<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="13300" fromLevel="1" toLevel="3" name="Special Property - One-handed Staff">
		<!-- M. Skill Critical Damage +381, M. Accuracy +2. -->
		<icon>icon.weapon_vesper_caster_i00</icon>
		<operateType>P</operateType>
		<isDebuff>false</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicCriticalDamage">
				<amount>381</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicAccuracy">
				<amount>1</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13301" fromLevel="1" toLevel="3" name="Special Property - Two-handed Staff">
		<!-- M. Atk. +44, M. Skill Critical Damage +381, Casting Spd. +1%. -->
		<icon>icon.weapon_grangkaz_i00</icon>
		<operateType>P</operateType>
		<isDebuff>false</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>44</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>381</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13302" fromLevel="1" toLevel="3" name="Special Property - Two-handed Staff">
		<!-- M. Atk. +44, M. Skill Critical Damage +381, Casting Spd. +1%. -->
		<icon>icon.weapon_herencia_i00</icon>
		<operateType>P</operateType>
		<isDebuff>false</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>44</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>381</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13303" fromLevel="1" toLevel="3" name="Special Property - Two-handed Staff">
		<!-- M. Atk. +44, M. Skill Critical Damage +381, Casting Spd. +1%. -->
		<icon>icon.weapon_rupe_i00</icon>
		<operateType>P</operateType>
		<isDebuff>false</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>44</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>381</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13304" fromLevel="1" toLevel="3" name="Special Property - Two-handed Staff">
		<!-- M. Atk. +44, M. Skill Critical Damage +381, Casting Spd. +1%. -->
		<icon>icon.weapon_shaelon_i00</icon>
		<operateType>P</operateType>
		<isDebuff>false</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>44</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>381</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13305" fromLevel="1" toLevel="3" name="Special Property - Two-handed Staff">
		<!-- M. Atk. +44, M. Skill Critical Damage +381, Casting Spd. +1%. -->
		<icon>icon.weapon_vesper_singer_i00</icon>
		<operateType>P</operateType>
		<isDebuff>false</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>44</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>381</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13306" fromLevel="1" toLevel="3" name="Special Property - Heavy Armor">
		<!-- P. Def. +34, received Critical Damage from basic attacks -4.3%. -->
		<icon>icon.armor_t501_u_i00</icon>
		<operateType>P</operateType>
		<isDebuff>false</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>34</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>4.3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13307" fromLevel="1" toLevel="3" name="Special Property - Heavy Armor">
		<!-- P. Def. +34, received Critical Damage from basic attacks -4.3%. -->
		<icon>icon.armor_t601_u_i00</icon>
		<operateType>P</operateType>
		<isDebuff>false</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>34</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>4.3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13308" fromLevel="1" toLevel="3" name="Special Property - Heavy Armor">
		<!-- P. Def. +34, received Critical Damage from basic attacks -4.3%. -->
		<icon>icon.armor_t401_u_i00</icon>
		<operateType>P</operateType>
		<isDebuff>false</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>34</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>4.3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13309" fromLevel="1" toLevel="3" name="Special Property - Heavy Armor">
		<!-- P. Def. +34, received Critical Damage from basic attacks -4.3%. -->
		<icon>icon.armor_t701_u_i00</icon>
		<operateType>P</operateType>
		<isDebuff>false</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>34</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>4.3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13310" fromLevel="1" toLevel="3" name="Special Property - Heavy Armor">
		<!-- P. Def. +34, received Critical Damage from basic attacks -4.3%. -->
		<icon>icon.armor_t501_u_i00</icon>
		<operateType>P</operateType>
		<isDebuff>false</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>34</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>4.3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13311" fromLevel="1" toLevel="3" name="Special Property - Light Armor">
		<!-- P. Evasion +2, Speed +3, P. Debuff Resistance +5, received Critical Rate from basic attacks -3.4%. -->
		<icon>icon.armor_t502_u_i00</icon>
		<operateType>P</operateType>
		<isDebuff>false</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalEvasion">
				<amount>2</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Speed">
				<amount>3</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAbnormalResist">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalRate">
				<amount>3.4</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13312" fromLevel="1" toLevel="3" name="Special Property - Robe">
		<!-- M. Evasion +3, M. Debuff Resistance +5, received Critical Damage from basic attacks -2.1%, received Critical Rate from basic attacks -1.7%. -->
		<icon>icon.armor_t503_u_i00</icon>
		<operateType>P</operateType>
		<isDebuff>false</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalEvasion">
				<amount>3</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAbnormalResist">
				<amount>9</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>2.1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceCriticalRate">
				<amount>1.7</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13313" toLevel="1" name="Blessed Antharas' Earring">
		<!-- P./ M. Def. +15%, CON/ MEN +3, Earth/ Holy Resistance +30, Infection Atk. Rate and Resistance +50, Confusion Atk. Rate and Resistance +40, Received Healing +10%, Skill MP Consumption -5%, Vampiric Rage +4%. -->
		<icon>icon.accessory_earring_of_antaras_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>59</amount>
			</effect>
			<effect name="PhysicalDefence">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackTrait">
				<BLEED>50</BLEED>
				<DERANGEMENT>40</DERANGEMENT>
				<SHOCK>40</SHOCK>
			</effect>
			<effect name="DefenceTrait">
				<SHOCK>40</SHOCK>
				<DERANGEMENT>40</DERANGEMENT>
				<BLEED>50</BLEED>
			</effect>
			<effect name="VampiricAttack">
				<amount>4</amount>
				<chance>30</chance>
			</effect>
			<effect name="HealEffect">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>HOLY</attribute>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13314" toLevel="1" name="Blessed Antharas' Earring">
		<!-- Removes Stun, also grants Confusion Resistance for 5 sec. -->
		<icon>icon.accessory_earring_of_antaras_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>5</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<canCastWhileDisabled>true</canCastWhileDisabled>
		<hitTime>200</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>0</mpConsume>
		<mpInitialConsume>0</mpInitialConsume>
		<reuseDelay>7200000</reuseDelay>
		<effects>
			<effect name="DispelBySlot">
				<dispel>STUN,9</dispel>
			</effect>
			<effect name="DefenceTrait">
				<SHOCK>100</SHOCK>
			</effect>
		</effects>
	</skill>
	<skill id="13315" toLevel="1" name="Blessed Valakas' Necklace">
		<!-- Max HP +625, P. Atk. +10%, M. Atk. +20%, M. Skill Critical Rate +2%, STR/ INT +3, Fire Resistance +30, Dark Resistance +20, Stupor Atk. Rate and Resistance +50, P. Skill Power +5%, Skill Cooldown -10%, Damage Reflection +5%. -->
		<icon>icon.accessory_necklace_of_valakas_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>79</amount>
			</effect>
			<effect name="MaxHp">
				<amount>625</amount>
			</effect>
			<effect name="AttackTrait">
				<SLEEP>50</SLEEP>
			</effect>
			<effect name="DefenceTrait">
				<SLEEP>50</SLEEP>
			</effect>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DamageShield">
				<amount>5</amount>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>INT</stat>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13316" toLevel="1" name="Blessed Valakas' Necklace">
		<!-- Removes Hold, also grants Obstruction Resistance for 5 sec. -->
		<icon>icon.accessory_necklace_of_valakas_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>5</abnormalTime>
		<abnormalType>RESIST_DERANGEMENT</abnormalType>
		<affectScope>SINGLE</affectScope>
		<hitTime>200</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>0</mpConsume>
		<mpInitialConsume>0</mpInitialConsume>
		<reuseDelay>7200000</reuseDelay>
		<effects>
			<effect name="DispelBySlot">
				<dispel>ROOT_MAGICALLY,9;ROOT_PHYSICALLY,9</dispel>
			</effect>
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
			</effect>
		</effects>
	</skill>
	<skill id="13317" toLevel="1" name="Earth Wyrm's Heart Ring">
		<!-- Increases Wind/ Water Resistance, Confusion/ Infection/ Danger Zone Resistance, Infection Atk. Rate, Critical Damage for basic attacks, P. Accuracy, Atk. Spd./ Casting Spd., MP Recovery. -->
		<icon>icon.ring_earthworm_heart</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>38</amount>
			</effect>
			<effect name="AttackTrait">
				<POISON>50</POISON>
			</effect>
			<effect name="DefenceTrait">
				<POISON>50</POISON>
			</effect>
			<effect name="PhysicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-15</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="MpRegen">
				<amount>3</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Accuracy">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="AreaDamage">
				<amount>-20</amount>
			</effect>
			<effect name="DefenceTrait">
				<KNOCKDOWN>20</KNOCKDOWN>
				<KNOCKBACK>20</KNOCKBACK>
				<PULL>20</PULL>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>6</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13318" toLevel="1" name="Earth Wyrm's Heart Ring - Heartbeat Accelerate">
		<!-- Increases party member's attack speed/ casting speed by 5% for 5 min. Additionally, the Vampiric Rage effect applies by 2% at a certain probability. -->
		<icon>icon.ring_earthworm_heart</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<effectPoint>0</effectPoint>
		<hitTime>200</hitTime>
		<mpConsume>41</mpConsume>
		<reuseDelay>7200000</reuseDelay>
		<effects>
			<effect name="VampiricAttack">
				<amount>2</amount>
				<chance>30</chance>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13319" toLevel="1" name="Earth Wyrm's Heart Ring - Pure Blood">
		<!-- Removes poison effect. -->
		<icon>icon.ring_earthworm_heart</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>200</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>0</mpConsume>
		<mpInitialConsume>0</mpInitialConsume>
		<reuseDelay>7200000</reuseDelay>
		<effects>
			<effect name="DispelBySlot">
				<dispel>POISON,9</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="13320" toLevel="1" name="Istina's Ring">
		<!-- Critical Rate for basic attacks +54.4, P. Accuracy +3, Water Resistance +20. -->
		<icon>icon.istina_ring_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>37</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>54.4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>3</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>WATER</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13321" toLevel="1" name="Istina's Earring">
		<!-- Wind Resistance +30, Confusion Atk. Rate and Resistance +30. With a certain chance, Vampiric Rage effect +5%. -->
		<icon>icon.istina_earring_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>56</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="VampiricAttack">
				<amount>5</amount>
				<chance>30</chance>
			</effect>
			<effect name="AttackTrait">
				<SHOCK>30</SHOCK>
			</effect>
			<effect name="DefenceTrait">
				<SHOCK>30</SHOCK>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>WIND</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13322" toLevel="1" name="Istina's Necklace">
		<!-- Holy Resistance +35 and skill delay -10%. Additionally, damage is incurred, 3% is reflected. -->
		<icon>icon.istina_necklace_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>74</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>35</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DamageShield">
				<amount>3</amount>
			</effect>
		</effects>
	</skill>
	<skill id="13323" toLevel="1" name="Istina's Belt">
		<!-- HP recovery speed +3.48 and item slot +6. -->
		<icon>icon.istina_belt_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="HpRegen">
				<amount>3.48</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="EnlargeSlot">
				<amount>6</amount>
			</effect>
		</effects>
	</skill>
	<skill id="13324" toLevel="1" name="Istina's Shirt">
		<!-- STR +2, DEX +1, CON +2, INT +2, WIT +1, MEN +2 , Speed +7, and Water Resistance +30. -->
		<icon>icon.istina_shirt_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="Speed">
				<amount>7</amount>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13325" toLevel="1" name="Octavis' Ring">
		<!-- Fire Resistance +20, Critical Damage for basic attacks +15%. -->
		<icon>icon.octavis_ring_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>37</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>FIRE</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13326" toLevel="1" name="Octavis' Earring">
		<!-- Earth Resistance +30, Obstruction/ Stupor Resistance +40, Obstruction/ Stupor Atk. Rate +40. -->
		<icon>icon.octavis_earring_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>56</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="AttackTrait">
				<SLEEP>40</SLEEP>
				<HOLD>40</HOLD>
			</effect>
			<effect name="DefenceTrait">
				<SLEEP>40</SLEEP>
				<HOLD>40</HOLD>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13327" toLevel="1" name="Octavis' Necklace">
		<!-- Dark Resistance +35, P. Skill Power +5%. -->
		<icon>icon.octavis_necklace_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>74</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>35</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13328" toLevel="1" name="Octavis' Belt">
		<!-- MP Recovery Rate +2.3, Weight Limit +13,000. -->
		<icon>icon.octavis_belt_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="WeightLimit">
				<amount>13000</amount>
			</effect>
			<effect name="MpRegen">
				<amount>2.3</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13329" toLevel="1" name="Bestow Fire Weapon">
		<!-- Bestow fire damage by 300. -->
		<icon>icon.skill4009</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="AttackAttribute">
				<amount>300</amount>
				<attribute>FIRE</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13330" toLevel="1" name="Bestow Water Weapon">
		<!-- Bestow water damage by 300. -->
		<icon>icon.skill4010</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="AttackAttribute">
				<amount>300</amount>
				<attribute>WATER</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13331" toLevel="1" name="Bestow Wind Weapon">
		<!-- Bestow wind damage by 300. -->
		<icon>icon.skill4011</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="AttackAttribute">
				<amount>300</amount>
				<attribute>WIND</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13332" toLevel="1" name="Bestow Earth Weapon">
		<!-- Bestow earth damage by 300. -->
		<icon>icon.skill4012</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="AttackAttribute">
				<amount>300</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13333" toLevel="1" name="Bestow Holy Weapon">
		<!-- Bestow holy damage by 300. -->
		<icon>icon.skill4337</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="AttackAttribute">
				<amount>300</amount>
				<attribute>HOLY</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13334" toLevel="1" name="Bestow Darkness Weapon">
		<!-- Bestow darkness damage by 300. -->
		<icon>icon.skill4333</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="AttackAttribute">
				<amount>300</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13335" toLevel="1" name="Bestow Fire/ Wind/ Darkness Armor">
		<!-- Bestow Fire/ Wind/ Dark Resistance by 120. -->
		<icon>icon.skill4337</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>120</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>120</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>120</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13336" toLevel="1" name="Bestow Water/ Earth/ Holy Armor">
		<!-- Bestow Water/ Earth/ Holy Resistance by 120. -->
		<icon>icon.skill4333</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>120</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>120</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>120</amount>
				<attribute>HOLY</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13337" toLevel="1" name="R-grade Talisman - M. Def. (Active)">
		<!-- For 10 sec., M. Def. +50%, when the talisman is equipped. -->
		<icon>icon.r_talisman_mm_up_active</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>120000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="MagicalDefence">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13338" toLevel="1" name="R-grade Talisman - Ranged Attack Resistance (Active)">
		<!-- For 10 sec., increases Bow/ Crossbow Resistance +80% through the power of Talisman. -->
		<icon>icon.r85_sp_talisman_ad_ex_passive</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>120000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DefenceTrait">
				<BOW>80</BOW>
				<CROSSBOW>80</CROSSBOW>
				<TWOHANDCROSSBOW>80</TWOHANDCROSSBOW>
			</effect>
		</effects>
	</skill>
	<skill id="13339" toLevel="5" name="Enchant +6 R-grade Heavy Armor Set">
		<!-- Level 1: Enhances set effects. P. Def. +93, MP Recovery Rate +32 while standing/ sitting. -->
		<!-- Level 2: Enhances set effects. P. Def. +93, MP Recovery Rate +32 while standing/ sitting/ running, P. Skill MP Consumption -7%. -->
		<!-- Level 3: Enhances set effects. P. Def. +93, MP Recovery Rate +32 while standing/ sitting/ running. Additionally P. Def. +11%, P. Skill MP Consumption -7%. Reflects debuffs with a certain chance. -->
		<!-- Level 4: Enhances set effects. P. Def. +93, MP Recovery Rate +32 while standing/ sitting/ running. Additionally P. Def. +11%, Fixed Damage Resistance -10%, Damage Reflection Resistance -10%, P. Skill MP Consumption -7%. Reflects debuffs with a certain chance. -->
		<!-- Level 5: Enhances set effects. P. Def. +93, MP Recovery Rate +32 while standing/ sitting/ running. Additionally, P. Def. +21%, Fixed Damage Resistance -10%, Damage Reflection Resistance -10%, P. Skill MP Consumption -7%. Reflects debuffs with a certain chance. LUC +1, CHA +1. -->
		<icon>icon.skill0231</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>93</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
			<effect name="StatByMoveType">
				<stat>REGENERATE_MP_RATE</stat>
				<type>SITTING</type>
				<value>32</value>
			</effect>
			<effect name="StatByMoveType">
				<stat>REGENERATE_MP_RATE</stat>
				<type>STANDING</type>
				<value>32</value>
			</effect>
			<effect name="MagicMpCost" fromLevel="2" toLevel="5">
				<amount>
					<value level="1">0</value>
					<value level="2">-7</value>
					<value level="3">-7</value>
					<value level="4">-7</value>
					<value level="5">-7</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="StatByMoveType">
				<stat>REGENERATE_MP_RATE</stat>
				<type>RUNNING</type>
				<value>
					<value level="1">0</value>
					<value level="2">32</value>
					<value level="3">32</value>
					<value level="4">32</value>
					<value level="5">32</value>
				</value>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">11</value>
					<value level="4">11</value>
					<value level="5">21</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ReflectSkill">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">10</value>
					<value level="4">10</value>
					<value level="5">10</value>
				</amount>
			</effect>
			<effect name="ReflectSkill">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">10</value>
					<value level="4">10</value>
					<value level="5">10</value>
				</amount>
				<type>MAGIC</type>
			</effect>
			<effect name="RealDamageResist">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageShieldResist">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
					<value level="5">10</value>
				</amount>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">1</value>
				</amount>
				<stat>CHA</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">1</value>
				</amount>
				<stat>LUC</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13340" toLevel="5" name="Enchant +6 R-grade Light Armor Set">
		<!-- Level 1: Enhances set effects. M. Def. +55, P. Evasion +2, MP Recovery Rate +8 while standing/ sitting, Debuff Resistance +10%. -->
		<!-- Level 2: Enhances set effects. M. Def. +55, P. Evasion +2, MP Recovery Rate +8 while standing/ sitting, Debuff Resistance +10%, Skill Mastery Rate +14%. With a certain chance, absorbs 4% of the inflicted damage as HP. -->
		<!-- Level 3: Enhances set effects. M. Def. +55, P. Evasion +2, Speed +7, MP Recovery Rate +8 while standing/ sitting, Debuff Resistance +10%, Skill Mastery Rate +14%, Skill Cooldown -10%. With a certain chance, absorbs 4% of the inflicted damage as HP. -->
		<!-- Level 4: Enhances set effects. M. Def. +55, P. Evasion +2, Speed +7, MP Recovery Rate +8 while standing/ sitting, Debuff Resistance +10%, Skill Mastery Rate +14%, Fixed Damage Resistance +10%, Damage Reflection Resistance +10%, Skill Cooldown -10%. With a certain chance, absorbs 550 of the inflicted damage as HP. -->
		<!-- Level 5: Enhances set effects. M. Def. +55, P. Evasion +2, Speed +7, MP Recovery Rate +8 while standing/ sitting, Debuff Resistance +10%, Skill Mastery Rate +14%, Fixed Damage Resistance -10%, Damage Reflection Resistance +10%, Skill Cooldown -10%. With a certain chance, absorbs 550 of the inflicted damage as HP. Additionally, P. Def. +551, LUC +552, CHA +553. -->
		<icon>icon.skill0233</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>55</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>2</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="StatByMoveType">
				<stat>REGENERATE_MP_RATE</stat>
				<type>SITTING</type>
				<value>8</value>
			</effect>
			<effect name="StatByMoveType">
				<stat>REGENERATE_MP_RATE</stat>
				<type>STANDING</type>
				<value>8</value>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-10</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="SkillMasteryRate">
				<amount>
					<value level="1">0</value>
					<value level="2">14</value>
					<value level="3">14</value>
					<value level="4">14</value>
					<value level="5">14</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="VampiricAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">4</value>
					<value level="3">4</value>
					<value level="4">4</value>
					<value level="5">4</value>
				</amount>
				<chance>30</chance>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">-10</value>
					<value level="4">-10</value>
					<value level="5">-10</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">-10</value>
					<value level="4">-10</value>
					<value level="5">-10</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">-10</value>
					<value level="4">-10</value>
					<value level="5">-10</value>
				</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
			<effect name="Speed">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">7</value>
					<value level="4">7</value>
					<value level="5">7</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="RealDamageResist">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageShieldResist">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
					<value level="5">10</value>
				</amount>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">1</value>
				</amount>
				<stat>CHA</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">1</value>
				</amount>
				<stat>LUC</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13341" toLevel="5" name="Enchant +6 R-grade Robe Set">
		<!-- Level 1: Enhances set effects. P. Def. +60, weight limit +30%, Skill Cooldown -3%, MP Recovery Rate +8 while standing/ sitting. -->
		<!-- Level 2: Enhances set effects. Max HP +4890, P. Def. +60, MP Recovery Rate +8 while standing/ sitting, weight limit +30%, M. Skill Critical Rate +5%, Skill Cooldown -3%. -->
		<!-- Level 3: Enhances set effects. Max HP +4890, P. Def. +60, MP Recovery Rate +8 while sitting/ standing, Debuff Resistance +11%, weight limit +30%, M. Skill Critical Rate +5%, Dagger/ Dual Daggers/ Bow/ Crossbow Resistance +10%, Skill Cooldown -10%. -->
		<!-- Level 4: Enhances set effects. Max HP +4890, P. Def. +60, MP Recovery Rate +8 while sitting/ standing, Debuff Resistance +11%, weight limit +30%, M. Skill Critical Rate +5%, Dagger/ Dual Daggers/ Bow/ Crossbow Resistance +10%, Fixed Damage Resistance +10%, Damage Reflection +10%, Skill Cooldown -48900. -->
		<!-- Level 5: Enhances set effects. Max HP +4890, P. Def. +60, MP Recovery Rate +8 while standing/ sitting, Debuff Resistance +11%, weight limit +30%, M. Skill Critical Rate +5%, Dagger/ Dual Daggers/ Bow/ Crossbow Resistance +10%, Fixed Damage Resistance +10%, Damage Reflection Resistance +10%, Skill Cooldown -48900. Additionally, P. Def. +48901, LUC +48902, CHA +48903. -->
		<icon>icon.skill0234</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>60</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>MAGIC</item>
				</armorType>
			</effect>
			<effect name="WeightLimit">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-3</value>
					<value level="2">-3</value>
					<value level="3">-7</value>
					<value level="4">-7</value>
					<value level="5">-7</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-3</value>
					<value level="2">-3</value>
					<value level="3">-7</value>
					<value level="4">-7</value>
					<value level="5">-7</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-3</value>
					<value level="2">-3</value>
					<value level="3">-7</value>
					<value level="4">-7</value>
					<value level="5">-7</value>
				</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">0</value>
					<value level="2">5</value>
					<value level="3">5</value>
					<value level="4">5</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="StatByMoveType">
				<stat>REGENERATE_MP_RATE</stat>
				<type>SITTING</type>
				<value>8</value>
			</effect>
			<effect name="StatByMoveType">
				<stat>REGENERATE_MP_RATE</stat>
				<type>STANDING</type>
				<value>8</value>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">0</value>
					<value level="2">4890</value>
					<value level="3">4890</value>
					<value level="4">4890</value>
					<value level="5">4890</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">-10</value>
					<value level="4">-10</value>
					<value level="5">-10</value>
				</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="DefenceTrait">
				<BOW>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">10</value>
					<value level="4">10</value>
					<value level="5">10</value>
				</BOW>
				<CROSSBOW>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">10</value>
					<value level="4">10</value>
					<value level="5">10</value>
				</CROSSBOW>
				<TWOHANDCROSSBOW>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">10</value>
					<value level="4">10</value>
					<value level="5">10</value>
				</TWOHANDCROSSBOW>
				<DAGGER>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">10</value>
					<value level="4">10</value>
					<value level="5">10</value>
				</DAGGER>
				<DUALDAGGER>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">10</value>
					<value level="4">10</value>
					<value level="5">10</value>
				</DUALDAGGER>
			</effect>
			<effect name="RealDamageResist">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageShieldResist">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
					<value level="5">10</value>
				</amount>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">1</value>
				</amount>
				<stat>CHA</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">1</value>
				</amount>
				<stat>LUC</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13342" toLevel="1" name="T-shirt of Destiny">
		<!-- STR +1, INT +1 -->
		<icon>BranchSys2.icon.7anni_shirt_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13343" toLevel="1" name="Belt of Destiny">
		<!-- Increases weight limit. -->
		<icon>icon.skill0332</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="WeightPenalty">
				<amount>5000</amount>
			</effect>
		</effects>
	</skill>
	<skill id="13344" toLevel="1" name="Bracelet of Insolence">
		<!-- Unlocks 4 talisman slots. -->
		<icon>icon.bracelet_of_oman</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>61</magicLevel>
		<effects>
			<effect name="TalismanSlot">
				<slots>4</slots>
			</effect>
		</effects>
	</skill>
	<skill id="13345" toLevel="1" name="Summon Agathion Tersi's Light">
		<!-- Summons an agathion. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="SummonAgathion">
				<npcId>13572</npcId> <!-- Tersi's Guardian -->
			</effect>
		</effects>
	</skill>
	<skill id="13346" toLevel="1" name="Seal Agathion Tersi's Light">
		<!-- Releases the summoned agathion. -->
		<icon>icon.etc_unsummon_aga_agit_i01</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>65</magicLevel>
		<effects>
			<effect name="UnsummonAgathion" />
		</effects>
	</skill>
	<skill id="13347" toLevel="1" name="Tersi's Hand">
		<!-- Pushes back a shard of light with Tersi's Hand. -->
		<icon>icon.skill13347</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>SIGNAL_A</abnormalType>
		<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>100</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>700</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<conditions>
			<condition name="OpPeacezone" />
			<condition name="OpTargetNpc">
				<npcIds>
					<item>13349</item>
				</npcIds>
			</condition>
		</conditions>
	</skill>
	<skill id="13348" toLevel="1" name="Hand">
		<icon>icon.skill13347</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>200</coolTime>
		<effectPoint>100</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<conditions>
			<condition name="OpPeacezone" />
		</conditions>
	</skill>
	<skill id="13349" toLevel="1" name="R-grade Talisman - Damage Reflection Resistance (Active)">
		<!-- For 30 sec., Damage Reflection Resistance +10, when the talisman is equipped. -->
		<icon>icon.r85_talisman_md_up_passive</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DamageShieldResist">
				<amount>10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="13350" toLevel="1" name="R-grade Talisman - Lethal Strike Resistance (Active)">
		<!-- For 15 sec., Lethal Strike Resistance +30, when the talisman is equipped. -->
		<icon>icon.r85_talisman_md_up_passive</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="InstantKillResist">
				<amount>90</amount>
			</effect>
		</effects>
	</skill>
	<skill id="13351" toLevel="1" name="Message">
		<!-- Displays the number of received and remaining gifts. The gift delivery time is reset every day at 6:30 a.m. (server time). -->
		<icon>icon.skill5239</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>15000</reuseDelay>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="13352" toLevel="1" name="Head Accessory: Weight Limit">
		<!-- A head accessory that increases weight limit. -->
		<icon>icon.Accessory_angel_circlet_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="WeightLimit">
				<amount>2000</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13353" toLevel="1" name="R-grade Talisman - M. Def. (Active)">
		<!-- M. Def. +63, when the talisman is equipped. -->
		<icon>icon.r85_talisman_md_up_active</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="MagicalDefence">
				<amount>63</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13354" toLevel="1" name="PA Talisman - M. Def.">
		<!-- M. Def. +21, when equipped. -->
		<icon>icon.r85_talisman_md_up_passive</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>21</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13355" toLevel="1" name="PA Talisman - M. Atk. (Active)">
		<!-- M. Atk. +111, when the talisman is equipped. -->
		<icon>icon.r85_talisman_ma_up_active</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitCancelTime>500</hitCancelTime>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="MagicalAttack">
				<amount>111</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13356" toLevel="1" name="PA Talisman - M. Atk.">
		<!-- Increases M. Atk. by 37 when equipped. -->
		<icon>icon.r85_talisman_ma_up_passive</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>37</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13357" toLevel="1" name="PA Talisman - P. Atk. (Active)">
		<!-- P. Atk. +111, when the talisman is equipped. -->
		<icon>icon.r85_talisman_pa_up_active</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PhysicalAttack">
				<amount>111</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13358" toLevel="1" name="PA Talisman - P. Atk.">
		<!-- P. Atk. +37, when equipped. -->
		<icon>icon.r85_talisman_pa_up_passive</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>37</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13359" toLevel="1" name="PA Talisman - P. Def. (Active)">
		<!-- P. Def. +114, when the talisman is equipped. -->
		<icon>icon.r85_talisman_pd_up_active</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PhysicalDefence">
				<amount>114</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13360" toLevel="1" name="PA Talisman - P. Def.">
		<!-- P. Def. +38, when equipped. -->
		<icon>icon.r85_talisman_pd_up_passive</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>38</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13361" toLevel="1" name="PA Talisman - Max CP (Active)">
		<!-- Max CP +297, when the talisman is equipped. -->
		<icon>icon.r85_talisman_cp_up_active</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="MaxCp">
				<amount>279</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13362" toLevel="1" name="PA Talisman - Max CP">
		<!-- Increases Max CP by 99 when equipped. -->
		<icon>icon.r85_talisman_cp_up_passive</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MaxCp">
				<amount>99</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13363" toLevel="1" name="PA Talisman - Max HP (Active)">
		<!-- Max HP +657, when the talisman is equipped. -->
		<icon>icon.r85_talisman_hp_up_active</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="MaxHp">
				<amount>657</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13364" toLevel="1" name="PA Talisman - Max HP">
		<!-- Increases Max HP by 219 when equipped. -->
		<icon>icon.r85_talisman_hp_up_passive</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MaxHp">
				<amount>219</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13365" toLevel="1" name="PA Talisman - Max MP (Active)">
		<!-- Max MP +327, when the talisman is equipped. -->
		<icon>icon.r85_talisman_mp_up_active</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="MaxMp">
				<amount>327</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13366" toLevel="1" name="PA Talisman - Max MP">
		<!-- Increases Max MP by 119 when equipped. -->
		<icon>icon.r85_talisman_mp_up_passive</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>119</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13367" toLevel="1" name="R-grade Talisman - Half-kill/ Lethal Strike Resistance (Active)">
		<!-- Half-lethal/ Lethal Strike Resistance +30, when the talisman is equipped. -->
		<icon>icon.r85_talisman_md_up_passive</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="InstantKillResist">
				<amount>30</amount>
			</effect>
		</effects>
	</skill>
	<skill id="13368" toLevel="1" name="R-grade Talisman - Half-kill/ Lethal Strike Resistance">
		<!-- Increases Half-kill/ Lethal Strike Resistance by 10 when a talisman is equipped. -->
		<icon>icon.r85_talisman_md_up_passive</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="InstantKillResist">
				<amount>10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="13369" toLevel="1" name="Pumpkin Ring - Warrior">
		<!-- Critical Damage for basic attacks +15%, P. Accuracy +2. -->
		<icon>icon.accessory_ring_of_gourd_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>75</magicLevel>
		<effects>
			<effect name="CriticalDamage">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Accuracy">
				<amount>2</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13370" toLevel="1" name="Pumpkin Ring - Wizard">
		<!-- M. Skill Critical Rate +2%, M. Accuracy +2. -->
		<icon>icon.accessory_ring_of_gourd_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>75</magicLevel>
		<effects>
			<effect name="MagicCriticalRate">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicAccuracy">
				<amount>2</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13371" toLevel="1" name="Squash Earring (Warrior)">
		<!-- Atk. Spd. +4%, Speed +5. -->
		<icon>icon.accessory_earring_of_gourd_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>75</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>4</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13372" toLevel="1" name="Squash Earring (Wizard)">
		<!-- Increases Casting Spd. by 4% and Speed by 5. -->
		<icon>icon.accessory_earring_of_gourd_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>75</magicLevel>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>4</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13373" toLevel="1" name="Squash Necklace">
		<!-- Stupor/ Confusion/ Infection Atk. Rate and Resistance +20, Skill Cooldown -5%, Skill MP Consumption -5%. -->
		<icon>icon.accessory_necklace_of_gourd_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>75</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<BLEED>20</BLEED>
				<SHOCK>20</SHOCK>
				<POISON>20</POISON>
				<PARALYZE>20</PARALYZE>
				<SLEEP>20</SLEEP>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="13374" toLevel="1" name="Circlet of Earthquake">
		<!-- Earth Resistance +60. -->
		<icon>icon.armor_leather_helmet_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>60</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13375" toLevel="1" name="Summon Agathion - XP Bottle">
		<!-- Summons Agathion - XP Bottle. Consumes 10 MP upon use. Can be used by main classes Lv. 85 or above. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>85</minLevel>
			</condition>
			<condition name="OpMainjob" />
		</conditions>
	</skill>
	<skill id="13376" toLevel="1" name="XP Bottle's Divine Power">
		<!-- When XP is acquired while receiving divine power, you can obtain an Agathion's gift. -->
		<icon>icon.exp_bottle_agathion</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>EXP_BOTTLE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="13377" toLevel="2" name="XP Scroll: 50,000">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>76</minLevel>
			</condition>
			<condition name="OpAlignment">
				<affectType>CASTER</affectType>
				<alignment>LAWFUL</alignment>
			</condition>
			<condition name="OpSubjob" />
		</conditions>
	</skill>
	<skill id="13378" toLevel="1" name="Enhanced Istina's Bracelet">
		<!-- Unlocks 5 talisman slots. CON +1, MEN +1. -->
		<icon>icon.istina_bangel</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>216</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="TalismanSlot">
				<slots>5</slots>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13379" toLevel="1" name="Enhanced Octavis' Bracelet">
		<!-- Unlocks 5 talisman slots. DEX +1, WIT +1. -->
		<icon>icon.octavis_bangel</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>216</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="TalismanSlot">
				<slots>5</slots>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>WIT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13380" toLevel="1" name="Summon Agathion - XP Bottle">
		<!-- Summons Agathion - XP Bottle. Consumes 5 magic points. -->
		<icon>icon.etc_unsummon_aga_agit_i01</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="13381" toLevel="1" name="Rabbit Ears Head Accessory - Campaign">
		<!-- STR +3, DEX +1, CON +1, P./ M. Evasion +1 -->
		<icon>icon.accessory_rabbit_ear_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="13382" toLevel="1" name="Angel Circlet Head Accessory - Campaign">
		<!-- INT +3, WIT +1, MEN +1, P. Debuff Resistance +1, M. Debuff Resistance +1. -->
		<icon>icon.Accessary_angel_circlet_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="13383" toLevel="1" name="Sealing Agathion">
		<!-- When the Agathion Bracelet is un-equipped, the summoned Agathion is sealed, and for 10 sec., cannot receive the XP Bottle's Divine Power. -->
		<icon>icon.exp_bottle_agathion</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>EXP_BOTTLE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="13384" toLevel="1" name="Talisman of Infinity">
		<!-- Powers up Talisman of Infinity. -->
		<icon>icon.accessory_immortal_talisman_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>SEED_TALISMAN1</abnormalType>
		<abnormalVisualEffect>SEED_TALISMAN1</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockActionUseSkill>true</blockActionUseSkill>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<specialLevel>-2</specialLevel>
	</skill>
	<skill id="13385" toLevel="1" name="Talisman of Destruction">
		<!-- Powers up Talisman of Destruction. -->
		<icon>icon.accessory_destruction_talisman_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>SEED_TALISMAN1</abnormalType>
		<abnormalVisualEffect>SEED_TALISMAN2</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockActionUseSkill>true</blockActionUseSkill>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<specialLevel>-2</specialLevel>
	</skill>
	<skill id="13386" toLevel="1" name="Talisman of Annihilation">
		<!-- Powers up Talisman of Annihilation. -->
		<icon>icon.accessory_extermination_talisman_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>SEED_TALISMAN1</abnormalType>
		<abnormalVisualEffect>SEED_TALISMAN3</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockActionUseSkill>true</blockActionUseSkill>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<specialLevel>-2</specialLevel>
	</skill>
	<skill id="13387" toLevel="1" name="Talisman of Hellfire">
		<!-- Imbues with power of Talisman of Hellfire. -->
		<icon>icon.accessory_hellfire_talisman_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>SEED_TALISMAN1</abnormalType>
		<abnormalVisualEffect>SEED_TALISMAN4</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockActionUseSkill>true</blockActionUseSkill>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<specialLevel>-2</specialLevel>
	</skill>
	<skill id="13388" toLevel="1" name="Talisman of Desire">
		<!-- Powers up Talisman of Desire. -->
		<icon>icon.accessory_ocean_talisman_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>SEED_TALISMAN1</abnormalType>
		<abnormalVisualEffect>SEED_TALISMAN5</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockActionUseSkill>true</blockActionUseSkill>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<specialLevel>-2</specialLevel>
	</skill>
	<skill id="13389" toLevel="1" name="Talisman of Longing">
		<!-- Powers up Talisman of Longing. -->
		<icon>icon.accessory_longing_talisman_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>6</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>SEED_TALISMAN1</abnormalType>
		<abnormalVisualEffect>SEED_TALISMAN6</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockActionUseSkill>true</blockActionUseSkill>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<specialLevel>-2</specialLevel>
	</skill>
	<skill id="13390" toLevel="1" name="Unequip Talisman of Infinity">
		<!-- Talisman of Infinity is no longer active. -->
		<icon>icon.accessory_immortal_talisman_i01</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<trait>HOLD</trait>
		<effects>
			<effect name="DispelBySlot">
				<dispel>SEED_TALISMAN1,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="13391" toLevel="1" name="Unequip Talisman of Destruction">
		<!-- Talisman of Destruction is no longer active. -->
		<icon>icon.accessory_destruction_talisman_i01</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<trait>HOLD</trait>
		<effects>
			<effect name="DispelBySlot">
				<dispel>SEED_TALISMAN1,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="13392" toLevel="1" name="Unequip Talisman of Annihilation">
		<!-- Talisman of Annihilation is no longer active. -->
		<icon>icon.accessory_extermination_talisman_i01</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<trait>HOLD</trait>
		<effects>
			<effect name="DispelBySlot">
				<dispel>SEED_TALISMAN1,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="13393" toLevel="1" name="Unequip Talisman of Hellfire">
		<!-- Power of Talisman of Hellfire fades. -->
		<icon>icon.accessory_hellfire_talisman_i01</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<trait>HOLD</trait>
		<effects>
			<effect name="DispelBySlot">
				<dispel>SEED_TALISMAN1,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="13394" toLevel="1" name="Unequip Talisman of Desire">
		<!-- Talisman of Desire is no longer active. -->
		<icon>icon.accessory_ocean_talisman_i01</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<trait>HOLD</trait>
		<effects>
			<effect name="DispelBySlot">
				<dispel>SEED_TALISMAN1,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="13395" toLevel="1" name="Unequip Talisman of Longing">
		<!-- Talisman of Longing is no longer active. -->
		<icon>icon.accessory_longing_talisman_i01</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<trait>HOLD</trait>
		<effects>
			<effect name="DispelBySlot">
				<dispel>SEED_TALISMAN1,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="13396" toLevel="1" name="Rabbit Ears: STR">
		<!-- STR +1 -->
		<icon>icon.accessory_rabbit_ear_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13397" toLevel="1" name="Rabbit Ears: DEX">
		<!-- DEX +1 -->
		<icon>icon.accessory_rabbit_ear_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>DEX</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13398" toLevel="1" name="Rabbit Ears: WIT">
		<!-- WIT +1 -->
		<icon>icon.accessory_rabbit_ear_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>WIT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13399" toLevel="1" name="Rabbit Ears: INT">
		<!-- INT +1 -->
		<icon>icon.accessory_rabbit_ear_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
		</effects>
	</skill>
</list>
