<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="27100" name="Rabbit Ears" additionalName="LUC +Critical Damage" type="Armor">
		<!-- When equipped, LUC +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27101" name="Rabbit Ears" additionalName="CHA +Critical Damage" type="Armor">
		<!-- When equipped, CHA +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27102" name="Rabbit Ears" additionalName="LUC +P. Def." type="Armor">
		<!-- When equipped, LUC +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27103" name="Rabbit Ears" additionalName="CHA +P. Def." type="Armor">
		<!-- When equipped, CHA +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27104" name="Rabbit Ears" additionalName="LUC +M. Def." type="Armor">
		<!-- When equipped, LUC +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27105" name="Rabbit Ears" additionalName="CHA +M. Def." type="Armor">
		<!-- When equipped, CHA +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27106" name="Rabbit Ears" additionalName="LUC +Evasion" type="Armor">
		<!-- When equipped, LUC +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27107" name="Rabbit Ears" additionalName="CHA +Evasion" type="Armor">
		<!-- When equipped, CHA +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27108" name="Rabbit Ears" additionalName="LUC +P. Atk." type="Armor">
		<!-- When equipped, LUC +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27109" name="Rabbit Ears" additionalName="CHA +P. Atk." type="Armor">
		<!-- When equipped, CHA +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27110" name="Rabbit Ears" additionalName="LUC +M. Atk." type="Armor">
		<!-- LUC +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27111" name="Rabbit Ears" additionalName="CHA +M. Atk." type="Armor">
		<!-- CHA +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27112" name="Rabbit Ears" additionalName="LUC +Accuracy" type="Armor">
		<!-- When equipped, LUC +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27113" name="Rabbit Ears" additionalName="CHA +Accuracy" type="Armor">
		<!-- When equipped, CHA +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27114" name="Raccoon Ears" additionalName="LUC +Critical Rate" type="Armor">
		<!-- When equipped, LUC +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27115" name="Raccoon Ears" additionalName="CHA +Critical Rate" type="Armor">
		<!-- When equipped, CHA +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27116" name="Raccoon Ears" additionalName="LUC +Critical Damage" type="Armor">
		<!-- When equipped, LUC +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27117" name="Raccoon Ears" additionalName="CHA +Critical Damage" type="Armor">
		<!-- When equipped, CHA +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27118" name="Raccoon Ears" additionalName="LUC +P. Def." type="Armor">
		<!-- When equipped, LUC +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27119" name="Raccoon Ears" additionalName="CHA +P. Def." type="Armor">
		<!-- When equipped, CHA +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27120" name="Raccoon Ears" additionalName="LUC +M. Def." type="Armor">
		<!-- When equipped, LUC +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27121" name="Raccoon Ears" additionalName="CHA +M. Def." type="Armor">
		<!-- When equipped, CHA +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27122" name="Raccoon Ears" additionalName="LUC +Evasion" type="Armor">
		<!-- When equipped, LUC +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27123" name="Raccoon Ears" additionalName="CHA +Evasion" type="Armor">
		<!-- When equipped, CHA +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27124" name="Raccoon Ears" additionalName="LUC +P. Atk." type="Armor">
		<!-- When equipped, LUC +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27125" name="Raccoon Ears" additionalName="CHA +P. Atk." type="Armor">
		<!-- When equipped, CHA +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27126" name="Raccoon Ears" additionalName="LUC +M. Atk." type="Armor">
		<!-- LUC +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27127" name="Raccoon Ears" additionalName="CHA +M. Atk." type="Armor">
		<!-- CHA +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27128" name="Raccoon Ears" additionalName="LUC +Accuracy" type="Armor">
		<!-- When equipped, LUC +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27129" name="Raccoon Ears" additionalName="CHA +Accuracy" type="Armor">
		<!-- When equipped, CHA +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27130" name="Cat Ears" additionalName="LUC +Critical Rate" type="Armor">
		<!-- When equipped, LUC +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_cat_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27131" name="Cat Ears" additionalName="CHA +Critical Rate" type="Armor">
		<!-- When equipped, CHA +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_cat_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27132" name="Cat Ears" additionalName="LUC +Critical Damage" type="Armor">
		<!-- When equipped, LUC +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_cat_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27133" name="Cat Ears" additionalName="CHA +Critical Damage" type="Armor">
		<!-- When equipped, CHA +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_cat_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27134" name="Cat Ears" additionalName="LUC +P. Def." type="Armor">
		<!-- When equipped, LUC +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_cat_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27135" name="Cat Ears" additionalName="CHA +P. Def." type="Armor">
		<!-- When equipped, CHA +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_cat_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27136" name="Cat Ears" additionalName="LUC +M. Def." type="Armor">
		<!-- When equipped, LUC +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_cat_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27137" name="Cat Ears" additionalName="CHA +M. Def." type="Armor">
		<!-- When equipped, CHA +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_cat_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27138" name="Cat Ears" additionalName="LUC +Evasion" type="Armor">
		<!-- When equipped, LUC +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_cat_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27139" name="Cat Ears" additionalName="CHA +Evasion" type="Armor">
		<!-- When equipped, CHA +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_cat_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27140" name="Cat Ears" additionalName="LUC +P. Atk." type="Armor">
		<!-- When equipped, LUC +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_cat_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27141" name="Cat Ears" additionalName="CHA +P. Atk." type="Armor">
		<!-- When equipped, CHA +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_cat_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27142" name="Cat Ears" additionalName="LUC +M. Atk." type="Armor">
		<!-- LUC +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_cat_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27143" name="Cat Ears" additionalName="CHA +M. Atk." type="Armor">
		<!-- CHA +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_cat_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27144" name="Cat Ears" additionalName="LUC +Accuracy" type="Armor">
		<!-- When equipped, LUC +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_cat_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27145" name="Cat Ears" additionalName="CHA +Accuracy" type="Armor">
		<!-- When equipped, CHA +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_cat_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27146" name="Romantic Chapeau" additionalName="LUC +Critical Rate" type="Armor">
		<!-- When equipped, LUC +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27147" name="Romantic Chapeau" additionalName="CHA +Critical Rate" type="Armor">
		<!-- When equipped, CHA +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27148" name="Romantic Chapeau" additionalName="LUC +Critical Damage" type="Armor">
		<!-- When equipped, LUC +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27149" name="Romantic Chapeau" additionalName="CHA +Critical Damage" type="Armor">
		<!-- When equipped, CHA +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27150" name="Romantic Chapeau" additionalName="LUC +P. Def." type="Armor">
		<!-- When equipped, LUC +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27151" name="Romantic Chapeau" additionalName="CHA +P. Def." type="Armor">
		<!-- When equipped, CHA +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27152" name="Romantic Chapeau" additionalName="LUC +M. Def." type="Armor">
		<!-- When equipped, LUC +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27153" name="Romantic Chapeau" additionalName="CHA +M. Def." type="Armor">
		<!-- When equipped, CHA +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27154" name="Romantic Chapeau" additionalName="LUC +Evasion" type="Armor">
		<!-- When equipped, LUC +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27155" name="Romantic Chapeau" additionalName="CHA +Evasion" type="Armor">
		<!-- When equipped, CHA +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27156" name="Romantic Chapeau" additionalName="LUC +P. Atk." type="Armor">
		<!-- When equipped, LUC +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27157" name="Romantic Chapeau" additionalName="CHA +P. Atk." type="Armor">
		<!-- When equipped, CHA +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27158" name="Romantic Chapeau" additionalName="LUC +M. Atk." type="Armor">
		<!-- LUC +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27159" name="Romantic Chapeau" additionalName="CHA +M. Atk." type="Armor">
		<!-- CHA +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27160" name="Romantic Chapeau" additionalName="LUC +Accuracy" type="Armor">
		<!-- When equipped, LUC +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27161" name="Romantic Chapeau" additionalName="CHA +Accuracy" type="Armor">
		<!-- When equipped, CHA +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27162" name="Angel Circlet" additionalName="LUC +Critical Rate" type="Armor">
		<!-- When equipped, LUC +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27163" name="Angel Circlet" additionalName="CHA +Critical Rate" type="Armor">
		<!-- When equipped, CHA +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27164" name="Angel Circlet" additionalName="LUC +Critical Damage" type="Armor">
		<!-- When equipped, LUC +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27165" name="Angel Circlet" additionalName="CHA +Critical Damage" type="Armor">
		<!-- When equipped, CHA +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27166" name="Angel Circlet" additionalName="LUC +P. Def." type="Armor">
		<!-- When equipped, LUC +3, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27167" name="Angel Circlet" additionalName="CHA +P. Def." type="Armor">
		<!-- When equipped, CHA +3, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27168" name="Angel Circlet" additionalName="LUC +M. Def." type="Armor">
		<!-- When equipped, LUC +3, M. Def. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27169" name="Angel Circlet" additionalName="CHA +M. Def." type="Armor">
		<!-- When equipped, CHA +3, M. Def. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27170" name="Angel Circlet" additionalName="LUC +Evasion" type="Armor">
		<!-- When equipped, LUC +3, P. Evasion +5. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27171" name="Angel Circlet" additionalName="CHA +Evasion" type="Armor">
		<!-- When equipped, CHA +3, P. Evasion +5. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27172" name="Angel Circlet" additionalName="LUC +P. Atk." type="Armor">
		<!-- When equipped, LUC +3, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27173" name="Angel Circlet" additionalName="CHA +P. Atk." type="Armor">
		<!-- When equipped, CHA +3, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27174" name="Angel Circlet" additionalName="LUC +M. Atk." type="Armor">
		<!-- LUC +3, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27175" name="Angel Circlet" additionalName="CHA +M. Atk." type="Armor">
		<!-- CHA +3, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27176" name="Angel Circlet" additionalName="LUC +Accuracy" type="Armor">
		<!-- When equipped, LUC +3, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27177" name="Angel Circlet" additionalName="CHA +Accuracy" type="Armor">
		<!-- When equipped, CHA +3, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27178" name="Demon Circlet" additionalName="LUC +Critical Rate" type="Armor">
		<!-- When equipped, LUC +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27179" name="Demon Circlet" additionalName="CHA +Critical Rate" type="Armor">
		<!-- When equipped, CHA +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27180" name="Demon Circlet" additionalName="LUC +Critical Damage" type="Armor">
		<!-- When equipped, LUC +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27181" name="Demon Circlet" additionalName="CHA +Critical Damage" type="Armor">
		<!-- When equipped, CHA +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27182" name="Demon Circlet" additionalName="LUC +P. Def." type="Armor">
		<!-- When equipped, LUC +3, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27183" name="Demon Circlet" additionalName="CHA +P. Def." type="Armor">
		<!-- When equipped, CHA +3, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27184" name="Demon Circlet" additionalName="LUC +M. Def." type="Armor">
		<!-- When equipped, LUC +3, M. Def. +5%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27185" name="Demon Circlet" additionalName="CHA +M. Def." type="Armor">
		<!-- When equipped, CHA +3, M. Def. +5%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27186" name="Demon Circlet" additionalName="LUC +Evasion" type="Armor">
		<!-- When equipped, LUC +3, P. Evasion +5. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27187" name="Demon Circlet" additionalName="CHA +Evasion" type="Armor">
		<!-- When equipped, CHA +3, P. Evasion +5. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27188" name="Demon Circlet" additionalName="LUC +P. Atk." type="Armor">
		<!-- When equipped, LUC +3, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27189" name="Demon Circlet" additionalName="CHA +P. Atk." type="Armor">
		<!-- When equipped, CHA +3, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27190" name="Demon Circlet" additionalName="LUC +M. Atk." type="Armor">
		<!-- LUC +3, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27191" name="Demon Circlet" additionalName="CHA +M. Atk." type="Armor">
		<!-- CHA +3, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27192" name="Demon Circlet" additionalName="LUC +Accuracy" type="Armor">
		<!-- When equipped, LUC +3, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27193" name="Demon Circlet" additionalName="CHA +Accuracy" type="Armor">
		<!-- When equipped, CHA +3, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27194" name="Pirate's Eyepatch" additionalName="LUC +Critical Rate" type="Armor">
		<!-- When equipped, LUC +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27195" name="Pirate's Eyepatch" additionalName="CHA +Critical Rate" type="Armor">
		<!-- When equipped, CHA +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27196" name="Pirate's Eyepatch" additionalName="LUC +Critical Damage" type="Armor">
		<!-- When equipped, LUC +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27197" name="Pirate's Eyepatch" additionalName="CHA +Critical Damage" type="Armor">
		<!-- When equipped, CHA +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27198" name="Pirate's Eyepatch" additionalName="LUC +P. Def." type="Armor">
		<!-- When equipped, LUC +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27199" name="Pirate's Eyepatch" additionalName="CHA +P. Def." type="Armor">
		<!-- When equipped, CHA +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
</list>
