/*
 * This file is part of the L2J Mobius project.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package org.l2jmobius.gameserver.network.serverpackets;

import org.l2jmobius.commons.network.WritableBuffer;
import org.l2jmobius.gameserver.network.GameClient;
import org.l2jmobius.gameserver.network.ServerPackets;

public class LoginFail extends ServerPacket
{
	public static final int NO_TEXT = 0;
	public static final int SYSTEM_ERROR_LOGIN_LATER = 1;
	public static final int PASSWORD_DOES_NOT_MATCH_THIS_ACCOUNT = 2;
	public static final int PASSWORD_DOES_NOT_MATCH_THIS_ACCOUNT2 = 3;
	public static final int ACCESS_FAILED_TRY_LATER = 4;
	public static final int INCORRECT_ACCOUNT_INFO_CONTACT_CUSTOMER_SUPPORT = 5;
	public static final int ACCESS_FAILED_TRY_LATER2 = 6;
	public static final int ACOUNT_ALREADY_IN_USE = 7;
	public static final int ACCESS_FAILED_TRY_LATER3 = 8;
	public static final int ACCESS_FAILED_TRY_LATER4 = 9;
	public static final int ACCESS_FAILED_TRY_LATER5 = 10;
	
	public static final LoginFail LOGIN_SUCCESS = new LoginFail(-1, NO_TEXT);
	
	private final int _reason;
	private final int _success;
	
	public LoginFail(int reason)
	{
		_success = 0;
		_reason = reason;
	}
	
	public LoginFail(int success, int reason)
	{
		_success = success;
		_reason = reason;
	}
	
	@Override
	public void writeImpl(GameClient client, WritableBuffer buffer)
	{
		ServerPackets.LOGIN_FAIL.writeId(this, buffer);
		buffer.writeInt(_success);
		buffer.writeInt(_reason);
	}
}
