<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="11600" toLevel="1" name="Prevailing Frenzy">
		<!-- For 5 min., nearby clan members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1001 (+15 sec. Time): For 5 min., nearby clan members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1002 (+30 sec. Time): For 5 min., nearby clan members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1003 (+45 sec. Time): For 5 min., nearby clan members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1004 (+60 sec. Time): For 5 min., nearby clan members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1005 (+75 sec. Time): For 5 min., nearby clan members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1006 (+90 sec. Time): For 5 min., nearby clan members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1007 (+105 sec. Time): For 5 min., nearby clan members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1008 (+120 sec. Time): For 5 min., nearby clan members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1009 (+135 sec. Time): For 5 min., nearby clan members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1010 (+150 sec. Time): For 5 min., nearby clan members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1011 (+165 sec. Time): For 5 min., nearby clan members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1012 (+180 sec. Time): For 5 min., nearby clan members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1013 (+195 sec. Time): For 5 min., nearby clan members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1014 (+210 sec. Time): For 5 min., nearby clan members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1015 (+225 sec. Time): For 5 min., nearby clan members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1016 (+240 sec. Time): For 5 min., nearby clan members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1017 (+255 sec. Time): For 5 min., nearby clan members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1018 (+270 sec. Time): For 5 min., nearby clan members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1019 (+285 sec. Time): For 5 min., nearby clan members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1020 (+300 sec. Time): For 5 min., nearby clan members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<icon>icon.skill11600_2</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>
			<value fromLevel="1" toLevel="1">300</value>
			<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (subIndex * 30)}</value>
		</abnormalTime>
		<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PLEDGE</affectScope>
		<coolTime>300</coolTime>
		<effectPoint>687</effectPoint>
		<hitTime>700</hitTime>
		<isMagic>22</isMagic> <!-- Dance Skill -->
		<mpConsume>112</mpConsume>
		<mpInitialConsume>28</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<conditions>
			<condition name="OpNotAffectedBySkill">
				<skillId>39414</skillId> <!-- Prevailing Drum - Emperor's Special Cocktail -->
			</condition>
		</conditions>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
			</effect>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>33</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ReduceCancel">
				<amount>-40</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="VampiricAttack">
				<amount>8</amount>
				<chance>30</chance>
			</effect>
		</effects>
	</skill>
	<skill id="11601" toLevel="1" name="Daring Frenzy">
		<!-- For 5 min., nearby clan members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1001 (+15 sec. Time): For 5 min., nearby clan members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1002 (+30 sec. Time): For 5 min., nearby clan members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1003 (+45 sec. Time): For 5 min., nearby clan members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1004 (+60 sec. Time): For 5 min., nearby clan members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1005 (+75 sec. Time): For 5 min., nearby clan members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1006 (+90 sec. Time): For 5 min., nearby clan members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1007 (+105 sec. Time): For 5 min., nearby clan members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1008 (+120 sec. Time): For 5 min., nearby clan members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1009 (+135 sec. Time): For 5 min., nearby clan members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1010 (+150 sec. Time): For 5 min., nearby clan members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1011 (+165 sec. Time): For 5 min., nearby clan members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1012 (+180 sec. Time): For 5 min., nearby clan members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1013 (+195 sec. Time): For 5 min., nearby clan members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1014 (+210 sec. Time): For 5 min., nearby clan members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1015 (+225 sec. Time): For 5 min., nearby clan members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1016 (+240 sec. Time): For 5 min., nearby clan members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1017 (+255 sec. Time): For 5 min., nearby clan members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1018 (+270 sec. Time): For 5 min., nearby clan members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1019 (+285 sec. Time): For 5 min., nearby clan members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1020 (+300 sec. Time): For 5 min., nearby clan members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<icon>icon.skill11601_2</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>
			<value fromLevel="1" toLevel="1">300</value>
			<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (subIndex * 30)}</value>
		</abnormalTime>
		<abnormalType>ENCHANTER_MOD</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PLEDGE</affectScope>
		<coolTime>300</coolTime>
		<effectPoint>696</effectPoint>
		<hitTime>700</hitTime>
		<isMagic>22</isMagic>
		<mpConsume>112</mpConsume>
		<mpInitialConsume>28</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<conditions>
			<condition name="OpNotAffectedBySkill">
				<skillId>39415</skillId> <!-- Daring Drum - Emperor's Special Cocktail -->
			</condition>
		</conditions>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageShield">
				<amount>10</amount>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="11602" toLevel="1" name="Refreshing Frenzy">
		<!-- For 5 min., nearby clan members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1001 (+15 sec. Time): For 5 min., nearby clan members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1002 (+30 sec. Time): For 5 min., nearby clan members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1003 (+45 sec. Time): For 5 min., nearby clan members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1004 (+60 sec. Time): For 5 min., nearby clan members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1005 (+75 sec. Time): For 5 min., nearby clan members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1006 (+90 sec. Time): For 5 min., nearby clan members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1007 (+105 sec. Time): For 5 min., nearby clan members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1008 (+120 sec. Time): For 5 min., nearby clan members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1009 (+135 sec. Time): For 5 min., nearby clan members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1010 (+150 sec. Time): For 5 min., nearby clan members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1011 (+165 sec. Time): For 5 min., nearby clan members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1012 (+180 sec. Time): For 5 min., nearby clan members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1013 (+195 sec. Time): For 5 min., nearby clan members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1014 (+210 sec. Time): For 5 min., nearby clan members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1015 (+225 sec. Time): For 5 min., nearby clan members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1016 (+240 sec. Time): For 5 min., nearby clan members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1017 (+255 sec. Time): For 5 min., nearby clan members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1018 (+270 sec. Time): For 5 min., nearby clan members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1019 (+285 sec. Time): For 5 min., nearby clan members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1020 (+300 sec. Time): For 5 min., nearby clan members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<icon>icon.skill11602_2</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>
			<value fromLevel="1" toLevel="1">300</value>
			<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (subIndex * 30)}</value>
		</abnormalTime>
		<abnormalType>SYNERGY_IS</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PLEDGE</affectScope>
		<coolTime>300</coolTime>
		<effectPoint>696</effectPoint>
		<hitTime>700</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<mpConsume>112</mpConsume>
		<mpInitialConsume>28</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<conditions>
			<condition name="OpNotAffectedBySkill">
				<skillId>39416</skillId> <!-- Refreshing Drum - Emperor's Special Cocktail -->
			</condition>
		</conditions>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalEvasion">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>75</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-22</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-22</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="11603" toLevel="9" name="Seal of Extortion">
		<!-- Level 1: For 10 sec., Received Healing of the target and nearby enemies -80%. -->
		<!-- Level 2: For 10 sec., Received Healing of the target and nearby enemies -80%. -->
		<!-- Level 3: For 10 sec., Received Healing of the target and nearby enemies -85%. -->
		<!-- Level 4: For 10 sec., Received Healing -85% for the target and enemies around them. While near the Flag of Domination in PvP, limits HP/ MP/ CP Recovery Rate to 40%. Base success rate: 60%. Inflicted status: Debilitation. -->
		<!-- Level 5: For 10 sec., Received Healing -85% for the target and enemies around them. While near the Flag of Domination in PvP, limits HP/ MP/ CP Recovery Rate to 40%. Base success rate: 60%. Inflicted status: Debilitation. -->
		<!-- Level 6: For 10 sec., Received Healing -90% for the target and enemies around them. While near the Flag of Domination in PvP, limits HP/ MP/ CP Recovery Rate to 30%. Base success rate: 60%. Inflicted status: Debilitation. -->
		<!-- Level 7: For 10 sec., Received Healing -90% for the target and enemies around them. While near the Flag of Domination in PvP, limits HP/ MP/ CP Recovery Rate to 30%. Base success rate: 60%. Inflicted status: Debilitation. -->
		<!-- Level 8: For 10 sec., Received Healing -90% for the target and enemies around them. While near the Flag of Domination in PvP, limits HP/ MP/ CP Recovery Rate to 30%. Base success rate: 60%. Inflicted status: Debilitation. -->
		<!-- Level 9: For 10 sec., Received Healing -90% for the target and enemies around them. While near the Flag of Domination in PvP, limits HP/ MP/ CP Recovery Rate to 30%. Base success rate: 60%. Inflicted status: Debilitation. -->
		<icon>
			<value level="1">icon.skill11559</value>
			<value level="2">icon.skill11559</value>
			<value level="3">icon.skill11559</value>
			<value level="4">icon.skill1509</value>
			<value level="5">icon.skill1509</value>
			<value level="6">icon.skill1509</value>
			<value level="7">icon.skill1509</value>
			<value level="8">icon.skill1509</value>
			<value level="9">icon.skill1509</value>
		</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>4</abnormalLevel> <!-- Custom -->
		<abnormalTime>30</abnormalTime>
		<abnormalType>LIMIT</abnormalType>
		<activateRate>60</activateRate> <!-- Custom -->
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange> <!-- Custom -->
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
		<castRange>800</castRange>
		<coolTime>200</coolTime>
		<effectPoint>
			<value level="1">-379</value>
			<value level="2">-379</value>
			<value level="3">-379</value>
			<value level="4">-679</value>
			<value level="5">-679</value>
			<value level="6">-679</value>
			<value level="7">-679</value>
			<value level="8">-679</value>
			<value level="9">-679</value>
		</effectPoint>
		<hitTime>
			<value level="1">2000</value>
			<value level="2">2000</value>
			<value level="3">2000</value>
			<value level="4">2110</value>
			<value level="5">2110</value>
			<value level="6">2110</value>
			<value level="7">2110</value>
			<value level="8">2110</value>
			<value level="9">2110</value>
		</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>
			<value level="1">202</value>
			<value level="2">222</value>
			<value level="3">245</value>
			<value level="4">266</value>
			<value level="5">286</value>
			<value level="6">307</value>
			<value level="7">328</value>
			<value level="8">349</value>
			<value level="9">370</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">50</value>
			<value level="2">56</value>
			<value level="3">61</value>
			<value level="4">66</value>
			<value level="5">72</value>
			<value level="6">77</value>
			<value level="7">82</value>
			<value level="8">87</value>
			<value level="9">92</value>
		</mpInitialConsume>
		<reuseDelay>60000</reuseDelay>
		<effects>
			<effect name="HealEffect">
				<amount>
					<value level="1">-80</value>
					<value level="2">-80</value>
					<value level="3">-85</value>
					<value level="4">-85</value>
					<value level="5">-85</value>
					<value level="6">-90</value>
					<value level="7">-90</value>
					<value level="8">-90</value>
					<value level="9">-90</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="LimitHp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">-40</value>
					<value level="5">-40</value>
					<value level="6">-30</value>
					<value level="7">-30</value>
					<value level="8">-30</value>
					<value level="9">-30</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="LimitMp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">-40</value>
					<value level="5">-40</value>
					<value level="6">-30</value>
					<value level="7">-30</value>
					<value level="8">-30</value>
					<value level="9">-30</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="LimitCp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">-40</value>
					<value level="5">-40</value>
					<value level="6">-30</value>
					<value level="7">-30</value>
					<value level="8">-30</value>
					<value level="9">-30</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="11604" toLevel="9" name="Seal of Invincibility">
		<!-- Removes invincibility from a target and nearby enemies in PvP. Consumes 10 Spirit Ore. -->
		<icon>icon.skill11604_a</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange> <!-- Custom -->
		<affectScope>RANGE</affectScope>
		<castRange>800</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-2036</effectPoint>
		<hitTime>2110</hitTime>
		<isMagic>1</isMagic>
		<itemConsumeCount>10</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicLevel>
			<value level="1">85</value>
			<value level="2">90</value>
			<value level="3">95</value>
			<value level="4">99</value>
			<value level="5">101</value>
			<value level="6">103</value>
			<value level="7">105</value>
			<value level="8">107</value>
			<value level="9">109</value>
		</magicLevel>
		<mpConsume>
			<value level="1">202</value>
			<value level="2">222</value>
			<value level="3">245</value>
			<value level="4">266</value>
			<value level="5">286</value>
			<value level="6">308</value>
			<value level="7">330</value>
			<value level="8">351</value>
			<value level="9">373</value>
		</mpConsume>
		<reuseDelay>120000</reuseDelay>
		<conditions>
			<condition name="OpTargetPc" />
		</conditions>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>INVINCIBILITY_SPECIAL;INVINCIBILITY;ABNORMAL_INVINCIBILITY;RACE_ORC1;RACE_ORC2</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>INVINCIBILITY_SPECIAL</slot>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>INVINCIBILITY</slot>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>ABNORMAL_INVINCIBILITY</slot>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>RACE_ORC1</slot>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>RACE_ORC2</slot>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-100</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="11605" toLevel="1" name="Shield Song">
		<!-- For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1001 (+90 sec. Time): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1002 (+180 sec. Time): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1003 (+270 sec. Time): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1004 (+360 sec. Time): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1005 (+450 sec. Time): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1006 (+540 sec. Time): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1007 (+630 sec. Time): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1008 (+720 sec. Time): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1009 (+810 sec. Time): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1010 (+900 sec. Time): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1011 (+990 sec. Time): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1012 (+1080 sec. Time): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1013 (+1170 sec. Time): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1014 (+1260 sec. Time): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1015 (+1350 sec. Time): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1016 (+1440 sec. Time): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1017 (+1530 sec. Time): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1018 (+1620 sec. Time): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1019 (+1710 sec. Time): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1020 (+1800 sec. Time): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2001 (+1% Counter): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2002 (+1.5% Counter): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2003 (+2% Counter): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2004 (+2.5% Counter): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2005 (+3% Counter): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2006 (+3.5% Counter): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2007 (+4% Counter): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2008 (+4.5% Counter): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2009 (+5% Counter): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2010 (+5.5% Counter): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2011 (+6% Counter): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2012 (+6.5% Counter): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2013 (+7% Counter): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2014 (+7.5% Counter): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2015 (+8% Counter): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2016 (+8.5% Counter): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2017 (+9% Counter): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2018 (+9.5% Counter): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2019 (+10% Counter): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2020 (+10.5% Counter): For 30 min., P./ M. Def. +20%, Attribute Resistance +50, Speed +10. Consumes 10 Spirit Ore. -->
		<icon>icon.skill11606new</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>
			<value fromLevel="1" toLevel="1">1800</value>
			<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (subIndex * 90)}</value>
		</abnormalTime>
		<abnormalVisualEffect>H_B_SYMPHONY_SWORD_AVE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>566</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<itemConsumeCount>10</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<mpConsume>83</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<effects>
			<effect name="DefenceTrait">
				<BOW>10</BOW>
				<CROSSBOW>10</CROSSBOW>
				<TWOHANDCROSSBOW>10</TWOHANDCROSSBOW>
			</effect>
			<effect name="PhysicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-10</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="Speed">
				<amount>10</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
				<amount>
					<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - (subIndex - 1 * 0.5)}</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="11606" toLevel="1" name="Dance of Sword">
		<!-- For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1001 (+90 sec. Time): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1002 (+180 sec. Time): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1003 (+270 sec. Time): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1004 (+360 sec. Time): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1005 (+450 sec. Time): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1006 (+540 sec. Time): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1007 (+630 sec. Time): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1008 (+720 sec. Time): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1009 (+810 sec. Time): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1010 (+900 sec. Time): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1011 (+990 sec. Time): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1012 (+1080 sec. Time): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1013 (+1170 sec. Time): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1014 (+1260 sec. Time): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1015 (+1350 sec. Time): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1016 (+1440 sec. Time): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1017 (+1530 sec. Time): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1018 (+1620 sec. Time): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1019 (+1710 sec. Time): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1020 (+1800 sec. Time): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2001 (+1% Counter): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2002 (+1.5% Counter): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2003 (+2% Counter): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2004 (+2.5% Counter): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2005 (+3% Counter): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2006 (+3.5% Counter): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2007 (+4% Counter): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2008 (+4.5% Counter): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2009 (+5% Counter): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2010 (+5.5% Counter): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2011 (+6% Counter): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2012 (+6.5% Counter): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2013 (+7% Counter): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2014 (+7.5% Counter): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2015 (+8% Counter): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2016 (+8.5% Counter): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2017 (+9% Counter): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2018 (+9.5% Counter): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2019 (+10% Counter): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 2020 (+10.5% Counter): For 30 min., P. Atk. +25%, Attribute Attack +50, Speed +10. Consumes 10 Spirit Ore. -->
		<icon>icon.skill11605new</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>
			<value fromLevel="1" toLevel="1">1800</value>
			<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (subIndex * 90)}</value>
		</abnormalTime>
		<abnormalVisualEffect>H_G_POISON_DANCE_AVE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>566</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<mpConsume>83</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>10</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="AttackAttributeAdd">
				<amount>50</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
				<amount>
					<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - (subIndex - 1 * 0.5)}</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="11607" toLevel="1" name="Prevailing Song">
		<!-- For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1001 (+15 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1002 (+30 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1003 (+45 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1004 (+60 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1005 (+75 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1006 (+90 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1007 (+105 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1008 (+120 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1009 (+135 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1010 (+150 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1011 (+165 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1012 (+180 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1013 (+195 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1014 (+210 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1015 (+225 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1016 (+240 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1017 (+255 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1018 (+270 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1019 (+285 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1020 (+300 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<icon>icon.skill11607</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>
			<value fromLevel="1" toLevel="1">300</value>
			<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (subIndex * 15)}</value>
		</abnormalTime>
		<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<coolTime>300</coolTime>
		<effectPoint>687</effectPoint>
		<hitTime>700</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicLevel>85</magicLevel>
		<mpConsume>112</mpConsume>
		<mpInitialConsume>28</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<conditions>
			<condition name="OpNotAffectedBySkill">
				<skillId>39414</skillId> <!-- Prevailing Drum - Emperor's Special Cocktail -->
			</condition>
		</conditions>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
			</effect>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>33</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ReduceCancel">
				<amount>-40</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="VampiricAttack">
				<amount>8</amount>
				<chance>30</chance>
			</effect>
		</effects>
	</skill>
	<skill id="11608" toLevel="1" name="Daring Song">
		<!-- For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1001 (+15 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1002 (+30 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1003 (+45 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1004 (+60 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1005 (+75 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1006 (+90 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1007 (+105 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1008 (+120 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1009 (+135 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1010 (+150 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1011 (+165 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1012 (+180 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1013 (+195 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1014 (+210 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1015 (+225 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1016 (+240 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1017 (+255 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1018 (+270 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1019 (+285 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1020 (+300 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<icon>icon.skill11608</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>
			<value fromLevel="1" toLevel="1">300</value>
			<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (subIndex * 15)}</value>
		</abnormalTime>
		<abnormalType>ENCHANTER_MOD</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<coolTime>300</coolTime>
		<effectPoint>696</effectPoint>
		<hitTime>700</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicLevel>85</magicLevel>
		<mpConsume>112</mpConsume>
		<mpInitialConsume>28</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<conditions>
			<condition name="OpNotAffectedBySkill">
				<skillId>39415</skillId> <!-- Daring Drum - Emperor's Special Cocktail -->
			</condition>
		</conditions>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageShield">
				<amount>10</amount>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="11609" toLevel="1" name="Refreshing Song">
		<!-- For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1001 (+15 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1002 (+30 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1003 (+45 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1004 (+60 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1005 (+75 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1006 (+90 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1007 (+105 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1008 (+120 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1009 (+135 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1010 (+150 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1011 (+165 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1012 (+180 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1013 (+195 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1014 (+210 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1015 (+225 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1016 (+240 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1017 (+255 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1018 (+270 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1019 (+285 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1020 (+300 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<icon>icon.skill11609</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>
			<value fromLevel="1" toLevel="1">300</value>
			<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (subIndex * 15)}</value>
		</abnormalTime>
		<abnormalType>SYNERGY_IS</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<coolTime>300</coolTime>
		<effectPoint>696</effectPoint>
		<hitTime>700</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicLevel>85</magicLevel>
		<mpConsume>112</mpConsume>
		<mpInitialConsume>28</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<conditions>
			<condition name="OpNotAffectedBySkill">
				<skillId>39416</skillId> <!-- Refreshing Drum - Emperor's Special Cocktail -->
			</condition>
		</conditions>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalEvasion">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>75</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-22</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-22</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="11610" toLevel="1" name="Prevailing Dance">
		<!-- For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1001 (+15 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1002 (+30 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1003 (+45 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1004 (+60 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1005 (+75 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1006 (+90 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1007 (+105 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1008 (+120 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1009 (+135 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1010 (+150 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1011 (+165 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1012 (+180 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1013 (+195 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1014 (+210 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1015 (+225 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1016 (+240 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1017 (+255 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1018 (+270 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1019 (+285 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<!-- Level 1 - SubLevel 1020 (+300 sec. Time): For 5 min., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<icon>icon.skill11610</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>
			<value fromLevel="1" toLevel="1">300</value>
			<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (subIndex * 15)}</value>
		</abnormalTime>
		<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<coolTime>300</coolTime>
		<effectPoint>687</effectPoint>
		<hitTime>700</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicLevel>85</magicLevel>
		<mpConsume>112</mpConsume>
		<mpInitialConsume>28</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<conditions>
			<condition name="OpNotAffectedBySkill">
				<skillId>39414</skillId> <!-- Prevailing Drum - Emperor's Special Cocktail -->
			</condition>
		</conditions>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
			</effect>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>33</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ReduceCancel">
				<amount>-40</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="VampiricAttack">
				<amount>8</amount>
				<chance>30</chance>
			</effect>
		</effects>
	</skill>
	<skill id="11611" toLevel="1" name="Daring Dance">
		<!-- For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1001 (+15 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1002 (+30 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1003 (+45 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1004 (+60 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1005 (+75 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1006 (+90 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1007 (+105 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1008 (+120 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1009 (+135 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1010 (+150 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1011 (+165 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1012 (+180 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1013 (+195 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1014 (+210 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1015 (+225 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1016 (+240 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1017 (+255 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1018 (+270 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1019 (+285 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<!-- Level 1 - SubLevel 1020 (+300 sec. Time): For 5 min., party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<icon>icon.skill11611</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>
			<value fromLevel="1" toLevel="1">300</value>
			<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (subIndex * 15)}</value>
		</abnormalTime>
		<abnormalType>ENCHANTER_MOD</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<coolTime>300</coolTime>
		<effectPoint>696</effectPoint>
		<hitTime>700</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicLevel>85</magicLevel>
		<mpConsume>112</mpConsume>
		<mpInitialConsume>28</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<conditions>
			<condition name="OpNotAffectedBySkill">
				<skillId>39415</skillId> <!-- Daring Drum - Emperor's Special Cocktail -->
			</condition>
		</conditions>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageShield">
				<amount>10</amount>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="11612" toLevel="1" name="Refreshing Dance">
		<!-- For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1001 (+15 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1002 (+30 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1003 (+45 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1004 (+60 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1005 (+75 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1006 (+90 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1007 (+105 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1008 (+120 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1009 (+135 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1010 (+150 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1011 (+165 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1012 (+180 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1013 (+195 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1014 (+210 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1015 (+225 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1016 (+240 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1017 (+255 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1018 (+270 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1019 (+285 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<!-- Level 1 - SubLevel 1020 (+300 sec. Time): For 5 min., party members' HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<icon>icon.skill11612</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>
			<value fromLevel="1" toLevel="1">300</value>
			<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (subIndex * 15)}</value>
		</abnormalTime>
		<abnormalType>SYNERGY_IS</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<coolTime>300</coolTime>
		<effectPoint>696</effectPoint>
		<hitTime>700</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicLevel>85</magicLevel>
		<mpConsume>112</mpConsume>
		<mpInitialConsume>28</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<conditions>
			<condition name="OpNotAffectedBySkill">
				<skillId>39416</skillId> <!-- Refreshing Drum - Emperor's Special Cocktail -->
			</condition>
		</conditions>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalEvasion">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>75</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-22</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-22</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="11613" toLevel="4" name="Song of Protection">
		<!-- Level 1: For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 1000 HP. -->
		<!-- Level 2: For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 2000 HP. -->
		<!-- Level 3: For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 3000 HP. -->
		<!-- Level 4: For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 5000 HP. -->
		<!-- Level 3 - SubLevel 1001 (+1 Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 3000 HP. -->
		<!-- Level 3 - SubLevel 1002 (+2 Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 3000 HP. -->
		<!-- Level 3 - SubLevel 1003 (+3 Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 3000 HP. -->
		<!-- Level 3 - SubLevel 1004 (+4 Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 3000 HP. -->
		<!-- Level 3 - SubLevel 1005 (+5 Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 3000 HP. -->
		<!-- Level 3 - SubLevel 1006 (+6 Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 3000 HP. -->
		<!-- Level 3 - SubLevel 1007 (+7 Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 3000 HP. -->
		<!-- Level 3 - SubLevel 1008 (+8 Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 3000 HP. -->
		<!-- Level 3 - SubLevel 1009 (+9 Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 3000 HP. -->
		<!-- Level 3 - SubLevel 1010 (+10 Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 3000 HP. -->
		<!-- Level 3 - SubLevel 1011 (+10.5 Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 3000 HP. -->
		<!-- Level 3 - SubLevel 1012 (+11 Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 3000 HP. -->
		<!-- Level 3 - SubLevel 1013 (+11.5 Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 3000 HP. -->
		<!-- Level 3 - SubLevel 1014 (+12 Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 3000 HP. -->
		<!-- Level 3 - SubLevel 1015 (+12.5 Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 3000 HP. -->
		<!-- Level 3 - SubLevel 1016 (+13 Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 3000 HP. -->
		<!-- Level 3 - SubLevel 1017 (+13.5 Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 3000 HP. -->
		<!-- Level 3 - SubLevel 1018 (+14 Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 3000 HP. -->
		<!-- Level 3 - SubLevel 1019 (+14.5 Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 3000 HP. -->
		<!-- Level 3 - SubLevel 1020 (+15 Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 3000 HP. -->
		<!-- Level 4 - SubLevel 1001 (+1 sec. Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 5000 HP. -->
		<!-- Level 4 - SubLevel 1002 (+2 sec. Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 5000 HP. -->
		<!-- Level 4 - SubLevel 1003 (+3 sec. Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 5000 HP. -->
		<!-- Level 4 - SubLevel 1004 (+4 sec. Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 5000 HP. -->
		<!-- Level 4 - SubLevel 1005 (+5 sec. Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 5000 HP. -->
		<!-- Level 4 - SubLevel 1006 (+6 sec. Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 5000 HP. -->
		<!-- Level 4 - SubLevel 1007 (+7 sec. Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 5000 HP. -->
		<!-- Level 4 - SubLevel 1008 (+8 sec. Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 5000 HP. -->
		<!-- Level 4 - SubLevel 1009 (+9 sec. Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 5000 HP. -->
		<!-- Level 4 - SubLevel 1010 (+10 sec. Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 5000 HP. -->
		<!-- Level 4 - SubLevel 1011 (+10.5 sec. Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 5000 HP. -->
		<!-- Level 4 - SubLevel 1012 (+11 sec. Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 5000 HP. -->
		<!-- Level 4 - SubLevel 1013 (+11.5 sec. Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 5000 HP. -->
		<!-- Level 4 - SubLevel 1014 (+12 sec. Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 5000 HP. -->
		<!-- Level 4 - SubLevel 1015 (+12.5 sec. Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 5000 HP. -->
		<!-- Level 4 - SubLevel 1016 (+13 sec. Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 5000 HP. -->
		<!-- Level 4 - SubLevel 1017 (+13.5 sec. Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 5000 HP. -->
		<!-- Level 4 - SubLevel 1018 (+14 sec. Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 5000 HP. -->
		<!-- Level 4 - SubLevel 1019 (+14.5 sec. Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 5000 HP. -->
		<!-- Level 4 - SubLevel 1020 (+15 sec. Time): For 30 sec., P. Def. +5000, M. Def. +5000. Recovers 5000 HP. -->
		<icon>icon.skill11613</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel> <!-- Guessed -->
		<abnormalTime>
			<value fromLevel="1" toLevel="4">30</value>
			<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
			<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
		</abnormalTime>
		<abnormalType>PD_UP_SPECIAL</abnormalType> <!-- Guessed -->
		<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>689</effectPoint>
		<hitTime>3000</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<mpConsume>
			<value level="1">255</value>
			<value level="2">342</value>
			<value level="3">427</value>
			<value level="4">512</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">64</value>
			<value level="2">85</value>
			<value level="3">107</value>
			<value level="4">128</value>
		</mpInitialConsume>
		<reuseDelay>600000</reuseDelay>
		<effects>
			<effect name="Heal">
				<power>
					<value level="1">1000</value>
					<value level="2">2000</value>
					<value level="3">3000</value>
					<value level="4">5000</value>
				</power>
			</effect>
			<effect name="MagicalDefence">
				<amount>5000</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>5000</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="11614" toLevel="4" name="Battle Rhapsody Dance">
		<!-- Level 1: For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +50%. -->
		<!-- Level 2: For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +60%. -->
		<!-- Level 3: For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +70%. -->
		<!-- Level 4: For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +100%. -->
		<!-- Level 3 - SubLevel 1001 (+1 Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +70%. -->
		<!-- Level 3 - SubLevel 1002 (+2 Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +70%. -->
		<!-- Level 3 - SubLevel 1003 (+3 Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +70%. -->
		<!-- Level 3 - SubLevel 1004 (+4 Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +70%. -->
		<!-- Level 3 - SubLevel 1005 (+5 Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +70%. -->
		<!-- Level 3 - SubLevel 1006 (+6 Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +70%. -->
		<!-- Level 3 - SubLevel 1007 (+7 Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +70%. -->
		<!-- Level 3 - SubLevel 1008 (+8 Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +70%. -->
		<!-- Level 3 - SubLevel 1009 (+9 Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +70%. -->
		<!-- Level 3 - SubLevel 1010 (+10 Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +70%. -->
		<!-- Level 3 - SubLevel 1011 (+10.5 Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +70%. -->
		<!-- Level 3 - SubLevel 1012 (+11 Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +70%. -->
		<!-- Level 3 - SubLevel 1013 (+11.5 Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +70%. -->
		<!-- Level 3 - SubLevel 1014 (+12 Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +70%. -->
		<!-- Level 3 - SubLevel 1015 (+12.5 Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +70%. -->
		<!-- Level 3 - SubLevel 1016 (+13 Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +70%. -->
		<!-- Level 3 - SubLevel 1017 (+13.5 Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +70%. -->
		<!-- Level 3 - SubLevel 1018 (+14 Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +70%. -->
		<!-- Level 3 - SubLevel 1019 (+14.5 Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +70%. -->
		<!-- Level 3 - SubLevel 1020 (+15 Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +70%. -->
		<!-- Level 4 - SubLevel 1001 (+1 sec. Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +100%. -->
		<!-- Level 4 - SubLevel 1002 (+2 sec. Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +100%. -->
		<!-- Level 4 - SubLevel 1003 (+3 sec. Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +100%. -->
		<!-- Level 4 - SubLevel 1004 (+4 sec. Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +100%. -->
		<!-- Level 4 - SubLevel 1005 (+5 sec. Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +100%. -->
		<!-- Level 4 - SubLevel 1006 (+6 sec. Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +100%. -->
		<!-- Level 4 - SubLevel 1007 (+7 sec. Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +100%. -->
		<!-- Level 4 - SubLevel 1008 (+8 sec. Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +100%. -->
		<!-- Level 4 - SubLevel 1009 (+9 sec. Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +100%. -->
		<!-- Level 4 - SubLevel 1010 (+10 sec. Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +100%. -->
		<!-- Level 4 - SubLevel 1011 (+10.5 sec. Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +100%. -->
		<!-- Level 4 - SubLevel 1012 (+11 sec. Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +100%. -->
		<!-- Level 4 - SubLevel 1013 (+11.5 sec. Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +100%. -->
		<!-- Level 4 - SubLevel 1014 (+12 sec. Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +100%. -->
		<!-- Level 4 - SubLevel 1015 (+12.5 sec. Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +100%. -->
		<!-- Level 4 - SubLevel 1016 (+13 sec. Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +100%. -->
		<!-- Level 4 - SubLevel 1017 (+13.5 sec. Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +100%. -->
		<!-- Level 4 - SubLevel 1018 (+14 sec. Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +100%. -->
		<!-- Level 4 - SubLevel 1019 (+14.5 sec. Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +100%. -->
		<!-- Level 4 - SubLevel 1020 (+15 sec. Time): For 30 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +100%. -->
		<icon>icon.skill11614</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>
			<value fromLevel="1" toLevel="4">30</value>
			<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
			<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
		</abnormalTime>
		<abnormalType>RHAPSODY</abnormalType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>687</effectPoint>
		<hitTime>3000</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<mpConsume>
			<value level="1">255</value>
			<value level="2">342</value>
			<value level="3">427</value>
			<value level="4">512</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">64</value>
			<value level="2">85</value>
			<value level="3">107</value>
			<value level="4">128</value>
		</mpInitialConsume>
		<reuseDelay>600000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">50</value>
					<value level="2">60</value>
					<value level="3">70</value>
					<value level="4">100</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">50</value>
					<value level="2">60</value>
					<value level="3">70</value>
					<value level="4">100</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">50</value>
					<value level="2">60</value>
					<value level="3">70</value>
					<value level="4">100</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">50</value>
					<value level="2">60</value>
					<value level="3">70</value>
					<value level="4">100</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="11615" toLevel="1" name="Battle Ditty">
		<!-- For 30 min., the targeted party member's PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1001 (+90 sec. Time): For 30 min., the targeted party member's PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1002 (+180 sec. Time): For 30 min., the targeted party member's PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1003 (+270 sec. Time): For 30 min., the targeted party member's PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1004 (+360 sec. Time): For 30 min., the targeted party member's PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1005 (+450 sec. Time): For 30 min., the targeted party member's PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1006 (+540 sec. Time): For 30 min., the targeted party member's PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1007 (+630 sec. Time): For 30 min., the targeted party member's PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1008 (+720 sec. Time): For 30 min., the targeted party member's PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1009 (+810 sec. Time): For 30 min., the targeted party member's PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1010 (+900 sec. Time): For 30 min., the targeted party member's PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1011 (+990 sec. Time): For 30 min., the targeted party member's PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1012 (+1080 sec. Time): For 30 min., the targeted party member's PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1013 (+1170 sec. Time): For 30 min., the targeted party member's PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1014 (+1260 sec. Time): For 30 min., the targeted party member's PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1015 (+1350 sec. Time): For 30 min., the targeted party member's PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1016 (+1440 sec. Time): For 30 min., the targeted party member's PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1017 (+1530 sec. Time): For 30 min., the targeted party member's PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1018 (+1620 sec. Time): For 30 min., the targeted party member's PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1019 (+1710 sec. Time): For 30 min., the targeted party member's PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1020 (+1800 sec. Time): For 30 min., the targeted party member's PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<icon>icon.skill11615</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value fromLevel="1" toLevel="1">1800</value>
			<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (subIndex * 90)}</value>
		</abnormalTime>
		<abnormalType>DITTY</abnormalType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>687</effectPoint>
		<hitTime>1000</hitTime>
		<itemConsumeCount>10</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<mpConsume>145</mpConsume>
		<mpInitialConsume>36</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<conditions>
			<condition name="TargetMyParty">
				<includeMe>true</includeMe>
			</condition>
		</conditions>
		<effects>
			<effect name="MpRegen">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackAttributeAdd"> <!-- Stat that increases all attack attribute -->
				<amount>10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="11616" toLevel="1" name="Protective Ditty">
		<!-- For 30 min., the targeted party member's received PvP damage -10%, Speed +10, HP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1001 (+90 sec. Time): For 30 min., the targeted party member's received PvP damage -10%, Speed +10, HP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1002 (+180 sec. Time): For 30 min., the targeted party member's received PvP damage -10%, Speed +10, HP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1003 (+270 sec. Time): For 30 min., the targeted party member's received PvP damage -10%, Speed +10, HP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1004 (+360 sec. Time): For 30 min., the targeted party member's received PvP damage -10%, Speed +10, HP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1005 (+450 sec. Time): For 30 min., the targeted party member's received PvP damage -10%, Speed +10, HP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1006 (+540 sec. Time): For 30 min., the targeted party member's received PvP damage -10%, Speed +10, HP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1007 (+630 sec. Time): For 30 min., the targeted party member's received PvP damage -10%, Speed +10, HP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1008 (+720 sec. Time): For 30 min., the targeted party member's received PvP damage -10%, Speed +10, HP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1009 (+810 sec. Time): For 30 min., the targeted party member's received PvP damage -10%, Speed +10, HP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1010 (+900 sec. Time): For 30 min., the targeted party member's received PvP damage -10%, Speed +10, HP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1011 (+990 sec. Time): For 30 min., the targeted party member's received PvP damage -10%, Speed +10, HP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1012 (+1080 sec. Time): For 30 min., the targeted party member's received PvP damage -10%, Speed +10, HP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1013 (+1170 sec. Time): For 30 min., the targeted party member's received PvP damage -10%, Speed +10, HP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1014 (+1260 sec. Time): For 30 min., the targeted party member's received PvP damage -10%, Speed +10, HP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1015 (+1350 sec. Time): For 30 min., the targeted party member's received PvP damage -10%, Speed +10, HP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1016 (+1440 sec. Time): For 30 min., the targeted party member's received PvP damage -10%, Speed +10, HP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1017 (+1530 sec. Time): For 30 min., the targeted party member's received PvP damage -10%, Speed +10, HP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1018 (+1620 sec. Time): For 30 min., the targeted party member's received PvP damage -10%, Speed +10, HP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1019 (+1710 sec. Time): For 30 min., the targeted party member's received PvP damage -10%, Speed +10, HP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1020 (+1800 sec. Time): For 30 min., the targeted party member's received PvP damage -10%, Speed +10, HP Recovery Rate +10%. Consumes 10 Spirit Ore. -->
		<icon>icon.skill11616</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value fromLevel="1" toLevel="1">1800</value>
			<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (subIndex * 90)}</value>
		</abnormalTime>
		<abnormalType>DITTY</abnormalType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>687</effectPoint>
		<hitTime>1000</hitTime>
		<itemConsumeCount>10</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<mpConsume>145</mpConsume>
		<mpInitialConsume>36</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<conditions>
			<condition name="TargetMyParty">
				<includeMe>true</includeMe>
			</condition>
		</conditions>
		<effects>
			<effect name="Speed">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="11617" toLevel="1" name="Command for Battle">
		<!-- For 30 min., PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1001 (+90 sec. Time): For 30 min., PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1002 (+180 sec. Time): For 30 min., PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1003 (+270 sec. Time): For 30 min., PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1004 (+360 sec. Time): For 30 min., PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1005 (+450 sec. Time): For 30 min., PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1006 (+540 sec. Time): For 30 min., PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1007 (+630 sec. Time): For 30 min., PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1008 (+720 sec. Time): For 30 min., PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1009 (+810 sec. Time): For 30 min., PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1010 (+900 sec. Time): For 30 min., PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1011 (+990 sec. Time): For 30 min., PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1012 (+1080 sec. Time): For 30 min., PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1013 (+1170 sec. Time): For 30 min., PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1014 (+1260 sec. Time): For 30 min., PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1015 (+1350 sec. Time): For 30 min., PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1016 (+1440 sec. Time): For 30 min., PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1017 (+1530 sec. Time): For 30 min., PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1018 (+1620 sec. Time): For 30 min., PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1019 (+1710 sec. Time): For 30 min., PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1020 (+1800 sec. Time): For 30 min., PvP damage +10%, Attribute Attack +10, MP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<icon>icon.skill11617</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value fromLevel="1" toLevel="1">1800</value>
			<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (subIndex * 90)}</value>
		</abnormalTime>
		<abnormalType>DITTY</abnormalType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>687</effectPoint>
		<hitTime>1000</hitTime>
		<itemConsumeCount>10</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<mpConsume>145</mpConsume>
		<mpInitialConsume>36</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<conditions>
			<condition name="TargetMyPledge" />
		</conditions>
		<effects>
			<effect name="MpRegen">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackAttributeAdd">
				<amount>10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="11618" toLevel="1" name="Command for Defense">
		<!-- For 30 min., received PvP damage -10%, Speed +10, HP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1001 (+90 sec. Time): For 30 min., received PvP damage -10%, Speed +4, HP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1002 (+180 sec. Time): For 30 min., received PvP damage -10%, Speed +4, HP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1003 (+270 sec. Time): For 30 min., received PvP damage -10%, Speed +4, HP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1004 (+360 sec. Time): For 30 min., received PvP damage -10%, Speed +4, HP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1005 (+450 sec. Time): For 30 min., received PvP damage -10%, Speed +4, HP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1006 (+540 sec. Time): For 30 min., received PvP damage -10%, Speed +4, HP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1007 (+630 sec. Time): For 30 min., received PvP damage -10%, Speed +4, HP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1008 (+720 sec. Time): For 30 min., received PvP damage -10%, Speed +4, HP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1009 (+810 sec. Time): For 30 min., received PvP damage -10%, Speed +4, HP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1010 (+900 sec. Time): For 30 min., received PvP damage -10%, Speed +4, HP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1011 (+990 sec. Time): For 30 min., received PvP damage -10%, Speed +4, HP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1012 (+1080 sec. Time): For 30 min., received PvP damage -10%, Speed +4, HP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1013 (+1170 sec. Time): For 30 min., received PvP damage -10%, Speed +4, HP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1014 (+1260 sec. Time): For 30 min., received PvP damage -10%, Speed +4, HP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1015 (+1350 sec. Time): For 30 min., received PvP damage -10%, Speed +4, HP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1016 (+1440 sec. Time): For 30 min., received PvP damage -10%, Speed +4, HP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1017 (+1530 sec. Time): For 30 min., received PvP damage -10%, Speed +4, HP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1018 (+1620 sec. Time): For 30 min., received PvP damage -10%, Speed +4, HP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1019 (+1710 sec. Time): For 30 min., received PvP damage -10%, Speed +4, HP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<!-- Level 1 - SubLevel 1020 (+1800 sec. Time): For 30 min., received PvP damage -10%, Speed +4, HP Recovery Rate +10% for the targeted clan member and surrounding clan members. Consumes 10 Spirit Ore. -->
		<icon>icon.skill11618</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value fromLevel="1" toLevel="1">1800</value>
			<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (subIndex * 90)}</value>
		</abnormalTime>
		<abnormalType>DITTY</abnormalType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>687</effectPoint>
		<hitTime>1000</hitTime>
		<itemConsumeCount>10</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<mpConsume>145</mpConsume>
		<mpInitialConsume>36</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<conditions>
			<condition name="TargetMyPledge" />
		</conditions>
		<effects>
			<effect name="Speed">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="11619" toLevel="1" name="Soul Ditty">
		<!-- Party members' P. Atk. +3%, P. Critical Damage +3%, Atk. Spd. +2%, M. Atk. +2%, Casting Spd. +2%, P. Def. +2%, M. Def. +2%, P. Skill Power +2%. -->
		<icon>icon.skill11529</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>1800</abnormalTime> <!-- Custom -->
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectRange>1000</affectRange> <!-- Custom -->
		<affectScope>PARTY</affectScope>
		<coolTime>300</coolTime>
		<effectPoint>687</effectPoint>
		<hitTime>700</hitTime>
		<mpConsume>112</mpConsume>
		<mpInitialConsume>28</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">2</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">2</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">2</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">2</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">2</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>
					<value level="1">2</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="11620" toLevel="12" name="Superior Shield Mastery">
		<!-- Level 1: Shield Defense Rate +100%, Shield Defense +100%. When a shield is used, P. Atk. +1%. -->
		<!-- Level 2: Shield Defense Rate +100%, Shield Defense +150%. When a shield is used, P. Atk. +1%. -->
		<!-- Level 3: Shield Defense Rate +100%, Shield Defense +200%. When a shield is used, P. Atk. +1%. -->
		<!-- Level 4: Shield Defense Rate +100%, Shield Defense +250%. When a shield is used, P. Atk. +1%. -->
		<!-- Level 5: Shield Defense Rate +100%, Shield Defense +300%. When a shield is used, P. Atk. +2%. -->
		<!-- Level 6: Shield Defense Rate +100%, Shield Defense +350%. When a shield is used, P. Atk. +2%. -->
		<!-- Level 7: Shield Defense Rate +100%, Shield Defense +400%. When a shield is used, P. Atk. +2%. -->
		<!-- Level 8: Shield Defense Rate +100%, Shield Defense +450%. When using a shield, P. Atk. +2%. Enables shield defense in all directions. -->
		<!-- Level 9: Shield Defense Rate +100%, Shield Defense +500%. When using a shield, P. Atk. +2%. Enables shield defense in all directions. -->
		<!-- Level 10: Shield Defense Rate +100%, Shield Defense +550%. When using a shield, P. Atk. +3%, Critical Damage for basic attacks and P. skills +1%. Enables Shield Defense for attacks from all directions. -->
		<!-- Level 11: Shield Defense Rate +100%, Shield Defense +575%. When using a shield, P. Atk. +3%, Critical Damage for basic attacks and P. skills +2%. Enables Shield Defense for attacks from all directions. -->
		<!-- Level 12: Shield Defense Rate +100%, Shield Defense +600%. When using a shield, P. Atk. +3%, Critical Damage for basic attacks and P. skills +3%. Enables Shield Defense for attacks from all directions. -->
		<icon>icon.skill10003</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">90</value>
			<value level="3">95</value>
			<value level="4">99</value>
			<value level="5">100</value>
			<value level="6">102</value>
			<value level="7">104</value>
			<value level="8">106</value>
			<value level="9">108</value>
			<value level="10">110</value>
			<value level="11">115</value>
			<value level="12">120</value>
		</magicLevel>
		<passiveConditions>
			<condition name="EquipShield" />
		</passiveConditions>
		<effects>
			<effect name="PhysicalShieldAngleAll" />
			<effect name="ShieldDefenceRate">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ShieldDefence">
				<amount>
					<value level="1">100</value>
					<value level="2">150</value>
					<value level="3">200</value>
					<value level="4">250</value>
					<value level="5">300</value>
					<value level="6">350</value>
					<value level="7">400</value>
					<value level="8">450</value>
					<value level="9">500</value>
					<value level="10">550</value>
					<value level="11">575</value>
					<value level="12">600</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">1</value>
					<value level="3">1</value>
					<value level="4">1</value>
					<value level="5">2</value>
					<value level="6">2</value>
					<value level="7">2</value>
					<value level="8">2</value>
					<value level="9">2</value>
					<value level="10">3</value>
					<value level="11">3</value>
					<value level="12">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">1</value>
					<value level="11">2</value>
					<value level="12">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">1</value>
					<value level="11">2</value>
					<value level="12">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="11621" toLevel="1" name="Blessing Barrier">
		<!-- Creates a defense barrier that absorbs damage as much as 200% of your P. Def. for 10 sec. -->
		<icon>icon.skill11621</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>BARRIER</abnormalType>
		<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<isMagic>4</isMagic>
		<magicLevel>99</magicLevel>
		<mpConsume>114</mpConsume>
		<reuseDelay>60000</reuseDelay>
		<effects>
			<effect name="AbsorbDamage">
				<damage>200000</damage>
			</effect>
		</effects>
	</skill>
	<skill id="11622" toLevel="1" name="Blessing Barrier">
		<!-- For 10 sec., creates a protective barrier that absorbs 20,000 damage. -->
		<icon>icon.skill11621</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>BARRIER</abnormalType>
		<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<isMagic>4</isMagic>
		<magicLevel>99</magicLevel>
		<reuseDelay>30000</reuseDelay>
		<effects>
			<effect name="AbsorbDamage">
				<damage>20000</damage>
			</effect>
		</effects>
	</skill>
</list>
