/*
 * This file is part of the L2J Mobius project.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package org.l2jmobius.gameserver.model.events.impl.creature.npc;

import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.events.EventType;
import org.l2jmobius.gameserver.model.events.impl.IBaseEvent;

/**
 * @author UnAfraid
 */
public class OnAttackableFactionCall implements IBaseEvent
{
	private final Npc _npc;
	private final Npc _caller;
	private final Player _attacker;
	private final boolean _isSummon;
	
	public OnAttackableFactionCall(Npc npc, Npc caller, Player attacker, boolean isSummon)
	{
		_npc = npc;
		_caller = caller;
		_attacker = attacker;
		_isSummon = isSummon;
	}
	
	public Npc getNpc()
	{
		return _npc;
	}
	
	public Npc getCaller()
	{
		return _caller;
	}
	
	public Player getAttacker()
	{
		return _attacker;
	}
	
	public boolean isSummon()
	{
		return _isSummon;
	}
	
	@Override
	public EventType getType()
	{
		return EventType.ON_ATTACKABLE_FACTION_CALL;
	}
}
