<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="26700" name="Romantic Chapeau" additionalName="INT +P. Atk." type="Armor">
		<!-- When equipped, INT +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26701" name="Romantic Chapeau" additionalName="WIT +P. Atk." type="Armor">
		<!-- When equipped, WIT +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26702" name="Romantic Chapeau" additionalName="STR +M. Atk." type="Armor">
		<!-- STR +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26703" name="Romantic Chapeau" additionalName="DEX +M. Atk." type="Armor">
		<!-- DEX +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26704" name="Romantic Chapeau" additionalName="CON +M. Atk." type="Armor">
		<!-- When equipped, CON +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26705" name="Romantic Chapeau" additionalName="MEN +M. Atk." type="Armor">
		<!-- When equipped, MEN +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26706" name="Romantic Chapeau" additionalName="INT +M. Atk." type="Armor">
		<!-- When equipped, INT +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26707" name="Romantic Chapeau" additionalName="WIT +M. Atk." type="Armor">
		<!-- When equipped, WIT +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26708" name="Romantic Chapeau" additionalName="STR +Accuracy" type="Armor">
		<!-- When equipped, STR +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26709" name="Romantic Chapeau" additionalName="DEX +Accuracy" type="Armor">
		<!-- When equipped, DEX +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26710" name="Romantic Chapeau" additionalName="CON +Accuracy" type="Armor">
		<!-- When equipped, CON +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26711" name="Romantic Chapeau" additionalName="MEN +Accuracy" type="Armor">
		<!-- When equipped, MEN +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26712" name="Romantic Chapeau" additionalName="INT +Accuracy" type="Armor">
		<!-- When equipped, INT +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26713" name="Romantic Chapeau" additionalName="WIT +Accuracy" type="Armor">
		<!-- When equipped, WIT +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26714" name="Angel Circlet" additionalName="STR +Critical Rate" type="Armor">
		<!-- When equipped, STR +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26715" name="Angel Circlet" additionalName="DEX +Critical Rate" type="Armor">
		<!-- When equipped, DEX +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26716" name="Angel Circlet" additionalName="CON +Critical Rate" type="Armor">
		<!-- When equipped, CON +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26717" name="Angel Circlet" additionalName="MEN +Critical Rate" type="Armor">
		<!-- When equipped, MEN +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26718" name="Angel Circlet" additionalName="INT +Critical Rate" type="Armor">
		<!-- When equipped, INT +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26719" name="Angel Circlet" additionalName="WIT +Critical Rate" type="Armor">
		<!-- When equipped, WIT +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26720" name="Angel Circlet" additionalName="STR +Critical Damage" type="Armor">
		<!-- When equipped, STR +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26721" name="Angel Circlet" additionalName="DEX +Critical Damage" type="Armor">
		<!-- When equipped, DEX +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26722" name="Angel Circlet" additionalName="CON +Critical Damage" type="Armor">
		<!-- When equipped, CON +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26723" name="Angel Circlet" additionalName="MEN +Critical Damage" type="Armor">
		<!-- When equipped, MEN +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26724" name="Angel Circlet" additionalName="INT +Critical Damage" type="Armor">
		<!-- When equipped, INT +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26725" name="Angel Circlet" additionalName="WIT +Critical Damage" type="Armor">
		<!-- When equipped, WIT +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26726" name="Angel Circlet" additionalName="STR +P. Def." type="Armor">
		<!-- When equipped, STR +3, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26727" name="Angel Circlet" additionalName="DEX +P. Def." type="Armor">
		<!-- When equipped, DEX +3, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26728" name="Angel Circlet" additionalName="CON +P. Def." type="Armor">
		<!-- When equipped, CON +3, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26729" name="Angel Circlet" additionalName="MEN +P. Def." type="Armor">
		<!-- When equipped, MEN +3, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26730" name="Angel Circlet" additionalName="INT +P. Def." type="Armor">
		<!-- When equipped, INT +3, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26731" name="Angel Circlet" additionalName="WIT +P. Def." type="Armor">
		<!-- When equipped, WIT +3, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26732" name="Angel Circlet" additionalName="STR +M. Def." type="Armor">
		<!-- When equipped, STR +3, M. Def. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26733" name="Angel Circlet" additionalName="DEX +M. Def." type="Armor">
		<!-- DEX +3 and M. Def. +5% when equipped. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26734" name="Angel Circlet" additionalName="CON +M. Def." type="Armor">
		<!-- When equipped, CON +3, M. Def. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26735" name="Angel Circlet" additionalName="MEN +M. Def." type="Armor">
		<!-- When equipped, MEN +3, M. Def. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26736" name="Angel Circlet" additionalName="INT +M. Def." type="Armor">
		<!-- When equipped, INT +3, M. Def. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26737" name="Angel Circlet" additionalName="WIT +M. Def." type="Armor">
		<!-- When equipped, WIT +3, M. Def. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26738" name="Angel Circlet" additionalName="STR +Evasion" type="Armor">
		<!-- When equipped, STR +3, P. Evasion +5. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26739" name="Angel Circlet" additionalName="DEX +Evasion" type="Armor">
		<!-- When equipped, DEX +3, P. Evasion +5. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26740" name="Angel Circlet" additionalName="CON +Evasion" type="Armor">
		<!-- When equipped, CON +3, P. Evasion +5. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26741" name="Angel Circlet" additionalName="MEN +Evasion" type="Armor">
		<!-- When equipped, MEN +3, P. Evasion +5. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26742" name="Angel Circlet" additionalName="INT +Evasion" type="Armor">
		<!-- When equipped, INT +3, P. Evasion +5. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26743" name="Angel Circlet" additionalName="WIT +Evasion" type="Armor">
		<!-- When equipped, WIT +3, P. Evasion +5. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26744" name="Angel Circlet" additionalName="STR +P. Atk." type="Armor">
		<!-- When equipped, STR +3, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26745" name="Angel Circlet" additionalName="DEX +P. Atk." type="Armor">
		<!-- When equipped, DEX +3, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26746" name="Angel Circlet" additionalName="CON +P. Atk." type="Armor">
		<!-- When equipped, CON +3, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26747" name="Angel Circlet" additionalName="MEN +P. Atk." type="Armor">
		<!-- When equipped, MEN +3, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26748" name="Angel Circlet" additionalName="INT +P. Atk." type="Armor">
		<!-- When equipped, INT +3, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26749" name="Angel Circlet" additionalName="WIT +P. Atk." type="Armor">
		<!-- When equipped, WIT +3, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26750" name="Angel Circlet" additionalName="STR +M. Atk." type="Armor">
		<!-- STR +3, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26751" name="Angel Circlet" additionalName="DEX +M. Atk." type="Armor">
		<!-- DEX +3, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26752" name="Angel Circlet" additionalName="CON +M. Atk." type="Armor">
		<!-- When equipped, CON +3, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26753" name="Angel Circlet" additionalName="MEN +M. Atk." type="Armor">
		<!-- When equipped, MEN +3, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26754" name="Angel Circlet" additionalName="INT +M. Atk." type="Armor">
		<!-- When equipped, INT +3, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26755" name="Angel Circlet" additionalName="WIT +M. Atk." type="Armor">
		<!-- When equipped, WIT +3, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26756" name="Angel Circlet" additionalName="STR +Accuracy" type="Armor">
		<!-- When equipped, STR +3, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26757" name="Angel Circlet" additionalName="DEX +Accuracy" type="Armor">
		<!-- When equipped, DEX +3, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26758" name="Angel Circlet" additionalName="CON +Accuracy" type="Armor">
		<!-- When equipped, CON +3, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26759" name="Angel Circlet" additionalName="MEN +Accuracy" type="Armor">
		<!-- When equipped, MEN +3, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26760" name="Angel Circlet" additionalName="INT +Accuracy" type="Armor">
		<!-- When equipped, INT +3, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26761" name="Angel Circlet" additionalName="WIT +Accuracy" type="Armor">
		<!-- When equipped, WIT +3, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26762" name="Demon Circlet" additionalName="STR +Critical Rate" type="Armor">
		<!-- When equipped, STR +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26763" name="Demon Circlet" additionalName="DEX +Critical Rate" type="Armor">
		<!-- When equipped, DEX +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26764" name="Demon Circlet" additionalName="CON +Critical Rate" type="Armor">
		<!-- When equipped, CON +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26765" name="Demon Circlet" additionalName="MEN +Critical Rate" type="Armor">
		<!-- When equipped, MEN +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26766" name="Demon Circlet" additionalName="INT +Critical Rate" type="Armor">
		<!-- When equipped, INT +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26767" name="Demon Circlet" additionalName="WIT +Critical Rate" type="Armor">
		<!-- When equipped, WIT +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26768" name="Demon Circlet" additionalName="STR +Critical Damage" type="Armor">
		<!-- When equipped, STR +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26769" name="Demon Circlet" additionalName="DEX +Critical Damage" type="Armor">
		<!-- When equipped, DEX +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26770" name="Demon Circlet" additionalName="CON +Critical Damage" type="Armor">
		<!-- When equipped, CON +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26771" name="Demon Circlet" additionalName="MEN +Critical Damage" type="Armor">
		<!-- When equipped, MEN +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26772" name="Demon Circlet" additionalName="INT +Critical Damage" type="Armor">
		<!-- When equipped, INT +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26773" name="Demon Circlet" additionalName="WIT +Critical Damage" type="Armor">
		<!-- When equipped, WIT +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26774" name="Demon Circlet" additionalName="STR +P. Def." type="Armor">
		<!-- When equipped, STR +3, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26775" name="Demon Circlet" additionalName="DEX +P. Def." type="Armor">
		<!-- When equipped, DEX +3, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26776" name="Demon Circlet" additionalName="CON +P. Def." type="Armor">
		<!-- When equipped, CON +3, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26777" name="Demon Circlet" additionalName="MEN +P. Def." type="Armor">
		<!-- When equipped, MEN +3, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26778" name="Demon Circlet" additionalName="INT +P. Def." type="Armor">
		<!-- When equipped, INT +3, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26779" name="Demon Circlet" additionalName="WIT +P. Def." type="Armor">
		<!-- When equipped, WIT +3, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26780" name="Demon Circlet" additionalName="STR +M. Def." type="Armor">
		<!-- When equipped, STR +3, M. Def. +5%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26781" name="Demon Circlet" additionalName="DEX +M. Def." type="Armor">
		<!-- DEX +3 and M. Def. +5% when equipped. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26782" name="Demon Circlet" additionalName="CON +M. Def." type="Armor">
		<!-- When equipped, CON +3, M. Def. +5%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26783" name="Demon Circlet" additionalName="MEN +M. Def." type="Armor">
		<!-- When equipped, MEN +3, M. Def. +5%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26784" name="Demon Circlet" additionalName="INT +M. Def." type="Armor">
		<!-- When equipped, INT +3, M. Def. +5%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26785" name="Demon Circlet" additionalName="WIT +M. Def." type="Armor">
		<!-- When equipped, WIT +3, M. Def. +5%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26786" name="Demon Circlet" additionalName="STR +Evasion" type="Armor">
		<!-- When equipped, STR +3, P. Evasion +5. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26787" name="Demon Circlet" additionalName="DEX +Evasion" type="Armor">
		<!-- When equipped, DEX +3, P. Evasion +5. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26788" name="Demon Circlet" additionalName="CON +Evasion" type="Armor">
		<!-- When equipped, CON +3, P. Evasion +5. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26789" name="Demon Circlet" additionalName="MEN +Evasion" type="Armor">
		<!-- When equipped, MEN +3, P. Evasion +5. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26790" name="Demon Circlet" additionalName="INT +Evasion" type="Armor">
		<!-- When equipped, INT +3, P. Evasion +5. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26791" name="Demon Circlet" additionalName="WIT +Evasion" type="Armor">
		<!-- When equipped, WIT +3, P. Evasion +5. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26792" name="Demon Circlet" additionalName="STR +P. Atk." type="Armor">
		<!-- When equipped, STR +3, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26793" name="Demon Circlet" additionalName="DEX +P. Atk." type="Armor">
		<!-- When equipped, DEX +3, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26794" name="Demon Circlet" additionalName="CON +P. Atk." type="Armor">
		<!-- When equipped, CON +3, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26795" name="Demon Circlet" additionalName="MEN +P. Atk." type="Armor">
		<!-- When equipped, MEN +3, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26796" name="Demon Circlet" additionalName="INT +P. Atk." type="Armor">
		<!-- When equipped, INT +3, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26797" name="Demon Circlet" additionalName="WIT +P. Atk." type="Armor">
		<!-- When equipped, WIT +3, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26798" name="Demon Circlet" additionalName="STR +M. Atk." type="Armor">
		<!-- STR +3, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26799" name="Demon Circlet" additionalName="DEX +M. Atk." type="Armor">
		<!-- DEX +3, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
</list>
