/*
 * This file is part of the L2J Mobius project.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package org.l2jmobius.gameserver.network.serverpackets;

import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;

import org.l2jmobius.commons.network.WritableBuffer;
import org.l2jmobius.gameserver.data.xml.SkillData;
import org.l2jmobius.gameserver.network.GameClient;
import org.l2jmobius.gameserver.network.ServerPackets;

public class SkillList extends ServerPacket
{
	private final List<Skill> _skills = new ArrayList<>();
	private int _lastLearnedSkillId = 0;
	
	@Override
	public void writeImpl(GameClient client, WritableBuffer buffer)
	{
		ServerPackets.SKILL_LIST.writeId(this, buffer);
		_skills.sort(Comparator.comparing(s -> SkillData.getInstance().getSkill(s.id, s.level, s.subLevel).isToggle() ? 1 : 0));
		buffer.writeInt(_skills.size());
		for (Skill temp : _skills)
		{
			buffer.writeInt(temp.passive);
			buffer.writeShort(temp.level);
			buffer.writeShort(temp.subLevel);
			buffer.writeInt(temp.id);
			buffer.writeInt(temp.reuseDelayGroup); // GOD ReuseDelayShareGroupID
			buffer.writeByte(temp.disabled); // iSkillDisabled
			buffer.writeByte(temp.enchanted); // CanEnchant
		}
		buffer.writeInt(_lastLearnedSkillId);
	}
	
	public void addSkill(int id, int reuseDelayGroup, int level, int subLevel, boolean passive, boolean disabled, boolean enchanted)
	{
		_skills.add(new Skill(id, reuseDelayGroup, level, subLevel, passive, disabled, enchanted));
	}
	
	public void setLastLearnedSkillId(int lastLearnedSkillId)
	{
		_lastLearnedSkillId = lastLearnedSkillId;
	}
	
	private static class Skill
	{
		public int id;
		public int reuseDelayGroup;
		public int level;
		public int subLevel;
		public boolean passive;
		public boolean disabled;
		public boolean enchanted;
		
		Skill(int pId, int pReuseDelayGroup, int pLevel, int pSubLevel, boolean pPassive, boolean pDisabled, boolean pEnchanted)
		{
			id = pId;
			reuseDelayGroup = pReuseDelayGroup;
			level = pLevel;
			subLevel = pSubLevel;
			passive = pPassive;
			disabled = pDisabled;
			enchanted = pEnchanted;
		}
	}
}
