClientString(id = 35055, message = "$s1 has obtained Red Cursed Soul Crystal Lv. $s2.")
	public static NpcStringId S1_HAS_OBTAINED_RED_CURSED_SOUL_CRYSTAL_LV_S2;
	
	@ClientString(id = 35056, message = "$s1 has obtained Green Cursed Soul Crystal Lv. $s2.")
	public static NpcStringId S1_HAS_OBTAINED_GREEN_CURSED_SOUL_CRYSTAL_LV_S2;
	
	@ClientString(id = 35101, message = "Black Swan")
	public static NpcStringId BLACK_SWAN;
	
	@ClientString(id = 35102, message = "Black Swan (In progress)")
	public static NpcStringId BLACK_SWAN_IN_PROGRESS;
	
	@ClientString(id = 35104, message = "Black Swan")
	public static NpcStringId BLACK_SWAN_2;
	
	@ClientString(id = 35201, message = "Help Rood Raise A New Pet!")
	public static NpcStringId HELP_ROOD_RAISE_A_NEW_PET;
	
	@ClientString(id = 35202, message = "Help Rood Raise A New Pet! (In progress)")
	public static NpcStringId HELP_ROOD_RAISE_A_NEW_PET_IN_PROGRESS;
	
	@ClientString(id = 35204, message = "Help Rood Raise A New Pet!")
	public static NpcStringId HELP_ROOD_RAISE_A_NEW_PET_2;
	
	@ClientString(id = 35301, message = "|Lv. 55-60| Power of Darkness")
	public static NpcStringId LV_55_60_POWER_OF_DARKNESS;
	
	@ClientString(id = 35302, message = "|Lv. 55-60| Power of Darkness (In progress)")
	public static NpcStringId LV_55_60_POWER_OF_DARKNESS_IN_PROGRESS;
	
	@ClientString(id = 35401, message = "Conquest of Alligator Island")
	public static NpcStringId CONQUEST_OF_ALLIGATOR_ISLAND;
	
	@ClientString(id = 35402, message = "Conquest of Alligator Island (In progress)")
	public static NpcStringId CONQUEST_OF_ALLIGATOR_ISLAND_IN_PROGRESS;
	
	@ClientString(id = 35404, message = "Conquest of Alligator Island")
	public static NpcStringId CONQUEST_OF_ALLIGATOR_ISLAND_2;
	
	@ClientString(id = 35501, message = "Family Honor")
	public static NpcStringId FAMILY_HONOR;
	
	@ClientString(id = 35502, message = "Family Honor (In progress)")
	public static NpcStringId FAMILY_HONOR_IN_PROGRESS;
	
	@ClientString(id = 35504, message = "Family Honor")
	public static NpcStringId FAMILY_HONOR_2;
	
	@ClientString(id = 35601, message = "Dig Up the Sea of Spores!")
	public static NpcStringId DIG_UP_THE_SEA_OF_SPORES;
	
	@ClientString(id = 35602, message = "Dig Up the Sea of Spores! (In progress)")
	public static NpcStringId DIG_UP_THE_SEA_OF_SPORES_IN_PROGRESS;
	
	@ClientString(id = 35701, message = "|Lv. 47-57| Warehouse Keeper's Ambition")
	public static NpcStringId LV_47_57_WAREHOUSE_KEEPER_S_AMBITION;
	
	@ClientString(id = 35702, message = "|Lv. 47-57| Warehouse Keeper's Ambition (In progress)")
	public static NpcStringId LV_47_57_WAREHOUSE_KEEPER_S_AMBITION_IN_PROGRESS;
	
	@ClientString(id = 35704, message = "|Lv. 47-57| Warehouse Keeper's Ambition")
	public static NpcStringId LV_47_57_WAREHOUSE_KEEPER_S_AMBITION_2;
	
	@ClientString(id = 35801, message = "Illegitimate Child of a Goddess")
	public static NpcStringId ILLEGITIMATE_CHILD_OF_A_GODDESS;
	
	@ClientString(id = 35802, message = "Illegitimate Child of a Goddess (In Progress)")
	public static NpcStringId ILLEGITIMATE_CHILD_OF_A_GODDESS_IN_PROGRESS;
	
	@ClientString(id = 35804, message = "Illegitimate Child of a Goddess")
	public static NpcStringId ILLEGITIMATE_CHILD_OF_A_GODDESS_2;
	
	@ClientString(id = 35901, message = "|Lv. 60-67| For a Sleepless Deadman")
	public static NpcStringId LV_60_67_FOR_A_SLEEPLESS_DEADMAN;
	
	@ClientString(id = 35902, message = "|Lv. 60-67| For a Sleepless Deadman (In progress)")
	public static NpcStringId LV_60_67_FOR_A_SLEEPLESS_DEADMAN_IN_PROGRESS;
	
	@ClientString(id = 35904, message = "|Lv. 60-67| For a Sleepless Deadman")
	public static NpcStringId LV_60_67_FOR_A_SLEEPLESS_DEADMAN_2;
	
	@ClientString(id = 36001, message = "Plunder the Supplies")
	public static NpcStringId PLUNDER_THE_SUPPLIES;
	
	@ClientString(id = 36002, message = "Plunder the Supplies (In Progress)")
	public static NpcStringId PLUNDER_THE_SUPPLIES_IN_PROGRESS;
	
	@ClientString(id = 36004, message = "Plunder the Supplies")
	public static NpcStringId PLUNDER_THE_SUPPLIES_2;
	
	@ClientString(id = 36201, message = "Bard's Mandolin")
	public static NpcStringId BARD_S_MANDOLIN;
	
	@ClientString(id = 36202, message = "Bard's Mandolin (In progress)")
	public static NpcStringId BARD_S_MANDOLIN_IN_PROGRESS;
	
	@ClientString(id = 36204, message = "Bard's Mandolin")
	public static NpcStringId BARD_S_MANDOLIN_2;
	
	@ClientString(id = 36301, message = "Sorrowful Sound of Flute")
	public static NpcStringId SORROWFUL_SOUND_OF_FLUTE;
	
	@ClientString(id = 36302, message = "Sorrowful Sound of Flute (In progress)")
	public static NpcStringId SORROWFUL_SOUND_OF_FLUTE_IN_PROGRESS;
	
	@ClientString(id = 36304, message = "Sorrowful Sound of Flute")
	public static NpcStringId SORROWFUL_SOUND_OF_FLUTE_2;
	
	@ClientString(id = 36401, message = "Jovial Accordion")
	public static NpcStringId JOVIAL_ACCORDION;
	
	@ClientString(id = 36402, message = "Jovial Accordion (In progress)")
	public static NpcStringId JOVIAL_ACCORDION_IN_PROGRESS;
	
	@ClientString(id = 36404, message = "Jovial Accordion")
	public static NpcStringId JOVIAL_ACCORDION_2;
	
	@ClientString(id = 36501, message = "Demon's Legacy")
	public static NpcStringId DEMON_S_LEGACY;
	
	@ClientString(id = 36502, message = "Demon's Legacy (In progress)")
	public static NpcStringId DEMON_S_LEGACY_IN_PROGRESS;
	
	@ClientString(id = 36504, message = "Demon's Legacy")
	public static NpcStringId DEMON_S_LEGACY_2;
	
	@ClientString(id = 36601, message = "|Lv. 48-58| Silver Haired Shaman")
	public static NpcStringId LV_48_58_SILVER_HAIRED_SHAMAN;
	
	@ClientString(id = 36602, message = "|Lv. 48-58| Silver Haired Shaman (In progress)")
	public static NpcStringId LV_48_58_SILVER_HAIRED_SHAMAN_IN_PROGRESS;
	
	@ClientString(id = 36604, message = "|Lv. 48-58| Silver Haired Shaman")
	public static NpcStringId LV_48_58_SILVER_HAIRED_SHAMAN_2;
	
	@ClientString(id = 36701, message = "Electrifying Recharge!")
	public static NpcStringId ELECTRIFYING_RECHARGE;
	
	@ClientString(id = 36702, message = "Electrifying Recharge! (In progress)")
	public static NpcStringId ELECTRIFYING_RECHARGE_IN_PROGRESS;
	
	@ClientString(id = 36704, message = "Electrifying Recharge!")
	public static NpcStringId ELECTRIFYING_RECHARGE_2;
	
	@ClientString(id = 36801, message = "Trespassing into the Holy Ground")
	public static NpcStringId TRESPASSING_INTO_THE_HOLY_GROUND;
	
	@ClientString(id = 36802, message = "Trespassing into the Holy Ground (In progress)")
	public static NpcStringId TRESPASSING_INTO_THE_HOLY_GROUND_IN_PROGRESS;
	
	@ClientString(id = 36804, message = "Trespassing into the Holy Ground")
	public static NpcStringId TRESPASSING_INTO_THE_HOLY_GROUND_2;
	
	@ClientString(id = 36901, message = "Collector of Jewels")
	public static NpcStringId COLLECTOR_OF_JEWELS;
	
	@ClientString(id = 36902, message = "Collector of Jewels (In progress)")
	public static NpcStringId COLLECTOR_OF_JEWELS_IN_PROGRESS;
	
	@ClientString(id = 36904, message = "Collector of Jewels")
	public static NpcStringId COLLECTOR_OF_JEWELS_2;
	
	@ClientString(id = 37001, message = "Seeds for the Wasteland")
	public static NpcStringId SEEDS_FOR_THE_WASTELAND;
	
	@ClientString(id = 37002, message = "Seeds for the Wasteland (In progress)")
	public static NpcStringId SEEDS_FOR_THE_WASTELAND_IN_PROGRESS;
	
	@ClientString(id = 37004, message = "Seeds for the Wasteland")
	public static NpcStringId SEEDS_FOR_THE_WASTELAND_2;
	
	@ClientString(id = 37101, message = "|Lv. 59-71| Shrieks of Ghosts")
	public static NpcStringId LV_59_71_SHRIEKS_OF_GHOSTS;
	
	@ClientString(id = 37102, message = "|Lv. 59-71| Shrieks of Ghosts (In progress)")
	public static NpcStringId LV_59_71_SHRIEKS_OF_GHOSTS_IN_PROGRESS;
	
	@ClientString(id = 37104, message = "|Lv. 59-71| Shrieks of Ghosts")
	public static NpcStringId LV_59_71_SHRIEKS_OF_GHOSTS_2;
	
	@ClientString(id = 37201, message = "|Lv. 59-75| Legacy of Insolence")
	public static NpcStringId LV_59_75_LEGACY_OF_INSOLENCE;
	
	@ClientString(id = 37202, message = "|Lv. 59-75| Legacy of Insolence (In progress)")
	public static NpcStringId LV_59_75_LEGACY_OF_INSOLENCE_IN_PROGRESS;
	
	@ClientString(id = 37204, message = "|Lv. 59-75| Legacy of Insolence")
	public static NpcStringId LV_59_75_LEGACY_OF_INSOLENCE_2;
	
	@ClientString(id = 37301, message = "|Lv. 57-75| Supplier of Reagents")
	public static NpcStringId LV_57_75_SUPPLIER_OF_REAGENTS;
	
	@ClientString(id = 37302, message = "|Lv. 57-75| Supplier of Reagents (In progress)")
	public static NpcStringId LV_57_75_SUPPLIER_OF_REAGENTS_IN_PROGRESS;
	
	@ClientString(id = 37304, message = "|Lv. 57-75| Supplier of Reagents")
	public static NpcStringId LV_57_75_SUPPLIER_OF_REAGENTS_2;
	
	@ClientString(id = 37401, message = "|Lv. 56-66| Whisper of Dreams - Part 1")
	public static NpcStringId LV_56_66_WHISPER_OF_DREAMS_PART_1;
	
	@ClientString(id = 37402, message = "|Lv. 56-66| Whisper of Dreams - Part 1 (In progress)")
	public static NpcStringId LV_56_66_WHISPER_OF_DREAMS_PART_1_IN_PROGRESS;
	
	@ClientString(id = 37501, message = "|Lv. 60-74| Whisper of Dreams - Part 2")
	public static NpcStringId LV_60_74_WHISPER_OF_DREAMS_PART_2;
	
	@ClientString(id = 37502, message = "|Lv. 60-74| Whisper of Dreams - Part 2 (In progress)")
	public static NpcStringId LV_60_74_WHISPER_OF_DREAMS_PART_2_IN_PROGRESS;
	
	@ClientString(id = 37601, message = "|Lv. 79+| Exploration of the Giant's Cave - Part 1")
	public static NpcStringId LV_79_EXPLORATION_OF_THE_GIANT_S_CAVE_PART_1;
	
	@ClientString(id = 37602, message = "|Lv. 79+| Exploration of the Giant's Cave - Part 1 (In progress)")
	public static NpcStringId LV_79_EXPLORATION_OF_THE_GIANT_S_CAVE_PART_1_IN_PROGRESS;
	
	@ClientString(id = 37604, message = "|Lv. 79+| Exploration of the Giant's Cave - Part 1")
	public static NpcStringId LV_79_EXPLORATION_OF_THE_GIANT_S_CAVE_PART_1_2;
	
	@ClientString(id = 37701, message = "|Lv. 79+| Exploration of the Giant's Cave - Part 2")
	public static NpcStringId LV_79_EXPLORATION_OF_THE_GIANT_S_CAVE_PART_2;
	
	@ClientString(id = 37702, message = "|Lv. 79+| Exploration of the Giant's Cave - Part 2 (In progress)")
	public static NpcStringId LV_79_EXPLORATION_OF_THE_GIANT_S_CAVE_PART_2_IN_PROGRESS;
	
	@ClientString(id = 37704, message = "|Lv. 79+| Exploration of the Giant's Cave - Part 2")
	public static NpcStringId LV_79_EXPLORATION_OF_THE_GIANT_S_CAVE_PART_2_2;
	
	@ClientString(id = 37801, message = "Grand Feast")
	public static NpcStringId GRAND_FEAST;
	
	@ClientString(id = 37802, message = "Grand Feast (In progress)")
	public static NpcStringId GRAND_FEAST_IN_PROGRESS;
	
	@ClientString(id = 37804, message = "Grand Feast")
	public static NpcStringId GRAND_FEAST_2;
	
	@ClientString(id = 37901, message = "Fantasy Wine")
	public static NpcStringId FANTASY_WINE;
	
	@ClientString(id = 37902, message = "Fantasy Wine (In progress)")
	public static NpcStringId FANTASY_WINE_IN_PROGRESS;
	
	@ClientString(id = 37904, message = "Fantasy Wine")
	public static NpcStringId FANTASY_WINE_2;
	
	@ClientString(id = 38001, message = "Bring Out the Flavor of Ingredients!")
	public static NpcStringId BRING_OUT_THE_FLAVOR_OF_INGREDIENTS;
	
	@ClientString(id = 38002, message = "Bring Out the Flavor of Ingredients! (In progress)")
	public static NpcStringId BRING_OUT_THE_FLAVOR_OF_INGREDIENTS_IN_PROGRESS;
	
	@ClientString(id = 38004, message = "Bring Out the Flavor of Ingredients!")
	public static NpcStringId BRING_OUT_THE_FLAVOR_OF_INGREDIENTS_2;
	
	@ClientString(id = 38101, message = "|Lv. 55-65| Let's Become a Royal Member!")
	public static NpcStringId LV_55_65_LET_S_BECOME_A_ROYAL_MEMBER;
	
	@ClientString(id = 38102, message = "|Lv. 55-65| Let's Become a Royal Member! (In progress)")
	public static NpcStringId LV_55_65_LET_S_BECOME_A_ROYAL_MEMBER_IN_PROGRESS;
	
	@ClientString(id = 38104, message = "|Lv. 55-65| Let's Become a Royal Member!")
	public static NpcStringId LV_55_65_LET_S_BECOME_A_ROYAL_MEMBER_2;
	
	@ClientString(id = 38201, message = "|Lv. 55-60| Kail's Magic Coin")
	public static NpcStringId LV_55_60_KAIL_S_MAGIC_COIN;
	
	@ClientString(id = 38202, message = "|Lv. 55-60| Kail's Magic Coin (In progress)")
	public static NpcStringId LV_55_60_KAIL_S_MAGIC_COIN_IN_PROGRESS;
	
	@ClientString(id = 38204, message = "|Lv. 55-60| Kail's Magic Coin")
	public static NpcStringId LV_55_60_KAIL_S_MAGIC_COIN_2;
	
	@ClientString(id = 38301, message = "Treasure Hunt")
	public static NpcStringId TREASURE_HUNT;
	
	@ClientString(id = 38302, message = "Treasure Hunt (In progress)")
	public static NpcStringId TREASURE_HUNT_IN_PROGRESS;
	
	@ClientString(id = 38304, message = "Treasure Hunt")
	public static NpcStringId TREASURE_HUNT_2;
	
	@ClientString(id = 38401, message = "Warehouse Keeper's Past")
	public static NpcStringId WAREHOUSE_KEEPER_S_PAST;
	
	@ClientString(id = 38402, message = "Warehouse Keeper's Past (In progress)")
	public static NpcStringId WAREHOUSE_KEEPER_S_PAST_IN_PROGRESS;
	
	@ClientString(id = 38404, message = "Warehouse Keeper's Past")
	public static NpcStringId WAREHOUSE_KEEPER_S_PAST_2;
	
	@ClientString(id = 38451, message = "Slot $s1: $s2")
	public static NpcStringId SLOT_S1_S2;
	
	@ClientString(id = 38501, message = "Yoke of the Past")
	public static NpcStringId YOKE_OF_THE_PAST;
	
	@ClientString(id = 38502, message = "Yoke of the Past (In progress)")
	public static NpcStringId YOKE_OF_THE_PAST_IN_PROGRESS;
	
	@ClientString(id = 38504, message = "Yoke of the Past")
	public static NpcStringId YOKE_OF_THE_PAST_2;
	
	@ClientString(id = 38601, message = "|Lv. 58-75| Stolen Dignity")
	public static NpcStringId LV_58_75_STOLEN_DIGNITY;
	
	@ClientString(id = 38602, message = "|Lv. 58-75| Stolen Dignity (In progress)")
	public static NpcStringId LV_58_75_STOLEN_DIGNITY_IN_PROGRESS;
	
	@ClientString(id = 38604, message = "|Lv. 58-75| Stolen Dignity")
	public static NpcStringId LV_58_75_STOLEN_DIGNITY_2;
	
	@ClientString(id = 40101, message = "Path of the Warrior")
	public static NpcStringId PATH_OF_THE_WARRIOR;
	
	@ClientString(id = 40102, message = "Path of the Warrior (In progress)")
	public static NpcStringId PATH_OF_THE_WARRIOR_IN_PROGRESS;
	
	@ClientString(id = 40201, message = "Path of the Human Knight")
	public static NpcStringId PATH_OF_THE_HUMAN_KNIGHT;
	
	@ClientString(id = 40202, message = "Path of the Human Knight (In progress)")
	public static NpcStringId PATH_OF_THE_HUMAN_KNIGHT_IN_PROGRESS;
	
	@ClientString(id = 40301, message = "Path of the Rogue")
	public static NpcStringId PATH_OF_THE_ROGUE;
	
	@ClientString(id = 40302, message = "Path of the Rogue (In progress)")
	public static NpcStringId PATH_OF_THE_ROGUE_IN_PROGRESS;
	
	@ClientString(id = 40306, message = "You childish fool, do you think you can catch me?")
	public static NpcStringId YOU_CHILDISH_FOOL_DO_YOU_THINK_YOU_CAN_CATCH_ME;
	
	@ClientString(id = 40307, message = "I must do something about this shameful incident...")
	public static NpcStringId I_MUST_DO_SOMETHING_ABOUT_THIS_SHAMEFUL_INCIDENT;
	
	@ClientString(id = 40308, message = "What, do you dare to challenge me!")
	public static NpcStringId WHAT_DO_YOU_DARE_TO_CHALLENGE_ME;
	
	@ClientString(id = 40309, message = "The red-eyed thieves will revenge!")
	public static NpcStringId THE_RED_EYED_THIEVES_WILL_REVENGE;
	
	@ClientString(id = 40310, message = "Go ahead, you child!")
	public static NpcStringId GO_AHEAD_YOU_CHILD;
	
	@ClientString(id = 40311, message = "My friends are sure to revenge!")
	public static NpcStringId MY_FRIENDS_ARE_SURE_TO_REVENGE;
	
	@ClientString(id = 40312, message = "You ruthless fool, I will show you what real fighting is all about!")
	public static NpcStringId YOU_RUTHLESS_FOOL_I_WILL_SHOW_YOU_WHAT_REAL_FIGHTING_IS_ALL_ABOUT;
	
	@ClientString(id = 40313, message = "Ahh, how can it end like this... it is not fair!")
	public static NpcStringId AHH_HOW_CAN_IT_END_LIKE_THIS_IT_IS_NOT_FAIR;
	
	@ClientString(id = 40401, message = "Path of the Human Wizard")
	public static NpcStringId PATH_OF_THE_HUMAN_WIZARD;
	
	@ClientString(id = 40402, message = "Path of the Human Wizard (In progress)")
	public static NpcStringId PATH_OF_THE_HUMAN_WIZARD_IN_PROGRESS;
	
	@ClientString(id = 40501, message = "Path of the Cleric")
	public static NpcStringId PATH_OF_THE_CLERIC;
	
	@ClientString(id = 40502, message = "Path of the Cleric (In progress)")
	public static NpcStringId PATH_OF_THE_CLERIC_IN_PROGRESS;
	
	@ClientString(id = 40601, message = "Path of the Elven Knight")
	public static NpcStringId PATH_OF_THE_ELVEN_KNIGHT;
	
	@ClientString(id = 40602, message = "Path of the Elven Knight (In progress)")
	public static NpcStringId PATH_OF_THE_ELVEN_KNIGHT_IN_PROGRESS;
	
	@ClientString(id = 40701, message = "Path of the Elven Scout")
	public static NpcStringId PATH_OF_THE_ELVEN_SCOUT;
	
	@ClientString(id = 40702, message = "Path of the Elven Scout (In progress)")
	public static NpcStringId PATH_OF_THE_ELVEN_SCOUT_IN_PROGRESS;
	
	@ClientString(id = 40801, message = "Path of the Elven Wizard")
	public static NpcStringId PATH_OF_THE_ELVEN_WIZARD;
	
	@ClientString(id = 40802, message = "Path of the Elven Wizard (In progress)")
	public static NpcStringId PATH_OF_THE_ELVEN_WIZARD_IN_PROGRESS;
	
	@ClientString(id = 40901, message = "Path of the Elven Oracle")
	public static NpcStringId PATH_OF_THE_ELVEN_ORACLE;
	
	@ClientString(id = 40902, message = "Path of the Elven Oracle (In progress)")
	public static NpcStringId PATH_OF_THE_ELVEN_ORACLE_IN_PROGRESS;
	
	@ClientString(id = 40909, message = "The sacred flame is ours!")
	public static NpcStringId THE_SACRED_FLAME_IS_OURS;
	
	@ClientString(id = 40910, message = "Arrghh...we shall never.. surrender...")
	public static NpcStringId ARRGHH_WE_SHALL_NEVER_SURRENDER;
	
	@ClientString(id = 40911, message = "The sacred flame is ours!")
	public static NpcStringId THE_SACRED_FLAME_IS_OURS_2;
	
	@ClientString(id = 40912, message = "The sacred flame is ours!")
	public static NpcStringId THE_SACRED_FLAME_IS_OURS_3;
	
	@ClientString(id = 40913, message = "As you wish, master!")
	public static NpcStringId AS_YOU_WISH_MASTER;
	
	@ClientString(id = 41001, message = "Path of the Palus Knight")
	public static NpcStringId PATH_OF_THE_PALUS_KNIGHT;
	
	@ClientString(id = 41002, message = "Path of the Palus Knight (In progress)")
	public static NpcStringId PATH_OF_THE_PALUS_KNIGHT_IN_PROGRESS;
	
	@ClientString(id = 41101, message = "Path of the Assassin")
	public static NpcStringId PATH_OF_THE_ASSASSIN;
	
	@ClientString(id = 41102, message = "Path of the Assassin (In progress)")
	public static NpcStringId PATH_OF_THE_ASSASSIN_IN_PROGRESS;
	
	@ClientString(id = 41201, message = "Path of the Dark Wizard")
	public static NpcStringId PATH_OF_THE_DARK_WIZARD;
	
	@ClientString(id = 41202, message = "Path of the Dark Wizard (In progress)")
	public static NpcStringId PATH_OF_THE_DARK_WIZARD_IN_PROGRESS;
	
	@ClientString(id = 41301, message = "Path of the Shillien Oracle")
	public static NpcStringId PATH_OF_THE_SHILLIEN_ORACLE;
	
	@ClientString(id = 41302, message = "Path of the Shillien Oracle (In progress)")
	public static NpcStringId PATH_OF_THE_SHILLIEN_ORACLE_IN_PROGRESS;
	
	@ClientString(id = 41401, message = "Path of the Orc Raider")
	public static NpcStringId PATH_OF_THE_ORC_RAIDER;
	
	@ClientString(id = 41402, message = "Path of the Orc Raider (In progress)")
	public static NpcStringId PATH_OF_THE_ORC_RAIDER_IN_PROGRESS;
	
	@ClientString(id = 41501, message = "Path of the Orc Monk")
	public static NpcStringId PATH_OF_THE_ORC_MONK;
	
	@ClientString(id = 41502, message = "Path of the Orc Monk (In progress)")
	public static NpcStringId PATH_OF_THE_ORC_MONK_IN_PROGRESS;
	
	@ClientString(id = 41601, message = "Path of the Orc Shaman")
	public static NpcStringId PATH_OF_THE_ORC_SHAMAN;
	
	@ClientString(id = 41602, message = "Path of the Orc Shaman (In progress)")
	public static NpcStringId PATH_OF_THE_ORC_SHAMAN_IN_PROGRESS;
	
	@ClientString(id = 41651, message = "My dear friend of $s1, who has gone on ahead of me!")
	public static NpcStringId MY_DEAR_FRIEND_OF_S1_WHO_HAS_GONE_ON_AHEAD_OF_ME;
	
	@ClientString(id = 41652, message = "Listen to Tejakar Gandi, young Oroka! The spirit of the slain leopard is calling you, $s1!")
	public static NpcStringId LISTEN_TO_TEJAKAR_GANDI_YOUNG_OROKA_THE_SPIRIT_OF_THE_SLAIN_LEOPARD_IS_CALLING_YOU_S1;
	
	@ClientString(id = 41701, message = "Path of the Scavenger")
	public static NpcStringId PATH_OF_THE_SCAVENGER;
	
	@ClientString(id = 41702, message = "Path of the Scavenger (In progress)")
	public static NpcStringId PATH_OF_THE_SCAVENGER_IN_PROGRESS;
	
	@ClientString(id = 41801, message = "Path of the Artisan")
	public static NpcStringId PATH_OF_THE_ARTISAN;
	
	@ClientString(id = 41802, message = "Path of the Artisan (In progress)")
	public static NpcStringId PATH_OF_THE_ARTISAN_IN_PROGRESS;
	
	@ClientString(id = 41901, message = "Get a Pet")
	public static NpcStringId GET_A_PET;
	
	@ClientString(id = 41902, message = "Get a Pet (In progress)")
	public static NpcStringId GET_A_PET_IN_PROGRESS;
	
	@ClientString(id = 41904, message = "Get a Pet")
	public static NpcStringId GET_A_PET_2;
	
	@ClientString(id = 42118, message = "We must protect the fairy tree!")
	public static NpcStringId WE_MUST_PROTECT_THE_FAIRY_TREE;
	
	@ClientString(id = 42119, message = "Get out of the sacred tree, you scoundrels!")
	public static NpcStringId GET_OUT_OF_THE_SACRED_TREE_YOU_SCOUNDRELS;
	
	@ClientString(id = 42120, message = "Death to the thieves of the pure water of the world!")
	public static NpcStringId DEATH_TO_THE_THIEVES_OF_THE_PURE_WATER_OF_THE_WORLD;
	
	@ClientString(id = 42231, message = "Hey, it seems like you need my help, doesn't it?")
	public static NpcStringId HEY_IT_SEEMS_LIKE_YOU_NEED_MY_HELP_DOESN_T_IT;
	
	@ClientString(id = 42232, message = "Almost got it... Damn these bloody manacles!")
	public static NpcStringId ALMOST_GOT_IT_DAMN_THESE_BLOODY_MANACLES;
	
	@ClientString(id = 42233, message = "Oh, that smarts!")
	public static NpcStringId OH_THAT_SMARTS;
	
	@ClientString(id = 42234, message = "Hey, master! Pay attention! I'm dying over here!")
	public static NpcStringId HEY_MASTER_PAY_ATTENTION_I_M_DYING_OVER_HERE;
	
	@ClientString(id = 42235, message = "What have I done to deserve this?")
	public static NpcStringId WHAT_HAVE_I_DONE_TO_DESERVE_THIS;
	
	@ClientString(id = 42236, message = "Oh, this is just great! What are you going to do now?")
	public static NpcStringId OH_THIS_IS_JUST_GREAT_WHAT_ARE_YOU_GOING_TO_DO_NOW;
	
	@ClientString(id = 42237, message = "You inconsiderate moron! Can't you even take care of little old me?!")
	public static NpcStringId YOU_INCONSIDERATE_MORON_CAN_T_YOU_EVEN_TAKE_CARE_OF_LITTLE_OLD_ME;
	
	@ClientString(id = 42238, message = "Oh no! The man who eats one's sins has died! Penitence is further away~!")
	public static NpcStringId OH_NO_THE_MAN_WHO_EATS_ONE_S_SINS_HAS_DIED_PENITENCE_IS_FURTHER_AWAY;
	
	@ClientString(id = 42239, message = "Using a special skill here could trigger a bloodbath!")
	public static NpcStringId USING_A_SPECIAL_SKILL_HERE_COULD_TRIGGER_A_BLOODBATH;
	
	@ClientString(id = 42240, message = "Hey, what do you expect of me?")
	public static NpcStringId HEY_WHAT_DO_YOU_EXPECT_OF_ME;
	
	@ClientString(id = 42241, message = "Ugggggh! Push! It's not coming out!")
	public static NpcStringId UGGGGGH_PUSH_IT_S_NOT_COMING_OUT;
	
	@ClientString(id = 42242, message = "Ah, I missed the mark!")
	public static NpcStringId AH_I_MISSED_THE_MARK;
	
	@ClientString(id = 42243, message = "Yawwwwn! It's so boring here. We should go and find some action!")
	public static NpcStringId YAWWWWN_IT_S_SO_BORING_HERE_WE_SHOULD_GO_AND_FIND_SOME_ACTION;
	
	@ClientString(id = 42244, message = "Hey, if you continue to waste time you will never finish your penance!")
	public static NpcStringId HEY_IF_YOU_CONTINUE_TO_WASTE_TIME_YOU_WILL_NEVER_FINISH_YOUR_PENANCE;
	
	@ClientString(id = 42245, message = "I know you don't like me. The feeling is mutual!")
	public static NpcStringId I_KNOW_YOU_DON_T_LIKE_ME_THE_FEELING_IS_MUTUAL;
	
	@ClientString(id = 42246, message = "I need a drink.")
	public static NpcStringId I_NEED_A_DRINK;
	
	@ClientString(id = 42247, message = "Oh, this is dragging on too long... At this rate I won't make it home before the seven seals are broken.")
	public static NpcStringId OH_THIS_IS_DRAGGING_ON_TOO_LONG_AT_THIS_RATE_I_WON_T_MAKE_IT_HOME_BEFORE_THE_SEVEN_SEALS_ARE_BROKEN;
	
	@ClientString(id = 42301, message = "Take Your Best Shot")
	public static NpcStringId TAKE_YOUR_BEST_SHOT;
	
	@ClientString(id = 42302, message = "Take Your Best Shot (In progress)")
	public static NpcStringId TAKE_YOUR_BEST_SHOT_IN_PROGRESS;
	
	@ClientString(id = 42304, message = "Take Your Best Shot")
	public static NpcStringId TAKE_YOUR_BEST_SHOT_2;
	
	@ClientString(id = 42601, message = "Quest for Fishing shot")
	public static NpcStringId QUEST_FOR_FISHING_SHOT;
	
	@ClientString(id = 42602, message = "Quest for Fishing shot (In progress)")
	public static NpcStringId QUEST_FOR_FISHING_SHOT_IN_PROGRESS;
	
	@ClientString(id = 43101, message = "|Lv. 38-43| Wedding March")
	public static NpcStringId LV_38_43_WEDDING_MARCH;
	
	@ClientString(id = 43102, message = "|Lv. 38-43| Wedding March (In progress)")
	public static NpcStringId LV_38_43_WEDDING_MARCH_IN_PROGRESS;
	
	@ClientString(id = 43104, message = "|Lv. 38-43| Wedding March")
	public static NpcStringId LV_38_43_WEDDING_MARCH_2;
	
	@ClientString(id = 43201, message = "|Lv. 31-36| Birthday Party Song")
	public static NpcStringId LV_31_36_BIRTHDAY_PARTY_SONG;
	
	@ClientString(id = 43202, message = "|Lv. 31-36| Birthday Party Song (In progress)")
	public static NpcStringId LV_31_36_BIRTHDAY_PARTY_SONG_IN_PROGRESS;
	
	@ClientString(id = 43204, message = "|Lv. 31-36| Birthday Party Song")
	public static NpcStringId LV_31_36_BIRTHDAY_PARTY_SONG_2;
	
	@ClientString(id = 45001, message = "|Lv. 80+| Grave Robber Rescue")
	public static NpcStringId LV_80_GRAVE_ROBBER_RESCUE;
	
	@ClientString(id = 45002, message = "|Lv. 80+| Grave Robber Rescue (In progress)")
	public static NpcStringId LV_80_GRAVE_ROBBER_RESCUE_IN_PROGRESS;
	
	@ClientString(id = 45003, message = "|Lv. 80+| Grave Robber Rescue (Completed)")
	public static NpcStringId LV_80_GRAVE_ROBBER_RESCUE_COMPLETED;
	
	@ClientString(id = 45004, message = "|Lv. 80+| Grave Robber Rescue")
	public static NpcStringId LV_80_GRAVE_ROBBER_RESCUE_2;
	
	@ClientString(id = 45101, message = "|Lv. 80+| Lucien's Altar")
	public static NpcStringId LV_80_LUCIEN_S_ALTAR;
	
	@ClientString(id = 45102, message = "|Lv. 80+| Lucien's Altar (In progress)")
	public static NpcStringId LV_80_LUCIEN_S_ALTAR_IN_PROGRESS;
	
	@ClientString(id = 45103, message = "|Lv. 80+| Lucien's Altar (Completed)")
	public static NpcStringId LV_80_LUCIEN_S_ALTAR_COMPLETED;
	
	@ClientString(id = 45104, message = "|Lv. 80+| Lucien's Altar")
	public static NpcStringId LV_80_LUCIEN_S_ALTAR_2;
	
	@ClientString(id = 45201, message = "|Lv. 85+| Finding the Lost Soldiers")
	public static NpcStringId LV_85_FINDING_THE_LOST_SOLDIERS;
	
	@ClientString(id = 45202, message = "|Lv. 85+| Finding the Lost Soldiers (In progress)")
	public static NpcStringId LV_85_FINDING_THE_LOST_SOLDIERS_IN_PROGRESS;
	
	@ClientString(id = 45203, message = "|Lv. 85+| Finding the Lost Soldiers (Completed)")
	public static NpcStringId LV_85_FINDING_THE_LOST_SOLDIERS_COMPLETED;
	
	@ClientString(id = 45204, message = "|Lv. 85+| Finding the Lost Soldiers")
	public static NpcStringId LV_85_FINDING_THE_LOST_SOLDIERS_2;
	
	@ClientString(id = 45301, message = "|Lv. 85+| Not Strong Enough Alone")
	public static NpcStringId LV_85_NOT_STRONG_ENOUGH_ALONE;
	
	@ClientString(id = 45302, message = "|Lv. 85+| Not Strong Enough Alone (In progress)")
	public static NpcStringId LV_85_NOT_STRONG_ENOUGH_ALONE_IN_PROGRESS;
	
	@ClientString(id = 45303, message = "|Lv. 85+| Not Strong Enough Alone (Completed)")
	public static NpcStringId LV_85_NOT_STRONG_ENOUGH_ALONE_COMPLETED;
	
	@ClientString(id = 45304, message = "|Lv. 85+| Not Strong Enough Alone")
	public static NpcStringId LV_85_NOT_STRONG_ENOUGH_ALONE_2;
	
	@ClientString(id = 45401, message = "|Lv. 85+| Completely Lost")
	public static NpcStringId LV_85_COMPLETELY_LOST;
	
	@ClientString(id = 45402, message = "|Lv. 85+| Completely Lost (In progress)")
	public static NpcStringId LV_85_COMPLETELY_LOST_IN_PROGRESS;
	
	@ClientString(id = 45403, message = "|Lv. 85+| Completely Lost (Completed)")
	public static NpcStringId LV_85_COMPLETELY_LOST_COMPLETED;
	
	@ClientString(id = 45404, message = "|Lv. 85+| Completely Lost")
	public static NpcStringId LV_85_COMPLETELY_LOST_2;
	
	@ClientString(id = 45501, message = "|Lv. 80+| Wings of Sand")
	public static NpcStringId LV_80_WINGS_OF_SAND;
	
	@ClientString(id = 45502, message = "|Lv. 80+| Wings of Sand (In progress)")
	public static NpcStringId LV_80_WINGS_OF_SAND_IN_PROGRESS;
	
	@ClientString(id = 45503, message = "|Lv. 80+| Wings of Sand (Completed)")
	public static NpcStringId LV_80_WINGS_OF_SAND_COMPLETED;
	
	@ClientString(id = 45601, message = "|Lv. 80+| Don't Know, Don't Care")
	public static NpcStringId LV_80_DON_T_KNOW_DON_T_CARE;
	
	@ClientString(id = 45602, message = "|Lv. 80+| Don't Know, Don't Care (In progress)")
	public static NpcStringId LV_80_DON_T_KNOW_DON_T_CARE_IN_PROGRESS;
	
	@ClientString(id = 45603, message = "|Lv. 80+| Don't Know, Don't Care (Completed)")
	public static NpcStringId LV_80_DON_T_KNOW_DON_T_CARE_COMPLETED;
	
	@ClientString(id = 45650, message = "$s1 received a $s2 item as a reward from the separated soul.")
	public static NpcStringId S1_RECEIVED_A_S2_ITEM_AS_A_REWARD_FROM_THE_SEPARATED_SOUL;
	
	@ClientString(id = 45651, message = "Sealed Vorpal Helmet")
	public static NpcStringId SEALED_VORPAL_HELMET;
	
	@ClientString(id = 45652, message = "Sealed Vorpal Leather Helmet")
	public static NpcStringId SEALED_VORPAL_LEATHER_HELMET;
	
	@ClientString(id = 45653, message = "Sealed Vorpal Circlet")
	public static NpcStringId SEALED_VORPAL_CIRCLET;
	
	@ClientString(id = 45654, message = "Sealed Vorpal Breastplate")
	public static NpcStringId SEALED_VORPAL_BREASTPLATE;
	
	@ClientString(id = 45655, message = "Sealed Vorpal Leather Breastplate")
	public static NpcStringId SEALED_VORPAL_LEATHER_BREASTPLATE;
	
	@ClientString(id = 45656, message = "Sealed Vorpal Tunic")
	public static NpcStringId SEALED_VORPAL_TUNIC;
	
	@ClientString(id = 45657, message = "Sealed Vorpal Gaiters")
	public static NpcStringId SEALED_VORPAL_GAITERS;
	
	@ClientString(id = 45658, message = "Sealed Vorpal Leather Leggings")
	public static NpcStringId SEALED_VORPAL_LEATHER_LEGGINGS;
	
	@ClientString(id = 45659, message = "Sealed Vorpal Stockings")
	public static NpcStringId SEALED_VORPAL_STOCKINGS;
	
	@ClientString(id = 45660, message = "Sealed Vorpal Gauntlets")
	public static NpcStringId SEALED_VORPAL_GAUNTLETS;
	
	@ClientString(id = 45661, message = "Sealed Vorpal Leather Gloves")
	public static NpcStringId SEALED_VORPAL_LEATHER_GLOVES;
	
	@ClientString(id = 45662, message = "Sealed Vorpal Gloves")
	public static NpcStringId SEALED_VORPAL_GLOVES;
	
	@ClientString(id = 45663, message = "Sealed Vorpal Boots")
	public static NpcStringId SEALED_VORPAL_BOOTS;
	
	@ClientString(id = 45664, message = "Sealed Vorpal Leather Boots")
	public static NpcStringId SEALED_VORPAL_LEATHER_BOOTS;
	
	@ClientString(id = 45665, message = "Sealed Vorpal Shoes")
	public static NpcStringId SEALED_VORPAL_SHOES;
	
	@ClientString(id = 45666, message = "Sealed Vorpal Shield")
	public static NpcStringId SEALED_VORPAL_SHIELD;
	
	@ClientString(id = 45667, message = "Sealed Vorpal Sigil")
	public static NpcStringId SEALED_VORPAL_SIGIL;
	
	@ClientString(id = 45668, message = "Sealed Vorpal Ring")
	public static NpcStringId SEALED_VORPAL_RING;
	
	@ClientString(id = 45669, message = "Sealed Vorpal Earring")
	public static NpcStringId SEALED_VORPAL_EARRING;
	
	@ClientString(id = 45670, message = "Sealed Vorpal Necklace")
	public static NpcStringId SEALED_VORPAL_NECKLACE;
	
	@ClientString(id = 45671, message = "Periel Sword")
	public static NpcStringId PERIEL_SWORD;
	
	@ClientString(id = 45672, message = "Skull Edge")
	public static NpcStringId SKULL_EDGE;
	
	@ClientString(id = 45673, message = "Vigwik Axe")
	public static NpcStringId VIGWIK_AXE;
	
	@ClientString(id = 45674, message = "Devilish Maul")
	public static NpcStringId DEVILISH_MAUL;
	
	@ClientString(id = 45675, message = "Feather Eye Blade")
	public static NpcStringId FEATHER_EYE_BLADE;
	
	@ClientString(id = 45676, message = "Octo Claw")
	public static NpcStringId OCTO_CLAW;
	
	@ClientString(id = 45677, message = "Doubletop Spear")
	public static NpcStringId DOUBLETOP_SPEAR;
	
	@ClientString(id = 45678, message = "Rising Star")
	public static NpcStringId RISING_STAR;
	
	@ClientString(id = 45679, message = "Black Visage")
	public static NpcStringId BLACK_VISAGE;
	
	@ClientString(id = 45680, message = "Veniplant Sword")
	public static NpcStringId VENIPLANT_SWORD;
	
	@ClientString(id = 45681, message = "Skull Carnium Bow")
	public static NpcStringId SKULL_CARNIUM_BOW;
	
	@ClientString(id = 45682, message = "Gemtail Rapier")
	public static NpcStringId GEMTAIL_RAPIER;
	
	@ClientString(id = 45683, message = "Finale Blade")
	public static NpcStringId FINALE_BLADE;
	
	@ClientString(id = 45684, message = "Dominion Crossbow")
	public static NpcStringId DOMINION_CROSSBOW;
	
	@ClientString(id = 45685, message = "Blessed Scroll: Enchant S-grade Weapon")
	public static NpcStringId BLESSED_SCROLL_ENCHANT_S_GRADE_WEAPON;
	
	@ClientString(id = 45686, message = "Blessed Scroll: Enchant S-grade Armor")
	public static NpcStringId BLESSED_SCROLL_ENCHANT_S_GRADE_ARMOR;
	
	@ClientString(id = 45687, message = "Fire Crystal")
	public static NpcStringId FIRE_CRYSTAL;
	
	@ClientString(id = 45688, message = "Water Crystal")
	public static NpcStringId WATER_CRYSTAL;
	
	@ClientString(id = 45689, message = "Earth Crystal")
	public static NpcStringId EARTH_CRYSTAL;
	
	@ClientString(id = 45690, message = "Wind Crystal")
	public static NpcStringId WIND_CRYSTAL;
	
	@ClientString(id = 45691, message = "Holy Crystal")
	public static NpcStringId HOLY_CRYSTAL;
	
	@ClientString(id = 45692, message = "Dark Crystal")
	public static NpcStringId DARK_CRYSTAL;
	
	@ClientString(id = 45693, message = "Scroll: Enchant S-grade Weapon")
	public static NpcStringId SCROLL_ENCHANT_S_GRADE_WEAPON;
	
	@ClientString(id = 45701, message = "|Lv. 82+| Lost and Found")
	public static NpcStringId LV_82_LOST_AND_FOUND;
	
	@ClientString(id = 45702, message = "|Lv. 82+| Lost and Found (In progress)")
	public static NpcStringId LV_82_LOST_AND_FOUND_IN_PROGRESS;
	
	@ClientString(id = 45703, message = "|Lv. 82+| Lost and Found (Completed)")
	public static NpcStringId LV_82_LOST_AND_FOUND_COMPLETED;
	
	@ClientString(id = 45704, message = "|Lv. 82+| Lost and Found")
	public static NpcStringId LV_82_LOST_AND_FOUND_2;
	
	@ClientString(id = 45801, message = "|Lv. 82+| Perfect Form")
	public static NpcStringId LV_82_PERFECT_FORM;
	
	@ClientString(id = 45802, message = "|Lv. 82+| Perfect Form (In progress)")
	public static NpcStringId LV_82_PERFECT_FORM_IN_PROGRESS;
	
	@ClientString(id = 45803, message = "|Lv. 82+| Perfect Form (Completed)")
	public static NpcStringId LV_82_PERFECT_FORM_COMPLETED;
	
	@ClientString(id = 45804, message = "|Lv. 82+| Perfect Form")
	public static NpcStringId LV_82_PERFECT_FORM_2;
	
	@ClientString(id = 45901, message = "|Lv. 85+| The Villain of the Underground Mine, Teredor")
	public static NpcStringId LV_85_THE_VILLAIN_OF_THE_UNDERGROUND_MINE_TEREDOR;
	
	@ClientString(id = 45902, message = "|Lv. 85+| The Villain of the Underground Mine, Teredor (In progress)")
	public static NpcStringId LV_85_THE_VILLAIN_OF_THE_UNDERGROUND_MINE_TEREDOR_IN_PROGRESS;
	
	@ClientString(id = 45903, message = "|Lv. 85+| The Villain of the Underground Mine, Teredor (Completed)")
	public static NpcStringId LV_85_THE_VILLAIN_OF_THE_UNDERGROUND_MINE_TEREDOR_COMPLETED;
	
	@ClientString(id = 45904, message = "|Lv. 85+| The Villain of the Underground Mine, Teredor")
	public static NpcStringId LV_85_THE_VILLAIN_OF_THE_UNDERGROUND_MINE_TEREDOR_2;
	
	@ClientString(id = 46001, message = "|Lv. 85+| Precious Research Material")
	public static NpcStringId LV_85_PRECIOUS_RESEARCH_MATERIAL;
	
	@ClientString(id = 46002, message = "|Lv. 85+| Precious Research Material (In progress)")
	public static NpcStringId LV_85_PRECIOUS_RESEARCH_MATERIAL_IN_PROGRESS;
	
	@ClientString(id = 46003, message = "|Lv. 85+| Precious Research Material (Completed)")
	public static NpcStringId LV_85_PRECIOUS_RESEARCH_MATERIAL_COMPLETED;
	
	@ClientString(id = 46004, message = "|Lv. 85+| Precious Research Material")
	public static NpcStringId LV_85_PRECIOUS_RESEARCH_MATERIAL_2;
	
	@ClientString(id = 46101, message = "Rumble in the Base")
	public static NpcStringId RUMBLE_IN_THE_BASE;
	
	@ClientString(id = 46102, message = "Rumble in the Base (In progress)")
	public static NpcStringId RUMBLE_IN_THE_BASE_IN_PROGRESS;
	
	@ClientString(id = 46103, message = "Rumble in the Base (Completed)")
	public static NpcStringId RUMBLE_IN_THE_BASE_COMPLETED;
	
	@ClientString(id = 46104, message = "Rumble in the Base")
	public static NpcStringId RUMBLE_IN_THE_BASE_2;
	
	@ClientString(id = 46201, message = "|Lv. 95+| Stuffed Ancient Heroes")
	public static NpcStringId LV_95_STUFFED_ANCIENT_HEROES;
	
	@ClientString(id = 46202, message = "|Lv. 95+| Stuffed Ancient Heroes (In progress)")
	public static NpcStringId LV_95_STUFFED_ANCIENT_HEROES_IN_PROGRESS;
	
	@ClientString(id = 46203, message = "|Lv. 95+| Stuffed Ancient Heroes (Completed)")
	public static NpcStringId LV_95_STUFFED_ANCIENT_HEROES_COMPLETED;
	
	@ClientString(id = 46204, message = "|Lv. 95+| Stuffed Ancient Heroes")
	public static NpcStringId LV_95_STUFFED_ANCIENT_HEROES_2;
	
	@ClientString(id = 46301, message = "|Lv. 70+| I Must Be a Genius")
	public static NpcStringId LV_70_I_MUST_BE_A_GENIUS;
	
	@ClientString(id = 46302, message = "|Lv. 70+| I Must Be a Genius (In progress)")
	public static NpcStringId LV_70_I_MUST_BE_A_GENIUS_IN_PROGRESS;
	
	@ClientString(id = 46303, message = "|Lv. 70+| I Must Be a Genius (Completed)")
	public static NpcStringId LV_70_I_MUST_BE_A_GENIUS_COMPLETED;
	
	@ClientString(id = 46304, message = "|Lv. 70+| I Must Be a Genius")
	public static NpcStringId LV_70_I_MUST_BE_A_GENIUS_2;
	
	@ClientString(id = 46350, message = "Att... attack... $s1.. Ro... rogue... $s2..")
	public static NpcStringId ATT_ATTACK_S1_RO_ROGUE_S2;
	
	@ClientString(id = 46401, message = "|Lv. 82+| Oath")
	public static NpcStringId LV_82_OATH;
	
	@ClientString(id = 46402, message = "|Lv. 82+| Oath (In progress)")
	public static NpcStringId LV_82_OATH_IN_PROGRESS;
	
	@ClientString(id = 46403, message = "|Lv. 82+| Oath (Completed)")
	public static NpcStringId LV_82_OATH_COMPLETED;
	
	@ClientString(id = 46501, message = "|Lv. 88+| We Are Friends")
	public static NpcStringId LV_88_WE_ARE_FRIENDS;
	
	@ClientString(id = 46502, message = "|Lv. 88+| We Are Friends (In progress)")
	public static NpcStringId LV_88_WE_ARE_FRIENDS_IN_PROGRESS;
	
	@ClientString(id = 46503, message = "|Lv. 88+| We Are Friends (Completed)")
	public static NpcStringId LV_88_WE_ARE_FRIENDS_COMPLETED;
	
	@ClientString(id = 46504, message = "|Lv. 88+| We Are Friends")
	public static NpcStringId LV_88_WE_ARE_FRIENDS_2;
	
	@ClientString(id = 46601, message = "|Lv. 88+| Placing My Small Power")
	public static NpcStringId LV_88_PLACING_MY_SMALL_POWER;
	
	@ClientString(id = 46602, message = "|Lv. 88+| Placing My Small Power (In progress)")
	public static NpcStringId LV_88_PLACING_MY_SMALL_POWER_IN_PROGRESS;
	
	@ClientString(id = 46603, message = "|Lv. 88+| Placing My Small Power (Completed)")
	public static NpcStringId LV_88_PLACING_MY_SMALL_POWER_COMPLETED;
	
	@ClientString(id = 46604, message = "|Lv. 88+| Placing My Small Power")
	public static NpcStringId LV_88_PLACING_MY_SMALL_POWER_2;
	
	@ClientString(id = 46701, message = "|Lv. 60-64| The Oppressor and the Oppressed")
	public static NpcStringId LV_60_64_THE_OPPRESSOR_AND_THE_OPPRESSED;
	
	@ClientString(id = 46702, message = "|Lv. 60-64| The Oppressor and the Oppressed (In progress)")
	public static NpcStringId LV_60_64_THE_OPPRESSOR_AND_THE_OPPRESSED_IN_PROGRESS;
	
	@ClientString(id = 46703, message = "|Lv. 60-64| The Oppressor and the Oppressed (Completed)")
	public static NpcStringId LV_60_64_THE_OPPRESSOR_AND_THE_OPPRESSED_COMPLETED;
	
	@ClientString(id = 46704, message = "|Lv. 60-64| The Oppressor and the Oppressed")
	public static NpcStringId LV_60_64_THE_OPPRESSOR_AND_THE_OPPRESSED_2;
	
	@ClientString(id = 46801, message = "|Lv. 90+| Be Lost in the Mysterious Scent")
	public static NpcStringId LV_90_BE_LOST_IN_THE_MYSTERIOUS_SCENT;
	
	@ClientString(id = 46802, message = "|Lv. 90+| Be Lost in the Mysterious Scent (In progress)")
	public static NpcStringId LV_90_BE_LOST_IN_THE_MYSTERIOUS_SCENT_IN_PROGRESS;
	
	@ClientString(id = 46803, message = "|Lv. 90+| Be Lost in the Mysterious Scent (Completed)")
	public static NpcStringId LV_90_BE_LOST_IN_THE_MYSTERIOUS_SCENT_COMPLETED;
	
	@ClientString(id = 46804, message = "|Lv. 90+| Be Lost in the Mysterious Scent")
	public static NpcStringId LV_90_BE_LOST_IN_THE_MYSTERIOUS_SCENT_2;
	
	@ClientString(id = 46901, message = "|Lv. 90+| Suspicious Gardener")
	public static NpcStringId LV_90_SUSPICIOUS_GARDENER;
	
	@ClientString(id = 46902, message = "|Lv. 90+| Suspicious Gardener (In progress)")
	public static NpcStringId LV_90_SUSPICIOUS_GARDENER_IN_PROGRESS;
	
	@ClientString(id = 46903, message = "|Lv. 90+| Suspicious Gardener (Completed)")
	public static NpcStringId LV_90_SUSPICIOUS_GARDENER_COMPLETED;
	
	@ClientString(id = 46904, message = "|Lv. 90+| Suspicious Gardener")
	public static NpcStringId LV_90_SUSPICIOUS_GARDENER_2;
	
	@ClientString(id = 47101, message = "|Lv. 97+| Breaking through the Emerald Square")
	public static NpcStringId LV_97_BREAKING_THROUGH_THE_EMERALD_SQUARE;
	
	@ClientString(id = 47102, message = "|Lv. 97+| Breaking through the Emerald Square (In progress)")
	public static NpcStringId LV_97_BREAKING_THROUGH_THE_EMERALD_SQUARE_IN_PROGRESS;
	
	@ClientString(id = 47103, message = "|Lv. 97+| Breaking through the Emerald Square (Completed)")
	public static NpcStringId LV_97_BREAKING_THROUGH_THE_EMERALD_SQUARE_COMPLETED;
	
	@ClientString(id = 47104, message = "|Lv. 97+| Breaking through the Emerald Square")
	public static NpcStringId LV_97_BREAKING_THROUGH_THE_EMERALD_SQUARE_2;
	
	@ClientString(id = 47201, message = "|Lv. 97+| Challenge, Steam Corridor")
	public static NpcStringId LV_97_CHALLENGE_STEAM_CORRIDOR;
	
	@ClientString(id = 47202, message = "|Lv. 97+| Challenge, Steam Corridor (In progress)")
	public static NpcStringId LV_97_CHALLENGE_STEAM_CORRIDOR_IN_PROGRESS;
	
	@ClientString(id = 47203, message = "|Lv. 97+| Challenge, Steam Corridor (Completed)")
	public static NpcStringId LV_97_CHALLENGE_STEAM_CORRIDOR_COMPLETED;
	
	@ClientString(id = 47204, message = "|Lv. 97+| Challenge, Steam Corridor")
	public static NpcStringId LV_97_CHALLENGE_STEAM_CORRIDOR_2;
	
	@ClientString(id = 47301, message = "|Lv. 97+| In the Coral Garden")
	public static NpcStringId LV_97_IN_THE_CORAL_GARDEN;
	
	@ClientString(id = 47302, message = "|Lv. 97+| In the Coral Garden (In progress)")
	public static NpcStringId LV_97_IN_THE_CORAL_GARDEN_IN_PROGRESS;
	
	@ClientString(id = 47303, message = "|Lv. 97+| In the Coral Garden (Completed)")
	public static NpcStringId LV_97_IN_THE_CORAL_GARDEN_COMPLETED;
	
	@ClientString(id = 47304, message = "|Lv. 97+| In the Coral Garden")
	public static NpcStringId LV_97_IN_THE_CORAL_GARDEN_2;
	
	@ClientString(id = 47501, message = "|Lv. 65-69| For the Sacrificed")
	public static NpcStringId LV_65_69_FOR_THE_SACRIFICED;
	
	@ClientString(id = 47502, message = "|Lv. 65-69| For the Sacrificed (In progress)")
	public static NpcStringId LV_65_69_FOR_THE_SACRIFICED_IN_PROGRESS;
	
	@ClientString(id = 47503, message = "|Lv. 65-69| For the Sacrificed (Completed)")
	public static NpcStringId LV_65_69_FOR_THE_SACRIFICED_COMPLETED;
	
	@ClientString(id = 47504, message = "|Lv. 65-69| For the Sacrificed")
	public static NpcStringId LV_65_69_FOR_THE_SACRIFICED_2;
	
	@ClientString(id = 47701, message = "|Lv. 70-74| Blood from the Wall")
	public static NpcStringId LV_70_74_BLOOD_FROM_THE_WALL;
	
	@ClientString(id = 47702, message = "|Lv. 70-74| Blood from the Wall (In progress)")
	public static NpcStringId LV_70_74_BLOOD_FROM_THE_WALL_IN_PROGRESS;
	
	@ClientString(id = 47703, message = "|Lv. 70-74| Blood from the Wall (Completed)")
	public static NpcStringId LV_70_74_BLOOD_FROM_THE_WALL_COMPLETED;
	
	@ClientString(id = 47704, message = "|Lv. 70-74| Blood from the Wall")
	public static NpcStringId LV_70_74_BLOOD_FROM_THE_WALL_2;
	
	@ClientString(id = 47801, message = "Nightmares of Dwarves")
	public static NpcStringId NIGHTMARES_OF_DWARVES;
	
	@ClientString(id = 47802, message = "Nightmares of Dwarves (In progress)")
	public static NpcStringId NIGHTMARES_OF_DWARVES_IN_PROGRESS;
	
	@ClientString(id = 47803, message = "Nightmares of Dwarves (Completed)")
	public static NpcStringId NIGHTMARES_OF_DWARVES_COMPLETED;
	
	@ClientString(id = 47804, message = "Nightmares of Dwarves")
	public static NpcStringId NIGHTMARES_OF_DWARVES_2;
	
	@ClientString(id = 47850, message = "$s1 received a $s2 item as a reward from the Head Priest of the Earth Daichir.")
	public static NpcStringId S1_RECEIVED_A_S2_ITEM_AS_A_REWARD_FROM_THE_HEAD_PRIEST_OF_THE_EARTH_DAICHIR;
	
	@ClientString(id = 47851, message = "Blessed God's Shaper")
	public static NpcStringId BLESSED_GOD_S_SHAPER;
	
	@ClientString(id = 47852, message = "Blessed God's Cutter")
	public static NpcStringId BLESSED_GOD_S_CUTTER;
	
	@ClientString(id = 47853, message = "Blessed God's Slasher")
	public static NpcStringId BLESSED_GOD_S_SLASHER;
	
	@ClientString(id = 47854, message = "Blessed God's Avenger")
	public static NpcStringId BLESSED_GOD_S_AVENGER;
	
	@ClientString(id = 47855, message = "Blessed God's Fighter")
	public static NpcStringId BLESSED_GOD_S_FIGHTER;
	
	@ClientString(id = 47856, message = "Blessed God's Stormer")
	public static NpcStringId BLESSED_GOD_S_STORMER;
	
	@ClientString(id = 47857, message = "Blessed God's Thrower")
	public static NpcStringId BLESSED_GOD_S_THROWER;
	
	@ClientString(id = 47858, message = "Blessed God's Guardian")
	public static NpcStringId BLESSED_GOD_S_GUARDIAN;
	
	@ClientString(id = 47859, message = "Blessed God's Buster")
	public static NpcStringId BLESSED_GOD_S_BUSTER;
	
	@ClientString(id = 47860, message = "Blessed God's Caster")
	public static NpcStringId BLESSED_GOD_S_CASTER;
	
	@ClientString(id = 47861, message = "Blessed God's Retributer")
	public static NpcStringId BLESSED_GOD_S_RETRIBUTER;
	
	@ClientString(id = 47862, message = "Earth Wyrm Heart Necklace")
	public static NpcStringId EARTH_WYRM_HEART_NECKLACE;
	
	@ClientString(id = 47863, message = "Yellow Soul Crystal - R99-grade")
	public static NpcStringId YELLOW_SOUL_CRYSTAL_R99_GRADE;
	
	@ClientString(id = 47864, message = "Teal Soul Crystal - R99-grade")
	public static NpcStringId TEAL_SOUL_CRYSTAL_R99_GRADE;
	
	@ClientString(id = 47865, message = "Purple Soul Crystal - R99-grade")
	public static NpcStringId PURPLE_SOUL_CRYSTAL_R99_GRADE;
	
	@ClientString(id = 47866, message = "Fire Crystal")
	public static NpcStringId FIRE_CRYSTAL_2;
	
	@ClientString(id = 47867, message = "Water Crystal")
	public static NpcStringId WATER_CRYSTAL_2;
	
	@ClientString(id = 47868, message = "Earth Crystal")
	public static NpcStringId EARTH_CRYSTAL_2;
	
	@ClientString(id = 47869, message = "Wind Crystal")
	public static NpcStringId WIND_CRYSTAL_2;
	
	@ClientString(id = 47870, message = "Dark Crystal")
	public static NpcStringId DARK_CRYSTAL_2;
	
	@ClientString(id = 47871, message = "Holy Crystal")
	public static NpcStringId HOLY_CRYSTAL_2;
	
	@ClientString(id = 47872, message = "Antharas' Symbol Dye")
	public static NpcStringId ANTHARAS_SYMBOL_DYE;
	
	@ClientString(id = 47901, message = "Destroying the Eggs of Trasken")
	public static NpcStringId DESTROYING_THE_EGGS_OF_TRASKEN;
	
	@ClientString(id = 47902, message = "Destroying the Eggs of Trasken (In progress)")
	public static NpcStringId DESTROYING_THE_EGGS_OF_TRASKEN_IN_PROGRESS;
	
	@ClientString(id = 47903, message = "Destroying the Eggs of Trasken (Completed)")
	public static NpcStringId DESTROYING_THE_EGGS_OF_TRASKEN_COMPLETED;
	
	@ClientString(id = 47904, message = "Destroying the Eggs of Trasken")
	public static NpcStringId DESTROYING_THE_EGGS_OF_TRASKEN_2;
	
	@ClientString(id = 48001, message = "|Lv. 38+| Another Legacy of the Cruma Tower")
	public static NpcStringId LV_38_ANOTHER_LEGACY_OF_THE_CRUMA_TOWER;
	
	@ClientString(id = 48002, message = "|Lv. 38+| Another Legacy of the Cruma Tower (In progress)")
	public static NpcStringId LV_38_ANOTHER_LEGACY_OF_THE_CRUMA_TOWER_IN_PROGRESS;
	
	@ClientString(id = 48003, message = "|Lv. 38+| Another Legacy of the Cruma Tower (Completed)")
	public static NpcStringId LV_38_ANOTHER_LEGACY_OF_THE_CRUMA_TOWER_COMPLETED;
	
	@ClientString(id = 48004, message = "|Lv. 38+| Another Legacy of the Cruma Tower")
	public static NpcStringId LV_38_ANOTHER_LEGACY_OF_THE_CRUMA_TOWER_2;
	
	@ClientString(id = 48101, message = "|Lv. 38+| Shadow Helper")
	public static NpcStringId LV_38_SHADOW_HELPER;
	
	@ClientString(id = 48102, message = "|Lv. 38+| Shadow Helper (In progress)")
	public static NpcStringId LV_38_SHADOW_HELPER_IN_PROGRESS;
	
	@ClientString(id = 48103, message = "|Lv. 38+| Shadow Helper (Completed)")
	public static NpcStringId LV_38_SHADOW_HELPER_COMPLETED;
	
	@ClientString(id = 48104, message = "|Lv. 38+| Shadow Helper")
	public static NpcStringId LV_38_SHADOW_HELPER_2;
	
	@ClientString(id = 48201, message = "|Lv. 48+| Recertification of Value")
	public static NpcStringId LV_48_RECERTIFICATION_OF_VALUE;
	
	@ClientString(id = 48202, message = "|Lv. 48+| Recertification of Value (In progress)")
	public static NpcStringId LV_48_RECERTIFICATION_OF_VALUE_IN_PROGRESS;
	
	@ClientString(id = 48203, message = "|Lv. 48+| Recertification of Value (Completed)")
	public static NpcStringId LV_48_RECERTIFICATION_OF_VALUE_COMPLETED;
	
	@ClientString(id = 48204, message = "|Lv. 48+| Recertification of Value")
	public static NpcStringId LV_48_RECERTIFICATION_OF_VALUE_2;
	
	@ClientString(id = 48301, message = "|Lv. 48+| Intended Tactic")
	public static NpcStringId LV_48_INTENDED_TACTIC;
	
	@ClientString(id = 48302, message = "|Lv. 48+| Intended Tactic (In progress)")
	public static NpcStringId LV_48_INTENDED_TACTIC_IN_PROGRESS;
	
	@ClientString(id = 48303, message = "|Lv. 48+| Intended Tactic (Completed)")
	public static NpcStringId LV_48_INTENDED_TACTIC_COMPLETED;
	
	@ClientString(id = 48304, message = "|Lv. 48+| Intended Tactic")
	public static NpcStringId LV_48_INTENDED_TACTIC_2;
	
	@ClientString(id = 48501, message = "|Lv. 70-74| Hot Spring Water")
	public static NpcStringId LV_70_74_HOT_SPRING_WATER;
	
	@ClientString(id = 48502, message = "|Lv. 70-74| Hot Spring Water (In progress)")
	public static NpcStringId LV_70_74_HOT_SPRING_WATER_IN_PROGRESS;
	
	@ClientString(id = 48503, message = "|Lv. 70-74| Hot Spring Water (Completed)")
	public static NpcStringId LV_70_74_HOT_SPRING_WATER_COMPLETED;
	
	@ClientString(id = 48504, message = "|Lv. 70-74| Hot Spring Water")
	public static NpcStringId LV_70_74_HOT_SPRING_WATER_2;
	
	@ClientString(id = 48601, message = "|Lv. 70-74| Be Well")
	public static NpcStringId LV_70_74_BE_WELL;
	
	@ClientString(id = 48602, message = "|Lv. 70-74| Be Well (In progress)")
	public static NpcStringId LV_70_74_BE_WELL_IN_PROGRESS;
	
	@ClientString(id = 48603, message = "|Lv. 70-74| Be Well (Completed)")
	public static NpcStringId LV_70_74_BE_WELL_COMPLETED;
	
	@ClientString(id = 48604, message = "|Lv. 70-74| Be Well")
	public static NpcStringId LV_70_74_BE_WELL_2;
	
	@ClientString(id = 48701, message = "|Lv. 75-79| Open Secret")
	public static NpcStringId LV_75_79_OPEN_SECRET;
	
	@ClientString(id = 48702, message = "|Lv. 75-79| Open Secret (In progress)")
	public static NpcStringId LV_75_79_OPEN_SECRET_IN_PROGRESS;
	
	@ClientString(id = 48703, message = "|Lv. 75-79| Open Secret (Completed)")
	public static NpcStringId LV_75_79_OPEN_SECRET_COMPLETED;
	
	@ClientString(id = 48704, message = "|Lv. 75-79| Open Secret")
	public static NpcStringId LV_75_79_OPEN_SECRET_2;
	
	@ClientString(id = 48801, message = "|Lv. 75-79| Wonders of Caring")
	public static NpcStringId LV_75_79_WONDERS_OF_CARING;
	
	@ClientString(id = 48802, message = "|Lv. 75-79| Wonders of Caring (In progress)")
	public static NpcStringId LV_75_79_WONDERS_OF_CARING_IN_PROGRESS;
	
	@ClientString(id = 48803, message = "|Lv. 75-79| Wonders of Caring (Completed)")
	public static NpcStringId LV_75_79_WONDERS_OF_CARING_COMPLETED;
	
	@ClientString(id = 48804, message = "|Lv. 75-79| Wonders of Caring")
	public static NpcStringId LV_75_79_WONDERS_OF_CARING_2;
	
	@ClientString(id = 48901, message = "|Lv. 75-79| In This Quiet Place")
	public static NpcStringId LV_75_79_IN_THIS_QUIET_PLACE;
	
	@ClientString(id = 48902, message = "|Lv. 75-79| In This Quiet Place (In progress)")
	public static NpcStringId LV_75_79_IN_THIS_QUIET_PLACE_IN_PROGRESS;
	
	@ClientString(id = 48903, message = "|Lv. 75-79| In This Quiet Place (Completed)")
	public static NpcStringId LV_75_79_IN_THIS_QUIET_PLACE_COMPLETED;
	
	@ClientString(id = 48904, message = "|Lv. 75-79| In This Quiet Place")
	public static NpcStringId LV_75_79_IN_THIS_QUIET_PLACE_2;
	
	@ClientString(id = 49001, message = "|Lv. 85-95| Duty of the Survivor")
	public static NpcStringId LV_85_95_DUTY_OF_THE_SURVIVOR;
	
	@ClientString(id = 49002, message = "|Lv. 85-95| Duty of the Survivor (In progress)")
	public static NpcStringId LV_85_95_DUTY_OF_THE_SURVIVOR_IN_PROGRESS;
	
	@ClientString(id = 49003, message = "|Lv. 85-95| Duty of the Survivor (Completed)")
	public static NpcStringId LV_85_95_DUTY_OF_THE_SURVIVOR_COMPLETED;
	
	@ClientString(id = 49004, message = "|Lv. 85-95| Duty of the Survivor")
	public static NpcStringId LV_85_95_DUTY_OF_THE_SURVIVOR_2;
	
	@ClientString(id = 49101, message = "|Lv. 76-81| In Nomine Patris")
	public static NpcStringId LV_76_81_IN_NOMINE_PATRIS;
	
	@ClientString(id = 49102, message = "|Lv. 76-81| In Nomine Patris (In progress)")
	public static NpcStringId LV_76_81_IN_NOMINE_PATRIS_IN_PROGRESS;
	
	@ClientString(id = 49103, message = "|Lv. 76-81| In Nomine Patris (Completed)")
	public static NpcStringId LV_76_81_IN_NOMINE_PATRIS_COMPLETED;
	
	@ClientString(id = 49104, message = "|Lv. 76-81| In Nomine Patris")
	public static NpcStringId LV_76_81_IN_NOMINE_PATRIS_2;
	
	@ClientString(id = 49151, message = "Hurry and defeat those monsters.")
	public static NpcStringId HURRY_AND_DEFEAT_THOSE_MONSTERS;
	
	@ClientString(id = 49152, message = "Great! Thanks to you, I don't have to use my strength...")
	public static NpcStringId GREAT_THANKS_TO_YOU_I_DON_T_HAVE_TO_USE_MY_STRENGTH;
	
	@ClientString(id = 49153, message = "Hmm, thank you. So then, maybe I won't have to get involved...")
	public static NpcStringId HMM_THANK_YOU_SO_THEN_MAYBE_I_WON_T_HAVE_TO_GET_INVOLVED;
	
	@ClientString(id = 49154, message = "Thanks, but... It looks like I might have to get involved...")
	public static NpcStringId THANKS_BUT_IT_LOOKS_LIKE_I_MIGHT_HAVE_TO_GET_INVOLVED;
	
	@ClientString(id = 49155, message = "So then, I will... No, no. I don't think I need to get involved.")
	public static NpcStringId SO_THEN_I_WILL_NO_NO_I_DON_T_THINK_I_NEED_TO_GET_INVOLVED;
	
	@ClientString(id = 49301, message = "|Lv. 94-104| Kicking Out Unwelcome Guests")
	public static NpcStringId LV_94_104_KICKING_OUT_UNWELCOME_GUESTS;
	
	@ClientString(id = 49302, message = "|Lv. 94-104| Kicking Out Unwelcome Guests (In progress)")
	public static NpcStringId LV_94_104_KICKING_OUT_UNWELCOME_GUESTS_IN_PROGRESS;
	
	@ClientString(id = 49303, message = "|Lv. 94-104| Kicking Out Unwelcome Guests (Completed)")
	public static NpcStringId LV_94_104_KICKING_OUT_UNWELCOME_GUESTS_COMPLETED;
	
	@ClientString(id = 49304, message = "|Lv. 94-104| Kicking Out Unwelcome Guests")
	public static NpcStringId LV_94_104_KICKING_OUT_UNWELCOME_GUESTS_2;
	
	@ClientString(id = 49401, message = "|Lv. 85-89| Incarnation of Greed, Zellaka (Party)")
	public static NpcStringId LV_85_89_INCARNATION_OF_GREED_ZELLAKA_PARTY;
	
	@ClientString(id = 49402, message = "|Lv. 85-89| Incarnation of Greed, Zellaka (Party) (In progress)")
	public static NpcStringId LV_85_89_INCARNATION_OF_GREED_ZELLAKA_PARTY_IN_PROGRESS;
	
	@ClientString(id = 49403, message = "|Lv. 85-89| Incarnation of Greed, Zellaka (Party) (Completed)")
	public static NpcStringId LV_85_89_INCARNATION_OF_GREED_ZELLAKA_PARTY_COMPLETED;
	
	@ClientString(id = 49404, message = "|Lv. 85-89| Incarnation of Greed, Zellaka (Party)")
	public static NpcStringId LV_85_89_INCARNATION_OF_GREED_ZELLAKA_PARTY_2;
	
	@ClientString(id = 49501, message = "|Lv. 90-94| Incarnation of Jealousy, Pelline (Party)")
	public static NpcStringId LV_90_94_INCARNATION_OF_JEALOUSY_PELLINE_PARTY;
	
	@ClientString(id = 49502, message = "|Lv. 90-94| Incarnation of Jealousy, Pelline (Party) (In progress)")
	public static NpcStringId LV_90_94_INCARNATION_OF_JEALOUSY_PELLINE_PARTY_IN_PROGRESS;
	
	@ClientString(id = 49503, message = "|Lv. 90-94| Incarnation of Jealousy, Pelline (Party) (Completed)")
	public static NpcStringId LV_90_94_INCARNATION_OF_JEALOUSY_PELLINE_PARTY_COMPLETED;
	
	@ClientString(id = 49504, message = "|Lv. 90-94| Incarnation of Jealousy, Pelline (Party)")
	public static NpcStringId LV_90_94_INCARNATION_OF_JEALOUSY_PELLINE_PARTY_2;
	
	@ClientString(id = 49601, message = "|Lv. 95-105| Incarnation of Gluttony, Kalios (Party)")
	public static NpcStringId LV_95_105_INCARNATION_OF_GLUTTONY_KALIOS_PARTY;
	
	@ClientString(id = 49602, message = "|Lv. 95-105| Incarnation of Gluttony, Kalios (Party) (In progress)")
	public static NpcStringId LV_95_105_INCARNATION_OF_GLUTTONY_KALIOS_PARTY_IN_PROGRESS;
	
	@ClientString(id = 49603, message = "|Lv. 95-105| Incarnation of Gluttony, Kalios (Party) (Completed)")
	public static NpcStringId LV_95_105_INCARNATION_OF_GLUTTONY_KALIOS_PARTY_COMPLETED;
	
	@ClientString(id = 49604, message = "|Lv. 95-105| Incarnation of Gluttony, Kalios (Party)")
	public static NpcStringId LV_95_105_INCARNATION_OF_GLUTTONY_KALIOS_PARTY_2;
	
	@ClientString(id = 49701, message = "|Lv. 85-89| Incarnation of Greed, Zellaka (Solo)")
	public static NpcStringId LV_85_89_INCARNATION_OF_GREED_ZELLAKA_SOLO;
	
	@ClientString(id = 49702, message = "|Lv. 85-89| Incarnation of Greed, Zellaka (Solo) (In progress)")
	public static NpcStringId LV_85_89_INCARNATION_OF_GREED_ZELLAKA_SOLO_IN_PROGRESS;
	
	@ClientString(id = 49703, message = "|Lv. 85-89| Incarnation of Greed, Zellaka (Solo) (Completed)")
	public static NpcStringId LV_85_89_INCARNATION_OF_GREED_ZELLAKA_SOLO_COMPLETED;
	
	@ClientString(id = 49704, message = "|Lv. 85-89| Incarnation of Greed, Zellaka (Solo)")
	public static NpcStringId LV_85_89_INCARNATION_OF_GREED_ZELLAKA_SOLO_2;
	
	@ClientString(id = 49801, message = "|Lv. 90-94| Incarnation of Jealousy, Pelline (Solo)")
	public static NpcStringId LV_90_94_INCARNATION_OF_JEALOUSY_PELLINE_SOLO;
	
	@ClientString(id = 49802, message = "|Lv. 90-94| Incarnation of Jealousy, Pelline (Solo) (In progress)")
	public static NpcStringId LV_90_94_INCARNATION_OF_JEALOUSY_PELLINE_SOLO_IN_PROGRESS;
	
	@ClientString(id = 49803, message = "|Lv. 90-94| Incarnation of Jealousy, Pelline (Solo) (Completed)")
	public static NpcStringId LV_90_94_INCARNATION_OF_JEALOUSY_PELLINE_SOLO_COMPLETED;
	
	@ClientString(id = 49804, message = "|Lv. 90-94| Incarnation of Jealousy, Pelline (Solo)")
	public static NpcStringId LV_90_94_INCARNATION_OF_JEALOUSY_PELLINE_SOLO_2;
	
	@ClientString(id = 49901, message = "|Lv. 95-105| Incarnation of Gluttony, Kalios (Solo)")
	public static NpcStringId LV_95_105_INCARNATION_OF_GLUTTONY_KALIOS_SOLO;
	
	@ClientString(id = 49902, message = "|Lv. 95-105| Incarnation of Gluttony, Kalios (Solo) (In progress)")
	public static NpcStringId LV_95_105_INCARNATION_OF_GLUTTONY_KALIOS_SOLO_IN_PROGRESS;
	
	@ClientString(id = 49903, message = "|Lv. 95-105| Incarnation of Gluttony, Kalios (Solo) (Completed)")
	public static NpcStringId LV_95_105_INCARNATION_OF_GLUTTONY_KALIOS_SOLO_COMPLETED;
	
	@ClientString(id = 49904, message = "|Lv. 95-105| Incarnation of Gluttony, Kalios (Solo)")
	public static NpcStringId LV_95_105_INCARNATION_OF_GLUTTONY_KALIOS_SOLO_2;
	
	@ClientString(id = 50001, message = "|Lv. 85+| Brothers Bound in Chains")
	public static NpcStringId LV_85_BROTHERS_BOUND_IN_CHAINS;
	
	@ClientString(id = 50002, message = "|Lv. 85+| Brothers Bound in Chains (In progress)")
	public static NpcStringId LV_85_BROTHERS_BOUND_IN_CHAINS_IN_PROGRESS;
	
	@ClientString(id = 50003, message = "|Lv. 85+| Brothers Bound in Chains (Completed)")
	public static NpcStringId LV_85_BROTHERS_BOUND_IN_CHAINS_COMPLETED;
	
	@ClientString(id = 50004, message = "|Lv. 85+| Brothers Bound in Chains")
	public static NpcStringId LV_85_BROTHERS_BOUND_IN_CHAINS_2;
	
	@ClientString(id = 50010, message = "Talk to the Dark Judge")
	public static NpcStringId TALK_TO_THE_DARK_JUDGE;
	
	@ClientString(id = 50101, message = "|Lv. 1+| Proof of Clan Alliance")
	public static NpcStringId LV_1_PROOF_OF_CLAN_ALLIANCE;
	
	@ClientString(id = 50102, message = "|Lv. 1+| Proof of Clan Alliance (In progress)")
	public static NpcStringId LV_1_PROOF_OF_CLAN_ALLIANCE_IN_PROGRESS;
	
	@ClientString(id = 50104, message = "|Lv. 1+| Proof of Clan Alliance")
	public static NpcStringId LV_1_PROOF_OF_CLAN_ALLIANCE_2;
	
	@ClientString(id = 50110, message = "##########Bingo!##########")
	public static NpcStringId BINGO;
	
	@ClientString(id = 50301, message = "|Lv. 1+| Pursuit of Clan Ambition!")
	public static NpcStringId LV_1_PURSUIT_OF_CLAN_AMBITION;
	
	@ClientString(id = 50302, message = "|Lv. 1+| Pursuit of Clan Ambition! (In progress)")
	public static NpcStringId LV_1_PURSUIT_OF_CLAN_AMBITION_IN_PROGRESS;
	
	@ClientString(id = 50304, message = "|Lv. 1+| Pursuit of Clan Ambition!")
	public static NpcStringId LV_1_PURSUIT_OF_CLAN_AMBITION_2;
	
	@ClientString(id = 50338, message = "Blood and honor!")
	public static NpcStringId BLOOD_AND_HONOR;
	
	@ClientString(id = 50339, message = "Curse of the gods on the one that defiles the property of the empire!")
	public static NpcStringId CURSE_OF_THE_GODS_ON_THE_ONE_THAT_DEFILES_THE_PROPERTY_OF_THE_EMPIRE;
	
	@ClientString(id = 50340, message = "War and death!")
	public static NpcStringId WAR_AND_DEATH;
	
	@ClientString(id = 50341, message = "Ambition and power!")
	public static NpcStringId AMBITION_AND_POWER;
	
	@ClientString(id = 50401, message = "|Lv. 1+| Battle for Bandit Stronghold")
	public static NpcStringId LV_1_BATTLE_FOR_BANDIT_STRONGHOLD;
	
	@ClientString(id = 50402, message = "|Lv. 1+| Battle for Bandit Stronghold (In progress)")
	public static NpcStringId LV_1_BATTLE_FOR_BANDIT_STRONGHOLD_IN_PROGRESS;
	
	@ClientString(id = 50404, message = "|Lv. 1+| Battle for Bandit Stronghold")
	public static NpcStringId LV_1_BATTLE_FOR_BANDIT_STRONGHOLD_2;
	
	@ClientString(id = 50501, message = "|Lv. 1+| Blood Offering")
	public static NpcStringId LV_1_BLOOD_OFFERING;
	
	@ClientString(id = 50502, message = "|Lv. 1+| Blood Offering (In progress)")
	public static NpcStringId LV_1_BLOOD_OFFERING_IN_PROGRESS;
	
	@ClientString(id = 50503, message = "|Lv. 1+| Blood Offering (Completed)")
	public static NpcStringId LV_1_BLOOD_OFFERING_COMPLETED;
	
	@ClientString(id = 50504, message = "|Lv. 1+| Blood Offering")
	public static NpcStringId LV_1_BLOOD_OFFERING_2;
	
	@ClientString(id = 50701, message = "Into the Chaos")
	public static NpcStringId INTO_THE_CHAOS;
	
	@ClientString(id = 50702, message = "Into the Chaos (In progress)")
	public static NpcStringId INTO_THE_CHAOS_IN_PROGRESS;
	
	@ClientString(id = 50704, message = "Into the Chaos")
	public static NpcStringId INTO_THE_CHAOS_2;
	
	@ClientString(id = 50801, message = "|Lv. 1+| Clan's Reputation")
	public static NpcStringId LV_1_CLAN_S_REPUTATION;
	
	@ClientString(id = 50802, message = "|Lv. 1+| Clan's Reputation (In progress)")
	public static NpcStringId LV_1_CLAN_S_REPUTATION_IN_PROGRESS;
	
	@ClientString(id = 50804, message = "|Lv. 1+| Clan's Reputation")
	public static NpcStringId LV_1_CLAN_S_REPUTATION_2;
	
	@ClientString(id = 50851, message = "You've successfully completed a clan quest. $s1 points have been added to your clan's reputation score.")
	public static NpcStringId YOU_VE_SUCCESSFULLY_COMPLETED_A_CLAN_QUEST_S1_POINTS_HAVE_BEEN_ADDED_TO_YOUR_CLAN_S_REPUTATION_SCORE;
	
	@ClientString(id = 50853, message = "Gah... Shillien... Why must you make us suffer...")
	public static NpcStringId GAH_SHILLIEN_WHY_MUST_YOU_MAKE_US_SUFFER;
	
	@ClientString(id = 50854, message = "Shillien... abandoned us. It is our time... to die.")
	public static NpcStringId SHILLIEN_ABANDONED_US_IT_IS_OUR_TIME_TO_DIE;
	
	@ClientString(id = 50855, message = "With our sacrifice will we fulfill the prophecy?")
	public static NpcStringId WITH_OUR_SACRIFICE_WILL_WE_FULFILL_THE_PROPHECY;
	
	@ClientString(id = 50856, message = "Bloody rain, plague, death... she is near.")
	public static NpcStringId BLOODY_RAIN_PLAGUE_DEATH_SHE_IS_NEAR;
	
	@ClientString(id = 50857, message = "Arhhhh...")
	public static NpcStringId ARHHHH;
	
	@ClientString(id = 50858, message = "We offer our blood as a sacrifice! Shillien see us!")
	public static NpcStringId WE_OFFER_OUR_BLOOD_AS_A_SACRIFICE_SHILLIEN_SEE_US;
	
	@ClientString(id = 50859, message = "Will Dark Elves be forgotten after what we have done?")
	public static NpcStringId WILL_DARK_ELVES_BE_FORGOTTEN_AFTER_WHAT_WE_HAVE_DONE;
	
	@ClientString(id = 50860, message = "Unbelievers run... death will follow you.")
	public static NpcStringId UNBELIEVERS_RUN_DEATH_WILL_FOLLOW_YOU;
	
	@ClientString(id = 50861, message = "I curse our blood.. I despise what we are... Shillien...")
	public static NpcStringId I_CURSE_OUR_BLOOD_I_DESPISE_WHAT_WE_ARE_SHILLIEN;
	
	@ClientString(id = 50901, message = "|Lv. 1+| A Clan's Fame")
	public static NpcStringId LV_1_A_CLAN_S_FAME;
	
	@ClientString(id = 50902, message = "|Lv. 1+| A Clan's Fame (In progress)")
	public static NpcStringId LV_1_A_CLAN_S_FAME_IN_PROGRESS;
	
	@ClientString(id = 50904, message = "|Lv. 1+| A Clan's Fame")
	public static NpcStringId LV_1_A_CLAN_S_FAME_2;
	
	@ClientString(id = 51001, message = "|Lv. 1+| Clan's Reputation")
	public static NpcStringId LV_1_CLAN_S_REPUTATION_3;
	
	@ClientString(id = 51002, message = "|Lv. 1+| Clan's Reputation (In progress)")
	public static NpcStringId LV_1_CLAN_S_REPUTATION_IN_PROGRESS_2;
	
	@ClientString(id = 51004, message = "|Lv. 1+| A Clan's Prestige")
	public static NpcStringId LV_1_A_CLAN_S_PRESTIGE;
	
	@ClientString(id = 51101, message = "|Lv. 85+| Danger in Fortress Dungeon")
	public static NpcStringId LV_85_DANGER_IN_FORTRESS_DUNGEON;
	
	@ClientString(id = 51102, message = "|Lv. 85+| Danger in Fortress Dungeon (In progress)")
	public static NpcStringId LV_85_DANGER_IN_FORTRESS_DUNGEON_IN_PROGRESS;
	
	@ClientString(id = 51104, message = "|Lv. 85+| Danger in Fortress Dungeon")
	public static NpcStringId LV_85_DANGER_IN_FORTRESS_DUNGEON_2;
	
	@ClientString(id = 51201, message = "|Lv. 90+| Danger in Castle Dungeon")
	public static NpcStringId LV_90_DANGER_IN_CASTLE_DUNGEON;
	
	@ClientString(id = 51202, message = "|Lv. 90+| Danger in Castle Dungeon (In progress)")
	public static NpcStringId LV_90_DANGER_IN_CASTLE_DUNGEON_IN_PROGRESS;
	
	@ClientString(id = 51204, message = "|Lv. 90+| Danger in Castle Dungeon")
	public static NpcStringId LV_90_DANGER_IN_CASTLE_DUNGEON_2;
	
	@ClientString(id = 51301, message = "|Lv. 100+| Red Libra's Request - Field of Silence")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_FIELD_OF_SILENCE;
	
	@ClientString(id = 51302, message = "|Lv. 100+| Red Libra's Request - Field of Silence (In progress)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_FIELD_OF_SILENCE_IN_PROGRESS;
	
	@ClientString(id = 51303, message = "|Lv. 100+| Red Libra's Request - Field of Silence (Completed)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_FIELD_OF_SILENCE_COMPLETED;
	
	@ClientString(id = 51304, message = "|Lv. 100+| Red Libra's Request - Field of Silence")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_FIELD_OF_SILENCE_2;
	
	@ClientString(id = 51305, message = "Kill monsters in the Field of Silence")
	public static NpcStringId KILL_MONSTERS_IN_THE_FIELD_OF_SILENCE;
	
	@ClientString(id = 51311, message = "Lv. 100+")
	public static NpcStringId LV_100;
	
	@ClientString(id = 51312, message = "Field of Silence")
	public static NpcStringId FIELD_OF_SILENCE;
	
	@ClientString(id = 51401, message = "|Lv. 100+| Red Libra's Request - Field of Whispers")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_FIELD_OF_WHISPERS;
	
	@ClientString(id = 51402, message = "|Lv. 100+| Red Libra's Request - Field of Whispers (In progress)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_FIELD_OF_WHISPERS_IN_PROGRESS;
	
	@ClientString(id = 51403, message = "|Lv. 100+| Red Libra's Request - Field of Whispers (Completed)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_FIELD_OF_WHISPERS_COMPLETED;
	
	@ClientString(id = 51404, message = "|Lv. 100+| Red Libra's Request - Field of Whispers")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_FIELD_OF_WHISPERS_2;
	
	@ClientString(id = 51405, message = "Defeat monsters in the Field of Whispers")
	public static NpcStringId DEFEAT_MONSTERS_IN_THE_FIELD_OF_WHISPERS;
	
	@ClientString(id = 51411, message = "Lv. 100+")
	public static NpcStringId LV_100_2;
	
	@ClientString(id = 51412, message = "Field of Whispers")
	public static NpcStringId FIELD_OF_WHISPERS;
	
	@ClientString(id = 51501, message = "|Lv. 100+| Red Libra's Request - Plains of the Lizardmen")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_PLAINS_OF_THE_LIZARDMEN;
	
	@ClientString(id = 51502, message = "|Lv. 100+| Red Libra's Request - Plains of the Lizardmen (In progress)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_PLAINS_OF_THE_LIZARDMEN_IN_PROGRESS;
	
	@ClientString(id = 51503, message = "|Lv. 100+| Red Libra's Request - Plains of the Lizardmen (Completed)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_PLAINS_OF_THE_LIZARDMEN_COMPLETED;
	
	@ClientString(id = 51504, message = "|Lv. 100+| Red Libra's Request - Plains of the Lizardmen")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_PLAINS_OF_THE_LIZARDMEN_2;
	
	@ClientString(id = 51505, message = "Kill monsters in the Plains of the Lizardmen")
	public static NpcStringId KILL_MONSTERS_IN_THE_PLAINS_OF_THE_LIZARDMEN;
	
	@ClientString(id = 51510, message = "Talk to Bodyguard Blue")
	public static NpcStringId TALK_TO_BODYGUARD_BLUE;
	
	@ClientString(id = 51511, message = "Lv. 100+")
	public static NpcStringId LV_100_3;
	
	@ClientString(id = 51512, message = "Plains of the Lizardmen")
	public static NpcStringId PLAINS_OF_THE_LIZARDMEN;
	
	@ClientString(id = 51601, message = "|Lv. 100+| Red Libra's Request - Sel Mahum Training Grounds")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_SEL_MAHUM_TRAINING_GROUNDS;
	
	@ClientString(id = 51602, message = "|Lv. 100+| Red Libra's Request - Sel Mahum Training Grounds (In progress)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_SEL_MAHUM_TRAINING_GROUNDS_IN_PROGRESS;
	
	@ClientString(id = 51603, message = "|Lv. 100+| Red Libra's Request - Sel Mahum Training Grounds (Completed)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_SEL_MAHUM_TRAINING_GROUNDS_COMPLETED;
	
	@ClientString(id = 51604, message = "|Lv. 100+| Red Libra's Request - Sel Mahum Training Grounds")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_SEL_MAHUM_TRAINING_GROUNDS_2;
	
	@ClientString(id = 51605, message = "Eradicate monsters in the Sel Mahum Training Grounds")
	public static NpcStringId ERADICATE_MONSTERS_IN_THE_SEL_MAHUM_TRAINING_GROUNDS;
	
	@ClientString(id = 51610, message = "Talk to Bodyguard Blue")
	public static NpcStringId TALK_TO_BODYGUARD_BLUE_2;
	
	@ClientString(id = 51611, message = "Lv. 100+")
	public static NpcStringId LV_100_4;
	
	@ClientString(id = 51612, message = "Sel Mahum Training Grounds")
	public static NpcStringId SEL_MAHUM_TRAINING_GROUNDS;
	
	@ClientString(id = 51701, message = "|Lv. 100+| Red Libra's Request - Alligator Island")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_ALLIGATOR_ISLAND;
	
	@ClientString(id = 51702, message = "|Lv. 100+| Red Libra's Request - Alligator Island (In progress)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_ALLIGATOR_ISLAND_IN_PROGRESS;
	
	@ClientString(id = 51703, message = "|Lv. 100+| Red Libra's Request - Alligator Island (Completed)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_ALLIGATOR_ISLAND_COMPLETED;
	
	@ClientString(id = 51704, message = "|Lv. 100+| Red Libra's Request - Alligator Island")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_ALLIGATOR_ISLAND_2;
	
	@ClientString(id = 51705, message = "Eradicate monsters on Alligator Island")
	public static NpcStringId ERADICATE_MONSTERS_ON_ALLIGATOR_ISLAND;
	
	@ClientString(id = 51710, message = "Talk to Bodyguard Blue")
	public static NpcStringId TALK_TO_BODYGUARD_BLUE_3;
	
	@ClientString(id = 51711, message = "Lv. 100+")
	public static NpcStringId LV_100_5;
	
	@ClientString(id = 51712, message = "Alligator Island")
	public static NpcStringId ALLIGATOR_ISLAND;
	
	@ClientString(id = 51801, message = "|Lv. 100+| Red Libra's Request - Tanor Canyon")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_TANOR_CANYON;
	
	@ClientString(id = 51802, message = "|Lv. 100+| Red Libra's Request - Tanor Canyon (In progress)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_TANOR_CANYON_IN_PROGRESS;
	
	@ClientString(id = 51803, message = "|Lv. 100+| Red Libra's Request - Tanor Canyon (Completed)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_TANOR_CANYON_COMPLETED;
	
	@ClientString(id = 51804, message = "|Lv. 100+| Red Libra's Request - Tanor Canyon")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_TANOR_CANYON_2;
	
	@ClientString(id = 51805, message = "Kill monsters in Tanor Canyon")
	public static NpcStringId KILL_MONSTERS_IN_TANOR_CANYON;
	
	@ClientString(id = 51810, message = "Talk to Bodyguard Blue")
	public static NpcStringId TALK_TO_BODYGUARD_BLUE_4;
	
	@ClientString(id = 51811, message = "Lv. 100+")
	public static NpcStringId LV_100_6;
	
	@ClientString(id = 51812, message = "Tanor Canyon")
	public static NpcStringId TANOR_CANYON;
	
	@ClientString(id = 51901, message = "|Lv. 100+| Red Libra's Request - Ivory Tower Crater")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_IVORY_TOWER_CRATER;
	
	@ClientString(id = 51902, message = "|Lv. 100+| Red Libra's Request - Ivory Tower Crater (In progress)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_IVORY_TOWER_CRATER_IN_PROGRESS;
	
	@ClientString(id = 51903, message = "|Lv. 100+| Red Libra's Request - Ivory Tower Crater (Completed)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_IVORY_TOWER_CRATER_COMPLETED;
	
	@ClientString(id = 51904, message = "|Lv. 100+| Red Libra's Request - Ivory Tower Crater")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_IVORY_TOWER_CRATER_2;
	
	@ClientString(id = 51905, message = "Kill monsters in the Ivory Tower Crater")
	public static NpcStringId KILL_MONSTERS_IN_THE_IVORY_TOWER_CRATER;
	
	@ClientString(id = 51910, message = "Talk to Bodyguard Blue")
	public static NpcStringId TALK_TO_BODYGUARD_BLUE_5;
	
	@ClientString(id = 51911, message = "Lv. 100+")
	public static NpcStringId LV_100_7;
	
	@ClientString(id = 51912, message = "Ivory Tower Crater")
	public static NpcStringId IVORY_TOWER_CRATER;
	
	@ClientString(id = 52001, message = "|Lv. 100+| Red Libra's Request - Breka's Stronghold")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_BREKA_S_STRONGHOLD;
	
	@ClientString(id = 52002, message = "|Lv. 100+| Red Libra's Request - Breka's Stronghold (In progress)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_BREKA_S_STRONGHOLD_IN_PROGRESS;
	
	@ClientString(id = 52003, message = "|Lv. 100+| Red Libra's Request - Breka's Stronghold (Completed)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_BREKA_S_STRONGHOLD_COMPLETED;
	
	@ClientString(id = 52004, message = "|Lv. 100+| Red Libra's Request - Breka's Stronghold")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_BREKA_S_STRONGHOLD_2;
	
	@ClientString(id = 52005, message = "Defeat monsters in the Breka's Stronghold.")
	public static NpcStringId DEFEAT_MONSTERS_IN_THE_BREKA_S_STRONGHOLD;
	
	@ClientString(id = 52010, message = "Talk to Bodyguard Blue")
	public static NpcStringId TALK_TO_BODYGUARD_BLUE_6;
	
	@ClientString(id = 52011, message = "Lv. 100+")
	public static NpcStringId LV_100_8;
	
	@ClientString(id = 52012, message = "Breka's Stronghold")
	public static NpcStringId BREKA_S_STRONGHOLD;
	
	@ClientString(id = 52101, message = "|Lv. 100+| Red Libra's Request - Isle of Prayer")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_ISLE_OF_PRAYER;
	
	@ClientString(id = 52102, message = "|Lv. 100+| Red Libra's Request - Isle of Prayer (In progress)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_ISLE_OF_PRAYER_IN_PROGRESS;
	
	@ClientString(id = 52103, message = "|Lv. 100+| Red Libra's Request - Isle of Prayer (Completed)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_ISLE_OF_PRAYER_COMPLETED;
	
	@ClientString(id = 52104, message = "|Lv. 100+| Red Libra's Request - Isle of Prayer")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_ISLE_OF_PRAYER_2;
	
	@ClientString(id = 52105, message = "Kill monsters on the Isle of Prayer")
	public static NpcStringId KILL_MONSTERS_ON_THE_ISLE_OF_PRAYER;
	
	@ClientString(id = 52110, message = "Talk to Bodyguard Blue")
	public static NpcStringId TALK_TO_BODYGUARD_BLUE_7;
	
	@ClientString(id = 52111, message = "Lv. 100+")
	public static NpcStringId LV_100_9;
	
	@ClientString(id = 52112, message = "Isle of Prayer")
	public static NpcStringId ISLE_OF_PRAYER;
	
	@ClientString(id = 52501, message = "|Lv. 85-95| Snow's Plea - Altar of Evil")
	public static NpcStringId LV_85_95_SNOW_S_PLEA_ALTAR_OF_EVIL;
	
	@ClientString(id = 52502, message = "|Lv. 85-95| Snow's Plea - Altar of Evil (In progress)")
	public static NpcStringId LV_85_95_SNOW_S_PLEA_ALTAR_OF_EVIL_IN_PROGRESS;
	
	@ClientString(id = 52503, message = "|Lv. 85-95| Snow's Plea - Altar of Evil (Completed)")
	public static NpcStringId LV_85_95_SNOW_S_PLEA_ALTAR_OF_EVIL_COMPLETED;
	
	@ClientString(id = 52504, message = "|Lv. 85-95| Snow's Plea - Altar of Evil")
	public static NpcStringId LV_85_95_SNOW_S_PLEA_ALTAR_OF_EVIL_2;
	
	@ClientString(id = 52510, message = "Talk to Bright Snow")
	public static NpcStringId TALK_TO_BRIGHT_SNOW;
	
	@ClientString(id = 52601, message = "|Lv. 85-95| Snow's Plea - Fairy Settlement")
	public static NpcStringId LV_85_95_SNOW_S_PLEA_FAIRY_SETTLEMENT;
	
	@ClientString(id = 52602, message = "|Lv. 85-95| Snow's Plea - Fairy Settlement (In progress)")
	public static NpcStringId LV_85_95_SNOW_S_PLEA_FAIRY_SETTLEMENT_IN_PROGRESS;
	
	@ClientString(id = 52603, message = "|Lv. 85-95| Snow's Plea - Fairy Settlement (Completed)")
	public static NpcStringId LV_85_95_SNOW_S_PLEA_FAIRY_SETTLEMENT_COMPLETED;
	
	@ClientString(id = 52604, message = "|Lv. 85-95| Snow's Plea - Fairy Settlement")
	public static NpcStringId LV_85_95_SNOW_S_PLEA_FAIRY_SETTLEMENT_2;
	
	@ClientString(id = 52701, message = "|Lv. 90-99| Snow's Plea - Isle of Souls")
	public static NpcStringId LV_90_99_SNOW_S_PLEA_ISLE_OF_SOULS;
	
	@ClientString(id = 52702, message = "|Lv. 90-99| Snow's Plea - Isle of Souls (In Progress)")
	public static NpcStringId LV_90_99_SNOW_S_PLEA_ISLE_OF_SOULS_IN_PROGRESS;
	
	@ClientString(id = 52703, message = "|Lv. 90-99| Snow's Plea - Isle of Souls (Complete)")
	public static NpcStringId LV_90_99_SNOW_S_PLEA_ISLE_OF_SOULS_COMPLETE;
	
	@ClientString(id = 52704, message = "|Lv. 90-99| Snow's Plea - Isle of Souls")
	public static NpcStringId LV_90_99_SNOW_S_PLEA_ISLE_OF_SOULS_2;
	
	@ClientString(id = 52801, message = "|Lv. 90-99| Snow's Plea - Seal of Shillien")
	public static NpcStringId LV_90_99_SNOW_S_PLEA_SEAL_OF_SHILLIEN;
	
	@ClientString(id = 52802, message = "|Lv. 90-99| Snow's Plea - Seal of Shillien (In Progress)")
	public static NpcStringId LV_90_99_SNOW_S_PLEA_SEAL_OF_SHILLIEN_IN_PROGRESS;
	
	@ClientString(id = 52803, message = "|Lv. 90-99| Snow's Plea - Seal of Shillien (Complete)")
	public static NpcStringId LV_90_99_SNOW_S_PLEA_SEAL_OF_SHILLIEN_COMPLETE;
	
	@ClientString(id = 52804, message = "|Lv. 90-99| Snow's Plea - Seal of Shillien")
	public static NpcStringId LV_90_99_SNOW_S_PLEA_SEAL_OF_SHILLIEN_2;
	
	@ClientString(id = 52901, message = "|Lv. 106+| Regular Barrier Maintenance")
	public static NpcStringId LV_106_REGULAR_BARRIER_MAINTENANCE;
	
	@ClientString(id = 52902, message = "|Lv. 106+| Regular Barrier Maintenance (In progress)")
	public static NpcStringId LV_106_REGULAR_BARRIER_MAINTENANCE_IN_PROGRESS;
	
	@ClientString(id = 52903, message = "|Lv. 106+| Regular Barrier Maintenance (Completed)")
	public static NpcStringId LV_106_REGULAR_BARRIER_MAINTENANCE_COMPLETED;
	
	@ClientString(id = 52904, message = "|Lv. 106+| Regular Barrier Maintenance")
	public static NpcStringId LV_106_REGULAR_BARRIER_MAINTENANCE_2;
	
	@ClientString(id = 52910, message = "Talk to Chorina")
	public static NpcStringId TALK_TO_CHORINA;
	
	@ClientString(id = 53001, message = "|Lv. 95-101| Snow's Plea - Raider's Crossroads")
	public static NpcStringId LV_95_101_SNOW_S_PLEA_RAIDER_S_CROSSROADS;
	
	@ClientString(id = 53002, message = "|Lv. 95-101| Snow's Plea - Raider's Crossroads (In progress)")
	public static NpcStringId LV_95_101_SNOW_S_PLEA_RAIDER_S_CROSSROADS_IN_PROGRESS;
	
	@ClientString(id = 53003, message = "|Lv. 95-101| Snow's Plea - Raider's Crossroads (Completed)")
	public static NpcStringId LV_95_101_SNOW_S_PLEA_RAIDER_S_CROSSROADS_COMPLETED;
	
	@ClientString(id = 53004, message = "|Lv. 95-101| Snow's Plea - Raider's Crossroads")
	public static NpcStringId LV_95_101_SNOW_S_PLEA_RAIDER_S_CROSSROADS_2;
	
	@ClientString(id = 53101, message = "|Lv. 95-101| Snow's Plea - Silent Valley")
	public static NpcStringId LV_95_101_SNOW_S_PLEA_SILENT_VALLEY;
	
	@ClientString(id = 53102, message = "|Lv. 95-101| Snow's Plea - Silent Valley (In Progress)")
	public static NpcStringId LV_95_101_SNOW_S_PLEA_SILENT_VALLEY_IN_PROGRESS;
	
	@ClientString(id = 53103, message = "|Lv. 95-101| Snow's Plea - Silent Valley (Complete)")
	public static NpcStringId LV_95_101_SNOW_S_PLEA_SILENT_VALLEY_COMPLETE;
	
	@ClientString(id = 53104, message = "|Lv. 95-101| Snow's Plea - Silent Valley")
	public static NpcStringId LV_95_101_SNOW_S_PLEA_SILENT_VALLEY_2;
	
	@ClientString(id = 53201, message = "|Lv. 97-103| Snow's Plea - Hellbound")
	public static NpcStringId LV_97_103_SNOW_S_PLEA_HELLBOUND;
	
	@ClientString(id = 53202, message = "|Lv. 97-103| Snow's Plea - Hellbound (In Progress)")
	public static NpcStringId LV_97_103_SNOW_S_PLEA_HELLBOUND_IN_PROGRESS;
	
	@ClientString(id = 53203, message = "|Lv. 97-103| Snow's Plea - Hellbound (Complete)")
	public static NpcStringId LV_97_103_SNOW_S_PLEA_HELLBOUND_COMPLETE;
	
	@ClientString(id = 53204, message = "|Lv. 97-103| Snow's Plea - Hellbound")
	public static NpcStringId LV_97_103_SNOW_S_PLEA_HELLBOUND_2;
	
	@ClientString(id = 53301, message = "|Lv. 100+| Snow's Plea - Enchanted Valley")
	public static NpcStringId LV_100_SNOW_S_PLEA_ENCHANTED_VALLEY;
	
	@ClientString(id = 53302, message = "|Lv. 100+| Snow's Plea - Enchanted Valley (In Progress)")
	public static NpcStringId LV_100_SNOW_S_PLEA_ENCHANTED_VALLEY_IN_PROGRESS;
	
	@ClientString(id = 53303, message = "|Lv. 100+| Snow's Plea - Enchanted Valley (Complete)")
	public static NpcStringId LV_100_SNOW_S_PLEA_ENCHANTED_VALLEY_COMPLETE;
	
	@ClientString(id = 53304, message = "|Lv. 100+| Snow's Plea - Enchanted Valley")
	public static NpcStringId LV_100_SNOW_S_PLEA_ENCHANTED_VALLEY_2;
	
	@ClientString(id = 53401, message = "|Lv. 100+| Snow's Plea - Giant's Cave")
	public static NpcStringId LV_100_SNOW_S_PLEA_GIANT_S_CAVE;
	
	@ClientString(id = 53402, message = "|Lv. 100+| Snow's Plea - Giant's Cave (In Progress)")
	public static NpcStringId LV_100_SNOW_S_PLEA_GIANT_S_CAVE_IN_PROGRESS;
	
	@ClientString(id = 53403, message = "|Lv. 100+| Snow's Plea - Giant's Cave (Complete)")
	public static NpcStringId LV_100_SNOW_S_PLEA_GIANT_S_CAVE_COMPLETE;
	
	@ClientString(id = 53404, message = "|Lv. 100+| Snow's Plea - Giant's Cave")
	public static NpcStringId LV_100_SNOW_S_PLEA_GIANT_S_CAVE_2;
	
	@ClientString(id = 53501, message = "|Lv. 100+| Snow's Plea - Garden of Spirits")
	public static NpcStringId LV_100_SNOW_S_PLEA_GARDEN_OF_SPIRITS;
	
	@ClientString(id = 53502, message = "|Lv. 100+| Snow's Plea - Garden of Spirits (In progress)")
	public static NpcStringId LV_100_SNOW_S_PLEA_GARDEN_OF_SPIRITS_IN_PROGRESS;
	
	@ClientString(id = 53503, message = "|Lv. 100+| Snow's Plea - Garden of Spirits (Completed)")
	public static NpcStringId LV_100_SNOW_S_PLEA_GARDEN_OF_SPIRITS_COMPLETED;
	
	@ClientString(id = 53504, message = "|Lv. 100+| Snow's Plea - Garden of Spirits")
	public static NpcStringId LV_100_SNOW_S_PLEA_GARDEN_OF_SPIRITS_2;
	
	@ClientString(id = 53601, message = "|Lv. 100+| Snow's Plea - Atelia Fortress")
	public static NpcStringId LV_100_SNOW_S_PLEA_ATELIA_FORTRESS;
	
	@ClientString(id = 53602, message = "|Lv. 100+| Snow's Plea - Atelia Fortress (In progress)")
	public static NpcStringId LV_100_SNOW_S_PLEA_ATELIA_FORTRESS_IN_PROGRESS;
	
	@ClientString(id = 53603, message = "|Lv. 100+| Snow's Plea - Atelia Fortress (Completed)")
	public static NpcStringId LV_100_SNOW_S_PLEA_ATELIA_FORTRESS_COMPLETED;
	
	@ClientString(id = 53604, message = "|Lv. 100+| Snow's Plea - Atelia Fortress")
	public static NpcStringId LV_100_SNOW_S_PLEA_ATELIA_FORTRESS_2;
	
	@ClientString(id = 53701, message = "|Lv. 100+| Snow's Plea - Superion")
	public static NpcStringId LV_100_SNOW_S_PLEA_SUPERION;
	
	@ClientString(id = 53702, message = "|Lv. 100+| Snow's Plea - Superion (In Progress)")
	public static NpcStringId LV_100_SNOW_S_PLEA_SUPERION_IN_PROGRESS;
	
	@ClientString(id = 53703, message = "|Lv. 100+| Snow's Plea - Superion (Complete)")
	public static NpcStringId LV_100_SNOW_S_PLEA_SUPERION_COMPLETE;
	
	@ClientString(id = 53704, message = "|Lv. 100+| Snow's Plea - Superion")
	public static NpcStringId LV_100_SNOW_S_PLEA_SUPERION_2;
	
	@ClientString(id = 53801, message = "|Lv. 103+| Snow's Plea - Shadow of the Mother Tree")
	public static NpcStringId LV_103_SNOW_S_PLEA_SHADOW_OF_THE_MOTHER_TREE;
	
	@ClientString(id = 53802, message = "|Lv. 103+| Snow's Plea - Shadow of the Mother Tree (In Progress)")
	public static NpcStringId LV_103_SNOW_S_PLEA_SHADOW_OF_THE_MOTHER_TREE_IN_PROGRESS;
	
	@ClientString(id = 53803, message = "|Lv. 103+| Snow's Plea - Shadow of the Mother Tree (Complete)")
	public static NpcStringId LV_103_SNOW_S_PLEA_SHADOW_OF_THE_MOTHER_TREE_COMPLETE;
	
	@ClientString(id = 53804, message = "|Lv. 103+| Snow's Plea - Shadow of the Mother Tree")
	public static NpcStringId LV_103_SNOW_S_PLEA_SHADOW_OF_THE_MOTHER_TREE_2;
	
	@ClientString(id = 53901, message = "|Lv. 103+| Snow's Plea - Atelia Refinery")
	public static NpcStringId LV_103_SNOW_S_PLEA_ATELIA_REFINERY;
	
	@ClientString(id = 53902, message = "|Lv. 103+| Snow's Plea - Atelia Refinery (In Progress)")
	public static NpcStringId LV_103_SNOW_S_PLEA_ATELIA_REFINERY_IN_PROGRESS;
	
	@ClientString(id = 53903, message = "|Lv. 103+| Snow's Plea - Atelia Refinery (Complete)")
	public static NpcStringId LV_103_SNOW_S_PLEA_ATELIA_REFINERY_COMPLETE;
	
	@ClientString(id = 53904, message = "|Lv. 103+| Snow's Plea - Atelia Refinery")
	public static NpcStringId LV_103_SNOW_S_PLEA_ATELIA_REFINERY_2;
	
	@ClientString(id = 54001, message = "|Lv. 106+| Snow's Plea - Sea of Spores")
	public static NpcStringId LV_106_SNOW_S_PLEA_SEA_OF_SPORES;
	
	@ClientString(id = 54002, message = "|Lv. 106+| Snow's Plea - Sea of Spores (In Progress)")
	public static NpcStringId LV_106_SNOW_S_PLEA_SEA_OF_SPORES_IN_PROGRESS;
	
	@ClientString(id = 54003, message = "|Lv. 106+| Snow's Plea - Sea of Spores (Complete)")
	public static NpcStringId LV_106_SNOW_S_PLEA_SEA_OF_SPORES_COMPLETE;
	
	@ClientString(id = 54004, message = "|Lv. 106+| Snow's Plea - Sea of Spores")
	public static NpcStringId LV_106_SNOW_S_PLEA_SEA_OF_SPORES_2;
	
	@ClientString(id = 54101, message = "|Lv. 106+| Snow's Plea - Field of Silence")
	public static NpcStringId LV_106_SNOW_S_PLEA_FIELD_OF_SILENCE;
	
	@ClientString(id = 54102, message = "|Lv. 106+| Snow's Plea - Field of Silence (In Progress)")
	public static NpcStringId LV_106_SNOW_S_PLEA_FIELD_OF_SILENCE_IN_PROGRESS;
	
	@ClientString(id = 54103, message = "|Lv. 106+| Snow's Plea - Field of Silence (Complete)")
	public static NpcStringId LV_106_SNOW_S_PLEA_FIELD_OF_SILENCE_COMPLETE;
	
	@ClientString(id = 54104, message = "|Lv. 106+| Snow's Plea - Field of Silence")
	public static NpcStringId LV_106_SNOW_S_PLEA_FIELD_OF_SILENCE_2;
	
	@ClientString(id = 54201, message = "|Lv. 108+| Snow's Plea - Field of Whispers")
	public static NpcStringId LV_108_SNOW_S_PLEA_FIELD_OF_WHISPERS;
	
	@ClientString(id = 54202, message = "|Lv. 108+| Snow's Plea - Field of Whispers (In Progress)")
	public static NpcStringId LV_108_SNOW_S_PLEA_FIELD_OF_WHISPERS_IN_PROGRESS;
	
	@ClientString(id = 54203, message = "|Lv. 108+| Snow's Plea - Field of Whispers (Complete)")
	public static NpcStringId LV_108_SNOW_S_PLEA_FIELD_OF_WHISPERS_COMPLETE;
	
	@ClientString(id = 54204, message = "|Lv. 108+| Snow's Plea - Field of Whispers")
	public static NpcStringId LV_108_SNOW_S_PLEA_FIELD_OF_WHISPERS_2;
	
	@ClientString(id = 54301, message = "|Lv. 95-105| Snow's Plea - Kartia's Labyrinth")
	public static NpcStringId LV_95_105_SNOW_S_PLEA_KARTIA_S_LABYRINTH;
	
	@ClientString(id = 54302, message = "|Lv. 95-105| Snow's Plea - Kartia's Labyrinth (In progress)")
	public static NpcStringId LV_95_105_SNOW_S_PLEA_KARTIA_S_LABYRINTH_IN_PROGRESS;
	
	@ClientString(id = 54303, message = "|Lv. 95-105| Snow's Plea - Kartia's Labyrinth (Completed)")
	public static NpcStringId LV_95_105_SNOW_S_PLEA_KARTIA_S_LABYRINTH_COMPLETED;
	
	@ClientString(id = 54304, message = "|Lv. 95-105| Snow's Plea - Kartia's Labyrinth")
	public static NpcStringId LV_95_105_SNOW_S_PLEA_KARTIA_S_LABYRINTH_2;
	
	@ClientString(id = 54401, message = "|Lv. 97+| Snow's Plea - Crystal Prison")
	public static NpcStringId LV_97_SNOW_S_PLEA_CRYSTAL_PRISON;
	
	@ClientString(id = 54402, message = "|Lv. 97+| Snow's Plea - Crystal Prison (In Progress)")
	public static NpcStringId LV_97_SNOW_S_PLEA_CRYSTAL_PRISON_IN_PROGRESS;
	
	@ClientString(id = 54403, message = "|Lv. 97+| Snow's Plea - Crystal Prison (Complete)")
	public static NpcStringId LV_97_SNOW_S_PLEA_CRYSTAL_PRISON_COMPLETE;
	
	@ClientString(id = 54404, message = "|Lv. 97+| Snow's Plea - Crystal Prison")
	public static NpcStringId LV_97_SNOW_S_PLEA_CRYSTAL_PRISON_2;
	
	@ClientString(id = 54501, message = "|Lv. 99+| Snow's Plea - Nightmare Kamaloka")
	public static NpcStringId LV_99_SNOW_S_PLEA_NIGHTMARE_KAMALOKA;
	
	@ClientString(id = 54502, message = "|Lv. 99+| Snow's Plea - Nightmare Kamaloka (In Progress)")
	public static NpcStringId LV_99_SNOW_S_PLEA_NIGHTMARE_KAMALOKA_IN_PROGRESS;
	
	@ClientString(id = 54503, message = "|Lv. 99+| Snow's Plea - Nightmare Kamaloka (Complete)")
	public static NpcStringId LV_99_SNOW_S_PLEA_NIGHTMARE_KAMALOKA_COMPLETE;
	
	@ClientString(id = 54504, message = "|Lv. 99+| Snow's Plea - Nightmare Kamaloka")
	public static NpcStringId LV_99_SNOW_S_PLEA_NIGHTMARE_KAMALOKA_2;
	
	@ClientString(id = 54601, message = "|Lv. 100+| Snow's Plea - Embryo Command Post")
	public static NpcStringId LV_100_SNOW_S_PLEA_EMBRYO_COMMAND_POST;
	
	@ClientString(id = 54602, message = "|Lv. 100+| Snow's Plea - Embryo Command Post (In Progress)")
	public static NpcStringId LV_100_SNOW_S_PLEA_EMBRYO_COMMAND_POST_IN_PROGRESS;
	
	@ClientString(id = 54603, message = "|Lv. 100+| Snow's Plea - Embryo Command Post (Complete)")
	public static NpcStringId LV_100_SNOW_S_PLEA_EMBRYO_COMMAND_POST_COMPLETE;
	
	@ClientString(id = 54604, message = "|Lv. 100+| Snow's Plea - Embryo Command Post")
	public static NpcStringId LV_100_SNOW_S_PLEA_EMBRYO_COMMAND_POST_2;
	
	@ClientString(id = 54701, message = "|Lv. 103+| Snow's Plea - Altar of Shillien")
	public static NpcStringId LV_103_SNOW_S_PLEA_ALTAR_OF_SHILLIEN;
	
	@ClientString(id = 54702, message = "|Lv. 103+| Snow's Plea - Altar of Shillien (In Progress)")
	public static NpcStringId LV_103_SNOW_S_PLEA_ALTAR_OF_SHILLIEN_IN_PROGRESS;
	
	@ClientString(id = 54703, message = "|Lv. 103+| Snow's Plea - Altar of Shillien (Complete)")
	public static NpcStringId LV_103_SNOW_S_PLEA_ALTAR_OF_SHILLIEN_COMPLETE;
	
	@ClientString(id = 54704, message = "|Lv. 103+| Snow's Plea - Altar of Shillien")
	public static NpcStringId LV_103_SNOW_S_PLEA_ALTAR_OF_SHILLIEN_2;
	
	@ClientString(id = 54801, message = "|Lv. 103+| Snow's Plea - Fallen Emperor's Throne")
	public static NpcStringId LV_103_SNOW_S_PLEA_FALLEN_EMPEROR_S_THRONE;
	
	@ClientString(id = 54802, message = "|Lv. 103+| Snow's Plea - Fallen Emperor's Throne (In Progress)")
	public static NpcStringId LV_103_SNOW_S_PLEA_FALLEN_EMPEROR_S_THRONE_IN_PROGRESS;
	
	@ClientString(id = 54803, message = "|Lv. 103+| Snow's Plea - Fallen Emperor's Throne (Complete)")
	public static NpcStringId LV_103_SNOW_S_PLEA_FALLEN_EMPEROR_S_THRONE_COMPLETE;
	
	@ClientString(id = 54804, message = "|Lv. 103+| Snow's Plea - Fallen Emperor's Throne")
	public static NpcStringId LV_103_SNOW_S_PLEA_FALLEN_EMPEROR_S_THRONE_2;
	
	@ClientString(id = 54901, message = "|Lv. 104+| Snow's Plea - Hall of Etina")
	public static NpcStringId LV_104_SNOW_S_PLEA_HALL_OF_ETINA;
	
	@ClientString(id = 54902, message = "|Lv. 104+| Snow's Plea - Hall of Etina (In progress)")
	public static NpcStringId LV_104_SNOW_S_PLEA_HALL_OF_ETINA_IN_PROGRESS;
	
	@ClientString(id = 54903, message = "|Lv. 104+| Snow's Plea - Hall of Etina (Completed)")
	public static NpcStringId LV_104_SNOW_S_PLEA_HALL_OF_ETINA_COMPLETED;
	
	@ClientString(id = 54904, message = "|Lv. 104+| Snow's Plea - Hall of Etina")
	public static NpcStringId LV_104_SNOW_S_PLEA_HALL_OF_ETINA_2;
	
	@ClientString(id = 55001, message = "|Lv. 107+| Snow's Plea - Krofin's Nest")
	public static NpcStringId LV_107_SNOW_S_PLEA_KROFIN_S_NEST;
	
	@ClientString(id = 55002, message = "|Lv. 107+| Snow's Plea - Krofin's Nest (In progress)")
	public static NpcStringId LV_107_SNOW_S_PLEA_KROFIN_S_NEST_IN_PROGRESS;
	
	@ClientString(id = 55003, message = "|Lv. 107+| Snow's Plea - Krofin's Nest (Completed)")
	public static NpcStringId LV_107_SNOW_S_PLEA_KROFIN_S_NEST_COMPLETED;
	
	@ClientString(id = 55004, message = "|Lv. 107+| Snow's Plea - Krofin's Nest")
	public static NpcStringId LV_107_SNOW_S_PLEA_KROFIN_S_NEST_2;
	
	@ClientString(id = 55101, message = "|Lv. 85+| Olympiad Starter")
	public static NpcStringId LV_85_OLYMPIAD_STARTER;
	
	@ClientString(id = 55102, message = "|Lv. 85+| Olympiad Starter (In progress)")
	public static NpcStringId LV_85_OLYMPIAD_STARTER_IN_PROGRESS;
	
	@ClientString(id = 55103, message = "|Lv. 85+| Olympiad Starter (Completed)")
	public static NpcStringId LV_85_OLYMPIAD_STARTER_COMPLETED;
	
	@ClientString(id = 55104, message = "|Lv. 85+| Olympiad Starter")
	public static NpcStringId LV_85_OLYMPIAD_STARTER_2;
	
	@ClientString(id = 55201, message = "Olympiad Veteran")
	public static NpcStringId OLYMPIAD_VETERAN;
	
	@ClientString(id = 55202, message = "Olympiad Veteran (In progress)")
	public static NpcStringId OLYMPIAD_VETERAN_IN_PROGRESS;
	
	@ClientString(id = 55203, message = "Olympiad Veteran (Completed)")
	public static NpcStringId OLYMPIAD_VETERAN_COMPLETED;
	
	@ClientString(id = 55301, message = "|Lv. 85+| Olympiad Undefeated")
	public static NpcStringId LV_85_OLYMPIAD_UNDEFEATED;
	
	@ClientString(id = 55302, message = "|Lv. 85+| Olympiad Undefeated (In progress)")
	public static NpcStringId LV_85_OLYMPIAD_UNDEFEATED_IN_PROGRESS;
	
	@ClientString(id = 55303, message = "|Lv. 85+| Olympiad Undefeated (Completed)")
	public static NpcStringId LV_85_OLYMPIAD_UNDEFEATED_COMPLETED;
	
	@ClientString(id = 55304, message = "|Lv. 85+| Olympiad Undefeated")
	public static NpcStringId LV_85_OLYMPIAD_UNDEFEATED_2;
	
	@ClientString(id = 55401, message = "|Lv. 95-101| Red Libra's Request - Silent Valley")
	public static NpcStringId LV_95_101_RED_LIBRA_S_REQUEST_SILENT_VALLEY;
	
	@ClientString(id = 55402, message = "|Lv. 95-101| Red Libra's Request - Silent Valley (In progress)")
	public static NpcStringId LV_95_101_RED_LIBRA_S_REQUEST_SILENT_VALLEY_IN_PROGRESS;
	
	@ClientString(id = 55403, message = "|Lv. 95-101| Red Libra's Request - Silent Valley (Completed)")
	public static NpcStringId LV_95_101_RED_LIBRA_S_REQUEST_SILENT_VALLEY_COMPLETED;
	
	@ClientString(id = 55404, message = "|Lv. 95-101| Red Libra's Request - Silent Valley")
	public static NpcStringId LV_95_101_RED_LIBRA_S_REQUEST_SILENT_VALLEY_2;
	
	@ClientString(id = 55405, message = "Defeat monsters in the Silent Valley")
	public static NpcStringId DEFEAT_MONSTERS_IN_THE_SILENT_VALLEY;
	
	@ClientString(id = 55411, message = "Lv. 95-101")
	public static NpcStringId LV_95_101;
	
	@ClientString(id = 55412, message = "Silent Valley")
	public static NpcStringId SILENT_VALLEY;
	
	@ClientString(id = 55501, message = "|Lv. 100+| Red Libra's Request - Atelia Refinery")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_ATELIA_REFINERY;
	
	@ClientString(id = 55502, message = "|Lv. 100+| Red Libra's Request - Atelia Refinery")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_ATELIA_REFINERY_2;
	
	@ClientString(id = 55503, message = "|Lv. 100+| Red Libra's Request - Atelia Refinery")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_ATELIA_REFINERY_3;
	
	@ClientString(id = 55504, message = "|Lv. 100+| Red Libra's Request - Atelia Refinery")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_ATELIA_REFINERY_4;
	
	@ClientString(id = 55505, message = "Kill monsters in the Atelia Refinery")
	public static NpcStringId KILL_MONSTERS_IN_THE_ATELIA_REFINERY;
	
	@ClientString(id = 55511, message = "Lv. 100+")
	public static NpcStringId LV_100_10;
	
	@ClientString(id = 55512, message = "Atelia Refinery")
	public static NpcStringId ATELIA_REFINERY;
	
	@ClientString(id = 55601, message = "|Lv. 103+| Red Libra's Request - Fallen Emperor's Throne")
	public static NpcStringId LV_103_RED_LIBRA_S_REQUEST_FALLEN_EMPEROR_S_THRONE;
	
	@ClientString(id = 55602, message = "|Lv. 103+| Red Libra's Request - Fallen Emperor's Throne")
	public static NpcStringId LV_103_RED_LIBRA_S_REQUEST_FALLEN_EMPEROR_S_THRONE_2;
	
	@ClientString(id = 55603, message = "|Lv. 103+| Red Libra's Request - Fallen Emperor's Throne")
	public static NpcStringId LV_103_RED_LIBRA_S_REQUEST_FALLEN_EMPEROR_S_THRONE_3;
	
	@ClientString(id = 55604, message = "|Lv. 103+| Red Libra's Request - Fallen Emperor's Throne")
	public static NpcStringId LV_103_RED_LIBRA_S_REQUEST_FALLEN_EMPEROR_S_THRONE_4;
	
	@ClientString(id = 55605, message = "Defeat Helios")
	public static NpcStringId DEFEAT_HELIOS;
	
	@ClientString(id = 55611, message = "Lv. 103+")
	public static NpcStringId LV_103;
	
	@ClientString(id = 55612, message = "Fallen Emperor's Throne")
	public static NpcStringId FALLEN_EMPEROR_S_THRONE;
	
	@ClientString(id = 55701, message = "|Lv. 104+| Red Libra's Request - Hall of Etina")
	public static NpcStringId LV_104_RED_LIBRA_S_REQUEST_HALL_OF_ETINA;
	
	@ClientString(id = 55702, message = "|Lv. 104+| Red Libra's Request - Hall of Etina (In progress)")
	public static NpcStringId LV_104_RED_LIBRA_S_REQUEST_HALL_OF_ETINA_IN_PROGRESS;
	
	@ClientString(id = 55703, message = "|Lv. 104+| Red Libra's Request - Hall of Etina (Completed)")
	public static NpcStringId LV_104_RED_LIBRA_S_REQUEST_HALL_OF_ETINA_COMPLETED;
	
	@ClientString(id = 55704, message = "|Lv. 104+| Red Libra's Request - Hall of Etina")
	public static NpcStringId LV_104_RED_LIBRA_S_REQUEST_HALL_OF_ETINA_2;
	
	@ClientString(id = 55705, message = "Defeat Etis van Etina")
	public static NpcStringId DEFEAT_ETIS_VAN_ETINA;
	
	@ClientString(id = 55711, message = "Lv. 104+")
	public static NpcStringId LV_104;
	
	@ClientString(id = 55712, message = "Hall of Etina")
	public static NpcStringId HALL_OF_ETINA;
	
	@ClientString(id = 55801, message = "|Lv. 100+| Red Libra's Request - Sea of Spores")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_SEA_OF_SPORES;
	
	@ClientString(id = 55802, message = "|Lv. 100+| Red Libra's Request - Sea of Spores (In progress)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_SEA_OF_SPORES_IN_PROGRESS;
	
	@ClientString(id = 55803, message = "|Lv. 100+| Red Libra's Request - Sea of Spores (Completed)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_SEA_OF_SPORES_COMPLETED;
	
	@ClientString(id = 55804, message = "|Lv. 100+| Red Libra's Request - Sea of Spores")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_SEA_OF_SPORES_2;
	
	@ClientString(id = 55805, message = "Kill monsters in the Sea of Spores")
	public static NpcStringId KILL_MONSTERS_IN_THE_SEA_OF_SPORES;
	
	@ClientString(id = 55811, message = "Lv. 100+")
	public static NpcStringId LV_100_11;
	
	@ClientString(id = 55812, message = "Sea of Spores")
	public static NpcStringId SEA_OF_SPORES;
	
	@ClientString(id = 55901, message = "|Lv. 107+| Red Libra's Request - Krofin's Nest")
	public static NpcStringId LV_107_RED_LIBRA_S_REQUEST_KROFIN_S_NEST;
	
	@ClientString(id = 55902, message = "|Lv. 107+| Red Libra's Request - Krofin's Nest (In progress)")
	public static NpcStringId LV_107_RED_LIBRA_S_REQUEST_KROFIN_S_NEST_IN_PROGRESS;
	
	@ClientString(id = 55903, message = "|Lv. 107+| Red Libra's Request - Krofin's Nest (Completed)")
	public static NpcStringId LV_107_RED_LIBRA_S_REQUEST_KROFIN_S_NEST_COMPLETED;
	
	@ClientString(id = 55904, message = "|Lv. 107+| Red Libra's Request - Krofin's Nest")
	public static NpcStringId LV_107_RED_LIBRA_S_REQUEST_KROFIN_S_NEST_2;
	
	@ClientString(id = 55905, message = "Kill Queen Krosha")
	public static NpcStringId KILL_QUEEN_KROSHA;
	
	@ClientString(id = 55911, message = "Lv. 107+")
	public static NpcStringId LV_107;
	
	@ClientString(id = 55912, message = "Krofin's Nest")
	public static NpcStringId KROFIN_S_NEST;
	
	@ClientString(id = 56001, message = "|Lv. 110+| How to Overcome Fear")
	public static NpcStringId LV_110_HOW_TO_OVERCOME_FEAR;
	
	@ClientString(id = 56002, message = "|Lv. 110+| How to Overcome Fear (In Progress)")
	public static NpcStringId LV_110_HOW_TO_OVERCOME_FEAR_IN_PROGRESS;
	
	@ClientString(id = 56003, message = "|Lv. 110+| How to Overcome Fear (Complete)")
	public static NpcStringId LV_110_HOW_TO_OVERCOME_FEAR_COMPLETE;
	
	@ClientString(id = 56004, message = "|Lv. 110+| How to Overcome Fear")
	public static NpcStringId LV_110_HOW_TO_OVERCOME_FEAR_2;
	
	@ClientString(id = 56010, message = "Talk to Lupicia")
	public static NpcStringId TALK_TO_LUPICIA;
	
	@ClientString(id = 56101, message = "|Lv. 85-87| Basic Mission - Harnak's Underground Ruins")
	public static NpcStringId LV_85_87_BASIC_MISSION_HARNAK_S_UNDERGROUND_RUINS;
	
	@ClientString(id = 56102, message = "|Lv. 85-87| Basic Mission - Harnak's Underground Ruins (In progress)")
	public static NpcStringId LV_85_87_BASIC_MISSION_HARNAK_S_UNDERGROUND_RUINS_IN_PROGRESS;
	
	@ClientString(id = 56103, message = "|Lv. 85-87| Basic Mission - Harnak's Underground Ruins (Completed)")
	public static NpcStringId LV_85_87_BASIC_MISSION_HARNAK_S_UNDERGROUND_RUINS_COMPLETED;
	
	@ClientString(id = 56104, message = "|Lv. 85-87| Basic Mission - Harnak's Underground Ruins")
	public static NpcStringId LV_85_87_BASIC_MISSION_HARNAK_S_UNDERGROUND_RUINS_2;
	
	@ClientString(id = 56111, message = "Learn about the mission")
	public static NpcStringId LEARN_ABOUT_THE_MISSION;
	
	@ClientString(id = 56112, message = "Talk to Elisa")
	public static NpcStringId TALK_TO_ELISA;
	
	@ClientString(id = 56113, message = "Talk to Milia")
	public static NpcStringId TALK_TO_MILIA;
	
	@ClientString(id = 56114, message = "Talk to Hadel")
	public static NpcStringId TALK_TO_HADEL;
	
	@ClientString(id = 56115, message = "Complete the quest 'Beyond the Memories'")
	public static NpcStringId COMPLETE_THE_QUEST_BEYOND_THE_MEMORIES;
	
	@ClientString(id = 56116, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY;
	
	@ClientString(id = 56120, message = "Talk to Hadel")
	public static NpcStringId TALK_TO_HADEL_2;
	
	@ClientString(id = 56201, message = "|Lv. 85-88| Basic Mission - Altar of Evil")
	public static NpcStringId LV_85_88_BASIC_MISSION_ALTAR_OF_EVIL;
	
	@ClientString(id = 56202, message = "|Lv. 85-88| Basic Mission - Altar of Evil (In progress)")
	public static NpcStringId LV_85_88_BASIC_MISSION_ALTAR_OF_EVIL_IN_PROGRESS;
	
	@ClientString(id = 56203, message = "|Lv. 85-88| Basic Mission - Altar of Evil (Completed)")
	public static NpcStringId LV_85_88_BASIC_MISSION_ALTAR_OF_EVIL_COMPLETED;
	
	@ClientString(id = 56204, message = "|Lv. 85-88| Basic Mission - Altar of Evil")
	public static NpcStringId LV_85_88_BASIC_MISSION_ALTAR_OF_EVIL_2;
	
	@ClientString(id = 56211, message = "Learn about the mission")
	public static NpcStringId LEARN_ABOUT_THE_MISSION_2;
	
	@ClientString(id = 56212, message = "Talk to Elisa")
	public static NpcStringId TALK_TO_ELISA_2;
	
	@ClientString(id = 56213, message = "Talk to Bella")
	public static NpcStringId TALK_TO_BELLA;
	
	@ClientString(id = 56214, message = "Use the Teleport Device")
	public static NpcStringId USE_THE_TELEPORT_DEVICE;
	
	@ClientString(id = 56215, message = "Talk to Lapathia")
	public static NpcStringId TALK_TO_LAPATHIA;
	
	@ClientString(id = 56216, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_2;
	
	@ClientString(id = 56220, message = "Talk to Lapathia")
	public static NpcStringId TALK_TO_LAPATHIA_2;
	
	@ClientString(id = 56221, message = "Complete the quest 'The Purification Ritual'")
	public static NpcStringId COMPLETE_THE_QUEST_THE_PURIFICATION_RITUAL;
	
	@ClientString(id = 56222, message = "Complete the quest 'Wash Blood with Blood'")
	public static NpcStringId COMPLETE_THE_QUEST_WASH_BLOOD_WITH_BLOOD;
	
	@ClientString(id = 56301, message = "|Lv. 86-90| Basic Mission - Bloody Swampland")
	public static NpcStringId LV_86_90_BASIC_MISSION_BLOODY_SWAMPLAND;
	
	@ClientString(id = 56302, message = "|Lv. 86-90| Basic Mission - Bloody Swampland (In progress)")
	public static NpcStringId LV_86_90_BASIC_MISSION_BLOODY_SWAMPLAND_IN_PROGRESS;
	
	@ClientString(id = 56303, message = "|Lv. 86-90| Basic Mission - Bloody Swampland (In progress)")
	public static NpcStringId LV_86_90_BASIC_MISSION_BLOODY_SWAMPLAND_IN_PROGRESS_2;
	
	@ClientString(id = 56304, message = "|Lv. 86-90| Basic Mission - Bloody Swampland")
	public static NpcStringId LV_86_90_BASIC_MISSION_BLOODY_SWAMPLAND_2;
	
	@ClientString(id = 56311, message = "Talk to Vollodos")
	public static NpcStringId TALK_TO_VOLLODOS;
	
	@ClientString(id = 56312, message = "Carry out Vollodos' mission")
	public static NpcStringId CARRY_OUT_VOLLODOS_MISSION;
	
	@ClientString(id = 56313, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_3;
	
	@ClientString(id = 56321, message = "Complete the quest 'Meaning of Survival'")
	public static NpcStringId COMPLETE_THE_QUEST_MEANING_OF_SURVIVAL;
	
	@ClientString(id = 56322, message = "Complete the quest 'Never Say Good Bye'")
	public static NpcStringId COMPLETE_THE_QUEST_NEVER_SAY_GOOD_BYE;
	
	@ClientString(id = 56401, message = "|Lv. 85-99| Basic Mission - Kartia's Labyrinth (Solo)")
	public static NpcStringId LV_85_99_BASIC_MISSION_KARTIA_S_LABYRINTH_SOLO;
	
	@ClientString(id = 56402, message = "|Lv. 85-99| Basic Mission - Kartia's Labyrinth (Solo) (In progress)")
	public static NpcStringId LV_85_99_BASIC_MISSION_KARTIA_S_LABYRINTH_SOLO_IN_PROGRESS;
	
	@ClientString(id = 56403, message = "|Lv. 85-99| Basic Mission - Kartia's Labyrinth (Solo) (Completed)")
	public static NpcStringId LV_85_99_BASIC_MISSION_KARTIA_S_LABYRINTH_SOLO_COMPLETED;
	
	@ClientString(id = 56404, message = "|Lv. 85-99| Basic Mission - Kartia's Labyrinth (Solo)")
	public static NpcStringId LV_85_99_BASIC_MISSION_KARTIA_S_LABYRINTH_SOLO_2;
	
	@ClientString(id = 56411, message = "Learn about the mission")
	public static NpcStringId LEARN_ABOUT_THE_MISSION_3;
	
	@ClientString(id = 56412, message = "Talk to Kartia Researcher")
	public static NpcStringId TALK_TO_KARTIA_RESEARCHER;
	
	@ClientString(id = 56413, message = "Carry out Kartia Researcher's mission")
	public static NpcStringId CARRY_OUT_KARTIA_RESEARCHER_S_MISSION;
	
	@ClientString(id = 56414, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_4;
	
	@ClientString(id = 56501, message = "|Lv. 88-91| Basic Mission - Fairy Settlement (West)")
	public static NpcStringId LV_88_91_BASIC_MISSION_FAIRY_SETTLEMENT_WEST;
	
	@ClientString(id = 56502, message = "|Lv. 88-91| Basic Mission - Fairy Settlement (West) (In progress)")
	public static NpcStringId LV_88_91_BASIC_MISSION_FAIRY_SETTLEMENT_WEST_IN_PROGRESS;
	
	@ClientString(id = 56503, message = "|Lv. 88-91| Basic Mission - Fairy Settlement (West) (Completed)")
	public static NpcStringId LV_88_91_BASIC_MISSION_FAIRY_SETTLEMENT_WEST_COMPLETED;
	
	@ClientString(id = 56504, message = "|Lv. 88-91| Basic Mission - Fairy Settlement (West)")
	public static NpcStringId LV_88_91_BASIC_MISSION_FAIRY_SETTLEMENT_WEST_2;
	
	@ClientString(id = 56511, message = "Learn about the mission")
	public static NpcStringId LEARN_ABOUT_THE_MISSION_4;
	
	@ClientString(id = 56512, message = "Talk to Lada")
	public static NpcStringId TALK_TO_LADA;
	
	@ClientString(id = 56513, message = "Complete the quest 'Shadow of Terror: Blackish Red Fog'")
	public static NpcStringId COMPLETE_THE_QUEST_SHADOW_OF_TERROR_BLACKISH_RED_FOG;
	
	@ClientString(id = 56514, message = "Talk to Fairy Citizen")
	public static NpcStringId TALK_TO_FAIRY_CITIZEN;
	
	@ClientString(id = 56515, message = "Complete Fairy Citizen's mission")
	public static NpcStringId COMPLETE_FAIRY_CITIZEN_S_MISSION;
	
	@ClientString(id = 56516, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_5;
	
	@ClientString(id = 56521, message = "Complete the quest 'To Calm the Flood'")
	public static NpcStringId COMPLETE_THE_QUEST_TO_CALM_THE_FLOOD;
	
	@ClientString(id = 56522, message = "Complete the quest 'Can't Go Against the Time'")
	public static NpcStringId COMPLETE_THE_QUEST_CAN_T_GO_AGAINST_THE_TIME;
	
	@ClientString(id = 56601, message = "|Lv. 90-94| Basic Mission - Fairy Settlement (East)")
	public static NpcStringId LV_90_94_BASIC_MISSION_FAIRY_SETTLEMENT_EAST;
	
	@ClientString(id = 56602, message = "|Lv. 90-94| Basic Mission - Fairy Settlement (East) (In progress)")
	public static NpcStringId LV_90_94_BASIC_MISSION_FAIRY_SETTLEMENT_EAST_IN_PROGRESS;
	
	@ClientString(id = 56603, message = "|Lv. 90-94| Basic Mission - Fairy Settlement (East) (Completed)")
	public static NpcStringId LV_90_94_BASIC_MISSION_FAIRY_SETTLEMENT_EAST_COMPLETED;
	
	@ClientString(id = 56604, message = "|Lv. 90-94| Basic Mission - Fairy Settlement (East)")
	public static NpcStringId LV_90_94_BASIC_MISSION_FAIRY_SETTLEMENT_EAST_2;
	
	@ClientString(id = 56611, message = "Learn about the mission")
	public static NpcStringId LEARN_ABOUT_THE_MISSION_5;
	
	@ClientString(id = 56612, message = "Talk to Lada")
	public static NpcStringId TALK_TO_LADA_2;
	
	@ClientString(id = 56613, message = "Complete the quest 'Shadow of Terror: Blackish Red Fog'")
	public static NpcStringId COMPLETE_THE_QUEST_SHADOW_OF_TERROR_BLACKISH_RED_FOG_2;
	
	@ClientString(id = 56614, message = "Talk to Nerupa")
	public static NpcStringId TALK_TO_NERUPA;
	
	@ClientString(id = 56615, message = "Carry out Nerupa's mission")
	public static NpcStringId CARRY_OUT_NERUPA_S_MISSION;
	
	@ClientString(id = 56616, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_6;
	
	@ClientString(id = 56621, message = "Complete the quest 'Dreaming of Peace'")
	public static NpcStringId COMPLETE_THE_QUEST_DREAMING_OF_PEACE;
	
	@ClientString(id = 56622, message = "Complete the quest 'Mutated Creatures'")
	public static NpcStringId COMPLETE_THE_QUEST_MUTATED_CREATURES;
	
	@ClientString(id = 56701, message = "|Lv. 92-94| Basic Mission - Isle of Souls")
	public static NpcStringId LV_92_94_BASIC_MISSION_ISLE_OF_SOULS;
	
	@ClientString(id = 56702, message = "|Lv. 92-94| Basic Mission - Isle of Souls (In progress)")
	public static NpcStringId LV_92_94_BASIC_MISSION_ISLE_OF_SOULS_IN_PROGRESS;
	
	@ClientString(id = 56703, message = "|Lv. 92-94| Basic Mission - Isle of Souls (Completed)")
	public static NpcStringId LV_92_94_BASIC_MISSION_ISLE_OF_SOULS_COMPLETED;
	
	@ClientString(id = 56704, message = "|Lv. 92-94| Basic Mission - Isle of Souls")
	public static NpcStringId LV_92_94_BASIC_MISSION_ISLE_OF_SOULS_2;
	
	@ClientString(id = 56711, message = "Learn about the mission")
	public static NpcStringId LEARN_ABOUT_THE_MISSION_6;
	
	@ClientString(id = 56712, message = "Talk to Tapoy")
	public static NpcStringId TALK_TO_TAPOY;
	
	@ClientString(id = 56713, message = "Complete the quest 'Mysterious Journey'")
	public static NpcStringId COMPLETE_THE_QUEST_MYSTERIOUS_JOURNEY;
	
	@ClientString(id = 56714, message = "Speak with Hesed")
	public static NpcStringId SPEAK_WITH_HESED;
	
	@ClientString(id = 56715, message = "Carry out Hesed's mission")
	public static NpcStringId CARRY_OUT_HESED_S_MISSION;
	
	@ClientString(id = 56716, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_7;
	
	@ClientString(id = 56721, message = "Complete the quest 'Uncover the Secret'")
	public static NpcStringId COMPLETE_THE_QUEST_UNCOVER_THE_SECRET;
	
	@ClientString(id = 56722, message = "Complete the quest 'More Aggressive Operation'")
	public static NpcStringId COMPLETE_THE_QUEST_MORE_AGGRESSIVE_OPERATION;
	
	@ClientString(id = 56801, message = "|Lv. 93-95| Special Mission - Nornil's Cave")
	public static NpcStringId LV_93_95_SPECIAL_MISSION_NORNIL_S_CAVE;
	
	@ClientString(id = 56802, message = "|Lv. 93-95| Special Mission - Nornil's Cave (In progress)")
	public static NpcStringId LV_93_95_SPECIAL_MISSION_NORNIL_S_CAVE_IN_PROGRESS;
	
	@ClientString(id = 56803, message = "|Lv. 93-95| Special Mission - Nornil's Cave (Completed)")
	public static NpcStringId LV_93_95_SPECIAL_MISSION_NORNIL_S_CAVE_COMPLETED;
	
	@ClientString(id = 56804, message = "|Lv. 93-95| Special Mission - Nornil's Cave")
	public static NpcStringId LV_93_95_SPECIAL_MISSION_NORNIL_S_CAVE_2;
	
	@ClientString(id = 56811, message = "Learn about the mission")
	public static NpcStringId LEARN_ABOUT_THE_MISSION_7;
	
	@ClientString(id = 56812, message = "Talk to Tapoy")
	public static NpcStringId TALK_TO_TAPOY_2;
	
	@ClientString(id = 56813, message = "Complete the quest 'Mysterious Journey'")
	public static NpcStringId COMPLETE_THE_QUEST_MYSTERIOUS_JOURNEY_2;
	
	@ClientString(id = 56814, message = "Talk to Verna")
	public static NpcStringId TALK_TO_VERNA;
	
	@ClientString(id = 56815, message = "Carry out Verna's mission")
	public static NpcStringId CARRY_OUT_VERNA_S_MISSION;
	
	@ClientString(id = 56816, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_8;
	
	@ClientString(id = 56821, message = "Complete the quest 'Reacting to a Crisis'")
	public static NpcStringId COMPLETE_THE_QUEST_REACTING_TO_A_CRISIS;
	
	@ClientString(id = 56822, message = "Complete the quest 'Head-on Crash'")
	public static NpcStringId COMPLETE_THE_QUEST_HEAD_ON_CRASH;
	
	@ClientString(id = 56901, message = "|Lv. 94-97| Basic Mission - Seal of Shillien")
	public static NpcStringId LV_94_97_BASIC_MISSION_SEAL_OF_SHILLIEN;
	
	@ClientString(id = 56902, message = "|Lv. 94-97| Basic Mission - Seal of Shillien (In progress)")
	public static NpcStringId LV_94_97_BASIC_MISSION_SEAL_OF_SHILLIEN_IN_PROGRESS;
	
	@ClientString(id = 56903, message = "|Lv. 94-97| Basic Mission - Seal of Shillien (Completed)")
	public static NpcStringId LV_94_97_BASIC_MISSION_SEAL_OF_SHILLIEN_COMPLETED;
	
	@ClientString(id = 56904, message = "|Lv. 94-97| Basic Mission - Seal of Shillien")
	public static NpcStringId LV_94_97_BASIC_MISSION_SEAL_OF_SHILLIEN_2;
	
	@ClientString(id = 56911, message = "Talk to Agent Georgio")
	public static NpcStringId TALK_TO_AGENT_GEORGIO;
	
	@ClientString(id = 56912, message = "Complete the quest 'Kicking Out Unwelcome Guests'")
	public static NpcStringId COMPLETE_THE_QUEST_KICKING_OUT_UNWELCOME_GUESTS;
	
	@ClientString(id = 56913, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_9;
	
	@ClientString(id = 57001, message = "|Lv. 87-99| Special Mission - Kartia's Labyrinth (Party)")
	public static NpcStringId LV_87_99_SPECIAL_MISSION_KARTIA_S_LABYRINTH_PARTY;
	
	@ClientString(id = 57002, message = "|Lv. 87-99| Special Mission - Kartia's Labyrinth (Party) (In progress)")
	public static NpcStringId LV_87_99_SPECIAL_MISSION_KARTIA_S_LABYRINTH_PARTY_IN_PROGRESS;
	
	@ClientString(id = 57003, message = "|Lv. 87-99| Special Mission - Kartia's Labyrinth (Party) (Completed)")
	public static NpcStringId LV_87_99_SPECIAL_MISSION_KARTIA_S_LABYRINTH_PARTY_COMPLETED;
	
	@ClientString(id = 57004, message = "|Lv. 87-99| Special Mission - Kartia's Labyrinth (Party)")
	public static NpcStringId LV_87_99_SPECIAL_MISSION_KARTIA_S_LABYRINTH_PARTY_2;
	
	@ClientString(id = 57011, message = "Learn about the mission")
	public static NpcStringId LEARN_ABOUT_THE_MISSION_8;
	
	@ClientString(id = 57012, message = "Talk to Kartia Researcher")
	public static NpcStringId TALK_TO_KARTIA_RESEARCHER_2;
	
	@ClientString(id = 57013, message = "Carry out Kartia Researcher's mission")
	public static NpcStringId CARRY_OUT_KARTIA_RESEARCHER_S_MISSION_2;
	
	@ClientString(id = 57014, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_10;
	
	@ClientString(id = 57101, message = "|Lv. 86-88| Special Mission - Proof of Unity (Field Raid)")
	public static NpcStringId LV_86_88_SPECIAL_MISSION_PROOF_OF_UNITY_FIELD_RAID;
	
	@ClientString(id = 57102, message = "|Lv. 86-88| Special Mission - Proof of Unity (Field Raid) (In progress)")
	public static NpcStringId LV_86_88_SPECIAL_MISSION_PROOF_OF_UNITY_FIELD_RAID_IN_PROGRESS;
	
	@ClientString(id = 57103, message = "|Lv. 86-88| Special Mission - Proof of Unity (Field Raid) (Completed)")
	public static NpcStringId LV_86_88_SPECIAL_MISSION_PROOF_OF_UNITY_FIELD_RAID_COMPLETED;
	
	@ClientString(id = 57104, message = "|Lv. 86-88| Special Mission - Proof of Unity (Field Raid)")
	public static NpcStringId LV_86_88_SPECIAL_MISSION_PROOF_OF_UNITY_FIELD_RAID_2;
	
	@ClientString(id = 57112, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_11;
	
	@ClientString(id = 57201, message = "|Lv. 88-92| Special Mission - Proof of Courage (Field Raid)")
	public static NpcStringId LV_88_92_SPECIAL_MISSION_PROOF_OF_COURAGE_FIELD_RAID;
	
	@ClientString(id = 57202, message = "|Lv. 88-92| Special Mission - Proof of Courage (Field Raid) (In progress)")
	public static NpcStringId LV_88_92_SPECIAL_MISSION_PROOF_OF_COURAGE_FIELD_RAID_IN_PROGRESS;
	
	@ClientString(id = 57203, message = "|Lv. 88-92| Special Mission - Proof of Courage (Field Raid) (Completed)")
	public static NpcStringId LV_88_92_SPECIAL_MISSION_PROOF_OF_COURAGE_FIELD_RAID_COMPLETED;
	
	@ClientString(id = 57204, message = "|Lv. 88-92| Special Mission - Proof of Courage (Field Raid)")
	public static NpcStringId LV_88_92_SPECIAL_MISSION_PROOF_OF_COURAGE_FIELD_RAID_2;
	
	@ClientString(id = 57212, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_12;
	
	@ClientString(id = 57301, message = "|Lv. 92-95| Special Mission - Proof of Strength (Field Raid)")
	public static NpcStringId LV_92_95_SPECIAL_MISSION_PROOF_OF_STRENGTH_FIELD_RAID;
	
	@ClientString(id = 57302, message = "|Lv. 92-95| Special Mission - Proof of Strength (Field Raid) (In progress)")
	public static NpcStringId LV_92_95_SPECIAL_MISSION_PROOF_OF_STRENGTH_FIELD_RAID_IN_PROGRESS;
	
	@ClientString(id = 57303, message = "|Lv. 92-95| Special Mission - Proof of Strength (Field Raid) (Completed)")
	public static NpcStringId LV_92_95_SPECIAL_MISSION_PROOF_OF_STRENGTH_FIELD_RAID_COMPLETED;
	
	@ClientString(id = 57304, message = "|Lv. 92-95| Special Mission - Proof of Strength (Field Raid)")
	public static NpcStringId LV_92_95_SPECIAL_MISSION_PROOF_OF_STRENGTH_FIELD_RAID_2;
	
	@ClientString(id = 57312, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_13;
	
	@ClientString(id = 57401, message = "|Lv. 93-96| Special Mission - Nornil's Garden")
	public static NpcStringId LV_93_96_SPECIAL_MISSION_NORNIL_S_GARDEN;
	
	@ClientString(id = 57402, message = "|Lv. 93-96| Special Mission - Nornil's Garden (In progress)")
	public static NpcStringId LV_93_96_SPECIAL_MISSION_NORNIL_S_GARDEN_IN_PROGRESS;
	
	@ClientString(id = 57403, message = "|Lv. 93-96| Special Mission - Nornil's Garden (Completed)")
	public static NpcStringId LV_93_96_SPECIAL_MISSION_NORNIL_S_GARDEN_COMPLETED;
	
	@ClientString(id = 57404, message = "|Lv. 93-96| Special Mission - Nornil's Garden")
	public static NpcStringId LV_93_96_SPECIAL_MISSION_NORNIL_S_GARDEN_2;
	
	@ClientString(id = 57411, message = "Clear Nornil's Garden")
	public static NpcStringId CLEAR_NORNIL_S_GARDEN;
	
	@ClientString(id = 57412, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_14;
	
	@ClientString(id = 57501, message = "|Lv. 90-94| Special Mission - Fortuna")
	public static NpcStringId LV_90_94_SPECIAL_MISSION_FORTUNA;
	
	@ClientString(id = 57502, message = "|Lv. 90-94| Special Mission - Fortuna (In progress)")
	public static NpcStringId LV_90_94_SPECIAL_MISSION_FORTUNA_IN_PROGRESS;
	
	@ClientString(id = 57503, message = "|Lv. 90-94| Special Mission - Fortuna (Completed)")
	public static NpcStringId LV_90_94_SPECIAL_MISSION_FORTUNA_COMPLETED;
	
	@ClientString(id = 57504, message = "|Lv. 90-94| Special Mission - Fortuna")
	public static NpcStringId LV_90_94_SPECIAL_MISSION_FORTUNA_2;
	
	@ClientString(id = 57511, message = "Clear Fortuna")
	public static NpcStringId CLEAR_FORTUNA;
	
	@ClientString(id = 57512, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_15;
	
	@ClientString(id = 57601, message = "|Lv. 90-94| Special Mission - Defeat Spezion")
	public static NpcStringId LV_90_94_SPECIAL_MISSION_DEFEAT_SPEZION;
	
	@ClientString(id = 57602, message = "|Lv. 90-94| Special Mission - Defeat Spezion (In progress)")
	public static NpcStringId LV_90_94_SPECIAL_MISSION_DEFEAT_SPEZION_IN_PROGRESS;
	
	@ClientString(id = 57603, message = "|Lv. 90-94| Special Mission - Defeat Spezion (Completed)")
	public static NpcStringId LV_90_94_SPECIAL_MISSION_DEFEAT_SPEZION_COMPLETED;
	
	@ClientString(id = 57604, message = "|Lv. 90-94| Special Mission - Defeat Spezion")
	public static NpcStringId LV_90_94_SPECIAL_MISSION_DEFEAT_SPEZION_2;
	
	@ClientString(id = 57611, message = "Defeat Spezion")
	public static NpcStringId DEFEAT_SPEZION;
	
	@ClientString(id = 57612, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_16;
	
	@ClientString(id = 57701, message = "|Lv. 95-97| Basic Mission - Silent Valley")
	public static NpcStringId LV_95_97_BASIC_MISSION_SILENT_VALLEY;
	
	@ClientString(id = 57702, message = "|Lv. 95-97| Basic Mission - Silent Valley (In progress)")
	public static NpcStringId LV_95_97_BASIC_MISSION_SILENT_VALLEY_IN_PROGRESS;
	
	@ClientString(id = 57703, message = "|Lv. 95-97| Basic Mission - Silent Valley (Completed)")
	public static NpcStringId LV_95_97_BASIC_MISSION_SILENT_VALLEY_COMPLETED;
	
	@ClientString(id = 57704, message = "|Lv. 95-97| Basic Mission - Silent Valley")
	public static NpcStringId LV_95_97_BASIC_MISSION_SILENT_VALLEY_2;
	
	@ClientString(id = 57711, message = "Talk to Corzet")
	public static NpcStringId TALK_TO_CORZET;
	
	@ClientString(id = 57712, message = "Complete 'A Secret Change'")
	public static NpcStringId COMPLETE_A_SECRET_CHANGE;
	
	@ClientString(id = 57713, message = "Complete 'To Each Their Own'")
	public static NpcStringId COMPLETE_TO_EACH_THEIR_OWN;
	
	@ClientString(id = 57714, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_17;
	
	@ClientString(id = 57801, message = "|Lv. 97-99| Basic Mission - Cemetery")
	public static NpcStringId LV_97_99_BASIC_MISSION_CEMETERY;
	
	@ClientString(id = 57802, message = "|Lv. 97-99| Basic Mission - Cemetery (In progress)")
	public static NpcStringId LV_97_99_BASIC_MISSION_CEMETERY_IN_PROGRESS;
	
	@ClientString(id = 57803, message = "|Lv. 97-99| Basic Mission - Cemetery (Completed)")
	public static NpcStringId LV_97_99_BASIC_MISSION_CEMETERY_COMPLETED;
	
	@ClientString(id = 57804, message = "|Lv. 97-99| Basic Mission - Cemetery")
	public static NpcStringId LV_97_99_BASIC_MISSION_CEMETERY_2;
	
	@ClientString(id = 57811, message = "Talk to Quartermaster")
	public static NpcStringId TALK_TO_QUARTERMASTER;
	
	@ClientString(id = 57812, message = "Undertake 'The Fallen King's Men'")
	public static NpcStringId UNDERTAKE_THE_FALLEN_KING_S_MEN;
	
	@ClientString(id = 57813, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_18;
	
	@ClientString(id = 57901, message = "|Lv. 97-99| Basic Mission - Blazing Swamp")
	public static NpcStringId LV_97_99_BASIC_MISSION_BLAZING_SWAMP;
	
	@ClientString(id = 57902, message = "|Lv. 97-99| Basic Mission - Blazing Swamp (In progress)")
	public static NpcStringId LV_97_99_BASIC_MISSION_BLAZING_SWAMP_IN_PROGRESS;
	
	@ClientString(id = 57903, message = "|Lv. 97-99| Basic Mission - Blazing Swamp (Completed)")
	public static NpcStringId LV_97_99_BASIC_MISSION_BLAZING_SWAMP_COMPLETED;
	
	@ClientString(id = 57904, message = "|Lv. 97-99| Basic Mission - Blazing Swamp")
	public static NpcStringId LV_97_99_BASIC_MISSION_BLAZING_SWAMP_2;
	
	@ClientString(id = 57911, message = "Talk to Herphah")
	public static NpcStringId TALK_TO_HERPHAH;
	
	@ClientString(id = 57912, message = "Undertake 'Waiting for Pa'agrio'")
	public static NpcStringId UNDERTAKE_WAITING_FOR_PA_AGRIO;
	
	@ClientString(id = 57913, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_19;
	
	@ClientString(id = 58001, message = "|Lv. 85-95| Beyond the Memories")
	public static NpcStringId LV_85_95_BEYOND_THE_MEMORIES;
	
	@ClientString(id = 58002, message = "|Lv. 85-95| Beyond the Memories (In progress)")
	public static NpcStringId LV_85_95_BEYOND_THE_MEMORIES_IN_PROGRESS;
	
	@ClientString(id = 58003, message = "|Lv. 85-95| Beyond the Memories (Completed)")
	public static NpcStringId LV_85_95_BEYOND_THE_MEMORIES_COMPLETED;
	
	@ClientString(id = 58004, message = "|Lv. 85-95| Beyond the Memories")
	public static NpcStringId LV_85_95_BEYOND_THE_MEMORIES_2;
	
	@ClientString(id = 58011, message = "Defeat monsters in the Underground Ruins")
	public static NpcStringId DEFEAT_MONSTERS_IN_THE_UNDERGROUND_RUINS;
	
	@ClientString(id = 58012, message = "Talk to Hadel")
	public static NpcStringId TALK_TO_HADEL_3;
	
	@ClientString(id = 58101, message = "|Lv. 85-95| Purification Ritual")
	public static NpcStringId LV_85_95_PURIFICATION_RITUAL;
	
	@ClientString(id = 58102, message = "|Lv. 85-95| Purification Ritual (In progress)")
	public static NpcStringId LV_85_95_PURIFICATION_RITUAL_IN_PROGRESS;
	
	@ClientString(id = 58103, message = "|Lv. 85-95| Purification Ritual (Completed)")
	public static NpcStringId LV_85_95_PURIFICATION_RITUAL_COMPLETED;
	
	@ClientString(id = 58104, message = "|Lv. 85-95| Purification Ritual")
	public static NpcStringId LV_85_95_PURIFICATION_RITUAL_2;
	
	@ClientString(id = 58111, message = "Talk to Lapathia")
	public static NpcStringId TALK_TO_LAPATHIA_3;
	
	@ClientString(id = 58201, message = "|Lv. 85-95| Wash Blood with Blood")
	public static NpcStringId LV_85_95_WASH_BLOOD_WITH_BLOOD;
	
	@ClientString(id = 58202, message = "|Lv. 85-95| Wash Blood with Blood (In progress)")
	public static NpcStringId LV_85_95_WASH_BLOOD_WITH_BLOOD_IN_PROGRESS;
	
	@ClientString(id = 58203, message = "|Lv. 85-95| Wash Blood with Blood (Completed)")
	public static NpcStringId LV_85_95_WASH_BLOOD_WITH_BLOOD_COMPLETED;
	
	@ClientString(id = 58204, message = "|Lv. 85-95| Wash Blood with Blood")
	public static NpcStringId LV_85_95_WASH_BLOOD_WITH_BLOOD_2;
	
	@ClientString(id = 58211, message = "Talk to Lapathia")
	public static NpcStringId TALK_TO_LAPATHIA_4;
	
	@ClientString(id = 58301, message = "|Lv. 86-96| Meaning of Survival")
	public static NpcStringId LV_86_96_MEANING_OF_SURVIVAL;
	
	@ClientString(id = 58302, message = "|Lv. 86-96| Meaning of Survival (In progress)")
	public static NpcStringId LV_86_96_MEANING_OF_SURVIVAL_IN_PROGRESS;
	
	@ClientString(id = 58303, message = "|Lv. 86-96| Meaning of Survival (Completed)")
	public static NpcStringId LV_86_96_MEANING_OF_SURVIVAL_COMPLETED;
	
	@ClientString(id = 58304, message = "|Lv. 86-96| Meaning of Survival")
	public static NpcStringId LV_86_96_MEANING_OF_SURVIVAL_2;
	
	@ClientString(id = 58311, message = "Talk to Vollodos")
	public static NpcStringId TALK_TO_VOLLODOS_2;
	
	@ClientString(id = 58401, message = "|Lv. 86-96| Never Say Good Bye")
	public static NpcStringId LV_86_96_NEVER_SAY_GOOD_BYE;
	
	@ClientString(id = 58402, message = "|Lv. 86-96| Never Say Good Bye (In progress)")
	public static NpcStringId LV_86_96_NEVER_SAY_GOOD_BYE_IN_PROGRESS;
	
	@ClientString(id = 58403, message = "|Lv. 86-96| Never Say Good Bye (Completed)")
	public static NpcStringId LV_86_96_NEVER_SAY_GOOD_BYE_COMPLETED;
	
	@ClientString(id = 58404, message = "|Lv. 86-96| Never Say Good Bye")
	public static NpcStringId LV_86_96_NEVER_SAY_GOOD_BYE_2;
	
	@ClientString(id = 58411, message = "Talk to Vollodos")
	public static NpcStringId TALK_TO_VOLLODOS_3;
	
	@ClientString(id = 58501, message = "|Lv. 88-98| Can't Go Against the Time")
	public static NpcStringId LV_88_98_CAN_T_GO_AGAINST_THE_TIME;
	
	@ClientString(id = 58502, message = "|Lv. 88-98| Can't Go Against the Time (In progress)")
	public static NpcStringId LV_88_98_CAN_T_GO_AGAINST_THE_TIME_IN_PROGRESS;
	
	@ClientString(id = 58503, message = "|Lv. 88-98| Can't Go Against the Time (Completed)")
	public static NpcStringId LV_88_98_CAN_T_GO_AGAINST_THE_TIME_COMPLETED;
	
	@ClientString(id = 58504, message = "|Lv. 88-98| Can't Go Against the Time")
	public static NpcStringId LV_88_98_CAN_T_GO_AGAINST_THE_TIME_2;
	
	@ClientString(id = 58511, message = "Talk to Fairy Citizen")
	public static NpcStringId TALK_TO_FAIRY_CITIZEN_2;
	
	@ClientString(id = 58601, message = "|Lv. 90-100| Mutated Creatures")
	public static NpcStringId LV_90_100_MUTATED_CREATURES;
	
	@ClientString(id = 58602, message = "|Lv. 90-100| Mutated Creatures (In progress)")
	public static NpcStringId LV_90_100_MUTATED_CREATURES_IN_PROGRESS;
	
	@ClientString(id = 58603, message = "|Lv. 90-100| Mutated Creatures (Completed)")
	public static NpcStringId LV_90_100_MUTATED_CREATURES_COMPLETED;
	
	@ClientString(id = 58604, message = "|Lv. 90-100| Mutated Creatures")
	public static NpcStringId LV_90_100_MUTATED_CREATURES_2;
	
	@ClientString(id = 58611, message = "Talk to Nerupa")
	public static NpcStringId TALK_TO_NERUPA_2;
	
	@ClientString(id = 58701, message = "|Lv. 93-103| More Aggressive Operation")
	public static NpcStringId LV_93_103_MORE_AGGRESSIVE_OPERATION;
	
	@ClientString(id = 58702, message = "|Lv. 93-103| More Aggressive Operation (In progress)")
	public static NpcStringId LV_93_103_MORE_AGGRESSIVE_OPERATION_IN_PROGRESS;
	
	@ClientString(id = 58703, message = "|Lv. 93-103| More Aggressive Operation (Completed)")
	public static NpcStringId LV_93_103_MORE_AGGRESSIVE_OPERATION_COMPLETED;
	
	@ClientString(id = 58704, message = "|Lv. 93-103| More Aggressive Operation")
	public static NpcStringId LV_93_103_MORE_AGGRESSIVE_OPERATION_2;
	
	@ClientString(id = 58711, message = "Defeat monsters around the tent")
	public static NpcStringId DEFEAT_MONSTERS_AROUND_THE_TENT;
	
	@ClientString(id = 58712, message = "Speak with Hesed")
	public static NpcStringId SPEAK_WITH_HESED_2;
	
	@ClientString(id = 58801, message = "|Lv. 93-103| Head-on Crash")
	public static NpcStringId LV_93_103_HEAD_ON_CRASH;
	
	@ClientString(id = 58802, message = "|Lv. 93-103| Head-on Crash (In progress)")
	public static NpcStringId LV_93_103_HEAD_ON_CRASH_IN_PROGRESS;
	
	@ClientString(id = 58803, message = "|Lv. 93-103| Head-on Crash (Completed)")
	public static NpcStringId LV_93_103_HEAD_ON_CRASH_COMPLETED;
	
	@ClientString(id = 58804, message = "|Lv. 93-103| Head-on Crash")
	public static NpcStringId LV_93_103_HEAD_ON_CRASH_2;
	
	@ClientString(id = 58811, message = "Defeat Spicula Larva")
	public static NpcStringId DEFEAT_SPICULA_LARVA;
	
	@ClientString(id = 58812, message = "Talk to Verna")
	public static NpcStringId TALK_TO_VERNA_2;
	
	@ClientString(id = 58901, message = "|Lv. 95 - 105| A Secret Change")
	public static NpcStringId LV_95_105_A_SECRET_CHANGE;
	
	@ClientString(id = 58902, message = "|Lv. 95 - 105| A Secret Change (In progress)")
	public static NpcStringId LV_95_105_A_SECRET_CHANGE_IN_PROGRESS;
	
	@ClientString(id = 58903, message = "|Lv. 95 - 105| A Secret Change (Completed)")
	public static NpcStringId LV_95_105_A_SECRET_CHANGE_COMPLETED;
	
	@ClientString(id = 58904, message = "|Lv. 95 - 105| A Secret Change")
	public static NpcStringId LV_95_105_A_SECRET_CHANGE_2;
	
	@ClientString(id = 58911, message = "Talk to Corzet")
	public static NpcStringId TALK_TO_CORZET_2;
	
	@ClientString(id = 59001, message = "|Lv. 95 - 105| To Each Their Own")
	public static NpcStringId LV_95_105_TO_EACH_THEIR_OWN;
	
	@ClientString(id = 59002, message = "|Lv. 95 - 105| To Each Their Own (In progress)")
	public static NpcStringId LV_95_105_TO_EACH_THEIR_OWN_IN_PROGRESS;
	
	@ClientString(id = 59003, message = "|Lv. 95 - 105| To Each Their Own (Completed)")
	public static NpcStringId LV_95_105_TO_EACH_THEIR_OWN_COMPLETED;
	
	@ClientString(id = 59004, message = "|Lv. 95 - 105| To Each Their Own")
	public static NpcStringId LV_95_105_TO_EACH_THEIR_OWN_2;
	
	@ClientString(id = 59011, message = "Talk to Corzet")
	public static NpcStringId TALK_TO_CORZET_3;
	
	@ClientString(id = 59101, message = "|Lv. 99+| Great Ambitions")
	public static NpcStringId LV_99_GREAT_AMBITIONS;
	
	@ClientString(id = 59102, message = "|Lv. 99+| Great Ambitions (In progress)")
	public static NpcStringId LV_99_GREAT_AMBITIONS_IN_PROGRESS;
	
	@ClientString(id = 59103, message = "|Lv. 99+| Great Ambitions (Completed)")
	public static NpcStringId LV_99_GREAT_AMBITIONS_COMPLETED;
	
	@ClientString(id = 59104, message = "|Lv. 99+| Great Ambitions")
	public static NpcStringId LV_99_GREAT_AMBITIONS_2;
	
	@ClientString(id = 59111, message = "Select quest difficulty")
	public static NpcStringId SELECT_QUEST_DIFFICULTY;
	
	@ClientString(id = 59201, message = "|Lv. 95-101| Snow's Plea - Monsters from Three Areas")
	public static NpcStringId LV_95_101_SNOW_S_PLEA_MONSTERS_FROM_THREE_AREAS;
	
	@ClientString(id = 59202, message = "|Lv. 95-101| Snow's Plea - Monsters from Three Areas (In Progress)")
	public static NpcStringId LV_95_101_SNOW_S_PLEA_MONSTERS_FROM_THREE_AREAS_IN_PROGRESS;
	
	@ClientString(id = 59203, message = "|Lv. 95-101| Snow's Plea - Monsters from Three Areas (Complete)")
	public static NpcStringId LV_95_101_SNOW_S_PLEA_MONSTERS_FROM_THREE_AREAS_COMPLETE;
	
	@ClientString(id = 59204, message = "|Lv. 95-101| Snow's Plea - Monsters from Three Areas")
	public static NpcStringId LV_95_101_SNOW_S_PLEA_MONSTERS_FROM_THREE_AREAS_2;
	
	@ClientString(id = 59301, message = "|Lv. 97-99| Basic Mission - Pagan Temple")
	public static NpcStringId LV_97_99_BASIC_MISSION_PAGAN_TEMPLE;
	
	@ClientString(id = 59302, message = "|Lv. 97-99| Basic Mission - Pagan Temple (In progress)")
	public static NpcStringId LV_97_99_BASIC_MISSION_PAGAN_TEMPLE_IN_PROGRESS;
	
	@ClientString(id = 59303, message = "|Lv. 97-99| Basic Mission - Pagan Temple (Completed)")
	public static NpcStringId LV_97_99_BASIC_MISSION_PAGAN_TEMPLE_COMPLETED;
	
	@ClientString(id = 59304, message = "|Lv. 97-99| Basic Mission - Pagan Temple")
	public static NpcStringId LV_97_99_BASIC_MISSION_PAGAN_TEMPLE_2;
	
	@ClientString(id = 59311, message = "Learn about the mission")
	public static NpcStringId LEARN_ABOUT_THE_MISSION_9;
	
	@ClientString(id = 59312, message = "Talk to Eliyah")
	public static NpcStringId TALK_TO_ELIYAH;
	
	@ClientString(id = 59313, message = "Complete 'Conspiracy Behind Doors'")
	public static NpcStringId COMPLETE_CONSPIRACY_BEHIND_DOORS;
	
	@ClientString(id = 59314, message = "Talk to Razen")
	public static NpcStringId TALK_TO_RAZEN;
	
	@ClientString(id = 59315, message = "Complete 'Triol's Movement'")
	public static NpcStringId COMPLETE_TRIOL_S_MOVEMENT;
	
	@ClientString(id = 59316, message = "Return to Penny")
	public static NpcStringId RETURN_TO_PENNY;
	
	@ClientString(id = 59401, message = "|Lv. 95-99| Basic Mission - Dimensional Rift")
	public static NpcStringId LV_95_99_BASIC_MISSION_DIMENSIONAL_RIFT;
	
	@ClientString(id = 59402, message = "|Lv. 95-99| Basic Mission - Dimensional Rift (In progress)")
	public static NpcStringId LV_95_99_BASIC_MISSION_DIMENSIONAL_RIFT_IN_PROGRESS;
	
	@ClientString(id = 59403, message = "|Lv. 95-99| Basic Mission - Dimensional Rift (Completed)")
	public static NpcStringId LV_95_99_BASIC_MISSION_DIMENSIONAL_RIFT_COMPLETED;
	
	@ClientString(id = 59404, message = "|Lv. 95-99| Basic Mission - Dimensional Rift")
	public static NpcStringId LV_95_99_BASIC_MISSION_DIMENSIONAL_RIFT_2;
	
	@ClientString(id = 59411, message = "Talk to Beloa")
	public static NpcStringId TALK_TO_BELOA;
	
	@ClientString(id = 59412, message = "Undertake 'Exploring the Dimension - 30-day Search Operation'")
	public static NpcStringId UNDERTAKE_EXPLORING_THE_DIMENSION_30_DAY_SEARCH_OPERATION;
	
	@ClientString(id = 59413, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_20;
	
	@ClientString(id = 59501, message = "|Lv. 97-99| Special Mission - Raider's Crossroads")
	public static NpcStringId LV_97_99_SPECIAL_MISSION_RAIDER_S_CROSSROADS;
	
	@ClientString(id = 59502, message = "|Lv. 97-99| Special Mission - Raider's Crossroads (In progress)")
	public static NpcStringId LV_97_99_SPECIAL_MISSION_RAIDER_S_CROSSROADS_IN_PROGRESS;
	
	@ClientString(id = 59503, message = "|Lv. 97-99| Special Mission - Raider's Crossroads (Completed)")
	public static NpcStringId LV_97_99_SPECIAL_MISSION_RAIDER_S_CROSSROADS_COMPLETED;
	
	@ClientString(id = 59504, message = "|Lv. 97-99| Special Mission - Raider's Crossroads")
	public static NpcStringId LV_97_99_SPECIAL_MISSION_RAIDER_S_CROSSROADS_2;
	
	@ClientString(id = 59511, message = "Learn about the mission")
	public static NpcStringId LEARN_ABOUT_THE_MISSION_10;
	
	@ClientString(id = 59512, message = "Talk to Mathias")
	public static NpcStringId TALK_TO_MATHIAS;
	
	@ClientString(id = 59513, message = "Complete quest: Impending Threat")
	public static NpcStringId COMPLETE_QUEST_IMPENDING_THREAT;
	
	@ClientString(id = 59514, message = "Talk to Bruener")
	public static NpcStringId TALK_TO_BRUENER;
	
	@ClientString(id = 59515, message = "Complete 'Operation Roaring Flame'")
	public static NpcStringId COMPLETE_OPERATION_ROARING_FLAME;
	
	@ClientString(id = 59516, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_21;
	
	@ClientString(id = 59601, message = "|Lv. 97-99| Special Mission - Defeat Baylor")
	public static NpcStringId LV_97_99_SPECIAL_MISSION_DEFEAT_BAYLOR;
	
	@ClientString(id = 59602, message = "|Lv. 97-99| Special Mission - Defeat Baylor (In progress)")
	public static NpcStringId LV_97_99_SPECIAL_MISSION_DEFEAT_BAYLOR_IN_PROGRESS;
	
	@ClientString(id = 59603, message = "|Lv. 97-99| Special Mission - Defeat Baylor (Completed)")
	public static NpcStringId LV_97_99_SPECIAL_MISSION_DEFEAT_BAYLOR_COMPLETED;
	
	@ClientString(id = 59604, message = "|Lv. 97-99| Special Mission - Defeat Baylor")
	public static NpcStringId LV_97_99_SPECIAL_MISSION_DEFEAT_BAYLOR_2;
	
	@ClientString(id = 59611, message = "Defeat Baylor")
	public static NpcStringId DEFEAT_BAYLOR;
	
	@ClientString(id = 59612, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_22;
	
	@ClientString(id = 59901, message = "|Lv. 103+| Demons and Dimensional Energy")
	public static NpcStringId LV_103_DEMONS_AND_DIMENSIONAL_ENERGY;
	
	@ClientString(id = 59902, message = "|Lv. 103+| Demons and Dimensional Energy (In progress)")
	public static NpcStringId LV_103_DEMONS_AND_DIMENSIONAL_ENERGY_IN_PROGRESS;
	
	@ClientString(id = 59903, message = "|Lv. 103+| Demons and Dimensional Energy (Completed)")
	public static NpcStringId LV_103_DEMONS_AND_DIMENSIONAL_ENERGY_COMPLETED;
	
	@ClientString(id = 59904, message = "|Lv. 103+| Demons and Dimensional Energy")
	public static NpcStringId LV_103_DEMONS_AND_DIMENSIONAL_ENERGY_2;
	
	@ClientString(id = 59911, message = "Select mission stage")
	public static NpcStringId SELECT_MISSION_STAGE;
	
	@ClientString(id = 59912, message = "Talk to Leona Blackbird")
	public static NpcStringId TALK_TO_LEONA_BLACKBIRD;
	
	@ClientString(id = 60001, message = "|Lv. 103+| Key to the Refining Process")
	public static NpcStringId LV_103_KEY_TO_THE_REFINING_PROCESS;
	
	@ClientString(id = 60002, message = "|Lv. 103+| Key to the Refining Process (In progress)")
	public static NpcStringId LV_103_KEY_TO_THE_REFINING_PROCESS_IN_PROGRESS;
	
	@ClientString(id = 60003, message = "|Lv. 103+| Key to the Refining Process (Completed)")
	public static NpcStringId LV_103_KEY_TO_THE_REFINING_PROCESS_COMPLETED;
	
	@ClientString(id = 60004, message = "|Lv. 103+| Key to the Refining Process")
	public static NpcStringId LV_103_KEY_TO_THE_REFINING_PROCESS_2;
	
	@ClientString(id = 60011, message = "Select mission stage")
	public static NpcStringId SELECT_MISSION_STAGE_2;
	
	@ClientString(id = 60012, message = "Talk to Devianne")
	public static NpcStringId TALK_TO_DEVIANNE;
	
	@ClientString(id = 60101, message = "Eye of Watchman")
	public static NpcStringId EYE_OF_WATCHMAN;
	
	@ClientString(id = 60102, message = "Eye of Watchman (In progress)")
	public static NpcStringId EYE_OF_WATCHMAN_IN_PROGRESS;
	
	@ClientString(id = 60104, message = "Eye of Watchman")
	public static NpcStringId EYE_OF_WATCHMAN_2;
	
	@ClientString(id = 60201, message = "Shadow of Light")
	public static NpcStringId SHADOW_OF_LIGHT;
	
	@ClientString(id = 60202, message = "Shadow of Light (In progress)")
	public static NpcStringId SHADOW_OF_LIGHT_IN_PROGRESS;
	
	@ClientString(id = 60204, message = "Shadow of Light")
	public static NpcStringId SHADOW_OF_LIGHT_2;
	
	@ClientString(id = 60301, message = "Daimon the White-eyed - Part 1")
	public static NpcStringId DAIMON_THE_WHITE_EYED_PART_1;
	
	@ClientString(id = 60302, message = "Daimon the White-eyed - Part 1 (In progress)")
	public static NpcStringId DAIMON_THE_WHITE_EYED_PART_1_IN_PROGRESS;
	
	@ClientString(id = 60304, message = "Daimon the White-eyed - Part 1")
	public static NpcStringId DAIMON_THE_WHITE_EYED_PART_1_2;
	
	@ClientString(id = 60401, message = "Daimon the White-eyed - Part 2")
	public static NpcStringId DAIMON_THE_WHITE_EYED_PART_2;
	
	@ClientString(id = 60402, message = "Daimon the White-eyed - Part 2 (In progress)")
	public static NpcStringId DAIMON_THE_WHITE_EYED_PART_2_IN_PROGRESS;
	
	@ClientString(id = 60403, message = "Who is calling me?")
	public static NpcStringId WHO_IS_CALLING_ME;
	
	@ClientString(id = 60404, message = "Daimon the White-eyed - Part 2")
	public static NpcStringId DAIMON_THE_WHITE_EYED_PART_2_2;
	
	@ClientString(id = 60414, message = "Can Light Exist Without Darkness?")
	public static NpcStringId CAN_LIGHT_EXIST_WITHOUT_DARKNESS;
	
	@ClientString(id = 60501, message = "Alliance with Ketra Orcs")
	public static NpcStringId ALLIANCE_WITH_KETRA_ORCS;
	
	@ClientString(id = 60502, message = "Alliance with Ketra Orcs (In progress)")
	public static NpcStringId ALLIANCE_WITH_KETRA_ORCS_IN_PROGRESS;
	
	@ClientString(id = 60504, message = "Alliance with Ketra Orcs")
	public static NpcStringId ALLIANCE_WITH_KETRA_ORCS_2;
	
	@ClientString(id = 60601, message = "Battle against Varka Silenos")
	public static NpcStringId BATTLE_AGAINST_VARKA_SILENOS;
	
	@ClientString(id = 60602, message = "Battle against Varka Silenos (In progress)")
	public static NpcStringId BATTLE_AGAINST_VARKA_SILENOS_IN_PROGRESS;
	
	@ClientString(id = 60604, message = "Battle against Varka Silenos")
	public static NpcStringId BATTLE_AGAINST_VARKA_SILENOS_2;
	
	@ClientString(id = 60701, message = "Prove Your Courage! (Ketra)")
	public static NpcStringId PROVE_YOUR_COURAGE_KETRA;
	
	@ClientString(id = 60702, message = "Prove Your Courage! (Ketra) (In progress)")
	public static NpcStringId PROVE_YOUR_COURAGE_KETRA_IN_PROGRESS;
	
	@ClientString(id = 60704, message = "Prove Your Courage! (Ketra)")
	public static NpcStringId PROVE_YOUR_COURAGE_KETRA_2;
	
	@ClientString(id = 60801, message = "Slay the Enemy Commander! (Ketra)")
	public static NpcStringId SLAY_THE_ENEMY_COMMANDER_KETRA;
	
	@ClientString(id = 60802, message = "Slay the Enemy Commander! (Ketra) (In progress)")
	public static NpcStringId SLAY_THE_ENEMY_COMMANDER_KETRA_IN_PROGRESS;
	
	@ClientString(id = 60804, message = "Slay the Enemy Commander! (Ketra)")
	public static NpcStringId SLAY_THE_ENEMY_COMMANDER_KETRA_2;
	
	@ClientString(id = 60901, message = "Magical Power of Water - Part 1")
	public static NpcStringId MAGICAL_POWER_OF_WATER_PART_1;
	
	@ClientString(id = 60902, message = "Magical Power of Water - Part 1 (In progress)")
	public static NpcStringId MAGICAL_POWER_OF_WATER_PART_1_IN_PROGRESS;
	
	@ClientString(id = 60903, message = "You can't avoid the eyes of Udan!")
	public static NpcStringId YOU_CAN_T_AVOID_THE_EYES_OF_UDAN;
	
	@ClientString(id = 60904, message = "Magical Power of Water - Part 1")
	public static NpcStringId MAGICAL_POWER_OF_WATER_PART_1_2;
	
	@ClientString(id = 60914, message = "Udan has Already Seen Your Face!")
	public static NpcStringId UDAN_HAS_ALREADY_SEEN_YOUR_FACE;
	
	@ClientString(id = 61001, message = "Magical Power of Water - Part 2")
	public static NpcStringId MAGICAL_POWER_OF_WATER_PART_2;
	
	@ClientString(id = 61002, message = "Magical Power of Water - Part 2 (In progress)")
	public static NpcStringId MAGICAL_POWER_OF_WATER_PART_2_IN_PROGRESS;
	
	@ClientString(id = 61004, message = "Magical Power of Water - Part 2")
	public static NpcStringId MAGICAL_POWER_OF_WATER_PART_2_2;
	
	@ClientString(id = 61050, message = "The magical power of water comes from storm and hail! If you dare confront it, only death awaits you!")
	public static NpcStringId THE_MAGICAL_POWER_OF_WATER_COMES_FROM_STORM_AND_HAIL_IF_YOU_DARE_CONFRONT_IT_ONLY_DEATH_AWAITS_YOU;
	
	@ClientString(id = 61051, message = "The power of constraint is getting weaker. Your ritual has failed!")
	public static NpcStringId THE_POWER_OF_CONSTRAINT_IS_GETTING_WEAKER_YOUR_RITUAL_HAS_FAILED;
	
	@ClientString(id = 61101, message = "Alliance with Varka Silenos")
	public static NpcStringId ALLIANCE_WITH_VARKA_SILENOS;
	
	@ClientString(id = 61102, message = "Alliance with Varka Silenos (In progress)")
	public static NpcStringId ALLIANCE_WITH_VARKA_SILENOS_IN_PROGRESS;
	
	@ClientString(id = 61104, message = "Alliance with Varka Silenos")
	public static NpcStringId ALLIANCE_WITH_VARKA_SILENOS_2;
	
	@ClientString(id = 61201, message = "Battle against Ketra Orcs")
	public static NpcStringId BATTLE_AGAINST_KETRA_ORCS;
	
	@ClientString(id = 61202, message = "Battle against Ketra Orcs (In progress)")
	public static NpcStringId BATTLE_AGAINST_KETRA_ORCS_IN_PROGRESS;
	
	@ClientString(id = 61204, message = "Battle against Ketra Orcs")
	public static NpcStringId BATTLE_AGAINST_KETRA_ORCS_2;
	
	@ClientString(id = 61301, message = "Prove Your Courage! (Varka)")
	public static NpcStringId PROVE_YOUR_COURAGE_VARKA;
	
	@ClientString(id = 61302, message = "Prove Your Courage! (Varka) (In progress)")
	public static NpcStringId PROVE_YOUR_COURAGE_VARKA_IN_PROGRESS;
	
	@ClientString(id = 61304, message = "Prove Your Courage! (Varka)")
	public static NpcStringId PROVE_YOUR_COURAGE_VARKA_2;
	
	@ClientString(id = 61401, message = "Slay the Enemy Commander! (Varka)")
	public static NpcStringId SLAY_THE_ENEMY_COMMANDER_VARKA;
	
	@ClientString(id = 61402, message = "Slay the Enemy Commander! (Varka) (In progress)")
	public static NpcStringId SLAY_THE_ENEMY_COMMANDER_VARKA_IN_PROGRESS;
	
	@ClientString(id = 61404, message = "Slay the Enemy Commander! (Varka)")
	public static NpcStringId SLAY_THE_ENEMY_COMMANDER_VARKA_2;
	
	@ClientString(id = 61501, message = "Magical Power of Fire - Part 1")
	public static NpcStringId MAGICAL_POWER_OF_FIRE_PART_1;
	
	@ClientString(id = 61502, message = "Magical Power of Fire - Part 1 (In progress)")
	public static NpcStringId MAGICAL_POWER_OF_FIRE_PART_1_IN_PROGRESS;
	
	@ClientString(id = 61503, message = "You can't avoid the eyes of Asefa!")
	public static NpcStringId YOU_CAN_T_AVOID_THE_EYES_OF_ASEFA;
	
	@ClientString(id = 61504, message = "Magical Power of Fire - Part 1")
	public static NpcStringId MAGICAL_POWER_OF_FIRE_PART_1_2;
	
	@ClientString(id = 61514, message = "Asefa has Already Seen Your Face!")
	public static NpcStringId ASEFA_HAS_ALREADY_SEEN_YOUR_FACE;
	
	@ClientString(id = 61601, message = "Magical Power of Fire - Part 2")
	public static NpcStringId MAGICAL_POWER_OF_FIRE_PART_2;
	
	@ClientString(id = 61602, message = "Magical Power of Fire - Part 2 (In progress)")
	public static NpcStringId MAGICAL_POWER_OF_FIRE_PART_2_IN_PROGRESS;
	
	@ClientString(id = 61604, message = "Magical Power of Fire - Part 2")
	public static NpcStringId MAGICAL_POWER_OF_FIRE_PART_2_2;
	
	@ClientString(id = 61650, message = "The magical power of fire is also the power of flames and lava! If you dare confront it, only death awaits you!")
	public static NpcStringId THE_MAGICAL_POWER_OF_FIRE_IS_ALSO_THE_POWER_OF_FLAMES_AND_LAVA_IF_YOU_DARE_CONFRONT_IT_ONLY_DEATH_AWAITS_YOU;
	
	@ClientString(id = 61651, message = "The power of constraint is getting weaker. Your ritual has failed!")
	public static NpcStringId THE_POWER_OF_CONSTRAINT_IS_GETTING_WEAKER_YOUR_RITUAL_HAS_FAILED_2;
	
	@ClientString(id = 61701, message = "|Lv. 74-80| Gather the Flames")
	public static NpcStringId LV_74_80_GATHER_THE_FLAMES;
	
	@ClientString(id = 61702, message = "|Lv. 74-80| Gather the Flames (In progress)")
	public static NpcStringId LV_74_80_GATHER_THE_FLAMES_IN_PROGRESS;
	
	@ClientString(id = 61703, message = "|Lv. 74-80| Gather the Flames (Completed)")
	public static NpcStringId LV_74_80_GATHER_THE_FLAMES_COMPLETED;
	
	@ClientString(id = 61704, message = "|Lv. 74-80| Gather the Flames")
	public static NpcStringId LV_74_80_GATHER_THE_FLAMES_2;
	
	@ClientString(id = 61711, message = "Speak with Vulcan")
	public static NpcStringId SPEAK_WITH_VULCAN;
	
	@ClientString(id = 61801, message = "|Lv. 85+| Into the Flames")
	public static NpcStringId LV_85_INTO_THE_FLAMES;
	
	@ClientString(id = 61802, message = "|Lv. 85+| Into the Flames (In progress)")
	public static NpcStringId LV_85_INTO_THE_FLAMES_IN_PROGRESS;
	
	@ClientString(id = 61803, message = "|Lv. 85+| Into the Flames (Completed)")
	public static NpcStringId LV_85_INTO_THE_FLAMES_COMPLETED;
	
	@ClientString(id = 61804, message = "|Lv. 85+| Into the Flames")
	public static NpcStringId LV_85_INTO_THE_FLAMES_2;
	
	@ClientString(id = 61901, message = "Relics of the Old Empire")
	public static NpcStringId RELICS_OF_THE_OLD_EMPIRE;
	
	@ClientString(id = 61902, message = "Relics of the Old Empire (In progress)")
	public static NpcStringId RELICS_OF_THE_OLD_EMPIRE_IN_PROGRESS;
	
	@ClientString(id = 61904, message = "Relics of the Old Empire")
	public static NpcStringId RELICS_OF_THE_OLD_EMPIRE_2;
	
	@ClientString(id = 62001, message = "|Lv. 74-80| Four Goblets")
	public static NpcStringId LV_74_80_FOUR_GOBLETS;
	
	@ClientString(id = 62002, message = "|Lv. 74-80| Four Goblets (In progress)")
	public static NpcStringId LV_74_80_FOUR_GOBLETS_IN_PROGRESS;
	
	@ClientString(id = 62004, message = "|Lv. 74-80| Four Goblets")
	public static NpcStringId LV_74_80_FOUR_GOBLETS_2;
	
	@ClientString(id = 62101, message = "|Lv. 68-73| Egg Delivery")
	public static NpcStringId LV_68_73_EGG_DELIVERY;
	
	@ClientString(id = 62102, message = "|Lv. 68-73| Egg Delivery (In progress)")
	public static NpcStringId LV_68_73_EGG_DELIVERY_IN_PROGRESS;
	
	@ClientString(id = 62104, message = "|Lv. 68-73| Egg Delivery")
	public static NpcStringId LV_68_73_EGG_DELIVERY_2;
	
	@ClientString(id = 62201, message = "|Lv. 68-73| Specialty Liquor Delivery")
	public static NpcStringId LV_68_73_SPECIALTY_LIQUOR_DELIVERY;
	
	@ClientString(id = 62202, message = "|Lv. 68-73| Specialty Liquor Delivery (In progress)")
	public static NpcStringId LV_68_73_SPECIALTY_LIQUOR_DELIVERY_IN_PROGRESS;
	
	@ClientString(id = 62204, message = "|Lv. 68-73| Specialty Liquor Delivery")
	public static NpcStringId LV_68_73_SPECIALTY_LIQUOR_DELIVERY_2;
	
	@ClientString(id = 62301, message = "|Lv. 71-78| The Finest Food")
	public static NpcStringId LV_71_78_THE_FINEST_FOOD;
	
	@ClientString(id = 62302, message = "|Lv. 71-78| The Finest Food (In progress)")
	public static NpcStringId LV_71_78_THE_FINEST_FOOD_IN_PROGRESS;
	
	@ClientString(id = 62304, message = "|Lv. 71-78| The Finest Food")
	public static NpcStringId LV_71_78_THE_FINEST_FOOD_2;
	
	@ClientString(id = 62401, message = "|Lv. 73-80| The Finest Ingredients - Part 1")
	public static NpcStringId LV_73_80_THE_FINEST_INGREDIENTS_PART_1;
	
	@ClientString(id = 62402, message = "|Lv. 73-80| The Finest Ingredients - Part 1 (In progress)")
	public static NpcStringId LV_73_80_THE_FINEST_INGREDIENTS_PART_1_IN_PROGRESS;
	
	@ClientString(id = 62404, message = "|Lv. 73-80| The Finest Ingredients - Part 1")
	public static NpcStringId LV_73_80_THE_FINEST_INGREDIENTS_PART_1_2;
	
	@ClientString(id = 62501, message = "|Lv. 73-80| The Finest Ingredients - Part 2")
	public static NpcStringId LV_73_80_THE_FINEST_INGREDIENTS_PART_2;
	
	@ClientString(id = 62502, message = "|Lv. 73-80| The Finest Ingredients - Part 2 (In progress)")
	public static NpcStringId LV_73_80_THE_FINEST_INGREDIENTS_PART_2_IN_PROGRESS;
	
	@ClientString(id = 62503, message = "|Lv. 73-80| The Finest Ingredients - Part 2 (Completed)")
	public static NpcStringId LV_73_80_THE_FINEST_INGREDIENTS_PART_2_COMPLETED;
	
	@ClientString(id = 62504, message = "|Lv. 73-80| The Finest Ingredients - Part 2")
	public static NpcStringId LV_73_80_THE_FINEST_INGREDIENTS_PART_2_2;
	
	@ClientString(id = 62514, message = "Oooh!")
	public static NpcStringId OOOH;
	
	@ClientString(id = 62601, message = "|Lv. 60-71| A Dark Twilight")
	public static NpcStringId LV_60_71_A_DARK_TWILIGHT;
	
	@ClientString(id = 62602, message = "|Lv. 60-71| A Dark Twilight (In progress)")
	public static NpcStringId LV_60_71_A_DARK_TWILIGHT_IN_PROGRESS;
	
	@ClientString(id = 62604, message = "|Lv. 60-71| A Dark Twilight")
	public static NpcStringId LV_60_71_A_DARK_TWILIGHT_2;
	
	@ClientString(id = 62701, message = "|Lv. 60-71| Heart in Search of Power")
	public static NpcStringId LV_60_71_HEART_IN_SEARCH_OF_POWER;
	
	@ClientString(id = 62702, message = "|Lv. 60-71| Heart in Search of Power (In progress)")
	public static NpcStringId LV_60_71_HEART_IN_SEARCH_OF_POWER_IN_PROGRESS;
	
	@ClientString(id = 62704, message = "|Lv. 60-71| Heart in Search of Power")
	public static NpcStringId LV_60_71_HEART_IN_SEARCH_OF_POWER_2;
	
	@ClientString(id = 62801, message = "Hunt of the Golden Ram Mercenary Force")
	public static NpcStringId HUNT_OF_THE_GOLDEN_RAM_MERCENARY_FORCE;
	
	@ClientString(id = 62802, message = "Hunt of the Golden Ram Mercenary Force (In progress)")
	public static NpcStringId HUNT_OF_THE_GOLDEN_RAM_MERCENARY_FORCE_IN_PROGRESS;
	
	@ClientString(id = 62804, message = "Hunt of the Golden Ram Mercenary Force")
	public static NpcStringId HUNT_OF_THE_GOLDEN_RAM_MERCENARY_FORCE_2;
	
	@ClientString(id = 62901, message = "Swamp of Screams")
	public static NpcStringId SWAMP_OF_SCREAMS;
	
	@ClientString(id = 62902, message = "Clean up the Swamp of Screams (In progress)")
	public static NpcStringId CLEAN_UP_THE_SWAMP_OF_SCREAMS_IN_PROGRESS;
	
	@ClientString(id = 62904, message = "Swamp of Screams")
	public static NpcStringId SWAMP_OF_SCREAMS_2;
	
	@ClientString(id = 63101, message = "|Lv. 82+| Delicious Top Choice Meat")
	public static NpcStringId LV_82_DELICIOUS_TOP_CHOICE_MEAT;
	
	@ClientString(id = 63102, message = "|Lv. 82+| Delicious Top Choice Meat (In progress)")
	public static NpcStringId LV_82_DELICIOUS_TOP_CHOICE_MEAT_IN_PROGRESS;
	
	@ClientString(id = 63201, message = "Necromancer's Request")
	public static NpcStringId NECROMANCER_S_REQUEST;
	
	@ClientString(id = 63202, message = "Necromancer's Request (In progress)")
	public static NpcStringId NECROMANCER_S_REQUEST_IN_PROGRESS;
	
	@ClientString(id = 63204, message = "Necromancer's Request")
	public static NpcStringId NECROMANCER_S_REQUEST_2;
	
	@ClientString(id = 63301, message = "In the Forgotten Village")
	public static NpcStringId IN_THE_FORGOTTEN_VILLAGE;
	
	@ClientString(id = 63302, message = "In the Forgotten Village (In progress)")
	public static NpcStringId IN_THE_FORGOTTEN_VILLAGE_IN_PROGRESS;
	
	@ClientString(id = 63304, message = "In the Forgotten Village")
	public static NpcStringId IN_THE_FORGOTTEN_VILLAGE_2;
	
	@ClientString(id = 63401, message = "In Search of Fragments of Dimension")
	public static NpcStringId IN_SEARCH_OF_FRAGMENTS_OF_DIMENSION;
	
	@ClientString(id = 63402, message = "In Search of Fragments of Dimension (In progress)")
	public static NpcStringId IN_SEARCH_OF_FRAGMENTS_OF_DIMENSION_IN_PROGRESS;
	
	@ClientString(id = 63501, message = "Dimensional Rift")
	public static NpcStringId DIMENSIONAL_RIFT;
	
	@ClientString(id = 63502, message = "Into the Dimensional Rift (In progress)")
	public static NpcStringId INTO_THE_DIMENSIONAL_RIFT_IN_PROGRESS;
	
	@ClientString(id = 63601, message = "Truth Beyond the Gate")
	public static NpcStringId TRUTH_BEYOND_THE_GATE;
	
	@ClientString(id = 63602, message = "Truth Beyond the Gate (In progress)")
	public static NpcStringId TRUTH_BEYOND_THE_GATE_IN_PROGRESS;
	
	@ClientString(id = 63604, message = "Truth Beyond the Gate")
	public static NpcStringId TRUTH_BEYOND_THE_GATE_2;
	
	@ClientString(id = 63701, message = "Pagan Temple")
	public static NpcStringId PAGAN_TEMPLE;
	
	@ClientString(id = 63702, message = "Through the Gate Once More (In progress)")
	public static NpcStringId THROUGH_THE_GATE_ONCE_MORE_IN_PROGRESS;
	
	@ClientString(id = 63704, message = "Pagan Temple")
	public static NpcStringId PAGAN_TEMPLE_2;
	
	@ClientString(id = 63801, message = "Seekers of the Holy Grail")
	public static NpcStringId SEEKERS_OF_THE_HOLY_GRAIL;
	
	@ClientString(id = 63802, message = "Seekers of the Holy Grail (In progress)")
	public static NpcStringId SEEKERS_OF_THE_HOLY_GRAIL_IN_PROGRESS;
	
	@ClientString(id = 63804, message = "Seekers of the Holy Grail")
	public static NpcStringId SEEKERS_OF_THE_HOLY_GRAIL_2;
	
	@ClientString(id = 63901, message = "Guardians of the Holy Grail")
	public static NpcStringId GUARDIANS_OF_THE_HOLY_GRAIL;
	
	@ClientString(id = 63902, message = "Guardians of the Holy Grail (In progress)")
	public static NpcStringId GUARDIANS_OF_THE_HOLY_GRAIL_IN_PROGRESS;
	
	@ClientString(id = 63904, message = "Guardians of the Holy Grail")
	public static NpcStringId GUARDIANS_OF_THE_HOLY_GRAIL_2;
	
	@ClientString(id = 64001, message = "|Lv. 81+| The Zero Hour")
	public static NpcStringId LV_81_THE_ZERO_HOUR;
	
	@ClientString(id = 64002, message = "|Lv. 81+| The Zero Hour (In progress)")
	public static NpcStringId LV_81_THE_ZERO_HOUR_IN_PROGRESS;
	
	@ClientString(id = 64003, message = "|Lv. 81+| The Zero Hour (Completed)")
	public static NpcStringId LV_81_THE_ZERO_HOUR_COMPLETED;
	
	@ClientString(id = 64004, message = "|Lv. 81+| The Zero Hour")
	public static NpcStringId LV_81_THE_ZERO_HOUR_2;
	
	@ClientString(id = 64101, message = "|Lv. 77-85| Attack Sailren!")
	public static NpcStringId LV_77_85_ATTACK_SAILREN;
	
	@ClientString(id = 64102, message = "|Lv. 77-85| Attack Sailren! (In progress)")
	public static NpcStringId LV_77_85_ATTACK_SAILREN_IN_PROGRESS;
	
	@ClientString(id = 64104, message = "|Lv. 77-85| Attack Sailren!")
	public static NpcStringId LV_77_85_ATTACK_SAILREN_2;
	
	@ClientString(id = 64201, message = "|Lv. 75+| A Powerful Primeval Creature")
	public static NpcStringId LV_75_A_POWERFUL_PRIMEVAL_CREATURE;
	
	@ClientString(id = 64202, message = "|Lv. 75+| A Powerful Primeval Creature (In progress)")
	public static NpcStringId LV_75_A_POWERFUL_PRIMEVAL_CREATURE_IN_PROGRESS;
	
	@ClientString(id = 64203, message = "|Lv. 75+| A Powerful Primeval Creature (Completed)")
	public static NpcStringId LV_75_A_POWERFUL_PRIMEVAL_CREATURE_COMPLETED;
	
	@ClientString(id = 64204, message = "|Lv. 75+| A Powerful Primeval Creature")
	public static NpcStringId LV_75_A_POWERFUL_PRIMEVAL_CREATURE_2;
	
	@ClientString(id = 64211, message = "Speak with Dinn")
	public static NpcStringId SPEAK_WITH_DINN;
	
	@ClientString(id = 64301, message = "|Lv. 75-85| Rise and Fall of the Elroki Tribe")
	public static NpcStringId LV_75_85_RISE_AND_FALL_OF_THE_ELROKI_TRIBE;
	
	@ClientString(id = 64302, message = "|Lv. 75-85| Rise and Fall of the Elroki Tribe (In progress)")
	public static NpcStringId LV_75_85_RISE_AND_FALL_OF_THE_ELROKI_TRIBE_IN_PROGRESS;
	
	@ClientString(id = 64303, message = "|Lv. 75-85| Rise and Fall of the Elroki Tribe (Completed)")
	public static NpcStringId LV_75_85_RISE_AND_FALL_OF_THE_ELROKI_TRIBE_COMPLETED;
	
	@ClientString(id = 64304, message = "|Lv. 75-85| Rise and Fall of the Elroki Tribe")
	public static NpcStringId LV_75_85_RISE_AND_FALL_OF_THE_ELROKI_TRIBE_2;
	
	@ClientString(id = 64311, message = "Speak with the Magician")
	public static NpcStringId SPEAK_WITH_THE_MAGICIAN;
	
	@ClientString(id = 64401, message = "Grave Robber Annihilation")
	public static NpcStringId GRAVE_ROBBER_ANNIHILATION;
	
	@ClientString(id = 64402, message = "Grave Robber Annihilation (In progress)")
	public static NpcStringId GRAVE_ROBBER_ANNIHILATION_IN_PROGRESS;
	
	@ClientString(id = 64404, message = "Grave Robber Annihilation")
	public static NpcStringId GRAVE_ROBBER_ANNIHILATION_2;
	
	@ClientString(id = 64501, message = "|Lv. 80-85| Ghosts of Batur")
	public static NpcStringId LV_80_85_GHOSTS_OF_BATUR;
	
	@ClientString(id = 64502, message = "|Lv. 80-85| Ghosts of Batur (In progress)")
	public static NpcStringId LV_80_85_GHOSTS_OF_BATUR_IN_PROGRESS;
	
	@ClientString(id = 64503, message = "|Lv. 80-85| Ghosts of Batur (Completed)")
	public static NpcStringId LV_80_85_GHOSTS_OF_BATUR_COMPLETED;
	
	@ClientString(id = 64504, message = "|Lv. 80-85| Ghosts of Batur")
	public static NpcStringId LV_80_85_GHOSTS_OF_BATUR_2;
	
	@ClientString(id = 64601, message = "Signs of Revolt")
	public static NpcStringId SIGNS_OF_REVOLT;
	
	@ClientString(id = 64602, message = "Signs of Revolt (In progress)")
	public static NpcStringId SIGNS_OF_REVOLT_IN_PROGRESS;
	
	@ClientString(id = 64701, message = "|Lv. 70-80| Influx of Machines")
	public static NpcStringId LV_70_80_INFLUX_OF_MACHINES;
	
	@ClientString(id = 64702, message = "|Lv. 70-80| Influx of Machines (In progress)")
	public static NpcStringId LV_70_80_INFLUX_OF_MACHINES_IN_PROGRESS;
	
	@ClientString(id = 64703, message = "|Lv. 70-80| Influx of Machines (Completed)")
	public static NpcStringId LV_70_80_INFLUX_OF_MACHINES_COMPLETED;
	
	@ClientString(id = 64704, message = "|Lv. 70-80| Influx of Machines")
	public static NpcStringId LV_70_80_INFLUX_OF_MACHINES_2;
	
	@ClientString(id = 64711, message = "Speak with Gutenhagen")
	public static NpcStringId SPEAK_WITH_GUTENHAGEN;
	
	@ClientString(id = 64801, message = "|Lv. 53-63| An Ice Merchant's Dream")
	public static NpcStringId LV_53_63_AN_ICE_MERCHANT_S_DREAM;
	
	@ClientString(id = 64802, message = "|Lv. 53-63| An Ice Merchant's Dream (In progress)")
	public static NpcStringId LV_53_63_AN_ICE_MERCHANT_S_DREAM_IN_PROGRESS;
	
	@ClientString(id = 64804, message = "|Lv. 53-63| An Ice Merchant's Dream")
	public static NpcStringId LV_53_63_AN_ICE_MERCHANT_S_DREAM_2;
	
	@ClientString(id = 64901, message = "A Looter and a Railroad Man")
	public static NpcStringId A_LOOTER_AND_A_RAILROAD_MAN;
	
	@ClientString(id = 64902, message = "A Looter and a Railroad Man (In progress)")
	public static NpcStringId A_LOOTER_AND_A_RAILROAD_MAN_IN_PROGRESS;
	
	@ClientString(id = 64904, message = "A Looter and a Railroad Man")
	public static NpcStringId A_LOOTER_AND_A_RAILROAD_MAN_2;
	
	@ClientString(id = 65001, message = "|Lv. 39+| A Broken Dream")
	public static NpcStringId LV_39_A_BROKEN_DREAM;
	
	@ClientString(id = 65002, message = "|Lv. 39+| A Broken Dream (In progress)")
	public static NpcStringId LV_39_A_BROKEN_DREAM_IN_PROGRESS;
	
	@ClientString(id = 65004, message = "|Lv. 39+| A Broken Dream")
	public static NpcStringId LV_39_A_BROKEN_DREAM_2;
	
	@ClientString(id = 65101, message = "Runaway Youth")
	public static NpcStringId RUNAWAY_YOUTH;
	
	@ClientString(id = 65102, message = "Runaway Youth (In progress)")
	public static NpcStringId RUNAWAY_YOUTH_IN_PROGRESS;
	
	@ClientString(id = 65104, message = "Runaway Youth")
	public static NpcStringId RUNAWAY_YOUTH_2;
	
	@ClientString(id = 65201, message = "|Lv. 46+| An Aged Ex-Adventurer")
	public static NpcStringId LV_46_AN_AGED_EX_ADVENTURER;
	
	@ClientString(id = 65202, message = "|Lv. 46+| An Aged Ex-Adventurer (In progress)")
	public static NpcStringId LV_46_AN_AGED_EX_ADVENTURER_IN_PROGRESS;
	
	@ClientString(id = 65204, message = "|Lv. 46+| An Aged Ex-Adventurer")
	public static NpcStringId LV_46_AN_AGED_EX_ADVENTURER_2;
	
	@ClientString(id = 65301, message = "Wild Maiden")
	public static NpcStringId WILD_MAIDEN;
	
	@ClientString(id = 65302, message = "Wild Maiden (In progress)")
	public static NpcStringId WILD_MAIDEN_IN_PROGRESS;
	
	@ClientString(id = 65304, message = "Wild Maiden")
	public static NpcStringId WILD_MAIDEN_2;
	
	@ClientString(id = 65401, message = "Journey to Settlement")
	public static NpcStringId JOURNEY_TO_SETTLEMENT;
	
	@ClientString(id = 65402, message = "Journey to Settlement (In progress)")
	public static NpcStringId JOURNEY_TO_SETTLEMENT_IN_PROGRESS;
	
	@ClientString(id = 65404, message = "Journey to Settlement")
	public static NpcStringId JOURNEY_TO_SETTLEMENT_2;
	
	@ClientString(id = 65501, message = "|Lv. 1+| Taming Wild Beasts")
	public static NpcStringId LV_1_TAMING_WILD_BEASTS;
	
	@ClientString(id = 65502, message = "|Lv. 1+| Taming Wild Beasts (In progress)")
	public static NpcStringId LV_1_TAMING_WILD_BEASTS_IN_PROGRESS;
	
	@ClientString(id = 65504, message = "|Lv. 1+| Taming Wild Beasts")
	public static NpcStringId LV_1_TAMING_WILD_BEASTS_2;
	
	@ClientString(id = 65901, message = "Fairy Breath")
	public static NpcStringId FAIRY_BREATH;
	
	@ClientString(id = 65902, message = "Fairy Breath (In progress)")
	public static NpcStringId FAIRY_BREATH_IN_PROGRESS;
	
	@ClientString(id = 65904, message = "Fairy Breath")
	public static NpcStringId FAIRY_BREATH_2;
	
	@ClientString(id = 66001, message = "Aiding the Floran Village")
	public static NpcStringId AIDING_THE_FLORAN_VILLAGE;
	
	@ClientString(id = 66002, message = "Aiding the Floran Village (In progress)")
	public static NpcStringId AIDING_THE_FLORAN_VILLAGE_IN_PROGRESS;
	
	@ClientString(id = 66004, message = "Aiding the Floran Village")
	public static NpcStringId AIDING_THE_FLORAN_VILLAGE_2;
	
	@ClientString(id = 66101, message = "Making the Harvest Grounds Safe")
	public static NpcStringId MAKING_THE_HARVEST_GROUNDS_SAFE;
	
	@ClientString(id = 66102, message = "Making the Harvest Grounds Safe (In progress)")
	public static NpcStringId MAKING_THE_HARVEST_GROUNDS_SAFE_IN_PROGRESS;
	
	@ClientString(id = 66104, message = "Making the Harvest Grounds Safe")
	public static NpcStringId MAKING_THE_HARVEST_GROUNDS_SAFE_2;
	
	@ClientString(id = 66201, message = "|Lv. 61-80| A Game of Cards")
	public static NpcStringId LV_61_80_A_GAME_OF_CARDS;
	
	@ClientString(id = 66202, message = "|Lv. 61-80| A Game of Cards (In progress)")
	public static NpcStringId LV_61_80_A_GAME_OF_CARDS_IN_PROGRESS;
	
	@ClientString(id = 66204, message = "|Lv. 61-80| A Game of Cards")
	public static NpcStringId LV_61_80_A_GAME_OF_CARDS_2;
	
	@ClientString(id = 66300, message = "No such card")
	public static NpcStringId NO_SUCH_CARD;
	
	@ClientString(id = 66301, message = "|Lv. 50+| Seductive Whispers")
	public static NpcStringId LV_50_SEDUCTIVE_WHISPERS;
	
	@ClientString(id = 66302, message = "|Lv. 50+| Seductive Whispers (In progress)")
	public static NpcStringId LV_50_SEDUCTIVE_WHISPERS_IN_PROGRESS;
	
	@ClientString(id = 66304, message = "|Lv. 50+| Seductive Whispers")
	public static NpcStringId LV_50_SEDUCTIVE_WHISPERS_2;
	
	@ClientString(id = 66311, message = "<font color='ff453d'> Sun Card: 1 </font>")
	public static NpcStringId FONT_COLOR_FF453D_SUN_CARD_1_FONT;
	
	@ClientString(id = 66312, message = "<font color='ff453d'> Sun Card: 2 </font>")
	public static NpcStringId FONT_COLOR_FF453D_SUN_CARD_2_FONT;
	
	@ClientString(id = 66313, message = "<font color='ff453d'> Sun Card: 3 </font>")
	public static NpcStringId FONT_COLOR_FF453D_SUN_CARD_3_FONT;
	
	@ClientString(id = 66314, message = "<font color='ff453d'> Sun Card: 4 </font>")
	public static NpcStringId FONT_COLOR_FF453D_SUN_CARD_4_FONT;
	
	@ClientString(id = 66315, message = "<font color='ff453d'> Sun Card: 5 </font>")
	public static NpcStringId FONT_COLOR_FF453D_SUN_CARD_5_FONT;
	
	@ClientString(id = 66321, message = "<font color='fff802'> Moon Card: 1 </font>")
	public static NpcStringId FONT_COLOR_FFF802_MOON_CARD_1_FONT;
	
	@ClientString(id = 66322, message = "<font color='fff802'> Moon Card: 2 </font>")
	public static NpcStringId FONT_COLOR_FFF802_MOON_CARD_2_FONT;
	
	@ClientString(id = 66323, message = "<font color='fff802'> Moon Card: 3 </font>")
	public static NpcStringId FONT_COLOR_FFF802_MOON_CARD_3_FONT;
	
	@ClientString(id = 66324, message = "<font color='fff802'> Moon Card: 4 </font>")
	public static NpcStringId FONT_COLOR_FFF802_MOON_CARD_4_FONT;
	
	@ClientString(id = 66325, message = "<font color='fff802'> Moon Card: 5 </font>")
	public static NpcStringId FONT_COLOR_FFF802_MOON_CARD_5_FONT;
	
	@ClientString(id = 66501, message = "|Lv. 85+| Hunter's Training")
	public static NpcStringId LV_85_HUNTER_S_TRAINING;
	
	@ClientString(id = 66502, message = "|Lv. 85+| Hunter's Training (In progress)")
	public static NpcStringId LV_85_HUNTER_S_TRAINING_IN_PROGRESS;
	
	@ClientString(id = 66503, message = "|Lv. 85+| Hunter's Training")
	public static NpcStringId LV_85_HUNTER_S_TRAINING_2;
	
	@ClientString(id = 66504, message = "|Lv. 85+| Hunter's Training")
	public static NpcStringId LV_85_HUNTER_S_TRAINING_3;
	
	@ClientString(id = 66505, message = "Complete basic training")
	public static NpcStringId COMPLETE_BASIC_TRAINING;
	
	@ClientString(id = 66506, message = "Talk with a Hunters' Guild member.")
	public static NpcStringId TALK_WITH_A_HUNTERS_GUILD_MEMBER;
	
	@ClientString(id = 66601, message = "|Lv. 85+| Knowledgeable Hunter Guild Member")
	public static NpcStringId LV_85_KNOWLEDGEABLE_HUNTER_GUILD_MEMBER;
	
	@ClientString(id = 66602, message = "|Lv. 85+| Knowledgeable Hunter Guild Member (In progress)")
	public static NpcStringId LV_85_KNOWLEDGEABLE_HUNTER_GUILD_MEMBER_IN_PROGRESS;
	
	@ClientString(id = 66603, message = "|Lv. 85+| Knowledgeable Hunter Guild Member (Completed)")
	public static NpcStringId LV_85_KNOWLEDGEABLE_HUNTER_GUILD_MEMBER_COMPLETED;
	
	@ClientString(id = 66604, message = "|Lv. 85+| Knowledgeable Hunter Guild Member")
	public static NpcStringId LV_85_KNOWLEDGEABLE_HUNTER_GUILD_MEMBER_2;
	
	@ClientString(id = 66605, message = "Defeat powerful monsters")
	public static NpcStringId DEFEAT_POWERFUL_MONSTERS;
	
	@ClientString(id = 66701, message = "|Lv. 85+| How to Cover Shillien's Eyes")
	public static NpcStringId LV_85_HOW_TO_COVER_SHILLIEN_S_EYES;
	
	@ClientString(id = 66702, message = "|Lv. 85+| How to Cover Shillien's Eyes (In progress)")
	public static NpcStringId LV_85_HOW_TO_COVER_SHILLIEN_S_EYES_IN_PROGRESS;
	
	@ClientString(id = 66703, message = "|Lv. 85+| How to Cover Shillien's Eyes (Completed)")
	public static NpcStringId LV_85_HOW_TO_COVER_SHILLIEN_S_EYES_COMPLETED;
	
	@ClientString(id = 66704, message = "|Lv. 85+| How to Cover Shillien's Eyes")
	public static NpcStringId LV_85_HOW_TO_COVER_SHILLIEN_S_EYES_2;
	
	@ClientString(id = 66705, message = "Defeat Lilith or Anakim.")
	public static NpcStringId DEFEAT_LILITH_OR_ANAKIM;
	
	@ClientString(id = 66801, message = "|Lv. 85+| Fight with the Giants")
	public static NpcStringId LV_85_FIGHT_WITH_THE_GIANTS;
	
	@ClientString(id = 66802, message = "|Lv. 85+| Fight with the Giants (In progress)")
	public static NpcStringId LV_85_FIGHT_WITH_THE_GIANTS_IN_PROGRESS;
	
	@ClientString(id = 66803, message = "|Lv. 85+| Fight with the Giants (Completed)")
	public static NpcStringId LV_85_FIGHT_WITH_THE_GIANTS_COMPLETED;
	
	@ClientString(id = 66804, message = "|Lv. 85+| Fight with the Giants")
	public static NpcStringId LV_85_FIGHT_WITH_THE_GIANTS_2;
	
	@ClientString(id = 66805, message = "Defeat Giants' Boss")
	public static NpcStringId DEFEAT_GIANTS_BOSS;
	
	@ClientString(id = 66901, message = "|Lv. 85+| Intense Fight against Dragon")
	public static NpcStringId LV_85_INTENSE_FIGHT_AGAINST_DRAGON;
	
	@ClientString(id = 66902, message = "|Lv. 85+| Intense Fight against Dragon (In progress)")
	public static NpcStringId LV_85_INTENSE_FIGHT_AGAINST_DRAGON_IN_PROGRESS;
	
	@ClientString(id = 66903, message = "|Lv. 85+| Intense Fight against Dragon (Completed)")
	public static NpcStringId LV_85_INTENSE_FIGHT_AGAINST_DRAGON_COMPLETED;
	
	@ClientString(id = 66904, message = "|Lv. 85+| Intense Fight against Dragon")
	public static NpcStringId LV_85_INTENSE_FIGHT_AGAINST_DRAGON_2;
	
	@ClientString(id = 66905, message = "Defeat Dragon.")
	public static NpcStringId DEFEAT_DRAGON;
	
	@ClientString(id = 67001, message = "|Lv. 85+| Defeat Seed Lords")
	public static NpcStringId LV_85_DEFEAT_SEED_LORDS;
	
	@ClientString(id = 67002, message = "|Lv. 85+| Defeat Seed Lords (In progress)")
	public static NpcStringId LV_85_DEFEAT_SEED_LORDS_IN_PROGRESS;
	
	@ClientString(id = 67003, message = "|Lv. 85+| Defeat Seed Lords (Completed)")
	public static NpcStringId LV_85_DEFEAT_SEED_LORDS_COMPLETED;
	
	@ClientString(id = 67004, message = "|Lv. 85+| Defeat Seed Lords")
	public static NpcStringId LV_85_DEFEAT_SEED_LORDS_2;
	
	@ClientString(id = 67005, message = "Defeat the Lord of Seed.")
	public static NpcStringId DEFEAT_THE_LORD_OF_SEED;
	
	@ClientString(id = 67101, message = "|Lv. 85+| Path to the Past")
	public static NpcStringId LV_85_PATH_TO_THE_PAST;
	
	@ClientString(id = 67102, message = "|Lv. 85+| Path to the Past (In progress)")
	public static NpcStringId LV_85_PATH_TO_THE_PAST_IN_PROGRESS;
	
	@ClientString(id = 67103, message = "|Lv. 85+| Path to the Past (Completed)")
	public static NpcStringId LV_85_PATH_TO_THE_PAST_COMPLETED;
	
	@ClientString(id = 67104, message = "|Lv. 85+| Path to the Past")
	public static NpcStringId LV_85_PATH_TO_THE_PAST_2;
	
	@ClientString(id = 67105, message = "Perform mission.")
	public static NpcStringId PERFORM_MISSION;
	
	@ClientString(id = 67201, message = "|Lv. 85+| Embryo the Archenemy")
	public static NpcStringId LV_85_EMBRYO_THE_ARCHENEMY;
	
	@ClientString(id = 67202, message = "|Lv. 85+| Embryo the Archenemy (In progress)")
	public static NpcStringId LV_85_EMBRYO_THE_ARCHENEMY_IN_PROGRESS;
	
	@ClientString(id = 67203, message = "|Lv. 85+| Embryo the Archenemy (Completed)")
	public static NpcStringId LV_85_EMBRYO_THE_ARCHENEMY_COMPLETED;
	
	@ClientString(id = 67204, message = "|Lv. 85+| Embryo the Archenemy")
	public static NpcStringId LV_85_EMBRYO_THE_ARCHENEMY_2;
	
	@ClientString(id = 67205, message = "Defeat the Embryo Leader")
	public static NpcStringId DEFEAT_THE_EMBRYO_LEADER;
	
	@ClientString(id = 67301, message = "|Lv. 85+| Beleth's Ambition")
	public static NpcStringId LV_85_BELETH_S_AMBITION;
	
	@ClientString(id = 67302, message = "|Lv. 85+| Beleth's Ambition (In progress)")
	public static NpcStringId LV_85_BELETH_S_AMBITION_IN_PROGRESS;
	
	@ClientString(id = 67303, message = "|Lv. 85+| Beleth's Ambition (Completed)")
	public static NpcStringId LV_85_BELETH_S_AMBITION_COMPLETED;
	
	@ClientString(id = 67304, message = "|Lv. 85+| Beleth's Ambition")
	public static NpcStringId LV_85_BELETH_S_AMBITION_2;
	
	@ClientString(id = 67305, message = "Defeat Beleth")
	public static NpcStringId DEFEAT_BELETH;
	
	@ClientString(id = 67401, message = "|Lv. 103+| Changes in the Shadow of the Mother Tree")
	public static NpcStringId LV_103_CHANGES_IN_THE_SHADOW_OF_THE_MOTHER_TREE;
	
	@ClientString(id = 67402, message = "|Lv. 103+| Changes in the Shadow of the Mother Tree (In progress)")
	public static NpcStringId LV_103_CHANGES_IN_THE_SHADOW_OF_THE_MOTHER_TREE_IN_PROGRESS;
	
	@ClientString(id = 67403, message = "|Lv. 103+| Changes in the Shadow of the Mother Tree (Completed)")
	public static NpcStringId LV_103_CHANGES_IN_THE_SHADOW_OF_THE_MOTHER_TREE_COMPLETED;
	
	@ClientString(id = 67404, message = "|Lv. 103+| Changes in the Shadow of the Mother Tree")
	public static NpcStringId LV_103_CHANGES_IN_THE_SHADOW_OF_THE_MOTHER_TREE_2;
	
	@ClientString(id = 67411, message = "Select mission stage")
	public static NpcStringId SELECT_MISSION_STAGE_3;
	
	@ClientString(id = 67412, message = "Talk to Nerupa")
	public static NpcStringId TALK_TO_NERUPA_3;
	
	@ClientString(id = 67501, message = "|Lv. 103+| What the Thread of the Past Shows")
	public static NpcStringId LV_103_WHAT_THE_THREAD_OF_THE_PAST_SHOWS;
	
	@ClientString(id = 67502, message = "|Lv. 103+| What the Thread of the Past Shows (In progress)")
	public static NpcStringId LV_103_WHAT_THE_THREAD_OF_THE_PAST_SHOWS_IN_PROGRESS;
	
	@ClientString(id = 67503, message = "|Lv. 103+| What the Thread of the Past Shows (Completed)")
	public static NpcStringId LV_103_WHAT_THE_THREAD_OF_THE_PAST_SHOWS_COMPLETED;
	
	@ClientString(id = 67504, message = "|Lv. 103+| What the Thread of the Past Shows")
	public static NpcStringId LV_103_WHAT_THE_THREAD_OF_THE_PAST_SHOWS_2;
	
	@ClientString(id = 67511, message = "Select mission stage")
	public static NpcStringId SELECT_MISSION_STAGE_4;
	
	@ClientString(id = 67512, message = "Talk to Nerupa")
	public static NpcStringId TALK_TO_NERUPA_4;
	
	@ClientString(id = 67602, message = "|Lv. 96-106| Hunters' Guild Request - Wasteland (West) (In progress)")
	public static NpcStringId LV_96_106_HUNTERS_GUILD_REQUEST_WASTELAND_WEST_IN_PROGRESS;
	
	@ClientString(id = 67603, message = "|Lv. 96-106| Hunters' Guild Request - Wasteland (West) (Completed)")
	public static NpcStringId LV_96_106_HUNTERS_GUILD_REQUEST_WASTELAND_WEST_COMPLETED;
	
	@ClientString(id = 67605, message = "Defeat powerful monsters")
	public static NpcStringId DEFEAT_POWERFUL_MONSTERS_2;
	
	@ClientString(id = 67702, message = "|Lv. 96-106| Hunters' Guild Request - Wasteland (East) (In progress)")
	public static NpcStringId LV_96_106_HUNTERS_GUILD_REQUEST_WASTELAND_EAST_IN_PROGRESS;
	
	@ClientString(id = 67703, message = "|Lv. 96-106| Hunters' Guild Request - Wasteland (East) (Completed)")
	public static NpcStringId LV_96_106_HUNTERS_GUILD_REQUEST_WASTELAND_EAST_COMPLETED;
	
	@ClientString(id = 67705, message = "Defeat powerful monsters")
	public static NpcStringId DEFEAT_POWERFUL_MONSTERS_3;
	
	@ClientString(id = 67802, message = "|Lv. 100+| Hunters' Guild Request - Forest of the Dead (In progress)")
	public static NpcStringId LV_100_HUNTERS_GUILD_REQUEST_FOREST_OF_THE_DEAD_IN_PROGRESS;
	
	@ClientString(id = 67803, message = "|Lv. 100+| Hunters' Guild Request - Forest of the Dead (Completed)")
	public static NpcStringId LV_100_HUNTERS_GUILD_REQUEST_FOREST_OF_THE_DEAD_COMPLETED;
	
	@ClientString(id = 67805, message = "Defeat powerful monsters")
	public static NpcStringId DEFEAT_POWERFUL_MONSTERS_4;
	
	@ClientString(id = 67902, message = "|Lv. 100+| Hunters' Guild Request - Swamp of Screams (In progress)")
	public static NpcStringId LV_100_HUNTERS_GUILD_REQUEST_SWAMP_OF_SCREAMS_IN_PROGRESS;
	
	@ClientString(id = 67903, message = "|Lv. 100+| Hunters' Guild Request - Swamp of Screams (Completed)")
	public static NpcStringId LV_100_HUNTERS_GUILD_REQUEST_SWAMP_OF_SCREAMS_COMPLETED;
	
	@ClientString(id = 67905, message = "Defeat powerful monsters")
	public static NpcStringId DEFEAT_POWERFUL_MONSTERS_5;
	
	@ClientString(id = 68002, message = "|Lv. 102+| Hunters' Guild Request - Sea of Spores (In progress)")
	public static NpcStringId LV_102_HUNTERS_GUILD_REQUEST_SEA_OF_SPORES_IN_PROGRESS;
	
	@ClientString(id = 68003, message = "|Lv. 102+| Hunters' Guild Request - Sea of Spores (Completed)")
	public static NpcStringId LV_102_HUNTERS_GUILD_REQUEST_SEA_OF_SPORES_COMPLETED;
	
	@ClientString(id = 68005, message = "Defeat powerful monsters")
	public static NpcStringId DEFEAT_POWERFUL_MONSTERS_6;
	
	@ClientString(id = 68102, message = "|Lv. 102+| Hunters' Guild Request - Shadow of the Mother Tree (In progress)")
	public static NpcStringId LV_102_HUNTERS_GUILD_REQUEST_SHADOW_OF_THE_MOTHER_TREE_IN_PROGRESS;
	
	@ClientString(id = 68103, message = "|Lv. 102+| Hunters' Guild Request - Shadow of the Mother Tree (Completed)")
	public static NpcStringId LV_102_HUNTERS_GUILD_REQUEST_SHADOW_OF_THE_MOTHER_TREE_COMPLETED;
	
	@ClientString(id = 68105, message = "Defeat powerful monsters")
	public static NpcStringId DEFEAT_POWERFUL_MONSTERS_7;
	
	@ClientString(id = 68201, message = "|Lv. 100+| The Strong in the Closed Space")
	public static NpcStringId LV_100_THE_STRONG_IN_THE_CLOSED_SPACE;
	
	@ClientString(id = 68202, message = "|Lv. 100+| The Strong in the Closed Space (In Progress)")
	public static NpcStringId LV_100_THE_STRONG_IN_THE_CLOSED_SPACE_IN_PROGRESS;
	
	@ClientString(id = 68203, message = "|Lv. 100+| The Strong in the Closed Space (Complete)")
	public static NpcStringId LV_100_THE_STRONG_IN_THE_CLOSED_SPACE_COMPLETE;
	
	@ClientString(id = 68204, message = "|Lv. 100+| The Strong in the Closed Space")
	public static NpcStringId LV_100_THE_STRONG_IN_THE_CLOSED_SPACE_2;
	
	@ClientString(id = 68210, message = "Defeat the Strong in the Closed Space")
	public static NpcStringId DEFEAT_THE_STRONG_IN_THE_CLOSED_SPACE;
	
	@ClientString(id = 68211, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_23;
	
	@ClientString(id = 68301, message = "|Lv. 106+| Advent of Krofin Subspecies")
	public static NpcStringId LV_106_ADVENT_OF_KROFIN_SUBSPECIES;
	
	@ClientString(id = 68302, message = "|Lv. 106+| Advent of Krofin Subspecies (In Progress)")
	public static NpcStringId LV_106_ADVENT_OF_KROFIN_SUBSPECIES_IN_PROGRESS;
	
	@ClientString(id = 68303, message = "|Lv. 106+| Advent of Krofin Subspecies (Complete)")
	public static NpcStringId LV_106_ADVENT_OF_KROFIN_SUBSPECIES_COMPLETE;
	
	@ClientString(id = 68304, message = "|Lv. 106+| Advent of Krofin Subspecies")
	public static NpcStringId LV_106_ADVENT_OF_KROFIN_SUBSPECIES_2;
	
	@ClientString(id = 68310, message = "Defeat Krofin Subspecies")
	public static NpcStringId DEFEAT_KROFIN_SUBSPECIES;
	
	@ClientString(id = 68311, message = "Report mission complete")
	public static NpcStringId REPORT_MISSION_COMPLETE;
	
	@ClientString(id = 68401, message = "|Lv. 108+| Disturbed Fields")
	public static NpcStringId LV_108_DISTURBED_FIELDS;
	
	@ClientString(id = 68402, message = "|Lv. 108+| Disturbed Fields (In Progress)")
	public static NpcStringId LV_108_DISTURBED_FIELDS_IN_PROGRESS;
	
	@ClientString(id = 68403, message = "|Lv. 108+| Disturbed Fields (Complete)")
	public static NpcStringId LV_108_DISTURBED_FIELDS_COMPLETE;
	
	@ClientString(id = 68404, message = "|Lv. 108+| Disturbed Fields")
	public static NpcStringId LV_108_DISTURBED_FIELDS_2;
	
	@ClientString(id = 68410, message = "Defeat monsters in the Field of Whispers")
	public static NpcStringId DEFEAT_MONSTERS_IN_THE_FIELD_OF_WHISPERS_2;
	
	@ClientString(id = 68411, message = "Report mission complete")
	public static NpcStringId REPORT_MISSION_COMPLETE_2;
	
	@ClientString(id = 68801, message = "|Lv. 75-85| Defeat the Elrokian Raiders!")
	public static NpcStringId LV_75_85_DEFEAT_THE_ELROKIAN_RAIDERS;
	
	@ClientString(id = 68802, message = "|Lv. 75-85| Defeat the Elrokian Raiders! (In progress)")
	public static NpcStringId LV_75_85_DEFEAT_THE_ELROKIAN_RAIDERS_IN_PROGRESS;
	
	@ClientString(id = 68803, message = "|Lv. 75-85| Defeat the Elrokian Raiders! (Completed)")
	public static NpcStringId LV_75_85_DEFEAT_THE_ELROKIAN_RAIDERS_COMPLETED;
	
	@ClientString(id = 68804, message = "|Lv. 75-85| Defeat the Elrokian Raiders!")
	public static NpcStringId LV_75_85_DEFEAT_THE_ELROKIAN_RAIDERS_2;
	
	@ClientString(id = 68811, message = "Speak with Dinn")
	public static NpcStringId SPEAK_WITH_DINN_2;
	
	@ClientString(id = 69001, message = "Jude's Request")
	public static NpcStringId JUDE_S_REQUEST;
	
	@ClientString(id = 69002, message = "Jude's Request (In progress)")
	public static NpcStringId JUDE_S_REQUEST_IN_PROGRESS;
	
	@ClientString(id = 69004, message = "Jude's Request")
	public static NpcStringId JUDE_S_REQUEST_2;
	
	@ClientString(id = 69010, message = "Reach Stage 2")
	public static NpcStringId REACH_STAGE_2;
	
	@ClientString(id = 69011, message = "Reach Stage 3")
	public static NpcStringId REACH_STAGE_3;
	
	@ClientString(id = 69012, message = "Reach Stage 4")
	public static NpcStringId REACH_STAGE_4;
	
	@ClientString(id = 69013, message = "Reach Stage 5")
	public static NpcStringId REACH_STAGE_5;
	
	@ClientString(id = 69101, message = "Matras' Suspicious Request")
	public static NpcStringId MATRAS_SUSPICIOUS_REQUEST;
	
	@ClientString(id = 69102, message = "Matras' Suspicious Request (In progress)")
	public static NpcStringId MATRAS_SUSPICIOUS_REQUEST_IN_PROGRESS;
	
	@ClientString(id = 69104, message = "Matras' Suspicious Request")
	public static NpcStringId MATRAS_SUSPICIOUS_REQUEST_2;
	
	@ClientString(id = 69201, message = "How to Oppose Evil")
	public static NpcStringId HOW_TO_OPPOSE_EVIL;
	
	@ClientString(id = 69202, message = "How to Oppose Evil (In progress)")
	public static NpcStringId HOW_TO_OPPOSE_EVIL_IN_PROGRESS;
	
	@ClientString(id = 69204, message = "How to Oppose Evil")
	public static NpcStringId HOW_TO_OPPOSE_EVIL_2;
	
	@ClientString(id = 69301, message = "Defeating Dragonkin Remnants")
	public static NpcStringId DEFEATING_DRAGONKIN_REMNANTS;
	
	@ClientString(id = 69302, message = "Defeating Dragonkin Remnants (In progress)")
	public static NpcStringId DEFEATING_DRAGONKIN_REMNANTS_IN_PROGRESS;
	
	@ClientString(id = 69304, message = "Defeating Dragonkin Remnants")
	public static NpcStringId DEFEATING_DRAGONKIN_REMNANTS_2;
	
	@ClientString(id = 69401, message = "Conquer the Hall of Suffering")
	public static NpcStringId CONQUER_THE_HALL_OF_SUFFERING;
	
	@ClientString(id = 69402, message = "Conquer the Hall of Suffering (In progress)")
	public static NpcStringId CONQUER_THE_HALL_OF_SUFFERING_IN_PROGRESS;
	
	@ClientString(id = 69404, message = "Conquer the Hall of Suffering")
	public static NpcStringId CONQUER_THE_HALL_OF_SUFFERING_2;
	
	@ClientString(id = 69405, message = "Thank you. Now we're back to preparing for battle.")
	public static NpcStringId THANK_YOU_NOW_WE_RE_BACK_TO_PREPARING_FOR_BATTLE;
	
	@ClientString(id = 69501, message = "Defend the Hall of Suffering")
	public static NpcStringId DEFEND_THE_HALL_OF_SUFFERING;
	
	@ClientString(id = 69502, message = "Defend the Hall of Suffering (In progress)")
	public static NpcStringId DEFEND_THE_HALL_OF_SUFFERING_IN_PROGRESS;
	
	@ClientString(id = 69504, message = "Defend the Hall of Suffering")
	public static NpcStringId DEFEND_THE_HALL_OF_SUFFERING_2;
	
	@ClientString(id = 69506, message = "Treat the wounded soldier")
	public static NpcStringId TREAT_THE_WOUNDED_SOLDIER;
	
	@ClientString(id = 69601, message = "Conquer the Hall of Erosion")
	public static NpcStringId CONQUER_THE_HALL_OF_EROSION;
	
	@ClientString(id = 69602, message = "Conquer the Hall of Erosion (In progress)")
	public static NpcStringId CONQUER_THE_HALL_OF_EROSION_IN_PROGRESS;
	
	@ClientString(id = 69604, message = "Conquer the Hall of Erosion")
	public static NpcStringId CONQUER_THE_HALL_OF_EROSION_2;
	
	@ClientString(id = 69701, message = "Defend the Hall of Erosion")
	public static NpcStringId DEFEND_THE_HALL_OF_EROSION;
	
	@ClientString(id = 69702, message = "Defend the Hall of Erosion (In progress)")
	public static NpcStringId DEFEND_THE_HALL_OF_EROSION_IN_PROGRESS;
	
	@ClientString(id = 69705, message = "I'll start making the parts of the Keucereus Defense Battery from now on.")
	public static NpcStringId I_LL_START_MAKING_THE_PARTS_OF_THE_KEUCEREUS_DEFENSE_BATTERY_FROM_NOW_ON;
	
	@ClientString(id = 69706, message = "I need some time to make the parts. Cover me while I'm working.")
	public static NpcStringId I_NEED_SOME_TIME_TO_MAKE_THE_PARTS_COVER_ME_WHILE_I_M_WORKING;
	
	@ClientString(id = 69707, message = "Good work. I've finished crafting the parts for the Keucereus Defense Battery.")
	public static NpcStringId GOOD_WORK_I_VE_FINISHED_CRAFTING_THE_PARTS_FOR_THE_KEUCEREUS_DEFENSE_BATTERY;
	
	@ClientString(id = 69710, message = "Protect Ishuma")
	public static NpcStringId PROTECT_ISHUMA;
	
	@ClientString(id = 69711, message = "Talk to Ishuma")
	public static NpcStringId TALK_TO_ISHUMA;
	
	@ClientString(id = 69712, message = "Protect Ishuma again")
	public static NpcStringId PROTECT_ISHUMA_AGAIN;
	
	@ClientString(id = 69801, message = "Block the Lord's Escape")
	public static NpcStringId BLOCK_THE_LORD_S_ESCAPE;
	
	@ClientString(id = 69802, message = "Block the Lord's Escape (In progress)")
	public static NpcStringId BLOCK_THE_LORD_S_ESCAPE_IN_PROGRESS;
	
	@ClientString(id = 69804, message = "Block the Lord's Escape")
	public static NpcStringId BLOCK_THE_LORD_S_ESCAPE_2;
	
	@ClientString(id = 69901, message = "|Lv. 75+| Guardian of the Skies")
	public static NpcStringId LV_75_GUARDIAN_OF_THE_SKIES;
	
	@ClientString(id = 69902, message = "|Lv. 75+| Guardian of the Skies (In progress)")
	public static NpcStringId LV_75_GUARDIAN_OF_THE_SKIES_IN_PROGRESS;
	
	@ClientString(id = 69904, message = "|Lv. 75+| Guardian of the Skies")
	public static NpcStringId LV_75_GUARDIAN_OF_THE_SKIES_2;
	
	@ClientString(id = 70001, message = "|Lv. 75+| Cursed Life")
	public static NpcStringId LV_75_CURSED_LIFE;
	
	@ClientString(id = 70002, message = "|Lv. 75+| Cursed Life (In progress)")
	public static NpcStringId LV_75_CURSED_LIFE_IN_PROGRESS;
	
	@ClientString(id = 70101, message = "|Lv. 78+| Proof of Existence")
	public static NpcStringId LV_78_PROOF_OF_EXISTENCE;
	
	@ClientString(id = 70102, message = "|Lv. 78+| Proof of Existence (In progress)")
	public static NpcStringId LV_78_PROOF_OF_EXISTENCE_IN_PROGRESS;
	
	@ClientString(id = 70104, message = "|Lv. 78+| Proof of Existence")
	public static NpcStringId LV_78_PROOF_OF_EXISTENCE_2;
	
	@ClientString(id = 70201, message = "|Lv. 78+| A Trap for Revenge")
	public static NpcStringId LV_78_A_TRAP_FOR_REVENGE;
	
	@ClientString(id = 70202, message = "|Lv. 78+| A Trap for Revenge (In progress)")
	public static NpcStringId LV_78_A_TRAP_FOR_REVENGE_IN_PROGRESS;
	
	@ClientString(id = 70204, message = "|Lv. 78+| A Trap for Revenge")
	public static NpcStringId LV_78_A_TRAP_FOR_REVENGE_2;
	
	@ClientString(id = 70801, message = "Path to Becoming a Lord - Gludio")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_GLUDIO;
	
	@ClientString(id = 70802, message = "Path to Becoming a Lord - Gludio (In progress)")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_GLUDIO_IN_PROGRESS;
	
	@ClientString(id = 70804, message = "Path to Becoming a Lord - Gludio")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_GLUDIO_2;
	
	@ClientString(id = 70851, message = "Are you ready, my lord?")
	public static NpcStringId ARE_YOU_READY_MY_LORD;
	
	@ClientString(id = 70852, message = "Go, $s1!")
	public static NpcStringId GO_S1;
	
	@ClientString(id = 70853, message = "Go find Sayres!")
	public static NpcStringId GO_FIND_SAYRES;
	
	@ClientString(id = 70854, message = "Listen, you villagers. Our liege, who will soon become a lord, has defeated the Headless Knight. You can now rest easy!")
	public static NpcStringId LISTEN_YOU_VILLAGERS_OUR_LIEGE_WHO_WILL_SOON_BECOME_A_LORD_HAS_DEFEATED_THE_HEADLESS_KNIGHT_YOU_CAN_NOW_REST_EASY;
	
	@ClientString(id = 70855, message = "$s1! How dare you raise a hand on my subordinates?")
	public static NpcStringId S1_HOW_DARE_YOU_RAISE_A_HAND_ON_MY_SUBORDINATES;
	
	@ClientString(id = 70856, message = "Have you dealt with the supply delay problem?")
	public static NpcStringId HAVE_YOU_DEALT_WITH_THE_SUPPLY_DELAY_PROBLEM;
	
	@ClientString(id = 70859, message = "$s1 has become Lord of Gludio. Glory to the Gludio Territory!")
	public static NpcStringId S1_HAS_BECOME_LORD_OF_GLUDIO_GLORY_TO_THE_GLUDIO_TERRITORY;
	
	@ClientString(id = 70901, message = "Path to Becoming a Lord - Dion")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_DION;
	
	@ClientString(id = 70902, message = "Path to Becoming a Lord - Dion (In progress)")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_DION_IN_PROGRESS;
	
	@ClientString(id = 70904, message = "Path to Becoming a Lord - Dion")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_DION_2;
	
	@ClientString(id = 70951, message = "Are you ready, my lord?")
	public static NpcStringId ARE_YOU_READY_MY_LORD_2;
	
	@ClientString(id = 70952, message = "Go, $s1!")
	public static NpcStringId GO_S1_2;
	
	@ClientString(id = 70955, message = "$s1! How dare you raise a hand on my subordinates?")
	public static NpcStringId S1_HOW_DARE_YOU_RAISE_A_HAND_ON_MY_SUBORDINATES_2;
	
	@ClientString(id = 70956, message = "Have you dealt with the supply delay problem?")
	public static NpcStringId HAVE_YOU_DEALT_WITH_THE_SUPPLY_DELAY_PROBLEM_2;
	
	@ClientString(id = 70957, message = "You'll see! I won't forgive you next time!")
	public static NpcStringId YOU_LL_SEE_I_WON_T_FORGIVE_YOU_NEXT_TIME;
	
	@ClientString(id = 70959, message = "$s1 has become the lord of the town of Dion. May the town be blessed with prosperity!")
	public static NpcStringId S1_HAS_BECOME_THE_LORD_OF_THE_TOWN_OF_DION_MAY_THE_TOWN_BE_BLESSED_WITH_PROSPERITY;
	
	@ClientString(id = 71001, message = "Path to Becoming a Lord - Giran")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_GIRAN;
	
	@ClientString(id = 71002, message = "Path to Becoming a Lord - Giran (In progress)")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_GIRAN_IN_PROGRESS;
	
	@ClientString(id = 71004, message = "Path to Becoming a Lord - Giran")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_GIRAN_2;
	
	@ClientString(id = 71051, message = "Have you completed your preparations to become a lord?")
	public static NpcStringId HAVE_YOU_COMPLETED_YOUR_PREPARATIONS_TO_BECOME_A_LORD;
	
	@ClientString(id = 71052, message = "It's the enemy! No mercy!")
	public static NpcStringId IT_S_THE_ENEMY_NO_MERCY;
	
	@ClientString(id = 71053, message = "What are you doing? We are still winning!")
	public static NpcStringId WHAT_ARE_YOU_DOING_WE_ARE_STILL_WINNING;
	
	@ClientString(id = 71054, message = "How infuriating! This enemy...")
	public static NpcStringId HOW_INFURIATING_THIS_ENEMY;
	
	@ClientString(id = 71059, message = "$s1 has become Lord of Giran. Glory to the Giran Territory!")
	public static NpcStringId S1_HAS_BECOME_LORD_OF_GIRAN_GLORY_TO_THE_GIRAN_TERRITORY;
	
	@ClientString(id = 71101, message = "Path to Becoming a Lord - Innadril")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_INNADRIL;
	
	@ClientString(id = 71102, message = "Path to Becoming a Lord - Innadril (In progress)")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_INNADRIL_IN_PROGRESS;
	
	@ClientString(id = 71104, message = "Path to Becoming a Lord - Innadril")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_INNADRIL_2;
	
	@ClientString(id = 71151, message = "My liege! Where are you?")
	public static NpcStringId MY_LIEGE_WHERE_ARE_YOU;
	
	@ClientString(id = 71152, message = "Go, $s1!")
	public static NpcStringId GO_S1_3;
	
	@ClientString(id = 71159, message = "$s1 has become Lord of Innadril. Glory to the Innadril Territory!")
	public static NpcStringId S1_HAS_BECOME_LORD_OF_INNADRIL_GLORY_TO_THE_INNADRIL_TERRITORY;
	
	@ClientString(id = 71201, message = "Path to Becoming a Lord - Oren")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_OREN;
	
	@ClientString(id = 71202, message = "Path to Becoming a Lord - Oren (In progress)")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_OREN_IN_PROGRESS;
	
	@ClientString(id = 71204, message = "Path to Becoming a Lord - Oren")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_OREN_2;
	
	@ClientString(id = 71251, message = "Have you completed your preparations to become a lord?")
	public static NpcStringId HAVE_YOU_COMPLETED_YOUR_PREPARATIONS_TO_BECOME_A_LORD_2;
	
	@ClientString(id = 71252, message = "You have found all the Nebulite Orbs!")
	public static NpcStringId YOU_HAVE_FOUND_ALL_THE_NEBULITE_ORBS;
	
	@ClientString(id = 71259, message = "$s1 has become Lord of Oren. Glory to the Oren Territory!")
	public static NpcStringId S1_HAS_BECOME_LORD_OF_OREN_GLORY_TO_THE_OREN_TERRITORY;
	
	@ClientString(id = 71301, message = "Path to Becoming a Lord - Aden")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_ADEN;
	
	@ClientString(id = 71302, message = "Path to Becoming a Lord - Aden (In progress)")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_ADEN_IN_PROGRESS;
	
	@ClientString(id = 71304, message = "Path to Becoming a Lord - Aden")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_ADEN_2;
	
	@ClientString(id = 71351, message = "$s1 has become Lord of Aden. Glory to the Aden Territory!")
	public static NpcStringId S1_HAS_BECOME_LORD_OF_ADEN_GLORY_TO_THE_ADEN_TERRITORY;
	
	@ClientString(id = 71401, message = "Path to Becoming a Lord - Schuttgart")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_SCHUTTGART;
	
	@ClientString(id = 71402, message = "Path to Becoming a Lord - Schuttgart (In progress)")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_SCHUTTGART_IN_PROGRESS;
	
	@ClientString(id = 71404, message = "Path to Becoming a Lord - Schuttgart")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_SCHUTTGART_2;
	
	@ClientString(id = 71405, message = "Activate Defense Battery")
	public static NpcStringId ACTIVATE_DEFENSE_BATTERY;
	
	@ClientString(id = 71406, message = "Talk with Blacksmith")
	public static NpcStringId TALK_WITH_BLACKSMITH;
	
	@ClientString(id = 71451, message = "Have you completed your preparations to become a lord?")
	public static NpcStringId HAVE_YOU_COMPLETED_YOUR_PREPARATIONS_TO_BECOME_A_LORD_3;
	
	@ClientString(id = 71459, message = "$s1 has become Lord of Schuttgart. Glory to the Schuttgart Territory!")
	public static NpcStringId S1_HAS_BECOME_LORD_OF_SCHUTTGART_GLORY_TO_THE_SCHUTTGART_TERRITORY;
	
	@ClientString(id = 71501, message = "Path to Becoming a Lord - Goddard")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_GODDARD;
	
	@ClientString(id = 71502, message = "Path to Becoming a Lord - Goddard (In progress)")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_GODDARD_IN_PROGRESS;
	
	@ClientString(id = 71504, message = "Path to Becoming a Lord - Goddard")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_GODDARD_2;
	
	@ClientString(id = 71551, message = "$s1, I will remember you.")
	public static NpcStringId S1_I_WILL_REMEMBER_YOU;
	
	@ClientString(id = 71601, message = "Path to Becoming a Lord - Rune")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_RUNE;
	
	@ClientString(id = 71602, message = "Path to Becoming a Lord - Rune (In progress)")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_RUNE_IN_PROGRESS;
	
	@ClientString(id = 71604, message = "Path to Becoming a Lord - Rune")
	public static NpcStringId PATH_TO_BECOMING_A_LORD_RUNE_2;
	
	@ClientString(id = 71652, message = "Go, $s1!")
	public static NpcStringId GO_S1_4;
	
	@ClientString(id = 71653, message = "Frederick is looking for you, my liege.")
	public static NpcStringId FREDERICK_IS_LOOKING_FOR_YOU_MY_LIEGE;
	
	@ClientString(id = 71654, message = "Ho ho! Did you think you could really stop trading with us?")
	public static NpcStringId HO_HO_DID_YOU_THINK_YOU_COULD_REALLY_STOP_TRADING_WITH_US;
	
	@ClientString(id = 71655, message = "You have charged into the temple.")
	public static NpcStringId YOU_HAVE_CHARGED_INTO_THE_TEMPLE;
	
	@ClientString(id = 71656, message = "You are in the midst of dealing with the heretics in the Pagan Temple.")
	public static NpcStringId YOU_ARE_IN_THE_MIDST_OF_DEALING_WITH_THE_HERETICS_IN_THE_PAGAN_TEMPLE;
	
	@ClientString(id = 71657, message = "The Pagan Temple is descending into chaos.")
	public static NpcStringId THE_PAGAN_TEMPLE_IS_DESCENDING_INTO_CHAOS;
	
	@ClientString(id = 71659, message = "$s1 has become Lord of Rune. Glory to the Rune Territory!")
	public static NpcStringId S1_HAS_BECOME_LORD_OF_RUNE_GLORY_TO_THE_RUNE_TERRITORY;
	
	@ClientString(id = 71701, message = "For the Sake of the Territory - Gludio")
	public static NpcStringId FOR_THE_SAKE_OF_THE_TERRITORY_GLUDIO;
	
	@ClientString(id = 71702, message = "For the Sake of the Territory - Gludio (In progress)")
	public static NpcStringId FOR_THE_SAKE_OF_THE_TERRITORY_GLUDIO_IN_PROGRESS;
	
	@ClientString(id = 71751, message = "$s1! Raise your weapons for the sake of our lands!")
	public static NpcStringId S1_RAISE_YOUR_WEAPONS_FOR_THE_SAKE_OF_OUR_LANDS;
	
	@ClientString(id = 71752, message = "$s1! This battle is over. Lower your sword until the next one.")
	public static NpcStringId S1_THIS_BATTLE_IS_OVER_LOWER_YOUR_SWORD_UNTIL_THE_NEXT_ONE;
	
	@ClientString(id = 71753, message = "Territory Badge x$s1, $s2 adena")
	public static NpcStringId TERRITORY_BADGE_X_S1_S2_ADENA;
	
	@ClientString(id = 71754, message = "Territory Badge x90, $s1 Fame points, $s2 adena")
	public static NpcStringId TERRITORY_BADGE_X90_S1_FAME_POINTS_S2_ADENA;
	
	@ClientString(id = 71755, message = "Territory Badge x90, 450 Fame points, $s1 adena")
	public static NpcStringId TERRITORY_BADGE_X90_450_FAME_POINTS_S1_ADENA;
	
	@ClientString(id = 71801, message = "For the Sake of the Territory - Dion")
	public static NpcStringId FOR_THE_SAKE_OF_THE_TERRITORY_DION;
	
	@ClientString(id = 71802, message = "For the Sake of the Territory - Dion (In progress)")
	public static NpcStringId FOR_THE_SAKE_OF_THE_TERRITORY_DION_IN_PROGRESS;
	
	@ClientString(id = 71901, message = "For the Sake of the Territory - Giran")
	public static NpcStringId FOR_THE_SAKE_OF_THE_TERRITORY_GIRAN;
	
	@ClientString(id = 71902, message = "For the Sake of the Territory - Giran (In progress)")
	public static NpcStringId FOR_THE_SAKE_OF_THE_TERRITORY_GIRAN_IN_PROGRESS;
	
	@ClientString(id = 72001, message = "For the Sake of the Territory - Innadril")
	public static NpcStringId FOR_THE_SAKE_OF_THE_TERRITORY_INNADRIL;
	
	@ClientString(id = 72002, message = "For the Sake of the Territory - Innadril (In progress)")
	public static NpcStringId FOR_THE_SAKE_OF_THE_TERRITORY_INNADRIL_IN_PROGRESS;
	
	@ClientString(id = 72101, message = "For the Sake of the Territory - Oren")
	public static NpcStringId FOR_THE_SAKE_OF_THE_TERRITORY_OREN;
	
	@ClientString(id = 72102, message = "For the Sake of the Territory - Oren (In progress)")
	public static NpcStringId FOR_THE_SAKE_OF_THE_TERRITORY_OREN_IN_PROGRESS;
	
	@ClientString(id = 72201, message = "For the Sake of the Territory - Aden")
	public static NpcStringId FOR_THE_SAKE_OF_THE_TERRITORY_ADEN;
	
	@ClientString(id = 72202, message = "For the Sake of the Territory - Aden (In progress)")
	public static NpcStringId FOR_THE_SAKE_OF_THE_TERRITORY_ADEN_IN_PROGRESS;
	
	@ClientString(id = 72301, message = "For the Sake of the Territory - Schuttgart")
	public static NpcStringId FOR_THE_SAKE_OF_THE_TERRITORY_SCHUTTGART;
	
	@ClientString(id = 72302, message = "For the Sake of the Territory - Schuttgart (In progress)")
	public static NpcStringId FOR_THE_SAKE_OF_THE_TERRITORY_SCHUTTGART_IN_PROGRESS;
	
	@ClientString(id = 72401, message = "For the Sake of the Territory - Goddard")
	public static NpcStringId FOR_THE_SAKE_OF_THE_TERRITORY_GODDARD;
	
	@ClientString(id = 72402, message = "For the Sake of the Territory - Goddard (In progress)")
	public static NpcStringId FOR_THE_SAKE_OF_THE_TERRITORY_GODDARD_IN_PROGRESS;
	
	@ClientString(id = 72405, message = "Use the Defense Battery to defeat the Embryo")
	public static NpcStringId USE_THE_DEFENSE_BATTERY_TO_DEFEAT_THE_EMBRYO;
	
	@ClientString(id = 72501, message = "For the Sake of the Territory - Rune")
	public static NpcStringId FOR_THE_SAKE_OF_THE_TERRITORY_RUNE;
	
	@ClientString(id = 72502, message = "For the Sake of the Territory - Rune (In progress)")
	public static NpcStringId FOR_THE_SAKE_OF_THE_TERRITORY_RUNE_IN_PROGRESS;
	
	@ClientString(id = 72601, message = "|Lv. 85+| Light in the Dark")
	public static NpcStringId LV_85_LIGHT_IN_THE_DARK;
	
	@ClientString(id = 72602, message = "|Lv. 85+| Light in the Dark (In progress)")
	public static NpcStringId LV_85_LIGHT_IN_THE_DARK_IN_PROGRESS;
	
	@ClientString(id = 72604, message = "|Lv. 85+| Light in the Dark")
	public static NpcStringId LV_85_LIGHT_IN_THE_DARK_2;
	
	@ClientString(id = 72701, message = "|Lv. 90+| Hope in the Dark")
	public static NpcStringId LV_90_HOPE_IN_THE_DARK;
	
	@ClientString(id = 72702, message = "|Lv. 90+| Hope in the Dark (In progress)")
	public static NpcStringId LV_90_HOPE_IN_THE_DARK_IN_PROGRESS;
	
	@ClientString(id = 72704, message = "|Lv. 90+| Hope in the Dark")
	public static NpcStringId LV_90_HOPE_IN_THE_DARK_2;
	
	@ClientString(id = 72901, message = "Protecting the Catapult")
	public static NpcStringId PROTECTING_THE_CATAPULT;
	
	@ClientString(id = 72902, message = "Protecting the Catapult (In progress)")
	public static NpcStringId PROTECTING_THE_CATAPULT_IN_PROGRESS;
	
	@ClientString(id = 72903, message = "The mercenary quest number is $s1; memostate1 is $s2; and memostate2 is $s3.")
	public static NpcStringId THE_MERCENARY_QUEST_NUMBER_IS_S1_MEMOSTATE1_IS_S2_AND_MEMOSTATE2_IS_S3;
	
	@ClientString(id = 72904, message = "user_connected event occurrence success. Siege Id is $s1, Number 728 memo2 is $s2. 729/memo2 is $s3, and 255/memo1 is $s4.")
	public static NpcStringId USER_CONNECTED_EVENT_OCCURRENCE_SUCCESS_SIEGE_ID_IS_S1_NUMBER_728_MEMO2_IS_S2_729_MEMO2_IS_S3_AND_255_MEMO1_IS_S4;
	
	@ClientString(id = 72905, message = "Territory Catapult dying event catapult's territory ID $s1, party status $s2.")
	public static NpcStringId TERRITORY_CATAPULT_DYING_EVENT_CATAPULT_S_TERRITORY_ID_S1_PARTY_STATUS_S2;
	
	@ClientString(id = 72951, message = "Protect the catapult of Gludio!")
	public static NpcStringId PROTECT_THE_CATAPULT_OF_GLUDIO;
	
	@ClientString(id = 72952, message = "Protect the catapult of Dion!")
	public static NpcStringId PROTECT_THE_CATAPULT_OF_DION;
	
	@ClientString(id = 72953, message = "Protect the catapult of Giran!")
	public static NpcStringId PROTECT_THE_CATAPULT_OF_GIRAN;
	
	@ClientString(id = 72954, message = "Protect the catapult of Oren!")
	public static NpcStringId PROTECT_THE_CATAPULT_OF_OREN;
	
	@ClientString(id = 72955, message = "Protect the catapult of Aden!")
	public static NpcStringId PROTECT_THE_CATAPULT_OF_ADEN;
	
	@ClientString(id = 72956, message = "Protect the catapult of Innadril!")
	public static NpcStringId PROTECT_THE_CATAPULT_OF_INNADRIL;
	
	@ClientString(id = 72957, message = "Protect the catapult of Goddard!")
	public static NpcStringId PROTECT_THE_CATAPULT_OF_GODDARD;
	
	@ClientString(id = 72958, message = "Protect the catapult of Rune!")
	public static NpcStringId PROTECT_THE_CATAPULT_OF_RUNE;
	
	@ClientString(id = 72959, message = "Protect the catapult of Schuttgart!")
	public static NpcStringId PROTECT_THE_CATAPULT_OF_SCHUTTGART;
	
	@ClientString(id = 72961, message = "The catapult of Gludio has been destroyed!")
	public static NpcStringId THE_CATAPULT_OF_GLUDIO_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 72962, message = "The catapult of Dion has been destroyed!")
	public static NpcStringId THE_CATAPULT_OF_DION_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 72963, message = "The catapult of Giran has been destroyed!")
	public static NpcStringId THE_CATAPULT_OF_GIRAN_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 72964, message = "The catapult of Oren has been destroyed!")
	public static NpcStringId THE_CATAPULT_OF_OREN_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 72965, message = "The catapult of Aden has been destroyed!")
	public static NpcStringId THE_CATAPULT_OF_ADEN_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 72966, message = "The catapult of Innadril has been destroyed!")
	public static NpcStringId THE_CATAPULT_OF_INNADRIL_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 72967, message = "Goddard's catapult has been destroyed!")
	public static NpcStringId GODDARD_S_CATAPULT_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 72968, message = "The catapult of Rune has been destroyed!")
	public static NpcStringId THE_CATAPULT_OF_RUNE_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 72969, message = "The catapult of Schuttgart has been destroyed!")
	public static NpcStringId THE_CATAPULT_OF_SCHUTTGART_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 72981, message = "Gludio")
	public static NpcStringId GLUDIO;
	
	@ClientString(id = 72982, message = "Dion")
	public static NpcStringId DION;
	
	@ClientString(id = 72983, message = "Giran")
	public static NpcStringId GIRAN;
	
	@ClientString(id = 72984, message = "Oren")
	public static NpcStringId OREN;
	
	@ClientString(id = 72985, message = "Aden")
	public static NpcStringId ADEN;
	
	@ClientString(id = 72986, message = "Innadril")
	public static NpcStringId INNADRIL;
	
	@ClientString(id = 72987, message = "Goddard")
	public static NpcStringId GODDARD;
	
	@ClientString(id = 72988, message = "Rune")
	public static NpcStringId RUNE;
	
	@ClientString(id = 72989, message = "Schuttgart")
	public static NpcStringId SCHUTTGART;
	
	@ClientString(id = 73051, message = "Protect the supplies safe of Gludio!")
	public static NpcStringId PROTECT_THE_SUPPLIES_SAFE_OF_GLUDIO;
	
	@ClientString(id = 73052, message = "Protect the supplies safe of Dion!")
	public static NpcStringId PROTECT_THE_SUPPLIES_SAFE_OF_DION;
	
	@ClientString(id = 73053, message = "Protect the supplies safe of Giran!")
	public static NpcStringId PROTECT_THE_SUPPLIES_SAFE_OF_GIRAN;
	
	@ClientString(id = 73054, message = "Protect the supplies safe of Oren!")
	public static NpcStringId PROTECT_THE_SUPPLIES_SAFE_OF_OREN;
	
	@ClientString(id = 73055, message = "Protect the supplies safe of Aden!")
	public static NpcStringId PROTECT_THE_SUPPLIES_SAFE_OF_ADEN;
	
	@ClientString(id = 73056, message = "Protect the supplies safe of Innadril!")
	public static NpcStringId PROTECT_THE_SUPPLIES_SAFE_OF_INNADRIL;
	
	@ClientString(id = 73057, message = "Protect the supplies safe of Goddard!")
	public static NpcStringId PROTECT_THE_SUPPLIES_SAFE_OF_GODDARD;
	
	@ClientString(id = 73058, message = "Protect the supplies safe of Rune!")
	public static NpcStringId PROTECT_THE_SUPPLIES_SAFE_OF_RUNE;
	
	@ClientString(id = 73059, message = "Protect the supplies safe of Schuttgart!")
	public static NpcStringId PROTECT_THE_SUPPLIES_SAFE_OF_SCHUTTGART;
	
	@ClientString(id = 73061, message = "The supplies safe of Gludio has been destroyed!")
	public static NpcStringId THE_SUPPLIES_SAFE_OF_GLUDIO_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 73062, message = "The supplies safe of Dion has been destroyed!")
	public static NpcStringId THE_SUPPLIES_SAFE_OF_DION_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 73063, message = "The supplies safe of Giran has been destroyed!")
	public static NpcStringId THE_SUPPLIES_SAFE_OF_GIRAN_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 73064, message = "The supplies safe of Oren has been destroyed!")
	public static NpcStringId THE_SUPPLIES_SAFE_OF_OREN_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 73065, message = "The supplies safe of Aden has been destroyed!")
	public static NpcStringId THE_SUPPLIES_SAFE_OF_ADEN_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 73066, message = "The supplies safe of Innadril has been destroyed!")
	public static NpcStringId THE_SUPPLIES_SAFE_OF_INNADRIL_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 73067, message = "The supplies safe of Goddard has been destroyed!")
	public static NpcStringId THE_SUPPLIES_SAFE_OF_GODDARD_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 73068, message = "The supplies safe of Rune has been destroyed!")
	public static NpcStringId THE_SUPPLIES_SAFE_OF_RUNE_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 73069, message = "The supplies safe of Schuttgart has been destroyed!")
	public static NpcStringId THE_SUPPLIES_SAFE_OF_SCHUTTGART_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 73101, message = "Protect the Military Association Leader")
	public static NpcStringId PROTECT_THE_MILITARY_ASSOCIATION_LEADER;
	
	@ClientString(id = 73102, message = "Protect the Military Association Leader (In progress)")
	public static NpcStringId PROTECT_THE_MILITARY_ASSOCIATION_LEADER_IN_PROGRESS;
	
	@ClientString(id = 73151, message = "Protect the Military Association Leader of Gludio!")
	public static NpcStringId PROTECT_THE_MILITARY_ASSOCIATION_LEADER_OF_GLUDIO;
	
	@ClientString(id = 73152, message = "Protect the Military Association Leader of Dion!")
	public static NpcStringId PROTECT_THE_MILITARY_ASSOCIATION_LEADER_OF_DION;
	
	@ClientString(id = 73153, message = "Protect the Military Association Leader of Giran!")
	public static NpcStringId PROTECT_THE_MILITARY_ASSOCIATION_LEADER_OF_GIRAN;
	
	@ClientString(id = 73154, message = "Protect the Military Association Leader of Oren!")
	public static NpcStringId PROTECT_THE_MILITARY_ASSOCIATION_LEADER_OF_OREN;
	
	@ClientString(id = 73155, message = "Protect the Military Association Leader of Aden!")
	public static NpcStringId PROTECT_THE_MILITARY_ASSOCIATION_LEADER_OF_ADEN;
	
	@ClientString(id = 73156, message = "Protect the Military Association Leader of Innadril!")
	public static NpcStringId PROTECT_THE_MILITARY_ASSOCIATION_LEADER_OF_INNADRIL;
	
	@ClientString(id = 73157, message = "Protect the Military Association Leader of Goddard!")
	public static NpcStringId PROTECT_THE_MILITARY_ASSOCIATION_LEADER_OF_GODDARD;
	
	@ClientString(id = 73158, message = "Protect the Military Association Leader of Rune!")
	public static NpcStringId PROTECT_THE_MILITARY_ASSOCIATION_LEADER_OF_RUNE;
	
	@ClientString(id = 73159, message = "Protect the Military Association Leader of Schuttgart!")
	public static NpcStringId PROTECT_THE_MILITARY_ASSOCIATION_LEADER_OF_SCHUTTGART;
	
	@ClientString(id = 73161, message = "The Gludio Chief Commander is dead!")
	public static NpcStringId THE_GLUDIO_CHIEF_COMMANDER_IS_DEAD;
	
	@ClientString(id = 73162, message = "The Dion Chief Commander is dead!")
	public static NpcStringId THE_DION_CHIEF_COMMANDER_IS_DEAD;
	
	@ClientString(id = 73163, message = "The Giran Chief Commander is dead!")
	public static NpcStringId THE_GIRAN_CHIEF_COMMANDER_IS_DEAD;
	
	@ClientString(id = 73164, message = "The Oren Chief Commander is dead!")
	public static NpcStringId THE_OREN_CHIEF_COMMANDER_IS_DEAD;
	
	@ClientString(id = 73165, message = "The Aden Chief Commander is dead!")
	public static NpcStringId THE_ADEN_CHIEF_COMMANDER_IS_DEAD;
	
	@ClientString(id = 73166, message = "The Innadril Chief Commander is dead!")
	public static NpcStringId THE_INNADRIL_CHIEF_COMMANDER_IS_DEAD;
	
	@ClientString(id = 73167, message = "The Goddard Chief Commander is dead!")
	public static NpcStringId THE_GODDARD_CHIEF_COMMANDER_IS_DEAD;
	
	@ClientString(id = 73168, message = "The Rune Chief Commander is dead!")
	public static NpcStringId THE_RUNE_CHIEF_COMMANDER_IS_DEAD;
	
	@ClientString(id = 73169, message = "The Schuttgart Chief Commander is dead!")
	public static NpcStringId THE_SCHUTTGART_CHIEF_COMMANDER_IS_DEAD;
	
	@ClientString(id = 73201, message = "|Lv. 95-105| Red Libra's Request - Kartia's Labyrinth")
	public static NpcStringId LV_95_105_RED_LIBRA_S_REQUEST_KARTIA_S_LABYRINTH;
	
	@ClientString(id = 73202, message = "|Lv. 95-105| Red Libra's Request - Kartia's Labyrinth (In progress)")
	public static NpcStringId LV_95_105_RED_LIBRA_S_REQUEST_KARTIA_S_LABYRINTH_IN_PROGRESS;
	
	@ClientString(id = 73203, message = "|Lv. 95-105| Red Libra's Request - Kartia's Labyrinth (Completed)")
	public static NpcStringId LV_95_105_RED_LIBRA_S_REQUEST_KARTIA_S_LABYRINTH_COMPLETED;
	
	@ClientString(id = 73204, message = "|Lv. 95-105| Red Libra's Request - Kartia's Labyrinth")
	public static NpcStringId LV_95_105_RED_LIBRA_S_REQUEST_KARTIA_S_LABYRINTH_2;
	
	@ClientString(id = 73205, message = "Defeat Incarnation of Gluttony, Kalios")
	public static NpcStringId DEFEAT_INCARNATION_OF_GLUTTONY_KALIOS;
	
	@ClientString(id = 73211, message = "Lv. 95-105")
	public static NpcStringId LV_95_105;
	
	@ClientString(id = 73212, message = "Kartia's Labyrinth (Lv. 95, Party)")
	public static NpcStringId KARTIA_S_LABYRINTH_LV_95_PARTY;
	
	@ClientString(id = 73251, message = "Protect the Religious Association Leader of Gludio!")
	public static NpcStringId PROTECT_THE_RELIGIOUS_ASSOCIATION_LEADER_OF_GLUDIO;
	
	@ClientString(id = 73252, message = "Protect the Religious Association Leader of Dion!")
	public static NpcStringId PROTECT_THE_RELIGIOUS_ASSOCIATION_LEADER_OF_DION;
	
	@ClientString(id = 73253, message = "Protect the Religious Association Leader of Giran!")
	public static NpcStringId PROTECT_THE_RELIGIOUS_ASSOCIATION_LEADER_OF_GIRAN;
	
	@ClientString(id = 73254, message = "Protect the Religious Association Leader of Oren!")
	public static NpcStringId PROTECT_THE_RELIGIOUS_ASSOCIATION_LEADER_OF_OREN;
	
	@ClientString(id = 73255, message = "Protect the Religious Association Leader of Aden!")
	public static NpcStringId PROTECT_THE_RELIGIOUS_ASSOCIATION_LEADER_OF_ADEN;
	
	@ClientString(id = 73256, message = "Protect the Religious Association Leader of Innadril!")
	public static NpcStringId PROTECT_THE_RELIGIOUS_ASSOCIATION_LEADER_OF_INNADRIL;
	
	@ClientString(id = 73257, message = "Protect the Religious Association Leader of Goddard!")
	public static NpcStringId PROTECT_THE_RELIGIOUS_ASSOCIATION_LEADER_OF_GODDARD;
	
	@ClientString(id = 73258, message = "Protect the Religious Association Leader of Rune!")
	public static NpcStringId PROTECT_THE_RELIGIOUS_ASSOCIATION_LEADER_OF_RUNE;
	
	@ClientString(id = 73259, message = "Protect the Religious Association Leader of Schuttgart!")
	public static NpcStringId PROTECT_THE_RELIGIOUS_ASSOCIATION_LEADER_OF_SCHUTTGART;
	
	@ClientString(id = 73261, message = "The Religious Association Leader of Gludio is dead!")
	public static NpcStringId THE_RELIGIOUS_ASSOCIATION_LEADER_OF_GLUDIO_IS_DEAD;
	
	@ClientString(id = 73262, message = "The Religious Association Leader of Dion is dead!")
	public static NpcStringId THE_RELIGIOUS_ASSOCIATION_LEADER_OF_DION_IS_DEAD;
	
	@ClientString(id = 73263, message = "The Religious Association Leader of Giran is dead!")
	public static NpcStringId THE_RELIGIOUS_ASSOCIATION_LEADER_OF_GIRAN_IS_DEAD;
	
	@ClientString(id = 73264, message = "The Religious Association Leader of Oren is dead!")
	public static NpcStringId THE_RELIGIOUS_ASSOCIATION_LEADER_OF_OREN_IS_DEAD;
	
	@ClientString(id = 73265, message = "The Religious Association Leader of Aden is dead!")
	public static NpcStringId THE_RELIGIOUS_ASSOCIATION_LEADER_OF_ADEN_IS_DEAD;
	
	@ClientString(id = 73266, message = "The Religious Association Leader of Innadril is dead!")
	public static NpcStringId THE_RELIGIOUS_ASSOCIATION_LEADER_OF_INNADRIL_IS_DEAD;
	
	@ClientString(id = 73267, message = "The Religious Association Leader of Goddard is dead!")
	public static NpcStringId THE_RELIGIOUS_ASSOCIATION_LEADER_OF_GODDARD_IS_DEAD;
	
	@ClientString(id = 73268, message = "The Religious Association Leader of Rune is dead!")
	public static NpcStringId THE_RELIGIOUS_ASSOCIATION_LEADER_OF_RUNE_IS_DEAD;
	
	@ClientString(id = 73269, message = "The Religious Association Leader of Schuttgart is dead!")
	public static NpcStringId THE_RELIGIOUS_ASSOCIATION_LEADER_OF_SCHUTTGART_IS_DEAD;
	
	@ClientString(id = 73301, message = "|Lv. 97+| Red Libra's Request - Crystal Prison")
	public static NpcStringId LV_97_RED_LIBRA_S_REQUEST_CRYSTAL_PRISON;
	
	@ClientString(id = 73302, message = "|Lv. 97+| Red Libra's Request - Crystal Prison (In progress)")
	public static NpcStringId LV_97_RED_LIBRA_S_REQUEST_CRYSTAL_PRISON_IN_PROGRESS;
	
	@ClientString(id = 73303, message = "|Lv. 97+| Red Libra's Request - Crystal Prison (Completed)")
	public static NpcStringId LV_97_RED_LIBRA_S_REQUEST_CRYSTAL_PRISON_COMPLETED;
	
	@ClientString(id = 73304, message = "|Lv. 97+| Red Libra's Request - Crystal Prison")
	public static NpcStringId LV_97_RED_LIBRA_S_REQUEST_CRYSTAL_PRISON_2;
	
	@ClientString(id = 73305, message = "Defeat Warden Baylor")
	public static NpcStringId DEFEAT_WARDEN_BAYLOR;
	
	@ClientString(id = 73311, message = "Lv. 97+")
	public static NpcStringId LV_97;
	
	@ClientString(id = 73312, message = "Crystal Prison (Baylor)")
	public static NpcStringId CRYSTAL_PRISON_BAYLOR;
	
	@ClientString(id = 73351, message = "Protect the Economic Association Leader of Gludio!")
	public static NpcStringId PROTECT_THE_ECONOMIC_ASSOCIATION_LEADER_OF_GLUDIO;
	
	@ClientString(id = 73352, message = "Protect the Economic Association Leader of Dion!")
	public static NpcStringId PROTECT_THE_ECONOMIC_ASSOCIATION_LEADER_OF_DION;
	
	@ClientString(id = 73353, message = "Protect the Economic Association Leader of Giran!")
	public static NpcStringId PROTECT_THE_ECONOMIC_ASSOCIATION_LEADER_OF_GIRAN;
	
	@ClientString(id = 73354, message = "Protect the Economic Association Leader of Oren!")
	public static NpcStringId PROTECT_THE_ECONOMIC_ASSOCIATION_LEADER_OF_OREN;
	
	@ClientString(id = 73355, message = "Protect the Economic Association Leader of Aden!")
	public static NpcStringId PROTECT_THE_ECONOMIC_ASSOCIATION_LEADER_OF_ADEN;
	
	@ClientString(id = 73356, message = "Protect the Economic Association Leader of Innadril!")
	public static NpcStringId PROTECT_THE_ECONOMIC_ASSOCIATION_LEADER_OF_INNADRIL;
	
	@ClientString(id = 73357, message = "Protect the Economic Association Leader of Goddard!")
	public static NpcStringId PROTECT_THE_ECONOMIC_ASSOCIATION_LEADER_OF_GODDARD;
	
	@ClientString(id = 73358, message = "Protect the Economic Association Leader of Rune!")
	public static NpcStringId PROTECT_THE_ECONOMIC_ASSOCIATION_LEADER_OF_RUNE;
	
	@ClientString(id = 73359, message = "Protect the Economic Association Leader of Schuttgart!")
	public static NpcStringId PROTECT_THE_ECONOMIC_ASSOCIATION_LEADER_OF_SCHUTTGART;
	
	@ClientString(id = 73361, message = "The Economic Association Leader of Gludio is dead!")
	public static NpcStringId THE_ECONOMIC_ASSOCIATION_LEADER_OF_GLUDIO_IS_DEAD;
	
	@ClientString(id = 73362, message = "The Economic Association Leader of Dion is dead!")
	public static NpcStringId THE_ECONOMIC_ASSOCIATION_LEADER_OF_DION_IS_DEAD;
	
	@ClientString(id = 73363, message = "The Economic Association Leader of Giran is dead!")
	public static NpcStringId THE_ECONOMIC_ASSOCIATION_LEADER_OF_GIRAN_IS_DEAD;
	
	@ClientString(id = 73364, message = "The Economic Association Leader of Oren is dead!")
	public static NpcStringId THE_ECONOMIC_ASSOCIATION_LEADER_OF_OREN_IS_DEAD;
	
	@ClientString(id = 73365, message = "The Economic Association Leader of Aden is dead!")
	public static NpcStringId THE_ECONOMIC_ASSOCIATION_LEADER_OF_ADEN_IS_DEAD;
	
	@ClientString(id = 73366, message = "The Economic Association Leader of Innadril is dead!")
	public static NpcStringId THE_ECONOMIC_ASSOCIATION_LEADER_OF_INNADRIL_IS_DEAD;
	
	@ClientString(id = 73367, message = "The Economic Association Leader of Goddard is dead!")
	public static NpcStringId THE_ECONOMIC_ASSOCIATION_LEADER_OF_GODDARD_IS_DEAD;
	
	@ClientString(id = 73368, message = "The Economic Association Leader of Rune is dead!")
	public static NpcStringId THE_ECONOMIC_ASSOCIATION_LEADER_OF_RUNE_IS_DEAD;
	
	@ClientString(id = 73369, message = "The Economic Association Leader of Schuttgart is dead!")
	public static NpcStringId THE_ECONOMIC_ASSOCIATION_LEADER_OF_SCHUTTGART_IS_DEAD;
	
	@ClientString(id = 73401, message = "|Lv. 99+| Red Libra's Request - Nightmare Kamaloka")
	public static NpcStringId LV_99_RED_LIBRA_S_REQUEST_NIGHTMARE_KAMALOKA;
	
	@ClientString(id = 73402, message = "|Lv. 99+| Red Libra's Request - Nightmare Kamaloka (In progress)")
	public static NpcStringId LV_99_RED_LIBRA_S_REQUEST_NIGHTMARE_KAMALOKA_IN_PROGRESS;
	
	@ClientString(id = 73403, message = "|Lv. 99+| Red Libra's Request - Nightmare Kamaloka (Completed)")
	public static NpcStringId LV_99_RED_LIBRA_S_REQUEST_NIGHTMARE_KAMALOKA_COMPLETED;
	
	@ClientString(id = 73404, message = "|Lv. 99+| Red Libra's Request - Nightmare Kamaloka")
	public static NpcStringId LV_99_RED_LIBRA_S_REQUEST_NIGHTMARE_KAMALOKA_2;
	
	@ClientString(id = 73405, message = "Defeat Betrayed Commander Kimara")
	public static NpcStringId DEFEAT_BETRAYED_COMMANDER_KIMARA;
	
	@ClientString(id = 73411, message = "Lv. 99+")
	public static NpcStringId LV_99;
	
	@ClientString(id = 73412, message = "Nightmare Kamaloka")
	public static NpcStringId NIGHTMARE_KAMALOKA;
	
	@ClientString(id = 73451, message = "Defeat $s1 enemy knights!")
	public static NpcStringId DEFEAT_S1_ENEMY_KNIGHTS;
	
	@ClientString(id = 73461, message = "You have defeated $s2 of $s1 knights.")
	public static NpcStringId YOU_HAVE_DEFEATED_S2_OF_S1_KNIGHTS;
	
	@ClientString(id = 73462, message = "You weakened the enemy's defense!")
	public static NpcStringId YOU_WEAKENED_THE_ENEMY_S_DEFENSE;
	
	@ClientString(id = 73501, message = "|Lv. 100+| Red Libra's Request - Embryo Command Post")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_EMBRYO_COMMAND_POST;
	
	@ClientString(id = 73502, message = "|Lv. 100+| Red Libra's Request - Embryo Command Post (In progress)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_EMBRYO_COMMAND_POST_IN_PROGRESS;
	
	@ClientString(id = 73503, message = "|Lv. 100+| Red Libra's Request - Embryo Command Post (Completed)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_EMBRYO_COMMAND_POST_COMPLETED;
	
	@ClientString(id = 73504, message = "|Lv. 100+| Red Libra's Request - Embryo Command Post")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_EMBRYO_COMMAND_POST_2;
	
	@ClientString(id = 73505, message = "Defeat Commander Burnstein")
	public static NpcStringId DEFEAT_COMMANDER_BURNSTEIN;
	
	@ClientString(id = 73511, message = "Lv. 100+")
	public static NpcStringId LV_100_12;
	
	@ClientString(id = 73512, message = "Embryo Command Post")
	public static NpcStringId EMBRYO_COMMAND_POST;
	
	@ClientString(id = 73551, message = "Defeat $s1 warriors and rogues!")
	public static NpcStringId DEFEAT_S1_WARRIORS_AND_ROGUES;
	
	@ClientString(id = 73561, message = "You have defeated $s2 of $s1 enemies.")
	public static NpcStringId YOU_HAVE_DEFEATED_S2_OF_S1_ENEMIES;
	
	@ClientString(id = 73562, message = "You weakened the enemy's attack!")
	public static NpcStringId YOU_WEAKENED_THE_ENEMY_S_ATTACK;
	
	@ClientString(id = 73601, message = "|Lv. 103+| Red Libra's Request - Altar of Shillien")
	public static NpcStringId LV_103_RED_LIBRA_S_REQUEST_ALTAR_OF_SHILLIEN;
	
	@ClientString(id = 73602, message = "|Lv. 103+| Red Libra's Request - Altar of Shillien (In progress)")
	public static NpcStringId LV_103_RED_LIBRA_S_REQUEST_ALTAR_OF_SHILLIEN_IN_PROGRESS;
	
	@ClientString(id = 73603, message = "|Lv. 103+| Red Libra's Request - Altar of Shillien (Completed)")
	public static NpcStringId LV_103_RED_LIBRA_S_REQUEST_ALTAR_OF_SHILLIEN_COMPLETED;
	
	@ClientString(id = 73604, message = "|Lv. 103+| Red Libra's Request - Altar of Shillien")
	public static NpcStringId LV_103_RED_LIBRA_S_REQUEST_ALTAR_OF_SHILLIEN_2;
	
	@ClientString(id = 73605, message = "Defeat Maliss and Isadora")
	public static NpcStringId DEFEAT_MALISS_AND_ISADORA;
	
	@ClientString(id = 73611, message = "Lv. 103+")
	public static NpcStringId LV_103_2;
	
	@ClientString(id = 73612, message = "Altar of Shillien")
	public static NpcStringId ALTAR_OF_SHILLIEN;
	
	@ClientString(id = 73651, message = "Defeat $s1 wizards and summoners!")
	public static NpcStringId DEFEAT_S1_WIZARDS_AND_SUMMONERS;
	
	@ClientString(id = 73661, message = "You have defeated $s2 of $s1 enemies.")
	public static NpcStringId YOU_HAVE_DEFEATED_S2_OF_S1_ENEMIES_2;
	
	@ClientString(id = 73662, message = "You weakened the enemy's magic!")
	public static NpcStringId YOU_WEAKENED_THE_ENEMY_S_MAGIC;
	
	@ClientString(id = 73701, message = "|Lv. 102+| A Sword Hidden in a Smile")
	public static NpcStringId LV_102_A_SWORD_HIDDEN_IN_A_SMILE;
	
	@ClientString(id = 73702, message = "|Lv. 102+| A Sword Hidden in a Smile (In progress)")
	public static NpcStringId LV_102_A_SWORD_HIDDEN_IN_A_SMILE_IN_PROGRESS;
	
	@ClientString(id = 73703, message = "|Lv. 102+| A Sword Hidden in a Smile (Completed)")
	public static NpcStringId LV_102_A_SWORD_HIDDEN_IN_A_SMILE_COMPLETED;
	
	@ClientString(id = 73704, message = "|Lv. 102+| A Sword Hidden in a Smile")
	public static NpcStringId LV_102_A_SWORD_HIDDEN_IN_A_SMILE_2;
	
	@ClientString(id = 73711, message = "Select mission stage")
	public static NpcStringId SELECT_MISSION_STAGE_5;
	
	@ClientString(id = 73712, message = "Talk to Histie")
	public static NpcStringId TALK_TO_HISTIE;
	
	@ClientString(id = 73751, message = "Defeat $s1 healers and buffers.")
	public static NpcStringId DEFEAT_S1_HEALERS_AND_BUFFERS;
	
	@ClientString(id = 73761, message = "You have defeated $s2 of $s1 healers and buffers.")
	public static NpcStringId YOU_HAVE_DEFEATED_S2_OF_S1_HEALERS_AND_BUFFERS;
	
	@ClientString(id = 73762, message = "You have weakened the enemy!")
	public static NpcStringId YOU_HAVE_WEAKENED_THE_ENEMY;
	
	@ClientString(id = 73801, message = "|Lv. 95-106| Dimensional Exploration of the Unworldly Visitors")
	public static NpcStringId LV_95_106_DIMENSIONAL_EXPLORATION_OF_THE_UNWORLDLY_VISITORS;
	
	@ClientString(id = 73802, message = "|Lv. 95-106| Dimensional Exploration of the Unworldly Visitors (In progress)")
	public static NpcStringId LV_95_106_DIMENSIONAL_EXPLORATION_OF_THE_UNWORLDLY_VISITORS_IN_PROGRESS;
	
	@ClientString(id = 73803, message = "|Lv. 95-106| Dimensional Exploration of the Unworldly Visitors (Completed)")
	public static NpcStringId LV_95_106_DIMENSIONAL_EXPLORATION_OF_THE_UNWORLDLY_VISITORS_COMPLETED;
	
	@ClientString(id = 73804, message = "|Lv. 95-106| Dimensional Exploration of the Unworldly Visitors")
	public static NpcStringId LV_95_106_DIMENSIONAL_EXPLORATION_OF_THE_UNWORLDLY_VISITORS_2;
	
	@ClientString(id = 73805, message = "Talk to Tarti")
	public static NpcStringId TALK_TO_TARTI;
	
	@ClientString(id = 73851, message = "Defeat $s1 warsmiths and overlords.")
	public static NpcStringId DEFEAT_S1_WARSMITHS_AND_OVERLORDS;
	
	@ClientString(id = 73861, message = "You have defeated $s2 of $s1 warsmiths and overlords.")
	public static NpcStringId YOU_HAVE_DEFEATED_S2_OF_S1_WARSMITHS_AND_OVERLORDS;
	
	@ClientString(id = 73862, message = "You destroyed the enemy's professionals!")
	public static NpcStringId YOU_DESTROYED_THE_ENEMY_S_PROFESSIONALS;
	
	@ClientString(id = 74101, message = "Castle of Darkness: Guardian of Light")
	public static NpcStringId CASTLE_OF_DARKNESS_GUARDIAN_OF_LIGHT;
	
	@ClientString(id = 74102, message = "Castle of Darkness: Guardian of Light (In progress)")
	public static NpcStringId CASTLE_OF_DARKNESS_GUARDIAN_OF_LIGHT_IN_PROGRESS;
	
	@ClientString(id = 74104, message = "Castle of Darkness: Guardian of Light")
	public static NpcStringId CASTLE_OF_DARKNESS_GUARDIAN_OF_LIGHT_2;
	
	@ClientString(id = 74151, message = "Please save the darkness-filled castle!")
	public static NpcStringId PLEASE_SAVE_THE_DARKNESS_FILLED_CASTLE;
	
	@ClientString(id = 74152, message = "You and your fellow clan members have completed a great feat!")
	public static NpcStringId YOU_AND_YOUR_FELLOW_CLAN_MEMBERS_HAVE_COMPLETED_A_GREAT_FEAT;
	
	@ClientString(id = 74201, message = "Castle of Darkness: Liberation")
	public static NpcStringId CASTLE_OF_DARKNESS_LIBERATION;
	
	@ClientString(id = 74202, message = "Castle of Darkness: Liberation (In progress)")
	public static NpcStringId CASTLE_OF_DARKNESS_LIBERATION_IN_PROGRESS;
	
	@ClientString(id = 74204, message = "Castle of Darkness: Liberation")
	public static NpcStringId CASTLE_OF_DARKNESS_LIBERATION_2;
	
	@ClientString(id = 74251, message = "You liberated the darkness-filled castle!")
	public static NpcStringId YOU_LIBERATED_THE_DARKNESS_FILLED_CASTLE;
	
	@ClientString(id = 74252, message = "You and your fellow clan members have completed a great feat!")
	public static NpcStringId YOU_AND_YOUR_FELLOW_CLAN_MEMBERS_HAVE_COMPLETED_A_GREAT_FEAT_2;
	
	@ClientString(id = 74301, message = "|Lv. 102+| At the Altar of Oblivion")
	public static NpcStringId LV_102_AT_THE_ALTAR_OF_OBLIVION;
	
	@ClientString(id = 74302, message = "|Lv. 102+| At the Altar of Oblivion (In progress)")
	public static NpcStringId LV_102_AT_THE_ALTAR_OF_OBLIVION_IN_PROGRESS;
	
	@ClientString(id = 74303, message = "|Lv. 102+| At the Altar of Oblivion (Completed)")
	public static NpcStringId LV_102_AT_THE_ALTAR_OF_OBLIVION_COMPLETED;
	
	@ClientString(id = 74304, message = "|Lv. 102+| At the Altar of Oblivion")
	public static NpcStringId LV_102_AT_THE_ALTAR_OF_OBLIVION_2;
	
	@ClientString(id = 74310, message = "Talk to Ferin")
	public static NpcStringId TALK_TO_FERIN;
	
	@ClientString(id = 74401, message = "|Lv. 40 - 45| The Alligator Hunter Returns")
	public static NpcStringId LV_40_45_THE_ALLIGATOR_HUNTER_RETURNS;
	
	@ClientString(id = 74402, message = "|Lv. 40 - 45| The Alligator Hunter Returns (In progress)")
	public static NpcStringId LV_40_45_THE_ALLIGATOR_HUNTER_RETURNS_IN_PROGRESS;
	
	@ClientString(id = 74404, message = "|Lv. 40 - 45| The Alligator Hunter Returns")
	public static NpcStringId LV_40_45_THE_ALLIGATOR_HUNTER_RETURNS_2;
	
	@ClientString(id = 74411, message = "Speak with Enron")
	public static NpcStringId SPEAK_WITH_ENRON;
	
	@ClientString(id = 74412, message = "Talk to Flutter")
	public static NpcStringId TALK_TO_FLUTTER;
	
	@ClientString(id = 74501, message = "|Lv. 46 - 55| The Outlaws are Incoming")
	public static NpcStringId LV_46_55_THE_OUTLAWS_ARE_INCOMING;
	
	@ClientString(id = 74502, message = "|Lv. 46 - 55| The Outlaws are Incoming (In progress)")
	public static NpcStringId LV_46_55_THE_OUTLAWS_ARE_INCOMING_IN_PROGRESS;
	
	@ClientString(id = 74504, message = "|Lv. 46 - 55| The Outlaws are Incoming")
	public static NpcStringId LV_46_55_THE_OUTLAWS_ARE_INCOMING_2;
	
	@ClientString(id = 74511, message = "Talk to Kelios")
	public static NpcStringId TALK_TO_KELIOS;
	
	@ClientString(id = 74512, message = "Talk to Mouen")
	public static NpcStringId TALK_TO_MOUEN;
	
	@ClientString(id = 74601, message = "|Lv. 52 - 57| The Reason One Cannot Wait")
	public static NpcStringId LV_52_57_THE_REASON_ONE_CANNOT_WAIT;
	
	@ClientString(id = 74602, message = "|Lv. 52 - 57| The Reason One Cannot Wait (In progress)")
	public static NpcStringId LV_52_57_THE_REASON_ONE_CANNOT_WAIT_IN_PROGRESS;
	
	@ClientString(id = 74604, message = "|Lv. 52 - 57| The Reason One Cannot Wait")
	public static NpcStringId LV_52_57_THE_REASON_ONE_CANNOT_WAIT_2;
	
	@ClientString(id = 74611, message = "Talk to Mouen")
	public static NpcStringId TALK_TO_MOUEN_2;
	
	@ClientString(id = 74612, message = "Talk to Paterson")
	public static NpcStringId TALK_TO_PATERSON;
	
	@ClientString(id = 74701, message = "|Lv. 56 - 60| Defending the Forsaken Plains")
	public static NpcStringId LV_56_60_DEFENDING_THE_FORSAKEN_PLAINS;
	
	@ClientString(id = 74702, message = "|Lv. 56 - 60| Defending the Forsaken Plains (In progress)")
	public static NpcStringId LV_56_60_DEFENDING_THE_FORSAKEN_PLAINS_IN_PROGRESS;
	
	@ClientString(id = 74704, message = "|Lv. 56 - 60| Defending the Forsaken Plains")
	public static NpcStringId LV_56_60_DEFENDING_THE_FORSAKEN_PLAINS_2;
	
	@ClientString(id = 74711, message = "Talk to Eblune")
	public static NpcStringId TALK_TO_EBLUNE;
	
	@ClientString(id = 74712, message = "Talk to Paterson")
	public static NpcStringId TALK_TO_PATERSON_2;
	
	@ClientString(id = 74801, message = "|Lv. 61 - 64| Endless Revenge")
	public static NpcStringId LV_61_64_ENDLESS_REVENGE;
	
	@ClientString(id = 74802, message = "|Lv. 61 - 64| Endless Revenge (In progress)")
	public static NpcStringId LV_61_64_ENDLESS_REVENGE_IN_PROGRESS;
	
	@ClientString(id = 74804, message = "|Lv. 61 - 64| Endless Revenge")
	public static NpcStringId LV_61_64_ENDLESS_REVENGE_2;
	
	@ClientString(id = 74811, message = "Talk to Shuvann")
	public static NpcStringId TALK_TO_SHUVANN;
	
	@ClientString(id = 74812, message = "Talk to Mathias")
	public static NpcStringId TALK_TO_MATHIAS_2;
	
	@ClientString(id = 74901, message = "|Lv. 88-100| Ties with Guardians")
	public static NpcStringId LV_88_100_TIES_WITH_GUARDIANS;
	
	@ClientString(id = 74902, message = "|Lv. 88-100| Ties with Guardians (In progress)")
	public static NpcStringId LV_88_100_TIES_WITH_GUARDIANS_IN_PROGRESS;
	
	@ClientString(id = 74903, message = "|Lv. 88-100| Ties with Guardians (Completed)")
	public static NpcStringId LV_88_100_TIES_WITH_GUARDIANS_COMPLETED;
	
	@ClientString(id = 74904, message = "|Lv. 88-100| Ties with Guardians")
	public static NpcStringId LV_88_100_TIES_WITH_GUARDIANS_2;
	
	@ClientString(id = 74911, message = "Select mission stage")
	public static NpcStringId SELECT_MISSION_STAGE_6;
	
	@ClientString(id = 74912, message = "Solve issue in the Fairy Settlement")
	public static NpcStringId SOLVE_ISSUE_IN_THE_FAIRY_SETTLEMENT;
	
	@ClientString(id = 74913, message = "Talk to Rafini")
	public static NpcStringId TALK_TO_RAFINI;
	
	@ClientString(id = 75201, message = "|Lv. 93-103| Uncover the Secret")
	public static NpcStringId LV_93_103_UNCOVER_THE_SECRET;
	
	@ClientString(id = 75202, message = "|Lv. 93-103| Uncover the Secret (In progress)")
	public static NpcStringId LV_93_103_UNCOVER_THE_SECRET_IN_PROGRESS;
	
	@ClientString(id = 75203, message = "|Lv. 93-103| Uncover the Secret (Completed)")
	public static NpcStringId LV_93_103_UNCOVER_THE_SECRET_COMPLETED;
	
	@ClientString(id = 75204, message = "|Lv. 93-103| Uncover the Secret")
	public static NpcStringId LV_93_103_UNCOVER_THE_SECRET_2;
	
	@ClientString(id = 75205, message = "Speak with Hesed")
	public static NpcStringId SPEAK_WITH_HESED_3;
	
	@ClientString(id = 75301, message = "|Lv. 93+| Reacting to a Crisis")
	public static NpcStringId LV_93_REACTING_TO_A_CRISIS;
	
	@ClientString(id = 75302, message = "|Lv. 93+| Reacting to a Crisis (In progress)")
	public static NpcStringId LV_93_REACTING_TO_A_CRISIS_IN_PROGRESS;
	
	@ClientString(id = 75303, message = "|Lv. 93+| Reacting to a Crisis (Completed)")
	public static NpcStringId LV_93_REACTING_TO_A_CRISIS_COMPLETED;
	
	@ClientString(id = 75304, message = "|Lv. 93+| Reacting to a Crisis")
	public static NpcStringId LV_93_REACTING_TO_A_CRISIS_2;
	
	@ClientString(id = 75401, message = "|Lv. 97+| Assisting the Rebel Forces")
	public static NpcStringId LV_97_ASSISTING_THE_REBEL_FORCES;
	
	@ClientString(id = 75402, message = "|Lv. 97+| Assisting the Rebel Forces (In progress)")
	public static NpcStringId LV_97_ASSISTING_THE_REBEL_FORCES_IN_PROGRESS;
	
	@ClientString(id = 75403, message = "|Lv. 97+| Assisting the Rebel Forces (Completed)")
	public static NpcStringId LV_97_ASSISTING_THE_REBEL_FORCES_COMPLETED;
	
	@ClientString(id = 75404, message = "|Lv. 97+| Assisting the Rebel Forces")
	public static NpcStringId LV_97_ASSISTING_THE_REBEL_FORCES_2;
	
	@ClientString(id = 75450, message = "You can find the Kundas on the 2nd floor of the Seed of Hellfire.")
	public static NpcStringId YOU_CAN_FIND_THE_KUNDAS_ON_THE_2ND_FLOOR_OF_THE_SEED_OF_HELLFIRE;
	
	@ClientString(id = 75451, message = "Well done. I hope you will do well tomorrow as well.")
	public static NpcStringId WELL_DONE_I_HOPE_YOU_WILL_DO_WELL_TOMORROW_AS_WELL;
	
	@ClientString(id = 75452, message = "Receive the mission from Sizrak again tomorrow.")
	public static NpcStringId RECEIVE_THE_MISSION_FROM_SIZRAK_AGAIN_TOMORROW;
	
	@ClientString(id = 75501, message = "|Lv. 97+| In Need of Petras")
	public static NpcStringId LV_97_IN_NEED_OF_PETRAS;
	
	@ClientString(id = 75502, message = "|Lv. 97+| In Need of Petras (In progress)")
	public static NpcStringId LV_97_IN_NEED_OF_PETRAS_IN_PROGRESS;
	
	@ClientString(id = 75503, message = "|Lv. 97+| In Need of Petras (Completed)")
	public static NpcStringId LV_97_IN_NEED_OF_PETRAS_COMPLETED;
	
	@ClientString(id = 75504, message = "|Lv. 97+| In Need of Petras")
	public static NpcStringId LV_97_IN_NEED_OF_PETRAS_2;
	
	@ClientString(id = 75550, message = "You can obtain Petras by defeating Zofans.")
	public static NpcStringId YOU_CAN_OBTAIN_PETRAS_BY_DEFEATING_ZOFANS;
	
	@ClientString(id = 75551, message = "Well done. Then, I will see you tomorrow. Huhuhu.")
	public static NpcStringId WELL_DONE_THEN_I_WILL_SEE_YOU_TOMORROW_HUHUHU;
	
	@ClientString(id = 75552, message = "Find Lord Aku tomorrow and receive another mission.")
	public static NpcStringId FIND_LORD_AKU_TOMORROW_AND_RECEIVE_ANOTHER_MISSION;
	
	@ClientString(id = 75601, message = "|Lv. 97+| Top Quality Petra")
	public static NpcStringId LV_97_TOP_QUALITY_PETRA;
	
	@ClientString(id = 75602, message = "|Lv. 97+| Top Quality Petra (In progress)")
	public static NpcStringId LV_97_TOP_QUALITY_PETRA_IN_PROGRESS;
	
	@ClientString(id = 75603, message = "|Lv. 97+| Top Quality Petra (Completed)")
	public static NpcStringId LV_97_TOP_QUALITY_PETRA_COMPLETED;
	
	@ClientString(id = 75604, message = "|Lv. 97+| Top Quality Petra")
	public static NpcStringId LV_97_TOP_QUALITY_PETRA_2;
	
	@ClientString(id = 75650, message = "If you find top quality Petra, bring it to me again. OK?")
	public static NpcStringId IF_YOU_FIND_TOP_QUALITY_PETRA_BRING_IT_TO_ME_AGAIN_OK;
	
	@ClientString(id = 75701, message = "|Lv. 97+| Triol's Movement")
	public static NpcStringId LV_97_TRIOL_S_MOVEMENT;
	
	@ClientString(id = 75702, message = "|Lv. 97+| Triol's Movement (In progress)")
	public static NpcStringId LV_97_TRIOL_S_MOVEMENT_IN_PROGRESS;
	
	@ClientString(id = 75703, message = "|Lv. 97+| Triol's Movement (Completed)")
	public static NpcStringId LV_97_TRIOL_S_MOVEMENT_COMPLETED;
	
	@ClientString(id = 75704, message = "|Lv. 97+| Triol's Movement")
	public static NpcStringId LV_97_TRIOL_S_MOVEMENT_2;
	
	@ClientString(id = 75801, message = "|Lv. 97+| The Fallen King's Men")
	public static NpcStringId LV_97_THE_FALLEN_KING_S_MEN;
	
	@ClientString(id = 75802, message = "|Lv. 97+| The Fallen King's Men (In progress)")
	public static NpcStringId LV_97_THE_FALLEN_KING_S_MEN_IN_PROGRESS;
	
	@ClientString(id = 75803, message = "|Lv. 97+| The Fallen King's Men (Completed)")
	public static NpcStringId LV_97_THE_FALLEN_KING_S_MEN_COMPLETED;
	
	@ClientString(id = 75804, message = "|Lv. 97+| The Fallen King's Men")
	public static NpcStringId LV_97_THE_FALLEN_KING_S_MEN_2;
	
	@ClientString(id = 75901, message = "|Lv. 98+| The Dwarven Nightmare Continues")
	public static NpcStringId LV_98_THE_DWARVEN_NIGHTMARE_CONTINUES;
	
	@ClientString(id = 75902, message = "|Lv. 98+| The Dwarven Nightmare Continues (In progress)")
	public static NpcStringId LV_98_THE_DWARVEN_NIGHTMARE_CONTINUES_IN_PROGRESS;
	
	@ClientString(id = 75903, message = "|Lv. 98+| The Dwarven Nightmare Continues (Completed)")
	public static NpcStringId LV_98_THE_DWARVEN_NIGHTMARE_CONTINUES_COMPLETED;
	
	@ClientString(id = 75904, message = "|Lv. 98+| The Dwarven Nightmare Continues")
	public static NpcStringId LV_98_THE_DWARVEN_NIGHTMARE_CONTINUES_2;
	
	@ClientString(id = 75950, message = "$s1 has received $s2 as a reward from Head Priest of the Earth Daichir.")
	public static NpcStringId S1_HAS_RECEIVED_S2_AS_A_REWARD_FROM_HEAD_PRIEST_OF_THE_EARTH_DAICHIR;
	
	@ClientString(id = 75951, message = "Helios Shaper Fragment")
	public static NpcStringId HELIOS_SHAPER_FRAGMENT;
	
	@ClientString(id = 75952, message = "Helios Cutter Fragment")
	public static NpcStringId HELIOS_CUTTER_FRAGMENT;
	
	@ClientString(id = 75953, message = "Helios Slasher Fragment")
	public static NpcStringId HELIOS_SLASHER_FRAGMENT;
	
	@ClientString(id = 75954, message = "Helios Avenger Fragment")
	public static NpcStringId HELIOS_AVENGER_FRAGMENT;
	
	@ClientString(id = 75955, message = "Helios Fighter Fragment")
	public static NpcStringId HELIOS_FIGHTER_FRAGMENT;
	
	@ClientString(id = 75956, message = "Helios Stormer Fragment")
	public static NpcStringId HELIOS_STORMER_FRAGMENT;
	
	@ClientString(id = 75957, message = "Helios Thrower Fragment")
	public static NpcStringId HELIOS_THROWER_FRAGMENT;
	
	@ClientString(id = 75958, message = "Helios Guardian Fragment")
	public static NpcStringId HELIOS_GUARDIAN_FRAGMENT;
	
	@ClientString(id = 75959, message = "Helios Buster Fragment")
	public static NpcStringId HELIOS_BUSTER_FRAGMENT;
	
	@ClientString(id = 75960, message = "Helios Caster Fragment")
	public static NpcStringId HELIOS_CASTER_FRAGMENT;
	
	@ClientString(id = 75961, message = "Helios Retributer Fragment")
	public static NpcStringId HELIOS_RETRIBUTER_FRAGMENT;
	
	@ClientString(id = 75962, message = "Earth Wyrm Heart Necklace")
	public static NpcStringId EARTH_WYRM_HEART_NECKLACE_2;
	
	@ClientString(id = 75963, message = "Yellow Soul Crystal - R99-grade")
	public static NpcStringId YELLOW_SOUL_CRYSTAL_R99_GRADE_2;
	
	@ClientString(id = 75964, message = "Teal Soul Crystal - R99-grade")
	public static NpcStringId TEAL_SOUL_CRYSTAL_R99_GRADE_2;
	
	@ClientString(id = 75965, message = "Purple Soul Crystal - R99-grade")
	public static NpcStringId PURPLE_SOUL_CRYSTAL_R99_GRADE_2;
	
	@ClientString(id = 75966, message = "Fire Crystal")
	public static NpcStringId FIRE_CRYSTAL_3;
	
	@ClientString(id = 75967, message = "Water Crystal")
	public static NpcStringId WATER_CRYSTAL_3;
	
	@ClientString(id = 75968, message = "Earth Crystal")
	public static NpcStringId EARTH_CRYSTAL_3;
	
	@ClientString(id = 75969, message = "Wind Crystal")
	public static NpcStringId WIND_CRYSTAL_3;
	
	@ClientString(id = 75970, message = "Dark Crystal")
	public static NpcStringId DARK_CRYSTAL_3;
	
	@ClientString(id = 75971, message = "Holy Crystal")
	public static NpcStringId HOLY_CRYSTAL_3;
	
	@ClientString(id = 75972, message = "Antharas' Symbol Dye")
	public static NpcStringId ANTHARAS_SYMBOL_DYE_2;
	
	@ClientString(id = 76001, message = "|Lv. 99+| Block the Exit")
	public static NpcStringId LV_99_BLOCK_THE_EXIT;
	
	@ClientString(id = 76002, message = "|Lv. 99+| Block the Exit (In progress)")
	public static NpcStringId LV_99_BLOCK_THE_EXIT_IN_PROGRESS;
	
	@ClientString(id = 76003, message = "|Lv. 99+| Block the Exit (Completed)")
	public static NpcStringId LV_99_BLOCK_THE_EXIT_COMPLETED;
	
	@ClientString(id = 76004, message = "|Lv. 99+| Block the Exit")
	public static NpcStringId LV_99_BLOCK_THE_EXIT_2;
	
	@ClientString(id = 76011, message = "Speak with Curtiz")
	public static NpcStringId SPEAK_WITH_CURTIZ;
	
	@ClientString(id = 76101, message = "|Lv. 65 - 69| Assisting the Golden Ram Army")
	public static NpcStringId LV_65_69_ASSISTING_THE_GOLDEN_RAM_ARMY;
	
	@ClientString(id = 76102, message = "|Lv. 65 - 69| Assisting the Golden Ram Army (In progress)")
	public static NpcStringId LV_65_69_ASSISTING_THE_GOLDEN_RAM_ARMY_IN_PROGRESS;
	
	@ClientString(id = 76104, message = "|Lv. 65 - 69| Assisting the Golden Ram Army")
	public static NpcStringId LV_65_69_ASSISTING_THE_GOLDEN_RAM_ARMY_2;
	
	@ClientString(id = 76111, message = "Talk to Dokara")
	public static NpcStringId TALK_TO_DOKARA;
	
	@ClientString(id = 76112, message = "Talk to Andrei")
	public static NpcStringId TALK_TO_ANDREI;
	
	@ClientString(id = 76201, message = "|Lv. 65 - 69| An Ominous Request")
	public static NpcStringId LV_65_69_AN_OMINOUS_REQUEST;
	
	@ClientString(id = 76202, message = "|Lv. 65 - 69| An Ominous Request (In progress)")
	public static NpcStringId LV_65_69_AN_OMINOUS_REQUEST_IN_PROGRESS;
	
	@ClientString(id = 76204, message = "|Lv. 65 - 69| An Ominous Request")
	public static NpcStringId LV_65_69_AN_OMINOUS_REQUEST_2;
	
	@ClientString(id = 76211, message = "Talk to Hatuba")
	public static NpcStringId TALK_TO_HATUBA;
	
	@ClientString(id = 76212, message = "Talk to Andrei")
	public static NpcStringId TALK_TO_ANDREI_2;
	
	@ClientString(id = 76301, message = "|Lv. 70 - 75| A Daunting Task")
	public static NpcStringId LV_70_75_A_DAUNTING_TASK;
	
	@ClientString(id = 76302, message = "|Lv. 70 - 75| A Daunting Task (In progress)")
	public static NpcStringId LV_70_75_A_DAUNTING_TASK_IN_PROGRESS;
	
	@ClientString(id = 76304, message = "|Lv. 70 - 75| A Daunting Task")
	public static NpcStringId LV_70_75_A_DAUNTING_TASK_2;
	
	@ClientString(id = 76311, message = "Talk to Janitt")
	public static NpcStringId TALK_TO_JANITT;
	
	@ClientString(id = 76312, message = "Talk to Andrei")
	public static NpcStringId TALK_TO_ANDREI_3;
	
	@ClientString(id = 76401, message = "|Lv. 76 - 80| Weakening the Varka Silenos Forces")
	public static NpcStringId LV_76_80_WEAKENING_THE_VARKA_SILENOS_FORCES;
	
	@ClientString(id = 76402, message = "|Lv. 76 - 80| Weakening the Varka Silenos Forces (In progress)")
	public static NpcStringId LV_76_80_WEAKENING_THE_VARKA_SILENOS_FORCES_IN_PROGRESS;
	
	@ClientString(id = 76404, message = "|Lv. 76 - 80| Weakening the Varka Silenos Forces")
	public static NpcStringId LV_76_80_WEAKENING_THE_VARKA_SILENOS_FORCES_2;
	
	@ClientString(id = 76411, message = "Talk to Hansen")
	public static NpcStringId TALK_TO_HANSEN;
	
	@ClientString(id = 76412, message = "Talk to Maximilian")
	public static NpcStringId TALK_TO_MAXIMILIAN;
	
	@ClientString(id = 76501, message = "|Lv. 76 - 80| Weakening the Ketra Orc Forces")
	public static NpcStringId LV_76_80_WEAKENING_THE_KETRA_ORC_FORCES;
	
	@ClientString(id = 76502, message = "|Lv. 76 - 80| Weakening the Ketra Orc Forces (In progress)")
	public static NpcStringId LV_76_80_WEAKENING_THE_KETRA_ORC_FORCES_IN_PROGRESS;
	
	@ClientString(id = 76504, message = "|Lv. 76 - 80| Weakening the Ketra Orc Forces")
	public static NpcStringId LV_76_80_WEAKENING_THE_KETRA_ORC_FORCES_2;
	
	@ClientString(id = 76511, message = "Talk to Lugonnes")
	public static NpcStringId TALK_TO_LUGONNES;
	
	@ClientString(id = 76512, message = "Talk to Maximilian")
	public static NpcStringId TALK_TO_MAXIMILIAN_2;
	
	@ClientString(id = 76601, message = "|Lv. 85+| 10-day Adventure")
	public static NpcStringId LV_85_10_DAY_ADVENTURE;
	
	@ClientString(id = 76602, message = "|Lv. 85+| 10-day Adventure (In progress)")
	public static NpcStringId LV_85_10_DAY_ADVENTURE_IN_PROGRESS;
	
	@ClientString(id = 76603, message = "|Lv. 85+| 10-day Adventure (Completed)")
	public static NpcStringId LV_85_10_DAY_ADVENTURE_COMPLETED;
	
	@ClientString(id = 76604, message = "|Lv. 85+| 10-day Adventure")
	public static NpcStringId LV_85_10_DAY_ADVENTURE_2;
	
	@ClientString(id = 76605, message = "Log of the World")
	public static NpcStringId LOG_OF_THE_WORLD;
	
	@ClientString(id = 76606, message = "Log of the Labyrinth")
	public static NpcStringId LOG_OF_THE_LABYRINTH;
	
	@ClientString(id = 76701, message = "|Lv. 81-84| Banishing Evil")
	public static NpcStringId LV_81_84_BANISHING_EVIL;
	
	@ClientString(id = 76702, message = "|Lv. 81-84| Banishing Evil (In progress)")
	public static NpcStringId LV_81_84_BANISHING_EVIL_IN_PROGRESS;
	
	@ClientString(id = 76703, message = "|Lv. 81-84| Banishing Evil (Completed)")
	public static NpcStringId LV_81_84_BANISHING_EVIL_COMPLETED;
	
	@ClientString(id = 76704, message = "|Lv. 81-84| Banishing Evil")
	public static NpcStringId LV_81_84_BANISHING_EVIL_2;
	
	@ClientString(id = 76801, message = "|Lv. 81-84| Terror of Town")
	public static NpcStringId LV_81_84_TERROR_OF_TOWN;
	
	@ClientString(id = 76802, message = "|Lv. 81-84| Terror of Town (In progress)")
	public static NpcStringId LV_81_84_TERROR_OF_TOWN_IN_PROGRESS;
	
	@ClientString(id = 76803, message = "|Lv. 81-84| Terror of Town (Completed)")
	public static NpcStringId LV_81_84_TERROR_OF_TOWN_COMPLETED;
	
	@ClientString(id = 76804, message = "|Lv. 81-84| Terror of Town")
	public static NpcStringId LV_81_84_TERROR_OF_TOWN_2;
	
	@ClientString(id = 76901, message = "|Lv. 81-84| The Truth Concealed in Beauty")
	public static NpcStringId LV_81_84_THE_TRUTH_CONCEALED_IN_BEAUTY;
	
	@ClientString(id = 76902, message = "|Lv. 81-84| The Truth Concealed in Beauty (In progress)")
	public static NpcStringId LV_81_84_THE_TRUTH_CONCEALED_IN_BEAUTY_IN_PROGRESS;
	
	@ClientString(id = 76903, message = "|Lv. 81-84| The Truth Concealed in Beauty (Completed)")
	public static NpcStringId LV_81_84_THE_TRUTH_CONCEALED_IN_BEAUTY_COMPLETED;
	
	@ClientString(id = 76904, message = "|Lv. 81-84| The Truth Concealed in Beauty")
	public static NpcStringId LV_81_84_THE_TRUTH_CONCEALED_IN_BEAUTY_2;
	
	@ClientString(id = 77001, message = "|Lv. 81-84| Maintaining the Field Business")
	public static NpcStringId LV_81_84_MAINTAINING_THE_FIELD_BUSINESS;
	
	@ClientString(id = 77002, message = "|Lv. 81-84| Maintaining the Field Business (In progress)")
	public static NpcStringId LV_81_84_MAINTAINING_THE_FIELD_BUSINESS_IN_PROGRESS;
	
	@ClientString(id = 77003, message = "|Lv. 81-84| Maintaining the Field Business (Completed)")
	public static NpcStringId LV_81_84_MAINTAINING_THE_FIELD_BUSINESS_COMPLETED;
	
	@ClientString(id = 77004, message = "|Lv. 81-84| Maintaining the Field Business")
	public static NpcStringId LV_81_84_MAINTAINING_THE_FIELD_BUSINESS_2;
	
	@ClientString(id = 77101, message = "|Lv. 81-84| Partaking in the Purification Campaign")
	public static NpcStringId LV_81_84_PARTAKING_IN_THE_PURIFICATION_CAMPAIGN;
	
	@ClientString(id = 77102, message = "|Lv. 81-84| Partaking in the Purification Campaign (In progress)")
	public static NpcStringId LV_81_84_PARTAKING_IN_THE_PURIFICATION_CAMPAIGN_IN_PROGRESS;
	
	@ClientString(id = 77103, message = "|Lv. 81-84| Partaking in the Purification Campaign (Completed)")
	public static NpcStringId LV_81_84_PARTAKING_IN_THE_PURIFICATION_CAMPAIGN_COMPLETED;
	
	@ClientString(id = 77104, message = "|Lv. 81-84| Partaking in the Purification Campaign")
	public static NpcStringId LV_81_84_PARTAKING_IN_THE_PURIFICATION_CAMPAIGN_2;
	
	@ClientString(id = 77301, message = "|Lv. 88~100| To Calm the Flood")
	public static NpcStringId LV_88_100_TO_CALM_THE_FLOOD;
	
	@ClientString(id = 77302, message = "|Lv. 88~100| To Calm the Flood (In progress)")
	public static NpcStringId LV_88_100_TO_CALM_THE_FLOOD_IN_PROGRESS;
	
	@ClientString(id = 77303, message = "|Lv. 88~100| To Calm the Flood (Completed)")
	public static NpcStringId LV_88_100_TO_CALM_THE_FLOOD_COMPLETED;
	
	@ClientString(id = 77304, message = "|Lv. 88~100| To Calm the Flood")
	public static NpcStringId LV_88_100_TO_CALM_THE_FLOOD_2;
	
	@ClientString(id = 77401, message = "|Lv. 90 - 100| Dreaming of Peace")
	public static NpcStringId LV_90_100_DREAMING_OF_PEACE;
	
	@ClientString(id = 77402, message = "|Lv. 90 - 100| Dreaming of Peace (In progress)")
	public static NpcStringId LV_90_100_DREAMING_OF_PEACE_IN_PROGRESS;
	
	@ClientString(id = 77403, message = "|Lv. 90-100| Dreaming of Peace (Completed)")
	public static NpcStringId LV_90_100_DREAMING_OF_PEACE_COMPLETED;
	
	@ClientString(id = 77404, message = "|Lv. 90 - 100| Dreaming of Peace")
	public static NpcStringId LV_90_100_DREAMING_OF_PEACE_2;
	
	@ClientString(id = 77405, message = "Defeat the violent monsters")
	public static NpcStringId DEFEAT_THE_VIOLENT_MONSTERS;
	
	@ClientString(id = 77406, message = "Talk to Nerupa")
	public static NpcStringId TALK_TO_NERUPA_5;
	
	@ClientString(id = 77501, message = "|Lv. 99+| Retrieving the Chaos Fragments")
	public static NpcStringId LV_99_RETRIEVING_THE_CHAOS_FRAGMENTS;
	
	@ClientString(id = 77502, message = "|Lv. 99+| Retrieving the Chaos Fragments (In progress)")
	public static NpcStringId LV_99_RETRIEVING_THE_CHAOS_FRAGMENTS_IN_PROGRESS;
	
	@ClientString(id = 77503, message = "|Lv. 99+| Retrieving the Chaos Fragments (Completed)")
	public static NpcStringId LV_99_RETRIEVING_THE_CHAOS_FRAGMENTS_COMPLETED;
	
	@ClientString(id = 77504, message = "|Lv. 99+| Retrieving the Chaos Fragments")
	public static NpcStringId LV_99_RETRIEVING_THE_CHAOS_FRAGMENTS_2;
	
	@ClientString(id = 77511, message = "Select mission stage")
	public static NpcStringId SELECT_MISSION_STAGE_7;
	
	@ClientString(id = 77512, message = "Talk to Leona Blackbird")
	public static NpcStringId TALK_TO_LEONA_BLACKBIRD_2;
	
	@ClientString(id = 77521, message = "You can obtain Chaos Fragments in Hellbound, Beleth's Magic Circle, and the Desert Quarry.")
	public static NpcStringId YOU_CAN_OBTAIN_CHAOS_FRAGMENTS_IN_HELLBOUND_BELETH_S_MAGIC_CIRCLE_AND_THE_DESERT_QUARRY;
	
	@ClientString(id = 77522, message = "Well done! Your Chaos Fragments will be used to attract Beleth.")
	public static NpcStringId WELL_DONE_YOUR_CHAOS_FRAGMENTS_WILL_BE_USED_TO_ATTRACT_BELETH;
	
	@ClientString(id = 77601, message = "|Lv. 95+| Slay Dark Lord Ekimus")
	public static NpcStringId LV_95_SLAY_DARK_LORD_EKIMUS;
	
	@ClientString(id = 77602, message = "|Lv. 95+| Slay Dark Lord Ekimus (In progress)")
	public static NpcStringId LV_95_SLAY_DARK_LORD_EKIMUS_IN_PROGRESS;
	
	@ClientString(id = 77603, message = "|Lv. 95+| Slay Dark Lord Ekimus (Completed)")
	public static NpcStringId LV_95_SLAY_DARK_LORD_EKIMUS_COMPLETED;
	
	@ClientString(id = 77604, message = "|Lv. 95+| Slay Dark Lord Ekimus")
	public static NpcStringId LV_95_SLAY_DARK_LORD_EKIMUS_2;
	
	@ClientString(id = 77611, message = "Conquer the Hall of Suffering")
	public static NpcStringId CONQUER_THE_HALL_OF_SUFFERING_3;
	
	@ClientString(id = 77612, message = "Infiltrate the Heart of Infinity")
	public static NpcStringId INFILTRATE_THE_HEART_OF_INFINITY;
	
	@ClientString(id = 77613, message = "Talk to Tepios")
	public static NpcStringId TALK_TO_TEPIOS;
	
	@ClientString(id = 77701, message = "|Lv. 93-97| Slay Dark Lord Tiat")
	public static NpcStringId LV_93_97_SLAY_DARK_LORD_TIAT;
	
	@ClientString(id = 77702, message = "|Lv. 93-97| Slay Dark Lord Tiat (In progress)")
	public static NpcStringId LV_93_97_SLAY_DARK_LORD_TIAT_IN_PROGRESS;
	
	@ClientString(id = 77703, message = "|Lv. 93-97| Slay Dark Lord Tiat (Completed)")
	public static NpcStringId LV_93_97_SLAY_DARK_LORD_TIAT_COMPLETED;
	
	@ClientString(id = 77704, message = "|Lv. 93-97| Slay Dark Lord Tiat")
	public static NpcStringId LV_93_97_SLAY_DARK_LORD_TIAT_2;
	
	@ClientString(id = 77711, message = "Infiltrate the Seed of Destruction")
	public static NpcStringId INFILTRATE_THE_SEED_OF_DESTRUCTION;
	
	@ClientString(id = 77801, message = "|Lv. 97+| Operation Roaring Flame")
	public static NpcStringId LV_97_OPERATION_ROARING_FLAME;
	
	@ClientString(id = 77802, message = "|Lv. 97+| Operation Roaring Flame (In progress)")
	public static NpcStringId LV_97_OPERATION_ROARING_FLAME_IN_PROGRESS;
	
	@ClientString(id = 77803, message = "|Lv. 97+| Operation Roaring Flame (Completed)")
	public static NpcStringId LV_97_OPERATION_ROARING_FLAME_COMPLETED;
	
	@ClientString(id = 77804, message = "|Lv. 97+| Operation Roaring Flame")
	public static NpcStringId LV_97_OPERATION_ROARING_FLAME_2;
	
	@ClientString(id = 77901, message = "|Lv. 93-97| Utilize the Darkness - Seed of Destruction")
	public static NpcStringId LV_93_97_UTILIZE_THE_DARKNESS_SEED_OF_DESTRUCTION;
	
	@ClientString(id = 77902, message = "|Lv. 93 - 97| Utilize the Darkness - Seed of Destruction (In progress)")
	public static NpcStringId LV_93_97_UTILIZE_THE_DARKNESS_SEED_OF_DESTRUCTION_IN_PROGRESS;
	
	@ClientString(id = 77903, message = "|Lv. 93-97| Utilize the Darkness - Seed of Destruction (Completed)")
	public static NpcStringId LV_93_97_UTILIZE_THE_DARKNESS_SEED_OF_DESTRUCTION_COMPLETED;
	
	@ClientString(id = 77904, message = "|Lv. 93-97| Utilize the Darkness - Seed of Destruction")
	public static NpcStringId LV_93_97_UTILIZE_THE_DARKNESS_SEED_OF_DESTRUCTION_2;
	
	@ClientString(id = 77905, message = "Talk to Allenos")
	public static NpcStringId TALK_TO_ALLENOS;
	
	@ClientString(id = 78001, message = "|Lv. 95+| Utilize the Darkness - Seed of Infinity")
	public static NpcStringId LV_95_UTILIZE_THE_DARKNESS_SEED_OF_INFINITY;
	
	@ClientString(id = 78002, message = "|Lv. 95+| Utilize the Darkness - Seed of Infinity (In progress)")
	public static NpcStringId LV_95_UTILIZE_THE_DARKNESS_SEED_OF_INFINITY_IN_PROGRESS;
	
	@ClientString(id = 78003, message = "|Lv. 95+| Utilize the Darkness - Seed of Infinity (Completed)")
	public static NpcStringId LV_95_UTILIZE_THE_DARKNESS_SEED_OF_INFINITY_COMPLETED;
	
	@ClientString(id = 78004, message = "|Lv. 95+| Utilize the Darkness - Seed of Infinity")
	public static NpcStringId LV_95_UTILIZE_THE_DARKNESS_SEED_OF_INFINITY_2;
	
	@ClientString(id = 78005, message = "Talk to Tepios")
	public static NpcStringId TALK_TO_TEPIOS_2;
	
	@ClientString(id = 78101, message = "|Lv. 85+| Utilize the Darkness - Seed of Annihilation")
	public static NpcStringId LV_85_UTILIZE_THE_DARKNESS_SEED_OF_ANNIHILATION;
	
	@ClientString(id = 78102, message = "|Lv. 85+| Utilize the Darkness - Seed of Annihilation (In progress)")
	public static NpcStringId LV_85_UTILIZE_THE_DARKNESS_SEED_OF_ANNIHILATION_IN_PROGRESS;
	
	@ClientString(id = 78103, message = "|Lv. 85+| Utilize the Darkness - Seed of Annihilation (Completed)")
	public static NpcStringId LV_85_UTILIZE_THE_DARKNESS_SEED_OF_ANNIHILATION_COMPLETED;
	
	@ClientString(id = 78104, message = "|Lv. 85+| Utilize the Darkness - Seed of Annihilation")
	public static NpcStringId LV_85_UTILIZE_THE_DARKNESS_SEED_OF_ANNIHILATION_2;
	
	@ClientString(id = 78105, message = "Talk to Klemis")
	public static NpcStringId TALK_TO_KLEMIS;
	
	@ClientString(id = 78201, message = "|Lv. 97+| Utilize the Darkness - Seed of Hellfire")
	public static NpcStringId LV_97_UTILIZE_THE_DARKNESS_SEED_OF_HELLFIRE;
	
	@ClientString(id = 78202, message = "|Lv. 97+| Utilize the Darkness - Seed of Hellfire (In progress)")
	public static NpcStringId LV_97_UTILIZE_THE_DARKNESS_SEED_OF_HELLFIRE_IN_PROGRESS;
	
	@ClientString(id = 78203, message = "|Lv. 97+| Utilize the Darkness - Seed of Hellfire (Completed)")
	public static NpcStringId LV_97_UTILIZE_THE_DARKNESS_SEED_OF_HELLFIRE_COMPLETED;
	
	@ClientString(id = 78204, message = "|Lv. 97+| Utilize the Darkness - Seed of Hellfire")
	public static NpcStringId LV_97_UTILIZE_THE_DARKNESS_SEED_OF_HELLFIRE_2;
	
	@ClientString(id = 78205, message = "Talk to Sizrak")
	public static NpcStringId TALK_TO_SIZRAK;
	
	@ClientString(id = 78301, message = "|Lv. 99+| Vestige of the Magic Power")
	public static NpcStringId LV_99_VESTIGE_OF_THE_MAGIC_POWER;
	
	@ClientString(id = 78302, message = "|Lv. 99+| Vestige of the Magic Power (In progress)")
	public static NpcStringId LV_99_VESTIGE_OF_THE_MAGIC_POWER_IN_PROGRESS;
	
	@ClientString(id = 78303, message = "|Lv. 99+| Vestige of the Magic Power (Completed)")
	public static NpcStringId LV_99_VESTIGE_OF_THE_MAGIC_POWER_COMPLETED;
	
	@ClientString(id = 78304, message = "|Lv. 99+| Vestige of the Magic Power")
	public static NpcStringId LV_99_VESTIGE_OF_THE_MAGIC_POWER_2;
	
	@ClientString(id = 78311, message = "Select mission stage")
	public static NpcStringId SELECT_MISSION_STAGE_8;
	
	@ClientString(id = 78312, message = "Talk to Leona Blackbird")
	public static NpcStringId TALK_TO_LEONA_BLACKBIRD_3;
	
	@ClientString(id = 78321, message = "High-grade Chaos Fragments can only be obtained in the Phantasmal Ridge.")
	public static NpcStringId HIGH_GRADE_CHAOS_FRAGMENTS_CAN_ONLY_BE_OBTAINED_IN_THE_PHANTASMAL_RIDGE;
	
	@ClientString(id = 78322, message = "Thank you! I will definitely beat Beleth!")
	public static NpcStringId THANK_YOU_I_WILL_DEFINITELY_BEAT_BELETH;
	
	@ClientString(id = 78401, message = "|Lv. 65 - 70| The Quiet Killer")
	public static NpcStringId LV_65_70_THE_QUIET_KILLER;
	
	@ClientString(id = 78402, message = "|Lv. 65 - 70| The Quiet Killer (In progress)")
	public static NpcStringId LV_65_70_THE_QUIET_KILLER_IN_PROGRESS;
	
	@ClientString(id = 78403, message = "|Lv. 65 - 70| The Quiet Killer (Completed)")
	public static NpcStringId LV_65_70_THE_QUIET_KILLER_COMPLETED;
	
	@ClientString(id = 78404, message = "|Lv. 65 - 70| The Quiet Killer")
	public static NpcStringId LV_65_70_THE_QUIET_KILLER_2;
	
	@ClientString(id = 78501, message = "|Lv. 65 - 70| A Suspicious Ingredient")
	public static NpcStringId LV_65_70_A_SUSPICIOUS_INGREDIENT;
	
	@ClientString(id = 78502, message = "|Lv. 65 - 70| A Suspicious Ingredient (In progress)")
	public static NpcStringId LV_65_70_A_SUSPICIOUS_INGREDIENT_IN_PROGRESS;
	
	@ClientString(id = 78503, message = "|Lv. 65 - 70| A Suspicious Ingredient (Completed)")
	public static NpcStringId LV_65_70_A_SUSPICIOUS_INGREDIENT_COMPLETED;
	
	@ClientString(id = 78504, message = "|Lv. 65 - 70| A Suspicious Ingredient")
	public static NpcStringId LV_65_70_A_SUSPICIOUS_INGREDIENT_2;
	
	@ClientString(id = 78601, message = "|Lv. 70 - 75| Awaiting the Voice of the Gods")
	public static NpcStringId LV_70_75_AWAITING_THE_VOICE_OF_THE_GODS;
	
	@ClientString(id = 78602, message = "|Lv. 70 - 75| Awaiting the Voice of the Gods (In progress)")
	public static NpcStringId LV_70_75_AWAITING_THE_VOICE_OF_THE_GODS_IN_PROGRESS;
	
	@ClientString(id = 78603, message = "|Lv. 70 - 75| Awaiting the Voice of the Gods (Completed)")
	public static NpcStringId LV_70_75_AWAITING_THE_VOICE_OF_THE_GODS_COMPLETED;
	
	@ClientString(id = 78604, message = "|Lv. 70 - 75| Awaiting the Voice of the Gods")
	public static NpcStringId LV_70_75_AWAITING_THE_VOICE_OF_THE_GODS_2;
	
	@ClientString(id = 78701, message = "|Lv. 81 - 84| The Role of a Watcher")
	public static NpcStringId LV_81_84_THE_ROLE_OF_A_WATCHER;
	
	@ClientString(id = 78702, message = "|Lv. 81 - 84| The Role of a Watcher (In progress)")
	public static NpcStringId LV_81_84_THE_ROLE_OF_A_WATCHER_IN_PROGRESS;
	
	@ClientString(id = 78703, message = "|Lv. 81 - 84| The Role of a Watcher (Completed)")
	public static NpcStringId LV_81_84_THE_ROLE_OF_A_WATCHER_COMPLETED;
	
	@ClientString(id = 78704, message = "|Lv. 81 - 84| The Role of a Watcher")
	public static NpcStringId LV_81_84_THE_ROLE_OF_A_WATCHER_2;
	
	@ClientString(id = 78711, message = "Talk to Namo")
	public static NpcStringId TALK_TO_NAMO;
	
	@ClientString(id = 78712, message = "Talk to Maximilian")
	public static NpcStringId TALK_TO_MAXIMILIAN_3;
	
	@ClientString(id = 78801, message = "|Lv. 85-89| Red Libra's Request - Altar of Evil")
	public static NpcStringId LV_85_89_RED_LIBRA_S_REQUEST_ALTAR_OF_EVIL;
	
	@ClientString(id = 78802, message = "|Lv. 85-89| Red Libra's Request - Altar of Evil (In progress)")
	public static NpcStringId LV_85_89_RED_LIBRA_S_REQUEST_ALTAR_OF_EVIL_IN_PROGRESS;
	
	@ClientString(id = 78803, message = "|Lv. 85-89| Red Libra's Request - Altar of Evil (Completed)")
	public static NpcStringId LV_85_89_RED_LIBRA_S_REQUEST_ALTAR_OF_EVIL_COMPLETED;
	
	@ClientString(id = 78804, message = "|Lv. 85-89| Red Libra's Request - Altar of Evil")
	public static NpcStringId LV_85_89_RED_LIBRA_S_REQUEST_ALTAR_OF_EVIL_2;
	
	@ClientString(id = 78805, message = "Defeat monsters at the Altar of Evil.")
	public static NpcStringId DEFEAT_MONSTERS_AT_THE_ALTAR_OF_EVIL;
	
	@ClientString(id = 78810, message = "Talk to Bodyguard Blue")
	public static NpcStringId TALK_TO_BODYGUARD_BLUE_8;
	
	@ClientString(id = 78811, message = "Lv. 85-95")
	public static NpcStringId LV_85_95;
	
	@ClientString(id = 78812, message = "Bloody Swampland and Altar of Evil")
	public static NpcStringId BLOODY_SWAMPLAND_AND_ALTAR_OF_EVIL;
	
	@ClientString(id = 78901, message = "|Lv. 97+| Waiting for Pa'agrio")
	public static NpcStringId LV_97_WAITING_FOR_PA_AGRIO;
	
	@ClientString(id = 78902, message = "|Lv. 97+| Waiting for Pa'agrio (In progress)")
	public static NpcStringId LV_97_WAITING_FOR_PA_AGRIO_IN_PROGRESS;
	
	@ClientString(id = 78903, message = "|Lv. 97+| Waiting for Pa'agrio (Completed)")
	public static NpcStringId LV_97_WAITING_FOR_PA_AGRIO_COMPLETED;
	
	@ClientString(id = 78904, message = "|Lv. 97+| Waiting for Pa'agrio")
	public static NpcStringId LV_97_WAITING_FOR_PA_AGRIO_2;
	
	@ClientString(id = 79001, message = "|Lv. 102+| Obtaining Ferin's Trust")
	public static NpcStringId LV_102_OBTAINING_FERIN_S_TRUST;
	
	@ClientString(id = 79002, message = "|Lv. 102+| Obtaining Ferin's Trust (In progress)")
	public static NpcStringId LV_102_OBTAINING_FERIN_S_TRUST_IN_PROGRESS;
	
	@ClientString(id = 79003, message = "|Lv. 102+| Obtaining Ferin's Trust (Completed)")
	public static NpcStringId LV_102_OBTAINING_FERIN_S_TRUST_COMPLETED;
	
	@ClientString(id = 79004, message = "|Lv. 102+| Obtaining Ferin's Trust")
	public static NpcStringId LV_102_OBTAINING_FERIN_S_TRUST_2;
	
	@ClientString(id = 79011, message = "Select mission stage")
	public static NpcStringId SELECT_MISSION_STAGE_9;
	
	@ClientString(id = 79012, message = "Speak with Master Cyphona")
	public static NpcStringId SPEAK_WITH_MASTER_CYPHONA;
	
	@ClientString(id = 79101, message = "|Lv. 85-89| Red Libra's Request - Fairy Settlement")
	public static NpcStringId LV_85_89_RED_LIBRA_S_REQUEST_FAIRY_SETTLEMENT;
	
	@ClientString(id = 79102, message = "|Lv. 85-89| Red Libra's Request - Fairy Settlement (In progress)")
	public static NpcStringId LV_85_89_RED_LIBRA_S_REQUEST_FAIRY_SETTLEMENT_IN_PROGRESS;
	
	@ClientString(id = 79103, message = "|Lv. 85-89| Red Libra's Request - Fairy Settlement (Completed)")
	public static NpcStringId LV_85_89_RED_LIBRA_S_REQUEST_FAIRY_SETTLEMENT_COMPLETED;
	
	@ClientString(id = 79104, message = "|Lv. 85-89| Red Libra's Request - Fairy Settlement")
	public static NpcStringId LV_85_89_RED_LIBRA_S_REQUEST_FAIRY_SETTLEMENT_2;
	
	@ClientString(id = 79105, message = "Kill monsters in the Fairy Settlement")
	public static NpcStringId KILL_MONSTERS_IN_THE_FAIRY_SETTLEMENT;
	
	@ClientString(id = 79111, message = "Lv. 85-95")
	public static NpcStringId LV_85_95_2;
	
	@ClientString(id = 79112, message = "Fairy Settlement")
	public static NpcStringId FAIRY_SETTLEMENT;
	
	@ClientString(id = 79201, message = "|Lv. 102+| The Superion Giants")
	public static NpcStringId LV_102_THE_SUPERION_GIANTS;
	
	@ClientString(id = 79202, message = "|Lv. 102+| The Superion Giants (In progress)")
	public static NpcStringId LV_102_THE_SUPERION_GIANTS_IN_PROGRESS;
	
	@ClientString(id = 79203, message = "|Lv. 102+| The Superion Giants (Completed)")
	public static NpcStringId LV_102_THE_SUPERION_GIANTS_COMPLETED;
	
	@ClientString(id = 79204, message = "|Lv. 102+| The Superion Giants")
	public static NpcStringId LV_102_THE_SUPERION_GIANTS_2;
	
	@ClientString(id = 79211, message = "Select mission stage")
	public static NpcStringId SELECT_MISSION_STAGE_10;
	
	@ClientString(id = 79212, message = "Talk to Histie")
	public static NpcStringId TALK_TO_HISTIE_2;
	
	@ClientString(id = 79301, message = "|Lv. 100+| A Clue Amidst Despair")
	public static NpcStringId LV_100_A_CLUE_AMIDST_DESPAIR;
	
	@ClientString(id = 79302, message = "|Lv. 100+| A Clue Amidst Despair (In progress)")
	public static NpcStringId LV_100_A_CLUE_AMIDST_DESPAIR_IN_PROGRESS;
	
	@ClientString(id = 79303, message = "|Lv. 100+| A Clue Amidst Despair (Completed)")
	public static NpcStringId LV_100_A_CLUE_AMIDST_DESPAIR_COMPLETED;
	
	@ClientString(id = 79304, message = "|Lv. 100+| A Clue Amidst Despair")
	public static NpcStringId LV_100_A_CLUE_AMIDST_DESPAIR_2;
	
	@ClientString(id = 79305, message = "Defeating the Superion Scouts")
	public static NpcStringId DEFEATING_THE_SUPERION_SCOUTS;
	
	@ClientString(id = 79310, message = "Talk to Kekropus")
	public static NpcStringId TALK_TO_KEKROPUS;
	
	@ClientString(id = 80002, message = "|Lv. 85-93| Hunters' Guild Request - Altar of Evil (In progress)")
	public static NpcStringId LV_85_93_HUNTERS_GUILD_REQUEST_ALTAR_OF_EVIL_IN_PROGRESS;
	
	@ClientString(id = 80003, message = "|Lv. 85-93| Hunters' Guild Request - Altar of Evil (Completed)")
	public static NpcStringId LV_85_93_HUNTERS_GUILD_REQUEST_ALTAR_OF_EVIL_COMPLETED;
	
	@ClientString(id = 80005, message = "Defeat powerful monsters")
	public static NpcStringId DEFEAT_POWERFUL_MONSTERS_8;
	
	@ClientString(id = 80010, message = "Speak with Arcturus")
	public static NpcStringId SPEAK_WITH_ARCTURUS;
	
	@ClientString(id = 80102, message = "|Lv. 85-93| Hunters' Guild Request - Gludio Territory (In progress)")
	public static NpcStringId LV_85_93_HUNTERS_GUILD_REQUEST_GLUDIO_TERRITORY_IN_PROGRESS;
	
	@ClientString(id = 80103, message = "|Lv. 85 - 93| Hunter Guild Request - Gludio Territory (Completed)")
	public static NpcStringId LV_85_93_HUNTER_GUILD_REQUEST_GLUDIO_TERRITORY_COMPLETED;
	
	@ClientString(id = 80105, message = "Defeat powerful monsters")
	public static NpcStringId DEFEAT_POWERFUL_MONSTERS_9;
	
	@ClientString(id = 80202, message = "|Lv. 87-97| Hunters' Guild Request - Orc Barracks (In progress)")
	public static NpcStringId LV_87_97_HUNTERS_GUILD_REQUEST_ORC_BARRACKS_IN_PROGRESS;
	
	@ClientString(id = 80203, message = "|Lv. 87-97| Hunters' Guild Request - Orc Barracks (Completed)")
	public static NpcStringId LV_87_97_HUNTERS_GUILD_REQUEST_ORC_BARRACKS_COMPLETED;
	
	@ClientString(id = 80205, message = "Defeat powerful monsters")
	public static NpcStringId DEFEAT_POWERFUL_MONSTERS_10;
	
	@ClientString(id = 80302, message = "|Lv. 88-98| Hunters' Guild Request - Elven Forest (In progress)")
	public static NpcStringId LV_88_98_HUNTERS_GUILD_REQUEST_ELVEN_FOREST_IN_PROGRESS;
	
	@ClientString(id = 80303, message = "|Lv. 88-98| Hunters' Guild Request - Elven Forest (Completed)")
	public static NpcStringId LV_88_98_HUNTERS_GUILD_REQUEST_ELVEN_FOREST_COMPLETED;
	
	@ClientString(id = 80305, message = "Defeat powerful monsters")
	public static NpcStringId DEFEAT_POWERFUL_MONSTERS_11;
	
	@ClientString(id = 80402, message = "|Lv. 88-98| Hunters' Guild Request - Fairy Settlement (In progress)")
	public static NpcStringId LV_88_98_HUNTERS_GUILD_REQUEST_FAIRY_SETTLEMENT_IN_PROGRESS;
	
	@ClientString(id = 80403, message = "|Lv. 88-98| Hunters' Guild Request - Fairy Settlement (Completed)")
	public static NpcStringId LV_88_98_HUNTERS_GUILD_REQUEST_FAIRY_SETTLEMENT_COMPLETED;
	
	@ClientString(id = 80405, message = "Defeat powerful monsters")
	public static NpcStringId DEFEAT_POWERFUL_MONSTERS_12;
	
	@ClientString(id = 80502, message = "|Lv. 89-99| Hunters' Guild Request - Garden of Beasts (In progress)")
	public static NpcStringId LV_89_99_HUNTERS_GUILD_REQUEST_GARDEN_OF_BEASTS_IN_PROGRESS;
	
	@ClientString(id = 80503, message = "|Lv. 89-89| Hunters' Guild Request - Garden of Beasts (Completed)")
	public static NpcStringId LV_89_89_HUNTERS_GUILD_REQUEST_GARDEN_OF_BEASTS_COMPLETED;
	
	@ClientString(id = 80505, message = "Defeat powerful monsters")
	public static NpcStringId DEFEAT_POWERFUL_MONSTERS_13;
	
	@ClientString(id = 80602, message = "|Lv. 92-102| Hunters' Guild Request - North of Giran (In progress)")
	public static NpcStringId LV_92_102_HUNTERS_GUILD_REQUEST_NORTH_OF_GIRAN_IN_PROGRESS;
	
	@ClientString(id = 80603, message = "|Lv. 92-102| Hunters' Guild Request - North of Giran (Completed)")
	public static NpcStringId LV_92_102_HUNTERS_GUILD_REQUEST_NORTH_OF_GIRAN_COMPLETED;
	
	@ClientString(id = 80605, message = "Defeat powerful monsters")
	public static NpcStringId DEFEAT_POWERFUL_MONSTERS_14;
	
	@ClientString(id = 80702, message = "|Lv. 92-102| Hunters' Guild Request - Cruma Marshlands (In progress)")
	public static NpcStringId LV_92_102_HUNTERS_GUILD_REQUEST_CRUMA_MARSHLANDS_IN_PROGRESS;
	
	@ClientString(id = 80703, message = "|Lv. 92 - 102| Hunter Guild Request - Cruma Marshlands (Completed)")
	public static NpcStringId LV_92_102_HUNTER_GUILD_REQUEST_CRUMA_MARSHLANDS_COMPLETED;
	
	@ClientString(id = 80705, message = "Defeat powerful monsters")
	public static NpcStringId DEFEAT_POWERFUL_MONSTERS_15;
	
	@ClientString(id = 80802, message = "|Lv. 102+| Hunter Guild Request - The Fields (In Progress)")
	public static NpcStringId LV_102_HUNTER_GUILD_REQUEST_THE_FIELDS_IN_PROGRESS;
	
	@ClientString(id = 80803, message = "|Lv. 102+| Hunters' Guild Request - Fields (Completed)")
	public static NpcStringId LV_102_HUNTERS_GUILD_REQUEST_FIELDS_COMPLETED;
	
	@ClientString(id = 80805, message = "Defeat powerful monsters")
	public static NpcStringId DEFEAT_POWERFUL_MONSTERS_16;
	
	@ClientString(id = 80902, message = "|Lv. 93-103| Hunters' Guild Request - Immortal Plateau (In progress)")
	public static NpcStringId LV_93_103_HUNTERS_GUILD_REQUEST_IMMORTAL_PLATEAU_IN_PROGRESS;
	
	@ClientString(id = 80903, message = "|Lv. 93-103| Hunters' Guild Request - Immortal Plateau (Completed)")
	public static NpcStringId LV_93_103_HUNTERS_GUILD_REQUEST_IMMORTAL_PLATEAU_COMPLETED;
	
	@ClientString(id = 80905, message = "Defeat powerful monsters")
	public static NpcStringId DEFEAT_POWERFUL_MONSTERS_17;
	
	@ClientString(id = 81002, message = "|Lv. 93-103| Hunters' Guild Request - Isle of Souls (In progress)")
	public static NpcStringId LV_93_103_HUNTERS_GUILD_REQUEST_ISLE_OF_SOULS_IN_PROGRESS;
	
	@ClientString(id = 81003, message = "|Lv. 93 - 103| Hunter Guild Request - Isle of Souls (Completed)")
	public static NpcStringId LV_93_103_HUNTER_GUILD_REQUEST_ISLE_OF_SOULS_COMPLETED;
	
	@ClientString(id = 81005, message = "Defeat powerful monsters")
	public static NpcStringId DEFEAT_POWERFUL_MONSTERS_18;
	
	@ClientString(id = 81102, message = "|Lv. 93-103| Hunters' Guild Request - Cemetery (In progress)")
	public static NpcStringId LV_93_103_HUNTERS_GUILD_REQUEST_CEMETERY_IN_PROGRESS;
	
	@ClientString(id = 81103, message = "|Lv. 93-103| Hunters' Guild Request - Cemetery (Completed)")
	public static NpcStringId LV_93_103_HUNTERS_GUILD_REQUEST_CEMETERY_COMPLETED;
	
	@ClientString(id = 81105, message = "Defeat powerful monsters")
	public static NpcStringId DEFEAT_POWERFUL_MONSTERS_19;
	
	@ClientString(id = 81201, message = "|Lv. 101+| Barton in First Stronghold")
	public static NpcStringId LV_101_BARTON_IN_FIRST_STRONGHOLD;
	
	@ClientString(id = 81202, message = "|Lv. 101+| Barton in First Stronghold (In progress)")
	public static NpcStringId LV_101_BARTON_IN_FIRST_STRONGHOLD_IN_PROGRESS;
	
	@ClientString(id = 81203, message = "|Lv. 101+| Barton in First Stronghold (Completed)")
	public static NpcStringId LV_101_BARTON_IN_FIRST_STRONGHOLD_COMPLETED;
	
	@ClientString(id = 81204, message = "|Lv. 101+| Barton in First Stronghold")
	public static NpcStringId LV_101_BARTON_IN_FIRST_STRONGHOLD_2;
	
	@ClientString(id = 81205, message = "Talk to Barton")
	public static NpcStringId TALK_TO_BARTON;
	
	@ClientString(id = 81301, message = "|Lv. 101+| Hayuk in the Second Stronghold")
	public static NpcStringId LV_101_HAYUK_IN_THE_SECOND_STRONGHOLD;
	
	@ClientString(id = 81302, message = "|Lv. 101+| Hayuk in the Second Stronghold (In progress)")
	public static NpcStringId LV_101_HAYUK_IN_THE_SECOND_STRONGHOLD_IN_PROGRESS;
	
	@ClientString(id = 81303, message = "|Lv. 101+| Hayuk in the Second Stronghold (Completed)")
	public static NpcStringId LV_101_HAYUK_IN_THE_SECOND_STRONGHOLD_COMPLETED;
	
	@ClientString(id = 81304, message = "|Lv. 101+| Hayuk in the Second Stronghold")
	public static NpcStringId LV_101_HAYUK_IN_THE_SECOND_STRONGHOLD_2;
	
	@ClientString(id = 81305, message = "Talk to Hayuk")
	public static NpcStringId TALK_TO_HAYUK;
	
	@ClientString(id = 81401, message = "|Lv. 101+| Elise in the Third Stronghold")
	public static NpcStringId LV_101_ELISE_IN_THE_THIRD_STRONGHOLD;
	
	@ClientString(id = 81402, message = "|Lv. 101+| Elise in the Third Stronghold (In progress)")
	public static NpcStringId LV_101_ELISE_IN_THE_THIRD_STRONGHOLD_IN_PROGRESS;
	
	@ClientString(id = 81403, message = "|Lv. 101+| Elise in the Third Stronghold (Completed)")
	public static NpcStringId LV_101_ELISE_IN_THE_THIRD_STRONGHOLD_COMPLETED;
	
	@ClientString(id = 81404, message = "|Lv. 101+| Elise in the Third Stronghold")
	public static NpcStringId LV_101_ELISE_IN_THE_THIRD_STRONGHOLD_2;
	
	@ClientString(id = 81405, message = "Talk to Elise")
	public static NpcStringId TALK_TO_ELISE;
	
	@ClientString(id = 81501, message = "|Lv. 101+| Eliyah in the Fourth Stronghold")
	public static NpcStringId LV_101_ELIYAH_IN_THE_FOURTH_STRONGHOLD;
	
	@ClientString(id = 81502, message = "|Lv. 101+| Eliyah in the Fourth Stronghold (In progress)")
	public static NpcStringId LV_101_ELIYAH_IN_THE_FOURTH_STRONGHOLD_IN_PROGRESS;
	
	@ClientString(id = 81503, message = "|Lv. 101+| Eliyah in the Fourth Stronghold (Completed)")
	public static NpcStringId LV_101_ELIYAH_IN_THE_FOURTH_STRONGHOLD_COMPLETED;
	
	@ClientString(id = 81504, message = "|Lv. 101+| Eliyah in the Fourth Stronghold")
	public static NpcStringId LV_101_ELIYAH_IN_THE_FOURTH_STRONGHOLD_2;
	
	@ClientString(id = 81505, message = "Talk to Eliyah")
	public static NpcStringId TALK_TO_ELIYAH_2;
	
	@ClientString(id = 81601, message = "|Lv. 101+| Plans to Repair the Stronghold")
	public static NpcStringId LV_101_PLANS_TO_REPAIR_THE_STRONGHOLD;
	
	@ClientString(id = 81602, message = "|Lv. 101+| Plans to Repair the Stronghold (In progress)")
	public static NpcStringId LV_101_PLANS_TO_REPAIR_THE_STRONGHOLD_IN_PROGRESS;
	
	@ClientString(id = 81603, message = "|Lv. 101+| Plans to Repair the Stronghold (Completed)")
	public static NpcStringId LV_101_PLANS_TO_REPAIR_THE_STRONGHOLD_COMPLETED;
	
	@ClientString(id = 81604, message = "|Lv. 101+| Plans to Repair the Stronghold")
	public static NpcStringId LV_101_PLANS_TO_REPAIR_THE_STRONGHOLD_2;
	
	@ClientString(id = 81611, message = "Select mission stage")
	public static NpcStringId SELECT_MISSION_STAGE_11;
	
	@ClientString(id = 81612, message = "Speak with Aden Vanguard Captain Adolph")
	public static NpcStringId SPEAK_WITH_ADEN_VANGUARD_CAPTAIN_ADOLPH;
	
	@ClientString(id = 81701, message = "|Lv. 101+| Black Atelia Research")
	public static NpcStringId LV_101_BLACK_ATELIA_RESEARCH;
	
	@ClientString(id = 81702, message = "|Lv. 101+| Black Atelia Research (In progress)")
	public static NpcStringId LV_101_BLACK_ATELIA_RESEARCH_IN_PROGRESS;
	
	@ClientString(id = 81703, message = "|Lv. 101+| Black Atelia Research (Completed)")
	public static NpcStringId LV_101_BLACK_ATELIA_RESEARCH_COMPLETED;
	
	@ClientString(id = 81704, message = "|Lv. 101+| Black Atelia Research")
	public static NpcStringId LV_101_BLACK_ATELIA_RESEARCH_2;
	
	@ClientString(id = 82301, message = "|Lv. 102+| Disappeared Race, New Fairy")
	public static NpcStringId LV_102_DISAPPEARED_RACE_NEW_FAIRY;
	
	@ClientString(id = 82302, message = "|Lv. 102+| Disappeared Race, New Fairy (In progress)")
	public static NpcStringId LV_102_DISAPPEARED_RACE_NEW_FAIRY_IN_PROGRESS;
	
	@ClientString(id = 82303, message = "|Lv. 102+| Disappeared Race, New Fairy (Completed)")
	public static NpcStringId LV_102_DISAPPEARED_RACE_NEW_FAIRY_COMPLETED;
	
	@ClientString(id = 82304, message = "|Lv. 102+| Disappeared Race, New Fairy")
	public static NpcStringId LV_102_DISAPPEARED_RACE_NEW_FAIRY_2;
	
	@ClientString(id = 82311, message = "Select mission stage")
	public static NpcStringId SELECT_MISSION_STAGE_12;
	
	@ClientString(id = 82312, message = "Speak with Fairy Mimyu")
	public static NpcStringId SPEAK_WITH_FAIRY_MIMYU;
	
	@ClientString(id = 82401, message = "|Lv. 100+| Command Post Raid")
	public static NpcStringId LV_100_COMMAND_POST_RAID;
	
	@ClientString(id = 82402, message = "|Lv. 100+| Command Post Raid (In progress)")
	public static NpcStringId LV_100_COMMAND_POST_RAID_IN_PROGRESS;
	
	@ClientString(id = 82403, message = "|Lv. 100+| Command Post Raid (Completed)")
	public static NpcStringId LV_100_COMMAND_POST_RAID_COMPLETED;
	
	@ClientString(id = 82404, message = "|Lv. 100+| Command Post Raid")
	public static NpcStringId LV_100_COMMAND_POST_RAID_2;
	
	@ClientString(id = 82502, message = "|Lv. 93-103| Hunters' Guild Request - Valley of Saints (In progress)")
	public static NpcStringId LV_93_103_HUNTERS_GUILD_REQUEST_VALLEY_OF_SAINTS_IN_PROGRESS;
	
	@ClientString(id = 82503, message = "|Lv. 93-103| Hunters' Guild Request - Valley of Saints (Completed)")
	public static NpcStringId LV_93_103_HUNTERS_GUILD_REQUEST_VALLEY_OF_SAINTS_COMPLETED;
	
	@ClientString(id = 82505, message = "Defeat powerful monsters")
	public static NpcStringId DEFEAT_POWERFUL_MONSTERS_20;
	
	@ClientString(id = 82601, message = "|Lv. 99+| In Search of the Secret Weapon")
	public static NpcStringId LV_99_IN_SEARCH_OF_THE_SECRET_WEAPON;
	
	@ClientString(id = 82602, message = "|Lv. 99+| In Search of the Secret Weapon (In progress)")
	public static NpcStringId LV_99_IN_SEARCH_OF_THE_SECRET_WEAPON_IN_PROGRESS;
	
	@ClientString(id = 82603, message = "|Lv. 99+| In Search of the Secret Weapon (Completed)")
	public static NpcStringId LV_99_IN_SEARCH_OF_THE_SECRET_WEAPON_COMPLETED;
	
	@ClientString(id = 82604, message = "|Lv. 99+| In Search of the Secret Weapon")
	public static NpcStringId LV_99_IN_SEARCH_OF_THE_SECRET_WEAPON_2;
	
	@ClientString(id = 82612, message = "Talk to Neti")
	public static NpcStringId TALK_TO_NETI;
	
	@ClientString(id = 82701, message = "|Lv. 99+| Einhasad's Order")
	public static NpcStringId LV_99_EINHASAD_S_ORDER;
	
	@ClientString(id = 82702, message = "|Lv. 99+| Einhasad's Order (In progress)")
	public static NpcStringId LV_99_EINHASAD_S_ORDER_IN_PROGRESS;
	
	@ClientString(id = 82703, message = "|Lv. 99+| Einhasad's Order (Completed)")
	public static NpcStringId LV_99_EINHASAD_S_ORDER_COMPLETED;
	
	@ClientString(id = 82704, message = "|Lv. 99+| Einhasad's Order")
	public static NpcStringId LV_99_EINHASAD_S_ORDER_2;
	
	@ClientString(id = 82712, message = "Talk to Sir Klaus Vasper")
	public static NpcStringId TALK_TO_SIR_KLAUS_VASPER;
	
	@ClientString(id = 82713, message = "I can't believe Gludin was occupied. How will I face my ancestors in the afterlife?")
	public static NpcStringId I_CAN_T_BELIEVE_GLUDIN_WAS_OCCUPIED_HOW_WILL_I_FACE_MY_ANCESTORS_IN_THE_AFTERLIFE;
	
	@ClientString(id = 82714, message = "Did you defeat them all? How did the mission go?")
	public static NpcStringId DID_YOU_DEFEAT_THEM_ALL_HOW_DID_THE_MISSION_GO;
	
	@ClientString(id = 82801, message = "|Lv. 99+| Eva's Blessing")
	public static NpcStringId LV_99_EVA_S_BLESSING;
	
	@ClientString(id = 82802, message = "|Lv. 99+| Eva's Blessing (In progress)")
	public static NpcStringId LV_99_EVA_S_BLESSING_IN_PROGRESS;
	
	@ClientString(id = 82803, message = "|Lv. 99+| Eva's Blessing (Completed)")
	public static NpcStringId LV_99_EVA_S_BLESSING_COMPLETED;
	
	@ClientString(id = 82804, message = "|Lv. 99+| Eva's Blessing")
	public static NpcStringId LV_99_EVA_S_BLESSING_2;
	
	@ClientString(id = 82811, message = "Rescuing Captives")
	public static NpcStringId RESCUING_CAPTIVES;
	
	@ClientString(id = 82812, message = "Talk to Adonius")
	public static NpcStringId TALK_TO_ADONIUS;
	
	@ClientString(id = 82813, message = "Ah, sorry. I got too excited since I was finally able to come out of that box.")
	public static NpcStringId AH_SORRY_I_GOT_TOO_EXCITED_SINCE_I_WAS_FINALLY_ABLE_TO_COME_OUT_OF_THAT_BOX;
	
	@ClientString(id = 82814, message = "Did you save the captives? Any injuries?")
	public static NpcStringId DID_YOU_SAVE_THE_CAPTIVES_ANY_INJURIES;
	
	@ClientString(id = 82831, message = "Priest")
	public static NpcStringId PRIEST;
	
	@ClientString(id = 82832, message = "High Priest")
	public static NpcStringId HIGH_PRIEST;
	
	@ClientString(id = 82833, message = "Magister")
	public static NpcStringId MAGISTER;
	
	@ClientString(id = 82834, message = "Maestro")
	public static NpcStringId MAESTRO;
	
	@ClientString(id = 82835, message = "Grand Master")
	public static NpcStringId GRAND_MASTER;
	
	@ClientString(id = 82836, message = "Abyssal Celebrant")
	public static NpcStringId ABYSSAL_CELEBRANT;
	
	@ClientString(id = 82837, message = "Dye Merchant")
	public static NpcStringId DYE_MERCHANT;
	
	@ClientString(id = 82838, message = "Head Summoner")
	public static NpcStringId HEAD_SUMMONER;
	
	@ClientString(id = 82839, message = "Trader")
	public static NpcStringId TRADER;
	
	@ClientString(id = 82840, message = "Tattoo Master")
	public static NpcStringId TATTOO_MASTER;
	
	@ClientString(id = 82841, message = "Mysterious Dye Merchant")
	public static NpcStringId MYSTERIOUS_DYE_MERCHANT;
	
	@ClientString(id = 82842, message = "Grocer")
	public static NpcStringId GROCER;
	
	@ClientString(id = 82843, message = "Fishing Guildsman")
	public static NpcStringId FISHING_GUILDSMAN;
	
	@ClientString(id = 82844, message = "Accessory Merchant")
	public static NpcStringId ACCESSORY_MERCHANT;
	
	@ClientString(id = 82845, message = "Seer")
	public static NpcStringId SEER;
	
	@ClientString(id = 82846, message = "Prefect")
	public static NpcStringId PREFECT;
	
	@ClientString(id = 82847, message = "Weapon Merchant")
	public static NpcStringId WEAPON_MERCHANT;
	
	@ClientString(id = 82848, message = "Armor Merchant")
	public static NpcStringId ARMOR_MERCHANT;
	
	@ClientString(id = 82849, message = "Mineral Trader")
	public static NpcStringId MINERAL_TRADER;
	
	@ClientString(id = 82850, message = "Recipe Merchant")
	public static NpcStringId RECIPE_MERCHANT;
	
	@ClientString(id = 82851, message = "Warehouse Keeper of the Valley")
	public static NpcStringId WAREHOUSE_KEEPER_OF_THE_VALLEY;
	
	@ClientString(id = 82852, message = "Warehouse Chief")
	public static NpcStringId WAREHOUSE_CHIEF;
	
	@ClientString(id = 82853, message = "Thank you. I'm in your debt.")
	public static NpcStringId THANK_YOU_I_M_IN_YOUR_DEBT;
	
	@ClientString(id = 82854, message = "Thank you!")
	public static NpcStringId THANK_YOU;
	
	@ClientString(id = 82855, message = "I'll never forget you.")
	public static NpcStringId I_LL_NEVER_FORGET_YOU;
	
	@ClientString(id = 82856, message = "I'm forever grateful.")
	public static NpcStringId I_M_FOREVER_GRATEFUL;
	
	@ClientString(id = 82857, message = "Don't worry about me. What about the others?")
	public static NpcStringId DON_T_WORRY_ABOUT_ME_WHAT_ABOUT_THE_OTHERS;
	
	@ClientString(id = 82858, message = "You've saved my life.")
	public static NpcStringId YOU_VE_SAVED_MY_LIFE;
	
	@ClientString(id = 82859, message = "I knew I wasn't going to die so soon!")
	public static NpcStringId I_KNEW_I_WASN_T_GOING_TO_DIE_SO_SOON;
	
	@ClientString(id = 82860, message = "I'm okay now.")
	public static NpcStringId I_M_OKAY_NOW;
	
	@ClientString(id = 82861, message = "Th, thank you. I'm not dead!")
	public static NpcStringId TH_THANK_YOU_I_M_NOT_DEAD;
	
	@ClientString(id = 82862, message = "I get to live another day!")
	public static NpcStringId I_GET_TO_LIVE_ANOTHER_DAY;
	
	@ClientString(id = 82863, message = "Thank you.")
	public static NpcStringId THANK_YOU_2;
	
	@ClientString(id = 82864, message = "What happened?")
	public static NpcStringId WHAT_HAPPENED;
	
	@ClientString(id = 82865, message = "You've saved my life.")
	public static NpcStringId YOU_VE_SAVED_MY_LIFE_2;
	
	@ClientString(id = 82866, message = "I thought I was going to die!")
	public static NpcStringId I_THOUGHT_I_WAS_GOING_TO_DIE;
	
	@ClientString(id = 82867, message = "Thanks, I'll go hide now.")
	public static NpcStringId THANKS_I_LL_GO_HIDE_NOW;
	
	@ClientString(id = 82868, message = "There are still captives left.")
	public static NpcStringId THERE_ARE_STILL_CAPTIVES_LEFT;
	
	@ClientString(id = 82869, message = "Am I alive? Thank you so much!")
	public static NpcStringId AM_I_ALIVE_THANK_YOU_SO_MUCH;
	
	@ClientString(id = 82870, message = "I'm alive! The gods have helped!")
	public static NpcStringId I_M_ALIVE_THE_GODS_HAVE_HELPED;
	
	@ClientString(id = 82871, message = "Thank you! Phew.")
	public static NpcStringId THANK_YOU_PHEW;
	
	@ClientString(id = 82872, message = "Don't forget those who've turned their backs on you.")
	public static NpcStringId DON_T_FORGET_THOSE_WHO_VE_TURNED_THEIR_BACKS_ON_YOU;
	
	@ClientString(id = 82873, message = "I'm okay! Get rid of the traitors!")
	public static NpcStringId I_M_OKAY_GET_RID_OF_THE_TRAITORS;
	
	@ClientString(id = 82874, message = "I'll go hide now.")
	public static NpcStringId I_LL_GO_HIDE_NOW;
	
	@ClientString(id = 82875, message = "Ah! Don't surprise me like that!")
	public static NpcStringId AH_DON_T_SURPRISE_ME_LIKE_THAT;
	
	@ClientString(id = 82876, message = "Be careful! There enemy's still out there.")
	public static NpcStringId BE_CAREFUL_THERE_ENEMY_S_STILL_OUT_THERE;
	
	@ClientString(id = 82877, message = "It would have been dangerous if you were a little late!")
	public static NpcStringId IT_WOULD_HAVE_BEEN_DANGEROUS_IF_YOU_WERE_A_LITTLE_LATE;
	
	@ClientString(id = 82878, message = "Is the village safe?")
	public static NpcStringId IS_THE_VILLAGE_SAFE;
	
	@ClientString(id = 82879, message = "Ugh. This is a disgrace. How did I get captured?")
	public static NpcStringId UGH_THIS_IS_A_DISGRACE_HOW_DID_I_GET_CAPTURED;
	
	@ClientString(id = 82880, message = "I'm alive? Really? Thanks!")
	public static NpcStringId I_M_ALIVE_REALLY_THANKS;
	
	@ClientString(id = 82881, message = "Thank you.")
	public static NpcStringId THANK_YOU_3;
	
	@ClientString(id = 82882, message = "Please be careful.")
	public static NpcStringId PLEASE_BE_CAREFUL;
	
	@ClientString(id = 82883, message = "Are the others safe?")
	public static NpcStringId ARE_THE_OTHERS_SAFE;
	
	@ClientString(id = 82884, message = "I'm in your debt. I'll never forget you.")
	public static NpcStringId I_M_IN_YOUR_DEBT_I_LL_NEVER_FORGET_YOU;
	
	@ClientString(id = 82901, message = "|Lv. 99+| Maphr's Salvation")
	public static NpcStringId LV_99_MAPHR_S_SALVATION;
	
	@ClientString(id = 82902, message = "|Lv. 99+| Maphr's Salvation (In progress)")
	public static NpcStringId LV_99_MAPHR_S_SALVATION_IN_PROGRESS;
	
	@ClientString(id = 82903, message = "|Lv. 99+| Maphr's Salvation (Completed)")
	public static NpcStringId LV_99_MAPHR_S_SALVATION_COMPLETED;
	
	@ClientString(id = 82904, message = "|Lv. 99+| Maphr's Salvation")
	public static NpcStringId LV_99_MAPHR_S_SALVATION_2;
	
	@ClientString(id = 82912, message = "Talk to Kluto")
	public static NpcStringId TALK_TO_KLUTO;
	
	@ClientString(id = 82913, message = "Phew. I'm finally out.")
	public static NpcStringId PHEW_I_M_FINALLY_OUT;
	
	@ClientString(id = 82914, message = "Did you find it? Please tell me some good news!")
	public static NpcStringId DID_YOU_FIND_IT_PLEASE_TELL_ME_SOME_GOOD_NEWS;
	
	@ClientString(id = 83001, message = "|Lv. 99+| The Way of the Giant's Pawn")
	public static NpcStringId LV_99_THE_WAY_OF_THE_GIANT_S_PAWN;
	
	@ClientString(id = 83002, message = "|Lv. 99+| The Way of the Giant's Pawn (In progress)")
	public static NpcStringId LV_99_THE_WAY_OF_THE_GIANT_S_PAWN_IN_PROGRESS;
	
	@ClientString(id = 83003, message = "|Lv. 99+| The Way of the Giant's Pawn (Completed)")
	public static NpcStringId LV_99_THE_WAY_OF_THE_GIANT_S_PAWN_COMPLETED;
	
	@ClientString(id = 83004, message = "|Lv. 99+| The Way of the Giant's Pawn")
	public static NpcStringId LV_99_THE_WAY_OF_THE_GIANT_S_PAWN_2;
	
	@ClientString(id = 83011, message = "Defeat the Elite Soldiers of the Revolutionaries")
	public static NpcStringId DEFEAT_THE_ELITE_SOLDIERS_OF_THE_REVOLUTIONARIES;
	
	@ClientString(id = 83012, message = "Talk to Yeniche")
	public static NpcStringId TALK_TO_YENICHE;
	
	@ClientString(id = 83013, message = "Ugh. Can't believe I had to hide.")
	public static NpcStringId UGH_CAN_T_BELIEVE_I_HAD_TO_HIDE;
	
	@ClientString(id = 83014, message = "You've defeated them.")
	public static NpcStringId YOU_VE_DEFEATED_THEM;
	
	@ClientString(id = 83101, message = "|Lv. 99+| Sayha's Scheme")
	public static NpcStringId LV_99_SAYHA_S_SCHEME;
	
	@ClientString(id = 83102, message = "|Lv. 99+| Sayha's Scheme (In progress)")
	public static NpcStringId LV_99_SAYHA_S_SCHEME_IN_PROGRESS;
	
	@ClientString(id = 83103, message = "|Lv. 99+| Sayha's Scheme (Completed)")
	public static NpcStringId LV_99_SAYHA_S_SCHEME_COMPLETED;
	
	@ClientString(id = 83104, message = "|Lv. 99+| Sayha's Scheme")
	public static NpcStringId LV_99_SAYHA_S_SCHEME_2;
	
	@ClientString(id = 83112, message = "Talk to Yuyuria")
	public static NpcStringId TALK_TO_YUYURIA;
	
	@ClientString(id = 83113, message = "There's no one, right?")
	public static NpcStringId THERE_S_NO_ONE_RIGHT;
	
	@ClientString(id = 83114, message = "I will help you escape from here.")
	public static NpcStringId I_WILL_HELP_YOU_ESCAPE_FROM_HERE;
	
	@ClientString(id = 83202, message = "|Lv. 96-106| Hunters' Guild Request - Isle of Prayer (South) (In progress)")
	public static NpcStringId LV_96_106_HUNTERS_GUILD_REQUEST_ISLE_OF_PRAYER_SOUTH_IN_PROGRESS;
	
	@ClientString(id = 83203, message = "|Lv. 96-106| Hunters' Guild Request - Isle of Prayer (South) (Completed)")
	public static NpcStringId LV_96_106_HUNTERS_GUILD_REQUEST_ISLE_OF_PRAYER_SOUTH_COMPLETED;
	
	@ClientString(id = 83205, message = "Defeat powerful monsters")
	public static NpcStringId DEFEAT_POWERFUL_MONSTERS_21;
	
	@ClientString(id = 83301, message = "|Lv. 99+| Tauti the Demonic Treasure")
	public static NpcStringId LV_99_TAUTI_THE_DEMONIC_TREASURE;
	
	@ClientString(id = 83302, message = "|Lv. 99+| Tauti the Demonic Treasure (In progress)")
	public static NpcStringId LV_99_TAUTI_THE_DEMONIC_TREASURE_IN_PROGRESS;
	
	@ClientString(id = 83303, message = "|Lv. 99+| Tauti the Demonic Treasure (Completed)")
	public static NpcStringId LV_99_TAUTI_THE_DEMONIC_TREASURE_COMPLETED;
	
	@ClientString(id = 83304, message = "|Lv. 99+| Tauti the Demonic Treasure")
	public static NpcStringId LV_99_TAUTI_THE_DEMONIC_TREASURE_2;
	
	@ClientString(id = 83305, message = "At a Crossroads")
	public static NpcStringId AT_A_CROSSROADS;
	
	@ClientString(id = 83306, message = "Destroy the Seal Device")
	public static NpcStringId DESTROY_THE_SEAL_DEVICE;
	
	@ClientString(id = 83307, message = "Move Underground")
	public static NpcStringId MOVE_UNDERGROUND;
	
	@ClientString(id = 83308, message = "Sealed Archangel's Suppression")
	public static NpcStringId SEALED_ARCHANGEL_S_SUPPRESSION;
	
	@ClientString(id = 83309, message = "Speak with Settlen")
	public static NpcStringId SPEAK_WITH_SETTLEN;
	
	@ClientString(id = 83401, message = "|Lv. 99+| Against Dragonclaw")
	public static NpcStringId LV_99_AGAINST_DRAGONCLAW;
	
	@ClientString(id = 83402, message = "|Lv. 99+| Against Dragonclaw (In progress)")
	public static NpcStringId LV_99_AGAINST_DRAGONCLAW_IN_PROGRESS;
	
	@ClientString(id = 83403, message = "|Lv. 99+| Against Dragonclaw (Completed)")
	public static NpcStringId LV_99_AGAINST_DRAGONCLAW_COMPLETED;
	
	@ClientString(id = 83404, message = "|Lv. 99+| Against Dragonclaw")
	public static NpcStringId LV_99_AGAINST_DRAGONCLAW_2;
	
	@ClientString(id = 83405, message = "Defeat Kelbim")
	public static NpcStringId DEFEAT_KELBIM;
	
	@ClientString(id = 83406, message = "Speak with Settlen")
	public static NpcStringId SPEAK_WITH_SETTLEN_2;
	
	@ClientString(id = 83407, message = "Speak with Molly")
	public static NpcStringId SPEAK_WITH_MOLLY;
	
	@ClientString(id = 83501, message = "|Lv. 99+| Pitiable Melisa")
	public static NpcStringId LV_99_PITIABLE_MELISA;
	
	@ClientString(id = 83502, message = "|Lv. 99+| Pitiable Melisa (In progress)")
	public static NpcStringId LV_99_PITIABLE_MELISA_IN_PROGRESS;
	
	@ClientString(id = 83503, message = "|Lv. 99+| Pitiable Melisa (Completed)")
	public static NpcStringId LV_99_PITIABLE_MELISA_COMPLETED;
	
	@ClientString(id = 83504, message = "|Lv. 99+| Pitiable Melisa")
	public static NpcStringId LV_99_PITIABLE_MELISA_2;
	
	@ClientString(id = 83505, message = "Speak with Sayan")
	public static NpcStringId SPEAK_WITH_SAYAN;
	
	@ClientString(id = 83506, message = "Look after Princess Melisa")
	public static NpcStringId LOOK_AFTER_PRINCESS_MELISA;
	
	@ClientString(id = 83507, message = "Speak with Settlen")
	public static NpcStringId SPEAK_WITH_SETTLEN_3;
	
	@ClientString(id = 83601, message = "|Lv. 99+| Blackbird Clan's Request")
	public static NpcStringId LV_99_BLACKBIRD_CLAN_S_REQUEST;
	
	@ClientString(id = 83602, message = "|Lv. 99+| Blackbird Clan's Request (In progress)")
	public static NpcStringId LV_99_BLACKBIRD_CLAN_S_REQUEST_IN_PROGRESS;
	
	@ClientString(id = 83603, message = "|Lv. 99+| Blackbird Clan's Request (Completed)")
	public static NpcStringId LV_99_BLACKBIRD_CLAN_S_REQUEST_COMPLETED;
	
	@ClientString(id = 83604, message = "|Lv. 99+| Blackbird Clan's Request")
	public static NpcStringId LV_99_BLACKBIRD_CLAN_S_REQUEST_2;
	
	@ClientString(id = 83605, message = "Helping the Blackbird Clan")
	public static NpcStringId HELPING_THE_BLACKBIRD_CLAN;
	
	@ClientString(id = 83606, message = "Speak with Deborah")
	public static NpcStringId SPEAK_WITH_DEBORAH;
	
	@ClientString(id = 83701, message = "|Lv. 100+| Giant Trackers' Request")
	public static NpcStringId LV_100_GIANT_TRACKERS_REQUEST;
	
	@ClientString(id = 83702, message = "|Lv. 100+| Giant Trackers' Request (In progress)")
	public static NpcStringId LV_100_GIANT_TRACKERS_REQUEST_IN_PROGRESS;
	
	@ClientString(id = 83703, message = "|Lv. 100+| Giant Trackers' Request (Completed)")
	public static NpcStringId LV_100_GIANT_TRACKERS_REQUEST_COMPLETED;
	
	@ClientString(id = 83704, message = "|Lv. 100+| Giant Trackers' Request")
	public static NpcStringId LV_100_GIANT_TRACKERS_REQUEST_2;
	
	@ClientString(id = 83705, message = "Helping the Giant Trackers")
	public static NpcStringId HELPING_THE_GIANT_TRACKERS;
	
	@ClientString(id = 83706, message = "Speak with Lamunes")
	public static NpcStringId SPEAK_WITH_LAMUNES;
	
	@ClientString(id = 83801, message = "|Lv. 100+| Mother Tree Guardians' Request")
	public static NpcStringId LV_100_MOTHER_TREE_GUARDIANS_REQUEST;
	
	@ClientString(id = 83802, message = "|Lv. 100+| Mother Tree Guardians' Request (In progress)")
	public static NpcStringId LV_100_MOTHER_TREE_GUARDIANS_REQUEST_IN_PROGRESS;
	
	@ClientString(id = 83803, message = "|Lv. 100+| Mother Tree Guardians' Request (Completed)")
	public static NpcStringId LV_100_MOTHER_TREE_GUARDIANS_REQUEST_COMPLETED;
	
	@ClientString(id = 83804, message = "|Lv. 100+| Mother Tree Guardians' Request")
	public static NpcStringId LV_100_MOTHER_TREE_GUARDIANS_REQUEST_2;
	
	@ClientString(id = 83805, message = "Helping the Mother Tree Guardians")
	public static NpcStringId HELPING_THE_MOTHER_TREE_GUARDIANS;
	
	@ClientString(id = 83806, message = "Speak with Marienne")
	public static NpcStringId SPEAK_WITH_MARIENNE;
	
	@ClientString(id = 83901, message = "|Lv. 100+| Unworldly Visitors' Request")
	public static NpcStringId LV_100_UNWORLDLY_VISITORS_REQUEST;
	
	@ClientString(id = 83902, message = "|Lv. 100+| Unworldly Visitors' Request (In progress)")
	public static NpcStringId LV_100_UNWORLDLY_VISITORS_REQUEST_IN_PROGRESS;
	
	@ClientString(id = 83903, message = "|Lv. 100+| Unworldly Visitors' Request (Completed)")
	public static NpcStringId LV_100_UNWORLDLY_VISITORS_REQUEST_COMPLETED;
	
	@ClientString(id = 83904, message = "|Lv. 100+| Unworldly Visitors' Request")
	public static NpcStringId LV_100_UNWORLDLY_VISITORS_REQUEST_2;
	
	@ClientString(id = 83905, message = "Helping the Unworldly Visitors")
	public static NpcStringId HELPING_THE_UNWORLDLY_VISITORS;
	
	@ClientString(id = 83906, message = "Speak with Qyuris")
	public static NpcStringId SPEAK_WITH_QYURIS;
	
	@ClientString(id = 84001, message = "|Lv. 101+| Kingdom's Royal Guards' Request")
	public static NpcStringId LV_101_KINGDOM_S_ROYAL_GUARDS_REQUEST;
	
	@ClientString(id = 84002, message = "|Lv. 101+| Kingdom's Royal Guards' Request (In progress)")
	public static NpcStringId LV_101_KINGDOM_S_ROYAL_GUARDS_REQUEST_IN_PROGRESS;
	
	@ClientString(id = 84003, message = "|Lv. 101+| Kingdom's Royal Guards' Request (Completed)")
	public static NpcStringId LV_101_KINGDOM_S_ROYAL_GUARDS_REQUEST_COMPLETED;
	
	@ClientString(id = 84004, message = "|Lv. 101+| Kingdom's Royal Guards' Request")
	public static NpcStringId LV_101_KINGDOM_S_ROYAL_GUARDS_REQUEST_2;
	
	@ClientString(id = 84005, message = "Helping the Kingdom's Royal Guard")
	public static NpcStringId HELPING_THE_KINGDOM_S_ROYAL_GUARD;
	
	@ClientString(id = 84006, message = "Speak with James")
	public static NpcStringId SPEAK_WITH_JAMES;
	
	@ClientString(id = 84101, message = "|Lv. 102+| Contamination Containment")
	public static NpcStringId LV_102_CONTAMINATION_CONTAINMENT;
	
	@ClientString(id = 84102, message = "|Lv. 102+| Contamination Containment (In progress)")
	public static NpcStringId LV_102_CONTAMINATION_CONTAINMENT_IN_PROGRESS;
	
	@ClientString(id = 84103, message = "|Lv. 102+| Contamination Containment (Completed)")
	public static NpcStringId LV_102_CONTAMINATION_CONTAINMENT_COMPLETED;
	
	@ClientString(id = 84104, message = "|Lv. 102+| Contamination Containment")
	public static NpcStringId LV_102_CONTAMINATION_CONTAINMENT_2;
	
	@ClientString(id = 84105, message = "Defeat the Enraged Nymph")
	public static NpcStringId DEFEAT_THE_ENRAGED_NYMPH;
	
	@ClientString(id = 84111, message = "Select mission stage")
	public static NpcStringId SELECT_MISSION_STAGE_13;
	
	@ClientString(id = 84112, message = "Speak with the Guardian Irene")
	public static NpcStringId SPEAK_WITH_THE_GUARDIAN_IRENE;
	
	@ClientString(id = 84201, message = "|Lv. 100+| Captive Demons")
	public static NpcStringId LV_100_CAPTIVE_DEMONS;
	
	@ClientString(id = 84202, message = "|Lv. 100+| Captive Demons (In progress)")
	public static NpcStringId LV_100_CAPTIVE_DEMONS_IN_PROGRESS;
	
	@ClientString(id = 84203, message = "|Lv. 100+| Captive Demons (Completed)")
	public static NpcStringId LV_100_CAPTIVE_DEMONS_COMPLETED;
	
	@ClientString(id = 84204, message = "|Lv. 100+| Captive Demons")
	public static NpcStringId LV_100_CAPTIVE_DEMONS_2;
	
	@ClientString(id = 84205, message = "Defeating the Captive Demons")
	public static NpcStringId DEFEATING_THE_CAPTIVE_DEMONS;
	
	@ClientString(id = 84211, message = "Select mission stage")
	public static NpcStringId SELECT_MISSION_STAGE_14;
	
	@ClientString(id = 84212, message = "Speak with Sthor")
	public static NpcStringId SPEAK_WITH_STHOR;
	
	@ClientString(id = 84301, message = "|Lv. 100+| Giant Evolution Control")
	public static NpcStringId LV_100_GIANT_EVOLUTION_CONTROL;
	
	@ClientString(id = 84302, message = "|Lv. 100+| Giant Evolution Control (In progress)")
	public static NpcStringId LV_100_GIANT_EVOLUTION_CONTROL_IN_PROGRESS;
	
	@ClientString(id = 84303, message = "|Lv. 100+| Giant Evolution Control (Completed)")
	public static NpcStringId LV_100_GIANT_EVOLUTION_CONTROL_COMPLETED;
	
	@ClientString(id = 84304, message = "|Lv. 100+| Giant Evolution Control")
	public static NpcStringId LV_100_GIANT_EVOLUTION_CONTROL_2;
	
	@ClientString(id = 84305, message = "Eliminate the Marred Giant")
	public static NpcStringId ELIMINATE_THE_MARRED_GIANT;
	
	@ClientString(id = 84311, message = "Select mission stage")
	public static NpcStringId SELECT_MISSION_STAGE_15;
	
	@ClientString(id = 84312, message = "Speak with Krenaht")
	public static NpcStringId SPEAK_WITH_KRENAHT;
	
	@ClientString(id = 84401, message = "|Lv. 100+| Giant's Treasure")
	public static NpcStringId LV_100_GIANT_S_TREASURE;
	
	@ClientString(id = 84402, message = "|Lv. 100+| Giant's Treasure (In progress)")
	public static NpcStringId LV_100_GIANT_S_TREASURE_IN_PROGRESS;
	
	@ClientString(id = 84403, message = "|Lv. 100+| Giant's Treasure (Completed)")
	public static NpcStringId LV_100_GIANT_S_TREASURE_COMPLETED;
	
	@ClientString(id = 84404, message = "|Lv. 100+| Giant's Treasure")
	public static NpcStringId LV_100_GIANT_S_TREASURE_2;
	
	@ClientString(id = 84411, message = "Select mission stage")
	public static NpcStringId SELECT_MISSION_STAGE_16;
	
	@ClientString(id = 84412, message = "Speak with Krenaht")
	public static NpcStringId SPEAK_WITH_KRENAHT_2;
	
	@ClientString(id = 84501, message = "|Lv. 101+| Sabotage the Embryo Supplies")
	public static NpcStringId LV_101_SABOTAGE_THE_EMBRYO_SUPPLIES;
	
	@ClientString(id = 84502, message = "|Lv. 101+| Sabotage the Embryo Supplies (In progress)")
	public static NpcStringId LV_101_SABOTAGE_THE_EMBRYO_SUPPLIES_IN_PROGRESS;
	
	@ClientString(id = 84503, message = "|Lv. 101+| Sabotage the Embryo Supplies (Completed)")
	public static NpcStringId LV_101_SABOTAGE_THE_EMBRYO_SUPPLIES_COMPLETED;
	
	@ClientString(id = 84504, message = "|Lv. 101+| Sabotage the Embryo Supplies")
	public static NpcStringId LV_101_SABOTAGE_THE_EMBRYO_SUPPLIES_2;
	
	@ClientString(id = 84511, message = "Select mission stage")
	public static NpcStringId SELECT_MISSION_STAGE_17;
	
	@ClientString(id = 84512, message = "Talk to Logart van Dyke")
	public static NpcStringId TALK_TO_LOGART_VAN_DYKE;
	
	@ClientString(id = 84601, message = "|Lv. 101+| Building up Strength")
	public static NpcStringId LV_101_BUILDING_UP_STRENGTH;
	
	@ClientString(id = 84602, message = "|Lv. 101+| Building up Strength (In progress)")
	public static NpcStringId LV_101_BUILDING_UP_STRENGTH_IN_PROGRESS;
	
	@ClientString(id = 84603, message = "|Lv. 101+| Building up Strength (Completed)")
	public static NpcStringId LV_101_BUILDING_UP_STRENGTH_COMPLETED;
	
	@ClientString(id = 84604, message = "|Lv. 101+| Building up Strength")
	public static NpcStringId LV_101_BUILDING_UP_STRENGTH_2;
	
	@ClientString(id = 84605, message = "Rescue the Captive Miners")
	public static NpcStringId RESCUE_THE_CAPTIVE_MINERS;
	
	@ClientString(id = 84606, message = "Rescue the Captive Scouts")
	public static NpcStringId RESCUE_THE_CAPTIVE_SCOUTS;
	
	@ClientString(id = 84607, message = "Rescue the Captive Chefs")
	public static NpcStringId RESCUE_THE_CAPTIVE_CHEFS;
	
	@ClientString(id = 84608, message = "Rescue the Captive Wizards")
	public static NpcStringId RESCUE_THE_CAPTIVE_WIZARDS;
	
	@ClientString(id = 84609, message = "Rescue the Captive Citizens")
	public static NpcStringId RESCUE_THE_CAPTIVE_CITIZENS;
	
	@ClientString(id = 84611, message = "Select mission stage")
	public static NpcStringId SELECT_MISSION_STAGE_18;
	
	@ClientString(id = 84612, message = "Speak with Dinford")
	public static NpcStringId SPEAK_WITH_DINFORD;
	
	@ClientString(id = 85001, message = "The Times Call for a New Hero - Aden")
	public static NpcStringId THE_TIMES_CALL_FOR_A_NEW_HERO_ADEN;
	
	@ClientString(id = 85002, message = "The Times Call for a New Hero - Aden (In progress)")
	public static NpcStringId THE_TIMES_CALL_FOR_A_NEW_HERO_ADEN_IN_PROGRESS;
	
	@ClientString(id = 85003, message = "The Times Call for a New Hero - Aden (Completed)")
	public static NpcStringId THE_TIMES_CALL_FOR_A_NEW_HERO_ADEN_COMPLETED;
	
	@ClientString(id = 85004, message = "The Times Call for a New Hero - Aden")
	public static NpcStringId THE_TIMES_CALL_FOR_A_NEW_HERO_ADEN_2;
	
	@ClientString(id = 85010, message = "The Outer Gates of the Castle of Aden have been weakened due to the Corrosive Chemical.")
	public static NpcStringId THE_OUTER_GATES_OF_THE_CASTLE_OF_ADEN_HAVE_BEEN_WEAKENED_DUE_TO_THE_CORROSIVE_CHEMICAL;
	
	@ClientString(id = 85011, message = "No changes to the Outer Castle Gates. Try using the Corrosive Chemical again.")
	public static NpcStringId NO_CHANGES_TO_THE_OUTER_CASTLE_GATES_TRY_USING_THE_CORROSIVE_CHEMICAL_AGAIN;
	
	@ClientString(id = 85012, message = "No more need for use.")
	public static NpcStringId NO_MORE_NEED_FOR_USE;
	
	@ClientString(id = 85013, message = "No changes felt.")
	public static NpcStringId NO_CHANGES_FELT;
	
	@ClientString(id = 85014, message = "1 Ballista has been repaired.")
	public static NpcStringId ONE_BALLISTA_HAS_BEEN_REPAIRED;
	
	@ClientString(id = 85015, message = "2 Ballistas have been repaired.")
	public static NpcStringId TWO_BALLISTAS_HAVE_BEEN_REPAIRED;
	
	@ClientString(id = 85016, message = "3 Ballistas have been repaired.")
	public static NpcStringId THREE_BALLISTAS_HAVE_BEEN_REPAIRED;
	
	@ClientString(id = 85017, message = "4 Ballistas have been repaired.")
	public static NpcStringId FOUR_BALLISTAS_HAVE_BEEN_REPAIRED;
	
	@ClientString(id = 85018, message = "All Ballistas have been repaired. Please check your next mission.")
	public static NpcStringId ALL_BALLISTAS_HAVE_BEEN_REPAIRED_PLEASE_CHECK_YOUR_NEXT_MISSION;
	
	@ClientString(id = 85019, message = "The sealing of Aden's Artifact has begun.")
	public static NpcStringId THE_SEALING_OF_ADEN_S_ARTIFACT_HAS_BEGUN;
	
	@ClientString(id = 85020, message = "The artifact is too powerful to be sealed. Please try again.")
	public static NpcStringId THE_ARTIFACT_IS_TOO_POWERFUL_TO_BE_SEALED_PLEASE_TRY_AGAIN;
	
	@ClientString(id = 85021, message = "This is bad... the castle siege equipment is broken, but the war has already started...")
	public static NpcStringId THIS_IS_BAD_THE_CASTLE_SIEGE_EQUIPMENT_IS_BROKEN_BUT_THE_WAR_HAS_ALREADY_STARTED;
	
	@ClientString(id = 85022, message = "We can't go on fighting with equipment like this! We need assistance.")
	public static NpcStringId WE_CAN_T_GO_ON_FIGHTING_WITH_EQUIPMENT_LIKE_THIS_WE_NEED_ASSISTANCE;
	
	@ClientString(id = 85023, message = "It looks like we could repair this ballista with the repair tool you have there!")
	public static NpcStringId IT_LOOKS_LIKE_WE_COULD_REPAIR_THIS_BALLISTA_WITH_THE_REPAIR_TOOL_YOU_HAVE_THERE;
	
	@ClientString(id = 85024, message = "I think the ballista can move now! Let's start a test run!")
	public static NpcStringId I_THINK_THE_BALLISTA_CAN_MOVE_NOW_LET_S_START_A_TEST_RUN;
	
	@ClientString(id = 85025, message = "This is moving properly, right? Are you sure?")
	public static NpcStringId THIS_IS_MOVING_PROPERLY_RIGHT_ARE_YOU_SURE;
	
	@ClientString(id = 85026, message = "Ballista Repair has failed, ending in destruction.")
	public static NpcStringId BALLISTA_REPAIR_HAS_FAILED_ENDING_IN_DESTRUCTION;
	
	@ClientString(id = 85101, message = "The Times Call for a New Hero - Rune")
	public static NpcStringId THE_TIMES_CALL_FOR_A_NEW_HERO_RUNE;
	
	@ClientString(id = 85102, message = "The Times Call for a New Hero - Rune (In progress)")
	public static NpcStringId THE_TIMES_CALL_FOR_A_NEW_HERO_RUNE_IN_PROGRESS;
	
	@ClientString(id = 85103, message = "The Times Call for a New Hero - Rune (Completed)")
	public static NpcStringId THE_TIMES_CALL_FOR_A_NEW_HERO_RUNE_COMPLETED;
	
	@ClientString(id = 85104, message = "The Times Call for a New Hero - Rune")
	public static NpcStringId THE_TIMES_CALL_FOR_A_NEW_HERO_RUNE_2;
	
	@ClientString(id = 85110, message = "The Outer Castle Gates of the Rune Castle have been weakened due to the Corrosive Chemical.")
	public static NpcStringId THE_OUTER_CASTLE_GATES_OF_THE_RUNE_CASTLE_HAVE_BEEN_WEAKENED_DUE_TO_THE_CORROSIVE_CHEMICAL;
	
	@ClientString(id = 85111, message = "No changes to the Outer Castle Gates. Try using the Corrosive Chemical again.")
	public static NpcStringId NO_CHANGES_TO_THE_OUTER_CASTLE_GATES_TRY_USING_THE_CORROSIVE_CHEMICAL_AGAIN_2;
	
	@ClientString(id = 85119, message = "The sealing of Rune's Altar has begun.")
	public static NpcStringId THE_SEALING_OF_RUNE_S_ALTAR_HAS_BEGUN;
	
	@ClientString(id = 85201, message = "Guidance of Light - Go after the Leading Monsters")
	public static NpcStringId GUIDANCE_OF_LIGHT_GO_AFTER_THE_LEADING_MONSTERS;
	
	@ClientString(id = 85202, message = "Guidance of Light - Go after the Leading Monsters (In progress)")
	public static NpcStringId GUIDANCE_OF_LIGHT_GO_AFTER_THE_LEADING_MONSTERS_IN_PROGRESS;
	
	@ClientString(id = 85203, message = "Guidance of Light - Go after the Leading Monsters (Completed)")
	public static NpcStringId GUIDANCE_OF_LIGHT_GO_AFTER_THE_LEADING_MONSTERS_COMPLETED;
	
	@ClientString(id = 85204, message = "Guidance of Light - Go after the Leading Monsters")
	public static NpcStringId GUIDANCE_OF_LIGHT_GO_AFTER_THE_LEADING_MONSTERS_2;
	
	@ClientString(id = 85301, message = "Revelation of Light - Eliminate the Elite Monsters")
	public static NpcStringId REVELATION_OF_LIGHT_ELIMINATE_THE_ELITE_MONSTERS;
	
	@ClientString(id = 85302, message = "Revelation of Light - Eliminate the Elite Monsters (In progress)")
	public static NpcStringId REVELATION_OF_LIGHT_ELIMINATE_THE_ELITE_MONSTERS_IN_PROGRESS;
	
	@ClientString(id = 85303, message = "Revelation of Light - Eliminate the Elite Monsters (Completed)")
	public static NpcStringId REVELATION_OF_LIGHT_ELIMINATE_THE_ELITE_MONSTERS_COMPLETED;
	
	@ClientString(id = 85304, message = "Revelation of Light - Eliminate the Elite Monsters")
	public static NpcStringId REVELATION_OF_LIGHT_ELIMINATE_THE_ELITE_MONSTERS_2;
	
	@ClientString(id = 85401, message = "Wrath of Light - Clear out the Elite Monsters' Lair")
	public static NpcStringId WRATH_OF_LIGHT_CLEAR_OUT_THE_ELITE_MONSTERS_LAIR;
	
	@ClientString(id = 85402, message = "Wrath of Light - Clear out the Elite Monsters' Lair (In progress)")
	public static NpcStringId WRATH_OF_LIGHT_CLEAR_OUT_THE_ELITE_MONSTERS_LAIR_IN_PROGRESS;
	
	@ClientString(id = 85403, message = "Wrath of Light - Clear out the Elite Monsters' Lair (Completed)")
	public static NpcStringId WRATH_OF_LIGHT_CLEAR_OUT_THE_ELITE_MONSTERS_LAIR_COMPLETED;
	
	@ClientString(id = 85404, message = "Wrath of Light - Clear out the Elite Monsters' Lair")
	public static NpcStringId WRATH_OF_LIGHT_CLEAR_OUT_THE_ELITE_MONSTERS_LAIR_2;
	
	@ClientString(id = 85501, message = "Judgment of Light - Triumph over the Elite Leaders")
	public static NpcStringId JUDGMENT_OF_LIGHT_TRIUMPH_OVER_THE_ELITE_LEADERS;
	
	@ClientString(id = 85502, message = "Judgment of Light - Triumph over the Elite Leaders (In progress)")
	public static NpcStringId JUDGMENT_OF_LIGHT_TRIUMPH_OVER_THE_ELITE_LEADERS_IN_PROGRESS;
	
	@ClientString(id = 85503, message = "Judgment of Light - Triumph over the Elite Leaders (Completed)")
	public static NpcStringId JUDGMENT_OF_LIGHT_TRIUMPH_OVER_THE_ELITE_LEADERS_COMPLETED;
	
	@ClientString(id = 85504, message = "Judgment of Light - Triumph over the Elite Leaders")
	public static NpcStringId JUDGMENT_OF_LIGHT_TRIUMPH_OVER_THE_ELITE_LEADERS_2;
	
	@ClientString(id = 85601, message = "Judgment of Light - Corner the Leaders")
	public static NpcStringId JUDGMENT_OF_LIGHT_CORNER_THE_LEADERS;
	
	@ClientString(id = 85602, message = "Judgment of Light - Corner the Leaders (In progress)")
	public static NpcStringId JUDGMENT_OF_LIGHT_CORNER_THE_LEADERS_IN_PROGRESS;
	
	@ClientString(id = 85603, message = "Judgment of Light - Corner the Leaders (Completed)")
	public static NpcStringId JUDGMENT_OF_LIGHT_CORNER_THE_LEADERS_COMPLETED;
	
	@ClientString(id = 85604, message = "Judgment of Light - Corner the Leaders")
	public static NpcStringId JUDGMENT_OF_LIGHT_CORNER_THE_LEADERS_2;
	
	@ClientString(id = 85701, message = "A Memory Shoot in Fantasy Isle (Event)")
	public static NpcStringId A_MEMORY_SHOOT_IN_FANTASY_ISLE_EVENT;
	
	@ClientString(id = 85702, message = "A Memory Shoot in Fantasy Isle (Event) (In progress)")
	public static NpcStringId A_MEMORY_SHOOT_IN_FANTASY_ISLE_EVENT_IN_PROGRESS;
	
	@ClientString(id = 85703, message = "A Memory Shoot in Fantasy Isle (Event) (Completed)")
	public static NpcStringId A_MEMORY_SHOOT_IN_FANTASY_ISLE_EVENT_COMPLETED;
	
	@ClientString(id = 85704, message = "A Memory Shoot in Fantasy Isle (Event)")
	public static NpcStringId A_MEMORY_SHOOT_IN_FANTASY_ISLE_EVENT_2;
	
	@ClientString(id = 85705, message = "Fantasy Isle is hosting a promotional festival! Come and see!")
	public static NpcStringId FANTASY_ISLE_IS_HOSTING_A_PROMOTIONAL_FESTIVAL_COME_AND_SEE;
	
	@ClientString(id = 85706, message = "Come to Fantasy Isle, where exciting new attractions await you!")
	public static NpcStringId COME_TO_FANTASY_ISLE_WHERE_EXCITING_NEW_ATTRACTIONS_AWAIT_YOU;
	
	@ClientString(id = 85707, message = "There's even more you can do now with Fantasy Isle Coins! Come take a look!")
	public static NpcStringId THERE_S_EVEN_MORE_YOU_CAN_DO_NOW_WITH_FANTASY_ISLE_COINS_COME_TAKE_A_LOOK;
	
	@ClientString(id = 85708, message = "Fantasy Isle is hosting a fashion show for Andron, the greatest fashion designer in Aden!")
	public static NpcStringId FANTASY_ISLE_IS_HOSTING_A_FASHION_SHOW_FOR_ANDRON_THE_GREATEST_FASHION_DESIGNER_IN_ADEN;
	
	@ClientString(id = 85709, message = "Fantasy Isle now has a monster battle system! Come check it out.")
	public static NpcStringId FANTASY_ISLE_NOW_HAS_A_MONSTER_BATTLE_SYSTEM_COME_CHECK_IT_OUT;
	
	@ClientString(id = 85710, message = "Want the inside scoop on the Fantasy Isle Festival? Find Small Bard at the town center and he'll tell you! He's the festival manager. And my brother too - hey, are you listening?")
	public static NpcStringId WANT_THE_INSIDE_SCOOP_ON_THE_FANTASY_ISLE_FESTIVAL_FIND_SMALL_BARD_AT_THE_TOWN_CENTER_AND_HE_LL_TELL_YOU_HE_S_THE_FESTIVAL_MANAGER_AND_MY_BROTHER_TOO_HEY_ARE_YOU_LISTENING;
	
	@ClientString(id = 85711, message = "Wait up, you clowns! You're gonna lose me in the crowd with all that airheaded blathering!")
	public static NpcStringId WAIT_UP_YOU_CLOWNS_YOU_RE_GONNA_LOSE_ME_IN_THE_CROWD_WITH_ALL_THAT_AIRHEADED_BLATHERING;
	
	@ClientString(id = 85712, message = "Ooh, pictures! Ok, I'm ready. Cheese!")
	public static NpcStringId OOH_PICTURES_OK_I_M_READY_CHEESE;
	
	@ClientString(id = 85713, message = "Whoa, wait a minute. Who do you think you are, shoving a camera in my face without permission? I'm going to report you!")
	public static NpcStringId WHOA_WAIT_A_MINUTE_WHO_DO_YOU_THINK_YOU_ARE_SHOVING_A_CAMERA_IN_MY_FACE_WITHOUT_PERMISSION_I_M_GOING_TO_REPORT_YOU;
	
	@ClientString(id = 85714, message = "No no, no pictures! I look horrible today!")
	public static NpcStringId NO_NO_NO_PICTURES_I_LOOK_HORRIBLE_TODAY;
	
	@ClientString(id = 85715, message = "You scared me! Geez. Oh hey, if anyone asks...you didn't see me taking a break from the fashion show, ok?")
	public static NpcStringId YOU_SCARED_ME_GEEZ_OH_HEY_IF_ANYONE_ASKS_YOU_DIDN_T_SEE_ME_TAKING_A_BREAK_FROM_THE_FASHION_SHOW_OK;
	
	@ClientString(id = 85716, message = "Ta-da! What do you think? Like, totally trendy, right?")
	public static NpcStringId TA_DA_WHAT_DO_YOU_THINK_LIKE_TOTALLY_TRENDY_RIGHT;
	
	@ClientString(id = 85717, message = "I see...a future lying ahead of you. Don't speak! I see...I see...yes, a trendsetter. You shall be the trendiest trendsetter! Muahaha!")
	public static NpcStringId I_SEE_A_FUTURE_LYING_AHEAD_OF_YOU_DON_T_SPEAK_I_SEE_I_SEE_YES_A_TRENDSETTER_YOU_SHALL_BE_THE_TRENDIEST_TRENDSETTER_MUAHAHA;
	
	@ClientString(id = 85718, message = "You are cordially invited to this year's special fashion show featuring Sir Adenia Andron.")
	public static NpcStringId YOU_ARE_CORDIALLY_INVITED_TO_THIS_YEAR_S_SPECIAL_FASHION_SHOW_FEATURING_SIR_ADENIA_ANDRON;
	
	@ClientString(id = 85719, message = "Whew...walking practices all day, like a newbie! It's humiliating!")
	public static NpcStringId WHEW_WALKING_PRACTICES_ALL_DAY_LIKE_A_NEWBIE_IT_S_HUMILIATING;
	
	@ClientString(id = 85720, message = "Be sure to watch the fashion show! Take this little gift from me.")
	public static NpcStringId BE_SURE_TO_WATCH_THE_FASHION_SHOW_TAKE_THIS_LITTLE_GIFT_FROM_ME;
	
	@ClientString(id = 85721, message = "You want my autograph? Then come to the fashion show! Here, you can take this.")
	public static NpcStringId YOU_WANT_MY_AUTOGRAPH_THEN_COME_TO_THE_FASHION_SHOW_HERE_YOU_CAN_TAKE_THIS;
	
	@ClientString(id = 85722, message = "Eye-catching fashion is a must in a festival! Try on Sir Adenia Andron's high-end styles!")
	public static NpcStringId EYE_CATCHING_FASHION_IS_A_MUST_IN_A_FESTIVAL_TRY_ON_SIR_ADENIA_ANDRON_S_HIGH_END_STYLES;
	
	@ClientString(id = 85723, message = "Haha, ha... um, I'll be going now. See you at the fashion show!")
	public static NpcStringId HAHA_HA_UM_I_LL_BE_GOING_NOW_SEE_YOU_AT_THE_FASHION_SHOW;
	
	@ClientString(id = 85724, message = "Here is a Contender's Mark! Please be sure to attend the Fantasy Isle Festival!")
	public static NpcStringId HERE_IS_A_CONTENDER_S_MARK_PLEASE_BE_SURE_TO_ATTEND_THE_FANTASY_ISLE_FESTIVAL;
	
	@ClientString(id = 85725, message = "So long, adventurer! See you again at the Fantasy Isle Festival!")
	public static NpcStringId SO_LONG_ADVENTURER_SEE_YOU_AGAIN_AT_THE_FANTASY_ISLE_FESTIVAL;
	
	@ClientString(id = 85726, message = "So apparently they make monsters duel and reward the winner! Sounds interesting, doesn't it?")
	public static NpcStringId SO_APPARENTLY_THEY_MAKE_MONSTERS_DUEL_AND_REWARD_THE_WINNER_SOUNDS_INTERESTING_DOESN_T_IT;
	
	@ClientString(id = 85727, message = "These contenders are bloodthirsty nothings. No wonder I can't win!")
	public static NpcStringId THESE_CONTENDERS_ARE_BLOODTHIRSTY_NOTHINGS_NO_WONDER_I_CAN_T_WIN;
	
	@ClientString(id = 85728, message = "Hey, this match is a lot like a... wait, no. It can't be...it can't be.")
	public static NpcStringId HEY_THIS_MATCH_IS_A_LOT_LIKE_A_WAIT_NO_IT_CAN_T_BE_IT_CAN_T_BE;
	
	@ClientString(id = 85729, message = "So you can use the Monster Arena if you have a Contender's Mark, huh?")
	public static NpcStringId SO_YOU_CAN_USE_THE_MONSTER_ARENA_IF_YOU_HAVE_A_CONTENDER_S_MARK_HUH;
	
	@ClientString(id = 85730, message = "Aren't there any cute monsters to look at? These are really not aesthetically appealing...")
	public static NpcStringId AREN_T_THERE_ANY_CUTE_MONSTERS_TO_LOOK_AT_THESE_ARE_REALLY_NOT_AESTHETICALLY_APPEALING;
	
	@ClientString(id = 85780, message = "Ahh, how long since I last visited Fantasy Isle again?")
	public static NpcStringId AHH_HOW_LONG_SINCE_I_LAST_VISITED_FANTASY_ISLE_AGAIN;
	
	@ClientString(id = 85781, message = "Mm, yes. The crowd, the noise, the junk food. The markers of a true festival!")
	public static NpcStringId MM_YES_THE_CROWD_THE_NOISE_THE_JUNK_FOOD_THE_MARKERS_OF_A_TRUE_FESTIVAL;
	
	@ClientString(id = 85782, message = "Oh hey, new attractions! I can't leave these things untested now, can I?")
	public static NpcStringId OH_HEY_NEW_ATTRACTIONS_I_CAN_T_LEAVE_THESE_THINGS_UNTESTED_NOW_CAN_I;
	
	@ClientString(id = 85783, message = "New facilities are great and all, but nothing beats the good ol' Block Checkers or Kratei's Cube.")
	public static NpcStringId NEW_FACILITIES_ARE_GREAT_AND_ALL_BUT_NOTHING_BEATS_THE_GOOD_OL_BLOCK_CHECKERS_OR_KRATEI_S_CUBE;
	
	@ClientString(id = 85784, message = "Let's see...where should I start?")
	public static NpcStringId LET_S_SEE_WHERE_SHOULD_I_START;
	
	@ClientString(id = 85785, message = "Pst. Hey, rumor going around. Is it true that Fantasy Isle is falling on hard times?")
	public static NpcStringId PST_HEY_RUMOR_GOING_AROUND_IS_IT_TRUE_THAT_FANTASY_ISLE_IS_FALLING_ON_HARD_TIMES;
	
	@ClientString(id = 85790, message = "Fantasy Isle Tourist")
	public static NpcStringId FANTASY_ISLE_TOURIST;
	
	@ClientString(id = 85791, message = "Handy's Block Checker")
	public static NpcStringId HANDY_S_BLOCK_CHECKER;
	
	@ClientString(id = 85792, message = "Kratei's Cube")
	public static NpcStringId KRATEI_S_CUBE;
	
	@ClientString(id = 85793, message = "Coliseum")
	public static NpcStringId COLISEUM;
	
	@ClientString(id = 85794, message = "Monster Duel Guide Mate")
	public static NpcStringId MONSTER_DUEL_GUIDE_MATE;
	
	@ClientString(id = 85795, message = "Fashion Show Catwalk")
	public static NpcStringId FASHION_SHOW_CATWALK;
	
	@ClientString(id = 85796, message = "Fantasy Isle Festival Promoter")
	public static NpcStringId FANTASY_ISLE_FESTIVAL_PROMOTER;
	
	@ClientString(id = 85797, message = "Fashion Show Model")
	public static NpcStringId FASHION_SHOW_MODEL;
	
	@ClientString(id = 86101, message = "|Lv. 99+| Kain's Choice")
	public static NpcStringId LV_99_KAIN_S_CHOICE;
	
	@ClientString(id = 86102, message = "|Lv. 99+| Kain's Choice (In progress)")
	public static NpcStringId LV_99_KAIN_S_CHOICE_IN_PROGRESS;
	
	@ClientString(id = 86103, message = "|Lv. 99+| Kain's Choice (Completed)")
	public static NpcStringId LV_99_KAIN_S_CHOICE_COMPLETED;
	
	@ClientString(id = 86104, message = "|Lv. 99+| Kain's Choice")
	public static NpcStringId LV_99_KAIN_S_CHOICE_2;
	
	@ClientString(id = 86105, message = "Talk with Giselle.")
	public static NpcStringId TALK_WITH_GISELLE;
	
	@ClientString(id = 86106, message = "Fight against Rune Castle Knights")
	public static NpcStringId FIGHT_AGAINST_RUNE_CASTLE_KNIGHTS;
	
	@ClientString(id = 86107, message = "Return to Reception Room")
	public static NpcStringId RETURN_TO_RECEPTION_ROOM;
	
	@ClientString(id = 86108, message = "Sneak in with Erdo.")
	public static NpcStringId SNEAK_IN_WITH_ERDO;
	
	@ClientString(id = 86109, message = "Advance inside Messiah Castle.")
	public static NpcStringId ADVANCE_INSIDE_MESSIAH_CASTLE;
	
	@ClientString(id = 86110, message = "Help Kain and battle.")
	public static NpcStringId HELP_KAIN_AND_BATTLE;
	
	@ClientString(id = 86111, message = "Defeat Kain with change-of-heart.")
	public static NpcStringId DEFEAT_KAIN_WITH_CHANGE_OF_HEART;
	
	@ClientString(id = 86112, message = "Talk with Settlen.")
	public static NpcStringId TALK_WITH_SETTLEN;
	
	@ClientString(id = 86301, message = "|Lv. 100+| Red Libra's Request - Shadow of the Mother Tree")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_SHADOW_OF_THE_MOTHER_TREE;
	
	@ClientString(id = 86302, message = "|Lv. 100+| Red Libra's Request - Shadow of the Mother Tree (In progress)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_SHADOW_OF_THE_MOTHER_TREE_IN_PROGRESS;
	
	@ClientString(id = 86303, message = "|Lv. 100+| Red Libra's Request - Shadow of the Mother Tree (Completed)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_SHADOW_OF_THE_MOTHER_TREE_COMPLETED;
	
	@ClientString(id = 86304, message = "|Lv. 100+| Red Libra's Request - Shadow of the Mother Tree")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_SHADOW_OF_THE_MOTHER_TREE_2;
	
	@ClientString(id = 86305, message = "Kill monsters in the Shadow of the Mother Tree")
	public static NpcStringId KILL_MONSTERS_IN_THE_SHADOW_OF_THE_MOTHER_TREE;
	
	@ClientString(id = 86311, message = "Lv. 100+")
	public static NpcStringId LV_100_13;
	
	@ClientString(id = 86312, message = "Shadow of the Mother Tree")
	public static NpcStringId SHADOW_OF_THE_MOTHER_TREE;
	
	@ClientString(id = 90101, message = "|Lv. 76+| How Lavasauruses Are Made")
	public static NpcStringId LV_76_HOW_LAVASAURUSES_ARE_MADE;
	
	@ClientString(id = 90102, message = "|Lv. 76+| How Lavasauruses Are Made (In progress)")
	public static NpcStringId LV_76_HOW_LAVASAURUSES_ARE_MADE_IN_PROGRESS;
	
	@ClientString(id = 90103, message = "|Lv. 76+| How Lavasauruses Are Made (Completed)")
	public static NpcStringId LV_76_HOW_LAVASAURUSES_ARE_MADE_COMPLETED;
	
	@ClientString(id = 90104, message = "|Lv. 76+| How Lavasauruses Are Made")
	public static NpcStringId LV_76_HOW_LAVASAURUSES_ARE_MADE_2;
	
	@ClientString(id = 90201, message = "|Lv. 80+| Reclaim Our Era")
	public static NpcStringId LV_80_RECLAIM_OUR_ERA;
	
	@ClientString(id = 90202, message = "|Lv. 80+| Reclaim Our Era (In progress)")
	public static NpcStringId LV_80_RECLAIM_OUR_ERA_IN_PROGRESS;
	
	@ClientString(id = 90203, message = "|Lv. 80+| Reclaim Our Era (Completed)")
	public static NpcStringId LV_80_RECLAIM_OUR_ERA_COMPLETED;
	
	@ClientString(id = 90204, message = "|Lv. 80+| Reclaim Our Era")
	public static NpcStringId LV_80_RECLAIM_OUR_ERA_2;
	
	@ClientString(id = 90301, message = "|Lv. 85+| The Call of Antharas")
	public static NpcStringId LV_85_THE_CALL_OF_ANTHARAS;
	
	@ClientString(id = 90302, message = "|Lv. 85+| The Call of Antharas (In progress)")
	public static NpcStringId LV_85_THE_CALL_OF_ANTHARAS_IN_PROGRESS;
	
	@ClientString(id = 90303, message = "|Lv. 85+| The Call of Antharas (Completed)")
	public static NpcStringId LV_85_THE_CALL_OF_ANTHARAS_COMPLETED;
	
	@ClientString(id = 90304, message = "|Lv. 85+| The Call of Antharas")
	public static NpcStringId LV_85_THE_CALL_OF_ANTHARAS_2;
	
	@ClientString(id = 90401, message = "|Lv. 85+| Proof of the Dragon Hunt - Earth Dragon")
	public static NpcStringId LV_85_PROOF_OF_THE_DRAGON_HUNT_EARTH_DRAGON;
	
	@ClientString(id = 90402, message = "|Lv. 85+| Proof of the Dragon Hunt - Earth Dragon (In progress)")
	public static NpcStringId LV_85_PROOF_OF_THE_DRAGON_HUNT_EARTH_DRAGON_IN_PROGRESS;
	
	@ClientString(id = 90403, message = "|Lv. 85+| Proof of the Dragon Hunt - Earth Dragon (Completed)")
	public static NpcStringId LV_85_PROOF_OF_THE_DRAGON_HUNT_EARTH_DRAGON_COMPLETED;
	
	@ClientString(id = 90404, message = "|Lv. 85+| Proof of the Dragon Hunt - Earth Dragon")
	public static NpcStringId LV_85_PROOF_OF_THE_DRAGON_HUNT_EARTH_DRAGON_2;
	
	@ClientString(id = 90501, message = "|Lv. 85+| Refined Dragon Blood")
	public static NpcStringId LV_85_REFINED_DRAGON_BLOOD;
	
	@ClientString(id = 90502, message = "|Lv. 85+| Refined Dragon Blood (In progress)")
	public static NpcStringId LV_85_REFINED_DRAGON_BLOOD_IN_PROGRESS;
	
	@ClientString(id = 90503, message = "|Lv. 85+| Refined Dragon Blood (Completed)")
	public static NpcStringId LV_85_REFINED_DRAGON_BLOOD_COMPLETED;
	
	@ClientString(id = 90504, message = "|Lv. 85+| Refined Dragon Blood")
	public static NpcStringId LV_85_REFINED_DRAGON_BLOOD_2;
	
	@ClientString(id = 90601, message = "|Lv. 85+| The Call of Valakas")
	public static NpcStringId LV_85_THE_CALL_OF_VALAKAS;
	
	@ClientString(id = 90602, message = "|Lv. 85+| The Call of Valakas (In progress)")
	public static NpcStringId LV_85_THE_CALL_OF_VALAKAS_IN_PROGRESS;
	
	@ClientString(id = 90603, message = "|Lv. 85+| The Call of Valakas (Completed)")
	public static NpcStringId LV_85_THE_CALL_OF_VALAKAS_COMPLETED;
	
	@ClientString(id = 90604, message = "|Lv. 85+| The Call of Valakas")
	public static NpcStringId LV_85_THE_CALL_OF_VALAKAS_2;
	
	@ClientString(id = 90701, message = "|Lv. 85+| Proof of the Dragon Hunt - Fire Dragon")
	public static NpcStringId LV_85_PROOF_OF_THE_DRAGON_HUNT_FIRE_DRAGON;
	
	@ClientString(id = 90702, message = "|Lv. 85+| Proof of the Dragon Hunt - Fire Dragon (In progress)")
	public static NpcStringId LV_85_PROOF_OF_THE_DRAGON_HUNT_FIRE_DRAGON_IN_PROGRESS;
	
	@ClientString(id = 90703, message = "|Lv. 85+| Proof of the Dragon Hunt - Fire Dragon (Completed)")
	public static NpcStringId LV_85_PROOF_OF_THE_DRAGON_HUNT_FIRE_DRAGON_COMPLETED;
	
	@ClientString(id = 90704, message = "|Lv. 85+| Proof of the Dragon Hunt - Fire Dragon")
	public static NpcStringId LV_85_PROOF_OF_THE_DRAGON_HUNT_FIRE_DRAGON_2;
	
	@ClientString(id = 91001, message = "|Lv. 90-99| Red Libra's Request - Isle of Souls")
	public static NpcStringId LV_90_99_RED_LIBRA_S_REQUEST_ISLE_OF_SOULS;
	
	@ClientString(id = 91002, message = "|Lv. 90-99| Red Libra's Request - Isle of Souls (In progress)")
	public static NpcStringId LV_90_99_RED_LIBRA_S_REQUEST_ISLE_OF_SOULS_IN_PROGRESS;
	
	@ClientString(id = 91003, message = "|Lv. 90-99| Red Libra's Request - Isle of Souls (Completed)")
	public static NpcStringId LV_90_99_RED_LIBRA_S_REQUEST_ISLE_OF_SOULS_COMPLETED;
	
	@ClientString(id = 91004, message = "|Lv. 90-99| Red Libra's Request - Isle of Souls")
	public static NpcStringId LV_90_99_RED_LIBRA_S_REQUEST_ISLE_OF_SOULS_2;
	
	@ClientString(id = 91005, message = "Monster Hunting")
	public static NpcStringId MONSTER_HUNTING;
	
	@ClientString(id = 91011, message = "Lv. 90-99")
	public static NpcStringId LV_90_99;
	
	@ClientString(id = 91012, message = "Isle of Souls")
	public static NpcStringId ISLE_OF_SOULS_2;
	
	@ClientString(id = 91101, message = "|Lv. 90-99| Red Libra's Request - Seal of Shillien")
	public static NpcStringId LV_90_99_RED_LIBRA_S_REQUEST_SEAL_OF_SHILLIEN;
	
	@ClientString(id = 91102, message = "|Lv. 90-99| Red Libra's Request - Seal of Shillien (In progress)")
	public static NpcStringId LV_90_99_RED_LIBRA_S_REQUEST_SEAL_OF_SHILLIEN_IN_PROGRESS;
	
	@ClientString(id = 91103, message = "|Lv. 90-99| Red Libra's Request - Seal of Shillien (Completed)")
	public static NpcStringId LV_90_99_RED_LIBRA_S_REQUEST_SEAL_OF_SHILLIEN_COMPLETED;
	
	@ClientString(id = 91104, message = "|Lv. 90-99| Red Libra's Request - Seal of Shillien")
	public static NpcStringId LV_90_99_RED_LIBRA_S_REQUEST_SEAL_OF_SHILLIEN_2;
	
	@ClientString(id = 91105, message = "Kill monsters in the Seal of Shillien")
	public static NpcStringId KILL_MONSTERS_IN_THE_SEAL_OF_SHILLIEN;
	
	@ClientString(id = 91111, message = "Lv. 90-99")
	public static NpcStringId LV_90_99_2;
	
	@ClientString(id = 91112, message = "Seal of Shillien")
	public static NpcStringId SEAL_OF_SHILLIEN;
	
	@ClientString(id = 91201, message = "|Lv. 95-101| Red Libra's Request - Monsters from Three Areas")
	public static NpcStringId LV_95_101_RED_LIBRA_S_REQUEST_MONSTERS_FROM_THREE_AREAS;
	
	@ClientString(id = 91202, message = "|Lv. 95-101| Red Libra's Request - Monsters from Three Areas (In progress)")
	public static NpcStringId LV_95_101_RED_LIBRA_S_REQUEST_MONSTERS_FROM_THREE_AREAS_IN_PROGRESS;
	
	@ClientString(id = 91203, message = "|Lv. 95-101| Red Libra's Request - Monsters from Three Areas (Completed)")
	public static NpcStringId LV_95_101_RED_LIBRA_S_REQUEST_MONSTERS_FROM_THREE_AREAS_COMPLETED;
	
	@ClientString(id = 91204, message = "|Lv. 95-101| Red Libra's Request - Monsters from Three Areas")
	public static NpcStringId LV_95_101_RED_LIBRA_S_REQUEST_MONSTERS_FROM_THREE_AREAS_2;
	
	@ClientString(id = 91205, message = "Defeat Monsters from Three Areas.")
	public static NpcStringId DEFEAT_MONSTERS_FROM_THREE_AREAS;
	
	@ClientString(id = 91211, message = "Lv. 95-101")
	public static NpcStringId LV_95_101_2;
	
	@ClientString(id = 91212, message = "Pagan Temple, Blazing Swamp, and The Cemetery")
	public static NpcStringId PAGAN_TEMPLE_BLAZING_SWAMP_AND_THE_CEMETERY;
	
	@ClientString(id = 91301, message = "|Lv. 95-101| Red Libra's Request - Raider's Crossroads")
	public static NpcStringId LV_95_101_RED_LIBRA_S_REQUEST_RAIDER_S_CROSSROADS;
	
	@ClientString(id = 91302, message = "|Lv. 95-101| Red Libra's Request - Raider's Crossroads (In progress)")
	public static NpcStringId LV_95_101_RED_LIBRA_S_REQUEST_RAIDER_S_CROSSROADS_IN_PROGRESS;
	
	@ClientString(id = 91303, message = "|Lv. 95-101| Red Libra's Request - Raider's Crossroads (Completed)")
	public static NpcStringId LV_95_101_RED_LIBRA_S_REQUEST_RAIDER_S_CROSSROADS_COMPLETED;
	
	@ClientString(id = 91304, message = "|Lv. 95-101| Red Libra's Request - Raider's Crossroads")
	public static NpcStringId LV_95_101_RED_LIBRA_S_REQUEST_RAIDER_S_CROSSROADS_2;
	
	@ClientString(id = 91305, message = "Kill monsters in the Raider's Crossroads")
	public static NpcStringId KILL_MONSTERS_IN_THE_RAIDER_S_CROSSROADS;
	
	@ClientString(id = 91311, message = "Lv. 95-101")
	public static NpcStringId LV_95_101_3;
	
	@ClientString(id = 91312, message = "Raider's Crossroads")
	public static NpcStringId RAIDER_S_CROSSROADS;
	
	@ClientString(id = 91401, message = "|Lv. 97-103| Red Libra's Request - Hellbound")
	public static NpcStringId LV_97_103_RED_LIBRA_S_REQUEST_HELLBOUND;
	
	@ClientString(id = 91402, message = "|Lv. 97-103| Red Libra's Request - Hellbound (In progress)")
	public static NpcStringId LV_97_103_RED_LIBRA_S_REQUEST_HELLBOUND_IN_PROGRESS;
	
	@ClientString(id = 91403, message = "|Lv. 97-103| Red Libra's Request - Hellbound (Completed)")
	public static NpcStringId LV_97_103_RED_LIBRA_S_REQUEST_HELLBOUND_COMPLETED;
	
	@ClientString(id = 91404, message = "|Lv. 97-103| Red Libra's Request - Hellbound")
	public static NpcStringId LV_97_103_RED_LIBRA_S_REQUEST_HELLBOUND_2;
	
	@ClientString(id = 91405, message = "Kill monsters in Hellbound")
	public static NpcStringId KILL_MONSTERS_IN_HELLBOUND;
	
	@ClientString(id = 91411, message = "Lv. 97-103")
	public static NpcStringId LV_97_103;
	
	@ClientString(id = 91412, message = "Hellbound")
	public static NpcStringId HELLBOUND;
	
	@ClientString(id = 91501, message = "|Lv. 100+| Red Libra's Request - Enchanted Valley")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_ENCHANTED_VALLEY;
	
	@ClientString(id = 91502, message = "|Lv. 100+| Red Libra's Request - Enchanted Valley (In progress)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_ENCHANTED_VALLEY_IN_PROGRESS;
	
	@ClientString(id = 91503, message = "|Lv. 100+| Red Libra's Request - Enchanted Valley (Completed)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_ENCHANTED_VALLEY_COMPLETED;
	
	@ClientString(id = 91504, message = "|Lv. 100+| Red Libra's Request - Enchanted Valley")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_ENCHANTED_VALLEY_2;
	
	@ClientString(id = 91505, message = "Kill monsters in the Enchanted Valley")
	public static NpcStringId KILL_MONSTERS_IN_THE_ENCHANTED_VALLEY;
	
	@ClientString(id = 91511, message = "Lv. 100+")
	public static NpcStringId LV_100_14;
	
	@ClientString(id = 91512, message = "Enchanted Valley")
	public static NpcStringId ENCHANTED_VALLEY;
	
	@ClientString(id = 91601, message = "|Lv. 100+| Red Libra's Request - Giant's Cave")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_GIANT_S_CAVE;
	
	@ClientString(id = 91602, message = "|Lv. 100+| Red Libra's Request - Giant's Cave (In progress)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_GIANT_S_CAVE_IN_PROGRESS;
	
	@ClientString(id = 91603, message = "|Lv. 100+| Red Libra's Request - Giant's Cave (Completed)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_GIANT_S_CAVE_COMPLETED;
	
	@ClientString(id = 91604, message = "|Lv. 100+| Red Libra's Request - Giant's Cave")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_GIANT_S_CAVE_2;
	
	@ClientString(id = 91605, message = "Kill monsters in the Giant's Cave")
	public static NpcStringId KILL_MONSTERS_IN_THE_GIANT_S_CAVE;
	
	@ClientString(id = 91611, message = "Lv. 100+")
	public static NpcStringId LV_100_15;
	
	@ClientString(id = 91612, message = "Giant's Cave")
	public static NpcStringId GIANT_S_CAVE;
	
	@ClientString(id = 91701, message = "|Lv. 100+| Red Libra's Request - Garden of Spirits")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_GARDEN_OF_SPIRITS;
	
	@ClientString(id = 91702, message = "|Lv. 100+| Red Libra's Request - Garden of Spirits (In progress)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_GARDEN_OF_SPIRITS_IN_PROGRESS;
	
	@ClientString(id = 91703, message = "|Lv. 100+| Red Libra's Request - Garden of Spirits (Completed)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_GARDEN_OF_SPIRITS_COMPLETED;
	
	@ClientString(id = 91704, message = "|Lv. 100+| Red Libra's Request - Garden of Spirits")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_GARDEN_OF_SPIRITS_2;
	
	@ClientString(id = 91705, message = "Kill monsters in the Garden of Spirits")
	public static NpcStringId KILL_MONSTERS_IN_THE_GARDEN_OF_SPIRITS;
	
	@ClientString(id = 91711, message = "Lv. 100+")
	public static NpcStringId LV_100_16;
	
	@ClientString(id = 91712, message = "Garden of Spirits")
	public static NpcStringId GARDEN_OF_SPIRITS;
	
	@ClientString(id = 91801, message = "|Lv. 100+| Red Libra's Request - Atelia Fortress")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_ATELIA_FORTRESS;
	
	@ClientString(id = 91802, message = "|Lv. 100+| Red Libra's Request - Atelia Fortress (In progress)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_ATELIA_FORTRESS_IN_PROGRESS;
	
	@ClientString(id = 91803, message = "|Lv. 100+| Red Libra's Request - Atelia Fortress (Completed)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_ATELIA_FORTRESS_COMPLETED;
	
	@ClientString(id = 91804, message = "|Lv. 100+| Red Libra's Request - Atelia Fortress")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_ATELIA_FORTRESS_2;
	
	@ClientString(id = 91805, message = "Kill monsters in the Atelia Fortress")
	public static NpcStringId KILL_MONSTERS_IN_THE_ATELIA_FORTRESS;
	
	@ClientString(id = 91811, message = "Lv. 100+")
	public static NpcStringId LV_100_17;
	
	@ClientString(id = 91812, message = "Atelia Fortress")
	public static NpcStringId ATELIA_FORTRESS;
	
	@ClientString(id = 91901, message = "|Lv. 100+| Red Libra's Request - Superion")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_SUPERION;
	
	@ClientString(id = 91902, message = "|Lv. 100+| Red Libra's Request - Superion (In progress)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_SUPERION_IN_PROGRESS;
	
	@ClientString(id = 91903, message = "|Lv. 100+| Red Libra's Request - Superion (Completed)")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_SUPERION_COMPLETED;
	
	@ClientString(id = 91904, message = "|Lv. 100+| Red Libra's Request - Superion")
	public static NpcStringId LV_100_RED_LIBRA_S_REQUEST_SUPERION_2;
	
	@ClientString(id = 91905, message = "Defeat Superion Monsters.")
	public static NpcStringId DEFEAT_SUPERION_MONSTERS;
	
	@ClientString(id = 91911, message = "Lv. 100+")
	public static NpcStringId LV_100_18;
	
	@ClientString(id = 91912, message = "Superion")
	public static NpcStringId SUPERION;
	
	@ClientString(id = 92001, message = "|Lv. 76 - 80| Defeating the Varka Silenos")
	public static NpcStringId LV_76_80_DEFEATING_THE_VARKA_SILENOS;
	
	@ClientString(id = 92002, message = "|Lv. 76 - 80| Defeating the Varka Silenos (In progress)")
	public static NpcStringId LV_76_80_DEFEATING_THE_VARKA_SILENOS_IN_PROGRESS;
	
	@ClientString(id = 92003, message = "|Lv. 76 - 80| Defeating the Varka Silenos (Completed)")
	public static NpcStringId LV_76_80_DEFEATING_THE_VARKA_SILENOS_COMPLETED;
	
	@ClientString(id = 92004, message = "|Lv. 76 - 80| Defeating the Varka Silenos")
	public static NpcStringId LV_76_80_DEFEATING_THE_VARKA_SILENOS_2;
	
	@ClientString(id = 92101, message = "|Lv. 76 - 80| Defeating the Ketra Orcs")
	public static NpcStringId LV_76_80_DEFEATING_THE_KETRA_ORCS;
	
	@ClientString(id = 92102, message = "|Lv. 76 - 80| Defeating the Ketra Orcs (In progress)")
	public static NpcStringId LV_76_80_DEFEATING_THE_KETRA_ORCS_IN_PROGRESS;
	
	@ClientString(id = 92103, message = "|Lv. 76 - 80| Defeating the Ketra Orcs (Completed)")
	public static NpcStringId LV_76_80_DEFEATING_THE_KETRA_ORCS_COMPLETED;
	
	@ClientString(id = 92104, message = "|Lv. 76 - 80| Defeating the Ketra Orcs")
	public static NpcStringId LV_76_80_DEFEATING_THE_KETRA_ORCS_2;
	
	@ClientString(id = 92202, message = "|Lv. 96-106| Hunters' Guild Request - Isle of Prayer (North) (In progress)")
	public static NpcStringId LV_96_106_HUNTERS_GUILD_REQUEST_ISLE_OF_PRAYER_NORTH_IN_PROGRESS;
	
	@ClientString(id = 92203, message = "|Lv. 96-106| Hunters' Guild Request - Isle of Prayer (North) (Completed)")
	public static NpcStringId LV_96_106_HUNTERS_GUILD_REQUEST_ISLE_OF_PRAYER_NORTH_COMPLETED;
	
	@ClientString(id = 92205, message = "Defeat powerful monsters")
	public static NpcStringId DEFEAT_POWERFUL_MONSTERS_22;
	
	@ClientString(id = 92301, message = "|Lv. 100+| Shinedust Extraction")
	public static NpcStringId LV_100_SHINEDUST_EXTRACTION;
	
	@ClientString(id = 92302, message = "|Lv. 100+| Shinedust Extraction (In progress)")
	public static NpcStringId LV_100_SHINEDUST_EXTRACTION_IN_PROGRESS;
	
	@ClientString(id = 92303, message = "|Lv. 100+| Shinedust Extraction (Completed)")
	public static NpcStringId LV_100_SHINEDUST_EXTRACTION_COMPLETED;
	
	@ClientString(id = 92304, message = "|Lv. 100+| Shinedust Extraction")
	public static NpcStringId LV_100_SHINEDUST_EXTRACTION_2;
	
	@ClientString(id = 92311, message = "Select mission stage")
	public static NpcStringId SELECT_MISSION_STAGE_19;
	
	@ClientString(id = 92312, message = "Speak with Schumadriba or Sthor")
	public static NpcStringId SPEAK_WITH_SCHUMADRIBA_OR_STHOR;
	
	@ClientString(id = 92401, message = "|Lv. 100+| Recovered Giants")
	public static NpcStringId LV_100_RECOVERED_GIANTS;
	
	@ClientString(id = 92402, message = "|Lv. 100+| Recovered Giants (In progress)")
	public static NpcStringId LV_100_RECOVERED_GIANTS_IN_PROGRESS;
	
	@ClientString(id = 92403, message = "|Lv. 100+| Recovered Giants (Completed)")
	public static NpcStringId LV_100_RECOVERED_GIANTS_COMPLETED;
	
	@ClientString(id = 92404, message = "|Lv. 100+| Recovered Giants")
	public static NpcStringId LV_100_RECOVERED_GIANTS_2;
	
	@ClientString(id = 92405, message = "Select quest")
	public static NpcStringId SELECT_QUEST;
	
	@ClientString(id = 92410, message = "Speak with Vice Hierarch Schumadriba")
	public static NpcStringId SPEAK_WITH_VICE_HIERARCH_SCHUMADRIBA;
	
	@ClientString(id = 92411, message = "Eliminate the Giant")
	public static NpcStringId ELIMINATE_THE_GIANT;
	
	@ClientString(id = 92502, message = "|Lv. 100+| Hunters' Guild Request - Garden of Spirits (In progress)")
	public static NpcStringId LV_100_HUNTERS_GUILD_REQUEST_GARDEN_OF_SPIRITS_IN_PROGRESS;
	
	@ClientString(id = 92503, message = "|Lv. 100+| Hunters' Guild Request - Garden of Spirits (Completed)")
	public static NpcStringId LV_100_HUNTERS_GUILD_REQUEST_GARDEN_OF_SPIRITS_COMPLETED;
	
	@ClientString(id = 92505, message = "Defeat powerful monsters")
	public static NpcStringId DEFEAT_POWERFUL_MONSTERS_23;
	
	@ClientString(id = 92601, message = "|Lv. 95-102| Exploring the Dimension - 30-day Search Operation")
	public static NpcStringId LV_95_102_EXPLORING_THE_DIMENSION_30_DAY_SEARCH_OPERATION;
	
	@ClientString(id = 92602, message = "|Lv. 95-102| Exploring the Dimension - 30-day Search Operation (In progress)")
	public static NpcStringId LV_95_102_EXPLORING_THE_DIMENSION_30_DAY_SEARCH_OPERATION_IN_PROGRESS;
	
	@ClientString(id = 92603, message = "|Lv. 95-102| Exploring the Dimension - 30-day Search Operation (Completed)")
	public static NpcStringId LV_95_102_EXPLORING_THE_DIMENSION_30_DAY_SEARCH_OPERATION_COMPLETED;
	
	@ClientString(id = 92604, message = "|Lv. 95-102| Exploring the Dimension - 30-day Search Operation")
	public static NpcStringId LV_95_102_EXPLORING_THE_DIMENSION_30_DAY_SEARCH_OPERATION_2;
	
	@ClientString(id = 92801, message = "|Lv. 100+| 100-day Subjugation Operation")
	public static NpcStringId LV_100_100_DAY_SUBJUGATION_OPERATION;
	
	@ClientString(id = 92802, message = "|Lv. 100+| 100-day Subjugation Operation (In progress)")
	public static NpcStringId LV_100_100_DAY_SUBJUGATION_OPERATION_IN_PROGRESS;
	
	@ClientString(id = 92803, message = "|Lv. 100+| 100-day Subjugation Operation (Completed)")
	public static NpcStringId LV_100_100_DAY_SUBJUGATION_OPERATION_COMPLETED;
	
	@ClientString(id = 92804, message = "|Lv. 100+| 100-day Subjugation Operation")
	public static NpcStringId LV_100_100_DAY_SUBJUGATION_OPERATION_2;
	
	@ClientString(id = 92805, message = "Defeating the Dimensional Monsters")
	public static NpcStringId DEFEATING_THE_DIMENSIONAL_MONSTERS;
	
	@ClientString(id = 92810, message = "Speak with Lias")
	public static NpcStringId SPEAK_WITH_LIAS;
	
	@ClientString(id = 92901, message = "|Lv. 99+| Seeker Rescue")
	public static NpcStringId LV_99_SEEKER_RESCUE;
	
	@ClientString(id = 92902, message = "|Lv. 99+| Seeker Rescue (In progress)")
	public static NpcStringId LV_99_SEEKER_RESCUE_IN_PROGRESS;
	
	@ClientString(id = 92903, message = "|Lv. 99+| Seeker Rescue (Completed)")
	public static NpcStringId LV_99_SEEKER_RESCUE_COMPLETED;
	
	@ClientString(id = 92904, message = "|Lv. 99+| Seeker Rescue")
	public static NpcStringId LV_99_SEEKER_RESCUE_2;
	
	@ClientString(id = 92911, message = "Speak with Masa")
	public static NpcStringId SPEAK_WITH_MASA;
	
	@ClientString(id = 92912, message = "Seeker Rescue")
	public static NpcStringId SEEKER_RESCUE;
	
	@ClientString(id = 92913, message = "Speak with Sporcha")
	public static NpcStringId SPEAK_WITH_SPORCHA;
	
	@ClientString(id = 93001, message = "|Lv. 99+| Disparaging the Phantoms")
	public static NpcStringId LV_99_DISPARAGING_THE_PHANTOMS;
	
	@ClientString(id = 93002, message = "|Lv. 99+| Disparaging the Phantoms (In progress)")
	public static NpcStringId LV_99_DISPARAGING_THE_PHANTOMS_IN_PROGRESS;
	
	@ClientString(id = 93003, message = "|Lv. 99+| Disparaging the Phantoms (Completed)")
	public static NpcStringId LV_99_DISPARAGING_THE_PHANTOMS_COMPLETED;
	
	@ClientString(id = 93004, message = "|Lv. 99+| Disparaging the Phantoms")
	public static NpcStringId LV_99_DISPARAGING_THE_PHANTOMS_2;
	
	@ClientString(id = 93011, message = "Select mission stage")
	public static NpcStringId SELECT_MISSION_STAGE_20;
	
	@ClientString(id = 93012, message = "Speak with Sporcha")
	public static NpcStringId SPEAK_WITH_SPORCHA_2;
	
	@ClientString(id = 93101, message = "|Lv. 102+| Memories of the Wind")
	public static NpcStringId LV_102_MEMORIES_OF_THE_WIND;
	
	@ClientString(id = 93102, message = "|Lv. 102+| Memories of the Wind (In progress)")
	public static NpcStringId LV_102_MEMORIES_OF_THE_WIND_IN_PROGRESS;
	
	@ClientString(id = 93103, message = "|Lv. 102+| Memories of the Wind (Completed)")
	public static NpcStringId LV_102_MEMORIES_OF_THE_WIND_COMPLETED;
	
	@ClientString(id = 93104, message = "|Lv. 102+| Memories of the Wind")
	public static NpcStringId LV_102_MEMORIES_OF_THE_WIND_2;
	
	@ClientString(id = 93111, message = "Select mission stage")
	public static NpcStringId SELECT_MISSION_STAGE_21;
	
	@ClientString(id = 93112, message = "Talk to Cyphona")
	public static NpcStringId TALK_TO_CYPHONA;
	
	@ClientString(id = 93201, message = "|Lv. 102+| Sayha's Energy")
	public static NpcStringId LV_102_SAYHA_S_ENERGY;
	
	@ClientString(id = 93202, message = "|Lv. 102+| Sayha's Energy (In progress)")
	public static NpcStringId LV_102_SAYHA_S_ENERGY_IN_PROGRESS;
	
	@ClientString(id = 93203, message = "|Lv. 102+| Sayha's Energy (Completed)")
	public static NpcStringId LV_102_SAYHA_S_ENERGY_COMPLETED;
	
	@ClientString(id = 93204, message = "|Lv. 102+| Sayha's Energy")
	public static NpcStringId LV_102_SAYHA_S_ENERGY_2;
	
	@ClientString(id = 93211, message = "Select mission stage")
	public static NpcStringId SELECT_MISSION_STAGE_22;
	
	@ClientString(id = 93212, message = "Speak with Belas")
	public static NpcStringId SPEAK_WITH_BELAS;
	
	@ClientString(id = 93301, message = "|Lv. 105+| Tomb Raiders")
	public static NpcStringId LV_105_TOMB_RAIDERS;
	
	@ClientString(id = 93302, message = "|Lv. 105+| Tomb Raiders (In progress)")
	public static NpcStringId LV_105_TOMB_RAIDERS_IN_PROGRESS;
	
	@ClientString(id = 93303, message = "|Lv. 105+| Tomb Raiders (Completed)")
	public static NpcStringId LV_105_TOMB_RAIDERS_COMPLETED;
	
	@ClientString(id = 93304, message = "|Lv. 105+| Tomb Raiders")
	public static NpcStringId LV_105_TOMB_RAIDERS_2;
	
	@ClientString(id = 93311, message = "Defeat monsters in the Imperial Tomb")
	public static NpcStringId DEFEAT_MONSTERS_IN_THE_IMPERIAL_TOMB;
	
	@ClientString(id = 93312, message = "Finding Leopard")
	public static NpcStringId FINDING_LEOPARD;
	
	@ClientString(id = 93313, message = "You've got a letter from Leopard. Click the question-mark icon to read it.")
	public static NpcStringId YOU_VE_GOT_A_LETTER_FROM_LEOPARD_CLICK_THE_QUESTION_MARK_ICON_TO_READ_IT;
	
	@ClientString(id = 93701, message = "|Lv. 85+| To Revive the Fishing Guild")
	public static NpcStringId LV_85_TO_REVIVE_THE_FISHING_GUILD;
	
	@ClientString(id = 93702, message = "|Lv. 85+| To Revive the Fishing Guild (In progress)")
	public static NpcStringId LV_85_TO_REVIVE_THE_FISHING_GUILD_IN_PROGRESS;
	
	@ClientString(id = 93703, message = "|Lv. 85+| To Revive the Fishing Guild (Completed)")
	public static NpcStringId LV_85_TO_REVIVE_THE_FISHING_GUILD_COMPLETED;
	
	@ClientString(id = 93704, message = "|Lv. 85+| To Revive the Fishing Guild")
	public static NpcStringId LV_85_TO_REVIVE_THE_FISHING_GUILD_2;
	
	@ClientString(id = 93705, message = "Fishing")
	public static NpcStringId FISHING;
	
	@ClientString(id = 93710, message = "Speak with the Fishing Guild Member")
	public static NpcStringId SPEAK_WITH_THE_FISHING_GUILD_MEMBER;
	
	@ClientString(id = 93801, message = "|Lv. 85+| The Fisherman's Other Hobby")
	public static NpcStringId LV_85_THE_FISHERMAN_S_OTHER_HOBBY;
	
	@ClientString(id = 93802, message = "|Lv. 85+| The Fisherman's Other Hobby (In progress)")
	public static NpcStringId LV_85_THE_FISHERMAN_S_OTHER_HOBBY_IN_PROGRESS;
	
	@ClientString(id = 93803, message = "|Lv. 85+| The Fisherman's Other Hobby (Completed)")
	public static NpcStringId LV_85_THE_FISHERMAN_S_OTHER_HOBBY_COMPLETED;
	
	@ClientString(id = 93804, message = "|Lv. 85+| The Fisherman's Other Hobby")
	public static NpcStringId LV_85_THE_FISHERMAN_S_OTHER_HOBBY_2;
	
	@ClientString(id = 93805, message = "Deliver the Hobby Mark")
	public static NpcStringId DELIVER_THE_HOBBY_MARK;
	
	@ClientString(id = 93810, message = "Talk to Santiago")
	public static NpcStringId TALK_TO_SANTIAGO;
	
	@ClientString(id = 94002, message = "|Lv. 100+| Hunters' Guild Request - Atelia Fortress (In progress)")
	public static NpcStringId LV_100_HUNTERS_GUILD_REQUEST_ATELIA_FORTRESS_IN_PROGRESS;
	
	@ClientString(id = 94003, message = "|Lv. 100+| Hunters' Guild Request - Atelia Fortress (Completed)")
	public static NpcStringId LV_100_HUNTERS_GUILD_REQUEST_ATELIA_FORTRESS_COMPLETED;
	
	@ClientString(id = 94005, message = "Defeat powerful monsters")
	public static NpcStringId DEFEAT_POWERFUL_MONSTERS_24;
	
	@ClientString(id = 94301, message = "|Lv. 90+| Filling the Destructive Energy")
	public static NpcStringId LV_90_FILLING_THE_DESTRUCTIVE_ENERGY;
	
	@ClientString(id = 94302, message = "|Lv. 90+| Filling the Destructive Energy (In progress)")
	public static NpcStringId LV_90_FILLING_THE_DESTRUCTIVE_ENERGY_IN_PROGRESS;
	
	@ClientString(id = 94303, message = "|Lv. 90+| Filling the Destructive Energy (Completed)")
	public static NpcStringId LV_90_FILLING_THE_DESTRUCTIVE_ENERGY_COMPLETED;
	
	@ClientString(id = 94304, message = "|Lv. 90+| Filling the Destructive Energy")
	public static NpcStringId LV_90_FILLING_THE_DESTRUCTIVE_ENERGY_2;
	
	@ClientString(id = 98501, message = "|Lv. 85 - 89| Adventure Guild's Special Request - Lv. 1")
	public static NpcStringId LV_85_89_ADVENTURE_GUILD_S_SPECIAL_REQUEST_LV_1;
	
	@ClientString(id = 98502, message = "|Lv. 85 - 89| Adventure Guild's Special Request - Lv. 1 (In progress)")
	public static NpcStringId LV_85_89_ADVENTURE_GUILD_S_SPECIAL_REQUEST_LV_1_IN_PROGRESS;
	
	@ClientString(id = 98503, message = "|Lv. 85 - 89| Adventure Guild's Special Request - Lv. 1 (Completed)")
	public static NpcStringId LV_85_89_ADVENTURE_GUILD_S_SPECIAL_REQUEST_LV_1_COMPLETED;
	
	@ClientString(id = 98504, message = "|Lv. 85 - 89| Adventure Guild's Special Request - Lv. 1")
	public static NpcStringId LV_85_89_ADVENTURE_GUILD_S_SPECIAL_REQUEST_LV_1_2;
	
	@ClientString(id = 98505, message = "Defeat monsters")
	public static NpcStringId DEFEAT_MONSTERS;
	
	@ClientString(id = 98510, message = "Talk to Adventure Guildsman.")
	public static NpcStringId TALK_TO_ADVENTURE_GUILDSMAN;
	
	@ClientString(id = 98511, message = "85")
	public static NpcStringId EIGHTY_FIVE;
	
	@ClientString(id = 98512, message = "Bloody Swampland and Altar of Evil")
	public static NpcStringId BLOODY_SWAMPLAND_AND_ALTAR_OF_EVIL_2;
	
	@ClientString(id = 98601, message = "|Lv. 90 - 93| Adventure Guild's Special Request - Lv. 2")
	public static NpcStringId LV_90_93_ADVENTURE_GUILD_S_SPECIAL_REQUEST_LV_2;
	
	@ClientString(id = 98602, message = "|Lv. 90 - 93| Adventure Guild's Special Request - Lv. 2 (In progress)")
	public static NpcStringId LV_90_93_ADVENTURE_GUILD_S_SPECIAL_REQUEST_LV_2_IN_PROGRESS;
	
	@ClientString(id = 98603, message = "|Lv. 90 - 93| Adventure Guild's Special Request - Lv. 2 (Completed)")
	public static NpcStringId LV_90_93_ADVENTURE_GUILD_S_SPECIAL_REQUEST_LV_2_COMPLETED;
	
	@ClientString(id = 98604, message = "|Lv. 90 - 93| Adventure Guild's Special Request - Lv. 2")
	public static NpcStringId LV_90_93_ADVENTURE_GUILD_S_SPECIAL_REQUEST_LV_2_2;
	
	@ClientString(id = 98605, message = "Defeat monsters")
	public static NpcStringId DEFEAT_MONSTERS_2;
	
	@ClientString(id = 98611, message = "90")
	public static NpcStringId NINETY;
	
	@ClientString(id = 98612, message = "Fairy Settlement")
	public static NpcStringId FAIRY_SETTLEMENT_2;
	
	@ClientString(id = 98701, message = "|Lv. 94 - 96| Adventure Guild's Special Request - Lv. 3")
	public static NpcStringId LV_94_96_ADVENTURE_GUILD_S_SPECIAL_REQUEST_LV_3;
	
	@ClientString(id = 98702, message = "|Lv. 94 - 96| Adventure Guild's Special Request - Lv. 3 (In progress)")
	public static NpcStringId LV_94_96_ADVENTURE_GUILD_S_SPECIAL_REQUEST_LV_3_IN_PROGRESS;
	
	@ClientString(id = 98703, message = "|Lv. 94 - 96| Adventure Guild's Special Request - Lv. 3 (Completed)")
	public static NpcStringId LV_94_96_ADVENTURE_GUILD_S_SPECIAL_REQUEST_LV_3_COMPLETED;
	
	@ClientString(id = 98704, message = "|Lv. 94 - 96| Adventure Guild's Special Request - Lv. 3")
	public static NpcStringId LV_94_96_ADVENTURE_GUILD_S_SPECIAL_REQUEST_LV_3_2;
	
	@ClientString(id = 98705, message = "Defeat monsters")
	public static NpcStringId DEFEAT_MONSTERS_3;
	
	@ClientString(id = 98711, message = "94")
	public static NpcStringId NINETY_FOUR;
	
	@ClientString(id = 98712, message = "Isle of Souls")
	public static NpcStringId ISLE_OF_SOULS_3;
	
	@ClientString(id = 98801, message = "|Lv. 97 - 99| Adventure Guild's Special Request - Lv. 4")
	public static NpcStringId LV_97_99_ADVENTURE_GUILD_S_SPECIAL_REQUEST_LV_4;
	
	@ClientString(id = 98802, message = "|Lv. 97 - 99| Adventure Guild's Special Request - Lv. 4 (In progress)")
	public static NpcStringId LV_97_99_ADVENTURE_GUILD_S_SPECIAL_REQUEST_LV_4_IN_PROGRESS;
	
	@ClientString(id = 98803, message = "|Lv. 97 - 99| Adventure Guild's Special Request - Lv. 4 (Completed)")
	public static NpcStringId LV_97_99_ADVENTURE_GUILD_S_SPECIAL_REQUEST_LV_4_COMPLETED;
	
	@ClientString(id = 98804, message = "|Lv. 97 - 99| Adventure Guild's Special Request - Lv. 4")
	public static NpcStringId LV_97_99_ADVENTURE_GUILD_S_SPECIAL_REQUEST_LV_4_2;
	
	@ClientString(id = 98805, message = "Defeat monsters")
	public static NpcStringId DEFEAT_MONSTERS_4;
	
	@ClientString(id = 98811, message = "97")
	public static NpcStringId NINETY_SEVEN;
	
	@ClientString(id = 98812, message = "Pagan Temple, Blazing Swamp, and The Cemetery")
	public static NpcStringId PAGAN_TEMPLE_BLAZING_SWAMP_AND_THE_CEMETERY_2;
	
	@ClientString(id = 98901, message = "|Lv. 100+| Adventure Guild's Special Request - Lv. 5")
	public static NpcStringId LV_100_ADVENTURE_GUILD_S_SPECIAL_REQUEST_LV_5;
	
	@ClientString(id = 98902, message = "|Lv. 100+| Adventure Guild's Special Request - Lv. 5 (In progress)")
	public static NpcStringId LV_100_ADVENTURE_GUILD_S_SPECIAL_REQUEST_LV_5_IN_PROGRESS;
	
	@ClientString(id = 98903, message = "|Lv. 100+| Adventure Guild's Special Request - Lv. 5 (Completed)")
	public static NpcStringId LV_100_ADVENTURE_GUILD_S_SPECIAL_REQUEST_LV_5_COMPLETED;
	
	@ClientString(id = 98904, message = "|Lv. 100+| Adventure Guild's Special Request - Lv. 5")
	public static NpcStringId LV_100_ADVENTURE_GUILD_S_SPECIAL_REQUEST_LV_5_2;
	
	@ClientString(id = 98905, message = "Defeat monsters")
	public static NpcStringId DEFEAT_MONSTERS_5;
	
	@ClientString(id = 98911, message = "100")
	public static NpcStringId A_HUNDRED;
	
	@ClientString(id = 98912, message = "Enchanted Valley and Giant's Cave (Upper Level)")
	public static NpcStringId ENCHANTED_VALLEY_AND_GIANT_S_CAVE_UPPER_LEVEL;
	
	@ClientString(id = 98913, message = "Lv. 85-95")
	public static NpcStringId LV_85_95_3;
	
	@ClientString(id = 98914, message = "Lv. 90-99")
	public static NpcStringId LV_90_99_3;
	
	@ClientString(id = 98915, message = "Lv. 95-101")
	public static NpcStringId LV_95_101_4;
	
	@ClientString(id = 98916, message = "Lv. 97-103")
	public static NpcStringId LV_97_103_2;
	
	@ClientString(id = 98917, message = "Lv. 100+")
	public static NpcStringId LV_100_19;
	
	@ClientString(id = 98918, message = "Lv. 95-105")
	public static NpcStringId LV_95_105_2;
	
	@ClientString(id = 98919, message = "Lv. 97+")
	public static NpcStringId LV_97_2;
	
	@ClientString(id = 98920, message = "Lv. 99+")
	public static NpcStringId LV_99_2;
	
	@ClientString(id = 98921, message = "Lv. 101+")
	public static NpcStringId LV_101;
	
	@ClientString(id = 99601, message = "Tra la la... Today I'm going to make another fun-filled trip. I wonder what I should look for this time...")
	public static NpcStringId TRA_LA_LA_TODAY_I_M_GOING_TO_MAKE_ANOTHER_FUN_FILLED_TRIP_I_WONDER_WHAT_I_SHOULD_LOOK_FOR_THIS_TIME;
	
	@ClientString(id = 99700, message = "What's this? Why am I being disturbed?")
	public static NpcStringId WHAT_S_THIS_WHY_AM_I_BEING_DISTURBED;
	
	@ClientString(id = 99701, message = "Ta-da! Here I am!")
	public static NpcStringId TA_DA_HERE_I_AM;
	
	@ClientString(id = 99702, message = "What are you looking at?")
	public static NpcStringId WHAT_ARE_YOU_LOOKING_AT;
	
	@ClientString(id = 99703, message = "If you give me nectar, this little Squash will grow up quickly!")
	public static NpcStringId IF_YOU_GIVE_ME_NECTAR_THIS_LITTLE_SQUASH_WILL_GROW_UP_QUICKLY;
	
	@ClientString(id = 99704, message = "Are you my mommy?")
	public static NpcStringId ARE_YOU_MY_MOMMY;
	
	@ClientString(id = 99705, message = "Fancy meeting you here!")
	public static NpcStringId FANCY_MEETING_YOU_HERE;
	
	@ClientString(id = 99706, message = "Are you afraid of this big bad pumpkin?")
	public static NpcStringId ARE_YOU_AFRAID_OF_THIS_BIG_BAD_PUMPKIN;
	
	@ClientString(id = 99707, message = "Impressive, right?")
	public static NpcStringId IMPRESSIVE_RIGHT;
	
	@ClientString(id = 99708, message = "Obey me!!")
	public static NpcStringId OBEY_ME;
	
	@ClientString(id = 99709, message = "Raise me well and you'll be rewarded. Neglect me and suffer the consequences!")
	public static NpcStringId RAISE_ME_WELL_AND_YOU_LL_BE_REWARDED_NEGLECT_ME_AND_SUFFER_THE_CONSEQUENCES;
	
	@ClientString(id = 99710, message = "Transform!")
	public static NpcStringId TRANSFORM;
	
	@ClientString(id = 99711, message = "I feel different?")
	public static NpcStringId I_FEEL_DIFFERENT;
	
	@ClientString(id = 99712, message = "I'm bigger now! Bring it on!")
	public static NpcStringId I_M_BIGGER_NOW_BRING_IT_ON;
	
	@ClientString(id = 99713, message = "I'm not a kid anymore!")
	public static NpcStringId I_M_NOT_A_KID_ANYMORE;
	
	@ClientString(id = 99714, message = "Big time!")
	public static NpcStringId BIG_TIME;
	
	@ClientString(id = 99715, message = "Good luck!")
	public static NpcStringId GOOD_LUCK_3;
	
	@ClientString(id = 99716, message = "I'm all grown up now!")
	public static NpcStringId I_M_ALL_GROWN_UP_NOW;
	
	@ClientString(id = 99717, message = "If you let me go, I'll be your best friend.")
	public static NpcStringId IF_YOU_LET_ME_GO_I_LL_BE_YOUR_BEST_FRIEND;
	
	@ClientString(id = 99718, message = "Fine!")
	public static NpcStringId FINE;
	
	@ClientString(id = 99719, message = "Good job! Now what are you going to do?")
	public static NpcStringId GOOD_JOB_NOW_WHAT_ARE_YOU_GOING_TO_DO;
	
	@ClientString(id = 99720, message = "Keep it coming!")
	public static NpcStringId KEEP_IT_COMING;
	
	@ClientString(id = 99721, message = "That's what I'm talking about!")
	public static NpcStringId THAT_S_WHAT_I_M_TALKING_ABOUT;
	
	@ClientString(id = 99722, message = "May I have some more?")
	public static NpcStringId MAY_I_HAVE_SOME_MORE;
	
	@ClientString(id = 99723, message = "That hit the spot!")
	public static NpcStringId THAT_HIT_THE_SPOT;
	
	@ClientString(id = 99724, message = "I feel special!")
	public static NpcStringId I_FEEL_SPECIAL;
	
	@ClientString(id = 99725, message = "I think it's working!")
	public static NpcStringId I_THINK_IT_S_WORKING;
	
	@ClientString(id = 99726, message = "You DO understand!")
	public static NpcStringId YOU_DO_UNDERSTAND;
	
	@ClientString(id = 99727, message = "Yuck! What is this? Ha Ha just kidding!")
	public static NpcStringId YUCK_WHAT_IS_THIS_HA_HA_JUST_KIDDING;
	
	@ClientString(id = 99728, message = "A total of five and I'll be twice as alive!")
	public static NpcStringId A_TOTAL_OF_FIVE_AND_I_LL_BE_TWICE_AS_ALIVE;
	
	@ClientString(id = 99729, message = "Nectar is sublime!")
	public static NpcStringId NECTAR_IS_SUBLIME;
	
	@ClientString(id = 99730, message = "You call that a hit?")
	public static NpcStringId YOU_CALL_THAT_A_HIT;
	
	@ClientString(id = 99731, message = "Why are you hitting me? Ouch, stop it! Give me nectar!")
	public static NpcStringId WHY_ARE_YOU_HITTING_ME_OUCH_STOP_IT_GIVE_ME_NECTAR;
	
	@ClientString(id = 99732, message = "Stop or I'll wilt!")
	public static NpcStringId STOP_OR_I_LL_WILT;
	
	@ClientString(id = 99733, message = "I'm not fully grown yet! Oh well, do what you will. I'll fade away without nectar anyway!")
	public static NpcStringId I_M_NOT_FULLY_GROWN_YET_OH_WELL_DO_WHAT_YOU_WILL_I_LL_FADE_AWAY_WITHOUT_NECTAR_ANYWAY;
	
	@ClientString(id = 99734, message = "Go ahead and hit me again. It won't do you any good!")
	public static NpcStringId GO_AHEAD_AND_HIT_ME_AGAIN_IT_WON_T_DO_YOU_ANY_GOOD;
	
	@ClientString(id = 99735, message = "Woe is me! I'm wilting!")
	public static NpcStringId WOE_IS_ME_I_M_WILTING;
	
	@ClientString(id = 99736, message = "I'm not fully grown yet! How about some nectar to ease my pain?")
	public static NpcStringId I_M_NOT_FULLY_GROWN_YET_HOW_ABOUT_SOME_NECTAR_TO_EASE_MY_PAIN;
	
	@ClientString(id = 99737, message = "The end is near!")
	public static NpcStringId THE_END_IS_NEAR;
	
	@ClientString(id = 99738, message = "Pretty please... with sugar on top, give me some nectar!")
	public static NpcStringId PRETTY_PLEASE_WITH_SUGAR_ON_TOP_GIVE_ME_SOME_NECTAR;
	
	@ClientString(id = 99739, message = "If I die without nectar, you'll get nothing.")
	public static NpcStringId IF_I_DIE_WITHOUT_NECTAR_YOU_LL_GET_NOTHING;
	
	@ClientString(id = 99740, message = "I'm feeling better! Another thirty seconds and I'll be out of here!")
	public static NpcStringId I_M_FEELING_BETTER_ANOTHER_THIRTY_SECONDS_AND_I_LL_BE_OUT_OF_HERE;
	
	@ClientString(id = 99741, message = "Twenty seconds and it's ciao, baby!")
	public static NpcStringId TWENTY_SECONDS_AND_IT_S_CIAO_BABY;
	
	@ClientString(id = 99742, message = "Woohoo, just ten seconds left! nine... eight... seven!")
	public static NpcStringId WOOHOO_JUST_TEN_SECONDS_LEFT_NINE_EIGHT_SEVEN;
	
	@ClientString(id = 99743, message = "Give me the nectar, or I'll be gone in 2 minutes!")
	public static NpcStringId GIVE_ME_THE_NECTAR_OR_I_LL_BE_GONE_IN_2_MINUTES;
	
	@ClientString(id = 99744, message = "Give me the nectar, or I'll be gone in 1 minute!")
	public static NpcStringId GIVE_ME_THE_NECTAR_OR_I_LL_BE_GONE_IN_1_MINUTE;
	
	@ClientString(id = 99745, message = "So long, losers!")
	public static NpcStringId SO_LONG_LOSERS;
	
	@ClientString(id = 99746, message = "I'm out of here!")
	public static NpcStringId I_M_OUT_OF_HERE;
	
	@ClientString(id = 99747, message = "I must be going! Have fun everybody!")
	public static NpcStringId I_MUST_BE_GOING_HAVE_FUN_EVERYBODY;
	
	@ClientString(id = 99748, message = "Time is up! Put your weapons down!")
	public static NpcStringId TIME_IS_UP_PUT_YOUR_WEAPONS_DOWN;
	
	@ClientString(id = 99749, message = "Good for me, bad for you!")
	public static NpcStringId GOOD_FOR_ME_BAD_FOR_YOU;
	
	@ClientString(id = 99750, message = "Soundtastic!")
	public static NpcStringId SOUNDTASTIC;
	
	@ClientString(id = 99751, message = "I can sing along if you like?")
	public static NpcStringId I_CAN_SING_ALONG_IF_YOU_LIKE;
	
	@ClientString(id = 99752, message = "I think you need some backup!")
	public static NpcStringId I_THINK_YOU_NEED_SOME_BACKUP;
	
	@ClientString(id = 99753, message = "Keep up that rhythm and you'll be a star!")
	public static NpcStringId KEEP_UP_THAT_RHYTHM_AND_YOU_LL_BE_A_STAR;
	
	@ClientString(id = 99754, message = "My heart yearns for more music.")
	public static NpcStringId MY_HEART_YEARNS_FOR_MORE_MUSIC;
	
	@ClientString(id = 99755, message = "You're out of tune again!")
	public static NpcStringId YOU_RE_OUT_OF_TUNE_AGAIN;
	
	@ClientString(id = 99756, message = "It's so awful!")
	public static NpcStringId IT_S_SO_AWFUL;
	
	@ClientString(id = 99757, message = "I think I broke something!")
	public static NpcStringId I_THINK_I_BROKE_SOMETHING;
	
	@ClientString(id = 99758, message = "What a lovely melody! Play it again!")
	public static NpcStringId WHAT_A_LOVELY_MELODY_PLAY_IT_AGAIN;
	
	@ClientString(id = 99759, message = "Music to my, uh... ears!")
	public static NpcStringId MUSIC_TO_MY_UH_EARS;
	
	@ClientString(id = 99760, message = "You need music lessons!")
	public static NpcStringId YOU_NEED_MUSIC_LESSONS;
	
	@ClientString(id = 99761, message = "I can't hear you!")
	public static NpcStringId I_CAN_T_HEAR_YOU;
	
	@ClientString(id = 99762, message = "You can't hurt me like that!")
	public static NpcStringId YOU_CAN_T_HURT_ME_LIKE_THAT;
	
	@ClientString(id = 99763, message = "I'm stronger than you are!")
	public static NpcStringId I_M_STRONGER_THAN_YOU_ARE;
	
	@ClientString(id = 99764, message = "No music? I'm out of here!")
	public static NpcStringId NO_MUSIC_I_M_OUT_OF_HERE;
	
	@ClientString(id = 99765, message = "That racket is getting on my nerves! Tone it down a bit!")
	public static NpcStringId THAT_RACKET_IS_GETTING_ON_MY_NERVES_TONE_IT_DOWN_A_BIT;
	
	@ClientString(id = 99766, message = "You can only hurt me through music!")
	public static NpcStringId YOU_CAN_ONLY_HURT_ME_THROUGH_MUSIC;
	
	@ClientString(id = 99767, message = "Only musical instruments can hurt me! Nothing else!")
	public static NpcStringId ONLY_MUSICAL_INSTRUMENTS_CAN_HURT_ME_NOTHING_ELSE;
	
	@ClientString(id = 99768, message = "Your skills are impressive, but sadly, useless...")
	public static NpcStringId YOUR_SKILLS_ARE_IMPRESSIVE_BUT_SADLY_USELESS;
	
	@ClientString(id = 99769, message = "Catch a Chrono for me please.")
	public static NpcStringId CATCH_A_CHRONO_FOR_ME_PLEASE;
	
	@ClientString(id = 99770, message = "You got me!")
	public static NpcStringId YOU_GOT_ME;
	
	@ClientString(id = 99771, message = "Now look at what you've done!")
	public static NpcStringId NOW_LOOK_AT_WHAT_YOU_VE_DONE;
	
	@ClientString(id = 99772, message = "You win!")
	public static NpcStringId YOU_WIN;
	
	@ClientString(id = 99773, message = "Fingers crossed!")
	public static NpcStringId FINGERS_CROSSED;
	
	@ClientString(id = 99774, message = "Don't tell anyone!")
	public static NpcStringId DON_T_TELL_ANYONE;
	
	@ClientString(id = 99775, message = "Gross! My guts are coming out!")
	public static NpcStringId GROSS_MY_GUTS_ARE_COMING_OUT;
	
	@ClientString(id = 99776, message = "Take it and go.")
	public static NpcStringId TAKE_IT_AND_GO;
	
	@ClientString(id = 99777, message = "I should've left when I could!")
	public static NpcStringId I_SHOULD_VE_LEFT_WHEN_I_COULD;
	
	@ClientString(id = 99778, message = "Now look at what you've done!")
	public static NpcStringId NOW_LOOK_AT_WHAT_YOU_VE_DONE_2;
	
	@ClientString(id = 99779, message = "I feel dirty!")
	public static NpcStringId I_FEEL_DIRTY;
	
	@ClientString(id = 99780, message = "Better luck next time!")
	public static NpcStringId BETTER_LUCK_NEXT_TIME;
	
	@ClientString(id = 99781, message = "Nice shot!")
	public static NpcStringId NICE_SHOT;
	
	@ClientString(id = 99782, message = "I'm not afraid of you!")
	public static NpcStringId I_M_NOT_AFRAID_OF_YOU;
	
	@ClientString(id = 99783, message = "If I knew this was going to happen, I would have stayed home!")
	public static NpcStringId IF_I_KNEW_THIS_WAS_GOING_TO_HAPPEN_I_WOULD_HAVE_STAYED_HOME;
	
	@ClientString(id = 99784, message = "Try harder or I'm out of here!")
	public static NpcStringId TRY_HARDER_OR_I_M_OUT_OF_HERE;
	
	@ClientString(id = 99785, message = "I'm tougher than I look!")
	public static NpcStringId I_M_TOUGHER_THAN_I_LOOK;
	
	@ClientString(id = 99786, message = "Good strike!")
	public static NpcStringId GOOD_STRIKE;
	
	@ClientString(id = 99787, message = "Oh my gourd!")
	public static NpcStringId OH_MY_GOURD;
	
	@ClientString(id = 99788, message = "That's all you've got?")
	public static NpcStringId THAT_S_ALL_YOU_VE_GOT;
	
	@ClientString(id = 99789, message = "Why me?")
	public static NpcStringId WHY_ME;
	
	@ClientString(id = 99790, message = "Bring me nectar!")
	public static NpcStringId BRING_ME_NECTAR;
	
	@ClientString(id = 99791, message = "I must have nectar to grow!")
	public static NpcStringId I_MUST_HAVE_NECTAR_TO_GROW;
	
	@ClientString(id = 99792, message = "Give me some nectar quickly or you'll get nothing!")
	public static NpcStringId GIVE_ME_SOME_NECTAR_QUICKLY_OR_YOU_LL_GET_NOTHING;
	
	@ClientString(id = 99793, message = "Please give me some nectar! I'm hungry!")
	public static NpcStringId PLEASE_GIVE_ME_SOME_NECTAR_I_M_HUNGRY;
	
	@ClientString(id = 99794, message = "Nectar please!")
	public static NpcStringId NECTAR_PLEASE;
	
	@ClientString(id = 99795, message = "Nectar will make me grow quickly!")
	public static NpcStringId NECTAR_WILL_MAKE_ME_GROW_QUICKLY;
	
	@ClientString(id = 99796, message = "Don't you want a bigger Squash? Give me some Nectar and I'll grow much larger!")
	public static NpcStringId DON_T_YOU_WANT_A_BIGGER_SQUASH_GIVE_ME_SOME_NECTAR_AND_I_LL_GROW_MUCH_LARGER;
	
	@ClientString(id = 99797, message = "If you raise me well, you'll get prizes! Or not...")
	public static NpcStringId IF_YOU_RAISE_ME_WELL_YOU_LL_GET_PRIZES_OR_NOT;
	
	@ClientString(id = 99798, message = "You are here for the stuff, eh? Well it's mine, all mine!")
	public static NpcStringId YOU_ARE_HERE_FOR_THE_STUFF_EH_WELL_IT_S_MINE_ALL_MINE;
	
	@ClientString(id = 99799, message = "Trust me, give me some Nectar and I'll become a giant Squash!")
	public static NpcStringId TRUST_ME_GIVE_ME_SOME_NECTAR_AND_I_LL_BECOME_A_GIANT_SQUASH;
	
	@ClientString(id = 100001, message = "|Lv. 40-76| I Want to Join the Investigators")
	public static NpcStringId LV_40_76_I_WANT_TO_JOIN_THE_INVESTIGATORS;
	
	@ClientString(id = 100002, message = "|Lv. 40-76| I Want to Join the Investigators (In Progress)")
	public static NpcStringId LV_40_76_I_WANT_TO_JOIN_THE_INVESTIGATORS_IN_PROGRESS;
	
	@ClientString(id = 100003, message = "|Lv. 40-76| I Want to Join the Investigators (Complete)")
	public static NpcStringId LV_40_76_I_WANT_TO_JOIN_THE_INVESTIGATORS_COMPLETE;
	
	@ClientString(id = 100004, message = "|Lv. 40-76| I Want to Join the Investigators")
	public static NpcStringId LV_40_76_I_WANT_TO_JOIN_THE_INVESTIGATORS_2;
	
	@ClientString(id = 100010, message = "Defeat the pack of Windra")
	public static NpcStringId DEFEAT_THE_PACK_OF_WINDRA;
	
	@ClientString(id = 100011, message = "Eradicate the Fear Ratel")
	public static NpcStringId ERADICATE_THE_FEAR_RATEL;
	
	@ClientString(id = 100012, message = "Defeat the pack of Fear Growlers")
	public static NpcStringId DEFEAT_THE_PACK_OF_FEAR_GROWLERS;
	
	@ClientString(id = 100013, message = "Defeat Fussy Leaf and Fussy Arbor")
	public static NpcStringId DEFEAT_FUSSY_LEAF_AND_FUSSY_ARBOR;
	
	@ClientString(id = 100014, message = "Defeat the pack of Windima")
	public static NpcStringId DEFEAT_THE_PACK_OF_WINDIMA;
	
	@ClientString(id = 100015, message = "Talk to Tarti")
	public static NpcStringId TALK_TO_TARTI_2;
	
	@ClientString(id = 100101, message = "|Lv. 76-85| Seismic Shift Among the Turek Orcs")
	public static NpcStringId LV_76_85_SEISMIC_SHIFT_AMONG_THE_TUREK_ORCS;
	
	@ClientString(id = 100102, message = "|Lv. 76-85| Seismic Shift Among the Turek Orcs (In progress)")
	public static NpcStringId LV_76_85_SEISMIC_SHIFT_AMONG_THE_TUREK_ORCS_IN_PROGRESS;
	
	@ClientString(id = 100103, message = "|Lv. 76-85| Seismic Shift Among the Turek Orcs (Completed)")
	public static NpcStringId LV_76_85_SEISMIC_SHIFT_AMONG_THE_TUREK_ORCS_COMPLETED;
	
	@ClientString(id = 100104, message = "|Lv. 76-85| Seismic Shift Among the Turek Orcs")
	public static NpcStringId LV_76_85_SEISMIC_SHIFT_AMONG_THE_TUREK_ORCS_2;
	
	@ClientString(id = 100110, message = "Defeat Turek War Hounds and Footmen")
	public static NpcStringId DEFEAT_TUREK_WAR_HOUNDS_AND_FOOTMEN;
	
	@ClientString(id = 100111, message = "Defeat Turek Archers and Skirmishers")
	public static NpcStringId DEFEAT_TUREK_ARCHERS_AND_SKIRMISHERS;
	
	@ClientString(id = 100112, message = "Defeat Turek Prefect and High Priest")
	public static NpcStringId DEFEAT_TUREK_PREFECT_AND_HIGH_PRIEST;
	
	@ClientString(id = 100113, message = "Defeat Ketra Raiders and Warriors")
	public static NpcStringId DEFEAT_KETRA_RAIDERS_AND_WARRIORS;
	
	@ClientString(id = 100114, message = "Defeat Ketra Scouts and High Priest")
	public static NpcStringId DEFEAT_KETRA_SCOUTS_AND_HIGH_PRIEST;
	
	@ClientString(id = 100115, message = "Defeat Ketra Officers and Captain")
	public static NpcStringId DEFEAT_KETRA_OFFICERS_AND_CAPTAIN;
	
	@ClientString(id = 100116, message = "Talk to Tarti")
	public static NpcStringId TALK_TO_TARTI_3;
	
	@ClientString(id = 190001, message = "|Lv. 99+| Storm Isle - Secret Spot")
	public static NpcStringId LV_99_STORM_ISLE_SECRET_SPOT;
	
	@ClientString(id = 190002, message = "|Lv. 99+| Storm Isle - Secret Spot (In Progress)")
	public static NpcStringId LV_99_STORM_ISLE_SECRET_SPOT_IN_PROGRESS;
	
	@ClientString(id = 190003, message = "|Lv. 99+| Storm Isle - Secret Spot (Complete)")
	public static NpcStringId LV_99_STORM_ISLE_SECRET_SPOT_COMPLETE;
	
	@ClientString(id = 190004, message = "|Lv. 99+| Storm Isle - Secret Spot")
	public static NpcStringId LV_99_STORM_ISLE_SECRET_SPOT_2;
	
	@ClientString(id = 190010, message = "Eradicate monsters on Storm Isle")
	public static NpcStringId ERADICATE_MONSTERS_ON_STORM_ISLE;
	
	@ClientString(id = 190011, message = "Talk to Hora")
	public static NpcStringId TALK_TO_HORA;
	
	@ClientString(id = 190020, message = "7")
	public static NpcStringId SEVEN;
	
	@ClientString(id = 190021, message = "10")
	public static NpcStringId TEN;
	
	@ClientString(id = 190022, message = "15")
	public static NpcStringId FIFTEEN;
	
	@ClientString(id = 190023, message = "24")
	public static NpcStringId TWENTY_FOUR;
	
	@ClientString(id = 190024, message = "38")
	public static NpcStringId THIRTY_EIGHT;
	
	@ClientString(id = 190101, message = "|Lv. 99+| Storm Isle - Furtive Deal")
	public static NpcStringId LV_99_STORM_ISLE_FURTIVE_DEAL;
	
	@ClientString(id = 190102, message = "|Lv. 99+| Storm Isle - Furtive Deal (In Progress)")
	public static NpcStringId LV_99_STORM_ISLE_FURTIVE_DEAL_IN_PROGRESS;
	
	@ClientString(id = 190103, message = "|Lv. 99+| Storm Isle - Furtive Deal (Complete)")
	public static NpcStringId LV_99_STORM_ISLE_FURTIVE_DEAL_COMPLETE;
	
	@ClientString(id = 190104, message = "|Lv. 99+| Storm Isle - Furtive Deal")
	public static NpcStringId LV_99_STORM_ISLE_FURTIVE_DEAL_2;
	
	@ClientString(id = 190110, message = "Eradicate monsters on Storm Isle")
	public static NpcStringId ERADICATE_MONSTERS_ON_STORM_ISLE_2;
	
	@ClientString(id = 190111, message = "Talk to Hora")
	public static NpcStringId TALK_TO_HORA_2;
	
	@ClientString(id = 190120, message = "7")
	public static NpcStringId SEVEN_2;
	
	@ClientString(id = 190121, message = "10")
	public static NpcStringId TEN_2;
	
	@ClientString(id = 190122, message = "15")
	public static NpcStringId FIFTEEN_2;
	
	@ClientString(id = 190123, message = "24")
	public static NpcStringId TWENTY_FOUR_2;
	
	@ClientString(id = 190124, message = "38")
	public static NpcStringId THIRTY_EIGHT_2;
	
	@ClientString(id = 502400, message = "Class Transfer is available. Click the Class Transfer icon in the Notification window to transfer your class.")
	public static NpcStringId CLASS_TRANSFER_IS_AVAILABLE_CLICK_THE_CLASS_TRANSFER_ICON_IN_THE_NOTIFICATION_WINDOW_TO_TRANSFER_YOUR_CLASS;
	
	@ClientString(id = 502401, message = "|Lv. 1+| Path of Destiny - Beginning")
	public static NpcStringId LV_1_PATH_OF_DESTINY_BEGINNING;
	
	@ClientString(id = 502402, message = "|Lv. 1+| Path of Destiny - Beginning (In progress)")
	public static NpcStringId LV_1_PATH_OF_DESTINY_BEGINNING_IN_PROGRESS;
	
	@ClientString(id = 502403, message = "|Lv. 1+| Path of Destiny - Beginning (Completed)")
	public static NpcStringId LV_1_PATH_OF_DESTINY_BEGINNING_COMPLETED;
	
	@ClientString(id = 502404, message = "|Lv. 1+| Path of Destiny - Beginning")
	public static NpcStringId LV_1_PATH_OF_DESTINY_BEGINNING_2;
	
	@ClientString(id = 502410, message = "Reach Lv. 20")
	public static NpcStringId REACH_LV_20;
	
	@ClientString(id = 502411, message = "Talk to Raymond")
	public static NpcStringId TALK_TO_RAYMOND;
	
	@ClientString(id = 502412, message = "Talk to Tarti")
	public static NpcStringId TALK_TO_TARTI_4;
	
	@ClientString(id = 502501, message = "|Lv. 20+| Path of Destiny - Proving")
	public static NpcStringId LV_20_PATH_OF_DESTINY_PROVING;
	
	@ClientString(id = 502502, message = "|Lv. 20+| Path of Destiny - Proving (In progress)")
	public static NpcStringId LV_20_PATH_OF_DESTINY_PROVING_IN_PROGRESS;
	
	@ClientString(id = 502503, message = "|Lv. 20+| Path of Destiny - Proving (Completed)")
	public static NpcStringId LV_20_PATH_OF_DESTINY_PROVING_COMPLETED;
	
	@ClientString(id = 502504, message = "|Lv. 20+| Path of Destiny - Proving")
	public static NpcStringId LV_20_PATH_OF_DESTINY_PROVING_2;
	
	@ClientString(id = 502510, message = "Reach Lv. 40")
	public static NpcStringId REACH_LV_40;
	
	@ClientString(id = 502511, message = "Talk to Raymond")
	public static NpcStringId TALK_TO_RAYMOND_2;
	
	@ClientString(id = 502512, message = "Kill Skeletons")
	public static NpcStringId KILL_SKELETONS;
	
	@ClientString(id = 502513, message = "Talk to Tarti")
	public static NpcStringId TALK_TO_TARTI_5;
	
	@ClientString(id = 502514, message = "Investigate the surroundings")
	public static NpcStringId INVESTIGATE_THE_SURROUNDINGS;
	
	@ClientString(id = 502601, message = "|Lv. 40+| Path of Destiny - Conviction")
	public static NpcStringId LV_40_PATH_OF_DESTINY_CONVICTION;
	
	@ClientString(id = 502602, message = "|Lv. 40+| Path of Destiny - Conviction (In progress)")
	public static NpcStringId LV_40_PATH_OF_DESTINY_CONVICTION_IN_PROGRESS;
	
	@ClientString(id = 502603, message = "|Lv. 40+| Path of Destiny - Conviction (Completed)")
	public static NpcStringId LV_40_PATH_OF_DESTINY_CONVICTION_COMPLETED;
	
	@ClientString(id = 502604, message = "|Lv. 40+| Path of Destiny - Conviction")
	public static NpcStringId LV_40_PATH_OF_DESTINY_CONVICTION_2;
	
	@ClientString(id = 502610, message = "Reach Lv. 76")
	public static NpcStringId REACH_LV_76;
	
	@ClientString(id = 502611, message = "Talk to Raymond")
	public static NpcStringId TALK_TO_RAYMOND_3;
	
	@ClientString(id = 502612, message = "Meet the Prophesied One")
	public static NpcStringId MEET_THE_PROPHESIED_ONE;
	
	@ClientString(id = 502613, message = "Talk to Tarti")
	public static NpcStringId TALK_TO_TARTI_6;
	
	@ClientString(id = 502701, message = "|Lv. 76+| Path of Destiny - Overcome")
	public static NpcStringId LV_76_PATH_OF_DESTINY_OVERCOME;
	
	@ClientString(id = 502702, message = "|Lv. 76+| Path of Destiny - Overcome (In progress)")
	public static NpcStringId LV_76_PATH_OF_DESTINY_OVERCOME_IN_PROGRESS;
	
	@ClientString(id = 502703, message = "|Lv. 76+| Path of Destiny - Overcome (Completed)")
	public static NpcStringId LV_76_PATH_OF_DESTINY_OVERCOME_COMPLETED;
	
	@ClientString(id = 502704, message = "|Lv. 76+| Path of Destiny - Overcome")
	public static NpcStringId LV_76_PATH_OF_DESTINY_OVERCOME_2;
	
	@ClientString(id = 502710, message = "Reach Lv. 85")
	public static NpcStringId REACH_LV_85;
	
	@ClientString(id = 502711, message = "Talk to Raymond")
	public static NpcStringId TALK_TO_RAYMOND_4;
	
	@ClientString(id = 502712, message = "Talk to Gereth")
	public static NpcStringId TALK_TO_GERETH;
	
	@ClientString(id = 502713, message = "Talk to Tarti")
	public static NpcStringId TALK_TO_TARTI_7;
	
	@ClientString(id = 502801, message = "|Lv. 1+| Winds of Fate: Encounters")
	public static NpcStringId LV_1_WINDS_OF_FATE_ENCOUNTERS;
	
	@ClientString(id = 502802, message = "|Lv. 1+| Winds of Fate: Encounters (In progress)")
	public static NpcStringId LV_1_WINDS_OF_FATE_ENCOUNTERS_IN_PROGRESS;
	
	@ClientString(id = 502803, message = "|Lv. 1+| Winds of Fate: Encounters (Completed)")
	public static NpcStringId LV_1_WINDS_OF_FATE_ENCOUNTERS_COMPLETED;
	
	@ClientString(id = 502804, message = "|Lv. 1+| Winds of Fate: Encounters")
	public static NpcStringId LV_1_WINDS_OF_FATE_ENCOUNTERS_2;
	
	@ClientString(id = 502810, message = "Reach Lv. 40")
	public static NpcStringId REACH_LV_40_2;
	
	@ClientString(id = 502811, message = "Talk to Raymond")
	public static NpcStringId TALK_TO_RAYMOND_5;
	
	@ClientString(id = 502812, message = "Kill Skeletons")
	public static NpcStringId KILL_SKELETONS_2;
	
	@ClientString(id = 502813, message = "Talk to Tarti")
	public static NpcStringId TALK_TO_TARTI_8;
	
	@ClientString(id = 502814, message = "Investigate the surroundings")
	public static NpcStringId INVESTIGATE_THE_SURROUNDINGS_2;
	
	@ClientString(id = 502901, message = "|Lv. 40+| Wind of Destiny - Promise")
	public static NpcStringId LV_40_WIND_OF_DESTINY_PROMISE;
	
	@ClientString(id = 502902, message = "|Lv. 40+| Wind of Destiny - Promise (In Progress)")
	public static NpcStringId LV_40_WIND_OF_DESTINY_PROMISE_IN_PROGRESS;
	
	@ClientString(id = 502903, message = "|Lv. 40+| Wind of Destiny - Promise (Complete)")
	public static NpcStringId LV_40_WIND_OF_DESTINY_PROMISE_COMPLETE;
	
	@ClientString(id = 502904, message = "|Lv. 40+| Wind of Destiny - Promise")
	public static NpcStringId LV_40_WIND_OF_DESTINY_PROMISE_2;
	
	@ClientString(id = 502910, message = "Reach Lv. 76")
	public static NpcStringId REACH_LV_76_2;
	
	@ClientString(id = 502911, message = "Talk to Raymond")
	public static NpcStringId TALK_TO_RAYMOND_6;
	
	@ClientString(id = 502912, message = "Meet the Prophesied One")
	public static NpcStringId MEET_THE_PROPHESIED_ONE_2;
	
	@ClientString(id = 502913, message = "Talk to Tarti")
	public static NpcStringId TALK_TO_TARTI_9;
	
	@ClientString(id = 503001, message = "|Lv. 76+| Wind of Destiny - Choice")
	public static NpcStringId LV_76_WIND_OF_DESTINY_CHOICE;
	
	@ClientString(id = 503002, message = "|Lv. 76+| Wind of Destiny - Choice (In progress)")
	public static NpcStringId LV_76_WIND_OF_DESTINY_CHOICE_IN_PROGRESS;
	
	@ClientString(id = 503003, message = "|Lv. 76+| Wind of Destiny - Choice (Completed)")
	public static NpcStringId LV_76_WIND_OF_DESTINY_CHOICE_COMPLETED;
	
	@ClientString(id = 503004, message = "|Lv. 76+| Wind of Destiny - Choice")
	public static NpcStringId LV_76_WIND_OF_DESTINY_CHOICE_2;
	
	@ClientString(id = 503010, message = "Reach Lv. 85")
	public static NpcStringId REACH_LV_85_2;
	
	@ClientString(id = 503011, message = "Talk to Raymond")
	public static NpcStringId TALK_TO_RAYMOND_7;
	
	@ClientString(id = 503012, message = "Talk to Gereth")
	public static NpcStringId TALK_TO_GERETH_2;
	
	@ClientString(id = 503013, message = "Talk to Tarti")
	public static NpcStringId TALK_TO_TARTI_10;
	
	@ClientString(id = 503101, message = "|Lv. 1-20| Training Begins Now")
	public static NpcStringId LV_1_20_TRAINING_BEGINS_NOW;
	
	@ClientString(id = 503102, message = "|Lv. 1-20| Training Begins Now (In progress)")
	public static NpcStringId LV_1_20_TRAINING_BEGINS_NOW_IN_PROGRESS;
	
	@ClientString(id = 503103, message = "|Lv. 1-20| Training Begins Now (Completed)")
	public static NpcStringId LV_1_20_TRAINING_BEGINS_NOW_COMPLETED;
	
	@ClientString(id = 503104, message = "|Lv. 1-20| Training Begins Now")
	public static NpcStringId LV_1_20_TRAINING_BEGINS_NOW_2;
	
	@ClientString(id = 503110, message = "Talk to Tarti")
	public static NpcStringId TALK_TO_TARTI_11;
	
	@ClientString(id = 503111, message = "Combat training at the Ruins of Despair")
	public static NpcStringId COMBAT_TRAINING_AT_THE_RUINS_OF_DESPAIR;
	
	@ClientString(id = 503112, message = "Talk to Silvan")
	public static NpcStringId TALK_TO_SILVAN;
	
	@ClientString(id = 503113, message = "Talk to Tarti")
	public static NpcStringId TALK_TO_TARTI_12;
	
	@ClientString(id = 503114, message = "Receive supplies from Tarti")
	public static NpcStringId RECEIVE_SUPPLIES_FROM_TARTI;
	
	@ClientString(id = 503115, message = "Receive buffs from Tarti")
	public static NpcStringId RECEIVE_BUFFS_FROM_TARTI;
	
	@ClientString(id = 503116, message = "Use Teleportation Cube in your inventory. Talk to Silvan to complete the quest.")
	public static NpcStringId USE_TELEPORTATION_CUBE_IN_YOUR_INVENTORY_TALK_TO_SILVAN_TO_COMPLETE_THE_QUEST;
	
	@ClientString(id = 503117, message = "Use Teleportation Cube in your inventory. Talk to Kallesin to complete the quest.")
	public static NpcStringId USE_TELEPORTATION_CUBE_IN_YOUR_INVENTORY_TALK_TO_KALLESIN_TO_COMPLETE_THE_QUEST;
	
	@ClientString(id = 503118, message = "Use Teleportation Cube in your inventory. Talk to Zenath to complete the quest.")
	public static NpcStringId USE_TELEPORTATION_CUBE_IN_YOUR_INVENTORY_TALK_TO_ZENATH_TO_COMPLETE_THE_QUEST;
	
	@ClientString(id = 503119, message = "Use Teleportation Cube in your inventory. Talk to Pio to complete the quest.")
	public static NpcStringId USE_TELEPORTATION_CUBE_IN_YOUR_INVENTORY_TALK_TO_PIO_TO_COMPLETE_THE_QUEST;
	
	@ClientString(id = 503120, message = "Use Teleportation Cube in your inventory. Talk to Reclous to complete the quest.")
	public static NpcStringId USE_TELEPORTATION_CUBE_IN_YOUR_INVENTORY_TALK_TO_RECLOUS_TO_COMPLETE_THE_QUEST;
	
	@ClientString(id = 503121, message = "Use Teleportation Cube in your inventory. Talk to Tarti to complete the quest.")
	public static NpcStringId USE_TELEPORTATION_CUBE_IN_YOUR_INVENTORY_TALK_TO_TARTI_TO_COMPLETE_THE_QUEST;
	
	@ClientString(id = 503201, message = "|Lv. 1-20| Curse of Undying")
	public static NpcStringId LV_1_20_CURSE_OF_UNDYING;
	
	@ClientString(id = 503202, message = "|Lv. 1-20| Curse of Undying (In Progress)")
	public static NpcStringId LV_1_20_CURSE_OF_UNDYING_IN_PROGRESS;
	
	@ClientString(id = 503203, message = "|Lv. 1-20| Curse of Undying (Complete)")
	public static NpcStringId LV_1_20_CURSE_OF_UNDYING_COMPLETE;
	
	@ClientString(id = 503204, message = "|Lv. 1-20| Curse of Undying")
	public static NpcStringId LV_1_20_CURSE_OF_UNDYING_2;
	
	@ClientString(id = 503210, message = "Defeat the swarm of zombies")
	public static NpcStringId DEFEAT_THE_SWARM_OF_ZOMBIES;
	
	@ClientString(id = 503211, message = "Talk to Tarti")
	public static NpcStringId TALK_TO_TARTI_13;
	
	@ClientString(id = 503212, message = "You have reached Lv. 20. Talk to High Priest Raymond in the Temple of Einhasad.")
	public static NpcStringId YOU_HAVE_REACHED_LV_20_TALK_TO_HIGH_PRIEST_RAYMOND_IN_THE_TEMPLE_OF_EINHASAD;
	
	@ClientString(id = 503301, message = "|Lv. 20-40| Antidote Ingredients")
	public static NpcStringId LV_20_40_ANTIDOTE_INGREDIENTS;
	
	@ClientString(id = 503302, message = "|Lv. 20-40| Antidote Ingredients (In progress)")
	public static NpcStringId LV_20_40_ANTIDOTE_INGREDIENTS_IN_PROGRESS;
	
	@ClientString(id = 503303, message = "|Lv. 20-40| Antidote Ingredients (Completed)")
	public static NpcStringId LV_20_40_ANTIDOTE_INGREDIENTS_COMPLETED;
	
	@ClientString(id = 503304, message = "|Lv. 20-40| Antidote Ingredients")
	public static NpcStringId LV_20_40_ANTIDOTE_INGREDIENTS_2;
	
	@ClientString(id = 503310, message = "Talk to Kallesin")
	public static NpcStringId TALK_TO_KALLESIN;
	
	@ClientString(id = 503311, message = "Press Alt+K to open the Skill window and learn new skills.")
	public static NpcStringId PRESS_ALT_K_TO_OPEN_THE_SKILL_WINDOW_AND_LEARN_NEW_SKILLS;
	
	@ClientString(id = 503401, message = "|Lv. 20-40| Resurrected")
	public static NpcStringId LV_20_40_RESURRECTED;
	
	@ClientString(id = 503402, message = "|Lv. 20-40| Resurrected (In progress)")
	public static NpcStringId LV_20_40_RESURRECTED_IN_PROGRESS;
	
	@ClientString(id = 503403, message = "|Lv. 20-40| Resurrected (Completed)")
	public static NpcStringId LV_20_40_RESURRECTED_COMPLETED;
	
	@ClientString(id = 503404, message = "|Lv. 20-40| Resurrected")
	public static NpcStringId LV_20_40_RESURRECTED_2;
	
	@ClientString(id = 503410, message = "Kill Skeletons")
	public static NpcStringId KILL_SKELETONS_3;
	
	@ClientString(id = 503411, message = "Talk to Zenath")
	public static NpcStringId TALK_TO_ZENATH;
	
	@ClientString(id = 503501, message = "|Lv. 20-40| Deathly Mischief")
	public static NpcStringId LV_20_40_DEATHLY_MISCHIEF;
	
	@ClientString(id = 503502, message = "|Lv. 20-40| Deathly Mischief (In Progress)")
	public static NpcStringId LV_20_40_DEATHLY_MISCHIEF_IN_PROGRESS;
	
	@ClientString(id = 503503, message = "|Lv. 20-40| Deathly Mischief (Complete)")
	public static NpcStringId LV_20_40_DEATHLY_MISCHIEF_COMPLETE;
	
	@ClientString(id = 503504, message = "|Lv. 20-40| Deathly Mischief")
	public static NpcStringId LV_20_40_DEATHLY_MISCHIEF_2;
	
	@ClientString(id = 503510, message = "Talk to Tarti")
	public static NpcStringId TALK_TO_TARTI_14;
	
	@ClientString(id = 503511, message = "You have reached Lv. 40. Talk to High Priest Raymond in the Temple of Einhasad.")
	public static NpcStringId YOU_HAVE_REACHED_LV_40_TALK_TO_HIGH_PRIEST_RAYMOND_IN_THE_TEMPLE_OF_EINHASAD;
	
	@ClientString(id = 503601, message = "|Lv. 40-76| Changed Spirits")
	public static NpcStringId LV_40_76_CHANGED_SPIRITS;
	
	@ClientString(id = 503602, message = "|Lv. 40-76| Changed Spirits (In progress)")
	public static NpcStringId LV_40_76_CHANGED_SPIRITS_IN_PROGRESS;
	
	@ClientString(id = 503603, message = "|Lv. 40-76| Changed Spirits (Completed)")
	public static NpcStringId LV_40_76_CHANGED_SPIRITS_COMPLETED;
	
	@ClientString(id = 503604, message = "|Lv. 40-76| Changed Spirits")
	public static NpcStringId LV_40_76_CHANGED_SPIRITS_2;
	
	@ClientString(id = 503610, message = "Defeat the pack of Windra")
	public static NpcStringId DEFEAT_THE_PACK_OF_WINDRA_2;
	
	@ClientString(id = 503611, message = "Talk to Pio")
	public static NpcStringId TALK_TO_PIO;
	
	@ClientString(id = 503701, message = "|Lv. 40-76| Why Are the Ratel Here?")
	public static NpcStringId LV_40_76_WHY_ARE_THE_RATEL_HERE;
	
	@ClientString(id = 503702, message = "|Lv. 40-76| Why Are the Ratel Here? (In progress)")
	public static NpcStringId LV_40_76_WHY_ARE_THE_RATEL_HERE_IN_PROGRESS;
	
	@ClientString(id = 503703, message = "|Lv. 40-76| Why Are the Ratel Here? (Completed)")
	public static NpcStringId LV_40_76_WHY_ARE_THE_RATEL_HERE_COMPLETED;
	
	@ClientString(id = 503704, message = "|Lv. 40-76| Why Are the Ratel Here?")
	public static NpcStringId LV_40_76_WHY_ARE_THE_RATEL_HERE_2;
	
	@ClientString(id = 503710, message = "Eradicate the Fear Ratel")
	public static NpcStringId ERADICATE_THE_FEAR_RATEL_2;
	
	@ClientString(id = 503711, message = "Talk to Pio")
	public static NpcStringId TALK_TO_PIO_2;
	
	@ClientString(id = 503801, message = "|Lv. 40-76| Violent Growlers")
	public static NpcStringId LV_40_76_VIOLENT_GROWLERS;
	
	@ClientString(id = 503802, message = "|Lv. 40-76| Violent Growlers (In progress)")
	public static NpcStringId LV_40_76_VIOLENT_GROWLERS_IN_PROGRESS;
	
	@ClientString(id = 503803, message = "|Lv. 40-76| Violent Growlers (Completed)")
	public static NpcStringId LV_40_76_VIOLENT_GROWLERS_COMPLETED;
	
	@ClientString(id = 503804, message = "|Lv. 40-76| Violent Growlers")
	public static NpcStringId LV_40_76_VIOLENT_GROWLERS_2;
	
	@ClientString(id = 503810, message = "Talk to Pio")
	public static NpcStringId TALK_TO_PIO_3;
	
	@ClientString(id = 503901, message = "|Lv. 40-76| Communication Breakdown")
	public static NpcStringId LV_40_76_COMMUNICATION_BREAKDOWN;
	
	@ClientString(id = 503902, message = "|Lv. 40-76| Communication Breakdown (In progress)")
	public static NpcStringId LV_40_76_COMMUNICATION_BREAKDOWN_IN_PROGRESS;
	
	@ClientString(id = 503903, message = "|Lv. 40-76| Communication Breakdown (Completed)")
	public static NpcStringId LV_40_76_COMMUNICATION_BREAKDOWN_COMPLETED;
	
	@ClientString(id = 503904, message = "|Lv. 40-76| Communication Breakdown")
	public static NpcStringId LV_40_76_COMMUNICATION_BREAKDOWN_2;
	
	@ClientString(id = 503910, message = "Talk to Pio")
	public static NpcStringId TALK_TO_PIO_4;
	
	@ClientString(id = 504001, message = "|Lv. 40-76| Attack of the Enraged Forest")
	public static NpcStringId LV_40_76_ATTACK_OF_THE_ENRAGED_FOREST;
	
	@ClientString(id = 504002, message = "|Lv. 40-76| Attack of the Enraged Forest (In Progress)")
	public static NpcStringId LV_40_76_ATTACK_OF_THE_ENRAGED_FOREST_IN_PROGRESS;
	
	@ClientString(id = 504003, message = "|Lv. 40-76| Attack of the Enraged Forest (Complete)")
	public static NpcStringId LV_40_76_ATTACK_OF_THE_ENRAGED_FOREST_COMPLETE;
	
	@ClientString(id = 504004, message = "|Lv. 40-76| Attack of the Enraged Forest")
	public static NpcStringId LV_40_76_ATTACK_OF_THE_ENRAGED_FOREST_2;
	
	@ClientString(id = 504010, message = "Defeat the pack of Windima")
	public static NpcStringId DEFEAT_THE_PACK_OF_WINDIMA_2;
	
	@ClientString(id = 504011, message = "Talk to Tarti")
	public static NpcStringId TALK_TO_TARTI_15;
	
	@ClientString(id = 504012, message = "You have reached Lv. 76. Talk to High Priest Raymond in the Temple of Einhasad.")
	public static NpcStringId YOU_HAVE_REACHED_LV_76_TALK_TO_HIGH_PRIEST_RAYMOND_IN_THE_TEMPLE_OF_EINHASAD;
	
	@ClientString(id = 504101, message = "|Lv. 76-85| Check Out the Situation")
	public static NpcStringId LV_76_85_CHECK_OUT_THE_SITUATION;
	
	@ClientString(id = 504102, message = "|Lv. 76-85| Check Out the Situation (In progress)")
	public static NpcStringId LV_76_85_CHECK_OUT_THE_SITUATION_IN_PROGRESS;
	
	@ClientString(id = 504103, message = "|Lv. 76-85| Check Out the Situation (Completed)")
	public static NpcStringId LV_76_85_CHECK_OUT_THE_SITUATION_COMPLETED;
	
	@ClientString(id = 504104, message = "|Lv. 76-85| Check Out the Situation")
	public static NpcStringId LV_76_85_CHECK_OUT_THE_SITUATION_2;
	
	@ClientString(id = 504110, message = "Defeat Turek War Hounds and Footmen")
	public static NpcStringId DEFEAT_TUREK_WAR_HOUNDS_AND_FOOTMEN_2;
	
	@ClientString(id = 504111, message = "Talk to Reclous")
	public static NpcStringId TALK_TO_RECLOUS;
	
	@ClientString(id = 504201, message = "|Lv. 76-85| Suspicious Movements")
	public static NpcStringId LV_76_85_SUSPICIOUS_MOVEMENTS;
	
	@ClientString(id = 504202, message = "|Lv. 76-85| Suspicious Movements (In progress)")
	public static NpcStringId LV_76_85_SUSPICIOUS_MOVEMENTS_IN_PROGRESS;
	
	@ClientString(id = 504203, message = "|Lv. 76-85| Suspicious Movements (Completed)")
	public static NpcStringId LV_76_85_SUSPICIOUS_MOVEMENTS_COMPLETED;
	
	@ClientString(id = 504204, message = "|Lv. 76-85| Suspicious Movements")
	public static NpcStringId LV_76_85_SUSPICIOUS_MOVEMENTS_2;
	
	@ClientString(id = 504210, message = "Defeat Turek Archers and Skirmishers")
	public static NpcStringId DEFEAT_TUREK_ARCHERS_AND_SKIRMISHERS_2;
	
	@ClientString(id = 504211, message = "Talk to Reclous")
	public static NpcStringId TALK_TO_RECLOUS_2;
	
	@ClientString(id = 504301, message = "|Lv. 76-85| Someone's Traces")
	public static NpcStringId LV_76_85_SOMEONE_S_TRACES;
	
	@ClientString(id = 504302, message = "|Lv. 76-85| Someone's Traces (In progress)")
	public static NpcStringId LV_76_85_SOMEONE_S_TRACES_IN_PROGRESS;
	
	@ClientString(id = 504303, message = "|Lv. 76-85| Someone's Traces (Completed)")
	public static NpcStringId LV_76_85_SOMEONE_S_TRACES_COMPLETED;
	
	@ClientString(id = 504304, message = "|Lv. 76-85| Someone's Traces")
	public static NpcStringId LV_76_85_SOMEONE_S_TRACES_2;
	
	@ClientString(id = 504310, message = "Talk to Reclous")
	public static NpcStringId TALK_TO_RECLOUS_3;
	
	@ClientString(id = 504401, message = "|Lv. 76-85| Ketra Orcs...?")
	public static NpcStringId LV_76_85_KETRA_ORCS;
	
	@ClientString(id = 504402, message = "|Lv. 76-85| Ketra Orcs...? (In progress)")
	public static NpcStringId LV_76_85_KETRA_ORCS_IN_PROGRESS;
	
	@ClientString(id = 504403, message = "|Lv. 76-85| Ketra Orcs...? (Completed)")
	public static NpcStringId LV_76_85_KETRA_ORCS_COMPLETED;
	
	@ClientString(id = 504404, message = "|Lv. 76-85| Ketra Orcs...?")
	public static NpcStringId LV_76_85_KETRA_ORCS_2;
	
	@ClientString(id = 504410, message = "Defeat Ketra Raiders and Warriors")
	public static NpcStringId DEFEAT_KETRA_RAIDERS_AND_WARRIORS_2;
	
	@ClientString(id = 504411, message = "Talk to Reclous")
	public static NpcStringId TALK_TO_RECLOUS_4;
	
	@ClientString(id = 504501, message = "|Lv. 76-85| They Must Be Up to Something")
	public static NpcStringId LV_76_85_THEY_MUST_BE_UP_TO_SOMETHING;
	
	@ClientString(id = 504502, message = "|Lv. 76-85| They Must Be Up to Something (In progress)")
	public static NpcStringId LV_76_85_THEY_MUST_BE_UP_TO_SOMETHING_IN_PROGRESS;
	
	@ClientString(id = 504503, message = "|Lv. 76-85| They Must Be Up to Something (Completed)")
	public static NpcStringId LV_76_85_THEY_MUST_BE_UP_TO_SOMETHING_COMPLETED;
	
	@ClientString(id = 504504, message = "|Lv. 76-85| They Must Be Up to Something")
	public static NpcStringId LV_76_85_THEY_MUST_BE_UP_TO_SOMETHING_2;
	
	@ClientString(id = 504510, message = "Talk to Reclous")
	public static NpcStringId TALK_TO_RECLOUS_5;
	
	@ClientString(id = 504601, message = "|Lv. 76-85| Praying for Safety")
	public static NpcStringId LV_76_85_PRAYING_FOR_SAFETY;
	
	@ClientString(id = 504602, message = "|Lv. 76-85| Praying for Safety (In Progress)")
	public static NpcStringId LV_76_85_PRAYING_FOR_SAFETY_IN_PROGRESS;
	
	@ClientString(id = 504603, message = "|Lv. 76-85| Praying for Safety (Complete)")
	public static NpcStringId LV_76_85_PRAYING_FOR_SAFETY_COMPLETE;
	
	@ClientString(id = 504604, message = "|Lv. 76-85| Praying for Safety")
	public static NpcStringId LV_76_85_PRAYING_FOR_SAFETY_2;
	
	@ClientString(id = 504610, message = "Defeat Ketra Officers and Captain")
	public static NpcStringId DEFEAT_KETRA_OFFICERS_AND_CAPTAIN_2;
	
	@ClientString(id = 504611, message = "Talk to Tarti")
	public static NpcStringId TALK_TO_TARTI_16;
	
	@ClientString(id = 504612, message = "You have reached Lv. 85. Talk to High Priest Raymond in the Temple of Einhasad.")
	public static NpcStringId YOU_HAVE_REACHED_LV_85_TALK_TO_HIGH_PRIEST_RAYMOND_IN_THE_TEMPLE_OF_EINHASAD;
	
	@ClientString(id = 526701, message = "Journey to Gracia")
	public static NpcStringId JOURNEY_TO_GRACIA;
	
	@ClientString(id = 526702, message = "Journey to Gracia (In progress)")
	public static NpcStringId JOURNEY_TO_GRACIA_IN_PROGRESS;
	
	@ClientString(id = 526703, message = "Journey to Gracia (Completed)")
	public static NpcStringId JOURNEY_TO_GRACIA_COMPLETED;
	
	@ClientString(id = 526704, message = "Journey to Gracia")
	public static NpcStringId JOURNEY_TO_GRACIA_2;
	
	@ClientString(id = 526801, message = "To the Seed of Infinity")
	public static NpcStringId TO_THE_SEED_OF_INFINITY;
	
	@ClientString(id = 526802, message = "To the Seed of Infinity (In progress)")
	public static NpcStringId TO_THE_SEED_OF_INFINITY_IN_PROGRESS;
	
	@ClientString(id = 526803, message = "To the Seed of Infinity (Completed)")
	public static NpcStringId TO_THE_SEED_OF_INFINITY_COMPLETED;
	
	@ClientString(id = 526804, message = "To the Seed of Infinity")
	public static NpcStringId TO_THE_SEED_OF_INFINITY_2;
	
	@ClientString(id = 526901, message = "To the Seed of Destruction")
	public static NpcStringId TO_THE_SEED_OF_DESTRUCTION;
	
	@ClientString(id = 526902, message = "To the Seed of Destruction (In progress)")
	public static NpcStringId TO_THE_SEED_OF_DESTRUCTION_IN_PROGRESS;
	
	@ClientString(id = 526903, message = "To the Seed of Destruction (Completed)")
	public static NpcStringId TO_THE_SEED_OF_DESTRUCTION_COMPLETED;
	
	@ClientString(id = 526904, message = "To the Seed of Destruction")
	public static NpcStringId TO_THE_SEED_OF_DESTRUCTION_2;
	
	@ClientString(id = 527001, message = "Investigating the Seed")
	public static NpcStringId INVESTIGATING_THE_SEED;
	
	@ClientString(id = 527002, message = "Investigating the Seed (In progress)")
	public static NpcStringId INVESTIGATING_THE_SEED_IN_PROGRESS;
	
	@ClientString(id = 527003, message = "Investigating the Seed (Completed)")
	public static NpcStringId INVESTIGATING_THE_SEED_COMPLETED;
	
	@ClientString(id = 527004, message = "Investigating the Seed")
	public static NpcStringId INVESTIGATING_THE_SEED_2;
	
	@ClientString(id = 527101, message = "Impending Darkness")
	public static NpcStringId IMPENDING_DARKNESS;
	
	@ClientString(id = 527102, message = "Impending Darkness (In progress)")
	public static NpcStringId IMPENDING_DARKNESS_IN_PROGRESS;
	
	@ClientString(id = 527103, message = "Impending Darkness (Completed)")
	public static NpcStringId IMPENDING_DARKNESS_COMPLETED;
	
	@ClientString(id = 527104, message = "Impending Darkness")
	public static NpcStringId IMPENDING_DARKNESS_2;
	
	@ClientString(id = 527201, message = "Light Shard")
	public static NpcStringId LIGHT_SHARD;
	
	@ClientString(id = 527202, message = "Light Shard (In progress)")
	public static NpcStringId LIGHT_SHARD_IN_PROGRESS;
	
	@ClientString(id = 527203, message = "Light Shard (Completed)")
	public static NpcStringId LIGHT_SHARD_COMPLETED;
	
	@ClientString(id = 527204, message = "Light Shard")
	public static NpcStringId LIGHT_SHARD_2;
	
	@ClientString(id = 527301, message = "|Lv. 75+| Good Day to Fly")
	public static NpcStringId LV_75_GOOD_DAY_TO_FLY;
	
	@ClientString(id = 527302, message = "|Lv. 75+| Good Day to Fly (In progress)")
	public static NpcStringId LV_75_GOOD_DAY_TO_FLY_IN_PROGRESS;
	
	@ClientString(id = 527303, message = "|Lv. 75+| Good Day to Fly (Completed)")
	public static NpcStringId LV_75_GOOD_DAY_TO_FLY_COMPLETED;
	
	@ClientString(id = 527304, message = "|Lv. 75+| Good Day to Fly")
	public static NpcStringId LV_75_GOOD_DAY_TO_FLY_2;
	
	@ClientString(id = 527401, message = "|Lv. 75+| Collecting Star Stones")
	public static NpcStringId LV_75_COLLECTING_STAR_STONES;
	
	@ClientString(id = 527402, message = "|Lv. 75+| Collecting Star Stones (In progress)")
	public static NpcStringId LV_75_COLLECTING_STAR_STONES_IN_PROGRESS;
	
	@ClientString(id = 527403, message = "|Lv. 75+| Collecting Star Stones (Completed)")
	public static NpcStringId LV_75_COLLECTING_STAR_STONES_COMPLETED;
	
	@ClientString(id = 527404, message = "|Lv. 75+| Collecting Star Stones")
	public static NpcStringId LV_75_COLLECTING_STAR_STONES_2;
	
	@ClientString(id = 527601, message = "|Lv. 18+| Mutated Kaneus - Gludio")
	public static NpcStringId LV_18_MUTATED_KANEUS_GLUDIO;
	
	@ClientString(id = 527602, message = "|Lv. 18+| Mutated Kaneus - Gludio (In progress)")
	public static NpcStringId LV_18_MUTATED_KANEUS_GLUDIO_IN_PROGRESS;
	
	@ClientString(id = 527603, message = "|Lv. 18+| Mutated Kaneus - Gludio (Completed)")
	public static NpcStringId LV_18_MUTATED_KANEUS_GLUDIO_COMPLETED;
	
	@ClientString(id = 527604, message = "|Lv. 18+| Mutated Kaneus - Gludio")
	public static NpcStringId LV_18_MUTATED_KANEUS_GLUDIO_2;
	
	@ClientString(id = 527701, message = "|Lv. 28+| Mutated Kaneus - Dion")
	public static NpcStringId LV_28_MUTATED_KANEUS_DION;
	
	@ClientString(id = 527702, message = "|Lv. 28+| Mutated Kaneus - Dion (In progress)")
	public static NpcStringId LV_28_MUTATED_KANEUS_DION_IN_PROGRESS;
	
	@ClientString(id = 527703, message = "|Lv. 28+| Mutated Kaneus - Dion (Completed)")
	public static NpcStringId LV_28_MUTATED_KANEUS_DION_COMPLETED;
	
	@ClientString(id = 527704, message = "|Lv. 28+| Mutated Kaneus - Dion")
	public static NpcStringId LV_28_MUTATED_KANEUS_DION_2;
	
	@ClientString(id = 527801, message = "|Lv. 38+| Mutated Kaneus - Heine")
	public static NpcStringId LV_38_MUTATED_KANEUS_HEINE;
	
	@ClientString(id = 527802, message = "|Lv. 38+| Mutated Kaneus - Heine (In progress)")
	public static NpcStringId LV_38_MUTATED_KANEUS_HEINE_IN_PROGRESS;
	
	@ClientString(id = 527803, message = "|Lv. 38+| Mutated Kaneus - Heine (Completed)")
	public static NpcStringId LV_38_MUTATED_KANEUS_HEINE_COMPLETED;
	
	@ClientString(id = 527804, message = "|Lv. 38+| Mutated Kaneus - Heine")
	public static NpcStringId LV_38_MUTATED_KANEUS_HEINE_2;
	
	@ClientString(id = 527901, message = "|Lv. 48+| Mutated Kaneus - Oren")
	public static NpcStringId LV_48_MUTATED_KANEUS_OREN;
	
	@ClientString(id = 527902, message = "|Lv. 48+| Mutated Kaneus - Oren (In progress)")
	public static NpcStringId LV_48_MUTATED_KANEUS_OREN_IN_PROGRESS;
	
	@ClientString(id = 527903, message = "|Lv. 48+| Mutated Kaneus - Oren (Completed)")
	public static NpcStringId LV_48_MUTATED_KANEUS_OREN_COMPLETED;
	
	@ClientString(id = 527904, message = "|Lv. 48+| Mutated Kaneus - Oren")
	public static NpcStringId LV_48_MUTATED_KANEUS_OREN_2;
	
	@ClientString(id = 528001, message = "|Lv. 58+| Mutated Kaneus - Schuttgart")
	public static NpcStringId LV_58_MUTATED_KANEUS_SCHUTTGART;
	
	@ClientString(id = 528002, message = "|Lv. 58+| Mutated Kaneus - Schuttgart (In progress)")
	public static NpcStringId LV_58_MUTATED_KANEUS_SCHUTTGART_IN_PROGRESS;
	
	@ClientString(id = 528003, message = "|Lv. 58+| Mutated Kaneus - Schuttgart (Completed)")
	public static NpcStringId LV_58_MUTATED_KANEUS_SCHUTTGART_COMPLETED;
	
	@ClientString(id = 528004, message = "|Lv. 58+| Mutated Kaneus - Schuttgart")
	public static NpcStringId LV_58_MUTATED_KANEUS_SCHUTTGART_2;
	
	@ClientString(id = 528101, message = "|Lv. 68+| Mutated Kaneus - Rune")
	public static NpcStringId LV_68_MUTATED_KANEUS_RUNE;
	
	@ClientString(id = 528102, message = "|Lv. 68+| Mutated Kaneus - Rune (In progress)")
	public static NpcStringId LV_68_MUTATED_KANEUS_RUNE_IN_PROGRESS;
	
	@ClientString(id = 528103, message = "|Lv. 68+| Mutated Kaneus - Rune (Completed)")
	public static NpcStringId LV_68_MUTATED_KANEUS_RUNE_COMPLETED;
	
	@ClientString(id = 528104, message = "|Lv. 68+| Mutated Kaneus - Rune")
	public static NpcStringId LV_68_MUTATED_KANEUS_RUNE_2;
	
	@ClientString(id = 528201, message = "|Lv. 85+| To the Seed of Annihilation")
	public static NpcStringId LV_85_TO_THE_SEED_OF_ANNIHILATION;
	
	@ClientString(id = 528202, message = "|Lv. 85+| To the Seed of Annihilation (In progress)")
	public static NpcStringId LV_85_TO_THE_SEED_OF_ANNIHILATION_IN_PROGRESS;
	
	@ClientString(id = 528203, message = "|Lv. 85+| To the Seed of Annihilation (Completed)")
	public static NpcStringId LV_85_TO_THE_SEED_OF_ANNIHILATION_COMPLETED;
	
	@ClientString(id = 528301, message = "|Lv. 82+| Ice Merchant's Request")
	public static NpcStringId LV_82_ICE_MERCHANT_S_REQUEST;
	
	@ClientString(id = 528302, message = "|Lv. 82+| Ice Merchant's Request (In progress)")
	public static NpcStringId LV_82_ICE_MERCHANT_S_REQUEST_IN_PROGRESS;
	
	@ClientString(id = 528303, message = "|Lv. 82+| Ice Merchant's Request (Completed)")
	public static NpcStringId LV_82_ICE_MERCHANT_S_REQUEST_COMPLETED;
	
	@ClientString(id = 528304, message = "|Lv. 82+| Ice Merchant's Request")
	public static NpcStringId LV_82_ICE_MERCHANT_S_REQUEST_2;
	
	@ClientString(id = 528401, message = "|Lv. 82+| Acquisition of Divine Sword")
	public static NpcStringId LV_82_ACQUISITION_OF_DIVINE_SWORD;
	
	@ClientString(id = 528402, message = "|Lv. 82+| Acquisition of Divine Sword (In progress)")
	public static NpcStringId LV_82_ACQUISITION_OF_DIVINE_SWORD_IN_PROGRESS;
	
	@ClientString(id = 528403, message = "|Lv. 82+| Acquisition of Divine Sword (Completed)")
	public static NpcStringId LV_82_ACQUISITION_OF_DIVINE_SWORD_COMPLETED;
	
	@ClientString(id = 528404, message = "|Lv. 82+| Acquisition of Divine Sword")
	public static NpcStringId LV_82_ACQUISITION_OF_DIVINE_SWORD_2;
	
	@ClientString(id = 528501, message = "|Lv. 82+| Meeting Sirra")
	public static NpcStringId LV_82_MEETING_SIRRA;
	
	@ClientString(id = 528502, message = "|Lv. 82+| Meeting Sirra (In progress)")
	public static NpcStringId LV_82_MEETING_SIRRA_IN_PROGRESS;
	
	@ClientString(id = 528503, message = "|Lv. 82+| Meeting Sirra (Completed)")
	public static NpcStringId LV_82_MEETING_SIRRA_COMPLETED;
	
	@ClientString(id = 528504, message = "|Lv. 82+| Meeting Sirra")
	public static NpcStringId LV_82_MEETING_SIRRA_2;
	
	@ClientString(id = 528551, message = "There's nothing you can't say. I can't listen to you anymore!")
	public static NpcStringId THERE_S_NOTHING_YOU_CAN_T_SAY_I_CAN_T_LISTEN_TO_YOU_ANYMORE;
	
	@ClientString(id = 528601, message = "|Lv. 82+| Reunion With Sirra")
	public static NpcStringId LV_82_REUNION_WITH_SIRRA;
	
	@ClientString(id = 528602, message = "|Lv. 82+| Reunion With Sirra (In progress)")
	public static NpcStringId LV_82_REUNION_WITH_SIRRA_IN_PROGRESS;
	
	@ClientString(id = 528603, message = "|Lv. 82+| Reunion With Sirra (Completed)")
	public static NpcStringId LV_82_REUNION_WITH_SIRRA_COMPLETED;
	
	@ClientString(id = 528604, message = "|Lv. 82+| Reunion With Sirra")
	public static NpcStringId LV_82_REUNION_WITH_SIRRA_2;
	
	@ClientString(id = 528651, message = "You advanced bravely but got such a tiny result. Hohoho.")
	public static NpcStringId YOU_ADVANCED_BRAVELY_BUT_GOT_SUCH_A_TINY_RESULT_HOHOHO;
	
	@ClientString(id = 528701, message = "|Lv. 82+| Story of Those Left")
	public static NpcStringId LV_82_STORY_OF_THOSE_LEFT;
	
	@ClientString(id = 528702, message = "|Lv. 82+| Story of Those Left (In progress)")
	public static NpcStringId LV_82_STORY_OF_THOSE_LEFT_IN_PROGRESS;
	
	@ClientString(id = 528703, message = "|Lv. 82+| Story of Those Left (Completed)")
	public static NpcStringId LV_82_STORY_OF_THOSE_LEFT_COMPLETED;
	
	@ClientString(id = 528704, message = "|Lv. 82+| Story of Those Left")
	public static NpcStringId LV_82_STORY_OF_THOSE_LEFT_2;
	
	@ClientString(id = 528801, message = "|Lv. 82+| Secret Mission")
	public static NpcStringId LV_82_SECRET_MISSION;
	
	@ClientString(id = 528802, message = "|Lv. 82+| Secret Mission (In progress)")
	public static NpcStringId LV_82_SECRET_MISSION_IN_PROGRESS;
	
	@ClientString(id = 528803, message = "|Lv. 82+| Secret Mission (Completed)")
	public static NpcStringId LV_82_SECRET_MISSION_COMPLETED;
	
	@ClientString(id = 528804, message = "|Lv. 82+| Secret Mission")
	public static NpcStringId LV_82_SECRET_MISSION_2;
	
	@ClientString(id = 528901, message = "|Lv. 82+| Fade to Black")
	public static NpcStringId LV_82_FADE_TO_BLACK;
	
	@ClientString(id = 528902, message = "|Lv. 82+| Fade to Black (In progress)")
	public static NpcStringId LV_82_FADE_TO_BLACK_IN_PROGRESS;
	
	@ClientString(id = 528903, message = "|Lv. 82+| Fade to Black (Completed)")
	public static NpcStringId LV_82_FADE_TO_BLACK_COMPLETED;
	
	@ClientString(id = 528904, message = "|Lv. 82+| Fade to Black")
	public static NpcStringId LV_82_FADE_TO_BLACK_2;
	
	@ClientString(id = 529001, message = "|Lv. 85+| Earth Dragon Conqueror")
	public static NpcStringId LV_85_EARTH_DRAGON_CONQUEROR;
	
	@ClientString(id = 529002, message = "|Lv. 85+| Earth Dragon Conqueror (In progress)")
	public static NpcStringId LV_85_EARTH_DRAGON_CONQUEROR_IN_PROGRESS;
	
	@ClientString(id = 529003, message = "|Lv. 85+| Earth Dragon Conqueror (Completed)")
	public static NpcStringId LV_85_EARTH_DRAGON_CONQUEROR_COMPLETED;
	
	@ClientString(id = 529004, message = "|Lv. 85+| Earth Dragon Conqueror")
	public static NpcStringId LV_85_EARTH_DRAGON_CONQUEROR_2;
	
	@ClientString(id = 529101, message = "|Lv. 85+| Fire Dragon Destroyer")
	public static NpcStringId LV_85_FIRE_DRAGON_DESTROYER;
	
	@ClientString(id = 529102, message = "|Lv. 85+| Fire Dragon Destroyer (In progress)")
	public static NpcStringId LV_85_FIRE_DRAGON_DESTROYER_IN_PROGRESS;
	
	@ClientString(id = 529103, message = "|Lv. 85+| Fire Dragon Destroyer (Completed)")
	public static NpcStringId LV_85_FIRE_DRAGON_DESTROYER_COMPLETED;
	
	@ClientString(id = 529104, message = "|Lv. 85+| Fire Dragon Destroyer")
	public static NpcStringId LV_85_FIRE_DRAGON_DESTROYER_2;
	
	@ClientString(id = 529201, message = "|Lv. 81+| Seven Signs, Mysterious Girl")
	public static NpcStringId LV_81_SEVEN_SIGNS_MYSTERIOUS_GIRL;
	
	@ClientString(id = 529202, message = "|Lv. 81+| Seven Signs, Mysterious Girl (In progress)")
	public static NpcStringId LV_81_SEVEN_SIGNS_MYSTERIOUS_GIRL_IN_PROGRESS;
	
	@ClientString(id = 529203, message = "|Lv. 81+| Seven Signs, Mysterious Girl (Completed)")
	public static NpcStringId LV_81_SEVEN_SIGNS_MYSTERIOUS_GIRL_COMPLETED;
	
	@ClientString(id = 529204, message = "|Lv. 81+| Seven Signs, Mysterious Girl")
	public static NpcStringId LV_81_SEVEN_SIGNS_MYSTERIOUS_GIRL_2;
	
	@ClientString(id = 529301, message = "|Lv. 81+| Seven Signs, Forbidden Book of the Elmoreden Kingdom")
	public static NpcStringId LV_81_SEVEN_SIGNS_FORBIDDEN_BOOK_OF_THE_ELMOREDEN_KINGDOM;
	
	@ClientString(id = 529302, message = "|Lv. 81+| Seven Signs, Forbidden Book of the Elmoreden Kingdom (In progress)")
	public static NpcStringId LV_81_SEVEN_SIGNS_FORBIDDEN_BOOK_OF_THE_ELMOREDEN_KINGDOM_IN_PROGRESS;
	
	@ClientString(id = 529303, message = "|Lv. 81+| Seven Signs, Forbidden Book of the Elmoreden Kingdom (Completed)")
	public static NpcStringId LV_81_SEVEN_SIGNS_FORBIDDEN_BOOK_OF_THE_ELMOREDEN_KINGDOM_COMPLETED;
	
	@ClientString(id = 529401, message = "|Lv. 81+| Seven Signs, To the Monastery of Silence")
	public static NpcStringId LV_81_SEVEN_SIGNS_TO_THE_MONASTERY_OF_SILENCE;
	
	@ClientString(id = 529402, message = "|Lv. 81+| Seven Signs, To the Monastery of Silence (In progress)")
	public static NpcStringId LV_81_SEVEN_SIGNS_TO_THE_MONASTERY_OF_SILENCE_IN_PROGRESS;
	
	@ClientString(id = 529403, message = "|Lv. 81+| Seven Signs, To the Monastery of Silence (Completed)")
	public static NpcStringId LV_81_SEVEN_SIGNS_TO_THE_MONASTERY_OF_SILENCE_COMPLETED;
	
	@ClientString(id = 529501, message = "|Lv. 81+| Seven Signs, Solina's Tomb")
	public static NpcStringId LV_81_SEVEN_SIGNS_SOLINA_S_TOMB;
	
	@ClientString(id = 529502, message = "|Lv. 81+| Seven Signs, Solina's Tomb (In progress)")
	public static NpcStringId LV_81_SEVEN_SIGNS_SOLINA_S_TOMB_IN_PROGRESS;
	
	@ClientString(id = 529503, message = "|Lv. 81+| Seven Signs, Solina's Tomb (Completed)")
	public static NpcStringId LV_81_SEVEN_SIGNS_SOLINA_S_TOMB_COMPLETED;
	
	@ClientString(id = 529601, message = "|Lv. 81+| Seven Signs, One Who Seeks the Power of the Seal")
	public static NpcStringId LV_81_SEVEN_SIGNS_ONE_WHO_SEEKS_THE_POWER_OF_THE_SEAL;
	
	@ClientString(id = 529602, message = "|Lv. 81+| Seven Signs, One Who Seeks the Power of the Seal (In progress)")
	public static NpcStringId LV_81_SEVEN_SIGNS_ONE_WHO_SEEKS_THE_POWER_OF_THE_SEAL_IN_PROGRESS;
	
	@ClientString(id = 529603, message = "|Lv. 81+| Seven Signs, One Who Seeks the Power of the Seal (Completed)")
	public static NpcStringId LV_81_SEVEN_SIGNS_ONE_WHO_SEEKS_THE_POWER_OF_THE_SEAL_COMPLETED;
	
	@ClientString(id = 529701, message = "|Lv. 99+| Grand Opening! Come to Our Tavern!")
	public static NpcStringId LV_99_GRAND_OPENING_COME_TO_OUR_TAVERN;
	
	@ClientString(id = 529702, message = "|Lv. 99+| Grand Opening! Come to Our Tavern! (In progress)")
	public static NpcStringId LV_99_GRAND_OPENING_COME_TO_OUR_TAVERN_IN_PROGRESS;
	
	@ClientString(id = 529703, message = "|Lv. 99+| Grand Opening! Come to Our Tavern! (Completed)")
	public static NpcStringId LV_99_GRAND_OPENING_COME_TO_OUR_TAVERN_COMPLETED;
	
	@ClientString(id = 529704, message = "|Lv. 99+| Grand Opening! Come to Our Tavern!")
	public static NpcStringId LV_99_GRAND_OPENING_COME_TO_OUR_TAVERN_2;
	
	@ClientString(id = 529705, message = "Speak with Lollia")
	public static NpcStringId SPEAK_WITH_LOLLIA;
	
	@ClientString(id = 529706, message = "Speak with Hanna")
	public static NpcStringId SPEAK_WITH_HANNA;
	
	@ClientString(id = 529707, message = "Speak with Mei")
	public static NpcStringId SPEAK_WITH_MEI;
	
	@ClientString(id = 529708, message = "Speak with Brodien")
	public static NpcStringId SPEAK_WITH_BRODIEN;
	
	@ClientString(id = 529709, message = "Speak with Lupia")
	public static NpcStringId SPEAK_WITH_LUPIA;
	
	@ClientString(id = 529710, message = "Speak with Lailly")
	public static NpcStringId SPEAK_WITH_LAILLY;
	
	@ClientString(id = 529801, message = "|Lv. 40 - 47| The Wasteland Queen")
	public static NpcStringId LV_40_47_THE_WASTELAND_QUEEN;
	
	@ClientString(id = 529802, message = "|Lv. 40 - 47| The Wasteland Queen (In progress)")
	public static NpcStringId LV_40_47_THE_WASTELAND_QUEEN_IN_PROGRESS;
	
	@ClientString(id = 529803, message = "|Lv. 40 - 47| The Wasteland Queen (Completed)")
	public static NpcStringId LV_40_47_THE_WASTELAND_QUEEN_COMPLETED;
	
	@ClientString(id = 529804, message = "|Lv. 40 - 47| The Wasteland Queen")
	public static NpcStringId LV_40_47_THE_WASTELAND_QUEEN_2;
	
	@ClientString(id = 529901, message = "How to Stand Up For Yourself")
	public static NpcStringId HOW_TO_STAND_UP_FOR_YOURSELF;
	
	@ClientString(id = 529902, message = "How to Stand Up For Yourself (In progress)")
	public static NpcStringId HOW_TO_STAND_UP_FOR_YOURSELF_IN_PROGRESS;
	
	@ClientString(id = 529903, message = "How to Stand Up For Yourself (Completed)")
	public static NpcStringId HOW_TO_STAND_UP_FOR_YOURSELF_COMPLETED;
	
	@ClientString(id = 529904, message = "How to Stand Up For Yourself")
	public static NpcStringId HOW_TO_STAND_UP_FOR_YOURSELF_2;
	
	@ClientString(id = 530001, message = "|Lv. 50-54| Berserk Outlaws")
	public static NpcStringId LV_50_54_BERSERK_OUTLAWS;
	
	@ClientString(id = 530002, message = "|Lv. 50-54| Berserk Outlaws (In progress)")
	public static NpcStringId LV_50_54_BERSERK_OUTLAWS_IN_PROGRESS;
	
	@ClientString(id = 530003, message = "|Lv. 50-54| Berserk Outlaws (Completed)")
	public static NpcStringId LV_50_54_BERSERK_OUTLAWS_COMPLETED;
	
	@ClientString(id = 530004, message = "|Lv. 50-54| Berserk Outlaws")
	public static NpcStringId LV_50_54_BERSERK_OUTLAWS_2;
	
	@ClientString(id = 530101, message = "|Lv. 88+| Shadow of Terror: Blackish Red Fog")
	public static NpcStringId LV_88_SHADOW_OF_TERROR_BLACKISH_RED_FOG;
	
	@ClientString(id = 530102, message = "|Lv. 88+| Shadow of Terror: Blackish Red Fog (In progress)")
	public static NpcStringId LV_88_SHADOW_OF_TERROR_BLACKISH_RED_FOG_IN_PROGRESS;
	
	@ClientString(id = 530103, message = "|Lv. 88+| Shadow of Terror: Blackish Red Fog (Completed)")
	public static NpcStringId LV_88_SHADOW_OF_TERROR_BLACKISH_RED_FOG_COMPLETED;
	
	@ClientString(id = 530104, message = "|Lv. 88+| Shadow of Terror: Blackish Red Fog")
	public static NpcStringId LV_88_SHADOW_OF_TERROR_BLACKISH_RED_FOG_2;
	
	@ClientString(id = 530201, message = "|Lv. 88+| Unsettling Shadow and Rumors")
	public static NpcStringId LV_88_UNSETTLING_SHADOW_AND_RUMORS;
	
	@ClientString(id = 530202, message = "|Lv. 88+| Unsettling Shadow and Rumors (In progress)")
	public static NpcStringId LV_88_UNSETTLING_SHADOW_AND_RUMORS_IN_PROGRESS;
	
	@ClientString(id = 530203, message = "|Lv. 88+| Unsettling Shadow and Rumors (Completed)")
	public static NpcStringId LV_88_UNSETTLING_SHADOW_AND_RUMORS_COMPLETED;
	
	@ClientString(id = 530204, message = "|Lv. 88+| Unsettling Shadow and Rumors")
	public static NpcStringId LV_88_UNSETTLING_SHADOW_AND_RUMORS_2;
	
	@ClientString(id = 530301, message = "|Lv. 90+| Crossroads between Light and Darkness")
	public static NpcStringId LV_90_CROSSROADS_BETWEEN_LIGHT_AND_DARKNESS;
	
	@ClientString(id = 530302, message = "|Lv. 90+| Crossroads between Light and Darkness (In progress)")
	public static NpcStringId LV_90_CROSSROADS_BETWEEN_LIGHT_AND_DARKNESS_IN_PROGRESS;
	
	@ClientString(id = 530303, message = "|Lv. 90+| Crossroads between Light and Darkness (Completed)")
	public static NpcStringId LV_90_CROSSROADS_BETWEEN_LIGHT_AND_DARKNESS_COMPLETED;
	
	@ClientString(id = 530304, message = "|Lv. 90+| Crossroads between Light and Darkness")
	public static NpcStringId LV_90_CROSSROADS_BETWEEN_LIGHT_AND_DARKNESS_2;
	
	@ClientString(id = 530400, message = "You can use the old roll of paper to begin the quest.")
	public static NpcStringId YOU_CAN_USE_THE_OLD_ROLL_OF_PAPER_TO_BEGIN_THE_QUEST;
	
	@ClientString(id = 530401, message = "|Lv. 90+| For the Forgotten Heroes")
	public static NpcStringId LV_90_FOR_THE_FORGOTTEN_HEROES;
	
	@ClientString(id = 530402, message = "|Lv. 90+| For the Forgotten Heroes (In progress)")
	public static NpcStringId LV_90_FOR_THE_FORGOTTEN_HEROES_IN_PROGRESS;
	
	@ClientString(id = 530403, message = "|Lv. 90+| For the Forgotten Heroes (Completed)")
	public static NpcStringId LV_90_FOR_THE_FORGOTTEN_HEROES_COMPLETED;
	
	@ClientString(id = 530404, message = "|Lv. 90+| For the Forgotten Heroes")
	public static NpcStringId LV_90_FOR_THE_FORGOTTEN_HEROES_2;
	
	@ClientString(id = 530411, message = "Talk to Izael")
	public static NpcStringId TALK_TO_IZAEL;
	
	@ClientString(id = 530412, message = "Talk to Izael")
	public static NpcStringId TALK_TO_IZAEL_2;
	
	@ClientString(id = 530501, message = "|Lv. 88+| Myriad Futile Efforts")
	public static NpcStringId LV_88_MYRIAD_FUTILE_EFFORTS;
	
	@ClientString(id = 530502, message = "|Lv. 88+| Myriad Futile Efforts (In progress)")
	public static NpcStringId LV_88_MYRIAD_FUTILE_EFFORTS_IN_PROGRESS;
	
	@ClientString(id = 530503, message = "|Lv. 88+| Myriad Futile Efforts (Completed)")
	public static NpcStringId LV_88_MYRIAD_FUTILE_EFFORTS_COMPLETED;
	
	@ClientString(id = 530504, message = "|Lv. 88+| Myriad Futile Efforts")
	public static NpcStringId LV_88_MYRIAD_FUTILE_EFFORTS_2;
	
	@ClientString(id = 530601, message = "|Lv. 90+| Corrupted Leader")
	public static NpcStringId LV_90_CORRUPTED_LEADER;
	
	@ClientString(id = 530602, message = "|Lv. 90+| Corrupted Leader (In progress)")
	public static NpcStringId LV_90_CORRUPTED_LEADER_IN_PROGRESS;
	
	@ClientString(id = 530603, message = "|Lv. 90+| Corrupted Leader (Completed)")
	public static NpcStringId LV_90_CORRUPTED_LEADER_COMPLETED;
	
	@ClientString(id = 530604, message = "|Lv. 90+| Corrupted Leader")
	public static NpcStringId LV_90_CORRUPTED_LEADER_2;
	
	@ClientString(id = 530701, message = "|Lv. 90+| Corrupted Leader: His Truth")
	public static NpcStringId LV_90_CORRUPTED_LEADER_HIS_TRUTH;
	
	@ClientString(id = 530702, message = "|Lv. 90+| Corrupted Leader: His Truth (In progress)")
	public static NpcStringId LV_90_CORRUPTED_LEADER_HIS_TRUTH_IN_PROGRESS;
	
	@ClientString(id = 530703, message = "|Lv. 90+| Corrupted Leader: His Truth (Completed)")
	public static NpcStringId LV_90_CORRUPTED_LEADER_HIS_TRUTH_COMPLETED;
	
	@ClientString(id = 530704, message = "|Lv. 90+| Corrupted Leader: His Truth")
	public static NpcStringId LV_90_CORRUPTED_LEADER_HIS_TRUTH_2;
	
	@ClientString(id = 530801, message = "|Lv. 55-59| Not To Be Forgotten")
	public static NpcStringId LV_55_59_NOT_TO_BE_FORGOTTEN;
	
	@ClientString(id = 530802, message = "|Lv. 55-59| Not To Be Forgotten (In progress)")
	public static NpcStringId LV_55_59_NOT_TO_BE_FORGOTTEN_IN_PROGRESS;
	
	@ClientString(id = 530803, message = "|Lv. 55-59| Not To Be Forgotten (Completed)")
	public static NpcStringId LV_55_59_NOT_TO_BE_FORGOTTEN_COMPLETED;
	
	@ClientString(id = 530804, message = "|Lv. 55-59| Not To Be Forgotten")
	public static NpcStringId LV_55_59_NOT_TO_BE_FORGOTTEN_2;
	
	@ClientString(id = 530901, message = "|Lv. 65-69| Mysterious Letter")
	public static NpcStringId LV_65_69_MYSTERIOUS_LETTER;
	
	@ClientString(id = 530902, message = "|Lv. 65-69| Mysterious Letter (In progress)")
	public static NpcStringId LV_65_69_MYSTERIOUS_LETTER_IN_PROGRESS;
	
	@ClientString(id = 530903, message = "|Lv. 65-69| Mysterious Letter (Completed)")
	public static NpcStringId LV_65_69_MYSTERIOUS_LETTER_COMPLETED;
	
	@ClientString(id = 530904, message = "|Lv. 65-69| Mysterious Letter")
	public static NpcStringId LV_65_69_MYSTERIOUS_LETTER_2;
	
	@ClientString(id = 531001, message = "|Lv. 90+| Twisted Creation Tree")
	public static NpcStringId LV_90_TWISTED_CREATION_TREE;
	
	@ClientString(id = 531002, message = "|Lv. 90+| Twisted Creation Tree (In progress)")
	public static NpcStringId LV_90_TWISTED_CREATION_TREE_IN_PROGRESS;
	
	@ClientString(id = 531003, message = "|Lv. 90+| Twisted Creation Tree (Completed)")
	public static NpcStringId LV_90_TWISTED_CREATION_TREE_COMPLETED;
	
	@ClientString(id = 531004, message = "|Lv. 90+| Twisted Creation Tree")
	public static NpcStringId LV_90_TWISTED_CREATION_TREE_2;
	
	@ClientString(id = 531101, message = "|Lv. 90+| Peaceful Days are Over")
	public static NpcStringId LV_90_PEACEFUL_DAYS_ARE_OVER;
	
	@ClientString(id = 531102, message = "|Lv. 90+| Peaceful Days are Over (In progress)")
	public static NpcStringId LV_90_PEACEFUL_DAYS_ARE_OVER_IN_PROGRESS;
	
	@ClientString(id = 531103, message = "|Lv. 90+| Peaceful Days are Over (Completed)")
	public static NpcStringId LV_90_PEACEFUL_DAYS_ARE_OVER_COMPLETED;
	
	@ClientString(id = 531104, message = "|Lv. 90+| Peaceful Days are Over")
	public static NpcStringId LV_90_PEACEFUL_DAYS_ARE_OVER_2;
	
	@ClientString(id = 531201, message = "|Lv. 90+| Abandoned God's Creature")
	public static NpcStringId LV_90_ABANDONED_GOD_S_CREATURE;
	
	@ClientString(id = 531202, message = "|Lv. 90+| Abandoned God's Creature (In progress)")
	public static NpcStringId LV_90_ABANDONED_GOD_S_CREATURE_IN_PROGRESS;
	
	@ClientString(id = 531203, message = "|Lv. 90+| Abandoned God's Creature (Completed)")
	public static NpcStringId LV_90_ABANDONED_GOD_S_CREATURE_COMPLETED;
	
	@ClientString(id = 531204, message = "|Lv. 90+| Abandoned God's Creature")
	public static NpcStringId LV_90_ABANDONED_GOD_S_CREATURE_2;
	
	@ClientString(id = 531501, message = "|Lv. 90+| To the Prison of Darkness")
	public static NpcStringId LV_90_TO_THE_PRISON_OF_DARKNESS;
	
	@ClientString(id = 531502, message = "|Lv. 90+| To the Prison of Darkness (In progress)")
	public static NpcStringId LV_90_TO_THE_PRISON_OF_DARKNESS_IN_PROGRESS;
	
	@ClientString(id = 531503, message = "|Lv. 90+| To the Prison of Darkness (Completed)")
	public static NpcStringId LV_90_TO_THE_PRISON_OF_DARKNESS_COMPLETED;
	
	@ClientString(id = 531504, message = "|Lv. 90+| To the Prison of Darkness")
	public static NpcStringId LV_90_TO_THE_PRISON_OF_DARKNESS_2;
	
	@ClientString(id = 531601, message = "|Lv. 90+| Undecaying Memory of the Past")
	public static NpcStringId LV_90_UNDECAYING_MEMORY_OF_THE_PAST;
	
	@ClientString(id = 531602, message = "|Lv. 90+| Undecaying Memory of the Past (In progress)")
	public static NpcStringId LV_90_UNDECAYING_MEMORY_OF_THE_PAST_IN_PROGRESS;
	
	@ClientString(id = 531603, message = "|Lv. 90+| Undecaying Memory of the Past (Completed)")
	public static NpcStringId LV_90_UNDECAYING_MEMORY_OF_THE_PAST_COMPLETED;
	
	@ClientString(id = 531604, message = "|Lv. 90+| Undecaying Memory of the Past")
	public static NpcStringId LV_90_UNDECAYING_MEMORY_OF_THE_PAST_2;
	
	@ClientString(id = 531701, message = "|Lv. 95+| Orbis' Witch")
	public static NpcStringId LV_95_ORBIS_WITCH;
	
	@ClientString(id = 531702, message = "|Lv. 95+| Orbis' Witch (In progress)")
	public static NpcStringId LV_95_ORBIS_WITCH_IN_PROGRESS;
	
	@ClientString(id = 531703, message = "|Lv. 95+| Orbis' Witch (Completed)")
	public static NpcStringId LV_95_ORBIS_WITCH_COMPLETED;
	
	@ClientString(id = 531704, message = "|Lv. 95+| Orbis' Witch")
	public static NpcStringId LV_95_ORBIS_WITCH_2;
	
	@ClientString(id = 531801, message = "|Lv. 95+| Decaying Darkness")
	public static NpcStringId LV_95_DECAYING_DARKNESS;
	
	@ClientString(id = 531802, message = "|Lv. 95+| Decaying Darkness (In progress)")
	public static NpcStringId LV_95_DECAYING_DARKNESS_IN_PROGRESS;
	
	@ClientString(id = 531803, message = "|Lv. 95+| Decaying Darkness (Completed)")
	public static NpcStringId LV_95_DECAYING_DARKNESS_COMPLETED;
	
	@ClientString(id = 531804, message = "|Lv. 95+| Decaying Darkness")
	public static NpcStringId LV_95_DECAYING_DARKNESS_2;
	
	@ClientString(id = 532001, message = "|Lv. 1 - 20| Let's Go to the Central Square")
	public static NpcStringId LV_1_20_LET_S_GO_TO_THE_CENTRAL_SQUARE;
	
	@ClientString(id = 532002, message = "|Lv. 1 - 20| Let's Go to the Central Square (In progress)")
	public static NpcStringId LV_1_20_LET_S_GO_TO_THE_CENTRAL_SQUARE_IN_PROGRESS;
	
	@ClientString(id = 532003, message = "|Lv. 1 - 20| Let's Go to the Central Square (Completed)")
	public static NpcStringId LV_1_20_LET_S_GO_TO_THE_CENTRAL_SQUARE_COMPLETED;
	
	@ClientString(id = 532004, message = "|Lv. 1 - 20| Let's Go to the Central Square")
	public static NpcStringId LV_1_20_LET_S_GO_TO_THE_CENTRAL_SQUARE_2;
	
	@ClientString(id = 532005, message = "Speak with Theodore")
	public static NpcStringId SPEAK_WITH_THEODORE;
	
	@ClientString(id = 532101, message = "|Lv. 1 - 20| Qualifications of the Seeker")
	public static NpcStringId LV_1_20_QUALIFICATIONS_OF_THE_SEEKER;
	
	@ClientString(id = 532102, message = "|Lv. 1 - 20| Qualifications of the Seeker (In progress)")
	public static NpcStringId LV_1_20_QUALIFICATIONS_OF_THE_SEEKER_IN_PROGRESS;
	
	@ClientString(id = 532103, message = "|Lv. 1 - 20| Qualifications of the Seeker (Completed)")
	public static NpcStringId LV_1_20_QUALIFICATIONS_OF_THE_SEEKER_COMPLETED;
	
	@ClientString(id = 532104, message = "|Lv. 1 - 20| Qualifications of the Seeker")
	public static NpcStringId LV_1_20_QUALIFICATIONS_OF_THE_SEEKER_2;
	
	@ClientString(id = 532331, message = "Help the guards take down the monsters in the underground training facility.")
	public static NpcStringId HELP_THE_GUARDS_TAKE_DOWN_THE_MONSTERS_IN_THE_UNDERGROUND_TRAINING_FACILITY;
	
	@ClientString(id = 532332, message = "Talk to Aymen to exit the underground training facility.")
	public static NpcStringId TALK_TO_AYMEN_TO_EXIT_THE_UNDERGROUND_TRAINING_FACILITY;
	
	@ClientString(id = 532333, message = "Return to Shannon at Talking Island Village's basic training field.")
	public static NpcStringId RETURN_TO_SHANNON_AT_TALKING_ISLAND_VILLAGE_S_BASIC_TRAINING_FIELD;
	
	@ClientString(id = 532501, message = "|Lv. 1-20| Searching for New Power")
	public static NpcStringId LV_1_20_SEARCHING_FOR_NEW_POWER;
	
	@ClientString(id = 532502, message = "|Lv. 1-20| Searching for New Power (In progress)")
	public static NpcStringId LV_1_20_SEARCHING_FOR_NEW_POWER_IN_PROGRESS;
	
	@ClientString(id = 532503, message = "|Lv. 1-20| Searching for New Power (Completed)")
	public static NpcStringId LV_1_20_SEARCHING_FOR_NEW_POWER_COMPLETED;
	
	@ClientString(id = 532504, message = "|Lv. 1-20| Searching for New Power")
	public static NpcStringId LV_1_20_SEARCHING_FOR_NEW_POWER_2;
	
	@ClientString(id = 532731, message = "Among the 4 bookshelves, find the one containing a volume called 'The War of Gods and Giants'.")
	public static NpcStringId AMONG_THE_4_BOOKSHELVES_FIND_THE_ONE_CONTAINING_A_VOLUME_CALLED_THE_WAR_OF_GODS_AND_GIANTS;
	
	@ClientString(id = 532732, message = "Talk to Toyron to return to the museum lobby.")
	public static NpcStringId TALK_TO_TOYRON_TO_RETURN_TO_THE_MUSEUM_LOBBY;
	
	@ClientString(id = 533001, message = "|Lv. 7 - 20| To the Ruins of Ye Sagira")
	public static NpcStringId LV_7_20_TO_THE_RUINS_OF_YE_SAGIRA;
	
	@ClientString(id = 533002, message = "|Lv. 7 - 20| To the Ruins of Ye Sagira (In progress)")
	public static NpcStringId LV_7_20_TO_THE_RUINS_OF_YE_SAGIRA_IN_PROGRESS;
	
	@ClientString(id = 533003, message = "|Lv. 7 - 20| To the Ruins of Ye Sagira (Completed)")
	public static NpcStringId LV_7_20_TO_THE_RUINS_OF_YE_SAGIRA_COMPLETED;
	
	@ClientString(id = 533004, message = "|Lv. 7 - 20| To the Ruins of Ye Sagira")
	public static NpcStringId LV_7_20_TO_THE_RUINS_OF_YE_SAGIRA_2;
	
	@ClientString(id = 533005, message = "Speak with Rakcis")
	public static NpcStringId SPEAK_WITH_RAKCIS;
	
	@ClientString(id = 533006, message = "Talk to Milia")
	public static NpcStringId TALK_TO_MILIA_2;
	
	@ClientString(id = 533101, message = "|Lv. 18+| Start of Fate")
	public static NpcStringId LV_18_START_OF_FATE;
	
	@ClientString(id = 533102, message = "|Lv. 18+| Start of Fate (In progress)")
	public static NpcStringId LV_18_START_OF_FATE_IN_PROGRESS;
	
	@ClientString(id = 533103, message = "|Lv. 18+| Start of Fate (Completed)")
	public static NpcStringId LV_18_START_OF_FATE_COMPLETED;
	
	@ClientString(id = 533104, message = "|Lv. 18+| Start of Fate")
	public static NpcStringId LV_18_START_OF_FATE_2;
	
	@ClientString(id = 533105, message = "Defeating Nemertess")
	public static NpcStringId DEFEATING_NEMERTESS;
	
	@ClientString(id = 533106, message = "Speak with Sebion")
	public static NpcStringId SPEAK_WITH_SEBION;
	
	@ClientString(id = 533107, message = "Speak with Franco")
	public static NpcStringId SPEAK_WITH_FRANCO;
	
	@ClientString(id = 533108, message = "Speak with Rivian")
	public static NpcStringId SPEAK_WITH_RIVIAN;
	
	@ClientString(id = 533109, message = "Speak with Devon")
	public static NpcStringId SPEAK_WITH_DEVON;
	
	@ClientString(id = 533110, message = "Speak with Took")
	public static NpcStringId SPEAK_WITH_TOOK;
	
	@ClientString(id = 533111, message = "Speak with Moka")
	public static NpcStringId SPEAK_WITH_MOKA;
	
	@ClientString(id = 533112, message = "Speak with Valfar")
	public static NpcStringId SPEAK_WITH_VALFAR;
	
	@ClientString(id = 533131, message = "Go to the entrance of the Ruins of Ye Sagira through Gatekeeper Milia in Talking Island Village.")
	public static NpcStringId GO_TO_THE_ENTRANCE_OF_THE_RUINS_OF_YE_SAGIRA_THROUGH_GATEKEEPER_MILIA_IN_TALKING_ISLAND_VILLAGE;
	
	@ClientString(id = 533201, message = "|Lv. 20-40| Tough Road")
	public static NpcStringId LV_20_40_TOUGH_ROAD;
	
	@ClientString(id = 533202, message = "|Lv. 20-40| Tough Road (In progress)")
	public static NpcStringId LV_20_40_TOUGH_ROAD_IN_PROGRESS;
	
	@ClientString(id = 533203, message = "|Lv. 20-40| Tough Road (Completed)")
	public static NpcStringId LV_20_40_TOUGH_ROAD_COMPLETED;
	
	@ClientString(id = 533204, message = "|Lv. 20-40| Tough Road")
	public static NpcStringId LV_20_40_TOUGH_ROAD_2;
	
	@ClientString(id = 533301, message = "|Lv. 18-40| Vanished Sakum")
	public static NpcStringId LV_18_40_VANISHED_SAKUM;
	
	@ClientString(id = 533302, message = "|Lv. 18-40| Vanished Sakum (In progress)")
	public static NpcStringId LV_18_40_VANISHED_SAKUM_IN_PROGRESS;
	
	@ClientString(id = 533303, message = "|Lv. 18-40| Vanished Sakum (Completed)")
	public static NpcStringId LV_18_40_VANISHED_SAKUM_COMPLETED;
	
	@ClientString(id = 533304, message = "|Lv. 18-40| Vanished Sakum")
	public static NpcStringId LV_18_40_VANISHED_SAKUM_2;
	
	@ClientString(id = 533401, message = "|Lv. 22-40| Windmill Hill Status Report")
	public static NpcStringId LV_22_40_WINDMILL_HILL_STATUS_REPORT;
	
	@ClientString(id = 533402, message = "|Lv. 22-40| Windmill Hill Status Report (In progress)")
	public static NpcStringId LV_22_40_WINDMILL_HILL_STATUS_REPORT_IN_PROGRESS;
	
	@ClientString(id = 533403, message = "|Lv. 22-40| Windmill Hill Status Report (Completed)")
	public static NpcStringId LV_22_40_WINDMILL_HILL_STATUS_REPORT_COMPLETED;
	
	@ClientString(id = 533404, message = "|Lv. 22-40| Windmill Hill Status Report")
	public static NpcStringId LV_22_40_WINDMILL_HILL_STATUS_REPORT_2;
	
	@ClientString(id = 533501, message = "|Lv. 23-40| Request to Find Sakum")
	public static NpcStringId LV_23_40_REQUEST_TO_FIND_SAKUM;
	
	@ClientString(id = 533502, message = "|Lv. 23-40| Request to Find Sakum (In progress)")
	public static NpcStringId LV_23_40_REQUEST_TO_FIND_SAKUM_IN_PROGRESS;
	
	@ClientString(id = 533503, message = "|Lv. 23-40| Request to Find Sakum (Completed)")
	public static NpcStringId LV_23_40_REQUEST_TO_FIND_SAKUM_COMPLETED;
	
	@ClientString(id = 533504, message = "|Lv. 23-40| Request to Find Sakum")
	public static NpcStringId LV_23_40_REQUEST_TO_FIND_SAKUM_2;
	
	@ClientString(id = 533601, message = "|Lv. 27-40| Divided Sakum, Kanilov")
	public static NpcStringId LV_27_40_DIVIDED_SAKUM_KANILOV;
	
	@ClientString(id = 533602, message = "|Lv. 27-40| Divided Sakum, Kanilov (In progress)")
	public static NpcStringId LV_27_40_DIVIDED_SAKUM_KANILOV_IN_PROGRESS;
	
	@ClientString(id = 533603, message = "|Lv. 27-40| Divided Sakum, Kanilov (Completed)")
	public static NpcStringId LV_27_40_DIVIDED_SAKUM_KANILOV_COMPLETED;
	
	@ClientString(id = 533604, message = "|Lv. 27-40| Divided Sakum, Kanilov")
	public static NpcStringId LV_27_40_DIVIDED_SAKUM_KANILOV_2;
	
	@ClientString(id = 533701, message = "|Lv. 28-40| Sakum's Impact")
	public static NpcStringId LV_28_40_SAKUM_S_IMPACT;
	
	@ClientString(id = 533702, message = "|Lv. 28-40| Sakum's Impact (In progress)")
	public static NpcStringId LV_28_40_SAKUM_S_IMPACT_IN_PROGRESS;
	
	@ClientString(id = 533703, message = "|Lv. 28-40| Sakum's Impact (Completed)")
	public static NpcStringId LV_28_40_SAKUM_S_IMPACT_COMPLETED;
	
	@ClientString(id = 533704, message = "|Lv. 28-40| Sakum's Impact")
	public static NpcStringId LV_28_40_SAKUM_S_IMPACT_2;
	
	@ClientString(id = 533801, message = "|Lv. 85+| Seize Your Destiny")
	public static NpcStringId LV_85_SEIZE_YOUR_DESTINY;
	
	@ClientString(id = 533802, message = "|Lv. 85+| Seize Your Destiny (In progress)")
	public static NpcStringId LV_85_SEIZE_YOUR_DESTINY_IN_PROGRESS;
	
	@ClientString(id = 533803, message = "|Lv. 85+| Seize Your Destiny (Completed)")
	public static NpcStringId LV_85_SEIZE_YOUR_DESTINY_COMPLETED;
	
	@ClientString(id = 533804, message = "|Lv. 85+| Seize Your Destiny")
	public static NpcStringId LV_85_SEIZE_YOUR_DESTINY_2;
	
	@ClientString(id = 533901, message = "|Lv. 85+| Fighting the Forgotten")
	public static NpcStringId LV_85_FIGHTING_THE_FORGOTTEN;
	
	@ClientString(id = 533902, message = "|Lv. 85+| Fighting the Forgotten (In progress)")
	public static NpcStringId LV_85_FIGHTING_THE_FORGOTTEN_IN_PROGRESS;
	
	@ClientString(id = 533903, message = "|Lv. 85+| Fighting the Forgotten (Completed)")
	public static NpcStringId LV_85_FIGHTING_THE_FORGOTTEN_COMPLETED;
	
	@ClientString(id = 533904, message = "|Lv. 85+| Fighting the Forgotten")
	public static NpcStringId LV_85_FIGHTING_THE_FORGOTTEN_2;
	
	@ClientString(id = 533911, message = "Talk to Hadel")
	public static NpcStringId TALK_TO_HADEL_4;
	
	@ClientString(id = 533912, message = "Eliminating the Ancient Ghosts")
	public static NpcStringId ELIMINATING_THE_ANCIENT_GHOSTS;
	
	@ClientString(id = 534001, message = "Revived Power of the Giant")
	public static NpcStringId REVIVED_POWER_OF_THE_GIANT;
	
	@ClientString(id = 534002, message = "Revived Power of the Giant (In progress)")
	public static NpcStringId REVIVED_POWER_OF_THE_GIANT_IN_PROGRESS;
	
	@ClientString(id = 534003, message = "Revived Power of the Giant (Completed)")
	public static NpcStringId REVIVED_POWER_OF_THE_GIANT_COMPLETED;
	
	@ClientString(id = 534004, message = "Revived Power of the Giant")
	public static NpcStringId REVIVED_POWER_OF_THE_GIANT_2;
	
	@ClientString(id = 534101, message = "|Lv. 76+| Day of Destiny: Human's Fate")
	public static NpcStringId LV_76_DAY_OF_DESTINY_HUMAN_S_FATE;
	
	@ClientString(id = 534102, message = "|Lv. 76+| Day of Destiny: Human's Fate (In progress)")
	public static NpcStringId LV_76_DAY_OF_DESTINY_HUMAN_S_FATE_IN_PROGRESS;
	
	@ClientString(id = 534103, message = "|Lv. 76+| Day of Destiny: Human's Fate (Completed)")
	public static NpcStringId LV_76_DAY_OF_DESTINY_HUMAN_S_FATE_COMPLETED;
	
	@ClientString(id = 534104, message = "|Lv. 76+| Day of Destiny: Human's Fate")
	public static NpcStringId LV_76_DAY_OF_DESTINY_HUMAN_S_FATE_2;
	
	@ClientString(id = 534201, message = "|Lv. 76+| Day of Destiny: Elven Fate")
	public static NpcStringId LV_76_DAY_OF_DESTINY_ELVEN_FATE;
	
	@ClientString(id = 534202, message = "|Lv. 76+| Day of Destiny: Elven Fate (In progress)")
	public static NpcStringId LV_76_DAY_OF_DESTINY_ELVEN_FATE_IN_PROGRESS;
	
	@ClientString(id = 534203, message = "|Lv. 76+| Day of Destiny: Elven Fate (Completed)")
	public static NpcStringId LV_76_DAY_OF_DESTINY_ELVEN_FATE_COMPLETED;
	
	@ClientString(id = 534204, message = "|Lv. 76+| Day of Destiny: Elven Fate")
	public static NpcStringId LV_76_DAY_OF_DESTINY_ELVEN_FATE_2;
	
	@ClientString(id = 534301, message = "|Lv. 76+| Day of Destiny: Dark Elf's Fate")
	public static NpcStringId LV_76_DAY_OF_DESTINY_DARK_ELF_S_FATE;
	
	@ClientString(id = 534302, message = "|Lv. 76+| Day of Destiny: Dark Elf's Fate (In progress)")
	public static NpcStringId LV_76_DAY_OF_DESTINY_DARK_ELF_S_FATE_IN_PROGRESS;
	
	@ClientString(id = 534303, message = "|Lv. 76+| Day of Destiny: Dark Elf's Fate (Completed)")
	public static NpcStringId LV_76_DAY_OF_DESTINY_DARK_ELF_S_FATE_COMPLETED;
	
	@ClientString(id = 534304, message = "|Lv. 76+| Day of Destiny: Dark Elf's Fate")
	public static NpcStringId LV_76_DAY_OF_DESTINY_DARK_ELF_S_FATE_2;
	
	@ClientString(id = 534401, message = "|Lv. 76+| Day of Destiny: Orc's Fate")
	public static NpcStringId LV_76_DAY_OF_DESTINY_ORC_S_FATE;
	
	@ClientString(id = 534402, message = "|Lv. 76+| Day of Destiny: Orc's Fate (In progress)")
	public static NpcStringId LV_76_DAY_OF_DESTINY_ORC_S_FATE_IN_PROGRESS;
	
	@ClientString(id = 534403, message = "|Lv. 76+| Day of Destiny: Orc's Fate (Completed)")
	public static NpcStringId LV_76_DAY_OF_DESTINY_ORC_S_FATE_COMPLETED;
	
	@ClientString(id = 534404, message = "|Lv. 76+| Day of Destiny: Orc's Fate")
	public static NpcStringId LV_76_DAY_OF_DESTINY_ORC_S_FATE_2;
	
	@ClientString(id = 534501, message = "|Lv. 76+| Day of Destiny: Dwarf's Fate")
	public static NpcStringId LV_76_DAY_OF_DESTINY_DWARF_S_FATE;
	
	@ClientString(id = 534502, message = "|Lv. 76+| Day of Destiny: Dwarf's Fate (In progress)")
	public static NpcStringId LV_76_DAY_OF_DESTINY_DWARF_S_FATE_IN_PROGRESS;
	
	@ClientString(id = 534503, message = "|Lv. 76+| Day of Destiny: Dwarf's Fate (Completed)")
	public static NpcStringId LV_76_DAY_OF_DESTINY_DWARF_S_FATE_COMPLETED;
	
	@ClientString(id = 534504, message = "|Lv. 76+| Day of Destiny: Dwarf's Fate")
	public static NpcStringId LV_76_DAY_OF_DESTINY_DWARF_S_FATE_2;
	
	@ClientString(id = 534601, message = "|Lv. 76+| Day of Destiny: Kamael's Fate")
	public static NpcStringId LV_76_DAY_OF_DESTINY_KAMAEL_S_FATE;
	
	@ClientString(id = 534602, message = "|Lv. 76+| Day of Destiny: Kamael's Fate (In progress)")
	public static NpcStringId LV_76_DAY_OF_DESTINY_KAMAEL_S_FATE_IN_PROGRESS;
	
	@ClientString(id = 534603, message = "|Lv. 76+| Day of Destiny: Kamael's Fate (Completed)")
	public static NpcStringId LV_76_DAY_OF_DESTINY_KAMAEL_S_FATE_COMPLETED;
	
	@ClientString(id = 534604, message = "|Lv. 76+| Day of Destiny: Kamael's Fate")
	public static NpcStringId LV_76_DAY_OF_DESTINY_KAMAEL_S_FATE_2;
	
	@ClientString(id = 534701, message = "Seven Sign, Destruction Came about like that")
	public static NpcStringId SEVEN_SIGN_DESTRUCTION_CAME_ABOUT_LIKE_THAT;
	
	@ClientString(id = 534702, message = "Seven Sign, Destruction Came about like that (In progress)")
	public static NpcStringId SEVEN_SIGN_DESTRUCTION_CAME_ABOUT_LIKE_THAT_IN_PROGRESS;
	
	@ClientString(id = 534703, message = "Seven Sign, Destruction Came about like that (Completed)")
	public static NpcStringId SEVEN_SIGN_DESTRUCTION_CAME_ABOUT_LIKE_THAT_COMPLETED;
	
	@ClientString(id = 534704, message = "Seven Sign, Destruction Came about like that")
	public static NpcStringId SEVEN_SIGN_DESTRUCTION_CAME_ABOUT_LIKE_THAT_2;
	
	@ClientString(id = 534801, message = "Seven Sign, Shadow that swallowed the moon")
	public static NpcStringId SEVEN_SIGN_SHADOW_THAT_SWALLOWED_THE_MOON;
	
	@ClientString(id = 534802, message = "Seven Sign, Shadow that swallowed the moon (In progress)")
	public static NpcStringId SEVEN_SIGN_SHADOW_THAT_SWALLOWED_THE_MOON_IN_PROGRESS;
	
	@ClientString(id = 534803, message = "Seven Sign, Shadow that swallowed the moon (Completed)")
	public static NpcStringId SEVEN_SIGN_SHADOW_THAT_SWALLOWED_THE_MOON_COMPLETED;
	
	@ClientString(id = 534804, message = "Seven Sign, Shadow that swallowed the moon")
	public static NpcStringId SEVEN_SIGN_SHADOW_THAT_SWALLOWED_THE_MOON_2;
	
	@ClientString(id = 534901, message = "Seven Signs: Dusky Dawn")
	public static NpcStringId SEVEN_SIGNS_DUSKY_DAWN;
	
	@ClientString(id = 534902, message = "Seven Signs: Dusky Dawn (In progress)")
	public static NpcStringId SEVEN_SIGNS_DUSKY_DAWN_IN_PROGRESS;
	
	@ClientString(id = 534903, message = "Seven Signs: Dusky Dawn (Completed)")
	public static NpcStringId SEVEN_SIGNS_DUSKY_DAWN_COMPLETED;
	
	@ClientString(id = 534904, message = "Seven Signs: Dusky Dawn")
	public static NpcStringId SEVEN_SIGNS_DUSKY_DAWN_2;
	
	@ClientString(id = 535001, message = "Mother of Monstrosities")
	public static NpcStringId MOTHER_OF_MONSTROSITIES;
	
	@ClientString(id = 535002, message = "Mother of Monstrosities (In progress)")
	public static NpcStringId MOTHER_OF_MONSTROSITIES_IN_PROGRESS;
	
	@ClientString(id = 535003, message = "Mother of Monstrosities (Completed)")
	public static NpcStringId MOTHER_OF_MONSTROSITIES_COMPLETED;
	
	@ClientString(id = 535004, message = "Mother of Monstrosities")
	public static NpcStringId MOTHER_OF_MONSTROSITIES_2;
	
	@ClientString(id = 535101, message = "|Lv. 95+| Owner of Hall")
	public static NpcStringId LV_95_OWNER_OF_HALL;
	
	@ClientString(id = 535102, message = "|Lv. 95+| Owner of Hall (In progress)")
	public static NpcStringId LV_95_OWNER_OF_HALL_IN_PROGRESS;
	
	@ClientString(id = 535103, message = "|Lv. 95+| Owner of Hall (Completed)")
	public static NpcStringId LV_95_OWNER_OF_HALL_COMPLETED;
	
	@ClientString(id = 535104, message = "|Lv. 95+| Owner of Hall")
	public static NpcStringId LV_95_OWNER_OF_HALL_2;
	
	@ClientString(id = 535201, message = "|Lv. 38+| Legacy of the Cruma Tower")
	public static NpcStringId LV_38_LEGACY_OF_THE_CRUMA_TOWER;
	
	@ClientString(id = 535202, message = "|Lv. 38+| Legacy of the Cruma Tower (In progress)")
	public static NpcStringId LV_38_LEGACY_OF_THE_CRUMA_TOWER_IN_PROGRESS;
	
	@ClientString(id = 535203, message = "|Lv. 38+| Legacy of the Cruma Tower (Completed)")
	public static NpcStringId LV_38_LEGACY_OF_THE_CRUMA_TOWER_COMPLETED;
	
	@ClientString(id = 535204, message = "|Lv. 38+| Legacy of the Cruma Tower")
	public static NpcStringId LV_38_LEGACY_OF_THE_CRUMA_TOWER_2;
	
	@ClientString(id = 535301, message = "|Lv. 48+| Certification of Value")
	public static NpcStringId LV_48_CERTIFICATION_OF_VALUE;
	
	@ClientString(id = 535302, message = "|Lv. 48+| Certification of Value (In progress)")
	public static NpcStringId LV_48_CERTIFICATION_OF_VALUE_IN_PROGRESS;
	
	@ClientString(id = 535303, message = "|Lv. 48+| Certification of Value (Completed)")
	public static NpcStringId LV_48_CERTIFICATION_OF_VALUE_COMPLETED;
	
	@ClientString(id = 535304, message = "|Lv. 48+| Certification of Value")
	public static NpcStringId LV_48_CERTIFICATION_OF_VALUE_2;
	
	@ClientString(id = 535401, message = "|Lv. 95+| Resurrected Owner of Hall")
	public static NpcStringId LV_95_RESURRECTED_OWNER_OF_HALL;
	
	@ClientString(id = 535402, message = "|Lv. 95+| Resurrected Owner of Hall (In progress)")
	public static NpcStringId LV_95_RESURRECTED_OWNER_OF_HALL_IN_PROGRESS;
	
	@ClientString(id = 535403, message = "|Lv. 95+| Resurrected Owner of Hall (Completed)")
	public static NpcStringId LV_95_RESURRECTED_OWNER_OF_HALL_COMPLETED;
	
	@ClientString(id = 535404, message = "|Lv. 95+| Resurrected Owner of Hall")
	public static NpcStringId LV_95_RESURRECTED_OWNER_OF_HALL_2;
	
	@ClientString(id = 535501, message = "|Lv. 99+| Blacksmith' Soul - 1")
	public static NpcStringId LV_99_BLACKSMITH_SOUL_1;
	
	@ClientString(id = 535502, message = "|Lv. 99+| Blacksmith' Soul - 1 (In progress)")
	public static NpcStringId LV_99_BLACKSMITH_SOUL_1_IN_PROGRESS;
	
	@ClientString(id = 535503, message = "|Lv. 99+| Blacksmith' Soul - 1 (Completed)")
	public static NpcStringId LV_99_BLACKSMITH_SOUL_1_COMPLETED;
	
	@ClientString(id = 535504, message = "|Lv. 99+| Blacksmith' Soul - 1")
	public static NpcStringId LV_99_BLACKSMITH_SOUL_1_2;
	
	@ClientString(id = 535505, message = "Talk to Tapoy")
	public static NpcStringId TALK_TO_TAPOY_3;
	
	@ClientString(id = 535506, message = "Talk with Shadai.")
	public static NpcStringId TALK_WITH_SHADAI;
	
	@ClientString(id = 535507, message = "Talk to Ishuma")
	public static NpcStringId TALK_TO_ISHUMA_2;
	
	@ClientString(id = 535508, message = "Talk to Blacksmith of Mammon")
	public static NpcStringId TALK_TO_BLACKSMITH_OF_MAMMON;
	
	@ClientString(id = 535509, message = "Defeat Commander Burnstein")
	public static NpcStringId DEFEAT_COMMANDER_BURNSTEIN_2;
	
	@ClientString(id = 535510, message = "Kill monsters in the Enchanted Valley")
	public static NpcStringId KILL_MONSTERS_IN_THE_ENCHANTED_VALLEY_2;
	
	@ClientString(id = 535601, message = "|Lv. 99+| Blacksmith' Soul - 2")
	public static NpcStringId LV_99_BLACKSMITH_SOUL_2;
	
	@ClientString(id = 535602, message = "|Lv. 99+| Blacksmith' Soul - 2 (In progress)")
	public static NpcStringId LV_99_BLACKSMITH_SOUL_2_IN_PROGRESS;
	
	@ClientString(id = 535603, message = "|Lv. 99+| Blacksmith' Soul - 2 (Completed)")
	public static NpcStringId LV_99_BLACKSMITH_SOUL_2_COMPLETED;
	
	@ClientString(id = 535604, message = "|Lv. 99+| Blacksmith' Soul - 2")
	public static NpcStringId LV_99_BLACKSMITH_SOUL_2_2;
	
	@ClientString(id = 535605, message = "Bring Shadow Weapon.")
	public static NpcStringId BRING_SHADOW_WEAPON;
	
	@ClientString(id = 535606, message = "Enchant the research weapon.")
	public static NpcStringId ENCHANT_THE_RESEARCH_WEAPON;
	
	@ClientString(id = 535701, message = "|Lv. 95+| Altar of Blood that Awakens Destruction")
	public static NpcStringId LV_95_ALTAR_OF_BLOOD_THAT_AWAKENS_DESTRUCTION;
	
	@ClientString(id = 535702, message = "|Lv. 95+| Altar of Blood that Awakens Destruction (In progress)")
	public static NpcStringId LV_95_ALTAR_OF_BLOOD_THAT_AWAKENS_DESTRUCTION_IN_PROGRESS;
	
	@ClientString(id = 535703, message = "|Lv. 95+| Altar of Blood that Awakens Destruction (Completed)")
	public static NpcStringId LV_95_ALTAR_OF_BLOOD_THAT_AWAKENS_DESTRUCTION_COMPLETED;
	
	@ClientString(id = 535704, message = "|Lv. 95+| Altar of Blood that Awakens Destruction")
	public static NpcStringId LV_95_ALTAR_OF_BLOOD_THAT_AWAKENS_DESTRUCTION_2;
	
	@ClientString(id = 535801, message = "|Lv. 33-40| Divided Sakum, Poslof")
	public static NpcStringId LV_33_40_DIVIDED_SAKUM_POSLOF;
	
	@ClientString(id = 535802, message = "|Lv. 33-40| Divided Sakum, Poslof (In progress)")
	public static NpcStringId LV_33_40_DIVIDED_SAKUM_POSLOF_IN_PROGRESS;
	
	@ClientString(id = 535803, message = "|Lv. 33-40| Divided Sakum, Poslof (Completed)")
	public static NpcStringId LV_33_40_DIVIDED_SAKUM_POSLOF_COMPLETED;
	
	@ClientString(id = 535804, message = "|Lv. 33-40| Divided Sakum, Poslof")
	public static NpcStringId LV_33_40_DIVIDED_SAKUM_POSLOF_2;
	
	@ClientString(id = 535901, message = "|Lv. 34-40| Sakum's Trace")
	public static NpcStringId LV_34_40_SAKUM_S_TRACE;
	
	@ClientString(id = 535902, message = "|Lv. 34-40| Sakum's Trace (In progress)")
	public static NpcStringId LV_34_40_SAKUM_S_TRACE_IN_PROGRESS;
	
	@ClientString(id = 535903, message = "|Lv. 34-40| Sakum's Trace (Completed)")
	public static NpcStringId LV_34_40_SAKUM_S_TRACE_COMPLETED;
	
	@ClientString(id = 535904, message = "|Lv. 34-40| Sakum's Trace")
	public static NpcStringId LV_34_40_SAKUM_S_TRACE_2;
	
	@ClientString(id = 536001, message = "|Lv. 38+| Path of Destiny")
	public static NpcStringId LV_38_PATH_OF_DESTINY;
	
	@ClientString(id = 536002, message = "|Lv. 38+| Path of Destiny (In progress)")
	public static NpcStringId LV_38_PATH_OF_DESTINY_IN_PROGRESS;
	
	@ClientString(id = 536003, message = "|Lv. 38+| Path of Destiny (Completed)")
	public static NpcStringId LV_38_PATH_OF_DESTINY_COMPLETED;
	
	@ClientString(id = 536004, message = "|Lv. 38+| Path of Destiny")
	public static NpcStringId LV_38_PATH_OF_DESTINY_2;
	
	@ClientString(id = 536101, message = "|Lv. 10-20| Roles of the Seeker")
	public static NpcStringId LV_10_20_ROLES_OF_THE_SEEKER;
	
	@ClientString(id = 536102, message = "|Lv. 10-20| Roles of the Seeker (In progress)")
	public static NpcStringId LV_10_20_ROLES_OF_THE_SEEKER_IN_PROGRESS;
	
	@ClientString(id = 536103, message = "|Lv. 10-20| Roles of the Seeker (Completed)")
	public static NpcStringId LV_10_20_ROLES_OF_THE_SEEKER_COMPLETED;
	
	@ClientString(id = 536104, message = "|Lv. 10-20| Roles of the Seeker")
	public static NpcStringId LV_10_20_ROLES_OF_THE_SEEKER_2;
	
	@ClientString(id = 536131, message = "Enter the Ruins of Ye Sagira through the Ye Sagira Teleport Device.")
	public static NpcStringId ENTER_THE_RUINS_OF_YE_SAGIRA_THROUGH_THE_YE_SAGIRA_TELEPORT_DEVICE;
	
	@ClientString(id = 536132, message = "Use the Ye Sagira Teleport Device shining with a red shimmer to go to Exploration Area 1.")
	public static NpcStringId USE_THE_YE_SAGIRA_TELEPORT_DEVICE_SHINING_WITH_A_RED_SHIMMER_TO_GO_TO_EXPLORATION_AREA_1;
	
	@ClientString(id = 536201, message = "|Lv. 9 - 20| Certification of the Seeker")
	public static NpcStringId LV_9_20_CERTIFICATION_OF_THE_SEEKER;
	
	@ClientString(id = 536202, message = "|Lv. 9 - 20| Certification of the Seeker (In progress)")
	public static NpcStringId LV_9_20_CERTIFICATION_OF_THE_SEEKER_IN_PROGRESS;
	
	@ClientString(id = 536203, message = "|Lv. 9 - 20| Certification of the Seeker (Completed)")
	public static NpcStringId LV_9_20_CERTIFICATION_OF_THE_SEEKER_COMPLETED;
	
	@ClientString(id = 536204, message = "|Lv. 9 - 20| Certification of the Seeker")
	public static NpcStringId LV_9_20_CERTIFICATION_OF_THE_SEEKER_2;
	
	@ClientString(id = 536205, message = "Speak with Chesha")
	public static NpcStringId SPEAK_WITH_CHESHA;
	
	@ClientString(id = 536206, message = "Speak with Nagel")
	public static NpcStringId SPEAK_WITH_NAGEL;
	
	@ClientString(id = 536233, message = "Use the Ye Sagira Teleport Device shining with a red shimmer to go to Exploration Area 2.")
	public static NpcStringId USE_THE_YE_SAGIRA_TELEPORT_DEVICE_SHINING_WITH_A_RED_SHIMMER_TO_GO_TO_EXPLORATION_AREA_2;
	
	@ClientString(id = 536301, message = "|Lv. 11 - 20| Request of the Seeker")
	public static NpcStringId LV_11_20_REQUEST_OF_THE_SEEKER;
	
	@ClientString(id = 536302, message = "|Lv. 11 - 20| Request of the Seeker (In progress)")
	public static NpcStringId LV_11_20_REQUEST_OF_THE_SEEKER_IN_PROGRESS;
	
	@ClientString(id = 536303, message = "|Lv. 11 - 20| Request of the Seeker (Completed)")
	public static NpcStringId LV_11_20_REQUEST_OF_THE_SEEKER_COMPLETED;
	
	@ClientString(id = 536304, message = "|Lv. 11 - 20| Request of the Seeker")
	public static NpcStringId LV_11_20_REQUEST_OF_THE_SEEKER_2;
	
	@ClientString(id = 536305, message = "Speak with Celin")
	public static NpcStringId SPEAK_WITH_CELIN;
	
	@ClientString(id = 536341, message = "Use the Ye Sagira Teleport Device shining with a red shimmer to go to Exploration Area 3.")
	public static NpcStringId USE_THE_YE_SAGIRA_TELEPORT_DEVICE_SHINING_WITH_A_RED_SHIMMER_TO_GO_TO_EXPLORATION_AREA_3;
	
	@ClientString(id = 536401, message = "|Lv. 13 - 25| Obligations of the Seeker")
	public static NpcStringId LV_13_25_OBLIGATIONS_OF_THE_SEEKER;
	
	@ClientString(id = 536402, message = "|Lv. 13 - 25| Obligations of the Seeker (In progress)")
	public static NpcStringId LV_13_25_OBLIGATIONS_OF_THE_SEEKER_IN_PROGRESS;
	
	@ClientString(id = 536403, message = "|Lv. 13 - 25| Obligations of the Seeker (Completed)")
	public static NpcStringId LV_13_25_OBLIGATIONS_OF_THE_SEEKER_COMPLETED;
	
	@ClientString(id = 536404, message = "|Lv. 13 - 25| Obligations of the Seeker")
	public static NpcStringId LV_13_25_OBLIGATIONS_OF_THE_SEEKER_2;
	
	@ClientString(id = 536405, message = "Speak with Walter")
	public static NpcStringId SPEAK_WITH_WALTER;
	
	@ClientString(id = 536406, message = "Speak with Dep")
	public static NpcStringId SPEAK_WITH_DEP;
	
	@ClientString(id = 536442, message = "Use the Ye Sagira Teleport Device shining with a red shimmer to go to Exploration Area 4.")
	public static NpcStringId USE_THE_YE_SAGIRA_TELEPORT_DEVICE_SHINING_WITH_A_RED_SHIMMER_TO_GO_TO_EXPLORATION_AREA_4;
	
	@ClientString(id = 536501, message = "|Lv. 15 - 20| For the Searchdog King")
	public static NpcStringId LV_15_20_FOR_THE_SEARCHDOG_KING;
	
	@ClientString(id = 536502, message = "|Lv. 15 - 20| For the Searchdog King (In progress)")
	public static NpcStringId LV_15_20_FOR_THE_SEARCHDOG_KING_IN_PROGRESS;
	
	@ClientString(id = 536503, message = "|Lv. 15 - 20| For the Searchdog King (Completed)")
	public static NpcStringId LV_15_20_FOR_THE_SEARCHDOG_KING_COMPLETED;
	
	@ClientString(id = 536504, message = "|Lv. 15 - 20| For the Searchdog King")
	public static NpcStringId LV_15_20_FOR_THE_SEARCHDOG_KING_2;
	
	@ClientString(id = 536505, message = "Use the Ye Sagira Teleport Device shining with a red shimmer to go to Exploration Area 5.")
	public static NpcStringId USE_THE_YE_SAGIRA_TELEPORT_DEVICE_SHINING_WITH_A_RED_SHIMMER_TO_GO_TO_EXPLORATION_AREA_5;
	
	@ClientString(id = 536601, message = "|Lv. 17 - 25| Report on the Situation at the Ruins")
	public static NpcStringId LV_17_25_REPORT_ON_THE_SITUATION_AT_THE_RUINS;
	
	@ClientString(id = 536602, message = "|Lv. 17 - 25| Report on the Situation at the Ruins (In progress)")
	public static NpcStringId LV_17_25_REPORT_ON_THE_SITUATION_AT_THE_RUINS_IN_PROGRESS;
	
	@ClientString(id = 536603, message = "|Lv. 17 - 25| Report on the Situation at the Ruins (Completed)")
	public static NpcStringId LV_17_25_REPORT_ON_THE_SITUATION_AT_THE_RUINS_COMPLETED;
	
	@ClientString(id = 536604, message = "|Lv. 17 - 25| Report on the Situation at the Ruins")
	public static NpcStringId LV_17_25_REPORT_ON_THE_SITUATION_AT_THE_RUINS_2;
	
	@ClientString(id = 536605, message = "Speak with Sebion")
	public static NpcStringId SPEAK_WITH_SEBION_2;
	
	@ClientString(id = 536606, message = "Defeat the Husks")
	public static NpcStringId DEFEAT_THE_HUSKS;
	
	@ClientString(id = 536631, message = "Use the escape scroll in your inventory to go to the Administrative Office in Talking Island.")
	public static NpcStringId USE_THE_ESCAPE_SCROLL_IN_YOUR_INVENTORY_TO_GO_TO_THE_ADMINISTRATIVE_OFFICE_IN_TALKING_ISLAND;
	
	@ClientString(id = 536701, message = "|Lv. 18+| Start of Fate")
	public static NpcStringId LV_18_START_OF_FATE_3;
	
	@ClientString(id = 536702, message = "|Lv. 18+| Start of Fate (In progress)")
	public static NpcStringId LV_18_START_OF_FATE_IN_PROGRESS_2;
	
	@ClientString(id = 536703, message = "|Lv. 18+| Start of Fate (Completed)")
	public static NpcStringId LV_18_START_OF_FATE_COMPLETED_2;
	
	@ClientString(id = 536704, message = "|Lv. 18+| Start of Fate")
	public static NpcStringId LV_18_START_OF_FATE_4;
	
	@ClientString(id = 536801, message = "|Lv. 34-40| Rebellion of Monsters")
	public static NpcStringId LV_34_40_REBELLION_OF_MONSTERS;
	
	@ClientString(id = 536802, message = "|Lv. 34-40| Rebellion of Monsters (In progress)")
	public static NpcStringId LV_34_40_REBELLION_OF_MONSTERS_IN_PROGRESS;
	
	@ClientString(id = 536803, message = "|Lv. 34-40| Rebellion of Monsters (Completed)")
	public static NpcStringId LV_34_40_REBELLION_OF_MONSTERS_COMPLETED;
	
	@ClientString(id = 536804, message = "|Lv. 34-40| Rebellion of Monsters")
	public static NpcStringId LV_34_40_REBELLION_OF_MONSTERS_2;
	
	@ClientString(id = 536901, message = "|Lv. 75+| Noblesse, Soul Testing")
	public static NpcStringId LV_75_NOBLESSE_SOUL_TESTING;
	
	@ClientString(id = 536902, message = "|Lv. 75+| Noblesse, Soul Testing (In progress)")
	public static NpcStringId LV_75_NOBLESSE_SOUL_TESTING_IN_PROGRESS;
	
	@ClientString(id = 536903, message = "|Lv. 75+| Noblesse, Soul Testing (Completed)")
	public static NpcStringId LV_75_NOBLESSE_SOUL_TESTING_COMPLETED;
	
	@ClientString(id = 536904, message = "|Lv. 75+| Noblesse, Soul Testing")
	public static NpcStringId LV_75_NOBLESSE_SOUL_TESTING_2;
	
	@ClientString(id = 537001, message = "|Lv. 76-81| Menacing Times")
	public static NpcStringId LV_76_81_MENACING_TIMES;
	
	@ClientString(id = 537002, message = "|Lv. 76-81| Menacing Times (In progress)")
	public static NpcStringId LV_76_81_MENACING_TIMES_IN_PROGRESS;
	
	@ClientString(id = 537003, message = "|Lv. 76-81| Menacing Times (Completed)")
	public static NpcStringId LV_76_81_MENACING_TIMES_COMPLETED;
	
	@ClientString(id = 537004, message = "|Lv. 76-81| Menacing Times")
	public static NpcStringId LV_76_81_MENACING_TIMES_2;
	
	@ClientString(id = 537050, message = "May the blessing of Einhasad be with you...")
	public static NpcStringId MAY_THE_BLESSING_OF_EINHASAD_BE_WITH_YOU;
	
	@ClientString(id = 537051, message = "Eva will protect you.")
	public static NpcStringId EVA_WILL_PROTECT_YOU;
	
	@ClientString(id = 537052, message = "She is always watching over.")
	public static NpcStringId SHE_IS_ALWAYS_WATCHING_OVER;
	
	@ClientString(id = 537053, message = "May the Flames of Pa'agrio be with you!")
	public static NpcStringId MAY_THE_FLAMES_OF_PA_AGRIO_BE_WITH_YOU;
	
	@ClientString(id = 537054, message = "Karna Maphr! May the goddess bless you!")
	public static NpcStringId KARNA_MAPHR_MAY_THE_GODDESS_BLESS_YOU;
	
	@ClientString(id = 537055, message = "Do not forget the importance of your mission!")
	public static NpcStringId DO_NOT_FORGET_THE_IMPORTANCE_OF_YOUR_MISSION;
	
	@ClientString(id = 537056, message = "This isn't over. Do not go too far away.")
	public static NpcStringId THIS_ISN_T_OVER_DO_NOT_GO_TOO_FAR_AWAY;
	
	@ClientString(id = 537101, message = "|Lv. 76-81| Grasp Thy Power")
	public static NpcStringId LV_76_81_GRASP_THY_POWER;
	
	@ClientString(id = 537102, message = "|Lv. 76-81| Grasp Thy Power (In progress)")
	public static NpcStringId LV_76_81_GRASP_THY_POWER_IN_PROGRESS;
	
	@ClientString(id = 537103, message = "|Lv. 76-81| Grasp Thy Power (Completed)")
	public static NpcStringId LV_76_81_GRASP_THY_POWER_COMPLETED;
	
	@ClientString(id = 537104, message = "|Lv. 76-81| Grasp Thy Power")
	public static NpcStringId LV_76_81_GRASP_THY_POWER_2;
	
	@ClientString(id = 537150, message = "A mysterious power from the Bloody Succubus fills you with strength.")
	public static NpcStringId A_MYSTERIOUS_POWER_FROM_THE_BLOODY_SUCCUBUS_FILLS_YOU_WITH_STRENGTH;
	
	@ClientString(id = 537151, message = "Another mysterious power fills you with strength again.")
	public static NpcStringId ANOTHER_MYSTERIOUS_POWER_FILLS_YOU_WITH_STRENGTH_AGAIN;
	
	@ClientString(id = 537152, message = "You can feel another mysterious power.")
	public static NpcStringId YOU_CAN_FEEL_ANOTHER_MYSTERIOUS_POWER;
	
	@ClientString(id = 537153, message = "You have acquired more mysterious power.")
	public static NpcStringId YOU_HAVE_ACQUIRED_MORE_MYSTERIOUS_POWER;
	
	@ClientString(id = 537155, message = "Please check to see if the monsters are suspicious.")
	public static NpcStringId PLEASE_CHECK_TO_SEE_IF_THE_MONSTERS_ARE_SUSPICIOUS;
	
	@ClientString(id = 537156, message = "Take a break, then speak with me again.")
	public static NpcStringId TAKE_A_BREAK_THEN_SPEAK_WITH_ME_AGAIN;
	
	@ClientString(id = 537201, message = "|Lv. 76-81| Purgatory Volvere")
	public static NpcStringId LV_76_81_PURGATORY_VOLVERE;
	
	@ClientString(id = 537202, message = "|Lv. 76-81| Purgatory Volvere (In progress)")
	public static NpcStringId LV_76_81_PURGATORY_VOLVERE_IN_PROGRESS;
	
	@ClientString(id = 537203, message = "|Lv. 76-81| Purgatory Volvere (Completed)")
	public static NpcStringId LV_76_81_PURGATORY_VOLVERE_COMPLETED;
	
	@ClientString(id = 537204, message = "|Lv. 76-81| Purgatory Volvere")
	public static NpcStringId LV_76_81_PURGATORY_VOLVERE_2;
	
	@ClientString(id = 537250, message = "Please defeat the monster called the Bloody Nightmare.")
	public static NpcStringId PLEASE_DEFEAT_THE_MONSTER_CALLED_THE_BLOODY_NIGHTMARE;
	
	@ClientString(id = 537251, message = "If what you say is true, this must be very serious.")
	public static NpcStringId IF_WHAT_YOU_SAY_IS_TRUE_THIS_MUST_BE_VERY_SERIOUS;
	
	@ClientString(id = 537301, message = "|Lv. 95-102| Exploring the Dimension-Sealing the Dimension")
	public static NpcStringId LV_95_102_EXPLORING_THE_DIMENSION_SEALING_THE_DIMENSION;
	
	@ClientString(id = 537302, message = "|Lv. 95-102| Exploring the Dimension-Sealing the Dimension (In progress)")
	public static NpcStringId LV_95_102_EXPLORING_THE_DIMENSION_SEALING_THE_DIMENSION_IN_PROGRESS;
	
	@ClientString(id = 537303, message = "|Lv. 95-102| Exploring the Dimension-Sealing the Dimension (Completed)")
	public static NpcStringId LV_95_102_EXPLORING_THE_DIMENSION_SEALING_THE_DIMENSION_COMPLETED;
	
	@ClientString(id = 537304, message = "|Lv. 95-102| Exploring the Dimension-Sealing the Dimension")
	public static NpcStringId LV_95_102_EXPLORING_THE_DIMENSION_SEALING_THE_DIMENSION_2;
	
	@ClientString(id = 537310, message = "A message has arrived from the Dimensional Rift. Click the question-mark icon to read.")
	public static NpcStringId A_MESSAGE_HAS_ARRIVED_FROM_THE_DIMENSIONAL_RIFT_CLICK_THE_QUESTION_MARK_ICON_TO_READ;
	
	@ClientString(id = 537401, message = "|Lv. 80+| That Place Succubus")
	public static NpcStringId LV_80_THAT_PLACE_SUCCUBUS;
	
	@ClientString(id = 537402, message = "|Lv. 80+| That Place Succubus (In progress)")
	public static NpcStringId LV_80_THAT_PLACE_SUCCUBUS_IN_PROGRESS;
	
	@ClientString(id = 537403, message = "|Lv. 80+| That Place Succubus (Completed)")
	public static NpcStringId LV_80_THAT_PLACE_SUCCUBUS_COMPLETED;
	
	@ClientString(id = 537404, message = "|Lv. 80+| That Place Succubus")
	public static NpcStringId LV_80_THAT_PLACE_SUCCUBUS_2;
	
	@ClientString(id = 537450, message = "Then, I will look forward to your actions.")
	public static NpcStringId THEN_I_WILL_LOOK_FORWARD_TO_YOUR_ACTIONS;
	
	@ClientString(id = 537451, message = "Thank you. With your help, we were able to survive a great crisis.")
	public static NpcStringId THANK_YOU_WITH_YOUR_HELP_WE_WERE_ABLE_TO_SURVIVE_A_GREAT_CRISIS;
	
	@ClientString(id = 537501, message = "|Lv. 80+| Succubus Disciples")
	public static NpcStringId LV_80_SUCCUBUS_DISCIPLES;
	
	@ClientString(id = 537502, message = "|Lv. 80+| Succubus Disciples (In progress)")
	public static NpcStringId LV_80_SUCCUBUS_DISCIPLES_IN_PROGRESS;
	
	@ClientString(id = 537503, message = "|Lv. 80+| Succubus Disciples (Completed)")
	public static NpcStringId LV_80_SUCCUBUS_DISCIPLES_COMPLETED;
	
	@ClientString(id = 537504, message = "|Lv. 80+| Succubus Disciples")
	public static NpcStringId LV_80_SUCCUBUS_DISCIPLES_2;
	
	@ClientString(id = 537550, message = "I shall await your safe return.")
	public static NpcStringId I_SHALL_AWAIT_YOUR_SAFE_RETURN;
	
	@ClientString(id = 537551, message = "You are truly amazing for defeating the Succubus disciples.")
	public static NpcStringId YOU_ARE_TRULY_AMAZING_FOR_DEFEATING_THE_SUCCUBUS_DISCIPLES;
	
	@ClientString(id = 537601, message = "Bloody Good Time")
	public static NpcStringId BLOODY_GOOD_TIME;
	
	@ClientString(id = 537602, message = "|Lv. 80+| Bloody Good Time (In progress)")
	public static NpcStringId LV_80_BLOODY_GOOD_TIME_IN_PROGRESS;
	
	@ClientString(id = 537603, message = "|Lv. 80+| Bloody Good Time (Completed)")
	public static NpcStringId LV_80_BLOODY_GOOD_TIME_COMPLETED;
	
	@ClientString(id = 537604, message = "|Lv. 80+| Bloody Good Time")
	public static NpcStringId LV_80_BLOODY_GOOD_TIME;
	
	@ClientString(id = 537650, message = "Go and speak with Vice Hierarch Casca.")
	public static NpcStringId GO_AND_SPEAK_WITH_VICE_HIERARCH_CASCA;
	
	@ClientString(id = 537651, message = "Well done! I was right to entrust this to you.")
	public static NpcStringId WELL_DONE_I_WAS_RIGHT_TO_ENTRUST_THIS_TO_YOU;
	
	@ClientString(id = 538101, message = "|Lv. 97+| To the Seed of Hellfire")
	public static NpcStringId LV_97_TO_THE_SEED_OF_HELLFIRE;
	
	@ClientString(id = 538102, message = "|Lv. 97+| To the Seed of Hellfire (In progress)")
	public static NpcStringId LV_97_TO_THE_SEED_OF_HELLFIRE_IN_PROGRESS;
	
	@ClientString(id = 538103, message = "|Lv. 97+| To the Seed of Hellfire (Completed)")
	public static NpcStringId LV_97_TO_THE_SEED_OF_HELLFIRE_COMPLETED;
	
	@ClientString(id = 538104, message = "|Lv. 97+| To the Seed of Hellfire")
	public static NpcStringId LV_97_TO_THE_SEED_OF_HELLFIRE_2;
	
	@ClientString(id = 538150, message = "Hurry and go find Commander Kbaldir.")
	public static NpcStringId HURRY_AND_GO_FIND_COMMANDER_KBALDIR;
	
	@ClientString(id = 538151, message = "You can reach the Seed of Hellfire through the Seed Teleport Device.")
	public static NpcStringId YOU_CAN_REACH_THE_SEED_OF_HELLFIRE_THROUGH_THE_SEED_TELEPORT_DEVICE;
	
	@ClientString(id = 538152, message = "I will look forward to your activity.")
	public static NpcStringId I_WILL_LOOK_FORWARD_TO_YOUR_ACTIVITY;
	
	@ClientString(id = 538201, message = "|Lv. 97+| Day of Liberation")
	public static NpcStringId LV_97_DAY_OF_LIBERATION;
	
	@ClientString(id = 538202, message = "|Lv. 97+| Day of Liberation (In progress)")
	public static NpcStringId LV_97_DAY_OF_LIBERATION_IN_PROGRESS;
	
	@ClientString(id = 538203, message = "|Lv. 97+| Day of Liberation (Completed)")
	public static NpcStringId LV_97_DAY_OF_LIBERATION_COMPLETED;
	
	@ClientString(id = 538204, message = "|Lv. 97+| Day of Liberation")
	public static NpcStringId LV_97_DAY_OF_LIBERATION_2;
	
	@ClientString(id = 538250, message = "Now! Drive out that Tauti and his followers!")
	public static NpcStringId NOW_DRIVE_OUT_THAT_TAUTI_AND_HIS_FOLLOWERS;
	
	@ClientString(id = 538251, message = "We are free! Feel the joy of victory?")
	public static NpcStringId WE_ARE_FREE_FEEL_THE_JOY_OF_VICTORY;
	
	@ClientString(id = 538301, message = "|Lv. 97+| Fergason's Offer")
	public static NpcStringId LV_97_FERGASON_S_OFFER;
	
	@ClientString(id = 538302, message = "|Lv. 97+| Fergason's Offer (In progress)")
	public static NpcStringId LV_97_FERGASON_S_OFFER_IN_PROGRESS;
	
	@ClientString(id = 538303, message = "|Lv. 97+| Fergason's Offer (Completed)")
	public static NpcStringId LV_97_FERGASON_S_OFFER_COMPLETED;
	
	@ClientString(id = 538304, message = "|Lv. 97+| Fergason's Offer")
	public static NpcStringId LV_97_FERGASON_S_OFFER_2;
	
	@ClientString(id = 538350, message = "Fergason. He is a good Dwarf. Go ahead and meet him.")
	public static NpcStringId FERGASON_HE_IS_A_GOOD_DWARF_GO_AHEAD_AND_MEET_HIM;
	
	@ClientString(id = 538351, message = "Try to handle it discretely rather than drawing attention.")
	public static NpcStringId TRY_TO_HANDLE_IT_DISCRETELY_RATHER_THAN_DRAWING_ATTENTION;
	
	@ClientString(id = 538352, message = "Hoho. You look pretty useful.")
	public static NpcStringId HOHO_YOU_LOOK_PRETTY_USEFUL;
	
	@ClientString(id = 538401, message = "|Lv. 97+| Audience With Tauti")
	public static NpcStringId LV_97_AUDIENCE_WITH_TAUTI;
	
	@ClientString(id = 538402, message = "|Lv. 97+| Audience With Tauti (In progress)")
	public static NpcStringId LV_97_AUDIENCE_WITH_TAUTI_IN_PROGRESS;
	
	@ClientString(id = 538403, message = "|Lv. 97+| Audience With Tauti (Completed)")
	public static NpcStringId LV_97_AUDIENCE_WITH_TAUTI_COMPLETED;
	
	@ClientString(id = 538404, message = "|Lv. 97+| Audience With Tauti")
	public static NpcStringId LV_97_AUDIENCE_WITH_TAUTI_2;
	
	@ClientString(id = 538450, message = "Then, I will entrust this to you. Hohoho.")
	public static NpcStringId THEN_I_WILL_ENTRUST_THIS_TO_YOU_HOHOHO;
	
	@ClientString(id = 538451, message = "Mind your manners when you see Lord Tauti, alright?")
	public static NpcStringId MIND_YOUR_MANNERS_WHEN_YOU_SEE_LORD_TAUTI_ALRIGHT;
	
	@ClientString(id = 538452, message = "Hahaha! Now, my dream can finally come true!")
	public static NpcStringId HAHAHA_NOW_MY_DREAM_CAN_FINALLY_COME_TRUE;
	
	@ClientString(id = 538501, message = "|Lv. 85+| Red Thread of Fate")
	public static NpcStringId LV_85_RED_THREAD_OF_FATE;
	
	@ClientString(id = 538502, message = "|Lv. 85+| Red Thread of Fate (In progress)")
	public static NpcStringId LV_85_RED_THREAD_OF_FATE_IN_PROGRESS;
	
	@ClientString(id = 538503, message = "|Lv. 85+| Red Thread of Fate (Completed)")
	public static NpcStringId LV_85_RED_THREAD_OF_FATE_COMPLETED;
	
	@ClientString(id = 538504, message = "|Lv. 85+| Red Thread of Fate")
	public static NpcStringId LV_85_RED_THREAD_OF_FATE_2;
	
	@ClientString(id = 538601, message = "|Lv. 93+| Mysterious Journey")
	public static NpcStringId LV_93_MYSTERIOUS_JOURNEY;
	
	@ClientString(id = 538602, message = "|Lv. 93+| Mysterious Journey (In progress)")
	public static NpcStringId LV_93_MYSTERIOUS_JOURNEY_IN_PROGRESS;
	
	@ClientString(id = 538603, message = "|Lv. 93+| Mysterious Journey (Completed)")
	public static NpcStringId LV_93_MYSTERIOUS_JOURNEY_COMPLETED;
	
	@ClientString(id = 538604, message = "|Lv. 93+| Mysterious Journey")
	public static NpcStringId LV_93_MYSTERIOUS_JOURNEY_2;
	
	@ClientString(id = 538701, message = "|Lv. 93+| Soulless One")
	public static NpcStringId LV_93_SOULLESS_ONE;
	
	@ClientString(id = 538702, message = "|Lv. 93+| Soulless One (In progress)")
	public static NpcStringId LV_93_SOULLESS_ONE_IN_PROGRESS;
	
	@ClientString(id = 538703, message = "|Lv. 93+| Soulless One (Completed)")
	public static NpcStringId LV_93_SOULLESS_ONE_COMPLETED;
	
	@ClientString(id = 538704, message = "|Lv. 93+| Soulless One")
	public static NpcStringId LV_93_SOULLESS_ONE_2;
	
	@ClientString(id = 538801, message = "|Lv. 97+| Conspiracy Behind Doors")
	public static NpcStringId LV_97_CONSPIRACY_BEHIND_DOORS;
	
	@ClientString(id = 538802, message = "|Lv. 97+| Conspiracy Behind Doors (In progress)")
	public static NpcStringId LV_97_CONSPIRACY_BEHIND_DOORS_IN_PROGRESS;
	
	@ClientString(id = 538803, message = "|Lv. 97+| Conspiracy Behind Doors (Completed)")
	public static NpcStringId LV_97_CONSPIRACY_BEHIND_DOORS_COMPLETED;
	
	@ClientString(id = 538804, message = "|Lv. 97+| Conspiracy Behind Doors")
	public static NpcStringId LV_97_CONSPIRACY_BEHIND_DOORS_2;
	
	@ClientString(id = 538901, message = "|Lv. 97+| The Voice of Authority")
	public static NpcStringId LV_97_THE_VOICE_OF_AUTHORITY;
	
	@ClientString(id = 538902, message = "|Lv. 97+| The Voice of Authority (In progress)")
	public static NpcStringId LV_97_THE_VOICE_OF_AUTHORITY_IN_PROGRESS;
	
	@ClientString(id = 538903, message = "|Lv. 97+| The Voice of Authority (Completed)")
	public static NpcStringId LV_97_THE_VOICE_OF_AUTHORITY_COMPLETED;
	
	@ClientString(id = 538904, message = "|Lv. 97+| The Voice of Authority")
	public static NpcStringId LV_97_THE_VOICE_OF_AUTHORITY_2;
	
	@ClientString(id = 538951, message = "Eliminate the Pagans in the Anteroom")
	public static NpcStringId ELIMINATE_THE_PAGANS_IN_THE_ANTEROOM;
	
	@ClientString(id = 539001, message = "|Lv. 40-45| Kekropus' Letter")
	public static NpcStringId LV_40_45_KEKROPUS_LETTER;
	
	@ClientString(id = 539002, message = "|Lv. 40-45| Kekropus' Letter (In progress)")
	public static NpcStringId LV_40_45_KEKROPUS_LETTER_IN_PROGRESS;
	
	@ClientString(id = 539003, message = "|Lv. 40-45| Kekropus' Letter (Completed)")
	public static NpcStringId LV_40_45_KEKROPUS_LETTER_COMPLETED;
	
	@ClientString(id = 539004, message = "|Lv. 40-45| Kekropus' Letter")
	public static NpcStringId LV_40_45_KEKROPUS_LETTER_2;
	
	@ClientString(id = 539011, message = "Reach Lv. 30")
	public static NpcStringId REACH_LV_30;
	
	@ClientString(id = 539012, message = "Reach Lv. 40")
	public static NpcStringId REACH_LV_40_3;
	
	@ClientString(id = 539013, message = "Reach Lv. 46")
	public static NpcStringId REACH_LV_46;
	
	@ClientString(id = 539014, message = "Reach Lv. 52")
	public static NpcStringId REACH_LV_52;
	
	@ClientString(id = 539015, message = "Reach Lv. 58")
	public static NpcStringId REACH_LV_58;
	
	@ClientString(id = 539016, message = "Reach Lv. 61")
	public static NpcStringId REACH_LV_61;
	
	@ClientString(id = 539017, message = "Reach Lv. 65")
	public static NpcStringId REACH_LV_65;
	
	@ClientString(id = 539018, message = "Reach Lv. 70")
	public static NpcStringId REACH_LV_70;
	
	@ClientString(id = 539019, message = "Reach Lv. 76")
	public static NpcStringId REACH_LV_76_3;
	
	@ClientString(id = 539020, message = "Reach Lv. 81")
	public static NpcStringId REACH_LV_81;
	
	@ClientString(id = 539031, message = "Talk to Bathis")
	public static NpcStringId TALK_TO_BATHIS;
	
	@ClientString(id = 539032, message = "Talk to Bathis Again")
	public static NpcStringId TALK_TO_BATHIS_AGAIN;
	
	@ClientString(id = 539033, message = "Talk to Gosta")
	public static NpcStringId TALK_TO_GOSTA;
	
	@ClientString(id = 539034, message = "Talk to Eli")
	public static NpcStringId TALK_TO_ELI;
	
	@ClientString(id = 539051, message = "You have a letter from Kekropus. Click the question-mark icon to read it.")
	public static NpcStringId YOU_HAVE_A_LETTER_FROM_KEKROPUS_CLICK_THE_QUESTION_MARK_ICON_TO_READ_IT;
	
	@ClientString(id = 539101, message = "|Lv. 40-46| A Suspicious Helper")
	public static NpcStringId LV_40_46_A_SUSPICIOUS_HELPER;
	
	@ClientString(id = 539102, message = "|Lv. 40-46| A Suspicious Helper (In progress)")
	public static NpcStringId LV_40_46_A_SUSPICIOUS_HELPER_IN_PROGRESS;
	
	@ClientString(id = 539103, message = "|Lv. 40-46| A Suspicious Helper (Completed)")
	public static NpcStringId LV_40_46_A_SUSPICIOUS_HELPER_COMPLETED;
	
	@ClientString(id = 539104, message = "|Lv. 40-46| A Suspicious Helper")
	public static NpcStringId LV_40_46_A_SUSPICIOUS_HELPER_2;
	
	@ClientString(id = 539201, message = "|Lv. 40-46| Failure and Its Consequences")
	public static NpcStringId LV_40_46_FAILURE_AND_ITS_CONSEQUENCES;
	
	@ClientString(id = 539202, message = "|Lv. 40-46| Failure and Its Consequences (In progress)")
	public static NpcStringId LV_40_46_FAILURE_AND_ITS_CONSEQUENCES_IN_PROGRESS;
	
	@ClientString(id = 539203, message = "|Lv. 40-46| Failure and Its Consequences (Completed)")
	public static NpcStringId LV_40_46_FAILURE_AND_ITS_CONSEQUENCES_COMPLETED;
	
	@ClientString(id = 539204, message = "|Lv. 40-46| Failure and Its Consequences")
	public static NpcStringId LV_40_46_FAILURE_AND_ITS_CONSEQUENCES_2;
	
	@ClientString(id = 539301, message = "|Lv. 46-55| Kekropus' Letter: A Clue Completed")
	public static NpcStringId LV_46_55_KEKROPUS_LETTER_A_CLUE_COMPLETED;
	
	@ClientString(id = 539302, message = "|Lv. 46-55| Kekropus' Letter: A Clue Completed (In progress)")
	public static NpcStringId LV_46_55_KEKROPUS_LETTER_A_CLUE_COMPLETED_IN_PROGRESS;
	
	@ClientString(id = 539303, message = "|Lv. 46-55| Kekropus' Letter: A Clue Completed (Completed)")
	public static NpcStringId LV_46_55_KEKROPUS_LETTER_A_CLUE_COMPLETED_COMPLETED;
	
	@ClientString(id = 539304, message = "|Lv. 46-55| Kekropus' Letter: A Clue Completed")
	public static NpcStringId LV_46_55_KEKROPUS_LETTER_A_CLUE_COMPLETED_2;
	
	@ClientString(id = 539331, message = "Talk to Flutter")
	public static NpcStringId TALK_TO_FLUTTER_2;
	
	@ClientString(id = 539332, message = "Talk to Kelios")
	public static NpcStringId TALK_TO_KELIOS_2;
	
	@ClientString(id = 539351, message = "You have a letter from Kekropus. Click the question-mark icon to read it.")
	public static NpcStringId YOU_HAVE_A_LETTER_FROM_KEKROPUS_CLICK_THE_QUESTION_MARK_ICON_TO_READ_IT_2;
	
	@ClientString(id = 539354, message = "Use Vaccine on Golem Generator")
	public static NpcStringId USE_VACCINE_ON_GOLEM_GENERATOR;
	
	@ClientString(id = 539401, message = "|Lv. 46-56| Mutual Benefit")
	public static NpcStringId LV_46_56_MUTUAL_BENEFIT;
	
	@ClientString(id = 539402, message = "|Lv. 46-56| Mutual Benefit (In progress)")
	public static NpcStringId LV_46_56_MUTUAL_BENEFIT_IN_PROGRESS;
	
	@ClientString(id = 539403, message = "|Lv. 46-56| Mutual Benefit (Completed)")
	public static NpcStringId LV_46_56_MUTUAL_BENEFIT_COMPLETED;
	
	@ClientString(id = 539404, message = "|Lv. 46-56| Mutual Benefit")
	public static NpcStringId LV_46_56_MUTUAL_BENEFIT_2;
	
	@ClientString(id = 539501, message = "|Lv. 46-56| Not a Traitor")
	public static NpcStringId LV_46_56_NOT_A_TRAITOR;
	
	@ClientString(id = 539502, message = "|Lv. 46-56| Not a Traitor (In progress)")
	public static NpcStringId LV_46_56_NOT_A_TRAITOR_IN_PROGRESS;
	
	@ClientString(id = 539503, message = "|Lv. 46-56| Not a Traitor (Completed)")
	public static NpcStringId LV_46_56_NOT_A_TRAITOR_COMPLETED;
	
	@ClientString(id = 539504, message = "|Lv. 46-56| Not a Traitor")
	public static NpcStringId LV_46_56_NOT_A_TRAITOR_2;
	
	@ClientString(id = 539511, message = "Kill the Oel Mahums.")
	public static NpcStringId KILL_THE_OEL_MAHUMS;
	
	@ClientString(id = 539601, message = "|Lv. 52 - 69| Witch of Spores")
	public static NpcStringId LV_52_69_WITCH_OF_SPORES;
	
	@ClientString(id = 539602, message = "|Lv. 52 - 69| Witch of Spores (In progress)")
	public static NpcStringId LV_52_69_WITCH_OF_SPORES_IN_PROGRESS;
	
	@ClientString(id = 539603, message = "|Lv. 52 - 69| Witch of Spores (Completed)")
	public static NpcStringId LV_52_69_WITCH_OF_SPORES_COMPLETED;
	
	@ClientString(id = 539604, message = "|Lv. 52 - 69| Witch of Spores")
	public static NpcStringId LV_52_69_WITCH_OF_SPORES_2;
	
	@ClientString(id = 539701, message = "|Lv. 52-57| Kekropus' Letter: A Suspicious Badge")
	public static NpcStringId LV_52_57_KEKROPUS_LETTER_A_SUSPICIOUS_BADGE;
	
	@ClientString(id = 539702, message = "|Lv. 52-57| Kekropus' Letter: A Suspicious Badge (In progress)")
	public static NpcStringId LV_52_57_KEKROPUS_LETTER_A_SUSPICIOUS_BADGE_IN_PROGRESS;
	
	@ClientString(id = 539703, message = "|Lv. 52-57| Kekropus' Letter: A Suspicious Badge (Completed)")
	public static NpcStringId LV_52_57_KEKROPUS_LETTER_A_SUSPICIOUS_BADGE_COMPLETED;
	
	@ClientString(id = 539704, message = "|Lv. 52-57| Kekropus' Letter: A Suspicious Badge")
	public static NpcStringId LV_52_57_KEKROPUS_LETTER_A_SUSPICIOUS_BADGE_2;
	
	@ClientString(id = 539731, message = "Talk to Mouen")
	public static NpcStringId TALK_TO_MOUEN_3;
	
	@ClientString(id = 539732, message = "Talk to Andy")
	public static NpcStringId TALK_TO_ANDY;
	
	@ClientString(id = 539751, message = "You have a letter from Kekropus. Click the question-mark icon to read it.")
	public static NpcStringId YOU_HAVE_A_LETTER_FROM_KEKROPUS_CLICK_THE_QUESTION_MARK_ICON_TO_READ_IT_3;
	
	@ClientString(id = 539801, message = "|Lv. 52-58| A Suspicious Badge")
	public static NpcStringId LV_52_58_A_SUSPICIOUS_BADGE;
	
	@ClientString(id = 539802, message = "|Lv. 52-58| A Suspicious Badge (In progress)")
	public static NpcStringId LV_52_58_A_SUSPICIOUS_BADGE_IN_PROGRESS;
	
	@ClientString(id = 539803, message = "|Lv. 52-58| A Suspicious Badge (Completed)")
	public static NpcStringId LV_52_58_A_SUSPICIOUS_BADGE_COMPLETED;
	
	@ClientString(id = 539804, message = "|Lv. 52-58| A Suspicious Badge")
	public static NpcStringId LV_52_58_A_SUSPICIOUS_BADGE_2;
	
	@ClientString(id = 539901, message = "|Lv. 52-58| The Alphabet of the Giants")
	public static NpcStringId LV_52_58_THE_ALPHABET_OF_THE_GIANTS;
	
	@ClientString(id = 539902, message = "|Lv. 52-58| The Alphabet of the Giants (In progress)")
	public static NpcStringId LV_52_58_THE_ALPHABET_OF_THE_GIANTS_IN_PROGRESS;
	
	@ClientString(id = 539903, message = "|Lv. 52-58| The Alphabet of the Giants (Completed)")
	public static NpcStringId LV_52_58_THE_ALPHABET_OF_THE_GIANTS_COMPLETED;
	
	@ClientString(id = 539904, message = "|Lv. 52-58| The Alphabet of the Giants")
	public static NpcStringId LV_52_58_THE_ALPHABET_OF_THE_GIANTS_2;
	
	@ClientString(id = 540101, message = "|Lv. 56-60| Kekropus' Letter: Decoding the Badge")
	public static NpcStringId LV_56_60_KEKROPUS_LETTER_DECODING_THE_BADGE;
	
	@ClientString(id = 540102, message = "|Lv. 56-60| Kekropus' Letter: Decoding the Badge (In progress)")
	public static NpcStringId LV_56_60_KEKROPUS_LETTER_DECODING_THE_BADGE_IN_PROGRESS;
	
	@ClientString(id = 540103, message = "|Lv. 56-60| Kekropus' Letter: Decoding the Badge (Completed)")
	public static NpcStringId LV_56_60_KEKROPUS_LETTER_DECODING_THE_BADGE_COMPLETED;
	
	@ClientString(id = 540104, message = "|Lv. 56-60| Kekropus' Letter: Decoding the Badge")
	public static NpcStringId LV_56_60_KEKROPUS_LETTER_DECODING_THE_BADGE_2;
	
	@ClientString(id = 540131, message = "Talk to Paterson")
	public static NpcStringId TALK_TO_PATERSON_3;
	
	@ClientString(id = 540132, message = "Talk to Eblune")
	public static NpcStringId TALK_TO_EBLUNE_2;
	
	@ClientString(id = 540151, message = "You have a letter from Kekropus. Click the question-mark icon to read it.")
	public static NpcStringId YOU_HAVE_A_LETTER_FROM_KEKROPUS_CLICK_THE_QUESTION_MARK_ICON_TO_READ_IT_4;
	
	@ClientString(id = 540201, message = "|Lv. 56-61| Nowhere to Turn")
	public static NpcStringId LV_56_61_NOWHERE_TO_TURN;
	
	@ClientString(id = 540202, message = "|Lv. 56-61| Nowhere to Turn (In progress)")
	public static NpcStringId LV_56_61_NOWHERE_TO_TURN_IN_PROGRESS;
	
	@ClientString(id = 540203, message = "|Lv. 56-61| Nowhere to Turn (Completed)")
	public static NpcStringId LV_56_61_NOWHERE_TO_TURN_COMPLETED;
	
	@ClientString(id = 540204, message = "|Lv. 56-61| Nowhere to Turn")
	public static NpcStringId LV_56_61_NOWHERE_TO_TURN_2;
	
	@ClientString(id = 540211, message = "Eliminate Monsters in the Forsaken Plains")
	public static NpcStringId ELIMINATE_MONSTERS_IN_THE_FORSAKEN_PLAINS;
	
	@ClientString(id = 540301, message = "|Lv. 56-61| The Guardian Giant")
	public static NpcStringId LV_56_61_THE_GUARDIAN_GIANT;
	
	@ClientString(id = 540302, message = "|Lv. 56-61| The Guardian Giant (In progress)")
	public static NpcStringId LV_56_61_THE_GUARDIAN_GIANT_IN_PROGRESS;
	
	@ClientString(id = 540303, message = "|Lv. 56-61| The Guardian Giant (Completed)")
	public static NpcStringId LV_56_61_THE_GUARDIAN_GIANT_COMPLETED;
	
	@ClientString(id = 540304, message = "|Lv. 56-61| The Guardian Giant")
	public static NpcStringId LV_56_61_THE_GUARDIAN_GIANT_2;
	
	@ClientString(id = 540351, message = "Who is it...that threatens us...? You, with the power of the gods... why do you covet our powers?")
	public static NpcStringId WHO_IS_IT_THAT_THREATENS_US_YOU_WITH_THE_POWER_OF_THE_GODS_WHY_DO_YOU_COVET_OUR_POWERS;
	
	@ClientString(id = 540352, message = "You...with the power of the gods...cease your masquerading as our masters. Or else...")
	public static NpcStringId YOU_WITH_THE_POWER_OF_THE_GODS_CEASE_YOUR_MASQUERADING_AS_OUR_MASTERS_OR_ELSE;
	
	@ClientString(id = 540401, message = "|Lv. 61-64| Kekropus' Letter: A Hidden Meaning")
	public static NpcStringId LV_61_64_KEKROPUS_LETTER_A_HIDDEN_MEANING;
	
	@ClientString(id = 540402, message = "|Lv. 61-64| Kekropus' Letter: A Hidden Meaning (In progress)")
	public static NpcStringId LV_61_64_KEKROPUS_LETTER_A_HIDDEN_MEANING_IN_PROGRESS;
	
	@ClientString(id = 540403, message = "|Lv. 61-64| Kekropus' Letter: A Hidden Meaning (Completed)")
	public static NpcStringId LV_61_64_KEKROPUS_LETTER_A_HIDDEN_MEANING_COMPLETED;
	
	@ClientString(id = 540404, message = "|Lv. 61-64| Kekropus' Letter: A Hidden Meaning")
	public static NpcStringId LV_61_64_KEKROPUS_LETTER_A_HIDDEN_MEANING_2;
	
	@ClientString(id = 540431, message = "Talk to Paterson")
	public static NpcStringId TALK_TO_PATERSON_4;
	
	@ClientString(id = 540432, message = "Talk to Shuvann")
	public static NpcStringId TALK_TO_SHUVANN_2;
	
	@ClientString(id = 540451, message = "You have a letter from Kekropus. Click the question-mark icon to read it.")
	public static NpcStringId YOU_HAVE_A_LETTER_FROM_KEKROPUS_CLICK_THE_QUESTION_MARK_ICON_TO_READ_IT_5;
	
	@ClientString(id = 540501, message = "|Lv. 61-65| Kartia's Seed")
	public static NpcStringId LV_61_65_KARTIA_S_SEED;
	
	@ClientString(id = 540502, message = "|Lv. 61-65| Kartia's Seed (In progress)")
	public static NpcStringId LV_61_65_KARTIA_S_SEED_IN_PROGRESS;
	
	@ClientString(id = 540503, message = "|Lv. 61-65| Kartia's Seed (Completed)")
	public static NpcStringId LV_61_65_KARTIA_S_SEED_COMPLETED;
	
	@ClientString(id = 540504, message = "|Lv. 61-65| Kartia's Seed")
	public static NpcStringId LV_61_65_KARTIA_S_SEED_2;
	
	@ClientString(id = 540601, message = "|Lv. 61-65| Before Darkness Bears Fruit")
	public static NpcStringId LV_61_65_BEFORE_DARKNESS_BEARS_FRUIT;
	
	@ClientString(id = 540602, message = "|Lv. 61-65| Before Darkness Bears Fruit (In progress)")
	public static NpcStringId LV_61_65_BEFORE_DARKNESS_BEARS_FRUIT_IN_PROGRESS;
	
	@ClientString(id = 540603, message = "|Lv. 61-65| Before Darkness Bears Fruit (Completed)")
	public static NpcStringId LV_61_65_BEFORE_DARKNESS_BEARS_FRUIT_COMPLETED;
	
	@ClientString(id = 540604, message = "|Lv. 61-65| Before Darkness Bears Fruit")
	public static NpcStringId LV_61_65_BEFORE_DARKNESS_BEARS_FRUIT_2;
	
	@ClientString(id = 540651, message = "There is only death for intruders!")
	public static NpcStringId THERE_IS_ONLY_DEATH_FOR_INTRUDERS;
	
	@ClientString(id = 540652, message = "You dig your own grave, coming here!")
	public static NpcStringId YOU_DIG_YOUR_OWN_GRAVE_COMING_HERE;
	
	@ClientString(id = 540653, message = "Those who are in front of my eyes! will be destroyed!")
	public static NpcStringId THOSE_WHO_ARE_IN_FRONT_OF_MY_EYES_WILL_BE_DESTROYED;
	
	@ClientString(id = 540654, message = "Do not touch that flower!")
	public static NpcStringId DO_NOT_TOUCH_THAT_FLOWER;
	
	@ClientString(id = 540655, message = "Hah! You believe that is enough to stand in the path of darkness?")
	public static NpcStringId HAH_YOU_BELIEVE_THAT_IS_ENOUGH_TO_STAND_IN_THE_PATH_OF_DARKNESS;
	
	@ClientString(id = 540701, message = "|Lv. 85+| Let's Go Fishing")
	public static NpcStringId LV_85_LET_S_GO_FISHING;
	
	@ClientString(id = 540702, message = "|Lv. 85+| Let's Go Fishing (In progress)")
	public static NpcStringId LV_85_LET_S_GO_FISHING_IN_PROGRESS;
	
	@ClientString(id = 540703, message = "|Lv. 85+| Let's Go Fishing (Completed)")
	public static NpcStringId LV_85_LET_S_GO_FISHING_COMPLETED;
	
	@ClientString(id = 540704, message = "|Lv. 85+| Let's Go Fishing")
	public static NpcStringId LV_85_LET_S_GO_FISHING_2;
	
	@ClientString(id = 540711, message = "Hear about fishing")
	public static NpcStringId HEAR_ABOUT_FISHING;
	
	@ClientString(id = 540712, message = "Fishing practice")
	public static NpcStringId FISHING_PRACTICE;
	
	@ClientString(id = 540801, message = "|Lv. 65-69| Kekropus' Letter: The Swamp of Screams")
	public static NpcStringId LV_65_69_KEKROPUS_LETTER_THE_SWAMP_OF_SCREAMS;
	
	@ClientString(id = 540802, message = "|Lv. 65-69| Kekropus' Letter: The Swamp of Screams (In progress)")
	public static NpcStringId LV_65_69_KEKROPUS_LETTER_THE_SWAMP_OF_SCREAMS_IN_PROGRESS;
	
	@ClientString(id = 540803, message = "|Lv. 65-69| Kekropus' Letter: The Swamp of Screams (Completed)")
	public static NpcStringId LV_65_69_KEKROPUS_LETTER_THE_SWAMP_OF_SCREAMS_COMPLETED;
	
	@ClientString(id = 540804, message = "|Lv. 65-69| Kekropus' Letter: The Swamp of Screams")
	public static NpcStringId LV_65_69_KEKROPUS_LETTER_THE_SWAMP_OF_SCREAMS_2;
	
	@ClientString(id = 540831, message = "Talk to Mathias")
	public static NpcStringId TALK_TO_MATHIAS_3;
	
	@ClientString(id = 540832, message = "Talk to Dokara")
	public static NpcStringId TALK_TO_DOKARA_2;
	
	@ClientString(id = 540851, message = "You have a letter from Kekropus. Click the question-mark icon to read it.")
	public static NpcStringId YOU_HAVE_A_LETTER_FROM_KEKROPUS_CLICK_THE_QUESTION_MARK_ICON_TO_READ_IT_6;
	
	@ClientString(id = 540901, message = "|Lv. 65-70| A Suspicious Vagabond in the Swamp")
	public static NpcStringId LV_65_70_A_SUSPICIOUS_VAGABOND_IN_THE_SWAMP;
	
	@ClientString(id = 540902, message = "|Lv. 65-70| A Suspicious Vagabond in the Swamp (In progress)")
	public static NpcStringId LV_65_70_A_SUSPICIOUS_VAGABOND_IN_THE_SWAMP_IN_PROGRESS;
	
	@ClientString(id = 540903, message = "|Lv. 65-70| A Suspicious Vagabond in the Swamp (Completed)")
	public static NpcStringId LV_65_70_A_SUSPICIOUS_VAGABOND_IN_THE_SWAMP_COMPLETED;
	
	@ClientString(id = 540904, message = "|Lv. 65-70| A Suspicious Vagabond in the Swamp")
	public static NpcStringId LV_65_70_A_SUSPICIOUS_VAGABOND_IN_THE_SWAMP_2;
	
	@ClientString(id = 541001, message = "|Lv. 65-70| Embryo in the Swamp of Screams")
	public static NpcStringId LV_65_70_EMBRYO_IN_THE_SWAMP_OF_SCREAMS;
	
	@ClientString(id = 541002, message = "|Lv. 65-70| Embryo in the Swamp of Screams (In progress)")
	public static NpcStringId LV_65_70_EMBRYO_IN_THE_SWAMP_OF_SCREAMS_IN_PROGRESS;
	
	@ClientString(id = 541003, message = "|Lv. 65-70| Embryo in the Swamp of Screams (Completed)")
	public static NpcStringId LV_65_70_EMBRYO_IN_THE_SWAMP_OF_SCREAMS_COMPLETED;
	
	@ClientString(id = 541004, message = "|Lv. 65-70| Embryo in the Swamp of Screams")
	public static NpcStringId LV_65_70_EMBRYO_IN_THE_SWAMP_OF_SCREAMS_2;
	
	@ClientString(id = 541101, message = "|Lv. 65-69| Kekropus' Letter: The Forest of the Dead")
	public static NpcStringId LV_65_69_KEKROPUS_LETTER_THE_FOREST_OF_THE_DEAD;
	
	@ClientString(id = 541102, message = "|Lv. 65-69| Kekropus' Letter: The Forest of the Dead (In progress)")
	public static NpcStringId LV_65_69_KEKROPUS_LETTER_THE_FOREST_OF_THE_DEAD_IN_PROGRESS;
	
	@ClientString(id = 541103, message = "|Lv. 65-69| Kekropus' Letter: The Forest of the Dead (Completed)")
	public static NpcStringId LV_65_69_KEKROPUS_LETTER_THE_FOREST_OF_THE_DEAD_COMPLETED;
	
	@ClientString(id = 541104, message = "|Lv. 65-69| Kekropus' Letter: The Forest of the Dead")
	public static NpcStringId LV_65_69_KEKROPUS_LETTER_THE_FOREST_OF_THE_DEAD_2;
	
	@ClientString(id = 541131, message = "Talk to Mathias")
	public static NpcStringId TALK_TO_MATHIAS_4;
	
	@ClientString(id = 541132, message = "Talk to Hatuba")
	public static NpcStringId TALK_TO_HATUBA_2;
	
	@ClientString(id = 541151, message = "You have a letter from Kekropus. Click the question-mark icon to read it.")
	public static NpcStringId YOU_HAVE_A_LETTER_FROM_KEKROPUS_CLICK_THE_QUESTION_MARK_ICON_TO_READ_IT_7;
	
	@ClientString(id = 541201, message = "|Lv. 65-70| A Suspicious Vagabond in the Forest")
	public static NpcStringId LV_65_70_A_SUSPICIOUS_VAGABOND_IN_THE_FOREST;
	
	@ClientString(id = 541202, message = "|Lv. 65-70| A Suspicious Vagabond in the Forest (In progress)")
	public static NpcStringId LV_65_70_A_SUSPICIOUS_VAGABOND_IN_THE_FOREST_IN_PROGRESS;
	
	@ClientString(id = 541203, message = "|Lv. 65-70| A Suspicious Vagabond in the Forest (Completed)")
	public static NpcStringId LV_65_70_A_SUSPICIOUS_VAGABOND_IN_THE_FOREST_COMPLETED;
	
	@ClientString(id = 541204, message = "|Lv. 65-70| A Suspicious Vagabond in the Forest")
	public static NpcStringId LV_65_70_A_SUSPICIOUS_VAGABOND_IN_THE_FOREST_2;
	
	@ClientString(id = 541301, message = "|Lv. 65-70| Embryo in the Forest of the Dead")
	public static NpcStringId LV_65_70_EMBRYO_IN_THE_FOREST_OF_THE_DEAD;
	
	@ClientString(id = 541302, message = "|Lv. 65-70| Embryo in the Forest of the Dead (In progress)")
	public static NpcStringId LV_65_70_EMBRYO_IN_THE_FOREST_OF_THE_DEAD_IN_PROGRESS;
	
	@ClientString(id = 541303, message = "|Lv. 65-70| Embryo in the Forest of the Dead (Completed)")
	public static NpcStringId LV_65_70_EMBRYO_IN_THE_FOREST_OF_THE_DEAD_COMPLETED;
	
	@ClientString(id = 541304, message = "|Lv. 65-70| Embryo in the Forest of the Dead")
	public static NpcStringId LV_65_70_EMBRYO_IN_THE_FOREST_OF_THE_DEAD_2;
	
	@ClientString(id = 541401, message = "|Lv. 70-75| Kekropus' Letter: With Courage")
	public static NpcStringId LV_70_75_KEKROPUS_LETTER_WITH_COURAGE;
	
	@ClientString(id = 541402, message = "|Lv. 70-75| Kekropus' Letter: With Courage (In progress)")
	public static NpcStringId LV_70_75_KEKROPUS_LETTER_WITH_COURAGE_IN_PROGRESS;
	
	@ClientString(id = 541403, message = "|Lv. 70-75| Kekropus' Letter: With Courage (Completed)")
	public static NpcStringId LV_70_75_KEKROPUS_LETTER_WITH_COURAGE_COMPLETED;
	
	@ClientString(id = 541404, message = "|Lv. 70-75| Kekropus' Letter: With Courage")
	public static NpcStringId LV_70_75_KEKROPUS_LETTER_WITH_COURAGE_2;
	
	@ClientString(id = 541431, message = "Talk to Andrei")
	public static NpcStringId TALK_TO_ANDREI_4;
	
	@ClientString(id = 541432, message = "Talk to Janitt")
	public static NpcStringId TALK_TO_JANITT_2;
	
	@ClientString(id = 541451, message = "You have a letter from Kekropus. Click the question-mark icon to read it.")
	public static NpcStringId YOU_HAVE_A_LETTER_FROM_KEKROPUS_CLICK_THE_QUESTION_MARK_ICON_TO_READ_IT_8;
	
	@ClientString(id = 541501, message = "|Lv. 70-75| Kekropus' Letter: With Wisdom")
	public static NpcStringId LV_70_75_KEKROPUS_LETTER_WITH_WISDOM;
	
	@ClientString(id = 541502, message = "|Lv. 70-75| Kekropus' Letter: With Wisdom (In progress)")
	public static NpcStringId LV_70_75_KEKROPUS_LETTER_WITH_WISDOM_IN_PROGRESS;
	
	@ClientString(id = 541503, message = "|Lv. 70-75| Kekropus' Letter: With Wisdom (Completed)")
	public static NpcStringId LV_70_75_KEKROPUS_LETTER_WITH_WISDOM_COMPLETED;
	
	@ClientString(id = 541504, message = "|Lv. 70-75| Kekropus' Letter: With Wisdom")
	public static NpcStringId LV_70_75_KEKROPUS_LETTER_WITH_WISDOM_2;
	
	@ClientString(id = 541531, message = "Talk to Andrei")
	public static NpcStringId TALK_TO_ANDREI_5;
	
	@ClientString(id = 541532, message = "Talk to Janitt")
	public static NpcStringId TALK_TO_JANITT_3;
	
	@ClientString(id = 541551, message = "You have a letter from Kekropus. Click the question-mark icon to read it.")
	public static NpcStringId YOU_HAVE_A_LETTER_FROM_KEKROPUS_CLICK_THE_QUESTION_MARK_ICON_TO_READ_IT_9;
	
	@ClientString(id = 541601, message = "|Lv. 70-75| In Search of the Eye of Argos")
	public static NpcStringId LV_70_75_IN_SEARCH_OF_THE_EYE_OF_ARGOS;
	
	@ClientString(id = 541602, message = "|Lv. 70-75| In Search of the Eye of Argos (In progress)")
	public static NpcStringId LV_70_75_IN_SEARCH_OF_THE_EYE_OF_ARGOS_IN_PROGRESS;
	
	@ClientString(id = 541603, message = "|Lv. 70-75| In Search of the Eye of Argos (Completed)")
	public static NpcStringId LV_70_75_IN_SEARCH_OF_THE_EYE_OF_ARGOS_COMPLETED;
	
	@ClientString(id = 541604, message = "|Lv. 70-75| In Search of the Eye of Argos")
	public static NpcStringId LV_70_75_IN_SEARCH_OF_THE_EYE_OF_ARGOS_2;
	
	@ClientString(id = 541611, message = "Defeat the Beasts of the Valley")
	public static NpcStringId DEFEAT_THE_BEASTS_OF_THE_VALLEY;
	
	@ClientString(id = 541612, message = "Speak with the Eye of Argos")
	public static NpcStringId SPEAK_WITH_THE_EYE_OF_ARGOS;
	
	@ClientString(id = 541613, message = "Talk to Janitt")
	public static NpcStringId TALK_TO_JANITT_4;
	
	@ClientString(id = 541701, message = "|Lv. 70-75| Daimon the White-eyed")
	public static NpcStringId LV_70_75_DAIMON_THE_WHITE_EYED;
	
	@ClientString(id = 541702, message = "|Lv. 70-75| Daimon the White-eyed (In progress)")
	public static NpcStringId LV_70_75_DAIMON_THE_WHITE_EYED_IN_PROGRESS;
	
	@ClientString(id = 541703, message = "|Lv. 70-75| Daimon the White-eyed (Completed)")
	public static NpcStringId LV_70_75_DAIMON_THE_WHITE_EYED_COMPLETED;
	
	@ClientString(id = 541704, message = "|Lv. 70-75| Daimon the White-eyed")
	public static NpcStringId LV_70_75_DAIMON_THE_WHITE_EYED_2;
	
	@ClientString(id = 541711, message = "Defeat the Beasts of the Valley")
	public static NpcStringId DEFEAT_THE_BEASTS_OF_THE_VALLEY_2;
	
	@ClientString(id = 541712, message = "Speak with the Eye of Argos")
	public static NpcStringId SPEAK_WITH_THE_EYE_OF_ARGOS_2;
	
	@ClientString(id = 541713, message = "Talk to Janitt")
	public static NpcStringId TALK_TO_JANITT_5;
	
	@ClientString(id = 541801, message = "|Lv. 83 - 90| The Immortal Pirate King")
	public static NpcStringId LV_83_90_THE_IMMORTAL_PIRATE_KING;
	
	@ClientString(id = 541802, message = "|Lv. 83 - 90| The Immortal Pirate King (In progress)")
	public static NpcStringId LV_83_90_THE_IMMORTAL_PIRATE_KING_IN_PROGRESS;
	
	@ClientString(id = 541803, message = "|Lv. 83 - 90| The Immortal Pirate King (Completed)")
	public static NpcStringId LV_83_90_THE_IMMORTAL_PIRATE_KING_COMPLETED;
	
	@ClientString(id = 541804, message = "|Lv. 83 - 90| The Immortal Pirate King")
	public static NpcStringId LV_83_90_THE_IMMORTAL_PIRATE_KING_2;
	
	@ClientString(id = 541901, message = "|Lv. 76-80| Kekropus' Letter: Kampf's Whereabouts")
	public static NpcStringId LV_76_80_KEKROPUS_LETTER_KAMPF_S_WHEREABOUTS;
	
	@ClientString(id = 541902, message = "|Lv. 76-80| Kekropus' Letter: Kampf's Whereabouts (In progress)")
	public static NpcStringId LV_76_80_KEKROPUS_LETTER_KAMPF_S_WHEREABOUTS_IN_PROGRESS;
	
	@ClientString(id = 541903, message = "|Lv. 76-80| Kekropus' Letter: Kampf's Whereabouts (Completed)")
	public static NpcStringId LV_76_80_KEKROPUS_LETTER_KAMPF_S_WHEREABOUTS_COMPLETED;
	
	@ClientString(id = 541904, message = "|Lv. 76-80| Kekropus' Letter: Kampf's Whereabouts")
	public static NpcStringId LV_76_80_KEKROPUS_LETTER_KAMPF_S_WHEREABOUTS_2;
	
	@ClientString(id = 541931, message = "Talk to Andrei")
	public static NpcStringId TALK_TO_ANDREI_6;
	
	@ClientString(id = 541932, message = "Talk to Hansen")
	public static NpcStringId TALK_TO_HANSEN_2;
	
	@ClientString(id = 541951, message = "You have a letter from Kekropus. Click the question-mark icon to read it.")
	public static NpcStringId YOU_HAVE_A_LETTER_FROM_KEKROPUS_CLICK_THE_QUESTION_MARK_ICON_TO_READ_IT_10;
	
	@ClientString(id = 542001, message = "|Lv. 76-80| The Varka Silenos Supporters")
	public static NpcStringId LV_76_80_THE_VARKA_SILENOS_SUPPORTERS;
	
	@ClientString(id = 542002, message = "|Lv. 76-80| The Varka Silenos Supporters (In progress)")
	public static NpcStringId LV_76_80_THE_VARKA_SILENOS_SUPPORTERS_IN_PROGRESS;
	
	@ClientString(id = 542003, message = "|Lv. 76-80| The Varka Silenos Supporters (Completed)")
	public static NpcStringId LV_76_80_THE_VARKA_SILENOS_SUPPORTERS_COMPLETED;
	
	@ClientString(id = 542004, message = "|Lv. 76-80| The Varka Silenos Supporters")
	public static NpcStringId LV_76_80_THE_VARKA_SILENOS_SUPPORTERS_2;
	
	@ClientString(id = 542101, message = "|Lv. 76-80| Assassination of the Varka Silenos Commander")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_VARKA_SILENOS_COMMANDER;
	
	@ClientString(id = 542102, message = "|Lv. 76-80| Assassination of the Varka Silenos Commander (In progress)")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_VARKA_SILENOS_COMMANDER_IN_PROGRESS;
	
	@ClientString(id = 542103, message = "|Lv. 76-80| Assassination of the Varka Silenos Commander (Completed)")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_VARKA_SILENOS_COMMANDER_COMPLETED;
	
	@ClientString(id = 542104, message = "|Lv. 76-80| Assassination of the Varka Silenos Commander")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_VARKA_SILENOS_COMMANDER_2;
	
	@ClientString(id = 542201, message = "|Lv. 76-80| Assassination of the Varka Silenos Chief")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_VARKA_SILENOS_CHIEF;
	
	@ClientString(id = 542202, message = "|Lv. 76-80| Assassination of the Varka Silenos Chief (In progress)")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_VARKA_SILENOS_CHIEF_IN_PROGRESS;
	
	@ClientString(id = 542203, message = "|Lv. 76-80| Assassination of the Varka Silenos Chief (Completed)")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_VARKA_SILENOS_CHIEF_COMPLETED;
	
	@ClientString(id = 542204, message = "|Lv. 76-80| Assassination of the Varka Silenos Chief")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_VARKA_SILENOS_CHIEF_2;
	
	@ClientString(id = 542301, message = "|Lv. 100+| Embryo Stronghold Raid")
	public static NpcStringId LV_100_EMBRYO_STRONGHOLD_RAID;
	
	@ClientString(id = 542302, message = "|Lv. 100+| Embryo Stronghold Raid (In progress)")
	public static NpcStringId LV_100_EMBRYO_STRONGHOLD_RAID_IN_PROGRESS;
	
	@ClientString(id = 542303, message = "|Lv. 100+| Embryo Stronghold Raid (Completed)")
	public static NpcStringId LV_100_EMBRYO_STRONGHOLD_RAID_COMPLETED;
	
	@ClientString(id = 542304, message = "|Lv. 100+| Embryo Stronghold Raid")
	public static NpcStringId LV_100_EMBRYO_STRONGHOLD_RAID_2;
	
	@ClientString(id = 542305, message = "Defeat Embryo Officer.")
	public static NpcStringId DEFEAT_EMBRYO_OFFICER;
	
	@ClientString(id = 542306, message = "Talk with Erda.")
	public static NpcStringId TALK_WITH_ERDA;
	
	@ClientString(id = 542401, message = "|Lv. 76-80| Kekropus' Letter: Belos' Whereabouts")
	public static NpcStringId LV_76_80_KEKROPUS_LETTER_BELOS_WHEREABOUTS;
	
	@ClientString(id = 542402, message = "|Lv. 76-80| Kekropus' Letter: Belos' Whereabouts (In progress)")
	public static NpcStringId LV_76_80_KEKROPUS_LETTER_BELOS_WHEREABOUTS_IN_PROGRESS;
	
	@ClientString(id = 542403, message = "|Lv. 76-80| Kekropus' Letter: Belos' Whereabouts (Completed)")
	public static NpcStringId LV_76_80_KEKROPUS_LETTER_BELOS_WHEREABOUTS_COMPLETED;
	
	@ClientString(id = 542404, message = "|Lv. 76-80| Kekropus' Letter: Belos' Whereabouts")
	public static NpcStringId LV_76_80_KEKROPUS_LETTER_BELOS_WHEREABOUTS_2;
	
	@ClientString(id = 542431, message = "Talk to Andrei")
	public static NpcStringId TALK_TO_ANDREI_7;
	
	@ClientString(id = 542432, message = "Talk to Lugonnes")
	public static NpcStringId TALK_TO_LUGONNES_2;
	
	@ClientString(id = 542451, message = "You have a letter from Kekropus. Click the question-mark icon to read it.")
	public static NpcStringId YOU_HAVE_A_LETTER_FROM_KEKROPUS_CLICK_THE_QUESTION_MARK_ICON_TO_READ_IT_11;
	
	@ClientString(id = 542501, message = "|Lv. 76-80| The Ketra Orc Supporters")
	public static NpcStringId LV_76_80_THE_KETRA_ORC_SUPPORTERS;
	
	@ClientString(id = 542502, message = "|Lv. 76-80| The Ketra Orc Supporters (In progress)")
	public static NpcStringId LV_76_80_THE_KETRA_ORC_SUPPORTERS_IN_PROGRESS;
	
	@ClientString(id = 542503, message = "|Lv. 76-80| The Ketra Orc Supporters (Completed)")
	public static NpcStringId LV_76_80_THE_KETRA_ORC_SUPPORTERS_COMPLETED;
	
	@ClientString(id = 542504, message = "|Lv. 76-80| The Ketra Orc Supporters")
	public static NpcStringId LV_76_80_THE_KETRA_ORC_SUPPORTERS_2;
	
	@ClientString(id = 542601, message = "|Lv. 76-80| Assassination of the Ketra Orc Commander")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_KETRA_ORC_COMMANDER;
	
	@ClientString(id = 542602, message = "|Lv. 76-80| Assassination of the Ketra Orc Commander (In progress)")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_KETRA_ORC_COMMANDER_IN_PROGRESS;
	
	@ClientString(id = 542603, message = "|Lv. 76-80| Assassination of the Ketra Orc Commander (Completed)")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_KETRA_ORC_COMMANDER_COMPLETED;
	
	@ClientString(id = 542604, message = "|Lv. 76-80| Assassination of the Ketra Orc Commander")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_KETRA_ORC_COMMANDER_2;
	
	@ClientString(id = 542701, message = "|Lv. 76-80| Assassination of the Ketra Orc Chief")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_KETRA_ORC_CHIEF;
	
	@ClientString(id = 542702, message = "|Lv. 76-80| Assassination of the Ketra Orc Chief (In progress)")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_KETRA_ORC_CHIEF_IN_PROGRESS;
	
	@ClientString(id = 542703, message = "|Lv. 76-80| Assassination of the Ketra Orc Chief (Completed)")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_KETRA_ORC_CHIEF_COMPLETED;
	
	@ClientString(id = 542704, message = "|Lv. 76-80| Assassination of the Ketra Orc Chief")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_KETRA_ORC_CHIEF_2;
	
	@ClientString(id = 543001, message = "|Lv. 81-84| Kekropus' Letter: Tracking the Evil")
	public static NpcStringId LV_81_84_KEKROPUS_LETTER_TRACKING_THE_EVIL;
	
	@ClientString(id = 543002, message = "|Lv. 81-84| Kekropus' Letter: Tracking the Evil (In progress)")
	public static NpcStringId LV_81_84_KEKROPUS_LETTER_TRACKING_THE_EVIL_IN_PROGRESS;
	
	@ClientString(id = 543003, message = "|Lv. 81-84| Kekropus' Letter: Tracking the Evil (Completed)")
	public static NpcStringId LV_81_84_KEKROPUS_LETTER_TRACKING_THE_EVIL_COMPLETED;
	
	@ClientString(id = 543004, message = "|Lv. 81-84| Kekropus' Letter: Tracking the Evil")
	public static NpcStringId LV_81_84_KEKROPUS_LETTER_TRACKING_THE_EVIL_2;
	
	@ClientString(id = 543031, message = "Talk to Vishotsky")
	public static NpcStringId TALK_TO_VISHOTSKY;
	
	@ClientString(id = 543032, message = "Talk to Jokel")
	public static NpcStringId TALK_TO_JOKEL;
	
	@ClientString(id = 543051, message = "You have a letter from Kekropus. Click the question-mark icon to read it.")
	public static NpcStringId YOU_HAVE_A_LETTER_FROM_KEKROPUS_CLICK_THE_QUESTION_MARK_ICON_TO_READ_IT_12;
	
	@ClientString(id = 543101, message = "|Lv. 81-84| The Seal of Punishment: Den of Evil")
	public static NpcStringId LV_81_84_THE_SEAL_OF_PUNISHMENT_DEN_OF_EVIL;
	
	@ClientString(id = 543102, message = "|Lv. 81-84| The Seal of Punishment: Den of Evil (In progress)")
	public static NpcStringId LV_81_84_THE_SEAL_OF_PUNISHMENT_DEN_OF_EVIL_IN_PROGRESS;
	
	@ClientString(id = 543103, message = "|Lv. 81-84| The Seal of Punishment: Den of Evil (Completed)")
	public static NpcStringId LV_81_84_THE_SEAL_OF_PUNISHMENT_DEN_OF_EVIL_COMPLETED;
	
	@ClientString(id = 543104, message = "|Lv. 81-84| The Seal of Punishment: Den of Evil")
	public static NpcStringId LV_81_84_THE_SEAL_OF_PUNISHMENT_DEN_OF_EVIL_2;
	
	@ClientString(id = 543201, message = "|Lv. 81-84| Chasing Varangka")
	public static NpcStringId LV_81_84_CHASING_VARANGKA;
	
	@ClientString(id = 543202, message = "|Lv. 81-84| Chasing Varangka (In progress)")
	public static NpcStringId LV_81_84_CHASING_VARANGKA_IN_PROGRESS;
	
	@ClientString(id = 543203, message = "|Lv. 81-84| Chasing Varangka (Completed)")
	public static NpcStringId LV_81_84_CHASING_VARANGKA_COMPLETED;
	
	@ClientString(id = 543204, message = "|Lv. 81-84| Chasing Varangka")
	public static NpcStringId LV_81_84_CHASING_VARANGKA_2;
	
	@ClientString(id = 543301, message = "|Lv. 81-84| Kekropus' Letter: Regarding a Seal")
	public static NpcStringId LV_81_84_KEKROPUS_LETTER_REGARDING_A_SEAL;
	
	@ClientString(id = 543302, message = "|Lv. 81-84| Kekropus' Letter: Regarding a Seal (In progress)")
	public static NpcStringId LV_81_84_KEKROPUS_LETTER_REGARDING_A_SEAL_IN_PROGRESS;
	
	@ClientString(id = 543303, message = "|Lv. 81-84| Kekropus' Letter: Regarding a Seal (Completed)")
	public static NpcStringId LV_81_84_KEKROPUS_LETTER_REGARDING_A_SEAL_COMPLETED;
	
	@ClientString(id = 543304, message = "|Lv. 81-84| Kekropus' Letter: Regarding a Seal")
	public static NpcStringId LV_81_84_KEKROPUS_LETTER_REGARDING_A_SEAL_2;
	
	@ClientString(id = 543331, message = "Talk to Mouen")
	public static NpcStringId TALK_TO_MOUEN_4;
	
	@ClientString(id = 543332, message = "Talk to Rua")
	public static NpcStringId TALK_TO_RUA;
	
	@ClientString(id = 543351, message = "You have a letter from Kekropus. Click the question-mark icon to read it.")
	public static NpcStringId YOU_HAVE_A_LETTER_FROM_KEKROPUS_CLICK_THE_QUESTION_MARK_ICON_TO_READ_IT_13;
	
	@ClientString(id = 543401, message = "|Lv. 81-84| The Seal of Punishment: Sel Mahum Training Grounds")
	public static NpcStringId LV_81_84_THE_SEAL_OF_PUNISHMENT_SEL_MAHUM_TRAINING_GROUNDS;
	
	@ClientString(id = 543402, message = "|Lv. 81-84| The Seal of Punishment: Sel Mahum Training Grounds (In progress)")
	public static NpcStringId LV_81_84_THE_SEAL_OF_PUNISHMENT_SEL_MAHUM_TRAINING_GROUNDS_IN_PROGRESS;
	
	@ClientString(id = 543403, message = "|Lv. 81-84| The Seal of Punishment: Sel Mahum Training Grounds (Completed)")
	public static NpcStringId LV_81_84_THE_SEAL_OF_PUNISHMENT_SEL_MAHUM_TRAINING_GROUNDS_COMPLETED;
	
	@ClientString(id = 543404, message = "|Lv. 81-84| The Seal of Punishment: Sel Mahum Training Grounds")
	public static NpcStringId LV_81_84_THE_SEAL_OF_PUNISHMENT_SEL_MAHUM_TRAINING_GROUNDS_2;
	
	@ClientString(id = 543501, message = "|Lv. 81-84| Chasing Keltron")
	public static NpcStringId LV_81_84_CHASING_KELTRON;
	
	@ClientString(id = 543502, message = "|Lv. 81-84| Chasing Keltron (In progress)")
	public static NpcStringId LV_81_84_CHASING_KELTRON_IN_PROGRESS;
	
	@ClientString(id = 543503, message = "|Lv. 81-84| Chasing Keltron (Completed)")
	public static NpcStringId LV_81_84_CHASING_KELTRON_COMPLETED;
	
	@ClientString(id = 543504, message = "|Lv. 81-84| Chasing Keltron")
	public static NpcStringId LV_81_84_CHASING_KELTRON_2;
	
	@ClientString(id = 543601, message = "|Lv. 81-84| Kekropus' Letter: The Seal of Punishment")
	public static NpcStringId LV_81_84_KEKROPUS_LETTER_THE_SEAL_OF_PUNISHMENT;
	
	@ClientString(id = 543602, message = "|Lv. 81 - 84| Kekropus' Letter: The Seal of Punishment (In progress)")
	public static NpcStringId LV_81_84_KEKROPUS_LETTER_THE_SEAL_OF_PUNISHMENT_IN_PROGRESS;
	
	@ClientString(id = 543603, message = "|Lv. 81-84| Kekropus' Letter: The Seal of Punishment (Completed)")
	public static NpcStringId LV_81_84_KEKROPUS_LETTER_THE_SEAL_OF_PUNISHMENT_COMPLETED;
	
	@ClientString(id = 543604, message = "|Lv. 81-84| Kekropus' Letter: The Seal of Punishment")
	public static NpcStringId LV_81_84_KEKROPUS_LETTER_THE_SEAL_OF_PUNISHMENT_2;
	
	@ClientString(id = 543631, message = "Talk to Mouen")
	public static NpcStringId TALK_TO_MOUEN_5;
	
	@ClientString(id = 543632, message = "Talk to Laki")
	public static NpcStringId TALK_TO_LAKI;
	
	@ClientString(id = 543651, message = "You have a letter from Kekropus. Click the question-mark icon to read it.")
	public static NpcStringId YOU_HAVE_A_LETTER_FROM_KEKROPUS_CLICK_THE_QUESTION_MARK_ICON_TO_READ_IT_14;
	
	@ClientString(id = 543701, message = "|Lv. 81-84| The Seal of Punishment: Plains of the Lizardmen")
	public static NpcStringId LV_81_84_THE_SEAL_OF_PUNISHMENT_PLAINS_OF_THE_LIZARDMEN;
	
	@ClientString(id = 543702, message = "|Lv. 81-84| The Seal of Punishment: Plains of the Lizardmen (In progress)")
	public static NpcStringId LV_81_84_THE_SEAL_OF_PUNISHMENT_PLAINS_OF_THE_LIZARDMEN_IN_PROGRESS;
	
	@ClientString(id = 543703, message = "|Lv. 81 - 84| The Seal of Punishment: Plains of the Lizardmen (Completed)")
	public static NpcStringId LV_81_84_THE_SEAL_OF_PUNISHMENT_PLAINS_OF_THE_LIZARDMEN_COMPLETED;
	
	@ClientString(id = 543704, message = "|Lv. 81-84| The Seal of Punishment: Plains of the Lizardmen")
	public static NpcStringId LV_81_84_THE_SEAL_OF_PUNISHMENT_PLAINS_OF_THE_LIZARDMEN_2;
	
	@ClientString(id = 543801, message = "|Lv. 81-84| Chasing Loygen")
	public static NpcStringId LV_81_84_CHASING_LOYGEN;
	
	@ClientString(id = 543802, message = "|Lv. 81-84| Chasing Loygen (In progress)")
	public static NpcStringId LV_81_84_CHASING_LOYGEN_IN_PROGRESS;
	
	@ClientString(id = 543803, message = "|Lv. 81-84| Chasing Loygen (Completed)")
	public static NpcStringId LV_81_84_CHASING_LOYGEN_COMPLETED;
	
	@ClientString(id = 543804, message = "|Lv. 81-84| Chasing Loygen")
	public static NpcStringId LV_81_84_CHASING_LOYGEN_2;
	
	@ClientString(id = 543901, message = "|Lv. 81-84| Kekropus' Letter: The Origins of a Rumor")
	public static NpcStringId LV_81_84_KEKROPUS_LETTER_THE_ORIGINS_OF_A_RUMOR;
	
	@ClientString(id = 543902, message = "|Lv. 81-84| Kekropus' Letter: The Origins of a Rumor (In progress)")
	public static NpcStringId LV_81_84_KEKROPUS_LETTER_THE_ORIGINS_OF_A_RUMOR_IN_PROGRESS;
	
	@ClientString(id = 543903, message = "|Lv. 81-84| Kekropus' Letter: The Origins of a Rumor (Completed)")
	public static NpcStringId LV_81_84_KEKROPUS_LETTER_THE_ORIGINS_OF_A_RUMOR_COMPLETED;
	
	@ClientString(id = 543904, message = "|Lv. 81-84| Kekropus' Letter: The Origins of a Rumor")
	public static NpcStringId LV_81_84_KEKROPUS_LETTER_THE_ORIGINS_OF_A_RUMOR_2;
	
	@ClientString(id = 543931, message = "Talk to Gosta")
	public static NpcStringId TALK_TO_GOSTA_2;
	
	@ClientString(id = 543932, message = "Talk to Dr. Helvetica")
	public static NpcStringId TALK_TO_DR_HELVETICA;
	
	@ClientString(id = 543933, message = "Talk to Athenia")
	public static NpcStringId TALK_TO_ATHENIA;
	
	@ClientString(id = 543951, message = "You have a letter from Kekropus. Click the question-mark icon to read it.")
	public static NpcStringId YOU_HAVE_A_LETTER_FROM_KEKROPUS_CLICK_THE_QUESTION_MARK_ICON_TO_READ_IT_15;
	
	@ClientString(id = 544001, message = "|Lv. 81-84| The Seal of Punishment: The Fields")
	public static NpcStringId LV_81_84_THE_SEAL_OF_PUNISHMENT_THE_FIELDS;
	
	@ClientString(id = 544002, message = "|Lv. 81-84| The Seal of Punishment: The Fields (In progress)")
	public static NpcStringId LV_81_84_THE_SEAL_OF_PUNISHMENT_THE_FIELDS_IN_PROGRESS;
	
	@ClientString(id = 544003, message = "|Lv. 81-84| The Seal of Punishment: The Fields (Completed)")
	public static NpcStringId LV_81_84_THE_SEAL_OF_PUNISHMENT_THE_FIELDS_COMPLETED;
	
	@ClientString(id = 544004, message = "|Lv. 81-84| The Seal of Punishment: The Fields")
	public static NpcStringId LV_81_84_THE_SEAL_OF_PUNISHMENT_THE_FIELDS_2;
	
	@ClientString(id = 544051, message = "Eliminating the Mucrokians")
	public static NpcStringId ELIMINATING_THE_MUCROKIANS;
	
	@ClientString(id = 544101, message = "|Lv. 81-84| Chasing Meccadan")
	public static NpcStringId LV_81_84_CHASING_MECCADAN;
	
	@ClientString(id = 544102, message = "|Lv. 81-84| Chasing Meccadan (In progress)")
	public static NpcStringId LV_81_84_CHASING_MECCADAN_IN_PROGRESS;
	
	@ClientString(id = 544103, message = "|Lv. 81-84| Chasing Meccadan (Completed)")
	public static NpcStringId LV_81_84_CHASING_MECCADAN_COMPLETED;
	
	@ClientString(id = 544104, message = "|Lv. 81-84| Chasing Meccadan")
	public static NpcStringId LV_81_84_CHASING_MECCADAN_2;
	
	@ClientString(id = 544151, message = "Coveting the power of the Seal, huh? Such courage should be rewarded with...death!")
	public static NpcStringId COVETING_THE_POWER_OF_THE_SEAL_HUH_SUCH_COURAGE_SHOULD_BE_REWARDED_WITH_DEATH;
	
	@ClientString(id = 544152, message = "Fools... You have also been used by Shillien... Argh... Even if I die, the Seal of Punishment will be broken...")
	public static NpcStringId FOOLS_YOU_HAVE_ALSO_BEEN_USED_BY_SHILLIEN_ARGH_EVEN_IF_I_DIE_THE_SEAL_OF_PUNISHMENT_WILL_BE_BROKEN;
	
	@ClientString(id = 544501, message = "|Lv. 97+| Impending Threat")
	public static NpcStringId LV_97_IMPENDING_THREAT;
	
	@ClientString(id = 544502, message = "|Lv. 97+| Impending Threat (In progress)")
	public static NpcStringId LV_97_IMPENDING_THREAT_IN_PROGRESS;
	
	@ClientString(id = 544503, message = "|Lv. 97+| Impending Threat (Completed)")
	public static NpcStringId LV_97_IMPENDING_THREAT_COMPLETED;
	
	@ClientString(id = 544504, message = "|Lv. 97+| Impending Threat")
	public static NpcStringId LV_97_IMPENDING_THREAT_2;
	
	@ClientString(id = 544511, message = "Go to Tuska")
	public static NpcStringId GO_TO_TUSKA;
	
	@ClientString(id = 544512, message = "Go to Bruener")
	public static NpcStringId GO_TO_BRUENER;
	
	@ClientString(id = 544601, message = "|Lv. 99+| Hit and Run")
	public static NpcStringId LV_99_HIT_AND_RUN;
	
	@ClientString(id = 544602, message = "|Lv. 99+| Hit and Run (In progress)")
	public static NpcStringId LV_99_HIT_AND_RUN_IN_PROGRESS;
	
	@ClientString(id = 544603, message = "|Lv. 99+| Hit and Run (Completed)")
	public static NpcStringId LV_99_HIT_AND_RUN_COMPLETED;
	
	@ClientString(id = 544604, message = "|Lv. 99+| Hit and Run")
	public static NpcStringId LV_99_HIT_AND_RUN_2;
	
	@ClientString(id = 544701, message = "|Lv. 99+| Timing is Everything")
	public static NpcStringId LV_99_TIMING_IS_EVERYTHING;
	
	@ClientString(id = 544702, message = "|Lv. 99+| Timing is Everything (In progress)")
	public static NpcStringId LV_99_TIMING_IS_EVERYTHING_IN_PROGRESS;
	
	@ClientString(id = 544703, message = "|Lv. 99+| Timing is Everything (Completed)")
	public static NpcStringId LV_99_TIMING_IS_EVERYTHING_COMPLETED;
	
	@ClientString(id = 544704, message = "|Lv. 99+| Timing is Everything")
	public static NpcStringId LV_99_TIMING_IS_EVERYTHING_2;
	
	@ClientString(id = 544711, message = "Use Nerva's Temporary Prison Key")
	public static NpcStringId USE_NERVA_S_TEMPORARY_PRISON_KEY;
	
	@ClientString(id = 545001, message = "|Lv. 99+| A Dark Ambition")
	public static NpcStringId LV_99_A_DARK_AMBITION;
	
	@ClientString(id = 545002, message = "|Lv. 99+| A Dark Ambition (In progress)")
	public static NpcStringId LV_99_A_DARK_AMBITION_IN_PROGRESS;
	
	@ClientString(id = 545003, message = "|Lv. 99+| A Dark Ambition (Completed)")
	public static NpcStringId LV_99_A_DARK_AMBITION_COMPLETED;
	
	@ClientString(id = 545004, message = "|Lv. 99+| A Dark Ambition")
	public static NpcStringId LV_99_A_DARK_AMBITION_2;
	
	@ClientString(id = 545201, message = "|Lv. 81+| Is it Edible?")
	public static NpcStringId LV_81_IS_IT_EDIBLE;
	
	@ClientString(id = 545202, message = "|Lv. 81+| Is it Edible? (In progress)")
	public static NpcStringId LV_81_IS_IT_EDIBLE_IN_PROGRESS;
	
	@ClientString(id = 545203, message = "|Lv. 81+| Is it Edible? (Completed)")
	public static NpcStringId LV_81_IS_IT_EDIBLE_COMPLETED;
	
	@ClientString(id = 545204, message = "|Lv. 81+| Is it Edible?")
	public static NpcStringId LV_81_IS_IT_EDIBLE_2;
	
	@ClientString(id = 545301, message = "|Lv. 95+| Stop the Wind Dragon")
	public static NpcStringId LV_95_STOP_THE_WIND_DRAGON;
	
	@ClientString(id = 545302, message = "|Lv. 95+| Stop the Wind Dragon (In progress)")
	public static NpcStringId LV_95_STOP_THE_WIND_DRAGON_IN_PROGRESS;
	
	@ClientString(id = 545303, message = "|Lv. 95+| Stop the Wind Dragon (Completed)")
	public static NpcStringId LV_95_STOP_THE_WIND_DRAGON_COMPLETED;
	
	@ClientString(id = 545304, message = "|Lv. 95+| Stop the Wind Dragon")
	public static NpcStringId LV_95_STOP_THE_WIND_DRAGON_2;
	
	@ClientString(id = 545401, message = "|Lv. 100+| Final Apostle of Embryo")
	public static NpcStringId LV_100_FINAL_APOSTLE_OF_EMBRYO;
	
	@ClientString(id = 545402, message = "|Lv. 100+| Final Apostle of Embryo (In progress)")
	public static NpcStringId LV_100_FINAL_APOSTLE_OF_EMBRYO_IN_PROGRESS;
	
	@ClientString(id = 545403, message = "|Lv. 100+| Final Apostle of Embryo (Completed)")
	public static NpcStringId LV_100_FINAL_APOSTLE_OF_EMBRYO_COMPLETED;
	
	@ClientString(id = 545404, message = "|Lv. 100+| Final Apostle of Embryo")
	public static NpcStringId LV_100_FINAL_APOSTLE_OF_EMBRYO_2;
	
	@ClientString(id = 545405, message = "Talk with Erda.")
	public static NpcStringId TALK_WITH_ERDA_2;
	
	@ClientString(id = 545501, message = "|Lv. 99+| Elikia's Letter")
	public static NpcStringId LV_99_ELIKIA_S_LETTER;
	
	@ClientString(id = 545502, message = "|Lv. 99+| Elikia's Letter (In progress)")
	public static NpcStringId LV_99_ELIKIA_S_LETTER_IN_PROGRESS;
	
	@ClientString(id = 545503, message = "|Lv. 99+| Elikia's Letter (Completed)")
	public static NpcStringId LV_99_ELIKIA_S_LETTER_COMPLETED;
	
	@ClientString(id = 545504, message = "|Lv. 99+| Elikia's Letter")
	public static NpcStringId LV_99_ELIKIA_S_LETTER_2;
	
	@ClientString(id = 545511, message = "Talk to Devianne")
	public static NpcStringId TALK_TO_DEVIANNE_2;
	
	@ClientString(id = 545512, message = "Talk to Leona")
	public static NpcStringId TALK_TO_LEONA;
	
	@ClientString(id = 545521, message = "You must activate the Warp Gate behind me in order to teleport to Hellbound.")
	public static NpcStringId YOU_MUST_ACTIVATE_THE_WARP_GATE_BEHIND_ME_IN_ORDER_TO_TELEPORT_TO_HELLBOUND;
	
	@ClientString(id = 545522, message = "Have you made preparations for the mission? There isn't much time.")
	public static NpcStringId HAVE_YOU_MADE_PREPARATIONS_FOR_THE_MISSION_THERE_ISN_T_MUCH_TIME;
	
	@ClientString(id = 545601, message = "|Lv. 99+| Operation: Rescue")
	public static NpcStringId LV_99_OPERATION_RESCUE;
	
	@ClientString(id = 545602, message = "|Lv. 99+| Operation: Rescue (In progress)")
	public static NpcStringId LV_99_OPERATION_RESCUE_IN_PROGRESS;
	
	@ClientString(id = 545603, message = "|Lv. 99+| Operation: Rescue (Completed)")
	public static NpcStringId LV_99_OPERATION_RESCUE_COMPLETED;
	
	@ClientString(id = 545604, message = "|Lv. 99+| Operation: Rescue")
	public static NpcStringId LV_99_OPERATION_RESCUE_2;
	
	@ClientString(id = 545611, message = "Free the Captives")
	public static NpcStringId FREE_THE_CAPTIVES;
	
	@ClientString(id = 545612, message = "Talk to Devianne")
	public static NpcStringId TALK_TO_DEVIANNE_3;
	
	@ClientString(id = 545621, message = "I hope they are safe...")
	public static NpcStringId I_HOPE_THEY_ARE_SAFE;
	
	@ClientString(id = 545622, message = "You should be proud of what you have done!")
	public static NpcStringId YOU_SHOULD_BE_PROUD_OF_WHAT_YOU_HAVE_DONE;
	
	@ClientString(id = 545701, message = "|Lv. 99+| Kefensis' Illusion")
	public static NpcStringId LV_99_KEFENSIS_ILLUSION;
	
	@ClientString(id = 545702, message = "|Lv. 99+| Kefensis' Illusion (In progress)")
	public static NpcStringId LV_99_KEFENSIS_ILLUSION_IN_PROGRESS;
	
	@ClientString(id = 545703, message = "|Lv. 99+| Kefensis' Illusion (Completed)")
	public static NpcStringId LV_99_KEFENSIS_ILLUSION_COMPLETED;
	
	@ClientString(id = 545704, message = "|Lv. 99+| Kefensis' Illusion")
	public static NpcStringId LV_99_KEFENSIS_ILLUSION_2;
	
	@ClientString(id = 545711, message = "Test of the Desert Thirst")
	public static NpcStringId TEST_OF_THE_DESERT_THIRST;
	
	@ClientString(id = 545712, message = "Meeting with the Phantom Monster")
	public static NpcStringId MEETING_WITH_THE_PHANTOM_MONSTER;
	
	@ClientString(id = 545713, message = "Defeat the Phantom Monster")
	public static NpcStringId DEFEAT_THE_PHANTOM_MONSTER;
	
	@ClientString(id = 545714, message = "Talk to Devianne")
	public static NpcStringId TALK_TO_DEVIANNE_4;
	
	@ClientString(id = 545721, message = "You should go with trustworthy comrades!")
	public static NpcStringId YOU_SHOULD_GO_WITH_TRUSTWORTHY_COMRADES;
	
	@ClientString(id = 545722, message = "An illusion? This place is truly worthy of being called the Mirage Hills.")
	public static NpcStringId AN_ILLUSION_THIS_PLACE_IS_TRULY_WORTHY_OF_BEING_CALLED_THE_MIRAGE_HILLS;
	
	@ClientString(id = 545801, message = "|Lv. 99+| To the Desert Quarry")
	public static NpcStringId LV_99_TO_THE_DESERT_QUARRY;
	
	@ClientString(id = 545802, message = "|Lv. 99+| To the Desert Quarry (In progress)")
	public static NpcStringId LV_99_TO_THE_DESERT_QUARRY_IN_PROGRESS;
	
	@ClientString(id = 545803, message = "|Lv. 99+| To the Desert Quarry (Completed)")
	public static NpcStringId LV_99_TO_THE_DESERT_QUARRY_COMPLETED;
	
	@ClientString(id = 545804, message = "|Lv. 99+| To the Desert Quarry")
	public static NpcStringId LV_99_TO_THE_DESERT_QUARRY_2;
	
	@ClientString(id = 545811, message = "Defeat the Evolved Monster")
	public static NpcStringId DEFEAT_THE_EVOLVED_MONSTER;
	
	@ClientString(id = 545812, message = "Speak with Erica Ken Weber")
	public static NpcStringId SPEAK_WITH_ERICA_KEN_WEBER;
	
	@ClientString(id = 545821, message = "Can you do this much? Well? Get moving!")
	public static NpcStringId CAN_YOU_DO_THIS_MUCH_WELL_GET_MOVING;
	
	@ClientString(id = 545822, message = "Should I get started?")
	public static NpcStringId SHOULD_I_GET_STARTED;
	
	@ClientString(id = 545901, message = "|Lv. 99+| A Sick Ambition")
	public static NpcStringId LV_99_A_SICK_AMBITION;
	
	@ClientString(id = 545902, message = "|Lv. 99+| A Sick Ambition (In progress)")
	public static NpcStringId LV_99_A_SICK_AMBITION_IN_PROGRESS;
	
	@ClientString(id = 545903, message = "|Lv. 99+| A Sick Ambition (Completed)")
	public static NpcStringId LV_99_A_SICK_AMBITION_COMPLETED;
	
	@ClientString(id = 545904, message = "|Lv. 99+| A Sick Ambition")
	public static NpcStringId LV_99_A_SICK_AMBITION_2;
	
	@ClientString(id = 545911, message = "Defeat Beleth or Darion")
	public static NpcStringId DEFEAT_BELETH_OR_DARION;
	
	@ClientString(id = 545912, message = "Talk to Leona")
	public static NpcStringId TALK_TO_LEONA_2;
	
	@ClientString(id = 545921, message = "Please defeat Beleth. We must save Hellbound.")
	public static NpcStringId PLEASE_DEFEAT_BELETH_WE_MUST_SAVE_HELLBOUND;
	
	@ClientString(id = 546001, message = "|Lv. 40-46| Return of the Alligator Hunter")
	public static NpcStringId LV_40_46_RETURN_OF_THE_ALLIGATOR_HUNTER;
	
	@ClientString(id = 546002, message = "|Lv. 40-46| Return of the Alligator Hunter (In progress)")
	public static NpcStringId LV_40_46_RETURN_OF_THE_ALLIGATOR_HUNTER_IN_PROGRESS;
	
	@ClientString(id = 546003, message = "|Lv. 40-46| Return of the Alligator Hunter (Completed)")
	public static NpcStringId LV_40_46_RETURN_OF_THE_ALLIGATOR_HUNTER_COMPLETED;
	
	@ClientString(id = 546004, message = "|Lv. 40-46| Return of the Alligator Hunter")
	public static NpcStringId LV_40_46_RETURN_OF_THE_ALLIGATOR_HUNTER_2;
	
	@ClientString(id = 546101, message = "|Lv. 99+| Tapping the Power Within")
	public static NpcStringId LV_99_TAPPING_THE_POWER_WITHIN;
	
	@ClientString(id = 546102, message = "|Lv. 99+| Tapping the Power Within (In progress)")
	public static NpcStringId LV_99_TAPPING_THE_POWER_WITHIN_IN_PROGRESS;
	
	@ClientString(id = 546103, message = "|Lv. 99+| Tapping the Power Within (Completed)")
	public static NpcStringId LV_99_TAPPING_THE_POWER_WITHIN_COMPLETED;
	
	@ClientString(id = 546104, message = "|Lv. 99+| Tapping the Power Within")
	public static NpcStringId LV_99_TAPPING_THE_POWER_WITHIN_2;
	
	@ClientString(id = 546121, message = "Does your fate not weigh upon you?")
	public static NpcStringId DOES_YOUR_FATE_NOT_WEIGH_UPON_YOU;
	
	@ClientString(id = 546122, message = "This is just the beginning.")
	public static NpcStringId THIS_IS_JUST_THE_BEGINNING;
	
	@ClientString(id = 546123, message = "Open the Ability tab in the Character Status window. Press 'Convert Points' to convert the acquired SP to Ability points.")
	public static NpcStringId OPEN_THE_ABILITY_TAB_IN_THE_CHARACTER_STATUS_WINDOW_PRESS_CONVERT_POINTS_TO_CONVERT_THE_ACQUIRED_SP_TO_ABILITY_POINTS;
	
	@ClientString(id = 546151, message = "You've got a letter from Lionel Hunter. Click the question-mark icon to read it.")
	public static NpcStringId YOU_VE_GOT_A_LETTER_FROM_LIONEL_HUNTER_CLICK_THE_QUESTION_MARK_ICON_TO_READ_IT;
	
	@ClientString(id = 546152, message = "You've got a letter from Lionel Hunter. Click the question-mark icon to read it.")
	public static NpcStringId YOU_VE_GOT_A_LETTER_FROM_LIONEL_HUNTER_CLICK_THE_QUESTION_MARK_ICON_TO_READ_IT_2;
	
	@ClientString(id = 546401, message = "|Lv. 58-65| Be Prepared for Anything")
	public static NpcStringId LV_58_65_BE_PREPARED_FOR_ANYTHING;
	
	@ClientString(id = 546402, message = "|Lv. 58-65| Be Prepared for Anything (In progress)")
	public static NpcStringId LV_58_65_BE_PREPARED_FOR_ANYTHING_IN_PROGRESS;
	
	@ClientString(id = 546403, message = "|Lv. 58-65| Be Prepared for Anything (Completed)")
	public static NpcStringId LV_58_65_BE_PREPARED_FOR_ANYTHING_COMPLETED;
	
	@ClientString(id = 546404, message = "|Lv. 58-65| Be Prepared for Anything")
	public static NpcStringId LV_58_65_BE_PREPARED_FOR_ANYTHING_2;
	
	@ClientString(id = 546501, message = "|Lv. 85+| The Soul of a Sword")
	public static NpcStringId LV_85_THE_SOUL_OF_A_SWORD;
	
	@ClientString(id = 546502, message = "|Lv. 85+| The Soul of a Sword (In progress)")
	public static NpcStringId LV_85_THE_SOUL_OF_A_SWORD_IN_PROGRESS;
	
	@ClientString(id = 546503, message = "|Lv. 85+| The Soul of a Sword (Completed)")
	public static NpcStringId LV_85_THE_SOUL_OF_A_SWORD_COMPLETED;
	
	@ClientString(id = 546504, message = "|Lv. 85+| The Soul of a Sword")
	public static NpcStringId LV_85_THE_SOUL_OF_A_SWORD_2;
	
	@ClientString(id = 547201, message = "|Lv. 85+| Winds of Fate: Encroaching Shadows")
	public static NpcStringId LV_85_WINDS_OF_FATE_ENCROACHING_SHADOWS;
	
	@ClientString(id = 547202, message = "|Lv. 85+| Winds of Fate: Encroaching Shadows (In progress)")
	public static NpcStringId LV_85_WINDS_OF_FATE_ENCROACHING_SHADOWS_IN_PROGRESS;
	
	@ClientString(id = 547203, message = "|Lv. 85+| Winds of Fate: Encroaching Shadows (Completed)")
	public static NpcStringId LV_85_WINDS_OF_FATE_ENCROACHING_SHADOWS_COMPLETED;
	
	@ClientString(id = 547204, message = "|Lv. 85+| Winds of Fate: Encroaching Shadows")
	public static NpcStringId LV_85_WINDS_OF_FATE_ENCROACHING_SHADOWS_2;
	
	@ClientString(id = 547211, message = "Talk to Zephyra")
	public static NpcStringId TALK_TO_ZEPHYRA;
	
	@ClientString(id = 547212, message = "Talk to Momet")
	public static NpcStringId TALK_TO_MOMET;
	
	@ClientString(id = 547213, message = "Talk to the Black Marketeer of Mammon")
	public static NpcStringId TALK_TO_THE_BLACK_MARKETEER_OF_MAMMON;
	
	@ClientString(id = 547214, message = "Talk to Blacksmith of Mammon")
	public static NpcStringId TALK_TO_BLACKSMITH_OF_MAMMON_2;
	
	@ClientString(id = 547215, message = "Track Nidrah")
	public static NpcStringId TRACK_NIDRAH;
	
	@ClientString(id = 547216, message = "Wynn Summoner: Master Summoner")
	public static NpcStringId WYNN_SUMMONER_MASTER_SUMMONER;
	
	@ClientString(id = 547217, message = "Feoh Wizard: Master Wizard")
	public static NpcStringId FEOH_WIZARD_MASTER_WIZARD;
	
	@ClientString(id = 547218, message = "Tyrr Warrior: Weapon/Force Master")
	public static NpcStringId TYRR_WARRIOR_WEAPON_FORCE_MASTER;
	
	@ClientString(id = 547219, message = "Othell Rogue: Dagger Master")
	public static NpcStringId OTHELL_ROGUE_DAGGER_MASTER;
	
	@ClientString(id = 547220, message = "Iss Enchanter: Buff Master")
	public static NpcStringId ISS_ENCHANTER_BUFF_MASTER;
	
	@ClientString(id = 547221, message = "Yul Archer: Bow/Crossbow Master")
	public static NpcStringId YUL_ARCHER_BOW_CROSSBOW_MASTER;
	
	@ClientString(id = 547222, message = "Sigel Knight: Master Defender")
	public static NpcStringId SIGEL_KNIGHT_MASTER_DEFENDER;
	
	@ClientString(id = 547223, message = "Aeore Healer: Master Healer")
	public static NpcStringId AEORE_HEALER_MASTER_HEALER;
	
	@ClientString(id = 547224, message = "Talk to Hardin")
	public static NpcStringId TALK_TO_HARDIN;
	
	@ClientString(id = 547225, message = "Talk to Raina")
	public static NpcStringId TALK_TO_RAINA;
	
	@ClientString(id = 550101, message = "|Lv. 78+| Embroidered on a Cloak, Part 1: Zaken's Soul")
	public static NpcStringId LV_78_EMBROIDERED_ON_A_CLOAK_PART_1_ZAKEN_S_SOUL;
	
	@ClientString(id = 550102, message = "|Lv. 78+| Embroidered on a Cloak, Part 1: Zaken's Soul (In progress)")
	public static NpcStringId LV_78_EMBROIDERED_ON_A_CLOAK_PART_1_ZAKEN_S_SOUL_IN_PROGRESS;
	
	@ClientString(id = 550103, message = "|Lv. 78+| Embroidered on a Cloak, Part 1: Zaken's Soul (Completed)")
	public static NpcStringId LV_78_EMBROIDERED_ON_A_CLOAK_PART_1_ZAKEN_S_SOUL_COMPLETED;
	
	@ClientString(id = 550104, message = "|Lv. 78+| Embroidered on a Cloak, Part 1: Zaken's Soul")
	public static NpcStringId LV_78_EMBROIDERED_ON_A_CLOAK_PART_1_ZAKEN_S_SOUL_2;
	
	@ClientString(id = 550201, message = "|Lv. 82+| Embroidered on a Cloak, Part 2: Freya's Soul")
	public static NpcStringId LV_82_EMBROIDERED_ON_A_CLOAK_PART_2_FREYA_S_SOUL;
	
	@ClientString(id = 550202, message = "|Lv. 82+| Embroidered on a Cloak, Part 2: Freya's Soul (In progress)")
	public static NpcStringId LV_82_EMBROIDERED_ON_A_CLOAK_PART_2_FREYA_S_SOUL_IN_PROGRESS;
	
	@ClientString(id = 550203, message = "|Lv. 82+| Embroidered on a Cloak, Part 2: Freya's Soul (Completed)")
	public static NpcStringId LV_82_EMBROIDERED_ON_A_CLOAK_PART_2_FREYA_S_SOUL_COMPLETED;
	
	@ClientString(id = 550204, message = "|Lv. 82+| Embroidered on a Cloak, Part 2: Freya's Soul")
	public static NpcStringId LV_82_EMBROIDERED_ON_A_CLOAK_PART_2_FREYA_S_SOUL_2;
	
	@ClientString(id = 550301, message = "|Lv. 80+| Embroidered on a Cloak, Part 3: Frintezza's Soul")
	public static NpcStringId LV_80_EMBROIDERED_ON_A_CLOAK_PART_3_FRINTEZZA_S_SOUL;
	
	@ClientString(id = 550302, message = "|Lv. 80+| Embroidered on a Cloak, Part 3: Frintezza's Soul (In progress)")
	public static NpcStringId LV_80_EMBROIDERED_ON_A_CLOAK_PART_3_FRINTEZZA_S_SOUL_IN_PROGRESS;
	
	@ClientString(id = 550303, message = "|Lv. 80+| Embroidered on a Cloak, Part 3: Frintezza's Soul (Completed)")
	public static NpcStringId LV_80_EMBROIDERED_ON_A_CLOAK_PART_3_FRINTEZZA_S_SOUL_COMPLETED;
	
	@ClientString(id = 550304, message = "|Lv. 80+| Embroidered on a Cloak, Part 3: Frintezza's Soul")
	public static NpcStringId LV_80_EMBROIDERED_ON_A_CLOAK_PART_3_FRINTEZZA_S_SOUL_2;
	
	@ClientString(id = 550401, message = "|Lv. 85+| Jewel of Antharas")
	public static NpcStringId LV_85_JEWEL_OF_ANTHARAS;
	
	@ClientString(id = 550402, message = "|Lv. 85+| Jewel of Antharas (In progress)")
	public static NpcStringId LV_85_JEWEL_OF_ANTHARAS_IN_PROGRESS;
	
	@ClientString(id = 550403, message = "|Lv. 85+| Jewel of Antharas (Completed)")
	public static NpcStringId LV_85_JEWEL_OF_ANTHARAS_COMPLETED;
	
	@ClientString(id = 550404, message = "|Lv. 85+| Jewel of Antharas")
	public static NpcStringId LV_85_JEWEL_OF_ANTHARAS_2;
	
	@ClientString(id = 550501, message = "|Lv. 85+| Jewel of Valakas")
	public static NpcStringId LV_85_JEWEL_OF_VALAKAS;
	
	@ClientString(id = 550502, message = "|Lv. 85+| Jewel of Valakas (In progress)")
	public static NpcStringId LV_85_JEWEL_OF_VALAKAS_IN_PROGRESS;
	
	@ClientString(id = 550503, message = "|Lv. 85+| Jewel of Valakas (Completed)")
	public static NpcStringId LV_85_JEWEL_OF_VALAKAS_COMPLETED;
	
	@ClientString(id = 550504, message = "|Lv. 85+| Jewel of Valakas")
	public static NpcStringId LV_85_JEWEL_OF_VALAKAS_2;
	
	@ClientString(id = 550601, message = "|Lv. 80+| Diana's Request")
	public static NpcStringId LV_80_DIANA_S_REQUEST;
	
	@ClientString(id = 550602, message = "|Lv. 80+| Diana's Request (In progress)")
	public static NpcStringId LV_80_DIANA_S_REQUEST_IN_PROGRESS;
	
	@ClientString(id = 550603, message = "|Lv. 80+| Diana's Request (Completed)")
	public static NpcStringId LV_80_DIANA_S_REQUEST_COMPLETED;
	
	@ClientString(id = 550604, message = "|Lv. 80+| Diana's Request")
	public static NpcStringId LV_80_DIANA_S_REQUEST_2;
	
	@ClientString(id = 550611, message = "Talk to Diana")
	public static NpcStringId TALK_TO_DIANA;
	
	@ClientString(id = 550701, message = "|Lv. 107+| Exalted, Obtaining New Power")
	public static NpcStringId LV_107_EXALTED_OBTAINING_NEW_POWER;
	
	@ClientString(id = 550702, message = "|Lv. 107+| Exalted, Obtaining New Power (In progress)")
	public static NpcStringId LV_107_EXALTED_OBTAINING_NEW_POWER_IN_PROGRESS;
	
	@ClientString(id = 550703, message = "|Lv. 107+| Exalted, Obtaining New Power (Completed)")
	public static NpcStringId LV_107_EXALTED_OBTAINING_NEW_POWER_COMPLETED;
	
	@ClientString(id = 550704, message = "|Lv. 107+| Exalted, Obtaining New Power")
	public static NpcStringId LV_107_EXALTED_OBTAINING_NEW_POWER_2;
	
	@ClientString(id = 550712, message = "Reach Lv. 110")
	public static NpcStringId REACH_LV_110;
	
	@ClientString(id = 551001, message = "|Lv. 110+| Exalted, Power Harmony")
	public static NpcStringId LV_110_EXALTED_POWER_HARMONY;
	
	@ClientString(id = 551002, message = "|Lv. 110+| Exalted, Power Harmony (In progress)")
	public static NpcStringId LV_110_EXALTED_POWER_HARMONY_IN_PROGRESS;
	
	@ClientString(id = 551003, message = "|Lv. 110+| Exalted, Power Harmony (Completed)")
	public static NpcStringId LV_110_EXALTED_POWER_HARMONY_COMPLETED;
	
	@ClientString(id = 551004, message = "|Lv. 110+| Exalted, Power Harmony")
	public static NpcStringId LV_110_EXALTED_POWER_HARMONY_2;
	
	@ClientString(id = 551012, message = "Reach Lv. 115")
	public static NpcStringId REACH_LV_115;
	
	@ClientString(id = 551401, message = "|Lv. 103+| New Path to Glory")
	public static NpcStringId LV_103_NEW_PATH_TO_GLORY;
	
	@ClientString(id = 551402, message = "|Lv. 103+| New Path to Glory (In progress)")
	public static NpcStringId LV_103_NEW_PATH_TO_GLORY_IN_PROGRESS;
	
	@ClientString(id = 551403, message = "|Lv. 103+| New Path to Glory (Completed)")
	public static NpcStringId LV_103_NEW_PATH_TO_GLORY_COMPLETED;
	
	@ClientString(id = 551404, message = "|Lv. 103+| New Path to Glory")
	public static NpcStringId LV_103_NEW_PATH_TO_GLORY_2;
	
	@ClientString(id = 551411, message = "Talk to Sylvain")
	public static NpcStringId TALK_TO_SYLVAIN;
	
	@ClientString(id = 551412, message = "Reach Lv. 105")
	public static NpcStringId REACH_LV_105;
	
	@ClientString(id = 551501, message = "|Lv. 104+| New Path to Honor")
	public static NpcStringId LV_104_NEW_PATH_TO_HONOR;
	
	@ClientString(id = 551502, message = "|Lv. 104+| New Path to Honor (In progress)")
	public static NpcStringId LV_104_NEW_PATH_TO_HONOR_IN_PROGRESS;
	
	@ClientString(id = 551503, message = "|Lv. 104+| New Path to Honor (Completed)")
	public static NpcStringId LV_104_NEW_PATH_TO_HONOR_COMPLETED;
	
	@ClientString(id = 551504, message = "|Lv. 104+| New Path to Honor")
	public static NpcStringId LV_104_NEW_PATH_TO_HONOR_2;
	
	@ClientString(id = 551511, message = "Talk to Seresin")
	public static NpcStringId TALK_TO_SERESIN;
	
	@ClientString(id = 551512, message = "Reach Lv. 107")
	public static NpcStringId REACH_LV_107;
	
	@ClientString(id = 551601, message = "|Lv. 110+| Unveiled Fafurion Temple")
	public static NpcStringId LV_110_UNVEILED_FAFURION_TEMPLE;
	
	@ClientString(id = 551602, message = "|Lv. 110+| Unveiled Fafurion Temple (In Progress)")
	public static NpcStringId LV_110_UNVEILED_FAFURION_TEMPLE_IN_PROGRESS;
	
	@ClientString(id = 551603, message = "|Lv. 110+| Unveiled Fafurion Temple (Complete)")
	public static NpcStringId LV_110_UNVEILED_FAFURION_TEMPLE_COMPLETE;
	
	@ClientString(id = 551604, message = "|Lv. 110+| Unveiled Fafurion Temple")
	public static NpcStringId LV_110_UNVEILED_FAFURION_TEMPLE_2;
	
	@ClientString(id = 551610, message = "Talk to Frederick")
	public static NpcStringId TALK_TO_FREDERICK;
	
	@ClientString(id = 551611, message = "Talk to Lupicia")
	public static NpcStringId TALK_TO_LUPICIA_2;
	
	@ClientString(id = 551612, message = "Talk to Okayti")
	public static NpcStringId TALK_TO_OKAYTI;
	
	@ClientString(id = 551701, message = "|Lv. 110+| Fafurion's Minions")
	public static NpcStringId LV_110_FAFURION_S_MINIONS;
	
	@ClientString(id = 551702, message = "|Lv. 110+| Fafurion's Minions (In Progress)")
	public static NpcStringId LV_110_FAFURION_S_MINIONS_IN_PROGRESS;
	
	@ClientString(id = 551703, message = "|Lv. 110+| Fafurion's Minions (Complete)")
	public static NpcStringId LV_110_FAFURION_S_MINIONS_COMPLETE;
	
	@ClientString(id = 551704, message = "|Lv. 110+| Fafurion's Minions")
	public static NpcStringId LV_110_FAFURION_S_MINIONS_2;
	
	@ClientString(id = 551710, message = "Defeat Fafurion's Kin")
	public static NpcStringId DEFEAT_FAFURION_S_KIN;
	
	@ClientString(id = 551711, message = "Talk to Lupicia")
	public static NpcStringId TALK_TO_LUPICIA_3;
	
	@ClientString(id = 551801, message = "|Lv. 110+| Succeeding the Priestess")
	public static NpcStringId LV_110_SUCCEEDING_THE_PRIESTESS;
	
	@ClientString(id = 551802, message = "|Lv. 110+| Succeeding the Priestess (In Progress)")
	public static NpcStringId LV_110_SUCCEEDING_THE_PRIESTESS_IN_PROGRESS;
	
	@ClientString(id = 551803, message = "|Lv. 110+| Succeeding the Priestess (Complete)")
	public static NpcStringId LV_110_SUCCEEDING_THE_PRIESTESS_COMPLETE;
	
	@ClientString(id = 551804, message = "|Lv. 110+| Succeeding the Priestess")
	public static NpcStringId LV_110_SUCCEEDING_THE_PRIESTESS_2;
	
	@ClientString(id = 551810, message = "Defeat Krofins")
	public static NpcStringId DEFEAT_KROFINS;
	
	@ClientString(id = 551811, message = "Talk to Lionel Hunter")
	public static NpcStringId TALK_TO_LIONEL_HUNTER;
	
	@ClientString(id = 551901, message = "|Lv. 110+| Controlling Your Temper")
	public static NpcStringId LV_110_CONTROLLING_YOUR_TEMPER;
	
	@ClientString(id = 551902, message = "|Lv. 110+| Controlling Your Temper (In Progress)")
	public static NpcStringId LV_110_CONTROLLING_YOUR_TEMPER_IN_PROGRESS;
	
	@ClientString(id = 551903, message = "|Lv. 110+| Controlling Your Temper (Complete)")
	public static NpcStringId LV_110_CONTROLLING_YOUR_TEMPER_COMPLETE;
	
	@ClientString(id = 551904, message = "|Lv. 110+| Controlling Your Temper")
	public static NpcStringId LV_110_CONTROLLING_YOUR_TEMPER_2;
	
	@ClientString(id = 551910, message = "Talk to Okayti")
	public static NpcStringId TALK_TO_OKAYTI_2;
	
	@ClientString(id = 552001, message = "|Lv. 110+| Temple Guardians")
	public static NpcStringId LV_110_TEMPLE_GUARDIANS;
	
	@ClientString(id = 552002, message = "|Lv. 110+| Temple Guardians (In Progress)")
	public static NpcStringId LV_110_TEMPLE_GUARDIANS_IN_PROGRESS;
	
	@ClientString(id = 552003, message = "|Lv. 110+| Temple Guardians (Complete)")
	public static NpcStringId LV_110_TEMPLE_GUARDIANS_COMPLETE;
	
	@ClientString(id = 552004, message = "|Lv. 110+| Temple Guardians")
	public static NpcStringId LV_110_TEMPLE_GUARDIANS_2;
	
	@ClientString(id = 552010, message = "Talk to Okayti")
	public static NpcStringId TALK_TO_OKAYTI_3;
	
	@ClientString(id = 552101, message = "|Lv. 76 - 80| Queen Navari's Letter: Varka Silenos Barracks")
	public static NpcStringId LV_76_80_QUEEN_NAVARI_S_LETTER_VARKA_SILENOS_BARRACKS;
	
	@ClientString(id = 552102, message = "|Lv. 76 - 80| Queen Navari's Letter: Varka Silenos Barracks (In progress)")
	public static NpcStringId LV_76_80_QUEEN_NAVARI_S_LETTER_VARKA_SILENOS_BARRACKS_IN_PROGRESS;
	
	@ClientString(id = 552103, message = "|Lv. 76 - 80| Queen Navari's Letter: Varka Silenos Barracks (Completed)")
	public static NpcStringId LV_76_80_QUEEN_NAVARI_S_LETTER_VARKA_SILENOS_BARRACKS_COMPLETED;
	
	@ClientString(id = 552104, message = "|Lv. 76 - 80| Queen Navari's Letter: Varka Silenos Barracks")
	public static NpcStringId LV_76_80_QUEEN_NAVARI_S_LETTER_VARKA_SILENOS_BARRACKS_2;
	
	@ClientString(id = 552111, message = "Speak with High Priest Gregory")
	public static NpcStringId SPEAK_WITH_HIGH_PRIEST_GREGORY;
	
	@ClientString(id = 552112, message = "Talk to Hadel")
	public static NpcStringId TALK_TO_HADEL_5;
	
	@ClientString(id = 552201, message = "|Lv. 76 - 80| The Dark Secret of Varka Silenos")
	public static NpcStringId LV_76_80_THE_DARK_SECRET_OF_VARKA_SILENOS;
	
	@ClientString(id = 552202, message = "|Lv. 76 - 80| The Dark Secret of Varka Silenos (In progress)")
	public static NpcStringId LV_76_80_THE_DARK_SECRET_OF_VARKA_SILENOS_IN_PROGRESS;
	
	@ClientString(id = 552203, message = "|Lv. 76 - 80| The Dark Secret of Varka Silenos (Completed)")
	public static NpcStringId LV_76_80_THE_DARK_SECRET_OF_VARKA_SILENOS_COMPLETED;
	
	@ClientString(id = 552204, message = "|Lv. 76 - 80| The Dark Secret of Varka Silenos")
	public static NpcStringId LV_76_80_THE_DARK_SECRET_OF_VARKA_SILENOS_2;
	
	@ClientString(id = 552301, message = "|Lv. 76-80| Assassination of the Varka Silenos Commander")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_VARKA_SILENOS_COMMANDER_3;
	
	@ClientString(id = 552302, message = "|Lv. 76-80| Assassination of the Varka Silenos Commander (In progress)")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_VARKA_SILENOS_COMMANDER_IN_PROGRESS_2;
	
	@ClientString(id = 552303, message = "|Lv. 76-80| Assassination of the Varka Silenos Commander (Completed)")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_VARKA_SILENOS_COMMANDER_COMPLETED_2;
	
	@ClientString(id = 552304, message = "|Lv. 76-80| Assassination of the Varka Silenos Commander")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_VARKA_SILENOS_COMMANDER_4;
	
	@ClientString(id = 552401, message = "|Lv. 76-80| Assassination of the Varka Silenos Chief")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_VARKA_SILENOS_CHIEF_3;
	
	@ClientString(id = 552402, message = "|Lv. 76-80| Assassination of the Varka Silenos Chief (In progress)")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_VARKA_SILENOS_CHIEF_IN_PROGRESS_2;
	
	@ClientString(id = 552403, message = "|Lv. 76-80| Assassination of the Varka Silenos Chief (Completed)")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_VARKA_SILENOS_CHIEF_COMPLETED_2;
	
	@ClientString(id = 552404, message = "|Lv. 76-80| Assassination of the Varka Silenos Chief")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_VARKA_SILENOS_CHIEF_4;
	
	@ClientString(id = 552501, message = "|Lv. 76 - 80| Queen Navari's Letter, Ketra Orc Outpost")
	public static NpcStringId LV_76_80_QUEEN_NAVARI_S_LETTER_KETRA_ORC_OUTPOST;
	
	@ClientString(id = 552502, message = "|Lv. 76 - 80| Queen Navari's Letter, Ketra Orc Outpost (In progress)")
	public static NpcStringId LV_76_80_QUEEN_NAVARI_S_LETTER_KETRA_ORC_OUTPOST_IN_PROGRESS;
	
	@ClientString(id = 552503, message = "|Lv. 76 - 80| Queen Navari's Letter, Ketra Orc Outpost (Completed)")
	public static NpcStringId LV_76_80_QUEEN_NAVARI_S_LETTER_KETRA_ORC_OUTPOST_COMPLETED;
	
	@ClientString(id = 552504, message = "|Lv. 76 - 80| Queen Navari's Letter, Ketra Orc Outpost")
	public static NpcStringId LV_76_80_QUEEN_NAVARI_S_LETTER_KETRA_ORC_OUTPOST_2;
	
	@ClientString(id = 552511, message = "Speak with High Priest Gregory")
	public static NpcStringId SPEAK_WITH_HIGH_PRIEST_GREGORY_2;
	
	@ClientString(id = 552512, message = "Talk to Lugonnes")
	public static NpcStringId TALK_TO_LUGONNES_3;
	
	@ClientString(id = 552601, message = "|Lv. 76 - 80| The Dark Secret of the Ketra Orcs")
	public static NpcStringId LV_76_80_THE_DARK_SECRET_OF_THE_KETRA_ORCS;
	
	@ClientString(id = 552602, message = "|Lv. 76 - 80| The Dark Secret of the Ketra Orcs (In progress)")
	public static NpcStringId LV_76_80_THE_DARK_SECRET_OF_THE_KETRA_ORCS_IN_PROGRESS;
	
	@ClientString(id = 552603, message = "|Lv. 76 - 80| The Dark Secret of the Ketra Orcs (Completed)")
	public static NpcStringId LV_76_80_THE_DARK_SECRET_OF_THE_KETRA_ORCS_COMPLETED;
	
	@ClientString(id = 552604, message = "|Lv. 76 - 80| The Dark Secret of the Ketra Orcs")
	public static NpcStringId LV_76_80_THE_DARK_SECRET_OF_THE_KETRA_ORCS_2;
	
	@ClientString(id = 552701, message = "|Lv. 76-80| Assassination of the Ketra Orc Commander")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_KETRA_ORC_COMMANDER_3;
	
	@ClientString(id = 552702, message = "|Lv. 76-80| Assassination of the Ketra Orc Commander (In progress)")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_KETRA_ORC_COMMANDER_IN_PROGRESS_2;
	
	@ClientString(id = 552703, message = "|Lv. 76-80| Assassination of the Ketra Orc Commander (Completed)")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_KETRA_ORC_COMMANDER_COMPLETED_2;
	
	@ClientString(id = 552704, message = "|Lv. 76-80| Assassination of the Ketra Orc Commander")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_KETRA_ORC_COMMANDER_4;
	
	@ClientString(id = 552801, message = "|Lv. 76-80| Assassination of the Ketra Orc Chief")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_KETRA_ORC_CHIEF_3;
	
	@ClientString(id = 552802, message = "|Lv. 76-80| Assassination of the Ketra Orc Chief (In progress)")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_KETRA_ORC_CHIEF_IN_PROGRESS_2;
	
	@ClientString(id = 552803, message = "|Lv. 76-80| Assassination of the Ketra Orc Chief (Completed)")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_KETRA_ORC_CHIEF_COMPLETED_2;
	
	@ClientString(id = 552804, message = "|Lv. 76-80| Assassination of the Ketra Orc Chief")
	public static NpcStringId LV_76_80_ASSASSINATION_OF_THE_KETRA_ORC_CHIEF_4;
	
	@ClientString(id = 552901, message = "|Lv. 106+| Ivory Tower's Research - Sea of Spores Journal")
	public static NpcStringId LV_106_IVORY_TOWER_S_RESEARCH_SEA_OF_SPORES_JOURNAL;
	
	@ClientString(id = 552902, message = "|Lv. 106+| Ivory Tower's Research - Sea of Spores Journal (In progress)")
	public static NpcStringId LV_106_IVORY_TOWER_S_RESEARCH_SEA_OF_SPORES_JOURNAL_IN_PROGRESS;
	
	@ClientString(id = 552903, message = "|Lv. 106+| Ivory Tower's Research - Sea of Spores Journal (Completed)")
	public static NpcStringId LV_106_IVORY_TOWER_S_RESEARCH_SEA_OF_SPORES_JOURNAL_COMPLETED;
	
	@ClientString(id = 552904, message = "|Lv. 106+| Ivory Tower's Research - Sea of Spores Journal")
	public static NpcStringId LV_106_IVORY_TOWER_S_RESEARCH_SEA_OF_SPORES_JOURNAL_2;
	
	@ClientString(id = 552910, message = "Talk to Bacon")
	public static NpcStringId TALK_TO_BACON;
	
	@ClientString(id = 553001, message = "|Lv. 81 - 84| Kekropus' Letter, The Dragon's Transition")
	public static NpcStringId LV_81_84_KEKROPUS_LETTER_THE_DRAGON_S_TRANSITION;
	
	@ClientString(id = 553002, message = "|Lv. 81 - 84| Kekropus' Letter, The Dragon's Transition (In progress)")
	public static NpcStringId LV_81_84_KEKROPUS_LETTER_THE_DRAGON_S_TRANSITION_IN_PROGRESS;
	
	@ClientString(id = 553003, message = "|Lv. 81 - 84| Kekropus' Letter, The Dragon's Transition (Completed)")
	public static NpcStringId LV_81_84_KEKROPUS_LETTER_THE_DRAGON_S_TRANSITION_COMPLETED;
	
	@ClientString(id = 553004, message = "|Lv. 81 - 84| Kekropus' Letter, The Dragon's Transition")
	public static NpcStringId LV_81_84_KEKROPUS_LETTER_THE_DRAGON_S_TRANSITION_2;
	
	@ClientString(id = 553011, message = "Speak with Captain Jeronin")
	public static NpcStringId SPEAK_WITH_CAPTAIN_JERONIN;
	
	@ClientString(id = 553012, message = "Talk to Namo")
	public static NpcStringId TALK_TO_NAMO_2;
	
	@ClientString(id = 553101, message = "|Lv. 81 - 84| Odd Happenings at Dragon Valley")
	public static NpcStringId LV_81_84_ODD_HAPPENINGS_AT_DRAGON_VALLEY;
	
	@ClientString(id = 553102, message = "|Lv. 81 - 84| Odd Happenings at Dragon Valley (In progress)")
	public static NpcStringId LV_81_84_ODD_HAPPENINGS_AT_DRAGON_VALLEY_IN_PROGRESS;
	
	@ClientString(id = 553103, message = "|Lv. 81 - 84| Odd Happenings at Dragon Valley (Completed)")
	public static NpcStringId LV_81_84_ODD_HAPPENINGS_AT_DRAGON_VALLEY_COMPLETED;
	
	@ClientString(id = 553104, message = "|Lv. 81 - 84| Odd Happenings at Dragon Valley")
	public static NpcStringId LV_81_84_ODD_HAPPENINGS_AT_DRAGON_VALLEY_2;
	
	@ClientString(id = 553111, message = "Subjugation in the Northern Dragon Valley")
	public static NpcStringId SUBJUGATION_IN_THE_NORTHERN_DRAGON_VALLEY;
	
	@ClientString(id = 553201, message = "|Lv. 81 - 84| Uncovering the Conspiracy")
	public static NpcStringId LV_81_84_UNCOVERING_THE_CONSPIRACY;
	
	@ClientString(id = 553202, message = "|Lv. 81 - 84| Uncovering the Conspiracy (In progress)")
	public static NpcStringId LV_81_84_UNCOVERING_THE_CONSPIRACY_IN_PROGRESS;
	
	@ClientString(id = 553203, message = "|Lv. 81 - 84| Uncovering the Conspiracy (Completed)")
	public static NpcStringId LV_81_84_UNCOVERING_THE_CONSPIRACY_COMPLETED;
	
	@ClientString(id = 553204, message = "|Lv. 81 - 84| Uncovering the Conspiracy")
	public static NpcStringId LV_81_84_UNCOVERING_THE_CONSPIRACY_2;
	
	@ClientString(id = 553211, message = "Subjugation in the Southern Dragon Valley")
	public static NpcStringId SUBJUGATION_IN_THE_SOUTHERN_DRAGON_VALLEY;
	
	@ClientString(id = 553301, message = "|Lv. 106+| Orfen's Ambition")
	public static NpcStringId LV_106_ORFEN_S_AMBITION;
	
	@ClientString(id = 553302, message = "|Lv. 106+| Orfen's Ambition (In progress)")
	public static NpcStringId LV_106_ORFEN_S_AMBITION_IN_PROGRESS;
	
	@ClientString(id = 553303, message = "|Lv. 106+| Orfen's Ambition (Completed)")
	public static NpcStringId LV_106_ORFEN_S_AMBITION_COMPLETED;
	
	@ClientString(id = 553304, message = "|Lv. 106+| Orfen's Ambition")
	public static NpcStringId LV_106_ORFEN_S_AMBITION_2;
	
	@ClientString(id = 553310, message = "Talk to Jamon")
	public static NpcStringId TALK_TO_JAMON;
	
	@ClientString(id = 553401, message = "|Lv. 81 - 84| Hatchling Research")
	public static NpcStringId LV_81_84_HATCHLING_RESEARCH;
	
	@ClientString(id = 553402, message = "|Lv. 81 - 84| Hatchling Research (In progress)")
	public static NpcStringId LV_81_84_HATCHLING_RESEARCH_IN_PROGRESS;
	
	@ClientString(id = 553403, message = "|Lv. 81 - 84| Hatchling Research (Completed)")
	public static NpcStringId LV_81_84_HATCHLING_RESEARCH_COMPLETED;
	
	@ClientString(id = 553404, message = "|Lv. 81 - 84| Hatchling Research")
	public static NpcStringId LV_81_84_HATCHLING_RESEARCH_2;
	
	@ClientString(id = 553405, message = "Speak with Stena")
	public static NpcStringId SPEAK_WITH_STENA;
	
	@ClientString(id = 553501, message = "|Lv. 99+| Blacksmiths Soul - 3")
	public static NpcStringId LV_99_BLACKSMITHS_SOUL_3;
	
	@ClientString(id = 553502, message = "|Lv. 99+| Blacksmiths Soul - 3 (In progress)")
	public static NpcStringId LV_99_BLACKSMITHS_SOUL_3_IN_PROGRESS;
	
	@ClientString(id = 553503, message = "|Lv. 99+| Blacksmiths Soul - 3 (Completed)")
	public static NpcStringId LV_99_BLACKSMITHS_SOUL_3_COMPLETED;
	
	@ClientString(id = 553504, message = "|Lv. 99+| Blacksmiths Soul - 3")
	public static NpcStringId LV_99_BLACKSMITHS_SOUL_3_2;
	
	@ClientString(id = 553601, message = "|Lv. 100+| For True Independence")
	public static NpcStringId LV_100_FOR_TRUE_INDEPENDENCE;
	
	@ClientString(id = 553602, message = "|Lv. 100+| For True Independence (In progress)")
	public static NpcStringId LV_100_FOR_TRUE_INDEPENDENCE_IN_PROGRESS;
	
	@ClientString(id = 553603, message = "|Lv. 100+| For True Independence (Completed)")
	public static NpcStringId LV_100_FOR_TRUE_INDEPENDENCE_COMPLETED;
	
	@ClientString(id = 553604, message = "|Lv. 100+| For True Independence")
	public static NpcStringId LV_100_FOR_TRUE_INDEPENDENCE_2;
	
	@ClientString(id = 553611, message = "Speak with Hierarch Kekropus")
	public static NpcStringId SPEAK_WITH_HIERARCH_KEKROPUS;
	
	@ClientString(id = 553701, message = "|Lv. 100+| Kamaels in Disarray")
	public static NpcStringId LV_100_KAMAELS_IN_DISARRAY;
	
	@ClientString(id = 553702, message = "|Lv. 100+| Kamaels in Disarray (In progress)")
	public static NpcStringId LV_100_KAMAELS_IN_DISARRAY_IN_PROGRESS;
	
	@ClientString(id = 553703, message = "|Lv. 100+| Kamaels in Disarray (Completed)")
	public static NpcStringId LV_100_KAMAELS_IN_DISARRAY_COMPLETED;
	
	@ClientString(id = 553704, message = "|Lv. 100+| Kamaels in Disarray")
	public static NpcStringId LV_100_KAMAELS_IN_DISARRAY_2;
	
	@ClientString(id = 553706, message = "Helping the Evolution of the Lesser Giant")
	public static NpcStringId HELPING_THE_EVOLUTION_OF_THE_LESSER_GIANT;
	
	@ClientString(id = 553710, message = "Speak with Retbach")
	public static NpcStringId SPEAK_WITH_RETBACH;
	
	@ClientString(id = 553711, message = "Helping the Giant's Evolution")
	public static NpcStringId HELPING_THE_GIANT_S_EVOLUTION;
	
	@ClientString(id = 553712, message = "Talk to Kekropus")
	public static NpcStringId TALK_TO_KEKROPUS_2;
	
	@ClientString(id = 553801, message = "|Lv. 100+| Giant's Evolution")
	public static NpcStringId LV_100_GIANT_S_EVOLUTION;
	
	@ClientString(id = 553802, message = "|Lv. 100+| Giant's Evolution (In progress)")
	public static NpcStringId LV_100_GIANT_S_EVOLUTION_IN_PROGRESS;
	
	@ClientString(id = 553803, message = "|Lv. 100+| Giant's Evolution (Completed)")
	public static NpcStringId LV_100_GIANT_S_EVOLUTION_COMPLETED;
	
	@ClientString(id = 553804, message = "|Lv. 100+| Giant's Evolution")
	public static NpcStringId LV_100_GIANT_S_EVOLUTION_2;
	
	@ClientString(id = 553805, message = "Speak with Retbach")
	public static NpcStringId SPEAK_WITH_RETBACH_2;
	
	@ClientString(id = 553810, message = "Henchman of the Giants! Die for our independence!")
	public static NpcStringId HENCHMAN_OF_THE_GIANTS_DIE_FOR_OUR_INDEPENDENCE;
	
	@ClientString(id = 553811, message = "You ungrateful fiend! I shall report this to Hermuncus!")
	public static NpcStringId YOU_UNGRATEFUL_FIEND_I_SHALL_REPORT_THIS_TO_HERMUNCUS;
	
	@ClientString(id = 553812, message = "Your assistance is appreciated. I shall report this to Krenaht.")
	public static NpcStringId YOUR_ASSISTANCE_IS_APPRECIATED_I_SHALL_REPORT_THIS_TO_KRENAHT;
	
	@ClientString(id = 553901, message = "|Lv. 100+| Energy Supply Cutoff Plan")
	public static NpcStringId LV_100_ENERGY_SUPPLY_CUTOFF_PLAN;
	
	@ClientString(id = 553902, message = "|Lv. 100+| Energy Supply Cutoff Plan (In progress)")
	public static NpcStringId LV_100_ENERGY_SUPPLY_CUTOFF_PLAN_IN_PROGRESS;
	
	@ClientString(id = 553903, message = "|Lv. 100+| Energy Supply Cutoff Plan (Completed)")
	public static NpcStringId LV_100_ENERGY_SUPPLY_CUTOFF_PLAN_COMPLETED;
	
	@ClientString(id = 553904, message = "|Lv. 100+| Energy Supply Cutoff Plan")
	public static NpcStringId LV_100_ENERGY_SUPPLY_CUTOFF_PLAN_2;
	
	@ClientString(id = 553910, message = "Talk to Kekropus")
	public static NpcStringId TALK_TO_KEKROPUS_3;
	
	@ClientString(id = 554001, message = "|Lv. 100+| Thwarting Mimir's Plan")
	public static NpcStringId LV_100_THWARTING_MIMIR_S_PLAN;
	
	@ClientString(id = 554002, message = "|Lv. 100+| Thwarting Mimir's Plan (In progress)")
	public static NpcStringId LV_100_THWARTING_MIMIR_S_PLAN_IN_PROGRESS;
	
	@ClientString(id = 554003, message = "|Lv. 100+| Thwarting Mimir's Plan (Completed)")
	public static NpcStringId LV_100_THWARTING_MIMIR_S_PLAN_COMPLETED;
	
	@ClientString(id = 554004, message = "|Lv. 100+| Thwarting Mimir's Plan")
	public static NpcStringId LV_100_THWARTING_MIMIR_S_PLAN_2;
	
	@ClientString(id = 554010, message = "Talk to Kekropus")
	public static NpcStringId TALK_TO_KEKROPUS_4;
	
	@ClientString(id = 554101, message = "|Lv. 1 - 20| Train Like the Real Thing")
	public static NpcStringId LV_1_20_TRAIN_LIKE_THE_REAL_THING;
	
	@ClientString(id = 554102, message = "|Lv. 1 - 20| Train Like the Real Thing (In progress)")
	public static NpcStringId LV_1_20_TRAIN_LIKE_THE_REAL_THING_IN_PROGRESS;
	
	@ClientString(id = 554103, message = "|Lv. 1 - 20| Train Like the Real Thing (Completed)")
	public static NpcStringId LV_1_20_TRAIN_LIKE_THE_REAL_THING_COMPLETED;
	
	@ClientString(id = 554104, message = "|Lv. 1 - 20| Train Like the Real Thing")
	public static NpcStringId LV_1_20_TRAIN_LIKE_THE_REAL_THING_2;
	
	@ClientString(id = 554105, message = "Speak with Shannon")
	public static NpcStringId SPEAK_WITH_SHANNON;
	
	@ClientString(id = 554106, message = "Talk to Adventurers' Guide")
	public static NpcStringId TALK_TO_ADVENTURERS_GUIDE;
	
	@ClientString(id = 554107, message = "Defeating the Scarecrow")
	public static NpcStringId DEFEATING_THE_SCARECROW;
	
	@ClientString(id = 554201, message = "|Lv. 1-20| Searching for New Power")
	public static NpcStringId LV_1_20_SEARCHING_FOR_NEW_POWER_3;
	
	@ClientString(id = 554202, message = "|Lv. 1-20| Searching for New Power (In progress)")
	public static NpcStringId LV_1_20_SEARCHING_FOR_NEW_POWER_IN_PROGRESS_2;
	
	@ClientString(id = 554203, message = "|Lv. 1-20| Searching for New Power (Completed)")
	public static NpcStringId LV_1_20_SEARCHING_FOR_NEW_POWER_COMPLETED_2;
	
	@ClientString(id = 554204, message = "|Lv. 1-20| Searching for New Power")
	public static NpcStringId LV_1_20_SEARCHING_FOR_NEW_POWER_4;
	
	@ClientString(id = 554205, message = "Speak with Toyron")
	public static NpcStringId SPEAK_WITH_TOYRON;
	
	@ClientString(id = 554206, message = "Search the bookcase")
	public static NpcStringId SEARCH_THE_BOOKCASE;
	
	@ClientString(id = 554210, message = "Prepare to use the skill 'Power Strike' or 'Mortal Blow'.")
	public static NpcStringId PREPARE_TO_USE_THE_SKILL_POWER_STRIKE_OR_MORTAL_BLOW;
	
	@ClientString(id = 554211, message = "Get ready to use the Wind Strike skill.")
	public static NpcStringId GET_READY_TO_USE_THE_WIND_STRIKE_SKILL;
	
	@ClientString(id = 554212, message = "Prepare to use the skill 'Power Strike' or 'Iron Punch'.")
	public static NpcStringId PREPARE_TO_USE_THE_SKILL_POWER_STRIKE_OR_IRON_PUNCH;
	
	@ClientString(id = 554213, message = "Get ready to use the Chill Flame skill.")
	public static NpcStringId GET_READY_TO_USE_THE_CHILL_FLAME_SKILL;
	
	@ClientString(id = 554214, message = "Get ready to use the Spoil skill.")
	public static NpcStringId GET_READY_TO_USE_THE_SPOIL_SKILL;
	
	@ClientString(id = 554215, message = "Get ready to use the Fallen Attack or Fallen Arrow skill.")
	public static NpcStringId GET_READY_TO_USE_THE_FALLEN_ATTACK_OR_FALLEN_ARROW_SKILL;
	
	@ClientString(id = 554301, message = "|Lv. 1 - 20| Shedding Weight")
	public static NpcStringId LV_1_20_SHEDDING_WEIGHT;
	
	@ClientString(id = 554302, message = "|Lv. 1 - 20| Shedding Weight (In progress)")
	public static NpcStringId LV_1_20_SHEDDING_WEIGHT_IN_PROGRESS;
	
	@ClientString(id = 554303, message = "|Lv. 1 - 20| Shedding Weight (Completed)")
	public static NpcStringId LV_1_20_SHEDDING_WEIGHT_COMPLETED;
	
	@ClientString(id = 554304, message = "|Lv. 1 - 20| Shedding Weight")
	public static NpcStringId LV_1_20_SHEDDING_WEIGHT_2;
	
	@ClientString(id = 554305, message = "Speak with Wilford")
	public static NpcStringId SPEAK_WITH_WILFORD;
	
	@ClientString(id = 554401, message = "|Lv. 1 - 20| Commando Supplies")
	public static NpcStringId LV_1_20_COMMANDO_SUPPLIES;
	
	@ClientString(id = 554402, message = "|Lv. 1 - 20| Commando Supplies (In progress)")
	public static NpcStringId LV_1_20_COMMANDO_SUPPLIES_IN_PROGRESS;
	
	@ClientString(id = 554403, message = "|Lv. 1 - 20| Commando Supplies (Completed)")
	public static NpcStringId LV_1_20_COMMANDO_SUPPLIES_COMPLETED;
	
	@ClientString(id = 554404, message = "|Lv. 1 - 20| Commando Supplies")
	public static NpcStringId LV_1_20_COMMANDO_SUPPLIES_2;
	
	@ClientString(id = 554405, message = "Speak with Katerina")
	public static NpcStringId SPEAK_WITH_KATERINA;
	
	@ClientString(id = 554406, message = "Speak with Lector")
	public static NpcStringId SPEAK_WITH_LECTOR;
	
	@ClientString(id = 554407, message = "Talk to Jackson")
	public static NpcStringId TALK_TO_JACKSON;
	
	@ClientString(id = 554408, message = "Speak with Trevor")
	public static NpcStringId SPEAK_WITH_TREVOR;
	
	@ClientString(id = 555201, message = "Challenge! Balthus Knight!")
	public static NpcStringId CHALLENGE_BALTHUS_KNIGHT;
	
	@ClientString(id = 555202, message = "Challenge! Balthus Knight! (In progress)")
	public static NpcStringId CHALLENGE_BALTHUS_KNIGHT_IN_PROGRESS;
	
	@ClientString(id = 555203, message = "Challenge! Balthus Knight! (Completed)")
	public static NpcStringId CHALLENGE_BALTHUS_KNIGHT_COMPLETED;
	
	@ClientString(id = 555204, message = "Challenge! Balthus Knight!")
	public static NpcStringId CHALLENGE_BALTHUS_KNIGHT_2;
	
	@ClientString(id = 555210, message = "Talk to Stig Mach")
	public static NpcStringId TALK_TO_STIG_MACH;
	
	@ClientString(id = 555211, message = "Talk to Rash")
	public static NpcStringId TALK_TO_RASH;
	
	@ClientString(id = 555212, message = "Talk to Kale")
	public static NpcStringId TALK_TO_KALE;
	
	@ClientString(id = 555213, message = "Talk to Tarti")
	public static NpcStringId TALK_TO_TARTI_17;
	
	@ClientString(id = 555301, message = "What Matters More Than Ability")
	public static NpcStringId WHAT_MATTERS_MORE_THAN_ABILITY;
	
	@ClientString(id = 555302, message = "What Matters More Than Ability (In progress)")
	public static NpcStringId WHAT_MATTERS_MORE_THAN_ABILITY_IN_PROGRESS;
	
	@ClientString(id = 555303, message = "What Matters More Than Ability (Completed)")
	public static NpcStringId WHAT_MATTERS_MORE_THAN_ABILITY_COMPLETED;
	
	@ClientString(id = 555304, message = "What Matters More Than Ability")
	public static NpcStringId WHAT_MATTERS_MORE_THAN_ABILITY_2;
	
	@ClientString(id = 555310, message = "Talk to McCoy")
	public static NpcStringId TALK_TO_MCCOY;
	
	@ClientString(id = 555311, message = "Uses skills to defeat")
	public static NpcStringId USES_SKILLS_TO_DEFEAT;
	
	@ClientString(id = 555401, message = "Gift for You")
	public static NpcStringId GIFT_FOR_YOU;
	
	@ClientString(id = 555402, message = "Gift for You (In progress)")
	public static NpcStringId GIFT_FOR_YOU_IN_PROGRESS;
	
	@ClientString(id = 555403, message = "Gift for You (Completed)")
	public static NpcStringId GIFT_FOR_YOU_COMPLETED;
	
	@ClientString(id = 555404, message = "Gift for You")
	public static NpcStringId GIFT_FOR_YOU_2;
	
	@ClientString(id = 555410, message = "Deliver to Camcud")
	public static NpcStringId DELIVER_TO_CAMCUD;
	
	@ClientString(id = 555411, message = "Talk to Sibis")
	public static NpcStringId TALK_TO_SIBIS;
	
	@ClientString(id = 555412, message = "Deliver to Tarti")
	public static NpcStringId DELIVER_TO_TARTI;
	
	@ClientString(id = 555413, message = "Deliver to Stig Mach")
	public static NpcStringId DELIVER_TO_STIG_MACH;
	
	@ClientString(id = 555501, message = "Charge at Antharas")
	public static NpcStringId CHARGE_AT_ANTHARAS;
	
	@ClientString(id = 555502, message = "Charge at Antharas (In progress)")
	public static NpcStringId CHARGE_AT_ANTHARAS_IN_PROGRESS;
	
	@ClientString(id = 555503, message = "Charge at Antharas (Completed)")
	public static NpcStringId CHARGE_AT_ANTHARAS_COMPLETED;
	
	@ClientString(id = 555504, message = "Charge at Antharas")
	public static NpcStringId CHARGE_AT_ANTHARAS_2;
	
	@ClientString(id = 555510, message = "Join the Antharas battle")
	public static NpcStringId JOIN_THE_ANTHARAS_BATTLE;
	
	@ClientString(id = 555511, message = "Talk to Roien")
	public static NpcStringId TALK_TO_ROIEN;
	
	@ClientString(id = 555512, message = "Talk to Brome")
	public static NpcStringId TALK_TO_BROME;
	
	@ClientString(id = 555513, message = "Talk to Mion")
	public static NpcStringId TALK_TO_MION;
	
	@ClientString(id = 555514, message = "Talk to Kayleen")
	public static NpcStringId TALK_TO_KAYLEEN;
	
	@ClientString(id = 555515, message = "Talk to Elias")
	public static NpcStringId TALK_TO_ELIAS;
	
	@ClientString(id = 555516, message = "Talk to Takhun")
	public static NpcStringId TALK_TO_TAKHUN;
	
	@ClientString(id = 555517, message = "Talk to Elena")
	public static NpcStringId TALK_TO_ELENA;
	
	@ClientString(id = 555518, message = "Talk to Ultrian")
	public static NpcStringId TALK_TO_ULTRIAN;
	
	@ClientString(id = 555519, message = "Talk to Tariah")
	public static NpcStringId TALK_TO_TARIAH;
	
	@ClientString(id = 555520, message = "Talk to Narita")
	public static NpcStringId TALK_TO_NARITA;
	
	@ClientString(id = 555521, message = "Talk to Stig Mach")
	public static NpcStringId TALK_TO_STIG_MACH_2;
	
	@ClientString(id = 555522, message = "Talk to Herphah")
	public static NpcStringId TALK_TO_HERPHAH_2;
	
	@ClientString(id = 555601, message = "Forgotten Power: Start of Fate")
	public static NpcStringId FORGOTTEN_POWER_START_OF_FATE;
	
	@ClientString(id = 555602, message = "Forgotten Power: Start of Fate (In progress)")
	public static NpcStringId FORGOTTEN_POWER_START_OF_FATE_IN_PROGRESS;
	
	@ClientString(id = 555603, message = "Forgotten Power: Start of Fate (Completed)")
	public static NpcStringId FORGOTTEN_POWER_START_OF_FATE_COMPLETED;
	
	@ClientString(id = 555604, message = "Forgotten Power: Start of Fate")
	public static NpcStringId FORGOTTEN_POWER_START_OF_FATE_2;
	
	@ClientString(id = 555610, message = "Sigel Knight's Awakening")
	public static NpcStringId SIGEL_KNIGHT_S_AWAKENING;
	
	@ClientString(id = 555611, message = "Tyrr Warrior's Awakening")
	public static NpcStringId TYRR_WARRIOR_S_AWAKENING;
	
	@ClientString(id = 555612, message = "Othell Rogue's Awakening")
	public static NpcStringId OTHELL_ROGUE_S_AWAKENING;
	
	@ClientString(id = 555613, message = "Yul Archer's Awakening")
	public static NpcStringId YUL_ARCHER_S_AWAKENING;
	
	@ClientString(id = 555614, message = "Wynn Summoner's Awakening")
	public static NpcStringId WYNN_SUMMONER_S_AWAKENING;
	
	@ClientString(id = 555615, message = "Iss Enchanter's Awakening")
	public static NpcStringId ISS_ENCHANTER_S_AWAKENING;
	
	@ClientString(id = 555616, message = "Feoh Wizard's Awakening")
	public static NpcStringId FEOH_WIZARD_S_AWAKENING;
	
	@ClientString(id = 555617, message = "Aeore Healer's Awakening")
	public static NpcStringId AEORE_HEALER_S_AWAKENING;
	
	@ClientString(id = 555701, message = "New Power, Winds of Fate")
	public static NpcStringId NEW_POWER_WINDS_OF_FATE;
	
	@ClientString(id = 555702, message = "New Power, Winds of Fate (In progress)")
	public static NpcStringId NEW_POWER_WINDS_OF_FATE_IN_PROGRESS;
	
	@ClientString(id = 555703, message = "New Power, Winds of Fate (Completed)")
	public static NpcStringId NEW_POWER_WINDS_OF_FATE_COMPLETED;
	
	@ClientString(id = 555704, message = "New Power, Winds of Fate")
	public static NpcStringId NEW_POWER_WINDS_OF_FATE_2;
	
	@ClientString(id = 555710, message = "Unlocking the Mass Ripper's Power")
	public static NpcStringId UNLOCKING_THE_MASS_RIPPER_S_POWER;
	
	@ClientString(id = 555711, message = "Unlocking the Seer's Power")
	public static NpcStringId UNLOCKING_THE_SEER_S_POWER;
	
	@ClientString(id = 555801, message = "Hidden in Chaos")
	public static NpcStringId HIDDEN_IN_CHAOS;
	
	@ClientString(id = 555802, message = "Hidden in Chaos (In progress)")
	public static NpcStringId HIDDEN_IN_CHAOS_IN_PROGRESS;
	
	@ClientString(id = 555803, message = "Hidden in Chaos (Completed)")
	public static NpcStringId HIDDEN_IN_CHAOS_COMPLETED;
	
	@ClientString(id = 555804, message = "Hidden in Chaos")
	public static NpcStringId HIDDEN_IN_CHAOS_2;
	
	@ClientString(id = 555810, message = "Talk to the Monk of Chaos")
	public static NpcStringId TALK_TO_THE_MONK_OF_CHAOS;
	
	@ClientString(id = 555811, message = "You can learn 2 Revelation Skills by using 2 Chaos Pomanders.")
	public static NpcStringId YOU_CAN_LEARN_2_REVELATION_SKILLS_BY_USING_2_CHAOS_POMANDERS;
	
	@ClientString(id = 555901, message = "Before the Guide")
	public static NpcStringId BEFORE_THE_GUIDE;
	
	@ClientString(id = 555902, message = "Before the Guide (In progress)")
	public static NpcStringId BEFORE_THE_GUIDE_IN_PROGRESS;
	
	@ClientString(id = 555903, message = "Before the Guide (Completed)")
	public static NpcStringId BEFORE_THE_GUIDE_COMPLETED;
	
	@ClientString(id = 555904, message = "Before the Guide")
	public static NpcStringId BEFORE_THE_GUIDE_2;
	
	@ClientString(id = 555910, message = "Talk to Herphah")
	public static NpcStringId TALK_TO_HERPHAH_3;
	
	@ClientString(id = 556001, message = "|Lv. 85 - 99| Way of Wandering Knight")
	public static NpcStringId LV_85_99_WAY_OF_WANDERING_KNIGHT;
	
	@ClientString(id = 556002, message = "|Lv. 85 - 99| Way of Wandering Knight (In progress)")
	public static NpcStringId LV_85_99_WAY_OF_WANDERING_KNIGHT_IN_PROGRESS;
	
	@ClientString(id = 556003, message = "|Lv. 85 - 99| Way of Wandering Knight (Completed)")
	public static NpcStringId LV_85_99_WAY_OF_WANDERING_KNIGHT_COMPLETED;
	
	@ClientString(id = 556004, message = "|Lv. 85 - 99| Way of Wandering Knight")
	public static NpcStringId LV_85_99_WAY_OF_WANDERING_KNIGHT_2;
	
	@ClientString(id = 556010, message = "You've got a letter from Herphah. Click the question-mark icon to read it.")
	public static NpcStringId YOU_VE_GOT_A_LETTER_FROM_HERPHAH_CLICK_THE_QUESTION_MARK_ICON_TO_READ_IT;
	
	@ClientString(id = 556011, message = "Learn about clans")
	public static NpcStringId LEARN_ABOUT_CLANS;
	
	@ClientString(id = 556012, message = "Talk to Adventurers' Guide")
	public static NpcStringId TALK_TO_ADVENTURERS_GUIDE_2;
	
	@ClientString(id = 556013, message = "Talk to Herphah")
	public static NpcStringId TALK_TO_HERPHAH_4;
	
	@ClientString(id = 556014, message = "Learn about factions")
	public static NpcStringId LEARN_ABOUT_FACTIONS;
	
	@ClientString(id = 556015, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_24;
	
	@ClientString(id = 556016, message = "Reach Faction Amity Level 1")
	public static NpcStringId REACH_FACTION_AMITY_LEVEL_1;
	
	@ClientString(id = 556017, message = "Talk to Herphah")
	public static NpcStringId TALK_TO_HERPHAH_5;
	
	@ClientString(id = 556101, message = "|Lv. 85 - 99| Across the Death Line")
	public static NpcStringId LV_85_99_ACROSS_THE_DEATH_LINE;
	
	@ClientString(id = 556102, message = "|Lv. 85 - 99| Across the Death Line (In progress)")
	public static NpcStringId LV_85_99_ACROSS_THE_DEATH_LINE_IN_PROGRESS;
	
	@ClientString(id = 556103, message = "|Lv. 85 - 99| Across the Death Line (Completed)")
	public static NpcStringId LV_85_99_ACROSS_THE_DEATH_LINE_COMPLETED;
	
	@ClientString(id = 556104, message = "|Lv. 85 - 99| Across the Death Line")
	public static NpcStringId LV_85_99_ACROSS_THE_DEATH_LINE_2;
	
	@ClientString(id = 556111, message = "Hear about the Death Penalty")
	public static NpcStringId HEAR_ABOUT_THE_DEATH_PENALTY;
	
	@ClientString(id = 556112, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_25;
	
	@ClientString(id = 556113, message = "Reach Faction Amity Level 2")
	public static NpcStringId REACH_FACTION_AMITY_LEVEL_2;
	
	@ClientString(id = 556114, message = "Return to Herphah")
	public static NpcStringId RETURN_TO_HERPHAH;
	
	@ClientString(id = 556201, message = "|Lv. 85 - 99| Take Up Arms")
	public static NpcStringId LV_85_99_TAKE_UP_ARMS;
	
	@ClientString(id = 556202, message = "|Lv. 85 - 99| Take Up Arms (In progress)")
	public static NpcStringId LV_85_99_TAKE_UP_ARMS_IN_PROGRESS;
	
	@ClientString(id = 556203, message = "|Lv. 85 - 99| Take Up Arms (Completed)")
	public static NpcStringId LV_85_99_TAKE_UP_ARMS_COMPLETED;
	
	@ClientString(id = 556204, message = "|Lv. 85 - 99| Take Up Arms")
	public static NpcStringId LV_85_99_TAKE_UP_ARMS_2;
	
	@ClientString(id = 556211, message = "Meet with Penny")
	public static NpcStringId MEET_WITH_PENNY;
	
	@ClientString(id = 556212, message = "Reach Faction Amity Level 3 or higher")
	public static NpcStringId REACH_FACTION_AMITY_LEVEL_3_OR_HIGHER;
	
	@ClientString(id = 556213, message = "Return to Herphah")
	public static NpcStringId RETURN_TO_HERPHAH_2;
	
	@ClientString(id = 556301, message = "|Lv. 85 - 99| Control of Power")
	public static NpcStringId LV_85_99_CONTROL_OF_POWER;
	
	@ClientString(id = 556302, message = "|Lv. 85 - 99| Control of Power (In progress)")
	public static NpcStringId LV_85_99_CONTROL_OF_POWER_IN_PROGRESS;
	
	@ClientString(id = 556303, message = "|Lv. 85 - 99| Control of Power (Completed)")
	public static NpcStringId LV_85_99_CONTROL_OF_POWER_COMPLETED;
	
	@ClientString(id = 556304, message = "|Lv. 85 - 99| Control of Power")
	public static NpcStringId LV_85_99_CONTROL_OF_POWER_2;
	
	@ClientString(id = 556311, message = "Meet with Penny")
	public static NpcStringId MEET_WITH_PENNY_2;
	
	@ClientString(id = 556312, message = "Reach Faction Amity Level 4 or higher")
	public static NpcStringId REACH_FACTION_AMITY_LEVEL_4_OR_HIGHER;
	
	@ClientString(id = 556313, message = "Return to Herphah")
	public static NpcStringId RETURN_TO_HERPHAH_3;
	
	@ClientString(id = 556401, message = "|Lv. 85 - 99| Prove Progress")
	public static NpcStringId LV_85_99_PROVE_PROGRESS;
	
	@ClientString(id = 556402, message = "|Lv. 85 - 99| Prove Progress (In progress)")
	public static NpcStringId LV_85_99_PROVE_PROGRESS_IN_PROGRESS;
	
	@ClientString(id = 556403, message = "|Lv. 85 - 99| Prove Progress (Completed)")
	public static NpcStringId LV_85_99_PROVE_PROGRESS_COMPLETED;
	
	@ClientString(id = 556404, message = "|Lv. 85 - 99| Prove Progress")
	public static NpcStringId LV_85_99_PROVE_PROGRESS_2;
	
	@ClientString(id = 556411, message = "Meet with Penny")
	public static NpcStringId MEET_WITH_PENNY_3;
	
	@ClientString(id = 556412, message = "Reach Faction Amity Level 5 or higher")
	public static NpcStringId REACH_FACTION_AMITY_LEVEL_5_OR_HIGHER;
	
	@ClientString(id = 556413, message = "Return to Herphah")
	public static NpcStringId RETURN_TO_HERPHAH_4;
	
	@ClientString(id = 556501, message = "|Lv. 85 - 99| Nothing Is Impossible")
	public static NpcStringId LV_85_99_NOTHING_IS_IMPOSSIBLE;
	
	@ClientString(id = 556502, message = "|Lv. 85 - 99| Nothing Is Impossible (In progress)")
	public static NpcStringId LV_85_99_NOTHING_IS_IMPOSSIBLE_IN_PROGRESS;
	
	@ClientString(id = 556503, message = "|Lv. 85 - 99| Nothing Is Impossible (Completed)")
	public static NpcStringId LV_85_99_NOTHING_IS_IMPOSSIBLE_COMPLETED;
	
	@ClientString(id = 556504, message = "|Lv. 85 - 99| Nothing Is Impossible")
	public static NpcStringId LV_85_99_NOTHING_IS_IMPOSSIBLE_2;
	
	@ClientString(id = 556511, message = "Meet with Penny")
	public static NpcStringId MEET_WITH_PENNY_4;
	
	@ClientString(id = 556512, message = "Reach Faction Amity Level 6 or higher")
	public static NpcStringId REACH_FACTION_AMITY_LEVEL_6_OR_HIGHER;
	
	@ClientString(id = 556513, message = "Return to Herphah")
	public static NpcStringId RETURN_TO_HERPHAH_5;
	
	@ClientString(id = 556601, message = "|Lv. 95+| Best Choice")
	public static NpcStringId LV_95_BEST_CHOICE;
	
	@ClientString(id = 556602, message = "|Lv. 95+| Best Choice (In progress)")
	public static NpcStringId LV_95_BEST_CHOICE_IN_PROGRESS;
	
	@ClientString(id = 556603, message = "|Lv. 95+| Best Choice (Completed)")
	public static NpcStringId LV_95_BEST_CHOICE_COMPLETED;
	
	@ClientString(id = 556604, message = "|Lv. 95+| Best Choice")
	public static NpcStringId LV_95_BEST_CHOICE_2;
	
	@ClientString(id = 556611, message = "Talk to Herphah")
	public static NpcStringId TALK_TO_HERPHAH_6;
	
	@ClientString(id = 556701, message = "|Lv. 93-96| Special Mission - Nornil's Garden")
	public static NpcStringId LV_93_96_SPECIAL_MISSION_NORNIL_S_GARDEN_3;
	
	@ClientString(id = 556702, message = "|Lv. 93-96| Special Mission - Nornil's Garden (In progress)")
	public static NpcStringId LV_93_96_SPECIAL_MISSION_NORNIL_S_GARDEN_IN_PROGRESS_2;
	
	@ClientString(id = 556703, message = "|Lv. 93-96| Special Mission - Nornil's Garden (Completed)")
	public static NpcStringId LV_93_96_SPECIAL_MISSION_NORNIL_S_GARDEN_COMPLETED_2;
	
	@ClientString(id = 556704, message = "|Lv. 93-96| Special Mission - Nornil's Garden")
	public static NpcStringId LV_93_96_SPECIAL_MISSION_NORNIL_S_GARDEN_4;
	
	@ClientString(id = 556711, message = "Learn about the mission")
	public static NpcStringId LEARN_ABOUT_THE_MISSION_11;
	
	@ClientString(id = 556712, message = "Complete the quest 'Mysterious Journey'")
	public static NpcStringId COMPLETE_THE_QUEST_MYSTERIOUS_JOURNEY_3;
	
	@ClientString(id = 556713, message = "Carry out Tapoy's mission")
	public static NpcStringId CARRY_OUT_TAPOY_S_MISSION;
	
	@ClientString(id = 556714, message = "Speak with Hesed")
	public static NpcStringId SPEAK_WITH_HESED_4;
	
	@ClientString(id = 556715, message = "Complete the quest 'Soulless One'")
	public static NpcStringId COMPLETE_THE_QUEST_SOULLESS_ONE;
	
	@ClientString(id = 556716, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_26;
	
	@ClientString(id = 556801, message = "|Lv. 102+| Kamael's Technological Advancement")
	public static NpcStringId LV_102_KAMAEL_S_TECHNOLOGICAL_ADVANCEMENT;
	
	@ClientString(id = 556802, message = "|Lv. 102+| Kamael's Technological Advancement (In progress)")
	public static NpcStringId LV_102_KAMAEL_S_TECHNOLOGICAL_ADVANCEMENT_IN_PROGRESS;
	
	@ClientString(id = 556803, message = "|Lv. 102+| Kamael's Technological Advancement (Completed)")
	public static NpcStringId LV_102_KAMAEL_S_TECHNOLOGICAL_ADVANCEMENT_COMPLETED;
	
	@ClientString(id = 556804, message = "|Lv. 102+| Kamael's Technological Advancement")
	public static NpcStringId LV_102_KAMAEL_S_TECHNOLOGICAL_ADVANCEMENT_2;
	
	@ClientString(id = 556805, message = "Defeat the Hunter")
	public static NpcStringId DEFEAT_THE_HUNTER;
	
	@ClientString(id = 556810, message = "Talk to Histie")
	public static NpcStringId TALK_TO_HISTIE_3;
	
	@ClientString(id = 556901, message = "|Lv. 102+| Declaration of War")
	public static NpcStringId LV_102_DECLARATION_OF_WAR;
	
	@ClientString(id = 556902, message = "|Lv. 102+| Declaration of War (In progress)")
	public static NpcStringId LV_102_DECLARATION_OF_WAR_IN_PROGRESS;
	
	@ClientString(id = 556903, message = "|Lv. 102+| Declaration of War (Completed)")
	public static NpcStringId LV_102_DECLARATION_OF_WAR_COMPLETED;
	
	@ClientString(id = 556904, message = "|Lv. 102+| Declaration of War")
	public static NpcStringId LV_102_DECLARATION_OF_WAR_2;
	
	@ClientString(id = 556905, message = "Defeat the Hunter")
	public static NpcStringId DEFEAT_THE_HUNTER_2;
	
	@ClientString(id = 556906, message = "Eliminate the Giant at the Superion Fortress")
	public static NpcStringId ELIMINATE_THE_GIANT_AT_THE_SUPERION_FORTRESS;
	
	@ClientString(id = 556910, message = "Talk to Histie")
	public static NpcStringId TALK_TO_HISTIE_4;
	
	@ClientString(id = 556911, message = "Talk to Kekropus")
	public static NpcStringId TALK_TO_KEKROPUS_5;
	
	@ClientString(id = 557001, message = "|Lv. 102+| Hurrah for Kamael's Independence")
	public static NpcStringId LV_102_HURRAH_FOR_KAMAEL_S_INDEPENDENCE;
	
	@ClientString(id = 557002, message = "|Lv. 102+| Hurrah for Kamael's Independence (In progress)")
	public static NpcStringId LV_102_HURRAH_FOR_KAMAEL_S_INDEPENDENCE_IN_PROGRESS;
	
	@ClientString(id = 557003, message = "|Lv. 102+| Hurrah for Kamael's Independence (Completed)")
	public static NpcStringId LV_102_HURRAH_FOR_KAMAEL_S_INDEPENDENCE_COMPLETED;
	
	@ClientString(id = 557004, message = "|Lv. 102+| Hurrah for Kamael's Independence")
	public static NpcStringId LV_102_HURRAH_FOR_KAMAEL_S_INDEPENDENCE_2;
	
	@ClientString(id = 557005, message = "Defeat Helios")
	public static NpcStringId DEFEAT_HELIOS_2;
	
	@ClientString(id = 557006, message = "Eliminate the leaders of the Enhanced Giants.")
	public static NpcStringId ELIMINATE_THE_LEADERS_OF_THE_ENHANCED_GIANTS;
	
	@ClientString(id = 557010, message = "Talk to Kekropus")
	public static NpcStringId TALK_TO_KEKROPUS_6;
	
	@ClientString(id = 557101, message = "|Lv. 95-106| Strategic Reconciliation")
	public static NpcStringId LV_95_106_STRATEGIC_RECONCILIATION;
	
	@ClientString(id = 557102, message = "|Lv. 95-106| Strategic Reconciliation (In progress)")
	public static NpcStringId LV_95_106_STRATEGIC_RECONCILIATION_IN_PROGRESS;
	
	@ClientString(id = 557103, message = "|Lv. 95-106| Strategic Reconciliation (Completed)")
	public static NpcStringId LV_95_106_STRATEGIC_RECONCILIATION_COMPLETED;
	
	@ClientString(id = 557104, message = "|Lv. 95-106| Strategic Reconciliation")
	public static NpcStringId LV_95_106_STRATEGIC_RECONCILIATION_2;
	
	@ClientString(id = 557105, message = "Talk to Tarti")
	public static NpcStringId TALK_TO_TARTI_18;
	
	@ClientString(id = 557201, message = "|Lv. 101+| To Expel the Embryo's Forces")
	public static NpcStringId LV_101_TO_EXPEL_THE_EMBRYO_S_FORCES;
	
	@ClientString(id = 557202, message = "|Lv. 101+| To Expel the Embryo's Forces (In progress)")
	public static NpcStringId LV_101_TO_EXPEL_THE_EMBRYO_S_FORCES_IN_PROGRESS;
	
	@ClientString(id = 557203, message = "|Lv. 101+| To Expel the Embryo's Forces (Completed)")
	public static NpcStringId LV_101_TO_EXPEL_THE_EMBRYO_S_FORCES_COMPLETED;
	
	@ClientString(id = 557204, message = "|Lv. 101+| To Expel the Embryo's Forces")
	public static NpcStringId LV_101_TO_EXPEL_THE_EMBRYO_S_FORCES_2;
	
	@ClientString(id = 557205, message = "Kill the Embryo Apostles")
	public static NpcStringId KILL_THE_EMBRYO_APOSTLES;
	
	@ClientString(id = 557210, message = "Talk to Logart van Dyke")
	public static NpcStringId TALK_TO_LOGART_VAN_DYKE_2;
	
	@ClientString(id = 557401, message = "|Lv. 90-94| Special Mission - Fortuna")
	public static NpcStringId LV_90_94_SPECIAL_MISSION_FORTUNA_3;
	
	@ClientString(id = 557402, message = "|Lv. 90-94| Special Mission - Fortuna (In progress)")
	public static NpcStringId LV_90_94_SPECIAL_MISSION_FORTUNA_IN_PROGRESS_2;
	
	@ClientString(id = 557403, message = "|Lv. 90-94| Special Mission - Fortuna (Completed)")
	public static NpcStringId LV_90_94_SPECIAL_MISSION_FORTUNA_COMPLETED_2;
	
	@ClientString(id = 557404, message = "|Lv. 90-94| Special Mission - Fortuna")
	public static NpcStringId LV_90_94_SPECIAL_MISSION_FORTUNA_4;
	
	@ClientString(id = 557411, message = "Talk to Izael")
	public static NpcStringId TALK_TO_IZAEL_3;
	
	@ClientString(id = 557412, message = "Complete the quest 'For the Forgotten Heroes'")
	public static NpcStringId COMPLETE_THE_QUEST_FOR_THE_FORGOTTEN_HEROES;
	
	@ClientString(id = 557413, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_27;
	
	@ClientString(id = 557501, message = "|Lv. 95+| Let's Go Fishing")
	public static NpcStringId LV_95_LET_S_GO_FISHING;
	
	@ClientString(id = 557502, message = "|Lv. 95+| Let's Go Fishing (In progress)")
	public static NpcStringId LV_95_LET_S_GO_FISHING_IN_PROGRESS;
	
	@ClientString(id = 557503, message = "|Lv. 95+| Let's Go Fishing (Completed)")
	public static NpcStringId LV_95_LET_S_GO_FISHING_COMPLETED;
	
	@ClientString(id = 557504, message = "|Lv. 95+| Let's Go Fishing")
	public static NpcStringId LV_95_LET_S_GO_FISHING_2;
	
	@ClientString(id = 557511, message = "Hear about fishing")
	public static NpcStringId HEAR_ABOUT_FISHING_2;
	
	@ClientString(id = 557512, message = "Catch Practice Fish")
	public static NpcStringId CATCH_PRACTICE_FISH;
	
	@ClientString(id = 557513, message = "Talk to Santiago")
	public static NpcStringId TALK_TO_SANTIAGO_2;
	
	@ClientString(id = 557601, message = "|Lv. 95+| Glittering Weapons")
	public static NpcStringId LV_95_GLITTERING_WEAPONS;
	
	@ClientString(id = 557602, message = "|Lv. 95+| Glittering Weapons (In progress)")
	public static NpcStringId LV_95_GLITTERING_WEAPONS_IN_PROGRESS;
	
	@ClientString(id = 557603, message = "|Lv. 95+| Glittering Weapons (Completed)")
	public static NpcStringId LV_95_GLITTERING_WEAPONS_COMPLETED;
	
	@ClientString(id = 557604, message = "|Lv. 95+| Glittering Weapons")
	public static NpcStringId LV_95_GLITTERING_WEAPONS_2;
	
	@ClientString(id = 557611, message = "Learn about Enchantment")
	public static NpcStringId LEARN_ABOUT_ENCHANTMENT;
	
	@ClientString(id = 557612, message = "+7 Enhancement Practice Long Sword")
	public static NpcStringId SEVEN_ENHANCEMENT_PRACTICE_LONG_SWORD;
	
	@ClientString(id = 557613, message = "+3 Enhancement Practice Long Sword")
	public static NpcStringId THREE_ENHANCEMENT_PRACTICE_LONG_SWORD;
	
	@ClientString(id = 557614, message = "Talk to Rupio")
	public static NpcStringId TALK_TO_RUPIO;
	
	@ClientString(id = 557701, message = "|Lv. 95+| Temper a Rusting Blade")
	public static NpcStringId LV_95_TEMPER_A_RUSTING_BLADE;
	
	@ClientString(id = 557702, message = "|Lv. 95+| Temper a Rusting Blade (In progress)")
	public static NpcStringId LV_95_TEMPER_A_RUSTING_BLADE_IN_PROGRESS;
	
	@ClientString(id = 557703, message = "|Lv. 95+| Temper a Rusting Blade (Completed)")
	public static NpcStringId LV_95_TEMPER_A_RUSTING_BLADE_COMPLETED;
	
	@ClientString(id = 557704, message = "|Lv. 95+| Temper a Rusting Blade")
	public static NpcStringId LV_95_TEMPER_A_RUSTING_BLADE_2;
	
	@ClientString(id = 557711, message = "Learn about augmenting")
	public static NpcStringId LEARN_ABOUT_AUGMENTING;
	
	@ClientString(id = 557712, message = "Attempt Augmenting")
	public static NpcStringId ATTEMPT_AUGMENTING;
	
	@ClientString(id = 557713, message = "Talk to Flutter")
	public static NpcStringId TALK_TO_FLUTTER_3;
	
	@ClientString(id = 557801, message = "|Lv. 95+| The Soul of a Sword")
	public static NpcStringId LV_95_THE_SOUL_OF_A_SWORD;
	
	@ClientString(id = 557802, message = "|Lv. 95+| The Soul of a Sword (In progress)")
	public static NpcStringId LV_95_THE_SOUL_OF_A_SWORD_IN_PROGRESS;
	
	@ClientString(id = 557803, message = "|Lv. 95+| The Soul of a Sword (Completed)")
	public static NpcStringId LV_95_THE_SOUL_OF_A_SWORD_COMPLETED;
	
	@ClientString(id = 557804, message = "|Lv. 95+| The Soul of a Sword")
	public static NpcStringId LV_95_THE_SOUL_OF_A_SWORD_2;
	
	@ClientString(id = 557811, message = "Ask about Soul Crystals")
	public static NpcStringId ASK_ABOUT_SOUL_CRYSTALS;
	
	@ClientString(id = 557812, message = "Practice Soul Crystal Enhancing")
	public static NpcStringId PRACTICE_SOUL_CRYSTAL_ENHANCING;
	
	@ClientString(id = 557813, message = "Talk to Vincenz")
	public static NpcStringId TALK_TO_VINCENZ;
	
	@ClientString(id = 557901, message = "|Lv. 95+| Containing the Attribute Power")
	public static NpcStringId LV_95_CONTAINING_THE_ATTRIBUTE_POWER;
	
	@ClientString(id = 557902, message = "|Lv. 95+| Containing the Attribute Power (In progress)")
	public static NpcStringId LV_95_CONTAINING_THE_ATTRIBUTE_POWER_IN_PROGRESS;
	
	@ClientString(id = 557903, message = "|Lv. 95+| Containing the Attribute Power (Completed)")
	public static NpcStringId LV_95_CONTAINING_THE_ATTRIBUTE_POWER_COMPLETED;
	
	@ClientString(id = 557904, message = "|Lv. 95+| Containing the Attribute Power")
	public static NpcStringId LV_95_CONTAINING_THE_ATTRIBUTE_POWER_2;
	
	@ClientString(id = 557911, message = "Hear about Attributes")
	public static NpcStringId HEAR_ABOUT_ATTRIBUTES;
	
	@ClientString(id = 557912, message = "Select attribute materials")
	public static NpcStringId SELECT_ATTRIBUTE_MATERIALS;
	
	@ClientString(id = 557913, message = "Practice Attributes")
	public static NpcStringId PRACTICE_ATTRIBUTES;
	
	@ClientString(id = 557914, message = "Talk to Ferris")
	public static NpcStringId TALK_TO_FERRIS;
	
	@ClientString(id = 558001, message = "|Lv. 90-94| Special Mission - Defeat Spezion")
	public static NpcStringId LV_90_94_SPECIAL_MISSION_DEFEAT_SPEZION_3;
	
	@ClientString(id = 558002, message = "|Lv. 90-94| Special Mission - Defeat Spezion (In progress)")
	public static NpcStringId LV_90_94_SPECIAL_MISSION_DEFEAT_SPEZION_IN_PROGRESS_2;
	
	@ClientString(id = 558003, message = "|Lv. 90-94| Special Mission - Defeat Spezion (Completed)")
	public static NpcStringId LV_90_94_SPECIAL_MISSION_DEFEAT_SPEZION_COMPLETED_2;
	
	@ClientString(id = 558004, message = "|Lv. 90-94| Special Mission - Defeat Spezion")
	public static NpcStringId LV_90_94_SPECIAL_MISSION_DEFEAT_SPEZION_4;
	
	@ClientString(id = 558011, message = "Talk to Opera")
	public static NpcStringId TALK_TO_OPERA;
	
	@ClientString(id = 558012, message = "Complete quest: Undecaying Memory of the Past")
	public static NpcStringId COMPLETE_QUEST_UNDECAYING_MEMORY_OF_THE_PAST;
	
	@ClientString(id = 558013, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_28;
	
	@ClientString(id = 558801, message = "|Lv. 97-99| Special Mission - Defeat Baylor")
	public static NpcStringId LV_97_99_SPECIAL_MISSION_DEFEAT_BAYLOR_3;
	
	@ClientString(id = 558802, message = "|Lv. 97-99| Special Mission - Defeat Baylor (In progress)")
	public static NpcStringId LV_97_99_SPECIAL_MISSION_DEFEAT_BAYLOR_IN_PROGRESS_2;
	
	@ClientString(id = 558803, message = "|Lv. 97-99| Special Mission - Defeat Baylor (Completed)")
	public static NpcStringId LV_97_99_SPECIAL_MISSION_DEFEAT_BAYLOR_COMPLETED_2;
	
	@ClientString(id = 558804, message = "|Lv. 97-99| Special Mission - Defeat Baylor")
	public static NpcStringId LV_97_99_SPECIAL_MISSION_DEFEAT_BAYLOR_4;
	
	@ClientString(id = 558811, message = "Talk to Fioren")
	public static NpcStringId TALK_TO_FIOREN;
	
	@ClientString(id = 558812, message = "Carry out Fioren's missions")
	public static NpcStringId CARRY_OUT_FIOREN_S_MISSIONS;
	
	@ClientString(id = 558813, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_29;
	
	@ClientString(id = 558901, message = "|Lv. 85+| Where Fates Intersect")
	public static NpcStringId LV_85_WHERE_FATES_INTERSECT;
	
	@ClientString(id = 558902, message = "|Lv. 85+| Where Fates Intersect (In progress)")
	public static NpcStringId LV_85_WHERE_FATES_INTERSECT_IN_PROGRESS;
	
	@ClientString(id = 558903, message = "|Lv. 85+| Where Fates Intersect (Completed)")
	public static NpcStringId LV_85_WHERE_FATES_INTERSECT_COMPLETED;
	
	@ClientString(id = 558904, message = "|Lv. 85+| Where Fates Intersect")
	public static NpcStringId LV_85_WHERE_FATES_INTERSECT_2;
	
	@ClientString(id = 558911, message = "Talk to Herphah")
	public static NpcStringId TALK_TO_HERPHAH_7;
	
	@ClientString(id = 558912, message = "Talk to Vollodos")
	public static NpcStringId TALK_TO_VOLLODOS_4;
	
	@ClientString(id = 558913, message = "Reach Lv. 95")
	public static NpcStringId REACH_LV_95;
	
	@ClientString(id = 558914, message = "Talk to Herphah")
	public static NpcStringId TALK_TO_HERPHAH_8;
	
	@ClientString(id = 558915, message = "Talk to Joachim")
	public static NpcStringId TALK_TO_JOACHIM;
	
	@ClientString(id = 558950, message = "Use Teleportation Cube in your inventory. Talk to Herphah to complete the quest.")
	public static NpcStringId USE_TELEPORTATION_CUBE_IN_YOUR_INVENTORY_TALK_TO_HERPHAH_TO_COMPLETE_THE_QUEST;
	
	@ClientString(id = 559001, message = "|Lv. 95+| Reawakened Fate")
	public static NpcStringId LV_95_REAWAKENED_FATE;
	
	@ClientString(id = 559002, message = "|Lv. 95+| Reawakened Fate (In progress)")
	public static NpcStringId LV_95_REAWAKENED_FATE_IN_PROGRESS;
	
	@ClientString(id = 559003, message = "|Lv. 95+| Reawakened Fate (Completed)")
	public static NpcStringId LV_95_REAWAKENED_FATE_COMPLETED;
	
	@ClientString(id = 559004, message = "|Lv. 95+| Reawakened Fate")
	public static NpcStringId LV_95_REAWAKENED_FATE_2;
	
	@ClientString(id = 559011, message = "Talk to Lapathia")
	public static NpcStringId TALK_TO_LAPATHIA_5;
	
	@ClientString(id = 559012, message = "Reach Lv. 99")
	public static NpcStringId REACH_LV_99;
	
	@ClientString(id = 559013, message = "Talk to Joachim")
	public static NpcStringId TALK_TO_JOACHIM_2;
	
	@ClientString(id = 559014, message = "Talk to Herphah")
	public static NpcStringId TALK_TO_HERPHAH_9;
	
	@ClientString(id = 559015, message = "Talk to Orven")
	public static NpcStringId TALK_TO_ORVEN;
	
	@ClientString(id = 559016, message = "Talk to Orven")
	public static NpcStringId TALK_TO_ORVEN_2;
	
	@ClientString(id = 559017, message = "Talk to Joachim")
	public static NpcStringId TALK_TO_JOACHIM_3;
	
	@ClientString(id = 559050, message = "Use Teleportation Cube in your inventory. Talk to Joachim to complete the quest.")
	public static NpcStringId USE_TELEPORTATION_CUBE_IN_YOUR_INVENTORY_TALK_TO_JOACHIM_TO_COMPLETE_THE_QUEST;
	
	@ClientString(id = 559101, message = "|Lv. 99+| Noble Material")
	public static NpcStringId LV_99_NOBLE_MATERIAL;
	
	@ClientString(id = 559102, message = "|Lv. 99+| Noble Material (In progress)")
	public static NpcStringId LV_99_NOBLE_MATERIAL_IN_PROGRESS;
	
	@ClientString(id = 559103, message = "|Lv. 99+| Noble Material (Completed)")
	public static NpcStringId LV_99_NOBLE_MATERIAL_COMPLETED;
	
	@ClientString(id = 559104, message = "|Lv. 99+| Noble Material")
	public static NpcStringId LV_99_NOBLE_MATERIAL_2;
	
	@ClientString(id = 559111, message = "Talk with Hestui or Evan")
	public static NpcStringId TALK_WITH_HESTUI_OR_EVAN;
	
	@ClientString(id = 559112, message = "Reach Lv. 100")
	public static NpcStringId REACH_LV_100;
	
	@ClientString(id = 559113, message = "Talk to Joachim")
	public static NpcStringId TALK_TO_JOACHIM_4;
	
	@ClientString(id = 559114, message = "Talk to Herphah")
	public static NpcStringId TALK_TO_HERPHAH_10;
	
	@ClientString(id = 559115, message = "Talk to Lionel")
	public static NpcStringId TALK_TO_LIONEL;
	
	@ClientString(id = 559116, message = "Talk to Eva's Avatar")
	public static NpcStringId TALK_TO_EVA_S_AVATAR;
	
	@ClientString(id = 559117, message = "Talk to Lionel")
	public static NpcStringId TALK_TO_LIONEL_2;
	
	@ClientString(id = 559150, message = "Use Teleportation Cube in your inventory. Talk to Joachim to complete the quest.")
	public static NpcStringId USE_TELEPORTATION_CUBE_IN_YOUR_INVENTORY_TALK_TO_JOACHIM_TO_COMPLETE_THE_QUEST_2;
	
	@ClientString(id = 559401, message = "|Lv. 97+| Fergason's Scheme")
	public static NpcStringId LV_97_FERGASON_S_SCHEME;
	
	@ClientString(id = 559402, message = "|Lv. 97+| Fergason's Scheme (In progress)")
	public static NpcStringId LV_97_FERGASON_S_SCHEME_IN_PROGRESS;
	
	@ClientString(id = 559403, message = "|Lv. 97+| Fergason's Scheme (Completed)")
	public static NpcStringId LV_97_FERGASON_S_SCHEME_COMPLETED;
	
	@ClientString(id = 559404, message = "|Lv. 97+| Fergason's Scheme")
	public static NpcStringId LV_97_FERGASON_S_SCHEME_2;
	
	@ClientString(id = 559410, message = "Talk to Sizrak")
	public static NpcStringId TALK_TO_SIZRAK_2;
	
	@ClientString(id = 559411, message = "Talk to Aku")
	public static NpcStringId TALK_TO_AKU;
	
	@ClientString(id = 559412, message = "Talk to Fergason")
	public static NpcStringId TALK_TO_FERGASON;
	
	@ClientString(id = 559501, message = "|Lv. 99+| The Dimensional Warp, Part 8")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_8;
	
	@ClientString(id = 559502, message = "|Lv. 99+| The Dimensional Warp, Part 8 (In progress)")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_8_IN_PROGRESS;
	
	@ClientString(id = 559503, message = "|Lv. 99+| The Dimensional Warp, Part 8 (Completed)")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_8_COMPLETED;
	
	@ClientString(id = 559504, message = "|Lv. 99+| The Dimensional Warp, Part 8")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_8_2;
	
	@ClientString(id = 559510, message = "Talk to Resed")
	public static NpcStringId TALK_TO_RESED;
	
	@ClientString(id = 559601, message = "|Lv. 99+| The Dimensional Warp, Part 9")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_9;
	
	@ClientString(id = 559602, message = "|Lv. 99+| The Dimensional Warp, Part 9 (In progress)")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_9_IN_PROGRESS;
	
	@ClientString(id = 559603, message = "|Lv. 99+| The Dimensional Warp, Part 9 (Completed)")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_9_COMPLETED;
	
	@ClientString(id = 559604, message = "|Lv. 99+| The Dimensional Warp, Part 9")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_9_2;
	
	@ClientString(id = 559701, message = "|Lv. 103+| Escape to the Shadow of the Mother Tree")
	public static NpcStringId LV_103_ESCAPE_TO_THE_SHADOW_OF_THE_MOTHER_TREE;
	
	@ClientString(id = 559702, message = "|Lv. 103+| Escape to the Shadow of the Mother Tree (In progress)")
	public static NpcStringId LV_103_ESCAPE_TO_THE_SHADOW_OF_THE_MOTHER_TREE_IN_PROGRESS;
	
	@ClientString(id = 559703, message = "|Lv. 103+| Escape to the Shadow of the Mother Tree (Completed)")
	public static NpcStringId LV_103_ESCAPE_TO_THE_SHADOW_OF_THE_MOTHER_TREE_COMPLETED;
	
	@ClientString(id = 559704, message = "|Lv. 103+| Escape to the Shadow of the Mother Tree")
	public static NpcStringId LV_103_ESCAPE_TO_THE_SHADOW_OF_THE_MOTHER_TREE_2;
	
	@ClientString(id = 559710, message = "Talk to Nerupa")
	public static NpcStringId TALK_TO_NERUPA_6;
	
	@ClientString(id = 559801, message = "|Lv. 103+| With All Your Might")
	public static NpcStringId LV_103_WITH_ALL_YOUR_MIGHT;
	
	@ClientString(id = 559802, message = "|Lv. 103+| With All Your Might (In progress)")
	public static NpcStringId LV_103_WITH_ALL_YOUR_MIGHT_IN_PROGRESS;
	
	@ClientString(id = 559803, message = "|Lv. 103+| With All Your Might (Completed)")
	public static NpcStringId LV_103_WITH_ALL_YOUR_MIGHT_COMPLETED;
	
	@ClientString(id = 559804, message = "|Lv. 103+| With All Your Might")
	public static NpcStringId LV_103_WITH_ALL_YOUR_MIGHT_2;
	
	@ClientString(id = 559810, message = "Talk to Nerupa")
	public static NpcStringId TALK_TO_NERUPA_7;
	
	@ClientString(id = 559811, message = "Talk to Asterios")
	public static NpcStringId TALK_TO_ASTERIOS;
	
	@ClientString(id = 559901, message = "|Lv. 103+| Thread of Fate Hanging on the Mother Tree")
	public static NpcStringId LV_103_THREAD_OF_FATE_HANGING_ON_THE_MOTHER_TREE;
	
	@ClientString(id = 559902, message = "|Lv. 103+| Thread of Fate Hanging on the Mother Tree (In progress)")
	public static NpcStringId LV_103_THREAD_OF_FATE_HANGING_ON_THE_MOTHER_TREE_IN_PROGRESS;
	
	@ClientString(id = 559903, message = "|Lv. 103+| Thread of Fate Hanging on the Mother Tree (Completed)")
	public static NpcStringId LV_103_THREAD_OF_FATE_HANGING_ON_THE_MOTHER_TREE_COMPLETED;
	
	@ClientString(id = 559904, message = "|Lv. 103+| Thread of Fate Hanging on the Mother Tree")
	public static NpcStringId LV_103_THREAD_OF_FATE_HANGING_ON_THE_MOTHER_TREE_2;
	
	@ClientString(id = 559910, message = "Confirm Nerupa's Power")
	public static NpcStringId CONFIRM_NERUPA_S_POWER;
	
	@ClientString(id = 559911, message = "Talk to Nerupa")
	public static NpcStringId TALK_TO_NERUPA_8;
	
	@ClientString(id = 559912, message = "Defeat Repeat")
	public static NpcStringId DEFEAT_REPEAT;
	
	@ClientString(id = 565801, message = "|Lv. 100+| Makkum in the Dimension")
	public static NpcStringId LV_100_MAKKUM_IN_THE_DIMENSION;
	
	@ClientString(id = 565802, message = "|Lv. 100+| Makkum in the Dimension (In progress)")
	public static NpcStringId LV_100_MAKKUM_IN_THE_DIMENSION_IN_PROGRESS;
	
	@ClientString(id = 565803, message = "|Lv. 100+| Makkum in the Dimension (Completed)")
	public static NpcStringId LV_100_MAKKUM_IN_THE_DIMENSION_COMPLETED;
	
	@ClientString(id = 565804, message = "|Lv. 100+| Makkum in the Dimension")
	public static NpcStringId LV_100_MAKKUM_IN_THE_DIMENSION_2;
	
	@ClientString(id = 565805, message = "Dimensional Makkum")
	public static NpcStringId DIMENSIONAL_MAKKUM;
	
	@ClientString(id = 567301, message = "|Lv. 100+| Valentine's Day, Lucy's Reply")
	public static NpcStringId LV_100_VALENTINE_S_DAY_LUCY_S_REPLY;
	
	@ClientString(id = 567302, message = "|Lv. 100+| Valentine's Day, Lucy's Reply (In progress)")
	public static NpcStringId LV_100_VALENTINE_S_DAY_LUCY_S_REPLY_IN_PROGRESS;
	
	@ClientString(id = 567303, message = "|Lv. 100+| Valentine's Day, Lucy's Reply (Completed)")
	public static NpcStringId LV_100_VALENTINE_S_DAY_LUCY_S_REPLY_COMPLETED;
	
	@ClientString(id = 567304, message = "|Lv. 100+| Valentine's Day, Lucy's Reply")
	public static NpcStringId LV_100_VALENTINE_S_DAY_LUCY_S_REPLY_2;
	
	@ClientString(id = 567311, message = "Talk to Rok")
	public static NpcStringId TALK_TO_ROK;
	
	@ClientString(id = 567312, message = "Talk to Lucy")
	public static NpcStringId TALK_TO_LUCY;
	
	@ClientString(id = 567313, message = "Double-click on the Lucy's Valentine's Day Chocolate Box to learn what's inside. The item can only be obtained only 1 time per account.")
	public static NpcStringId DOUBLE_CLICK_ON_THE_LUCY_S_VALENTINE_S_DAY_CHOCOLATE_BOX_TO_LEARN_WHAT_S_INSIDE_THE_ITEM_CAN_ONLY_BE_OBTAINED_ONLY_1_TIME_PER_ACCOUNT;
	
	@ClientString(id = 570101, message = "|Lv. 93+| Road to Destruction")
	public static NpcStringId LV_93_ROAD_TO_DESTRUCTION;
	
	@ClientString(id = 570102, message = "|Lv. 93+| Road to Destruction (In progress)")
	public static NpcStringId LV_93_ROAD_TO_DESTRUCTION_IN_PROGRESS;
	
	@ClientString(id = 570103, message = "|Lv. 93+| Road to Destruction (Completed)")
	public static NpcStringId LV_93_ROAD_TO_DESTRUCTION_COMPLETED;
	
	@ClientString(id = 570104, message = "|Lv. 93+| Road to Destruction")
	public static NpcStringId LV_93_ROAD_TO_DESTRUCTION_2;
	
	@ClientString(id = 570201, message = "|Lv. 95+| The Road to Infinity")
	public static NpcStringId LV_95_THE_ROAD_TO_INFINITY;
	
	@ClientString(id = 570202, message = "|Lv. 95+| The Road to Infinity (In progress)")
	public static NpcStringId LV_95_THE_ROAD_TO_INFINITY_IN_PROGRESS;
	
	@ClientString(id = 570203, message = "|Lv. 95+| The Road to Infinity (Completed)")
	public static NpcStringId LV_95_THE_ROAD_TO_INFINITY_COMPLETED;
	
	@ClientString(id = 570204, message = "|Lv. 95+| The Road to Infinity")
	public static NpcStringId LV_95_THE_ROAD_TO_INFINITY_2;
	
	@ClientString(id = 570301, message = "|Lv. 97+| Bottle of Istina's Soul")
	public static NpcStringId LV_97_BOTTLE_OF_ISTINA_S_SOUL;
	
	@ClientString(id = 570302, message = "|Lv. 97+| Bottle of Istina's Soul (In progress)")
	public static NpcStringId LV_97_BOTTLE_OF_ISTINA_S_SOUL_IN_PROGRESS;
	
	@ClientString(id = 570303, message = "|Lv. 97+| Bottle of Istina's Soul (Completed)")
	public static NpcStringId LV_97_BOTTLE_OF_ISTINA_S_SOUL_COMPLETED;
	
	@ClientString(id = 570304, message = "|Lv. 97+| Bottle of Istina's Soul")
	public static NpcStringId LV_97_BOTTLE_OF_ISTINA_S_SOUL_2;
	
	@ClientString(id = 570401, message = "|Lv. 95+| Bottle of Octavis' Soul")
	public static NpcStringId LV_95_BOTTLE_OF_OCTAVIS_SOUL;
	
	@ClientString(id = 570402, message = "|Lv. 95+| Bottle of Octavis' Soul (In progress)")
	public static NpcStringId LV_95_BOTTLE_OF_OCTAVIS_SOUL_IN_PROGRESS;
	
	@ClientString(id = 570403, message = "|Lv. 95+| Bottle of Octavis' Soul (Completed)")
	public static NpcStringId LV_95_BOTTLE_OF_OCTAVIS_SOUL_COMPLETED;
	
	@ClientString(id = 570404, message = "|Lv. 95+| Bottle of Octavis' Soul")
	public static NpcStringId LV_95_BOTTLE_OF_OCTAVIS_SOUL_2;
	
	@ClientString(id = 570501, message = "|Lv. 97+| Bottle of Tauti's Soul")
	public static NpcStringId LV_97_BOTTLE_OF_TAUTI_S_SOUL;
	
	@ClientString(id = 570502, message = "|Lv. 97+| Bottle of Tauti's Soul (In progress)")
	public static NpcStringId LV_97_BOTTLE_OF_TAUTI_S_SOUL_IN_PROGRESS;
	
	@ClientString(id = 570503, message = "|Lv. 97+| Bottle of Tauti's Soul (Completed)")
	public static NpcStringId LV_97_BOTTLE_OF_TAUTI_S_SOUL_COMPLETED;
	
	@ClientString(id = 570504, message = "|Lv. 97+| Bottle of Tauti's Soul")
	public static NpcStringId LV_97_BOTTLE_OF_TAUTI_S_SOUL_2;
	
	@ClientString(id = 570701, message = "|Lv. 46~56| Flames of Sorrow")
	public static NpcStringId LV_46_56_FLAMES_OF_SORROW;
	
	@ClientString(id = 570702, message = "|Lv. 46~56| Flames of Sorrow (In progress)")
	public static NpcStringId LV_46_56_FLAMES_OF_SORROW_IN_PROGRESS;
	
	@ClientString(id = 570703, message = "|Lv. 46~56| Flames of Sorrow (Completed)")
	public static NpcStringId LV_46_56_FLAMES_OF_SORROW_COMPLETED;
	
	@ClientString(id = 570704, message = "|Lv. 46~56| Flames of Sorrow")
	public static NpcStringId LV_46_56_FLAMES_OF_SORROW_2;
	
	@ClientString(id = 570801, message = "|Lv. 52-57| Strengthen the Barrier")
	public static NpcStringId LV_52_57_STRENGTHEN_THE_BARRIER;
	
	@ClientString(id = 570802, message = "|Lv. 52-57| Strengthen the Barrier (In progress)")
	public static NpcStringId LV_52_57_STRENGTHEN_THE_BARRIER_IN_PROGRESS;
	
	@ClientString(id = 570803, message = "|Lv. 52-57| Strengthen the Barrier (Completed)")
	public static NpcStringId LV_52_57_STRENGTHEN_THE_BARRIER_COMPLETED;
	
	@ClientString(id = 570804, message = "|Lv. 52-57| Strengthen the Barrier")
	public static NpcStringId LV_52_57_STRENGTHEN_THE_BARRIER_2;
	
	@ClientString(id = 570811, message = "Activate the Barrier Enforcer")
	public static NpcStringId ACTIVATE_THE_BARRIER_ENFORCER;
	
	@ClientString(id = 570901, message = "|Lv. 56-61| The Stolen Seed")
	public static NpcStringId LV_56_61_THE_STOLEN_SEED;
	
	@ClientString(id = 570902, message = "|Lv. 56-61| The Stolen Seed (In progress)")
	public static NpcStringId LV_56_61_THE_STOLEN_SEED_IN_PROGRESS;
	
	@ClientString(id = 570903, message = "|Lv. 56-61| The Stolen Seed (Completed)")
	public static NpcStringId LV_56_61_THE_STOLEN_SEED_COMPLETED;
	
	@ClientString(id = 570904, message = "|Lv. 56-61| The Stolen Seed")
	public static NpcStringId LV_56_61_THE_STOLEN_SEED_2;
	
	@ClientString(id = 570911, message = "Activate the Magic Circle Control Device")
	public static NpcStringId ACTIVATE_THE_MAGIC_CIRCLE_CONTROL_DEVICE;
	
	@ClientString(id = 571001, message = "|Lv. 61-65| Life Energy Repository")
	public static NpcStringId LV_61_65_LIFE_ENERGY_REPOSITORY;
	
	@ClientString(id = 571002, message = "|Lv. 61-65| Life Energy Repository (In progress)")
	public static NpcStringId LV_61_65_LIFE_ENERGY_REPOSITORY_IN_PROGRESS;
	
	@ClientString(id = 571003, message = "|Lv. 61-65| Life Energy Repository (Completed)")
	public static NpcStringId LV_61_65_LIFE_ENERGY_REPOSITORY_COMPLETED;
	
	@ClientString(id = 571004, message = "|Lv. 61-65| Life Energy Repository")
	public static NpcStringId LV_61_65_LIFE_ENERGY_REPOSITORY_2;
	
	@ClientString(id = 571011, message = "Find the Life Energy Repository")
	public static NpcStringId FIND_THE_LIFE_ENERGY_REPOSITORY;
	
	@ClientString(id = 571200, message = "Tulesir has sent an invitation. Click the question-mark icon to read.")
	public static NpcStringId TULESIR_HAS_SENT_AN_INVITATION_CLICK_THE_QUESTION_MARK_ICON_TO_READ;
	
	@ClientString(id = 571301, message = "|Lv. 85+| The Hero's Journey: Bloody Swampland")
	public static NpcStringId LV_85_THE_HERO_S_JOURNEY_BLOODY_SWAMPLAND;
	
	@ClientString(id = 571302, message = "|Lv. 85+| The Hero's Journey: Bloody Swampland (In progress)")
	public static NpcStringId LV_85_THE_HERO_S_JOURNEY_BLOODY_SWAMPLAND_IN_PROGRESS;
	
	@ClientString(id = 571303, message = "|Lv. 85+| The Hero's Journey: Bloody Swampland (Completed)")
	public static NpcStringId LV_85_THE_HERO_S_JOURNEY_BLOODY_SWAMPLAND_COMPLETED;
	
	@ClientString(id = 571304, message = "|Lv. 85+| The Hero's Journey: Bloody Swampland")
	public static NpcStringId LV_85_THE_HERO_S_JOURNEY_BLOODY_SWAMPLAND_2;
	
	@ClientString(id = 571311, message = "Talk to Liberatto")
	public static NpcStringId TALK_TO_LIBERATTO;
	
	@ClientString(id = 571312, message = "Talk to Vollodos")
	public static NpcStringId TALK_TO_VOLLODOS_5;
	
	@ClientString(id = 571313, message = "Talk to Vollodos")
	public static NpcStringId TALK_TO_VOLLODOS_6;
	
	@ClientString(id = 571401, message = "|Lv. 85+| The Hero's Journey: Seed of Annihilation")
	public static NpcStringId LV_85_THE_HERO_S_JOURNEY_SEED_OF_ANNIHILATION;
	
	@ClientString(id = 571402, message = "|Lv. 85+| The Hero's Journey: Seed of Annihilation (In progress)")
	public static NpcStringId LV_85_THE_HERO_S_JOURNEY_SEED_OF_ANNIHILATION_IN_PROGRESS;
	
	@ClientString(id = 571403, message = "|Lv. 85+| The Hero's Journey: Seed of Annihilation (Completed)")
	public static NpcStringId LV_85_THE_HERO_S_JOURNEY_SEED_OF_ANNIHILATION_COMPLETED;
	
	@ClientString(id = 571404, message = "|Lv. 85+| The Hero's Journey: Seed of Annihilation")
	public static NpcStringId LV_85_THE_HERO_S_JOURNEY_SEED_OF_ANNIHILATION_2;
	
	@ClientString(id = 571411, message = "Talk to Liberatto")
	public static NpcStringId TALK_TO_LIBERATTO_2;
	
	@ClientString(id = 571412, message = "Talk to Klemis")
	public static NpcStringId TALK_TO_KLEMIS_2;
	
	@ClientString(id = 571413, message = "Talk to Klemis")
	public static NpcStringId TALK_TO_KLEMIS_3;
	
	@ClientString(id = 571501, message = "|Lv. 85+| The Hero's Journey: Harnak's Underground Ruins")
	public static NpcStringId LV_85_THE_HERO_S_JOURNEY_HARNAK_S_UNDERGROUND_RUINS;
	
	@ClientString(id = 571502, message = "|Lv. 85+| The Hero's Journey: Harnak's Underground Ruins (In progress)")
	public static NpcStringId LV_85_THE_HERO_S_JOURNEY_HARNAK_S_UNDERGROUND_RUINS_IN_PROGRESS;
	
	@ClientString(id = 571503, message = "|Lv. 85+| The Hero's Journey: Harnak's Underground Ruins (Completed)")
	public static NpcStringId LV_85_THE_HERO_S_JOURNEY_HARNAK_S_UNDERGROUND_RUINS_COMPLETED;
	
	@ClientString(id = 571504, message = "|Lv. 85+| The Hero's Journey: Harnak's Underground Ruins")
	public static NpcStringId LV_85_THE_HERO_S_JOURNEY_HARNAK_S_UNDERGROUND_RUINS_2;
	
	@ClientString(id = 571511, message = "Talk to Liberatto")
	public static NpcStringId TALK_TO_LIBERATTO_3;
	
	@ClientString(id = 571512, message = "Talk to Hadel")
	public static NpcStringId TALK_TO_HADEL_6;
	
	@ClientString(id = 571513, message = "Talk to Hadel")
	public static NpcStringId TALK_TO_HADEL_7;
	
	@ClientString(id = 571601, message = "|Lv. 85+| The Hero's Journey: Kartia's Labyrinth")
	public static NpcStringId LV_85_THE_HERO_S_JOURNEY_KARTIA_S_LABYRINTH;
	
	@ClientString(id = 571602, message = "|Lv. 85+| The Hero's Journey: Kartia's Labyrinth (In progress)")
	public static NpcStringId LV_85_THE_HERO_S_JOURNEY_KARTIA_S_LABYRINTH_IN_PROGRESS;
	
	@ClientString(id = 571603, message = "|Lv. 85+| The Hero's Journey: Kartia's Labyrinth (Completed)")
	public static NpcStringId LV_85_THE_HERO_S_JOURNEY_KARTIA_S_LABYRINTH_COMPLETED;
	
	@ClientString(id = 571604, message = "|Lv. 85+| The Hero's Journey: Kartia's Labyrinth")
	public static NpcStringId LV_85_THE_HERO_S_JOURNEY_KARTIA_S_LABYRINTH_2;
	
	@ClientString(id = 571611, message = "Talk to Liberatto")
	public static NpcStringId TALK_TO_LIBERATTO_4;
	
	@ClientString(id = 571612, message = "Talk to Kartia Researcher")
	public static NpcStringId TALK_TO_KARTIA_RESEARCHER_3;
	
	@ClientString(id = 571613, message = "Talk to Kartia Researcher")
	public static NpcStringId TALK_TO_KARTIA_RESEARCHER_4;
	
	@ClientString(id = 571801, message = "|Lv. 88+| The Hero's Journey: Fairy Settlement")
	public static NpcStringId LV_88_THE_HERO_S_JOURNEY_FAIRY_SETTLEMENT;
	
	@ClientString(id = 571802, message = "|Lv. 88+| The Hero's Journey: Fairy Settlement (In progress)")
	public static NpcStringId LV_88_THE_HERO_S_JOURNEY_FAIRY_SETTLEMENT_IN_PROGRESS;
	
	@ClientString(id = 571803, message = "|Lv. 88+| The Hero's Journey: Fairy Settlement (Completed)")
	public static NpcStringId LV_88_THE_HERO_S_JOURNEY_FAIRY_SETTLEMENT_COMPLETED;
	
	@ClientString(id = 571804, message = "|Lv. 88+| The Hero's Journey: Fairy Settlement")
	public static NpcStringId LV_88_THE_HERO_S_JOURNEY_FAIRY_SETTLEMENT_2;
	
	@ClientString(id = 571811, message = "Talk to Miso")
	public static NpcStringId TALK_TO_MISO;
	
	@ClientString(id = 571812, message = "Talk to Fairy Citizen")
	public static NpcStringId TALK_TO_FAIRY_CITIZEN_3;
	
	@ClientString(id = 571813, message = "Talk to Fairy Citizen")
	public static NpcStringId TALK_TO_FAIRY_CITIZEN_4;
	
	@ClientString(id = 572101, message = "|Lv. 90+| The Hero's Journey: Prison of Darkness")
	public static NpcStringId LV_90_THE_HERO_S_JOURNEY_PRISON_OF_DARKNESS;
	
	@ClientString(id = 572102, message = "|Lv. 90+| The Hero's Journey: Prison of Darkness (In progress)")
	public static NpcStringId LV_90_THE_HERO_S_JOURNEY_PRISON_OF_DARKNESS_IN_PROGRESS;
	
	@ClientString(id = 572103, message = "|Lv. 90+| The Hero's Journey: Prison of Darkness (Completed)")
	public static NpcStringId LV_90_THE_HERO_S_JOURNEY_PRISON_OF_DARKNESS_COMPLETED;
	
	@ClientString(id = 572104, message = "|Lv. 90+| The Hero's Journey: Prison of Darkness")
	public static NpcStringId LV_90_THE_HERO_S_JOURNEY_PRISON_OF_DARKNESS_2;
	
	@ClientString(id = 572111, message = "Talk to Miso")
	public static NpcStringId TALK_TO_MISO_2;
	
	@ClientString(id = 572112, message = "Talk to Opera")
	public static NpcStringId TALK_TO_OPERA_2;
	
	@ClientString(id = 572113, message = "Talk to Opera")
	public static NpcStringId TALK_TO_OPERA_3;
	
	@ClientString(id = 572201, message = "|Lv. 90+| The Hero's Journey: Fortuna")
	public static NpcStringId LV_90_THE_HERO_S_JOURNEY_FORTUNA;
	
	@ClientString(id = 572202, message = "|Lv. 90+| The Hero's Journey: Fortuna (In progress)")
	public static NpcStringId LV_90_THE_HERO_S_JOURNEY_FORTUNA_IN_PROGRESS;
	
	@ClientString(id = 572203, message = "|Lv. 90+| The Hero's Journey: Fortuna (Completed)")
	public static NpcStringId LV_90_THE_HERO_S_JOURNEY_FORTUNA_COMPLETED;
	
	@ClientString(id = 572204, message = "|Lv. 90+| The Hero's Journey: Fortuna")
	public static NpcStringId LV_90_THE_HERO_S_JOURNEY_FORTUNA_2;
	
	@ClientString(id = 572211, message = "Talk to Miso")
	public static NpcStringId TALK_TO_MISO_3;
	
	@ClientString(id = 572212, message = "Talk to Izael")
	public static NpcStringId TALK_TO_IZAEL_4;
	
	@ClientString(id = 572213, message = "Talk to Izael")
	public static NpcStringId TALK_TO_IZAEL_5;
	
	@ClientString(id = 572401, message = "|Lv. 92+| The Hero's Journey: Isle of Souls")
	public static NpcStringId LV_92_THE_HERO_S_JOURNEY_ISLE_OF_SOULS;
	
	@ClientString(id = 572402, message = "|Lv. 92+| The Hero's Journey: Isle of Souls (In progress)")
	public static NpcStringId LV_92_THE_HERO_S_JOURNEY_ISLE_OF_SOULS_IN_PROGRESS;
	
	@ClientString(id = 572403, message = "|Lv. 92+| The Hero's Journey: Isle of Souls (Completed)")
	public static NpcStringId LV_92_THE_HERO_S_JOURNEY_ISLE_OF_SOULS_COMPLETED;
	
	@ClientString(id = 572404, message = "|Lv. 92+| The Hero's Journey: Isle of Souls")
	public static NpcStringId LV_92_THE_HERO_S_JOURNEY_ISLE_OF_SOULS_2;
	
	@ClientString(id = 572411, message = "Talk to Marmie")
	public static NpcStringId TALK_TO_MARMIE;
	
	@ClientString(id = 572412, message = "Talk to Tauresia")
	public static NpcStringId TALK_TO_TAURESIA;
	
	@ClientString(id = 572413, message = "Talk to Tauresia")
	public static NpcStringId TALK_TO_TAURESIA_2;
	
	@ClientString(id = 572501, message = "|Lv. 92+| The Hero's Journey: Nornil's Cave")
	public static NpcStringId LV_92_THE_HERO_S_JOURNEY_NORNIL_S_CAVE;
	
	@ClientString(id = 572502, message = "|Lv. 92+| The Hero's Journey: Nornil's Cave (In progress)")
	public static NpcStringId LV_92_THE_HERO_S_JOURNEY_NORNIL_S_CAVE_IN_PROGRESS;
	
	@ClientString(id = 572503, message = "|Lv. 92+| The Hero's Journey: Nornil's Cave (Completed)")
	public static NpcStringId LV_92_THE_HERO_S_JOURNEY_NORNIL_S_CAVE_COMPLETED;
	
	@ClientString(id = 572504, message = "|Lv. 92+| The Hero's Journey: Nornil's Cave")
	public static NpcStringId LV_92_THE_HERO_S_JOURNEY_NORNIL_S_CAVE_2;
	
	@ClientString(id = 572511, message = "Talk to Marmie")
	public static NpcStringId TALK_TO_MARMIE_2;
	
	@ClientString(id = 572512, message = "Talk to Verna")
	public static NpcStringId TALK_TO_VERNA_3;
	
	@ClientString(id = 572513, message = "Talk to Verna")
	public static NpcStringId TALK_TO_VERNA_4;
	
	@ClientString(id = 572601, message = "|Lv. 95-96| Tulesir's Song - 1")
	public static NpcStringId LV_95_96_TULESIR_S_SONG_1;
	
	@ClientString(id = 572602, message = "|Lv. 95-96| Tulesir's Song - 1 (In progress)")
	public static NpcStringId LV_95_96_TULESIR_S_SONG_1_IN_PROGRESS;
	
	@ClientString(id = 572603, message = "|Lv. 95-96| Tulesir's Song - 1 (Completed)")
	public static NpcStringId LV_95_96_TULESIR_S_SONG_1_COMPLETED;
	
	@ClientString(id = 572604, message = "|Lv. 95-96| Tulesir's Song - 1")
	public static NpcStringId LV_95_96_TULESIR_S_SONG_1_2;
	
	@ClientString(id = 572611, message = "Talk to Tulesir")
	public static NpcStringId TALK_TO_TULESIR;
	
	@ClientString(id = 572612, message = "Talk to Agent Georgio")
	public static NpcStringId TALK_TO_AGENT_GEORGIO_2;
	
	@ClientString(id = 572701, message = "|Lv. 95+| The Hero's Journey: Seal of Shillien")
	public static NpcStringId LV_95_THE_HERO_S_JOURNEY_SEAL_OF_SHILLIEN;
	
	@ClientString(id = 572702, message = "|Lv. 95+| The Hero's Journey: Seal of Shillien (In progress)")
	public static NpcStringId LV_95_THE_HERO_S_JOURNEY_SEAL_OF_SHILLIEN_IN_PROGRESS;
	
	@ClientString(id = 572703, message = "|Lv. 95+| The Hero's Journey: Seal of Shillien (Completed)")
	public static NpcStringId LV_95_THE_HERO_S_JOURNEY_SEAL_OF_SHILLIEN_COMPLETED;
	
	@ClientString(id = 572704, message = "|Lv. 95+| The Hero's Journey: Seal of Shillien")
	public static NpcStringId LV_95_THE_HERO_S_JOURNEY_SEAL_OF_SHILLIEN_2;
	
	@ClientString(id = 572711, message = "Talk to Tulesir")
	public static NpcStringId TALK_TO_TULESIR_2;
	
	@ClientString(id = 572712, message = "Talk to Aden Vanguard Member")
	public static NpcStringId TALK_TO_ADEN_VANGUARD_MEMBER;
	
	@ClientString(id = 572713, message = "Talk to Aden Vanguard Member")
	public static NpcStringId TALK_TO_ADEN_VANGUARD_MEMBER_2;
	
	@ClientString(id = 572801, message = "|Lv. 97+| The Hero's Journey: The Cemetery")
	public static NpcStringId LV_97_THE_HERO_S_JOURNEY_THE_CEMETERY;
	
	@ClientString(id = 572802, message = "|Lv. 97+| The Hero's Journey: The Cemetery (In progress)")
	public static NpcStringId LV_97_THE_HERO_S_JOURNEY_THE_CEMETERY_IN_PROGRESS;
	
	@ClientString(id = 572803, message = "|Lv. 97+| The Hero's Journey: The Cemetery (Completed)")
	public static NpcStringId LV_97_THE_HERO_S_JOURNEY_THE_CEMETERY_COMPLETED;
	
	@ClientString(id = 572804, message = "|Lv. 97+| The Hero's Journey: The Cemetery")
	public static NpcStringId LV_97_THE_HERO_S_JOURNEY_THE_CEMETERY_2;
	
	@ClientString(id = 572811, message = "Talk to Tulesir")
	public static NpcStringId TALK_TO_TULESIR_3;
	
	@ClientString(id = 572812, message = "Talk to Aden Vanguard Member")
	public static NpcStringId TALK_TO_ADEN_VANGUARD_MEMBER_3;
	
	@ClientString(id = 572813, message = "Talk to Aden Vanguard Member")
	public static NpcStringId TALK_TO_ADEN_VANGUARD_MEMBER_4;
	
	@ClientString(id = 572901, message = "|Lv. 95+| The Hero's Journey: Guillotine Fortress")
	public static NpcStringId LV_95_THE_HERO_S_JOURNEY_GUILLOTINE_FORTRESS;
	
	@ClientString(id = 572902, message = "|Lv. 95+| The Hero's Journey: Guillotine Fortress (In progress)")
	public static NpcStringId LV_95_THE_HERO_S_JOURNEY_GUILLOTINE_FORTRESS_IN_PROGRESS;
	
	@ClientString(id = 572903, message = "|Lv. 95+| The Hero's Journey: Guillotine Fortress (Completed)")
	public static NpcStringId LV_95_THE_HERO_S_JOURNEY_GUILLOTINE_FORTRESS_COMPLETED;
	
	@ClientString(id = 572904, message = "|Lv. 95+| The Hero's Journey: Guillotine Fortress")
	public static NpcStringId LV_95_THE_HERO_S_JOURNEY_GUILLOTINE_FORTRESS_2;
	
	@ClientString(id = 572911, message = "Talk to Tulesir")
	public static NpcStringId TALK_TO_TULESIR_4;
	
	@ClientString(id = 572912, message = "Talk to Mortania")
	public static NpcStringId TALK_TO_MORTANIA;
	
	@ClientString(id = 572913, message = "Talk to Mortania")
	public static NpcStringId TALK_TO_MORTANIA_2;
	
	@ClientString(id = 573001, message = "|Lv. 95+| The Hero's Journey: Orbis Temple")
	public static NpcStringId LV_95_THE_HERO_S_JOURNEY_ORBIS_TEMPLE;
	
	@ClientString(id = 573002, message = "|Lv. 95+| The Hero's Journey: Orbis Temple (In progress)")
	public static NpcStringId LV_95_THE_HERO_S_JOURNEY_ORBIS_TEMPLE_IN_PROGRESS;
	
	@ClientString(id = 573003, message = "|Lv. 95+| The Hero's Journey: Orbis Temple (Completed)")
	public static NpcStringId LV_95_THE_HERO_S_JOURNEY_ORBIS_TEMPLE_COMPLETED;
	
	@ClientString(id = 573004, message = "|Lv. 95+| The Hero's Journey: Orbis Temple")
	public static NpcStringId LV_95_THE_HERO_S_JOURNEY_ORBIS_TEMPLE_2;
	
	@ClientString(id = 573011, message = "Talk to Tulesir")
	public static NpcStringId TALK_TO_TULESIR_5;
	
	@ClientString(id = 573012, message = "Talk to Severin")
	public static NpcStringId TALK_TO_SEVERIN;
	
	@ClientString(id = 573013, message = "Talk to Severin")
	public static NpcStringId TALK_TO_SEVERIN_2;
	
	@ClientString(id = 573101, message = "|Lv. 97-99| Tulesir's Song - 2")
	public static NpcStringId LV_97_99_TULESIR_S_SONG_2;
	
	@ClientString(id = 573102, message = "|Lv. 97-99| Tulesir's Song - 2")
	public static NpcStringId LV_97_99_TULESIR_S_SONG_2_2;
	
	@ClientString(id = 573103, message = "|Lv. 97-99| Tulesir's Song - 2")
	public static NpcStringId LV_97_99_TULESIR_S_SONG_2_3;
	
	@ClientString(id = 573104, message = "|Lv. 97-99| Tulesir's Song - 2")
	public static NpcStringId LV_97_99_TULESIR_S_SONG_2_4;
	
	@ClientString(id = 573111, message = "Talk to Tulesir")
	public static NpcStringId TALK_TO_TULESIR_6;
	
	@ClientString(id = 573201, message = "|Lv. 1-20| A Foreign Land")
	public static NpcStringId LV_1_20_A_FOREIGN_LAND;
	
	@ClientString(id = 573202, message = "|Lv. 1-20| A Foreign Land (In progress)")
	public static NpcStringId LV_1_20_A_FOREIGN_LAND_IN_PROGRESS;
	
	@ClientString(id = 573203, message = "|Lv. 1-20| A Foreign Land (Completed)")
	public static NpcStringId LV_1_20_A_FOREIGN_LAND_COMPLETED;
	
	@ClientString(id = 573204, message = "|Lv. 1-20| A Foreign Land")
	public static NpcStringId LV_1_20_A_FOREIGN_LAND_2;
	
	@ClientString(id = 573205, message = "Talk to Gereth")
	public static NpcStringId TALK_TO_GERETH_3;
	
	@ClientString(id = 573301, message = "|Lv. 1-20| The Test for Survival")
	public static NpcStringId LV_1_20_THE_TEST_FOR_SURVIVAL;
	
	@ClientString(id = 573302, message = "|Lv. 1-20| The Test for Survival (In progress)")
	public static NpcStringId LV_1_20_THE_TEST_FOR_SURVIVAL_IN_PROGRESS;
	
	@ClientString(id = 573303, message = "|Lv. 1-20| The Test for Survival (Completed)")
	public static NpcStringId LV_1_20_THE_TEST_FOR_SURVIVAL_COMPLETED;
	
	@ClientString(id = 573304, message = "|Lv. 1-20| The Test for Survival")
	public static NpcStringId LV_1_20_THE_TEST_FOR_SURVIVAL_2;
	
	@ClientString(id = 573305, message = "Talk to Katalin")
	public static NpcStringId TALK_TO_KATALIN;
	
	@ClientString(id = 573306, message = "Talk to Ayanthe")
	public static NpcStringId TALK_TO_AYANTHE;
	
	@ClientString(id = 573307, message = "Talk to Dia")
	public static NpcStringId TALK_TO_DIA;
	
	@ClientString(id = 573401, message = "|Lv. 1-20| Do or Die")
	public static NpcStringId LV_1_20_DO_OR_DIE;
	
	@ClientString(id = 573402, message = "|Lv. 1-20| Do or Die (In progress)")
	public static NpcStringId LV_1_20_DO_OR_DIE_IN_PROGRESS;
	
	@ClientString(id = 573403, message = "|Lv. 1-20| Do or Die (Completed)")
	public static NpcStringId LV_1_20_DO_OR_DIE_COMPLETED;
	
	@ClientString(id = 573404, message = "|Lv. 1-20| Do or Die")
	public static NpcStringId LV_1_20_DO_OR_DIE_2;
	
	@ClientString(id = 573405, message = "Talk to Adventurers' Guide")
	public static NpcStringId TALK_TO_ADVENTURERS_GUIDE_3;
	
	@ClientString(id = 573501, message = "|Lv. 4-20| Hard Training")
	public static NpcStringId LV_4_20_HARD_TRAINING;
	
	@ClientString(id = 573502, message = "|Lv. 4-20| Hard Training (In progress)")
	public static NpcStringId LV_4_20_HARD_TRAINING_IN_PROGRESS;
	
	@ClientString(id = 573503, message = "|Lv. 4-20| Hard Training (Completed)")
	public static NpcStringId LV_4_20_HARD_TRAINING_COMPLETED;
	
	@ClientString(id = 573504, message = "|Lv. 4-20| Hard Training")
	public static NpcStringId LV_4_20_HARD_TRAINING_2;
	
	@ClientString(id = 573601, message = "|Lv. 4-20| Hard Training")
	public static NpcStringId LV_4_20_HARD_TRAINING_3;
	
	@ClientString(id = 573602, message = "|Lv. 4-20| Hard Training (In progress)")
	public static NpcStringId LV_4_20_HARD_TRAINING_IN_PROGRESS_2;
	
	@ClientString(id = 573603, message = "|Lv. 4-20| Hard Training (Completed)")
	public static NpcStringId LV_4_20_HARD_TRAINING_COMPLETED_2;
	
	@ClientString(id = 573604, message = "|Lv. 4-20| Hard Training")
	public static NpcStringId LV_4_20_HARD_TRAINING_4;
	
	@ClientString(id = 573701, message = "|Lv. 5 - 20| Grakon's Warehouse")
	public static NpcStringId LV_5_20_GRAKON_S_WAREHOUSE;
	
	@ClientString(id = 573702, message = "|Lv. 5 - 20| Grakon's Warehouse (In progress)")
	public static NpcStringId LV_5_20_GRAKON_S_WAREHOUSE_IN_PROGRESS;
	
	@ClientString(id = 573703, message = "|Lv. 5 - 20| Grakon's Warehouse (Completed)")
	public static NpcStringId LV_5_20_GRAKON_S_WAREHOUSE_COMPLETED;
	
	@ClientString(id = 573704, message = "|Lv. 5 - 20| Grakon's Warehouse")
	public static NpcStringId LV_5_20_GRAKON_S_WAREHOUSE_2;
	
	@ClientString(id = 573705, message = "Talk to Grakon")
	public static NpcStringId TALK_TO_GRAKON;
	
	@ClientString(id = 573801, message = "|Lv. 5 - 20| An Inner Beauty")
	public static NpcStringId LV_5_20_AN_INNER_BEAUTY;
	
	@ClientString(id = 573802, message = "|Lv. 5 - 20| An Inner Beauty (In progress)")
	public static NpcStringId LV_5_20_AN_INNER_BEAUTY_IN_PROGRESS;
	
	@ClientString(id = 573803, message = "|Lv. 5 - 20| An Inner Beauty (Completed)")
	public static NpcStringId LV_5_20_AN_INNER_BEAUTY_COMPLETED;
	
	@ClientString(id = 573804, message = "|Lv. 5 - 20| An Inner Beauty")
	public static NpcStringId LV_5_20_AN_INNER_BEAUTY_2;
	
	@ClientString(id = 573805, message = "Talk to Evna")
	public static NpcStringId TALK_TO_EVNA;
	
	@ClientString(id = 573901, message = "|Lv. 6~20| Supply and Demand")
	public static NpcStringId LV_6_20_SUPPLY_AND_DEMAND;
	
	@ClientString(id = 573902, message = "|Lv. 6~20| Supply and Demand (In progress)")
	public static NpcStringId LV_6_20_SUPPLY_AND_DEMAND_IN_PROGRESS;
	
	@ClientString(id = 573903, message = "|Lv. 6~20| Supply and Demand (Completed)")
	public static NpcStringId LV_6_20_SUPPLY_AND_DEMAND_COMPLETED;
	
	@ClientString(id = 573904, message = "|Lv. 6~20| Supply and Demand")
	public static NpcStringId LV_6_20_SUPPLY_AND_DEMAND_2;
	
	@ClientString(id = 573905, message = "Talk to Sivanthe")
	public static NpcStringId TALK_TO_SIVANTHE;
	
	@ClientString(id = 574001, message = "|Lv. 8~20| Never Forget")
	public static NpcStringId LV_8_20_NEVER_FORGET;
	
	@ClientString(id = 574002, message = "|Lv. 8~20| Never Forget (In progress)")
	public static NpcStringId LV_8_20_NEVER_FORGET_IN_PROGRESS;
	
	@ClientString(id = 574003, message = "|Lv. 8~20| Never Forget (Completed)")
	public static NpcStringId LV_8_20_NEVER_FORGET_COMPLETED;
	
	@ClientString(id = 574004, message = "|Lv. 8~20| Never Forget")
	public static NpcStringId LV_8_20_NEVER_FORGET_2;
	
	@ClientString(id = 574005, message = "Go to the Remembrance Tower")
	public static NpcStringId GO_TO_THE_REMEMBRANCE_TOWER;
	
	@ClientString(id = 574101, message = "|Lv. 10~20| A Draught for the Cold")
	public static NpcStringId LV_10_20_A_DRAUGHT_FOR_THE_COLD;
	
	@ClientString(id = 574102, message = "|Lv. 10~20| A Draught for the Cold (In progress)")
	public static NpcStringId LV_10_20_A_DRAUGHT_FOR_THE_COLD_IN_PROGRESS;
	
	@ClientString(id = 574103, message = "|Lv. 10~20| A Draught for the Cold (Completed)")
	public static NpcStringId LV_10_20_A_DRAUGHT_FOR_THE_COLD_COMPLETED;
	
	@ClientString(id = 574104, message = "|Lv. 10~20| A Draught for the Cold")
	public static NpcStringId LV_10_20_A_DRAUGHT_FOR_THE_COLD_2;
	
	@ClientString(id = 574105, message = "Talk to Leira")
	public static NpcStringId TALK_TO_LEIRA;
	
	@ClientString(id = 574201, message = "|Lv. 11~20| A Furry Friend")
	public static NpcStringId LV_11_20_A_FURRY_FRIEND;
	
	@ClientString(id = 574202, message = "|Lv. 11~20| A Furry Friend (In progress)")
	public static NpcStringId LV_11_20_A_FURRY_FRIEND_IN_PROGRESS;
	
	@ClientString(id = 574203, message = "|Lv. 11~20| A Furry Friend (Completed)")
	public static NpcStringId LV_11_20_A_FURRY_FRIEND_COMPLETED;
	
	@ClientString(id = 574204, message = "|Lv. 11~20| A Furry Friend")
	public static NpcStringId LV_11_20_A_FURRY_FRIEND_2;
	
	@ClientString(id = 574205, message = "You are far from Ricky.")
	public static NpcStringId YOU_ARE_FAR_FROM_RICKY;
	
	@ClientString(id = 574206, message = "Ricky is entering Kiku's cave!")
	public static NpcStringId RICKY_IS_ENTERING_KIKU_S_CAVE;
	
	@ClientString(id = 574207, message = "Take Ricky to Leira in under 2 min.")
	public static NpcStringId TAKE_RICKY_TO_LEIRA_IN_UNDER_2_MIN;
	
	@ClientString(id = 574209, message = "Bring Back Ricky")
	public static NpcStringId BRING_BACK_RICKY;
	
	@ClientString(id = 574301, message = "|Lv. 13~20| Strange Fungus")
	public static NpcStringId LV_13_20_STRANGE_FUNGUS;
	
	@ClientString(id = 574302, message = "|Lv. 13~20| Strange Fungus (In progress)")
	public static NpcStringId LV_13_20_STRANGE_FUNGUS_IN_PROGRESS;
	
	@ClientString(id = 574303, message = "|Lv. 13~20| Strange Fungus (Completed)")
	public static NpcStringId LV_13_20_STRANGE_FUNGUS_COMPLETED;
	
	@ClientString(id = 574304, message = "|Lv. 13~20| Strange Fungus")
	public static NpcStringId LV_13_20_STRANGE_FUNGUS_2;
	
	@ClientString(id = 574305, message = "Talk to Milone")
	public static NpcStringId TALK_TO_MILONE;
	
	@ClientString(id = 574401, message = "|Lv. 15~20| Stronger Than Steel")
	public static NpcStringId LV_15_20_STRONGER_THAN_STEEL;
	
	@ClientString(id = 574402, message = "|Lv. 15~20| Stronger Than Steel (In progress)")
	public static NpcStringId LV_15_20_STRONGER_THAN_STEEL_IN_PROGRESS;
	
	@ClientString(id = 574403, message = "|Lv. 15~20| Stronger Than Steel (Completed)")
	public static NpcStringId LV_15_20_STRONGER_THAN_STEEL_COMPLETED;
	
	@ClientString(id = 574404, message = "|Lv. 15~20| Stronger Than Steel")
	public static NpcStringId LV_15_20_STRONGER_THAN_STEEL_2;
	
	@ClientString(id = 574405, message = "Talk to Dolkin")
	public static NpcStringId TALK_TO_DOLKIN;
	
	@ClientString(id = 574501, message = "|Lv. 17~25| The Secret Ingredient")
	public static NpcStringId LV_17_25_THE_SECRET_INGREDIENT;
	
	@ClientString(id = 574502, message = "|Lv. 17~25| The Secret Ingredient (In progress)")
	public static NpcStringId LV_17_25_THE_SECRET_INGREDIENT_IN_PROGRESS;
	
	@ClientString(id = 574503, message = "|Lv. 17~25| The Secret Ingredient (Completed)")
	public static NpcStringId LV_17_25_THE_SECRET_INGREDIENT_COMPLETED;
	
	@ClientString(id = 574504, message = "|Lv. 17~25| The Secret Ingredient")
	public static NpcStringId LV_17_25_THE_SECRET_INGREDIENT_2;
	
	@ClientString(id = 574601, message = "|Lv. 19~25| See the World")
	public static NpcStringId LV_19_25_SEE_THE_WORLD;
	
	@ClientString(id = 574602, message = "|Lv. 19~25| See the World (In progress)")
	public static NpcStringId LV_19_25_SEE_THE_WORLD_IN_PROGRESS;
	
	@ClientString(id = 574603, message = "|Lv. 19~25| See the World (Completed)")
	public static NpcStringId LV_19_25_SEE_THE_WORLD_COMPLETED;
	
	@ClientString(id = 574604, message = "|Lv. 19~25| See the World")
	public static NpcStringId LV_19_25_SEE_THE_WORLD_2;
	
	@ClientString(id = 574605, message = "Talk to Astiel")
	public static NpcStringId TALK_TO_ASTIEL;
	
	@ClientString(id = 574606, message = "Talk to Levian")
	public static NpcStringId TALK_TO_LEVIAN;
	
	@ClientString(id = 574701, message = "|Lv. 97+| The Hero's Journey: Pagan Temple")
	public static NpcStringId LV_97_THE_HERO_S_JOURNEY_PAGAN_TEMPLE;
	
	@ClientString(id = 574702, message = "|Lv. 97+| The Hero's Journey: Pagan Temple (In progress)")
	public static NpcStringId LV_97_THE_HERO_S_JOURNEY_PAGAN_TEMPLE_IN_PROGRESS;
	
	@ClientString(id = 574703, message = "|Lv. 97+| The Hero's Journey: Pagan Temple (Completed)")
	public static NpcStringId LV_97_THE_HERO_S_JOURNEY_PAGAN_TEMPLE_COMPLETED;
	
	@ClientString(id = 574704, message = "|Lv. 97+| The Hero's Journey: Pagan Temple")
	public static NpcStringId LV_97_THE_HERO_S_JOURNEY_PAGAN_TEMPLE_2;
	
	@ClientString(id = 574711, message = "Talk to Tulesir")
	public static NpcStringId TALK_TO_TULESIR_7;
	
	@ClientString(id = 574712, message = "Talk to Kargos")
	public static NpcStringId TALK_TO_KARGOS;
	
	@ClientString(id = 574713, message = "Talk to Kargos")
	public static NpcStringId TALK_TO_KARGOS_2;
	
	@ClientString(id = 574801, message = "|Lv. 85+| Mysterious Suggestion - 1")
	public static NpcStringId LV_85_MYSTERIOUS_SUGGESTION_1;
	
	@ClientString(id = 574802, message = "|Lv. 85+| Mysterious Suggestion - 1 (In progress)")
	public static NpcStringId LV_85_MYSTERIOUS_SUGGESTION_1_IN_PROGRESS;
	
	@ClientString(id = 574803, message = "|Lv. 85+| Mysterious Suggestion - 1 (Completed)")
	public static NpcStringId LV_85_MYSTERIOUS_SUGGESTION_1_COMPLETED;
	
	@ClientString(id = 574804, message = "|Lv. 85+| Mysterious Suggestion - 1")
	public static NpcStringId LV_85_MYSTERIOUS_SUGGESTION_1_2;
	
	@ClientString(id = 574901, message = "|Lv. 85+| Mysterious Suggestion - 2")
	public static NpcStringId LV_85_MYSTERIOUS_SUGGESTION_2;
	
	@ClientString(id = 574902, message = "|Lv. 85+| Mysterious Suggestion - 2 (In progress)")
	public static NpcStringId LV_85_MYSTERIOUS_SUGGESTION_2_IN_PROGRESS;
	
	@ClientString(id = 574903, message = "|Lv. 85+| Mysterious Suggestion - 2 (Completed)")
	public static NpcStringId LV_85_MYSTERIOUS_SUGGESTION_2_COMPLETED;
	
	@ClientString(id = 574904, message = "|Lv. 85+| Mysterious Suggestion - 2")
	public static NpcStringId LV_85_MYSTERIOUS_SUGGESTION_2_2;
	
	@ClientString(id = 574905, message = "Open the item screen and double-click the empty water bottle!")
	public static NpcStringId OPEN_THE_ITEM_SCREEN_AND_DOUBLE_CLICK_THE_EMPTY_WATER_BOTTLE;
	
	@ClientString(id = 574906, message = "If you double-click the empty bottle, it will become full of water.")
	public static NpcStringId IF_YOU_DOUBLE_CLICK_THE_EMPTY_BOTTLE_IT_WILL_BECOME_FULL_OF_WATER;
	
	@ClientString(id = 574907, message = "Click the flame flower, then double click the trowel.")
	public static NpcStringId CLICK_THE_FLAME_FLOWER_THEN_DOUBLE_CLICK_THE_TROWEL;
	
	@ClientString(id = 574908, message = "If you double-click the Helping Seed item, a Tree of Helping will be planted.")
	public static NpcStringId IF_YOU_DOUBLE_CLICK_THE_HELPING_SEED_ITEM_A_TREE_OF_HELPING_WILL_BE_PLANTED;
	
	@ClientString(id = 575101, message = "|Lv. 38+| Winds of Fate: Encounters")
	public static NpcStringId LV_38_WINDS_OF_FATE_ENCOUNTERS;
	
	@ClientString(id = 575102, message = "|Lv. 38+| Winds of Fate: Encounters (In progress)")
	public static NpcStringId LV_38_WINDS_OF_FATE_ENCOUNTERS_IN_PROGRESS;
	
	@ClientString(id = 575103, message = "|Lv. 38+| Winds of Fate: Encounters (Completed)")
	public static NpcStringId LV_38_WINDS_OF_FATE_ENCOUNTERS_COMPLETED;
	
	@ClientString(id = 575104, message = "|Lv. 38+| Winds of Fate: Encounters")
	public static NpcStringId LV_38_WINDS_OF_FATE_ENCOUNTERS_2;
	
	@ClientString(id = 575110, message = "Talk to Katalin")
	public static NpcStringId TALK_TO_KATALIN_2;
	
	@ClientString(id = 575111, message = "Talk to Ayanthe")
	public static NpcStringId TALK_TO_AYANTHE_2;
	
	@ClientString(id = 575112, message = "Talk to Raymond")
	public static NpcStringId TALK_TO_RAYMOND_8;
	
	@ClientString(id = 575113, message = "Kill Skeletons")
	public static NpcStringId KILL_SKELETONS_4;
	
	@ClientString(id = 575201, message = "|Lv. 76+| Winds of Fate: A Promise")
	public static NpcStringId LV_76_WINDS_OF_FATE_A_PROMISE;
	
	@ClientString(id = 575202, message = "|Lv. 76+| Winds of Fate: A Promise (In progress)")
	public static NpcStringId LV_76_WINDS_OF_FATE_A_PROMISE_IN_PROGRESS;
	
	@ClientString(id = 575203, message = "|Lv. 76+| Winds of Fate: A Promise (Completed)")
	public static NpcStringId LV_76_WINDS_OF_FATE_A_PROMISE_COMPLETED;
	
	@ClientString(id = 575204, message = "|Lv. 76+| Winds of Fate: A Promise")
	public static NpcStringId LV_76_WINDS_OF_FATE_A_PROMISE_2;
	
	@ClientString(id = 575211, message = "Talk to Karla")
	public static NpcStringId TALK_TO_KARLA;
	
	@ClientString(id = 575212, message = "Talk to Siegmund")
	public static NpcStringId TALK_TO_SIEGMUND;
	
	@ClientString(id = 575213, message = "Talk to Lombert")
	public static NpcStringId TALK_TO_LOMBERT;
	
	@ClientString(id = 575214, message = "Talk to the Mysterious Wizard")
	public static NpcStringId TALK_TO_THE_MYSTERIOUS_WIZARD;
	
	@ClientString(id = 575215, message = "Check the Tombstone")
	public static NpcStringId CHECK_THE_TOMBSTONE;
	
	@ClientString(id = 575216, message = "Talk to the Ghost")
	public static NpcStringId TALK_TO_THE_GHOST;
	
	@ClientString(id = 575217, message = "A Place of Vengeance")
	public static NpcStringId A_PLACE_OF_VENGEANCE;
	
	@ClientString(id = 575218, message = "Giselle von Hellmann")
	public static NpcStringId GISELLE_VON_HELLMANN;
	
	@ClientString(id = 575301, message = "|Lv. 85+| Wind of Destiny - Choice")
	public static NpcStringId LV_85_WIND_OF_DESTINY_CHOICE;
	
	@ClientString(id = 575302, message = "|Lv. 85+| Wind of Destiny - Choice (In progress)")
	public static NpcStringId LV_85_WIND_OF_DESTINY_CHOICE_IN_PROGRESS;
	
	@ClientString(id = 575303, message = "|Lv. 85+| Wind of Destiny - Choice (Completed)")
	public static NpcStringId LV_85_WIND_OF_DESTINY_CHOICE_COMPLETED;
	
	@ClientString(id = 575304, message = "|Lv. 85+| Wind of Destiny - Choice")
	public static NpcStringId LV_85_WIND_OF_DESTINY_CHOICE_2;
	
	@ClientString(id = 575310, message = "Talk to Arkenias")
	public static NpcStringId TALK_TO_ARKENIAS;
	
	@ClientString(id = 575311, message = "Nebulite Eye: Crystal Eye")
	public static NpcStringId NEBULITE_EYE_CRYSTAL_EYE;
	
	@ClientString(id = 575312, message = "Nebulite Watch: Broken Stone of Purity")
	public static NpcStringId NEBULITE_WATCH_BROKEN_STONE_OF_PURITY;
	
	@ClientString(id = 575313, message = "Nebulite Golem: Enhancing Elixir")
	public static NpcStringId NEBULITE_GOLEM_ENHANCING_ELIXIR;
	
	@ClientString(id = 575314, message = "Combine the Ingredients")
	public static NpcStringId COMBINE_THE_INGREDIENTS;
	
	@ClientString(id = 575315, message = "Talk to Hardin")
	public static NpcStringId TALK_TO_HARDIN_2;
	
	@ClientString(id = 575316, message = "Talk to Icarus")
	public static NpcStringId TALK_TO_ICARUS;
	
	@ClientString(id = 575317, message = "Talk to Athrea")
	public static NpcStringId TALK_TO_ATHREA;
	
	@ClientString(id = 575318, message = "Check Athrea's Chest")
	public static NpcStringId CHECK_ATHREA_S_CHEST;
	
	@ClientString(id = 575319, message = "Talk to Gereth")
	public static NpcStringId TALK_TO_GERETH_4;
	
	@ClientString(id = 575320, message = "Talk to Navari")
	public static NpcStringId TALK_TO_NAVARI;
	
	@ClientString(id = 575500, message = "Queen Navari has sent a letter. Click the question-mark icon to read.")
	public static NpcStringId QUEEN_NAVARI_HAS_SENT_A_LETTER_CLICK_THE_QUESTION_MARK_ICON_TO_READ;
	
	@ClientString(id = 575501, message = "|Lv. 20 - 29| Letters from the Queen: Valley of the Wind")
	public static NpcStringId LV_20_29_LETTERS_FROM_THE_QUEEN_VALLEY_OF_THE_WIND;
	
	@ClientString(id = 575502, message = "|Lv. 20 - 29| Letters from the Queen: Valley of the Wind (In progress)")
	public static NpcStringId LV_20_29_LETTERS_FROM_THE_QUEEN_VALLEY_OF_THE_WIND_IN_PROGRESS;
	
	@ClientString(id = 575503, message = "|Lv. 20 - 29| Letters from the Queen: Valley of the Wind (Completed)")
	public static NpcStringId LV_20_29_LETTERS_FROM_THE_QUEEN_VALLEY_OF_THE_WIND_COMPLETED;
	
	@ClientString(id = 575504, message = "|Lv. 20 - 29| Letters from the Queen: Valley of the Wind")
	public static NpcStringId LV_20_29_LETTERS_FROM_THE_QUEEN_VALLEY_OF_THE_WIND_2;
	
	@ClientString(id = 575511, message = "Talk to Levian")
	public static NpcStringId TALK_TO_LEVIAN_2;
	
	@ClientString(id = 575512, message = "Talk to Pio")
	public static NpcStringId TALK_TO_PIO_5;
	
	@ClientString(id = 575601, message = "|Lv. 20+| An Interdimensional Draft")
	public static NpcStringId LV_20_AN_INTERDIMENSIONAL_DRAFT;
	
	@ClientString(id = 575602, message = "|Lv. 20+| An Interdimensional Draft (In progress)")
	public static NpcStringId LV_20_AN_INTERDIMENSIONAL_DRAFT_IN_PROGRESS;
	
	@ClientString(id = 575603, message = "|Lv. 20+| An Interdimensional Draft (Completed)")
	public static NpcStringId LV_20_AN_INTERDIMENSIONAL_DRAFT_COMPLETED;
	
	@ClientString(id = 575604, message = "|Lv. 20+| An Interdimensional Draft")
	public static NpcStringId LV_20_AN_INTERDIMENSIONAL_DRAFT_2;
	
	@ClientString(id = 575701, message = "|Lv. 24+| Quieting the Storm")
	public static NpcStringId LV_24_QUIETING_THE_STORM;
	
	@ClientString(id = 575702, message = "|Lv. 24+| Quieting the Storm (In progress)")
	public static NpcStringId LV_24_QUIETING_THE_STORM_IN_PROGRESS;
	
	@ClientString(id = 575703, message = "|Lv. 24+| Quieting the Storm (Completed)")
	public static NpcStringId LV_24_QUIETING_THE_STORM_COMPLETED;
	
	@ClientString(id = 575704, message = "|Lv. 24+| Quieting the Storm")
	public static NpcStringId LV_24_QUIETING_THE_STORM_2;
	
	@ClientString(id = 575711, message = "Immense Windima or Giant Windima")
	public static NpcStringId IMMENSE_WINDIMA_OR_GIANT_WINDIMA;
	
	@ClientString(id = 575801, message = "|Lv. 28+| The Oath of the Wind")
	public static NpcStringId LV_28_THE_OATH_OF_THE_WIND;
	
	@ClientString(id = 575802, message = "|Lv. 28+| The Oath of the Wind (In progress)")
	public static NpcStringId LV_28_THE_OATH_OF_THE_WIND_IN_PROGRESS;
	
	@ClientString(id = 575803, message = "|Lv. 28+| The Oath of the Wind (Completed)")
	public static NpcStringId LV_28_THE_OATH_OF_THE_WIND_COMPLETED;
	
	@ClientString(id = 575804, message = "|Lv. 28+| The Oath of the Wind")
	public static NpcStringId LV_28_THE_OATH_OF_THE_WIND_2;
	
	@ClientString(id = 575811, message = "Ask Pio for a Summon")
	public static NpcStringId ASK_PIO_FOR_A_SUMMON;
	
	@ClientString(id = 576001, message = "|Lv. 30-39| Letters from the Queen: Orc Barracks")
	public static NpcStringId LV_30_39_LETTERS_FROM_THE_QUEEN_ORC_BARRACKS;
	
	@ClientString(id = 576002, message = "|Lv. 30-39| Letters from the Queen: Orc Barracks (In progress)")
	public static NpcStringId LV_30_39_LETTERS_FROM_THE_QUEEN_ORC_BARRACKS_IN_PROGRESS;
	
	@ClientString(id = 576003, message = "|Lv. 30-39| Letters from the Queen: Orc Barracks (Completed)")
	public static NpcStringId LV_30_39_LETTERS_FROM_THE_QUEEN_ORC_BARRACKS_COMPLETED;
	
	@ClientString(id = 576004, message = "|Lv. 30-39| Letters from the Queen: Orc Barracks")
	public static NpcStringId LV_30_39_LETTERS_FROM_THE_QUEEN_ORC_BARRACKS_2;
	
	@ClientString(id = 576011, message = "Talk to Levian")
	public static NpcStringId TALK_TO_LEVIAN_3;
	
	@ClientString(id = 576012, message = "Talk to Piotur")
	public static NpcStringId TALK_TO_PIOTUR;
	
	@ClientString(id = 576101, message = "|Lv. 30+| An Orc in Love")
	public static NpcStringId LV_30_AN_ORC_IN_LOVE;
	
	@ClientString(id = 576102, message = "|Lv. 30+| An Orc in Love (In progress)")
	public static NpcStringId LV_30_AN_ORC_IN_LOVE_IN_PROGRESS;
	
	@ClientString(id = 576103, message = "|Lv. 30+| An Orc in Love (Completed)")
	public static NpcStringId LV_30_AN_ORC_IN_LOVE_COMPLETED;
	
	@ClientString(id = 576104, message = "|Lv. 30+| An Orc in Love")
	public static NpcStringId LV_30_AN_ORC_IN_LOVE_2;
	
	@ClientString(id = 576111, message = "Kill Turek Orcs")
	public static NpcStringId KILL_TUREK_ORCS;
	
	@ClientString(id = 576201, message = "|Lv. 34+| Marionette Spirit")
	public static NpcStringId LV_34_MARIONETTE_SPIRIT;
	
	@ClientString(id = 576202, message = "|Lv. 34+| Marionette Spirit (In progress)")
	public static NpcStringId LV_34_MARIONETTE_SPIRIT_IN_PROGRESS;
	
	@ClientString(id = 576203, message = "|Lv. 34+| Marionette Spirit (Completed)")
	public static NpcStringId LV_34_MARIONETTE_SPIRIT_COMPLETED;
	
	@ClientString(id = 576204, message = "|Lv. 34+| Marionette Spirit")
	public static NpcStringId LV_34_MARIONETTE_SPIRIT_2;
	
	@ClientString(id = 576301, message = "|Lv. 34+| Terrifying Chertuba")
	public static NpcStringId LV_34_TERRIFYING_CHERTUBA;
	
	@ClientString(id = 576302, message = "|Lv. 34+| Terrifying Chertuba (In progress)")
	public static NpcStringId LV_34_TERRIFYING_CHERTUBA_IN_PROGRESS;
	
	@ClientString(id = 576303, message = "|Lv. 34+| Terrifying Chertuba (Completed)")
	public static NpcStringId LV_34_TERRIFYING_CHERTUBA_COMPLETED;
	
	@ClientString(id = 576304, message = "|Lv. 34+| Terrifying Chertuba")
	public static NpcStringId LV_34_TERRIFYING_CHERTUBA_2;
	
	@ClientString(id = 576311, message = "Kill Elite Turek Orcs")
	public static NpcStringId KILL_ELITE_TUREK_ORCS;
	
	@ClientString(id = 576312, message = "Chertuba's Illusion or Chertuba's Mirage")
	public static NpcStringId CHERTUBA_S_ILLUSION_OR_CHERTUBA_S_MIRAGE;
	
	@ClientString(id = 576401, message = "|Lv. 38+| Free Spirit")
	public static NpcStringId LV_38_FREE_SPIRIT;
	
	@ClientString(id = 576402, message = "|Lv. 38+| Free Spirit (In progress)")
	public static NpcStringId LV_38_FREE_SPIRIT_IN_PROGRESS;
	
	@ClientString(id = 576403, message = "|Lv. 38+| Free Spirit (Completed)")
	public static NpcStringId LV_38_FREE_SPIRIT_COMPLETED;
	
	@ClientString(id = 576404, message = "|Lv. 38+| Free Spirit")
	public static NpcStringId LV_38_FREE_SPIRIT_2;
	
	@ClientString(id = 576411, message = "Free the Imprisoned Spirits")
	public static NpcStringId FREE_THE_IMPRISONED_SPIRITS;
	
	@ClientString(id = 576601, message = "|Lv. 85+| A New Craft")
	public static NpcStringId LV_85_A_NEW_CRAFT;
	
	@ClientString(id = 576602, message = "|Lv. 85+| A New Craft (In progress)")
	public static NpcStringId LV_85_A_NEW_CRAFT_IN_PROGRESS;
	
	@ClientString(id = 576603, message = "|Lv. 85+| A New Craft (Completed)")
	public static NpcStringId LV_85_A_NEW_CRAFT_COMPLETED;
	
	@ClientString(id = 576604, message = "|Lv. 85+| A New Craft")
	public static NpcStringId LV_85_A_NEW_CRAFT_2;
	
	@ClientString(id = 576701, message = "|Lv. 97+| A Whole New Level of Alchemy")
	public static NpcStringId LV_97_A_WHOLE_NEW_LEVEL_OF_ALCHEMY;
	
	@ClientString(id = 576702, message = "|Lv. 97+| A Whole New Level of Alchemy (In progress)")
	public static NpcStringId LV_97_A_WHOLE_NEW_LEVEL_OF_ALCHEMY_IN_PROGRESS;
	
	@ClientString(id = 576703, message = "|Lv. 97+| A Whole New Level of Alchemy (Completed)")
	public static NpcStringId LV_97_A_WHOLE_NEW_LEVEL_OF_ALCHEMY_COMPLETED;
	
	@ClientString(id = 576704, message = "|Lv. 97+| A Whole New Level of Alchemy")
	public static NpcStringId LV_97_A_WHOLE_NEW_LEVEL_OF_ALCHEMY_2;
	
	@ClientString(id = 576901, message = "|Lv. 40 - 45| Letters from the Queen: Cruma Tower, Part 1")
	public static NpcStringId LV_40_45_LETTERS_FROM_THE_QUEEN_CRUMA_TOWER_PART_1;
	
	@ClientString(id = 576902, message = "|Lv. 40 - 45| Letters from the Queen: Cruma Tower, Part 1 (In progress)")
	public static NpcStringId LV_40_45_LETTERS_FROM_THE_QUEEN_CRUMA_TOWER_PART_1_IN_PROGRESS;
	
	@ClientString(id = 576903, message = "|Lv. 40 - 45| Letters from the Queen: Cruma Tower, Part 1 (Completed)")
	public static NpcStringId LV_40_45_LETTERS_FROM_THE_QUEEN_CRUMA_TOWER_PART_1_COMPLETED;
	
	@ClientString(id = 576904, message = "|Lv. 40 - 45| Letters from the Queen: Cruma Tower, Part 1")
	public static NpcStringId LV_40_45_LETTERS_FROM_THE_QUEEN_CRUMA_TOWER_PART_1_2;
	
	@ClientString(id = 576911, message = "Talk to Sylvain")
	public static NpcStringId TALK_TO_SYLVAIN_2;
	
	@ClientString(id = 576912, message = "Talk to Lorain")
	public static NpcStringId TALK_TO_LORAIN;
	
	@ClientString(id = 577001, message = "|Lv. 40+| In Search of the Grail")
	public static NpcStringId LV_40_IN_SEARCH_OF_THE_GRAIL;
	
	@ClientString(id = 577002, message = "|Lv. 40+| In Search of the Grail (In progress)")
	public static NpcStringId LV_40_IN_SEARCH_OF_THE_GRAIL_IN_PROGRESS;
	
	@ClientString(id = 577003, message = "|Lv. 40+| In Search of the Grail (Completed)")
	public static NpcStringId LV_40_IN_SEARCH_OF_THE_GRAIL_COMPLETED;
	
	@ClientString(id = 577004, message = "|Lv. 40+| In Search of the Grail")
	public static NpcStringId LV_40_IN_SEARCH_OF_THE_GRAIL_2;
	
	@ClientString(id = 577101, message = "|Lv. 44+| Volatile Power")
	public static NpcStringId LV_44_VOLATILE_POWER;
	
	@ClientString(id = 577102, message = "|Lv. 44+| Volatile Power (In progress)")
	public static NpcStringId LV_44_VOLATILE_POWER_IN_PROGRESS;
	
	@ClientString(id = 577103, message = "|Lv. 44+| Volatile Power (Completed)")
	public static NpcStringId LV_44_VOLATILE_POWER_COMPLETED;
	
	@ClientString(id = 577104, message = "|Lv. 44+| Volatile Power")
	public static NpcStringId LV_44_VOLATILE_POWER_2;
	
	@ClientString(id = 577111, message = "Find the Hidden Crusher")
	public static NpcStringId FIND_THE_HIDDEN_CRUSHER;
	
	@ClientString(id = 577201, message = "|Lv. 45+| Reports from Cruma Tower, Part 1")
	public static NpcStringId LV_45_REPORTS_FROM_CRUMA_TOWER_PART_1;
	
	@ClientString(id = 577202, message = "|Lv. 45+| Reports from Cruma Tower, Part 1 (In progress)")
	public static NpcStringId LV_45_REPORTS_FROM_CRUMA_TOWER_PART_1_IN_PROGRESS;
	
	@ClientString(id = 577203, message = "|Lv. 45+| Reports from Cruma Tower, Part 1 (Completed)")
	public static NpcStringId LV_45_REPORTS_FROM_CRUMA_TOWER_PART_1_COMPLETED;
	
	@ClientString(id = 577204, message = "|Lv. 45+| Reports from Cruma Tower, Part 1")
	public static NpcStringId LV_45_REPORTS_FROM_CRUMA_TOWER_PART_1_2;
	
	@ClientString(id = 577211, message = "Ask Janssen to Summon an Owl")
	public static NpcStringId ASK_JANSSEN_TO_SUMMON_AN_OWL;
	
	@ClientString(id = 577212, message = "Talk to the Owl")
	public static NpcStringId TALK_TO_THE_OWL;
	
	@ClientString(id = 577401, message = "|Lv. 46 - 55| Letters from the Queen: Cruma Tower, Part 2")
	public static NpcStringId LV_46_55_LETTERS_FROM_THE_QUEEN_CRUMA_TOWER_PART_2;
	
	@ClientString(id = 577402, message = "|Lv. 46 - 55| Letters from the Queen: Cruma Tower, Part 2 (In progress)")
	public static NpcStringId LV_46_55_LETTERS_FROM_THE_QUEEN_CRUMA_TOWER_PART_2_IN_PROGRESS;
	
	@ClientString(id = 577403, message = "|Lv. 46 - 55| Letters from the Queen: Cruma Tower, Part 2 (Completed)")
	public static NpcStringId LV_46_55_LETTERS_FROM_THE_QUEEN_CRUMA_TOWER_PART_2_COMPLETED;
	
	@ClientString(id = 577404, message = "|Lv. 46 - 55| Letters from the Queen: Cruma Tower, Part 2")
	public static NpcStringId LV_46_55_LETTERS_FROM_THE_QUEEN_CRUMA_TOWER_PART_2_2;
	
	@ClientString(id = 577411, message = "Talk to Sylvain")
	public static NpcStringId TALK_TO_SYLVAIN_3;
	
	@ClientString(id = 577412, message = "Talk to Rombel")
	public static NpcStringId TALK_TO_ROMBEL;
	
	@ClientString(id = 577501, message = "|Lv. 46 - 56| In Search of an Ancient Giant")
	public static NpcStringId LV_46_56_IN_SEARCH_OF_AN_ANCIENT_GIANT;
	
	@ClientString(id = 577502, message = "|Lv. 46 - 56| In Search of an Ancient Giant (In progress)")
	public static NpcStringId LV_46_56_IN_SEARCH_OF_AN_ANCIENT_GIANT_IN_PROGRESS;
	
	@ClientString(id = 577503, message = "|Lv. 46 - 56| In Search of an Ancient Giant (Completed)")
	public static NpcStringId LV_46_56_IN_SEARCH_OF_AN_ANCIENT_GIANT_COMPLETED;
	
	@ClientString(id = 577504, message = "|Lv. 46 - 56| In Search of an Ancient Giant")
	public static NpcStringId LV_46_56_IN_SEARCH_OF_AN_ANCIENT_GIANT_2;
	
	@ClientString(id = 577511, message = "Go to Underground Lv. 2")
	public static NpcStringId GO_TO_UNDERGROUND_LV_2;
	
	@ClientString(id = 577601, message = "|Lv. 46 - 56| The Wrath of the Giants")
	public static NpcStringId LV_46_56_THE_WRATH_OF_THE_GIANTS;
	
	@ClientString(id = 577602, message = "|Lv. 46 - 56| The Wrath of the Giants (In progress)")
	public static NpcStringId LV_46_56_THE_WRATH_OF_THE_GIANTS_IN_PROGRESS;
	
	@ClientString(id = 577603, message = "|Lv. 46 - 56| The Wrath of the Giants (Completed)")
	public static NpcStringId LV_46_56_THE_WRATH_OF_THE_GIANTS_COMPLETED;
	
	@ClientString(id = 577604, message = "|Lv. 46 - 56| The Wrath of the Giants")
	public static NpcStringId LV_46_56_THE_WRATH_OF_THE_GIANTS_2;
	
	@ClientString(id = 577611, message = "Find the Broken Device")
	public static NpcStringId FIND_THE_BROKEN_DEVICE;
	
	@ClientString(id = 577612, message = "Talk to the Ancient Giant")
	public static NpcStringId TALK_TO_THE_ANCIENT_GIANT;
	
	@ClientString(id = 577701, message = "|Lv. 46 - 56| Reports from Cruma Tower, Part 2")
	public static NpcStringId LV_46_56_REPORTS_FROM_CRUMA_TOWER_PART_2;
	
	@ClientString(id = 577702, message = "|Lv. 46 - 56| Reports from Cruma Tower, Part 2 (In progress)")
	public static NpcStringId LV_46_56_REPORTS_FROM_CRUMA_TOWER_PART_2_IN_PROGRESS;
	
	@ClientString(id = 577703, message = "|Lv. 46 - 56| Reports from Cruma Tower, Part 2 (Completed)")
	public static NpcStringId LV_46_56_REPORTS_FROM_CRUMA_TOWER_PART_2_COMPLETED;
	
	@ClientString(id = 577704, message = "|Lv. 46 - 56| Reports from Cruma Tower, Part 2")
	public static NpcStringId LV_46_56_REPORTS_FROM_CRUMA_TOWER_PART_2_2;
	
	@ClientString(id = 577711, message = "Ask Belkadhi to Summon an Owl")
	public static NpcStringId ASK_BELKADHI_TO_SUMMON_AN_OWL;
	
	@ClientString(id = 577712, message = "Talk to the Owl")
	public static NpcStringId TALK_TO_THE_OWL_2;
	
	@ClientString(id = 577901, message = "|Lv. 52~57| Letters from the Queen: Sea of Spores")
	public static NpcStringId LV_52_57_LETTERS_FROM_THE_QUEEN_SEA_OF_SPORES;
	
	@ClientString(id = 577902, message = "|Lv. 52~57| Letters from the Queen: Sea of Spores (In progress)")
	public static NpcStringId LV_52_57_LETTERS_FROM_THE_QUEEN_SEA_OF_SPORES_IN_PROGRESS;
	
	@ClientString(id = 577903, message = "|Lv. 52~57| Letters from the Queen: Sea of Spores (Completed)")
	public static NpcStringId LV_52_57_LETTERS_FROM_THE_QUEEN_SEA_OF_SPORES_COMPLETED;
	
	@ClientString(id = 577904, message = "|Lv. 52~57| Letters from the Queen: Sea of Spores")
	public static NpcStringId LV_52_57_LETTERS_FROM_THE_QUEEN_SEA_OF_SPORES_2;
	
	@ClientString(id = 577911, message = "Talk to Hollint")
	public static NpcStringId TALK_TO_HOLLINT;
	
	@ClientString(id = 577912, message = "Talk to Andy")
	public static NpcStringId TALK_TO_ANDY_2;
	
	@ClientString(id = 578001, message = "|Lv. 52 - 58| A Weakened Barrier")
	public static NpcStringId LV_52_58_A_WEAKENED_BARRIER;
	
	@ClientString(id = 578002, message = "|Lv. 52 - 58| A Weakened Barrier (In progress)")
	public static NpcStringId LV_52_58_A_WEAKENED_BARRIER_IN_PROGRESS;
	
	@ClientString(id = 578003, message = "|Lv. 52 - 58| A Weakened Barrier (Completed)")
	public static NpcStringId LV_52_58_A_WEAKENED_BARRIER_COMPLETED;
	
	@ClientString(id = 578004, message = "|Lv. 52 - 58| A Weakened Barrier")
	public static NpcStringId LV_52_58_A_WEAKENED_BARRIER_2;
	
	@ClientString(id = 578011, message = "Kill monsters at the Sea of Spores.")
	public static NpcStringId KILL_MONSTERS_AT_THE_SEA_OF_SPORES;
	
	@ClientString(id = 578101, message = "|Lv. 52 - 58| Ingredients to Enforcements")
	public static NpcStringId LV_52_58_INGREDIENTS_TO_ENFORCEMENTS;
	
	@ClientString(id = 578102, message = "|Lv. 52 - 58| Ingredients to Enforcements (In progress)")
	public static NpcStringId LV_52_58_INGREDIENTS_TO_ENFORCEMENTS_IN_PROGRESS;
	
	@ClientString(id = 578103, message = "|Lv. 52 - 58| Ingredients to Enforcements (Completed)")
	public static NpcStringId LV_52_58_INGREDIENTS_TO_ENFORCEMENTS_COMPLETED;
	
	@ClientString(id = 578104, message = "|Lv. 52 - 58| Ingredients to Enforcements")
	public static NpcStringId LV_52_58_INGREDIENTS_TO_ENFORCEMENTS_2;
	
	@ClientString(id = 578201, message = "|Lv. 56~60| Letters from the Queen: Forsaken Plains")
	public static NpcStringId LV_56_60_LETTERS_FROM_THE_QUEEN_FORSAKEN_PLAINS;
	
	@ClientString(id = 578202, message = "|Lv. 56~60| Letters from the Queen: Forsaken Plains (In progress)")
	public static NpcStringId LV_56_60_LETTERS_FROM_THE_QUEEN_FORSAKEN_PLAINS_IN_PROGRESS;
	
	@ClientString(id = 578203, message = "|Lv. 56~60| Letters from the Queen: Forsaken Plains (Completed)")
	public static NpcStringId LV_56_60_LETTERS_FROM_THE_QUEEN_FORSAKEN_PLAINS_COMPLETED;
	
	@ClientString(id = 578204, message = "|Lv. 56~60| Letters from the Queen: Forsaken Plains")
	public static NpcStringId LV_56_60_LETTERS_FROM_THE_QUEEN_FORSAKEN_PLAINS_2;
	
	@ClientString(id = 578211, message = "Talk to Orven")
	public static NpcStringId TALK_TO_ORVEN_3;
	
	@ClientString(id = 578212, message = "Talk to Novain")
	public static NpcStringId TALK_TO_NOVAIN;
	
	@ClientString(id = 578301, message = "|Lv. 56 - 61| Traces of an Ambush")
	public static NpcStringId LV_56_61_TRACES_OF_AN_AMBUSH;
	
	@ClientString(id = 578302, message = "|Lv. 56 - 61| Traces of an Ambush (In progress)")
	public static NpcStringId LV_56_61_TRACES_OF_AN_AMBUSH_IN_PROGRESS;
	
	@ClientString(id = 578303, message = "|Lv. 56 - 61| Traces of an Ambush (Completed)")
	public static NpcStringId LV_56_61_TRACES_OF_AN_AMBUSH_COMPLETED;
	
	@ClientString(id = 578304, message = "|Lv. 56 - 61| Traces of an Ambush")
	public static NpcStringId LV_56_61_TRACES_OF_AN_AMBUSH_2;
	
	@ClientString(id = 578351, message = "Fight with all you've got!")
	public static NpcStringId FIGHT_WITH_ALL_YOU_VE_GOT;
	
	@ClientString(id = 578352, message = "Back for more, huh?")
	public static NpcStringId BACK_FOR_MORE_HUH;
	
	@ClientString(id = 578353, message = "You little punk! Take that!")
	public static NpcStringId YOU_LITTLE_PUNK_TAKE_THAT;
	
	@ClientString(id = 578401, message = "|Lv. 56-61| Broken Magic Device")
	public static NpcStringId LV_56_61_BROKEN_MAGIC_DEVICE;
	
	@ClientString(id = 578402, message = "|Lv. 56-61| Broken Magic Device (In progress)")
	public static NpcStringId LV_56_61_BROKEN_MAGIC_DEVICE_IN_PROGRESS;
	
	@ClientString(id = 578403, message = "|Lv. 56-61| Broken Magic Device (Completed)")
	public static NpcStringId LV_56_61_BROKEN_MAGIC_DEVICE_COMPLETED;
	
	@ClientString(id = 578404, message = "|Lv. 56-61| Broken Magic Device")
	public static NpcStringId LV_56_61_BROKEN_MAGIC_DEVICE_2;
	
	@ClientString(id = 578501, message = "|Lv. 61~64| Letters from the Queen: Fields of Massacre")
	public static NpcStringId LV_61_64_LETTERS_FROM_THE_QUEEN_FIELDS_OF_MASSACRE;
	
	@ClientString(id = 578502, message = "|Lv. 61~64| Letters from the Queen: Fields of Massacre (In progress)")
	public static NpcStringId LV_61_64_LETTERS_FROM_THE_QUEEN_FIELDS_OF_MASSACRE_IN_PROGRESS;
	
	@ClientString(id = 578503, message = "|Lv. 61~64| Letters from the Queen: Fields of Massacre (Completed)")
	public static NpcStringId LV_61_64_LETTERS_FROM_THE_QUEEN_FIELDS_OF_MASSACRE_COMPLETED;
	
	@ClientString(id = 578504, message = "|Lv. 61~64| Letters from the Queen: Fields of Massacre")
	public static NpcStringId LV_61_64_LETTERS_FROM_THE_QUEEN_FIELDS_OF_MASSACRE_2;
	
	@ClientString(id = 578511, message = "Talk to Orven")
	public static NpcStringId TALK_TO_ORVEN_4;
	
	@ClientString(id = 578512, message = "Talk to Shuvann")
	public static NpcStringId TALK_TO_SHUVANN_3;
	
	@ClientString(id = 578601, message = "|Lv. 61 - 65| Resident Problem Solver")
	public static NpcStringId LV_61_65_RESIDENT_PROBLEM_SOLVER;
	
	@ClientString(id = 578602, message = "|Lv. 61 - 65| Resident Problem Solver (In progress)")
	public static NpcStringId LV_61_65_RESIDENT_PROBLEM_SOLVER_IN_PROGRESS;
	
	@ClientString(id = 578603, message = "|Lv. 61 - 65| Resident Problem Solver (Completed)")
	public static NpcStringId LV_61_65_RESIDENT_PROBLEM_SOLVER_COMPLETED;
	
	@ClientString(id = 578604, message = "|Lv. 61 - 65| Resident Problem Solver")
	public static NpcStringId LV_61_65_RESIDENT_PROBLEM_SOLVER_2;
	
	@ClientString(id = 578611, message = "Kill monsters in the Fields of Massacre")
	public static NpcStringId KILL_MONSTERS_IN_THE_FIELDS_OF_MASSACRE;
	
	@ClientString(id = 578701, message = "|Lv. 61 - 65| A Spy Mission")
	public static NpcStringId LV_61_65_A_SPY_MISSION;
	
	@ClientString(id = 578702, message = "|Lv. 61 - 65| A Spy Mission (In progress)")
	public static NpcStringId LV_61_65_A_SPY_MISSION_IN_PROGRESS;
	
	@ClientString(id = 578703, message = "|Lv. 61 - 65| A Spy Mission (Completed)")
	public static NpcStringId LV_61_65_A_SPY_MISSION_COMPLETED;
	
	@ClientString(id = 578704, message = "|Lv. 61 - 65| A Spy Mission")
	public static NpcStringId LV_61_65_A_SPY_MISSION_2;
	
	@ClientString(id = 578901, message = "|Lv. 65~69| Letters from the Queen: Swamp of Screams")
	public static NpcStringId LV_65_69_LETTERS_FROM_THE_QUEEN_SWAMP_OF_SCREAMS;
	
	@ClientString(id = 578902, message = "|Lv. 65~69| Letters from the Queen: Swamp of Screams (In progress)")
	public static NpcStringId LV_65_69_LETTERS_FROM_THE_QUEEN_SWAMP_OF_SCREAMS_IN_PROGRESS;
	
	@ClientString(id = 578903, message = "|Lv. 65~69| Letters from the Queen: Swamp of Screams (Completed)")
	public static NpcStringId LV_65_69_LETTERS_FROM_THE_QUEEN_SWAMP_OF_SCREAMS_COMPLETED;
	
	@ClientString(id = 578904, message = "|Lv. 65~69| Letters from the Queen: Swamp of Screams")
	public static NpcStringId LV_65_69_LETTERS_FROM_THE_QUEEN_SWAMP_OF_SCREAMS_2;
	
	@ClientString(id = 578911, message = "Talk to Innocentin")
	public static NpcStringId TALK_TO_INNOCENTIN;
	
	@ClientString(id = 578912, message = "Talk to Dokara")
	public static NpcStringId TALK_TO_DOKARA_3;
	
	@ClientString(id = 579001, message = "|Lv. 65 - 70| A Mercenary Helper")
	public static NpcStringId LV_65_70_A_MERCENARY_HELPER;
	
	@ClientString(id = 579002, message = "|Lv. 65 - 70| A Mercenary Helper (In progress)")
	public static NpcStringId LV_65_70_A_MERCENARY_HELPER_IN_PROGRESS;
	
	@ClientString(id = 579003, message = "|Lv. 65 - 70| A Mercenary Helper (Completed)")
	public static NpcStringId LV_65_70_A_MERCENARY_HELPER_COMPLETED;
	
	@ClientString(id = 579004, message = "|Lv. 65 - 70| A Mercenary Helper")
	public static NpcStringId LV_65_70_A_MERCENARY_HELPER_2;
	
	@ClientString(id = 579011, message = "Kill Stakatos")
	public static NpcStringId KILL_STAKATOS;
	
	@ClientString(id = 579101, message = "|Lv. 65 - 70| The Man of Mystery")
	public static NpcStringId LV_65_70_THE_MAN_OF_MYSTERY;
	
	@ClientString(id = 579102, message = "|Lv. 65 - 70| The Man of Mystery (In progress)")
	public static NpcStringId LV_65_70_THE_MAN_OF_MYSTERY_IN_PROGRESS;
	
	@ClientString(id = 579103, message = "|Lv. 65 - 70| The Man of Mystery (Completed)")
	public static NpcStringId LV_65_70_THE_MAN_OF_MYSTERY_COMPLETED;
	
	@ClientString(id = 579104, message = "|Lv. 65 - 70| The Man of Mystery")
	public static NpcStringId LV_65_70_THE_MAN_OF_MYSTERY_2;
	
	@ClientString(id = 579201, message = "|Lv. 65~69| Letters from the Queen: Forest of the Dead")
	public static NpcStringId LV_65_69_LETTERS_FROM_THE_QUEEN_FOREST_OF_THE_DEAD;
	
	@ClientString(id = 579202, message = "|Lv. 65~69| Letters from the Queen: Forest of the Dead (In progress)")
	public static NpcStringId LV_65_69_LETTERS_FROM_THE_QUEEN_FOREST_OF_THE_DEAD_IN_PROGRESS;
	
	@ClientString(id = 579203, message = "|Lv. 65~69| Letters from the Queen: Forest of the Dead (Completed)")
	public static NpcStringId LV_65_69_LETTERS_FROM_THE_QUEEN_FOREST_OF_THE_DEAD_COMPLETED;
	
	@ClientString(id = 579204, message = "|Lv. 65~69| Letters from the Queen: Forest of the Dead")
	public static NpcStringId LV_65_69_LETTERS_FROM_THE_QUEEN_FOREST_OF_THE_DEAD_2;
	
	@ClientString(id = 579211, message = "Talk to Innocentin")
	public static NpcStringId TALK_TO_INNOCENTIN_2;
	
	@ClientString(id = 579212, message = "Talk to Hatuba")
	public static NpcStringId TALK_TO_HATUBA_3;
	
	@ClientString(id = 579301, message = "|Lv. 65 - 70| Save the Souls")
	public static NpcStringId LV_65_70_SAVE_THE_SOULS;
	
	@ClientString(id = 579302, message = "|Lv. 65 - 70| Save the Souls (In progress)")
	public static NpcStringId LV_65_70_SAVE_THE_SOULS_IN_PROGRESS;
	
	@ClientString(id = 579303, message = "|Lv. 65 - 70| Save the Souls (Completed)")
	public static NpcStringId LV_65_70_SAVE_THE_SOULS_COMPLETED;
	
	@ClientString(id = 579304, message = "|Lv. 65 - 70| Save the Souls")
	public static NpcStringId LV_65_70_SAVE_THE_SOULS_2;
	
	@ClientString(id = 579311, message = "Kill the Undead")
	public static NpcStringId KILL_THE_UNDEAD;
	
	@ClientString(id = 579401, message = "|Lv. 65 - 70| Investigate the Forest")
	public static NpcStringId LV_65_70_INVESTIGATE_THE_FOREST;
	
	@ClientString(id = 579402, message = "|Lv. 65 - 70| Investigate the Forest (In progress)")
	public static NpcStringId LV_65_70_INVESTIGATE_THE_FOREST_IN_PROGRESS;
	
	@ClientString(id = 579403, message = "|Lv. 65 - 70| Investigate the Forest (Completed)")
	public static NpcStringId LV_65_70_INVESTIGATE_THE_FOREST_COMPLETED;
	
	@ClientString(id = 579404, message = "|Lv. 65 - 70| Investigate the Forest")
	public static NpcStringId LV_65_70_INVESTIGATE_THE_FOREST_2;
	
	@ClientString(id = 579411, message = "Kill the undead near the Cursed Village.")
	public static NpcStringId KILL_THE_UNDEAD_NEAR_THE_CURSED_VILLAGE;
	
	@ClientString(id = 579412, message = "Investigate the Tombstone")
	public static NpcStringId INVESTIGATE_THE_TOMBSTONE;
	
	@ClientString(id = 579501, message = "|Lv. 70~75| Letters from the Queen: Wall of Argos")
	public static NpcStringId LV_70_75_LETTERS_FROM_THE_QUEEN_WALL_OF_ARGOS;
	
	@ClientString(id = 579502, message = "|Lv. 70~75| Letters from the Queen: Wall of Argos (In progress)")
	public static NpcStringId LV_70_75_LETTERS_FROM_THE_QUEEN_WALL_OF_ARGOS_IN_PROGRESS;
	
	@ClientString(id = 579503, message = "|Lv. 70~75| Letters from the Queen: Wall of Argos (Completed)")
	public static NpcStringId LV_70_75_LETTERS_FROM_THE_QUEEN_WALL_OF_ARGOS_COMPLETED;
	
	@ClientString(id = 579504, message = "|Lv. 70~75| Letters from the Queen: Wall of Argos")
	public static NpcStringId LV_70_75_LETTERS_FROM_THE_QUEEN_WALL_OF_ARGOS_2;
	
	@ClientString(id = 579511, message = "Talk to Gregory")
	public static NpcStringId TALK_TO_GREGORY;
	
	@ClientString(id = 579512, message = "Talk to the Hermit")
	public static NpcStringId TALK_TO_THE_HERMIT;
	
	@ClientString(id = 579601, message = "|Lv. 70 - 75| The Eye that Defied the Gods")
	public static NpcStringId LV_70_75_THE_EYE_THAT_DEFIED_THE_GODS;
	
	@ClientString(id = 579602, message = "|Lv. 70 - 75| The Eye that Defied the Gods (In progress)")
	public static NpcStringId LV_70_75_THE_EYE_THAT_DEFIED_THE_GODS_IN_PROGRESS;
	
	@ClientString(id = 579603, message = "|Lv. 70 - 75| The Eye that Defied the Gods (Completed)")
	public static NpcStringId LV_70_75_THE_EYE_THAT_DEFIED_THE_GODS_COMPLETED;
	
	@ClientString(id = 579604, message = "|Lv. 70 - 75| The Eye that Defied the Gods")
	public static NpcStringId LV_70_75_THE_EYE_THAT_DEFIED_THE_GODS_2;
	
	@ClientString(id = 579611, message = "Defeat the Beasts of the Valley")
	public static NpcStringId DEFEAT_THE_BEASTS_OF_THE_VALLEY_3;
	
	@ClientString(id = 579612, message = "Speak with the Eye of Argos")
	public static NpcStringId SPEAK_WITH_THE_EYE_OF_ARGOS_3;
	
	@ClientString(id = 579701, message = "|Lv. 70 - 75| Crossing Fate")
	public static NpcStringId LV_70_75_CROSSING_FATE;
	
	@ClientString(id = 579702, message = "|Lv. 70 - 75| Crossing Fate (In progress)")
	public static NpcStringId LV_70_75_CROSSING_FATE_IN_PROGRESS;
	
	@ClientString(id = 579703, message = "|Lv. 70 - 75| Crossing Fate (Completed)")
	public static NpcStringId LV_70_75_CROSSING_FATE_COMPLETED;
	
	@ClientString(id = 579704, message = "|Lv. 70 - 75| Crossing Fate")
	public static NpcStringId LV_70_75_CROSSING_FATE_2;
	
	@ClientString(id = 579711, message = "Defeat the Beasts of the Valley")
	public static NpcStringId DEFEAT_THE_BEASTS_OF_THE_VALLEY_4;
	
	@ClientString(id = 579712, message = "Speak with the Eye of Argos")
	public static NpcStringId SPEAK_WITH_THE_EYE_OF_ARGOS_4;
	
	@ClientString(id = 579801, message = "|Lv. 81~84| Letters from the Queen: Dragon Valley")
	public static NpcStringId LV_81_84_LETTERS_FROM_THE_QUEEN_DRAGON_VALLEY;
	
	@ClientString(id = 579802, message = "|Lv. 81~84| Letters from the Queen: Dragon Valley (In progress)")
	public static NpcStringId LV_81_84_LETTERS_FROM_THE_QUEEN_DRAGON_VALLEY_IN_PROGRESS;
	
	@ClientString(id = 579803, message = "|Lv. 81~84| Letters from the Queen: Dragon Valley (Completed)")
	public static NpcStringId LV_81_84_LETTERS_FROM_THE_QUEEN_DRAGON_VALLEY_COMPLETED;
	
	@ClientString(id = 579804, message = "|Lv. 81~84| Letters from the Queen: Dragon Valley")
	public static NpcStringId LV_81_84_LETTERS_FROM_THE_QUEEN_DRAGON_VALLEY_2;
	
	@ClientString(id = 579811, message = "Talk to Maximilian")
	public static NpcStringId TALK_TO_MAXIMILIAN_4;
	
	@ClientString(id = 579812, message = "Talk to Namo")
	public static NpcStringId TALK_TO_NAMO_3;
	
	@ClientString(id = 579820, message = "You can grow stronger here. You can obtain the next Queen Navari's Letter at Lv. 81!")
	public static NpcStringId YOU_CAN_GROW_STRONGER_HERE_YOU_CAN_OBTAIN_THE_NEXT_QUEEN_NAVARI_S_LETTER_AT_LV_81;
	
	@ClientString(id = 579901, message = "|Lv. 81 - 84| Strange Things Afoot in the Valley")
	public static NpcStringId LV_81_84_STRANGE_THINGS_AFOOT_IN_THE_VALLEY;
	
	@ClientString(id = 579902, message = "|Lv. 81 - 84| Strange Things Afoot in the Valley (In progress)")
	public static NpcStringId LV_81_84_STRANGE_THINGS_AFOOT_IN_THE_VALLEY_IN_PROGRESS;
	
	@ClientString(id = 579903, message = "|Lv. 81 - 84| Strange Things Afoot in the Valley (Completed)")
	public static NpcStringId LV_81_84_STRANGE_THINGS_AFOOT_IN_THE_VALLEY_COMPLETED;
	
	@ClientString(id = 579904, message = "|Lv. 81 - 84| Strange Things Afoot in the Valley")
	public static NpcStringId LV_81_84_STRANGE_THINGS_AFOOT_IN_THE_VALLEY_2;
	
	@ClientString(id = 579911, message = "Subjugation in the Northern Dragon Valley")
	public static NpcStringId SUBJUGATION_IN_THE_NORTHERN_DRAGON_VALLEY_2;
	
	@ClientString(id = 580001, message = "|Lv. 81 - 84| Reconnaissance at Dragon Valley")
	public static NpcStringId LV_81_84_RECONNAISSANCE_AT_DRAGON_VALLEY;
	
	@ClientString(id = 580002, message = "|Lv. 81 - 84| Reconnaissance at Dragon Valley (In progress)")
	public static NpcStringId LV_81_84_RECONNAISSANCE_AT_DRAGON_VALLEY_IN_PROGRESS;
	
	@ClientString(id = 580003, message = "|Lv. 81 - 84| Reconnaissance at Dragon Valley (Completed)")
	public static NpcStringId LV_81_84_RECONNAISSANCE_AT_DRAGON_VALLEY_COMPLETED;
	
	@ClientString(id = 580004, message = "|Lv. 81 - 84| Reconnaissance at Dragon Valley")
	public static NpcStringId LV_81_84_RECONNAISSANCE_AT_DRAGON_VALLEY_2;
	
	@ClientString(id = 580011, message = "Subjugation in the Southern Dragon Valley")
	public static NpcStringId SUBJUGATION_IN_THE_SOUTHERN_DRAGON_VALLEY_2;
	
	@ClientString(id = 580101, message = "|Lv. 99+| The Dimensional Warp, Part 1")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_1;
	
	@ClientString(id = 580102, message = "|Lv. 99+| The Dimensional Warp, Part 1 (In progress)")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_1_IN_PROGRESS;
	
	@ClientString(id = 580103, message = "|Lv. 99+| The Dimensional Warp, Part 1 (Completed)")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_1_COMPLETED;
	
	@ClientString(id = 580104, message = "|Lv. 99+| The Dimensional Warp, Part 1")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_1_2;
	
	@ClientString(id = 580201, message = "|Lv. 99+| The Dimensional Warp, Part 2")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_2;
	
	@ClientString(id = 580202, message = "|Lv. 99+| The Dimensional Warp, Part 2 (In progress)")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_2_IN_PROGRESS;
	
	@ClientString(id = 580203, message = "|Lv. 99+| The Dimensional Warp, Part 2 (Completed)")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_2_COMPLETED;
	
	@ClientString(id = 580204, message = "|Lv. 99+| The Dimensional Warp, Part 2")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_2_2;
	
	@ClientString(id = 580301, message = "|Lv. 99+| The Dimensional Warp, Part 3")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_3;
	
	@ClientString(id = 580302, message = "|Lv. 99+| The Dimensional Warp, Part 3 (In progress)")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_3_IN_PROGRESS;
	
	@ClientString(id = 580303, message = "|Lv. 99+| The Dimensional Warp, Part 3 (Completed)")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_3_COMPLETED;
	
	@ClientString(id = 580304, message = "|Lv. 99+| The Dimensional Warp, Part 3")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_3_2;
	
	@ClientString(id = 580401, message = "|Lv. 99+| The Dimensional Warp, Part 4")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_4;
	
	@ClientString(id = 580402, message = "|Lv. 99+| The Dimensional Warp, Part 4 (In progress)")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_4_IN_PROGRESS;
	
	@ClientString(id = 580403, message = "|Lv. 99+| The Dimensional Warp, Part 4 (Completed)")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_4_COMPLETED;
	
	@ClientString(id = 580404, message = "|Lv. 99+| The Dimensional Warp, Part 4")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_4_2;
	
	@ClientString(id = 580501, message = "|Lv. 99+| The Dimensional Warp, Part 5")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_5;
	
	@ClientString(id = 580502, message = "|Lv. 99+| The Dimensional Warp, Part 5 (In progress)")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_5_IN_PROGRESS;
	
	@ClientString(id = 580503, message = "|Lv. 99+| The Dimensional Warp, Part 5 (Completed)")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_5_COMPLETED;
	
	@ClientString(id = 580504, message = "|Lv. 99+| The Dimensional Warp, Part 5")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_5_2;
	
	@ClientString(id = 580601, message = "|Lv. 99+| The Dimensional Warp, Part 6")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_6;
	
	@ClientString(id = 580602, message = "|Lv. 99+| The Dimensional Warp, Part 6 (In progress)")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_6_IN_PROGRESS;
	
	@ClientString(id = 580603, message = "|Lv. 99+| The Dimensional Warp, Part 6 (Completed)")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_6_COMPLETED;
	
	@ClientString(id = 580604, message = "|Lv. 99+| The Dimensional Warp, Part 6")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_6_2;
	
	@ClientString(id = 580701, message = "|Lv. 99+| The Dimensional Warp, Part 7")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_7;
	
	@ClientString(id = 580702, message = "|Lv. 99+| The Dimensional Warp, Part 7 (In progress)")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_7_IN_PROGRESS;
	
	@ClientString(id = 580703, message = "|Lv. 99+| The Dimensional Warp, Part 7 (Completed)")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_7_COMPLETED;
	
	@ClientString(id = 580704, message = "|Lv. 99+| The Dimensional Warp, Part 7")
	public static NpcStringId LV_99_THE_DIMENSIONAL_WARP_PART_7_2;
	
	@ClientString(id = 580901, message = "|Lv. 97~99| Hero's Journey: Blazing Swamp")
	public static NpcStringId LV_97_99_HERO_S_JOURNEY_BLAZING_SWAMP;
	
	@ClientString(id = 580902, message = "|Lv. 97~99| Hero's Journey: Blazing Swamp (In progress)")
	public static NpcStringId LV_97_99_HERO_S_JOURNEY_BLAZING_SWAMP_IN_PROGRESS;
	
	@ClientString(id = 580903, message = "|Lv. 97~99| Hero's Journey: Blazing Swamp (Completed)")
	public static NpcStringId LV_97_99_HERO_S_JOURNEY_BLAZING_SWAMP_COMPLETED;
	
	@ClientString(id = 580904, message = "|Lv. 97~99| Hero's Journey: Blazing Swamp")
	public static NpcStringId LV_97_99_HERO_S_JOURNEY_BLAZING_SWAMP_2;
	
	@ClientString(id = 580905, message = "Talk to Harp Zu Hestui")
	public static NpcStringId TALK_TO_HARP_ZU_HESTUI;
	
	@ClientString(id = 581101, message = "|Lv. 100+| Exalted, One Who Faces the Limit")
	public static NpcStringId LV_100_EXALTED_ONE_WHO_FACES_THE_LIMIT;
	
	@ClientString(id = 581102, message = "|Lv. 100+| Exalted, One Who Faces the Limit (In progress)")
	public static NpcStringId LV_100_EXALTED_ONE_WHO_FACES_THE_LIMIT_IN_PROGRESS;
	
	@ClientString(id = 581103, message = "|Lv. 100+| Exalted, One Who Faces the Limit (Completed)")
	public static NpcStringId LV_100_EXALTED_ONE_WHO_FACES_THE_LIMIT_COMPLETED;
	
	@ClientString(id = 581104, message = "|Lv. 100+| Exalted, One Who Faces the Limit")
	public static NpcStringId LV_100_EXALTED_ONE_WHO_FACES_THE_LIMIT_2;
	
	@ClientString(id = 581111, message = "16 Ability Points")
	public static NpcStringId SIXTEEN_ABILITY_POINTS;
	
	@ClientString(id = 581112, message = "Reach Lv. 101")
	public static NpcStringId REACH_LV_101;
	
	@ClientString(id = 581201, message = "|Lv. 99+| Facing Sadness")
	public static NpcStringId LV_99_FACING_SADNESS_3;
	
	@ClientString(id = 581202, message = "|Lv. 99+| Facing Sadness (In progress)")
	public static NpcStringId LV_99_FACING_SADNESS_IN_PROGRESS_2;
	
	@ClientString(id = 581203, message = "|Lv. 99+| Facing Sadness (Completed)")
	public static NpcStringId LV_99_FACING_SADNESS_COMPLETED_2;
	
	@ClientString(id = 581204, message = "|Lv. 99+| Facing Sadness")
	public static NpcStringId LV_99_FACING_SADNESS_4;
	
	@ClientString(id = 581211, message = "Defeat Target Monsters")
	public static NpcStringId DEFEAT_TARGET_MONSTERS;
	
	@ClientString(id = 581301, message = "|Lv. 99+| For Glory")
	public static NpcStringId LV_99_FOR_GLORY_3;
	
	@ClientString(id = 581302, message = "|Lv. 99+| For Glory (In progress)")
	public static NpcStringId LV_99_FOR_GLORY_IN_PROGRESS_2;
	
	@ClientString(id = 581303, message = "|Lv. 99+| For Glory (Completed)")
	public static NpcStringId LV_99_FOR_GLORY_COMPLETED_2;
	
	@ClientString(id = 581304, message = "|Lv. 99+| For Glory")
	public static NpcStringId LV_99_FOR_GLORY_4;
	
	@ClientString(id = 581311, message = "Participate in the Ceremony of Chaos")
	public static NpcStringId PARTICIPATE_IN_THE_CEREMONY_OF_CHAOS;
	
	@ClientString(id = 581312, message = "Talk with Mysterious Butler.")
	public static NpcStringId TALK_WITH_MYSTERIOUS_BUTLER;
	
	@ClientString(id = 581401, message = "|Lv. 99+| Befitting of the Status")
	public static NpcStringId LV_99_BEFITTING_OF_THE_STATUS_3;
	
	@ClientString(id = 581402, message = "|Lv. 99+| Befitting of the Status (In progress)")
	public static NpcStringId LV_99_BEFITTING_OF_THE_STATUS_IN_PROGRESS_2;
	
	@ClientString(id = 581403, message = "|Lv. 99+| Befitting of the Status (Completed)")
	public static NpcStringId LV_99_BEFITTING_OF_THE_STATUS_COMPLETED_2;
	
	@ClientString(id = 581404, message = "|Lv. 99+| Befitting of the Status")
	public static NpcStringId LV_99_BEFITTING_OF_THE_STATUS_4;
	
	@ClientString(id = 581410, message = "Talk with Galladucci")
	public static NpcStringId TALK_WITH_GALLADUCCI;
	
	@ClientString(id = 581411, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=10814&reply=101'>Lady's Hairpin</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_10814_REPLY_101_LADY_S_HAIRPIN_BUTTON;
	
	@ClientString(id = 581412, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=10814&reply=102'>Party Hat</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_10814_REPLY_102_PARTY_HAT_BUTTON;
	
	@ClientString(id = 581413, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=10814&reply=103'>Daisy Hairpin</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_10814_REPLY_103_DAISY_HAIRPIN_BUTTON;
	
	@ClientString(id = 581414, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=10814&reply=104'>Chapeau</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_10814_REPLY_104_CHAPEAU_BUTTON;
	
	@ClientString(id = 581415, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=10814&reply=105'>Monocle</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_10814_REPLY_105_MONOCLE_BUTTON;
	
	@ClientString(id = 581416, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=10814&reply=106'>Outlaw's Eyepatch</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_10814_REPLY_106_OUTLAW_S_EYEPATCH_BUTTON;
	
	@ClientString(id = 581417, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=10814&reply=107'>Forget-me-not Hairpin</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_10814_REPLY_107_FORGET_ME_NOT_HAIRPIN_BUTTON;
	
	@ClientString(id = 581418, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=10814&reply=108'>Maiden's Hairpin</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_10814_REPLY_108_MAIDEN_S_HAIRPIN_BUTTON;
	
	@ClientString(id = 581419, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=10814&reply=109'>Eyepatch</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_10814_REPLY_109_EYEPATCH_BUTTON;
	
	@ClientString(id = 581420, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=10814&reply=110'>Little Angel Wings</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_10814_REPLY_110_LITTLE_ANGEL_WINGS_BUTTON;
	
	@ClientString(id = 581421, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=10814&reply=111'>Artisan's Goggles</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_10814_REPLY_111_ARTISAN_S_GOGGLES_BUTTON;
	
	@ClientString(id = 581422, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=10814&reply=112'>Party Mask</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_10814_REPLY_112_PARTY_MASK_BUTTON;
	
	@ClientString(id = 581423, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=10814&reply=113'>Fairy Antennae</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_10814_REPLY_113_FAIRY_ANTENNAE_BUTTON;
	
	@ClientString(id = 581424, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=10814&reply=114'>Pirate King Hat</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_10814_REPLY_114_PIRATE_KING_HAT_BUTTON;
	
	@ClientString(id = 581425, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=10814&reply=115'>Pirate's Eyepatch</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_10814_REPLY_115_PIRATE_S_EYEPATCH_BUTTON;
	
	@ClientString(id = 581426, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=10814&reply=116'>Arrow-pierced Apple</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_10814_REPLY_116_ARROW_PIERCED_APPLE_BUTTON;
	
	@ClientString(id = 581431, message = "Send head accessories")
	public static NpcStringId SEND_HEAD_ACCESSORIES;
	
	@ClientString(id = 581451, message = "Lady's Hairpin")
	public static NpcStringId LADY_S_HAIRPIN;
	
	@ClientString(id = 581452, message = "Party Hat")
	public static NpcStringId PARTY_HAT;
	
	@ClientString(id = 581453, message = "Daisy Hairpin")
	public static NpcStringId DAISY_HAIRPIN;
	
	@ClientString(id = 581454, message = "Chapeau")
	public static NpcStringId CHAPEAU;
	
	@ClientString(id = 581455, message = "Monocle")
	public static NpcStringId MONOCLE;
	
	@ClientString(id = 581456, message = "Outlaw's Eyepatch")
	public static NpcStringId OUTLAW_S_EYEPATCH;
	
	@ClientString(id = 581457, message = "Forget-me-not Hairpin")
	public static NpcStringId FORGET_ME_NOT_HAIRPIN;
	
	@ClientString(id = 581458, message = "Maiden's Hairpin")
	public static NpcStringId MAIDEN_S_HAIRPIN;
	
	@ClientString(id = 581459, message = "Eyepatch")
	public static NpcStringId EYEPATCH;
	
	@ClientString(id = 581460, message = "Little Angel Wings")
	public static NpcStringId LITTLE_ANGEL_WINGS;
	
	@ClientString(id = 581461, message = "Artisan's Goggles")
	public static NpcStringId ARTISAN_S_GOGGLES;
	
	@ClientString(id = 581462, message = "Party Mask")
	public static NpcStringId PARTY_MASK;
	
	@ClientString(id = 581463, message = "Fairy Antennae")
	public static NpcStringId FAIRY_ANTENNAE;
	
	@ClientString(id = 581464, message = "Pirate King Hat")
	public static NpcStringId PIRATE_KING_HAT;
	
	@ClientString(id = 581465, message = "Pirate's Eyepatch")
	public static NpcStringId PIRATE_S_EYEPATCH;
	
	@ClientString(id = 581466, message = "Arrow-pierced Apple")
	public static NpcStringId ARROW_PIERCED_APPLE;
	
	@ClientString(id = 581501, message = "|Lv. 99+| Step Up")
	public static NpcStringId LV_99_STEP_UP_3;
	
	@ClientString(id = 581502, message = "|Lv. 99+| Step Up (In progress)")
	public static NpcStringId LV_99_STEP_UP_IN_PROGRESS_2;
	
	@ClientString(id = 581503, message = "|Lv. 99+| Step Up (Completed)")
	public static NpcStringId LV_99_STEP_UP_COMPLETED_2;
	
	@ClientString(id = 581504, message = "|Lv. 99+| Step Up")
	public static NpcStringId LV_99_STEP_UP_4;
	
	@ClientString(id = 581511, message = "World Chat")
	public static NpcStringId WORLD_CHAT;
	
	@ClientString(id = 581512, message = "Talk with Sir Eric Rodemai.")
	public static NpcStringId TALK_WITH_SIR_ERIC_RODEMAI;
	
	@ClientString(id = 581701, message = "|Lv. 101+| Exalted, One Who Overcomes the Limit")
	public static NpcStringId LV_101_EXALTED_ONE_WHO_OVERCOMES_THE_LIMIT;
	
	@ClientString(id = 581702, message = "|Lv. 101+| Exalted, One Who Overcomes the Limit (In progress)")
	public static NpcStringId LV_101_EXALTED_ONE_WHO_OVERCOMES_THE_LIMIT_IN_PROGRESS;
	
	@ClientString(id = 581703, message = "|Lv. 101+| Exalted, One Who Overcomes the Limit (Completed)")
	public static NpcStringId LV_101_EXALTED_ONE_WHO_OVERCOMES_THE_LIMIT_COMPLETED;
	
	@ClientString(id = 581704, message = "|Lv. 101+| Exalted, One Who Overcomes the Limit")
	public static NpcStringId LV_101_EXALTED_ONE_WHO_OVERCOMES_THE_LIMIT_2;
	
	@ClientString(id = 581711, message = "Reach Lv. 100")
	public static NpcStringId REACH_LV_100_2;
	
	@ClientString(id = 581712, message = "Reach Lv. 102")
	public static NpcStringId REACH_LV_102;
	
	@ClientString(id = 581801, message = "|Lv. 99+| Confronting a Giant Monster")
	public static NpcStringId LV_99_CONFRONTING_A_GIANT_MONSTER_3;
	
	@ClientString(id = 581802, message = "|Lv. 99+| Confronting a Giant Monster (In progress)")
	public static NpcStringId LV_99_CONFRONTING_A_GIANT_MONSTER_IN_PROGRESS_2;
	
	@ClientString(id = 581803, message = "|Lv. 99+| Confronting a Giant Monster (Completed)")
	public static NpcStringId LV_99_CONFRONTING_A_GIANT_MONSTER_COMPLETED_2;
	
	@ClientString(id = 581804, message = "|Lv. 99+| Confronting a Giant Monster")
	public static NpcStringId LV_99_CONFRONTING_A_GIANT_MONSTER_4;
	
	@ClientString(id = 581811, message = "Defeat Earth Wyrm or Obtain a Dark Soul Stone")
	public static NpcStringId DEFEAT_EARTH_WYRM_OR_OBTAIN_A_DARK_SOUL_STONE;
	
	@ClientString(id = 581812, message = "Talk with Daichir")
	public static NpcStringId TALK_WITH_DAICHIR;
	
	@ClientString(id = 581901, message = "|Lv. 99+| For Honor")
	public static NpcStringId LV_99_FOR_HONOR_3;
	
	@ClientString(id = 581902, message = "|Lv. 99+| For Honor (In progress)")
	public static NpcStringId LV_99_FOR_HONOR_IN_PROGRESS_2;
	
	@ClientString(id = 581903, message = "|Lv. 99+| For Honor (Completed)")
	public static NpcStringId LV_99_FOR_HONOR_COMPLETED_2;
	
	@ClientString(id = 581904, message = "|Lv. 99+| For Honor")
	public static NpcStringId LV_99_FOR_HONOR_4;
	
	@ClientString(id = 581911, message = "Participate in the Olympiad")
	public static NpcStringId PARTICIPATE_IN_THE_OLYMPIAD;
	
	@ClientString(id = 581912, message = "Talk with Olympiad operator.")
	public static NpcStringId TALK_WITH_OLYMPIAD_OPERATOR;
	
	@ClientString(id = 582001, message = "|Lv. 99+| Relationships Befitting of the Status")
	public static NpcStringId LV_99_RELATIONSHIPS_BEFITTING_OF_THE_STATUS_3;
	
	@ClientString(id = 582002, message = "|Lv. 99+| Relationships Befitting of the Status (In progress)")
	public static NpcStringId LV_99_RELATIONSHIPS_BEFITTING_OF_THE_STATUS_IN_PROGRESS_2;
	
	@ClientString(id = 582003, message = "|Lv. 99+| Relationships Befitting of the Status (Completed)")
	public static NpcStringId LV_99_RELATIONSHIPS_BEFITTING_OF_THE_STATUS_COMPLETED_2;
	
	@ClientString(id = 582004, message = "|Lv. 99+| Relationships Befitting of the Status")
	public static NpcStringId LV_99_RELATIONSHIPS_BEFITTING_OF_THE_STATUS_4;
	
	@ClientString(id = 582101, message = "|Lv. 99+| Helping Others")
	public static NpcStringId LV_99_HELPING_OTHERS_3;
	
	@ClientString(id = 582102, message = "|Lv. 99+| Helping Others (In progress)")
	public static NpcStringId LV_99_HELPING_OTHERS_IN_PROGRESS_2;
	
	@ClientString(id = 582103, message = "|Lv. 99+| Helping Others (Completed)")
	public static NpcStringId LV_99_HELPING_OTHERS_COMPLETED_2;
	
	@ClientString(id = 582104, message = "|Lv. 99+| Helping Others")
	public static NpcStringId LV_99_HELPING_OTHERS_4;
	
	@ClientString(id = 582111, message = "Be Party Leader")
	public static NpcStringId BE_PARTY_LEADER;
	
	@ClientString(id = 582112, message = "Talk to Sir Rodemaye")
	public static NpcStringId TALK_TO_SIR_RODEMAYE;
	
	@ClientString(id = 582301, message = "|Lv. 102+| Exalted, One Who Shatters the Limit")
	public static NpcStringId LV_102_EXALTED_ONE_WHO_SHATTERS_THE_LIMIT;
	
	@ClientString(id = 582302, message = "|Lv. 102+| Exalted, One Who Shatters the Limit (In progress)")
	public static NpcStringId LV_102_EXALTED_ONE_WHO_SHATTERS_THE_LIMIT_IN_PROGRESS;
	
	@ClientString(id = 582303, message = "|Lv. 102+| Exalted, One Who Shatters the Limit (Completed)")
	public static NpcStringId LV_102_EXALTED_ONE_WHO_SHATTERS_THE_LIMIT_COMPLETED;
	
	@ClientString(id = 582304, message = "|Lv. 102+| Exalted, One Who Shatters the Limit")
	public static NpcStringId LV_102_EXALTED_ONE_WHO_SHATTERS_THE_LIMIT_2;
	
	@ClientString(id = 582311, message = "Reach Lv. 100 for the Dual Class")
	public static NpcStringId REACH_LV_100_FOR_THE_DUAL_CLASS;
	
	@ClientString(id = 582312, message = "Reach Lv. 103")
	public static NpcStringId REACH_LV_103;
	
	@ClientString(id = 582351, message = "Congratulations, $s1! You are now the Exalted.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_ARE_NOW_THE_EXALTED;
	
	@ClientString(id = 582401, message = "|Lv. 100+| Confronting the Greatest Danger")
	public static NpcStringId LV_100_CONFRONTING_THE_GREATEST_DANGER_3;
	
	@ClientString(id = 582402, message = "|Lv. 100+| Confronting the Greatest Danger (In progress)")
	public static NpcStringId LV_100_CONFRONTING_THE_GREATEST_DANGER_IN_PROGRESS_2;
	
	@ClientString(id = 582403, message = "|Lv. 100+| Confronting the Greatest Danger (Completed)")
	public static NpcStringId LV_100_CONFRONTING_THE_GREATEST_DANGER_COMPLETED_2;
	
	@ClientString(id = 582404, message = "|Lv. 100+| Confronting the Greatest Danger")
	public static NpcStringId LV_100_CONFRONTING_THE_GREATEST_DANGER_4;
	
	@ClientString(id = 582411, message = "Talk with Merlot.")
	public static NpcStringId TALK_WITH_MERLOT;
	
	@ClientString(id = 582501, message = "|Lv. 100+| For Victory")
	public static NpcStringId LV_100_FOR_VICTORY_3;
	
	@ClientString(id = 582502, message = "|Lv. 100+| For Victory (In progress)")
	public static NpcStringId LV_100_FOR_VICTORY_IN_PROGRESS_2;
	
	@ClientString(id = 582503, message = "|Lv. 100+| For Victory (Completed)")
	public static NpcStringId LV_100_FOR_VICTORY_COMPLETED_2;
	
	@ClientString(id = 582504, message = "|Lv. 100+| For Victory")
	public static NpcStringId LV_100_FOR_VICTORY_4;
	
	@ClientString(id = 582511, message = "Participate in the Dimensional Raid")
	public static NpcStringId PARTICIPATE_IN_THE_DIMENSIONAL_RAID;
	
	@ClientString(id = 582601, message = "|Lv. 100+| Luck Befitting of the Status")
	public static NpcStringId LV_100_LUCK_BEFITTING_OF_THE_STATUS_3;
	
	@ClientString(id = 582602, message = "|Lv. 100+| Luck Befitting of the Status (In progress)")
	public static NpcStringId LV_100_LUCK_BEFITTING_OF_THE_STATUS_IN_PROGRESS_2;
	
	@ClientString(id = 582603, message = "|Lv. 100+| Luck Befitting of the Status (Completed)")
	public static NpcStringId LV_100_LUCK_BEFITTING_OF_THE_STATUS_COMPLETED_2;
	
	@ClientString(id = 582604, message = "|Lv. 100+| Luck Befitting of the Status")
	public static NpcStringId LV_100_LUCK_BEFITTING_OF_THE_STATUS_4;
	
	@ClientString(id = 582701, message = "|Lv. 100+| Step Up to Lead")
	public static NpcStringId LV_100_STEP_UP_TO_LEAD_3;
	
	@ClientString(id = 582702, message = "|Lv. 100+| Step Up to Lead (In progress)")
	public static NpcStringId LV_100_STEP_UP_TO_LEAD_IN_PROGRESS_2;
	
	@ClientString(id = 582703, message = "|Lv. 100+| Step Up to Lead (Completed)")
	public static NpcStringId LV_100_STEP_UP_TO_LEAD_COMPLETED_2;
	
	@ClientString(id = 582704, message = "|Lv. 100+| Step Up to Lead")
	public static NpcStringId LV_100_STEP_UP_TO_LEAD_4;
	
	@ClientString(id = 582711, message = "Be Party Leader")
	public static NpcStringId BE_PARTY_LEADER_2;
	
	@ClientString(id = 582712, message = "Talk to Sir Athebaldt")
	public static NpcStringId TALK_TO_SIR_ATHEBALDT;
	
	@ClientString(id = 582901, message = "|Lv. 102+| In Search of the Cause")
	public static NpcStringId LV_102_IN_SEARCH_OF_THE_CAUSE;
	
	@ClientString(id = 582902, message = "|Lv. 102+| In Search of the Cause (In progress)")
	public static NpcStringId LV_102_IN_SEARCH_OF_THE_CAUSE_IN_PROGRESS;
	
	@ClientString(id = 582903, message = "|Lv. 102+| In Search of the Cause (Completed)")
	public static NpcStringId LV_102_IN_SEARCH_OF_THE_CAUSE_COMPLETED;
	
	@ClientString(id = 582904, message = "|Lv. 102+| In Search of the Cause")
	public static NpcStringId LV_102_IN_SEARCH_OF_THE_CAUSE_2;
	
	@ClientString(id = 582911, message = "Go to the Blackbird Campsite")
	public static NpcStringId GO_TO_THE_BLACKBIRD_CAMPSITE;
	
	@ClientString(id = 582912, message = "Talk to Ferin")
	public static NpcStringId TALK_TO_FERIN_2;
	
	@ClientString(id = 582913, message = "Talk to Cyphona")
	public static NpcStringId TALK_TO_CYPHONA_2;
	
	@ClientString(id = 583001, message = "|Lv. 102+| Lost Garden of Spirits")
	public static NpcStringId LV_102_LOST_GARDEN_OF_SPIRITS;
	
	@ClientString(id = 583002, message = "|Lv. 102+| Lost Garden of Spirits (In progress)")
	public static NpcStringId LV_102_LOST_GARDEN_OF_SPIRITS_IN_PROGRESS;
	
	@ClientString(id = 583003, message = "|Lv. 102+| Lost Garden of Spirits (Completed)")
	public static NpcStringId LV_102_LOST_GARDEN_OF_SPIRITS_COMPLETED;
	
	@ClientString(id = 583004, message = "|Lv. 102+| Lost Garden of Spirits")
	public static NpcStringId LV_102_LOST_GARDEN_OF_SPIRITS_2;
	
	@ClientString(id = 583012, message = "Speak with Cyphona")
	public static NpcStringId SPEAK_WITH_CYPHONA;
	
	@ClientString(id = 583101, message = "|Lv. 102+| Unbelievable Sight")
	public static NpcStringId LV_102_UNBELIEVABLE_SIGHT;
	
	@ClientString(id = 583102, message = "|Lv. 102+| Unbelievable Sight (In progress)")
	public static NpcStringId LV_102_UNBELIEVABLE_SIGHT_IN_PROGRESS;
	
	@ClientString(id = 583103, message = "|Lv. 102+| Unbelievable Sight (Completed)")
	public static NpcStringId LV_102_UNBELIEVABLE_SIGHT_COMPLETED;
	
	@ClientString(id = 583104, message = "|Lv. 102+| Unbelievable Sight")
	public static NpcStringId LV_102_UNBELIEVABLE_SIGHT_2;
	
	@ClientString(id = 583112, message = "Speak with Belas")
	public static NpcStringId SPEAK_WITH_BELAS_2;
	
	@ClientString(id = 583201, message = "|Lv. 102+| Energy of Sadness and Anger")
	public static NpcStringId LV_102_ENERGY_OF_SADNESS_AND_ANGER;
	
	@ClientString(id = 583202, message = "|Lv. 102+| Energy of Sadness and Anger (In progress)")
	public static NpcStringId LV_102_ENERGY_OF_SADNESS_AND_ANGER_IN_PROGRESS;
	
	@ClientString(id = 583203, message = "|Lv. 102+| Energy of Sadness and Anger (Completed)")
	public static NpcStringId LV_102_ENERGY_OF_SADNESS_AND_ANGER_COMPLETED;
	
	@ClientString(id = 583204, message = "|Lv. 102+| Energy of Sadness and Anger")
	public static NpcStringId LV_102_ENERGY_OF_SADNESS_AND_ANGER_2;
	
	@ClientString(id = 583212, message = "Speak with Belas")
	public static NpcStringId SPEAK_WITH_BELAS_3;
	
	@ClientString(id = 583301, message = "|Lv. 102+| Put the Queen of Spirits to Sleep")
	public static NpcStringId LV_102_PUT_THE_QUEEN_OF_SPIRITS_TO_SLEEP;
	
	@ClientString(id = 583302, message = "|Lv. 102+| Put the Queen of Spirits to Sleep (In Progress)")
	public static NpcStringId LV_102_PUT_THE_QUEEN_OF_SPIRITS_TO_SLEEP_IN_PROGRESS;
	
	@ClientString(id = 583303, message = "|Lv. 102+| Put the Queen of Spirits to Sleep (Completed)")
	public static NpcStringId LV_102_PUT_THE_QUEEN_OF_SPIRITS_TO_SLEEP_COMPLETED;
	
	@ClientString(id = 583304, message = "|Lv. 102+| Put the Queen of Spirits to Sleep")
	public static NpcStringId LV_102_PUT_THE_QUEEN_OF_SPIRITS_TO_SLEEP_2;
	
	@ClientString(id = 583312, message = "Talk to Ferin")
	public static NpcStringId TALK_TO_FERIN_3;
	
	@ClientString(id = 583601, message = "|Lv. 101+| Missing Clan Member")
	public static NpcStringId LV_101_MISSING_CLAN_MEMBER;
	
	@ClientString(id = 583602, message = "|Lv. 101+| Missing Clan Member (In progress)")
	public static NpcStringId LV_101_MISSING_CLAN_MEMBER_IN_PROGRESS;
	
	@ClientString(id = 583603, message = "|Lv. 101+| Missing Clan Member (Completed)")
	public static NpcStringId LV_101_MISSING_CLAN_MEMBER_COMPLETED;
	
	@ClientString(id = 583604, message = "|Lv. 101+| Missing Clan Member")
	public static NpcStringId LV_101_MISSING_CLAN_MEMBER_2;
	
	@ClientString(id = 583610, message = "Talk to Elikia")
	public static NpcStringId TALK_TO_ELIKIA;
	
	@ClientString(id = 583701, message = "|Lv. 101+| Looking for the Blackbird Clan Member")
	public static NpcStringId LV_101_LOOKING_FOR_THE_BLACKBIRD_CLAN_MEMBER;
	
	@ClientString(id = 583702, message = "|Lv. 101+| Looking for the Blackbird Clan Member (In progress)")
	public static NpcStringId LV_101_LOOKING_FOR_THE_BLACKBIRD_CLAN_MEMBER_IN_PROGRESS;
	
	@ClientString(id = 583703, message = "|Lv. 101+| Looking for the Blackbird Clan Member (Completed)")
	public static NpcStringId LV_101_LOOKING_FOR_THE_BLACKBIRD_CLAN_MEMBER_COMPLETED;
	
	@ClientString(id = 583704, message = "|Lv. 101+| Looking for the Blackbird Clan Member")
	public static NpcStringId LV_101_LOOKING_FOR_THE_BLACKBIRD_CLAN_MEMBER_2;
	
	@ClientString(id = 583710, message = "Talk to Glenkinchie")
	public static NpcStringId TALK_TO_GLENKINCHIE;
	
	@ClientString(id = 583801, message = "|Lv. 101+| The Reason For Not Being Able to Get Out")
	public static NpcStringId LV_101_THE_REASON_FOR_NOT_BEING_ABLE_TO_GET_OUT;
	
	@ClientString(id = 583802, message = "|Lv. 101+| The Reason For Not Being Able to Get Out (In progress)")
	public static NpcStringId LV_101_THE_REASON_FOR_NOT_BEING_ABLE_TO_GET_OUT_IN_PROGRESS;
	
	@ClientString(id = 583803, message = "|Lv. 101+| The Reason For Not Being Able to Get Out (Completed)")
	public static NpcStringId LV_101_THE_REASON_FOR_NOT_BEING_ABLE_TO_GET_OUT_COMPLETED;
	
	@ClientString(id = 583804, message = "|Lv. 101+| The Reason For Not Being Able to Get Out")
	public static NpcStringId LV_101_THE_REASON_FOR_NOT_BEING_ABLE_TO_GET_OUT_2;
	
	@ClientString(id = 583810, message = "Talk to Hurak")
	public static NpcStringId TALK_TO_HURAK;
	
	@ClientString(id = 583811, message = "Defeat the Embryo")
	public static NpcStringId DEFEAT_THE_EMBRYO;
	
	@ClientString(id = 583901, message = "|Lv. 101+| Blackbird's Name Value")
	public static NpcStringId LV_101_BLACKBIRD_S_NAME_VALUE;
	
	@ClientString(id = 583902, message = "|Lv. 101+| Blackbird's Name Value (In progress)")
	public static NpcStringId LV_101_BLACKBIRD_S_NAME_VALUE_IN_PROGRESS;
	
	@ClientString(id = 583903, message = "|Lv. 101+| Blackbird's Name Value (Completed)")
	public static NpcStringId LV_101_BLACKBIRD_S_NAME_VALUE_COMPLETED;
	
	@ClientString(id = 583904, message = "|Lv. 101+| Blackbird's Name Value")
	public static NpcStringId LV_101_BLACKBIRD_S_NAME_VALUE_2;
	
	@ClientString(id = 583910, message = "Talk to Laffian")
	public static NpcStringId TALK_TO_LAFFIAN;
	
	@ClientString(id = 583911, message = "Defeat the Embryo")
	public static NpcStringId DEFEAT_THE_EMBRYO_2;
	
	@ClientString(id = 584001, message = "|Lv. 101+| Time to Recover")
	public static NpcStringId LV_101_TIME_TO_RECOVER;
	
	@ClientString(id = 584002, message = "|Lv. 101+| Time to Recover (In progress)")
	public static NpcStringId LV_101_TIME_TO_RECOVER_IN_PROGRESS;
	
	@ClientString(id = 584003, message = "|Lv. 101+| Time to Recover (Completed)")
	public static NpcStringId LV_101_TIME_TO_RECOVER_COMPLETED;
	
	@ClientString(id = 584004, message = "|Lv. 101+| Time to Recover")
	public static NpcStringId LV_101_TIME_TO_RECOVER_2;
	
	@ClientString(id = 584010, message = "Talk to Sherry")
	public static NpcStringId TALK_TO_SHERRY;
	
	@ClientString(id = 584011, message = "Defeat the Embryo")
	public static NpcStringId DEFEAT_THE_EMBRYO_3;
	
	@ClientString(id = 584101, message = "|Lv. 101+| Deep Inside Atelia Fortress")
	public static NpcStringId LV_101_DEEP_INSIDE_ATELIA_FORTRESS;
	
	@ClientString(id = 584102, message = "|Lv. 101+| Deep Inside Atelia Fortress (In progress)")
	public static NpcStringId LV_101_DEEP_INSIDE_ATELIA_FORTRESS_IN_PROGRESS;
	
	@ClientString(id = 584103, message = "|Lv. 101+| Deep Inside Atelia Fortress (Completed)")
	public static NpcStringId LV_101_DEEP_INSIDE_ATELIA_FORTRESS_COMPLETED;
	
	@ClientString(id = 584104, message = "|Lv. 101+| Deep Inside Atelia Fortress")
	public static NpcStringId LV_101_DEEP_INSIDE_ATELIA_FORTRESS_2;
	
	@ClientString(id = 584105, message = "Talk to Kaysia")
	public static NpcStringId TALK_TO_KAYSIA;
	
	@ClientString(id = 584301, message = "|Lv. 100+| Anomaly in the Enchanted Valley")
	public static NpcStringId LV_100_ANOMALY_IN_THE_ENCHANTED_VALLEY;
	
	@ClientString(id = 584302, message = "|Lv. 100+| Anomaly in the Enchanted Valley (In progress)")
	public static NpcStringId LV_100_ANOMALY_IN_THE_ENCHANTED_VALLEY_IN_PROGRESS;
	
	@ClientString(id = 584303, message = "|Lv. 100+| Anomaly in the Enchanted Valley (Completed)")
	public static NpcStringId LV_100_ANOMALY_IN_THE_ENCHANTED_VALLEY_COMPLETED;
	
	@ClientString(id = 584304, message = "|Lv. 100+| Anomaly in the Enchanted Valley")
	public static NpcStringId LV_100_ANOMALY_IN_THE_ENCHANTED_VALLEY_2;
	
	@ClientString(id = 584305, message = "Talk to Mimyu")
	public static NpcStringId TALK_TO_MIMYU;
	
	@ClientString(id = 584401, message = "|Lv. 101+| Bloody Battle - Seizing Supplies")
	public static NpcStringId LV_101_BLOODY_BATTLE_SEIZING_SUPPLIES;
	
	@ClientString(id = 584402, message = "|Lv. 101+| Bloody Battle - Seizing Supplies (In progress)")
	public static NpcStringId LV_101_BLOODY_BATTLE_SEIZING_SUPPLIES_IN_PROGRESS;
	
	@ClientString(id = 584403, message = "|Lv. 101+| Bloody Battle - Seizing Supplies (Completed)")
	public static NpcStringId LV_101_BLOODY_BATTLE_SEIZING_SUPPLIES_COMPLETED;
	
	@ClientString(id = 584404, message = "|Lv. 101+| Bloody Battle - Seizing Supplies")
	public static NpcStringId LV_101_BLOODY_BATTLE_SEIZING_SUPPLIES_2;
	
	@ClientString(id = 584405, message = "Supply Guards")
	public static NpcStringId SUPPLY_GUARDS;
	
	@ClientString(id = 584501, message = "|Lv. 101+| Bloody Battle - Rescue the Smiths")
	public static NpcStringId LV_101_BLOODY_BATTLE_RESCUE_THE_SMITHS;
	
	@ClientString(id = 584502, message = "|Lv. 101+| Bloody Battle - Rescue the Smiths (In progress)")
	public static NpcStringId LV_101_BLOODY_BATTLE_RESCUE_THE_SMITHS_IN_PROGRESS;
	
	@ClientString(id = 584503, message = "|Lv. 101+| Bloody Battle - Rescue the Smiths (Completed)")
	public static NpcStringId LV_101_BLOODY_BATTLE_RESCUE_THE_SMITHS_COMPLETED;
	
	@ClientString(id = 584504, message = "|Lv. 101+| Bloody Battle - Rescue the Smiths")
	public static NpcStringId LV_101_BLOODY_BATTLE_RESCUE_THE_SMITHS_2;
	
	@ClientString(id = 584505, message = "Rescuing Karrod")
	public static NpcStringId RESCUING_KARROD;
	
	@ClientString(id = 584506, message = "Rescuing Aios")
	public static NpcStringId RESCUING_AIOS;
	
	@ClientString(id = 584507, message = "You dare steal our supplies?!")
	public static NpcStringId YOU_DARE_STEAL_OUR_SUPPLIES;
	
	@ClientString(id = 584508, message = "Rescuing Brunon")
	public static NpcStringId RESCUING_BRUNON;
	
	@ClientString(id = 584509, message = "Rescuing Sumari")
	public static NpcStringId RESCUING_SUMARI;
	
	@ClientString(id = 584510, message = "Rescuing Lansia")
	public static NpcStringId RESCUING_LANSIA;
	
	@ClientString(id = 584601, message = "|Lv. 101+| Bloody Battle - Meeting the Commander")
	public static NpcStringId LV_101_BLOODY_BATTLE_MEETING_THE_COMMANDER;
	
	@ClientString(id = 584602, message = "|Lv. 101+| Bloody Battle - Meeting the Commander (In progress)")
	public static NpcStringId LV_101_BLOODY_BATTLE_MEETING_THE_COMMANDER_IN_PROGRESS;
	
	@ClientString(id = 584603, message = "|Lv. 101+| Bloody Battle - Meeting the Commander (Completed)")
	public static NpcStringId LV_101_BLOODY_BATTLE_MEETING_THE_COMMANDER_COMPLETED;
	
	@ClientString(id = 584604, message = "|Lv. 101+| Bloody Battle - Meeting the Commander")
	public static NpcStringId LV_101_BLOODY_BATTLE_MEETING_THE_COMMANDER_2;
	
	@ClientString(id = 584605, message = "Defeat Burnstein")
	public static NpcStringId DEFEAT_BURNSTEIN;
	
	@ClientString(id = 584606, message = "Talk to Devianne")
	public static NpcStringId TALK_TO_DEVIANNE_5;
	
	@ClientString(id = 584801, message = "|Lv. 99+| Trials before the Battle")
	public static NpcStringId LV_99_TRIALS_BEFORE_THE_BATTLE;
	
	@ClientString(id = 584802, message = "|Lv. 99+| Trials before the Battle (In progress)")
	public static NpcStringId LV_99_TRIALS_BEFORE_THE_BATTLE_IN_PROGRESS;
	
	@ClientString(id = 584803, message = "|Lv. 99+| Trials before the Battle (Completed)")
	public static NpcStringId LV_99_TRIALS_BEFORE_THE_BATTLE_COMPLETED;
	
	@ClientString(id = 584804, message = "|Lv. 99+| Trials before the Battle")
	public static NpcStringId LV_99_TRIALS_BEFORE_THE_BATTLE_2;
	
	@ClientString(id = 584811, message = "Talk to Leona")
	public static NpcStringId TALK_TO_LEONA_3;
	
	@ClientString(id = 584812, message = "Talk to Devianne")
	public static NpcStringId TALK_TO_DEVIANNE_6;
	
	@ClientString(id = 584813, message = "Speak with Erica Ken Weber")
	public static NpcStringId SPEAK_WITH_ERICA_KEN_WEBER_2;
	
	@ClientString(id = 584814, message = "Speak with Sporcha")
	public static NpcStringId SPEAK_WITH_SPORCHA_3;
	
	@ClientString(id = 584815, message = "Talk to Leona")
	public static NpcStringId TALK_TO_LEONA_4;
	
	@ClientString(id = 584901, message = "|Lv. 102+| Trials for Adaptation")
	public static NpcStringId LV_102_TRIALS_FOR_ADAPTATION;
	
	@ClientString(id = 584902, message = "|Lv. 102+| Trials for Adaptation (In progress)")
	public static NpcStringId LV_102_TRIALS_FOR_ADAPTATION_IN_PROGRESS;
	
	@ClientString(id = 584903, message = "|Lv. 102+| Trials for Adaptation (Completed)")
	public static NpcStringId LV_102_TRIALS_FOR_ADAPTATION_COMPLETED;
	
	@ClientString(id = 584904, message = "|Lv. 102+| Trials for Adaptation")
	public static NpcStringId LV_102_TRIALS_FOR_ADAPTATION_2;
	
	@ClientString(id = 584911, message = "Talk to Ferin")
	public static NpcStringId TALK_TO_FERIN_4;
	
	@ClientString(id = 584912, message = "Speak with Eubina")
	public static NpcStringId SPEAK_WITH_EUBINA;
	
	@ClientString(id = 584913, message = "Speak with Rotoeh")
	public static NpcStringId SPEAK_WITH_ROTOEH;
	
	@ClientString(id = 584914, message = "Talk to Cyphona")
	public static NpcStringId TALK_TO_CYPHONA_3;
	
	@ClientString(id = 584915, message = "Speak with Belas")
	public static NpcStringId SPEAK_WITH_BELAS_4;
	
	@ClientString(id = 584916, message = "Talk to Ferin")
	public static NpcStringId TALK_TO_FERIN_5;
	
	@ClientString(id = 585101, message = "|Lv. 102+| Elven Botany")
	public static NpcStringId LV_102_ELVEN_BOTANY;
	
	@ClientString(id = 585102, message = "|Lv. 102+| Elven Botany (In progress)")
	public static NpcStringId LV_102_ELVEN_BOTANY_IN_PROGRESS;
	
	@ClientString(id = 585103, message = "|Lv. 102+| Elven Botany (Completed)")
	public static NpcStringId LV_102_ELVEN_BOTANY_COMPLETED;
	
	@ClientString(id = 585104, message = "|Lv. 102+| Elven Botany")
	public static NpcStringId LV_102_ELVEN_BOTANY_2;
	
	@ClientString(id = 585201, message = "|Lv. 102+| The Mother Tree Revival Project")
	public static NpcStringId LV_102_THE_MOTHER_TREE_REVIVAL_PROJECT;
	
	@ClientString(id = 585202, message = "|Lv. 102+| The Mother Tree Revival Project (In progress)")
	public static NpcStringId LV_102_THE_MOTHER_TREE_REVIVAL_PROJECT_IN_PROGRESS;
	
	@ClientString(id = 585203, message = "|Lv. 102+| The Mother Tree Revival Project (Completed)")
	public static NpcStringId LV_102_THE_MOTHER_TREE_REVIVAL_PROJECT_COMPLETED;
	
	@ClientString(id = 585204, message = "|Lv. 102+| The Mother Tree Revival Project")
	public static NpcStringId LV_102_THE_MOTHER_TREE_REVIVAL_PROJECT_2;
	
	@ClientString(id = 585205, message = "Speak with Celestiel")
	public static NpcStringId SPEAK_WITH_CELESTIEL;
	
	@ClientString(id = 585210, message = "Defeat the Contaminated Nymph Rose")
	public static NpcStringId DEFEAT_THE_CONTAMINATED_NYMPH_ROSE;
	
	@ClientString(id = 585211, message = "Defeat the Contaminated Nymph Lily")
	public static NpcStringId DEFEAT_THE_CONTAMINATED_NYMPH_LILY;
	
	@ClientString(id = 585212, message = "Defeat the Contaminated Nymph Tulip")
	public static NpcStringId DEFEAT_THE_CONTAMINATED_NYMPH_TULIP;
	
	@ClientString(id = 585213, message = "Defeat the Contaminated Nymph Kosmos")
	public static NpcStringId DEFEAT_THE_CONTAMINATED_NYMPH_KOSMOS;
	
	@ClientString(id = 585301, message = "|Lv. 100+| To Weaken the Giants")
	public static NpcStringId LV_100_TO_WEAKEN_THE_GIANTS;
	
	@ClientString(id = 585302, message = "|Lv. 100+| To Weaken the Giants (In progress)")
	public static NpcStringId LV_100_TO_WEAKEN_THE_GIANTS_IN_PROGRESS;
	
	@ClientString(id = 585303, message = "|Lv. 100+| To Weaken the Giants (Completed)")
	public static NpcStringId LV_100_TO_WEAKEN_THE_GIANTS_COMPLETED;
	
	@ClientString(id = 585304, message = "|Lv. 100+| To Weaken the Giants")
	public static NpcStringId LV_100_TO_WEAKEN_THE_GIANTS_2;
	
	@ClientString(id = 585401, message = "|Lv. 101+| To Seize the Fortress")
	public static NpcStringId LV_101_TO_SEIZE_THE_FORTRESS;
	
	@ClientString(id = 585402, message = "|Lv. 101+| To Seize the Fortress (In progress)")
	public static NpcStringId LV_101_TO_SEIZE_THE_FORTRESS_IN_PROGRESS;
	
	@ClientString(id = 585403, message = "|Lv. 101+| To Seize the Fortress (Completed)")
	public static NpcStringId LV_101_TO_SEIZE_THE_FORTRESS_COMPLETED;
	
	@ClientString(id = 585404, message = "|Lv. 101+| To Seize the Fortress")
	public static NpcStringId LV_101_TO_SEIZE_THE_FORTRESS_2;
	
	@ClientString(id = 585601, message = "|Lv. 102+| Superion Appears")
	public static NpcStringId LV_102_SUPERION_APPEARS;
	
	@ClientString(id = 585602, message = "|Lv. 102+| Superion Appears (In progress)")
	public static NpcStringId LV_102_SUPERION_APPEARS_IN_PROGRESS;
	
	@ClientString(id = 585603, message = "|Lv. 102+| Superion Appears (Completed)")
	public static NpcStringId LV_102_SUPERION_APPEARS_COMPLETED;
	
	@ClientString(id = 585604, message = "|Lv. 102+| Superion Appears")
	public static NpcStringId LV_102_SUPERION_APPEARS_2;
	
	@ClientString(id = 585605, message = "Talk to Meldina")
	public static NpcStringId TALK_TO_MELDINA;
	
	@ClientString(id = 585606, message = "Talk to Kekropus")
	public static NpcStringId TALK_TO_KEKROPUS_7;
	
	@ClientString(id = 585607, message = "Talk to Histie")
	public static NpcStringId TALK_TO_HISTIE_5;
	
	@ClientString(id = 585701, message = "|Lv. 102+| Secret Teleport")
	public static NpcStringId LV_102_SECRET_TELEPORT;
	
	@ClientString(id = 585702, message = "|Lv. 102+| Secret Teleport (In progress)")
	public static NpcStringId LV_102_SECRET_TELEPORT_IN_PROGRESS;
	
	@ClientString(id = 585703, message = "|Lv. 102+| Secret Teleport (Completed)")
	public static NpcStringId LV_102_SECRET_TELEPORT_COMPLETED;
	
	@ClientString(id = 585704, message = "|Lv. 102+| Secret Teleport")
	public static NpcStringId LV_102_SECRET_TELEPORT_2;
	
	@ClientString(id = 585705, message = "Talk to Histie")
	public static NpcStringId TALK_TO_HISTIE_6;
	
	@ClientString(id = 585706, message = "Talk to Kekropus")
	public static NpcStringId TALK_TO_KEKROPUS_8;
	
	@ClientString(id = 585801, message = "|Lv. 102+| Queen Ramona, Controller of the Vessel")
	public static NpcStringId LV_102_QUEEN_RAMONA_CONTROLLER_OF_THE_VESSEL;
	
	@ClientString(id = 585802, message = "|Lv. 102+| Queen Ramona, Controller of the Vessel (In progress)")
	public static NpcStringId LV_102_QUEEN_RAMONA_CONTROLLER_OF_THE_VESSEL_IN_PROGRESS;
	
	@ClientString(id = 585803, message = "|Lv. 102+| Queen Ramona, Controller of the Vessel (Completed)")
	public static NpcStringId LV_102_QUEEN_RAMONA_CONTROLLER_OF_THE_VESSEL_COMPLETED;
	
	@ClientString(id = 585804, message = "|Lv. 102+| Queen Ramona, Controller of the Vessel")
	public static NpcStringId LV_102_QUEEN_RAMONA_CONTROLLER_OF_THE_VESSEL_2;
	
	@ClientString(id = 585901, message = "|Lv. 102+| Own the Earth and the Heavens")
	public static NpcStringId LV_102_OWN_THE_EARTH_AND_THE_HEAVENS;
	
	@ClientString(id = 585902, message = "|Lv. 102+| Own the Earth and the Heavens (In progress)")
	public static NpcStringId LV_102_OWN_THE_EARTH_AND_THE_HEAVENS_IN_PROGRESS;
	
	@ClientString(id = 585903, message = "|Lv. 102+| Own the Earth and the Heavens (Completed)")
	public static NpcStringId LV_102_OWN_THE_EARTH_AND_THE_HEAVENS_COMPLETED;
	
	@ClientString(id = 585904, message = "|Lv. 102+| Own the Earth and the Heavens")
	public static NpcStringId LV_102_OWN_THE_EARTH_AND_THE_HEAVENS_2;
	
	@ClientString(id = 587301, message = "|Lv. 103+| Exalted, Reaching Another Level")
	public static NpcStringId LV_103_EXALTED_REACHING_ANOTHER_LEVEL_3;
	
	@ClientString(id = 587302, message = "|Lv. 103+| Exalted, Reaching Another Level (In progress)")
	public static NpcStringId LV_103_EXALTED_REACHING_ANOTHER_LEVEL_IN_PROGRESS_2;
	
	@ClientString(id = 587303, message = "|Lv. 103+| Exalted, Reaching Another Level (Completed)")
	public static NpcStringId LV_103_EXALTED_REACHING_ANOTHER_LEVEL_COMPLETED_2;
	
	@ClientString(id = 587304, message = "|Lv. 103+| Exalted, Reaching Another Level")
	public static NpcStringId LV_103_EXALTED_REACHING_ANOTHER_LEVEL_4;
	
	@ClientString(id = 587311, message = "Reach Level 104")
	public static NpcStringId REACH_LEVEL_104;
	
	@ClientString(id = 587312, message = "Talk to Lionel Hunter")
	public static NpcStringId TALK_TO_LIONEL_HUNTER_2;
	
	@ClientString(id = 587401, message = "|Lv. 103+| Against the New Enemy")
	public static NpcStringId LV_103_AGAINST_THE_NEW_ENEMY_3;
	
	@ClientString(id = 587402, message = "|Lv. 103+| Against the New Enemy (In progress)")
	public static NpcStringId LV_103_AGAINST_THE_NEW_ENEMY_IN_PROGRESS_2;
	
	@ClientString(id = 587403, message = "|Lv. 103+| Against the New Enemy (Completed)")
	public static NpcStringId LV_103_AGAINST_THE_NEW_ENEMY_COMPLETED_2;
	
	@ClientString(id = 587404, message = "|Lv. 103+| Against the New Enemy")
	public static NpcStringId LV_103_AGAINST_THE_NEW_ENEMY_4;
	
	@ClientString(id = 587411, message = "Talk to Leona")
	public static NpcStringId TALK_TO_LEONA_5;
	
	@ClientString(id = 587501, message = "|Lv. 103+| For Reputation")
	public static NpcStringId LV_103_FOR_REPUTATION_3;
	
	@ClientString(id = 587502, message = "|Lv. 103+| For Reputation (In progress)")
	public static NpcStringId LV_103_FOR_REPUTATION_IN_PROGRESS_2;
	
	@ClientString(id = 587503, message = "|Lv. 103+| For Reputation (Completed)")
	public static NpcStringId LV_103_FOR_REPUTATION_COMPLETED_2;
	
	@ClientString(id = 587504, message = "|Lv. 103+| For Reputation")
	public static NpcStringId LV_103_FOR_REPUTATION_4;
	
	@ClientString(id = 587511, message = "Talk to Kekropus")
	public static NpcStringId TALK_TO_KEKROPUS_9;
	
	@ClientString(id = 587601, message = "|Lv. 103+| Leader's Dignity")
	public static NpcStringId LV_103_LEADER_S_DIGNITY_3;
	
	@ClientString(id = 587602, message = "|Lv. 103+| Leader's Dignity (In progress)")
	public static NpcStringId LV_103_LEADER_S_DIGNITY_IN_PROGRESS_2;
	
	@ClientString(id = 587603, message = "|Lv. 103+| Leader's Dignity (Completed)")
	public static NpcStringId LV_103_LEADER_S_DIGNITY_COMPLETED_2;
	
	@ClientString(id = 587604, message = "|Lv. 103+| Leader's Dignity")
	public static NpcStringId LV_103_LEADER_S_DIGNITY_4;
	
	@ClientString(id = 587611, message = "Talk to Santiago")
	public static NpcStringId TALK_TO_SANTIAGO_3;
	
	@ClientString(id = 587701, message = "|Lv. 103+| Break Through Crisis")
	public static NpcStringId LV_103_BREAK_THROUGH_CRISIS_3;
	
	@ClientString(id = 587702, message = "|Lv. 103+| Break Through Crisis (In progress)")
	public static NpcStringId LV_103_BREAK_THROUGH_CRISIS_IN_PROGRESS_2;
	
	@ClientString(id = 587703, message = "|Lv. 103+| Break Through Crisis (Completed)")
	public static NpcStringId LV_103_BREAK_THROUGH_CRISIS_COMPLETED_2;
	
	@ClientString(id = 587704, message = "|Lv. 103+| Break Through Crisis")
	public static NpcStringId LV_103_BREAK_THROUGH_CRISIS_4;
	
	@ClientString(id = 587711, message = "Open 15 Hunters' Guild Diagrams.")
	public static NpcStringId OPEN_15_HUNTERS_GUILD_DIAGRAMS;
	
	@ClientString(id = 587712, message = "Talk with Arcturus.")
	public static NpcStringId TALK_WITH_ARCTURUS;
	
	@ClientString(id = 587901, message = "|Lv. 105+| Exalted, Guide to Power")
	public static NpcStringId LV_105_EXALTED_GUIDE_TO_POWER;
	
	@ClientString(id = 587902, message = "|Lv. 105+| Exalted, Guide to Power (In progress)")
	public static NpcStringId LV_105_EXALTED_GUIDE_TO_POWER_IN_PROGRESS;
	
	@ClientString(id = 587903, message = "|Lv. 105+| Exalted, Guide to Power (Completed)")
	public static NpcStringId LV_105_EXALTED_GUIDE_TO_POWER_COMPLETED;
	
	@ClientString(id = 587904, message = "|Lv. 105+| Exalted, Guide to Power")
	public static NpcStringId LV_105_EXALTED_GUIDE_TO_POWER_2;
	
	@ClientString(id = 587911, message = "Reach Lv. 105")
	public static NpcStringId REACH_LV_105_2;
	
	@ClientString(id = 587912, message = "Talk to Lionel Hunter")
	public static NpcStringId TALK_TO_LIONEL_HUNTER_3;
	
	@ClientString(id = 588001, message = "|Lv. 104+| The Last One Standing")
	public static NpcStringId LV_104_THE_LAST_ONE_STANDING_3;
	
	@ClientString(id = 588002, message = "|Lv. 104+| The Last One Standing (In progress)")
	public static NpcStringId LV_104_THE_LAST_ONE_STANDING_IN_PROGRESS_2;
	
	@ClientString(id = 588003, message = "|Lv. 104+| The Last One Standing (Completed)")
	public static NpcStringId LV_104_THE_LAST_ONE_STANDING_COMPLETED_2;
	
	@ClientString(id = 588004, message = "|Lv. 104+| The Last One Standing")
	public static NpcStringId LV_104_THE_LAST_ONE_STANDING_4;
	
	@ClientString(id = 588011, message = "Talk to Ferin")
	public static NpcStringId TALK_TO_FERIN_6;
	
	@ClientString(id = 588101, message = "|Lv. 104+| For Pride")
	public static NpcStringId LV_104_FOR_PRIDE_3;
	
	@ClientString(id = 588102, message = "|Lv. 104+| For Pride (In progress)")
	public static NpcStringId LV_104_FOR_PRIDE_IN_PROGRESS_2;
	
	@ClientString(id = 588103, message = "|Lv. 104+| For Pride (Completed)")
	public static NpcStringId LV_104_FOR_PRIDE_COMPLETED_2;
	
	@ClientString(id = 588104, message = "|Lv. 104+| For Pride")
	public static NpcStringId LV_104_FOR_PRIDE_4;
	
	@ClientString(id = 588111, message = "Talk to Logart van Dyke")
	public static NpcStringId TALK_TO_LOGART_VAN_DYKE_3;
	
	@ClientString(id = 588201, message = "|Lv. 104+| Collecting Victory")
	public static NpcStringId LV_104_COLLECTING_VICTORY_3;
	
	@ClientString(id = 588202, message = "|Lv. 104+| Collecting Victory (In progress)")
	public static NpcStringId LV_104_COLLECTING_VICTORY_IN_PROGRESS_2;
	
	@ClientString(id = 588203, message = "|Lv. 104+| Collecting Victory (Completed)")
	public static NpcStringId LV_104_COLLECTING_VICTORY_COMPLETED_2;
	
	@ClientString(id = 588204, message = "|Lv. 104+| Collecting Victory")
	public static NpcStringId LV_104_COLLECTING_VICTORY_4;
	
	@ClientString(id = 588211, message = "Talk with Settlen.")
	public static NpcStringId TALK_WITH_SETTLEN_2;
	
	@ClientString(id = 588301, message = "|Lv. 104+| Immortal Honor")
	public static NpcStringId LV_104_IMMORTAL_HONOR_3;
	
	@ClientString(id = 588302, message = "|Lv. 104+| Immortal Honor (In progress)")
	public static NpcStringId LV_104_IMMORTAL_HONOR_IN_PROGRESS_2;
	
	@ClientString(id = 588303, message = "|Lv. 104+| Immortal Honor (Completed)")
	public static NpcStringId LV_104_IMMORTAL_HONOR_COMPLETED_2;
	
	@ClientString(id = 588304, message = "|Lv. 104+| Immortal Honor")
	public static NpcStringId LV_104_IMMORTAL_HONOR_4;
	
	@ClientString(id = 588311, message = "Talk with Keucereus.")
	public static NpcStringId TALK_WITH_KEUCEREUS;
	
	@ClientString(id = 588500, message = "You've got a letter from Leona Blackbird. Click the question-mark icon to read it.")
	public static NpcStringId YOU_VE_GOT_A_LETTER_FROM_LEONA_BLACKBIRD_CLICK_THE_QUESTION_MARK_ICON_TO_READ_IT;
	
	@ClientString(id = 588501, message = "|Lv. 103+| Savior's Path - Discovery")
	public static NpcStringId LV_103_SAVIOR_S_PATH_DISCOVERY;
	
	@ClientString(id = 588502, message = "|Lv. 103+| Savior's Path - Discovery (In progress)")
	public static NpcStringId LV_103_SAVIOR_S_PATH_DISCOVERY_IN_PROGRESS;
	
	@ClientString(id = 588503, message = "|Lv. 103+| Savior's Path - Discovery (Completed)")
	public static NpcStringId LV_103_SAVIOR_S_PATH_DISCOVERY_COMPLETED;
	
	@ClientString(id = 588504, message = "|Lv. 103+| Savior's Path - Discovery")
	public static NpcStringId LV_103_SAVIOR_S_PATH_DISCOVERY_2;
	
	@ClientString(id = 588511, message = "Talk to Elikia")
	public static NpcStringId TALK_TO_ELIKIA_2;
	
	@ClientString(id = 588512, message = "Talk to Leona Blackbird")
	public static NpcStringId TALK_TO_LEONA_BLACKBIRD_4;
	
	@ClientString(id = 588601, message = "|Lv. 103+| Savior's Path - Search the Refinery")
	public static NpcStringId LV_103_SAVIOR_S_PATH_SEARCH_THE_REFINERY;
	
	@ClientString(id = 588602, message = "|Lv. 103+| Savior's Path - Search the Refinery (In progress)")
	public static NpcStringId LV_103_SAVIOR_S_PATH_SEARCH_THE_REFINERY_IN_PROGRESS;
	
	@ClientString(id = 588603, message = "|Lv. 103+| Savior's Path - Search the Refinery (Completed)")
	public static NpcStringId LV_103_SAVIOR_S_PATH_SEARCH_THE_REFINERY_COMPLETED;
	
	@ClientString(id = 588604, message = "|Lv. 103+| Savior's Path - Search the Refinery")
	public static NpcStringId LV_103_SAVIOR_S_PATH_SEARCH_THE_REFINERY_2;
	
	@ClientString(id = 588610, message = "Talk to Devianne")
	public static NpcStringId TALK_TO_DEVIANNE_7;
	
	@ClientString(id = 588611, message = "Talk to Leona Blackbird")
	public static NpcStringId TALK_TO_LEONA_BLACKBIRD_5;
	
	@ClientString(id = 588701, message = "|Lv. 103+| Savior's Path - Demons and Atelia")
	public static NpcStringId LV_103_SAVIOR_S_PATH_DEMONS_AND_ATELIA;
	
	@ClientString(id = 588702, message = "|Lv. 103+| Savior's Path - Demons and Atelia (In progress)")
	public static NpcStringId LV_103_SAVIOR_S_PATH_DEMONS_AND_ATELIA_IN_PROGRESS;
	
	@ClientString(id = 588703, message = "|Lv. 103+| Savior's Path - Demons and Atelia (Completed)")
	public static NpcStringId LV_103_SAVIOR_S_PATH_DEMONS_AND_ATELIA_COMPLETED;
	
	@ClientString(id = 588704, message = "|Lv. 103+| Savior's Path - Demons and Atelia")
	public static NpcStringId LV_103_SAVIOR_S_PATH_DEMONS_AND_ATELIA_2;
	
	@ClientString(id = 588710, message = "Talk to Leona Blackbird")
	public static NpcStringId TALK_TO_LEONA_BLACKBIRD_6;
	
	@ClientString(id = 588801, message = "|Lv. 103+| Savior's Path - Defeat the Embryo")
	public static NpcStringId LV_103_SAVIOR_S_PATH_DEFEAT_THE_EMBRYO;
	
	@ClientString(id = 588802, message = "|Lv. 103+| Savior's Path - Defeat the Embryo (In progress)")
	public static NpcStringId LV_103_SAVIOR_S_PATH_DEFEAT_THE_EMBRYO_IN_PROGRESS;
	
	@ClientString(id = 588803, message = "|Lv. 103+| Savior's Path - Defeat the Embryo (Completed)")
	public static NpcStringId LV_103_SAVIOR_S_PATH_DEFEAT_THE_EMBRYO_COMPLETED;
	
	@ClientString(id = 588804, message = "|Lv. 103+| Savior's Path - Defeat the Embryo")
	public static NpcStringId LV_103_SAVIOR_S_PATH_DEFEAT_THE_EMBRYO_2;
	
	@ClientString(id = 588810, message = "Talk to Leona Blackbird")
	public static NpcStringId TALK_TO_LEONA_BLACKBIRD_7;
	
	@ClientString(id = 588901, message = "|Lv. 103+| Savior's Path - Fallen Emperor's Throne")
	public static NpcStringId LV_103_SAVIOR_S_PATH_FALLEN_EMPEROR_S_THRONE;
	
	@ClientString(id = 588902, message = "|Lv. 103+| Savior's Path - Fallen Emperor's Throne (In progress)")
	public static NpcStringId LV_103_SAVIOR_S_PATH_FALLEN_EMPEROR_S_THRONE_IN_PROGRESS;
	
	@ClientString(id = 588903, message = "|Lv. 103+| Savior's Path - Fallen Emperor's Throne (Completed)")
	public static NpcStringId LV_103_SAVIOR_S_PATH_FALLEN_EMPEROR_S_THRONE_COMPLETED;
	
	@ClientString(id = 588904, message = "|Lv. 103+| Savior's Path - Fallen Emperor's Throne")
	public static NpcStringId LV_103_SAVIOR_S_PATH_FALLEN_EMPEROR_S_THRONE_2;
	
	@ClientString(id = 588910, message = "Talk to Leona Blackbird")
	public static NpcStringId TALK_TO_LEONA_BLACKBIRD_8;
	
	@ClientString(id = 588911, message = "You discovered the Origin of Giants below the Throne of Helios.")
	public static NpcStringId YOU_DISCOVERED_THE_ORIGIN_OF_GIANTS_BELOW_THE_THRONE_OF_HELIOS;
	
	@ClientString(id = 588912, message = "You discovered the Origin of Giants below the Throne of Helios. Return to Atelia Refinery and talk to Leona Blackbird.")
	public static NpcStringId YOU_DISCOVERED_THE_ORIGIN_OF_GIANTS_BELOW_THE_THRONE_OF_HELIOS_RETURN_TO_ATELIA_REFINERY_AND_TALK_TO_LEONA_BLACKBIRD;
	
	@ClientString(id = 589001, message = "|Lv. 104+| Savior's Path - Hall of Etina")
	public static NpcStringId LV_104_SAVIOR_S_PATH_HALL_OF_ETINA;
	
	@ClientString(id = 589002, message = "|Lv. 104+| Savior's Path - Hall of Etina (In progress)")
	public static NpcStringId LV_104_SAVIOR_S_PATH_HALL_OF_ETINA_IN_PROGRESS;
	
	@ClientString(id = 589003, message = "|Lv. 104+| Savior's Path - Hall of Etina (Completed)")
	public static NpcStringId LV_104_SAVIOR_S_PATH_HALL_OF_ETINA_COMPLETED;
	
	@ClientString(id = 589004, message = "|Lv. 104+| Savior's Path - Hall of Etina")
	public static NpcStringId LV_104_SAVIOR_S_PATH_HALL_OF_ETINA_2;
	
	@ClientString(id = 589010, message = "Talk to Leona Blackbird")
	public static NpcStringId TALK_TO_LEONA_BLACKBIRD_9;
	
	@ClientString(id = 589101, message = "|Lv. 103+| At a New Place")
	public static NpcStringId LV_103_AT_A_NEW_PLACE;
	
	@ClientString(id = 589102, message = "|Lv. 103+| At a New Place (In progress)")
	public static NpcStringId LV_103_AT_A_NEW_PLACE_IN_PROGRESS;
	
	@ClientString(id = 589103, message = "|Lv. 103+| At a New Place (Completed)")
	public static NpcStringId LV_103_AT_A_NEW_PLACE_COMPLETED;
	
	@ClientString(id = 589104, message = "|Lv. 103+| At a New Place")
	public static NpcStringId LV_103_AT_A_NEW_PLACE_2;
	
	@ClientString(id = 589110, message = "Talk to Logart van Dyke")
	public static NpcStringId TALK_TO_LOGART_VAN_DYKE_4;
	
	@ClientString(id = 589111, message = "Talk to Ferin")
	public static NpcStringId TALK_TO_FERIN_7;
	
	@ClientString(id = 589112, message = "Talk to Elikia")
	public static NpcStringId TALK_TO_ELIKIA_3;
	
	@ClientString(id = 589113, message = "Talk to Devianne")
	public static NpcStringId TALK_TO_DEVIANNE_8;
	
	@ClientString(id = 589114, message = "Talk to Leona Blackbird")
	public static NpcStringId TALK_TO_LEONA_BLACKBIRD_10;
	
	@ClientString(id = 589201, message = "|Lv. 103+| Revenge, One Step at a Time")
	public static NpcStringId LV_103_REVENGE_ONE_STEP_AT_A_TIME;
	
	@ClientString(id = 589202, message = "|Lv. 103+| Revenge, One Step at a Time (In progress)")
	public static NpcStringId LV_103_REVENGE_ONE_STEP_AT_A_TIME_IN_PROGRESS;
	
	@ClientString(id = 589203, message = "|Lv. 103+| Revenge, One Step at a Time (Completed)")
	public static NpcStringId LV_103_REVENGE_ONE_STEP_AT_A_TIME_COMPLETED;
	
	@ClientString(id = 589204, message = "|Lv. 103+| Revenge, One Step at a Time")
	public static NpcStringId LV_103_REVENGE_ONE_STEP_AT_A_TIME_2;
	
	@ClientString(id = 589210, message = "Defeat the Atelia Guardian")
	public static NpcStringId DEFEAT_THE_ATELIA_GUARDIAN;
	
	@ClientString(id = 589211, message = "Talk to Leona Blackbird")
	public static NpcStringId TALK_TO_LEONA_BLACKBIRD_11;
	
	@ClientString(id = 589301, message = "|Lv. 103+| End of Twisted Fate")
	public static NpcStringId LV_103_END_OF_TWISTED_FATE;
	
	@ClientString(id = 589302, message = "|Lv. 103+| End of Twisted Fate (In progress)")
	public static NpcStringId LV_103_END_OF_TWISTED_FATE_IN_PROGRESS;
	
	@ClientString(id = 589303, message = "|Lv. 103+| End of Twisted Fate (Completed)")
	public static NpcStringId LV_103_END_OF_TWISTED_FATE_COMPLETED;
	
	@ClientString(id = 589304, message = "|Lv. 103+| End of Twisted Fate")
	public static NpcStringId LV_103_END_OF_TWISTED_FATE_2;
	
	@ClientString(id = 589310, message = "Talk to Leona Blackbird")
	public static NpcStringId TALK_TO_LEONA_BLACKBIRD_12;
	
	@ClientString(id = 589501, message = "|Lv. 107+| Restrain Queen Krosha")
	public static NpcStringId LV_107_RESTRAIN_QUEEN_KROSHA;
	
	@ClientString(id = 589502, message = "|Lv. 107+| Restrain Queen Krosha (In Progress)")
	public static NpcStringId LV_107_RESTRAIN_QUEEN_KROSHA_IN_PROGRESS;
	
	@ClientString(id = 589503, message = "|Lv. 107+| Restrain Queen Krosha (Complete)")
	public static NpcStringId LV_107_RESTRAIN_QUEEN_KROSHA_COMPLETE;
	
	@ClientString(id = 589504, message = "|Lv. 107+| Restrain Queen Krosha")
	public static NpcStringId LV_107_RESTRAIN_QUEEN_KROSHA_2;
	
	@ClientString(id = 589510, message = "Talk to Lionel Hunter")
	public static NpcStringId TALK_TO_LIONEL_HUNTER_4;
	
	@ClientString(id = 589601, message = "|Lv. 100+| Meet the Adventure Guild")
	public static NpcStringId LV_100_MEET_THE_ADVENTURE_GUILD;
	
	@ClientString(id = 589602, message = "|Lv. 100+| Meet the Adventure Guild (In Progress)")
	public static NpcStringId LV_100_MEET_THE_ADVENTURE_GUILD_IN_PROGRESS;
	
	@ClientString(id = 589603, message = "|Lv. 100+| Meet the Adventure Guild (Complete)")
	public static NpcStringId LV_100_MEET_THE_ADVENTURE_GUILD_COMPLETE;
	
	@ClientString(id = 589604, message = "|Lv. 100+| Meet the Adventure Guild")
	public static NpcStringId LV_100_MEET_THE_ADVENTURE_GUILD_2;
	
	@ClientString(id = 589610, message = "Reach Adventure Guild Lv. 1")
	public static NpcStringId REACH_ADVENTURE_GUILD_LV_1;
	
	@ClientString(id = 589611, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_30;
	
	@ClientString(id = 589701, message = "|Lv. 100+| Show Your Ability")
	public static NpcStringId LV_100_SHOW_YOUR_ABILITY;
	
	@ClientString(id = 589702, message = "|Lv. 100+| Show Your Ability (In Progress)")
	public static NpcStringId LV_100_SHOW_YOUR_ABILITY_IN_PROGRESS;
	
	@ClientString(id = 589703, message = "|Lv. 100+| Show Your Ability (Complete)")
	public static NpcStringId LV_100_SHOW_YOUR_ABILITY_COMPLETE;
	
	@ClientString(id = 589704, message = "|Lv. 100+| Show Your Ability")
	public static NpcStringId LV_100_SHOW_YOUR_ABILITY_2;
	
	@ClientString(id = 589710, message = "Reach Adventure Guild Lv. 2")
	public static NpcStringId REACH_ADVENTURE_GUILD_LV_2;
	
	@ClientString(id = 589711, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_31;
	
	@ClientString(id = 589801, message = "|Lv. 100+| Toward A Goal")
	public static NpcStringId LV_100_TOWARD_A_GOAL;
	
	@ClientString(id = 589802, message = "|Lv. 100+| Toward A Goal (In Progress)")
	public static NpcStringId LV_100_TOWARD_A_GOAL_IN_PROGRESS;
	
	@ClientString(id = 589803, message = "|Lv. 100+| Toward A Goal (Complete)")
	public static NpcStringId LV_100_TOWARD_A_GOAL_COMPLETE;
	
	@ClientString(id = 589804, message = "|Lv. 100+| Toward A Goal")
	public static NpcStringId LV_100_TOWARD_A_GOAL_2;
	
	@ClientString(id = 589810, message = "Reach Adventure Guild Lv. 3")
	public static NpcStringId REACH_ADVENTURE_GUILD_LV_3;
	
	@ClientString(id = 589811, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_32;
	
	@ClientString(id = 589901, message = "|Lv. 100+| Veteran Adventurer")
	public static NpcStringId LV_100_VETERAN_ADVENTURER;
	
	@ClientString(id = 589902, message = "|Lv. 100+| Veteran Adventurer (In Progress)")
	public static NpcStringId LV_100_VETERAN_ADVENTURER_IN_PROGRESS;
	
	@ClientString(id = 589903, message = "|Lv. 100+| Veteran Adventurer (Complete)")
	public static NpcStringId LV_100_VETERAN_ADVENTURER_COMPLETE;
	
	@ClientString(id = 589904, message = "|Lv. 100+| Veteran Adventurer")
	public static NpcStringId LV_100_VETERAN_ADVENTURER_2;
	
	@ClientString(id = 589910, message = "Reach Adventure Guild Lv. 4")
	public static NpcStringId REACH_ADVENTURE_GUILD_LV_4;
	
	@ClientString(id = 589911, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_33;
	
	@ClientString(id = 590001, message = "|Lv. 100+| Path to Strength")
	public static NpcStringId LV_100_PATH_TO_STRENGTH;
	
	@ClientString(id = 590002, message = "|Lv. 100+| Path to Strength (In Progress)")
	public static NpcStringId LV_100_PATH_TO_STRENGTH_IN_PROGRESS;
	
	@ClientString(id = 590003, message = "|Lv. 100+| Path to Strength (Complete)")
	public static NpcStringId LV_100_PATH_TO_STRENGTH_COMPLETE;
	
	@ClientString(id = 590004, message = "|Lv. 100+| Path to Strength")
	public static NpcStringId LV_100_PATH_TO_STRENGTH_2;
	
	@ClientString(id = 590010, message = "Reach Adventure Guild Lv. 5")
	public static NpcStringId REACH_ADVENTURE_GUILD_LV_5;
	
	@ClientString(id = 590011, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_34;
	
	@ClientString(id = 590101, message = "|Lv. 100+| A Model Adventurer")
	public static NpcStringId LV_100_A_MODEL_ADVENTURER;
	
	@ClientString(id = 590102, message = "|Lv. 100+| A Model Adventurer (In Progress)")
	public static NpcStringId LV_100_A_MODEL_ADVENTURER_IN_PROGRESS;
	
	@ClientString(id = 590103, message = "|Lv. 100+| A Model Adventurer (Complete)")
	public static NpcStringId LV_100_A_MODEL_ADVENTURER_COMPLETE;
	
	@ClientString(id = 590104, message = "|Lv. 100+| A Model Adventurer")
	public static NpcStringId LV_100_A_MODEL_ADVENTURER_2;
	
	@ClientString(id = 590110, message = "Reach Adventure Guild Lv. 6")
	public static NpcStringId REACH_ADVENTURE_GUILD_LV_6;
	
	@ClientString(id = 590111, message = "Talk to Penny")
	public static NpcStringId TALK_TO_PENNY_35;
	
	@ClientString(id = 590201, message = "|Lv. 110+| Invitation from Another World")
	public static NpcStringId LV_110_INVITATION_FROM_ANOTHER_WORLD;
	
	@ClientString(id = 590202, message = "|Lv. 110+| Invitation from Another World (In progress)")
	public static NpcStringId LV_110_INVITATION_FROM_ANOTHER_WORLD_IN_PROGRESS;
	
	@ClientString(id = 590203, message = "|Lv. 110+| Invitation from Another World (Completed)")
	public static NpcStringId LV_110_INVITATION_FROM_ANOTHER_WORLD_COMPLETED;
	
	@ClientString(id = 590204, message = "|Lv. 110+| Invitation from Another World")
	public static NpcStringId LV_110_INVITATION_FROM_ANOTHER_WORLD_2;
	
	@ClientString(id = 590251, message = "Talk to Chloe")
	public static NpcStringId TALK_TO_CHLOE;
	
	@ClientString(id = 590252, message = "To continue the mission, go to the Conquest world.")
	public static NpcStringId TO_CONTINUE_THE_MISSION_GO_TO_THE_CONQUEST_WORLD;
	
	@ClientString(id = 590253, message = "You are in the Conquest world. Open the invitation to learn more.")
	public static NpcStringId YOU_ARE_IN_THE_CONQUEST_WORLD_OPEN_THE_INVITATION_TO_LEARN_MORE;
	
	@ClientString(id = 590301, message = "|Lv. 110+| Invitation from New World")
	public static NpcStringId LV_110_INVITATION_FROM_NEW_WORLD;
	
	@ClientString(id = 590302, message = "|Lv. 110+| Invitation from New World (In progress)")
	public static NpcStringId LV_110_INVITATION_FROM_NEW_WORLD_IN_PROGRESS;
	
	@ClientString(id = 590303, message = "|Lv. 110+| Invitation from New World (Completed)")
	public static NpcStringId LV_110_INVITATION_FROM_NEW_WORLD_COMPLETED;
	
	@ClientString(id = 590304, message = "|Lv. 110+| Invitation from New World")
	public static NpcStringId LV_110_INVITATION_FROM_NEW_WORLD_2;
	
	@ClientString(id = 590351, message = "Talk to Larra")
	public static NpcStringId TALK_TO_LARRA;
	
	@ClientString(id = 590401, message = "|Lv. 110+| Journey to the Conquest World")
	public static NpcStringId LV_110_JOURNEY_TO_THE_CONQUEST_WORLD;
	
	@ClientString(id = 590402, message = "|Lv. 110+| Journey to the Conquest World (In progress)")
	public static NpcStringId LV_110_JOURNEY_TO_THE_CONQUEST_WORLD_IN_PROGRESS;
	
	@ClientString(id = 590403, message = "|Lv. 110+| Journey to the Conquest World (Completed)")
	public static NpcStringId LV_110_JOURNEY_TO_THE_CONQUEST_WORLD_COMPLETED;
	
	@ClientString(id = 590404, message = "|Lv. 110+| Journey to the Conquest World")
	public static NpcStringId LV_110_JOURNEY_TO_THE_CONQUEST_WORLD_2;
	
	@ClientString(id = 590451, message = "Conquest world")
	public static NpcStringId CONQUEST_WORLD;
	
	@ClientString(id = 590452, message = "Talk to Entropy")
	public static NpcStringId TALK_TO_ENTROPY;
	
	@ClientString(id = 590453, message = "To continue the mission, go to the Conquest world.")
	public static NpcStringId TO_CONTINUE_THE_MISSION_GO_TO_THE_CONQUEST_WORLD_2;
	
	@ClientString(id = 590454, message = "You've entered the Conquest world. First of all, visit the Town of Conquest across the river.")
	public static NpcStringId YOU_VE_ENTERED_THE_CONQUEST_WORLD_FIRST_OF_ALL_VISIT_THE_TOWN_OF_CONQUEST_ACROSS_THE_RIVER;
	
	@ClientString(id = 590455, message = "You've entered the Town of Conquest. Talk to Entropy in the town center to continue your quest.")
	public static NpcStringId YOU_VE_ENTERED_THE_TOWN_OF_CONQUEST_TALK_TO_ENTROPY_IN_THE_TOWN_CENTER_TO_CONTINUE_YOUR_QUEST;
	
	@ClientString(id = 590501, message = "|Lv. 110+| Hunting Time")
	public static NpcStringId LV_110_HUNTING_TIME;
	
	@ClientString(id = 590502, message = "|Lv. 110+| Hunting Time (In progress)")
	public static NpcStringId LV_110_HUNTING_TIME_IN_PROGRESS;
	
	@ClientString(id = 590503, message = "|Lv. 110+| Hunting Time (Completed)")
	public static NpcStringId LV_110_HUNTING_TIME_COMPLETED;
	
	@ClientString(id = 590504, message = "|Lv. 110+| Hunting Time")
	public static NpcStringId LV_110_HUNTING_TIME_2;
	
	@ClientString(id = 590551, message = "Monsters in the Outer Castle")
	public static NpcStringId MONSTERS_IN_THE_OUTER_CASTLE;
	
	@ClientString(id = 590552, message = "Monsters in the Asa zone")
	public static NpcStringId MONSTERS_IN_THE_ASA_ZONE;
	
	@ClientString(id = 590553, message = "Monsters in the Anima zone")
	public static NpcStringId MONSTERS_IN_THE_ANIMA_ZONE;
	
	@ClientString(id = 590554, message = "Monsters in the Nox zone")
	public static NpcStringId MONSTERS_IN_THE_NOX_ZONE;
	
	@ClientString(id = 590555, message = "Talk to Entropy")
	public static NpcStringId TALK_TO_ENTROPY_2;
	
	@ClientString(id = 590601, message = "|Lv. 110+| Chasing the Light")
	public static NpcStringId LV_110_CHASING_THE_LIGHT;
	
	@ClientString(id = 590602, message = "|Lv. 110+| Chasing the Light (In progress)")
	public static NpcStringId LV_110_CHASING_THE_LIGHT_IN_PROGRESS;
	
	@ClientString(id = 590603, message = "|Lv. 110+| Chasing the Light (Completed)")
	public static NpcStringId LV_110_CHASING_THE_LIGHT_COMPLETED;
	
	@ClientString(id = 590604, message = "|Lv. 110+| Chasing the Light")
	public static NpcStringId LV_110_CHASING_THE_LIGHT_2;
	
	@ClientString(id = 590651, message = "Talk to Entropy")
	public static NpcStringId TALK_TO_ENTROPY_3;
	
	@ClientString(id = 590701, message = "|Lv. 110+| Where Flowers Blossom")
	public static NpcStringId LV_110_WHERE_FLOWERS_BLOSSOM;
	
	@ClientString(id = 590702, message = "|Lv. 110+| Where Flowers Blossom (In progress)")
	public static NpcStringId LV_110_WHERE_FLOWERS_BLOSSOM_IN_PROGRESS;
	
	@ClientString(id = 590703, message = "|Lv. 110+| Where Flowers Blossom (Completed)")
	public static NpcStringId LV_110_WHERE_FLOWERS_BLOSSOM_COMPLETED;
	
	@ClientString(id = 590704, message = "|Lv. 110+| Where Flowers Blossom")
	public static NpcStringId LV_110_WHERE_FLOWERS_BLOSSOM_2;
	
	@ClientString(id = 590751, message = "Talk to Entropy")
	public static NpcStringId TALK_TO_ENTROPY_4;
	
	@ClientString(id = 1000001, message = "A non-permitted target has been discovered.")
	public static NpcStringId A_NON_PERMITTED_TARGET_HAS_BEEN_DISCOVERED;
	
	@ClientString(id = 1000002, message = "Intruder removal system initiated.")
	public static NpcStringId INTRUDER_REMOVAL_SYSTEM_INITIATED;
	
	@ClientString(id = 1000003, message = "Removing intruders.")
	public static NpcStringId REMOVING_INTRUDERS;
	
	@ClientString(id = 1000004, message = "A fatal error has occurred.")
	public static NpcStringId A_FATAL_ERROR_HAS_OCCURRED;
	
	@ClientString(id = 1000005, message = "System is being shut down...")
	public static NpcStringId SYSTEM_IS_BEING_SHUT_DOWN;
	
	@ClientString(id = 1000006, message = "......")
	public static NpcStringId EMPTY;
	
	@ClientString(id = 1000007, message = "We shall see about that!")
	public static NpcStringId WE_SHALL_SEE_ABOUT_THAT;
	
	@ClientString(id = 1000008, message = "I will definitely repay this humiliation!")
	public static NpcStringId I_WILL_DEFINITELY_REPAY_THIS_HUMILIATION;
	
	@ClientString(id = 1000009, message = "Retreat!")
	public static NpcStringId RETREAT;
	
	@ClientString(id = 1000010, message = "Tactical retreat!")
	public static NpcStringId TACTICAL_RETREAT;
	
	@ClientString(id = 1000011, message = "Mass fleeing!")
	public static NpcStringId MASS_FLEEING;
	
	@ClientString(id = 1000012, message = "It's stronger than expected!")
	public static NpcStringId IT_S_STRONGER_THAN_EXPECTED;
	
	@ClientString(id = 1000013, message = "I'll kill you next time!")
	public static NpcStringId I_LL_KILL_YOU_NEXT_TIME;
	
	@ClientString(id = 1000014, message = "I'll definitely kill you next time!")
	public static NpcStringId I_LL_DEFINITELY_KILL_YOU_NEXT_TIME;
	
	@ClientString(id = 1000015, message = "Oh! How strong!")
	public static NpcStringId OH_HOW_STRONG;
	
	@ClientString(id = 1000016, message = "Alarm!")
	public static NpcStringId ALARM;
	
	@ClientString(id = 1000017, message = "There is no reason for you to kill me! I have nothing you need!")
	public static NpcStringId THERE_IS_NO_REASON_FOR_YOU_TO_KILL_ME_I_HAVE_NOTHING_YOU_NEED;
	
	@ClientString(id = 1000018, message = "Someday you will pay!")
	public static NpcStringId SOMEDAY_YOU_WILL_PAY;
	
	@ClientString(id = 1000019, message = "I won't just stand still while you hit me.")
	public static NpcStringId I_WON_T_JUST_STAND_STILL_WHILE_YOU_HIT_ME;
	
	@ClientString(id = 1000020, message = "Stop hitting!")
	public static NpcStringId STOP_HITTING;
	
	@ClientString(id = 1000021, message = "It hurts to the bone!")
	public static NpcStringId IT_HURTS_TO_THE_BONE;
	
	@ClientString(id = 1000022, message = "Am I the neighborhood drum for beating!")
	public static NpcStringId AM_I_THE_NEIGHBORHOOD_DRUM_FOR_BEATING;
	
	@ClientString(id = 1000023, message = "Follow me if you want!")
	public static NpcStringId FOLLOW_ME_IF_YOU_WANT;
	
	@ClientString(id = 1000024, message = "Surrender!")
	public static NpcStringId SURRENDER;
	
	@ClientString(id = 1000025, message = "Oh, I'm dead!")
	public static NpcStringId OH_I_M_DEAD;
	
	@ClientString(id = 1000026, message = "I'll be back!")
	public static NpcStringId I_LL_BE_BACK;
	
	@ClientString(id = 1000027, message = "I'll give you ten million arena if you let me live!")
	public static NpcStringId I_LL_GIVE_YOU_TEN_MILLION_ARENA_IF_YOU_LET_ME_LIVE;
	
	@ClientString(id = 1000028, message = "$s1. Stop kidding yourself about your own powerlessness!")
	public static NpcStringId S1_STOP_KIDDING_YOURSELF_ABOUT_YOUR_OWN_POWERLESSNESS;
	
	@ClientString(id = 1000029, message = "$s1, you will learn what the true fear is!")
	public static NpcStringId S1_YOU_WILL_LEARN_WHAT_THE_TRUE_FEAR_IS;
	
	@ClientString(id = 1000030, message = "You're really stupid to have challenged me. $s1! Get ready!")
	public static NpcStringId YOU_RE_REALLY_STUPID_TO_HAVE_CHALLENGED_ME_S1_GET_READY;
	
	@ClientString(id = 1000031, message = "$s1. Do you think that's going to work?!")
	public static NpcStringId S1_DO_YOU_THINK_THAT_S_GOING_TO_WORK;
	
	@ClientString(id = 1000032, message = "I will definitely reclaim my honor which has been tarnished!")
	public static NpcStringId I_WILL_DEFINITELY_RECLAIM_MY_HONOR_WHICH_HAS_BEEN_TARNISHED;
	
	@ClientString(id = 1000033, message = "Show me the wrath of the knight whose honor has been downtrodden!")
	public static NpcStringId SHOW_ME_THE_WRATH_OF_THE_KNIGHT_WHOSE_HONOR_HAS_BEEN_DOWNTRODDEN;
	
	@ClientString(id = 1000034, message = "Death to the hypocrite!")
	public static NpcStringId DEATH_TO_THE_HYPOCRITE;
	
	@ClientString(id = 1000035, message = "I'll never sleep until I've shed my dishonor!")
	public static NpcStringId I_LL_NEVER_SLEEP_UNTIL_I_VE_SHED_MY_DISHONOR;
	
	@ClientString(id = 1000036, message = "I'm here for the ones that are cursing the world!")
	public static NpcStringId I_M_HERE_FOR_THE_ONES_THAT_ARE_CURSING_THE_WORLD;
	
	@ClientString(id = 1000037, message = "I'll turn you into a malignant spirit!")
	public static NpcStringId I_LL_TURN_YOU_INTO_A_MALIGNANT_SPIRIT;
	
	@ClientString(id = 1000038, message = "I'll curse you with the power of revenge and hate!")
	public static NpcStringId I_LL_CURSE_YOU_WITH_THE_POWER_OF_REVENGE_AND_HATE;
	
	@ClientString(id = 1000039, message = "For the glory of Gracia!")
	public static NpcStringId FOR_THE_GLORY_OF_GRACIA;
	
	@ClientString(id = 1000040, message = "Do you dare pit your power against me?")
	public static NpcStringId DO_YOU_DARE_PIT_YOUR_POWER_AGAINST_ME;
	
	@ClientString(id = 1000041, message = "I... I am defeated!!!")
	public static NpcStringId I_I_AM_DEFEATED;
	
	@ClientString(id = 1000042, message = "I am conveying the will of Nurka! Everybody get out of my way!")
	public static NpcStringId I_AM_CONVEYING_THE_WILL_OF_NURKA_EVERYBODY_GET_OUT_OF_MY_WAY;
	
	@ClientString(id = 1000043, message = "Those who stand against me shall die horribly!")
	public static NpcStringId THOSE_WHO_STAND_AGAINST_ME_SHALL_DIE_HORRIBLY;
	
	@ClientString(id = 1000044, message = "Do you dare to block my way?!")
	public static NpcStringId DO_YOU_DARE_TO_BLOCK_MY_WAY;
	
	@ClientString(id = 1000045, message = "My comrades will get revenge!")
	public static NpcStringId MY_COMRADES_WILL_GET_REVENGE;
	
	@ClientString(id = 1000046, message = "You heathen blasphemers of this holy place will be punished!")
	public static NpcStringId YOU_HEATHEN_BLASPHEMERS_OF_THIS_HOLY_PLACE_WILL_BE_PUNISHED;
	
	@ClientString(id = 1000047, message = "Step forward, you worthless creatures who challenge my authority!")
	public static NpcStringId STEP_FORWARD_YOU_WORTHLESS_CREATURES_WHO_CHALLENGE_MY_AUTHORITY;
	
	@ClientString(id = 1000048, message = "My creator... The unchanging faithfulness to my master...")
	public static NpcStringId MY_CREATOR_THE_UNCHANGING_FAITHFULNESS_TO_MY_MASTER;
	
	@ClientString(id = 1000049, message = "Master of the tower... My master... master... Where is he?")
	public static NpcStringId MASTER_OF_THE_TOWER_MY_MASTER_MASTER_WHERE_IS_HE;
	
	@ClientString(id = 1000050, message = "I AM THE ONE CARRYING OUT THE WILL OF CORE.")
	public static NpcStringId I_AM_THE_ONE_CARRYING_OUT_THE_WILL_OF_CORE;
	
	@ClientString(id = 1000051, message = "DESTROY THE INVADER.")
	public static NpcStringId DESTROY_THE_INVADER;
	
	@ClientString(id = 1000052, message = "STRANGE CONDITION - DOESN'T WORK")
	public static NpcStringId STRANGE_CONDITION_DOESN_T_WORK;
	
	@ClientString(id = 1000053, message = "According to the command of Beleth... I'm going to observe you guys!")
	public static NpcStringId ACCORDING_TO_THE_COMMAND_OF_BELETH_I_M_GOING_TO_OBSERVE_YOU_GUYS;
	
	@ClientString(id = 1000054, message = "You people make me sick! No sense of loyalty whatsoever!")
	public static NpcStringId YOU_PEOPLE_MAKE_ME_SICK_NO_SENSE_OF_LOYALTY_WHATSOEVER;
	
	@ClientString(id = 1000055, message = "A challenge against me is the same as a challenge against Beleth...")
	public static NpcStringId A_CHALLENGE_AGAINST_ME_IS_THE_SAME_AS_A_CHALLENGE_AGAINST_BELETH;
	
	@ClientString(id = 1000056, message = "Beleth is always watching over you guys!")
	public static NpcStringId BELETH_IS_ALWAYS_WATCHING_OVER_YOU_GUYS;
	
	@ClientString(id = 1000057, message = "That was really close! Antharas opened its eyes!")
	public static NpcStringId THAT_WAS_REALLY_CLOSE_ANTHARAS_OPENED_ITS_EYES;
	
	@ClientString(id = 1000058, message = "You who disobey the will of Antharas! Die!")
	public static NpcStringId YOU_WHO_DISOBEY_THE_WILL_OF_ANTHARAS_DIE;
	
	@ClientString(id = 1000059, message = "Antharas has taken my life!")
	public static NpcStringId ANTHARAS_HAS_TAKEN_MY_LIFE;
	
	@ClientString(id = 1000060, message = "I crossed back over the marshlands of death to reclaim the treasure!")
	public static NpcStringId I_CROSSED_BACK_OVER_THE_MARSHLANDS_OF_DEATH_TO_RECLAIM_THE_TREASURE;
	
	@ClientString(id = 1000061, message = "Bring over and surrender your precious gold treasure to me!")
	public static NpcStringId BRING_OVER_AND_SURRENDER_YOUR_PRECIOUS_GOLD_TREASURE_TO_ME;
	
	@ClientString(id = 1000062, message = "I'll kill you in an instant!")
	public static NpcStringId I_LL_KILL_YOU_IN_AN_INSTANT;
	
	@ClientString(id = 1000063, message = "No! The treasure is still..!")
	public static NpcStringId NO_THE_TREASURE_IS_STILL;
	
	@ClientString(id = 1000064, message = "Invaders of Dragon Valley will never live to return!")
	public static NpcStringId INVADERS_OF_DRAGON_VALLEY_WILL_NEVER_LIVE_TO_RETURN;
	
	@ClientString(id = 1000065, message = "I am the guardian that honors the command of Antharas to watch over this place!")
	public static NpcStringId I_AM_THE_GUARDIAN_THAT_HONORS_THE_COMMAND_OF_ANTHARAS_TO_WATCH_OVER_THIS_PLACE;
	
	@ClientString(id = 1000066, message = "You've set foot in Dragon Valley without permission! The penalty is death!")
	public static NpcStringId YOU_VE_SET_FOOT_IN_DRAGON_VALLEY_WITHOUT_PERMISSION_THE_PENALTY_IS_DEATH;
	
	@ClientString(id = 1000067, message = "Antharas has taken my life!")
	public static NpcStringId ANTHARAS_HAS_TAKEN_MY_LIFE_2;
	
	@ClientString(id = 1000068, message = "The joy of killing! The ecstasy of looting! Hey guys, let's have a go at it again!")
	public static NpcStringId THE_JOY_OF_KILLING_THE_ECSTASY_OF_LOOTING_HEY_GUYS_LET_S_HAVE_A_GO_AT_IT_AGAIN;
	
	@ClientString(id = 1000069, message = "There really are still lots of folks in the world without fear! I'll teach you a lesson!")
	public static NpcStringId THERE_REALLY_ARE_STILL_LOTS_OF_FOLKS_IN_THE_WORLD_WITHOUT_FEAR_I_LL_TEACH_YOU_A_LESSON;
	
	@ClientString(id = 1000070, message = "If you hand over everything you've got, I'll at least spare your life!")
	public static NpcStringId IF_YOU_HAND_OVER_EVERYTHING_YOU_VE_GOT_I_LL_AT_LEAST_SPARE_YOUR_LIFE;
	
	@ClientString(id = 1000071, message = "How could you kneel before someone like him!")
	public static NpcStringId HOW_COULD_YOU_KNEEL_BEFORE_SOMEONE_LIKE_HIM;
	
	@ClientString(id = 1000072, message = "Honor the master's wishes and punish all the invaders!")
	public static NpcStringId HONOR_THE_MASTER_S_WISHES_AND_PUNISH_ALL_THE_INVADERS;
	
	@ClientString(id = 1000073, message = "Honor the master's wishes and punish all the invaders!")
	public static NpcStringId HONOR_THE_MASTER_S_WISHES_AND_PUNISH_ALL_THE_INVADERS_2;
	
	@ClientString(id = 1000074, message = "Death is nothing more than a momentary rest...")
	public static NpcStringId DEATH_IS_NOTHING_MORE_THAN_A_MOMENTARY_REST;
	
	@ClientString(id = 1000075, message = "Listen! This is the end of the human era! Antharas has awakened!")
	public static NpcStringId LISTEN_THIS_IS_THE_END_OF_THE_HUMAN_ERA_ANTHARAS_HAS_AWAKENED;
	
	@ClientString(id = 1000076, message = "Present the lives of four people to Antharas!")
	public static NpcStringId PRESENT_THE_LIVES_OF_FOUR_PEOPLE_TO_ANTHARAS;
	
	@ClientString(id = 1000077, message = "This is unbelievable! How could I have lost to one so inferior to myself?")
	public static NpcStringId THIS_IS_UNBELIEVABLE_HOW_COULD_I_HAVE_LOST_TO_ONE_SO_INFERIOR_TO_MYSELF;
	
	@ClientString(id = 1000078, message = "I carry the power of darkness and have returned from the abyss.")
	public static NpcStringId I_CARRY_THE_POWER_OF_DARKNESS_AND_HAVE_RETURNED_FROM_THE_ABYSS;
	
	@ClientString(id = 1000079, message = "It's detestable.")
	public static NpcStringId IT_S_DETESTABLE;
	
	@ClientString(id = 1000080, message = "I finally find rest...")
	public static NpcStringId I_FINALLY_FIND_REST;
	
	@ClientString(id = 1000081, message = "Glory to Orfen!")
	public static NpcStringId GLORY_TO_ORFEN;
	
	@ClientString(id = 1000082, message = "In the name of Orfen, I can never forgive you who are invading this place!")
	public static NpcStringId IN_THE_NAME_OF_ORFEN_I_CAN_NEVER_FORGIVE_YOU_WHO_ARE_INVADING_THIS_PLACE;
	
	@ClientString(id = 1000083, message = "I'll make you pay the price for fearlessly entering Orfen's land!")
	public static NpcStringId I_LL_MAKE_YOU_PAY_THE_PRICE_FOR_FEARLESSLY_ENTERING_ORFEN_S_LAND;
	
	@ClientString(id = 1000084, message = "Even if you disappear into nothingness, you will still face the life-long suffering of the curse that I have given you.")
	public static NpcStringId EVEN_IF_YOU_DISAPPEAR_INTO_NOTHINGNESS_YOU_WILL_STILL_FACE_THE_LIFE_LONG_SUFFERING_OF_THE_CURSE_THAT_I_HAVE_GIVEN_YOU;
	
	@ClientString(id = 1000085, message = "I'll stand against anyone that makes light of the sacred place of the Elves!")
	public static NpcStringId I_LL_STAND_AGAINST_ANYONE_THAT_MAKES_LIGHT_OF_THE_SACRED_PLACE_OF_THE_ELVES;
	
	@ClientString(id = 1000086, message = "I will kill with my own hands anyone that defiles our home!")
	public static NpcStringId I_WILL_KILL_WITH_MY_OWN_HANDS_ANYONE_THAT_DEFILES_OUR_HOME;
	
	@ClientString(id = 1000087, message = "My brothers will never rest until we push you and your gang out of this valley!")
	public static NpcStringId MY_BROTHERS_WILL_NEVER_REST_UNTIL_WE_PUSH_YOU_AND_YOUR_GANG_OUT_OF_THIS_VALLEY;
	
	@ClientString(id = 1000088, message = "Until the day of destruction of Hestui!")
	public static NpcStringId UNTIL_THE_DAY_OF_DESTRUCTION_OF_HESTUI;
	
	@ClientString(id = 1000089, message = "If any intrepid Orcs remain, attack them!")
	public static NpcStringId IF_ANY_INTREPID_ORCS_REMAIN_ATTACK_THEM;
	
	@ClientString(id = 1000090, message = "I'll break your windpipe!")
	public static NpcStringId I_LL_BREAK_YOUR_WINDPIPE;
	
	@ClientString(id = 1000091, message = "Is revenge a failure?!")
	public static NpcStringId IS_REVENGE_A_FAILURE;
	
	@ClientString(id = 1000092, message = "The sparkling mithril of the dwarves and their pretty treasures! I'll get them all!")
	public static NpcStringId THE_SPARKLING_MITHRIL_OF_THE_DWARVES_AND_THEIR_PRETTY_TREASURES_I_LL_GET_THEM_ALL;
	
	@ClientString(id = 1000093, message = "Where are all the dreadful dwarves and their sparkling things?")
	public static NpcStringId WHERE_ARE_ALL_THE_DREADFUL_DWARVES_AND_THEIR_SPARKLING_THINGS;
	
	@ClientString(id = 1000094, message = "Hand over your pretty treasures!")
	public static NpcStringId HAND_OVER_YOUR_PRETTY_TREASURES;
	
	@ClientString(id = 1000095, message = "Hey! You should have run away!")
	public static NpcStringId HEY_YOU_SHOULD_HAVE_RUN_AWAY;
	
	@ClientString(id = 1000096, message = "DESTRUCTION - EXTINCTION - SLAUGHTER - COLLAPSE! DESTRUCTION - EXTINCTION - SLAUGHTER - COLLAPSE!")
	public static NpcStringId DESTRUCTION_EXTINCTION_SLAUGHTER_COLLAPSE_DESTRUCTION_EXTINCTION_SLAUGHTER_COLLAPSE;
	
	@ClientString(id = 1000097, message = "Destruction! Destruction! Destruction! Destruction!")
	public static NpcStringId DESTRUCTION_DESTRUCTION_DESTRUCTION_DESTRUCTION;
	
	@ClientString(id = 1000098, message = "Destruction! Destruction! Destruction. . .")
	public static NpcStringId DESTRUCTION_DESTRUCTION_DESTRUCTION;
	
	@ClientString(id = 1000099, message = "Ta-da! Uthanka has returned!")
	public static NpcStringId TA_DA_UTHANKA_HAS_RETURNED;
	
	@ClientString(id = 1000100, message = "Wah, ha, ha, ha! Uthanka has taken over this island today!")
	public static NpcStringId WAH_HA_HA_HA_UTHANKA_HAS_TAKEN_OVER_THIS_ISLAND_TODAY;
	
	@ClientString(id = 1000101, message = "Whew! He's quite a guy!")
	public static NpcStringId WHEW_HE_S_QUITE_A_GUY;
	
	@ClientString(id = 1000102, message = "How exasperating and unfair to have things happen in such a meaningless way like this...")
	public static NpcStringId HOW_EXASPERATING_AND_UNFAIR_TO_HAVE_THINGS_HAPPEN_IN_SUCH_A_MEANINGLESS_WAY_LIKE_THIS;
	
	@ClientString(id = 1000103, message = "This world should be filled with fear and sadness...")
	public static NpcStringId THIS_WORLD_SHOULD_BE_FILLED_WITH_FEAR_AND_SADNESS;
	
	@ClientString(id = 1000104, message = "I won't forgive the world that cursed me!")
	public static NpcStringId I_WON_T_FORGIVE_THE_WORLD_THAT_CURSED_ME;
	
	@ClientString(id = 1000105, message = "I'll make everyone feel the same suffering as me!")
	public static NpcStringId I_LL_MAKE_EVERYONE_FEEL_THE_SAME_SUFFERING_AS_ME;
	
	@ClientString(id = 1000106, message = "I'll give you a curse that you'll never be able to remove forever!")
	public static NpcStringId I_LL_GIVE_YOU_A_CURSE_THAT_YOU_LL_NEVER_BE_ABLE_TO_REMOVE_FOREVER;
	
	@ClientString(id = 1000107, message = "I'll get revenge on you who slaughtered my compatriots!")
	public static NpcStringId I_LL_GET_REVENGE_ON_YOU_WHO_SLAUGHTERED_MY_COMPATRIOTS;
	
	@ClientString(id = 1000108, message = "Those who are afraid should get away and those who are brave should fight!")
	public static NpcStringId THOSE_WHO_ARE_AFRAID_SHOULD_GET_AWAY_AND_THOSE_WHO_ARE_BRAVE_SHOULD_FIGHT;
	
	@ClientString(id = 1000109, message = "I've got power from Beleth so do you think I'll be easily defeated?!")
	public static NpcStringId I_VE_GOT_POWER_FROM_BELETH_SO_DO_YOU_THINK_I_LL_BE_EASILY_DEFEATED;
	
	@ClientString(id = 1000110, message = "I am leaving now, but soon someone will come who will teach you all a lesson!")
	public static NpcStringId I_AM_LEAVING_NOW_BUT_SOON_SOMEONE_WILL_COME_WHO_WILL_TEACH_YOU_ALL_A_LESSON;
	
	@ClientString(id = 1000111, message = "Hey guys, let's make a round of our territory!")
	public static NpcStringId HEY_GUYS_LET_S_MAKE_A_ROUND_OF_OUR_TERRITORY;
	
	@ClientString(id = 1000112, message = "The rumor is that there are wild, uncivilized ruffians who have recently arrived in my territory.")
	public static NpcStringId THE_RUMOR_IS_THAT_THERE_ARE_WILD_UNCIVILIZED_RUFFIANS_WHO_HAVE_RECENTLY_ARRIVED_IN_MY_TERRITORY;
	
	@ClientString(id = 1000113, message = "Do you know who I am?! I am Sirocco! Everyone, attack!")
	public static NpcStringId DO_YOU_KNOW_WHO_I_AM_I_AM_SIROCCO_EVERYONE_ATTACK;
	
	@ClientString(id = 1000114, message = "What's just happened?! The invincible Sirocco was defeated by someone like you?!")
	public static NpcStringId WHAT_S_JUST_HAPPENED_THE_INVINCIBLE_SIROCCO_WAS_DEFEATED_BY_SOMEONE_LIKE_YOU;
	
	@ClientString(id = 1000115, message = "Oh, I'm really hungry...")
	public static NpcStringId OH_I_M_REALLY_HUNGRY;
	
	@ClientString(id = 1000116, message = "I smell food. Ooh...")
	public static NpcStringId I_SMELL_FOOD_OOH;
	
	@ClientString(id = 1000117, message = "Ooh...")
	public static NpcStringId OOH;
	
	@ClientString(id = 1000118, message = "What does honey of this place taste like?!")
	public static NpcStringId WHAT_DOES_HONEY_OF_THIS_PLACE_TASTE_LIKE;
	
	@ClientString(id = 1000119, message = "Give me some sweet, delicious golden honey!")
	public static NpcStringId GIVE_ME_SOME_SWEET_DELICIOUS_GOLDEN_HONEY;
	
	@ClientString(id = 1000120, message = "If you give me some honey, I'll at least spare your life...")
	public static NpcStringId IF_YOU_GIVE_ME_SOME_HONEY_I_LL_AT_LEAST_SPARE_YOUR_LIFE;
	
	@ClientString(id = 1000121, message = "Only for lack of honey did I lose to the likes of you.")
	public static NpcStringId ONLY_FOR_LACK_OF_HONEY_DID_I_LOSE_TO_THE_LIKES_OF_YOU;
	
	@ClientString(id = 1000122, message = "Where is the traitor Kuroboros!?")
	public static NpcStringId WHERE_IS_THE_TRAITOR_KUROBOROS;
	
	@ClientString(id = 1000123, message = "Look in every nook and cranny around here!")
	public static NpcStringId LOOK_IN_EVERY_NOOK_AND_CRANNY_AROUND_HERE;
	
	@ClientString(id = 1000124, message = "Are you Lackey of Kuroboros?! I'll knock you out in one shot!")
	public static NpcStringId ARE_YOU_LACKEY_OF_KUROBOROS_I_LL_KNOCK_YOU_OUT_IN_ONE_SHOT;
	
	@ClientString(id = 1000125, message = "He just closed his eyes without disposing of the traitor... How unfair!")
	public static NpcStringId HE_JUST_CLOSED_HIS_EYES_WITHOUT_DISPOSING_OF_THE_TRAITOR_HOW_UNFAIR;
	
	@ClientString(id = 1000126, message = "Hell for unbelievers in Kuroboros!")
	public static NpcStringId HELL_FOR_UNBELIEVERS_IN_KUROBOROS;
	
	@ClientString(id = 1000127, message = "The person that does not believe in Kuroboros, his life will soon become hell!")
	public static NpcStringId THE_PERSON_THAT_DOES_NOT_BELIEVE_IN_KUROBOROS_HIS_LIFE_WILL_SOON_BECOME_HELL;
	
	@ClientString(id = 1000128, message = "The lackey of that demented devil, the servant of a false god! I'll send that fool straight to hell!")
	public static NpcStringId THE_LACKEY_OF_THAT_DEMENTED_DEVIL_THE_SERVANT_OF_A_FALSE_GOD_I_LL_SEND_THAT_FOOL_STRAIGHT_TO_HELL;
	
	@ClientString(id = 1000129, message = "Uh... I'm not dying; I'm just disappearing for a moment... I'll resurrect again!")
	public static NpcStringId UH_I_M_NOT_DYING_I_M_JUST_DISAPPEARING_FOR_A_MOMENT_I_LL_RESURRECT_AGAIN;
	
	@ClientString(id = 1000130, message = "Hail to Kuroboros, the founder of our religion!")
	public static NpcStringId HAIL_TO_KUROBOROS_THE_FOUNDER_OF_OUR_RELIGION;
	
	@ClientString(id = 1000131, message = "Only those who believe in Patriarch Kuroboros shall receive salvation!")
	public static NpcStringId ONLY_THOSE_WHO_BELIEVE_IN_PATRIARCH_KUROBOROS_SHALL_RECEIVE_SALVATION;
	
	@ClientString(id = 1000132, message = "Are you the ones that Sharuk has incited?! You also should trust in Kuroboros and be saved!")
	public static NpcStringId ARE_YOU_THE_ONES_THAT_SHARUK_HAS_INCITED_YOU_ALSO_SHOULD_TRUST_IN_KUROBOROS_AND_BE_SAVED;
	
	@ClientString(id = 1000133, message = "Kuroboros will punish you.")
	public static NpcStringId KUROBOROS_WILL_PUNISH_YOU;
	
	@ClientString(id = 1000134, message = "You who have beautiful spirits that shine brightly! I have returned!")
	public static NpcStringId YOU_WHO_HAVE_BEAUTIFUL_SPIRITS_THAT_SHINE_BRIGHTLY_I_HAVE_RETURNED;
	
	@ClientString(id = 1000135, message = "You that are weary and exhausted... Entrust your souls to me.")
	public static NpcStringId YOU_THAT_ARE_WEARY_AND_EXHAUSTED_ENTRUST_YOUR_SOULS_TO_ME;
	
	@ClientString(id = 1000136, message = "The color of your soul is very attractive.")
	public static NpcStringId THE_COLOR_OF_YOUR_SOUL_IS_VERY_ATTRACTIVE;
	
	@ClientString(id = 1000137, message = "Those of you who live! Do you know how beautiful your souls are?!")
	public static NpcStringId THOSE_OF_YOU_WHO_LIVE_DO_YOU_KNOW_HOW_BEAUTIFUL_YOUR_SOULS_ARE;
	
	@ClientString(id = 1000138, message = "I... will... kill... everyone...")
	public static NpcStringId I_WILL_KILL_EVERYONE;
	
	@ClientString(id = 1000139, message = "I'm... so... lonely...")
	public static NpcStringId I_M_SO_LONELY;
	
	@ClientString(id = 1000140, message = "My... enemy...!")
	public static NpcStringId MY_ENEMY;
	
	@ClientString(id = 1000141, message = "... Now... I'm not so lonely!")
	public static NpcStringId NOW_I_M_NOT_SO_LONELY;
	
	@ClientString(id = 1000142, message = "I will never forgive the Pixy Murika... that is trying to... kill us!")
	public static NpcStringId I_WILL_NEVER_FORGIVE_THE_PIXY_MURIKA_THAT_IS_TRYING_TO_KILL_US;
	
	@ClientString(id = 1000143, message = "Attack all the dull and stupid followers of Murika!")
	public static NpcStringId ATTACK_ALL_THE_DULL_AND_STUPID_FOLLOWERS_OF_MURIKA;
	
	@ClientString(id = 1000144, message = "I didn't have any idea about such ambitions!")
	public static NpcStringId I_DIDN_T_HAVE_ANY_IDEA_ABOUT_SUCH_AMBITIONS;
	
	@ClientString(id = 1000145, message = "This is not the end... It's just the beginning.")
	public static NpcStringId THIS_IS_NOT_THE_END_IT_S_JUST_THE_BEGINNING;
	
	@ClientString(id = 1000146, message = "Hey... Shall we have some fun for the first time in a long while?...")
	public static NpcStringId HEY_SHALL_WE_HAVE_SOME_FUN_FOR_THE_FIRST_TIME_IN_A_LONG_WHILE;
	
	@ClientString(id = 1000147, message = "There've been some things going around like crazy here recently...")
	public static NpcStringId THERE_VE_BEEN_SOME_THINGS_GOING_AROUND_LIKE_CRAZY_HERE_RECENTLY;
	
	@ClientString(id = 1000148, message = "Hey! Do you know who I am? I am Malex, Herald of Dagoniel! Attack!")
	public static NpcStringId HEY_DO_YOU_KNOW_WHO_I_AM_I_AM_MALEX_HERALD_OF_DAGONIEL_ATTACK;
	
	@ClientString(id = 1000149, message = "What's just happened?! The invincible Malex just lost to the likes of you?!")
	public static NpcStringId WHAT_S_JUST_HAPPENED_THE_INVINCIBLE_MALEX_JUST_LOST_TO_THE_LIKES_OF_YOU;
	
	@ClientString(id = 1000150, message = "It's something repeated in a vain life...")
	public static NpcStringId IT_S_SOMETHING_REPEATED_IN_A_VAIN_LIFE;
	
	@ClientString(id = 1000151, message = "Shake in fear, all you who value your lives!")
	public static NpcStringId SHAKE_IN_FEAR_ALL_YOU_WHO_VALUE_YOUR_LIVES;
	
	@ClientString(id = 1000152, message = "I'll make you feel suffering like a flame that is never extinguished!")
	public static NpcStringId I_LL_MAKE_YOU_FEEL_SUFFERING_LIKE_A_FLAME_THAT_IS_NEVER_EXTINGUISHED;
	
	@ClientString(id = 1000153, message = "Back to the dirt...")
	public static NpcStringId BACK_TO_THE_DIRT;
	
	@ClientString(id = 1000154, message = "Hail Varika!!")
	public static NpcStringId HAIL_VARIKA;
	
	@ClientString(id = 1000155, message = "Nobody can stop us!")
	public static NpcStringId NOBODY_CAN_STOP_US;
	
	@ClientString(id = 1000156, message = "You move slowly!")
	public static NpcStringId YOU_MOVE_SLOWLY;
	
	@ClientString(id = 1000157, message = "Varika! Go first!")
	public static NpcStringId VARIKA_GO_FIRST;
	
	@ClientString(id = 1000158, message = "Where am I? Who am I?")
	public static NpcStringId WHERE_AM_I_WHO_AM_I;
	
	@ClientString(id = 1000159, message = "Uh... My head hurts like it's going to burst! Who am I?")
	public static NpcStringId UH_MY_HEAD_HURTS_LIKE_IT_S_GOING_TO_BURST_WHO_AM_I;
	
	@ClientString(id = 1000160, message = "You jerk. You're a devil! You're a devil to have made me like this!")
	public static NpcStringId YOU_JERK_YOU_RE_A_DEVIL_YOU_RE_A_DEVIL_TO_HAVE_MADE_ME_LIKE_THIS;
	
	@ClientString(id = 1000161, message = "Where am I? What happened? Thank you!")
	public static NpcStringId WHERE_AM_I_WHAT_HAPPENED_THANK_YOU;
	
	@ClientString(id = 1000162, message = "Ukru Master!")
	public static NpcStringId UKRU_MASTER;
	
	@ClientString(id = 1000163, message = "Are you Matu?")
	public static NpcStringId ARE_YOU_MATU;
	
	@ClientString(id = 1000164, message = "Marak! Tubarin! Sabaracha!")
	public static NpcStringId MARAK_TUBARIN_SABARACHA;
	
	@ClientString(id = 1000165, message = "Pa'agrio Tama!")
	public static NpcStringId PA_AGRIO_TAMA;
	
	@ClientString(id = 1000166, message = "Accept the will of Icarus!")
	public static NpcStringId ACCEPT_THE_WILL_OF_ICARUS;
	
	@ClientString(id = 1000167, message = "The people who are blocking my way will not be forgiven...")
	public static NpcStringId THE_PEOPLE_WHO_ARE_BLOCKING_MY_WAY_WILL_NOT_BE_FORGIVEN;
	
	@ClientString(id = 1000168, message = "You are scum.")
	public static NpcStringId YOU_ARE_SCUM;
	
	@ClientString(id = 1000169, message = "You lack power.")
	public static NpcStringId YOU_LACK_POWER;
	
	@ClientString(id = 1000170, message = "Back")
	public static NpcStringId BACK;
	
	@ClientString(id = 1000171, message = "Adena has been transferred.")
	public static NpcStringId ADENA_HAS_BEEN_TRANSFERRED;
	
	@ClientString(id = 1000172, message = "Event Number")
	public static NpcStringId EVENT_NUMBER;
	
	@ClientString(id = 1000173, message = "1st")
	public static NpcStringId FIRST;
	
	@ClientString(id = 1000174, message = "2nd")
	public static NpcStringId SECOND;
	
	@ClientString(id = 1000175, message = "3rd")
	public static NpcStringId THIRD;
	
	@ClientString(id = 1000176, message = "4th")
	public static NpcStringId FOURTH;
	
	@ClientString(id = 1000177, message = "There has been no winning lottery ticket.")
	public static NpcStringId THERE_HAS_BEEN_NO_WINNING_LOTTERY_TICKET;
	
	@ClientString(id = 1000178, message = "The most recent winning lottery numbers")
	public static NpcStringId THE_MOST_RECENT_WINNING_LOTTERY_NUMBERS;
	
	@ClientString(id = 1000179, message = "Confirm your choice.")
	public static NpcStringId CONFIRM_YOUR_CHOICE;
	
	@ClientString(id = 1000180, message = "I wonder who it is that is lurking about..")
	public static NpcStringId I_WONDER_WHO_IT_IS_THAT_IS_LURKING_ABOUT;
	
	@ClientString(id = 1000181, message = "Sacred magical research is conducted here.")
	public static NpcStringId SACRED_MAGICAL_RESEARCH_IS_CONDUCTED_HERE;
	
	@ClientString(id = 1000182, message = "Behold the awesome power of magic!")
	public static NpcStringId BEHOLD_THE_AWESOME_POWER_OF_MAGIC;
	
	@ClientString(id = 1000183, message = "Your powers are impressive, but they don't compare to our high-level spells.")
	public static NpcStringId YOUR_POWERS_ARE_IMPRESSIVE_BUT_THEY_DON_T_COMPARE_TO_OUR_HIGH_LEVEL_SPELLS;
	
	@ClientString(id = 1000184, message = "I am Barda, boss of the Bandit Stronghold!")
	public static NpcStringId I_AM_BARDA_BOSS_OF_THE_BANDIT_STRONGHOLD;
	
	@ClientString(id = 1000185, message = "I, Master Barda, once owned that stronghold,")
	public static NpcStringId I_MASTER_BARDA_ONCE_OWNED_THAT_STRONGHOLD;
	
	@ClientString(id = 1000186, message = "Ah, very interesting!")
	public static NpcStringId AH_VERY_INTERESTING;
	
	@ClientString(id = 1000187, message = "You are more powerful than you appear. We'll meet again!")
	public static NpcStringId YOU_ARE_MORE_POWERFUL_THAN_YOU_APPEAR_WE_LL_MEET_AGAIN;
	
	@ClientString(id = 1000188, message = "You filthy sorcerers disgust me!")
	public static NpcStringId YOU_FILTHY_SORCERERS_DISGUST_ME;
	
	@ClientString(id = 1000189, message = "How dare you invade our land! I won't let it pass!")
	public static NpcStringId HOW_DARE_YOU_INVADE_OUR_LAND_I_WON_T_LET_IT_PASS;
	
	@ClientString(id = 1000190, message = "Are you part of that evil gang of sorcerers?")
	public static NpcStringId ARE_YOU_PART_OF_THAT_EVIL_GANG_OF_SORCERERS;
	
	@ClientString(id = 1000191, message = "That is why I don't bother with anyone below the level of sorcerer.")
	public static NpcStringId THAT_IS_WHY_I_DON_T_BOTHER_WITH_ANYONE_BELOW_THE_LEVEL_OF_SORCERER;
	
	@ClientString(id = 1000192, message = "Ah, another beautiful day!")
	public static NpcStringId AH_ANOTHER_BEAUTIFUL_DAY;
	
	@ClientString(id = 1000193, message = "Our specialties are arson and looting.")
	public static NpcStringId OUR_SPECIALTIES_ARE_ARSON_AND_LOOTING;
	
	@ClientString(id = 1000194, message = "You will leave empty-handed!")
	public static NpcStringId YOU_WILL_LEAVE_EMPTY_HANDED;
	
	@ClientString(id = 1000195, message = "So, you want my treasure, don't you? Then good luck trying to find it!")
	public static NpcStringId SO_YOU_WANT_MY_TREASURE_DON_T_YOU_THEN_GOOD_LUCK_TRYING_TO_FIND_IT;
	
	@ClientString(id = 1000196, message = "Is everybody listening? Cyrion has come back. Bow before me...")
	public static NpcStringId IS_EVERYBODY_LISTENING_CYRION_HAS_COME_BACK_BOW_BEFORE_ME;
	
	@ClientString(id = 1000197, message = "Bow down, you worthless humans!")
	public static NpcStringId BOW_DOWN_YOU_WORTHLESS_HUMANS;
	
	@ClientString(id = 1000198, message = "Very tacky!")
	public static NpcStringId VERY_TACKY;
	
	@ClientString(id = 1000199, message = "Don't think that you are invincible just because you defeated me!")
	public static NpcStringId DON_T_THINK_THAT_YOU_ARE_INVINCIBLE_JUST_BECAUSE_YOU_DEFEATED_ME;
	
	@ClientString(id = 1000200, message = "The material desires of mortals are ultimately meaningless.")
	public static NpcStringId THE_MATERIAL_DESIRES_OF_MORTALS_ARE_ULTIMATELY_MEANINGLESS;
	
	@ClientString(id = 1000201, message = "Do not forget the reason the Tower of Insolence collapsed.")
	public static NpcStringId DO_NOT_FORGET_THE_REASON_THE_TOWER_OF_INSOLENCE_COLLAPSED;
	
	@ClientString(id = 1000202, message = "You humans are all alike, full of greed and avarice!")
	public static NpcStringId YOU_HUMANS_ARE_ALL_ALIKE_FULL_OF_GREED_AND_AVARICE;
	
	@ClientString(id = 1000203, message = "All for nothing,")
	public static NpcStringId ALL_FOR_NOTHING;
	
	@ClientString(id = 1000204, message = "What are all these people doing here?")
	public static NpcStringId WHAT_ARE_ALL_THESE_PEOPLE_DOING_HERE;
	
	@ClientString(id = 1000205, message = "I must find the secret of eternal life, here among these rotten angels!")
	public static NpcStringId I_MUST_FIND_THE_SECRET_OF_ETERNAL_LIFE_HERE_AMONG_THESE_ROTTEN_ANGELS;
	
	@ClientString(id = 1000206, message = "Do you also seek the secret of immortality?")
	public static NpcStringId DO_YOU_ALSO_SEEK_THE_SECRET_OF_IMMORTALITY;
	
	@ClientString(id = 1000207, message = "I shall never reveal my secrets!")
	public static NpcStringId I_SHALL_NEVER_REVEAL_MY_SECRETS;
	
	@ClientString(id = 1000208, message = "Who dares enter this place?")
	public static NpcStringId WHO_DARES_ENTER_THIS_PLACE;
	
	@ClientString(id = 1000209, message = "This is no place for humans! You must leave immediately.")
	public static NpcStringId THIS_IS_NO_PLACE_FOR_HUMANS_YOU_MUST_LEAVE_IMMEDIATELY;
	
	@ClientString(id = 1000210, message = "You poor creatures! Too stupid to realize your own ignorance!")
	public static NpcStringId YOU_POOR_CREATURES_TOO_STUPID_TO_REALIZE_YOUR_OWN_IGNORANCE;
	
	@ClientString(id = 1000211, message = "You mustn't go there!")
	public static NpcStringId YOU_MUSTN_T_GO_THERE;
	
	@ClientString(id = 1000212, message = "Who dares disturb this marsh?")
	public static NpcStringId WHO_DARES_DISTURB_THIS_MARSH;
	
	@ClientString(id = 1000213, message = "The humans must not be allowed to destroy the marshland for their greedy purposes.")
	public static NpcStringId THE_HUMANS_MUST_NOT_BE_ALLOWED_TO_DESTROY_THE_MARSHLAND_FOR_THEIR_GREEDY_PURPOSES;
	
	@ClientString(id = 1000214, message = "You are a brave man...")
	public static NpcStringId YOU_ARE_A_BRAVE_MAN;
	
	@ClientString(id = 1000215, message = "You idiots! Some day you shall also be gone!")
	public static NpcStringId YOU_IDIOTS_SOME_DAY_YOU_SHALL_ALSO_BE_GONE;
	
	@ClientString(id = 1000216, message = "Someone has entered the forest...")
	public static NpcStringId SOMEONE_HAS_ENTERED_THE_FOREST;
	
	@ClientString(id = 1000217, message = "The forest is very quiet and peaceful.")
	public static NpcStringId THE_FOREST_IS_VERY_QUIET_AND_PEACEFUL;
	
	@ClientString(id = 1000218, message = "Stay here in this wonderful forest!")
	public static NpcStringId STAY_HERE_IN_THIS_WONDERFUL_FOREST;
	
	@ClientString(id = 1000219, message = "My... my souls...")
	public static NpcStringId MY_MY_SOULS;
	
	@ClientString(id = 1000220, message = "This forest is a dangerous place.")
	public static NpcStringId THIS_FOREST_IS_A_DANGEROUS_PLACE;
	
	@ClientString(id = 1000221, message = "Unless you leave this forest immediately, you are bound to run into serious trouble.")
	public static NpcStringId UNLESS_YOU_LEAVE_THIS_FOREST_IMMEDIATELY_YOU_ARE_BOUND_TO_RUN_INTO_SERIOUS_TROUBLE;
	
	@ClientString(id = 1000222, message = "Leave now!")
	public static NpcStringId LEAVE_NOW;
	
	@ClientString(id = 1000223, message = "Why do you ignore my warning?")
	public static NpcStringId WHY_DO_YOU_IGNORE_MY_WARNING;
	
	@ClientString(id = 1000224, message = "Harits of the world... I bring you peace!")
	public static NpcStringId HARITS_OF_THE_WORLD_I_BRING_YOU_PEACE;
	
	@ClientString(id = 1000225, message = "Harits! Be courageous!")
	public static NpcStringId HARITS_BE_COURAGEOUS;
	
	@ClientString(id = 1000226, message = "I shall eat your still-beating heart!.")
	public static NpcStringId I_SHALL_EAT_YOUR_STILL_BEATING_HEART;
	
	@ClientString(id = 1000227, message = "Harits! Keep faith until the day I return... Never lose hope!")
	public static NpcStringId HARITS_KEEP_FAITH_UNTIL_THE_DAY_I_RETURN_NEVER_LOSE_HOPE;
	
	@ClientString(id = 1000228, message = "Even the giants are gone! There's nothing left to be afraid of now!")
	public static NpcStringId EVEN_THE_GIANTS_ARE_GONE_THERE_S_NOTHING_LEFT_TO_BE_AFRAID_OF_NOW;
	
	@ClientString(id = 1000229, message = "Have you heard of the Giants? Their downfall was inevitable!")
	public static NpcStringId HAVE_YOU_HEARD_OF_THE_GIANTS_THEIR_DOWNFALL_WAS_INEVITABLE;
	
	@ClientString(id = 1000230, message = "What nerve! Do you dare challenge me?")
	public static NpcStringId WHAT_NERVE_DO_YOU_DARE_CHALLENGE_ME;
	
	@ClientString(id = 1000231, message = "You are as evil as the giants...")
	public static NpcStringId YOU_ARE_AS_EVIL_AS_THE_GIANTS;
	
	@ClientString(id = 1000232, message = "This dungeon is still in good condition!")
	public static NpcStringId THIS_DUNGEON_IS_STILL_IN_GOOD_CONDITION;
	
	@ClientString(id = 1000233, message = "This place is spectacular, wouldn't you say?")
	public static NpcStringId THIS_PLACE_IS_SPECTACULAR_WOULDN_T_YOU_SAY;
	
	@ClientString(id = 1000234, message = "You are very brave warriors!")
	public static NpcStringId YOU_ARE_VERY_BRAVE_WARRIORS;
	
	@ClientString(id = 1000235, message = "Are the giants truly gone for good?")
	public static NpcStringId ARE_THE_GIANTS_TRULY_GONE_FOR_GOOD;
	
	@ClientString(id = 1000236, message = "These graves are good.")
	public static NpcStringId THESE_GRAVES_ARE_GOOD;
	
	@ClientString(id = 1000237, message = "Gold and silver are meaningless to a dead man!")
	public static NpcStringId GOLD_AND_SILVER_ARE_MEANINGLESS_TO_A_DEAD_MAN;
	
	@ClientString(id = 1000238, message = "Why would those corrupt aristocrats bury such useful things?")
	public static NpcStringId WHY_WOULD_THOSE_CORRUPT_ARISTOCRATS_BURY_SUCH_USEFUL_THINGS;
	
	@ClientString(id = 1000239, message = "You filthy pig! Eat and be merry now that you have shirked your responsibilities!")
	public static NpcStringId YOU_FILTHY_PIG_EAT_AND_BE_MERRY_NOW_THAT_YOU_HAVE_SHIRKED_YOUR_RESPONSIBILITIES;
	
	@ClientString(id = 1000240, message = "Those thugs! It would be too merciful to rip them apart and chew them up one at a time!")
	public static NpcStringId THOSE_THUGS_IT_WOULD_BE_TOO_MERCIFUL_TO_RIP_THEM_APART_AND_CHEW_THEM_UP_ONE_AT_A_TIME;
	
	@ClientString(id = 1000241, message = "You accursed scoundrels!")
	public static NpcStringId YOU_ACCURSED_SCOUNDRELS;
	
	@ClientString(id = 1000242, message = "Hmm, could they be assassins sent by those idiots from Aden?")
	public static NpcStringId HMM_COULD_THEY_BE_ASSASSINS_SENT_BY_THOSE_IDIOTS_FROM_ADEN;
	
	@ClientString(id = 1000243, message = "I shall curse your name with my last breath!")
	public static NpcStringId I_SHALL_CURSE_YOUR_NAME_WITH_MY_LAST_BREATH;
	
	@ClientString(id = 1000244, message = "My beloved Lady Shillien...")
	public static NpcStringId MY_BELOVED_LADY_SHILLIEN;
	
	@ClientString(id = 1000245, message = "I must break the seal and release Lady Shillien as soon as possible...")
	public static NpcStringId I_MUST_BREAK_THE_SEAL_AND_RELEASE_LADY_SHILLIEN_AS_SOON_AS_POSSIBLE;
	
	@ClientString(id = 1000246, message = "You shall taste the vengeance of Lady Shillien!")
	public static NpcStringId YOU_SHALL_TASTE_THE_VENGEANCE_OF_LADY_SHILLIEN;
	
	@ClientString(id = 1000247, message = "Lady Shillien... some day... I will accomplish... this mission...")
	public static NpcStringId LADY_SHILLIEN_SOME_DAY_I_WILL_ACCOMPLISH_THIS_MISSION;
	
	@ClientString(id = 1000248, message = "Towards immortality...")
	public static NpcStringId TOWARDS_IMMORTALITY;
	
	@ClientString(id = 1000249, message = "He who desires immortality... Come unto me.")
	public static NpcStringId HE_WHO_DESIRES_IMMORTALITY_COME_UNTO_ME;
	
	@ClientString(id = 1000250, message = "You shall be sacrificed to gain my immortality!")
	public static NpcStringId YOU_SHALL_BE_SACRIFICED_TO_GAIN_MY_IMMORTALITY;
	
	@ClientString(id = 1000251, message = "Eternal life in front of my eyes... I have collapsed in such a worthless way like this...")
	public static NpcStringId ETERNAL_LIFE_IN_FRONT_OF_MY_EYES_I_HAVE_COLLAPSED_IN_SUCH_A_WORTHLESS_WAY_LIKE_THIS;
	
	@ClientString(id = 1000252, message = "Zaken, you are a cowardly cur!")
	public static NpcStringId ZAKEN_YOU_ARE_A_COWARDLY_CUR;
	
	@ClientString(id = 1000253, message = "You are immortal, aren't you, Zaken?")
	public static NpcStringId YOU_ARE_IMMORTAL_AREN_T_YOU_ZAKEN;
	
	@ClientString(id = 1000254, message = "Please return my body to me.")
	public static NpcStringId PLEASE_RETURN_MY_BODY_TO_ME;
	
	@ClientString(id = 1000255, message = "Finally... will I be able to rest?")
	public static NpcStringId FINALLY_WILL_I_BE_ABLE_TO_REST;
	
	@ClientString(id = 1000256, message = "What is all that racket?")
	public static NpcStringId WHAT_IS_ALL_THAT_RACKET;
	
	@ClientString(id = 1000257, message = "Master Gildor does not like to be disturbed.")
	public static NpcStringId MASTER_GILDOR_DOES_NOT_LIKE_TO_BE_DISTURBED;
	
	@ClientString(id = 1000258, message = "Please, just hold it down...")
	public static NpcStringId PLEASE_JUST_HOLD_IT_DOWN;
	
	@ClientString(id = 1000259, message = "If you disturb Master Gildor I won't be able to help you.")
	public static NpcStringId IF_YOU_DISTURB_MASTER_GILDOR_I_WON_T_BE_ABLE_TO_HELP_YOU;
	
	@ClientString(id = 1000260, message = "Who dares approach?")
	public static NpcStringId WHO_DARES_APPROACH;
	
	@ClientString(id = 1000261, message = "These reeds are my territory...")
	public static NpcStringId THESE_REEDS_ARE_MY_TERRITORY;
	
	@ClientString(id = 1000262, message = "You fools! Today you shall learn a lesson!")
	public static NpcStringId YOU_FOOLS_TODAY_YOU_SHALL_LEARN_A_LESSON;
	
	@ClientString(id = 1000263, message = "The past is past... Is it the beginning of a new era...?")
	public static NpcStringId THE_PAST_IS_PAST_IS_IT_THE_BEGINNING_OF_A_NEW_ERA;
	
	@ClientString(id = 1000264, message = "This is the garden of Eva.")
	public static NpcStringId THIS_IS_THE_GARDEN_OF_EVA;
	
	@ClientString(id = 1000265, message = "The garden of Eva is a sacred place.")
	public static NpcStringId THE_GARDEN_OF_EVA_IS_A_SACRED_PLACE;
	
	@ClientString(id = 1000266, message = "Do you mean to insult Eva?")
	public static NpcStringId DO_YOU_MEAN_TO_INSULT_EVA;
	
	@ClientString(id = 1000267, message = "How rude! Eva's love is for all, even to ill-mannered louts like yourselves!")
	public static NpcStringId HOW_RUDE_EVA_S_LOVE_IS_FOR_ALL_EVEN_TO_ILL_MANNERED_LOUTS_LIKE_YOURSELVES;
	
	@ClientString(id = 1000268, message = "This place once belonged to Lady Shillien.")
	public static NpcStringId THIS_PLACE_ONCE_BELONGED_TO_LADY_SHILLIEN;
	
	@ClientString(id = 1000269, message = "Leave this palace to us, spirits of Eva.")
	public static NpcStringId LEAVE_THIS_PALACE_TO_US_SPIRITS_OF_EVA;
	
	@ClientString(id = 1000270, message = "Why are you getting in our way?")
	public static NpcStringId WHY_ARE_YOU_GETTING_IN_OUR_WAY;
	
	@ClientString(id = 1000271, message = "Shillien... our Shillien!")
	public static NpcStringId SHILLIEN_OUR_SHILLIEN;
	
	@ClientString(id = 1000272, message = "All who fear of Fafurion... Leave this place at once!")
	public static NpcStringId ALL_WHO_FEAR_OF_FAFURION_LEAVE_THIS_PLACE_AT_ONCE;
	
	@ClientString(id = 1000273, message = "You are being punished in the name of Fafurion!")
	public static NpcStringId YOU_ARE_BEING_PUNISHED_IN_THE_NAME_OF_FAFURION;
	
	@ClientString(id = 1000274, message = "Oh, master... please forgive your humble servant...")
	public static NpcStringId OH_MASTER_PLEASE_FORGIVE_YOUR_HUMBLE_SERVANT;
	
	@ClientString(id = 1000275, message = "Prepare to die, foreign invaders! I am Gustav, the eternal ruler of this fortress and I have taken up my sword to repel thee!")
	public static NpcStringId PREPARE_TO_DIE_FOREIGN_INVADERS_I_AM_GUSTAV_THE_ETERNAL_RULER_OF_THIS_FORTRESS_AND_I_HAVE_TAKEN_UP_MY_SWORD_TO_REPEL_THEE;
	
	@ClientString(id = 1000276, message = "Glory to Aden, the Kingdom of the Lion! Glory to Sir Gustav, our immortal lord!")
	public static NpcStringId GLORY_TO_ADEN_THE_KINGDOM_OF_THE_LION_GLORY_TO_SIR_GUSTAV_OUR_IMMORTAL_LORD;
	
	@ClientString(id = 1000277, message = "Soldiers of Gustav, go forth and destroy the invaders!")
	public static NpcStringId SOLDIERS_OF_GUSTAV_GO_FORTH_AND_DESTROY_THE_INVADERS;
	
	@ClientString(id = 1000278, message = "This is unbelievable! Have I really been defeated? I shall return and take your head!")
	public static NpcStringId THIS_IS_UNBELIEVABLE_HAVE_I_REALLY_BEEN_DEFEATED_I_SHALL_RETURN_AND_TAKE_YOUR_HEAD;
	
	@ClientString(id = 1000279, message = "Could it be that I have reached my end? I cannot die without honor, without the permission of Sir Gustav!")
	public static NpcStringId COULD_IT_BE_THAT_I_HAVE_REACHED_MY_END_I_CANNOT_DIE_WITHOUT_HONOR_WITHOUT_THE_PERMISSION_OF_SIR_GUSTAV;
	
	@ClientString(id = 1000280, message = "Ah, the bitter taste of defeat... I fear my torments are not over...")
	public static NpcStringId AH_THE_BITTER_TASTE_OF_DEFEAT_I_FEAR_MY_TORMENTS_ARE_NOT_OVER;
	
	@ClientString(id = 1000281, message = "I follow the will of Fafurion.")
	public static NpcStringId I_FOLLOW_THE_WILL_OF_FAFURION;
	
	@ClientString(id = 1000282, message = "Tickets for the Lucky Lottery are now on sale!")
	public static NpcStringId TICKETS_FOR_THE_LUCKY_LOTTERY_ARE_NOW_ON_SALE;
	
	@ClientString(id = 1000283, message = "The Lucky Lottery drawing is about to begin!")
	public static NpcStringId THE_LUCKY_LOTTERY_DRAWING_IS_ABOUT_TO_BEGIN;
	
	@ClientString(id = 1000284, message = "The winning numbers for Lucky Lottery $s1 are $s2. Congratulations to the winners!")
	public static NpcStringId THE_WINNING_NUMBERS_FOR_LUCKY_LOTTERY_S1_ARE_S2_CONGRATULATIONS_TO_THE_WINNERS;
	
	@ClientString(id = 1000285, message = "You're too young to play Lucky Lottery!")
	public static NpcStringId YOU_RE_TOO_YOUNG_TO_PLAY_LUCKY_LOTTERY;
	
	@ClientString(id = 1000286, message = "$s1! Watch your back!!!")
	public static NpcStringId S1_WATCH_YOUR_BACK;
	
	@ClientString(id = 1000287, message = "$s1! Come on, I'll take you on!")
	public static NpcStringId S1_COME_ON_I_LL_TAKE_YOU_ON;
	
	@ClientString(id = 1000288, message = "$s1! How dare you interrupt our fight! Hey guys, help!")
	public static NpcStringId S1_HOW_DARE_YOU_INTERRUPT_OUR_FIGHT_HEY_GUYS_HELP;
	
	@ClientString(id = 1000289, message = "I'll help you! I'm no coward!")
	public static NpcStringId I_LL_HELP_YOU_I_M_NO_COWARD;
	
	@ClientString(id = 1000290, message = "Dear ultimate power!!!")
	public static NpcStringId DEAR_ULTIMATE_POWER;
	
	@ClientString(id = 1000291, message = "Everybody! Attack $s1!")
	public static NpcStringId EVERYBODY_ATTACK_S1;
	
	@ClientString(id = 1000292, message = "I will follow your order.")
	public static NpcStringId I_WILL_FOLLOW_YOUR_ORDER;
	
	@ClientString(id = 1000293, message = "Bet you didn't expect this!")
	public static NpcStringId BET_YOU_DIDN_T_EXPECT_THIS;
	
	@ClientString(id = 1000294, message = "Come out, you children of darkness!")
	public static NpcStringId COME_OUT_YOU_CHILDREN_OF_DARKNESS;
	
	@ClientString(id = 1000295, message = "Summon your party!")
	public static NpcStringId SUMMON_YOUR_PARTY;
	
	@ClientString(id = 1000296, message = "Master! Did you call me?")
	public static NpcStringId MASTER_DID_YOU_CALL_ME;
	
	@ClientString(id = 1000297, message = "You idiot!")
	public static NpcStringId YOU_IDIOT;
	
	@ClientString(id = 1000298, message = "What about this?")
	public static NpcStringId WHAT_ABOUT_THIS;
	
	@ClientString(id = 1000299, message = "Very impressive, $s1! Here is the last one!")
	public static NpcStringId VERY_IMPRESSIVE_S1_HERE_IS_THE_LAST_ONE;
	
	@ClientString(id = 1000300, message = "Dawn")
	public static NpcStringId DAWN;
	
	@ClientString(id = 1000301, message = "Dusk")
	public static NpcStringId DUSK;
	
	@ClientString(id = 1000302, message = "Nothingness")
	public static NpcStringId NOTHINGNESS;
	
	@ClientString(id = 1000303, message = "This world will soon be annihilated!")
	public static NpcStringId THIS_WORLD_WILL_SOON_BE_ANNIHILATED;
	
	@ClientString(id = 1000304, message = "A curse upon you!")
	public static NpcStringId A_CURSE_UPON_YOU;
	
	@ClientString(id = 1000305, message = "The day of judgment is near!")
	public static NpcStringId THE_DAY_OF_JUDGMENT_IS_NEAR;
	
	@ClientString(id = 1000306, message = "I bestow upon you a blessing!")
	public static NpcStringId I_BESTOW_UPON_YOU_A_BLESSING;
	
	@ClientString(id = 1000307, message = "The first rule of fighting is to start by killing the weak ones!")
	public static NpcStringId THE_FIRST_RULE_OF_FIGHTING_IS_TO_START_BY_KILLING_THE_WEAK_ONES;
	
	@ClientString(id = 1000308, message = "Adena")
	public static NpcStringId ADENA;
	
	@ClientString(id = 1000309, message = "Ancient Adena")
	public static NpcStringId ANCIENT_ADENA;
	
	@ClientString(id = 1000310, message = "Dusk")
	public static NpcStringId DUSK_2;
	
	@ClientString(id = 1000311, message = "Dawn")
	public static NpcStringId DAWN_2;
	
	@ClientString(id = 1000312, message = "Lv. 31 or lower")
	public static NpcStringId LV_31_OR_LOWER;
	
	@ClientString(id = 1000313, message = "Lv. 42 or lower")
	public static NpcStringId LV_42_OR_LOWER;
	
	@ClientString(id = 1000314, message = "Lv. 53 or lower")
	public static NpcStringId LV_53_OR_LOWER;
	
	@ClientString(id = 1000315, message = "Lv. 64 or lower")
	public static NpcStringId LV_64_OR_LOWER;
	
	@ClientString(id = 1000316, message = "No Level Limit")
	public static NpcStringId NO_LEVEL_LIMIT;
	
	@ClientString(id = 1000317, message = "The main event will start in 2 min. Please register now.")
	public static NpcStringId THE_MAIN_EVENT_WILL_START_IN_2_MIN_PLEASE_REGISTER_NOW;
	
	@ClientString(id = 1000318, message = "The main event is now starting.")
	public static NpcStringId THE_MAIN_EVENT_IS_NOW_STARTING;
	
	@ClientString(id = 1000319, message = "The main event will close in 5 min.")
	public static NpcStringId THE_MAIN_EVENT_WILL_CLOSE_IN_5_MIN;
	
	@ClientString(id = 1000320, message = "The main event will finish in 2 min. Please prepare for the next game.")
	public static NpcStringId THE_MAIN_EVENT_WILL_FINISH_IN_2_MIN_PLEASE_PREPARE_FOR_THE_NEXT_GAME;
	
	@ClientString(id = 1000321, message = "The amount of SSQ contribution has increased by $s1.")
	public static NpcStringId THE_AMOUNT_OF_SSQ_CONTRIBUTION_HAS_INCREASED_BY_S1;
	
	@ClientString(id = 1000322, message = "No record exists")
	public static NpcStringId NO_RECORD_EXISTS;
	
	@ClientString(id = 1000324, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=324'>Gladiator</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_324_GLADIATOR_BUTTON;
	
	@ClientString(id = 1000325, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=325'>Warlord</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_325_WARLORD_BUTTON;
	
	@ClientString(id = 1000327, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=327'>Paladin</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_327_PALADIN_BUTTON;
	
	@ClientString(id = 1000328, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=328'>Dark Avenger</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_328_DARK_AVENGER_BUTTON;
	
	@ClientString(id = 1000330, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=330'>Treasure Hunter</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_330_TREASURE_HUNTER_BUTTON;
	
	@ClientString(id = 1000331, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=331'>Hawkeye</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_331_HAWKEYE_BUTTON;
	
	@ClientString(id = 1000334, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=334'>Sorcerer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_334_SORCERER_BUTTON;
	
	@ClientString(id = 1000335, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=335'>Necromancer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_335_NECROMANCER_BUTTON;
	
	@ClientString(id = 1000336, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=336'>Warlock</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_336_WARLOCK_BUTTON;
	
	@ClientString(id = 1000338, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=338'>Bishop</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_338_BISHOP_BUTTON;
	
	@ClientString(id = 1000339, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=339'>Prophet</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_339_PROPHET_BUTTON;
	
	@ClientString(id = 1000342, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=342'>Temple Knight</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_342_TEMPLE_KNIGHT_BUTTON;
	
	@ClientString(id = 1000343, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=343'>Swordsinger</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_343_SWORDSINGER_BUTTON;
	
	@ClientString(id = 1000345, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=345'>Plains Walker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_345_PLAINS_WALKER_BUTTON;
	
	@ClientString(id = 1000346, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=346'>Silver Ranger</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_346_SILVER_RANGER_BUTTON;
	
	@ClientString(id = 1000349, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=349'>Spellsinger</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_349_SPELLSINGER_BUTTON;
	
	@ClientString(id = 1000350, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=350'>Elemental Summoner</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_350_ELEMENTAL_SUMMONER_BUTTON;
	
	@ClientString(id = 1000352, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=352'>Elven Elder</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_352_ELVEN_ELDER_BUTTON;
	
	@ClientString(id = 1000355, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=355'>Shillien Knight</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_355_SHILLIEN_KNIGHT_BUTTON;
	
	@ClientString(id = 1000356, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=356'>Bladedancer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_356_BLADEDANCER_BUTTON;
	
	@ClientString(id = 1000358, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=358'>Abyss Walker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_358_ABYSS_WALKER_BUTTON;
	
	@ClientString(id = 1000359, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=359'>Phantom Ranger</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_359_PHANTOM_RANGER_BUTTON;
	
	@ClientString(id = 1000362, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=362'>Spellhowler</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_362_SPELLHOWLER_BUTTON;
	
	@ClientString(id = 1000363, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=363'>Phantom Summoner</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_363_PHANTOM_SUMMONER_BUTTON;
	
	@ClientString(id = 1000365, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=365'>Shillien Elder</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_365_SHILLIEN_ELDER_BUTTON;
	
	@ClientString(id = 1000368, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=368'>Destroyer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_368_DESTROYER_BUTTON;
	
	@ClientString(id = 1000370, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=370'>Tyrant</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_370_TYRANT_BUTTON;
	
	@ClientString(id = 1000373, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=373'>Overlord</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_373_OVERLORD_BUTTON;
	
	@ClientString(id = 1000374, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=374'>Warcryer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_374_WARCRYER_BUTTON;
	
	@ClientString(id = 1000377, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=377'>Bounty Hunter</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_377_BOUNTY_HUNTER_BUTTON;
	
	@ClientString(id = 1000379, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=379'>Warsmith</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_379_WARSMITH_BUTTON;
	
	@ClientString(id = 1000380, message = "That will do! I'll move you to the outside soon.")
	public static NpcStringId THAT_WILL_DO_I_LL_MOVE_YOU_TO_THE_OUTSIDE_SOON;
	
	@ClientString(id = 1000381, message = "$s1! Watch your back!")
	public static NpcStringId S1_WATCH_YOUR_BACK_2;
	
	@ClientString(id = 1000382, message = "Your rear is practically unguarded!")
	public static NpcStringId YOUR_REAR_IS_PRACTICALLY_UNGUARDED;
	
	@ClientString(id = 1000383, message = "How dare you turn your back on me!")
	public static NpcStringId HOW_DARE_YOU_TURN_YOUR_BACK_ON_ME;
	
	@ClientString(id = 1000384, message = "$s1! I'll deal with you myself!")
	public static NpcStringId S1_I_LL_DEAL_WITH_YOU_MYSELF;
	
	@ClientString(id = 1000385, message = "$s1! This is personal!")
	public static NpcStringId S1_THIS_IS_PERSONAL;
	
	@ClientString(id = 1000386, message = "$s1! Leave us alone! This is between us!")
	public static NpcStringId S1_LEAVE_US_ALONE_THIS_IS_BETWEEN_US;
	
	@ClientString(id = 1000387, message = "$s1! Killing you will be a pleasure!")
	public static NpcStringId S1_KILLING_YOU_WILL_BE_A_PLEASURE;
	
	@ClientString(id = 1000388, message = "$s1! Hey! We're having a duel here!")
	public static NpcStringId S1_HEY_WE_RE_HAVING_A_DUEL_HERE;
	
	@ClientString(id = 1000389, message = "The duel is over! Attack!")
	public static NpcStringId THE_DUEL_IS_OVER_ATTACK;
	
	@ClientString(id = 1000390, message = "Kill the coward!")
	public static NpcStringId KILL_THE_COWARD;
	
	@ClientString(id = 1000391, message = "How dare you interrupt a sacred duel! You must be taught a lesson!")
	public static NpcStringId HOW_DARE_YOU_INTERRUPT_A_SACRED_DUEL_YOU_MUST_BE_TAUGHT_A_LESSON;
	
	@ClientString(id = 1000392, message = "Die, you coward!")
	public static NpcStringId DIE_YOU_COWARD;
	
	@ClientString(id = 1000393, message = "What are you looking at?")
	public static NpcStringId WHAT_ARE_YOU_LOOKING_AT_2;
	
	@ClientString(id = 1000394, message = "Kill the coward!")
	public static NpcStringId KILL_THE_COWARD_2;
	
	@ClientString(id = 1000395, message = "I never thought I'd use this against a novice!")
	public static NpcStringId I_NEVER_THOUGHT_I_D_USE_THIS_AGAINST_A_NOVICE;
	
	@ClientString(id = 1000396, message = "You won't take me down easily.")
	public static NpcStringId YOU_WON_T_TAKE_ME_DOWN_EASILY;
	
	@ClientString(id = 1000397, message = "The battle has just begun!")
	public static NpcStringId THE_BATTLE_HAS_JUST_BEGUN;
	
	@ClientString(id = 1000398, message = "Kill $s1 first!")
	public static NpcStringId KILL_S1_FIRST;
	
	@ClientString(id = 1000399, message = "Attack $s1!")
	public static NpcStringId ATTACK_S1;
	
	@ClientString(id = 1000400, message = "Attack! Attack!")
	public static NpcStringId ATTACK_ATTACK;
	
	@ClientString(id = 1000401, message = "Over here!")
	public static NpcStringId OVER_HERE;
	
	@ClientString(id = 1000402, message = "Roger!")
	public static NpcStringId ROGER;
	
	@ClientString(id = 1000403, message = "Show yourselves!")
	public static NpcStringId SHOW_YOURSELVES;
	
	@ClientString(id = 1000404, message = "Forces of darkness! Follow me!")
	public static NpcStringId FORCES_OF_DARKNESS_FOLLOW_ME;
	
	@ClientString(id = 1000405, message = "Destroy the enemy, my brothers!")
	public static NpcStringId DESTROY_THE_ENEMY_MY_BROTHERS;
	
	@ClientString(id = 1000406, message = "Now the fun starts!")
	public static NpcStringId NOW_THE_FUN_STARTS;
	
	@ClientString(id = 1000407, message = "Enough fooling around. Get ready to die!")
	public static NpcStringId ENOUGH_FOOLING_AROUND_GET_READY_TO_DIE;
	
	@ClientString(id = 1000408, message = "You idiot! I've just been toying with you!")
	public static NpcStringId YOU_IDIOT_I_VE_JUST_BEEN_TOYING_WITH_YOU;
	
	@ClientString(id = 1000409, message = "Witness my true power!")
	public static NpcStringId WITNESS_MY_TRUE_POWER;
	
	@ClientString(id = 1000410, message = "Now the battle begins!")
	public static NpcStringId NOW_THE_BATTLE_BEGINS;
	
	@ClientString(id = 1000411, message = "I must admit, no one makes my blood boil quite like you do!")
	public static NpcStringId I_MUST_ADMIT_NO_ONE_MAKES_MY_BLOOD_BOIL_QUITE_LIKE_YOU_DO;
	
	@ClientString(id = 1000412, message = "It's stronger than expected!")
	public static NpcStringId IT_S_STRONGER_THAN_EXPECTED_2;
	
	@ClientString(id = 1000413, message = "I'll double my strength!")
	public static NpcStringId I_LL_DOUBLE_MY_STRENGTH;
	
	@ClientString(id = 1000414, message = "Prepare to die!")
	public static NpcStringId PREPARE_TO_DIE;
	
	@ClientString(id = 1000415, message = "All is lost! Prepare to meet the goddess of death!")
	public static NpcStringId ALL_IS_LOST_PREPARE_TO_MEET_THE_GODDESS_OF_DEATH;
	
	@ClientString(id = 1000416, message = "All is lost! The prophecy of destruction has been fulfilled!")
	public static NpcStringId ALL_IS_LOST_THE_PROPHECY_OF_DESTRUCTION_HAS_BEEN_FULFILLED;
	
	@ClientString(id = 1000417, message = "The end of time has come! The prophecy of destruction has been fulfilled!")
	public static NpcStringId THE_END_OF_TIME_HAS_COME_THE_PROPHECY_OF_DESTRUCTION_HAS_BEEN_FULFILLED;
	
	@ClientString(id = 1000418, message = "$s1! You bring an ill wind!")
	public static NpcStringId S1_YOU_BRING_AN_ILL_WIND;
	
	@ClientString(id = 1000419, message = "$s1! You might as well give up!")
	public static NpcStringId S1_YOU_MIGHT_AS_WELL_GIVE_UP;
	
	@ClientString(id = 1000420, message = "You don't have any hope! Your end has come!")
	public static NpcStringId YOU_DON_T_HAVE_ANY_HOPE_YOUR_END_HAS_COME;
	
	@ClientString(id = 1000421, message = "The prophecy of darkness has been fulfilled!")
	public static NpcStringId THE_PROPHECY_OF_DARKNESS_HAS_BEEN_FULFILLED;
	
	@ClientString(id = 1000422, message = "As foretold in the prophecy of darkness, the era of chaos has begun!")
	public static NpcStringId AS_FORETOLD_IN_THE_PROPHECY_OF_DARKNESS_THE_ERA_OF_CHAOS_HAS_BEGUN;
	
	@ClientString(id = 1000423, message = "The prophecy of darkness has come to pass!")
	public static NpcStringId THE_PROPHECY_OF_DARKNESS_HAS_COME_TO_PASS;
	
	@ClientString(id = 1000424, message = "$s1! I give you the Blessing of Revelations!")
	public static NpcStringId S1_I_GIVE_YOU_THE_BLESSING_OF_REVELATIONS;
	
	@ClientString(id = 1000425, message = "$s1! I bestow upon you the authority of the abyss!")
	public static NpcStringId S1_I_BESTOW_UPON_YOU_THE_AUTHORITY_OF_THE_ABYSS;
	
	@ClientString(id = 1000426, message = "Herald of the new era, open your eyes!")
	public static NpcStringId HERALD_OF_THE_NEW_ERA_OPEN_YOUR_EYES;
	
	@ClientString(id = 1000427, message = "Remember, kill the weaklings first!")
	public static NpcStringId REMEMBER_KILL_THE_WEAKLINGS_FIRST;
	
	@ClientString(id = 1000428, message = "Prepare to die, maggot!")
	public static NpcStringId PREPARE_TO_DIE_MAGGOT;
	
	@ClientString(id = 1000429, message = "That will do. Prepare to be released!")
	public static NpcStringId THAT_WILL_DO_PREPARE_TO_BE_RELEASED;
	
	@ClientString(id = 1000430, message = "Tie")
	public static NpcStringId TIE;
	
	@ClientString(id = 1000431, message = "I bring you wondrous gifts!")
	public static NpcStringId I_BRING_YOU_WONDROUS_GIFTS;
	
	@ClientString(id = 1000432, message = "I have some excellent weapons to show you!")
	public static NpcStringId I_HAVE_SOME_EXCELLENT_WEAPONS_TO_SHOW_YOU;
	
	@ClientString(id = 1000433, message = "I've been so busy lately, in addition to planning my trip!")
	public static NpcStringId I_VE_BEEN_SO_BUSY_LATELY_IN_ADDITION_TO_PLANNING_MY_TRIP;
	
	@ClientString(id = 1000434, message = "Your treatment of weaklings is unforgivable!")
	public static NpcStringId YOUR_TREATMENT_OF_WEAKLINGS_IS_UNFORGIVABLE;
	
	@ClientString(id = 1000435, message = "I'm here to help you! Hi yah!")
	public static NpcStringId I_M_HERE_TO_HELP_YOU_HI_YAH;
	
	@ClientString(id = 1000436, message = "Justice will be served!")
	public static NpcStringId JUSTICE_WILL_BE_SERVED;
	
	@ClientString(id = 1000437, message = "On to immortal glory!")
	public static NpcStringId ON_TO_IMMORTAL_GLORY;
	
	@ClientString(id = 1000438, message = "Justice always avenges the powerless!")
	public static NpcStringId JUSTICE_ALWAYS_AVENGES_THE_POWERLESS;
	
	@ClientString(id = 1000439, message = "Are you hurt? Hang in there, we've almost got them!")
	public static NpcStringId ARE_YOU_HURT_HANG_IN_THERE_WE_VE_ALMOST_GOT_THEM;
	
	@ClientString(id = 1000440, message = "Why should I tell you my name, you creep!?")
	public static NpcStringId WHY_SHOULD_I_TELL_YOU_MY_NAME_YOU_CREEP;
	
	@ClientString(id = 1000441, message = "0 min.")
	public static NpcStringId ZERO_MIN;
	
	@ClientString(id = 1000442, message = "$s1 min.")
	public static NpcStringId S1_MIN;
	
	@ClientString(id = 1000443, message = "The defenders of $s1 castle will be teleported inside.")
	public static NpcStringId THE_DEFENDERS_OF_S1_CASTLE_WILL_BE_TELEPORTED_INSIDE;
	
	@ClientString(id = 1000444, message = "Sunday")
	public static NpcStringId SUNDAY;
	
	@ClientString(id = 1000445, message = "Monday")
	public static NpcStringId MONDAY;
	
	@ClientString(id = 1000446, message = "Tuesday")
	public static NpcStringId TUESDAY;
	
	@ClientString(id = 1000447, message = "Wednesday")
	public static NpcStringId WEDNESDAY;
	
	@ClientString(id = 1000448, message = "Thursday")
	public static NpcStringId THURSDAY;
	
	@ClientString(id = 1000449, message = "Friday")
	public static NpcStringId FRIDAY;
	
	@ClientString(id = 1000450, message = "Saturday")
	public static NpcStringId SATURDAY;
	
	@ClientString(id = 1000451, message = "h.")
	public static NpcStringId H;
	
	@ClientString(id = 1000452, message = "It's a good day to die! Welcome to hell, maggot!")
	public static NpcStringId IT_S_A_GOOD_DAY_TO_DIE_WELCOME_TO_HELL_MAGGOT;
	
	@ClientString(id = 1000453, message = "The Festival of Darkness will end in 2 min.")
	public static NpcStringId THE_FESTIVAL_OF_DARKNESS_WILL_END_IN_2_MIN;
	
	@ClientString(id = 1000454, message = "Noblesse Gate Pass")
	public static NpcStringId NOBLESSE_GATE_PASS;
	
	@ClientString(id = 1000455, message = "Current")
	public static NpcStringId CURRENT;
	
	@ClientString(id = 1000456, message = "min. passed")
	public static NpcStringId MIN_PASSED;
	
	@ClientString(id = 1000457, message = "Game over. The teleport will appear momentarily.")
	public static NpcStringId GAME_OVER_THE_TELEPORT_WILL_APPEAR_MOMENTARILY;
	
	@ClientString(id = 1000458, message = "You, who are like the slugs crawling on the ground. The generosity and greatness of me, Daimon the White-eyed is endless! Ha Ha Ha!")
	public static NpcStringId YOU_WHO_ARE_LIKE_THE_SLUGS_CRAWLING_ON_THE_GROUND_THE_GENEROSITY_AND_GREATNESS_OF_ME_DAIMON_THE_WHITE_EYED_IS_ENDLESS_HA_HA_HA;
	
	@ClientString(id = 1000459, message = "If you want to be the opponent of me, Daimon the White-eyed, you should at least have the basic skills~!")
	public static NpcStringId IF_YOU_WANT_TO_BE_THE_OPPONENT_OF_ME_DAIMON_THE_WHITE_EYED_YOU_SHOULD_AT_LEAST_HAVE_THE_BASIC_SKILLS;
	
	@ClientString(id = 1000460, message = "You stupid creatures that are bound to the earth. You are suffering too much while dragging your fat, heavy bodies. I, Daimon, will lighten your burden.")
	public static NpcStringId YOU_STUPID_CREATURES_THAT_ARE_BOUND_TO_THE_EARTH_YOU_ARE_SUFFERING_TOO_MUCH_WHILE_DRAGGING_YOUR_FAT_HEAVY_BODIES_I_DAIMON_WILL_LIGHTEN_YOUR_BURDEN;
	
	@ClientString(id = 1000461, message = "A weak and stupid tribe like yours doesn't deserve to be my enemy! Bwa ha ha ha!")
	public static NpcStringId A_WEAK_AND_STUPID_TRIBE_LIKE_YOURS_DOESN_T_DESERVE_TO_BE_MY_ENEMY_BWA_HA_HA_HA;
	
	@ClientString(id = 1000462, message = "You dare to invade the territory of Daimon the White-eyed! Now you will pay for your actions!")
	public static NpcStringId YOU_DARE_TO_INVADE_THE_TERRITORY_OF_DAIMON_THE_WHITE_EYED_NOW_YOU_WILL_PAY_FOR_YOUR_ACTIONS;
	
	@ClientString(id = 1000463, message = "This is the grace of Daimon the White-eyed, the great Monster Eye Lord! Ha Ha Ha!")
	public static NpcStringId THIS_IS_THE_GRACE_OF_DAIMON_THE_WHITE_EYED_THE_GREAT_MONSTER_EYE_LORD_HA_HA_HA;
	
	@ClientString(id = 1000464, message = "Congratulations, $s1! You have become the Hero of Sigel Knights.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_SIGEL_KNIGHTS;
	
	@ClientString(id = 1000465, message = "Congratulations, $s1! You have become the Hero of Tyrr Warriors.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_TYRR_WARRIORS;
	
	@ClientString(id = 1000466, message = "Congratulations, $s1! You have become the Hero of Othell Rogues.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_OTHELL_ROGUES;
	
	@ClientString(id = 1000467, message = "Congratulations, $s1! You have become the Hero of Yul Archers.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_YUL_ARCHERS;
	
	@ClientString(id = 1000468, message = "Congratulations, $s1! You have become the Hero of Feoh Wizards.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_FEOH_WIZARDS;
	
	@ClientString(id = 1000469, message = "Congratulations, $s1! You have become the Hero of Iss Enchanters.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_ISS_ENCHANTERS;
	
	@ClientString(id = 1000470, message = "Congratulations, $s1! You have become the Hero of Wynn Summoners.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_WYNN_SUMMONERS;
	
	@ClientString(id = 1000471, message = "Congratulations, $s1! You have become the Hero of Aeore Healers.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_BECOME_THE_HERO_OF_AEORE_HEALERS;
	
	@ClientString(id = 1000472, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED;
	
	@ClientString(id = 1000473, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_2;
	
	@ClientString(id = 1000474, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_3;
	
	@ClientString(id = 1000475, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_4;
	
	@ClientString(id = 1000476, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_5;
	
	@ClientString(id = 1000477, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_6;
	
	@ClientString(id = 1000478, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_7;
	
	@ClientString(id = 1000479, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_8;
	
	@ClientString(id = 1000480, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_9;
	
	@ClientString(id = 1000481, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_10;
	
	@ClientString(id = 1000482, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_11;
	
	@ClientString(id = 1000483, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_12;
	
	@ClientString(id = 1000484, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_13;
	
	@ClientString(id = 1000485, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_14;
	
	@ClientString(id = 1000486, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_15;
	
	@ClientString(id = 1000487, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_16;
	
	@ClientString(id = 1000488, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_17;
	
	@ClientString(id = 1000489, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_18;
	
	@ClientString(id = 1000490, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_19;
	
	@ClientString(id = 1000491, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_20;
	
	@ClientString(id = 1000492, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_21;
	
	@ClientString(id = 1000493, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_22;
	
	@ClientString(id = 1000494, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_23;
	
	@ClientString(id = 1000495, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_24;
	
	@ClientString(id = 1000496, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_25;
	
	@ClientString(id = 1000497, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_26;
	
	@ClientString(id = 1000498, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_27;
	
	@ClientString(id = 1000499, message = "**Unregistered**")
	public static NpcStringId UNREGISTERED_28;
	
	@ClientString(id = 1000500, message = "You may now enter the Sepulcher.")
	public static NpcStringId YOU_MAY_NOW_ENTER_THE_SEPULCHER;
	
	@ClientString(id = 1000501, message = "If you place your hand on the stone statue in front of each sepulcher, you will be able to enter.")
	public static NpcStringId IF_YOU_PLACE_YOUR_HAND_ON_THE_STONE_STATUE_IN_FRONT_OF_EACH_SEPULCHER_YOU_WILL_BE_ABLE_TO_ENTER;
	
	@ClientString(id = 1000502, message = "The monsters have spawned!")
	public static NpcStringId THE_MONSTERS_HAVE_SPAWNED;
	
	@ClientString(id = 1000503, message = "Thank you for saving me.")
	public static NpcStringId THANK_YOU_FOR_SAVING_ME;
	
	@ClientString(id = 1000504, message = "Fewer than $s1")
	public static NpcStringId FEWER_THAN_S1;
	
	@ClientString(id = 1000505, message = "$s1+")
	public static NpcStringId S1_2;
	
	@ClientString(id = 1000506, message = "points")
	public static NpcStringId POINTS;
	
	@ClientString(id = 1000507, message = "Competition")
	public static NpcStringId COMPETITION;
	
	@ClientString(id = 1000508, message = "Seal Validation")
	public static NpcStringId SEAL_VALIDATION;
	
	@ClientString(id = 1000509, message = "Preparation")
	public static NpcStringId PREPARATION;
	
	@ClientString(id = 1000510, message = "Dusk")
	public static NpcStringId DUSK_3;
	
	@ClientString(id = 1000511, message = "Dawn")
	public static NpcStringId DAWN_3;
	
	@ClientString(id = 1000512, message = "No Owner")
	public static NpcStringId NO_OWNER;
	
	@ClientString(id = 1000513, message = "This place is dangerous, $s1. Please turn back.")
	public static NpcStringId THIS_PLACE_IS_DANGEROUS_S1_PLEASE_TURN_BACK;
	
	@ClientString(id = 1000514, message = "Who disturbs my sacred sleep?")
	public static NpcStringId WHO_DISTURBS_MY_SACRED_SLEEP_2;
	
	@ClientString(id = 1000515, message = "Begone, thief! Let our bones rest in peace.")
	public static NpcStringId BEGONE_THIEF_LET_OUR_BONES_REST_IN_PEACE;
	
	@ClientString(id = 1000516, message = "Leave us be, Hestui scum!")
	public static NpcStringId LEAVE_US_BE_HESTUI_SCUM;
	
	@ClientString(id = 1000517, message = "Thieving Kakai, may bloodbugs gnaw you in your sleep!")
	public static NpcStringId THIEVING_KAKAI_MAY_BLOODBUGS_GNAW_YOU_IN_YOUR_SLEEP;
	
	@ClientString(id = 1000518, message = "Newbie Travel Token")
	public static NpcStringId NEWBIE_TRAVEL_TOKEN;
	
	@ClientString(id = 1000519, message = "$s1, you arrogant fool! You dare challenge me, the Ruler of Flames?")
	public static NpcStringId S1_YOU_ARROGANT_FOOL_YOU_DARE_CHALLENGE_ME_THE_RULER_OF_FLAMES;
	
	@ClientString(id = 1000520, message = "$s1!!!! You cannot hope to defeat me with your meager strength.")
	public static NpcStringId S1_YOU_CANNOT_HOPE_TO_DEFEAT_ME_WITH_YOUR_MEAGER_STRENGTH;
	
	@ClientString(id = 1000521, message = "Not even the gods themselves could touch me. But you, $s1, you dare challenge me?! Ignorant mortal!")
	public static NpcStringId NOT_EVEN_THE_GODS_THEMSELVES_COULD_TOUCH_ME_BUT_YOU_S1_YOU_DARE_CHALLENGE_ME_IGNORANT_MORTAL;
	
	@ClientString(id = 1000522, message = "Requiem of Hatred")
	public static NpcStringId REQUIEM_OF_HATRED;
	
	@ClientString(id = 1000523, message = "Fugue of Rapture")
	public static NpcStringId FUGUE_OF_RAPTURE;
	
	@ClientString(id = 1000524, message = "Frenetic Toccata")
	public static NpcStringId FRENETIC_TOCCATA;
	
	@ClientString(id = 1000525, message = "Hypnotic Mazurka")
	public static NpcStringId HYPNOTIC_MAZURKA;
	
	@ClientString(id = 1000526, message = "Mournful Chorale Prelude")
	public static NpcStringId MOURNFUL_CHORALE_PRELUDE;
	
	@ClientString(id = 1000527, message = "Rondo of Solitude")
	public static NpcStringId RONDO_OF_SOLITUDE;
	
	@ClientString(id = 1000528, message = "Olympiad Token")
	public static NpcStringId OLYMPIAD_TOKEN;
	
	@ClientString(id = 1001000, message = "The Kingdom of Aden")
	public static NpcStringId THE_KINGDOM_OF_ADEN;
	
	@ClientString(id = 1001001, message = "Gludio")
	public static NpcStringId GLUDIO_2;
	
	@ClientString(id = 1001002, message = "Dion")
	public static NpcStringId DION_2;
	
	@ClientString(id = 1001003, message = "Giran")
	public static NpcStringId GIRAN_2;
	
	@ClientString(id = 1001004, message = "Oren")
	public static NpcStringId OREN_2;
	
	@ClientString(id = 1001005, message = "Aden")
	public static NpcStringId ADEN_2;
	
	@ClientString(id = 1001006, message = "Innadril")
	public static NpcStringId INNADRIL_2;
	
	@ClientString(id = 1001007, message = "Goddard")
	public static NpcStringId GODDARD_2;
	
	@ClientString(id = 1001008, message = "Rune")
	public static NpcStringId RUNE_2;
	
	@ClientString(id = 1001009, message = "Schuttgart")
	public static NpcStringId SCHUTTGART_2;
	
	@ClientString(id = 1001100, message = "The Kingdom of Elmore")
	public static NpcStringId THE_KINGDOM_OF_ELMORE;
	
	@ClientString(id = 1010001, message = "Talking Island Village")
	public static NpcStringId TALKING_ISLAND_VILLAGE;
	
	@ClientString(id = 1010002, message = "Elven Village")
	public static NpcStringId ELVEN_VILLAGE;
	
	@ClientString(id = 1010003, message = "Dark Elf Village")
	public static NpcStringId DARK_ELF_VILLAGE;
	
	@ClientString(id = 1010004, message = "Gludin")
	public static NpcStringId GLUDIN;
	
	@ClientString(id = 1010005, message = "Gludio")
	public static NpcStringId GLUDIO_3;
	
	@ClientString(id = 1010006, message = "Dion")
	public static NpcStringId DION_3;
	
	@ClientString(id = 1010007, message = "Giran")
	public static NpcStringId GIRAN_3;
	
	@ClientString(id = 1010008, message = "Orc Village")
	public static NpcStringId ORC_VILLAGE;
	
	@ClientString(id = 1010009, message = "Dwarven Village")
	public static NpcStringId DWARVEN_VILLAGE;
	
	@ClientString(id = 1010010, message = "The Southern Part of the Dark Forest")
	public static NpcStringId THE_SOUTHERN_PART_OF_THE_DARK_FOREST;
	
	@ClientString(id = 1010011, message = "The Northeast Coast")
	public static NpcStringId THE_NORTHEAST_COAST;
	
	@ClientString(id = 1010012, message = "Southern Entrance to the Wasteland")
	public static NpcStringId SOUTHERN_ENTRANCE_TO_THE_WASTELAND;
	
	@ClientString(id = 1010013, message = "Oren")
	public static NpcStringId OREN_3;
	
	@ClientString(id = 1010014, message = "Ivory Tower")
	public static NpcStringId IVORY_TOWER;
	
	@ClientString(id = 1010015, message = "1st Floor Lobby")
	public static NpcStringId FIRST_FLOOR_LOBBY;
	
	@ClientString(id = 1010016, message = "Underground Shopping Area")
	public static NpcStringId UNDERGROUND_SHOPPING_AREA;
	
	@ClientString(id = 1010017, message = "2nd Floor Human Mystic Guild")
	public static NpcStringId SECOND_FLOOR_HUMAN_MYSTIC_GUILD;
	
	@ClientString(id = 1010018, message = "3rd Floor Elven Mystic Guild")
	public static NpcStringId THIRD_FLOOR_ELVEN_MYSTIC_GUILD;
	
	@ClientString(id = 1010019, message = "4th Floor Dark Mystic Guild")
	public static NpcStringId FOURTH_FLOOR_DARK_MYSTIC_GUILD;
	
	@ClientString(id = 1010020, message = "Hunters' Village")
	public static NpcStringId HUNTERS_VILLAGE;
	
	@ClientString(id = 1010021, message = "Giran Harbor")
	public static NpcStringId GIRAN_HARBOR;
	
	@ClientString(id = 1010022, message = "Hardin's Academy")
	public static NpcStringId HARDIN_S_ACADEMY;
	
	@ClientString(id = 1010023, message = "Aden")
	public static NpcStringId ADEN_3;
	
	@ClientString(id = 1010024, message = "Village Square")
	public static NpcStringId VILLAGE_SQUARE;
	
	@ClientString(id = 1010025, message = "Northern Gate")
	public static NpcStringId NORTHERN_GATE;
	
	@ClientString(id = 1010026, message = "Eastern Gate")
	public static NpcStringId EASTERN_GATE;
	
	@ClientString(id = 1010027, message = "Western Gate")
	public static NpcStringId WESTERN_GATE;
	
	@ClientString(id = 1010028, message = "South Gate Entrance")
	public static NpcStringId SOUTH_GATE_ENTRANCE;
	
	@ClientString(id = 1010029, message = "Entrance to Orc Barracks")
	public static NpcStringId ENTRANCE_TO_ORC_BARRACKS;
	
	@ClientString(id = 1010030, message = "Entrance to the Forgotten Temple")
	public static NpcStringId ENTRANCE_TO_THE_FORGOTTEN_TEMPLE;
	
	@ClientString(id = 1010031, message = "Entrance to the Wasteland")
	public static NpcStringId ENTRANCE_TO_THE_WASTELAND;
	
	@ClientString(id = 1010032, message = "Entrance to Abandoned Camp")
	public static NpcStringId ENTRANCE_TO_ABANDONED_CAMP;
	
	@ClientString(id = 1010033, message = "Cruma Marshlands")
	public static NpcStringId CRUMA_MARSHLANDS;
	
	@ClientString(id = 1010034, message = "Entrance to Execution Grounds")
	public static NpcStringId ENTRANCE_TO_EXECUTION_GROUNDS;
	
	@ClientString(id = 1010035, message = "Entrance to Partisan Hideaway")
	public static NpcStringId ENTRANCE_TO_PARTISAN_HIDEAWAY;
	
	@ClientString(id = 1010036, message = "Floran Village")
	public static NpcStringId FLORAN_VILLAGE;
	
	@ClientString(id = 1010037, message = "Neutral Zone")
	public static NpcStringId NEUTRAL_ZONE;
	
	@ClientString(id = 1010038, message = "Western Road of Giran")
	public static NpcStringId WESTERN_ROAD_OF_GIRAN;
	
	@ClientString(id = 1010039, message = "Gludin's Eastern Road")
	public static NpcStringId GLUDIN_S_EASTERN_ROAD;
	
	@ClientString(id = 1010040, message = "Entrance to the Fortress of Resistance")
	public static NpcStringId ENTRANCE_TO_THE_FORTRESS_OF_RESISTANCE;
	
	@ClientString(id = 1010041, message = "Entrance to Cruma Tower")
	public static NpcStringId ENTRANCE_TO_CRUMA_TOWER;
	
	@ClientString(id = 1010042, message = "Death Pass (Lv. 35)")
	public static NpcStringId DEATH_PASS_LV_35;
	
	@ClientString(id = 1010043, message = "Northern Swamplands")
	public static NpcStringId NORTHERN_SWAMPLANDS;
	
	@ClientString(id = 1010044, message = "Neutral Zone (Northwest)")
	public static NpcStringId NEUTRAL_ZONE_NORTHWEST;
	
	@ClientString(id = 1010045, message = "Immortal Plateau, Central Region")
	public static NpcStringId IMMORTAL_PLATEAU_CENTRAL_REGION;
	
	@ClientString(id = 1010046, message = "Immortal Plateau, Southern Region (Lv. 18)")
	public static NpcStringId IMMORTAL_PLATEAU_SOUTHERN_REGION_LV_18;
	
	@ClientString(id = 1010047, message = "Immortal Plateau, Southeast Region")
	public static NpcStringId IMMORTAL_PLATEAU_SOUTHEAST_REGION;
	
	@ClientString(id = 1010048, message = "Frozen Waterfalls (Lv. 15)")
	public static NpcStringId FROZEN_WATERFALLS_LV_15;
	
	@ClientString(id = 1010049, message = "Heine")
	public static NpcStringId HEINE;
	
	@ClientString(id = 1010050, message = "Tower of Insolence (1st Floor)")
	public static NpcStringId TOWER_OF_INSOLENCE_1ST_FLOOR;
	
	@ClientString(id = 1010051, message = "Tower of Insolence (5th Floor)")
	public static NpcStringId TOWER_OF_INSOLENCE_5TH_FLOOR;
	
	@ClientString(id = 1010052, message = "Tower of Insolence (10th Floor)")
	public static NpcStringId TOWER_OF_INSOLENCE_10TH_FLOOR;
	
	@ClientString(id = 1010053, message = "Coliseum")
	public static NpcStringId COLISEUM_2;
	
	@ClientString(id = 1010054, message = "Monster Race Track")
	public static NpcStringId MONSTER_RACE_TRACK;
	
	@ClientString(id = 1010055, message = "Border Outpost")
	public static NpcStringId BORDER_OUTPOST;
	
	@ClientString(id = 1010056, message = "Entrance to the Sea of Spores")
	public static NpcStringId ENTRANCE_TO_THE_SEA_OF_SPORES;
	
	@ClientString(id = 1010057, message = "Ancient Battleground (Lv. 64)")
	public static NpcStringId ANCIENT_BATTLEGROUND_LV_64;
	
	@ClientString(id = 1010058, message = "Entrance to Enchanted Valley")
	public static NpcStringId ENTRANCE_TO_ENCHANTED_VALLEY;
	
	@ClientString(id = 1010059, message = "Entrance to the Tower of Insolence")
	public static NpcStringId ENTRANCE_TO_THE_TOWER_OF_INSOLENCE;
	
	@ClientString(id = 1010060, message = "Blazing Swamp (Lv. 97)")
	public static NpcStringId BLAZING_SWAMP_LV_97;
	
	@ClientString(id = 1010061, message = "Entrance to the Cemetery (Lv. 97)")
	public static NpcStringId ENTRANCE_TO_THE_CEMETERY_LV_97;
	
	@ClientString(id = 1010062, message = "Entrance to the Giant's Cave")
	public static NpcStringId ENTRANCE_TO_THE_GIANT_S_CAVE;
	
	@ClientString(id = 1010063, message = "Entrance to the Forest of Mirrors")
	public static NpcStringId ENTRANCE_TO_THE_FOREST_OF_MIRRORS;
	
	@ClientString(id = 1010064, message = "Entrance to the Seal of Shillien")
	public static NpcStringId ENTRANCE_TO_THE_SEAL_OF_SHILLIEN;
	
	@ClientString(id = 1010065, message = "Entrance to the Tower of Insolence")
	public static NpcStringId ENTRANCE_TO_THE_TOWER_OF_INSOLENCE_2;
	
	@ClientString(id = 1010066, message = "Entrance to the Tanor Silenos Barracks")
	public static NpcStringId ENTRANCE_TO_THE_TANOR_SILENOS_BARRACKS;
	
	@ClientString(id = 1010067, message = "Dragon Valley (Lv. 76)")
	public static NpcStringId DRAGON_VALLEY_LV_76;
	
	@ClientString(id = 1010068, message = "Oracle of Dawn")
	public static NpcStringId ORACLE_OF_DAWN;
	
	@ClientString(id = 1010069, message = "Oracle of Dusk")
	public static NpcStringId ORACLE_OF_DUSK;
	
	@ClientString(id = 1010070, message = "Necropolis of Sacrifice (Lv. 21)")
	public static NpcStringId NECROPOLIS_OF_SACRIFICE_LV_21;
	
	@ClientString(id = 1010071, message = "The Pilgrim's Necropolis (Lv. 32)")
	public static NpcStringId THE_PILGRIM_S_NECROPOLIS_LV_32;
	
	@ClientString(id = 1010072, message = "Necropolis of Worship (Lv. 42)")
	public static NpcStringId NECROPOLIS_OF_WORSHIP_LV_42;
	
	@ClientString(id = 1010073, message = "The Patriot's Necropolis (Lv. 52)")
	public static NpcStringId THE_PATRIOT_S_NECROPOLIS_LV_52;
	
	@ClientString(id = 1010074, message = "Necropolis of Devotion (Lv. 60)")
	public static NpcStringId NECROPOLIS_OF_DEVOTION_LV_60;
	
	@ClientString(id = 1010075, message = "Necropolis of Martyrdom (Lv. 65)")
	public static NpcStringId NECROPOLIS_OF_MARTYRDOM_LV_65;
	
	@ClientString(id = 1010076, message = "The Disciple's Necropolis (Lv. 105)")
	public static NpcStringId THE_DISCIPLE_S_NECROPOLIS_LV_105;
	
	@ClientString(id = 1010077, message = "The Saint's Necropolis (Lv. 70)")
	public static NpcStringId THE_SAINT_S_NECROPOLIS_LV_70;
	
	@ClientString(id = 1010078, message = "Catacomb of the Heretic (Lv. 30)")
	public static NpcStringId CATACOMB_OF_THE_HERETIC_LV_30;
	
	@ClientString(id = 1010079, message = "Catacomb of the Branded")
	public static NpcStringId CATACOMB_OF_THE_BRANDED;
	
	@ClientString(id = 1010080, message = "Catacomb of the Apostate (Lv. 51)")
	public static NpcStringId CATACOMB_OF_THE_APOSTATE_LV_51;
	
	@ClientString(id = 1010081, message = "Catacomb of the Witch (Lv. 60)")
	public static NpcStringId CATACOMB_OF_THE_WITCH_LV_60;
	
	@ClientString(id = 1010082, message = "Catacomb of Dark Omens (Lv. 105)")
	public static NpcStringId CATACOMB_OF_DARK_OMENS_LV_105;
	
	@ClientString(id = 1010083, message = "Catacomb of the Forbidden Path (Lv. 72)")
	public static NpcStringId CATACOMB_OF_THE_FORBIDDEN_PATH_LV_72;
	
	@ClientString(id = 1010084, message = "Entrance to the Ruins of Despair")
	public static NpcStringId ENTRANCE_TO_THE_RUINS_OF_DESPAIR;
	
	@ClientString(id = 1010085, message = "Entrance to the Ruins of Despair")
	public static NpcStringId ENTRANCE_TO_THE_RUINS_OF_DESPAIR_2;
	
	@ClientString(id = 1010086, message = "Entrance to the Ant Nest")
	public static NpcStringId ENTRANCE_TO_THE_ANT_NEST;
	
	@ClientString(id = 1010087, message = "Southern Dion")
	public static NpcStringId SOUTHERN_DION;
	
	@ClientString(id = 1010088, message = "Entrance to the Dragon Valley")
	public static NpcStringId ENTRANCE_TO_THE_DRAGON_VALLEY;
	
	@ClientString(id = 1010089, message = "Field of Silence (Lv. 106)")
	public static NpcStringId FIELD_OF_SILENCE_LV_106;
	
	@ClientString(id = 1010090, message = "Field of Whispers (Lv. 108)")
	public static NpcStringId FIELD_OF_WHISPERS_LV_108;
	
	@ClientString(id = 1010091, message = "Entrance to Alligator Island")
	public static NpcStringId ENTRANCE_TO_ALLIGATOR_ISLAND;
	
	@ClientString(id = 1010092, message = "Southern Plain of Oren")
	public static NpcStringId SOUTHERN_PLAIN_OF_OREN;
	
	@ClientString(id = 1010093, message = "Entrance to the Bandit Stronghold")
	public static NpcStringId ENTRANCE_TO_THE_BANDIT_STRONGHOLD;
	
	@ClientString(id = 1010094, message = "Windy Hill (Lv. 26)")
	public static NpcStringId WINDY_HILL_LV_26;
	
	@ClientString(id = 1010095, message = "Orc Barracks (Lv. 35)")
	public static NpcStringId ORC_BARRACKS_LV_35;
	
	@ClientString(id = 1010096, message = "Fellmere Harvesting Grounds (Lv. 17)")
	public static NpcStringId FELLMERE_HARVESTING_GROUNDS_LV_17;
	
	@ClientString(id = 1010097, message = "Ruins of Agony (Lv. 25)")
	public static NpcStringId RUINS_OF_AGONY_LV_25;
	
	@ClientString(id = 1010098, message = "Abandoned Camp (Lv. 21)")
	public static NpcStringId ABANDONED_CAMP_LV_21;
	
	@ClientString(id = 1010099, message = "Red Rock Ridge (Lv. 30)")
	public static NpcStringId RED_ROCK_RIDGE_LV_30;
	
	@ClientString(id = 1010100, message = "Langk Lizardmen Dwellings (Lv. 16)")
	public static NpcStringId LANGK_LIZARDMEN_DWELLINGS_LV_16;
	
	@ClientString(id = 1010101, message = "Ruins of Despair (Lv. 30)")
	public static NpcStringId RUINS_OF_DESPAIR_LV_30;
	
	@ClientString(id = 1010102, message = "Windawood Manor (Lv. 22)")
	public static NpcStringId WINDAWOOD_MANOR_LV_22;
	
	@ClientString(id = 1010103, message = "Northern Path to the Wasteland")
	public static NpcStringId NORTHERN_PATH_TO_THE_WASTELAND;
	
	@ClientString(id = 1010104, message = "Western Entrance of Wasteland")
	public static NpcStringId WESTERN_ENTRANCE_OF_WASTELAND;
	
	@ClientString(id = 1010105, message = "Southern Entrance to the Wasteland")
	public static NpcStringId SOUTHERN_ENTRANCE_TO_THE_WASTELAND_2;
	
	@ClientString(id = 1010106, message = "Forgotten Temple (Lv. 27)")
	public static NpcStringId FORGOTTEN_TEMPLE_LV_27;
	
	@ClientString(id = 1010107, message = "Southern Entrance to the Ant Nest")
	public static NpcStringId SOUTHERN_ENTRANCE_TO_THE_ANT_NEST;
	
	@ClientString(id = 1010108, message = "Eastern Entrance to Ant Nest")
	public static NpcStringId EASTERN_ENTRANCE_TO_ANT_NEST;
	
	@ClientString(id = 1010109, message = "West Entrance of Ant Nest")
	public static NpcStringId WEST_ENTRANCE_OF_ANT_NEST;
	
	@ClientString(id = 1010110, message = "Cruma Marshlands")
	public static NpcStringId CRUMA_MARSHLANDS_2;
	
	@ClientString(id = 1010111, message = "Plains of Dion (Lv. 23)")
	public static NpcStringId PLAINS_OF_DION_LV_23;
	
	@ClientString(id = 1010112, message = "Bee Hive")
	public static NpcStringId BEE_HIVE;
	
	@ClientString(id = 1010113, message = "Partisan Hideaway (Lv. 23)")
	public static NpcStringId PARTISAN_HIDEAWAY_LV_23;
	
	@ClientString(id = 1010114, message = "Guilloutine Fortress (Lv. 95)")
	public static NpcStringId GUILLOUTINE_FORTRESS_LV_95;
	
	@ClientString(id = 1010115, message = "Tanor Canyon (Lv. 46)")
	public static NpcStringId TANOR_CANYON_LV_46;
	
	@ClientString(id = 1010116, message = "Cruma Tower (Lv. 40)")
	public static NpcStringId CRUMA_TOWER_LV_40;
	
	@ClientString(id = 1010117, message = "Dragon Valley's Crossroads")
	public static NpcStringId DRAGON_VALLEY_S_CROSSROADS;
	
	@ClientString(id = 1010118, message = "Breka's Stronghold (Lv. 30)")
	public static NpcStringId BREKA_S_STRONGHOLD_LV_30;
	
	@ClientString(id = 1010119, message = "Gorgon Flower Garden (Lv. 31)")
	public static NpcStringId GORGON_FLOWER_GARDEN_LV_31;
	
	@ClientString(id = 1010120, message = "Antharas' Lair (Lv. 85)")
	public static NpcStringId ANTHARAS_LAIR_LV_85;
	
	@ClientString(id = 1010121, message = "Sea of Spores (Lv. 106)")
	public static NpcStringId SEA_OF_SPORES_LV_106;
	
	@ClientString(id = 1010122, message = "Outlaw Forest (Lv. 46)")
	public static NpcStringId OUTLAW_FOREST_LV_46;
	
	@ClientString(id = 1010123, message = "Forest of Evil and the Ivory Tower")
	public static NpcStringId FOREST_OF_EVIL_AND_THE_IVORY_TOWER;
	
	@ClientString(id = 1010124, message = "Timak Outpost")
	public static NpcStringId TIMAK_OUTPOST;
	
	@ClientString(id = 1010125, message = "Great Plains of Oren")
	public static NpcStringId GREAT_PLAINS_OF_OREN;
	
	@ClientString(id = 1010126, message = "Alchemist's Hut")
	public static NpcStringId ALCHEMIST_S_HUT;
	
	@ClientString(id = 1010127, message = "Ancient Battleground")
	public static NpcStringId ANCIENT_BATTLEGROUND;
	
	@ClientString(id = 1010128, message = "Northern Path to the Enchanted Valley")
	public static NpcStringId NORTHERN_PATH_TO_THE_ENCHANTED_VALLEY;
	
	@ClientString(id = 1010129, message = "Southern Pathway of the Enchanted Valley")
	public static NpcStringId SOUTHERN_PATHWAY_OF_THE_ENCHANTED_VALLEY;
	
	@ClientString(id = 1010130, message = "Hunters' Valley (Lv. 40)")
	public static NpcStringId HUNTERS_VALLEY_LV_40;
	
	@ClientString(id = 1010131, message = "Western Entrance to the Blazing Swamp")
	public static NpcStringId WESTERN_ENTRANCE_TO_THE_BLAZING_SWAMP;
	
	@ClientString(id = 1010132, message = "Eastern Entrance to the Blazing Swamp")
	public static NpcStringId EASTERN_ENTRANCE_TO_THE_BLAZING_SWAMP;
	
	@ClientString(id = 1010133, message = "Plains of Glory (Lv. 45)")
	public static NpcStringId PLAINS_OF_GLORY_LV_45;
	
	@ClientString(id = 1010134, message = "War-Torn Plains (Lv. 45)")
	public static NpcStringId WAR_TORN_PLAINS_LV_45;
	
	@ClientString(id = 1010135, message = "Northwestern Passage to the Forest of Mirrors")
	public static NpcStringId NORTHWESTERN_PASSAGE_TO_THE_FOREST_OF_MIRRORS;
	
	@ClientString(id = 1010136, message = "Anghel Waterfall")
	public static NpcStringId ANGHEL_WATERFALL;
	
	@ClientString(id = 1010137, message = "South Entrance of Devastated Castle")
	public static NpcStringId SOUTH_ENTRANCE_OF_DEVASTATED_CASTLE;
	
	@ClientString(id = 1010138, message = "Northern Path to the Devastated Castle")
	public static NpcStringId NORTHERN_PATH_TO_THE_DEVASTATED_CASTLE;
	
	@ClientString(id = 1010139, message = "North Entrance of the Cemetery")
	public static NpcStringId NORTH_ENTRANCE_OF_THE_CEMETERY;
	
	@ClientString(id = 1010140, message = "Southern Entrance to the Cemetery")
	public static NpcStringId SOUTHERN_ENTRANCE_TO_THE_CEMETERY;
	
	@ClientString(id = 1010141, message = "West Entrance of the Cemetery")
	public static NpcStringId WEST_ENTRANCE_OF_THE_CEMETERY;
	
	@ClientString(id = 1010142, message = "Entrance to the Seal of Shillien")
	public static NpcStringId ENTRANCE_TO_THE_SEAL_OF_SHILLIEN_2;
	
	@ClientString(id = 1010143, message = "Forsaken Plains (Lv. 58)")
	public static NpcStringId FORSAKEN_PLAINS_LV_58;
	
	@ClientString(id = 1010144, message = "Tower of Insolence (Lv. 70)")
	public static NpcStringId TOWER_OF_INSOLENCE_LV_70;
	
	@ClientString(id = 1010145, message = "Giant's Cave")
	public static NpcStringId GIANT_S_CAVE_2;
	
	@ClientString(id = 1010146, message = "Northern Part of the Field of Silence")
	public static NpcStringId NORTHERN_PART_OF_THE_FIELD_OF_SILENCE;
	
	@ClientString(id = 1010147, message = "Western Field of Silence")
	public static NpcStringId WESTERN_FIELD_OF_SILENCE;
	
	@ClientString(id = 1010148, message = "Eastern Field of Whispers")
	public static NpcStringId EASTERN_FIELD_OF_WHISPERS;
	
	@ClientString(id = 1010149, message = "Western Field of Whispers")
	public static NpcStringId WESTERN_FIELD_OF_WHISPERS;
	
	@ClientString(id = 1010150, message = "Alligator Island (Lv. 40)")
	public static NpcStringId ALLIGATOR_ISLAND_LV_40;
	
	@ClientString(id = 1010151, message = "Alligator Beach (Lv. 38)")
	public static NpcStringId ALLIGATOR_BEACH_LV_38;
	
	@ClientString(id = 1010152, message = "Devil's Isle")
	public static NpcStringId DEVIL_S_ISLE;
	
	@ClientString(id = 1010153, message = "Garden of Eva (Lv. 40)")
	public static NpcStringId GARDEN_OF_EVA_LV_40;
	
	@ClientString(id = 1010154, message = "Talking Island")
	public static NpcStringId TALKING_ISLAND_2;
	
	@ClientString(id = 1010155, message = "Elven Village")
	public static NpcStringId ELVEN_VILLAGE_2;
	
	@ClientString(id = 1010156, message = "Dark Elf Village")
	public static NpcStringId DARK_ELF_VILLAGE_2;
	
	@ClientString(id = 1010157, message = "Orc Village")
	public static NpcStringId ORC_VILLAGE_2;
	
	@ClientString(id = 1010158, message = "Dwarven Village")
	public static NpcStringId DWARVEN_VILLAGE_2;
	
	@ClientString(id = 1010159, message = "Iris Lake")
	public static NpcStringId IRIS_LAKE;
	
	@ClientString(id = 1010160, message = "Altar of Rites")
	public static NpcStringId ALTAR_OF_RITES;
	
	@ClientString(id = 1010161, message = "Dark Forest, Waterfall")
	public static NpcStringId DARK_FOREST_WATERFALL;
	
	@ClientString(id = 1010162, message = "Neutral Zone (Crossroads)")
	public static NpcStringId NEUTRAL_ZONE_CROSSROADS;
	
	@ClientString(id = 1010163, message = "Dark Forest")
	public static NpcStringId DARK_FOREST;
	
	@ClientString(id = 1010164, message = "Bloody Swampland (Lv. 85)")
	public static NpcStringId BLOODY_SWAMPLAND_LV_85;
	
	@ClientString(id = 1010165, message = "Black Rock Hill (Lv. 13)")
	public static NpcStringId BLACK_ROCK_HILL_LV_13;
	
	@ClientString(id = 1010166, message = "Spider Nest (Lv. 16)")
	public static NpcStringId SPIDER_NEST_LV_16;
	
	@ClientString(id = 1010167, message = "Elven Forest (Lv. 8)")
	public static NpcStringId ELVEN_FOREST_LV_8;
	
	@ClientString(id = 1010168, message = "Obelisk of Victory")
	public static NpcStringId OBELISK_OF_VICTORY;
	
	@ClientString(id = 1010169, message = "North of Talking Island")
	public static NpcStringId NORTH_OF_TALKING_ISLAND;
	
	@ClientString(id = 1010170, message = "Southern Territory of Talking Island")
	public static NpcStringId SOUTHERN_TERRITORY_OF_TALKING_ISLAND;
	
	@ClientString(id = 1010171, message = "Evil Hunting Grounds (Lv. 14)")
	public static NpcStringId EVIL_HUNTING_GROUNDS_LV_14;
	
	@ClientString(id = 1010172, message = "Maille Lizardmen Barracks")
	public static NpcStringId MAILLE_LIZARDMEN_BARRACKS;
	
	@ClientString(id = 1010173, message = "Ruins of Agony (Lv. 19)")
	public static NpcStringId RUINS_OF_AGONY_LV_19;
	
	@ClientString(id = 1010174, message = "The Entrance to the Ruins of Despair (Lv. 19)")
	public static NpcStringId THE_ENTRANCE_TO_THE_RUINS_OF_DESPAIR_LV_19;
	
	@ClientString(id = 1010175, message = "Windmill Hill (Lv. 20)")
	public static NpcStringId WINDMILL_HILL_LV_20;
	
	@ClientString(id = 1010176, message = "Red Rock Ridge (Lv. 30)")
	public static NpcStringId RED_ROCK_RIDGE_LV_30_2;
	
	@ClientString(id = 1010177, message = "Floran Agricultural Area (Lv. 30)")
	public static NpcStringId FLORAN_AGRICULTURAL_AREA_LV_30;
	
	@ClientString(id = 1010178, message = "Western Tanor Canyon")
	public static NpcStringId WESTERN_TANOR_CANYON;
	
	@ClientString(id = 1010179, message = "Plains of the Lizardmen (Lv. 81)")
	public static NpcStringId PLAINS_OF_THE_LIZARDMEN_LV_81;
	
	@ClientString(id = 1010180, message = "Forest of Evil (Lv. 45)")
	public static NpcStringId FOREST_OF_EVIL_LV_45;
	
	@ClientString(id = 1010181, message = "Fields of Massacre (Lv. 61)")
	public static NpcStringId FIELDS_OF_MASSACRE_LV_61;
	
	@ClientString(id = 1010182, message = "Silent Valley (Lv. 95)")
	public static NpcStringId SILENT_VALLEY_LV_95;
	
	@ClientString(id = 1010183, message = "Northern Area of the Immortal Plateau, Northern Region")
	public static NpcStringId NORTHERN_AREA_OF_THE_IMMORTAL_PLATEAU_NORTHERN_REGION;
	
	@ClientString(id = 1010184, message = "Southern Area of the Immortal Plateau, Northern Region")
	public static NpcStringId SOUTHERN_AREA_OF_THE_IMMORTAL_PLATEAU_NORTHERN_REGION;
	
	@ClientString(id = 1010185, message = "Northern Area of the Immortal Plateau, Southern Region")
	public static NpcStringId NORTHERN_AREA_OF_THE_IMMORTAL_PLATEAU_SOUTHERN_REGION;
	
	@ClientString(id = 1010186, message = "Southern Area of the Immortal Plateau, Southern Region")
	public static NpcStringId SOUTHERN_AREA_OF_THE_IMMORTAL_PLATEAU_SOUTHERN_REGION;
	
	@ClientString(id = 1010187, message = "Western Mining Zone")
	public static NpcStringId WESTERN_MINING_ZONE;
	
	@ClientString(id = 1010188, message = "Western Mining Zone (Central Shore) (Lv. 8)")
	public static NpcStringId WESTERN_MINING_ZONE_CENTRAL_SHORE_LV_8;
	
	@ClientString(id = 1010189, message = "Eastern Mining Zone (Northeastern Shore) (Lv. 18)")
	public static NpcStringId EASTERN_MINING_ZONE_NORTHEASTERN_SHORE_LV_18;
	
	@ClientString(id = 1010190, message = "Entrance to the Abandoned Coal Mines")
	public static NpcStringId ENTRANCE_TO_THE_ABANDONED_COAL_MINES;
	
	@ClientString(id = 1010191, message = "Entrance to the Mithril Mines")
	public static NpcStringId ENTRANCE_TO_THE_MITHRIL_MINES;
	
	@ClientString(id = 1010192, message = "West Area of the Devastated Castle")
	public static NpcStringId WEST_AREA_OF_THE_DEVASTATED_CASTLE;
	
	@ClientString(id = 1010193, message = "Tower of Insolence (3rd Floor)")
	public static NpcStringId TOWER_OF_INSOLENCE_3RD_FLOOR;
	
	@ClientString(id = 1010194, message = "Tower of Insolence (5th Floor)")
	public static NpcStringId TOWER_OF_INSOLENCE_5TH_FLOOR_2;
	
	@ClientString(id = 1010195, message = "Tower of Insolence (7th Floor)")
	public static NpcStringId TOWER_OF_INSOLENCE_7TH_FLOOR;
	
	@ClientString(id = 1010196, message = "Tower of Insolence (10th Floor)")
	public static NpcStringId TOWER_OF_INSOLENCE_10TH_FLOOR_2;
	
	@ClientString(id = 1010197, message = "Tower of Insolence (13th Floor)")
	public static NpcStringId TOWER_OF_INSOLENCE_13TH_FLOOR;
	
	@ClientString(id = 1010198, message = "Southern Shore of Innadril (Garden of Eva)")
	public static NpcStringId SOUTHERN_SHORE_OF_INNADRIL_GARDEN_OF_EVA;
	
	@ClientString(id = 1010199, message = "Goddard")
	public static NpcStringId GODDARD_3;
	
	@ClientString(id = 1010200, message = "Rune")
	public static NpcStringId RUNE_3;
	
	@ClientString(id = 1010201, message = "A delivery for Mr. Lector? Very good!")
	public static NpcStringId A_DELIVERY_FOR_MR_LECTOR_VERY_GOOD;
	
	@ClientString(id = 1010202, message = "I need a break!")
	public static NpcStringId I_NEED_A_BREAK;
	
	@ClientString(id = 1010203, message = "Hello, Mr. Lector! Long time no see, Mr. Jackson!")
	public static NpcStringId HELLO_MR_LECTOR_LONG_TIME_NO_SEE_MR_JACKSON;
	
	@ClientString(id = 1010204, message = "Lulu!")
	public static NpcStringId LULU;
	
	@ClientString(id = 1010205, message = "Where has he gone?")
	public static NpcStringId WHERE_HAS_HE_GONE;
	
	@ClientString(id = 1010206, message = "Have you seen Windawood?")
	public static NpcStringId HAVE_YOU_SEEN_WINDAWOOD;
	
	@ClientString(id = 1010207, message = "Where did he go?")
	public static NpcStringId WHERE_DID_HE_GO;
	
	@ClientString(id = 1010208, message = "The Mother Tree is slowly dying.")
	public static NpcStringId THE_MOTHER_TREE_IS_SLOWLY_DYING;
	
	@ClientString(id = 1010209, message = "How can we save the Mother Tree?")
	public static NpcStringId HOW_CAN_WE_SAVE_THE_MOTHER_TREE;
	
	@ClientString(id = 1010210, message = "The Mother Tree is always so gorgeous!")
	public static NpcStringId THE_MOTHER_TREE_IS_ALWAYS_SO_GORGEOUS;
	
	@ClientString(id = 1010211, message = "Lady Mirabel, may the peace of the lake be with you!")
	public static NpcStringId LADY_MIRABEL_MAY_THE_PEACE_OF_THE_LAKE_BE_WITH_YOU;
	
	@ClientString(id = 1010212, message = "You're a hard worker, Rayla!")
	public static NpcStringId YOU_RE_A_HARD_WORKER_RAYLA;
	
	@ClientString(id = 1010213, message = "You're a hard worker!")
	public static NpcStringId YOU_RE_A_HARD_WORKER;
	
	@ClientString(id = 1010214, message = "The mass of darkness will start in a couple of days. Pay more attention to the guard!")
	public static NpcStringId THE_MASS_OF_DARKNESS_WILL_START_IN_A_COUPLE_OF_DAYS_PAY_MORE_ATTENTION_TO_THE_GUARD;
	
	@ClientString(id = 1010215, message = "Have you seen Torocco today?")
	public static NpcStringId HAVE_YOU_SEEN_TOROCCO_TODAY;
	
	@ClientString(id = 1010216, message = "Have you seen Torocco?")
	public static NpcStringId HAVE_YOU_SEEN_TOROCCO;
	
	@ClientString(id = 1010217, message = "Where is that fool hiding?")
	public static NpcStringId WHERE_IS_THAT_FOOL_HIDING;
	
	@ClientString(id = 1010218, message = "Care to go a round?")
	public static NpcStringId CARE_TO_GO_A_ROUND;
	
	@ClientString(id = 1010219, message = "Have a nice day, Mr. Garita and Mion!")
	public static NpcStringId HAVE_A_NICE_DAY_MR_GARITA_AND_MION;
	
	@ClientString(id = 1010220, message = "Mr. Lid, Murdoc, and Airy! How are you doing?")
	public static NpcStringId MR_LID_MURDOC_AND_AIRY_HOW_ARE_YOU_DOING;
	
	@ClientString(id = 1010221, message = "A black moon... Now do you understand that he has opened his eyes?")
	public static NpcStringId A_BLACK_MOON_NOW_DO_YOU_UNDERSTAND_THAT_HE_HAS_OPENED_HIS_EYES;
	
	@ClientString(id = 1010222, message = "Clouds of blood are gathering. Soon, it will start to rain. The rain of crimson blood...")
	public static NpcStringId CLOUDS_OF_BLOOD_ARE_GATHERING_SOON_IT_WILL_START_TO_RAIN_THE_RAIN_OF_CRIMSON_BLOOD;
	
	@ClientString(id = 1010223, message = "Darkness awakens while light remains in slumber...")
	public static NpcStringId DARKNESS_AWAKENS_WHILE_LIGHT_REMAINS_IN_SLUMBER;
	
	@ClientString(id = 1010224, message = "It is the deepest darkness. With its arrival, the world will soon die.")
	public static NpcStringId IT_IS_THE_DEEPEST_DARKNESS_WITH_ITS_ARRIVAL_THE_WORLD_WILL_SOON_DIE;
	
	@ClientString(id = 1010225, message = "Death is just a new beginning. Huhu... Fear not.")
	public static NpcStringId DEATH_IS_JUST_A_NEW_BEGINNING_HUHU_FEAR_NOT;
	
	@ClientString(id = 1010226, message = "Ahh! Beautiful goddess of death! Cover over the filth of this world with your darkness!")
	public static NpcStringId AHH_BEAUTIFUL_GODDESS_OF_DEATH_COVER_OVER_THE_FILTH_OF_THIS_WORLD_WITH_YOUR_DARKNESS;
	
	@ClientString(id = 1010227, message = "The goddess' resurrection has already begun. Huhu... Insignificant creatures like you can do nothing!")
	public static NpcStringId THE_GODDESS_RESURRECTION_HAS_ALREADY_BEGUN_HUHU_INSIGNIFICANT_CREATURES_LIKE_YOU_CAN_DO_NOTHING;
	
	@ClientString(id = 1010330, message = "You have obtained 500 Clan Reputation.")
	public static NpcStringId YOU_HAVE_OBTAINED_500_CLAN_REPUTATION;
	
	@ClientString(id = 1010400, message = "Is there food like $s1 here?!")
	public static NpcStringId IS_THERE_FOOD_LIKE_S1_HERE;
	
	@ClientString(id = 1010401, message = "$s1, How lucky I am!")
	public static NpcStringId S1_HOW_LUCKY_I_AM;
	
	@ClientString(id = 1010402, message = "Pray that you caught a wrong fish $s1!")
	public static NpcStringId PRAY_THAT_YOU_CAUGHT_A_WRONG_FISH_S1;
	
	@ClientString(id = 1010403, message = "Do you know what a frog tastes like?")
	public static NpcStringId DO_YOU_KNOW_WHAT_A_FROG_TASTES_LIKE;
	
	@ClientString(id = 1010404, message = "I will show you the power of a frog!")
	public static NpcStringId I_WILL_SHOW_YOU_THE_POWER_OF_A_FROG;
	
	@ClientString(id = 1010405, message = "I will swallow at a mouthful!")
	public static NpcStringId I_WILL_SWALLOW_AT_A_MOUTHFUL;
	
	@ClientString(id = 1010406, message = "Ugh, no chance. How could this elder pass away like this!")
	public static NpcStringId UGH_NO_CHANCE_HOW_COULD_THIS_ELDER_PASS_AWAY_LIKE_THIS;
	
	@ClientString(id = 1010407, message = "Croak! Croak! A frog is dying!")
	public static NpcStringId CROAK_CROAK_A_FROG_IS_DYING;
	
	@ClientString(id = 1010408, message = "A frog tastes bad! Yuck!")
	public static NpcStringId A_FROG_TASTES_BAD_YUCK;
	
	@ClientString(id = 1010409, message = "Kaak! $s1, What are you doing now?")
	public static NpcStringId KAAK_S1_WHAT_ARE_YOU_DOING_NOW;
	
	@ClientString(id = 1010410, message = "Huh, $s1, you pierced the body of the Spirit. Are you ready?")
	public static NpcStringId HUH_S1_YOU_PIERCED_THE_BODY_OF_THE_SPIRIT_ARE_YOU_READY;
	
	@ClientString(id = 1010411, message = "Ooh, that's you, $s1. But no lady will be pleased with this savage invitation!")
	public static NpcStringId OOH_THAT_S_YOU_S1_BUT_NO_LADY_WILL_BE_PLEASED_WITH_THIS_SAVAGE_INVITATION;
	
	@ClientString(id = 1010412, message = "You made me angry!")
	public static NpcStringId YOU_MADE_ME_ANGRY;
	
	@ClientString(id = 1010413, message = "It is but a scratch! Is that all you can do?!")
	public static NpcStringId IT_IS_BUT_A_SCRATCH_IS_THAT_ALL_YOU_CAN_DO;
	
	@ClientString(id = 1010414, message = "Feel my pain!")
	public static NpcStringId FEEL_MY_PAIN;
	
	@ClientString(id = 1010415, message = "I'll get you for this!")
	public static NpcStringId I_LL_GET_YOU_FOR_THIS;
	
	@ClientString(id = 1010416, message = "I will tell fish not to take your bait!")
	public static NpcStringId I_WILL_TELL_FISH_NOT_TO_TAKE_YOUR_BAIT;
	
	@ClientString(id = 1010417, message = "You bothered such a weak spirit...Huh, Huh")
	public static NpcStringId YOU_BOTHERED_SUCH_A_WEAK_SPIRIT_HUH_HUH;
	
	@ClientString(id = 1010418, message = "$s1... I'm eating...")
	public static NpcStringId S1_I_M_EATING;
	
	@ClientString(id = 1010419, message = "Kuh..Ooh..$s1..Enmity...Fish....")
	public static NpcStringId KUH_OOH_S1_ENMITY_FISH;
	
	@ClientString(id = 1010420, message = "$s1...?")
	public static NpcStringId S1_3;
	
	@ClientString(id = 1010421, message = "Ke, ke, ke, Rakul! Spin! Eh, eh, eh!")
	public static NpcStringId KE_KE_KE_RAKUL_SPIN_EH_EH_EH;
	
	@ClientString(id = 1010422, message = "Ah! Fafurion! Ah! Ah!")
	public static NpcStringId AH_FAFURION_AH_AH;
	
	@ClientString(id = 1010423, message = "Rakul! Rakul! Ra-kul!")
	public static NpcStringId RAKUL_RAKUL_RA_KUL;
	
	@ClientString(id = 1010424, message = "Eh..Enmity...Fish...")
	public static NpcStringId EH_ENMITY_FISH;
	
	@ClientString(id = 1010425, message = "I won't be eaten up...Kah, ah, ah")
	public static NpcStringId I_WON_T_BE_EATEN_UP_KAH_AH_AH;
	
	@ClientString(id = 1010426, message = "Cough! Rakul! Cough, Cough! Keh...")
	public static NpcStringId COUGH_RAKUL_COUGH_COUGH_KEH;
	
	@ClientString(id = 1010427, message = "Glory to Fafurion! Death to $s1!")
	public static NpcStringId GLORY_TO_FAFURION_DEATH_TO_S1;
	
	@ClientString(id = 1010428, message = "$s1! You are the one who bothered my poor fish!")
	public static NpcStringId S1_YOU_ARE_THE_ONE_WHO_BOTHERED_MY_POOR_FISH;
	
	@ClientString(id = 1010429, message = "Fafurion! A curse upon $s1!")
	public static NpcStringId FAFURION_A_CURSE_UPON_S1;
	
	@ClientString(id = 1010430, message = "Giant Special Attack!")
	public static NpcStringId GIANT_SPECIAL_ATTACK;
	
	@ClientString(id = 1010431, message = "Know the enmity of fish!")
	public static NpcStringId KNOW_THE_ENMITY_OF_FISH;
	
	@ClientString(id = 1010432, message = "I will show you the power of a spear!")
	public static NpcStringId I_WILL_SHOW_YOU_THE_POWER_OF_A_SPEAR;
	
	@ClientString(id = 1010433, message = "Glory to Fafurion!")
	public static NpcStringId GLORY_TO_FAFURION;
	
	@ClientString(id = 1010434, message = "Yipes!")
	public static NpcStringId YIPES;
	
	@ClientString(id = 1010435, message = "An old soldier does not die..! but just disappear...!")
	public static NpcStringId AN_OLD_SOLDIER_DOES_NOT_DIE_BUT_JUST_DISAPPEAR;
	
	@ClientString(id = 1010436, message = "$s1, Take my challenge, the knight of water!")
	public static NpcStringId S1_TAKE_MY_CHALLENGE_THE_KNIGHT_OF_WATER;
	
	@ClientString(id = 1010437, message = "We've discovered $s1 in the treasure chest of fish!")
	public static NpcStringId WE_VE_DISCOVERED_S1_IN_THE_TREASURE_CHEST_OF_FISH;
	
	@ClientString(id = 1010438, message = "$s1, I took your bait!")
	public static NpcStringId S1_I_TOOK_YOUR_BAIT;
	
	@ClientString(id = 1010439, message = "I will show you spearmanship used in Dragon King's Palace!")
	public static NpcStringId I_WILL_SHOW_YOU_SPEARMANSHIP_USED_IN_DRAGON_KING_S_PALACE;
	
	@ClientString(id = 1010440, message = "This is the last gift I give you!")
	public static NpcStringId THIS_IS_THE_LAST_GIFT_I_GIVE_YOU;
	
	@ClientString(id = 1010441, message = "Your bait was too delicious! Now, I will kill you!")
	public static NpcStringId YOUR_BAIT_WAS_TOO_DELICIOUS_NOW_I_WILL_KILL_YOU;
	
	@ClientString(id = 1010442, message = "What a regret! The enmity of my brethren!")
	public static NpcStringId WHAT_A_REGRET_THE_ENMITY_OF_MY_BRETHREN;
	
	@ClientString(id = 1010443, message = "I'll pay you back! Somebody will have my revenge!")
	public static NpcStringId I_LL_PAY_YOU_BACK_SOMEBODY_WILL_HAVE_MY_REVENGE;
	
	@ClientString(id = 1010444, message = "Cough... But, I won't be eaten up by you...!")
	public static NpcStringId COUGH_BUT_I_WON_T_BE_EATEN_UP_BY_YOU;
	
	@ClientString(id = 1010445, message = "....? $s1... I will kill you...")
	public static NpcStringId S1_I_WILL_KILL_YOU;
	
	@ClientString(id = 1010446, message = "$s1... How could you catch me from the deep sea...")
	public static NpcStringId S1_HOW_COULD_YOU_CATCH_ME_FROM_THE_DEEP_SEA;
	
	@ClientString(id = 1010447, message = "$s1... Do you think I am a fish?")
	public static NpcStringId S1_DO_YOU_THINK_I_AM_A_FISH;
	
	@ClientString(id = 1010448, message = "Ebibibi~")
	public static NpcStringId EBIBIBI;
	
	@ClientString(id = 1010449, message = "He, he, he. Do you want me to roast you well?")
	public static NpcStringId HE_HE_HE_DO_YOU_WANT_ME_TO_ROAST_YOU_WELL;
	
	@ClientString(id = 1010450, message = "You didn't keep your eyes on me because I come from the sea?")
	public static NpcStringId YOU_DIDN_T_KEEP_YOUR_EYES_ON_ME_BECAUSE_I_COME_FROM_THE_SEA;
	
	@ClientString(id = 1010451, message = "Eeek... I feel sick...yow...!")
	public static NpcStringId EEEK_I_FEEL_SICK_YOW;
	
	@ClientString(id = 1010452, message = "I have failed...")
	public static NpcStringId I_HAVE_FAILED;
	
	@ClientString(id = 1010453, message = "My life... is over...")
	public static NpcStringId MY_LIFE_IS_OVER;
	
	@ClientString(id = 1010454, message = "$s1... Grrr!")
	public static NpcStringId S1_GRRR;
	
	@ClientString(id = 1010455, message = "I can smell $s1..!")
	public static NpcStringId I_CAN_SMELL_S1;
	
	@ClientString(id = 1010456, message = "Looks delicious, $s1!")
	public static NpcStringId LOOKS_DELICIOUS_S1;
	
	@ClientString(id = 1010457, message = "I will catch you!")
	public static NpcStringId I_WILL_CATCH_YOU;
	
	@ClientString(id = 1010458, message = "Uah, ah, ah, I couldn't eat anything for a long time!")
	public static NpcStringId UAH_AH_AH_I_COULDN_T_EAT_ANYTHING_FOR_A_LONG_TIME;
	
	@ClientString(id = 1010459, message = "I can swallow you at a mouthful!")
	public static NpcStringId I_CAN_SWALLOW_YOU_AT_A_MOUTHFUL;
	
	@ClientString(id = 1010460, message = "What?! I am defeated by my prey!")
	public static NpcStringId WHAT_I_AM_DEFEATED_BY_MY_PREY;
	
	@ClientString(id = 1010461, message = "You are my food! I have to kill you!")
	public static NpcStringId YOU_ARE_MY_FOOD_I_HAVE_TO_KILL_YOU;
	
	@ClientString(id = 1010462, message = "I can't believe I am eaten up by my prey... Gah!")
	public static NpcStringId I_CAN_T_BELIEVE_I_AM_EATEN_UP_BY_MY_PREY_GAH;
	
	@ClientString(id = 1010463, message = "....You caught me, $s1...?")
	public static NpcStringId YOU_CAUGHT_ME_S1;
	
	@ClientString(id = 1010464, message = "You're lucky to have even seen me, $s1.")
	public static NpcStringId YOU_RE_LUCKY_TO_HAVE_EVEN_SEEN_ME_S1;
	
	@ClientString(id = 1010465, message = "$s1, you can't leave here alive. Give up.")
	public static NpcStringId S1_YOU_CAN_T_LEAVE_HERE_ALIVE_GIVE_UP;
	
	@ClientString(id = 1010466, message = "I will show you the power of the deep sea!")
	public static NpcStringId I_WILL_SHOW_YOU_THE_POWER_OF_THE_DEEP_SEA;
	
	@ClientString(id = 1010467, message = "I will break the fishing pole!")
	public static NpcStringId I_WILL_BREAK_THE_FISHING_POLE;
	
	@ClientString(id = 1010468, message = "Your corpse will be good food for me!")
	public static NpcStringId YOUR_CORPSE_WILL_BE_GOOD_FOOD_FOR_ME;
	
	@ClientString(id = 1010469, message = "You are a good fisherman.")
	public static NpcStringId YOU_ARE_A_GOOD_FISHERMAN;
	
	@ClientString(id = 1010470, message = "Aren't you afraid of Fafurion?!")
	public static NpcStringId AREN_T_YOU_AFRAID_OF_FAFURION;
	
	@ClientString(id = 1010471, message = "You are excellent....")
	public static NpcStringId YOU_ARE_EXCELLENT;
	
	@ClientString(id = 1010472, message = "The Poison device has been activated.")
	public static NpcStringId THE_POISON_DEVICE_HAS_BEEN_ACTIVATED;
	
	@ClientString(id = 1010473, message = "The P. Atk. reduction device will be activated in 1 min.")
	public static NpcStringId THE_P_ATK_REDUCTION_DEVICE_WILL_BE_ACTIVATED_IN_1_MIN;
	
	@ClientString(id = 1010474, message = "The Defense reduction device will be activated in 2 min.")
	public static NpcStringId THE_DEFENSE_REDUCTION_DEVICE_WILL_BE_ACTIVATED_IN_2_MIN;
	
	@ClientString(id = 1010475, message = "The HP regeneration reduction device will be activated in 3 min.")
	public static NpcStringId THE_HP_REGENERATION_REDUCTION_DEVICE_WILL_BE_ACTIVATED_IN_3_MIN;
	
	@ClientString(id = 1010476, message = "The P. Atk. reduction device has been activated.")
	public static NpcStringId THE_P_ATK_REDUCTION_DEVICE_HAS_BEEN_ACTIVATED;
	
	@ClientString(id = 1010477, message = "The Defense reduction device has been activated.")
	public static NpcStringId THE_DEFENSE_REDUCTION_DEVICE_HAS_BEEN_ACTIVATED;
	
	@ClientString(id = 1010478, message = "The HP regeneration reduction device has been activated.")
	public static NpcStringId THE_HP_REGENERATION_REDUCTION_DEVICE_HAS_BEEN_ACTIVATED;
	
	@ClientString(id = 1010479, message = "The poison device has now been destroyed.")
	public static NpcStringId THE_POISON_DEVICE_HAS_NOW_BEEN_DESTROYED;
	
	@ClientString(id = 1010480, message = "The P. Atk. reduction device has been destroyed.")
	public static NpcStringId THE_P_ATK_REDUCTION_DEVICE_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 1010481, message = "The Defense reduction device has been destroyed.")
	public static NpcStringId THE_DEFENSE_REDUCTION_DEVICE_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 1010482, message = "The HP regeneration reduction device is destroyed.")
	public static NpcStringId THE_HP_REGENERATION_REDUCTION_DEVICE_IS_DESTROYED;
	
	@ClientString(id = 1010483, message = "$s1! Help me!!")
	public static NpcStringId S1_HELP_ME_3;
	
	@ClientString(id = 1010484, message = "Help me!!")
	public static NpcStringId HELP_ME_2;
	
	@ClientString(id = 1010485, message = "Entrance to the Cave of Trials")
	public static NpcStringId ENTRANCE_TO_THE_CAVE_OF_TRIALS;
	
	@ClientString(id = 1010486, message = "Elven Ruins")
	public static NpcStringId ELVEN_RUINS;
	
	@ClientString(id = 1010487, message = "Entrance to the Elven Ruins")
	public static NpcStringId ENTRANCE_TO_THE_ELVEN_RUINS;
	
	@ClientString(id = 1010488, message = "Entrance to the School of Dark Arts")
	public static NpcStringId ENTRANCE_TO_THE_SCHOOL_OF_DARK_ARTS;
	
	@ClientString(id = 1010489, message = "Center of the School of Dark Arts")
	public static NpcStringId CENTER_OF_THE_SCHOOL_OF_DARK_ARTS;
	
	@ClientString(id = 1010490, message = "Entrance to the Elven Fortress")
	public static NpcStringId ENTRANCE_TO_THE_ELVEN_FORTRESS;
	
	@ClientString(id = 1010491, message = "Varka Silenos Barracks (Lv. 76)")
	public static NpcStringId VARKA_SILENOS_BARRACKS_LV_76;
	
	@ClientString(id = 1010492, message = "Ketra Orc Outpost (Lv. 76)")
	public static NpcStringId KETRA_ORC_OUTPOST_LV_76;
	
	@ClientString(id = 1010493, message = "Rune Guild")
	public static NpcStringId RUNE_GUILD;
	
	@ClientString(id = 1010494, message = "Rune Temple")
	public static NpcStringId RUNE_TEMPLE;
	
	@ClientString(id = 1010495, message = "Rune Store")
	public static NpcStringId RUNE_STORE;
	
	@ClientString(id = 1010496, message = "Entrance to the Forest of the Dead")
	public static NpcStringId ENTRANCE_TO_THE_FOREST_OF_THE_DEAD;
	
	@ClientString(id = 1010497, message = "Western Entrance to the Swamp of Screams")
	public static NpcStringId WESTERN_ENTRANCE_TO_THE_SWAMP_OF_SCREAMS;
	
	@ClientString(id = 1010498, message = "Entrance to the Forgotten Temple")
	public static NpcStringId ENTRANCE_TO_THE_FORGOTTEN_TEMPLE_2;
	
	@ClientString(id = 1010499, message = "Center of the Forgotten Temple")
	public static NpcStringId CENTER_OF_THE_FORGOTTEN_TEMPLE;
	
	@ClientString(id = 1010500, message = "Entrance to Cruma Tower")
	public static NpcStringId ENTRANCE_TO_CRUMA_TOWER_2;
	
	@ClientString(id = 1010501, message = "Cruma Tower - 1st Floor")
	public static NpcStringId CRUMA_TOWER_1ST_FLOOR;
	
	@ClientString(id = 1010502, message = "Cruma Tower - 2nd Floor")
	public static NpcStringId CRUMA_TOWER_2ND_FLOOR;
	
	@ClientString(id = 1010503, message = "Cruma Tower - 3rd Floor")
	public static NpcStringId CRUMA_TOWER_3RD_FLOOR;
	
	@ClientString(id = 1010504, message = "Entrance to Devil's Isle")
	public static NpcStringId ENTRANCE_TO_DEVIL_S_ISLE;
	
	@ClientString(id = 1010505, message = "Sel Mahum Training Grounds (West Gate) (Lv. 81)")
	public static NpcStringId SEL_MAHUM_TRAINING_GROUNDS_WEST_GATE_LV_81;
	
	@ClientString(id = 1010506, message = "Gludin Arena")
	public static NpcStringId GLUDIN_ARENA;
	
	@ClientString(id = 1010507, message = "Giran Arena")
	public static NpcStringId GIRAN_ARENA;
	
	@ClientString(id = 1010508, message = "Entrance to Antharas' Lair")
	public static NpcStringId ENTRANCE_TO_ANTHARAS_LAIR;
	
	@ClientString(id = 1010509, message = "Antharas' Lair - 1st Level")
	public static NpcStringId ANTHARAS_LAIR_1ST_LEVEL;
	
	@ClientString(id = 1010510, message = "Antharas' Lair - 2nd Level")
	public static NpcStringId ANTHARAS_LAIR_2ND_LEVEL;
	
	@ClientString(id = 1010511, message = "Antharas' Lair - Magic Field")
	public static NpcStringId ANTHARAS_LAIR_MAGIC_FIELD;
	
	@ClientString(id = 1010512, message = "The Heart of Antharas' Lair")
	public static NpcStringId THE_HEART_OF_ANTHARAS_LAIR;
	
	@ClientString(id = 1010513, message = "Eastern Field of Silence")
	public static NpcStringId EASTERN_FIELD_OF_SILENCE;
	
	@ClientString(id = 1010514, message = "Western Field of Silence")
	public static NpcStringId WESTERN_FIELD_OF_SILENCE_2;
	
	@ClientString(id = 1010515, message = "Eastern Field of Whispers")
	public static NpcStringId EASTERN_FIELD_OF_WHISPERS_2;
	
	@ClientString(id = 1010516, message = "Western Field of Whispers")
	public static NpcStringId WESTERN_FIELD_OF_WHISPERS_2;
	
	@ClientString(id = 1010517, message = "Entrance to the Garden of Eva")
	public static NpcStringId ENTRANCE_TO_THE_GARDEN_OF_EVA;
	
	@ClientString(id = 1010518, message = "Entrance to Alligator Island")
	public static NpcStringId ENTRANCE_TO_ALLIGATOR_ISLAND_2;
	
	@ClientString(id = 1010519, message = "Alligator Beach")
	public static NpcStringId ALLIGATOR_BEACH;
	
	@ClientString(id = 1010520, message = "Northern part of Alligator Island")
	public static NpcStringId NORTHERN_PART_OF_ALLIGATOR_ISLAND;
	
	@ClientString(id = 1010521, message = "Center of Alligator Island")
	public static NpcStringId CENTER_OF_ALLIGATOR_ISLAND;
	
	@ClientString(id = 1010522, message = "Garden of Eva - 2nd Level")
	public static NpcStringId GARDEN_OF_EVA_2ND_LEVEL;
	
	@ClientString(id = 1010523, message = "Garden of Eva - 3rd Level")
	public static NpcStringId GARDEN_OF_EVA_3RD_LEVEL;
	
	@ClientString(id = 1010524, message = "Garden of Eva - 4th Level")
	public static NpcStringId GARDEN_OF_EVA_4TH_LEVEL;
	
	@ClientString(id = 1010525, message = "Garden of Eva - 5th Level")
	public static NpcStringId GARDEN_OF_EVA_5TH_LEVEL;
	
	@ClientString(id = 1010526, message = "Inside the Garden of Eva")
	public static NpcStringId INSIDE_THE_GARDEN_OF_EVA;
	
	@ClientString(id = 1010527, message = "Four Sepulchers (Lv. 83)")
	public static NpcStringId FOUR_SEPULCHERS_LV_83;
	
	@ClientString(id = 1010528, message = "Imperial Tomb (Lv. 80)")
	public static NpcStringId IMPERIAL_TOMB_LV_80;
	
	@ClientString(id = 1010529, message = "Shrine of Loyalty (Lv. 76)")
	public static NpcStringId SHRINE_OF_LOYALTY_LV_76;
	
	@ClientString(id = 1010530, message = "Entrance to the Forge of the Gods (Lv. 78)")
	public static NpcStringId ENTRANCE_TO_THE_FORGE_OF_THE_GODS_LV_78;
	
	@ClientString(id = 1010531, message = "Forge of Gods - Upper Level")
	public static NpcStringId FORGE_OF_GODS_UPPER_LEVEL;
	
	@ClientString(id = 1010532, message = "Forge of Gods - Lower Level")
	public static NpcStringId FORGE_OF_GODS_LOWER_LEVEL;
	
	@ClientString(id = 1010533, message = "Entrance to the Wall of Argos")
	public static NpcStringId ENTRANCE_TO_THE_WALL_OF_ARGOS;
	
	@ClientString(id = 1010534, message = "Varka Silenos Village")
	public static NpcStringId VARKA_SILENOS_VILLAGE;
	
	@ClientString(id = 1010535, message = "Ketra Orc Village")
	public static NpcStringId KETRA_ORC_VILLAGE;
	
	@ClientString(id = 1010536, message = "Entrance to the Hot Springs Region")
	public static NpcStringId ENTRANCE_TO_THE_HOT_SPRINGS_REGION;
	
	@ClientString(id = 1010537, message = "Beast Farm (Lv. 83)")
	public static NpcStringId BEAST_FARM_LV_83;
	
	@ClientString(id = 1010538, message = "Entrance to the Valley of Saints")
	public static NpcStringId ENTRANCE_TO_THE_VALLEY_OF_SAINTS;
	
	@ClientString(id = 1010539, message = "Cursed Village")
	public static NpcStringId CURSED_VILLAGE;
	
	@ClientString(id = 1010540, message = "Southern Entrance of the Wild Beast Pastures")
	public static NpcStringId SOUTHERN_ENTRANCE_OF_THE_WILD_BEAST_PASTURES;
	
	@ClientString(id = 1010541, message = "Eastern Beast Farm")
	public static NpcStringId EASTERN_BEAST_FARM;
	
	@ClientString(id = 1010542, message = "Western Beast Farm")
	public static NpcStringId WESTERN_BEAST_FARM;
	
	@ClientString(id = 1010543, message = "Swamp of Screams (east)")
	public static NpcStringId SWAMP_OF_SCREAMS_EAST;
	
	@ClientString(id = 1010544, message = "Swamp of Screams (west)")
	public static NpcStringId SWAMP_OF_SCREAMS_WEST;
	
	@ClientString(id = 1010545, message = "Swamp of Screams (center)")
	public static NpcStringId SWAMP_OF_SCREAMS_CENTER;
	
	@ClientString(id = 1010546, message = "Entrance to the Valley of Saints")
	public static NpcStringId ENTRANCE_TO_THE_VALLEY_OF_SAINTS_2;
	
	@ClientString(id = 1010547, message = "Aden Frontier Gateway")
	public static NpcStringId ADEN_FRONTIER_GATEWAY;
	
	@ClientString(id = 1010548, message = "Oren Frontier Gateway")
	public static NpcStringId OREN_FRONTIER_GATEWAY;
	
	@ClientString(id = 1010549, message = "Garden of Beasts (Lv. 67)")
	public static NpcStringId GARDEN_OF_BEASTS_LV_67;
	
	@ClientString(id = 1010550, message = "Devil's Pass (Lv. 60)")
	public static NpcStringId DEVIL_S_PASS_LV_60;
	
	@ClientString(id = 1010551, message = "The bullets are being loaded.")
	public static NpcStringId THE_BULLETS_ARE_BEING_LOADED;
	
	@ClientString(id = 1010552, message = "You can start at the scheduled time.")
	public static NpcStringId YOU_CAN_START_AT_THE_SCHEDULED_TIME;
	
	@ClientString(id = 1010553, message = "Entrance to the Giant's Cave (Lv. 100)")
	public static NpcStringId ENTRANCE_TO_THE_GIANT_S_CAVE_LV_100;
	
	@ClientString(id = 1010554, message = "Giant's Cave - Upper Level")
	public static NpcStringId GIANT_S_CAVE_UPPER_LEVEL;
	
	@ClientString(id = 1010555, message = "Lower Level of the Giant's Cave")
	public static NpcStringId LOWER_LEVEL_OF_THE_GIANT_S_CAVE;
	
	@ClientString(id = 1010556, message = "Immortal Plateau - North")
	public static NpcStringId IMMORTAL_PLATEAU_NORTH;
	
	@ClientString(id = 1010557, message = "Elven Ruins")
	public static NpcStringId ELVEN_RUINS_2;
	
	@ClientString(id = 1010558, message = "Singing Waterfall")
	public static NpcStringId SINGING_WATERFALL;
	
	@ClientString(id = 1010559, message = "Talking Island, Northern Territory")
	public static NpcStringId TALKING_ISLAND_NORTHERN_TERRITORY;
	
	@ClientString(id = 1010560, message = "Elven Fortress (Lv. 10)")
	public static NpcStringId ELVEN_FORTRESS_LV_10;
	
	@ClientString(id = 1010561, message = "Pilgrim's Temple")
	public static NpcStringId PILGRIM_S_TEMPLE;
	
	@ClientString(id = 1010562, message = "Gludin Harbor")
	public static NpcStringId GLUDIN_HARBOR;
	
	@ClientString(id = 1010563, message = "Shillien's Garden")
	public static NpcStringId SHILLIEN_S_GARDEN;
	
	@ClientString(id = 1010564, message = "School of Dark Arts (Lv. 10)")
	public static NpcStringId SCHOOL_OF_DARK_ARTS_LV_10;
	
	@ClientString(id = 1010565, message = "Swamp of Screams (Lv. 66)")
	public static NpcStringId SWAMP_OF_SCREAMS_LV_66;
	
	@ClientString(id = 1010566, message = "Ant Nest (Lv. 29)")
	public static NpcStringId ANT_NEST_LV_29;
	
	@ClientString(id = 1010567, message = "Devil's Isle")
	public static NpcStringId DEVIL_S_ISLE_2;
	
	@ClientString(id = 1010568, message = "Wall of Argos (Lv. 71)")
	public static NpcStringId WALL_OF_ARGOS_LV_71;
	
	@ClientString(id = 1010569, message = "Den of Evil (Lv. 81)")
	public static NpcStringId DEN_OF_EVIL_LV_81;
	
	@ClientString(id = 1010570, message = "Ice Merchant Cabin")
	public static NpcStringId ICE_MERCHANT_CABIN;
	
	@ClientString(id = 1010571, message = "Crypts of Disgrace (Lv. 80)")
	public static NpcStringId CRYPTS_OF_DISGRACE_LV_80;
	
	@ClientString(id = 1010572, message = "Plunderous Plains (Lv. 103)")
	public static NpcStringId PLUNDEROUS_PLAINS_LV_103;
	
	@ClientString(id = 1010573, message = "Pavel Ruins (Lv. 85)")
	public static NpcStringId PAVEL_RUINS_LV_85;
	
	@ClientString(id = 1010574, message = "Schuttgart")
	public static NpcStringId SCHUTTGART_3;
	
	@ClientString(id = 1010575, message = "Monastery of Silence (Lv. 80)")
	public static NpcStringId MONASTERY_OF_SILENCE_LV_80;
	
	@ClientString(id = 1010576, message = "Monastery of Silence: Rear Gate")
	public static NpcStringId MONASTERY_OF_SILENCE_REAR_GATE;
	
	@ClientString(id = 1010577, message = "Stakato Nest (Lv. 82)")
	public static NpcStringId STAKATO_NEST_LV_82;
	
	@ClientString(id = 1010578, message = "How dare you trespass into my territory! Have you no fear?")
	public static NpcStringId HOW_DARE_YOU_TRESPASS_INTO_MY_TERRITORY_HAVE_YOU_NO_FEAR;
	
	@ClientString(id = 1010579, message = "Fools! Why haven't you fled yet? Prepare to learn a lesson!")
	public static NpcStringId FOOLS_WHY_HAVEN_T_YOU_FLED_YET_PREPARE_TO_LEARN_A_LESSON;
	
	@ClientString(id = 1010580, message = "Bwah-ha-ha! Your doom is at hand! Behold the Ultra Secret Super Weapon!")
	public static NpcStringId BWAH_HA_HA_YOUR_DOOM_IS_AT_HAND_BEHOLD_THE_ULTRA_SECRET_SUPER_WEAPON;
	
	@ClientString(id = 1010581, message = "Foolish, insignificant creatures! How dare you challenge me!")
	public static NpcStringId FOOLISH_INSIGNIFICANT_CREATURES_HOW_DARE_YOU_CHALLENGE_ME;
	
	@ClientString(id = 1010582, message = "I see that none will challenge me now!")
	public static NpcStringId I_SEE_THAT_NONE_WILL_CHALLENGE_ME_NOW;
	
	@ClientString(id = 1010583, message = "Urggh! You will pay dearly for this insult.")
	public static NpcStringId URGGH_YOU_WILL_PAY_DEARLY_FOR_THIS_INSULT;
	
	@ClientString(id = 1010584, message = "What? You haven't even two pennies to rub together? Harumph!")
	public static NpcStringId WHAT_YOU_HAVEN_T_EVEN_TWO_PENNIES_TO_RUB_TOGETHER_HARUMPH;
	
	@ClientString(id = 1010585, message = "Forest of Mirrors (Lv. 40)")
	public static NpcStringId FOREST_OF_MIRRORS_LV_40;
	
	@ClientString(id = 1010586, message = "The Center of the Forest of Mirrors")
	public static NpcStringId THE_CENTER_OF_THE_FOREST_OF_MIRRORS;
	
	@ClientString(id = 1010587, message = "Field of Silence (West)")
	public static NpcStringId FIELD_OF_SILENCE_WEST;
	
	@ClientString(id = 1010588, message = "Sky Wagon Relic (Lv. 39)")
	public static NpcStringId SKY_WAGON_RELIC_LV_39;
	
	@ClientString(id = 1010589, message = "Dark Forest")
	public static NpcStringId DARK_FOREST_2;
	
	@ClientString(id = 1010590, message = "The Center of the Dark Forest")
	public static NpcStringId THE_CENTER_OF_THE_DARK_FOREST;
	
	@ClientString(id = 1010591, message = "Grave Robber Hideout")
	public static NpcStringId GRAVE_ROBBER_HIDEOUT;
	
	@ClientString(id = 1010592, message = "Forest of the Dead (Lv. 66)")
	public static NpcStringId FOREST_OF_THE_DEAD_LV_66;
	
	@ClientString(id = 1010593, message = "The Center of the Forest of the Dead")
	public static NpcStringId THE_CENTER_OF_THE_FOREST_OF_THE_DEAD;
	
	@ClientString(id = 1010594, message = "Mithril Mines (Lv. 81)")
	public static NpcStringId MITHRIL_MINES_LV_81;
	
	@ClientString(id = 1010595, message = "The Center of the Mithril Mines")
	public static NpcStringId THE_CENTER_OF_THE_MITHRIL_MINES;
	
	@ClientString(id = 1010596, message = "Abandoned Coal Mines (Lv. 10)")
	public static NpcStringId ABANDONED_COAL_MINES_LV_10;
	
	@ClientString(id = 1010597, message = "Abandoned Coal Mines (Center)")
	public static NpcStringId ABANDONED_COAL_MINES_CENTER;
	
	@ClientString(id = 1010598, message = "Immortal Plateau, Western Region")
	public static NpcStringId IMMORTAL_PLATEAU_WESTERN_REGION;
	
	@ClientString(id = 1010599, message = "Bee Hive (Lv. 34)")
	public static NpcStringId BEE_HIVE_LV_34;
	
	@ClientString(id = 1010600, message = "Valley of Saints (Lv. 60)")
	public static NpcStringId VALLEY_OF_SAINTS_LV_60;
	
	@ClientString(id = 1010601, message = "The Center of the Valley of Saints")
	public static NpcStringId THE_CENTER_OF_THE_VALLEY_OF_SAINTS;
	
	@ClientString(id = 1010602, message = "Field of Whispers (Eastern Section)")
	public static NpcStringId FIELD_OF_WHISPERS_EASTERN_SECTION;
	
	@ClientString(id = 1010603, message = "Cave of Trials (Lv. 10)")
	public static NpcStringId CAVE_OF_TRIALS_LV_10;
	
	@ClientString(id = 1010604, message = "Seal of Shillien (Lv. 95)")
	public static NpcStringId SEAL_OF_SHILLIEN_LV_95;
	
	@ClientString(id = 1010605, message = "The Center of the Wall of Argos")
	public static NpcStringId THE_CENTER_OF_THE_WALL_OF_ARGOS;
	
	@ClientString(id = 1010606, message = "Center of Alligator Island")
	public static NpcStringId CENTER_OF_ALLIGATOR_ISLAND_2;
	
	@ClientString(id = 1010607, message = "Anghel Waterfall")
	public static NpcStringId ANGHEL_WATERFALL_2;
	
	@ClientString(id = 1010608, message = "Center of the Elven Ruins")
	public static NpcStringId CENTER_OF_THE_ELVEN_RUINS;
	
	@ClientString(id = 1010609, message = "Hot Springs (Lv. 73)")
	public static NpcStringId HOT_SPRINGS_LV_73;
	
	@ClientString(id = 1010610, message = "Hot Springs Center")
	public static NpcStringId HOT_SPRINGS_CENTER;
	
	@ClientString(id = 1010611, message = "Center of the Dragon Valley")
	public static NpcStringId CENTER_OF_THE_DRAGON_VALLEY;
	
	@ClientString(id = 1010612, message = "Neutral Zone (Lv. 15)")
	public static NpcStringId NEUTRAL_ZONE_LV_15;
	
	@ClientString(id = 1010613, message = "Neutral Zone (Center)")
	public static NpcStringId NEUTRAL_ZONE_CENTER;
	
	@ClientString(id = 1010614, message = "Cruma Marshlands (Lv. 25)")
	public static NpcStringId CRUMA_MARSHLANDS_LV_25;
	
	@ClientString(id = 1010615, message = "The Center of the Cruma Marshlands")
	public static NpcStringId THE_CENTER_OF_THE_CRUMA_MARSHLANDS;
	
	@ClientString(id = 1010616, message = "Timak Outpost (Lv. 40)")
	public static NpcStringId TIMAK_OUTPOST_LV_40;
	
	@ClientString(id = 1010617, message = "The Center of the Enchanted Valley")
	public static NpcStringId THE_CENTER_OF_THE_ENCHANTED_VALLEY;
	
	@ClientString(id = 1010618, message = "Enchanted Valley, Southern Region (Lv. 45)")
	public static NpcStringId ENCHANTED_VALLEY_SOUTHERN_REGION_LV_45;
	
	@ClientString(id = 1010619, message = "Enchanted Valley, Northern Region (Lv. 45)")
	public static NpcStringId ENCHANTED_VALLEY_NORTHERN_REGION_LV_45;
	
	@ClientString(id = 1010620, message = "Frost Lake")
	public static NpcStringId FROST_LAKE;
	
	@ClientString(id = 1010621, message = "Wastelands (Lv. 35)")
	public static NpcStringId WASTELANDS_LV_35;
	
	@ClientString(id = 1010622, message = "Wastelands, Western Region")
	public static NpcStringId WASTELANDS_WESTERN_REGION;
	
	@ClientString(id = 1010623, message = "Who dares to covet the throne of our castle! Leave immediately, or you will pay the price of your audacity with your very own blood!")
	public static NpcStringId WHO_DARES_TO_COVET_THE_THRONE_OF_OUR_CASTLE_LEAVE_IMMEDIATELY_OR_YOU_WILL_PAY_THE_PRICE_OF_YOUR_AUDACITY_WITH_YOUR_VERY_OWN_BLOOD;
	
	@ClientString(id = 1010624, message = "Hmm, those who are not of the bloodline are coming this way to take over the castle?! Humph! The bitter grudges of the dead. You must not make light of their power!")
	public static NpcStringId HMM_THOSE_WHO_ARE_NOT_OF_THE_BLOODLINE_ARE_COMING_THIS_WAY_TO_TAKE_OVER_THE_CASTLE_HUMPH_THE_BITTER_GRUDGES_OF_THE_DEAD_YOU_MUST_NOT_MAKE_LIGHT_OF_THEIR_POWER;
	
	@ClientString(id = 1010625, message = "Aargh... If I die, then the magic force field of blood will...")
	public static NpcStringId AARGH_IF_I_DIE_THEN_THE_MAGIC_FORCE_FIELD_OF_BLOOD_WILL;
	
	@ClientString(id = 1010626, message = "It's not over yet... It won't be... over... like this... Never...")
	public static NpcStringId IT_S_NOT_OVER_YET_IT_WON_T_BE_OVER_LIKE_THIS_NEVER;
	
	@ClientString(id = 1010627, message = "Oooh! Who poured nectar on my head while I was sleeping?")
	public static NpcStringId OOOH_WHO_POURED_NECTAR_ON_MY_HEAD_WHILE_I_WAS_SLEEPING;
	
	@ClientString(id = 1010628, message = "Please wait a moment.")
	public static NpcStringId PLEASE_WAIT_A_MOMENT;
	
	@ClientString(id = 1010629, message = "The word you need this time is $s1.")
	public static NpcStringId THE_WORD_YOU_NEED_THIS_TIME_IS_S1;
	
	@ClientString(id = 1010630, message = "Intruders! Sound the alarm!")
	public static NpcStringId INTRUDERS_SOUND_THE_ALARM;
	
	@ClientString(id = 1010631, message = "De-activate the alarm.")
	public static NpcStringId DE_ACTIVATE_THE_ALARM;
	
	@ClientString(id = 1010632, message = "Oh no! The defenses have failed. It is too dangerous to remain inside the castle. Flee! Every man for himself!")
	public static NpcStringId OH_NO_THE_DEFENSES_HAVE_FAILED_IT_IS_TOO_DANGEROUS_TO_REMAIN_INSIDE_THE_CASTLE_FLEE_EVERY_MAN_FOR_HIMSELF;
	
	@ClientString(id = 1010633, message = "The game has begun. Participants, prepare to learn an important word.")
	public static NpcStringId THE_GAME_HAS_BEGUN_PARTICIPANTS_PREPARE_TO_LEARN_AN_IMPORTANT_WORD;
	
	@ClientString(id = 1010634, message = "The $s1 team's jackpot has $s2%% of its remaining HP.")
	public static NpcStringId THE_S1_TEAM_S_JACKPOT_HAS_S2_OF_ITS_REMAINING_HP;
	
	@ClientString(id = 1010635, message = "Undecided")
	public static NpcStringId UNDECIDED;
	
	@ClientString(id = 1010636, message = "Heh Heh... I see that the feast has begun! Be wary! The curse of the Hellmann family has poisoned this land!")
	public static NpcStringId HEH_HEH_I_SEE_THAT_THE_FEAST_HAS_BEGUN_BE_WARY_THE_CURSE_OF_THE_HELLMANN_FAMILY_HAS_POISONED_THIS_LAND;
	
	@ClientString(id = 1010637, message = "Arise, my faithful servants! You, my people who have inherited the blood. It is the calling of my daughter. The feast of blood will now begin!")
	public static NpcStringId ARISE_MY_FAITHFUL_SERVANTS_YOU_MY_PEOPLE_WHO_HAVE_INHERITED_THE_BLOOD_IT_IS_THE_CALLING_OF_MY_DAUGHTER_THE_FEAST_OF_BLOOD_WILL_NOW_BEGIN;
	
	@ClientString(id = 1010638, message = "You may have lordship over the forest for now...but remember! The true lord will return... Enjoy your power while it lasts, if you can manage to sleep at night! Hahaha!")
	public static NpcStringId YOU_MAY_HAVE_LORDSHIP_OVER_THE_FOREST_FOR_NOW_BUT_REMEMBER_THE_TRUE_LORD_WILL_RETURN_ENJOY_YOUR_POWER_WHILE_IT_LASTS_IF_YOU_CAN_MANAGE_TO_SLEEP_AT_NIGHT_HAHAHA;
	
	@ClientString(id = 1010639, message = "In 2 min. the game arena will be cleaned. Throw any items you don't need on the floor.")
	public static NpcStringId IN_2_MIN_THE_GAME_ARENA_WILL_BE_CLEANED_THROW_ANY_ITEMS_YOU_DON_T_NEED_ON_THE_FLOOR;
	
	@ClientString(id = 1010640, message = "Grarr! $s1 team is using the Hot Spring Brimstone on the opponent's camp.")
	public static NpcStringId GRARR_S1_TEAM_IS_USING_THE_HOT_SPRING_BRIMSTONE_ON_THE_OPPONENT_S_CAMP;
	
	@ClientString(id = 1010641, message = "Grarr! $s1 team is attempting to steal the jackpot.")
	public static NpcStringId GRARR_S1_TEAM_IS_ATTEMPTING_TO_STEAL_THE_JACKPOT;
	
	@ClientString(id = 1010642, message = "** Vacant Seat **")
	public static NpcStringId VACANT_SEAT;
	
	@ClientString(id = 1010643, message = "Time left: $s1 min.")
	public static NpcStringId TIME_LEFT_S1_MIN;
	
	@ClientString(id = 1010644, message = "How dare you ruin the performance of the Dark Choir... Unforgivable!")
	public static NpcStringId HOW_DARE_YOU_RUIN_THE_PERFORMANCE_OF_THE_DARK_CHOIR_UNFORGIVABLE;
	
	@ClientString(id = 1010645, message = "Get rid of the invaders who interrupt the performance of the Dark Choir!")
	public static NpcStringId GET_RID_OF_THE_INVADERS_WHO_INTERRUPT_THE_PERFORMANCE_OF_THE_DARK_CHOIR;
	
	@ClientString(id = 1010646, message = "Don't you hear the music of death? Reveal the horror of the Dark Choir!")
	public static NpcStringId DON_T_YOU_HEAR_THE_MUSIC_OF_DEATH_REVEAL_THE_HORROR_OF_THE_DARK_CHOIR;
	
	@ClientString(id = 1010647, message = "Immortal Plateau (Lv. 8)")
	public static NpcStringId IMMORTAL_PLATEAU_LV_8;
	
	@ClientString(id = 1010648, message = "Kamael Village")
	public static NpcStringId KAMAEL_VILLAGE;
	
	@ClientString(id = 1010649, message = "Isle of Souls")
	public static NpcStringId ISLE_OF_SOULS_4;
	
	@ClientString(id = 1010650, message = "Golden Hills")
	public static NpcStringId GOLDEN_HILLS_2;
	
	@ClientString(id = 1010651, message = "Mimir's Forest")
	public static NpcStringId MIMIR_S_FOREST;
	
	@ClientString(id = 1010652, message = "Isle of Souls' Harbor")
	public static NpcStringId ISLE_OF_SOULS_HARBOR;
	
	@ClientString(id = 1010653, message = "Stronghold I (Lv. 1)")
	public static NpcStringId STRONGHOLD_I_LV_1;
	
	@ClientString(id = 1010654, message = "Stronghold II (Lv. 93)")
	public static NpcStringId STRONGHOLD_II_LV_93;
	
	@ClientString(id = 1010655, message = "Stronghold III (Lv. 93)")
	public static NpcStringId STRONGHOLD_III_LV_93;
	
	@ClientString(id = 1010656, message = "Fortress' Western Gate")
	public static NpcStringId FORTRESS_WESTERN_GATE;
	
	@ClientString(id = 1010657, message = "Fortress' Eastern Gate")
	public static NpcStringId FORTRESS_EASTERN_GATE;
	
	@ClientString(id = 1010658, message = "Fortress' Northern Gate")
	public static NpcStringId FORTRESS_NORTHERN_GATE;
	
	@ClientString(id = 1010659, message = "Fortress South Gate")
	public static NpcStringId FORTRESS_SOUTH_GATE;
	
	@ClientString(id = 1010660, message = "Valley Fortress")
	public static NpcStringId VALLEY_FORTRESS;
	
	@ClientString(id = 1010661, message = "Goddard Town Square")
	public static NpcStringId GODDARD_TOWN_SQUARE;
	
	@ClientString(id = 1010662, message = "Goddard Castle's Gate")
	public static NpcStringId GODDARD_CASTLE_S_GATE;
	
	@ClientString(id = 1010663, message = "Gludio Town Square")
	public static NpcStringId GLUDIO_TOWN_SQUARE;
	
	@ClientString(id = 1010664, message = "Front of the Gludio Castle Gate")
	public static NpcStringId FRONT_OF_THE_GLUDIO_CASTLE_GATE;
	
	@ClientString(id = 1010665, message = "Giran Town Square")
	public static NpcStringId GIRAN_TOWN_SQUARE;
	
	@ClientString(id = 1010666, message = "Giran Castle's Front Gate")
	public static NpcStringId GIRAN_CASTLE_S_FRONT_GATE;
	
	@ClientString(id = 1010667, message = "Southern Fortress")
	public static NpcStringId SOUTHERN_FORTRESS;
	
	@ClientString(id = 1010668, message = "Swamp Fortress")
	public static NpcStringId SWAMP_FORTRESS;
	
	@ClientString(id = 1010669, message = "Dion Town Square")
	public static NpcStringId DION_TOWN_SQUARE;
	
	@ClientString(id = 1010670, message = "Front of the Dion Castle Gate")
	public static NpcStringId FRONT_OF_THE_DION_CASTLE_GATE;
	
	@ClientString(id = 1010671, message = "Rune Town Square")
	public static NpcStringId RUNE_TOWN_SQUARE;
	
	@ClientString(id = 1010672, message = "Front of the Rune Castle Gate")
	public static NpcStringId FRONT_OF_THE_RUNE_CASTLE_GATE;
	
	@ClientString(id = 1010673, message = "White Sands Fortress")
	public static NpcStringId WHITE_SANDS_FORTRESS;
	
	@ClientString(id = 1010674, message = "Bayou Fortress")
	public static NpcStringId BAYOU_FORTRESS;
	
	@ClientString(id = 1010675, message = "Ivory Fortress")
	public static NpcStringId IVORY_FORTRESS;
	
	@ClientString(id = 1010676, message = "Schuttgart Town Square")
	public static NpcStringId SCHUTTGART_TOWN_SQUARE;
	
	@ClientString(id = 1010677, message = "Front of the Schuttgart Castle Gate")
	public static NpcStringId FRONT_OF_THE_SCHUTTGART_CASTLE_GATE;
	
	@ClientString(id = 1010678, message = "Aden Town Square")
	public static NpcStringId ADEN_TOWN_SQUARE;
	
	@ClientString(id = 1010679, message = "Front of the Aden Castle Gate")
	public static NpcStringId FRONT_OF_THE_ADEN_CASTLE_GATE;
	
	@ClientString(id = 1010680, message = "Front of the Camp Fortress")
	public static NpcStringId FRONT_OF_THE_CAMP_FORTRESS;
	
	@ClientString(id = 1010681, message = "Oren Town Square")
	public static NpcStringId OREN_TOWN_SQUARE;
	
	@ClientString(id = 1010682, message = "Front of the Oren Castle Gate")
	public static NpcStringId FRONT_OF_THE_OREN_CASTLE_GATE;
	
	@ClientString(id = 1010683, message = "Archaic Fortress")
	public static NpcStringId ARCHAIC_FORTRESS;
	
	@ClientString(id = 1010684, message = "Front of the Innadril Castle Gate")
	public static NpcStringId FRONT_OF_THE_INNADRIL_CASTLE_GATE;
	
	@ClientString(id = 1010685, message = "Front of the Border Fortress")
	public static NpcStringId FRONT_OF_THE_BORDER_FORTRESS;
	
	@ClientString(id = 1010686, message = "Heine Town Square")
	public static NpcStringId HEINE_TOWN_SQUARE;
	
	@ClientString(id = 1010687, message = "Hive Fortress")
	public static NpcStringId HIVE_FORTRESS;
	
	@ClientString(id = 1010688, message = "Narsell Fortress")
	public static NpcStringId NARSELL_FORTRESS;
	
	@ClientString(id = 1010689, message = "Gludio Castle")
	public static NpcStringId GLUDIO_CASTLE;
	
	@ClientString(id = 1010690, message = "Dion Castle")
	public static NpcStringId DION_CASTLE;
	
	@ClientString(id = 1010691, message = "Giran Castle")
	public static NpcStringId GIRAN_CASTLE;
	
	@ClientString(id = 1010692, message = "Oren Castle")
	public static NpcStringId OREN_CASTLE;
	
	@ClientString(id = 1010693, message = "Aden Castle")
	public static NpcStringId ADEN_CASTLE;
	
	@ClientString(id = 1010694, message = "Innadril Castle")
	public static NpcStringId INNADRIL_CASTLE;
	
	@ClientString(id = 1010695, message = "Goddard Castle")
	public static NpcStringId GODDARD_CASTLE;
	
	@ClientString(id = 1010696, message = "Rune Castle")
	public static NpcStringId RUNE_CASTLE;
	
	@ClientString(id = 1010697, message = "Schuttgart Castle")
	public static NpcStringId SCHUTTGART_CASTLE;
	
	@ClientString(id = 1010698, message = "Primeval Isle Wharf")
	public static NpcStringId PRIMEVAL_ISLE_WHARF;
	
	@ClientString(id = 1010699, message = "Isle of Prayer (Lv. 78)")
	public static NpcStringId ISLE_OF_PRAYER_LV_78;
	
	@ClientString(id = 1010700, message = "Mithril Mines Western Entrance (Lv. 81)")
	public static NpcStringId MITHRIL_MINES_WESTERN_ENTRANCE_LV_81;
	
	@ClientString(id = 1010701, message = "Northern Path to the Mithril Mines (Lv. 81)")
	public static NpcStringId NORTHERN_PATH_TO_THE_MITHRIL_MINES_LV_81;
	
	@ClientString(id = 1010702, message = "Giant's Cave - Upper Level")
	public static NpcStringId GIANT_S_CAVE_UPPER_LEVEL_2;
	
	@ClientString(id = 1010703, message = "Giant's Cave Lower Layer")
	public static NpcStringId GIANT_S_CAVE_LOWER_LAYER;
	
	@ClientString(id = 1010704, message = "Field of Silence Center")
	public static NpcStringId FIELD_OF_SILENCE_CENTER;
	
	@ClientString(id = 1010705, message = "Field of Whispers Center")
	public static NpcStringId FIELD_OF_WHISPERS_CENTER;
	
	@ClientString(id = 1010706, message = "Shyeed's Cavern")
	public static NpcStringId SHYEED_S_CAVERN;
	
	@ClientString(id = 1010707, message = "Sel Mahum Training Grounds (South Gate) (Lv. 81)")
	public static NpcStringId SEL_MAHUM_TRAINING_GROUNDS_SOUTH_GATE_LV_81;
	
	@ClientString(id = 1010708, message = "Sel Mahum Training Grounds (Lv. 81)")
	public static NpcStringId SEL_MAHUM_TRAINING_GROUNDS_LV_81;
	
	@ClientString(id = 1010709, message = "Seed of Infinity Dock")
	public static NpcStringId SEED_OF_INFINITY_DOCK;
	
	@ClientString(id = 1010710, message = "Seed of Destruction Dock")
	public static NpcStringId SEED_OF_DESTRUCTION_DOCK;
	
	@ClientString(id = 1010711, message = "Seed of Annihilation Dock")
	public static NpcStringId SEED_OF_ANNIHILATION_DOCK;
	
	@ClientString(id = 1010712, message = "Priest Wood from Aden's Temple of Einhasad")
	public static NpcStringId PRIEST_WOOD_FROM_ADEN_S_TEMPLE_OF_EINHASAD;
	
	@ClientString(id = 1010713, message = "Separated Soul of Hunters' Village")
	public static NpcStringId SEPARATED_SOUL_OF_HUNTERS_VILLAGE;
	
	@ClientString(id = 1010714, message = "Lachik 1")
	public static NpcStringId LACHIK_1;
	
	@ClientString(id = 1010715, message = "Lachik 1")
	public static NpcStringId LACHIK_1_2;
	
	@ClientString(id = 1010716, message = "Lachik 1")
	public static NpcStringId LACHIK_1_3;
	
	@ClientString(id = 1010717, message = "Lachik 1")
	public static NpcStringId LACHIK_1_4;
	
	@ClientString(id = 1010718, message = "Parnassus")
	public static NpcStringId PARNASSUS;
	
	@ClientString(id = 1010719, message = "Frozen Labyrinth (Lv. 53)")
	public static NpcStringId FROZEN_LABYRINTH_LV_53;
	
	@ClientString(id = 1010720, message = "Schuttgart")
	public static NpcStringId SCHUTTGART_4;
	
	@ClientString(id = 1010721, message = "Seed of Annihilation (Lv. 85)")
	public static NpcStringId SEED_OF_ANNIHILATION_LV_85;
	
	@ClientString(id = 1010722, message = "Bloody Swampland (Lv. 85)")
	public static NpcStringId BLOODY_SWAMPLAND_LV_85_2;
	
	@ClientString(id = 1010723, message = "Ruins of Ye Sagira (Lv. 85)")
	public static NpcStringId RUINS_OF_YE_SAGIRA_LV_85;
	
	@ClientString(id = 1010724, message = "Ancient City Arcan")
	public static NpcStringId ANCIENT_CITY_ARCAN;
	
	@ClientString(id = 1010725, message = "Garden of Genesis (Lv. 90)")
	public static NpcStringId GARDEN_OF_GENESIS_LV_90;
	
	@ClientString(id = 1010726, message = "Fairy Settlement (Lv. 90)")
	public static NpcStringId FAIRY_SETTLEMENT_LV_90;
	
	@ClientString(id = 1010727, message = "Seal of Shillien (Lv. 95)")
	public static NpcStringId SEAL_OF_SHILLIEN_LV_95_2;
	
	@ClientString(id = 1010728, message = "Orbis Temple Entrance (Lv. 95)")
	public static NpcStringId ORBIS_TEMPLE_ENTRANCE_LV_95;
	
	@ClientString(id = 1010729, message = "Parnassus (Lv. 97)")
	public static NpcStringId PARNASSUS_LV_97;
	
	@ClientString(id = 1010730, message = "Gludio Wharf")
	public static NpcStringId GLUDIO_WHARF;
	
	@ClientString(id = 1010731, message = "Keucereus Alliance Base")
	public static NpcStringId KEUCEREUS_ALLIANCE_BASE;
	
	@ClientString(id = 1010732, message = "Isle of Souls' Harbor (Lv. 93)")
	public static NpcStringId ISLE_OF_SOULS_HARBOR_LV_93;
	
	@ClientString(id = 1010733, message = "North of Alligator Island (Lv. 40)")
	public static NpcStringId NORTH_OF_ALLIGATOR_ISLAND_LV_40;
	
	@ClientString(id = 1010734, message = "East of the Swamp of Screams (Lv. 66)")
	public static NpcStringId EAST_OF_THE_SWAMP_OF_SCREAMS_LV_66;
	
	@ClientString(id = 1010735, message = "Center of the Wall of Argos (Lv. 71)")
	public static NpcStringId CENTER_OF_THE_WALL_OF_ARGOS_LV_71;
	
	@ClientString(id = 1010736, message = "North of the Den of Evil (Lv. 81)")
	public static NpcStringId NORTH_OF_THE_DEN_OF_EVIL_LV_81;
	
	@ClientString(id = 1010737, message = "Gainak Village")
	public static NpcStringId GAINAK_VILLAGE;
	
	@ClientString(id = 1010738, message = "In front of the Heine Warp Gate")
	public static NpcStringId IN_FRONT_OF_THE_HEINE_WARP_GATE;
	
	@ClientString(id = 1010739, message = "Ruins of Ye Sagira")
	public static NpcStringId RUINS_OF_YE_SAGIRA;
	
	@ClientString(id = 1010740, message = "Reliquary of Giants")
	public static NpcStringId RELIQUARY_OF_GIANTS;
	
	@ClientString(id = 1010741, message = "Faeron")
	public static NpcStringId FAERON;
	
	@ClientString(id = 1010742, message = "Whispering Woods")
	public static NpcStringId WHISPERING_WOODS;
	
	@ClientString(id = 1010743, message = "Blackbird Campsite (Lv. 101)")
	public static NpcStringId BLACKBIRD_CAMPSITE_LV_101;
	
	@ClientString(id = 1010744, message = "Enchanted Valley (Lv. 102)")
	public static NpcStringId ENCHANTED_VALLEY_LV_102;
	
	@ClientString(id = 1010745, message = "Gludio Wharf")
	public static NpcStringId GLUDIO_WHARF_2;
	
	@ClientString(id = 1010746, message = "Underground Gainak")
	public static NpcStringId UNDERGROUND_GAINAK;
	
	@ClientString(id = 1010747, message = "Freya's Garden")
	public static NpcStringId FREYA_S_GARDEN;
	
	@ClientString(id = 1010748, message = "Fafurion Temple (Lv. 111)")
	public static NpcStringId FAFURION_TEMPLE_LV_111;
	
	@ClientString(id = 1010749, message = "Town of Conquest")
	public static NpcStringId TOWN_OF_CONQUEST;
	
	@ClientString(id = 1010750, message = "Ephitany's Temporary Shelter")
	public static NpcStringId EPHITANY_S_TEMPORARY_SHELTER;
	
	@ClientString(id = 1010751, message = "Zone 1: Asa (Lv. 116)")
	public static NpcStringId ZONE_1_ASA_LV_116;
	
	@ClientString(id = 1010752, message = "Zone 1: Asa (Lv. 120)")
	public static NpcStringId ZONE_1_ASA_LV_120;
	
	@ClientString(id = 1010753, message = "Zone 1: Asa (Lv. 124)")
	public static NpcStringId ZONE_1_ASA_LV_124;
	
	@ClientString(id = 1010754, message = "Zone 2: Anima (Lv. 116)")
	public static NpcStringId ZONE_2_ANIMA_LV_116;
	
	@ClientString(id = 1010755, message = "Zone 2: Anima (Lv. 120)")
	public static NpcStringId ZONE_2_ANIMA_LV_120;
	
	@ClientString(id = 1010756, message = "Zone 2: Anima (Lv. 124)")
	public static NpcStringId ZONE_2_ANIMA_LV_124;
	
	@ClientString(id = 1010757, message = "Zone 3: Nox (Lv. 116)")
	public static NpcStringId ZONE_3_NOX_LV_116;
	
	@ClientString(id = 1010758, message = "Zone 3: Nox (Lv. 120)")
	public static NpcStringId ZONE_3_NOX_LV_120;
	
	@ClientString(id = 1010759, message = "Zone 3: Nox (Lv. 124)")
	public static NpcStringId ZONE_3_NOX_LV_124;
	
	@ClientString(id = 1010760, message = "Eigis' Seat (Lv. 127)")
	public static NpcStringId EIGIS_SEAT_LV_127;
	
	@ClientString(id = 1029350, message = "What took so long? I waited for ever.")
	public static NpcStringId WHAT_TOOK_SO_LONG_I_WAITED_FOR_EVER;
	
	@ClientString(id = 1029351, message = "I must ask Librarian Sophia about the book.")
	public static NpcStringId I_MUST_ASK_LIBRARIAN_SOPHIA_ABOUT_THE_BOOK;
	
	@ClientString(id = 1029352, message = "This library... It's huge but there aren't many useful books, right?")
	public static NpcStringId THIS_LIBRARY_IT_S_HUGE_BUT_THERE_AREN_T_MANY_USEFUL_BOOKS_RIGHT;
	
	@ClientString(id = 1029353, message = "An underground library... I hate damp and smelly places...")
	public static NpcStringId AN_UNDERGROUND_LIBRARY_I_HATE_DAMP_AND_SMELLY_PLACES;
	
	@ClientString(id = 1029354, message = "The book that we seek is certainly here. Search inch by inch.")
	public static NpcStringId THE_BOOK_THAT_WE_SEEK_IS_CERTAINLY_HERE_SEARCH_INCH_BY_INCH;
	
	@ClientString(id = 1029450, message = "We must search high and low in every room for the reading desk that contains the book we seek.")
	public static NpcStringId WE_MUST_SEARCH_HIGH_AND_LOW_IN_EVERY_ROOM_FOR_THE_READING_DESK_THAT_CONTAINS_THE_BOOK_WE_SEEK;
	
	@ClientString(id = 1029451, message = "Remember the content of the books that you found. You can't take them out with you.")
	public static NpcStringId REMEMBER_THE_CONTENT_OF_THE_BOOKS_THAT_YOU_FOUND_YOU_CAN_T_TAKE_THEM_OUT_WITH_YOU;
	
	@ClientString(id = 1029452, message = "It seems that you cannot remember to the room of the watcher who found the book.")
	public static NpcStringId IT_SEEMS_THAT_YOU_CANNOT_REMEMBER_TO_THE_ROOM_OF_THE_WATCHER_WHO_FOUND_THE_BOOK;
	
	@ClientString(id = 1029453, message = "Your work here is done, so return to the central guardian.")
	public static NpcStringId YOUR_WORK_HERE_IS_DONE_SO_RETURN_TO_THE_CENTRAL_GUARDIAN;
	
	@ClientString(id = 1029460, message = "You foolish invaders who disturb the rest of Solina, be gone from this place.")
	public static NpcStringId YOU_FOOLISH_INVADERS_WHO_DISTURB_THE_REST_OF_SOLINA_BE_GONE_FROM_THIS_PLACE;
	
	@ClientString(id = 1029461, message = "I know not what you seek, but this truth cannot be handled by mere humans.")
	public static NpcStringId I_KNOW_NOT_WHAT_YOU_SEEK_BUT_THIS_TRUTH_CANNOT_BE_HANDLED_BY_MERE_HUMANS;
	
	@ClientString(id = 1029462, message = "I will not stand by and watch your foolish actions. I warn you, leave this place at once.")
	public static NpcStringId I_WILL_NOT_STAND_BY_AND_WATCH_YOUR_FOOLISH_ACTIONS_I_WARN_YOU_LEAVE_THIS_PLACE_AT_ONCE;
	
	@ClientString(id = 1029550, message = "The guardian of the seal doesn't seem to get injured at all until the barrier is destroyed.")
	public static NpcStringId THE_GUARDIAN_OF_THE_SEAL_DOESN_T_SEEM_TO_GET_INJURED_AT_ALL_UNTIL_THE_BARRIER_IS_DESTROYED;
	
	@ClientString(id = 1029551, message = "The device located in the room in front of the guardian of the seal is definitely the barrier that controls the guardian's power.")
	public static NpcStringId THE_DEVICE_LOCATED_IN_THE_ROOM_IN_FRONT_OF_THE_GUARDIAN_OF_THE_SEAL_IS_DEFINITELY_THE_BARRIER_THAT_CONTROLS_THE_GUARDIAN_S_POWER;
	
	@ClientString(id = 1029552, message = "To remove the barrier, you must find the relics that fit the barrier and activate the device.")
	public static NpcStringId TO_REMOVE_THE_BARRIER_YOU_MUST_FIND_THE_RELICS_THAT_FIT_THE_BARRIER_AND_ACTIVATE_THE_DEVICE;
	
	@ClientString(id = 1029553, message = "All the guardians were defeated, and the seal was removed. Teleport to the center.")
	public static NpcStringId ALL_THE_GUARDIANS_WERE_DEFEATED_AND_THE_SEAL_WAS_REMOVED_TELEPORT_TO_THE_CENTER;
	
	@ClientString(id = 1030101, message = "You've captured a Wisp successfully.")
	public static NpcStringId YOU_VE_CAPTURED_A_WISP_SUCCESSFULLY;
	
	@ClientString(id = 1032003, message = "Wait...wait a minute! I still have time!")
	public static NpcStringId WAIT_WAIT_A_MINUTE_I_STILL_HAVE_TIME;
	
	@ClientString(id = 1032103, message = "Hm? Don't just go. I still have tons to teach you.")
	public static NpcStringId HM_DON_T_JUST_GO_I_STILL_HAVE_TONS_TO_TEACH_YOU;
	
	@ClientString(id = 1032201, message = "Weapons have been added to your Inventory.")
	public static NpcStringId WEAPONS_HAVE_BEEN_ADDED_TO_YOUR_INVENTORY;
	
	@ClientString(id = 1032203, message = "There's the next training step.")
	public static NpcStringId THERE_S_THE_NEXT_TRAINING_STEP;
	
	@ClientString(id = 1032301, message = "$s1! Come with me! I will lead you to Ibane.")
	public static NpcStringId S1_COME_WITH_ME_I_WILL_LEAD_YOU_TO_IBANE;
	
	@ClientString(id = 1032302, message = "$s1! Follow me!")
	public static NpcStringId S1_FOLLOW_ME;
	
	@ClientString(id = 1032303, message = "$s1! That man in front is Ibane.")
	public static NpcStringId S1_THAT_MAN_IN_FRONT_IS_IBANE;
	
	@ClientString(id = 1032304, message = "$s1! Come with me! I will lead you to Holden.")
	public static NpcStringId S1_COME_WITH_ME_I_WILL_LEAD_YOU_TO_HOLDEN;
	
	@ClientString(id = 1032305, message = "$s1! Follow me!")
	public static NpcStringId S1_FOLLOW_ME_2;
	
	@ClientString(id = 1032306, message = "$s1! That man in front is Holden.")
	public static NpcStringId S1_THAT_MAN_IN_FRONT_IS_HOLDEN;
	
	@ClientString(id = 1032307, message = "Come on~!! Creek~")
	public static NpcStringId COME_ON_CREEK;
	
	@ClientString(id = 1032308, message = "Come on~!! Creek~")
	public static NpcStringId COME_ON_CREEK_2;
	
	@ClientString(id = 1032309, message = "Come on!")
	public static NpcStringId COME_ON;
	
	@ClientString(id = 1032310, message = "Ah, I forgot to give you soulshot. Try this!")
	public static NpcStringId AH_I_FORGOT_TO_GIVE_YOU_SOULSHOT_TRY_THIS;
	
	@ClientString(id = 1032311, message = "You can use a much more powerful attack!")
	public static NpcStringId YOU_CAN_USE_A_MUCH_MORE_POWERFUL_ATTACK;
	
	@ClientString(id = 1032312, message = "Using the soulshot, defeat them faster!")
	public static NpcStringId USING_THE_SOULSHOT_DEFEAT_THEM_FASTER;
	
	@ClientString(id = 1032313, message = "It's quite a walk to Ruins of Ye Sagira...")
	public static NpcStringId IT_S_QUITE_A_WALK_TO_RUINS_OF_YE_SAGIRA;
	
	@ClientString(id = 1032314, message = "Isn't there an easier way to get there?")
	public static NpcStringId ISN_T_THERE_AN_EASIER_WAY_TO_GET_THERE;
	
	@ClientString(id = 1032315, message = "It's dangerous out there if you don't know what you're doing.")
	public static NpcStringId IT_S_DANGEROUS_OUT_THERE_IF_YOU_DON_T_KNOW_WHAT_YOU_RE_DOING;
	
	@ClientString(id = 1032316, message = "You will find Pantheon in the Museum.")
	public static NpcStringId YOU_WILL_FIND_PANTHEON_IN_THE_MUSEUM;
	
	@ClientString(id = 1032317, message = "Come browse our inventory!")
	public static NpcStringId COME_BROWSE_OUR_INVENTORY;
	
	@ClientString(id = 1032318, message = "Incredible weapons for sale!")
	public static NpcStringId INCREDIBLE_WEAPONS_FOR_SALE;
	
	@ClientString(id = 1032319, message = "View our wide variety of accessories.")
	public static NpcStringId VIEW_OUR_WIDE_VARIETY_OF_ACCESSORIES;
	
	@ClientString(id = 1032320, message = "The best weapon doesn't make you the best.")
	public static NpcStringId THE_BEST_WEAPON_DOESN_T_MAKE_YOU_THE_BEST;
	
	@ClientString(id = 1032321, message = "We buy and sell. Come take a look.")
	public static NpcStringId WE_BUY_AND_SELL_COME_TAKE_A_LOOK;
	
	@ClientString(id = 1032322, message = "Watch out! You are being attacked!")
	public static NpcStringId WATCH_OUT_YOU_ARE_BEING_ATTACKED;
	
	@ClientString(id = 1032323, message = "You'll never leave with that book!.")
	public static NpcStringId YOU_LL_NEVER_LEAVE_WITH_THAT_BOOK;
	
	@ClientString(id = 1032324, message = "Finally... I thought I was going to die waiting.")
	public static NpcStringId FINALLY_I_THOUGHT_I_WAS_GOING_TO_DIE_WAITING;
	
	@ClientString(id = 1032325, message = "Your normal attacks aren't working!")
	public static NpcStringId YOUR_NORMAL_ATTACKS_AREN_T_WORKING;
	
	@ClientString(id = 1032326, message = "Looks like only skill based attacks damage them!")
	public static NpcStringId LOOKS_LIKE_ONLY_SKILL_BASED_ATTACKS_DAMAGE_THEM;
	
	@ClientString(id = 1032327, message = "Use your skill attacks against them!")
	public static NpcStringId USE_YOUR_SKILL_ATTACKS_AGAINST_THEM;
	
	@ClientString(id = 1032328, message = "Enough of this... come at me!")
	public static NpcStringId ENOUGH_OF_THIS_COME_AT_ME;
	
	@ClientString(id = 1032329, message = "Hunting at the beach is a bad idea.")
	public static NpcStringId HUNTING_AT_THE_BEACH_IS_A_BAD_IDEA;
	
	@ClientString(id = 1032330, message = "Only the strong survive at Ruins of Ye Sagira")
	public static NpcStringId ONLY_THE_STRONG_SURVIVE_AT_RUINS_OF_YE_SAGIRA;
	
	@ClientString(id = 1032331, message = "Don't go hunting without Soulshot.")
	public static NpcStringId DON_T_GO_HUNTING_WITHOUT_SOULSHOT;
	
	@ClientString(id = 1032332, message = "Below level 75? Be sure to receive newbie buffs.")
	public static NpcStringId BELOW_LEVEL_75_BE_SURE_TO_RECEIVE_NEWBIE_BUFFS;
	
	@ClientString(id = 1032333, message = "Carry out your quests faithfully in Talking Island, and you'll get to the 1st Class Transfer in no time!")
	public static NpcStringId CARRY_OUT_YOUR_QUESTS_FAITHFULLY_IN_TALKING_ISLAND_AND_YOU_LL_GET_TO_THE_1ST_CLASS_TRANSFER_IN_NO_TIME;
	
	@ClientString(id = 1032334, message = "I see that adventurers are returning to Talking Island for the Awakening.")
	public static NpcStringId I_SEE_THAT_ADVENTURERS_ARE_RETURNING_TO_TALKING_ISLAND_FOR_THE_AWAKENING;
	
	@ClientString(id = 1032335, message = "You can see various statistics in the Museum Stats in the main menu.")
	public static NpcStringId YOU_CAN_SEE_VARIOUS_STATISTICS_IN_THE_MUSEUM_STATS_IN_THE_MAIN_MENU;
	
	@ClientString(id = 1032336, message = "When you go to the Museum, speak to Pantheon.")
	public static NpcStringId WHEN_YOU_GO_TO_THE_MUSEUM_SPEAK_TO_PANTHEON;
	
	@ClientString(id = 1032337, message = "Some folks don't know what they are doing.")
	public static NpcStringId SOME_FOLKS_DON_T_KNOW_WHAT_THEY_ARE_DOING;
	
	@ClientString(id = 1032338, message = "Don't know what to do? Look at the map.")
	public static NpcStringId DON_T_KNOW_WHAT_TO_DO_LOOK_AT_THE_MAP;
	
	@ClientString(id = 1032339, message = "Do you see a scroll icon? Go that location.")
	public static NpcStringId DO_YOU_SEE_A_SCROLL_ICON_GO_THAT_LOCATION;
	
	@ClientString(id = 1032340, message = "To your right the Administrative district and to the left is the Museum.")
	public static NpcStringId TO_YOUR_RIGHT_THE_ADMINISTRATIVE_DISTRICT_AND_TO_THE_LEFT_IS_THE_MUSEUM;
	
	@ClientString(id = 1032341, message = "When you use the teleporter, you can go to the Ruins of Ye Sagira.")
	public static NpcStringId WHEN_YOU_USE_THE_TELEPORTER_YOU_CAN_GO_TO_THE_RUINS_OF_YE_SAGIRA;
	
	@ClientString(id = 1032342, message = "Have you been to Ruins of Ye Sagira? You have to go at least once.")
	public static NpcStringId HAVE_YOU_BEEN_TO_RUINS_OF_YE_SAGIRA_YOU_HAVE_TO_GO_AT_LEAST_ONCE;
	
	@ClientString(id = 1032343, message = "Training Ground is located straight ahead.")
	public static NpcStringId TRAINING_GROUND_IS_LOCATED_STRAIGHT_AHEAD;
	
	@ClientString(id = 1032344, message = "While training in the Training Grounds, it becomes progressively difficult.")
	public static NpcStringId WHILE_TRAINING_IN_THE_TRAINING_GROUNDS_IT_BECOMES_PROGRESSIVELY_DIFFICULT;
	
	@ClientString(id = 1032345, message = "Training Grounds access? You need to speak with Pantheon in the Museum.")
	public static NpcStringId TRAINING_GROUNDS_ACCESS_YOU_NEED_TO_SPEAK_WITH_PANTHEON_IN_THE_MUSEUM;
	
	@ClientString(id = 1032346, message = "Hey! Did you speak with Pantheon?")
	public static NpcStringId HEY_DID_YOU_SPEAK_WITH_PANTHEON;
	
	@ClientString(id = 1032347, message = "Everyone needs to meet Pantheon first before hunting.")
	public static NpcStringId EVERYONE_NEEDS_TO_MEET_PANTHEON_FIRST_BEFORE_HUNTING;
	
	@ClientString(id = 1032348, message = "When did they come here?")
	public static NpcStringId WHEN_DID_THEY_COME_HERE;
	
	@ClientString(id = 1032349, message = "Soulshot have been added to your Inventory.")
	public static NpcStringId SOULSHOT_HAVE_BEEN_ADDED_TO_YOUR_INVENTORY;
	
	@ClientString(id = 1032350, message = "Automate Soulshot as shown in the Tutorial.")
	public static NpcStringId AUTOMATE_SOULSHOT_AS_SHOWN_IN_THE_TUTORIAL;
	
	@ClientString(id = 1032351, message = "Spiritshot have been added to your Inventory.")
	public static NpcStringId SPIRITSHOT_HAVE_BEEN_ADDED_TO_YOUR_INVENTORY;
	
	@ClientString(id = 1032352, message = "Automate Spiritshot as shown in the Tutorial.")
	public static NpcStringId AUTOMATE_SPIRITSHOT_AS_SHOWN_IN_THE_TUTORIAL;
	
	@ClientString(id = 1032353, message = "Visit the Administration Office to complete your Class Transfers.")
	public static NpcStringId VISIT_THE_ADMINISTRATION_OFFICE_TO_COMPLETE_YOUR_CLASS_TRANSFERS;
	
	@ClientString(id = 1032354, message = "Improve yourself faster at the Training Grounds.")
	public static NpcStringId IMPROVE_YOURSELF_FASTER_AT_THE_TRAINING_GROUNDS;
	
	@ClientString(id = 1032355, message = "Information is collected in the Museum where can learn about the heroes.")
	public static NpcStringId INFORMATION_IS_COLLECTED_IN_THE_MUSEUM_WHERE_CAN_LEARN_ABOUT_THE_HEROES;
	
	@ClientString(id = 1032356, message = "Visit the Administration Office to form a clan.")
	public static NpcStringId VISIT_THE_ADMINISTRATION_OFFICE_TO_FORM_A_CLAN;
	
	@ClientString(id = 1032357, message = "Kakai manages the Administration Office.")
	public static NpcStringId KAKAI_MANAGES_THE_ADMINISTRATION_OFFICE;
	
	@ClientString(id = 1032358, message = "Training Grounds has underground facilities as well.")
	public static NpcStringId TRAINING_GROUNDS_HAS_UNDERGROUND_FACILITIES_AS_WELL;
	
	@ClientString(id = 1032359, message = "If you wish to use the Training Grounds, meet Shannon.")
	public static NpcStringId IF_YOU_WISH_TO_USE_THE_TRAINING_GROUNDS_MEET_SHANNON;
	
	@ClientString(id = 1032360, message = "This is Talking Island Village, right?")
	public static NpcStringId THIS_IS_TALKING_ISLAND_VILLAGE_RIGHT;
	
	@ClientString(id = 1033804, message = "Ah! Regenerator Kanilov appeared again!")
	public static NpcStringId AH_REGENERATOR_KANILOV_APPEARED_AGAIN;
	
	@ClientString(id = 1033814, message = "Ah! Regenerator Poslof appeared again!")
	public static NpcStringId AH_REGENERATOR_POSLOF_APPEARED_AGAIN;
	
	@ClientString(id = 1034101, message = "The allies of Shillien are preparing to fight... We will need all we've got...")
	public static NpcStringId THE_ALLIES_OF_SHILLIEN_ARE_PREPARING_TO_FIGHT_WE_WILL_NEED_ALL_WE_VE_GOT;
	
	@ClientString(id = 1034102, message = "I can heal you during combat.")
	public static NpcStringId I_CAN_HEAL_YOU_DURING_COMBAT;
	
	@ClientString(id = 1034103, message = "My summons are not afraid of Shillien's monsters.")
	public static NpcStringId MY_SUMMONS_ARE_NOT_AFRAID_OF_SHILLIEN_S_MONSTERS;
	
	@ClientString(id = 1034104, message = "What do I feel when I kill Shillien's monsters? Recoil.")
	public static NpcStringId WHAT_DO_I_FEEL_WHEN_I_KILL_SHILLIEN_S_MONSTERS_RECOIL;
	
	@ClientString(id = 1034105, message = "Evil Incubator - Get ready to fight Evil forces.")
	public static NpcStringId EVIL_INCUBATOR_GET_READY_TO_FIGHT_EVIL_FORCES;
	
	@ClientString(id = 1034106, message = "Evil Incubator - The first wave of Evil Spirits appear.")
	public static NpcStringId EVIL_INCUBATOR_THE_FIRST_WAVE_OF_EVIL_SPIRITS_APPEAR;
	
	@ClientString(id = 1034107, message = "Evil Incubator - The second wave of Evil Spirits appear.")
	public static NpcStringId EVIL_INCUBATOR_THE_SECOND_WAVE_OF_EVIL_SPIRITS_APPEAR;
	
	@ClientString(id = 1034108, message = "Evil Incubator - The third wave of Evil Spirits appear.")
	public static NpcStringId EVIL_INCUBATOR_THE_THIRD_WAVE_OF_EVIL_SPIRITS_APPEAR;
	
	@ClientString(id = 1034109, message = "Evil Incubator - The fourth wave of Evil Spirits appear.")
	public static NpcStringId EVIL_INCUBATOR_THE_FOURTH_WAVE_OF_EVIL_SPIRITS_APPEAR;
	
	@ClientString(id = 1034110, message = "Evil Incubator - The fifth wave of Evil Spirits appear.")
	public static NpcStringId EVIL_INCUBATOR_THE_FIFTH_WAVE_OF_EVIL_SPIRITS_APPEAR;
	
	@ClientString(id = 1034111, message = "Evil Incubator - New Evil Spirits appear.")
	public static NpcStringId EVIL_INCUBATOR_NEW_EVIL_SPIRITS_APPEAR;
	
	@ClientString(id = 1034112, message = "Evil Incubator - Shillien's Creature Death Wound appears.")
	public static NpcStringId EVIL_INCUBATOR_SHILLIEN_S_CREATURE_DEATH_WOUND_APPEARS;
	
	@ClientString(id = 1034113, message = "Creatures have stopped their attack. Rest and then speak with Adolph.")
	public static NpcStringId CREATURES_HAVE_STOPPED_THEIR_ATTACK_REST_AND_THEN_SPEAK_WITH_ADOLPH;
	
	@ClientString(id = 1034114, message = "Evil Incubator - Evil Spirits appear.")
	public static NpcStringId EVIL_INCUBATOR_EVIL_SPIRITS_APPEAR;
	
	@ClientString(id = 1034116, message = "I shall grant you death. It's the only gift from the Goddess of Destruction.")
	public static NpcStringId I_SHALL_GRANT_YOU_DEATH_IT_S_THE_ONLY_GIFT_FROM_THE_GODDESS_OF_DESTRUCTION;
	
	@ClientString(id = 1034117, message = "Agh... humans... ha... it does not matter, your world will end anyways.")
	public static NpcStringId AGH_HUMANS_HA_IT_DOES_NOT_MATTER_YOUR_WORLD_WILL_END_ANYWAYS;
	
	@ClientString(id = 1034118, message = "Get behind me! Get behind me!")
	public static NpcStringId GET_BEHIND_ME_GET_BEHIND_ME;
	
	@ClientString(id = 1034119, message = "Death to Shillien's messengers!")
	public static NpcStringId DEATH_TO_SHILLIEN_S_MESSENGERS;
	
	@ClientString(id = 1034120, message = "Did someone cry medic? Here, be healed!")
	public static NpcStringId DID_SOMEONE_CRY_MEDIC_HERE_BE_HEALED;
	
	@ClientString(id = 1034121, message = "I'm on fire! No wait, that would be you...")
	public static NpcStringId I_M_ON_FIRE_NO_WAIT_THAT_WOULD_BE_YOU;
	
	@ClientString(id = 1034122, message = "Boom! Headshot!")
	public static NpcStringId BOOM_HEADSHOT;
	
	@ClientString(id = 1034123, message = "Creatures have stopped attacking. Use this time to rest and recover!")
	public static NpcStringId CREATURES_HAVE_STOPPED_ATTACKING_USE_THIS_TIME_TO_REST_AND_RECOVER;
	
	@ClientString(id = 1034124, message = "The Cry of Destiny pendant will be helpful to you. Please equip it and bring out the power of the pendant to prepare for the next fight.")
	public static NpcStringId THE_CRY_OF_DESTINY_PENDANT_WILL_BE_HELPFUL_TO_YOU_PLEASE_EQUIP_IT_AND_BRING_OUT_THE_POWER_OF_THE_PENDANT_TO_PREPARE_FOR_THE_NEXT_FIGHT;
	
	@ClientString(id = 1034710, message = "Sacrifice begins to get absorbed into the Altar of Blood.")
	public static NpcStringId SACRIFICE_BEGINS_TO_GET_ABSORBED_INTO_THE_ALTAR_OF_BLOOD;
	
	@ClientString(id = 1034711, message = "First sacrifice got absorbed into the Altar of Blood.")
	public static NpcStringId FIRST_SACRIFICE_GOT_ABSORBED_INTO_THE_ALTAR_OF_BLOOD;
	
	@ClientString(id = 1034712, message = "Second sacrifice got absorbed into the Altar of Blood.")
	public static NpcStringId SECOND_SACRIFICE_GOT_ABSORBED_INTO_THE_ALTAR_OF_BLOOD;
	
	@ClientString(id = 1034713, message = "Third sacrifice got absorbed into the Altar of Blood.")
	public static NpcStringId THIRD_SACRIFICE_GOT_ABSORBED_INTO_THE_ALTAR_OF_BLOOD;
	
	@ClientString(id = 1034714, message = "Fourth sacrifice got absorbed into the Altar of Blood.")
	public static NpcStringId FOURTH_SACRIFICE_GOT_ABSORBED_INTO_THE_ALTAR_OF_BLOOD;
	
	@ClientString(id = 1034715, message = "Last sacrifice got absorbed into the Altar of Blood.")
	public static NpcStringId LAST_SACRIFICE_GOT_ABSORBED_INTO_THE_ALTAR_OF_BLOOD;
	
	@ClientString(id = 1034716, message = "Altar of Blood became active after absorbing all the sacrifices.")
	public static NpcStringId ALTAR_OF_BLOOD_BECAME_ACTIVE_AFTER_ABSORBING_ALL_THE_SACRIFICES;
	
	@ClientString(id = 1034717, message = "Failed to approach! Powerful energy emits from the Altar of Blood and chases the intruder away.")
	public static NpcStringId FAILED_TO_APPROACH_POWERFUL_ENERGY_EMITS_FROM_THE_ALTAR_OF_BLOOD_AND_CHASES_THE_INTRUDER_AWAY;
	
	@ClientString(id = 1034718, message = "The Altar of Shillien will be activated in 10 sec.")
	public static NpcStringId THE_ALTAR_OF_SHILLIEN_WILL_BE_ACTIVATED_IN_10_SEC;
	
	@ClientString(id = 1034719, message = "The Altar of Shillien will be activated in 5 sec.")
	public static NpcStringId THE_ALTAR_OF_SHILLIEN_WILL_BE_ACTIVATED_IN_5_SEC;
	
	@ClientString(id = 1036301, message = "You've shown your condolences to one corpse.")
	public static NpcStringId YOU_VE_SHOWN_YOUR_CONDOLENCES_TO_ONE_CORPSE;
	
	@ClientString(id = 1036302, message = "You've shown your condolences to a second corpse.")
	public static NpcStringId YOU_VE_SHOWN_YOUR_CONDOLENCES_TO_A_SECOND_CORPSE;
	
	@ClientString(id = 1036303, message = "You've shown your condolences to a third corpse.")
	public static NpcStringId YOU_VE_SHOWN_YOUR_CONDOLENCES_TO_A_THIRD_CORPSE;
	
	@ClientString(id = 1036304, message = "You've shown your condolences to a fourth corpse.")
	public static NpcStringId YOU_VE_SHOWN_YOUR_CONDOLENCES_TO_A_FOURTH_CORPSE;
	
	@ClientString(id = 1036305, message = "You've shown your condolences to a fifth corpse.")
	public static NpcStringId YOU_VE_SHOWN_YOUR_CONDOLENCES_TO_A_FIFTH_CORPSE;
	
	@ClientString(id = 1036344, message = "Don't toy with the dead!")
	public static NpcStringId DON_T_TOY_WITH_THE_DEAD;
	
	@ClientString(id = 1083474, message = "The battle time has ended in the Throne of Heroes. The instanced zone will be closed shortly.")
	public static NpcStringId THE_BATTLE_TIME_HAS_ENDED_IN_THE_THRONE_OF_HEROES_THE_INSTANCED_ZONE_WILL_BE_CLOSED_SHORTLY;
	
	@ClientString(id = 1083475, message = "Subclass/Dual Class Master Raina's message has arrived. Click the question mark icon to check the message.")
	public static NpcStringId SUBCLASS_DUAL_CLASS_MASTER_RAINA_S_MESSAGE_HAS_ARRIVED_CLICK_THE_QUESTION_MARK_ICON_TO_CHECK_THE_MESSAGE;
	
	@ClientString(id = 1083476, message = "A Lithra Bud has appeared.")
	public static NpcStringId A_LITHRA_BUD_HAS_APPEARED;
	
	@ClientString(id = 1083477, message = "Nerupa's power resonates with Mother Tree Guardian $s1 and begins to turn back time.")
	public static NpcStringId NERUPA_S_POWER_RESONATES_WITH_MOTHER_TREE_GUARDIAN_S1_AND_BEGINS_TO_TURN_BACK_TIME;
	
	@ClientString(id = 1083478, message = "A Nerupa Bud has appeared.")
	public static NpcStringId A_NERUPA_BUD_HAS_APPEARED;
	
	@ClientString(id = 1083479, message = "Lithra Bloom")
	public static NpcStringId LITHRA_BLOOM;
	
	@ClientString(id = 1083480, message = "Nerupa Bloom")
	public static NpcStringId NERUPA_BLOOM;
	
	@ClientString(id = 1083481, message = "The raid boss uses the Limit Barrier. Focus your attacks to destroy the barrier in 15 sec.")
	public static NpcStringId THE_RAID_BOSS_USES_THE_LIMIT_BARRIER_FOCUS_YOUR_ATTACKS_TO_DESTROY_THE_BARRIER_IN_15_SEC;
	
	@ClientString(id = 1083482, message = "Soul Plunderer Death Reaper has appeared to guide the dead Raid Boss.")
	public static NpcStringId SOUL_PLUNDERER_DEATH_REAPER_HAS_APPEARED_TO_GUIDE_THE_DEAD_RAID_BOSS;
	
	@ClientString(id = 1083483, message = "Cannon Loaded")
	public static NpcStringId CANNON_LOADED;
	
	@ClientString(id = 1083484, message = "Fire Cannon (Preparing)")
	public static NpcStringId FIRE_CANNON_PREPARING;
	
	@ClientString(id = 1083485, message = "Those foolish ones, bound by their past!")
	public static NpcStringId THOSE_FOOLISH_ONES_BOUND_BY_THEIR_PAST;
	
	@ClientString(id = 1083486, message = "A deadly scent! Protect me!")
	public static NpcStringId A_DEADLY_SCENT_PROTECT_ME;
	
	@ClientString(id = 1083487, message = "Where is the cowardly Nerupa?")
	public static NpcStringId WHERE_IS_THE_COWARDLY_NERUPA;
	
	@ClientString(id = 1083488, message = "Do you believe you can turn the Mother Tree back to what it once was?")
	public static NpcStringId DO_YOU_BELIEVE_YOU_CAN_TURN_THE_MOTHER_TREE_BACK_TO_WHAT_IT_ONCE_WAS;
	
	@ClientString(id = 1083489, message = "Nerupa... he really isn't showing himself...")
	public static NpcStringId NERUPA_HE_REALLY_ISN_T_SHOWING_HIMSELF;
	
	@ClientString(id = 1083490, message = "As long as the Mother Tree exists... I... won't go either...")
	public static NpcStringId AS_LONG_AS_THE_MOTHER_TREE_EXISTS_I_WON_T_GO_EITHER;
	
	@ClientString(id = 1083491, message = "Who read you your fate and sent you here?")
	public static NpcStringId WHO_READ_YOU_YOUR_FATE_AND_SENT_YOU_HERE;
	
	@ClientString(id = 1083492, message = "You have destroyed the Limit Barrier!")
	public static NpcStringId YOU_HAVE_DESTROYED_THE_LIMIT_BARRIER;
	
	@ClientString(id = 1083493, message = "You have failed to destroy the Limit Barrier. The raid boss has fully recovered its health.")
	public static NpcStringId YOU_HAVE_FAILED_TO_DESTROY_THE_LIMIT_BARRIER_THE_RAID_BOSS_HAS_FULLY_RECOVERED_ITS_HEALTH;
	
	@ClientString(id = 1083494, message = "1 h. has passed. Death Reaper leaves leisurely with the soul of the raid boss.")
	public static NpcStringId ONE_H_HAS_PASSED_DEATH_REAPER_LEAVES_LEISURELY_WITH_THE_SOUL_OF_THE_RAID_BOSS;
	
	@ClientString(id = 1083495, message = "Lithra has revealed herself.")
	public static NpcStringId LITHRA_HAS_REVEALED_HERSELF;
	
	@ClientString(id = 1083496, message = "Nerupa Aprias is beginning to appear.")
	public static NpcStringId NERUPA_APRIAS_IS_BEGINNING_TO_APPEAR;
	
	@ClientString(id = 1083497, message = "Lithra's power has weakened.")
	public static NpcStringId LITHRA_S_POWER_HAS_WEAKENED;
	
	@ClientString(id = 1083498, message = "Nerupa's power has weakened.")
	public static NpcStringId NERUPA_S_POWER_HAS_WEAKENED;
	
	@ClientString(id = 1083499, message = "Lithra Aprias is beginning to appear.")
	public static NpcStringId LITHRA_APRIAS_IS_BEGINNING_TO_APPEAR;
	
	@ClientString(id = 1083500, message = "Lithra has hidden herself in the fragrance of flowers.")
	public static NpcStringId LITHRA_HAS_HIDDEN_HERSELF_IN_THE_FRAGRANCE_OF_FLOWERS;
	
	@ClientString(id = 1083501, message = "Lithra's defeat has tipped the balance of power, and Nerupa's power grows stronger.")
	public static NpcStringId LITHRA_S_DEFEAT_HAS_TIPPED_THE_BALANCE_OF_POWER_AND_NERUPA_S_POWER_GROWS_STRONGER;
	
	@ClientString(id = 1083502, message = "Nerupa's power begins to turn back time.")
	public static NpcStringId NERUPA_S_POWER_BEGINS_TO_TURN_BACK_TIME;
	
	@ClientString(id = 1110001, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Can be used for item transportation.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_CAN_BE_USED_FOR_ITEM_TRANSPORTATION_BUTTON;
	
	@ClientString(id = 1110002, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Can help during hunting by assisting in attacks. </button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_CAN_HELP_DURING_HUNTING_BY_ASSISTING_IN_ATTACKS_BUTTON;
	
	@ClientString(id = 1110003, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=1'>Can be sent to the village to buy items.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_1_CAN_BE_SENT_TO_THE_VILLAGE_TO_BUY_ITEMS_BUTTON;
	
	@ClientString(id = 1110004, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Can be traded or sold to a new owner for Adena.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_CAN_BE_TRADED_OR_SOLD_TO_A_NEW_OWNER_FOR_ADENA_BUTTON;
	
	@ClientString(id = 1110005, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>None of the above.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_NONE_OF_THE_ABOVE_BUTTON;
	
	@ClientString(id = 1110006, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=1'>When taking down a monster, always have a pet's company.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_1_WHEN_TAKING_DOWN_A_MONSTER_ALWAYS_HAVE_A_PET_S_COMPANY_BUTTON;
	
	@ClientString(id = 1110007, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Tell your pet to pick up items.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_TELL_YOUR_PET_TO_PICK_UP_ITEMS_BUTTON;
	
	@ClientString(id = 1110008, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Tell your pet to attack monsters first.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_TELL_YOUR_PET_TO_ATTACK_MONSTERS_FIRST_BUTTON;
	
	@ClientString(id = 1110009, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Let your pet do what it wants.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_LET_YOUR_PET_DO_WHAT_IT_WANTS_BUTTON;
	
	@ClientString(id = 1110010, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>None of the above.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_NONE_OF_THE_ABOVE_BUTTON_2;
	
	@ClientString(id = 1110011, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>10 h.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_10_H_BUTTON;
	
	@ClientString(id = 1110012, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>15 h.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_15_H_BUTTON;
	
	@ClientString(id = 1110013, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=1'>24 h.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_1_24_H_BUTTON;
	
	@ClientString(id = 1110014, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>25 h.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_25_H_BUTTON;
	
	@ClientString(id = 1110015, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>None of the above.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_NONE_OF_THE_ABOVE_BUTTON_3;
	
	@ClientString(id = 1110016, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=1'>Dire Wolf</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_1_DIRE_WOLF_BUTTON;
	
	@ClientString(id = 1110017, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Air Wolf</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_AIR_WOLF_BUTTON;
	
	@ClientString(id = 1110018, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Turek Wolf</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_TUREK_WOLF_BUTTON;
	
	@ClientString(id = 1110019, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Kasha Wolf</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_KASHA_WOLF_BUTTON;
	
	@ClientString(id = 1110020, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>None of the above.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_NONE_OF_THE_ABOVE_BUTTON_4;
	
	@ClientString(id = 1110021, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=1'>It's tail is always pointing straight down.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_1_IT_S_TAIL_IS_ALWAYS_POINTING_STRAIGHT_DOWN_BUTTON;
	
	@ClientString(id = 1110022, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>It's tail is always curled up.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_IT_S_TAIL_IS_ALWAYS_CURLED_UP_BUTTON;
	
	@ClientString(id = 1110023, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>It's tail is always wagging back and forth.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_IT_S_TAIL_IS_ALWAYS_WAGGING_BACK_AND_FORTH_BUTTON;
	
	@ClientString(id = 1110024, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>What are you talking about?! A wolf doesn't have a tail.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_WHAT_ARE_YOU_TALKING_ABOUT_A_WOLF_DOESN_T_HAVE_A_TAIL_BUTTON;
	
	@ClientString(id = 1110025, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>None of the above.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_NONE_OF_THE_ABOVE_BUTTON_5;
	
	@ClientString(id = 1110026, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Raccoon</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_RACCOON_BUTTON;
	
	@ClientString(id = 1110027, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Keltir</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_KELTIR_BUTTON;
	
	@ClientString(id = 1110028, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Fox</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_FOX_BUTTON;
	
	@ClientString(id = 1110029, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Shepherd Dog</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_SHEPHERD_DOG_BUTTON;
	
	@ClientString(id = 1110030, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=1'>None of the above.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_1_NONE_OF_THE_ABOVE_BUTTON;
	
	@ClientString(id = 1110031, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>1.4 km</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_1_4_KM_BUTTON;
	
	@ClientString(id = 1110032, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=1'>2.4 km</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_1_2_4_KM_BUTTON;
	
	@ClientString(id = 1110033, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>3.4 km</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_3_4_KM_BUTTON;
	
	@ClientString(id = 1110034, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>4.4 km</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_4_4_KM_BUTTON;
	
	@ClientString(id = 1110035, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>None of the above.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_NONE_OF_THE_ABOVE_BUTTON_6;
	
	@ClientString(id = 1110036, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=1'>Male</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_1_MALE_BUTTON;
	
	@ClientString(id = 1110037, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Female</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_FEMALE_BUTTON;
	
	@ClientString(id = 1110038, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>A baby that was born last year</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_A_BABY_THAT_WAS_BORN_LAST_YEAR_BUTTON;
	
	@ClientString(id = 1110039, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>A baby that was born two years ago</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_A_BABY_THAT_WAS_BORN_TWO_YEARS_AGO_BUTTON;
	
	@ClientString(id = 1110040, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>None of the above.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_NONE_OF_THE_ABOVE_BUTTON_7;
	
	@ClientString(id = 1110041, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Goat</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_GOAT_BUTTON;
	
	@ClientString(id = 1110042, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Meat of a dead animal</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_MEAT_OF_A_DEAD_ANIMAL_BUTTON;
	
	@ClientString(id = 1110043, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Berries</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_BERRIES_BUTTON;
	
	@ClientString(id = 1110044, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Wild Bird</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_WILD_BIRD_BUTTON;
	
	@ClientString(id = 1110045, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=1'>None of the above.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_1_NONE_OF_THE_ABOVE_BUTTON_2;
	
	@ClientString(id = 1110046, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Breeding season is January-February.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_BREEDING_SEASON_IS_JANUARY_FEBRUARY_BUTTON;
	
	@ClientString(id = 1110047, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=1'>Pregnancy is nine months.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_1_PREGNANCY_IS_NINE_MONTHS_BUTTON;
	
	@ClientString(id = 1110048, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Babies are born in April-June.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_BABIES_ARE_BORN_IN_APRIL_JUNE_BUTTON;
	
	@ClientString(id = 1110049, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Has up to ten offspring at one time.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_HAS_UP_TO_TEN_OFFSPRING_AT_ONE_TIME_BUTTON;
	
	@ClientString(id = 1110050, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>None of the above.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_NONE_OF_THE_ABOVE_BUTTON_8;
	
	@ClientString(id = 1110051, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>3-6 years</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_3_6_YEARS_BUTTON;
	
	@ClientString(id = 1110052, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>6-9 years</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_6_9_YEARS_BUTTON;
	
	@ClientString(id = 1110053, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>9-12 years</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_9_12_YEARS_BUTTON;
	
	@ClientString(id = 1110054, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=1'>12-15 years</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_1_12_15_YEARS_BUTTON;
	
	@ClientString(id = 1110055, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>None of the above.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_NONE_OF_THE_ABOVE_BUTTON_9;
	
	@ClientString(id = 1110056, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Wolves gather and move in groups of 7-13 animals.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_WOLVES_GATHER_AND_MOVE_IN_GROUPS_OF_7_13_ANIMALS_BUTTON;
	
	@ClientString(id = 1110057, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Wolves can eat a whole calf in one sitting.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_WOLVES_CAN_EAT_A_WHOLE_CALF_IN_ONE_SITTING_BUTTON;
	
	@ClientString(id = 1110058, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>If they have water, wolves can live for 5-6 days without eating anything.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_IF_THEY_HAVE_WATER_WOLVES_CAN_LIVE_FOR_5_6_DAYS_WITHOUT_EATING_ANYTHING_BUTTON;
	
	@ClientString(id = 1110059, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=1'>A pregnant wolf makes its home in a wide open place to have its babies.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_1_A_PREGNANT_WOLF_MAKES_ITS_HOME_IN_A_WIDE_OPEN_PLACE_TO_HAVE_ITS_BABIES_BUTTON;
	
	@ClientString(id = 1110060, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>None of the above.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_NONE_OF_THE_ABOVE_BUTTON_10;
	
	@ClientString(id = 1110061, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=1'>A grown wolf is still not as heavy as a fully-grown male adult human.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_1_A_GROWN_WOLF_IS_STILL_NOT_AS_HEAVY_AS_A_FULLY_GROWN_MALE_ADULT_HUMAN_BUTTON;
	
	@ClientString(id = 1110062, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>A wolf changes into a werewolf during a full-moon.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_A_WOLF_CHANGES_INTO_A_WEREWOLF_DURING_A_FULL_MOON_BUTTON;
	
	@ClientString(id = 1110063, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>The color of a wolf's fur is the same as the place where it lives.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_THE_COLOR_OF_A_WOLF_S_FUR_IS_THE_SAME_AS_THE_PLACE_WHERE_IT_LIVES_BUTTON;
	
	@ClientString(id = 1110064, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>A wolf enjoys eating Dwarves.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_A_WOLF_ENJOYS_EATING_DWARVES_BUTTON;
	
	@ClientString(id = 1110065, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>None of the above.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_NONE_OF_THE_ABOVE_BUTTON_11;
	
	@ClientString(id = 1110066, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Talking Island - Wolf</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_TALKING_ISLAND_WOLF_BUTTON;
	
	@ClientString(id = 1110067, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Dark Forest - Ashen Wolf</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_DARK_FOREST_ASHEN_WOLF_BUTTON;
	
	@ClientString(id = 1110068, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>Elven Forest - Gray Wolf</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_ELVEN_FOREST_GRAY_WOLF_BUTTON;
	
	@ClientString(id = 1110069, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=1'>Orc - Black Wolf</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_1_ORC_BLACK_WOLF_BUTTON;
	
	@ClientString(id = 1110070, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=419&reply=0'>None of the above.</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_419_REPLY_0_NONE_OF_THE_ABOVE_BUTTON_12;
	
	@ClientString(id = 1110071, message = "... is the process of standing up.")
	public static NpcStringId IS_THE_PROCESS_OF_STANDING_UP;
	
	@ClientString(id = 1110072, message = "... is the process of sitting down.")
	public static NpcStringId IS_THE_PROCESS_OF_SITTING_DOWN;
	
	@ClientString(id = 1110073, message = "It is possible to use a skill while sitting down.")
	public static NpcStringId IT_IS_POSSIBLE_TO_USE_A_SKILL_WHILE_SITTING_DOWN;
	
	@ClientString(id = 1110074, message = "...is out of range.")
	public static NpcStringId IS_OUT_OF_RANGE;
	
	@ClientString(id = 1110075, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=255&reply=3' msg='811;???????? ???c????'>Teleport to Monster Race Track (free)</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_255_REPLY_3_MSG_811_C_TELEPORT_TO_MONSTER_RACE_TRACK_FREE_BUTTON;
	
	@ClientString(id = 1111002, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Gladiator</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_GLADIATOR_BUTTON;
	
	@ClientString(id = 1111003, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Warlord</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_WARLORD_BUTTON;
	
	@ClientString(id = 1111005, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Paladin</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_PALADIN_BUTTON;
	
	@ClientString(id = 1111006, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Dark Avenger</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_DARK_AVENGER_BUTTON;
	
	@ClientString(id = 1111008, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Treasure Hunter</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_TREASURE_HUNTER_BUTTON;
	
	@ClientString(id = 1111009, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Hawkeye</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_HAWKEYE_BUTTON;
	
	@ClientString(id = 1111012, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Sorcerer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_SORCERER_BUTTON;
	
	@ClientString(id = 1111013, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Necromancer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_NECROMANCER_BUTTON;
	
	@ClientString(id = 1111014, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Warlock</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_WARLOCK_BUTTON;
	
	@ClientString(id = 1111016, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Bishop</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_BISHOP_BUTTON;
	
	@ClientString(id = 1111017, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Prophet</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_PROPHET_BUTTON;
	
	@ClientString(id = 1111020, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Temple Knight</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_TEMPLE_KNIGHT_BUTTON;
	
	@ClientString(id = 1111021, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Swordsinger</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_SWORDSINGER_BUTTON;
	
	@ClientString(id = 1111023, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Plains Walker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_PLAINS_WALKER_BUTTON;
	
	@ClientString(id = 1111024, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Silver Ranger</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_SILVER_RANGER_BUTTON;
	
	@ClientString(id = 1111027, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Spellsinger</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_SPELLSINGER_BUTTON;
	
	@ClientString(id = 1111028, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Elemental Summoner</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_ELEMENTAL_SUMMONER_BUTTON;
	
	@ClientString(id = 1111030, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Elven Elder</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_ELVEN_ELDER_BUTTON;
	
	@ClientString(id = 1111033, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Shillien Knight</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_SHILLIEN_KNIGHT_BUTTON;
	
	@ClientString(id = 1111034, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Bladedancer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_BLADEDANCER_BUTTON;
	
	@ClientString(id = 1111036, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Abyss Walker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_ABYSS_WALKER_BUTTON;
	
	@ClientString(id = 1111037, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Phantom Ranger</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_PHANTOM_RANGER_BUTTON;
	
	@ClientString(id = 1111040, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Spellhowler</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_SPELLHOWLER_BUTTON;
	
	@ClientString(id = 1111041, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Phantom Summoner</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_PHANTOM_SUMMONER_BUTTON;
	
	@ClientString(id = 1111043, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Shillien Elder</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_SHILLIEN_ELDER_BUTTON;
	
	@ClientString(id = 1111046, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Destroyer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_DESTROYER_BUTTON;
	
	@ClientString(id = 1111048, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Tyrant</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_TYRANT_BUTTON;
	
	@ClientString(id = 1111051, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Overlord</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_OVERLORD_BUTTON;
	
	@ClientString(id = 1111052, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Warcryer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_WARCRYER_BUTTON;
	
	@ClientString(id = 1111055, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Bounty Hunter</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_BOUNTY_HUNTER_BUTTON;
	
	@ClientString(id = 1111057, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Warsmith</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_WARSMITH_BUTTON;
	
	@ClientString(id = 1111058, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Duelist</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_DUELIST_BUTTON;
	
	@ClientString(id = 1111059, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Dreadnought</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_DREADNOUGHT_BUTTON;
	
	@ClientString(id = 1111060, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Phoenix Knight</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_PHOENIX_KNIGHT_BUTTON;
	
	@ClientString(id = 1111061, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Hell Knight</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_HELL_KNIGHT_BUTTON;
	
	@ClientString(id = 1111062, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Sagittarius</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_SAGITTARIUS_BUTTON;
	
	@ClientString(id = 1111063, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Adventurer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_ADVENTURER_BUTTON;
	
	@ClientString(id = 1111064, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Archmage</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_ARCHMAGE_BUTTON;
	
	@ClientString(id = 1111065, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Soultaker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_SOULTAKER_BUTTON;
	
	@ClientString(id = 1111066, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Arcana Lord</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_ARCANA_LORD_BUTTON;
	
	@ClientString(id = 1111067, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Cardinal</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_CARDINAL_BUTTON;
	
	@ClientString(id = 1111068, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Hierophant</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_HIEROPHANT_BUTTON;
	
	@ClientString(id = 1111069, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Eva's Templar</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_EVA_S_TEMPLAR_BUTTON;
	
	@ClientString(id = 1111070, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Sword Muse</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_SWORD_MUSE_BUTTON;
	
	@ClientString(id = 1111071, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Wind Rider</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_WIND_RIDER_BUTTON;
	
	@ClientString(id = 1111072, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Moonlight Sentinel</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_MOONLIGHT_SENTINEL_BUTTON;
	
	@ClientString(id = 1111073, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Mystic Muse</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_MYSTIC_MUSE_BUTTON;
	
	@ClientString(id = 1111074, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Elemental Master</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_ELEMENTAL_MASTER_BUTTON;
	
	@ClientString(id = 1111075, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Eva's Saint</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_EVA_S_SAINT_BUTTON;
	
	@ClientString(id = 1111076, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Shillien Templar</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_SHILLIEN_TEMPLAR_BUTTON;
	
	@ClientString(id = 1111077, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Spectral Dancer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_SPECTRAL_DANCER_BUTTON;
	
	@ClientString(id = 1111078, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Ghost Hunter</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_GHOST_HUNTER_BUTTON;
	
	@ClientString(id = 1111079, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Ghost Sentinel</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_GHOST_SENTINEL_BUTTON;
	
	@ClientString(id = 1111080, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Storm Screamer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_STORM_SCREAMER_BUTTON;
	
	@ClientString(id = 1111081, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Spectral Master</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_SPECTRAL_MASTER_BUTTON;
	
	@ClientString(id = 1111082, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Shillien Saint</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_SHILLIEN_SAINT_BUTTON;
	
	@ClientString(id = 1111083, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Titan</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_TITAN_BUTTON;
	
	@ClientString(id = 1111084, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Grand Khavatari</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_GRAND_KHAVATARI_BUTTON;
	
	@ClientString(id = 1111085, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Dominator</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_DOMINATOR_BUTTON;
	
	@ClientString(id = 1111086, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Doomcryer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_DOOMCRYER_BUTTON;
	
	@ClientString(id = 1111087, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Fortune Seeker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_FORTUNE_SEEKER_BUTTON;
	
	@ClientString(id = 1111088, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Maestro</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_MAESTRO_BUTTON;
	
	@ClientString(id = 1112002, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Gladiator</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_GLADIATOR_BUTTON;
	
	@ClientString(id = 1112003, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Warlord</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_WARLORD_BUTTON;
	
	@ClientString(id = 1112005, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Paladin</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_PALADIN_BUTTON;
	
	@ClientString(id = 1112006, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Dark Avenger</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_DARK_AVENGER_BUTTON;
	
	@ClientString(id = 1112008, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Treasure Hunter</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_TREASURE_HUNTER_BUTTON;
	
	@ClientString(id = 1112009, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Hawkeye</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_HAWKEYE_BUTTON;
	
	@ClientString(id = 1112012, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Sorcerer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_SORCERER_BUTTON;
	
	@ClientString(id = 1112013, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Necromancer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_NECROMANCER_BUTTON;
	
	@ClientString(id = 1112014, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Warlock</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_WARLOCK_BUTTON;
	
	@ClientString(id = 1112016, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Bishop</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_BISHOP_BUTTON;
	
	@ClientString(id = 1112017, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Prophet</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_PROPHET_BUTTON;
	
	@ClientString(id = 1112020, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Temple Knight</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_TEMPLE_KNIGHT_BUTTON;
	
	@ClientString(id = 1112021, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Swordsinger</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_SWORDSINGER_BUTTON;
	
	@ClientString(id = 1112023, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Plains Walker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_PLAINS_WALKER_BUTTON;
	
	@ClientString(id = 1112024, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Silver Ranger</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_SILVER_RANGER_BUTTON;
	
	@ClientString(id = 1112027, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Spellsinger</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_SPELLSINGER_BUTTON;
	
	@ClientString(id = 1112028, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Elemental Summoner</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_ELEMENTAL_SUMMONER_BUTTON;
	
	@ClientString(id = 1112030, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Elven Elder</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_ELVEN_ELDER_BUTTON;
	
	@ClientString(id = 1112033, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Shillien Knight</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_SHILLIEN_KNIGHT_BUTTON;
	
	@ClientString(id = 1112034, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Bladedancer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_BLADEDANCER_BUTTON;
	
	@ClientString(id = 1112036, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Abyss Walker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_ABYSS_WALKER_BUTTON;
	
	@ClientString(id = 1112037, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Phantom Ranger</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_PHANTOM_RANGER_BUTTON;
	
	@ClientString(id = 1112040, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Spellhowler</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_SPELLHOWLER_BUTTON;
	
	@ClientString(id = 1112041, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Phantom Summoner</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_PHANTOM_SUMMONER_BUTTON;
	
	@ClientString(id = 1112043, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Shillien Elder</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_SHILLIEN_ELDER_BUTTON;
	
	@ClientString(id = 1112046, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Destroyer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_DESTROYER_BUTTON;
	
	@ClientString(id = 1112048, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Tyrant</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_TYRANT_BUTTON;
	
	@ClientString(id = 1112051, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Overlord</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_OVERLORD_BUTTON;
	
	@ClientString(id = 1112052, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Warcryer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_WARCRYER_BUTTON;
	
	@ClientString(id = 1112055, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Bounty Hunter</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_BOUNTY_HUNTER_BUTTON;
	
	@ClientString(id = 1112057, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Warsmith</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_WARSMITH_BUTTON;
	
	@ClientString(id = 1112058, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Duelist</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_DUELIST_BUTTON;
	
	@ClientString(id = 1112059, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Dreadnought</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_DREADNOUGHT_BUTTON;
	
	@ClientString(id = 1112060, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Phoenix Knight</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_PHOENIX_KNIGHT_BUTTON;
	
	@ClientString(id = 1112061, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Hell Knight</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_HELL_KNIGHT_BUTTON;
	
	@ClientString(id = 1112062, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Sagittarius</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_SAGITTARIUS_BUTTON;
	
	@ClientString(id = 1112063, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Adventurer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_ADVENTURER_BUTTON;
	
	@ClientString(id = 1112064, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Archmage</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_ARCHMAGE_BUTTON;
	
	@ClientString(id = 1112065, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Soultaker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_SOULTAKER_BUTTON;
	
	@ClientString(id = 1112066, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Arcana Lord</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_ARCANA_LORD_BUTTON;
	
	@ClientString(id = 1112067, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Cardinal</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_CARDINAL_BUTTON;
	
	@ClientString(id = 1112068, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Hierophant</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_HIEROPHANT_BUTTON;
	
	@ClientString(id = 1112069, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Eva's Templar</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_EVA_S_TEMPLAR_BUTTON;
	
	@ClientString(id = 1112070, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Sword Muse</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_SWORD_MUSE_BUTTON;
	
	@ClientString(id = 1112071, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Wind Rider</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_WIND_RIDER_BUTTON;
	
	@ClientString(id = 1112072, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Moonlight Sentinel</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_MOONLIGHT_SENTINEL_BUTTON;
	
	@ClientString(id = 1112073, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Mystic Muse</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_MYSTIC_MUSE_BUTTON;
	
	@ClientString(id = 1112074, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Elemental Master</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_ELEMENTAL_MASTER_BUTTON;
	
	@ClientString(id = 1112075, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Eva's Saint</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_EVA_S_SAINT_BUTTON;
	
	@ClientString(id = 1112076, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Shillien Templar</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_SHILLIEN_TEMPLAR_BUTTON;
	
	@ClientString(id = 1112077, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Spectral Dancer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_SPECTRAL_DANCER_BUTTON;
	
	@ClientString(id = 1112078, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Ghost Hunter</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_GHOST_HUNTER_BUTTON;
	
	@ClientString(id = 1112079, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Ghost Sentinel</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_GHOST_SENTINEL_BUTTON;
	
	@ClientString(id = 1112080, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Storm Screamer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_STORM_SCREAMER_BUTTON;
	
	@ClientString(id = 1112081, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Spectral Master</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_SPECTRAL_MASTER_BUTTON;
	
	@ClientString(id = 1112082, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Shillien Saint</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_SHILLIEN_SAINT_BUTTON;
	
	@ClientString(id = 1112083, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Titan</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_TITAN_BUTTON;
	
	@ClientString(id = 1112084, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Grand Khavatari</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_GRAND_KHAVATARI_BUTTON;
	
	@ClientString(id = 1112085, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Dominator</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_DOMINATOR_BUTTON;
	
	@ClientString(id = 1112086, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Doomcryer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_DOOMCRYER_BUTTON;
	
	@ClientString(id = 1112087, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Fortune Seeker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_FORTUNE_SEEKER_BUTTON;
	
	@ClientString(id = 1112088, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=2'>Maestro</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_2_MAESTRO_BUTTON;
	
	@ClientString(id = 1113002, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Gladiator</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_GLADIATOR_BUTTON;
	
	@ClientString(id = 1113003, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Warlord</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_WARLORD_BUTTON;
	
	@ClientString(id = 1113005, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Paladin</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_PALADIN_BUTTON;
	
	@ClientString(id = 1113006, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Dark Avenger</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_DARK_AVENGER_BUTTON;
	
	@ClientString(id = 1113008, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Treasure Hunter</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_TREASURE_HUNTER_BUTTON;
	
	@ClientString(id = 1113009, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Hawkeye</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_HAWKEYE_BUTTON;
	
	@ClientString(id = 1113012, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Sorcerer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_SORCERER_BUTTON;
	
	@ClientString(id = 1113013, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Necromancer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_NECROMANCER_BUTTON;
	
	@ClientString(id = 1113014, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Warlock</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_WARLOCK_BUTTON;
	
	@ClientString(id = 1113016, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Bishop</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_BISHOP_BUTTON;
	
	@ClientString(id = 1113017, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Prophet</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_PROPHET_BUTTON;
	
	@ClientString(id = 1113020, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Temple Knight</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_TEMPLE_KNIGHT_BUTTON;
	
	@ClientString(id = 1113021, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Swordsinger</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_SWORDSINGER_BUTTON;
	
	@ClientString(id = 1113023, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Plains Walker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_PLAINS_WALKER_BUTTON;
	
	@ClientString(id = 1113024, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Silver Ranger</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_SILVER_RANGER_BUTTON;
	
	@ClientString(id = 1113027, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Spellsinger</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_SPELLSINGER_BUTTON;
	
	@ClientString(id = 1113028, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Elemental Summoner</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_ELEMENTAL_SUMMONER_BUTTON;
	
	@ClientString(id = 1113030, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Elven Elder</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_ELVEN_ELDER_BUTTON;
	
	@ClientString(id = 1113033, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Shillien Knight</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_SHILLIEN_KNIGHT_BUTTON;
	
	@ClientString(id = 1113034, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Bladedancer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_BLADEDANCER_BUTTON;
	
	@ClientString(id = 1113036, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Abyss Walker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_ABYSS_WALKER_BUTTON;
	
	@ClientString(id = 1113037, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Phantom Ranger</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_PHANTOM_RANGER_BUTTON;
	
	@ClientString(id = 1113040, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Spellhowler</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_SPELLHOWLER_BUTTON;
	
	@ClientString(id = 1113041, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Phantom Summoner</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_PHANTOM_SUMMONER_BUTTON;
	
	@ClientString(id = 1113043, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Shillien Elder</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_SHILLIEN_ELDER_BUTTON;
	
	@ClientString(id = 1113046, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Destroyer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_DESTROYER_BUTTON;
	
	@ClientString(id = 1113048, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Tyrant</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_TYRANT_BUTTON;
	
	@ClientString(id = 1113051, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Overlord</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_OVERLORD_BUTTON;
	
	@ClientString(id = 1113052, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Warcryer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_WARCRYER_BUTTON;
	
	@ClientString(id = 1113055, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Bounty Hunter</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_BOUNTY_HUNTER_BUTTON;
	
	@ClientString(id = 1113057, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Warsmith</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_WARSMITH_BUTTON;
	
	@ClientString(id = 1113058, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Duelist</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_DUELIST_BUTTON;
	
	@ClientString(id = 1113059, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Dreadnought</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_DREADNOUGHT_BUTTON;
	
	@ClientString(id = 1113060, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Phoenix Knight</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_PHOENIX_KNIGHT_BUTTON;
	
	@ClientString(id = 1113061, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Hell Knight</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_HELL_KNIGHT_BUTTON;
	
	@ClientString(id = 1113062, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Sagittarius</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_SAGITTARIUS_BUTTON;
	
	@ClientString(id = 1113063, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Adventurer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_ADVENTURER_BUTTON;
	
	@ClientString(id = 1113064, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Archmage</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_ARCHMAGE_BUTTON;
	
	@ClientString(id = 1113065, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Soultaker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_SOULTAKER_BUTTON;
	
	@ClientString(id = 1113066, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Arcana Lord</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_ARCANA_LORD_BUTTON;
	
	@ClientString(id = 1113067, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Cardinal</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_CARDINAL_BUTTON;
	
	@ClientString(id = 1113068, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Hierophant</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_HIEROPHANT_BUTTON;
	
	@ClientString(id = 1113069, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Eva's Templar</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_EVA_S_TEMPLAR_BUTTON;
	
	@ClientString(id = 1113070, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Sword Muse</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_SWORD_MUSE_BUTTON;
	
	@ClientString(id = 1113071, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Wind Rider</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_WIND_RIDER_BUTTON;
	
	@ClientString(id = 1113072, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Moonlight Sentinel</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_MOONLIGHT_SENTINEL_BUTTON;
	
	@ClientString(id = 1113073, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Mystic Muse</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_MYSTIC_MUSE_BUTTON;
	
	@ClientString(id = 1113074, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Elemental Master</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_ELEMENTAL_MASTER_BUTTON;
	
	@ClientString(id = 1113075, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Eva's Saint</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_EVA_S_SAINT_BUTTON;
	
	@ClientString(id = 1113076, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Shillien Templar</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_SHILLIEN_TEMPLAR_BUTTON;
	
	@ClientString(id = 1113077, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Spectral Dancer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_SPECTRAL_DANCER_BUTTON;
	
	@ClientString(id = 1113078, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Ghost Hunter</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_GHOST_HUNTER_BUTTON;
	
	@ClientString(id = 1113079, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Ghost Sentinel</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_GHOST_SENTINEL_BUTTON;
	
	@ClientString(id = 1113080, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Storm Screamer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_STORM_SCREAMER_BUTTON;
	
	@ClientString(id = 1113081, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Spectral Master</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_SPECTRAL_MASTER_BUTTON;
	
	@ClientString(id = 1113082, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Shillien Saint</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_SHILLIEN_SAINT_BUTTON;
	
	@ClientString(id = 1113083, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Titan</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_TITAN_BUTTON;
	
	@ClientString(id = 1113084, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Grand Khavatari</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_GRAND_KHAVATARI_BUTTON;
	
	@ClientString(id = 1113085, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Dominator</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_DOMINATOR_BUTTON;
	
	@ClientString(id = 1113086, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Doomcryer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_DOOMCRYER_BUTTON;
	
	@ClientString(id = 1113087, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Fortune Seeker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_FORTUNE_SEEKER_BUTTON;
	
	@ClientString(id = 1113088, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=3'>Maestro</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_3_MAESTRO_BUTTON;
	
	@ClientString(id = 1114088, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=380'>Duelist</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_380_DUELIST_BUTTON;
	
	@ClientString(id = 1114089, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=381'>Dreadnought</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_381_DREADNOUGHT_BUTTON;
	
	@ClientString(id = 1114090, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=382'>Phoenix Knight</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_382_PHOENIX_KNIGHT_BUTTON;
	
	@ClientString(id = 1114091, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=383'>Hell Knight</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_383_HELL_KNIGHT_BUTTON;
	
	@ClientString(id = 1114092, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=384'>Sagittarius</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_384_SAGITTARIUS_BUTTON;
	
	@ClientString(id = 1114093, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=385'>Adventurer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_385_ADVENTURER_BUTTON;
	
	@ClientString(id = 1114094, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=386'>Archmage</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_386_ARCHMAGE_BUTTON;
	
	@ClientString(id = 1114095, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=387'>Soultaker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_387_SOULTAKER_BUTTON;
	
	@ClientString(id = 1114096, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=388'>Arcana Lord</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_388_ARCANA_LORD_BUTTON;
	
	@ClientString(id = 1114097, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=389'>Cardinal</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_389_CARDINAL_BUTTON;
	
	@ClientString(id = 1114098, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=390'>Hierophant</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_390_HIEROPHANT_BUTTON;
	
	@ClientString(id = 1114099, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=391'>Eva's Templar</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_391_EVA_S_TEMPLAR_BUTTON;
	
	@ClientString(id = 1114100, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=392'>Sword Muse</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_392_SWORD_MUSE_BUTTON;
	
	@ClientString(id = 1114101, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=393'>Wind Rider</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_393_WIND_RIDER_BUTTON;
	
	@ClientString(id = 1114102, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=394'>Moonlight Sentinel</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_394_MOONLIGHT_SENTINEL_BUTTON;
	
	@ClientString(id = 1114103, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=395'>Mystic Muse</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_395_MYSTIC_MUSE_BUTTON;
	
	@ClientString(id = 1114104, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=396'>Elemental Master</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_396_ELEMENTAL_MASTER_BUTTON;
	
	@ClientString(id = 1114105, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=397'>Eva's Saint</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_397_EVA_S_SAINT_BUTTON;
	
	@ClientString(id = 1114106, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=398'>Shillien Templar</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_398_SHILLIEN_TEMPLAR_BUTTON;
	
	@ClientString(id = 1114107, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=399'>Spectral Dancer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_399_SPECTRAL_DANCER_BUTTON;
	
	@ClientString(id = 1114108, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=400'>Ghost Hunter</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_400_GHOST_HUNTER_BUTTON;
	
	@ClientString(id = 1114109, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=401'>Ghost Sentinel</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_401_GHOST_SENTINEL_BUTTON;
	
	@ClientString(id = 1114110, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=402'>Storm Screamer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_402_STORM_SCREAMER_BUTTON;
	
	@ClientString(id = 1114111, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=403'>Spectral Master</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_403_SPECTRAL_MASTER_BUTTON;
	
	@ClientString(id = 1114112, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=404'>Shillien Saint</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_404_SHILLIEN_SAINT_BUTTON;
	
	@ClientString(id = 1114113, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=405'>Titan</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_405_TITAN_BUTTON;
	
	@ClientString(id = 1114114, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=406'>Grand Khavatari</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_406_GRAND_KHAVATARI_BUTTON;
	
	@ClientString(id = 1114115, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=407'>Dominator</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_407_DOMINATOR_BUTTON;
	
	@ClientString(id = 1114116, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=408'>Doomcryer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_408_DOOMCRYER_BUTTON;
	
	@ClientString(id = 1114117, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=409'>Fortune Seeker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_409_FORTUNE_SEEKER_BUTTON;
	
	@ClientString(id = 1114118, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=410'>Maestro</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_410_MAESTRO_BUTTON;
	
	@ClientString(id = 1115127, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Berserker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_BERSERKER_BUTTON;
	
	@ClientString(id = 1115128, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Soul Breaker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_SOUL_BREAKER_BUTTON;
	
	@ClientString(id = 1115129, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Soul Breaker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_SOUL_BREAKER_BUTTON_2;
	
	@ClientString(id = 1115130, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Arbalester</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_ARBALESTER_BUTTON;
	
	@ClientString(id = 1115131, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Doombringer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_DOOMBRINGER_BUTTON;
	
	@ClientString(id = 1115132, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Soul Hound</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_SOUL_HOUND_BUTTON;
	
	@ClientString(id = 1115133, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Soul Hound</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_SOUL_HOUND_BUTTON_2;
	
	@ClientString(id = 1115134, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=41&state=1'>Trickster</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_41_STATE_1_TRICKSTER_BUTTON;
	
	@ClientString(id = 1116127, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=411'>Berserker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_411_BERSERKER_BUTTON;
	
	@ClientString(id = 1116128, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=412'>Soul Breaker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_412_SOUL_BREAKER_BUTTON;
	
	@ClientString(id = 1116129, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=413'>Soul Breaker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_413_SOUL_BREAKER_BUTTON;
	
	@ClientString(id = 1116130, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=414'>Arbalester</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_414_ARBALESTER_BUTTON;
	
	@ClientString(id = 1116131, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=415'>Doombringer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_415_DOOMBRINGER_BUTTON;
	
	@ClientString(id = 1116132, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=416'>Soul Hound</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_416_SOUL_HOUND_BUTTON;
	
	@ClientString(id = 1116133, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=417'>Soul Hound</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_417_SOUL_HOUND_BUTTON;
	
	@ClientString(id = 1116134, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=418'>Trickster</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_418_TRICKSTER_BUTTON;
	
	@ClientString(id = 1116135, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=419'>Inspector</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_419_INSPECTOR_BUTTON;
	
	@ClientString(id = 1116136, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-2&reply=420'>Judicator</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_2_REPLY_420_JUDICATOR_BUTTON;
	
	@ClientString(id = 1119999, message = "")
	public static NpcStringId EMPTY_2;
	
	@ClientString(id = 1120001, message = "Greyclaw Kutus (lv23)")
	public static NpcStringId GREYCLAW_KUTUS_LV23;
	
	@ClientString(id = 1120002, message = "Turek Mercenary Captain (Lv. 30)")
	public static NpcStringId TUREK_MERCENARY_CAPTAIN_LV_30;
	
	@ClientString(id = 1120003, message = "Retreat Spider Cletu (lv42)")
	public static NpcStringId RETREAT_SPIDER_CLETU_LV42;
	
	@ClientString(id = 1120004, message = "Furious Thieles (Lv. 55)")
	public static NpcStringId FURIOUS_THIELES_LV_55;
	
	@ClientString(id = 1120005, message = "Spiteful Soul of Peasant Leader (lv50)")
	public static NpcStringId SPITEFUL_SOUL_OF_PEASANT_LEADER_LV50;
	
	@ClientString(id = 1120006, message = "Third Underwater Guardian (Lv. 60)")
	public static NpcStringId THIRD_UNDERWATER_GUARDIAN_LV_60;
	
	@ClientString(id = 1120007, message = "Pan Dryad (lv25)")
	public static NpcStringId PAN_DRYAD_LV25;
	
	@ClientString(id = 1120008, message = "Breka Warlock Pastu (Lv. 34)")
	public static NpcStringId BREKA_WARLOCK_PASTU_LV_34;
	
	@ClientString(id = 1120009, message = "Stakato Queen Zyrnna (lv34)")
	public static NpcStringId STAKATO_QUEEN_ZYRNNA_LV34;
	
	@ClientString(id = 1120010, message = "Katu Vanguard Commander Atis (Lv. 49)")
	public static NpcStringId KATU_VANGUARD_COMMANDER_ATIS_LV_49;
	
	@ClientString(id = 1120011, message = "Atraiban (lv53)")
	public static NpcStringId ATRAIBAN_LV53;
	
	@ClientString(id = 1120012, message = "Eva's Guardian Millenu (Lv. 58)")
	public static NpcStringId EVA_S_GUARDIAN_MILLENU_LV_58;
	
	@ClientString(id = 1120013, message = "Shillien's Messenger Cabrio (Lv. 70)")
	public static NpcStringId SHILLIEN_S_MESSENGER_CABRIO_LV_70;
	
	@ClientString(id = 1120014, message = "Tirak (Lv. 28)")
	public static NpcStringId TIRAK_LV_28;
	
	@ClientString(id = 1120015, message = "Remmel (lv35)")
	public static NpcStringId REMMEL_LV35;
	
	@ClientString(id = 1120016, message = "Barion (lv47)")
	public static NpcStringId BARION_LV47;
	
	@ClientString(id = 1120017, message = "Karte (lv49)")
	public static NpcStringId KARTE_LV49;
	
	@ClientString(id = 1120018, message = "Verfa (lv51)")
	public static NpcStringId VERFA_LV51;
	
	@ClientString(id = 1120019, message = "Rahha (lv65)")
	public static NpcStringId RAHHA_LV65;
	
	@ClientString(id = 1120020, message = "Kernon (Lv. 75)")
	public static NpcStringId KERNON_LV_75;
	
	@ClientString(id = 1120021, message = "Beacon of Blue Sky (lv45)")
	public static NpcStringId BEACON_OF_BLUE_SKY_LV45;
	
	@ClientString(id = 1120022, message = "Unrequited Kael (lv24)")
	public static NpcStringId UNREQUITED_KAEL_LV24;
	
	@ClientString(id = 1120023, message = "Chertuba of Great Soul (Lv. 35)")
	public static NpcStringId CHERTUBA_OF_GREAT_SOUL_LV_35;
	
	@ClientString(id = 1120024, message = "Mystic of Storm Teruk (lv40)")
	public static NpcStringId MYSTIC_OF_STORM_TERUK_LV40;
	
	@ClientString(id = 1120025, message = "Shaka, Captain of the Red Flag (lv52)")
	public static NpcStringId SHAKA_CAPTAIN_OF_THE_RED_FLAG_LV52;
	
	@ClientString(id = 1120026, message = "Enchanted Valley Lookout Ruell (Lv. 55)")
	public static NpcStringId ENCHANTED_VALLEY_LOOKOUT_RUELL_LV_55;
	
	@ClientString(id = 1120027, message = "Bloody Priest Rudelto (lv69)")
	public static NpcStringId BLOODY_PRIEST_RUDELTO_LV69;
	
	@ClientString(id = 1120028, message = "Princess Molrang (lv25)")
	public static NpcStringId PRINCESS_MOLRANG_LV25;
	
	@ClientString(id = 1120029, message = "Cat's Eye (Lv. 30)")
	public static NpcStringId CAT_S_EYE_LV_30;
	
	@ClientString(id = 1120030, message = "Leader of Cat Gang (lv39)")
	public static NpcStringId LEADER_OF_CAT_GANG_LV39;
	
	@ClientString(id = 1120031, message = "Timak Orc Chief Ranger (lv44)")
	public static NpcStringId TIMAK_ORC_CHIEF_RANGER_LV44;
	
	@ClientString(id = 1120032, message = "Crazy Mechanical Golem (Lv. 43)")
	public static NpcStringId CRAZY_MECHANICAL_GOLEM_LV_43;
	
	@ClientString(id = 1120033, message = "Soulless Wild Boar (Lv. 59)")
	public static NpcStringId SOULLESS_WILD_BOAR_LV_59;
	
	@ClientString(id = 1120034, message = "Korim (Lv. 70)")
	public static NpcStringId KORIM_LV_70;
	
	@ClientString(id = 1120035, message = "Elf Renoa (lv29)")
	public static NpcStringId ELF_RENOA_LV29;
	
	@ClientString(id = 1120036, message = "Sejarr's Servitor (lv35)")
	public static NpcStringId SEJARR_S_SERVITOR_LV35;
	
	@ClientString(id = 1120037, message = "Rotten Tree Repiro (lv44)")
	public static NpcStringId ROTTEN_TREE_REPIRO_LV44;
	
	@ClientString(id = 1120038, message = "Shacram (Lv. 45)")
	public static NpcStringId SHACRAM_LV_45;
	
	@ClientString(id = 1120039, message = "Wizard Isirr (lv55)")
	public static NpcStringId WIZARD_ISIRR_LV55;
	
	@ClientString(id = 1120040, message = "Lidia, Ghost of the Well (lv60)")
	public static NpcStringId LIDIA_GHOST_OF_THE_WELL_LV60;
	
	@ClientString(id = 1120041, message = "Cloe, Priest of Antharas (lv74)")
	public static NpcStringId CLOE_PRIEST_OF_ANTHARAS_LV74;
	
	@ClientString(id = 1120042, message = "Meana, Agent of Beres (lv30)")
	public static NpcStringId MEANA_AGENT_OF_BERES_LV30;
	
	@ClientString(id = 1120043, message = "Icarus Sample I (Lv. 40)")
	public static NpcStringId ICARUS_SAMPLE_I_LV_40;
	
	@ClientString(id = 1120044, message = "Guillotine, Warden of the Execution Grounds (lv35)")
	public static NpcStringId GUILLOTINE_WARDEN_OF_THE_EXECUTION_GROUNDS_LV35;
	
	@ClientString(id = 1120045, message = "Berun, Messenger of the Fairy Queen (lv50)")
	public static NpcStringId BERUN_MESSENGER_OF_THE_FAIRY_QUEEN_LV50;
	
	@ClientString(id = 1120046, message = "Hopeful Refugee Leo (lv56)")
	public static NpcStringId HOPEFUL_REFUGEE_LEO_LV56;
	
	@ClientString(id = 1120047, message = "Fierce Tiger King Angel (lv65)")
	public static NpcStringId FIERCE_TIGER_KING_ANGEL_LV65;
	
	@ClientString(id = 1120048, message = "Longhorn Golkonda (Lv. 79)")
	public static NpcStringId LONGHORN_GOLKONDA_LV_79;
	
	@ClientString(id = 1120049, message = "Langk Matriarch Rashkos (lv24)")
	public static NpcStringId LANGK_MATRIARCH_RASHKOS_LV24;
	
	@ClientString(id = 1120050, message = "Vuku Grand Priest Gharmash (Lv. 33)")
	public static NpcStringId VUKU_GRAND_PRIEST_GHARMASH_LV_33;
	
	@ClientString(id = 1120051, message = "Slaughter Lord Gato (lv50)")
	public static NpcStringId SLAUGHTER_LORD_GATO_LV50;
	
	@ClientString(id = 1120052, message = "Leto Chief Talkin (lv40)")
	public static NpcStringId LETO_CHIEF_TALKIN_LV40;
	
	@ClientString(id = 1120053, message = "Sephia, Seer of Bereth (lv55)")
	public static NpcStringId SEPHIA_SEER_OF_BERETH_LV55;
	
	@ClientString(id = 1120054, message = "Hekaton Prime (lv65)")
	public static NpcStringId HEKATON_PRIME_LV65;
	
	@ClientString(id = 1120055, message = "Wrath Fire Shuriel (Lv. 78)")
	public static NpcStringId WRATH_FIRE_SHURIEL_LV_78;
	
	@ClientString(id = 1120056, message = "Evil Spirit Bifrons (lv21)")
	public static NpcStringId EVIL_SPIRIT_BIFRONS_LV21;
	
	@ClientString(id = 1120057, message = "Zombie Lord Crowl (Lv. 25)")
	public static NpcStringId ZOMBIE_LORD_CROWL_LV_25;
	
	@ClientString(id = 1120058, message = "Flame Lord Shadar (Lv. 35)")
	public static NpcStringId FLAME_LORD_SHADAR_LV_35;
	
	@ClientString(id = 1120059, message = "Shaman King Selu (lv40)")
	public static NpcStringId SHAMAN_KING_SELU_LV40;
	
	@ClientString(id = 1120060, message = "King Tarlk (Lv. 48)")
	public static NpcStringId KING_TARLK_LV_48;
	
	@ClientString(id = 1120061, message = "Unicorn Paniel (lv54)")
	public static NpcStringId UNICORN_PANIEL_LV54;
	
	@ClientString(id = 1120062, message = "Giant Marpanak (lv60)")
	public static NpcStringId GIANT_MARPANAK_LV60;
	
	@ClientString(id = 1120063, message = "Roaring Skylancer (Lv. 70)")
	public static NpcStringId ROARING_SKYLANCER_LV_70;
	
	@ClientString(id = 1120064, message = "Ikuntai (lv25)")
	public static NpcStringId IKUNTAI_LV25;
	
	@ClientString(id = 1120065, message = "Ragraman (lv30)")
	public static NpcStringId RAGRAMAN_LV30;
	
	@ClientString(id = 1120066, message = "Lizardmen Leader Hellion (lv38)")
	public static NpcStringId LIZARDMEN_LEADER_HELLION_LV38;
	
	@ClientString(id = 1120067, message = "Tiger King Karuta (lv45)")
	public static NpcStringId TIGER_KING_KARUTA_LV45;
	
	@ClientString(id = 1120068, message = "Black Lily (Lv. 55)")
	public static NpcStringId BLACK_LILY_LV_55;
	
	@ClientString(id = 1120069, message = "Karum, Guardian of the Statue of the Giant (Lv. 60)")
	public static NpcStringId KARUM_GUARDIAN_OF_THE_STATUE_OF_THE_GIANT_LV_60;
	
	@ClientString(id = 1120070, message = "Demon Kuri (lv59)")
	public static NpcStringId DEMON_KURI_LV59;
	
	@ClientString(id = 1120071, message = "Tasaba Patriarch Hellena (lv35)")
	public static NpcStringId TASABA_PATRIARCH_HELLENA_LV35;
	
	@ClientString(id = 1120072, message = "Apepi (lv30)")
	public static NpcStringId APEPI_LV30;
	
	@ClientString(id = 1120073, message = "Cronos' Servitor Mumu (lv34)")
	public static NpcStringId CRONOS_SERVITOR_MUMU_LV34;
	
	@ClientString(id = 1120074, message = "Earth Protector Panathen (Lv. 43)")
	public static NpcStringId EARTH_PROTECTOR_PANATHEN_LV_43;
	
	@ClientString(id = 1120075, message = "Fafurion's Messenger Lokness (Lv. 70)")
	public static NpcStringId FAFURION_S_MESSENGER_LOKNESS_LV_70;
	
	@ClientString(id = 1120076, message = "Water Dragon Priest Sheshark (Lv. 72)")
	public static NpcStringId WATER_DRAGON_PRIEST_SHESHARK_LV_72;
	
	@ClientString(id = 1120077, message = "Crokian Padisha Sobekk (lv74)")
	public static NpcStringId CROKIAN_PADISHA_SOBEKK_LV74;
	
	@ClientString(id = 1120078, message = "Ocean's Flame Ashakiel (lv76)")
	public static NpcStringId OCEAN_S_FLAME_ASHAKIEL_LV76;
	
	@ClientString(id = 1120079, message = "Water Couatl Ateka (lv40)")
	public static NpcStringId WATER_COUATL_ATEKA_LV40;
	
	@ClientString(id = 1120080, message = "Sebek (lv36)")
	public static NpcStringId SEBEK_LV36;
	
	@ClientString(id = 1120081, message = "Fafurion's Page Sika (Lv. 40)")
	public static NpcStringId FAFURION_S_PAGE_SIKA_LV_40;
	
	@ClientString(id = 1120082, message = "Cursed Clara (lv50)")
	public static NpcStringId CURSED_CLARA_LV50;
	
	@ClientString(id = 1120083, message = "Death Lord Hallate (Lv. 73)")
	public static NpcStringId DEATH_LORD_HALLATE_LV_73;
	
	@ClientString(id = 1120084, message = "Soul Collector Acheron (lv35)")
	public static NpcStringId SOUL_COLLECTOR_ACHERON_LV35;
	
	@ClientString(id = 1120085, message = "Roaring Lord Kastor (lv62)")
	public static NpcStringId ROARING_LORD_KASTOR_LV62;
	
	@ClientString(id = 1120086, message = "Storm Winged Naga (lv75)")
	public static NpcStringId STORM_WINGED_NAGA_LV75;
	
	@ClientString(id = 1120087, message = "Timak Priest Ragoth (Lv. 57)")
	public static NpcStringId TIMAK_PRIEST_RAGOTH_LV_57;
	
	@ClientString(id = 1120088, message = "Spiteful Soul of Andras the Betrayer (lv69)")
	public static NpcStringId SPITEFUL_SOUL_OF_ANDRAS_THE_BETRAYER_LV69;
	
	@ClientString(id = 1120089, message = "Ancient Drake (lv60)")
	public static NpcStringId ANCIENT_DRAKE_LV60;
	
	@ClientString(id = 1120090, message = "Vanor Chief Kandra (lv72)")
	public static NpcStringId VANOR_CHIEF_KANDRA_LV72;
	
	@ClientString(id = 1120091, message = "Abyss Brukunt (lv59)")
	public static NpcStringId ABYSS_BRUKUNT_LV59;
	
	@ClientString(id = 1120092, message = "Harit Hero Tamash (lv55)")
	public static NpcStringId HARIT_HERO_TAMASH_LV55;
	
	@ClientString(id = 1120093, message = "Last Lesser Giant Olkuth (lv75)")
	public static NpcStringId LAST_LESSER_GIANT_OLKUTH_LV75;
	
	@ClientString(id = 1120094, message = "Last Lesser Giant Glaki (lv78)")
	public static NpcStringId LAST_LESSER_GIANT_GLAKI_LV78;
	
	@ClientString(id = 1120095, message = "Doom Blade Thanatos (lv72)")
	public static NpcStringId DOOM_BLADE_THANATOS_LV72;
	
	@ClientString(id = 1120096, message = "Palatanos of the Fearsome Power (lv75)")
	public static NpcStringId PALATANOS_OF_THE_FEARSOME_POWER_LV75;
	
	@ClientString(id = 1120097, message = "Palibati Queen Themis (Lv. 70)")
	public static NpcStringId PALIBATI_QUEEN_THEMIS_LV_70;
	
	@ClientString(id = 1120098, message = "Gargoyle Lord Tiphon (Lv. 65)")
	public static NpcStringId GARGOYLE_LORD_TIPHON_LV_65;
	
	@ClientString(id = 1120099, message = "Taik High Prefect Arak (lv60)")
	public static NpcStringId TAIK_HIGH_PREFECT_ARAK_LV60;
	
	@ClientString(id = 1120100, message = "Zaken's Butcher Krantz (lv55)")
	public static NpcStringId ZAKEN_S_BUTCHER_KRANTZ_LV55;
	
	@ClientString(id = 1120101, message = "Iron Giant Totem (lv45)")
	public static NpcStringId IRON_GIANT_TOTEM_LV45;
	
	@ClientString(id = 1120102, message = "Kernon's Faithful Servant Kelone (lv67)")
	public static NpcStringId KERNON_S_FAITHFUL_SERVANT_KELONE_LV67;
	
	@ClientString(id = 1120103, message = "Bloody Empress Decarabia (Lv. 75)")
	public static NpcStringId BLOODY_EMPRESS_DECARABIA_LV_75;
	
	@ClientString(id = 1120104, message = "Beast Lord Behemoth (lv70)")
	public static NpcStringId BEAST_LORD_BEHEMOTH_LV70;
	
	@ClientString(id = 1120105, message = "Partisan Leader Talakin (lv28)")
	public static NpcStringId PARTISAN_LEADER_TALAKIN_LV28;
	
	@ClientString(id = 1120106, message = "Carnamakos (lv50)")
	public static NpcStringId CARNAMAKOS_LV50;
	
	@ClientString(id = 1120107, message = "Death Lord Ipos (lv75)")
	public static NpcStringId DEATH_LORD_IPOS_LV75;
	
	@ClientString(id = 1120108, message = "Lilith' Witch Marilion (Lv. 50)")
	public static NpcStringId LILITH_WITCH_MARILION_LV_50;
	
	@ClientString(id = 1120109, message = "Pagan Watcher Cerberon (lv55)")
	public static NpcStringId PAGAN_WATCHER_CERBERON_LV55;
	
	@ClientString(id = 1120110, message = "Anakim's Nemesis Zakaron(lv70)")
	public static NpcStringId ANAKIM_S_NEMESIS_ZAKARON_LV70;
	
	@ClientString(id = 1120111, message = "Death Lord Shax (lv75)")
	public static NpcStringId DEATH_LORD_SHAX_LV75;
	
	@ClientString(id = 1120112, message = "Hot Springs' Divine Guardian Hestia (Lv. 78)")
	public static NpcStringId HOT_SPRINGS_DIVINE_GUARDIAN_HESTIA_LV_78;
	
	@ClientString(id = 1120113, message = "Ketra's Hero Hekaton (lv80)")
	public static NpcStringId KETRA_S_HERO_HEKATON_LV80;
	
	@ClientString(id = 1120114, message = "Ketra's Commander Tayr (lv80)")
	public static NpcStringId KETRA_S_COMMANDER_TAYR_LV80;
	
	@ClientString(id = 1120115, message = "Ketra's Chief Brakki (Lv. 80)")
	public static NpcStringId KETRA_S_CHIEF_BRAKKI_LV_80;
	
	@ClientString(id = 1120116, message = "Varka's Hero Shadith (lv80)")
	public static NpcStringId VARKA_S_HERO_SHADITH_LV80;
	
	@ClientString(id = 1120117, message = "Varka's Commander Mos (Lv. 80)")
	public static NpcStringId VARKA_S_COMMANDER_MOS_LV_80;
	
	@ClientString(id = 1120118, message = "Varka's Chief Horus (Lv. 80)")
	public static NpcStringId VARKA_S_CHIEF_HORUS_LV_80;
	
	@ClientString(id = 1120119, message = "Ember (lv80)")
	public static NpcStringId EMBER_LV80;
	
	@ClientString(id = 1120120, message = "Demon's Agent Falston (lv66)")
	public static NpcStringId DEMON_S_AGENT_FALSTON_LV66;
	
	@ClientString(id = 1120121, message = "Barakiel, the Flame of Splendor (lv70)")
	public static NpcStringId BARAKIEL_THE_FLAME_OF_SPLENDOR_LV70;
	
	@ClientString(id = 1120122, message = "Eilhalder Von Hellmann (lv71)")
	public static NpcStringId EILHALDER_VON_HELLMANN_LV71;
	
	@ClientString(id = 1120123, message = "Giant Wastelands Basilisk (lv30)")
	public static NpcStringId GIANT_WASTELANDS_BASILISK_LV30;
	
	@ClientString(id = 1120124, message = "Gargoyle Lord Sirocco (lv35)")
	public static NpcStringId GARGOYLE_LORD_SIROCCO_LV35;
	
	@ClientString(id = 1120125, message = "Sukar Ratman Chief (Lv. 21)")
	public static NpcStringId SUKAR_RATMAN_CHIEF_LV_21;
	
	@ClientString(id = 1120126, message = "Tiger Hornet (lv26)")
	public static NpcStringId TIGER_HORNET_LV26;
	
	@ClientString(id = 1120127, message = "Tracker Captain Sharuk (Lv. 23)")
	public static NpcStringId TRACKER_CAPTAIN_SHARUK_LV_23;
	
	@ClientString(id = 1120128, message = "Patriarch Kuroboros (lv26)")
	public static NpcStringId PATRIARCH_KUROBOROS_LV26;
	
	@ClientString(id = 1120129, message = "Kuroboros' Priest (lv23)")
	public static NpcStringId KUROBOROS_PRIEST_LV23;
	
	@ClientString(id = 1120130, message = "Soul Scavenger (lv25)")
	public static NpcStringId SOUL_SCAVENGER_LV25;
	
	@ClientString(id = 1120131, message = "Discarded Guardian (Lv. 20)")
	public static NpcStringId DISCARDED_GUARDIAN_LV_20;
	
	@ClientString(id = 1120132, message = "Dagoniel's Herald Malex (Lv. 21)")
	public static NpcStringId DAGONIEL_S_HERALD_MALEX_LV_21;
	
	@ClientString(id = 1120133, message = "Zombie Lord Ferkel (Lv. 20)")
	public static NpcStringId ZOMBIE_LORD_FERKEL_LV_20;
	
	@ClientString(id = 1120134, message = "Madness Beast (lv20)")
	public static NpcStringId MADNESS_BEAST_LV20;
	
	@ClientString(id = 1120135, message = "Kaysha, Herald of Icarus (lv21)")
	public static NpcStringId KAYSHA_HERALD_OF_ICARUS_LV21;
	
	@ClientString(id = 1120136, message = "Revenant of Sir Calibus (lv34)")
	public static NpcStringId REVENANT_OF_SIR_CALIBUS_LV34;
	
	@ClientString(id = 1120137, message = "Evil Spirit Tempest (lv36)")
	public static NpcStringId EVIL_SPIRIT_TEMPEST_LV36;
	
	@ClientString(id = 1120138, message = "Red Eye Captain Trakia (lv35)")
	public static NpcStringId RED_EYE_CAPTAIN_TRAKIA_LV35;
	
	@ClientString(id = 1120139, message = "Nurka's Messenger (lv33)")
	public static NpcStringId NURKA_S_MESSENGER_LV33;
	
	@ClientString(id = 1120140, message = "Captain of the Queen's Royal Guard (lv32)")
	public static NpcStringId CAPTAIN_OF_THE_QUEEN_S_ROYAL_GUARD_LV32;
	
	@ClientString(id = 1120141, message = "Premo Prime (lv38)")
	public static NpcStringId PREMO_PRIME_LV38;
	
	@ClientString(id = 1120142, message = "Archon Susceptor (lv45)")
	public static NpcStringId ARCHON_SUSCEPTOR_LV45;
	
	@ClientString(id = 1120143, message = "Beleth' Eye (Lv. 35)")
	public static NpcStringId BELETH_EYE_LV_35;
	
	@ClientString(id = 1120144, message = "Skyla (lv32)")
	public static NpcStringId SKYLA_LV32;
	
	@ClientString(id = 1120145, message = "Corsair Captain Kylon (lv33)")
	public static NpcStringId CORSAIR_CAPTAIN_KYLON_LV33;
	
	@ClientString(id = 1120146, message = "Lord Ishka (Lv. 60)")
	public static NpcStringId LORD_ISHKA_LV_60;
	
	@ClientString(id = 1120147, message = "Road Scavenger Leader (lv40)")
	public static NpcStringId ROAD_SCAVENGER_LEADER_LV40;
	
	@ClientString(id = 1120148, message = "Necrosentinel Royal Guard (lv47)")
	public static NpcStringId NECROSENTINEL_ROYAL_GUARD_LV47;
	
	@ClientString(id = 1120149, message = "Nakondas (lv40)")
	public static NpcStringId NAKONDAS_LV40;
	
	@ClientString(id = 1120150, message = "Dread Avenger Kraven (lv44)")
	public static NpcStringId DREAD_AVENGER_KRAVEN_LV44;
	
	@ClientString(id = 1120151, message = "Orfen's Handmaiden (lv48)")
	public static NpcStringId ORFEN_S_HANDMAIDEN_LV48;
	
	@ClientString(id = 1120152, message = "Fairy Queen Timiniel (Lv. 61)")
	public static NpcStringId FAIRY_QUEEN_TIMINIEL_LV_61;
	
	@ClientString(id = 1120153, message = "Freki, Betrayer of Urutu (lv25)")
	public static NpcStringId FREKI_BETRAYER_OF_URUTU_LV25;
	
	@ClientString(id = 1120154, message = "Mammon's Collector Talos (lv25)")
	public static NpcStringId MAMMON_S_COLLECTOR_TALOS_LV25;
	
	@ClientString(id = 1120155, message = "Flame Stone Golem (Lv. 44)")
	public static NpcStringId FLAME_STONE_GOLEM_LV_44;
	
	@ClientString(id = 1120156, message = "Bandit Leader Barda (lv55)")
	public static NpcStringId BANDIT_LEADER_BARDA_LV55;
	
	@ClientString(id = 1120157, message = "Timak Orc Gosmos (lv45)")
	public static NpcStringId TIMAK_ORC_GOSMOS_LV45;
	
	@ClientString(id = 1120158, message = "Thief Kelbar (lv44)")
	public static NpcStringId THIEF_KELBAR_LV44;
	
	@ClientString(id = 1120159, message = "Evil Spirit Cyrion (Lv. 45)")
	public static NpcStringId EVIL_SPIRIT_CYRION_LV_45;
	
	@ClientString(id = 1120160, message = "Hostile Ghost Ramdal (Lv. 65)")
	public static NpcStringId HOSTILE_GHOST_RAMDAL_LV_65;
	
	@ClientString(id = 1120161, message = "Immortal Savior Mardil (Lv. 71)")
	public static NpcStringId IMMORTAL_SAVIOR_MARDIL_LV_71;
	
	@ClientString(id = 1120162, message = "Cherub Galaxia (Lv. 79)")
	public static NpcStringId CHERUB_GALAXIA_LV_79;
	
	@ClientString(id = 1120163, message = "Minas Anor (lv70)")
	public static NpcStringId MINAS_ANOR_LV70;
	
	@ClientString(id = 1120164, message = "Mirror of Oblivion (lv49)")
	public static NpcStringId MIRROR_OF_OBLIVION_LV49;
	
	@ClientString(id = 1120165, message = "Deadman Ereve (lv51)")
	public static NpcStringId DEADMAN_EREVE_LV51;
	
	@ClientString(id = 1120166, message = "Harit Guardian Garangky (Lv. 56)")
	public static NpcStringId HARIT_GUARDIAN_GARANGKY_LV_56;
	
	@ClientString(id = 1120167, message = "Gorgolos (lv64)")
	public static NpcStringId GORGOLOS_LV64;
	
	@ClientString(id = 1120168, message = "Last Giant Utenus (Lv. 66)")
	public static NpcStringId LAST_GIANT_UTENUS_LV_66;
	
	@ClientString(id = 1120169, message = "Grave Robber Kim (lv52)")
	public static NpcStringId GRAVE_ROBBER_KIM_LV52;
	
	@ClientString(id = 1120170, message = "Ghost Knight Kabed (lv55)")
	public static NpcStringId GHOST_KNIGHT_KABED_LV55;
	
	@ClientString(id = 1120171, message = "Shillien's Priest Hisilrome (Lv. 65)")
	public static NpcStringId SHILLIEN_S_PRIEST_HISILROME_LV_65;
	
	@ClientString(id = 1120172, message = "Magus Kenishee (lv53)")
	public static NpcStringId MAGUS_KENISHEE_LV53;
	
	@ClientString(id = 1120173, message = "Zaken's Mate Tillion (lv50)")
	public static NpcStringId ZAKEN_S_MATE_TILLION_LV50;
	
	@ClientString(id = 1120174, message = "Water Spirit Lian (Lv. 40)")
	public static NpcStringId WATER_SPIRIT_LIAN_LV_40;
	
	@ClientString(id = 1120175, message = "Gwindorr (lv40)")
	public static NpcStringId GWINDORR_LV40;
	
	@ClientString(id = 1120176, message = "Eva's Spirit Niniel (Lv. 55)")
	public static NpcStringId EVA_S_SPIRIT_NINIEL_LV_55;
	
	@ClientString(id = 1120177, message = "Fafurion's Envoy Pingolpin (Lv. 52)")
	public static NpcStringId FAFURION_S_ENVOY_PINGOLPIN_LV_52;
	
	@ClientString(id = 1120178, message = "Fafurion's Henchman Istary (Lv. 45)")
	public static NpcStringId FAFURION_S_HENCHMAN_ISTARY_LV_45;
	
	@ClientString(id = 1120179, message = "Grave Robber Boss Akata (lv30)")
	public static NpcStringId GRAVE_ROBBER_BOSS_AKATA_LV30;
	
	@ClientString(id = 1120180, message = "Nellis' Vengeful Spirit (lv39)")
	public static NpcStringId NELLIS_VENGEFUL_SPIRIT_LV39;
	
	@ClientString(id = 1120181, message = "Rayito the Looter (lv37)")
	public static NpcStringId RAYITO_THE_LOOTER_LV37;
	
	@ClientString(id = 1120182, message = "Dark Shaman Varangka (Lv. 53)")
	public static NpcStringId DARK_SHAMAN_VARANGKA_LV_53;
	
	@ClientString(id = 1120183, message = "Gigantic Chaos Golem (lv52)")
	public static NpcStringId GIGANTIC_CHAOS_GOLEM_LV52;
	
	@ClientString(id = 1120184, message = "Captain of the Ice Queen's Royal Guard (lv59)")
	public static NpcStringId CAPTAIN_OF_THE_ICE_QUEEN_S_ROYAL_GUARD_LV59;
	
	@ClientString(id = 1120185, message = "Spiked Stakato Queen Shyeed (lv80)")
	public static NpcStringId SPIKED_STAKATO_QUEEN_SHYEED_LV80;
	
	@ClientString(id = 1120186, message = "Master Anais (Lv. 80)")
	public static NpcStringId MASTER_ANAIS_LV_80;
	
	@ClientString(id = 1120187, message = "High Priest Andreas van Halter (Lv. 80)")
	public static NpcStringId HIGH_PRIEST_ANDREAS_VAN_HALTER_LV_80;
	
	@ClientString(id = 1120188, message = "Lesser Golem (Lv. 73)")
	public static NpcStringId LESSER_GOLEM_LV_73;
	
	@ClientString(id = 1120189, message = "Flamestone Giant (lv76)")
	public static NpcStringId FLAMESTONE_GIANT_LV76;
	
	@ClientString(id = 1120190, message = "Lilith (Lv. 89)")
	public static NpcStringId LILITH_LV_89;
	
	@ClientString(id = 1120191, message = "Anakim (Lv. 94)")
	public static NpcStringId ANAKIM_LV_94;
	
	@ClientString(id = 1120192, message = "Ice Fairy Sirra (lv60)")
	public static NpcStringId ICE_FAIRY_SIRRA_LV60;
	
	@ClientString(id = 1120193, message = "Icicle Emperor Bumbalump (lv74)")
	public static NpcStringId ICICLE_EMPEROR_BUMBALUMP_LV74;
	
	@ClientString(id = 1120194, message = "Daimon the White-eyed (lv78)")
	public static NpcStringId DAIMON_THE_WHITE_EYED_LV78;
	
	@ClientString(id = 1120195, message = "Fire Spirit Nastron (Lv. 80)")
	public static NpcStringId FIRE_SPIRIT_NASTRON_LV_80;
	
	@ClientString(id = 1120196, message = "Water Spirit Ashutar (Lv. 80)")
	public static NpcStringId WATER_SPIRIT_ASHUTAR_LV_80;
	
	@ClientString(id = 1120197, message = "Uruka (lv80)")
	public static NpcStringId URUKA_LV80;
	
	@ClientString(id = 1120198, message = "Sailren (Lv. 80)")
	public static NpcStringId SAILREN_LV_80;
	
	@ClientString(id = 1120199, message = "Typhoon (lv83)")
	public static NpcStringId TYPHOON_LV83;
	
	@ClientString(id = 1120200, message = "Valdstone (lv80)")
	public static NpcStringId VALDSTONE_LV80;
	
	@ClientString(id = 1120201, message = "Rok (Lv. 83)")
	public static NpcStringId ROK_LV_83;
	
	@ClientString(id = 1120202, message = "Enira (lv85)")
	public static NpcStringId ENIRA_LV85;
	
	@ClientString(id = 1120203, message = "Dius (Lv. 85)")
	public static NpcStringId DIUS_LV_85;
	
	@ClientString(id = 1120204, message = "Yehan Klodekus (lv81)")
	public static NpcStringId YEHAN_KLODEKUS_LV81;
	
	@ClientString(id = 1120205, message = "Yehan Klanikus (Lv. 81)")
	public static NpcStringId YEHAN_KLANIKUS_LV_81;
	
	@ClientString(id = 1120206, message = "Cannibalistic Stakato Captain (lv84)")
	public static NpcStringId CANNIBALISTIC_STAKATO_CAPTAIN_LV84;
	
	@ClientString(id = 1120207, message = "Spike Stakato Queen Shyeed (lv84)")
	public static NpcStringId SPIKE_STAKATO_QUEEN_SHYEED_LV84;
	
	@ClientString(id = 1120208, message = "Gwindorr (lv83)")
	public static NpcStringId GWINDORR_LV83;
	
	@ClientString(id = 1120209, message = "Water Spirit Lian (Lv. 84)")
	public static NpcStringId WATER_SPIRIT_LIAN_LV_84;
	
	@ClientString(id = 1120210, message = "Giant Marpanak (lv82)")
	public static NpcStringId GIANT_MARPANAK_LV82;
	
	@ClientString(id = 1120211, message = "Gorgolos (lv82)")
	public static NpcStringId GORGOLOS_LV82;
	
	@ClientString(id = 1120212, message = "Last Giant Utenus (Lv. 83)")
	public static NpcStringId LAST_GIANT_UTENUS_LV_83;
	
	@ClientString(id = 1120213, message = "Hekaton Prime (lv83)")
	public static NpcStringId HEKATON_PRIME_LV83;
	
	@ClientString(id = 1120214, message = "Aenkinel (Lv. 81)")
	public static NpcStringId AENKINEL_LV_81;
	
	@ClientString(id = 1120215, message = "Aenkinel (Lv. 81)")
	public static NpcStringId AENKINEL_LV_81_2;
	
	@ClientString(id = 1120216, message = "Aenkinel (Lv. 81)")
	public static NpcStringId AENKINEL_LV_81_3;
	
	@ClientString(id = 1120217, message = "Aenkinel (Lv. 81)")
	public static NpcStringId AENKINEL_LV_81_4;
	
	@ClientString(id = 1120218, message = "Aenkinel (Lv. 82)")
	public static NpcStringId AENKINEL_LV_82;
	
	@ClientString(id = 1120219, message = "Aenkinel (Lv. 84)")
	public static NpcStringId AENKINEL_LV_84;
	
	@ClientString(id = 1120220, message = "Tacrakahn (Lv. 89)")
	public static NpcStringId TACRAKAHN_LV_89;
	
	@ClientString(id = 1120221, message = "Torumba (Lv. 89)")
	public static NpcStringId TORUMBA_LV_89;
	
	@ClientString(id = 1120222, message = "Dopagen (Lv. 89)")
	public static NpcStringId DOPAGEN_LV_89;
	
	@ClientString(id = 1120223, message = "Glakias (Lv. 85)")
	public static NpcStringId GLAKIAS_LV_85;
	
	@ClientString(id = 1120224, message = "Glakias (Lv. 88)")
	public static NpcStringId GLAKIAS_LV_88;
	
	@ClientString(id = 1120225, message = "Anais (Lv. 84)")
	public static NpcStringId ANAIS_LV_84;
	
	@ClientString(id = 1120226, message = "Gigantic Golem (Lv. 76)")
	public static NpcStringId GIGANTIC_GOLEM_LV_76;
	
	@ClientString(id = 1120227, message = "Lost Warden (Lv. 83)")
	public static NpcStringId LOST_WARDEN_LV_83;
	
	@ClientString(id = 1120228, message = "Lost Guard Captain (Lv. 83)")
	public static NpcStringId LOST_GUARD_CAPTAIN_LV_83;
	
	@ClientString(id = 1120229, message = "Darnel (Lv. 84)")
	public static NpcStringId DARNEL_LV_84;
	
	@ClientString(id = 1120230, message = "Kechi (Lv. 84)")
	public static NpcStringId KECHI_LV_84;
	
	@ClientString(id = 1120231, message = "Tears (Lv. 84)")
	public static NpcStringId TEARS_LV_84;
	
	@ClientString(id = 1120232, message = "Emerald Horn (Lv. 84)")
	public static NpcStringId EMERALD_HORN_LV_84;
	
	@ClientString(id = 1120233, message = "Dust Rider (Lv. 84)")
	public static NpcStringId DUST_RIDER_LV_84;
	
	@ClientString(id = 1120234, message = "Bleeding Fly (Lv. 84)")
	public static NpcStringId BLEEDING_FLY_LV_84;
	
	@ClientString(id = 1120235, message = "Blackdagger Wing (Lv. 84)")
	public static NpcStringId BLACKDAGGER_WING_LV_84;
	
	@ClientString(id = 1120236, message = "Shadow Summoner (Lv. 84)")
	public static NpcStringId SHADOW_SUMMONER_LV_84;
	
	@ClientString(id = 1120237, message = "Spike Slasher (Lv. 84)")
	public static NpcStringId SPIKE_SLASHER_LV_84;
	
	@ClientString(id = 1120238, message = "Muscle Bomber (Lv. 84)")
	public static NpcStringId MUSCLE_BOMBER_LV_84;
	
	@ClientString(id = 1120239, message = "Drake Lord (Lv. 85)")
	public static NpcStringId DRAKE_LORD_LV_85;
	
	@ClientString(id = 1120240, message = "Behemoth Leader (Lv. 85)")
	public static NpcStringId BEHEMOTH_LEADER_LV_85;
	
	@ClientString(id = 1120241, message = "Dragon Beast (Lv. 85)")
	public static NpcStringId DRAGON_BEAST_LV_85;
	
	@ClientString(id = 1120242, message = "Dragon Beast (Lv. 85)")
	public static NpcStringId DRAGON_BEAST_LV_85_2;
	
	@ClientString(id = 1120243, message = "Kimerian (Lv. 92)")
	public static NpcStringId KIMERIAN_LV_92;
	
	@ClientString(id = 1120244, message = "Kimerian (Lv. 90)")
	public static NpcStringId KIMERIAN_LV_90;
	
	@ClientString(id = 1120245, message = "Kimerian (Lv. 95)")
	public static NpcStringId KIMERIAN_LV_95;
	
	@ClientString(id = 1120246, message = "Turanclass (Lv. 98)")
	public static NpcStringId TURANCLASS_LV_98;
	
	@ClientString(id = 1120247, message = "Georgios (Lv. 97)")
	public static NpcStringId GEORGIOS_LV_97;
	
	@ClientString(id = 1120248, message = "Angelos (Lv. 97)")
	public static NpcStringId ANGELOS_LV_97;
	
	@ClientString(id = 1120249, message = "Theofanis (Lv. 97)")
	public static NpcStringId THEOFANIS_LV_97;
	
	@ClientString(id = 1120250, message = "Steregos (Lv. 97)")
	public static NpcStringId STEREGOS_LV_97;
	
	@ClientString(id = 1120251, message = "Talicrome (Lv. 98)")
	public static NpcStringId TALICROME_LV_98;
	
	@ClientString(id = 1120252, message = "Meikaliya (Lv. 97)")
	public static NpcStringId MEIKALIYA_LV_97;
	
	@ClientString(id = 1120253, message = "Evangelos (Lv. 97)")
	public static NpcStringId EVANGELOS_LV_97;
	
	@ClientString(id = 1120254, message = "Sotiris (Lv. 97)")
	public static NpcStringId SOTIRIS_LV_97;
	
	@ClientString(id = 1120255, message = "Lazaros (Lv. 97)")
	public static NpcStringId LAZAROS_LV_97;
	
	@ClientString(id = 1120256, message = "Harnak's Wraith (Lv. 87)")
	public static NpcStringId HARNAK_S_WRAITH_LV_87;
	
	@ClientString(id = 1120257, message = "Harnak's Wraith (Lv. 88)")
	public static NpcStringId HARNAK_S_WRAITH_LV_88;
	
	@ClientString(id = 1120258, message = "Apherus (Lv. 94)")
	public static NpcStringId APHERUS_LV_94;
	
	@ClientString(id = 1120259, message = "Spezion (Lv. 94)")
	public static NpcStringId SPEZION_LV_94;
	
	@ClientString(id = 1120260, message = "Eyesaroch (Lv. 20)")
	public static NpcStringId EYESAROCH_LV_20;
	
	@ClientString(id = 1120261, message = "Overseer (Lv. 10)")
	public static NpcStringId OVERSEER_LV_10;
	
	@ClientString(id = 1120262, message = "Teredor (Lv. 88)")
	public static NpcStringId TEREDOR_LV_88;
	
	@ClientString(id = 1120263, message = "Lachikios (Lv. 87)")
	public static NpcStringId LACHIKIOS_LV_87;
	
	@ClientString(id = 1120264, message = "Lachikios (Lv. 87)")
	public static NpcStringId LACHIKIOS_LV_87_2;
	
	@ClientString(id = 1120265, message = "Lachikios (Lv. 89)")
	public static NpcStringId LACHIKIOS_LV_89;
	
	@ClientString(id = 1120266, message = "Lachikios (Lv. 89)")
	public static NpcStringId LACHIKIOS_LV_89_2;
	
	@ClientString(id = 1120267, message = "Rachicues (Lv. 88)")
	public static NpcStringId RACHICUES_LV_88;
	
	@ClientString(id = 1120268, message = "Rachicues (Lv. 88)")
	public static NpcStringId RACHICUES_LV_88_2;
	
	@ClientString(id = 1120269, message = "Rachicues (Lv. 90)")
	public static NpcStringId RACHICUES_LV_90;
	
	@ClientString(id = 1120270, message = "Rachicues (Lv. 90)")
	public static NpcStringId RACHICUES_LV_90_2;
	
	@ClientString(id = 1120271, message = "Veridan (lv98)")
	public static NpcStringId VERIDAN_LV98;
	
	@ClientString(id = 1120272, message = "Kechi (lv98)")
	public static NpcStringId KECHI_LV98;
	
	@ClientString(id = 1120273, message = "Michaela (lv98)")
	public static NpcStringId MICHAELA_LV98;
	
	@ClientString(id = 1120274, message = "Pan Direm (Lv. 89)")
	public static NpcStringId PAN_DIREM_LV_89;
	
	@ClientString(id = 1120275, message = "Vladimir (lv59)")
	public static NpcStringId VLADIMIR_LV59;
	
	@ClientString(id = 1120276, message = "Lazearth (lv62)")
	public static NpcStringId LAZEARTH_LV62;
	
	@ClientString(id = 1120277, message = "Baron (Lv. 66)")
	public static NpcStringId BARON_LV_66;
	
	@ClientString(id = 1120278, message = "Ken (lv70)")
	public static NpcStringId KEN_LV70;
	
	@ClientString(id = 1120279, message = "Heaven's Palace Sniper Captain (Lv. 72)")
	public static NpcStringId HEAVEN_S_PALACE_SNIPER_CAPTAIN_LV_72;
	
	@ClientString(id = 1120280, message = "Heaven's Palace Emperor (Lv. 75)")
	public static NpcStringId HEAVEN_S_PALACE_EMPEROR_LV_75;
	
	@ClientString(id = 1120281, message = "Heaven's Palace Goddess (Lv. 75)")
	public static NpcStringId HEAVEN_S_PALACE_GODDESS_LV_75;
	
	@ClientString(id = 1120282, message = "Ron (Lv. 97)")
	public static NpcStringId RON_LV_97;
	
	@ClientString(id = 1120283, message = "Ron (Lv. 97)")
	public static NpcStringId RON_LV_97_2;
	
	@ClientString(id = 1120284, message = "Accencio (lv45)")
	public static NpcStringId ACCENCIO_LV45;
	
	@ClientString(id = 1120285, message = "Malicio (lv45)")
	public static NpcStringId MALICIO_LV45;
	
	@ClientString(id = 1120286, message = "Mertes (lv45)")
	public static NpcStringId MERTES_LV45;
	
	@ClientString(id = 1120287, message = "Eyesaroch (lv10)")
	public static NpcStringId EYESAROCH_LV10;
	
	@ClientString(id = 1120288, message = "Overseer (lv20)")
	public static NpcStringId OVERSEER_LV20;
	
	@ClientString(id = 1120289, message = "Weeping Yui (lv92)")
	public static NpcStringId WEEPING_YUI_LV92;
	
	@ClientString(id = 1120290, message = "Mukshu the Coward (lv93)")
	public static NpcStringId MUKSHU_THE_COWARD_LV93;
	
	@ClientString(id = 1120291, message = "Blind Hornafi (lv96)")
	public static NpcStringId BLIND_HORNAFI_LV96;
	
	@ClientString(id = 1120292, message = "Enraged Master Kinen (Lv. 94)")
	public static NpcStringId ENRAGED_MASTER_KINEN_LV_94;
	
	@ClientString(id = 1120293, message = "Sir Lesyinda of the Black Shadow (lv95)")
	public static NpcStringId SIR_LESYINDA_OF_THE_BLACK_SHADOW_LV95;
	
	@ClientString(id = 1120294, message = "Magical Warrior Konyar (Lv. 96)")
	public static NpcStringId MAGICAL_WARRIOR_KONYAR_LV_96;
	
	@ClientString(id = 1120295, message = "Magical Warrior Konyar (Lv. 96)")
	public static NpcStringId MAGICAL_WARRIOR_KONYAR_LV_96_2;
	
	@ClientString(id = 1120296, message = "Magical Warrior Konyar (Lv. 96)")
	public static NpcStringId MAGICAL_WARRIOR_KONYAR_LV_96_3;
	
	@ClientString(id = 1120297, message = "Yoentumak the Waiter (lv96)")
	public static NpcStringId YOENTUMAK_THE_WAITER_LV96;
	
	@ClientString(id = 1120298, message = "Flynt (lv97)")
	public static NpcStringId FLYNT_LV97;
	
	@ClientString(id = 1120299, message = "Harp (lv97)")
	public static NpcStringId HARP_LV97;
	
	@ClientString(id = 1120300, message = "Thank you... My book... Child...")
	public static NpcStringId THANK_YOU_MY_BOOK_CHILD;
	
	@ClientString(id = 1120301, message = "Killed by $s1")
	public static NpcStringId KILLED_BY_S1;
	
	@ClientString(id = 1120302, message = "Apherus (Lv. 94)")
	public static NpcStringId APHERUS_LV_94_2;
	
	@ClientString(id = 1120303, message = "Spezion (lv98)")
	public static NpcStringId SPEZION_LV98;
	
	@ClientString(id = 1120304, message = "Spezion (lv98)")
	public static NpcStringId SPEZION_LV98_2;
	
	@ClientString(id = 1120305, message = "Berserk Spezion (lv98)")
	public static NpcStringId BERSERK_SPEZION_LV98;
	
	@ClientString(id = 1120306, message = "Iris (lv43)")
	public static NpcStringId IRIS_LV43;
	
	@ClientString(id = 1120307, message = "Thorn (lv43)")
	public static NpcStringId THORN_LV43;
	
	@ClientString(id = 1120308, message = "Queen of Darkness (lv88)")
	public static NpcStringId QUEEN_OF_DARKNESS_LV88;
	
	@ClientString(id = 1120309, message = "Maliss (Lv. 96)")
	public static NpcStringId MALISS_LV_96;
	
	@ClientString(id = 1120310, message = "Isadora (lv96)")
	public static NpcStringId ISADORA_LV96;
	
	@ClientString(id = 1120311, message = "Georgios (Lv. 97)")
	public static NpcStringId GEORGIOS_LV_97_2;
	
	@ClientString(id = 1120312, message = "Veridan (lv98)")
	public static NpcStringId VERIDAN_LV98_2;
	
	@ClientString(id = 1120313, message = "Zellaka (lv88)")
	public static NpcStringId ZELLAKA_LV88;
	
	@ClientString(id = 1120314, message = "Pelline (lv93)")
	public static NpcStringId PELLINE_LV93;
	
	@ClientString(id = 1120315, message = "Kalios (Lv. 98)")
	public static NpcStringId KALIOS_LV_98;
	
	@ClientString(id = 1120316, message = "Guillotine of Death (lv97)")
	public static NpcStringId GUILLOTINE_OF_DEATH_LV97;
	
	@ClientString(id = 1120317, message = "Houpon the Warden Overseer (lv97)")
	public static NpcStringId HOUPON_THE_WARDEN_OVERSEER_LV97;
	
	@ClientString(id = 1120318, message = "Crook the Mad (lv97)")
	public static NpcStringId CROOK_THE_MAD_LV97;
	
	@ClientString(id = 1120319, message = "Execution Grounds Watchman Guillotine (lv97)")
	public static NpcStringId EXECUTION_GROUNDS_WATCHMAN_GUILLOTINE_LV97;
	
	@ClientString(id = 1120320, message = "Guillotine of Death (lv97)")
	public static NpcStringId GUILLOTINE_OF_DEATH_LV97_2;
	
	@ClientString(id = 1120321, message = "Spicula Zero (Lv. 96)")
	public static NpcStringId SPICULA_ZERO_LV_96;
	
	@ClientString(id = 1120322, message = "Gigantic Golem (lv96)")
	public static NpcStringId GIGANTIC_GOLEM_LV96;
	
	@ClientString(id = 1120323, message = "Queen Ant (Lv. 92)")
	public static NpcStringId QUEEN_ANT_LV_92;
	
	@ClientString(id = 1120324, message = "Orfen (lv92)")
	public static NpcStringId ORFEN_LV92;
	
	@ClientString(id = 1120325, message = "Anakim (lv92)")
	public static NpcStringId ANAKIM_LV92;
	
	@ClientString(id = 1120326, message = "Lilith (lv92)")
	public static NpcStringId LILITH_LV92;
	
	@ClientString(id = 1120327, message = "Nerva Chief Turakan (lv99)")
	public static NpcStringId NERVA_CHIEF_TURAKAN_LV99;
	
	@ClientString(id = 1120328, message = "Krogel (lv99)")
	public static NpcStringId KROGEL_LV99;
	
	@ClientString(id = 1120329, message = "Tebot (Lv. 99)")
	public static NpcStringId TEBOT_LV_99;
	
	@ClientString(id = 1120330, message = "Tegaffe (Lv. 99)")
	public static NpcStringId TEGAFFE_LV_99;
	
	@ClientString(id = 1120331, message = "Thesakar (lv99)")
	public static NpcStringId THESAKAR_LV99;
	
	@ClientString(id = 1120332, message = "Theor (Lv. 99)")
	public static NpcStringId THEOR_LV_99;
	
	@ClientString(id = 1120333, message = "Transformed: Dartanion (lv86)")
	public static NpcStringId TRANSFORMED_DARTANION_LV86;
	
	@ClientString(id = 1120334, message = "Garden Warrior Captain (Lv. 93)")
	public static NpcStringId GARDEN_WARRIOR_CAPTAIN_LV_93;
	
	@ClientString(id = 1120335, message = "Spicula Negative (lv95)")
	public static NpcStringId SPICULA_NEGATIVE_LV95;
	
	@ClientString(id = 1120336, message = "Beleth (lv99)")
	public static NpcStringId BELETH_LV99;
	
	@ClientString(id = 1120337, message = "Darion (Lv. 99)")
	public static NpcStringId DARION_LV_99;
	
	@ClientString(id = 1121000, message = "Steward: Please wait a moment.")
	public static NpcStringId STEWARD_PLEASE_WAIT_A_MOMENT;
	
	@ClientString(id = 1121001, message = "Steward: Please restore the Queen's former appearance!")
	public static NpcStringId STEWARD_PLEASE_RESTORE_THE_QUEEN_S_FORMER_APPEARANCE;
	
	@ClientString(id = 1121002, message = "Steward: Waste no time! Please hurry!")
	public static NpcStringId STEWARD_WASTE_NO_TIME_PLEASE_HURRY;
	
	@ClientString(id = 1121003, message = "Steward: Was it indeed too much to ask...")
	public static NpcStringId STEWARD_WAS_IT_INDEED_TOO_MUCH_TO_ASK;
	
	@ClientString(id = 1121004, message = "Freya: Heathens! Feel my chill!")
	public static NpcStringId FREYA_HEATHENS_FEEL_MY_CHILL;
	
	@ClientString(id = 1121005, message = "Attention please! The gates will be closing shortly. All visitors to the Queen's Castle should leave immediately.")
	public static NpcStringId ATTENTION_PLEASE_THE_GATES_WILL_BE_CLOSING_SHORTLY_ALL_VISITORS_TO_THE_QUEEN_S_CASTLE_SHOULD_LEAVE_IMMEDIATELY;
	
	@ClientString(id = 1121006, message = "You cannot carry a weapon without authorization!")
	public static NpcStringId YOU_CANNOT_CARRY_A_WEAPON_WITHOUT_AUTHORIZATION;
	
	@ClientString(id = 1121007, message = "Are you trying to deceive me? I'm disappointed.")
	public static NpcStringId ARE_YOU_TRYING_TO_DECEIVE_ME_I_M_DISAPPOINTED;
	
	@ClientString(id = 1121008, message = "Time left: 30 min.")
	public static NpcStringId TIME_LEFT_30_MIN;
	
	@ClientString(id = 1121009, message = "Time left: 20 min.")
	public static NpcStringId TIME_LEFT_20_MIN;
	
	@ClientString(id = 1200001, message = "Chilly Coda")
	public static NpcStringId CHILLY_CODA;
	
	@ClientString(id = 1200002, message = "Burning Coda")
	public static NpcStringId BURNING_CODA;
	
	@ClientString(id = 1200003, message = "Blue Coda")
	public static NpcStringId BLUE_CODA;
	
	@ClientString(id = 1200004, message = "Red Coda")
	public static NpcStringId RED_CODA;
	
	@ClientString(id = 1200005, message = "Golden Coda")
	public static NpcStringId GOLDEN_CODA;
	
	@ClientString(id = 1200006, message = "Desert Coda")
	public static NpcStringId DESERT_CODA;
	
	@ClientString(id = 1200007, message = "Lute Coda")
	public static NpcStringId LUTE_CODA;
	
	@ClientString(id = 1200008, message = "Twin Coda")
	public static NpcStringId TWIN_CODA;
	
	@ClientString(id = 1200009, message = "Dark Coda")
	public static NpcStringId DARK_CODA;
	
	@ClientString(id = 1200010, message = "Coda of Light")
	public static NpcStringId CODA_OF_LIGHT;
	
	@ClientString(id = 1200011, message = "Chilly Cobol")
	public static NpcStringId CHILLY_COBOL;
	
	@ClientString(id = 1200012, message = "Burning Cobol")
	public static NpcStringId BURNING_COBOL;
	
	@ClientString(id = 1200013, message = "Blue Cobol")
	public static NpcStringId BLUE_COBOL;
	
	@ClientString(id = 1200014, message = "Red Cobol")
	public static NpcStringId RED_COBOL;
	
	@ClientString(id = 1200015, message = "Golden Cobol")
	public static NpcStringId GOLDEN_COBOL;
	
	@ClientString(id = 1200016, message = "Desert Cobol")
	public static NpcStringId DESERT_COBOL;
	
	@ClientString(id = 1200017, message = "Sea Cobol")
	public static NpcStringId SEA_COBOL;
	
	@ClientString(id = 1200018, message = "Thorn Cobol")
	public static NpcStringId THORN_COBOL;
	
	@ClientString(id = 1200019, message = "Dapple Cobol")
	public static NpcStringId DAPPLE_COBOL;
	
	@ClientString(id = 1200020, message = "Great Cobol")
	public static NpcStringId GREAT_COBOL;
	
	@ClientString(id = 1200021, message = "Chilly Codran")
	public static NpcStringId CHILLY_CODRAN;
	
	@ClientString(id = 1200022, message = "Burning Codran")
	public static NpcStringId BURNING_CODRAN;
	
	@ClientString(id = 1200023, message = "Blue Codran")
	public static NpcStringId BLUE_CODRAN;
	
	@ClientString(id = 1200024, message = "Red Codran")
	public static NpcStringId RED_CODRAN;
	
	@ClientString(id = 1200025, message = "Dapple Codran")
	public static NpcStringId DAPPLE_CODRAN;
	
	@ClientString(id = 1200026, message = "Desert Codran")
	public static NpcStringId DESERT_CODRAN;
	
	@ClientString(id = 1200027, message = "Sea Codran")
	public static NpcStringId SEA_CODRAN;
	
	@ClientString(id = 1200028, message = "Twin Codran")
	public static NpcStringId TWIN_CODRAN;
	
	@ClientString(id = 1200029, message = "Thorn Codran")
	public static NpcStringId THORN_CODRAN;
	
	@ClientString(id = 1200030, message = "Great Codran")
	public static NpcStringId GREAT_CODRAN;
	
	@ClientString(id = 1200031, message = "Alternative Dark Coda")
	public static NpcStringId ALTERNATIVE_DARK_CODA;
	
	@ClientString(id = 1200032, message = "Alternative Red Coda")
	public static NpcStringId ALTERNATIVE_RED_CODA;
	
	@ClientString(id = 1200033, message = "Alternative Chilly Coda")
	public static NpcStringId ALTERNATIVE_CHILLY_CODA;
	
	@ClientString(id = 1200034, message = "Alternative Blue Coda")
	public static NpcStringId ALTERNATIVE_BLUE_CODA;
	
	@ClientString(id = 1200035, message = "Alternative Golden Coda")
	public static NpcStringId ALTERNATIVE_GOLDEN_CODA;
	
	@ClientString(id = 1200036, message = "Alternative Lute Coda")
	public static NpcStringId ALTERNATIVE_LUTE_CODA;
	
	@ClientString(id = 1200037, message = "Alternative Desert Coda")
	public static NpcStringId ALTERNATIVE_DESERT_CODA;
	
	@ClientString(id = 1200038, message = "Alternative Red Cobol")
	public static NpcStringId ALTERNATIVE_RED_COBOL;
	
	@ClientString(id = 1200039, message = "Alternative Chilly Cobol")
	public static NpcStringId ALTERNATIVE_CHILLY_COBOL;
	
	@ClientString(id = 1200040, message = "Alternative Blue Cobol")
	public static NpcStringId ALTERNATIVE_BLUE_COBOL;
	
	@ClientString(id = 1200041, message = "Alternative Thorn Cobol")
	public static NpcStringId ALTERNATIVE_THORN_COBOL;
	
	@ClientString(id = 1200042, message = "Alternative Golden Cobol")
	public static NpcStringId ALTERNATIVE_GOLDEN_COBOL;
	
	@ClientString(id = 1200043, message = "Alternative Great Cobol")
	public static NpcStringId ALTERNATIVE_GREAT_COBOL;
	
	@ClientString(id = 1200044, message = "Alternative Red Codran")
	public static NpcStringId ALTERNATIVE_RED_CODRAN;
	
	@ClientString(id = 1200045, message = "Alternative Sea Codran")
	public static NpcStringId ALTERNATIVE_SEA_CODRAN;
	
	@ClientString(id = 1200046, message = "Alternative Chilly Codran")
	public static NpcStringId ALTERNATIVE_CHILLY_CODRAN;
	
	@ClientString(id = 1200047, message = "Alternative Blue Codran")
	public static NpcStringId ALTERNATIVE_BLUE_CODRAN;
	
	@ClientString(id = 1200048, message = "Alternative Twin Codran")
	public static NpcStringId ALTERNATIVE_TWIN_CODRAN;
	
	@ClientString(id = 1200049, message = "Alternative Great Codran")
	public static NpcStringId ALTERNATIVE_GREAT_CODRAN;
	
	@ClientString(id = 1200050, message = "Alternative Desert Codran")
	public static NpcStringId ALTERNATIVE_DESERT_CODRAN;
	
	@ClientString(id = 1300001, message = "We have broken through the gate! Destroy the encampment and move to the Command Post!")
	public static NpcStringId WE_HAVE_BROKEN_THROUGH_THE_GATE_DESTROY_THE_ENCAMPMENT_AND_MOVE_TO_THE_COMMAND_POST;
	
	@ClientString(id = 1300002, message = "The command gate has opened! Capture the flag quickly and raise it high to proclaim our victory!")
	public static NpcStringId THE_COMMAND_GATE_HAS_OPENED_CAPTURE_THE_FLAG_QUICKLY_AND_RAISE_IT_HIGH_TO_PROCLAIM_OUR_VICTORY;
	
	@ClientString(id = 1300003, message = "The gods have forsaken us... Retreat!!")
	public static NpcStringId THE_GODS_HAVE_FORSAKEN_US_RETREAT;
	
	@ClientString(id = 1300004, message = "You may have broken our arrows, but you will never break our will! Archers, retreat!")
	public static NpcStringId YOU_MAY_HAVE_BROKEN_OUR_ARROWS_BUT_YOU_WILL_NEVER_BREAK_OUR_WILL_ARCHERS_RETREAT;
	
	@ClientString(id = 1300005, message = "At last! The Magic Circle that protects the fortress has weakened! Volunteers, stand back!")
	public static NpcStringId AT_LAST_THE_MAGIC_CIRCLE_THAT_PROTECTS_THE_FORTRESS_HAS_WEAKENED_VOLUNTEERS_STAND_BACK;
	
	@ClientString(id = 1300006, message = "Aiieeee! Command Center! This is guard unit! We need backup right away!")
	public static NpcStringId AIIEEEE_COMMAND_CENTER_THIS_IS_GUARD_UNIT_WE_NEED_BACKUP_RIGHT_AWAY;
	
	@ClientString(id = 1300007, message = "Fortress power disabled.")
	public static NpcStringId FORTRESS_POWER_DISABLED;
	
	@ClientString(id = 1300008, message = "Oh my, what has become of me? My fame... my friends... lost... all lost...")
	public static NpcStringId OH_MY_WHAT_HAS_BECOME_OF_ME_MY_FAME_MY_FRIENDS_LOST_ALL_LOST;
	
	@ClientString(id = 1300009, message = "Machine No. 1 - Power Off!")
	public static NpcStringId MACHINE_NO_1_POWER_OFF;
	
	@ClientString(id = 1300010, message = "Machine No. 2 - Power Off!")
	public static NpcStringId MACHINE_NO_2_POWER_OFF;
	
	@ClientString(id = 1300011, message = "Machine No. 3 - Power Off!")
	public static NpcStringId MACHINE_NO_3_POWER_OFF;
	
	@ClientString(id = 1300012, message = "Everyone, concentrate your attacks on $s1! Show the enemy your resolve!")
	public static NpcStringId EVERYONE_CONCENTRATE_YOUR_ATTACKS_ON_S1_SHOW_THE_ENEMY_YOUR_RESOLVE;
	
	@ClientString(id = 1300013, message = "Attacking the enemy's reinforcements is necessary. Time to die!")
	public static NpcStringId ATTACKING_THE_ENEMY_S_REINFORCEMENTS_IS_NECESSARY_TIME_TO_DIE;
	
	@ClientString(id = 1300014, message = "Fire Spirit, unleash your power! Burn the enemy!!")
	public static NpcStringId FIRE_SPIRIT_UNLEASH_YOUR_POWER_BURN_THE_ENEMY;
	
	@ClientString(id = 1300015, message = "Hey, these foes are tougher than they look. I'm going to need some help here.")
	public static NpcStringId HEY_THESE_FOES_ARE_TOUGHER_THAN_THEY_LOOK_I_M_GOING_TO_NEED_SOME_HELP_HERE;
	
	@ClientString(id = 1300016, message = "Do you need my power? You seem to be struggling.")
	public static NpcStringId DO_YOU_NEED_MY_POWER_YOU_SEEM_TO_BE_STRUGGLING;
	
	@ClientString(id = 1300017, message = "I'm rather busy here as well.")
	public static NpcStringId I_M_RATHER_BUSY_HERE_AS_WELL;
	
	@ClientString(id = 1300018, message = "Don't think that it's gonna end like this. Your ambition will soon be destroyed as well.")
	public static NpcStringId DON_T_THINK_THAT_IT_S_GONNA_END_LIKE_THIS_YOUR_AMBITION_WILL_SOON_BE_DESTROYED_AS_WELL;
	
	@ClientString(id = 1300019, message = "Prepare to die!")
	public static NpcStringId PREPARE_TO_DIE_2;
	
	@ClientString(id = 1300020, message = "I feel so much grief that I can't even take care of myself. There isn't any reason for me to stay here any longer.")
	public static NpcStringId I_FEEL_SO_MUCH_GRIEF_THAT_I_CAN_T_EVEN_TAKE_CARE_OF_MYSELF_THERE_ISN_T_ANY_REASON_FOR_ME_TO_STAY_HERE_ANY_LONGER;
	
	@ClientString(id = 1300101, message = "Camp Fortress")
	public static NpcStringId CAMP_FORTRESS;
	
	@ClientString(id = 1300102, message = "Southern Fortress")
	public static NpcStringId SOUTHERN_FORTRESS_2;
	
	@ClientString(id = 1300103, message = "Hive Fortress")
	public static NpcStringId HIVE_FORTRESS_2;
	
	@ClientString(id = 1300104, message = "Valley Fortress")
	public static NpcStringId VALLEY_FORTRESS_2;
	
	@ClientString(id = 1300105, message = "Ivory Fortress")
	public static NpcStringId IVORY_FORTRESS_2;
	
	@ClientString(id = 1300106, message = "Narsell Fortress")
	public static NpcStringId NARSELL_FORTRESS_2;
	
	@ClientString(id = 1300107, message = "Bayou Fortress")
	public static NpcStringId BAYOU_FORTRESS_2;
	
	@ClientString(id = 1300108, message = "White Sands Fortress")
	public static NpcStringId WHITE_SANDS_FORTRESS_2;
	
	@ClientString(id = 1300109, message = "Borderland Fortress")
	public static NpcStringId BORDERLAND_FORTRESS;
	
	@ClientString(id = 1300110, message = "Swamp Fortress")
	public static NpcStringId SWAMP_FORTRESS_2;
	
	@ClientString(id = 1300111, message = "Archaic Fortress")
	public static NpcStringId ARCHAIC_FORTRESS_2;
	
	@ClientString(id = 1300112, message = "Floran Fortress")
	public static NpcStringId FLORAN_FORTRESS;
	
	@ClientString(id = 1300113, message = "Cloud Mountain Fortress")
	public static NpcStringId CLOUD_MOUNTAIN_FORTRESS;
	
	@ClientString(id = 1300114, message = "Tanor Fortress")
	public static NpcStringId TANOR_FORTRESS;
	
	@ClientString(id = 1300115, message = "Dragonspine Fortress")
	public static NpcStringId DRAGONSPINE_FORTRESS;
	
	@ClientString(id = 1300116, message = "Antharas' Fortress")
	public static NpcStringId ANTHARAS_FORTRESS;
	
	@ClientString(id = 1300117, message = "Western Fortress")
	public static NpcStringId WESTERN_FORTRESS;
	
	@ClientString(id = 1300118, message = "Hunters' Fortress")
	public static NpcStringId HUNTERS_FORTRESS;
	
	@ClientString(id = 1300119, message = "Aaru Fortress")
	public static NpcStringId AARU_FORTRESS;
	
	@ClientString(id = 1300120, message = "Demon Fortress")
	public static NpcStringId DEMON_FORTRESS;
	
	@ClientString(id = 1300121, message = "Monastic Fortress")
	public static NpcStringId MONASTIC_FORTRESS;
	
	@ClientString(id = 1300122, message = "Independent")
	public static NpcStringId INDEPENDENT;
	
	@ClientString(id = 1300123, message = "Neutral")
	public static NpcStringId NEUTRAL;
	
	@ClientString(id = 1300124, message = "Under contract")
	public static NpcStringId UNDER_CONTRACT;
	
	@ClientString(id = 1300125, message = "First password has been entered.")
	public static NpcStringId FIRST_PASSWORD_HAS_BEEN_ENTERED;
	
	@ClientString(id = 1300126, message = "Second password has been entered.")
	public static NpcStringId SECOND_PASSWORD_HAS_BEEN_ENTERED;
	
	@ClientString(id = 1300127, message = "Password has not been entered.")
	public static NpcStringId PASSWORD_HAS_NOT_BEEN_ENTERED;
	
	@ClientString(id = 1300128, message = "Attempt $s1/3 is in progress.")
	public static NpcStringId ATTEMPT_S1_3_IS_IN_PROGRESS;
	
	@ClientString(id = 1300129, message = "The 1st Mark is correct.")
	public static NpcStringId THE_1ST_MARK_IS_CORRECT;
	
	@ClientString(id = 1300130, message = "The 2nd Mark is correct.")
	public static NpcStringId THE_2ND_MARK_IS_CORRECT;
	
	@ClientString(id = 1300131, message = "The Marks have not been assembled.")
	public static NpcStringId THE_MARKS_HAVE_NOT_BEEN_ASSEMBLED;
	
	@ClientString(id = 1300132, message = "The Olympiad will start shortly in Arena $s1.")
	public static NpcStringId THE_OLYMPIAD_WILL_START_SHORTLY_IN_ARENA_S1;
	
	@ClientString(id = 1300133, message = "Domain Fortress")
	public static NpcStringId DOMAIN_FORTRESS;
	
	@ClientString(id = 1300134, message = "Boundary Fortress")
	public static NpcStringId BOUNDARY_FORTRESS;
	
	@ClientString(id = 1300135, message = "$s1 h. $s2 min.")
	public static NpcStringId S1_H_S2_MIN;
	
	@ClientString(id = 1300136, message = "Not specified")
	public static NpcStringId NOT_SPECIFIED;
	
	@ClientString(id = 1300137, message = "Have you come to save us?")
	public static NpcStringId HAVE_YOU_COME_TO_SAVE_US;
	
	@ClientString(id = 1300138, message = "Take that, you weakling!")
	public static NpcStringId TAKE_THAT_YOU_WEAKLING;
	
	@ClientString(id = 1300139, message = "Behold my might!")
	public static NpcStringId BEHOLD_MY_MIGHT;
	
	@ClientString(id = 1300140, message = "Your mind is going blank...")
	public static NpcStringId YOUR_MIND_IS_GOING_BLANK;
	
	@ClientString(id = 1300141, message = "Ugh, it hurts down to the bones...")
	public static NpcStringId UGH_IT_HURTS_DOWN_TO_THE_BONES;
	
	@ClientString(id = 1300142, message = "I can't stand it anymore...")
	public static NpcStringId I_CAN_T_STAND_IT_ANYMORE;
	
	@ClientString(id = 1300143, message = "Aaah!")
	public static NpcStringId AAAH;
	
	@ClientString(id = 1300144, message = "Gasp! How can this be?")
	public static NpcStringId GASP_HOW_CAN_THIS_BE;
	
	@ClientString(id = 1300145, message = "I'll rip the flesh from your bones!")
	public static NpcStringId I_LL_RIP_THE_FLESH_FROM_YOUR_BONES;
	
	@ClientString(id = 1300146, message = "You'll flounder in delusion for the rest of your life!")
	public static NpcStringId YOU_LL_FLOUNDER_IN_DELUSION_FOR_THE_REST_OF_YOUR_LIFE;
	
	@ClientString(id = 1300147, message = "There is no escape from this place!")
	public static NpcStringId THERE_IS_NO_ESCAPE_FROM_THIS_PLACE;
	
	@ClientString(id = 1300148, message = "How dare you!")
	public static NpcStringId HOW_DARE_YOU;
	
	@ClientString(id = 1300149, message = "You're so dead!")
	public static NpcStringId YOU_RE_SO_DEAD;
	
	@ClientString(id = 1300150, message = "Begin stage 1!")
	public static NpcStringId BEGIN_STAGE_1;
	
	@ClientString(id = 1300151, message = "Begin stage 2!")
	public static NpcStringId BEGIN_STAGE_2;
	
	@ClientString(id = 1300152, message = "Begin stage 3!")
	public static NpcStringId BEGIN_STAGE_3;
	
	@ClientString(id = 1300153, message = "You've done it! We believed in you, warrior. We want to show our sincerity, though it is small. Please give me some of your time.")
	public static NpcStringId YOU_VE_DONE_IT_WE_BELIEVED_IN_YOU_WARRIOR_WE_WANT_TO_SHOW_OUR_SINCERITY_THOUGH_IT_IS_SMALL_PLEASE_GIVE_ME_SOME_OF_YOUR_TIME;
	
	@ClientString(id = 1300154, message = "The central compressor is working.")
	public static NpcStringId THE_CENTRAL_COMPRESSOR_IS_WORKING;
	
	@ClientString(id = 1300155, message = "The first compressor is working.")
	public static NpcStringId THE_FIRST_COMPRESSOR_IS_WORKING;
	
	@ClientString(id = 1300156, message = "The second compressor is working.")
	public static NpcStringId THE_SECOND_COMPRESSOR_IS_WORKING;
	
	@ClientString(id = 1300157, message = "The third compressor is working.")
	public static NpcStringId THE_THIRD_COMPRESSOR_IS_WORKING;
	
	@ClientString(id = 1300158, message = "The central compressor has been destroyed.")
	public static NpcStringId THE_CENTRAL_COMPRESSOR_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 1300159, message = "The first compressor has been destroyed.")
	public static NpcStringId THE_FIRST_COMPRESSOR_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 1300160, message = "The second compressor has been destroyed.")
	public static NpcStringId THE_SECOND_COMPRESSOR_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 1300161, message = "The third compressor has been destroyed.")
	public static NpcStringId THE_THIRD_COMPRESSOR_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 1300162, message = "What a predicament... my attempts were unsuccessful.")
	public static NpcStringId WHAT_A_PREDICAMENT_MY_ATTEMPTS_WERE_UNSUCCESSFUL;
	
	@ClientString(id = 1300163, message = "Courage! Ambition! Passion! Mercenaries who want to realize their dream of fighting in the territory war, come to me! Fortune and glory are waiting for you!")
	public static NpcStringId COURAGE_AMBITION_PASSION_MERCENARIES_WHO_WANT_TO_REALIZE_THEIR_DREAM_OF_FIGHTING_IN_THE_TERRITORY_WAR_COME_TO_ME_FORTUNE_AND_GLORY_ARE_WAITING_FOR_YOU;
	
	@ClientString(id = 1300164, message = "Do you wish to fight? Are you afraid? No matter how hard you try, you have nowhere to run. But if you face it head on, our mercenary troop will help you out!")
	public static NpcStringId DO_YOU_WISH_TO_FIGHT_ARE_YOU_AFRAID_NO_MATTER_HOW_HARD_YOU_TRY_YOU_HAVE_NOWHERE_TO_RUN_BUT_IF_YOU_FACE_IT_HEAD_ON_OUR_MERCENARY_TROOP_WILL_HELP_YOU_OUT;
	
	@ClientString(id = 1300165, message = "Charge!")
	public static NpcStringId CHARGE;
	
	@ClientString(id = 1300166, message = "The World Olympiad will begin in Arena $s1 soon.")
	public static NpcStringId THE_WORLD_OLYMPIAD_WILL_BEGIN_IN_ARENA_S1_SOON;
	
	@ClientString(id = 1300167, message = "The class duels will start shortly in Arena $s1.")
	public static NpcStringId THE_CLASS_DUELS_WILL_START_SHORTLY_IN_ARENA_S1;
	
	@ClientString(id = 1300168, message = "Let us drive out the power of darkness.")
	public static NpcStringId LET_US_DRIVE_OUT_THE_POWER_OF_DARKNESS;
	
	@ClientString(id = 1300169, message = "Drive out the power of darkness along side our revolutionary forces.")
	public static NpcStringId DRIVE_OUT_THE_POWER_OF_DARKNESS_ALONG_SIDE_OUR_REVOLUTIONARY_FORCES;
	
	@ClientString(id = 1300170, message = "I feel that the powers of darkness are growing stronger.")
	public static NpcStringId I_FEEL_THAT_THE_POWERS_OF_DARKNESS_ARE_GROWING_STRONGER;
	
	@ClientString(id = 1300171, message = "We will execute our plan on Sunday night. If you join us, I will give you a substantial reward.")
	public static NpcStringId WE_WILL_EXECUTE_OUR_PLAN_ON_SUNDAY_NIGHT_IF_YOU_JOIN_US_I_WILL_GIVE_YOU_A_SUBSTANTIAL_REWARD;
	
	@ClientString(id = 1300172, message = "When the world plunges into chaos, we will need your help. We hope you join us when the time comes.")
	public static NpcStringId WHEN_THE_WORLD_PLUNGES_INTO_CHAOS_WE_WILL_NEED_YOUR_HELP_WE_HOPE_YOU_JOIN_US_WHEN_THE_TIME_COMES;
	
	@ClientString(id = 1300173, message = "The transportation unit has appeared. You can begin attacking it if you accept a campaign quest.")
	public static NpcStringId THE_TRANSPORTATION_UNIT_HAS_APPEARED_YOU_CAN_BEGIN_ATTACKING_IT_IF_YOU_ACCEPT_A_CAMPAIGN_QUEST;
	
	@ClientString(id = 1300174, message = "The remaining troops of the transportation unit have moved to the Aden Castle area.")
	public static NpcStringId THE_REMAINING_TROOPS_OF_THE_TRANSPORTATION_UNIT_HAVE_MOVED_TO_THE_ADEN_CASTLE_AREA;
	
	@ClientString(id = 1300175, message = "The remaining troops from the transportation unit will appear in front of Rune Castle in 5 min.")
	public static NpcStringId THE_REMAINING_TROOPS_FROM_THE_TRANSPORTATION_UNIT_WILL_APPEAR_IN_FRONT_OF_RUNE_CASTLE_IN_5_MIN;
	
	@ClientString(id = 1300176, message = "The Aden Transportation Unit has appeared at the east and west entrances to Aden.")
	public static NpcStringId THE_ADEN_TRANSPORTATION_UNIT_HAS_APPEARED_AT_THE_EAST_AND_WEST_ENTRANCES_TO_ADEN;
	
	@ClientString(id = 1300177, message = "The Rune transportation unit has appeared on the battlefield of Rune.")
	public static NpcStringId THE_RUNE_TRANSPORTATION_UNIT_HAS_APPEARED_ON_THE_BATTLEFIELD_OF_RUNE;
	
	@ClientString(id = 1300178, message = "The Gludio Transportation Unit has appeared at the west entrance to Aden.")
	public static NpcStringId THE_GLUDIO_TRANSPORTATION_UNIT_HAS_APPEARED_AT_THE_WEST_ENTRANCE_TO_ADEN;
	
	@ClientString(id = 1300179, message = "The Dion transportation unit has entered the battlefield.")
	public static NpcStringId THE_DION_TRANSPORTATION_UNIT_HAS_ENTERED_THE_BATTLEFIELD;
	
	@ClientString(id = 1300180, message = "The Giran Transportation Unit has appeared at the south entrance to Aden.")
	public static NpcStringId THE_GIRAN_TRANSPORTATION_UNIT_HAS_APPEARED_AT_THE_SOUTH_ENTRANCE_TO_ADEN;
	
	@ClientString(id = 1300181, message = "The Oren Transportation Unit has appeared at the west entrance to Aden.")
	public static NpcStringId THE_OREN_TRANSPORTATION_UNIT_HAS_APPEARED_AT_THE_WEST_ENTRANCE_TO_ADEN;
	
	@ClientString(id = 1300182, message = "The Innadril transportation unit has entered the battlefield.")
	public static NpcStringId THE_INNADRIL_TRANSPORTATION_UNIT_HAS_ENTERED_THE_BATTLEFIELD;
	
	@ClientString(id = 1300183, message = "The Goddard transportation unit has appeared in the battlefield area around Rune Castle.")
	public static NpcStringId THE_GODDARD_TRANSPORTATION_UNIT_HAS_APPEARED_IN_THE_BATTLEFIELD_AREA_AROUND_RUNE_CASTLE;
	
	@ClientString(id = 1300184, message = "The Schuttgart transportation unit has entered the battlefield.")
	public static NpcStringId THE_SCHUTTGART_TRANSPORTATION_UNIT_HAS_ENTERED_THE_BATTLEFIELD;
	
	@ClientString(id = 1300185, message = "The Aden Transportation Unit has appeared on the battlefield.")
	public static NpcStringId THE_ADEN_TRANSPORTATION_UNIT_HAS_APPEARED_ON_THE_BATTLEFIELD;
	
	@ClientString(id = 1300186, message = "The Rune Transportation Unit has appeared on the battlefield.")
	public static NpcStringId THE_RUNE_TRANSPORTATION_UNIT_HAS_APPEARED_ON_THE_BATTLEFIELD;
	
	@ClientString(id = 1300187, message = "Aah... Here...")
	public static NpcStringId AAH_HERE;
	
	@ClientString(id = 1300188, message = "The Dark Guards shall punish you.")
	public static NpcStringId THE_DARK_GUARDS_SHALL_PUNISH_YOU;
	
	@ClientString(id = 1300189, message = "Congratulations, my lord. Allow me to offer you the Dimensional Castle Lord's Support Box.")
	public static NpcStringId CONGRATULATIONS_MY_LORD_ALLOW_ME_TO_OFFER_YOU_THE_DIMENSIONAL_CASTLE_LORD_S_SUPPORT_BOX;
	
	@ClientString(id = 1300190, message = "Apologies, my lord. It seems that they do not view you as a friend.")
	public static NpcStringId APOLOGIES_MY_LORD_IT_SEEMS_THAT_THEY_DO_NOT_VIEW_YOU_AS_A_FRIEND;
	
	@ClientString(id = 1300191, message = "Apologies, my lord. It would seem wise that you keep y our distance from them.")
	public static NpcStringId APOLOGIES_MY_LORD_IT_WOULD_SEEM_WISE_THAT_YOU_KEEP_Y_OUR_DISTANCE_FROM_THEM;
	
	@ClientString(id = 1300192, message = "The lord of Aden Castle will be happy to receive your goodwill.")
	public static NpcStringId THE_LORD_OF_ADEN_CASTLE_WILL_BE_HAPPY_TO_RECEIVE_YOUR_GOODWILL;
	
	@ClientString(id = 1300193, message = "I must say I am disappointed. You turn down our goodwill and assist Rune Castle? I see how little you think of us. Very well, I will let your will be known to the lord of Aden Castle.")
	public static NpcStringId I_MUST_SAY_I_AM_DISAPPOINTED_YOU_TURN_DOWN_OUR_GOODWILL_AND_ASSIST_RUNE_CASTLE_I_SEE_HOW_LITTLE_YOU_THINK_OF_US_VERY_WELL_I_WILL_LET_YOUR_WILL_BE_KNOWN_TO_THE_LORD_OF_ADEN_CASTLE;
	
	@ClientString(id = 1300194, message = "The lord of Rune Castle will be happy to receive your goodwill.")
	public static NpcStringId THE_LORD_OF_RUNE_CASTLE_WILL_BE_HAPPY_TO_RECEIVE_YOUR_GOODWILL;
	
	@ClientString(id = 1300195, message = "I must say I am disappointed. You turn down our goodwill and assist Aden Castle? I see how little you think of us. Very well, I will let your will be known to the lord of Rune Castle.")
	public static NpcStringId I_MUST_SAY_I_AM_DISAPPOINTED_YOU_TURN_DOWN_OUR_GOODWILL_AND_ASSIST_ADEN_CASTLE_I_SEE_HOW_LITTLE_YOU_THINK_OF_US_VERY_WELL_I_WILL_LET_YOUR_WILL_BE_KNOWN_TO_THE_LORD_OF_RUNE_CASTLE;
	
	@ClientString(id = 1300196, message = "Congratulations! You are the lord of the Dimensional Castle. You will find the Dimensional Manager by the throne.")
	public static NpcStringId CONGRATULATIONS_YOU_ARE_THE_LORD_OF_THE_DIMENSIONAL_CASTLE_YOU_WILL_FIND_THE_DIMENSIONAL_MANAGER_BY_THE_THRONE;
	
	@ClientString(id = 1300197, message = "You have obtained the Dimensional Castle...! Well then, my lord, I have something for you.")
	public static NpcStringId YOU_HAVE_OBTAINED_THE_DIMENSIONAL_CASTLE_WELL_THEN_MY_LORD_I_HAVE_SOMETHING_FOR_YOU;
	
	@ClientString(id = 1300198, message = "I wish you luck on your next endeavors, heroes of the dimensions.")
	public static NpcStringId I_WISH_YOU_LUCK_ON_YOUR_NEXT_ENDEAVORS_HEROES_OF_THE_DIMENSIONS;
	
	@ClientString(id = 1300199, message = "Aden's heroes have seized victory in the Dimensional Space.")
	public static NpcStringId ADEN_S_HEROES_HAVE_SEIZED_VICTORY_IN_THE_DIMENSIONAL_SPACE;
	
	@ClientString(id = 1300200, message = "Rune's heroes have seized victory in the Dimensional Space.")
	public static NpcStringId RUNE_S_HEROES_HAVE_SEIZED_VICTORY_IN_THE_DIMENSIONAL_SPACE;
	
	@ClientString(id = 1300201, message = "With the power of darkness, Aden's heroes have seized victory in the Dimensional Space.")
	public static NpcStringId WITH_THE_POWER_OF_DARKNESS_ADEN_S_HEROES_HAVE_SEIZED_VICTORY_IN_THE_DIMENSIONAL_SPACE;
	
	@ClientString(id = 1300202, message = "With the power of darkness, Rune's heroes have seized victory in the Dimensional Space.")
	public static NpcStringId WITH_THE_POWER_OF_DARKNESS_RUNE_S_HEROES_HAVE_SEIZED_VICTORY_IN_THE_DIMENSIONAL_SPACE;
	
	@ClientString(id = 1300203, message = "You can feel the Dimensional Space Effect.")
	public static NpcStringId YOU_CAN_FEEL_THE_DIMENSIONAL_SPACE_EFFECT;
	
	@ClientString(id = 1300204, message = "The heroes of Gludio Castle have won a great victory in the Dimensional Space.")
	public static NpcStringId THE_HEROES_OF_GLUDIO_CASTLE_HAVE_WON_A_GREAT_VICTORY_IN_THE_DIMENSIONAL_SPACE;
	
	@ClientString(id = 1300205, message = "The heroes of Dion Castle have won a great victory in the Dimensional Space.")
	public static NpcStringId THE_HEROES_OF_DION_CASTLE_HAVE_WON_A_GREAT_VICTORY_IN_THE_DIMENSIONAL_SPACE;
	
	@ClientString(id = 1300206, message = "The heroes of Giran Castle have won a great victory in the Dimensional Space.")
	public static NpcStringId THE_HEROES_OF_GIRAN_CASTLE_HAVE_WON_A_GREAT_VICTORY_IN_THE_DIMENSIONAL_SPACE;
	
	@ClientString(id = 1300207, message = "The heroes of Oren Castle have won a great victory in the Dimensional Space.")
	public static NpcStringId THE_HEROES_OF_OREN_CASTLE_HAVE_WON_A_GREAT_VICTORY_IN_THE_DIMENSIONAL_SPACE;
	
	@ClientString(id = 1300208, message = "The heroes of Innadril Castle have won a great victory in the Dimensional Space.")
	public static NpcStringId THE_HEROES_OF_INNADRIL_CASTLE_HAVE_WON_A_GREAT_VICTORY_IN_THE_DIMENSIONAL_SPACE;
	
	@ClientString(id = 1300209, message = "The heroes of Goddard Castle have won a great victory in the Dimensional Space.")
	public static NpcStringId THE_HEROES_OF_GODDARD_CASTLE_HAVE_WON_A_GREAT_VICTORY_IN_THE_DIMENSIONAL_SPACE;
	
	@ClientString(id = 1300210, message = "The heroes of Schuttgart Castle have won a great victory in the Dimensional Space.")
	public static NpcStringId THE_HEROES_OF_SCHUTTGART_CASTLE_HAVE_WON_A_GREAT_VICTORY_IN_THE_DIMENSIONAL_SPACE;
	
	@ClientString(id = 1300300, message = "Enter the Academy and get special benefits! Come find me near the Gatekeeper in Gludio for a gift. For more details, visit the Library page of our website.")
	public static NpcStringId ENTER_THE_ACADEMY_AND_GET_SPECIAL_BENEFITS_COME_FIND_ME_NEAR_THE_GATEKEEPER_IN_GLUDIO_FOR_A_GIFT_FOR_MORE_DETAILS_VISIT_THE_LIBRARY_PAGE_OF_OUR_WEBSITE;
	
	@ClientString(id = 1300301, message = "Enter the Academy and get extra XP! Come find me near the Gatekeeper in Gludio for a gift. For more details, visit the Library page of our website.")
	public static NpcStringId ENTER_THE_ACADEMY_AND_GET_EXTRA_XP_COME_FIND_ME_NEAR_THE_GATEKEEPER_IN_GLUDIO_FOR_A_GIFT_FOR_MORE_DETAILS_VISIT_THE_LIBRARY_PAGE_OF_OUR_WEBSITE;
	
	@ClientString(id = 1600001, message = "Another player is currently being buffed. Please try again in a moment.")
	public static NpcStringId ANOTHER_PLAYER_IS_CURRENTLY_BEING_BUFFED_PLEASE_TRY_AGAIN_IN_A_MOMENT;
	
	@ClientString(id = 1600002, message = "You cannot mount while you are polymorphed.")
	public static NpcStringId YOU_CANNOT_MOUNT_WHILE_YOU_ARE_POLYMORPHED;
	
	@ClientString(id = 1600003, message = "You cannot mount a Wyvern while in battle mode or while mounted on a Strider.")
	public static NpcStringId YOU_CANNOT_MOUNT_A_WYVERN_WHILE_IN_BATTLE_MODE_OR_WHILE_MOUNTED_ON_A_STRIDER;
	
	@ClientString(id = 1600004, message = "Boo-hoo... I hate...")
	public static NpcStringId BOO_HOO_I_HATE;
	
	@ClientString(id = 1600005, message = "See you later.")
	public static NpcStringId SEE_YOU_LATER;
	
	@ClientString(id = 1600006, message = "You've made a great choice.")
	public static NpcStringId YOU_VE_MADE_A_GREAT_CHOICE;
	
	@ClientString(id = 1600007, message = "Thanks! I feel more relaxed...")
	public static NpcStringId THANKS_I_FEEL_MORE_RELAXED;
	
	@ClientString(id = 1600008, message = "Did you see that Firecracker explode?")
	public static NpcStringId DID_YOU_SEE_THAT_FIRECRACKER_EXPLODE;
	
	@ClientString(id = 1600009, message = "I am nothing.")
	public static NpcStringId I_AM_NOTHING;
	
	@ClientString(id = 1600010, message = "I am telling the truth.")
	public static NpcStringId I_AM_TELLING_THE_TRUTH;
	
	@ClientString(id = 1600011, message = "You cannot mount a Wyvern while in battle mode or while mounted on a Strider.")
	public static NpcStringId YOU_CANNOT_MOUNT_A_WYVERN_WHILE_IN_BATTLE_MODE_OR_WHILE_MOUNTED_ON_A_STRIDER_2;
	
	@ClientString(id = 1600012, message = "It's free to go back to the village you teleported from.")
	public static NpcStringId IT_S_FREE_TO_GO_BACK_TO_THE_VILLAGE_YOU_TELEPORTED_FROM;
	
	@ClientString(id = 1600013, message = "If you collect 50 individual Treasure Sack Pieces, you can exchange them for a Treasure Sack.")
	public static NpcStringId IF_YOU_COLLECT_50_INDIVIDUAL_TREASURE_SACK_PIECES_YOU_CAN_EXCHANGE_THEM_FOR_A_TREASURE_SACK;
	
	@ClientString(id = 1600014, message = "You must be transformed into a Treasure Hunter to find a chest.")
	public static NpcStringId YOU_MUST_BE_TRANSFORMED_INTO_A_TREASURE_HUNTER_TO_FIND_A_CHEST;
	
	@ClientString(id = 1600015, message = "You'd better use the Transformation spell at the right moment since it doesn't last long.")
	public static NpcStringId YOU_D_BETTER_USE_THE_TRANSFORMATION_SPELL_AT_THE_RIGHT_MOMENT_SINCE_IT_DOESN_T_LAST_LONG;
	
	@ClientString(id = 1600016, message = "All of Fantasy Isle is a Peace Zone.")
	public static NpcStringId ALL_OF_FANTASY_ISLE_IS_A_PEACE_ZONE;
	
	@ClientString(id = 1600017, message = "If you need to go to Fantasy Isle, come see me.")
	public static NpcStringId IF_YOU_NEED_TO_GO_TO_FANTASY_ISLE_COME_SEE_ME;
	
	@ClientString(id = 1600018, message = "You can only purchase a Treasure Hunter Transformation Scroll once every 12 h.")
	public static NpcStringId YOU_CAN_ONLY_PURCHASE_A_TREASURE_HUNTER_TRANSFORMATION_SCROLL_ONCE_EVERY_12_H;
	
	@ClientString(id = 1600019, message = "Your means of arrival has been a bit unconventional. I'll send you to Rune, which is the nearest town.")
	public static NpcStringId YOUR_MEANS_OF_ARRIVAL_HAS_BEEN_A_BIT_UNCONVENTIONAL_I_LL_SEND_YOU_TO_RUNE_WHICH_IS_THE_NEAREST_TOWN;
	
	@ClientString(id = 1600020, message = "*Rattle*")
	public static NpcStringId RATTLE;
	
	@ClientString(id = 1600021, message = "*Bump*")
	public static NpcStringId BUMP;
	
	@ClientString(id = 1600022, message = "You will regret this.")
	public static NpcStringId YOU_WILL_REGRET_THIS;
	
	@ClientString(id = 1600023, message = "Care to challenge fate and test your luck?")
	public static NpcStringId CARE_TO_CHALLENGE_FATE_AND_TEST_YOUR_LUCK;
	
	@ClientString(id = 1600024, message = "Don't pass up the chance to win an S80 weapon.")
	public static NpcStringId DON_T_PASS_UP_THE_CHANCE_TO_WIN_AN_S80_WEAPON;
	
	@ClientString(id = 1600025, message = "The voltage is flowing. Run away.")
	public static NpcStringId THE_VOLTAGE_IS_FLOWING_RUN_AWAY;
	
	@ClientString(id = 1600026, message = "Begin Tutorial Quests")
	public static NpcStringId BEGIN_TUTORIAL_QUESTS;
	
	@ClientString(id = 1600027, message = "Newbie Helper has casted buffs on $s1.")
	public static NpcStringId NEWBIE_HELPER_HAS_CASTED_BUFFS_ON_S1;
	
	@ClientString(id = 1600028, message = "You win if you get to Ruins of Ye Sagira first.")
	public static NpcStringId YOU_WIN_IF_YOU_GET_TO_RUINS_OF_YE_SAGIRA_FIRST;
	
	@ClientString(id = 1600029, message = "Ah man, you beat me!")
	public static NpcStringId AH_MAN_YOU_BEAT_ME;
	
	@ClientString(id = 1600030, message = "Too bad. Try again.")
	public static NpcStringId TOO_BAD_TRY_AGAIN;
	
	@ClientString(id = 1600031, message = "$s1 has raised the temperature by $s2 degree(s).")
	public static NpcStringId S1_HAS_RAISED_THE_TEMPERATURE_BY_S2_DEGREE_S;
	
	@ClientString(id = 1600032, message = "$s1 has raised the temperature by $s2.$s3 degree(s).")
	public static NpcStringId S1_HAS_RAISED_THE_TEMPERATURE_BY_S2_S3_DEGREE_S;
	
	@ClientString(id = 1600033, message = "The Draco Egg cracked because the temperature was too high.")
	public static NpcStringId THE_DRACO_EGG_CRACKED_BECAUSE_THE_TEMPERATURE_WAS_TOO_HIGH;
	
	@ClientString(id = 1600034, message = "The Draco Egg was successfully incubated. Congratulations.")
	public static NpcStringId THE_DRACO_EGG_WAS_SUCCESSFULLY_INCUBATED_CONGRATULATIONS;
	
	@ClientString(id = 1600035, message = "The Draco Egg was successfully incubated at the optimal temperature. Congratulations.")
	public static NpcStringId THE_DRACO_EGG_WAS_SUCCESSFULLY_INCUBATED_AT_THE_OPTIMAL_TEMPERATURE_CONGRATULATIONS;
	
	@ClientString(id = 1600036, message = "=====<Temperature Raising Rank>=====")
	public static NpcStringId TEMPERATURE_RAISING_RANK;
	
	@ClientString(id = 1600037, message = "Rank $s1: $s2 ($s3.$s4 degree(s))")
	public static NpcStringId RANK_S1_S2_S3_S4_DEGREE_S;
	
	@ClientString(id = 1600038, message = "========================")
	public static NpcStringId EMPTY_3;
	
	@ClientString(id = 1600039, message = "A gift is being given to $s1 for raising the temperature the most.")
	public static NpcStringId A_GIFT_IS_BEING_GIVEN_TO_S1_FOR_RAISING_THE_TEMPERATURE_THE_MOST;
	
	@ClientString(id = 1600040, message = "Incubation Possible")
	public static NpcStringId INCUBATION_POSSIBLE;
	
	@ClientString(id = 1600041, message = "Optimum Temperature")
	public static NpcStringId OPTIMUM_TEMPERATURE;
	
	@ClientString(id = 1600042, message = "Incubation Failure")
	public static NpcStringId INCUBATION_FAILURE;
	
	@ClientString(id = 1600043, message = "Your clan has acquired $s1 point(s) to its Clan Reputation.")
	public static NpcStringId YOUR_CLAN_HAS_ACQUIRED_S1_POINT_S_TO_ITS_CLAN_REPUTATION;
	
	@ClientString(id = 1600044, message = "Incubation Success")
	public static NpcStringId INCUBATION_SUCCESS;
	
	@ClientString(id = 1600045, message = "Failed to hatch a Draco.")
	public static NpcStringId FAILED_TO_HATCH_A_DRACO;
	
	@ClientString(id = 1600046, message = "The leather machine and fur collection are working properly.")
	public static NpcStringId THE_LEATHER_MACHINE_AND_FUR_COLLECTION_ARE_WORKING_PROPERLY;
	
	@ClientString(id = 1600047, message = "The Energy Supplier is broken and the leather machine has stopped. Please repair the Energy Supplier.")
	public static NpcStringId THE_ENERGY_SUPPLIER_IS_BROKEN_AND_THE_LEATHER_MACHINE_HAS_STOPPED_PLEASE_REPAIR_THE_ENERGY_SUPPLIER;
	
	@ClientString(id = 1600048, message = "The leather machine is temporarily down. You can no longer collect fur from buffalo.")
	public static NpcStringId THE_LEATHER_MACHINE_IS_TEMPORARILY_DOWN_YOU_CAN_NO_LONGER_COLLECT_FUR_FROM_BUFFALO;
	
	@ClientString(id = 1600049, message = "Please bring $s1 Fruit(s) Imbued with Energy of Water, $s2 Fruit(s) Imbued with Energy of Fire, and $s3 Fruit(s) Imbued with Energy of Wind.")
	public static NpcStringId PLEASE_BRING_S1_FRUIT_S_IMBUED_WITH_ENERGY_OF_WATER_S2_FRUIT_S_IMBUED_WITH_ENERGY_OF_FIRE_AND_S3_FRUIT_S_IMBUED_WITH_ENERGY_OF_WIND;
	
	@ClientString(id = 1600050, message = "The number of fruits needed by the chef has changed. You now need to bring $s1 Fruit(s) Imbued with Energy of Water, $s2 Fruit(s) Imbued with Energy of Fire, and $s3 Fruit(s) Imbued with Energy of Wind.")
	public static NpcStringId THE_NUMBER_OF_FRUITS_NEEDED_BY_THE_CHEF_HAS_CHANGED_YOU_NOW_NEED_TO_BRING_S1_FRUIT_S_IMBUED_WITH_ENERGY_OF_WATER_S2_FRUIT_S_IMBUED_WITH_ENERGY_OF_FIRE_AND_S3_FRUIT_S_IMBUED_WITH_ENERGY_OF_WIND;
	
	@ClientString(id = 1600051, message = "The 4 Gathering Devices are activated. The Dark Summon Circle will soon disappear!")
	public static NpcStringId THE_4_GATHERING_DEVICES_ARE_ACTIVATED_THE_DARK_SUMMON_CIRCLE_WILL_SOON_DISAPPEAR;
	
	@ClientString(id = 1600052, message = "3 seconds are remaining.")
	public static NpcStringId THREE_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1600053, message = "2 seconds are remaining.")
	public static NpcStringId TWO_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1600054, message = "1 second until arrival. 1 second until arrival.")
	public static NpcStringId ONE_SECOND_UNTIL_ARRIVAL_ONE_SECOND_UNTIL_ARRIVAL;
	
	@ClientString(id = 1600055, message = "Reinforcements have arrived.")
	public static NpcStringId REINFORCEMENTS_HAVE_ARRIVED;
	
	@ClientString(id = 1600056, message = "Stop")
	public static NpcStringId STOP;
	
	@ClientString(id = 1600057, message = "Boz' Energy")
	public static NpcStringId BOZ_ENERGY;
	
	@ClientString(id = 1600058, message = "The Beauty Shop is open! Come on in!")
	public static NpcStringId THE_BEAUTY_SHOP_IS_OPEN_COME_ON_IN;
	
	@ClientString(id = 1600059, message = "You can look good too, buddy! Come on, come on.")
	public static NpcStringId YOU_CAN_LOOK_GOOD_TOO_BUDDY_COME_ON_COME_ON;
	
	@ClientString(id = 1600060, message = "Now, don't leave me hanging! Let me see your beautiful self!")
	public static NpcStringId NOW_DON_T_LEAVE_ME_HANGING_LET_ME_SEE_YOUR_BEAUTIFUL_SELF;
	
	@ClientString(id = 1600061, message = "Come on, you beauty lovers! I'll show you the way!")
	public static NpcStringId COME_ON_YOU_BEAUTY_LOVERS_I_LL_SHOW_YOU_THE_WAY;
	
	@ClientString(id = 1600062, message = "Everyone come on, let's go Gangnam Style~")
	public static NpcStringId EVERYONE_COME_ON_LET_S_GO_GANGNAM_STYLE;
	
	@ClientString(id = 1600063, message = "Gainak in War")
	public static NpcStringId GAINAK_IN_WAR;
	
	@ClientString(id = 1600064, message = "Monitor the damage for 30 sec.")
	public static NpcStringId MONITOR_THE_DAMAGE_FOR_30_SEC;
	
	@ClientString(id = 1600065, message = "25 seconds left!")
	public static NpcStringId TWENTY_FIVE_SECONDS_LEFT;
	
	@ClientString(id = 1600066, message = "Gainak in Peace")
	public static NpcStringId GAINAK_IN_PEACE;
	
	@ClientString(id = 1600067, message = "20 seconds left!")
	public static NpcStringId TWENTY_SECONDS_LEFT;
	
	@ClientString(id = 1600068, message = "15 seconds left!")
	public static NpcStringId FIFTEEN_SECONDS_LEFT;
	
	@ClientString(id = 1600069, message = "10 seconds left!")
	public static NpcStringId TEN_SECONDS_LEFT;
	
	@ClientString(id = 1600070, message = "5 seconds left!")
	public static NpcStringId FIVE_SECONDS_LEFT;
	
	@ClientString(id = 1600071, message = "Demonic System will activate.")
	public static NpcStringId DEMONIC_SYSTEM_WILL_ACTIVATE;
	
	@ClientString(id = 1600072, message = "Monitor the damage for 50 sec.")
	public static NpcStringId MONITOR_THE_DAMAGE_FOR_50_SEC;
	
	@ClientString(id = 1600073, message = "40 seconds left!")
	public static NpcStringId FOURTY_SECONDS_LEFT;
	
	@ClientString(id = 1600074, message = "35 seconds left!")
	public static NpcStringId THIRTY_FIVE_SECONDS_LEFT;
	
	@ClientString(id = 1600075, message = "30 seconds left!")
	public static NpcStringId THIRTY_SECONDS_LEFT;
	
	@ClientString(id = 1600076, message = "45 seconds left!")
	public static NpcStringId FOURTY_FIVE_SECONDS_LEFT;
	
	@ClientString(id = 1600077, message = "<Failure while enchanting to +3> Fallen Angel's Ring, modified Fallen Angel's Ring Blessed Fallen Angel's Ring, modified Blessed Fallen Angel's Ring")
	public static NpcStringId FAILURE_WHILE_ENCHANTING_TO_3_FALLEN_ANGEL_S_RING_MODIFIED_FALLEN_ANGEL_S_RING_BLESSED_FALLEN_ANGEL_S_RING_MODIFIED_BLESSED_FALLEN_ANGEL_S_RING;
	
	@ClientString(id = 1600078, message = "<Failure while enchanting to +3> Fallen Angel's Earring, modified Fallen Angel's Earring Blessed Fallen Angel's Earring, modified Blessed Fallen Angel's Earring")
	public static NpcStringId FAILURE_WHILE_ENCHANTING_TO_3_FALLEN_ANGEL_S_EARRING_MODIFIED_FALLEN_ANGEL_S_EARRING_BLESSED_FALLEN_ANGEL_S_EARRING_MODIFIED_BLESSED_FALLEN_ANGEL_S_EARRING;
	
	@ClientString(id = 1600079, message = "<Provisional ID distribution for Challenge points descriptions>")
	public static NpcStringId PROVISIONAL_ID_DISTRIBUTION_FOR_CHALLENGE_POINTS_DESCRIPTIONS;
	
	@ClientString(id = 1600080, message = "<Provisional ID distribution for Challenge points descriptions>")
	public static NpcStringId PROVISIONAL_ID_DISTRIBUTION_FOR_CHALLENGE_POINTS_DESCRIPTIONS_2;
	
	@ClientString(id = 1600081, message = "<Provisional ID distribution for Challenge points descriptions>")
	public static NpcStringId PROVISIONAL_ID_DISTRIBUTION_FOR_CHALLENGE_POINTS_DESCRIPTIONS_3;
	
	@ClientString(id = 1620000, message = "Entered inside the Earth Wyrm.")
	public static NpcStringId ENTERED_INSIDE_THE_EARTH_WYRM;
	
	@ClientString(id = 1620001, message = "Acid is secreting from the Stomach Glands.")
	public static NpcStringId ACID_IS_SECRETING_FROM_THE_STOMACH_GLANDS;
	
	@ClientString(id = 1620002, message = "All Stomach Glands have been destroyed.")
	public static NpcStringId ALL_STOMACH_GLANDS_HAVE_BEEN_DESTROYED;
	
	@ClientString(id = 1620003, message = "The heart is being protected by foes.")
	public static NpcStringId THE_HEART_IS_BEING_PROTECTED_BY_FOES;
	
	@ClientString(id = 1620004, message = "You were expelled from the Earth Wyrm.")
	public static NpcStringId YOU_WERE_EXPELLED_FROM_THE_EARTH_WYRM;
	
	@ClientString(id = 1620005, message = "You were ingested by the Earth Wyrm.")
	public static NpcStringId YOU_WERE_INGESTED_BY_THE_EARTH_WYRM;
	
	@ClientString(id = 1620006, message = "Eliminate those who protect the heart of the Earth Wyrm.")
	public static NpcStringId ELIMINATE_THOSE_WHO_PROTECT_THE_HEART_OF_THE_EARTH_WYRM;
	
	@ClientString(id = 1620007, message = "That was a crazy trip on the way out.")
	public static NpcStringId THAT_WAS_A_CRAZY_TRIP_ON_THE_WAY_OUT;
	
	@ClientString(id = 1620008, message = "The field appears to have surpassed its limits.")
	public static NpcStringId THE_FIELD_APPEARS_TO_HAVE_SURPASSED_ITS_LIMITS;
	
	@ClientString(id = 1620009, message = "Earth Wyrm is gathering energy.")
	public static NpcStringId EARTH_WYRM_IS_GATHERING_ENERGY;
	
	@ClientString(id = 1620010, message = "Find the Earth Wyrm's weakness to defeat it.")
	public static NpcStringId FIND_THE_EARTH_WYRM_S_WEAKNESS_TO_DEFEAT_IT;
	
	@ClientString(id = 1620011, message = "Heart of Earth Wyrm has been destroyed.")
	public static NpcStringId HEART_OF_EARTH_WYRM_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 1620012, message = "You probably want to leave from a dreadful scene, but you have a responsibility to watch.")
	public static NpcStringId YOU_PROBABLY_WANT_TO_LEAVE_FROM_A_DREADFUL_SCENE_BUT_YOU_HAVE_A_RESPONSIBILITY_TO_WATCH;
	
	@ClientString(id = 1620013, message = "You've exceeded the maximum number of personnel.")
	public static NpcStringId YOU_VE_EXCEEDED_THE_MAXIMUM_NUMBER_OF_PERSONNEL;
	
	@ClientString(id = 1620014, message = "Yes!!! Sir!!!")
	public static NpcStringId YES_SIR;
	
	@ClientString(id = 1620015, message = "$s1 have entered currently")
	public static NpcStringId S1_HAVE_ENTERED_CURRENTLY;
	
	@ClientString(id = 1620016, message = "Violent")
	public static NpcStringId VIOLENT;
	
	@ClientString(id = 1620017, message = "Infiltrated")
	public static NpcStringId INFILTRATED;
	
	@ClientString(id = 1620018, message = "Search")
	public static NpcStringId SEARCH;
	
	@ClientString(id = 1620019, message = "Detecting... Detecting...")
	public static NpcStringId DETECTING_DETECTING;
	
	@ClientString(id = 1620020, message = "Detecting")
	public static NpcStringId DETECTING;
	
	@ClientString(id = 1620021, message = "It has been detected from this direction")
	public static NpcStringId IT_HAS_BEEN_DETECTED_FROM_THIS_DIRECTION;
	
	@ClientString(id = 1620022, message = "Detected")
	public static NpcStringId DETECTED;
	
	@ClientString(id = 1620023, message = "It has been searched, but the distance is too far. Can't figure out the direction.")
	public static NpcStringId IT_HAS_BEEN_SEARCHED_BUT_THE_DISTANCE_IS_TOO_FAR_CAN_T_FIGURE_OUT_THE_DIRECTION;
	
	@ClientString(id = 1620024, message = "It disappears from being far away from the magnetic field of the tower.")
	public static NpcStringId IT_DISAPPEARS_FROM_BEING_FAR_AWAY_FROM_THE_MAGNETIC_FIELD_OF_THE_TOWER;
	
	@ClientString(id = 1620025, message = "Disappears after the power has depleted.")
	public static NpcStringId DISAPPEARS_AFTER_THE_POWER_HAS_DEPLETED;
	
	@ClientString(id = 1620026, message = "Could not detect.")
	public static NpcStringId COULD_NOT_DETECT;
	
	@ClientString(id = 1620027, message = "Detected Intruder")
	public static NpcStringId DETECTED_INTRUDER;
	
	@ClientString(id = 1620028, message = "Movement Evasion to the next location")
	public static NpcStringId MOVEMENT_EVASION_TO_THE_NEXT_LOCATION;
	
	@ClientString(id = 1620029, message = "Teleportation charged")
	public static NpcStringId TELEPORTATION_CHARGED;
	
	@ClientString(id = 1620030, message = "$s1 'til self destruction")
	public static NpcStringId S1_TIL_SELF_DESTRUCTION;
	
	@ClientString(id = 1620031, message = "Automatic explosion")
	public static NpcStringId AUTOMATIC_EXPLOSION;
	
	@ClientString(id = 1620032, message = "Evasion distance secured. Move to next location.")
	public static NpcStringId EVASION_DISTANCE_SECURED_MOVE_TO_NEXT_LOCATION;
	
	@ClientString(id = 1620033, message = "Evasion distance not secured. Entering combat mode.")
	public static NpcStringId EVASION_DISTANCE_NOT_SECURED_ENTERING_COMBAT_MODE;
	
	@ClientString(id = 1620034, message = "Enter the code after clicking on it.")
	public static NpcStringId ENTER_THE_CODE_AFTER_CLICKING_ON_IT;
	
	@ClientString(id = 1620035, message = "Greetings.")
	public static NpcStringId GREETINGS;
	
	@ClientString(id = 1620036, message = "Victory.")
	public static NpcStringId VICTORY;
	
	@ClientString(id = 1620037, message = "Charge.")
	public static NpcStringId CHARGE_2;
	
	@ClientString(id = 1620038, message = "Optimistic.")
	public static NpcStringId OPTIMISTIC;
	
	@ClientString(id = 1620039, message = "Pessimistic.")
	public static NpcStringId PESSIMISTIC;
	
	@ClientString(id = 1620040, message = "$s1 code recognition")
	public static NpcStringId S1_CODE_RECOGNITION;
	
	@ClientString(id = 1620041, message = "$s1 code error")
	public static NpcStringId S1_CODE_ERROR;
	
	@ClientString(id = 1620042, message = "Party error")
	public static NpcStringId PARTY_ERROR;
	
	@ClientString(id = 1620043, message = "Code recognition completed")
	public static NpcStringId CODE_RECOGNITION_COMPLETED;
	
	@ClientString(id = 1620044, message = "Frequency overload code error")
	public static NpcStringId FREQUENCY_OVERLOAD_CODE_ERROR;
	
	@ClientString(id = 1620045, message = "Frequency overload code error")
	public static NpcStringId FREQUENCY_OVERLOAD_CODE_ERROR_2;
	
	@ClientString(id = 1620046, message = "*Gasp*")
	public static NpcStringId GASP;
	
	@ClientString(id = 1620047, message = "Help me!!")
	public static NpcStringId HELP_ME_3;
	
	@ClientString(id = 1620048, message = "I've got a monster on my tail!")
	public static NpcStringId I_VE_GOT_A_MONSTER_ON_MY_TAIL;
	
	@ClientString(id = 1620049, message = "No way!!!")
	public static NpcStringId NO_WAY_2;
	
	@ClientString(id = 1620050, message = "Whoaaaaaa!!!!")
	public static NpcStringId WHOAAAAAA;
	
	@ClientString(id = 1620051, message = "Mm.. I see")
	public static NpcStringId MM_I_SEE;
	
	@ClientString(id = 1620052, message = "Thank you for the report Rogin.")
	public static NpcStringId THANK_YOU_FOR_THE_REPORT_ROGIN;
	
	@ClientString(id = 1620053, message = "Soldiers, we're fighting a battle that can't be won.")
	public static NpcStringId SOLDIERS_WE_RE_FIGHTING_A_BATTLE_THAT_CAN_T_BE_WON;
	
	@ClientString(id = 1620054, message = "But we have to defend our village, so we're fighting.")
	public static NpcStringId BUT_WE_HAVE_TO_DEFEND_OUR_VILLAGE_SO_WE_RE_FIGHTING;
	
	@ClientString(id = 1620055, message = "For the fine wines and treasures of Aden!")
	public static NpcStringId FOR_THE_FINE_WINES_AND_TREASURES_OF_ADEN;
	
	@ClientString(id = 1620056, message = "I'm proud of every one of---")
	public static NpcStringId I_M_PROUD_OF_EVERY_ONE_OF;
	
	@ClientString(id = 1620057, message = "Ugh!! If I see you in the spirit world... first round is on me.")
	public static NpcStringId UGH_IF_I_SEE_YOU_IN_THE_SPIRIT_WORLD_FIRST_ROUND_IS_ON_ME;
	
	@ClientString(id = 1620058, message = "Rogin! I'm here!")
	public static NpcStringId ROGIN_I_M_HERE;
	
	@ClientString(id = 1620059, message = "Bronk!!!")
	public static NpcStringId BRONK;
	
	@ClientString(id = 1620060, message = "Chief!")
	public static NpcStringId CHIEF;
	
	@ClientString(id = 1620061, message = "Bronk!!!")
	public static NpcStringId BRONK_2;
	
	@ClientString(id = 1620062, message = "No way!!!")
	public static NpcStringId NO_WAY_3;
	
	@ClientString(id = 1620063, message = "Silvera!!!!")
	public static NpcStringId SILVERA;
	
	@ClientString(id = 1620064, message = "We can't take any more losses!!!!")
	public static NpcStringId WE_CAN_T_TAKE_ANY_MORE_LOSSES;
	
	@ClientString(id = 1620065, message = "Too late..")
	public static NpcStringId TOO_LATE_4;
	
	@ClientString(id = 1620066, message = "Incredible!!!")
	public static NpcStringId INCREDIBLE;
	
	@ClientString(id = 1620067, message = "Another one...")
	public static NpcStringId ANOTHER_ONE;
	
	@ClientString(id = 1620068, message = "For Bronk!!!")
	public static NpcStringId FOR_BRONK;
	
	@ClientString(id = 1620069, message = "Dwarves forever!!!")
	public static NpcStringId DWARVES_FOREVER;
	
	@ClientString(id = 1620070, message = "Save the Dwarven Village!!")
	public static NpcStringId SAVE_THE_DWARVEN_VILLAGE;
	
	@ClientString(id = 1620071, message = "Whoaaaaaa!!!!")
	public static NpcStringId WHOAAAAAA_2;
	
	@ClientString(id = 1620072, message = "Come on!")
	public static NpcStringId COME_ON_2;
	
	@ClientString(id = 1620073, message = "Chief, reporting in.")
	public static NpcStringId CHIEF_REPORTING_IN;
	
	@ClientString(id = 1620074, message = "Enemies are approaching form the South!")
	public static NpcStringId ENEMIES_ARE_APPROACHING_FORM_THE_SOUTH;
	
	@ClientString(id = 1620075, message = "The Elders haven't been moved to safety.")
	public static NpcStringId THE_ELDERS_HAVEN_T_BEEN_MOVED_TO_SAFETY;
	
	@ClientString(id = 1620076, message = "Many residents still haven't left their homes.")
	public static NpcStringId MANY_RESIDENTS_STILL_HAVEN_T_LEFT_THEIR_HOMES;
	
	@ClientString(id = 1620077, message = "Chief!")
	public static NpcStringId CHIEF_2;
	
	@ClientString(id = 1620078, message = "Heyheyhey... Don't hit me, but love me~")
	public static NpcStringId HEYHEYHEY_DON_T_HIT_ME_BUT_LOVE_ME;
	
	@ClientString(id = 1620079, message = "Hello. Master~!")
	public static NpcStringId HELLO_MASTER;
	
	@ClientString(id = 1620080, message = "You're always so nice ^^")
	public static NpcStringId YOU_RE_ALWAYS_SO_NICE;
	
	@ClientString(id = 1620081, message = "Nice to see you too~")
	public static NpcStringId NICE_TO_SEE_YOU_TOO;
	
	@ClientString(id = 1620082, message = "Hello~ You don't have to be polite with me^^")
	public static NpcStringId HELLO_YOU_DON_T_HAVE_TO_BE_POLITE_WITH_ME;
	
	@ClientString(id = 1620083, message = "May the one strand of cool wind be with you master...")
	public static NpcStringId MAY_THE_ONE_STRAND_OF_COOL_WIND_BE_WITH_YOU_MASTER;
	
	@ClientString(id = 1620084, message = "The world revolves around you master~")
	public static NpcStringId THE_WORLD_REVOLVES_AROUND_YOU_MASTER;
	
	@ClientString(id = 1620085, message = "Master did something sad happen?")
	public static NpcStringId MASTER_DID_SOMETHING_SAD_HAPPEN;
	
	@ClientString(id = 1620086, message = "The sky becomes clear after a rain~. Let us both cheer up^^")
	public static NpcStringId THE_SKY_BECOMES_CLEAR_AFTER_A_RAIN_LET_US_BOTH_CHEER_UP;
	
	@ClientString(id = 1620087, message = "I'm beside you~")
	public static NpcStringId I_M_BESIDE_YOU;
	
	@ClientString(id = 1620088, message = "If you become the king of Aden... I will think about it..")
	public static NpcStringId IF_YOU_BECOME_THE_KING_OF_ADEN_I_WILL_THINK_ABOUT_IT;
	
	@ClientString(id = 1620089, message = "No you cannot. Master~!")
	public static NpcStringId NO_YOU_CANNOT_MASTER;
	
	@ClientString(id = 1620090, message = "Master~! -_-")
	public static NpcStringId MASTER;
	
	@ClientString(id = 1620091, message = "...")
	public static NpcStringId EMPTY_4;
	
	@ClientString(id = 1620092, message = "This is a hideout made with 'Shine Stone' used in Giant's Dimensional technique. Supposedly the capital of the Giants that have not been found is still in the dimensional gap somewhere...")
	public static NpcStringId THIS_IS_A_HIDEOUT_MADE_WITH_SHINE_STONE_USED_IN_GIANT_S_DIMENSIONAL_TECHNIQUE_SUPPOSEDLY_THE_CAPITAL_OF_THE_GIANTS_THAT_HAVE_NOT_BEEN_FOUND_IS_STILL_IN_THE_DIMENSIONAL_GAP_SOMEWHERE;
	
	@ClientString(id = 1620093, message = "The Earth Wyrm has lost consciousness.")
	public static NpcStringId THE_EARTH_WYRM_HAS_LOST_CONSCIOUSNESS;
	
	@ClientString(id = 1620094, message = "The Earth Wyrm stopped gathering energy.")
	public static NpcStringId THE_EARTH_WYRM_STOPPED_GATHERING_ENERGY;
	
	@ClientString(id = 1620095, message = "The Earth Wyrm completed gathering energy.")
	public static NpcStringId THE_EARTH_WYRM_COMPLETED_GATHERING_ENERGY;
	
	@ClientString(id = 1620096, message = "Watch the Dwarven Village Last Stand")
	public static NpcStringId WATCH_THE_DWARVEN_VILLAGE_LAST_STAND;
	
	@ClientString(id = 1620097, message = "The specter of light is shining brighter.")
	public static NpcStringId THE_SPECTER_OF_LIGHT_IS_SHINING_BRIGHTER;
	
	@ClientString(id = 1620098, message = "The specter of light is subsiding.")
	public static NpcStringId THE_SPECTER_OF_LIGHT_IS_SUBSIDING;
	
	@ClientString(id = 1620099, message = "Teredor is inside the Earth Wyrm.")
	public static NpcStringId TEREDOR_IS_INSIDE_THE_EARTH_WYRM;
	
	@ClientString(id = 1620100, message = "Teredor has entered.")
	public static NpcStringId TEREDOR_HAS_ENTERED;
	
	@ClientString(id = 1620101, message = "It is the selected time!")
	public static NpcStringId IT_IS_THE_SELECTED_TIME;
	
	@ClientString(id = 1622001, message = "There's a noble king who did not fall before the hammer of old gods")
	public static NpcStringId THERE_S_A_NOBLE_KING_WHO_DID_NOT_FALL_BEFORE_THE_HAMMER_OF_OLD_GODS;
	
	@ClientString(id = 1622002, message = "All the giants trusted their lives on that courage.")
	public static NpcStringId ALL_THE_GIANTS_TRUSTED_THEIR_LIVES_ON_THAT_COURAGE;
	
	@ClientString(id = 1622003, message = "Saving the lives with beautiful lady Belis, Slashing the Gods")
	public static NpcStringId SAVING_THE_LIVES_WITH_BEAUTIFUL_LADY_BELIS_SLASHING_THE_GODS;
	
	@ClientString(id = 1622004, message = "Even the five dragons of darkness swallowed the flames in reverence")
	public static NpcStringId EVEN_THE_FIVE_DRAGONS_OF_DARKNESS_SWALLOWED_THE_FLAMES_IN_REVERENCE;
	
	@ClientString(id = 1622005, message = "Sword rusts and magic is forgotten")
	public static NpcStringId SWORD_RUSTS_AND_MAGIC_IS_FORGOTTEN;
	
	@ClientString(id = 1622006, message = "Lady goes under the veil and the king falls on the dust")
	public static NpcStringId LADY_GOES_UNDER_THE_VEIL_AND_THE_KING_FALLS_ON_THE_DUST;
	
	@ClientString(id = 1622007, message = "Who remembers the halls of Harnak and powers of platinum")
	public static NpcStringId WHO_REMEMBERS_THE_HALLS_OF_HARNAK_AND_POWERS_OF_PLATINUM;
	
	@ClientString(id = 1622008, message = "Only the souls left to weep in the arms of eight knights")
	public static NpcStringId ONLY_THE_SOULS_LEFT_TO_WEEP_IN_THE_ARMS_OF_EIGHT_KNIGHTS;
	
	@ClientString(id = 1622009, message = "Stop enemies healing!")
	public static NpcStringId STOP_ENEMIES_HEALING;
	
	@ClientString(id = 1622010, message = "Attack weakened enemy!")
	public static NpcStringId ATTACK_WEAKENED_ENEMY;
	
	@ClientString(id = 1622011, message = "Come at me!")
	public static NpcStringId COME_AT_ME;
	
	@ClientString(id = 1622012, message = "Focus fire according to my orchestration!")
	public static NpcStringId FOCUS_FIRE_ACCORDING_TO_MY_ORCHESTRATION;
	
	@ClientString(id = 1622013, message = "I need help!")
	public static NpcStringId I_NEED_HELP;
	
	@ClientString(id = 1622014, message = "I need heal!")
	public static NpcStringId I_NEED_HEAL;
	
	@ClientString(id = 1622015, message = "I'm going to back off for a bit!")
	public static NpcStringId I_M_GOING_TO_BACK_OFF_FOR_A_BIT;
	
	@ClientString(id = 1622016, message = "Only death awaits for the weak!")
	public static NpcStringId ONLY_DEATH_AWAITS_FOR_THE_WEAK;
	
	@ClientString(id = 1622017, message = "I will attack the enemy's healer!")
	public static NpcStringId I_WILL_ATTACK_THE_ENEMY_S_HEALER;
	
	@ClientString(id = 1622018, message = "Blink attack!")
	public static NpcStringId BLINK_ATTACK;
	
	@ClientString(id = 1622019, message = "Switch to fast shooting mode")
	public static NpcStringId SWITCH_TO_FAST_SHOOTING_MODE;
	
	@ClientString(id = 1622020, message = "Switch to fast casting mode")
	public static NpcStringId SWITCH_TO_FAST_CASTING_MODE;
	
	@ClientString(id = 1622021, message = "When the Song of the Giants is finished, Harnak's Wraith will appear.")
	public static NpcStringId WHEN_THE_SONG_OF_THE_GIANTS_IS_FINISHED_HARNAK_S_WRAITH_WILL_APPEAR;
	
	@ClientString(id = 1622022, message = "When the Knights of Seal fall, Harnak gets stronger.")
	public static NpcStringId WHEN_THE_KNIGHTS_OF_SEAL_FALL_HARNAK_GETS_STRONGER;
	
	@ClientString(id = 1622023, message = "Knight of seal falls. Harnak, who absorbs the powers and skills of the knight, becomes stronger.")
	public static NpcStringId KNIGHT_OF_SEAL_FALLS_HARNAK_WHO_ABSORBS_THE_POWERS_AND_SKILLS_OF_THE_KNIGHT_BECOMES_STRONGER;
	
	@ClientString(id = 1622024, message = "Harnak's Wraith has appeared.")
	public static NpcStringId HARNAK_S_WRAITH_HAS_APPEARED;
	
	@ClientString(id = 1622201, message = "All seals have been broken. Ghost of Harnak will appear soon")
	public static NpcStringId ALL_SEALS_HAVE_BEEN_BROKEN_GHOST_OF_HARNAK_WILL_APPEAR_SOON;
	
	@ClientString(id = 1622202, message = "All jails are open. Ghost of Harnak will appear soon")
	public static NpcStringId ALL_JAILS_ARE_OPEN_GHOST_OF_HARNAK_WILL_APPEAR_SOON;
	
	@ClientString(id = 1622203, message = "Ghost of Harnak can only be hit near Soul Circle.")
	public static NpcStringId GHOST_OF_HARNAK_CAN_ONLY_BE_HIT_NEAR_SOUL_CIRCLE;
	
	@ClientString(id = 1630001, message = "The Dimensional Door has opened near $s1!")
	public static NpcStringId THE_DIMENSIONAL_DOOR_HAS_OPENED_NEAR_S1;
	
	@ClientString(id = 1630002, message = "$s1 is what has been in my possession!")
	public static NpcStringId S1_IS_WHAT_HAS_BEEN_IN_MY_POSSESSION;
	
	@ClientString(id = 1630003, message = "Characters under Lv. 105 cannot gain XP.")
	public static NpcStringId CHARACTERS_UNDER_LV_105_CANNOT_GAIN_XP;
	
	@ClientString(id = 1717800, message = "We cannot resonate with voice at the current state.")
	public static NpcStringId WE_CANNOT_RESONATE_WITH_VOICE_AT_THE_CURRENT_STATE;
	
	@ClientString(id = 1717801, message = "$s1 exceeded 37.0 degrees. Incubation has failed.")
	public static NpcStringId S1_EXCEEDED_37_0_DEGREES_INCUBATION_HAS_FAILED;
	
	@ClientString(id = 1717802, message = "$s1 got to exactly 37.0 degrees.")
	public static NpcStringId S1_GOT_TO_EXACTLY_37_0_DEGREES;
	
	@ClientString(id = 1717803, message = "$s1 has succeeded at incubation.")
	public static NpcStringId S1_HAS_SUCCEEDED_AT_INCUBATION;
	
	@ClientString(id = 1717804, message = "$s1 has failed at incubation.")
	public static NpcStringId S1_HAS_FAILED_AT_INCUBATION;
	
	@ClientString(id = 1717805, message = "The time limit was exceeded. Incubation has failed.")
	public static NpcStringId THE_TIME_LIMIT_WAS_EXCEEDED_INCUBATION_HAS_FAILED;
	
	@ClientString(id = 1717806, message = "The winner of the Ceremony of Chaos has been decided.")
	public static NpcStringId THE_WINNER_OF_THE_CEREMONY_OF_CHAOS_HAS_BEEN_DECIDED;
	
	@ClientString(id = 1717807, message = "What, new sacrificial offerings for Lord Triol?")
	public static NpcStringId WHAT_NEW_SACRIFICIAL_OFFERINGS_FOR_LORD_TRIOL;
	
	@ClientString(id = 1717808, message = "You'll be brainwashed just by the sound of Lord Triol's voice!")
	public static NpcStringId YOU_LL_BE_BRAINWASHED_JUST_BY_THE_SOUND_OF_LORD_TRIOL_S_VOICE;
	
	@ClientString(id = 1717809, message = "You're nothing but sacrifices to be offered up to Lord Triol! I'll chew you bone to bone! Except for your earrings.")
	public static NpcStringId YOU_RE_NOTHING_BUT_SACRIFICES_TO_BE_OFFERED_UP_TO_LORD_TRIOL_I_LL_CHEW_YOU_BONE_TO_BONE_EXCEPT_FOR_YOUR_EARRINGS;
	
	@ClientString(id = 1717810, message = "Lord Triol, please let us hear your voice again!")
	public static NpcStringId LORD_TRIOL_PLEASE_LET_US_HEAR_YOUR_VOICE_AGAIN;
	
	@ClientString(id = 1717811, message = "We must find creatures to sacrifice to Lord Triol.")
	public static NpcStringId WE_MUST_FIND_CREATURES_TO_SACRIFICE_TO_LORD_TRIOL;
	
	@ClientString(id = 1717812, message = "Is this where I can find creatures to sacrifice for Lord Triol?")
	public static NpcStringId IS_THIS_WHERE_I_CAN_FIND_CREATURES_TO_SACRIFICE_FOR_LORD_TRIOL;
	
	@ClientString(id = 1717813, message = "Found you! Consider it an honor to be offered up to Lord Triol.")
	public static NpcStringId FOUND_YOU_CONSIDER_IT_AN_HONOR_TO_BE_OFFERED_UP_TO_LORD_TRIOL;
	
	@ClientString(id = 1717814, message = "So weak-looking... must be easy to snatch away.")
	public static NpcStringId SO_WEAK_LOOKING_MUST_BE_EASY_TO_SNATCH_AWAY;
	
	@ClientString(id = 1717815, message = "Where did they go? Hmm... we'll withdraw for now. Can't find anything to serve as offerings here.")
	public static NpcStringId WHERE_DID_THEY_GO_HMM_WE_LL_WITHDRAW_FOR_NOW_CAN_T_FIND_ANYTHING_TO_SERVE_AS_OFFERINGS_HERE;
	
	@ClientString(id = 1717816, message = "I heard this is where I could find them... I guess I'll have to look elsewhere.")
	public static NpcStringId I_HEARD_THIS_IS_WHERE_I_COULD_FIND_THEM_I_GUESS_I_LL_HAVE_TO_LOOK_ELSEWHERE;
	
	@ClientString(id = 1717817, message = "Come out, Triol's Troopers! Let's bring this creature to Lord Triol!")
	public static NpcStringId COME_OUT_TRIOL_S_TROOPERS_LET_S_BRING_THIS_CREATURE_TO_LORD_TRIOL;
	
	@ClientString(id = 1717818, message = "You have gained $s1 Blackbird Clan Faction points.")
	public static NpcStringId YOU_HAVE_GAINED_S1_BLACKBIRD_CLAN_FACTION_POINTS;
	
	@ClientString(id = 1717819, message = "You have gained $s1 Mother Tree Guardian Faction points.")
	public static NpcStringId YOU_HAVE_GAINED_S1_MOTHER_TREE_GUARDIAN_FACTION_POINTS;
	
	@ClientString(id = 1717820, message = "You have gained $s1 Giant Trackers Faction points.")
	public static NpcStringId YOU_HAVE_GAINED_S1_GIANT_TRACKERS_FACTION_POINTS;
	
	@ClientString(id = 1717821, message = "You have gained $s1 Unworldly Visitors Faction points.")
	public static NpcStringId YOU_HAVE_GAINED_S1_UNWORLDLY_VISITORS_FACTION_POINTS;
	
	@ClientString(id = 1717822, message = "You have gained $s1 Kingdom's Royal Guard Faction points.")
	public static NpcStringId YOU_HAVE_GAINED_S1_KINGDOM_S_ROYAL_GUARD_FACTION_POINTS;
	
	@ClientString(id = 1717823, message = "The Energy of Wind vanishes, and the nearby spirits are weakened.")
	public static NpcStringId THE_ENERGY_OF_WIND_VANISHES_AND_THE_NEARBY_SPIRITS_ARE_WEAKENED;
	
	@ClientString(id = 1717824, message = "The Energy of Wind summons other spirits.")
	public static NpcStringId THE_ENERGY_OF_WIND_SUMMONS_OTHER_SPIRITS;
	
	@ClientString(id = 1717825, message = "The unstable energy causes 'El Fera' to materialize.")
	public static NpcStringId THE_UNSTABLE_ENERGY_CAUSES_EL_FERA_TO_MATERIALIZE;
	
	@ClientString(id = 1717826, message = "The Energy of Wind spreads, strengthening the nearby spirits.")
	public static NpcStringId THE_ENERGY_OF_WIND_SPREADS_STRENGTHENING_THE_NEARBY_SPIRITS;
	
	@ClientString(id = 1717827, message = "You've obtained $s1 Faction Points for the Fishing Guild.")
	public static NpcStringId YOU_VE_OBTAINED_S1_FACTION_POINTS_FOR_THE_FISHING_GUILD;
	
	@ClientString(id = 1717828, message = "You've obtained $s1 Faction Points for the Hunters' Guild.")
	public static NpcStringId YOU_VE_OBTAINED_S1_FACTION_POINTS_FOR_THE_HUNTERS_GUILD;
	
	@ClientString(id = 1717829, message = "You have a new mission. Open the Quest window and check out the mission.")
	public static NpcStringId YOU_HAVE_A_NEW_MISSION_OPEN_THE_QUEST_WINDOW_AND_CHECK_OUT_THE_MISSION;
	
	@ClientString(id = 1717830, message = "Go to Ishuma and defeat the enemies showing up while Ishuma is making the parts for the Keucereus Defense Battery.")
	public static NpcStringId GO_TO_ISHUMA_AND_DEFEAT_THE_ENEMIES_SHOWING_UP_WHILE_ISHUMA_IS_MAKING_THE_PARTS_FOR_THE_KEUCEREUS_DEFENSE_BATTERY;
	
	@ClientString(id = 1717831, message = "Talk with Ishuma when the Defense Battery parts are completed.")
	public static NpcStringId TALK_WITH_ISHUMA_WHEN_THE_DEFENSE_BATTERY_PARTS_ARE_COMPLETED;
	
	@ClientString(id = 1717832, message = "Talk with Apprentice Blacksmith Lai or Skilled Blacksmith Gerdt to get the Defense Battery Activator.")
	public static NpcStringId TALK_WITH_APPRENTICE_BLACKSMITH_LAI_OR_SKILLED_BLACKSMITH_GERDT_TO_GET_THE_DEFENSE_BATTERY_ACTIVATOR;
	
	@ClientString(id = 1717833, message = "Go up stairs and activate the Defense Battery.")
	public static NpcStringId GO_UP_STAIRS_AND_ACTIVATE_THE_DEFENSE_BATTERY;
	
	@ClientString(id = 1717834, message = "Use the Defense Battery in the 2nd floor and defeat the Embryo Colony.")
	public static NpcStringId USE_THE_DEFENSE_BATTERY_IN_THE_2ND_FLOOR_AND_DEFEAT_THE_EMBRYO_COLONY;
	
	@ClientString(id = 1717835, message = "You have received cannonballs for the Defense Battery. Use them to inflict critical damage to Kain on the 2nd floor. Open the Quest window and check out the mission.")
	public static NpcStringId YOU_HAVE_RECEIVED_CANNONBALLS_FOR_THE_DEFENSE_BATTERY_USE_THEM_TO_INFLICT_CRITICAL_DAMAGE_TO_KAIN_ON_THE_2ND_FLOOR_OPEN_THE_QUEST_WINDOW_AND_CHECK_OUT_THE_MISSION;
	
	@ClientString(id = 1717836, message = "A critical damage is inflicted on Kain due to the attack on the Defense Battery.")
	public static NpcStringId A_CRITICAL_DAMAGE_IS_INFLICTED_ON_KAIN_DUE_TO_THE_ATTACK_ON_THE_DEFENSE_BATTERY;
	
	@ClientString(id = 1717837, message = "(Groans) A bunch of little flies are trying to stop me with the useless power they borrowed...!")
	public static NpcStringId GROANS_A_BUNCH_OF_LITTLE_FLIES_ARE_TRYING_TO_STOP_ME_WITH_THE_USELESS_POWER_THEY_BORROWED;
	
	@ClientString(id = 1717838, message = "(Grunts) I'm impressed this time. But, that little effort cannot change the course of your destiny.")
	public static NpcStringId GRUNTS_I_M_IMPRESSED_THIS_TIME_BUT_THAT_LITTLE_EFFORT_CANNOT_CHANGE_THE_COURSE_OF_YOUR_DESTINY;
	
	@ClientString(id = 1717839, message = "The glory of the von Hellmanns will last forever!")
	public static NpcStringId THE_GLORY_OF_THE_VON_HELLMANNS_WILL_LAST_FOREVER;
	
	@ClientString(id = 1717840, message = "The royal family of Rune is rotten already. There is no hope.")
	public static NpcStringId THE_ROYAL_FAMILY_OF_RUNE_IS_ROTTEN_ALREADY_THERE_IS_NO_HOPE;
	
	@ClientString(id = 1717841, message = "We can't stop here.")
	public static NpcStringId WE_CAN_T_STOP_HERE;
	
	@ClientString(id = 1717842, message = "Nidrah, where in the world is he?")
	public static NpcStringId NIDRAH_WHERE_IN_THE_WORLD_IS_HE;
	
	@ClientString(id = 1717843, message = "Pull yourself together! I am not the enemy - the conniving Rune Knights are!")
	public static NpcStringId PULL_YOURSELF_TOGETHER_I_AM_NOT_THE_ENEMY_THE_CONNIVING_RUNE_KNIGHTS_ARE;
	
	@ClientString(id = 1717844, message = "You can never pass as long as I live!")
	public static NpcStringId YOU_CAN_NEVER_PASS_AS_LONG_AS_I_LIVE;
	
	@ClientString(id = 1717845, message = "Giselle, I can't leave you here...")
	public static NpcStringId GISELLE_I_CAN_T_LEAVE_YOU_HERE;
	
	@ClientString(id = 1717846, message = "Let me give you a chance for immortality.")
	public static NpcStringId LET_ME_GIVE_YOU_A_CHANCE_FOR_IMMORTALITY;
	
	@ClientString(id = 1717847, message = "Some day, we will see each other again. Haha!")
	public static NpcStringId SOME_DAY_WE_WILL_SEE_EACH_OTHER_AGAIN_HAHA;
	
	@ClientString(id = 1717848, message = "I have no idea what Etis van Etina is up to!")
	public static NpcStringId I_HAVE_NO_IDEA_WHAT_ETIS_VAN_ETINA_IS_UP_TO;
	
	@ClientString(id = 1717849, message = "Why did they take Giselle?")
	public static NpcStringId WHY_DID_THEY_TAKE_GISELLE;
	
	@ClientString(id = 1717850, message = "Karly! Stop talking and focus!")
	public static NpcStringId KARLY_STOP_TALKING_AND_FOCUS;
	
	@ClientString(id = 1717851, message = "I feel protected when Karly is with us.")
	public static NpcStringId I_FEEL_PROTECTED_WHEN_KARLY_IS_WITH_US;
	
	@ClientString(id = 1717852, message = "What's going on?")
	public static NpcStringId WHAT_S_GOING_ON_2;
	
	@ClientString(id = 1717853, message = "Aarrgghh!!!!!")
	public static NpcStringId AARRGGHH;
	
	@ClientString(id = 1717854, message = "Don't you want to return Giselle to normal, Kain?")
	public static NpcStringId DON_T_YOU_WANT_TO_RETURN_GISELLE_TO_NORMAL_KAIN;
	
	@ClientString(id = 1717855, message = "Let me teach you how, then.")
	public static NpcStringId LET_ME_TEACH_YOU_HOW_THEN;
	
	@ClientString(id = 1717856, message = "I'll be expecting you, Kain.")
	public static NpcStringId I_LL_BE_EXPECTING_YOU_KAIN;
	
	@ClientString(id = 1717857, message = "Here I am, Kain! Did you miss me?")
	public static NpcStringId HERE_I_AM_KAIN_DID_YOU_MISS_ME;
	
	@ClientString(id = 1717858, message = "I knew Kain needs me. Am I right or what?")
	public static NpcStringId I_KNEW_KAIN_NEEDS_ME_AM_I_RIGHT_OR_WHAT;
	
	@ClientString(id = 1717859, message = "If I had a nickel for every time I hear the name, Giselle.")
	public static NpcStringId IF_I_HAD_A_NICKEL_FOR_EVERY_TIME_I_HEAR_THE_NAME_GISELLE;
	
	@ClientString(id = 1717860, message = "You seem agitated, Kain.")
	public static NpcStringId YOU_SEEM_AGITATED_KAIN;
	
	@ClientString(id = 1717861, message = "Kain! This is me, Kain! This is Karly!")
	public static NpcStringId KAIN_THIS_IS_ME_KAIN_THIS_IS_KARLY;
	
	@ClientString(id = 1717862, message = "Oh, give me a break! What's the matter with you?!")
	public static NpcStringId OH_GIVE_ME_A_BREAK_WHAT_S_THE_MATTER_WITH_YOU;
	
	@ClientString(id = 1717863, message = "Do you really think this would make Giselle come back?")
	public static NpcStringId DO_YOU_REALLY_THINK_THIS_WOULD_MAKE_GISELLE_COME_BACK;
	
	@ClientString(id = 1717864, message = "You should follow where I go, not others.")
	public static NpcStringId YOU_SHOULD_FOLLOW_WHERE_I_GO_NOT_OTHERS;
	
	@ClientString(id = 1717865, message = "I'm the only one who knows the safe path.")
	public static NpcStringId I_M_THE_ONLY_ONE_WHO_KNOWS_THE_SAFE_PATH;
	
	@ClientString(id = 1717866, message = "Kain and your allies are already expecting us.")
	public static NpcStringId KAIN_AND_YOUR_ALLIES_ARE_ALREADY_EXPECTING_US;
	
	@ClientString(id = 1717867, message = "Defeat the vampire when it's asleep.")
	public static NpcStringId DEFEAT_THE_VAMPIRE_WHEN_IT_S_ASLEEP;
	
	@ClientString(id = 1717868, message = "The mansion's gate is still locked.")
	public static NpcStringId THE_MANSION_S_GATE_IS_STILL_LOCKED;
	
	@ClientString(id = 1717869, message = "Destroy the cannon to open the gate faster.")
	public static NpcStringId DESTROY_THE_CANNON_TO_OPEN_THE_GATE_FASTER;
	
	@ClientString(id = 1717870, message = "Giselle!")
	public static NpcStringId GISELLE;
	
	@ClientString(id = 1717871, message = "What are you up to, anyways?")
	public static NpcStringId WHAT_ARE_YOU_UP_TO_ANYWAYS;
	
	@ClientString(id = 1717872, message = "Help Alfred von Hellmann to wage battle.")
	public static NpcStringId HELP_ALFRED_VON_HELLMANN_TO_WAGE_BATTLE;
	
	@ClientString(id = 1717873, message = "Sophie von Hellmann has appeared.")
	public static NpcStringId SOPHIE_VON_HELLMANN_HAS_APPEARED;
	
	@ClientString(id = 1717874, message = "Eilhalder von Hellmann has appeared.")
	public static NpcStringId EILHALDER_VON_HELLMANN_HAS_APPEARED;
	
	@ClientString(id = 1717875, message = "Talk with Erdo.")
	public static NpcStringId TALK_WITH_ERDO;
	
	@ClientString(id = 1717876, message = "Kain and your allies are expecting us.")
	public static NpcStringId KAIN_AND_YOUR_ALLIES_ARE_EXPECTING_US;
	
	@ClientString(id = 1717877, message = "Alfred von Hellmann, now vampire, has appeared.")
	public static NpcStringId ALFRED_VON_HELLMANN_NOW_VAMPIRE_HAS_APPEARED;
	
	@ClientString(id = 1717888, message = "Giselle? In this creepy place?")
	public static NpcStringId GISELLE_IN_THIS_CREEPY_PLACE;
	
	@ClientString(id = 1717889, message = "Go to where Kain and your allies are.")
	public static NpcStringId GO_TO_WHERE_KAIN_AND_YOUR_ALLIES_ARE;
	
	@ClientString(id = 1717890, message = "The Spirit's Evil Thoughts are being concentrated.")
	public static NpcStringId THE_SPIRIT_S_EVIL_THOUGHTS_ARE_BEING_CONCENTRATED;
	
	@ClientString(id = 1717891, message = "The concentrated Spirit's Evil Thoughts have grown more powerful.")
	public static NpcStringId THE_CONCENTRATED_SPIRIT_S_EVIL_THOUGHTS_HAVE_GROWN_MORE_POWERFUL;
	
	@ClientString(id = 1717892, message = "The concentrated Spirit's Evil Thoughts have turned into Harpe.")
	public static NpcStringId THE_CONCENTRATED_SPIRIT_S_EVIL_THOUGHTS_HAVE_TURNED_INTO_HARPE;
	
	@ClientString(id = 1717893, message = "A door that leads to Isabella has opened.")
	public static NpcStringId A_DOOR_THAT_LEADS_TO_ISABELLA_HAS_OPENED;
	
	@ClientString(id = 1717894, message = "Leona Blackbird has appeared at the Primeval Isle Wharf and will wait 15 min. for the warrior who has to report to Admiral Keucereus.")
	public static NpcStringId LEONA_BLACKBIRD_HAS_APPEARED_AT_THE_PRIMEVAL_ISLE_WHARF_AND_WILL_WAIT_15_MIN_FOR_THE_WARRIOR_WHO_HAS_TO_REPORT_TO_ADMIRAL_KEUCEREUS;
	
	@ClientString(id = 1717895, message = "You can pick up the Hatchling Scales.")
	public static NpcStringId YOU_CAN_PICK_UP_THE_HATCHLING_SCALES;
	
	@ClientString(id = 1717896, message = "Use your skills to attack.")
	public static NpcStringId USE_YOUR_SKILLS_TO_ATTACK;
	
	@ClientString(id = 1717897, message = "Double-click the equipment in your inventory to equip it.")
	public static NpcStringId DOUBLE_CLICK_THE_EQUIPMENT_IN_YOUR_INVENTORY_TO_EQUIP_IT;
	
	@ClientString(id = 1717898, message = "Tarti is worried about $s1.")
	public static NpcStringId TARTI_IS_WORRIED_ABOUT_S1;
	
	@ClientString(id = 1717899, message = "Open your inventory and double-click the Balthus Knight Supply Box to check the Soulshots.")
	public static NpcStringId OPEN_YOUR_INVENTORY_AND_DOUBLE_CLICK_THE_BALTHUS_KNIGHT_SUPPLY_BOX_TO_CHECK_THE_SOULSHOTS;
	
	@ClientString(id = 1717900, message = "Open your inventory and double-click the Balthus Knight Supply Box to check the Blessed Spiritshots.")
	public static NpcStringId OPEN_YOUR_INVENTORY_AND_DOUBLE_CLICK_THE_BALTHUS_KNIGHT_SUPPLY_BOX_TO_CHECK_THE_BLESSED_SPIRITSHOTS;
	
	@ClientString(id = 1717901, message = "Use a skill to remove Petrification from the monster.")
	public static NpcStringId USE_A_SKILL_TO_REMOVE_PETRIFICATION_FROM_THE_MONSTER;
	
	@ClientString(id = 1717902, message = "Fight together with Stig Mach to slay the Gem Dragon.")
	public static NpcStringId FIGHT_TOGETHER_WITH_STIG_MACH_TO_SLAY_THE_GEM_DRAGON;
	
	@ClientString(id = 1717903, message = "The blood spilled by my comrades will not have been in vain.")
	public static NpcStringId THE_BLOOD_SPILLED_BY_MY_COMRADES_WILL_NOT_HAVE_BEEN_IN_VAIN;
	
	@ClientString(id = 1717904, message = "Don't take us lightly!")
	public static NpcStringId DON_T_TAKE_US_LIGHTLY;
	
	@ClientString(id = 1717905, message = "Herphah. I didn't know you'd come.")
	public static NpcStringId HERPHAH_I_DIDN_T_KNOW_YOU_D_COME;
	
	@ClientString(id = 1717906, message = "It's not the time to be wandering around anymore!")
	public static NpcStringId IT_S_NOT_THE_TIME_TO_BE_WANDERING_AROUND_ANYMORE;
	
	@ClientString(id = 1717907, message = "Try to keep up with me if you can, kid.")
	public static NpcStringId TRY_TO_KEEP_UP_WITH_ME_IF_YOU_CAN_KID;
	
	@ClientString(id = 1717908, message = "There's no turning back now.")
	public static NpcStringId THERE_S_NO_TURNING_BACK_NOW;
	
	@ClientString(id = 1717909, message = "Don't think that we'll lose!")
	public static NpcStringId DON_T_THINK_THAT_WE_LL_LOSE;
	
	@ClientString(id = 1717910, message = "Fight with all you've got!")
	public static NpcStringId FIGHT_WITH_ALL_YOU_VE_GOT_2;
	
	@ClientString(id = 1717911, message = "As long as I'm here, you will survive!")
	public static NpcStringId AS_LONG_AS_I_M_HERE_YOU_WILL_SURVIVE;
	
	@ClientString(id = 1717912, message = "How come we didn't know that Antharas had these abilities until now?")
	public static NpcStringId HOW_COME_WE_DIDN_T_KNOW_THAT_ANTHARAS_HAD_THESE_ABILITIES_UNTIL_NOW;
	
	@ClientString(id = 1717913, message = "I won't let you take more lives of my comrades.")
	public static NpcStringId I_WON_T_LET_YOU_TAKE_MORE_LIVES_OF_MY_COMRADES;
	
	@ClientString(id = 1717914, message = "Say thanks when you feel grateful.")
	public static NpcStringId SAY_THANKS_WHEN_YOU_FEEL_GRATEFUL;
	
	@ClientString(id = 1717915, message = "Who'll be the most surprised if we become the Balthus Knights?")
	public static NpcStringId WHO_LL_BE_THE_MOST_SURPRISED_IF_WE_BECOME_THE_BALTHUS_KNIGHTS;
	
	@ClientString(id = 1717916, message = "You think that will scare me?")
	public static NpcStringId YOU_THINK_THAT_WILL_SCARE_ME;
	
	@ClientString(id = 1717917, message = "I'll catch Antharas! I won't give him up, not even to you!")
	public static NpcStringId I_LL_CATCH_ANTHARAS_I_WON_T_GIVE_HIM_UP_NOT_EVEN_TO_YOU;
	
	@ClientString(id = 1717918, message = "You look just like that hatchling I met!")
	public static NpcStringId YOU_LOOK_JUST_LIKE_THAT_HATCHLING_I_MET;
	
	@ClientString(id = 1717919, message = "You're not trying to get to Antharas without us, are you?")
	public static NpcStringId YOU_RE_NOT_TRYING_TO_GET_TO_ANTHARAS_WITHOUT_US_ARE_YOU;
	
	@ClientString(id = 1717920, message = "I'll protect you!")
	public static NpcStringId I_LL_PROTECT_YOU;
	
	@ClientString(id = 1717921, message = "I wasn't aware that Antharas could change forms...")
	public static NpcStringId I_WASN_T_AWARE_THAT_ANTHARAS_COULD_CHANGE_FORMS;
	
	@ClientString(id = 1717922, message = "Do you think I could get alchemy ingredients?")
	public static NpcStringId DO_YOU_THINK_I_COULD_GET_ALCHEMY_INGREDIENTS;
	
	@ClientString(id = 1717923, message = "Thanks, that really was quite dangerous just then.")
	public static NpcStringId THANKS_THAT_REALLY_WAS_QUITE_DANGEROUS_JUST_THEN;
	
	@ClientString(id = 1717924, message = "Never forget that the lives of your comrades lie behind your shield.")
	public static NpcStringId NEVER_FORGET_THAT_THE_LIVES_OF_YOUR_COMRADES_LIE_BEHIND_YOUR_SHIELD;
	
	@ClientString(id = 1717925, message = "Be careful! You need to live so your comrades can survive!")
	public static NpcStringId BE_CAREFUL_YOU_NEED_TO_LIVE_SO_YOUR_COMRADES_CAN_SURVIVE;
	
	@ClientString(id = 1717926, message = "Your job is to distract the enemy!")
	public static NpcStringId YOUR_JOB_IS_TO_DISTRACT_THE_ENEMY;
	
	@ClientString(id = 1717927, message = "Don't worry about the shapeshifting. We will survive this!")
	public static NpcStringId DON_T_WORRY_ABOUT_THE_SHAPESHIFTING_WE_WILL_SURVIVE_THIS;
	
	@ClientString(id = 1717928, message = "This weapon will make you stronger.")
	public static NpcStringId THIS_WEAPON_WILL_MAKE_YOU_STRONGER;
	
	@ClientString(id = 1717929, message = "The bigger they are, the slower they move!")
	public static NpcStringId THE_BIGGER_THEY_ARE_THE_SLOWER_THEY_MOVE;
	
	@ClientString(id = 1717930, message = "And I was worried about the polymorph! Piece of cake!")
	public static NpcStringId AND_I_WAS_WORRIED_ABOUT_THE_POLYMORPH_PIECE_OF_CAKE;
	
	@ClientString(id = 1717931, message = "Hey, newbie! Were you scared?")
	public static NpcStringId HEY_NEWBIE_WERE_YOU_SCARED;
	
	@ClientString(id = 1717932, message = "If we don't attack him with all our might, this battle will never end!")
	public static NpcStringId IF_WE_DON_T_ATTACK_HIM_WITH_ALL_OUR_MIGHT_THIS_BATTLE_WILL_NEVER_END;
	
	@ClientString(id = 1717933, message = "This weapon will make you stronger.")
	public static NpcStringId THIS_WEAPON_WILL_MAKE_YOU_STRONGER_2;
	
	@ClientString(id = 1717934, message = "Find the enemy's weakness and exploit it! That can be crucial!")
	public static NpcStringId FIND_THE_ENEMY_S_WEAKNESS_AND_EXPLOIT_IT_THAT_CAN_BE_CRUCIAL;
	
	@ClientString(id = 1717935, message = "This is the chance to fire our most powerful attack at the enemy.")
	public static NpcStringId THIS_IS_THE_CHANCE_TO_FIRE_OUR_MOST_POWERFUL_ATTACK_AT_THE_ENEMY;
	
	@ClientString(id = 1717936, message = "Attacking the enemy from behind can be quite effective.")
	public static NpcStringId ATTACKING_THE_ENEMY_FROM_BEHIND_CAN_BE_QUITE_EFFECTIVE;
	
	@ClientString(id = 1717937, message = "In moments of danger, we can hide.")
	public static NpcStringId IN_MOMENTS_OF_DANGER_WE_CAN_HIDE;
	
	@ClientString(id = 1717938, message = "This weapon will make you stronger.")
	public static NpcStringId THIS_WEAPON_WILL_MAKE_YOU_STRONGER_3;
	
	@ClientString(id = 1717939, message = "We must stay strong so our comrades can find strength in us.")
	public static NpcStringId WE_MUST_STAY_STRONG_SO_OUR_COMRADES_CAN_FIND_STRENGTH_IN_US;
	
	@ClientString(id = 1717940, message = "A powerful attack and a critical wound!")
	public static NpcStringId A_POWERFUL_ATTACK_AND_A_CRITICAL_WOUND;
	
	@ClientString(id = 1717941, message = "Don't get distracted! Attack!")
	public static NpcStringId DON_T_GET_DISTRACTED_ATTACK;
	
	@ClientString(id = 1717942, message = "Trust your comrades. And never stop attacking.")
	public static NpcStringId TRUST_YOUR_COMRADES_AND_NEVER_STOP_ATTACKING;
	
	@ClientString(id = 1717943, message = "This weapon will make you stronger.")
	public static NpcStringId THIS_WEAPON_WILL_MAKE_YOU_STRONGER_4;
	
	@ClientString(id = 1717944, message = "You're in my way. Don't stay too close!")
	public static NpcStringId YOU_RE_IN_MY_WAY_DON_T_STAY_TOO_CLOSE;
	
	@ClientString(id = 1717945, message = "You need to concentrate during battle. Shouldn't you take care of your Servitor?")
	public static NpcStringId YOU_NEED_TO_CONCENTRATE_DURING_BATTLE_SHOULDN_T_YOU_TAKE_CARE_OF_YOUR_SERVITOR;
	
	@ClientString(id = 1717946, message = "You and your Servitor are one. Don't let down your guard because you're not hurt.")
	public static NpcStringId YOU_AND_YOUR_SERVITOR_ARE_ONE_DON_T_LET_DOWN_YOUR_GUARD_BECAUSE_YOU_RE_NOT_HURT;
	
	@ClientString(id = 1717947, message = "Idiot! Now I'm getting pissed off.")
	public static NpcStringId IDIOT_NOW_I_M_GETTING_PISSED_OFF;
	
	@ClientString(id = 1717948, message = "This weapon will make you stronger.")
	public static NpcStringId THIS_WEAPON_WILL_MAKE_YOU_STRONGER_5;
	
	@ClientString(id = 1717949, message = "No need to be afraid of dragons. They are just one of many enemies we encounter.")
	public static NpcStringId NO_NEED_TO_BE_AFRAID_OF_DRAGONS_THEY_ARE_JUST_ONE_OF_MANY_ENEMIES_WE_ENCOUNTER;
	
	@ClientString(id = 1717950, message = "Your power makes us strong.")
	public static NpcStringId YOUR_POWER_MAKES_US_STRONG;
	
	@ClientString(id = 1717951, message = "When you run out of CON, you need to pull all stops.")
	public static NpcStringId WHEN_YOU_RUN_OUT_OF_CON_YOU_NEED_TO_PULL_ALL_STOPS;
	
	@ClientString(id = 1717952, message = "This is not good. Time to change our strategy.")
	public static NpcStringId THIS_IS_NOT_GOOD_TIME_TO_CHANGE_OUR_STRATEGY;
	
	@ClientString(id = 1717953, message = "This weapon will make you stronger.")
	public static NpcStringId THIS_WEAPON_WILL_MAKE_YOU_STRONGER_6;
	
	@ClientString(id = 1717954, message = "We must see this through to the end.")
	public static NpcStringId WE_MUST_SEE_THIS_THROUGH_TO_THE_END;
	
	@ClientString(id = 1717955, message = "Hey, if you go too far, I can't heal you!")
	public static NpcStringId HEY_IF_YOU_GO_TOO_FAR_I_CAN_T_HEAL_YOU;
	
	@ClientString(id = 1717956, message = "Everyone's life depends on the decisions you make in battle.")
	public static NpcStringId EVERYONE_S_LIFE_DEPENDS_ON_THE_DECISIONS_YOU_MAKE_IN_BATTLE;
	
	@ClientString(id = 1717957, message = "Hah... now what's that? I didn't hear about that before.")
	public static NpcStringId HAH_NOW_WHAT_S_THAT_I_DIDN_T_HEAR_ABOUT_THAT_BEFORE;
	
	@ClientString(id = 1717958, message = "This weapon will make you stronger.")
	public static NpcStringId THIS_WEAPON_WILL_MAKE_YOU_STRONGER_7;
	
	@ClientString(id = 1717959, message = "That dragon is just big, nothing else.")
	public static NpcStringId THAT_DRAGON_IS_JUST_BIG_NOTHING_ELSE;
	
	@ClientString(id = 1717960, message = "Hey, don't you have any stronger attacks?")
	public static NpcStringId HEY_DON_T_YOU_HAVE_ANY_STRONGER_ATTACKS;
	
	@ClientString(id = 1717961, message = "Don't rest! Attack! That's the smartest thing you can do.")
	public static NpcStringId DON_T_REST_ATTACK_THAT_S_THE_SMARTEST_THING_YOU_CAN_DO;
	
	@ClientString(id = 1717962, message = "Oh, now it's time to really show what you can do.")
	public static NpcStringId OH_NOW_IT_S_TIME_TO_REALLY_SHOW_WHAT_YOU_CAN_DO;
	
	@ClientString(id = 1717963, message = "This weapon will make you stronger.")
	public static NpcStringId THIS_WEAPON_WILL_MAKE_YOU_STRONGER_8;
	
	@ClientString(id = 1717964, message = "How old is that dragon?")
	public static NpcStringId HOW_OLD_IS_THAT_DRAGON;
	
	@ClientString(id = 1717965, message = "I'm really quick, huh? I can attack even quicker.")
	public static NpcStringId I_M_REALLY_QUICK_HUH_I_CAN_ATTACK_EVEN_QUICKER;
	
	@ClientString(id = 1717966, message = "Find the right time to use your power.")
	public static NpcStringId FIND_THE_RIGHT_TIME_TO_USE_YOUR_POWER;
	
	@ClientString(id = 1717967, message = "Wow! I really wanted to do something like that.")
	public static NpcStringId WOW_I_REALLY_WANTED_TO_DO_SOMETHING_LIKE_THAT;
	
	@ClientString(id = 1717968, message = "That's more difficult than I thought. This weapon will give you strength!")
	public static NpcStringId THAT_S_MORE_DIFFICULT_THAN_I_THOUGHT_THIS_WEAPON_WILL_GIVE_YOU_STRENGTH;
	
	@ClientString(id = 1717969, message = "Never let your guard down, or danger will find you before you know it.")
	public static NpcStringId NEVER_LET_YOUR_GUARD_DOWN_OR_DANGER_WILL_FIND_YOU_BEFORE_YOU_KNOW_IT;
	
	@ClientString(id = 1717970, message = "You need to use the Energy of Wind well.")
	public static NpcStringId YOU_NEED_TO_USE_THE_ENERGY_OF_WIND_WELL;
	
	@ClientString(id = 1717971, message = "Trust in your comrades and give your best.")
	public static NpcStringId TRUST_IN_YOUR_COMRADES_AND_GIVE_YOUR_BEST;
	
	@ClientString(id = 1717972, message = "There must be more we don't know about Antharas.")
	public static NpcStringId THERE_MUST_BE_MORE_WE_DON_T_KNOW_ABOUT_ANTHARAS;
	
	@ClientString(id = 1717973, message = "This weapon will make you stronger.")
	public static NpcStringId THIS_WEAPON_WILL_MAKE_YOU_STRONGER_9;
	
	@ClientString(id = 1717974, message = "We'll see a lot of each other in the future.")
	public static NpcStringId WE_LL_SEE_A_LOT_OF_EACH_OTHER_IN_THE_FUTURE;
	
	@ClientString(id = 1717975, message = "It's important to prepare supply items.")
	public static NpcStringId IT_S_IMPORTANT_TO_PREPARE_SUPPLY_ITEMS;
	
	@ClientString(id = 1717976, message = "Use the skill Shield Impact.")
	public static NpcStringId USE_THE_SKILL_SHIELD_IMPACT;
	
	@ClientString(id = 1717977, message = "Use the skill Armor Destruction.")
	public static NpcStringId USE_THE_SKILL_ARMOR_DESTRUCTION;
	
	@ClientString(id = 1717978, message = "Use the skill Chain Blow.")
	public static NpcStringId USE_THE_SKILL_CHAIN_BLOW;
	
	@ClientString(id = 1717979, message = "Use the skill Quick Shot.")
	public static NpcStringId USE_THE_SKILL_QUICK_SHOT;
	
	@ClientString(id = 1717980, message = "Use the Final Elemental Storm skill.")
	public static NpcStringId USE_THE_FINAL_ELEMENTAL_STORM_SKILL;
	
	@ClientString(id = 1717981, message = "Use the skill Resolving Bash.")
	public static NpcStringId USE_THE_SKILL_RESOLVING_BASH;
	
	@ClientString(id = 1717982, message = "Use the skill Mark of Weakness.")
	public static NpcStringId USE_THE_SKILL_MARK_OF_WEAKNESS;
	
	@ClientString(id = 1717983, message = "Use the skill Dark Blast.")
	public static NpcStringId USE_THE_SKILL_DARK_BLAST;
	
	@ClientString(id = 1717984, message = "Use the skill Lateral Hit.")
	public static NpcStringId USE_THE_SKILL_LATERAL_HIT;
	
	@ClientString(id = 1717985, message = "When Storm Sign reaches Lv. 3 from Hydro Attack, try activating Hydro Flare.")
	public static NpcStringId WHEN_STORM_SIGN_REACHES_LV_3_FROM_HYDRO_ATTACK_TRY_ACTIVATING_HYDRO_FLARE;
	
	@ClientString(id = 1717986, message = "You cannot continue this quest because it has been deleted.")
	public static NpcStringId YOU_CANNOT_CONTINUE_THIS_QUEST_BECAUSE_IT_HAS_BEEN_DELETED;
	
	@ClientString(id = 1717987, message = "You have to restart the quest because the battle has ended.")
	public static NpcStringId YOU_HAVE_TO_RESTART_THE_QUEST_BECAUSE_THE_BATTLE_HAS_ENDED;
	
	@ClientString(id = 1717988, message = "Press the Tab key to check your inventory.")
	public static NpcStringId PRESS_THE_TAB_KEY_TO_CHECK_YOUR_INVENTORY;
	
	@ClientString(id = 1717989, message = "Double-click Paulina's equipment set to obtain the equipment.")
	public static NpcStringId DOUBLE_CLICK_PAULINA_S_EQUIPMENT_SET_TO_OBTAIN_THE_EQUIPMENT;
	
	@ClientString(id = 1717990, message = "Double-click weapons and armor to equip them.")
	public static NpcStringId DOUBLE_CLICK_WEAPONS_AND_ARMOR_TO_EQUIP_THEM;
	
	@ClientString(id = 1717991, message = "Roien is calling for $s1.")
	public static NpcStringId ROIEN_IS_CALLING_FOR_S1;
	
	@ClientString(id = 1717992, message = "Brome is calling for $s1.")
	public static NpcStringId BROME_IS_CALLING_FOR_S1;
	
	@ClientString(id = 1717993, message = "Mion is calling for $s1.")
	public static NpcStringId MION_IS_CALLING_FOR_S1;
	
	@ClientString(id = 1717994, message = "Kayleen is calling for $s1.")
	public static NpcStringId KAYLEEN_IS_CALLING_FOR_S1;
	
	@ClientString(id = 1717995, message = "Takhun is calling for $s1.")
	public static NpcStringId TAKHUN_IS_CALLING_FOR_S1;
	
	@ClientString(id = 1717996, message = "Elena is calling for $s1.")
	public static NpcStringId ELENA_IS_CALLING_FOR_S1;
	
	@ClientString(id = 1717997, message = "Ultrian is calling for $s1.")
	public static NpcStringId ULTRIAN_IS_CALLING_FOR_S1;
	
	@ClientString(id = 1717998, message = "Tariah is calling for $s1.")
	public static NpcStringId TARIAH_IS_CALLING_FOR_S1;
	
	@ClientString(id = 1717999, message = "Narita is calling for $s1.")
	public static NpcStringId NARITA_IS_CALLING_FOR_S1;
	
	@ClientString(id = 1718000, message = "Elias is calling for $s1.")
	public static NpcStringId ELIAS_IS_CALLING_FOR_S1;
	
	@ClientString(id = 1718001, message = "Equip an Antharas Shaper.")
	public static NpcStringId EQUIP_AN_ANTHARAS_SHAPER;
	
	@ClientString(id = 1718002, message = "Equip an Antharas Slasher.")
	public static NpcStringId EQUIP_AN_ANTHARAS_SLASHER;
	
	@ClientString(id = 1718003, message = "Equip an Antharas Thrower.")
	public static NpcStringId EQUIP_AN_ANTHARAS_THROWER;
	
	@ClientString(id = 1718004, message = "Equip an Antharas Buster.")
	public static NpcStringId EQUIP_AN_ANTHARAS_BUSTER;
	
	@ClientString(id = 1718005, message = "Equip an Antharas Cutter.")
	public static NpcStringId EQUIP_AN_ANTHARAS_CUTTER;
	
	@ClientString(id = 1718006, message = "Equip an Antharas Stormer.")
	public static NpcStringId EQUIP_AN_ANTHARAS_STORMER;
	
	@ClientString(id = 1718007, message = "Equip an Antharas Fighter.")
	public static NpcStringId EQUIP_AN_ANTHARAS_FIGHTER;
	
	@ClientString(id = 1718008, message = "Equip an Antharas Dualsword.")
	public static NpcStringId EQUIP_AN_ANTHARAS_DUALSWORD;
	
	@ClientString(id = 1718009, message = "Use the Antharas' Breath skill on Antharas.")
	public static NpcStringId USE_THE_ANTHARAS_BREATH_SKILL_ON_ANTHARAS;
	
	@ClientString(id = 1718010, message = "Press Alt+K to open the 'Learn Skill' tab and learn new skills. The skills in the 'Active' tab can be added to the Shortcuts.")
	public static NpcStringId PRESS_ALT_K_TO_OPEN_THE_LEARN_SKILL_TAB_AND_LEARN_NEW_SKILLS_THE_SKILLS_IN_THE_ACTIVE_TAB_CAN_BE_ADDED_TO_THE_SHORTCUTS;
	
	@ClientString(id = 1718011, message = "Talk to Herphah.")
	public static NpcStringId TALK_TO_HERPHAH_11;
	
	@ClientString(id = 1718012, message = "Reinforcements have arrived.")
	public static NpcStringId REINFORCEMENTS_HAVE_ARRIVED_2;
	
	@ClientString(id = 1718013, message = "Antharas has polymorphed.")
	public static NpcStringId ANTHARAS_HAS_POLYMORPHED;
	
	@ClientString(id = 1718014, message = "Please return to the Balthus Knight Barracks and recover...")
	public static NpcStringId PLEASE_RETURN_TO_THE_BALTHUS_KNIGHT_BARRACKS_AND_RECOVER;
	
	@ClientString(id = 1718015, message = "You've got a letter from Gallias. Click the question-mark icon to read it.")
	public static NpcStringId YOU_VE_GOT_A_LETTER_FROM_GALLIAS_CLICK_THE_QUESTION_MARK_ICON_TO_READ_IT;
	
	@ClientString(id = 1718016, message = "You are ready to add a Dual Class. Talk to the Dual Class Master.")
	public static NpcStringId YOU_ARE_READY_TO_ADD_A_DUAL_CLASS_TALK_TO_THE_DUAL_CLASS_MASTER;
	
	@ClientString(id = 1718017, message = "You have acquired a Dual Class. Talk to the Dual Class Certificate Manager to learn new skills.")
	public static NpcStringId YOU_HAVE_ACQUIRED_A_DUAL_CLASS_TALK_TO_THE_DUAL_CLASS_CERTIFICATE_MANAGER_TO_LEARN_NEW_SKILLS;
	
	@ClientString(id = 1718018, message = "You've got a letter from Dual Class Master. Click the question-mark icon to read it.")
	public static NpcStringId YOU_VE_GOT_A_LETTER_FROM_DUAL_CLASS_MASTER_CLICK_THE_QUESTION_MARK_ICON_TO_READ_IT;
	
	@ClientString(id = 1718019, message = "Baylor is unstoppable! However, even he has a weak point. Attack him from behind, and he'll become vulnerable.")
	public static NpcStringId BAYLOR_IS_UNSTOPPABLE_HOWEVER_EVEN_HE_HAS_A_WEAK_POINT_ATTACK_HIM_FROM_BEHIND_AND_HE_LL_BECOME_VULNERABLE;
	
	@ClientString(id = 1718020, message = "Baylor is vulnerable. Continue attacking.")
	public static NpcStringId BAYLOR_IS_VULNERABLE_CONTINUE_ATTACKING;
	
	@ClientString(id = 1718021, message = "Your power has brought these monsters to these lands. Kill them.")
	public static NpcStringId YOUR_POWER_HAS_BROUGHT_THESE_MONSTERS_TO_THESE_LANDS_KILL_THEM;
	
	@ClientString(id = 1718022, message = "Your power has brought these monsters to the underworld. Kill them.")
	public static NpcStringId YOUR_POWER_HAS_BROUGHT_THESE_MONSTERS_TO_THE_UNDERWORLD_KILL_THEM;
	
	@ClientString(id = 1718023, message = "You can't use Teleportation Cube now.")
	public static NpcStringId YOU_CAN_T_USE_TELEPORTATION_CUBE_NOW;
	
	@ClientString(id = 1718024, message = "Talk to Tarti to continue your quest.")
	public static NpcStringId TALK_TO_TARTI_TO_CONTINUE_YOUR_QUEST;
	
	@ClientString(id = 1718025, message = "Talk to Guard Silvan to continue your quest.")
	public static NpcStringId TALK_TO_GUARD_SILVAN_TO_CONTINUE_YOUR_QUEST;
	
	@ClientString(id = 1718026, message = "Talk to Guard Kallesin to continue your quest.")
	public static NpcStringId TALK_TO_GUARD_KALLESIN_TO_CONTINUE_YOUR_QUEST;
	
	@ClientString(id = 1718027, message = "Talk to Guard Zenath to continue your quest.")
	public static NpcStringId TALK_TO_GUARD_ZENATH_TO_CONTINUE_YOUR_QUEST;
	
	@ClientString(id = 1718028, message = "Talk to Researcher Pio to continue your quest.")
	public static NpcStringId TALK_TO_RESEARCHER_PIO_TO_CONTINUE_YOUR_QUEST;
	
	@ClientString(id = 1718029, message = "Talk to Hermit Reclous to continue your quest.")
	public static NpcStringId TALK_TO_HERMIT_RECLOUS_TO_CONTINUE_YOUR_QUEST;
	
	@ClientString(id = 1718030, message = "Talk to Herphah to continue your quest.")
	public static NpcStringId TALK_TO_HERPHAH_TO_CONTINUE_YOUR_QUEST;
	
	@ClientString(id = 1718031, message = "Talk to Joachim to continue your quest.")
	public static NpcStringId TALK_TO_JOACHIM_TO_CONTINUE_YOUR_QUEST;
	
	@ClientString(id = 1718032, message = "You've got a letter from Tarti. Click the question-mark icon to read it.")
	public static NpcStringId YOU_VE_GOT_A_LETTER_FROM_TARTI_CLICK_THE_QUESTION_MARK_ICON_TO_READ_IT;
	
	@ClientString(id = 1718033, message = "Tarti is said to take interest in an adventurer named $s1.")
	public static NpcStringId TARTI_IS_SAID_TO_TAKE_INTEREST_IN_AN_ADVENTURER_NAMED_S1;
	
	@ClientString(id = 1800001, message = "(Queen Ant) # $s1's Command Channel has looting rights.")
	public static NpcStringId QUEEN_ANT_S1_S_COMMAND_CHANNEL_HAS_LOOTING_RIGHTS;
	
	@ClientString(id = 1800002, message = "(Core) # $s1's command channel has looting rights.")
	public static NpcStringId CORE_S1_S_COMMAND_CHANNEL_HAS_LOOTING_RIGHTS;
	
	@ClientString(id = 1800003, message = "(Orfen) # $s1's command channel has looting rights.")
	public static NpcStringId ORFEN_S1_S_COMMAND_CHANNEL_HAS_LOOTING_RIGHTS;
	
	@ClientString(id = 1800004, message = "(Zaken) # $s1's command channel has looting rights.")
	public static NpcStringId ZAKEN_S1_S_COMMAND_CHANNEL_HAS_LOOTING_RIGHTS;
	
	@ClientString(id = 1800005, message = "(Queen Ant) Looting rights are no longer active.")
	public static NpcStringId QUEEN_ANT_LOOTING_RIGHTS_ARE_NO_LONGER_ACTIVE;
	
	@ClientString(id = 1800006, message = "(Core) Looting rules are no longer active.")
	public static NpcStringId CORE_LOOTING_RULES_ARE_NO_LONGER_ACTIVE;
	
	@ClientString(id = 1800007, message = "(Orphen) Looting rules are no longer active.")
	public static NpcStringId ORPHEN_LOOTING_RULES_ARE_NO_LONGER_ACTIVE;
	
	@ClientString(id = 1800008, message = "(Zaken) Looting rules are no longer active.")
	public static NpcStringId ZAKEN_LOOTING_RULES_ARE_NO_LONGER_ACTIVE;
	
	@ClientString(id = 1800009, message = "# $s1's Command Channel has looting rights.")
	public static NpcStringId S1_S_COMMAND_CHANNEL_HAS_LOOTING_RIGHTS;
	
	@ClientString(id = 1800010, message = "Looting rules are no longer active.")
	public static NpcStringId LOOTING_RULES_ARE_NO_LONGER_ACTIVE;
	
	@ClientString(id = 1800011, message = "Our master now comes to claim our vengeance. Soon you will all be nothing more than dirt...")
	public static NpcStringId OUR_MASTER_NOW_COMES_TO_CLAIM_OUR_VENGEANCE_SOON_YOU_WILL_ALL_BE_NOTHING_MORE_THAN_DIRT;
	
	@ClientString(id = 1800012, message = "Death to those who challenge the Lords of Dawn!")
	public static NpcStringId DEATH_TO_THOSE_WHO_CHALLENGE_THE_LORDS_OF_DAWN;
	
	@ClientString(id = 1800013, message = "Death to those who challenge the Lord!")
	public static NpcStringId DEATH_TO_THOSE_WHO_CHALLENGE_THE_LORD;
	
	@ClientString(id = 1800014, message = "Oink oink! Pigs can do it too! Antharas-Surpassing Super Powered Pig Stun! How do like them apples?")
	public static NpcStringId OINK_OINK_PIGS_CAN_DO_IT_TOO_ANTHARAS_SURPASSING_SUPER_POWERED_PIG_STUN_HOW_DO_LIKE_THEM_APPLES;
	
	@ClientString(id = 1800015, message = "Oink oink! Take that! Valakas-Terrorizing Ultra Pig Fear! Ha ha!")
	public static NpcStringId OINK_OINK_TAKE_THAT_VALAKAS_TERRORIZING_ULTRA_PIG_FEAR_HA_HA;
	
	@ClientString(id = 1800016, message = "Oink oink! Go away! Stop bothering me!")
	public static NpcStringId OINK_OINK_GO_AWAY_STOP_BOTHERING_ME;
	
	@ClientString(id = 1800017, message = "Oink oink! Pigs of the world unite! Let's show them our strength!")
	public static NpcStringId OINK_OINK_PIGS_OF_THE_WORLD_UNITE_LET_S_SHOW_THEM_OUR_STRENGTH;
	
	@ClientString(id = 1800018, message = "You healed me. Thanks a lot! Oink oink!")
	public static NpcStringId YOU_HEALED_ME_THANKS_A_LOT_OINK_OINK;
	
	@ClientString(id = 1800019, message = "Oink oink! This treatment hurts too much! Are you sure that you're trying to heal me?")
	public static NpcStringId OINK_OINK_THIS_TREATMENT_HURTS_TOO_MUCH_ARE_YOU_SURE_THAT_YOU_RE_TRYING_TO_HEAL_ME;
	
	@ClientString(id = 1800020, message = "Oink oink! Transform with Moon Crystal Prism Power!")
	public static NpcStringId OINK_OINK_TRANSFORM_WITH_MOON_CRYSTAL_PRISM_POWER;
	
	@ClientString(id = 1800021, message = "Oink oink! Nooo! I don't want to go back to normal!")
	public static NpcStringId OINK_OINK_NOOO_I_DON_T_WANT_TO_GO_BACK_TO_NORMAL;
	
	@ClientString(id = 1800022, message = "Oink oink! I'm rich, so I've got plenty to share! Thanks!")
	public static NpcStringId OINK_OINK_I_M_RICH_SO_I_VE_GOT_PLENTY_TO_SHARE_THANKS;
	
	@ClientString(id = 1800023, message = "This weapon's aura is really ominous. I'd better destroy it, as it seems dangerous.")
	public static NpcStringId THIS_WEAPON_S_AURA_IS_REALLY_OMINOUS_I_D_BETTER_DESTROY_IT_AS_IT_SEEMS_DANGEROUS;
	
	@ClientString(id = 1800024, message = "Thank you for saving me from the clutches of evil!")
	public static NpcStringId THANK_YOU_FOR_SAVING_ME_FROM_THE_CLUTCHES_OF_EVIL;
	
	@ClientString(id = 1800025, message = "That is it for today...let's retreat. Everyone pull back!")
	public static NpcStringId THAT_IS_IT_FOR_TODAY_LET_S_RETREAT_EVERYONE_PULL_BACK;
	
	@ClientString(id = 1800026, message = "Thank you for the rescue. It's a small gift.")
	public static NpcStringId THANK_YOU_FOR_THE_RESCUE_IT_S_A_SMALL_GIFT;
	
	@ClientString(id = 1800027, message = "$s1... You don't have a Red Crystal...")
	public static NpcStringId S1_YOU_DON_T_HAVE_A_RED_CRYSTAL;
	
	@ClientString(id = 1800028, message = "$s1.. You don't have a Blue Crystal...")
	public static NpcStringId S1_YOU_DON_T_HAVE_A_BLUE_CRYSTAL;
	
	@ClientString(id = 1800029, message = "$s1... You don't have the Clear Crystal...")
	public static NpcStringId S1_YOU_DON_T_HAVE_THE_CLEAR_CRYSTAL;
	
	@ClientString(id = 1800030, message = "$s1.. If you are too far away from me...I can't let you go...")
	public static NpcStringId S1_IF_YOU_ARE_TOO_FAR_AWAY_FROM_ME_I_CAN_T_LET_YOU_GO;
	
	@ClientString(id = 1800031, message = "An alarm has been set off! Everybody will be in danger if they are not taken care of immediately!")
	public static NpcStringId AN_ALARM_HAS_BEEN_SET_OFF_EVERYBODY_WILL_BE_IN_DANGER_IF_THEY_ARE_NOT_TAKEN_CARE_OF_IMMEDIATELY;
	
	@ClientString(id = 1800032, message = "It will not be that easy to kill me!")
	public static NpcStringId IT_WILL_NOT_BE_THAT_EASY_TO_KILL_ME;
	
	@ClientString(id = 1800033, message = "No...You knew my weakness...")
	public static NpcStringId NO_YOU_KNEW_MY_WEAKNESS;
	
	@ClientString(id = 1800034, message = "Hello? Is anyone there?")
	public static NpcStringId HELLO_IS_ANYONE_THERE;
	
	@ClientString(id = 1800035, message = "Is no one there? How long have I been hiding? I have been starving for days and cannot hold out anymore!")
	public static NpcStringId IS_NO_ONE_THERE_HOW_LONG_HAVE_I_BEEN_HIDING_I_HAVE_BEEN_STARVING_FOR_DAYS_AND_CANNOT_HOLD_OUT_ANYMORE;
	
	@ClientString(id = 1800036, message = "If someone would give me some of those tasty Crystal Fragments, I would gladly tell them where Tears is hiding! Yummy, yummy!")
	public static NpcStringId IF_SOMEONE_WOULD_GIVE_ME_SOME_OF_THOSE_TASTY_CRYSTAL_FRAGMENTS_I_WOULD_GLADLY_TELL_THEM_WHERE_TEARS_IS_HIDING_YUMMY_YUMMY;
	
	@ClientString(id = 1800037, message = "Hey! You from above the ground! Let's share some Crystal Fragments, if you have any.")
	public static NpcStringId HEY_YOU_FROM_ABOVE_THE_GROUND_LET_S_SHARE_SOME_CRYSTAL_FRAGMENTS_IF_YOU_HAVE_ANY;
	
	@ClientString(id = 1800038, message = "Crispy and cold feeling! Teehee! Delicious!!")
	public static NpcStringId CRISPY_AND_COLD_FEELING_TEEHEE_DELICIOUS;
	
	@ClientString(id = 1800039, message = "Yummy! This is so tasty.")
	public static NpcStringId YUMMY_THIS_IS_SO_TASTY;
	
	@ClientString(id = 1800040, message = "Sniff, sniff! Give me more Crystal Fragments!")
	public static NpcStringId SNIFF_SNIFF_GIVE_ME_MORE_CRYSTAL_FRAGMENTS;
	
	@ClientString(id = 1800041, message = "How insensitive! It's not nice to give me just a piece! Can't you give me more?")
	public static NpcStringId HOW_INSENSITIVE_IT_S_NOT_NICE_TO_GIVE_ME_JUST_A_PIECE_CAN_T_YOU_GIVE_ME_MORE;
	
	@ClientString(id = 1800042, message = "Ah - I'm hungry!")
	public static NpcStringId AH_I_M_HUNGRY;
	
	@ClientString(id = 1800043, message = "I'm the real one!")
	public static NpcStringId I_M_THE_REAL_ONE;
	
	@ClientString(id = 1800044, message = "Pick me!")
	public static NpcStringId PICK_ME;
	
	@ClientString(id = 1800045, message = "Trust me!")
	public static NpcStringId TRUST_ME;
	
	@ClientString(id = 1800046, message = "Not that dude, I'm the real one!")
	public static NpcStringId NOT_THAT_DUDE_I_M_THE_REAL_ONE;
	
	@ClientString(id = 1800047, message = "Don't be fooled! I'm the real one!")
	public static NpcStringId DON_T_BE_FOOLED_I_M_THE_REAL_ONE;
	
	@ClientString(id = 1800048, message = "Just act like the real one! Oops!")
	public static NpcStringId JUST_ACT_LIKE_THE_REAL_ONE_OOPS;
	
	@ClientString(id = 1800049, message = "You've been fooled!")
	public static NpcStringId YOU_VE_BEEN_FOOLED;
	
	@ClientString(id = 1800050, message = "Sorry, but...I'm the fake one.")
	public static NpcStringId SORRY_BUT_I_M_THE_FAKE_ONE;
	
	@ClientString(id = 1800051, message = "I'm the real one!")
	public static NpcStringId I_M_THE_REAL_ONE_2;
	
	@ClientString(id = 1800052, message = "Can't you even find out?")
	public static NpcStringId CAN_T_YOU_EVEN_FIND_OUT;
	
	@ClientString(id = 1800053, message = "Find me!")
	public static NpcStringId FIND_ME;
	
	@ClientString(id = 1800054, message = "Huh?! How did you know it was me?")
	public static NpcStringId HUH_HOW_DID_YOU_KNOW_IT_WAS_ME;
	
	@ClientString(id = 1800055, message = "Excellent choice! Teehee!")
	public static NpcStringId EXCELLENT_CHOICE_TEEHEE;
	
	@ClientString(id = 1800056, message = "You've done well!")
	public static NpcStringId YOU_VE_DONE_WELL;
	
	@ClientString(id = 1800057, message = "Oh... very sensible?")
	public static NpcStringId OH_VERY_SENSIBLE;
	
	@ClientString(id = 1800058, message = "Behold the mighty power of Baylor, foolish mortal!")
	public static NpcStringId BEHOLD_THE_MIGHTY_POWER_OF_BAYLOR_FOOLISH_MORTAL;
	
	@ClientString(id = 1800059, message = "No one is going to survive!")
	public static NpcStringId NO_ONE_IS_GOING_TO_SURVIVE;
	
	@ClientString(id = 1800060, message = "You'll see what hell is like...")
	public static NpcStringId YOU_LL_SEE_WHAT_HELL_IS_LIKE;
	
	@ClientString(id = 1800061, message = "You will be put in jail!")
	public static NpcStringId YOU_WILL_BE_PUT_IN_JAIL;
	
	@ClientString(id = 1800062, message = "Worthless creature... Go to hell!")
	public static NpcStringId WORTHLESS_CREATURE_GO_TO_HELL;
	
	@ClientString(id = 1800063, message = "I'll give you something that you'll never forget!")
	public static NpcStringId I_LL_GIVE_YOU_SOMETHING_THAT_YOU_LL_NEVER_FORGET;
	
	@ClientString(id = 1800064, message = "Why did you trust to choose me? Hahahaha....")
	public static NpcStringId WHY_DID_YOU_TRUST_TO_CHOOSE_ME_HAHAHAHA;
	
	@ClientString(id = 1800065, message = "I'll make you regret that you ever chose me...")
	public static NpcStringId I_LL_MAKE_YOU_REGRET_THAT_YOU_EVER_CHOSE_ME;
	
	@ClientString(id = 1800066, message = "Don't expect to get out alive..")
	public static NpcStringId DON_T_EXPECT_TO_GET_OUT_ALIVE;
	
	@ClientString(id = 1800067, message = "Demon King Beleth, give me the power! Aaahh!!!")
	public static NpcStringId DEMON_KING_BELETH_GIVE_ME_THE_POWER_AAAHH;
	
	@ClientString(id = 1800068, message = "No....... I feel the power of Fafurion.......")
	public static NpcStringId NO_I_FEEL_THE_POWER_OF_FAFURION;
	
	@ClientString(id = 1800069, message = "Fafurion! Please give power to this helpless witch!!")
	public static NpcStringId FAFURION_PLEASE_GIVE_POWER_TO_THIS_HELPLESS_WITCH;
	
	@ClientString(id = 1800070, message = "I can't help you much, but I can weaken the power of Baylor since I'm locked up here.")
	public static NpcStringId I_CAN_T_HELP_YOU_MUCH_BUT_I_CAN_WEAKEN_THE_POWER_OF_BAYLOR_SINCE_I_M_LOCKED_UP_HERE;
	
	@ClientString(id = 1800071, message = "Your skill is impressive. I'll admit that you are good enough to pass. Take the key and leave this place.")
	public static NpcStringId YOUR_SKILL_IS_IMPRESSIVE_I_LL_ADMIT_THAT_YOU_ARE_GOOD_ENOUGH_TO_PASS_TAKE_THE_KEY_AND_LEAVE_THIS_PLACE;
	
	@ClientString(id = 1800072, message = "Give me all you have! It's the only way I'll let you live!!")
	public static NpcStringId GIVE_ME_ALL_YOU_HAVE_IT_S_THE_ONLY_WAY_I_LL_LET_YOU_LIVE;
	
	@ClientString(id = 1800073, message = "Hun.. hungry")
	public static NpcStringId HUN_HUNGRY;
	
	@ClientString(id = 1800074, message = "Don't be lazy! You bastards!")
	public static NpcStringId DON_T_BE_LAZY_YOU_BASTARDS;
	
	@ClientString(id = 1800075, message = "They are just henchmen of the Iron Castle... Why did we hide?")
	public static NpcStringId THEY_ARE_JUST_HENCHMEN_OF_THE_IRON_CASTLE_WHY_DID_WE_HIDE;
	
	@ClientString(id = 1800076, message = "Guys, show them our power!!!!")
	public static NpcStringId GUYS_SHOW_THEM_OUR_POWER;
	
	@ClientString(id = 1800077, message = "You have finally come here. But you will not be able to find the secret room!")
	public static NpcStringId YOU_HAVE_FINALLY_COME_HERE_BUT_YOU_WILL_NOT_BE_ABLE_TO_FIND_THE_SECRET_ROOM;
	
	@ClientString(id = 1800078, message = "You have done well in finding me, but I cannot just hand you the key!")
	public static NpcStringId YOU_HAVE_DONE_WELL_IN_FINDING_ME_BUT_I_CANNOT_JUST_HAND_YOU_THE_KEY;
	
	@ClientString(id = 1800079, message = "Time left: $s1 sec.")
	public static NpcStringId TIME_LEFT_S1_SEC;
	
	@ClientString(id = 1800080, message = "The match begins in $s1 min. Please gather around the administrator.")
	public static NpcStringId THE_MATCH_BEGINS_IN_S1_MIN_PLEASE_GATHER_AROUND_THE_ADMINISTRATOR;
	
	@ClientString(id = 1800081, message = "The match is automatically canceled because you are too far from the admission manager.")
	public static NpcStringId THE_MATCH_IS_AUTOMATICALLY_CANCELED_BECAUSE_YOU_ARE_TOO_FAR_FROM_THE_ADMISSION_MANAGER;
	
	@ClientString(id = 1800082, message = "May I have your attention please...")
	public static NpcStringId MAY_I_HAVE_YOUR_ATTENTION_PLEASE;
	
	@ClientString(id = 1800083, message = "Thank you all for coming here tonight.")
	public static NpcStringId THANK_YOU_ALL_FOR_COMING_HERE_TONIGHT;
	
	@ClientString(id = 1800084, message = "It is an honor to have you all in attendance this evening.")
	public static NpcStringId IT_IS_AN_HONOR_TO_HAVE_YOU_ALL_IN_ATTENDANCE_THIS_EVENING;
	
	@ClientString(id = 1800085, message = "Fantasy Isle takes great pride in providing the very best in entertainment.")
	public static NpcStringId FANTASY_ISLE_TAKES_GREAT_PRIDE_IN_PROVIDING_THE_VERY_BEST_IN_ENTERTAINMENT;
	
	@ClientString(id = 1800086, message = "Now I'd like to introduce the most beautiful singer in Aden. Please welcome... Leyla Mira!")
	public static NpcStringId NOW_I_D_LIKE_TO_INTRODUCE_THE_MOST_BEAUTIFUL_SINGER_IN_ADEN_PLEASE_WELCOME_LEYLA_MIRA;
	
	@ClientString(id = 1800087, message = "Performing her latest hit!")
	public static NpcStringId PERFORMING_HER_LATEST_HIT;
	
	@ClientString(id = 1800088, message = "Thank you very much, Leyla!")
	public static NpcStringId THANK_YOU_VERY_MUCH_LEYLA;
	
	@ClientString(id = 1800089, message = "Now we're in for a real treat.")
	public static NpcStringId NOW_WE_RE_IN_FOR_A_REAL_TREAT;
	
	@ClientString(id = 1800090, message = "Just back from their world tour... put your hands together for the Fantasy Isle Circus!")
	public static NpcStringId JUST_BACK_FROM_THEIR_WORLD_TOUR_PUT_YOUR_HANDS_TOGETHER_FOR_THE_FANTASY_ISLE_CIRCUS;
	
	@ClientString(id = 1800091, message = "Everyone give them a hand!")
	public static NpcStringId EVERYONE_GIVE_THEM_A_HAND;
	
	@ClientString(id = 1800092, message = "Impressive, no? A very talented group.")
	public static NpcStringId IMPRESSIVE_NO_A_VERY_TALENTED_GROUP;
	
	@ClientString(id = 1800093, message = "Now we have a special request from some folks who wish to perform.")
	public static NpcStringId NOW_WE_HAVE_A_SPECIAL_REQUEST_FROM_SOME_FOLKS_WHO_WISH_TO_PERFORM;
	
	@ClientString(id = 1800094, message = "Let's welcome our first volunteer.")
	public static NpcStringId LET_S_WELCOME_OUR_FIRST_VOLUNTEER;
	
	@ClientString(id = 1800095, message = "Ah...")
	public static NpcStringId AH;
	
	@ClientString(id = 1800096, message = "Moving on. Let's welcome our next volunteer.")
	public static NpcStringId MOVING_ON_LET_S_WELCOME_OUR_NEXT_VOLUNTEER;
	
	@ClientString(id = 1800097, message = "I'm sure they have something much more exciting.")
	public static NpcStringId I_M_SURE_THEY_HAVE_SOMETHING_MUCH_MORE_EXCITING;
	
	@ClientString(id = 1800098, message = "Really...")
	public static NpcStringId REALLY;
	
	@ClientString(id = 1800099, message = "That was just... super. And now for our last volunteer.")
	public static NpcStringId THAT_WAS_JUST_SUPER_AND_NOW_FOR_OUR_LAST_VOLUNTEER;
	
	@ClientString(id = 1800100, message = "... ... ... sigh. And that's our show folks!")
	public static NpcStringId SIGH_AND_THAT_S_OUR_SHOW_FOLKS;
	
	@ClientString(id = 1800101, message = "I hope everyone enjoyed the show!")
	public static NpcStringId I_HOPE_EVERYONE_ENJOYED_THE_SHOW;
	
	@ClientString(id = 1800102, message = "Please remember that Fantasy Isle is always planning a lot of great shows for you.")
	public static NpcStringId PLEASE_REMEMBER_THAT_FANTASY_ISLE_IS_ALWAYS_PLANNING_A_LOT_OF_GREAT_SHOWS_FOR_YOU;
	
	@ClientString(id = 1800103, message = "Well, we wish we could keep this party going but we must take a break. Thank you.")
	public static NpcStringId WELL_WE_WISH_WE_COULD_KEEP_THIS_PARTY_GOING_BUT_WE_MUST_TAKE_A_BREAK_THANK_YOU;
	
	@ClientString(id = 1800104, message = "We love you all!")
	public static NpcStringId WE_LOVE_YOU_ALL;
	
	@ClientString(id = 1800105, message = "Ladies and Gentlemen... the show is about to begin!")
	public static NpcStringId LADIES_AND_GENTLEMEN_THE_SHOW_IS_ABOUT_TO_BEGIN;
	
	@ClientString(id = 1800106, message = "The opponent team canceled the match.")
	public static NpcStringId THE_OPPONENT_TEAM_CANCELED_THE_MATCH;
	
	@ClientString(id = 1800107, message = "It's not easy to obtain.")
	public static NpcStringId IT_S_NOT_EASY_TO_OBTAIN;
	
	@ClientString(id = 1800108, message = "You're out of your mind coming here...")
	public static NpcStringId YOU_RE_OUT_OF_YOUR_MIND_COMING_HERE;
	
	@ClientString(id = 1800109, message = "Enemy invasion! Hurry up!")
	public static NpcStringId ENEMY_INVASION_HURRY_UP;
	
	@ClientString(id = 1800110, message = "Process... shouldn't... be delayed... because of me...")
	public static NpcStringId PROCESS_SHOULDN_T_BE_DELAYED_BECAUSE_OF_ME;
	
	@ClientString(id = 1800111, message = "Alright, now Leodas is yours!")
	public static NpcStringId ALRIGHT_NOW_LEODAS_IS_YOURS;
	
	@ClientString(id = 1800112, message = "We might need new slaves... I'll be back soon, so wait!")
	public static NpcStringId WE_MIGHT_NEED_NEW_SLAVES_I_LL_BE_BACK_SOON_SO_WAIT;
	
	@ClientString(id = 1800113, message = "Time rift device activation successful!")
	public static NpcStringId TIME_RIFT_DEVICE_ACTIVATION_SUCCESSFUL;
	
	@ClientString(id = 1800114, message = "Freedom or death!!!")
	public static NpcStringId FREEDOM_OR_DEATH;
	
	@ClientString(id = 1800115, message = "This is the will of true warriors!!!")
	public static NpcStringId THIS_IS_THE_WILL_OF_TRUE_WARRIORS;
	
	@ClientString(id = 1800116, message = "We'll have dinner in hell!!!")
	public static NpcStringId WE_LL_HAVE_DINNER_IN_HELL;
	
	@ClientString(id = 1800117, message = "Detonator initialization - time set for $s1 min. from now...")
	public static NpcStringId DETONATOR_INITIALIZATION_TIME_SET_FOR_S1_MIN_FROM_NOW;
	
	@ClientString(id = 1800118, message = "Zzzz- city interference error - forward effect created-")
	public static NpcStringId ZZZZ_CITY_INTERFERENCE_ERROR_FORWARD_EFFECT_CREATED;
	
	@ClientString(id = 1800119, message = "Zzzz- city interference error - recurrence effect created-")
	public static NpcStringId ZZZZ_CITY_INTERFERENCE_ERROR_RECURRENCE_EFFECT_CREATED;
	
	@ClientString(id = 1800120, message = "Guards are coming, run!")
	public static NpcStringId GUARDS_ARE_COMING_RUN;
	
	@ClientString(id = 1800121, message = "Now I can escape on my own!")
	public static NpcStringId NOW_I_CAN_ESCAPE_ON_MY_OWN;
	
	@ClientString(id = 1800122, message = "Thanks for your help!")
	public static NpcStringId THANKS_FOR_YOUR_HELP;
	
	@ClientString(id = 1800123, message = "Match cancelled. Opponent did not meet the stadium admission requirements.")
	public static NpcStringId MATCH_CANCELLED_OPPONENT_DID_NOT_MEET_THE_STADIUM_ADMISSION_REQUIREMENTS;
	
	@ClientString(id = 1800124, message = "Ha-ha yes, die slowly writhing in pain and agony!")
	public static NpcStringId HA_HA_YES_DIE_SLOWLY_WRITHING_IN_PAIN_AND_AGONY;
	
	@ClientString(id = 1800125, message = "More... need more... severe pain...")
	public static NpcStringId MORE_NEED_MORE_SEVERE_PAIN;
	
	@ClientString(id = 1800126, message = "Ahh! My life is being drained out!")
	public static NpcStringId AHH_MY_LIFE_IS_BEING_DRAINED_OUT;
	
	@ClientString(id = 1800127, message = "Something is burning inside my body!")
	public static NpcStringId SOMETHING_IS_BURNING_INSIDE_MY_BODY;
	
	@ClientString(id = 1800128, message = "$s1. Not adequate for the stadium level.")
	public static NpcStringId S1_NOT_ADEQUATE_FOR_THE_STADIUM_LEVEL;
	
	@ClientString(id = 1800129, message = "$s1, thank you... for giving me your life...")
	public static NpcStringId S1_THANK_YOU_FOR_GIVING_ME_YOUR_LIFE;
	
	@ClientString(id = 1800130, message = "I failed... Please forgive me, Darion...")
	public static NpcStringId I_FAILED_PLEASE_FORGIVE_ME_DARION;
	
	@ClientString(id = 1800131, message = "$s1, I'll be back... don't get comfortable...")
	public static NpcStringId S1_I_LL_BE_BACK_DON_T_GET_COMFORTABLE;
	
	@ClientString(id = 1800132, message = "If you think I'm giving up like this.. You're wrong!!")
	public static NpcStringId IF_YOU_THINK_I_M_GIVING_UP_LIKE_THIS_YOU_RE_WRONG;
	
	@ClientString(id = 1800133, message = "So you're just going to watch me suffer?!")
	public static NpcStringId SO_YOU_RE_JUST_GOING_TO_WATCH_ME_SUFFER;
	
	@ClientString(id = 1800134, message = "It's not over yet!")
	public static NpcStringId IT_S_NOT_OVER_YET;
	
	@ClientString(id = 1800135, message = "HA-HA! You were so afraid of death... let me see... If you find me in time... maybe you can... find a way ...")
	public static NpcStringId HA_HA_YOU_WERE_SO_AFRAID_OF_DEATH_LET_ME_SEE_IF_YOU_FIND_ME_IN_TIME_MAYBE_YOU_CAN_FIND_A_WAY;
	
	@ClientString(id = 1800136, message = "Don't kill me please.. Something's strangling me...")
	public static NpcStringId DON_T_KILL_ME_PLEASE_SOMETHING_S_STRANGLING_ME;
	
	@ClientString(id = 1800137, message = "Who will be the lucky one tonight? Ha-ha! Curious, very curious!")
	public static NpcStringId WHO_WILL_BE_THE_LUCKY_ONE_TONIGHT_HA_HA_CURIOUS_VERY_CURIOUS;
	
	@ClientString(id = 1800138, message = "Squeak! This will be stronger than the stun the pig used last time!")
	public static NpcStringId SQUEAK_THIS_WILL_BE_STRONGER_THAN_THE_STUN_THE_PIG_USED_LAST_TIME;
	
	@ClientString(id = 1800139, message = "Squeak! Here it goes! Extremely scary, even to Valakas!")
	public static NpcStringId SQUEAK_HERE_IT_GOES_EXTREMELY_SCARY_EVEN_TO_VALAKAS;
	
	@ClientString(id = 1800140, message = "Squeak! Go away! Leave us alone!")
	public static NpcStringId SQUEAK_GO_AWAY_LEAVE_US_ALONE;
	
	@ClientString(id = 1800141, message = "Squeak! Guys, gather up! Let's show our power!")
	public static NpcStringId SQUEAK_GUYS_GATHER_UP_LET_S_SHOW_OUR_POWER;
	
	@ClientString(id = 1800142, message = "It's not like I'm giving this because I'm grateful~ Squeak!")
	public static NpcStringId IT_S_NOT_LIKE_I_M_GIVING_THIS_BECAUSE_I_M_GRATEFUL_SQUEAK;
	
	@ClientString(id = 1800143, message = "Squeak! Even if it is treatment, my bottom hurts so much!")
	public static NpcStringId SQUEAK_EVEN_IF_IT_IS_TREATMENT_MY_BOTTOM_HURTS_SO_MUCH;
	
	@ClientString(id = 1800144, message = "Squeak! Transform to Moon Crystal Prism Power!")
	public static NpcStringId SQUEAK_TRANSFORM_TO_MOON_CRYSTAL_PRISM_POWER;
	
	@ClientString(id = 1800145, message = "Squeak! Oh, no! I don't want to turn back again...")
	public static NpcStringId SQUEAK_OH_NO_I_DON_T_WANT_TO_TURN_BACK_AGAIN;
	
	@ClientString(id = 1800146, message = "Squeak! I'm specially giving you a lot since I'm rich. Thank you")
	public static NpcStringId SQUEAK_I_M_SPECIALLY_GIVING_YOU_A_LOT_SINCE_I_M_RICH_THANK_YOU;
	
	@ClientString(id = 1800147, message = "Oink-oink! Rage is boiling up inside of me! Power! Infinite power!!")
	public static NpcStringId OINK_OINK_RAGE_IS_BOILING_UP_INSIDE_OF_ME_POWER_INFINITE_POWER;
	
	@ClientString(id = 1800148, message = "Oink-oink! I'm really furious right now!")
	public static NpcStringId OINK_OINK_I_M_REALLY_FURIOUS_RIGHT_NOW;
	
	@ClientString(id = 1800149, message = "Squeak! Rage is boiling up inside of me! Power! Infinite power!!")
	public static NpcStringId SQUEAK_RAGE_IS_BOILING_UP_INSIDE_OF_ME_POWER_INFINITE_POWER;
	
	@ClientString(id = 1800150, message = "Oink-oink! I'm really furious right now!")
	public static NpcStringId OINK_OINK_I_M_REALLY_FURIOUS_RIGHT_NOW_2;
	
	@ClientString(id = 1800151, message = "Hall of Nightmares (Lv. 20-30)")
	public static NpcStringId HALL_OF_NIGHTMARES_LV_20_30;
	
	@ClientString(id = 1800152, message = "Hall of Nightmares (Lv. 25-35)")
	public static NpcStringId HALL_OF_NIGHTMARES_LV_25_35;
	
	@ClientString(id = 1800153, message = "Hall of Nightmares (Lv. 30-40)")
	public static NpcStringId HALL_OF_NIGHTMARES_LV_30_40;
	
	@ClientString(id = 1800154, message = "Hall of Nightmares (Lv. 35-45)")
	public static NpcStringId HALL_OF_NIGHTMARES_LV_35_45;
	
	@ClientString(id = 1800155, message = "Hall of Nightmares (Lv. 40-50)")
	public static NpcStringId HALL_OF_NIGHTMARES_LV_40_50;
	
	@ClientString(id = 1800156, message = "Hall of Nightmares (Lv. 45-55)")
	public static NpcStringId HALL_OF_NIGHTMARES_LV_45_55;
	
	@ClientString(id = 1800157, message = "Hall of Nightmares (Lv. 50-60)")
	public static NpcStringId HALL_OF_NIGHTMARES_LV_50_60;
	
	@ClientString(id = 1800158, message = "Hall of Nightmares (Lv. 55-65)")
	public static NpcStringId HALL_OF_NIGHTMARES_LV_55_65;
	
	@ClientString(id = 1800159, message = "Hall of Nightmares (Lv. 60-70)")
	public static NpcStringId HALL_OF_NIGHTMARES_LV_60_70;
	
	@ClientString(id = 1800160, message = "Hall of Nightmares (Lv. 65-75)")
	public static NpcStringId HALL_OF_NIGHTMARES_LV_65_75;
	
	@ClientString(id = 1800161, message = "Hall of Nightmares (Lv. 70-80)")
	public static NpcStringId HALL_OF_NIGHTMARES_LV_70_80;
	
	@ClientString(id = 1800162, message = "G Rank")
	public static NpcStringId G_RANK;
	
	@ClientString(id = 1800163, message = "Huh... No one would have guessed that a doomed creature would be so powerful...")
	public static NpcStringId HUH_NO_ONE_WOULD_HAVE_GUESSED_THAT_A_DOOMED_CREATURE_WOULD_BE_SO_POWERFUL;
	
	@ClientString(id = 1800164, message = "S-grade")
	public static NpcStringId S_GRADE;
	
	@ClientString(id = 1800165, message = "A-grade")
	public static NpcStringId A_GRADE;
	
	@ClientString(id = 1800166, message = "B-grade")
	public static NpcStringId B_GRADE;
	
	@ClientString(id = 1800167, message = "C-grade")
	public static NpcStringId C_GRADE;
	
	@ClientString(id = 1800168, message = "D-grade")
	public static NpcStringId D_GRADE;
	
	@ClientString(id = 1800169, message = "F-grade")
	public static NpcStringId F_GRADE;
	
	@ClientString(id = 1800170, message = "This is... This is a great achievement that is worthy of the true heroes of legend!")
	public static NpcStringId THIS_IS_THIS_IS_A_GREAT_ACHIEVEMENT_THAT_IS_WORTHY_OF_THE_TRUE_HEROES_OF_LEGEND;
	
	@ClientString(id = 1800171, message = "Admirable. You greatly decreased the speed of invasion through Kamaloka.")
	public static NpcStringId ADMIRABLE_YOU_GREATLY_DECREASED_THE_SPEED_OF_INVASION_THROUGH_KAMALOKA;
	
	@ClientString(id = 1800172, message = "Very good. Your skill makes you a model for other adventurers to follow.")
	public static NpcStringId VERY_GOOD_YOUR_SKILL_MAKES_YOU_A_MODEL_FOR_OTHER_ADVENTURERS_TO_FOLLOW;
	
	@ClientString(id = 1800173, message = "Good work. If all adventurers produce results like you, we will slowly start to see the glimmer of hope.")
	public static NpcStringId GOOD_WORK_IF_ALL_ADVENTURERS_PRODUCE_RESULTS_LIKE_YOU_WE_WILL_SLOWLY_START_TO_SEE_THE_GLIMMER_OF_HOPE;
	
	@ClientString(id = 1800174, message = "Unfortunately, it seems that Rim Kamaloka cannot be easily approached by everyone.")
	public static NpcStringId UNFORTUNATELY_IT_SEEMS_THAT_RIM_KAMALOKA_CANNOT_BE_EASILY_APPROACHED_BY_EVERYONE;
	
	@ClientString(id = 1800175, message = "How disappointing. It looks like I made a mistake in sending you inside Rim Kamaloka.")
	public static NpcStringId HOW_DISAPPOINTING_IT_LOOKS_LIKE_I_MADE_A_MISTAKE_IN_SENDING_YOU_INSIDE_RIM_KAMALOKA;
	
	@ClientString(id = 1800176, message = "Intruder alert. Intruder alert.")
	public static NpcStringId INTRUDER_ALERT_INTRUDER_ALERT;
	
	@ClientString(id = 1800177, message = "What are you doing? Hurry up and help me!")
	public static NpcStringId WHAT_ARE_YOU_DOING_HURRY_UP_AND_HELP_ME;
	
	@ClientString(id = 1800178, message = "I've had it up to here with you! I'll take care of you!")
	public static NpcStringId I_VE_HAD_IT_UP_TO_HERE_WITH_YOU_I_LL_TAKE_CARE_OF_YOU;
	
	@ClientString(id = 1800179, message = "Ah... My mind is a wreck.")
	public static NpcStringId AH_MY_MIND_IS_A_WRECK;
	
	@ClientString(id = 1800180, message = "If you thought that my subordinates would be so few, you are mistaken!")
	public static NpcStringId IF_YOU_THOUGHT_THAT_MY_SUBORDINATES_WOULD_BE_SO_FEW_YOU_ARE_MISTAKEN;
	
	@ClientString(id = 1800181, message = "There's not much I can do, but I want to help you.")
	public static NpcStringId THERE_S_NOT_MUCH_I_CAN_DO_BUT_I_WANT_TO_HELP_YOU;
	
	@ClientString(id = 1800182, message = "$s1! Attack!")
	public static NpcStringId S1_ATTACK_2;
	
	@ClientString(id = 1800183, message = "Come out! My subordinate! I summon you to drive them out!")
	public static NpcStringId COME_OUT_MY_SUBORDINATE_I_SUMMON_YOU_TO_DRIVE_THEM_OUT;
	
	@ClientString(id = 1800184, message = "There's not much I can do, but I will risk my life to help you!")
	public static NpcStringId THERE_S_NOT_MUCH_I_CAN_DO_BUT_I_WILL_RISK_MY_LIFE_TO_HELP_YOU;
	
	@ClientString(id = 1800185, message = "Arg! The pain is more than I can stand!")
	public static NpcStringId ARG_THE_PAIN_IS_MORE_THAN_I_CAN_STAND;
	
	@ClientString(id = 1800186, message = "Ahh! How did he find my weakness?")
	public static NpcStringId AHH_HOW_DID_HE_FIND_MY_WEAKNESS;
	
	@ClientString(id = 1800187, message = "We were able to successfully collect the Essence of Kamaloka from the Kanabions that you defeated. Here they are.")
	public static NpcStringId WE_WERE_ABLE_TO_SUCCESSFULLY_COLLECT_THE_ESSENCE_OF_KAMALOKA_FROM_THE_KANABIONS_THAT_YOU_DEFEATED_HERE_THEY_ARE;
	
	@ClientString(id = 1800188, message = "But we were able to collect somehow the Essence of Kamaloka from the Kanabions that you defeated. Here they are.")
	public static NpcStringId BUT_WE_WERE_ABLE_TO_COLLECT_SOMEHOW_THE_ESSENCE_OF_KAMALOKA_FROM_THE_KANABIONS_THAT_YOU_DEFEATED_HERE_THEY_ARE;
	
	@ClientString(id = 1800189, message = "I'm sorry, but we were unable to collect the Essence of Kamaloka from the Kanabions that you defeated because their dark energy was too weak.")
	public static NpcStringId I_M_SORRY_BUT_WE_WERE_UNABLE_TO_COLLECT_THE_ESSENCE_OF_KAMALOKA_FROM_THE_KANABIONS_THAT_YOU_DEFEATED_BECAUSE_THEIR_DARK_ENERGY_WAS_TOO_WEAK;
	
	@ClientString(id = 1800190, message = "Rather than simply defeating the enemies, you seem to understand our goal and purpose as well.")
	public static NpcStringId RATHER_THAN_SIMPLY_DEFEATING_THE_ENEMIES_YOU_SEEM_TO_UNDERSTAND_OUR_GOAL_AND_PURPOSE_AS_WELL;
	
	@ClientString(id = 1800191, message = "Dopplers and Voids possess an enhanced amount of the Kanabions' dark energy, so it is important to concentrate on defeating them when blocking the Kamalokians attack.")
	public static NpcStringId DOPPLERS_AND_VOIDS_POSSESS_AN_ENHANCED_AMOUNT_OF_THE_KANABIONS_DARK_ENERGY_SO_IT_IS_IMPORTANT_TO_CONCENTRATE_ON_DEFEATING_THEM_WHEN_BLOCKING_THE_KAMALOKIANS_ATTACK;
	
	@ClientString(id = 1800192, message = "Have you seen Kanabions being remade as new Kanabions sometimes? You can see it occur more often by inflicting great damage during an attack or at the moment you defeat them.")
	public static NpcStringId HAVE_YOU_SEEN_KANABIONS_BEING_REMADE_AS_NEW_KANABIONS_SOMETIMES_YOU_CAN_SEE_IT_OCCUR_MORE_OFTEN_BY_INFLICTING_GREAT_DAMAGE_DURING_AN_ATTACK_OR_AT_THE_MOMENT_YOU_DEFEAT_THEM;
	
	@ClientString(id = 1800193, message = "As in any other battle, it is critical to protect yourself while you are inside Rim Kamaloka. We do not want to attack recklessly.")
	public static NpcStringId AS_IN_ANY_OTHER_BATTLE_IT_IS_CRITICAL_TO_PROTECT_YOURSELF_WHILE_YOU_ARE_INSIDE_RIM_KAMALOKA_WE_DO_NOT_WANT_TO_ATTACK_RECKLESSLY;
	
	@ClientString(id = 1800194, message = "We value developing an individual's overall power rather than a one-time victory. If you relied on another person's support this time, why don't you try to rely on your own strength next time?")
	public static NpcStringId WE_VALUE_DEVELOPING_AN_INDIVIDUAL_S_OVERALL_POWER_RATHER_THAN_A_ONE_TIME_VICTORY_IF_YOU_RELIED_ON_ANOTHER_PERSON_S_SUPPORT_THIS_TIME_WHY_DON_T_YOU_TRY_TO_RELY_ON_YOUR_OWN_STRENGTH_NEXT_TIME;
	
	@ClientString(id = 1800195, message = "Are you sure that the battle just now was at the appropriate level? Bothering lower Kanabions, as if for mere entertainment, is considered to be a wasted battle for us.")
	public static NpcStringId ARE_YOU_SURE_THAT_THE_BATTLE_JUST_NOW_WAS_AT_THE_APPROPRIATE_LEVEL_BOTHERING_LOWER_KANABIONS_AS_IF_FOR_MERE_ENTERTAINMENT_IS_CONSIDERED_TO_BE_A_WASTED_BATTLE_FOR_US;
	
	@ClientString(id = 1800196, message = "The greatest victory involves using all available resources, eliminating all of the enemy's opportunities, and bringing it to the fastest possible end. Don't you think so?")
	public static NpcStringId THE_GREATEST_VICTORY_INVOLVES_USING_ALL_AVAILABLE_RESOURCES_ELIMINATING_ALL_OF_THE_ENEMY_S_OPPORTUNITIES_AND_BRINGING_IT_TO_THE_FASTEST_POSSIBLE_END_DON_T_YOU_THINK_SO;
	
	@ClientString(id = 1800197, message = "Emergency! Emergency! The outer wall is weakening rapidly!")
	public static NpcStringId EMERGENCY_EMERGENCY_THE_OUTER_WALL_IS_WEAKENING_RAPIDLY;
	
	@ClientString(id = 1800198, message = "The remaining strength of the outer wall is $s1!")
	public static NpcStringId THE_REMAINING_STRENGTH_OF_THE_OUTER_WALL_IS_S1;
	
	@ClientString(id = 1800199, message = "Pathfinder Savior")
	public static NpcStringId PATHFINDER_SAVIOR;
	
	@ClientString(id = 1800200, message = "Pathfinder Supporter")
	public static NpcStringId PATHFINDER_SUPPORTER;
	
	@ClientString(id = 1800201, message = "Some Kanabions who haven't fully adjusted yet to their new physical form are known to exhibit symptoms of an extremely weakened body structure sometimes. If you attack them at that moment, you will have great results.")
	public static NpcStringId SOME_KANABIONS_WHO_HAVEN_T_FULLY_ADJUSTED_YET_TO_THEIR_NEW_PHYSICAL_FORM_ARE_KNOWN_TO_EXHIBIT_SYMPTOMS_OF_AN_EXTREMELY_WEAKENED_BODY_STRUCTURE_SOMETIMES_IF_YOU_ATTACK_THEM_AT_THAT_MOMENT_YOU_WILL_HAVE_GREAT_RESULTS;
	
	@ClientString(id = 1800202, message = "Have you ever heard of $s1? They say it's a genuine $s2!")
	public static NpcStringId HAVE_YOU_EVER_HEARD_OF_S1_THEY_SAY_IT_S_A_GENUINE_S2;
	
	@ClientString(id = 1800203, message = "5 min. remaining to register for Kratei's cube match.")
	public static NpcStringId FIVE_MIN_REMAINING_TO_REGISTER_FOR_KRATEI_S_CUBE_MATCH;
	
	@ClientString(id = 1800204, message = "3 min. remaining to register for Kratei's cube match.")
	public static NpcStringId THREE_MIN_REMAINING_TO_REGISTER_FOR_KRATEI_S_CUBE_MATCH;
	
	@ClientString(id = 1800205, message = "1 min. remaining to register for Kratei's cube match.")
	public static NpcStringId ONE_MIN_REMAINING_TO_REGISTER_FOR_KRATEI_S_CUBE_MATCH;
	
	@ClientString(id = 1800206, message = "The match starts in $s1 min.")
	public static NpcStringId THE_MATCH_STARTS_IN_S1_MIN;
	
	@ClientString(id = 1800207, message = "The match will begin shortly.")
	public static NpcStringId THE_MATCH_WILL_BEGIN_SHORTLY;
	
	@ClientString(id = 1800208, message = "You have $s1 min. to register for the match.")
	public static NpcStringId YOU_HAVE_S1_MIN_TO_REGISTER_FOR_THE_MATCH;
	
	@ClientString(id = 1800209, message = "Come on!")
	public static NpcStringId COME_ON_3;
	
	@ClientString(id = 1800210, message = "Fire")
	public static NpcStringId FIRE;
	
	@ClientString(id = 1800211, message = "Water")
	public static NpcStringId WATER;
	
	@ClientString(id = 1800212, message = "Wind")
	public static NpcStringId WIND;
	
	@ClientString(id = 1800213, message = "Earth")
	public static NpcStringId EARTH;
	
	@ClientString(id = 1800214, message = "It's $s1...")
	public static NpcStringId IT_S_S1;
	
	@ClientString(id = 1800215, message = "...$s1 is strong...")
	public static NpcStringId S1_IS_STRONG;
	
	@ClientString(id = 1800216, message = "...It's always $s1...")
	public static NpcStringId IT_S_ALWAYS_S1;
	
	@ClientString(id = 1800217, message = "...$s1 won't do...")
	public static NpcStringId S1_WON_T_DO;
	
	@ClientString(id = 1800218, message = "You will be cursed for seeking the treasure!")
	public static NpcStringId YOU_WILL_BE_CURSED_FOR_SEEKING_THE_TREASURE;
	
	@ClientString(id = 1800219, message = "The airship has been summoned. It will automatically depart in 5 min.")
	public static NpcStringId THE_AIRSHIP_HAS_BEEN_SUMMONED_IT_WILL_AUTOMATICALLY_DEPART_IN_5_MIN;
	
	@ClientString(id = 1800220, message = "The airship has arrived. It will depart for the Aden continent in 1 min.")
	public static NpcStringId THE_AIRSHIP_HAS_ARRIVED_IT_WILL_DEPART_FOR_THE_ADEN_CONTINENT_IN_1_MIN;
	
	@ClientString(id = 1800221, message = "The regularly scheduled airship that flies to the Aden continent has departed.")
	public static NpcStringId THE_REGULARLY_SCHEDULED_AIRSHIP_THAT_FLIES_TO_THE_ADEN_CONTINENT_HAS_DEPARTED;
	
	@ClientString(id = 1800222, message = "The airship has arrived. It will depart for the Gracia continent in 1 min.")
	public static NpcStringId THE_AIRSHIP_HAS_ARRIVED_IT_WILL_DEPART_FOR_THE_GRACIA_CONTINENT_IN_1_MIN;
	
	@ClientString(id = 1800223, message = "The regularly scheduled airship that flies to the Gracia continent has departed.")
	public static NpcStringId THE_REGULARLY_SCHEDULED_AIRSHIP_THAT_FLIES_TO_THE_GRACIA_CONTINENT_HAS_DEPARTED;
	
	@ClientString(id = 1800224, message = "Another airship has been summoned to the wharf. Please try again later.")
	public static NpcStringId ANOTHER_AIRSHIP_HAS_BEEN_SUMMONED_TO_THE_WHARF_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 1800225, message = "Huh? The sky looks funny. What's that?")
	public static NpcStringId HUH_THE_SKY_LOOKS_FUNNY_WHAT_S_THAT;
	
	@ClientString(id = 1800226, message = "A powerful subordinate is being held by the Barrier Orb! This reaction means...!")
	public static NpcStringId A_POWERFUL_SUBORDINATE_IS_BEING_HELD_BY_THE_BARRIER_ORB_THIS_REACTION_MEANS;
	
	@ClientString(id = 1800227, message = "Be careful...! Something's coming...!")
	public static NpcStringId BE_CAREFUL_SOMETHING_S_COMING;
	
	@ClientString(id = 1800228, message = "You must first found a clan or belong to one.")
	public static NpcStringId YOU_MUST_FIRST_FOUND_A_CLAN_OR_BELONG_TO_ONE;
	
	@ClientString(id = 1800229, message = "Nobody is fighting Ekimus right now. If no party enters within $s1 sec., the attack on the Heart of Infinity will fail.")
	public static NpcStringId NOBODY_IS_FIGHTING_EKIMUS_RIGHT_NOW_IF_NO_PARTY_ENTERS_WITHIN_S1_SEC_THE_ATTACK_ON_THE_HEART_OF_INFINITY_WILL_FAIL;
	
	@ClientString(id = 1800230, message = "Ekimus has gained strength from a tumor...")
	public static NpcStringId EKIMUS_HAS_GAINED_STRENGTH_FROM_A_TUMOR;
	
	@ClientString(id = 1800231, message = "Ekimus has been weakened by losing strength from a tumor!")
	public static NpcStringId EKIMUS_HAS_BEEN_WEAKENED_BY_LOSING_STRENGTH_FROM_A_TUMOR;
	
	@ClientString(id = 1800232, message = "The Soul Coffin has awakened Ekimus. If $s1 more Soul Coffin(s) are created, the defense of the Heart of Infinity will fail...")
	public static NpcStringId THE_SOUL_COFFIN_HAS_AWAKENED_EKIMUS_IF_S1_MORE_SOUL_COFFIN_S_ARE_CREATED_THE_DEFENSE_OF_THE_HEART_OF_INFINITY_WILL_FAIL;
	
	@ClientString(id = 1800233, message = "C'mon, c'mon! Show your face, you little rats! Let me see what the doomed weaklings are scheming!")
	public static NpcStringId C_MON_C_MON_SHOW_YOUR_FACE_YOU_LITTLE_RATS_LET_ME_SEE_WHAT_THE_DOOMED_WEAKLINGS_ARE_SCHEMING;
	
	@ClientString(id = 1800234, message = "Impressive.... Hahaha it's so much fun, but I need to chill a little while. Argekunte, clear the way!")
	public static NpcStringId IMPRESSIVE_HAHAHA_IT_S_SO_MUCH_FUN_BUT_I_NEED_TO_CHILL_A_LITTLE_WHILE_ARGEKUNTE_CLEAR_THE_WAY;
	
	@ClientString(id = 1800235, message = "Kyahaha! Since the tumor has been resurrected, I no longer need to waste my time on you!")
	public static NpcStringId KYAHAHA_SINCE_THE_TUMOR_HAS_BEEN_RESURRECTED_I_NO_LONGER_NEED_TO_WASTE_MY_TIME_ON_YOU;
	
	@ClientString(id = 1800236, message = "Keu... I will leave for now... But don't think this is over... The Seed of Infinity can never die...")
	public static NpcStringId KEU_I_WILL_LEAVE_FOR_NOW_BUT_DON_T_THINK_THIS_IS_OVER_THE_SEED_OF_INFINITY_CAN_NEVER_DIE;
	
	@ClientString(id = 1800237, message = "Kahahaha! That guy's nothing! He can't even kill without my permission! See here! Ultimate forgotten magic! Deathless Guardian!")
	public static NpcStringId KAHAHAHA_THAT_GUY_S_NOTHING_HE_CAN_T_EVEN_KILL_WITHOUT_MY_PERMISSION_SEE_HERE_ULTIMATE_FORGOTTEN_MAGIC_DEATHLESS_GUARDIAN;
	
	@ClientString(id = 1800238, message = "I curse the day that I became your slave in order to escape death, Cohemenes! I swear that I shall see you die with my own eyes!")
	public static NpcStringId I_CURSE_THE_DAY_THAT_I_BECAME_YOUR_SLAVE_IN_ORDER_TO_ESCAPE_DEATH_COHEMENES_I_SWEAR_THAT_I_SHALL_SEE_YOU_DIE_WITH_MY_OWN_EYES;
	
	@ClientString(id = 1800239, message = "My enemy is dying, and my blood is boiling! What cruel curse is this!")
	public static NpcStringId MY_ENEMY_IS_DYING_AND_MY_BLOOD_IS_BOILING_WHAT_CRUEL_CURSE_IS_THIS;
	
	@ClientString(id = 1800240, message = "Hall of Suffering")
	public static NpcStringId HALL_OF_SUFFERING;
	
	@ClientString(id = 1800241, message = "Hall of Erosion")
	public static NpcStringId HALL_OF_EROSION;
	
	@ClientString(id = 1800242, message = "Heart of Infinity")
	public static NpcStringId HEART_OF_INFINITY;
	
	@ClientString(id = 1800243, message = "Attack")
	public static NpcStringId ATTACK;
	
	@ClientString(id = 1800244, message = "Defense")
	public static NpcStringId DEFENSE;
	
	@ClientString(id = 1800245, message = "Congratulations! You have defeated $s1 $s2! The instance zone will soon be closed.")
	public static NpcStringId CONGRATULATIONS_YOU_HAVE_DEFEATED_S1_S2_THE_INSTANCE_ZONE_WILL_SOON_BE_CLOSED;
	
	@ClientString(id = 1800246, message = "You have failed to defeat $s1 $s2. The instance zone will soon be closed.")
	public static NpcStringId YOU_HAVE_FAILED_TO_DEFEAT_S1_S2_THE_INSTANCE_ZONE_WILL_SOON_BE_CLOSED;
	
	@ClientString(id = 1800247, message = "$s1's party has moved to a different location through the crack in the tumor!")
	public static NpcStringId S1_S_PARTY_HAS_MOVED_TO_A_DIFFERENT_LOCATION_THROUGH_THE_CRACK_IN_THE_TUMOR;
	
	@ClientString(id = 1800248, message = "$s1's party has entered the Chamber of Ekimus through the crack in the tumor!")
	public static NpcStringId S1_S_PARTY_HAS_ENTERED_THE_CHAMBER_OF_EKIMUS_THROUGH_THE_CRACK_IN_THE_TUMOR;
	
	@ClientString(id = 1800249, message = "Those who are fighting Ekimus have broken the rules and will be expelled!")
	public static NpcStringId THOSE_WHO_ARE_FIGHTING_EKIMUS_HAVE_BROKEN_THE_RULES_AND_WILL_BE_EXPELLED;
	
	@ClientString(id = 1800250, message = "There aren't enough items. In order to summon the airship, you need 5 Energy Star Stones.")
	public static NpcStringId THERE_AREN_T_ENOUGH_ITEMS_IN_ORDER_TO_SUMMON_THE_AIRSHIP_YOU_NEED_5_ENERGY_STAR_STONES;
	
	@ClientString(id = 1800251, message = "The Soul Devourers who are greedy to eat the Seeds of Life that remain alive until the end have awakened...!")
	public static NpcStringId THE_SOUL_DEVOURERS_WHO_ARE_GREEDY_TO_EAT_THE_SEEDS_OF_LIFE_THAT_REMAIN_ALIVE_UNTIL_THE_END_HAVE_AWAKENED;
	
	@ClientString(id = 1800252, message = "The first Feral Hound of the Netherworld has awakened!")
	public static NpcStringId THE_FIRST_FERAL_HOUND_OF_THE_NETHERWORLD_HAS_AWAKENED;
	
	@ClientString(id = 1800253, message = "The second Feral Hound of the Netherworld has awakened!")
	public static NpcStringId THE_SECOND_FERAL_HOUND_OF_THE_NETHERWORLD_HAS_AWAKENED;
	
	@ClientString(id = 1800254, message = "Clinging on won't help you! Ultimate forgotten magic, Blade Turn!")
	public static NpcStringId CLINGING_ON_WON_T_HELP_YOU_ULTIMATE_FORGOTTEN_MAGIC_BLADE_TURN;
	
	@ClientString(id = 1800255, message = "Even special sauce can't help you! Ultimate forgotten magic, Force Shield!")
	public static NpcStringId EVEN_SPECIAL_SAUCE_CAN_T_HELP_YOU_ULTIMATE_FORGOTTEN_MAGIC_FORCE_SHIELD;
	
	@ClientString(id = 1800256, message = "You little doomed maggots! Even if you keep swarming, the power of Immortality will only grow stronger!")
	public static NpcStringId YOU_LITTLE_DOOMED_MAGGOTS_EVEN_IF_YOU_KEEP_SWARMING_THE_POWER_OF_IMMORTALITY_WILL_ONLY_GROW_STRONGER;
	
	@ClientString(id = 1800257, message = "The Airship Summon License has been awarded. Your clan can now summon an airship.")
	public static NpcStringId THE_AIRSHIP_SUMMON_LICENSE_HAS_BEEN_AWARDED_YOUR_CLAN_CAN_NOW_SUMMON_AN_AIRSHIP;
	
	@ClientString(id = 1800258, message = "The Gracia treasure chest has appeared!")
	public static NpcStringId THE_GRACIA_TREASURE_CHEST_HAS_APPEARED;
	
	@ClientString(id = 1800259, message = "The Gracia treasure chest will soon disappear!")
	public static NpcStringId THE_GRACIA_TREASURE_CHEST_WILL_SOON_DISAPPEAR;
	
	@ClientString(id = 1800260, message = "You have been cursed by the tumor and have incurred $s1 damage.")
	public static NpcStringId YOU_HAVE_BEEN_CURSED_BY_THE_TUMOR_AND_HAVE_INCURRED_S1_DAMAGE;
	
	@ClientString(id = 1800261, message = "I shall accept your challenge, $s1! Come and die in the arms of immortality!")
	public static NpcStringId I_SHALL_ACCEPT_YOUR_CHALLENGE_S1_COME_AND_DIE_IN_THE_ARMS_OF_IMMORTALITY;
	
	@ClientString(id = 1800262, message = "You will participate in $s1 $s2 shortly. Be prepared for anything.")
	public static NpcStringId YOU_WILL_PARTICIPATE_IN_S1_S2_SHORTLY_BE_PREPARED_FOR_ANYTHING;
	
	@ClientString(id = 1800263, message = "You can hear the undead of Ekimus rushing toward you. $s1 $s2, it has now begun!")
	public static NpcStringId YOU_CAN_HEAR_THE_UNDEAD_OF_EKIMUS_RUSHING_TOWARD_YOU_S1_S2_IT_HAS_NOW_BEGUN;
	
	@ClientString(id = 1800264, message = "You can feel the surging energy of death from the tumor.")
	public static NpcStringId YOU_CAN_FEEL_THE_SURGING_ENERGY_OF_DEATH_FROM_THE_TUMOR;
	
	@ClientString(id = 1800265, message = "The area near the tumor is full of ominous energy.")
	public static NpcStringId THE_AREA_NEAR_THE_TUMOR_IS_FULL_OF_OMINOUS_ENERGY;
	
	@ClientString(id = 1800266, message = "You tried to drop us. How stupid!")
	public static NpcStringId YOU_TRIED_TO_DROP_US_HOW_STUPID;
	
	@ClientString(id = 1800267, message = "We are blood brethren. I can't fall so easily here and leave my brother behind.")
	public static NpcStringId WE_ARE_BLOOD_BRETHREN_I_CAN_T_FALL_SO_EASILY_HERE_AND_LEAVE_MY_BROTHER_BEHIND;
	
	@ClientString(id = 1800268, message = "You were always what I aspired to be. Do you think I would fall so easily here when I have a brother like that?")
	public static NpcStringId YOU_WERE_ALWAYS_WHAT_I_ASPIRED_TO_BE_DO_YOU_THINK_I_WOULD_FALL_SO_EASILY_HERE_WHEN_I_HAVE_A_BROTHER_LIKE_THAT;
	
	@ClientString(id = 1800269, message = "With all connections to the tumor severed, Ekimus has lost its power to control the Feral Hound!")
	public static NpcStringId WITH_ALL_CONNECTIONS_TO_THE_TUMOR_SEVERED_EKIMUS_HAS_LOST_ITS_POWER_TO_CONTROL_THE_FERAL_HOUND;
	
	@ClientString(id = 1800270, message = "With the connection to the tumor restored, Ekimus has regained control over the Feral Hound...")
	public static NpcStringId WITH_THE_CONNECTION_TO_THE_TUMOR_RESTORED_EKIMUS_HAS_REGAINED_CONTROL_OVER_THE_FERAL_HOUND;
	
	@ClientString(id = 1800271, message = "Ooooh...")
	public static NpcStringId OOOOH;
	
	@ClientString(id = 1800272, message = "Woong... Woong... Woo...")
	public static NpcStringId WOONG_WOONG_WOO;
	
	@ClientString(id = 1800273, message = "The enemies have attacked. Everyone come out and fight!!!! ... Urgh~!")
	public static NpcStringId THE_ENEMIES_HAVE_ATTACKED_EVERYONE_COME_OUT_AND_FIGHT_URGH;
	
	@ClientString(id = 1800274, message = "The tumor inside $s1 has been destroyed! To draw out the cowardly Cohemenes, you must destroy all the tumors!")
	public static NpcStringId THE_TUMOR_INSIDE_S1_HAS_BEEN_DESTROYED_TO_DRAW_OUT_THE_COWARDLY_COHEMENES_YOU_MUST_DESTROY_ALL_THE_TUMORS;
	
	@ClientString(id = 1800275, message = "The tumor inside $s1 has completely revived. The recovered Cohemenes has fled deeper into the Seed...")
	public static NpcStringId THE_TUMOR_INSIDE_S1_HAS_COMPLETELY_REVIVED_THE_RECOVERED_COHEMENES_HAS_FLED_DEEPER_INTO_THE_SEED;
	
	@ClientString(id = 1800276, message = "The Airship Summon License has already been acquired.")
	public static NpcStringId THE_AIRSHIP_SUMMON_LICENSE_HAS_ALREADY_BEEN_ACQUIRED;
	
	@ClientString(id = 1800277, message = "You do not currently have an Airship Summon License. You can earn your Airship Summon License through Engineer Lekon.")
	public static NpcStringId YOU_DO_NOT_CURRENTLY_HAVE_AN_AIRSHIP_SUMMON_LICENSE_YOU_CAN_EARN_YOUR_AIRSHIP_SUMMON_LICENSE_THROUGH_ENGINEER_LEKON;
	
	@ClientString(id = 1800278, message = "The Airship Summon License has already been awarded.")
	public static NpcStringId THE_AIRSHIP_SUMMON_LICENSE_HAS_ALREADY_BEEN_AWARDED;
	
	@ClientString(id = 1800279, message = "If you have items, please give them to me.")
	public static NpcStringId IF_YOU_HAVE_ITEMS_PLEASE_GIVE_THEM_TO_ME;
	
	@ClientString(id = 1800280, message = "My stomach is empty.")
	public static NpcStringId MY_STOMACH_IS_EMPTY;
	
	@ClientString(id = 1800281, message = "I'm hungry, I'm hungry!")
	public static NpcStringId I_M_HUNGRY_I_M_HUNGRY;
	
	@ClientString(id = 1800282, message = "I'm still not full...")
	public static NpcStringId I_M_STILL_NOT_FULL;
	
	@ClientString(id = 1800283, message = "I'm still hungry~")
	public static NpcStringId I_M_STILL_HUNGRY;
	
	@ClientString(id = 1800284, message = "I feel a little woozy...")
	public static NpcStringId I_FEEL_A_LITTLE_WOOZY;
	
	@ClientString(id = 1800285, message = "Give me something to eat.")
	public static NpcStringId GIVE_ME_SOMETHING_TO_EAT;
	
	@ClientString(id = 1800286, message = "Now it's time to eat~")
	public static NpcStringId NOW_IT_S_TIME_TO_EAT;
	
	@ClientString(id = 1800287, message = "I also need dessert.")
	public static NpcStringId I_ALSO_NEED_DESSERT;
	
	@ClientString(id = 1800288, message = "I'm still hungry.")
	public static NpcStringId I_M_STILL_HUNGRY_2;
	
	@ClientString(id = 1800289, message = "I'm full now, I don't want to eat anymore.")
	public static NpcStringId I_M_FULL_NOW_I_DON_T_WANT_TO_EAT_ANYMORE;
	
	@ClientString(id = 1800290, message = "I haven't eaten anything, I'm so weak~")
	public static NpcStringId I_HAVEN_T_EATEN_ANYTHING_I_M_SO_WEAK;
	
	@ClientString(id = 1800291, message = "Nom nom!")
	public static NpcStringId NOM_NOM;
	
	@ClientString(id = 1800292, message = "You've sustained $s1 damage as Tumor's shell started melting after touching the sacred seal on the shield!")
	public static NpcStringId YOU_VE_SUSTAINED_S1_DAMAGE_AS_TUMOR_S_SHELL_STARTED_MELTING_AFTER_TOUCHING_THE_SACRED_SEAL_ON_THE_SHIELD;
	
	@ClientString(id = 1800293, message = "You've sustained $s1 damage as Soul Coffin's shell started melting after touching the sacred seal on the shield!")
	public static NpcStringId YOU_VE_SUSTAINED_S1_DAMAGE_AS_SOUL_COFFIN_S_SHELL_STARTED_MELTING_AFTER_TOUCHING_THE_SACRED_SEAL_ON_THE_SHIELD;
	
	@ClientString(id = 1800294, message = "Raid rewards are given to the attacker <$s1>.")
	public static NpcStringId RAID_REWARDS_ARE_GIVEN_TO_THE_ATTACKER_S1;
	
	@ClientString(id = 1800295, message = "Obelisk has collapsed. Don't let the enemies jump around wildly anymore!!!!")
	public static NpcStringId OBELISK_HAS_COLLAPSED_DON_T_LET_THE_ENEMIES_JUMP_AROUND_WILDLY_ANYMORE;
	
	@ClientString(id = 1800296, message = "Enemies are trying to destroy the fortress. Everyone defend the fortress!!!!")
	public static NpcStringId ENEMIES_ARE_TRYING_TO_DESTROY_THE_FORTRESS_EVERYONE_DEFEND_THE_FORTRESS;
	
	@ClientString(id = 1800297, message = "Come out, warriors. Protect Seed of Destruction.")
	public static NpcStringId COME_OUT_WARRIORS_PROTECT_SEED_OF_DESTRUCTION;
	
	@ClientString(id = 1800298, message = "The undead of Ekimus is attacking Seed of Life. Defending Hall of Erosion will fail even if one Seed of Life is destroyed...")
	public static NpcStringId THE_UNDEAD_OF_EKIMUS_IS_ATTACKING_SEED_OF_LIFE_DEFENDING_HALL_OF_EROSION_WILL_FAIL_EVEN_IF_ONE_SEED_OF_LIFE_IS_DESTROYED;
	
	@ClientString(id = 1800299, message = "All the tumors inside $s1 have been destroyed! Driven into a corner, Cohemenes appears close by!")
	public static NpcStringId ALL_THE_TUMORS_INSIDE_S1_HAVE_BEEN_DESTROYED_DRIVEN_INTO_A_CORNER_COHEMENES_APPEARS_CLOSE_BY;
	
	@ClientString(id = 1800300, message = "The tumor inside $s1 has been destroyed! The Undead attacking the Seed of Life have lost their energy and are running away!")
	public static NpcStringId THE_TUMOR_INSIDE_S1_HAS_BEEN_DESTROYED_THE_UNDEAD_ATTACKING_THE_SEED_OF_LIFE_HAVE_LOST_THEIR_ENERGY_AND_ARE_RUNNING_AWAY;
	
	@ClientString(id = 1800301, message = "The tumor inside $s1 has completely revived. The recovered Undead are swarming toward the Seed of Life...")
	public static NpcStringId THE_TUMOR_INSIDE_S1_HAS_COMPLETELY_REVIVED_THE_RECOVERED_UNDEAD_ARE_SWARMING_TOWARD_THE_SEED_OF_LIFE;
	
	@ClientString(id = 1800302, message = "The tumor inside $s1 that gave energy to Ekimus is destroyed!")
	public static NpcStringId THE_TUMOR_INSIDE_S1_THAT_GAVE_ENERGY_TO_EKIMUS_IS_DESTROYED;
	
	@ClientString(id = 1800303, message = "The tumor inside $s1 has been completely revived and are giving energy to Ekimus once again...")
	public static NpcStringId THE_TUMOR_INSIDE_S1_HAS_BEEN_COMPLETELY_REVIVED_AND_ARE_GIVING_ENERGY_TO_EKIMUS_ONCE_AGAIN;
	
	@ClientString(id = 1800304, message = "The tumor inside $s1 has been destroyed! Ekimus is summoning his prey slower now!")
	public static NpcStringId THE_TUMOR_INSIDE_S1_HAS_BEEN_DESTROYED_EKIMUS_IS_SUMMONING_HIS_PREY_SLOWER_NOW;
	
	@ClientString(id = 1800305, message = "The tumor inside $s1 has completely revived. Ekimus has regained his energy and is desperately looking for prey...")
	public static NpcStringId THE_TUMOR_INSIDE_S1_HAS_COMPLETELY_REVIVED_EKIMUS_HAS_REGAINED_HIS_ENERGY_AND_IS_DESPERATELY_LOOKING_FOR_PREY;
	
	@ClientString(id = 1800306, message = "Bring more, more souls...!")
	public static NpcStringId BRING_MORE_MORE_SOULS;
	
	@ClientString(id = 1800307, message = "The Hall of Erosion attack will fail unless you make a quick attack against the tumor!")
	public static NpcStringId THE_HALL_OF_EROSION_ATTACK_WILL_FAIL_UNLESS_YOU_MAKE_A_QUICK_ATTACK_AGAINST_THE_TUMOR;
	
	@ClientString(id = 1800308, message = "As the tumor was not threatened, Cohemenes completely ran away to deep inside the Seed...")
	public static NpcStringId AS_THE_TUMOR_WAS_NOT_THREATENED_COHEMENES_COMPLETELY_RAN_AWAY_TO_DEEP_INSIDE_THE_SEED;
	
	@ClientString(id = 1800309, message = "Your goal will be obstructed or be under a restraint.")
	public static NpcStringId YOUR_GOAL_WILL_BE_OBSTRUCTED_OR_BE_UNDER_A_RESTRAINT;
	
	@ClientString(id = 1800310, message = "You may face an unforeseen problem on your course toward the goal.")
	public static NpcStringId YOU_MAY_FACE_AN_UNFORESEEN_PROBLEM_ON_YOUR_COURSE_TOWARD_THE_GOAL;
	
	@ClientString(id = 1800311, message = "You may feel nervous and anxious because of unfavorable situations.")
	public static NpcStringId YOU_MAY_FEEL_NERVOUS_AND_ANXIOUS_BECAUSE_OF_UNFAVORABLE_SITUATIONS;
	
	@ClientString(id = 1800312, message = "Be warned when the situation is difficult because you may lose your judgment and make an irrational mistake.")
	public static NpcStringId BE_WARNED_WHEN_THE_SITUATION_IS_DIFFICULT_BECAUSE_YOU_MAY_LOSE_YOUR_JUDGMENT_AND_MAKE_AN_IRRATIONAL_MISTAKE;
	
	@ClientString(id = 1800313, message = "You may meet a trustworthy person or a good opportunity.")
	public static NpcStringId YOU_MAY_MEET_A_TRUSTWORTHY_PERSON_OR_A_GOOD_OPPORTUNITY;
	
	@ClientString(id = 1800314, message = "Your downward life starts taking an upturn.")
	public static NpcStringId YOUR_DOWNWARD_LIFE_STARTS_TAKING_AN_UPTURN;
	
	@ClientString(id = 1800315, message = "You will attract attention from people with your popularity.")
	public static NpcStringId YOU_WILL_ATTRACT_ATTENTION_FROM_PEOPLE_WITH_YOUR_POPULARITY;
	
	@ClientString(id = 1800316, message = "Your star of fortune says there'll be fish snapping at your bait.")
	public static NpcStringId YOUR_STAR_OF_FORTUNE_SAYS_THERE_LL_BE_FISH_SNAPPING_AT_YOUR_BAIT;
	
	@ClientString(id = 1800317, message = "There may be a conflict born of your dogmatic procedures.")
	public static NpcStringId THERE_MAY_BE_A_CONFLICT_BORN_OF_YOUR_DOGMATIC_PROCEDURES;
	
	@ClientString(id = 1800318, message = "Your wisdom and creativity may lead you to success with your goal.")
	public static NpcStringId YOUR_WISDOM_AND_CREATIVITY_MAY_LEAD_YOU_TO_SUCCESS_WITH_YOUR_GOAL;
	
	@ClientString(id = 1800319, message = "You may accomplish your goals if you diligently pursue them without giving up.")
	public static NpcStringId YOU_MAY_ACCOMPLISH_YOUR_GOALS_IF_YOU_DILIGENTLY_PURSUE_THEM_WITHOUT_GIVING_UP;
	
	@ClientString(id = 1800320, message = "You may get help if you go through the front door without seeking tricks or maneuvers.")
	public static NpcStringId YOU_MAY_GET_HELP_IF_YOU_GO_THROUGH_THE_FRONT_DOOR_WITHOUT_SEEKING_TRICKS_OR_MANEUVERS;
	
	@ClientString(id = 1800321, message = "A good result is on the way if you set a goal and bravely proceed toward it.")
	public static NpcStringId A_GOOD_RESULT_IS_ON_THE_WAY_IF_YOU_SET_A_GOAL_AND_BRAVELY_PROCEED_TOWARD_IT;
	
	@ClientString(id = 1800322, message = "Everything will be smoothly managed no matter how difficult.")
	public static NpcStringId EVERYTHING_WILL_BE_SMOOTHLY_MANAGED_NO_MATTER_HOW_DIFFICULT;
	
	@ClientString(id = 1800323, message = "Be firm and carefully scrutinize circumstances even when things are difficult.")
	public static NpcStringId BE_FIRM_AND_CAREFULLY_SCRUTINIZE_CIRCUMSTANCES_EVEN_WHEN_THINGS_ARE_DIFFICULT;
	
	@ClientString(id = 1800324, message = "Always think over to find neglected problems you haven't taken care of yet.")
	public static NpcStringId ALWAYS_THINK_OVER_TO_FIND_NEGLECTED_PROBLEMS_YOU_HAVEN_T_TAKEN_CARE_OF_YET;
	
	@ClientString(id = 1800325, message = "Financial fortune will greet your poor life.")
	public static NpcStringId FINANCIAL_FORTUNE_WILL_GREET_YOUR_POOR_LIFE;
	
	@ClientString(id = 1800326, message = "You may acquire wealth and fame after unlucky circumstances.")
	public static NpcStringId YOU_MAY_ACQUIRE_WEALTH_AND_FAME_AFTER_UNLUCKY_CIRCUMSTANCES;
	
	@ClientString(id = 1800327, message = "The difficult situations will turn to hope with unforeseen help.")
	public static NpcStringId THE_DIFFICULT_SITUATIONS_WILL_TURN_TO_HOPE_WITH_UNFORESEEN_HELP;
	
	@ClientString(id = 1800328, message = "A great task will result in success.")
	public static NpcStringId A_GREAT_TASK_WILL_RESULT_IN_SUCCESS;
	
	@ClientString(id = 1800329, message = "You may encounter a precious person who will lift your loneliness and discord.")
	public static NpcStringId YOU_MAY_ENCOUNTER_A_PRECIOUS_PERSON_WHO_WILL_LIFT_YOUR_LONELINESS_AND_DISCORD;
	
	@ClientString(id = 1800330, message = "People around you will encourage your every task in the future.")
	public static NpcStringId PEOPLE_AROUND_YOU_WILL_ENCOURAGE_YOUR_EVERY_TASK_IN_THE_FUTURE;
	
	@ClientString(id = 1800331, message = "Everything will be smoothly managed.")
	public static NpcStringId EVERYTHING_WILL_BE_SMOOTHLY_MANAGED;
	
	@ClientString(id = 1800332, message = "You will meet a person who can cherish your values if you maintain good ties with people.")
	public static NpcStringId YOU_WILL_MEET_A_PERSON_WHO_CAN_CHERISH_YOUR_VALUES_IF_YOU_MAINTAIN_GOOD_TIES_WITH_PEOPLE;
	
	@ClientString(id = 1800333, message = "Maintain cooperative attitude since you will meet someone to be of help.")
	public static NpcStringId MAINTAIN_COOPERATIVE_ATTITUDE_SINCE_YOU_WILL_MEET_SOMEONE_TO_BE_OF_HELP;
	
	@ClientString(id = 1800334, message = "Keep your moderation and ego in check even in successful phases of your life.")
	public static NpcStringId KEEP_YOUR_MODERATION_AND_EGO_IN_CHECK_EVEN_IN_SUCCESSFUL_PHASES_OF_YOUR_LIFE;
	
	@ClientString(id = 1800335, message = "When it comes to work, lifestyle and relationships you'll be better off to go by the text rather than tricks.")
	public static NpcStringId WHEN_IT_COMES_TO_WORK_LIFESTYLE_AND_RELATIONSHIPS_YOU_LL_BE_BETTER_OFF_TO_GO_BY_THE_TEXT_RATHER_THAN_TRICKS;
	
	@ClientString(id = 1800336, message = "Your task will receive substantial support since the surroundings will fully develop.")
	public static NpcStringId YOUR_TASK_WILL_RECEIVE_SUBSTANTIAL_SUPPORT_SINCE_THE_SURROUNDINGS_WILL_FULLY_DEVELOP;
	
	@ClientString(id = 1800337, message = "Your star of fortune indicate a success with mental and material assistance.")
	public static NpcStringId YOUR_STAR_OF_FORTUNE_INDICATE_A_SUCCESS_WITH_MENTAL_AND_MATERIAL_ASSISTANCE;
	
	@ClientString(id = 1800338, message = "You will enjoy popularity with your creative talents and clever acts.")
	public static NpcStringId YOU_WILL_ENJOY_POPULARITY_WITH_YOUR_CREATIVE_TALENTS_AND_CLEVER_ACTS;
	
	@ClientString(id = 1800339, message = "People will line up to be of assistance to you.")
	public static NpcStringId PEOPLE_WILL_LINE_UP_TO_BE_OF_ASSISTANCE_TO_YOU;
	
	@ClientString(id = 1800340, message = "You may meet someone to share your journey.")
	public static NpcStringId YOU_MAY_MEET_SOMEONE_TO_SHARE_YOUR_JOURNEY;
	
	@ClientString(id = 1800341, message = "You may achieve connections in many fields.")
	public static NpcStringId YOU_MAY_ACHIEVE_CONNECTIONS_IN_MANY_FIELDS;
	
	@ClientString(id = 1800342, message = "An attitude that continually studies and explores is needed, and always be sincere.")
	public static NpcStringId AN_ATTITUDE_THAT_CONTINUALLY_STUDIES_AND_EXPLORES_IS_NEEDED_AND_ALWAYS_BE_SINCERE;
	
	@ClientString(id = 1800343, message = "It's an image of a butterfly on a flower in warm spring air.")
	public static NpcStringId IT_S_AN_IMAGE_OF_A_BUTTERFLY_ON_A_FLOWER_IN_WARM_SPRING_AIR;
	
	@ClientString(id = 1800344, message = "Your goals will move smoothly with peace and happiness in your life.")
	public static NpcStringId YOUR_GOALS_WILL_MOVE_SMOOTHLY_WITH_PEACE_AND_HAPPINESS_IN_YOUR_LIFE;
	
	@ClientString(id = 1800345, message = "Love may sprout its leaves when you treat those around you with care.")
	public static NpcStringId LOVE_MAY_SPROUT_ITS_LEAVES_WHEN_YOU_TREAT_THOSE_AROUND_YOU_WITH_CARE;
	
	@ClientString(id = 1800346, message = "You may climb into a higher position with others' trust if you faithfully carry out your duties.")
	public static NpcStringId YOU_MAY_CLIMB_INTO_A_HIGHER_POSITION_WITH_OTHERS_TRUST_IF_YOU_FAITHFULLY_CARRY_OUT_YOUR_DUTIES;
	
	@ClientString(id = 1800347, message = "Everything can fall apart if you greedily aim by pure luck.")
	public static NpcStringId EVERYTHING_CAN_FALL_APART_IF_YOU_GREEDILY_AIM_BY_PURE_LUCK;
	
	@ClientString(id = 1800348, message = "Do not underestimate the importance of meeting people.")
	public static NpcStringId DO_NOT_UNDERESTIMATE_THE_IMPORTANCE_OF_MEETING_PEOPLE;
	
	@ClientString(id = 1800349, message = "An arrow will coalesce into the bow.")
	public static NpcStringId AN_ARROW_WILL_COALESCE_INTO_THE_BOW;
	
	@ClientString(id = 1800350, message = "A bony limb of a tree may bear its fruit.")
	public static NpcStringId A_BONY_LIMB_OF_A_TREE_MAY_BEAR_ITS_FRUIT;
	
	@ClientString(id = 1800351, message = "You will be rewarded for your efforts and accomplishments.")
	public static NpcStringId YOU_WILL_BE_REWARDED_FOR_YOUR_EFFORTS_AND_ACCOMPLISHMENTS;
	
	@ClientString(id = 1800352, message = "No matter where it lies, your faithful drive leads you to success.")
	public static NpcStringId NO_MATTER_WHERE_IT_LIES_YOUR_FAITHFUL_DRIVE_LEADS_YOU_TO_SUCCESS;
	
	@ClientString(id = 1800353, message = "People will be attracted to your loyalties.")
	public static NpcStringId PEOPLE_WILL_BE_ATTRACTED_TO_YOUR_LOYALTIES;
	
	@ClientString(id = 1800354, message = "You may trust yourself rather than others' talks.")
	public static NpcStringId YOU_MAY_TRUST_YOURSELF_RATHER_THAN_OTHERS_TALKS;
	
	@ClientString(id = 1800355, message = "Creative thinking away from the old viewpoint may help you.")
	public static NpcStringId CREATIVE_THINKING_AWAY_FROM_THE_OLD_VIEWPOINT_MAY_HELP_YOU;
	
	@ClientString(id = 1800356, message = "Patience without being impetuous of the results will only bear a positive outcome.")
	public static NpcStringId PATIENCE_WITHOUT_BEING_IMPETUOUS_OF_THE_RESULTS_WILL_ONLY_BEAR_A_POSITIVE_OUTCOME;
	
	@ClientString(id = 1800357, message = "The dead will come alive.")
	public static NpcStringId THE_DEAD_WILL_COME_ALIVE;
	
	@ClientString(id = 1800358, message = "There will be a shocking incident.")
	public static NpcStringId THERE_WILL_BE_A_SHOCKING_INCIDENT;
	
	@ClientString(id = 1800359, message = "You will enjoy a huge success after unforeseen luck comes before you.")
	public static NpcStringId YOU_WILL_ENJOY_A_HUGE_SUCCESS_AFTER_UNFORESEEN_LUCK_COMES_BEFORE_YOU;
	
	@ClientString(id = 1800360, message = "Do not give up since there may be a miraculous rescue from the course of despair.")
	public static NpcStringId DO_NOT_GIVE_UP_SINCE_THERE_MAY_BE_A_MIRACULOUS_RESCUE_FROM_THE_COURSE_OF_DESPAIR;
	
	@ClientString(id = 1800361, message = "An attitude to try one's best to pursue the goal is needed.")
	public static NpcStringId AN_ATTITUDE_TO_TRY_ONE_S_BEST_TO_PURSUE_THE_GOAL_IS_NEEDED;
	
	@ClientString(id = 1800362, message = "You may get a shot in the arm in your life after meeting a good person.")
	public static NpcStringId YOU_MAY_GET_A_SHOT_IN_THE_ARM_IN_YOUR_LIFE_AFTER_MEETING_A_GOOD_PERSON;
	
	@ClientString(id = 1800363, message = "You may get a big help in the course of your life.")
	public static NpcStringId YOU_MAY_GET_A_BIG_HELP_IN_THE_COURSE_OF_YOUR_LIFE;
	
	@ClientString(id = 1800364, message = "A rare opportunity will come to you so you may prosper.")
	public static NpcStringId A_RARE_OPPORTUNITY_WILL_COME_TO_YOU_SO_YOU_MAY_PROSPER;
	
	@ClientString(id = 1800365, message = "A hungry falcon will have meat.")
	public static NpcStringId A_HUNGRY_FALCON_WILL_HAVE_MEAT;
	
	@ClientString(id = 1800366, message = "A household in need will acquire a fortune and meat.")
	public static NpcStringId A_HOUSEHOLD_IN_NEED_WILL_ACQUIRE_A_FORTUNE_AND_MEAT;
	
	@ClientString(id = 1800367, message = "A hard situation will come to its end with materialistic and mental help from others.")
	public static NpcStringId A_HARD_SITUATION_WILL_COME_TO_ITS_END_WITH_MATERIALISTIC_AND_MENTAL_HELP_FROM_OTHERS;
	
	@ClientString(id = 1800368, message = "If you set a firm goal without surrender, there will be a person who can offer help and care.")
	public static NpcStringId IF_YOU_SET_A_FIRM_GOAL_WITHOUT_SURRENDER_THERE_WILL_BE_A_PERSON_WHO_CAN_OFFER_HELP_AND_CARE;
	
	@ClientString(id = 1800369, message = "You'll gain others' trust when you maintain a sincere and honest attitude.")
	public static NpcStringId YOU_LL_GAIN_OTHERS_TRUST_WHEN_YOU_MAINTAIN_A_SINCERE_AND_HONEST_ATTITUDE;
	
	@ClientString(id = 1800370, message = "Be independent at all times.")
	public static NpcStringId BE_INDEPENDENT_AT_ALL_TIMES;
	
	@ClientString(id = 1800371, message = "What good is a wagon with no wheels?")
	public static NpcStringId WHAT_GOOD_IS_A_WAGON_WITH_NO_WHEELS;
	
	@ClientString(id = 1800372, message = "You've set a goal but there may be obstacles in reality.")
	public static NpcStringId YOU_VE_SET_A_GOAL_BUT_THERE_MAY_BE_OBSTACLES_IN_REALITY;
	
	@ClientString(id = 1800373, message = "You're running toward the goal but there won't be as many outcomes as you thought.")
	public static NpcStringId YOU_RE_RUNNING_TOWARD_THE_GOAL_BUT_THERE_WON_T_BE_AS_MANY_OUTCOMES_AS_YOU_THOUGHT;
	
	@ClientString(id = 1800374, message = "There are many things to consider after encountering hindrances.")
	public static NpcStringId THERE_ARE_MANY_THINGS_TO_CONSIDER_AFTER_ENCOUNTERING_HINDRANCES;
	
	@ClientString(id = 1800375, message = "A reckless move may bring a failure.")
	public static NpcStringId A_RECKLESS_MOVE_MAY_BRING_A_FAILURE;
	
	@ClientString(id = 1800376, message = "You may lose people's trust if you lack prudence at all times.")
	public static NpcStringId YOU_MAY_LOSE_PEOPLE_S_TRUST_IF_YOU_LACK_PRUDENCE_AT_ALL_TIMES;
	
	@ClientString(id = 1800377, message = "You may need to reflect on yourself with deliberation and wait for an opportunity.")
	public static NpcStringId YOU_MAY_NEED_TO_REFLECT_ON_YOURSELF_WITH_DELIBERATION_AND_WAIT_FOR_AN_OPPORTUNITY;
	
	@ClientString(id = 1800378, message = "A poor scholar receives a stipend.")
	public static NpcStringId A_POOR_SCHOLAR_RECEIVES_A_STIPEND;
	
	@ClientString(id = 1800379, message = "A scholar gets a pass toward fame and fortune.")
	public static NpcStringId A_SCHOLAR_GETS_A_PASS_TOWARD_FAME_AND_FORTUNE;
	
	@ClientString(id = 1800380, message = "Your ambition and dream will come true.")
	public static NpcStringId YOUR_AMBITION_AND_DREAM_WILL_COME_TRUE;
	
	@ClientString(id = 1800381, message = "Complicated problems around you may start being solved one after another.")
	public static NpcStringId COMPLICATED_PROBLEMS_AROUND_YOU_MAY_START_BEING_SOLVED_ONE_AFTER_ANOTHER;
	
	@ClientString(id = 1800382, message = "You will have a good result if you diligently pursue one goal without being dragged from your past.")
	public static NpcStringId YOU_WILL_HAVE_A_GOOD_RESULT_IF_YOU_DILIGENTLY_PURSUE_ONE_GOAL_WITHOUT_BEING_DRAGGED_FROM_YOUR_PAST;
	
	@ClientString(id = 1800383, message = "You may need to rid yourself of old and worn habits.")
	public static NpcStringId YOU_MAY_NEED_TO_RID_YOURSELF_OF_OLD_AND_WORN_HABITS;
	
	@ClientString(id = 1800384, message = "Be responsible with your tasks but do not hesitate to ask for colleagues' help.")
	public static NpcStringId BE_RESPONSIBLE_WITH_YOUR_TASKS_BUT_DO_NOT_HESITATE_TO_ASK_FOR_COLLEAGUES_HELP;
	
	@ClientString(id = 1800385, message = "Fish transforms into a dragon.")
	public static NpcStringId FISH_TRANSFORMS_INTO_A_DRAGON;
	
	@ClientString(id = 1800386, message = "Your dream may come true, and fame and fortune will come to you.")
	public static NpcStringId YOUR_DREAM_MAY_COME_TRUE_AND_FAME_AND_FORTUNE_WILL_COME_TO_YOU;
	
	@ClientString(id = 1800387, message = "What you've planed will be accomplished.")
	public static NpcStringId WHAT_YOU_VE_PLANED_WILL_BE_ACCOMPLISHED;
	
	@ClientString(id = 1800388, message = "You may acquire money or a new opportunity from a place you wouldn't have thought of.")
	public static NpcStringId YOU_MAY_ACQUIRE_MONEY_OR_A_NEW_OPPORTUNITY_FROM_A_PLACE_YOU_WOULDN_T_HAVE_THOUGHT_OF;
	
	@ClientString(id = 1800389, message = "There will be many offers to you, you may think them over carefully.")
	public static NpcStringId THERE_WILL_BE_MANY_OFFERS_TO_YOU_YOU_MAY_THINK_THEM_OVER_CAREFULLY;
	
	@ClientString(id = 1800390, message = "It may be a good idea not to become involved in others' business.")
	public static NpcStringId IT_MAY_BE_A_GOOD_IDEA_NOT_TO_BECOME_INVOLVED_IN_OTHERS_BUSINESS;
	
	@ClientString(id = 1800391, message = "Everything will go smoothly but be aware of danger from being careless and remiss.")
	public static NpcStringId EVERYTHING_WILL_GO_SMOOTHLY_BUT_BE_AWARE_OF_DANGER_FROM_BEING_CARELESS_AND_REMISS;
	
	@ClientString(id = 1800392, message = "If you sincerely care for someone you love, a big reward will return to you.")
	public static NpcStringId IF_YOU_SINCERELY_CARE_FOR_SOMEONE_YOU_LOVE_A_BIG_REWARD_WILL_RETURN_TO_YOU;
	
	@ClientString(id = 1800393, message = "A remedy is on its way for a serious illness.")
	public static NpcStringId A_REMEDY_IS_ON_ITS_WAY_FOR_A_SERIOUS_ILLNESS;
	
	@ClientString(id = 1800394, message = "You may acquire a precious medicine to recover after suffering a disease of a serious nature.")
	public static NpcStringId YOU_MAY_ACQUIRE_A_PRECIOUS_MEDICINE_TO_RECOVER_AFTER_SUFFERING_A_DISEASE_OF_A_SERIOUS_NATURE;
	
	@ClientString(id = 1800395, message = "You may realize your dream by meeting a man of distinction at a difficult time.")
	public static NpcStringId YOU_MAY_REALIZE_YOUR_DREAM_BY_MEETING_A_MAN_OF_DISTINCTION_AT_A_DIFFICULT_TIME;
	
	@ClientString(id = 1800396, message = "You may suffer one or two hardships on your journey.")
	public static NpcStringId YOU_MAY_SUFFER_ONE_OR_TWO_HARDSHIPS_ON_YOUR_JOURNEY;
	
	@ClientString(id = 1800397, message = "If you keep smiling without despair, people will come to trust you and offer help.")
	public static NpcStringId IF_YOU_KEEP_SMILING_WITHOUT_DESPAIR_PEOPLE_WILL_COME_TO_TRUST_YOU_AND_OFFER_HELP;
	
	@ClientString(id = 1800398, message = "Seek stability rather than dynamics in your life.")
	public static NpcStringId SEEK_STABILITY_RATHER_THAN_DYNAMICS_IN_YOUR_LIFE;
	
	@ClientString(id = 1800399, message = "It's a good idea to be careful and secure at all times.")
	public static NpcStringId IT_S_A_GOOD_IDEA_TO_BE_CAREFUL_AND_SECURE_AT_ALL_TIMES;
	
	@ClientString(id = 1800400, message = "You can't perform the job with bound hands.")
	public static NpcStringId YOU_CAN_T_PERFORM_THE_JOB_WITH_BOUND_HANDS;
	
	@ClientString(id = 1800401, message = "You may lose your drive and feel lost.")
	public static NpcStringId YOU_MAY_LOSE_YOUR_DRIVE_AND_FEEL_LOST;
	
	@ClientString(id = 1800402, message = "You may be unable to concentrate with so many problems occurring.")
	public static NpcStringId YOU_MAY_BE_UNABLE_TO_CONCENTRATE_WITH_SO_MANY_PROBLEMS_OCCURRING;
	
	@ClientString(id = 1800403, message = "Your achievement unfairly may go somewhere else.")
	public static NpcStringId YOUR_ACHIEVEMENT_UNFAIRLY_MAY_GO_SOMEWHERE_ELSE;
	
	@ClientString(id = 1800404, message = "Do not start a task that's not clear to you.")
	public static NpcStringId DO_NOT_START_A_TASK_THAT_S_NOT_CLEAR_TO_YOU;
	
	@ClientString(id = 1800405, message = "You will need to be prepared for all events.")
	public static NpcStringId YOU_WILL_NEED_TO_BE_PREPARED_FOR_ALL_EVENTS;
	
	@ClientString(id = 1800406, message = "Someone will acknowledge you if you relentlessly keep trying and do not give up when facing hardships.")
	public static NpcStringId SOMEONE_WILL_ACKNOWLEDGE_YOU_IF_YOU_RELENTLESSLY_KEEP_TRYING_AND_DO_NOT_GIVE_UP_WHEN_FACING_HARDSHIPS;
	
	@ClientString(id = 1800407, message = "You may perfect yourself like a dragon's horn decorates the dragon.")
	public static NpcStringId YOU_MAY_PERFECT_YOURSELF_LIKE_A_DRAGON_S_HORN_DECORATES_THE_DRAGON;
	
	@ClientString(id = 1800408, message = "Your true value starts to shine.")
	public static NpcStringId YOUR_TRUE_VALUE_STARTS_TO_SHINE;
	
	@ClientString(id = 1800409, message = "Your steady pursuit of new information and staying ahead of others will raise your value.")
	public static NpcStringId YOUR_STEADY_PURSUIT_OF_NEW_INFORMATION_AND_STAYING_AHEAD_OF_OTHERS_WILL_RAISE_YOUR_VALUE;
	
	@ClientString(id = 1800410, message = "Maintaining confidence with work or relationships may bring good results.")
	public static NpcStringId MAINTAINING_CONFIDENCE_WITH_WORK_OR_RELATIONSHIPS_MAY_BRING_GOOD_RESULTS;
	
	@ClientString(id = 1800411, message = "Learn to work with others since overconfidence will bear wrath.")
	public static NpcStringId LEARN_TO_WORK_WITH_OTHERS_SINCE_OVERCONFIDENCE_WILL_BEAR_WRATH;
	
	@ClientString(id = 1800412, message = "The dragon now acquires an eagle's wings.")
	public static NpcStringId THE_DRAGON_NOW_ACQUIRES_AN_EAGLE_S_WINGS;
	
	@ClientString(id = 1800413, message = "As the dragon flies high in the sky, your goals and dreams may come true.")
	public static NpcStringId AS_THE_DRAGON_FLIES_HIGH_IN_THE_SKY_YOUR_GOALS_AND_DREAMS_MAY_COME_TRUE;
	
	@ClientString(id = 1800414, message = "Luck enters into your work, hobby, family and love.")
	public static NpcStringId LUCK_ENTERS_INTO_YOUR_WORK_HOBBY_FAMILY_AND_LOVE;
	
	@ClientString(id = 1800415, message = "Whatever you do, it will accompany winning.")
	public static NpcStringId WHATEVER_YOU_DO_IT_WILL_ACCOMPANY_WINNING;
	
	@ClientString(id = 1800416, message = "It's as good as it gets with unforeseen fortune rolling your way.")
	public static NpcStringId IT_S_AS_GOOD_AS_IT_GETS_WITH_UNFORESEEN_FORTUNE_ROLLING_YOUR_WAY;
	
	@ClientString(id = 1800417, message = "A greedy act with no prudence will bring a surprise at the end.")
	public static NpcStringId A_GREEDY_ACT_WITH_NO_PRUDENCE_WILL_BRING_A_SURPRISE_AT_THE_END;
	
	@ClientString(id = 1800418, message = "Think carefully and act with caution at all times.")
	public static NpcStringId THINK_CAREFULLY_AND_ACT_WITH_CAUTION_AT_ALL_TIMES;
	
	@ClientString(id = 1800419, message = "If a tree doesn't have its roots, there will be no fruit.")
	public static NpcStringId IF_A_TREE_DOESN_T_HAVE_ITS_ROOTS_THERE_WILL_BE_NO_FRUIT;
	
	@ClientString(id = 1800420, message = "Hard work doesn't bear fruit.")
	public static NpcStringId HARD_WORK_DOESN_T_BEAR_FRUIT;
	
	@ClientString(id = 1800421, message = "Financial difficulties may bring an ordeal.")
	public static NpcStringId FINANCIAL_DIFFICULTIES_MAY_BRING_AN_ORDEAL;
	
	@ClientString(id = 1800422, message = "What used to be well managed may stumble one after another.")
	public static NpcStringId WHAT_USED_TO_BE_WELL_MANAGED_MAY_STUMBLE_ONE_AFTER_ANOTHER;
	
	@ClientString(id = 1800423, message = "A feeling of frustration may follow disappointment.")
	public static NpcStringId A_FEELING_OF_FRUSTRATION_MAY_FOLLOW_DISAPPOINTMENT;
	
	@ClientString(id = 1800424, message = "Be cautioned as unharnessed behavior at difficult times can ruin relationships.")
	public static NpcStringId BE_CAUTIONED_AS_UNHARNESSED_BEHAVIOR_AT_DIFFICULT_TIMES_CAN_RUIN_RELATIONSHIPS;
	
	@ClientString(id = 1800425, message = "Curtail greed and be grateful for small returns as modesty is needed.")
	public static NpcStringId CURTAIL_GREED_AND_BE_GRATEFUL_FOR_SMALL_RETURNS_AS_MODESTY_IS_NEEDED;
	
	@ClientString(id = 1800426, message = "The person that came under your wings will leave.")
	public static NpcStringId THE_PERSON_THAT_CAME_UNDER_YOUR_WINGS_WILL_LEAVE;
	
	@ClientString(id = 1800427, message = "Your work and relationship with colleagues will be well managed if you maintain your devotion.")
	public static NpcStringId YOUR_WORK_AND_RELATIONSHIP_WITH_COLLEAGUES_WILL_BE_WELL_MANAGED_IF_YOU_MAINTAIN_YOUR_DEVOTION;
	
	@ClientString(id = 1800428, message = "Calculating your profit in relationships without displaying any courteous manners will bring malicious gossip and ruin your value.")
	public static NpcStringId CALCULATING_YOUR_PROFIT_IN_RELATIONSHIPS_WITHOUT_DISPLAYING_ANY_COURTEOUS_MANNERS_WILL_BRING_MALICIOUS_GOSSIP_AND_RUIN_YOUR_VALUE;
	
	@ClientString(id = 1800429, message = "Consider other's situations and treat them sincerely at all times.")
	public static NpcStringId CONSIDER_OTHER_S_SITUATIONS_AND_TREAT_THEM_SINCERELY_AT_ALL_TIMES;
	
	@ClientString(id = 1800430, message = "Do not loosen up with your precautions.")
	public static NpcStringId DO_NOT_LOOSEN_UP_WITH_YOUR_PRECAUTIONS;
	
	@ClientString(id = 1800431, message = "Reflect other's opinions as a mistake always lies ahead of an arbitrary decision.")
	public static NpcStringId REFLECT_OTHER_S_OPINIONS_AS_A_MISTAKE_ALWAYS_LIES_AHEAD_OF_AN_ARBITRARY_DECISION;
	
	@ClientString(id = 1800432, message = "A blind man goes right through the door.")
	public static NpcStringId A_BLIND_MAN_GOES_RIGHT_THROUGH_THE_DOOR;
	
	@ClientString(id = 1800433, message = "A heart falls into hopelessness as things are in disarray.")
	public static NpcStringId A_HEART_FALLS_INTO_HOPELESSNESS_AS_THINGS_ARE_IN_DISARRAY;
	
	@ClientString(id = 1800434, message = "Hopelessness may fill your heart as your work falls into a maze.")
	public static NpcStringId HOPELESSNESS_MAY_FILL_YOUR_HEART_AS_YOUR_WORK_FALLS_INTO_A_MAZE;
	
	@ClientString(id = 1800435, message = "Difficulties lie ahead of an unforeseen problem even with your hard work.")
	public static NpcStringId DIFFICULTIES_LIE_AHEAD_OF_AN_UNFORESEEN_PROBLEM_EVEN_WITH_YOUR_HARD_WORK;
	
	@ClientString(id = 1800436, message = "There may be more occasions you will want to ask favors from others as you lose confidence in you.")
	public static NpcStringId THERE_MAY_BE_MORE_OCCASIONS_YOU_WILL_WANT_TO_ASK_FAVORS_FROM_OTHERS_AS_YOU_LOSE_CONFIDENCE_IN_YOU;
	
	@ClientString(id = 1800437, message = "Be brave and ambitious as no bird can fly into the sky by staying in their nest.")
	public static NpcStringId BE_BRAVE_AND_AMBITIOUS_AS_NO_BIRD_CAN_FLY_INTO_THE_SKY_BY_STAYING_IN_THEIR_NEST;
	
	@ClientString(id = 1800438, message = "It's a good idea not to start an unclear task and always look for someone you can trust and rely upon.")
	public static NpcStringId IT_S_A_GOOD_IDEA_NOT_TO_START_AN_UNCLEAR_TASK_AND_ALWAYS_LOOK_FOR_SOMEONE_YOU_CAN_TRUST_AND_RELY_UPON;
	
	@ClientString(id = 1800439, message = "Hunting won't be successful as the falcon lacks its claws.")
	public static NpcStringId HUNTING_WON_T_BE_SUCCESSFUL_AS_THE_FALCON_LACKS_ITS_CLAWS;
	
	@ClientString(id = 1800440, message = "A prepared plan won't move smoothly.")
	public static NpcStringId A_PREPARED_PLAN_WON_T_MOVE_SMOOTHLY;
	
	@ClientString(id = 1800441, message = "An easy task may fail if one is consumed by greed and overconfidence.")
	public static NpcStringId AN_EASY_TASK_MAY_FAIL_IF_ONE_IS_CONSUMED_BY_GREED_AND_OVERCONFIDENCE;
	
	@ClientString(id = 1800442, message = "Impatience may lie ahead as the situation is unfavorable.")
	public static NpcStringId IMPATIENCE_MAY_LIE_AHEAD_AS_THE_SITUATION_IS_UNFAVORABLE;
	
	@ClientString(id = 1800443, message = "Thoughtful foresight is needed before a disaster may fall upon you.")
	public static NpcStringId THOUGHTFUL_FORESIGHT_IS_NEEDED_BEFORE_A_DISASTER_MAY_FALL_UPON_YOU;
	
	@ClientString(id = 1800444, message = "Refrain from dictatorial acts as caring for others around you with dignity is much needed.")
	public static NpcStringId REFRAIN_FROM_DICTATORIAL_ACTS_AS_CARING_FOR_OTHERS_AROUND_YOU_WITH_DIGNITY_IS_MUCH_NEEDED;
	
	@ClientString(id = 1800445, message = "The stars are scattered. Not a good sign.")
	public static NpcStringId THE_STARS_ARE_SCATTERED_NOT_A_GOOD_SIGN;
	
	@ClientString(id = 1800446, message = "You may fall into a vexing situation as bad circumstances will arise.")
	public static NpcStringId YOU_MAY_FALL_INTO_A_VEXING_SITUATION_AS_BAD_CIRCUMSTANCES_WILL_ARISE;
	
	@ClientString(id = 1800447, message = "Relationships with people may be contrary to your expectations.")
	public static NpcStringId RELATIONSHIPS_WITH_PEOPLE_MAY_BE_CONTRARY_TO_YOUR_EXPECTATIONS;
	
	@ClientString(id = 1800448, message = "Do not seek a quick fix as the problem needs a fundamental resolution.")
	public static NpcStringId DO_NOT_SEEK_A_QUICK_FIX_AS_THE_PROBLEM_NEEDS_A_FUNDAMENTAL_RESOLUTION;
	
	@ClientString(id = 1800449, message = "Seek peace in your heart as vulgar display of your emotions may harm you.")
	public static NpcStringId SEEK_PEACE_IN_YOUR_HEART_AS_VULGAR_DISPLAY_OF_YOUR_EMOTIONS_MAY_HARM_YOU;
	
	@ClientString(id = 1800450, message = "Information for success may come from the conversations with people around you.")
	public static NpcStringId INFORMATION_FOR_SUCCESS_MAY_COME_FROM_THE_CONVERSATIONS_WITH_PEOPLE_AROUND_YOU;
	
	@ClientString(id = 1800451, message = "Be confident and act reliantly at all times.")
	public static NpcStringId BE_CONFIDENT_AND_ACT_RELIANTLY_AT_ALL_TIMES;
	
	@ClientString(id = 1800452, message = "A child gets a treasure.")
	public static NpcStringId A_CHILD_GETS_A_TREASURE;
	
	@ClientString(id = 1800453, message = "Good fortune and opportunity may lie ahead as if one's born in a golden spoon.")
	public static NpcStringId GOOD_FORTUNE_AND_OPPORTUNITY_MAY_LIE_AHEAD_AS_IF_ONE_S_BORN_IN_A_GOLDEN_SPOON;
	
	@ClientString(id = 1800454, message = "Your life flows as if it's on a silk surface and unexpected fortune and success may come to you.")
	public static NpcStringId YOUR_LIFE_FLOWS_AS_IF_IT_S_ON_A_SILK_SURFACE_AND_UNEXPECTED_FORTUNE_AND_SUCCESS_MAY_COME_TO_YOU;
	
	@ClientString(id = 1800455, message = "Temporary luck may come to you with no effort.")
	public static NpcStringId TEMPORARY_LUCK_MAY_COME_TO_YOU_WITH_NO_EFFORT;
	
	@ClientString(id = 1800456, message = "Plan ahead with patience but execute with swiftness.")
	public static NpcStringId PLAN_AHEAD_WITH_PATIENCE_BUT_EXECUTE_WITH_SWIFTNESS;
	
	@ClientString(id = 1800457, message = "The abilities to amend, foresee and analyze may raise your value.")
	public static NpcStringId THE_ABILITIES_TO_AMEND_FORESEE_AND_ANALYZE_MAY_RAISE_YOUR_VALUE;
	
	@ClientString(id = 1800458, message = "Bigger mistakes will be on the road if you fail to correct a small mistake.")
	public static NpcStringId BIGGER_MISTAKES_WILL_BE_ON_THE_ROAD_IF_YOU_FAIL_TO_CORRECT_A_SMALL_MISTAKE;
	
	@ClientString(id = 1800459, message = "Don't be evasive to accept new findings or experiences.")
	public static NpcStringId DON_T_BE_EVASIVE_TO_ACCEPT_NEW_FINDINGS_OR_EXPERIENCES;
	
	@ClientString(id = 1800460, message = "Don't be irritated as the situations don't move as planned.")
	public static NpcStringId DON_T_BE_IRRITATED_AS_THE_SITUATIONS_DON_T_MOVE_AS_PLANNED;
	
	@ClientString(id = 1800461, message = "Be warned as you may be overwhelmed by surroundings if you lack a clear opinion.")
	public static NpcStringId BE_WARNED_AS_YOU_MAY_BE_OVERWHELMED_BY_SURROUNDINGS_IF_YOU_LACK_A_CLEAR_OPINION;
	
	@ClientString(id = 1800462, message = "You may live an affluent life even without possessions.")
	public static NpcStringId YOU_MAY_LIVE_AN_AFFLUENT_LIFE_EVEN_WITHOUT_POSSESSIONS;
	
	@ClientString(id = 1800463, message = "You will gain popularity as you help people with money you earnestly earned.")
	public static NpcStringId YOU_WILL_GAIN_POPULARITY_AS_YOU_HELP_PEOPLE_WITH_MONEY_YOU_EARNESTLY_EARNED;
	
	@ClientString(id = 1800464, message = "Your heart and body may be in health.")
	public static NpcStringId YOUR_HEART_AND_BODY_MAY_BE_IN_HEALTH;
	
	@ClientString(id = 1800465, message = "Be warned as you may be dragged to an unwanted direction if not cautious.")
	public static NpcStringId BE_WARNED_AS_YOU_MAY_BE_DRAGGED_TO_AN_UNWANTED_DIRECTION_IF_NOT_CAUTIOUS;
	
	@ClientString(id = 1800466, message = "You may meet many new people but it will be difficult to find a perfect person who wins your heart.")
	public static NpcStringId YOU_MAY_MEET_MANY_NEW_PEOPLE_BUT_IT_WILL_BE_DIFFICULT_TO_FIND_A_PERFECT_PERSON_WHO_WINS_YOUR_HEART;
	
	@ClientString(id = 1800467, message = "There may be an occasion where you are consoled by people.")
	public static NpcStringId THERE_MAY_BE_AN_OCCASION_WHERE_YOU_ARE_CONSOLED_BY_PEOPLE;
	
	@ClientString(id = 1800468, message = "It may not be a good time for a change even if there's tedium in daily life.")
	public static NpcStringId IT_MAY_NOT_BE_A_GOOD_TIME_FOR_A_CHANGE_EVEN_IF_THERE_S_TEDIUM_IN_DAILY_LIFE;
	
	@ClientString(id = 1800469, message = "The money you spend for yourself may act as an investment and bring you a return.")
	public static NpcStringId THE_MONEY_YOU_SPEND_FOR_YOURSELF_MAY_ACT_AS_AN_INVESTMENT_AND_BRING_YOU_A_RETURN;
	
	@ClientString(id = 1800470, message = "The money you spend for others will be wasted so be cautious.")
	public static NpcStringId THE_MONEY_YOU_SPEND_FOR_OTHERS_WILL_BE_WASTED_SO_BE_CAUTIOUS;
	
	@ClientString(id = 1800471, message = "Be warned so as not to have unnecessary expenses.")
	public static NpcStringId BE_WARNED_SO_AS_NOT_TO_HAVE_UNNECESSARY_EXPENSES;
	
	@ClientString(id = 1800472, message = "Your star indicated such good luck, participate in bonus giveaways or events.")
	public static NpcStringId YOUR_STAR_INDICATED_SUCH_GOOD_LUCK_PARTICIPATE_IN_BONUS_GIVEAWAYS_OR_EVENTS;
	
	@ClientString(id = 1800473, message = "You may grab unexpected luck.")
	public static NpcStringId YOU_MAY_GRAB_UNEXPECTED_LUCK;
	
	@ClientString(id = 1800474, message = "The person in your heart may naturally come to you.")
	public static NpcStringId THE_PERSON_IN_YOUR_HEART_MAY_NATURALLY_COME_TO_YOU;
	
	@ClientString(id = 1800475, message = "There will be a good result if you keep your own pace regardless of others' judgment.")
	public static NpcStringId THERE_WILL_BE_A_GOOD_RESULT_IF_YOU_KEEP_YOUR_OWN_PACE_REGARDLESS_OF_OTHERS_JUDGMENT;
	
	@ClientString(id = 1800476, message = "Be warned as unexpected luck may be wasted with your reckless comments.")
	public static NpcStringId BE_WARNED_AS_UNEXPECTED_LUCK_MAY_BE_WASTED_WITH_YOUR_RECKLESS_COMMENTS;
	
	@ClientString(id = 1800477, message = "Overconfidence will convince you to carry a task above your reach and there will be consequences.")
	public static NpcStringId OVERCONFIDENCE_WILL_CONVINCE_YOU_TO_CARRY_A_TASK_ABOVE_YOUR_REACH_AND_THERE_WILL_BE_CONSEQUENCES;
	
	@ClientString(id = 1800478, message = "Momentarily delay an important decision.")
	public static NpcStringId MOMENTARILY_DELAY_AN_IMPORTANT_DECISION;
	
	@ClientString(id = 1800479, message = "Trouble spots lie ahead when talking to superiors or people close to you.")
	public static NpcStringId TROUBLE_SPOTS_LIE_AHEAD_WHEN_TALKING_TO_SUPERIORS_OR_PEOPLE_CLOSE_TO_YOU;
	
	@ClientString(id = 1800480, message = "Be warned as your words can hurt others or others' words can hurt you.")
	public static NpcStringId BE_WARNED_AS_YOUR_WORDS_CAN_HURT_OTHERS_OR_OTHERS_WORDS_CAN_HURT_YOU;
	
	@ClientString(id = 1800481, message = "Make a loud boast and you may have to pay to cover unnecessary expenses.")
	public static NpcStringId MAKE_A_LOUD_BOAST_AND_YOU_MAY_HAVE_TO_PAY_TO_COVER_UNNECESSARY_EXPENSES;
	
	@ClientString(id = 1800482, message = "Skillful evasion is needed when dealing with people who pick fights as a disaster may arise from it.")
	public static NpcStringId SKILLFUL_EVASION_IS_NEEDED_WHEN_DEALING_WITH_PEOPLE_WHO_PICK_FIGHTS_AS_A_DISASTER_MAY_ARISE_FROM_IT;
	
	@ClientString(id = 1800483, message = "Keep a low profile as too strong an opinion will attract adverse reactions.")
	public static NpcStringId KEEP_A_LOW_PROFILE_AS_TOO_STRONG_AN_OPINION_WILL_ATTRACT_ADVERSE_REACTIONS;
	
	@ClientString(id = 1800484, message = "Do not unnecessarily provoke misunderstanding as you may be involved in malicious gossip.")
	public static NpcStringId DO_NOT_UNNECESSARILY_PROVOKE_MISUNDERSTANDING_AS_YOU_MAY_BE_INVOLVED_IN_MALICIOUS_GOSSIP;
	
	@ClientString(id = 1800485, message = "Check your belongings as you may lose what you possess.")
	public static NpcStringId CHECK_YOUR_BELONGINGS_AS_YOU_MAY_LOSE_WHAT_YOU_POSSESS;
	
	@ClientString(id = 1800486, message = "Be flexible enough to play up to others.")
	public static NpcStringId BE_FLEXIBLE_ENOUGH_TO_PLAY_UP_TO_OTHERS;
	
	@ClientString(id = 1800487, message = "Pay special attention when meeting or talking to people as relationships may go amiss.")
	public static NpcStringId PAY_SPECIAL_ATTENTION_WHEN_MEETING_OR_TALKING_TO_PEOPLE_AS_RELATIONSHIPS_MAY_GO_AMISS;
	
	@ClientString(id = 1800488, message = "When the important moment arrives, decide upon what you truly want without measuring others' judgment.")
	public static NpcStringId WHEN_THE_IMPORTANT_MOMENT_ARRIVES_DECIDE_UPON_WHAT_YOU_TRULY_WANT_WITHOUT_MEASURING_OTHERS_JUDGMENT;
	
	@ClientString(id = 1800489, message = "Luck will always follow you if you travel and read many books.")
	public static NpcStringId LUCK_WILL_ALWAYS_FOLLOW_YOU_IF_YOU_TRAVEL_AND_READ_MANY_BOOKS;
	
	@ClientString(id = 1800490, message = "Head to a place that needs your advice as good ideas and wisdom will flourish.")
	public static NpcStringId HEAD_TO_A_PLACE_THAT_NEEDS_YOUR_ADVICE_AS_GOOD_IDEAS_AND_WISDOM_WILL_FLOURISH;
	
	@ClientString(id = 1800491, message = "Someone's life may change upon your advice.")
	public static NpcStringId SOMEONE_S_LIFE_MAY_CHANGE_UPON_YOUR_ADVICE;
	
	@ClientString(id = 1800492, message = "It's a proper time to plan for the future rather than a short term plan.")
	public static NpcStringId IT_S_A_PROPER_TIME_TO_PLAN_FOR_THE_FUTURE_RATHER_THAN_A_SHORT_TERM_PLAN;
	
	@ClientString(id = 1800493, message = "Many thoughtful plans at present time will be of great help in the future.")
	public static NpcStringId MANY_THOUGHTFUL_PLANS_AT_PRESENT_TIME_WILL_BE_OF_GREAT_HELP_IN_THE_FUTURE;
	
	@ClientString(id = 1800494, message = "Patience may be needed as a big quarrel arises between you and a person close to you.")
	public static NpcStringId PATIENCE_MAY_BE_NEEDED_AS_A_BIG_QUARREL_ARISES_BETWEEN_YOU_AND_A_PERSON_CLOSE_TO_YOU;
	
	@ClientString(id = 1800495, message = "Do not ask for financial help when the time is difficult. Your pride will be hurt without gaining any money.")
	public static NpcStringId DO_NOT_ASK_FOR_FINANCIAL_HELP_WHEN_THE_TIME_IS_DIFFICULT_YOUR_PRIDE_WILL_BE_HURT_WITHOUT_GAINING_ANY_MONEY;
	
	@ClientString(id = 1800496, message = "Connection with a special person starts with a mere incident.")
	public static NpcStringId CONNECTION_WITH_A_SPECIAL_PERSON_STARTS_WITH_A_MERE_INCIDENT;
	
	@ClientString(id = 1800497, message = "Stubbornness regardless of the matter will only bear danger.")
	public static NpcStringId STUBBORNNESS_REGARDLESS_OF_THE_MATTER_WILL_ONLY_BEAR_DANGER;
	
	@ClientString(id = 1800498, message = "Keep good manners and value taciturnity as light-heartedness may bring misfortune.")
	public static NpcStringId KEEP_GOOD_MANNERS_AND_VALUE_TACITURNITY_AS_LIGHT_HEARTEDNESS_MAY_BRING_MISFORTUNE;
	
	@ClientString(id = 1800499, message = "You may meet the opposite sex.")
	public static NpcStringId YOU_MAY_MEET_THE_OPPOSITE_SEX;
	
	@ClientString(id = 1800500, message = "Greed by wanting to take wealth may bring unfortunate disaster.")
	public static NpcStringId GREED_BY_WANTING_TO_TAKE_WEALTH_MAY_BRING_UNFORTUNATE_DISASTER;
	
	@ClientString(id = 1800501, message = "Loss is ahead, refrain from investing. Try to save the money in your pockets.")
	public static NpcStringId LOSS_IS_AHEAD_REFRAIN_FROM_INVESTING_TRY_TO_SAVE_THE_MONEY_IN_YOUR_POCKETS;
	
	@ClientString(id = 1800502, message = "Your wealth luck is dim, avoid any offers.")
	public static NpcStringId YOUR_WEALTH_LUCK_IS_DIM_AVOID_ANY_OFFERS;
	
	@ClientString(id = 1800503, message = "A bigger challenge may be when delaying today's work.")
	public static NpcStringId A_BIGGER_CHALLENGE_MAY_BE_WHEN_DELAYING_TODAY_S_WORK;
	
	@ClientString(id = 1800504, message = "There will be difficulty, but a good result may be ahead when facing it responsibly.")
	public static NpcStringId THERE_WILL_BE_DIFFICULTY_BUT_A_GOOD_RESULT_MAY_BE_AHEAD_WHEN_FACING_IT_RESPONSIBLY;
	
	@ClientString(id = 1800505, message = "Even with some difficulties, expand the range of your scope where you are in charge. It will return to you as help.")
	public static NpcStringId EVEN_WITH_SOME_DIFFICULTIES_EXPAND_THE_RANGE_OF_YOUR_SCOPE_WHERE_YOU_ARE_IN_CHARGE_IT_WILL_RETURN_TO_YOU_AS_HELP;
	
	@ClientString(id = 1800506, message = "Focus on maintaining organized surroundings to help reduce your losses.")
	public static NpcStringId FOCUS_ON_MAINTAINING_ORGANIZED_SURROUNDINGS_TO_HELP_REDUCE_YOUR_LOSSES;
	
	@ClientString(id = 1800507, message = "Luck lies ahead when waiting for people rather than following them.")
	public static NpcStringId LUCK_LIES_AHEAD_WHEN_WAITING_FOR_PEOPLE_RATHER_THAN_FOLLOWING_THEM;
	
	@ClientString(id = 1800508, message = "Do not offer your hand first even when things are hasty. The relationship may fall apart.")
	public static NpcStringId DO_NOT_OFFER_YOUR_HAND_FIRST_EVEN_WHEN_THINGS_ARE_HASTY_THE_RELATIONSHIP_MAY_FALL_APART;
	
	@ClientString(id = 1800509, message = "Your wealth luck is rising, there will be some good result.")
	public static NpcStringId YOUR_WEALTH_LUCK_IS_RISING_THERE_WILL_BE_SOME_GOOD_RESULT;
	
	@ClientString(id = 1800510, message = "You may fall in danger each time when acting upon improvisation.")
	public static NpcStringId YOU_MAY_FALL_IN_DANGER_EACH_TIME_WHEN_ACTING_UPON_IMPROVISATION;
	
	@ClientString(id = 1800511, message = "Be warned as a childishly act before elders may ruin everything.")
	public static NpcStringId BE_WARNED_AS_A_CHILDISHLY_ACT_BEFORE_ELDERS_MAY_RUIN_EVERYTHING;
	
	@ClientString(id = 1800512, message = "Things will move effortlessly but luck will vanish with your audacity.")
	public static NpcStringId THINGS_WILL_MOVE_EFFORTLESSLY_BUT_LUCK_WILL_VANISH_WITH_YOUR_AUDACITY;
	
	@ClientString(id = 1800513, message = "Luck may be continued only when humility is maintained after success.")
	public static NpcStringId LUCK_MAY_BE_CONTINUED_ONLY_WHEN_HUMILITY_IS_MAINTAINED_AFTER_SUCCESS;
	
	@ClientString(id = 1800514, message = "A new person may appear to create a love triangle.")
	public static NpcStringId A_NEW_PERSON_MAY_APPEAR_TO_CREATE_A_LOVE_TRIANGLE;
	
	@ClientString(id = 1800515, message = "Look for someone with a similar style. It will open up for the good.")
	public static NpcStringId LOOK_FOR_SOMEONE_WITH_A_SIMILAR_STYLE_IT_WILL_OPEN_UP_FOR_THE_GOOD;
	
	@ClientString(id = 1800516, message = "An offer may soon be made to collaborate a task but delaying it will be a good idea.")
	public static NpcStringId AN_OFFER_MAY_SOON_BE_MADE_TO_COLLABORATE_A_TASK_BUT_DELAYING_IT_WILL_BE_A_GOOD_IDEA;
	
	@ClientString(id = 1800517, message = "Partnership is out of luck, avoid someone who rushes you to start a collaboration.")
	public static NpcStringId PARTNERSHIP_IS_OUT_OF_LUCK_AVOID_SOMEONE_WHO_RUSHES_YOU_TO_START_A_COLLABORATION;
	
	@ClientString(id = 1800518, message = "Focus on networking with like-minded people. They may join you for a big mission in the future.")
	public static NpcStringId FOCUS_ON_NETWORKING_WITH_LIKE_MINDED_PEOPLE_THEY_MAY_JOIN_YOU_FOR_A_BIG_MISSION_IN_THE_FUTURE;
	
	@ClientString(id = 1800519, message = "Be warned when someone says you are innocent as that's not a compliment.")
	public static NpcStringId BE_WARNED_WHEN_SOMEONE_SAYS_YOU_ARE_INNOCENT_AS_THAT_S_NOT_A_COMPLIMENT;
	
	@ClientString(id = 1800520, message = "You may be scammed. Be cautious as there may be a big loss by underestimating others.")
	public static NpcStringId YOU_MAY_BE_SCAMMED_BE_CAUTIOUS_AS_THERE_MAY_BE_A_BIG_LOSS_BY_UNDERESTIMATING_OTHERS;
	
	@ClientString(id = 1800521, message = "Luck at decision-making is dim, avoid subjective conclusions and rely on universal common-sense.")
	public static NpcStringId LUCK_AT_DECISION_MAKING_IS_DIM_AVOID_SUBJECTIVE_CONCLUSIONS_AND_RELY_ON_UNIVERSAL_COMMON_SENSE;
	
	@ClientString(id = 1800522, message = "Your weakness may invite hardships, cautiously take a strong position as needed.")
	public static NpcStringId YOUR_WEAKNESS_MAY_INVITE_HARDSHIPS_CAUTIOUSLY_TAKE_A_STRONG_POSITION_AS_NEEDED;
	
	@ClientString(id = 1800523, message = "Be wary of someone who talks and entertains too much. The person may bring you misfortune.")
	public static NpcStringId BE_WARY_OF_SOMEONE_WHO_TALKS_AND_ENTERTAINS_TOO_MUCH_THE_PERSON_MAY_BRING_YOU_MISFORTUNE;
	
	@ClientString(id = 1800524, message = "You may enjoy a beginner's luck.")
	public static NpcStringId YOU_MAY_ENJOY_A_BEGINNER_S_LUCK;
	
	@ClientString(id = 1800525, message = "Your wealth luck is strong but you should know when to withdraw.")
	public static NpcStringId YOUR_WEALTH_LUCK_IS_STRONG_BUT_YOU_SHOULD_KNOW_WHEN_TO_WITHDRAW;
	
	@ClientString(id = 1800526, message = "Already acquired wealth can be lost by greed.")
	public static NpcStringId ALREADY_ACQUIRED_WEALTH_CAN_BE_LOST_BY_GREED;
	
	@ClientString(id = 1800527, message = "Even if you can complete it by yourself, it's a good idea to have someone help you.")
	public static NpcStringId EVEN_IF_YOU_CAN_COMPLETE_IT_BY_YOURSELF_IT_S_A_GOOD_IDEA_TO_HAVE_SOMEONE_HELP_YOU;
	
	@ClientString(id = 1800528, message = "Make harmony with people the priority. Stubbornness may bring hardships.")
	public static NpcStringId MAKE_HARMONY_WITH_PEOPLE_THE_PRIORITY_STUBBORNNESS_MAY_BRING_HARDSHIPS;
	
	@ClientString(id = 1800529, message = "There may be a chance when you can see a new aspect of a close friend.")
	public static NpcStringId THERE_MAY_BE_A_CHANCE_WHEN_YOU_CAN_SEE_A_NEW_ASPECT_OF_A_CLOSE_FRIEND;
	
	@ClientString(id = 1800530, message = "Try to be close to someone different from you without any stereotypical judgment.")
	public static NpcStringId TRY_TO_BE_CLOSE_TO_SOMEONE_DIFFERENT_FROM_YOU_WITHOUT_ANY_STEREOTYPICAL_JUDGMENT;
	
	@ClientString(id = 1800531, message = "Good luck in becoming a leader with many followers. However, it'll only be after hard work.")
	public static NpcStringId GOOD_LUCK_IN_BECOMING_A_LEADER_WITH_MANY_FOLLOWERS_HOWEVER_IT_LL_ONLY_BE_AFTER_HARD_WORK;
	
	@ClientString(id = 1800532, message = "Your wealth luck is rising, expenditures will be followed by substantial income as you are able to sustain.")
	public static NpcStringId YOUR_WEALTH_LUCK_IS_RISING_EXPENDITURES_WILL_BE_FOLLOWED_BY_SUBSTANTIAL_INCOME_AS_YOU_ARE_ABLE_TO_SUSTAIN;
	
	@ClientString(id = 1800533, message = "Be cautious as your wealth luck can be either very good or very bad.")
	public static NpcStringId BE_CAUTIOUS_AS_YOUR_WEALTH_LUCK_CAN_BE_EITHER_VERY_GOOD_OR_VERY_BAD;
	
	@ClientString(id = 1800534, message = "Be warned as a small argument can distance you from a close friend.")
	public static NpcStringId BE_WARNED_AS_A_SMALL_ARGUMENT_CAN_DISTANCE_YOU_FROM_A_CLOSE_FRIEND;
	
	@ClientString(id = 1800535, message = "There is luck in love with a new person.")
	public static NpcStringId THERE_IS_LUCK_IN_LOVE_WITH_A_NEW_PERSON;
	
	@ClientString(id = 1800536, message = "A bigger fortune will be followed by your good deed.")
	public static NpcStringId A_BIGGER_FORTUNE_WILL_BE_FOLLOWED_BY_YOUR_GOOD_DEED;
	
	@ClientString(id = 1800537, message = "There may be a relationship breaking, try to eliminate misunderstandings.")
	public static NpcStringId THERE_MAY_BE_A_RELATIONSHIP_BREAKING_TRY_TO_ELIMINATE_MISUNDERSTANDINGS;
	
	@ClientString(id = 1800538, message = "Be cautious not to be emotionally moved even if it's convincing.")
	public static NpcStringId BE_CAUTIOUS_NOT_TO_BE_EMOTIONALLY_MOVED_EVEN_IF_IT_S_CONVINCING;
	
	@ClientString(id = 1800539, message = "Smiling will bring good luck.")
	public static NpcStringId SMILING_WILL_BRING_GOOD_LUCK;
	
	@ClientString(id = 1800540, message = "It's a good idea to let go of a small loss.")
	public static NpcStringId IT_S_A_GOOD_IDEA_TO_LET_GO_OF_A_SMALL_LOSS;
	
	@ClientString(id = 1800541, message = "Conveying your own truth may be difficult and easy misunderstandings will follow.")
	public static NpcStringId CONVEYING_YOUR_OWN_TRUTH_MAY_BE_DIFFICULT_AND_EASY_MISUNDERSTANDINGS_WILL_FOLLOW;
	
	@ClientString(id = 1800542, message = "There is good luck in a place with many people.")
	public static NpcStringId THERE_IS_GOOD_LUCK_IN_A_PLACE_WITH_MANY_PEOPLE;
	
	@ClientString(id = 1800543, message = "Try to avoid directness if you can.")
	public static NpcStringId TRY_TO_AVOID_DIRECTNESS_IF_YOU_CAN;
	
	@ClientString(id = 1800544, message = "Value substance opposed to the sake honor and look beyond what's in front of you.")
	public static NpcStringId VALUE_SUBSTANCE_OPPOSED_TO_THE_SAKE_HONOR_AND_LOOK_BEYOND_WHAT_S_IN_FRONT_OF_YOU;
	
	@ClientString(id = 1800545, message = "Expanding a relationship with humor may be a good idea.")
	public static NpcStringId EXPANDING_A_RELATIONSHIP_WITH_HUMOR_MAY_BE_A_GOOD_IDEA;
	
	@ClientString(id = 1800546, message = "An enjoyable event may be ahead if you accept a simple bet.")
	public static NpcStringId AN_ENJOYABLE_EVENT_MAY_BE_AHEAD_IF_YOU_ACCEPT_A_SIMPLE_BET;
	
	@ClientString(id = 1800547, message = "Being level-headed not focusing on emotions may help with relationships.")
	public static NpcStringId BEING_LEVEL_HEADED_NOT_FOCUSING_ON_EMOTIONS_MAY_HELP_WITH_RELATIONSHIPS;
	
	@ClientString(id = 1800548, message = "It's a good idea to take care of matters in sequential order without measuring their importance.")
	public static NpcStringId IT_S_A_GOOD_IDEA_TO_TAKE_CARE_OF_MATTERS_IN_SEQUENTIAL_ORDER_WITHOUT_MEASURING_THEIR_IMPORTANCE;
	
	@ClientString(id = 1800549, message = "A determined act after prepared research will attract people.")
	public static NpcStringId A_DETERMINED_ACT_AFTER_PREPARED_RESEARCH_WILL_ATTRACT_PEOPLE;
	
	@ClientString(id = 1800550, message = "A little humor may bring complete attention to you.")
	public static NpcStringId A_LITTLE_HUMOR_MAY_BRING_COMPLETE_ATTENTION_TO_YOU;
	
	@ClientString(id = 1800551, message = "It may not be a good time for an important decision, be wary of temptations and avoid monetary dealings.")
	public static NpcStringId IT_MAY_NOT_BE_A_GOOD_TIME_FOR_AN_IMPORTANT_DECISION_BE_WARY_OF_TEMPTATIONS_AND_AVOID_MONETARY_DEALINGS;
	
	@ClientString(id = 1800552, message = "Pay special attention to advice from a close friend.")
	public static NpcStringId PAY_SPECIAL_ATTENTION_TO_ADVICE_FROM_A_CLOSE_FRIEND;
	
	@ClientString(id = 1800553, message = "There may be moderate solutions to every problem when they're viewed from a 3rd party's point of view.")
	public static NpcStringId THERE_MAY_BE_MODERATE_SOLUTIONS_TO_EVERY_PROBLEM_WHEN_THEY_RE_VIEWED_FROM_A_3RD_PARTY_S_POINT_OF_VIEW;
	
	@ClientString(id = 1800554, message = "Dealings with close friends only bring frustration and headache, politely decline and mention another chance.")
	public static NpcStringId DEALINGS_WITH_CLOSE_FRIENDS_ONLY_BRING_FRUSTRATION_AND_HEADACHE_POLITELY_DECLINE_AND_MENTION_ANOTHER_CHANCE;
	
	@ClientString(id = 1800555, message = "There may be a problem at completion if the basic matters are not considered from the beginning.")
	public static NpcStringId THERE_MAY_BE_A_PROBLEM_AT_COMPLETION_IF_THE_BASIC_MATTERS_ARE_NOT_CONSIDERED_FROM_THE_BEGINNING;
	
	@ClientString(id = 1800556, message = "Distinguishing business from a private matter is needed to succeed.")
	public static NpcStringId DISTINGUISHING_BUSINESS_FROM_A_PRIVATE_MATTER_IS_NEEDED_TO_SUCCEED;
	
	@ClientString(id = 1800557, message = "A change in rules may be helpful when problems are persistent.")
	public static NpcStringId A_CHANGE_IN_RULES_MAY_BE_HELPFUL_WHEN_PROBLEMS_ARE_PERSISTENT;
	
	@ClientString(id = 1800558, message = "Preparing for an unforeseen situation will be difficult when small matters are ignored.")
	public static NpcStringId PREPARING_FOR_AN_UNFORESEEN_SITUATION_WILL_BE_DIFFICULT_WHEN_SMALL_MATTERS_ARE_IGNORED;
	
	@ClientString(id = 1800559, message = "Refrain from getting involved in others' business, try to be loose as a goose.")
	public static NpcStringId REFRAIN_FROM_GETTING_INVOLVED_IN_OTHERS_BUSINESS_TRY_TO_BE_LOOSE_AS_A_GOOSE;
	
	@ClientString(id = 1800560, message = "Being neutral is a good way to go, but clarity may be helpful contrary to your hesitance.")
	public static NpcStringId BEING_NEUTRAL_IS_A_GOOD_WAY_TO_GO_BUT_CLARITY_MAY_BE_HELPFUL_CONTRARY_TO_YOUR_HESITANCE;
	
	@ClientString(id = 1800561, message = "Be cautious of your own actions, the past may bring misunderstandings.")
	public static NpcStringId BE_CAUTIOUS_OF_YOUR_OWN_ACTIONS_THE_PAST_MAY_BRING_MISUNDERSTANDINGS;
	
	@ClientString(id = 1800562, message = "Pay attention to time management, emotions may waste your time.")
	public static NpcStringId PAY_ATTENTION_TO_TIME_MANAGEMENT_EMOTIONS_MAY_WASTE_YOUR_TIME;
	
	@ClientString(id = 1800563, message = "Heroism will be rewarded, but be careful not to display arrogance or lack of sincerity.")
	public static NpcStringId HEROISM_WILL_BE_REWARDED_BUT_BE_CAREFUL_NOT_TO_DISPLAY_ARROGANCE_OR_LACK_OF_SINCERITY;
	
	@ClientString(id = 1800564, message = "If you want to maintain relationship connections, offer reconciliation to those who had misunderstandings with you.")
	public static NpcStringId IF_YOU_WANT_TO_MAINTAIN_RELATIONSHIP_CONNECTIONS_OFFER_RECONCILIATION_TO_THOSE_WHO_HAD_MISUNDERSTANDINGS_WITH_YOU;
	
	@ClientString(id = 1800565, message = "Step forward to solve others' problems when they are unable.")
	public static NpcStringId STEP_FORWARD_TO_SOLVE_OTHERS_PROBLEMS_WHEN_THEY_ARE_UNABLE;
	
	@ClientString(id = 1800566, message = "There may be a little loss, but think of it as an investment for yourself.")
	public static NpcStringId THERE_MAY_BE_A_LITTLE_LOSS_BUT_THINK_OF_IT_AS_AN_INVESTMENT_FOR_YOURSELF;
	
	@ClientString(id = 1800567, message = "Avarice bears a bigger greed, being satisfied with moderation is needed.")
	public static NpcStringId AVARICE_BEARS_A_BIGGER_GREED_BEING_SATISFIED_WITH_MODERATION_IS_NEEDED;
	
	@ClientString(id = 1800568, message = "A rational analysis is needed as unplanned actions may bring criticism.")
	public static NpcStringId A_RATIONAL_ANALYSIS_IS_NEEDED_AS_UNPLANNED_ACTIONS_MAY_BRING_CRITICISM;
	
	@ClientString(id = 1800569, message = "Reflect upon your shortcomings before criticizing others.")
	public static NpcStringId REFLECT_UPON_YOUR_SHORTCOMINGS_BEFORE_CRITICIZING_OTHERS;
	
	@ClientString(id = 1800570, message = "Follow-up care is always needed after an emergency evasion.")
	public static NpcStringId FOLLOW_UP_CARE_IS_ALWAYS_NEEDED_AFTER_AN_EMERGENCY_EVASION;
	
	@ClientString(id = 1800571, message = "You may look for a new challenge but vast knowledge is required.")
	public static NpcStringId YOU_MAY_LOOK_FOR_A_NEW_CHALLENGE_BUT_VAST_KNOWLEDGE_IS_REQUIRED;
	
	@ClientString(id = 1800572, message = "When one puts aside their ego any misunderstanding will be solved.")
	public static NpcStringId WHEN_ONE_PUTS_ASIDE_THEIR_EGO_ANY_MISUNDERSTANDING_WILL_BE_SOLVED;
	
	@ClientString(id = 1800573, message = "Listen to the advice that's given to you with a humble attitude.")
	public static NpcStringId LISTEN_TO_THE_ADVICE_THAT_S_GIVEN_TO_YOU_WITH_A_HUMBLE_ATTITUDE;
	
	@ClientString(id = 1800574, message = "Equilibrium is achieved when one understands a downshift is evident after the rise.")
	public static NpcStringId EQUILIBRIUM_IS_ACHIEVED_WHEN_ONE_UNDERSTANDS_A_DOWNSHIFT_IS_EVIDENT_AFTER_THE_RISE;
	
	@ClientString(id = 1800575, message = "What you sow is what you reap, faithfully follow the plan.")
	public static NpcStringId WHAT_YOU_SOW_IS_WHAT_YOU_REAP_FAITHFULLY_FOLLOW_THE_PLAN;
	
	@ClientString(id = 1800576, message = "Meticulous preparation is needed as spontaneous actions only bear mental and monetary losses.")
	public static NpcStringId METICULOUS_PREPARATION_IS_NEEDED_AS_SPONTANEOUS_ACTIONS_ONLY_BEAR_MENTAL_AND_MONETARY_LOSSES;
	
	@ClientString(id = 1800577, message = "The right time to bear fruit is delayed while the farmer ponders opinions.")
	public static NpcStringId THE_RIGHT_TIME_TO_BEAR_FRUIT_IS_DELAYED_WHILE_THE_FARMER_PONDERS_OPINIONS;
	
	@ClientString(id = 1800578, message = "Help each other among close friends.")
	public static NpcStringId HELP_EACH_OTHER_AMONG_CLOSE_FRIENDS;
	
	@ClientString(id = 1800579, message = "Obsessing over a small profit will place people apart.")
	public static NpcStringId OBSESSING_OVER_A_SMALL_PROFIT_WILL_PLACE_PEOPLE_APART;
	
	@ClientString(id = 1800580, message = "Don't cling to the result of a gamble.")
	public static NpcStringId DON_T_CLING_TO_THE_RESULT_OF_A_GAMBLE;
	
	@ClientString(id = 1800581, message = "Small troubles and arguments are ahead, face them with a mature attitude.")
	public static NpcStringId SMALL_TROUBLES_AND_ARGUMENTS_ARE_AHEAD_FACE_THEM_WITH_A_MATURE_ATTITUDE;
	
	@ClientString(id = 1800582, message = "Neglecting a promise may put you in distress.")
	public static NpcStringId NEGLECTING_A_PROMISE_MAY_PUT_YOU_IN_DISTRESS;
	
	@ClientString(id = 1800583, message = "Delay any dealings as you may easily omit addressing what's important to you.")
	public static NpcStringId DELAY_ANY_DEALINGS_AS_YOU_MAY_EASILY_OMIT_ADDRESSING_WHAT_S_IMPORTANT_TO_YOU;
	
	@ClientString(id = 1800584, message = "A comparison to others may be helpful.")
	public static NpcStringId A_COMPARISON_TO_OTHERS_MAY_BE_HELPFUL;
	
	@ClientString(id = 1800585, message = "What you've endured will return as a benefit.")
	public static NpcStringId WHAT_YOU_VE_ENDURED_WILL_RETURN_AS_A_BENEFIT;
	
	@ClientString(id = 1800586, message = "Try to be courteous to the opposite sex and follow a virtuous path.")
	public static NpcStringId TRY_TO_BE_COURTEOUS_TO_THE_OPPOSITE_SEX_AND_FOLLOW_A_VIRTUOUS_PATH;
	
	@ClientString(id = 1800587, message = "Joy may come from small things.")
	public static NpcStringId JOY_MAY_COME_FROM_SMALL_THINGS;
	
	@ClientString(id = 1800588, message = "Be confident in your actions as good luck shadows the result.")
	public static NpcStringId BE_CONFIDENT_IN_YOUR_ACTIONS_AS_GOOD_LUCK_SHADOWS_THE_RESULT;
	
	@ClientString(id = 1800589, message = "Be confident without hesitation when your honesty is above reproach in dealings.")
	public static NpcStringId BE_CONFIDENT_WITHOUT_HESITATION_WHEN_YOUR_HONESTY_IS_ABOVE_REPROACH_IN_DEALINGS;
	
	@ClientString(id = 1800590, message = "A matter related to a close friend can isolate you, keep staying on the right path.")
	public static NpcStringId A_MATTER_RELATED_TO_A_CLOSE_FRIEND_CAN_ISOLATE_YOU_KEEP_STAYING_ON_THE_RIGHT_PATH;
	
	@ClientString(id = 1800591, message = "Too much focus on the result may bring continuous misfortune.")
	public static NpcStringId TOO_MUCH_FOCUS_ON_THE_RESULT_MAY_BRING_CONTINUOUS_MISFORTUNE;
	
	@ClientString(id = 1800592, message = "Be tenacious until the finish as halfway abandonment causes a troubled ending.")
	public static NpcStringId BE_TENACIOUS_UNTIL_THE_FINISH_AS_HALFWAY_ABANDONMENT_CAUSES_A_TROUBLED_ENDING;
	
	@ClientString(id = 1800593, message = "There will be no advantage in a group deal.")
	public static NpcStringId THERE_WILL_BE_NO_ADVANTAGE_IN_A_GROUP_DEAL;
	
	@ClientString(id = 1800594, message = "Refrain from stepping-up but take a moment to ponder to be flexible with situations.")
	public static NpcStringId REFRAIN_FROM_STEPPING_UP_BUT_TAKE_A_MOMENT_TO_PONDER_TO_BE_FLEXIBLE_WITH_SITUATIONS;
	
	@ClientString(id = 1800595, message = "There will be a small opportunity when information is best utilized.")
	public static NpcStringId THERE_WILL_BE_A_SMALL_OPPORTUNITY_WHEN_INFORMATION_IS_BEST_UTILIZED;
	
	@ClientString(id = 1800596, message = "Belongings are at loose ends, keep track of the things you value.")
	public static NpcStringId BELONGINGS_ARE_AT_LOOSE_ENDS_KEEP_TRACK_OF_THE_THINGS_YOU_VALUE;
	
	@ClientString(id = 1800597, message = "What you sow is what you reap, try your best.")
	public static NpcStringId WHAT_YOU_SOW_IS_WHAT_YOU_REAP_TRY_YOUR_BEST;
	
	@ClientString(id = 1800598, message = "With the beginner's attitude, shortcomings can be easily mended.")
	public static NpcStringId WITH_THE_BEGINNER_S_ATTITUDE_SHORTCOMINGS_CAN_BE_EASILY_MENDED;
	
	@ClientString(id = 1800599, message = "When facing difficulties, seek a totally different direction.")
	public static NpcStringId WHEN_FACING_DIFFICULTIES_SEEK_A_TOTALLY_DIFFERENT_DIRECTION;
	
	@ClientString(id = 1800600, message = "Lifetime savings can disappear with one-time greed.")
	public static NpcStringId LIFETIME_SAVINGS_CAN_DISAPPEAR_WITH_ONE_TIME_GREED;
	
	@ClientString(id = 1800601, message = "With your heart avoid extremes and peace will stay.")
	public static NpcStringId WITH_YOUR_HEART_AVOID_EXTREMES_AND_PEACE_WILL_STAY;
	
	@ClientString(id = 1800602, message = "Be cautious as instant recklessness may bring malicious gossip.")
	public static NpcStringId BE_CAUTIOUS_AS_INSTANT_RECKLESSNESS_MAY_BRING_MALICIOUS_GOSSIP;
	
	@ClientString(id = 1800603, message = "Be tenacious to the end because a strong luck with winning is ahead.")
	public static NpcStringId BE_TENACIOUS_TO_THE_END_BECAUSE_A_STRONG_LUCK_WITH_WINNING_IS_AHEAD;
	
	@ClientString(id = 1800604, message = "Be kind to and care for those close to you, they may help in the future.")
	public static NpcStringId BE_KIND_TO_AND_CARE_FOR_THOSE_CLOSE_TO_YOU_THEY_MAY_HELP_IN_THE_FUTURE;
	
	@ClientString(id = 1800605, message = "Positivity may bring good results.")
	public static NpcStringId POSITIVITY_MAY_BRING_GOOD_RESULTS;
	
	@ClientString(id = 1800606, message = "Be gracious to cover a close friend's fault.")
	public static NpcStringId BE_GRACIOUS_TO_COVER_A_CLOSE_FRIEND_S_FAULT;
	
	@ClientString(id = 1800607, message = "Be prepared for an expected cost.")
	public static NpcStringId BE_PREPARED_FOR_AN_EXPECTED_COST;
	
	@ClientString(id = 1800608, message = "Be considerate to others and avoid focusing only on winning or a wound will be left untreated.")
	public static NpcStringId BE_CONSIDERATE_TO_OTHERS_AND_AVOID_FOCUSING_ONLY_ON_WINNING_OR_A_WOUND_WILL_BE_LEFT_UNTREATED;
	
	@ClientString(id = 1800609, message = "An accessory or decoration may bring a good luck.")
	public static NpcStringId AN_ACCESSORY_OR_DECORATION_MAY_BRING_A_GOOD_LUCK;
	
	@ClientString(id = 1800610, message = "Only reflection and humility may bring success.")
	public static NpcStringId ONLY_REFLECTION_AND_HUMILITY_MAY_BRING_SUCCESS;
	
	@ClientString(id = 1800611, message = "A small misunderstanding may cause quarrels.")
	public static NpcStringId A_SMALL_MISUNDERSTANDING_MAY_CAUSE_QUARRELS;
	
	@ClientString(id = 1800612, message = "Avoid advancing beyond your ability and focus on the flowing stream.")
	public static NpcStringId AVOID_ADVANCING_BEYOND_YOUR_ABILITY_AND_FOCUS_ON_THE_FLOWING_STREAM;
	
	@ClientString(id = 1800613, message = "Considering others with a good heart before self-interest will bring a triumph.")
	public static NpcStringId CONSIDERING_OTHERS_WITH_A_GOOD_HEART_BEFORE_SELF_INTEREST_WILL_BRING_A_TRIUMPH;
	
	@ClientString(id = 1800614, message = "Visiting a place you've never been before may bring luck.")
	public static NpcStringId VISITING_A_PLACE_YOU_VE_NEVER_BEEN_BEFORE_MAY_BRING_LUCK;
	
	@ClientString(id = 1800615, message = "A good thing may happen in a place with a few people.")
	public static NpcStringId A_GOOD_THING_MAY_HAPPEN_IN_A_PLACE_WITH_A_FEW_PEOPLE;
	
	@ClientString(id = 1800616, message = "Being high-strung can cause loss of trust from others because it can be viewed as light-hearted, act sincerely but yet do not lack humor.")
	public static NpcStringId BEING_HIGH_STRUNG_CAN_CAUSE_LOSS_OF_TRUST_FROM_OTHERS_BECAUSE_IT_CAN_BE_VIEWED_AS_LIGHT_HEARTED_ACT_SINCERELY_BUT_YET_DO_NOT_LACK_HUMOR;
	
	@ClientString(id = 1800617, message = "Perfection at the finish can cover faulty work in the process.")
	public static NpcStringId PERFECTION_AT_THE_FINISH_CAN_COVER_FAULTY_WORK_IN_THE_PROCESS;
	
	@ClientString(id = 1800618, message = "Abstain from laziness, much work brings many gains and satisfactory rewards.")
	public static NpcStringId ABSTAIN_FROM_LAZINESS_MUCH_WORK_BRINGS_MANY_GAINS_AND_SATISFACTORY_REWARDS;
	
	@ClientString(id = 1800619, message = "Staying busy rather than being stationary will help.")
	public static NpcStringId STAYING_BUSY_RATHER_THAN_BEING_STATIONARY_WILL_HELP;
	
	@ClientString(id = 1800620, message = "Handling the work by yourself may lead you into temptation.")
	public static NpcStringId HANDLING_THE_WORK_BY_YOURSELF_MAY_LEAD_YOU_INTO_TEMPTATION;
	
	@ClientString(id = 1800621, message = "Pay attention to any small advice without being indifferent.")
	public static NpcStringId PAY_ATTENTION_TO_ANY_SMALL_ADVICE_WITHOUT_BEING_INDIFFERENT;
	
	@ClientString(id = 1800622, message = "Small things make up big things so even value trivial matters.")
	public static NpcStringId SMALL_THINGS_MAKE_UP_BIG_THINGS_SO_EVEN_VALUE_TRIVIAL_MATTERS;
	
	@ClientString(id = 1800623, message = "Action toward the result rather than waiting for the right circumstances may lead you to a fast success.")
	public static NpcStringId ACTION_TOWARD_THE_RESULT_RATHER_THAN_WAITING_FOR_THE_RIGHT_CIRCUMSTANCES_MAY_LEAD_YOU_TO_A_FAST_SUCCESS;
	
	@ClientString(id = 1800624, message = "Don't try to save small expenditures, it will lead to future returns.")
	public static NpcStringId DON_T_TRY_TO_SAVE_SMALL_EXPENDITURES_IT_WILL_LEAD_TO_FUTURE_RETURNS;
	
	@ClientString(id = 1800625, message = "Be cautious to control emotions as temptations are nearby.")
	public static NpcStringId BE_CAUTIOUS_TO_CONTROL_EMOTIONS_AS_TEMPTATIONS_ARE_NEARBY;
	
	@ClientString(id = 1800626, message = "Be warned as neglecting a matter because it's small can cause you trouble.")
	public static NpcStringId BE_WARNED_AS_NEGLECTING_A_MATTER_BECAUSE_IT_S_SMALL_CAN_CAUSE_YOU_TROUBLE;
	
	@ClientString(id = 1800627, message = "Spend when needed rather than trying to unconditionally save.")
	public static NpcStringId SPEND_WHEN_NEEDED_RATHER_THAN_TRYING_TO_UNCONDITIONALLY_SAVE;
	
	@ClientString(id = 1800628, message = "Prejudice will take you to a small gain with a big loss.")
	public static NpcStringId PREJUDICE_WILL_TAKE_YOU_TO_A_SMALL_GAIN_WITH_A_BIG_LOSS;
	
	@ClientString(id = 1800629, message = "Sweet food may bring good luck.")
	public static NpcStringId SWEET_FOOD_MAY_BRING_GOOD_LUCK;
	
	@ClientString(id = 1800630, message = "You may be paid for what you're owed or for your past loss.")
	public static NpcStringId YOU_MAY_BE_PAID_FOR_WHAT_YOU_RE_OWED_OR_FOR_YOUR_PAST_LOSS;
	
	@ClientString(id = 1800631, message = "There may be conflict in basic matters.")
	public static NpcStringId THERE_MAY_BE_CONFLICT_IN_BASIC_MATTERS;
	
	@ClientString(id = 1800632, message = "Be observant to close friends' small behaviors while refraining from excessive kindness.")
	public static NpcStringId BE_OBSERVANT_TO_CLOSE_FRIENDS_SMALL_BEHAVIORS_WHILE_REFRAINING_FROM_EXCESSIVE_KINDNESS;
	
	@ClientString(id = 1800633, message = "Do not show your distress nor lose your smile.")
	public static NpcStringId DO_NOT_SHOW_YOUR_DISTRESS_NOR_LOSE_YOUR_SMILE;
	
	@ClientString(id = 1800634, message = "Showing change may be of help.")
	public static NpcStringId SHOWING_CHANGE_MAY_BE_OF_HELP;
	
	@ClientString(id = 1800635, message = "The intended result may be on your way if the time is perfectly managed.")
	public static NpcStringId THE_INTENDED_RESULT_MAY_BE_ON_YOUR_WAY_IF_THE_TIME_IS_PERFECTLY_MANAGED;
	
	@ClientString(id = 1800636, message = "Hardships may arise if flexibility is not well played.")
	public static NpcStringId HARDSHIPS_MAY_ARISE_IF_FLEXIBILITY_IS_NOT_WELL_PLAYED;
	
	@ClientString(id = 1800637, message = "Keep cool headed because carelessness or inattentiveness may cause misfortune.")
	public static NpcStringId KEEP_COOL_HEADED_BECAUSE_CARELESSNESS_OR_INATTENTIVENESS_MAY_CAUSE_MISFORTUNE;
	
	@ClientString(id = 1800638, message = "Be cautious as you may get hurt after last night's sinister dream.")
	public static NpcStringId BE_CAUTIOUS_AS_YOU_MAY_GET_HURT_AFTER_LAST_NIGHT_S_SINISTER_DREAM;
	
	@ClientString(id = 1800639, message = "A strong wealth luck is ahead but be careful with emotions that may bring losses.")
	public static NpcStringId A_STRONG_WEALTH_LUCK_IS_AHEAD_BUT_BE_CAREFUL_WITH_EMOTIONS_THAT_MAY_BRING_LOSSES;
	
	@ClientString(id = 1800640, message = "Proceed as you wish when it's pertinent to the person you like.")
	public static NpcStringId PROCEED_AS_YOU_WISH_WHEN_IT_S_PERTINENT_TO_THE_PERSON_YOU_LIKE;
	
	@ClientString(id = 1800641, message = "You may deepen the relationship with the opposite sex through conversation.")
	public static NpcStringId YOU_MAY_DEEPEN_THE_RELATIONSHIP_WITH_THE_OPPOSITE_SEX_THROUGH_CONVERSATION;
	
	@ClientString(id = 1800642, message = "Investment into solid material may bring profit.")
	public static NpcStringId INVESTMENT_INTO_SOLID_MATERIAL_MAY_BRING_PROFIT;
	
	@ClientString(id = 1800643, message = "Investment into what you enjoy may be of help.")
	public static NpcStringId INVESTMENT_INTO_WHAT_YOU_ENJOY_MAY_BE_OF_HELP;
	
	@ClientString(id = 1800644, message = "Being busy may help catching up with many changes.")
	public static NpcStringId BEING_BUSY_MAY_HELP_CATCHING_UP_WITH_MANY_CHANGES;
	
	@ClientString(id = 1800645, message = "Choose substance over honor.")
	public static NpcStringId CHOOSE_SUBSTANCE_OVER_HONOR;
	
	@ClientString(id = 1800646, message = "Remember to decline any financial dealings because a good deed may return as resentment.")
	public static NpcStringId REMEMBER_TO_DECLINE_ANY_FINANCIAL_DEALINGS_BECAUSE_A_GOOD_DEED_MAY_RETURN_AS_RESENTMENT;
	
	@ClientString(id = 1800647, message = "Be careful not to make a mistake with a new person.")
	public static NpcStringId BE_CAREFUL_NOT_TO_MAKE_A_MISTAKE_WITH_A_NEW_PERSON;
	
	@ClientString(id = 1800648, message = "Do not be obsessive over a dragged out project since it won't get any better with more time.")
	public static NpcStringId DO_NOT_BE_OBSESSIVE_OVER_A_DRAGGED_OUT_PROJECT_SINCE_IT_WON_T_GET_ANY_BETTER_WITH_MORE_TIME;
	
	@ClientString(id = 1800649, message = "Do not yield what's rightfully yours or tolerate losses.")
	public static NpcStringId DO_NOT_YIELD_WHAT_S_RIGHTFULLY_YOURS_OR_TOLERATE_LOSSES;
	
	@ClientString(id = 1800650, message = "There's luck in relationships so become interested in the opposite sex.")
	public static NpcStringId THERE_S_LUCK_IN_RELATIONSHIPS_SO_BECOME_INTERESTED_IN_THE_OPPOSITE_SEX;
	
	@ClientString(id = 1800651, message = "Seeking others' help rather than trying by yourself may result in two birds with one stone.")
	public static NpcStringId SEEKING_OTHERS_HELP_RATHER_THAN_TRYING_BY_YOURSELF_MAY_RESULT_IN_TWO_BIRDS_WITH_ONE_STONE;
	
	@ClientString(id = 1800652, message = "Persuading the other may result in your gain.")
	public static NpcStringId PERSUADING_THE_OTHER_MAY_RESULT_IN_YOUR_GAIN;
	
	@ClientString(id = 1800653, message = "A good opportunity may come when keeping patience without excessiveness.")
	public static NpcStringId A_GOOD_OPPORTUNITY_MAY_COME_WHEN_KEEPING_PATIENCE_WITHOUT_EXCESSIVENESS;
	
	@ClientString(id = 1800654, message = "Someone of the opposite sex will bring you fortune.")
	public static NpcStringId SOMEONE_OF_THE_OPPOSITE_SEX_WILL_BRING_YOU_FORTUNE;
	
	@ClientString(id = 1800655, message = "Doing favor for other people may bring fortune in the future.")
	public static NpcStringId DOING_FAVOR_FOR_OTHER_PEOPLE_MAY_BRING_FORTUNE_IN_THE_FUTURE;
	
	@ClientString(id = 1800656, message = "Luck may stay near if a smile is kept during difficult times.")
	public static NpcStringId LUCK_MAY_STAY_NEAR_IF_A_SMILE_IS_KEPT_DURING_DIFFICULT_TIMES;
	
	@ClientString(id = 1800657, message = "You may reveal your true self like iron is molten into an strong sword.")
	public static NpcStringId YOU_MAY_REVEAL_YOUR_TRUE_SELF_LIKE_IRON_IS_MOLTEN_INTO_AN_STRONG_SWORD;
	
	@ClientString(id = 1800658, message = "Your value will shine as your potential is finally realized.")
	public static NpcStringId YOUR_VALUE_WILL_SHINE_AS_YOUR_POTENTIAL_IS_FINALLY_REALIZED;
	
	@ClientString(id = 1800659, message = "Tenacious efforts in solving a difficult mission or hardship may bring good results as well as realizing your hidden potential.")
	public static NpcStringId TENACIOUS_EFFORTS_IN_SOLVING_A_DIFFICULT_MISSION_OR_HARDSHIP_MAY_BRING_GOOD_RESULTS_AS_WELL_AS_REALIZING_YOUR_HIDDEN_POTENTIAL;
	
	@ClientString(id = 1800660, message = "People will appreciate your positivity and joyful entertaining.")
	public static NpcStringId PEOPLE_WILL_APPRECIATE_YOUR_POSITIVITY_AND_JOYFUL_ENTERTAINING;
	
	@ClientString(id = 1800661, message = "Things will move smoothly with your full wisdom and abilities.")
	public static NpcStringId THINGS_WILL_MOVE_SMOOTHLY_WITH_YOUR_FULL_WISDOM_AND_ABILITIES;
	
	@ClientString(id = 1800662, message = "You may meet a sage who can help you find the right path.")
	public static NpcStringId YOU_MAY_MEET_A_SAGE_WHO_CAN_HELP_YOU_FIND_THE_RIGHT_PATH;
	
	@ClientString(id = 1800663, message = "Keen instinct and foresight will shine their values.")
	public static NpcStringId KEEN_INSTINCT_AND_FORESIGHT_WILL_SHINE_THEIR_VALUES;
	
	@ClientString(id = 1800664, message = "You may bring good luck to those around you.")
	public static NpcStringId YOU_MAY_BRING_GOOD_LUCK_TO_THOSE_AROUND_YOU;
	
	@ClientString(id = 1800665, message = "Your goal may be realized when emotional details are well defined.")
	public static NpcStringId YOUR_GOAL_MAY_BE_REALIZED_WHEN_EMOTIONAL_DETAILS_ARE_WELL_DEFINED;
	
	@ClientString(id = 1800666, message = "You may enjoy affluence after meeting a precious person.")
	public static NpcStringId YOU_MAY_ENJOY_AFFLUENCE_AFTER_MEETING_A_PRECIOUS_PERSON;
	
	@ClientString(id = 1800667, message = "You may meet the opposite sex who has materialistic attractions.")
	public static NpcStringId YOU_MAY_MEET_THE_OPPOSITE_SEX_WHO_HAS_MATERIALISTIC_ATTRACTIONS;
	
	@ClientString(id = 1800668, message = "A big success will follow all possible efforts in competition.")
	public static NpcStringId A_BIG_SUCCESS_WILL_FOLLOW_ALL_POSSIBLE_EFFORTS_IN_COMPETITION;
	
	@ClientString(id = 1800669, message = "A consequence from past actions will be on display.")
	public static NpcStringId A_CONSEQUENCE_FROM_PAST_ACTIONS_WILL_BE_ON_DISPLAY;
	
	@ClientString(id = 1800670, message = "Whatever happened to you and the other person will replay, but this time, the opposite will be the result.")
	public static NpcStringId WHATEVER_HAPPENED_TO_YOU_AND_THE_OTHER_PERSON_WILL_REPLAY_BUT_THIS_TIME_THE_OPPOSITE_WILL_BE_THE_RESULT;
	
	@ClientString(id = 1800671, message = "You may need to sacrifice for a higher cause.")
	public static NpcStringId YOU_MAY_NEED_TO_SACRIFICE_FOR_A_HIGHER_CAUSE;
	
	@ClientString(id = 1800672, message = "You may lose an item but will gain honor.")
	public static NpcStringId YOU_MAY_LOSE_AN_ITEM_BUT_WILL_GAIN_HONOR;
	
	@ClientString(id = 1800673, message = "A new trial or start may be successful as luck shadows changes.")
	public static NpcStringId A_NEW_TRIAL_OR_START_MAY_BE_SUCCESSFUL_AS_LUCK_SHADOWS_CHANGES;
	
	@ClientString(id = 1800674, message = "Be sophisticated without showing your true emotions as tricks and materialistic temptations lie ahead.")
	public static NpcStringId BE_SOPHISTICATED_WITHOUT_SHOWING_YOUR_TRUE_EMOTIONS_AS_TRICKS_AND_MATERIALISTIC_TEMPTATIONS_LIE_AHEAD;
	
	@ClientString(id = 1800675, message = "Do not attempt a dangerous adventure.")
	public static NpcStringId DO_NOT_ATTEMPT_A_DANGEROUS_ADVENTURE;
	
	@ClientString(id = 1800676, message = "Do not be afraid of change. A risk will be another opportunity.")
	public static NpcStringId DO_NOT_BE_AFRAID_OF_CHANGE_A_RISK_WILL_BE_ANOTHER_OPPORTUNITY;
	
	@ClientString(id = 1800677, message = "Be confident and act tenaciously at all times. You may be able to accomplish to perfection during somewhat unstable situations.")
	public static NpcStringId BE_CONFIDENT_AND_ACT_TENACIOUSLY_AT_ALL_TIMES_YOU_MAY_BE_ABLE_TO_ACCOMPLISH_TO_PERFECTION_DURING_SOMEWHAT_UNSTABLE_SITUATIONS;
	
	@ClientString(id = 1800678, message = "You may expect a bright and hopeful future.")
	public static NpcStringId YOU_MAY_EXPECT_A_BRIGHT_AND_HOPEFUL_FUTURE;
	
	@ClientString(id = 1800679, message = "A rest will promise a bigger development.")
	public static NpcStringId A_REST_WILL_PROMISE_A_BIGGER_DEVELOPMENT;
	
	@ClientString(id = 1800680, message = "A positive mindset is a must!")
	public static NpcStringId A_POSITIVE_MINDSET_IS_A_MUST;
	
	@ClientString(id = 1800681, message = "Positive thinking and energetic actions will take you to the center of the glorious stage.")
	public static NpcStringId POSITIVE_THINKING_AND_ENERGETIC_ACTIONS_WILL_TAKE_YOU_TO_THE_CENTER_OF_THE_GLORIOUS_STAGE;
	
	@ClientString(id = 1800682, message = "Your self confidence and intuition may solve the difficulties.")
	public static NpcStringId YOUR_SELF_CONFIDENCE_AND_INTUITION_MAY_SOLVE_THE_DIFFICULTIES;
	
	@ClientString(id = 1800683, message = "Everything is brilliant and joyful, share it with others. A bigger fortune will follow.")
	public static NpcStringId EVERYTHING_IS_BRILLIANT_AND_JOYFUL_SHARE_IT_WITH_OTHERS_A_BIGGER_FORTUNE_WILL_FOLLOW;
	
	@ClientString(id = 1800684, message = "A fair assessment and reward for past actions lie ahead.")
	public static NpcStringId A_FAIR_ASSESSMENT_AND_REWARD_FOR_PAST_ACTIONS_LIE_AHEAD;
	
	@ClientString(id = 1800685, message = "Pay accurately the old liability or debt, if applicable. A new joy lies ahead.")
	public static NpcStringId PAY_ACCURATELY_THE_OLD_LIABILITY_OR_DEBT_IF_APPLICABLE_A_NEW_JOY_LIES_AHEAD;
	
	@ClientString(id = 1800686, message = "An excessive humility can harm you back.")
	public static NpcStringId AN_EXCESSIVE_HUMILITY_CAN_HARM_YOU_BACK;
	
	@ClientString(id = 1800687, message = "A reward for the past work will come through.")
	public static NpcStringId A_REWARD_FOR_THE_PAST_WORK_WILL_COME_THROUGH;
	
	@ClientString(id = 1800688, message = "Your past fruitless effort will finally be rewarded with something unexpected.")
	public static NpcStringId YOUR_PAST_FRUITLESS_EFFORT_WILL_FINALLY_BE_REWARDED_WITH_SOMETHING_UNEXPECTED;
	
	@ClientString(id = 1800689, message = "There's strong luck in a revival, abandon the old and create the new.")
	public static NpcStringId THERE_S_STRONG_LUCK_IN_A_REVIVAL_ABANDON_THE_OLD_AND_CREATE_THE_NEW;
	
	@ClientString(id = 1800690, message = "You may gain materialistic or mental aid from close friends.")
	public static NpcStringId YOU_MAY_GAIN_MATERIALISTIC_OR_MENTAL_AID_FROM_CLOSE_FRIENDS;
	
	@ClientString(id = 1800691, message = "A good beginning is awaiting you.")
	public static NpcStringId A_GOOD_BEGINNING_IS_AWAITING_YOU;
	
	@ClientString(id = 1800692, message = "You may meet the person you've longed to see.")
	public static NpcStringId YOU_MAY_MEET_THE_PERSON_YOU_VE_LONGED_TO_SEE;
	
	@ClientString(id = 1800693, message = "You may sustain a loss due to your kindness.")
	public static NpcStringId YOU_MAY_SUSTAIN_A_LOSS_DUE_TO_YOUR_KINDNESS;
	
	@ClientString(id = 1800694, message = "Treat everyone well, for a stranger of today may save you another day.")
	public static NpcStringId TREAT_EVERYONE_WELL_FOR_A_STRANGER_OF_TODAY_MAY_SAVE_YOU_ANOTHER_DAY;
	
	@ClientString(id = 1800695, message = "Spread the word! Heroes young and old are gathering to march to the Seed of Destruction, and take down Tiat once and for all!")
	public static NpcStringId SPREAD_THE_WORD_HEROES_YOUNG_AND_OLD_ARE_GATHERING_TO_MARCH_TO_THE_SEED_OF_DESTRUCTION_AND_TAKE_DOWN_TIAT_ONCE_AND_FOR_ALL;
	
	@ClientString(id = 1800696, message = "Spread the word! The flag of the Keucereus Alliance flies proudly over the Seed of Destruction!")
	public static NpcStringId SPREAD_THE_WORD_THE_FLAG_OF_THE_KEUCEREUS_ALLIANCE_FLIES_PROUDLY_OVER_THE_SEED_OF_DESTRUCTION;
	
	@ClientString(id = 1800697, message = "Spread the word! Tiat's Dragontroop are marching to reclaim the Seed of Destruction! All able-bodied warriors, unite!")
	public static NpcStringId SPREAD_THE_WORD_TIAT_S_DRAGONTROOP_ARE_MARCHING_TO_RECLAIM_THE_SEED_OF_DESTRUCTION_ALL_ABLE_BODIED_WARRIORS_UNITE;
	
	@ClientString(id = 1800698, message = "Spread the word! Brave warriors have stormed the Hall of Suffering, and are marching onto the Hall of Erosion in the Seed of Infinity!")
	public static NpcStringId SPREAD_THE_WORD_BRAVE_WARRIORS_HAVE_STORMED_THE_HALL_OF_SUFFERING_AND_ARE_MARCHING_ONTO_THE_HALL_OF_EROSION_IN_THE_SEED_OF_INFINITY;
	
	@ClientString(id = 1800699, message = "Spread the word! Allies have penetrated the Heart of Infinity, and are locked in battle with Ekimus himself while eradicating the remaining Undead!")
	public static NpcStringId SPREAD_THE_WORD_ALLIES_HAVE_PENETRATED_THE_HEART_OF_INFINITY_AND_ARE_LOCKED_IN_BATTLE_WITH_EKIMUS_HIMSELF_WHILE_ERADICATING_THE_REMAINING_UNDEAD;
	
	@ClientString(id = 1800700, message = "Spread the word! The flag of the Keucereus Alliance flies proudly over the Seed of Infinity!")
	public static NpcStringId SPREAD_THE_WORD_THE_FLAG_OF_THE_KEUCEREUS_ALLIANCE_FLIES_PROUDLY_OVER_THE_SEED_OF_INFINITY;
	
	@ClientString(id = 1800702, message = "Spread the word! The Undead are back, and pouring out into the Hall of Suffering and the Hall of Erosion!")
	public static NpcStringId SPREAD_THE_WORD_THE_UNDEAD_ARE_BACK_AND_POURING_OUT_INTO_THE_HALL_OF_SUFFERING_AND_THE_HALL_OF_EROSION;
	
	@ClientString(id = 1800703, message = "Spread the word! The returning Undead are about to bring Ekimus back. Send reinforcements to the Heart of Infinity and the Hall of Suffering!")
	public static NpcStringId SPREAD_THE_WORD_THE_RETURNING_UNDEAD_ARE_ABOUT_TO_BRING_EKIMUS_BACK_SEND_REINFORCEMENTS_TO_THE_HEART_OF_INFINITY_AND_THE_HALL_OF_SUFFERING;
	
	@ClientString(id = 1800704, message = "Stabbing three times!")
	public static NpcStringId STABBING_THREE_TIMES;
	
	@ClientString(id = 1800705, message = "Poor creatures, feel the power of darkness!")
	public static NpcStringId POOR_CREATURES_FEEL_THE_POWER_OF_DARKNESS;
	
	@ClientString(id = 1800706, message = "Whoaaaaaa!!!!")
	public static NpcStringId WHOAAAAAA_3;
	
	@ClientString(id = 1800707, message = "You'll regret challenging me!!!!")
	public static NpcStringId YOU_LL_REGRET_CHALLENGING_ME;
	
	@ClientString(id = 1800708, message = "It's currently occupied by the enemy and our troops are attacking.")
	public static NpcStringId IT_S_CURRENTLY_OCCUPIED_BY_THE_ENEMY_AND_OUR_TROOPS_ARE_ATTACKING;
	
	@ClientString(id = 1800709, message = "It's under occupation by our forces, and I heard that Kucereus' clan is organizing the remnants.")
	public static NpcStringId IT_S_UNDER_OCCUPATION_BY_OUR_FORCES_AND_I_HEARD_THAT_KUCEREUS_CLAN_IS_ORGANIZING_THE_REMNANTS;
	
	@ClientString(id = 1800710, message = "Although we currently have control of it, the enemy is pushing back with a powerful attack.")
	public static NpcStringId ALTHOUGH_WE_CURRENTLY_HAVE_CONTROL_OF_IT_THE_ENEMY_IS_PUSHING_BACK_WITH_A_POWERFUL_ATTACK;
	
	@ClientString(id = 1800711, message = "It's under the enemy's occupation, and the military forces of adventurers and clan members are unleashing an onslaught upon the Hall of Suffering and the Hall of Erosion.")
	public static NpcStringId IT_S_UNDER_THE_ENEMY_S_OCCUPATION_AND_THE_MILITARY_FORCES_OF_ADVENTURERS_AND_CLAN_MEMBERS_ARE_UNLEASHING_AN_ONSLAUGHT_UPON_THE_HALL_OF_SUFFERING_AND_THE_HALL_OF_EROSION;
	
	@ClientString(id = 1800712, message = "It's under enemy occupation, but the situation is currently favorable, and an infiltration route to the Heart has been secured. All that is left is the final battle with Ekimus and the clean-up of his followers hiding in the Hall of Suffering!")
	public static NpcStringId IT_S_UNDER_ENEMY_OCCUPATION_BUT_THE_SITUATION_IS_CURRENTLY_FAVORABLE_AND_AN_INFILTRATION_ROUTE_TO_THE_HEART_HAS_BEEN_SECURED_ALL_THAT_IS_LEFT_IS_THE_FINAL_BATTLE_WITH_EKIMUS_AND_THE_CLEAN_UP_OF_HIS_FOLLOWERS_HIDING_IN_THE_HALL_OF_SUFFERING;
	
	@ClientString(id = 1800713, message = "Our forces have occupied it and are currently investigating the depths.")
	public static NpcStringId OUR_FORCES_HAVE_OCCUPIED_IT_AND_ARE_CURRENTLY_INVESTIGATING_THE_DEPTHS;
	
	@ClientString(id = 1800714, message = "It's under occupation by our forces, but the enemy has resurrected and is attacking toward the Hall of Suffering and the Hall of Erosion.")
	public static NpcStringId IT_S_UNDER_OCCUPATION_BY_OUR_FORCES_BUT_THE_ENEMY_HAS_RESURRECTED_AND_IS_ATTACKING_TOWARD_THE_HALL_OF_SUFFERING_AND_THE_HALL_OF_EROSION;
	
	@ClientString(id = 1800715, message = "It's under occupation by our forces, but the enemy has already overtaken the Hall of Erosion and is driving out our forces from the Hall of Suffering toward the Heart. It seems that Ekimus will revive shortly.")
	public static NpcStringId IT_S_UNDER_OCCUPATION_BY_OUR_FORCES_BUT_THE_ENEMY_HAS_ALREADY_OVERTAKEN_THE_HALL_OF_EROSION_AND_IS_DRIVING_OUT_OUR_FORCES_FROM_THE_HALL_OF_SUFFERING_TOWARD_THE_HEART_IT_SEEMS_THAT_EKIMUS_WILL_REVIVE_SHORTLY;
	
	@ClientString(id = 1800716, message = "")
	public static NpcStringId EMPTY_5;
	
	@ClientString(id = 1800717, message = "Tiat's followers are coming to retake the Seed of Destruction! Get ready to stop the enemies!")
	public static NpcStringId TIAT_S_FOLLOWERS_ARE_COMING_TO_RETAKE_THE_SEED_OF_DESTRUCTION_GET_READY_TO_STOP_THE_ENEMIES;
	
	@ClientString(id = 1800718, message = "It's hurting... I'm in pain... What can I do for the pain...")
	public static NpcStringId IT_S_HURTING_I_M_IN_PAIN_WHAT_CAN_I_DO_FOR_THE_PAIN;
	
	@ClientString(id = 1800719, message = "No... When I lose that one... I'll be in more pain...")
	public static NpcStringId NO_WHEN_I_LOSE_THAT_ONE_I_LL_BE_IN_MORE_PAIN;
	
	@ClientString(id = 1800720, message = "Hahahah!!! I captured Santa!! There will be no gifts this year!!!")
	public static NpcStringId HAHAHAH_I_CAPTURED_SANTA_THERE_WILL_BE_NO_GIFTS_THIS_YEAR;
	
	@ClientString(id = 1800721, message = "Now! Why don't you take up the challenge?")
	public static NpcStringId NOW_WHY_DON_T_YOU_TAKE_UP_THE_CHALLENGE;
	
	@ClientString(id = 1800722, message = "Come on, I'll take all of you on!")
	public static NpcStringId COME_ON_I_LL_TAKE_ALL_OF_YOU_ON;
	
	@ClientString(id = 1800723, message = "How about it? I think I won?")
	public static NpcStringId HOW_ABOUT_IT_I_THINK_I_WON;
	
	@ClientString(id = 1800724, message = "Now!! Those of you who lost, go away!")
	public static NpcStringId NOW_THOSE_OF_YOU_WHO_LOST_GO_AWAY;
	
	@ClientString(id = 1800725, message = "What a bunch of losers.")
	public static NpcStringId WHAT_A_BUNCH_OF_LOSERS;
	
	@ClientString(id = 1800726, message = "I guess you came to rescue Santa. But you picked the wrong person.")
	public static NpcStringId I_GUESS_YOU_CAME_TO_RESCUE_SANTA_BUT_YOU_PICKED_THE_WRONG_PERSON;
	
	@ClientString(id = 1800727, message = "Wow!")
	public static NpcStringId WOW;
	
	@ClientString(id = 1800728, message = "Agh!! I wasn't going to do that!")
	public static NpcStringId AGH_I_WASN_T_GOING_TO_DO_THAT;
	
	@ClientString(id = 1800729, message = "You're cursed!! Oh.. What?")
	public static NpcStringId YOU_RE_CURSED_OH_WHAT;
	
	@ClientString(id = 1800730, message = "Have you done nothing but rock-paper-scissors?!")
	public static NpcStringId HAVE_YOU_DONE_NOTHING_BUT_ROCK_PAPER_SCISSORS;
	
	@ClientString(id = 1800731, message = "Stop it, no more... I did it because I was too lonely...")
	public static NpcStringId STOP_IT_NO_MORE_I_DID_IT_BECAUSE_I_WAS_TOO_LONELY;
	
	@ClientString(id = 1800732, message = "I have to release Santa... How infuriating!!!")
	public static NpcStringId I_HAVE_TO_RELEASE_SANTA_HOW_INFURIATING;
	
	@ClientString(id = 1800733, message = "I hate happy Happy Holidays!!!")
	public static NpcStringId I_HATE_HAPPY_HAPPY_HOLIDAYS;
	
	@ClientString(id = 1800734, message = "Oh. I'm bored.")
	public static NpcStringId OH_I_M_BORED;
	
	@ClientString(id = 1800735, message = "Shall I go to take a look if Santa is still there? Hehe")
	public static NpcStringId SHALL_I_GO_TO_TAKE_A_LOOK_IF_SANTA_IS_STILL_THERE_HEHE;
	
	@ClientString(id = 1800736, message = "Ho ho ho! Happy Holidays!")
	public static NpcStringId HO_HO_HO_HAPPY_HOLIDAYS;
	
	@ClientString(id = 1800737, message = "Santa could give nice presents only if he's released from the Turkey...")
	public static NpcStringId SANTA_COULD_GIVE_NICE_PRESENTS_ONLY_IF_HE_S_RELEASED_FROM_THE_TURKEY;
	
	@ClientString(id = 1800738, message = "Oh ho ho... Oh ho ho... Thank you. Ladies and gentlemen! I will repay you for sure.")
	public static NpcStringId OH_HO_HO_OH_HO_HO_THANK_YOU_LADIES_AND_GENTLEMEN_I_WILL_REPAY_YOU_FOR_SURE;
	
	@ClientString(id = 1800739, message = "Happy Holidays~ Well done.")
	public static NpcStringId HAPPY_HOLIDAYS_WELL_DONE;
	
	@ClientString(id = 1800740, message = "Happy Holidays~ Thank you for rescuing me from that wretched Turkey.")
	public static NpcStringId HAPPY_HOLIDAYS_THANK_YOU_FOR_RESCUING_ME_FROM_THAT_WRETCHED_TURKEY;
	
	@ClientString(id = 1800741, message = "I've prepared a gift for you, $s1.")
	public static NpcStringId I_VE_PREPARED_A_GIFT_FOR_YOU_S1;
	
	@ClientString(id = 1800742, message = "I have a gift for $s1.")
	public static NpcStringId I_HAVE_A_GIFT_FOR_S1;
	
	@ClientString(id = 1800743, message = "Take a look at the inventory. I hope you like the gift I gave you.")
	public static NpcStringId TAKE_A_LOOK_AT_THE_INVENTORY_I_HOPE_YOU_LIKE_THE_GIFT_I_GAVE_YOU;
	
	@ClientString(id = 1800744, message = "Take a look at the inventory. Perhaps there might be a big present~")
	public static NpcStringId TAKE_A_LOOK_AT_THE_INVENTORY_PERHAPS_THERE_MIGHT_BE_A_BIG_PRESENT;
	
	@ClientString(id = 1800745, message = "I'm tired of dealing with you. I'm leaving.")
	public static NpcStringId I_M_TIRED_OF_DEALING_WITH_YOU_I_M_LEAVING;
	
	@ClientString(id = 1800746, message = "When are you going to stop? I slowly started to be tired of it.")
	public static NpcStringId WHEN_ARE_YOU_GOING_TO_STOP_I_SLOWLY_STARTED_TO_BE_TIRED_OF_IT;
	
	@ClientString(id = 1800747, message = "Message from Santa: Many blessings to $s1, who saved me~")
	public static NpcStringId MESSAGE_FROM_SANTA_MANY_BLESSINGS_TO_S1_WHO_SAVED_ME;
	
	@ClientString(id = 1800748, message = "I am already dead. You cannot kill me again...")
	public static NpcStringId I_AM_ALREADY_DEAD_YOU_CANNOT_KILL_ME_AGAIN;
	
	@ClientString(id = 1800749, message = "Oh followers of the Dragon of Darkness, fight by my side!")
	public static NpcStringId OH_FOLLOWERS_OF_THE_DRAGON_OF_DARKNESS_FIGHT_BY_MY_SIDE;
	
	@ClientString(id = 1800750, message = "The Dragon Race... are invading... Prepare... for battle...")
	public static NpcStringId THE_DRAGON_RACE_ARE_INVADING_PREPARE_FOR_BATTLE;
	
	@ClientString(id = 1800751, message = "$s1 rescued Santa of $s2 territory from the turkey.")
	public static NpcStringId S1_RESCUED_SANTA_OF_S2_TERRITORY_FROM_THE_TURKEY;
	
	@ClientString(id = 1800752, message = "Santa Rescue Success!")
	public static NpcStringId SANTA_RESCUE_SUCCESS;
	
	@ClientString(id = 1800753, message = "$s1 received +$s2 $s3 through the weapon coupon.")
	public static NpcStringId S1_RECEIVED_S2_S3_THROUGH_THE_WEAPON_COUPON;
	
	@ClientString(id = 1800754, message = "Don't go prattling on!")
	public static NpcStringId DON_T_GO_PRATTLING_ON;
	
	@ClientString(id = 1800755, message = "You lowlifes with not even an ounce of pride! You're not worthy of opposing me!")
	public static NpcStringId YOU_LOWLIFES_WITH_NOT_EVEN_AN_OUNCE_OF_PRIDE_YOU_RE_NOT_WORTHY_OF_OPPOSING_ME;
	
	@ClientString(id = 1800756, message = "Roar~! No~ Oink oink~! See~! I'm a pig~! Oink oink~!!")
	public static NpcStringId ROAR_NO_OINK_OINK_SEE_I_M_A_PIG_OINK_OINK;
	
	@ClientString(id = 1800757, message = "Who am I~ Where am I... Oink oink!")
	public static NpcStringId WHO_AM_I_WHERE_AM_I_OINK_OINK;
	
	@ClientString(id = 1800758, message = "I just followed my friend here for fun~ Oink oink!")
	public static NpcStringId I_JUST_FOLLOWED_MY_FRIEND_HERE_FOR_FUN_OINK_OINK;
	
	@ClientString(id = 1800759, message = "Wow! That's what I call a Cure-All!")
	public static NpcStringId WOW_THAT_S_WHAT_I_CALL_A_CURE_ALL;
	
	@ClientString(id = 1800760, message = "I'm starving. Should I go chew some grass?")
	public static NpcStringId I_M_STARVING_SHOULD_I_GO_CHEW_SOME_GRASS;
	
	@ClientString(id = 1800761, message = "Thank you, thank you!")
	public static NpcStringId THANK_YOU_THANK_YOU;
	
	@ClientString(id = 1800762, message = "Whoa! Feels like my energy is back~!")
	public static NpcStringId WHOA_FEELS_LIKE_MY_ENERGY_IS_BACK;
	
	@ClientString(id = 1800763, message = "I feel so light! This is it! I know this feeling!")
	public static NpcStringId I_FEEL_SO_LIGHT_THIS_IS_IT_I_KNOW_THIS_FEELING;
	
	@ClientString(id = 1800764, message = "Wow~ My fatigue is completely gone!")
	public static NpcStringId WOW_MY_FATIGUE_IS_COMPLETELY_GONE;
	
	@ClientString(id = 1800765, message = "Hey~ that ominous feeling has disappeared!")
	public static NpcStringId HEY_THAT_OMINOUS_FEELING_HAS_DISAPPEARED;
	
	@ClientString(id = 1800766, message = "My body feels as light as a feather~")
	public static NpcStringId MY_BODY_FEELS_AS_LIGHT_AS_A_FEATHER;
	
	@ClientString(id = 1800767, message = "What's this? Food?")
	public static NpcStringId WHAT_S_THIS_FOOD;
	
	@ClientString(id = 1800768, message = "My energy is overflowing!!! I don't need any Energy Potion~")
	public static NpcStringId MY_ENERGY_IS_OVERFLOWING_I_DON_T_NEED_ANY_ENERGY_POTION;
	
	@ClientString(id = 1800769, message = "What's the matter? That's an amateur move!")
	public static NpcStringId WHAT_S_THE_MATTER_THAT_S_AN_AMATEUR_MOVE;
	
	@ClientString(id = 1800770, message = "Fortune Timer: Reward increases 2 times if completed within 10 sec.!")
	public static NpcStringId FORTUNE_TIMER_REWARD_INCREASES_2_TIMES_IF_COMPLETED_WITHIN_10_SEC;
	
	@ClientString(id = 1800771, message = "Fortune Timer: Reward increases 2 times if completed within 40 sec.!")
	public static NpcStringId FORTUNE_TIMER_REWARD_INCREASES_2_TIMES_IF_COMPLETED_WITHIN_40_SEC;
	
	@ClientString(id = 1800772, message = "40 seconds are remaining.")
	public static NpcStringId FOURTY_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800773, message = "39 seconds are remaining.")
	public static NpcStringId THIRTY_NINE_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800774, message = "38 seconds are remaining.")
	public static NpcStringId THIRTY_EIGHT_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800775, message = "37 seconds are remaining.")
	public static NpcStringId THIRTY_SEVEN_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800776, message = "36 seconds are remaining.")
	public static NpcStringId THIRTY_SIX_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800777, message = "35 seconds are remaining.")
	public static NpcStringId THIRTY_FIVE_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800778, message = "34 seconds are remaining.")
	public static NpcStringId THIRTY_FOUR_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800779, message = "33 seconds are remaining.")
	public static NpcStringId THIRTY_THREE_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800780, message = "32 seconds are remaining.")
	public static NpcStringId THIRTY_TWO_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800781, message = "31 seconds are remaining.")
	public static NpcStringId THIRTY_ONE_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800782, message = "30 seconds are remaining.")
	public static NpcStringId THIRTY_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800783, message = "29 seconds are remaining.")
	public static NpcStringId TWENTY_NINE_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800784, message = "28 seconds are remaining.")
	public static NpcStringId TWENTY_EIGHT_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800785, message = "27 seconds are remaining.")
	public static NpcStringId TWENTY_SEVEN_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800786, message = "26 seconds are remaining.")
	public static NpcStringId TWENTY_SIX_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800787, message = "25 seconds are remaining.")
	public static NpcStringId TWENTY_FIVE_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800788, message = "24 seconds are remaining.")
	public static NpcStringId TWENTY_FOUR_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800789, message = "23 seconds are remaining.")
	public static NpcStringId TWENTY_THREE_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800790, message = "22 seconds are remaining.")
	public static NpcStringId TWENTY_TWO_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800791, message = "21 seconds are remaining.")
	public static NpcStringId TWENTY_ONE_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800792, message = "20 seconds are remaining.")
	public static NpcStringId TWENTY_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800793, message = "19 seconds are remaining.")
	public static NpcStringId NINETEEN_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800794, message = "18 seconds are remaining.")
	public static NpcStringId EIGHTEEN_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800795, message = "17 seconds are remaining.")
	public static NpcStringId SEVENTEEN_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800796, message = "16 seconds are remaining.")
	public static NpcStringId SIXTEEN_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800797, message = "15 seconds are remaining.")
	public static NpcStringId FIFTEEN_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800798, message = "14 seconds are remaining.")
	public static NpcStringId FOURTEEN_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800799, message = "13 seconds are remaining.")
	public static NpcStringId THIRTEEN_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800800, message = "12 seconds are remaining.")
	public static NpcStringId TWELVE_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800801, message = "11 seconds are remaining.")
	public static NpcStringId ELEVEN_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800802, message = "10 seconds are remaining.")
	public static NpcStringId TEN_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800803, message = "9 seconds are remaining.")
	public static NpcStringId NINE_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800804, message = "8 seconds are remaining.")
	public static NpcStringId EIGHT_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800805, message = "7 seconds are remaining.")
	public static NpcStringId SEVEN_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800806, message = "6 seconds are remaining.")
	public static NpcStringId SIX_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800807, message = "5 seconds are remaining.")
	public static NpcStringId FIVE_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800808, message = "4 seconds are remaining.")
	public static NpcStringId FOUR_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800809, message = "3 seconds are remaining.")
	public static NpcStringId THREE_SECONDS_ARE_REMAINING_2;
	
	@ClientString(id = 1800810, message = "2 seconds are remaining.")
	public static NpcStringId TWO_SECONDS_ARE_REMAINING_2;
	
	@ClientString(id = 1800811, message = "1 seconds are remaining.")
	public static NpcStringId ONE_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1800812, message = "Time up!")
	public static NpcStringId TIME_UP;
	
	@ClientString(id = 1800813, message = "Mission failed!")
	public static NpcStringId MISSION_FAILED;
	
	@ClientString(id = 1800814, message = "Mission success!")
	public static NpcStringId MISSION_SUCCESS;
	
	@ClientString(id = 1800815, message = "Hey! I already have an owner!")
	public static NpcStringId HEY_I_ALREADY_HAVE_AN_OWNER;
	
	@ClientString(id = 1800816, message = "Are you planning on eating me?! Bring me Cupid's Cure first!")
	public static NpcStringId ARE_YOU_PLANNING_ON_EATING_ME_BRING_ME_CUPID_S_CURE_FIRST;
	
	@ClientString(id = 1800817, message = "I'll pass on an amateur's massage. Bring me Cupid's Cure first!")
	public static NpcStringId I_LL_PASS_ON_AN_AMATEUR_S_MASSAGE_BRING_ME_CUPID_S_CURE_FIRST;
	
	@ClientString(id = 1800818, message = "I already feel more energetic. Thanks, $s1 -")
	public static NpcStringId I_ALREADY_FEEL_MORE_ENERGETIC_THANKS_S1;
	
	@ClientString(id = 1800819, message = "How refreshing! You wouldn't happen to be a master masseuse, $s1, would you?")
	public static NpcStringId HOW_REFRESHING_YOU_WOULDN_T_HAPPEN_TO_BE_A_MASTER_MASSEUSE_S1_WOULD_YOU;
	
	@ClientString(id = 1800820, message = "Incredible. From now on, I'll compare all massages to this one with $s1!")
	public static NpcStringId INCREDIBLE_FROM_NOW_ON_I_LL_COMPARE_ALL_MASSAGES_TO_THIS_ONE_WITH_S1;
	
	@ClientString(id = 1800821, message = "Isn't it tough doing it all on your own? Next time, try making a party with some comrades~")
	public static NpcStringId ISN_T_IT_TOUGH_DOING_IT_ALL_ON_YOUR_OWN_NEXT_TIME_TRY_MAKING_A_PARTY_WITH_SOME_COMRADES;
	
	@ClientString(id = 1800822, message = "Sorry, but I'll leave my friend in your care as well~ Thanks.")
	public static NpcStringId SORRY_BUT_I_LL_LEAVE_MY_FRIEND_IN_YOUR_CARE_AS_WELL_THANKS;
	
	@ClientString(id = 1800823, message = "Sniff sniff~ Do you smell the scent of a fresh-baked baguette?")
	public static NpcStringId SNIFF_SNIFF_DO_YOU_SMELL_THE_SCENT_OF_A_FRESH_BAKED_BAGUETTE;
	
	@ClientString(id = 1800824, message = "Who am I~? Let me know if you wanna buy my bread~~")
	public static NpcStringId WHO_AM_I_LET_ME_KNOW_IF_YOU_WANNA_BUY_MY_BREAD;
	
	@ClientString(id = 1800825, message = "I just want to make your weapons stronger~ Abra Kadabra~!")
	public static NpcStringId I_JUST_WANT_TO_MAKE_YOUR_WEAPONS_STRONGER_ABRA_KADABRA;
	
	@ClientString(id = 1800826, message = "What? You don't like it? What's the matter with you~ Like an amateur!")
	public static NpcStringId WHAT_YOU_DON_T_LIKE_IT_WHAT_S_THE_MATTER_WITH_YOU_LIKE_AN_AMATEUR;
	
	@ClientString(id = 1800827, message = "Hey~ Did you tell a lie on April Fool's Day? Don't talk to me if you didn't~!")
	public static NpcStringId HEY_DID_YOU_TELL_A_LIE_ON_APRIL_FOOL_S_DAY_DON_T_TALK_TO_ME_IF_YOU_DIDN_T;
	
	@ClientString(id = 1800828, message = "Grunt... What's... wrong with me...")
	public static NpcStringId GRUNT_WHAT_S_WRONG_WITH_ME;
	
	@ClientString(id = 1800829, message = "...Grunt... Oh...")
	public static NpcStringId GRUNT_OH;
	
	@ClientString(id = 1800830, message = "The grave robber warrior has been filled with dark energy and is attacking you!")
	public static NpcStringId THE_GRAVE_ROBBER_WARRIOR_HAS_BEEN_FILLED_WITH_DARK_ENERGY_AND_IS_ATTACKING_YOU;
	
	@ClientString(id = 1800831, message = "The Altar Guard is watching you! Someone has committed a murder... It's definitely the work of demons...")
	public static NpcStringId THE_ALTAR_GUARD_IS_WATCHING_YOU_SOMEONE_HAS_COMMITTED_A_MURDER_IT_S_DEFINITELY_THE_WORK_OF_DEMONS;
	
	@ClientString(id = 1800832, message = "Wait... Wait! Stop! Save me, and I'll give you 10,000,000 Adena!!")
	public static NpcStringId WAIT_WAIT_STOP_SAVE_ME_AND_I_LL_GIVE_YOU_10_000_000_ADENA;
	
	@ClientString(id = 1800833, message = "I don't want to fight you!")
	public static NpcStringId I_DON_T_WANT_TO_FIGHT_YOU;
	
	@ClientString(id = 1800834, message = "Is this really necessary...?")
	public static NpcStringId IS_THIS_REALLY_NECESSARY;
	
	@ClientString(id = 1800835, message = "Th... Thanks... I could have become good friends with you...")
	public static NpcStringId TH_THANKS_I_COULD_HAVE_BECOME_GOOD_FRIENDS_WITH_YOU;
	
	@ClientString(id = 1800836, message = "I'll give you 10,000,000 Adena, like I promised! I might be an orc who keeps my promises!")
	public static NpcStringId I_LL_GIVE_YOU_10_000_000_ADENA_LIKE_I_PROMISED_I_MIGHT_BE_AN_ORC_WHO_KEEPS_MY_PROMISES;
	
	@ClientString(id = 1800837, message = "Thanks, but that thing about 10,000,000 Adena was a lie! See ya!!")
	public static NpcStringId THANKS_BUT_THAT_THING_ABOUT_10_000_000_ADENA_WAS_A_LIE_SEE_YA;
	
	@ClientString(id = 1800838, message = "You're pretty dumb to believe me!")
	public static NpcStringId YOU_RE_PRETTY_DUMB_TO_BELIEVE_ME;
	
	@ClientString(id = 1800839, message = "A curse upon you!")
	public static NpcStringId A_CURSE_UPON_YOU_2;
	
	@ClientString(id = 1800840, message = "I don't want to fight you!")
	public static NpcStringId I_DON_T_WANT_TO_FIGHT_YOU_2;
	
	@ClientString(id = 1800841, message = "All 4 of Kasha's Eyes have appeared.")
	public static NpcStringId ALL_4_OF_KASHA_S_EYES_HAVE_APPEARED;
	
	@ClientString(id = 1800842, message = "Kasha's Eye emanates a foreboding curse.")
	public static NpcStringId KASHA_S_EYE_EMANATES_A_FOREBODING_CURSE;
	
	@ClientString(id = 1800843, message = "Defeat Kasha's Eye to put a stop to the foreboding curse!")
	public static NpcStringId DEFEAT_KASHA_S_EYE_TO_PUT_A_STOP_TO_THE_FOREBODING_CURSE;
	
	@ClientString(id = 1800844, message = "I protect the altar! You can't escape the altar!")
	public static NpcStringId I_PROTECT_THE_ALTAR_YOU_CAN_T_ESCAPE_THE_ALTAR;
	
	@ClientString(id = 1800845, message = "$s1! That stranger must be defeated. Here is the ultimate help!")
	public static NpcStringId S1_THAT_STRANGER_MUST_BE_DEFEATED_HERE_IS_THE_ULTIMATE_HELP;
	
	@ClientString(id = 1800846, message = "Look here!! $s1. Don't fall too far behind.")
	public static NpcStringId LOOK_HERE_S1_DON_T_FALL_TOO_FAR_BEHIND;
	
	@ClientString(id = 1800847, message = "Well done. $s1. Your help is much appreciated.")
	public static NpcStringId WELL_DONE_S1_YOUR_HELP_IS_MUCH_APPRECIATED;
	
	@ClientString(id = 1800848, message = "Who has awakened us from our slumber?")
	public static NpcStringId WHO_HAS_AWAKENED_US_FROM_OUR_SLUMBER;
	
	@ClientString(id = 1800849, message = "All will pay a severe price to me and these here.")
	public static NpcStringId ALL_WILL_PAY_A_SEVERE_PRICE_TO_ME_AND_THESE_HERE;
	
	@ClientString(id = 1800850, message = "Shyeed's cry is steadily dying down.")
	public static NpcStringId SHYEED_S_CRY_IS_STEADILY_DYING_DOWN;
	
	@ClientString(id = 1800851, message = "Alert! Alert! Damage detection recognized. Countermeasures enabled.")
	public static NpcStringId ALERT_ALERT_DAMAGE_DETECTION_RECOGNIZED_COUNTERMEASURES_ENABLED;
	
	@ClientString(id = 1800852, message = "Target recognition achieved. Attack sequence commencing.")
	public static NpcStringId TARGET_RECOGNITION_ACHIEVED_ATTACK_SEQUENCE_COMMENCING;
	
	@ClientString(id = 1800853, message = "Target. Threat. Level. Launching. Strongest. Countermeasure.")
	public static NpcStringId TARGET_THREAT_LEVEL_LAUNCHING_STRONGEST_COUNTERMEASURE;
	
	@ClientString(id = 1800854, message = "The purification field is being attacked. Guardian Spirits! Protect the Magic Force!!")
	public static NpcStringId THE_PURIFICATION_FIELD_IS_BEING_ATTACKED_GUARDIAN_SPIRITS_PROTECT_THE_MAGIC_FORCE;
	
	@ClientString(id = 1800855, message = "Protect the Braziers of Purity at all costs!!")
	public static NpcStringId PROTECT_THE_BRAZIERS_OF_PURITY_AT_ALL_COSTS;
	
	@ClientString(id = 1800856, message = "Defend our domain even at risk of your own life!")
	public static NpcStringId DEFEND_OUR_DOMAIN_EVEN_AT_RISK_OF_YOUR_OWN_LIFE;
	
	@ClientString(id = 1800857, message = "Peunglui muglanep!")
	public static NpcStringId PEUNGLUI_MUGLANEP;
	
	@ClientString(id = 1800858, message = "Naia waganagel peutagun!")
	public static NpcStringId NAIA_WAGANAGEL_PEUTAGUN;
	
	@ClientString(id = 1800859, message = "The drive device has shut down from the energy supply loss!")
	public static NpcStringId THE_DRIVE_DEVICE_HAS_SHUT_DOWN_FROM_THE_ENERGY_SUPPLY_LOSS;
	
	@ClientString(id = 1800860, message = "Even the Magic Force binds you, you will never be forgiven...")
	public static NpcStringId EVEN_THE_MAGIC_FORCE_BINDS_YOU_YOU_WILL_NEVER_BE_FORGIVEN;
	
	@ClientString(id = 1800861, message = "Oh giants, an intruder has been discovered.")
	public static NpcStringId OH_GIANTS_AN_INTRUDER_HAS_BEEN_DISCOVERED;
	
	@ClientString(id = 1800862, message = "All is vanity! but this cannot be the end!")
	public static NpcStringId ALL_IS_VANITY_BUT_THIS_CANNOT_BE_THE_END;
	
	@ClientString(id = 1800863, message = "Those who are in front of my eyes! will be destroyed!")
	public static NpcStringId THOSE_WHO_ARE_IN_FRONT_OF_MY_EYES_WILL_BE_DESTROYED_2;
	
	@ClientString(id = 1800864, message = "I am tired! Do not wake me up again!")
	public static NpcStringId I_AM_TIRED_DO_NOT_WAKE_ME_UP_AGAIN;
	
	@ClientString(id = 1800865, message = "Kasha's Eye is watching over you!")
	public static NpcStringId KASHA_S_EYE_IS_WATCHING_OVER_YOU;
	
	@ClientString(id = 1800866, message = "The candles can lead you to Zaken. Destroy him")
	public static NpcStringId THE_CANDLES_CAN_LEAD_YOU_TO_ZAKEN_DESTROY_HIM;
	
	@ClientString(id = 1800867, message = "Who dares awaken the mighty Zaken?")
	public static NpcStringId WHO_DARES_AWAKEN_THE_MIGHTY_ZAKEN;
	
	@ClientString(id = 1800868, message = "Ye not be finding me below the drink!")
	public static NpcStringId YE_NOT_BE_FINDING_ME_BELOW_THE_DRINK;
	
	@ClientString(id = 1800869, message = "Ye must be three sheets to the wind if yer lookin for me there.")
	public static NpcStringId YE_MUST_BE_THREE_SHEETS_TO_THE_WIND_IF_YER_LOOKIN_FOR_ME_THERE;
	
	@ClientString(id = 1800870, message = "Ye not be finding me in the Crows Nest.")
	public static NpcStringId YE_NOT_BE_FINDING_ME_IN_THE_CROWS_NEST;
	
	@ClientString(id = 1800871, message = "Sorry but this is all I have.. Give me a break!")
	public static NpcStringId SORRY_BUT_THIS_IS_ALL_I_HAVE_GIVE_ME_A_BREAK;
	
	@ClientString(id = 1800872, message = "Peunglui muglanep Naia waganagel peutagun!")
	public static NpcStringId PEUNGLUI_MUGLANEP_NAIA_WAGANAGEL_PEUTAGUN;
	
	@ClientString(id = 1800873, message = "Drive device entire destruction moving suspension")
	public static NpcStringId DRIVE_DEVICE_ENTIRE_DESTRUCTION_MOVING_SUSPENSION;
	
	@ClientString(id = 1800874, message = "Ah ah... From the Magic Force, no more... I will be freed")
	public static NpcStringId AH_AH_FROM_THE_MAGIC_FORCE_NO_MORE_I_WILL_BE_FREED;
	
	@ClientString(id = 1800875, message = "You guys are detected!")
	public static NpcStringId YOU_GUYS_ARE_DETECTED;
	
	@ClientString(id = 1800876, message = "What kind of creatures are you!")
	public static NpcStringId WHAT_KIND_OF_CREATURES_ARE_YOU;
	
	@ClientString(id = 1800877, message = "You've obtained $s1 Lv. $s2.")
	public static NpcStringId YOU_VE_OBTAINED_S1_LV_S2;
	
	@ClientString(id = 1800878, message = "Life Stone from the Beginning acquired")
	public static NpcStringId LIFE_STONE_FROM_THE_BEGINNING_ACQUIRED;
	
	@ClientString(id = 1800879, message = "You won't be able to get the Life Stone if your inventory is more than 80%% full.")
	public static NpcStringId YOU_WON_T_BE_ABLE_TO_GET_THE_LIFE_STONE_IF_YOUR_INVENTORY_IS_MORE_THAN_80_FULL;
	
	@ClientString(id = 1800880, message = "You are under my thumb!!")
	public static NpcStringId YOU_ARE_UNDER_MY_THUMB;
	
	@ClientString(id = 1800881, message = "20 min. are added to the remaining time in the Instant Zone.")
	public static NpcStringId TWENTY_MIN_ARE_ADDED_TO_THE_REMAINING_TIME_IN_THE_INSTANT_ZONE;
	
	@ClientString(id = 1800882, message = "Hurry!")
	public static NpcStringId HURRY;
	
	@ClientString(id = 1800883, message = "I am not that type of person who stays in one place for a long time")
	public static NpcStringId I_AM_NOT_THAT_TYPE_OF_PERSON_WHO_STAYS_IN_ONE_PLACE_FOR_A_LONG_TIME;
	
	@ClientString(id = 1800884, message = "It's hard for me to keep standing like this")
	public static NpcStringId IT_S_HARD_FOR_ME_TO_KEEP_STANDING_LIKE_THIS;
	
	@ClientString(id = 1800885, message = "Why don't I go that way this time")
	public static NpcStringId WHY_DON_T_I_GO_THAT_WAY_THIS_TIME;
	
	@ClientString(id = 1800886, message = "Welcome!")
	public static NpcStringId WELCOME;
	
	@ClientString(id = 1800887, message = "Is that it? Is that the extent of your abilities? Put in a little more effort!!")
	public static NpcStringId IS_THAT_IT_IS_THAT_THE_EXTENT_OF_YOUR_ABILITIES_PUT_IN_A_LITTLE_MORE_EFFORT;
	
	@ClientString(id = 1800888, message = "Your abilities are pitiful... You are far from a worthy opponent.")
	public static NpcStringId YOUR_ABILITIES_ARE_PITIFUL_YOU_ARE_FAR_FROM_A_WORTHY_OPPONENT;
	
	@ClientString(id = 1800889, message = "Even after death you order me to wander around looking for the scapegoats!")
	public static NpcStringId EVEN_AFTER_DEATH_YOU_ORDER_ME_TO_WANDER_AROUND_LOOKING_FOR_THE_SCAPEGOATS;
	
	@ClientString(id = 1800890, message = "Here goes the Heatstroke! If you can withstand the hot heatstroke up to the 3rd stage, the Sultriness will come to you.")
	public static NpcStringId HERE_GOES_THE_HEATSTROKE_IF_YOU_CAN_WITHSTAND_THE_HOT_HEATSTROKE_UP_TO_THE_3RD_STAGE_THE_SULTRINESS_WILL_COME_TO_YOU;
	
	@ClientString(id = 1800891, message = "Just you wait! Humidity is a blistering fireball which can easily withstand plenty of Cool Air Cannon attacks!")
	public static NpcStringId JUST_YOU_WAIT_HUMIDITY_IS_A_BLISTERING_FIREBALL_WHICH_CAN_EASILY_WITHSTAND_PLENTY_OF_COOL_AIR_CANNON_ATTACKS;
	
	@ClientString(id = 1800892, message = "In order to defeat Humidity, you must obtain the Heatstroke Prevention Effect from Doctor Ice and fire more than 10 rounds of the Cool Air Cannon on it!")
	public static NpcStringId IN_ORDER_TO_DEFEAT_HUMIDITY_YOU_MUST_OBTAIN_THE_HEATSTROKE_PREVENTION_EFFECT_FROM_DOCTOR_ICE_AND_FIRE_MORE_THAN_10_ROUNDS_OF_THE_COOL_AIR_CANNON_ON_IT;
	
	@ClientString(id = 1800893, message = "You are here, $s1! I'll teach you a lesson! Bring it on!")
	public static NpcStringId YOU_ARE_HERE_S1_I_LL_TEACH_YOU_A_LESSON_BRING_IT_ON;
	
	@ClientString(id = 1800894, message = "That's cold! Isn't it one of those Cool Packs? I hate anything that's cold!")
	public static NpcStringId THAT_S_COLD_ISN_T_IT_ONE_OF_THOSE_COOL_PACKS_I_HATE_ANYTHING_THAT_S_COLD;
	
	@ClientString(id = 1800895, message = "Huh! You've missed! Is that all you have?")
	public static NpcStringId HUH_YOU_VE_MISSED_IS_THAT_ALL_YOU_HAVE;
	
	@ClientString(id = 1800896, message = "I will give you precious things that I have stolen. So stop bothering me!")
	public static NpcStringId I_WILL_GIVE_YOU_PRECIOUS_THINGS_THAT_I_HAVE_STOLEN_SO_STOP_BOTHERING_ME;
	
	@ClientString(id = 1800897, message = "I was going to give you a jackpot item. You don't have enough inventory room. See you next time.")
	public static NpcStringId I_WAS_GOING_TO_GIVE_YOU_A_JACKPOT_ITEM_YOU_DON_T_HAVE_ENOUGH_INVENTORY_ROOM_SEE_YOU_NEXT_TIME;
	
	@ClientString(id = 1800898, message = "$s1 defeated the Sultriness and acquired item S84")
	public static NpcStringId S1_DEFEATED_THE_SULTRINESS_AND_ACQUIRED_ITEM_S84;
	
	@ClientString(id = 1800899, message = "$s1 defeated the Sultriness and acquired item S80")
	public static NpcStringId S1_DEFEATED_THE_SULTRINESS_AND_ACQUIRED_ITEM_S80;
	
	@ClientString(id = 1800900, message = "I am not here for you! Your Cool Pack attack does not work against me!")
	public static NpcStringId I_AM_NOT_HERE_FOR_YOU_YOUR_COOL_PACK_ATTACK_DOES_NOT_WORK_AGAINST_ME;
	
	@ClientString(id = 1800901, message = "Uh oh? Where are you hiding? There is nobody who matches my skills? Well, I guess I'd better get going....")
	public static NpcStringId UH_OH_WHERE_ARE_YOU_HIDING_THERE_IS_NOBODY_WHO_MATCHES_MY_SKILLS_WELL_I_GUESS_I_D_BETTER_GET_GOING;
	
	@ClientString(id = 1800902, message = "Why are you not responding? You don't even have any Cool Packs! You can't fight me!")
	public static NpcStringId WHY_ARE_YOU_NOT_RESPONDING_YOU_DON_T_EVEN_HAVE_ANY_COOL_PACKS_YOU_CAN_T_FIGHT_ME;
	
	@ClientString(id = 1800903, message = "Oh~! Where I be~? Who call me~?")
	public static NpcStringId OH_WHERE_I_BE_WHO_CALL_ME;
	
	@ClientString(id = 1800904, message = "Tada~! It's a watermelon~!")
	public static NpcStringId TADA_IT_S_A_WATERMELON;
	
	@ClientString(id = 1800905, message = ">_<... Did ya call me...?")
	public static NpcStringId DID_YA_CALL_ME;
	
	@ClientString(id = 1800906, message = "Enter the watermelon~! It's gonna grow and grow from now on!")
	public static NpcStringId ENTER_THE_WATERMELON_IT_S_GONNA_GROW_AND_GROW_FROM_NOW_ON;
	
	@ClientString(id = 1800907, message = "Oh, ouch~! Did I see you before~?")
	public static NpcStringId OH_OUCH_DID_I_SEE_YOU_BEFORE;
	
	@ClientString(id = 1800908, message = "A new season! Summer is all about the watermelon~!")
	public static NpcStringId A_NEW_SEASON_SUMMER_IS_ALL_ABOUT_THE_WATERMELON;
	
	@ClientString(id = 1800909, message = "Did ya call~? Ho! Thought you'd get something~?^^")
	public static NpcStringId DID_YA_CALL_HO_THOUGHT_YOU_D_GET_SOMETHING;
	
	@ClientString(id = 1800910, message = "Do you want to see my beautiful self~?")
	public static NpcStringId DO_YOU_WANT_TO_SEE_MY_BEAUTIFUL_SELF;
	
	@ClientString(id = 1800911, message = "Hohoho! Let's do it together~!")
	public static NpcStringId HOHOHO_LET_S_DO_IT_TOGETHER;
	
	@ClientString(id = 1800912, message = "It's a giant watermelon if you raise it right~ And a watermelon slice if you mess up~!")
	public static NpcStringId IT_S_A_GIANT_WATERMELON_IF_YOU_RAISE_IT_RIGHT_AND_A_WATERMELON_SLICE_IF_YOU_MESS_UP;
	
	@ClientString(id = 1800913, message = "Tada~ Transformation~ complete~!")
	public static NpcStringId TADA_TRANSFORMATION_COMPLETE;
	
	@ClientString(id = 1800914, message = "Am I a rain watermelon? Or a defective watermelon?")
	public static NpcStringId AM_I_A_RAIN_WATERMELON_OR_A_DEFECTIVE_WATERMELON;
	
	@ClientString(id = 1800915, message = "Now! I've gotten big~! Everyone, come at me!")
	public static NpcStringId NOW_I_VE_GOTTEN_BIG_EVERYONE_COME_AT_ME;
	
	@ClientString(id = 1800916, message = "Get bigger~ Get stronger~! Tell me your wish~~!")
	public static NpcStringId GET_BIGGER_GET_STRONGER_TELL_ME_YOUR_WISH;
	
	@ClientString(id = 1800917, message = "A watermelon slice's wish! But I'm bigger already?")
	public static NpcStringId A_WATERMELON_SLICE_S_WISH_BUT_I_M_BIGGER_ALREADY;
	
	@ClientString(id = 1800918, message = "A large watermelon's wish! Well, try to break me!")
	public static NpcStringId A_LARGE_WATERMELON_S_WISH_WELL_TRY_TO_BREAK_ME;
	
	@ClientString(id = 1800919, message = "I'm done growing~! I'm running away now~^^")
	public static NpcStringId I_M_DONE_GROWING_I_M_RUNNING_AWAY_NOW;
	
	@ClientString(id = 1800920, message = "If you let me go, I'll give you ten million Adena!")
	public static NpcStringId IF_YOU_LET_ME_GO_I_LL_GIVE_YOU_TEN_MILLION_ADENA;
	
	@ClientString(id = 1800921, message = "Freedom~! What do you think I have inside?")
	public static NpcStringId FREEDOM_WHAT_DO_YOU_THINK_I_HAVE_INSIDE;
	
	@ClientString(id = 1800922, message = "OK~ OK~ Good job. You know what to do next, right?")
	public static NpcStringId OK_OK_GOOD_JOB_YOU_KNOW_WHAT_TO_DO_NEXT_RIGHT;
	
	@ClientString(id = 1800923, message = "Look here! Do it right! You spilled! This precious...")
	public static NpcStringId LOOK_HERE_DO_IT_RIGHT_YOU_SPILLED_THIS_PRECIOUS;
	
	@ClientString(id = 1800924, message = "Ah~ Refreshing! Spray a little more~!")
	public static NpcStringId AH_REFRESHING_SPRAY_A_LITTLE_MORE;
	
	@ClientString(id = 1800925, message = "Gulp gulp~ Great! But isn't there more?")
	public static NpcStringId GULP_GULP_GREAT_BUT_ISN_T_THERE_MORE;
	
	@ClientString(id = 1800926, message = "Can't you even aim right? Have you even been to the army?")
	public static NpcStringId CAN_T_YOU_EVEN_AIM_RIGHT_HAVE_YOU_EVEN_BEEN_TO_THE_ARMY;
	
	@ClientString(id = 1800927, message = "Did you mix this with water~? Why's it taste like this~!")
	public static NpcStringId DID_YOU_MIX_THIS_WITH_WATER_WHY_S_IT_TASTE_LIKE_THIS;
	
	@ClientString(id = 1800928, message = "Oh! Good! Do a little more. Yeah~")
	public static NpcStringId OH_GOOD_DO_A_LITTLE_MORE_YEAH;
	
	@ClientString(id = 1800929, message = "Hoho! It's not there! Over here~! Am I so small that you can even spray me right?")
	public static NpcStringId HOHO_IT_S_NOT_THERE_OVER_HERE_AM_I_SO_SMALL_THAT_YOU_CAN_EVEN_SPRAY_ME_RIGHT;
	
	@ClientString(id = 1800930, message = "Yuck! What is this~! Are you sure this is nectar~?")
	public static NpcStringId YUCK_WHAT_IS_THIS_ARE_YOU_SURE_THIS_IS_NECTAR;
	
	@ClientString(id = 1800931, message = "Do your best~! I become a big watermelon after just five bottles~!")
	public static NpcStringId DO_YOUR_BEST_I_BECOME_A_BIG_WATERMELON_AFTER_JUST_FIVE_BOTTLES;
	
	@ClientString(id = 1800932, message = "Of course~! Watermelon is the best nectar! Hahaha~!")
	public static NpcStringId OF_COURSE_WATERMELON_IS_THE_BEST_NECTAR_HAHAHA;
	
	@ClientString(id = 1800933, message = "Ahh! Good~ >_< Slap slap me~")
	public static NpcStringId AHH_GOOD_SLAP_SLAP_ME;
	
	@ClientString(id = 1800934, message = "Oww! You're just beating me now~ Give me nectar~")
	public static NpcStringId OWW_YOU_RE_JUST_BEATING_ME_NOW_GIVE_ME_NECTAR;
	
	@ClientString(id = 1800935, message = "Look~!! It's gonna break~!")
	public static NpcStringId LOOK_IT_S_GONNA_BREAK;
	
	@ClientString(id = 1800936, message = "Now! Are you trying to eat without doing the work? Fine~ Do what you want~ I'll hate you if you don't give me any nectar!")
	public static NpcStringId NOW_ARE_YOU_TRYING_TO_EAT_WITHOUT_DOING_THE_WORK_FINE_DO_WHAT_YOU_WANT_I_LL_HATE_YOU_IF_YOU_DON_T_GIVE_ME_ANY_NECTAR;
	
	@ClientString(id = 1800937, message = "Hit me more! Hit me more!")
	public static NpcStringId HIT_ME_MORE_HIT_ME_MORE;
	
	@ClientString(id = 1800938, message = "I'm gonna wither like this~ Damn it~!")
	public static NpcStringId I_M_GONNA_WITHER_LIKE_THIS_DAMN_IT;
	
	@ClientString(id = 1800939, message = "Hey you~ If I die like this, there'll be no item either~ Are you really so stingy with the nectar?")
	public static NpcStringId HEY_YOU_IF_I_DIE_LIKE_THIS_THERE_LL_BE_NO_ITEM_EITHER_ARE_YOU_REALLY_SO_STINGY_WITH_THE_NECTAR;
	
	@ClientString(id = 1800940, message = "It's just a little more!! Good luck~!")
	public static NpcStringId IT_S_JUST_A_LITTLE_MORE_GOOD_LUCK;
	
	@ClientString(id = 1800941, message = "Save me~ I'm about to die without tasting nectar even once~")
	public static NpcStringId SAVE_ME_I_M_ABOUT_TO_DIE_WITHOUT_TASTING_NECTAR_EVEN_ONCE;
	
	@ClientString(id = 1800942, message = "If I die like this, I'll just be a watermelon slice~!")
	public static NpcStringId IF_I_DIE_LIKE_THIS_I_LL_JUST_BE_A_WATERMELON_SLICE;
	
	@ClientString(id = 1800943, message = "I'm getting stronger~? I think I'll be able to run away in 30 seconds~ Hoho~")
	public static NpcStringId I_M_GETTING_STRONGER_I_THINK_I_LL_BE_ABLE_TO_RUN_AWAY_IN_30_SECONDS_HOHO;
	
	@ClientString(id = 1800944, message = "It's goodbye after 20 seconds~!")
	public static NpcStringId IT_S_GOODBYE_AFTER_20_SECONDS;
	
	@ClientString(id = 1800945, message = "Yeah, 10 seconds left~! 9... 8... 7...!")
	public static NpcStringId YEAH_10_SECONDS_LEFT_9_8_7;
	
	@ClientString(id = 1800946, message = "I'm leaving in 2 minutes, if you don't give me any nectar~!")
	public static NpcStringId I_M_LEAVING_IN_2_MINUTES_IF_YOU_DON_T_GIVE_ME_ANY_NECTAR;
	
	@ClientString(id = 1800947, message = "I'm leaving in a minute if you don't give me any nectar~!")
	public static NpcStringId I_M_LEAVING_IN_A_MINUTE_IF_YOU_DON_T_GIVE_ME_ANY_NECTAR;
	
	@ClientString(id = 1800948, message = "I'm leaving now~! Goodbye~!")
	public static NpcStringId I_M_LEAVING_NOW_GOODBYE;
	
	@ClientString(id = 1800949, message = "Sorry, but this large watermelon is disappearing here~!")
	public static NpcStringId SORRY_BUT_THIS_LARGE_WATERMELON_IS_DISAPPEARING_HERE;
	
	@ClientString(id = 1800950, message = "Too late~!")
	public static NpcStringId TOO_LATE_5;
	
	@ClientString(id = 1800951, message = "Another time!")
	public static NpcStringId ANOTHER_TIME;
	
	@ClientString(id = 1800952, message = "Too bad~! You raised it up, too! -_-")
	public static NpcStringId TOO_BAD_YOU_RAISED_IT_UP_TOO;
	
	@ClientString(id = 1800953, message = "Are you feeling good, huh?")
	public static NpcStringId ARE_YOU_FEELING_GOOD_HUH;
	
	@ClientString(id = 1800954, message = "As for me, I'm really bored. Why? Because nobody wants to listen my songs. Do you want me to sing for you?")
	public static NpcStringId AS_FOR_ME_I_M_REALLY_BORED_WHY_BECAUSE_NOBODY_WANTS_TO_LISTEN_MY_SONGS_DO_YOU_WANT_ME_TO_SING_FOR_YOU;
	
	@ClientString(id = 1800955, message = "You'll like it, I'm sure.")
	public static NpcStringId YOU_LL_LIKE_IT_I_M_SURE;
	
	@ClientString(id = 1800956, message = "I feel good! Let's play again!")
	public static NpcStringId I_FEEL_GOOD_LET_S_PLAY_AGAIN;
	
	@ClientString(id = 1800957, message = "It's getting hotter here! I'd like to drink something cool and fresh, and then have a fun again!")
	public static NpcStringId IT_S_GETTING_HOTTER_HERE_I_D_LIKE_TO_DRINK_SOMETHING_COOL_AND_FRESH_AND_THEN_HAVE_A_FUN_AGAIN;
	
	@ClientString(id = 1800958, message = "Get the notes right~! Hey old man~ That was wrong!")
	public static NpcStringId GET_THE_NOTES_RIGHT_HEY_OLD_MAN_THAT_WAS_WRONG;
	
	@ClientString(id = 1800959, message = "I like it~!")
	public static NpcStringId I_LIKE_IT;
	
	@ClientString(id = 1800960, message = "Ooh~~ My body wants to open!")
	public static NpcStringId OOH_MY_BODY_WANTS_TO_OPEN;
	
	@ClientString(id = 1800961, message = "Whoo-hoo! Once more!")
	public static NpcStringId WHOO_HOO_ONCE_MORE;
	
	@ClientString(id = 1800962, message = "Excellent! You are a good gardener indeed!")
	public static NpcStringId EXCELLENT_YOU_ARE_A_GOOD_GARDENER_INDEED;
	
	@ClientString(id = 1800963, message = "You can try a hundred times on this~ You won't get anything good~!")
	public static NpcStringId YOU_CAN_TRY_A_HUNDRED_TIMES_ON_THIS_YOU_WON_T_GET_ANYTHING_GOOD;
	
	@ClientString(id = 1800964, message = "Ouch! Don't do this!")
	public static NpcStringId OUCH_DON_T_DO_THIS;
	
	@ClientString(id = 1800965, message = "I can be cracked only by a special tool!")
	public static NpcStringId I_CAN_BE_CRACKED_ONLY_BY_A_SPECIAL_TOOL;
	
	@ClientString(id = 1800966, message = "Use souvenirs you've got. You know, Souvenir Dual Candle Swords and Cheer Pompoms.")
	public static NpcStringId USE_SOUVENIRS_YOU_VE_GOT_YOU_KNOW_SOUVENIR_DUAL_CANDLE_SWORDS_AND_CHEER_POMPOMS;
	
	@ClientString(id = 1800967, message = "Souvenir Dual Candle Swords or Cheer Pompoms... It's so boring, I'm getting out of here...")
	public static NpcStringId SOUVENIR_DUAL_CANDLE_SWORDS_OR_CHEER_POMPOMS_IT_S_SO_BORING_I_M_GETTING_OUT_OF_HERE;
	
	@ClientString(id = 1800968, message = "By souvenir, not real ones!")
	public static NpcStringId BY_SOUVENIR_NOT_REAL_ONES;
	
	@ClientString(id = 1800969, message = "Big watermelons can be smashed only by power of music, Dual Candle Swords or Cheer Pompoms. Common weapon is useless here.")
	public static NpcStringId BIG_WATERMELONS_CAN_BE_SMASHED_ONLY_BY_POWER_OF_MUSIC_DUAL_CANDLE_SWORDS_OR_CHEER_POMPOMS_COMMON_WEAPON_IS_USELESS_HERE;
	
	@ClientString(id = 1800970, message = "No-no, not by this!")
	public static NpcStringId NO_NO_NOT_BY_THIS;
	
	@ClientString(id = 1800971, message = "You're pretty amazing~! But it's all for nothing~~!")
	public static NpcStringId YOU_RE_PRETTY_AMAZING_BUT_IT_S_ALL_FOR_NOTHING;
	
	@ClientString(id = 1800972, message = "Are you going to hunt some monsters? I'm not one of them, you know!")
	public static NpcStringId ARE_YOU_GOING_TO_HUNT_SOME_MONSTERS_I_M_NOT_ONE_OF_THEM_YOU_KNOW;
	
	@ClientString(id = 1800973, message = "Everyone~ The watermelon is breaking!!!")
	public static NpcStringId EVERYONE_THE_WATERMELON_IS_BREAKING;
	
	@ClientString(id = 1800974, message = "It's like a watermelon slice~!")
	public static NpcStringId IT_S_LIKE_A_WATERMELON_SLICE;
	
	@ClientString(id = 1800975, message = "A goblin is coming out(?)!")
	public static NpcStringId A_GOBLIN_IS_COMING_OUT;
	
	@ClientString(id = 1800976, message = "Large watermelon~! Make a wish!!")
	public static NpcStringId LARGE_WATERMELON_MAKE_A_WISH;
	
	@ClientString(id = 1800977, message = "Don't tell anyone about my death~")
	public static NpcStringId DON_T_TELL_ANYONE_ABOUT_MY_DEATH;
	
	@ClientString(id = 1800978, message = "Ugh~ The red juice is flowing out!")
	public static NpcStringId UGH_THE_RED_JUICE_IS_FLOWING_OUT;
	
	@ClientString(id = 1800979, message = "This is all~")
	public static NpcStringId THIS_IS_ALL;
	
	@ClientString(id = 1800980, message = "Aaah!")
	public static NpcStringId AAAH_2;
	
	@ClientString(id = 1800981, message = "Everyone~ This watermelon broke open!! The item is falling out!")
	public static NpcStringId EVERYONE_THIS_WATERMELON_BROKE_OPEN_THE_ITEM_IS_FALLING_OUT;
	
	@ClientString(id = 1800982, message = "Oh! It burst! The contents are spilling out~")
	public static NpcStringId OH_IT_BURST_THE_CONTENTS_ARE_SPILLING_OUT;
	
	@ClientString(id = 1800983, message = "Hohoho~ Play better!")
	public static NpcStringId HOHOHO_PLAY_BETTER;
	
	@ClientString(id = 1800984, message = "Oh~!! You're very talented, huh~?")
	public static NpcStringId OH_YOU_RE_VERY_TALENTED_HUH;
	
	@ClientString(id = 1800985, message = "Play some more! More! More! More!")
	public static NpcStringId PLAY_SOME_MORE_MORE_MORE_MORE;
	
	@ClientString(id = 1800986, message = "I eat hits and grow!!")
	public static NpcStringId I_EAT_HITS_AND_GROW;
	
	@ClientString(id = 1800987, message = "Buck up~ There isn't much time~")
	public static NpcStringId BUCK_UP_THERE_ISN_T_MUCH_TIME;
	
	@ClientString(id = 1800988, message = "Do you think I'll burst with just that~?")
	public static NpcStringId DO_YOU_THINK_I_LL_BURST_WITH_JUST_THAT;
	
	@ClientString(id = 1800989, message = "What a nice attack~ You might be able to kill a passing fly~")
	public static NpcStringId WHAT_A_NICE_ATTACK_YOU_MIGHT_BE_ABLE_TO_KILL_A_PASSING_FLY;
	
	@ClientString(id = 1800990, message = "Right there! A little to the right~! Ah~ Refreshing.")
	public static NpcStringId RIGHT_THERE_A_LITTLE_TO_THE_RIGHT_AH_REFRESHING;
	
	@ClientString(id = 1800991, message = "You call that hitting? Bring some more talented friends!")
	public static NpcStringId YOU_CALL_THAT_HITTING_BRING_SOME_MORE_TALENTED_FRIENDS;
	
	@ClientString(id = 1800992, message = "Don't think! Just hit! We're hitting!")
	public static NpcStringId DON_T_THINK_JUST_HIT_WE_RE_HITTING;
	
	@ClientString(id = 1800993, message = "I need nectar~ Gourd nectar!")
	public static NpcStringId I_NEED_NECTAR_GOURD_NECTAR;
	
	@ClientString(id = 1800994, message = "I can only grow by drinking nectar~")
	public static NpcStringId I_CAN_ONLY_GROW_BY_DRINKING_NECTAR;
	
	@ClientString(id = 1800995, message = "Grow me quick! If you're good, it's a large watermelon. If you're bad, it a watermelon slice~!")
	public static NpcStringId GROW_ME_QUICK_IF_YOU_RE_GOOD_IT_S_A_LARGE_WATERMELON_IF_YOU_RE_BAD_IT_A_WATERMELON_SLICE;
	
	@ClientString(id = 1800996, message = "Gimme nectar~ I'm hungry~")
	public static NpcStringId GIMME_NECTAR_I_M_HUNGRY;
	
	@ClientString(id = 1800997, message = "Hurry and bring me nectar... Not a necktie~... (sorry)")
	public static NpcStringId HURRY_AND_BRING_ME_NECTAR_NOT_A_NECKTIE_SORRY;
	
	@ClientString(id = 1800998, message = "Bring me nectar. Then, I'll drink and grow!")
	public static NpcStringId BRING_ME_NECTAR_THEN_I_LL_DRINK_AND_GROW;
	
	@ClientString(id = 1800999, message = "You wanna eat a tiny watermelon like me? Try giving me some nectar. I'll get huge~!")
	public static NpcStringId YOU_WANNA_EAT_A_TINY_WATERMELON_LIKE_ME_TRY_GIVING_ME_SOME_NECTAR_I_LL_GET_HUGE;
	
	@ClientString(id = 1801000, message = "Hehehe... Grow me well and you'll get a reward. Grow me bad and who knows what'll happen~")
	public static NpcStringId HEHEHE_GROW_ME_WELL_AND_YOU_LL_GET_A_REWARD_GROW_ME_BAD_AND_WHO_KNOWS_WHAT_LL_HAPPEN;
	
	@ClientString(id = 1801001, message = "You want a large watermelon? I'd like to be a watermelon slice~")
	public static NpcStringId YOU_WANT_A_LARGE_WATERMELON_I_D_LIKE_TO_BE_A_WATERMELON_SLICE;
	
	@ClientString(id = 1801002, message = "Trust me and bring me some nectar!! I'll become a large watermelon for you~!")
	public static NpcStringId TRUST_ME_AND_BRING_ME_SOME_NECTAR_I_LL_BECOME_A_LARGE_WATERMELON_FOR_YOU;
	
	@ClientString(id = 1801003, message = "I see. Beleth has recovered all of its magic power. What remains here is just its trace.")
	public static NpcStringId I_SEE_BELETH_HAS_RECOVERED_ALL_OF_ITS_MAGIC_POWER_WHAT_REMAINS_HERE_IS_JUST_ITS_TRACE;
	
	@ClientString(id = 1801004, message = "Command Channel Leader $s1, Beleth' Ring has been acquired.")
	public static NpcStringId COMMAND_CHANNEL_LEADER_S1_BELETH_RING_HAS_BEEN_ACQUIRED;
	
	@ClientString(id = 1801005, message = "You summoned me, so you must be confident, huh? Here I come! Jack game!")
	public static NpcStringId YOU_SUMMONED_ME_SO_YOU_MUST_BE_CONFIDENT_HUH_HERE_I_COME_JACK_GAME;
	
	@ClientString(id = 1801006, message = "Hello. Let's have a good Jack game.")
	public static NpcStringId HELLO_LET_S_HAVE_A_GOOD_JACK_GAME;
	
	@ClientString(id = 1801007, message = "I'm starting! Now, show me the card you want!")
	public static NpcStringId I_M_STARTING_NOW_SHOW_ME_THE_CARD_YOU_WANT;
	
	@ClientString(id = 1801008, message = "We'll start now! Show me the card you want!")
	public static NpcStringId WE_LL_START_NOW_SHOW_ME_THE_CARD_YOU_WANT;
	
	@ClientString(id = 1801009, message = "I'm showing the Rotten Pumpkin Card!")
	public static NpcStringId I_M_SHOWING_THE_ROTTEN_PUMPKIN_CARD;
	
	@ClientString(id = 1801010, message = "I'll be showing the Rotten Pumpkin Card!")
	public static NpcStringId I_LL_BE_SHOWING_THE_ROTTEN_PUMPKIN_CARD;
	
	@ClientString(id = 1801011, message = "I'm showing the Jack Pumpkin Card!")
	public static NpcStringId I_M_SHOWING_THE_JACK_PUMPKIN_CARD;
	
	@ClientString(id = 1801012, message = "I'll be showing the Jack Pumpkin Card!")
	public static NpcStringId I_LL_BE_SHOWING_THE_JACK_PUMPKIN_CARD;
	
	@ClientString(id = 1801013, message = "That's my precious Fantastic Chocolate Banana Ultra Favor Candy!!! I'm definitely winning the next round!!")
	public static NpcStringId THAT_S_MY_PRECIOUS_FANTASTIC_CHOCOLATE_BANANA_ULTRA_FAVOR_CANDY_I_M_DEFINITELY_WINNING_THE_NEXT_ROUND;
	
	@ClientString(id = 1801014, message = "It's my precious candy, but... I'll happily give it to you~!")
	public static NpcStringId IT_S_MY_PRECIOUS_CANDY_BUT_I_LL_HAPPILY_GIVE_IT_TO_YOU;
	
	@ClientString(id = 1801015, message = "The candy fell. I'll give you my toy chest instead.")
	public static NpcStringId THE_CANDY_FELL_I_LL_GIVE_YOU_MY_TOY_CHEST_INSTEAD;
	
	@ClientString(id = 1801016, message = "Since the candy fell, I will give you my toy chest instead.")
	public static NpcStringId SINCE_THE_CANDY_FELL_I_WILL_GIVE_YOU_MY_TOY_CHEST_INSTEAD;
	
	@ClientString(id = 1801017, message = "You're not peeking at my card, are you? This time, I'll wager a special scroll.")
	public static NpcStringId YOU_RE_NOT_PEEKING_AT_MY_CARD_ARE_YOU_THIS_TIME_I_LL_WAGER_A_SPECIAL_SCROLL;
	
	@ClientString(id = 1801018, message = "We're getting serious now. If you win again, I'll give you a special scroll.")
	public static NpcStringId WE_RE_GETTING_SERIOUS_NOW_IF_YOU_WIN_AGAIN_I_LL_GIVE_YOU_A_SPECIAL_SCROLL;
	
	@ClientString(id = 1801019, message = "You could probably enter the underworld pro league!")
	public static NpcStringId YOU_COULD_PROBABLY_ENTER_THE_UNDERWORLD_PRO_LEAGUE;
	
	@ClientString(id = 1801020, message = "Even pros can't do this much. You're amazing.")
	public static NpcStringId EVEN_PROS_CAN_T_DO_THIS_MUCH_YOU_RE_AMAZING;
	
	@ClientString(id = 1801021, message = "Who's the monster here?! This time, I'll bet my precious Transformation Stick.")
	public static NpcStringId WHO_S_THE_MONSTER_HERE_THIS_TIME_I_LL_BET_MY_PRECIOUS_TRANSFORMATION_STICK;
	
	@ClientString(id = 1801022, message = "I lost again. I won't lose this time. I'm betting my Transformation Stick.")
	public static NpcStringId I_LOST_AGAIN_I_WON_T_LOSE_THIS_TIME_I_M_BETTING_MY_TRANSFORMATION_STICK;
	
	@ClientString(id = 1801023, message = "Lost again! Hmph. Next time, I'll bet an incredible gift! Wait for it if you want!")
	public static NpcStringId LOST_AGAIN_HMPH_NEXT_TIME_I_LL_BET_AN_INCREDIBLE_GIFT_WAIT_FOR_IT_IF_YOU_WANT;
	
	@ClientString(id = 1801024, message = "You're too good. Next time, I'll give you an incredible gift! Please wait for you.")
	public static NpcStringId YOU_RE_TOO_GOOD_NEXT_TIME_I_LL_GIVE_YOU_AN_INCREDIBLE_GIFT_PLEASE_WAIT_FOR_YOU;
	
	@ClientString(id = 1801025, message = "My pride can't handle you winning anymore!")
	public static NpcStringId MY_PRIDE_CAN_T_HANDLE_YOU_WINNING_ANYMORE;
	
	@ClientString(id = 1801026, message = "I would be embarrassing to lose again here...")
	public static NpcStringId I_WOULD_BE_EMBARRASSING_TO_LOSE_AGAIN_HERE;
	
	@ClientString(id = 1801027, message = "What's your name? I'm gonna remember you!")
	public static NpcStringId WHAT_S_YOUR_NAME_I_M_GONNA_REMEMBER_YOU;
	
	@ClientString(id = 1801028, message = "People from the above ground world are really good at games.")
	public static NpcStringId PEOPLE_FROM_THE_ABOVE_GROUND_WORLD_ARE_REALLY_GOOD_AT_GAMES;
	
	@ClientString(id = 1801029, message = "You've played a lot in the underworld, haven't you?!")
	public static NpcStringId YOU_VE_PLAYED_A_LOT_IN_THE_UNDERWORLD_HAVEN_T_YOU;
	
	@ClientString(id = 1801030, message = "I've never met someone so good before.")
	public static NpcStringId I_VE_NEVER_MET_SOMEONE_SO_GOOD_BEFORE;
	
	@ClientString(id = 1801031, message = "13 wins in a row. You're pretty lucky today, huh?")
	public static NpcStringId THIRTEEN_WINS_IN_A_ROW_YOU_RE_PRETTY_LUCKY_TODAY_HUH;
	
	@ClientString(id = 1801032, message = "I never thought I would see 13 wins in a row.")
	public static NpcStringId I_NEVER_THOUGHT_I_WOULD_SEE_13_WINS_IN_A_ROW;
	
	@ClientString(id = 1801033, message = "This is the best record I've ever seen! Next time I'll give you my treasure - the Golden Jack O'Lantern!")
	public static NpcStringId THIS_IS_THE_BEST_RECORD_I_VE_EVER_SEEN_NEXT_TIME_I_LL_GIVE_YOU_MY_TREASURE_THE_GOLDEN_JACK_O_LANTERN;
	
	@ClientString(id = 1801034, message = "Even pros can't do 14 wins in a row! Next time I'll give you my treasure - the Golden Jack O'Lantern!")
	public static NpcStringId EVEN_PROS_CAN_T_DO_14_WINS_IN_A_ROW_NEXT_TIME_I_LL_GIVE_YOU_MY_TREASURE_THE_GOLDEN_JACK_O_LANTERN;
	
	@ClientString(id = 1801035, message = "I can't do this anymore! You win! I acknowledge you as the best I've ever met in all my 583 years!")
	public static NpcStringId I_CAN_T_DO_THIS_ANYMORE_YOU_WIN_I_ACKNOWLEDGE_YOU_AS_THE_BEST_I_VE_EVER_MET_IN_ALL_MY_583_YEARS;
	
	@ClientString(id = 1801036, message = "Playing any more is meaningless. You were my greatest opponent.")
	public static NpcStringId PLAYING_ANY_MORE_IS_MEANINGLESS_YOU_WERE_MY_GREATEST_OPPONENT;
	
	@ClientString(id = 1801037, message = "I won this round...! It was fun.")
	public static NpcStringId I_WON_THIS_ROUND_IT_WAS_FUN;
	
	@ClientString(id = 1801038, message = "I won this round. It was enjoyable.")
	public static NpcStringId I_WON_THIS_ROUND_IT_WAS_ENJOYABLE;
	
	@ClientString(id = 1801039, message = "Above world people are so fun...! Then, see you later!")
	public static NpcStringId ABOVE_WORLD_PEOPLE_ARE_SO_FUN_THEN_SEE_YOU_LATER;
	
	@ClientString(id = 1801040, message = "Call me again next time. I want to play again with you.")
	public static NpcStringId CALL_ME_AGAIN_NEXT_TIME_I_WANT_TO_PLAY_AGAIN_WITH_YOU;
	
	@ClientString(id = 1801041, message = "You wanna play some more? I'm out of presents, but I'll give you candy!")
	public static NpcStringId YOU_WANNA_PLAY_SOME_MORE_I_M_OUT_OF_PRESENTS_BUT_I_LL_GIVE_YOU_CANDY;
	
	@ClientString(id = 1801042, message = "Will you play some more? I don't have any more presents, but I will give you candy if you win.")
	public static NpcStringId WILL_YOU_PLAY_SOME_MORE_I_DON_T_HAVE_ANY_MORE_PRESENTS_BUT_I_WILL_GIVE_YOU_CANDY_IF_YOU_WIN;
	
	@ClientString(id = 1801043, message = "You're the best. Out of all the Jack's game players I've ever met... I give up!")
	public static NpcStringId YOU_RE_THE_BEST_OUT_OF_ALL_THE_JACK_S_GAME_PLAYERS_I_VE_EVER_MET_I_GIVE_UP;
	
	@ClientString(id = 1801044, message = "Wowww. Awesome. Really. I have never met someone as good as you before. Now... I can't play anymore.")
	public static NpcStringId WOWWW_AWESOME_REALLY_I_HAVE_NEVER_MET_SOMEONE_AS_GOOD_AS_YOU_BEFORE_NOW_I_CAN_T_PLAY_ANYMORE;
	
	@ClientString(id = 1801045, message = "$s1 has achieved $s2 wins in a row in Jack's game.")
	public static NpcStringId S1_HAS_ACHIEVED_S2_WINS_IN_A_ROW_IN_JACK_S_GAME;
	
	@ClientString(id = 1801046, message = "Congratulations! $s1 has won $s2 Jack's games in a row.")
	public static NpcStringId CONGRATULATIONS_S1_HAS_WON_S2_JACK_S_GAMES_IN_A_ROW;
	
	@ClientString(id = 1801047, message = "Congratulations on winning the 1st place in Jack's Game!")
	public static NpcStringId CONGRATULATIONS_ON_WINNING_THE_1ST_PLACE_IN_JACK_S_GAME;
	
	@ClientString(id = 1801048, message = "Hello~ I'm Verdandi. Congratulations on winning the 1st place in Jack's Game... Go to my sibling Skuld in the village, and you'll get an amazing gift! Let's play Jack's Game again!")
	public static NpcStringId HELLO_I_M_VERDANDI_CONGRATULATIONS_ON_WINNING_THE_1ST_PLACE_IN_JACK_S_GAME_GO_TO_MY_SIBLING_SKULD_IN_THE_VILLAGE_AND_YOU_LL_GET_AN_AMAZING_GIFT_LET_S_PLAY_JACK_S_GAME_AGAIN;
	
	@ClientString(id = 1801049, message = "Hmm. You're playing Jack's game for the first time, huh? You couldn't even take out your card at the right time~! My goodness...")
	public static NpcStringId HMM_YOU_RE_PLAYING_JACK_S_GAME_FOR_THE_FIRST_TIME_HUH_YOU_COULDN_T_EVEN_TAKE_OUT_YOUR_CARD_AT_THE_RIGHT_TIME_MY_GOODNESS;
	
	@ClientString(id = 1801050, message = "Oh. You're not very familiar with Jack's game, right? You didn't take out your card at the right time...")
	public static NpcStringId OH_YOU_RE_NOT_VERY_FAMILIAR_WITH_JACK_S_GAME_RIGHT_YOU_DIDN_T_TAKE_OUT_YOUR_CARD_AT_THE_RIGHT_TIME;
	
	@ClientString(id = 1801051, message = "You have to use the card skill on the mask before the gauge above my head disappears.")
	public static NpcStringId YOU_HAVE_TO_USE_THE_CARD_SKILL_ON_THE_MASK_BEFORE_THE_GAUGE_ABOVE_MY_HEAD_DISAPPEARS;
	
	@ClientString(id = 1801052, message = "You must use the card skill on the mask before the gauge above my head disappears.")
	public static NpcStringId YOU_MUST_USE_THE_CARD_SKILL_ON_THE_MASK_BEFORE_THE_GAUGE_ABOVE_MY_HEAD_DISAPPEARS;
	
	@ClientString(id = 1801053, message = "If you show the same card as me, you win. If they're different, I win. Understand? Now, let's go!")
	public static NpcStringId IF_YOU_SHOW_THE_SAME_CARD_AS_ME_YOU_WIN_IF_THEY_RE_DIFFERENT_I_WIN_UNDERSTAND_NOW_LET_S_GO;
	
	@ClientString(id = 1801054, message = "You will win if you show the same card as me. It's my victory if the cards are different. Well, let's start again~")
	public static NpcStringId YOU_WILL_WIN_IF_YOU_SHOW_THE_SAME_CARD_AS_ME_IT_S_MY_VICTORY_IF_THE_CARDS_ARE_DIFFERENT_WELL_LET_S_START_AGAIN;
	
	@ClientString(id = 1801055, message = "Ack! You didn't show a card? You have to use the card skill before the gauge disappears. Hmph. Then, I'm going.")
	public static NpcStringId ACK_YOU_DIDN_T_SHOW_A_CARD_YOU_HAVE_TO_USE_THE_CARD_SKILL_BEFORE_THE_GAUGE_DISAPPEARS_HMPH_THEN_I_M_GOING;
	
	@ClientString(id = 1801056, message = "Ahh. You didn't show a card. You must use the card skill at the right time. It's unfortunate. Then, I will go now~")
	public static NpcStringId AHH_YOU_DIDN_T_SHOW_A_CARD_YOU_MUST_USE_THE_CARD_SKILL_AT_THE_RIGHT_TIME_IT_S_UNFORTUNATE_THEN_I_WILL_GO_NOW;
	
	@ClientString(id = 1801057, message = "Let's learn about the Jack's game together~! You can play with me 3 times.")
	public static NpcStringId LET_S_LEARN_ABOUT_THE_JACK_S_GAME_TOGETHER_YOU_CAN_PLAY_WITH_ME_3_TIMES;
	
	@ClientString(id = 1801058, message = "Let's start! Show the card you want! The card skill is attached to the mask.")
	public static NpcStringId LET_S_START_SHOW_THE_CARD_YOU_WANT_THE_CARD_SKILL_IS_ATTACHED_TO_THE_MASK;
	
	@ClientString(id = 1801059, message = "You showed the same card as me, so you win.")
	public static NpcStringId YOU_SHOWED_THE_SAME_CARD_AS_ME_SO_YOU_WIN;
	
	@ClientString(id = 1801060, message = "You showed a different card from me, so you lose.")
	public static NpcStringId YOU_SHOWED_A_DIFFERENT_CARD_FROM_ME_SO_YOU_LOSE;
	
	@ClientString(id = 1801061, message = "That was practice, so there's no candy even if you win~")
	public static NpcStringId THAT_WAS_PRACTICE_SO_THERE_S_NO_CANDY_EVEN_IF_YOU_WIN;
	
	@ClientString(id = 1801062, message = "It's unfortunate. Let's practice one more time.")
	public static NpcStringId IT_S_UNFORTUNATE_LET_S_PRACTICE_ONE_MORE_TIME;
	
	@ClientString(id = 1801063, message = "You gotta show the card at the right time. Use the card skill you want before the gauge above my head disappears!")
	public static NpcStringId YOU_GOTTA_SHOW_THE_CARD_AT_THE_RIGHT_TIME_USE_THE_CARD_SKILL_YOU_WANT_BEFORE_THE_GAUGE_ABOVE_MY_HEAD_DISAPPEARS;
	
	@ClientString(id = 1801064, message = "The card skills are attached to the Jack O'Lantern mask, right? That's what you use.")
	public static NpcStringId THE_CARD_SKILLS_ARE_ATTACHED_TO_THE_JACK_O_LANTERN_MASK_RIGHT_THAT_S_WHAT_YOU_USE;
	
	@ClientString(id = 1801065, message = "You win if you show the same card as me, and I win if the cards are different. OK, let's go~")
	public static NpcStringId YOU_WIN_IF_YOU_SHOW_THE_SAME_CARD_AS_ME_AND_I_WIN_IF_THE_CARDS_ARE_DIFFERENT_OK_LET_S_GO;
	
	@ClientString(id = 1801066, message = "You didn't show a card again? We'll try again later. I'm gonna go now~")
	public static NpcStringId YOU_DIDN_T_SHOW_A_CARD_AGAIN_WE_LL_TRY_AGAIN_LATER_I_M_GONNA_GO_NOW;
	
	@ClientString(id = 1801067, message = "Now, do you understand a little about Jack's game? The real game, though, is with Urd and Verdandi. Well, see you later!")
	public static NpcStringId NOW_DO_YOU_UNDERSTAND_A_LITTLE_ABOUT_JACK_S_GAME_THE_REAL_GAME_THOUGH_IS_WITH_URD_AND_VERDANDI_WELL_SEE_YOU_LATER;
	
	@ClientString(id = 1801068, message = "Hahahaha!")
	public static NpcStringId HAHAHAHA;
	
	@ClientString(id = 1801069, message = "Where are you looking?")
	public static NpcStringId WHERE_ARE_YOU_LOOKING;
	
	@ClientString(id = 1801070, message = "I'm right here.")
	public static NpcStringId I_M_RIGHT_HERE;
	
	@ClientString(id = 1801071, message = "Annoying concentration attacks are disrupting Valakas' concentration! If it continues, you may get a great opportunity!")
	public static NpcStringId ANNOYING_CONCENTRATION_ATTACKS_ARE_DISRUPTING_VALAKAS_CONCENTRATION_IF_IT_CONTINUES_YOU_MAY_GET_A_GREAT_OPPORTUNITY;
	
	@ClientString(id = 1801072, message = "Some warrior's blow has left a huge gash between the great scales of Valakas! Valakas' P. Def. is greatly decreased!")
	public static NpcStringId SOME_WARRIOR_S_BLOW_HAS_LEFT_A_HUGE_GASH_BETWEEN_THE_GREAT_SCALES_OF_VALAKAS_VALAKAS_P_DEF_IS_GREATLY_DECREASED;
	
	@ClientString(id = 1801073, message = "Annoying concentration attacks overwhelmed Valakas, making it forget its rage and become distracted!")
	public static NpcStringId ANNOYING_CONCENTRATION_ATTACKS_OVERWHELMED_VALAKAS_MAKING_IT_FORGET_ITS_RAGE_AND_BECOME_DISTRACTED;
	
	@ClientString(id = 1801074, message = "Long-range concentration attacks have enraged Valakas! If you continue, it may become a dangerous situation!")
	public static NpcStringId LONG_RANGE_CONCENTRATION_ATTACKS_HAVE_ENRAGED_VALAKAS_IF_YOU_CONTINUE_IT_MAY_BECOME_A_DANGEROUS_SITUATION;
	
	@ClientString(id = 1801075, message = "Because the cowardly counterattacks continued, Valakas' fury has reached its maximum! Valakas' P. Atk. is greatly increased!")
	public static NpcStringId BECAUSE_THE_COWARDLY_COUNTERATTACKS_CONTINUED_VALAKAS_FURY_HAS_REACHED_ITS_MAXIMUM_VALAKAS_P_ATK_IS_GREATLY_INCREASED;
	
	@ClientString(id = 1801076, message = "Valakas has been enraged by the long-range concentration attacks and is coming toward its target with even greater zeal!")
	public static NpcStringId VALAKAS_HAS_BEEN_ENRAGED_BY_THE_LONG_RANGE_CONCENTRATION_ATTACKS_AND_IS_COMING_TOWARD_ITS_TARGET_WITH_EVEN_GREATER_ZEAL;
	
	@ClientString(id = 1801077, message = "Listen to me, Tanta Lizardmen! I have returned! Don't be afraid, as Ugoros, the Seer of the Black Abyss, is here with us!")
	public static NpcStringId LISTEN_TO_ME_TANTA_LIZARDMEN_I_HAVE_RETURNED_DON_T_BE_AFRAID_AS_UGOROS_THE_SEER_OF_THE_BLACK_ABYSS_IS_HERE_WITH_US;
	
	@ClientString(id = 1801078, message = "Welcome, $s1! Let us see if you have brought a worthy offering for the Black Abyss!")
	public static NpcStringId WELCOME_S1_LET_US_SEE_IF_YOU_HAVE_BROUGHT_A_WORTHY_OFFERING_FOR_THE_BLACK_ABYSS;
	
	@ClientString(id = 1801079, message = "What a formidable foe! But I have the Abyss Weed given to me by the Black Abyss! Let me see...")
	public static NpcStringId WHAT_A_FORMIDABLE_FOE_BUT_I_HAVE_THE_ABYSS_WEED_GIVEN_TO_ME_BY_THE_BLACK_ABYSS_LET_ME_SEE;
	
	@ClientString(id = 1801080, message = "Muhahaha! Ah, this burning sensation in my mouth! The power of the Black Abyss is reviving me!")
	public static NpcStringId MUHAHAHA_AH_THIS_BURNING_SENSATION_IN_MY_MOUTH_THE_POWER_OF_THE_BLACK_ABYSS_IS_REVIVING_ME;
	
	@ClientString(id = 1801081, message = "No! How dare you stop me from using the Abyss Weed... Do you know what you have done?!")
	public static NpcStringId NO_HOW_DARE_YOU_STOP_ME_FROM_USING_THE_ABYSS_WEED_DO_YOU_KNOW_WHAT_YOU_HAVE_DONE;
	
	@ClientString(id = 1801082, message = "A limp creature like this is unworthy to be an offering... You have no right to sacrifice to the Black Abyss!")
	public static NpcStringId A_LIMP_CREATURE_LIKE_THIS_IS_UNWORTHY_TO_BE_AN_OFFERING_YOU_HAVE_NO_RIGHT_TO_SACRIFICE_TO_THE_BLACK_ABYSS;
	
	@ClientString(id = 1801083, message = "Listen to me, Tanta Lizardmen! The Black Abyss is famished! Find some fresh offerings!")
	public static NpcStringId LISTEN_TO_ME_TANTA_LIZARDMEN_THE_BLACK_ABYSS_IS_FAMISHED_FIND_SOME_FRESH_OFFERINGS;
	
	@ClientString(id = 1801084, message = "Ah... How could I lose... Oh, Black Abyss, receive me...")
	public static NpcStringId AH_HOW_COULD_I_LOSE_OH_BLACK_ABYSS_RECEIVE_ME;
	
	@ClientString(id = 1801085, message = "Alarm system destroyed. Intruder excluded.")
	public static NpcStringId ALARM_SYSTEM_DESTROYED_INTRUDER_EXCLUDED;
	
	@ClientString(id = 1801086, message = "Begin stage 1!")
	public static NpcStringId BEGIN_STAGE_1_2;
	
	@ClientString(id = 1801087, message = "Begin stage 2!")
	public static NpcStringId BEGIN_STAGE_2_2;
	
	@ClientString(id = 1801088, message = "Begin stage 3!")
	public static NpcStringId BEGIN_STAGE_3_2;
	
	@ClientString(id = 1801089, message = "Begin stage 4")
	public static NpcStringId BEGIN_STAGE_4;
	
	@ClientString(id = 1801090, message = "Time until the next battle")
	public static NpcStringId TIME_UNTIL_THE_NEXT_BATTLE;
	
	@ClientString(id = 1801091, message = "The beast ate the feed, but it isn't showing a response, perhaps because it's already full.")
	public static NpcStringId THE_BEAST_ATE_THE_FEED_BUT_IT_ISN_T_SHOWING_A_RESPONSE_PERHAPS_BECAUSE_IT_S_ALREADY_FULL;
	
	@ClientString(id = 1801092, message = "The beast spit out the feed instead of eating it.")
	public static NpcStringId THE_BEAST_SPIT_OUT_THE_FEED_INSTEAD_OF_EATING_IT;
	
	@ClientString(id = 1801093, message = "The beast spit out the feed and is instead attacking you!")
	public static NpcStringId THE_BEAST_SPIT_OUT_THE_FEED_AND_IS_INSTEAD_ATTACKING_YOU;
	
	@ClientString(id = 1801094, message = "$s1 is leaving you because you don't have enough Golden Spices.")
	public static NpcStringId S1_IS_LEAVING_YOU_BECAUSE_YOU_DON_T_HAVE_ENOUGH_GOLDEN_SPICES;
	
	@ClientString(id = 1801095, message = "$s1 is leaving you because you don't have enough Crystal Spices.")
	public static NpcStringId S1_IS_LEAVING_YOU_BECAUSE_YOU_DON_T_HAVE_ENOUGH_CRYSTAL_SPICES;
	
	@ClientString(id = 1801096, message = "$s1. May the protection of the gods be upon you!")
	public static NpcStringId S1_MAY_THE_PROTECTION_OF_THE_GODS_BE_UPON_YOU;
	
	@ClientString(id = 1801097, message = "Freya has started to move.")
	public static NpcStringId FREYA_HAS_STARTED_TO_MOVE;
	
	@ClientString(id = 1801098, message = "How could I... fall... in a place like this...")
	public static NpcStringId HOW_COULD_I_FALL_IN_A_PLACE_LIKE_THIS;
	
	@ClientString(id = 1801099, message = "I can finally take a breather. By the way, who are you? Hmm... I think I know who sent you.")
	public static NpcStringId I_CAN_FINALLY_TAKE_A_BREATHER_BY_THE_WAY_WHO_ARE_YOU_HMM_I_THINK_I_KNOW_WHO_SENT_YOU;
	
	@ClientString(id = 1801100, message = "$s1 of Balance")
	public static NpcStringId S1_OF_BALANCE;
	
	@ClientString(id = 1801101, message = "Swift $s1")
	public static NpcStringId SWIFT_S1;
	
	@ClientString(id = 1801102, message = "$s1 of Blessing")
	public static NpcStringId S1_OF_BLESSING;
	
	@ClientString(id = 1801103, message = "Sharp $s1")
	public static NpcStringId SHARP_S1;
	
	@ClientString(id = 1801104, message = "Useful $s1")
	public static NpcStringId USEFUL_S1;
	
	@ClientString(id = 1801105, message = "Reckless $s1")
	public static NpcStringId RECKLESS_S1;
	
	@ClientString(id = 1801106, message = "Mountain Kookaburra")
	public static NpcStringId MOUNTAIN_KOOKABURRA;
	
	@ClientString(id = 1801107, message = "Mountain Cougar")
	public static NpcStringId MOUNTAIN_COUGAR;
	
	@ClientString(id = 1801108, message = "Mountain Buffalo")
	public static NpcStringId MOUNTAIN_BUFFALO;
	
	@ClientString(id = 1801109, message = "Mountain Grendel")
	public static NpcStringId MOUNTAIN_GRENDEL;
	
	@ClientString(id = 1801110, message = "Battle end limit time")
	public static NpcStringId BATTLE_END_LIMIT_TIME;
	
	@ClientString(id = 1801111, message = "Strong magic power can be felt from somewhere!!")
	public static NpcStringId STRONG_MAGIC_POWER_CAN_BE_FELT_FROM_SOMEWHERE;
	
	@ClientString(id = 1801112, message = "How dare you attack my recruits!!")
	public static NpcStringId HOW_DARE_YOU_ATTACK_MY_RECRUITS;
	
	@ClientString(id = 1801113, message = "Who is disrupting the order?!")
	public static NpcStringId WHO_IS_DISRUPTING_THE_ORDER;
	
	@ClientString(id = 1801114, message = "The officer is dead!")
	public static NpcStringId THE_OFFICER_IS_DEAD;
	
	@ClientString(id = 1801115, message = "Line up the ranks!!")
	public static NpcStringId LINE_UP_THE_RANKS;
	
	@ClientString(id = 1801116, message = "I brought the food.")
	public static NpcStringId I_BROUGHT_THE_FOOD;
	
	@ClientString(id = 1801117, message = "Come and eat.")
	public static NpcStringId COME_AND_EAT;
	
	@ClientString(id = 1801118, message = "Looks delicious.")
	public static NpcStringId LOOKS_DELICIOUS;
	
	@ClientString(id = 1801119, message = "Let's go eat.")
	public static NpcStringId LET_S_GO_EAT;
	
	@ClientString(id = 1801120, message = "Guard! Kill the intruders!")
	public static NpcStringId GUARD_KILL_THE_INTRUDERS;
	
	@ClientString(id = 1801121, message = "My knights. Show your loyalty!!")
	public static NpcStringId MY_KNIGHTS_SHOW_YOUR_LOYALTY;
	
	@ClientString(id = 1801122, message = "I can take it no longer!!!")
	public static NpcStringId I_CAN_TAKE_IT_NO_LONGER;
	
	@ClientString(id = 1801123, message = "Archer. Heed my call!")
	public static NpcStringId ARCHER_HEED_MY_CALL;
	
	@ClientString(id = 1801124, message = "The space feels like its gradually starting to shake.")
	public static NpcStringId THE_SPACE_FEELS_LIKE_ITS_GRADUALLY_STARTING_TO_SHAKE;
	
	@ClientString(id = 1801125, message = "I can no longer stand by.")
	public static NpcStringId I_CAN_NO_LONGER_STAND_BY;
	
	@ClientString(id = 1801126, message = "Taklacan is gathering its strength and launching an attack.")
	public static NpcStringId TAKLACAN_IS_GATHERING_ITS_STRENGTH_AND_LAUNCHING_AN_ATTACK;
	
	@ClientString(id = 1801127, message = "Taklacan received Kokracon and became weaker.")
	public static NpcStringId TAKLACAN_RECEIVED_KOKRACON_AND_BECAME_WEAKER;
	
	@ClientString(id = 1801128, message = "Kokracon's power can be felt nearby.")
	public static NpcStringId KOKRACON_S_POWER_CAN_BE_FELT_NEARBY;
	
	@ClientString(id = 1801129, message = "Taklacan is preparing to hide itself.")
	public static NpcStringId TAKLACAN_IS_PREPARING_TO_HIDE_ITSELF;
	
	@ClientString(id = 1801130, message = "Taklacan disappears into the space of futility with a roar.")
	public static NpcStringId TAKLACAN_DISAPPEARS_INTO_THE_SPACE_OF_FUTILITY_WITH_A_ROAR;
	
	@ClientString(id = 1801131, message = "Torumba's body is starting to move.")
	public static NpcStringId TORUMBA_S_BODY_IS_STARTING_TO_MOVE;
	
	@ClientString(id = 1801132, message = "A response can be felt from Torumba's tough skin.")
	public static NpcStringId A_RESPONSE_CAN_BE_FELT_FROM_TORUMBA_S_TOUGH_SKIN;
	
	@ClientString(id = 1801133, message = "A mark remains on Torumba's tough skin.")
	public static NpcStringId A_MARK_REMAINS_ON_TORUMBA_S_TOUGH_SKIN;
	
	@ClientString(id = 1801134, message = "The light is beginning to weaken in Torumba's eyes.")
	public static NpcStringId THE_LIGHT_IS_BEGINNING_TO_WEAKEN_IN_TORUMBA_S_EYES;
	
	@ClientString(id = 1801135, message = "Torumba's left leg was damaged.")
	public static NpcStringId TORUMBA_S_LEFT_LEG_WAS_DAMAGED;
	
	@ClientString(id = 1801136, message = "Torumba's right leg was damaged.")
	public static NpcStringId TORUMBA_S_RIGHT_LEG_WAS_DAMAGED;
	
	@ClientString(id = 1801137, message = "Torumba's left arm was damaged.")
	public static NpcStringId TORUMBA_S_LEFT_ARM_WAS_DAMAGED;
	
	@ClientString(id = 1801138, message = "Torumba's right arm was damaged.")
	public static NpcStringId TORUMBA_S_RIGHT_ARM_WAS_DAMAGED;
	
	@ClientString(id = 1801139, message = "A deep wound appeared on Torumba's tough skin.")
	public static NpcStringId A_DEEP_WOUND_APPEARED_ON_TORUMBA_S_TOUGH_SKIN;
	
	@ClientString(id = 1801140, message = "The light is slowly fading from Torumba's eyes.")
	public static NpcStringId THE_LIGHT_IS_SLOWLY_FADING_FROM_TORUMBA_S_EYES;
	
	@ClientString(id = 1801141, message = "Torumba is preparing to hide its body.")
	public static NpcStringId TORUMBA_IS_PREPARING_TO_HIDE_ITS_BODY;
	
	@ClientString(id = 1801142, message = "Torumba disappeared into his space.")
	public static NpcStringId TORUMBA_DISAPPEARED_INTO_HIS_SPACE;
	
	@ClientString(id = 1801143, message = "Torumba is preparing to hide itself in the twisted space.")
	public static NpcStringId TORUMBA_IS_PREPARING_TO_HIDE_ITSELF_IN_THE_TWISTED_SPACE;
	
	@ClientString(id = 1801144, message = "Dopagen has started to move.")
	public static NpcStringId DOPAGEN_HAS_STARTED_TO_MOVE;
	
	@ClientString(id = 1801145, message = "Leptilikon's energy feels like it's being condensed.")
	public static NpcStringId LEPTILIKON_S_ENERGY_FEELS_LIKE_IT_S_BEING_CONDENSED;
	
	@ClientString(id = 1801146, message = "Dopagen is preparing to hide itself with a strange scent.")
	public static NpcStringId DOPAGEN_IS_PREPARING_TO_HIDE_ITSELF_WITH_A_STRANGE_SCENT;
	
	@ClientString(id = 1801147, message = "Dopagen is preparing to hide itself.")
	public static NpcStringId DOPAGEN_IS_PREPARING_TO_HIDE_ITSELF;
	
	@ClientString(id = 1801148, message = "Dopagen is disappearing in between the twisted space.")
	public static NpcStringId DOPAGEN_IS_DISAPPEARING_IN_BETWEEN_THE_TWISTED_SPACE;
	
	@ClientString(id = 1801149, message = "Maguen!")
	public static NpcStringId MAGUEN;
	
	@ClientString(id = 1801150, message = "Enough Maguen Plasma - Bistakon have gathered.")
	public static NpcStringId ENOUGH_MAGUEN_PLASMA_BISTAKON_HAVE_GATHERED;
	
	@ClientString(id = 1801151, message = "Enough Maguen Plasma - Kokracon have gathered.")
	public static NpcStringId ENOUGH_MAGUEN_PLASMA_KOKRACON_HAVE_GATHERED;
	
	@ClientString(id = 1801152, message = "Enough Maguen Plasma - Leptilikon have gathered.")
	public static NpcStringId ENOUGH_MAGUEN_PLASMA_LEPTILIKON_HAVE_GATHERED;
	
	@ClientString(id = 1801153, message = "The plasmas have filled the aeroscope and are harmonized.")
	public static NpcStringId THE_PLASMAS_HAVE_FILLED_THE_AEROSCOPE_AND_ARE_HARMONIZED;
	
	@ClientString(id = 1801154, message = "The plasmas have filled the aeroscope but they are ramming into each other, exploding, and dying.")
	public static NpcStringId THE_PLASMAS_HAVE_FILLED_THE_AEROSCOPE_BUT_THEY_ARE_RAMMING_INTO_EACH_OTHER_EXPLODING_AND_DYING;
	
	@ClientString(id = 1801155, message = "Amazing. $s1 took 100 of these soul stone fragments. What a complete swindler.")
	public static NpcStringId AMAZING_S1_TOOK_100_OF_THESE_SOUL_STONE_FRAGMENTS_WHAT_A_COMPLETE_SWINDLER;
	
	@ClientString(id = 1801156, message = "Hmm? Hey, did you give $s1 something? But it was just 1. Haha.")
	public static NpcStringId HMM_HEY_DID_YOU_GIVE_S1_SOMETHING_BUT_IT_WAS_JUST_1_HAHA;
	
	@ClientString(id = 1801157, message = "$s1 has pulled one with $s2 digits. Lucky!")
	public static NpcStringId S1_HAS_PULLED_ONE_WITH_S2_DIGITS_LUCKY;
	
	@ClientString(id = 1801158, message = "It's better than losing it all, right? Or does this feel worse?")
	public static NpcStringId IT_S_BETTER_THAN_LOSING_IT_ALL_RIGHT_OR_DOES_THIS_FEEL_WORSE;
	
	@ClientString(id = 1801159, message = "Ahem~! $s1 has no luck at all. Try praying.")
	public static NpcStringId AHEM_S1_HAS_NO_LUCK_AT_ALL_TRY_PRAYING;
	
	@ClientString(id = 1801160, message = "Ah... It's over. What kind of guy is that? Damn... Fine, you $s1, take it and get outta here.")
	public static NpcStringId AH_IT_S_OVER_WHAT_KIND_OF_GUY_IS_THAT_DAMN_FINE_YOU_S1_TAKE_IT_AND_GET_OUTTA_HERE;
	
	@ClientString(id = 1801161, message = "A big piece is made up of little pieces. So here's a little piece~")
	public static NpcStringId A_BIG_PIECE_IS_MADE_UP_OF_LITTLE_PIECES_SO_HERE_S_A_LITTLE_PIECE;
	
	@ClientString(id = 1801162, message = "You don't feel bad, right? Are you sad? But don't cry~")
	public static NpcStringId YOU_DON_T_FEEL_BAD_RIGHT_ARE_YOU_SAD_BUT_DON_T_CRY;
	
	@ClientString(id = 1801163, message = "OK~ Who's next? It all depends on your fate and luck, right? At least come and take a look.")
	public static NpcStringId OK_WHO_S_NEXT_IT_ALL_DEPENDS_ON_YOUR_FATE_AND_LUCK_RIGHT_AT_LEAST_COME_AND_TAKE_A_LOOK;
	
	@ClientString(id = 1801164, message = "No one else? Don't worry~ I don't bite. Haha~!")
	public static NpcStringId NO_ONE_ELSE_DON_T_WORRY_I_DON_T_BITE_HAHA;
	
	@ClientString(id = 1801165, message = "There was someone who won 10,000 from me. A warrior shouldn't just be good at fighting, right? You've gotta be good in everything.")
	public static NpcStringId THERE_WAS_SOMEONE_WHO_WON_10_000_FROM_ME_A_WARRIOR_SHOULDN_T_JUST_BE_GOOD_AT_FIGHTING_RIGHT_YOU_VE_GOTTA_BE_GOOD_IN_EVERYTHING;
	
	@ClientString(id = 1801166, message = "OK~ Master of luck? That's you? Haha~! Well, anyone can come after all.")
	public static NpcStringId OK_MASTER_OF_LUCK_THAT_S_YOU_HAHA_WELL_ANYONE_CAN_COME_AFTER_ALL;
	
	@ClientString(id = 1801167, message = "Shedding blood is a given on the battleground. At least it's safe here.")
	public static NpcStringId SHEDDING_BLOOD_IS_A_GIVEN_ON_THE_BATTLEGROUND_AT_LEAST_IT_S_SAFE_HERE;
	
	@ClientString(id = 1801168, message = "Gasp!")
	public static NpcStringId GASP_2;
	
	@ClientString(id = 1801169, message = "How much longer...?")
	public static NpcStringId HOW_MUCH_LONGER;
	
	@ClientString(id = 1801170, message = "Is Ermian well? Even I can't believe that I survived in a place like this...")
	public static NpcStringId IS_ERMIAN_WELL_EVEN_I_CAN_T_BELIEVE_THAT_I_SURVIVED_IN_A_PLACE_LIKE_THIS;
	
	@ClientString(id = 1801171, message = "I don't know how long it's been since I parted company with you... Time doesn't seem to move... It just feels too long...")
	public static NpcStringId I_DON_T_KNOW_HOW_LONG_IT_S_BEEN_SINCE_I_PARTED_COMPANY_WITH_YOU_TIME_DOESN_T_SEEM_TO_MOVE_IT_JUST_FEELS_TOO_LONG;
	
	@ClientString(id = 1801172, message = "Sorry to say this, but... The place you struck me before now hurts greatly...")
	public static NpcStringId SORRY_TO_SAY_THIS_BUT_THE_PLACE_YOU_STRUCK_ME_BEFORE_NOW_HURTS_GREATLY;
	
	@ClientString(id = 1801173, message = "Ugh... I'm sorry... It looks like this is it for me... I wanted to live and see my family...")
	public static NpcStringId UGH_I_M_SORRY_IT_LOOKS_LIKE_THIS_IS_IT_FOR_ME_I_WANTED_TO_LIVE_AND_SEE_MY_FAMILY;
	
	@ClientString(id = 1801174, message = "Where are you? I can't see anything.")
	public static NpcStringId WHERE_ARE_YOU_I_CAN_T_SEE_ANYTHING;
	
	@ClientString(id = 1801175, message = "Where are you, really? I can't follow you like this.")
	public static NpcStringId WHERE_ARE_YOU_REALLY_I_CAN_T_FOLLOW_YOU_LIKE_THIS;
	
	@ClientString(id = 1801176, message = "I'm sorry... This is it for me.")
	public static NpcStringId I_M_SORRY_THIS_IS_IT_FOR_ME;
	
	@ClientString(id = 1801177, message = "Sob~ To see Ermian again... Can I go to my family now?")
	public static NpcStringId SOB_TO_SEE_ERMIAN_AGAIN_CAN_I_GO_TO_MY_FAMILY_NOW;
	
	@ClientString(id = 1801178, message = "Whoa! Feels like my energy is back~!")
	public static NpcStringId WHOA_FEELS_LIKE_MY_ENERGY_IS_BACK_2;
	
	@ClientString(id = 1801179, message = "I feel so light! This is it! I know this feeling!")
	public static NpcStringId I_FEEL_SO_LIGHT_THIS_IS_IT_I_KNOW_THIS_FEELING_2;
	
	@ClientString(id = 1801180, message = "Wow~ My fatigue is completely gone!")
	public static NpcStringId WOW_MY_FATIGUE_IS_COMPLETELY_GONE_2;
	
	@ClientString(id = 1801181, message = "Hey~ that ominous feeling has disappeared!")
	public static NpcStringId HEY_THAT_OMINOUS_FEELING_HAS_DISAPPEARED_2;
	
	@ClientString(id = 1801182, message = "My body feels as light as a feather~")
	public static NpcStringId MY_BODY_FEELS_AS_LIGHT_AS_A_FEATHER_2;
	
	@ClientString(id = 1801183, message = "I already feel more energetic. Thanks, $s1 -")
	public static NpcStringId I_ALREADY_FEEL_MORE_ENERGETIC_THANKS_S1_2;
	
	@ClientString(id = 1801184, message = "How refreshing! You wouldn't happen to be a master masseuse, $s1, would you?")
	public static NpcStringId HOW_REFRESHING_YOU_WOULDN_T_HAPPEN_TO_BE_A_MASTER_MASSEUSE_S1_WOULD_YOU_2;
	
	@ClientString(id = 1801185, message = "Incredible. From now on, I'll compare all massages to this one with $s1!")
	public static NpcStringId INCREDIBLE_FROM_NOW_ON_I_LL_COMPARE_ALL_MASSAGES_TO_THIS_ONE_WITH_S1_2;
	
	@ClientString(id = 1801186, message = "Wow! That's what I call a Cure-All!")
	public static NpcStringId WOW_THAT_S_WHAT_I_CALL_A_CURE_ALL_2;
	
	@ClientString(id = 1801187, message = "I'm starving! I'll go find some meat.")
	public static NpcStringId I_M_STARVING_I_LL_GO_FIND_SOME_MEAT;
	
	@ClientString(id = 1801188, message = "Thank you, thank you!")
	public static NpcStringId THANK_YOU_THANK_YOU_2;
	
	@ClientString(id = 1801189, message = "Magic power so strong that it could make you lose your mind can be felt from somewhere!!")
	public static NpcStringId MAGIC_POWER_SO_STRONG_THAT_IT_COULD_MAKE_YOU_LOSE_YOUR_MIND_CAN_BE_FELT_FROM_SOMEWHERE;
	
	@ClientString(id = 1801190, message = "Even though you bring something called a gift among your humans, it would just be problematic for me...")
	public static NpcStringId EVEN_THOUGH_YOU_BRING_SOMETHING_CALLED_A_GIFT_AMONG_YOUR_HUMANS_IT_WOULD_JUST_BE_PROBLEMATIC_FOR_ME;
	
	@ClientString(id = 1801191, message = "I just don't know what expression I should have it appeared on me. Are human's emotions like this feeling?")
	public static NpcStringId I_JUST_DON_T_KNOW_WHAT_EXPRESSION_I_SHOULD_HAVE_IT_APPEARED_ON_ME_ARE_HUMAN_S_EMOTIONS_LIKE_THIS_FEELING;
	
	@ClientString(id = 1801192, message = "The feeling of thanks is just too much distant memory for me...")
	public static NpcStringId THE_FEELING_OF_THANKS_IS_JUST_TOO_MUCH_DISTANT_MEMORY_FOR_ME;
	
	@ClientString(id = 1801193, message = "But I kind of miss it... Like I had felt this feeling before...")
	public static NpcStringId BUT_I_KIND_OF_MISS_IT_LIKE_I_HAD_FELT_THIS_FEELING_BEFORE;
	
	@ClientString(id = 1801194, message = "I am Ice Queen Freya... This feeling and emotion are nothing but a part of Maliss'a memories.")
	public static NpcStringId I_AM_ICE_QUEEN_FREYA_THIS_FEELING_AND_EMOTION_ARE_NOTHING_BUT_A_PART_OF_MALISS_A_MEMORIES;
	
	@ClientString(id = 1801195, message = "Dear $s1... Think of this as my appreciation for the gift. Take this with you. There's nothing strange about it. It's just a bit of my capriciousness...")
	public static NpcStringId DEAR_S1_THINK_OF_THIS_AS_MY_APPRECIATION_FOR_THE_GIFT_TAKE_THIS_WITH_YOU_THERE_S_NOTHING_STRANGE_ABOUT_IT_IT_S_JUST_A_BIT_OF_MY_CAPRICIOUSNESS;
	
	@ClientString(id = 1801196, message = "The kindness of somebody is not a bad feeling... Dear $s1, I will take this gift out of respect your kindness.")
	public static NpcStringId THE_KINDNESS_OF_SOMEBODY_IS_NOT_A_BAD_FEELING_DEAR_S1_I_WILL_TAKE_THIS_GIFT_OUT_OF_RESPECT_YOUR_KINDNESS;
	
	@ClientString(id = 1801197, message = "$s1 $s2 $s3 min. remaining!")
	public static NpcStringId S1_S2_S3_MIN_REMAINING;
	
	@ClientString(id = 1801198, message = "Successful Destruction of Stronghold $s1")
	public static NpcStringId SUCCESSFUL_DESTRUCTION_OF_STRONGHOLD_S1;
	
	@ClientString(id = 1801199, message = "Successful Destruction of Stronghold: Entry Accessed")
	public static NpcStringId SUCCESSFUL_DESTRUCTION_OF_STRONGHOLD_ENTRY_ACCESSED;
	
	@ClientString(id = 1801200, message = "The portal to the next room is now open.")
	public static NpcStringId THE_PORTAL_TO_THE_NEXT_ROOM_IS_NOW_OPEN;
	
	@ClientString(id = 1801201, message = "Golem entered the required zone.")
	public static NpcStringId GOLEM_ENTERED_THE_REQUIRED_ZONE;
	
	@ClientString(id = 1801202, message = "Golem location successful: Entry Accessed")
	public static NpcStringId GOLEM_LOCATION_SUCCESSFUL_ENTRY_ACCESSED;
	
	@ClientString(id = 1801203, message = "Bard's Joy")
	public static NpcStringId BARD_S_JOY;
	
	@ClientString(id = 1801204, message = "The Bard will enter soon. Please prepare the performance.")
	public static NpcStringId THE_BARD_WILL_ENTER_SOON_PLEASE_PREPARE_THE_PERFORMANCE;
	
	@ClientString(id = 1801205, message = "Perform my actions!")
	public static NpcStringId PERFORM_MY_ACTIONS;
	
	@ClientString(id = 1801206, message = "Perform the opposite of my actions!")
	public static NpcStringId PERFORM_THE_OPPOSITE_OF_MY_ACTIONS;
	
	@ClientString(id = 1801207, message = "Party members that I name must follow my actions!")
	public static NpcStringId PARTY_MEMBERS_THAT_I_NAME_MUST_FOLLOW_MY_ACTIONS;
	
	@ClientString(id = 1801208, message = "Please perform your actions to the Small Bard I name!")
	public static NpcStringId PLEASE_PERFORM_YOUR_ACTIONS_TO_THE_SMALL_BARD_I_NAME;
	
	@ClientString(id = 1801209, message = "Show <Dance> and <Applaud> to the Glad Small Bard!")
	public static NpcStringId SHOW_DANCE_AND_APPLAUD_TO_THE_GLAD_SMALL_BARD;
	
	@ClientString(id = 1801210, message = "Show <Sorrow> and <No> to the Sad Small Bard!")
	public static NpcStringId SHOW_SORROW_AND_NO_TO_THE_SAD_SMALL_BARD;
	
	@ClientString(id = 1801211, message = "Show <Laugh> and <Victory> action to the Mad Small Bard!")
	public static NpcStringId SHOW_LAUGH_AND_VICTORY_ACTION_TO_THE_MAD_SMALL_BARD;
	
	@ClientString(id = 1801212, message = "The Bard shows <Greeting> action.")
	public static NpcStringId THE_BARD_SHOWS_GREETING_ACTION;
	
	@ClientString(id = 1801213, message = "The Bard shows <Victory> action.")
	public static NpcStringId THE_BARD_SHOWS_VICTORY_ACTION;
	
	@ClientString(id = 1801214, message = "The Bard shows <Dance> action.")
	public static NpcStringId THE_BARD_SHOWS_DANCE_ACTION;
	
	@ClientString(id = 1801215, message = "The Bard shows <Applaud> action.")
	public static NpcStringId THE_BARD_SHOWS_APPLAUD_ACTION;
	
	@ClientString(id = 1801216, message = "The Bard shows <Yes> action.")
	public static NpcStringId THE_BARD_SHOWS_YES_ACTION;
	
	@ClientString(id = 1801217, message = "The Bard shows <No> action.")
	public static NpcStringId THE_BARD_SHOWS_NO_ACTION;
	
	@ClientString(id = 1801218, message = "The Bard shows <Laugh> action.")
	public static NpcStringId THE_BARD_SHOWS_LAUGH_ACTION;
	
	@ClientString(id = 1801219, message = "The Bard shows <Sorrow> action.")
	public static NpcStringId THE_BARD_SHOWS_SORROW_ACTION;
	
	@ClientString(id = 1801220, message = "This is fun! You are amazing!")
	public static NpcStringId THIS_IS_FUN_YOU_ARE_AMAZING;
	
	@ClientString(id = 1801221, message = "Disappointing! Please follow my actions!")
	public static NpcStringId DISAPPOINTING_PLEASE_FOLLOW_MY_ACTIONS;
	
	@ClientString(id = 1801222, message = "That was a wonderful performance! I had a great time!")
	public static NpcStringId THAT_WAS_A_WONDERFUL_PERFORMANCE_I_HAD_A_GREAT_TIME;
	
	@ClientString(id = 1801223, message = "I hope to have another wonderful time with all of you again!")
	public static NpcStringId I_HOPE_TO_HAVE_ANOTHER_WONDERFUL_TIME_WITH_ALL_OF_YOU_AGAIN;
	
	@ClientString(id = 1801224, message = "Then, I will leave now! Have a good weekend!")
	public static NpcStringId THEN_I_WILL_LEAVE_NOW_HAVE_A_GOOD_WEEKEND;
	
	@ClientString(id = 1801225, message = "Times up! Looks like we have to try again later!")
	public static NpcStringId TIMES_UP_LOOKS_LIKE_WE_HAVE_TO_TRY_AGAIN_LATER;
	
	@ClientString(id = 1801226, message = "Show $s1's party group <Greeting> action!")
	public static NpcStringId SHOW_S1_S_PARTY_GROUP_GREETING_ACTION;
	
	@ClientString(id = 1801227, message = "Show $s1's party group <victory> action!")
	public static NpcStringId SHOW_S1_S_PARTY_GROUP_VICTORY_ACTION;
	
	@ClientString(id = 1801228, message = "Show $s1's party group <dance> action!")
	public static NpcStringId SHOW_S1_S_PARTY_GROUP_DANCE_ACTION;
	
	@ClientString(id = 1801229, message = "Show $s1's party group <clap> action!")
	public static NpcStringId SHOW_S1_S_PARTY_GROUP_CLAP_ACTION;
	
	@ClientString(id = 1801230, message = "Show $s1's party group <yes> action!")
	public static NpcStringId SHOW_S1_S_PARTY_GROUP_YES_ACTION;
	
	@ClientString(id = 1801231, message = "Show $s1's party group <no> action!")
	public static NpcStringId SHOW_S1_S_PARTY_GROUP_NO_ACTION;
	
	@ClientString(id = 1801232, message = "Show $s1's party group <laugh> action!")
	public static NpcStringId SHOW_S1_S_PARTY_GROUP_LAUGH_ACTION;
	
	@ClientString(id = 1801233, message = "Show $s1's party group <sorrow> action!")
	public static NpcStringId SHOW_S1_S_PARTY_GROUP_SORROW_ACTION;
	
	@ClientString(id = 1801234, message = "Someone is off the stage. Please bring them back.")
	public static NpcStringId SOMEONE_IS_OFF_THE_STAGE_PLEASE_BRING_THEM_BACK;
	
	@ClientString(id = 1801235, message = "Hahaha... You dare to disrupt me... I will be your nightmare from which you can never awaken!")
	public static NpcStringId HAHAHA_YOU_DARE_TO_DISRUPT_ME_I_WILL_BE_YOUR_NIGHTMARE_FROM_WHICH_YOU_CAN_NEVER_AWAKEN;
	
	@ClientString(id = 1801236, message = "You dare attack me? I will fill your nightmares with blood!")
	public static NpcStringId YOU_DARE_ATTACK_ME_I_WILL_FILL_YOUR_NIGHTMARES_WITH_BLOOD;
	
	@ClientString(id = 1801237, message = "I cannot let you stop the wraith of Shillien!")
	public static NpcStringId I_CANNOT_LET_YOU_STOP_THE_WRAITH_OF_SHILLIEN;
	
	@ClientString(id = 1801238, message = "Ah...")
	public static NpcStringId AH_2;
	
	@ClientString(id = 1801239, message = "Halt! Your nightmares will fill you with dread!")
	public static NpcStringId HALT_YOUR_NIGHTMARES_WILL_FILL_YOU_WITH_DREAD;
	
	@ClientString(id = 1801240, message = "You won't get away!")
	public static NpcStringId YOU_WON_T_GET_AWAY;
	
	@ClientString(id = 1801241, message = "How... All that power... Removed...")
	public static NpcStringId HOW_ALL_THAT_POWER_REMOVED;
	
	@ClientString(id = 1801242, message = "Shillien... I have failed...")
	public static NpcStringId SHILLIEN_I_HAVE_FAILED;
	
	@ClientString(id = 1801243, message = "To think that I could fail... impossible.")
	public static NpcStringId TO_THINK_THAT_I_COULD_FAIL_IMPOSSIBLE;
	
	@ClientString(id = 1801244, message = "Who dares to bother us?")
	public static NpcStringId WHO_DARES_TO_BOTHER_US;
	
	@ClientString(id = 1801245, message = "How foolish. The price of attacking me is death!")
	public static NpcStringId HOW_FOOLISH_THE_PRICE_OF_ATTACKING_ME_IS_DEATH;
	
	@ClientString(id = 1801246, message = "My sword will take your life!")
	public static NpcStringId MY_SWORD_WILL_TAKE_YOUR_LIFE;
	
	@ClientString(id = 1801247, message = "Yaaah...")
	public static NpcStringId YAAAH;
	
	@ClientString(id = 1801248, message = "Prepare! I shall grant you death!")
	public static NpcStringId PREPARE_I_SHALL_GRANT_YOU_DEATH;
	
	@ClientString(id = 1801249, message = "Oh, Shillien... Give me strength...")
	public static NpcStringId OH_SHILLIEN_GIVE_ME_STRENGTH;
	
	@ClientString(id = 1801250, message = "I would defeated...")
	public static NpcStringId I_WOULD_DEFEATED;
	
	@ClientString(id = 1801251, message = "Don't think this is the end!")
	public static NpcStringId DON_T_THINK_THIS_IS_THE_END;
	
	@ClientString(id = 1801252, message = "No... I lost all the gathered power of light to this... this...")
	public static NpcStringId NO_I_LOST_ALL_THE_GATHERED_POWER_OF_LIGHT_TO_THIS_THIS;
	
	@ClientString(id = 1801253, message = "Are you the one to shatter the peace?")
	public static NpcStringId ARE_YOU_THE_ONE_TO_SHATTER_THE_PEACE;
	
	@ClientString(id = 1801254, message = "Our mission is to resurrect the goddess. Do not interfere.")
	public static NpcStringId OUR_MISSION_IS_TO_RESURRECT_THE_GODDESS_DO_NOT_INTERFERE;
	
	@ClientString(id = 1801255, message = "I will let you sleep in darkness. Forever...")
	public static NpcStringId I_WILL_LET_YOU_SLEEP_IN_DARKNESS_FOREVER;
	
	@ClientString(id = 1801256, message = "Hyaaaaaah....")
	public static NpcStringId HYAAAAAAH;
	
	@ClientString(id = 1801257, message = "Feel the true terror of darkness!")
	public static NpcStringId FEEL_THE_TRUE_TERROR_OF_DARKNESS;
	
	@ClientString(id = 1801258, message = "Oh, creatures of the goddess! Lend me your strength...")
	public static NpcStringId OH_CREATURES_OF_THE_GODDESS_LEND_ME_YOUR_STRENGTH;
	
	@ClientString(id = 1801259, message = "No! N... no! No!")
	public static NpcStringId NO_N_NO_NO;
	
	@ClientString(id = 1801260, message = "I will always watch you from the darkness...")
	public static NpcStringId I_WILL_ALWAYS_WATCH_YOU_FROM_THE_DARKNESS;
	
	@ClientString(id = 1801261, message = "I mustn't lose the strength...")
	public static NpcStringId I_MUSTN_T_LOSE_THE_STRENGTH;
	
	@ClientString(id = 1801262, message = "Hehehe, I'm glad you came. I was bored!")
	public static NpcStringId HEHEHE_I_M_GLAD_YOU_CAME_I_WAS_BORED;
	
	@ClientString(id = 1801263, message = "Hehehe, I'm glad you came. I was hungry!")
	public static NpcStringId HEHEHE_I_M_GLAD_YOU_CAME_I_WAS_HUNGRY;
	
	@ClientString(id = 1801264, message = "Hehehe, shall we play?")
	public static NpcStringId HEHEHE_SHALL_WE_PLAY;
	
	@ClientString(id = 1801265, message = "Kyaaah...")
	public static NpcStringId KYAAAH;
	
	@ClientString(id = 1801266, message = "Small fry! I will show you true madness! Hahaha!!")
	public static NpcStringId SMALL_FRY_I_WILL_SHOW_YOU_TRUE_MADNESS_HAHAHA;
	
	@ClientString(id = 1801267, message = "Hehehe! Prepare! My madness will swallow you up!")
	public static NpcStringId HEHEHE_PREPARE_MY_MADNESS_WILL_SWALLOW_YOU_UP;
	
	@ClientString(id = 1801268, message = "Huh? What happened...? I... I lost?")
	public static NpcStringId HUH_WHAT_HAPPENED_I_I_LOST;
	
	@ClientString(id = 1801269, message = "Huhuhu... Huhuhu... Huhahaha!")
	public static NpcStringId HUHUHU_HUHUHU_HUHAHAHA;
	
	@ClientString(id = 1801270, message = "Ack! No! My body... It's disappearing...")
	public static NpcStringId ACK_NO_MY_BODY_IT_S_DISAPPEARING;
	
	@ClientString(id = 1801271, message = "Die...")
	public static NpcStringId DIE;
	
	@ClientString(id = 1801272, message = "Do not interfere...")
	public static NpcStringId DO_NOT_INTERFERE;
	
	@ClientString(id = 1801273, message = "For the goddess...")
	public static NpcStringId FOR_THE_GODDESS;
	
	@ClientString(id = 1801274, message = "Ooooh...")
	public static NpcStringId OOOOH_2;
	
	@ClientString(id = 1801275, message = "You will die.")
	public static NpcStringId YOU_WILL_DIE;
	
	@ClientString(id = 1801276, message = "You will be destroyed.")
	public static NpcStringId YOU_WILL_BE_DESTROYED;
	
	@ClientString(id = 1801277, message = "Is this the end...?")
	public static NpcStringId IS_THIS_THE_END_2;
	
	@ClientString(id = 1801278, message = "Oh, goddess...")
	public static NpcStringId OH_GODDESS;
	
	@ClientString(id = 1801279, message = "No! I didn't stay silent all this time, just to disappear now like this!")
	public static NpcStringId NO_I_DIDN_T_STAY_SILENT_ALL_THIS_TIME_JUST_TO_DISAPPEAR_NOW_LIKE_THIS;
	
	@ClientString(id = 1801280, message = "No! I don't want to die!")
	public static NpcStringId NO_I_DON_T_WANT_TO_DIE;
	
	@ClientString(id = 1801281, message = "Yaaaahhh")
	public static NpcStringId YAAAAHHH;
	
	@ClientString(id = 1801282, message = "This is crazy! I have to get out of here!")
	public static NpcStringId THIS_IS_CRAZY_I_HAVE_TO_GET_OUT_OF_HERE;
	
	@ClientString(id = 1801283, message = "I will protect my family. C'mon!")
	public static NpcStringId I_WILL_PROTECT_MY_FAMILY_C_MON;
	
	@ClientString(id = 1801284, message = "I won't forgive you for attacking my child!")
	public static NpcStringId I_WON_T_FORGIVE_YOU_FOR_ATTACKING_MY_CHILD;
	
	@ClientString(id = 1801285, message = "Don't bother my wife!")
	public static NpcStringId DON_T_BOTHER_MY_WIFE;
	
	@ClientString(id = 1801286, message = "Don't bother my kids!")
	public static NpcStringId DON_T_BOTHER_MY_KIDS;
	
	@ClientString(id = 1801287, message = "My husband is the pillar of our family!")
	public static NpcStringId MY_HUSBAND_IS_THE_PILLAR_OF_OUR_FAMILY;
	
	@ClientString(id = 1801288, message = "My child is my treasure. How dare you hit him!")
	public static NpcStringId MY_CHILD_IS_MY_TREASURE_HOW_DARE_YOU_HIT_HIM;
	
	@ClientString(id = 1801289, message = "Save me~")
	public static NpcStringId SAVE_ME;
	
	@ClientString(id = 1801290, message = "Mom, Dad... Help~")
	public static NpcStringId MOM_DAD_HELP;
	
	@ClientString(id = 1801291, message = "Waah. Stop hitting~")
	public static NpcStringId WAAH_STOP_HITTING;
	
	@ClientString(id = 1801292, message = "No! Stop!")
	public static NpcStringId NO_STOP;
	
	@ClientString(id = 1801293, message = "I've never seen this before...")
	public static NpcStringId I_VE_NEVER_SEEN_THIS_BEFORE;
	
	@ClientString(id = 1801294, message = "I had a feeling that something like this would happen. But no one listened to me.")
	public static NpcStringId I_HAD_A_FEELING_THAT_SOMETHING_LIKE_THIS_WOULD_HAPPEN_BUT_NO_ONE_LISTENED_TO_ME;
	
	@ClientString(id = 1801295, message = "Stop!")
	public static NpcStringId STOP_2;
	
	@ClientString(id = 1801296, message = "How dare you enter here!")
	public static NpcStringId HOW_DARE_YOU_ENTER_HERE;
	
	@ClientString(id = 1801297, message = "Do not think that you will avoid bloodshed by leaving here on your own free will. Your life is already forfeit!")
	public static NpcStringId DO_NOT_THINK_THAT_YOU_WILL_AVOID_BLOODSHED_BY_LEAVING_HERE_ON_YOUR_OWN_FREE_WILL_YOUR_LIFE_IS_ALREADY_FORFEIT;
	
	@ClientString(id = 1801300, message = "You filthy monsters. I will take you on.")
	public static NpcStringId YOU_FILTHY_MONSTERS_I_WILL_TAKE_YOU_ON;
	
	@ClientString(id = 1801301, message = "Stop right there. I will be your opponent.")
	public static NpcStringId STOP_RIGHT_THERE_I_WILL_BE_YOUR_OPPONENT;
	
	@ClientString(id = 1801302, message = "I will show you the justice of Aden.")
	public static NpcStringId I_WILL_SHOW_YOU_THE_JUSTICE_OF_ADEN;
	
	@ClientString(id = 1801303, message = "It's not over yet.")
	public static NpcStringId IT_S_NOT_OVER_YET_2;
	
	@ClientString(id = 1801304, message = "Stop there.")
	public static NpcStringId STOP_THERE;
	
	@ClientString(id = 1801305, message = "Waaaaaaaahhhhhh")
	public static NpcStringId WAAAAAAAAHHHHHH;
	
	@ClientString(id = 1801306, message = "Those who are in front of my eyes! will be destroyed!")
	public static NpcStringId THOSE_WHO_ARE_IN_FRONT_OF_MY_EYES_WILL_BE_DESTROYED_3;
	
	@ClientString(id = 1801307, message = "Turn to ashes.")
	public static NpcStringId TURN_TO_ASHES;
	
	@ClientString(id = 1801308, message = "Multiple goals, shooting complete")
	public static NpcStringId MULTIPLE_GOALS_SHOOTING_COMPLETE;
	
	@ClientString(id = 1801309, message = "Goal discovered nearby. Begin shooting.")
	public static NpcStringId GOAL_DISCOVERED_NEARBY_BEGIN_SHOOTING;
	
	@ClientString(id = 1801310, message = "Aim for goal. Shooting complete.")
	public static NpcStringId AIM_FOR_GOAL_SHOOTING_COMPLETE;
	
	@ClientString(id = 1801311, message = "Withdraw.")
	public static NpcStringId WITHDRAW;
	
	@ClientString(id = 1801312, message = "Disappear.")
	public static NpcStringId DISAPPEAR;
	
	@ClientString(id = 1801313, message = "Spirits, show yourselves.")
	public static NpcStringId SPIRITS_SHOW_YOURSELVES;
	
	@ClientString(id = 1801314, message = "Power of light. Protect us.")
	public static NpcStringId POWER_OF_LIGHT_PROTECT_US;
	
	@ClientString(id = 1801315, message = "I summon thee, Tree of Life!")
	public static NpcStringId I_SUMMON_THEE_TREE_OF_LIFE;
	
	@ClientString(id = 1801316, message = "MEN focus! Charging complete!")
	public static NpcStringId MEN_FOCUS_CHARGING_COMPLETE;
	
	@ClientString(id = 1801317, message = "Save me! I can't move!")
	public static NpcStringId SAVE_ME_I_CAN_T_MOVE;
	
	@ClientString(id = 1801318, message = "For us to live, you have to treat me until this altar comes to a stop.")
	public static NpcStringId FOR_US_TO_LIVE_YOU_HAVE_TO_TREAT_ME_UNTIL_THIS_ALTAR_COMES_TO_A_STOP;
	
	@ClientString(id = 1801319, message = "Ack! No...")
	public static NpcStringId ACK_NO;
	
	@ClientString(id = 1801320, message = "I am safe, thanks to you. I will begin supporting as soon as preparations are complete.")
	public static NpcStringId I_AM_SAFE_THANKS_TO_YOU_I_WILL_BEGIN_SUPPORTING_AS_SOON_AS_PREPARATIONS_ARE_COMPLETE;
	
	@ClientString(id = 1801321, message = "Vanguard of Aden! We have returned.")
	public static NpcStringId VANGUARD_OF_ADEN_WE_HAVE_RETURNED;
	
	@ClientString(id = 1801322, message = "Defeat all the monsters!")
	public static NpcStringId DEFEAT_ALL_THE_MONSTERS;
	
	@ClientString(id = 1801323, message = "You can no longer live here. Have a taste of the dimensional poison.")
	public static NpcStringId YOU_CAN_NO_LONGER_LIVE_HERE_HAVE_A_TASTE_OF_THE_DIMENSIONAL_POISON;
	
	@ClientString(id = 1801324, message = "Not bad for a bunch of humans. I'm leaving!")
	public static NpcStringId NOT_BAD_FOR_A_BUNCH_OF_HUMANS_I_M_LEAVING;
	
	@ClientString(id = 1801325, message = "The ritual is complete. Now, I will show you hell.")
	public static NpcStringId THE_RITUAL_IS_COMPLETE_NOW_I_WILL_SHOW_YOU_HELL;
	
	@ClientString(id = 1801326, message = "You puny insects don't know your place. You cannot stop me.")
	public static NpcStringId YOU_PUNY_INSECTS_DON_T_KNOW_YOUR_PLACE_YOU_CANNOT_STOP_ME;
	
	@ClientString(id = 1801327, message = "No... How could this be... I can't go back to Nihil like this...")
	public static NpcStringId NO_HOW_COULD_THIS_BE_I_CAN_T_GO_BACK_TO_NIHIL_LIKE_THIS;
	
	@ClientString(id = 1801328, message = "Kyeeeek. Kyaaaah.")
	public static NpcStringId KYEEEEK_KYAAAAH;
	
	@ClientString(id = 1801329, message = "Preparation")
	public static NpcStringId PREPARATION_2;
	
	@ClientString(id = 1801330, message = "$s1 sec. to go!")
	public static NpcStringId S1_SEC_TO_GO;
	
	@ClientString(id = 1801331, message = "Start!")
	public static NpcStringId START;
	
	@ClientString(id = 1801332, message = "Victory?! Victory?! Please come back after more honing.")
	public static NpcStringId VICTORY_VICTORY_PLEASE_COME_BACK_AFTER_MORE_HONING;
	
	@ClientString(id = 1801333, message = "Huh? That tickles... Is that the best you can do?")
	public static NpcStringId HUH_THAT_TICKLES_IS_THAT_THE_BEST_YOU_CAN_DO;
	
	@ClientString(id = 1801334, message = "Huh? That kinda hurts. I don't like it~!")
	public static NpcStringId HUH_THAT_KINDA_HURTS_I_DON_T_LIKE_IT;
	
	@ClientString(id = 1801335, message = "Gasp... How could I fall in just $s1 seconds...?!")
	public static NpcStringId GASP_HOW_COULD_I_FALL_IN_JUST_S1_SECONDS;
	
	@ClientString(id = 1801336, message = "My strength explodes with my sword dance!!!")
	public static NpcStringId MY_STRENGTH_EXPLODES_WITH_MY_SWORD_DANCE;
	
	@ClientString(id = 1801337, message = "My strength is multiplying!! Hahaha!!!")
	public static NpcStringId MY_STRENGTH_IS_MULTIPLYING_HAHAHA;
	
	@ClientString(id = 1801338, message = "Forget about getting out of here alive...!")
	public static NpcStringId FORGET_ABOUT_GETTING_OUT_OF_HERE_ALIVE;
	
	@ClientString(id = 1801339, message = "You hit me? Go ahead, try again!")
	public static NpcStringId YOU_HIT_ME_GO_AHEAD_TRY_AGAIN;
	
	@ClientString(id = 1801340, message = "The Guillotine is full of power. It's shooting out.")
	public static NpcStringId THE_GUILLOTINE_IS_FULL_OF_POWER_IT_S_SHOOTING_OUT;
	
	@ClientString(id = 1801341, message = "Now... Feel my invincibility...")
	public static NpcStringId NOW_FEEL_MY_INVINCIBILITY;
	
	@ClientString(id = 1801342, message = "I have decided to settle in this fortress. So get out of here!")
	public static NpcStringId I_HAVE_DECIDED_TO_SETTLE_IN_THIS_FORTRESS_SO_GET_OUT_OF_HERE;
	
	@ClientString(id = 1801343, message = "Look around... Do you think you can defeat all of them?")
	public static NpcStringId LOOK_AROUND_DO_YOU_THINK_YOU_CAN_DEFEAT_ALL_OF_THEM;
	
	@ClientString(id = 1801344, message = "Even if the fires of hell surround me...!")
	public static NpcStringId EVEN_IF_THE_FIRES_OF_HELL_SURROUND_ME;
	
	@ClientString(id = 1801345, message = "I will feed your corpses to the Mandragoras.")
	public static NpcStringId I_WILL_FEED_YOUR_CORPSES_TO_THE_MANDRAGORAS;
	
	@ClientString(id = 1801346, message = "Stop your breathing! You have the stench of the living.")
	public static NpcStringId STOP_YOUR_BREATHING_YOU_HAVE_THE_STENCH_OF_THE_LIVING;
	
	@ClientString(id = 1801347, message = "Guillotine! These humans dare to attack you.")
	public static NpcStringId GUILLOTINE_THESE_HUMANS_DARE_TO_ATTACK_YOU;
	
	@ClientString(id = 1801348, message = "I curse those whom I have killed!")
	public static NpcStringId I_CURSE_THOSE_WHOM_I_HAVE_KILLED;
	
	@ClientString(id = 1801349, message = "Kyahahaha, stop making me laugh! That tickles!")
	public static NpcStringId KYAHAHAHA_STOP_MAKING_ME_LAUGH_THAT_TICKLES;
	
	@ClientString(id = 1801350, message = "Stop! That's enough.")
	public static NpcStringId STOP_THAT_S_ENOUGH;
	
	@ClientString(id = 1801351, message = "I can't move...")
	public static NpcStringId I_CAN_T_MOVE;
	
	@ClientString(id = 1801352, message = "Ooooh...")
	public static NpcStringId OOOOH_3;
	
	@ClientString(id = 1801353, message = "Argh!!")
	public static NpcStringId ARGH;
	
	@ClientString(id = 1801354, message = "This can't be...!")
	public static NpcStringId THIS_CAN_T_BE;
	
	@ClientString(id = 1801355, message = "Curses!")
	public static NpcStringId CURSES;
	
	@ClientString(id = 1801356, message = "So, there are those who dare to challenge this sharp blade...")
	public static NpcStringId SO_THERE_ARE_THOSE_WHO_DARE_TO_CHALLENGE_THIS_SHARP_BLADE;
	
	@ClientString(id = 1801357, message = "Ergh... I will bring you to the brink of death!")
	public static NpcStringId ERGH_I_WILL_BRING_YOU_TO_THE_BRINK_OF_DEATH;
	
	@ClientString(id = 1801358, message = "Now, you won't feel pain or suffering anymore...!")
	public static NpcStringId NOW_YOU_WON_T_FEEL_PAIN_OR_SUFFERING_ANYMORE;
	
	@ClientString(id = 1801359, message = "My whole body was born away, and I drowned in suffering...")
	public static NpcStringId MY_WHOLE_BODY_WAS_BORN_AWAY_AND_I_DROWNED_IN_SUFFERING;
	
	@ClientString(id = 1801360, message = "Now, it is your turn to taste my suffering!")
	public static NpcStringId NOW_IT_IS_YOUR_TURN_TO_TASTE_MY_SUFFERING;
	
	@ClientString(id = 1801361, message = "Kekeke... I have become accustomed to this pain.")
	public static NpcStringId KEKEKE_I_HAVE_BECOME_ACCUSTOMED_TO_THIS_PAIN;
	
	@ClientString(id = 1801362, message = "Those who hear my screams will understand my pain...")
	public static NpcStringId THOSE_WHO_HEAR_MY_SCREAMS_WILL_UNDERSTAND_MY_PAIN;
	
	@ClientString(id = 1801363, message = "Do not come any closer! The nightmare of death is coming!")
	public static NpcStringId DO_NOT_COME_ANY_CLOSER_THE_NIGHTMARE_OF_DEATH_IS_COMING;
	
	@ClientString(id = 1801364, message = "Depart from me! Stop causing me pain...")
	public static NpcStringId DEPART_FROM_ME_STOP_CAUSING_ME_PAIN;
	
	@ClientString(id = 1801365, message = "Each day is painful. This body...")
	public static NpcStringId EACH_DAY_IS_PAINFUL_THIS_BODY;
	
	@ClientString(id = 1801366, message = "I was falsely accused... And I lost my eyes to torture...")
	public static NpcStringId I_WAS_FALSELY_ACCUSED_AND_I_LOST_MY_EYES_TO_TORTURE;
	
	@ClientString(id = 1801367, message = "My broken body can no longer hold a sword...")
	public static NpcStringId MY_BROKEN_BODY_CAN_NO_LONGER_HOLD_A_SWORD;
	
	@ClientString(id = 1801368, message = "I survive on these things that surround my body.")
	public static NpcStringId I_SURVIVE_ON_THESE_THINGS_THAT_SURROUND_MY_BODY;
	
	@ClientString(id = 1801369, message = "Why?! If I had known the reason, I wouldn't have died with such regret.")
	public static NpcStringId WHY_IF_I_HAD_KNOWN_THE_REASON_I_WOULDN_T_HAVE_DIED_WITH_SUCH_REGRET;
	
	@ClientString(id = 1801370, message = "I was a talented knighthood. But look at me now...")
	public static NpcStringId I_WAS_A_TALENTED_KNIGHTHOOD_BUT_LOOK_AT_ME_NOW;
	
	@ClientString(id = 1801371, message = "I must live in this body. It is unfair...")
	public static NpcStringId I_MUST_LIVE_IN_THIS_BODY_IT_IS_UNFAIR;
	
	@ClientString(id = 1801372, message = "I was torn apart without a reason. I despised everything.")
	public static NpcStringId I_WAS_TORN_APART_WITHOUT_A_REASON_I_DESPISED_EVERYTHING;
	
	@ClientString(id = 1801373, message = "I will never forgive them! Never!")
	public static NpcStringId I_WILL_NEVER_FORGIVE_THEM_NEVER;
	
	@ClientString(id = 1801374, message = "I want to rest for eternity... Who bothers me now?")
	public static NpcStringId I_WANT_TO_REST_FOR_ETERNITY_WHO_BOTHERS_ME_NOW;
	
	@ClientString(id = 1801375, message = "You should be careful. You might die!")
	public static NpcStringId YOU_SHOULD_BE_CAREFUL_YOU_MIGHT_DIE;
	
	@ClientString(id = 1801376, message = "Hohoho... Do I look pitiful? That makes my anger rise.")
	public static NpcStringId HOHOHO_DO_I_LOOK_PITIFUL_THAT_MAKES_MY_ANGER_RISE;
	
	@ClientString(id = 1801377, message = "Cry! Cry out!")
	public static NpcStringId CRY_CRY_OUT;
	
	@ClientString(id = 1801378, message = "See my appearance and suffer...")
	public static NpcStringId SEE_MY_APPEARANCE_AND_SUFFER;
	
	@ClientString(id = 1801379, message = "Sever!!!")
	public static NpcStringId SEVER;
	
	@ClientString(id = 1801380, message = "I will punish everyone who turned me into this!")
	public static NpcStringId I_WILL_PUNISH_EVERYONE_WHO_TURNED_ME_INTO_THIS;
	
	@ClientString(id = 1801381, message = "Stop tormenting me.")
	public static NpcStringId STOP_TORMENTING_ME;
	
	@ClientString(id = 1801382, message = "Aaah!")
	public static NpcStringId AAAH_3;
	
	@ClientString(id = 1801383, message = "Keuk!")
	public static NpcStringId KEUK;
	
	@ClientString(id = 1801384, message = "The suffering ends...!")
	public static NpcStringId THE_SUFFERING_ENDS;
	
	@ClientString(id = 1801385, message = "I shall curse you from the grave.")
	public static NpcStringId I_SHALL_CURSE_YOU_FROM_THE_GRAVE;
	
	@ClientString(id = 1801386, message = "Kyaaaaaaaahhhhh!")
	public static NpcStringId KYAAAAAAAAHHHHH;
	
	@ClientString(id = 1801387, message = "Sh! Sh! Shhhhhhh! Sssss....")
	public static NpcStringId SH_SH_SHHHHHHH_SSSSS;
	
	@ClientString(id = 1801388, message = "K.. k.. kkkkk....!")
	public static NpcStringId K_K_KKKKK;
	
	@ClientString(id = 1801389, message = "Hakum! Daigan-dalaolsum!")
	public static NpcStringId HAKUM_DAIGAN_DALAOLSUM;
	
	@ClientString(id = 1801390, message = "Kkk... Kyaahh!")
	public static NpcStringId KKK_KYAAHH;
	
	@ClientString(id = 1801391, message = "Bombomsara-bombomupsalla!")
	public static NpcStringId BOMBOMSARA_BOMBOMUPSALLA;
	
	@ClientString(id = 1801392, message = "Sarasara bujarasarasara!!")
	public static NpcStringId SARASARA_BUJARASARASARA;
	
	@ClientString(id = 1801393, message = "Bukijika bukaja")
	public static NpcStringId BUKIJIKA_BUKAJA;
	
	@ClientString(id = 1801394, message = "Peeuuuukkkk!")
	public static NpcStringId PEEUUUUKKKK;
	
	@ClientString(id = 1801395, message = "Ack!")
	public static NpcStringId ACK;
	
	@ClientString(id = 1801396, message = "Taaak tak!")
	public static NpcStringId TAAAK_TAK;
	
	@ClientString(id = 1801397, message = "Oooo Oooo...")
	public static NpcStringId OOOO_OOOO;
	
	@ClientString(id = 1801398, message = "Hyak!")
	public static NpcStringId HYAK;
	
	@ClientString(id = 1801399, message = "Heuooo...")
	public static NpcStringId HEUOOO;
	
	@ClientString(id = 1801400, message = "Kh ah ah ah!")
	public static NpcStringId KH_AH_AH_AH;
	
	@ClientString(id = 1801401, message = "Kh oh oh oh!")
	public static NpcStringId KH_OH_OH_OH;
	
	@ClientString(id = 1801402, message = "Keu... ooo...")
	public static NpcStringId KEU_OOO;
	
	@ClientString(id = 1801403, message = "Kaaahhh!")
	public static NpcStringId KAAAHHH;
	
	@ClientString(id = 1801404, message = "Krrrr...!!")
	public static NpcStringId KRRRR;
	
	@ClientString(id = 1801405, message = "Kuuuuu")
	public static NpcStringId KUUUUU;
	
	@ClientString(id = 1801406, message = "Urggghh....!")
	public static NpcStringId URGGGHH;
	
	@ClientString(id = 1801407, message = "If you wish to entrust your body to the guillotine, then come on!")
	public static NpcStringId IF_YOU_WISH_TO_ENTRUST_YOUR_BODY_TO_THE_GUILLOTINE_THEN_COME_ON;
	
	@ClientString(id = 1801408, message = "Do you want the puppet experience?")
	public static NpcStringId DO_YOU_WANT_THE_PUPPET_EXPERIENCE;
	
	@ClientString(id = 1801409, message = "Hazkal, I will accept the orders of the Guillotine and remove these purities.")
	public static NpcStringId HAZKAL_I_WILL_ACCEPT_THE_ORDERS_OF_THE_GUILLOTINE_AND_REMOVE_THESE_PURITIES;
	
	@ClientString(id = 1801410, message = "I will offer them as a sacrifice to the guillotine.")
	public static NpcStringId I_WILL_OFFER_THEM_AS_A_SACRIFICE_TO_THE_GUILLOTINE;
	
	@ClientString(id = 1801411, message = "Those who enter the fortress without permission have nothing to say!")
	public static NpcStringId THOSE_WHO_ENTER_THE_FORTRESS_WITHOUT_PERMISSION_HAVE_NOTHING_TO_SAY;
	
	@ClientString(id = 1801412, message = "I can hear a scream.")
	public static NpcStringId I_CAN_HEAR_A_SCREAM;
	
	@ClientString(id = 1801413, message = "What a strange weapon. It's all shiny and cute.")
	public static NpcStringId WHAT_A_STRANGE_WEAPON_IT_S_ALL_SHINY_AND_CUTE;
	
	@ClientString(id = 1801414, message = "I will destroy you one by one.")
	public static NpcStringId I_WILL_DESTROY_YOU_ONE_BY_ONE;
	
	@ClientString(id = 1801415, message = "Submit to me, the faithful right-hand man.")
	public static NpcStringId SUBMIT_TO_ME_THE_FAITHFUL_RIGHT_HAND_MAN;
	
	@ClientString(id = 1801416, message = "Lose hope! Despair! Then, die!")
	public static NpcStringId LOSE_HOPE_DESPAIR_THEN_DIE;
	
	@ClientString(id = 1801417, message = "Yes, it's this feeling! The feeling of striking you down!")
	public static NpcStringId YES_IT_S_THIS_FEELING_THE_FEELING_OF_STRIKING_YOU_DOWN;
	
	@ClientString(id = 1801418, message = "You shall wither and die beneath the great guillotine fortress!")
	public static NpcStringId YOU_SHALL_WITHER_AND_DIE_BENEATH_THE_GREAT_GUILLOTINE_FORTRESS;
	
	@ClientString(id = 1801419, message = "Your blood shall fill this fortress.")
	public static NpcStringId YOUR_BLOOD_SHALL_FILL_THIS_FORTRESS;
	
	@ClientString(id = 1801420, message = "Kahahaha kyahahaha!")
	public static NpcStringId KAHAHAHA_KYAHAHAHA;
	
	@ClientString(id = 1801421, message = "That tickles!")
	public static NpcStringId THAT_TICKLES;
	
	@ClientString(id = 1801422, message = "Oh guillotine! Great guillotine! See them!!")
	public static NpcStringId OH_GUILLOTINE_GREAT_GUILLOTINE_SEE_THEM;
	
	@ClientString(id = 1801423, message = "I'm warning you! Stop right here.")
	public static NpcStringId I_M_WARNING_YOU_STOP_RIGHT_HERE;
	
	@ClientString(id = 1801424, message = "I am eternal! I am Hazkal, the closets being to the end of all things!")
	public static NpcStringId I_AM_ETERNAL_I_AM_HAZKAL_THE_CLOSETS_BEING_TO_THE_END_OF_ALL_THINGS;
	
	@ClientString(id = 1801425, message = "I don't want to die! I don't want to die for the second time!")
	public static NpcStringId I_DON_T_WANT_TO_DIE_I_DON_T_WANT_TO_DIE_FOR_THE_SECOND_TIME;
	
	@ClientString(id = 1801426, message = "Save me~")
	public static NpcStringId SAVE_ME_2;
	
	@ClientString(id = 1801427, message = "I still have a lot of souls to eat!")
	public static NpcStringId I_STILL_HAVE_A_LOT_OF_SOULS_TO_EAT;
	
	@ClientString(id = 1801428, message = "Gasp!")
	public static NpcStringId GASP_3;
	
	@ClientString(id = 1801429, message = "Urgh!")
	public static NpcStringId URGH;
	
	@ClientString(id = 1801430, message = "Oh guillotine, invaders have entered.")
	public static NpcStringId OH_GUILLOTINE_INVADERS_HAVE_ENTERED;
	
	@ClientString(id = 1801431, message = "The darkness will swallow you up.")
	public static NpcStringId THE_DARKNESS_WILL_SWALLOW_YOU_UP;
	
	@ClientString(id = 1801432, message = "Binding, and the esthetics of tossing out")
	public static NpcStringId BINDING_AND_THE_ESTHETICS_OF_TOSSING_OUT;
	
	@ClientString(id = 1801433, message = "Blocking, and the power of force")
	public static NpcStringId BLOCKING_AND_THE_POWER_OF_FORCE;
	
	@ClientString(id = 1801434, message = "Gasp")
	public static NpcStringId GASP_4;
	
	@ClientString(id = 1801435, message = "Keuk!")
	public static NpcStringId KEUK_2;
	
	@ClientString(id = 1801436, message = "Urgh...!")
	public static NpcStringId URGH_2;
	
	@ClientString(id = 1801437, message = "Ooh...")
	public static NpcStringId OOH_2;
	
	@ClientString(id = 1801438, message = "You! The one hiding there!")
	public static NpcStringId YOU_THE_ONE_HIDING_THERE;
	
	@ClientString(id = 1801439, message = "My bowstring never rests.")
	public static NpcStringId MY_BOWSTRING_NEVER_RESTS;
	
	@ClientString(id = 1801440, message = "I protect the guillotine fortress. Challenge me.")
	public static NpcStringId I_PROTECT_THE_GUILLOTINE_FORTRESS_CHALLENGE_ME;
	
	@ClientString(id = 1801441, message = "I will pierce you without end!")
	public static NpcStringId I_WILL_PIERCE_YOU_WITHOUT_END;
	
	@ClientString(id = 1801442, message = "Fight fairly!")
	public static NpcStringId FIGHT_FAIRLY;
	
	@ClientString(id = 1801443, message = "I shall have to report to Houpon.")
	public static NpcStringId I_SHALL_HAVE_TO_REPORT_TO_HOUPON;
	
	@ClientString(id = 1801444, message = "I shall pierce your heart.")
	public static NpcStringId I_SHALL_PIERCE_YOUR_HEART;
	
	@ClientString(id = 1801445, message = "I will give you rest with the arrow of despair.")
	public static NpcStringId I_WILL_GIVE_YOU_REST_WITH_THE_ARROW_OF_DESPAIR;
	
	@ClientString(id = 1801446, message = "Do not take lightly the archers of the guillotine fortress!")
	public static NpcStringId DO_NOT_TAKE_LIGHTLY_THE_ARCHERS_OF_THE_GUILLOTINE_FORTRESS;
	
	@ClientString(id = 1801447, message = "You have to give me time to set up! I'm losing my mind.")
	public static NpcStringId YOU_HAVE_TO_GIVE_ME_TIME_TO_SET_UP_I_M_LOSING_MY_MIND;
	
	@ClientString(id = 1801448, message = "Focused attack!")
	public static NpcStringId FOCUSED_ATTACK;
	
	@ClientString(id = 1801449, message = "Ack!")
	public static NpcStringId ACK_2;
	
	@ClientString(id = 1801450, message = "Ooo... ooo...")
	public static NpcStringId OOO_OOO;
	
	@ClientString(id = 1801451, message = "I surrender! I surrender!")
	public static NpcStringId I_SURRENDER_I_SURRENDER;
	
	@ClientString(id = 1801452, message = "Houpon! I must call Houpon.")
	public static NpcStringId HOUPON_I_MUST_CALL_HOUPON;
	
	@ClientString(id = 1801453, message = "Houpon! Please avenge me.")
	public static NpcStringId HOUPON_PLEASE_AVENGE_ME;
	
	@ClientString(id = 1801454, message = "I must report to Houpon.")
	public static NpcStringId I_MUST_REPORT_TO_HOUPON;
	
	@ClientString(id = 1801455, message = "Suffering... Lost... Forgetting...")
	public static NpcStringId SUFFERING_LOST_FORGETTING;
	
	@ClientString(id = 1801456, message = "Eternal life... Absorb... Resurrection...")
	public static NpcStringId ETERNAL_LIFE_ABSORB_RESURRECTION;
	
	@ClientString(id = 1801457, message = "Prophecy...")
	public static NpcStringId PROPHECY;
	
	@ClientString(id = 1801458, message = "Slaughter... Contempt...")
	public static NpcStringId SLAUGHTER_CONTEMPT;
	
	@ClientString(id = 1801459, message = "Future... Choice...")
	public static NpcStringId FUTURE_CHOICE;
	
	@ClientString(id = 1801460, message = "Death...")
	public static NpcStringId DEATH;
	
	@ClientString(id = 1801461, message = "Beheading...")
	public static NpcStringId BEHEADING;
	
	@ClientString(id = 1801462, message = "It's no fun if you die in one blow, right?")
	public static NpcStringId IT_S_NO_FUN_IF_YOU_DIE_IN_ONE_BLOW_RIGHT;
	
	@ClientString(id = 1801463, message = "My sharp blade is thirsty for your blood...")
	public static NpcStringId MY_SHARP_BLADE_IS_THIRSTY_FOR_YOUR_BLOOD;
	
	@ClientString(id = 1801464, message = "Do not interfere. Are you using violence inside the fortress?!")
	public static NpcStringId DO_NOT_INTERFERE_ARE_YOU_USING_VIOLENCE_INSIDE_THE_FORTRESS;
	
	@ClientString(id = 1801465, message = "There are mountains of corpses of those who attacked me without taking me seriously...")
	public static NpcStringId THERE_ARE_MOUNTAINS_OF_CORPSES_OF_THOSE_WHO_ATTACKED_ME_WITHOUT_TAKING_ME_SERIOUSLY;
	
	@ClientString(id = 1801466, message = "I will slash your flesh with this rune sword!")
	public static NpcStringId I_WILL_SLASH_YOUR_FLESH_WITH_THIS_RUNE_SWORD;
	
	@ClientString(id = 1801467, message = "Huhuhu... What curious people you are.")
	public static NpcStringId HUHUHU_WHAT_CURIOUS_PEOPLE_YOU_ARE;
	
	@ClientString(id = 1801468, message = "Slowly... And with suspense!")
	public static NpcStringId SLOWLY_AND_WITH_SUSPENSE;
	
	@ClientString(id = 1801469, message = "You're laughing? Go ahead! Then, you will die.")
	public static NpcStringId YOU_RE_LAUGHING_GO_AHEAD_THEN_YOU_WILL_DIE;
	
	@ClientString(id = 1801470, message = "Taste the sharpness of my blade and die.")
	public static NpcStringId TASTE_THE_SHARPNESS_OF_MY_BLADE_AND_DIE;
	
	@ClientString(id = 1801471, message = "Stab and twist. Simple, right?")
	public static NpcStringId STAB_AND_TWIST_SIMPLE_RIGHT;
	
	@ClientString(id = 1801472, message = "My sword will cut through your armor like paper.")
	public static NpcStringId MY_SWORD_WILL_CUT_THROUGH_YOUR_ARMOR_LIKE_PAPER;
	
	@ClientString(id = 1801473, message = "Ha!")
	public static NpcStringId HA;
	
	@ClientString(id = 1801474, message = "What a pathetic end to carelessness...")
	public static NpcStringId WHAT_A_PATHETIC_END_TO_CARELESSNESS;
	
	@ClientString(id = 1801475, message = "I cannot stand any longer.")
	public static NpcStringId I_CANNOT_STAND_ANY_LONGER;
	
	@ClientString(id = 1801476, message = "A bit more... Clench the teeth! Kyah!")
	public static NpcStringId A_BIT_MORE_CLENCH_THE_TEETH_KYAH;
	
	@ClientString(id = 1801477, message = "Now, don't die too easily.")
	public static NpcStringId NOW_DON_T_DIE_TOO_EASILY;
	
	@ClientString(id = 1801478, message = "I am the guillotine. If you remember me from the past, that will be your carelessness.")
	public static NpcStringId I_AM_THE_GUILLOTINE_IF_YOU_REMEMBER_ME_FROM_THE_PAST_THAT_WILL_BE_YOUR_CARELESSNESS;
	
	@ClientString(id = 1801479, message = "See this nightmarish truth. How would you like to see your comrades die?")
	public static NpcStringId SEE_THIS_NIGHTMARISH_TRUTH_HOW_WOULD_YOU_LIKE_TO_SEE_YOUR_COMRADES_DIE;
	
	@ClientString(id = 1801480, message = "Your group attacks so easily. I am alone.")
	public static NpcStringId YOUR_GROUP_ATTACKS_SO_EASILY_I_AM_ALONE;
	
	@ClientString(id = 1801481, message = "Swing and strike! You are just a lump of flesh.")
	public static NpcStringId SWING_AND_STRIKE_YOU_ARE_JUST_A_LUMP_OF_FLESH;
	
	@ClientString(id = 1801482, message = "Puhahahahaha! This is fun!")
	public static NpcStringId PUHAHAHAHAHA_THIS_IS_FUN;
	
	@ClientString(id = 1801483, message = "You killed many of my subordinates.")
	public static NpcStringId YOU_KILLED_MANY_OF_MY_SUBORDINATES;
	
	@ClientString(id = 1801484, message = "You can stand it, right? Good! That's good! Hahaha!")
	public static NpcStringId YOU_CAN_STAND_IT_RIGHT_GOOD_THAT_S_GOOD_HAHAHA;
	
	@ClientString(id = 1801485, message = "I'm getting more and more excited!")
	public static NpcStringId I_M_GETTING_MORE_AND_MORE_EXCITED;
	
	@ClientString(id = 1801486, message = "Insects! Insignificant bugs to be killed!")
	public static NpcStringId INSECTS_INSIGNIFICANT_BUGS_TO_BE_KILLED;
	
	@ClientString(id = 1801487, message = "I'm the boss of this place! How dare you act with such impudence!!!")
	public static NpcStringId I_M_THE_BOSS_OF_THIS_PLACE_HOW_DARE_YOU_ACT_WITH_SUCH_IMPUDENCE;
	
	@ClientString(id = 1801488, message = "I'm feeling power! Must be Katarsis on the battlefield! Hahaha!")
	public static NpcStringId I_M_FEELING_POWER_MUST_BE_KATARSIS_ON_THE_BATTLEFIELD_HAHAHA;
	
	@ClientString(id = 1801489, message = "I hate all of you who are alive!")
	public static NpcStringId I_HATE_ALL_OF_YOU_WHO_ARE_ALIVE;
	
	@ClientString(id = 1801490, message = "Undead? Don't label me so easily!")
	public static NpcStringId UNDEAD_DON_T_LABEL_ME_SO_EASILY;
	
	@ClientString(id = 1801491, message = "Kuhahahahaha! C'mon! Try some more!!")
	public static NpcStringId KUHAHAHAHAHA_C_MON_TRY_SOME_MORE;
	
	@ClientString(id = 1801492, message = "I will tear your soul at the tip of my spear.")
	public static NpcStringId I_WILL_TEAR_YOUR_SOUL_AT_THE_TIP_OF_MY_SPEAR;
	
	@ClientString(id = 1801493, message = "Protect feelings? When you die, die with certainty!")
	public static NpcStringId PROTECT_FEELINGS_WHEN_YOU_DIE_DIE_WITH_CERTAINTY;
	
	@ClientString(id = 1801494, message = "This fortress is not your playground! How dare you!")
	public static NpcStringId THIS_FORTRESS_IS_NOT_YOUR_PLAYGROUND_HOW_DARE_YOU;
	
	@ClientString(id = 1801495, message = "Sadness surrounds me.")
	public static NpcStringId SADNESS_SURROUNDS_ME;
	
	@ClientString(id = 1801496, message = "Do you know how it feels to die on those you love?")
	public static NpcStringId DO_YOU_KNOW_HOW_IT_FEELS_TO_DIE_ON_THOSE_YOU_LOVE;
	
	@ClientString(id = 1801497, message = "I will bring peace back to this place.")
	public static NpcStringId I_WILL_BRING_PEACE_BACK_TO_THIS_PLACE;
	
	@ClientString(id = 1801498, message = "The guillotine of death is hiding your identity.")
	public static NpcStringId THE_GUILLOTINE_OF_DEATH_IS_HIDING_YOUR_IDENTITY;
	
	@ClientString(id = 1801499, message = "The guillotine always makes me cower.")
	public static NpcStringId THE_GUILLOTINE_ALWAYS_MAKES_ME_COWER;
	
	@ClientString(id = 1801500, message = "Sometimes, I cannot accept my death.")
	public static NpcStringId SOMETIMES_I_CANNOT_ACCEPT_MY_DEATH;
	
	@ClientString(id = 1801501, message = "I died without mercy in this place.")
	public static NpcStringId I_DIED_WITHOUT_MERCY_IN_THIS_PLACE;
	
	@ClientString(id = 1801502, message = "My brutal curse keeps me trapped in this place.")
	public static NpcStringId MY_BRUTAL_CURSE_KEEPS_ME_TRAPPED_IN_THIS_PLACE;
	
	@ClientString(id = 1801503, message = "I cannot rely on anyone anymore.")
	public static NpcStringId I_CANNOT_RELY_ON_ANYONE_ANYMORE;
	
	@ClientString(id = 1801504, message = "Hurry and escape from this place...")
	public static NpcStringId HURRY_AND_ESCAPE_FROM_THIS_PLACE;
	
	@ClientString(id = 1801505, message = "I love you. Please don't forget me.")
	public static NpcStringId I_LOVE_YOU_PLEASE_DON_T_FORGET_ME;
	
	@ClientString(id = 1801506, message = "I really didn't want to die.")
	public static NpcStringId I_REALLY_DIDN_T_WANT_TO_DIE;
	
	@ClientString(id = 1801507, message = "You! Can you see me?")
	public static NpcStringId YOU_CAN_YOU_SEE_ME;
	
	@ClientString(id = 1801508, message = "This place is all filled with suffocating darkness!")
	public static NpcStringId THIS_PLACE_IS_ALL_FILLED_WITH_SUFFOCATING_DARKNESS;
	
	@ClientString(id = 1801509, message = "My body was beaten to a pulp.")
	public static NpcStringId MY_BODY_WAS_BEATEN_TO_A_PULP;
	
	@ClientString(id = 1801510, message = "I will never forget the face of my torturer...!")
	public static NpcStringId I_WILL_NEVER_FORGET_THE_FACE_OF_MY_TORTURER;
	
	@ClientString(id = 1801511, message = "My entire body was destroyed by fear.")
	public static NpcStringId MY_ENTIRE_BODY_WAS_DESTROYED_BY_FEAR;
	
	@ClientString(id = 1801512, message = "No! Go away! Don't let anyone come toward me...!")
	public static NpcStringId NO_GO_AWAY_DON_T_LET_ANYONE_COME_TOWARD_ME;
	
	@ClientString(id = 1801513, message = "I left my family behind and was dragged to this place.")
	public static NpcStringId I_LEFT_MY_FAMILY_BEHIND_AND_WAS_DRAGGED_TO_THIS_PLACE;
	
	@ClientString(id = 1801514, message = "If I let go of my grudge, will I be able to escape from this place?")
	public static NpcStringId IF_I_LET_GO_OF_MY_GRUDGE_WILL_I_BE_ABLE_TO_ESCAPE_FROM_THIS_PLACE;
	
	@ClientString(id = 1801515, message = "I want to feel the ground under my feet. But I no longer have any weight.")
	public static NpcStringId I_WANT_TO_FEEL_THE_GROUND_UNDER_MY_FEET_BUT_I_NO_LONGER_HAVE_ANY_WEIGHT;
	
	@ClientString(id = 1801516, message = "Hot! Too hot!")
	public static NpcStringId HOT_TOO_HOT;
	
	@ClientString(id = 1801517, message = "The air here feels like it's burning!")
	public static NpcStringId THE_AIR_HERE_FEELS_LIKE_IT_S_BURNING;
	
	@ClientString(id = 1801518, message = "Get away! Get that fire away from me!")
	public static NpcStringId GET_AWAY_GET_THAT_FIRE_AWAY_FROM_ME;
	
	@ClientString(id = 1801519, message = "Ack! AAAHHHH!!")
	public static NpcStringId ACK_AAAHHHH;
	
	@ClientString(id = 1801520, message = "I'm always covered in sweat. So pitiful...")
	public static NpcStringId I_M_ALWAYS_COVERED_IN_SWEAT_SO_PITIFUL;
	
	@ClientString(id = 1801521, message = "I don't know how many times I pleaded for my life.")
	public static NpcStringId I_DON_T_KNOW_HOW_MANY_TIMES_I_PLEADED_FOR_MY_LIFE;
	
	@ClientString(id = 1801522, message = "Please destroy the guillotine. That is my wish!")
	public static NpcStringId PLEASE_DESTROY_THE_GUILLOTINE_THAT_IS_MY_WISH;
	
	@ClientString(id = 1801523, message = "Crackle crackle... That sound drives me crazy.")
	public static NpcStringId CRACKLE_CRACKLE_THAT_SOUND_DRIVES_ME_CRAZY;
	
	@ClientString(id = 1801524, message = "I remember the eyes of the monsters that looked upon me...")
	public static NpcStringId I_REMEMBER_THE_EYES_OF_THE_MONSTERS_THAT_LOOKED_UPON_ME;
	
	@ClientString(id = 1801525, message = "Please... just kill me...")
	public static NpcStringId PLEASE_JUST_KILL_ME;
	
	@ClientString(id = 1801526, message = "I hate red. The color of fire... and blood...")
	public static NpcStringId I_HATE_RED_THE_COLOR_OF_FIRE_AND_BLOOD;
	
	@ClientString(id = 1801527, message = "Kkk... Did you see that mysterious image at night?")
	public static NpcStringId KKK_DID_YOU_SEE_THAT_MYSTERIOUS_IMAGE_AT_NIGHT;
	
	@ClientString(id = 1801528, message = "I want to see the image that appears in the darkness.")
	public static NpcStringId I_WANT_TO_SEE_THE_IMAGE_THAT_APPEARS_IN_THE_DARKNESS;
	
	@ClientString(id = 1801529, message = "Darkness and annihilation. Don't those words go well together?")
	public static NpcStringId DARKNESS_AND_ANNIHILATION_DON_T_THOSE_WORDS_GO_WELL_TOGETHER;
	
	@ClientString(id = 1801530, message = "Things you cannot see during the day appear at night.")
	public static NpcStringId THINGS_YOU_CANNOT_SEE_DURING_THE_DAY_APPEAR_AT_NIGHT;
	
	@ClientString(id = 1801531, message = "Don't walk around carelessly. You might die in an instant!")
	public static NpcStringId DON_T_WALK_AROUND_CARELESSLY_YOU_MIGHT_DIE_IN_AN_INSTANT;
	
	@ClientString(id = 1801532, message = "Rare life forms appear here from time to time.")
	public static NpcStringId RARE_LIFE_FORMS_APPEAR_HERE_FROM_TIME_TO_TIME;
	
	@ClientString(id = 1801533, message = "Have you ever held the Proof of Survival in your hand?")
	public static NpcStringId HAVE_YOU_EVER_HELD_THE_PROOF_OF_SURVIVAL_IN_YOUR_HAND;
	
	@ClientString(id = 1801534, message = "They say that the monster that carries around treasure holds it.")
	public static NpcStringId THEY_SAY_THAT_THE_MONSTER_THAT_CARRIES_AROUND_TREASURE_HOLDS_IT;
	
	@ClientString(id = 1801535, message = "Isn't it illogical to search for money in a barren land?")
	public static NpcStringId ISN_T_IT_ILLOGICAL_TO_SEARCH_FOR_MONEY_IN_A_BARREN_LAND;
	
	@ClientString(id = 1801536, message = "Let go of your greed. There is a greater reward waiting for you.")
	public static NpcStringId LET_GO_OF_YOUR_GREED_THERE_IS_A_GREATER_REWARD_WAITING_FOR_YOU;
	
	@ClientString(id = 1801537, message = "Let go of the things you desire, so that good fortune finds you...")
	public static NpcStringId LET_GO_OF_THE_THINGS_YOU_DESIRE_SO_THAT_GOOD_FORTUNE_FINDS_YOU;
	
	@ClientString(id = 1801538, message = "Treasure the time that you have, even if it's only 10 min.")
	public static NpcStringId TREASURE_THE_TIME_THAT_YOU_HAVE_EVEN_IF_IT_S_ONLY_10_MIN;
	
	@ClientString(id = 1801539, message = "People can obtain a great fortune in a short amount of time.")
	public static NpcStringId PEOPLE_CAN_OBTAIN_A_GREAT_FORTUNE_IN_A_SHORT_AMOUNT_OF_TIME;
	
	@ClientString(id = 1801540, message = "Don't worry about me. I will speak the truth until my dying day.")
	public static NpcStringId DON_T_WORRY_ABOUT_ME_I_WILL_SPEAK_THE_TRUTH_UNTIL_MY_DYING_DAY;
	
	@ClientString(id = 1801541, message = "The mandragora plants had many varieties.")
	public static NpcStringId THE_MANDRAGORA_PLANTS_HAD_MANY_VARIETIES;
	
	@ClientString(id = 1801542, message = "Skull Dissect... That monster doesn't dare show itself.")
	public static NpcStringId SKULL_DISSECT_THAT_MONSTER_DOESN_T_DARE_SHOW_ITSELF;
	
	@ClientString(id = 1801543, message = "Do not fear their shields. It is just an illusion.")
	public static NpcStringId DO_NOT_FEAR_THEIR_SHIELDS_IT_IS_JUST_AN_ILLUSION;
	
	@ClientString(id = 1801544, message = "Do not obsess over the small things. Look with a wide view...")
	public static NpcStringId DO_NOT_OBSESS_OVER_THE_SMALL_THINGS_LOOK_WITH_A_WIDE_VIEW;
	
	@ClientString(id = 1801545, message = "Their shields are strong. But they are also careless!")
	public static NpcStringId THEIR_SHIELDS_ARE_STRONG_BUT_THEY_ARE_ALSO_CARELESS;
	
	@ClientString(id = 1801546, message = "Hun.. hungry...")
	public static NpcStringId HUN_HUNGRY_2;
	
	@ClientString(id = 1801547, message = "You want a piece of me!")
	public static NpcStringId YOU_WANT_A_PIECE_OF_ME;
	
	@ClientString(id = 1801548, message = "If it's a lot, I'll eat more.")
	public static NpcStringId IF_IT_S_A_LOT_I_LL_EAT_MORE;
	
	@ClientString(id = 1801549, message = "Wooowww!")
	public static NpcStringId WOOOWWW;
	
	@ClientString(id = 1801550, message = "No way! Stop! Ack!")
	public static NpcStringId NO_WAY_STOP_ACK;
	
	@ClientString(id = 1801551, message = "You lot...!!")
	public static NpcStringId YOU_LOT;
	
	@ClientString(id = 1801552, message = "I'm getting hungry.")
	public static NpcStringId I_M_GETTING_HUNGRY;
	
	@ClientString(id = 1801553, message = "Your kids are really cute.")
	public static NpcStringId YOUR_KIDS_ARE_REALLY_CUTE;
	
	@ClientString(id = 1801554, message = "Have a good and safe day.")
	public static NpcStringId HAVE_A_GOOD_AND_SAFE_DAY;
	
	@ClientString(id = 1801555, message = "Who's there?")
	public static NpcStringId WHO_S_THERE;
	
	@ClientString(id = 1801556, message = "Where do you think you are?")
	public static NpcStringId WHERE_DO_YOU_THINK_YOU_ARE;
	
	@ClientString(id = 1801557, message = "Hey, stop!")
	public static NpcStringId HEY_STOP;
	
	@ClientString(id = 1801558, message = "You killed our baby!")
	public static NpcStringId YOU_KILLED_OUR_BABY;
	
	@ClientString(id = 1801559, message = "Kyah! I won't forgive you!")
	public static NpcStringId KYAH_I_WON_T_FORGIVE_YOU;
	
	@ClientString(id = 1801560, message = "Even if I die, I can't forgive you. We'll die together!")
	public static NpcStringId EVEN_IF_I_DIE_I_CAN_T_FORGIVE_YOU_WE_LL_DIE_TOGETHER;
	
	@ClientString(id = 1801561, message = "Everyone, come here.")
	public static NpcStringId EVERYONE_COME_HERE;
	
	@ClientString(id = 1801562, message = "Babies, you mustn't stray from your mom.")
	public static NpcStringId BABIES_YOU_MUSTN_T_STRAY_FROM_YOUR_MOM;
	
	@ClientString(id = 1801563, message = "What should we have for dinner?")
	public static NpcStringId WHAT_SHOULD_WE_HAVE_FOR_DINNER;
	
	@ClientString(id = 1801564, message = "Mom, I'm hungry.")
	public static NpcStringId MOM_I_M_HUNGRY;
	
	@ClientString(id = 1801565, message = "Mom and Dad, let's play.")
	public static NpcStringId MOM_AND_DAD_LET_S_PLAY;
	
	@ClientString(id = 1801566, message = "Yap yap yap.")
	public static NpcStringId YAP_YAP_YAP;
	
	@ClientString(id = 1801567, message = "Stop fooling around and get to work!")
	public static NpcStringId STOP_FOOLING_AROUND_AND_GET_TO_WORK;
	
	@ClientString(id = 1801568, message = "Stop goofing off. Want a time-out? Or a spanking?")
	public static NpcStringId STOP_GOOFING_OFF_WANT_A_TIME_OUT_OR_A_SPANKING;
	
	@ClientString(id = 1801569, message = "It's too late. Don't you know that it should have ended 30 minutes ago?")
	public static NpcStringId IT_S_TOO_LATE_DON_T_YOU_KNOW_THAT_IT_SHOULD_HAVE_ENDED_30_MINUTES_AGO;
	
	@ClientString(id = 1801570, message = "My machine is big and beautiful~")
	public static NpcStringId MY_MACHINE_IS_BIG_AND_BEAUTIFUL;
	
	@ClientString(id = 1801571, message = "My machine is awesome~")
	public static NpcStringId MY_MACHINE_IS_AWESOME;
	
	@ClientString(id = 1801572, message = "Ooh yah~")
	public static NpcStringId OOH_YAH;
	
	@ClientString(id = 1801573, message = "Hey, wipe that correctly.")
	public static NpcStringId HEY_WIPE_THAT_CORRECTLY;
	
	@ClientString(id = 1801574, message = "Come here and give me a massage. Nanim is still working and is probably tired.")
	public static NpcStringId COME_HERE_AND_GIVE_ME_A_MASSAGE_NANIM_IS_STILL_WORKING_AND_IS_PROBABLY_TIRED;
	
	@ClientString(id = 1801575, message = "A caterpillar should eat pine needles, right? Kekeke.")
	public static NpcStringId A_CATERPILLAR_SHOULD_EAT_PINE_NEEDLES_RIGHT_KEKEKE;
	
	@ClientString(id = 1801576, message = "5 second(s) to go!")
	public static NpcStringId FIVE_SECOND_S_TO_GO;
	
	@ClientString(id = 1801577, message = "4 second(s) to go!")
	public static NpcStringId FOUR_SECOND_S_TO_GO;
	
	@ClientString(id = 1801578, message = "3 second(s) to go!")
	public static NpcStringId THREE_SECOND_S_TO_GO;
	
	@ClientString(id = 1801579, message = "2 second(s) to go!")
	public static NpcStringId TWO_SECOND_S_TO_GO;
	
	@ClientString(id = 1801580, message = "1 second(s) to go!")
	public static NpcStringId ONE_SECOND_S_TO_GO;
	
	@ClientString(id = 1801581, message = "Let's rest for awhile.")
	public static NpcStringId LET_S_REST_FOR_AWHILE;
	
	@ClientString(id = 1801582, message = "The Chaos Shield is shattered and the true form is revealed!")
	public static NpcStringId THE_CHAOS_SHIELD_IS_SHATTERED_AND_THE_TRUE_FORM_IS_REVEALED;
	
	@ClientString(id = 1801583, message = "Don't come this way!")
	public static NpcStringId DON_T_COME_THIS_WAY;
	
	@ClientString(id = 1801584, message = "This rat-like world!")
	public static NpcStringId THIS_RAT_LIKE_WORLD;
	
	@ClientString(id = 1801585, message = "What a big rat. Today will be a feast.")
	public static NpcStringId WHAT_A_BIG_RAT_TODAY_WILL_BE_A_FEAST;
	
	@ClientString(id = 1801586, message = "It sure is nice to be free from having to go to the bathroom.")
	public static NpcStringId IT_SURE_IS_NICE_TO_BE_FREE_FROM_HAVING_TO_GO_TO_THE_BATHROOM;
	
	@ClientString(id = 1801587, message = "Kahahaha kyahahaha!")
	public static NpcStringId KAHAHAHA_KYAHAHAHA_2;
	
	@ClientString(id = 1801588, message = "Why did I come here? This lot!")
	public static NpcStringId WHY_DID_I_COME_HERE_THIS_LOT;
	
	@ClientString(id = 1801589, message = "This is all Tauti's fault!")
	public static NpcStringId THIS_IS_ALL_TAUTI_S_FAULT;
	
	@ClientString(id = 1801590, message = "What a worthwhile day!.")
	public static NpcStringId WHAT_A_WORTHWHILE_DAY;
	
	@ClientString(id = 1801591, message = "Today was terrible. I only caught 3 rats.")
	public static NpcStringId TODAY_WAS_TERRIBLE_I_ONLY_CAUGHT_3_RATS;
	
	@ClientString(id = 1801592, message = "I'm hope to be an Engineer someday.")
	public static NpcStringId I_M_HOPE_TO_BE_AN_ENGINEER_SOMEDAY;
	
	@ClientString(id = 1801593, message = "Today's dinner is a huge rat roast.")
	public static NpcStringId TODAY_S_DINNER_IS_A_HUGE_RAT_ROAST;
	
	@ClientString(id = 1801594, message = "Get it right, or you're done! There's plenty Zofans that want this work.")
	public static NpcStringId GET_IT_RIGHT_OR_YOU_RE_DONE_THERE_S_PLENTY_ZOFANS_THAT_WANT_THIS_WORK;
	
	@ClientString(id = 1801595, message = "Upward mobility? Don't make me laugh.")
	public static NpcStringId UPWARD_MOBILITY_DON_T_MAKE_ME_LAUGH;
	
	@ClientString(id = 1801596, message = "Well done. That rat body is your reward. Hahaha.")
	public static NpcStringId WELL_DONE_THAT_RAT_BODY_IS_YOUR_REWARD_HAHAHA;
	
	@ClientString(id = 1801597, message = "If you don't do better today, that's it for you!")
	public static NpcStringId IF_YOU_DON_T_DO_BETTER_TODAY_THAT_S_IT_FOR_YOU;
	
	@ClientString(id = 1801598, message = "What a nuisance you worthless creatures are!")
	public static NpcStringId WHAT_A_NUISANCE_YOU_WORTHLESS_CREATURES_ARE;
	
	@ClientString(id = 1801599, message = "Everyone die!")
	public static NpcStringId EVERYONE_DIE;
	
	@ClientString(id = 1801600, message = "For Tauti!")
	public static NpcStringId FOR_TAUTI;
	
	@ClientString(id = 1801601, message = "Fools. I will make this a habitat for the rats. They shall feed on your body!")
	public static NpcStringId FOOLS_I_WILL_MAKE_THIS_A_HABITAT_FOR_THE_RATS_THEY_SHALL_FEED_ON_YOUR_BODY;
	
	@ClientString(id = 1801602, message = "How dare you insects attack me?")
	public static NpcStringId HOW_DARE_YOU_INSECTS_ATTACK_ME;
	
	@ClientString(id = 1801603, message = "You rat-like creatures!")
	public static NpcStringId YOU_RAT_LIKE_CREATURES;
	
	@ClientString(id = 1801604, message = "Today is a feasting day for my weapon - on your Petras!")
	public static NpcStringId TODAY_IS_A_FEASTING_DAY_FOR_MY_WEAPON_ON_YOUR_PETRAS;
	
	@ClientString(id = 1801605, message = "Hahahaha hahahaha puny insects!")
	public static NpcStringId HAHAHAHA_HAHAHAHA_PUNY_INSECTS;
	
	@ClientString(id = 1801606, message = "Everyone die!")
	public static NpcStringId EVERYONE_DIE_2;
	
	@ClientString(id = 1801607, message = "For Tauti!")
	public static NpcStringId FOR_TAUTI_2;
	
	@ClientString(id = 1801608, message = "I will punish you in the name of Tauti! The crime is stealing. The punishment is death!")
	public static NpcStringId I_WILL_PUNISH_YOU_IN_THE_NAME_OF_TAUTI_THE_CRIME_IS_STEALING_THE_PUNISHMENT_IS_DEATH;
	
	@ClientString(id = 1801609, message = "Fight for the sake of our future!")
	public static NpcStringId FIGHT_FOR_THE_SAKE_OF_OUR_FUTURE;
	
	@ClientString(id = 1801610, message = "Even rats struggle when you step on them!")
	public static NpcStringId EVEN_RATS_STRUGGLE_WHEN_YOU_STEP_ON_THEM;
	
	@ClientString(id = 1801611, message = "For our friends and family!")
	public static NpcStringId FOR_OUR_FRIENDS_AND_FAMILY;
	
	@ClientString(id = 1801612, message = "You worthless Kundas! My weapon may not be the bst, but it's still enough to cut your heads off!")
	public static NpcStringId YOU_WORTHLESS_KUNDAS_MY_WEAPON_MAY_NOT_BE_THE_BST_BUT_IT_S_STILL_ENOUGH_TO_CUT_YOUR_HEADS_OFF;
	
	@ClientString(id = 1801613, message = "Give me freedom or give me death!")
	public static NpcStringId GIVE_ME_FREEDOM_OR_GIVE_ME_DEATH;
	
	@ClientString(id = 1801614, message = "Us! Today! Here! We shall write new history by defeating Tauti! For freedom and happiness!")
	public static NpcStringId US_TODAY_HERE_WE_SHALL_WRITE_NEW_HISTORY_BY_DEFEATING_TAUTI_FOR_FREEDOM_AND_HAPPINESS;
	
	@ClientString(id = 1801615, message = "We are neither livestock nor pets!")
	public static NpcStringId WE_ARE_NEITHER_LIVESTOCK_NOR_PETS;
	
	@ClientString(id = 1801616, message = "You will die! And I will live.")
	public static NpcStringId YOU_WILL_DIE_AND_I_WILL_LIVE;
	
	@ClientString(id = 1801617, message = "We cannot forgive Tauti for feeding on us anymore!")
	public static NpcStringId WE_CANNOT_FORGIVE_TAUTI_FOR_FEEDING_ON_US_ANYMORE;
	
	@ClientString(id = 1801618, message = "Fight for the sake of our future!")
	public static NpcStringId FIGHT_FOR_THE_SAKE_OF_OUR_FUTURE_2;
	
	@ClientString(id = 1801619, message = "If we all fall here, our plan will certainly fail. Please protect my friends.")
	public static NpcStringId IF_WE_ALL_FALL_HERE_OUR_PLAN_WILL_CERTAINLY_FAIL_PLEASE_PROTECT_MY_FRIENDS;
	
	@ClientString(id = 1801620, message = "Kill that $s1 over there first. He is too ugly.")
	public static NpcStringId KILL_THAT_S1_OVER_THERE_FIRST_HE_IS_TOO_UGLY;
	
	@ClientString(id = 1801621, message = "Flood in, my followers. I grant you permission.")
	public static NpcStringId FLOOD_IN_MY_FOLLOWERS_I_GRANT_YOU_PERMISSION;
	
	@ClientString(id = 1801622, message = "Do you need my help. Here it is.")
	public static NpcStringId DO_YOU_NEED_MY_HELP_HERE_IT_IS;
	
	@ClientString(id = 1801623, message = "The plan has failed. Everyone, retreat!")
	public static NpcStringId THE_PLAN_HAS_FAILED_EVERYONE_RETREAT;
	
	@ClientString(id = 1801624, message = "Warning! Warning! Overheating has begun!")
	public static NpcStringId WARNING_WARNING_OVERHEATING_HAS_BEGUN;
	
	@ClientString(id = 1801625, message = "Warning! Warning! Coolant is leaking!")
	public static NpcStringId WARNING_WARNING_COOLANT_IS_LEAKING;
	
	@ClientString(id = 1801626, message = "Current mode is reverting to self recovery mode!")
	public static NpcStringId CURRENT_MODE_IS_REVERTING_TO_SELF_RECOVERY_MODE;
	
	@ClientString(id = 1801627, message = "Current mode is reverting to self defense mode!")
	public static NpcStringId CURRENT_MODE_IS_REVERTING_TO_SELF_DEFENSE_MODE;
	
	@ClientString(id = 1801628, message = "If you hit me, I might break! So watch it~")
	public static NpcStringId IF_YOU_HIT_ME_I_MIGHT_BREAK_SO_WATCH_IT;
	
	@ClientString(id = 1801629, message = "Raise the egg temperature~")
	public static NpcStringId RAISE_THE_EGG_TEMPERATURE;
	
	@ClientString(id = 1801630, message = "Too hot!!")
	public static NpcStringId TOO_HOT;
	
	@ClientString(id = 1801631, message = "If you make it too hot, it can break~ So watch out~")
	public static NpcStringId IF_YOU_MAKE_IT_TOO_HOT_IT_CAN_BREAK_SO_WATCH_OUT;
	
	@ClientString(id = 1801632, message = "Do you know how stuffy it is in this egg? Get me out~")
	public static NpcStringId DO_YOU_KNOW_HOW_STUFFY_IT_IS_IN_THIS_EGG_GET_ME_OUT;
	
	@ClientString(id = 1801633, message = "If you incubate me, I will give you 10,000,000 Adena.")
	public static NpcStringId IF_YOU_INCUBATE_ME_I_WILL_GIVE_YOU_10_000_000_ADENA;
	
	@ClientString(id = 1801634, message = "Oh! I've been incubated... Incubated!!")
	public static NpcStringId OH_I_VE_BEEN_INCUBATED_INCUBATED;
	
	@ClientString(id = 1801635, message = "The world is so big and beautiful. I love this beautiful world.")
	public static NpcStringId THE_WORLD_IS_SO_BIG_AND_BEAUTIFUL_I_LOVE_THIS_BEAUTIFUL_WORLD;
	
	@ClientString(id = 1801636, message = "I will make myself pretty for you!")
	public static NpcStringId I_WILL_MAKE_MYSELF_PRETTY_FOR_YOU;
	
	@ClientString(id = 1801637, message = "Mommy, mommy, mommy! Huh? Daddy...?")
	public static NpcStringId MOMMY_MOMMY_MOMMY_HUH_DADDY;
	
	@ClientString(id = 1801638, message = "Boing boing! Boing boing!")
	public static NpcStringId BOING_BOING_BOING_BOING;
	
	@ClientString(id = 1801639, message = "Aren't I cute?!")
	public static NpcStringId AREN_T_I_CUTE;
	
	@ClientString(id = 1801640, message = "Incubating is 1 percent luck and 99 percent effort~")
	public static NpcStringId INCUBATING_IS_1_PERCENT_LUCK_AND_99_PERCENT_EFFORT;
	
	@ClientString(id = 1801641, message = "Director! I want to be incubated.")
	public static NpcStringId DIRECTOR_I_WANT_TO_BE_INCUBATED;
	
	@ClientString(id = 1801642, message = "Thank you. You raised it a lot.")
	public static NpcStringId THANK_YOU_YOU_RAISED_IT_A_LOT;
	
	@ClientString(id = 1801643, message = "If you incubate properly, there won't be any bloodshed.")
	public static NpcStringId IF_YOU_INCUBATE_PROPERLY_THERE_WON_T_BE_ANY_BLOODSHED;
	
	@ClientString(id = 1801644, message = "You are the clan member who produced $s1, this week's winner. You have tremendous abilities and luck. I give you my master's blessing...!")
	public static NpcStringId YOU_ARE_THE_CLAN_MEMBER_WHO_PRODUCED_S1_THIS_WEEK_S_WINNER_YOU_HAVE_TREMENDOUS_ABILITIES_AND_LUCK_I_GIVE_YOU_MY_MASTER_S_BLESSING;
	
	@ClientString(id = 1801645, message = "The clan that seized the most honor this week is $s1.")
	public static NpcStringId THE_CLAN_THAT_SEIZED_THE_MOST_HONOR_THIS_WEEK_IS_S1;
	
	@ClientString(id = 1801646, message = "Is there no clan that can raise a true ultimate warrior...?")
	public static NpcStringId IS_THERE_NO_CLAN_THAT_CAN_RAISE_A_TRUE_ULTIMATE_WARRIOR;
	
	@ClientString(id = 1801647, message = "$s1, the Proof of Survival was acquired.")
	public static NpcStringId S1_THE_PROOF_OF_SURVIVAL_WAS_ACQUIRED;
	
	@ClientString(id = 1801648, message = "The Proof of Survival is disappearing.")
	public static NpcStringId THE_PROOF_OF_SURVIVAL_IS_DISAPPEARING;
	
	@ClientString(id = 1801649, message = "Zahak is infusing its Petra to Tauti.")
	public static NpcStringId ZAHAK_IS_INFUSING_ITS_PETRA_TO_TAUTI;
	
	@ClientString(id = 1801650, message = "Lord Tauti, receive my Petra and be strengthened. Then, defeat these feeble wretches!")
	public static NpcStringId LORD_TAUTI_RECEIVE_MY_PETRA_AND_BE_STRENGTHENED_THEN_DEFEAT_THESE_FEEBLE_WRETCHES;
	
	@ClientString(id = 1801651, message = "10 second(s) before the end!")
	public static NpcStringId TEN_SECOND_S_BEFORE_THE_END;
	
	@ClientString(id = 1801652, message = "5 second(s) before the end!")
	public static NpcStringId FIVE_SECOND_S_BEFORE_THE_END;
	
	@ClientString(id = 1801653, message = "4 second(s) before the end!")
	public static NpcStringId FOUR_SECOND_S_BEFORE_THE_END;
	
	@ClientString(id = 1801654, message = "3 second(s) before the end!")
	public static NpcStringId THREE_SECOND_S_BEFORE_THE_END;
	
	@ClientString(id = 1801655, message = "2 second(s) before the end!")
	public static NpcStringId TWO_SECOND_S_BEFORE_THE_END;
	
	@ClientString(id = 1801656, message = "1 second(s) before the end!")
	public static NpcStringId ONE_SECOND_S_BEFORE_THE_END;
	
	@ClientString(id = 1801657, message = "If you don't want to be obliterated, don't provoke me...!!!")
	public static NpcStringId IF_YOU_DON_T_WANT_TO_BE_OBLITERATED_DON_T_PROVOKE_ME;
	
	@ClientString(id = 1801658, message = "Don't you insects know how to fear a lion?!")
	public static NpcStringId DON_T_YOU_INSECTS_KNOW_HOW_TO_FEAR_A_LION;
	
	@ClientString(id = 1801659, message = "If you hear a scream?! Then, life has ended! Hahaha!")
	public static NpcStringId IF_YOU_HEAR_A_SCREAM_THEN_LIFE_HAS_ENDED_HAHAHA;
	
	@ClientString(id = 1801660, message = "How do you like the view? You are that much closer to the edge!")
	public static NpcStringId HOW_DO_YOU_LIKE_THE_VIEW_YOU_ARE_THAT_MUCH_CLOSER_TO_THE_EDGE;
	
	@ClientString(id = 1801661, message = "Do you know why I am called the Guillotine...? It's because I will slice you like a sharp blade!")
	public static NpcStringId DO_YOU_KNOW_WHY_I_AM_CALLED_THE_GUILLOTINE_IT_S_BECAUSE_I_WILL_SLICE_YOU_LIKE_A_SHARP_BLADE;
	
	@ClientString(id = 1801662, message = "You will die!")
	public static NpcStringId YOU_WILL_DIE_2;
	
	@ClientString(id = 1801663, message = "I will fill those who remember me with nightmares and spite...!")
	public static NpcStringId I_WILL_FILL_THOSE_WHO_REMEMBER_ME_WITH_NIGHTMARES_AND_SPITE;
	
	@ClientString(id = 1801664, message = "If you want to play some more, you have to match my beat, right?")
	public static NpcStringId IF_YOU_WANT_TO_PLAY_SOME_MORE_YOU_HAVE_TO_MATCH_MY_BEAT_RIGHT;
	
	@ClientString(id = 1801665, message = "Now, this may hurt a bit... I've finished my warm-up... Kukuku...")
	public static NpcStringId NOW_THIS_MAY_HURT_A_BIT_I_VE_FINISHED_MY_WARM_UP_KUKUKU;
	
	@ClientString(id = 1801666, message = "Come on!! Enjoy it!! Have fun!! To the afterlife!! Kuhaha!!")
	public static NpcStringId COME_ON_ENJOY_IT_HAVE_FUN_TO_THE_AFTERLIFE_KUHAHA;
	
	@ClientString(id = 1801667, message = "It's time for an untimely demise...!")
	public static NpcStringId IT_S_TIME_FOR_AN_UNTIMELY_DEMISE;
	
	@ClientString(id = 1801668, message = "Hmm~~ It still doesn't feel just right...!")
	public static NpcStringId HMM_IT_STILL_DOESN_T_FEEL_JUST_RIGHT;
	
	@ClientString(id = 1801669, message = "Hey, you! Kuhaha! Does it hurt? Kuhahahaha!")
	public static NpcStringId HEY_YOU_KUHAHA_DOES_IT_HURT_KUHAHAHAHA;
	
	@ClientString(id = 1801670, message = "Now~ Are you coming or going? Cute little things...")
	public static NpcStringId NOW_ARE_YOU_COMING_OR_GOING_CUTE_LITTLE_THINGS;
	
	@ClientString(id = 1801671, message = "Amuse me more. Oh, that's right! Kukuku...")
	public static NpcStringId AMUSE_ME_MORE_OH_THAT_S_RIGHT_KUKUKU;
	
	@ClientString(id = 1801672, message = "Are you hitting? Tell me when you're done. I'm going to take a nap! Kuhaha.")
	public static NpcStringId ARE_YOU_HITTING_TELL_ME_WHEN_YOU_RE_DONE_I_M_GOING_TO_TAKE_A_NAP_KUHAHA;
	
	@ClientString(id = 1801673, message = "Bong! Bong! Bong! That feels refreshing.")
	public static NpcStringId BONG_BONG_BONG_THAT_FEELS_REFRESHING;
	
	@ClientString(id = 1801674, message = "How stubborn you are, even after all those cuts...")
	public static NpcStringId HOW_STUBBORN_YOU_ARE_EVEN_AFTER_ALL_THOSE_CUTS;
	
	@ClientString(id = 1801675, message = "How about now? Now?!")
	public static NpcStringId HOW_ABOUT_NOW_NOW;
	
	@ClientString(id = 1801676, message = "It feels alright looking down on you from here.")
	public static NpcStringId IT_FEELS_ALRIGHT_LOOKING_DOWN_ON_YOU_FROM_HERE;
	
	@ClientString(id = 1801677, message = "Blood! Blood is dirtying my castle!")
	public static NpcStringId BLOOD_BLOOD_IS_DIRTYING_MY_CASTLE;
	
	@ClientString(id = 1801678, message = "Hyah...! Yaaah!!")
	public static NpcStringId HYAH_YAAAH;
	
	@ClientString(id = 1801679, message = "That was enjoyable...! I don't want any more noise in my fortress!")
	public static NpcStringId THAT_WAS_ENJOYABLE_I_DON_T_WANT_ANY_MORE_NOISE_IN_MY_FORTRESS;
	
	@ClientString(id = 1801680, message = "Use something new! Huh? Something I haven't seen before! Something that hurts! Kuhaha.")
	public static NpcStringId USE_SOMETHING_NEW_HUH_SOMETHING_I_HAVEN_T_SEEN_BEFORE_SOMETHING_THAT_HURTS_KUHAHA;
	
	@ClientString(id = 1801681, message = "I lost... I acknowledge it. My defeat...")
	public static NpcStringId I_LOST_I_ACKNOWLEDGE_IT_MY_DEFEAT;
	
	@ClientString(id = 1801682, message = "My blood that has spilled in this fortress shall raise me up again...! Kuuk...")
	public static NpcStringId MY_BLOOD_THAT_HAS_SPILLED_IN_THIS_FORTRESS_SHALL_RAISE_ME_UP_AGAIN_KUUK;
	
	@ClientString(id = 1801683, message = "I accept defeat...!")
	public static NpcStringId I_ACCEPT_DEFEAT;
	
	@ClientString(id = 1801684, message = "I acknowledge your tenacity...")
	public static NpcStringId I_ACKNOWLEDGE_YOUR_TENACITY;
	
	@ClientString(id = 1801685, message = "I've lost...!")
	public static NpcStringId I_VE_LOST;
	
	@ClientString(id = 1801686, message = "Kuku... Let me introduce you to my servants. Come forth, Calibus!!")
	public static NpcStringId KUKU_LET_ME_INTRODUCE_YOU_TO_MY_SERVANTS_COME_FORTH_CALIBUS;
	
	@ClientString(id = 1801687, message = "Come here, Tempest! You worthless creature!")
	public static NpcStringId COME_HERE_TEMPEST_YOU_WORTHLESS_CREATURE;
	
	@ClientString(id = 1801688, message = "Kukukuku...!! You're the healer, right? Kuhahaha!!!")
	public static NpcStringId KUKUKUKU_YOU_RE_THE_HEALER_RIGHT_KUHAHAHA;
	
	@ClientString(id = 1801689, message = "Calibus! This wretch is the healer! You shall only attack this one!! Kuhahaha!!!")
	public static NpcStringId CALIBUS_THIS_WRETCH_IS_THE_HEALER_YOU_SHALL_ONLY_ATTACK_THIS_ONE_KUHAHAHA;
	
	@ClientString(id = 1801690, message = "I hear and obey, oh, Guillotine!!")
	public static NpcStringId I_HEAR_AND_OBEY_OH_GUILLOTINE;
	
	@ClientString(id = 1801691, message = "Sir! I will destroy the healer as you command!!")
	public static NpcStringId SIR_I_WILL_DESTROY_THE_HEALER_AS_YOU_COMMAND;
	
	@ClientString(id = 1801692, message = "Keuk...! Acheron... Hurry...")
	public static NpcStringId KEUK_ACHERON_HURRY;
	
	@ClientString(id = 1801693, message = "Hmm... Calibus, that fool...")
	public static NpcStringId HMM_CALIBUS_THAT_FOOL;
	
	@ClientString(id = 1801694, message = "Only I am the true right arm of the great Guillotine!!")
	public static NpcStringId ONLY_I_AM_THE_TRUE_RIGHT_ARM_OF_THE_GREAT_GUILLOTINE;
	
	@ClientString(id = 1801695, message = "Will you... Remember my faithfulness?!")
	public static NpcStringId WILL_YOU_REMEMBER_MY_FAITHFULNESS;
	
	@ClientString(id = 1801696, message = "Calibus... They were useless even in the past...")
	public static NpcStringId CALIBUS_THEY_WERE_USELESS_EVEN_IN_THE_PAST;
	
	@ClientString(id = 1801697, message = "Urgh! Argh..!!")
	public static NpcStringId URGH_ARGH;
	
	@ClientString(id = 1801698, message = "Uuurrghh!")
	public static NpcStringId UUURRGHH;
	
	@ClientString(id = 1801699, message = "Ooohh!!")
	public static NpcStringId OOOHH;
	
	@ClientString(id = 1801700, message = "Oooh...")
	public static NpcStringId OOOH_2;
	
	@ClientString(id = 1801701, message = "Keuk! Gulp...")
	public static NpcStringId KEUK_GULP;
	
	@ClientString(id = 1801702, message = "Keuu... Keuu...")
	public static NpcStringId KEUU_KEUU;
	
	@ClientString(id = 1801703, message = "Keep up! Or you will die!")
	public static NpcStringId KEEP_UP_OR_YOU_WILL_DIE;
	
	@ClientString(id = 1801704, message = "Now! I am tired of cleaning up the trash...!")
	public static NpcStringId NOW_I_AM_TIRED_OF_CLEANING_UP_THE_TRASH;
	
	@ClientString(id = 1801705, message = "Impure fools are making a ruckus in the fortress...!")
	public static NpcStringId IMPURE_FOOLS_ARE_MAKING_A_RUCKUS_IN_THE_FORTRESS;
	
	@ClientString(id = 1801706, message = "I will keep your fingers as my trophies...!")
	public static NpcStringId I_WILL_KEEP_YOUR_FINGERS_AS_MY_TROPHIES;
	
	@ClientString(id = 1801707, message = "This powerful forearm will give you suffering!")
	public static NpcStringId THIS_POWERFUL_FOREARM_WILL_GIVE_YOU_SUFFERING;
	
	@ClientString(id = 1801708, message = "Hyah! Hyah! Another chilled night...")
	public static NpcStringId HYAH_HYAH_ANOTHER_CHILLED_NIGHT;
	
	@ClientString(id = 1801709, message = "Become! There are enough of us here...!")
	public static NpcStringId BECOME_THERE_ARE_ENOUGH_OF_US_HERE;
	
	@ClientString(id = 1801710, message = "My heart finds rest at night...!")
	public static NpcStringId MY_HEART_FINDS_REST_AT_NIGHT;
	
	@ClientString(id = 1801711, message = "Don't come any closer.")
	public static NpcStringId DON_T_COME_ANY_CLOSER;
	
	@ClientString(id = 1801712, message = "Fools deserve the ultimate punishment.")
	public static NpcStringId FOOLS_DESERVE_THE_ULTIMATE_PUNISHMENT;
	
	@ClientString(id = 1801713, message = "Why are you here when you should be asleep and dreaming...?")
	public static NpcStringId WHY_ARE_YOU_HERE_WHEN_YOU_SHOULD_BE_ASLEEP_AND_DREAMING;
	
	@ClientString(id = 1801714, message = "A hectic battlefield... Lives are disappearing even now...!")
	public static NpcStringId A_HECTIC_BATTLEFIELD_LIVES_ARE_DISAPPEARING_EVEN_NOW;
	
	@ClientString(id = 1801715, message = "My eyes burn brighter in the darkness...!")
	public static NpcStringId MY_EYES_BURN_BRIGHTER_IN_THE_DARKNESS;
	
	@ClientString(id = 1801716, message = "If you try to harm me, I won't stand for it...!")
	public static NpcStringId IF_YOU_TRY_TO_HARM_ME_I_WON_T_STAND_FOR_IT;
	
	@ClientString(id = 1801717, message = "Lives don't last long in the fortress...")
	public static NpcStringId LIVES_DON_T_LAST_LONG_IN_THE_FORTRESS;
	
	@ClientString(id = 1801718, message = "I will grant you the ultimate punishment...!")
	public static NpcStringId I_WILL_GRANT_YOU_THE_ULTIMATE_PUNISHMENT;
	
	@ClientString(id = 1801719, message = "Kyaaak!!")
	public static NpcStringId KYAAAK;
	
	@ClientString(id = 1801720, message = "Aaah!")
	public static NpcStringId AAAH_4;
	
	@ClientString(id = 1801721, message = "Huh? Again? Why??")
	public static NpcStringId HUH_AGAIN_WHY;
	
	@ClientString(id = 1801722, message = "Bang~ Bang bang~ You know... Why bang~ Huh?")
	public static NpcStringId BANG_BANG_BANG_YOU_KNOW_WHY_BANG_HUH;
	
	@ClientString(id = 1801723, message = "Are you here to harass us again? Huh?")
	public static NpcStringId ARE_YOU_HERE_TO_HARASS_US_AGAIN_HUH;
	
	@ClientString(id = 1801724, message = "Hello... Huhuhuhu...")
	public static NpcStringId HELLO_HUHUHUHU;
	
	@ClientString(id = 1801725, message = "You know, so do it.")
	public static NpcStringId YOU_KNOW_SO_DO_IT;
	
	@ClientString(id = 1801726, message = "So... Kuhuhuhuhuhu!!!")
	public static NpcStringId SO_KUHUHUHUHUHU;
	
	@ClientString(id = 1801727, message = "So, I'm saying...")
	public static NpcStringId SO_I_M_SAYING;
	
	@ClientString(id = 1801728, message = "What? No way!")
	public static NpcStringId WHAT_NO_WAY;
	
	@ClientString(id = 1801729, message = "But still, we have no choice...")
	public static NpcStringId BUT_STILL_WE_HAVE_NO_CHOICE;
	
	@ClientString(id = 1801730, message = "I'm famous around here...!")
	public static NpcStringId I_M_FAMOUS_AROUND_HERE;
	
	@ClientString(id = 1801731, message = "Why? Seriously, I'm not crazy! I'm fine!!")
	public static NpcStringId WHY_SERIOUSLY_I_M_NOT_CRAZY_I_M_FINE;
	
	@ClientString(id = 1801732, message = "Come! Don't come! Go! No, come! Acckkk!")
	public static NpcStringId COME_DON_T_COME_GO_NO_COME_ACCKKK;
	
	@ClientString(id = 1801733, message = "Hit me! No, go away! It hurts! Kyahh!")
	public static NpcStringId HIT_ME_NO_GO_AWAY_IT_HURTS_KYAHH;
	
	@ClientString(id = 1801734, message = "Patrolling in progress. Nothing to report!")
	public static NpcStringId PATROLLING_IN_PROGRESS_NOTHING_TO_REPORT;
	
	@ClientString(id = 1801735, message = "Watching in progress. Nothing to report!")
	public static NpcStringId WATCHING_IN_PROGRESS_NOTHING_TO_REPORT;
	
	@ClientString(id = 1801736, message = "The enemy! I will stab them!")
	public static NpcStringId THE_ENEMY_I_WILL_STAB_THEM;
	
	@ClientString(id = 1801737, message = "Intruders in the fortress!")
	public static NpcStringId INTRUDERS_IN_THE_FORTRESS;
	
	@ClientString(id = 1801738, message = "Instant attack when discovered!")
	public static NpcStringId INSTANT_ATTACK_WHEN_DISCOVERED;
	
	@ClientString(id = 1801739, message = "Who are you?!")
	public static NpcStringId WHO_ARE_YOU;
	
	@ClientString(id = 1801740, message = "How dare you come here!!")
	public static NpcStringId HOW_DARE_YOU_COME_HERE;
	
	@ClientString(id = 1801741, message = "Hmm... My body is too heavy to play now...")
	public static NpcStringId HMM_MY_BODY_IS_TOO_HEAVY_TO_PLAY_NOW;
	
	@ClientString(id = 1801742, message = "I am Guillotine. I didn't become the boss around here by accident...!")
	public static NpcStringId I_AM_GUILLOTINE_I_DIDN_T_BECOME_THE_BOSS_AROUND_HERE_BY_ACCIDENT;
	
	@ClientString(id = 1801743, message = "Kekeke... I'm so happy that you can play awhile...")
	public static NpcStringId KEKEKE_I_M_SO_HAPPY_THAT_YOU_CAN_PLAY_AWHILE;
	
	@ClientString(id = 1801744, message = "You fools... It was fun until now...")
	public static NpcStringId YOU_FOOLS_IT_WAS_FUN_UNTIL_NOW;
	
	@ClientString(id = 1801745, message = "It's time for an enjoyable execution.")
	public static NpcStringId IT_S_TIME_FOR_AN_ENJOYABLE_EXECUTION;
	
	@ClientString(id = 1801746, message = "Our powers are on opposite poles!")
	public static NpcStringId OUR_POWERS_ARE_ON_OPPOSITE_POLES;
	
	@ClientString(id = 1801747, message = "Kuhahahahaha!!!")
	public static NpcStringId KUHAHAHAHAHA;
	
	@ClientString(id = 1801748, message = "Hyah!")
	public static NpcStringId HYAH;
	
	@ClientString(id = 1801749, message = "I will stamp you out!")
	public static NpcStringId I_WILL_STAMP_YOU_OUT;
	
	@ClientString(id = 1801750, message = "I will hurl all of you away!")
	public static NpcStringId I_WILL_HURL_ALL_OF_YOU_AWAY;
	
	@ClientString(id = 1801751, message = "This time, I will hurl away you rat-like creatures who are attacking from afar!")
	public static NpcStringId THIS_TIME_I_WILL_HURL_AWAY_YOU_RAT_LIKE_CREATURES_WHO_ARE_ATTACKING_FROM_AFAR;
	
	@ClientString(id = 1801752, message = "The monster dropped a Proof of Survival.")
	public static NpcStringId THE_MONSTER_DROPPED_A_PROOF_OF_SURVIVAL;
	
	@ClientString(id = 1801753, message = "$s1, shield breakthrough with a powerful half-kill attack!!")
	public static NpcStringId S1_SHIELD_BREAKTHROUGH_WITH_A_POWERFUL_HALF_KILL_ATTACK;
	
	@ClientString(id = 1801754, message = "Incubate me~ Please?")
	public static NpcStringId INCUBATE_ME_PLEASE;
	
	@ClientString(id = 1801755, message = "You and me~ I can't now~")
	public static NpcStringId YOU_AND_ME_I_CAN_T_NOW;
	
	@ClientString(id = 1801756, message = "When Daddy goes to work, bless~ When Mommy hugs me, bless~")
	public static NpcStringId WHEN_DADDY_GOES_TO_WORK_BLESS_WHEN_MOMMY_HUGS_ME_BLESS;
	
	@ClientString(id = 1801757, message = "Oh, too hot.")
	public static NpcStringId OH_TOO_HOT;
	
	@ClientString(id = 1801758, message = "Hot, hot. Too hot.")
	public static NpcStringId HOT_HOT_TOO_HOT;
	
	@ClientString(id = 1801759, message = "I'm a lonely Draco~ A cute baby dinosaur~")
	public static NpcStringId I_M_A_LONELY_DRACO_A_CUTE_BABY_DINOSAUR;
	
	@ClientString(id = 1801760, message = "I want out right now~")
	public static NpcStringId I_WANT_OUT_RIGHT_NOW;
	
	@ClientString(id = 1801761, message = "No~! You can't incubate yet~")
	public static NpcStringId NO_YOU_CAN_T_INCUBATE_YET;
	
	@ClientString(id = 1801762, message = "I love you, I love you, I love you...")
	public static NpcStringId I_LOVE_YOU_I_LOVE_YOU_I_LOVE_YOU;
	
	@ClientString(id = 1801763, message = "Dinosaurs are the future.")
	public static NpcStringId DINOSAURS_ARE_THE_FUTURE;
	
	@ClientString(id = 1801764, message = "The whole world awaits Draco...")
	public static NpcStringId THE_WHOLE_WORLD_AWAITS_DRACO;
	
	@ClientString(id = 1801765, message = "Incubation prep! One, two! One, two!")
	public static NpcStringId INCUBATION_PREP_ONE_TWO_ONE_TWO;
	
	@ClientString(id = 1801766, message = "I'm not an egg. I'm Draco.")
	public static NpcStringId I_M_NOT_AN_EGG_I_M_DRACO;
	
	@ClientString(id = 1801767, message = "My incubation score will be made public in 60 seconds.")
	public static NpcStringId MY_INCUBATION_SCORE_WILL_BE_MADE_PUBLIC_IN_60_SECONDS;
	
	@ClientString(id = 1801768, message = "Dra! Dra-dra!")
	public static NpcStringId DRA_DRA_DRA;
	
	@ClientString(id = 1801769, message = "You're already incubated.")
	public static NpcStringId YOU_RE_ALREADY_INCUBATED;
	
	@ClientString(id = 1801770, message = "Remember every time you see the egg!")
	public static NpcStringId REMEMBER_EVERY_TIME_YOU_SEE_THE_EGG;
	
	@ClientString(id = 1801771, message = "I'm Draco... I never give up...")
	public static NpcStringId I_M_DRACO_I_NEVER_GIVE_UP;
	
	@ClientString(id = 1801772, message = "Incubate me sometime~")
	public static NpcStringId INCUBATE_ME_SOMETIME;
	
	@ClientString(id = 1801773, message = "Chaos Shield breakthrough!!")
	public static NpcStringId CHAOS_SHIELD_BREAKTHROUGH;
	
	@ClientString(id = 1801774, message = "$s1's Proof of Survival disappears, and Scaldisect of Hellfire appears!")
	public static NpcStringId S1_S_PROOF_OF_SURVIVAL_DISAPPEARS_AND_SCALDISECT_OF_HELLFIRE_APPEARS;
	
	@ClientString(id = 1801775, message = "Don't make excuses. You'll get hit.")
	public static NpcStringId DON_T_MAKE_EXCUSES_YOU_LL_GET_HIT;
	
	@ClientString(id = 1801776, message = "I shouldn't have left the egg~")
	public static NpcStringId I_SHOULDN_T_HAVE_LEFT_THE_EGG;
	
	@ClientString(id = 1801777, message = "You did a good job with raising the temperature. Thanks~~")
	public static NpcStringId YOU_DID_A_GOOD_JOB_WITH_RAISING_THE_TEMPERATURE_THANKS;
	
	@ClientString(id = 1801778, message = "It's not hard to incubate me~")
	public static NpcStringId IT_S_NOT_HARD_TO_INCUBATE_ME;
	
	@ClientString(id = 1801779, message = "Hey, you! Help me out a little with this incubation.")
	public static NpcStringId HEY_YOU_HELP_ME_OUT_A_LITTLE_WITH_THIS_INCUBATION;
	
	@ClientString(id = 1801780, message = "* Draco's Birth Event in Progress *")
	public static NpcStringId DRACO_S_BIRTH_EVENT_IN_PROGRESS;
	
	@ClientString(id = 1801781, message = "* Reach for Good Luck *")
	public static NpcStringId REACH_FOR_GOOD_LUCK;
	
	@ClientString(id = 1801782, message = "Chaos Shield Weakened")
	public static NpcStringId CHAOS_SHIELD_WEAKENED;
	
	@ClientString(id = 1801783, message = "You rat-like creatures! Taste my attack!")
	public static NpcStringId YOU_RAT_LIKE_CREATURES_TASTE_MY_ATTACK;
	
	@ClientString(id = 1801784, message = "Do you really think you're safe if you go just far enough? Then get a taste of my power!")
	public static NpcStringId DO_YOU_REALLY_THINK_YOU_RE_SAFE_IF_YOU_GO_JUST_FAR_ENOUGH_THEN_GET_A_TASTE_OF_MY_POWER;
	
	@ClientString(id = 1801785, message = "Thank you for saving me.")
	public static NpcStringId THANK_YOU_FOR_SAVING_ME_2;
	
	@ClientString(id = 1801786, message = "Stop the Cannon Golem from Firing")
	public static NpcStringId STOP_THE_CANNON_GOLEM_FROM_FIRING;
	
	@ClientString(id = 1801787, message = "Extract Metucella")
	public static NpcStringId EXTRACT_METUCELLA;
	
	@ClientString(id = 1801788, message = "Ha! Not even a trace, hmm?")
	public static NpcStringId HA_NOT_EVEN_A_TRACE_HMM;
	
	@ClientString(id = 1801789, message = "The Relics of the Giants have great exploration value!")
	public static NpcStringId THE_RELICS_OF_THE_GIANTS_HAVE_GREAT_EXPLORATION_VALUE;
	
	@ClientString(id = 1801790, message = "Chaos! How dare he turn this place into this!")
	public static NpcStringId CHAOS_HOW_DARE_HE_TURN_THIS_PLACE_INTO_THIS;
	
	@ClientString(id = 1801791, message = "I just want to finish up the repairs and get out of this dangerous place.")
	public static NpcStringId I_JUST_WANT_TO_FINISH_UP_THE_REPAIRS_AND_GET_OUT_OF_THIS_DANGEROUS_PLACE;
	
	@ClientString(id = 1801792, message = "Attack the Golems and Spiculas! They're the enemy's bioweapons!")
	public static NpcStringId ATTACK_THE_GOLEMS_AND_SPICULAS_THEY_RE_THE_ENEMY_S_BIOWEAPONS;
	
	@ClientString(id = 1801793, message = "Warning. Intruders. Warning. Intruders.")
	public static NpcStringId WARNING_INTRUDERS_WARNING_INTRUDERS;
	
	@ClientString(id = 1801794, message = "Reinforcements requested. Reinforcements requested.")
	public static NpcStringId REINFORCEMENTS_REQUESTED_REINFORCEMENTS_REQUESTED;
	
	@ClientString(id = 1801795, message = "I shall grow stronger with the power of darkness!")
	public static NpcStringId I_SHALL_GROW_STRONGER_WITH_THE_POWER_OF_DARKNESS;
	
	@ClientString(id = 1801796, message = "Stop! Stop! It hurts!")
	public static NpcStringId STOP_STOP_IT_HURTS;
	
	@ClientString(id = 1801797, message = "Cocoon destroyer!")
	public static NpcStringId COCOON_DESTROYER;
	
	@ClientString(id = 1801798, message = "Ahh, the cocoon is well-roasted!")
	public static NpcStringId AHH_THE_COCOON_IS_WELL_ROASTED;
	
	@ClientString(id = 1801799, message = "Help me now, you miserable slaves!")
	public static NpcStringId HELP_ME_NOW_YOU_MISERABLE_SLAVES;
	
	@ClientString(id = 1801800, message = "Come out, fairy of darkness!")
	public static NpcStringId COME_OUT_FAIRY_OF_DARKNESS;
	
	@ClientString(id = 1801801, message = "Request Progress")
	public static NpcStringId REQUEST_PROGRESS;
	
	@ClientString(id = 1801802, message = "Request Progress")
	public static NpcStringId REQUEST_PROGRESS_2;
	
	@ClientString(id = 1801803, message = "Request Progress")
	public static NpcStringId REQUEST_PROGRESS_3;
	
	@ClientString(id = 1801804, message = "Let the game begin!")
	public static NpcStringId LET_THE_GAME_BEGIN;
	
	@ClientString(id = 1801805, message = "A Mysterious Dark Knight is here.")
	public static NpcStringId A_MYSTERIOUS_DARK_KNIGHT_IS_HERE;
	
	@ClientString(id = 1801806, message = "Talk to the Mysterious Dark Knight.")
	public static NpcStringId TALK_TO_THE_MYSTERIOUS_DARK_KNIGHT;
	
	@ClientString(id = 1801807, message = "Wow, $s1's damage per second is $s2.")
	public static NpcStringId WOW_S1_S_DAMAGE_PER_SECOND_IS_S2;
	
	@ClientString(id = 1801808, message = "Wow, $s1 and friends' damage per second is $s2.")
	public static NpcStringId WOW_S1_AND_FRIENDS_DAMAGE_PER_SECOND_IS_S2;
	
	@ClientString(id = 1801809, message = "Congratulations! You broke the record!")
	public static NpcStringId CONGRATULATIONS_YOU_BROKE_THE_RECORD;
	
	@ClientString(id = 1801810, message = "Oh no! You have lost the lead on highest damage!")
	public static NpcStringId OH_NO_YOU_HAVE_LOST_THE_LEAD_ON_HIGHEST_DAMAGE;
	
	@ClientString(id = 1801811, message = "Infected")
	public static NpcStringId INFECTED;
	
	@ClientString(id = 1801812, message = "I will follow you, Master.")
	public static NpcStringId I_WILL_FOLLOW_YOU_MASTER;
	
	@ClientString(id = 1801813, message = "Fire Cannon")
	public static NpcStringId FIRE_CANNON;
	
	@ClientString(id = 1801814, message = "Fire Cannon (Preparing)")
	public static NpcStringId FIRE_CANNON_PREPARING_2;
	
	@ClientString(id = 1802000, message = "Defensive")
	public static NpcStringId DEFENSIVE;
	
	@ClientString(id = 1802001, message = "Attack")
	public static NpcStringId ATTACK_2;
	
	@ClientString(id = 1802002, message = "Subordinate Summoner")
	public static NpcStringId SUBORDINATE_SUMMONER;
	
	@ClientString(id = 1802003, message = "Conquerable")
	public static NpcStringId CONQUERABLE;
	
	@ClientString(id = 1802004, message = "Conquered")
	public static NpcStringId CONQUERED;
	
	@ClientString(id = 1802005, message = "The poor slaves are free at last! Good friends, may luck be with you.")
	public static NpcStringId THE_POOR_SLAVES_ARE_FREE_AT_LAST_GOOD_FRIENDS_MAY_LUCK_BE_WITH_YOU;
	
	@ClientString(id = 1802006, message = "The curse must be working on Giselle as well! Hurry, set her free.")
	public static NpcStringId THE_CURSE_MUST_BE_WORKING_ON_GISELLE_AS_WELL_HURRY_SET_HER_FREE;
	
	@ClientString(id = 1802007, message = "Please, grant freedom to these wretched souls.")
	public static NpcStringId PLEASE_GRANT_FREEDOM_TO_THESE_WRETCHED_SOULS;
	
	@ClientString(id = 1802008, message = "Today isn't a lucky day. Stop here for a moment.")
	public static NpcStringId TODAY_ISN_T_A_LUCKY_DAY_STOP_HERE_FOR_A_MOMENT;
	
	@ClientString(id = 1802009, message = "Shame. You are awaited by many, it seems.")
	public static NpcStringId SHAME_YOU_ARE_AWAITED_BY_MANY_IT_SEEMS;
	
	@ClientString(id = 1802010, message = "You unfortunate souls...I can sense your hearts growing heavier as you head her way.")
	public static NpcStringId YOU_UNFORTUNATE_SOULS_I_CAN_SENSE_YOUR_HEARTS_GROWING_HEAVIER_AS_YOU_HEAD_HER_WAY;
	
	@ClientString(id = 1802011, message = "The Vampire Adepts outside the Outer Castle Gates have all fallen.")
	public static NpcStringId THE_VAMPIRE_ADEPTS_OUTSIDE_THE_OUTER_CASTLE_GATES_HAVE_ALL_FALLEN;
	
	@ClientString(id = 1802012, message = "Giselle von Hellmann's HP has decreased.")
	public static NpcStringId GISELLE_VON_HELLMANN_S_HP_HAS_DECREASED;
	
	@ClientString(id = 1802013, message = "The HP of monsters outside the Outer Castle Gates have decreased.")
	public static NpcStringId THE_HP_OF_MONSTERS_OUTSIDE_THE_OUTER_CASTLE_GATES_HAVE_DECREASED;
	
	@ClientString(id = 1802014, message = "Barbanas is casting Hold.")
	public static NpcStringId BARBANAS_IS_CASTING_HOLD;
	
	@ClientString(id = 1802015, message = "More monsters have spawned outside the Outer Castle Gates.")
	public static NpcStringId MORE_MONSTERS_HAVE_SPAWNED_OUTSIDE_THE_OUTER_CASTLE_GATES;
	
	@ClientString(id = 1802016, message = "Barbanas is casting Slow.")
	public static NpcStringId BARBANAS_IS_CASTING_SLOW;
	
	@ClientString(id = 1802017, message = "Speak with Darin.")
	public static NpcStringId SPEAK_WITH_DARIN;
	
	@ClientString(id = 1802018, message = "Speak with Roxxy.")
	public static NpcStringId SPEAK_WITH_ROXXY;
	
	@ClientString(id = 1802019, message = "Go outside the temple.")
	public static NpcStringId GO_OUTSIDE_THE_TEMPLE;
	
	@ClientString(id = 1802020, message = "Detecting a sandstorm!")
	public static NpcStringId DETECTING_A_SANDSTORM;
	
	@ClientString(id = 1802021, message = "Repair Robots annihilated! Failed to fulfill request!")
	public static NpcStringId REPAIR_ROBOTS_ANNIHILATED_FAILED_TO_FULFILL_REQUEST;
	
	@ClientString(id = 1802022, message = "Repair Robot eliminated! Protect the Repair Robots!")
	public static NpcStringId REPAIR_ROBOT_ELIMINATED_PROTECT_THE_REPAIR_ROBOTS;
	
	@ClientString(id = 1802023, message = "The sandstorm is attacking the Stone Gathering Robots.")
	public static NpcStringId THE_SANDSTORM_IS_ATTACKING_THE_STONE_GATHERING_ROBOTS;
	
	@ClientString(id = 1802024, message = "Focus on repairing the Stone Gathering Robot(s)!")
	public static NpcStringId FOCUS_ON_REPAIRING_THE_STONE_GATHERING_ROBOT_S;
	
	@ClientString(id = 1802025, message = "The Destroyer Robots are attacking the Stone Gathering Robots!")
	public static NpcStringId THE_DESTROYER_ROBOTS_ARE_ATTACKING_THE_STONE_GATHERING_ROBOTS;
	
	@ClientString(id = 1802026, message = "Use the Multi Hammer Skill to repair the Stone Gathering Robot(s)!")
	public static NpcStringId USE_THE_MULTI_HAMMER_SKILL_TO_REPAIR_THE_STONE_GATHERING_ROBOT_S;
	
	@ClientString(id = 1802027, message = "Use the Multi Hammer Skill to attack the Destroyer Robot(s)!")
	public static NpcStringId USE_THE_MULTI_HAMMER_SKILL_TO_ATTACK_THE_DESTROYER_ROBOT_S;
	
	@ClientString(id = 1802028, message = "Broken! Please repair!")
	public static NpcStringId BROKEN_PLEASE_REPAIR;
	
	@ClientString(id = 1802029, message = "Handcrafting Progress does not increase when your HP drops below a certain level!")
	public static NpcStringId HANDCRAFTING_PROGRESS_DOES_NOT_INCREASE_WHEN_YOUR_HP_DROPS_BELOW_A_CERTAIN_LEVEL;
	
	@ClientString(id = 1802030, message = "You can only repair by using the Multi Hammer item skill.")
	public static NpcStringId YOU_CAN_ONLY_REPAIR_BY_USING_THE_MULTI_HAMMER_ITEM_SKILL;
	
	@ClientString(id = 1802031, message = "A Repair Robot will appear shortly.")
	public static NpcStringId A_REPAIR_ROBOT_WILL_APPEAR_SHORTLY;
	
	@ClientString(id = 1802032, message = "Destroy the Repair Robot attacking the Broken Toad Cannon!")
	public static NpcStringId DESTROY_THE_REPAIR_ROBOT_ATTACKING_THE_BROKEN_TOAD_CANNON;
	
	@ClientString(id = 1802033, message = "Patch up Repair Robots that attack Broken Toad Cannon!")
	public static NpcStringId PATCH_UP_REPAIR_ROBOTS_THAT_ATTACK_BROKEN_TOAD_CANNON;
	
	@ClientString(id = 1802034, message = "You have failed.")
	public static NpcStringId YOU_HAVE_FAILED;
	
	@ClientString(id = 1802035, message = "The Dark Raider is attacking the Stone Gathering Robot(s)!")
	public static NpcStringId THE_DARK_RAIDER_IS_ATTACKING_THE_STONE_GATHERING_ROBOT_S;
	
	@ClientString(id = 1802036, message = "Use the Multi Hammer Skill to repair the Stone Gathering Robot(s)!")
	public static NpcStringId USE_THE_MULTI_HAMMER_SKILL_TO_REPAIR_THE_STONE_GATHERING_ROBOT_S_2;
	
	@ClientString(id = 1802037, message = "Use the Multi Hammer Skill to attack the Dark Raider!")
	public static NpcStringId USE_THE_MULTI_HAMMER_SKILL_TO_ATTACK_THE_DARK_RAIDER;
	
	@ClientString(id = 1802038, message = "The Repair Robot breaks down when its HP drops to below a certain level.")
	public static NpcStringId THE_REPAIR_ROBOT_BREAKS_DOWN_WHEN_ITS_HP_DROPS_TO_BELOW_A_CERTAIN_LEVEL;
	
	@ClientString(id = 1802039, message = "Repair the Repair Robot continuously!")
	public static NpcStringId REPAIR_THE_REPAIR_ROBOT_CONTINUOUSLY;
	
	@ClientString(id = 1802040, message = "Alteration Progress does not increase when the Repair Robot is broken.")
	public static NpcStringId ALTERATION_PROGRESS_DOES_NOT_INCREASE_WHEN_THE_REPAIR_ROBOT_IS_BROKEN;
	
	@ClientString(id = 1802041, message = "Alteration Progress does not increase when the Broken Toad Cannon's HP drops below a certain level.")
	public static NpcStringId ALTERATION_PROGRESS_DOES_NOT_INCREASE_WHEN_THE_BROKEN_TOAD_CANNON_S_HP_DROPS_BELOW_A_CERTAIN_LEVEL;
	
	@ClientString(id = 1802042, message = "<Clan Hall Siege Alert> A clan has risen up to challenge Nurka!")
	public static NpcStringId CLAN_HALL_SIEGE_ALERT_A_CLAN_HAS_RISEN_UP_TO_CHALLENGE_NURKA;
	
	@ClientString(id = 1802043, message = "<Clan Hall Siege Alert> A clan has decreased Nurka's HP to 70%%!")
	public static NpcStringId CLAN_HALL_SIEGE_ALERT_A_CLAN_HAS_DECREASED_NURKA_S_HP_TO_70;
	
	@ClientString(id = 1802044, message = "<Clan Hall Siege Alert> A clan has decreased Nurka's HP to 40%%!")
	public static NpcStringId CLAN_HALL_SIEGE_ALERT_A_CLAN_HAS_DECREASED_NURKA_S_HP_TO_40;
	
	@ClientString(id = 1802045, message = "<Clan Hall Siege Alert> A clan has decreased Nurka's HP to 10%%!")
	public static NpcStringId CLAN_HALL_SIEGE_ALERT_A_CLAN_HAS_DECREASED_NURKA_S_HP_TO_10;
	
	@ClientString(id = 1802046, message = "<Clan Hall Siege Alert> A clan has defeated Nurka for the first time!")
	public static NpcStringId CLAN_HALL_SIEGE_ALERT_A_CLAN_HAS_DEFEATED_NURKA_FOR_THE_FIRST_TIME;
	
	@ClientString(id = 1802047, message = "<Clan Hall Siege Alert> A clan has risen up to challenge the von Hellmann House!")
	public static NpcStringId CLAN_HALL_SIEGE_ALERT_A_CLAN_HAS_RISEN_UP_TO_CHALLENGE_THE_VON_HELLMANN_HOUSE;
	
	@ClientString(id = 1802048, message = "<Clan Hall Siege Alert> A clan has defeated 1 mid-level boss in the von Hellmann House!")
	public static NpcStringId CLAN_HALL_SIEGE_ALERT_A_CLAN_HAS_DEFEATED_1_MID_LEVEL_BOSS_IN_THE_VON_HELLMANN_HOUSE;
	
	@ClientString(id = 1802049, message = "<Clan Hall Siege Alert> A clan has defeated 2 mid-level bosses in the von Hellmann House!")
	public static NpcStringId CLAN_HALL_SIEGE_ALERT_A_CLAN_HAS_DEFEATED_2_MID_LEVEL_BOSSES_IN_THE_VON_HELLMANN_HOUSE;
	
	@ClientString(id = 1802050, message = "<Clan Hall Siege Alert> A clan has defeated Lidia von Hellmann for the first time!")
	public static NpcStringId CLAN_HALL_SIEGE_ALERT_A_CLAN_HAS_DEFEATED_LIDIA_VON_HELLMANN_FOR_THE_FIRST_TIME;
	
	@ClientString(id = 1802051, message = "<Clan Hall Siege Alert> A clan has risen up to challenge the Devastated Castle!")
	public static NpcStringId CLAN_HALL_SIEGE_ALERT_A_CLAN_HAS_RISEN_UP_TO_CHALLENGE_THE_DEVASTATED_CASTLE;
	
	@ClientString(id = 1802052, message = "<Clan Hall Siege Alert> A clan has conquered 1 Stronghold for the first time!")
	public static NpcStringId CLAN_HALL_SIEGE_ALERT_A_CLAN_HAS_CONQUERED_1_STRONGHOLD_FOR_THE_FIRST_TIME;
	
	@ClientString(id = 1802053, message = "<Clan Hall Siege Alert> A clan has conquered 2 Strongholds for the first time!")
	public static NpcStringId CLAN_HALL_SIEGE_ALERT_A_CLAN_HAS_CONQUERED_2_STRONGHOLDS_FOR_THE_FIRST_TIME;
	
	@ClientString(id = 1802054, message = "<Clan Hall Siege Alert> A clan has conquered all 3 Strongholds for the first time!")
	public static NpcStringId CLAN_HALL_SIEGE_ALERT_A_CLAN_HAS_CONQUERED_ALL_3_STRONGHOLDS_FOR_THE_FIRST_TIME;
	
	@ClientString(id = 1802055, message = "<Clan Hall Siege Alert> A clan has defeated Gustav for the first time!")
	public static NpcStringId CLAN_HALL_SIEGE_ALERT_A_CLAN_HAS_DEFEATED_GUSTAV_FOR_THE_FIRST_TIME;
	
	@ClientString(id = 1802056, message = "You...our house is already fallen to wretchedness, and you dare add insult to injury!")
	public static NpcStringId YOU_OUR_HOUSE_IS_ALREADY_FALLEN_TO_WRETCHEDNESS_AND_YOU_DARE_ADD_INSULT_TO_INJURY;
	
	@ClientString(id = 1802057, message = "You don't deserve such luck...")
	public static NpcStringId YOU_DON_T_DESERVE_SUCH_LUCK;
	
	@ClientString(id = 1802058, message = "You don't deserve to even take such form!")
	public static NpcStringId YOU_DON_T_DESERVE_TO_EVEN_TAKE_SUCH_FORM;
	
	@ClientString(id = 1802059, message = "Alfred! How can you be so calm? After being murdered so brutally!")
	public static NpcStringId ALFRED_HOW_CAN_YOU_BE_SO_CALM_AFTER_BEING_MURDERED_SO_BRUTALLY;
	
	@ClientString(id = 1802060, message = "Giselle! Show yourself once more.")
	public static NpcStringId GISELLE_SHOW_YOURSELF_ONCE_MORE;
	
	@ClientString(id = 1802061, message = "Characters near Sophie von Hellmann increase in Spd.")
	public static NpcStringId CHARACTERS_NEAR_SOPHIE_VON_HELLMANN_INCREASE_IN_SPD;
	
	@ClientString(id = 1802062, message = "Valuable items are appearing in the Fortress of the Dead.")
	public static NpcStringId VALUABLE_ITEMS_ARE_APPEARING_IN_THE_FORTRESS_OF_THE_DEAD;
	
	@ClientString(id = 1802063, message = "$s1's damage on Alfred von Hellmann is greatly increased.")
	public static NpcStringId S1_S_DAMAGE_ON_ALFRED_VON_HELLMANN_IS_GREATLY_INCREASED;
	
	@ClientString(id = 1802064, message = "Characters near Sophie von Hellmann are mass mutated.")
	public static NpcStringId CHARACTERS_NEAR_SOPHIE_VON_HELLMANN_ARE_MASS_MUTATED;
	
	@ClientString(id = 1802065, message = "Alfred von Hellmann attacks with his minions.")
	public static NpcStringId ALFRED_VON_HELLMANN_ATTACKS_WITH_HIS_MINIONS;
	
	@ClientString(id = 1802066, message = "Giselle von Hellmann resurrects.")
	public static NpcStringId GISELLE_VON_HELLMANN_RESURRECTS;
	
	@ClientString(id = 1802067, message = "Energetic Battle Supporter")
	public static NpcStringId ENERGETIC_BATTLE_SUPPORTER;
	
	@ClientString(id = 1802068, message = "Something good may happen if you fully restore Logan's HP.")
	public static NpcStringId SOMETHING_GOOD_MAY_HAPPEN_IF_YOU_FULLY_RESTORE_LOGAN_S_HP;
	
	@ClientString(id = 1802069, message = "So much energy! It is a little fearsome to be honest, but I will lend you a hand as payback for what I went through!")
	public static NpcStringId SO_MUCH_ENERGY_IT_IS_A_LITTLE_FEARSOME_TO_BE_HONEST_BUT_I_WILL_LEND_YOU_A_HAND_AS_PAYBACK_FOR_WHAT_I_WENT_THROUGH;
	
	@ClientString(id = 1802070, message = "You gave me the strength to escape. I will give you the strength to rise again!")
	public static NpcStringId YOU_GAVE_ME_THE_STRENGTH_TO_ESCAPE_I_WILL_GIVE_YOU_THE_STRENGTH_TO_RISE_AGAIN;
	
	@ClientString(id = 1802071, message = "This...this is my last gift to you before I make my escape. Lidia!")
	public static NpcStringId THIS_THIS_IS_MY_LAST_GIFT_TO_YOU_BEFORE_I_MAKE_MY_ESCAPE_LIDIA;
	
	@ClientString(id = 1802072, message = "Oh...mistake. Sorry about that.")
	public static NpcStringId OH_MISTAKE_SORRY_ABOUT_THAT;
	
	@ClientString(id = 1802073, message = "You cold-blooded monsters! Curse be upon you all! You will not live to escape this place!")
	public static NpcStringId YOU_COLD_BLOODED_MONSTERS_CURSE_BE_UPON_YOU_ALL_YOU_WILL_NOT_LIVE_TO_ESCAPE_THIS_PLACE;
	
	@ClientString(id = 1802074, message = "Logan joins the battle.")
	public static NpcStringId LOGAN_JOINS_THE_BATTLE;
	
	@ClientString(id = 1802075, message = "Characters near Logan increase greatly in HP Recovery Amount.")
	public static NpcStringId CHARACTERS_NEAR_LOGAN_INCREASE_GREATLY_IN_HP_RECOVERY_AMOUNT;
	
	@ClientString(id = 1802076, message = "Lidia von Hellmann is dragged out alone.")
	public static NpcStringId LIDIA_VON_HELLMANN_IS_DRAGGED_OUT_ALONE;
	
	@ClientString(id = 1802077, message = "Lidia von Hellmann's Atk. Spd. is increased.")
	public static NpcStringId LIDIA_VON_HELLMANN_S_ATK_SPD_IS_INCREASED;
	
	@ClientString(id = 1802078, message = "Von Hellmann House's spirits appear in Lidia's room.")
	public static NpcStringId VON_HELLMANN_HOUSE_S_SPIRITS_APPEAR_IN_LIDIA_S_ROOM;
	
	@ClientString(id = 1802079, message = "Vampires in Lidia's room become invincible.")
	public static NpcStringId VAMPIRES_IN_LIDIA_S_ROOM_BECOME_INVINCIBLE;
	
	@ClientString(id = 1802080, message = "Demolished Throne Stronghold will become conquerable again in $s1 min.")
	public static NpcStringId DEMOLISHED_THRONE_STRONGHOLD_WILL_BECOME_CONQUERABLE_AGAIN_IN_S1_MIN;
	
	@ClientString(id = 1802081, message = "I will make my leave, Master...")
	public static NpcStringId I_WILL_MAKE_MY_LEAVE_MASTER;
	
	@ClientString(id = 1802082, message = "You can only hit me with a Multi Hammer!")
	public static NpcStringId YOU_CAN_ONLY_HIT_ME_WITH_A_MULTI_HAMMER;
	
	@ClientString(id = 1802083, message = "Hit me with a Multi Hammer to repair me!")
	public static NpcStringId HIT_ME_WITH_A_MULTI_HAMMER_TO_REPAIR_ME;
	
	@ClientString(id = 1802084, message = "Repair successful! Alteration Progress increases!")
	public static NpcStringId REPAIR_SUCCESSFUL_ALTERATION_PROGRESS_INCREASES;
	
	@ClientString(id = 1802085, message = "You must hit 17 times within 10 seconds!")
	public static NpcStringId YOU_MUST_HIT_17_TIMES_WITHIN_10_SECONDS;
	
	@ClientString(id = 1802086, message = "You must hit 27 times within 10 seconds!")
	public static NpcStringId YOU_MUST_HIT_27_TIMES_WITHIN_10_SECONDS;
	
	@ClientString(id = 1802087, message = "10 sec. until disappearing!")
	public static NpcStringId TEN_SEC_UNTIL_DISAPPEARING;
	
	@ClientString(id = 1802088, message = "Repair Progress")
	public static NpcStringId REPAIR_PROGRESS;
	
	@ClientString(id = 1802089, message = "Broken Guardian Robot has appeared. Hit it 17 times within 10 seconds to repair it!")
	public static NpcStringId BROKEN_GUARDIAN_ROBOT_HAS_APPEARED_HIT_IT_17_TIMES_WITHIN_10_SECONDS_TO_REPAIR_IT;
	
	@ClientString(id = 1802090, message = "Broken Guardian Robot has appeared. Hit it 27 times within 10 seconds to repair it!")
	public static NpcStringId BROKEN_GUARDIAN_ROBOT_HAS_APPEARED_HIT_IT_27_TIMES_WITHIN_10_SECONDS_TO_REPAIR_IT;
	
	@ClientString(id = 1802091, message = "Silvermane White Tiger has appeared. Hit it a certain number of times with the Multi Hammer to make it go away!")
	public static NpcStringId SILVERMANE_WHITE_TIGER_HAS_APPEARED_HIT_IT_A_CERTAIN_NUMBER_OF_TIMES_WITH_THE_MULTI_HAMMER_TO_MAKE_IT_GO_AWAY;
	
	@ClientString(id = 1802092, message = "Protect the Buffalo from the Silvermane White Tiger!")
	public static NpcStringId PROTECT_THE_BUFFALO_FROM_THE_SILVERMANE_WHITE_TIGER;
	
	@ClientString(id = 1802093, message = "The Buffalo must be alive in order for the Handcrafting Progress to increase!")
	public static NpcStringId THE_BUFFALO_MUST_BE_ALIVE_IN_ORDER_FOR_THE_HANDCRAFTING_PROGRESS_TO_INCREASE;
	
	@ClientString(id = 1802094, message = "The Request Manager will disappear in 9 min.")
	public static NpcStringId THE_REQUEST_MANAGER_WILL_DISAPPEAR_IN_9_MIN;
	
	@ClientString(id = 1802095, message = "The Request Manager will disappear in 8 min.")
	public static NpcStringId THE_REQUEST_MANAGER_WILL_DISAPPEAR_IN_8_MIN;
	
	@ClientString(id = 1802096, message = "The Request Manager will disappear in 7 min.")
	public static NpcStringId THE_REQUEST_MANAGER_WILL_DISAPPEAR_IN_7_MIN;
	
	@ClientString(id = 1802097, message = "The Request Manager will disappear in 6 min.")
	public static NpcStringId THE_REQUEST_MANAGER_WILL_DISAPPEAR_IN_6_MIN;
	
	@ClientString(id = 1802098, message = "The Clan Request Manager will disappear in 5 min.")
	public static NpcStringId THE_CLAN_REQUEST_MANAGER_WILL_DISAPPEAR_IN_5_MIN;
	
	@ClientString(id = 1802099, message = "The Clan Request Manager will disappear in 4 min.")
	public static NpcStringId THE_CLAN_REQUEST_MANAGER_WILL_DISAPPEAR_IN_4_MIN;
	
	@ClientString(id = 1802100, message = "The Clan Request Manager will disappear in 3 min.")
	public static NpcStringId THE_CLAN_REQUEST_MANAGER_WILL_DISAPPEAR_IN_3_MIN;
	
	@ClientString(id = 1802101, message = "The Clan Request Manager will disappear in 2 min.")
	public static NpcStringId THE_CLAN_REQUEST_MANAGER_WILL_DISAPPEAR_IN_2_MIN;
	
	@ClientString(id = 1802102, message = "The Clan Request Manager will disappear in 1 min.")
	public static NpcStringId THE_CLAN_REQUEST_MANAGER_WILL_DISAPPEAR_IN_1_MIN;
	
	@ClientString(id = 1802103, message = "Dismantling is $s1%% complete!")
	public static NpcStringId DISMANTLING_IS_S1_COMPLETE;
	
	@ClientString(id = 1802104, message = "The Life Plunderer's true form is revealed.")
	public static NpcStringId THE_LIFE_PLUNDERER_S_TRUE_FORM_IS_REVEALED;
	
	@ClientString(id = 1802105, message = "The Life Plunderer is feeling threatened.")
	public static NpcStringId THE_LIFE_PLUNDERER_IS_FEELING_THREATENED;
	
	@ClientString(id = 1802106, message = "You feel the Burning Blood effect.")
	public static NpcStringId YOU_FEEL_THE_BURNING_BLOOD_EFFECT;
	
	@ClientString(id = 1802107, message = "The Life Plunderer has disappeared.")
	public static NpcStringId THE_LIFE_PLUNDERER_HAS_DISAPPEARED;
	
	@ClientString(id = 1802108, message = "Click on 'Summon Clan Member' to be teleported with the clan member to the Request Zone.")
	public static NpcStringId CLICK_ON_SUMMON_CLAN_MEMBER_TO_BE_TELEPORTED_WITH_THE_CLAN_MEMBER_TO_THE_REQUEST_ZONE;
	
	@ClientString(id = 1802109, message = "The Request Zone disappears in 10 min. Receive a Multi Hammer and begin the Request.")
	public static NpcStringId THE_REQUEST_ZONE_DISAPPEARS_IN_10_MIN_RECEIVE_A_MULTI_HAMMER_AND_BEGIN_THE_REQUEST;
	
	@ClientString(id = 1802110, message = "Request begins in 5 seconds. Speak with the Clan Request Assistant to receive a Multi Hammer.")
	public static NpcStringId REQUEST_BEGINS_IN_5_SECONDS_SPEAK_WITH_THE_CLAN_REQUEST_ASSISTANT_TO_RECEIVE_A_MULTI_HAMMER;
	
	@ClientString(id = 1802111, message = "5 seconds before Request starts! Equip the Multi Hammer!")
	public static NpcStringId FIVE_SECONDS_BEFORE_REQUEST_STARTS_EQUIP_THE_MULTI_HAMMER;
	
	@ClientString(id = 1802112, message = "4 seconds before Request starts! Equip the Multi Hammer!")
	public static NpcStringId FOUR_SECONDS_BEFORE_REQUEST_STARTS_EQUIP_THE_MULTI_HAMMER;
	
	@ClientString(id = 1802113, message = "3 seconds before Request starts! Equip the Multi Hammer!")
	public static NpcStringId THREE_SECONDS_BEFORE_REQUEST_STARTS_EQUIP_THE_MULTI_HAMMER;
	
	@ClientString(id = 1802114, message = "2 seconds before Request starts! Equip the Multi Hammer!")
	public static NpcStringId TWO_SECONDS_BEFORE_REQUEST_STARTS_EQUIP_THE_MULTI_HAMMER;
	
	@ClientString(id = 1802115, message = "1 seconds before Request starts! Equip the Multi Hammer!")
	public static NpcStringId ONE_SECONDS_BEFORE_REQUEST_STARTS_EQUIP_THE_MULTI_HAMMER;
	
	@ClientString(id = 1802116, message = "Come on!")
	public static NpcStringId COME_ON_4;
	
	@ClientString(id = 1802117, message = "Request successfully fulfilled! Claim your reward from the Clan Request Assistant.")
	public static NpcStringId REQUEST_SUCCESSFULLY_FULFILLED_CLAIM_YOUR_REWARD_FROM_THE_CLAN_REQUEST_ASSISTANT;
	
	@ClientString(id = 1802118, message = "Failed to fulfill request! Claim your reward from the Clan Request Assistant.")
	public static NpcStringId FAILED_TO_FULFILL_REQUEST_CLAIM_YOUR_REWARD_FROM_THE_CLAN_REQUEST_ASSISTANT;
	
	@ClientString(id = 1802119, message = "You need the Buffalo for leather! Protect the Buffalo from the Silvermane White Tiger!")
	public static NpcStringId YOU_NEED_THE_BUFFALO_FOR_LEATHER_PROTECT_THE_BUFFALO_FROM_THE_SILVERMANE_WHITE_TIGER;
	
	@ClientString(id = 1802120, message = "Your Request Progress increases with the number of surviving Buffalo.")
	public static NpcStringId YOUR_REQUEST_PROGRESS_INCREASES_WITH_THE_NUMBER_OF_SURVIVING_BUFFALO;
	
	@ClientString(id = 1802121, message = "The Buffalo are being attacked! Use the Multi Hammer to defeat the Silvermane White Tiger.")
	public static NpcStringId THE_BUFFALO_ARE_BEING_ATTACKED_USE_THE_MULTI_HAMMER_TO_DEFEAT_THE_SILVERMANE_WHITE_TIGER;
	
	@ClientString(id = 1802122, message = "Dismantle the Broken Guardian Robot to recycle its parts.")
	public static NpcStringId DISMANTLE_THE_BROKEN_GUARDIAN_ROBOT_TO_RECYCLE_ITS_PARTS;
	
	@ClientString(id = 1802123, message = "Your Request Progress increases with the speed with which you dismantle the broken robot.")
	public static NpcStringId YOUR_REQUEST_PROGRESS_INCREASES_WITH_THE_SPEED_WITH_WHICH_YOU_DISMANTLE_THE_BROKEN_ROBOT;
	
	@ClientString(id = 1802124, message = "Stock the broken robots! Hit them with the Multi Hammer to dismantle them, and they will explode within 10 seconds of stocking.")
	public static NpcStringId STOCK_THE_BROKEN_ROBOTS_HIT_THEM_WITH_THE_MULTI_HAMMER_TO_DISMANTLE_THEM_AND_THEY_WILL_EXPLODE_WITHIN_10_SECONDS_OF_STOCKING;
	
	@ClientString(id = 1802125, message = "Wake up as many Milk Cows as possible for fast milk production.")
	public static NpcStringId WAKE_UP_AS_MANY_MILK_COWS_AS_POSSIBLE_FOR_FAST_MILK_PRODUCTION;
	
	@ClientString(id = 1802126, message = "You must continuously wake up the Milk Cows while the chefs interrupt.")
	public static NpcStringId YOU_MUST_CONTINUOUSLY_WAKE_UP_THE_MILK_COWS_WHILE_THE_CHEFS_INTERRUPT;
	
	@ClientString(id = 1802127, message = "You must keep your Request Progress at +%% by waking up as many cows as possible within the given time.")
	public static NpcStringId YOU_MUST_KEEP_YOUR_REQUEST_PROGRESS_AT_BY_WAKING_UP_AS_MANY_COWS_AS_POSSIBLE_WITHIN_THE_GIVEN_TIME;
	
	@ClientString(id = 1802128, message = "Click on 'Summon Clan Member' to bring the clan member to your location.")
	public static NpcStringId CLICK_ON_SUMMON_CLAN_MEMBER_TO_BRING_THE_CLAN_MEMBER_TO_YOUR_LOCATION;
	
	@ClientString(id = 1802129, message = "Click on 'Start Quest' to begin Request.")
	public static NpcStringId CLICK_ON_START_QUEST_TO_BEGIN_REQUEST;
	
	@ClientString(id = 1802130, message = "You must make a party with your clan members to begin.")
	public static NpcStringId YOU_MUST_MAKE_A_PARTY_WITH_YOUR_CLAN_MEMBERS_TO_BEGIN;
	
	@ClientString(id = 1802131, message = "The quest begins in 5 sec.")
	public static NpcStringId THE_QUEST_BEGINS_IN_5_SEC;
	
	@ClientString(id = 1802132, message = "The quest begins in 5 sec.")
	public static NpcStringId THE_QUEST_BEGINS_IN_5_SEC_2;
	
	@ClientString(id = 1802133, message = "The quest begins in 4 sec.")
	public static NpcStringId THE_QUEST_BEGINS_IN_4_SEC;
	
	@ClientString(id = 1802134, message = "The quest begins in 3 sec.")
	public static NpcStringId THE_QUEST_BEGINS_IN_3_SEC;
	
	@ClientString(id = 1802135, message = "2 Seconds before Quest Starts")
	public static NpcStringId TWO_SECONDS_BEFORE_QUEST_STARTS;
	
	@ClientString(id = 1802136, message = "1 Seconds before Quest Starts")
	public static NpcStringId ONE_SECONDS_BEFORE_QUEST_STARTS;
	
	@ClientString(id = 1802137, message = "Come on!")
	public static NpcStringId COME_ON_5;
	
	@ClientString(id = 1802138, message = "Quest Successful!")
	public static NpcStringId QUEST_SUCCESSFUL;
	
	@ClientString(id = 1802139, message = "Quest Failed!")
	public static NpcStringId QUEST_FAILED;
	
	@ClientString(id = 1802140, message = "Your clan has acquired 100 points to its Clan Reputation. Clan Reputation is given from Clan Level 5 or above.")
	public static NpcStringId YOUR_CLAN_HAS_ACQUIRED_100_POINTS_TO_ITS_CLAN_REPUTATION_CLAN_REPUTATION_IS_GIVEN_FROM_CLAN_LEVEL_5_OR_ABOVE;
	
	@ClientString(id = 1802141, message = "You can obtain the Multi Hammer through the Clan Request Assistant.")
	public static NpcStringId YOU_CAN_OBTAIN_THE_MULTI_HAMMER_THROUGH_THE_CLAN_REQUEST_ASSISTANT;
	
	@ClientString(id = 1802142, message = "Zzz... Zzz...")
	public static NpcStringId ZZZ_ZZZ;
	
	@ClientString(id = 1802143, message = "A white tiger! A white tiger!")
	public static NpcStringId A_WHITE_TIGER_A_WHITE_TIGER;
	
	@ClientString(id = 1802144, message = "Hmm... Do you think you can break through Lord Nurka's formation? Have fun! Hahaha!")
	public static NpcStringId HMM_DO_YOU_THINK_YOU_CAN_BREAK_THROUGH_LORD_NURKA_S_FORMATION_HAVE_FUN_HAHAHA;
	
	@ClientString(id = 1802145, message = "Man, just that time when everyone's resting. Consider yourself lucky!")
	public static NpcStringId MAN_JUST_THAT_TIME_WHEN_EVERYONE_S_RESTING_CONSIDER_YOURSELF_LUCKY;
	
	@ClientString(id = 1802146, message = "Haha, oh man you guys are out of luck. Think you can hold out against Lord Nurka's Royal Guards?")
	public static NpcStringId HAHA_OH_MAN_YOU_GUYS_ARE_OUT_OF_LUCK_THINK_YOU_CAN_HOLD_OUT_AGAINST_LORD_NURKA_S_ROYAL_GUARDS;
	
	@ClientString(id = 1802147, message = "Ouch, ouch! Help!")
	public static NpcStringId OUCH_OUCH_HELP;
	
	@ClientString(id = 1802148, message = "Please get rid of the White Tiger!")
	public static NpcStringId PLEASE_GET_RID_OF_THE_WHITE_TIGER;
	
	@ClientString(id = 1802149, message = "Please protect us!")
	public static NpcStringId PLEASE_PROTECT_US;
	
	@ClientString(id = 1802150, message = "Moo~ I'm dying. Help this poor little buffalo!")
	public static NpcStringId MOO_I_M_DYING_HELP_THIS_POOR_LITTLE_BUFFALO;
	
	@ClientString(id = 1802151, message = "You can only Summon Clan Member once.")
	public static NpcStringId YOU_CAN_ONLY_SUMMON_CLAN_MEMBER_ONCE;
	
	@ClientString(id = 1802152, message = "You can only Begin Request once.")
	public static NpcStringId YOU_CAN_ONLY_BEGIN_REQUEST_ONCE;
	
	@ClientString(id = 1802153, message = "You cannot Begin Request in this area.")
	public static NpcStringId YOU_CANNOT_BEGIN_REQUEST_IN_THIS_AREA;
	
	@ClientString(id = 1802154, message = "You cannot Summon Clan Member in this area.")
	public static NpcStringId YOU_CANNOT_SUMMON_CLAN_MEMBER_IN_THIS_AREA;
	
	@ClientString(id = 1802155, message = "The Mobile Stronghold will become conquerable once it reaches the opposite wall of the castle.")
	public static NpcStringId THE_MOBILE_STRONGHOLD_WILL_BECOME_CONQUERABLE_ONCE_IT_REACHES_THE_OPPOSITE_WALL_OF_THE_CASTLE;
	
	@ClientString(id = 1802156, message = "The Mobile Stronghold has crossed halfway.")
	public static NpcStringId THE_MOBILE_STRONGHOLD_HAS_CROSSED_HALFWAY;
	
	@ClientString(id = 1802157, message = "The Mobile Stronghold has reached the opposite wall of the castle and become conquerable.")
	public static NpcStringId THE_MOBILE_STRONGHOLD_HAS_REACHED_THE_OPPOSITE_WALL_OF_THE_CASTLE_AND_BECOME_CONQUERABLE;
	
	@ClientString(id = 1802158, message = "If the Attack Stronghold's HP is fully restored, it will become Conquerable.")
	public static NpcStringId IF_THE_ATTACK_STRONGHOLD_S_HP_IS_FULLY_RESTORED_IT_WILL_BECOME_CONQUERABLE;
	
	@ClientString(id = 1802159, message = "The Attack Stronghold's HP has been halfway restored.")
	public static NpcStringId THE_ATTACK_STRONGHOLD_S_HP_HAS_BEEN_HALFWAY_RESTORED;
	
	@ClientString(id = 1802160, message = "The Attack Stronghold's HP has been fully restored, and become Conquerable.")
	public static NpcStringId THE_ATTACK_STRONGHOLD_S_HP_HAS_BEEN_FULLY_RESTORED_AND_BECOME_CONQUERABLE;
	
	@ClientString(id = 1802161, message = "Our castle's strength remains strong on the Stronghold. You won't be able to lay a hand on me!")
	public static NpcStringId OUR_CASTLE_S_STRENGTH_REMAINS_STRONG_ON_THE_STRONGHOLD_YOU_WON_T_BE_ABLE_TO_LAY_A_HAND_ON_ME;
	
	@ClientString(id = 1802162, message = "You dare attack me without even conquering the Mobile Stronghold? You've got guts, I'll give you that.")
	public static NpcStringId YOU_DARE_ATTACK_ME_WITHOUT_EVEN_CONQUERING_THE_MOBILE_STRONGHOLD_YOU_VE_GOT_GUTS_I_LL_GIVE_YOU_THAT;
	
	@ClientString(id = 1802163, message = "Our castle's strength remains on the Stronghold, and I will protect it as I should!")
	public static NpcStringId OUR_CASTLE_S_STRENGTH_REMAINS_ON_THE_STRONGHOLD_AND_I_WILL_PROTECT_IT_AS_I_SHOULD;
	
	@ClientString(id = 1802164, message = "<Clan Hall Siege Alert> A clan has opened the Outer Castle Gates to the Fortress of the Dead!")
	public static NpcStringId CLAN_HALL_SIEGE_ALERT_A_CLAN_HAS_OPENED_THE_OUTER_CASTLE_GATES_TO_THE_FORTRESS_OF_THE_DEAD;
	
	@ClientString(id = 1802165, message = "<Clan Hall Siege Alert> A clan has opened the Inner Castle Gates to the Fortress of the Dead!")
	public static NpcStringId CLAN_HALL_SIEGE_ALERT_A_CLAN_HAS_OPENED_THE_INNER_CASTLE_GATES_TO_THE_FORTRESS_OF_THE_DEAD;
	
	@ClientString(id = 1802166, message = "Your clan has opened the Outer Castle Gates to the Fortress of the Dead for the first time!")
	public static NpcStringId YOUR_CLAN_HAS_OPENED_THE_OUTER_CASTLE_GATES_TO_THE_FORTRESS_OF_THE_DEAD_FOR_THE_FIRST_TIME;
	
	@ClientString(id = 1802167, message = "Your clan has defeated 1 mid-level boss in the von Hellmann House for the first time!")
	public static NpcStringId YOUR_CLAN_HAS_DEFEATED_1_MID_LEVEL_BOSS_IN_THE_VON_HELLMANN_HOUSE_FOR_THE_FIRST_TIME;
	
	@ClientString(id = 1802168, message = "Your clan has defeated 2 mid-level bosses in the von Hellmann House for the first time!")
	public static NpcStringId YOUR_CLAN_HAS_DEFEATED_2_MID_LEVEL_BOSSES_IN_THE_VON_HELLMANN_HOUSE_FOR_THE_FIRST_TIME;
	
	@ClientString(id = 1802169, message = "Your clan has opened the Inner Castle Gates to the Fortress of the Dead for the first time!")
	public static NpcStringId YOUR_CLAN_HAS_OPENED_THE_INNER_CASTLE_GATES_TO_THE_FORTRESS_OF_THE_DEAD_FOR_THE_FIRST_TIME;
	
	@ClientString(id = 1802170, message = "Your clan has defeated Lidia von Hellmann for the first time! Congratulations!")
	public static NpcStringId YOUR_CLAN_HAS_DEFEATED_LIDIA_VON_HELLMANN_FOR_THE_FIRST_TIME_CONGRATULATIONS;
	
	@ClientString(id = 1802171, message = "Your clan is the first to conquer 1 stronghold!")
	public static NpcStringId YOUR_CLAN_IS_THE_FIRST_TO_CONQUER_1_STRONGHOLD;
	
	@ClientString(id = 1802172, message = "Your clan is the first to conquer 2 strongholds!")
	public static NpcStringId YOUR_CLAN_IS_THE_FIRST_TO_CONQUER_2_STRONGHOLDS;
	
	@ClientString(id = 1802173, message = "Your clan is the first to conquer all 3 strongholds!")
	public static NpcStringId YOUR_CLAN_IS_THE_FIRST_TO_CONQUER_ALL_3_STRONGHOLDS;
	
	@ClientString(id = 1802174, message = "Your clan is the first to defeat Gustav! Congratulations!")
	public static NpcStringId YOUR_CLAN_IS_THE_FIRST_TO_DEFEAT_GUSTAV_CONGRATULATIONS;
	
	@ClientString(id = 1802175, message = "Your clan is the first to decrease Nurka's HP to 70%%!")
	public static NpcStringId YOUR_CLAN_IS_THE_FIRST_TO_DECREASE_NURKA_S_HP_TO_70;
	
	@ClientString(id = 1802176, message = "Your clan is the first to decrease Nurka's HP to 40%%!")
	public static NpcStringId YOUR_CLAN_IS_THE_FIRST_TO_DECREASE_NURKA_S_HP_TO_40;
	
	@ClientString(id = 1802177, message = "Your clan is the first to decrease Nurka's HP to 10%%!")
	public static NpcStringId YOUR_CLAN_IS_THE_FIRST_TO_DECREASE_NURKA_S_HP_TO_10;
	
	@ClientString(id = 1802178, message = "Your clan is the first to defeat Nurka! Congratulations!")
	public static NpcStringId YOUR_CLAN_IS_THE_FIRST_TO_DEFEAT_NURKA_CONGRATULATIONS;
	
	@ClientString(id = 1802179, message = "Malfunction. Malfunction.")
	public static NpcStringId MALFUNCTION_MALFUNCTION;
	
	@ClientString(id = 1802180, message = "Request failed. Please try again.")
	public static NpcStringId REQUEST_FAILED_PLEASE_TRY_AGAIN;
	
	@ClientString(id = 1802181, message = "??? ?? ??")
	public static NpcStringId EMPTY_6;
	
	@ClientString(id = 1802182, message = "Receive your Multi Hammer(s)!")
	public static NpcStringId RECEIVE_YOUR_MULTI_HAMMER_S;
	
	@ClientString(id = 1802183, message = "You can receive your reward after completing the Request.")
	public static NpcStringId YOU_CAN_RECEIVE_YOUR_REWARD_AFTER_COMPLETING_THE_REQUEST;
	
	@ClientString(id = 1802184, message = "Only those who summoned the Clan Request Manager may use this menu.")
	public static NpcStringId ONLY_THOSE_WHO_SUMMONED_THE_CLAN_REQUEST_MANAGER_MAY_USE_THIS_MENU;
	
	@ClientString(id = 1802185, message = "Charlotte appears while looking around fretfully.")
	public static NpcStringId CHARLOTTE_APPEARS_WHILE_LOOKING_AROUND_FRETFULLY;
	
	@ClientString(id = 1802186, message = "Whew...just watching from the shadows scared me out of my wits!")
	public static NpcStringId WHEW_JUST_WATCHING_FROM_THE_SHADOWS_SCARED_ME_OUT_OF_MY_WITS;
	
	@ClientString(id = 1802187, message = "Breaking news! Boss monsters have appeared in the Elven Village!")
	public static NpcStringId BREAKING_NEWS_BOSS_MONSTERS_HAVE_APPEARED_IN_THE_ELVEN_VILLAGE;
	
	@ClientString(id = 1802188, message = "Lyn Draco appears due to $s1.")
	public static NpcStringId LYN_DRACO_APPEARS_DUE_TO_S1;
	
	@ClientString(id = 1802189, message = "I'll be back...")
	public static NpcStringId I_LL_BE_BACK_2;
	
	@ClientString(id = 1802190, message = "Who called me? I'm gonna tell Mom!")
	public static NpcStringId WHO_CALLED_ME_I_M_GONNA_TELL_MOM;
	
	@ClientString(id = 1802191, message = "When I grow up, I'm gonna on a bloodstorm!")
	public static NpcStringId WHEN_I_GROW_UP_I_M_GONNA_ON_A_BLOODSTORM;
	
	@ClientString(id = 1802192, message = "You let me leave like this, and you'll regret it later!")
	public static NpcStringId YOU_LET_ME_LEAVE_LIKE_THIS_AND_YOU_LL_REGRET_IT_LATER;
	
	@ClientString(id = 1802193, message = "How do you like the color of my scales? I bet you never saw the likes of them!")
	public static NpcStringId HOW_DO_YOU_LIKE_THE_COLOR_OF_MY_SCALES_I_BET_YOU_NEVER_SAW_THE_LIKES_OF_THEM;
	
	@ClientString(id = 1802194, message = "Lyn Draco appears due to $s1's party.")
	public static NpcStringId LYN_DRACO_APPEARS_DUE_TO_S1_S_PARTY;
	
	@ClientString(id = 1802195, message = "You won't lay a finger on His Majesty Travis!")
	public static NpcStringId YOU_WON_T_LAY_A_FINGER_ON_HIS_MAJESTY_TRAVIS;
	
	@ClientString(id = 1802196, message = "What is this sickening aura...?")
	public static NpcStringId WHAT_IS_THIS_SICKENING_AURA;
	
	@ClientString(id = 1802197, message = "His Majesty Travis has charged me with the duty to protect. And protect I shall!")
	public static NpcStringId HIS_MAJESTY_TRAVIS_HAS_CHARGED_ME_WITH_THE_DUTY_TO_PROTECT_AND_PROTECT_I_SHALL;
	
	@ClientString(id = 1802198, message = "I hear His Majesty's voice...I hear it every waking moment...")
	public static NpcStringId I_HEAR_HIS_MAJESTY_S_VOICE_I_HEAR_IT_EVERY_WAKING_MOMENT;
	
	@ClientString(id = 1802199, message = "Hah! My body is hale yet!")
	public static NpcStringId HAH_MY_BODY_IS_HALE_YET;
	
	@ClientString(id = 1802200, message = "Behold...my power!")
	public static NpcStringId BEHOLD_MY_POWER;
	
	@ClientString(id = 1802201, message = "A long slumber has come to an end...")
	public static NpcStringId A_LONG_SLUMBER_HAS_COME_TO_AN_END;
	
	@ClientString(id = 1802202, message = "Long have I waited for His Majesty's call...")
	public static NpcStringId LONG_HAVE_I_WAITED_FOR_HIS_MAJESTY_S_CALL;
	
	@ClientString(id = 1802203, message = "I will destroy you, just as I have destroyed the enemy forces!")
	public static NpcStringId I_WILL_DESTROY_YOU_JUST_AS_I_HAVE_DESTROYED_THE_ENEMY_FORCES;
	
	@ClientString(id = 1802204, message = "You...!")
	public static NpcStringId YOU;
	
	@ClientString(id = 1802205, message = "What...what is this power...?")
	public static NpcStringId WHAT_WHAT_IS_THIS_POWER;
	
	@ClientString(id = 1802206, message = "My strength has not yet fully returned...")
	public static NpcStringId MY_STRENGTH_HAS_NOT_YET_FULLY_RETURNED;
	
	@ClientString(id = 1802207, message = "I will not lose!")
	public static NpcStringId I_WILL_NOT_LOSE;
	
	@ClientString(id = 1802208, message = "I will remember you...")
	public static NpcStringId I_WILL_REMEMBER_YOU;
	
	@ClientString(id = 1802209, message = "Do you want to kill me?")
	public static NpcStringId DO_YOU_WANT_TO_KILL_ME;
	
	@ClientString(id = 1802210, message = "Feel for yourself...the strength of my will!")
	public static NpcStringId FEEL_FOR_YOURSELF_THE_STRENGTH_OF_MY_WILL;
	
	@ClientString(id = 1802211, message = "I don't have much time left...")
	public static NpcStringId I_DON_T_HAVE_MUCH_TIME_LEFT;
	
	@ClientString(id = 1802212, message = "Such deadly aura... haven't felt the likes of this in years!")
	public static NpcStringId SUCH_DEADLY_AURA_HAVEN_T_FELT_THE_LIKES_OF_THIS_IN_YEARS;
	
	@ClientString(id = 1802213, message = "Do you want to kill me?")
	public static NpcStringId DO_YOU_WANT_TO_KILL_ME_2;
	
	@ClientString(id = 1802214, message = "His Majesty Travis has ordered immediate execution!")
	public static NpcStringId HIS_MAJESTY_TRAVIS_HAS_ORDERED_IMMEDIATE_EXECUTION;
	
	@ClientString(id = 1802215, message = "Agh! My eye! My eye!")
	public static NpcStringId AGH_MY_EYE_MY_EYE;
	
	@ClientString(id = 1802216, message = "Do not defile this place with your presence!")
	public static NpcStringId DO_NOT_DEFILE_THIS_PLACE_WITH_YOUR_PRESENCE;
	
	@ClientString(id = 1802217, message = "We were the ones who cleansed this place of evil pests!")
	public static NpcStringId WE_WERE_THE_ONES_WHO_CLEANSED_THIS_PLACE_OF_EVIL_PESTS;
	
	@ClientString(id = 1802218, message = "What would you know of loyalty?!")
	public static NpcStringId WHAT_WOULD_YOU_KNOW_OF_LOYALTY;
	
	@ClientString(id = 1802219, message = "A mysterious power has taken residence in me...")
	public static NpcStringId A_MYSTERIOUS_POWER_HAS_TAKEN_RESIDENCE_IN_ME;
	
	@ClientString(id = 1802220, message = "My ears...they keep ringing!")
	public static NpcStringId MY_EARS_THEY_KEEP_RINGING;
	
	@ClientString(id = 1802221, message = "What is this! So disorienting!")
	public static NpcStringId WHAT_IS_THIS_SO_DISORIENTING;
	
	@ClientString(id = 1802222, message = "So you killed my comrades, did you?!")
	public static NpcStringId SO_YOU_KILLED_MY_COMRADES_DID_YOU;
	
	@ClientString(id = 1802223, message = "I will avenge my fallen comrades...")
	public static NpcStringId I_WILL_AVENGE_MY_FALLEN_COMRADES;
	
	@ClientString(id = 1802224, message = "Let me be blind...let me be deaf... but I will not stop!!")
	public static NpcStringId LET_ME_BE_BLIND_LET_ME_BE_DEAF_BUT_I_WILL_NOT_STOP;
	
	@ClientString(id = 1802225, message = "Remember our history...our glorious history!")
	public static NpcStringId REMEMBER_OUR_HISTORY_OUR_GLORIOUS_HISTORY;
	
	@ClientString(id = 1802226, message = "I cannot...I will not...back down!")
	public static NpcStringId I_CANNOT_I_WILL_NOT_BACK_DOWN;
	
	@ClientString(id = 1802227, message = "A mountain of corpses...")
	public static NpcStringId A_MOUNTAIN_OF_CORPSES;
	
	@ClientString(id = 1802228, message = "My slumbering muscles begin to wake...")
	public static NpcStringId MY_SLUMBERING_MUSCLES_BEGIN_TO_WAKE;
	
	@ClientString(id = 1802229, message = "No use trying your petty tricks!")
	public static NpcStringId NO_USE_TRYING_YOUR_PETTY_TRICKS;
	
	@ClientString(id = 1802230, message = "I'm ten steps ahead of you. Don't bother trying.")
	public static NpcStringId I_M_TEN_STEPS_AHEAD_OF_YOU_DON_T_BOTHER_TRYING;
	
	@ClientString(id = 1802231, message = "We haven't even begun yet.")
	public static NpcStringId WE_HAVEN_T_EVEN_BEGUN_YET;
	
	@ClientString(id = 1802232, message = "Are you watching? Watch... and feel what true fear is!")
	public static NpcStringId ARE_YOU_WATCHING_WATCH_AND_FEEL_WHAT_TRUE_FEAR_IS;
	
	@ClientString(id = 1802233, message = "Who are you? You weren't here before..")
	public static NpcStringId WHO_ARE_YOU_YOU_WEREN_T_HERE_BEFORE;
	
	@ClientString(id = 1802234, message = "Look upon this great grave, and tell me you see nothing!")
	public static NpcStringId LOOK_UPON_THIS_GREAT_GRAVE_AND_TELL_ME_YOU_SEE_NOTHING;
	
	@ClientString(id = 1802235, message = "The dead shall pass judgment on the living!")
	public static NpcStringId THE_DEAD_SHALL_PASS_JUDGMENT_ON_THE_LIVING;
	
	@ClientString(id = 1802236, message = "Heh, interesting trick you use there.")
	public static NpcStringId HEH_INTERESTING_TRICK_YOU_USE_THERE;
	
	@ClientString(id = 1802237, message = "Now, your turn!")
	public static NpcStringId NOW_YOUR_TURN;
	
	@ClientString(id = 1802238, message = "Today's your judgment day!")
	public static NpcStringId TODAY_S_YOUR_JUDGMENT_DAY;
	
	@ClientString(id = 1802239, message = "Fool...")
	public static NpcStringId FOOL;
	
	@ClientString(id = 1802240, message = "You idiot!")
	public static NpcStringId YOU_IDIOT_2;
	
	@ClientString(id = 1802241, message = "I will end that sorry life.")
	public static NpcStringId I_WILL_END_THAT_SORRY_LIFE;
	
	@ClientString(id = 1802242, message = "Well, what do you know... you're gutsier than you look.")
	public static NpcStringId WELL_WHAT_DO_YOU_KNOW_YOU_RE_GUTSIER_THAN_YOU_LOOK;
	
	@ClientString(id = 1802243, message = "So this is the end...")
	public static NpcStringId SO_THIS_IS_THE_END;
	
	@ClientString(id = 1802244, message = "May Aden live on forever!")
	public static NpcStringId MAY_ADEN_LIVE_ON_FOREVER;
	
	@ClientString(id = 1802245, message = "Glory to Aden!")
	public static NpcStringId GLORY_TO_ADEN;
	
	@ClientString(id = 1802246, message = "Hail His Majesty Travis!")
	public static NpcStringId HAIL_HIS_MAJESTY_TRAVIS;
	
	@ClientString(id = 1802247, message = "How dare you?!")
	public static NpcStringId HOW_DARE_YOU_2;
	
	@ClientString(id = 1802248, message = "Do you have any idea who I am?!")
	public static NpcStringId DO_YOU_HAVE_ANY_IDEA_WHO_I_AM;
	
	@ClientString(id = 1802249, message = "Cough...wheeze...")
	public static NpcStringId COUGH_WHEEZE;
	
	@ClientString(id = 1802250, message = "My strength has not yet fully returned...")
	public static NpcStringId MY_STRENGTH_HAS_NOT_YET_FULLY_RETURNED_2;
	
	@ClientString(id = 1802251, message = "Be gone, I say!")
	public static NpcStringId BE_GONE_I_SAY;
	
	@ClientString(id = 1802252, message = "Imbecile...")
	public static NpcStringId IMBECILE;
	
	@ClientString(id = 1802253, message = "Shame on you!")
	public static NpcStringId SHAME_ON_YOU;
	
	@ClientString(id = 1802254, message = "Are you not ashamed before the gods?!")
	public static NpcStringId ARE_YOU_NOT_ASHAMED_BEFORE_THE_GODS;
	
	@ClientString(id = 1802255, message = "Shillien... Shillien. Such is the name imprinted in my memory...")
	public static NpcStringId SHILLIEN_SHILLIEN_SUCH_IS_THE_NAME_IMPRINTED_IN_MY_MEMORY;
	
	@ClientString(id = 1802256, message = "I am Travis! I shall not bow down to you!")
	public static NpcStringId I_AM_TRAVIS_I_SHALL_NOT_BOW_DOWN_TO_YOU;
	
	@ClientString(id = 1802257, message = "Not enough time...not enough time at all.")
	public static NpcStringId NOT_ENOUGH_TIME_NOT_ENOUGH_TIME_AT_ALL;
	
	@ClientString(id = 1802258, message = "No...argh...")
	public static NpcStringId NO_ARGH;
	
	@ClientString(id = 1802259, message = "How...how dare you do such a foul thing!")
	public static NpcStringId HOW_HOW_DARE_YOU_DO_SUCH_A_FOUL_THING;
	
	@ClientString(id = 1802260, message = "You will pay... upon my word you will pay!!")
	public static NpcStringId YOU_WILL_PAY_UPON_MY_WORD_YOU_WILL_PAY;
	
	@ClientString(id = 1802261, message = "A powerful wind begins to blow.")
	public static NpcStringId A_POWERFUL_WIND_BEGINS_TO_BLOW;
	
	@ClientString(id = 1802262, message = "Aghh! It's Lindvior! Lindvior's up in the sky!")
	public static NpcStringId AGHH_IT_S_LINDVIOR_LINDVIOR_S_UP_IN_THE_SKY;
	
	@ClientString(id = 1802263, message = "A dragon is attacking the north of Giran!")
	public static NpcStringId A_DRAGON_IS_ATTACKING_THE_NORTH_OF_GIRAN;
	
	@ClientString(id = 1802264, message = "A dragon is attacking the north of the Talking Island!")
	public static NpcStringId A_DRAGON_IS_ATTACKING_THE_NORTH_OF_THE_TALKING_ISLAND;
	
	@ClientString(id = 1802265, message = "A dragon is attacking the south of Aden!")
	public static NpcStringId A_DRAGON_IS_ATTACKING_THE_SOUTH_OF_ADEN;
	
	@ClientString(id = 1802266, message = "Please...stop the dragon...")
	public static NpcStringId PLEASE_STOP_THE_DRAGON;
	
	@ClientString(id = 1802267, message = "Thank you! I'll be going to protect the village now that you're here!")
	public static NpcStringId THANK_YOU_I_LL_BE_GOING_TO_PROTECT_THE_VILLAGE_NOW_THAT_YOU_RE_HERE;
	
	@ClientString(id = 1802268, message = "It's good to have you here.")
	public static NpcStringId IT_S_GOOD_TO_HAVE_YOU_HERE;
	
	@ClientString(id = 1802269, message = "Well, how is this?!")
	public static NpcStringId WELL_HOW_IS_THIS;
	
	@ClientString(id = 1802270, message = "We did it! All right, I'll be on my way to protecting the village!")
	public static NpcStringId WE_DID_IT_ALL_RIGHT_I_LL_BE_ON_MY_WAY_TO_PROTECTING_THE_VILLAGE;
	
	@ClientString(id = 1802271, message = "We did it! We...defeated...")
	public static NpcStringId WE_DID_IT_WE_DEFEATED;
	
	@ClientString(id = 1802272, message = "Nornil Error. Nornil Error.")
	public static NpcStringId NORNIL_ERROR_NORNIL_ERROR;
	
	@ClientString(id = 1802273, message = "$s1 has obtained bonus XP for defeating a rare A-grade soldier.")
	public static NpcStringId S1_HAS_OBTAINED_BONUS_XP_FOR_DEFEATING_A_RARE_A_GRADE_SOLDIER;
	
	@ClientString(id = 1802274, message = "Nornil's Will Manifest. Nornil's Will Manifest.")
	public static NpcStringId NORNIL_S_WILL_MANIFEST_NORNIL_S_WILL_MANIFEST;
	
	@ClientString(id = 1802275, message = "Virus Intrusion. Virus Intrusion.")
	public static NpcStringId VIRUS_INTRUSION_VIRUS_INTRUSION;
	
	@ClientString(id = 1802276, message = "Malicious Code Entered. Malicious Code Entered.")
	public static NpcStringId MALICIOUS_CODE_ENTERED_MALICIOUS_CODE_ENTERED;
	
	@ClientString(id = 1802277, message = "$s1 has summoned Elite Soldiers through the Clone Generator.")
	public static NpcStringId S1_HAS_SUMMONED_ELITE_SOLDIERS_THROUGH_THE_CLONE_GENERATOR;
	
	@ClientString(id = 1802278, message = "Golems United. Power Increased. Golems United. Power Increased.")
	public static NpcStringId GOLEMS_UNITED_POWER_INCREASED_GOLEMS_UNITED_POWER_INCREASED;
	
	@ClientString(id = 1802279, message = "Some HP is recovered.")
	public static NpcStringId SOME_HP_IS_RECOVERED;
	
	@ClientString(id = 1802280, message = "HP is being recovered.")
	public static NpcStringId HP_IS_BEING_RECOVERED;
	
	@ClientString(id = 1802281, message = "HP is greatly restored.")
	public static NpcStringId HP_IS_GREATLY_RESTORED;
	
	@ClientString(id = 1802282, message = "Some MP is restored.")
	public static NpcStringId SOME_MP_IS_RESTORED;
	
	@ClientString(id = 1802283, message = "MP is restored.")
	public static NpcStringId MP_IS_RESTORED;
	
	@ClientString(id = 1802284, message = "A lot of MP are recovered.")
	public static NpcStringId A_LOT_OF_MP_ARE_RECOVERED;
	
	@ClientString(id = 1802285, message = "P. Atk. increases for some time.")
	public static NpcStringId P_ATK_INCREASES_FOR_SOME_TIME;
	
	@ClientString(id = 1802286, message = "M. Atk. increases for some time.")
	public static NpcStringId M_ATK_INCREASES_FOR_SOME_TIME;
	
	@ClientString(id = 1802287, message = "Atk. Spd. increases for some time.")
	public static NpcStringId ATK_SPD_INCREASES_FOR_SOME_TIME;
	
	@ClientString(id = 1802288, message = "Casting Spd. increases for some time.")
	public static NpcStringId CASTING_SPD_INCREASES_FOR_SOME_TIME;
	
	@ClientString(id = 1802289, message = "Critical Rate increases for some time.")
	public static NpcStringId CRITICAL_RATE_INCREASES_FOR_SOME_TIME;
	
	@ClientString(id = 1802290, message = "Speed increases for some time.")
	public static NpcStringId SPEED_INCREASES_FOR_SOME_TIME;
	
	@ClientString(id = 1802291, message = "Has a chance of absorbing damage inflicted on enemy as HP for some time.")
	public static NpcStringId HAS_A_CHANCE_OF_ABSORBING_DAMAGE_INFLICTED_ON_ENEMY_AS_HP_FOR_SOME_TIME;
	
	@ClientString(id = 1802292, message = "Your head is enlarged.")
	public static NpcStringId YOUR_HEAD_IS_ENLARGED;
	
	@ClientString(id = 1802293, message = "Critical Damage increases for some time.")
	public static NpcStringId CRITICAL_DAMAGE_INCREASES_FOR_SOME_TIME;
	
	@ClientString(id = 1802294, message = "Recovers Vitality when acquiring XP.")
	public static NpcStringId RECOVERS_VITALITY_WHEN_ACQUIRING_XP;
	
	@ClientString(id = 1802295, message = "Bow/Crossbow range increases for some time.")
	public static NpcStringId BOW_CROSSBOW_RANGE_INCREASES_FOR_SOME_TIME;
	
	@ClientString(id = 1802296, message = "P. Atk., Atk. Spd., and Critical Rate increase for some time.")
	public static NpcStringId P_ATK_ATK_SPD_AND_CRITICAL_RATE_INCREASE_FOR_SOME_TIME;
	
	@ClientString(id = 1802297, message = "HP and MP are greatly restored.")
	public static NpcStringId HP_AND_MP_ARE_GREATLY_RESTORED;
	
	@ClientString(id = 1802298, message = "The Golem Generator has appeared.")
	public static NpcStringId THE_GOLEM_GENERATOR_HAS_APPEARED;
	
	@ClientString(id = 1802299, message = "I'm the only merchant you'll find in this dangerous place!")
	public static NpcStringId I_M_THE_ONLY_MERCHANT_YOU_LL_FIND_IN_THIS_DANGEROUS_PLACE;
	
	@ClientString(id = 1802300, message = "Find the prison key carried by the Nerva Orcs, and get me out of here! I'll make it worth your while, I promise.")
	public static NpcStringId FIND_THE_PRISON_KEY_CARRIED_BY_THE_NERVA_ORCS_AND_GET_ME_OUT_OF_HERE_I_LL_MAKE_IT_WORTH_YOUR_WHILE_I_PROMISE;
	
	@ClientString(id = 1802301, message = "What... what's happening to my body? Argh..!")
	public static NpcStringId WHAT_WHAT_S_HAPPENING_TO_MY_BODY_ARGH;
	
	@ClientString(id = 1802302, message = "Help me, my comrades! Come out of your hiding and help me!")
	public static NpcStringId HELP_ME_MY_COMRADES_COME_OUT_OF_YOUR_HIDING_AND_HELP_ME;
	
	@ClientString(id = 1802303, message = "The Nerva's energy increases!")
	public static NpcStringId THE_NERVA_S_ENERGY_INCREASES;
	
	@ClientString(id = 1802304, message = "You have obtained Nerva's Temporary Prison Key.")
	public static NpcStringId YOU_HAVE_OBTAINED_NERVA_S_TEMPORARY_PRISON_KEY;
	
	@ClientString(id = 1802305, message = "You thought I'd be a pushover, didn't you?!")
	public static NpcStringId YOU_THOUGHT_I_D_BE_A_PUSHOVER_DIDN_T_YOU;
	
	@ClientString(id = 1802306, message = "HP is fully restored.")
	public static NpcStringId HP_IS_FULLY_RESTORED;
	
	@ClientString(id = 1802307, message = "The Vengeful Spirit is available only once.")
	public static NpcStringId THE_VENGEFUL_SPIRIT_IS_AVAILABLE_ONLY_ONCE;
	
	@ClientString(id = 1802308, message = "Nearby monsters will gather at one point shortly.")
	public static NpcStringId NEARBY_MONSTERS_WILL_GATHER_AT_ONE_POINT_SHORTLY;
	
	@ClientString(id = 1802309, message = "More monsters will spawn shortly.")
	public static NpcStringId MORE_MONSTERS_WILL_SPAWN_SHORTLY;
	
	@ClientString(id = 1802310, message = "Weakened monsters will spawn shortly.")
	public static NpcStringId WEAKENED_MONSTERS_WILL_SPAWN_SHORTLY;
	
	@ClientString(id = 1802311, message = "Krogel has died. Parts of him are spawning into monsters.")
	public static NpcStringId KROGEL_HAS_DIED_PARTS_OF_HIM_ARE_SPAWNING_INTO_MONSTERS;
	
	@ClientString(id = 1802312, message = "You hear the voice of Etis van Etina.")
	public static NpcStringId YOU_HEAR_THE_VOICE_OF_ETIS_VAN_ETINA;
	
	@ClientString(id = 1802313, message = "HP is halfway restored.")
	public static NpcStringId HP_IS_HALFWAY_RESTORED;
	
	@ClientString(id = 1802314, message = "You must have looked hard for me to no avail. Hah!")
	public static NpcStringId YOU_MUST_HAVE_LOOKED_HARD_FOR_ME_TO_NO_AVAIL_HAH;
	
	@ClientString(id = 1802315, message = "Come now, exalted warriors of Raider's Crossroads!")
	public static NpcStringId COME_NOW_EXALTED_WARRIORS_OF_RAIDER_S_CROSSROADS;
	
	@ClientString(id = 1802316, message = "I am the commander-in-chief! Listen to my words!")
	public static NpcStringId I_AM_THE_COMMANDER_IN_CHIEF_LISTEN_TO_MY_WORDS;
	
	@ClientString(id = 1802317, message = "Fearsome Watchman")
	public static NpcStringId FEARSOME_WATCHMAN;
	
	@ClientString(id = 1802318, message = "Monitor the Damage")
	public static NpcStringId MONITOR_THE_DAMAGE;
	
	@ClientString(id = 1802319, message = "Demonic System Activated")
	public static NpcStringId DEMONIC_SYSTEM_ACTIVATED;
	
	@ClientString(id = 1802320, message = "The Raider's Crossroads is a dangerous place. Please be careful.")
	public static NpcStringId THE_RAIDER_S_CROSSROADS_IS_A_DANGEROUS_PLACE_PLEASE_BE_CAREFUL;
	
	@ClientString(id = 1802321, message = "How is Treasure Dealer Kaysen doing?")
	public static NpcStringId HOW_IS_TREASURE_DEALER_KAYSEN_DOING;
	
	@ClientString(id = 1802322, message = "Danger Increasing. Danger Increasing.")
	public static NpcStringId DANGER_INCREASING_DANGER_INCREASING;
	
	@ClientString(id = 1802323, message = "So who's gonna take me on?!")
	public static NpcStringId SO_WHO_S_GONNA_TAKE_ME_ON;
	
	@ClientString(id = 1802324, message = "Ye who covet the power of Chaos...come to me.")
	public static NpcStringId YE_WHO_COVET_THE_POWER_OF_CHAOS_COME_TO_ME;
	
	@ClientString(id = 1802325, message = "Speak with the Agent of Chaos if you desire power.")
	public static NpcStringId SPEAK_WITH_THE_AGENT_OF_CHAOS_IF_YOU_DESIRE_POWER;
	
	@ClientString(id = 1802326, message = "Let's get rid of the Nerva Orcs, before they grow any stronger!")
	public static NpcStringId LET_S_GET_RID_OF_THE_NERVA_ORCS_BEFORE_THEY_GROW_ANY_STRONGER;
	
	@ClientString(id = 1802327, message = "Watchman")
	public static NpcStringId WATCHMAN;
	
	@ClientString(id = 1802328, message = "You took down the Nerva Orcs and got their Temporary Prison Key!")
	public static NpcStringId YOU_TOOK_DOWN_THE_NERVA_ORCS_AND_GOT_THEIR_TEMPORARY_PRISON_KEY;
	
	@ClientString(id = 1802330, message = "Incarnation")
	public static NpcStringId INCARNATION;
	
	@ClientString(id = 1802331, message = "Let me know when you're all ready.")
	public static NpcStringId LET_ME_KNOW_WHEN_YOU_RE_ALL_READY;
	
	@ClientString(id = 1802332, message = "All right! Let's move out!")
	public static NpcStringId ALL_RIGHT_LET_S_MOVE_OUT;
	
	@ClientString(id = 1802333, message = "Come on! Onto the next place!")
	public static NpcStringId COME_ON_ONTO_THE_NEXT_PLACE;
	
	@ClientString(id = 1802334, message = "Device destroyed! Let's go, onto the next!")
	public static NpcStringId DEVICE_DESTROYED_LET_S_GO_ONTO_THE_NEXT;
	
	@ClientString(id = 1802335, message = "Hey, you're not all bad. Let me know when you're ready.")
	public static NpcStringId HEY_YOU_RE_NOT_ALL_BAD_LET_ME_KNOW_WHEN_YOU_RE_READY;
	
	@ClientString(id = 1802336, message = "Ready? Let me know.")
	public static NpcStringId READY_LET_ME_KNOW;
	
	@ClientString(id = 1802337, message = "Something ominous in there... I hope you're really ready for this. Let me know.")
	public static NpcStringId SOMETHING_OMINOUS_IN_THERE_I_HOPE_YOU_RE_REALLY_READY_FOR_THIS_LET_ME_KNOW;
	
	@ClientString(id = 1802338, message = "Good work! You're really something!")
	public static NpcStringId GOOD_WORK_YOU_RE_REALLY_SOMETHING;
	
	@ClientString(id = 1802339, message = "I can't...let it end like this...")
	public static NpcStringId I_CAN_T_LET_IT_END_LIKE_THIS;
	
	@ClientString(id = 1802340, message = "Whew, that's more than I thought I could handle! I need to take cover for a bit,.")
	public static NpcStringId WHEW_THAT_S_MORE_THAN_I_THOUGHT_I_COULD_HANDLE_I_NEED_TO_TAKE_COVER_FOR_A_BIT;
	
	@ClientString(id = 1802341, message = "Dance time! Show me what ya got!")
	public static NpcStringId DANCE_TIME_SHOW_ME_WHAT_YA_GOT;
	
	@ClientString(id = 1802342, message = "Equip the 9th Anniversary Instrument. You can get it from Angel Cat right here.")
	public static NpcStringId EQUIP_THE_9TH_ANNIVERSARY_INSTRUMENT_YOU_CAN_GET_IT_FROM_ANGEL_CAT_RIGHT_HERE;
	
	@ClientString(id = 1802343, message = "Hide. Hide.")
	public static NpcStringId HIDE_HIDE;
	
	@ClientString(id = 1802344, message = "Aak, there goes the Hide!")
	public static NpcStringId AAK_THERE_GOES_THE_HIDE;
	
	@ClientString(id = 1802345, message = "Nooo...avenge me!")
	public static NpcStringId NOOO_AVENGE_ME;
	
	@ClientString(id = 1802346, message = "I come to help a comrade in need!")
	public static NpcStringId I_COME_TO_HELP_A_COMRADE_IN_NEED;
	
	@ClientString(id = 1802347, message = "You have obtained extra XP.")
	public static NpcStringId YOU_HAVE_OBTAINED_EXTRA_XP;
	
	@ClientString(id = 1802348, message = "I've never seen so many scholars and wizards in my life.")
	public static NpcStringId I_VE_NEVER_SEEN_SO_MANY_SCHOLARS_AND_WIZARDS_IN_MY_LIFE;
	
	@ClientString(id = 1802349, message = "It's not everyday you get to see such a sight, huh?")
	public static NpcStringId IT_S_NOT_EVERYDAY_YOU_GET_TO_SEE_SUCH_A_SIGHT_HUH;
	
	@ClientString(id = 1802350, message = "It just goes to show how important and difficult it is to activate the Seal Device!")
	public static NpcStringId IT_JUST_GOES_TO_SHOW_HOW_IMPORTANT_AND_DIFFICULT_IT_IS_TO_ACTIVATE_THE_SEAL_DEVICE;
	
	@ClientString(id = 1802351, message = "This has been too taxing on us all.")
	public static NpcStringId THIS_HAS_BEEN_TOO_TAXING_ON_US_ALL;
	
	@ClientString(id = 1802352, message = "We need a new soul that can maintain the seal.")
	public static NpcStringId WE_NEED_A_NEW_SOUL_THAT_CAN_MAINTAIN_THE_SEAL;
	
	@ClientString(id = 1802353, message = "It sure seems sturdy, but would this really be able to stop the sacrifices? Hm.")
	public static NpcStringId IT_SURE_SEEMS_STURDY_BUT_WOULD_THIS_REALLY_BE_ABLE_TO_STOP_THE_SACRIFICES_HM;
	
	@ClientString(id = 1802354, message = "We did make this Generator at Lady Jenna's suggestion, but...I'm still nervous.")
	public static NpcStringId WE_DID_MAKE_THIS_GENERATOR_AT_LADY_JENNA_S_SUGGESTION_BUT_I_M_STILL_NERVOUS;
	
	@ClientString(id = 1802355, message = "Rumors have it that Lindvior is headed this way.")
	public static NpcStringId RUMORS_HAVE_IT_THAT_LINDVIOR_IS_HEADED_THIS_WAY;
	
	@ClientString(id = 1802356, message = "Do you think he can be stopped?")
	public static NpcStringId DO_YOU_THINK_HE_CAN_BE_STOPPED;
	
	@ClientString(id = 1802357, message = "For now, we have no choice but to rely on these cannons placed around the Generators.")
	public static NpcStringId FOR_NOW_WE_HAVE_NO_CHOICE_BUT_TO_RELY_ON_THESE_CANNONS_PLACED_AROUND_THE_GENERATORS;
	
	@ClientString(id = 1802358, message = "May the gods watch over us.")
	public static NpcStringId MAY_THE_GODS_WATCH_OVER_US;
	
	@ClientString(id = 1802359, message = "The Generator is connected to the cannon!")
	public static NpcStringId THE_GENERATOR_IS_CONNECTED_TO_THE_CANNON;
	
	@ClientString(id = 1802360, message = "Hold onto the Generator to activate the Charge skill!")
	public static NpcStringId HOLD_ONTO_THE_GENERATOR_TO_ACTIVATE_THE_CHARGE_SKILL;
	
	@ClientString(id = 1802361, message = "You must charge the cannon to shoot down Lindvior!")
	public static NpcStringId YOU_MUST_CHARGE_THE_CANNON_TO_SHOOT_DOWN_LINDVIOR;
	
	@ClientString(id = 1802362, message = "Protect the Generator!")
	public static NpcStringId PROTECT_THE_GENERATOR;
	
	@ClientString(id = 1802363, message = "The Generator must not fall!")
	public static NpcStringId THE_GENERATOR_MUST_NOT_FALL;
	
	@ClientString(id = 1802364, message = "We will hold off Lindvior's minions!")
	public static NpcStringId WE_WILL_HOLD_OFF_LINDVIOR_S_MINIONS;
	
	@ClientString(id = 1802365, message = "Activate the Generator! Hurry!")
	public static NpcStringId ACTIVATE_THE_GENERATOR_HURRY;
	
	@ClientString(id = 1802366, message = "All 4 Generators must be activated.")
	public static NpcStringId ALL_4_GENERATORS_MUST_BE_ACTIVATED;
	
	@ClientString(id = 1802367, message = "My comrades and I will protect this place!")
	public static NpcStringId MY_COMRADES_AND_I_WILL_PROTECT_THIS_PLACE;
	
	@ClientString(id = 1802368, message = "Well, that's my cue. I'm off.")
	public static NpcStringId WELL_THAT_S_MY_CUE_I_M_OFF;
	
	@ClientString(id = 1802369, message = "Come, Kampf! Protect me!")
	public static NpcStringId COME_KAMPF_PROTECT_ME;
	
	@ClientString(id = 1802370, message = "Come, Belos! Protect me!")
	public static NpcStringId COME_BELOS_PROTECT_ME;
	
	@ClientString(id = 1802371, message = "Rawrghh!!")
	public static NpcStringId RAWRGHH;
	
	@ClientString(id = 1802372, message = "You dare interfere with Embryo? Surely you wish for death!")
	public static NpcStringId YOU_DARE_INTERFERE_WITH_EMBRYO_SURELY_YOU_WISH_FOR_DEATH;
	
	@ClientString(id = 1802373, message = "15 min. until Antharas goes berserk!")
	public static NpcStringId FIFTEEN_MIN_UNTIL_ANTHARAS_GOES_BERSERK;
	
	@ClientString(id = 1802374, message = "Antharas is on a rampage. The terrains are twisting and turning.")
	public static NpcStringId ANTHARAS_IS_ON_A_RAMPAGE_THE_TERRAINS_ARE_TWISTING_AND_TURNING;
	
	@ClientString(id = 1802375, message = "15 min. until Valakas goes berserk!")
	public static NpcStringId FIFTEEN_MIN_UNTIL_VALAKAS_GOES_BERSERK;
	
	@ClientString(id = 1802376, message = "Valakas is on a rampage. The land begins to burn.")
	public static NpcStringId VALAKAS_IS_ON_A_RAMPAGE_THE_LAND_BEGINS_TO_BURN;
	
	@ClientString(id = 1802377, message = "You can receive the Octavis Crystal from Lydia.")
	public static NpcStringId YOU_CAN_RECEIVE_THE_OCTAVIS_CRYSTAL_FROM_LYDIA;
	
	@ClientString(id = 1802378, message = "We just located Lindvior. Those who are willing to fight can do so at any time now.")
	public static NpcStringId WE_JUST_LOCATED_LINDVIOR_THOSE_WHO_ARE_WILLING_TO_FIGHT_CAN_DO_SO_AT_ANY_TIME_NOW;
	
	@ClientString(id = 1802379, message = "You need to use a skill just right on the Generator to obtain a scale. Talk to Jenna about it.")
	public static NpcStringId YOU_NEED_TO_USE_A_SKILL_JUST_RIGHT_ON_THE_GENERATOR_TO_OBTAIN_A_SCALE_TALK_TO_JENNA_ABOUT_IT;
	
	@ClientString(id = 1802380, message = "Write your wish for Lineage II in 2013 onto the Wish Tree!")
	public static NpcStringId WRITE_YOUR_WISH_FOR_LINEAGE_II_IN_2013_ONTO_THE_WISH_TREE;
	
	@ClientString(id = 1802381, message = "Do you want to change into a Santa Outfit? Write a wish on the Wish Tree!")
	public static NpcStringId DO_YOU_WANT_TO_CHANGE_INTO_A_SANTA_OUTFIT_WRITE_A_WISH_ON_THE_WISH_TREE;
	
	@ClientString(id = 1802382, message = "Happy New Year!")
	public static NpcStringId HAPPY_NEW_YEAR;
	
	@ClientString(id = 1802383, message = "$s1 is giving out gifts. Everyone gather around!")
	public static NpcStringId S1_IS_GIVING_OUT_GIFTS_EVERYONE_GATHER_AROUND;
	
	@ClientString(id = 1802384, message = "You've already received a gift from me! I can only give one per person, you know.")
	public static NpcStringId YOU_VE_ALREADY_RECEIVED_A_GIFT_FROM_ME_I_CAN_ONLY_GIVE_ONE_PER_PERSON_YOU_KNOW;
	
	@ClientString(id = 1802385, message = "Here, a special gift for $s1. Take it, go on.")
	public static NpcStringId HERE_A_SPECIAL_GIFT_FOR_S1_TAKE_IT_GO_ON;
	
	@ClientString(id = 1802386, message = "Santa is all about Gangnam Style! Ho ho ho.")
	public static NpcStringId SANTA_IS_ALL_ABOUT_GANGNAM_STYLE_HO_HO_HO;
	
	@ClientString(id = 1802387, message = "Ho ho ho! Happy Holidays!")
	public static NpcStringId HO_HO_HO_HAPPY_HOLIDAYS_2;
	
	@ClientString(id = 1802388, message = "Hey there, kid! Try the Squash Event, will you?")
	public static NpcStringId HEY_THERE_KID_TRY_THE_SQUASH_EVENT_WILL_YOU;
	
	@ClientString(id = 1802389, message = "How far did you look? Come on, try breaking a Squash. You'll get a lot of rewards!")
	public static NpcStringId HOW_FAR_DID_YOU_LOOK_COME_ON_TRY_BREAKING_A_SQUASH_YOU_LL_GET_A_LOT_OF_REWARDS;
	
	@ClientString(id = 1802390, message = "Ow, my back. Isn't there a doctor around here?")
	public static NpcStringId OW_MY_BACK_ISN_T_THERE_A_DOCTOR_AROUND_HERE;
	
	@ClientString(id = 1802391, message = "I hope everyone has had a great year! Ho ho ho!")
	public static NpcStringId I_HOPE_EVERYONE_HAS_HAD_A_GREAT_YEAR_HO_HO_HO;
	
	@ClientString(id = 1802392, message = "Hope your new year is a happy one, everyone! Ho ho ho!")
	public static NpcStringId HOPE_YOUR_NEW_YEAR_IS_A_HAPPY_ONE_EVERYONE_HO_HO_HO;
	
	@ClientString(id = 1802393, message = "Is there no Mrs. Claus around here? I hate being lonely on Christmas...")
	public static NpcStringId IS_THERE_NO_MRS_CLAUS_AROUND_HERE_I_HATE_BEING_LONELY_ON_CHRISTMAS;
	
	@ClientString(id = 1802394, message = "You cannot teleport from the GM Consultation Service.")
	public static NpcStringId YOU_CANNOT_TELEPORT_FROM_THE_GM_CONSULTATION_SERVICE;
	
	@ClientString(id = 1802395, message = "Oooh!")
	public static NpcStringId OOOH_3;
	
	@ClientString(id = 1802396, message = "Don't bother me... The foremen are watching...")
	public static NpcStringId DON_T_BOTHER_ME_THE_FOREMEN_ARE_WATCHING;
	
	@ClientString(id = 1802397, message = "Kukuku... Do I look like a slave?")
	public static NpcStringId KUKUKU_DO_I_LOOK_LIKE_A_SLAVE;
	
	@ClientString(id = 1802398, message = "Not bad. But it won't be so easy this time. Look carefully.")
	public static NpcStringId NOT_BAD_BUT_IT_WON_T_BE_SO_EASY_THIS_TIME_LOOK_CAREFULLY;
	
	@ClientString(id = 1802399, message = "It won't be easy competing with me!")
	public static NpcStringId IT_WON_T_BE_EASY_COMPETING_WITH_ME;
	
	@ClientString(id = 1802400, message = "Collect more power and continue with the experiments! Hiss...")
	public static NpcStringId COLLECT_MORE_POWER_AND_CONTINUE_WITH_THE_EXPERIMENTS_HISS;
	
	@ClientString(id = 1802401, message = "The power of the magic field has reached maximum capacity.")
	public static NpcStringId THE_POWER_OF_THE_MAGIC_FIELD_HAS_REACHED_MAXIMUM_CAPACITY;
	
	@ClientString(id = 1802402, message = "We were thankfully saved!")
	public static NpcStringId WE_WERE_THANKFULLY_SAVED;
	
	@ClientString(id = 1802403, message = "Beleth's magic has finally broken!")
	public static NpcStringId BELETH_S_MAGIC_HAS_FINALLY_BROKEN;
	
	@ClientString(id = 1802404, message = "Thank you. How can I repay this debt?!")
	public static NpcStringId THANK_YOU_HOW_CAN_I_REPAY_THIS_DEBT;
	
	@ClientString(id = 1802405, message = "Thank you for freeing me before I was turned into a shell of a monster!")
	public static NpcStringId THANK_YOU_FOR_FREEING_ME_BEFORE_I_WAS_TURNED_INTO_A_SHELL_OF_A_MONSTER;
	
	@ClientString(id = 1802406, message = "I returned to my original form!")
	public static NpcStringId I_RETURNED_TO_MY_ORIGINAL_FORM;
	
	@ClientString(id = 1802407, message = "I'm alive! I didn't become a monster!")
	public static NpcStringId I_M_ALIVE_I_DIDN_T_BECOME_A_MONSTER;
	
	@ClientString(id = 1802408, message = "The magic circle is operating normally.")
	public static NpcStringId THE_MAGIC_CIRCLE_IS_OPERATING_NORMALLY;
	
	@ClientString(id = 1802409, message = "The magic circle has become abnormal.")
	public static NpcStringId THE_MAGIC_CIRCLE_HAS_BECOME_ABNORMAL;
	
	@ClientString(id = 1802410, message = "Kefensis' Hallucination appeared.")
	public static NpcStringId KEFENSIS_HALLUCINATION_APPEARED;
	
	@ClientString(id = 1802411, message = "The Oasis Mirage appeared.")
	public static NpcStringId THE_OASIS_MIRAGE_APPEARED;
	
	@ClientString(id = 1802412, message = "The Oasis Mirage appeared.")
	public static NpcStringId THE_OASIS_MIRAGE_APPEARED_2;
	
	@ClientString(id = 1802413, message = "A powerful and dangerous energy can be felt.")
	public static NpcStringId A_POWERFUL_AND_DANGEROUS_ENERGY_CAN_BE_FELT;
	
	@ClientString(id = 1802414, message = "$s1$s2 is going to feel Kefensis' power.")
	public static NpcStringId S1_S2_IS_GOING_TO_FEEL_KEFENSIS_POWER;
	
	@ClientString(id = 1802415, message = "$s1, the Doom Shrieker will explode in 15 seconds.")
	public static NpcStringId S1_THE_DOOM_SHRIEKER_WILL_EXPLODE_IN_15_SECONDS;
	
	@ClientString(id = 1802416, message = "Abnormal Magic Circle")
	public static NpcStringId ABNORMAL_MAGIC_CIRCLE;
	
	@ClientString(id = 1802417, message = "Please return the experiment subjects to their original form!")
	public static NpcStringId PLEASE_RETURN_THE_EXPERIMENT_SUBJECTS_TO_THEIR_ORIGINAL_FORM;
	
	@ClientString(id = 1802418, message = "You may fall into danger with a sudden attack, so be careful!")
	public static NpcStringId YOU_MAY_FALL_INTO_DANGER_WITH_A_SUDDEN_ATTACK_SO_BE_CAREFUL;
	
	@ClientString(id = 1802419, message = "$s1, thank you for saving me. I wish you good fortune...")
	public static NpcStringId S1_THANK_YOU_FOR_SAVING_ME_I_WISH_YOU_GOOD_FORTUNE;
	
	@ClientString(id = 1802420, message = "Gasp... gasp...")
	public static NpcStringId GASP_GASP;
	
	@ClientString(id = 1802421, message = "My body... what happened?")
	public static NpcStringId MY_BODY_WHAT_HAPPENED;
	
	@ClientString(id = 1802422, message = "Please, take my power. It is not much, but...")
	public static NpcStringId PLEASE_TAKE_MY_POWER_IT_IS_NOT_MUCH_BUT;
	
	@ClientString(id = 1802423, message = "$s1! I will not forget this, you nasty little grunt!")
	public static NpcStringId S1_I_WILL_NOT_FORGET_THIS_YOU_NASTY_LITTLE_GRUNT;
	
	@ClientString(id = 1802425, message = "Too bad for you~~")
	public static NpcStringId TOO_BAD_FOR_YOU;
	
	@ClientString(id = 1802426, message = "Run to the Magic Circle!")
	public static NpcStringId RUN_TO_THE_MAGIC_CIRCLE;
	
	@ClientString(id = 1802427, message = "My incarnations! Appear and come to my aid!")
	public static NpcStringId MY_INCARNATIONS_APPEAR_AND_COME_TO_MY_AID;
	
	@ClientString(id = 1802428, message = "I don't feel any evil from them. I will take of them so please go and attack Beleth's incarnation!")
	public static NpcStringId I_DON_T_FEEL_ANY_EVIL_FROM_THEM_I_WILL_TAKE_OF_THEM_SO_PLEASE_GO_AND_ATTACK_BELETH_S_INCARNATION;
	
	@ClientString(id = 1802429, message = "I will go and gather reinforcements. In the meantime, please defeat the demons of Hellbound.")
	public static NpcStringId I_WILL_GO_AND_GATHER_REINFORCEMENTS_IN_THE_MEANTIME_PLEASE_DEFEAT_THE_DEMONS_OF_HELLBOUND;
	
	@ClientString(id = 1802430, message = "You have defeated the forces of evil while I was gathering reinforcements. I wish to give you a reward, so please come here.")
	public static NpcStringId YOU_HAVE_DEFEATED_THE_FORCES_OF_EVIL_WHILE_I_WAS_GATHERING_REINFORCEMENTS_I_WISH_TO_GIVE_YOU_A_REWARD_SO_PLEASE_COME_HERE;
	
	@ClientString(id = 1802431, message = "Kyaaah. Do you wish to see the true power of Beleth?!")
	public static NpcStringId KYAAAH_DO_YOU_WISH_TO_SEE_THE_TRUE_POWER_OF_BELETH;
	
	@ClientString(id = 1802432, message = "Kyaaah. Do you wish to see the true power of Darion, the Protector of the Steel Citadel?!")
	public static NpcStringId KYAAAH_DO_YOU_WISH_TO_SEE_THE_TRUE_POWER_OF_DARION_THE_PROTECTOR_OF_THE_STEEL_CITADEL;
	
	@ClientString(id = 1802433, message = "I will withdraw for now, but next time, it won't be so easy!")
	public static NpcStringId I_WILL_WITHDRAW_FOR_NOW_BUT_NEXT_TIME_IT_WON_T_BE_SO_EASY;
	
	@ClientString(id = 1802434, message = "I will show you the power of Beleth, the creator of Hellbound!")
	public static NpcStringId I_WILL_SHOW_YOU_THE_POWER_OF_BELETH_THE_CREATOR_OF_HELLBOUND;
	
	@ClientString(id = 1802435, message = "Come forth, servants of the Steel Citadel and show the power of the Protector Darion!")
	public static NpcStringId COME_FORTH_SERVANTS_OF_THE_STEEL_CITADEL_AND_SHOW_THE_POWER_OF_THE_PROTECTOR_DARION;
	
	@ClientString(id = 1802436, message = "There will soon be a powerful explosion.")
	public static NpcStringId THERE_WILL_SOON_BE_A_POWERFUL_EXPLOSION;
	
	@ClientString(id = 1802437, message = "I will show you the solidarity of Amos! Let all the Amos nearby gather their energy!")
	public static NpcStringId I_WILL_SHOW_YOU_THE_SOLIDARITY_OF_AMOS_LET_ALL_THE_AMOS_NEARBY_GATHER_THEIR_ENERGY;
	
	@ClientString(id = 1802438, message = "Oh! Over-hit!")
	public static NpcStringId OH_OVER_HIT;
	
	@ClientString(id = 1802439, message = "Tyrr... Argh! The disorder incarnation appears!")
	public static NpcStringId TYRR_ARGH_THE_DISORDER_INCARNATION_APPEARS;
	
	@ClientString(id = 1802440, message = "Magic Circle, Region 1 - stage 1 in progress")
	public static NpcStringId MAGIC_CIRCLE_REGION_1_STAGE_1_IN_PROGRESS;
	
	@ClientString(id = 1802441, message = "Magic Circle, Region 1 - stage 1 in progress")
	public static NpcStringId MAGIC_CIRCLE_REGION_1_STAGE_1_IN_PROGRESS_2;
	
	@ClientString(id = 1802442, message = "Magic Circle, Region 2 - stage 1 in progress")
	public static NpcStringId MAGIC_CIRCLE_REGION_2_STAGE_1_IN_PROGRESS;
	
	@ClientString(id = 1802443, message = "Magic Circle, Region 2 - stage 2 in progress")
	public static NpcStringId MAGIC_CIRCLE_REGION_2_STAGE_2_IN_PROGRESS;
	
	@ClientString(id = 1802444, message = "Lavi's Boss")
	public static NpcStringId LAVI_S_BOSS;
	
	@ClientString(id = 1802445, message = "Lavisys's Boss")
	public static NpcStringId LAVISYS_S_BOSS;
	
	@ClientString(id = 1802446, message = "The next evolved monster reacts to $s1's power.")
	public static NpcStringId THE_NEXT_EVOLVED_MONSTER_REACTS_TO_S1_S_POWER;
	
	@ClientString(id = 1802447, message = "Foolish ones! Depart at once!")
	public static NpcStringId FOOLISH_ONES_DEPART_AT_ONCE;
	
	@ClientString(id = 1802448, message = "The highest evolved stage 4 monster appears.")
	public static NpcStringId THE_HIGHEST_EVOLVED_STAGE_4_MONSTER_APPEARS;
	
	@ClientString(id = 1802449, message = "The device activator was received from $s1.")
	public static NpcStringId THE_DEVICE_ACTIVATOR_WAS_RECEIVED_FROM_S1;
	
	@ClientString(id = 1802450, message = "One of the party members received the device activator.")
	public static NpcStringId ONE_OF_THE_PARTY_MEMBERS_RECEIVED_THE_DEVICE_ACTIVATOR;
	
	@ClientString(id = 1802451, message = "Leona Blackbird gave Beleth's Ring as a gift to $s1.")
	public static NpcStringId LEONA_BLACKBIRD_GAVE_BELETH_S_RING_AS_A_GIFT_TO_S1;
	
	@ClientString(id = 1802452, message = "You have acquired SP x2.")
	public static NpcStringId YOU_HAVE_ACQUIRED_SP_X2;
	
	@ClientString(id = 1802453, message = "You have acquired SP x4.")
	public static NpcStringId YOU_HAVE_ACQUIRED_SP_X4;
	
	@ClientString(id = 1802454, message = "You have acquired SP x8.")
	public static NpcStringId YOU_HAVE_ACQUIRED_SP_X8;
	
	@ClientString(id = 1802455, message = "You have acquired SP x16.")
	public static NpcStringId YOU_HAVE_ACQUIRED_SP_X16;
	
	@ClientString(id = 1802456, message = "$s1 acquired 32 times the skill points as a reward.")
	public static NpcStringId S1_ACQUIRED_32_TIMES_THE_SKILL_POINTS_AS_A_REWARD;
	
	@ClientString(id = 1802457, message = "Captured Caravan")
	public static NpcStringId CAPTURED_CARAVAN;
	
	@ClientString(id = 1802458, message = "Contemptible fools!")
	public static NpcStringId CONTEMPTIBLE_FOOLS;
	
	@ClientString(id = 1802459, message = "I will leave this place once day breaks. If you want a reward, hurry up and get it. Be careful not to lose the research rewards in the void!")
	public static NpcStringId I_WILL_LEAVE_THIS_PLACE_ONCE_DAY_BREAKS_IF_YOU_WANT_A_REWARD_HURRY_UP_AND_GET_IT_BE_CAREFUL_NOT_TO_LOSE_THE_RESEARCH_REWARDS_IN_THE_VOID;
	
	@ClientString(id = 1802460, message = "I'm not what I used to be.")
	public static NpcStringId I_M_NOT_WHAT_I_USED_TO_BE;
	
	@ClientString(id = 1802461, message = "You can use the jump board to get straight to the 2nd floor.")
	public static NpcStringId YOU_CAN_USE_THE_JUMP_BOARD_TO_GET_STRAIGHT_TO_THE_2ND_FLOOR;
	
	@ClientString(id = 1802462, message = "You can be teleported to each Seed if you volunteer. Why not try?")
	public static NpcStringId YOU_CAN_BE_TELEPORTED_TO_EACH_SEED_IF_YOU_VOLUNTEER_WHY_NOT_TRY;
	
	@ClientString(id = 1802463, message = "$s1 has summoned Goldeen.")
	public static NpcStringId S1_HAS_SUMMONED_GOLDEEN;
	
	@ClientString(id = 1802464, message = "I'll be going now.")
	public static NpcStringId I_LL_BE_GOING_NOW;
	
	@ClientString(id = 1802465, message = "You think your puny skills will work on me? Here's some petrification for every attempt!")
	public static NpcStringId YOU_THINK_YOUR_PUNY_SKILLS_WILL_WORK_ON_ME_HERE_S_SOME_PETRIFICATION_FOR_EVERY_ATTEMPT;
	
	@ClientString(id = 1802466, message = "Drat! We'll have to retreat!")
	public static NpcStringId DRAT_WE_LL_HAVE_TO_RETREAT;
	
	@ClientString(id = 1802467, message = "Stop the monsters that are trying to release the power of the tumor!")
	public static NpcStringId STOP_THE_MONSTERS_THAT_ARE_TRYING_TO_RELEASE_THE_POWER_OF_THE_TUMOR;
	
	@ClientString(id = 1802468, message = "Ekimus' minions have appeared in nearby chambers! Stop them!")
	public static NpcStringId EKIMUS_MINIONS_HAVE_APPEARED_IN_NEARBY_CHAMBERS_STOP_THEM;
	
	@ClientString(id = 1802469, message = "Tumors have appeared in nearby corridors. Stop them before Ekimus receives more power!")
	public static NpcStringId TUMORS_HAVE_APPEARED_IN_NEARBY_CORRIDORS_STOP_THEM_BEFORE_EKIMUS_RECEIVES_MORE_POWER;
	
	@ClientString(id = 1802470, message = "Stop the enemies approaching from the north to contact Ekimus!")
	public static NpcStringId STOP_THE_ENEMIES_APPROACHING_FROM_THE_NORTH_TO_CONTACT_EKIMUS;
	
	@ClientString(id = 1802471, message = "Stop the enemies approaching from the north and south to contact Ekimus!")
	public static NpcStringId STOP_THE_ENEMIES_APPROACHING_FROM_THE_NORTH_AND_SOUTH_TO_CONTACT_EKIMUS;
	
	@ClientString(id = 1802472, message = "All minions have been eliminated.")
	public static NpcStringId ALL_MINIONS_HAVE_BEEN_ELIMINATED;
	
	@ClientString(id = 1802473, message = "Ekimus prepares the 1st powerful spell with the magic sacrificed by the 1 remaining minion!")
	public static NpcStringId EKIMUS_PREPARES_THE_1ST_POWERFUL_SPELL_WITH_THE_MAGIC_SACRIFICED_BY_THE_1_REMAINING_MINION;
	
	@ClientString(id = 1802474, message = "Ekimus prepares the 2nd powerful spell with the magic sacrificed by the 2 remaining minions!")
	public static NpcStringId EKIMUS_PREPARES_THE_2ND_POWERFUL_SPELL_WITH_THE_MAGIC_SACRIFICED_BY_THE_2_REMAINING_MINIONS;
	
	@ClientString(id = 1802475, message = "Ekimus prepares the 3rd powerful spell with the magic sacrificed by the 3 remaining minions!")
	public static NpcStringId EKIMUS_PREPARES_THE_3RD_POWERFUL_SPELL_WITH_THE_MAGIC_SACRIFICED_BY_THE_3_REMAINING_MINIONS;
	
	@ClientString(id = 1802476, message = "Ekimus prepares the 4th powerful spell with the magic sacrificed by the 4 remaining minions!")
	public static NpcStringId EKIMUS_PREPARES_THE_4TH_POWERFUL_SPELL_WITH_THE_MAGIC_SACRIFICED_BY_THE_4_REMAINING_MINIONS;
	
	@ClientString(id = 1802477, message = "Ekimus prepares the 5th powerful spell with the magic sacrificed by the 5 remaining minions!")
	public static NpcStringId EKIMUS_PREPARES_THE_5TH_POWERFUL_SPELL_WITH_THE_MAGIC_SACRIFICED_BY_THE_5_REMAINING_MINIONS;
	
	@ClientString(id = 1802478, message = "Ekimus prepares the 6th powerful spell with the magic sacrificed by the 6 remaining minions!")
	public static NpcStringId EKIMUS_PREPARES_THE_6TH_POWERFUL_SPELL_WITH_THE_MAGIC_SACRIFICED_BY_THE_6_REMAINING_MINIONS;
	
	@ClientString(id = 1802479, message = "Mayday! Mayday! We need backup! We need backup!")
	public static NpcStringId MAYDAY_MAYDAY_WE_NEED_BACKUP_WE_NEED_BACKUP;
	
	@ClientString(id = 1802480, message = "Whoa, this is actualy kinda scary... I'll need to retreat after a few token blows!")
	public static NpcStringId WHOA_THIS_IS_ACTUALY_KINDA_SCARY_I_LL_NEED_TO_RETREAT_AFTER_A_FEW_TOKEN_BLOWS;
	
	@ClientString(id = 1802481, message = "You have gained 5 extra minutes for defeating the Hiding Tracker.")
	public static NpcStringId YOU_HAVE_GAINED_5_EXTRA_MINUTES_FOR_DEFEATING_THE_HIDING_TRACKER;
	
	@ClientString(id = 1802482, message = "The Yehan Brothers have emerged from the innermost hall.")
	public static NpcStringId THE_YEHAN_BROTHERS_HAVE_EMERGED_FROM_THE_INNERMOST_HALL;
	
	@ClientString(id = 1802483, message = "I'll be leaving soon. If you're going to trade fish, you'd better do it now.")
	public static NpcStringId I_LL_BE_LEAVING_SOON_IF_YOU_RE_GOING_TO_TRADE_FISH_YOU_D_BETTER_DO_IT_NOW;
	
	@ClientString(id = 1802484, message = "Protect 3 Suppressed Tumors.")
	public static NpcStringId PROTECT_3_SUPPRESSED_TUMORS;
	
	@ClientString(id = 1802485, message = "The surviving Evil Tumor is strengthening Ekimus' power!")
	public static NpcStringId THE_SURVIVING_EVIL_TUMOR_IS_STRENGTHENING_EKIMUS_POWER;
	
	@ClientString(id = 1802486, message = "10 min. until the Raid Boss goes berserk.")
	public static NpcStringId TEN_MIN_UNTIL_THE_RAID_BOSS_GOES_BERSERK;
	
	@ClientString(id = 1802487, message = "So who caught me? No one? Left already, huh? Well, I'm outta here!")
	public static NpcStringId SO_WHO_CAUGHT_ME_NO_ONE_LEFT_ALREADY_HUH_WELL_I_M_OUTTA_HERE;
	
	@ClientString(id = 1802488, message = "You cannot teleport while in a transformed state.")
	public static NpcStringId YOU_CANNOT_TELEPORT_WHILE_IN_A_TRANSFORMED_STATE;
	
	@ClientString(id = 1802489, message = "Raid Herald Linea has appeared.")
	public static NpcStringId RAID_HERALD_LINEA_HAS_APPEARED;
	
	@ClientString(id = 1802490, message = "Frintezza is playing my victory song!")
	public static NpcStringId FRINTEZZA_IS_PLAYING_MY_VICTORY_SONG;
	
	@ClientString(id = 1802491, message = "Well, it's been nice knowing you. Shall we have the last dance?")
	public static NpcStringId WELL_IT_S_BEEN_NICE_KNOWING_YOU_SHALL_WE_HAVE_THE_LAST_DANCE;
	
	@ClientString(id = 1802492, message = "Back away! I will use Tauti's Cyclone.")
	public static NpcStringId BACK_AWAY_I_WILL_USE_TAUTI_S_CYCLONE;
	
	@ClientString(id = 1802493, message = "Magic and arrows, hm? Well, take a dose of Tauti's Typhoon!")
	public static NpcStringId MAGIC_AND_ARROWS_HM_WELL_TAKE_A_DOSE_OF_TAUTI_S_TYPHOON;
	
	@ClientString(id = 1802494, message = "Talk to Victory for reward.")
	public static NpcStringId TALK_TO_VICTORY_FOR_REWARD;
	
	@ClientString(id = 1802495, message = "Talk to Defeat for reward.")
	public static NpcStringId TALK_TO_DEFEAT_FOR_REWARD;
	
	@ClientString(id = 1802496, message = "The Repository is attacked! Fight! Fight!")
	public static NpcStringId THE_REPOSITORY_IS_ATTACKED_FIGHT_FIGHT;
	
	@ClientString(id = 1802497, message = "Argh! Who is...hiding there...?")
	public static NpcStringId ARGH_WHO_IS_HIDING_THERE;
	
	@ClientString(id = 1802498, message = "A smart Giant, huh? Well, hand it over! The Kartia's Seed is ours!")
	public static NpcStringId A_SMART_GIANT_HUH_WELL_HAND_IT_OVER_THE_KARTIA_S_SEED_IS_OURS;
	
	@ClientString(id = 1802499, message = "Kartia's Seed! Got it!")
	public static NpcStringId KARTIA_S_SEED_GOT_IT;
	
	@ClientString(id = 1802500, message = "You worthless Giant...curse you for eternity!")
	public static NpcStringId YOU_WORTHLESS_GIANT_CURSE_YOU_FOR_ETERNITY;
	
	@ClientString(id = 1802501, message = "Thank you...thank you for helping!")
	public static NpcStringId THANK_YOU_THANK_YOU_FOR_HELPING;
	
	@ClientString(id = 1802502, message = "Thank you. You are kind.")
	public static NpcStringId THANK_YOU_YOU_ARE_KIND;
	
	@ClientString(id = 1802503, message = "You are the keeper of the wind. I pledge my fealty to you!")
	public static NpcStringId YOU_ARE_THE_KEEPER_OF_THE_WIND_I_PLEDGE_MY_FEALTY_TO_YOU;
	
	@ClientString(id = 1802504, message = "Arghh!!")
	public static NpcStringId ARGHH;
	
	@ClientString(id = 1802505, message = "Did you all crawl out of the same hole? I will crush you all!")
	public static NpcStringId DID_YOU_ALL_CRAWL_OUT_OF_THE_SAME_HOLE_I_WILL_CRUSH_YOU_ALL;
	
	@ClientString(id = 1802506, message = "Check on Telesha.")
	public static NpcStringId CHECK_ON_TELESHA;
	
	@ClientString(id = 1802507, message = "Talk to the Mysterious Wizard.")
	public static NpcStringId TALK_TO_THE_MYSTERIOUS_WIZARD_2;
	
	@ClientString(id = 1802508, message = "Talk to Kain van Halter.")
	public static NpcStringId TALK_TO_KAIN_VAN_HALTER;
	
	@ClientString(id = 1802509, message = "Time to move onto the next place.")
	public static NpcStringId TIME_TO_MOVE_ONTO_THE_NEXT_PLACE;
	
	@ClientString(id = 1802510, message = "Talk to Queen Navari.")
	public static NpcStringId TALK_TO_QUEEN_NAVARI;
	
	@ClientString(id = 1802511, message = "Attack the Training Dummy.")
	public static NpcStringId ATTACK_THE_TRAINING_DUMMY;
	
	@ClientString(id = 1802512, message = "Queen Navari has sent a letter. Click the question-mark icon to read.")
	public static NpcStringId QUEEN_NAVARI_HAS_SENT_A_LETTER_CLICK_THE_QUESTION_MARK_ICON_TO_READ_2;
	
	@ClientString(id = 1802513, message = "Talk to the Apprentice Adventurers' Guide.")
	public static NpcStringId TALK_TO_THE_APPRENTICE_ADVENTURERS_GUIDE;
	
	@ClientString(id = 1802514, message = "Attack the monster!")
	public static NpcStringId ATTACK_THE_MONSTER;
	
	@ClientString(id = 1802515, message = "Talk to Magister Ayanthe.")
	public static NpcStringId TALK_TO_MAGISTER_AYANTHE;
	
	@ClientString(id = 1802516, message = "Fight using Skills!")
	public static NpcStringId FIGHT_USING_SKILLS;
	
	@ClientString(id = 1802517, message = "Talk to Master Katalin.")
	public static NpcStringId TALK_TO_MASTER_KATALIN;
	
	@ClientString(id = 1802518, message = "The southern part of Dragon Valley is much more dangerous than the northern! Be careful.")
	public static NpcStringId THE_SOUTHERN_PART_OF_DRAGON_VALLEY_IS_MUCH_MORE_DANGEROUS_THAN_THE_NORTHERN_BE_CAREFUL;
	
	@ClientString(id = 1802519, message = "This place swarms with Dragons by day, and Undead by night.")
	public static NpcStringId THIS_PLACE_SWARMS_WITH_DRAGONS_BY_DAY_AND_UNDEAD_BY_NIGHT;
	
	@ClientString(id = 1802520, message = "Monsters appear here and there, confused by the Whirling Vortex.")
	public static NpcStringId MONSTERS_APPEAR_HERE_AND_THERE_CONFUSED_BY_THE_WHIRLING_VORTEX;
	
	@ClientString(id = 1802521, message = "Hey, that hurt! You just wait here, and I'll be back as a stronger dragon!")
	public static NpcStringId HEY_THAT_HURT_YOU_JUST_WAIT_HERE_AND_I_LL_BE_BACK_AS_A_STRONGER_DRAGON;
	
	@ClientString(id = 1802522, message = "I'm going to transform with the power of the vortex! You just watch!")
	public static NpcStringId I_M_GOING_TO_TRANSFORM_WITH_THE_POWER_OF_THE_VORTEX_YOU_JUST_WATCH;
	
	@ClientString(id = 1802523, message = "Read the Mysterious Letter in your inventory.")
	public static NpcStringId READ_THE_MYSTERIOUS_LETTER_IN_YOUR_INVENTORY;
	
	@ClientString(id = 1802524, message = "Now you can choose a subclass! Talk to Raina again.")
	public static NpcStringId NOW_YOU_CAN_CHOOSE_A_SUBCLASS_TALK_TO_RAINA_AGAIN;
	
	@ClientString(id = 1802525, message = "You have reached Anghel Waterfall! Go inside the cave.")
	public static NpcStringId YOU_HAVE_REACHED_ANGHEL_WATERFALL_GO_INSIDE_THE_CAVE;
	
	@ClientString(id = 1802526, message = "Use the Fondest Heart in your inventory.")
	public static NpcStringId USE_THE_FONDEST_HEART_IN_YOUR_INVENTORY;
	
	@ClientString(id = 1802527, message = "Use the Fiercest Flame in your inventory.")
	public static NpcStringId USE_THE_FIERCEST_FLAME_IN_YOUR_INVENTORY;
	
	@ClientString(id = 1802528, message = "Use the Brightest Light in your inventory.")
	public static NpcStringId USE_THE_BRIGHTEST_LIGHT_IN_YOUR_INVENTORY;
	
	@ClientString(id = 1802529, message = "Use the Purest Soul in your inventory.")
	public static NpcStringId USE_THE_PUREST_SOUL_IN_YOUR_INVENTORY;
	
	@ClientString(id = 1802530, message = "Use the Clearest Water in your inventory.")
	public static NpcStringId USE_THE_CLEAREST_WATER_IN_YOUR_INVENTORY;
	
	@ClientString(id = 1802531, message = "Now you can choose a dual class! Talk to Raina in Talking Island Village for more details.")
	public static NpcStringId NOW_YOU_CAN_CHOOSE_A_DUAL_CLASS_TALK_TO_RAINA_IN_TALKING_ISLAND_VILLAGE_FOR_MORE_DETAILS;
	
	@ClientString(id = 1802532, message = "You will kneel to me!")
	public static NpcStringId YOU_WILL_KNEEL_TO_ME;
	
	@ClientString(id = 1802533, message = "The dead are calling...and I answer!")
	public static NpcStringId THE_DEAD_ARE_CALLING_AND_I_ANSWER;
	
	@ClientString(id = 1802534, message = "Kill, all you cursed soldiers! Kill everything!")
	public static NpcStringId KILL_ALL_YOU_CURSED_SOLDIERS_KILL_EVERYTHING;
	
	@ClientString(id = 1802535, message = "My wind barrier! How? Only the Ertheia can - wait - unless you are..?!")
	public static NpcStringId MY_WIND_BARRIER_HOW_ONLY_THE_ERTHEIA_CAN_WAIT_UNLESS_YOU_ARE;
	
	@ClientString(id = 1802536, message = "The Crusher is activated!")
	public static NpcStringId THE_CRUSHER_IS_ACTIVATED;
	
	@ClientString(id = 1802537, message = "$s1 object(s) destroyed!")
	public static NpcStringId S1_OBJECT_S_DESTROYED;
	
	@ClientString(id = 1802538, message = "The device ran out of magic.")
	public static NpcStringId THE_DEVICE_RAN_OUT_OF_MAGIC;
	
	@ClientString(id = 1802539, message = "The device ran out of magic. Try looking for another!")
	public static NpcStringId THE_DEVICE_RAN_OUT_OF_MAGIC_TRY_LOOKING_FOR_ANOTHER;
	
	@ClientString(id = 1802540, message = "Kill them! Don't let them get away with the fragment!")
	public static NpcStringId KILL_THEM_DON_T_LET_THEM_GET_AWAY_WITH_THE_FRAGMENT;
	
	@ClientString(id = 1802541, message = "To Queen Navari of Faeron!")
	public static NpcStringId TO_QUEEN_NAVARI_OF_FAERON;
	
	@ClientString(id = 1802542, message = "Cursed Ertheia! I will kill you all!")
	public static NpcStringId CURSED_ERTHEIA_I_WILL_KILL_YOU_ALL;
	
	@ClientString(id = 1802543, message = "You can gather more Intact Stakato Talons.")
	public static NpcStringId YOU_CAN_GATHER_MORE_INTACT_STAKATO_TALONS;
	
	@ClientString(id = 1802544, message = "You can gather more Monster Blood.")
	public static NpcStringId YOU_CAN_GATHER_MORE_MONSTER_BLOOD;
	
	@ClientString(id = 1802545, message = "You can gather more Powerful Dark Malice.")
	public static NpcStringId YOU_CAN_GATHER_MORE_POWERFUL_DARK_MALICE;
	
	@ClientString(id = 1802546, message = "You can gather more Varka's Badge: General.")
	public static NpcStringId YOU_CAN_GATHER_MORE_VARKA_S_BADGE_GENERAL;
	
	@ClientString(id = 1802547, message = "You can gather more Ketra's Badge: General.")
	public static NpcStringId YOU_CAN_GATHER_MORE_KETRA_S_BADGE_GENERAL;
	
	@ClientString(id = 1802548, message = "You can gather more Ragna Orc's Greater Amulets.")
	public static NpcStringId YOU_CAN_GATHER_MORE_RAGNA_ORC_S_GREATER_AMULETS;
	
	@ClientString(id = 1802549, message = "You can gather more Elite Mahum ID Tags.")
	public static NpcStringId YOU_CAN_GATHER_MORE_ELITE_MAHUM_ID_TAGS;
	
	@ClientString(id = 1802550, message = "You can gather more Precious Blood Stones.")
	public static NpcStringId YOU_CAN_GATHER_MORE_PRECIOUS_BLOOD_STONES;
	
	@ClientString(id = 1802551, message = "You can gather more Quality Mucrokian Hide.")
	public static NpcStringId YOU_CAN_GATHER_MORE_QUALITY_MUCROKIAN_HIDE;
	
	@ClientString(id = 1802552, message = "Alligator Island is a good hunting zone for Lv. 40 or above.")
	public static NpcStringId ALLIGATOR_ISLAND_IS_A_GOOD_HUNTING_ZONE_FOR_LV_40_OR_ABOVE;
	
	@ClientString(id = 1802553, message = "Outlaw Forest is a good hunting zone for Lv. 46 or above.")
	public static NpcStringId OUTLAW_FOREST_IS_A_GOOD_HUNTING_ZONE_FOR_LV_46_OR_ABOVE;
	
	@ClientString(id = 1802554, message = "Sea of Spores is a good hunting zone for Lv. 52 or above.")
	public static NpcStringId SEA_OF_SPORES_IS_A_GOOD_HUNTING_ZONE_FOR_LV_52_OR_ABOVE;
	
	@ClientString(id = 1802555, message = "Forsaken Plains ia a good hunting zone for Lv. 58 or above.")
	public static NpcStringId FORSAKEN_PLAINS_IA_A_GOOD_HUNTING_ZONE_FOR_LV_58_OR_ABOVE;
	
	@ClientString(id = 1802556, message = "Fields of Massacre is a good hunting zone for Lv. 61 or above.")
	public static NpcStringId FIELDS_OF_MASSACRE_IS_A_GOOD_HUNTING_ZONE_FOR_LV_61_OR_ABOVE;
	
	@ClientString(id = 1802557, message = "Swamp of Screams ia a good hunting zone for Lv. 65 or above.")
	public static NpcStringId SWAMP_OF_SCREAMS_IA_A_GOOD_HUNTING_ZONE_FOR_LV_65_OR_ABOVE;
	
	@ClientString(id = 1802558, message = "Forest of the Dead is a good hunting zone for characters of Lv. 65 and higher.")
	public static NpcStringId FOREST_OF_THE_DEAD_IS_A_GOOD_HUNTING_ZONE_FOR_CHARACTERS_OF_LV_65_AND_HIGHER;
	
	@ClientString(id = 1802559, message = "Wall of Argos is a good hunting zone for Lv. 70 or above.")
	public static NpcStringId WALL_OF_ARGOS_IS_A_GOOD_HUNTING_ZONE_FOR_LV_70_OR_ABOVE;
	
	@ClientString(id = 1802560, message = "Varka Silenos Barracks is a good hunting zone for Lv. 76 or above.")
	public static NpcStringId VARKA_SILENOS_BARRACKS_IS_A_GOOD_HUNTING_ZONE_FOR_LV_76_OR_ABOVE;
	
	@ClientString(id = 1802561, message = "Ketra Orc Outpost is a good hunting zone for Lv. 76 or above.")
	public static NpcStringId KETRA_ORC_OUTPOST_IS_A_GOOD_HUNTING_ZONE_FOR_LV_76_OR_ABOVE;
	
	@ClientString(id = 1802562, message = "Den of Evil is a good hunting zone for Lv. 81 or above.")
	public static NpcStringId DEN_OF_EVIL_IS_A_GOOD_HUNTING_ZONE_FOR_LV_81_OR_ABOVE;
	
	@ClientString(id = 1802563, message = "Sel Mahum Training Grounds is a good hunting zone for characters of Lv. 81 and higher.")
	public static NpcStringId SEL_MAHUM_TRAINING_GROUNDS_IS_A_GOOD_HUNTING_ZONE_FOR_CHARACTERS_OF_LV_81_AND_HIGHER;
	
	@ClientString(id = 1802564, message = "Plains of the Lizardmen is a good hunting zone for Lv. 81 or above.")
	public static NpcStringId PLAINS_OF_THE_LIZARDMEN_IS_A_GOOD_HUNTING_ZONE_FOR_LV_81_OR_ABOVE;
	
	@ClientString(id = 1802565, message = "Field of Silence and Field or Whispers are good hunting zones for Lv. 81 or above.")
	public static NpcStringId FIELD_OF_SILENCE_AND_FIELD_OR_WHISPERS_ARE_GOOD_HUNTING_ZONES_FOR_LV_81_OR_ABOVE;
	
	@ClientString(id = 1802566, message = "Grow stronger here until you receive the next letter from Kekropus at Lv. 46!")
	public static NpcStringId GROW_STRONGER_HERE_UNTIL_YOU_RECEIVE_THE_NEXT_LETTER_FROM_KEKROPUS_AT_LV_46;
	
	@ClientString(id = 1802567, message = "Grow stronger here until you receive the next letter from Kekropus at Lv. 56!")
	public static NpcStringId GROW_STRONGER_HERE_UNTIL_YOU_RECEIVE_THE_NEXT_LETTER_FROM_KEKROPUS_AT_LV_56;
	
	@ClientString(id = 1802568, message = "Grow stronger here until you receive the next letter from Kekropus at Lv. 58!")
	public static NpcStringId GROW_STRONGER_HERE_UNTIL_YOU_RECEIVE_THE_NEXT_LETTER_FROM_KEKROPUS_AT_LV_58;
	
	@ClientString(id = 1802569, message = "Grow stronger here until you receive the next letter from Kekropus at Lv. 61!")
	public static NpcStringId GROW_STRONGER_HERE_UNTIL_YOU_RECEIVE_THE_NEXT_LETTER_FROM_KEKROPUS_AT_LV_61;
	
	@ClientString(id = 1802570, message = "Grow stronger here until you receive the next letter from Kekropus at Lv. 65!")
	public static NpcStringId GROW_STRONGER_HERE_UNTIL_YOU_RECEIVE_THE_NEXT_LETTER_FROM_KEKROPUS_AT_LV_65;
	
	@ClientString(id = 1802571, message = "Grow stronger here until you receive the next letter from Kekropus at Lv. 70!")
	public static NpcStringId GROW_STRONGER_HERE_UNTIL_YOU_RECEIVE_THE_NEXT_LETTER_FROM_KEKROPUS_AT_LV_70;
	
	@ClientString(id = 1802572, message = "Grow stronger here until you receive the next letter from Kekropus at Lv. 76!")
	public static NpcStringId GROW_STRONGER_HERE_UNTIL_YOU_RECEIVE_THE_NEXT_LETTER_FROM_KEKROPUS_AT_LV_76;
	
	@ClientString(id = 1802573, message = "Grow stronger here until you receive the next letter from Kekropus at Lv. 81!")
	public static NpcStringId GROW_STRONGER_HERE_UNTIL_YOU_RECEIVE_THE_NEXT_LETTER_FROM_KEKROPUS_AT_LV_81;
	
	@ClientString(id = 1802574, message = "You have completed all of Kekropus' Letter.")
	public static NpcStringId YOU_HAVE_COMPLETED_ALL_OF_KEKROPUS_LETTER;
	
	@ClientString(id = 1802575, message = "Dimensional Warp Lv. $s1")
	public static NpcStringId DIMENSIONAL_WARP_LV_S1;
	
	@ClientString(id = 1802576, message = "I thought I had warned you all.")
	public static NpcStringId I_THOUGHT_I_HAD_WARNED_YOU_ALL;
	
	@ClientString(id = 1802577, message = "No more talk! Only judgment!")
	public static NpcStringId NO_MORE_TALK_ONLY_JUDGMENT;
	
	@ClientString(id = 1802578, message = "Ultimate Defense!")
	public static NpcStringId ULTIMATE_DEFENSE;
	
	@ClientString(id = 1802579, message = "You will regret getting this far!")
	public static NpcStringId YOU_WILL_REGRET_GETTING_THIS_FAR;
	
	@ClientString(id = 1802580, message = "Crush them all! We must destroy the barrier!")
	public static NpcStringId CRUSH_THEM_ALL_WE_MUST_DESTROY_THE_BARRIER;
	
	@ClientString(id = 1802581, message = "Congratulations, $s1! You are now a Noblesse.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_ARE_NOW_A_NOBLESSE;
	
	@ClientString(id = 1802582, message = "Congratulations, $s1! You have now access to a subclass.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_NOW_ACCESS_TO_A_SUBCLASS;
	
	@ClientString(id = 1802583, message = "Congratulations, $s1! You have now access to a dual class.")
	public static NpcStringId CONGRATULATIONS_S1_YOU_HAVE_NOW_ACCESS_TO_A_DUAL_CLASS;
	
	@ClientString(id = 1802584, message = "Click on the Summoning Stone to talk to Lanya the water spirit!")
	public static NpcStringId CLICK_ON_THE_SUMMONING_STONE_TO_TALK_TO_LANYA_THE_WATER_SPIRIT;
	
	@ClientString(id = 1802585, message = "You can choose a dual class through Raina in Talking Island Village.")
	public static NpcStringId YOU_CAN_CHOOSE_A_DUAL_CLASS_THROUGH_RAINA_IN_TALKING_ISLAND_VILLAGE;
	
	@ClientString(id = 1802586, message = "You can choose a dual class through Raina in Talking Island Village.")
	public static NpcStringId YOU_CAN_CHOOSE_A_DUAL_CLASS_THROUGH_RAINA_IN_TALKING_ISLAND_VILLAGE_2;
	
	@ClientString(id = 1802587, message = "Try using the teleport scroll Levian gave you.")
	public static NpcStringId TRY_USING_THE_TELEPORT_SCROLL_LEVIAN_GAVE_YOU;
	
	@ClientString(id = 1802588, message = "Go where you feel the vengeful spirit's presence.")
	public static NpcStringId GO_WHERE_YOU_FEEL_THE_VENGEFUL_SPIRIT_S_PRESENCE;
	
	@ClientString(id = 1802589, message = "Talk to the Ghost of von Hellmann.")
	public static NpcStringId TALK_TO_THE_GHOST_OF_VON_HELLMANN;
	
	@ClientString(id = 1802590, message = "Try using the teleport scroll Levian gave you to go to Orc Barracks.")
	public static NpcStringId TRY_USING_THE_TELEPORT_SCROLL_LEVIAN_GAVE_YOU_TO_GO_TO_ORC_BARRACKS;
	
	@ClientString(id = 1802591, message = "Try using the teleport scroll Sylvain gave you to go to Cruma Tower.")
	public static NpcStringId TRY_USING_THE_TELEPORT_SCROLL_SYLVAIN_GAVE_YOU_TO_GO_TO_CRUMA_TOWER;
	
	@ClientString(id = 1802592, message = "Try using the teleport scroll Sylvain gave you to go to Cruma Tower.")
	public static NpcStringId TRY_USING_THE_TELEPORT_SCROLL_SYLVAIN_GAVE_YOU_TO_GO_TO_CRUMA_TOWER_2;
	
	@ClientString(id = 1802593, message = "The surrounding energy has dissipated.")
	public static NpcStringId THE_SURROUNDING_ENERGY_HAS_DISSIPATED;
	
	@ClientString(id = 1802594, message = "Do you know who it is that you face? It is best that you run now.")
	public static NpcStringId DO_YOU_KNOW_WHO_IT_IS_THAT_YOU_FACE_IT_IS_BEST_THAT_YOU_RUN_NOW;
	
	@ClientString(id = 1802595, message = "I commend your tenacity in coming this far. But now, it ends.")
	public static NpcStringId I_COMMEND_YOUR_TENACITY_IN_COMING_THIS_FAR_BUT_NOW_IT_ENDS;
	
	@ClientString(id = 1802596, message = "Do you see this sword? The light that screams with the life of those it has killed?")
	public static NpcStringId DO_YOU_SEE_THIS_SWORD_THE_LIGHT_THAT_SCREAMS_WITH_THE_LIFE_OF_THOSE_IT_HAS_KILLED;
	
	@ClientString(id = 1802597, message = "Look into my eyes, and see what countless others have seen before their death.")
	public static NpcStringId LOOK_INTO_MY_EYES_AND_SEE_WHAT_COUNTLESS_OTHERS_HAVE_SEEN_BEFORE_THEIR_DEATH;
	
	@ClientString(id = 1802598, message = "I will show you what true power is!")
	public static NpcStringId I_WILL_SHOW_YOU_WHAT_TRUE_POWER_IS;
	
	@ClientString(id = 1802599, message = "You will need to surpass me eventually. But don't forget! Knowing how to flee is an important part of battle.")
	public static NpcStringId YOU_WILL_NEED_TO_SURPASS_ME_EVENTUALLY_BUT_DON_T_FORGET_KNOWING_HOW_TO_FLEE_IS_AN_IMPORTANT_PART_OF_BATTLE;
	
	@ClientString(id = 1802600, message = "You go no further.")
	public static NpcStringId YOU_GO_NO_FURTHER;
	
	@ClientString(id = 1802601, message = "You have a blessed scroll of resurrection, yes? Then run!")
	public static NpcStringId YOU_HAVE_A_BLESSED_SCROLL_OF_RESURRECTION_YES_THEN_RUN;
	
	@ClientString(id = 1802602, message = "Try using the teleport scroll Nerupa gave yout o go to the Valley of Saints.")
	public static NpcStringId TRY_USING_THE_TELEPORT_SCROLL_NERUPA_GAVE_YOUT_O_GO_TO_THE_VALLEY_OF_SAINTS;
	
	@ClientString(id = 1802603, message = "Use Scroll of Escape: Forge of Gods given to you by Innocentin.")
	public static NpcStringId USE_SCROLL_OF_ESCAPE_FORGE_OF_GODS_GIVEN_TO_YOU_BY_INNOCENTIN;
	
	@ClientString(id = 1802604, message = "Try using the teleport scroll Vulcan gave you to go to Ivory Tower.")
	public static NpcStringId TRY_USING_THE_TELEPORT_SCROLL_VULCAN_GAVE_YOU_TO_GO_TO_IVORY_TOWER;
	
	@ClientString(id = 1802605, message = "Go to the Hot Springs")
	public static NpcStringId GO_TO_THE_HOT_SPRINGS;
	
	@ClientString(id = 1802606, message = "Fill the Empty Bottle with Water from the Hot Springs")
	public static NpcStringId FILL_THE_EMPTY_BOTTLE_WITH_WATER_FROM_THE_HOT_SPRINGS;
	
	@ClientString(id = 1802607, message = "Try using the teleport scroll Eva's Avatar gave you to go to the Hot Springs.")
	public static NpcStringId TRY_USING_THE_TELEPORT_SCROLL_EVA_S_AVATAR_GAVE_YOU_TO_GO_TO_THE_HOT_SPRINGS;
	
	@ClientString(id = 1802608, message = "A powerful monster has come to face you!")
	public static NpcStringId A_POWERFUL_MONSTER_HAS_COME_TO_FACE_YOU;
	
	@ClientString(id = 1802609, message = "$s1 seconds have been added to the Instance Zone duration.")
	public static NpcStringId S1_SECONDS_HAVE_BEEN_ADDED_TO_THE_INSTANCE_ZONE_DURATION;
	
	@ClientString(id = 1802610, message = "A message has arrived from Master Katalin. Click the question-mark icon to read it.")
	public static NpcStringId A_MESSAGE_HAS_ARRIVED_FROM_MASTER_KATALIN_CLICK_THE_QUESTION_MARK_ICON_TO_READ_IT;
	
	@ClientString(id = 1802611, message = "A message has arrived from Magister Ayanthe. Click the question-mark icon to read it.")
	public static NpcStringId A_MESSAGE_HAS_ARRIVED_FROM_MAGISTER_AYANTHE_CLICK_THE_QUESTION_MARK_ICON_TO_READ_IT;
	
	@ClientString(id = 1802612, message = "Such monsters in a place like this...! Unbelievable!")
	public static NpcStringId SUCH_MONSTERS_IN_A_PLACE_LIKE_THIS_UNBELIEVABLE;
	
	@ClientString(id = 1802613, message = "Be on your toes!")
	public static NpcStringId BE_ON_YOUR_TOES;
	
	@ClientString(id = 1802614, message = "Leave this place to Kain. Go to the next room.")
	public static NpcStringId LEAVE_THIS_PLACE_TO_KAIN_GO_TO_THE_NEXT_ROOM;
	
	@ClientString(id = 1802615, message = "Try talking to Vorbos by the well. You can receive Queen Navari's next letter at Lv. 40!")
	public static NpcStringId TRY_TALKING_TO_VORBOS_BY_THE_WELL_YOU_CAN_RECEIVE_QUEEN_NAVARI_S_NEXT_LETTER_AT_LV_40;
	
	@ClientString(id = 1802616, message = "Queen Navari calls.")
	public static NpcStringId QUEEN_NAVARI_CALLS;
	
	@ClientString(id = 1802617, message = "Ricky is not here. Try searching another Kiku's Cave.")
	public static NpcStringId RICKY_IS_NOT_HERE_TRY_SEARCHING_ANOTHER_KIKU_S_CAVE;
	
	@ClientString(id = 1802618, message = "Talk to Katalin to leave the training grounds.")
	public static NpcStringId TALK_TO_KATALIN_TO_LEAVE_THE_TRAINING_GROUNDS;
	
	@ClientString(id = 1802619, message = "Talk to Ayanthe to leave the training grounds.")
	public static NpcStringId TALK_TO_AYANTHE_TO_LEAVE_THE_TRAINING_GROUNDS;
	
	@ClientString(id = 1802620, message = "Check your equipment in your inventory.")
	public static NpcStringId CHECK_YOUR_EQUIPMENT_IN_YOUR_INVENTORY;
	
	@ClientString(id = 1802621, message = "I am loyal to you, master of the winds, and loyal I shall remain, if my very soul betrays me!")
	public static NpcStringId I_AM_LOYAL_TO_YOU_MASTER_OF_THE_WINDS_AND_LOYAL_I_SHALL_REMAIN_IF_MY_VERY_SOUL_BETRAYS_ME;
	
	@ClientString(id = 1802622, message = "\n")
	public static NpcStringId N;
	
	@ClientString(id = 1802623, message = "Return to High Priest Raymond in Gludio.")
	public static NpcStringId RETURN_TO_HIGH_PRIEST_RAYMOND_IN_GLUDIO;
	
	@ClientString(id = 1802624, message = "Dimensional Imp!")
	public static NpcStringId DIMENSIONAL_IMP;
	
	@ClientString(id = 1802625, message = "Unworldly Imp!")
	public static NpcStringId UNWORLDLY_IMP;
	
	@ClientString(id = 1802626, message = "Abyssal Imp!")
	public static NpcStringId ABYSSAL_IMP;
	
	@ClientString(id = 1802627, message = "I'm outta here as soon as I find some treasure.")
	public static NpcStringId I_M_OUTTA_HERE_AS_SOON_AS_I_FIND_SOME_TREASURE;
	
	@ClientString(id = 1802628, message = "You didn't forget your escape scrolls, did you? Because I'm about to use this key to use my ultimate skill!")
	public static NpcStringId YOU_DIDN_T_FORGET_YOUR_ESCAPE_SCROLLS_DID_YOU_BECAUSE_I_M_ABOUT_TO_USE_THIS_KEY_TO_USE_MY_ULTIMATE_SKILL;
	
	@ClientString(id = 1802629, message = "My ultimate skill is...Lv. 36 Retreat!")
	public static NpcStringId MY_ULTIMATE_SKILL_IS_LV_36_RETREAT;
	
	@ClientString(id = 1802630, message = "I'm not helping you cuz I feel sorry or anything!")
	public static NpcStringId I_M_NOT_HELPING_YOU_CUZ_I_FEEL_SORRY_OR_ANYTHING;
	
	@ClientString(id = 1802631, message = "You should be honored that I'm helping you.")
	public static NpcStringId YOU_SHOULD_BE_HONORED_THAT_I_M_HELPING_YOU;
	
	@ClientString(id = 1802632, message = "I'm gonna tell Daddy if you keep hitting me!")
	public static NpcStringId I_M_GONNA_TELL_DADDY_IF_YOU_KEEP_HITTING_ME;
	
	@ClientString(id = 1802633, message = "Do you know who my daddy is? He's Archmage Venir! Ha!")
	public static NpcStringId DO_YOU_KNOW_WHO_MY_DADDY_IS_HE_S_ARCHMAGE_VENIR_HA;
	
	@ClientString(id = 1802634, message = "You can't die here! I didn't learn Resurrect yet!")
	public static NpcStringId YOU_CAN_T_DIE_HERE_I_DIDN_T_LEARN_RESURRECT_YET;
	
	@ClientString(id = 1802635, message = "Do you think I'll grow taller if I eat lots and lots?")
	public static NpcStringId DO_YOU_THINK_I_LL_GROW_TALLER_IF_I_EAT_LOTS_AND_LOTS;
	
	@ClientString(id = 1802636, message = "That guy Kain has a smarmy face.")
	public static NpcStringId THAT_GUY_KAIN_HAS_A_SMARMY_FACE;
	
	@ClientString(id = 1802637, message = "Giselle was such a sweet child.")
	public static NpcStringId GISELLE_WAS_SUCH_A_SWEET_CHILD;
	
	@ClientString(id = 1802638, message = "Don't let your guard down.")
	public static NpcStringId DON_T_LET_YOUR_GUARD_DOWN;
	
	@ClientString(id = 1802639, message = "That's a bratty kid if I've ever seen one. You two close?")
	public static NpcStringId THAT_S_A_BRATTY_KID_IF_I_VE_EVER_SEEN_ONE_YOU_TWO_CLOSE;
	
	@ClientString(id = 1802640, message = "Is that all? What a joke.")
	public static NpcStringId IS_THAT_ALL_WHAT_A_JOKE;
	
	@ClientString(id = 1802641, message = "Do you really think the Grail is here?")
	public static NpcStringId DO_YOU_REALLY_THINK_THE_GRAIL_IS_HERE;
	
	@ClientString(id = 1802642, message = "That's the monster that attacked Faeron. You're outmatched here. Go ahead; I'll catch up.")
	public static NpcStringId THAT_S_THE_MONSTER_THAT_ATTACKED_FAERON_YOU_RE_OUTMATCHED_HERE_GO_AHEAD_I_LL_CATCH_UP;
	
	@ClientString(id = 1802643, message = "Follow Ricky!")
	public static NpcStringId FOLLOW_RICKY;
	
	@ClientString(id = 1802644, message = "Ricky has found Leira.")
	public static NpcStringId RICKY_HAS_FOUND_LEIRA;
	
	@ClientString(id = 1802645, message = "Talk to Dolkin and leave the Karaphon Habitat.")
	public static NpcStringId TALK_TO_DOLKIN_AND_LEAVE_THE_KARAPHON_HABITAT;
	
	@ClientString(id = 1802646, message = "Leave this to me. Go!")
	public static NpcStringId LEAVE_THIS_TO_ME_GO;
	
	@ClientString(id = 1802647, message = "Go now! Kain can handle this.")
	public static NpcStringId GO_NOW_KAIN_CAN_HANDLE_THIS;
	
	@ClientString(id = 1802648, message = "Don't underestimate me!")
	public static NpcStringId DON_T_UNDERESTIMATE_ME;
	
	@ClientString(id = 1802649, message = "Everything will end soon!")
	public static NpcStringId EVERYTHING_WILL_END_SOON;
	
	@ClientString(id = 1802650, message = "Enjoy the present, because it won't last!")
	public static NpcStringId ENJOY_THE_PRESENT_BECAUSE_IT_WON_T_LAST;
	
	@ClientString(id = 1802651, message = "I'll show you what I'm made of!")
	public static NpcStringId I_LL_SHOW_YOU_WHAT_I_M_MADE_OF;
	
	@ClientString(id = 1802652, message = "Time for judgment, fools!")
	public static NpcStringId TIME_FOR_JUDGMENT_FOOLS;
	
	@ClientString(id = 1802653, message = "Run if you wish to live.")
	public static NpcStringId RUN_IF_YOU_WISH_TO_LIVE;
	
	@ClientString(id = 1802654, message = "A dragon appears, confused by the dimensional gale!")
	public static NpcStringId A_DRAGON_APPEARS_CONFUSED_BY_THE_DIMENSIONAL_GALE;
	
	@ClientString(id = 1802655, message = "You have been branded with the Reaper's Seal due to $s1's Red Energy.")
	public static NpcStringId YOU_HAVE_BEEN_BRANDED_WITH_THE_REAPER_S_SEAL_DUE_TO_S1_S_RED_ENERGY;
	
	@ClientString(id = 1802656, message = "You can go to Underground Lv. 3 using the elevator in the back.")
	public static NpcStringId YOU_CAN_GO_TO_UNDERGROUND_LV_3_USING_THE_ELEVATOR_IN_THE_BACK;
	
	@ClientString(id = 1802657, message = "You cannot Liberate while your servitor is present.")
	public static NpcStringId YOU_CANNOT_LIBERATE_WHILE_YOUR_SERVITOR_IS_PRESENT;
	
	@ClientString(id = 1802658, message = "You cannot Liberate while transformed.")
	public static NpcStringId YOU_CANNOT_LIBERATE_WHILE_TRANSFORMED;
	
	@ClientString(id = 1802659, message = "Thank you. Deliver this Mark of Gratitude to Leo.")
	public static NpcStringId THANK_YOU_DELIVER_THIS_MARK_OF_GRATITUDE_TO_LEO;
	
	@ClientString(id = 1802660, message = "Hey, nice kick!")
	public static NpcStringId HEY_NICE_KICK;
	
	@ClientString(id = 1802661, message = "But aren't you being a little hard?")
	public static NpcStringId BUT_AREN_T_YOU_BEING_A_LITTLE_HARD;
	
	@ClientString(id = 1802662, message = "I remember being hit with something like this when I went hunting for Frintezza back in the days.")
	public static NpcStringId I_REMEMBER_BEING_HIT_WITH_SOMETHING_LIKE_THIS_WHEN_I_WENT_HUNTING_FOR_FRINTEZZA_BACK_IN_THE_DAYS;
	
	@ClientString(id = 1802663, message = "Tug-o-war? You can call me champi-ah!!")
	public static NpcStringId TUG_O_WAR_YOU_CAN_CALL_ME_CHAMPI_AH;
	
	@ClientString(id = 1802664, message = "I believe I can flyyy!")
	public static NpcStringId I_BELIEVE_I_CAN_FLYYY;
	
	@ClientString(id = 1802665, message = "Is that a love poke? Heh.")
	public static NpcStringId IS_THAT_A_LOVE_POKE_HEH;
	
	@ClientString(id = 1802666, message = "The war is not yet over.")
	public static NpcStringId THE_WAR_IS_NOT_YET_OVER;
	
	@ClientString(id = 1802667, message = "We will not turn back!")
	public static NpcStringId WE_WILL_NOT_TURN_BACK;
	
	@ClientString(id = 1802668, message = "This choice cannot be reversed.")
	public static NpcStringId THIS_CHOICE_CANNOT_BE_REVERSED;
	
	@ClientString(id = 1802669, message = "Lada has sent a letter. Click the question-mark icon to read.")
	public static NpcStringId LADA_HAS_SENT_A_LETTER_CLICK_THE_QUESTION_MARK_ICON_TO_READ;
	
	@ClientString(id = 1802670, message = "Grow stronger here until you receive the next letter from Queen Navari at Lv. 30!")
	public static NpcStringId GROW_STRONGER_HERE_UNTIL_YOU_RECEIVE_THE_NEXT_LETTER_FROM_QUEEN_NAVARI_AT_LV_30;
	
	@ClientString(id = 1802671, message = "Grow stronger here until you receive the next letter from Queen Navari at Lv. 46!")
	public static NpcStringId GROW_STRONGER_HERE_UNTIL_YOU_RECEIVE_THE_NEXT_LETTER_FROM_QUEEN_NAVARI_AT_LV_46;
	
	@ClientString(id = 1802672, message = "Grow stronger here until you receive the next letter from Queen Navari at Lv. 56!")
	public static NpcStringId GROW_STRONGER_HERE_UNTIL_YOU_RECEIVE_THE_NEXT_LETTER_FROM_QUEEN_NAVARI_AT_LV_56;
	
	@ClientString(id = 1802673, message = "Grow stronger here until you receive the next letter from Queen Navari at Lv. 58!")
	public static NpcStringId GROW_STRONGER_HERE_UNTIL_YOU_RECEIVE_THE_NEXT_LETTER_FROM_QUEEN_NAVARI_AT_LV_58;
	
	@ClientString(id = 1802674, message = "Grow stronger here until you receive the next letter from Queen Navari at Lv. 61!")
	public static NpcStringId GROW_STRONGER_HERE_UNTIL_YOU_RECEIVE_THE_NEXT_LETTER_FROM_QUEEN_NAVARI_AT_LV_61;
	
	@ClientString(id = 1802675, message = "Grow stronger here until you receive the next letter from Queen Navari at Lv. 65!")
	public static NpcStringId GROW_STRONGER_HERE_UNTIL_YOU_RECEIVE_THE_NEXT_LETTER_FROM_QUEEN_NAVARI_AT_LV_65;
	
	@ClientString(id = 1802676, message = "Grow stronger here until you receive the next letter from Queen Navari at Lv. 70!")
	public static NpcStringId GROW_STRONGER_HERE_UNTIL_YOU_RECEIVE_THE_NEXT_LETTER_FROM_QUEEN_NAVARI_AT_LV_70;
	
	@ClientString(id = 1802677, message = "Grow stronger here until you receive the next letter from Queen Navari at Lv. 76!")
	public static NpcStringId GROW_STRONGER_HERE_UNTIL_YOU_RECEIVE_THE_NEXT_LETTER_FROM_QUEEN_NAVARI_AT_LV_76;
	
	@ClientString(id = 1802678, message = "You have completed Queen Navari's Letter.")
	public static NpcStringId YOU_HAVE_COMPLETED_QUEEN_NAVARI_S_LETTER;
	
	@ClientString(id = 1802679, message = "So good, neigh!")
	public static NpcStringId SO_GOOD_NEIGH;
	
	@ClientString(id = 1802680, message = "Thank you! What a delicious carrot.")
	public static NpcStringId THANK_YOU_WHAT_A_DELICIOUS_CARROT;
	
	@ClientString(id = 1802681, message = "So good...so good.")
	public static NpcStringId SO_GOOD_SO_GOOD;
	
	@ClientString(id = 1802682, message = "This is a true carrot! A true carrot!")
	public static NpcStringId THIS_IS_A_TRUE_CARROT_A_TRUE_CARROT;
	
	@ClientString(id = 1802683, message = "Just like home.")
	public static NpcStringId JUST_LIKE_HOME;
	
	@ClientString(id = 1802684, message = "You just don't understand.")
	public static NpcStringId YOU_JUST_DON_T_UNDERSTAND;
	
	@ClientString(id = 1802685, message = "A carrot is much better than sticks. But some horses do like sticks better...")
	public static NpcStringId A_CARROT_IS_MUCH_BETTER_THAN_STICKS_BUT_SOME_HORSES_DO_LIKE_STICKS_BETTER;
	
	@ClientString(id = 1802686, message = "Carrot! Carroticious! Carrogant!")
	public static NpcStringId CARROT_CARROTICIOUS_CARROGANT;
	
	@ClientString(id = 1802687, message = "So full. Carrots are great, though.")
	public static NpcStringId SO_FULL_CARROTS_ARE_GREAT_THOUGH;
	
	@ClientString(id = 1802688, message = "A full tummy is the key to happiness! That's my original quote.")
	public static NpcStringId A_FULL_TUMMY_IS_THE_KEY_TO_HAPPINESS_THAT_S_MY_ORIGINAL_QUOTE;
	
	@ClientString(id = 1802689, message = "Hey, wanna take this? A little gift from me.")
	public static NpcStringId HEY_WANNA_TAKE_THIS_A_LITTLE_GIFT_FROM_ME;
	
	@ClientString(id = 1802690, message = "I'm a little horsie, a beautiful little horsie.")
	public static NpcStringId I_M_A_LITTLE_HORSIE_A_BEAUTIFUL_LITTLE_HORSIE;
	
	@ClientString(id = 1802691, message = "Ever seen a cute little pegasus? White and all? It's my brother!")
	public static NpcStringId EVER_SEEN_A_CUTE_LITTLE_PEGASUS_WHITE_AND_ALL_IT_S_MY_BROTHER;
	
	@ClientString(id = 1802692, message = "I plan on going on a diet. Some day.")
	public static NpcStringId I_PLAN_ON_GOING_ON_A_DIET_SOME_DAY;
	
	@ClientString(id = 1802693, message = "I am still hungry!")
	public static NpcStringId I_AM_STILL_HUNGRY;
	
	@ClientString(id = 1802694, message = "I will take this carrot, please.")
	public static NpcStringId I_WILL_TAKE_THIS_CARROT_PLEASE;
	
	@ClientString(id = 1802695, message = "Come on, when is my carrot coming? I'm going to faint.")
	public static NpcStringId COME_ON_WHEN_IS_MY_CARROT_COMING_I_M_GOING_TO_FAINT;
	
	@ClientString(id = 1802696, message = "But I only eat carrots!")
	public static NpcStringId BUT_I_ONLY_EAT_CARROTS;
	
	@ClientString(id = 1802697, message = "You're not hiding a carrot behind your back, are you?")
	public static NpcStringId YOU_RE_NOT_HIDING_A_CARROT_BEHIND_YOUR_BACK_ARE_YOU;
	
	@ClientString(id = 1802698, message = "A carrot first! I will not say another word until I have a carrot.")
	public static NpcStringId A_CARROT_FIRST_I_WILL_NOT_SAY_ANOTHER_WORD_UNTIL_I_HAVE_A_CARROT;
	
	@ClientString(id = 1802699, message = "The carrot is the most perfect vegetable in existence. This is a fact.")
	public static NpcStringId THE_CARROT_IS_THE_MOST_PERFECT_VEGETABLE_IN_EXISTENCE_THIS_IS_A_FACT;
	
	@ClientString(id = 1802700, message = "Hey, hey, is that a carrot?")
	public static NpcStringId HEY_HEY_IS_THAT_A_CARROT;
	
	@ClientString(id = 1802701, message = "This pouch is for you!")
	public static NpcStringId THIS_POUCH_IS_FOR_YOU;
	
	@ClientString(id = 1802702, message = "My little gift to you. Ho ho!")
	public static NpcStringId MY_LITTLE_GIFT_TO_YOU_HO_HO;
	
	@ClientString(id = 1802703, message = "Happy New Year! Heh heh!")
	public static NpcStringId HAPPY_NEW_YEAR_HEH_HEH;
	
	@ClientString(id = 1802704, message = "The instanced zone will close soon!")
	public static NpcStringId THE_INSTANCED_ZONE_WILL_CLOSE_SOON;
	
	@ClientString(id = 1802705, message = "Nooo...not enough Vitality yet!")
	public static NpcStringId NOOO_NOT_ENOUGH_VITALITY_YET;
	
	@ClientString(id = 1802706, message = "Ow, ow! It hurts...")
	public static NpcStringId OW_OW_IT_HURTS;
	
	@ClientString(id = 1802707, message = "It tizzes and bungles! Tingles and...ow!")
	public static NpcStringId IT_TIZZES_AND_BUNGLES_TINGLES_AND_OW;
	
	@ClientString(id = 1802708, message = "Ergh, stop, stop...")
	public static NpcStringId ERGH_STOP_STOP;
	
	@ClientString(id = 1802709, message = "You think you can stop me from getting ow!")
	public static NpcStringId YOU_THINK_YOU_CAN_STOP_ME_FROM_GETTING_OW;
	
	@ClientString(id = 1802710, message = "Just wait a minute! I'm almost done getting all the Vitality!")
	public static NpcStringId JUST_WAIT_A_MINUTE_I_M_ALMOST_DONE_GETTING_ALL_THE_VITALITY;
	
	@ClientString(id = 1802711, message = "Hey, stop the violence and I'll give you the Vitality I got!")
	public static NpcStringId HEY_STOP_THE_VIOLENCE_AND_I_LL_GIVE_YOU_THE_VITALITY_I_GOT;
	
	@ClientString(id = 1802712, message = "Argh, you got me with your laser gun - or not! Haha, sucker!")
	public static NpcStringId ARGH_YOU_GOT_ME_WITH_YOUR_LASER_GUN_OR_NOT_HAHA_SUCKER;
	
	@ClientString(id = 1802713, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-161089&reply=5'>Pippi's Love Buff Guide</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_161089_REPLY_5_PIPPI_S_LOVE_BUFF_GUIDE_BUTTON;
	
	@ClientString(id = 1802714, message = "<Button ALIGN=LEFT ICON='NORMAL' action='link maphr_yuna003.htm'>'It's with me.'</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_LINK_MAPHR_YUNA003_HTM_IT_S_WITH_ME_BUTTON;
	
	@ClientString(id = 1802715, message = "<Button ALIGN=LEFT ICON='NORMAL' action='link maphr_yuna004.htm'>'It has become Kokko.'</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_LINK_MAPHR_YUNA004_HTM_IT_HAS_BECOME_KOKKO_BUTTON;
	
	@ClientString(id = 1802716, message = "Pippi has grown. Open your inventory and check Kokko's Talisman.")
	public static NpcStringId PIPPI_HAS_GROWN_OPEN_YOUR_INVENTORY_AND_CHECK_KOKKO_S_TALISMAN;
	
	@ClientString(id = 1802717, message = "Mom")
	public static NpcStringId MOM;
	
	@ClientString(id = 1802718, message = "Dad")
	public static NpcStringId DAD;
	
	@ClientString(id = 1802719, message = "$s1")
	public static NpcStringId S1_4;
	
	@ClientString(id = 1802720, message = "Monsters have appeared around Aden! Maliss is at the West Gate, Isadora at the East Gate, and Flint is at the South Gate.")
	public static NpcStringId MONSTERS_HAVE_APPEARED_AROUND_ADEN_MALISS_IS_AT_THE_WEST_GATE_ISADORA_AT_THE_EAST_GATE_AND_FLINT_IS_AT_THE_SOUTH_GATE;
	
	@ClientString(id = 1802721, message = "Harp has appeared at the North Gate of Aden!")
	public static NpcStringId HARP_HAS_APPEARED_AT_THE_NORTH_GATE_OF_ADEN;
	
	@ClientString(id = 1802722, message = "We are the strongest! How dare you challenge us!")
	public static NpcStringId WE_ARE_THE_STRONGEST_HOW_DARE_YOU_CHALLENGE_US;
	
	@ClientString(id = 1802723, message = "The warriors have defeated Maliss who had appeared at the West Gate of Aden.")
	public static NpcStringId THE_WARRIORS_HAVE_DEFEATED_MALISS_WHO_HAD_APPEARED_AT_THE_WEST_GATE_OF_ADEN;
	
	@ClientString(id = 1802724, message = "The warriors have defeated Isadora who had appeared at the East Gate of Aden.")
	public static NpcStringId THE_WARRIORS_HAVE_DEFEATED_ISADORA_WHO_HAD_APPEARED_AT_THE_EAST_GATE_OF_ADEN;
	
	@ClientString(id = 1802725, message = "The warriors have defeated Flint who had appeared at the South Gate of Aden.")
	public static NpcStringId THE_WARRIORS_HAVE_DEFEATED_FLINT_WHO_HAD_APPEARED_AT_THE_SOUTH_GATE_OF_ADEN;
	
	@ClientString(id = 1802726, message = "The warriors have defeated Harp who had appeared at the North Gate of Aden.")
	public static NpcStringId THE_WARRIORS_HAVE_DEFEATED_HARP_WHO_HAD_APPEARED_AT_THE_NORTH_GATE_OF_ADEN;
	
	@ClientString(id = 1802727, message = "The warriors have defeated all the monsters and saved Aden.")
	public static NpcStringId THE_WARRIORS_HAVE_DEFEATED_ALL_THE_MONSTERS_AND_SAVED_ADEN;
	
	@ClientString(id = 1802728, message = "All the monsters who had appeared in Aden have disappeared.")
	public static NpcStringId ALL_THE_MONSTERS_WHO_HAD_APPEARED_IN_ADEN_HAVE_DISAPPEARED;
	
	@ClientString(id = 1802729, message = "The warriors are fighting against Maliss at the West Gate.")
	public static NpcStringId THE_WARRIORS_ARE_FIGHTING_AGAINST_MALISS_AT_THE_WEST_GATE;
	
	@ClientString(id = 1802730, message = "The warriors are about to defeat Maliss at the West Gate.")
	public static NpcStringId THE_WARRIORS_ARE_ABOUT_TO_DEFEAT_MALISS_AT_THE_WEST_GATE;
	
	@ClientString(id = 1802731, message = "The warriors are fighting against Isadora at the East Gate.")
	public static NpcStringId THE_WARRIORS_ARE_FIGHTING_AGAINST_ISADORA_AT_THE_EAST_GATE;
	
	@ClientString(id = 1802732, message = "The warriors are about to defeat Isadora at the East Gate.")
	public static NpcStringId THE_WARRIORS_ARE_ABOUT_TO_DEFEAT_ISADORA_AT_THE_EAST_GATE;
	
	@ClientString(id = 1802733, message = "The warriors are fighting against Flint at the South Gate.")
	public static NpcStringId THE_WARRIORS_ARE_FIGHTING_AGAINST_FLINT_AT_THE_SOUTH_GATE;
	
	@ClientString(id = 1802734, message = "The warriors are about to defeat Flint at the South Gate.")
	public static NpcStringId THE_WARRIORS_ARE_ABOUT_TO_DEFEAT_FLINT_AT_THE_SOUTH_GATE;
	
	@ClientString(id = 1802735, message = "The warriors are fighting against Harp at the North Gate.")
	public static NpcStringId THE_WARRIORS_ARE_FIGHTING_AGAINST_HARP_AT_THE_NORTH_GATE;
	
	@ClientString(id = 1802736, message = "The warriors are about to defeat Harp at the North Gate.")
	public static NpcStringId THE_WARRIORS_ARE_ABOUT_TO_DEFEAT_HARP_AT_THE_NORTH_GATE;
	
	@ClientString(id = 1802737, message = "Dimensional Raid Preparation")
	public static NpcStringId DIMENSIONAL_RAID_PREPARATION;
	
	@ClientString(id = 1802738, message = "Dimensional Raid Preparation")
	public static NpcStringId DIMENSIONAL_RAID_PREPARATION_2;
	
	@ClientString(id = 1802739, message = "Dimensional Raid Preparation")
	public static NpcStringId DIMENSIONAL_RAID_PREPARATION_3;
	
	@ClientString(id = 1802740, message = "Dimensional Raid Preparation")
	public static NpcStringId DIMENSIONAL_RAID_PREPARATION_4;
	
	@ClientString(id = 1802741, message = "Dimensional Raid Preparation")
	public static NpcStringId DIMENSIONAL_RAID_PREPARATION_5;
	
	@ClientString(id = 1802742, message = "Dimensional Raid Preparation")
	public static NpcStringId DIMENSIONAL_RAID_PREPARATION_6;
	
	@ClientString(id = 1802743, message = "Ugh! I can't believe I was defeated like this.")
	public static NpcStringId UGH_I_CAN_T_BELIEVE_I_WAS_DEFEATED_LIKE_THIS;
	
	@ClientString(id = 1802744, message = "Wealth makes me stronger!")
	public static NpcStringId WEALTH_MAKES_ME_STRONGER;
	
	@ClientString(id = 1802745, message = "It feels like an ant is trying to bite me.")
	public static NpcStringId IT_FEELS_LIKE_AN_ANT_IS_TRYING_TO_BITE_ME;
	
	@ClientString(id = 1802746, message = "It doesn't hurt! Not at all!")
	public static NpcStringId IT_DOESN_T_HURT_NOT_AT_ALL;
	
	@ClientString(id = 1802747, message = "I won't just disappear like this!")
	public static NpcStringId I_WON_T_JUST_DISAPPEAR_LIKE_THIS;
	
	@ClientString(id = 1802748, message = "You dare challenge me? Are you ready for this?")
	public static NpcStringId YOU_DARE_CHALLENGE_ME_ARE_YOU_READY_FOR_THIS;
	
	@ClientString(id = 1802749, message = "Strength alone will not help you against me.")
	public static NpcStringId STRENGTH_ALONE_WILL_NOT_HELP_YOU_AGAINST_ME;
	
	@ClientString(id = 1802750, message = "With that kind of brain, you won't be able to surpass me!")
	public static NpcStringId WITH_THAT_KIND_OF_BRAIN_YOU_WON_T_BE_ABLE_TO_SURPASS_ME;
	
	@ClientString(id = 1802751, message = "How did this happen!")
	public static NpcStringId HOW_DID_THIS_HAPPEN;
	
	@ClientString(id = 1802752, message = "Learn what it is to fear!")
	public static NpcStringId LEARN_WHAT_IT_IS_TO_FEAR;
	
	@ClientString(id = 1802753, message = "Ha, ha, ha! That won't be enough to defeat me!")
	public static NpcStringId HA_HA_HA_THAT_WON_T_BE_ENOUGH_TO_DEFEAT_ME;
	
	@ClientString(id = 1802754, message = "Bow down to my power!")
	public static NpcStringId BOW_DOWN_TO_MY_POWER;
	
	@ClientString(id = 1802755, message = "I lost to this? This can't be happening!")
	public static NpcStringId I_LOST_TO_THIS_THIS_CAN_T_BE_HAPPENING;
	
	@ClientString(id = 1802756, message = "You see how my wallet expanded tenfold?")
	public static NpcStringId YOU_SEE_HOW_MY_WALLET_EXPANDED_TENFOLD;
	
	@ClientString(id = 1802757, message = "How much did your weapon cost?")
	public static NpcStringId HOW_MUCH_DID_YOUR_WEAPON_COST;
	
	@ClientString(id = 1802758, message = "Your equipment looks so cheap.")
	public static NpcStringId YOUR_EQUIPMENT_LOOKS_SO_CHEAP;
	
	@ClientString(id = 1802759, message = "Don't even think for a second that I'll let this go easily!")
	public static NpcStringId DON_T_EVEN_THINK_FOR_A_SECOND_THAT_I_LL_LET_THIS_GO_EASILY;
	
	@ClientString(id = 1802760, message = "No matter how much you use your brains, you won't be able to find me!")
	public static NpcStringId NO_MATTER_HOW_MUCH_YOU_USE_YOUR_BRAINS_YOU_WON_T_BE_ABLE_TO_FIND_ME;
	
	@ClientString(id = 1802761, message = "You will never be at my level with those brains!")
	public static NpcStringId YOU_WILL_NEVER_BE_AT_MY_LEVEL_WITH_THOSE_BRAINS;
	
	@ClientString(id = 1802762, message = "This is our difference!")
	public static NpcStringId THIS_IS_OUR_DIFFERENCE;
	
	@ClientString(id = 1802763, message = "You think this will be enough to defeat me? Not a chance!")
	public static NpcStringId YOU_THINK_THIS_WILL_BE_ENOUGH_TO_DEFEAT_ME_NOT_A_CHANCE;
	
	@ClientString(id = 1802764, message = "Stabilizing the Blazing Swamp")
	public static NpcStringId STABILIZING_THE_BLAZING_SWAMP;
	
	@ClientString(id = 1802765, message = "Defense Reduction")
	public static NpcStringId DEFENSE_REDUCTION;
	
	@ClientString(id = 1802766, message = "Ifrit's Wrath")
	public static NpcStringId IFRIT_S_WRATH;
	
	@ClientString(id = 1802767, message = "The monsters' defense has been reduced.")
	public static NpcStringId THE_MONSTERS_DEFENSE_HAS_BEEN_REDUCED;
	
	@ClientString(id = 1802768, message = "A strong monster has appeared.")
	public static NpcStringId A_STRONG_MONSTER_HAS_APPEARED;
	
	@ClientString(id = 1802769, message = "$s1, get Fire Stigma!")
	public static NpcStringId S1_GET_FIRE_STIGMA;
	
	@ClientString(id = 1802770, message = "$s1, dangerous figure recognized / Type - High")
	public static NpcStringId S1_DANGEROUS_FIGURE_RECOGNIZED_TYPE_HIGH;
	
	@ClientString(id = 1802771, message = "$s1, dangerous figure recognized / Type - Normal")
	public static NpcStringId S1_DANGEROUS_FIGURE_RECOGNIZED_TYPE_NORMAL;
	
	@ClientString(id = 1802772, message = "$s1, dangerous figure recognized / Type - Low")
	public static NpcStringId S1_DANGEROUS_FIGURE_RECOGNIZED_TYPE_LOW;
	
	@ClientString(id = 1802773, message = "We are the strongest! How dare you challenge us!")
	public static NpcStringId WE_ARE_THE_STRONGEST_HOW_DARE_YOU_CHALLENGE_US_2;
	
	@ClientString(id = 1802774, message = "It won't be easy to pull us apart!")
	public static NpcStringId IT_WON_T_BE_EASY_TO_PULL_US_APART;
	
	@ClientString(id = 1802775, message = "You measly creatures are so bothersome!")
	public static NpcStringId YOU_MEASLY_CREATURES_ARE_SO_BOTHERSOME;
	
	@ClientString(id = 1802776, message = "We are two in one! We won't lose to you!")
	public static NpcStringId WE_ARE_TWO_IN_ONE_WE_WON_T_LOSE_TO_YOU;
	
	@ClientString(id = 1802777, message = "How did this happen? Please avenge me!")
	public static NpcStringId HOW_DID_THIS_HAPPEN_PLEASE_AVENGE_ME;
	
	@ClientString(id = 1802778, message = "Ugh, I couldn't avenge my other half!")
	public static NpcStringId UGH_I_COULDN_T_AVENGE_MY_OTHER_HALF;
	
	@ClientString(id = 1802779, message = "We will never be separated!")
	public static NpcStringId WE_WILL_NEVER_BE_SEPARATED;
	
	@ClientString(id = 1802780, message = "We have the power to do anything, you lowly creatures!")
	public static NpcStringId WE_HAVE_THE_POWER_TO_DO_ANYTHING_YOU_LOWLY_CREATURES;
	
	@ClientString(id = 1802781, message = "Those weak attacks can't even scratch my armor!")
	public static NpcStringId THOSE_WEAK_ATTACKS_CAN_T_EVEN_SCRATCH_MY_ARMOR;
	
	@ClientString(id = 1802782, message = "I would never lose to some weaklings who can't even invest this much!")
	public static NpcStringId I_WOULD_NEVER_LOSE_TO_SOME_WEAKLINGS_WHO_CAN_T_EVEN_INVEST_THIS_MUCH;
	
	@ClientString(id = 1802783, message = "My dear other half, please avenge me.")
	public static NpcStringId MY_DEAR_OTHER_HALF_PLEASE_AVENGE_ME;
	
	@ClientString(id = 1802784, message = "I lost? Do I have to invest even more?")
	public static NpcStringId I_LOST_DO_I_HAVE_TO_INVEST_EVEN_MORE;
	
	@ClientString(id = 1802785, message = "You dare challenge me? How foolish!")
	public static NpcStringId YOU_DARE_CHALLENGE_ME_HOW_FOOLISH;
	
	@ClientString(id = 1802786, message = "You dare challenge me? You know no fear, indeed.")
	public static NpcStringId YOU_DARE_CHALLENGE_ME_YOU_KNOW_NO_FEAR_INDEED;
	
	@ClientString(id = 1802787, message = "Your arrogance will lead to even more pain.")
	public static NpcStringId YOUR_ARROGANCE_WILL_LEAD_TO_EVEN_MORE_PAIN;
	
	@ClientString(id = 1802788, message = "How foolish. Not knowing is a sin!")
	public static NpcStringId HOW_FOOLISH_NOT_KNOWING_IS_A_SIN;
	
	@ClientString(id = 1802789, message = "How did I lose to these worthless creatures?")
	public static NpcStringId HOW_DID_I_LOSE_TO_THESE_WORTHLESS_CREATURES;
	
	@ClientString(id = 1802790, message = "This pains me. I couldn't even get my revenge!")
	public static NpcStringId THIS_PAINS_ME_I_COULDN_T_EVEN_GET_MY_REVENGE;
	
	@ClientString(id = 1802791, message = "I will show you what true strength is.")
	public static NpcStringId I_WILL_SHOW_YOU_WHAT_TRUE_STRENGTH_IS;
	
	@ClientString(id = 1802792, message = "Is this it?")
	public static NpcStringId IS_THIS_IT;
	
	@ClientString(id = 1802793, message = "Ha, ha, ha! Be afraid!")
	public static NpcStringId HA_HA_HA_BE_AFRAID;
	
	@ClientString(id = 1802794, message = "Leave these monsters to us and go find their leader.")
	public static NpcStringId LEAVE_THESE_MONSTERS_TO_US_AND_GO_FIND_THEIR_LEADER;
	
	@ClientString(id = 1802795, message = "There's no end to this. We have to defeat their leader.")
	public static NpcStringId THERE_S_NO_END_TO_THIS_WE_HAVE_TO_DEFEAT_THEIR_LEADER;
	
	@ClientString(id = 1802796, message = "I think I saw their leader outside the castle. Please head that way.")
	public static NpcStringId I_THINK_I_SAW_THEIR_LEADER_OUTSIDE_THE_CASTLE_PLEASE_HEAD_THAT_WAY;
	
	@ClientString(id = 1802797, message = "Soldiers! If we fall, we won't be able to protect our land!")
	public static NpcStringId SOLDIERS_IF_WE_FALL_WE_WON_T_BE_ABLE_TO_PROTECT_OUR_LAND;
	
	@ClientString(id = 1802798, message = "You hideous creatures! We won't give up!")
	public static NpcStringId YOU_HIDEOUS_CREATURES_WE_WON_T_GIVE_UP;
	
	@ClientString(id = 1802799, message = "The battle against Harp in the Town of Aden has started.")
	public static NpcStringId THE_BATTLE_AGAINST_HARP_IN_THE_TOWN_OF_ADEN_HAS_STARTED;
	
	@ClientString(id = 1802800, message = "The battle against Maliss in the Town of Aden has started.")
	public static NpcStringId THE_BATTLE_AGAINST_MALISS_IN_THE_TOWN_OF_ADEN_HAS_STARTED;
	
	@ClientString(id = 1802801, message = "The battle against Isadora in the Town of Aden has started.")
	public static NpcStringId THE_BATTLE_AGAINST_ISADORA_IN_THE_TOWN_OF_ADEN_HAS_STARTED;
	
	@ClientString(id = 1802802, message = "The battle against Crook the Mad in the Town of Giran has started.")
	public static NpcStringId THE_BATTLE_AGAINST_CROOK_THE_MAD_IN_THE_TOWN_OF_GIRAN_HAS_STARTED;
	
	@ClientString(id = 1802803, message = "The battle against Houpon the Warden Overseer in the Town of Giran has started.")
	public static NpcStringId THE_BATTLE_AGAINST_HOUPON_THE_WARDEN_OVERSEER_IN_THE_TOWN_OF_GIRAN_HAS_STARTED;
	
	@ClientString(id = 1802804, message = "The battle against Guillotine of Death in the Town of Giran has started.")
	public static NpcStringId THE_BATTLE_AGAINST_GUILLOTINE_OF_DEATH_IN_THE_TOWN_OF_GIRAN_HAS_STARTED;
	
	@ClientString(id = 1802805, message = "The battle against Lindvior's Herald Numa in the Town of Goddard has started.")
	public static NpcStringId THE_BATTLE_AGAINST_LINDVIOR_S_HERALD_NUMA_IN_THE_TOWN_OF_GODDARD_HAS_STARTED;
	
	@ClientString(id = 1802806, message = "The battle against Valakas' Herald Potigia in the Town of Goddard has started.")
	public static NpcStringId THE_BATTLE_AGAINST_VALAKAS_HERALD_POTIGIA_IN_THE_TOWN_OF_GODDARD_HAS_STARTED;
	
	@ClientString(id = 1802807, message = "The battle against Antharas' Herald Komabor in the Town of Goddard has started.")
	public static NpcStringId THE_BATTLE_AGAINST_ANTHARAS_HERALD_KOMABOR_IN_THE_TOWN_OF_GODDARD_HAS_STARTED;
	
	@ClientString(id = 1802808, message = "The battle against Vengeful Agarez in the Town of Gludio has started.")
	public static NpcStringId THE_BATTLE_AGAINST_VENGEFUL_AGAREZ_IN_THE_TOWN_OF_GLUDIO_HAS_STARTED;
	
	@ClientString(id = 1802809, message = "The battle against Vengeful Oretross in the Town of Gludio has started.")
	public static NpcStringId THE_BATTLE_AGAINST_VENGEFUL_ORETROSS_IN_THE_TOWN_OF_GLUDIO_HAS_STARTED;
	
	@ClientString(id = 1802810, message = "The battle against Vengeful Eligos in the Town of Gludio has started.")
	public static NpcStringId THE_BATTLE_AGAINST_VENGEFUL_ELIGOS_IN_THE_TOWN_OF_GLUDIO_HAS_STARTED;
	
	@ClientString(id = 1802811, message = "The battle against Vengeful Lerazia in Gludin Village has started.")
	public static NpcStringId THE_BATTLE_AGAINST_VENGEFUL_LERAZIA_IN_GLUDIN_VILLAGE_HAS_STARTED;
	
	@ClientString(id = 1802812, message = "The battle against Vengeful Edaire in Gludin Village has started.")
	public static NpcStringId THE_BATTLE_AGAINST_VENGEFUL_EDAIRE_IN_GLUDIN_VILLAGE_HAS_STARTED;
	
	@ClientString(id = 1802813, message = "The battle against Vengeful Agonia in Gludin Village has started.")
	public static NpcStringId THE_BATTLE_AGAINST_VENGEFUL_AGONIA_IN_GLUDIN_VILLAGE_HAS_STARTED;
	
	@ClientString(id = 1802814, message = "The battle against Nerva Orc Nergatt in the Town of Schuttgart has started.")
	public static NpcStringId THE_BATTLE_AGAINST_NERVA_ORC_NERGATT_IN_THE_TOWN_OF_SCHUTTGART_HAS_STARTED;
	
	@ClientString(id = 1802815, message = "The battle against Amden Orc Turation has started in Schuttgart.")
	public static NpcStringId THE_BATTLE_AGAINST_AMDEN_ORC_TURATION_HAS_STARTED_IN_SCHUTTGART;
	
	@ClientString(id = 1802816, message = "The battle against Nerva Chief Turakan in the Town of Schuttgart has started.")
	public static NpcStringId THE_BATTLE_AGAINST_NERVA_CHIEF_TURAKAN_IN_THE_TOWN_OF_SCHUTTGART_HAS_STARTED;
	
	@ClientString(id = 1802817, message = "The battle against Theor in Gainak has started.")
	public static NpcStringId THE_BATTLE_AGAINST_THEOR_IN_GAINAK_HAS_STARTED;
	
	@ClientString(id = 1802818, message = "The battle against Tebot in Gainak has started.")
	public static NpcStringId THE_BATTLE_AGAINST_TEBOT_IN_GAINAK_HAS_STARTED;
	
	@ClientString(id = 1802819, message = "The battle against Tegaffe in Gainak has started.")
	public static NpcStringId THE_BATTLE_AGAINST_TEGAFFE_IN_GAINAK_HAS_STARTED;
	
	@ClientString(id = 1802820, message = "The battle against Varvacion in the Town of Oren has started.")
	public static NpcStringId THE_BATTLE_AGAINST_VARVACION_IN_THE_TOWN_OF_OREN_HAS_STARTED;
	
	@ClientString(id = 1802821, message = "The battle against Varmonia in the Town of Oren has started.")
	public static NpcStringId THE_BATTLE_AGAINST_VARMONIA_IN_THE_TOWN_OF_OREN_HAS_STARTED;
	
	@ClientString(id = 1802822, message = "The battle against Varkaron in the Town of Oren has started.")
	public static NpcStringId THE_BATTLE_AGAINST_VARKARON_IN_THE_TOWN_OF_OREN_HAS_STARTED;
	
	@ClientString(id = 1802823, message = "The HP of Harp in Aden has fallen below 50%%.")
	public static NpcStringId THE_HP_OF_HARP_IN_ADEN_HAS_FALLEN_BELOW_50;
	
	@ClientString(id = 1802824, message = "The HP of Maliss in Aden has fallen below 50%%.")
	public static NpcStringId THE_HP_OF_MALISS_IN_ADEN_HAS_FALLEN_BELOW_50;
	
	@ClientString(id = 1802825, message = "The HP of Isadora in Aden has fallen below 50%%.")
	public static NpcStringId THE_HP_OF_ISADORA_IN_ADEN_HAS_FALLEN_BELOW_50;
	
	@ClientString(id = 1802826, message = "The HP of Crook the Mad in Giran has fallen below 50%%.")
	public static NpcStringId THE_HP_OF_CROOK_THE_MAD_IN_GIRAN_HAS_FALLEN_BELOW_50;
	
	@ClientString(id = 1802827, message = "The HP of Houpon the Warden Overseer in Giran has fallen below 50%%.")
	public static NpcStringId THE_HP_OF_HOUPON_THE_WARDEN_OVERSEER_IN_GIRAN_HAS_FALLEN_BELOW_50;
	
	@ClientString(id = 1802828, message = "The HP of Guillotine of Death in Giran has fallen below 50%%.")
	public static NpcStringId THE_HP_OF_GUILLOTINE_OF_DEATH_IN_GIRAN_HAS_FALLEN_BELOW_50;
	
	@ClientString(id = 1802829, message = "The HP of Lindvior's Herald Numa in Goddard has fallen below 50%%.")
	public static NpcStringId THE_HP_OF_LINDVIOR_S_HERALD_NUMA_IN_GODDARD_HAS_FALLEN_BELOW_50;
	
	@ClientString(id = 1802830, message = "The HP of Valakas' Herald Potigia in Goddard has fallen below 50%%.")
	public static NpcStringId THE_HP_OF_VALAKAS_HERALD_POTIGIA_IN_GODDARD_HAS_FALLEN_BELOW_50;
	
	@ClientString(id = 1802831, message = "The HP of Antharas' Herald Komabor in Goddard has fallen below 50%%.")
	public static NpcStringId THE_HP_OF_ANTHARAS_HERALD_KOMABOR_IN_GODDARD_HAS_FALLEN_BELOW_50;
	
	@ClientString(id = 1802832, message = "The HP of Vengeful Agarez in Gludio has fallen below 50%%.")
	public static NpcStringId THE_HP_OF_VENGEFUL_AGAREZ_IN_GLUDIO_HAS_FALLEN_BELOW_50;
	
	@ClientString(id = 1802833, message = "The HP of Vengeful Oretross in Gludio has fallen below 50%%.")
	public static NpcStringId THE_HP_OF_VENGEFUL_ORETROSS_IN_GLUDIO_HAS_FALLEN_BELOW_50;
	
	@ClientString(id = 1802834, message = "The HP of Vengeful Eligos in Gludio has fallen below 50%%.")
	public static NpcStringId THE_HP_OF_VENGEFUL_ELIGOS_IN_GLUDIO_HAS_FALLEN_BELOW_50;
	
	@ClientString(id = 1802835, message = "The HP of Vengeful Lerazia in Gludin has fallen below 50%%.")
	public static NpcStringId THE_HP_OF_VENGEFUL_LERAZIA_IN_GLUDIN_HAS_FALLEN_BELOW_50;
	
	@ClientString(id = 1802836, message = "The HP of Vengeful Edaire in Gludin has fallen below 50%%.")
	public static NpcStringId THE_HP_OF_VENGEFUL_EDAIRE_IN_GLUDIN_HAS_FALLEN_BELOW_50;
	
	@ClientString(id = 1802837, message = "The HP of Vengeful Agonia in Gludin has fallen below 50%%.")
	public static NpcStringId THE_HP_OF_VENGEFUL_AGONIA_IN_GLUDIN_HAS_FALLEN_BELOW_50;
	
	@ClientString(id = 1802838, message = "The HP of Nerva Orc Nergatt in Schuttgart has fallen below 50%%.")
	public static NpcStringId THE_HP_OF_NERVA_ORC_NERGATT_IN_SCHUTTGART_HAS_FALLEN_BELOW_50;
	
	@ClientString(id = 1802839, message = "The HP of Amden Orc Turation in Schuttgart has fallen below 50%%.")
	public static NpcStringId THE_HP_OF_AMDEN_ORC_TURATION_IN_SCHUTTGART_HAS_FALLEN_BELOW_50;
	
	@ClientString(id = 1802840, message = "The HP of Nerva Chief Turakan in Schuttgart has fallen below 50%%.")
	public static NpcStringId THE_HP_OF_NERVA_CHIEF_TURAKAN_IN_SCHUTTGART_HAS_FALLEN_BELOW_50;
	
	@ClientString(id = 1802841, message = "The HP of Theor in Gainak has fallen below 50%%.")
	public static NpcStringId THE_HP_OF_THEOR_IN_GAINAK_HAS_FALLEN_BELOW_50;
	
	@ClientString(id = 1802842, message = "The HP of Tebot in Gainak has fallen below 50%%.")
	public static NpcStringId THE_HP_OF_TEBOT_IN_GAINAK_HAS_FALLEN_BELOW_50;
	
	@ClientString(id = 1802843, message = "The HP of Tegaffe in Gainak has fallen below 50%%.")
	public static NpcStringId THE_HP_OF_TEGAFFE_IN_GAINAK_HAS_FALLEN_BELOW_50;
	
	@ClientString(id = 1802844, message = "The HP of Varbasion in Oren has fallen below 50%%.")
	public static NpcStringId THE_HP_OF_VARBASION_IN_OREN_HAS_FALLEN_BELOW_50;
	
	@ClientString(id = 1802845, message = "The HP of Varmonia in Oren has fallen below 50%%.")
	public static NpcStringId THE_HP_OF_VARMONIA_IN_OREN_HAS_FALLEN_BELOW_50;
	
	@ClientString(id = 1802846, message = "The HP of Varkaron in Oren has fallen below 50%%.")
	public static NpcStringId THE_HP_OF_VARKARON_IN_OREN_HAS_FALLEN_BELOW_50;
	
	@ClientString(id = 1802847, message = "The HP of Harp in Aden has fallen below 10%%.")
	public static NpcStringId THE_HP_OF_HARP_IN_ADEN_HAS_FALLEN_BELOW_10;
	
	@ClientString(id = 1802848, message = "The HP of Maliss in Aden has fallen below 10%%.")
	public static NpcStringId THE_HP_OF_MALISS_IN_ADEN_HAS_FALLEN_BELOW_10;
	
	@ClientString(id = 1802849, message = "The HP of Isadora in Aden has fallen below 10%%.")
	public static NpcStringId THE_HP_OF_ISADORA_IN_ADEN_HAS_FALLEN_BELOW_10;
	
	@ClientString(id = 1802850, message = "The HP of Crook the Mad in Giran has fallen below 10%%.")
	public static NpcStringId THE_HP_OF_CROOK_THE_MAD_IN_GIRAN_HAS_FALLEN_BELOW_10;
	
	@ClientString(id = 1802851, message = "The HP of Houpon the Warden Overseer in Giran has fallen below 10%%.")
	public static NpcStringId THE_HP_OF_HOUPON_THE_WARDEN_OVERSEER_IN_GIRAN_HAS_FALLEN_BELOW_10;
	
	@ClientString(id = 1802852, message = "The HP of Guillotine of Death in Giran has fallen below 10%%.")
	public static NpcStringId THE_HP_OF_GUILLOTINE_OF_DEATH_IN_GIRAN_HAS_FALLEN_BELOW_10;
	
	@ClientString(id = 1802853, message = "The HP of Lindvior's Herald Numa in Goddard has fallen below 10%%.")
	public static NpcStringId THE_HP_OF_LINDVIOR_S_HERALD_NUMA_IN_GODDARD_HAS_FALLEN_BELOW_10;
	
	@ClientString(id = 1802854, message = "The HP of Valakas' Herald Potigia in Goddard has fallen below 10%%.")
	public static NpcStringId THE_HP_OF_VALAKAS_HERALD_POTIGIA_IN_GODDARD_HAS_FALLEN_BELOW_10;
	
	@ClientString(id = 1802855, message = "The HP of Antharas' Herald Komabor in Goddard has fallen below 10%%.")
	public static NpcStringId THE_HP_OF_ANTHARAS_HERALD_KOMABOR_IN_GODDARD_HAS_FALLEN_BELOW_10;
	
	@ClientString(id = 1802856, message = "The HP of Vengeful Agarez in Gludio has fallen below 10%%.")
	public static NpcStringId THE_HP_OF_VENGEFUL_AGAREZ_IN_GLUDIO_HAS_FALLEN_BELOW_10;
	
	@ClientString(id = 1802857, message = "The HP of Vengeful Oretross in Gludio has fallen below 10%%.")
	public static NpcStringId THE_HP_OF_VENGEFUL_ORETROSS_IN_GLUDIO_HAS_FALLEN_BELOW_10;
	
	@ClientString(id = 1802858, message = "The HP of Vengeful Eligos in Gludio has fallen below 10%%.")
	public static NpcStringId THE_HP_OF_VENGEFUL_ELIGOS_IN_GLUDIO_HAS_FALLEN_BELOW_10;
	
	@ClientString(id = 1802859, message = "The HP of Vengeful Lerazia in Gludin has fallen below 10%%.")
	public static NpcStringId THE_HP_OF_VENGEFUL_LERAZIA_IN_GLUDIN_HAS_FALLEN_BELOW_10;
	
	@ClientString(id = 1802860, message = "The HP of Vengeful Edaire in Gludin has fallen below 10%%.")
	public static NpcStringId THE_HP_OF_VENGEFUL_EDAIRE_IN_GLUDIN_HAS_FALLEN_BELOW_10;
	
	@ClientString(id = 1802861, message = "The HP of Vengeful Agonia in Gludin has fallen below 10%%.")
	public static NpcStringId THE_HP_OF_VENGEFUL_AGONIA_IN_GLUDIN_HAS_FALLEN_BELOW_10;
	
	@ClientString(id = 1802862, message = "The HP of Nerva Orc Nergatt in Schuttgart has fallen below 10%%.")
	public static NpcStringId THE_HP_OF_NERVA_ORC_NERGATT_IN_SCHUTTGART_HAS_FALLEN_BELOW_10;
	
	@ClientString(id = 1802863, message = "The HP of Amden Orc Turation in Schuttgart has fallen below 10%%.")
	public static NpcStringId THE_HP_OF_AMDEN_ORC_TURATION_IN_SCHUTTGART_HAS_FALLEN_BELOW_10;
	
	@ClientString(id = 1802864, message = "The HP of Nerva Chief Turakan in Schuttgart has fallen below 10%%.")
	public static NpcStringId THE_HP_OF_NERVA_CHIEF_TURAKAN_IN_SCHUTTGART_HAS_FALLEN_BELOW_10;
	
	@ClientString(id = 1802865, message = "The HP of Theor in Gainak has fallen below 10%%.")
	public static NpcStringId THE_HP_OF_THEOR_IN_GAINAK_HAS_FALLEN_BELOW_10;
	
	@ClientString(id = 1802866, message = "The HP of Tebot in Gainak has fallen below 10%%.")
	public static NpcStringId THE_HP_OF_TEBOT_IN_GAINAK_HAS_FALLEN_BELOW_10;
	
	@ClientString(id = 1802867, message = "Tegaffe's HP in Gainak has fallen below 10%%.")
	public static NpcStringId TEGAFFE_S_HP_IN_GAINAK_HAS_FALLEN_BELOW_10;
	
	@ClientString(id = 1802868, message = "The HP of Varbasion in Oren has fallen below 10%%.")
	public static NpcStringId THE_HP_OF_VARBASION_IN_OREN_HAS_FALLEN_BELOW_10;
	
	@ClientString(id = 1802869, message = "The HP of Varmonia in Oren has fallen below 10%%.")
	public static NpcStringId THE_HP_OF_VARMONIA_IN_OREN_HAS_FALLEN_BELOW_10;
	
	@ClientString(id = 1802870, message = "The HP of Varkaron in Oren has fallen below 10%%.")
	public static NpcStringId THE_HP_OF_VARKARON_IN_OREN_HAS_FALLEN_BELOW_10;
	
	@ClientString(id = 1802871, message = "The battle against Harp in the Town of Aden has ended.")
	public static NpcStringId THE_BATTLE_AGAINST_HARP_IN_THE_TOWN_OF_ADEN_HAS_ENDED;
	
	@ClientString(id = 1802872, message = "The battle against Maliss in the Town of Aden has ended.")
	public static NpcStringId THE_BATTLE_AGAINST_MALISS_IN_THE_TOWN_OF_ADEN_HAS_ENDED;
	
	@ClientString(id = 1802873, message = "The battle against Isadora in the Town of Aden has ended.")
	public static NpcStringId THE_BATTLE_AGAINST_ISADORA_IN_THE_TOWN_OF_ADEN_HAS_ENDED;
	
	@ClientString(id = 1802874, message = "The battle against Crook the Mad in the Town of Giran has ended.")
	public static NpcStringId THE_BATTLE_AGAINST_CROOK_THE_MAD_IN_THE_TOWN_OF_GIRAN_HAS_ENDED;
	
	@ClientString(id = 1802875, message = "The battle against Houpon the Warden Overseer in the Town of Giran has ended.")
	public static NpcStringId THE_BATTLE_AGAINST_HOUPON_THE_WARDEN_OVERSEER_IN_THE_TOWN_OF_GIRAN_HAS_ENDED;
	
	@ClientString(id = 1802876, message = "The battle against Guillotine of Death in the Town of Giran has ended.")
	public static NpcStringId THE_BATTLE_AGAINST_GUILLOTINE_OF_DEATH_IN_THE_TOWN_OF_GIRAN_HAS_ENDED;
	
	@ClientString(id = 1802877, message = "The battle against Lindvior's Herald Numa in the Town of Goddard has ended.")
	public static NpcStringId THE_BATTLE_AGAINST_LINDVIOR_S_HERALD_NUMA_IN_THE_TOWN_OF_GODDARD_HAS_ENDED;
	
	@ClientString(id = 1802878, message = "The battle against Valakas' Herald Potigia in the Town of Goddard has ended.")
	public static NpcStringId THE_BATTLE_AGAINST_VALAKAS_HERALD_POTIGIA_IN_THE_TOWN_OF_GODDARD_HAS_ENDED;
	
	@ClientString(id = 1802879, message = "The battle against Antharas' Herald Komabor in the Town of Goddard has ended.")
	public static NpcStringId THE_BATTLE_AGAINST_ANTHARAS_HERALD_KOMABOR_IN_THE_TOWN_OF_GODDARD_HAS_ENDED;
	
	@ClientString(id = 1802880, message = "The battle against Vengeful Agarez in the Town of Gludio has ended.")
	public static NpcStringId THE_BATTLE_AGAINST_VENGEFUL_AGAREZ_IN_THE_TOWN_OF_GLUDIO_HAS_ENDED;
	
	@ClientString(id = 1802881, message = "The battle against Vengeful Oretross in the Town of Gludio has ended.")
	public static NpcStringId THE_BATTLE_AGAINST_VENGEFUL_ORETROSS_IN_THE_TOWN_OF_GLUDIO_HAS_ENDED;
	
	@ClientString(id = 1802882, message = "The battle against Vengeful Eligos in the Town of Gludio has ended.")
	public static NpcStringId THE_BATTLE_AGAINST_VENGEFUL_ELIGOS_IN_THE_TOWN_OF_GLUDIO_HAS_ENDED;
	
	@ClientString(id = 1802883, message = "The battle against Vengeful Lerazia in Gludin Village has ended.")
	public static NpcStringId THE_BATTLE_AGAINST_VENGEFUL_LERAZIA_IN_GLUDIN_VILLAGE_HAS_ENDED;
	
	@ClientString(id = 1802884, message = "The battle against Vengeful Edaire in Gludin Village has ended.")
	public static NpcStringId THE_BATTLE_AGAINST_VENGEFUL_EDAIRE_IN_GLUDIN_VILLAGE_HAS_ENDED;
	
	@ClientString(id = 1802885, message = "The battle against Vengeful Agonia in Gludin Village has ended.")
	public static NpcStringId THE_BATTLE_AGAINST_VENGEFUL_AGONIA_IN_GLUDIN_VILLAGE_HAS_ENDED;
	
	@ClientString(id = 1802886, message = "The battle against Nerva Orc Nergatt in the Town of Schuttgart has ended.")
	public static NpcStringId THE_BATTLE_AGAINST_NERVA_ORC_NERGATT_IN_THE_TOWN_OF_SCHUTTGART_HAS_ENDED;
	
	@ClientString(id = 1802887, message = "The battle against Amden Orc Turation in the Town of Schuttgart has ended.")
	public static NpcStringId THE_BATTLE_AGAINST_AMDEN_ORC_TURATION_IN_THE_TOWN_OF_SCHUTTGART_HAS_ENDED;
	
	@ClientString(id = 1802888, message = "The battle against Nerva Chief Turakan in the Town of Schuttgart has ended.")
	public static NpcStringId THE_BATTLE_AGAINST_NERVA_CHIEF_TURAKAN_IN_THE_TOWN_OF_SCHUTTGART_HAS_ENDED;
	
	@ClientString(id = 1802889, message = "The battle against Theor in Gainak has ended.")
	public static NpcStringId THE_BATTLE_AGAINST_THEOR_IN_GAINAK_HAS_ENDED;
	
	@ClientString(id = 1802890, message = "The battle against Tebot in Gainak has ended.")
	public static NpcStringId THE_BATTLE_AGAINST_TEBOT_IN_GAINAK_HAS_ENDED;
	
	@ClientString(id = 1802891, message = "The battle against Tegaffe in Gainak has ended.")
	public static NpcStringId THE_BATTLE_AGAINST_TEGAFFE_IN_GAINAK_HAS_ENDED;
	
	@ClientString(id = 1802892, message = "The battle against Varvacion in the Town of Oren has ended.")
	public static NpcStringId THE_BATTLE_AGAINST_VARVACION_IN_THE_TOWN_OF_OREN_HAS_ENDED;
	
	@ClientString(id = 1802893, message = "The battle against Varmonia in the Town of Oren has ended.")
	public static NpcStringId THE_BATTLE_AGAINST_VARMONIA_IN_THE_TOWN_OF_OREN_HAS_ENDED;
	
	@ClientString(id = 1802894, message = "The battle against Varkaron in the Town of Oren has ended.")
	public static NpcStringId THE_BATTLE_AGAINST_VARKARON_IN_THE_TOWN_OF_OREN_HAS_ENDED;
	
	@ClientString(id = 1802895, message = "Harp in the Town of Aden has been defeated and out of the 8 villages, you are on the lead.")
	public static NpcStringId HARP_IN_THE_TOWN_OF_ADEN_HAS_BEEN_DEFEATED_AND_OUT_OF_THE_8_VILLAGES_YOU_ARE_ON_THE_LEAD;
	
	@ClientString(id = 1802896, message = "Maliss in the Town of Aden has been defeated and out of the 8 villages, you are on the lead.")
	public static NpcStringId MALISS_IN_THE_TOWN_OF_ADEN_HAS_BEEN_DEFEATED_AND_OUT_OF_THE_8_VILLAGES_YOU_ARE_ON_THE_LEAD;
	
	@ClientString(id = 1802897, message = "Isadora in the Town of Aden has been defeated and out of the 8 villages, you are on the lead.")
	public static NpcStringId ISADORA_IN_THE_TOWN_OF_ADEN_HAS_BEEN_DEFEATED_AND_OUT_OF_THE_8_VILLAGES_YOU_ARE_ON_THE_LEAD;
	
	@ClientString(id = 1802898, message = "Crook the Mad in the Town of Giran has been defeated and out of the 8 villages, you are on the lead.")
	public static NpcStringId CROOK_THE_MAD_IN_THE_TOWN_OF_GIRAN_HAS_BEEN_DEFEATED_AND_OUT_OF_THE_8_VILLAGES_YOU_ARE_ON_THE_LEAD;
	
	@ClientString(id = 1802899, message = "Houpon the Warden Overseer in the Town of Giran has been defeated and out of the 8 villages, you are on the lead.")
	public static NpcStringId HOUPON_THE_WARDEN_OVERSEER_IN_THE_TOWN_OF_GIRAN_HAS_BEEN_DEFEATED_AND_OUT_OF_THE_8_VILLAGES_YOU_ARE_ON_THE_LEAD;
	
	@ClientString(id = 1802900, message = "Guillotine of Death in the Town of Giran has been defeated and out of the 8 villages, you are on the lead.")
	public static NpcStringId GUILLOTINE_OF_DEATH_IN_THE_TOWN_OF_GIRAN_HAS_BEEN_DEFEATED_AND_OUT_OF_THE_8_VILLAGES_YOU_ARE_ON_THE_LEAD;
	
	@ClientString(id = 1802901, message = "Lindvior's Herald Numa in the Town of Goddard has been defeated and out of the 8 villages, you are on the lead.")
	public static NpcStringId LINDVIOR_S_HERALD_NUMA_IN_THE_TOWN_OF_GODDARD_HAS_BEEN_DEFEATED_AND_OUT_OF_THE_8_VILLAGES_YOU_ARE_ON_THE_LEAD;
	
	@ClientString(id = 1802902, message = "Valakas' Herald Potigia in the Town of Goddard has been defeated and out of the 8 villages, you are on the lead.")
	public static NpcStringId VALAKAS_HERALD_POTIGIA_IN_THE_TOWN_OF_GODDARD_HAS_BEEN_DEFEATED_AND_OUT_OF_THE_8_VILLAGES_YOU_ARE_ON_THE_LEAD;
	
	@ClientString(id = 1802903, message = "Antharas' Herald Komabor in the Town of Goddard has been defeated and out of the 8 villages, you are on the lead.")
	public static NpcStringId ANTHARAS_HERALD_KOMABOR_IN_THE_TOWN_OF_GODDARD_HAS_BEEN_DEFEATED_AND_OUT_OF_THE_8_VILLAGES_YOU_ARE_ON_THE_LEAD;
	
	@ClientString(id = 1802904, message = "Vengeful Agarez in the Town of Gludio has been defeated and out of the 8 villages, you are on the lead.")
	public static NpcStringId VENGEFUL_AGAREZ_IN_THE_TOWN_OF_GLUDIO_HAS_BEEN_DEFEATED_AND_OUT_OF_THE_8_VILLAGES_YOU_ARE_ON_THE_LEAD;
	
	@ClientString(id = 1802905, message = "Vengeful Oretross in the Town of Gludio has been defeated and out of the 8 villages, you are on the lead.")
	public static NpcStringId VENGEFUL_ORETROSS_IN_THE_TOWN_OF_GLUDIO_HAS_BEEN_DEFEATED_AND_OUT_OF_THE_8_VILLAGES_YOU_ARE_ON_THE_LEAD;
	
	@ClientString(id = 1802906, message = "Vengeful Eligos in the Town of Gludio has been defeated and out of the 8 villages, you are on the lead.")
	public static NpcStringId VENGEFUL_ELIGOS_IN_THE_TOWN_OF_GLUDIO_HAS_BEEN_DEFEATED_AND_OUT_OF_THE_8_VILLAGES_YOU_ARE_ON_THE_LEAD;
	
	@ClientString(id = 1802907, message = "Vengeful Lerazia in Gludin Village has been defeated and out of the 8 villages, you are on the lead.")
	public static NpcStringId VENGEFUL_LERAZIA_IN_GLUDIN_VILLAGE_HAS_BEEN_DEFEATED_AND_OUT_OF_THE_8_VILLAGES_YOU_ARE_ON_THE_LEAD;
	
	@ClientString(id = 1802908, message = "Vengeful Edaire in Gludin Village has been defeated and out of the 8 villages, you are on the lead.")
	public static NpcStringId VENGEFUL_EDAIRE_IN_GLUDIN_VILLAGE_HAS_BEEN_DEFEATED_AND_OUT_OF_THE_8_VILLAGES_YOU_ARE_ON_THE_LEAD;
	
	@ClientString(id = 1802909, message = "Vengeful Agonia in Gludin Village has been defeated and out of the 8 villages, you are on the lead.")
	public static NpcStringId VENGEFUL_AGONIA_IN_GLUDIN_VILLAGE_HAS_BEEN_DEFEATED_AND_OUT_OF_THE_8_VILLAGES_YOU_ARE_ON_THE_LEAD;
	
	@ClientString(id = 1802910, message = "Nerva Orc Nergatt in the Town of Schuttgart has been defeated and out of the 8 villages, you are on the lead.")
	public static NpcStringId NERVA_ORC_NERGATT_IN_THE_TOWN_OF_SCHUTTGART_HAS_BEEN_DEFEATED_AND_OUT_OF_THE_8_VILLAGES_YOU_ARE_ON_THE_LEAD;
	
	@ClientString(id = 1802911, message = "Amden Orc Turation in the Town of Schuttgart has been defeated and out of the 8 villages, you are on the lead.")
	public static NpcStringId AMDEN_ORC_TURATION_IN_THE_TOWN_OF_SCHUTTGART_HAS_BEEN_DEFEATED_AND_OUT_OF_THE_8_VILLAGES_YOU_ARE_ON_THE_LEAD;
	
	@ClientString(id = 1802912, message = "Nerva Chief Turakan in the Town of Schuttgart has been defeated and out of the 8 villages, you are on the lead.")
	public static NpcStringId NERVA_CHIEF_TURAKAN_IN_THE_TOWN_OF_SCHUTTGART_HAS_BEEN_DEFEATED_AND_OUT_OF_THE_8_VILLAGES_YOU_ARE_ON_THE_LEAD;
	
	@ClientString(id = 1802913, message = "Theor in Gainak has been defeated and out of the 8 villages, you are on the lead.")
	public static NpcStringId THEOR_IN_GAINAK_HAS_BEEN_DEFEATED_AND_OUT_OF_THE_8_VILLAGES_YOU_ARE_ON_THE_LEAD;
	
	@ClientString(id = 1802914, message = "Tebot in Gainak has been defeated and out of the 8 villages, you are on the lead.")
	public static NpcStringId TEBOT_IN_GAINAK_HAS_BEEN_DEFEATED_AND_OUT_OF_THE_8_VILLAGES_YOU_ARE_ON_THE_LEAD;
	
	@ClientString(id = 1802915, message = "Terpe in Gainak has been defeated and out of the 8 villages, you are on the lead.")
	public static NpcStringId TERPE_IN_GAINAK_HAS_BEEN_DEFEATED_AND_OUT_OF_THE_8_VILLAGES_YOU_ARE_ON_THE_LEAD;
	
	@ClientString(id = 1802916, message = "Varvacion in the Town of Oren has been defeated and out of the 8 villages, you are on the lead.")
	public static NpcStringId VARVACION_IN_THE_TOWN_OF_OREN_HAS_BEEN_DEFEATED_AND_OUT_OF_THE_8_VILLAGES_YOU_ARE_ON_THE_LEAD;
	
	@ClientString(id = 1802917, message = "Varmonia in the Town of Oren has been defeated and out of the 8 villages, you are on the lead.")
	public static NpcStringId VARMONIA_IN_THE_TOWN_OF_OREN_HAS_BEEN_DEFEATED_AND_OUT_OF_THE_8_VILLAGES_YOU_ARE_ON_THE_LEAD;
	
	@ClientString(id = 1802918, message = "Varkaron in the Town of Oren has been defeated and out of the 8 villages, you are on the lead.")
	public static NpcStringId VARKARON_IN_THE_TOWN_OF_OREN_HAS_BEEN_DEFEATED_AND_OUT_OF_THE_8_VILLAGES_YOU_ARE_ON_THE_LEAD;
	
	@ClientString(id = 1802919, message = "$s1 Recruited")
	public static NpcStringId S1_RECRUITED;
	
	@ClientString(id = 1802920, message = "The enemy is about to retreat. It looks like it will take them about 10 min.")
	public static NpcStringId THE_ENEMY_IS_ABOUT_TO_RETREAT_IT_LOOKS_LIKE_IT_WILL_TAKE_THEM_ABOUT_10_MIN;
	
	@ClientString(id = 1802921, message = "The enemy is getting ready to retreat. It looks like it will take them about 5 min.")
	public static NpcStringId THE_ENEMY_IS_GETTING_READY_TO_RETREAT_IT_LOOKS_LIKE_IT_WILL_TAKE_THEM_ABOUT_5_MIN;
	
	@ClientString(id = 1802922, message = "The enemy is about to retreat. It looks like they'll run away in 1 min.")
	public static NpcStringId THE_ENEMY_IS_ABOUT_TO_RETREAT_IT_LOOKS_LIKE_THEY_LL_RUN_AWAY_IN_1_MIN;
	
	@ClientString(id = 1802923, message = "The rest of the enemies ran away.")
	public static NpcStringId THE_REST_OF_THE_ENEMIES_RAN_AWAY;
	
	@ClientString(id = 1802924, message = "Warrior $s1 has been chosen and received the reward. Congratulations.")
	public static NpcStringId WARRIOR_S1_HAS_BEEN_CHOSEN_AND_RECEIVED_THE_REWARD_CONGRATULATIONS;
	
	@ClientString(id = 1802925, message = "On Alert Stage 1")
	public static NpcStringId ON_ALERT_STAGE_1;
	
	@ClientString(id = 1802926, message = "On Alert Stage 2")
	public static NpcStringId ON_ALERT_STAGE_2;
	
	@ClientString(id = 1802927, message = "On Alert Stage 1")
	public static NpcStringId ON_ALERT_STAGE_1_2;
	
	@ClientString(id = 1802928, message = "On Alert Stage 1")
	public static NpcStringId ON_ALERT_STAGE_1_3;
	
	@ClientString(id = 1802929, message = "Stop the infiltrators! Strengthen all defenses!")
	public static NpcStringId STOP_THE_INFILTRATORS_STRENGTHEN_ALL_DEFENSES;
	
	@ClientString(id = 1802930, message = "Master Kelbim won't let you just be!")
	public static NpcStringId MASTER_KELBIM_WON_T_LET_YOU_JUST_BE;
	
	@ClientString(id = 1802931, message = "Be ready. They might come out any time.")
	public static NpcStringId BE_READY_THEY_MIGHT_COME_OUT_ANY_TIME;
	
	@ClientString(id = 1802932, message = "Did you think you could escape? Take back the stronghold and the captives.")
	public static NpcStringId DID_YOU_THINK_YOU_COULD_ESCAPE_TAKE_BACK_THE_STRONGHOLD_AND_THE_CAPTIVES;
	
	@ClientString(id = 1802933, message = "Barton from the Aden Vanguard has been freed. You are done for.")
	public static NpcStringId BARTON_FROM_THE_ADEN_VANGUARD_HAS_BEEN_FREED_YOU_ARE_DONE_FOR;
	
	@ClientString(id = 1802934, message = "Ugh... did we get caught again? What's the captain doing?")
	public static NpcStringId UGH_DID_WE_GET_CAUGHT_AGAIN_WHAT_S_THE_CAPTAIN_DOING;
	
	@ClientString(id = 1802935, message = "Are Captain Adolph and the others safe? I'm going back to the battle.")
	public static NpcStringId ARE_CAPTAIN_ADOLPH_AND_THE_OTHERS_SAFE_I_M_GOING_BACK_TO_THE_BATTLE;
	
	@ClientString(id = 1802936, message = "This place is dangerous. We need reinforcements.")
	public static NpcStringId THIS_PLACE_IS_DANGEROUS_WE_NEED_REINFORCEMENTS;
	
	@ClientString(id = 1802937, message = "We have to stop Kelbim and the Atelia explosion. Don't worry about me.")
	public static NpcStringId WE_HAVE_TO_STOP_KELBIM_AND_THE_ATELIA_EXPLOSION_DON_T_WORRY_ABOUT_ME;
	
	@ClientString(id = 1802938, message = "Caught yet again? What you are doing?")
	public static NpcStringId CAUGHT_YET_AGAIN_WHAT_YOU_ARE_DOING;
	
	@ClientString(id = 1802939, message = "Interesting. I'll show you my full power now.")
	public static NpcStringId INTERESTING_I_LL_SHOW_YOU_MY_FULL_POWER_NOW;
	
	@ClientString(id = 1802940, message = "You puny insects! Feel my wrath!")
	public static NpcStringId YOU_PUNY_INSECTS_FEEL_MY_WRATH;
	
	@ClientString(id = 1802941, message = "It's not over yet!")
	public static NpcStringId IT_S_NOT_OVER_YET_3;
	
	@ClientString(id = 1802942, message = "Warriors of the Embryo. Attack!")
	public static NpcStringId WARRIORS_OF_THE_EMBRYO_ATTACK;
	
	@ClientString(id = 1802943, message = "How did I lose?")
	public static NpcStringId HOW_DID_I_LOSE;
	
	@ClientString(id = 1802944, message = "Kelbim is transforming to battle with his magic powers.")
	public static NpcStringId KELBIM_IS_TRANSFORMING_TO_BATTLE_WITH_HIS_MAGIC_POWERS;
	
	@ClientString(id = 1802945, message = "Kelbim has transformed to become even stronger.")
	public static NpcStringId KELBIM_HAS_TRANSFORMED_TO_BECOME_EVEN_STRONGER;
	
	@ClientString(id = 1802946, message = "Kelbim is making his last-ditch effort.")
	public static NpcStringId KELBIM_IS_MAKING_HIS_LAST_DITCH_EFFORT;
	
	@ClientString(id = 1802947, message = "Kelbim is calling his underlings to protect him.")
	public static NpcStringId KELBIM_IS_CALLING_HIS_UNDERLINGS_TO_PROTECT_HIM;
	
	@ClientString(id = 1802948, message = "Kelbim has been defeated by the courageous warriors.")
	public static NpcStringId KELBIM_HAS_BEEN_DEFEATED_BY_THE_COURAGEOUS_WARRIORS;
	
	@ClientString(id = 1802949, message = "Someone activated the emission of the polluting Atelia gas in the Atelia Castle.")
	public static NpcStringId SOMEONE_ACTIVATED_THE_EMISSION_OF_THE_POLLUTING_ATELIA_GAS_IN_THE_ATELIA_CASTLE;
	
	@ClientString(id = 1802950, message = "Someone deactivated the emission of the polluting Atelia gas in the Atelia Castle.")
	public static NpcStringId SOMEONE_DEACTIVATED_THE_EMISSION_OF_THE_POLLUTING_ATELIA_GAS_IN_THE_ATELIA_CASTLE;
	
	@ClientString(id = 1802951, message = "Brothers of the Embryo... Get up again and protect the fortress.")
	public static NpcStringId BROTHERS_OF_THE_EMBRYO_GET_UP_AGAIN_AND_PROTECT_THE_FORTRESS;
	
	@ClientString(id = 1802952, message = "Have you seen Kelbim's power? We'll show you the wrath of the Embryo!")
	public static NpcStringId HAVE_YOU_SEEN_KELBIM_S_POWER_WE_LL_SHOW_YOU_THE_WRATH_OF_THE_EMBRYO;
	
	@ClientString(id = 1802953, message = "I can feel the energy from the Atelia! Feel the power of Kelbim!")
	public static NpcStringId I_CAN_FEEL_THE_ENERGY_FROM_THE_ATELIA_FEEL_THE_POWER_OF_KELBIM;
	
	@ClientString(id = 1802954, message = "Leona and the lowly soldiers will be buried here.")
	public static NpcStringId LEONA_AND_THE_LOWLY_SOLDIERS_WILL_BE_BURIED_HERE;
	
	@ClientString(id = 1802955, message = "Show them the power of Kelbim.")
	public static NpcStringId SHOW_THEM_THE_POWER_OF_KELBIM;
	
	@ClientString(id = 1802956, message = "Too bad! Good luck next time.")
	public static NpcStringId TOO_BAD_GOOD_LUCK_NEXT_TIME;
	
	@ClientString(id = 1802957, message = "What? I lost?!")
	public static NpcStringId WHAT_I_LOST;
	
	@ClientString(id = 1802958, message = "You're the lucky winner!")
	public static NpcStringId YOU_RE_THE_LUCKY_WINNER;
	
	@ClientString(id = 1802959, message = "Uh! Oh!")
	public static NpcStringId UH_OH;
	
	@ClientString(id = 1802960, message = "Kaboom!")
	public static NpcStringId KABOOM;
	
	@ClientString(id = 1802961, message = "Gurgle...")
	public static NpcStringId GURGLE;
	
	@ClientString(id = 1802962, message = "Boom!")
	public static NpcStringId BOOM;
	
	@ClientString(id = 1802963, message = "Don't get too far away from Piero!")
	public static NpcStringId DON_T_GET_TOO_FAR_AWAY_FROM_PIERO;
	
	@ClientString(id = 1802964, message = "This is just the beginning! Let's be 1st!")
	public static NpcStringId THIS_IS_JUST_THE_BEGINNING_LET_S_BE_1ST;
	
	@ClientString(id = 1802965, message = "Woah! It's $s1!")
	public static NpcStringId WOAH_IT_S_S1;
	
	@ClientString(id = 1802966, message = "$s1! Stay focused!")
	public static NpcStringId S1_STAY_FOCUSED;
	
	@ClientString(id = 1802967, message = "$s1, keep going, and you will be the winner!")
	public static NpcStringId S1_KEEP_GOING_AND_YOU_WILL_BE_THE_WINNER;
	
	@ClientString(id = 1802968, message = "Almost there, $s1! You can do it!")
	public static NpcStringId ALMOST_THERE_S1_YOU_CAN_DO_IT;
	
	@ClientString(id = 1802969, message = "$s1, you might win~ Good luck!")
	public static NpcStringId S1_YOU_MIGHT_WIN_GOOD_LUCK;
	
	@ClientString(id = 1802970, message = "Do you even know what that is, kid?")
	public static NpcStringId DO_YOU_EVEN_KNOW_WHAT_THAT_IS_KID;
	
	@ClientString(id = 1802971, message = "You'll have to pay for attacking that, kid.")
	public static NpcStringId YOU_LL_HAVE_TO_PAY_FOR_ATTACKING_THAT_KID;
	
	@ClientString(id = 1802972, message = "Come here, I'll teach you a lesson.")
	public static NpcStringId COME_HERE_I_LL_TEACH_YOU_A_LESSON;
	
	@ClientString(id = 1802973, message = "Hey! Hey, you! Come here!")
	public static NpcStringId HEY_HEY_YOU_COME_HERE;
	
	@ClientString(id = 1802974, message = "Open this!")
	public static NpcStringId OPEN_THIS;
	
	@ClientString(id = 1802975, message = "Open this box!")
	public static NpcStringId OPEN_THIS_BOX;
	
	@ClientString(id = 1802976, message = "Who are you?!")
	public static NpcStringId WHO_ARE_YOU_2;
	
	@ClientString(id = 1802977, message = "Not just anyone can go in. Leave!")
	public static NpcStringId NOT_JUST_ANYONE_CAN_GO_IN_LEAVE;
	
	@ClientString(id = 1802978, message = "How do you dare pass through here?")
	public static NpcStringId HOW_DO_YOU_DARE_PASS_THROUGH_HERE;
	
	@ClientString(id = 1802979, message = "What? Who are you?")
	public static NpcStringId WHAT_WHO_ARE_YOU;
	
	@ClientString(id = 1802980, message = "We must alert the Commander about these intruders!")
	public static NpcStringId WE_MUST_ALERT_THE_COMMANDER_ABOUT_THESE_INTRUDERS;
	
	@ClientString(id = 1802981, message = "Alert everyone!")
	public static NpcStringId ALERT_EVERYONE;
	
	@ClientString(id = 1802982, message = "How did you know I was here?")
	public static NpcStringId HOW_DID_YOU_KNOW_I_WAS_HERE;
	
	@ClientString(id = 1802983, message = "Why are you so late? Huh? You are not part of the Ashen Shadow Revolutionaries!")
	public static NpcStringId WHY_ARE_YOU_SO_LATE_HUH_YOU_ARE_NOT_PART_OF_THE_ASHEN_SHADOW_REVOLUTIONARIES;
	
	@ClientString(id = 1802984, message = "I'll have to silence you in order to hide the fact I'm a spy.")
	public static NpcStringId I_LL_HAVE_TO_SILENCE_YOU_IN_ORDER_TO_HIDE_THE_FACT_I_M_A_SPY;
	
	@ClientString(id = 1802985, message = "You think you can leave this place alive after seeing me?")
	public static NpcStringId YOU_THINK_YOU_CAN_LEAVE_THIS_PLACE_ALIVE_AFTER_SEEING_ME;
	
	@ClientString(id = 1802986, message = "Wait, wait. It will be better for you if you let me live.")
	public static NpcStringId WAIT_WAIT_IT_WILL_BE_BETTER_FOR_YOU_IF_YOU_LET_ME_LIVE;
	
	@ClientString(id = 1802987, message = "Stop! I only helped the Ashen Shadow Revolutionaries for a little!")
	public static NpcStringId STOP_I_ONLY_HELPED_THE_ASHEN_SHADOW_REVOLUTIONARIES_FOR_A_LITTLE;
	
	@ClientString(id = 1802988, message = "Ashen Shadow Revolutionaries! Keep the formation!")
	public static NpcStringId ASHEN_SHADOW_REVOLUTIONARIES_KEEP_THE_FORMATION;
	
	@ClientString(id = 1802989, message = "Ashen Shadow Revolutionaries! Keep the formation!")
	public static NpcStringId ASHEN_SHADOW_REVOLUTIONARIES_KEEP_THE_FORMATION_2;
	
	@ClientString(id = 1802990, message = "Healer! Help!")
	public static NpcStringId HEALER_HELP;
	
	@ClientString(id = 1802991, message = "We need some healing!")
	public static NpcStringId WE_NEED_SOME_HEALING;
	
	@ClientString(id = 1802992, message = "Invincible party!")
	public static NpcStringId INVINCIBLE_PARTY;
	
	@ClientString(id = 1802993, message = "This is an emergency!")
	public static NpcStringId THIS_IS_AN_EMERGENCY;
	
	@ClientString(id = 1802994, message = "Come on! Protect the party members!")
	public static NpcStringId COME_ON_PROTECT_THE_PARTY_MEMBERS;
	
	@ClientString(id = 1802995, message = "Knight, use Aggression!")
	public static NpcStringId KNIGHT_USE_AGGRESSION;
	
	@ClientString(id = 1802996, message = "Knight, kill this bastard!")
	public static NpcStringId KNIGHT_KILL_THIS_BASTARD;
	
	@ClientString(id = 1802997, message = "Take these guys away.")
	public static NpcStringId TAKE_THESE_GUYS_AWAY;
	
	@ClientString(id = 1802998, message = "Back off! Leave it to knights!")
	public static NpcStringId BACK_OFF_LEAVE_IT_TO_KNIGHTS;
	
	@ClientString(id = 1802999, message = "Help us, knights!")
	public static NpcStringId HELP_US_KNIGHTS;
	
	@ClientString(id = 1803000, message = "All the recruits are to train and follow the sergeants!")
	public static NpcStringId ALL_THE_RECRUITS_ARE_TO_TRAIN_AND_FOLLOW_THE_SERGEANTS;
	
	@ClientString(id = 1803001, message = "Soldiers, we have guests. Welcome them.")
	public static NpcStringId SOLDIERS_WE_HAVE_GUESTS_WELCOME_THEM;
	
	@ClientString(id = 1803002, message = "Commander Burnstein, there's no need for you to deal with these. I'll take care of them.")
	public static NpcStringId COMMANDER_BURNSTEIN_THERE_S_NO_NEED_FOR_YOU_TO_DEAL_WITH_THESE_I_LL_TAKE_CARE_OF_THEM;
	
	@ClientString(id = 1803003, message = "I'll show you something interesting. Come to the second floor.")
	public static NpcStringId I_LL_SHOW_YOU_SOMETHING_INTERESTING_COME_TO_THE_SECOND_FLOOR;
	
	@ClientString(id = 1803004, message = "Stop the infiltrators!")
	public static NpcStringId STOP_THE_INFILTRATORS;
	
	@ClientString(id = 1803005, message = "Don't let a single one leave this place alive!")
	public static NpcStringId DON_T_LET_A_SINGLE_ONE_LEAVE_THIS_PLACE_ALIVE;
	
	@ClientString(id = 1803006, message = "This is the place where your comrades are reborn as a soldier of Embryo.")
	public static NpcStringId THIS_IS_THE_PLACE_WHERE_YOUR_COMRADES_ARE_REBORN_AS_A_SOLDIER_OF_EMBRYO;
	
	@ClientString(id = 1803007, message = "Look closely. You might recognize some of them. Let's see if they are ready to become our soldiers.")
	public static NpcStringId LOOK_CLOSELY_YOU_MIGHT_RECOGNIZE_SOME_OF_THEM_LET_S_SEE_IF_THEY_ARE_READY_TO_BECOME_OUR_SOLDIERS;
	
	@ClientString(id = 1803008, message = "The Aden Vanguard? Huh. I'm surprised you are able to withstand the brainwashing. Have a good time fighting against your comrades.")
	public static NpcStringId THE_ADEN_VANGUARD_HUH_I_M_SURPRISED_YOU_ARE_ABLE_TO_WITHSTAND_THE_BRAINWASHING_HAVE_A_GOOD_TIME_FIGHTING_AGAINST_YOUR_COMRADES;
	
	@ClientString(id = 1803009, message = "Doesn't matter. We already have great elite soldiers who we've successfully converted.")
	public static NpcStringId DOESN_T_MATTER_WE_ALREADY_HAVE_GREAT_ELITE_SOLDIERS_WHO_WE_VE_SUCCESSFULLY_CONVERTED;
	
	@ClientString(id = 1803010, message = "Useless bunch... I'll deal with you.")
	public static NpcStringId USELESS_BUNCH_I_LL_DEAL_WITH_YOU;
	
	@ClientString(id = 1803011, message = "Commander Burnstein... I wasn't able to complete my mission...")
	public static NpcStringId COMMANDER_BURNSTEIN_I_WASN_T_ABLE_TO_COMPLETE_MY_MISSION;
	
	@ClientString(id = 1803012, message = "It will be better for us if we capture you, rather than the countless useless soldiers.")
	public static NpcStringId IT_WILL_BE_BETTER_FOR_US_IF_WE_CAPTURE_YOU_RATHER_THAN_THE_COUNTLESS_USELESS_SOLDIERS;
	
	@ClientString(id = 1803013, message = "How about receiving the blessing of Atelia and becoming an elite soldier under me?")
	public static NpcStringId HOW_ABOUT_RECEIVING_THE_BLESSING_OF_ATELIA_AND_BECOMING_AN_ELITE_SOLDIER_UNDER_ME;
	
	@ClientString(id = 1803014, message = "There's no room for negotiations. I don't really care.")
	public static NpcStringId THERE_S_NO_ROOM_FOR_NEGOTIATIONS_I_DON_T_REALLY_CARE;
	
	@ClientString(id = 1803015, message = "Don't even think about leaving this place alive.")
	public static NpcStringId DON_T_EVEN_THINK_ABOUT_LEAVING_THIS_PLACE_ALIVE;
	
	@ClientString(id = 1803016, message = "Unit 7 Commander")
	public static NpcStringId UNIT_7_COMMANDER;
	
	@ClientString(id = 1803017, message = "Unit 7 Elite Soldier")
	public static NpcStringId UNIT_7_ELITE_SOLDIER;
	
	@ClientString(id = 1803018, message = "The teleport gate to the 2nd floor has been activated.")
	public static NpcStringId THE_TELEPORT_GATE_TO_THE_2ND_FLOOR_HAS_BEEN_ACTIVATED;
	
	@ClientString(id = 1803019, message = "It looks like Captain Adolph wants to talk to the Party Leader. Go talk to Adolph.")
	public static NpcStringId IT_LOOKS_LIKE_CAPTAIN_ADOLPH_WANTS_TO_TALK_TO_THE_PARTY_LEADER_GO_TALK_TO_ADOLPH;
	
	@ClientString(id = 1803020, message = "The teleport gate to the 3rd floor has been activated.")
	public static NpcStringId THE_TELEPORT_GATE_TO_THE_3RD_FLOOR_HAS_BEEN_ACTIVATED;
	
	@ClientString(id = 1803021, message = "You've successfully attacked the Command Post and defeated Commander Burnstein.")
	public static NpcStringId YOU_VE_SUCCESSFULLY_ATTACKED_THE_COMMAND_POST_AND_DEFEATED_COMMANDER_BURNSTEIN;
	
	@ClientString(id = 1803022, message = "Cannot teleport in the Ceremony of Chaos arena.")
	public static NpcStringId CANNOT_TELEPORT_IN_THE_CEREMONY_OF_CHAOS_ARENA;
	
	@ClientString(id = 1803023, message = "Cannot teleport while the Olympiad is in progress.")
	public static NpcStringId CANNOT_TELEPORT_WHILE_THE_OLYMPIAD_IS_IN_PROGRESS;
	
	@ClientString(id = 1803024, message = "The soul will disappear in 30 seconds.")
	public static NpcStringId THE_SOUL_WILL_DISAPPEAR_IN_30_SECONDS;
	
	@ClientString(id = 1803025, message = "The soul will disappear in 20 seconds.")
	public static NpcStringId THE_SOUL_WILL_DISAPPEAR_IN_20_SECONDS;
	
	@ClientString(id = 1803026, message = "The soul will disappear in 10 seconds.")
	public static NpcStringId THE_SOUL_WILL_DISAPPEAR_IN_10_SECONDS;
	
	@ClientString(id = 1803027, message = "The soul will disappear in 5 seconds.")
	public static NpcStringId THE_SOUL_WILL_DISAPPEAR_IN_5_SECONDS;
	
	@ClientString(id = 1803028, message = "The soul will disappear in 4 seconds.")
	public static NpcStringId THE_SOUL_WILL_DISAPPEAR_IN_4_SECONDS;
	
	@ClientString(id = 1803029, message = "The soul will disappear in 3 seconds.")
	public static NpcStringId THE_SOUL_WILL_DISAPPEAR_IN_3_SECONDS;
	
	@ClientString(id = 1803030, message = "The soul will disappear in 2 seconds.")
	public static NpcStringId THE_SOUL_WILL_DISAPPEAR_IN_2_SECONDS;
	
	@ClientString(id = 1803031, message = "The soul will disappear in 1 second.")
	public static NpcStringId THE_SOUL_WILL_DISAPPEAR_IN_1_SECOND;
	
	@ClientString(id = 1803032, message = "The soul has disappeared.")
	public static NpcStringId THE_SOUL_HAS_DISAPPEARED;
	
	@ClientString(id = 1803033, message = "The Soul Crystal has absorbed the soul successfully.")
	public static NpcStringId THE_SOUL_CRYSTAL_HAS_ABSORBED_THE_SOUL_SUCCESSFULLY;
	
	@ClientString(id = 1803034, message = "The Soul Crystal was unable to absorb the soul.")
	public static NpcStringId THE_SOUL_CRYSTAL_WAS_UNABLE_TO_ABSORB_THE_SOUL;
	
	@ClientString(id = 1803035, message = "The Soul Crystal has caused a resonance so the level has dropped.")
	public static NpcStringId THE_SOUL_CRYSTAL_HAS_CAUSED_A_RESONANCE_SO_THE_LEVEL_HAS_DROPPED;
	
	@ClientString(id = 1803036, message = "Soul Crystal cannot be inserted into the item.")
	public static NpcStringId SOUL_CRYSTAL_CANNOT_BE_INSERTED_INTO_THE_ITEM;
	
	@ClientString(id = 1803037, message = "I've been waiting for you.")
	public static NpcStringId I_VE_BEEN_WAITING_FOR_YOU;
	
	@ClientString(id = 1803038, message = "The Dragonclaw Clan has lost the faith of the people and is hated by everyone.")
	public static NpcStringId THE_DRAGONCLAW_CLAN_HAS_LOST_THE_FAITH_OF_THE_PEOPLE_AND_IS_HATED_BY_EVERYONE;
	
	@ClientString(id = 1803039, message = "Molly is in danger. Please help her!")
	public static NpcStringId MOLLY_IS_IN_DANGER_PLEASE_HELP_HER;
	
	@ClientString(id = 1803040, message = "I will not hand over the Earth Altar!")
	public static NpcStringId I_WILL_NOT_HAND_OVER_THE_EARTH_ALTAR;
	
	@ClientString(id = 1803041, message = "I'm the shield of the Dragonclaw clan!")
	public static NpcStringId I_M_THE_SHIELD_OF_THE_DRAGONCLAW_CLAN;
	
	@ClientString(id = 1803042, message = "I failed to live up to my role as the shield of the clan..")
	public static NpcStringId I_FAILED_TO_LIVE_UP_TO_MY_ROLE_AS_THE_SHIELD_OF_THE_CLAN;
	
	@ClientString(id = 1803043, message = "$s1, you've received the Altar of Earth Sealing Stone.")
	public static NpcStringId S1_YOU_VE_RECEIVED_THE_ALTAR_OF_EARTH_SEALING_STONE;
	
	@ClientString(id = 1803044, message = "Use the Sealing Stone to seal the Earth Altar!")
	public static NpcStringId USE_THE_SEALING_STONE_TO_SEAL_THE_EARTH_ALTAR;
	
	@ClientString(id = 1803045, message = "The Earth Altar has been sealed! Now go on to the Wind Altar!")
	public static NpcStringId THE_EARTH_ALTAR_HAS_BEEN_SEALED_NOW_GO_ON_TO_THE_WIND_ALTAR;
	
	@ClientString(id = 1803046, message = "You've successfully sealed the Earth Altar!")
	public static NpcStringId YOU_VE_SUCCESSFULLY_SEALED_THE_EARTH_ALTAR;
	
	@ClientString(id = 1803047, message = "Stop the invaders!")
	public static NpcStringId STOP_THE_INVADERS;
	
	@ClientString(id = 1803048, message = "You rebels! I will wipe out all of you!")
	public static NpcStringId YOU_REBELS_I_WILL_WIPE_OUT_ALL_OF_YOU;
	
	@ClientString(id = 1803049, message = "We are being pushed back! Request aid!")
	public static NpcStringId WE_ARE_BEING_PUSHED_BACK_REQUEST_AID;
	
	@ClientString(id = 1803050, message = "Let's go! Against the Dragonclaw!")
	public static NpcStringId LET_S_GO_AGAINST_THE_DRAGONCLAW;
	
	@ClientString(id = 1803051, message = "We'll take care of this. You go defeat Kelbim!")
	public static NpcStringId WE_LL_TAKE_CARE_OF_THIS_YOU_GO_DEFEAT_KELBIM;
	
	@ClientString(id = 1803052, message = "Stupid Haren! He was boasting that he would protect the Earth Altar...")
	public static NpcStringId STUPID_HAREN_HE_WAS_BOASTING_THAT_HE_WOULD_PROTECT_THE_EARTH_ALTAR;
	
	@ClientString(id = 1803053, message = "Remove that dirty hand!")
	public static NpcStringId REMOVE_THAT_DIRTY_HAND;
	
	@ClientString(id = 1803054, message = "I give up! Please don't kill me..")
	public static NpcStringId I_GIVE_UP_PLEASE_DON_T_KILL_ME;
	
	@ClientString(id = 1803055, message = "$s1 has received the Wind Altar Sealing Stone.")
	public static NpcStringId S1_HAS_RECEIVED_THE_WIND_ALTAR_SEALING_STONE;
	
	@ClientString(id = 1803056, message = "Seal the Wind Altar!")
	public static NpcStringId SEAL_THE_WIND_ALTAR;
	
	@ClientString(id = 1803057, message = "The Wind Altar has been sealed! Now go on to the Dungeon!")
	public static NpcStringId THE_WIND_ALTAR_HAS_BEEN_SEALED_NOW_GO_ON_TO_THE_DUNGEON;
	
	@ClientString(id = 1803058, message = "You've successfully sealed the Wind Altar!")
	public static NpcStringId YOU_VE_SUCCESSFULLY_SEALED_THE_WIND_ALTAR;
	
	@ClientString(id = 1803059, message = "The door to the dungeon is open!")
	public static NpcStringId THE_DOOR_TO_THE_DUNGEON_IS_OPEN;
	
	@ClientString(id = 1803060, message = "My blade is waiting for your blood.")
	public static NpcStringId MY_BLADE_IS_WAITING_FOR_YOUR_BLOOD;
	
	@ClientString(id = 1803061, message = "You rebels! This is as far as you'll get!")
	public static NpcStringId YOU_REBELS_THIS_IS_AS_FAR_AS_YOU_LL_GET;
	
	@ClientString(id = 1803062, message = "You call that an attack?")
	public static NpcStringId YOU_CALL_THAT_AN_ATTACK;
	
	@ClientString(id = 1803063, message = "Come out! Hurricane! Cyclone!")
	public static NpcStringId COME_OUT_HURRICANE_CYCLONE;
	
	@ClientString(id = 1803064, message = "I can't believe I lost to the likes of you..")
	public static NpcStringId I_CAN_T_BELIEVE_I_LOST_TO_THE_LIKES_OF_YOU;
	
	@ClientString(id = 1803065, message = "Krrrrrr!")
	public static NpcStringId KRRRRRR;
	
	@ClientString(id = 1803066, message = "Please let me out!")
	public static NpcStringId PLEASE_LET_ME_OUT;
	
	@ClientString(id = 1803067, message = "The door to Kelbim's throne has opened!")
	public static NpcStringId THE_DOOR_TO_KELBIM_S_THRONE_HAS_OPENED;
	
	@ClientString(id = 1803068, message = "I knew you would come.")
	public static NpcStringId I_KNEW_YOU_WOULD_COME;
	
	@ClientString(id = 1803069, message = "A lot of people are suffering because of the Dragonclaw and Kelbim!")
	public static NpcStringId A_LOT_OF_PEOPLE_ARE_SUFFERING_BECAUSE_OF_THE_DRAGONCLAW_AND_KELBIM;
	
	@ClientString(id = 1803070, message = "Now is time to burn the Dragonclaw's flag!")
	public static NpcStringId NOW_IS_TIME_TO_BURN_THE_DRAGONCLAW_S_FLAG;
	
	@ClientString(id = 1803071, message = "Kelbim! Punish that guy!")
	public static NpcStringId KELBIM_PUNISH_THAT_GUY;
	
	@ClientString(id = 1803072, message = "Kelbim is on the other side.")
	public static NpcStringId KELBIM_IS_ON_THE_OTHER_SIDE;
	
	@ClientString(id = 1803073, message = "Please defeat Kelbim no matter what!")
	public static NpcStringId PLEASE_DEFEAT_KELBIM_NO_MATTER_WHAT;
	
	@ClientString(id = 1803074, message = "The door to Kelbim's throne has opened!")
	public static NpcStringId THE_DOOR_TO_KELBIM_S_THRONE_HAS_OPENED_2;
	
	@ClientString(id = 1803075, message = "Protect Kelbim!")
	public static NpcStringId PROTECT_KELBIM;
	
	@ClientString(id = 1803076, message = "For Dragonclaw!")
	public static NpcStringId FOR_DRAGONCLAW;
	
	@ClientString(id = 1803077, message = "Punitive creatures! I will make you pay for your rebellion!")
	public static NpcStringId PUNITIVE_CREATURES_I_WILL_MAKE_YOU_PAY_FOR_YOUR_REBELLION;
	
	@ClientString(id = 1803078, message = "I'm the master of Dragonclaw!")
	public static NpcStringId I_M_THE_MASTER_OF_DRAGONCLAW;
	
	@ClientString(id = 1803079, message = "I don't lose to anyone!")
	public static NpcStringId I_DON_T_LOSE_TO_ANYONE;
	
	@ClientString(id = 1803080, message = "How did I lose..")
	public static NpcStringId HOW_DID_I_LOSE_2;
	
	@ClientString(id = 1803081, message = "Are you the leader? I'm so glad you are helping out.")
	public static NpcStringId ARE_YOU_THE_LEADER_I_M_SO_GLAD_YOU_ARE_HELPING_OUT;
	
	@ClientString(id = 1803082, message = "I almost died a few times excavating.")
	public static NpcStringId I_ALMOST_DIED_A_FEW_TIMES_EXCAVATING;
	
	@ClientString(id = 1803083, message = "Since we know of this great treasure, I'll make sure to reward you if we find it.")
	public static NpcStringId SINCE_WE_KNOW_OF_THIS_GREAT_TREASURE_I_LL_MAKE_SURE_TO_REWARD_YOU_IF_WE_FIND_IT;
	
	@ClientString(id = 1803084, message = "I'm glad you are on my side! I'm excited!")
	public static NpcStringId I_M_GLAD_YOU_ARE_ON_MY_SIDE_I_M_EXCITED;
	
	@ClientString(id = 1803085, message = "Watch out. There are a lot of monsters around here.")
	public static NpcStringId WATCH_OUT_THERE_ARE_A_LOT_OF_MONSTERS_AROUND_HERE;
	
	@ClientString(id = 1803086, message = "Are you the ones who will be helping out? Welcome. I've been waiting for you.")
	public static NpcStringId ARE_YOU_THE_ONES_WHO_WILL_BE_HELPING_OUT_WELCOME_I_VE_BEEN_WAITING_FOR_YOU;
	
	@ClientString(id = 1803087, message = "I had a hard time working by myself. I'm glad you are here now.")
	public static NpcStringId I_HAD_A_HARD_TIME_WORKING_BY_MYSELF_I_M_GLAD_YOU_ARE_HERE_NOW;
	
	@ClientString(id = 1803088, message = "Don't worry about the reward! We'll find that treasure.")
	public static NpcStringId DON_T_WORRY_ABOUT_THE_REWARD_WE_LL_FIND_THAT_TREASURE;
	
	@ClientString(id = 1803089, message = "I'm glad powerful people like you guys are helping me.")
	public static NpcStringId I_M_GLAD_POWERFUL_PEOPLE_LIKE_YOU_GUYS_ARE_HELPING_ME;
	
	@ClientString(id = 1803090, message = "Wow! Watch out! Monsters might come out any minute now.")
	public static NpcStringId WOW_WATCH_OUT_MONSTERS_MIGHT_COME_OUT_ANY_MINUTE_NOW;
	
	@ClientString(id = 1803091, message = "Hello! I'm Deton, an archaeologist of the Kingdom of Aden.")
	public static NpcStringId HELLO_I_M_DETON_AN_ARCHAEOLOGIST_OF_THE_KINGDOM_OF_ADEN;
	
	@ClientString(id = 1803092, message = "I don't know what I would've done without you here. Thanks for helping.")
	public static NpcStringId I_DON_T_KNOW_WHAT_I_WOULD_VE_DONE_WITHOUT_YOU_HERE_THANKS_FOR_HELPING;
	
	@ClientString(id = 1803093, message = "I'm sure it will be a great treasure, so I'll make sure to reward you accordingly.")
	public static NpcStringId I_M_SURE_IT_WILL_BE_A_GREAT_TREASURE_SO_I_LL_MAKE_SURE_TO_REWARD_YOU_ACCORDINGLY;
	
	@ClientString(id = 1803094, message = "Glad to have powerful people like you on my side.")
	public static NpcStringId GLAD_TO_HAVE_POWERFUL_PEOPLE_LIKE_YOU_ON_MY_SIDE;
	
	@ClientString(id = 1803095, message = "Watch out! There are monsters everywhere.")
	public static NpcStringId WATCH_OUT_THERE_ARE_MONSTERS_EVERYWHERE;
	
	@ClientString(id = 1803096, message = "Oh? This is a Flame Flower! Stand back. The Stakatos will come now.")
	public static NpcStringId OH_THIS_IS_A_FLAME_FLOWER_STAND_BACK_THE_STAKATOS_WILL_COME_NOW;
	
	@ClientString(id = 1803097, message = "The Flame Flowers can only be saved with the Radiant Heal skill.")
	public static NpcStringId THE_FLAME_FLOWERS_CAN_ONLY_BE_SAVED_WITH_THE_RADIANT_HEAL_SKILL;
	
	@ClientString(id = 1803098, message = "Be careful. The flower will die if you hit it with another skill.")
	public static NpcStringId BE_CAREFUL_THE_FLOWER_WILL_DIE_IF_YOU_HIT_IT_WITH_ANOTHER_SKILL;
	
	@ClientString(id = 1803099, message = "Phew.. Those Stakatos.. They shouldn't come out for a while now.")
	public static NpcStringId PHEW_THOSE_STAKATOS_THEY_SHOULDN_T_COME_OUT_FOR_A_WHILE_NOW;
	
	@ClientString(id = 1803100, message = "A Flame Flower! Can you believe it? It's a very magical flower.")
	public static NpcStringId A_FLAME_FLOWER_CAN_YOU_BELIEVE_IT_IT_S_A_VERY_MAGICAL_FLOWER;
	
	@ClientString(id = 1803101, message = "To save a Flame Flower.. Yes, you need to use Radiant Heal!")
	public static NpcStringId TO_SAVE_A_FLAME_FLOWER_YES_YOU_NEED_TO_USE_RADIANT_HEAL;
	
	@ClientString(id = 1803102, message = "If you try to use any other skill, the flower will die, so be careful.")
	public static NpcStringId IF_YOU_TRY_TO_USE_ANY_OTHER_SKILL_THE_FLOWER_WILL_DIE_SO_BE_CAREFUL;
	
	@ClientString(id = 1803103, message = "Those nasty Stakatos.. Anyway, it should be fine now.")
	public static NpcStringId THOSE_NASTY_STAKATOS_ANYWAY_IT_SHOULD_BE_FINE_NOW;
	
	@ClientString(id = 1803104, message = "This!! I'm sure I've seen this before.. Yes.. That means, the Stakatos!!")
	public static NpcStringId THIS_I_M_SURE_I_VE_SEEN_THIS_BEFORE_YES_THAT_MEANS_THE_STAKATOS;
	
	@ClientString(id = 1803105, message = "To save the Flame Flower you need Heal.. Wait! Radiant Heal! Yes, I'm sure!")
	public static NpcStringId TO_SAVE_THE_FLAME_FLOWER_YOU_NEED_HEAL_WAIT_RADIANT_HEAL_YES_I_M_SURE;
	
	@ClientString(id = 1803106, message = "Well, there's not much difference, right? Or is there..?")
	public static NpcStringId WELL_THERE_S_NOT_MUCH_DIFFERENCE_RIGHT_OR_IS_THERE;
	
	@ClientString(id = 1803107, message = "Anyway, the Stakatos will not come out anymore. Why? Well..")
	public static NpcStringId ANYWAY_THE_STAKATOS_WILL_NOT_COME_OUT_ANYMORE_WHY_WELL;
	
	@ClientString(id = 1803108, message = "Now, on to the next!")
	public static NpcStringId NOW_ON_TO_THE_NEXT;
	
	@ClientString(id = 1803109, message = "Hmm? What is this? I don't think I've been around here before.. This eerie feeling..")
	public static NpcStringId HMM_WHAT_IS_THIS_I_DON_T_THINK_I_VE_BEEN_AROUND_HERE_BEFORE_THIS_EERIE_FEELING;
	
	@ClientString(id = 1803110, message = "Wah! Save me! Saaaave me! I'll give you a thousand Adena!!!")
	public static NpcStringId WAH_SAVE_ME_SAAAAVE_ME_I_LL_GIVE_YOU_A_THOUSAND_ADENA;
	
	@ClientString(id = 1803111, message = "Let's keep going.")
	public static NpcStringId LET_S_KEEP_GOING;
	
	@ClientString(id = 1803112, message = "What's this place? I've never seen this before.. Hmm..")
	public static NpcStringId WHAT_S_THIS_PLACE_I_VE_NEVER_SEEN_THIS_BEFORE_HMM;
	
	@ClientString(id = 1803113, message = "Wah! Save me! Please save me!")
	public static NpcStringId WAH_SAVE_ME_PLEASE_SAVE_ME;
	
	@ClientString(id = 1803114, message = "Let's have some fun.")
	public static NpcStringId LET_S_HAVE_SOME_FUN;
	
	@ClientString(id = 1803115, message = "Let's see.. I haven't been here before. Have I? I hope we don't run into weird creatures..")
	public static NpcStringId LET_S_SEE_I_HAVEN_T_BEEN_HERE_BEFORE_HAVE_I_I_HOPE_WE_DON_T_RUN_INTO_WEIRD_CREATURES;
	
	@ClientString(id = 1803116, message = "Eek! Save this Dwarf! I'm just an archaeologist! I'll give you everything I have!!")
	public static NpcStringId EEK_SAVE_THIS_DWARF_I_M_JUST_AN_ARCHAEOLOGIST_I_LL_GIVE_YOU_EVERYTHING_I_HAVE;
	
	@ClientString(id = 1803117, message = "Eeeek! Great! I can't believe you defeated this giant scorpion!")
	public static NpcStringId EEEEK_GREAT_I_CAN_T_BELIEVE_YOU_DEFEATED_THIS_GIANT_SCORPION;
	
	@ClientString(id = 1803118, message = "Well, let's keep going. Which way do you want to go? Left or right?")
	public static NpcStringId WELL_LET_S_KEEP_GOING_WHICH_WAY_DO_YOU_WANT_TO_GO_LEFT_OR_RIGHT;
	
	@ClientString(id = 1803119, message = "I have a bad feeling about both, but I'll trust you guys.")
	public static NpcStringId I_HAVE_A_BAD_FEELING_ABOUT_BOTH_BUT_I_LL_TRUST_YOU_GUYS;
	
	@ClientString(id = 1803120, message = "Oh? You truly are amazing. You actually defeated those nasty guys!")
	public static NpcStringId OH_YOU_TRULY_ARE_AMAZING_YOU_ACTUALLY_DEFEATED_THOSE_NASTY_GUYS;
	
	@ClientString(id = 1803121, message = "The path splits now. Well, let's go! Which way?")
	public static NpcStringId THE_PATH_SPLITS_NOW_WELL_LET_S_GO_WHICH_WAY;
	
	@ClientString(id = 1803122, message = "Both look pretty bad, but we must keep going!")
	public static NpcStringId BOTH_LOOK_PRETTY_BAD_BUT_WE_MUST_KEEP_GOING;
	
	@ClientString(id = 1803123, message = "Eek! Don't bring it here. Anyway, you really are strong.")
	public static NpcStringId EEK_DON_T_BRING_IT_HERE_ANYWAY_YOU_REALLY_ARE_STRONG;
	
	@ClientString(id = 1803124, message = "Let's hurry. Which way? Test your luck at this crossroads.")
	public static NpcStringId LET_S_HURRY_WHICH_WAY_TEST_YOUR_LUCK_AT_THIS_CROSSROADS;
	
	@ClientString(id = 1803125, message = "I'm worried either way, but I'll trust you guys.")
	public static NpcStringId I_M_WORRIED_EITHER_WAY_BUT_I_LL_TRUST_YOU_GUYS;
	
	@ClientString(id = 1803126, message = "This way? Well, I trust you. I'll be safe, right?")
	public static NpcStringId THIS_WAY_WELL_I_TRUST_YOU_I_LL_BE_SAFE_RIGHT;
	
	@ClientString(id = 1803127, message = "What! Look, this place isn't safe either!")
	public static NpcStringId WHAT_LOOK_THIS_PLACE_ISN_T_SAFE_EITHER;
	
	@ClientString(id = 1803128, message = "Eek! What..? Wait! I'll be waiting over there..")
	public static NpcStringId EEK_WHAT_WAIT_I_LL_BE_WAITING_OVER_THERE;
	
	@ClientString(id = 1803129, message = "You are decided? Well, let's hurry!")
	public static NpcStringId YOU_ARE_DECIDED_WELL_LET_S_HURRY;
	
	@ClientString(id = 1803130, message = "Wahhh! It's dangerous! Watch out!")
	public static NpcStringId WAHHH_IT_S_DANGEROUS_WATCH_OUT;
	
	@ClientString(id = 1803131, message = "Wait! I mean, good job. I'll just be waiting over there..")
	public static NpcStringId WAIT_I_MEAN_GOOD_JOB_I_LL_JUST_BE_WAITING_OVER_THERE;
	
	@ClientString(id = 1803132, message = "This way? I see. Okay. I just need to follow you, right?")
	public static NpcStringId THIS_WAY_I_SEE_OKAY_I_JUST_NEED_TO_FOLLOW_YOU_RIGHT;
	
	@ClientString(id = 1803133, message = "Wahhh! This way was dangerous too! Save me!")
	public static NpcStringId WAHHH_THIS_WAY_WAS_DANGEROUS_TOO_SAVE_ME;
	
	@ClientString(id = 1803134, message = "Huh? I think I saw something. I'll be right back.")
	public static NpcStringId HUH_I_THINK_I_SAW_SOMETHING_I_LL_BE_RIGHT_BACK;
	
	@ClientString(id = 1803135, message = "This way feels much safer. Good choice. The air feels different.")
	public static NpcStringId THIS_WAY_FEELS_MUCH_SAFER_GOOD_CHOICE_THE_AIR_FEELS_DIFFERENT;
	
	@ClientString(id = 1803136, message = "Wahhh! What are these monsters! How old do you have be to get that big!")
	public static NpcStringId WAHHH_WHAT_ARE_THESE_MONSTERS_HOW_OLD_DO_YOU_HAVE_BE_TO_GET_THAT_BIG;
	
	@ClientString(id = 1803137, message = "Please get rid of these monsters. I'm sure it will be easy for you. I.. Have something to take care of..")
	public static NpcStringId PLEASE_GET_RID_OF_THESE_MONSTERS_I_M_SURE_IT_WILL_BE_EASY_FOR_YOU_I_HAVE_SOMETHING_TO_TAKE_CARE_OF;
	
	@ClientString(id = 1803138, message = "Okay, it does look better than the other way. The air feels better already.")
	public static NpcStringId OKAY_IT_DOES_LOOK_BETTER_THAN_THE_OTHER_WAY_THE_AIR_FEELS_BETTER_ALREADY;
	
	@ClientString(id = 1803139, message = "Again!! Please do something about those monsters! Where do they keep coming from?")
	public static NpcStringId AGAIN_PLEASE_DO_SOMETHING_ABOUT_THOSE_MONSTERS_WHERE_DO_THEY_KEEP_COMING_FROM;
	
	@ClientString(id = 1803140, message = "I'll leave those monsters to you. I'll go check out something over there. It's very important.")
	public static NpcStringId I_LL_LEAVE_THOSE_MONSTERS_TO_YOU_I_LL_GO_CHECK_OUT_SOMETHING_OVER_THERE_IT_S_VERY_IMPORTANT;
	
	@ClientString(id = 1803141, message = "Well, does it matter which way we go? I hope it's better than the other one at least.. Something smells good here.")
	public static NpcStringId WELL_DOES_IT_MATTER_WHICH_WAY_WE_GO_I_HOPE_IT_S_BETTER_THAN_THE_OTHER_ONE_AT_LEAST_SOMETHING_SMELLS_GOOD_HERE;
	
	@ClientString(id = 1803142, message = "Wahh! Why do these monsters keep coming out? I should hunt them all and make some drinks.. Wah! Don't come near me!")
	public static NpcStringId WAHH_WHY_DO_THESE_MONSTERS_KEEP_COMING_OUT_I_SHOULD_HUNT_THEM_ALL_AND_MAKE_SOME_DRINKS_WAH_DON_T_COME_NEAR_ME;
	
	@ClientString(id = 1803143, message = "Do something about these monsters! Show me your strength! I'll be waiting over there..")
	public static NpcStringId DO_SOMETHING_ABOUT_THESE_MONSTERS_SHOW_ME_YOUR_STRENGTH_I_LL_BE_WAITING_OVER_THERE;
	
	@ClientString(id = 1803144, message = "Oh! I've never been this far. This ancient language.. Isn't it beautiful?")
	public static NpcStringId OH_I_VE_NEVER_BEEN_THIS_FAR_THIS_ANCIENT_LANGUAGE_ISN_T_IT_BEAUTIFUL;
	
	@ClientString(id = 1803145, message = "It says.. 'The Sealed Tablet and the Sealing Device are one body.. The Flame Flowers will be your blessing..'")
	public static NpcStringId IT_SAYS_THE_SEALED_TABLET_AND_THE_SEALING_DEVICE_ARE_ONE_BODY_THE_FLAME_FLOWERS_WILL_BE_YOUR_BLESSING;
	
	@ClientString(id = 1803146, message = "The seal is coming apart! Just a little more!")
	public static NpcStringId THE_SEAL_IS_COMING_APART_JUST_A_LITTLE_MORE;
	
	@ClientString(id = 1803147, message = "Yes! The seal is gone. Well, you go on ahead. I'll make some rubbed copies first.")
	public static NpcStringId YES_THE_SEAL_IS_GONE_WELL_YOU_GO_ON_AHEAD_I_LL_MAKE_SOME_RUBBED_COPIES_FIRST;
	
	@ClientString(id = 1803148, message = "This.. Looks like instructions on how to remove the seal..")
	public static NpcStringId THIS_LOOKS_LIKE_INSTRUCTIONS_ON_HOW_TO_REMOVE_THE_SEAL;
	
	@ClientString(id = 1803149, message = "Sealed Tablet.. Attack.. The Flame Flowers.. Oh! Plant the Flame Flowers around the tablet and attack it! Now!")
	public static NpcStringId SEALED_TABLET_ATTACK_THE_FLAME_FLOWERS_OH_PLANT_THE_FLAME_FLOWERS_AROUND_THE_TABLET_AND_ATTACK_IT_NOW;
	
	@ClientString(id = 1803150, message = "Yes! The seal is coming apart. Come on, let's do this!")
	public static NpcStringId YES_THE_SEAL_IS_COMING_APART_COME_ON_LET_S_DO_THIS;
	
	@ClientString(id = 1803151, message = "The seal is gone! Let's go now! I'll look around once more. You go on ahead!")
	public static NpcStringId THE_SEAL_IS_GONE_LET_S_GO_NOW_I_LL_LOOK_AROUND_ONCE_MORE_YOU_GO_ON_AHEAD;
	
	@ClientString(id = 1803152, message = "Hmm.. Can you read this? I should've paid more attention in the ancient language class..")
	public static NpcStringId HMM_CAN_YOU_READ_THIS_I_SHOULD_VE_PAID_MORE_ATTENTION_IN_THE_ANCIENT_LANGUAGE_CLASS;
	
	@ClientString(id = 1803153, message = "Well, we should try to destroy the tablet first. Something should happen then, right?")
	public static NpcStringId WELL_WE_SHOULD_TRY_TO_DESTROY_THE_TABLET_FIRST_SOMETHING_SHOULD_HAPPEN_THEN_RIGHT;
	
	@ClientString(id = 1803154, message = "Oh, yes! Look at that. The seal is breaking! Just a little more.")
	public static NpcStringId OH_YES_LOOK_AT_THAT_THE_SEAL_IS_BREAKING_JUST_A_LITTLE_MORE;
	
	@ClientString(id = 1803155, message = "Wow! The seal is gone! Ohhh! That's a pretty big hole. Well, grab on to my hand, and you may go in first.")
	public static NpcStringId WOW_THE_SEAL_IS_GONE_OHHH_THAT_S_A_PRETTY_BIG_HOLE_WELL_GRAB_ON_TO_MY_HAND_AND_YOU_MAY_GO_IN_FIRST;
	
	@ClientString(id = 1803156, message = "What's going on? Everyone's fighting very hard for me, I see.")
	public static NpcStringId WHAT_S_GOING_ON_EVERYONE_S_FIGHTING_VERY_HARD_FOR_ME_I_SEE;
	
	@ClientString(id = 1803157, message = "Huh? You actually thought we were going to share the treasures? Hah! Nice try.")
	public static NpcStringId HUH_YOU_ACTUALLY_THOUGHT_WE_WERE_GOING_TO_SHARE_THE_TREASURES_HAH_NICE_TRY;
	
	@ClientString(id = 1803158, message = "The powerful Tauti! I finally got it! It's mine!! Kahaha.")
	public static NpcStringId THE_POWERFUL_TAUTI_I_FINALLY_GOT_IT_IT_S_MINE_KAHAHA;
	
	@ClientString(id = 1803159, message = "This power.. I can feel it! Hm? Huh? What's this? Gwahhh!")
	public static NpcStringId THIS_POWER_I_CAN_FEEL_IT_HM_HUH_WHAT_S_THIS_GWAHHH;
	
	@ClientString(id = 1803160, message = "You are all fighting so hard for me!")
	public static NpcStringId YOU_ARE_ALL_FIGHTING_SO_HARD_FOR_ME;
	
	@ClientString(id = 1803161, message = "You fools! These treasures are mine! I was just using you all. Kuhaha.")
	public static NpcStringId YOU_FOOLS_THESE_TREASURES_ARE_MINE_I_WAS_JUST_USING_YOU_ALL_KUHAHA;
	
	@ClientString(id = 1803162, message = "Tauti! The weapon that grants great power! This is mine now! Kahahaha!")
	public static NpcStringId TAUTI_THE_WEAPON_THAT_GRANTS_GREAT_POWER_THIS_IS_MINE_NOW_KAHAHAHA;
	
	@ClientString(id = 1803163, message = "Kuh! What's this? I thought I would get more power..! Gwahhh!")
	public static NpcStringId KUH_WHAT_S_THIS_I_THOUGHT_I_WOULD_GET_MORE_POWER_GWAHHH;
	
	@ClientString(id = 1803164, message = "Nice, nice. I see that everyone's fighting hard for me.")
	public static NpcStringId NICE_NICE_I_SEE_THAT_EVERYONE_S_FIGHTING_HARD_FOR_ME;
	
	@ClientString(id = 1803165, message = "I can't believe you actually fell for that. I was just using you. Kahaha.")
	public static NpcStringId I_CAN_T_BELIEVE_YOU_ACTUALLY_FELL_FOR_THAT_I_WAS_JUST_USING_YOU_KAHAHA;
	
	@ClientString(id = 1803166, message = "Tauti! So this is Tauti. Give me your power! You are mine! Kahahaha!")
	public static NpcStringId TAUTI_SO_THIS_IS_TAUTI_GIVE_ME_YOUR_POWER_YOU_ARE_MINE_KAHAHAHA;
	
	@ClientString(id = 1803167, message = "Kahahaha! I can feel the power. Yes.. This..? What.. This is not it! Gwah!")
	public static NpcStringId KAHAHAHA_I_CAN_FEEL_THE_POWER_YES_THIS_WHAT_THIS_IS_NOT_IT_GWAH;
	
	@ClientString(id = 1803168, message = "Phew! It's hot in here. I've been here for over twenty years, but this is way too hot.")
	public static NpcStringId PHEW_IT_S_HOT_IN_HERE_I_VE_BEEN_HERE_FOR_OVER_TWENTY_YEARS_BUT_THIS_IS_WAY_TOO_HOT;
	
	@ClientString(id = 1803169, message = "Have I told you? My brothers' names are Ceton and Eton. Hahaha")
	public static NpcStringId HAVE_I_TOLD_YOU_MY_BROTHERS_NAMES_ARE_CETON_AND_ETON_HAHAHA;
	
	@ClientString(id = 1803170, message = "I used to be lean when I was young, but I guess this belly fat comes with age. You could say this is attractive in its own way.")
	public static NpcStringId I_USED_TO_BE_LEAN_WHEN_I_WAS_YOUNG_BUT_I_GUESS_THIS_BELLY_FAT_COMES_WITH_AGE_YOU_COULD_SAY_THIS_IS_ATTRACTIVE_IN_ITS_OWN_WAY;
	
	@ClientString(id = 1803171, message = "I heard that Tyrr Warrior Dwarves can't attack long range when jumping. Is that true? Just wondering..")
	public static NpcStringId I_HEARD_THAT_TYRR_WARRIOR_DWARVES_CAN_T_ATTACK_LONG_RANGE_WHEN_JUMPING_IS_THAT_TRUE_JUST_WONDERING;
	
	@ClientString(id = 1803172, message = "People used to think I was very old when I was a kid, but nowadays, everyone says I look younger than I am! Hahaha.")
	public static NpcStringId PEOPLE_USED_TO_THINK_I_WAS_VERY_OLD_WHEN_I_WAS_A_KID_BUT_NOWADAYS_EVERYONE_SAYS_I_LOOK_YOUNGER_THAN_I_AM_HAHAHA;
	
	@ClientString(id = 1803173, message = "You don't belong here!")
	public static NpcStringId YOU_DON_T_BELONG_HERE;
	
	@ClientString(id = 1803174, message = "An evil thing has been sealed here. Do not get any closer.")
	public static NpcStringId AN_EVIL_THING_HAS_BEEN_SEALED_HERE_DO_NOT_GET_ANY_CLOSER;
	
	@ClientString(id = 1803175, message = "Are you not afraid of the gods' wrath?")
	public static NpcStringId ARE_YOU_NOT_AFRAID_OF_THE_GODS_WRATH;
	
	@ClientString(id = 1803176, message = "Do not lust after what's sealed here. It is not yours.")
	public static NpcStringId DO_NOT_LUST_AFTER_WHAT_S_SEALED_HERE_IT_IS_NOT_YOURS;
	
	@ClientString(id = 1803177, message = "I will forgive you if you retreat now.")
	public static NpcStringId I_WILL_FORGIVE_YOU_IF_YOU_RETREAT_NOW;
	
	@ClientString(id = 1803178, message = "How stupid. Ignorance is a sin. I'll let you go this one time. Go!")
	public static NpcStringId HOW_STUPID_IGNORANCE_IS_A_SIN_I_LL_LET_YOU_GO_THIS_ONE_TIME_GO;
	
	@ClientString(id = 1803179, message = "I cannot let those who were not able to win against themselves advance any further.")
	public static NpcStringId I_CANNOT_LET_THOSE_WHO_WERE_NOT_ABLE_TO_WIN_AGAINST_THEMSELVES_ADVANCE_ANY_FURTHER;
	
	@ClientString(id = 1803180, message = "Gods. Please show your powers to those who seek the devil.")
	public static NpcStringId GODS_PLEASE_SHOW_YOUR_POWERS_TO_THOSE_WHO_SEEK_THE_DEVIL;
	
	@ClientString(id = 1803181, message = "Don't even dream about it! Those who are not qualified won't even get a chance!")
	public static NpcStringId DON_T_EVEN_DREAM_ABOUT_IT_THOSE_WHO_ARE_NOT_QUALIFIED_WON_T_EVEN_GET_A_CHANCE;
	
	@ClientString(id = 1803182, message = "Tauti is a cursed weapon. It must not be awakened.")
	public static NpcStringId TAUTI_IS_A_CURSED_WEAPON_IT_MUST_NOT_BE_AWAKENED;
	
	@ClientString(id = 1803183, message = "Why don't you believe me!")
	public static NpcStringId WHY_DON_T_YOU_BELIEVE_ME;
	
	@ClientString(id = 1803184, message = "Why are you seeking the devil's weapon? Stop!")
	public static NpcStringId WHY_ARE_YOU_SEEKING_THE_DEVIL_S_WEAPON_STOP;
	
	@ClientString(id = 1803185, message = "Do not let things get worse than this.")
	public static NpcStringId DO_NOT_LET_THINGS_GET_WORSE_THAN_THIS;
	
	@ClientString(id = 1803186, message = "Tauti must remain sealed here.")
	public static NpcStringId TAUTI_MUST_REMAIN_SEALED_HERE;
	
	@ClientString(id = 1803187, message = "The seal must not be undone.")
	public static NpcStringId THE_SEAL_MUST_NOT_BE_UNDONE;
	
	@ClientString(id = 1803188, message = "We have infiltrators. Protect the princess!")
	public static NpcStringId WE_HAVE_INFILTRATORS_PROTECT_THE_PRINCESS;
	
	@ClientString(id = 1803189, message = "How dare you come to the princess' room!")
	public static NpcStringId HOW_DARE_YOU_COME_TO_THE_PRINCESS_ROOM;
	
	@ClientString(id = 1803190, message = "They came all the way here? We must stop them!")
	public static NpcStringId THEY_CAME_ALL_THE_WAY_HERE_WE_MUST_STOP_THEM;
	
	@ClientString(id = 1803191, message = "Die, you monster!")
	public static NpcStringId DIE_YOU_MONSTER;
	
	@ClientString(id = 1803192, message = "Guhhhh.")
	public static NpcStringId GUHHHH;
	
	@ClientString(id = 1803193, message = "Are you ready to hear the story?")
	public static NpcStringId ARE_YOU_READY_TO_HEAR_THE_STORY;
	
	@ClientString(id = 1803194, message = "I'll start once everyone is seated.")
	public static NpcStringId I_LL_START_ONCE_EVERYONE_IS_SEATED;
	
	@ClientString(id = 1803195, message = "Heh! What should I talk about next? Hmm..")
	public static NpcStringId HEH_WHAT_SHOULD_I_TALK_ABOUT_NEXT_HMM;
	
	@ClientString(id = 1803196, message = "Well, which story do you want to hear?")
	public static NpcStringId WELL_WHICH_STORY_DO_YOU_WANT_TO_HEAR;
	
	@ClientString(id = 1803197, message = "I wonder what kind of stories are popular with the customers..")
	public static NpcStringId I_WONDER_WHAT_KIND_OF_STORIES_ARE_POPULAR_WITH_THE_CUSTOMERS;
	
	@ClientString(id = 1803198, message = "Sit down first. I can't start otherwise.")
	public static NpcStringId SIT_DOWN_FIRST_I_CAN_T_START_OTHERWISE;
	
	@ClientString(id = 1803199, message = "Should I start? Let's see if we're ready..")
	public static NpcStringId SHOULD_I_START_LET_S_SEE_IF_WE_RE_READY;
	
	@ClientString(id = 1803200, message = "I'll be starting now, so take a seat.")
	public static NpcStringId I_LL_BE_STARTING_NOW_SO_TAKE_A_SEAT;
	
	@ClientString(id = 1803201, message = "Which story do you want to hear?")
	public static NpcStringId WHICH_STORY_DO_YOU_WANT_TO_HEAR;
	
	@ClientString(id = 1803202, message = "I have many stories to tell.")
	public static NpcStringId I_HAVE_MANY_STORIES_TO_TELL;
	
	@ClientString(id = 1803203, message = "Please sit down so that I can start.")
	public static NpcStringId PLEASE_SIT_DOWN_SO_THAT_I_CAN_START;
	
	@ClientString(id = 1803204, message = "Well! Whose story should I tell you today?")
	public static NpcStringId WELL_WHOSE_STORY_SHOULD_I_TELL_YOU_TODAY;
	
	@ClientString(id = 1803205, message = "Hurry! Sit down!")
	public static NpcStringId HURRY_SIT_DOWN;
	
	@ClientString(id = 1803206, message = "Whose story do you want to hear?")
	public static NpcStringId WHOSE_STORY_DO_YOU_WANT_TO_HEAR;
	
	@ClientString(id = 1803207, message = "You have to be ready.")
	public static NpcStringId YOU_HAVE_TO_BE_READY;
	
	@ClientString(id = 1803208, message = "Frozen Labyrinth' Knights have attacked us. Defeat them.")
	public static NpcStringId FROZEN_LABYRINTH_KNIGHTS_HAVE_ATTACKED_US_DEFEAT_THEM;
	
	@ClientString(id = 1803209, message = "Frozen Labyrinth' Knights have attacked us. Defeat them.")
	public static NpcStringId FROZEN_LABYRINTH_KNIGHTS_HAVE_ATTACKED_US_DEFEAT_THEM_2;
	
	@ClientString(id = 1803210, message = "Ifrit!!")
	public static NpcStringId IFRIT;
	
	@ClientString(id = 1803211, message = "Arimanes!!")
	public static NpcStringId ARIMANES;
	
	@ClientString(id = 1803212, message = "Look around. The Flame Flowers have bloomed.")
	public static NpcStringId LOOK_AROUND_THE_FLAME_FLOWERS_HAVE_BLOOMED;
	
	@ClientString(id = 1803213, message = "A crossroads? I have a bad feeling about this.")
	public static NpcStringId A_CROSSROADS_I_HAVE_A_BAD_FEELING_ABOUT_THIS;
	
	@ClientString(id = 1803214, message = "Left or right? Which way?")
	public static NpcStringId LEFT_OR_RIGHT_WHICH_WAY;
	
	@ClientString(id = 1803215, message = "Look at that Flame Golem. It's terrifying.")
	public static NpcStringId LOOK_AT_THAT_FLAME_GOLEM_IT_S_TERRIFYING;
	
	@ClientString(id = 1803216, message = "A bunch of Flame Scarabs appeared. Watch out!")
	public static NpcStringId A_BUNCH_OF_FLAME_SCARABS_APPEARED_WATCH_OUT;
	
	@ClientString(id = 1803217, message = "Wow, a Sealed Tablet! It says to plant the Flame Flowers around and to attack the tablet.")
	public static NpcStringId WOW_A_SEALED_TABLET_IT_SAYS_TO_PLANT_THE_FLAME_FLOWERS_AROUND_AND_TO_ATTACK_THE_TABLET;
	
	@ClientString(id = 1803218, message = "Let's go down this way. I'll be right behind you.")
	public static NpcStringId LET_S_GO_DOWN_THIS_WAY_I_LL_BE_RIGHT_BEHIND_YOU;
	
	@ClientString(id = 1803219, message = "There's no future for those who cannot win against themselves.")
	public static NpcStringId THERE_S_NO_FUTURE_FOR_THOSE_WHO_CANNOT_WIN_AGAINST_THEMSELVES;
	
	@ClientString(id = 1803220, message = "Look at yourself and face yourself.")
	public static NpcStringId LOOK_AT_YOURSELF_AND_FACE_YOURSELF;
	
	@ClientString(id = 1803221, message = "A battle against yourself is more terrifying than death itself.")
	public static NpcStringId A_BATTLE_AGAINST_YOURSELF_IS_MORE_TERRIFYING_THAN_DEATH_ITSELF;
	
	@ClientString(id = 1803222, message = "The Mystic Tavern is open now.")
	public static NpcStringId THE_MYSTIC_TAVERN_IS_OPEN_NOW;
	
	@ClientString(id = 1803223, message = "There's a tavern where you can listen to wonderful stories.")
	public static NpcStringId THERE_S_A_TAVERN_WHERE_YOU_CAN_LISTEN_TO_WONDERFUL_STORIES;
	
	@ClientString(id = 1803224, message = "Are you looking for the tavern? It's this way.")
	public static NpcStringId ARE_YOU_LOOKING_FOR_THE_TAVERN_IT_S_THIS_WAY;
	
	@ClientString(id = 1803225, message = "Come on! Chances like these don't come by often.")
	public static NpcStringId COME_ON_CHANCES_LIKE_THESE_DON_T_COME_BY_OFTEN;
	
	@ClientString(id = 1803226, message = "Adventurer! The tavern is this way.")
	public static NpcStringId ADVENTURER_THE_TAVERN_IS_THIS_WAY;
	
	@ClientString(id = 1803227, message = "So much to do...")
	public static NpcStringId SO_MUCH_TO_DO;
	
	@ClientString(id = 1803228, message = "How long until we can tell stories to the customers too?")
	public static NpcStringId HOW_LONG_UNTIL_WE_CAN_TELL_STORIES_TO_THE_CUSTOMERS_TOO;
	
	@ClientString(id = 1803229, message = "I wonder what Hanna will be cooking today...")
	public static NpcStringId I_WONDER_WHAT_HANNA_WILL_BE_COOKING_TODAY;
	
	@ClientString(id = 1803230, message = "Hey, you! We don't want drunk customers here.")
	public static NpcStringId HEY_YOU_WE_DON_T_WANT_DRUNK_CUSTOMERS_HERE;
	
	@ClientString(id = 1803231, message = "What do you think about our tavern? Isn't it great?")
	public static NpcStringId WHAT_DO_YOU_THINK_ABOUT_OUR_TAVERN_ISN_T_IT_GREAT;
	
	@ClientString(id = 1803232, message = "You can place your order over there.")
	public static NpcStringId YOU_CAN_PLACE_YOUR_ORDER_OVER_THERE;
	
	@ClientString(id = 1803233, message = "Just relax and have a drink.")
	public static NpcStringId JUST_RELAX_AND_HAVE_A_DRINK;
	
	@ClientString(id = 1803234, message = "Hanna's cooking is the best.")
	public static NpcStringId HANNA_S_COOKING_IS_THE_BEST;
	
	@ClientString(id = 1803235, message = "You are a regular, right? Thanks for coming again.")
	public static NpcStringId YOU_ARE_A_REGULAR_RIGHT_THANKS_FOR_COMING_AGAIN;
	
	@ClientString(id = 1803236, message = "Here, you can forget about your responsibilities for a while.")
	public static NpcStringId HERE_YOU_CAN_FORGET_ABOUT_YOUR_RESPONSIBILITIES_FOR_A_WHILE;
	
	@ClientString(id = 1803237, message = "You can hear the story over there.")
	public static NpcStringId YOU_CAN_HEAR_THE_STORY_OVER_THERE;
	
	@ClientString(id = 1803238, message = "Oh! It's a Flame Flower that is famous for its miracles!")
	public static NpcStringId OH_IT_S_A_FLAME_FLOWER_THAT_IS_FAMOUS_FOR_ITS_MIRACLES;
	
	@ClientString(id = 1803239, message = "It's a Flame Flower. These should come in handy later on.")
	public static NpcStringId IT_S_A_FLAME_FLOWER_THESE_SHOULD_COME_IN_HANDY_LATER_ON;
	
	@ClientString(id = 1803240, message = "A crossroads.. I don't know which way we should take.")
	public static NpcStringId A_CROSSROADS_I_DON_T_KNOW_WHICH_WAY_WE_SHOULD_TAKE;
	
	@ClientString(id = 1803241, message = "Well, how about you spit on your hand and see..")
	public static NpcStringId WELL_HOW_ABOUT_YOU_SPIT_ON_YOUR_HAND_AND_SEE;
	
	@ClientString(id = 1803242, message = "It's a Flame Golem! Watch out!")
	public static NpcStringId IT_S_A_FLAME_GOLEM_WATCH_OUT;
	
	@ClientString(id = 1803243, message = "Ahhhh! A Flame Golem! Please help me!")
	public static NpcStringId AHHHH_A_FLAME_GOLEM_PLEASE_HELP_ME;
	
	@ClientString(id = 1803244, message = "That Flame Scarab.. It's terrifying!")
	public static NpcStringId THAT_FLAME_SCARAB_IT_S_TERRIFYING;
	
	@ClientString(id = 1803245, message = "Please get rid of all the Flame Scarabs!")
	public static NpcStringId PLEASE_GET_RID_OF_ALL_THE_FLAME_SCARABS;
	
	@ClientString(id = 1803246, message = "A Sealed Tablet, huh..")
	public static NpcStringId A_SEALED_TABLET_HUH;
	
	@ClientString(id = 1803247, message = "It looks like something will happen if we attack the Sealed Tablet.")
	public static NpcStringId IT_LOOKS_LIKE_SOMETHING_WILL_HAPPEN_IF_WE_ATTACK_THE_SEALED_TABLET;
	
	@ClientString(id = 1803248, message = "Who would have thought there would be a secret region like this! Please! After you.")
	public static NpcStringId WHO_WOULD_HAVE_THOUGHT_THERE_WOULD_BE_A_SECRET_REGION_LIKE_THIS_PLEASE_AFTER_YOU;
	
	@ClientString(id = 1803249, message = "I'll follow you soon. Go on ahead.")
	public static NpcStringId I_LL_FOLLOW_YOU_SOON_GO_ON_AHEAD;
	
	@ClientString(id = 1803250, message = "Thank you for helping. You are the heroes of this era.")
	public static NpcStringId THANK_YOU_FOR_HELPING_YOU_ARE_THE_HEROES_OF_THIS_ERA;
	
	@ClientString(id = 1803251, message = "Moooo, mooo.")
	public static NpcStringId MOOOO_MOOO;
	
	@ClientString(id = 1803252, message = "Baa, baa.")
	public static NpcStringId BAA_BAA;
	
	@ClientString(id = 1803253, message = "Ooooh...")
	public static NpcStringId OOOOH_4;
	
	@ClientString(id = 1803254, message = "Urgh")
	public static NpcStringId URGH_3;
	
	@ClientString(id = 1803255, message = "What your step.")
	public static NpcStringId WHAT_YOUR_STEP;
	
	@ClientString(id = 1803256, message = "Lupia introduced me here, so that's how I started working here.")
	public static NpcStringId LUPIA_INTRODUCED_ME_HERE_SO_THAT_S_HOW_I_STARTED_WORKING_HERE;
	
	@ClientString(id = 1803257, message = "Is there anything to clean up?")
	public static NpcStringId IS_THERE_ANYTHING_TO_CLEAN_UP;
	
	@ClientString(id = 1803258, message = "I wonder if there's anyone coming from that side.")
	public static NpcStringId I_WONDER_IF_THERE_S_ANYONE_COMING_FROM_THAT_SIDE;
	
	@ClientString(id = 1803259, message = "I think we can wait for some more customers.")
	public static NpcStringId I_THINK_WE_CAN_WAIT_FOR_SOME_MORE_CUSTOMERS;
	
	@ClientString(id = 1803260, message = "An intense cold is coming. Look around.")
	public static NpcStringId AN_INTENSE_COLD_IS_COMING_LOOK_AROUND;
	
	@ClientString(id = 1803261, message = "Use your mouse to move more smoothly.")
	public static NpcStringId USE_YOUR_MOUSE_TO_MOVE_MORE_SMOOTHLY;
	
	@ClientString(id = 1803262, message = "$s1, you obtained a Flame Flower.")
	public static NpcStringId S1_YOU_OBTAINED_A_FLAME_FLOWER;
	
	@ClientString(id = 1803263, message = "$s1 obtained a Flame Flower. Amazing!")
	public static NpcStringId S1_OBTAINED_A_FLAME_FLOWER_AMAZING;
	
	@ClientString(id = 1803264, message = "$s1! Look inside your bag. You obtained a Flame Flower.")
	public static NpcStringId S1_LOOK_INSIDE_YOUR_BAG_YOU_OBTAINED_A_FLAME_FLOWER;
	
	@ClientString(id = 1803265, message = "I'm leaving in 10 minutes. If you're here on business, speak up.")
	public static NpcStringId I_M_LEAVING_IN_10_MINUTES_IF_YOU_RE_HERE_ON_BUSINESS_SPEAK_UP;
	
	@ClientString(id = 1803266, message = "I'm leaving in 5 minutes. If you're here on business, speak up.")
	public static NpcStringId I_M_LEAVING_IN_5_MINUTES_IF_YOU_RE_HERE_ON_BUSINESS_SPEAK_UP;
	
	@ClientString(id = 1803267, message = "I'm leaving in 3 minutes. If you're here on business, speak up.")
	public static NpcStringId I_M_LEAVING_IN_3_MINUTES_IF_YOU_RE_HERE_ON_BUSINESS_SPEAK_UP;
	
	@ClientString(id = 1803268, message = "I'm leaving in 2 minutes. If you're here on business, speak up.")
	public static NpcStringId I_M_LEAVING_IN_2_MINUTES_IF_YOU_RE_HERE_ON_BUSINESS_SPEAK_UP;
	
	@ClientString(id = 1803269, message = "I'm leaving in 1 minute. If you're here on business, speak up.")
	public static NpcStringId I_M_LEAVING_IN_1_MINUTE_IF_YOU_RE_HERE_ON_BUSINESS_SPEAK_UP;
	
	@ClientString(id = 1803270, message = "I'm leaving in 30 seconds. If you're here on business, speak up.")
	public static NpcStringId I_M_LEAVING_IN_30_SECONDS_IF_YOU_RE_HERE_ON_BUSINESS_SPEAK_UP;
	
	@ClientString(id = 1803271, message = "I'm leaving in 20 seconds. If you're here on business, speak up.")
	public static NpcStringId I_M_LEAVING_IN_20_SECONDS_IF_YOU_RE_HERE_ON_BUSINESS_SPEAK_UP;
	
	@ClientString(id = 1803272, message = "I'm leaving in 10 seconds. If you're here on business, speak up.")
	public static NpcStringId I_M_LEAVING_IN_10_SECONDS_IF_YOU_RE_HERE_ON_BUSINESS_SPEAK_UP;
	
	@ClientString(id = 1803273, message = "If you want to listen to a story, come to me.")
	public static NpcStringId IF_YOU_WANT_TO_LISTEN_TO_A_STORY_COME_TO_ME;
	
	@ClientString(id = 1803274, message = "Ready to listen to a story? Come now.")
	public static NpcStringId READY_TO_LISTEN_TO_A_STORY_COME_NOW;
	
	@ClientString(id = 1803275, message = "If the story is still in progress, I can tell it again.")
	public static NpcStringId IF_THE_STORY_IS_STILL_IN_PROGRESS_I_CAN_TELL_IT_AGAIN;
	
	@ClientString(id = 1803276, message = "Demonic Foreman")
	public static NpcStringId DEMONIC_FOREMAN;
	
	@ClientString(id = 1803277, message = "Giants Foreman")
	public static NpcStringId GIANTS_FOREMAN;
	
	@ClientString(id = 1803278, message = "Shaqrima Bathus grants one of your party members the key to the Giants' Room of Relics.")
	public static NpcStringId SHAQRIMA_BATHUS_GRANTS_ONE_OF_YOUR_PARTY_MEMBERS_THE_KEY_TO_THE_GIANTS_ROOM_OF_RELICS;
	
	@ClientString(id = 1803279, message = "Evolved with Shine Energy")
	public static NpcStringId EVOLVED_WITH_SHINE_ENERGY;
	
	@ClientString(id = 1803280, message = "Controller is started; entrance to the room of relics is blocked after 30 seconds.")
	public static NpcStringId CONTROLLER_IS_STARTED_ENTRANCE_TO_THE_ROOM_OF_RELICS_IS_BLOCKED_AFTER_30_SECONDS;
	
	@ClientString(id = 1803281, message = "Intruder discovered in the room of relics; defensive device triggered for 5 min.")
	public static NpcStringId INTRUDER_DISCOVERED_IN_THE_ROOM_OF_RELICS_DEFENSIVE_DEVICE_TRIGGERED_FOR_5_MIN;
	
	@ClientString(id = 1803282, message = "Successfully discovered the Giant's Relic in the Giants' Room of Relics.")
	public static NpcStringId SUCCESSFULLY_DISCOVERED_THE_GIANT_S_RELIC_IN_THE_GIANTS_ROOM_OF_RELICS;
	
	@ClientString(id = 1803283, message = "Exit the Giants' Room of Relics after 20 seconds.")
	public static NpcStringId EXIT_THE_GIANTS_ROOM_OF_RELICS_AFTER_20_SECONDS;
	
	@ClientString(id = 1803284, message = "Relic Guardian who has responded to $s1")
	public static NpcStringId RELIC_GUARDIAN_WHO_HAS_RESPONDED_TO_S1;
	
	@ClientString(id = 1803285, message = "Shaqrima Bathus responds to attacks from party members who have an Amity Level of 5 or higher with the Giant Trackers.")
	public static NpcStringId SHAQRIMA_BATHUS_RESPONDS_TO_ATTACKS_FROM_PARTY_MEMBERS_WHO_HAVE_AN_AMITY_LEVEL_OF_5_OR_HIGHER_WITH_THE_GIANT_TRACKERS;
	
	@ClientString(id = 1803286, message = "The warrior $s1 has obtained an Enchant Scroll from the Dimension Dissolver.")
	public static NpcStringId THE_WARRIOR_S1_HAS_OBTAINED_AN_ENCHANT_SCROLL_FROM_THE_DIMENSION_DISSOLVER;
	
	@ClientString(id = 1803287, message = "The warrior $s1 has obtained an Enchant Scroll and a Lv.5 Dye from the Dimension Dissolver.")
	public static NpcStringId THE_WARRIOR_S1_HAS_OBTAINED_AN_ENCHANT_SCROLL_AND_A_LV_5_DYE_FROM_THE_DIMENSION_DISSOLVER;
	
	@ClientString(id = 1803288, message = "The warrior $s1 has obtained an Enchant Scroll and Soul Crystal from the Dimension Dissolver.")
	public static NpcStringId THE_WARRIOR_S1_HAS_OBTAINED_AN_ENCHANT_SCROLL_AND_SOUL_CRYSTAL_FROM_THE_DIMENSION_DISSOLVER;
	
	@ClientString(id = 1803289, message = "$s1 has obtained an Enchant Scroll and an R99 Helios weapon from the Dimension Dissolver.")
	public static NpcStringId S1_HAS_OBTAINED_AN_ENCHANT_SCROLL_AND_AN_R99_HELIOS_WEAPON_FROM_THE_DIMENSION_DISSOLVER;
	
	@ClientString(id = 1803290, message = "$s1 has obtained an Enchant Scroll, a Lv. 5 Dye, and an R99 Helios weapon from the Dimension Dissolver.")
	public static NpcStringId S1_HAS_OBTAINED_AN_ENCHANT_SCROLL_A_LV_5_DYE_AND_AN_R99_HELIOS_WEAPON_FROM_THE_DIMENSION_DISSOLVER;
	
	@ClientString(id = 1803291, message = "$s1 has obtained an Enchant Scroll, a Soul Crystal, and an R99 Helios weapon from the Dimension Dissolver.")
	public static NpcStringId S1_HAS_OBTAINED_AN_ENCHANT_SCROLL_A_SOUL_CRYSTAL_AND_AN_R99_HELIOS_WEAPON_FROM_THE_DIMENSION_DISSOLVER;
	
	@ClientString(id = 1803292, message = "$s1 has obtained an Enchant Scroll, a Lv. 5 Dye, and an R99 Helios weapon from the Dimension Dissolver.")
	public static NpcStringId S1_HAS_OBTAINED_AN_ENCHANT_SCROLL_A_LV_5_DYE_AND_AN_R99_HELIOS_WEAPON_FROM_THE_DIMENSION_DISSOLVER_2;
	
	@ClientString(id = 1803293, message = "The warrior $s1 has obtained an Enchant Scroll, a Lv.5 Dye, and a Soul Crystal from the Dimension Dissolver.")
	public static NpcStringId THE_WARRIOR_S1_HAS_OBTAINED_AN_ENCHANT_SCROLL_A_LV_5_DYE_AND_A_SOUL_CRYSTAL_FROM_THE_DIMENSION_DISSOLVER;
	
	@ClientString(id = 1803294, message = "The warrior $s1 has begun battle with the Enchant Scroll.")
	public static NpcStringId THE_WARRIOR_S1_HAS_BEGUN_BATTLE_WITH_THE_ENCHANT_SCROLL;
	
	@ClientString(id = 1803295, message = "A Dimensional Vagabond has appeared in the Dimensional Rift. Begin battle within 15 seconds.")
	public static NpcStringId A_DIMENSIONAL_VAGABOND_HAS_APPEARED_IN_THE_DIMENSIONAL_RIFT_BEGIN_BATTLE_WITHIN_15_SECONDS;
	
	@ClientString(id = 1803296, message = "The Dimensional Vagabond has teleported $s1 times to another room. After 5 teleports, the Dimensional Vagabond will disappear.")
	public static NpcStringId THE_DIMENSIONAL_VAGABOND_HAS_TELEPORTED_S1_TIMES_TO_ANOTHER_ROOM_AFTER_5_TELEPORTS_THE_DIMENSIONAL_VAGABOND_WILL_DISAPPEAR;
	
	@ClientString(id = 1803297, message = "The Dimensional Vagabond was not attacked, and disappears somewhere into the Dimensional Rift.")
	public static NpcStringId THE_DIMENSIONAL_VAGABOND_WAS_NOT_ATTACKED_AND_DISAPPEARS_SOMEWHERE_INTO_THE_DIMENSIONAL_RIFT;
	
	@ClientString(id = 1803298, message = "After defeating the Dimensional Vagabond, $s1 and $s2 have obtained the Key to the Dimension Dissolver's Prison.")
	public static NpcStringId AFTER_DEFEATING_THE_DIMENSIONAL_VAGABOND_S1_AND_S2_HAVE_OBTAINED_THE_KEY_TO_THE_DIMENSION_DISSOLVER_S_PRISON;
	
	@ClientString(id = 1803299, message = "You have received a party leader bonus.")
	public static NpcStringId YOU_HAVE_RECEIVED_A_PARTY_LEADER_BONUS;
	
	@ClientString(id = 1803300, message = "You have received an association leader bonus.")
	public static NpcStringId YOU_HAVE_RECEIVED_AN_ASSOCIATION_LEADER_BONUS;
	
	@ClientString(id = 1803301, message = "Can be used by users with Lv. 20-39 who have completed the 1st class transfer.")
	public static NpcStringId CAN_BE_USED_BY_USERS_WITH_LV_20_39_WHO_HAVE_COMPLETED_THE_1ST_CLASS_TRANSFER;
	
	@ClientString(id = 1803302, message = "Can be used by users with Lv. 40-60 who have completed the 2nd class transfer.")
	public static NpcStringId CAN_BE_USED_BY_USERS_WITH_LV_40_60_WHO_HAVE_COMPLETED_THE_2ND_CLASS_TRANSFER;
	
	@ClientString(id = 1803303, message = "Can be used by users with Lv. 61-75 who have completed the 2nd class transfer.")
	public static NpcStringId CAN_BE_USED_BY_USERS_WITH_LV_61_75_WHO_HAVE_COMPLETED_THE_2ND_CLASS_TRANSFER;
	
	@ClientString(id = 1803304, message = "Can be used by users with Lv. 76-84 who have completed the 3rd class transfer.")
	public static NpcStringId CAN_BE_USED_BY_USERS_WITH_LV_76_84_WHO_HAVE_COMPLETED_THE_3RD_CLASS_TRANSFER;
	
	@ClientString(id = 1803305, message = "Can be used by awakened users with Lv. 85 and above.")
	public static NpcStringId CAN_BE_USED_BY_AWAKENED_USERS_WITH_LV_85_AND_ABOVE;
	
	@ClientString(id = 1803306, message = "After defeating the Dimensional Vagabond, $s1 has obtained the Key to the Dimension Dissolver's Prison.")
	public static NpcStringId AFTER_DEFEATING_THE_DIMENSIONAL_VAGABOND_S1_HAS_OBTAINED_THE_KEY_TO_THE_DIMENSION_DISSOLVER_S_PRISON;
	
	@ClientString(id = 1803307, message = "$s1, thank you for saving me.")
	public static NpcStringId S1_THANK_YOU_FOR_SAVING_ME;
	
	@ClientString(id = 1803308, message = "Please rescue the others as well.")
	public static NpcStringId PLEASE_RESCUE_THE_OTHERS_AS_WELL;
	
	@ClientString(id = 1803309, message = "I've escaped by the skin of my life, thanks to you.")
	public static NpcStringId I_VE_ESCAPED_BY_THE_SKIN_OF_MY_LIFE_THANKS_TO_YOU;
	
	@ClientString(id = 1803310, message = "Please accept this humble gift of thanks.")
	public static NpcStringId PLEASE_ACCEPT_THIS_HUMBLE_GIFT_OF_THANKS;
	
	@ClientString(id = 1803311, message = "It would be an honor to aid you with my humble abilities.")
	public static NpcStringId IT_WOULD_BE_AN_HONOR_TO_AID_YOU_WITH_MY_HUMBLE_ABILITIES;
	
	@ClientString(id = 1803312, message = "Thank you for saving my life. Who are you, again?")
	public static NpcStringId THANK_YOU_FOR_SAVING_MY_LIFE_WHO_ARE_YOU_AGAIN;
	
	@ClientString(id = 1803313, message = "So that was the last of the enemies...")
	public static NpcStringId SO_THAT_WAS_THE_LAST_OF_THE_ENEMIES;
	
	@ClientString(id = 1803314, message = "Where's my backpack?")
	public static NpcStringId WHERE_S_MY_BACKPACK;
	
	@ClientString(id = 1803315, message = "This is all I have to give.")
	public static NpcStringId THIS_IS_ALL_I_HAVE_TO_GIVE;
	
	@ClientString(id = 1803316, message = "Please avenge me with this power.")
	public static NpcStringId PLEASE_AVENGE_ME_WITH_THIS_POWER;
	
	@ClientString(id = 1803317, message = "How dare you try to get in my way!")
	public static NpcStringId HOW_DARE_YOU_TRY_TO_GET_IN_MY_WAY;
	
	@ClientString(id = 1803318, message = "You little...!")
	public static NpcStringId YOU_LITTLE;
	
	@ClientString(id = 1803319, message = "$s1... How dare you!")
	public static NpcStringId S1_HOW_DARE_YOU_2;
	
	@ClientString(id = 1803320, message = "You shall...all...die!!!")
	public static NpcStringId YOU_SHALL_ALL_DIE;
	
	@ClientString(id = 1803321, message = "I...shall...destroy...you!!!")
	public static NpcStringId I_SHALL_DESTROY_YOU;
	
	@ClientString(id = 1803322, message = "Disappear...!!!")
	public static NpcStringId DISAPPEAR_2;
	
	@ClientString(id = 1803323, message = "Thank you. I am truly indebted to you.")
	public static NpcStringId THANK_YOU_I_AM_TRULY_INDEBTED_TO_YOU;
	
	@ClientString(id = 1803324, message = "I shall return and continue scouting!")
	public static NpcStringId I_SHALL_RETURN_AND_CONTINUE_SCOUTING;
	
	@ClientString(id = 1803325, message = "Heh, thanks you for saving me. I bid you good health.")
	public static NpcStringId HEH_THANKS_YOU_FOR_SAVING_ME_I_BID_YOU_GOOD_HEALTH;
	
	@ClientString(id = 1803326, message = "Thank you. I shall take refuge in a safe place.")
	public static NpcStringId THANK_YOU_I_SHALL_TAKE_REFUGE_IN_A_SAFE_PLACE;
	
	@ClientString(id = 1803327, message = "Th..thank you. Blessings be upon you.")
	public static NpcStringId TH_THANK_YOU_BLESSINGS_BE_UPON_YOU;
	
	@ClientString(id = 1803329, message = "Speak with the 'Adventurers' Guide for Training'.")
	public static NpcStringId SPEAK_WITH_THE_ADVENTURERS_GUIDE_FOR_TRAINING;
	
	@ClientString(id = 1803330, message = "Speak with Toyron in order to return to Shannon.")
	public static NpcStringId SPEAK_WITH_TOYRON_IN_ORDER_TO_RETURN_TO_SHANNON;
	
	@ClientString(id = 1803331, message = "Charge!")
	public static NpcStringId CHARGE_3;
	
	@ClientString(id = 1803332, message = "You have defeated the gatekeeper and opened the gate.")
	public static NpcStringId YOU_HAVE_DEFEATED_THE_GATEKEEPER_AND_OPENED_THE_GATE;
	
	@ClientString(id = 1803333, message = "Let's move inside and get rid of the guardian captain! Forward!")
	public static NpcStringId LET_S_MOVE_INSIDE_AND_GET_RID_OF_THE_GUARDIAN_CAPTAIN_FORWARD;
	
	@ClientString(id = 1803334, message = "It's empty? Camille was supposed to be here!")
	public static NpcStringId IT_S_EMPTY_CAMILLE_WAS_SUPPOSED_TO_BE_HERE;
	
	@ClientString(id = 1803335, message = "I believe that we're in the right place!")
	public static NpcStringId I_BELIEVE_THAT_WE_RE_IN_THE_RIGHT_PLACE;
	
	@ClientString(id = 1803336, message = "Did he flee in terror? Haha!")
	public static NpcStringId DID_HE_FLEE_IN_TERROR_HAHA;
	
	@ClientString(id = 1803337, message = "Camille is not that kind of a guy, you idiot!")
	public static NpcStringId CAMILLE_IS_NOT_THAT_KIND_OF_A_GUY_YOU_IDIOT;
	
	@ClientString(id = 1803338, message = "Ugh! Idiot is too strong a word.")
	public static NpcStringId UGH_IDIOT_IS_TOO_STRONG_A_WORD;
	
	@ClientString(id = 1803339, message = "Emergency! Protect the castle's outer wall.")
	public static NpcStringId EMERGENCY_PROTECT_THE_CASTLE_S_OUTER_WALL;
	
	@ClientString(id = 1803340, message = "We've already got our hands full around here. How bad is the situation there?")
	public static NpcStringId WE_VE_ALREADY_GOT_OUR_HANDS_FULL_AROUND_HERE_HOW_BAD_IS_THE_SITUATION_THERE;
	
	@ClientString(id = 1803341, message = "The enemy committed all their reserves... We won't be able to hold out for long!")
	public static NpcStringId THE_ENEMY_COMMITTED_ALL_THEIR_RESERVES_WE_WON_T_BE_ABLE_TO_HOLD_OUT_FOR_LONG;
	
	@ClientString(id = 1803342, message = "Lady Leona! Lady Leona!")
	public static NpcStringId LADY_LEONA_LADY_LEONA;
	
	@ClientString(id = 1803343, message = "We have no choice, then. We have to trust the heroes and move to the outer castle!")
	public static NpcStringId WE_HAVE_NO_CHOICE_THEN_WE_HAVE_TO_TRUST_THE_HEROES_AND_MOVE_TO_THE_OUTER_CASTLE;
	
	@ClientString(id = 1803344, message = "Heroes! I'm counting on you!")
	public static NpcStringId HEROES_I_M_COUNTING_ON_YOU;
	
	@ClientString(id = 1803345, message = "Warriors of Blackbird! Follow me to the Outer Castle. Let's move!")
	public static NpcStringId WARRIORS_OF_BLACKBIRD_FOLLOW_ME_TO_THE_OUTER_CASTLE_LET_S_MOVE;
	
	@ClientString(id = 1803346, message = "Stop there, Leona Blackbird!")
	public static NpcStringId STOP_THERE_LEONA_BLACKBIRD;
	
	@ClientString(id = 1803347, message = "Camille! I'll make you pay for making me work for your dirty plan.")
	public static NpcStringId CAMILLE_I_LL_MAKE_YOU_PAY_FOR_MAKING_ME_WORK_FOR_YOUR_DIRTY_PLAN;
	
	@ClientString(id = 1803348, message = "Blackbird Clan members! It's time to finish this battle.")
	public static NpcStringId BLACKBIRD_CLAN_MEMBERS_IT_S_TIME_TO_FINISH_THIS_BATTLE;
	
	@ClientString(id = 1803349, message = "You bet.")
	public static NpcStringId YOU_BET;
	
	@ClientString(id = 1803350, message = "It can't be. Is that really... Giselle?")
	public static NpcStringId IT_CAN_T_BE_IS_THAT_REALLY_GISELLE;
	
	@ClientString(id = 1803351, message = "I'm confused, too. I heard that Giselle turned into a vampire...")
	public static NpcStringId I_M_CONFUSED_TOO_I_HEARD_THAT_GISELLE_TURNED_INTO_A_VAMPIRE;
	
	@ClientString(id = 1803352, message = "I wish Kain would be here... It's unbelievable he joined the Embryo...")
	public static NpcStringId I_WISH_KAIN_WOULD_BE_HERE_IT_S_UNBELIEVABLE_HE_JOINED_THE_EMBRYO;
	
	@ClientString(id = 1803353, message = "Hush! Don't speak that name!")
	public static NpcStringId HUSH_DON_T_SPEAK_THAT_NAME;
	
	@ClientString(id = 1803354, message = "Lady Leona!")
	public static NpcStringId LADY_LEONA;
	
	@ClientString(id = 1803355, message = "Enemies are fighting back hard! Be prepared!")
	public static NpcStringId ENEMIES_ARE_FIGHTING_BACK_HARD_BE_PREPARED;
	
	@ClientString(id = 1803356, message = "Enemies are panicked by our attack. Never stop!")
	public static NpcStringId ENEMIES_ARE_PANICKED_BY_OUR_ATTACK_NEVER_STOP;
	
	@ClientString(id = 1803357, message = "Hang in there a little more and we can bring those conniving beasts to their knees!")
	public static NpcStringId HANG_IN_THERE_A_LITTLE_MORE_AND_WE_CAN_BRING_THOSE_CONNIVING_BEASTS_TO_THEIR_KNEES;
	
	@ClientString(id = 1803358, message = "That traitor! Kain must be punished!")
	public static NpcStringId THAT_TRAITOR_KAIN_MUST_BE_PUNISHED;
	
	@ClientString(id = 1803359, message = "Blackbird Clan members and the heroes of Aden! Let's show what we're made of!")
	public static NpcStringId BLACKBIRD_CLAN_MEMBERS_AND_THE_HEROES_OF_ADEN_LET_S_SHOW_WHAT_WE_RE_MADE_OF;
	
	@ClientString(id = 1803360, message = "There is no need to panic just because the enemies are motivated again.")
	public static NpcStringId THERE_IS_NO_NEED_TO_PANIC_JUST_BECAUSE_THE_ENEMIES_ARE_MOTIVATED_AGAIN;
	
	@ClientString(id = 1803361, message = "Keep it up. We can keep the Keucereus Alliance Base.")
	public static NpcStringId KEEP_IT_UP_WE_CAN_KEEP_THE_KEUCEREUS_ALLIANCE_BASE;
	
	@ClientString(id = 1803362, message = "Kain! What was he thinking becoming Embryo's underling! He must be punished!")
	public static NpcStringId KAIN_WHAT_WAS_HE_THINKING_BECOMING_EMBRYO_S_UNDERLING_HE_MUST_BE_PUNISHED;
	
	@ClientString(id = 1803363, message = "Fight together with Barton and eliminate the enemies!")
	public static NpcStringId FIGHT_TOGETHER_WITH_BARTON_AND_ELIMINATE_THE_ENEMIES;
	
	@ClientString(id = 1803364, message = "Do not fear and continue to fight. Victory is ours!")
	public static NpcStringId DO_NOT_FEAR_AND_CONTINUE_TO_FIGHT_VICTORY_IS_OURS;
	
	@ClientString(id = 1803365, message = "Trample on the traitor!")
	public static NpcStringId TRAMPLE_ON_THE_TRAITOR;
	
	@ClientString(id = 1803366, message = "Enemies fight harder when their demise is near.")
	public static NpcStringId ENEMIES_FIGHT_HARDER_WHEN_THEIR_DEMISE_IS_NEAR;
	
	@ClientString(id = 1803367, message = "Our victory is right around the corner. I know it. Trust me.")
	public static NpcStringId OUR_VICTORY_IS_RIGHT_AROUND_THE_CORNER_I_KNOW_IT_TRUST_ME;
	
	@ClientString(id = 1803368, message = "We should never forgive Kain for what he did to us!")
	public static NpcStringId WE_SHOULD_NEVER_FORGIVE_KAIN_FOR_WHAT_HE_DID_TO_US;
	
	@ClientString(id = 1803369, message = "Go for the victory with my spirits!")
	public static NpcStringId GO_FOR_THE_VICTORY_WITH_MY_SPIRITS;
	
	@ClientString(id = 1803370, message = "Embryos are not to be feared! Hang in there!")
	public static NpcStringId EMBRYOS_ARE_NOT_TO_BE_FEARED_HANG_IN_THERE;
	
	@ClientString(id = 1803371, message = "Kain... Let's drag him down!")
	public static NpcStringId KAIN_LET_S_DRAG_HIM_DOWN;
	
	@ClientString(id = 1803372, message = "If you and I work together, this is nothing.")
	public static NpcStringId IF_YOU_AND_I_WORK_TOGETHER_THIS_IS_NOTHING;
	
	@ClientString(id = 1803373, message = "Don't ever fear the enemy. I'm here!")
	public static NpcStringId DON_T_EVER_FEAR_THE_ENEMY_I_M_HERE;
	
	@ClientString(id = 1803374, message = "No mercy to the enemies!")
	public static NpcStringId NO_MERCY_TO_THE_ENEMIES;
	
	@ClientString(id = 1803375, message = "This place must be defended at all costs!")
	public static NpcStringId THIS_PLACE_MUST_BE_DEFENDED_AT_ALL_COSTS;
	
	@ClientString(id = 1803376, message = "Do not stand back. Our victory is near.")
	public static NpcStringId DO_NOT_STAND_BACK_OUR_VICTORY_IS_NEAR;
	
	@ClientString(id = 1803377, message = "Kain! I will never forgive you.")
	public static NpcStringId KAIN_I_WILL_NEVER_FORGIVE_YOU;
	
	@ClientString(id = 1803378, message = "Watch out. Enemies are after you.")
	public static NpcStringId WATCH_OUT_ENEMIES_ARE_AFTER_YOU;
	
	@ClientString(id = 1803379, message = "Godspeed on your endeavors.")
	public static NpcStringId GODSPEED_ON_YOUR_ENDEAVORS;
	
	@ClientString(id = 1803380, message = "Kain! You can't get away from me this time!")
	public static NpcStringId KAIN_YOU_CAN_T_GET_AWAY_FROM_ME_THIS_TIME;
	
	@ClientString(id = 1803381, message = "Don't you ever doubt the power of Ertheia!")
	public static NpcStringId DON_T_YOU_EVER_DOUBT_THE_POWER_OF_ERTHEIA;
	
	@ClientString(id = 1803382, message = "I will never forgive you!")
	public static NpcStringId I_WILL_NEVER_FORGIVE_YOU;
	
	@ClientString(id = 1803383, message = "Don't get in the way of the Embryo!")
	public static NpcStringId DON_T_GET_IN_THE_WAY_OF_THE_EMBRYO;
	
	@ClientString(id = 1803384, message = "Brace yourselves! This is what we're made of!")
	public static NpcStringId BRACE_YOURSELVES_THIS_IS_WHAT_WE_RE_MADE_OF;
	
	@ClientString(id = 1803385, message = "Impede them so that the Defense Battery can't be activated!")
	public static NpcStringId IMPEDE_THEM_SO_THAT_THE_DEFENSE_BATTERY_CAN_T_BE_ACTIVATED;
	
	@ClientString(id = 1803386, message = "The 33333 Event is on! The user who lands the 33333rd hit on Dandy will hit the jackpot!")
	public static NpcStringId THE_33333_EVENT_IS_ON_THE_USER_WHO_LANDS_THE_33333RD_HIT_ON_DANDY_WILL_HIT_THE_JACKPOT;
	
	@ClientString(id = 1803387, message = "The 77777 Event is on! The user who lands the 77777th hit on Super Cat will hit the jackpot!")
	public static NpcStringId THE_77777_EVENT_IS_ON_THE_USER_WHO_LANDS_THE_77777TH_HIT_ON_SUPER_CAT_WILL_HIT_THE_JACKPOT;
	
	@ClientString(id = 1803388, message = "The 77777 Event is on! The user who lands the 77777th hit on the Dancing Bard will hit the jackpot!")
	public static NpcStringId THE_77777_EVENT_IS_ON_THE_USER_WHO_LANDS_THE_77777TH_HIT_ON_THE_DANCING_BARD_WILL_HIT_THE_JACKPOT;
	
	@ClientString(id = 1803389, message = "The 33333 Event is on! The user who lands the 33333rd hit on Dandy will hit the jackpot!")
	public static NpcStringId THE_33333_EVENT_IS_ON_THE_USER_WHO_LANDS_THE_33333RD_HIT_ON_DANDY_WILL_HIT_THE_JACKPOT_2;
	
	@ClientString(id = 1803390, message = "The 99999 Event is on! The user who lands the 99999th hit on Snowman will hit the jackpot!")
	public static NpcStringId THE_99999_EVENT_IS_ON_THE_USER_WHO_LANDS_THE_99999TH_HIT_ON_SNOWMAN_WILL_HIT_THE_JACKPOT;
	
	@ClientString(id = 1803391, message = "3 seconds")
	public static NpcStringId THREE_SECONDS;
	
	@ClientString(id = 1803392, message = "2 seconds")
	public static NpcStringId TWO_SECONDS;
	
	@ClientString(id = 1803393, message = "1 second")
	public static NpcStringId ONE_SECOND;
	
	@ClientString(id = 1803394, message = "Go!")
	public static NpcStringId GO;
	
	@ClientString(id = 1803395, message = "The winner of this event is $s1. Congratulations!")
	public static NpcStringId THE_WINNER_OF_THIS_EVENT_IS_S1_CONGRATULATIONS;
	
	@ClientString(id = 1803396, message = "Has been hit $s1 times.")
	public static NpcStringId HAS_BEEN_HIT_S1_TIMES;
	
	@ClientString(id = 1803397, message = "There's no time to hesitate! Hurry and follow me.")
	public static NpcStringId THERE_S_NO_TIME_TO_HESITATE_HURRY_AND_FOLLOW_ME;
	
	@ClientString(id = 1803398, message = "This is a dangerous place, but just trust me!")
	public static NpcStringId THIS_IS_A_DANGEROUS_PLACE_BUT_JUST_TRUST_ME;
	
	@ClientString(id = 1803399, message = "Even if I'm here with you, you shouldn't let up on your attacks.")
	public static NpcStringId EVEN_IF_I_M_HERE_WITH_YOU_YOU_SHOULDN_T_LET_UP_ON_YOUR_ATTACKS;
	
	@ClientString(id = 1803400, message = "Here! Hurry and attack!")
	public static NpcStringId HERE_HURRY_AND_ATTACK;
	
	@ClientString(id = 1803401, message = "Be aware of your surroundings.")
	public static NpcStringId BE_AWARE_OF_YOUR_SURROUNDINGS;
	
	@ClientString(id = 1803402, message = "Since we work great together, we'll do well.")
	public static NpcStringId SINCE_WE_WORK_GREAT_TOGETHER_WE_LL_DO_WELL;
	
	@ClientString(id = 1803403, message = "We're good friends, aren't we?")
	public static NpcStringId WE_RE_GOOD_FRIENDS_AREN_T_WE;
	
	@ClientString(id = 1803404, message = "I heard that Spicula Zero is dangerous. We'd better be careful.")
	public static NpcStringId I_HEARD_THAT_SPICULA_ZERO_IS_DANGEROUS_WE_D_BETTER_BE_CAREFUL;
	
	@ClientString(id = 1803405, message = "I'll show you the results of my training, so look forward to it!")
	public static NpcStringId I_LL_SHOW_YOU_THE_RESULTS_OF_MY_TRAINING_SO_LOOK_FORWARD_TO_IT;
	
	@ClientString(id = 1803406, message = "See? There's nothing you and I can't do when we're together!")
	public static NpcStringId SEE_THERE_S_NOTHING_YOU_AND_I_CAN_T_DO_WHEN_WE_RE_TOGETHER;
	
	@ClientString(id = 1803407, message = "The challenge for the Throne of Heroes - Goldberg will begin shortly. Please get ready, heroes!")
	public static NpcStringId THE_CHALLENGE_FOR_THE_THRONE_OF_HEROES_GOLDBERG_WILL_BEGIN_SHORTLY_PLEASE_GET_READY_HEROES;
	
	@ClientString(id = 1803408, message = "The battle with Goldberg starts in 10 sec.")
	public static NpcStringId THE_BATTLE_WITH_GOLDBERG_STARTS_IN_10_SEC;
	
	@ClientString(id = 1803409, message = "5 seconds")
	public static NpcStringId FIVE_SECONDS;
	
	@ClientString(id = 1803410, message = "4 seconds")
	public static NpcStringId FOUR_SECONDS;
	
	@ClientString(id = 1803411, message = "3 seconds")
	public static NpcStringId THREE_SECONDS_2;
	
	@ClientString(id = 1803412, message = "2 seconds")
	public static NpcStringId TWO_SECONDS_2;
	
	@ClientString(id = 1803413, message = "1 second")
	public static NpcStringId ONE_SECOND_2;
	
	@ClientString(id = 1803414, message = "Goldberg appears.")
	public static NpcStringId GOLDBERG_APPEARS;
	
	@ClientString(id = 1803415, message = "Darion frees himself from the restraints that suppressed him and reveals his true power.")
	public static NpcStringId DARION_FREES_HIMSELF_FROM_THE_RESTRAINTS_THAT_SUPPRESSED_HIM_AND_REVEALS_HIS_TRUE_POWER;
	
	@ClientString(id = 1803416, message = "The challenge for the Throne of Heroes - Mary Reed will begin shortly. Please get ready, heroes!")
	public static NpcStringId THE_CHALLENGE_FOR_THE_THRONE_OF_HEROES_MARY_REED_WILL_BEGIN_SHORTLY_PLEASE_GET_READY_HEROES;
	
	@ClientString(id = 1803417, message = "The battle with Mary Reed starts in 10 sec.")
	public static NpcStringId THE_BATTLE_WITH_MARY_REED_STARTS_IN_10_SEC;
	
	@ClientString(id = 1803418, message = "Mary Reed greets heroes.")
	public static NpcStringId MARY_REED_GREETS_HEROES;
	
	@ClientString(id = 1803419, message = "Goldberg summons his minions.")
	public static NpcStringId GOLDBERG_SUMMONS_HIS_MINIONS;
	
	@ClientString(id = 1803420, message = "Goldberg brings out all of the power within him.")
	public static NpcStringId GOLDBERG_BRINGS_OUT_ALL_OF_THE_POWER_WITHIN_HIM;
	
	@ClientString(id = 1803421, message = "The challenge for the Throne of Heroes - Tauti will begin shortly. Please get ready, heroes!")
	public static NpcStringId THE_CHALLENGE_FOR_THE_THRONE_OF_HEROES_TAUTI_WILL_BEGIN_SHORTLY_PLEASE_GET_READY_HEROES;
	
	@ClientString(id = 1803422, message = "The battle with Tauti starts in 10 sec.")
	public static NpcStringId THE_BATTLE_WITH_TAUTI_STARTS_IN_10_SEC;
	
	@ClientString(id = 1803423, message = "Tauti is ready to fight.")
	public static NpcStringId TAUTI_IS_READY_TO_FIGHT;
	
	@ClientString(id = 1803424, message = "Mary Reed, they are just insects. Haha! Show them your true power!")
	public static NpcStringId MARY_REED_THEY_ARE_JUST_INSECTS_HAHA_SHOW_THEM_YOUR_TRUE_POWER;
	
	@ClientString(id = 1803425, message = "Do you think you can evade my strike? Take that!")
	public static NpcStringId DO_YOU_THINK_YOU_CAN_EVADE_MY_STRIKE_TAKE_THAT;
	
	@ClientString(id = 1803426, message = "Your blood is mine!")
	public static NpcStringId YOUR_BLOOD_IS_MINE;
	
	@ClientString(id = 1803427, message = "Cowards, you can't even approach me. Behold my power.")
	public static NpcStringId COWARDS_YOU_CAN_T_EVEN_APPROACH_ME_BEHOLD_MY_POWER;
	
	@ClientString(id = 1803428, message = "Zaken reveals his hidden power.")
	public static NpcStringId ZAKEN_REVEALS_HIS_HIDDEN_POWER;
	
	@ClientString(id = 1803429, message = "Mary Reed, these brats are pretty strong. I shall rest up a bit.")
	public static NpcStringId MARY_REED_THESE_BRATS_ARE_PRETTY_STRONG_I_SHALL_REST_UP_A_BIT;
	
	@ClientString(id = 1803430, message = "Mary Reed, these brats are pretty strong. Watch out!")
	public static NpcStringId MARY_REED_THESE_BRATS_ARE_PRETTY_STRONG_WATCH_OUT;
	
	@ClientString(id = 1803431, message = "Tauti summons his mechanical contraption.")
	public static NpcStringId TAUTI_SUMMONS_HIS_MECHANICAL_CONTRAPTION;
	
	@ClientString(id = 1803432, message = "Tauti intends to show off his power to his followers.")
	public static NpcStringId TAUTI_INTENDS_TO_SHOW_OFF_HIS_POWER_TO_HIS_FOLLOWERS;
	
	@ClientString(id = 1803433, message = "Tauti is going to crush down those who are running away.")
	public static NpcStringId TAUTI_IS_GOING_TO_CRUSH_DOWN_THOSE_WHO_ARE_RUNNING_AWAY;
	
	@ClientString(id = 1803434, message = "Antharas has disappeared inside his nest for recovery.")
	public static NpcStringId ANTHARAS_HAS_DISAPPEARED_INSIDE_HIS_NEST_FOR_RECOVERY;
	
	@ClientString(id = 1803435, message = "Press Alt+K to open the Skill window. You can add the skills in the 'Active' tab to the Shortcuts.")
	public static NpcStringId PRESS_ALT_K_TO_OPEN_THE_SKILL_WINDOW_YOU_CAN_ADD_THE_SKILLS_IN_THE_ACTIVE_TAB_TO_THE_SHORTCUTS;
	
	@ClientString(id = 1803436, message = "Are you looking for the captain? Follow this path, go up the stairs and turn left. Ah, but I recommend you see Kale first.")
	public static NpcStringId ARE_YOU_LOOKING_FOR_THE_CAPTAIN_FOLLOW_THIS_PATH_GO_UP_THE_STAIRS_AND_TURN_LEFT_AH_BUT_I_RECOMMEND_YOU_SEE_KALE_FIRST;
	
	@ClientString(id = 1803437, message = "Hurry and return after reporting to Captain Stig Mach! Just go up the stairs next to me.")
	public static NpcStringId HURRY_AND_RETURN_AFTER_REPORTING_TO_CAPTAIN_STIG_MACH_JUST_GO_UP_THE_STAIRS_NEXT_TO_ME;
	
	@ClientString(id = 1803438, message = "Talk to the Monk of Chaos. You can learn about the Revelation skills.")
	public static NpcStringId TALK_TO_THE_MONK_OF_CHAOS_YOU_CAN_LEARN_ABOUT_THE_REVELATION_SKILLS;
	
	@ClientString(id = 1803439, message = "Talk to Balthus Knight Captain Stig Mach again.")
	public static NpcStringId TALK_TO_BALTHUS_KNIGHT_CAPTAIN_STIG_MACH_AGAIN;
	
	@ClientString(id = 1803440, message = "Talk to Hatchling Manager McCoy again.")
	public static NpcStringId TALK_TO_HATCHLING_MANAGER_MCCOY_AGAIN;
	
	@ClientString(id = 1803441, message = "Go find and talk to Balthus Knight Camcud.")
	public static NpcStringId GO_FIND_AND_TALK_TO_BALTHUS_KNIGHT_CAMCUD;
	
	@ClientString(id = 1803442, message = "Talk to Balthus Knight Sibi.")
	public static NpcStringId TALK_TO_BALTHUS_KNIGHT_SIBI;
	
	@ClientString(id = 1803443, message = "Talk to Tarti.")
	public static NpcStringId TALK_TO_TARTI_19;
	
	@ClientString(id = 1803444, message = "Go up the stairs to the 2nd floor and talk to Balthus Knight Captain Stig Mach.")
	public static NpcStringId GO_UP_THE_STAIRS_TO_THE_2ND_FLOOR_AND_TALK_TO_BALTHUS_KNIGHT_CAPTAIN_STIG_MACH;
	
	@ClientString(id = 1803445, message = "Open your inventory and double-click the Balthus Knight Supply Box to check the Beast Soulshots.")
	public static NpcStringId OPEN_YOUR_INVENTORY_AND_DOUBLE_CLICK_THE_BALTHUS_KNIGHT_SUPPLY_BOX_TO_CHECK_THE_BEAST_SOULSHOTS;
	
	@ClientString(id = 1803446, message = "Learn 2 Revelation skills and talk to the Monk of Chaos again.")
	public static NpcStringId LEARN_2_REVELATION_SKILLS_AND_TALK_TO_THE_MONK_OF_CHAOS_AGAIN;
	
	@ClientString(id = 1803447, message = "Antharas' HP has decreased.")
	public static NpcStringId ANTHARAS_HP_HAS_DECREASED;
	
	@ClientString(id = 1803448, message = "Antharas has suffered critical injuries.")
	public static NpcStringId ANTHARAS_HAS_SUFFERED_CRITICAL_INJURIES;
	
	@ClientString(id = 1803449, message = "Zaken! Your time has come! Kill them all!")
	public static NpcStringId ZAKEN_YOUR_TIME_HAS_COME_KILL_THEM_ALL;
	
	@ClientString(id = 1803450, message = "Mary Reed reveals her true power.")
	public static NpcStringId MARY_REED_REVEALS_HER_TRUE_POWER;
	
	@ClientString(id = 1803451, message = "Antharas has appeared.")
	public static NpcStringId ANTHARAS_HAS_APPEARED;
	
	@ClientString(id = 1803452, message = "At last, Antharas is here!")
	public static NpcStringId AT_LAST_ANTHARAS_IS_HERE;
	
	@ClientString(id = 1803453, message = "Now, it's time for us to shine!")
	public static NpcStringId NOW_IT_S_TIME_FOR_US_TO_SHINE;
	
	@ClientString(id = 1803454, message = "As there hasn't been a boss battle for some time, the Throne of Heroes will end shortly.")
	public static NpcStringId AS_THERE_HASN_T_BEEN_A_BOSS_BATTLE_FOR_SOME_TIME_THE_THRONE_OF_HEROES_WILL_END_SHORTLY;
	
	@ClientString(id = 1803455, message = "Injured comrades have retreated, and Herphah has arrived with new reinforcements.")
	public static NpcStringId INJURED_COMRADES_HAVE_RETREATED_AND_HERPHAH_HAS_ARRIVED_WITH_NEW_REINFORCEMENTS;
	
	@ClientString(id = 1803456, message = "I won't let some Gem Dragon defeat me!")
	public static NpcStringId I_WON_T_LET_SOME_GEM_DRAGON_DEFEAT_ME;
	
	@ClientString(id = 1803457, message = "What in the world is going on here?!")
	public static NpcStringId WHAT_IN_THE_WORLD_IS_GOING_ON_HERE;
	
	@ClientString(id = 1803458, message = "Press Alt+K to open the Skill window and add Hydro Attack in the Active tab to the Shortcuts.")
	public static NpcStringId PRESS_ALT_K_TO_OPEN_THE_SKILL_WINDOW_AND_ADD_HYDRO_ATTACK_IN_THE_ACTIVE_TAB_TO_THE_SHORTCUTS;
	
	@ClientString(id = 1803459, message = "Press Alt+K to open the Skill window and add Elemental Spike in the Active tab to the Shortcuts.")
	public static NpcStringId PRESS_ALT_K_TO_OPEN_THE_SKILL_WINDOW_AND_ADD_ELEMENTAL_SPIKE_IN_THE_ACTIVE_TAB_TO_THE_SHORTCUTS;
	
	@ClientString(id = 1803460, message = "Press Alt+K to open the Skill window and add Dark Blast in the Active tab to the Shortcuts.")
	public static NpcStringId PRESS_ALT_K_TO_OPEN_THE_SKILL_WINDOW_AND_ADD_DARK_BLAST_IN_THE_ACTIVE_TAB_TO_THE_SHORTCUTS;
	
	@ClientString(id = 1803461, message = "Use a skill on the Gem Dragon.")
	public static NpcStringId USE_A_SKILL_ON_THE_GEM_DRAGON;
	
	@ClientString(id = 1803462, message = "Antharas summons Hatchlings.")
	public static NpcStringId ANTHARAS_SUMMONS_HATCHLINGS;
	
	@ClientString(id = 1803463, message = "Antharas summons Gem Dragons.")
	public static NpcStringId ANTHARAS_SUMMONS_GEM_DRAGONS;
	
	@ClientString(id = 1803464, message = "Talk to Hatchling Manager McCoy.")
	public static NpcStringId TALK_TO_HATCHLING_MANAGER_MCCOY;
	
	@ClientString(id = 1803465, message = "Equip the armor obtained from Paulina's Heavy Armor Pack.")
	public static NpcStringId EQUIP_THE_ARMOR_OBTAINED_FROM_PAULINA_S_HEAVY_ARMOR_PACK;
	
	@ClientString(id = 1803466, message = "Equip the armor obtained from Paulina's Light Armor Pack.")
	public static NpcStringId EQUIP_THE_ARMOR_OBTAINED_FROM_PAULINA_S_LIGHT_ARMOR_PACK;
	
	@ClientString(id = 1803467, message = "Equip the armor obtained from Paulina's Robe Box.")
	public static NpcStringId EQUIP_THE_ARMOR_OBTAINED_FROM_PAULINA_S_ROBE_BOX;
	
	@ClientString(id = 1803468, message = "Other comrades have returned first to recover.")
	public static NpcStringId OTHER_COMRADES_HAVE_RETURNED_FIRST_TO_RECOVER;
	
	@ClientString(id = 1803469, message = "Antharas summons young dragons.")
	public static NpcStringId ANTHARAS_SUMMONS_YOUNG_DRAGONS;
	
	@ClientString(id = 1803470, message = "Antharas summons Hatchling Bombers.")
	public static NpcStringId ANTHARAS_SUMMONS_HATCHLING_BOMBERS;
	
	@ClientString(id = 1803471, message = "Press Alt+K to check Summon Cute Bear and Summon Saber-toothed Cougar, then use the skills to continue the battle with Servitors.")
	public static NpcStringId PRESS_ALT_K_TO_CHECK_SUMMON_CUTE_BEAR_AND_SUMMON_SABER_TOOTHED_COUGAR_THEN_USE_THE_SKILLS_TO_CONTINUE_THE_BATTLE_WITH_SERVITORS;
	
	@ClientString(id = 1803472, message = "Double-click a Servitor to give it orders.")
	public static NpcStringId DOUBLE_CLICK_A_SERVITOR_TO_GIVE_IT_ORDERS;
	
	@ClientString(id = 1803473, message = "Attack a Hatchling.")
	public static NpcStringId ATTACK_A_HATCHLING;
	
	@ClientString(id = 1803503, message = "Sealed")
	public static NpcStringId SEALED;
	
	@ClientString(id = 1803504, message = "The Prison Warden is dead and the cannon in the sector is activated.")
	public static NpcStringId THE_PRISON_WARDEN_IS_DEAD_AND_THE_CANNON_IN_THE_SECTOR_IS_ACTIVATED;
	
	@ClientString(id = 1803505, message = "All Prison Wardens are dead and Spezion is released from his seal.")
	public static NpcStringId ALL_PRISON_WARDENS_ARE_DEAD_AND_SPEZION_IS_RELEASED_FROM_HIS_SEAL;
	
	@ClientString(id = 1803506, message = "Spezion recalls his clones and brings out his true power.")
	public static NpcStringId SPEZION_RECALLS_HIS_CLONES_AND_BRINGS_OUT_HIS_TRUE_POWER;
	
	@ClientString(id = 1803507, message = "$s1 has gained a Cannonball of Despair.")
	public static NpcStringId S1_HAS_GAINED_A_CANNONBALL_OF_DESPAIR;
	
	@ClientString(id = 1803508, message = "$s1 has gained a Cannonball of Rage.")
	public static NpcStringId S1_HAS_GAINED_A_CANNONBALL_OF_RAGE;
	
	@ClientString(id = 1803509, message = "$s1 has gained a Cannonball of Lunacy.")
	public static NpcStringId S1_HAS_GAINED_A_CANNONBALL_OF_LUNACY;
	
	@ClientString(id = 1803510, message = "Spezion's invincibility is gone for 1 min. 30 sec.")
	public static NpcStringId SPEZION_S_INVINCIBILITY_IS_GONE_FOR_1_MIN_30_SEC;
	
	@ClientString(id = 1803511, message = "Spezion is engulfed in the Memories of Despair.")
	public static NpcStringId SPEZION_IS_ENGULFED_IN_THE_MEMORIES_OF_DESPAIR;
	
	@ClientString(id = 1803512, message = "Spezion is engulfed in the Memories of Lunacy.")
	public static NpcStringId SPEZION_IS_ENGULFED_IN_THE_MEMORIES_OF_LUNACY;
	
	@ClientString(id = 1803513, message = "Spezion is engulfed in the Memories of Rage.")
	public static NpcStringId SPEZION_IS_ENGULFED_IN_THE_MEMORIES_OF_RAGE;
	
	@ClientString(id = 1803514, message = "The 33,333 Event is on! Hit the raid boss 33,333 times to get amazing rewards!")
	public static NpcStringId THE_33_333_EVENT_IS_ON_HIT_THE_RAID_BOSS_33_333_TIMES_TO_GET_AMAZING_REWARDS;
	
	@ClientString(id = 1803515, message = "The 77,777 Event is on! Hit the raid boss 77,777 times to get amazing rewards!")
	public static NpcStringId THE_77_777_EVENT_IS_ON_HIT_THE_RAID_BOSS_77_777_TIMES_TO_GET_AMAZING_REWARDS;
	
	@ClientString(id = 1803516, message = "The 99,999 Event is on! Hit the raid boss 99,999 times to get amazing rewards!")
	public static NpcStringId THE_99_999_EVENT_IS_ON_HIT_THE_RAID_BOSS_99_999_TIMES_TO_GET_AMAZING_REWARDS;
	
	@ClientString(id = 1803517, message = "$s1 uses the clone generator to summon the elite guards.")
	public static NpcStringId S1_USES_THE_CLONE_GENERATOR_TO_SUMMON_THE_ELITE_GUARDS;
	
	@ClientString(id = 1803518, message = "$s1 has been refused entry. Required quests have not been completed.")
	public static NpcStringId S1_HAS_BEEN_REFUSED_ENTRY_REQUIRED_QUESTS_HAVE_NOT_BEEN_COMPLETED;
	
	@ClientString(id = 1803519, message = "$s1 has enchanted the equipment to +20 and obtained Sayha's Talisman Lv. 9.")
	public static NpcStringId S1_HAS_ENCHANTED_THE_EQUIPMENT_TO_20_AND_OBTAINED_SAYHA_S_TALISMAN_LV_9;
	
	@ClientString(id = 1803520, message = "$s1 has enchanted the equipment to +21 and obtained a Bloody Helios weapon enchanted to +16.")
	public static NpcStringId S1_HAS_ENCHANTED_THE_EQUIPMENT_TO_21_AND_OBTAINED_A_BLOODY_HELIOS_WEAPON_ENCHANTED_TO_16;
	
	@ClientString(id = 1803521, message = "$s1 has enchanted the equipment to +22 and obtained a +18 Dark Helios weapon.")
	public static NpcStringId S1_HAS_ENCHANTED_THE_EQUIPMENT_TO_22_AND_OBTAINED_A_18_DARK_HELIOS_WEAPON;
	
	@ClientString(id = 1803522, message = "$s1 has enchanted the equipment to +23 and obtained Rare Accessory Pack.")
	public static NpcStringId S1_HAS_ENCHANTED_THE_EQUIPMENT_TO_23_AND_OBTAINED_RARE_ACCESSORY_PACK;
	
	@ClientString(id = 1803523, message = "$s1 has enchanted the equipment to +24 and obtained Dragon Claw Piece.")
	public static NpcStringId S1_HAS_ENCHANTED_THE_EQUIPMENT_TO_24_AND_OBTAINED_DRAGON_CLAW_PIECE;
	
	@ClientString(id = 1803524, message = "$s1 has enchanted the equipment to +25 and obtained Common Dragon Claw.")
	public static NpcStringId S1_HAS_ENCHANTED_THE_EQUIPMENT_TO_25_AND_OBTAINED_COMMON_DRAGON_CLAW;
	
	@ClientString(id = 1803525, message = "Talk to Leona Blackbird.")
	public static NpcStringId TALK_TO_LEONA_BLACKBIRD_13;
	
	@ClientString(id = 1803526, message = "You can't defeat Paragon while Paragon's minions are alive.")
	public static NpcStringId YOU_CAN_T_DEFEAT_PARAGON_WHILE_PARAGON_S_MINIONS_ARE_ALIVE;
	
	@ClientString(id = 1803527, message = "The Seal of Gnosis is activated and power is flowing out.")
	public static NpcStringId THE_SEAL_OF_GNOSIS_IS_ACTIVATED_AND_POWER_IS_FLOWING_OUT;
	
	@ClientString(id = 1803528, message = "The Seal of Strife is activated and power is flowing out.")
	public static NpcStringId THE_SEAL_OF_STRIFE_IS_ACTIVATED_AND_POWER_IS_FLOWING_OUT;
	
	@ClientString(id = 1803529, message = "The Seal of Avarice is activated and power is flowing out.")
	public static NpcStringId THE_SEAL_OF_AVARICE_IS_ACTIVATED_AND_POWER_IS_FLOWING_OUT;
	
	@ClientString(id = 1803530, message = "The Seal of Punishment is activated and power is flowing out.")
	public static NpcStringId THE_SEAL_OF_PUNISHMENT_IS_ACTIVATED_AND_POWER_IS_FLOWING_OUT;
	
	@ClientString(id = 1803531, message = "The Seal of Awakening is activated and power is flowing out.")
	public static NpcStringId THE_SEAL_OF_AWAKENING_IS_ACTIVATED_AND_POWER_IS_FLOWING_OUT;
	
	@ClientString(id = 1803532, message = "The Seal of Calamity is activated and power is flowing out.")
	public static NpcStringId THE_SEAL_OF_CALAMITY_IS_ACTIVATED_AND_POWER_IS_FLOWING_OUT;
	
	@ClientString(id = 1803533, message = "The Seal of Destruction is activated and power is flowing out.")
	public static NpcStringId THE_SEAL_OF_DESTRUCTION_IS_ACTIVATED_AND_POWER_IS_FLOWING_OUT;
	
	@ClientString(id = 1803534, message = "Etis van Etina and the power of six seals are weakening.")
	public static NpcStringId ETIS_VAN_ETINA_AND_THE_POWER_OF_SIX_SEALS_ARE_WEAKENING;
	
	@ClientString(id = 1803535, message = "Alright, let's go defeat Etis van Etina.")
	public static NpcStringId ALRIGHT_LET_S_GO_DEFEAT_ETIS_VAN_ETINA;
	
	@ClientString(id = 1803536, message = "Don't get in my way!")
	public static NpcStringId DON_T_GET_IN_MY_WAY;
	
	@ClientString(id = 1803537, message = "Today is the day that I will enter!")
	public static NpcStringId TODAY_IS_THE_DAY_THAT_I_WILL_ENTER;
	
	@ClientString(id = 1803538, message = "We've cleared a hurdle. Now we can reach Etina.")
	public static NpcStringId WE_VE_CLEARED_A_HURDLE_NOW_WE_CAN_REACH_ETINA;
	
	@ClientString(id = 1803539, message = "Giselle...? No, is she Camille in that state?")
	public static NpcStringId GISELLE_NO_IS_SHE_CAMILLE_IN_THAT_STATE;
	
	@ClientString(id = 1803540, message = "Kain is our enemy now. Be on guard!")
	public static NpcStringId KAIN_IS_OUR_ENEMY_NOW_BE_ON_GUARD;
	
	@ClientString(id = 1803541, message = "Kain, I won't feel guilty about this.")
	public static NpcStringId KAIN_I_WON_T_FEEL_GUILTY_ABOUT_THIS;
	
	@ClientString(id = 1803542, message = "Etis van Etina! We finally meet.")
	public static NpcStringId ETIS_VAN_ETINA_WE_FINALLY_MEET;
	
	@ClientString(id = 1803543, message = "Even the mighty Etina seems to fear us.")
	public static NpcStringId EVEN_THE_MIGHTY_ETINA_SEEMS_TO_FEAR_US;
	
	@ClientString(id = 1803544, message = "Rage against all that stands in our way!")
	public static NpcStringId RAGE_AGAINST_ALL_THAT_STANDS_IN_OUR_WAY;
	
	@ClientString(id = 1803545, message = "Etis van Etina approaches.")
	public static NpcStringId ETIS_VAN_ETINA_APPROACHES;
	
	@ClientString(id = 1803546, message = "Etis van Etina and his Apostles have appeared.")
	public static NpcStringId ETIS_VAN_ETINA_AND_HIS_APOSTLES_HAVE_APPEARED;
	
	@ClientString(id = 1803547, message = "Behold the power of the Ivory Tower Wizards!")
	public static NpcStringId BEHOLD_THE_POWER_OF_THE_IVORY_TOWER_WIZARDS;
	
	@ClientString(id = 1803548, message = "Etis van Etina summons his Apostles' minions.")
	public static NpcStringId ETIS_VAN_ETINA_SUMMONS_HIS_APOSTLES_MINIONS;
	
	@ClientString(id = 1803549, message = "$s1 has found 'Atelia Energy', which can take you to the Dark Atelia Outlet.")
	public static NpcStringId S1_HAS_FOUND_ATELIA_ENERGY_WHICH_CAN_TAKE_YOU_TO_THE_DARK_ATELIA_OUTLET;
	
	@ClientString(id = 1803550, message = "Aliber is casting a spell to destroy the barricade.")
	public static NpcStringId ALIBER_IS_CASTING_A_SPELL_TO_DESTROY_THE_BARRICADE;
	
	@ClientString(id = 1803551, message = "In the end, we have won.")
	public static NpcStringId IN_THE_END_WE_HAVE_WON;
	
	@ClientString(id = 1803552, message = "Watch out, I'll start the furnace.")
	public static NpcStringId WATCH_OUT_I_LL_START_THE_FURNACE;
	
	@ClientString(id = 1803553, message = "Only 1 minute left!")
	public static NpcStringId ONLY_1_MINUTE_LEFT;
	
	@ClientString(id = 1803554, message = "Just 10 seconds left!")
	public static NpcStringId JUST_10_SECONDS_LEFT;
	
	@ClientString(id = 1803555, message = "Now, light the furnaces in the correct order.")
	public static NpcStringId NOW_LIGHT_THE_FURNACES_IN_THE_CORRECT_ORDER;
	
	@ClientString(id = 1803556, message = "Too late, the time has run out. Maybe next time.")
	public static NpcStringId TOO_LATE_THE_TIME_HAS_RUN_OUT_MAYBE_NEXT_TIME;
	
	@ClientString(id = 1803557, message = "That's it, you've done it!")
	public static NpcStringId THAT_S_IT_YOU_VE_DONE_IT;
	
	@ClientString(id = 1803558, message = "Ah, you failed? Don't worry, you can try again.")
	public static NpcStringId AH_YOU_FAILED_DON_T_WORRY_YOU_CAN_TRY_AGAIN;
	
	@ClientString(id = 1803559, message = "Ah, no success. Maybe next time.")
	public static NpcStringId AH_NO_SUCCESS_MAYBE_NEXT_TIME;
	
	@ClientString(id = 1803560, message = "Furnace of Balance")
	public static NpcStringId FURNACE_OF_BALANCE;
	
	@ClientString(id = 1803561, message = "Furnace of Protection")
	public static NpcStringId FURNACE_OF_PROTECTION;
	
	@ClientString(id = 1803562, message = "Furnace of Fighting Spirit")
	public static NpcStringId FURNACE_OF_FIGHTING_SPIRIT;
	
	@ClientString(id = 1803563, message = "Furnace of Magic")
	public static NpcStringId FURNACE_OF_MAGIC;
	
	@ClientString(id = 1803564, message = "The divine energy is starting to rise.")
	public static NpcStringId THE_DIVINE_ENERGY_IS_STARTING_TO_RISE;
	
	@ClientString(id = 1803565, message = "For the glory of Solina!")
	public static NpcStringId FOR_THE_GLORY_OF_SOLINA;
	
	@ClientString(id = 1803566, message = "Punish all who have set foot in this place.")
	public static NpcStringId PUNISH_ALL_WHO_HAVE_SET_FOOT_IN_THIS_PLACE;
	
	@ClientString(id = 1803567, message = "We are the swords of truth, the Swords of Solina!")
	public static NpcStringId WE_ARE_THE_SWORDS_OF_TRUTH_THE_SWORDS_OF_SOLINA;
	
	@ClientString(id = 1803568, message = "Raise your swords for the glory of Solina!")
	public static NpcStringId RAISE_YOUR_SWORDS_FOR_THE_GLORY_OF_SOLINA;
	
	@ClientString(id = 1803569, message = "For the glory of Solina!")
	public static NpcStringId FOR_THE_GLORY_OF_SOLINA_2;
	
	@ClientString(id = 1803570, message = "Hey, not so fast!")
	public static NpcStringId HEY_NOT_SO_FAST;
	
	@ClientString(id = 1803571, message = "I can't keep up...")
	public static NpcStringId I_CAN_T_KEEP_UP;
	
	@ClientString(id = 1803572, message = "Huff huff! You're too fast. I can't keep up with you.")
	public static NpcStringId HUFF_HUFF_YOU_RE_TOO_FAST_I_CAN_T_KEEP_UP_WITH_YOU;
	
	@ClientString(id = 1803573, message = "Ah... I think I remember this place.")
	public static NpcStringId AH_I_THINK_I_REMEMBER_THIS_PLACE;
	
	@ClientString(id = 1803574, message = "Ah! Fresh air!")
	public static NpcStringId AH_FRESH_AIR;
	
	@ClientString(id = 1803575, message = "What were you doing here, adventurer?")
	public static NpcStringId WHAT_WERE_YOU_DOING_HERE_ADVENTURER;
	
	@ClientString(id = 1803576, message = "I guess you're the silent type. Are you looking for the treasure like me?")
	public static NpcStringId I_GUESS_YOU_RE_THE_SILENT_TYPE_ARE_YOU_LOOKING_FOR_THE_TREASURE_LIKE_ME;
	
	@ClientString(id = 1803577, message = "Devianne")
	public static NpcStringId DEVIANNE;
	
	@ClientString(id = 1803578, message = "Nevit")
	public static NpcStringId NEVIT;
	
	@ClientString(id = 1803579, message = "Cara")
	public static NpcStringId CARA;
	
	@ClientString(id = 1803580, message = "Tersi")
	public static NpcStringId TERSI;
	
	@ClientString(id = 1803581, message = "Bremnon")
	public static NpcStringId BREMNON;
	
	@ClientString(id = 1803582, message = "Lionel")
	public static NpcStringId LIONEL;
	
	@ClientString(id = 1803583, message = "Bartz")
	public static NpcStringId BARTZ;
	
	@ClientString(id = 1803584, message = "Sieghardt")
	public static NpcStringId SIEGHARDT;
	
	@ClientString(id = 1803585, message = "Kain")
	public static NpcStringId KAIN;
	
	@ClientString(id = 1803586, message = "Test Server")
	public static NpcStringId TEST_SERVER;
	
	@ClientString(id = 1803587, message = "Paragon is no longer invincible.")
	public static NpcStringId PARAGON_IS_NO_LONGER_INVINCIBLE;
	
	@ClientString(id = 1803588, message = "Atelia Guardian will disappear in 10 min.")
	public static NpcStringId ATELIA_GUARDIAN_WILL_DISAPPEAR_IN_10_MIN;
	
	@ClientString(id = 1803589, message = "Atelia Guardian will disappear in 5 min.")
	public static NpcStringId ATELIA_GUARDIAN_WILL_DISAPPEAR_IN_5_MIN;
	
	@ClientString(id = 1803590, message = "Dark Atelia's Energy has been depleted. The Atelia Guardian disappears.")
	public static NpcStringId DARK_ATELIA_S_ENERGY_HAS_BEEN_DEPLETED_THE_ATELIA_GUARDIAN_DISAPPEARS;
	
	@ClientString(id = 1803591, message = "You will be teleported to the inner Atelia Refinery entrance in 5 min.")
	public static NpcStringId YOU_WILL_BE_TELEPORTED_TO_THE_INNER_ATELIA_REFINERY_ENTRANCE_IN_5_MIN;
	
	@ClientString(id = 1803592, message = "$s1 hasn't received the reward and is unable to enter.")
	public static NpcStringId S1_HASN_T_RECEIVED_THE_REWARD_AND_IS_UNABLE_TO_ENTER;
	
	@ClientString(id = 1803593, message = "Alpha")
	public static NpcStringId ALPHA;
	
	@ClientString(id = 1803594, message = "Freya uses her power to drop a huge icicle.")
	public static NpcStringId FREYA_USES_HER_POWER_TO_DROP_A_HUGE_ICICLE;
	
	@ClientString(id = 1803595, message = "Minion Randek")
	public static NpcStringId MINION_RANDEK;
	
	@ClientString(id = 1803596, message = "Minion Tybel")
	public static NpcStringId MINION_TYBEL;
	
	@ClientString(id = 1803597, message = "Talk to Support Troop Lieutenant Rash.")
	public static NpcStringId TALK_TO_SUPPORT_TROOP_LIEUTENANT_RASH;
	
	@ClientString(id = 1803598, message = "Talk to Balthus Knight Captain Stig Mach.")
	public static NpcStringId TALK_TO_BALTHUS_KNIGHT_CAPTAIN_STIG_MACH;
	
	@ClientString(id = 1803599, message = "Weaklings! Where is my money?")
	public static NpcStringId WEAKLINGS_WHERE_IS_MY_MONEY;
	
	@ClientString(id = 1803600, message = "Mary Reed summons Zaken. Zaken will be here very soon.")
	public static NpcStringId MARY_REED_SUMMONS_ZAKEN_ZAKEN_WILL_BE_HERE_VERY_SOON;
	
	@ClientString(id = 1803601, message = "Ekimus summons his minions.")
	public static NpcStringId EKIMUS_SUMMONS_HIS_MINIONS;
	
	@ClientString(id = 1803602, message = "Ekimus is using all of his powers.")
	public static NpcStringId EKIMUS_IS_USING_ALL_OF_HIS_POWERS;
	
	@ClientString(id = 1803603, message = "You're all fools!")
	public static NpcStringId YOU_RE_ALL_FOOLS;
	
	@ClientString(id = 1803604, message = "You'll regret comparing me to that pathetic Lithra!")
	public static NpcStringId YOU_LL_REGRET_COMPARING_ME_TO_THAT_PATHETIC_LITHRA;
	
	@ClientString(id = 1803605, message = "I'll show you the power of my rage!")
	public static NpcStringId I_LL_SHOW_YOU_THE_POWER_OF_MY_RAGE;
	
	@ClientString(id = 1803606, message = "Creatures! Witness my power!")
	public static NpcStringId CREATURES_WITNESS_MY_POWER;
	
	@ClientString(id = 1803607, message = "I will condemn you all to hell!")
	public static NpcStringId I_WILL_CONDEMN_YOU_ALL_TO_HELL;
	
	@ClientString(id = 1803608, message = "Fools who cannot see the future...")
	public static NpcStringId FOOLS_WHO_CANNOT_SEE_THE_FUTURE;
	
	@ClientString(id = 1803609, message = "You detect Orfen's Handmaidens and the Energy of the Sea of Spores.")
	public static NpcStringId YOU_DETECT_ORFEN_S_HANDMAIDENS_AND_THE_ENERGY_OF_THE_SEA_OF_SPORES;
	
	@ClientString(id = 1803610, message = "An enraged Orfen lifts a cloud of hallucination dust from the ground.")
	public static NpcStringId AN_ENRAGED_ORFEN_LIFTS_A_CLOUD_OF_HALLUCINATION_DUST_FROM_THE_GROUND;
	
	@ClientString(id = 1803611, message = "A Rift of Power has formed on Orfen.")
	public static NpcStringId A_RIFT_OF_POWER_HAS_FORMED_ON_ORFEN;
	
	@ClientString(id = 1803612, message = "Orfen's Handmaidens have appeared to absorb the Energy of the Sea of Spores.")
	public static NpcStringId ORFEN_S_HANDMAIDENS_HAVE_APPEARED_TO_ABSORB_THE_ENERGY_OF_THE_SEA_OF_SPORES;
	
	@ClientString(id = 1803613, message = "Orfen's Handmaidens begin absorbing the Energy of the Sea of Spores. You can gain Vitality by defeating Orfen's Handmaidens before they can finish obtaining the Energy of the Sea of Spores.")
	public static NpcStringId ORFEN_S_HANDMAIDENS_BEGIN_ABSORBING_THE_ENERGY_OF_THE_SEA_OF_SPORES_YOU_CAN_GAIN_VITALITY_BY_DEFEATING_ORFEN_S_HANDMAIDENS_BEFORE_THEY_CAN_FINISH_OBTAINING_THE_ENERGY_OF_THE_SEA_OF_SPORES;
	
	@ClientString(id = 1803614, message = "Orfen's Handmaidens have finished absorbing the Energy of the Sea of Spores. As the Energy of the Sea of Spores has been absorbed, you can't gain Vitality even if you defeat Orfen's Handmaidens.")
	public static NpcStringId ORFEN_S_HANDMAIDENS_HAVE_FINISHED_ABSORBING_THE_ENERGY_OF_THE_SEA_OF_SPORES_AS_THE_ENERGY_OF_THE_SEA_OF_SPORES_HAS_BEEN_ABSORBED_YOU_CAN_T_GAIN_VITALITY_EVEN_IF_YOU_DEFEAT_ORFEN_S_HANDMAIDENS;
	
	@ClientString(id = 1803615, message = "The dead are rising and starting to attack.")
	public static NpcStringId THE_DEAD_ARE_RISING_AND_STARTING_TO_ATTACK;
	
	@ClientString(id = 1803616, message = "The dead are starting to attack - stage $s1.")
	public static NpcStringId THE_DEAD_ARE_STARTING_TO_ATTACK_STAGE_S1;
	
	@ClientString(id = 1803617, message = "Guardian of the Altar Votan awakens.")
	public static NpcStringId GUARDIAN_OF_THE_ALTAR_VOTAN_AWAKENS;
	
	@ClientString(id = 1803618, message = "Death Knight Votan awakens.")
	public static NpcStringId DEATH_KNIGHT_VOTAN_AWAKENS;
	
	@ClientString(id = 1803619, message = "Berserk Death Knight Votan awakens.")
	public static NpcStringId BERSERK_DEATH_KNIGHT_VOTAN_AWAKENS;
	
	@ClientString(id = 1803620, message = "Votan is defeated. The dead are starting to attack - stage $s1.")
	public static NpcStringId VOTAN_IS_DEFEATED_THE_DEAD_ARE_STARTING_TO_ATTACK_STAGE_S1;
	
	@ClientString(id = 1803621, message = "Merkios awakens from his slumber and the altar activates.")
	public static NpcStringId MERKIOS_AWAKENS_FROM_HIS_SLUMBER_AND_THE_ALTAR_ACTIVATES;
	
	@ClientString(id = 1803622, message = "Grand Wizard Merkios awakens and the altar activates with a mighty surge of energy.")
	public static NpcStringId GRAND_WIZARD_MERKIOS_AWAKENS_AND_THE_ALTAR_ACTIVATES_WITH_A_MIGHTY_SURGE_OF_ENERGY;
	
	@ClientString(id = 1803623, message = "Berserk Grand Wizard Merkios awakens and the altar begins to shake violently.")
	public static NpcStringId BERSERK_GRAND_WIZARD_MERKIOS_AWAKENS_AND_THE_ALTAR_BEGINS_TO_SHAKE_VIOLENTLY;
	
	@ClientString(id = 1803624, message = "Merkios has fallen. The light begins to fade from the altar, and all is silent.")
	public static NpcStringId MERKIOS_HAS_FALLEN_THE_LIGHT_BEGINS_TO_FADE_FROM_THE_ALTAR_AND_ALL_IS_SILENT;
	
	@ClientString(id = 1803625, message = "$s1 has reached +26 Enchantment Level and gained a High-grade Dragon Claw.")
	public static NpcStringId S1_HAS_REACHED_26_ENCHANTMENT_LEVEL_AND_GAINED_A_HIGH_GRADE_DRAGON_CLAW;
	
	@ClientString(id = 1803626, message = "$s1 has reached +27 Enchantment Level and gained a Top-grade Dragon Claw.")
	public static NpcStringId S1_HAS_REACHED_27_ENCHANTMENT_LEVEL_AND_GAINED_A_TOP_GRADE_DRAGON_CLAW;
	
	@ClientString(id = 1803627, message = "Orfen recovers her power by using the Energy of the Sea of Spores.")
	public static NpcStringId ORFEN_RECOVERS_HER_POWER_BY_USING_THE_ENERGY_OF_THE_SEA_OF_SPORES;
	
	@ClientString(id = 1803628, message = "You now have the dropped item looting right.")
	public static NpcStringId YOU_NOW_HAVE_THE_DROPPED_ITEM_LOOTING_RIGHT;
	
	@ClientString(id = 1803629, message = "Lurin's minions are coming to defend the fortress.")
	public static NpcStringId LURIN_S_MINIONS_ARE_COMING_TO_DEFEND_THE_FORTRESS;
	
	@ClientString(id = 1803630, message = "The Protectors' Squad $s1 is on its way.")
	public static NpcStringId THE_PROTECTORS_SQUAD_S1_IS_ON_ITS_WAY;
	
	@ClientString(id = 1803631, message = "The Battle Demolisher has been activated.")
	public static NpcStringId THE_BATTLE_DEMOLISHER_HAS_BEEN_ACTIVATED;
	
	@ClientString(id = 1803632, message = "The Lookout - Battle Demolisher has been activated.")
	public static NpcStringId THE_LOOKOUT_BATTLE_DEMOLISHER_HAS_BEEN_ACTIVATED;
	
	@ClientString(id = 1803633, message = "The Destroyer - Battle Demolisher has been activated.")
	public static NpcStringId THE_DESTROYER_BATTLE_DEMOLISHER_HAS_BEEN_ACTIVATED;
	
	@ClientString(id = 1803634, message = "After the Battle Demolisher fell, Lurin's minions descended.")
	public static NpcStringId AFTER_THE_BATTLE_DEMOLISHER_FELL_LURIN_S_MINIONS_DESCENDED;
	
	@ClientString(id = 1803635, message = "Lurin appears surrounded by the Mysterious Power.")
	public static NpcStringId LURIN_APPEARS_SURROUNDED_BY_THE_MYSTERIOUS_POWER;
	
	@ClientString(id = 1803636, message = "'Lord' Lurin appears surrounded by the Mysterious Power.")
	public static NpcStringId LORD_LURIN_APPEARS_SURROUNDED_BY_THE_MYSTERIOUS_POWER;
	
	@ClientString(id = 1803637, message = "'Archlord' Lurin appears surrounded by the Mysterious Power.")
	public static NpcStringId ARCHLORD_LURIN_APPEARS_SURROUNDED_BY_THE_MYSTERIOUS_POWER;
	
	@ClientString(id = 1803638, message = "Since Lurin fell, the Mysterious Power surrounding the fortress has disappeared.")
	public static NpcStringId SINCE_LURIN_FELL_THE_MYSTERIOUS_POWER_SURROUNDING_THE_FORTRESS_HAS_DISAPPEARED;
	
	@ClientString(id = 1803639, message = "The water is rising due to Queen Krosha's attack.")
	public static NpcStringId THE_WATER_IS_RISING_DUE_TO_QUEEN_KROSHA_S_ATTACK;
	
	@ClientString(id = 1803640, message = "Combat unit $s1 is on its way.")
	public static NpcStringId COMBAT_UNIT_S1_IS_ON_ITS_WAY;
	
	@ClientString(id = 1803641, message = "Evelyn has retreated, heavily wounded.")
	public static NpcStringId EVELYN_HAS_RETREATED_HEAVILY_WOUNDED;
	
	@ClientString(id = 1803642, message = "Queen Krosha has disappeared.")
	public static NpcStringId QUEEN_KROSHA_HAS_DISAPPEARED;
	
	@ClientString(id = 1803643, message = "Queen Krosha has returned more powerful than ever.")
	public static NpcStringId QUEEN_KROSHA_HAS_RETURNED_MORE_POWERFUL_THAN_EVER;
	
	@ClientString(id = 1803644, message = "Queen Krosha is under the protection of water thanks to her ties with the Krofins.")
	public static NpcStringId QUEEN_KROSHA_IS_UNDER_THE_PROTECTION_OF_WATER_THANKS_TO_HER_TIES_WITH_THE_KROFINS;
	
	@ClientString(id = 1803645, message = "The water power protecting Queen Krosha has disappeared.")
	public static NpcStringId THE_WATER_POWER_PROTECTING_QUEEN_KROSHA_HAS_DISAPPEARED;
	
	@ClientString(id = 1803646, message = "Lilith's Unholy Barrier is destroyed!")
	public static NpcStringId LILITH_S_UNHOLY_BARRIER_IS_DESTROYED;
	
	@ClientString(id = 1803647, message = "You've failed to destroy Lilith's Unholy Barrier. Lilith will recover her strength.")
	public static NpcStringId YOU_VE_FAILED_TO_DESTROY_LILITH_S_UNHOLY_BARRIER_LILITH_WILL_RECOVER_HER_STRENGTH;
	
	@ClientString(id = 1803648, message = "Successfully destroyed Anakim's Holy Shield!")
	public static NpcStringId SUCCESSFULLY_DESTROYED_ANAKIM_S_HOLY_SHIELD;
	
	@ClientString(id = 1803649, message = "Failed to destroy Anakim's Holy Shield. Anakim will recover Max CON.")
	public static NpcStringId FAILED_TO_DESTROY_ANAKIM_S_HOLY_SHIELD_ANAKIM_WILL_RECOVER_MAX_CON;
	
	@ClientString(id = 1803650, message = "The water energy is no longer active, the way is clear.")
	public static NpcStringId THE_WATER_ENERGY_IS_NO_LONGER_ACTIVE_THE_WAY_IS_CLEAR;
	
	@ClientString(id = 1803651, message = "Lilith uses the Unholy Barrier to protect herself.")
	public static NpcStringId LILITH_USES_THE_UNHOLY_BARRIER_TO_PROTECT_HERSELF;
	
	@ClientString(id = 1803652, message = "Anakim uses the Holy Shield to protect herself.")
	public static NpcStringId ANAKIM_USES_THE_HOLY_SHIELD_TO_PROTECT_HERSELF;
	
	@ClientString(id = 1803653, message = "The command channel to which $s1 belongs has the right to loot Lilith's dropped items.")
	public static NpcStringId THE_COMMAND_CHANNEL_TO_WHICH_S1_BELONGS_HAS_THE_RIGHT_TO_LOOT_LILITH_S_DROPPED_ITEMS;
	
	@ClientString(id = 1803654, message = "The command channel to which $s1 belongs has the right to loot Anakim's dropped items.")
	public static NpcStringId THE_COMMAND_CHANNEL_TO_WHICH_S1_BELONGS_HAS_THE_RIGHT_TO_LOOT_ANAKIM_S_DROPPED_ITEMS;
	
	@ClientString(id = 1803655, message = "Lilith's dropped item looting right has been unbound.")
	public static NpcStringId LILITH_S_DROPPED_ITEM_LOOTING_RIGHT_HAS_BEEN_UNBOUND;
	
	@ClientString(id = 1803656, message = "Anakim's dropped item looting right has been unbound.")
	public static NpcStringId ANAKIM_S_DROPPED_ITEM_LOOTING_RIGHT_HAS_BEEN_UNBOUND;
	
	@ClientString(id = 1803657, message = "Main Body")
	public static NpcStringId MAIN_BODY;
	
	@ClientString(id = 1803658, message = "First Illusion")
	public static NpcStringId FIRST_ILLUSION;
	
	@ClientString(id = 1803659, message = "Second Illusion")
	public static NpcStringId SECOND_ILLUSION;
	
	@ClientString(id = 1803660, message = "Krotanion's first illusion has appeared.")
	public static NpcStringId KROTANION_S_FIRST_ILLUSION_HAS_APPEARED;
	
	@ClientString(id = 1803661, message = "Krotanion's second illusion has appeared.")
	public static NpcStringId KROTANION_S_SECOND_ILLUSION_HAS_APPEARED;
	
	@ClientString(id = 1803662, message = "As there was no battle for a while, Lilith drove out those who invaded her territory.")
	public static NpcStringId AS_THERE_WAS_NO_BATTLE_FOR_A_WHILE_LILITH_DROVE_OUT_THOSE_WHO_INVADED_HER_TERRITORY;
	
	@ClientString(id = 1803663, message = "As there was no battle for a while, Anakim drove out those who invaded her territory.")
	public static NpcStringId AS_THERE_WAS_NO_BATTLE_FOR_A_WHILE_ANAKIM_DROVE_OUT_THOSE_WHO_INVADED_HER_TERRITORY;
	
	@ClientString(id = 1803664, message = "Spotted Raid Boss $s1.")
	public static NpcStringId SPOTTED_RAID_BOSS_S1;
	
	@ClientString(id = 1803665, message = "Succeeded in defeating Raid Boss $s1.")
	public static NpcStringId SUCCEEDED_IN_DEFEATING_RAID_BOSS_S1;
	
	@ClientString(id = 1803666, message = "$s1 h. and $s2 min. left to purify Fafurion's Nest.")
	public static NpcStringId S1_H_AND_S2_MIN_LEFT_TO_PURIFY_FAFURION_S_NEST;
	
	@ClientString(id = 1803667, message = "Cyrax has fallen, activating a portal to Fafurion's Nest inside the temple.")
	public static NpcStringId CYRAX_HAS_FALLEN_ACTIVATING_A_PORTAL_TO_FAFURION_S_NEST_INSIDE_THE_TEMPLE;
	
	@ClientString(id = 1803668, message = "Big Dragon Bomber charges at $s1.")
	public static NpcStringId BIG_DRAGON_BOMBER_CHARGES_AT_S1;
	
	@ClientString(id = 1803669, message = "Eliminate all intruders!")
	public static NpcStringId ELIMINATE_ALL_INTRUDERS;
	
	@ClientString(id = 1803670, message = "Intruders! Kill them all!")
	public static NpcStringId INTRUDERS_KILL_THEM_ALL;
	
	@ClientString(id = 1803671, message = "Spotted Raid Boss Zigathan.")
	public static NpcStringId SPOTTED_RAID_BOSS_ZIGATHAN;
	
	@ClientString(id = 1803672, message = "Succeeded in defeating Raid Boss Zigathan.")
	public static NpcStringId SUCCEEDED_IN_DEFEATING_RAID_BOSS_ZIGATHAN;
	
	@ClientString(id = 1803673, message = "Spotted Raid Boss Nemertess.")
	public static NpcStringId SPOTTED_RAID_BOSS_NEMERTESS;
	
	@ClientString(id = 1803674, message = "Succeeded in defeating Raid Boss Nemertess.")
	public static NpcStringId SUCCEEDED_IN_DEFEATING_RAID_BOSS_NEMERTESS;
	
	@ClientString(id = 1803675, message = "Spotted Raid Boss Nann.")
	public static NpcStringId SPOTTED_RAID_BOSS_NANN;
	
	@ClientString(id = 1803676, message = "Succeeded in defeating Raid Boss Nann.")
	public static NpcStringId SUCCEEDED_IN_DEFEATING_RAID_BOSS_NANN;
	
	@ClientString(id = 1803677, message = "Spotted Raid Boss Brutal.")
	public static NpcStringId SPOTTED_RAID_BOSS_BRUTAL;
	
	@ClientString(id = 1803678, message = "Succeeded in defeating Raid Boss Brutal.")
	public static NpcStringId SUCCEEDED_IN_DEFEATING_RAID_BOSS_BRUTAL;
	
	@ClientString(id = 1803679, message = "Spotted Raid Boss Epica.")
	public static NpcStringId SPOTTED_RAID_BOSS_EPICA;
	
	@ClientString(id = 1803680, message = "Succeeded in defeating Raid Boss Epica.")
	public static NpcStringId SUCCEEDED_IN_DEFEATING_RAID_BOSS_EPICA;
	
	@ClientString(id = 1803681, message = "Spotted Raid Boss Balthazar.")
	public static NpcStringId SPOTTED_RAID_BOSS_BALTHAZAR;
	
	@ClientString(id = 1803682, message = "Succeeded in defeating Raid Boss Balthazar.")
	public static NpcStringId SUCCEEDED_IN_DEFEATING_RAID_BOSS_BALTHAZAR;
	
	@ClientString(id = 1803683, message = "Spotted Raid Boss Baldoo.")
	public static NpcStringId SPOTTED_RAID_BOSS_BALDOO;
	
	@ClientString(id = 1803684, message = "Succeeded in defeating Raid Boss Baldoo.")
	public static NpcStringId SUCCEEDED_IN_DEFEATING_RAID_BOSS_BALDOO;
	
	@ClientString(id = 1803685, message = "Spotted Raid Boss Decca.")
	public static NpcStringId SPOTTED_RAID_BOSS_DECCA;
	
	@ClientString(id = 1803686, message = "Succeeded in defeating Raid Boss Decca.")
	public static NpcStringId SUCCEEDED_IN_DEFEATING_RAID_BOSS_DECCA;
	
	@ClientString(id = 1803687, message = "Spotted Raid Boss Keron.")
	public static NpcStringId SPOTTED_RAID_BOSS_KERON;
	
	@ClientString(id = 1803688, message = "Succeeded in defeating Raid Boss Keron.")
	public static NpcStringId SUCCEEDED_IN_DEFEATING_RAID_BOSS_KERON;
	
	@ClientString(id = 1803689, message = "Spotted Raid Boss Moldiropa.")
	public static NpcStringId SPOTTED_RAID_BOSS_MOLDIROPA;
	
	@ClientString(id = 1803690, message = "Succeeded in defeating Raid Boss Moldiropa.")
	public static NpcStringId SUCCEEDED_IN_DEFEATING_RAID_BOSS_MOLDIROPA;
	
	@ClientString(id = 1803691, message = "Spotted Raid Boss Gariott.")
	public static NpcStringId SPOTTED_RAID_BOSS_GARIOTT;
	
	@ClientString(id = 1803692, message = "Succeeded in defeating Raid Boss Gariott.")
	public static NpcStringId SUCCEEDED_IN_DEFEATING_RAID_BOSS_GARIOTT;
	
	@ClientString(id = 1803693, message = "Spotted Raid Boss Afjak.")
	public static NpcStringId SPOTTED_RAID_BOSS_AFJAK;
	
	@ClientString(id = 1803694, message = "Succeeded in defeating Raid Boss Afjak.")
	public static NpcStringId SUCCEEDED_IN_DEFEATING_RAID_BOSS_AFJAK;
	
	@ClientString(id = 1803695, message = "Spotted Raid Boss Andeval.")
	public static NpcStringId SPOTTED_RAID_BOSS_ANDEVAL;
	
	@ClientString(id = 1803696, message = "Succeeded in defeating Raid Boss Andeval.")
	public static NpcStringId SUCCEEDED_IN_DEFEATING_RAID_BOSS_ANDEVAL;
	
	@ClientString(id = 1803697, message = "Spotted Raid Boss Realpin.")
	public static NpcStringId SPOTTED_RAID_BOSS_REALPIN;
	
	@ClientString(id = 1803698, message = "Succeeded in defeating Raid Boss Realpin.")
	public static NpcStringId SUCCEEDED_IN_DEFEATING_RAID_BOSS_REALPIN;
	
	@ClientString(id = 1803699, message = "Spotted Raid Boss Mimir.")
	public static NpcStringId SPOTTED_RAID_BOSS_MIMIR;
	
	@ClientString(id = 1803700, message = "Succeeded in defeating Raid Boss Mimir.")
	public static NpcStringId SUCCEEDED_IN_DEFEATING_RAID_BOSS_MIMIR;
	
	@ClientString(id = 1803701, message = "Keep your guard up!")
	public static NpcStringId KEEP_YOUR_GUARD_UP;
	
	@ClientString(id = 1803702, message = "All clear! Retreat!")
	public static NpcStringId ALL_CLEAR_RETREAT;
	
	@ClientString(id = 1803703, message = "Fury")
	public static NpcStringId FURY;
	
	@ClientString(id = 1803704, message = "My minions, it is time to hunt.")
	public static NpcStringId MY_MINIONS_IT_IS_TIME_TO_HUNT;
	
	@ClientString(id = 1803705, message = "My wave shall swallow you whole!")
	public static NpcStringId MY_WAVE_SHALL_SWALLOW_YOU_WHOLE;
	
	@ClientString(id = 1803706, message = "I am tired of fighting you. I'll let the waves take you!")
	public static NpcStringId I_AM_TIRED_OF_FIGHTING_YOU_I_LL_LET_THE_WAVES_TAKE_YOU;
	
	@ClientString(id = 1803707, message = "Fafurion's Nest Raid will be over in $s1 min.")
	public static NpcStringId FAFURION_S_NEST_RAID_WILL_BE_OVER_IN_S1_MIN;
	
	@ClientString(id = 1803708, message = "Fafurion's Nest Raid will be over in 4 min.")
	public static NpcStringId FAFURION_S_NEST_RAID_WILL_BE_OVER_IN_4_MIN;
	
	@ClientString(id = 1803709, message = "Fafurion's Nest Raid will be over in 3 min.")
	public static NpcStringId FAFURION_S_NEST_RAID_WILL_BE_OVER_IN_3_MIN;
	
	@ClientString(id = 1803710, message = "Fafurion's Nest Raid will be over in 2 min.")
	public static NpcStringId FAFURION_S_NEST_RAID_WILL_BE_OVER_IN_2_MIN;
	
	@ClientString(id = 1803711, message = "1 min. remaining for the Fafurion's Nest Raid.")
	public static NpcStringId ONE_MIN_REMAINING_FOR_THE_FAFURION_S_NEST_RAID;
	
	@ClientString(id = 1803712, message = "Fafurion's Nest Raid is over.")
	public static NpcStringId FAFURION_S_NEST_RAID_IS_OVER;
	
	@ClientString(id = 1803713, message = "The honored warrior has obtained a Bloody Helios weapon.")
	public static NpcStringId THE_HONORED_WARRIOR_HAS_OBTAINED_A_BLOODY_HELIOS_WEAPON;
	
	@ClientString(id = 1803714, message = "The honored warrior has obtained a piece of Bloody Eternal Armor.")
	public static NpcStringId THE_HONORED_WARRIOR_HAS_OBTAINED_A_PIECE_OF_BLOODY_ETERNAL_ARMOR;
	
	@ClientString(id = 1803715, message = "The honored warrior has obtained a Lv. 5 Jewel.")
	public static NpcStringId THE_HONORED_WARRIOR_HAS_OBTAINED_A_LV_5_JEWEL;
	
	@ClientString(id = 1803716, message = "The honored warrior has obtained the Ruler's Authority.")
	public static NpcStringId THE_HONORED_WARRIOR_HAS_OBTAINED_THE_RULER_S_AUTHORITY;
	
	@ClientString(id = 1803717, message = "Spotted Raid Boss Bloody Golem.")
	public static NpcStringId SPOTTED_RAID_BOSS_BLOODY_GOLEM;
	
	@ClientString(id = 1803718, message = "The raid boss uses the Limit Barrier. Focus your attacks to destroy the barrier in 15 sec.")
	public static NpcStringId THE_RAID_BOSS_USES_THE_LIMIT_BARRIER_FOCUS_YOUR_ATTACKS_TO_DESTROY_THE_BARRIER_IN_15_SEC_2;
	
	@ClientString(id = 1803719, message = "You have failed to destroy the Limit Barrier. The raid boss has fully recovered its health.")
	public static NpcStringId YOU_HAVE_FAILED_TO_DESTROY_THE_LIMIT_BARRIER_THE_RAID_BOSS_HAS_FULLY_RECOVERED_ITS_HEALTH_2;
	
	@ClientString(id = 1803720, message = "$s1 has obtained Sealed Talisman of Longing in exchange for +16 Mammon's Magic Staff.")
	public static NpcStringId S1_HAS_OBTAINED_SEALED_TALISMAN_OF_LONGING_IN_EXCHANGE_FOR_16_MAMMON_S_MAGIC_STAFF;
	
	@ClientString(id = 1803721, message = "$s1 has obtained Dragon Claw in exchange for +17 Mammon's Magic Staff.")
	public static NpcStringId S1_HAS_OBTAINED_DRAGON_CLAW_IN_EXCHANGE_FOR_17_MAMMON_S_MAGIC_STAFF;
	
	@ClientString(id = 1803722, message = "$s1 has obtained Ruler's Authority in exchange for +18 Mammon's Magic Staff.")
	public static NpcStringId S1_HAS_OBTAINED_RULER_S_AUTHORITY_IN_EXCHANGE_FOR_18_MAMMON_S_MAGIC_STAFF;
	
	@ClientString(id = 1803723, message = "$s1 has obtained Baium's Soul Ring in exchange for +18 Mammon's Magic Staff.")
	public static NpcStringId S1_HAS_OBTAINED_BAIUM_S_SOUL_RING_IN_EXCHANGE_FOR_18_MAMMON_S_MAGIC_STAFF;
	
	@ClientString(id = 1803724, message = "$s1 has obtained Earth Wyrm's Heart Ring in exchange for +18 Mammon's Magic Staff.")
	public static NpcStringId S1_HAS_OBTAINED_EARTH_WYRM_S_HEART_RING_IN_EXCHANGE_FOR_18_MAMMON_S_MAGIC_STAFF;
	
	@ClientString(id = 1803725, message = "$s1 has obtained Superior Seed Bracelet in exchange for +19 Mammon's Magic Staff.")
	public static NpcStringId S1_HAS_OBTAINED_SUPERIOR_SEED_BRACELET_IN_EXCHANGE_FOR_19_MAMMON_S_MAGIC_STAFF;
	
	@ClientString(id = 1803726, message = "$s1 has obtained +18 Bloody Helios Weapon Pack in exchange for +20 Mammon's Magic Staff.")
	public static NpcStringId S1_HAS_OBTAINED_18_BLOODY_HELIOS_WEAPON_PACK_IN_EXCHANGE_FOR_20_MAMMON_S_MAGIC_STAFF;
	
	@ClientString(id = 1803727, message = "$s1 has obtained +19 Bloody Helios Weapon Pack in exchange for +21 Mammon's Magic Staff.")
	public static NpcStringId S1_HAS_OBTAINED_19_BLOODY_HELIOS_WEAPON_PACK_IN_EXCHANGE_FOR_21_MAMMON_S_MAGIC_STAFF;
	
	@ClientString(id = 1803728, message = "$s1 has obtained +20 Bloody Helios Weapon Pack in exchange for +22 Mammon's Magic Staff.")
	public static NpcStringId S1_HAS_OBTAINED_20_BLOODY_HELIOS_WEAPON_PACK_IN_EXCHANGE_FOR_22_MAMMON_S_MAGIC_STAFF;
	
	@ClientString(id = 1803729, message = "$s1 has obtained Ruler's Authority in exchange for +23 Mammon's Magic Staff.")
	public static NpcStringId S1_HAS_OBTAINED_RULER_S_AUTHORITY_IN_EXCHANGE_FOR_23_MAMMON_S_MAGIC_STAFF;
	
	@ClientString(id = 1803730, message = "$s1 has obtained Artifact - P. Skill Power in exchange for +19 Mammon's Magic Staff.")
	public static NpcStringId S1_HAS_OBTAINED_ARTIFACT_P_SKILL_POWER_IN_EXCHANGE_FOR_19_MAMMON_S_MAGIC_STAFF;
	
	@ClientString(id = 1803731, message = "$s1 has obtained Artifact - M. Skill Power in exchange for +19 Mammon's Magic Staff.")
	public static NpcStringId S1_HAS_OBTAINED_ARTIFACT_M_SKILL_POWER_IN_EXCHANGE_FOR_19_MAMMON_S_MAGIC_STAFF;
	
	@ClientString(id = 1803732, message = "$s1 has obtained Artifact - Received Damage When Immobilized in exchange for +19 Mammon's Magic Staff.")
	public static NpcStringId S1_HAS_OBTAINED_ARTIFACT_RECEIVED_DAMAGE_WHEN_IMMOBILIZED_IN_EXCHANGE_FOR_19_MAMMON_S_MAGIC_STAFF;
	
	@ClientString(id = 1803733, message = "$s1 has obtained Ruler's Ring of Authority in exchange for +25 Mammon's Magic Staff.")
	public static NpcStringId S1_HAS_OBTAINED_RULER_S_RING_OF_AUTHORITY_IN_EXCHANGE_FOR_25_MAMMON_S_MAGIC_STAFF;
	
	@ClientString(id = 1803734, message = "$s1 has obtained Ring of Truth-seeker in exchange for +25 Mammon's Magic Staff.")
	public static NpcStringId S1_HAS_OBTAINED_RING_OF_TRUTH_SEEKER_IN_EXCHANGE_FOR_25_MAMMON_S_MAGIC_STAFF;
	
	@ClientString(id = 1803735, message = "Sieghardt")
	public static NpcStringId SIEGHARDT_2;
	
	@ClientString(id = 1803736, message = "Bartz")
	public static NpcStringId BARTZ_2;
	
	@ClientString(id = 1803737, message = "Kain")
	public static NpcStringId KAIN_2;
	
	@ClientString(id = 1803738, message = "You can now fight each other in the 'Abandoned Coal Mines' for the next 10 min. Go forth and take the good spot!")
	public static NpcStringId YOU_CAN_NOW_FIGHT_EACH_OTHER_IN_THE_ABANDONED_COAL_MINES_FOR_THE_NEXT_10_MIN_GO_FORTH_AND_TAKE_THE_GOOD_SPOT;
	
	@ClientString(id = 1803739, message = "You can now fight each other in the 'Elven Fortress' for the next 10 min. Go forth and take the good spot!")
	public static NpcStringId YOU_CAN_NOW_FIGHT_EACH_OTHER_IN_THE_ELVEN_FORTRESS_FOR_THE_NEXT_10_MIN_GO_FORTH_AND_TAKE_THE_GOOD_SPOT;
	
	@ClientString(id = 1803740, message = "You can now fight each other in the 'Forgotten Temple' for the next 10 min. Go forth and take the good spot!")
	public static NpcStringId YOU_CAN_NOW_FIGHT_EACH_OTHER_IN_THE_FORGOTTEN_TEMPLE_FOR_THE_NEXT_10_MIN_GO_FORTH_AND_TAKE_THE_GOOD_SPOT;
	
	@ClientString(id = 1803741, message = "You can now fight each other in the 'Elven Ruins' for the next 10 min. Go forth and take the good spot!")
	public static NpcStringId YOU_CAN_NOW_FIGHT_EACH_OTHER_IN_THE_ELVEN_RUINS_FOR_THE_NEXT_10_MIN_GO_FORTH_AND_TAKE_THE_GOOD_SPOT;
	
	@ClientString(id = 1803742, message = "An elite monster has appeared in Sector A.")
	public static NpcStringId AN_ELITE_MONSTER_HAS_APPEARED_IN_SECTOR_A;
	
	@ClientString(id = 1803743, message = "An elite monster has appeared in Sector B.")
	public static NpcStringId AN_ELITE_MONSTER_HAS_APPEARED_IN_SECTOR_B;
	
	@ClientString(id = 1803744, message = "An elite monster has appeared in Sector C.")
	public static NpcStringId AN_ELITE_MONSTER_HAS_APPEARED_IN_SECTOR_C;
	
	@ClientString(id = 1803745, message = "An elite monster has appeared in Sector D.")
	public static NpcStringId AN_ELITE_MONSTER_HAS_APPEARED_IN_SECTOR_D;
	
	@ClientString(id = 1803746, message = "An elite monster has appeared in Sector E.")
	public static NpcStringId AN_ELITE_MONSTER_HAS_APPEARED_IN_SECTOR_E;
	
	@ClientString(id = 1803747, message = "Zariche Treasure Chest is not petrified anymore. When it is destroyed, the right to wield the sword will be lost, and it will be loose in the world once again.")
	public static NpcStringId ZARICHE_TREASURE_CHEST_IS_NOT_PETRIFIED_ANYMORE_WHEN_IT_IS_DESTROYED_THE_RIGHT_TO_WIELD_THE_SWORD_WILL_BE_LOST_AND_IT_WILL_BE_LOOSE_IN_THE_WORLD_ONCE_AGAIN;
	
	@ClientString(id = 1803748, message = "Akamanah Treasure Chest is not petrified anymore. When it is destroyed, the right to wield the sword will be lost, and it will be loose in the world once again.")
	public static NpcStringId AKAMANAH_TREASURE_CHEST_IS_NOT_PETRIFIED_ANYMORE_WHEN_IT_IS_DESTROYED_THE_RIGHT_TO_WIELD_THE_SWORD_WILL_BE_LOST_AND_IT_WILL_BE_LOOSE_IN_THE_WORLD_ONCE_AGAIN;
	
	@ClientString(id = 1803749, message = "Smash the treasure chest to destroy the Demonic Sword Zariche completely!")
	public static NpcStringId SMASH_THE_TREASURE_CHEST_TO_DESTROY_THE_DEMONIC_SWORD_ZARICHE_COMPLETELY;
	
	@ClientString(id = 1803750, message = "Smash the treasure chest to destroy the Blood Sword Akamanah completely!")
	public static NpcStringId SMASH_THE_TREASURE_CHEST_TO_DESTROY_THE_BLOOD_SWORD_AKAMANAH_COMPLETELY;
	
	@ClientString(id = 1803751, message = "Punish that wicked Priest of Purification!")
	public static NpcStringId PUNISH_THAT_WICKED_PRIEST_OF_PURIFICATION;
	
	@ClientString(id = 1803752, message = "Punish that wicked Priest of Purification!")
	public static NpcStringId PUNISH_THAT_WICKED_PRIEST_OF_PURIFICATION_2;
	
	@ClientString(id = 1803753, message = "Only for characters who completed the 2nd class change.")
	public static NpcStringId ONLY_FOR_CHARACTERS_WHO_COMPLETED_THE_2ND_CLASS_CHANGE;
	
	@ClientString(id = 1803754, message = "1st Class Transfer is available. Go see Tarti in the Town of Gludio to start the class transfer.")
	public static NpcStringId FIRST_CLASS_TRANSFER_IS_AVAILABLE_GO_SEE_TARTI_IN_THE_TOWN_OF_GLUDIO_TO_START_THE_CLASS_TRANSFER;
	
	@ClientString(id = 1803755, message = "2nd Class Transfer is available. Go see Tarti in the Town of Gludio to start the class transfer.")
	public static NpcStringId SECOND_CLASS_TRANSFER_IS_AVAILABLE_GO_SEE_TARTI_IN_THE_TOWN_OF_GLUDIO_TO_START_THE_CLASS_TRANSFER;
	
	@ClientString(id = 1803756, message = "3rd Class Transfer is available. Go see Tarti in the Town of Gludio to start the class transfer.")
	public static NpcStringId THIRD_CLASS_TRANSFER_IS_AVAILABLE_GO_SEE_TARTI_IN_THE_TOWN_OF_GLUDIO_TO_START_THE_CLASS_TRANSFER;
	
	@ClientString(id = 1803757, message = "Awakening is available. Go see Tarti in the Town of Gludio to start the class transfer.")
	public static NpcStringId AWAKENING_IS_AVAILABLE_GO_SEE_TARTI_IN_THE_TOWN_OF_GLUDIO_TO_START_THE_CLASS_TRANSFER;
	
	@ClientString(id = 1803758, message = "1st Liberation is available. Go see Tarti in the Town of Gludio to start the class transfer.")
	public static NpcStringId FIRST_LIBERATION_IS_AVAILABLE_GO_SEE_TARTI_IN_THE_TOWN_OF_GLUDIO_TO_START_THE_CLASS_TRANSFER;
	
	@ClientString(id = 1803759, message = "2nd Liberation is available. Go see Tarti in the Town of Gludio to start the class transfer.")
	public static NpcStringId SECOND_LIBERATION_IS_AVAILABLE_GO_SEE_TARTI_IN_THE_TOWN_OF_GLUDIO_TO_START_THE_CLASS_TRANSFER;
	
	@ClientString(id = 1803760, message = "3rd Liberation is available. Go see Tarti in the Town of Gludio to start the class transfer.")
	public static NpcStringId THIRD_LIBERATION_IS_AVAILABLE_GO_SEE_TARTI_IN_THE_TOWN_OF_GLUDIO_TO_START_THE_CLASS_TRANSFER;
	
	@ClientString(id = 1803761, message = "$s1 has obtained a Year-End Super Reward Chest.")
	public static NpcStringId S1_HAS_OBTAINED_A_YEAR_END_SUPER_REWARD_CHEST;
	
	@ClientString(id = 1803762, message = "Leona")
	public static NpcStringId LEONA;
	
	@ClientString(id = 1803763, message = "Lv. 105")
	public static NpcStringId LV_105;
	
	@ClientString(id = 1803764, message = "Lv. 110")
	public static NpcStringId LV_110;
	
	@ClientString(id = 1803765, message = "Lv. 115")
	public static NpcStringId LV_115;
	
	@ClientString(id = 1803766, message = "The monster will appear in 10 sec. Get ready!")
	public static NpcStringId THE_MONSTER_WILL_APPEAR_IN_10_SEC_GET_READY;
	
	@ClientString(id = 1803767, message = "The fight for the Rim Kamaloka is over. Talk to Pathfinder to get your reward.")
	public static NpcStringId THE_FIGHT_FOR_THE_RIM_KAMALOKA_IS_OVER_TALK_TO_PATHFINDER_TO_GET_YOUR_REWARD;
	
	@ClientString(id = 1803768, message = "You will be teleported to the nearest village in 4 min. Talk to Pathfinder to get your reward.")
	public static NpcStringId YOU_WILL_BE_TELEPORTED_TO_THE_NEAREST_VILLAGE_IN_4_MIN_TALK_TO_PATHFINDER_TO_GET_YOUR_REWARD;
	
	@ClientString(id = 1803769, message = "Elapsed Time")
	public static NpcStringId ELAPSED_TIME;
	
	@ClientString(id = 1803770, message = "Kastia's Labyrinth will open soon.")
	public static NpcStringId KASTIA_S_LABYRINTH_WILL_OPEN_SOON;
	
	@ClientString(id = 1803771, message = "Lv. 1")
	public static NpcStringId LV_1;
	
	@ClientString(id = 1803772, message = "Lv. 2")
	public static NpcStringId LV_2;
	
	@ClientString(id = 1803773, message = "Lv. 3")
	public static NpcStringId LV_3;
	
	@ClientString(id = 1803774, message = "Lv. 4")
	public static NpcStringId LV_4;
	
	@ClientString(id = 1803775, message = "Lv. 5")
	public static NpcStringId LV_5;
	
	@ClientString(id = 1803776, message = "Lv. 6")
	public static NpcStringId LV_6;
	
	@ClientString(id = 1803777, message = "Lv. 7")
	public static NpcStringId LV_7;
	
	@ClientString(id = 1803778, message = "Lv. 8")
	public static NpcStringId LV_8;
	
	@ClientString(id = 1803779, message = "Lv. 9")
	public static NpcStringId LV_9;
	
	@ClientString(id = 1803780, message = "Lv. 10")
	public static NpcStringId LV_10;
	
	@ClientString(id = 1803781, message = "You have successfully completed the Kastia's Labyrinth. You will be transported to the surface shortly. Also you can leave this place with the help of Kastia's Researcher.")
	public static NpcStringId YOU_HAVE_SUCCESSFULLY_COMPLETED_THE_KASTIA_S_LABYRINTH_YOU_WILL_BE_TRANSPORTED_TO_THE_SURFACE_SHORTLY_ALSO_YOU_CAN_LEAVE_THIS_PLACE_WITH_THE_HELP_OF_KASTIA_S_RESEARCHER;
	
	@ClientString(id = 1803782, message = "Hark! Slay the enemies!")
	public static NpcStringId HARK_SLAY_THE_ENEMIES;
	
	@ClientString(id = 1803783, message = "Octavis gave an order to freeze the surrounding lands.")
	public static NpcStringId OCTAVIS_GAVE_AN_ORDER_TO_FREEZE_THE_SURROUNDING_LANDS;
	
	@ClientString(id = 1803784, message = "Octavis gave an order to heal himself.")
	public static NpcStringId OCTAVIS_GAVE_AN_ORDER_TO_HEAL_HIMSELF;
	
	@ClientString(id = 1803785, message = "The special hunt begins. The monster spawn in hunting zones for characters of Lv. 101+ is increased.")
	public static NpcStringId THE_SPECIAL_HUNT_BEGINS_THE_MONSTER_SPAWN_IN_HUNTING_ZONES_FOR_CHARACTERS_OF_LV_101_IS_INCREASED;
	
	@ClientString(id = 1803786, message = "The special Halloween hunt is in full swing. From 18:00 till 24:00 monster spawn in hunting zones for characters of Lv. 101+ is increased.")
	public static NpcStringId THE_SPECIAL_HALLOWEEN_HUNT_IS_IN_FULL_SWING_FROM_18_00_TILL_24_00_MONSTER_SPAWN_IN_HUNTING_ZONES_FOR_CHARACTERS_OF_LV_101_IS_INCREASED;
	
	@ClientString(id = 1803787, message = "The special Halloween hunt is over.")
	public static NpcStringId THE_SPECIAL_HALLOWEEN_HUNT_IS_OVER;
	
	@ClientString(id = 1803788, message = "Crothanis and Crothanius die and poison the place around them.")
	public static NpcStringId CROTHANIS_AND_CROTHANIUS_DIE_AND_POISON_THE_PLACE_AROUND_THEM;
	
	@ClientString(id = 1803789, message = "I won't forgive it if the poison will kill our children!")
	public static NpcStringId I_WON_T_FORGIVE_IT_IF_THE_POISON_WILL_KILL_OUR_CHILDREN;
	
	@ClientString(id = 1803790, message = "I will curse the murder of our children. No one can save the murder ever!")
	public static NpcStringId I_WILL_CURSE_THE_MURDER_OF_OUR_CHILDREN_NO_ONE_CAN_SAVE_THE_MURDER_EVER;
	
	@ClientString(id = 1803791, message = "An elite monster has appeared on the 1st floor of the Tower of Insolence.")
	public static NpcStringId AN_ELITE_MONSTER_HAS_APPEARED_ON_THE_1ST_FLOOR_OF_THE_TOWER_OF_INSOLENCE;
	
	@ClientString(id = 1803792, message = "An elite monster has appeared on the 2nd floor of the Tower of Insolence.")
	public static NpcStringId AN_ELITE_MONSTER_HAS_APPEARED_ON_THE_2ND_FLOOR_OF_THE_TOWER_OF_INSOLENCE;
	
	@ClientString(id = 1803793, message = "An elite monster has appeared on the 3rd floor of the Tower of Insolence.")
	public static NpcStringId AN_ELITE_MONSTER_HAS_APPEARED_ON_THE_3RD_FLOOR_OF_THE_TOWER_OF_INSOLENCE;
	
	@ClientString(id = 1803794, message = "A lunch clan quest! Monster hunting! The quest can be accepted every day from 11:30 a.m. to 2:30 p.m.")
	public static NpcStringId A_LUNCH_CLAN_QUEST_MONSTER_HUNTING_THE_QUEST_CAN_BE_ACCEPTED_EVERY_DAY_FROM_11_30_A_M_TO_2_30_P_M;
	
	@ClientString(id = 1803795, message = "A lunch clan quest! Monster hunting has started! The quest can be accepted every day from 11:30 a.m. to 2:30 p.m.")
	public static NpcStringId A_LUNCH_CLAN_QUEST_MONSTER_HUNTING_HAS_STARTED_THE_QUEST_CAN_BE_ACCEPTED_EVERY_DAY_FROM_11_30_A_M_TO_2_30_P_M;
	
	@ClientString(id = 1803796, message = "A lunch clan quest! Monster hunting is nearly over! Progress of incompleted quests will be saved, so you can finish them on the next day.")
	public static NpcStringId A_LUNCH_CLAN_QUEST_MONSTER_HUNTING_IS_NEARLY_OVER_PROGRESS_OF_INCOMPLETED_QUESTS_WILL_BE_SAVED_SO_YOU_CAN_FINISH_THEM_ON_THE_NEXT_DAY;
	
	@ClientString(id = 1803797, message = "An evening clan quest! Monster hunting! The quest can be accepted every day from 5:30 p.m. to 8:30 p.m.")
	public static NpcStringId AN_EVENING_CLAN_QUEST_MONSTER_HUNTING_THE_QUEST_CAN_BE_ACCEPTED_EVERY_DAY_FROM_5_30_P_M_TO_8_30_P_M;
	
	@ClientString(id = 1803798, message = "An evening clan quest! Monster hunting has started! The quest can be accepted every day from 5:30 p.m. to 8:30 p.m.")
	public static NpcStringId AN_EVENING_CLAN_QUEST_MONSTER_HUNTING_HAS_STARTED_THE_QUEST_CAN_BE_ACCEPTED_EVERY_DAY_FROM_5_30_P_M_TO_8_30_P_M;
	
	@ClientString(id = 1803799, message = "An evening clan quest! Monster hunting is nearly over! Progress of incompleted quests will be saved, so you can finish them on the next day.")
	public static NpcStringId AN_EVENING_CLAN_QUEST_MONSTER_HUNTING_IS_NEARLY_OVER_PROGRESS_OF_INCOMPLETED_QUESTS_WILL_BE_SAVED_SO_YOU_CAN_FINISH_THEM_ON_THE_NEXT_DAY;
	
	@ClientString(id = 1803800, message = "<Herald's announcement: 10:00 - 11:00> Monsters are spawning in the Swamp of Screams. Kill them all!")
	public static NpcStringId HERALD_S_ANNOUNCEMENT_10_00_11_00_MONSTERS_ARE_SPAWNING_IN_THE_SWAMP_OF_SCREAMS_KILL_THEM_ALL;
	
	@ClientString(id = 1803801, message = "<Herald's announcement: 10:00 - 11:00> Monsters of the Swamp of Screams are defeated!")
	public static NpcStringId HERALD_S_ANNOUNCEMENT_10_00_11_00_MONSTERS_OF_THE_SWAMP_OF_SCREAMS_ARE_DEFEATED;
	
	@ClientString(id = 1803802, message = "<Herald's announcement: 10:00 p.m. - 11:00 p.m.> Monsters are invading the Swamp of Screams at night time.")
	public static NpcStringId HERALD_S_ANNOUNCEMENT_10_00_P_M_11_00_P_M_MONSTERS_ARE_INVADING_THE_SWAMP_OF_SCREAMS_AT_NIGHT_TIME;
	
	@ClientString(id = 1803803, message = "<Herald's announcement: 10 p.m. - 11:00 p.m.> Monsters of the Swamp of Screams have fled away.")
	public static NpcStringId HERALD_S_ANNOUNCEMENT_10_P_M_11_00_P_M_MONSTERS_OF_THE_SWAMP_OF_SCREAMS_HAVE_FLED_AWAY;
	
	@ClientString(id = 1803804, message = "The Petra's injection device is summoned to help Tauti.")
	public static NpcStringId THE_PETRA_S_INJECTION_DEVICE_IS_SUMMONED_TO_HELP_TAUTI;
	
	@ClientString(id = 1803805, message = "Hey, it's $s1! I bet this hero has pockets full of money! Let's check it!")
	public static NpcStringId HEY_IT_S_S1_I_BET_THIS_HERO_HAS_POCKETS_FULL_OF_MONEY_LET_S_CHECK_IT;
	
	@ClientString(id = 1803806, message = "The Petra's injection device is destroyed.")
	public static NpcStringId THE_PETRA_S_INJECTION_DEVICE_IS_DESTROYED;
	
	@ClientString(id = 1803807, message = "The Petra's injection device imbues Tauti with power and then disappears. A shield effect is applied.")
	public static NpcStringId THE_PETRA_S_INJECTION_DEVICE_IMBUES_TAUTI_WITH_POWER_AND_THEN_DISAPPEARS_A_SHIELD_EFFECT_IS_APPLIED;
	
	@ClientString(id = 1803808, message = "Zaken is coming back to his place.")
	public static NpcStringId ZAKEN_IS_COMING_BACK_TO_HIS_PLACE;
	
	@ClientString(id = 1803809, message = "Zaken is going to come back to his place.")
	public static NpcStringId ZAKEN_IS_GOING_TO_COME_BACK_TO_HIS_PLACE;
	
	@ClientString(id = 1803810, message = "You cannot enter there because a command channel member $s1 is too far away.")
	public static NpcStringId YOU_CANNOT_ENTER_THERE_BECAUSE_A_COMMAND_CHANNEL_MEMBER_S1_IS_TOO_FAR_AWAY;
	
	@ClientString(id = 1803811, message = "You cannot enter there because a command channel member $s1 belongs to another clan.")
	public static NpcStringId YOU_CANNOT_ENTER_THERE_BECAUSE_A_COMMAND_CHANNEL_MEMBER_S1_BELONGS_TO_ANOTHER_CLAN;
	
	@ClientString(id = 1803812, message = "You cannot enter there because a command channel member $s1 is a low level character.")
	public static NpcStringId YOU_CANNOT_ENTER_THERE_BECAUSE_A_COMMAND_CHANNEL_MEMBER_S1_IS_A_LOW_LEVEL_CHARACTER;
	
	@ClientString(id = 1803813, message = "I've been asked to come here... but what is that?")
	public static NpcStringId I_VE_BEEN_ASKED_TO_COME_HERE_BUT_WHAT_IS_THAT;
	
	@ClientString(id = 1803814, message = "Sometimes there are lucky days too...")
	public static NpcStringId SOMETIMES_THERE_ARE_LUCKY_DAYS_TOO;
	
	@ClientString(id = 1803815, message = "Life is good when you have a bellyful.")
	public static NpcStringId LIFE_IS_GOOD_WHEN_YOU_HAVE_A_BELLYFUL;
	
	@ClientString(id = 1803816, message = "Don't bother me.")
	public static NpcStringId DON_T_BOTHER_ME;
	
	@ClientString(id = 1803817, message = "Many kids and many tears, that is why I have no ears.")
	public static NpcStringId MANY_KIDS_AND_MANY_TEARS_THAT_IS_WHY_I_HAVE_NO_EARS;
	
	@ClientString(id = 1803818, message = "Food? For me?")
	public static NpcStringId FOOD_FOR_ME;
	
	@ClientString(id = 1803819, message = "One! Two!")
	public static NpcStringId ONE_TWO;
	
	@ClientString(id = 1803820, message = "Geez...")
	public static NpcStringId GEEZ;
	
	@ClientString(id = 1803821, message = "O-do-do-do!")
	public static NpcStringId O_DO_DO_DO;
	
	@ClientString(id = 1803822, message = "What was that? An attack?!")
	public static NpcStringId WHAT_WAS_THAT_AN_ATTACK;
	
	@ClientString(id = 1803823, message = "Ha-da-da-da!")
	public static NpcStringId HA_DA_DA_DA;
	
	@ClientString(id = 1803824, message = "Stop gazing around!")
	public static NpcStringId STOP_GAZING_AROUND;
	
	@ClientString(id = 1803825, message = "I'm getting weaker...")
	public static NpcStringId I_M_GETTING_WEAKER;
	
	@ClientString(id = 1803826, message = "What?")
	public static NpcStringId WHAT;
	
	@ClientString(id = 1803827, message = "Beep!")
	public static NpcStringId BEEP;
	
	@ClientString(id = 1803828, message = "Chu!")
	public static NpcStringId CHU;
	
	@ClientString(id = 1803829, message = "Take this log!")
	public static NpcStringId TAKE_THIS_LOG;
	
	@ClientString(id = 1803830, message = "Honey bang!")
	public static NpcStringId HONEY_BANG;
	
	@ClientString(id = 1803831, message = "Honey clap!")
	public static NpcStringId HONEY_CLAP;
	
	@ClientString(id = 1803832, message = "Honey stomp!")
	public static NpcStringId HONEY_STOMP;
	
	@ClientString(id = 1803833, message = "You can turn optimization uniform on in the right bottom corner of your screen. When optimization uniform is on, all costumes worn on characters are hidden allowing to avoid a mistake.")
	public static NpcStringId YOU_CAN_TURN_OPTIMIZATION_UNIFORM_ON_IN_THE_RIGHT_BOTTOM_CORNER_OF_YOUR_SCREEN_WHEN_OPTIMIZATION_UNIFORM_IS_ON_ALL_COSTUMES_WORN_ON_CHARACTERS_ARE_HIDDEN_ALLOWING_TO_AVOID_A_MISTAKE;
	
	@ClientString(id = 1803834, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2148'>Choose Sigel Phoenix Knight</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2148_CHOOSE_SIGEL_PHOENIX_KNIGHT_BUTTON;
	
	@ClientString(id = 1803835, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2149'>Choose Sigel Hell Knight</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2149_CHOOSE_SIGEL_HELL_KNIGHT_BUTTON;
	
	@ClientString(id = 1803836, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2150'>Choose Sigel Eva's Templar</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2150_CHOOSE_SIGEL_EVA_S_TEMPLAR_BUTTON;
	
	@ClientString(id = 1803837, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2151'>Choose Sigel Shillien Templar</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2151_CHOOSE_SIGEL_SHILLIEN_TEMPLAR_BUTTON;
	
	@ClientString(id = 1803838, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2152'>Choose Tyrr Duelist</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2152_CHOOSE_TYRR_DUELIST_BUTTON;
	
	@ClientString(id = 1803839, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2153'>Choose Tyrr Dreadnought</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2153_CHOOSE_TYRR_DREADNOUGHT_BUTTON;
	
	@ClientString(id = 1803840, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2154'>Choose Tyrr Titan</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2154_CHOOSE_TYRR_TITAN_BUTTON;
	
	@ClientString(id = 1803841, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2155'>Choose Tyrr Grand Khavatari</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2155_CHOOSE_TYRR_GRAND_KHAVATARI_BUTTON;
	
	@ClientString(id = 1803842, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2156'>Choose Tyrr Maestro</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2156_CHOOSE_TYRR_MAESTRO_BUTTON;
	
	@ClientString(id = 1803843, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2157'>Choose Tyrr Doombringer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2157_CHOOSE_TYRR_DOOMBRINGER_BUTTON;
	
	@ClientString(id = 1803844, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2158'>Choose Othell Adventurer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2158_CHOOSE_OTHELL_ADVENTURER_BUTTON;
	
	@ClientString(id = 1803845, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2159'>Choose Othell Wind Rider</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2159_CHOOSE_OTHELL_WIND_RIDER_BUTTON;
	
	@ClientString(id = 1803846, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2160'>Choose Othell Ghost Hunter</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2160_CHOOSE_OTHELL_GHOST_HUNTER_BUTTON;
	
	@ClientString(id = 1803847, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2161'>Choose Othell Fortune Seeker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2161_CHOOSE_OTHELL_FORTUNE_SEEKER_BUTTON;
	
	@ClientString(id = 1803848, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2162'>Choose Yul Sagittarius</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2162_CHOOSE_YUL_SAGITTARIUS_BUTTON;
	
	@ClientString(id = 1803849, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2163'>Choose Yul Moonlight Sentinel</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2163_CHOOSE_YUL_MOONLIGHT_SENTINEL_BUTTON;
	
	@ClientString(id = 1803850, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2164'>Choose Yul Ghost Sentinel</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2164_CHOOSE_YUL_GHOST_SENTINEL_BUTTON;
	
	@ClientString(id = 1803851, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2165'>Choose Yul Trickster</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2165_CHOOSE_YUL_TRICKSTER_BUTTON;
	
	@ClientString(id = 1803852, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2166'>Choose Feoh Archmage</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2166_CHOOSE_FEOH_ARCHMAGE_BUTTON;
	
	@ClientString(id = 1803853, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2167'>Choose Feoh Soultaker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2167_CHOOSE_FEOH_SOULTAKER_BUTTON;
	
	@ClientString(id = 1803854, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2168'>Choose Feoh Mystic Muse</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2168_CHOOSE_FEOH_MYSTIC_MUSE_BUTTON;
	
	@ClientString(id = 1803855, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2169'>Choose Feoh Storm Screamer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2169_CHOOSE_FEOH_STORM_SCREAMER_BUTTON;
	
	@ClientString(id = 1803856, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2170'>Choose Feoh Soul Hound</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2170_CHOOSE_FEOH_SOUL_HOUND_BUTTON;
	
	@ClientString(id = 1803857, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2171'>Choose Iss Hierophant</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2171_CHOOSE_ISS_HIEROPHANT_BUTTON;
	
	@ClientString(id = 1803858, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2172'>Choose Iss Sword Muse</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2172_CHOOSE_ISS_SWORD_MUSE_BUTTON;
	
	@ClientString(id = 1803859, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2173'>Choose Iss Spectral Dancer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2173_CHOOSE_ISS_SPECTRAL_DANCER_BUTTON;
	
	@ClientString(id = 1803860, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2174'>Choose Iss Dominator</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2174_CHOOSE_ISS_DOMINATOR_BUTTON;
	
	@ClientString(id = 1803861, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2175'>Choose Iss Doomcryer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2175_CHOOSE_ISS_DOOMCRYER_BUTTON;
	
	@ClientString(id = 1803862, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2176'>Choose Wynn Arcana Lord</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2176_CHOOSE_WYNN_ARCANA_LORD_BUTTON;
	
	@ClientString(id = 1803863, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2177'>Choose Wynn Elemental Master</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2177_CHOOSE_WYNN_ELEMENTAL_MASTER_BUTTON;
	
	@ClientString(id = 1803864, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2178'>Choose Wynn Spectral Master</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2178_CHOOSE_WYNN_SPECTRAL_MASTER_BUTTON;
	
	@ClientString(id = 1803865, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2179'>Choose Aeore Cardinal</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2179_CHOOSE_AEORE_CARDINAL_BUTTON;
	
	@ClientString(id = 1803866, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2180'>Choose Aeore Eva's Saint</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2180_CHOOSE_AEORE_EVA_S_SAINT_BUTTON;
	
	@ClientString(id = 1803867, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2181'>Choose Aeore Shillien Saint</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2181_CHOOSE_AEORE_SHILLIEN_SAINT_BUTTON;
	
	@ClientString(id = 1803868, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2188'>Choose Eviscerator</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2188_CHOOSE_EVISCERATOR_BUTTON;
	
	@ClientString(id = 1803869, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=-20204001&reply=2189'>Choose Sayha's Seer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_20204001_REPLY_2189_CHOOSE_SAYHA_S_SEER_BUTTON;
	
	@ClientString(id = 1803870, message = "Let's stay here for a while, can we?")
	public static NpcStringId LET_S_STAY_HERE_FOR_A_WHILE_CAN_WE;
	
	@ClientString(id = 1803871, message = "I know this place.")
	public static NpcStringId I_KNOW_THIS_PLACE;
	
	@ClientString(id = 1803872, message = "This is a strange place.")
	public static NpcStringId THIS_IS_A_STRANGE_PLACE;
	
	@ClientString(id = 1803873, message = "It's a great to get soaked to the skin.")
	public static NpcStringId IT_S_A_GREAT_TO_GET_SOAKED_TO_THE_SKIN;
	
	@ClientString(id = 1803874, message = "I feel the power.")
	public static NpcStringId I_FEEL_THE_POWER;
	
	@ClientString(id = 1803875, message = "I am not asleep anymore.")
	public static NpcStringId I_AM_NOT_ASLEEP_ANYMORE;
	
	@ClientString(id = 1803876, message = "The power is filling me again.")
	public static NpcStringId THE_POWER_IS_FILLING_ME_AGAIN;
	
	@ClientString(id = 1803877, message = "Hahahaha!")
	public static NpcStringId HAHAHAHA_2;
	
	@ClientString(id = 1803878, message = "I fee the power inside.")
	public static NpcStringId I_FEE_THE_POWER_INSIDE;
	
	@ClientString(id = 1803879, message = "The flame game a new life!")
	public static NpcStringId THE_FLAME_GAME_A_NEW_LIFE;
	
	@ClientString(id = 1803880, message = "Ha! Ho!")
	public static NpcStringId HA_HO;
	
	@ClientString(id = 1803881, message = "What a nerve... Who are you?")
	public static NpcStringId WHAT_A_NERVE_WHO_ARE_YOU;
	
	@ClientString(id = 1803882, message = "Crank it up a notch!")
	public static NpcStringId CRANK_IT_UP_A_NOTCH;
	
	@ClientString(id = 1803883, message = "Stop hindering us!")
	public static NpcStringId STOP_HINDERING_US;
	
	@ClientString(id = 1803884, message = "Counterattack!")
	public static NpcStringId COUNTERATTACK;
	
	@ClientString(id = 1803885, message = "You can't harm me!")
	public static NpcStringId YOU_CAN_T_HARM_ME;
	
	@ClientString(id = 1803886, message = "Don't you dare to underestimate me!")
	public static NpcStringId DON_T_YOU_DARE_TO_UNDERESTIMATE_ME;
	
	@ClientString(id = 1803887, message = "Don't kill all of them!")
	public static NpcStringId DON_T_KILL_ALL_OF_THEM;
	
	@ClientString(id = 1803888, message = "Attack!")
	public static NpcStringId ATTACK_3;
	
	@ClientString(id = 1803889, message = "I will crash you!")
	public static NpcStringId I_WILL_CRASH_YOU;
	
	@ClientString(id = 1803890, message = "I will burn you!")
	public static NpcStringId I_WILL_BURN_YOU;
	
	@ClientString(id = 1803891, message = "Krrrr...")
	public static NpcStringId KRRRR_2;
	
	@ClientString(id = 1803892, message = "Ah, to down in ashes like this...")
	public static NpcStringId AH_TO_DOWN_IN_ASHES_LIKE_THIS;
	
	@ClientString(id = 1803893, message = "It's over.... Ha-ha-ha...")
	public static NpcStringId IT_S_OVER_HA_HA_HA;
	
	@ClientString(id = 1803894, message = "No... It can't be... You...")
	public static NpcStringId NO_IT_CAN_T_BE_YOU;
	
	@ClientString(id = 1803895, message = "I... Is this the end?")
	public static NpcStringId I_IS_THIS_THE_END;
	
	@ClientString(id = 1803896, message = "It's time to go back to ashes...")
	public static NpcStringId IT_S_TIME_TO_GO_BACK_TO_ASHES;
	
	@ClientString(id = 1803897, message = "Back to the depth of darkness...")
	public static NpcStringId BACK_TO_THE_DEPTH_OF_DARKNESS;
	
	@ClientString(id = 1803898, message = "It is impossible...")
	public static NpcStringId IT_IS_IMPOSSIBLE;
	
	@ClientString(id = 1803899, message = "Now you will see the real power. Prepare yourself!")
	public static NpcStringId NOW_YOU_WILL_SEE_THE_REAL_POWER_PREPARE_YOURSELF;
	
	@ClientString(id = 1803900, message = "Excellent. But that's it.")
	public static NpcStringId EXCELLENT_BUT_THAT_S_IT;
	
	@ClientString(id = 1803901, message = "The center emanates dreadful energy.")
	public static NpcStringId THE_CENTER_EMANATES_DREADFUL_ENERGY;
	
	@ClientString(id = 1803902, message = "A powerful and dangerous energy can be felt outside.")
	public static NpcStringId A_POWERFUL_AND_DANGEROUS_ENERGY_CAN_BE_FELT_OUTSIDE;
	
	@ClientString(id = 1803903, message = "Illusion")
	public static NpcStringId ILLUSION;
	
	@ClientString(id = 1803904, message = "In anger, Kropion protects himself with a curse.")
	public static NpcStringId IN_ANGER_KROPION_PROTECTS_HIMSELF_WITH_A_CURSE;
	
	@ClientString(id = 1803905, message = "In anger, Krotanion puts a curse on those around him.")
	public static NpcStringId IN_ANGER_KROTANION_PUTS_A_CURSE_ON_THOSE_AROUND_HIM;
	
	@ClientString(id = 1803906, message = "We are two in one! We won't lose to you!")
	public static NpcStringId WE_ARE_TWO_IN_ONE_WE_WON_T_LOSE_TO_YOU_2;
	
	@ClientString(id = 1803907, message = "If the water barrier is not destroyed in 30 sec., Queen Krosha will be fully healed.")
	public static NpcStringId IF_THE_WATER_BARRIER_IS_NOT_DESTROYED_IN_30_SEC_QUEEN_KROSHA_WILL_BE_FULLY_HEALED;
	
	@ClientString(id = 1803908, message = "If Queen Krosha manages to use her skill, her HP will be back to full.")
	public static NpcStringId IF_QUEEN_KROSHA_MANAGES_TO_USE_HER_SKILL_HER_HP_WILL_BE_BACK_TO_FULL;
	
	@ClientString(id = 1803909, message = "Water barrier wasn't destroyed, so Queen Krosha is fully healed.")
	public static NpcStringId WATER_BARRIER_WASN_T_DESTROYED_SO_QUEEN_KROSHA_IS_FULLY_HEALED;
	
	@ClientString(id = 1803910, message = "Water barrier is destroyed.")
	public static NpcStringId WATER_BARRIER_IS_DESTROYED;
	
	@ClientString(id = 1803911, message = "The seal that restrained Slaughter Bathin has been broken, and the monster is awakening.")
	public static NpcStringId THE_SEAL_THAT_RESTRAINED_SLAUGHTER_BATHIN_HAS_BEEN_BROKEN_AND_THE_MONSTER_IS_AWAKENING;
	
	@ClientString(id = 1803912, message = "Bathin has lost all his power and is restrained by the Heavenly Seal once again.")
	public static NpcStringId BATHIN_HAS_LOST_ALL_HIS_POWER_AND_IS_RESTRAINED_BY_THE_HEAVENLY_SEAL_ONCE_AGAIN;
	
	@ClientString(id = 1803913, message = "Slaughter Bathin is under the seal once again.")
	public static NpcStringId SLAUGHTER_BATHIN_IS_UNDER_THE_SEAL_ONCE_AGAIN;
	
	@ClientString(id = 1803914, message = "Helios Weapon")
	public static NpcStringId HELIOS_WEAPON;
	
	@ClientString(id = 1803915, message = "Krishna Weapon")
	public static NpcStringId KRISHNA_WEAPON;
	
	@ClientString(id = 1803916, message = "Weapon 3")
	public static NpcStringId WEAPON_3;
	
	@ClientString(id = 1803917, message = "Weapon 4")
	public static NpcStringId WEAPON_4;
	
	@ClientString(id = 1803918, message = "Weapon 5")
	public static NpcStringId WEAPON_5;
	
	@ClientString(id = 1803919, message = "Weapon 6")
	public static NpcStringId WEAPON_6;
	
	@ClientString(id = 1803920, message = "Weapon 7")
	public static NpcStringId WEAPON_7;
	
	@ClientString(id = 1803921, message = "Weapon 8")
	public static NpcStringId WEAPON_8;
	
	@ClientString(id = 1803922, message = "Weapon 9")
	public static NpcStringId WEAPON_9;
	
	@ClientString(id = 1803923, message = "Weapon 10")
	public static NpcStringId WEAPON_10;
	
	@ClientString(id = 1803924, message = "Cloak of Light Dragon")
	public static NpcStringId CLOAK_OF_LIGHT_DRAGON;
	
	@ClientString(id = 1803925, message = "Eternal Armor")
	public static NpcStringId ETERNAL_ARMOR;
	
	@ClientString(id = 1803926, message = "Leviathan Armor")
	public static NpcStringId LEVIATHAN_ARMOR;
	
	@ClientString(id = 1803927, message = "Armor 4")
	public static NpcStringId ARMOR_4;
	
	@ClientString(id = 1803928, message = "Armor 5")
	public static NpcStringId ARMOR_5;
	
	@ClientString(id = 1803929, message = "Armor 6")
	public static NpcStringId ARMOR_6;
	
	@ClientString(id = 1803930, message = "Armor 7")
	public static NpcStringId ARMOR_7;
	
	@ClientString(id = 1803931, message = "Armor 8")
	public static NpcStringId ARMOR_8;
	
	@ClientString(id = 1803932, message = "Armor 9")
	public static NpcStringId ARMOR_9;
	
	@ClientString(id = 1803933, message = "Armor 10")
	public static NpcStringId ARMOR_10;
	
	@ClientString(id = 1803934, message = "Angel's Accessories")
	public static NpcStringId ANGEL_S_ACCESSORIES;
	
	@ClientString(id = 1803935, message = "Accessories 2")
	public static NpcStringId ACCESSORIES_2;
	
	@ClientString(id = 1803936, message = "Accessories 3")
	public static NpcStringId ACCESSORIES_3;
	
	@ClientString(id = 1803937, message = "Accessories 4")
	public static NpcStringId ACCESSORIES_4;
	
	@ClientString(id = 1803938, message = "Accessories 5")
	public static NpcStringId ACCESSORIES_5;
	
	@ClientString(id = 1803939, message = "Accessories 6")
	public static NpcStringId ACCESSORIES_6;
	
	@ClientString(id = 1803940, message = "Accessories 7")
	public static NpcStringId ACCESSORIES_7;
	
	@ClientString(id = 1803941, message = "Accessories 8")
	public static NpcStringId ACCESSORIES_8;
	
	@ClientString(id = 1803942, message = "Heir's Radiance")
	public static NpcStringId HEIR_S_RADIANCE;
	
	@ClientString(id = 1803943, message = "God's Accessory")
	public static NpcStringId GOD_S_ACCESSORY;
	
	@ClientString(id = 1803944, message = "Circlet")
	public static NpcStringId CIRCLET;
	
	@ClientString(id = 1803945, message = "Jewel")
	public static NpcStringId JEWEL;
	
	@ClientString(id = 1803946, message = "Talisman")
	public static NpcStringId TALISMAN;
	
	@ClientString(id = 1803947, message = "Artifacts")
	public static NpcStringId ARTIFACTS;
	
	@ClientString(id = 1803948, message = "Soul Quartz")
	public static NpcStringId SOUL_QUARTZ;
	
	@ClientString(id = 1803949, message = "Additional Equipment 6")
	public static NpcStringId ADDITIONAL_EQUIPMENT_6;
	
	@ClientString(id = 1803950, message = "Additional Equipment 7")
	public static NpcStringId ADDITIONAL_EQUIPMENT_7;
	
	@ClientString(id = 1803951, message = "Additional Equipment 8")
	public static NpcStringId ADDITIONAL_EQUIPMENT_8;
	
	@ClientString(id = 1803952, message = "Additional Equipment 9")
	public static NpcStringId ADDITIONAL_EQUIPMENT_9;
	
	@ClientString(id = 1803953, message = "Additional Equipment 10")
	public static NpcStringId ADDITIONAL_EQUIPMENT_10;
	
	@ClientString(id = 1803954, message = "Soulshots/ Spiritshots/ Vitality")
	public static NpcStringId SOULSHOTS_SPIRITSHOTS_VITALITY;
	
	@ClientString(id = 1803955, message = "Scrolls")
	public static NpcStringId SCROLLS;
	
	@ClientString(id = 1803956, message = "Augmenting")
	public static NpcStringId AUGMENTING;
	
	@ClientString(id = 1803957, message = "Skillbook")
	public static NpcStringId SKILLBOOK;
	
	@ClientString(id = 1803958, message = "Tales")
	public static NpcStringId TALES;
	
	@ClientString(id = 1803959, message = "Misc. 6")
	public static NpcStringId MISC_6;
	
	@ClientString(id = 1803960, message = "Misc. 7")
	public static NpcStringId MISC_7;
	
	@ClientString(id = 1803961, message = "Misc. 8")
	public static NpcStringId MISC_8;
	
	@ClientString(id = 1803962, message = "Misc. 9")
	public static NpcStringId MISC_9;
	
	@ClientString(id = 1803963, message = "Night Goblin's Treasure Chest")
	public static NpcStringId NIGHT_GOBLIN_S_TREASURE_CHEST;
	
	@ClientString(id = 1803964, message = "Event Craft")
	public static NpcStringId EVENT_CRAFT;
	
	@ClientString(id = 1803965, message = "Ice Doll Lv. 2-6")
	public static NpcStringId ICE_DOLL_LV_2_6;
	
	@ClientString(id = 1803966, message = "Ice Doll Lv. 7")
	public static NpcStringId ICE_DOLL_LV_7;
	
	@ClientString(id = 1803967, message = "Ice Doll Lv. 8")
	public static NpcStringId ICE_DOLL_LV_8;
	
	@ClientString(id = 1803968, message = "Ice Doll Lv. 9")
	public static NpcStringId ICE_DOLL_LV_9;
	
	@ClientString(id = 1803969, message = "Ice Doll Lv. 10")
	public static NpcStringId ICE_DOLL_LV_10;
	
	@ClientString(id = 1803970, message = "Event 7")
	public static NpcStringId EVENT_7;
	
	@ClientString(id = 1803971, message = "Krishna Weapon")
	public static NpcStringId KRISHNA_WEAPON_2;
	
	@ClientString(id = 1803972, message = "Leviathan Armor")
	public static NpcStringId LEVIATHAN_ARMOR_2;
	
	@ClientString(id = 1803973, message = "Swift Attack Cookie")
	public static NpcStringId SWIFT_ATTACK_COOKIE;
	
	@ClientString(id = 1803974, message = "A powerful attack toward $s1 marked with the sword brand.")
	public static NpcStringId A_POWERFUL_ATTACK_TOWARD_S1_MARKED_WITH_THE_SWORD_BRAND;
	
	@ClientString(id = 1803975, message = "Bathin summons multiple swords to strike at enemies around himself.")
	public static NpcStringId BATHIN_SUMMONS_MULTIPLE_SWORDS_TO_STRIKE_AT_ENEMIES_AROUND_HIMSELF;
	
	@ClientString(id = 1803976, message = "An elite monster has appeared on the 4th floor of the Tower of Insolence.")
	public static NpcStringId AN_ELITE_MONSTER_HAS_APPEARED_ON_THE_4TH_FLOOR_OF_THE_TOWER_OF_INSOLENCE;
	
	@ClientString(id = 1803977, message = "An elite monster has appeared on the 5th floor of the Tower of Insolence.")
	public static NpcStringId AN_ELITE_MONSTER_HAS_APPEARED_ON_THE_5TH_FLOOR_OF_THE_TOWER_OF_INSOLENCE;
	
	@ClientString(id = 1803978, message = "An elite monster has appeared on the 6th floor of the Tower of Insolence.")
	public static NpcStringId AN_ELITE_MONSTER_HAS_APPEARED_ON_THE_6TH_FLOOR_OF_THE_TOWER_OF_INSOLENCE;
	
	@ClientString(id = 1803979, message = "Bathin uses Fatal Blade on branded $s1.")
	public static NpcStringId BATHIN_USES_FATAL_BLADE_ON_BRANDED_S1;
	
	@ClientString(id = 1803980, message = "Eigis takes her throne.")
	public static NpcStringId EIGIS_TAKES_HER_THRONE;
	
	@ClientString(id = 1803981, message = "Eigis becomes invisible.")
	public static NpcStringId EIGIS_BECOMES_INVISIBLE;
	
	@ClientString(id = 1803982, message = "The Magic Device is broken, and Eigis is now unable to connect to the World End. If you attack Eigis when the World End is active, you will be punished.")
	public static NpcStringId THE_MAGIC_DEVICE_IS_BROKEN_AND_EIGIS_IS_NOW_UNABLE_TO_CONNECT_TO_THE_WORLD_END_IF_YOU_ATTACK_EIGIS_WHEN_THE_WORLD_END_IS_ACTIVE_YOU_WILL_BE_PUNISHED;
	
	@ClientString(id = 1803983, message = "Eigis deals a powerful attack to nearby enemies.")
	public static NpcStringId EIGIS_DEALS_A_POWERFUL_ATTACK_TO_NEARBY_ENEMIES;
	
	@ClientString(id = 1803984, message = "Eigis summons innumerable swords to strike at her opponents.")
	public static NpcStringId EIGIS_SUMMONS_INNUMERABLE_SWORDS_TO_STRIKE_AT_HER_OPPONENTS;
	
	@ClientString(id = 1803985, message = "Eigis is trying to reach her target, $s1.")
	public static NpcStringId EIGIS_IS_TRYING_TO_REACH_HER_TARGET_S1;
	
	@ClientString(id = 1803986, message = "You've entered an off-limits area. You will be teleported in a random location.")
	public static NpcStringId YOU_VE_ENTERED_AN_OFF_LIMITS_AREA_YOU_WILL_BE_TELEPORTED_IN_A_RANDOM_LOCATION;
	
	@ClientString(id = 1803987, message = "You've entered an off-limits area. Return to a safe zone.")
	public static NpcStringId YOU_VE_ENTERED_AN_OFF_LIMITS_AREA_RETURN_TO_A_SAFE_ZONE;
	
	@ClientString(id = 1803988, message = "The Soul Tree appears in Asa.")
	public static NpcStringId THE_SOUL_TREE_APPEARS_IN_ASA;
	
	@ClientString(id = 1803989, message = "The Soul Tree appears in Nox.")
	public static NpcStringId THE_SOUL_TREE_APPEARS_IN_NOX;
	
	@ClientString(id = 1803990, message = "The Soul Tree appears in Anima.")
	public static NpcStringId THE_SOUL_TREE_APPEARS_IN_ANIMA;
	
	@ClientString(id = 1803991, message = "The Soul Tree has disappeared from Asa.")
	public static NpcStringId THE_SOUL_TREE_HAS_DISAPPEARED_FROM_ASA;
	
	@ClientString(id = 1803992, message = "The Soul Tree has disappeared from Nox.")
	public static NpcStringId THE_SOUL_TREE_HAS_DISAPPEARED_FROM_NOX;
	
	@ClientString(id = 1803993, message = "The Soul Tree has disappeared from Anima.")
	public static NpcStringId THE_SOUL_TREE_HAS_DISAPPEARED_FROM_ANIMA;
	
	@ClientString(id = 1803994, message = "Erica")
	public static NpcStringId ERICA;
	
	@ClientString(id = 1803995, message = "Gustin")
	public static NpcStringId GUSTIN;
	
	@ClientString(id = 1803996, message = "Devianne")
	public static NpcStringId DEVIANNE_2;
	
	@ClientString(id = 1803997, message = "Song of Mountain Souls")
	public static NpcStringId SONG_OF_MOUNTAIN_SOULS;
	
	@ClientString(id = 1803998, message = "Meow! Who is bullying my friends?")
	public static NpcStringId MEOW_WHO_IS_BULLYING_MY_FRIENDS;
	
	@ClientString(id = 1803999, message = "Hey! Who dares to insult Atron?")
	public static NpcStringId HEY_WHO_DARES_TO_INSULT_ATRON;
	
	@ClientString(id = 1804000, message = "You've got an urgent message from Herphah. Click the question-mark icon to read.")
	public static NpcStringId YOU_VE_GOT_AN_URGENT_MESSAGE_FROM_HERPHAH_CLICK_THE_QUESTION_MARK_ICON_TO_READ;
	
	@ClientString(id = 1804001, message = "The Magic Device is destroyed, and the Dark Energy Reverse buff is applied allowing you to resist the World End.")
	public static NpcStringId THE_MAGIC_DEVICE_IS_DESTROYED_AND_THE_DARK_ENERGY_REVERSE_BUFF_IS_APPLIED_ALLOWING_YOU_TO_RESIST_THE_WORLD_END;
	
	@ClientString(id = 1804002, message = "You've failed to destroy the Magic Device, and Eigis' health is fully restored.")
	public static NpcStringId YOU_VE_FAILED_TO_DESTROY_THE_MAGIC_DEVICE_AND_EIGIS_HEALTH_IS_FULLY_RESTORED;
	
	@ClientString(id = 1804003, message = "<No PvP in the Conquest world from 8 p.m. till 10 p.m. (server time)> Time to explore the new world. A temporary truce among servers.")
	public static NpcStringId NO_PVP_IN_THE_CONQUEST_WORLD_FROM_8_P_M_TILL_10_P_M_SERVER_TIME_TIME_TO_EXPLORE_THE_NEW_WORLD_A_TEMPORARY_TRUCE_AMONG_SERVERS;
	
	@ClientString(id = 1804004, message = "<No PvP in the Conquest world from 8 p.m. till 10 p.m. (server time)> Time to explore the new world. A temporary truce among servers.")
	public static NpcStringId NO_PVP_IN_THE_CONQUEST_WORLD_FROM_8_P_M_TILL_10_P_M_SERVER_TIME_TIME_TO_EXPLORE_THE_NEW_WORLD_A_TEMPORARY_TRUCE_AMONG_SERVERS_2;
	
	@ClientString(id = 1804005, message = "<No PvP in the Conquest world from 8 p.m. till 10 p.m. (server time)> Time to explore the new world. A temporary truce among servers.")
	public static NpcStringId NO_PVP_IN_THE_CONQUEST_WORLD_FROM_8_P_M_TILL_10_P_M_SERVER_TIME_TIME_TO_EXPLORE_THE_NEW_WORLD_A_TEMPORARY_TRUCE_AMONG_SERVERS_3;
	
	@ClientString(id = 1804006, message = "<PvP in the Conquest world> The time for exploration is over. All servers are at war.")
	public static NpcStringId PVP_IN_THE_CONQUEST_WORLD_THE_TIME_FOR_EXPLORATION_IS_OVER_ALL_SERVERS_ARE_AT_WAR;
	
	@ClientString(id = 1804007, message = "<PvP in the Conquest world> The time for exploration is over. All servers are at war.")
	public static NpcStringId PVP_IN_THE_CONQUEST_WORLD_THE_TIME_FOR_EXPLORATION_IS_OVER_ALL_SERVERS_ARE_AT_WAR_2;
	
	@ClientString(id = 1804008, message = "The Conquest world is open to characters of Lv. 110 and higher. Click the question-mark icon to learn more.")
	public static NpcStringId THE_CONQUEST_WORLD_IS_OPEN_TO_CHARACTERS_OF_LV_110_AND_HIGHER_CLICK_THE_QUESTION_MARK_ICON_TO_LEARN_MORE;
	
	@ClientString(id = 1804009, message = "You won't kill me! These spores make me immortal!")
	public static NpcStringId YOU_WON_T_KILL_ME_THESE_SPORES_MAKE_ME_IMMORTAL;
	
	@ClientString(id = 1804010, message = "An elite monster has appeared on the 7th floor of the Tower of Insolence.")
	public static NpcStringId AN_ELITE_MONSTER_HAS_APPEARED_ON_THE_7TH_FLOOR_OF_THE_TOWER_OF_INSOLENCE;
	
	@ClientString(id = 1804011, message = "An elite monster has appeared on the 8th floor of the Tower of Insolence.")
	public static NpcStringId AN_ELITE_MONSTER_HAS_APPEARED_ON_THE_8TH_FLOOR_OF_THE_TOWER_OF_INSOLENCE;
	
	@ClientString(id = 1804012, message = "An elite monster has appeared on the 9th floor of the Tower of Insolence.")
	public static NpcStringId AN_ELITE_MONSTER_HAS_APPEARED_ON_THE_9TH_FLOOR_OF_THE_TOWER_OF_INSOLENCE;
	
	@ClientString(id = 1804013, message = "A worthy opponent at last! Show me your skills. Let the Earth power fill you with energy once again.")
	public static NpcStringId A_WORTHY_OPPONENT_AT_LAST_SHOW_ME_YOUR_SKILLS_LET_THE_EARTH_POWER_FILL_YOU_WITH_ENERGY_ONCE_AGAIN;
	
	@ClientString(id = 1804014, message = "Nice! That's an interesting skill you have. But now I will show you the true power! Come, my avatars!")
	public static NpcStringId NICE_THAT_S_AN_INTERESTING_SKILL_YOU_HAVE_BUT_NOW_I_WILL_SHOW_YOU_THE_TRUE_POWER_COME_MY_AVATARS;
	
	@ClientString(id = 1804015, message = "Who would've thought that you're so strong... But the Earth energy hasn't run dry yet.")
	public static NpcStringId WHO_WOULD_VE_THOUGHT_THAT_YOU_RE_SO_STRONG_BUT_THE_EARTH_ENERGY_HASN_T_RUN_DRY_YET;
	
	@ClientString(id = 1804016, message = "Are you a coward, $s1? Don't you try running away from me, or you shall feel the wrath of the Earth!")
	public static NpcStringId ARE_YOU_A_COWARD_S1_DON_T_YOU_TRY_RUNNING_AWAY_FROM_ME_OR_YOU_SHALL_FEEL_THE_WRATH_OF_THE_EARTH;
	
	@ClientString(id = 1804017, message = "All my symbols are destroyed!")
	public static NpcStringId ALL_MY_SYMBOLS_ARE_DESTROYED;
	
	@ClientString(id = 1804018, message = "Baium is shouting quietly from the top of the Tower of Insolence.")
	public static NpcStringId BAIUM_IS_SHOUTING_QUIETLY_FROM_THE_TOP_OF_THE_TOWER_OF_INSOLENCE;
	
	@ClientString(id = 1804019, message = "Hurry up, Archangels! Seal Baium!")
	public static NpcStringId HURRY_UP_ARCHANGELS_SEAL_BAIUM;
	
	@ClientString(id = 1804020, message = "Intruders must be eliminated!")
	public static NpcStringId INTRUDERS_MUST_BE_ELIMINATED;
	
	@ClientString(id = 1804021, message = "Angels, to me! Attack!")
	public static NpcStringId ANGELS_TO_ME_ATTACK;
	
	@ClientString(id = 1804022, message = "Somebody has broken Baium's seal. Listen to me, angels! You must destroy the one responsible for that!")
	public static NpcStringId SOMEBODY_HAS_BROKEN_BAIUM_S_SEAL_LISTEN_TO_ME_ANGELS_YOU_MUST_DESTROY_THE_ONE_RESPONSIBLE_FOR_THAT;
	
	@ClientString(id = 1804023, message = "The energy of death rages at the edges of the Tower of Insolence's top floor!")
	public static NpcStringId THE_ENERGY_OF_DEATH_RAGES_AT_THE_EDGES_OF_THE_TOWER_OF_INSOLENCE_S_TOP_FLOOR;
	
	@ClientString(id = 1804024, message = "The energy of death rages at the center of the Tower of Insolence's top floor!")
	public static NpcStringId THE_ENERGY_OF_DEATH_RAGES_AT_THE_CENTER_OF_THE_TOWER_OF_INSOLENCE_S_TOP_FLOOR;
	
	@ClientString(id = 1804025, message = "The energy of death has flooded everything except the Tower of Insolence's top floor!")
	public static NpcStringId THE_ENERGY_OF_DEATH_HAS_FLOODED_EVERYTHING_EXCEPT_THE_TOWER_OF_INSOLENCE_S_TOP_FLOOR;
	
	@ClientString(id = 1804026, message = "The energy of death has flooded the Tower of Insolence's top floor!")
	public static NpcStringId THE_ENERGY_OF_DEATH_HAS_FLOODED_THE_TOWER_OF_INSOLENCE_S_TOP_FLOOR;
	
	@ClientString(id = 1804027, message = "Fools! Now you will feel my true power!")
	public static NpcStringId FOOLS_NOW_YOU_WILL_FEEL_MY_TRUE_POWER;
	
	@ClientString(id = 1804028, message = "The Sealed Angels have been able to imprison Baium.")
	public static NpcStringId THE_SEALED_ANGELS_HAVE_BEEN_ABLE_TO_IMPRISON_BAIUM;
	
	@ClientString(id = 1804029, message = "It's not enough to imprison Baium. We need more power!")
	public static NpcStringId IT_S_NOT_ENOUGH_TO_IMPRISON_BAIUM_WE_NEED_MORE_POWER;
	
	@ClientString(id = 1804030, message = "I sense that Baium is trying to harness the Seal's energy. We must stop the intruders and defend the Sealed Angels.")
	public static NpcStringId I_SENSE_THAT_BAIUM_IS_TRYING_TO_HARNESS_THE_SEAL_S_ENERGY_WE_MUST_STOP_THE_INTRUDERS_AND_DEFEND_THE_SEALED_ANGELS;
	
	@ClientString(id = 1804031, message = "Pour some more power to the Seal to imprison Baium. Don't give up, the victory is close!")
	public static NpcStringId POUR_SOME_MORE_POWER_TO_THE_SEAL_TO_IMPRISON_BAIUM_DON_T_GIVE_UP_THE_VICTORY_IS_CLOSE;
	
	@ClientString(id = 1804032, message = "Baium has been close to breaking free, but now the Seal is filled with power once again and keeps him imprisoned.")
	public static NpcStringId BAIUM_HAS_BEEN_CLOSE_TO_BREAKING_FREE_BUT_NOW_THE_SEAL_IS_FILLED_WITH_POWER_ONCE_AGAIN_AND_KEEPS_HIM_IMPRISONED;
	
	@ClientString(id = 1804033, message = "Baium is shouting even louder from the top of the Tower of Insolence.")
	public static NpcStringId BAIUM_IS_SHOUTING_EVEN_LOUDER_FROM_THE_TOP_OF_THE_TOWER_OF_INSOLENCE;
	
	@ClientString(id = 1804034, message = "Baium is shouting even louder from the top of the Tower of Insolence, and Angels are worried.")
	public static NpcStringId BAIUM_IS_SHOUTING_EVEN_LOUDER_FROM_THE_TOP_OF_THE_TOWER_OF_INSOLENCE_AND_ANGELS_ARE_WORRIED;
	
	@ClientString(id = 1804035, message = "That noise from the top of the Tower of Insolence... It's Baium fighting with heroes.")
	public static NpcStringId THAT_NOISE_FROM_THE_TOP_OF_THE_TOWER_OF_INSOLENCE_IT_S_BAIUM_FIGHTING_WITH_HEROES;
	
	@ClientString(id = 1804036, message = "Baium has stopped shouting from the top of the Tower of Insolence, and Angels feel at ease once agein.")
	public static NpcStringId BAIUM_HAS_STOPPED_SHOUTING_FROM_THE_TOP_OF_THE_TOWER_OF_INSOLENCE_AND_ANGELS_FEEL_AT_EASE_ONCE_AGEIN;
	
	@ClientString(id = 1804037, message = "Archangel Nevit is descending, the time of blessings has come. 18:00 - 00:00")
	public static NpcStringId ARCHANGEL_NEVIT_IS_DESCENDING_THE_TIME_OF_BLESSINGS_HAS_COME_18_00_00_00;
	
	@ClientString(id = 1804038, message = "Archangel Nevit is descending, the time of blessings has come. 18:00 - 00:00")
	public static NpcStringId ARCHANGEL_NEVIT_IS_DESCENDING_THE_TIME_OF_BLESSINGS_HAS_COME_18_00_00_00_2;
	
	@ClientString(id = 1804039, message = "Archangel Nevit has returned to Heavens. 18:00 - 00:00")
	public static NpcStringId ARCHANGEL_NEVIT_HAS_RETURNED_TO_HEAVENS_18_00_00_00;
	
	@ClientString(id = 1804040, message = "Archangel Eraton is descending giving out blessings of power. 19:00 - 00:00")
	public static NpcStringId ARCHANGEL_ERATON_IS_DESCENDING_GIVING_OUT_BLESSINGS_OF_POWER_19_00_00_00;
	
	@ClientString(id = 1804041, message = "Archangel Masia is descending giving our blessings of divine protection. 00:00 - 06:00")
	public static NpcStringId ARCHANGEL_MASIA_IS_DESCENDING_GIVING_OUR_BLESSINGS_OF_DIVINE_PROTECTION_00_00_06_00;
	
	@ClientString(id = 1804042, message = "Archangel Eraton has returned to Heavens. 19:00 - 00:00")
	public static NpcStringId ARCHANGEL_ERATON_HAS_RETURNED_TO_HEAVENS_19_00_00_00;
	
	@ClientString(id = 1804043, message = "Archangel Masia has returned to Heavens. 00:00 - 06:00")
	public static NpcStringId ARCHANGEL_MASIA_HAS_RETURNED_TO_HEAVENS_00_00_06_00;
	
	@ClientString(id = 1804044, message = "Archangel Eraton has descended granting blessings of power to all the world. From 19:00 till 00:00 the following buff is active: Weapon P./ M. Atk. +150.")
	public static NpcStringId ARCHANGEL_ERATON_HAS_DESCENDED_GRANTING_BLESSINGS_OF_POWER_TO_ALL_THE_WORLD_FROM_19_00_TILL_00_00_THE_FOLLOWING_BUFF_IS_ACTIVE_WEAPON_P_M_ATK_150;
	
	@ClientString(id = 1804045, message = "Archangel Masia has descended granting blessings of divine protection to all the world. From 00:00 till 6:00 the following buff is active: P./ M. Def. +10,000, acquired XP/ SP +30%%.")
	public static NpcStringId ARCHANGEL_MASIA_HAS_DESCENDED_GRANTING_BLESSINGS_OF_DIVINE_PROTECTION_TO_ALL_THE_WORLD_FROM_00_00_TILL_6_00_THE_FOLLOWING_BUFF_IS_ACTIVE_P_M_DEF_10_000_ACQUIRED_XP_SP_30;
	
	@ClientString(id = 1804046, message = "Archangel Eraton's blessing of power will dissipate at 00:00.")
	public static NpcStringId ARCHANGEL_ERATON_S_BLESSING_OF_POWER_WILL_DISSIPATE_AT_00_00;
	
	@ClientString(id = 1804047, message = "Archangel Masia's blessing of divine protection will dissipate at 6:00.")
	public static NpcStringId ARCHANGEL_MASIA_S_BLESSING_OF_DIVINE_PROTECTION_WILL_DISSIPATE_AT_6_00;
	
	@ClientString(id = 1804048, message = "Archangel Nevit has descended granting blessings of growth to all the world. From 18:00 till 00:00 the following buff is active: acquired XP/ SP +30%%.")
	public static NpcStringId ARCHANGEL_NEVIT_HAS_DESCENDED_GRANTING_BLESSINGS_OF_GROWTH_TO_ALL_THE_WORLD_FROM_18_00_TILL_00_00_THE_FOLLOWING_BUFF_IS_ACTIVE_ACQUIRED_XP_SP_30;
	
	@ClientString(id = 1810363, message = "You are too far from the corpse.")
	public static NpcStringId YOU_ARE_TOO_FAR_FROM_THE_CORPSE;
	
	@ClientString(id = 1810364, message = "Grudge of Ye Sagira victims have been relieved with your tears.")
	public static NpcStringId GRUDGE_OF_YE_SAGIRA_VICTIMS_HAVE_BEEN_RELIEVED_WITH_YOUR_TEARS;
	
	@ClientString(id = 1811000, message = "Fighter")
	public static NpcStringId FIGHTER;
	
	@ClientString(id = 1811001, message = "Warrior")
	public static NpcStringId WARRIOR;
	
	@ClientString(id = 1811002, message = "Gladiator")
	public static NpcStringId GLADIATOR;
	
	@ClientString(id = 1811003, message = "Warlord")
	public static NpcStringId WARLORD;
	
	@ClientString(id = 1811004, message = "Knight")
	public static NpcStringId KNIGHT;
	
	@ClientString(id = 1811005, message = "Paladin")
	public static NpcStringId PALADIN;
	
	@ClientString(id = 1811006, message = "Dark Avenger")
	public static NpcStringId DARK_AVENGER;
	
	@ClientString(id = 1811007, message = "Rogue")
	public static NpcStringId ROGUE;
	
	@ClientString(id = 1811008, message = "Treasure Hunter")
	public static NpcStringId TREASURE_HUNTER;
	
	@ClientString(id = 1811009, message = "Hawkeye")
	public static NpcStringId HAWKEYE;
	
	@ClientString(id = 1811010, message = "Mystic")
	public static NpcStringId MYSTIC;
	
	@ClientString(id = 1811011, message = "Wizard")
	public static NpcStringId WIZARD;
	
	@ClientString(id = 1811012, message = "Sorcerer")
	public static NpcStringId SORCERER;
	
	@ClientString(id = 1811013, message = "Necromancer")
	public static NpcStringId NECROMANCER;
	
	@ClientString(id = 1811014, message = "Warlock")
	public static NpcStringId WARLOCK;
	
	@ClientString(id = 1811015, message = "Cleric")
	public static NpcStringId CLERIC;
	
	@ClientString(id = 1811016, message = "Bishop")
	public static NpcStringId BISHOP;
	
	@ClientString(id = 1811017, message = "Prophet")
	public static NpcStringId PROPHET;
	
	@ClientString(id = 1811018, message = "Elven Fighter")
	public static NpcStringId ELVEN_FIGHTER;
	
	@ClientString(id = 1811019, message = "Elven Knight")
	public static NpcStringId ELVEN_KNIGHT;
	
	@ClientString(id = 1811020, message = "Temple Knight")
	public static NpcStringId TEMPLE_KNIGHT;
	
	@ClientString(id = 1811021, message = "Swordsinger")
	public static NpcStringId SWORDSINGER;
	
	@ClientString(id = 1811022, message = "Elven Scout")
	public static NpcStringId ELVEN_SCOUT;
	
	@ClientString(id = 1811023, message = "Plains Walker")
	public static NpcStringId PLAINS_WALKER;
	
	@ClientString(id = 1811024, message = "Silver Ranger")
	public static NpcStringId SILVER_RANGER;
	
	@ClientString(id = 1811025, message = "Elven Mystic")
	public static NpcStringId ELVEN_MYSTIC;
	
	@ClientString(id = 1811026, message = "Elven Wizard")
	public static NpcStringId ELVEN_WIZARD;
	
	@ClientString(id = 1811027, message = "Spellsinger")
	public static NpcStringId SPELLSINGER;
	
	@ClientString(id = 1811028, message = "Elemental Summoner")
	public static NpcStringId ELEMENTAL_SUMMONER;
	
	@ClientString(id = 1811029, message = "Elven Oracle")
	public static NpcStringId ELVEN_ORACLE;
	
	@ClientString(id = 1811030, message = "Elven Elder")
	public static NpcStringId ELVEN_ELDER;
	
	@ClientString(id = 1811031, message = "Dark Fighter")
	public static NpcStringId DARK_FIGHTER;
	
	@ClientString(id = 1811032, message = "Palus Knight")
	public static NpcStringId PALUS_KNIGHT;
	
	@ClientString(id = 1811033, message = "Shillien Knight")
	public static NpcStringId SHILLIEN_KNIGHT;
	
	@ClientString(id = 1811034, message = "Bladedancer")
	public static NpcStringId BLADEDANCER;
	
	@ClientString(id = 1811035, message = "Assassin")
	public static NpcStringId ASSASSIN;
	
	@ClientString(id = 1811036, message = "Abyss Walker")
	public static NpcStringId ABYSS_WALKER;
	
	@ClientString(id = 1811037, message = "Phantom Ranger")
	public static NpcStringId PHANTOM_RANGER;
	
	@ClientString(id = 1811038, message = "Dark Mystic")
	public static NpcStringId DARK_MYSTIC;
	
	@ClientString(id = 1811039, message = "Dark Wizard")
	public static NpcStringId DARK_WIZARD;
	
	@ClientString(id = 1811040, message = "Spellhowler")
	public static NpcStringId SPELLHOWLER;
	
	@ClientString(id = 1811041, message = "Phantom Summoner")
	public static NpcStringId PHANTOM_SUMMONER;
	
	@ClientString(id = 1811042, message = "Shillien Oracle")
	public static NpcStringId SHILLIEN_ORACLE;
	
	@ClientString(id = 1811043, message = "Shillien Elder")
	public static NpcStringId SHILLIEN_ELDER;
	
	@ClientString(id = 1811044, message = "Orc Fighter")
	public static NpcStringId ORC_FIGHTER;
	
	@ClientString(id = 1811045, message = "Orc Raider")
	public static NpcStringId ORC_RAIDER;
	
	@ClientString(id = 1811046, message = "Destroyer")
	public static NpcStringId DESTROYER;
	
	@ClientString(id = 1811047, message = "Orc Monk")
	public static NpcStringId ORC_MONK;
	
	@ClientString(id = 1811048, message = "Tyrant")
	public static NpcStringId TYRANT;
	
	@ClientString(id = 1811049, message = "Orc Mystic")
	public static NpcStringId ORC_MYSTIC;
	
	@ClientString(id = 1811050, message = "Orc Shaman")
	public static NpcStringId ORC_SHAMAN;
	
	@ClientString(id = 1811051, message = "Overlord")
	public static NpcStringId OVERLORD;
	
	@ClientString(id = 1811052, message = "Warcryer")
	public static NpcStringId WARCRYER;
	
	@ClientString(id = 1811053, message = "Dwarven Fighter")
	public static NpcStringId DWARVEN_FIGHTER;
	
	@ClientString(id = 1811054, message = "Scavenger")
	public static NpcStringId SCAVENGER;
	
	@ClientString(id = 1811055, message = "Bounty Hunter")
	public static NpcStringId BOUNTY_HUNTER;
	
	@ClientString(id = 1811056, message = "Artisan")
	public static NpcStringId ARTISAN;
	
	@ClientString(id = 1811057, message = "Warsmith")
	public static NpcStringId WARSMITH;
	
	@ClientString(id = 1811088, message = "Duelist")
	public static NpcStringId DUELIST;
	
	@ClientString(id = 1811089, message = "Dreadnought")
	public static NpcStringId DREADNOUGHT;
	
	@ClientString(id = 1811090, message = "Phoenix Knight")
	public static NpcStringId PHOENIX_KNIGHT;
	
	@ClientString(id = 1811091, message = "Hell Knight")
	public static NpcStringId HELL_KNIGHT;
	
	@ClientString(id = 1811092, message = "Sagittarius")
	public static NpcStringId SAGITTARIUS;
	
	@ClientString(id = 1811093, message = "Adventurer")
	public static NpcStringId ADVENTURER;
	
	@ClientString(id = 1811094, message = "Archmage")
	public static NpcStringId ARCHMAGE;
	
	@ClientString(id = 1811095, message = "Soultaker")
	public static NpcStringId SOULTAKER;
	
	@ClientString(id = 1811096, message = "Arcana Lord")
	public static NpcStringId ARCANA_LORD;
	
	@ClientString(id = 1811097, message = "Cardinal")
	public static NpcStringId CARDINAL;
	
	@ClientString(id = 1811098, message = "Hierophant")
	public static NpcStringId HIEROPHANT;
	
	@ClientString(id = 1811099, message = "Eva's Templar")
	public static NpcStringId EVA_S_TEMPLAR;
	
	@ClientString(id = 1811100, message = "Sword Muse")
	public static NpcStringId SWORD_MUSE;
	
	@ClientString(id = 1811101, message = "Wind Rider")
	public static NpcStringId WIND_RIDER;
	
	@ClientString(id = 1811102, message = "Moonlight Sentinel")
	public static NpcStringId MOONLIGHT_SENTINEL;
	
	@ClientString(id = 1811103, message = "Mystic Muse")
	public static NpcStringId MYSTIC_MUSE;
	
	@ClientString(id = 1811104, message = "Elemental Master")
	public static NpcStringId ELEMENTAL_MASTER;
	
	@ClientString(id = 1811105, message = "Eva's Saint")
	public static NpcStringId EVA_S_SAINT;
	
	@ClientString(id = 1811106, message = "Shillien Templar")
	public static NpcStringId SHILLIEN_TEMPLAR;
	
	@ClientString(id = 1811107, message = "Spectral Dancer")
	public static NpcStringId SPECTRAL_DANCER;
	
	@ClientString(id = 1811108, message = "Ghost Hunter")
	public static NpcStringId GHOST_HUNTER;
	
	@ClientString(id = 1811109, message = "Ghost Sentinel")
	public static NpcStringId GHOST_SENTINEL;
	
	@ClientString(id = 1811110, message = "Storm Screamer")
	public static NpcStringId STORM_SCREAMER;
	
	@ClientString(id = 1811111, message = "Spectral Master")
	public static NpcStringId SPECTRAL_MASTER;
	
	@ClientString(id = 1811112, message = "Shillien Saint")
	public static NpcStringId SHILLIEN_SAINT;
	
	@ClientString(id = 1811113, message = "Titan")
	public static NpcStringId TITAN;
	
	@ClientString(id = 1811114, message = "Grand Khavatari")
	public static NpcStringId GRAND_KHAVATARI;
	
	@ClientString(id = 1811115, message = "Dominator")
	public static NpcStringId DOMINATOR;
	
	@ClientString(id = 1811116, message = "Doomcryer")
	public static NpcStringId DOOMCRYER;
	
	@ClientString(id = 1811117, message = "Fortune Seeker")
	public static NpcStringId FORTUNE_SEEKER;
	
	@ClientString(id = 1811118, message = "Maestro")
	public static NpcStringId MAESTRO_2;
	
	@ClientString(id = 1811123, message = "Kamael Soldier (M)")
	public static NpcStringId KAMAEL_SOLDIER_M;
	
	@ClientString(id = 1811124, message = "Kamael Soldier (F)")
	public static NpcStringId KAMAEL_SOLDIER_F;
	
	@ClientString(id = 1811125, message = "Trooper")
	public static NpcStringId TROOPER;
	
	@ClientString(id = 1811126, message = "Warder")
	public static NpcStringId WARDER;
	
	@ClientString(id = 1811127, message = "Berserker")
	public static NpcStringId BERSERKER;
	
	@ClientString(id = 1811128, message = "Soul Breaker")
	public static NpcStringId SOUL_BREAKER;
	
	@ClientString(id = 1811129, message = "Soul Breaker")
	public static NpcStringId SOUL_BREAKER_2;
	
	@ClientString(id = 1811130, message = "Arbalester")
	public static NpcStringId ARBALESTER;
	
	@ClientString(id = 1811131, message = "Doombringer")
	public static NpcStringId DOOMBRINGER;
	
	@ClientString(id = 1811132, message = "Soul Hound")
	public static NpcStringId SOUL_HOUND;
	
	@ClientString(id = 1811133, message = "Soul Hound")
	public static NpcStringId SOUL_HOUND_2;
	
	@ClientString(id = 1811134, message = "Trickster")
	public static NpcStringId TRICKSTER;
	
	@ClientString(id = 1811135, message = "Inspector")
	public static NpcStringId INSPECTOR;
	
	@ClientString(id = 1811136, message = "Judicator")
	public static NpcStringId JUDICATOR;
	
	@ClientString(id = 1811137, message = "Who's there? If you disturb the great Earth Dragon Antharas, I will never forgive you!")
	public static NpcStringId WHO_S_THERE_IF_YOU_DISTURB_THE_GREAT_EARTH_DRAGON_ANTHARAS_I_WILL_NEVER_FORGIVE_YOU;
	
	@ClientString(id = 1811138, message = "Istina's soul stone starts powerfully illuminating in red.")
	public static NpcStringId ISTINA_S_SOUL_STONE_STARTS_POWERFULLY_ILLUMINATING_IN_RED;
	
	@ClientString(id = 1811139, message = "Istina's soul stone starts powerfully illuminating in blue.")
	public static NpcStringId ISTINA_S_SOUL_STONE_STARTS_POWERFULLY_ILLUMINATING_IN_BLUE;
	
	@ClientString(id = 1811140, message = "Istina's soul stone starts powerfully illuminating in green.")
	public static NpcStringId ISTINA_S_SOUL_STONE_STARTS_POWERFULLY_ILLUMINATING_IN_GREEN;
	
	@ClientString(id = 1811141, message = "Istina gets furious and recklessly crazy.")
	public static NpcStringId ISTINA_GETS_FURIOUS_AND_RECKLESSLY_CRAZY;
	
	@ClientString(id = 1811142, message = "There is still lots of time left. Do not stop here.")
	public static NpcStringId THERE_IS_STILL_LOTS_OF_TIME_LEFT_DO_NOT_STOP_HERE;
	
	@ClientString(id = 1811143, message = "Put in some more effort. Your effort can be a much needed help for us.")
	public static NpcStringId PUT_IN_SOME_MORE_EFFORT_YOUR_EFFORT_CAN_BE_A_MUCH_NEEDED_HELP_FOR_US;
	
	@ClientString(id = 1811144, message = "Istina calls her creatures with tremendous anger.")
	public static NpcStringId ISTINA_CALLS_HER_CREATURES_WITH_TREMENDOUS_ANGER;
	
	@ClientString(id = 1811145, message = "Maguen has stolen $s1 pieces of bio-energy residue.")
	public static NpcStringId MAGUEN_HAS_STOLEN_S1_PIECES_OF_BIO_ENERGY_RESIDUE;
	
	@ClientString(id = 1811146, message = "Soldier Tie received $s1 pieces of bio-energy residue.")
	public static NpcStringId SOLDIER_TIE_RECEIVED_S1_PIECES_OF_BIO_ENERGY_RESIDUE;
	
	@ClientString(id = 1811147, message = "Maguen is surprised and loses $s1 pieces of bio-energy residue.")
	public static NpcStringId MAGUEN_IS_SURPRISED_AND_LOSES_S1_PIECES_OF_BIO_ENERGY_RESIDUE;
	
	@ClientString(id = 1811148, message = "Istina spreads the reflecting protective sheet.")
	public static NpcStringId ISTINA_SPREADS_THE_REFLECTING_PROTECTIVE_SHEET;
	
	@ClientString(id = 1811149, message = "You need to find Escape Device. Re-entry is not allowed once you've left the Instance Zone.")
	public static NpcStringId YOU_NEED_TO_FIND_ESCAPE_DEVICE_RE_ENTRY_IS_NOT_ALLOWED_ONCE_YOU_VE_LEFT_THE_INSTANCE_ZONE;
	
	@ClientString(id = 1811150, message = "The location of the escape device is moved.")
	public static NpcStringId THE_LOCATION_OF_THE_ESCAPE_DEVICE_IS_MOVED;
	
	@ClientString(id = 1811151, message = "When the time bomb is activated, a door opens somewhere.")
	public static NpcStringId WHEN_THE_TIME_BOMB_IS_ACTIVATED_A_DOOR_OPENS_SOMEWHERE;
	
	@ClientString(id = 1811152, message = "The door is open, somebody needs to stay to watch the time bomb.")
	public static NpcStringId THE_DOOR_IS_OPEN_SOMEBODY_NEEDS_TO_STAY_TO_WATCH_THE_TIME_BOMB;
	
	@ClientString(id = 1811153, message = "Spezion's status will only change when exposed to light.")
	public static NpcStringId SPEZION_S_STATUS_WILL_ONLY_CHANGE_WHEN_EXPOSED_TO_LIGHT;
	
	@ClientString(id = 1811154, message = "The door is open.")
	public static NpcStringId THE_DOOR_IS_OPEN;
	
	@ClientString(id = 1811155, message = "After $s1 seconds, the charging magic Ballistas starts.")
	public static NpcStringId AFTER_S1_SECONDS_THE_CHARGING_MAGIC_BALLISTAS_STARTS;
	
	@ClientString(id = 1811156, message = "Powerful acidic energy is erupting from Istina's body.")
	public static NpcStringId POWERFUL_ACIDIC_ENERGY_IS_ERUPTING_FROM_ISTINA_S_BODY;
	
	@ClientString(id = 1811157, message = "Soldier Tie has absorbed regenerative energy from your body and converted it to Bio-energy x$s1.")
	public static NpcStringId SOLDIER_TIE_HAS_ABSORBED_REGENERATIVE_ENERGY_FROM_YOUR_BODY_AND_CONVERTED_IT_TO_BIO_ENERGY_X_S1;
	
	@ClientString(id = 1811158, message = "Pfft! This one is a miss. I wasted too much strength. Whoa~!")
	public static NpcStringId PFFT_THIS_ONE_IS_A_MISS_I_WASTED_TOO_MUCH_STRENGTH_WHOA;
	
	@ClientString(id = 1811159, message = "It's not very easy to gather this much residue, but you can probably gather more.")
	public static NpcStringId IT_S_NOT_VERY_EASY_TO_GATHER_THIS_MUCH_RESIDUE_BUT_YOU_CAN_PROBABLY_GATHER_MORE;
	
	@ClientString(id = 1811160, message = "I'm sorry, but we can't accept residue with questionable sources. Let me destroy this.")
	public static NpcStringId I_M_SORRY_BUT_WE_CAN_T_ACCEPT_RESIDUE_WITH_QUESTIONABLE_SOURCES_LET_ME_DESTROY_THIS;
	
	@ClientString(id = 1811161, message = "I must find gardener and beg for forgiveness...")
	public static NpcStringId I_MUST_FIND_GARDENER_AND_BEG_FOR_FORGIVENESS;
	
	@ClientString(id = 1811162, message = "Ah... this is the Windmill Hill")
	public static NpcStringId AH_THIS_IS_THE_WINDMILL_HILL;
	
	@ClientString(id = 1811163, message = "We're looking for rangers from Aden!")
	public static NpcStringId WE_RE_LOOKING_FOR_RANGERS_FROM_ADEN;
	
	@ClientString(id = 1811164, message = "This is Ruins of Agony, where Kanilov is...")
	public static NpcStringId THIS_IS_RUINS_OF_AGONY_WHERE_KANILOV_IS;
	
	@ClientString(id = 1811165, message = "What's next?")
	public static NpcStringId WHAT_S_NEXT;
	
	@ClientString(id = 1811166, message = "This is the Ruins of Agony, where Poslof is...")
	public static NpcStringId THIS_IS_THE_RUINS_OF_AGONY_WHERE_POSLOF_IS;
	
	@ClientString(id = 1811167, message = "It's dangerous, so be careful...")
	public static NpcStringId IT_S_DANGEROUS_SO_BE_CAREFUL;
	
	@ClientString(id = 1811168, message = "Attack!")
	public static NpcStringId ATTACK_4;
	
	@ClientString(id = 1811169, message = "Follow me!")
	public static NpcStringId FOLLOW_ME_3;
	
	@ClientString(id = 1811170, message = "Thank you...!")
	public static NpcStringId THANK_YOU_4;
	
	@ClientString(id = 1811171, message = "Release the residents in pain and eliminate the totem...!!")
	public static NpcStringId RELEASE_THE_RESIDENTS_IN_PAIN_AND_ELIMINATE_THE_TOTEM;
	
	@ClientString(id = 1811172, message = "The Magical Ballista is charging.")
	public static NpcStringId THE_MAGICAL_BALLISTA_IS_CHARGING;
	
	@ClientString(id = 1811173, message = "Taste the future of your class! And learn!")
	public static NpcStringId TASTE_THE_FUTURE_OF_YOUR_CLASS_AND_LEARN;
	
	@ClientString(id = 1811174, message = "I will show you my real power later. This is it for today.")
	public static NpcStringId I_WILL_SHOW_YOU_MY_REAL_POWER_LATER_THIS_IS_IT_FOR_TODAY;
	
	@ClientString(id = 1811175, message = "Berserker of Istina has been disabled.")
	public static NpcStringId BERSERKER_OF_ISTINA_HAS_BEEN_DISABLED;
	
	@ClientString(id = 1811176, message = "$s1, locked away in the prison.")
	public static NpcStringId S1_LOCKED_AWAY_IN_THE_PRISON;
	
	@ClientString(id = 1811177, message = "Flame area")
	public static NpcStringId FLAME_AREA;
	
	@ClientString(id = 1811178, message = "Istina shoots powerful acid into the air.")
	public static NpcStringId ISTINA_SHOOTS_POWERFUL_ACID_INTO_THE_AIR;
	
	@ClientString(id = 1811179, message = "Received Regeneration Energy!")
	public static NpcStringId RECEIVED_REGENERATION_ENERGY;
	
	@ClientString(id = 1811180, message = "Lesser Giant's Essence")
	public static NpcStringId LESSER_GIANT_S_ESSENCE;
	
	@ClientString(id = 1811181, message = "Let's get this over with!")
	public static NpcStringId LET_S_GET_THIS_OVER_WITH;
	
	@ClientString(id = 1811182, message = "Taste my strength!")
	public static NpcStringId TASTE_MY_STRENGTH;
	
	@ClientString(id = 1811183, message = "Excellent!")
	public static NpcStringId EXCELLENT_2;
	
	@ClientString(id = 1811184, message = "This is the real beginning!")
	public static NpcStringId THIS_IS_THE_REAL_BEGINNING;
	
	@ClientString(id = 1811185, message = "It's surprising that you last until now!")
	public static NpcStringId IT_S_SURPRISING_THAT_YOU_LAST_UNTIL_NOW;
	
	@ClientString(id = 1811186, message = "I will not lose!")
	public static NpcStringId I_WILL_NOT_LOSE_2;
	
	@ClientString(id = 1811187, message = "Istina's Mark shines above the head.")
	public static NpcStringId ISTINA_S_MARK_SHINES_ABOVE_THE_HEAD;
	
	@ClientString(id = 1811188, message = "The scouts should be alive...")
	public static NpcStringId THE_SCOUTS_SHOULD_BE_ALIVE;
	
	@ClientString(id = 1811189, message = "Don't get your hopes up.")
	public static NpcStringId DON_T_GET_YOUR_HOPES_UP;
	
	@ClientString(id = 1811190, message = "Don't say that!")
	public static NpcStringId DON_T_SAY_THAT;
	
	@ClientString(id = 1811191, message = "So many people have fallen here... Special things don't happen.")
	public static NpcStringId SO_MANY_PEOPLE_HAVE_FALLEN_HERE_SPECIAL_THINGS_DON_T_HAPPEN;
	
	@ClientString(id = 1811192, message = "Ahh... there's no more help to deploy...")
	public static NpcStringId AHH_THERE_S_NO_MORE_HELP_TO_DEPLOY;
	
	@ClientString(id = 1811193, message = "We're looking for someone to help the Antharas Raid!")
	public static NpcStringId WE_RE_LOOKING_FOR_SOMEONE_TO_HELP_THE_ANTHARAS_RAID;
	
	@ClientString(id = 1811194, message = "Behind you! The enemy is ambushing you!")
	public static NpcStringId BEHIND_YOU_THE_ENEMY_IS_AMBUSHING_YOU;
	
	@ClientString(id = 1811195, message = "Kill the guy messing with the Electric Device!")
	public static NpcStringId KILL_THE_GUY_MESSING_WITH_THE_ELECTRIC_DEVICE;
	
	@ClientString(id = 1811196, message = "Focus on attacking the guy in the room!")
	public static NpcStringId FOCUS_ON_ATTACKING_THE_GUY_IN_THE_ROOM;
	
	@ClientString(id = 1811197, message = "If Terain dies, the mission will fail.")
	public static NpcStringId IF_TERAIN_DIES_THE_MISSION_WILL_FAIL;
	
	@ClientString(id = 1811198, message = "Heavens will know no greater wrath!")
	public static NpcStringId HEAVENS_WILL_KNOW_NO_GREATER_WRATH;
	
	@ClientString(id = 1811199, message = "Acquire Belis' Marks and use them in the Belis Verification System.")
	public static NpcStringId ACQUIRE_BELIS_MARKS_AND_USE_THEM_IN_THE_BELIS_VERIFICATION_SYSTEM;
	
	@ClientString(id = 1811200, message = "Electronic device has been destroyed.")
	public static NpcStringId ELECTRONIC_DEVICE_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 1811201, message = "When the combat gets difficult, I will help.")
	public static NpcStringId WHEN_THE_COMBAT_GETS_DIFFICULT_I_WILL_HELP;
	
	@ClientString(id = 1811202, message = "$s1. The key does not match, so we're in trouble!")
	public static NpcStringId S1_THE_KEY_DOES_NOT_MATCH_SO_WE_RE_IN_TROUBLE;
	
	@ClientString(id = 1811203, message = "When the cursed aura of totem comes near...!")
	public static NpcStringId WHEN_THE_CURSED_AURA_OF_TOTEM_COMES_NEAR;
	
	@ClientString(id = 1811204, message = "If I can't become a gardener... I will stay a traitor!")
	public static NpcStringId IF_I_CAN_T_BECOME_A_GARDENER_I_WILL_STAY_A_TRAITOR;
	
	@ClientString(id = 1811205, message = "This is the beginning to get into the deepest parts of Seed of Annihilation.")
	public static NpcStringId THIS_IS_THE_BEGINNING_TO_GET_INTO_THE_DEEPEST_PARTS_OF_SEED_OF_ANNIHILATION;
	
	@ClientString(id = 1811206, message = "Our allies went all the way to Istina's lair and challenged her.")
	public static NpcStringId OUR_ALLIES_WENT_ALL_THE_WAY_TO_ISTINA_S_LAIR_AND_CHALLENGED_HER;
	
	@ClientString(id = 1811207, message = "We're charging to weaken her. We will show them what we're made of.")
	public static NpcStringId WE_RE_CHARGING_TO_WEAKEN_HER_WE_WILL_SHOW_THEM_WHAT_WE_RE_MADE_OF;
	
	@ClientString(id = 1811208, message = "Allies are cornered. We've been stalled.")
	public static NpcStringId ALLIES_ARE_CORNERED_WE_VE_BEEN_STALLED;
	
	@ClientString(id = 1811209, message = "Messenger, tell the allies of the alliance! Go and begin charging at Seed of Annihilation!")
	public static NpcStringId MESSENGER_TELL_THE_ALLIES_OF_THE_ALLIANCE_GO_AND_BEGIN_CHARGING_AT_SEED_OF_ANNIHILATION;
	
	@ClientString(id = 1811210, message = "Messenger, tell the allies of the alliance! Get ready to challenge Istina!")
	public static NpcStringId MESSENGER_TELL_THE_ALLIES_OF_THE_ALLIANCE_GET_READY_TO_CHALLENGE_ISTINA;
	
	@ClientString(id = 1811211, message = "Messenger, tell the allies of the alliance! I command you to charge Istina's Habitat!")
	public static NpcStringId MESSENGER_TELL_THE_ALLIES_OF_THE_ALLIANCE_I_COMMAND_YOU_TO_CHARGE_ISTINA_S_HABITAT;
	
	@ClientString(id = 1811212, message = "Messenger, tell the allies of the alliance! We're not doing well here in Seed of Annihilation, but supply must be provided!")
	public static NpcStringId MESSENGER_TELL_THE_ALLIES_OF_THE_ALLIANCE_WE_RE_NOT_DOING_WELL_HERE_IN_SEED_OF_ANNIHILATION_BUT_SUPPLY_MUST_BE_PROVIDED;
	
	@ClientString(id = 1811213, message = "I, Hermuncus, give my power to those who fight for me.")
	public static NpcStringId I_HERMUNCUS_GIVE_MY_POWER_TO_THOSE_WHO_FIGHT_FOR_ME;
	
	@ClientString(id = 1811214, message = "Though small, this power will help you greatly.")
	public static NpcStringId THOUGH_SMALL_THIS_POWER_WILL_HELP_YOU_GREATLY;
	
	@ClientString(id = 1811215, message = "Release me and you have the power of Giants.")
	public static NpcStringId RELEASE_ME_AND_YOU_HAVE_THE_POWER_OF_GIANTS;
	
	@ClientString(id = 1811216, message = "Free the Giant from his imprisonment and awaken your true power.")
	public static NpcStringId FREE_THE_GIANT_FROM_HIS_IMPRISONMENT_AND_AWAKEN_YOUR_TRUE_POWER;
	
	@ClientString(id = 1811217, message = "Don't come back here!!")
	public static NpcStringId DON_T_COME_BACK_HERE;
	
	@ClientString(id = 1811218, message = "Dimensional Rifter summoned you.")
	public static NpcStringId DIMENSIONAL_RIFTER_SUMMONED_YOU;
	
	@ClientString(id = 1811219, message = "When you move outside of the area, Teredor gets ready to summon subordinates.")
	public static NpcStringId WHEN_YOU_MOVE_OUTSIDE_OF_THE_AREA_TEREDOR_GETS_READY_TO_SUMMON_SUBORDINATES;
	
	@ClientString(id = 1811220, message = "Teredor summons subordinate because you moved out of Teredor's area")
	public static NpcStringId TEREDOR_SUMMONS_SUBORDINATE_BECAUSE_YOU_MOVED_OUT_OF_TEREDOR_S_AREA;
	
	@ClientString(id = 1811221, message = "Lovely Plagueworms, contaminate the swamp even more!")
	public static NpcStringId LOVELY_PLAGUEWORMS_CONTAMINATE_THE_SWAMP_EVEN_MORE;
	
	@ClientString(id = 1811222, message = "I must go help some more.")
	public static NpcStringId I_MUST_GO_HELP_SOME_MORE;
	
	@ClientString(id = 1811223, message = "No! The Seal Controls have been exposed. Guards protect the Seal Controls!")
	public static NpcStringId NO_THE_SEAL_CONTROLS_HAVE_BEEN_EXPOSED_GUARDS_PROTECT_THE_SEAL_CONTROLS;
	
	@ClientString(id = 1811224, message = "$s1 succeeded in hunting rare Altar of Evil Spirit Offering Box to acquire bonus XP")
	public static NpcStringId S1_SUCCEEDED_IN_HUNTING_RARE_ALTAR_OF_EVIL_SPIRIT_OFFERING_BOX_TO_ACQUIRE_BONUS_XP;
	
	@ClientString(id = 1811225, message = "Pa'agrio Lord Kakai is calling for you.")
	public static NpcStringId PA_AGRIO_LORD_KAKAI_IS_CALLING_FOR_YOU;
	
	@ClientString(id = 1811226, message = "The disable device will go out of control in 1 min.")
	public static NpcStringId THE_DISABLE_DEVICE_WILL_GO_OUT_OF_CONTROL_IN_1_MIN;
	
	@ClientString(id = 1811227, message = "50 seconds are remaining.")
	public static NpcStringId FIFTY_SECONDS_ARE_REMAINING;
	
	@ClientString(id = 1811228, message = "40 seconds are remaining.")
	public static NpcStringId FOURTY_SECONDS_ARE_REMAINING_2;
	
	@ClientString(id = 1811229, message = "30 seconds are remaining.")
	public static NpcStringId THIRTY_SECONDS_ARE_REMAINING_2;
	
	@ClientString(id = 1811230, message = "20 seconds are remaining.")
	public static NpcStringId TWENTY_SECONDS_ARE_REMAINING_2;
	
	@ClientString(id = 1811231, message = "10 seconds are remaining.")
	public static NpcStringId TEN_SECONDS_ARE_REMAINING_2;
	
	@ClientString(id = 1811232, message = "5 sec.")
	public static NpcStringId FIVE_SEC;
	
	@ClientString(id = 1811233, message = "4 sec.")
	public static NpcStringId FOUR_SEC;
	
	@ClientString(id = 1811234, message = "3 sec.")
	public static NpcStringId THREE_SEC;
	
	@ClientString(id = 1811235, message = "2 sec.")
	public static NpcStringId TWO_SEC;
	
	@ClientString(id = 1811236, message = "1 sec.")
	public static NpcStringId ONE_SEC;
	
	@ClientString(id = 1811237, message = "You may not teleport in middle of a siege.")
	public static NpcStringId YOU_MAY_NOT_TELEPORT_IN_MIDDLE_OF_A_SIEGE;
	
	@ClientString(id = 1811238, message = "You may not teleport in middle of a territory war.")
	public static NpcStringId YOU_MAY_NOT_TELEPORT_IN_MIDDLE_OF_A_TERRITORY_WAR;
	
	@ClientString(id = 1811239, message = "You cannot teleport in party status.")
	public static NpcStringId YOU_CANNOT_TELEPORT_IN_PARTY_STATUS;
	
	@ClientString(id = 1811240, message = "You may not teleport while using instance zone.")
	public static NpcStringId YOU_MAY_NOT_TELEPORT_WHILE_USING_INSTANCE_ZONE;
	
	@ClientString(id = 1811241, message = "You cannot teleport while in combat.")
	public static NpcStringId YOU_CANNOT_TELEPORT_WHILE_IN_COMBAT;
	
	@ClientString(id = 1811242, message = "Can't manage soulshots.")
	public static NpcStringId CAN_T_MANAGE_SOULSHOTS;
	
	@ClientString(id = 1811243, message = "Talking Island Village is really beautiful.")
	public static NpcStringId TALKING_ISLAND_VILLAGE_IS_REALLY_BEAUTIFUL;
	
	@ClientString(id = 1811244, message = "I haven't felt this good in ages.")
	public static NpcStringId I_HAVEN_T_FELT_THIS_GOOD_IN_AGES;
	
	@ClientString(id = 1811245, message = "Alchemy is a science and an art.")
	public static NpcStringId ALCHEMY_IS_A_SCIENCE_AND_AN_ART;
	
	@ClientString(id = 1811246, message = "Tell me about moving to Aden Continent.")
	public static NpcStringId TELL_ME_ABOUT_MOVING_TO_ADEN_CONTINENT;
	
	@ClientString(id = 1811247, message = "Hmm... is this still a decent weapon?")
	public static NpcStringId HMM_IS_THIS_STILL_A_DECENT_WEAPON;
	
	@ClientString(id = 1811248, message = "Spiritshots are mixed!")
	public static NpcStringId SPIRITSHOTS_ARE_MIXED;
	
	@ClientString(id = 1811249, message = "When will I organize this all.")
	public static NpcStringId WHEN_WILL_I_ORGANIZE_THIS_ALL;
	
	@ClientString(id = 1811250, message = "All races came together to rebuild Talking Island Village.")
	public static NpcStringId ALL_RACES_CAME_TOGETHER_TO_REBUILD_TALKING_ISLAND_VILLAGE;
	
	@ClientString(id = 1811251, message = "It's a miracle that the Talking Island has restored.")
	public static NpcStringId IT_S_A_MIRACLE_THAT_THE_TALKING_ISLAND_HAS_RESTORED;
	
	@ClientString(id = 1811252, message = "Every race built a piece of this village.")
	public static NpcStringId EVERY_RACE_BUILT_A_PIECE_OF_THIS_VILLAGE;
	
	@ClientString(id = 1811253, message = "Wow!")
	public static NpcStringId WOW_2;
	
	@ClientString(id = 1811254, message = "Boys are so annoying.")
	public static NpcStringId BOYS_ARE_SO_ANNOYING;
	
	@ClientString(id = 1811255, message = "If you ignore the Training Grounds, you'll regret it.")
	public static NpcStringId IF_YOU_IGNORE_THE_TRAINING_GROUNDS_YOU_LL_REGRET_IT;
	
	@ClientString(id = 1811256, message = "You'll earn tons of items using the Training Grounds.")
	public static NpcStringId YOU_LL_EARN_TONS_OF_ITEMS_USING_THE_TRAINING_GROUNDS;
	
	@ClientString(id = 1811257, message = "Kids these days...")
	public static NpcStringId KIDS_THESE_DAYS;
	
	@ClientString(id = 1811258, message = "When I was young...")
	public static NpcStringId WHEN_I_WAS_YOUNG;
	
	@ClientString(id = 1811259, message = "Giran Shuttle does not come anymore. It's all in the past.")
	public static NpcStringId GIRAN_SHUTTLE_DOES_NOT_COME_ANYMORE_IT_S_ALL_IN_THE_PAST;
	
	@ClientString(id = 1811260, message = "Lady. You must go in.")
	public static NpcStringId LADY_YOU_MUST_GO_IN;
	
	@ClientString(id = 1811261, message = "Impressive looking statues.")
	public static NpcStringId IMPRESSIVE_LOOKING_STATUES;
	
	@ClientString(id = 1811262, message = "It's here!!!")
	public static NpcStringId IT_S_HERE;
	
	@ClientString(id = 1811263, message = "Ha!!")
	public static NpcStringId HA_2;
	
	@ClientString(id = 1811264, message = "I will guide you. Follow me.")
	public static NpcStringId I_WILL_GUIDE_YOU_FOLLOW_ME;
	
	@ClientString(id = 1811265, message = "Hey kid! Hurry up and follow me.")
	public static NpcStringId HEY_KID_HURRY_UP_AND_FOLLOW_ME;
	
	@ClientString(id = 1811266, message = "You must be the one Kakai talked about.")
	public static NpcStringId YOU_MUST_BE_THE_ONE_KAKAI_TALKED_ABOUT;
	
	@ClientString(id = 1811267, message = "You should ride a Kukuru to go to Ye Sagira.")
	public static NpcStringId YOU_SHOULD_RIDE_A_KUKURU_TO_GO_TO_YE_SAGIRA;
	
	@ClientString(id = 1811268, message = "Talk to that apprentice and mount a Kukuru.")
	public static NpcStringId TALK_TO_THAT_APPRENTICE_AND_MOUNT_A_KUKURU;
	
	@ClientString(id = 1811269, message = "Looks good. Follow me.")
	public static NpcStringId LOOKS_GOOD_FOLLOW_ME;
	
	@ClientString(id = 1811270, message = "Open your map when you arrive at Ye Sagira.")
	public static NpcStringId OPEN_YOUR_MAP_WHEN_YOU_ARRIVE_AT_YE_SAGIRA;
	
	@ClientString(id = 1811271, message = "It's hard to tell where you are at without a map in Ye Sagira.")
	public static NpcStringId IT_S_HARD_TO_TELL_WHERE_YOU_ARE_AT_WITHOUT_A_MAP_IN_YE_SAGIRA;
	
	@ClientString(id = 1811272, message = "When you're done, find the apprentice in the entrance of the forest.")
	public static NpcStringId WHEN_YOU_RE_DONE_FIND_THE_APPRENTICE_IN_THE_ENTRANCE_OF_THE_FOREST;
	
	@ClientString(id = 1811273, message = "This is it for me.")
	public static NpcStringId THIS_IS_IT_FOR_ME;
	
	@ClientString(id = 1811274, message = "I will understand that as please kill you fast. Get a taste of my subordinate's powers...!!")
	public static NpcStringId I_WILL_UNDERSTAND_THAT_AS_PLEASE_KILL_YOU_FAST_GET_A_TASTE_OF_MY_SUBORDINATE_S_POWERS;
	
	@ClientString(id = 1811275, message = "All this for me...so dishonest!")
	public static NpcStringId ALL_THIS_FOR_ME_SO_DISHONEST;
	
	@ClientString(id = 1811276, message = "Are you alone? Good attitude, but the results are obvious...")
	public static NpcStringId ARE_YOU_ALONE_GOOD_ATTITUDE_BUT_THE_RESULTS_ARE_OBVIOUS;
	
	@ClientString(id = 1811277, message = "My subordinates are as stubborn as you guys..")
	public static NpcStringId MY_SUBORDINATES_ARE_AS_STUBBORN_AS_YOU_GUYS;
	
	@ClientString(id = 1811278, message = "Why are you annoying me! My Subordinates will fight back..!")
	public static NpcStringId WHY_ARE_YOU_ANNOYING_ME_MY_SUBORDINATES_WILL_FIGHT_BACK;
	
	@ClientString(id = 1811279, message = "The spell will complete soon. My illusions will make you go in pain. Get ready..!")
	public static NpcStringId THE_SPELL_WILL_COMPLETE_SOON_MY_ILLUSIONS_WILL_MAKE_YOU_GO_IN_PAIN_GET_READY;
	
	@ClientString(id = 1811280, message = "I will put you to sleep with my subordinates. In your tomb!")
	public static NpcStringId I_WILL_PUT_YOU_TO_SLEEP_WITH_MY_SUBORDINATES_IN_YOUR_TOMB;
	
	@ClientString(id = 1811281, message = "Aggressive greetings. Try hard.")
	public static NpcStringId AGGRESSIVE_GREETINGS_TRY_HARD;
	
	@ClientString(id = 1811282, message = "Attack all of a sudden... Try me.")
	public static NpcStringId ATTACK_ALL_OF_A_SUDDEN_TRY_ME;
	
	@ClientString(id = 1811283, message = "Shillien...")
	public static NpcStringId SHILLIEN;
	
	@ClientString(id = 1811284, message = "Too dangerous. Find others to help you.")
	public static NpcStringId TOO_DANGEROUS_FIND_OTHERS_TO_HELP_YOU;
	
	@ClientString(id = 1811285, message = "Does the Goddess see what she has done?")
	public static NpcStringId DOES_THE_GODDESS_SEE_WHAT_SHE_HAS_DONE;
	
	@ClientString(id = 1811286, message = "Why have the heroes abandoned us?")
	public static NpcStringId WHY_HAVE_THE_HEROES_ABANDONED_US;
	
	@ClientString(id = 1811287, message = "Something like that comes out of the ruins...")
	public static NpcStringId SOMETHING_LIKE_THAT_COMES_OUT_OF_THE_RUINS;
	
	@ClientString(id = 1811288, message = "Stop them from approaching the town!!")
	public static NpcStringId STOP_THEM_FROM_APPROACHING_THE_TOWN;
	
	@ClientString(id = 1811289, message = "The Seven Signs ended...")
	public static NpcStringId THE_SEVEN_SIGNS_ENDED;
	
	@ClientString(id = 1811290, message = "We need to find her weakness...")
	public static NpcStringId WE_NEED_TO_FIND_HER_WEAKNESS;
	
	@ClientString(id = 1811291, message = "Is it better to end destiny or start destiny...")
	public static NpcStringId IS_IT_BETTER_TO_END_DESTINY_OR_START_DESTINY;
	
	@ClientString(id = 1811292, message = "Look at all the newbies. Ha ha ha.")
	public static NpcStringId LOOK_AT_ALL_THE_NEWBIES_HA_HA_HA;
	
	@ClientString(id = 1811293, message = "Tis a scratch...")
	public static NpcStringId TIS_A_SCRATCH;
	
	@ClientString(id = 1811294, message = "And now your journey begins.")
	public static NpcStringId AND_NOW_YOUR_JOURNEY_BEGINS;
	
	@ClientString(id = 1811295, message = "Ow~! Since I'm done, I'm gone~ ow~!")
	public static NpcStringId OW_SINCE_I_M_DONE_I_M_GONE_OW;
	
	@ClientString(id = 1811296, message = "Istina, I will come to you.")
	public static NpcStringId ISTINA_I_WILL_COME_TO_YOU;
	
	@ClientString(id = 1811297, message = "You can't ride Kukuru now.")
	public static NpcStringId YOU_CAN_T_RIDE_KUKURU_NOW;
	
	@ClientString(id = 1811298, message = "$s1 has demonstrated respect.")
	public static NpcStringId S1_HAS_DEMONSTRATED_RESPECT;
	
	@ClientString(id = 1811299, message = "$s1, your empathy is appreciated.")
	public static NpcStringId S1_YOUR_EMPATHY_IS_APPRECIATED;
	
	@ClientString(id = 1811300, message = "Thank you for attending this mourning service. It is alright to show your sorrow...")
	public static NpcStringId THANK_YOU_FOR_ATTENDING_THIS_MOURNING_SERVICE_IT_IS_ALRIGHT_TO_SHOW_YOUR_SORROW;
	
	@ClientString(id = 1811301, message = "The name is Janson... Bow your head and show some respect for the dead.")
	public static NpcStringId THE_NAME_IS_JANSON_BOW_YOUR_HEAD_AND_SHOW_SOME_RESPECT_FOR_THE_DEAD;
	
	@ClientString(id = 1811302, message = "Time left")
	public static NpcStringId TIME_LEFT;
	
	@ClientString(id = 1811303, message = "The beach where relics of Giants had fallen has now become clean.")
	public static NpcStringId THE_BEACH_WHERE_RELICS_OF_GIANTS_HAD_FALLEN_HAS_NOW_BECOME_CLEAN;
	
	@ClientString(id = 1811304, message = "Occasionally rare jewels of Giants are discovered in the beach.")
	public static NpcStringId OCCASIONALLY_RARE_JEWELS_OF_GIANTS_ARE_DISCOVERED_IN_THE_BEACH;
	
	@ClientString(id = 1811305, message = "There is a day where you can see even the Aden continent if the weather is good.")
	public static NpcStringId THERE_IS_A_DAY_WHERE_YOU_CAN_SEE_EVEN_THE_ADEN_CONTINENT_IF_THE_WEATHER_IS_GOOD;
	
	@ClientString(id = 1811306, message = "If I'm here, it feels like time has stopped.")
	public static NpcStringId IF_I_M_HERE_IT_FEELS_LIKE_TIME_HAS_STOPPED;
	
	@ClientString(id = 1811307, message = "May the village also be in danger?")
	public static NpcStringId MAY_THE_VILLAGE_ALSO_BE_IN_DANGER;
	
	@ClientString(id = 1811308, message = "Speak with me about traveling around Aden.")
	public static NpcStringId SPEAK_WITH_ME_ABOUT_TRAVELING_AROUND_ADEN;
	
	@ClientString(id = 1811309, message = "Hey guys! Don't go too far~")
	public static NpcStringId HEY_GUYS_DON_T_GO_TOO_FAR;
	
	@ClientString(id = 1811310, message = "Rumors say that these heroes have set unbelievable records.")
	public static NpcStringId RUMORS_SAY_THAT_THESE_HEROES_HAVE_SET_UNBELIEVABLE_RECORDS;
	
	@ClientString(id = 1811311, message = "According to this, records are broken every month.")
	public static NpcStringId ACCORDING_TO_THIS_RECORDS_ARE_BROKEN_EVERY_MONTH;
	
	@ClientString(id = 1811312, message = "Wanna try a Kukuru race?")
	public static NpcStringId WANNA_TRY_A_KUKURU_RACE;
	
	@ClientString(id = 1811313, message = "The land of Aden is in need of materials to rebuild from Shillien's destruction.")
	public static NpcStringId THE_LAND_OF_ADEN_IS_IN_NEED_OF_MATERIALS_TO_REBUILD_FROM_SHILLIEN_S_DESTRUCTION;
	
	@ClientString(id = 1811314, message = "Please donate any unused materials you have to help rebuild Aden.")
	public static NpcStringId PLEASE_DONATE_ANY_UNUSED_MATERIALS_YOU_HAVE_TO_HELP_REBUILD_ADEN;
	
	@ClientString(id = 1811315, message = "You'll receive a gift for any applicable donation.")
	public static NpcStringId YOU_LL_RECEIVE_A_GIFT_FOR_ANY_APPLICABLE_DONATION;
	
	@ClientString(id = 1811316, message = "Istina is hiding itself in the twisted space.")
	public static NpcStringId ISTINA_IS_HIDING_ITSELF_IN_THE_TWISTED_SPACE;
	
	@ClientString(id = 1811317, message = "Maguen quickly hides after stealing the bio-energy residue.")
	public static NpcStringId MAGUEN_QUICKLY_HIDES_AFTER_STEALING_THE_BIO_ENERGY_RESIDUE;
	
	@ClientString(id = 1811318, message = "You cannot teleport while you are dead.")
	public static NpcStringId YOU_CANNOT_TELEPORT_WHILE_YOU_ARE_DEAD;
	
	@ClientString(id = 1811319, message = "Nonsense!!")
	public static NpcStringId NONSENSE;
	
	@ClientString(id = 1811320, message = "You poor and pitiful creature!")
	public static NpcStringId YOU_POOR_AND_PITIFUL_CREATURE;
	
	@ClientString(id = 1811321, message = "The Daemon Angma Mastermind has appeared in the Dark Elf Village.")
	public static NpcStringId THE_DAEMON_ANGMA_MASTERMIND_HAS_APPEARED_IN_THE_DARK_ELF_VILLAGE;
	
	@ClientString(id = 1811322, message = "Our leader is around this village.")
	public static NpcStringId OUR_LEADER_IS_AROUND_THIS_VILLAGE;
	
	@ClientString(id = 1811323, message = "Would you care to die?")
	public static NpcStringId WOULD_YOU_CARE_TO_DIE;
	
	@ClientString(id = 1811324, message = "You want a piece of me!")
	public static NpcStringId YOU_WANT_A_PIECE_OF_ME_2;
	
	@ClientString(id = 1811325, message = "That's what I thought, all talk!")
	public static NpcStringId THAT_S_WHAT_I_THOUGHT_ALL_TALK;
	
	@ClientString(id = 1811326, message = "Thank you! And now you die!")
	public static NpcStringId THANK_YOU_AND_NOW_YOU_DIE;
	
	@ClientString(id = 1811327, message = "It's time to turn that frown upside down... it's party town!")
	public static NpcStringId IT_S_TIME_TO_TURN_THAT_FROWN_UPSIDE_DOWN_IT_S_PARTY_TOWN;
	
	@ClientString(id = 1811328, message = "Enjoy the festivities!")
	public static NpcStringId ENJOY_THE_FESTIVITIES;
	
	@ClientString(id = 1811329, message = "Come on, let's dance!")
	public static NpcStringId COME_ON_LET_S_DANCE;
	
	@ClientString(id = 1811330, message = "Time to get down and get funky!")
	public static NpcStringId TIME_TO_GET_DOWN_AND_GET_FUNKY;
	
	@ClientString(id = 1811331, message = "Hahaha, I've got the best steps.")
	public static NpcStringId HAHAHA_I_VE_GOT_THE_BEST_STEPS;
	
	@ClientString(id = 1811332, message = "May I have this dance?")
	public static NpcStringId MAY_I_HAVE_THIS_DANCE;
	
	@ClientString(id = 1811333, message = "Which Echo Crystals do you have? I have them all, Feast, Love, and Celebration.")
	public static NpcStringId WHICH_ECHO_CRYSTALS_DO_YOU_HAVE_I_HAVE_THEM_ALL_FEAST_LOVE_AND_CELEBRATION;
	
	@ClientString(id = 1811334, message = "Are you ready to bust a groove?")
	public static NpcStringId ARE_YOU_READY_TO_BUST_A_GROOVE;
	
	@ClientString(id = 1811335, message = "Wow, $s1 has serious moves!")
	public static NpcStringId WOW_S1_HAS_SERIOUS_MOVES;
	
	@ClientString(id = 1811336, message = "Oh, I'm so embarrassed...")
	public static NpcStringId OH_I_M_SO_EMBARRASSED;
	
	@ClientString(id = 1811337, message = "$s1 seems a little shy.")
	public static NpcStringId S1_SEEMS_A_LITTLE_SHY;
	
	@ClientString(id = 1811338, message = "Wahaha~ How fun!")
	public static NpcStringId WAHAHA_HOW_FUN;
	
	@ClientString(id = 1811339, message = "Put your hands up!")
	public static NpcStringId PUT_YOUR_HANDS_UP;
	
	@ClientString(id = 1811340, message = "You obtained a poisonous Tama... Thank you, $s1.")
	public static NpcStringId YOU_OBTAINED_A_POISONOUS_TAMA_THANK_YOU_S1;
	
	@ClientString(id = 1811341, message = "I am looking for the poisonous Tama that only grows in the Cruma Marshlands, the Swamp of Screams, and the Bloody Swampland.")
	public static NpcStringId I_AM_LOOKING_FOR_THE_POISONOUS_TAMA_THAT_ONLY_GROWS_IN_THE_CRUMA_MARSHLANDS_THE_SWAMP_OF_SCREAMS_AND_THE_BLOODY_SWAMPLAND;
	
	@ClientString(id = 1811342, message = "Have you obtained the plant? I will send you to the Cardia Adventurer.")
	public static NpcStringId HAVE_YOU_OBTAINED_THE_PLANT_I_WILL_SEND_YOU_TO_THE_CARDIA_ADVENTURER;
	
	@ClientString(id = 1811343, message = "The red tama is more effective~! You can see the adventurer's location on the map.")
	public static NpcStringId THE_RED_TAMA_IS_MORE_EFFECTIVE_YOU_CAN_SEE_THE_ADVENTURER_S_LOCATION_ON_THE_MAP;
	
	@ClientString(id = 1811344, message = "Use the Fearsome Firecracker on the Bat Colony.")
	public static NpcStringId USE_THE_FEARSOME_FIRECRACKER_ON_THE_BAT_COLONY;
	
	@ClientString(id = 1811345, message = "Wow, thanks!")
	public static NpcStringId WOW_THANKS;
	
	@ClientString(id = 1811346, message = "If you excuse me, I need to find a hiding spot.")
	public static NpcStringId IF_YOU_EXCUSE_ME_I_NEED_TO_FIND_A_HIDING_SPOT;
	
	@ClientString(id = 1811347, message = "Replenish ballista magic power")
	public static NpcStringId REPLENISH_BALLISTA_MAGIC_POWER;
	
	@ClientString(id = 1811740, message = "Apherus' Garden is open.")
	public static NpcStringId APHERUS_GARDEN_IS_OPEN;
	
	@ClientString(id = 1811750, message = "Intruders! I'll show you the power of my wrath!")
	public static NpcStringId INTRUDERS_I_LL_SHOW_YOU_THE_POWER_OF_MY_WRATH;
	
	@ClientString(id = 1811760, message = "Apherus is out of energy. No longer moving.")
	public static NpcStringId APHERUS_IS_OUT_OF_ENERGY_NO_LONGER_MOVING;
	
	@ClientString(id = 1811770, message = "I've brought a guard as a payback!")
	public static NpcStringId I_VE_BROUGHT_A_GUARD_AS_A_PAYBACK;
	
	@ClientString(id = 1811780, message = "How dare you! Attack!")
	public static NpcStringId HOW_DARE_YOU_ATTACK;
	
	@ClientString(id = 1811790, message = "Moved to Apherus dimension.")
	public static NpcStringId MOVED_TO_APHERUS_DIMENSION;
	
	@ClientString(id = 1900000, message = "Kehahaha!!! I captured Santa!! There will be no gifts this year!!!")
	public static NpcStringId KEHAHAHA_I_CAPTURED_SANTA_THERE_WILL_BE_NO_GIFTS_THIS_YEAR;
	
	@ClientString(id = 1900001, message = "Now! Why don't you take the challenge?")
	public static NpcStringId NOW_WHY_DON_T_YOU_TAKE_THE_CHALLENGE;
	
	@ClientString(id = 1900002, message = "Come on, I'll take all of you on!")
	public static NpcStringId COME_ON_I_LL_TAKE_ALL_OF_YOU_ON_2;
	
	@ClientString(id = 1900003, message = "Well? I win, right?")
	public static NpcStringId WELL_I_WIN_RIGHT;
	
	@ClientString(id = 1900004, message = "Now!! All of you losers, get out of here!")
	public static NpcStringId NOW_ALL_OF_YOU_LOSERS_GET_OUT_OF_HERE;
	
	@ClientString(id = 1900005, message = "What a bunch of losers.")
	public static NpcStringId WHAT_A_BUNCH_OF_LOSERS_2;
	
	@ClientString(id = 1900006, message = "I guess you came to rescue Santa. But you picked the wrong opponent.")
	public static NpcStringId I_GUESS_YOU_CAME_TO_RESCUE_SANTA_BUT_YOU_PICKED_THE_WRONG_OPPONENT;
	
	@ClientString(id = 1900007, message = "Oh, not bad...")
	public static NpcStringId OH_NOT_BAD;
	
	@ClientString(id = 1900008, message = "Agh!! That's not what I meant to do!")
	public static NpcStringId AGH_THAT_S_NOT_WHAT_I_MEANT_TO_DO;
	
	@ClientString(id = 1900009, message = "Curse you!! Huh... What...?")
	public static NpcStringId CURSE_YOU_HUH_WHAT;
	
	@ClientString(id = 1900010, message = "Have you done nothing but rock-paper-scissors?!")
	public static NpcStringId HAVE_YOU_DONE_NOTHING_BUT_ROCK_PAPER_SCISSORS_2;
	
	@ClientString(id = 1900011, message = "Stop it, no more... I did it because I was too lonely...")
	public static NpcStringId STOP_IT_NO_MORE_I_DID_IT_BECAUSE_I_WAS_TOO_LONELY_2;
	
	@ClientString(id = 1900012, message = "I have to release Santa... How infuriating!!!")
	public static NpcStringId I_HAVE_TO_RELEASE_SANTA_HOW_INFURIATING_2;
	
	@ClientString(id = 1900013, message = "I hate happy Happy Holidays!!!")
	public static NpcStringId I_HATE_HAPPY_HAPPY_HOLIDAYS_2;
	
	@ClientString(id = 1900014, message = "Oh. I'm bored.")
	public static NpcStringId OH_I_M_BORED_2;
	
	@ClientString(id = 1900015, message = "Shall I go to see if Santa is still there? Hehe~")
	public static NpcStringId SHALL_I_GO_TO_SEE_IF_SANTA_IS_STILL_THERE_HEHE;
	
	@ClientString(id = 1900016, message = "Oh ho ho.... Happy Holidays!!")
	public static NpcStringId OH_HO_HO_HAPPY_HOLIDAYS;
	
	@ClientString(id = 1900017, message = "Santa can give nice presents only if he's released from the Turkey...")
	public static NpcStringId SANTA_CAN_GIVE_NICE_PRESENTS_ONLY_IF_HE_S_RELEASED_FROM_THE_TURKEY;
	
	@ClientString(id = 1900018, message = "Oh ho ho... Oh ho ho... Thank you. Everyone! I will repay you for sure.")
	public static NpcStringId OH_HO_HO_OH_HO_HO_THANK_YOU_EVERYONE_I_WILL_REPAY_YOU_FOR_SURE;
	
	@ClientString(id = 1900019, message = "Happy Holidays~ Well done.")
	public static NpcStringId HAPPY_HOLIDAYS_WELL_DONE_2;
	
	@ClientString(id = 1900020, message = "Happy Holidays~ Thank you for rescuing me from that wretched Turkey.")
	public static NpcStringId HAPPY_HOLIDAYS_THANK_YOU_FOR_RESCUING_ME_FROM_THAT_WRETCHED_TURKEY_2;
	
	@ClientString(id = 1900021, message = "I've prepared a gift for you, $s1.")
	public static NpcStringId I_VE_PREPARED_A_GIFT_FOR_YOU_S1_2;
	
	@ClientString(id = 1900022, message = "I have a gift for $s1.")
	public static NpcStringId I_HAVE_A_GIFT_FOR_S1_2;
	
	@ClientString(id = 1900023, message = "Take a look at the inventory. I hope you like the gift I gave you.")
	public static NpcStringId TAKE_A_LOOK_AT_THE_INVENTORY_I_HOPE_YOU_LIKE_THE_GIFT_I_GAVE_YOU_2;
	
	@ClientString(id = 1900024, message = "Take a look at the inventory. Perhaps there will be a big present~")
	public static NpcStringId TAKE_A_LOOK_AT_THE_INVENTORY_PERHAPS_THERE_WILL_BE_A_BIG_PRESENT;
	
	@ClientString(id = 1900025, message = "I'm tired of dealing with you. I'm leaving.")
	public static NpcStringId I_M_TIRED_OF_DEALING_WITH_YOU_I_M_LEAVING_2;
	
	@ClientString(id = 1900026, message = "When are you going to stop? I'm slowly getting tired of this.")
	public static NpcStringId WHEN_ARE_YOU_GOING_TO_STOP_I_M_SLOWLY_GETTING_TIRED_OF_THIS;
	
	@ClientString(id = 1900027, message = "Message from Santa: Many blessings to $s1, who saved me~")
	public static NpcStringId MESSAGE_FROM_SANTA_MANY_BLESSINGS_TO_S1_WHO_SAVED_ME_2;
	
	@ClientString(id = 1900028, message = "How dare you awaken me. Feel the pain of the flames.")
	public static NpcStringId HOW_DARE_YOU_AWAKEN_ME_FEEL_THE_PAIN_OF_THE_FLAMES;
	
	@ClientString(id = 1900029, message = "Who dares oppose the majesty of fire...?")
	public static NpcStringId WHO_DARES_OPPOSE_THE_MAJESTY_OF_FIRE;
	
	@ClientString(id = 1900030, message = "Oh... Ouch! No, not there! Not my bead!")
	public static NpcStringId OH_OUCH_NO_NOT_THERE_NOT_MY_BEAD;
	
	@ClientString(id = 1900031, message = "Co... Cold! That's cold! Ack! Ack!")
	public static NpcStringId CO_COLD_THAT_S_COLD_ACK_ACK;
	
	@ClientString(id = 1900032, message = "Please, $s1... Don't hit me... Please.")
	public static NpcStringId PLEASE_S1_DON_T_HIT_ME_PLEASE;
	
	@ClientString(id = 1900033, message = "Kuaaannggg! Shake in fear!")
	public static NpcStringId KUAAANNGGG_SHAKE_IN_FEAR;
	
	@ClientString(id = 1900034, message = "If you attack me right now, you're really going to get it!!!")
	public static NpcStringId IF_YOU_ATTACK_ME_RIGHT_NOW_YOU_RE_REALLY_GOING_TO_GET_IT;
	
	@ClientString(id = 1900035, message = "Just you wait! I'm going to show you my killer technique.")
	public static NpcStringId JUST_YOU_WAIT_I_M_GOING_TO_SHOW_YOU_MY_KILLER_TECHNIQUE;
	
	@ClientString(id = 1900036, message = "You don't dare attack me!")
	public static NpcStringId YOU_DON_T_DARE_ATTACK_ME;
	
	@ClientString(id = 1900037, message = "It's different from the Fire Spirit. It's not the Fire Spirit! Feel my wrath!")
	public static NpcStringId IT_S_DIFFERENT_FROM_THE_FIRE_SPIRIT_IT_S_NOT_THE_FIRE_SPIRIT_FEEL_MY_WRATH;
	
	@ClientString(id = 1900038, message = "Cold... This place... Is this where I die...?")
	public static NpcStringId COLD_THIS_PLACE_IS_THIS_WHERE_I_DIE;
	
	@ClientString(id = 1900039, message = "My body is cooling. Oh, Gran Kain... Forgive me...")
	public static NpcStringId MY_BODY_IS_COOLING_OH_GRAN_KAIN_FORGIVE_ME;
	
	@ClientString(id = 1900040, message = "Idiot! I only incur damage from bare-handed attacks!")
	public static NpcStringId IDIOT_I_ONLY_INCUR_DAMAGE_FROM_BARE_HANDED_ATTACKS;
	
	@ClientString(id = 1900041, message = "You summoned me, so you must be confident, huh? Here I come! Jack game!")
	public static NpcStringId YOU_SUMMONED_ME_SO_YOU_MUST_BE_CONFIDENT_HUH_HERE_I_COME_JACK_GAME_2;
	
	@ClientString(id = 1900042, message = "Hello. Let's have a good Jack game.")
	public static NpcStringId HELLO_LET_S_HAVE_A_GOOD_JACK_GAME_2;
	
	@ClientString(id = 1900043, message = "I'm starting! Now, show me the card you want!")
	public static NpcStringId I_M_STARTING_NOW_SHOW_ME_THE_CARD_YOU_WANT_2;
	
	@ClientString(id = 1900044, message = "We'll start now! Show me the card you want!")
	public static NpcStringId WE_LL_START_NOW_SHOW_ME_THE_CARD_YOU_WANT_2;
	
	@ClientString(id = 1900045, message = "I'm showing the Rotten Pumpkin Card!")
	public static NpcStringId I_M_SHOWING_THE_ROTTEN_PUMPKIN_CARD_2;
	
	@ClientString(id = 1900046, message = "I'll be showing the Rotten Pumpkin Card!")
	public static NpcStringId I_LL_BE_SHOWING_THE_ROTTEN_PUMPKIN_CARD_2;
	
	@ClientString(id = 1900047, message = "I'm showing the Jack Pumpkin Card!")
	public static NpcStringId I_M_SHOWING_THE_JACK_PUMPKIN_CARD_2;
	
	@ClientString(id = 1900048, message = "I'll be showing the Jack Pumpkin Card!")
	public static NpcStringId I_LL_BE_SHOWING_THE_JACK_PUMPKIN_CARD_2;
	
	@ClientString(id = 1900049, message = "That's my precious Fantastic Chocolate Banana Ultra Favor Candy!!! I'm definitely winning the next round!!")
	public static NpcStringId THAT_S_MY_PRECIOUS_FANTASTIC_CHOCOLATE_BANANA_ULTRA_FAVOR_CANDY_I_M_DEFINITELY_WINNING_THE_NEXT_ROUND_2;
	
	@ClientString(id = 1900050, message = "It's my precious candy, but... I'll happily give it to you~!")
	public static NpcStringId IT_S_MY_PRECIOUS_CANDY_BUT_I_LL_HAPPILY_GIVE_IT_TO_YOU_2;
	
	@ClientString(id = 1900051, message = "I'm out of candy. I'll give you my toy chest instead.")
	public static NpcStringId I_M_OUT_OF_CANDY_I_LL_GIVE_YOU_MY_TOY_CHEST_INSTEAD;
	
	@ClientString(id = 1900052, message = "Since I'm out of candy, I will give you my toy chest instead.")
	public static NpcStringId SINCE_I_M_OUT_OF_CANDY_I_WILL_GIVE_YOU_MY_TOY_CHEST_INSTEAD;
	
	@ClientString(id = 1900053, message = "You're not peeking at my card, are you? This time, I'll wager a special scroll.")
	public static NpcStringId YOU_RE_NOT_PEEKING_AT_MY_CARD_ARE_YOU_THIS_TIME_I_LL_WAGER_A_SPECIAL_SCROLL_2;
	
	@ClientString(id = 1900054, message = "We're getting serious now. If you win again, I'll give you a special scroll.")
	public static NpcStringId WE_RE_GETTING_SERIOUS_NOW_IF_YOU_WIN_AGAIN_I_LL_GIVE_YOU_A_SPECIAL_SCROLL_2;
	
	@ClientString(id = 1900055, message = "You could probably enter the underworld pro league!")
	public static NpcStringId YOU_COULD_PROBABLY_ENTER_THE_UNDERWORLD_PRO_LEAGUE_2;
	
	@ClientString(id = 1900056, message = "Even pros can't do this much. You're amazing.")
	public static NpcStringId EVEN_PROS_CAN_T_DO_THIS_MUCH_YOU_RE_AMAZING_2;
	
	@ClientString(id = 1900057, message = "Who's the monster here?! This time, I'll bet my precious Transformation Stick.")
	public static NpcStringId WHO_S_THE_MONSTER_HERE_THIS_TIME_I_LL_BET_MY_PRECIOUS_TRANSFORMATION_STICK_2;
	
	@ClientString(id = 1900058, message = "I lost again. I won't lose this time. I'm betting my Transformation Stick.")
	public static NpcStringId I_LOST_AGAIN_I_WON_T_LOSE_THIS_TIME_I_M_BETTING_MY_TRANSFORMATION_STICK_2;
	
	@ClientString(id = 1900059, message = "Lost again! Hmph. Next time, I'll bet an incredible gift! Wait for it if you want!")
	public static NpcStringId LOST_AGAIN_HMPH_NEXT_TIME_I_LL_BET_AN_INCREDIBLE_GIFT_WAIT_FOR_IT_IF_YOU_WANT_2;
	
	@ClientString(id = 1900060, message = "You're too good. Next time, I'll give you an incredible gift! Please wait for you.")
	public static NpcStringId YOU_RE_TOO_GOOD_NEXT_TIME_I_LL_GIVE_YOU_AN_INCREDIBLE_GIFT_PLEASE_WAIT_FOR_YOU_2;
	
	@ClientString(id = 1900061, message = "My pride can't handle you winning anymore!")
	public static NpcStringId MY_PRIDE_CAN_T_HANDLE_YOU_WINNING_ANYMORE_2;
	
	@ClientString(id = 1900062, message = "I would be embarrassing to lose again here...")
	public static NpcStringId I_WOULD_BE_EMBARRASSING_TO_LOSE_AGAIN_HERE_2;
	
	@ClientString(id = 1900063, message = "What's your name? I'm gonna remember you!")
	public static NpcStringId WHAT_S_YOUR_NAME_I_M_GONNA_REMEMBER_YOU_2;
	
	@ClientString(id = 1900064, message = "People from the above ground world are really good at games.")
	public static NpcStringId PEOPLE_FROM_THE_ABOVE_GROUND_WORLD_ARE_REALLY_GOOD_AT_GAMES_2;
	
	@ClientString(id = 1900065, message = "You've played a lot in the underworld, haven't you?!")
	public static NpcStringId YOU_VE_PLAYED_A_LOT_IN_THE_UNDERWORLD_HAVEN_T_YOU_2;
	
	@ClientString(id = 1900066, message = "I've never met someone so good before.")
	public static NpcStringId I_VE_NEVER_MET_SOMEONE_SO_GOOD_BEFORE_2;
	
	@ClientString(id = 1900067, message = "13 wins in a row. You're pretty lucky today, huh?")
	public static NpcStringId THIRTEEN_WINS_IN_A_ROW_YOU_RE_PRETTY_LUCKY_TODAY_HUH_2;
	
	@ClientString(id = 1900068, message = "I never thought I would see 13 wins in a row.")
	public static NpcStringId I_NEVER_THOUGHT_I_WOULD_SEE_13_WINS_IN_A_ROW_2;
	
	@ClientString(id = 1900069, message = "This is the best record I've ever seen! Next time I'll give you my treasure - the Golden Jack O'Lantern!")
	public static NpcStringId THIS_IS_THE_BEST_RECORD_I_VE_EVER_SEEN_NEXT_TIME_I_LL_GIVE_YOU_MY_TREASURE_THE_GOLDEN_JACK_O_LANTERN_2;
	
	@ClientString(id = 1900070, message = "Even pros can't do 14 wins in a row! Next time I'll give you my treasure - the Golden Jack O'Lantern!")
	public static NpcStringId EVEN_PROS_CAN_T_DO_14_WINS_IN_A_ROW_NEXT_TIME_I_LL_GIVE_YOU_MY_TREASURE_THE_GOLDEN_JACK_O_LANTERN_2;
	
	@ClientString(id = 1900071, message = "I can't do this anymore! You win! In all my 583 years, you're the best that I've seen!")
	public static NpcStringId I_CAN_T_DO_THIS_ANYMORE_YOU_WIN_IN_ALL_MY_583_YEARS_YOU_RE_THE_BEST_THAT_I_VE_SEEN;
	
	@ClientString(id = 1900072, message = "Playing any more is meaningless. You were my greatest opponent.")
	public static NpcStringId PLAYING_ANY_MORE_IS_MEANINGLESS_YOU_WERE_MY_GREATEST_OPPONENT_2;
	
	@ClientString(id = 1900073, message = "I won this round...! It was fun.")
	public static NpcStringId I_WON_THIS_ROUND_IT_WAS_FUN_2;
	
	@ClientString(id = 1900074, message = "I won this round. It was enjoyable.")
	public static NpcStringId I_WON_THIS_ROUND_IT_WAS_ENJOYABLE_2;
	
	@ClientString(id = 1900075, message = "Above world people are so fun...! Then, see you later!")
	public static NpcStringId ABOVE_WORLD_PEOPLE_ARE_SO_FUN_THEN_SEE_YOU_LATER_2;
	
	@ClientString(id = 1900076, message = "Call me again next time. I want to play again with you.")
	public static NpcStringId CALL_ME_AGAIN_NEXT_TIME_I_WANT_TO_PLAY_AGAIN_WITH_YOU_2;
	
	@ClientString(id = 1900077, message = "You wanna play some more? I'm out of presents, but I'll give you candy!")
	public static NpcStringId YOU_WANNA_PLAY_SOME_MORE_I_M_OUT_OF_PRESENTS_BUT_I_LL_GIVE_YOU_CANDY_2;
	
	@ClientString(id = 1900078, message = "Will you play some more? I don't have any more presents, but I will give you candy if you win.")
	public static NpcStringId WILL_YOU_PLAY_SOME_MORE_I_DON_T_HAVE_ANY_MORE_PRESENTS_BUT_I_WILL_GIVE_YOU_CANDY_IF_YOU_WIN_2;
	
	@ClientString(id = 1900079, message = "You're the best. Out of all the Jack's game players I've ever met... I give up!")
	public static NpcStringId YOU_RE_THE_BEST_OUT_OF_ALL_THE_JACK_S_GAME_PLAYERS_I_VE_EVER_MET_I_GIVE_UP_2;
	
	@ClientString(id = 1900080, message = "Wowww. Awesome. Really. I have never met someone as good as you before. Now... I can't play anymore.")
	public static NpcStringId WOWWW_AWESOME_REALLY_I_HAVE_NEVER_MET_SOMEONE_AS_GOOD_AS_YOU_BEFORE_NOW_I_CAN_T_PLAY_ANYMORE_2;
	
	@ClientString(id = 1900081, message = "$s1 has achieved $s2 wins in a row in Jack's game.")
	public static NpcStringId S1_HAS_ACHIEVED_S2_WINS_IN_A_ROW_IN_JACK_S_GAME_2;
	
	@ClientString(id = 1900082, message = "Congratulations! $s1 has won $s2 Jack's games in a row.")
	public static NpcStringId CONGRATULATIONS_S1_HAS_WON_S2_JACK_S_GAMES_IN_A_ROW_2;
	
	@ClientString(id = 1900083, message = "Congratulations on winning the 1st place in Jack's Game!")
	public static NpcStringId CONGRATULATIONS_ON_WINNING_THE_1ST_PLACE_IN_JACK_S_GAME_2;
	
	@ClientString(id = 1900084, message = "Hello~ I'm Verdandi. Congratulations on winning the 1st place in Jack's Game... Go to my sibling Skuld in the village, and you'll get an amazing gift! Let's play Jack's Game again!")
	public static NpcStringId HELLO_I_M_VERDANDI_CONGRATULATIONS_ON_WINNING_THE_1ST_PLACE_IN_JACK_S_GAME_GO_TO_MY_SIBLING_SKULD_IN_THE_VILLAGE_AND_YOU_LL_GET_AN_AMAZING_GIFT_LET_S_PLAY_JACK_S_GAME_AGAIN_2;
	
	@ClientString(id = 1900085, message = "Hmm. You're playing Jack's game for the first time, huh? You couldn't even take out your card at the right time~! My goodness...")
	public static NpcStringId HMM_YOU_RE_PLAYING_JACK_S_GAME_FOR_THE_FIRST_TIME_HUH_YOU_COULDN_T_EVEN_TAKE_OUT_YOUR_CARD_AT_THE_RIGHT_TIME_MY_GOODNESS_2;
	
	@ClientString(id = 1900086, message = "Oh. You're not very familiar with Jack's game, right? You didn't take out your card at the right time...")
	public static NpcStringId OH_YOU_RE_NOT_VERY_FAMILIAR_WITH_JACK_S_GAME_RIGHT_YOU_DIDN_T_TAKE_OUT_YOUR_CARD_AT_THE_RIGHT_TIME_2;
	
	@ClientString(id = 1900087, message = "You have to use the card skill on the mask before the gauge above my head disappears.")
	public static NpcStringId YOU_HAVE_TO_USE_THE_CARD_SKILL_ON_THE_MASK_BEFORE_THE_GAUGE_ABOVE_MY_HEAD_DISAPPEARS_2;
	
	@ClientString(id = 1900088, message = "You must use the card skill on the mask before the gauge above my head disappears.")
	public static NpcStringId YOU_MUST_USE_THE_CARD_SKILL_ON_THE_MASK_BEFORE_THE_GAUGE_ABOVE_MY_HEAD_DISAPPEARS_2;
	
	@ClientString(id = 1900089, message = "If you show the same card as me, you win. If they're different, I win. Understand? Now, let's go!")
	public static NpcStringId IF_YOU_SHOW_THE_SAME_CARD_AS_ME_YOU_WIN_IF_THEY_RE_DIFFERENT_I_WIN_UNDERSTAND_NOW_LET_S_GO_2;
	
	@ClientString(id = 1900090, message = "You will win if you show the same card as me. It's my victory if the cards are different. Well, let's start again~")
	public static NpcStringId YOU_WILL_WIN_IF_YOU_SHOW_THE_SAME_CARD_AS_ME_IT_S_MY_VICTORY_IF_THE_CARDS_ARE_DIFFERENT_WELL_LET_S_START_AGAIN_2;
	
	@ClientString(id = 1900091, message = "Ack! You didn't show a card? You have to use the card skill before the gauge disappears. Hmph. Then, I'm going.")
	public static NpcStringId ACK_YOU_DIDN_T_SHOW_A_CARD_YOU_HAVE_TO_USE_THE_CARD_SKILL_BEFORE_THE_GAUGE_DISAPPEARS_HMPH_THEN_I_M_GOING_2;
	
	@ClientString(id = 1900092, message = "Ahh. You didn't show a card. You must use the card skill at the right time. It's unfortunate. Then, I will go now~")
	public static NpcStringId AHH_YOU_DIDN_T_SHOW_A_CARD_YOU_MUST_USE_THE_CARD_SKILL_AT_THE_RIGHT_TIME_IT_S_UNFORTUNATE_THEN_I_WILL_GO_NOW_2;
	
	@ClientString(id = 1900093, message = "Let's learn about the Jack's game together~! You can play with me 3 times.")
	public static NpcStringId LET_S_LEARN_ABOUT_THE_JACK_S_GAME_TOGETHER_YOU_CAN_PLAY_WITH_ME_3_TIMES_2;
	
	@ClientString(id = 1900094, message = "Let's start! Show the card you want! The card skill is attached to the mask.")
	public static NpcStringId LET_S_START_SHOW_THE_CARD_YOU_WANT_THE_CARD_SKILL_IS_ATTACHED_TO_THE_MASK_2;
	
	@ClientString(id = 1900095, message = "You showed the same card as me, so you win.")
	public static NpcStringId YOU_SHOWED_THE_SAME_CARD_AS_ME_SO_YOU_WIN_2;
	
	@ClientString(id = 1900096, message = "You showed a different card from me, so you lose.")
	public static NpcStringId YOU_SHOWED_A_DIFFERENT_CARD_FROM_ME_SO_YOU_LOSE_2;
	
	@ClientString(id = 1900097, message = "That was practice, so there's no candy even if you win~")
	public static NpcStringId THAT_WAS_PRACTICE_SO_THERE_S_NO_CANDY_EVEN_IF_YOU_WIN_2;
	
	@ClientString(id = 1900098, message = "It's unfortunate. Let's practice one more time.")
	public static NpcStringId IT_S_UNFORTUNATE_LET_S_PRACTICE_ONE_MORE_TIME_2;
	
	@ClientString(id = 1900099, message = "You gotta show the card at the right time. Use the card skill you want before the gauge above my head disappears!")
	public static NpcStringId YOU_GOTTA_SHOW_THE_CARD_AT_THE_RIGHT_TIME_USE_THE_CARD_SKILL_YOU_WANT_BEFORE_THE_GAUGE_ABOVE_MY_HEAD_DISAPPEARS_2;
	
	@ClientString(id = 1900100, message = "The card skills are attached to the Jack O'Lantern mask, right? That's what you use.")
	public static NpcStringId THE_CARD_SKILLS_ARE_ATTACHED_TO_THE_JACK_O_LANTERN_MASK_RIGHT_THAT_S_WHAT_YOU_USE_2;
	
	@ClientString(id = 1900101, message = "You win if you show the same card as me, and I win if the cards are different. OK, let's go~")
	public static NpcStringId YOU_WIN_IF_YOU_SHOW_THE_SAME_CARD_AS_ME_AND_I_WIN_IF_THE_CARDS_ARE_DIFFERENT_OK_LET_S_GO_2;
	
	@ClientString(id = 1900102, message = "You didn't show a card again? We'll try again later. I'm gonna go now~")
	public static NpcStringId YOU_DIDN_T_SHOW_A_CARD_AGAIN_WE_LL_TRY_AGAIN_LATER_I_M_GONNA_GO_NOW_2;
	
	@ClientString(id = 1900103, message = "Now, do you understand a little about Jack's game? The real game, though, is with Urd and Verdandi. Well, see you later!")
	public static NpcStringId NOW_DO_YOU_UNDERSTAND_A_LITTLE_ABOUT_JACK_S_GAME_THE_REAL_GAME_THOUGH_IS_WITH_URD_AND_VERDANDI_WELL_SEE_YOU_LATER_2;
	
	@ClientString(id = 1900104, message = "Yawn~ Ahh... Hello~! Nice weather we're having.")
	public static NpcStringId YAWN_AHH_HELLO_NICE_WEATHER_WE_RE_HAVING;
	
	@ClientString(id = 1900105, message = "Ah, I'm hungry. Do you have any baby food? That's what I need to eat to get bigger.")
	public static NpcStringId AH_I_M_HUNGRY_DO_YOU_HAVE_ANY_BABY_FOOD_THAT_S_WHAT_I_NEED_TO_EAT_TO_GET_BIGGER;
	
	@ClientString(id = 1900106, message = "I gotta grow up fast. I want to pull Santa's sled, too.")
	public static NpcStringId I_GOTTA_GROW_UP_FAST_I_WANT_TO_PULL_SANTA_S_SLED_TOO;
	
	@ClientString(id = 1900107, message = "Yummy! I think I can grow up now!")
	public static NpcStringId YUMMY_I_THINK_I_CAN_GROW_UP_NOW;
	
	@ClientString(id = 1900108, message = "Thanks to you, I grew up into a Boy Rudolph!")
	public static NpcStringId THANKS_TO_YOU_I_GREW_UP_INTO_A_BOY_RUDOLPH;
	
	@ClientString(id = 1900109, message = "It's great weather for running around.")
	public static NpcStringId IT_S_GREAT_WEATHER_FOR_RUNNING_AROUND;
	
	@ClientString(id = 1900110, message = "What'll I be when I grow up? I wonder.")
	public static NpcStringId WHAT_LL_I_BE_WHEN_I_GROW_UP_I_WONDER;
	
	@ClientString(id = 1900111, message = "If you take good care of me, I'll never forget it!")
	public static NpcStringId IF_YOU_TAKE_GOOD_CARE_OF_ME_I_LL_NEVER_FORGET_IT;
	
	@ClientString(id = 1900112, message = "Please pet me lovingly. You can use the 'Hand of Warmth' skill under the action tab.")
	public static NpcStringId PLEASE_PET_ME_LOVINGLY_YOU_CAN_USE_THE_HAND_OF_WARMTH_SKILL_UNDER_THE_ACTION_TAB;
	
	@ClientString(id = 1900113, message = "I feel great! Thank you!")
	public static NpcStringId I_FEEL_GREAT_THANK_YOU;
	
	@ClientString(id = 1900114, message = "Woo. What a good feeling~ I gotta grow more and more!")
	public static NpcStringId WOO_WHAT_A_GOOD_FEELING_I_GOTTA_GROW_MORE_AND_MORE;
	
	@ClientString(id = 1900115, message = "Oh, yummy! If I keep eating this, I think I can grow up all the way.")
	public static NpcStringId OH_YUMMY_IF_I_KEEP_EATING_THIS_I_THINK_I_CAN_GROW_UP_ALL_THE_WAY;
	
	@ClientString(id = 1900116, message = "Yum yum. Delicious. Give me more of this!")
	public static NpcStringId YUM_YUM_DELICIOUS_GIVE_ME_MORE_OF_THIS;
	
	@ClientString(id = 1900117, message = "Wow. This taste. There's a whole new world in my mouth!")
	public static NpcStringId WOW_THIS_TASTE_THERE_S_A_WHOLE_NEW_WORLD_IN_MY_MOUTH;
	
	@ClientString(id = 1900118, message = "Yeah. It's so delicious. This is that star food!")
	public static NpcStringId YEAH_IT_S_SO_DELICIOUS_THIS_IS_THAT_STAR_FOOD;
	
	@ClientString(id = 1900119, message = "Pay some attention to me! Hmph.")
	public static NpcStringId PAY_SOME_ATTENTION_TO_ME_HMPH;
	
	@ClientString(id = 1900120, message = "Thank you. I was able to grow up into an adult. Here is my gift.")
	public static NpcStringId THANK_YOU_I_WAS_ABLE_TO_GROW_UP_INTO_AN_ADULT_HERE_IS_MY_GIFT;
	
	@ClientString(id = 1900121, message = "Thank you, $s1. Now, I can pull the sled.")
	public static NpcStringId THANK_YOU_S1_NOW_I_CAN_PULL_THE_SLED;
	
	@ClientString(id = 1900122, message = "Thank you for taking care of me all this time, $s1. I enjoyed it very much.")
	public static NpcStringId THANK_YOU_FOR_TAKING_CARE_OF_ME_ALL_THIS_TIME_S1_I_ENJOYED_IT_VERY_MUCH;
	
	@ClientString(id = 1900123, message = "$s1, It won't be long now until it becomes time to pull the sled. It's too bad.")
	public static NpcStringId S1_IT_WON_T_BE_LONG_NOW_UNTIL_IT_BECOMES_TIME_TO_PULL_THE_SLED_IT_S_TOO_BAD;
	
	@ClientString(id = 1900124, message = "I must return to Santa now. Thank you for everything!")
	public static NpcStringId I_MUST_RETURN_TO_SANTA_NOW_THANK_YOU_FOR_EVERYTHING;
	
	@ClientString(id = 1900125, message = "Hello. I'm a girl Rudolph. I was able to find my true self thanks to you.")
	public static NpcStringId HELLO_I_M_A_GIRL_RUDOLPH_I_WAS_ABLE_TO_FIND_MY_TRUE_SELF_THANKS_TO_YOU;
	
	@ClientString(id = 1900126, message = "This is my gift of thanks. Thank you for taking care of me~")
	public static NpcStringId THIS_IS_MY_GIFT_OF_THANKS_THANK_YOU_FOR_TAKING_CARE_OF_ME;
	
	@ClientString(id = 1900127, message = "Thank you for everything, $s1.")
	public static NpcStringId THANK_YOU_FOR_EVERYTHING_S1;
	
	@ClientString(id = 1900128, message = "I'm a little sad. It's time to leave now.")
	public static NpcStringId I_M_A_LITTLE_SAD_IT_S_TIME_TO_LEAVE_NOW;
	
	@ClientString(id = 1900129, message = "$s1. The time has come for me to return to my home.")
	public static NpcStringId S1_THE_TIME_HAS_COME_FOR_ME_TO_RETURN_TO_MY_HOME;
	
	@ClientString(id = 1900130, message = "$s1, thank you!")
	public static NpcStringId S1_THANK_YOU;
	
	@ClientString(id = 1900131, message = "Hahaha!!! I captured Santa!! Huh? Where is this? Who are you?")
	public static NpcStringId HAHAHA_I_CAPTURED_SANTA_HUH_WHERE_IS_THIS_WHO_ARE_YOU;
	
	@ClientString(id = 1900132, message = "...I lost at Rock Paper Scissors and was taken captive... I might as well take out my anger on you! Huh~ What?")
	public static NpcStringId I_LOST_AT_ROCK_PAPER_SCISSORS_AND_WAS_TAKEN_CAPTIVE_I_MIGHT_AS_WELL_TAKE_OUT_MY_ANGER_ON_YOU_HUH_WHAT;
	
	@ClientString(id = 1900133, message = "Nothing's working... I'm leaving! I'll definitely capture Santa again! Just you wait!")
	public static NpcStringId NOTHING_S_WORKING_I_M_LEAVING_I_LL_DEFINITELY_CAPTURE_SANTA_AGAIN_JUST_YOU_WAIT;
	
	@ClientString(id = 1900134, message = "I must raise Rudolph quickly. This year's Christmas gifts have to be delivered...")
	public static NpcStringId I_MUST_RAISE_RUDOLPH_QUICKLY_THIS_YEAR_S_CHRISTMAS_GIFTS_HAVE_TO_BE_DELIVERED;
	
	@ClientString(id = 1900135, message = "Happy Holidays~ Thanks to your efforts in raising Rudolph, the gift delivery was a success.")
	public static NpcStringId HAPPY_HOLIDAYS_THANKS_TO_YOUR_EFFORTS_IN_RAISING_RUDOLPH_THE_GIFT_DELIVERY_WAS_A_SUCCESS;
	
	@ClientString(id = 1900136, message = "In 10 min., it will be 1 h. since you started raising me.")
	public static NpcStringId IN_10_MIN_IT_WILL_BE_1_H_SINCE_YOU_STARTED_RAISING_ME;
	
	@ClientString(id = 1900137, message = "After 5 min., if my Full Feeling and Affection Level reach 99%%, I can grow bigger.")
	public static NpcStringId AFTER_5_MIN_IF_MY_FULL_FEELING_AND_AFFECTION_LEVEL_REACH_99_I_CAN_GROW_BIGGER;
	
	@ClientString(id = 1900138, message = "$s1 h. $s2 min. $s3 sec. remaining for the Gift of Energy resupply time.")
	public static NpcStringId S1_H_S2_MIN_S3_SEC_REMAINING_FOR_THE_GIFT_OF_ENERGY_RESUPPLY_TIME;
	
	@ClientString(id = 1900139, message = "Want to test your luck? Give me Adena!")
	public static NpcStringId WANT_TO_TEST_YOUR_LUCK_GIVE_ME_ADENA;
	
	@ClientString(id = 1900140, message = "If you give me Adena 5 times, I will test your luck!")
	public static NpcStringId IF_YOU_GIVE_ME_ADENA_5_TIMES_I_WILL_TEST_YOUR_LUCK;
	
	@ClientString(id = 1900141, message = "Yummy. I feel good today!")
	public static NpcStringId YUMMY_I_FEEL_GOOD_TODAY;
	
	@ClientString(id = 1900142, message = "Yamyam. This doesn't feel very good.")
	public static NpcStringId YAMYAM_THIS_DOESN_T_FEEL_VERY_GOOD;
	
	@ClientString(id = 1900143, message = "I'm full~ I'll tell your fortune!")
	public static NpcStringId I_M_FULL_I_LL_TELL_YOUR_FORTUNE;
	
	@ClientString(id = 1900144, message = "Thank you. See you later~")
	public static NpcStringId THANK_YOU_SEE_YOU_LATER;
	
	@ClientString(id = 1900145, message = "Today is the best day of your life! Congratulations! Only good things will come today.")
	public static NpcStringId TODAY_IS_THE_BEST_DAY_OF_YOUR_LIFE_CONGRATULATIONS_ONLY_GOOD_THINGS_WILL_COME_TODAY;
	
	@ClientString(id = 1900146, message = "You're very lucky today! You should enchant on days like this!")
	public static NpcStringId YOU_RE_VERY_LUCKY_TODAY_YOU_SHOULD_ENCHANT_ON_DAYS_LIKE_THIS;
	
	@ClientString(id = 1900147, message = "Ha.. Sorry, but today is not looking very good. Watch out for monsters!")
	public static NpcStringId HA_SORRY_BUT_TODAY_IS_NOT_LOOKING_VERY_GOOD_WATCH_OUT_FOR_MONSTERS;
	
	@ClientString(id = 1900148, message = "Death! Death is near! No one can do anything about it! Muhaha... Ahhahahaha!")
	public static NpcStringId DEATH_DEATH_IS_NEAR_NO_ONE_CAN_DO_ANYTHING_ABOUT_IT_MUHAHA_AHHAHAHAHA;
	
	@ClientString(id = 1900149, message = "Everyone.. Turn into flesh! Kekekeke...")
	public static NpcStringId EVERYONE_TURN_INTO_FLESH_KEKEKEKE;
	
	@ClientString(id = 1900150, message = "Black color ate.. all... of red blood! Understand?!")
	public static NpcStringId BLACK_COLOR_ATE_ALL_OF_RED_BLOOD_UNDERSTAND;
	
	@ClientString(id = 1900151, message = "All gonna die! Smashed like meat.. Will get sucked into the darkness!")
	public static NpcStringId ALL_GONNA_DIE_SMASHED_LIKE_MEAT_WILL_GET_SUCKED_INTO_THE_DARKNESS;
	
	@ClientString(id = 1900152, message = "I don't wanna die... sniff.. I... don't want to die like that..")
	public static NpcStringId I_DON_T_WANNA_DIE_SNIFF_I_DON_T_WANT_TO_DIE_LIKE_THAT;
	
	@ClientString(id = 1900153, message = "Don't...come.. Go away! Ahh...ahhh!")
	public static NpcStringId DON_T_COME_GO_AWAY_AHH_AHHH;
	
	@ClientString(id = 1900154, message = "Give you life to the Goddess of Death! Kahahaha!")
	public static NpcStringId GIVE_YOU_LIFE_TO_THE_GODDESS_OF_DEATH_KAHAHAHA;
	
	@ClientString(id = 1900155, message = "It's not yet complete! Death! Is not yet complete!")
	public static NpcStringId IT_S_NOT_YET_COMPLETE_DEATH_IS_NOT_YET_COMPLETE;
	
	@ClientString(id = 1900156, message = "No.. I.. can't die like this. Go...go away!")
	public static NpcStringId NO_I_CAN_T_DIE_LIKE_THIS_GO_GO_AWAY;
	
	@ClientString(id = 1900157, message = "I saw.. blood.. torn flesh... getting...sucked into... the ground...")
	public static NpcStringId I_SAW_BLOOD_TORN_FLESH_GETTING_SUCKED_INTO_THE_GROUND;
	
	@ClientString(id = 1900158, message = "Ughh.... blood.. drips... bone.... crushed...")
	public static NpcStringId UGHH_BLOOD_DRIPS_BONE_CRUSHED;
	
	@ClientString(id = 1900159, message = "Voice.. was good... as if you're possessed... No! I'm already possessed!")
	public static NpcStringId VOICE_WAS_GOOD_AS_IF_YOU_RE_POSSESSED_NO_I_M_ALREADY_POSSESSED;
	
	@ClientString(id = 1900160, message = "I heard the sound. Sacrifice your blood now. You'll resurrect later! Kehehehe!")
	public static NpcStringId I_HEARD_THE_SOUND_SACRIFICE_YOUR_BLOOD_NOW_YOU_LL_RESURRECT_LATER_KEHEHEHE;
	
	@ClientString(id = 1900161, message = "Don't die! But, you will. I will! You too! Hehehe!")
	public static NpcStringId DON_T_DIE_BUT_YOU_WILL_I_WILL_YOU_TOO_HEHEHE;
	
	@ClientString(id = 1900162, message = "I saw... the end of darkness... I had to give up.")
	public static NpcStringId I_SAW_THE_END_OF_DARKNESS_I_HAD_TO_GIVE_UP;
	
	@ClientString(id = 1900163, message = "Flesh rips...bone crushes. Haha...hehehe...it's red. All!")
	public static NpcStringId FLESH_RIPS_BONE_CRUSHES_HAHA_HEHEHE_IT_S_RED_ALL;
	
	@ClientString(id = 1900164, message = "I do not...want to die. I don't want to...die miserably like that!")
	public static NpcStringId I_DO_NOT_WANT_TO_DIE_I_DON_T_WANT_TO_DIE_MISERABLY_LIKE_THAT;
	
	@ClientString(id = 1900165, message = "Go away! I do not want to see anyone! No... Don't leave me! I'm scared!")
	public static NpcStringId GO_AWAY_I_DO_NOT_WANT_TO_SEE_ANYONE_NO_DON_T_LEAVE_ME_I_M_SCARED;
	
	@ClientString(id = 1900166, message = "I didn't want to see. Hehe... But, I saw... I saw! Hehehehe!")
	public static NpcStringId I_DIDN_T_WANT_TO_SEE_HEHE_BUT_I_SAW_I_SAW_HEHEHEHE;
	
	@ClientString(id = 1900167, message = "I heard the sound. Sound of the hell!")
	public static NpcStringId I_HEARD_THE_SOUND_SOUND_OF_THE_HELL;
	
	@ClientString(id = 1900168, message = "Let me.. live!! Please! Help me! That black ground is trying to swallow me!")
	public static NpcStringId LET_ME_LIVE_PLEASE_HELP_ME_THAT_BLACK_GROUND_IS_TRYING_TO_SWALLOW_ME;
	
	@ClientString(id = 1900169, message = "Hundreds and thousands of monsters turned into flesh! Kehehehe!")
	public static NpcStringId HUNDREDS_AND_THOUSANDS_OF_MONSTERS_TURNED_INTO_FLESH_KEHEHEHE;
	
	@ClientString(id = 1900170, message = "I was swallowed after smashed. By darkness! Into the darkness!")
	public static NpcStringId I_WAS_SWALLOWED_AFTER_SMASHED_BY_DARKNESS_INTO_THE_DARKNESS;
	
	@ClientString(id = 1900171, message = "I don't like it! Don't touch me! Please.. I beg you... Sniff... Sniff...")
	public static NpcStringId I_DON_T_LIKE_IT_DON_T_TOUCH_ME_PLEASE_I_BEG_YOU_SNIFF_SNIFF;
	
	@ClientString(id = 1900172, message = "Sweet voice. Hehe.. You die if you get possessed by that sound. Like them! Hehe...hahaha!")
	public static NpcStringId SWEET_VOICE_HEHE_YOU_DIE_IF_YOU_GET_POSSESSED_BY_THAT_SOUND_LIKE_THEM_HEHE_HAHAHA;
	
	@ClientString(id = 1900173, message = "They will resurrect. She will... They will... Heh...")
	public static NpcStringId THEY_WILL_RESURRECT_SHE_WILL_THEY_WILL_HEH;
	
	@ClientString(id = 1900174, message = "Dead.. or alive... I don't want to see anything..")
	public static NpcStringId DEAD_OR_ALIVE_I_DON_T_WANT_TO_SEE_ANYTHING;
	
	@ClientString(id = 1900175, message = "Death. No one can do anything! Deep! Deep death!")
	public static NpcStringId DEATH_NO_ONE_CAN_DO_ANYTHING_DEEP_DEEP_DEATH;
	
	@ClientString(id = 1900176, message = "Even if you try, it's useless. Die with me. Keheheh!")
	public static NpcStringId EVEN_IF_YOU_TRY_IT_S_USELESS_DIE_WITH_ME_KEHEHEH;
	
	@ClientString(id = 1900177, message = "Dark voice.. Can you hear? I.. can hear.. But... I don't want to..")
	public static NpcStringId DARK_VOICE_CAN_YOU_HEAR_I_CAN_HEAR_BUT_I_DON_T_WANT_TO;
	
	@ClientString(id = 1900178, message = "I can still hear the sound.. of flesh and bones grinding. Hehehehe!")
	public static NpcStringId I_CAN_STILL_HEAR_THE_SOUND_OF_FLESH_AND_BONES_GRINDING_HEHEHEHE;
	
	@ClientString(id = 1900179, message = "Eek! Run away! If you want to live... If you want to stay alive! Leave here! Right now!")
	public static NpcStringId EEK_RUN_AWAY_IF_YOU_WANT_TO_LIVE_IF_YOU_WANT_TO_STAY_ALIVE_LEAVE_HERE_RIGHT_NOW;
	
	@ClientString(id = 1900180, message = "You don't want to die? But, you'll die soon. Keheheh!")
	public static NpcStringId YOU_DON_T_WANT_TO_DIE_BUT_YOU_LL_DIE_SOON_KEHEHEH;
	
	@ClientString(id = 1900181, message = "There's no chance! No chance at all! You! And I will! Become red flesh! Keheheh!")
	public static NpcStringId THERE_S_NO_CHANCE_NO_CHANCE_AT_ALL_YOU_AND_I_WILL_BECOME_RED_FLESH_KEHEHEH;
	
	@ClientString(id = 1900182, message = "Die! Before she swallows you! Die!")
	public static NpcStringId DIE_BEFORE_SHE_SWALLOWS_YOU_DIE;
	
	@ClientString(id = 1900183, message = "Don't wanna die. But, I can't live either. Sniff... Sniff...")
	public static NpcStringId DON_T_WANNA_DIE_BUT_I_CAN_T_LIVE_EITHER_SNIFF_SNIFF;
	
	@ClientString(id = 1900184, message = "Eek! Don't kill me! I don't wanna die. I don't wanna become a patty of meat.. No.. No!")
	public static NpcStringId EEK_DON_T_KILL_ME_I_DON_T_WANNA_DIE_I_DON_T_WANNA_BECOME_A_PATTY_OF_MEAT_NO_NO;
	
	@ClientString(id = 1900185, message = "I can hear.. the bone crushing sound..")
	public static NpcStringId I_CAN_HEAR_THE_BONE_CRUSHING_SOUND;
	
	@ClientString(id = 1900186, message = "I saw the sea of blood. That day..I.. Ahhhh!")
	public static NpcStringId I_SAW_THE_SEA_OF_BLOOD_THAT_DAY_I_AHHHH;
	
	@ClientString(id = 1900187, message = "I couldn't run.. I saw... Everything! I was already dead then. Kehe...hahaha..")
	public static NpcStringId I_COULDN_T_RUN_I_SAW_EVERYTHING_I_WAS_ALREADY_DEAD_THEN_KEHE_HAHAHA;
	
	@ClientString(id = 1900188, message = "I'm gonna get caught! Then you'll die! Ahh! God have forsaken us!")
	public static NpcStringId I_M_GONNA_GET_CAUGHT_THEN_YOU_LL_DIE_AHH_GOD_HAVE_FORSAKEN_US;
	
	@ClientString(id = 1900189, message = "I want to live! I don't want to be swallowed to death!")
	public static NpcStringId I_WANT_TO_LIVE_I_DON_T_WANT_TO_BE_SWALLOWED_TO_DEATH;
	
	@ClientString(id = 1900190, message = "Nothing comes out neither from inside or outside.")
	public static NpcStringId NOTHING_COMES_OUT_NEITHER_FROM_INSIDE_OR_OUTSIDE;
	
	@ClientString(id = 1900191, message = "As if I don't even exist...")
	public static NpcStringId AS_IF_I_DON_T_EVEN_EXIST;
	
	@ClientString(id = 1900192, message = "It left nothing behind..")
	public static NpcStringId IT_LEFT_NOTHING_BEHIND;
	
	@ClientString(id = 1900193, message = "Should we report it to the kingdom?")
	public static NpcStringId SHOULD_WE_REPORT_IT_TO_THE_KINGDOM;
	
	@ClientString(id = 1900194, message = "I'm in a pickle. We can't go back. Let's look further.")
	public static NpcStringId I_M_IN_A_PICKLE_WE_CAN_T_GO_BACK_LET_S_LOOK_FURTHER;
	
	@ClientString(id = 1900195, message = "We'll begin internal purification process.")
	public static NpcStringId WE_LL_BEGIN_INTERNAL_PURIFICATION_PROCESS;
	
	@ClientString(id = 1900196, message = "Thank you.")
	public static NpcStringId THANK_YOU_5;
	
	@ClientString(id = 1900197, message = "Nothing can be found.")
	public static NpcStringId NOTHING_CAN_BE_FOUND;
	
	@ClientString(id = 1900198, message = "As if it didn't exist from the beginning")
	public static NpcStringId AS_IF_IT_DIDN_T_EXIST_FROM_THE_BEGINNING;
	
	@ClientString(id = 1900199, message = "Hmm...")
	public static NpcStringId HMM_2;
	
	@ClientString(id = 1900200, message = "I heard the witness went crazy after this incident.")
	public static NpcStringId I_HEARD_THE_WITNESS_WENT_CRAZY_AFTER_THIS_INCIDENT;
	
	@ClientString(id = 1900201, message = "I think we must begin purifying this bad aura before we do anything.")
	public static NpcStringId I_THINK_WE_MUST_BEGIN_PURIFYING_THIS_BAD_AURA_BEFORE_WE_DO_ANYTHING;
	
	@ClientString(id = 1900202, message = "I will report to Kingdom.")
	public static NpcStringId I_WILL_REPORT_TO_KINGDOM;
	
	@ClientString(id = 1900203, message = "Yes. You can do that.")
	public static NpcStringId YES_YOU_CAN_DO_THAT;
	
	@ClientString(id = 1900204, message = "From what I heard from the witness, I heard the monsters were completely ripped apart and absorbed into the ground.")
	public static NpcStringId FROM_WHAT_I_HEARD_FROM_THE_WITNESS_I_HEARD_THE_MONSTERS_WERE_COMPLETELY_RIPPED_APART_AND_ABSORBED_INTO_THE_GROUND;
	
	@ClientString(id = 1900205, message = "He's a crazy man, so it's not so credible...")
	public static NpcStringId HE_S_A_CRAZY_MAN_SO_IT_S_NOT_SO_CREDIBLE;
	
	@ClientString(id = 1900206, message = "Sigh.. It doesn't make sense that this brutal scene has nothing left behind.")
	public static NpcStringId SIGH_IT_DOESN_T_MAKE_SENSE_THAT_THIS_BRUTAL_SCENE_HAS_NOTHING_LEFT_BEHIND;
	
	@ClientString(id = 1900207, message = "What can I even do?")
	public static NpcStringId WHAT_CAN_I_EVEN_DO;
	
	@ClientString(id = 1900208, message = "Let's report it to the kingdom first.")
	public static NpcStringId LET_S_REPORT_IT_TO_THE_KINGDOM_FIRST;
	
	@ClientString(id = 1900209, message = "I see.")
	public static NpcStringId I_SEE;
	
	@ClientString(id = 1900210, message = "A crazy man said all the monsters were shredded and absorbed into the ground.")
	public static NpcStringId A_CRAZY_MAN_SAID_ALL_THE_MONSTERS_WERE_SHREDDED_AND_ABSORBED_INTO_THE_GROUND;
	
	@ClientString(id = 1900211, message = "What do you think?")
	public static NpcStringId WHAT_DO_YOU_THINK;
	
	@ClientString(id = 1900212, message = "Unbelievable words from unbelievable man.")
	public static NpcStringId UNBELIEVABLE_WORDS_FROM_UNBELIEVABLE_MAN;
	
	@ClientString(id = 1900213, message = "I think so too. But, there's no practical way to explain why the monsters have disappeared.")
	public static NpcStringId I_THINK_SO_TOO_BUT_THERE_S_NO_PRACTICAL_WAY_TO_EXPLAIN_WHY_THE_MONSTERS_HAVE_DISAPPEARED;
	
	@ClientString(id = 1900214, message = "Well... Whatever the case, we'll begin internal purification process.")
	public static NpcStringId WELL_WHATEVER_THE_CASE_WE_LL_BEGIN_INTERNAL_PURIFICATION_PROCESS;
	
	@ClientString(id = 1900215, message = "Yes. Then I will report back to the Kingdom.")
	public static NpcStringId YES_THEN_I_WILL_REPORT_BACK_TO_THE_KINGDOM;
	
	@ClientString(id = 1900216, message = "I can't believe it.")
	public static NpcStringId I_CAN_T_BELIEVE_IT;
	
	@ClientString(id = 1900217, message = "Monsters all disappeared at once...")
	public static NpcStringId MONSTERS_ALL_DISAPPEARED_AT_ONCE;
	
	@ClientString(id = 1900218, message = "I never felt this kind of deep darkness before.")
	public static NpcStringId I_NEVER_FELT_THIS_KIND_OF_DEEP_DARKNESS_BEFORE;
	
	@ClientString(id = 1900219, message = "I wonder if we can purify this.")
	public static NpcStringId I_WONDER_IF_WE_CAN_PURIFY_THIS;
	
	@ClientString(id = 1900220, message = "This may be difficult, but please.")
	public static NpcStringId THIS_MAY_BE_DIFFICULT_BUT_PLEASE;
	
	@ClientString(id = 1900221, message = "Stop outsiders from approaching.")
	public static NpcStringId STOP_OUTSIDERS_FROM_APPROACHING;
	
	@ClientString(id = 1900222, message = "I see.")
	public static NpcStringId I_SEE_2;
	
	@ClientString(id = 1900223, message = "Sigh..")
	public static NpcStringId SIGH;
	
	@ClientString(id = 1900224, message = "Other places can't seem to find anything either.")
	public static NpcStringId OTHER_PLACES_CAN_T_SEEM_TO_FIND_ANYTHING_EITHER;
	
	@ClientString(id = 1900225, message = "If it's even possible for all monsters to disappear from all catacombs and necropolis...")
	public static NpcStringId IF_IT_S_EVEN_POSSIBLE_FOR_ALL_MONSTERS_TO_DISAPPEAR_FROM_ALL_CATACOMBS_AND_NECROPOLIS;
	
	@ClientString(id = 1900226, message = "The witness went crazy. He's not being very helpful.")
	public static NpcStringId THE_WITNESS_WENT_CRAZY_HE_S_NOT_BEING_VERY_HELPFUL;
	
	@ClientString(id = 1900227, message = "I think we must eliminate this dark aura first.")
	public static NpcStringId I_THINK_WE_MUST_ELIMINATE_THIS_DARK_AURA_FIRST;
	
	@ClientString(id = 1900228, message = "I think you should investigate afterwards.")
	public static NpcStringId I_THINK_YOU_SHOULD_INVESTIGATE_AFTERWARDS;
	
	@ClientString(id = 1900229, message = "Thank you.")
	public static NpcStringId THANK_YOU_6;
	
	@ClientString(id = 1900230, message = "Do you think it's possible for all monsters to disappear at once?")
	public static NpcStringId DO_YOU_THINK_IT_S_POSSIBLE_FOR_ALL_MONSTERS_TO_DISAPPEAR_AT_ONCE;
	
	@ClientString(id = 1900231, message = "I.. don't believe that it's possible.")
	public static NpcStringId I_DON_T_BELIEVE_THAT_IT_S_POSSIBLE;
	
	@ClientString(id = 1900232, message = "I don't think it's possible...")
	public static NpcStringId I_DON_T_THINK_IT_S_POSSIBLE;
	
	@ClientString(id = 1900233, message = "The witness went crazy. His words are meaningless.")
	public static NpcStringId THE_WITNESS_WENT_CRAZY_HIS_WORDS_ARE_MEANINGLESS;
	
	@ClientString(id = 1900234, message = "Sigh.. It's tiring trying to guess.")
	public static NpcStringId SIGH_IT_S_TIRING_TRYING_TO_GUESS;
	
	@ClientString(id = 1900235, message = "First.. Please take care of the purification process.")
	public static NpcStringId FIRST_PLEASE_TAKE_CARE_OF_THE_PURIFICATION_PROCESS;
	
	@ClientString(id = 1900236, message = "Then I will report back to the Kingdom.")
	public static NpcStringId THEN_I_WILL_REPORT_BACK_TO_THE_KINGDOM;
	
	@ClientString(id = 1900237, message = "I see.")
	public static NpcStringId I_SEE_3;
	
	@ClientString(id = 1900238, message = "I'm worried.")
	public static NpcStringId I_M_WORRIED;
	
	@ClientString(id = 1900239, message = "Other places can't seem to find anything either.")
	public static NpcStringId OTHER_PLACES_CAN_T_SEEM_TO_FIND_ANYTHING_EITHER_2;
	
	@ClientString(id = 1900240, message = "Do you think it's possible for all monsters to disappear from all catacombs and necropolis?")
	public static NpcStringId DO_YOU_THINK_IT_S_POSSIBLE_FOR_ALL_MONSTERS_TO_DISAPPEAR_FROM_ALL_CATACOMBS_AND_NECROPOLIS;
	
	@ClientString(id = 1900241, message = "The witness went crazy. He's not being very helpful.")
	public static NpcStringId THE_WITNESS_WENT_CRAZY_HE_S_NOT_BEING_VERY_HELPFUL_2;
	
	@ClientString(id = 1900242, message = "I think we must eliminate this dark aura first.")
	public static NpcStringId I_THINK_WE_MUST_ELIMINATE_THIS_DARK_AURA_FIRST_2;
	
	@ClientString(id = 1900243, message = "Thank you.")
	public static NpcStringId THANK_YOU_7;
	
	@ClientString(id = 1900244, message = "Ahh.. What should we do with this situation...")
	public static NpcStringId AHH_WHAT_SHOULD_WE_DO_WITH_THIS_SITUATION;
	
	@ClientString(id = 1900245, message = "Calm down.")
	public static NpcStringId CALM_DOWN;
	
	@ClientString(id = 1900246, message = "Does it even make sense that all monsters from Catacomb and Necropolis disappeared?")
	public static NpcStringId DOES_IT_EVEN_MAKE_SENSE_THAT_ALL_MONSTERS_FROM_CATACOMB_AND_NECROPOLIS_DISAPPEARED;
	
	@ClientString(id = 1900247, message = "This has never happened in the past.")
	public static NpcStringId THIS_HAS_NEVER_HAPPENED_IN_THE_PAST;
	
	@ClientString(id = 1900248, message = "First.. Calm down...")
	public static NpcStringId FIRST_CALM_DOWN;
	
	@ClientString(id = 1900249, message = "Shillien... Shillien isn't going to be resurrected...")
	public static NpcStringId SHILLIEN_SHILLIEN_ISN_T_GOING_TO_BE_RESURRECTED;
	
	@ClientString(id = 1900250, message = "Sigh.. First... I will start with purification process.")
	public static NpcStringId SIGH_FIRST_I_WILL_START_WITH_PURIFICATION_PROCESS;
	
	@ClientString(id = 1900251, message = "When you're calm, please report to the kingdom.")
	public static NpcStringId WHEN_YOU_RE_CALM_PLEASE_REPORT_TO_THE_KINGDOM;
	
	@ClientString(id = 1900252, message = "What do you think?")
	public static NpcStringId WHAT_DO_YOU_THINK_2;
	
	@ClientString(id = 1900253, message = "This doesn't seem like an ordinary situation.")
	public static NpcStringId THIS_DOESN_T_SEEM_LIKE_AN_ORDINARY_SITUATION;
	
	@ClientString(id = 1900254, message = "If that crazy man's words are true... Monsters... May have been... absorbed by Shillien.")
	public static NpcStringId IF_THAT_CRAZY_MAN_S_WORDS_ARE_TRUE_MONSTERS_MAY_HAVE_BEEN_ABSORBED_BY_SHILLIEN;
	
	@ClientString(id = 1900255, message = "Shillien.. I don't even know how to report for this.")
	public static NpcStringId SHILLIEN_I_DON_T_EVEN_KNOW_HOW_TO_REPORT_FOR_THIS;
	
	@ClientString(id = 1900256, message = "I will purify this place first.")
	public static NpcStringId I_WILL_PURIFY_THIS_PLACE_FIRST;
	
	@ClientString(id = 1900257, message = "Thank you.")
	public static NpcStringId THANK_YOU_8;
	
	@ClientString(id = 1900258, message = "What he said is out of ordinary.")
	public static NpcStringId WHAT_HE_SAID_IS_OUT_OF_ORDINARY;
	
	@ClientString(id = 1900259, message = "The monsters were shredded into pieces and absorbed into the ground...")
	public static NpcStringId THE_MONSTERS_WERE_SHREDDED_INTO_PIECES_AND_ABSORBED_INTO_THE_GROUND;
	
	@ClientString(id = 1900260, message = "This is not something any person can do.")
	public static NpcStringId THIS_IS_NOT_SOMETHING_ANY_PERSON_CAN_DO;
	
	@ClientString(id = 1900261, message = "Then... I see... Shillien sounds like a viable theory.")
	public static NpcStringId THEN_I_SEE_SHILLIEN_SOUNDS_LIKE_A_VIABLE_THEORY;
	
	@ClientString(id = 1900262, message = "It may not be the truth.")
	public static NpcStringId IT_MAY_NOT_BE_THE_TRUTH;
	
	@ClientString(id = 1900263, message = "You may be correct.")
	public static NpcStringId YOU_MAY_BE_CORRECT;
	
	@ClientString(id = 1900264, message = "We should report to the Kingdom first.")
	public static NpcStringId WE_SHOULD_REPORT_TO_THE_KINGDOM_FIRST;
	
	@ClientString(id = 1900265, message = "I see.")
	public static NpcStringId I_SEE_4;
	
	@ClientString(id = 1900266, message = "Ha.. I have no idea.")
	public static NpcStringId HA_I_HAVE_NO_IDEA;
	
	@ClientString(id = 1900267, message = "I can't find any trace. Any trace of the monsters!")
	public static NpcStringId I_CAN_T_FIND_ANY_TRACE_ANY_TRACE_OF_THE_MONSTERS;
	
	@ClientString(id = 1900268, message = "Calm down.")
	public static NpcStringId CALM_DOWN_2;
	
	@ClientString(id = 1900269, message = "No race can do such thing.")
	public static NpcStringId NO_RACE_CAN_DO_SUCH_THING;
	
	@ClientString(id = 1900270, message = "If anyone could... he would be 'God.'")
	public static NpcStringId IF_ANYONE_COULD_HE_WOULD_BE_GOD;
	
	@ClientString(id = 1900271, message = "Well... Let us start the purification process.")
	public static NpcStringId WELL_LET_US_START_THE_PURIFICATION_PROCESS;
	
	@ClientString(id = 1900272, message = "Thank you.")
	public static NpcStringId THANK_YOU_9;
	
	@ClientString(id = 1900273, message = "We'll go into investigation when the purification is complete.")
	public static NpcStringId WE_LL_GO_INTO_INVESTIGATION_WHEN_THE_PURIFICATION_IS_COMPLETE;
	
	@ClientString(id = 1900274, message = "I see.")
	public static NpcStringId I_SEE_5;
	
	@ClientString(id = 1900275, message = "What do you think about what that crazy man said?")
	public static NpcStringId WHAT_DO_YOU_THINK_ABOUT_WHAT_THAT_CRAZY_MAN_SAID;
	
	@ClientString(id = 1900276, message = "It sounds like crazy talk from a crazy man?")
	public static NpcStringId IT_SOUNDS_LIKE_CRAZY_TALK_FROM_A_CRAZY_MAN;
	
	@ClientString(id = 1900277, message = "When there's no proof... Don't you think it sounds pretty credible?")
	public static NpcStringId WHEN_THERE_S_NO_PROOF_DON_T_YOU_THINK_IT_SOUNDS_PRETTY_CREDIBLE;
	
	@ClientString(id = 1900278, message = "You're putting too much weight into it.")
	public static NpcStringId YOU_RE_PUTTING_TOO_MUCH_WEIGHT_INTO_IT;
	
	@ClientString(id = 1900279, message = "It's unrealistic that all monsters would disappear at once.")
	public static NpcStringId IT_S_UNREALISTIC_THAT_ALL_MONSTERS_WOULD_DISAPPEAR_AT_ONCE;
	
	@ClientString(id = 1900280, message = "Even if you believe that... there's really not much we can do.")
	public static NpcStringId EVEN_IF_YOU_BELIEVE_THAT_THERE_S_REALLY_NOT_MUCH_WE_CAN_DO;
	
	@ClientString(id = 1900281, message = "Please purify inside of the building.")
	public static NpcStringId PLEASE_PURIFY_INSIDE_OF_THE_BUILDING;
	
	@ClientString(id = 1900282, message = "I see.")
	public static NpcStringId I_SEE_6;
	
	@ClientString(id = 1900283, message = "It's a strange thing.")
	public static NpcStringId IT_S_A_STRANGE_THING;
	
	@ClientString(id = 1900284, message = "Right. It's definitely not a human being can do.")
	public static NpcStringId RIGHT_IT_S_DEFINITELY_NOT_A_HUMAN_BEING_CAN_DO;
	
	@ClientString(id = 1900285, message = "Monsters all disappeared at once...")
	public static NpcStringId MONSTERS_ALL_DISAPPEARED_AT_ONCE_2;
	
	@ClientString(id = 1900286, message = "Do you think God did this?")
	public static NpcStringId DO_YOU_THINK_GOD_DID_THIS;
	
	@ClientString(id = 1900287, message = "Someone who can do this... is probably... Goddess of Death...")
	public static NpcStringId SOMEONE_WHO_CAN_DO_THIS_IS_PROBABLY_GODDESS_OF_DEATH;
	
	@ClientString(id = 1900288, message = "That's the worst guess.")
	public static NpcStringId THAT_S_THE_WORST_GUESS;
	
	@ClientString(id = 1900289, message = "I think it's best that we do not tell the Kingdom yet.")
	public static NpcStringId I_THINK_IT_S_BEST_THAT_WE_DO_NOT_TELL_THE_KINGDOM_YET;
	
	@ClientString(id = 1900290, message = "We must find something that can be a clue...")
	public static NpcStringId WE_MUST_FIND_SOMETHING_THAT_CAN_BE_A_CLUE;
	
	@ClientString(id = 1910172, message = "Show respect to the heroes who defeated the evil dragon and protected this Aden world!")
	public static NpcStringId SHOW_RESPECT_TO_THE_HEROES_WHO_DEFEATED_THE_EVIL_DRAGON_AND_PROTECTED_THIS_ADEN_WORLD;
	
	@ClientString(id = 1910173, message = "Shout to celebrate the victory of the heroes!")
	public static NpcStringId SHOUT_TO_CELEBRATE_THE_VICTORY_OF_THE_HEROES;
	
	@ClientString(id = 1910174, message = "Praise the achievement of the heroes and receive Tersi's blessing!")
	public static NpcStringId PRAISE_THE_ACHIEVEMENT_OF_THE_HEROES_AND_RECEIVE_TERSI_S_BLESSING;
	
	@ClientString(id = 1910175, message = "Guess who has returned... It's your leader, Keltron.")
	public static NpcStringId GUESS_WHO_HAS_RETURNED_IT_S_YOUR_LEADER_KELTRON;
	
	@ClientString(id = 1910176, message = "Turn your fear into courage! I have returned, Mahums!")
	public static NpcStringId TURN_YOUR_FEAR_INTO_COURAGE_I_HAVE_RETURNED_MAHUMS;
	
	@ClientString(id = 1910177, message = "Do not stand back until the day we rid this land of corrupted lizards, Mahums!")
	public static NpcStringId DO_NOT_STAND_BACK_UNTIL_THE_DAY_WE_RID_THIS_LAND_OF_CORRUPTED_LIZARDS_MAHUMS;
	
	@ClientString(id = 1910178, message = "Mahums! Turn your fear into courage!")
	public static NpcStringId MAHUMS_TURN_YOUR_FEAR_INTO_COURAGE;
	
	@ClientString(id = 1910179, message = "Mahums! Show yourselves and defeat the enemies before you!")
	public static NpcStringId MAHUMS_SHOW_YOURSELVES_AND_DEFEAT_THE_ENEMIES_BEFORE_YOU;
	
	@ClientString(id = 1910180, message = "Mahums! Come out, all of you!")
	public static NpcStringId MAHUMS_COME_OUT_ALL_OF_YOU;
	
	@ClientString(id = 1910181, message = "Ugh... My sight is failing... Is this the end?")
	public static NpcStringId UGH_MY_SIGHT_IS_FAILING_IS_THIS_THE_END;
	
	@ClientString(id = 1910182, message = "Grrgh, don't let the wizards know of my death...")
	public static NpcStringId GRRGH_DON_T_LET_THE_WIZARDS_KNOW_OF_MY_DEATH;
	
	@ClientString(id = 1910183, message = "Not... Not yet... This can't be... Kugh...")
	public static NpcStringId NOT_NOT_YET_THIS_CAN_T_BE_KUGH;
	
	@ClientString(id = 1911111, message = "You will soon become the sacrifice for us, those full of deceit and sin whom you despise!")
	public static NpcStringId YOU_WILL_SOON_BECOME_THE_SACRIFICE_FOR_US_THOSE_FULL_OF_DECEIT_AND_SIN_WHOM_YOU_DESPISE;
	
	@ClientString(id = 1911112, message = "My brethren who are stronger than me will punish you. You will soon be covered in your own blood and crying in anguish!")
	public static NpcStringId MY_BRETHREN_WHO_ARE_STRONGER_THAN_ME_WILL_PUNISH_YOU_YOU_WILL_SOON_BE_COVERED_IN_YOUR_OWN_BLOOD_AND_CRYING_IN_ANGUISH;
	
	@ClientString(id = 1911113, message = "How could I lose against these worthless creatures...?")
	public static NpcStringId HOW_COULD_I_LOSE_AGAINST_THESE_WORTHLESS_CREATURES;
	
	@ClientString(id = 1911114, message = "Foolish creatures... the flames of hell are drawing closer.")
	public static NpcStringId FOOLISH_CREATURES_THE_FLAMES_OF_HELL_ARE_DRAWING_CLOSER;
	
	@ClientString(id = 1911115, message = "No matter how you struggle this place will soon be covered with your blood.")
	public static NpcStringId NO_MATTER_HOW_YOU_STRUGGLE_THIS_PLACE_WILL_SOON_BE_COVERED_WITH_YOUR_BLOOD;
	
	@ClientString(id = 1911116, message = "Those who set foot in this place shall not leave alive.")
	public static NpcStringId THOSE_WHO_SET_FOOT_IN_THIS_PLACE_SHALL_NOT_LEAVE_ALIVE;
	
	@ClientString(id = 1911117, message = "Worthless creatures, I will grant you eternal sleep in fire and brimstone.")
	public static NpcStringId WORTHLESS_CREATURES_I_WILL_GRANT_YOU_ETERNAL_SLEEP_IN_FIRE_AND_BRIMSTONE;
	
	@ClientString(id = 1911118, message = "If you wish to see hell, I will grant you your wish.")
	public static NpcStringId IF_YOU_WISH_TO_SEE_HELL_I_WILL_GRANT_YOU_YOUR_WISH;
	
	@ClientString(id = 1911119, message = "Elapsed Time:")
	public static NpcStringId ELAPSED_TIME_2;
	
	@ClientString(id = 1911120, message = "Time Left")
	public static NpcStringId TIME_LEFT_2;
	
	@ClientString(id = 2000000, message = "Is this the surface world?")
	public static NpcStringId IS_THIS_THE_SURFACE_WORLD;
	
	@ClientString(id = 2000001, message = "I can feel a dangerous energy! I must find young mistress and young master as soon as possible...")
	public static NpcStringId I_CAN_FEEL_A_DANGEROUS_ENERGY_I_MUST_FIND_YOUNG_MISTRESS_AND_YOUNG_MASTER_AS_SOON_AS_POSSIBLE;
	
	@ClientString(id = 2000002, message = "Urgh! Above world people are stronger than I thought~ I'll need to leave a trace to let young master and young mistress know that I was here.")
	public static NpcStringId URGH_ABOVE_WORLD_PEOPLE_ARE_STRONGER_THAN_I_THOUGHT_I_LL_NEED_TO_LEAVE_A_TRACE_TO_LET_YOUNG_MASTER_AND_YOUNG_MISTRESS_KNOW_THAT_I_WAS_HERE;
	
	@ClientString(id = 2000003, message = "I'm not strong enough! But I won't give up. I will go to the underworld to recharge my energy, then I will come back.")
	public static NpcStringId I_M_NOT_STRONG_ENOUGH_BUT_I_WON_T_GIVE_UP_I_WILL_GO_TO_THE_UNDERWORLD_TO_RECHARGE_MY_ENERGY_THEN_I_WILL_COME_BACK;
	
	@ClientString(id = 2000004, message = "Urd, where are you? It's time to return to the underworld.")
	public static NpcStringId URD_WHERE_ARE_YOU_IT_S_TIME_TO_RETURN_TO_THE_UNDERWORLD;
	
	@ClientString(id = 2000005, message = "Miss Verdandi! The master is searching for you.")
	public static NpcStringId MISS_VERDANDI_THE_MASTER_IS_SEARCHING_FOR_YOU;
	
	@ClientString(id = 2000006, message = "Miss Skuld! It's time to go home. Where are you?")
	public static NpcStringId MISS_SKULD_IT_S_TIME_TO_GO_HOME_WHERE_ARE_YOU;
	
	@ClientString(id = 2000007, message = "You rude above world people! Stop being so discourteous!")
	public static NpcStringId YOU_RUDE_ABOVE_WORLD_PEOPLE_STOP_BEING_SO_DISCOURTEOUS;
	
	@ClientString(id = 2000008, message = "You above world people! Feel the amazing power of this great Norhand!")
	public static NpcStringId YOU_ABOVE_WORLD_PEOPLE_FEEL_THE_AMAZING_POWER_OF_THIS_GREAT_NORHAND;
	
	@ClientString(id = 2000009, message = "You above world people! It is time for you to go back the way you came.")
	public static NpcStringId YOU_ABOVE_WORLD_PEOPLE_IT_IS_TIME_FOR_YOU_TO_GO_BACK_THE_WAY_YOU_CAME;
	
	@ClientString(id = 2000010, message = "You've received Holiday Blessing Lv. 1.")
	public static NpcStringId YOU_VE_RECEIVED_HOLIDAY_BLESSING_LV_1;
	
	@ClientString(id = 2000011, message = "You've received Holiday Blessing Lv. 2.")
	public static NpcStringId YOU_VE_RECEIVED_HOLIDAY_BLESSING_LV_2;
	
	@ClientString(id = 2000012, message = "You've received Holiday Blessing Lv. 3.")
	public static NpcStringId YOU_VE_RECEIVED_HOLIDAY_BLESSING_LV_3;
	
	@ClientString(id = 2000013, message = "You've received Holiday Blessing Lv. 4.")
	public static NpcStringId YOU_VE_RECEIVED_HOLIDAY_BLESSING_LV_4;
	
	@ClientString(id = 2000014, message = "You've received Holiday Blessing Lv. 5.")
	public static NpcStringId YOU_VE_RECEIVED_HOLIDAY_BLESSING_LV_5;
	
	@ClientString(id = 2000015, message = "Hey, who are you? Get off! This tree decoration is mine!!")
	public static NpcStringId HEY_WHO_ARE_YOU_GET_OFF_THIS_TREE_DECORATION_IS_MINE;
	
	@ClientString(id = 2000016, message = "Give yourself in to your instincts, new ruler! Seek true power!")
	public static NpcStringId GIVE_YOURSELF_IN_TO_YOUR_INSTINCTS_NEW_RULER_SEEK_TRUE_POWER;
	
	@ClientString(id = 2000017, message = "The mysterious power of Kartia's Labyrinth shall give you great power.")
	public static NpcStringId THE_MYSTERIOUS_POWER_OF_KARTIA_S_LABYRINTH_SHALL_GIVE_YOU_GREAT_POWER;
	
	@ClientString(id = 2000018, message = "Keep the Crystal of Protection safe from enemies!")
	public static NpcStringId KEEP_THE_CRYSTAL_OF_PROTECTION_SAFE_FROM_ENEMIES;
	
	@ClientString(id = 2000019, message = "Claim the source of Kartia's power, and taste the sweetness of true strength!")
	public static NpcStringId CLAIM_THE_SOURCE_OF_KARTIA_S_POWER_AND_TASTE_THE_SWEETNESS_OF_TRUE_STRENGTH;
	
	@ClientString(id = 2000020, message = "You cannot show your condolences yet. Please try again later.")
	public static NpcStringId YOU_CANNOT_SHOW_YOUR_CONDOLENCES_YET_PLEASE_TRY_AGAIN_LATER;
	
	@ClientString(id = 2000021, message = "You are too far from Uthanka's Tombstone to show your condolences.")
	public static NpcStringId YOU_ARE_TOO_FAR_FROM_UTHANKA_S_TOMBSTONE_TO_SHOW_YOUR_CONDOLENCES;
	
	@ClientString(id = 2000022, message = "You have mourned for the Pirate Captain Uthanka.")
	public static NpcStringId YOU_HAVE_MOURNED_FOR_THE_PIRATE_CAPTAIN_UTHANKA;
	
	@ClientString(id = 2000023, message = "Hey, let's duke it out, you and me! Haven't worked up a sweat for a while!")
	public static NpcStringId HEY_LET_S_DUKE_IT_OUT_YOU_AND_ME_HAVEN_T_WORKED_UP_A_SWEAT_FOR_A_WHILE;
	
	@ClientString(id = 2000024, message = "Ouch! That hurts! Stop it stop it stop it!")
	public static NpcStringId OUCH_THAT_HURTS_STOP_IT_STOP_IT_STOP_IT;
	
	@ClientString(id = 2000025, message = "How could you do that to me! I'm the Great Captain Uthanka, back after being gone for, like, ever!")
	public static NpcStringId HOW_COULD_YOU_DO_THAT_TO_ME_I_M_THE_GREAT_CAPTAIN_UTHANKA_BACK_AFTER_BEING_GONE_FOR_LIKE_EVER;
	
	@ClientString(id = 2000026, message = "You have received the mysterious power of Kartia's Labyrinth.")
	public static NpcStringId YOU_HAVE_RECEIVED_THE_MYSTERIOUS_POWER_OF_KARTIA_S_LABYRINTH;
	
	@ClientString(id = 2000027, message = "You have received the great mysterious power of Kartia's Labyrinth.")
	public static NpcStringId YOU_HAVE_RECEIVED_THE_GREAT_MYSTERIOUS_POWER_OF_KARTIA_S_LABYRINTH;
	
	@ClientString(id = 2000028, message = "I rest my hopes on your feats.")
	public static NpcStringId I_REST_MY_HOPES_ON_YOUR_FEATS;
	
	@ClientString(id = 2000029, message = "I have seen your true powers. Please allow me to follow you.")
	public static NpcStringId I_HAVE_SEEN_YOUR_TRUE_POWERS_PLEASE_ALLOW_ME_TO_FOLLOW_YOU;
	
	@ClientString(id = 2000030, message = "I offer you all that I have, Master.")
	public static NpcStringId I_OFFER_YOU_ALL_THAT_I_HAVE_MASTER;
	
	@ClientString(id = 2000031, message = "It seems your fate ends here.")
	public static NpcStringId IT_SEEMS_YOUR_FATE_ENDS_HERE;
	
	@ClientString(id = 2000032, message = "You're an interesting one... I can feel the power of the giants from you, and you're not even a giant!")
	public static NpcStringId YOU_RE_AN_INTERESTING_ONE_I_CAN_FEEL_THE_POWER_OF_THE_GIANTS_FROM_YOU_AND_YOU_RE_NOT_EVEN_A_GIANT;
	
	@ClientString(id = 2000033, message = "Display your dominance over either Kajin or Beryn,#and the other one will submit to you.")
	public static NpcStringId DISPLAY_YOUR_DOMINANCE_OVER_EITHER_KAJIN_OR_BERYN_AND_THE_OTHER_ONE_WILL_SUBMIT_TO_YOU;
	
	@ClientString(id = 2000034, message = "The Ancient Kartia's Records hold the beginning and the end of Ancient Kartia's Labyrinth,#and everything in between.")
	public static NpcStringId THE_ANCIENT_KARTIA_S_RECORDS_HOLD_THE_BEGINNING_AND_THE_END_OF_ANCIENT_KARTIA_S_LABYRINTH_AND_EVERYTHING_IN_BETWEEN;
	
	@ClientString(id = 2000035, message = "Wait, don't tell me you don't recognize the Great Pirate Captain Uthanka?!")
	public static NpcStringId WAIT_DON_T_TELL_ME_YOU_DON_T_RECOGNIZE_THE_GREAT_PIRATE_CAPTAIN_UTHANKA;
	
	@ClientString(id = 2000036, message = "Well, for starters, the Great Pirate Captain Uthanka - that's me - was the ruler of the very Talking Island you're standing on!")
	public static NpcStringId WELL_FOR_STARTERS_THE_GREAT_PIRATE_CAPTAIN_UTHANKA_THAT_S_ME_WAS_THE_RULER_OF_THE_VERY_TALKING_ISLAND_YOU_RE_STANDING_ON;
	
	@ClientString(id = 2000037, message = "Back in those days, nobodies like you wouldn't have stood a chance against the likes of me.")
	public static NpcStringId BACK_IN_THOSE_DAYS_NOBODIES_LIKE_YOU_WOULDN_T_HAVE_STOOD_A_CHANCE_AGAINST_THE_LIKES_OF_ME;
	
	@ClientString(id = 2000038, message = "Well, all that came to an end when Ye Sagira crashed onto the Talking Island because of Shillien's resurrection, so it's all done and past, I guess...")
	public static NpcStringId WELL_ALL_THAT_CAME_TO_AN_END_WHEN_YE_SAGIRA_CRASHED_ONTO_THE_TALKING_ISLAND_BECAUSE_OF_SHILLIEN_S_RESURRECTION_SO_IT_S_ALL_DONE_AND_PAST_I_GUESS;
	
	@ClientString(id = 2000039, message = "If it hadn't been for that, this island would have stayed under my great rule.")
	public static NpcStringId IF_IT_HADN_T_BEEN_FOR_THAT_THIS_ISLAND_WOULD_HAVE_STAYED_UNDER_MY_GREAT_RULE;
	
	@ClientString(id = 2000040, message = "Ah, the good old days...")
	public static NpcStringId AH_THE_GOOD_OLD_DAYS;
	
	@ClientString(id = 2000041, message = "What, still here? You were actually listening?")
	public static NpcStringId WHAT_STILL_HERE_YOU_WERE_ACTUALLY_LISTENING;
	
	@ClientString(id = 2000042, message = "Ahem, eh, well, thanks...")
	public static NpcStringId AHEM_EH_WELL_THANKS;
	
	@ClientString(id = 2000043, message = "Well, since you stayed to hear my story, I can't let you leave empty-handed now, can I?")
	public static NpcStringId WELL_SINCE_YOU_STAYED_TO_HEAR_MY_STORY_I_CAN_T_LET_YOU_LEAVE_EMPTY_HANDED_NOW_CAN_I;
	
	@ClientString(id = 2000044, message = "I'll give you a special gift. It's not for everyone, mind you! It's the most valuable thing in the history of Aden!")
	public static NpcStringId I_LL_GIVE_YOU_A_SPECIAL_GIFT_IT_S_NOT_FOR_EVERYONE_MIND_YOU_IT_S_THE_MOST_VALUABLE_THING_IN_THE_HISTORY_OF_ADEN;
	
	@ClientString(id = 2000045, message = "It's in your pouch, so use it well, you hear?")
	public static NpcStringId IT_S_IN_YOUR_POUCH_SO_USE_IT_WELL_YOU_HEAR;
	
	@ClientString(id = 2000046, message = "Man, I'm tired... I forgot how much talking can wear you out!")
	public static NpcStringId MAN_I_M_TIRED_I_FORGOT_HOW_MUCH_TALKING_CAN_WEAR_YOU_OUT;
	
	@ClientString(id = 2000047, message = "Only one ruler left! Let's finish this up!")
	public static NpcStringId ONLY_ONE_RULER_LEFT_LET_S_FINISH_THIS_UP;
	
	@ClientString(id = 2000048, message = "Everyone watch out for ice shards when debuffing.")
	public static NpcStringId EVERYONE_WATCH_OUT_FOR_ICE_SHARDS_WHEN_DEBUFFING;
	
	@ClientString(id = 2000049, message = "So sleepy... better finish this fast so I can go sleep!")
	public static NpcStringId SO_SLEEPY_BETTER_FINISH_THIS_FAST_SO_I_CAN_GO_SLEEP;
	
	@ClientString(id = 2000050, message = "Now, don't make yourself look stupid. Finish it clean.")
	public static NpcStringId NOW_DON_T_MAKE_YOURSELF_LOOK_STUPID_FINISH_IT_CLEAN;
	
	@ClientString(id = 2000051, message = "Watch out for lags, and start! Go, go, go!")
	public static NpcStringId WATCH_OUT_FOR_LAGS_AND_START_GO_GO_GO;
	
	@ClientString(id = 2000052, message = "Man, that hurts like hell! Heal, give me a heal!")
	public static NpcStringId MAN_THAT_HURTS_LIKE_HELL_HEAL_GIVE_ME_A_HEAL;
	
	@ClientString(id = 2000053, message = "The buffs are out! Give me buffs!")
	public static NpcStringId THE_BUFFS_ARE_OUT_GIVE_ME_BUFFS;
	
	@ClientString(id = 2000054, message = "Pattern 2 begun! Don't let the boss cast buffs!")
	public static NpcStringId PATTERN_2_BEGUN_DON_T_LET_THE_BOSS_CAST_BUFFS;
	
	@ClientString(id = 2000055, message = "This is the 3rd and final pattern. Focus your hits on the Crystal of Protection.")
	public static NpcStringId THIS_IS_THE_3RD_AND_FINAL_PATTERN_FOCUS_YOUR_HITS_ON_THE_CRYSTAL_OF_PROTECTION;
	
	@ClientString(id = 2000056, message = "Hit the Crystal, hit it, hit it!")
	public static NpcStringId HIT_THE_CRYSTAL_HIT_IT_HIT_IT;
	
	@ClientString(id = 2000057, message = "Heal! Heal! Heal me, come on!")
	public static NpcStringId HEAL_HEAL_HEAL_ME_COME_ON;
	
	@ClientString(id = 2000058, message = "Why am I the only one getting hit? Not fair!")
	public static NpcStringId WHY_AM_I_THE_ONLY_ONE_GETTING_HIT_NOT_FAIR;
	
	@ClientString(id = 2000059, message = "What, a heal? Man, we just can't catch a break today!")
	public static NpcStringId WHAT_A_HEAL_MAN_WE_JUST_CAN_T_CATCH_A_BREAK_TODAY;
	
	@ClientString(id = 2000060, message = "Come on, let's hurry up and finish it off so we can go eat.")
	public static NpcStringId COME_ON_LET_S_HURRY_UP_AND_FINISH_IT_OFF_SO_WE_CAN_GO_EAT;
	
	@ClientString(id = 2000061, message = "Why is the AI so good? Do they want us to beat this thing or not?")
	public static NpcStringId WHY_IS_THE_AI_SO_GOOD_DO_THEY_WANT_US_TO_BEAT_THIS_THING_OR_NOT;
	
	@ClientString(id = 2000062, message = "We will be faithful servants to our new ruler.")
	public static NpcStringId WE_WILL_BE_FAITHFUL_SERVANTS_TO_OUR_NEW_RULER;
	
	@ClientString(id = 2000063, message = "We humbly offer you this Chest of Offerings.")
	public static NpcStringId WE_HUMBLY_OFFER_YOU_THIS_CHEST_OF_OFFERINGS;
	
	@ClientString(id = 2000064, message = "Shillien's shout: I will take that power from you!")
	public static NpcStringId SHILLIEN_S_SHOUT_I_WILL_TAKE_THAT_POWER_FROM_YOU;
	
	@ClientString(id = 2000065, message = "Punitive creatures, die!")
	public static NpcStringId PUNITIVE_CREATURES_DIE;
	
	@ClientString(id = 2000066, message = "I'm the new ruler here!")
	public static NpcStringId I_M_THE_NEW_RULER_HERE;
	
	@ClientString(id = 2000067, message = "Only death awaits those who refuse to serve Shillien.")
	public static NpcStringId ONLY_DEATH_AWAITS_THOSE_WHO_REFUSE_TO_SERVE_SHILLIEN;
	
	@ClientString(id = 2000068, message = "Will Jermann be restored to what he used to be?")
	public static NpcStringId WILL_JERMANN_BE_RESTORED_TO_WHAT_HE_USED_TO_BE;
	
	@ClientString(id = 2000069, message = "We must accept that only the mighty can survive! We must obtain power so that we can have our revenge on Shillien!")
	public static NpcStringId WE_MUST_ACCEPT_THAT_ONLY_THE_MIGHTY_CAN_SURVIVE_WE_MUST_OBTAIN_POWER_SO_THAT_WE_CAN_HAVE_OUR_REVENGE_ON_SHILLIEN;
	
	@ClientString(id = 2000070, message = "Seek the stone statue of Jermann the Great Leader for assistance, and you will be guided to the next step.")
	public static NpcStringId SEEK_THE_STONE_STATUE_OF_JERMANN_THE_GREAT_LEADER_FOR_ASSISTANCE_AND_YOU_WILL_BE_GUIDED_TO_THE_NEXT_STEP;
	
	@ClientString(id = 2000071, message = "You will need to prepare skills that match your new power.")
	public static NpcStringId YOU_WILL_NEED_TO_PREPARE_SKILLS_THAT_MATCH_YOUR_NEW_POWER;
	
	@ClientString(id = 2000072, message = "Well, I'll continue my story next time we meet. See ya.")
	public static NpcStringId WELL_I_LL_CONTINUE_MY_STORY_NEXT_TIME_WE_MEET_SEE_YA;
	
	@ClientString(id = 2000073, message = "Loyal Captain")
	public static NpcStringId LOYAL_CAPTAIN;
	
	@ClientString(id = 2000074, message = "I think this is as far as I can go in helping you, $s1. I will bow out now.")
	public static NpcStringId I_THINK_THIS_IS_AS_FAR_AS_I_CAN_GO_IN_HELPING_YOU_S1_I_WILL_BOW_OUT_NOW;
	
	@ClientString(id = 2000075, message = "I want a slushie...oh, if only I could have a slushie...hey, if you bring me 10 of each ingredient, I'll make you a Summer Slushie!")
	public static NpcStringId I_WANT_A_SLUSHIE_OH_IF_ONLY_I_COULD_HAVE_A_SLUSHIE_HEY_IF_YOU_BRING_ME_10_OF_EACH_INGREDIENT_I_LL_MAKE_YOU_A_SUMMER_SLUSHIE;
	
	@ClientString(id = 2000076, message = "I'll give you a Boss Accessory Pack if you bring me 15 Summer Slushies!")
	public static NpcStringId I_LL_GIVE_YOU_A_BOSS_ACCESSORY_PACK_IF_YOU_BRING_ME_15_SUMMER_SLUSHIES;
	
	@ClientString(id = 2000077, message = "Well, howdy-do! Isn't my swimsuit the cutest thing ever? It's time for a tan, yes it is!")
	public static NpcStringId WELL_HOWDY_DO_ISN_T_MY_SWIMSUIT_THE_CUTEST_THING_EVER_IT_S_TIME_FOR_A_TAN_YES_IT_IS;
	
	@ClientString(id = 2000078, message = "Thanks! I'll be counting on you next time too!")
	public static NpcStringId THANKS_I_LL_BE_COUNTING_ON_YOU_NEXT_TIME_TOO;
	
	@ClientString(id = 2000079, message = "Oh come on... you have to bring me the right materials!")
	public static NpcStringId OH_COME_ON_YOU_HAVE_TO_BRING_ME_THE_RIGHT_MATERIALS;
	
	@ClientString(id = 2000080, message = "Aghh! Zombies! Zombies!")
	public static NpcStringId AGHH_ZOMBIES_ZOMBIES;
	
	@ClientString(id = 2000081, message = "Ugh...please, someone get rid of these zombies...")
	public static NpcStringId UGH_PLEASE_SOMEONE_GET_RID_OF_THESE_ZOMBIES;
	
	@ClientString(id = 2000082, message = "I've been bitten by a zombie...someone help me...")
	public static NpcStringId I_VE_BEEN_BITTEN_BY_A_ZOMBIE_SOMEONE_HELP_ME;
	
	@ClientString(id = 2000083, message = "Is there no hero that can save us?")
	public static NpcStringId IS_THERE_NO_HERO_THAT_CAN_SAVE_US;
	
	@ClientString(id = 2000084, message = "Einhasad, dear goddess...please save us...")
	public static NpcStringId EINHASAD_DEAR_GODDESS_PLEASE_SAVE_US;
	
	@ClientString(id = 2000085, message = "We have to protect the Crystal of Protection if we want to stop these blasted zombies.")
	public static NpcStringId WE_HAVE_TO_PROTECT_THE_CRYSTAL_OF_PROTECTION_IF_WE_WANT_TO_STOP_THESE_BLASTED_ZOMBIES;
	
	@ClientString(id = 2000086, message = "Filthy creatures of Shillien... The town will fall into chaos if we don't stop the zombies.")
	public static NpcStringId FILTHY_CREATURES_OF_SHILLIEN_THE_TOWN_WILL_FALL_INTO_CHAOS_IF_WE_DON_T_STOP_THE_ZOMBIES;
	
	@ClientString(id = 2000087, message = "I can't partake in the battle because I have to defend the Crystal of Protection. Please, someone stop these zombies.")
	public static NpcStringId I_CAN_T_PARTAKE_IN_THE_BATTLE_BECAUSE_I_HAVE_TO_DEFEND_THE_CRYSTAL_OF_PROTECTION_PLEASE_SOMEONE_STOP_THESE_ZOMBIES;
	
	@ClientString(id = 2000088, message = "Zombies have appeared at the outskirts of Gludio, and are coming this way.")
	public static NpcStringId ZOMBIES_HAVE_APPEARED_AT_THE_OUTSKIRTS_OF_GLUDIO_AND_ARE_COMING_THIS_WAY;
	
	@ClientString(id = 2000089, message = "Zombies have appeared at the outskirts of Aden, and are coming this way.")
	public static NpcStringId ZOMBIES_HAVE_APPEARED_AT_THE_OUTSKIRTS_OF_ADEN_AND_ARE_COMING_THIS_WAY;
	
	@ClientString(id = 2000090, message = "Zombies have appeared at the outskirts of Schuttgart, and are coming this way.")
	public static NpcStringId ZOMBIES_HAVE_APPEARED_AT_THE_OUTSKIRTS_OF_SCHUTTGART_AND_ARE_COMING_THIS_WAY;
	
	@ClientString(id = 2000091, message = "Zombies have appeared at the outskirts of Talking Island Village, and are coming this way.")
	public static NpcStringId ZOMBIES_HAVE_APPEARED_AT_THE_OUTSKIRTS_OF_TALKING_ISLAND_VILLAGE_AND_ARE_COMING_THIS_WAY;
	
	@ClientString(id = 2000092, message = "The age of chaos and darkness has come. I shall guide you to darkness.")
	public static NpcStringId THE_AGE_OF_CHAOS_AND_DARKNESS_HAS_COME_I_SHALL_GUIDE_YOU_TO_DARKNESS;
	
	@ClientString(id = 2000093, message = "I will make you invincible with the power of this plague.")
	public static NpcStringId I_WILL_MAKE_YOU_INVINCIBLE_WITH_THE_POWER_OF_THIS_PLAGUE;
	
	@ClientString(id = 2000094, message = "Humans...so complacent and weak after years of peace. How about I let you spread the fear of pestilence unto them?")
	public static NpcStringId HUMANS_SO_COMPLACENT_AND_WEAK_AFTER_YEARS_OF_PEACE_HOW_ABOUT_I_LET_YOU_SPREAD_THE_FEAR_OF_PESTILENCE_UNTO_THEM;
	
	@ClientString(id = 2000095, message = "For the prosperity of my people, I will use my power on Jermann and Jermann only. I cannot overpower my own people.")
	public static NpcStringId FOR_THE_PROSPERITY_OF_MY_PEOPLE_I_WILL_USE_MY_POWER_ON_JERMANN_AND_JERMANN_ONLY_I_CANNOT_OVERPOWER_MY_OWN_PEOPLE;
	
	@ClientString(id = 2000096, message = "Are you ready to face your enemies?")
	public static NpcStringId ARE_YOU_READY_TO_FACE_YOUR_ENEMIES;
	
	@ClientString(id = 2000097, message = "You sense the presence of Pirate Captain Uthanka at the outskirts of Talking Island Village.")
	public static NpcStringId YOU_SENSE_THE_PRESENCE_OF_PIRATE_CAPTAIN_UTHANKA_AT_THE_OUTSKIRTS_OF_TALKING_ISLAND_VILLAGE;
	
	@ClientString(id = 2000098, message = "Dwarven Rescue")
	public static NpcStringId DWARVEN_RESCUE;
	
	@ClientString(id = 2000099, message = "Support the Troops")
	public static NpcStringId SUPPORT_THE_TROOPS;
	
	@ClientString(id = 2000100, message = "Eliminate the Grotesque Giant Bug")
	public static NpcStringId ELIMINATE_THE_GROTESQUE_GIANT_BUG;
	
	@ClientString(id = 2000101, message = "Analyzing the Purple Crevice")
	public static NpcStringId ANALYZING_THE_PURPLE_CREVICE;
	
	@ClientString(id = 2000102, message = "It would be rude to turn down a personal invitation, wouldn't it?")
	public static NpcStringId IT_WOULD_BE_RUDE_TO_TURN_DOWN_A_PERSONAL_INVITATION_WOULDN_T_IT;
	
	@ClientString(id = 2000103, message = "Ah, someone who recognizes me for the great soul that I am! Haha. Of course I'll come! I have a moral obligation to honor you with my presence.")
	public static NpcStringId AH_SOMEONE_WHO_RECOGNIZES_ME_FOR_THE_GREAT_SOUL_THAT_I_AM_HAHA_OF_COURSE_I_LL_COME_I_HAVE_A_MORAL_OBLIGATION_TO_HONOR_YOU_WITH_MY_PRESENCE;
	
	@ClientString(id = 2000104, message = "Oh, that's right! I should go and see how my money's being spent!")
	public static NpcStringId OH_THAT_S_RIGHT_I_SHOULD_GO_AND_SEE_HOW_MY_MONEY_S_BEING_SPENT;
	
	@ClientString(id = 2000105, message = "Um, I can't right now. Sorry. Maybe someone else?")
	public static NpcStringId UM_I_CAN_T_RIGHT_NOW_SORRY_MAYBE_SOMEONE_ELSE;
	
	@ClientString(id = 2000106, message = "Oh, you can have this instead. It's a Contender's Mark.")
	public static NpcStringId OH_YOU_CAN_HAVE_THIS_INSTEAD_IT_S_A_CONTENDER_S_MARK;
	
	@ClientString(id = 2000107, message = "A festival at Fantasy Isle? Sounds fun! I'll go over and check it out right now.")
	public static NpcStringId A_FESTIVAL_AT_FANTASY_ISLE_SOUNDS_FUN_I_LL_GO_OVER_AND_CHECK_IT_OUT_RIGHT_NOW;
	
	@ClientString(id = 2000108, message = "Fantasy Isle has a festival, you say? I'd be happy to go!")
	public static NpcStringId FANTASY_ISLE_HAS_A_FESTIVAL_YOU_SAY_I_D_BE_HAPPY_TO_GO;
	
	@ClientString(id = 2000109, message = "Does it have a lot of attractions? No, don't tell me - I'll go see for myself!")
	public static NpcStringId DOES_IT_HAVE_A_LOT_OF_ATTRACTIONS_NO_DON_T_TELL_ME_I_LL_GO_SEE_FOR_MYSELF;
	
	@ClientString(id = 2000110, message = "Ooh, sorry, but I've just been. It was a lot of fun!")
	public static NpcStringId OOH_SORRY_BUT_I_VE_JUST_BEEN_IT_WAS_A_LOT_OF_FUN;
	
	@ClientString(id = 2000111, message = "The new monster duels were my favorite!")
	public static NpcStringId THE_NEW_MONSTER_DUELS_WERE_MY_FAVORITE;
	
	@ClientString(id = 2000112, message = "Haha, another fruitful day!")
	public static NpcStringId HAHA_ANOTHER_FRUITFUL_DAY;
	
	@ClientString(id = 2000113, message = "Whoa! What the heck?")
	public static NpcStringId WHOA_WHAT_THE_HECK;
	
	@ClientString(id = 2000114, message = "What are you supposed to be? Get out of my way!")
	public static NpcStringId WHAT_ARE_YOU_SUPPOSED_TO_BE_GET_OUT_OF_MY_WAY;
	
	@ClientString(id = 2000115, message = "$s1 has won in 3 rounds and gets a bonus reward. Congratulations!")
	public static NpcStringId S1_HAS_WON_IN_3_ROUNDS_AND_GETS_A_BONUS_REWARD_CONGRATULATIONS;
	
	@ClientString(id = 2000116, message = "Calculating results for the final round. Please wait a moment.")
	public static NpcStringId CALCULATING_RESULTS_FOR_THE_FINAL_ROUND_PLEASE_WAIT_A_MOMENT;
	
	@ClientString(id = 2000117, message = "You have lost. Your final score: wins - $s1, draws - $s2, losses - $s3.")
	public static NpcStringId YOU_HAVE_LOST_YOUR_FINAL_SCORE_WINS_S1_DRAWS_S2_LOSSES_S3;
	
	@ClientString(id = 2000118, message = "Draw! Your final score: wins - $s1, draws - $s2, losses - $s3.")
	public static NpcStringId DRAW_YOUR_FINAL_SCORE_WINS_S1_DRAWS_S2_LOSSES_S3;
	
	@ClientString(id = 2000119, message = "Do you have any idea how much that outfit costs? Watch your step, will ya?!")
	public static NpcStringId DO_YOU_HAVE_ANY_IDEA_HOW_MUCH_THAT_OUTFIT_COSTS_WATCH_YOUR_STEP_WILL_YA;
	
	@ClientString(id = 2000120, message = "Move, move, move! Back straight! Shoulders wide!")
	public static NpcStringId MOVE_MOVE_MOVE_BACK_STRAIGHT_SHOULDERS_WIDE;
	
	@ClientString(id = 2000121, message = "Remarkable! It's even better than my expectations. Such extraordinary fashion!")
	public static NpcStringId REMARKABLE_IT_S_EVEN_BETTER_THAN_MY_EXPECTATIONS_SUCH_EXTRAORDINARY_FASHION;
	
	@ClientString(id = 2000122, message = "Adena can't buy my works of art! I'd rather give them free!")
	public static NpcStringId ADENA_CAN_T_BUY_MY_WORKS_OF_ART_I_D_RATHER_GIVE_THEM_FREE;
	
	@ClientString(id = 2000123, message = "You know what kind of guests are coming to the show today, don't you? Get your acts together!")
	public static NpcStringId YOU_KNOW_WHAT_KIND_OF_GUESTS_ARE_COMING_TO_THE_SHOW_TODAY_DON_T_YOU_GET_YOUR_ACTS_TOGETHER;
	
	@ClientString(id = 2000124, message = "I...I wanna go home...")
	public static NpcStringId I_I_WANNA_GO_HOME;
	
	@ClientString(id = 2000125, message = "Show start! Come on, snap snap!")
	public static NpcStringId SHOW_START_COME_ON_SNAP_SNAP;
	
	@ClientString(id = 2000126, message = "My beauties! You were fabulous! Now back to practice!")
	public static NpcStringId MY_BEAUTIES_YOU_WERE_FABULOUS_NOW_BACK_TO_PRACTICE;
	
	@ClientString(id = 2000127, message = "The fashion show will begin shortly. Please take a seat!")
	public static NpcStringId THE_FASHION_SHOW_WILL_BEGIN_SHORTLY_PLEASE_TAKE_A_SEAT;
	
	@ClientString(id = 2000128, message = "The Military Look is a multi-dimensional hit! It will catch on in Aden in no time for sure.")
	public static NpcStringId THE_MILITARY_LOOK_IS_A_MULTI_DIMENSIONAL_HIT_IT_WILL_CATCH_ON_IN_ADEN_IN_NO_TIME_FOR_SURE;
	
	@ClientString(id = 2000129, message = "Futuristic, isn't it? This Metal Suit looks stunning with an Emerald weapon!")
	public static NpcStringId FUTURISTIC_ISN_T_IT_THIS_METAL_SUIT_LOOKS_STUNNING_WITH_AN_EMERALD_WEAPON;
	
	@ClientString(id = 2000130, message = "Can't you just feel the chill air of secrecy? Be a ninja with this outfit, and walk in shadow!")
	public static NpcStringId CAN_T_YOU_JUST_FEEL_THE_CHILL_AIR_OF_SECRECY_BE_A_NINJA_WITH_THIS_OUTFIT_AND_WALK_IN_SHADOW;
	
	@ClientString(id = 2000131, message = "The Traditional Taiwanese Costume is for real warriors. It's becoming even on a hulking orc!")
	public static NpcStringId THE_TRADITIONAL_TAIWANESE_COSTUME_IS_FOR_REAL_WARRIORS_IT_S_BECOMING_EVEN_ON_A_HULKING_ORC;
	
	@ClientString(id = 2000132, message = "A round of applause for these fantastic designs, ladies and gentlemen!")
	public static NpcStringId A_ROUND_OF_APPLAUSE_FOR_THESE_FANTASTIC_DESIGNS_LADIES_AND_GENTLEMEN;
	
	@ClientString(id = 2000133, message = "This closes tonight's fashion show, ladies and gentlemen! Come again tomorrow!")
	public static NpcStringId THIS_CLOSES_TONIGHT_S_FASHION_SHOW_LADIES_AND_GENTLEMEN_COME_AGAIN_TOMORROW;
	
	@ClientString(id = 2000134, message = "Um...like this?")
	public static NpcStringId UM_LIKE_THIS;
	
	@ClientString(id = 2000135, message = "Ok, let me try that again.")
	public static NpcStringId OK_LET_ME_TRY_THAT_AGAIN;
	
	@ClientString(id = 2000136, message = "I think I'm getting the hang of it...")
	public static NpcStringId I_THINK_I_M_GETTING_THE_HANG_OF_IT;
	
	@ClientString(id = 2000137, message = "Drat, not again.")
	public static NpcStringId DRAT_NOT_AGAIN;
	
	@ClientString(id = 2000138, message = "I'm getting better! I feel it!")
	public static NpcStringId I_M_GETTING_BETTER_I_FEEL_IT;
	
	@ClientString(id = 2000139, message = "Really, would a bonus pay hurt that much?")
	public static NpcStringId REALLY_WOULD_A_BONUS_PAY_HURT_THAT_MUCH;
	
	@ClientString(id = 2000140, message = "Here, take this with you. I heard you could do monster duels on Fantasy Isle.")
	public static NpcStringId HERE_TAKE_THIS_WITH_YOU_I_HEARD_YOU_COULD_DO_MONSTER_DUELS_ON_FANTASY_ISLE;
	
	@ClientString(id = 2000141, message = "Here, I'll give you a Contender's Mark I have left over. Why don't you go give it a try?")
	public static NpcStringId HERE_I_LL_GIVE_YOU_A_CONTENDER_S_MARK_I_HAVE_LEFT_OVER_WHY_DON_T_YOU_GO_GIVE_IT_A_TRY;
	
	@ClientString(id = 2000142, message = "Round $s1 will begin.")
	public static NpcStringId ROUND_S1_WILL_BEGIN;
	
	@ClientString(id = 2000143, message = "You have won Round $s1. (You currently have $s2 wins, $s3 ties, and $s4 losses.)")
	public static NpcStringId YOU_HAVE_WON_ROUND_S1_YOU_CURRENTLY_HAVE_S2_WINS_S3_TIES_AND_S4_LOSSES;
	
	@ClientString(id = 2000144, message = "You have tied Round $s1. (You currently have $s2 wins, $s3 ties, and $s4 losses.)")
	public static NpcStringId YOU_HAVE_TIED_ROUND_S1_YOU_CURRENTLY_HAVE_S2_WINS_S3_TIES_AND_S4_LOSSES;
	
	@ClientString(id = 2000145, message = "You have lost Round $s1. (You currently have $s2 wins, $s3 ties, and $s4 losses.)")
	public static NpcStringId YOU_HAVE_LOST_ROUND_S1_YOU_CURRENTLY_HAVE_S2_WINS_S3_TIES_AND_S4_LOSSES;
	
	@ClientString(id = 2000146, message = "You have won the Monster Duel with 3 wins, but failed to obtain the bonus item.")
	public static NpcStringId YOU_HAVE_WON_THE_MONSTER_DUEL_WITH_3_WINS_BUT_FAILED_TO_OBTAIN_THE_BONUS_ITEM;
	
	@ClientString(id = 2000147, message = "A cute maid costume. Sorry, but only for ladies.")
	public static NpcStringId A_CUTE_MAID_COSTUME_SORRY_BUT_ONLY_FOR_LADIES;
	
	@ClientString(id = 2000148, message = "Another performance complete! All right, back to practice! Let's go!")
	public static NpcStringId ANOTHER_PERFORMANCE_COMPLETE_ALL_RIGHT_BACK_TO_PRACTICE_LET_S_GO;
	
	@ClientString(id = 2000149, message = "Ta-da! The great Uthanka is back!")
	public static NpcStringId TA_DA_THE_GREAT_UTHANKA_IS_BACK;
	
	@ClientString(id = 2000150, message = "The great Uthanka will take Talking Island for himself this time, like, for real, thank you much!")
	public static NpcStringId THE_GREAT_UTHANKA_WILL_TAKE_TALKING_ISLAND_FOR_HIMSELF_THIS_TIME_LIKE_FOR_REAL_THANK_YOU_MUCH;
	
	@ClientString(id = 2000151, message = "Don't say I didn't warn you when you tremble at my might!")
	public static NpcStringId DON_T_SAY_I_DIDN_T_WARN_YOU_WHEN_YOU_TREMBLE_AT_MY_MIGHT;
	
	@ClientString(id = 2000152, message = "Uthanka - power - up!")
	public static NpcStringId UTHANKA_POWER_UP;
	
	@ClientString(id = 2000153, message = "I'm not what I used to be.")
	public static NpcStringId I_M_NOT_WHAT_I_USED_TO_BE_2;
	
	@ClientString(id = 2000154, message = "You're so dead!")
	public static NpcStringId YOU_RE_SO_DEAD_2;
	
	@ClientString(id = 2000155, message = "I look west.")
	public static NpcStringId I_LOOK_WEST;
	
	@ClientString(id = 2000156, message = "Eve will bring you great fortune.")
	public static NpcStringId EVE_WILL_BRING_YOU_GREAT_FORTUNE;
	
	@ClientString(id = 2000157, message = "You will one day ask me for guidance in your path.")
	public static NpcStringId YOU_WILL_ONE_DAY_ASK_ME_FOR_GUIDANCE_IN_YOUR_PATH;
	
	@ClientString(id = 2000158, message = "U- wah- wahhh!")
	public static NpcStringId U_WAH_WAHHH;
	
	@ClientString(id = 2000159, message = "Don't forget to brush your teeth, kiddos!")
	public static NpcStringId DON_T_FORGET_TO_BRUSH_YOUR_TEETH_KIDDOS;
	
	@ClientString(id = 2000160, message = "No one gets to Master Uthanka without getting through me first!")
	public static NpcStringId NO_ONE_GETS_TO_MASTER_UTHANKA_WITHOUT_GETTING_THROUGH_ME_FIRST;
	
	@ClientString(id = 2000161, message = "I'm more than enough for the likes of you.")
	public static NpcStringId I_M_MORE_THAN_ENOUGH_FOR_THE_LIKES_OF_YOU;
	
	@ClientString(id = 2000162, message = "Get away from Master Uthanka, now!")
	public static NpcStringId GET_AWAY_FROM_MASTER_UTHANKA_NOW;
	
	@ClientString(id = 2000163, message = "Mas...ter... Uthan...ka...")
	public static NpcStringId MAS_TER_UTHAN_KA;
	
	@ClientString(id = 2000164, message = "$s1 is inflicted with the Blood Seal. Only $s1 can face Bloody Katura for the next 30 seconds.")
	public static NpcStringId S1_IS_INFLICTED_WITH_THE_BLOOD_SEAL_ONLY_S1_CAN_FACE_BLOODY_KATURA_FOR_THE_NEXT_30_SECONDS;
	
	@ClientString(id = 2000165, message = "Katura Queen is summoning minions...")
	public static NpcStringId KATURA_QUEEN_IS_SUMMONING_MINIONS;
	
	@ClientString(id = 2000166, message = "Katura Queen is in defensive mode. Now is your chance to inflict additional damage!")
	public static NpcStringId KATURA_QUEEN_IS_IN_DEFENSIVE_MODE_NOW_IS_YOUR_CHANCE_TO_INFLICT_ADDITIONAL_DAMAGE;
	
	@ClientString(id = 2000167, message = "Katura Queen has restored her HP by absorbing her minions.")
	public static NpcStringId KATURA_QUEEN_HAS_RESTORED_HER_HP_BY_ABSORBING_HER_MINIONS;
	
	@ClientString(id = 2000168, message = "Katura Queen is weakened by the death of her minions!")
	public static NpcStringId KATURA_QUEEN_IS_WEAKENED_BY_THE_DEATH_OF_HER_MINIONS;
	
	@ClientString(id = 2000169, message = "You have defeated Katura Queen and won the battle of Infernal Kamaloka.")
	public static NpcStringId YOU_HAVE_DEFEATED_KATURA_QUEEN_AND_WON_THE_BATTLE_OF_INFERNAL_KAMALOKA;
	
	@ClientString(id = 2000170, message = "$s1 is inflicted with the Poison Seed, which will explode in 10 seconds.")
	public static NpcStringId S1_IS_INFLICTED_WITH_THE_POISON_SEED_WHICH_WILL_EXPLODE_IN_10_SECONDS;
	
	@ClientString(id = 2000171, message = "Lunatic Lord is in defensive mode. Now is your chance to inflict additional damage!")
	public static NpcStringId LUNATIC_LORD_IS_IN_DEFENSIVE_MODE_NOW_IS_YOUR_CHANCE_TO_INFLICT_ADDITIONAL_DAMAGE;
	
	@ClientString(id = 2000172, message = "Lunatic Lord is summoning minions...")
	public static NpcStringId LUNATIC_LORD_IS_SUMMONING_MINIONS;
	
	@ClientString(id = 2000173, message = "Lunatic Lord is weakened by the simultaneous death of his minions.")
	public static NpcStringId LUNATIC_LORD_IS_WEAKENED_BY_THE_SIMULTANEOUS_DEATH_OF_HIS_MINIONS;
	
	@ClientString(id = 2000174, message = "Time is up, and the enemies have withdrawn. The battle is over.")
	public static NpcStringId TIME_IS_UP_AND_THE_ENEMIES_HAVE_WITHDRAWN_THE_BATTLE_IS_OVER;
	
	@ClientString(id = 2000175, message = "You have defeated Lunatic Lord and won the battle of Lunatic Kamaloka.")
	public static NpcStringId YOU_HAVE_DEFEATED_LUNATIC_LORD_AND_WON_THE_BATTLE_OF_LUNATIC_KAMALOKA;
	
	@ClientString(id = 2000176, message = "Those hit with the Poison Blast are suffering from Dimensional Poisoning.")
	public static NpcStringId THOSE_HIT_WITH_THE_POISON_BLAST_ARE_SUFFERING_FROM_DIMENSIONAL_POISONING;
	
	@ClientString(id = 2000177, message = "Lunatic Lord is enraged by the death of his minion!")
	public static NpcStringId LUNATIC_LORD_IS_ENRAGED_BY_THE_DEATH_OF_HIS_MINION;
	
	@ClientString(id = 2000178, message = "The death of a minion has given Lunatic Lord additional defenses!")
	public static NpcStringId THE_DEATH_OF_A_MINION_HAS_GIVEN_LUNATIC_LORD_ADDITIONAL_DEFENSES;
	
	@ClientString(id = 2000179, message = "$s1 has become a target for the Blood Seal due to failing to kill Bloody Katura within 30 seconds.")
	public static NpcStringId S1_HAS_BECOME_A_TARGET_FOR_THE_BLOOD_SEAL_DUE_TO_FAILING_TO_KILL_BLOODY_KATURA_WITHIN_30_SECONDS;
	
	@ClientString(id = 2000180, message = "Bloody Katura is vulnerable for 5 seconds!")
	public static NpcStringId BLOODY_KATURA_IS_VULNERABLE_FOR_5_SECONDS;
	
	@ClientString(id = 2000181, message = "Bloody Katura's death has lifted the Blood Seal.")
	public static NpcStringId BLOODY_KATURA_S_DEATH_HAS_LIFTED_THE_BLOOD_SEAL;
	
	@ClientString(id = 2000182, message = "A Kamaloka Chest has appeared. You can loot after battle!")
	public static NpcStringId A_KAMALOKA_CHEST_HAS_APPEARED_YOU_CAN_LOOT_AFTER_BATTLE;
	
	@ClientString(id = 2000183, message = "$s1 has used 1 Kamaloka Secret Chest Key.")
	public static NpcStringId S1_HAS_USED_1_KAMALOKA_SECRET_CHEST_KEY;
	
	@ClientString(id = 2000184, message = "Kamaloka Secret Chest is open!")
	public static NpcStringId KAMALOKA_SECRET_CHEST_IS_OPEN;
	
	@ClientString(id = 2000185, message = "$s1 has used 1 Kamaloka Secret Chest Key.")
	public static NpcStringId S1_HAS_USED_1_KAMALOKA_SECRET_CHEST_KEY_2;
	
	@ClientString(id = 2000186, message = "Kamaloka Chest is open!")
	public static NpcStringId KAMALOKA_CHEST_IS_OPEN;
	
	@ClientString(id = 2000187, message = "Victory! You scored $s1 points.")
	public static NpcStringId VICTORY_YOU_SCORED_S1_POINTS;
	
	@ClientString(id = 2000188, message = "The enemy has retreated, ending the battle. You scored $s1 points.")
	public static NpcStringId THE_ENEMY_HAS_RETREATED_ENDING_THE_BATTLE_YOU_SCORED_S1_POINTS;
	
	@ClientString(id = 2000189, message = "The Altar's protection is gone, leaving it vulnerable for the next 5 min.")
	public static NpcStringId THE_ALTAR_S_PROTECTION_IS_GONE_LEAVING_IT_VULNERABLE_FOR_THE_NEXT_5_MIN;
	
	@ClientString(id = 2000190, message = "The Fire Altar is destroyed. You get the Fire Altar's Blessing for 5 min.")
	public static NpcStringId THE_FIRE_ALTAR_IS_DESTROYED_YOU_GET_THE_FIRE_ALTAR_S_BLESSING_FOR_5_MIN;
	
	@ClientString(id = 2000191, message = "The Water Altar is destroyed. You get the Water Altar's Blessing for 5 min.")
	public static NpcStringId THE_WATER_ALTAR_IS_DESTROYED_YOU_GET_THE_WATER_ALTAR_S_BLESSING_FOR_5_MIN;
	
	@ClientString(id = 2000192, message = "The Earth Altar is destroyed. You get the Earth Altar's Blessing for 5 min.")
	public static NpcStringId THE_EARTH_ALTAR_IS_DESTROYED_YOU_GET_THE_EARTH_ALTAR_S_BLESSING_FOR_5_MIN;
	
	@ClientString(id = 2000193, message = "The Dark Altar is destroyed. You get the Dark Altar's Blessing for 5 min.")
	public static NpcStringId THE_DARK_ALTAR_IS_DESTROYED_YOU_GET_THE_DARK_ALTAR_S_BLESSING_FOR_5_MIN;
	
	@ClientString(id = 2000194, message = "You have failed to destroy the altar, rendering it invincible again under Katura Queen's defenses.")
	public static NpcStringId YOU_HAVE_FAILED_TO_DESTROY_THE_ALTAR_RENDERING_IT_INVINCIBLE_AGAIN_UNDER_KATURA_QUEEN_S_DEFENSES;
	
	@ClientString(id = 2000195, message = "Katura Queen's minions are being summoned at the altar!")
	public static NpcStringId KATURA_QUEEN_S_MINIONS_ARE_BEING_SUMMONED_AT_THE_ALTAR;
	
	@ClientString(id = 2000196, message = "You have defeated Bloody Katura.")
	public static NpcStringId YOU_HAVE_DEFEATED_BLOODY_KATURA;
	
	@ClientString(id = 2000197, message = "You have failed to defeat Bloody Katura before it was absorbed by Katura Queen for HP.")
	public static NpcStringId YOU_HAVE_FAILED_TO_DEFEAT_BLOODY_KATURA_BEFORE_IT_WAS_ABSORBED_BY_KATURA_QUEEN_FOR_HP;
	
	@ClientString(id = 2000198, message = "$s1 has won the main event for players under Lv. $s2, and earned $s3 points!")
	public static NpcStringId S1_HAS_WON_THE_MAIN_EVENT_FOR_PLAYERS_UNDER_LV_S2_AND_EARNED_S3_POINTS;
	
	@ClientString(id = 2000199, message = "$s1 has earned $s2 points in the main event for unlimited levels.")
	public static NpcStringId S1_HAS_EARNED_S2_POINTS_IN_THE_MAIN_EVENT_FOR_UNLIMITED_LEVELS;
	
	@ClientString(id = 2000200, message = "Normal or Superior Medal")
	public static NpcStringId NORMAL_OR_SUPERIOR_MEDAL;
	
	@ClientString(id = 2000201, message = "Normal or Superior Medal")
	public static NpcStringId NORMAL_OR_SUPERIOR_MEDAL_2;
	
	@ClientString(id = 2000202, message = "Please choose a monster, or one will be automatically designated in $s1 seconds!")
	public static NpcStringId PLEASE_CHOOSE_A_MONSTER_OR_ONE_WILL_BE_AUTOMATICALLY_DESIGNATED_IN_S1_SECONDS;
	
	@ClientString(id = 2000203, message = "A monster has been automatically designated.")
	public static NpcStringId A_MONSTER_HAS_BEEN_AUTOMATICALLY_DESIGNATED;
	
	@ClientString(id = 2000204, message = "Congratulations! You are victorious. Your final score: wins - $s1, draws - $s2, losses - $s3.")
	public static NpcStringId CONGRATULATIONS_YOU_ARE_VICTORIOUS_YOUR_FINAL_SCORE_WINS_S1_DRAWS_S2_LOSSES_S3;
	
	@ClientString(id = 2010001, message = "Welcome to Ancient City Arcan!")
	public static NpcStringId WELCOME_TO_ANCIENT_CITY_ARCAN;
	
	@ClientString(id = 2010002, message = "Nice to meet you")
	public static NpcStringId NICE_TO_MEET_YOU;
	
	@ClientString(id = 2010003, message = "Hello~")
	public static NpcStringId HELLO;
	
	@ClientString(id = 2010004, message = "Have a good day~")
	public static NpcStringId HAVE_A_GOOD_DAY;
	
	@ClientString(id = 2010005, message = "Nice to meet you")
	public static NpcStringId NICE_TO_MEET_YOU_2;
	
	@ClientString(id = 2010006, message = "Please pet me.")
	public static NpcStringId PLEASE_PET_ME;
	
	@ClientString(id = 2010007, message = "Welcome to Ancient City Arcan!")
	public static NpcStringId WELCOME_TO_ANCIENT_CITY_ARCAN_2;
	
	@ClientString(id = 2010008, message = "I am the most handsome cat.")
	public static NpcStringId I_AM_THE_MOST_HANDSOME_CAT;
	
	@ClientString(id = 2010009, message = "Today must be a lucky day.")
	public static NpcStringId TODAY_MUST_BE_A_LUCKY_DAY;
	
	@ClientString(id = 2010010, message = "It smells good.")
	public static NpcStringId IT_SMELLS_GOOD;
	
	@ClientString(id = 2010011, message = "Things are strange so I'm cautious.")
	public static NpcStringId THINGS_ARE_STRANGE_SO_I_M_CAUTIOUS;
	
	@ClientString(id = 2010012, message = "You seem nice.")
	public static NpcStringId YOU_SEEM_NICE;
	
	@ClientString(id = 2010013, message = "For Great General Kimerian!")
	public static NpcStringId FOR_GREAT_GENERAL_KIMERIAN;
	
	@ClientString(id = 2010014, message = "Glory to Kimerian!")
	public static NpcStringId GLORY_TO_KIMERIAN;
	
	@ClientString(id = 2010015, message = "Eternity to Kimerian!")
	public static NpcStringId ETERNITY_TO_KIMERIAN;
	
	@ClientString(id = 2010016, message = "Devote Myself for the Glory of Kimerian!")
	public static NpcStringId DEVOTE_MYSELF_FOR_THE_GLORY_OF_KIMERIAN;
	
	@ClientString(id = 2010017, message = "For Kimerian!")
	public static NpcStringId FOR_KIMERIAN;
	
	@ClientString(id = 2010018, message = "Chrrk! Kimerian!")
	public static NpcStringId CHRRK_KIMERIAN;
	
	@ClientString(id = 2010019, message = "For the Glory of Kimerian!")
	public static NpcStringId FOR_THE_GLORY_OF_KIMERIAN;
	
	@ClientString(id = 2010020, message = "Foreigners OUT!")
	public static NpcStringId FOREIGNERS_OUT;
	
	@ClientString(id = 2010021, message = "Stop them!")
	public static NpcStringId STOP_THEM;
	
	@ClientString(id = 2010022, message = "For Great General Kimerian!")
	public static NpcStringId FOR_GREAT_GENERAL_KIMERIAN_2;
	
	@ClientString(id = 2010023, message = "Failure is not acceptable...")
	public static NpcStringId FAILURE_IS_NOT_ACCEPTABLE;
	
	@ClientString(id = 2010024, message = "Eternity to Kimerian!")
	public static NpcStringId ETERNITY_TO_KIMERIAN_2;
	
	@ClientString(id = 2010025, message = "No regrets until death")
	public static NpcStringId NO_REGRETS_UNTIL_DEATH;
	
	@ClientString(id = 2010026, message = "A faint breeze makes me sensitive")
	public static NpcStringId A_FAINT_BREEZE_MAKES_ME_SENSITIVE;
	
	@ClientString(id = 2010027, message = "I'm ashamed that I can't confront my enemies")
	public static NpcStringId I_M_ASHAMED_THAT_I_CAN_T_CONFRONT_MY_ENEMIES;
	
	@ClientString(id = 2010028, message = "Defeat all of the resistance fighters!")
	public static NpcStringId DEFEAT_ALL_OF_THE_RESISTANCE_FIGHTERS;
	
	@ClientString(id = 2010029, message = "Hurray Kimerian!")
	public static NpcStringId HURRAY_KIMERIAN;
	
	@ClientString(id = 2010030, message = "Great Leader Kimerian!")
	public static NpcStringId GREAT_LEADER_KIMERIAN;
	
	@ClientString(id = 2010031, message = "Go Advance!")
	public static NpcStringId GO_ADVANCE;
	
	@ClientString(id = 2010032, message = "All Attack!")
	public static NpcStringId ALL_ATTACK;
	
	@ClientString(id = 2010033, message = "Come on!")
	public static NpcStringId COME_ON_6;
	
	@ClientString(id = 2010034, message = "For the Freedom!")
	public static NpcStringId FOR_THE_FREEDOM;
	
	@ClientString(id = 2010035, message = "Ooh...")
	public static NpcStringId OOH_3;
	
	@ClientString(id = 2010036, message = "We can't stop here...")
	public static NpcStringId WE_CAN_T_STOP_HERE_2;
	
	@ClientString(id = 2010037, message = "Please don't make my death fruitless...")
	public static NpcStringId PLEASE_DON_T_MAKE_MY_DEATH_FRUITLESS;
	
	@ClientString(id = 2010038, message = "Now! Before it's too late, we need to track Kimerian to catch him!")
	public static NpcStringId NOW_BEFORE_IT_S_TOO_LATE_WE_NEED_TO_TRACK_KIMERIAN_TO_CATCH_HIM;
	
	@ClientString(id = 2010039, message = "I don't think this is the right way.")
	public static NpcStringId I_DON_T_THINK_THIS_IS_THE_RIGHT_WAY;
	
	@ClientString(id = 2010040, message = "We lost tracking Kimerian. Let's turn to another direction.")
	public static NpcStringId WE_LOST_TRACKING_KIMERIAN_LET_S_TURN_TO_ANOTHER_DIRECTION;
	
	@ClientString(id = 2010041, message = "Tracking goes to another direction.")
	public static NpcStringId TRACKING_GOES_TO_ANOTHER_DIRECTION;
	
	@ClientString(id = 2010042, message = "This seems to be a wrong direction.")
	public static NpcStringId THIS_SEEMS_TO_BE_A_WRONG_DIRECTION;
	
	@ClientString(id = 2010043, message = "Let's go upward deep inside the forest.")
	public static NpcStringId LET_S_GO_UPWARD_DEEP_INSIDE_THE_FOREST;
	
	@ClientString(id = 2010044, message = "Tracking goes to the waterfall.")
	public static NpcStringId TRACKING_GOES_TO_THE_WATERFALL;
	
	@ClientString(id = 2010045, message = "Let's continue on this road.")
	public static NpcStringId LET_S_CONTINUE_ON_THIS_ROAD;
	
	@ClientString(id = 2010046, message = "Let's keep going upward a bit more.")
	public static NpcStringId LET_S_KEEP_GOING_UPWARD_A_BIT_MORE;
	
	@ClientString(id = 2010047, message = "There Kimerian!")
	public static NpcStringId THERE_KIMERIAN;
	
	@ClientString(id = 2010048, message = "Found Kimerian!")
	public static NpcStringId FOUND_KIMERIAN;
	
	@ClientString(id = 2010049, message = "Rotten Kimerian! This is the fury of Fairies!")
	public static NpcStringId ROTTEN_KIMERIAN_THIS_IS_THE_FURY_OF_FAIRIES;
	
	@ClientString(id = 2010050, message = "Kimerian is hiding right there!")
	public static NpcStringId KIMERIAN_IS_HIDING_RIGHT_THERE;
	
	@ClientString(id = 2010051, message = "We found Kimerian hiding in the cave right there!")
	public static NpcStringId WE_FOUND_KIMERIAN_HIDING_IN_THE_CAVE_RIGHT_THERE;
	
	@ClientString(id = 2010052, message = "Followers of Kimerian!")
	public static NpcStringId FOLLOWERS_OF_KIMERIAN;
	
	@ClientString(id = 2010053, message = "For the Freedom of Fairies!")
	public static NpcStringId FOR_THE_FREEDOM_OF_FAIRIES;
	
	@ClientString(id = 2010054, message = "Ready!")
	public static NpcStringId READY;
	
	@ClientString(id = 2010055, message = "Go! Wipe out Kimerian!")
	public static NpcStringId GO_WIPE_OUT_KIMERIAN;
	
	@ClientString(id = 2010056, message = "It smells in here.")
	public static NpcStringId IT_SMELLS_IN_HERE;
	
	@ClientString(id = 2010057, message = "Let's go in.")
	public static NpcStringId LET_S_GO_IN;
	
	@ClientString(id = 2010058, message = "Let's go in.")
	public static NpcStringId LET_S_GO_IN_2;
	
	@ClientString(id = 2010059, message = "My heart is pounding.")
	public static NpcStringId MY_HEART_IS_POUNDING;
	
	@ClientString(id = 2010060, message = "Until the end! Kimerian!")
	public static NpcStringId UNTIL_THE_END_KIMERIAN;
	
	@ClientString(id = 2010061, message = "Kimerian! This is my revenge for the Fairy victims!")
	public static NpcStringId KIMERIAN_THIS_IS_MY_REVENGE_FOR_THE_FAIRY_VICTIMS;
	
	@ClientString(id = 2010062, message = "Kimerian! We are here to punish you!")
	public static NpcStringId KIMERIAN_WE_ARE_HERE_TO_PUNISH_YOU;
	
	@ClientString(id = 2010063, message = "This is my revenge for my comrades who were transformed and have disappeared!")
	public static NpcStringId THIS_IS_MY_REVENGE_FOR_MY_COMRADES_WHO_WERE_TRANSFORMED_AND_HAVE_DISAPPEARED;
	
	@ClientString(id = 2010064, message = "How ridiculous! You think you can find me?")
	public static NpcStringId HOW_RIDICULOUS_YOU_THINK_YOU_CAN_FIND_ME;
	
	@ClientString(id = 2010065, message = "Then try. Ha ha ha.")
	public static NpcStringId THEN_TRY_HA_HA_HA;
	
	@ClientString(id = 2010066, message = "You're still trying?")
	public static NpcStringId YOU_RE_STILL_TRYING;
	
	@ClientString(id = 2010067, message = "Ha ha ha ha...")
	public static NpcStringId HA_HA_HA_HA;
	
	@ClientString(id = 2010068, message = "Arrogant asses...! I won't forget this...!")
	public static NpcStringId ARROGANT_ASSES_I_WON_T_FORGET_THIS;
	
	@ClientString(id = 2010069, message = "You did it! Thank you!")
	public static NpcStringId YOU_DID_IT_THANK_YOU;
	
	@ClientString(id = 2010070, message = "Unfortunately, they ran away.")
	public static NpcStringId UNFORTUNATELY_THEY_RAN_AWAY;
	
	@ClientString(id = 2010071, message = "I'm going to die! Use glimmer on me!")
	public static NpcStringId I_M_GOING_TO_DIE_USE_GLIMMER_ON_ME;
	
	@ClientString(id = 2010072, message = "Use glimmer on me!")
	public static NpcStringId USE_GLIMMER_ON_ME;
	
	@ClientString(id = 2010073, message = "You are a resistance fighter! Please take me with you!")
	public static NpcStringId YOU_ARE_A_RESISTANCE_FIGHTER_PLEASE_TAKE_ME_WITH_YOU;
	
	@ClientString(id = 2010074, message = "We can find Sword of Revolution!")
	public static NpcStringId WE_CAN_FIND_SWORD_OF_REVOLUTION;
	
	@ClientString(id = 2010075, message = "I hope this is helpful.")
	public static NpcStringId I_HOPE_THIS_IS_HELPFUL;
	
	@ClientString(id = 2010076, message = "We defeated Kimerian!")
	public static NpcStringId WE_DEFEATED_KIMERIAN;
	
	@ClientString(id = 2010077, message = "I did it!")
	public static NpcStringId I_DID_IT;
	
	@ClientString(id = 2010078, message = "Whhiisshh!")
	public static NpcStringId WHHIISSHH_3;
	
	@ClientString(id = 2010079, message = "You did great!")
	public static NpcStringId YOU_DID_GREAT;
	
	@ClientString(id = 2010080, message = "We defeated a tyrant!")
	public static NpcStringId WE_DEFEATED_A_TYRANT;
	
	@ClientString(id = 2010081, message = "Wooow!")
	public static NpcStringId WOOOW;
	
	@ClientString(id = 2010082, message = "Lalala~ Even though the Mother Tree is ill and the town is plagued...")
	public static NpcStringId LALALA_EVEN_THOUGH_THE_MOTHER_TREE_IS_ILL_AND_THE_TOWN_IS_PLAGUED;
	
	@ClientString(id = 2010083, message = "I am so thankful that Rizraell is staying with me~")
	public static NpcStringId I_AM_SO_THANKFUL_THAT_RIZRAELL_IS_STAYING_WITH_ME;
	
	@ClientString(id = 2010084, message = "Dark energy is creeping in and Shillien is about to resurrect...")
	public static NpcStringId DARK_ENERGY_IS_CREEPING_IN_AND_SHILLIEN_IS_ABOUT_TO_RESURRECT;
	
	@ClientString(id = 2010085, message = "Let's give warm healings to each other~")
	public static NpcStringId LET_S_GIVE_WARM_HEALINGS_TO_EACH_OTHER;
	
	@ClientString(id = 2010086, message = "La lalala~")
	public static NpcStringId LA_LALALA;
	
	@ClientString(id = 2010087, message = "Resurrect and open your eyes in the dark...")
	public static NpcStringId RESURRECT_AND_OPEN_YOUR_EYES_IN_THE_DARK;
	
	@ClientString(id = 2010088, message = "Then create more offerings of Shillien!")
	public static NpcStringId THEN_CREATE_MORE_OFFERINGS_OF_SHILLIEN;
	
	@ClientString(id = 2010089, message = "Kimerian ran away. Let's return to the village and talk.")
	public static NpcStringId KIMERIAN_RAN_AWAY_LET_S_RETURN_TO_THE_VILLAGE_AND_TALK;
	
	@ClientString(id = 2010090, message = "You did a lot of work! Let's go back to the village and have a congratulatory drink!")
	public static NpcStringId YOU_DID_A_LOT_OF_WORK_LET_S_GO_BACK_TO_THE_VILLAGE_AND_HAVE_A_CONGRATULATORY_DRINK;
	
	@ClientString(id = 2010091, message = "They are rookie rebellions.")
	public static NpcStringId THEY_ARE_ROOKIE_REBELLIONS;
	
	@ClientString(id = 2010092, message = "Resistance underlings!")
	public static NpcStringId RESISTANCE_UNDERLINGS;
	
	@ClientString(id = 2010093, message = "Treason is punishable by death.")
	public static NpcStringId TREASON_IS_PUNISHABLE_BY_DEATH;
	
	@ClientString(id = 2010094, message = "Do you really want to test my abilities!")
	public static NpcStringId DO_YOU_REALLY_WANT_TO_TEST_MY_ABILITIES;
	
	@ClientString(id = 2010095, message = "Defeat! Kimerian!")
	public static NpcStringId DEFEAT_KIMERIAN;
	
	@ClientString(id = 2010096, message = "For the Freedom of Fairies!")
	public static NpcStringId FOR_THE_FREEDOM_OF_FAIRIES_2;
	
	@ClientString(id = 2010097, message = "Phantom image!")
	public static NpcStringId PHANTOM_IMAGE;
	
	@ClientString(id = 2010098, message = "Umm. You're still alive?")
	public static NpcStringId UMM_YOU_RE_STILL_ALIVE;
	
	@ClientString(id = 2010099, message = "I won't let you get away any more!")
	public static NpcStringId I_WON_T_LET_YOU_GET_AWAY_ANY_MORE;
	
	@ClientString(id = 2010100, message = "How dare you came to me! This is where you'll be buried.")
	public static NpcStringId HOW_DARE_YOU_CAME_TO_ME_THIS_IS_WHERE_YOU_LL_BE_BURIED;
	
	@ClientString(id = 2010101, message = "But you came this far, I should at least play with you a little.")
	public static NpcStringId BUT_YOU_CAME_THIS_FAR_I_SHOULD_AT_LEAST_PLAY_WITH_YOU_A_LITTLE;
	
	@ClientString(id = 2010102, message = "Thank you!")
	public static NpcStringId THANK_YOU_10;
	
	@ClientString(id = 2010103, message = "Now I feel much better.")
	public static NpcStringId NOW_I_FEEL_MUCH_BETTER;
	
	@ClientString(id = 2010104, message = "Energy is soaring!")
	public static NpcStringId ENERGY_IS_SOARING;
	
	@ClientString(id = 2010105, message = "I feel better!")
	public static NpcStringId I_FEEL_BETTER;
	
	@ClientString(id = 2010106, message = "Thank you for saving me!")
	public static NpcStringId THANK_YOU_FOR_SAVING_ME_3;
	
	@ClientString(id = 2010107, message = "You did it well.")
	public static NpcStringId YOU_DID_IT_WELL;
	
	@ClientString(id = 2010108, message = "Protect the spirits of light!")
	public static NpcStringId PROTECT_THE_SPIRITS_OF_LIGHT;
	
	@ClientString(id = 2010109, message = "For peace!")
	public static NpcStringId FOR_PEACE;
	
	@ClientString(id = 2010110, message = "Dear darkness! Dear goddess!")
	public static NpcStringId DEAR_DARKNESS_DEAR_GODDESS;
	
	@ClientString(id = 2010111, message = "Dear the goddess of destruction... The light and their creatures fear you...")
	public static NpcStringId DEAR_THE_GODDESS_OF_DESTRUCTION_THE_LIGHT_AND_THEIR_CREATURES_FEAR_YOU;
	
	@ClientString(id = 2010112, message = "Tainted Dimension")
	public static NpcStringId TAINTED_DIMENSION;
	
	@ClientString(id = 2010113, message = "Advance Signal Scouts")
	public static NpcStringId ADVANCE_SIGNAL_SCOUTS;
	
	@ClientString(id = 2010114, message = "$s1! Please give me an advance order!")
	public static NpcStringId S1_PLEASE_GIVE_ME_AN_ADVANCE_ORDER;
	
	@ClientString(id = 2010115, message = "Huh hu hu. Did you think you caught me? Can you really find me?")
	public static NpcStringId HUH_HU_HU_DID_YOU_THINK_YOU_CAUGHT_ME_CAN_YOU_REALLY_FIND_ME;
	
	@ClientString(id = 2010116, message = "Thank you for fighting well until the end. I will request that you be additionally rewarded.")
	public static NpcStringId THANK_YOU_FOR_FIGHTING_WELL_UNTIL_THE_END_I_WILL_REQUEST_THAT_YOU_BE_ADDITIONALLY_REWARDED;
	
	@ClientString(id = 2222001, message = "The Aden warriors begin battle with the Giant Emperor Helios.")
	public static NpcStringId THE_ADEN_WARRIORS_BEGIN_BATTLE_WITH_THE_GIANT_EMPEROR_HELIOS;
	
	@ClientString(id = 2222002, message = "Helios begins enchanting his giant minions on the Aden continent using the Emperor's Authority")
	public static NpcStringId HELIOS_BEGINS_ENCHANTING_HIS_GIANT_MINIONS_ON_THE_ADEN_CONTINENT_USING_THE_EMPEROR_S_AUTHORITY;
	
	@ClientString(id = 2222003, message = "Helios' appearance changes, and he begins to grow stronger.")
	public static NpcStringId HELIOS_APPEARANCE_CHANGES_AND_HE_BEGINS_TO_GROW_STRONGER;
	
	@ClientString(id = 2222004, message = "The siege cannon Leopold on the throne of Helios begins to prepare to fire.")
	public static NpcStringId THE_SIEGE_CANNON_LEOPOLD_ON_THE_THRONE_OF_HELIOS_BEGINS_TO_PREPARE_TO_FIRE;
	
	@ClientString(id = 2222005, message = "The Enuma Elish Spear on the throne of Helios is prepared and placed in position.")
	public static NpcStringId THE_ENUMA_ELISH_SPEAR_ON_THE_THRONE_OF_HELIOS_IS_PREPARED_AND_PLACED_IN_POSITION;
	
	@ClientString(id = 2222006, message = "The Kamael Origins above the throne of Helios begin to soar.")
	public static NpcStringId THE_KAMAEL_ORIGINS_ABOVE_THE_THRONE_OF_HELIOS_BEGIN_TO_SOAR;
	
	@ClientString(id = 2222007, message = "Helios uses the Pranarach Shield of Light to minimize damage.")
	public static NpcStringId HELIOS_USES_THE_PRANARACH_SHIELD_OF_LIGHT_TO_MINIMIZE_DAMAGE;
	
	@ClientString(id = 2222008, message = "Helios, defeated, takes flight deep in to the Superion Fort. His throne is rendered inactive.")
	public static NpcStringId HELIOS_DEFEATED_TAKES_FLIGHT_DEEP_IN_TO_THE_SUPERION_FORT_HIS_THRONE_IS_RENDERED_INACTIVE;
	
	@ClientString(id = 2222009, message = "Mimillion falls, and the Red Lightning Spear vanishes.")
	public static NpcStringId MIMILLION_FALLS_AND_THE_RED_LIGHTNING_SPEAR_VANISHES;
	
	@ClientString(id = 2222010, message = "Mimillus falls, and the Blue Lightning Spear vanishes.")
	public static NpcStringId MIMILLUS_FALLS_AND_THE_BLUE_LIGHTNING_SPEAR_VANISHES;
	
	@ClientString(id = 2222011, message = "The heroes, drained of their powers, have been banished from the Throne of Helios by Helios' powers.")
	public static NpcStringId THE_HEROES_DRAINED_OF_THEIR_POWERS_HAVE_BEEN_BANISHED_FROM_THE_THRONE_OF_HELIOS_BY_HELIOS_POWERS;
	
	@ClientString(id = 2222012, message = "Helios picks up the Red Lightning Spear and begins gathering his power.")
	public static NpcStringId HELIOS_PICKS_UP_THE_RED_LIGHTNING_SPEAR_AND_BEGINS_GATHERING_HIS_POWER;
	
	@ClientString(id = 2222013, message = "Helios picks up the Blue Lightning Spear and begins gathering his power.")
	public static NpcStringId HELIOS_PICKS_UP_THE_BLUE_LIGHTNING_SPEAR_AND_BEGINS_GATHERING_HIS_POWER;
	
	@ClientString(id = 2222014, message = "Mimillion and Mimillus appear in order to protect the Enuma Elish of Red Lightning and the Enuma Elish of Blue Lightning.")
	public static NpcStringId MIMILLION_AND_MIMILLUS_APPEAR_IN_ORDER_TO_PROTECT_THE_ENUMA_ELISH_OF_RED_LIGHTNING_AND_THE_ENUMA_ELISH_OF_BLUE_LIGHTNING;
	
	@ClientString(id = 2222015, message = "Helios Boss War - Information Message 7")
	public static NpcStringId HELIOS_BOSS_WAR_INFORMATION_MESSAGE_7;
	
	@ClientString(id = 2222016, message = "Helios Boss War - Information Message 8")
	public static NpcStringId HELIOS_BOSS_WAR_INFORMATION_MESSAGE_8;
	
	@ClientString(id = 2222017, message = "Helios Boss War - Information Message 9")
	public static NpcStringId HELIOS_BOSS_WAR_INFORMATION_MESSAGE_9;
	
	@ClientString(id = 2222018, message = "Helios Boss War - Information Message 10")
	public static NpcStringId HELIOS_BOSS_WAR_INFORMATION_MESSAGE_10;
	
	@ClientString(id = 2222019, message = "Helios Boss War - Information Message 11")
	public static NpcStringId HELIOS_BOSS_WAR_INFORMATION_MESSAGE_11;
	
	@ClientString(id = 2222020, message = "Helios Boss War - Information Message 12")
	public static NpcStringId HELIOS_BOSS_WAR_INFORMATION_MESSAGE_12;
	
	@ClientString(id = 2518001, message = "Sacrifices have been killed! (Sacrifices left: $s1)")
	public static NpcStringId SACRIFICES_HAVE_BEEN_KILLED_SACRIFICES_LEFT_S1;
	
	@ClientString(id = 2518002, message = "All offerings were sacrificed and the Blessing of Blood is bestowed upon the Embryo Colony in that floor.")
	public static NpcStringId ALL_OFFERINGS_WERE_SACRIFICED_AND_THE_BLESSING_OF_BLOOD_IS_BESTOWED_UPON_THE_EMBRYO_COLONY_IN_THAT_FLOOR;
	
	@ClientString(id = 2518003, message = "Sacrifice left: $s1")
	public static NpcStringId SACRIFICE_LEFT_S1;
	
	@ClientString(id = 2518004, message = "You must stop the altar before everything is sacrificed.")
	public static NpcStringId YOU_MUST_STOP_THE_ALTAR_BEFORE_EVERYTHING_IS_SACRIFICED;
	
	@ClientString(id = 2518005, message = "Altar has stopped.")
	public static NpcStringId ALTAR_HAS_STOPPED;
	
	@ClientString(id = 2518006, message = "Something is going on at the Altar of Shillien! Focus fire on the altar!")
	public static NpcStringId SOMETHING_IS_GOING_ON_AT_THE_ALTAR_OF_SHILLIEN_FOCUS_FIRE_ON_THE_ALTAR;
	
	@ClientString(id = 2518007, message = "Focus fire on the altar to stop blessing of Shillien!")
	public static NpcStringId FOCUS_FIRE_ON_THE_ALTAR_TO_STOP_BLESSING_OF_SHILLIEN;
	
	@ClientString(id = 2518008, message = "Altar operation suspended status")
	public static NpcStringId ALTAR_OPERATION_SUSPENDED_STATUS;
	
	@ClientString(id = 2518009, message = "Sacrifice has been killed!")
	public static NpcStringId SACRIFICE_HAS_BEEN_KILLED;
	
	@ClientString(id = 2518010, message = "Evil aura comes out of Altar of Shillien.")
	public static NpcStringId EVIL_AURA_COMES_OUT_OF_ALTAR_OF_SHILLIEN;
	
	@ClientString(id = 2518011, message = "Altar of Shillien has been destroyed! You've won.")
	public static NpcStringId ALTAR_OF_SHILLIEN_HAS_BEEN_DESTROYED_YOU_VE_WON;
	
	@ClientString(id = 2518015, message = "You can move to the next floor through the Altar of Sacrifice.")
	public static NpcStringId YOU_CAN_MOVE_TO_THE_NEXT_FLOOR_THROUGH_THE_ALTAR_OF_SACRIFICE;
	
	@ClientString(id = 2518016, message = "4 lives were sacrificed and the Blessing of Blood is bestowed upon the Corrupted Captain.")
	public static NpcStringId FOUR_LIVES_WERE_SACRIFICED_AND_THE_BLESSING_OF_BLOOD_IS_BESTOWED_UPON_THE_CORRUPTED_CAPTAIN;
	
	@ClientString(id = 2518017, message = "4 lives were sacrificed and the Blessing of Blood is bestowed upon the Corrupted High Priest.")
	public static NpcStringId FOUR_LIVES_WERE_SACRIFICED_AND_THE_BLESSING_OF_BLOOD_IS_BESTOWED_UPON_THE_CORRUPTED_HIGH_PRIEST;
	
	@ClientString(id = 2621101, message = "Setting the Device")
	public static NpcStringId SETTING_THE_DEVICE;
	
	@ClientString(id = 3000000, message = "Would you like to know if you'll be blessed with wealth in the future? Let's find out...")
	public static NpcStringId WOULD_YOU_LIKE_TO_KNOW_IF_YOU_LL_BE_BLESSED_WITH_WEALTH_IN_THE_FUTURE_LET_S_FIND_OUT;
	
	@ClientString(id = 3000001, message = "Well, let's not be friends. You'll be losing a lot of adena. Don't even ask me to lend you some!")
	public static NpcStringId WELL_LET_S_NOT_BE_FRIENDS_YOU_LL_BE_LOSING_A_LOT_OF_ADENA_DON_T_EVEN_ASK_ME_TO_LEND_YOU_SOME;
	
	@ClientString(id = 3000002, message = "You have a knack for making money. But if I ever borrow some adena from you, I don't promise to return them, ha-ha!")
	public static NpcStringId YOU_HAVE_A_KNACK_FOR_MAKING_MONEY_BUT_IF_I_EVER_BORROW_SOME_ADENA_FROM_YOU_I_DON_T_PROMISE_TO_RETURN_THEM_HA_HA;
	
	@ClientString(id = 3000003, message = "Let's be good friends! You'll have plenty of Adena throughout your life!")
	public static NpcStringId LET_S_BE_GOOD_FRIENDS_YOU_LL_HAVE_PLENTY_OF_ADENA_THROUGHOUT_YOUR_LIFE;
	
	@ClientString(id = 3000004, message = "Let me take a look at you. Do you like your appearance?")
	public static NpcStringId LET_ME_TAKE_A_LOOK_AT_YOU_DO_YOU_LIKE_YOUR_APPEARANCE;
	
	@ClientString(id = 3000005, message = "Hm... Tell me the truth. Friend? They say you can be friends only with people you like.")
	public static NpcStringId HM_TELL_ME_THE_TRUTH_FRIEND_THEY_SAY_YOU_CAN_BE_FRIENDS_ONLY_WITH_PEOPLE_YOU_LIKE;
	
	@ClientString(id = 3000006, message = "I'm always honest, and I don't berate anyone! I think you can create a lot if you have an open mind.")
	public static NpcStringId I_M_ALWAYS_HONEST_AND_I_DON_T_BERATE_ANYONE_I_THINK_YOU_CAN_CREATE_A_LOT_IF_YOU_HAVE_AN_OPEN_MIND;
	
	@ClientString(id = 3000007, message = "Ah, you are the tranquility incarnate! You are always calm and passionless but at the same time able to enjoy life.")
	public static NpcStringId AH_YOU_ARE_THE_TRANQUILITY_INCARNATE_YOU_ARE_ALWAYS_CALM_AND_PASSIONLESS_BUT_AT_THE_SAME_TIME_ABLE_TO_ENJOY_LIFE;
	
	@ClientString(id = 3000008, message = "Let us find out about your luck in love.")
	public static NpcStringId LET_US_FIND_OUT_ABOUT_YOUR_LUCK_IN_LOVE;
	
	@ClientString(id = 3000009, message = "What a pity! Your looks are good, but there is no one special beside you. Why don't you at least get a pet?")
	public static NpcStringId WHAT_A_PITY_YOUR_LOOKS_ARE_GOOD_BUT_THERE_IS_NO_ONE_SPECIAL_BESIDE_YOU_WHY_DON_T_YOU_AT_LEAST_GET_A_PET;
	
	@ClientString(id = 3000010, message = "Well, though you don't have many suitors, but your wedding and married life will be no worse than others'.")
	public static NpcStringId WELL_THOUGH_YOU_DON_T_HAVE_MANY_SUITORS_BUT_YOUR_WEDDING_AND_MARRIED_LIFE_WILL_BE_NO_WORSE_THAN_OTHERS;
	
	@ClientString(id = 3000011, message = "Ah, I see a fire burning inside your soul. You look absolutely stunning! Why are you smiling at me? You won't make me fall in love with you!")
	public static NpcStringId AH_I_SEE_A_FIRE_BURNING_INSIDE_YOUR_SOUL_YOU_LOOK_ABSOLUTELY_STUNNING_WHY_ARE_YOU_SMILING_AT_ME_YOU_WON_T_MAKE_ME_FALL_IN_LOVE_WITH_YOU;
	
	@ClientString(id = 3000012, message = "Do you want to open your own business? Let's find out if you have some commercial sense.")
	public static NpcStringId DO_YOU_WANT_TO_OPEN_YOUR_OWN_BUSINESS_LET_S_FIND_OUT_IF_YOU_HAVE_SOME_COMMERCIAL_SENSE;
	
	@ClientString(id = 3000013, message = "I see... Well, don't even think about it, or you'll end up with nothing. I have no doubt about that.")
	public static NpcStringId I_SEE_WELL_DON_T_EVEN_THINK_ABOUT_IT_OR_YOU_LL_END_UP_WITH_NOTHING_I_HAVE_NO_DOUBT_ABOUT_THAT;
	
	@ClientString(id = 3000014, message = "I think you'll eventually come to prosperity. Why don't you start a business in Giran?")
	public static NpcStringId I_THINK_YOU_LL_EVENTUALLY_COME_TO_PROSPERITY_WHY_DON_T_YOU_START_A_BUSINESS_IN_GIRAN;
	
	@ClientString(id = 3000015, message = "Well, it looks like you'll become the next billionaire. Adena will just keep pouring in!")
	public static NpcStringId WELL_IT_LOOKS_LIKE_YOU_LL_BECOME_THE_NEXT_BILLIONAIRE_ADENA_WILL_JUST_KEEP_POURING_IN;
	
	@ClientString(id = 3000016, message = "What's your IQ? Want me to test you?")
	public static NpcStringId WHAT_S_YOUR_IQ_WANT_ME_TO_TEST_YOU;
	
	@ClientString(id = 3000017, message = "People say that you are clever, but I doubt it. You never learn from your mistakes.")
	public static NpcStringId PEOPLE_SAY_THAT_YOU_ARE_CLEVER_BUT_I_DOUBT_IT_YOU_NEVER_LEARN_FROM_YOUR_MISTAKES;
	
	@ClientString(id = 3000018, message = "You are not a genius but not a fool either. You should study more to sharpen your mind.")
	public static NpcStringId YOU_ARE_NOT_A_GENIUS_BUT_NOT_A_FOOL_EITHER_YOU_SHOULD_STUDY_MORE_TO_SHARPEN_YOUR_MIND;
	
	@ClientString(id = 3000019, message = "You are like Einstein and Stephen Hawking! How about studying nuclear engineering or physics?")
	public static NpcStringId YOU_ARE_LIKE_EINSTEIN_AND_STEPHEN_HAWKING_HOW_ABOUT_STUDYING_NUCLEAR_ENGINEERING_OR_PHYSICS;
	
	@ClientString(id = 3000020, message = "Are you good at giving speeches? Let me be your judge.")
	public static NpcStringId ARE_YOU_GOOD_AT_GIVING_SPEECHES_LET_ME_BE_YOUR_JUDGE;
	
	@ClientString(id = 3000021, message = "Well... Not bad. But trying talking less. They say being a good listener is key in any relations.")
	public static NpcStringId WELL_NOT_BAD_BUT_TRYING_TALKING_LESS_THEY_SAY_BEING_A_GOOD_LISTENER_IS_KEY_IN_ANY_RELATIONS;
	
	@ClientString(id = 3000022, message = "Well, you're definitely no genius, but you have some skills.")
	public static NpcStringId WELL_YOU_RE_DEFINITELY_NO_GENIUS_BUT_YOU_HAVE_SOME_SKILLS;
	
	@ClientString(id = 3000023, message = "Why don't you get into politics? You'll be great!")
	public static NpcStringId WHY_DON_T_YOU_GET_INTO_POLITICS_YOU_LL_BE_GREAT;
	
	@ClientString(id = 3000024, message = "Let's check your health now.")
	public static NpcStringId LET_S_CHECK_YOUR_HEALTH_NOW;
	
	@ClientString(id = 3000025, message = "You look pale... Start at least jogging, or you risk overexerting yourself.")
	public static NpcStringId YOU_LOOK_PALE_START_AT_LEAST_JOGGING_OR_YOU_RISK_OVEREXERTING_YOURSELF;
	
	@ClientString(id = 3000026, message = "Shining eyes, body bursting with energy... Your health is great, don't ruin it.")
	public static NpcStringId SHINING_EYES_BODY_BURSTING_WITH_ENERGY_YOUR_HEALTH_IS_GREAT_DON_T_RUIN_IT;
	
	@ClientString(id = 3000027, message = "Wow! So strong! You look like you can move a mountain!")
	public static NpcStringId WOW_SO_STRONG_YOU_LOOK_LIKE_YOU_CAN_MOVE_A_MOUNTAIN;
	
	@ClientString(id = 3000028, message = "How about testing your fighting abilities? Equip your items and let's see.")
	public static NpcStringId HOW_ABOUT_TESTING_YOUR_FIGHTING_ABILITIES_EQUIP_YOUR_ITEMS_AND_LET_S_SEE;
	
	@ClientString(id = 3000029, message = "Can you even defeat one monster? There's something called enchantment, you know?")
	public static NpcStringId CAN_YOU_EVEN_DEFEAT_ONE_MONSTER_THERE_S_SOMETHING_CALLED_ENCHANTMENT_YOU_KNOW;
	
	@ClientString(id = 3000030, message = "Well, you are not the weakest in a party, that's for sure.")
	public static NpcStringId WELL_YOU_ARE_NOT_THE_WEAKEST_IN_A_PARTY_THAT_S_FOR_SURE;
	
	@ClientString(id = 3000031, message = "Wow, you are quite a find for your party members! You're a war machine incarnate!")
	public static NpcStringId WOW_YOU_ARE_QUITE_A_FIND_FOR_YOUR_PARTY_MEMBERS_YOU_RE_A_WAR_MACHINE_INCARNATE;
	
	@ClientString(id = 3000032, message = "Let us check your leadership skills. Who knows, maybe you'll be our next ruler...")
	public static NpcStringId LET_US_CHECK_YOUR_LEADERSHIP_SKILLS_WHO_KNOWS_MAYBE_YOU_LL_BE_OUR_NEXT_RULER;
	
	@ClientString(id = 3000033, message = "It seems even your pets don't want to listen to you...")
	public static NpcStringId IT_SEEMS_EVEN_YOUR_PETS_DON_T_WANT_TO_LISTEN_TO_YOU;
	
	@ClientString(id = 3000034, message = "You should be fine leading a small group of friends.")
	public static NpcStringId YOU_SHOULD_BE_FINE_LEADING_A_SMALL_GROUP_OF_FRIENDS;
	
	@ClientString(id = 3000035, message = "No one can say no to you! Great leadership! How about starting a clan?")
	public static NpcStringId NO_ONE_CAN_SAY_NO_TO_YOU_GREAT_LEADERSHIP_HOW_ABOUT_STARTING_A_CLAN;
	
	@ClientString(id = 3000036, message = "Now let us check how much others support you.")
	public static NpcStringId NOW_LET_US_CHECK_HOW_MUCH_OTHERS_SUPPORT_YOU;
	
	@ClientString(id = 3000037, message = "Hm... People are not eager to help you, it seems, and you have to do everything yourself. Don't give up!")
	public static NpcStringId HM_PEOPLE_ARE_NOT_EAGER_TO_HELP_YOU_IT_SEEMS_AND_YOU_HAVE_TO_DO_EVERYTHING_YOURSELF_DON_T_GIVE_UP;
	
	@ClientString(id = 3000038, message = "I see that you've accepted help from others in difficult situations. Why don't you thank them?")
	public static NpcStringId I_SEE_THAT_YOU_VE_ACCEPTED_HELP_FROM_OTHERS_IN_DIFFICULT_SITUATIONS_WHY_DON_T_YOU_THANK_THEM;
	
	@ClientString(id = 3000039, message = "You seem very kind-hearted. Others feel it and are happy to help you.")
	public static NpcStringId YOU_SEEM_VERY_KIND_HEARTED_OTHERS_FEEL_IT_AND_ARE_HAPPY_TO_HELP_YOU;
	
	@ClientString(id = 3000040, message = "Crafting is the life of Lineage 2. Want me to check your luck with crafting?")
	public static NpcStringId CRAFTING_IS_THE_LIFE_OF_LINEAGE_2_WANT_ME_TO_CHECK_YOUR_LUCK_WITH_CRAFTING;
	
	@ClientString(id = 3000041, message = "Nope. Don't try crafting. You'll fail every single time.")
	public static NpcStringId NOPE_DON_T_TRY_CRAFTING_YOU_LL_FAIL_EVERY_SINGLE_TIME;
	
	@ClientString(id = 3000042, message = "Nice job! Press the Create button to see the list of items you can craft.")
	public static NpcStringId NICE_JOB_PRESS_THE_CREATE_BUTTON_TO_SEE_THE_LIST_OF_ITEMS_YOU_CAN_CRAFT;
	
	@ClientString(id = 3000043, message = "You are quite skillful! You can use it to make some money. Why don't you try crafting something valuable?")
	public static NpcStringId YOU_ARE_QUITE_SKILLFUL_YOU_CAN_USE_IT_TO_MAKE_SOME_MONEY_WHY_DON_T_YOU_TRY_CRAFTING_SOMETHING_VALUABLE;
	
	@ClientString(id = 3000044, message = "Weapons that turn blue and red! Want me to check your luck with enchanting today?")
	public static NpcStringId WEAPONS_THAT_TURN_BLUE_AND_RED_WANT_ME_TO_CHECK_YOUR_LUCK_WITH_ENCHANTING_TODAY;
	
	@ClientString(id = 3000045, message = "No way! Don't even think about trying! Nothing will come out of it!")
	public static NpcStringId NO_WAY_DON_T_EVEN_THINK_ABOUT_TRYING_NOTHING_WILL_COME_OUT_OF_IT;
	
	@ClientString(id = 3000046, message = "You'll have no problem with creating an item of the 10th grade. But that's not your limit!")
	public static NpcStringId YOU_LL_HAVE_NO_PROBLEM_WITH_CREATING_AN_ITEM_OF_THE_10TH_GRADE_BUT_THAT_S_NOT_YOUR_LIMIT;
	
	@ClientString(id = 3000047, message = "Wow! If you carry on like that, you'll have an item of the 30th grade in no time! Lady Luck is on your side!")
	public static NpcStringId WOW_IF_YOU_CARRY_ON_LIKE_THAT_YOU_LL_HAVE_AN_ITEM_OF_THE_30TH_GRADE_IN_NO_TIME_LADY_LUCK_IS_ON_YOUR_SIDE;
	
	@ClientString(id = 3000048, message = "Now let me see your eyes. They are key for prophesing.")
	public static NpcStringId NOW_LET_ME_SEE_YOUR_EYES_THEY_ARE_KEY_FOR_PROPHESING;
	
	@ClientString(id = 3000049, message = "What's with your eyes? First and foremost, you must take care of yourself.")
	public static NpcStringId WHAT_S_WITH_YOUR_EYES_FIRST_AND_FOREMOST_YOU_MUST_TAKE_CARE_OF_YOURSELF;
	
	@ClientString(id = 3000050, message = "I feel your life energy! It is practically radiating from your eyes!")
	public static NpcStringId I_FEEL_YOUR_LIFE_ENERGY_IT_IS_PRACTICALLY_RADIATING_FROM_YOUR_EYES;
	
	@ClientString(id = 3000051, message = "Your eyes... They look like those of a Phoenix... Or even a dragon! I think you are bound for greatness!")
	public static NpcStringId YOUR_EYES_THEY_LOOK_LIKE_THOSE_OF_A_PHOENIX_OR_EVEN_A_DRAGON_I_THINK_YOU_ARE_BOUND_FOR_GREATNESS;
	
	@ClientString(id = 3000052, message = "Heh, I'll tell you about your face. Let me see you better. Raise your head.")
	public static NpcStringId HEH_I_LL_TELL_YOU_ABOUT_YOUR_FACE_LET_ME_SEE_YOU_BETTER_RAISE_YOUR_HEAD;
	
	@ClientString(id = 3000053, message = "Oh, so that's what you look like. Amazing... Should I recommend you to a plastic surgeon?")
	public static NpcStringId OH_SO_THAT_S_WHAT_YOU_LOOK_LIKE_AMAZING_SHOULD_I_RECOMMEND_YOU_TO_A_PLASTIC_SURGEON;
	
	@ClientString(id = 3000054, message = "Hmm... not bad.")
	public static NpcStringId HMM_NOT_BAD;
	
	@ClientString(id = 3000055, message = "Wow, I've never seen a face like yours! Gorgeous! Your eyes, nose, and lips are the best!")
	public static NpcStringId WOW_I_VE_NEVER_SEEN_A_FACE_LIKE_YOURS_GORGEOUS_YOUR_EYES_NOSE_AND_LIPS_ARE_THE_BEST;
	
	@ClientString(id = 3000056, message = "Let me assess your body! Turn around.")
	public static NpcStringId LET_ME_ASSESS_YOUR_BODY_TURN_AROUND;
	
	@ClientString(id = 3000057, message = "Argh! What's this? Can't keep my eyes open!")
	public static NpcStringId ARGH_WHAT_S_THIS_CAN_T_KEEP_MY_EYES_OPEN;
	
	@ClientString(id = 3000058, message = "Well... you are alright. You need to exercise more though.")
	public static NpcStringId WELL_YOU_ARE_ALRIGHT_YOU_NEED_TO_EXERCISE_MORE_THOUGH;
	
	@ClientString(id = 3000059, message = "Wow! You look very healthy!")
	public static NpcStringId WOW_YOU_LOOK_VERY_HEALTHY;
	
	@ClientString(id = 3000060, message = "You need to be fashionable to be popular. Let me check your fashion sense.")
	public static NpcStringId YOU_NEED_TO_BE_FASHIONABLE_TO_BE_POPULAR_LET_ME_CHECK_YOUR_FASHION_SENSE;
	
	@ClientString(id = 3000061, message = "What?! Hip-hop pants and a loose t-shirt? Red socks?! Ugh!")
	public static NpcStringId WHAT_HIP_HOP_PANTS_AND_A_LOOSE_T_SHIRT_RED_SOCKS_UGH;
	
	@ClientString(id = 3000062, message = "You are normal. Try to find something unique though.")
	public static NpcStringId YOU_ARE_NORMAL_TRY_TO_FIND_SOMETHING_UNIQUE_THOUGH;
	
	@ClientString(id = 3000063, message = "Wow! You dress like a celebrity! Great!")
	public static NpcStringId WOW_YOU_DRESS_LIKE_A_CELEBRITY_GREAT;
	
	@ClientString(id = 3000064, message = "Humor is vital in this day and age. Let me see how you rank in that aspect.")
	public static NpcStringId HUMOR_IS_VITAL_IN_THIS_DAY_AND_AGE_LET_ME_SEE_HOW_YOU_RANK_IN_THAT_ASPECT;
	
	@ClientString(id = 3000065, message = "Well, you better keep your mouth shut. Don't even try to make a joke.")
	public static NpcStringId WELL_YOU_BETTER_KEEP_YOUR_MOUTH_SHUT_DON_T_EVEN_TRY_TO_MAKE_A_JOKE;
	
	@ClientString(id = 3000066, message = "Not bad. People love your wit.")
	public static NpcStringId NOT_BAD_PEOPLE_LOVE_YOUR_WIT;
	
	@ClientString(id = 3000067, message = "How do you keep up with the latest trends? Amazing! So witty!")
	public static NpcStringId HOW_DO_YOU_KEEP_UP_WITH_THE_LATEST_TRENDS_AMAZING_SO_WITTY;
	
	@ClientString(id = 3000068, message = "It's a dance party! Show me your moves. I'll tell you how good you are.")
	public static NpcStringId IT_S_A_DANCE_PARTY_SHOW_ME_YOUR_MOVES_I_LL_TELL_YOU_HOW_GOOD_YOU_ARE;
	
	@ClientString(id = 3000069, message = "Huh? That's dancing? I've never seen anything like that.")
	public static NpcStringId HUH_THAT_S_DANCING_I_VE_NEVER_SEEN_ANYTHING_LIKE_THAT;
	
	@ClientString(id = 3000070, message = "That's right! You got some good moves.")
	public static NpcStringId THAT_S_RIGHT_YOU_GOT_SOME_GOOD_MOVES;
	
	@ClientString(id = 3000071, message = "You are the reincarnation of Michael Jackson! Amazing!")
	public static NpcStringId YOU_ARE_THE_REINCARNATION_OF_MICHAEL_JACKSON_AMAZING;
	
	@ClientString(id = 3000072, message = "Food is one of the necessities of life! How are your cooking skills?")
	public static NpcStringId FOOD_IS_ONE_OF_THE_NECESSITIES_OF_LIFE_HOW_ARE_YOUR_COOKING_SKILLS;
	
	@ClientString(id = 3000073, message = "Ugh! Is this edible? Well... thank you for the food, but I'll pass.")
	public static NpcStringId UGH_IS_THIS_EDIBLE_WELL_THANK_YOU_FOR_THE_FOOD_BUT_I_LL_PASS;
	
	@ClientString(id = 3000074, message = "Oh, this is good. Party at your house next week?")
	public static NpcStringId OH_THIS_IS_GOOD_PARTY_AT_YOUR_HOUSE_NEXT_WEEK;
	
	@ClientString(id = 3000075, message = "This is the best thing I've ever had! So delicious!")
	public static NpcStringId THIS_IS_THE_BEST_THING_I_VE_EVER_HAD_SO_DELICIOUS;
	
	@ClientString(id = 3000076, message = "Lineage 2 is all about the community. Let's see how sociable you are.")
	public static NpcStringId LINEAGE_2_IS_ALL_ABOUT_THE_COMMUNITY_LET_S_SEE_HOW_SOCIABLE_YOU_ARE;
	
	@ClientString(id = 3000077, message = "Do you have anyone on your friends list? You play by yourself, huh?")
	public static NpcStringId DO_YOU_HAVE_ANYONE_ON_YOUR_FRIENDS_LIST_YOU_PLAY_BY_YOURSELF_HUH;
	
	@ClientString(id = 3000078, message = "You are sociable enough to have quite a few friends.")
	public static NpcStringId YOU_ARE_SOCIABLE_ENOUGH_TO_HAVE_QUITE_A_FEW_FRIENDS;
	
	@ClientString(id = 3000079, message = "Do you have like a thousand friends? You can get close to someone you just met, right?")
	public static NpcStringId DO_YOU_HAVE_LIKE_A_THOUSAND_FRIENDS_YOU_CAN_GET_CLOSE_TO_SOMEONE_YOU_JUST_MET_RIGHT;
	
	@ClientString(id = 3000080, message = "How good are you at singing? Go ahead, I want to hear you sing.")
	public static NpcStringId HOW_GOOD_ARE_YOU_AT_SINGING_GO_AHEAD_I_WANT_TO_HEAR_YOU_SING;
	
	@ClientString(id = 3000081, message = "Was that you singing? I thought you were just shouting.")
	public static NpcStringId WAS_THAT_YOU_SINGING_I_THOUGHT_YOU_WERE_JUST_SHOUTING;
	
	@ClientString(id = 3000082, message = "Well, at least you can hit the right notes. Not bad.")
	public static NpcStringId WELL_AT_LEAST_YOU_CAN_HIT_THE_RIGHT_NOTES_NOT_BAD;
	
	@ClientString(id = 3000083, message = "Wow, you are a great singer! I'm sure you are always the life of the party!")
	public static NpcStringId WOW_YOU_ARE_A_GREAT_SINGER_I_M_SURE_YOU_ARE_ALWAYS_THE_LIFE_OF_THE_PARTY;
	
	@ClientString(id = 3000084, message = "I'll check how good you were with relationships in your prime years.")
	public static NpcStringId I_LL_CHECK_HOW_GOOD_YOU_WERE_WITH_RELATIONSHIPS_IN_YOUR_PRIME_YEARS;
	
	@ClientString(id = 3000085, message = "No need to tell me anything. I'm sure you've gone on lonely walks at the park many times. How sad.")
	public static NpcStringId NO_NEED_TO_TELL_ME_ANYTHING_I_M_SURE_YOU_VE_GONE_ON_LONELY_WALKS_AT_THE_PARK_MANY_TIMES_HOW_SAD;
	
	@ClientString(id = 3000086, message = "You've had your share of experiences with a significant other, I see.")
	public static NpcStringId YOU_VE_HAD_YOUR_SHARE_OF_EXPERIENCES_WITH_A_SIGNIFICANT_OTHER_I_SEE;
	
	@ClientString(id = 3000087, message = "How many people have you met!")
	public static NpcStringId HOW_MANY_PEOPLE_HAVE_YOU_MET;
	
	@ClientString(id = 3000088, message = "Are you nice to your party members? I'll rate how nice you are.")
	public static NpcStringId ARE_YOU_NICE_TO_YOUR_PARTY_MEMBERS_I_LL_RATE_HOW_NICE_YOU_ARE;
	
	@ClientString(id = 3000089, message = "How could you? You join a party and don't even look at your screen after that, huh?")
	public static NpcStringId HOW_COULD_YOU_YOU_JOIN_A_PARTY_AND_DON_T_EVEN_LOOK_AT_YOUR_SCREEN_AFTER_THAT_HUH;
	
	@ClientString(id = 3000090, message = "Oh, you know how to treat your party members well. I'm sure you're loved by many.")
	public static NpcStringId OH_YOU_KNOW_HOW_TO_TREAT_YOUR_PARTY_MEMBERS_WELL_I_M_SURE_YOU_RE_LOVED_BY_MANY;
	
	@ClientString(id = 3000091, message = "If everyone could be just like you! You are so nice to everyone!")
	public static NpcStringId IF_EVERYONE_COULD_BE_JUST_LIKE_YOU_YOU_ARE_SO_NICE_TO_EVERYONE;
	
	@ClientString(id = 3000092, message = "I'll check your health. Take a deep breath. Now stick out your tongue.")
	public static NpcStringId I_LL_CHECK_YOUR_HEALTH_TAKE_A_DEEP_BREATH_NOW_STICK_OUT_YOUR_TONGUE;
	
	@ClientString(id = 3000093, message = "Hmm. How old are you? I know a good facility for the elderly. Should I refer you there?")
	public static NpcStringId HMM_HOW_OLD_ARE_YOU_I_KNOW_A_GOOD_FACILITY_FOR_THE_ELDERLY_SHOULD_I_REFER_YOU_THERE;
	
	@ClientString(id = 3000094, message = "You are doing well. Remember to get a checkup from time to time, though.")
	public static NpcStringId YOU_ARE_DOING_WELL_REMEMBER_TO_GET_A_CHECKUP_FROM_TIME_TO_TIME_THOUGH;
	
	@ClientString(id = 3000095, message = "Great! I'm sure you'll live to be 130 years old!")
	public static NpcStringId GREAT_I_M_SURE_YOU_LL_LIVE_TO_BE_130_YEARS_OLD;
	
	@ClientString(id = 3000096, message = "I'll check your speed. Try running around.")
	public static NpcStringId I_LL_CHECK_YOUR_SPEED_TRY_RUNNING_AROUND;
	
	@ClientString(id = 3000097, message = "Huh? It looks like you'll have to work on your speed.")
	public static NpcStringId HUH_IT_LOOKS_LIKE_YOU_LL_HAVE_TO_WORK_ON_YOUR_SPEED;
	
	@ClientString(id = 3000098, message = "You are quick! Not bad.")
	public static NpcStringId YOU_ARE_QUICK_NOT_BAD;
	
	@ClientString(id = 3000099, message = "Did you just move? I didn't even notice.")
	public static NpcStringId DID_YOU_JUST_MOVE_I_DIDN_T_EVEN_NOTICE;
	
	@ClientString(id = 3000100, message = "Talk to me now! I'll disappear in 10 seconds.")
	public static NpcStringId TALK_TO_ME_NOW_I_LL_DISAPPEAR_IN_10_SECONDS;
	
	@ClientString(id = 3000101, message = "Sibis' Letter has arrived. Click the question mark icon to read its contents.")
	public static NpcStringId SIBIS_LETTER_HAS_ARRIVED_CLICK_THE_QUESTION_MARK_ICON_TO_READ_ITS_CONTENTS;
	
	@ClientString(id = 3000102, message = "If you want to get a Magic Fire from us,")
	public static NpcStringId IF_YOU_WANT_TO_GET_A_MAGIC_FIRE_FROM_US;
	
	@ClientString(id = 3000103, message = "Only the Magic Fan skill will incite the flames.")
	public static NpcStringId ONLY_THE_MAGIC_FAN_SKILL_WILL_INCITE_THE_FLAMES;
	
	@ClientString(id = 3000104, message = "Let's work together, friend!")
	public static NpcStringId LET_S_WORK_TOGETHER_FRIEND;
	
	@ClientString(id = 3000105, message = "The Magic Fan has 2 skills.")
	public static NpcStringId THE_MAGIC_FAN_HAS_2_SKILLS;
	
	@ClientString(id = 3000106, message = "you should check whether you have a Magic Fan equipped.")
	public static NpcStringId YOU_SHOULD_CHECK_WHETHER_YOU_HAVE_A_MAGIC_FAN_EQUIPPED;
	
	@ClientString(id = 3000107, message = "Oh my! How dare you, without a Magic Fan!")
	public static NpcStringId OH_MY_HOW_DARE_YOU_WITHOUT_A_MAGIC_FAN;
	
	@ClientString(id = 3000108, message = "You don't have a Magic Fan? You are very brave.")
	public static NpcStringId YOU_DON_T_HAVE_A_MAGIC_FAN_YOU_ARE_VERY_BRAVE;
	
	@ClientString(id = 3000109, message = "When you equip the Magic Fan, you will get 2 skills.")
	public static NpcStringId WHEN_YOU_EQUIP_THE_MAGIC_FAN_YOU_WILL_GET_2_SKILLS;
	
	@ClientString(id = 3000110, message = "A Magic Fan?")
	public static NpcStringId A_MAGIC_FAN;
	
	@ClientString(id = 3000111, message = "I am so angry! If you dance, perhaps we will quell our anger.")
	public static NpcStringId I_AM_SO_ANGRY_IF_YOU_DANCE_PERHAPS_WE_WILL_QUELL_OUR_ANGER;
	
	@ClientString(id = 3000112, message = "Dancing time!")
	public static NpcStringId DANCING_TIME;
	
	@ClientString(id = 3000113, message = "Just try to see what happens if you make a wish without a Magic Fire! I... I will burn you to ashes!")
	public static NpcStringId JUST_TRY_TO_SEE_WHAT_HAPPENS_IF_YOU_MAKE_A_WISH_WITHOUT_A_MAGIC_FIRE_I_I_WILL_BURN_YOU_TO_ASHES;
	
	@ClientString(id = 3000114, message = "I cannot just give you a Magic Fire!")
	public static NpcStringId I_CANNOT_JUST_GIVE_YOU_A_MAGIC_FIRE;
	
	@ClientString(id = 3000115, message = "Pfft!")
	public static NpcStringId PFFT;
	
	@ClientString(id = 3000116, message = "What, with those abilities you want to get a Magic Fire?")
	public static NpcStringId WHAT_WITH_THOSE_ABILITIES_YOU_WANT_TO_GET_A_MAGIC_FIRE;
	
	@ClientString(id = 3000117, message = "Aaaargh! I am starting to burn up!")
	public static NpcStringId AAAARGH_I_AM_STARTING_TO_BURN_UP;
	
	@ClientString(id = 3000118, message = "Oh, the wind is cold.")
	public static NpcStringId OH_THE_WIND_IS_COLD;
	
	@ClientString(id = 3000119, message = "10 seconds left, stay strong!")
	public static NpcStringId TEN_SECONDS_LEFT_STAY_STRONG;
	
	@ClientString(id = 3000120, message = "30 seconds left, stay strong!")
	public static NpcStringId THIRTY_SECONDS_LEFT_STAY_STRONG;
	
	@ClientString(id = 3000121, message = "Did you... did you just steal the Magic of Fire?")
	public static NpcStringId DID_YOU_DID_YOU_JUST_STEAL_THE_MAGIC_OF_FIRE;
	
	@ClientString(id = 3000122, message = "Oh, those flames are bright...")
	public static NpcStringId OH_THOSE_FLAMES_ARE_BRIGHT;
	
	@ClientString(id = 3000123, message = "Oh, I see, you're grilled!")
	public static NpcStringId OH_I_SEE_YOU_RE_GRILLED;
	
	@ClientString(id = 3000124, message = "Don't forget our bright flames!")
	public static NpcStringId DON_T_FORGET_OUR_BRIGHT_FLAMES;
	
	@ClientString(id = 3000125, message = "The Flame Festival has begun!")
	public static NpcStringId THE_FLAME_FESTIVAL_HAS_BEGUN;
	
	@ClientString(id = 3000126, message = "After the festival of flames ends, Victory will appear.")
	public static NpcStringId AFTER_THE_FESTIVAL_OF_FLAMES_ENDS_VICTORY_WILL_APPEAR;
	
	@ClientString(id = 3000127, message = "Greetings, Lineage 2 players! This year our game celebrates its anniversary.")
	public static NpcStringId GREETINGS_LINEAGE_2_PLAYERS_THIS_YEAR_OUR_GAME_CELEBRATES_ITS_ANNIVERSARY;
	
	@ClientString(id = 3000128, message = "Remember joy, happiness and glee.")
	public static NpcStringId REMEMBER_JOY_HAPPINESS_AND_GLEE;
	
	@ClientString(id = 3000129, message = "Remember sadness, grief and pain as well.")
	public static NpcStringId REMEMBER_SADNESS_GRIEF_AND_PAIN_AS_WELL;
	
	@ClientString(id = 3000130, message = "Victory who is in charge of giving rewards will disappear in 5 min.")
	public static NpcStringId VICTORY_WHO_IS_IN_CHARGE_OF_GIVING_REWARDS_WILL_DISAPPEAR_IN_5_MIN;
	
	@ClientString(id = 3000131, message = "The Lineage 2 team will try to make the game even more interesting!")
	public static NpcStringId THE_LINEAGE_2_TEAM_WILL_TRY_TO_MAKE_THE_GAME_EVEN_MORE_INTERESTING;
	
	@ClientString(id = 3000132, message = "We wish you a new year filled with love and joy!")
	public static NpcStringId WE_WISH_YOU_A_NEW_YEAR_FILLED_WITH_LOVE_AND_JOY;
	
	@ClientString(id = 3000133, message = "Happy New Year!")
	public static NpcStringId HAPPY_NEW_YEAR_2;
	
	@ClientString(id = 3000134, message = "Children, show your respect!")
	public static NpcStringId CHILDREN_SHOW_YOUR_RESPECT;
	
	@ClientString(id = 3000135, message = "Dont stand so close! Step back! Tauti will use Whirlwind.")
	public static NpcStringId DONT_STAND_SO_CLOSE_STEP_BACK_TAUTI_WILL_USE_WHIRLWIND;
	
	@ClientString(id = 3000136, message = "The magic and arrow attacks are not to be underestimated. Tauti will use Typhoon.")
	public static NpcStringId THE_MAGIC_AND_ARROW_ATTACKS_ARE_NOT_TO_BE_UNDERESTIMATED_TAUTI_WILL_USE_TYPHOON;
	
	@ClientString(id = 3000137, message = "Whahaha. Nice to meet you. Shall we dance a last dance?")
	public static NpcStringId WHAHAHA_NICE_TO_MEET_YOU_SHALL_WE_DANCE_A_LAST_DANCE;
	
	@ClientString(id = 3000138, message = "Use your skills! Gentle Breeze and Gust!")
	public static NpcStringId USE_YOUR_SKILLS_GENTLE_BREEZE_AND_GUST;
	
	@ClientString(id = 3000139, message = "I wanna feel a Gentle Breeze and a Gust!")
	public static NpcStringId I_WANNA_FEEL_A_GENTLE_BREEZE_AND_A_GUST;
	
	@ClientString(id = 3000140, message = "Kneel down before Frederick the Destroyer!")
	public static NpcStringId KNEEL_DOWN_BEFORE_FREDERICK_THE_DESTROYER;
	
	@ClientString(id = 3000141, message = "As the party includes a new/returning warrior, a bonus reward will be given if the raid is successful.")
	public static NpcStringId AS_THE_PARTY_INCLUDES_A_NEW_RETURNING_WARRIOR_A_BONUS_REWARD_WILL_BE_GIVEN_IF_THE_RAID_IS_SUCCESSFUL;
	
	@ClientString(id = 3000142, message = "Temporary Raid Herald Blue has appeared.")
	public static NpcStringId TEMPORARY_RAID_HERALD_BLUE_HAS_APPEARED;
	
	@ClientString(id = 3000143, message = "What's this, baa? Animal cure, baa? How'd you know I was hiding here, baa?")
	public static NpcStringId WHAT_S_THIS_BAA_ANIMAL_CURE_BAA_HOW_D_YOU_KNOW_I_WAS_HIDING_HERE_BAA;
	
	@ClientString(id = 3000144, message = "$s1, you hurt my heart the most, baa...")
	public static NpcStringId S1_YOU_HURT_MY_HEART_THE_MOST_BAA;
	
	@ClientString(id = 3000145, message = "I don't like Pink, she tries to be too cute, baa...")
	public static NpcStringId I_DON_T_LIKE_PINK_SHE_TRIES_TO_BE_TOO_CUTE_BAA;
	
	@ClientString(id = 3000146, message = "W-Wait... I think we're going too fast, baa. I refuse to be a target for now, baa!")
	public static NpcStringId W_WAIT_I_THINK_WE_RE_GOING_TOO_FAST_BAA_I_REFUSE_TO_BE_A_TARGET_FOR_NOW_BAA;
	
	@ClientString(id = 3000147, message = "$s1, you work the hardest, baa...! Everyone needs to give more effort, baa!")
	public static NpcStringId S1_YOU_WORK_THE_HARDEST_BAA_EVERYONE_NEEDS_TO_GIVE_MORE_EFFORT_BAA;
	
	@ClientString(id = 3000148, message = "Black always has too much heavy baggage. I don't like it, baa.")
	public static NpcStringId BLACK_ALWAYS_HAS_TOO_MUCH_HEAVY_BAGGAGE_I_DON_T_LIKE_IT_BAA;
	
	@ClientString(id = 3000149, message = "I think I'm about half recovered, baa... $s1, you recovered me the most, baa...")
	public static NpcStringId I_THINK_I_M_ABOUT_HALF_RECOVERED_BAA_S1_YOU_RECOVERED_ME_THE_MOST_BAA;
	
	@ClientString(id = 3000150, message = "Green is old and keeps trying to ride on my back. I don't like it, baa.")
	public static NpcStringId GREEN_IS_OLD_AND_KEEPS_TRYING_TO_RIDE_ON_MY_BACK_I_DON_T_LIKE_IT_BAA;
	
	@ClientString(id = 3000151, message = "I'm sad there isn't much left, but $s1, you're the most skillful, baa.")
	public static NpcStringId I_M_SAD_THERE_ISN_T_MUCH_LEFT_BUT_S1_YOU_RE_THE_MOST_SKILLFUL_BAA;
	
	@ClientString(id = 3000152, message = "I have to work when I recover, baa... I don't wanna, baa... I'll use the hiding technique that I learned over Blue's shoulders, baa...!")
	public static NpcStringId I_HAVE_TO_WORK_WHEN_I_RECOVER_BAA_I_DON_T_WANNA_BAA_I_LL_USE_THE_HIDING_TECHNIQUE_THAT_I_LEARNED_OVER_BLUE_S_SHOULDERS_BAA;
	
	@ClientString(id = 3000153, message = "Red is an evil merchant, baa... Don't get tricked, baa...")
	public static NpcStringId RED_IS_AN_EVIL_MERCHANT_BAA_DON_T_GET_TRICKED_BAA;
	
	@ClientString(id = 3000154, message = "I'm almost recovered now, baa... $s1, I hate you the most, baa...!")
	public static NpcStringId I_M_ALMOST_RECOVERED_NOW_BAA_S1_I_HATE_YOU_THE_MOST_BAA;
	
	@ClientString(id = 3000155, message = "$s1, why don't you switch jobs and become a veterinarian in Elysium, baa?")
	public static NpcStringId S1_WHY_DON_T_YOU_SWITCH_JOBS_AND_BECOME_A_VETERINARIAN_IN_ELYSIUM_BAA;
	
	@ClientString(id = 3000156, message = "Boo, I have to work again, baa... Take the gift from my baggage, baa...!")
	public static NpcStringId BOO_I_HAVE_TO_WORK_AGAIN_BAA_TAKE_THE_GIFT_FROM_MY_BAGGAGE_BAA;
	
	@ClientString(id = 3000157, message = "$s1 has summoned an Unstable Soul from the Soul Device.")
	public static NpcStringId S1_HAS_SUMMONED_AN_UNSTABLE_SOUL_FROM_THE_SOUL_DEVICE;
	
	@ClientString(id = 3000158, message = "Harpas is dead, and $s1 is awarded a Medal of Honor.")
	public static NpcStringId HARPAS_IS_DEAD_AND_S1_IS_AWARDED_A_MEDAL_OF_HONOR;
	
	@ClientString(id = 3000159, message = "Garp is dead, and $s1 and $s2 are each awarded a Medal of Honor.")
	public static NpcStringId GARP_IS_DEAD_AND_S1_AND_S2_ARE_EACH_AWARDED_A_MEDAL_OF_HONOR;
	
	@ClientString(id = 3000160, message = "Moricks is dead, and $s1 is awarded a Grand Medal of Honor, and all party members a Medal of Honor.")
	public static NpcStringId MORICKS_IS_DEAD_AND_S1_IS_AWARDED_A_GRAND_MEDAL_OF_HONOR_AND_ALL_PARTY_MEMBERS_A_MEDAL_OF_HONOR;
	
	@ClientString(id = 3000161, message = "White white white dog...!")
	public static NpcStringId WHITE_WHITE_WHITE_DOG;
	
	@ClientString(id = 3000162, message = "Pink pink pink dog...!")
	public static NpcStringId PINK_PINK_PINK_DOG;
	
	@ClientString(id = 3000163, message = "Hello there, warrior.")
	public static NpcStringId HELLO_THERE_WARRIOR;
	
	@ClientString(id = 3000164, message = "Golden Dog really wanted to see you.")
	public static NpcStringId GOLDEN_DOG_REALLY_WANTED_TO_SEE_YOU;
	
	@ClientString(id = 3000165, message = "What an honor to see the heroic warrior of Aden in person...")
	public static NpcStringId WHAT_AN_HONOR_TO_SEE_THE_HEROIC_WARRIOR_OF_ADEN_IN_PERSON;
	
	@ClientString(id = 3000166, message = "Your gaze is making me nervous...")
	public static NpcStringId YOUR_GAZE_IS_MAKING_ME_NERVOUS;
	
	@ClientString(id = 3000167, message = "You're way more dashing than I thought, warrior!")
	public static NpcStringId YOU_RE_WAY_MORE_DASHING_THAN_I_THOUGHT_WARRIOR;
	
	@ClientString(id = 3000168, message = "Trick or treat!")
	public static NpcStringId TRICK_OR_TREAT;
	
	@ClientString(id = 3000169, message = "Ooooh...")
	public static NpcStringId OOOOH_5;
	
	@ClientString(id = 3000170, message = "If you don't give me Monster Energy I'll turn into a ghost!")
	public static NpcStringId IF_YOU_DON_T_GIVE_ME_MONSTER_ENERGY_I_LL_TURN_INTO_A_GHOST;
	
	@ClientString(id = 3000171, message = "Happy Halloween!")
	public static NpcStringId HAPPY_HALLOWEEN;
	
	@ClientString(id = 3000172, message = "Ve! Transform!")
	public static NpcStringId VE_TRANSFORM;
	
	@ClientString(id = 3000173, message = "You are not scared of ghosts?")
	public static NpcStringId YOU_ARE_NOT_SCARED_OF_GHOSTS;
	
	@ClientString(id = 3000174, message = "Don't make me into a pie just because I'm big!")
	public static NpcStringId DON_T_MAKE_ME_INTO_A_PIE_JUST_BECAUSE_I_M_BIG;
	
	@ClientString(id = 3000175, message = "Turn into a scary pumpkin!")
	public static NpcStringId TURN_INTO_A_SCARY_PUMPKIN;
	
	@ClientString(id = 3000176, message = "Run before I turn into a ghost!")
	public static NpcStringId RUN_BEFORE_I_TURN_INTO_A_GHOST;
	
	@ClientString(id = 3000177, message = "I prefer Monster Energy over cookies!")
	public static NpcStringId I_PREFER_MONSTER_ENERGY_OVER_COOKIES;
	
	@ClientString(id = 3000178, message = "Give me some more Monster Energy! I'll give you cookies!")
	public static NpcStringId GIVE_ME_SOME_MORE_MONSTER_ENERGY_I_LL_GIVE_YOU_COOKIES;
	
	@ClientString(id = 3000179, message = "Halloween is the best!")
	public static NpcStringId HALLOWEEN_IS_THE_BEST;
	
	@ClientString(id = 3000180, message = "Give me more! I'll give you candy!")
	public static NpcStringId GIVE_ME_MORE_I_LL_GIVE_YOU_CANDY;
	
	@ClientString(id = 3000181, message = "Halloween is so much fun!")
	public static NpcStringId HALLOWEEN_IS_SO_MUCH_FUN;
	
	@ClientString(id = 3000182, message = "Will you dance with me?")
	public static NpcStringId WILL_YOU_DANCE_WITH_ME;
	
	@ClientString(id = 3000183, message = "I like cheerful songs!")
	public static NpcStringId I_LIKE_CHEERFUL_SONGS;
	
	@ClientString(id = 3000184, message = "Hey, did you hear the ghost's voice?")
	public static NpcStringId HEY_DID_YOU_HEAR_THE_GHOST_S_VOICE;
	
	@ClientString(id = 3000185, message = "A pumpkin ghost?")
	public static NpcStringId A_PUMPKIN_GHOST;
	
	@ClientString(id = 3000186, message = "I'm disappearing... I'll turn into a ghost!")
	public static NpcStringId I_M_DISAPPEARING_I_LL_TURN_INTO_A_GHOST;
	
	@ClientString(id = 3000187, message = "Not my fault if it comes out all in pieces!")
	public static NpcStringId NOT_MY_FAULT_IF_IT_COMES_OUT_ALL_IN_PIECES;
	
	@ClientString(id = 3000188, message = "I'm not a ghost! Don't hit me!")
	public static NpcStringId I_M_NOT_A_GHOST_DON_T_HIT_ME;
	
	@ClientString(id = 3000189, message = "Hey! It's not fun even if you hit with that!")
	public static NpcStringId HEY_IT_S_NOT_FUN_EVEN_IF_YOU_HIT_WITH_THAT;
	
	@ClientString(id = 3000190, message = "I want the perfect song for Halloween!")
	public static NpcStringId I_WANT_THE_PERFECT_SONG_FOR_HALLOWEEN;
	
	@ClientString(id = 3000191, message = "I'll give you candy! Use the chrono instrument!")
	public static NpcStringId I_LL_GIVE_YOU_CANDY_USE_THE_CHRONO_INSTRUMENT;
	
	@ClientString(id = 3000192, message = "Hitting with that won't get you cookies! Hit with the instrument!")
	public static NpcStringId HITTING_WITH_THAT_WON_T_GET_YOU_COOKIES_HIT_WITH_THE_INSTRUMENT;
	
	@ClientString(id = 3000193, message = "If you don't give me within 30 seconds, I'll turn into a ghost!")
	public static NpcStringId IF_YOU_DON_T_GIVE_ME_WITHIN_30_SECONDS_I_LL_TURN_INTO_A_GHOST;
	
	@ClientString(id = 3000194, message = "20 seconds left! Hurry!")
	public static NpcStringId TWENTY_SECONDS_LEFT_HURRY;
	
	@ClientString(id = 3000195, message = "10 seconds left! 9...8...7...")
	public static NpcStringId TEN_SECONDS_LEFT_9_8_7;
	
	@ClientString(id = 3000196, message = "If you don't give me Monster Energy, I'll go back in 2 minutes!")
	public static NpcStringId IF_YOU_DON_T_GIVE_ME_MONSTER_ENERGY_I_LL_GO_BACK_IN_2_MINUTES;
	
	@ClientString(id = 3000197, message = "If you don't give me Monster Energy, I'll go back in 1 minute!")
	public static NpcStringId IF_YOU_DON_T_GIVE_ME_MONSTER_ENERGY_I_LL_GO_BACK_IN_1_MINUTE;
	
	@ClientString(id = 3000198, message = "Bye bye! Happy Halloween!")
	public static NpcStringId BYE_BYE_HAPPY_HALLOWEEN;
	
	@ClientString(id = 3000199, message = "The party is over!")
	public static NpcStringId THE_PARTY_IS_OVER;
	
	@ClientString(id = 3000200, message = "I turned into a ghost so I'll leave now!")
	public static NpcStringId I_TURNED_INTO_A_GHOST_SO_I_LL_LEAVE_NOW;
	
	@ClientString(id = 3000201, message = "What kind of cookie will it be?")
	public static NpcStringId WHAT_KIND_OF_COOKIE_WILL_IT_BE;
	
	@ClientString(id = 3000202, message = "The Halloween party was fun!")
	public static NpcStringId THE_HALLOWEEN_PARTY_WAS_FUN;
	
	@ClientString(id = 3000203, message = "Call me again next Halloween!")
	public static NpcStringId CALL_ME_AGAIN_NEXT_HALLOWEEN;
	
	@ClientString(id = 3000204, message = "The end! Happy Halloween!")
	public static NpcStringId THE_END_HAPPY_HALLOWEEN;
	
	@ClientString(id = 3000205, message = "Did you get the cookie?")
	public static NpcStringId DID_YOU_GET_THE_COOKIE;
	
	@ClientString(id = 3000206, message = "Be terrified!")
	public static NpcStringId BE_TERRIFIED;
	
	@ClientString(id = 3000207, message = "I won't turn into a pie!")
	public static NpcStringId I_WON_T_TURN_INTO_A_PIE;
	
	@ClientString(id = 3000208, message = "If you don't hurry, you can't get cookies!")
	public static NpcStringId IF_YOU_DON_T_HURRY_YOU_CAN_T_GET_COOKIES;
	
	@ClientString(id = 3000209, message = "If it breaks, a ghost might come out!")
	public static NpcStringId IF_IT_BREAKS_A_GHOST_MIGHT_COME_OUT;
	
	@ClientString(id = 3000210, message = "Will it be cookies?")
	public static NpcStringId WILL_IT_BE_COOKIES;
	
	@ClientString(id = 3000211, message = "You don't need the cookies? Hit harder!")
	public static NpcStringId YOU_DON_T_NEED_THE_COOKIES_HIT_HARDER;
	
	@ClientString(id = 3000212, message = "If you want cookies, give me Monster Energy!")
	public static NpcStringId IF_YOU_WANT_COOKIES_GIVE_ME_MONSTER_ENERGY;
	
	@ClientString(id = 3000213, message = "Don't be mad if a ghost comes out!")
	public static NpcStringId DON_T_BE_MAD_IF_A_GHOST_COMES_OUT;
	
	@ClientString(id = 3000214, message = "You want cookies? Give me Monster Energy!")
	public static NpcStringId YOU_WANT_COOKIES_GIVE_ME_MONSTER_ENERGY;
	
	@ClientString(id = 3000215, message = "If you don't give me Monster Energy, I'll trick you!")
	public static NpcStringId IF_YOU_DON_T_GIVE_ME_MONSTER_ENERGY_I_LL_TRICK_YOU;
	
	@ClientString(id = 3000216, message = "I'll turn into a big pumpkin and surprise you!")
	public static NpcStringId I_LL_TURN_INTO_A_BIG_PUMPKIN_AND_SURPRISE_YOU;
	
	@ClientString(id = 3000217, message = "Oof! Oof! Hey there! Snow's inside the cake! Could you please get me out?")
	public static NpcStringId OOF_OOF_HEY_THERE_SNOW_S_INSIDE_THE_CAKE_COULD_YOU_PLEASE_GET_ME_OUT;
	
	@ClientString(id = 3000218, message = "$s1 Good going! Please keep eating away like that!")
	public static NpcStringId S1_GOOD_GOING_PLEASE_KEEP_EATING_AWAY_LIKE_THAT;
	
	@ClientString(id = 3000219, message = "Save Snow! Save Snow! Snow's inside the cake!")
	public static NpcStringId SAVE_SNOW_SAVE_SNOW_SNOW_S_INSIDE_THE_CAKE;
	
	@ClientString(id = 3000220, message = "Argh! I dropped all the presents I've prepared!")
	public static NpcStringId ARGH_I_DROPPED_ALL_THE_PRESENTS_I_VE_PREPARED;
	
	@ClientString(id = 3000221, message = "$s1 Your fork's moving like lightning! Excellent!")
	public static NpcStringId S1_YOUR_FORK_S_MOVING_LIKE_LIGHTNING_EXCELLENT;
	
	@ClientString(id = 3000222, message = "Ugh... It's still hard to breathe. Snow's inside the cake!")
	public static NpcStringId UGH_IT_S_STILL_HARD_TO_BREATHE_SNOW_S_INSIDE_THE_CAKE;
	
	@ClientString(id = 3000223, message = "$s1, you aren't full already, are you? Please keep eating!")
	public static NpcStringId S1_YOU_AREN_T_FULL_ALREADY_ARE_YOU_PLEASE_KEEP_EATING;
	
	@ClientString(id = 3000224, message = "Hmm... Oh? I could eat from the inside too, huh?")
	public static NpcStringId HMM_OH_I_COULD_EAT_FROM_THE_INSIDE_TOO_HUH;
	
	@ClientString(id = 3000225, message = "$s1, you aren't full already, are you? Please keep eating!")
	public static NpcStringId S1_YOU_AREN_T_FULL_ALREADY_ARE_YOU_PLEASE_KEEP_EATING_2;
	
	@ClientString(id = 3000226, message = "Wuaah, I dropped the presents again...")
	public static NpcStringId WUAAH_I_DROPPED_THE_PRESENTS_AGAIN;
	
	@ClientString(id = 3000227, message = "Munch munch, Snow's inside the cake! I'm also eating it from the inside!")
	public static NpcStringId MUNCH_MUNCH_SNOW_S_INSIDE_THE_CAKE_I_M_ALSO_EATING_IT_FROM_THE_INSIDE;
	
	@ClientString(id = 3000228, message = "$s1 Just a bit more! I think we've almost finished it!")
	public static NpcStringId S1_JUST_A_BIT_MORE_I_THINK_WE_VE_ALMOST_FINISHED_IT;
	
	@ClientString(id = 3000229, message = "Waah, there goes another present! Hey, don't pick it up, just keep eating!")
	public static NpcStringId WAAH_THERE_GOES_ANOTHER_PRESENT_HEY_DON_T_PICK_IT_UP_JUST_KEEP_EATING;
	
	@ClientString(id = 3000230, message = "Whew... Fresh air, at last...! Thank you! You've saved me, friends. Here is your reward!")
	public static NpcStringId WHEW_FRESH_AIR_AT_LAST_THANK_YOU_YOU_VE_SAVED_ME_FRIENDS_HERE_IS_YOUR_REWARD;
	
	@ClientString(id = 3000231, message = "Hey, it's me, Clumsy Snow! I'm jumping to you right from the Anniversary Cake.")
	public static NpcStringId HEY_IT_S_ME_CLUMSY_SNOW_I_M_JUMPING_TO_YOU_RIGHT_FROM_THE_ANNIVERSARY_CAKE;
	
	@ClientString(id = 3000232, message = "You can receive the Cake Party reward from Clumsy Snow.")
	public static NpcStringId YOU_CAN_RECEIVE_THE_CAKE_PARTY_REWARD_FROM_CLUMSY_SNOW;
	
	@ClientString(id = 3000233, message = "Clumsy Snow will disappear in 10 min.")
	public static NpcStringId CLUMSY_SNOW_WILL_DISAPPEAR_IN_10_MIN;
	
	@ClientString(id = 3000234, message = "The Cake Eating Contest begins.")
	public static NpcStringId THE_CAKE_EATING_CONTEST_BEGINS;
	
	@ClientString(id = 3000235, message = "Anniversary Pitapat Box is dropped")
	public static NpcStringId ANNIVERSARY_PITAPAT_BOX_IS_DROPPED;
	
	@ClientString(id = 3000236, message = "Men are ships, women are ports? Women are ships, men are ships? Ah... I'm confused.")
	public static NpcStringId MEN_ARE_SHIPS_WOMEN_ARE_PORTS_WOMEN_ARE_SHIPS_MEN_ARE_SHIPS_AH_I_M_CONFUSED;
	
	@ClientString(id = 3000237, message = "Ports are by the sea, that's where all men belong. Haha...")
	public static NpcStringId PORTS_ARE_BY_THE_SEA_THAT_S_WHERE_ALL_MEN_BELONG_HAHA;
	
	@ClientString(id = 3000238, message = "The Red Libra Guild has arrived in Aden. Talk to me if you want to find them.")
	public static NpcStringId THE_RED_LIBRA_GUILD_HAS_ARRIVED_IN_ADEN_TALK_TO_ME_IF_YOU_WANT_TO_FIND_THEM;
	
	@ClientString(id = 3000239, message = "There are too many monsters! Hurry, kill them all!")
	public static NpcStringId THERE_ARE_TOO_MANY_MONSTERS_HURRY_KILL_THEM_ALL;
	
	@ClientString(id = 3000240, message = "Are you still here? You have to hurry up and defeat the monsters!")
	public static NpcStringId ARE_YOU_STILL_HERE_YOU_HAVE_TO_HURRY_UP_AND_DEFEAT_THE_MONSTERS;
	
	@ClientString(id = 3000241, message = "Why are you still here? It is almost 18:00...")
	public static NpcStringId WHY_ARE_YOU_STILL_HERE_IT_IS_ALMOST_18_00;
	
	@ClientString(id = 3000242, message = "The monster invasion starts at 18:00! You have to defeat them as soon as possible!")
	public static NpcStringId THE_MONSTER_INVASION_STARTS_AT_18_00_YOU_HAVE_TO_DEFEAT_THEM_AS_SOON_AS_POSSIBLE;
	
	@ClientString(id = 3000243, message = "It tastes... awful!")
	public static NpcStringId IT_TASTES_AWFUL;
	
	@ClientString(id = 3000244, message = "This is the Year of the Rat! Salute him!")
	public static NpcStringId THIS_IS_THE_YEAR_OF_THE_RAT_SALUTE_HIM;
	
	@ClientString(id = 3000245, message = "That's the taste! I wish you Happy New Year!")
	public static NpcStringId THAT_S_THE_TASTE_I_WISH_YOU_HAPPY_NEW_YEAR;
	
	@ClientString(id = 3000246, message = "Defeat the monsters and bring the chocolate back!")
	public static NpcStringId DEFEAT_THE_MONSTERS_AND_BRING_THE_CHOCOLATE_BACK;
	
	@ClientString(id = 3000247, message = "Are you still here? You have to hurry up and defeat the monsters!")
	public static NpcStringId ARE_YOU_STILL_HERE_YOU_HAVE_TO_HURRY_UP_AND_DEFEAT_THE_MONSTERS_2;
	
	@ClientString(id = 3000248, message = "Still... there are no sweeties... I can't wait for 6:00 p.m., it's too long...")
	public static NpcStringId STILL_THERE_ARE_NO_SWEETIES_I_CAN_T_WAIT_FOR_6_00_P_M_IT_S_TOO_LONG;
	
	@ClientString(id = 3000249, message = "There will be so many monsters at 6:00 p.m.! I'll get so much chocolate...")
	public static NpcStringId THERE_WILL_BE_SO_MANY_MONSTERS_AT_6_00_P_M_I_LL_GET_SO_MUCH_CHOCOLATE;
	
	@ClientString(id = 3000250, message = "Orc Mutant has appeared! It's time to attack him together!")
	public static NpcStringId ORC_MUTANT_HAS_APPEARED_IT_S_TIME_TO_ATTACK_HIM_TOGETHER;
	
	@ClientString(id = 3000251, message = "Hello! I am Anhel, a protector of Whispering Woods.")
	public static NpcStringId HELLO_I_AM_ANHEL_A_PROTECTOR_OF_WHISPERING_WOODS;
	
	@ClientString(id = 3000252, message = "Hey! Will somebody have fun with me?")
	public static NpcStringId HEY_WILL_SOMEBODY_HAVE_FUN_WITH_ME;
	
	@ClientString(id = 3000253, message = "Now the time has come, Aden... I'll use my gases to conquer all the continent!")
	public static NpcStringId NOW_THE_TIME_HAS_COME_ADEN_I_LL_USE_MY_GASES_TO_CONQUER_ALL_THE_CONTINENT;
	
	@ClientString(id = 3000254, message = "Bend the knee to the rising ruler of the continent!")
	public static NpcStringId BEND_THE_KNEE_TO_THE_RISING_RULER_OF_THE_CONTINENT;
	
	@ClientString(id = 3000255, message = "Hey, $s1! See what I've got for you!")
	public static NpcStringId HEY_S1_SEE_WHAT_I_VE_GOT_FOR_YOU;
	
	@ClientString(id = 3000256, message = "Hey, $s1! I'll beat you up!")
	public static NpcStringId HEY_S1_I_LL_BEAT_YOU_UP;
	
	@ClientString(id = 3000257, message = "Hey, $s1! Take this!")
	public static NpcStringId HEY_S1_TAKE_THIS;
	
	@ClientString(id = 3000258, message = "Let's dance before you die! Frintezza, where is music?")
	public static NpcStringId LET_S_DANCE_BEFORE_YOU_DIE_FRINTEZZA_WHERE_IS_MUSIC;
	
	@ClientString(id = 3000259, message = "Let's find out how much you like my concentrated gas!")
	public static NpcStringId LET_S_FIND_OUT_HOW_MUCH_YOU_LIKE_MY_CONCENTRATED_GAS;
	
	@ClientString(id = 3000260, message = "Are you trying to attack me from afar? Taste my gas!")
	public static NpcStringId ARE_YOU_TRYING_TO_ATTACK_ME_FROM_AFAR_TASTE_MY_GAS;
	
	@ClientString(id = 3000261, message = "My gases shall strike down anyone!")
	public static NpcStringId MY_GASES_SHALL_STRIKE_DOWN_ANYONE;
	
	@ClientString(id = 3000262, message = "What? Why does my gas do no harm?")
	public static NpcStringId WHAT_WHY_DOES_MY_GAS_DO_NO_HARM;
	
	@ClientString(id = 3000263, message = "Is this Enchant Scroll? Impossible!")
	public static NpcStringId IS_THIS_ENCHANT_SCROLL_IMPOSSIBLE;
	
	@ClientString(id = 3000264, message = "What is it? Supply Box? Oh, no!")
	public static NpcStringId WHAT_IS_IT_SUPPLY_BOX_OH_NO;
	
	@ClientString(id = 3000265, message = "The Flame Festival has begun! We are celebrating the victory on the Orc.")
	public static NpcStringId THE_FLAME_FESTIVAL_HAS_BEGUN_WE_ARE_CELEBRATING_THE_VICTORY_ON_THE_ORC;
	
	@ClientString(id = 3000266, message = "When the festival of flames is ended, Victory will appear to reward brave heroes.")
	public static NpcStringId WHEN_THE_FESTIVAL_OF_FLAMES_IS_ENDED_VICTORY_WILL_APPEAR_TO_REWARD_BRAVE_HEROES;
	
	@ClientString(id = 3000267, message = "We've spent all these years together. Thank you for supporting Lineage 2!")
	public static NpcStringId WE_VE_SPENT_ALL_THESE_YEARS_TOGETHER_THANK_YOU_FOR_SUPPORTING_LINEAGE_2;
	
	@ClientString(id = 3000268, message = "We have prepared a small present for you. We hope it will come in handy.")
	public static NpcStringId WE_HAVE_PREPARED_A_SMALL_PRESENT_FOR_YOU_WE_HOPE_IT_WILL_COME_IN_HANDY;
	
	@ClientString(id = 3000269, message = "I hope your life will be full of joy.")
	public static NpcStringId I_HOPE_YOUR_LIFE_WILL_BE_FULL_OF_JOY;
	
	@ClientString(id = 3000270, message = "The Lineage 2 team wishes you all the best and success. Thank you!")
	public static NpcStringId THE_LINEAGE_2_TEAM_WISHES_YOU_ALL_THE_BEST_AND_SUCCESS_THANK_YOU;
	
	@ClientString(id = 3000271, message = "Orc is defeated! $s1 is our hero of the day!")
	public static NpcStringId ORC_IS_DEFEATED_S1_IS_OUR_HERO_OF_THE_DAY;
	
	@ClientString(id = 3000272, message = "First... to... reach... 1.2.0")
	public static NpcStringId FIRST_TO_REACH_1_2_0;
	
	@ClientString(id = 3000273, message = "Sieg...fried's... 'army'...")
	public static NpcStringId SIEG_FRIED_S_ARMY;
	
	@ClientString(id = 3000274, message = "Cong...ratu...lations... Clack... Clack...")
	public static NpcStringId CONG_RATU_LATIONS_CLACK_CLACK;
	
	@ClientString(id = 3000275, message = "Mo...ving... for...ward...")
	public static NpcStringId MO_VING_FOR_WARD;
	
	@ClientString(id = 3000276, message = "All... attack...")
	public static NpcStringId ALL_ATTACK_2;
	
	@ClientString(id = 3000277, message = "Hey! There must be something inside!")
	public static NpcStringId HEY_THERE_MUST_BE_SOMETHING_INSIDE;
	
	@ClientString(id = 3000278, message = "Ha-ha! Have you ever seen a watermelon this big?")
	public static NpcStringId HA_HA_HAVE_YOU_EVER_SEEN_A_WATERMELON_THIS_BIG;
	
	@ClientString(id = 3000279, message = "Ha-ha! Are you sure?")
	public static NpcStringId HA_HA_ARE_YOU_SURE;
	
	@ClientString(id = 3000280, message = "Here comes Baby Shark Doo Doo Doo!")
	public static NpcStringId HERE_COMES_BABY_SHARK_DOO_DOO_DOO;
	
	@ClientString(id = 3000281, message = "Hey, I want a watermelon too!")
	public static NpcStringId HEY_I_WANT_A_WATERMELON_TOO;
	
	@ClientString(id = 3000282, message = "Hurry up!")
	public static NpcStringId HURRY_UP;
	
	@ClientString(id = 3000283, message = "It's a pity you can play Lineage 2 only 24 hours a day.")
	public static NpcStringId IT_S_A_PITY_YOU_CAN_PLAY_LINEAGE_2_ONLY_24_HOURS_A_DAY;
	
	@ClientString(id = 3000284, message = "Om nom nom...")
	public static NpcStringId OM_NOM_NOM;
	
	@ClientString(id = 3000285, message = "Where did this cheese come from?")
	public static NpcStringId WHERE_DID_THIS_CHEESE_COME_FROM;
	
	@ClientString(id = 3000286, message = "Very tasty! Thank you so much! I hope all your dreams will come true in the new year!")
	public static NpcStringId VERY_TASTY_THANK_YOU_SO_MUCH_I_HOPE_ALL_YOUR_DREAMS_WILL_COME_TRUE_IN_THE_NEW_YEAR;
	
	@ClientString(id = 3000287, message = "Thank you for staying in Lineage 2 this year!")
	public static NpcStringId THANK_YOU_FOR_STAYING_IN_LINEAGE_2_THIS_YEAR;
	
	@ClientString(id = 3000288, message = "Let's celebrate the Lineage 2 17th Anniversary!")
	public static NpcStringId LET_S_CELEBRATE_THE_LINEAGE_2_17TH_ANNIVERSARY;
	
	@ClientString(id = 3000289, message = "All Christmas presents are mine now!")
	public static NpcStringId ALL_CHRISTMAS_PRESENTS_ARE_MINE_NOW;
	
	@ClientString(id = 3000290, message = "Did Santa Claus sent you to get me?")
	public static NpcStringId DID_SANTA_CLAUS_SENT_YOU_TO_GET_ME;
	
	@ClientString(id = 3000291, message = "I will take your present too!")
	public static NpcStringId I_WILL_TAKE_YOUR_PRESENT_TOO;
	
	@ClientString(id = 3000292, message = "Okay-okay! I was wrong! Just stop hitting me...")
	public static NpcStringId OKAY_OKAY_I_WAS_WRONG_JUST_STOP_HITTING_ME;
	
	@ClientString(id = 3000293, message = "I will diligently help Santa Claus.")
	public static NpcStringId I_WILL_DILIGENTLY_HELP_SANTA_CLAUS;
	
	@ClientString(id = 3000294, message = "No... I'm getting weaker...")
	public static NpcStringId NO_I_M_GETTING_WEAKER;
	
	@ClientString(id = 3000295, message = "What? The time's been flying...")
	public static NpcStringId WHAT_THE_TIME_S_BEEN_FLYING;
	
	@ClientString(id = 3000296, message = "He-he... Where now?")
	public static NpcStringId HE_HE_WHERE_NOW;
	
	@ClientString(id = 3000297, message = "Huh! Bored. I've had enough.")
	public static NpcStringId HUH_BORED_I_VE_HAD_ENOUGH;
	
	@ClientString(id = 3000298, message = "Soon you'll be in a world where souls dwell...")
	public static NpcStringId SOON_YOU_LL_BE_IN_A_WORLD_WHERE_SOULS_DWELL;
	
	@ClientString(id = 3000299, message = "Curse of Death... Will someone be able to conquer the death itself...?")
	public static NpcStringId CURSE_OF_DEATH_WILL_SOMEONE_BE_ABLE_TO_CONQUER_THE_DEATH_ITSELF;
	
	@ClientString(id = 3000300, message = "Soon there will come a dawn of your new life...")
	public static NpcStringId SOON_THERE_WILL_COME_A_DAWN_OF_YOUR_NEW_LIFE;
	
	@ClientString(id = 3000301, message = "Gableena is the best fortune-teller on the continent!")
	public static NpcStringId GABLEENA_IS_THE_BEST_FORTUNE_TELLER_ON_THE_CONTINENT;
	
	@ClientString(id = 3000302, message = "Would you like to know if you will rule Aden somewhere in the future?")
	public static NpcStringId WOULD_YOU_LIKE_TO_KNOW_IF_YOU_WILL_RULE_ADEN_SOMEWHERE_IN_THE_FUTURE;
	
	@ClientString(id = 3000303, message = "Hey, why are you not celebrating the anniversary with Amora?")
	public static NpcStringId HEY_WHY_ARE_YOU_NOT_CELEBRATING_THE_ANNIVERSARY_WITH_AMORA;
	
	@ClientString(id = 3000304, message = "We've prepared a lot of gifts for the anniversary! Come, take a look!")
	public static NpcStringId WE_VE_PREPARED_A_LOT_OF_GIFTS_FOR_THE_ANNIVERSARY_COME_TAKE_A_LOOK;
	
	@ClientString(id = 3000305, message = "HELLOBUFFTOON")
	public static NpcStringId HELLOBUFFTOON;
	
	@ClientString(id = 3000306, message = "WEBTOONWORLD")
	public static NpcStringId WEBTOONWORLD;
	
	@ClientString(id = 3000307, message = "18THLINEAGE2")
	public static NpcStringId EIGHTEENTH_LINEAGE2;
	
	@ClientString(id = 3000308, message = "HAPPYDAYS")
	public static NpcStringId HAPPYDAYS;
	
	@ClientString(id = 3000309, message = "LETSBUFFTOON")
	public static NpcStringId LETSBUFFTOON;
	
	@ClientString(id = 3000310, message = "BEYONDGAME")
	public static NpcStringId BEYONDGAME;
	
	@ClientString(id = 3000311, message = "LINEAGE2TOON")
	public static NpcStringId LINEAGE2TOON;
	
	@ClientString(id = 3000312, message = "BUFFYOURPLAY")
	public static NpcStringId BUFFYOURPLAY;
	
	@ClientString(id = 3000313, message = "COMICFANTASY")
	public static NpcStringId COMICFANTASY;
	
	@ClientString(id = 3000314, message = "TOONUPDATE")
	public static NpcStringId TOONUPDATE;
	
	@ClientString(id = 3000315, message = "BUFFTOONPLEASE")
	public static NpcStringId BUFFTOONPLEASE;
	
	@ClientString(id = 3000316, message = "GIFTWEBTOON")
	public static NpcStringId GIFTWEBTOON;
	
	@ClientString(id = 3000317, message = "BUFFTOONTIME")
	public static NpcStringId BUFFTOONTIME;
	
	@ClientString(id = 3000318, message = "ENJOYTOON")
	public static NpcStringId ENJOYTOON;
	
	@ClientString(id = 3000319, message = "ADENKING")
	public static NpcStringId ADENKING;
	
	@ClientString(id = 3000320, message = "EPICSTORY")
	public static NpcStringId EPICSTORY;
	
	@ClientString(id = 3000321, message = "BUFFYOURTIME")
	public static NpcStringId BUFFYOURTIME;
	
	@ClientString(id = 3000322, message = "FUNWEBTOON")
	public static NpcStringId FUNWEBTOON;
	
	@ClientString(id = 3000323, message = "LUCKYSEVEN")
	public static NpcStringId LUCKYSEVEN;
	
	@ClientString(id = 3000324, message = "DRAMATICPLAY")
	public static NpcStringId DRAMATICPLAY;
	
	@ClientString(id = 3000325, message = "MYADVENTURE")
	public static NpcStringId MYADVENTURE;
	
	@ClientString(id = 3000326, message = "FUNNYSTORY")
	public static NpcStringId FUNNYSTORY;
	
	@ClientString(id = 3000327, message = "SNACKTIME")
	public static NpcStringId SNACKTIME;
	
	@ClientString(id = 3000328, message = "PLAYBUFFTOON")
	public static NpcStringId PLAYBUFFTOON;
	
	@ClientString(id = 3000329, message = "GAMEKING")
	public static NpcStringId GAMEKING;
	
	@ClientString(id = 3000330, message = "GOBUFFTOON")
	public static NpcStringId GOBUFFTOON;
	
	@ClientString(id = 3000331, message = "YESBUFFTOON")
	public static NpcStringId YESBUFFTOON;
	
	@ClientString(id = 3000332, message = "SHALLWEBUFF")
	public static NpcStringId SHALLWEBUFF;
	
	@ClientString(id = 3000333, message = "LEGENDARYPLAY")
	public static NpcStringId LEGENDARYPLAY;
	
	@ClientString(id = 3000334, message = "You can stop the World End by destroying the Magic Device. If you fail, the Ultimate Dance Time will be activated.")
	public static NpcStringId YOU_CAN_STOP_THE_WORLD_END_BY_DESTROYING_THE_MAGIC_DEVICE_IF_YOU_FAIL_THE_ULTIMATE_DANCE_TIME_WILL_BE_ACTIVATED;
	
	@ClientString(id = 3000335, message = "You have failed to break the Magic Device, and the Ultimate Dance Time begins. One, two, three! Let's dance!")
	public static NpcStringId YOU_HAVE_FAILED_TO_BREAK_THE_MAGIC_DEVICE_AND_THE_ULTIMATE_DANCE_TIME_BEGINS_ONE_TWO_THREE_LET_S_DANCE;
	
	@ClientString(id = 3000336, message = "Eigis' Shadow is defeated! $s1 is our hero of the day!")
	public static NpcStringId EIGIS_SHADOW_IS_DEFEATED_S1_IS_OUR_HERO_OF_THE_DAY;
	
	@ClientString(id = 3000337, message = "Currently $s1 has dealt the most damage to Eigis' Shadow.")
	public static NpcStringId CURRENTLY_S1_HAS_DEALT_THE_MOST_DAMAGE_TO_EIGIS_SHADOW;
	
	@ClientString(id = 3000338, message = "The light energy is spilling around Eigis' Shadow.")
	public static NpcStringId THE_LIGHT_ENERGY_IS_SPILLING_AROUND_EIGIS_SHADOW;
	
	@ClientString(id = 3000339, message = "Victory appears. She is ready to give out rewards.")
	public static NpcStringId VICTORY_APPEARS_SHE_IS_READY_TO_GIVE_OUT_REWARDS;
	
	@ClientString(id = 3000340, message = "Eigis' Shadow appears in the Combat Training Ground.")
	public static NpcStringId EIGIS_SHADOW_APPEARS_IN_THE_COMBAT_TRAINING_GROUND;
	
	@ClientString(id = 3000341, message = "Eigis' Shadow becomes invisible.")
	public static NpcStringId EIGIS_SHADOW_BECOMES_INVISIBLE;
	
	@ClientString(id = 8888001, message = "Intruder. The gate will soon be closed.")
	public static NpcStringId INTRUDER_THE_GATE_WILL_SOON_BE_CLOSED;
	
	@ClientString(id = 8888002, message = "Who dare to interrupt our rest...")
	public static NpcStringId WHO_DARE_TO_INTERRUPT_OUR_REST;
	
	@ClientString(id = 8888003, message = "Those who came here looking for cursed ones... welcome.")
	public static NpcStringId THOSE_WHO_CAME_HERE_LOOKING_FOR_CURSED_ONES_WELCOME;
	
	@ClientString(id = 8888004, message = "Bloodsucking creatures! Absorb the light and fill it into darkness.")
	public static NpcStringId BLOODSUCKING_CREATURES_ABSORB_THE_LIGHT_AND_FILL_IT_INTO_DARKNESS;
	
	@ClientString(id = 8888005, message = "Let's see how much you can endure...")
	public static NpcStringId LET_S_SEE_HOW_MUCH_YOU_CAN_ENDURE;
	
	@ClientString(id = 8888006, message = "Don't you fear death?")
	public static NpcStringId DON_T_YOU_FEAR_DEATH;
	
	@ClientString(id = 8888007, message = "This is only the start.")
	public static NpcStringId THIS_IS_ONLY_THE_START;
	
	@ClientString(id = 8888008, message = "Darkness! Swallow everything away.")
	public static NpcStringId DARKNESS_SWALLOW_EVERYTHING_AWAY;
	
	@ClientString(id = 8888009, message = "Amazing... but this is the end. Full force advance!")
	public static NpcStringId AMAZING_BUT_THIS_IS_THE_END_FULL_FORCE_ADVANCE;
	
	@ClientString(id = 8888010, message = "I now have to go and handle it.")
	public static NpcStringId I_NOW_HAVE_TO_GO_AND_HANDLE_IT;
	
	@ClientString(id = 8888011, message = "For the eternal rest of the forgotten heroes!")
	public static NpcStringId FOR_THE_ETERNAL_REST_OF_THE_FORGOTTEN_HEROES;
	
	@ClientString(id = 8888012, message = "Their possession can be broken by breaking the sphere of light.")
	public static NpcStringId THEIR_POSSESSION_CAN_BE_BROKEN_BY_BREAKING_THE_SPHERE_OF_LIGHT;
	
	@ClientString(id = 8888013, message = "We need a little more...")
	public static NpcStringId WE_NEED_A_LITTLE_MORE;
	
	@ClientString(id = 8888014, message = "I will summon more spheres of light with the last of my strength.")
	public static NpcStringId I_WILL_SUMMON_MORE_SPHERES_OF_LIGHT_WITH_THE_LAST_OF_MY_STRENGTH;
	
	@ClientString(id = 8888015, message = "A little more... Please try a little more.")
	public static NpcStringId A_LITTLE_MORE_PLEASE_TRY_A_LITTLE_MORE;
	
	@ClientString(id = 8888016, message = "Bloodsucking creatures! Wake the soldiers now!")
	public static NpcStringId BLOODSUCKING_CREATURES_WAKE_THE_SOLDIERS_NOW;
	
	@ClientString(id = 8888017, message = "Lv. 1")
	public static NpcStringId LV_1_2;
	
	@ClientString(id = 8888018, message = "Lv. 2")
	public static NpcStringId LV_2_2;
	
	@ClientString(id = 8888019, message = "Lv. 3")
	public static NpcStringId LV_3_2;
	
	@ClientString(id = 8888020, message = "Lv. 4")
	public static NpcStringId LV_4_2;
	
	@ClientString(id = 8888021, message = "Lv. 5")
	public static NpcStringId LV_5_2;
	
	@ClientString(id = 8888022, message = "Lv. 6")
	public static NpcStringId LV_6_2;
	
	@ClientString(id = 8888023, message = "Lv. 7")
	public static NpcStringId LV_7_2;
	
	@ClientString(id = 8888024, message = "Lv. 8")
	public static NpcStringId LV_8_2;
	
	@ClientString(id = 8888025, message = "Final level")
	public static NpcStringId FINAL_LEVEL;
	
	@ClientString(id = 8888026, message = "Bonus level")
	public static NpcStringId BONUS_LEVEL;
	
	@ClientString(id = 8888027, message = "Weeping Yui appears.")
	public static NpcStringId WEEPING_YUI_APPEARS;
	
	@ClientString(id = 8888028, message = "Mukshu the Coward and Blind Hornafi appears.")
	public static NpcStringId MUKSHU_THE_COWARD_AND_BLIND_HORNAFI_APPEARS;
	
	@ClientString(id = 8888029, message = "Enraged Master Kinen")
	public static NpcStringId ENRAGED_MASTER_KINEN;
	
	@ClientString(id = 8888030, message = "Sir Lesyinda of the Black Shadow appears.")
	public static NpcStringId SIR_LESYINDA_OF_THE_BLACK_SHADOW_APPEARS;
	
	@ClientString(id = 8888031, message = "Magical Warrior Konyar appears.")
	public static NpcStringId MAGICAL_WARRIOR_KONYAR_APPEARS;
	
	@ClientString(id = 8888032, message = "Yoentumak the Waiter appears.")
	public static NpcStringId YOENTUMAK_THE_WAITER_APPEARS;
	
	@ClientString(id = 8888033, message = "Ron appears.")
	public static NpcStringId RON_APPEARS;
	
	@ClientString(id = 8888100, message = "Harken to me! Great Goddess Shillien was defeated.")
	public static NpcStringId HARKEN_TO_ME_GREAT_GODDESS_SHILLIEN_WAS_DEFEATED;
	
	@ClientString(id = 8888101, message = "Sacrifice of blood for resurrection and destruction!")
	public static NpcStringId SACRIFICE_OF_BLOOD_FOR_RESURRECTION_AND_DESTRUCTION;
	
	@ClientString(id = 8888102, message = "Great Goddess of Destruction")
	public static NpcStringId GREAT_GODDESS_OF_DESTRUCTION;
	
	@ClientString(id = 8888103, message = "Drink the sacrifice of blood that we have")
	public static NpcStringId DRINK_THE_SACRIFICE_OF_BLOOD_THAT_WE_HAVE;
	
	@ClientString(id = 8888104, message = "and bring down the hammer of justice!")
	public static NpcStringId AND_BRING_DOWN_THE_HAMMER_OF_JUSTICE;
	
	@ClientString(id = 8888105, message = "For the destruction and resurrection!")
	public static NpcStringId FOR_THE_DESTRUCTION_AND_RESURRECTION;
	
	@ClientString(id = 8888106, message = "The increased grasp of dark energy causes the ground to shake.")
	public static NpcStringId THE_INCREASED_GRASP_OF_DARK_ENERGY_CAUSES_THE_GROUND_TO_SHAKE;
	
	@ClientString(id = 8888107, message = "Light power seeps out from the town center.")
	public static NpcStringId LIGHT_POWER_SEEPS_OUT_FROM_THE_TOWN_CENTER;
	
	@ClientString(id = 8888108, message = "Dark power seeps out from the town center.")
	public static NpcStringId DARK_POWER_SEEPS_OUT_FROM_THE_TOWN_CENTER;
	
	@ClientString(id = 8888109, message = "Please, let us go!")
	public static NpcStringId PLEASE_LET_US_GO;
	
	@ClientString(id = 8888110, message = "Let us live!!")
	public static NpcStringId LET_US_LIVE;
	
	@ClientString(id = 8888111, message = "I don't wanna die!")
	public static NpcStringId I_DON_T_WANNA_DIE;
	
	@ClientString(id = 8888112, message = "Mom...")
	public static NpcStringId MOM_2;
	
	@ClientString(id = 8888113, message = "Oh Einhasad...")
	public static NpcStringId OH_EINHASAD;
	
	@ClientString(id = 8888114, message = "Cough! Cough! My body is rotting...")
	public static NpcStringId COUGH_COUGH_MY_BODY_IS_ROTTING;
	
	@ClientString(id = 8888115, message = "Dirty Shillien's dogs!")
	public static NpcStringId DIRTY_SHILLIEN_S_DOGS;
	
	@ClientString(id = 8888116, message = "Ahhk!")
	public static NpcStringId AHHK;
	
	@ClientString(id = 8888117, message = "Ughh...!")
	public static NpcStringId UGHH;
	
	@ClientString(id = 8888118, message = "You feel yourself being dragged to another location.")
	public static NpcStringId YOU_FEEL_YOURSELF_BEING_DRAGGED_TO_ANOTHER_LOCATION;
	
	@ClientString(id = 8888119, message = "On your way to the spirit world of light, you suddenly feel a dark aura surrounding you.")
	public static NpcStringId ON_YOUR_WAY_TO_THE_SPIRIT_WORLD_OF_LIGHT_YOU_SUDDENLY_FEEL_A_DARK_AURA_SURROUNDING_YOU;
	
	@ClientString(id = 8888120, message = "$s1...You ended up giving rotting dark to them! Darkness will never disappear. I will be back!")
	public static NpcStringId S1_YOU_ENDED_UP_GIVING_ROTTING_DARK_TO_THEM_DARKNESS_WILL_NEVER_DISAPPEAR_I_WILL_BE_BACK;
	
	@ClientString(id = 8888121, message = "$s1! Cannot give them decaying darkness!")
	public static NpcStringId S1_CANNOT_GIVE_THEM_DECAYING_DARKNESS;
	
	@ClientString(id = 8888122, message = "$s1! This brings peace to the town! Thank you!")
	public static NpcStringId S1_THIS_BRINGS_PEACE_TO_THE_TOWN_THANK_YOU;
	
	@ClientString(id = 8888123, message = "$s1, May the darkness bless you...heheheh")
	public static NpcStringId S1_MAY_THE_DARKNESS_BLESS_YOU_HEHEHEH;
	
	@ClientString(id = 8888124, message = "$s1 successfully enchanted to +18! Congratulations!")
	public static NpcStringId S1_SUCCESSFULLY_ENCHANTED_TO_18_CONGRATULATIONS;
	
	@ClientString(id = 10004431, message = "Aden Castle guards are teleporting inside the castle.")
	public static NpcStringId ADEN_CASTLE_GUARDS_ARE_TELEPORTING_INSIDE_THE_CASTLE;
	
	@ClientString(id = 10004432, message = "It teleports the guard members of the Gludio Castle to the inside of the castle.")
	public static NpcStringId IT_TELEPORTS_THE_GUARD_MEMBERS_OF_THE_GLUDIO_CASTLE_TO_THE_INSIDE_OF_THE_CASTLE;
	
	@ClientString(id = 10004433, message = "It teleports the guard members of the Dion Castle to the inside of the castle.")
	public static NpcStringId IT_TELEPORTS_THE_GUARD_MEMBERS_OF_THE_DION_CASTLE_TO_THE_INSIDE_OF_THE_CASTLE;
	
	@ClientString(id = 10004434, message = "It teleports the guard members of the Giran Castle to the inside of the castle.")
	public static NpcStringId IT_TELEPORTS_THE_GUARD_MEMBERS_OF_THE_GIRAN_CASTLE_TO_THE_INSIDE_OF_THE_CASTLE;
	
	@ClientString(id = 10004435, message = "It teleports the guard members of the Dion Castle to the inside of the castle.")
	public static NpcStringId IT_TELEPORTS_THE_GUARD_MEMBERS_OF_THE_DION_CASTLE_TO_THE_INSIDE_OF_THE_CASTLE_2;
	
	@ClientString(id = 10004436, message = "Aden Castle guards are teleporting inside the castle.")
	public static NpcStringId ADEN_CASTLE_GUARDS_ARE_TELEPORTING_INSIDE_THE_CASTLE_2;
	
	@ClientString(id = 10004437, message = "It teleports the guard members of the Innadril Castle to the inside of the castle.")
	public static NpcStringId IT_TELEPORTS_THE_GUARD_MEMBERS_OF_THE_INNADRIL_CASTLE_TO_THE_INSIDE_OF_THE_CASTLE;
	
	@ClientString(id = 10004438, message = "It teleports the guard members of the Goddard Castle to the inside of the castle.")
	public static NpcStringId IT_TELEPORTS_THE_GUARD_MEMBERS_OF_THE_GODDARD_CASTLE_TO_THE_INSIDE_OF_THE_CASTLE;
	
	@ClientString(id = 10004439, message = "It teleports the guard members of the Rune Castle to the inside of the castle.")
	public static NpcStringId IT_TELEPORTS_THE_GUARD_MEMBERS_OF_THE_RUNE_CASTLE_TO_THE_INSIDE_OF_THE_CASTLE;
	
	@ClientString(id = 10004440, message = "It teleports the guard members of the Schuttgart Castle to the inside of the castle.")
	public static NpcStringId IT_TELEPORTS_THE_GUARD_MEMBERS_OF_THE_SCHUTTGART_CASTLE_TO_THE_INSIDE_OF_THE_CASTLE;
	
	@ClientString(id = 10004441, message = "It teleports the guard members of the Elmore Imperial Castle to the inside of the castle.")
	public static NpcStringId IT_TELEPORTS_THE_GUARD_MEMBERS_OF_THE_ELMORE_IMPERIAL_CASTLE_TO_THE_INSIDE_OF_THE_CASTLE;
	
	@ClientString(id = 10105681, message = "Wall of Argos (Altar of White Allosce)")
	public static NpcStringId WALL_OF_ARGOS_ALTAR_OF_WHITE_ALLOSCE;
	
	@ClientString(id = 10303001, message = "$s1! May the blessing of light be with you!")
	public static NpcStringId S1_MAY_THE_BLESSING_OF_LIGHT_BE_WITH_YOU;
	
	@ClientString(id = 10303002, message = "$s1! You will regret not giving me the trace of decaying darkness!")
	public static NpcStringId S1_YOU_WILL_REGRET_NOT_GIVING_ME_THE_TRACE_OF_DECAYING_DARKNESS;
	
	@ClientString(id = 10303003, message = "$s1. May the blessing of darkness be with you!")
	public static NpcStringId S1_MAY_THE_BLESSING_OF_DARKNESS_BE_WITH_YOU;
	
	@ClientString(id = 10303004, message = "$s1. You fool! You will regret not giving me the trace of decaying darkness!")
	public static NpcStringId S1_YOU_FOOL_YOU_WILL_REGRET_NOT_GIVING_ME_THE_TRACE_OF_DECAYING_DARKNESS;
	
	@ClientString(id = 10307000, message = "You are too far from the corpse to show your condolences.")
	public static NpcStringId YOU_ARE_TOO_FAR_FROM_THE_CORPSE_TO_SHOW_YOUR_CONDOLENCES;
	
	@ClientString(id = 10307001, message = "$s1! Even if you make me fall, it's all useless!")
	public static NpcStringId S1_EVEN_IF_YOU_MAKE_ME_FALL_IT_S_ALL_USELESS;
	
	@ClientString(id = 10307002, message = "I will come back alive with rotting aura!")
	public static NpcStringId I_WILL_COME_BACK_ALIVE_WITH_ROTTING_AURA;
	
	@ClientString(id = 10307003, message = "Darkness that engulfed me one day made me this way!")
	public static NpcStringId DARKNESS_THAT_ENGULFED_ME_ONE_DAY_MADE_ME_THIS_WAY;
	
	@ClientString(id = 10307004, message = "$s1, be careful. Sad... my fairies!")
	public static NpcStringId S1_BE_CAREFUL_SAD_MY_FAIRIES;
	
	@ClientString(id = 10307005, message = "$s1, a treason!")
	public static NpcStringId S1_A_TREASON;
	
	@ClientString(id = 10307006, message = "Traitor Crystalline Golem")
	public static NpcStringId TRAITOR_CRYSTALLINE_GOLEM;
	
	@ClientString(id = 10307007, message = "Crystalline Golem")
	public static NpcStringId CRYSTALLINE_GOLEM;
	
	@ClientString(id = 10307008, message = "Scout")
	public static NpcStringId SCOUT;
	
	@ClientString(id = 10307009, message = "No.")
	public static NpcStringId NO;
	
	@ClientString(id = 10307010, message = "It's a secret.")
	public static NpcStringId IT_S_A_SECRET;
	
	@ClientString(id = 10307011, message = "I can't tell you.")
	public static NpcStringId I_CAN_T_TELL_YOU;
	
	@ClientString(id = 10307012, message = "No. No.")
	public static NpcStringId NO_NO;
	
	@ClientString(id = 10307013, message = "Yes. Yes. Yes. Yes.")
	public static NpcStringId YES_YES_YES_YES;
	
	@ClientString(id = 10307014, message = "It hurts. Stop.")
	public static NpcStringId IT_HURTS_STOP;
	
	@ClientString(id = 10338001, message = "The one who resonates to darkness...")
	public static NpcStringId THE_ONE_WHO_RESONATES_TO_DARKNESS;
	
	@ClientString(id = 10338002, message = "Find Hermuncus.")
	public static NpcStringId FIND_HERMUNCUS;
	
	@ClientString(id = 10338003, message = "Find Hermuncus.")
	public static NpcStringId FIND_HERMUNCUS_2;
	
	@ClientString(id = 10338004, message = "Find Hermuncus.")
	public static NpcStringId FIND_HERMUNCUS_3;
	
	@ClientString(id = 10338005, message = "Break the seal.")
	public static NpcStringId BREAK_THE_SEAL;
	
	@ClientString(id = 10338006, message = "Free me from this binding of light!")
	public static NpcStringId FREE_ME_FROM_THIS_BINDING_OF_LIGHT;
	
	@ClientString(id = 10338007, message = "Destroy the Ghost of Harnak... this corrupted creature.")
	public static NpcStringId DESTROY_THE_GHOST_OF_HARNAK_THIS_CORRUPTED_CREATURE;
	
	@ClientString(id = 10338008, message = "Free me... And I promise you the power of Giants!")
	public static NpcStringId FREE_ME_AND_I_PROMISE_YOU_THE_POWER_OF_GIANTS;
	
	@ClientString(id = 10338009, message = "Fight for me... The true leader of all the races!")
	public static NpcStringId FIGHT_FOR_ME_THE_TRUE_LEADER_OF_ALL_THE_RACES;
	
	@ClientString(id = 10338010, message = "You may use Scroll of Afterlife from Hermuncus to Awaken.")
	public static NpcStringId YOU_MAY_USE_SCROLL_OF_AFTERLIFE_FROM_HERMUNCUS_TO_AWAKEN;
	
	@ClientString(id = 10338011, message = "An intruder... interesting.")
	public static NpcStringId AN_INTRUDER_INTERESTING;
	
	@ClientString(id = 10338012, message = "Prove your worth...")
	public static NpcStringId PROVE_YOUR_WORTH;
	
	@ClientString(id = 10338013, message = "Only those strong enough shall proceed.")
	public static NpcStringId ONLY_THOSE_STRONG_ENOUGH_SHALL_PROCEED;
	
	@ClientString(id = 10338014, message = "Are you against the will of light?")
	public static NpcStringId ARE_YOU_AGAINST_THE_WILL_OF_LIGHT;
	
	@ClientString(id = 10338015, message = "Come! Attack me if you dare!")
	public static NpcStringId COME_ATTACK_ME_IF_YOU_DARE;
	
	@ClientString(id = 10338016, message = "Are you planning to betray the gods and follow a Giant?")
	public static NpcStringId ARE_YOU_PLANNING_TO_BETRAY_THE_GODS_AND_FOLLOW_A_GIANT;
	
	@ClientString(id = 10338017, message = "It's the end for you traitor!")
	public static NpcStringId IT_S_THE_END_FOR_YOU_TRAITOR;
	
	@ClientString(id = 10338018, message = "Haha...")
	public static NpcStringId HAHA;
	
	@ClientString(id = 10338019, message = "I want to hear you cry.")
	public static NpcStringId I_WANT_TO_HEAR_YOU_CRY;
	
	@ClientString(id = 10338020, message = "Mortal!")
	public static NpcStringId MORTAL;
	
	@ClientString(id = 10338021, message = "Lets see what you are made of!")
	public static NpcStringId LETS_SEE_WHAT_YOU_ARE_MADE_OF;
	
	@ClientString(id = 10338022, message = "You will not free Hermuncus.")
	public static NpcStringId YOU_WILL_NOT_FREE_HERMUNCUS;
	
	@ClientString(id = 10338023, message = "You'll have to kill us first!")
	public static NpcStringId YOU_LL_HAVE_TO_KILL_US_FIRST;
	
	@ClientString(id = 10338024, message = "Trying to free Hermuncus...")
	public static NpcStringId TRYING_TO_FREE_HERMUNCUS;
	
	@ClientString(id = 10338025, message = "Repent and your death will be quick!")
	public static NpcStringId REPENT_AND_YOUR_DEATH_WILL_BE_QUICK;
	
	@ClientString(id = 10338026, message = "You will never break the seal!")
	public static NpcStringId YOU_WILL_NEVER_BREAK_THE_SEAL;
	
	@ClientString(id = 10338027, message = "Die traitor!")
	public static NpcStringId DIE_TRAITOR;
	
	@ClientString(id = 10338028, message = "Only the light may pass.")
	public static NpcStringId ONLY_THE_LIGHT_MAY_PASS;
	
	@ClientString(id = 10338029, message = "You are not light. You may not pass.")
	public static NpcStringId YOU_ARE_NOT_LIGHT_YOU_MAY_NOT_PASS;
	
	@ClientString(id = 10338030, message = "Prove your worth...")
	public static NpcStringId PROVE_YOUR_WORTH_2;
	
	@ClientString(id = 10338031, message = "Are you strong or weak... Of the Light or darkness...")
	public static NpcStringId ARE_YOU_STRONG_OR_WEAK_OF_THE_LIGHT_OR_DARKNESS;
	
	@ClientString(id = 10338032, message = "Only those of light may pass. Others must prove their strength.")
	public static NpcStringId ONLY_THOSE_OF_LIGHT_MAY_PASS_OTHERS_MUST_PROVE_THEIR_STRENGTH;
	
	@ClientString(id = 10338033, message = "Warrior. I've finally got out of seal of light thanks to you.")
	public static NpcStringId WARRIOR_I_VE_FINALLY_GOT_OUT_OF_SEAL_OF_LIGHT_THANKS_TO_YOU;
	
	@ClientString(id = 10338034, message = "Is strength to defend the world what you wanted?")
	public static NpcStringId IS_STRENGTH_TO_DEFEND_THE_WORLD_WHAT_YOU_WANTED;
	
	@ClientString(id = 10338035, message = "I will awaken you...")
	public static NpcStringId I_WILL_AWAKEN_YOU;
	
	@ClientString(id = 10338036, message = "Receive this power form the ancient Giant.")
	public static NpcStringId RECEIVE_THIS_POWER_FORM_THE_ANCIENT_GIANT;
	
	@ClientString(id = 10338037, message = "Use this new power when the time is right.")
	public static NpcStringId USE_THIS_NEW_POWER_WHEN_THE_TIME_IS_RIGHT;
	
	@ClientString(id = 10363001, message = "Resurrected Soul")
	public static NpcStringId RESURRECTED_SOUL;
	
	@ClientString(id = 11021701, message = "We saw people use Sayune other than the Giant's Minions.")
	public static NpcStringId WE_SAW_PEOPLE_USE_SAYUNE_OTHER_THAN_THE_GIANT_S_MINIONS;
	
	@ClientString(id = 11021702, message = "It's because they have become Awaken... the power of the Giant's.")
	public static NpcStringId IT_S_BECAUSE_THEY_HAVE_BECOME_AWAKEN_THE_POWER_OF_THE_GIANT_S;
	
	@ClientString(id = 11021703, message = "Duh, you can't use Sayune without powers of Giants in the first place.")
	public static NpcStringId DUH_YOU_CAN_T_USE_SAYUNE_WITHOUT_POWERS_OF_GIANTS_IN_THE_FIRST_PLACE;
	
	@ClientString(id = 11021704, message = "I think that's why many people come to visit Celphine.")
	public static NpcStringId I_THINK_THAT_S_WHY_MANY_PEOPLE_COME_TO_VISIT_CELPHINE;
	
	@ClientString(id = 11021705, message = "After Ye Sagira fell there were many sacrifices made.")
	public static NpcStringId AFTER_YE_SAGIRA_FELL_THERE_WERE_MANY_SACRIFICES_MADE;
	
	@ClientString(id = 11021706, message = "Didn't that release the seal on Hermuncus?")
	public static NpcStringId DIDN_T_THAT_RELEASE_THE_SEAL_ON_HERMUNCUS;
	
	@ClientString(id = 11021707, message = "That's the rumor, but nothing to confirm it.")
	public static NpcStringId THAT_S_THE_RUMOR_BUT_NOTHING_TO_CONFIRM_IT;
	
	@ClientString(id = 11021708, message = "It's got to be true, we need to find it.")
	public static NpcStringId IT_S_GOT_TO_BE_TRUE_WE_NEED_TO_FIND_IT;
	
	@ClientString(id = 11022201, message = "Accessories have been added to your Inventory")
	public static NpcStringId ACCESSORIES_HAVE_BEEN_ADDED_TO_YOUR_INVENTORY;
	
	@ClientString(id = 11022202, message = "Armor has been added to your Inventory.")
	public static NpcStringId ARMOR_HAS_BEEN_ADDED_TO_YOUR_INVENTORY;
	
	@ClientString(id = 11170000, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Original Class</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_ORIGINAL_CLASS_BUTTON;
	
	@ClientString(id = 11170002, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Gladiator / Duelist</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_GLADIATOR_DUELIST_BUTTON;
	
	@ClientString(id = 11170003, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Warlord / Dreadnought</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_WARLORD_DREADNOUGHT_BUTTON;
	
	@ClientString(id = 11170005, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Paladin / Phoenix Knight</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_PALADIN_PHOENIX_KNIGHT_BUTTON;
	
	@ClientString(id = 11170006, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Dark Avenger / Hell Knight</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_DARK_AVENGER_HELL_KNIGHT_BUTTON;
	
	@ClientString(id = 11170008, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Treasure Hunter / Adventurer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_TREASURE_HUNTER_ADVENTURER_BUTTON;
	
	@ClientString(id = 11170009, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Hawkeye / Sagittarius</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_HAWKEYE_SAGITTARIUS_BUTTON;
	
	@ClientString(id = 11170012, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Sorcerer / Archmage</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_SORCERER_ARCHMAGE_BUTTON;
	
	@ClientString(id = 11170013, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Necromancer / Soultaker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_NECROMANCER_SOULTAKER_BUTTON;
	
	@ClientString(id = 11170014, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Warlock / Arcana Lord</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_WARLOCK_ARCANA_LORD_BUTTON;
	
	@ClientString(id = 11170016, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Bishop / Cardinal</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_BISHOP_CARDINAL_BUTTON;
	
	@ClientString(id = 11170017, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Prophet / Hierophant</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_PROPHET_HIEROPHANT_BUTTON;
	
	@ClientString(id = 11170020, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Temple Knight / Eva's Templar</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_TEMPLE_KNIGHT_EVA_S_TEMPLAR_BUTTON;
	
	@ClientString(id = 11170021, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Swordsinger / Sword Muse</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_SWORDSINGER_SWORD_MUSE_BUTTON;
	
	@ClientString(id = 11170023, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Plains Walker / Wind Rider</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_PLAINS_WALKER_WIND_RIDER_BUTTON;
	
	@ClientString(id = 11170024, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'> Silver Ranger / Moonlight Sentinel</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_SILVER_RANGER_MOONLIGHT_SENTINEL_BUTTON;
	
	@ClientString(id = 11170027, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Spellsinger / Mystic Muse</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_SPELLSINGER_MYSTIC_MUSE_BUTTON;
	
	@ClientString(id = 11170028, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Elemental Summoner / Elemental Master</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_ELEMENTAL_SUMMONER_ELEMENTAL_MASTER_BUTTON;
	
	@ClientString(id = 11170030, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Elven Elder / Eva's Saint</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_ELVEN_ELDER_EVA_S_SAINT_BUTTON;
	
	@ClientString(id = 11170033, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Shillien Knight / Shillien Templar</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_SHILLIEN_KNIGHT_SHILLIEN_TEMPLAR_BUTTON;
	
	@ClientString(id = 11170034, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Blade Dancer / Spectral Dancer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_BLADE_DANCER_SPECTRAL_DANCER_BUTTON;
	
	@ClientString(id = 11170036, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Abyss Walker / Ghost Hunter</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_ABYSS_WALKER_GHOST_HUNTER_BUTTON;
	
	@ClientString(id = 11170037, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Phantom Ranger / Ghost Sentinel</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_PHANTOM_RANGER_GHOST_SENTINEL_BUTTON;
	
	@ClientString(id = 11170040, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Spellhowler / Storm Screamer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_SPELLHOWLER_STORM_SCREAMER_BUTTON;
	
	@ClientString(id = 11170041, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Phantom Summoner / Spectral Master</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_PHANTOM_SUMMONER_SPECTRAL_MASTER_BUTTON;
	
	@ClientString(id = 11170043, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Shillien Elder / Shillien Saint</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_SHILLIEN_ELDER_SHILLIEN_SAINT_BUTTON;
	
	@ClientString(id = 11170046, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Destroyer / Titan</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_DESTROYER_TITAN_BUTTON;
	
	@ClientString(id = 11170048, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Tyrant / Grand Khavatari</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_TYRANT_GRAND_KHAVATARI_BUTTON;
	
	@ClientString(id = 11170051, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Overlord / Dominator</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_OVERLORD_DOMINATOR_BUTTON;
	
	@ClientString(id = 11170052, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Warcryer / Doomcryer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_WARCRYER_DOOMCRYER_BUTTON;
	
	@ClientString(id = 11170055, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Bounty Hunter / Fortune Seeker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_BOUNTY_HUNTER_FORTUNE_SEEKER_BUTTON;
	
	@ClientString(id = 11170057, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Warsmith / Maestro</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_WARSMITH_MAESTRO_BUTTON;
	
	@ClientString(id = 11170088, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Gladiator / Duelist</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_GLADIATOR_DUELIST_BUTTON_2;
	
	@ClientString(id = 11170089, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Warlord / Dreadnought</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_WARLORD_DREADNOUGHT_BUTTON_2;
	
	@ClientString(id = 11170090, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Paladin / Phoenix Knight</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_PALADIN_PHOENIX_KNIGHT_BUTTON_2;
	
	@ClientString(id = 11170091, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Dark Avenger / Hell Knight</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_DARK_AVENGER_HELL_KNIGHT_BUTTON_2;
	
	@ClientString(id = 11170092, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Hawkeye / Sagittarius</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_HAWKEYE_SAGITTARIUS_BUTTON_2;
	
	@ClientString(id = 11170093, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Treasure Hunter / Adventurer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_TREASURE_HUNTER_ADVENTURER_BUTTON_2;
	
	@ClientString(id = 11170094, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Sorcerer / Archmage</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_SORCERER_ARCHMAGE_BUTTON_2;
	
	@ClientString(id = 11170095, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Necromancer / Soultaker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_NECROMANCER_SOULTAKER_BUTTON_2;
	
	@ClientString(id = 11170096, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Warlock / Arcana Lord</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_WARLOCK_ARCANA_LORD_BUTTON_2;
	
	@ClientString(id = 11170097, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Bishop / Cardinal</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_BISHOP_CARDINAL_BUTTON_2;
	
	@ClientString(id = 11170098, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Prophet / Hierophant</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_PROPHET_HIEROPHANT_BUTTON_2;
	
	@ClientString(id = 11170099, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Temple Knight / Eva's Templar</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_TEMPLE_KNIGHT_EVA_S_TEMPLAR_BUTTON_2;
	
	@ClientString(id = 11170100, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Swordsinger / Sword Muse</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_SWORDSINGER_SWORD_MUSE_BUTTON_2;
	
	@ClientString(id = 11170101, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Plains Walker / Wind Rider</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_PLAINS_WALKER_WIND_RIDER_BUTTON_2;
	
	@ClientString(id = 11170102, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'> Silver Ranger / Moonlight Sentinel</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_SILVER_RANGER_MOONLIGHT_SENTINEL_BUTTON_2;
	
	@ClientString(id = 11170103, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Spellsinger / Mystic Muse</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_SPELLSINGER_MYSTIC_MUSE_BUTTON_2;
	
	@ClientString(id = 11170104, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Elemental Summoner / Elemental Master</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_ELEMENTAL_SUMMONER_ELEMENTAL_MASTER_BUTTON_2;
	
	@ClientString(id = 11170105, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Elven Elder / Eva's Saint</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_ELVEN_ELDER_EVA_S_SAINT_BUTTON_2;
	
	@ClientString(id = 11170106, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Shillien Knight / Shillien Templar</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_SHILLIEN_KNIGHT_SHILLIEN_TEMPLAR_BUTTON_2;
	
	@ClientString(id = 11170107, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Blade Dancer / Spectral Dancer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_BLADE_DANCER_SPECTRAL_DANCER_BUTTON_2;
	
	@ClientString(id = 11170108, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Abyss Walker / Ghost Hunter</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_ABYSS_WALKER_GHOST_HUNTER_BUTTON_2;
	
	@ClientString(id = 11170109, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Phantom Ranger / Ghost Sentinel</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_PHANTOM_RANGER_GHOST_SENTINEL_BUTTON_2;
	
	@ClientString(id = 11170110, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Spellhowler / Storm Screamer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_SPELLHOWLER_STORM_SCREAMER_BUTTON_2;
	
	@ClientString(id = 11170111, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Phantom Summoner / Spectral Master</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_PHANTOM_SUMMONER_SPECTRAL_MASTER_BUTTON_2;
	
	@ClientString(id = 11170112, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Shillien Elder / Shillien Saint</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_SHILLIEN_ELDER_SHILLIEN_SAINT_BUTTON_2;
	
	@ClientString(id = 11170113, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Destroyer / Titan</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_DESTROYER_TITAN_BUTTON_2;
	
	@ClientString(id = 11170114, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Tyrant / Grand Khavatari</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_TYRANT_GRAND_KHAVATARI_BUTTON_2;
	
	@ClientString(id = 11170115, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Overlord / Dominator</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_OVERLORD_DOMINATOR_BUTTON_2;
	
	@ClientString(id = 11170116, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Warcryer / Doomcryer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_WARCRYER_DOOMCRYER_BUTTON_2;
	
	@ClientString(id = 11170117, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Bounty Hunter / Fortune Seeker</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_BOUNTY_HUNTER_FORTUNE_SEEKER_BUTTON_2;
	
	@ClientString(id = 11170118, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Warsmith / Maestro</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_WARSMITH_MAESTRO_BUTTON_2;
	
	@ClientString(id = 11170127, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Berserker / Doombringer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_BERSERKER_DOOMBRINGER_BUTTON;
	
	@ClientString(id = 11170128, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Soul Breaker (Male) / Soul Hound</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_SOUL_BREAKER_MALE_SOUL_HOUND_BUTTON;
	
	@ClientString(id = 11170129, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Soul Breaker (Female) / Soul Hound</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_SOUL_BREAKER_FEMALE_SOUL_HOUND_BUTTON;
	
	@ClientString(id = 11170130, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Arbalester / Trickster</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_ARBALESTER_TRICKSTER_BUTTON;
	
	@ClientString(id = 11170131, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Berserker / DoomBringer</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_BERSERKER_DOOMBRINGER_BUTTON_2;
	
	@ClientString(id = 11170132, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Soul Breaker (Male) / Soul Hound</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_SOUL_BREAKER_MALE_SOUL_HOUND_BUTTON_2;
	
	@ClientString(id = 11170133, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Soul Breaker (Female) / Soul Hound</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_SOUL_BREAKER_FEMALE_SOUL_HOUND_BUTTON_2;
	
	@ClientString(id = 11170134, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Arbalester / Trickster</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_ARBALESTER_TRICKSTER_BUTTON_2;
	
	@ClientString(id = 11170135, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Inspector / Judicator</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_INSPECTOR_JUDICATOR_BUTTON;
	
	@ClientString(id = 11170136, message = "<Button ALIGN=LEFT ICON='NORMAL' action='bypass -h menu_select?ask=$s1&reply=$s2'>Inspector / Judicator</button>")
	public static NpcStringId BUTTON_ALIGN_LEFT_ICON_NORMAL_ACTION_BYPASS_H_MENU_SELECT_ASK_S1_REPLY_S2_INSPECTOR_JUDICATOR_BUTTON_2;
	
	@ClientString(id = 12230001, message = "The assault on Etina's Grand Temple has begun on server Devianne.")
	public static NpcStringId THE_ASSAULT_ON_ETINA_S_GRAND_TEMPLE_HAS_BEGUN_ON_SERVER_DEVIANNE;
	
	@ClientString(id = 12230002, message = "The assault on Etina's Grand Temple has begun on server Nevit.")
	public static NpcStringId THE_ASSAULT_ON_ETINA_S_GRAND_TEMPLE_HAS_BEGUN_ON_SERVER_NEVIT;
	
	@ClientString(id = 12230003, message = "The assault on Etina's Grand Temple has begun on server Cara.")
	public static NpcStringId THE_ASSAULT_ON_ETINA_S_GRAND_TEMPLE_HAS_BEGUN_ON_SERVER_CARA;
	
	@ClientString(id = 12230004, message = "The assault on Etina's Grand Temple has begun on server Tersi.")
	public static NpcStringId THE_ASSAULT_ON_ETINA_S_GRAND_TEMPLE_HAS_BEGUN_ON_SERVER_TERSI;
	
	@ClientString(id = 12230005, message = "The assault on Etina's Grand Temple has begun on server Bremnon.")
	public static NpcStringId THE_ASSAULT_ON_ETINA_S_GRAND_TEMPLE_HAS_BEGUN_ON_SERVER_BREMNON;
	
	@ClientString(id = 12230006, message = "The assault on Etina's Grand Temple has begun on server Lionel.")
	public static NpcStringId THE_ASSAULT_ON_ETINA_S_GRAND_TEMPLE_HAS_BEGUN_ON_SERVER_LIONEL;
	
	@ClientString(id = 12230007, message = "The assault on Etina's Grand Temple has begun on server Bartz.")
	public static NpcStringId THE_ASSAULT_ON_ETINA_S_GRAND_TEMPLE_HAS_BEGUN_ON_SERVER_BARTZ;
	
	@ClientString(id = 12230008, message = "The assault on Etina's Grand Temple has begun on server Sieghardt.")
	public static NpcStringId THE_ASSAULT_ON_ETINA_S_GRAND_TEMPLE_HAS_BEGUN_ON_SERVER_SIEGHARDT;
	
	@ClientString(id = 12230009, message = "The assault on Etina's Grand Temple has begun on server Kain.")
	public static NpcStringId THE_ASSAULT_ON_ETINA_S_GRAND_TEMPLE_HAS_BEGUN_ON_SERVER_KAIN;
	
	@ClientString(id = 12230010, message = "The heroes of Aden have gathered to assault Etina's Grand Temple.")
	public static NpcStringId THE_HEROES_OF_ADEN_HAVE_GATHERED_TO_ASSAULT_ETINA_S_GRAND_TEMPLE;
	
	@ClientString(id = 12230011, message = "Server Devianne has been selected as the main server for the combat with Etis van Etina.")
	public static NpcStringId SERVER_DEVIANNE_HAS_BEEN_SELECTED_AS_THE_MAIN_SERVER_FOR_THE_COMBAT_WITH_ETIS_VAN_ETINA;
	
	@ClientString(id = 12230012, message = "Server Nevit has been selected as the main server and will face Etis van Etina.")
	public static NpcStringId SERVER_NEVIT_HAS_BEEN_SELECTED_AS_THE_MAIN_SERVER_AND_WILL_FACE_ETIS_VAN_ETINA;
	
	@ClientString(id = 12230013, message = "Server Cara has been selected as the main server and will face Etis van Etina.")
	public static NpcStringId SERVER_CARA_HAS_BEEN_SELECTED_AS_THE_MAIN_SERVER_AND_WILL_FACE_ETIS_VAN_ETINA;
	
	@ClientString(id = 12230014, message = "Server Tersi has been selected as the main server and will face Etis van Etina.")
	public static NpcStringId SERVER_TERSI_HAS_BEEN_SELECTED_AS_THE_MAIN_SERVER_AND_WILL_FACE_ETIS_VAN_ETINA;
	
	@ClientString(id = 12230015, message = "Server Bremnon has been selected as the main server and will face Etis van Etina.")
	public static NpcStringId SERVER_BREMNON_HAS_BEEN_SELECTED_AS_THE_MAIN_SERVER_AND_WILL_FACE_ETIS_VAN_ETINA;
	
	@ClientString(id = 12230016, message = "Server Lionel has been selected as the main server and will face Etis van Etina.")
	public static NpcStringId SERVER_LIONEL_HAS_BEEN_SELECTED_AS_THE_MAIN_SERVER_AND_WILL_FACE_ETIS_VAN_ETINA;
	
	@ClientString(id = 12230017, message = "Server Bartz has been selected as the main server and will face Etis van Etina.")
	public static NpcStringId SERVER_BARTZ_HAS_BEEN_SELECTED_AS_THE_MAIN_SERVER_AND_WILL_FACE_ETIS_VAN_ETINA;
	
	@ClientString(id = 12230018, message = "Server Sieghardt has been selected as the main server and will face Etis van Etina.")
	public static NpcStringId SERVER_SIEGHARDT_HAS_BEEN_SELECTED_AS_THE_MAIN_SERVER_AND_WILL_FACE_ETIS_VAN_ETINA;
	
	@ClientString(id = 12230019, message = "Server Kain has been selected as the main server and will face Etis van Etina.")
	public static NpcStringId SERVER_KAIN_HAS_BEEN_SELECTED_AS_THE_MAIN_SERVER_AND_WILL_FACE_ETIS_VAN_ETINA;
	
	@ClientString(id = 12230020, message = "Server Devianne has been selected as a support server and will face Kain van Halter.")
	public static NpcStringId SERVER_DEVIANNE_HAS_BEEN_SELECTED_AS_A_SUPPORT_SERVER_AND_WILL_FACE_KAIN_VAN_HALTER;
	
	@ClientString(id = 12230021, message = "Server Nevit has been selected as a support server and will face Kain van Halter.")
	public static NpcStringId SERVER_NEVIT_HAS_BEEN_SELECTED_AS_A_SUPPORT_SERVER_AND_WILL_FACE_KAIN_VAN_HALTER;
	
	@ClientString(id = 12230022, message = "Server Cara has been selected as a support server and will face Kain van Halter.")
	public static NpcStringId SERVER_CARA_HAS_BEEN_SELECTED_AS_A_SUPPORT_SERVER_AND_WILL_FACE_KAIN_VAN_HALTER;
	
	@ClientString(id = 12230023, message = "Server Tersi has been selected as a support server and will face Kain van Halter.")
	public static NpcStringId SERVER_TERSI_HAS_BEEN_SELECTED_AS_A_SUPPORT_SERVER_AND_WILL_FACE_KAIN_VAN_HALTER;
	
	@ClientString(id = 12230024, message = "Server Bremnon has been selected as a support server and will face Kain van Halter.")
	public static NpcStringId SERVER_BREMNON_HAS_BEEN_SELECTED_AS_A_SUPPORT_SERVER_AND_WILL_FACE_KAIN_VAN_HALTER;
	
	@ClientString(id = 12230025, message = "Server Lionel has been selected as a support server and will face Kain van Halter.")
	public static NpcStringId SERVER_LIONEL_HAS_BEEN_SELECTED_AS_A_SUPPORT_SERVER_AND_WILL_FACE_KAIN_VAN_HALTER;
	
	@ClientString(id = 12230026, message = "Server Bartz has been selected as a support server and will face Kain van Halter.")
	public static NpcStringId SERVER_BARTZ_HAS_BEEN_SELECTED_AS_A_SUPPORT_SERVER_AND_WILL_FACE_KAIN_VAN_HALTER;
	
	@ClientString(id = 12230027, message = "Server Sieghardt has been selected as a support server and will face Kain van Halter.")
	public static NpcStringId SERVER_SIEGHARDT_HAS_BEEN_SELECTED_AS_A_SUPPORT_SERVER_AND_WILL_FACE_KAIN_VAN_HALTER;
	
	@ClientString(id = 12230028, message = "Server Kain has been selected as a support server and will face Kain van Halter.")
	public static NpcStringId SERVER_KAIN_HAS_BEEN_SELECTED_AS_A_SUPPORT_SERVER_AND_WILL_FACE_KAIN_VAN_HALTER;
	
	@ClientString(id = 12230029, message = "Grand Temple's Guardian Paragon has fallen. The news of the victory will be reported back home.")
	public static NpcStringId GRAND_TEMPLE_S_GUARDIAN_PARAGON_HAS_FALLEN_THE_NEWS_OF_THE_VICTORY_WILL_BE_REPORTED_BACK_HOME;
	
	@ClientString(id = 12230030, message = "Server Devianne has engaged Etis van Etina in battle.")
	public static NpcStringId SERVER_DEVIANNE_HAS_ENGAGED_ETIS_VAN_ETINA_IN_BATTLE;
	
	@ClientString(id = 12230031, message = "Server Nevit has engaged Etis van Etina in battle.")
	public static NpcStringId SERVER_NEVIT_HAS_ENGAGED_ETIS_VAN_ETINA_IN_BATTLE;
	
	@ClientString(id = 12230032, message = "Server Cara has engaged Etis van Etina in battle.")
	public static NpcStringId SERVER_CARA_HAS_ENGAGED_ETIS_VAN_ETINA_IN_BATTLE;
	
	@ClientString(id = 12230033, message = "Server Tersi has engaged Etis van Etina in battle.")
	public static NpcStringId SERVER_TERSI_HAS_ENGAGED_ETIS_VAN_ETINA_IN_BATTLE;
	
	@ClientString(id = 12230034, message = "Server Bremnon has engaged Etis van Etina in battle.")
	public static NpcStringId SERVER_BREMNON_HAS_ENGAGED_ETIS_VAN_ETINA_IN_BATTLE;
	
	@ClientString(id = 12230035, message = "Server Lionel has engaged Etis van Etina in battle.")
	public static NpcStringId SERVER_LIONEL_HAS_ENGAGED_ETIS_VAN_ETINA_IN_BATTLE;
	
	@ClientString(id = 12230036, message = "Server Bartz has engaged Etis van Etina in battle.")
	public static NpcStringId SERVER_BARTZ_HAS_ENGAGED_ETIS_VAN_ETINA_IN_BATTLE;
	
	@ClientString(id = 12230037, message = "Server Sieghardt has engaged Etis van Etina in battle.")
	public static NpcStringId SERVER_SIEGHARDT_HAS_ENGAGED_ETIS_VAN_ETINA_IN_BATTLE;
	
	@ClientString(id = 12230038, message = "Server Kain has engaged Etis van Etina in battle.")
	public static NpcStringId SERVER_KAIN_HAS_ENGAGED_ETIS_VAN_ETINA_IN_BATTLE;
	
	@ClientString(id = 12230039, message = "Server Devianne has engaged Kain van Halter in battle.")
	public static NpcStringId SERVER_DEVIANNE_HAS_ENGAGED_KAIN_VAN_HALTER_IN_BATTLE;
	
	@ClientString(id = 12230040, message = "Server Nevit has engaged Kain van Halter in battle.")
	public static NpcStringId SERVER_NEVIT_HAS_ENGAGED_KAIN_VAN_HALTER_IN_BATTLE;
	
	@ClientString(id = 12230041, message = "Server Cara has engaged Kain van Halter in battle.")
	public static NpcStringId SERVER_CARA_HAS_ENGAGED_KAIN_VAN_HALTER_IN_BATTLE;
	
	@ClientString(id = 12230042, message = "Server Tersi has engaged Kain van Halter in battle.")
	public static NpcStringId SERVER_TERSI_HAS_ENGAGED_KAIN_VAN_HALTER_IN_BATTLE;
	
	@ClientString(id = 12230043, message = "Server Bremnon has engaged Kain van Halter in battle.")
	public static NpcStringId SERVER_BREMNON_HAS_ENGAGED_KAIN_VAN_HALTER_IN_BATTLE;
	
	@ClientString(id = 12230044, message = "Server Lionel has engaged Kain van Halter in battle.")
	public static NpcStringId SERVER_LIONEL_HAS_ENGAGED_KAIN_VAN_HALTER_IN_BATTLE;
	
	@ClientString(id = 12230045, message = "Server Bartz has engaged Kain van Halter in battle.")
	public static NpcStringId SERVER_BARTZ_HAS_ENGAGED_KAIN_VAN_HALTER_IN_BATTLE;
	
	@ClientString(id = 12230046, message = "Server Sieghardt has engaged Kain van Halter in battle.")
	public static NpcStringId SERVER_SIEGHARDT_HAS_ENGAGED_KAIN_VAN_HALTER_IN_BATTLE;
	
	@ClientString(id = 12230047, message = "Server Kain has engaged Kain van Halter in battle.")
	public static NpcStringId SERVER_KAIN_HAS_ENGAGED_KAIN_VAN_HALTER_IN_BATTLE;
	
	@ClientString(id = 12230048, message = "Server Devianne has battled Etis van Etina and forced her to reveal her true self.")
	public static NpcStringId SERVER_DEVIANNE_HAS_BATTLED_ETIS_VAN_ETINA_AND_FORCED_HER_TO_REVEAL_HER_TRUE_SELF;
	
	@ClientString(id = 12230049, message = "Server Nevit has battled Etis van Etina and forced her to reveal her true self.")
	public static NpcStringId SERVER_NEVIT_HAS_BATTLED_ETIS_VAN_ETINA_AND_FORCED_HER_TO_REVEAL_HER_TRUE_SELF;
	
	@ClientString(id = 12230050, message = "Server Cara has battled Etis van Etina and forced her to reveal her true self.")
	public static NpcStringId SERVER_CARA_HAS_BATTLED_ETIS_VAN_ETINA_AND_FORCED_HER_TO_REVEAL_HER_TRUE_SELF;
	
	@ClientString(id = 12230051, message = "Server Tersi has battled Etis van Etina and forced her to reveal her true self.")
	public static NpcStringId SERVER_TERSI_HAS_BATTLED_ETIS_VAN_ETINA_AND_FORCED_HER_TO_REVEAL_HER_TRUE_SELF;
	
	@ClientString(id = 12230052, message = "Server Bremnon has battled Etis van Etina and forced her to reveal her true self.")
	public static NpcStringId SERVER_BREMNON_HAS_BATTLED_ETIS_VAN_ETINA_AND_FORCED_HER_TO_REVEAL_HER_TRUE_SELF;
	
	@ClientString(id = 12230053, message = "Server Lionel has battled Etis van Etina and forced her to reveal her true self.")
	public static NpcStringId SERVER_LIONEL_HAS_BATTLED_ETIS_VAN_ETINA_AND_FORCED_HER_TO_REVEAL_HER_TRUE_SELF;
	
	@ClientString(id = 12230054, message = "Server Bartz has battled Etis van Etina and forced her to reveal her true self.")
	public static NpcStringId SERVER_BARTZ_HAS_BATTLED_ETIS_VAN_ETINA_AND_FORCED_HER_TO_REVEAL_HER_TRUE_SELF;
	
	@ClientString(id = 12230055, message = "Server Sieghardt has battled Etis van Etina and forced her to reveal her true self.")
	public static NpcStringId SERVER_SIEGHARDT_HAS_BATTLED_ETIS_VAN_ETINA_AND_FORCED_HER_TO_REVEAL_HER_TRUE_SELF;
	
	@ClientString(id = 12230056, message = "Server Kain has battled Etis van Etina and forced her to reveal her true self.")
	public static NpcStringId SERVER_KAIN_HAS_BATTLED_ETIS_VAN_ETINA_AND_FORCED_HER_TO_REVEAL_HER_TRUE_SELF;
	
	@ClientString(id = 12230057, message = "Server Devianne has defeated Etis van Etina and won the battle.")
	public static NpcStringId SERVER_DEVIANNE_HAS_DEFEATED_ETIS_VAN_ETINA_AND_WON_THE_BATTLE;
	
	@ClientString(id = 12230058, message = "Server Nevit has defeated Etis van Etina and won the battle.")
	public static NpcStringId SERVER_NEVIT_HAS_DEFEATED_ETIS_VAN_ETINA_AND_WON_THE_BATTLE;
	
	@ClientString(id = 12230059, message = "Server Cara has defeated Etis van Etina and won the battle.")
	public static NpcStringId SERVER_CARA_HAS_DEFEATED_ETIS_VAN_ETINA_AND_WON_THE_BATTLE;
	
	@ClientString(id = 12230060, message = "Server Tersi has defeated Etis van Etina and won the battle.")
	public static NpcStringId SERVER_TERSI_HAS_DEFEATED_ETIS_VAN_ETINA_AND_WON_THE_BATTLE;
	
	@ClientString(id = 12230061, message = "Server Bremnon has defeated Etis van Etina and won the battle.")
	public static NpcStringId SERVER_BREMNON_HAS_DEFEATED_ETIS_VAN_ETINA_AND_WON_THE_BATTLE;
	
	@ClientString(id = 12230062, message = "Server Lionel has defeated Etis van Etina and won the battle.")
	public static NpcStringId SERVER_LIONEL_HAS_DEFEATED_ETIS_VAN_ETINA_AND_WON_THE_BATTLE;
	
	@ClientString(id = 12230063, message = "Server Bartz has defeated Etis van Etina and won the battle.")
	public static NpcStringId SERVER_BARTZ_HAS_DEFEATED_ETIS_VAN_ETINA_AND_WON_THE_BATTLE;
	
	@ClientString(id = 12230064, message = "Server Sieghardt has defeated Etis van Etina and won the battle.")
	public static NpcStringId SERVER_SIEGHARDT_HAS_DEFEATED_ETIS_VAN_ETINA_AND_WON_THE_BATTLE;
	
	@ClientString(id = 12230065, message = "Server Kain has defeated Etis van Etina and won the battle.")
	public static NpcStringId SERVER_KAIN_HAS_DEFEATED_ETIS_VAN_ETINA_AND_WON_THE_BATTLE;
	
	@ClientString(id = 12230066, message = "Kain van Halter has been defeated on the Devianne server.")
	public static NpcStringId KAIN_VAN_HALTER_HAS_BEEN_DEFEATED_ON_THE_DEVIANNE_SERVER;
	
	@ClientString(id = 12230067, message = "Kain van Halter has been defeated on the Nevit server.")
	public static NpcStringId KAIN_VAN_HALTER_HAS_BEEN_DEFEATED_ON_THE_NEVIT_SERVER;
	
	@ClientString(id = 12230068, message = "Kain van Halter has been defeated on the Cara server.")
	public static NpcStringId KAIN_VAN_HALTER_HAS_BEEN_DEFEATED_ON_THE_CARA_SERVER;
	
	@ClientString(id = 12230069, message = "Kain van Halter has been defeated on the Tersi server.")
	public static NpcStringId KAIN_VAN_HALTER_HAS_BEEN_DEFEATED_ON_THE_TERSI_SERVER;
	
	@ClientString(id = 12230070, message = "Kain van Halter has been defeated on the Bremnon server.")
	public static NpcStringId KAIN_VAN_HALTER_HAS_BEEN_DEFEATED_ON_THE_BREMNON_SERVER;
	
	@ClientString(id = 12230071, message = "Kain van Halter has been defeated on the Lionel server.")
	public static NpcStringId KAIN_VAN_HALTER_HAS_BEEN_DEFEATED_ON_THE_LIONEL_SERVER;
	
	@ClientString(id = 12230072, message = "Kain van Halter has been defeated on the Bartz server.")
	public static NpcStringId KAIN_VAN_HALTER_HAS_BEEN_DEFEATED_ON_THE_BARTZ_SERVER;
	
	@ClientString(id = 12230073, message = "Kain van Halter has been defeated on the Sieghardt server.")
	public static NpcStringId KAIN_VAN_HALTER_HAS_BEEN_DEFEATED_ON_THE_SIEGHARDT_SERVER;
	
	@ClientString(id = 12230074, message = "Kain van Halter has been defeated on the Kain server.")
	public static NpcStringId KAIN_VAN_HALTER_HAS_BEEN_DEFEATED_ON_THE_KAIN_SERVER;
	
	@ClientString(id = 12230075, message = "The Seal of Gnosis activates and enormous power begins to flow out.")
	public static NpcStringId THE_SEAL_OF_GNOSIS_ACTIVATES_AND_ENORMOUS_POWER_BEGINS_TO_FLOW_OUT;
	
	@ClientString(id = 12230076, message = "The Seal of Strife activates and enormous power begins to flow out.")
	public static NpcStringId THE_SEAL_OF_STRIFE_ACTIVATES_AND_ENORMOUS_POWER_BEGINS_TO_FLOW_OUT;
	
	@ClientString(id = 12230077, message = "The Seal of Avarice activates and enormous power begins to flow out.")
	public static NpcStringId THE_SEAL_OF_AVARICE_ACTIVATES_AND_ENORMOUS_POWER_BEGINS_TO_FLOW_OUT;
	
	@ClientString(id = 12230078, message = "The Seal of Punishment activates and enormous power begins to flow out.")
	public static NpcStringId THE_SEAL_OF_PUNISHMENT_ACTIVATES_AND_ENORMOUS_POWER_BEGINS_TO_FLOW_OUT;
	
	@ClientString(id = 12230079, message = "The Seal of Awakening activates and enormous power begins to flow out.")
	public static NpcStringId THE_SEAL_OF_AWAKENING_ACTIVATES_AND_ENORMOUS_POWER_BEGINS_TO_FLOW_OUT;
	
	@ClientString(id = 12230080, message = "The Seal of Calamity activates and enormous power begins to flow out.")
	public static NpcStringId THE_SEAL_OF_CALAMITY_ACTIVATES_AND_ENORMOUS_POWER_BEGINS_TO_FLOW_OUT;
	
	@ClientString(id = 12230081, message = "The Seal of Destruction is activated, and Etina's Grand Temple is now under its influence.")
	public static NpcStringId THE_SEAL_OF_DESTRUCTION_IS_ACTIVATED_AND_ETINA_S_GRAND_TEMPLE_IS_NOW_UNDER_ITS_INFLUENCE;
	
	@ClientString(id = 12230082, message = "Etis van Etina uses the power of the Seven Signs to summon all 7 seals inside the temple.")
	public static NpcStringId ETIS_VAN_ETINA_USES_THE_POWER_OF_THE_SEVEN_SIGNS_TO_SUMMON_ALL_7_SEALS_INSIDE_THE_TEMPLE;
	
	@ClientString(id = 12230083, message = "Kain van Halter uses the power of the Seven Signs to summon 4 seals inside the temple.")
	public static NpcStringId KAIN_VAN_HALTER_USES_THE_POWER_OF_THE_SEVEN_SIGNS_TO_SUMMON_4_SEALS_INSIDE_THE_TEMPLE;
	
	@ClientString(id = 12230084, message = "Etina's elite minions have appeared inside the Great Temple.")
	public static NpcStringId ETINA_S_ELITE_MINIONS_HAVE_APPEARED_INSIDE_THE_GREAT_TEMPLE;
	
	@ClientString(id = 12230085, message = "Time is up, and the assault on Etina's Grand Temple has failed. You will be teleported back in 30 sec.")
	public static NpcStringId TIME_IS_UP_AND_THE_ASSAULT_ON_ETINA_S_GRAND_TEMPLE_HAS_FAILED_YOU_WILL_BE_TELEPORTED_BACK_IN_30_SEC;
	
	@ClientString(id = 12230086, message = "$s1 has been refused entry to Etina's Grand Temple. Their faction level is not enough.")
	public static NpcStringId S1_HAS_BEEN_REFUSED_ENTRY_TO_ETINA_S_GRAND_TEMPLE_THEIR_FACTION_LEVEL_IS_NOT_ENOUGH;
	
	@ClientString(id = 12230087, message = "$s1 has been refused entry to Etina's Grand Temple, as they don't meet the level requirements.")
	public static NpcStringId S1_HAS_BEEN_REFUSED_ENTRY_TO_ETINA_S_GRAND_TEMPLE_AS_THEY_DON_T_MEET_THE_LEVEL_REQUIREMENTS;
	
	@ClientString(id = 12230088, message = "$s1 has been refused entry to Etina's Grand Temple for being too far from their allies.")
	public static NpcStringId S1_HAS_BEEN_REFUSED_ENTRY_TO_ETINA_S_GRAND_TEMPLE_FOR_BEING_TOO_FAR_FROM_THEIR_ALLIES;
	
	@ClientString(id = 12230090, message = "A Teleport Device that takes you outside has appeared. You will be automatically teleported outside in 3 min.")
	public static NpcStringId A_TELEPORT_DEVICE_THAT_TAKES_YOU_OUTSIDE_HAS_APPEARED_YOU_WILL_BE_AUTOMATICALLY_TELEPORTED_OUTSIDE_IN_3_MIN;
	
	@ClientString(id = 12230091, message = "The assault on Etina's Grand Temple's outer wall will be over in 60 min.")
	public static NpcStringId THE_ASSAULT_ON_ETINA_S_GRAND_TEMPLE_S_OUTER_WALL_WILL_BE_OVER_IN_60_MIN;
	
	@ClientString(id = 12230092, message = "The assault on Etina's Grand Temple's outer wall will be over in 30 min.")
	public static NpcStringId THE_ASSAULT_ON_ETINA_S_GRAND_TEMPLE_S_OUTER_WALL_WILL_BE_OVER_IN_30_MIN;
	
	@ClientString(id = 12230093, message = "The assault on Etina's Grand Temple's outer wall will be over in 1 min.")
	public static NpcStringId THE_ASSAULT_ON_ETINA_S_GRAND_TEMPLE_S_OUTER_WALL_WILL_BE_OVER_IN_1_MIN;
	
	@ClientString(id = 12230094, message = "The assault on Etina's Grand Temple's inner wall will be over in 60 min.")
	public static NpcStringId THE_ASSAULT_ON_ETINA_S_GRAND_TEMPLE_S_INNER_WALL_WILL_BE_OVER_IN_60_MIN;
	
	@ClientString(id = 12230095, message = "The assault on Etina's Grand Temple's inner wall will be over in 30 min.")
	public static NpcStringId THE_ASSAULT_ON_ETINA_S_GRAND_TEMPLE_S_INNER_WALL_WILL_BE_OVER_IN_30_MIN;
	
	@ClientString(id = 12230096, message = "The assault on Etina's Grand Temple's inner wall will be over in 1 min.")
	public static NpcStringId THE_ASSAULT_ON_ETINA_S_GRAND_TEMPLE_S_INNER_WALL_WILL_BE_OVER_IN_1_MIN;
	
	@ClientString(id = 12230097, message = "The assault on Etina's Grand Temple's outer wall will be over in 90 min.")
	public static NpcStringId THE_ASSAULT_ON_ETINA_S_GRAND_TEMPLE_S_OUTER_WALL_WILL_BE_OVER_IN_90_MIN;
	
	@ClientString(id = 12230098, message = "The assault on Etina's Grand Temple's inner wall will be over in 90 min.")
	public static NpcStringId THE_ASSAULT_ON_ETINA_S_GRAND_TEMPLE_S_INNER_WALL_WILL_BE_OVER_IN_90_MIN;
	
	@ClientString(id = 12230099, message = "The assault on Etina's Grand Temple's inner wall will be over in 120 min.")
	public static NpcStringId THE_ASSAULT_ON_ETINA_S_GRAND_TEMPLE_S_INNER_WALL_WILL_BE_OVER_IN_120_MIN;
	
	@ClientString(id = 12230100, message = "Praise the magnificent heroes who saved our world from the threats of Etis van Etina and Embryo!")
	public static NpcStringId PRAISE_THE_MAGNIFICENT_HEROES_WHO_SAVED_OUR_WORLD_FROM_THE_THREATS_OF_ETIS_VAN_ETINA_AND_EMBRYO;
	
	@ClientString(id = 12230101, message = "Applaud the victory of the heroes who saved us and remember this glorious day forever!")
	public static NpcStringId APPLAUD_THE_VICTORY_OF_THE_HEROES_WHO_SAVED_US_AND_REMEMBER_THIS_GLORIOUS_DAY_FOREVER;
	
	@ClientString(id = 12230102, message = "Receive the blessings of the saviors who shone like a ray of light and saved the world from danger!")
	public static NpcStringId RECEIVE_THE_BLESSINGS_OF_THE_SAVIORS_WHO_SHONE_LIKE_A_RAY_OF_LIGHT_AND_SAVED_THE_WORLD_FROM_DANGER;
	
	@ClientString(id = 12230103, message = "Great heroes have defeated Etis van Etina in Etina's Grand Temple.")
	public static NpcStringId GREAT_HEROES_HAVE_DEFEATED_ETIS_VAN_ETINA_IN_ETINA_S_GRAND_TEMPLE;
	
	@ClientString(id = 12230104, message = "Great heroes have defeated Kain van Halter in Etina's Grand Temple.")
	public static NpcStringId GREAT_HEROES_HAVE_DEFEATED_KAIN_VAN_HALTER_IN_ETINA_S_GRAND_TEMPLE;
	
	@ClientString(id = 14211701, message = "You must activate the 4 Generators.")
	public static NpcStringId YOU_MUST_ACTIVATE_THE_4_GENERATORS;
	
	@ClientString(id = 14211702, message = "Protect the Generator!")
	public static NpcStringId PROTECT_THE_GENERATOR_2;
	
	@ClientString(id = 14211703, message = "$s1 has charged the cannon!")
	public static NpcStringId S1_HAS_CHARGED_THE_CANNON;
	
	@ClientString(id = 14211704, message = "Charge the cannon using the Generator.")
	public static NpcStringId CHARGE_THE_CANNON_USING_THE_GENERATOR;
	
	@ClientString(id = 14211705, message = "A fearsome power emanates from Lindvior!")
	public static NpcStringId A_FEARSOME_POWER_EMANATES_FROM_LINDVIOR;
	
	@ClientString(id = 14211706, message = "A gigantic whirlwind has appeared!")
	public static NpcStringId A_GIGANTIC_WHIRLWIND_HAS_APPEARED;
	
	@ClientString(id = 14211707, message = "Lindvior will gather full energy in $s1 min.")
	public static NpcStringId LINDVIOR_WILL_GATHER_FULL_ENERGY_IN_S1_MIN;
	
	@ClientString(id = 14211708, message = "Lindvior has fallen from the sky!")
	public static NpcStringId LINDVIOR_HAS_FALLEN_FROM_THE_SKY;
	
	@ClientString(id = 14211709, message = "Lindvior has landed!")
	public static NpcStringId LINDVIOR_HAS_LANDED;
	
	@ClientString(id = 14211710, message = "Target the Generator and use a Chain Skill!")
	public static NpcStringId TARGET_THE_GENERATOR_AND_USE_A_CHAIN_SKILL;
	
	@ClientString(id = 14211711, message = "The Generator has been destroyed!")
	public static NpcStringId THE_GENERATOR_HAS_BEEN_DESTROYED;
	
	@ClientString(id = 14211712, message = "Tracker")
	public static NpcStringId TRACKER;
	
	@ClientString(id = 14211713, message = "Dexterous")
	public static NpcStringId DEXTEROUS;
	
	@ClientString(id = 14211714, message = "Meddler")
	public static NpcStringId MEDDLER;
	
	@ClientString(id = 14211715, message = "Honorable warriors have driven off Lindvior, the evil wind dragon!")
	public static NpcStringId HONORABLE_WARRIORS_HAVE_DRIVEN_OFF_LINDVIOR_THE_EVIL_WIND_DRAGON;
	
	@ClientString(id = 14211716, message = "Beleth's Appearance")
	public static NpcStringId BELETH_S_APPEARANCE;
	
	@ClientString(id = 14211717, message = "Darion's Appearance")
	public static NpcStringId DARION_S_APPEARANCE;
	
	@ClientString(id = 14211718, message = "Honored warriors have defeated the Water Dragon Fafurion!")
	public static NpcStringId HONORED_WARRIORS_HAVE_DEFEATED_THE_WATER_DRAGON_FAFURION;
	
	@ClientString(id = 14250001, message = "Embryo's army started invading the Keucereus Alliance Base.")
	public static NpcStringId EMBRYO_S_ARMY_STARTED_INVADING_THE_KEUCEREUS_ALLIANCE_BASE;
	
	@ClientString(id = 14250002, message = "Aden Vanguard and the Blackbird Clan heroes has appeared to help the defense of the control tower in the stronghold.")
	public static NpcStringId ADEN_VANGUARD_AND_THE_BLACKBIRD_CLAN_HEROES_HAS_APPEARED_TO_HELP_THE_DEFENSE_OF_THE_CONTROL_TOWER_IN_THE_STRONGHOLD;
	
	@ClientString(id = 14250003, message = "Embryo reinforcements have arrived to join the battle!")
	public static NpcStringId EMBRYO_REINFORCEMENTS_HAVE_ARRIVED_TO_JOIN_THE_BATTLE;
	
	@ClientString(id = 14250004, message = "Embryo is sending out all of its troops.")
	public static NpcStringId EMBRYO_IS_SENDING_OUT_ALL_OF_ITS_TROOPS;
	
	@ClientString(id = 14250005, message = "The Embryo commander-in-chief has joined the battle. He must be stopped.")
	public static NpcStringId THE_EMBRYO_COMMANDER_IN_CHIEF_HAS_JOINED_THE_BATTLE_HE_MUST_BE_STOPPED;
	
	@ClientString(id = 14250006, message = "Base Defense Tower is under attack. Once a tower is destroyed, the allies that belong to that base will no longer appear.")
	public static NpcStringId BASE_DEFENSE_TOWER_IS_UNDER_ATTACK_ONCE_A_TOWER_IS_DESTROYED_THE_ALLIES_THAT_BELONG_TO_THAT_BASE_WILL_NO_LONGER_APPEAR;
	
	@ClientString(id = 14250007, message = "The Sayune to the next area has been activated.")
	public static NpcStringId THE_SAYUNE_TO_THE_NEXT_AREA_HAS_BEEN_ACTIVATED;
	
	@ClientString(id = 14250008, message = "Guard Captain Sampson has appeared!")
	public static NpcStringId GUARD_CAPTAIN_SAMPSON_HAS_APPEARED;
	
	@ClientString(id = 14250009, message = "Guard Captain Hanson has appeared!")
	public static NpcStringId GUARD_CAPTAIN_HANSON_HAS_APPEARED;
	
	@ClientString(id = 14250010, message = "Destroyer Grom has appeared!")
	public static NpcStringId DESTROYER_GROM_HAS_APPEARED;
	
	@ClientString(id = 14250011, message = "Executor Medvez has appeared!")
	public static NpcStringId EXECUTOR_MEDVEZ_HAS_APPEARED;
	
	@ClientString(id = 14250012, message = "Zigatan the Dark Knight has appeared!")
	public static NpcStringId ZIGATAN_THE_DARK_KNIGHT_HAS_APPEARED;
	
	@ClientString(id = 14250013, message = "Hunchback Kwai has appeared!")
	public static NpcStringId HUNCHBACK_KWAI_HAS_APPEARED;
	
	@ClientString(id = 14250014, message = "Soul Reaper Cornix has appeared!")
	public static NpcStringId SOUL_REAPER_CORNIX_HAS_APPEARED;
	
	@ClientString(id = 14250015, message = "Soul Reaper Caranix has appeared!")
	public static NpcStringId SOUL_REAPER_CARANIX_HAS_APPEARED;
	
	@ClientString(id = 14250016, message = "Creed Guardian Jonadan has appeared!")
	public static NpcStringId CREED_GUARDIAN_JONADAN_HAS_APPEARED;
	
	@ClientString(id = 14250017, message = "Creed Guardian Demien has appeared!")
	public static NpcStringId CREED_GUARDIAN_DEMIEN_HAS_APPEARED;
	
	@ClientString(id = 14250018, message = "High Executor Berg has appeared!")
	public static NpcStringId HIGH_EXECUTOR_BERG_HAS_APPEARED;
	
	@ClientString(id = 14250019, message = "Tarku has appeared!")
	public static NpcStringId TARKU_HAS_APPEARED;
	
	@ClientString(id = 14250020, message = "Tarpin has appeared!")
	public static NpcStringId TARPIN_HAS_APPEARED;
	
	@ClientString(id = 14250021, message = "Embryo Safe Vault has appeared!")
	public static NpcStringId EMBRYO_SAFE_VAULT_HAS_APPEARED;
	
	@ClientString(id = 14250022, message = "Embryo Secret Vault has appeared!")
	public static NpcStringId EMBRYO_SECRET_VAULT_HAS_APPEARED;
	
	@ClientString(id = 14250023, message = "Ultimate Sakum has appeared!")
	public static NpcStringId ULTIMATE_SAKUM_HAS_APPEARED;
	
	@ClientString(id = 14250024, message = "Crazy Typhoon has appeared!")
	public static NpcStringId CRAZY_TYPHOON_HAS_APPEARED;
	
	@ClientString(id = 14250025, message = "Cursed Haren has appeared!")
	public static NpcStringId CURSED_HAREN_HAS_APPEARED;
	
	@ClientString(id = 14250026, message = "Evil Destructor Flynt has appeared!")
	public static NpcStringId EVIL_DESTRUCTOR_FLYNT_HAS_APPEARED;
	
	@ClientString(id = 14250027, message = "Perfect Harp has appeared!")
	public static NpcStringId PERFECT_HARP_HAS_APPEARED;
	
	@ClientString(id = 14250028, message = "Bloody High Priestess Maliss has appeared!")
	public static NpcStringId BLOODY_HIGH_PRIESTESS_MALISS_HAS_APPEARED;
	
	@ClientString(id = 14250029, message = "Great Sorceress Isadora has appeared!")
	public static NpcStringId GREAT_SORCERESS_ISADORA_HAS_APPEARED;
	
	@ClientString(id = 14250030, message = "Guardian Whitra has appeared!")
	public static NpcStringId GUARDIAN_WHITRA_HAS_APPEARED;
	
	@ClientString(id = 14250031, message = "Guardian Bletra has appeared!")
	public static NpcStringId GUARDIAN_BLETRA_HAS_APPEARED;
	
	@ClientString(id = 14250032, message = "Advanced Siege Tank has appeared!")
	public static NpcStringId ADVANCED_SIEGE_TANK_HAS_APPEARED;
	
	@ClientString(id = 14250033, message = "Vegima the Dark Shaman has appeared!")
	public static NpcStringId VEGIMA_THE_DARK_SHAMAN_HAS_APPEARED;
	
	@ClientString(id = 14250034, message = "Soul Reaper Varonia has appeared!")
	public static NpcStringId SOUL_REAPER_VARONIA_HAS_APPEARED;
	
	@ClientString(id = 14250035, message = "Soul Reaper Aronia has appeared!")
	public static NpcStringId SOUL_REAPER_ARONIA_HAS_APPEARED;
	
	@ClientString(id = 14250036, message = "Inquisitor Odd has appeared!")
	public static NpcStringId INQUISITOR_ODD_HAS_APPEARED;
	
	@ClientString(id = 14250037, message = "Judge Even has appeared!")
	public static NpcStringId JUDGE_EVEN_HAS_APPEARED;
	
	@ClientString(id = 14250038, message = "Incarnation of Revenge Nemertess has appeared!")
	public static NpcStringId INCARNATION_OF_REVENGE_NEMERTESS_HAS_APPEARED;
	
	@ClientString(id = 14250039, message = "We'll guard this place. Use this Sayune to teleport to the next area!")
	public static NpcStringId WE_LL_GUARD_THIS_PLACE_USE_THIS_SAYUNE_TO_TELEPORT_TO_THE_NEXT_AREA;
	
	@ClientString(id = 14250040, message = "Stop the invaders!")
	public static NpcStringId STOP_THE_INVADERS_2;
	
	@ClientString(id = 14250041, message = "My blood boils! I'm game!")
	public static NpcStringId MY_BLOOD_BOILS_I_M_GAME;
	
	@ClientString(id = 14250042, message = "Invaders. Destroy.")
	public static NpcStringId INVADERS_DESTROY;
	
	@ClientString(id = 14250043, message = "I have returned by the power of darkness!")
	public static NpcStringId I_HAVE_RETURNED_BY_THE_POWER_OF_DARKNESS;
	
	@ClientString(id = 14250044, message = "For Etis van Etina, our living god!")
	public static NpcStringId FOR_ETIS_VAN_ETINA_OUR_LIVING_GOD;
	
	@ClientString(id = 14250045, message = "All your souls are mine.")
	public static NpcStringId ALL_YOUR_SOULS_ARE_MINE;
	
	@ClientString(id = 14250046, message = "Heathens! You're desecrating the holy ground!")
	public static NpcStringId HEATHENS_YOU_RE_DESECRATING_THE_HOLY_GROUND;
	
	@ClientString(id = 14250047, message = "Aarrgghh! I will crush them like bugs!")
	public static NpcStringId AARRGGHH_I_WILL_CRUSH_THEM_LIKE_BUGS;
	
	@ClientString(id = 14250048, message = "Hahaha! What a great pick-me-up!")
	public static NpcStringId HAHAHA_WHAT_A_GREAT_PICK_ME_UP;
	
	@ClientString(id = 14250049, message = "Threats detected! Activating the self-defense system!")
	public static NpcStringId THREATS_DETECTED_ACTIVATING_THE_SELF_DEFENSE_SYSTEM;
	
	@ClientString(id = 14250050, message = "Krrr!")
	public static NpcStringId KRRR;
	
	@ClientString(id = 14250051, message = "Wahaha! Blood will be spilt!")
	public static NpcStringId WAHAHA_BLOOD_WILL_BE_SPILT;
	
	@ClientString(id = 14250052, message = "Kelbim! Where are you? You will pay for your deeds!")
	public static NpcStringId KELBIM_WHERE_ARE_YOU_YOU_WILL_PAY_FOR_YOUR_DEEDS;
	
	@ClientString(id = 14250053, message = "Arghh!!")
	public static NpcStringId ARGHH_2;
	
	@ClientString(id = 14250054, message = "Initiate annihilation procedure.")
	public static NpcStringId INITIATE_ANNIHILATION_PROCEDURE;
	
	@ClientString(id = 14250055, message = "Come, enemies of Etis van Etina! We shall prevail!")
	public static NpcStringId COME_ENEMIES_OF_ETIS_VAN_ETINA_WE_SHALL_PREVAIL;
	
	@ClientString(id = 14250056, message = "Remove your paws from Maliss!")
	public static NpcStringId REMOVE_YOUR_PAWS_FROM_MALISS;
	
	@ClientString(id = 14250057, message = "This is it, Leona's hounds.")
	public static NpcStringId THIS_IS_IT_LEONA_S_HOUNDS;
	
	@ClientString(id = 14250058, message = "Deployment complete. Entering combat.")
	public static NpcStringId DEPLOYMENT_COMPLETE_ENTERING_COMBAT;
	
	@ClientString(id = 14250059, message = "You will be judged, heathens.")
	public static NpcStringId YOU_WILL_BE_JUDGED_HEATHENS;
	
	@ClientString(id = 14250060, message = "Remember my name?")
	public static NpcStringId REMEMBER_MY_NAME;
	
	@ClientString(id = 14250061, message = "Reinforcements! Charge!")
	public static NpcStringId REINFORCEMENTS_CHARGE;
	
	@ClientString(id = 14250062, message = "It's only the beginning!")
	public static NpcStringId IT_S_ONLY_THE_BEGINNING;
	
	@ClientString(id = 14250063, message = "I can never be defeated!")
	public static NpcStringId I_CAN_NEVER_BE_DEFEATED;
	
	@ClientString(id = 14250064, message = "Lord Etis van Etina! Grant us unholy power!")
	public static NpcStringId LORD_ETIS_VAN_ETINA_GRANT_US_UNHOLY_POWER;
	
	@ClientString(id = 14250065, message = "Give up your life for Etis van Etina!")
	public static NpcStringId GIVE_UP_YOUR_LIFE_FOR_ETIS_VAN_ETINA;
	
	@ClientString(id = 14250066, message = "Rise, my slaves!")
	public static NpcStringId RISE_MY_SLAVES;
	
	@ClientString(id = 14250067, message = "Charge ahead! Drive off the heathens!")
	public static NpcStringId CHARGE_AHEAD_DRIVE_OFF_THE_HEATHENS;
	
	@ClientString(id = 14250068, message = "Aarrgghh! It hurts! I'm going to destroy them all!")
	public static NpcStringId AARRGGHH_IT_HURTS_I_M_GOING_TO_DESTROY_THEM_ALL;
	
	@ClientString(id = 14250069, message = "Time to earn your pay, you slobs!")
	public static NpcStringId TIME_TO_EARN_YOUR_PAY_YOU_SLOBS;
	
	@ClientString(id = 14250070, message = "Warning! Warning! Danger!")
	public static NpcStringId WARNING_WARNING_DANGER;
	
	@ClientString(id = 14250071, message = "Hahaha! Unleash the dogs!")
	public static NpcStringId HAHAHA_UNLEASH_THE_DOGS;
	
	@ClientString(id = 14250072, message = "It's painful! My body is moving against my will... Aarghh!")
	public static NpcStringId IT_S_PAINFUL_MY_BODY_IS_MOVING_AGAINST_MY_WILL_AARGHH;
	
	@ClientString(id = 14250073, message = "Dangerous enemy. Deactivating limiters.")
	public static NpcStringId DANGEROUS_ENEMY_DEACTIVATING_LIMITERS;
	
	@ClientString(id = 14250074, message = "Isadora! Help!")
	public static NpcStringId ISADORA_HELP;
	
	@ClientString(id = 14250075, message = "You will pay for this insult!")
	public static NpcStringId YOU_WILL_PAY_FOR_THIS_INSULT;
	
	@ClientString(id = 14250076, message = "Guard Messiah Castle!")
	public static NpcStringId GUARD_MESSIAH_CASTLE;
	
	@ClientString(id = 14250077, message = "Danger! Summon Raiders!")
	public static NpcStringId DANGER_SUMMON_RAIDERS;
	
	@ClientString(id = 14250078, message = "Punish the heathens!")
	public static NpcStringId PUNISH_THE_HEATHENS;
	
	@ClientString(id = 14250079, message = "It's time to pay back for what happened in the Labyrinth of Belis!")
	public static NpcStringId IT_S_TIME_TO_PAY_BACK_FOR_WHAT_HAPPENED_IN_THE_LABYRINTH_OF_BELIS;
	
	@ClientString(id = 14250080, message = "Roa has appeared!")
	public static NpcStringId ROA_HAS_APPEARED;
	
	@ClientString(id = 14250081, message = "Tada! This is Roa, your good friend!")
	public static NpcStringId TADA_THIS_IS_ROA_YOUR_GOOD_FRIEND;
	
	@ClientString(id = 14250082, message = "You really are good! Then, I'll have to do what I can do!")
	public static NpcStringId YOU_REALLY_ARE_GOOD_THEN_I_LL_HAVE_TO_DO_WHAT_I_CAN_DO;
	
	@ClientString(id = 14250083, message = "Craftable")
	public static NpcStringId CRAFTABLE;
	
	@ClientString(id = 14250084, message = "Exchangeable")
	public static NpcStringId EXCHANGEABLE;
	
	@ClientString(id = 14250085, message = "Custom order in progress")
	public static NpcStringId CUSTOM_ORDER_IN_PROGRESS;
	
	@ClientString(id = 16211701, message = "Charging")
	public static NpcStringId CHARGING;
	
	@ClientString(id = 17171749, message = "Congratulations! You will now graduate from the Clan Academy and leave your current clan. You can now join a clan as a regular member without being subject to any penalties.")
	public static NpcStringId CONGRATULATIONS_YOU_WILL_NOW_GRADUATE_FROM_THE_CLAN_ACADEMY_AND_LEAVE_YOUR_CURRENT_CLAN_YOU_CAN_NOW_JOIN_A_CLAN_AS_A_REGULAR_MEMBER_WITHOUT_BEING_SUBJECT_TO_ANY_PENALTIES;
	
	@ClientString(id = 17171750, message = "Congratulations! After graduating the clan academy, you quit the clan.")
	public static NpcStringId CONGRATULATIONS_AFTER_GRADUATING_THE_CLAN_ACADEMY_YOU_QUIT_THE_CLAN;
	
	@ClientString(id = 17171751, message = "The graduate may join the clan without any penalty.")
	public static NpcStringId THE_GRADUATE_MAY_JOIN_THE_CLAN_WITHOUT_ANY_PENALTY;
	
	@ClientString(id = 17173500, message = "Activate the automatic use of soulshot for an effective battle.")
	public static NpcStringId ACTIVATE_THE_AUTOMATIC_USE_OF_SOULSHOT_FOR_AN_EFFECTIVE_BATTLE;
	
	@ClientString(id = 17173501, message = "The color of monster's name indicates the difference from your level.")
	public static NpcStringId THE_COLOR_OF_MONSTER_S_NAME_INDICATES_THE_DIFFERENCE_FROM_YOUR_LEVEL;
	
	@ClientString(id = 17173502, message = "In order to use the skill, utilize the shortcut by placing the skill icon on the shortcut.")
	public static NpcStringId IN_ORDER_TO_USE_THE_SKILL_UTILIZE_THE_SHORTCUT_BY_PLACING_THE_SKILL_ICON_ON_THE_SHORTCUT;
	
	@ClientString(id = 17173503, message = "Another A will help you.")
	public static NpcStringId ANOTHER_A_WILL_HELP_YOU;
	
	@ClientString(id = 17173504, message = "Another B will help you.")
	public static NpcStringId ANOTHER_B_WILL_HELP_YOU;
	
	@ClientString(id = 17178300, message = "Shoot fire at the imbecile!")
	public static NpcStringId SHOOT_FIRE_AT_THE_IMBECILE;
	
	@ClientString(id = 17178301, message = "The power of the Earth will reach the Sky!")
	public static NpcStringId THE_POWER_OF_THE_EARTH_WILL_REACH_THE_SKY;
	
	@ClientString(id = 17178302, message = "The Earth' wrath will befall upon the Sky from your hands, $s1!")
	public static NpcStringId THE_EARTH_WRATH_WILL_BEFALL_UPON_THE_SKY_FROM_YOUR_HANDS_S1;
	
	@ClientString(id = 17178303, message = "Warriors of Behemoth and Tarask, rise and help me.")
	public static NpcStringId WARRIORS_OF_BEHEMOTH_AND_TARASK_RISE_AND_HELP_ME;
	
	@ClientString(id = 17178304, message = "Not enough... I will have to go myself.")
	public static NpcStringId NOT_ENOUGH_I_WILL_HAVE_TO_GO_MYSELF;
	
	@ClientString(id = 17178305, message = "Children. With noble your sacrifice, give them pain!")
	public static NpcStringId CHILDREN_WITH_NOBLE_YOUR_SACRIFICE_GIVE_THEM_PAIN;
	
	@ClientString(id = 17178306, message = "It's stronger than expected! I didn't think I'd be hurt this much...")
	public static NpcStringId IT_S_STRONGER_THAN_EXPECTED_I_DIDN_T_THINK_I_D_BE_HURT_THIS_MUCH;
	
	@ClientString(id = 17178307, message = "Children. Heal me with your noble sacrifice.")
	public static NpcStringId CHILDREN_HEAL_ME_WITH_YOUR_NOBLE_SACRIFICE;
	
	@ClientString(id = 17178308, message = "Your sacrifices will become a new rescue...")
	public static NpcStringId YOUR_SACRIFICES_WILL_BECOME_A_NEW_RESCUE;
	
	@ClientString(id = 17178309, message = "Children. Give everything you've got!")
	public static NpcStringId CHILDREN_GIVE_EVERYTHING_YOU_VE_GOT;
	
	@ClientString(id = 17178310, message = "Lowly beings! Can you handle my wrath!")
	public static NpcStringId LOWLY_BEINGS_CAN_YOU_HANDLE_MY_WRATH;
	
	@ClientString(id = 17178311, message = "This is the end of your desperate measures!")
	public static NpcStringId THIS_IS_THE_END_OF_YOUR_DESPERATE_MEASURES;
	
	@ClientString(id = 17178312, message = "Is this the end...")
	public static NpcStringId IS_THIS_THE_END_3;
	
	@ClientString(id = 17178313, message = "Can't hold any longer.")
	public static NpcStringId CAN_T_HOLD_ANY_LONGER;
	
	@ClientString(id = 17178314, message = "Don't you think we have a chance if we attack some more?")
	public static NpcStringId DON_T_YOU_THINK_WE_HAVE_A_CHANCE_IF_WE_ATTACK_SOME_MORE;
	
	@ClientString(id = 17178315, message = "I want to go back!!")
	public static NpcStringId I_WANT_TO_GO_BACK;
	
	@ClientString(id = 17178316, message = "Is this Antharas...")
	public static NpcStringId IS_THIS_ANTHARAS;
	
	@ClientString(id = 17178317, message = "We have no more chance. We must go back!")
	public static NpcStringId WE_HAVE_NO_MORE_CHANCE_WE_MUST_GO_BACK;
	
	@ClientString(id = 17178318, message = "I think we hurt him good. We can defeat him!")
	public static NpcStringId I_THINK_WE_HURT_HIM_GOOD_WE_CAN_DEFEAT_HIM;
	
	@ClientString(id = 17178319, message = "You want more losses?!")
	public static NpcStringId YOU_WANT_MORE_LOSSES;
	
	@ClientString(id = 17178320, message = "Watch your words!")
	public static NpcStringId WATCH_YOUR_WORDS;
	
	@ClientString(id = 17178321, message = "Everyone, listen!")
	public static NpcStringId EVERYONE_LISTEN;
	
	@ClientString(id = 17178322, message = "This is their limit!")
	public static NpcStringId THIS_IS_THEIR_LIMIT;
	
	@ClientString(id = 17178323, message = "Do your best for those who died for us!!")
	public static NpcStringId DO_YOUR_BEST_FOR_THOSE_WHO_DIED_FOR_US;
	
	@ClientString(id = 17178324, message = "Charge!!!!")
	public static NpcStringId CHARGE_4;
	
	@ClientString(id = 17178325, message = "Damn it! Will we end up dead here...")
	public static NpcStringId DAMN_IT_WILL_WE_END_UP_DEAD_HERE;
	
	@ClientString(id = 17178326, message = "Whoaaaaaa!!!!")
	public static NpcStringId WHOAAAAAA_4;
	
	@ClientString(id = 17178327, message = "How stubborn... Squirming till the last minute...")
	public static NpcStringId HOW_STUBBORN_SQUIRMING_TILL_THE_LAST_MINUTE;
	
	@ClientString(id = 17178328, message = "I can't die like this! I will get backup from the Kingdom!")
	public static NpcStringId I_CAN_T_DIE_LIKE_THIS_I_WILL_GET_BACKUP_FROM_THE_KINGDOM;
	
	@ClientString(id = 17178329, message = "Mercenaries! I think they're here to support us!")
	public static NpcStringId MERCENARIES_I_THINK_THEY_RE_HERE_TO_SUPPORT_US;
	
	@ClientString(id = 17178330, message = "Mercenaries!! Everyone charge! We can't let them win it for us!")
	public static NpcStringId MERCENARIES_EVERYONE_CHARGE_WE_CAN_T_LET_THEM_WIN_IT_FOR_US;
	
	@ClientString(id = 17178331, message = "Be happy that I'm backing off today.")
	public static NpcStringId BE_HAPPY_THAT_I_M_BACKING_OFF_TODAY;
	
	@ClientString(id = 17178332, message = "Imbeciles...you'll disappear on the day of destruction...")
	public static NpcStringId IMBECILES_YOU_LL_DISAPPEAR_ON_THE_DAY_OF_DESTRUCTION;
	
	@ClientString(id = 17178333, message = "Ah.. Did the backup get wiped out... Looks like we're late.")
	public static NpcStringId AH_DID_THE_BACKUP_GET_WIPED_OUT_LOOKS_LIKE_WE_RE_LATE;
	
	@ClientString(id = 17178334, message = "You guys are the mercenaries.")
	public static NpcStringId YOU_GUYS_ARE_THE_MERCENARIES;
	
	@ClientString(id = 17178335, message = "He's quiet again. Thanks.")
	public static NpcStringId HE_S_QUIET_AGAIN_THANKS;
	
	@ClientString(id = 17178336, message = "This.. We brought this to support the backup, but we could give these to you.")
	public static NpcStringId THIS_WE_BROUGHT_THIS_TO_SUPPORT_THE_BACKUP_BUT_WE_COULD_GIVE_THESE_TO_YOU;
	
	@ClientString(id = 17178337, message = "Upon returning to the Empire, all courageous soldiers who joined the expedition to Antharas will get Balthus Knights' rewards.")
	public static NpcStringId UPON_RETURNING_TO_THE_EMPIRE_ALL_COURAGEOUS_SOLDIERS_WHO_JOINED_THE_EXPEDITION_TO_ANTHARAS_WILL_GET_BALTHUS_KNIGHTS_REWARDS;
	
	@ClientString(id = 17178338, message = "Are there those who didn't receive the rewards yet? Come and get it from me.")
	public static NpcStringId ARE_THERE_THOSE_WHO_DIDN_T_RECEIVE_THE_REWARDS_YET_COME_AND_GET_IT_FROM_ME;
	
	@ClientString(id = 17178339, message = "Catch up to King, he's waiting.")
	public static NpcStringId CATCH_UP_TO_KING_HE_S_WAITING;
	
	@ClientString(id = 17178340, message = "Ruff!! Ruff! Rrrrrr!!!")
	public static NpcStringId RUFF_RUFF_RRRRRR;
	
	@ClientString(id = 17178341, message = "You must move to Exploration Area 5 in order to continue.")
	public static NpcStringId YOU_MUST_MOVE_TO_EXPLORATION_AREA_5_IN_ORDER_TO_CONTINUE;
	
	@ClientString(id = 17178342, message = "Your guide is gone. Return to Dep and start again.")
	public static NpcStringId YOUR_GUIDE_IS_GONE_RETURN_TO_DEP_AND_START_AGAIN;
	
	@ClientString(id = 17178343, message = "Can't help you now.")
	public static NpcStringId CAN_T_HELP_YOU_NOW;
	
	@ClientString(id = 17178344, message = "I should rest.")
	public static NpcStringId I_SHOULD_REST;
	
	@ClientString(id = 17178345, message = "Try riding a Kukuru.")
	public static NpcStringId TRY_RIDING_A_KUKURU;
	
	@ClientString(id = 17178346, message = "Scared!! Let's run!")
	public static NpcStringId SCARED_LET_S_RUN;
	
	@ClientString(id = 17178347, message = "Can't die in a place like this!!")
	public static NpcStringId CAN_T_DIE_IN_A_PLACE_LIKE_THIS;
	
	@ClientString(id = 17178348, message = "Ahh...Save me!!")
	public static NpcStringId AHH_SAVE_ME;
	
	@ClientString(id = 17178349, message = "Urgh...")
	public static NpcStringId URGH_4;
	
	@ClientString(id = 17178350, message = "Ahhk...")
	public static NpcStringId AHHK_2;
	
	@ClientString(id = 17178351, message = "Darn it!! Dying here like this!!!!")
	public static NpcStringId DARN_IT_DYING_HERE_LIKE_THIS;
	
	@ClientString(id = 17178352, message = "Is this as far as I go...")
	public static NpcStringId IS_THIS_AS_FAR_AS_I_GO;
	
	@ClientString(id = 17178353, message = "I'm fighting. Talk to me later!")
	public static NpcStringId I_M_FIGHTING_TALK_TO_ME_LATER;
	
	@ClientString(id = 44440000, message = "Uh ah ah ah ah...")
	public static NpcStringId UH_AH_AH_AH_AH;
	
	@ClientString(id = 44440001, message = "Ah uh ah uh ah...")
	public static NpcStringId AH_UH_AH_UH_AH;
	
	@ClientString(id = 44440002, message = "Krrrr...")
	public static NpcStringId KRRRR_3;
	
	@ClientString(id = 44440003, message = "Ah ah ah uh uh...")
	public static NpcStringId AH_AH_AH_UH_UH;
	
	@ClientString(id = 44440004, message = "Give me my youth back!")
	public static NpcStringId GIVE_ME_MY_YOUTH_BACK;
	
	@ClientString(id = 44440005, message = "Don't you want to sleep forever with me?")
	public static NpcStringId DON_T_YOU_WANT_TO_SLEEP_FOREVER_WITH_ME;
	
	@ClientString(id = 44440006, message = "My heart aches with loneliness...")
	public static NpcStringId MY_HEART_ACHES_WITH_LONELINESS;
	
	@ClientString(id = 44440007, message = "I'm su.. suffering...")
	public static NpcStringId I_M_SU_SUFFERING;
	
	@ClientString(id = 44440008, message = "No more....")
	public static NpcStringId NO_MORE;
	
	@ClientString(id = 44440009, message = "Attracted to $s1")
	public static NpcStringId ATTRACTED_TO_S1;
	
	@ClientString(id = 44440010, message = "$s1, you don't know how long I've waited for you...")
	public static NpcStringId S1_YOU_DON_T_KNOW_HOW_LONG_I_VE_WAITED_FOR_YOU;
	
	@ClientString(id = 44440011, message = "Quiet!")
	public static NpcStringId QUIET;
	
	@ClientString(id = 44440012, message = "Ahh! Let's run!")
	public static NpcStringId AHH_LET_S_RUN;
	
	@ClientString(id = 44440013, message = "Hornapi! Attack!")
	public static NpcStringId HORNAPI_ATTACK;
	
	@ClientString(id = 44440014, message = "Please get rid of them!")
	public static NpcStringId PLEASE_GET_RID_OF_THEM;
	
	@ClientString(id = 44440015, message = "Hornapi!")
	public static NpcStringId HORNAPI;
	
	@ClientString(id = 44440016, message = "Mukshu!")
	public static NpcStringId MUKSHU;
	
	@ClientString(id = 44440017, message = "Don't make me angry!")
	public static NpcStringId DON_T_MAKE_ME_ANGRY;
	
	@ClientString(id = 44440018, message = "It hurts! I'm angry!")
	public static NpcStringId IT_HURTS_I_M_ANGRY;
	
	@ClientString(id = 44440019, message = "I lost...")
	public static NpcStringId I_LOST;
	
	@ClientString(id = 44440020, message = "Give me power!")
	public static NpcStringId GIVE_ME_POWER;
	
	@ClientString(id = 44440021, message = "Rotting pain!")
	public static NpcStringId ROTTING_PAIN;
	
	@ClientString(id = 44440022, message = "Witness my true power.")
	public static NpcStringId WITNESS_MY_TRUE_POWER_2;
	
	@ClientString(id = 44440023, message = "The fire in me is fierce!")
	public static NpcStringId THE_FIRE_IN_ME_IS_FIERCE;
	
	@ClientString(id = 44440024, message = "Kh ah ah ah!")
	public static NpcStringId KH_AH_AH_AH_2;
	
	@ClientString(id = 44440025, message = "Kh oh oh oh!")
	public static NpcStringId KH_OH_OH_OH_2;
	
	@ClientString(id = 44440026, message = "I smell fresh raw meat!")
	public static NpcStringId I_SMELL_FRESH_RAW_MEAT;
	
	@ClientString(id = 44440027, message = "I'm entering the darkness...")
	public static NpcStringId I_M_ENTERING_THE_DARKNESS;
	
	@ClientString(id = 44440028, message = "Deeper into the dark, deeper...")
	public static NpcStringId DEEPER_INTO_THE_DARK_DEEPER;
	
	@ClientString(id = 44440029, message = "Experience fear and powerlessness!")
	public static NpcStringId EXPERIENCE_FEAR_AND_POWERLESSNESS;
	
	@ClientString(id = 44440030, message = "Kh ah! Burning light!")
	public static NpcStringId KH_AH_BURNING_LIGHT;
	
	@ClientString(id = 44440031, message = "I'll show you what true fear feels like!")
	public static NpcStringId I_LL_SHOW_YOU_WHAT_TRUE_FEAR_FEELS_LIKE;
	
	@ClientString(id = 44440032, message = "Darkness never goes away...")
	public static NpcStringId DARKNESS_NEVER_GOES_AWAY;
	
	@ClientString(id = 44440033, message = "Light is painful!")
	public static NpcStringId LIGHT_IS_PAINFUL;
	
	@ClientString(id = 44440034, message = "I'll rot with your corpses! Hahaha!")
	public static NpcStringId I_LL_ROT_WITH_YOUR_CORPSES_HAHAHA;
	
	@ClientString(id = 44440035, message = "I should inhale some rotten poisonous air.")
	public static NpcStringId I_SHOULD_INHALE_SOME_ROTTEN_POISONOUS_AIR;
	
	@ClientString(id = 44440036, message = "Absorb bright stars to fill the black darkness with...")
	public static NpcStringId ABSORB_BRIGHT_STARS_TO_FILL_THE_BLACK_DARKNESS_WITH;
	
	@ClientString(id = 44440037, message = "Kh ha ah ah!")
	public static NpcStringId KH_HA_AH_AH;
	
	@ClientString(id = 44440038, message = "Khh ahh!")
	public static NpcStringId KHH_AHH;
	
	@ClientString(id = 44440039, message = "I hear something moving! Who are you!")
	public static NpcStringId I_HEAR_SOMETHING_MOVING_WHO_ARE_YOU;
	
	@ClientString(id = 44440040, message = "Krrrr...")
	public static NpcStringId KRRRR_4;
	
	@ClientString(id = 44440041, message = "Hornapi! Use the invincible iron!")
	public static NpcStringId HORNAPI_USE_THE_INVINCIBLE_IRON;
	
	@ClientString(id = 44440042, message = "Yes, Mukshu! Iron!")
	public static NpcStringId YES_MUKSHU_IRON;
	
	@ClientString(id = 44440043, message = "Image")
	public static NpcStringId IMAGE;
	
	@ClientString(id = 44440044, message = "Flame of darkness!")
	public static NpcStringId FLAME_OF_DARKNESS;
	
	@ClientString(id = 99999999, message = "Newbie Program")
	public static NpcStringId NEWBIE_PROGRAM;
	
	@ClientString(id = 901900139, message = "Lukpie~! I'm Lukpie, the spirit that loves Adena~")
	public static NpcStringId LUKPIE_I_M_LUKPIE_THE_SPIRIT_THAT_LOVES_ADENA;
	
	@ClientString(id = 901900140, message = "Lukpie~! I want to eat Adena... Give me Adena!")
	public static NpcStringId LUKPIE_I_WANT_TO_EAT_ADENA_GIVE_ME_ADENA;
	
	@ClientString(id = 901900141, message = "Lukpie~! If I eat too much Adena, my wings disappear...")
	public static NpcStringId LUKPIE_IF_I_EAT_TOO_MUCH_ADENA_MY_WINGS_DISAPPEAR;
	
	@ClientString(id = 901900142, message = "Yummy. Thanks! Lukpie~!")
	public static NpcStringId YUMMY_THANKS_LUKPIE;
	
	@ClientString(id = 901900143, message = "Grrrr... Yuck...")
	public static NpcStringId GRRRR_YUCK;
	
	@ClientString(id = 901900144, message = "Lukpie~! Adena is so good! My body is getting bigger!")
	public static NpcStringId LUKPIE_ADENA_IS_SO_GOOD_MY_BODY_IS_GETTING_BIGGER;
	
	@ClientString(id = 901900145, message = "Lukpie~! You won't give me any more Adena? Oh... The body is too heavy!")
	public static NpcStringId LUKPIE_YOU_WON_T_GIVE_ME_ANY_MORE_ADENA_OH_THE_BODY_IS_TOO_HEAVY;
	
	@ClientString(id = 901900146, message = "Lukpie~! I'm full~ It was delicious! Oh... The body is too heavy!")
	public static NpcStringId LUKPIE_I_M_FULL_IT_WAS_DELICIOUS_OH_THE_BODY_IS_TOO_HEAVY;
	
	@ClientString(id = 901900147, message = "Lukpie~! Too little... It must be at least $s1 or more!")
	public static NpcStringId LUKPIE_TOO_LITTLE_IT_MUST_BE_AT_LEAST_S1_OR_MORE;
	
	@ClientString(id = 901900148, message = "Oh! Wings are gone!... Are you going to hit me? If you hit me, I will vomit what I've eaten!")
	public static NpcStringId OH_WINGS_ARE_GONE_ARE_YOU_GOING_TO_HIT_ME_IF_YOU_HIT_ME_I_WILL_VOMIT_WHAT_I_VE_EATEN;
	
	@ClientString(id = 901900149, message = "Oh! My wing...ehk! Are you going to hit me? Scary Scary! Bad things will happen when you hit me!")
	public static NpcStringId OH_MY_WING_EHK_ARE_YOU_GOING_TO_HIT_ME_SCARY_SCARY_BAD_THINGS_WILL_HAPPEN_WHEN_YOU_HIT_ME;
	
	@ClientString(id = 901900150, message = "The evil Earth Dragon Antharas has been defeated by brave heroes!")
	public static NpcStringId THE_EVIL_EARTH_DRAGON_ANTHARAS_HAS_BEEN_DEFEATED_BY_BRAVE_HEROES;
	
	@ClientString(id = 901900151, message = "The evil Fire Dragon Valakas has been defeated!")
	public static NpcStringId THE_EVIL_FIRE_DRAGON_VALAKAS_HAS_BEEN_DEFEATED;
	
	@ClientString(id = 901900152, message = "To serve him now means you will be able to escape a worse situation.")
	public static NpcStringId TO_SERVE_HIM_NOW_MEANS_YOU_WILL_BE_ABLE_TO_ESCAPE_A_WORSE_SITUATION;
	
	@ClientString(id = 901900153, message = "Oh goddess of destruction, forgive us...")
	public static NpcStringId OH_GODDESS_OF_DESTRUCTION_FORGIVE_US;
	
	@ClientString(id = 901900154, message = "When the sky turns blood red and the earth begins to crumble... from the darkness... she will return.")
	public static NpcStringId WHEN_THE_SKY_TURNS_BLOOD_RED_AND_THE_EARTH_BEGINS_TO_CRUMBLE_FROM_THE_DARKNESS_SHE_WILL_RETURN;
	
	@ClientString(id = 901900155, message = "Energy of earth is gathering near Antharas' legs.")
	public static NpcStringId ENERGY_OF_EARTH_IS_GATHERING_NEAR_ANTHARAS_LEGS;
	
	@ClientString(id = 901900156, message = "Antharas starts to absorb the energy of earth.")
	public static NpcStringId ANTHARAS_STARTS_TO_ABSORB_THE_ENERGY_OF_EARTH;
	
	@ClientString(id = 901900157, message = "Antharas raises its thick tail.")
	public static NpcStringId ANTHARAS_RAISES_ITS_THICK_TAIL;
	
	@ClientString(id = 901900158, message = "You are overcome by the strength of Antharas.")
	public static NpcStringId YOU_ARE_OVERCOME_BY_THE_STRENGTH_OF_ANTHARAS;
	
	@ClientString(id = 901900159, message = "Antharas' eyes are filled with rage.")
	public static NpcStringId ANTHARAS_EYES_ARE_FILLED_WITH_RAGE;
	
	@ClientString(id = 901900160, message = "$s1, I can feel their presence from you.")
	public static NpcStringId S1_I_CAN_FEEL_THEIR_PRESENCE_FROM_YOU;
	
	@ClientString(id = 901900161, message = "$s1, brethren, come to my side and follow me.")
	public static NpcStringId S1_BRETHREN_COME_TO_MY_SIDE_AND_FOLLOW_ME;
	
	@ClientString(id = 901900162, message = "Antharas roars.")
	public static NpcStringId ANTHARAS_ROARS;
	
	@ClientString(id = 901900163, message = "Flame energy is being directed towards Valakas.")
	public static NpcStringId FLAME_ENERGY_IS_BEING_DIRECTED_TOWARDS_VALAKAS;
	
	@ClientString(id = 901900164, message = "You are overcome by the strength of Valakas.")
	public static NpcStringId YOU_ARE_OVERCOME_BY_THE_STRENGTH_OF_VALAKAS;
	
	@ClientString(id = 901900165, message = "Valakas' tail flails dangerously.")
	public static NpcStringId VALAKAS_TAIL_FLAILS_DANGEROUSLY;
	
	@ClientString(id = 901900166, message = "Valakas raises its tail.")
	public static NpcStringId VALAKAS_RAISES_ITS_TAIL;
	
	@ClientString(id = 901900167, message = "Valakas starts to absorb the flame energy.")
	public static NpcStringId VALAKAS_STARTS_TO_ABSORB_THE_FLAME_ENERGY;
	
	@ClientString(id = 901900168, message = "Valakas looks to its left.")
	public static NpcStringId VALAKAS_LOOKS_TO_ITS_LEFT;
	
	@ClientString(id = 901900169, message = "Valakas looks to its right.")
	public static NpcStringId VALAKAS_LOOKS_TO_ITS_RIGHT;
	
	@ClientString(id = 901900170, message = "By my authority, I command you, creature, turn to dust.")
	public static NpcStringId BY_MY_AUTHORITY_I_COMMAND_YOU_CREATURE_TURN_TO_DUST;
	
	@ClientString(id = 901900171, message = "By my wrath, I command you, creature, lose your mind.")
	public static NpcStringId BY_MY_WRATH_I_COMMAND_YOU_CREATURE_LOSE_YOUR_MIND;
	
	@ClientString(id = 901900172, message = "Show respect to the heroes who defeated the evil dragon and protected this Aden world!")
	public static NpcStringId SHOW_RESPECT_TO_THE_HEROES_WHO_DEFEATED_THE_EVIL_DRAGON_AND_PROTECTED_THIS_ADEN_WORLD_2;
	
	@ClientString(id = 901900173, message = "Shout to celebrate the victory of the heroes!")
	public static NpcStringId SHOUT_TO_CELEBRATE_THE_VICTORY_OF_THE_HEROES_2;
	
	@ClientString(id = 901900174, message = "Praise the achievement of the heroes and receive Tersi's blessing!")
	public static NpcStringId PRAISE_THE_ACHIEVEMENT_OF_THE_HEROES_AND_RECEIVE_TERSI_S_BLESSING_2;
	
	@ClientString(id = 901900175, message = "Ugh... I think this is it for me...")
	public static NpcStringId UGH_I_THINK_THIS_IS_IT_FOR_ME;
	
	@ClientString(id = 901900176, message = "Valakas forcefully recalls the summoner or the summoned pet.")
	public static NpcStringId VALAKAS_FORCEFULLY_RECALLS_THE_SUMMONER_OR_THE_SUMMONED_PET;
	
	@ClientString(id = 901900177, message = "Plague, new nightmare (Lv. 80-85)")
	public static NpcStringId PLAGUE_NEW_NIGHTMARE_LV_80_85;
	
	static
	{
		buildFastLookupTable();
	}
	
	private static void buildFastLookupTable()
	{
		final Field[] fields = NpcStringId.class.getDeclaredFields();
		for (Field field : fields)
		{
			final int mod = field.getModifiers();
			if (Modifier.isStatic(mod) && Modifier.isPublic(mod) && field.getType().equals(NpcStringId.class) && field.isAnnotationPresent(ClientString.class))
			{
				try
				{
					final ClientString annotation = field.getAnnotationsByType(ClientString.class)[0];
					final NpcStringId nsId = new NpcStringId(annotation.id());
					nsId.setName(annotation.message());
					nsId.setParamCount(parseMessageParameters(field.getName()));
					field.set(null, nsId);
					VALUES.put(nsId.getId(), nsId);
				}
				catch (Exception e)
				{
					LOGGER.log(Level.WARNING, "NpcStringId: Failed field access for '" + field.getName() + "'", e);
				}
			}
		}
	}
	
	private static int parseMessageParameters(String name)
	{
		int paramCount = 0;
		char c1;
		char c2;
		for (int i = 0; i < (name.length() - 1); i++)
		{
			c1 = name.charAt(i);
			if ((c1 == 'C') || (c1 == 'S'))
			{
				c2 = name.charAt(i + 1);
				if (Character.isDigit(c2))
				{
					paramCount = Math.max(paramCount, Character.getNumericValue(c2));
					i++;
				}
			}
		}
		return paramCount;
	}
	
	public static NpcStringId getNpcStringId(int id)
	{
		return getNpcStringIdOrDefault(id, new NpcStringId(id));
	}
	
	public static NpcStringId getNpcStringIdOrDefault(int id, NpcStringId defaultValue)
	{
		final NpcStringId nsi = getNpcStringIdInternal(id);
		return nsi == null ? defaultValue : nsi;
	}
	
	private static NpcStringId getNpcStringIdInternal(int id)
	{
		return VALUES.get(id);
	}
	
	public static NpcStringId getNpcStringId(String name)
	{
		try
		{
			return (NpcStringId) NpcStringId.class.getField(name).get(null);
		}
		catch (Exception e)
		{
			return null;
		}
	}
	
	public static void loadLocalisations()
	{
		for (NpcStringId nsId : VALUES.values())
		{
			if (nsId != null)
			{
				nsId.removeAllLocalisations();
			}
		}
		
		if (!Config.MULTILANG_ENABLE)
		{
			LOGGER.log(Level.INFO, "NpcStringId: MultiLanguage disabled.");
			return;
		}
		
		final List<String> languages = Config.MULTILANG_ALLOWED;
		final DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
		factory.setValidating(false);
		factory.setIgnoringComments(true);
		
		File file;
		Node node;
		Document doc;
		NamedNodeMap nnmb;
		NpcStringId nsId;
		String text;
		for (String lang : languages)
		{
			file = new File("data/lang/" + lang + "/NpcStringLocalisation.xml");
			if (!file.isFile())
			{
				continue;
			}
			
			try
			{
				doc = factory.newDocumentBuilder().parse(file);
				for (Node na = doc.getFirstChild(); na != null; na = na.getNextSibling())
				{
					if ("list".equals(na.getNodeName()))
					{
						for (Node nb = na.getFirstChild(); nb != null; nb = nb.getNextSibling())
						{
							if ("localisation".equals(nb.getNodeName()))
							{
								nnmb = nb.getAttributes();
								node = nnmb.getNamedItem("id");
								if (node != null)
								{
									nsId = getNpcStringId(Integer.parseInt(node.getNodeValue()));
									if (nsId == null)
									{
										LOGGER.log(Level.WARNING, "NpcStringId: Unknown NSID '" + node.getNodeValue() + "', lang '" + lang + "'.");
										continue;
									}
									
									node = nnmb.getNamedItem("translation");
									if (node == null)
									{
										LOGGER.log(Level.WARNING, "NpcStringId: No text defined for NSID '" + nsId + "', lang '" + lang + "'.");
										continue;
									}
									
									text = node.getNodeValue();
									if (text.isEmpty() || (text.length() > 255))
									{
										LOGGER.log(Level.WARNING, "NpcStringId: Invalid text defined for NSID '" + nsId + "' (to long or empty), lang '" + lang + "'.");
										continue;
									}
									
									nsId.attachLocalizedText(lang, text);
								}
							}
						}
					}
				}
			}
			catch (Exception e)
			{
				LOGGER.log(Level.SEVERE, "NpcStringId: Failed loading '" + file + "'", e);
			}
			
			LOGGER.log(Level.INFO, "NpcStringId: Loaded localisations for [" + lang + "].");
		}
	}
	
	private final int _id;
	private String _name;
	private byte _params;
	private NSLocalisation[] _localisations;
	private ExShowScreenMessage _staticScreenMessage;
	
	protected NpcStringId(int id)
	{
		_id = id;
	}
	
	public int getId()
	{
		return _id;
	}
	
	private void setName(String name)
	{
		_name = name;
	}
	
	public String getName()
	{
		return _name;
	}
	
	public int getParamCount()
	{
		return _params;
	}
	
	public void setParamCount(int params)
	{
		if (params < 0)
		{
			throw new IllegalArgumentException("Invalid negative param count: " + params);
		}
		if (params > 10)
		{
			throw new IllegalArgumentException("Maximum param count exceeded: " + params);
		}
		if (params != 0)
		{
			_staticScreenMessage = null;
		}
		_params = (byte) params;
	}
	
	public NSLocalisation getLocalisation(String lang)
	{
		if (_localisations == null)
		{
			return null;
		}
		
		NSLocalisation nsl;
		for (int i = _localisations.length; i-- > 0;)
		{
			nsl = _localisations[i];
			if (nsl.getLanguage().hashCode() == lang.hashCode())
			{
				return nsl;
			}
		}
		
		return null;
	}
	
	public void attachLocalizedText(String lang, String text)
	{
		final int length = _localisations.length;
		final NSLocalisation[] localisations = Arrays.copyOf(_localisations, length + 1);
		localisations[length] = new NSLocalisation(lang, text);
		_localisations = localisations;
	}
	
	public void removeAllLocalisations()
	{
		_localisations = EMPTY_NSL_ARRAY;
	}
	
	public ExShowScreenMessage getStaticScreenMessage()
	{
		return _staticScreenMessage;
	}
	
	public void setStaticSystemMessage(ExShowScreenMessage ns)
	{
		_staticScreenMessage = ns;
	}
	
	@Override
	public String toString()
	{
		return "NS[" + getId() + ":" + getName() + "]";
	}
	
	public static class NSLocalisation
	{
		private final String _lang;
		private final Builder _builder;
		
		public NSLocalisation(String lang, String text)
		{
			_lang = lang;
			_builder = Builder.newBuilder(text);
		}
		
		public String getLanguage()
		{
			return _lang;
		}
		
		public String getLocalisation(Object... params)
		{
			return _builder.toString(params);
		}
	}
}
