<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="13000" toLevel="1" name="Vitality Recovering Cake Buff">
		<!-- Recovers vitality upon acquiring XP. The effect lasts for 20 min. -->
		<icon>BranchSys.icon.br_birthday_cake_i00</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>VP_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>500</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="VitalityPointsRate">
				<amount>-10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="13001" toLevel="4" name="Vesper Heavy Armor Set">
		<!-- Level 1: P. Def. +5.57% -->
		<!-- Level 2: P. Def. +5.57%, Max HP +531. -->
		<!-- Level 3: P. Def. +5.57%, Max HP +531, P. Atk. +5.57%. -->
		<!-- Level 4: P. Def. +5.57%, Max HP +531, P. Atk. +5.57%, Obstruction/ Stupor Resistance +70. STR +2, DEX -2. -->
		<icon>icon.armor_t94_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait" fromLevel="4" toLevel="4">
				<SLEEP>70</SLEEP>
				<HOLD>70</HOLD>
			</effect>
			<effect name="PhysicalAttack" fromLevel="3" toLevel="4">
				<amount>5.57</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>5.57</amount>
				<mode>PER</mode>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>2</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>-2</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="MaxHp" fromLevel="2" toLevel="4">
				<amount>531</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13002" toLevel="4" name="Vesper Noble Heavy Armor Set">
		<!-- Level 1: P. Def. +5.57% -->
		<!-- Level 2: P. Def. +5.57%, Max HP +540, P. Accuracy +4. -->
		<!-- Level 3: P. Def. +5.57%, Max HP +540, P. Accuracy +4, P. Atk. +5.57%, Speed +5. -->
		<!-- Level 4: P. Def. +5.57%, Max HP +540, P. Accuracy +4, P. Atk. +5.57%, Speed +5, Obstruction/ Stupor Resistance +70, M. Damage Resistance +1%. Activates the cloak slot. STR +2, DEX -2. -->
		<icon>icon.armor_t94_u_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait" fromLevel="4" toLevel="4">
				<SLEEP>70</SLEEP>
				<HOLD>70</HOLD>
			</effect>
			<effect name="EnableCloak" fromLevel="4" toLevel="4" />
			<effect name="PhysicalAttack" fromLevel="3" toLevel="4">
				<amount>5.57</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed" fromLevel="3" toLevel="4">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>5.57</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Accuracy" fromLevel="2" toLevel="4">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalSuccessResistance" fromLevel="4" toLevel="4">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>2</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>2</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="MaxHp" fromLevel="2" toLevel="4">
				<amount>540</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13003" toLevel="4" name="Vesper Light Armor Set">
		<!-- Level 1: MP Recovery Rate +5%. -->
		<!-- Level 2: MP Recovery Rate +5%, Max MP +347. -->
		<!-- Level 3: MP Recovery Rate +5%, Max MP +347, P. Atk. +5.57%. -->
		<!-- Level 4: MP Recovery Rate +5%, Max MP +347, P. Atk. +5.57%, Atk. Spd. +5%, STR +1, CON -2, DEX +1. -->
		<icon>icon.armor_t95_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttack" fromLevel="3" toLevel="4">
				<amount>5.57</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed" fromLevel="4" toLevel="4">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp" fromLevel="2" toLevel="4">
				<amount>347</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>-2</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>1</amount>
				<stat>DEX</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13004" toLevel="4" name="Vesper Noble Light Armor Set">
		<!-- Level 1: MP Recovery Rate +5%. -->
		<!-- Level 2: MP Recovery Rate +5%, Max MP +354, P. Evasion +3. -->
		<!-- Level 3: MP Recovery Rate +5%, Max MP +354, P. Evasion +3, P. Atk. +5.57%, Critical Damage for basic attacks +172. -->
		<!-- Level 4: MP Recovery Rate +5%, Max MP +354, P. Evasion +3, P. Atk. +5.57%, Critical Damage for basic attacks +172, Atk. Spd. +5%, Paralysis Resistance +50%, STR +1, CON -2, DEX +5%0. Unlocks the cloak slot. -->
		<icon>icon.armor_t95_u_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait" fromLevel="4" toLevel="4">
				<PARALYZE>50</PARALYZE>
			</effect>
			<effect name="EnableCloak" fromLevel="4" toLevel="4" />
			<effect name="PhysicalAttack" fromLevel="3" toLevel="4">
				<amount>5.57</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed" fromLevel="4" toLevel="4">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp" fromLevel="2" toLevel="4">
				<amount>354</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalDamage" fromLevel="3" toLevel="4">
				<amount>172</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>-2</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>1</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="PhysicalEvasion" fromLevel="2" toLevel="4">
				<amount>3</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13005" toLevel="4" name="Vesper Robe Set">
		<!-- Level 1: MP Recovery Rate +5.57%. -->
		<!-- Level 2: MP Recovery Rate +5.57%, M. Atk. +8.47%. -->
		<!-- Level 3: MP Recovery Rate +5.57%, M. Atk. +8.47%, Casting Spd. +15%. -->
		<!-- Level 4: MP Recovery Rate +5.57%, M. Atk. +8.47%, Casting Spd. +15%, Confusion Resistance +50, Casting Interruption Rate -30, INT +1, MEN -2, WIT +1. -->
		<icon>icon.armor_t96_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait" fromLevel="4" toLevel="4">
				<SHOCK>50</SHOCK>
			</effect>
			<effect name="MagicalAttack" fromLevel="2" toLevel="4">
				<amount>8.47</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed" fromLevel="3" toLevel="4">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>5.57</amount>
				<mode>PER</mode>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>1</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>-2</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="ReduceCancel" fromLevel="4" toLevel="4">
				<amount>-30</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13006" toLevel="4" name="Vesper Noble Robe Set">
		<!-- Level 1: MP Recovery Rate +5.57%. -->
		<!-- Level 2: MP Recovery Rate +5.57%, M. Atk. +8.47%, Casting Interruption Rate -30. -->
		<!-- Level 3: MP Recovery Rate +5.57%, M. Atk. +8.47%, Casting Spd. +15%, Speed +7, Casting Interruption Rate -30. -->
		<!-- Level 4: MP Recovery Rate +5.57%, M. Atk. +8.47%, Casting Spd. +15%, Speed +7, Confusion Resistance +50, Casting Interruption Rate -30, M. Skill MP Consumption -3%, INT +1, MEN -2, WIT +5.57%0. -->
		<icon>icon.armor_t96_u_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait" fromLevel="4" toLevel="4">
				<SHOCK>50</SHOCK>
			</effect>
			<effect name="EnableCloak" fromLevel="4" toLevel="4" />
			<effect name="MagicalAttack" fromLevel="2" toLevel="4">
				<amount>8.47</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed" fromLevel="3" toLevel="4">
				<amount>7</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed" fromLevel="2" toLevel="4">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>5.57</amount>
				<mode>PER</mode>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>1</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>-2</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="ReduceCancel" fromLevel="2" toLevel="4">
				<amount>-30</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost" fromLevel="4" toLevel="4">
				<amount>-3</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="13007" toLevel="1" name="Vesper Heavy Armor Set - PvP">
		<!-- Decreases received PvP damage. Has a certain chance to decrease all types of enemy's Speed. -->
		<icon>icon.armor_t94_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<attackerType>Playable</attackerType>
				<chance>10</chance>
				<targetType>ENEMY</targetType>
				<minDamage>50</minDamage>
				<skillId>5693</skillId> <!-- PvP Armor - Speed Down -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13008" toLevel="1" name="Vesper Noble Heavy Armor Set - PvP">
		<!-- Decreases received PvP damage. Has a certain chance to decrease all types of enemy's Speed. -->
		<icon>icon.armor_t94_u_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<attackerType>Playable</attackerType>
				<chance>10</chance>
				<targetType>ENEMY</targetType>
				<minDamage>50</minDamage>
				<skillId>5693</skillId> <!-- PvP Armor - Speed Down -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13009" toLevel="1" name="Vesper Light Armor Set - PvP">
		<!-- Decreases damage received during PvP. Has a chance of canceling the attacker's target. -->
		<icon>icon.armor_t95_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<attackerType>Playable</attackerType>
				<chance>25</chance>
				<targetType>ENEMY</targetType>
				<minDamage>50</minDamage>
				<skillId>5694</skillId> <!-- PvP Armor - Mirage -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13010" toLevel="1" name="Vesper Noble Light Armor Set - PvP">
		<!-- Decreases damage received during PvP. Has a chance of canceling the attacker's target. -->
		<icon>icon.armor_t95_u_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<attackerType>Playable</attackerType>
				<chance>25</chance>
				<targetType>ENEMY</targetType>
				<minDamage>50</minDamage>
				<skillId>5694</skillId> <!-- PvP Armor - Mirage -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13011" toLevel="1" name="Vesper Robe Set - PvP">
		<!-- Decreases received PvP damage. With a certain chance, decreases received Critical Rate from basic attacks and received Critical Damage from basic attacks. -->
		<icon>icon.armor_t96_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<attackerType>Playable</attackerType>
				<chance>25</chance>
				<targetType>ENEMY</targetType>
				<minDamage>50</minDamage>
				<skillId>5691</skillId> <!-- PvP Armor - Critical Down -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13012" toLevel="1" name="Vesper Noble Robe Set - PvP">
		<!-- Decreases received PvP damage. With a certain chance, decreases received Critical Rate from basic attacks and received Critical Damage from basic attacks. -->
		<icon>icon.armor_t96_u_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<attackerType>Playable</attackerType>
				<chance>25</chance>
				<targetType>ENEMY</targetType>
				<minDamage>50</minDamage>
				<skillId>5691</skillId> <!-- PvP Armor - Critical Down -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13013" toLevel="4" name="Moirai Heavy Armor Set">
		<!-- Level 1: M. Damage Resistance +2%. -->
		<!-- Level 2: Increases M. Def. by 2%, P. Atk. by 4.26%. -->
		<!-- Level 3: M. Def. +2%, P. Atk. +4.26%, Atk. Spd +4%. -->
		<!-- Level 4: M. Damage Resistance 2%, P. Atk. +4.26%, Atk. Spd. +4%, Confusion Resistance +50, Fire/ Water/ Wind/ Earth Resistance +3, STR +2, CON -2. Unlocks the cloak slot. -->
		<icon>icon.armor_t100_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>82</magicLevel>
		<effects>
			<effect name="DefenceTrait" fromLevel="4" toLevel="4">
				<SHOCK>50</SHOCK>
			</effect>
			<effect name="EnableCloak" fromLevel="4" toLevel="4" />
			<effect name="PhysicalAttack" fromLevel="2" toLevel="4">
				<amount>4.26</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed" fromLevel="3" toLevel="4">
				<amount>4</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSuccessResistance">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
				<amount>3</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
				<amount>3</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
				<amount>3</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
				<amount>3</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>2</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>-2</amount>
				<stat>CON</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13014" toLevel="4" name="Moirai Light Armor Set">
		<!-- Level 1: Speed +3% -->
		<!-- Level 2: Speed +3%, P. Atk. +4.26%. -->
		<!-- Level 3: Speed +3%, P. Atk. +4.26%, Atk. Spd +4%. -->
		<!-- Level 4: Speed +3%, P. Atk. +4.26%, Atk. Spd +4%, Stun Resistance +50, Fire/ Water/ Wind/ Earth Resistance +3, DEX +2, CON -2. Unlocks the cloak slot. -->
		<icon>icon.armor_t101_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>82</magicLevel>
		<effects>
			<effect name="DefenceTrait" fromLevel="4" toLevel="4">
				<HOLD>50</HOLD>
			</effect>
			<effect name="EnableCloak" fromLevel="4" toLevel="4" />
			<effect name="PhysicalAttack" fromLevel="2" toLevel="4">
				<amount>4.26</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed" fromLevel="3" toLevel="4">
				<amount>4</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
				<amount>3</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
				<amount>3</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
				<amount>3</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
				<amount>3</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>-2</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>2</amount>
				<stat>DEX</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13015" toLevel="4" name="Moirai Robe Set">
		<!-- Level 1: Casting Spd. +5% -->
		<!-- Level 2: Increases Casting Spd. by 5%, Magic by 8.11%. -->
		<!-- Level 3: Increases Casting Spd. by 15%, Magic by 8.11%. -->
		<!-- Level 4: Casting Spd. +15%, M. Atk. +8.11%, Paralysis Resistance +50%, Fire/ Water/ Wind/ Earth Resistance +5. Activates the cloak slot. WIT +2, MEN -2. -->
		<icon>icon.armor_t102_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>82</magicLevel>
		<effects>
			<effect name="DefenceTrait" fromLevel="4" toLevel="4">
				<PARALYZE>50</PARALYZE>
			</effect>
			<effect name="EnableCloak" fromLevel="4" toLevel="4" />
			<effect name="MagicalAttack" fromLevel="2" toLevel="4">
				<amount>8.11</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">5</value>
					<value level="2">5</value>
					<value level="3">15</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
				<amount>5</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
				<amount>5</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
				<amount>5</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
				<amount>5</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>2</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>-2</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13016" toLevel="4" name="Vorpal Heavy Armor Set">
		<!-- Level 1: P. Def. +8.47% -->
		<!-- Level 2: P. Def. +8.47%, Max HP +541, Speed +7. -->
		<!-- Level 3: P. Def. +8.47%, Max HP +541, Speed +7, P. Atk. +5.57%, P. Accuracy +4. -->
		<!-- Level 4: P. Def. +8.47%, Max HP +541, Speed +7, P. Atk. +5.57%, P. Accuracy +4, M. Damage Resistance +2%, Infection/ Obstruction/ Stupor Resistance +50, Fire/ Water/ Wind/ Earth Resistance +5, CON +2., STR -8.47%0. Unlocks the cloak slot. -->
		<icon>icon.armor_t94_u_i03</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceTrait" fromLevel="4" toLevel="4">
				<SLEEP>50</SLEEP>
				<BLEED>50</BLEED>
				<HOLD>50</HOLD>
			</effect>
			<effect name="EnableCloak" fromLevel="4" toLevel="4" />
			<effect name="PhysicalAttack" fromLevel="4" toLevel="4">
				<amount>5.57</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed" fromLevel="2" toLevel="4">
				<amount>7</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>8.47</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Accuracy" fromLevel="3" toLevel="4">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalSuccessResistance" fromLevel="4" toLevel="4">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
				<amount>5</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
				<amount>5</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
				<amount>5</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
				<amount>5</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>-2</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>2</amount>
				<stat>CON</stat>
			</effect>
			<effect name="MaxHp" fromLevel="2" toLevel="4">
				<amount>541</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13017" toLevel="4" name="Vorpal Leather Armor Set">
		<!-- Level 1: P. Def. +5.57% -->
		<!-- Level 2: P. Def. +5.57%, Max MP +360, Speed +3%. -->
		<!-- Level 3: P. Def. +5.57%, Max MP +360, Speed +3%, P. Atk. +5.57%, Atk. Spd. +5%. -->
		<!-- Level 4: P. Def. +5.57%, Max MP +360, Speed +3%, P. Atk. +5.57%, Atk. Spd. +5%, Critical Damage for basic attacks +182, Confusion Resistance +50, Fire/ Water/ Wind/ Earth Resistance +5, STR +1, DEX +5.57%0, CON -5.57%1. Unlocks the cloak slot. -->
		<icon>icon.armor_t95_u_i03</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceTrait" fromLevel="4" toLevel="4">
				<SHOCK>50</SHOCK>
			</effect>
			<effect name="EnableCloak" fromLevel="4" toLevel="4" />
			<effect name="PhysicalAttack" fromLevel="4" toLevel="4">
				<amount>5.57</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed" fromLevel="2" toLevel="4">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>5.57</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage" fromLevel="4" toLevel="4">
				<amount>182</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
				<amount>5</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
				<amount>5</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
				<amount>5</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
				<amount>5</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>-3</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>2</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="MaxHp" fromLevel="2" toLevel="4">
				<amount>360</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13018" toLevel="4" name="Vorpal Robe Set">
		<!-- Level 1: Speed +7 -->
		<!-- Level 2: Speed +7, Max MP +92, M. Atk. +8.7%, MP Recovery Rate +5%. -->
		<!-- Level 3: Speed +7, Max MP +92, Casting Spd +15%, M. Atk. +8.7%, MP Recovery Rate +5%. -->
		<!-- Level 4: Speed +7, Max MP +92, Casting Spd. +15%, M. Atk. +8.7%, MP Recovery Rate +5%, Confusion Resistance +50, Fire/ Water/ Wind/ Earth Resistance +5, WIT +2, MEN -1, INT -70. Unlocks the cloak slot. -->
		<icon>icon.armor_t96_u_i03</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceTrait" fromLevel="4" toLevel="4">
				<SHOCK>50</SHOCK>
			</effect>
			<effect name="EnableCloak" fromLevel="4" toLevel="4" />
			<effect name="MagicalAttack" fromLevel="2" toLevel="4">
				<amount>8.7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>7</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed" fromLevel="3" toLevel="4">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp" fromLevel="2" toLevel="4">
				<amount>92</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen" fromLevel="2" toLevel="4">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
				<amount>5</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
				<amount>5</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
				<amount>5</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
				<amount>5</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>-1</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>2</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp" fromLevel="4" toLevel="4">
				<amount>-1</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13019" toLevel="4" name="Elegia Heavy Armor Set">
		<!-- Level 1: Max HP +550. -->
		<!-- Level 2: Max HP +550, P. Atk. +6.59%. -->
		<!-- Level 3: Max HP +550, P. Atk. +6.59%, Critical Rate for basic attacks +12.74, M. Damage Resistance +2%. -->
		<!-- Level 4: Max HP +550, P. Atk. +6.59%, Critical Rate for basic attacks +12.74, M. Damage Resistance +2%, Infection/ Obstruction/ Stupor Resistance +50, Fire/ Water/ Wind/ Earth Resistance +5. With a certain chance, absorbs some of the inflicted damage as HP. STR +3, CON -2. Unlocks the cloak slot. -->
		<icon>icon.armor_t97_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SLEEP>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">50</value>
				</SLEEP>
				<BLEED>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">50</value>
				</BLEED>
				<HOLD>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">50</value>
				</HOLD>
			</effect>
			<effect name="EnableCloak" />
			<effect name="VampiricAttack" fromLevel="4" toLevel="4">
				<amount>3</amount>
				<chance>30</chance>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">6.59</value>
					<value level="3">6.59</value>
					<value level="4">6.59</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSuccessResistance">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">2</value>
					<value level="4">2</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">12.74</value>
					<value level="4">12.74</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">3</value>
				</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">-0</value>
					<value level="2">-0</value>
					<value level="3">-0</value>
					<value level="4">-2</value>
				</amount>
				<stat>CON</stat>
			</effect>
			<effect name="MaxHp">
				<amount>550</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13020" toLevel="4" name="Elegia Leather Armor Set">
		<!-- Level 1: Speed +3% -->
		<!-- Level 2: Speed +3%, P. Atk. +6.59%. -->
		<!-- Level 3: Speed +3%, P. Atk. +6.59%, Critical Rate for basic attacks +17.05. -->
		<!-- Level 4: Speed +3%, P. Atk. +6.59%, Critical Rate for basic attacks +17.05, Atk. Spd. +6%, Paralysis Resistance +50%, Fire/ Water/ Wind/ Earth Resistance +5, STR +1, DEX +2, CON -2. Unlocks the cloak slot. -->
		<icon>icon.armor_t98_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<PARALYZE>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">50</value>
				</PARALYZE>
			</effect>
			<effect name="EnableCloak" />
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">6.59</value>
					<value level="3">6.59</value>
					<value level="4">6.59</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">17.05</value>
					<value level="4">17.05</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">1</value>
				</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">-0</value>
					<value level="2">-0</value>
					<value level="3">-0</value>
					<value level="4">-2</value>
				</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
				</amount>
				<stat>DEX</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13021" toLevel="4" name="Elegia Robe Set">
		<!-- Level 1: Speed +7 -->
		<!-- Level 2: Speed +7, M. Atk. +10%, Max MP +97. -->
		<!-- Level 3: Speed +7, M. Atk. +10%, Max MP +97, Casting Spd. +15%, MP Recovery Rate +5%. -->
		<!-- Level 4: Speed +7, M. Atk. +10%, Max MP +97, Casting Spd. +15%, MP Recovery Rate +5%, Confusion Resistance +50, Fire/ Water/ Wind/ Earth Resistance +5. M. Skill MP Consumption +3%. Activates the cloak slot. WIT +2, INT +70, MEN -71. -->
		<icon>icon.armor_t99_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SHOCK>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">50</value>
				</SHOCK>
			</effect>
			<effect name="EnableCloak" />
			<effect name="MagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">10</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>7</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">15</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">0</value>
					<value level="2">97</value>
					<value level="3">97</value>
					<value level="4">97</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">5.57</value>
					<value level="4">5.57</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">1</value>
				</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
				</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">-0</value>
					<value level="2">-0</value>
					<value level="3">-0</value>
					<value level="4">-2</value>
				</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">-3</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="13022" toLevel="1" name="Moirai Heavy Armor Set - PvP">
		<!-- Decreases received PvP damage. Has a certain chance to decrease all types of enemy's Speed. -->
		<icon>icon.armor_t100_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>82</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- PvP Armor - Speed Down -->
				<attackerType>Playable</attackerType>
				<chance>2</chance>
				<targetType>ENEMY</targetType>
				<affectScope>SINGLE</affectScope>
				<minDamage>1</minDamage>
				<skillId>5693</skillId> <!-- PvP Armor - Speed Down -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13023" toLevel="1" name="Moirai Light Armor Set - PvP">
		<!-- Decreases damage received during PvP. Has a chance of canceling the attacker's target. -->
		<icon>icon.armor_t101_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>82</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<attackerType>Playable</attackerType>
				<chance>2</chance>
				<targetType>ENEMY</targetType>
				<affectScope>SINGLE</affectScope>
				<minDamage>1</minDamage>
				<skillId>5694</skillId> <!-- PvP Armor - Mirage -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13024" toLevel="1" name="Moirai Robe Set - PvP">
		<!-- Decreases received PvP damage. With a certain chance, decreases received Critical Rate from basic attacks and received Critical Damage from basic attacks. -->
		<icon>icon.armor_t102_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>82</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<attackerType>Playable</attackerType>
				<chance>2</chance>
				<targetType>ENEMY</targetType>
				<affectScope>SINGLE</affectScope>
				<minDamage>1</minDamage>
				<skillId>5691</skillId> <!-- PvP Armor - Critical Down -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13025" toLevel="1" name="Vorpal Heavy Armor Set - PvP">
		<!-- Decreases received PvP damage. Has a certain chance to decrease all types of enemy's Speed. -->
		<icon>icon.armor_t94_u_i03</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- PvP Armor - Speed Down -->
				<attackerType>Playable</attackerType>
				<chance>2</chance>
				<targetType>ENEMY</targetType>
				<affectScope>SINGLE</affectScope>
				<minDamage>1</minDamage>
				<skillId>5693</skillId> <!-- PvP Armor - Speed Down -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13026" toLevel="1" name="Vorpal Leather Armor Set - PvP">
		<!-- Decreases damage received during PvP. Has a chance of canceling the attacker's target. -->
		<icon>icon.armor_t95_u_i03</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<attackerType>Playable</attackerType>
				<chance>2</chance>
				<targetType>ENEMY</targetType>
				<affectScope>SINGLE</affectScope>
				<minDamage>1</minDamage>
				<skillId>5694</skillId> <!-- PvP Armor - Mirage -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13027" toLevel="1" name="Vorpal Robe Set - PvP">
		<!-- Decreases received PvP damage. With a certain chance, decreases received Critical Rate from basic attacks and received Critical Damage from basic attacks. -->
		<icon>icon.armor_t96_u_i03</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<attackerType>Playable</attackerType>
				<chance>2</chance>
				<targetType>ENEMY</targetType>
				<affectScope>SINGLE</affectScope>
				<minDamage>1</minDamage>
				<skillId>5691</skillId> <!-- PvP Armor - Critical Down -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13028" toLevel="1" name="Elegia Heavy Armor Set - PvP">
		<!-- Decreases received PvP damage. Has a certain chance to decrease all types of enemy's Speed. -->
		<icon>icon.armor_t97_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- PvP Armor - Speed Down -->
				<attackerType>Playable</attackerType>
				<chance>2</chance>
				<targetType>ENEMY</targetType>
				<affectScope>SINGLE</affectScope>
				<minDamage>1</minDamage>
				<skillId>5693</skillId> <!-- PvP Armor - Speed Down -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13029" toLevel="1" name="Elegia Leather Armor Set - PvP">
		<!-- Decreases damage received during PvP. Has a chance of canceling the attacker's target. -->
		<icon>icon.armor_t98_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<attackerType>Playable</attackerType>
				<chance>2</chance>
				<targetType>ENEMY</targetType>
				<affectScope>SINGLE</affectScope>
				<minDamage>1</minDamage>
				<skillId>5694</skillId> <!-- PvP Armor - Mirage -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13030" toLevel="1" name="Elegia Robe Set - PvP">
		<!-- Decreases received PvP damage. With a certain chance, decreases received Critical Rate from basic attacks and received Critical Damage from basic attacks. -->
		<icon>icon.armor_t99_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<attackerType>Playable</attackerType>
				<chance>2</chance>
				<targetType>ENEMY</targetType>
				<affectScope>SINGLE</affectScope>
				<minDamage>1</minDamage>
				<skillId>5691</skillId> <!-- PvP Armor - Critical Down -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13031" toLevel="1" name="Fire Resistance">
		<!-- Increases Fire Resistance by 5. -->
		<icon>icon.skill4009</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>5</amount>
				<attribute>FIRE</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13032" toLevel="1" name="Earth Resistance">
		<!-- Earth Resistance +5. -->
		<icon>icon.skill4012</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>5</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13033" toLevel="1" name="Dark Resistance">
		<!-- Increases Dark Resistance by 5. -->
		<icon>icon.skill4333</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>5</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13034" toLevel="1" name="Water Resistance">
		<!-- Increases Water Resistance by 5. -->
		<icon>icon.skill4010</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>5</amount>
				<attribute>WATER</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13035" toLevel="1" name="Wind Resistance">
		<!-- Increases Wind Resistance by 5. -->
		<icon>icon.skill4011</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>5</amount>
				<attribute>WIND</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13036" toLevel="1" name="Holy Resistance">
		<!-- Holy Resistance +5. -->
		<icon>icon.skill4337</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>5</amount>
				<attribute>HOLY</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13037" toLevel="1" name="Fire Resistance">
		<!-- Fire Resistance +10. -->
		<icon>icon.skill4009</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>FIRE</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13038" toLevel="1" name="Earth Resistance">
		<!-- Earth Resistance +10. -->
		<icon>icon.skill4012</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13039" toLevel="1" name="Dark Resistance">
		<!-- Dark Resistance +10. -->
		<icon>icon.skill4333</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13040" toLevel="1" name="Water Resistance">
		<!-- Water Resistance +10. -->
		<icon>icon.skill4010</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>WATER</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13041" toLevel="1" name="Wind Resistance">
		<!-- Wind Resistance +10. -->
		<icon>icon.skill4011</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>WIND</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13042" toLevel="1" name="Holy Resistance">
		<!-- Holy Resistance +10. -->
		<icon>icon.skill4337</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>HOLY</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13043" toLevel="1" name="Fire Resistance">
		<!-- Increases Fire Resistance by 15. -->
		<icon>icon.skill4009</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>15</amount>
				<attribute>FIRE</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13044" toLevel="1" name="Earth Resistance">
		<!-- Earth Resistance +15. -->
		<icon>icon.skill4012</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>15</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13045" toLevel="1" name="Dark Resistance">
		<!-- Increases Dark Resistance by 15. -->
		<icon>icon.skill4333</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>15</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13046" toLevel="1" name="Water Resistance">
		<!-- Increases Water Resistance by 15. -->
		<icon>icon.skill4010</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>15</amount>
				<attribute>WATER</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13047" toLevel="1" name="Wind Resistance">
		<!-- Increases Wind Resistance by 15. -->
		<icon>icon.skill4011</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>15</amount>
				<attribute>WIND</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13048" toLevel="1" name="Holy Resistance">
		<!-- Increases Holy Resistance by 15. -->
		<icon>icon.skill4337</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>15</amount>
				<attribute>HOLY</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13049" toLevel="1" name="Fire Resistance">
		<!-- Fire Resistance +20. -->
		<icon>icon.skill4009</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>FIRE</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13050" toLevel="1" name="Earth Resistance">
		<!-- Earth Resistance +20. -->
		<icon>icon.skill4012</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13051" toLevel="1" name="Dark Resistance">
		<!-- Dark Resistance +20. -->
		<icon>icon.skill4333</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13052" toLevel="1" name="Water Resistance">
		<!-- Water Resistance +20. -->
		<icon>icon.skill4010</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>WATER</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13053" toLevel="1" name="Wind Resistance">
		<!-- Wind Resistance +20. -->
		<icon>icon.skill4011</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>WIND</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13054" toLevel="1" name="Holy Resistance">
		<!-- Increases Holy Resistance by 20. -->
		<icon>icon.skill4337</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>HOLY</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13055" toLevel="1" name="Fire Resistance">
		<!-- Fire Resistance +25. -->
		<icon>icon.skill4009</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>25</amount>
				<attribute>FIRE</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13056" toLevel="1" name="Earth Resistance">
		<!-- Increases Earth Resistance by 25. -->
		<icon>icon.skill4012</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>25</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13057" toLevel="1" name="Dark Resistance">
		<!-- Dark Resistance +25. -->
		<icon>icon.skill4333</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>25</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13058" toLevel="1" name="Water Resistance">
		<!-- Increases Water Resistance by 25. -->
		<icon>icon.skill4010</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>25</amount>
				<attribute>WATER</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13059" toLevel="1" name="Wind Resistance">
		<!-- Increases Wind Resistance by 25. -->
		<icon>icon.skill4011</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>25</amount>
				<attribute>WIND</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13060" toLevel="1" name="Holy Resistance">
		<!-- Increases Holy Resistance by 25. -->
		<icon>icon.skill4337</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>25</amount>
				<attribute>HOLY</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13061" toLevel="1" name="Special Property: Ranged Attack">
		<!-- Bow/ crossbow attack range +100, PvP damage +5%. -->
		<icon>icon.ensoul_big_old</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="PhysicalAttackRange">
				<amount>50</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13062" toLevel="5" name="Special Property: Damage Up">
		<!-- Increases P. Atk. Deals additional PvP damage. -->
		<icon>icon.skill1068</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">90</value>
			<value level="3">94</value>
			<value level="4">97</value>
			<value level="5">99</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">288</value>
					<value level="2">332</value>
					<value level="3">377</value>
					<value level="4">415</value>
					<value level="5">600</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13063" toLevel="1" name="R-grade Cloak Slot Activation">
		<!-- Unlocks the cloak slot. -->
		<icon>icon.vesper_cloack_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="EnableCloak" />
		</effects>
	</skill>
	<skill id="13064" toLevel="4" name="Set Effect - Immortal Heavy Armor, 2-piece">
		<!-- Level 1: STR +3, CON +1. -->
		<!-- Level 2: STR +3, CON +1, Critical Damage for basic attacks +2%, P. Skill Critical Damage +2%. -->
		<!-- Level 3: STR +3, CON +1, Critical Damage for basic attacks +2%, P. Skill Critical Damage +2%, Max MP +3%, Confusion Resistance +3. -->
		<!-- Level 4: STR +3, CON +1, P. Critical Damage +2%, P. Skill Critical Damage +2%, Max MP +3%, Confusion Resistance +3, P. Atk. +3%, P. Def. +7%, Attribute Resistance +15. -->
		<icon>icon.armor_t501_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="OpCheckClassList">
				<classIds>
					<item>YUL_SAGITTARIUS</item>
					<item>YUL_MOONLIGHT_SENTINEL</item>
					<item>YUL_GHOST_SENTINEL</item>
					<item>YUL_TRICKSTER</item>
					<item>OTHELL_ADVENTURER</item>
					<item>OTHELL_GHOST_HUNTER</item>
					<item>OTHELL_WIND_RIDER</item>
					<item>OTHELL_FORTUNE_SEEKER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>false</isWithin>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DefenceTrait">
				<SHOCK>
					<value level="1">0</value>
					<value level="2">5</value>
					<value level="3">5</value>
					<value level="4">5</value>
				</SHOCK>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">38</value>
					<value level="4">38</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">77</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceCriticalRate">
				<amount>
					<value level="1">0</value>
					<value level="2">3.3</value>
					<value level="3">3.3</value>
					<value level="4">3.3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CON</stat>
			</effect>
			<effect name="MaxHp">
				<amount>463</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13065" toLevel="4" name="Set Effect - Immortal Heavy Armor, 2-piece">
		<!-- Level 1: STR +3, CON +1. -->
		<!-- Level 2: STR +3, CON +1, Critical Damage for basic attacks +2%, P. Skill Critical Damage +2%. -->
		<!-- Level 3: STR +3, CON +1, Critical Damage for basic attacks +2%, P. Skill Critical Damage +2%, Max MP +3%, Confusion Resistance +3. -->
		<!-- Level 4: STR +3, CON +1, P. Critical Damage +2%, P. Skill Critical Damage +2%, Max MP +3%, Confusion Resistance +3, P. Atk. +3%, P. Def. +7%, Attribute Resistance +15. -->
		<icon>icon.armor_t501_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="OpCheckClassList">
				<classIds>
					<item>YUL_SAGITTARIUS</item>
					<item>YUL_MOONLIGHT_SENTINEL</item>
					<item>YUL_GHOST_SENTINEL</item>
					<item>YUL_TRICKSTER</item>
					<item>OTHELL_ADVENTURER</item>
					<item>OTHELL_GHOST_HUNTER</item>
					<item>OTHELL_WIND_RIDER</item>
					<item>OTHELL_FORTUNE_SEEKER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>false</isWithin>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DefenceTrait">
				<HOLD>
					<value level="1">0</value>
					<value level="2">5</value>
					<value level="3">5</value>
					<value level="4">5</value>
				</HOLD>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">115</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">209</value>
					<value level="3">209</value>
					<value level="4">209</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">463</value>
					<value level="4">463</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13066" toLevel="4" name="Set Effect - Twilight Heavy Armor, 2-piece">
		<!-- Level 1: STR +3, CON +1. -->
		<!-- Level 2: STR +3, CON +1, Critical Damage for basic attacks +2%, P. Skill Critical Damage +2%. -->
		<!-- Level 3: STR +3, CON +1, Critical Damage for basic attacks +2%, P. Skill Critical Damage +2%, Max MP +3%, Confusion Resistance +3. -->
		<!-- Level 4: STR +3, CON +1, P. Critical Damage +2%, P. Skill Critical Damage +2%, Max MP +3%, Confusion Resistance +3, P. Atk. +3%, P. Def. +7%, Attribute Resistance +15. -->
		<icon>icon.armor_t601_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="OpCheckClassList">
				<classIds>
					<item>YUL_SAGITTARIUS</item>
					<item>YUL_MOONLIGHT_SENTINEL</item>
					<item>YUL_GHOST_SENTINEL</item>
					<item>YUL_TRICKSTER</item>
					<item>OTHELL_ADVENTURER</item>
					<item>OTHELL_GHOST_HUNTER</item>
					<item>OTHELL_WIND_RIDER</item>
					<item>OTHELL_FORTUNE_SEEKER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>false</isWithin>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DefenceTrait">
				<SHOCK>
					<value level="1">0</value>
					<value level="2">7</value>
					<value level="3">7</value>
					<value level="4">7</value>
				</SHOCK>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">44</value>
					<value level="4">44</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">87</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">0</value>
					<value level="2">202</value>
					<value level="3">202</value>
					<value level="4">202</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceCriticalRate">
				<amount>
					<value level="1">0</value>
					<value level="2">3.3</value>
					<value level="3">3.3</value>
					<value level="4">3.3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="StatUp">
				<amount>-1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>CON</stat>
			</effect>
			<effect name="MaxHp">
				<amount>487</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13067" toLevel="4" name="Set Effect - Twilight Heavy Armor, 2-piece">
		<!-- Level 1: STR +3, CON +1. -->
		<!-- Level 2: STR +3, CON +1, Critical Damage for basic attacks +2%, P. Skill Critical Damage +2%. -->
		<!-- Level 3: STR +3, CON +1, Critical Damage for basic attacks +2%, P. Skill Critical Damage +2%, Max MP +3%, Confusion Resistance +3. -->
		<!-- Level 4: STR +3, CON +1, P. Critical Damage +2%, P. Skill Critical Damage +2%, Max MP +3%, Confusion Resistance +3, P. Atk. +3%, P. Def. +7%, Attribute Resistance +15. -->
		<icon>icon.armor_t601_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="OpCheckClassList">
				<classIds>
					<item>YUL_SAGITTARIUS</item>
					<item>YUL_MOONLIGHT_SENTINEL</item>
					<item>YUL_GHOST_SENTINEL</item>
					<item>YUL_TRICKSTER</item>
					<item>OTHELL_ADVENTURER</item>
					<item>OTHELL_GHOST_HUNTER</item>
					<item>OTHELL_WIND_RIDER</item>
					<item>OTHELL_FORTUNE_SEEKER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>false</isWithin>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DefenceTrait">
				<HOLD>
					<value level="1">0</value>
					<value level="2">7</value>
					<value level="3">7</value>
					<value level="4">7</value>
				</HOLD>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">180</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">242</value>
					<value level="3">242</value>
					<value level="4">242</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>-1</amount>
				<stat>CON</stat>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">463</value>
					<value level="4">463</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">4</value>
					<value level="4">4</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">4</value>
					<value level="4">4</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">4</value>
					<value level="4">4</value>
				</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="13068" toLevel="4" name="Set Effect - Seraph Heavy Armor, 2-piece">
		<!-- Level 1: STR +3, CON +1. -->
		<!-- Level 2: STR +3, CON +1, Critical Damage for basic attacks +2%, P. Skill Critical Damage +2%. -->
		<!-- Level 3: STR +3, CON +1, Critical Damage for basic attacks +2%, P. Skill Critical Damage +2%, Max MP +5%, Confusion Resistance +5. -->
		<!-- Level 4: STR +3, CON +1, P. Critical Damage +2%, P. Skill Critical Damage +2%, Max MP +5%, Confusion Resistance +5, P. Atk. +5%, P. Def. +7%, M. Def. +3%, Attribute Resistance +30. -->
		<icon>icon.armor_t401_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="OpCheckClassList">
				<classIds>
					<item>YUL_SAGITTARIUS</item>
					<item>YUL_MOONLIGHT_SENTINEL</item>
					<item>YUL_GHOST_SENTINEL</item>
					<item>YUL_TRICKSTER</item>
					<item>OTHELL_ADVENTURER</item>
					<item>OTHELL_GHOST_HUNTER</item>
					<item>OTHELL_WIND_RIDER</item>
					<item>OTHELL_FORTUNE_SEEKER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>false</isWithin>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DefenceTrait">
				<SHOCK>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">10</value>
					<value level="4">10</value>
				</SHOCK>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">50</value>
					<value level="4">50</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">96</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">-281</value>
					<value level="4">-281</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceCriticalRate">
				<amount>
					<value level="1">0</value>
					<value level="2">3.3</value>
					<value level="3">3.3</value>
					<value level="4">3.3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="StatUp">
				<amount>-2</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>CON</stat>
			</effect>
			<effect name="MaxHp">
				<amount>511</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13069" toLevel="4" name="Set Effect - Seraph Heavy Armor, 2-piece">
		<!-- Level 1: STR +3, CON +1. -->
		<!-- Level 2: STR +3, CON +1, Critical Damage for basic attacks +2%, P. Skill Critical Damage +2%. -->
		<!-- Level 3: STR +3, CON +1, Critical Damage for basic attacks +2%, P. Skill Critical Damage +2%, Max MP +5%, Confusion Resistance +5. -->
		<!-- Level 4: STR +3, CON +1, P. Critical Damage +2%, P. Skill Critical Damage +2%, Max MP +5%, Confusion Resistance +5, P. Atk. +5%, P. Def. +7%, M. Def. +3%, Attribute Resistance +30. -->
		<icon>icon.armor_t401_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="OpCheckClassList">
				<classIds>
					<item>YUL_SAGITTARIUS</item>
					<item>YUL_MOONLIGHT_SENTINEL</item>
					<item>YUL_GHOST_SENTINEL</item>
					<item>YUL_TRICKSTER</item>
					<item>OTHELL_ADVENTURER</item>
					<item>OTHELL_GHOST_HUNTER</item>
					<item>OTHELL_WIND_RIDER</item>
					<item>OTHELL_FORTUNE_SEEKER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>false</isWithin>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DefenceTrait">
				<HOLD>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">10</value>
					<value level="4">10</value>
				</HOLD>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">214</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">281</value>
					<value level="3">281</value>
					<value level="4">281</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">6</value>
					<value level="4">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>-2</amount>
				<stat>CON</stat>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">511</value>
					<value level="4">511</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13070" toLevel="4" name="Set Effect - Eternal Heavy Armor, 2-piece">
		<!-- Level 1: STR +3, CON +2. -->
		<!-- Level 2: STR +3, CON +2, Critical Damage for basic attacks +3%, P. Skill Critical Damage +3%. -->
		<!-- Level 3: STR +3, CON +2, Critical Damage for basic attacks +3%, P. Skill Critical Damage +3%, Max MP +7%, Confusion Resistance +7. -->
		<!-- Level 4: STR +3, CON +2, P. Critical Damage +3%, P. Skill Critical Damage +3%, Max MP +7%, Confusion Resistance +7, P. Atk. +7%, P. Def. +7%, M. Def. +3%, Attribute Resistance +30. -->
		<icon>icon.armor_t701_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="OpCheckClassList">
				<classIds>
					<item>YUL_SAGITTARIUS</item>
					<item>YUL_MOONLIGHT_SENTINEL</item>
					<item>YUL_GHOST_SENTINEL</item>
					<item>YUL_TRICKSTER</item>
					<item>OTHELL_ADVENTURER</item>
					<item>OTHELL_GHOST_HUNTER</item>
					<item>OTHELL_WIND_RIDER</item>
					<item>OTHELL_FORTUNE_SEEKER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>false</isWithin>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DefenceTrait">
				<SHOCK>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">10</value>
					<value level="4">10</value>
				</SHOCK>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">54</value>
					<value level="4">54</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">103</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceCriticalRate">
				<amount>
					<value level="1">0</value>
					<value level="2">3.3</value>
					<value level="3">3.3</value>
					<value level="4">3.3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="StatUp">
				<amount>-1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>CON</stat>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">108</value>
					<value level="4">108</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>521</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13071" toLevel="4" name="Set Effect - Eternal Heavy Armor, 2-piece">
		<!-- Level 1: STR +3, CON +2. -->
		<!-- Level 2: STR +3, CON +2, Critical Damage for basic attacks +3%, P. Skill Critical Damage +3%. -->
		<!-- Level 3: STR +3, CON +2, Critical Damage for basic attacks +3%, P. Skill Critical Damage +3%, Max MP +7%, Confusion Resistance +7. -->
		<!-- Level 4: STR +3, CON +2, P. Critical Damage +3%, P. Skill Critical Damage +3%, Max MP +7%, Confusion Resistance +7, P. Atk. +7%, P. Def. +7%, M. Def. +3%, Attribute Resistance +30. -->
		<icon>icon.armor_t701_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="OpCheckClassList">
				<classIds>
					<item>YUL_SAGITTARIUS</item>
					<item>YUL_MOONLIGHT_SENTINEL</item>
					<item>YUL_GHOST_SENTINEL</item>
					<item>YUL_TRICKSTER</item>
					<item>OTHELL_ADVENTURER</item>
					<item>OTHELL_GHOST_HUNTER</item>
					<item>OTHELL_WIND_RIDER</item>
					<item>OTHELL_FORTUNE_SEEKER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>false</isWithin>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DefenceTrait">
				<HOLD>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">10</value>
					<value level="4">10</value>
				</HOLD>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">3</value>
					<value level="3">3</value>
					<value level="4">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">3</value>
					<value level="3">3</value>
					<value level="4">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>CON</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13072" toLevel="4" name="Set Effect - R99 Rare Heavy Armor, 2-piece">
		<!-- Level 1: STR +3, CON +2. -->
		<!-- Level 2: STR +3, CON +2, Critical Damage for basic attacks +3%, P. Skill Critical Damage +3%. -->
		<!-- Level 3: STR +3, CON +2, Critical Damage for basic attacks +3%, P. Skill Critical Damage +3%, Max MP +7%, Confusion Resistance +7. -->
		<!-- Level 4: STR +3, CON +2, P. Critical Damage +3%, P. Skill Critical Damage +3%, Max MP +7%, Confusion Resistance +7, P. Atk. +7%, P. Def. +7%, M. Def. +3%, Attribute Resistance +30. -->
		<icon>icon.armor_t94_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="OpCheckClassList">
				<classIds>
					<item>YUL_SAGITTARIUS</item>
					<item>YUL_MOONLIGHT_SENTINEL</item>
					<item>YUL_GHOST_SENTINEL</item>
					<item>YUL_TRICKSTER</item>
					<item>OTHELL_ADVENTURER</item>
					<item>OTHELL_GHOST_HUNTER</item>
					<item>OTHELL_WIND_RIDER</item>
					<item>OTHELL_FORTUNE_SEEKER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>false</isWithin>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DefenceTrait">
				<SHOCK>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">15</value>
					<value level="4">15</value>
				</SHOCK>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">58</value>
					<value level="4">58</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">108</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DamageShield">
				<amount>
					<value level="1">1</value>
					<value level="2">1</value>
					<value level="3">1.20</value>
					<value level="4">1.20</value>
				</amount>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceCriticalRate">
				<amount>
					<value level="1">0</value>
					<value level="2">3.3</value>
					<value level="3">3.3</value>
					<value level="4">3.3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="StatUp">
				<amount>-2</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>CON</stat>
			</effect>
			<effect name="MaxHp">
				<amount>536</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13073" toLevel="4" name="Set Effect - R99 Rare Heavy Armor, 2-piece">
		<!-- Level 1: STR +3, CON +2. -->
		<!-- Level 2: STR +3, CON +2, Critical Damage for basic attacks +3%, P. Skill Critical Damage +3%. -->
		<!-- Level 3: STR +3, CON +2, Critical Damage for basic attacks +3%, P. Skill Critical Damage +3%, Max MP +7%, Confusion Resistance +7. -->
		<!-- Level 4: STR +3, CON +2, P. Critical Damage +3%, P. Skill Critical Damage +3%, Max MP +7%, Confusion Resistance +7, P. Atk. +7%, P. Def. +7%, M. Def. +3%, Attribute Resistance +30. -->
		<icon>icon.armor_t94_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="OpCheckClassList">
				<classIds>
					<item>YUL_SAGITTARIUS</item>
					<item>YUL_MOONLIGHT_SENTINEL</item>
					<item>YUL_GHOST_SENTINEL</item>
					<item>YUL_TRICKSTER</item>
					<item>OTHELL_ADVENTURER</item>
					<item>OTHELL_GHOST_HUNTER</item>
					<item>OTHELL_WIND_RIDER</item>
					<item>OTHELL_FORTUNE_SEEKER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>false</isWithin>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DefenceTrait">
				<HOLD>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">15</value>
					<value level="4">15</value>
				</HOLD>
			</effect>
			<effect name="AttackTrait">
				<SHOCK>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">15</value>
					<value level="4">15</value>
				</SHOCK>
				<KNOCKDOWN>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">15</value>
					<value level="4">15</value>
				</KNOCKDOWN>
			</effect>
			<effect name="VampiricAttack" fromLevel="3" toLevel="4">
				<amount>2</amount>
				<chance>30</chance>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">255</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">325</value>
					<value level="3">325</value>
					<value level="4">325</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>-2</amount>
				<stat>CON</stat>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">536</value>
					<value level="4">536</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13074" toLevel="4" name="Set Effect - Immortal Light Armor, 2-piece">
		<!-- Level 1: STR +3, DEX +1. -->
		<!-- Level 2: STR +3, DEX +1, P./ M. Skill Power +2%. -->
		<!-- Level 3: STR +3, DEX +1, P./ M. Skill Power +2%, Max MP +3%, Confusion Resistance +3. -->
		<!-- Level 4: STR +3, DEX +1, P./ M. Skill Power +2%, Max MP +3%, Confusion Resistance +3, P. Atk. +7%, M. Atk. +7%, P. Def. +3%, M. Def. +3%, Received Healing +30, Attribute Resistance +31. -->
		<icon>icon.armor_t502_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SLEEP>
					<value level="1">0</value>
					<value level="2">5</value>
					<value level="3">5</value>
					<value level="4">5</value>
				</SLEEP>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">0</value>
					<value level="2">2.3</value>
					<value level="3">2.3</value>
					<value level="4">2.3</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">3.3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">-4</value>
					<value level="4">-4</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="13075" toLevel="4" name="Set Effect - Immortal Light Armor, 2-piece">
		<!-- Level 1: STR +3, DEX +1. -->
		<!-- Level 2: STR +3, DEX +1, P./ M. Skill Power +2%. -->
		<!-- Level 3: STR +3, DEX +1, P./ M. Skill Power +2%, Max MP +3%, Confusion Resistance +3. -->
		<!-- Level 4: STR +3, DEX +1, P./ M. Skill Power +2%, Max MP +3%, Confusion Resistance +3, P. Atk. +7%, M. Atk. +7%, P. Def. +3%, M. Def. +3%, Received Healing +30, Attribute Resistance +31. -->
		<icon>icon.armor_t502_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="OpCheckClassList">
				<classIds>
					<item>YUL_SAGITTARIUS</item>
					<item>YUL_MOONLIGHT_SENTINEL</item>
					<item>YUL_GHOST_SENTINEL</item>
					<item>YUL_TRICKSTER</item>
					<item>OTHELL_ADVENTURER</item>
					<item>OTHELL_GHOST_HUNTER</item>
					<item>OTHELL_WIND_RIDER</item>
					<item>OTHELL_FORTUNE_SEEKER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>false</isWithin>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DefenceTrait">
				<HOLD>
					<value level="1">0</value>
					<value level="2">5</value>
					<value level="3">5</value>
					<value level="4">5</value>
				</HOLD>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>155</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">463</value>
					<value level="4">463</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">-4</value>
					<value level="3">-4</value>
					<value level="4">-4</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">-4</value>
					<value level="3">-4</value>
					<value level="4">-4</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="13076" toLevel="4" name="Set Effect - Twilight Light Armor, 2-piece">
		<!-- Level 1: STR +3, DEX +1. -->
		<!-- Level 2: STR +3, DEX +1, P./ M. Skill Power +2%. -->
		<!-- Level 3: STR +3, DEX +1, P./ M. Skill Power +2%, Max MP +3%, Confusion Resistance +3. -->
		<!-- Level 4: STR +3, DEX +1, P./ M. Skill Power +2%, Max MP +3%, Confusion Resistance +3, P. Atk. +7%, M. Atk. +7%, P. Def. +3%, M. Def. +3%, Received Healing +30, Attribute Resistance +31. -->
		<icon>icon.armor_t602_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SLEEP>
					<value level="1">0</value>
					<value level="2">7</value>
					<value level="3">7</value>
					<value level="4">7</value>
				</SLEEP>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">180</value>
					<value level="4">180</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">0</value>
					<value level="2">2.3</value>
					<value level="3">2.3</value>
					<value level="4">2.3</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">3.3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>-1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>DEX</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13077" toLevel="4" name="Set Effect - Twilight Light Armor, 2-piece">
		<!-- Level 1: STR +3, DEX +1. -->
		<!-- Level 2: STR +3, DEX +1, P./ M. Skill Power +2%. -->
		<!-- Level 3: STR +3, DEX +1, P./ M. Skill Power +2%, Max MP +3%, Confusion Resistance +3. -->
		<!-- Level 4: STR +3, DEX +1, P./ M. Skill Power +2%, Max MP +3%, Confusion Resistance +3, P. Atk. +7%, M. Atk. +7%, P. Def. +3%, M. Def. +3%, Received Healing +30, Attribute Resistance +31. -->
		<icon>icon.armor_t602_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="OpCheckClassList">
				<classIds>
					<item>YUL_SAGITTARIUS</item>
					<item>YUL_MOONLIGHT_SENTINEL</item>
					<item>YUL_GHOST_SENTINEL</item>
					<item>YUL_TRICKSTER</item>
					<item>OTHELL_ADVENTURER</item>
					<item>OTHELL_GHOST_HUNTER</item>
					<item>OTHELL_WIND_RIDER</item>
					<item>OTHELL_FORTUNE_SEEKER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>false</isWithin>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DefenceTrait">
				<HOLD>
					<value level="1">0</value>
					<value level="2">7</value>
					<value level="3">7</value>
					<value level="4">7</value>
				</HOLD>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">180</value>
					<value level="2">180</value>
					<value level="3">180</value>
					<value level="4">0</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">242</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>-1</amount>
				<stat>CON</stat>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">155</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">487</value>
					<value level="4">487</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">-10</value>
					<value level="3">-10</value>
					<value level="4">-10</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">-10</value>
					<value level="3">-10</value>
					<value level="4">-10</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="13078" toLevel="4" name="Set Effect - Seraph Light Armor, 2-piece">
		<!-- Level 1: STR +3, DEX +1. -->
		<!-- Level 2: STR +3, DEX +1, P./ M. Skill Power +2%. -->
		<!-- Level 3: STR +3, DEX +1, P./ M. Skill Power +2%, Max MP +5%, Confusion Resistance +5. -->
		<!-- Level 4: STR +3, DEX +1, P./ M. Skill Power +2%, Max MP +5%, Confusion Resistance +5, P. Atk. +7%, M. Atk. +7%, P. Def. +4%, M. Def. +4%, Received Healing +30, Attribute Resistance +31. -->
		<icon>icon.armor_t402_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SLEEP>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">10</value>
					<value level="4">10</value>
				</SLEEP>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">0</value>
					<value level="2">2.3</value>
					<value level="3">2.3</value>
					<value level="4">2.3</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">6</value>
					<value level="4">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">3.3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>-2</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">-4</value>
					<value level="4">-4</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="13079" toLevel="4" name="Set Effect - Seraph Light Armor, 2-piece">
		<!-- Level 1: STR +3, DEX +1. -->
		<!-- Level 2: STR +3, DEX +1, P./ M. Skill Power +2%. -->
		<!-- Level 3: STR +3, DEX +1, P./ M. Skill Power +2%, Max MP +5%, Confusion Resistance +5. -->
		<!-- Level 4: STR +3, DEX +1, P./ M. Skill Power +2%, Max MP +5%, Confusion Resistance +5, P. Atk. +7%, M. Atk. +7%, P. Def. +4%, M. Def. +4%, Received Healing +30, Attribute Resistance +31. -->
		<icon>icon.armor_t402_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="OpCheckClassList">
				<classIds>
					<item>YUL_SAGITTARIUS</item>
					<item>YUL_MOONLIGHT_SENTINEL</item>
					<item>YUL_GHOST_SENTINEL</item>
					<item>YUL_TRICKSTER</item>
					<item>OTHELL_ADVENTURER</item>
					<item>OTHELL_GHOST_HUNTER</item>
					<item>OTHELL_WIND_RIDER</item>
					<item>OTHELL_FORTUNE_SEEKER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>false</isWithin>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DefenceTrait">
				<HOLD>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">10</value>
					<value level="4">7</value>
				</HOLD>
				<DERANGEMENT>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">20</value>
					<value level="4">20</value>
				</DERANGEMENT>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">214</value>
					<value level="2">214</value>
					<value level="3">214</value>
					<value level="4">0</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>-2</amount>
				<stat>CON</stat>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">217</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">511</value>
					<value level="4">511</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">-4</value>
					<value level="3">-4</value>
					<value level="4">-4</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">-4</value>
					<value level="3">-4</value>
					<value level="4">-4</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="13080" toLevel="4" name="Set Effect - Eternal Light Armor, 2-piece">
		<!-- Level 1: STR +3, DEX +2. -->
		<!-- Level 2: STR +3, DEX +2, P./ M. Skill Power +3%. -->
		<!-- Level 3: STR +3, DEX +2, P./ M. Skill Power +3%, Max MP +7%, Confusion Resistance +7. -->
		<!-- Level 4: STR +3, DEX +2, P./ M. Skill Power +3%, Max MP +7%, Confusion Resistance +7, P. Atk. +7%, M. Atk. +7%, P. Def. +5%, M. Def. +5%, Received Healing +30, Attribute Resistance +31. -->
		<icon>icon.armor_t702_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SLEEP>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">10</value>
					<value level="4">10</value>
				</SLEEP>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>DEX</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13081" toLevel="4" name="Set Effect - Eternal Light Armor, 2-piece">
		<!-- Level 1: STR +3, DEX +2. -->
		<!-- Level 2: STR +3, DEX +2, P./ M. Skill Power +3%. -->
		<!-- Level 3: STR +3, DEX +2, P./ M. Skill Power +3%, Max MP +7%, Confusion Resistance +7. -->
		<!-- Level 4: STR +3, DEX +2, P./ M. Skill Power +3%, Max MP +7%, Confusion Resistance +7, P. Atk. +7%, M. Atk. +7%, P. Def. +5%, M. Def. +5%, Received Healing +30, Attribute Resistance +31. -->
		<icon>icon.armor_t702_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="OpCheckClassList">
				<classIds>
					<item>YUL_SAGITTARIUS</item>
					<item>YUL_MOONLIGHT_SENTINEL</item>
					<item>YUL_GHOST_SENTINEL</item>
					<item>YUL_TRICKSTER</item>
					<item>OTHELL_ADVENTURER</item>
					<item>OTHELL_GHOST_HUNTER</item>
					<item>OTHELL_WIND_RIDER</item>
					<item>OTHELL_FORTUNE_SEEKER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>false</isWithin>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DefenceTrait">
				<SLEEP>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">10</value>
					<value level="4">10</value>
				</SLEEP>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>DEX</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13082" toLevel="4" name="Set Effect - R99 Rare Light Armor, 2-piece">
		<!-- Level 1: STR +3, DEX +2. -->
		<!-- Level 2: STR +3, DEX +2, P./ M. Skill Power +3%. -->
		<!-- Level 3: STR +3, DEX +2, P./ M. Skill Power +3%, Max MP +7%, Confusion Resistance +7. -->
		<!-- Level 4: STR +3, DEX +2, P./ M. Skill Power +3%, Max MP +7%, Confusion Resistance +7, P. Atk. +7%, M. Atk. +7%, P. Def. +5%, M. Def. +5%, Received Healing +30, Attribute Resistance +31. -->
		<icon>icon.armor_t702_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SLEEP>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">15</value>
					<value level="4">15</value>
				</SLEEP>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">0</value>
					<value level="2">2.3</value>
					<value level="3">2.3</value>
					<value level="4">2.3</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">3</value>
					<value level="2">3</value>
					<value level="3">3</value>
					<value level="4">13</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">325</value>
					<value level="4">325</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">3.3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>-2</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">-4</value>
					<value level="4">-4</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">-4</value>
					<value level="4">-4</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="13083" toLevel="4" name="Set Effect - R99 Rare Light Armor, 2-piece">
		<!-- Level 1: STR +3, DEX +2. -->
		<!-- Level 2: STR +3, DEX +2, P./ M. Skill Power +3%. -->
		<!-- Level 3: STR +3, DEX +2, P./ M. Skill Power +3%, Max MP +7%, Confusion Resistance +7. -->
		<!-- Level 4: STR +3, DEX +2, P./ M. Skill Power +3%, Max MP +7%, Confusion Resistance +7, P. Atk. +7%, M. Atk. +7%, P. Def. +5%, M. Def. +5%, Received Healing +30, Attribute Resistance +31. -->
		<icon>icon.armor_t702_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="OpCheckClassList">
				<classIds>
					<item>YUL_SAGITTARIUS</item>
					<item>YUL_MOONLIGHT_SENTINEL</item>
					<item>YUL_GHOST_SENTINEL</item>
					<item>YUL_TRICKSTER</item>
					<item>OTHELL_ADVENTURER</item>
					<item>OTHELL_GHOST_HUNTER</item>
					<item>OTHELL_WIND_RIDER</item>
					<item>OTHELL_FORTUNE_SEEKER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>false</isWithin>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DefenceTrait">
				<HOLD>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">15</value>
					<value level="4">15</value>
				</HOLD>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">255</value>
					<value level="2">255</value>
					<value level="3">255</value>
					<value level="4">0</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">255</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">3</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>-2</amount>
				<stat>CON</stat>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">536</value>
					<value level="4">536</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">-4</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">-4</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="13084" toLevel="4" name="Set Effect - Immortal Robe, 2-piece">
		<!-- Level 1: INT +3, CON +1. -->
		<!-- Level 2: INT +3, CON +1, M. Skill Power +2%. -->
		<!-- Level 3: INT +3, CON +1. M. Skill Power +2%, Max MP +2%, Confusion Resistance +2. -->
		<!-- Level 4: INT +3, CON +1, M. Skill Power +2%, Max MP +2%, Confusion Resistance +2, M. Atk. +15%, Casting Spd. +15%, M. Def. +5%, Received Healing +10%, Attribute Resistance +30. -->
		<icon>icon.armor_t503_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SLEEP>
					<value level="1">0</value>
					<value level="2">5</value>
					<value level="3">5</value>
					<value level="4">5</value>
				</SLEEP>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">3</value>
					<value level="2">3</value>
					<value level="3">3</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">0</value>
					<value level="2">185</value>
					<value level="3">185</value>
					<value level="4">185</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">6</value>
					<value level="4">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13085" toLevel="4" name="Set Effect - Immortal Robe, 2-piece">
		<!-- Level 1: INT +3, CON +1. -->
		<!-- Level 2: INT +3, CON +1, M. Skill Power +2%. -->
		<!-- Level 3: INT +3, CON +1. M. Skill Power +2%, Max MP +2%, Confusion Resistance +2. -->
		<!-- Level 4: INT +3, CON +1, M. Skill Power +2%, Max MP +2%, Confusion Resistance +2, M. Atk. +15%, Casting Spd. +15%, M. Def. +5%, Received Healing +10%, Attribute Resistance +30. -->
		<icon>icon.armor_t503_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="OpCheckClassList">
				<classIds>
					<item>YUL_SAGITTARIUS</item>
					<item>YUL_MOONLIGHT_SENTINEL</item>
					<item>YUL_GHOST_SENTINEL</item>
					<item>YUL_TRICKSTER</item>
					<item>OTHELL_ADVENTURER</item>
					<item>OTHELL_GHOST_HUNTER</item>
					<item>OTHELL_WIND_RIDER</item>
					<item>OTHELL_FORTUNE_SEEKER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>false</isWithin>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DefenceTrait">
				<SHOCK>
					<value level="1">0</value>
					<value level="2">5</value>
					<value level="3">5</value>
					<value level="4">5</value>
				</SHOCK>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">3</value>
					<value level="2">3</value>
					<value level="3">3</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">0</value>
					<value level="2">185</value>
					<value level="3">185</value>
					<value level="4">185</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">6</value>
					<value level="4">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">65</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13086" toLevel="4" name="Set Effect - Twilight Robe, 2-piece">
		<!-- Level 1: INT +3, CON +1. -->
		<!-- Level 2: INT +3, CON +1, M. Skill Power +2%. -->
		<!-- Level 3: INT +3, CON +1. M. Skill Power +2%, Max MP +2%, Confusion Resistance +2. -->
		<!-- Level 4: INT +3, CON +1, M. Skill Power +2%, Max MP +2%, Confusion Resistance +2, M. Atk. +15%, Casting Spd. +15%, M. Def. +5%, Received Healing +10%, Attribute Resistance +30. -->
		<icon>icon.armor_t603_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SLEEP>
					<value level="1">0</value>
					<value level="2">7</value>
					<value level="3">7</value>
					<value level="4">7</value>
				</SLEEP>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">184</value>
					<value level="4">0</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">3</value>
					<value level="2">3</value>
					<value level="3">3</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">0</value>
					<value level="2">202</value>
					<value level="3">202</value>
					<value level="4">202</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>-1</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13087" toLevel="4" name="Set Effect - Twilight Robe, 2-piece">
		<!-- Level 1: INT +3, CON +1. -->
		<!-- Level 2: INT +3, CON +1, M. Skill Power +2%. -->
		<!-- Level 3: INT +3, CON +1. M. Skill Power +2%, Max MP +2%, Confusion Resistance +2. -->
		<!-- Level 4: INT +3, CON +1, M. Skill Power +2%, Max MP +2%, Confusion Resistance +2, M. Atk. +15%, Casting Spd. +15%, M. Def. +5%, Received Healing +10%, Attribute Resistance +30. -->
		<icon>icon.armor_t603_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="OpCheckClassList">
				<classIds>
					<item>YUL_SAGITTARIUS</item>
					<item>YUL_MOONLIGHT_SENTINEL</item>
					<item>YUL_GHOST_SENTINEL</item>
					<item>YUL_TRICKSTER</item>
					<item>OTHELL_ADVENTURER</item>
					<item>OTHELL_GHOST_HUNTER</item>
					<item>OTHELL_WIND_RIDER</item>
					<item>OTHELL_FORTUNE_SEEKER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>false</isWithin>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DefenceTrait">
				<SHOCK>
					<value level="1">0</value>
					<value level="2">7</value>
					<value level="3">7</value>
					<value level="4">7</value>
				</SHOCK>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">3</value>
					<value level="2">3</value>
					<value level="3">3</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">0</value>
					<value level="2">202</value>
					<value level="3">202</value>
					<value level="4">202</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>
					<value level="1">0</value>
					<value level="2">7</value>
					<value level="3">7</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp">
				<amount>-1</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">85</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13088" toLevel="4" name="Set Effect - Seraph Robe, 2-piece">
		<!-- Level 1: INT +3, CON +1. -->
		<!-- Level 2: INT +3, CON +1, M. Skill Power +2%. -->
		<!-- Level 3: INT +3, CON +1. M. Skill Power +2%, Max MP +3%, Confusion Resistance +3. -->
		<!-- Level 4: INT +3, CON +1, M. Skill Power +2%, Max MP +3%, Confusion Resistance +3, M. Atk. +15%, Casting Spd. +15%, P. Def. +3%, M. Def. +5%, Received Healing +30, Attribute Resistance +31. -->
		<icon>icon.armor_t403_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SLEEP>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">10</value>
					<value level="4">10</value>
				</SLEEP>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">222</value>
					<value level="4">0</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">3</value>
					<value level="2">3</value>
					<value level="3">3</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">0</value>
					<value level="2">221</value>
					<value level="3">221</value>
					<value level="4">221</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>-2</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13089" toLevel="4" name="Set Effect - Seraph Robe, 2-piece">
		<!-- Level 1: INT +3, CON +1. -->
		<!-- Level 2: INT +3, CON +1, M. Skill Power +2%. -->
		<!-- Level 3: INT +3, CON +1. M. Skill Power +2%, Max MP +3%, Confusion Resistance +3. -->
		<!-- Level 4: INT +3, CON +1, M. Skill Power +2%, Max MP +3%, Confusion Resistance +3, M. Atk. +15%, Casting Spd. +15%, P. Def. +3%, M. Def. +5%, Received Healing +30, Attribute Resistance +31. -->
		<icon>icon.armor_t403_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="OpCheckClassList">
				<classIds>
					<item>YUL_SAGITTARIUS</item>
					<item>YUL_MOONLIGHT_SENTINEL</item>
					<item>YUL_GHOST_SENTINEL</item>
					<item>YUL_TRICKSTER</item>
					<item>OTHELL_ADVENTURER</item>
					<item>OTHELL_GHOST_HUNTER</item>
					<item>OTHELL_WIND_RIDER</item>
					<item>OTHELL_FORTUNE_SEEKER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>false</isWithin>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DefenceTrait">
				<SHOCK>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">10</value>
					<value level="4">10</value>
				</SHOCK>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">3</value>
					<value level="2">3</value>
					<value level="3">3</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">0</value>
					<value level="2">221</value>
					<value level="3">221</value>
					<value level="4">221</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">8</value>
					<value level="4">8</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp">
				<amount>-2</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">3</value>
					<value level="4">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">89</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13090" toLevel="4" name="Set Effect - Eternal Robe, 2-piece">
		<!-- Level 1: INT +3, CON +2. -->
		<!-- Level 2: INT +3, CON +2, M. Skill Power +3%. -->
		<!-- Level 3: INT +3, CON +2. M. Skill Power +3%, Max MP +5%, Confusion Resistance +5. -->
		<!-- Level 4: INT +3, CON +2, M. Skill Power +3%, Max MP +5%, Confusion Resistance +5, M. Atk. +15%, Casting Spd. +15%, P. Def. +3%, M. Def. +5%, Received Healing +30, Attribute Resistance +31. -->
		<icon>icon.armor_t703_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SLEEP>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">10</value>
					<value level="4">10</value>
				</SLEEP>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>
					<value level="1">0</value>
					<value level="2">3</value>
					<value level="3">3</value>
					<value level="4">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">5</value>
					<value level="4">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>CON</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13091" toLevel="4" name="Set Effect - Eternal Robe, 2-piece">
		<!-- Level 1: INT +3, CON +2. -->
		<!-- Level 2: INT +3, CON +2, M. Skill Power +3%. -->
		<!-- Level 3: INT +3, CON +2. M. Skill Power +3%, Max MP +5%, Confusion Resistance +5. -->
		<!-- Level 4: INT +3, CON +2, M. Skill Power +3%, Max MP +5%, Confusion Resistance +5, M. Atk. +15%, Casting Spd. +15%, P. Def. +3%, M. Def. +5%, Received Healing +30, Attribute Resistance +31. -->
		<icon>icon.armor_t703_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="OpCheckClassList">
				<classIds>
					<item>YUL_SAGITTARIUS</item>
					<item>YUL_MOONLIGHT_SENTINEL</item>
					<item>YUL_GHOST_SENTINEL</item>
					<item>YUL_TRICKSTER</item>
					<item>OTHELL_ADVENTURER</item>
					<item>OTHELL_GHOST_HUNTER</item>
					<item>OTHELL_WIND_RIDER</item>
					<item>OTHELL_FORTUNE_SEEKER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>false</isWithin>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DefenceTrait">
				<SLEEP>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">10</value>
					<value level="4">10</value>
				</SLEEP>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>
					<value level="1">0</value>
					<value level="2">3</value>
					<value level="3">3</value>
					<value level="4">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">5</value>
					<value level="4">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>CON</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13092" toLevel="4" name="Set Effect - R99 Rare Robe, 2-piece">
		<!-- Level 1: INT +3, CON +2. -->
		<!-- Level 2: INT +3, CON +2, M. Skill Power +3%. -->
		<!-- Level 3: INT +3, CON +2. M. Skill Power +3%, Max MP +5%, Confusion Resistance +5. -->
		<!-- Level 4: INT +3, CON +2, M. Skill Power +3%, Max MP +5%, Confusion Resistance +5, M. Atk. +15%, Casting Spd. +15%, P. Def. +3%, M. Def. +5%, Received Healing +30, Attribute Resistance +31. -->
		<icon>icon.armor_t703_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SLEEP>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">15</value>
					<value level="4">15</value>
				</SLEEP>
			</effect>
			<effect name="AttackTrait">
				<DERANGEMENT>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">20</value>
					<value level="4">20</value>
				</DERANGEMENT>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">267</value>
					<value level="4">267</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">15</value>
					<value level="2">15</value>
					<value level="3">15</value>
					<value level="4">25</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">0</value>
					<value level="2">239</value>
					<value level="3">239</value>
					<value level="4">239</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>-2</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13093" toLevel="4" name="Set Effect - R99 Rare Robe, 2-piece">
		<!-- Level 1: INT +3, CON +2. -->
		<!-- Level 2: INT +3, CON +2, M. Skill Power +3%. -->
		<!-- Level 3: INT +3, CON +2. M. Skill Power +3%, Max MP +5%, Confusion Resistance +5. -->
		<!-- Level 4: INT +3, CON +2, M. Skill Power +3%, Max MP +5%, Confusion Resistance +5, M. Atk. +15%, Casting Spd. +15%, P. Def. +3%, M. Def. +5%, Received Healing +30, Attribute Resistance +31. -->
		<icon>icon.armor_t703_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="OpCheckClassList">
				<classIds>
					<item>YUL_SAGITTARIUS</item>
					<item>YUL_MOONLIGHT_SENTINEL</item>
					<item>YUL_GHOST_SENTINEL</item>
					<item>YUL_TRICKSTER</item>
					<item>OTHELL_ADVENTURER</item>
					<item>OTHELL_GHOST_HUNTER</item>
					<item>OTHELL_WIND_RIDER</item>
					<item>OTHELL_FORTUNE_SEEKER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>false</isWithin>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DefenceTrait">
				<SHOCK>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">15</value>
					<value level="4">15</value>
				</SHOCK>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">267</value>
					<value level="4">267</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">15</value>
					<value level="2">15</value>
					<value level="3">15</value>
					<value level="4">25</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">0</value>
					<value level="2">239</value>
					<value level="3">239</value>
					<value level="4">239</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">1</value>
					<value level="4">1</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp">
				<amount>-2</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">111</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13094" toLevel="4" name="R1 2 set">
		<icon>icon.armor_t501_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="13095" toLevel="4" name="R1 2 set">
		<icon>icon.armor_t502_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="13096" toLevel="4" name="R1 2 set">
		<icon>icon.armor_t503_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="13097" toLevel="4" name="R2 2 set">
		<icon>icon.armor_t601_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="13098" toLevel="4" name="R2 2 set">
		<icon>icon.armor_t602_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="13099" toLevel="4" name="R2 2 set">
		<icon>icon.armor_t603_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
</list>
