<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
	<option id="21200" name="o_w_80_2u_47">
		<!-- Max MP +43.65. -->
		<!-- Max CP +50.44. -->
		<effects>
			<effect name="MaxMp">
				<amount>43.647</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50.438</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21201" name="o_w_80_2u_48">
		<!-- Max MP +43.65. -->
		<!-- P. Atk. +9.08. -->
		<effects>
			<effect name="MaxMp">
				<amount>43.647</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>9.083</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21202" name="o_w_80_2u_49">
		<!-- Max MP +43.65. -->
		<!-- M. Atk. +11.2 -->
		<effects>
			<effect name="MaxMp">
				<amount>43.647</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>11.195</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21203" name="o_w_80_2u_50">
		<!-- Max MP +43.65. -->
		<!-- HP Recovery +0.19 -->
		<effects>
			<effect name="MaxMp">
				<amount>43.647</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>0.185</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21204" name="o_w_80_2u_51">
		<!-- Max MP +43.65. -->
		<!-- MP Recovery +0.12 -->
		<effects>
			<effect name="MaxMp">
				<amount>43.647</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>0.12</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21205" name="o_w_80_2u_52">
		<!-- Max MP +43.65. -->
		<!-- CP Recovery +0.19. -->
		<effects>
			<effect name="MaxMp">
				<amount>43.647</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>0.185</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21206" name="o_w_80_2u_53">
		<!-- Max MP +43.65. -->
		<!-- Evasion +1.24 -->
		<effects>
			<effect name="MaxMp">
				<amount>43.647</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>1.241</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21207" name="o_w_80_2u_54">
		<!-- Max MP +43.65. -->
		<!-- Accuracy +1.24. -->
		<effects>
			<effect name="MaxMp">
				<amount>43.647</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>1.241</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21208" name="o_w_80_2u_55">
		<!-- Max MP +43.65. -->
		<!-- Critical +9.68. -->
		<effects>
			<effect name="MaxMp">
				<amount>43.647</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>9.68</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21209" name="o_w_80_2u_56">
		<!-- Max CP +55.02. -->
		<!-- P. Atk. +9.08. -->
		<effects>
			<effect name="MaxCp">
				<amount>55.023</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>9.083</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21210" name="o_w_80_2u_57">
		<!-- Max CP +55.02. -->
		<!-- M. Atk. +11.2 -->
		<effects>
			<effect name="MaxCp">
				<amount>55.023</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>11.195</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21211" name="o_w_80_2u_58">
		<!-- Max CP +55.02. -->
		<!-- HP Recovery +0.19 -->
		<effects>
			<effect name="MaxCp">
				<amount>55.023</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>0.185</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21212" name="o_w_80_2u_59">
		<!-- Max CP +55.02. -->
		<!-- MP Recovery +0.12 -->
		<effects>
			<effect name="MaxCp">
				<amount>55.023</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>0.12</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21213" name="o_w_80_2u_60">
		<!-- Max CP +55.02. -->
		<!-- CP Recovery +0.19. -->
		<effects>
			<effect name="MaxCp">
				<amount>55.023</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>0.185</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21214" name="o_w_80_2u_61">
		<!-- Max CP +55.02. -->
		<!-- Evasion +1.24 -->
		<effects>
			<effect name="MaxCp">
				<amount>55.023</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>1.241</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21215" name="o_w_80_2u_62">
		<!-- Max CP +55.02. -->
		<!-- Accuracy +1.24. -->
		<effects>
			<effect name="MaxCp">
				<amount>55.023</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>1.241</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21216" name="o_w_80_2u_63">
		<!-- Max CP +55.02. -->
		<!-- Critical +9.68. -->
		<effects>
			<effect name="MaxCp">
				<amount>55.023</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>9.68</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21217" name="o_w_80_2u_64">
		<!-- P. Atk. +9.91 -->
		<!-- M. Atk. +11.2 -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>9.909</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>11.195</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21218" name="o_w_80_2u_65">
		<!-- P. Atk. +9.91 -->
		<!-- HP Recovery +0.19 -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>9.909</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>0.185</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21219" name="o_w_80_2u_66">
		<!-- P. Atk. +9.91 -->
		<!-- MP Recovery +0.12 -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>9.909</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>0.12</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21220" name="o_w_80_2u_67">
		<!-- P. Atk. +9.91 -->
		<!-- CP Recovery +0.19. -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>9.909</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>0.185</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21221" name="o_w_80_2u_68">
		<!-- P. Atk. +9.91 -->
		<!-- Evasion +1.24 -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>9.909</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>1.241</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21222" name="o_w_80_2u_69">
		<!-- P. Atk. +9.91 -->
		<!-- Accuracy +1.24. -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>9.909</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>1.241</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21223" name="o_w_80_2u_70">
		<!-- P. Atk. +9.91 -->
		<!-- Critical +9.68. -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>9.909</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>9.68</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21224" name="o_w_80_2u_71">
		<!-- M. Atk. +12.21. -->
		<!-- HP Recovery +0.19 -->
		<effects>
			<effect name="MagicalAttack">
				<amount>12.213</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>0.185</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21225" name="o_w_80_2u_72">
		<!-- M. Atk. +12.21. -->
		<!-- MP Recovery +0.12 -->
		<effects>
			<effect name="MagicalAttack">
				<amount>12.213</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>0.12</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21226" name="o_w_80_2u_73">
		<!-- M. Atk. +12.21. -->
		<!-- CP Recovery +0.19. -->
		<effects>
			<effect name="MagicalAttack">
				<amount>12.213</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>0.185</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21227" name="o_w_80_2u_74">
		<!-- M. Atk. +12.21. -->
		<!-- Evasion +1.24 -->
		<effects>
			<effect name="MagicalAttack">
				<amount>12.213</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>1.241</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21228" name="o_w_80_2u_75">
		<!-- M. Atk. +12.21. -->
		<!-- Accuracy +1.24. -->
		<effects>
			<effect name="MagicalAttack">
				<amount>12.213</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>1.241</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21229" name="o_w_80_2u_76">
		<!-- M. Atk. +12.21. -->
		<!-- Critical +9.68. -->
		<effects>
			<effect name="MagicalAttack">
				<amount>12.213</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>9.68</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21230" name="o_w_80_2u_77">
		<!-- HP Recovery +0.2 -->
		<!-- MP Recovery +0.12 -->
		<effects>
			<effect name="HpRegen">
				<amount>0.202</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>0.12</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21231" name="o_w_80_2u_78">
		<!-- HP Recovery +0.2 -->
		<!-- CP Recovery +0.19. -->
		<effects>
			<effect name="HpRegen">
				<amount>0.202</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>0.185</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21232" name="o_w_80_2u_79">
		<!-- HP Recovery +0.2 -->
		<!-- Evasion +1.24 -->
		<effects>
			<effect name="HpRegen">
				<amount>0.202</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>1.241</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21233" name="o_w_80_2u_80">
		<!-- HP Recovery +0.2 -->
		<!-- Accuracy +1.24. -->
		<effects>
			<effect name="HpRegen">
				<amount>0.202</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>1.241</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21234" name="o_w_80_2u_81">
		<!-- HP Recovery +0.2 -->
		<!-- Critical +9.68. -->
		<effects>
			<effect name="HpRegen">
				<amount>0.202</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>9.68</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21235" name="o_w_80_2u_82">
		<!-- MP Recovery +0.13 -->
		<!-- CP Recovery +0.19. -->
		<effects>
			<effect name="MpRegen">
				<amount>0.131</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>0.185</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21236" name="o_w_80_2u_83">
		<!-- MP Recovery +0.13 -->
		<!-- Evasion +1.24 -->
		<effects>
			<effect name="MpRegen">
				<amount>0.131</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>1.241</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21237" name="o_w_80_2u_84">
		<!-- MP Recovery +0.13 -->
		<!-- Accuracy +1.24. -->
		<effects>
			<effect name="MpRegen">
				<amount>0.131</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>1.241</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21238" name="o_w_80_2u_85">
		<!-- MP Recovery +0.13 -->
		<!-- Critical +9.7. -->
		<effects>
			<effect name="MpRegen">
				<amount>0.131</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>9.68</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21239" name="o_w_80_2u_86">
		<!-- CP Recovery +0.2 -->
		<!-- Evasion +1.24 -->
		<effects>
			<effect name="CpRegen">
				<amount>0.202</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>1.241</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21240" name="o_w_80_2u_87">
		<!-- CP Recovery +0.2 -->
		<!-- Accuracy +1.24. -->
		<effects>
			<effect name="CpRegen">
				<amount>0.202</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>1.241</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21241" name="o_w_80_2u_88">
		<!-- CP Recovery +0.2 -->
		<!-- Critical +9.68. -->
		<effects>
			<effect name="CpRegen">
				<amount>0.202</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>9.68</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21242" name="o_w_80_2u_89">
		<!-- Evasion +1.35 -->
		<!-- Accuracy +1.24. -->
		<effects>
			<effect name="PhysicalEvasion">
				<amount>1.354</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>1.241</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21243" name="o_w_80_2u_90">
		<!-- Evasion +1.35 -->
		<!-- Critical +9.68. -->
		<effects>
			<effect name="PhysicalEvasion">
				<amount>1.354</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>9.68</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21244" name="o_w_80_2u_91">
		<!-- Accuracy +1.35. -->
		<!-- Critical +9.68. -->
		<effects>
			<effect name="Accuracy">
				<amount>1.354</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>9.68</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21245" name="o_s_80_2s_1">
		<!-- Active skill: Temporarily increases your head's size. -->
		<active_skill id="3203" level="1" /> <!-- Item Skill: Mysterious Ability -->
	</option>
	<option id="21246" name="o_s_80_2s_2">
		<!-- Active skill: Temporarily increases Breath Gauge. -->
		<active_skill id="3143" level="10" /> <!-- Item Skill: Eva's Kiss -->
	</option>
	<option id="21247" name="o_s_80_2s_3">
		<!-- Active skill: Temporarily increases safe fall height. -->
		<active_skill id="3144" level="10" /> <!-- Item Skill: Acrobatics -->
	</option>
	<option id="21248" name="o_s_80_2s_4">
		<!-- Active skill: Temporarily increases Fall Damage Resistance. -->
		<active_skill id="3145" level="11" /> <!-- Item Skill: Iron Body -->
	</option>
	<option id="21249" name="o_s_80_2s_5">
		<!-- Active skill: Ignites a firecracker. -->
		<active_skill id="3156" level="1" /> <!-- Item Skill: Firecracker -->
	</option>
	<option id="21250" name="o_s_80_2s_6">
		<!-- Active skill: Temporarily plays music. -->
		<active_skill id="3206" level="1" /> <!-- Item Skill: Music -->
	</option>
	<option id="21251" name="o_s_80_2s_7">
		<!-- Active skill: Ignites a large firecracker. -->
		<active_skill id="3157" level="1" /> <!-- Item Skill: Large Firecracker -->
	</option>
	<option id="21252" name="o_s_80_2s_8">
		<!-- When triggered: Temporarily decreases the target's aggression after a physical attack. -->
		<attack_skill id="3081" level="11" chance="1.0" /> <!-- Item Skill: Charm (Attack Active) -->
	</option>
	<option id="21253" name="o_s_80_2s_9">
		<!-- When triggered: Temporarily provokes the target after a physical attack. -->
		<attack_skill id="3080" level="11" chance="1.0" /> <!-- Item Skill: Aggression -->
	</option>
	<option id="21254" name="o_s_80_2s_10">
		<!-- When triggered: Temporarily decreases the target's Speed after a physical attack. -->
		<attack_skill id="3083" level="11" chance="1.0" /> <!-- Item Skill: Slow (Attack Active) -->
	</option>
	<option id="21255" name="o_s_80_2s_11">
		<!-- When triggered: Temporarily decreases the target's aggression after a critical attack. -->
		<critical_skill id="3109" level="11" chance="5.0" /> <!-- Item Skill: Aggression Down -->
	</option>
	<option id="21256" name="o_s_80_2s_12">
		<!-- When triggered: Temporarily increases the target's aggression after a critical attack. -->
		<critical_skill id="3108" level="11" chance="5.0" /> <!-- Item Skill: Aggression Up -->
	</option>
	<option id="21257" name="o_s_80_2s_13">
		<!-- When triggered: Momentarily decreases the target's Speed on a critical attack. -->
		<critical_skill id="3111" level="11" chance="5.0" /> <!-- Item Skill: Slow (Critical) -->
	</option>
	<option id="21258" name="o_s_80_2s_14">
		<!-- When triggered: Momentarily decreases the target's Speed on a magic attack. Effect 3. -->
		<magic_skill id="3096" level="11" chance="2.0" /> <!-- Item Skill: Slow (Magic Active) -->
	</option>
	<option id="21259" name="o_s_80_2s_15">
		<!-- Item skill: Increases Breath Gauge. -->
		<passive_skill id="3252" level="10" /> <!-- Item Skill: Eva's Kiss -->
	</option>
	<option id="21260" name="o_s_80_2s_16">
		<!-- Item skill: Increases safe fall height. -->
		<passive_skill id="3253" level="10" /> <!-- Item Skill: Acrobatics -->
	</option>
	<option id="21261" name="o_s_80_2s_17">
		<!-- Item skill: Increases Fall Damage Resistance. -->
		<passive_skill id="3254" level="11" /> <!-- Item Skill: Iron Body -->
	</option>
	<option id="21262" name="o_s_80_2r_1">
		<!-- Active skill: Temporarily decreases the target's Atk. Spd. -->
		<active_skill id="3188" level="11" /> <!-- Item Skill: Winter (Active) -->
	</option>
	<option id="21263" name="o_s_80_2r_2">
		<!-- Active skill: Temporarily increases Evasion. -->
		<active_skill id="3139" level="11" /> <!-- Item Skill: Agility -->
	</option>
	<option id="21264" name="o_s_80_2r_3">
		<!-- Active skill: Temporarily inflicts severe Bleed on the target. -->
		<active_skill id="3196" level="11" /> <!-- Item Skill: Bleed (Active) -->
	</option>
	<option id="21265" name="o_s_80_2r_4">
		<!-- Active skill: Recovers CP. -->
		<active_skill id="3130" level="10" /> <!-- Item Skill: Ritual -->
	</option>
	<option id="21266" name="o_s_80_2r_5">
		<!-- Active skill: Throws a stone at the enemy. -->
		<active_skill id="3169" level="10" /> <!-- Item Skill: Stone -->
	</option>
	<option id="21267" name="o_s_80_2r_6">
		<!-- Active skill: Momentarily inflicts Fear on the target forcing them to flee. -->
		<active_skill id="3194" level="10" /> <!-- Item Skill: Fear -->
	</option>
	<option id="21268" name="o_s_80_2r_7">
		<!-- Active skill: Detonates a fireball by compressing the air around the caster. -->
		<active_skill id="3165" level="10" /> <!-- Item Skill: Prominence -->
	</option>
	<option id="21269" name="o_s_80_2r_8">
		<!-- Active skill: Puts the opponent's mind at peace and decreases their aggression. -->
		<active_skill id="3151" level="11" /> <!-- Item Skill: Peace -->
	</option>
	<option id="21270" name="o_s_80_2r_9">
		<!-- Active skill: Decreases the target's aggression. -->
		<active_skill id="3150" level="11" /> <!-- Item Skill: Charm (Active) -->
	</option>
	<option id="21271" name="o_s_80_2r_10">
		<!-- Active skill: Temporarily increases the target's aggression. -->
		<active_skill id="3149" level="11" /> <!-- Item Skill: Aggression -->
	</option>
	<option id="21272" name="o_s_80_2r_11">
		<!-- Active skill: Temporarily increases Accuracy. -->
		<active_skill id="3140" level="11" /> <!-- Item Skill: Guidance -->
	</option>
	<option id="21273" name="o_s_80_2r_12">
		<!-- Active skill: Momentarily inflicts Hold on the target. The target cannot be affected by any Hold attacks while the effect is active. -->
		<active_skill id="3190" level="10" /> <!-- Item Skill: Hold -->
	</option>
	<option id="21274" name="o_s_80_2r_13">
		<!-- Active skill: Inflicts Holy damage. -->
		<active_skill id="3170" level="10" /> <!-- Item Skill: Solar Flare -->
	</option>
	<option id="21275" name="o_s_80_2r_14">
		<!-- Active skill: Temporarily increases Healing Power. -->
		<active_skill id="3138" level="10" /> <!-- Item Skill: Heal Empower -->
	</option>
	<option id="21276" name="o_s_80_2r_15">
		<!-- Active skill: Temporarily increases Healing Power. -->
		<active_skill id="3126" level="10" /> <!-- Item Skill: Prayer -->
	</option>
	<option id="21277" name="o_s_80_2r_16">
		<!-- Active skill: Momentarily recovers HP. -->
		<active_skill id="3123" level="10" /> <!-- Item Skill: Heal -->
	</option>
	<option id="21278" name="o_s_80_2r_17">
		<!-- Active skill: Temporarily increases M. Atk. -->
		<active_skill id="3133" level="11" /> <!-- Item Skill: Empower -->
	</option>
	<option id="21279" name="o_s_80_2r_18">
		<!-- Active skill: Temporarily increases Max CP. -->
		<active_skill id="3131" level="10" /> <!-- Item Skill: Joy -->
	</option>
	<option id="21280" name="o_s_80_2r_19">
		<!-- Active skill: Temporarily increases Max HP and recovers it for the increased amount. -->
		<active_skill id="3125" level="10" /> <!-- Item Skill: Battle Roar -->
	</option>
	<option id="21281" name="o_s_80_2r_20">
		<!-- Active skill: Temporarily increases Max HP. -->
		<active_skill id="3124" level="10" /> <!-- Item Skill: Blessed Body -->
	</option>
	<option id="21282" name="o_s_80_2r_21">
		<!-- Active skill: Temporarily increases Max MP. -->
		<active_skill id="3128" level="10" /> <!-- Item Skill: Blessed Soul -->
	</option>
	<option id="21283" name="o_s_80_2r_22">
		<!-- Active skill: Temporarily increases M. Def. -->
		<active_skill id="3136" level="11" /> <!-- Item Skill: Magic Barrier -->
	</option>
	<option id="21284" name="o_s_80_2r_23">
		<!-- Active skill: Burns up the enemy's MP. -->
		<active_skill id="3154" level="10" /> <!-- Item Skill: Mana Burn -->
	</option>
	<option id="21285" name="o_s_80_2r_24">
		<!-- Active skill: Increases MP Recovery Rate. -->
		<active_skill id="3129" level="11" /> <!-- Item Skill: Mana Gain -->
	</option>
	<option id="21286" name="o_s_80_2r_25">
		<!-- Active skill: Recovers MP. -->
		<active_skill id="3127" level="10" /> <!-- Item Skill: Recharge -->
	</option>
	<option id="21287" name="o_s_80_2r_26">
		<!-- Active skill: Inflicts non-attribute damage and momentarily decreases M. Atk. in PvP. -->
		<active_skill id="3172" level="10" /> <!-- Item Skill: Aura Flare -->
	</option>
	<option id="21288" name="o_s_80_2r_27">
		<!-- Active skill: Temporarily increases P. Atk. -->
		<active_skill id="3132" level="11" /> <!-- Item Skill: Might -->
	</option>
	<option id="21289" name="o_s_80_2r_28">
		<!-- Active skill: Temporarily paralyzes the target. -->
		<active_skill id="3192" level="10" /> <!-- Item Skill: Paralysis -->
	</option>
	<option id="21290" name="o_s_80_2r_29">
		<!-- Active skill: Temporarily increases P. Def. -->
		<active_skill id="3135" level="11" /> <!-- Item Skill: Shield -->
	</option>
	<option id="21291" name="o_s_80_2r_30">
		<!-- Active skill: Temporarily poisons the target. -->
		<active_skill id="3195" level="11" /> <!-- Item Skill: Poison (Active) -->
	</option>
	<option id="21292" name="o_s_80_2r_31">
		<!-- Active skill: Temporarily decreases the enemy's P. Atk. in PvP. -->
		<active_skill id="3137" level="10" /> <!-- Item Skill: Weakness in Duel -->
	</option>
	<option id="21293" name="o_s_80_2r_32">
		<!-- Active skill: Temporarily increases P. Atk. in PvP. -->
		<active_skill id="3134" level="10" /> <!-- Item Skill: Duel Might -->
	</option>
	<option id="21294" name="o_s_80_2r_33">
		<!-- Active skill: Teleports to the nearest village. Cannot be used in special places such as the GM Consultation Service. -->
		<active_skill id="3146" level="1" /> <!-- Item Skill: Return -->
	</option>
	<option id="21295" name="o_s_80_2r_34">
		<!-- Active skill: Resurrects a dead character. -->
		<active_skill id="3160" level="9" /> <!-- Item Skill: Resurrection -->
	</option>
	<option id="21296" name="o_s_80_2r_35">
		<!-- Active skill: Inflicts Earth AoE damage. -->
		<active_skill id="3183" level="10" /> <!-- Item Skill: Stone -->
	</option>
	<option id="21297" name="o_s_80_2r_36">
		<!-- Active skill: Inflicts Fire AoE damage. -->
		<active_skill id="3180" level="10" /> <!-- Item Skill: Prominence -->
	</option>
	<option id="21298" name="o_s_80_2r_37">
		<!-- Active skill: Inflicts Holy AoE damage. -->
		<active_skill id="3184" level="10" /> <!-- Item Skill: Solar Flare -->
	</option>
	<option id="21299" name="o_s_80_2r_38">
		<!-- Active skill: Inflicts non-attribute AoE damage. -->
		<active_skill id="3186" level="10" /> <!-- Item Skill: Aura Flare -->
	</option>
</list>
