/*
 * Copyright (c) 2013 L2jMobius
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
 * IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
package handlers.effecthandlers;

import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.effects.EffectFlag;
import org.l2jmobius.gameserver.model.effects.EffectType;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.network.SystemMessageId;

/**
 * Relax effect implementation.
 */
public class Relax extends AbstractEffect
{
	private final double _power;
	
	public Relax(StatSet params)
	{
		_power = params.getDouble("power", 0);
		setTicks(params.getInt("ticks"));
		
		if (params.contains("amount"))
		{
			throw new IllegalArgumentException(getClass().getSimpleName() + " should use power instead of amount.");
		}
	}
	
	@Override
	public long getEffectFlags()
	{
		return EffectFlag.RELAXING.getMask();
	}
	
	@Override
	public EffectType getEffectType()
	{
		return EffectType.RELAXING;
	}
	
	@Override
	public void onStart(Creature effector, Creature effected, Skill skill, Item item)
	{
		if (effected.isPlayer())
		{
			effected.asPlayer().sitDown(false);
		}
		else
		{
			effected.getAI().setIntention(CtrlIntention.AI_INTENTION_REST);
		}
	}
	
	@Override
	public boolean onActionTime(Creature effector, Creature effected, Skill skill, Item item)
	{
		if (effected.isDead())
		{
			return false;
		}
		
		if (effected.isPlayer() && !effected.asPlayer().isSitting())
		{
			return false;
		}
		
		if (((effected.getCurrentHp() + 1) > effected.getMaxRecoverableHp()) && skill.isToggle())
		{
			effected.sendPacket(SystemMessageId.THAT_SKILL_HAS_BEEN_DE_ACTIVATED_AS_HP_WAS_FULLY_RECOVERED);
			return false;
		}
		
		final double manaDam = _power * getTicksMultiplier();
		if ((manaDam > effected.getCurrentMp()) && skill.isToggle())
		{
			effected.sendPacket(SystemMessageId.YOUR_SKILL_WAS_DEACTIVATED_DUE_TO_LACK_OF_MP);
			return false;
		}
		
		effected.reduceCurrentMp(manaDam);
		
		return skill.isToggle();
	}
}
