/*
 * This file is part of the L2J Mobius project.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package org.l2jmobius.gameserver.network.serverpackets;

import org.l2jmobius.commons.network.WritableBuffer;
import org.l2jmobius.gameserver.network.GameClient;
import org.l2jmobius.gameserver.network.ServerPackets;

public class CharCreateFail extends ServerPacket
{
	// TODO: Enum
	public static final int REASON_CREATION_FAILED = 0x00; // "Your character creation has failed."
	public static final int REASON_TOO_MANY_CHARACTERS = 0x01; // "You cannot create another character. Please delete the existing character and try again." Removes all settings that were selected (race, class, etc).
	public static final int REASON_NAME_ALREADY_EXISTS = 0x02; // "This name already exists."
	public static final int REASON_16_ENG_CHARS = 0x03; // "Your title cannot exceed 16 characters in length. Please try again."
	public static final int REASON_INCORRECT_NAME = 0x04; // "Incorrect name. Please try again."
	public static final int REASON_CREATE_NOT_ALLOWED = 0x05; // "Characters cannot be created from this server."
	public static final int REASON_CHOOSE_ANOTHER_SVR = 0x06; // "Unable to create character. You are unable to create a new character on the selected server. A restriction is in place which restricts users from creating characters on different servers where no previous character exists. Please
																// choose another server."
	private final int _error;
	
	public CharCreateFail(int errorCode)
	{
		_error = errorCode;
	}
	
	@Override
	public void writeImpl(GameClient client, WritableBuffer buffer)
	{
		ServerPackets.CHARACTER_CREATE_FAIL.writeId(this, buffer);
		buffer.writeInt(_error);
	}
}
