/*
 * This file is part of the L2J Mobius project.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package org.l2jmobius.gameserver.network.serverpackets;

import org.l2jmobius.commons.network.WritableBuffer;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.network.GameClient;
import org.l2jmobius.gameserver.network.ServerPackets;

/**
 * @author mrTJO
 */
public class ExCubeGameExtendedChangePoints extends ServerPacket
{
	private final int _timeLeft;
	private final int _bluePoints;
	private final int _redPoints;
	private final boolean _isRedTeam;
	private final Player _player;
	private final int _playerPoints;
	
	/**
	 * Update a Secret Point Counter (used by client when receive ExCubeGameEnd)
	 * @param timeLeft Time Left before Minigame's End
	 * @param bluePoints Current Blue Team Points
	 * @param redPoints Current Blue Team points
	 * @param isRedTeam Is Player from Red Team?
	 * @param player Player Instance
	 * @param playerPoints Current Player Points
	 */
	public ExCubeGameExtendedChangePoints(int timeLeft, int bluePoints, int redPoints, boolean isRedTeam, Player player, int playerPoints)
	{
		_timeLeft = timeLeft;
		_bluePoints = bluePoints;
		_redPoints = redPoints;
		_isRedTeam = isRedTeam;
		_player = player;
		_playerPoints = playerPoints;
	}
	
	@Override
	public void writeImpl(GameClient client, WritableBuffer buffer)
	{
		ServerPackets.EX_BLOCK_UP_SET_STATE.writeId(this, buffer);
		buffer.writeInt(0);
		buffer.writeInt(_timeLeft);
		buffer.writeInt(_bluePoints);
		buffer.writeInt(_redPoints);
		buffer.writeInt(_isRedTeam);
		buffer.writeInt(_player.getObjectId());
		buffer.writeInt(_playerPoints);
	}
}
