<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="34600" toLevel="1" name="Protection of Light - Sigel Hell Knight">
		<!-- Power of Light helps Sigel Phoenix Knight to oppose the darkness. In Rim Kamaloka, P. Skill Critical Rate +100%, damage +1000%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34601" toLevel="1" name="Protection of Light - Sigel Eva's Templar">
		<!-- Power of Light helps Sigel Phoenix Knight to oppose the darkness. In Rim Kamaloka, P. Skill Critical Rate +100%, damage +1000%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34602" toLevel="1" name="Protection of Light - Sigel Shillien Templar">
		<!-- Power of Light helps Sigel Phoenix Knight to oppose the darkness. In Rim Kamaloka, P. Skill Critical Rate +100%, damage +1000%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34603" toLevel="1" name="Protection of Light - Tyrr Duelist">
		<!-- Power of Light helps Tyrr Duelist to oppose the darkness. In Rim Kamaloka, P. Skill Critical Rate +50%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34604" toLevel="1" name="Protection of Light - Tyrr Dreadnought">
		<!-- Power of Light helps Tyrr Dreadnought to oppose the darkness. In Rim Kamaloka, P. Atk. +10%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34605" toLevel="1" name="Protection of Light - Tyrr Titan">
		<!-- Power of Light helps Tyrr Titan to oppose the darkness. In Rim Kamaloka, P. Skill Critical Rate +50%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34606" toLevel="1" name="Protection of Light - Tyrr Grand Khavatari">
		<!-- Power of Light helps Tyrr Grand Khavatari to oppose the darkness. In Rim Kamaloka, P. Skill Critical Rate +50%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34607" toLevel="1" name="Protection of Light - Tyrr Maestro">
		<!-- Power of Light helps Tyrr Maestro to oppose the darkness. In Rim Kamaloka, P. Atk. +10%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34608" toLevel="1" name="Protection of Light - Tyrr Doombringer">
		<!-- Power of Light helps Tyrr Doombringer to oppose the darkness. In Rim Kamaloka, P. Skill Critical Rate +50%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34609" toLevel="1" name="Protection of Light - Othell Adventurer">
		<!-- Power of Light helps Othell Adventurer to oppose the darkness. In Rim Kamaloka, Critical Damage for basic attacks +10%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34610" toLevel="1" name="Protection of Light - Othell Wind Rider">
		<!-- Power of Light helps Othell Wind Rider to oppose the darkness. In Rim Kamaloka, Critical Damage for basic attacks +10%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34611" toLevel="1" name="Protection of Light - Othell Ghost Hunter">
		<!-- Power of Light helps Othell Ghost Hunter to oppose the darkness. In Rim Kamaloka, Critical Damage for basic attacks +10%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34612" toLevel="1" name="Protection of Light - Othell Fortune Seeker">
		<!-- Power of Light helps Othell Fortune Seeker to oppose the darkness. In Rim Kamaloka, Critical Damage for basic attacks +10%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34613" toLevel="1" name="Protection of Light - Yul Sagittarius">
		<!-- Power of Light helps Yul Sagittarius to oppose the darkness. In Rim Kamaloka, P. Skill Critical Damage +10%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34614" toLevel="1" name="Protection of Light - Yul Moonlight Sentinel">
		<!-- Power of Light helps Yul Moonlight Sentinel to oppose the darkness. In Rim Kamaloka, P. Skill Critical Damage +10%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34615" toLevel="1" name="Protection of Light - Yul Ghost Sentinel">
		<!-- Power of Light helps Yul Ghost Sentinel to oppose the darkness. In Rim Kamaloka, P. Skill Critical Damage +10%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34616" toLevel="1" name="Protection of Light - Yul Trickster">
		<!-- Power of Light helps Yul Trickster to oppose the darkness. In Rim Kamaloka, P. Skill Critical Damage +10%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34617" toLevel="1" name="Protection of Light - Feoh Archmage">
		<!-- Power of Light helps Feoh Archmage to oppose the darkness. In Rim Kamaloka Skill Cooldown -10%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34618" toLevel="1" name="Protection of Light - Feoh Soultaker">
		<!-- Power of Light helps Feoh Soultaker to oppose the darkness. In Rim Kamaloka Skill Cooldown -10%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34619" toLevel="1" name="Protection of Light - Feoh Mystic Muse">
		<!-- Power of Light helps Feoh Mystic Muse to oppose the darkness. In Rim Kamaloka Skill Cooldown -10%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34620" toLevel="1" name="Protection of Light - Feoh Storm Screamer">
		<!-- Power of Light helps Feoh Storm Screamer to oppose the darkness. In Rim Kamaloka Skill Cooldown -10%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34621" toLevel="1" name="Protection of Light - Feoh Soul Hound">
		<!-- Power of Light helps Feoh Soul Hound to oppose the darkness. In Rim Kamaloka Skill Cooldown -10%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34622" toLevel="1" name="Protection of Light - Iss Hierophant">
		<!-- Power of Light helps Iss Hierophant to oppose the darkness. In Rim Kamaloka, P. Skill Critical Rate +100%, damage +700%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34623" toLevel="1" name="Protection of Light - Iss Sword Muse">
		<!-- Power of Light helps Iss Sword Muse to oppose the darkness. In Rim Kamaloka, P. Skill Critical Rate +100%, damage +700%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34624" toLevel="1" name="Protection of Light - Iss Spectral Dancer">
		<!-- Power of Light helps Iss Spectral Dancer to oppose the darkness. In Rim Kamaloka, P. Skill Critical Rate +100%, damage +700%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34625" toLevel="1" name="Protection of Light - Iss Dominator">
		<!-- Power of Light helps Iss Dominator to oppose the darkness. In Rim Kamaloka, P. Skill Critical Rate +100%, damage +700%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34626" toLevel="1" name="Protection of Light - Iss Doomcryer">
		<!-- Power of Light helps Iss Doomcryer to oppose the darkness. In Rim Kamaloka, P. Skill Critical Rate +100%, damage +700%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34627" toLevel="1" name="Protection of Light - Wynn Arcana Lord">
		<!-- Power of Light helps Wynn Arcana Lord to oppose the darkness. In Rim Kamaloka, M. Skill Critical Rate +10%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34628" toLevel="1" name="Protection of Light - Wynn Elemental Master">
		<!-- Power of Light helps Wynn Elemental Master to oppose the darkness. In Rim Kamaloka, M. Skill Critical Rate +10%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34629" toLevel="1" name="Protection of Light - Wynn Spectral Master">
		<!-- Power of Light helps Wynn Spectral Master to oppose the darkness. In Rim Kamaloka, M. Skill Critical Rate +10%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34630" toLevel="1" name="Protection of Light - Aeore Cardinal">
		<!-- Power of Light helps Aeore Cardinal to oppose the darkness. In Rim Kamaloka damage +1000%, Skill Cooldown -10%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34631" toLevel="1" name="Protection of Light - Aeore Eva's Saint">
		<!-- Power of Light helps Aeore Eva's Saint to oppose the darkness. In Rim Kamaloka damage +1000%, Skill Cooldown -10%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34632" toLevel="1" name="Protection of Light - Aeore Shillien Saint">
		<!-- Power of Light helps Aeore Shillien Saint to oppose the darkness. In Rim Kamaloka damage +1000%, Skill Cooldown -10%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34633" toLevel="1" name="Protection of Light - Eviscerator">
		<!-- Power of Light helps Eviscerator to oppose the darkness. In Rim Kamaloka, P. Atk. +10%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34634" toLevel="1" name="Protection of Light - Sayha's Seer">
		<!-- Power of Light helps Sayha's Seer to oppose the darkness. In Rim Kamaloka, Skill Cooldown -10%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34635" toLevel="1" name="Protection of Light - Sigel Death Knight">
		<!-- Power of Light helps Sigel Death Knight to oppose the darkness. In Rim Kamaloka, P. Atk. +10%. -->
		<icon>icon.s_buff_boost_archangel2</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34636" toLevel="4" name="Angel's Basic Ability">
		<!-- Level 1: When using skills, Skill Power +1%. -->
		<!-- Level 2: When using skills, Skill Power +2%. -->
		<!-- Level 3: When using skills, Skill Power +3%. -->
		<!-- Level 4: Skill Cooldown -5%; when using skills, Skill Power +5%. -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="TriggerSkillByDamageDealt">
				<isCritical>true</isCritical>
				<chance>5</chance>
				<minDamage>100</minDamage>
				<skillId>34639</skillId> <!-- Angel's Blessing -->
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">5</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="34637" toLevel="4" name="Devilet's Basic Ability">
		<!-- Level 1: Acquired adena +1%, acquired XP/ SP +1% when killing monsters. -->
		<!-- Level 2: Acquired adena +2%, acquired XP/ SP +2% when killing monsters. -->
		<!-- Level 3: Acquired adena +3%, acquired XP/ SP +3% when killing monsters. -->
		<!-- Level 4: When killing monsters, adena drop rate +4%, acquired XP/ SP +4%. -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="TriggerSkillByDamageDealt">
				<isCritical>true</isCritical>
				<chance>5</chance>
				<minDamage>100</minDamage>
				<skillId>34640</skillId> <!-- Devilet's Blessing -->
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="34638" toLevel="4" name="Pegasus' Basic Ability">
		<!-- Level 1: When using basic attack/ skill, damage +1%, received damage -1%. -->
		<!-- Level 2: When using basic attack/ skill, damage +2%, received damage -2%. -->
		<!-- Level 3: When using basic attack/ skill, damage +3%, received damage -3%. -->
		<!-- Level 4: Skill Cooldown -5%. When using basic attacks/ skills damage +5%, received damage -5%. -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="TriggerSkillByDamageDealt">
				<isCritical>true</isCritical>
				<chance>5</chance>
				<minDamage>100</minDamage>
				<skillId>34641</skillId> <!-- Pegasus' Blessing -->
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">5</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="34639" toLevel="4" name="Angel's Blessing">
		<!-- Level 1: For 15 sec., P./ M. Skill Power +1%. -->
		<!-- Level 2: For 15 sec., P./ M. Skill Power +2%. -->
		<!-- Level 3: For 15 sec., P./ M. Skill Power +3%. -->
		<!-- Level 4: For 15 sec., P./ M. Skill Power +5%. -->
		<icon>icon.homun_skill_icon</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>4</isMagic>
		<isTriggeredSkill>true</isTriggeredSkill>
		<reuseDelay>120000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PhysicalSkillPower">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34640" toLevel="4" name="Devilet's Blessing">
		<!-- Level 1: For 15 sec., acquired XP/ SP +1%, adena drop rate +1%. -->
		<!-- Level 2: For 15 sec., acquired XP/ SP +2%, adena drop rate +2%. -->
		<!-- Level 3: For 15 sec., acquired XP/ SP +3%, adena drop rate +3%. -->
		<!-- Level 4: For 15 sec., acquired XP/ SP +4%, adena drop rate +4%. -->
		<icon>icon.homun_skill_icon</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>4</isMagic>
		<isTriggeredSkill>true</isTriggeredSkill>
		<reuseDelay>120000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="BonusDropAdena">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ExpModify">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
				</amount>
			</effect>
			<effect name="SpModify">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="34641" toLevel="4" name="Pegasus' Blessing">
		<!-- Level 1: For 15 sec., damage +1%, received damage -1%. -->
		<!-- Level 2: For 15 sec., damage +2%, received damage -2%. -->
		<!-- Level 3: For 15 sec., damage +3%, received damage -3%. -->
		<!-- Level 4: For 15 sec., damage +5%, received damage -5%. -->
		<icon>icon.homun_skill_icon</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>4</isMagic>
		<isTriggeredSkill>true</isTriggeredSkill>
		<reuseDelay>120000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34642" toLevel="3" name="Angel Lv. 1 - Bond Lv. 1">
		<!-- Level 1: CON/ MEN +1 -->
		<!-- Level 2: CON/ MEN/ LUC +1 -->
		<!-- Level 3: CON/ MEN/ LUC/ CHA +1 -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>
					<value level="1">1</value>
					<value level="2">1</value>
					<value level="3">1</value>
				</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">1</value>
					<value level="2">1</value>
					<value level="3">1</value>
				</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">1</value>
				</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">1</value>
				</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="34643" toLevel="3" name="Devilet Lv. 1 - Bond Lv. 1">
		<!-- Level 1: CON/ MEN +1 -->
		<!-- Level 2: CON/ MEN/ LUC +1 -->
		<!-- Level 3: CON/ MEN/ LUC/ CHA +1 -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>
					<value level="1">1</value>
					<value level="2">1</value>
					<value level="3">1</value>
				</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">1</value>
					<value level="2">1</value>
					<value level="3">1</value>
				</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">1</value>
				</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">1</value>
				</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="34644" toLevel="3" name="Pegasus Lv. 1 - Bond Lv. 1">
		<!-- Level 1: CON/ MEN +1 -->
		<!-- Level 2: CON/ MEN/ LUC +1 -->
		<!-- Level 3: CON/ MEN/ LUC/ CHA +1 -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>
					<value level="1">1</value>
					<value level="2">1</value>
					<value level="3">1</value>
				</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">1</value>
					<value level="2">1</value>
					<value level="3">1</value>
				</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">1</value>
				</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">1</value>
				</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="34645" toLevel="3" name="Angel Lv. 2 - Bond Lv. 1">
		<!-- Level 1: Max HP/ MP +1% -->
		<!-- Level 2: Max HP/ MP +2% -->
		<!-- Level 3: Max HP/ MP +3% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34646" toLevel="3" name="Devilet Lv. 2 - Bond Lv. 1">
		<!-- Level 1: Max HP/ MP +1% -->
		<!-- Level 2: Max HP/ MP +2% -->
		<!-- Level 3: Max HP/ MP +3% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34647" toLevel="3" name="Pegasus Lv. 2 - Bond Lv. 1">
		<!-- Level 1: Max HP/ MP +1% -->
		<!-- Level 2: Max HP/ MP +2% -->
		<!-- Level 3: Max HP/ MP +3% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34648" toLevel="3" name="Angel Lv. 3 - Bond Lv. 1">
		<!-- Level 1: Vitality Bonus +1% -->
		<!-- Level 2: Vitality bonus +2% -->
		<!-- Level 3: Vitality bonus +3% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="VitalityExpRate">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="34649" toLevel="3" name="Devilet Lv. 3 - Bond Lv. 1">
		<!-- Level 1: P./ M. Def. +3% -->
		<!-- Level 2: P./ M. Def. +4% -->
		<!-- Level 3: P./ M. Def. +5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34650" toLevel="3" name="Pegasus Lv. 3 - Bond Lv. 1">
		<!-- Level 1: Acquired XP/ SP +1%, acquired adena +1% -->
		<!-- Level 2: Acquired XP/ SP +2%, acquired adena +2% -->
		<!-- Level 3: Acquired XP/ SP +3%, acquired adena +3% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="BonusDropAdena">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ExpModify">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
				</amount>
			</effect>
			<effect name="SpModify">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="34651" toLevel="3" name="Angel Lv. 4 - Bond Lv. 1">
		<!-- Level 1: Adena drop rate with Vitality +3% -->
		<!-- Level 2: Adena drop rate with Vitality +4% -->
		<!-- Level 3: Adena drop rate with Vitality +5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="HasVitalityPoints" />
		</passiveConditions>
		<effects>
			<effect name="BonusDropAdena">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34652" toLevel="3" name="Devilet Lv. 4 - Bond Lv. 1">
		<!-- Level 1: P./ M. Atk. +3% -->
		<!-- Level 2: P./ M. Atk. +4% -->
		<!-- Level 3: P./ M. Atk. +5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34653" toLevel="3" name="Pegasus Lv. 4 - Bond Lv. 1">
		<!-- Level 1: P./ M. Def. +3% -->
		<!-- Level 2: P./ M. Def. +4% -->
		<!-- Level 3: P./ M. Def. +5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34654" toLevel="3" name="Angel Lv. 5 - Bond Lv. 1">
		<!-- Level 1: Skill Cooldown -1% -->
		<!-- Level 2: Skill Cooldown -2% -->
		<!-- Level 3: Skill Cooldown -3% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Reuse">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
					<value level="3">-3</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
					<value level="3">-3</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
					<value level="3">-3</value>
				</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="34655" toLevel="3" name="Devilet Lv. 5 - Bond Lv. 1">
		<!-- Level 1: All Critical Damage +3% -->
		<!-- Level 2: All Critical Damage +4% -->
		<!-- Level 3: All Critical Damage +5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34656" toLevel="3" name="Pegasus Lv. 5 - Bond Lv. 1">
		<!-- Level 1: Skill Power +1%, Skill Cooldown -1% -->
		<!-- Level 2: Skill Power +2%, Skill Cooldown -2% -->
		<!-- Level 3: Skill Power +3%, Skill Cooldown -3% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Reuse">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
					<value level="3">-3</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
					<value level="3">-3</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
					<value level="3">-3</value>
				</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34657" toLevel="3" name="Divine Angel Lv. 1 - Bond Lv. 1">
		<!-- Level 1: CON/ MEN +2 -->
		<!-- Level 2: CON/ MEN/ LUC +2 -->
		<!-- Level 3: CON/ MEN/ LUC/ CHA +2 -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>
					<value level="1">2</value>
					<value level="2">2</value>
					<value level="3">2</value>
				</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">2</value>
					<value level="2">2</value>
					<value level="3">2</value>
				</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">2</value>
					<value level="3">2</value>
				</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">2</value>
					<value level="3">2</value>
				</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="34658" toLevel="3" name="Divine Devilet Lv. 1 - Bond Lv. 1">
		<!-- Level 1: CON/ MEN +2 -->
		<!-- Level 2: CON/ MEN/ LUC +2 -->
		<!-- Level 3: CON/ MEN/ LUC/ CHA +2 -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>
					<value level="1">2</value>
					<value level="2">2</value>
					<value level="3">2</value>
				</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">2</value>
					<value level="2">2</value>
					<value level="3">2</value>
				</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">2</value>
					<value level="3">2</value>
				</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">2</value>
					<value level="3">2</value>
				</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="34659" toLevel="3" name="Divine Pegasus Lv. 1 - Bond Lv. 1">
		<!-- Level 1: CON/ MEN +2 -->
		<!-- Level 2: CON/ MEN/ LUC +2 -->
		<!-- Level 3: CON/ MEN/ LUC/ CHA +2 -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>
					<value level="1">2</value>
					<value level="2">2</value>
					<value level="3">2</value>
				</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">2</value>
					<value level="2">2</value>
					<value level="3">2</value>
				</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">2</value>
					<value level="3">2</value>
				</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">2</value>
					<value level="3">2</value>
				</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="34660" toLevel="3" name="Divine Angel Lv. 2 - Bond Lv. 1">
		<!-- Level 1: Max HP/ MP +2% -->
		<!-- Level 2: Max HP/ MP +3% -->
		<!-- Level 3: Max HP/ MP +4% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34661" toLevel="3" name="Divine Devilet Lv. 2 - Bond Lv. 1">
		<!-- Level 1: Max HP/ MP +2% -->
		<!-- Level 2: Max HP/ MP +3% -->
		<!-- Level 3: Max HP/ MP +4% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34662" toLevel="3" name="Divine Pegasus Lv. 2 - Bond Lv. 1">
		<!-- Level 1: Max HP/ MP +2% -->
		<!-- Level 2: Max HP/ MP +3% -->
		<!-- Level 3: Max HP/ MP +4% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34663" toLevel="3" name="Divine Angel Lv. 3 - Bond Lv. 1">
		<!-- Level 1: Vitality bonus +2% -->
		<!-- Level 2: Vitality bonus +3% -->
		<!-- Level 3: Vitality bonus +4% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="VitalityExpRate">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="34664" toLevel="3" name="Divine Devilet Lv. 3 - Bond Lv. 1">
		<!-- Level 1: P./ M. Def. +4% -->
		<!-- Level 2: P./ M. Def. +5% -->
		<!-- Level 3: P./ M. Def. +6% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">4</value>
					<value level="2">5</value>
					<value level="3">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">4</value>
					<value level="2">5</value>
					<value level="3">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34665" toLevel="3" name="Divine Pegasus Lv. 3 - Bond Lv. 1">
		<!-- Level 1: Acquired XP/ SP +2%, acquired adena +2% -->
		<!-- Level 2: Acquired XP/ SP +3%, acquired adena +3% -->
		<!-- Level 3: Acquired XP/ SP +4%, acquired adena +4% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="BonusDropAdena">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ExpModify">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
				</amount>
			</effect>
			<effect name="SpModify">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="34666" toLevel="3" name="Divine Angel Lv. 4 - Bond Lv. 1">
		<!-- Level 1: Adena drop rate with Vitality +4% -->
		<!-- Level 2: Adena drop rate with Vitality +5% -->
		<!-- Level 3: Adena drop rate with Vitality +6% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="HasVitalityPoints" />
		</passiveConditions>
		<effects>
			<effect name="BonusDropAdena">
				<amount>
					<value level="1">4</value>
					<value level="2">5</value>
					<value level="3">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34667" toLevel="3" name="Divine Devilet Lv. 4 - Bond Lv. 1">
		<!-- Level 1: P./ M. Atk. +4% -->
		<!-- Level 2: P./ M. Atk. +5% -->
		<!-- Level 3: P./ M. Atk. +6% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">4</value>
					<value level="2">5</value>
					<value level="3">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">4</value>
					<value level="2">5</value>
					<value level="3">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34668" toLevel="3" name="Divine Pegasus Lv. 4 - Bond Lv. 1">
		<!-- Level 1: P./ M. Def. +4% -->
		<!-- Level 2: P./ M. Def. +5% -->
		<!-- Level 3: P./ M. Def. +6% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">4</value>
					<value level="2">5</value>
					<value level="3">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">4</value>
					<value level="2">5</value>
					<value level="3">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34669" toLevel="3" name="Divine Angel Lv. 5 - Bond Lv. 1">
		<!-- Level 1: Skill Cooldown -2% -->
		<!-- Level 2: Skill Cooldown -3% -->
		<!-- Level 3: Skill Cooldown -4% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-4</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-4</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-4</value>
				</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="34670" toLevel="3" name="Divine Devilet Lv. 5 - Bond Lv. 1">
		<!-- Level 1: All Critical Damage +4% -->
		<!-- Level 2: All Critical Damage +5% -->
		<!-- Level 3: All Critical Damage +6% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">4</value>
					<value level="2">5</value>
					<value level="3">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="1">4</value>
					<value level="2">5</value>
					<value level="3">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="1">4</value>
					<value level="2">5</value>
					<value level="3">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34671" toLevel="3" name="Divine Pegasus Lv. 5 - Bond Lv. 1">
		<!-- Level 1: Skill Power +2%, Skill Cooldown -2% -->
		<!-- Level 2: Skill Power +3%, Skill Cooldown -3% -->
		<!-- Level 3: Skill Power +4%, Skill Cooldown -4% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-4</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-4</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-4</value>
				</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34672" toLevel="3" name="Luminous Divine Angel Lv. 1 - Bond Lv. 1">
		<!-- Level 1: CON/ MEN +3 -->
		<!-- Level 2: CON/ MEN/ LUC +3 -->
		<!-- Level 3: CON/ MEN/ LUC/ CHA +3 -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>
					<value level="1">3</value>
					<value level="2">3</value>
					<value level="3">3</value>
				</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">3</value>
					<value level="2">3</value>
					<value level="3">3</value>
				</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">3</value>
					<value level="3">3</value>
				</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">3</value>
				</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="34673" toLevel="3" name="Luminous Divine Devilet Lv. 1 - Bond Lv. 1">
		<!-- Level 1: CON/ MEN +3 -->
		<!-- Level 2: CON/ MEN/ LUC +3 -->
		<!-- Level 3: CON/ MEN/ LUC/ CHA +3 -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>
					<value level="1">3</value>
					<value level="2">3</value>
					<value level="3">3</value>
				</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">3</value>
					<value level="2">3</value>
					<value level="3">3</value>
				</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">3</value>
					<value level="3">3</value>
				</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">3</value>
				</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="34674" toLevel="3" name="Luminous Divine Pegasus Lv. 1 - Bond Lv. 1">
		<!-- Level 1: CON/ MEN +3 -->
		<!-- Level 2: CON/ MEN/ LUC +3 -->
		<!-- Level 3: CON/ MEN/ LUC/ CHA +3 -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>
					<value level="1">3</value>
					<value level="2">3</value>
					<value level="3">3</value>
				</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">3</value>
					<value level="2">3</value>
					<value level="3">3</value>
				</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">3</value>
					<value level="3">3</value>
				</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">3</value>
				</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="34675" toLevel="3" name="Luminous Divine Angel Lv. 2 - Bond Lv. 1">
		<!-- Level 1: Max HP/ MP +3% -->
		<!-- Level 2: Max HP/ MP +4% -->
		<!-- Level 3: Max HP/ MP +5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34676" toLevel="3" name="Luminous Divine Devilet Lv. 2 - Bond Lv. 1">
		<!-- Level 1: Max HP/ MP +3% -->
		<!-- Level 2: Max HP/ MP +4% -->
		<!-- Level 3: Max HP/ MP +5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34677" toLevel="3" name="Luminous Divine Pegasus Lv. 2 - Bond Lv. 1">
		<!-- Level 1: Max HP/ MP +3% -->
		<!-- Level 2: Max HP/ MP +4% -->
		<!-- Level 3: Max HP/ MP +5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34678" toLevel="3" name="Luminous Divine Angel Lv. 3 - Bond Lv. 1">
		<!-- Level 1: Vitality bonus +3% -->
		<!-- Level 2: Vitality bonus +4% -->
		<!-- Level 3: Vitality bonus +5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="VitalityExpRate">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="34679" toLevel="3" name="Luminous Divine Devilet Lv. 3 - Bond Lv. 1">
		<!-- Level 1: P./ M. Def. +5% -->
		<!-- Level 2: P./ M. Def. +6% -->
		<!-- Level 3: P./ M. Def. +7% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34680" toLevel="3" name="Luminous Divine Pegasus Lv. 3 - Bond Lv. 1">
		<!-- Level 1: Acquired XP/ SP +3%, acquired adena +3% -->
		<!-- Level 2: Acquired XP/ SP +4%, acquired adena +4% -->
		<!-- Level 3: Acquired XP/ SP +5%, acquired adena +5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="BonusDropAdena">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ExpModify">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
			</effect>
			<effect name="SpModify">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="34681" toLevel="3" name="Luminous Divine Angel Lv. 4 - Bond Lv. 1">
		<!-- Level 1: Adena drop rate with Vitality +5% -->
		<!-- Level 2: Adena drop rate with Vitality +6% -->
		<!-- Level 3: Adena drop rate with Vitality +7% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="HasVitalityPoints" />
		</passiveConditions>
		<effects>
			<effect name="BonusDropAdena">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34682" toLevel="3" name="Luminous Divine Devilet Lv. 4 - Bond Lv. 1">
		<!-- Level 1: P./ M. Atk. +5% -->
		<!-- Level 2: P./ M. Atk. +6% -->
		<!-- Level 3: P./ M. Atk. +7% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34683" toLevel="3" name="Luminous Divine Pegasus Lv. 4 - Bond Lv. 1">
		<!-- Level 1: P./ M. Def. +5% -->
		<!-- Level 2: P./ M. Def. +6% -->
		<!-- Level 3: P./ M. Def. +7% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34684" toLevel="3" name="Luminous Divine Angel Lv. 5 - Bond Lv. 1">
		<!-- Level 1: Skill Cooldown -3% -->
		<!-- Level 2: Skill Cooldown -4% -->
		<!-- Level 3: Skill Cooldown -5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Reuse">
				<amount>
					<value level="1">-3</value>
					<value level="2">-4</value>
					<value level="3">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-3</value>
					<value level="2">-4</value>
					<value level="3">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-3</value>
					<value level="2">-4</value>
					<value level="3">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="34685" toLevel="3" name="Luminous Divine Devilet Lv. 5 - Bond Lv. 1">
		<!-- Level 1: All Critical Damage +5% -->
		<!-- Level 2: All Critical Damage +6% -->
		<!-- Level 3: All Critical Damage +7% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34686" toLevel="3" name="Luminous Divine Pegasus Lv. 5 - Bond Lv. 1">
		<!-- Level 1: Skill Power +3%, Skill Cooldown -3% -->
		<!-- Level 2: Skill Power +4%, Skill Cooldown -4% -->
		<!-- Level 3: Skill Power +5%, Skill Cooldown -5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Reuse">
				<amount>
					<value level="1">-3</value>
					<value level="2">-4</value>
					<value level="3">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-3</value>
					<value level="2">-4</value>
					<value level="3">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-3</value>
					<value level="2">-4</value>
					<value level="3">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34687" toLevel="5" name="Beautiful Night of Flower Rain Lv. 1">
		<!-- Snowflakes dancing in the air turn into flower petals and cover your head. Memory of Spring can be obtained in 1 h. Maximum level: 4. Note!. You cannot get a gift if you are dead or if there is not enough free slots in your inventory. -->
		<icon>icon.s_item_ev_2023_whiteday_box1</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34688" toLevel="1" name="Aqua Spike">
		<!-- A basic attack of 1 monster that uses ranged magic attacks. -->
		<icon>icon.skill1417</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34689" toLevel="1" name="Lethal Arrow">
		<!-- A melee physical skill for warriors that knocks 1 monster back. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="34690" toLevel="16" name="Cat's Attack">
		<!-- Wynn Kai the Cat's basic attack. -->
		<icon>icon.skill0121</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>25</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">86</value>
			<value level="3">87</value>
			<value level="4">88</value>
			<value level="5">89</value>
			<value level="6">90</value>
			<value level="7">91</value>
			<value level="8">92</value>
			<value level="9">93</value>
			<value level="10">94</value>
			<value level="11">95</value>
			<value level="12">96</value>
			<value level="13">97</value>
			<value level="14">98</value>
			<value level="15">99</value>
			<value level="16">100</value>
		</magicLevel>
		<nextAction>CAST</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">253</value>
					<value level="2">391</value>
					<value level="3">538</value>
					<value level="4">692</value>
					<value level="5">855</value>
					<value level="6">1025</value>
					<value level="7">1204</value>
					<value level="8">1390</value>
					<value level="9">1585</value>
					<value level="10">1787</value>
					<value level="11">1998</value>
					<value level="12">2216</value>
					<value level="13">2443</value>
					<value level="14">2677</value>
					<value level="15">2920</value>
					<value level="16">3170</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="34691" toLevel="16" name="Feline King's Attack">
		<!-- Wynn Feline King's basic attack. -->
		<icon>icon.skill0121</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>25</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">86</value>
			<value level="3">87</value>
			<value level="4">88</value>
			<value level="5">89</value>
			<value level="6">90</value>
			<value level="7">91</value>
			<value level="8">92</value>
			<value level="9">93</value>
			<value level="10">94</value>
			<value level="11">95</value>
			<value level="12">96</value>
			<value level="13">97</value>
			<value level="14">98</value>
			<value level="15">99</value>
			<value level="16">100</value>
		</magicLevel>
		<nextAction>CAST</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">253</value>
					<value level="2">391</value>
					<value level="3">538</value>
					<value level="4">692</value>
					<value level="5">855</value>
					<value level="6">1025</value>
					<value level="7">1204</value>
					<value level="8">1390</value>
					<value level="9">1585</value>
					<value level="10">1787</value>
					<value level="11">1998</value>
					<value level="12">2216</value>
					<value level="13">2443</value>
					<value level="14">2677</value>
					<value level="15">2920</value>
					<value level="16">3170</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="34692" toLevel="16" name="Feline Queen's Attack">
		<!-- Wynn Feline Queen's basic attack. -->
		<icon>icon.skill1234</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>800</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>25</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">86</value>
			<value level="3">87</value>
			<value level="4">88</value>
			<value level="5">89</value>
			<value level="6">90</value>
			<value level="7">91</value>
			<value level="8">92</value>
			<value level="9">93</value>
			<value level="10">94</value>
			<value level="11">95</value>
			<value level="12">96</value>
			<value level="13">97</value>
			<value level="14">98</value>
			<value level="15">99</value>
			<value level="16">100</value>
		</magicLevel>
		<nextAction>CAST</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">253</value>
					<value level="2">391</value>
					<value level="3">538</value>
					<value level="4">692</value>
					<value level="5">855</value>
					<value level="6">1025</value>
					<value level="7">1204</value>
					<value level="8">1390</value>
					<value level="9">1585</value>
					<value level="10">1787</value>
					<value level="11">1998</value>
					<value level="12">2216</value>
					<value level="13">2443</value>
					<value level="14">2677</value>
					<value level="15">2920</value>
					<value level="16">3170</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="34693" toLevel="31" name="Commando Cat's Attack">
		<!-- Commando Cat's basic attack. -->
		<icon>icon.skill0121</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>25</magicCriticalRate>
		<magicLevel>
			<value level="1">100</value>
			<value level="2">101</value>
			<value level="3">102</value>
			<value level="4">103</value>
			<value level="5">104</value>
			<value level="6">105</value>
			<value level="7">106</value>
			<value level="8">107</value>
			<value level="9">108</value>
			<value level="10">109</value>
			<value level="11">110</value>
			<value level="12">111</value>
			<value level="13">112</value>
			<value level="14">113</value>
			<value level="15">114</value>
			<value level="16">115</value>
			<value level="17">116</value>
			<value level="18">117</value>
			<value level="19">118</value>
			<value level="20">119</value>
			<value level="21">120</value>
			<value level="22">121</value>
			<value level="23">122</value>
			<value level="24">123</value>
			<value level="25">124</value>
			<value level="26">125</value>
			<value level="27">126</value>
			<value level="28">127</value>
			<value level="29">127</value>
			<value level="30">127</value>
			<value level="31">127</value>
		</magicLevel>
		<nextAction>CAST</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">373</value>
					<value level="2">588</value>
					<value level="3">792</value>
					<value level="4">1000</value>
					<value level="5">1212</value>
					<value level="6">1428</value>
					<value level="7">1660</value>
					<value level="8">1903</value>
					<value level="9">2155</value>
					<value level="10">2414</value>
					<value level="11">2742</value>
					<value level="12">3087</value>
					<value level="13">3269</value>
					<value level="14">3562</value>
					<value level="15">3864</value>
					<value level="16">4165</value>
					<value level="17">4635</value>
					<value level="18">4845</value>
					<value level="19">5180</value>
					<value level="20">5523</value>
					<value level="21">5874</value>
					<value level="22">6233</value>
					<value level="23">6600</value>
					<value level="24">6975</value>
					<value level="25">7358</value>
					<value level="26">7749</value>
					<value level="27">8148</value>
					<value level="28">8555</value>
					<value level="29">8970</value>
					<value level="30">9393</value>
					<value level="31">9824</value>
				</power>
			</effect>
			<effect name="CallSkill">
				<skillId>34694</skillId> <!-- Wild Swiftness -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
					<value level="13">13</value>
					<value level="14">14</value>
					<value level="15">15</value>
					<value level="16">16</value>
					<value level="17">17</value>
					<value level="18">18</value>
					<value level="19">19</value>
					<value level="20">20</value>
					<value level="21">21</value>
					<value level="22">22</value>
					<value level="23">23</value>
					<value level="24">24</value>
					<value level="25">25</value>
					<value level="26">26</value>
					<value level="27">27</value>
					<value level="28">28</value>
					<value level="29">29</value>
					<value level="30">30</value>
					<value level="31">31</value>
				</skillLevel>
				<chance>5</chance>
			</effect>
		</effects>
	</skill>
	<skill id="34694" toLevel="31" name="Wild Swiftness">
		<!-- Commando Cat's powerful attack. -->
		<icon>icon.skill0121</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>25</magicCriticalRate>
		<magicLevel>
			<value level="1">100</value>
			<value level="2">101</value>
			<value level="3">102</value>
			<value level="4">103</value>
			<value level="5">104</value>
			<value level="6">105</value>
			<value level="7">106</value>
			<value level="8">107</value>
			<value level="9">108</value>
			<value level="10">109</value>
			<value level="11">110</value>
			<value level="12">111</value>
			<value level="13">112</value>
			<value level="14">113</value>
			<value level="15">114</value>
			<value level="16">115</value>
			<value level="17">116</value>
			<value level="18">117</value>
			<value level="19">118</value>
			<value level="20">119</value>
			<value level="21">120</value>
			<value level="22">121</value>
			<value level="23">122</value>
			<value level="24">123</value>
			<value level="25">124</value>
			<value level="26">125</value>
			<value level="27">126</value>
			<value level="28">127</value>
			<value level="29">127</value>
			<value level="30">127</value>
			<value level="31">127</value>
		</magicLevel>
		<nextAction>CAST</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">559</value>
					<value level="2">882</value>
					<value level="3">1188</value>
					<value level="4">1500</value>
					<value level="5">1818</value>
					<value level="6">2142</value>
					<value level="7">2488</value>
					<value level="8">2853</value>
					<value level="9">3230</value>
					<value level="10">3619</value>
					<value level="11">4110</value>
					<value level="12">4628</value>
					<value level="13">5068</value>
					<value level="14">5512</value>
					<value level="15">6176</value>
					<value level="16">6502</value>
					<value level="17">6993</value>
					<value level="18">7495</value>
					<value level="19">8010</value>
					<value level="20">8536</value>
					<value level="21">9075</value>
					<value level="22">9625</value>
					<value level="23">10188</value>
					<value level="24">10762</value>
					<value level="25">11349</value>
					<value level="26">11947</value>
					<value level="27">12558</value>
					<value level="28">13180</value>
					<value level="29">13815</value>
					<value level="30">14461</value>
					<value level="31">15120</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="34695" toLevel="31" name="Witch Cat's Attack">
		<!-- Witch Cat's basic attack. -->
		<icon>icon.skill1234</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>800</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>75</magicCriticalRate>
		<magicLevel>
			<value level="1">100</value>
			<value level="2">101</value>
			<value level="3">102</value>
			<value level="4">103</value>
			<value level="5">104</value>
			<value level="6">105</value>
			<value level="7">106</value>
			<value level="8">107</value>
			<value level="9">108</value>
			<value level="10">109</value>
			<value level="11">110</value>
			<value level="12">111</value>
			<value level="13">112</value>
			<value level="14">113</value>
			<value level="15">114</value>
			<value level="16">115</value>
			<value level="17">116</value>
			<value level="18">117</value>
			<value level="19">118</value>
			<value level="20">119</value>
			<value level="21">120</value>
			<value level="22">121</value>
			<value level="23">122</value>
			<value level="24">123</value>
			<value level="25">124</value>
			<value level="26">125</value>
			<value level="27">126</value>
			<value level="28">127</value>
			<value level="29">127</value>
			<value level="30">127</value>
			<value level="31">127</value>
		</magicLevel>
		<nextAction>CAST</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">373</value>
					<value level="2">588</value>
					<value level="3">792</value>
					<value level="4">1000</value>
					<value level="5">1212</value>
					<value level="6">1428</value>
					<value level="7">1660</value>
					<value level="8">1903</value>
					<value level="9">2155</value>
					<value level="10">2414</value>
					<value level="11">2742</value>
					<value level="12">3087</value>
					<value level="13">3269</value>
					<value level="14">3562</value>
					<value level="15">3864</value>
					<value level="16">4165</value>
					<value level="17">4635</value>
					<value level="18">4845</value>
					<value level="19">5180</value>
					<value level="20">5523</value>
					<value level="21">5874</value>
					<value level="22">6233</value>
					<value level="23">6600</value>
					<value level="24">6975</value>
					<value level="25">7358</value>
					<value level="26">7749</value>
					<value level="27">8148</value>
					<value level="28">8555</value>
					<value level="29">8970</value>
					<value level="30">9393</value>
					<value level="31">9824</value>
				</power>
			</effect>
			<effect name="CallSkill">
				<skillId>34696</skillId> <!-- Meow Stamp -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
					<value level="13">13</value>
					<value level="14">14</value>
					<value level="15">15</value>
					<value level="16">16</value>
					<value level="17">17</value>
					<value level="18">18</value>
					<value level="19">19</value>
					<value level="20">20</value>
					<value level="21">21</value>
					<value level="22">22</value>
					<value level="23">23</value>
					<value level="24">24</value>
					<value level="25">25</value>
					<value level="26">26</value>
					<value level="27">27</value>
					<value level="28">28</value>
					<value level="29">29</value>
					<value level="30">30</value>
					<value level="31">31</value>
				</skillLevel>
				<chance>5</chance>
			</effect>
		</effects>
	</skill>
	<skill id="34696" toLevel="31" name="Meow Stamp">
		<!-- Witch Cat's powerful attack. -->
		<icon>icon.skill1234</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>800</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>75</magicCriticalRate>
		<magicLevel>
			<value level="1">100</value>
			<value level="2">101</value>
			<value level="3">102</value>
			<value level="4">103</value>
			<value level="5">104</value>
			<value level="6">105</value>
			<value level="7">106</value>
			<value level="8">107</value>
			<value level="9">108</value>
			<value level="10">109</value>
			<value level="11">110</value>
			<value level="12">111</value>
			<value level="13">112</value>
			<value level="14">113</value>
			<value level="15">114</value>
			<value level="16">115</value>
			<value level="17">116</value>
			<value level="18">117</value>
			<value level="19">118</value>
			<value level="20">119</value>
			<value level="21">120</value>
			<value level="22">121</value>
			<value level="23">122</value>
			<value level="24">123</value>
			<value level="25">124</value>
			<value level="26">125</value>
			<value level="27">126</value>
			<value level="28">127</value>
			<value level="29">127</value>
			<value level="30">127</value>
			<value level="31">127</value>
		</magicLevel>
		<nextAction>CAST</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">559</value>
					<value level="2">882</value>
					<value level="3">1188</value>
					<value level="4">1500</value>
					<value level="5">1818</value>
					<value level="6">2142</value>
					<value level="7">2488</value>
					<value level="8">2853</value>
					<value level="9">3230</value>
					<value level="10">3619</value>
					<value level="11">4110</value>
					<value level="12">4628</value>
					<value level="13">5068</value>
					<value level="14">5512</value>
					<value level="15">6176</value>
					<value level="16">6502</value>
					<value level="17">6993</value>
					<value level="18">7495</value>
					<value level="19">8010</value>
					<value level="20">8536</value>
					<value level="21">9075</value>
					<value level="22">9625</value>
					<value level="23">10188</value>
					<value level="24">10762</value>
					<value level="25">11349</value>
					<value level="26">11947</value>
					<value level="27">12558</value>
					<value level="28">13180</value>
					<value level="29">13815</value>
					<value level="30">14461</value>
					<value level="31">15120</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="34697" toLevel="16" name="Merrow's Attack">
		<!-- Wynn Merrow's basic attack. -->
		<icon>icon.skill0121</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>25</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">86</value>
			<value level="3">87</value>
			<value level="4">88</value>
			<value level="5">89</value>
			<value level="6">90</value>
			<value level="7">91</value>
			<value level="8">92</value>
			<value level="9">93</value>
			<value level="10">94</value>
			<value level="11">95</value>
			<value level="12">96</value>
			<value level="13">97</value>
			<value level="14">98</value>
			<value level="15">99</value>
			<value level="16">100</value>
		</magicLevel>
		<nextAction>CAST</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">253</value>
					<value level="2">391</value>
					<value level="3">538</value>
					<value level="4">692</value>
					<value level="5">855</value>
					<value level="6">1025</value>
					<value level="7">1204</value>
					<value level="8">1390</value>
					<value level="9">1585</value>
					<value level="10">1787</value>
					<value level="11">1998</value>
					<value level="12">2216</value>
					<value level="13">2443</value>
					<value level="14">2677</value>
					<value level="15">2920</value>
					<value level="16">3170</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="34698" toLevel="16" name="Magnus' Attack">
		<!-- Wynn Magnus' basic attack. -->
		<icon>icon.skill0121</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>25</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">86</value>
			<value level="3">87</value>
			<value level="4">88</value>
			<value level="5">89</value>
			<value level="6">90</value>
			<value level="7">91</value>
			<value level="8">92</value>
			<value level="9">93</value>
			<value level="10">94</value>
			<value level="11">95</value>
			<value level="12">96</value>
			<value level="13">97</value>
			<value level="14">98</value>
			<value level="15">99</value>
			<value level="16">100</value>
		</magicLevel>
		<nextAction>CAST</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">253</value>
					<value level="2">391</value>
					<value level="3">538</value>
					<value level="4">692</value>
					<value level="5">855</value>
					<value level="6">1025</value>
					<value level="7">1204</value>
					<value level="8">1390</value>
					<value level="9">1585</value>
					<value level="10">1787</value>
					<value level="11">1998</value>
					<value level="12">2216</value>
					<value level="13">2443</value>
					<value level="14">2677</value>
					<value level="15">2920</value>
					<value level="16">3170</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="34699" toLevel="16" name="Seraphim's Attack">
		<!-- Wynn Seraphim's basic attack. -->
		<icon>icon.skill1234</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>800</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>25</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">86</value>
			<value level="3">87</value>
			<value level="4">88</value>
			<value level="5">89</value>
			<value level="6">90</value>
			<value level="7">91</value>
			<value level="8">92</value>
			<value level="9">93</value>
			<value level="10">94</value>
			<value level="11">95</value>
			<value level="12">96</value>
			<value level="13">97</value>
			<value level="14">98</value>
			<value level="15">99</value>
			<value level="16">100</value>
		</magicLevel>
		<nextAction>CAST</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">253</value>
					<value level="2">391</value>
					<value level="3">538</value>
					<value level="4">692</value>
					<value level="5">855</value>
					<value level="6">1025</value>
					<value level="7">1204</value>
					<value level="8">1390</value>
					<value level="9">1585</value>
					<value level="10">1787</value>
					<value level="11">1998</value>
					<value level="12">2216</value>
					<value level="13">2443</value>
					<value level="14">2677</value>
					<value level="15">2920</value>
					<value level="16">3170</value>
				</power>
			</effect>
		</effects>
	</skill>
</list>
