<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="4400" toLevel="3" name="Acumen">
		<!-- Level 1: Temporarily increases Casting Spd. Effect 1. -->
		<!-- Level 2: Temporarily increases Casting Spd. Effect 2. -->
		<!-- Level 3: Temporarily increases Casting Spd. Effect 3. -->
		<icon>icon.skill1085</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">3</value>
			<value level="3">4</value>
		</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>CASTING_TIME_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">15</value>
					<value level="2">23</value>
					<value level="3">30</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4401" toLevel="3" name="Empower">
		<!-- Level 1: Temporarily increases M. Atk. Effect 1. -->
		<!-- Level 2: Temporarily increases M. Atk. Effect 2. -->
		<!-- Level 3: Temporarily increases M. Atk. Effect 3. -->
		<icon>icon.skill1059</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">3</value>
			<value level="3">4</value>
		</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>MA_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">55</value>
					<value level="2">65</value>
					<value level="3">75</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4402" toLevel="2" name="Haste">
		<!-- Level 1: Temporarily increases Atk. Spd. Effect 1. -->
		<!-- Level 2: Temporarily increases Atk. Spd. Effect 2. -->
		<icon>icon.skill1086</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">3</value>
		</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>ATTACK_TIME_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">15</value>
					<value level="2">33</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4403" toLevel="3" name="Guidance">
		<!-- Level 1: Temporarily increases P. Accuracy. Effect 1. -->
		<!-- Level 2: Temporarily increases P. Accuracy. Effect 2. -->
		<!-- Level 3: Temporarily increases P. Accuracy. Effect 3. -->
		<icon>icon.skill1240</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">3</value>
			<value level="3">4</value>
		</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>HIT_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="Accuracy">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4404" toLevel="3" name="Focus">
		<!-- Level 1: Temporarily increases Critical Rate for basic attacks. Effect 1. -->
		<!-- Level 2: Temporarily increases Critical Rate for basic attacks. Effect 2. -->
		<!-- Level 3: Temporarily increases Critical Rate for basic attacks. Effect 3. -->
		<icon>icon.skill1077</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">3</value>
			<value level="3">4</value>
		</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>CRITICAL_PROB_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="CriticalRate">
				<amount>
					<value level="1">20</value>
					<value level="2">25</value>
					<value level="3">30</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4405" toLevel="3" name="Death Whisper">
		<!-- Level 1: Temporarily increases Critical Damage for basic attacks. Effect 1. -->
		<!-- Level 2: Temporarily increases Critical Damage for basic attacks. Effect 2. -->
		<!-- Level 3: Temporarily increases Critical Damage for basic attacks. Effect 3. -->
		<icon>icon.skill1242</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">3</value>
			<value level="3">4</value>
		</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>CRITICAL_DMG_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">25</value>
					<value level="2">30</value>
					<value level="3">35</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4406" toLevel="3" name="Agility">
		<!-- Level 1: Temporarily increases P. Evasion. Effect 1. -->
		<!-- Level 2: Temporarily increases P. Evasion. Effect 2. -->
		<!-- Level 3: Temporarily increases P. Evasion. Effect 3. -->
		<icon>icon.skill1087</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">3</value>
			<value level="3">4</value>
		</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>AVOID_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4407" toLevel="2" name="Ordinary Monster">
		<icon>
			<value level="1">icon.skill0000</value>
			<value level="2">icon.skill4407</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4408" toLevel="20" name="HP x1">
		<icon>
			<value level="1">icon.skill0000</value>
			<value level="2">icon.skill0000</value>
			<value level="3">icon.skill0000</value>
			<value level="4">icon.skill0000</value>
			<value level="5">icon.skill0000</value>
			<value level="6">icon.skill0000</value>
			<value level="7">icon.skill0000</value>
			<value level="8">icon.skill4381</value>
			<value level="9">icon.skill4311</value>
			<value level="10">icon.skill4303</value>
			<value level="11">icon.skill4304</value>
			<value level="12">icon.skill4305</value>
			<value level="13">icon.skill4306</value>
			<value level="14">icon.skill4307</value>
			<value level="15">icon.skill4308</value>
			<value level="16">icon.skill4309</value>
			<value level="17">icon.skill4310</value>
			<value level="18">icon.skill4408_x10</value>
			<value level="19">icon.skill4408_x11</value>
			<value level="20">icon.skill4408_x12</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="HpRegen">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">21</value>
					<value level="4">33</value>
					<value level="5">46</value>
					<value level="6">61</value>
					<value level="7">77</value>
					<value level="8">-75</value>
					<value level="9">-50</value>
					<value level="10">100</value>
					<value level="11">200</value>
					<value level="12">300</value>
					<value level="13">400</value>
					<value level="14">500</value>
					<value level="15">600</value>
					<value level="16">700</value>
					<value level="17">800</value>
					<value level="18">900</value>
					<value level="19">1000</value>
					<value level="20">1100</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">21</value>
					<value level="4">33</value>
					<value level="5">46</value>
					<value level="6">61</value>
					<value level="7">77</value>
					<value level="8">-75</value>
					<value level="9">-50</value>
					<value level="10">100</value>
					<value level="11">200</value>
					<value level="12">300</value>
					<value level="13">400</value>
					<value level="14">500</value>
					<value level="15">600</value>
					<value level="16">700</value>
					<value level="17">800</value>
					<value level="18">900</value>
					<value level="19">1000</value>
					<value level="20">1100</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4409" toLevel="20" name="MP Increase (1x)">
		<icon>
			<value level="1">icon.skill0000</value>
			<value level="2">icon.skill0000</value>
			<value level="3">icon.skill0000</value>
			<value level="4">icon.skill0000</value>
			<value level="5">icon.skill0000</value>
			<value level="6">icon.skill0000</value>
			<value level="7">icon.skill0000</value>
			<value level="8">icon.skill4381</value>
			<value level="9">icon.skill4311</value>
			<value level="10">icon.skill4303</value>
			<value level="11">icon.skill4304</value>
			<value level="12">icon.skill4305</value>
			<value level="13">icon.skill4306</value>
			<value level="14">icon.skill4307</value>
			<value level="15">icon.skill4308</value>
			<value level="16">icon.skill4309</value>
			<value level="17">icon.skill4310</value>
			<value level="18">icon.skill4409_x10</value>
			<value level="19">icon.skill4409_x11</value>
			<value level="20">icon.skill4409_x12</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">21</value>
					<value level="4">33</value>
					<value level="5">46</value>
					<value level="6">61</value>
					<value level="7">77</value>
					<value level="8">-75</value>
					<value level="9">-50</value>
					<value level="10">100</value>
					<value level="11">200</value>
					<value level="12">300</value>
					<value level="13">400</value>
					<value level="14">500</value>
					<value level="15">600</value>
					<value level="16">700</value>
					<value level="17">800</value>
					<value level="18">900</value>
					<value level="19">1000</value>
					<value level="20">1100</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">21</value>
					<value level="4">33</value>
					<value level="5">46</value>
					<value level="6">61</value>
					<value level="7">77</value>
					<value level="8">-75</value>
					<value level="9">-50</value>
					<value level="10">100</value>
					<value level="11">200</value>
					<value level="12">300</value>
					<value level="13">400</value>
					<value level="14">500</value>
					<value level="15">600</value>
					<value level="16">700</value>
					<value level="17">800</value>
					<value level="18">900</value>
					<value level="19">1000</value>
					<value level="20">1100</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4410" toLevel="22" name="Extremely Weak P. Atk.">
		<icon>
			<value level="1">icon.skill0141</value>
			<value level="2">icon.skill0141</value>
			<value level="3">icon.skill0141</value>
			<value level="4">icon.skill0141</value>
			<value level="5">icon.skill0141</value>
			<value level="6">icon.skill0141</value>
			<value level="7">icon.skill0141</value>
			<value level="8">icon.skill0141</value>
			<value level="9">icon.skill0141</value>
			<value level="10">icon.skill0141</value>
			<value level="11">icon.skill0000</value>
			<value level="12">icon.skill0141</value>
			<value level="13">icon.skill0141</value>
			<value level="14">icon.skill0141</value>
			<value level="15">icon.skill0141</value>
			<value level="16">icon.skill0141</value>
			<value level="17">icon.skill0141</value>
			<value level="18">icon.skill0141</value>
			<value level="19">icon.skill0141</value>
			<value level="20">icon.skill0141</value>
			<value level="21">icon.skill0141</value>
			<value level="22">icon.skill4410_max</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">-61</value>
					<value level="2">-57</value>
					<value level="3">-53</value>
					<value level="4">-48</value>
					<value level="5">-43</value>
					<value level="6">-37</value>
					<value level="7">-31</value>
					<value level="8">-24</value>
					<value level="9">-17</value>
					<value level="10">-9</value>
					<value level="11">0</value>
					<value level="12">10</value>
					<value level="13">21</value>
					<value level="14">33</value>
					<value level="15">46</value>
					<value level="16">61</value>
					<value level="17">77</value>
					<value level="18">94</value>
					<value level="19">114</value>
					<value level="20">135</value>
					<value level="21">159</value>
					<value level="22">900</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4411" toLevel="22" name="Extremely Weak M. Atk.">
		<icon>
			<value level="1">icon.skill4411_normal</value>
			<value level="2">icon.skill4411_normal</value>
			<value level="3">icon.skill4411_normal</value>
			<value level="4">icon.skill4411_normal</value>
			<value level="5">icon.skill4411_normal</value>
			<value level="6">icon.skill4411_normal</value>
			<value level="7">icon.skill4411_normal</value>
			<value level="8">icon.skill4411_normal</value>
			<value level="9">icon.skill4411_normal</value>
			<value level="10">icon.skill4411_normal</value>
			<value level="11">icon.skill0000</value>
			<value level="12">icon.skill4411_normal</value>
			<value level="13">icon.skill4411_normal</value>
			<value level="14">icon.skill4411_normal</value>
			<value level="15">icon.skill4411_normal</value>
			<value level="16">icon.skill4411_normal</value>
			<value level="17">icon.skill4411_normal</value>
			<value level="18">icon.skill4411_normal</value>
			<value level="19">icon.skill4411_normal</value>
			<value level="20">icon.skill4411_normal</value>
			<value level="21">icon.skill4411_normal</value>
			<value level="22">icon.skill4411_max</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">-85</value>
					<value level="2">-82</value>
					<value level="3">-78</value>
					<value level="4">-73</value>
					<value level="5">-68</value>
					<value level="6">-61</value>
					<value level="7">-53</value>
					<value level="8">-43</value>
					<value level="9">-31</value>
					<value level="10">-17</value>
					<value level="11">0</value>
					<value level="12">21</value>
					<value level="13">46</value>
					<value level="14">77</value>
					<value level="15">114</value>
					<value level="16">159</value>
					<value level="17">213</value>
					<value level="18">279</value>
					<value level="19">359</value>
					<value level="20">455</value>
					<value level="21">572</value>
					<value level="22">9900</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4412" toLevel="22" name="Extremely Weak P. Def.">
		<icon>
			<value level="1">icon.skill0142</value>
			<value level="2">icon.skill0142</value>
			<value level="3">icon.skill0142</value>
			<value level="4">icon.skill0142</value>
			<value level="5">icon.skill0142</value>
			<value level="6">icon.skill0142</value>
			<value level="7">icon.skill0142</value>
			<value level="8">icon.skill0142</value>
			<value level="9">icon.skill0142</value>
			<value level="10">icon.skill0142</value>
			<value level="11">icon.skill0000</value>
			<value level="12">icon.skill0142</value>
			<value level="13">icon.skill0142</value>
			<value level="14">icon.skill0142</value>
			<value level="15">icon.skill0142</value>
			<value level="16">icon.skill0142</value>
			<value level="17">icon.skill0142</value>
			<value level="18">icon.skill0142</value>
			<value level="19">icon.skill0142</value>
			<value level="20">icon.skill0142</value>
			<value level="21">icon.skill0142</value>
			<value level="22">icon.skill4412_new</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">-61</value>
					<value level="2">-57</value>
					<value level="3">-53</value>
					<value level="4">-48</value>
					<value level="5">-43</value>
					<value level="6">-37</value>
					<value level="7">-31</value>
					<value level="8">-24</value>
					<value level="9">-17</value>
					<value level="10">-9</value>
					<value level="11">0</value>
					<value level="12">10</value>
					<value level="13">21</value>
					<value level="14">33</value>
					<value level="15">46</value>
					<value level="16">61</value>
					<value level="17">77</value>
					<value level="18">94</value>
					<value level="19">114</value>
					<value level="20">135</value>
					<value level="21">159</value>
					<value level="22">900</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4413" toLevel="22" name="Extremely Weak M. Def.">
		<icon>
			<value level="1">icon.skill4413_normal</value>
			<value level="2">icon.skill4413_normal</value>
			<value level="3">icon.skill4413_normal</value>
			<value level="4">icon.skill4413_normal</value>
			<value level="5">icon.skill4413_normal</value>
			<value level="6">icon.skill4413_normal</value>
			<value level="7">icon.skill4413_normal</value>
			<value level="8">icon.skill4413_normal</value>
			<value level="9">icon.skill4413_normal</value>
			<value level="10">icon.skill4413_normal</value>
			<value level="11">icon.skill0000</value>
			<value level="12">icon.skill4413_normal</value>
			<value level="13">icon.skill4413_normal</value>
			<value level="14">icon.skill4413_normal</value>
			<value level="15">icon.skill4413_normal</value>
			<value level="16">icon.skill4413_normal</value>
			<value level="17">icon.skill4413_normal</value>
			<value level="18">icon.skill4413_normal</value>
			<value level="19">icon.skill4413_normal</value>
			<value level="20">icon.skill4413_normal</value>
			<value level="21">icon.skill4413_normal</value>
			<value level="22">icon.skill4413_max</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">-61</value>
					<value level="2">-57</value>
					<value level="3">-53</value>
					<value level="4">-48</value>
					<value level="5">-43</value>
					<value level="6">-37</value>
					<value level="7">-31</value>
					<value level="8">-24</value>
					<value level="9">-17</value>
					<value level="10">-9</value>
					<value level="11">0</value>
					<value level="12">10</value>
					<value level="13">21</value>
					<value level="14">33</value>
					<value level="15">46</value>
					<value level="16">61</value>
					<value level="17">77</value>
					<value level="18">94</value>
					<value level="19">114</value>
					<value level="20">135</value>
					<value level="21">159</value>
					<value level="22">900</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4414" toLevel="3" name="Heavy Armor">
		<!-- Level 1: High P. Def. and low Evasion. -->
		<!-- Level 2: High P. Def. and low Evasion. -->
		<!-- Level 3: Weak P. Def. and strong Evasion. -->
		<icon>
			<value level="1">icon.skill4312</value>
			<value level="2">icon.skill0000</value>
			<value level="3">icon.skill4313</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">15</value>
					<value level="2">0</value>
					<value level="3">-15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">-10</value>
					<value level="2">0</value>
					<value level="3">10</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4415" toLevel="26" name="Bare Hands">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">38</value>
					<value level="3">0</value>
					<value level="4">38</value>
					<value level="5">0</value>
					<value level="6">38</value>
					<value level="7">-13</value>
					<value level="8">21</value>
					<value level="9">122</value>
					<value level="10">150</value>
					<value level="11">0</value>
					<value level="12">38</value>
					<value level="13">16</value>
					<value level="14">62</value>
					<value level="15">16</value>
					<value level="16">62</value>
					<value level="17">16</value>
					<value level="18">62</value>
					<value level="19">16</value>
					<value level="20">62</value>
					<value level="21">8</value>
					<value level="22">62</value>
					<value level="23">-7</value>
					<value level="24">62</value>
					<value level="25">38</value>
					<value level="26">62</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">-29</value>
					<value level="3">0</value>
					<value level="4">-29</value>
					<value level="5">0</value>
					<value level="6">-29</value>
					<value level="7">14</value>
					<value level="8">-18</value>
					<value level="9">-11</value>
					<value level="10">-36</value>
					<value level="11">0</value>
					<value level="12">-29</value>
					<value level="13">-15</value>
					<value level="14">-39</value>
					<value level="15">-15</value>
					<value level="16">-39</value>
					<value level="17">-15</value>
					<value level="18">-39</value>
					<value level="19">-15</value>
					<value level="20">-39</value>
					<value level="21">-8</value>
					<value level="22">-39</value>
					<value level="23">7</value>
					<value level="24">-39</value>
					<value level="25">-38</value>
					<value level="26">-39</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4416" toLevel="27" name="Undead">
		<!-- Level 1: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. -->
		<!-- Level 2: The common name for the biotechnological items of the Magic and Giants' ages. Their magic attack is generally strong, and they sometimes use high-level spells, like teleportation. -->
		<!-- Level 3: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. -->
		<!-- Level 4: These animals are usually hunted by humanoids. They sometimes attack first, but only to defend themselves or their territory. -->
		<!-- Level 5: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. -->
		<!-- Level 6: They have two arms, two legs, and they walk upright. Culture and communal life vary from race to race. -->
		<!-- Level 7: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. -->
		<!-- Level 8: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. -->
		<!-- Level 9: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. -->
		<!-- Level 10: This word refers to True Dragons, the most powerful of all evil creatures spawned by Shillien. Most of them look like winged reptiles that can fly and breathe their elemental energy from their mouth. -->
		<!-- Level 11: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. -->
		<!-- Level 12: Bugs, spiders and worms that survived due to their highly refined instincts. Some of them have evolved even higher than common humanoids. -->
		<!-- Level 13: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. -->
		<!-- Level 14: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. -->
		<!-- Level 15: This water race worships Eva and love peace. They possess vast knowledge, but lack the will and strength to implement it. The original students of magic, they have since taught its principles to humans. -->
		<!-- Level 16: These Elves formed an alliance long ago and dedicated themselves to understanding the dark arts which were forbidden by their kin. Gradually they became darker in their appearance and personality as generations passed. They are now adept in the practice and usage of black magic and continue to worship Shillien's their God. -->
		<!-- Level 17: Created by Pa'agrio, the Orcs are the physically strongest of all the races. They worship the spirits of the past and have a very tribal culture. -->
		<!-- Level 18: Although unable to use magic, Dwarves are strong and good with their hands. They have sharp eyes and intelligent minds. Their business savvy is impressive, and they sometimes invent strange mechanical devices. -->
		<!-- Level 19: Creatures whose origin is uncertain or even unknown. -->
		<!-- Level 20: Creatures that are literally not living. -->
		<!-- Level 21: These massive Dwarf-made weapons are built to besiege castles. -->
		<!-- Level 22: The soldiers hired to protect castles; normally hired by a lord. -->
		<!-- Level 23: The soldiers hired to attack castles; normally hired by a lord with payment. -->
		<!-- Level 24: An unknown life form that has never been discovered before. -->
		<!-- Level 25: Battle race who have been sealed for a long time, and their origin is unknown. Their military-like classes and unique battle abilities cannot be copied by other races. -->
		<!-- Level 26: Followers of Sayha, these children of the wind were thrust into the Material Realm from their own world. Naturally curious, they are talented mana users. They are composed of the Surr faction and the Nann faction. -->
		<!-- Level 27: A secret organization with a grand conspiracy to control the power of Shillien to rule the world. The Embryo, whose power has long been growing in the dark shadow of history, begin their invasion of Aden after construction of Atelia Fortress. -->
		<icon>
			<value level="1">icon.skill4290</value>
			<value level="2">icon.skill4291</value>
			<value level="3">icon.skill4292</value>
			<value level="4">icon.skill4293</value>
			<value level="5">icon.skill4294</value>
			<value level="6">icon.skill4295</value>
			<value level="7">icon.skill4296</value>
			<value level="8">icon.skill4297</value>
			<value level="9">icon.skill4298</value>
			<value level="10">icon.skill4299</value>
			<value level="11">icon.skill4300</value>
			<value level="12">icon.skill4301</value>
			<value level="13">icon.skill4302</value>
			<value level="14">icon.skill4416_human</value>
			<value level="15">icon.skill4416_elf</value>
			<value level="16">icon.skill4416_darkelf</value>
			<value level="17">icon.skill4416_orc</value>
			<value level="18">icon.skill4416_dwarf</value>
			<value level="19">icon.skill4416_etc</value>
			<value level="20">icon.skill4416_none</value>
			<value level="21">icon.skill4416_siegeweapon</value>
			<value level="22">icon.skill4416_castleguard</value>
			<value level="23">icon.skill4416_mercenary</value>
			<value level="24">icon.skill4416_none</value>
			<value level="25">icon.skill4416_kamael</value>
			<value level="26">icon.skill_4416_ertheia</value>
			<value level="27">icon.skill4416_mercenary</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait"> <!-- TODO: Verify me! -->
				<CONSTRUCT_WEAKNESS>
					<value level="1">0</value>
					<value level="2">-15</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">0</value>
					<value level="16">0</value>
					<value level="17">0</value>
					<value level="18">0</value>
					<value level="19">0</value>
					<value level="20">0</value>
					<value level="21">0</value>
					<value level="22">0</value>
					<value level="23">0</value>
					<value level="24">0</value>
					<value level="25">0</value>
					<value level="26">0</value>
					<value level="27">0</value>
				</CONSTRUCT_WEAKNESS>
				<ANIMAL_WEAKNESS>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">-15</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">0</value>
					<value level="16">0</value>
					<value level="17">0</value>
					<value level="18">0</value>
					<value level="19">0</value>
					<value level="20">0</value>
					<value level="21">0</value>
					<value level="22">0</value>
					<value level="23">0</value>
					<value level="24">0</value>
					<value level="25">0</value>
					<value level="26">0</value>
					<value level="27">0</value>
				</ANIMAL_WEAKNESS>
				<PLANT_WEAKNESS>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">-15</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">0</value>
					<value level="16">0</value>
					<value level="17">0</value>
					<value level="18">0</value>
					<value level="19">0</value>
					<value level="20">0</value>
					<value level="21">0</value>
					<value level="22">0</value>
					<value level="23">0</value>
					<value level="24">0</value>
					<value level="25">0</value>
					<value level="26">0</value>
					<value level="27">0</value>
				</PLANT_WEAKNESS>
				<DRAGON_WEAKNESS>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">-15</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">0</value>
					<value level="16">0</value>
					<value level="17">0</value>
					<value level="18">0</value>
					<value level="19">0</value>
					<value level="20">0</value>
					<value level="21">0</value>
					<value level="22">0</value>
					<value level="23">0</value>
					<value level="24">0</value>
					<value level="25">0</value>
					<value level="26">0</value>
					<value level="27">0</value>
				</DRAGON_WEAKNESS>
				<DUAL>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">-15</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">0</value>
					<value level="16">0</value>
					<value level="17">0</value>
					<value level="18">0</value>
					<value level="19">0</value>
					<value level="20">0</value>
					<value level="21">0</value>
					<value level="22">0</value>
					<value level="23">0</value>
					<value level="24">0</value>
					<value level="25">0</value>
					<value level="26">0</value>
					<value level="27">0</value>
				</DUAL>
				<SHOCK>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">15</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">0</value>
					<value level="16">0</value>
					<value level="17">0</value>
					<value level="18">0</value>
					<value level="19">0</value>
					<value level="20">0</value>
					<value level="21">0</value>
					<value level="22">0</value>
					<value level="23">0</value>
					<value level="24">0</value>
					<value level="25">0</value>
					<value level="26">0</value>
					<value level="27">0</value>
				</SHOCK>
				<BEAST_WEAKNESS>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">-15</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">0</value>
					<value level="16">0</value>
					<value level="17">0</value>
					<value level="18">0</value>
					<value level="19">0</value>
					<value level="20">0</value>
					<value level="21">0</value>
					<value level="22">0</value>
					<value level="23">0</value>
					<value level="24">0</value>
					<value level="25">0</value>
					<value level="26">0</value>
					<value level="27">0</value>
				</BEAST_WEAKNESS>
				<BLUNT>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">-15</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">0</value>
					<value level="16">0</value>
					<value level="17">0</value>
					<value level="18">0</value>
					<value level="19">0</value>
					<value level="20">0</value>
					<value level="21">0</value>
					<value level="22">0</value>
					<value level="23">0</value>
					<value level="24">0</value>
					<value level="25">0</value>
					<value level="26">0</value>
					<value level="27">0</value>
				</BLUNT>
				<GIANT_WEAKNESS>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">-15</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">0</value>
					<value level="16">0</value>
					<value level="17">0</value>
					<value level="18">0</value>
					<value level="19">0</value>
					<value level="20">0</value>
					<value level="21">0</value>
					<value level="22">0</value>
					<value level="23">0</value>
					<value level="24">0</value>
					<value level="25">0</value>
					<value level="26">0</value>
					<value level="27">0</value>
				</GIANT_WEAKNESS>
				<BOW>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">-15</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">0</value>
					<value level="16">0</value>
					<value level="17">0</value>
					<value level="18">0</value>
					<value level="19">0</value>
					<value level="20">0</value>
					<value level="21">0</value>
					<value level="22">0</value>
					<value level="23">0</value>
					<value level="24">0</value>
					<value level="25">0</value>
					<value level="26">0</value>
					<value level="27">0</value>
				</BOW>
				<BUG_WEAKNESS>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">-15</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">0</value>
					<value level="16">0</value>
					<value level="17">0</value>
					<value level="18">0</value>
					<value level="19">0</value>
					<value level="20">0</value>
					<value level="21">0</value>
					<value level="22">0</value>
					<value level="23">0</value>
					<value level="24">0</value>
					<value level="25">0</value>
					<value level="26">0</value>
					<value level="27">0</value>
				</BUG_WEAKNESS>
				<SWORD>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">-15</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">0</value>
					<value level="16">0</value>
					<value level="17">0</value>
					<value level="18">0</value>
					<value level="19">0</value>
					<value level="20">0</value>
					<value level="21">0</value>
					<value level="22">0</value>
					<value level="23">0</value>
					<value level="24">0</value>
					<value level="25">0</value>
					<value level="26">0</value>
					<value level="27">0</value>
				</SWORD>
			</effect>
		</effects>
	</skill>
	<skill id="4417" toLevel="38" name="Animals">
		<!-- Level 1: Animals -->
		<!-- Level 2: Beasts -->
		<!-- Level 3: Beasts -->
		<!-- Level 4: Beasts -->
		<!-- Level 5: Beasts -->
		<!-- Level 6: Insects -->
		<!-- Level 7: Insects -->
		<!-- Level 8: Insects -->
		<!-- Level 9: Magical Creatures -->
		<!-- Level 10: Magical Creatures -->
		<!-- Level 11: Magical Creatures -->
		<!-- Level 12: Demons -->
		<!-- Level 13: Demons -->
		<!-- Level 14: Demons -->
		<!-- Level 15: Angels -->
		<!-- Level 16: Angels -->
		<!-- Level 17: Angels -->
		<!-- Level 18: Dragons -->
		<!-- Level 19: Spirits -->
		<!-- Level 20: Spirits -->
		<!-- Level 21: Spirits -->
		<!-- Level 22: Spirits -->
		<!-- Level 23: Spirits -->
		<!-- Level 24: Fairies -->
		<!-- Level 25: Giants -->
		<!-- Level 26: Humanoids -->
		<!-- Level 27: Humanoids -->
		<!-- Level 28: Humanoids -->
		<!-- Level 29: Humanoids -->
		<!-- Level 30: Humanoids -->
		<!-- Level 31: Humanoids -->
		<!-- Level 32: Humanoids -->
		<!-- Level 33: Plants -->
		<!-- Level 34: Undead -->
		<!-- Level 35: Undead -->
		<!-- Level 36: Undead -->
		<!-- Level 37: Undead -->
		<!-- Level 38: Undead -->
		<icon>
			<value level="1">icon.skill4293</value>
			<value level="2">icon.skill4292</value>
			<value level="3">icon.skill4292</value>
			<value level="4">icon.skill4292</value>
			<value level="5">icon.skill4292</value>
			<value level="6">icon.skill4301</value>
			<value level="7">icon.skill4301</value>
			<value level="8">icon.skill4301</value>
			<value level="9">icon.skill4291</value>
			<value level="10">icon.skill4291</value>
			<value level="11">icon.skill4291</value>
			<value level="12">icon.skill4298</value>
			<value level="13">icon.skill4298</value>
			<value level="14">icon.skill4298</value>
			<value level="15">icon.skill4297</value>
			<value level="16">icon.skill4297</value>
			<value level="17">icon.skill4297</value>
			<value level="18">icon.skill4299</value>
			<value level="19">icon.skill4296</value>
			<value level="20">icon.skill4296</value>
			<value level="21">icon.skill4296</value>
			<value level="22">icon.skill4296</value>
			<value level="23">icon.skill4296</value>
			<value level="24">icon.skill4302</value>
			<value level="25">icon.skill4300</value>
			<value level="26">icon.skill4295</value>
			<value level="27">icon.skill4295</value>
			<value level="28">icon.skill4295</value>
			<value level="29">icon.skill4295</value>
			<value level="30">icon.skill4295</value>
			<value level="31">icon.skill4295</value>
			<value level="32">icon.skill4295</value>
			<value level="33">icon.skill4294</value>
			<value level="34">icon.skill4290</value>
			<value level="35">icon.skill4290</value>
			<value level="36">icon.skill4290</value>
			<value level="37">icon.skill4290</value>
			<value level="38">icon.skill4290</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait"> <!-- TODO: Verify me! -->
				<BOW>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">-15</value>
					<value level="4">-15</value>
					<value level="5">-15</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">-15</value>
					<value level="9">0</value>
					<value level="10">15</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">0</value>
					<value level="16">0</value>
					<value level="17">0</value>
					<value level="18">0</value>
					<value level="19">0</value>
					<value level="20">0</value>
					<value level="21">0</value>
					<value level="22">0</value>
					<value level="23">0</value>
					<value level="24">0</value>
					<value level="25">0</value>
					<value level="26">0</value>
					<value level="27">0</value>
					<value level="28">0</value>
					<value level="29">0</value>
					<value level="30">0</value>
					<value level="31">0</value>
					<value level="32">0</value>
					<value level="33">0</value>
					<value level="34">0</value>
					<value level="35">0</value>
					<value level="36">15</value>
					<value level="37">0</value>
					<value level="38">0</value>
				</BOW>
				<BLUNT>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">-15</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">0</value>
					<value level="16">0</value>
					<value level="17">15</value>
					<value level="18">0</value>
					<value level="19">0</value>
					<value level="20">0</value>
					<value level="21">0</value>
					<value level="22">0</value>
					<value level="23">0</value>
					<value level="24">0</value>
					<value level="25">0</value>
					<value level="26">0</value>
					<value level="27">0</value>
					<value level="28">0</value>
					<value level="29">0</value>
					<value level="30">0</value>
					<value level="31">0</value>
					<value level="32">0</value>
					<value level="33">0</value>
					<value level="34">0</value>
					<value level="35">0</value>
					<value level="36">15</value>
					<value level="37">0</value>
					<value level="38">0</value>
				</BLUNT>
				<SLEEP>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">15</value>
					<value level="14">0</value>
					<value level="15">0</value>
					<value level="16">15</value>
					<value level="17">0</value>
					<value level="18">0</value>
					<value level="19">0</value>
					<value level="20">0</value>
					<value level="21">0</value>
					<value level="22">0</value>
					<value level="23">0</value>
					<value level="24">0</value>
					<value level="25">0</value>
					<value level="26">0</value>
					<value level="27">0</value>
					<value level="28">0</value>
					<value level="29">0</value>
					<value level="30">0</value>
					<value level="31">0</value>
					<value level="32">0</value>
					<value level="33">0</value>
					<value level="34">0</value>
					<value level="35">0</value>
					<value level="36">0</value>
					<value level="37">0</value>
					<value level="38">15</value>
				</SLEEP>
				<DUALDAGGER>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">0</value>
					<value level="16">0</value>
					<value level="17">0</value>
					<value level="18">0</value>
					<value level="19">0</value>
					<value level="20">0</value>
					<value level="21">0</value>
					<value level="22">0</value>
					<value level="23">0</value>
					<value level="24">0</value>
					<value level="25">0</value>
					<value level="26">0</value>
					<value level="27">0</value>
					<value level="28">0</value>
					<value level="29">0</value>
					<value level="30">0</value>
					<value level="31">0</value>
					<value level="32">0</value>
					<value level="33">0</value>
					<value level="34">0</value>
					<value level="35">0</value>
					<value level="36">15</value>
					<value level="37">0</value>
					<value level="38">0</value>
				</DUALDAGGER>
				<POISON>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">15</value>
					<value level="8">15</value>
					<value level="9">0</value>
					<value level="10">15</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">0</value>
					<value level="16">0</value>
					<value level="17">0</value>
					<value level="18">0</value>
					<value level="19">0</value>
					<value level="20">0</value>
					<value level="21">0</value>
					<value level="22">0</value>
					<value level="23">0</value>
					<value level="24">0</value>
					<value level="25">0</value>
					<value level="26">0</value>
					<value level="27">0</value>
					<value level="28">0</value>
					<value level="29">0</value>
					<value level="30">0</value>
					<value level="31">0</value>
					<value level="32">0</value>
					<value level="33">0</value>
					<value level="34">0</value>
					<value level="35">15</value>
					<value level="36">0</value>
					<value level="37">0</value>
					<value level="38">0</value>
				</POISON>
				<DAGGER>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">0</value>
					<value level="16">0</value>
					<value level="17">0</value>
					<value level="18">0</value>
					<value level="19">0</value>
					<value level="20">0</value>
					<value level="21">0</value>
					<value level="22">0</value>
					<value level="23">0</value>
					<value level="24">0</value>
					<value level="25">0</value>
					<value level="26">0</value>
					<value level="27">0</value>
					<value level="28">0</value>
					<value level="29">0</value>
					<value level="30">0</value>
					<value level="31">0</value>
					<value level="32">0</value>
					<value level="33">0</value>
					<value level="34">0</value>
					<value level="35">0</value>
					<value level="36">15</value>
					<value level="37">0</value>
					<value level="38">0</value>
				</DAGGER>
				<BLEED>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">15</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">0</value>
					<value level="16">0</value>
					<value level="17">0</value>
					<value level="18">0</value>
					<value level="19">0</value>
					<value level="20">0</value>
					<value level="21">0</value>
					<value level="22">0</value>
					<value level="23">0</value>
					<value level="24">0</value>
					<value level="25">0</value>
					<value level="26">0</value>
					<value level="27">0</value>
					<value level="28">0</value>
					<value level="29">0</value>
					<value level="30">0</value>
					<value level="31">0</value>
					<value level="32">0</value>
					<value level="33">0</value>
					<value level="34">0</value>
					<value level="35">15</value>
					<value level="36">0</value>
					<value level="37">0</value>
					<value level="38">0</value>
				</BLEED>
				<HOLD>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">0</value>
					<value level="16">0</value>
					<value level="17">0</value>
					<value level="18">0</value>
					<value level="19">0</value>
					<value level="20">0</value>
					<value level="21">0</value>
					<value level="22">0</value>
					<value level="23">0</value>
					<value level="24">0</value>
					<value level="25">0</value>
					<value level="26">0</value>
					<value level="27">0</value>
					<value level="28">0</value>
					<value level="29">0</value>
					<value level="30">0</value>
					<value level="31">0</value>
					<value level="32">0</value>
					<value level="33">0</value>
					<value level="34">0</value>
					<value level="35">0</value>
					<value level="36">0</value>
					<value level="37">15</value>
					<value level="38">0</value>
				</HOLD>
			</effect>
		</effects>
	</skill>
	<skill id="4418" toLevel="5" name="Fire Attribute">
		<!-- Unleashes an attack fortified with Fire. Resistant to Fire attacks. -->
		<icon>icon.etc_fire_crystal_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>10</amount>
				<attribute>FIRE</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="4419" toLevel="5" name="Water Attribute">
		<!-- Unleashes an attack fortified with Water. Resistant to Water attacks. -->
		<icon>icon.etc_water_crystal_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>10</amount>
				<attribute>WATER</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="4420" toLevel="5" name="Wind Attribute">
		<!-- Unleashes an attack fortified with Wind. Resistant to Wind attacks. -->
		<icon>icon.etc_wind_crystal_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>10</amount>
				<attribute>WIND</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="4421" toLevel="5" name="Earth Attribute">
		<!-- Unleashes an attack fortified with Earth. Resistant to Earth attacks. -->
		<icon>icon.etc_earth_crystal_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>10</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="4422" toLevel="5" name="Dark Attribute">
		<!-- Unleashes an attack fortified with Dark. Resistant to Dark attacks. -->
		<icon>icon.etc_unholy_crystal_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>10</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="4423" toLevel="5" name="Holy Attribute">
		<!-- Unleashes an attack fortified with Holy. Resistant to Holy attacks. -->
		<icon>icon.etc_holy_crystal_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>10</amount>
				<attribute>HOLY</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="4424" toLevel="5" name="Fist Weapon Resistance">
		<!-- Resistant to fist weapons. -->
		<icon>icon.skill4424</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<DUALFIST>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</DUALFIST>
			</effect>
		</effects>
	</skill>
	<skill id="4425" toLevel="5" name="Blunt Weapon Resistance">
		<!-- Resistance to blunt weapon attacks. -->
		<icon>icon.skill4425</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<BLUNT>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</BLUNT>
			</effect>
		</effects>
	</skill>
	<skill id="4426" toLevel="5" name="Dual Sword Resistance">
		<!-- Resistant to dual swords. -->
		<icon>icon.skill4426</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<DUAL>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</DUAL>
			</effect>
		</effects>
	</skill>
	<skill id="4427" toLevel="5" name="Sword Resistance">
		<!-- Resistant to Swords. -->
		<icon>icon.skill4427</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SWORD>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</SWORD>
			</effect>
		</effects>
	</skill>
	<skill id="4428" toLevel="5" name="Two-handed Weapon Resistance">
		<!-- Resistant to Two-handed Weapons. -->
		<icon>icon.skill4428</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4429" toLevel="5" name="Greater Fire Resistance">
		<!-- Very resistant to Fire. -->
		<icon>icon.skill4429</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">60</value>
					<value level="2">70</value>
					<value level="3">80</value>
					<value level="4">90</value>
					<value level="5">100</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="4430" toLevel="5" name="Greater Water Resistance">
		<!-- Very resistant to Water. -->
		<icon>icon.skill4430</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">60</value>
					<value level="2">70</value>
					<value level="3">80</value>
					<value level="4">90</value>
					<value level="5">100</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="4431" toLevel="5" name="Greater Wind Resistance">
		<!-- Very resistant to Wind. -->
		<icon>icon.skill4431</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">60</value>
					<value level="2">70</value>
					<value level="3">80</value>
					<value level="4">90</value>
					<value level="5">100</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="4432" toLevel="5" name="Greater Earth Resistance">
		<!-- Very resistant to Earth. -->
		<icon>icon.skill4432</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">60</value>
					<value level="2">70</value>
					<value level="3">80</value>
					<value level="4">90</value>
					<value level="5">100</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="4433" toLevel="5" name="High Holy Attribute Resistance">
		<!-- Enhanced Holy Resistance. -->
		<icon>icon.skill4433</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">60</value>
					<value level="2">70</value>
					<value level="3">80</value>
					<value level="4">90</value>
					<value level="5">100</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="4434" toLevel="5" name="Greater Dark Resistance">
		<!-- Very resistant to Dark. -->
		<icon>icon.skill4434</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">60</value>
					<value level="2">70</value>
					<value level="3">80</value>
					<value level="4">90</value>
					<value level="5">100</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="4435" toLevel="5" name="Greater Stun Resistance">
		<!-- Level 1: Increases Stun Resistance. -->
		<!-- Level 2: Highly resistant to Stun. -->
		<!-- Level 3: Highly resistant to Stun. -->
		<!-- Level 4: Highly resistant to Stun. -->
		<!-- Level 5: Stun Immunity -->
		<icon>icon.skill4435</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SHOCK>
					<value level="1">60</value>
					<value level="2">70</value>
					<value level="3">80</value>
					<value level="4">90</value>
					<value level="5">100</value>
				</SHOCK>
			</effect>
		</effects>
	</skill>
	<skill id="4436" toLevel="5" name="Greater Poison Resistance">
		<!-- Level 1: Resistant to Poison attack. -->
		<!-- Level 2: Highly resistant to Poison attack. -->
		<!-- Level 3: Highly resistant to Poison attack. -->
		<!-- Level 4: Highly resistant to Poison attack. -->
		<!-- Level 5: Poison Immunity -->
		<icon>icon.skill4436</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<POISON>
					<value level="1">60</value>
					<value level="2">70</value>
					<value level="3">80</value>
					<value level="4">90</value>
					<value level="5">100</value>
				</POISON>
			</effect>
		</effects>
	</skill>
	<skill id="4437" toLevel="5" name="Greater Bleed Resistance">
		<!-- Level 1: Resistant to Bleed. -->
		<!-- Level 2: Highly resistant to Bleed. -->
		<!-- Level 3: Highly resistant to Bleed. -->
		<!-- Level 4: Highly resistant to Bleed. -->
		<!-- Level 5: Bleed Immunity -->
		<icon>icon.skill4437</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<BLEED>
					<value level="1">60</value>
					<value level="2">70</value>
					<value level="3">80</value>
					<value level="4">90</value>
					<value level="5">100</value>
				</BLEED>
			</effect>
		</effects>
	</skill>
	<skill id="4438" toLevel="5" name="Greater Sleep Resistance">
		<!-- Level 1: Resistant to Sleep. -->
		<!-- Level 2: Highly resistant to Sleep. -->
		<!-- Level 3: Highly resistant to Sleep. -->
		<!-- Level 4: Highly resistant to Sleep. -->
		<!-- Level 5: Sleep Immunity -->
		<icon>icon.skill4286</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SLEEP>
					<value level="1">60</value>
					<value level="2">70</value>
					<value level="3">80</value>
					<value level="4">90</value>
					<value level="5">100</value>
				</SLEEP>
			</effect>
		</effects>
	</skill>
	<skill id="4439" toLevel="5" name="Greater Hold Resistance">
		<!-- Level 1: Resistant to Hold. -->
		<!-- Level 2: Highly resistant to Hold. -->
		<!-- Level 3: Highly resistant to Hold. -->
		<!-- Level 4: Highly resistant to Hold. -->
		<!-- Level 5: Hold Immunity -->
		<icon>icon.skill4288</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<HOLD>
					<value level="1">60</value>
					<value level="2">70</value>
					<value level="3">80</value>
					<value level="4">90</value>
					<value level="5">100</value>
				</HOLD>
			</effect>
		</effects>
	</skill>
	<skill id="4440" toLevel="5" name="Greater Paralysis Resistance">
		<!-- Level 1: Resistant to Paralyze attack. -->
		<!-- Level 2: Highly resistant to Paralyze attack. -->
		<!-- Level 3: Highly resistant to Paralyze attack. -->
		<!-- Level 4: Highly resistant to Paralyze attack. -->
		<!-- Level 5: Paralyze Immunity -->
		<icon>icon.skill4440</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<PARALYZE>
					<value level="1">60</value>
					<value level="2">70</value>
					<value level="3">80</value>
					<value level="4">90</value>
					<value level="5">100</value>
				</PARALYZE>
			</effect>
		</effects>
	</skill>
	<skill id="4441" toLevel="5" name="Greater Mental Resistance">
		<!-- Level 1: Resistant to Silence/ Fear. -->
		<!-- Level 2: Highly resistant to Silence/ Fear. -->
		<!-- Level 3: Highly resistant to Silence/ Fear. -->
		<!-- Level 4: Highly resistant to Silence/ Fear. -->
		<!-- Level 5: Silence/ Fear Immunity -->
		<icon>icon.skill4441</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<DERANGEMENT>
					<value level="1">60</value>
					<value level="2">70</value>
					<value level="3">80</value>
					<value level="4">90</value>
					<value level="5">100</value>
				</DERANGEMENT>
			</effect>
		</effects>
	</skill>
	<skill id="4442" toLevel="5" name="Greater Fist Weapon Resistance">
		<!-- Very resistant to fist weapons. -->
		<icon>icon.skill4442</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<DUALFIST>
					<value level="1">60</value>
					<value level="2">70</value>
					<value level="3">80</value>
					<value level="4">90</value>
					<value level="5">100</value>
				</DUALFIST>
			</effect>
		</effects>
	</skill>
	<skill id="4443" toLevel="5" name="Greater Blunt Weapon Resistance">
		<!-- Very resistant to blunts. -->
		<icon>icon.skill4443</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<BLUNT>
					<value level="1">60</value>
					<value level="2">70</value>
					<value level="3">80</value>
					<value level="4">90</value>
					<value level="5">100</value>
				</BLUNT>
			</effect>
		</effects>
	</skill>
	<skill id="4444" toLevel="5" name="Greater Bow/ Crossbow Resistance">
		<!-- Greatly increases Bow/ Crossbow Resistance. -->
		<icon>icon.skill4444</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<BOW>
					<value level="1">60</value>
					<value level="2">70</value>
					<value level="3">80</value>
					<value level="4">90</value>
					<value level="5">100</value>
				</BOW>
				<CROSSBOW>
					<value level="1">60</value>
					<value level="2">70</value>
					<value level="3">80</value>
					<value level="4">90</value>
					<value level="5">100</value>
				</CROSSBOW>
				<TWOHANDCROSSBOW>
					<value level="1">60</value>
					<value level="2">70</value>
					<value level="3">80</value>
					<value level="4">90</value>
					<value level="5">100</value>
				</TWOHANDCROSSBOW>
			</effect>
		</effects>
	</skill>
	<skill id="4445" toLevel="5" name="Greater Spear Resistance">
		<!-- Very resistant to spears. -->
		<icon>icon.skill4445</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<POLE>
					<value level="1">60</value>
					<value level="2">70</value>
					<value level="3">80</value>
					<value level="4">90</value>
					<value level="5">100</value>
				</POLE>
			</effect>
		</effects>
	</skill>
	<skill id="4446" toLevel="5" name="Greater Dual Sword Resistance">
		<!-- Very resistant to dual swords. -->
		<icon>icon.skill4446</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<DUAL>
					<value level="1">60</value>
					<value level="2">70</value>
					<value level="3">80</value>
					<value level="4">90</value>
					<value level="5">100</value>
				</DUAL>
			</effect>
		</effects>
	</skill>
	<skill id="4447" toLevel="5" name="Greater Sword Resistance">
		<!-- Very resistant to Swords. -->
		<icon>icon.skill4447</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SWORD>
					<value level="1">60</value>
					<value level="2">70</value>
					<value level="3">80</value>
					<value level="4">90</value>
					<value level="5">100</value>
				</SWORD>
			</effect>
		</effects>
	</skill>
	<skill id="4448" toLevel="5" name="Greater Dagger Resistance">
		<!-- Highly resistant to Daggers/ Rapiers. -->
		<icon>icon.skill4448</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<DAGGER>
					<value level="1">60</value>
					<value level="2">70</value>
					<value level="3">80</value>
					<value level="4">90</value>
					<value level="5">100</value>
				</DAGGER>
				<DUALDAGGER>
					<value level="1">60</value>
					<value level="2">70</value>
					<value level="3">80</value>
					<value level="4">90</value>
					<value level="5">100</value>
				</DUALDAGGER>
				<RAPIER>
					<value level="1">60</value>
					<value level="2">70</value>
					<value level="3">80</value>
					<value level="4">90</value>
					<value level="5">100</value>
				</RAPIER>
			</effect>
		</effects>
	</skill>
	<skill id="4449" toLevel="5" name="Greater Two-handed Weapon Resistance">
		<!-- Very resistant to Two-handed Weapons. -->
		<icon>icon.skill4449</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4450" toLevel="5" name="Shock Vulnerability">
		<!-- Vulnerable to Stun. -->
		<icon>icon.skill4450</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SHOCK>
					<value level="1">-11</value>
					<value level="2">-25</value>
					<value level="3">-43</value>
					<value level="4">-67</value>
					<value level="5">-100</value>
				</SHOCK>
			</effect>
		</effects>
	</skill>
	<skill id="4451" toLevel="5" name="Poison Vulnerability">
		<!-- Vulnerable to Poison. -->
		<icon>icon.skill4451</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<POISON>
					<value level="1">-11</value>
					<value level="2">-25</value>
					<value level="3">-43</value>
					<value level="4">-67</value>
					<value level="5">-100</value>
				</POISON>
			</effect>
		</effects>
	</skill>
	<skill id="4452" toLevel="5" name="Bleed Vulnerability">
		<!-- Vulnerable to Bleed. -->
		<icon>icon.skill4452</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<BLEED>
					<value level="1">-11</value>
					<value level="2">-25</value>
					<value level="3">-43</value>
					<value level="4">-67</value>
					<value level="5">-100</value>
				</BLEED>
			</effect>
		</effects>
	</skill>
	<skill id="4453" toLevel="5" name="Sleep Vulnerability">
		<!-- Vulnerable to Sleep. -->
		<icon>icon.skill4453</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SLEEP>
					<value level="1">-11</value>
					<value level="2">-25</value>
					<value level="3">-43</value>
					<value level="4">-67</value>
					<value level="5">-100</value>
				</SLEEP>
			</effect>
		</effects>
	</skill>
	<skill id="4454" toLevel="5" name="Hold Vulnerability">
		<!-- Vulnerable to Hold. -->
		<icon>icon.skill4454</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<HOLD>
					<value level="1">-11</value>
					<value level="2">-25</value>
					<value level="3">-43</value>
					<value level="4">-67</value>
					<value level="5">-100</value>
				</HOLD>
			</effect>
		</effects>
	</skill>
	<skill id="4455" toLevel="5" name="Paralysis Vulnerability">
		<!-- Vulnerable to Paralysis. -->
		<icon>icon.skill4455</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<PARALYZE>
					<value level="1">-11</value>
					<value level="2">-25</value>
					<value level="3">-43</value>
					<value level="4">-67</value>
					<value level="5">-100</value>
				</PARALYZE>
			</effect>
		</effects>
	</skill>
	<skill id="4456" toLevel="5" name="Mental Attack Vulnerability">
		<!-- Vulnerable to Mental Attacks. -->
		<icon>icon.skill4456</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<DERANGEMENT>
					<value level="1">-11</value>
					<value level="2">-25</value>
					<value level="3">-43</value>
					<value level="4">-67</value>
					<value level="5">-100</value>
				</DERANGEMENT>
			</effect>
		</effects>
	</skill>
	<skill id="4457" toLevel="5" name="Fist Weapon Vulnerability">
		<!-- Vulnerable to fist weapons. -->
		<icon>icon.skill4457</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<DUALFIST>
					<value level="1">-11</value>
					<value level="2">-25</value>
					<value level="3">-43</value>
					<value level="4">-67</value>
					<value level="5">-100</value>
				</DUALFIST>
			</effect>
		</effects>
	</skill>
	<skill id="4458" toLevel="5" name="Spear Vulnerability">
		<!-- Vulnerable to Spears. -->
		<icon>icon.skill4458</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<POLE>
					<value level="1">-11</value>
					<value level="2">-25</value>
					<value level="3">-43</value>
					<value level="4">-67</value>
					<value level="5">-100</value>
				</POLE>
			</effect>
		</effects>
	</skill>
	<skill id="4459" toLevel="5" name="Dual Sword Vulnerability">
		<!-- Vulnerable to dual swords. -->
		<icon>icon.skill4459</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<DUAL>
					<value level="1">-11</value>
					<value level="2">-25</value>
					<value level="3">-43</value>
					<value level="4">-67</value>
					<value level="5">-100</value>
				</DUAL>
			</effect>
		</effects>
	</skill>
	<skill id="4460" toLevel="5" name="Sword Vulnerability">
		<!-- Vulnerable to Swords. -->
		<icon>icon.skill4460</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SWORD>
					<value level="1">-11</value>
					<value level="2">-25</value>
					<value level="3">-43</value>
					<value level="4">-67</value>
					<value level="5">-100</value>
				</SWORD>
			</effect>
		</effects>
	</skill>
	<skill id="4461" toLevel="5" name="Dagger/ Rapier Vulnerability">
		<!-- Vulnerable to Daggers/ Rapiers. -->
		<icon>icon.skill4461</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<DAGGER>
					<value level="1">-11</value>
					<value level="2">-25</value>
					<value level="3">-43</value>
					<value level="4">-67</value>
					<value level="5">-100</value>
				</DAGGER>
				<DUALDAGGER>
					<value level="1">-11</value>
					<value level="2">-25</value>
					<value level="3">-43</value>
					<value level="4">-67</value>
					<value level="5">-100</value>
				</DUALDAGGER>
				<RAPIER>
					<value level="1">-11</value>
					<value level="2">-25</value>
					<value level="3">-43</value>
					<value level="4">-67</value>
					<value level="5">-100</value>
				</RAPIER>
			</effect>
		</effects>
	</skill>
	<skill id="4462" toLevel="5" name="Two-handed Weapon Vulnerability">
		<!-- Vulnerable to Two-handed Weapons. -->
		<icon>icon.skill4462</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<DAGGER>
					<value level="1">-11</value>
					<value level="2">-25</value>
					<value level="3">-43</value>
					<value level="4">-67</value>
					<value level="5">-100</value>
				</DAGGER>
				<DUALDAGGER>
					<value level="1">-11</value>
					<value level="2">-25</value>
					<value level="3">-43</value>
					<value level="4">-67</value>
					<value level="5">-100</value>
				</DUALDAGGER>
				<RAPIER>
					<value level="1">-11</value>
					<value level="2">-25</value>
					<value level="3">-43</value>
					<value level="4">-67</value>
					<value level="5">-100</value>
				</RAPIER>
			</effect>
		</effects>
	</skill>
	<skill id="4463" toLevel="3" name="Surrender to Water">
		<!-- Level 1: Immediately decreases Water Resistance, and increases Fire Resistance. Effect 2.. Inflicted status: Debilitation. -->
		<!-- Level 2: Immediately decreases Water Resistance, and increases Fire Resistance. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 3: Immediately decreases Water Resistance, and increases Fire Resistance. Effect 4.. Inflicted status: Debilitation. -->
		<icon>icon.skill4280_new</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">3</value>
			<value level="3">4</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>ARMOR_WATER</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>1.5</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">40</value>
			<value level="3">70</value>
		</magicLevel>
		<mpConsume>
			<value level="1">16</value>
			<value level="2">28</value>
			<value level="3">52</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">4</value>
			<value level="2">7</value>
			<value level="3">13</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">7</value>
					<value level="2">12</value>
					<value level="3">15</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">-15</value>
					<value level="2">-25</value>
					<value level="3">-30</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="4464" toLevel="3" name="Surrender to Wind">
		<!-- Level 1: Immediately decreases Wind Resistance and increases Earth Resistance. Effect 2.. Inflicted status: Debilitation. -->
		<!-- Level 2: Immediately decreases Wind Resistance and increases Earth Resistance. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 3: Immediately decreases Wind Resistance and increases Earth Resistance. Effect 4.. Inflicted status: Debilitation. -->
		<icon>icon.skill4281_new</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">3</value>
			<value level="3">4</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>ARMOR_WIND</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>1.5</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">40</value>
			<value level="3">70</value>
		</magicLevel>
		<mpConsume>
			<value level="1">16</value>
			<value level="2">28</value>
			<value level="3">52</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">4</value>
			<value level="2">7</value>
			<value level="3">13</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">-15</value>
					<value level="2">-25</value>
					<value level="3">-30</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">7</value>
					<value level="2">12</value>
					<value level="3">15</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="4465" toLevel="3" name="Surrender to Earth">
		<!-- Level 1: Immediately decreases Earth Resistance and increases Wind Resistance. Effect 2.. Inflicted status: Debilitation. -->
		<!-- Level 2: Immediately decreases Earth Resistance and increases Wind Resistance. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 3: Immediately decreases Earth Resistance and increases Wind Resistance. Effect 4.. Inflicted status: Debilitation. -->
		<icon>icon.skill4282_new</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">3</value>
			<value level="3">4</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>ARMOR_EARTH</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>1.5</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">40</value>
			<value level="3">70</value>
		</magicLevel>
		<mpConsume>
			<value level="1">16</value>
			<value level="2">28</value>
			<value level="3">52</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">4</value>
			<value level="2">7</value>
			<value level="3">13</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">7</value>
					<value level="2">12</value>
					<value level="3">15</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">-15</value>
					<value level="2">-25</value>
					<value level="3">-30</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="4466" toLevel="3" name="Fall into Darkness">
		<!-- Level 1: Immediately decreases Dark Resistance and increases Holy Resistance. Effect 2.. Inflicted status: Debilitation. -->
		<!-- Level 2: Immediately decreases Dark Resistance and increases Holy Resistance. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 3: Immediately decreases Dark Resistance and increases Holy Resistance. Effect 4.. Inflicted status: Debilitation. -->
		<icon>icon.skill4336_new</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">3</value>
			<value level="3">4</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>ARMOR_UNHOLY</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>1.5</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">40</value>
			<value level="3">70</value>
		</magicLevel>
		<mpConsume>
			<value level="1">16</value>
			<value level="2">28</value>
			<value level="3">52</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">4</value>
			<value level="2">7</value>
			<value level="3">13</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">7</value>
					<value level="2">12</value>
					<value level="3">15</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">-15</value>
					<value level="2">-25</value>
					<value level="3">-30</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="4467" toLevel="3" name="Fall into Holiness">
		<!-- Level 1: Immediately decreases Holy Resistance and increases Dark Resistance. Effect 2.. Inflicted status: Debilitation. -->
		<!-- Level 2: Immediately decreases Holy Resistance and increases Dark Resistance. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 3: Immediately decreases Holy Resistance and increases Dark Resistance. Effect 4.. Inflicted status: Debilitation. -->
		<icon>icon.skill4275_new</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">3</value>
			<value level="3">4</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>ARMOR_HOLY</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>1.5</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">40</value>
			<value level="3">70</value>
		</magicLevel>
		<mpConsume>
			<value level="1">16</value>
			<value level="2">28</value>
			<value level="3">52</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">4</value>
			<value level="2">7</value>
			<value level="3">13</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">-15</value>
					<value level="2">-25</value>
					<value level="3">-30</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">7</value>
					<value level="2">12</value>
					<value level="3">15</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="4468" toLevel="2" name="Wind Walk">
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
		</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>SPEED_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">30</value>
			<value level="2">70</value>
		</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">20</value>
					<value level="2">33</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4469" toLevel="1" name="Potion Drinking">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>35</magicLevel>
	</skill>
	<skill id="4470" toLevel="1" name="Spoil">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1800</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>35</magicLevel>
		<mpConsume>12</mpConsume>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="Spoil" />
		</effects>
	</skill>
	<skill id="4471" toLevel="12" name="Anger">
		<!-- Level 1: Increases NPC's P. Atk. and P. Def. Effect 1. -->
		<!-- Level 2: Increases NPC's P. Atk. and P. Def. Effect 2. -->
		<!-- Level 3: Increases NPC's P. Atk. and P. Def. Effect 3. -->
		<!-- Level 4: Increases NPC's P. Atk. and P. Def. Effect 4. -->
		<!-- Level 5: Increases NPC's P. Atk. and P. Def. Effect 5. -->
		<!-- Level 6: Increases NPC's P. Atk. and P. Def. Effect 6. -->
		<!-- Level 7: Increases NPC's P. Atk. and P. Def. Effect 7. -->
		<!-- Level 8: Increases NPC's P. Atk. and P. Def. Effect 8. -->
		<!-- Level 9: Increases NPC's P. Atk. and P. Def. Effect 9. -->
		<!-- Level 10: Increases NPC's P. Atk. and P. Def. Effect 10. -->
		<!-- Level 11: Increases NPC's P. Atk. and P. Def. Effect 11. -->
		<!-- Level 12: Increases NPC's P. Atk. and P. Def. Effect 12. -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
			<value level="7">7</value>
			<value level="8">8</value>
			<value level="9">9</value>
			<value level="10">10</value>
			<value level="11">11</value>
			<value level="12">12</value>
		</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>PA_PD_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>1800</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">16</value>
			<value level="3">22</value>
			<value level="4">28</value>
			<value level="5">36</value>
			<value level="6">44</value>
			<value level="7">52</value>
			<value level="8">55</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">62</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">7</value>
			<value level="5">9</value>
			<value level="6">11</value>
			<value level="7">13</value>
			<value level="8">14</value>
			<value level="9">15</value>
			<value level="10">15</value>
			<value level="11">15</value>
			<value level="12">16</value>
		</mpInitialConsume>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">15</value>
					<value level="2">30</value>
					<value level="3">45</value>
					<value level="4">60</value>
					<value level="5">90</value>
					<value level="6">120</value>
					<value level="7">150</value>
					<value level="8">180</value>
					<value level="9">210</value>
					<value level="10">240</value>
					<value level="11">270</value>
					<value level="12">300</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">15</value>
					<value level="2">30</value>
					<value level="3">45</value>
					<value level="4">60</value>
					<value level="5">90</value>
					<value level="6">120</value>
					<value level="7">150</value>
					<value level="8">180</value>
					<value level="9">210</value>
					<value level="10">240</value>
					<value level="11">270</value>
					<value level="12">300</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4472" toLevel="12" name="Golem's Vicious Strike">
		<!-- For powerful Golems that are 1.5x stronger. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>200</effectRange>
		<hitTime>2500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">13</value>
			<value level="2">20</value>
			<value level="3">28</value>
			<value level="4">38</value>
			<value level="5">50</value>
			<value level="6">61</value>
			<value level="7">71</value>
			<value level="8">76</value>
			<value level="9">80</value>
			<value level="10">83</value>
			<value level="11">84</value>
			<value level="12">85</value>
		</mpConsume>
		<reuseDelay>6000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">46</value>
					<value level="2">105</value>
					<value level="3">219</value>
					<value level="4">417</value>
					<value level="5">722</value>
					<value level="6">1136</value>
					<value level="7">1626</value>
					<value level="8">1876</value>
					<value level="9">2112</value>
					<value level="10">2320</value>
					<value level="11">2487</value>
					<value level="12">2617</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4473" toLevel="12" name="Shock">
		<!-- Stun and immobilization for a time. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0101</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>50</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>700</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">25</value>
			<value level="2">40</value>
			<value level="3">56</value>
			<value level="4">76</value>
			<value level="5">99</value>
			<value level="6">121</value>
			<value level="7">142</value>
			<value level="8">151</value>
			<value level="9">159</value>
			<value level="10">165</value>
			<value level="11">168</value>
			<value level="12">170</value>
		</mpConsume>
		<reuseDelay>17000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">46</value>
					<value level="2">105</value>
					<value level="3">219</value>
					<value level="4">417</value>
					<value level="5">722</value>
					<value level="6">1136</value>
					<value level="7">1626</value>
					<value level="8">1876</value>
					<value level="9">2112</value>
					<value level="10">2320</value>
					<value level="11">2487</value>
					<value level="12">2617</value>
				</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="4474" toLevel="5" name="Restore Life">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
		</magicLevel>
		<effects>
			<effect name="HealPercent">
				<power>
					<value level="1">20</value>
					<value level="2">40</value>
					<value level="3">60</value>
					<value level="4">80</value>
					<value level="5">100</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4475" toLevel="1" name="Complete Bleed Resistance">
		<!-- Completely resistant to Bleed. -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>10</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>700</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>3000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="DefenceTrait">
				<BLEED>100</BLEED>
			</effect>
		</effects>
	</skill>
	<skill id="4476" toLevel="5" name="Silent Move">
		<!-- Protected from preemptive attacks from monsters. -->
		<icon>icon.skill0221</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value level="1">60</value>
			<value level="2">120</value>
			<value level="3">300</value>
			<value level="4">600</value>
			<value level="5">1200</value>
		</abnormalTime>
		<abnormalType>STEALTH</abnormalType>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">16</value>
			<value level="3">22</value>
			<value level="4">28</value>
			<value level="5">36</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">7</value>
			<value level="5">9</value>
		</mpInitialConsume>
		<reuseDelay>3000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="SilentMove" />
		</effects>
	</skill>
	<skill id="4477" toLevel="12" name="Frost Wall">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>FAN</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<fanRange>0;0;200;180</fanRange>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">14</value>
			<value level="2">23</value>
			<value level="3">32</value>
			<value level="4">42</value>
			<value level="5">54</value>
			<value level="6">66</value>
			<value level="7">78</value>
			<value level="8">83</value>
			<value level="9">87</value>
			<value level="10">90</value>
			<value level="11">92</value>
			<value level="12">94</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">4</value>
			<value level="2">6</value>
			<value level="3">8</value>
			<value level="4">11</value>
			<value level="5">14</value>
			<value level="6">17</value>
			<value level="7">20</value>
			<value level="8">21</value>
			<value level="9">22</value>
			<value level="10">23</value>
			<value level="11">23</value>
			<value level="12">23</value>
		</mpInitialConsume>
		<reuseDelay>15000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">18</value>
					<value level="2">26</value>
					<value level="3">38</value>
					<value level="4">52</value>
					<value level="5">68</value>
					<value level="6">85</value>
					<value level="7">102</value>
					<value level="8">110</value>
					<value level="9">116</value>
					<value level="10">122</value>
					<value level="11">126</value>
					<value level="12">129</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4478" toLevel="1" name="Aqua Splash">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>700</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>3300</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>64</magicLevel>
		<mpConsume>23</mpConsume>
		<effects>
			<effect name="MagicalDamage">
				<power>183</power>
			</effect>
		</effects>
	</skill>
	<skill id="4479" toLevel="1" name="Ice Fairy's Blessing">
		<!-- Increases Water Resistance. Effect 4. -->
		<icon>icon.skill1182</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>ARMOR_WATER</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>700</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>64</magicLevel>
		<mpConsume>31</mpConsume>
		<mpInitialConsume>8</mpInitialConsume>
		<reuseDelay>6000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>WATER</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="4480" toLevel="1" name="Curse Gloom">
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>MD_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>1000</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>64</magicLevel>
		<mpConsume>94</mpConsume>
		<mpInitialConsume>23</mpInitialConsume>
		<reuseDelay>6000</reuseDelay>
		<effects>
			<effect name="MagicalDefence">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4481" toLevel="1" name="Hex">
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>PD_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>1000</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>64</magicLevel>
		<mpConsume>94</mpConsume>
		<mpInitialConsume>23</mpInitialConsume>
		<reuseDelay>6000</reuseDelay>
		<effects>
			<effect name="PhysicalDefence">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4482" toLevel="1" name="Silence">
		<icon>icon.skill1064</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>99</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>SILENCE_ALL</abnormalType>
		<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>1000</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>100</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="Mute" />
			<effect name="PhysicalMute" />
		</effects>
	</skill>
	<skill id="4483" toLevel="12" name="Hold">
		<!-- Holds the target. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill4047</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>ROOT_MAGICALLY</abnormalType>
		<abnormalVisualEffect>ROOT</abnormalVisualEffect>
		<activateRate>40</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>-100</effectPoint>
		<hitTime>3300</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>
			<value level="1">0</value>
			<value level="2">1</value>
			<value level="3">1</value>
			<value level="4">1</value>
			<value level="5">1</value>
			<value level="6">1</value>
			<value level="7">1</value>
			<value level="8">1</value>
			<value level="9">1</value>
			<value level="10">1</value>
			<value level="11">1</value>
			<value level="12">1</value>
		</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">19</value>
			<value level="2">31</value>
			<value level="3">42</value>
			<value level="4">56</value>
			<value level="5">72</value>
			<value level="6">88</value>
			<value level="7">104</value>
			<value level="8">110</value>
			<value level="9">116</value>
			<value level="10">120</value>
			<value level="11">122</value>
			<value level="12">124</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">5</value>
			<value level="2">8</value>
			<value level="3">11</value>
			<value level="4">14</value>
			<value level="5">18</value>
			<value level="6">22</value>
			<value level="7">26</value>
			<value level="8">28</value>
			<value level="9">29</value>
			<value level="10">30</value>
			<value level="11">31</value>
			<value level="12">31</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<trait>HOLD</trait>
		<effects>
			<effect name="Root" />
		</effects>
	</skill>
	<skill id="4484" toLevel="1" name="Devour Subordinate">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>100</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>75</magicLevel>
		<effects>
			<effect name="HealPercent">
				<power>50</power>
			</effect>
		</effects>
	</skill>
	<skill id="4485" toLevel="1" name="Devour Subordinate">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>75</magicLevel>
	</skill>
	<skill id="4486" toLevel="12" name="Decrease P. Def.">
		<!-- Level 1: Temporarily decreases P. Def. Effect 1. Inflicted status: Debilitation. -->
		<!-- Level 2: Temporarily decreases P. Def. Effect 2. Inflicted status: Debilitation. -->
		<!-- Level 3: Temporarily decreases P. Def. Effect 2. Inflicted status: Debilitation. -->
		<!-- Level 4: Temporarily decreases P. Def. Effect 3. Inflicted status: Debilitation. -->
		<!-- Level 5: Temporarily decreases P. Def. Effect 3. Inflicted status: Debilitation. -->
		<!-- Level 6: Temporarily decreases P. Def. Effect 3. Inflicted status: Debilitation. -->
		<!-- Level 7: Temporarily decreases P. Def. Effect 3. Inflicted status: Debilitation. -->
		<!-- Level 8: Temporarily decreases P. Def. Effect 3. Inflicted status: Debilitation. -->
		<!-- Level 9: Temporarily decreases P. Def. Effect 3. Inflicted status: Debilitation. -->
		<!-- Level 10: Temporarily decreases P. Def. Effect 3. Inflicted status: Debilitation. -->
		<!-- Level 11: Temporarily decreases P. Def. Effect 3. Inflicted status: Debilitation. -->
		<!-- Level 12: Temporarily decreases P. Def. Effect 3. Inflicted status: Debilitation. -->
		<icon>icon.skill0122</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">2</value>
			<value level="4">3</value>
			<value level="5">3</value>
			<value level="6">3</value>
			<value level="7">3</value>
			<value level="8">3</value>
			<value level="9">3</value>
			<value level="10">3</value>
			<value level="11">3</value>
			<value level="12">3</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>PD_DOWN</abnormalType>
		<activateRate>40</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">19</value>
			<value level="2">31</value>
			<value level="3">42</value>
			<value level="4">56</value>
			<value level="5">72</value>
			<value level="6">88</value>
			<value level="7">104</value>
			<value level="8">110</value>
			<value level="9">116</value>
			<value level="10">120</value>
			<value level="11">122</value>
			<value level="12">124</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">5</value>
			<value level="2">8</value>
			<value level="3">11</value>
			<value level="4">14</value>
			<value level="5">18</value>
			<value level="6">22</value>
			<value level="7">26</value>
			<value level="8">28</value>
			<value level="9">29</value>
			<value level="10">30</value>
			<value level="11">31</value>
			<value level="12">31</value>
		</mpInitialConsume>
		<reuseDelay>6000</reuseDelay>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">-17</value>
					<value level="2">-20</value>
					<value level="3">-20</value>
					<value level="4">-23</value>
					<value level="5">-23</value>
					<value level="6">-23</value>
					<value level="7">-23</value>
					<value level="8">-23</value>
					<value level="9">-23</value>
					<value level="10">-23</value>
					<value level="11">-23</value>
					<value level="12">-23</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4487" toLevel="12" name="Decrease M. Def.">
		<!-- Level 1: Immediately decreases M. Def. Effect 1.. Inflicted status: Debilitation. -->
		<!-- Level 2: Immediately decreases M. Def. Effect 2.. Inflicted status: Debilitation. -->
		<!-- Level 3: Immediately decreases M. Def. Effect 2.. Inflicted status: Debilitation. -->
		<!-- Level 4: Immediately decreases M. Def. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 5: Immediately decreases M. Def. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 6: Immediately decreases M. Def. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 7: Immediately decreases M. Def. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 8: Immediately decreases M. Def. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 9: Immediately decreases M. Def. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 10: Immediately decreases M. Def. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 11: Immediately decreases M. Def. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 12: Immediately decreases M. Def. Effect 3.. Inflicted status: Debilitation. -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">2</value>
			<value level="4">3</value>
			<value level="5">3</value>
			<value level="6">3</value>
			<value level="7">3</value>
			<value level="8">3</value>
			<value level="9">3</value>
			<value level="10">3</value>
			<value level="11">3</value>
			<value level="12">3</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>MD_DOWN</abnormalType>
		<activateRate>40</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">19</value>
			<value level="2">31</value>
			<value level="3">42</value>
			<value level="4">56</value>
			<value level="5">72</value>
			<value level="6">88</value>
			<value level="7">104</value>
			<value level="8">110</value>
			<value level="9">116</value>
			<value level="10">120</value>
			<value level="11">122</value>
			<value level="12">124</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">5</value>
			<value level="2">8</value>
			<value level="3">11</value>
			<value level="4">14</value>
			<value level="5">18</value>
			<value level="6">22</value>
			<value level="7">26</value>
			<value level="8">28</value>
			<value level="9">29</value>
			<value level="10">30</value>
			<value level="11">31</value>
			<value level="12">31</value>
		</mpInitialConsume>
		<reuseDelay>6000</reuseDelay>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">-17</value>
					<value level="2">-20</value>
					<value level="3">-20</value>
					<value level="4">-23</value>
					<value level="5">-23</value>
					<value level="6">-23</value>
					<value level="7">-23</value>
					<value level="8">-23</value>
					<value level="9">-23</value>
					<value level="10">-23</value>
					<value level="11">-23</value>
					<value level="12">-23</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4488" toLevel="12" name="Hold">
		<!-- Holds the target. Inflicted status: Debilitation. -->
		<icon>icon.skill4047</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>ROOT_MAGICALLY</abnormalType>
		<abnormalVisualEffect>ROOT</abnormalVisualEffect>
		<activateRate>40</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">19</value>
			<value level="2">30</value>
			<value level="3">42</value>
			<value level="4">57</value>
			<value level="5">74</value>
			<value level="6">91</value>
			<value level="7">106</value>
			<value level="8">114</value>
			<value level="9">119</value>
			<value level="10">124</value>
			<value level="11">126</value>
			<value level="12">128</value>
		</mpConsume>
		<effects>
			<effect name="Root" />
		</effects>
	</skill>
	<skill id="4489" toLevel="12" name="Death Bomb">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">19</value>
			<value level="2">30</value>
			<value level="3">42</value>
			<value level="4">57</value>
			<value level="5">74</value>
			<value level="6">91</value>
			<value level="7">106</value>
			<value level="8">114</value>
			<value level="9">119</value>
			<value level="10">124</value>
			<value level="11">126</value>
			<value level="12">128</value>
		</mpConsume>
		<effects>
			<effect name="MagicalDamageMp">
				<power>
					<value level="1">52</value>
					<value level="2">78</value>
					<value level="3">112</value>
					<value level="4">155</value>
					<value level="5">203</value>
					<value level="6">255</value>
					<value level="7">305</value>
					<value level="8">328</value>
					<value level="9">348</value>
					<value level="10">364</value>
					<value level="11">377</value>
					<value level="12">387</value>
				</power>
				<critical>false</critical>
				<criticalLimit>0</criticalLimit>
			</effect>
		</effects>
	</skill>
	<skill id="4490" toLevel="12" name="Holy War">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>FAN</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<fanRange>0;0;200;180</fanRange>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">14</value>
			<value level="2">23</value>
			<value level="3">32</value>
			<value level="4">42</value>
			<value level="5">54</value>
			<value level="6">66</value>
			<value level="7">78</value>
			<value level="8">83</value>
			<value level="9">87</value>
			<value level="10">90</value>
			<value level="11">92</value>
			<value level="12">94</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">4</value>
			<value level="2">6</value>
			<value level="3">8</value>
			<value level="4">11</value>
			<value level="5">14</value>
			<value level="6">17</value>
			<value level="7">20</value>
			<value level="8">21</value>
			<value level="9">22</value>
			<value level="10">23</value>
			<value level="11">23</value>
			<value level="12">23</value>
		</mpInitialConsume>
		<reuseDelay>15000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">18</value>
					<value level="2">26</value>
					<value level="3">38</value>
					<value level="4">52</value>
					<value level="5">68</value>
					<value level="6">85</value>
					<value level="7">102</value>
					<value level="8">110</value>
					<value level="9">116</value>
					<value level="10">122</value>
					<value level="11">126</value>
					<value level="12">129</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4491" toLevel="12" name="Holy Weapon">
		<!-- Makes Holy attacks. -->
		<icon>icon.skill1043</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>HOLY_ATTACK</abnormalType>
		<activateRate>40</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>500</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>3200</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<mpConsume>
			<value level="1">37</value>
			<value level="2">60</value>
			<value level="3">84</value>
			<value level="4">114</value>
			<value level="5">148</value>
			<value level="6">182</value>
			<value level="7">212</value>
			<value level="8">227</value>
			<value level="9">238</value>
			<value level="10">247</value>
			<value level="11">252</value>
			<value level="12">255</value>
		</mpConsume>
		<reuseDelay>25000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">31</value>
					<value level="2">70</value>
					<value level="3">146</value>
					<value level="4">278</value>
					<value level="5">481</value>
					<value level="6">758</value>
					<value level="7">1084</value>
					<value level="8">1251</value>
					<value level="9">1408</value>
					<value level="10">1547</value>
					<value level="11">1658</value>
					<value level="12">1745</value>
				</power>
			</effect>
			<effect name="AttackAttribute">
				<amount>20</amount>
				<attribute>HOLY</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="4492" toLevel="12" name="Enlarging Head Curse">
		<!-- Temporarily enlarges the head. Inflicted status: Debilitation. -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>BIG_HEAD</abnormalType>
		<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>200</effectRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">13</value>
			<value level="2">20</value>
			<value level="3">28</value>
			<value level="4">38</value>
			<value level="5">50</value>
			<value level="6">61</value>
			<value level="7">71</value>
			<value level="8">76</value>
			<value level="9">80</value>
			<value level="10">83</value>
			<value level="11">84</value>
			<value level="12">85</value>
		</mpConsume>
		<reuseDelay>6000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">46</value>
					<value level="2">105</value>
					<value level="3">219</value>
					<value level="4">417</value>
					<value level="5">722</value>
					<value level="6">1136</value>
					<value level="7">1626</value>
					<value level="8">1876</value>
					<value level="9">2112</value>
					<value level="10">2320</value>
					<value level="11">2487</value>
					<value level="12">2617</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4493" toLevel="12" name="Mystic Immunity">
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>DEBUFF_SHIELD</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">16</value>
			<value level="3">22</value>
			<value level="4">28</value>
			<value level="5">36</value>
			<value level="6">44</value>
			<value level="7">52</value>
			<value level="8">55</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">62</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">7</value>
			<value level="5">9</value>
			<value level="6">11</value>
			<value level="7">13</value>
			<value level="8">14</value>
			<value level="9">15</value>
			<value level="10">15</value>
			<value level="11">15</value>
			<value level="12">16</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Decrease Speed -->
				<attackerType>Playable</attackerType>
				<chance>50</chance>
				<targetType>ENEMY</targetType>
				<minDamage>1</minDamage>
				<skillId>5022</skillId> <!-- Decrease Speed -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="4494" toLevel="2" name="Raid Boss">
		<!-- If the character who has dealt the most damage is 3 or more levels higher than a raid boss, the item/ adena reward is decreased. If the difference is 9 levels or more, the monster drops nothing at all. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SHOCK>100</SHOCK>
			</effect>
		</effects>
	</skill>
	<skill id="4495" toLevel="12" name="Power Shot">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>4500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">14</value>
			<value level="2">24</value>
			<value level="3">34</value>
			<value level="4">44</value>
			<value level="5">54</value>
			<value level="6">64</value>
			<value level="7">74</value>
			<value level="8">79</value>
			<value level="9">84</value>
			<value level="10">89</value>
			<value level="11">94</value>
			<value level="12">99</value>
		</magicLevel>
		<mpConsume>
			<value level="1">32</value>
			<value level="2">45</value>
			<value level="3">63</value>
			<value level="4">83</value>
			<value level="5">106</value>
			<value level="6">129</value>
			<value level="7">150</value>
			<value level="8">158</value>
			<value level="9">164</value>
			<value level="10">168</value>
			<value level="11">170</value>
			<value level="12">173</value>
		</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">352</value>
					<value level="2">949</value>
					<value level="3">2607</value>
					<value level="4">6828</value>
					<value level="5">17184</value>
					<value level="6">33213</value>
					<value level="7">51007</value>
					<value level="8">59177</value>
					<value level="9">67888</value>
					<value level="10">77001</value>
					<value level="11">86359</value>
					<value level="12">95790</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4496" toLevel="12" name="Shock">
		<!-- Stun and immobilization for a time. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0101</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value level="1">5</value>
			<value level="2">5</value>
			<value level="3">5</value>
			<value level="4">5</value>
			<value level="5">5</value>
			<value level="6">5</value>
			<value level="7">5</value>
			<value level="8">5</value>
			<value level="9">5</value>
			<value level="10">9</value>
			<value level="11">9</value>
			<value level="12">9</value>
		</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>900</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>4500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">14</value>
			<value level="2">24</value>
			<value level="3">34</value>
			<value level="4">44</value>
			<value level="5">54</value>
			<value level="6">64</value>
			<value level="7">74</value>
			<value level="8">79</value>
			<value level="9">84</value>
			<value level="10">89</value>
			<value level="11">94</value>
			<value level="12">99</value>
		</magicLevel>
		<mpConsume>
			<value level="1">32</value>
			<value level="2">45</value>
			<value level="3">63</value>
			<value level="4">83</value>
			<value level="5">106</value>
			<value level="6">129</value>
			<value level="7">150</value>
			<value level="8">158</value>
			<value level="9">164</value>
			<value level="10">168</value>
			<value level="11">170</value>
			<value level="12">173</value>
		</mpConsume>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">176</value>
					<value level="2">475</value>
					<value level="3">1304</value>
					<value level="4">3414</value>
					<value level="5">8592</value>
					<value level="6">16607</value>
					<value level="7">25504</value>
					<value level="8">29589</value>
					<value level="9">33944</value>
					<value level="10">38501</value>
					<value level="11">43180</value>
					<value level="12">47895</value>
				</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="4497" toLevel="1" name="Treasure Chest (Lv. 21)">
		<!-- A locked chest that could contain treasure or a nasty surprise. -->
		<icon>icon.skill0042</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4498" toLevel="1" name="Treasure Chest (Lv. 22)">
		<!-- A locked chest that could contain treasure or a nasty surprise. -->
		<icon>icon.skill0042</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4499" toLevel="1" name="Treasure Chest (Lv. 25)">
		<!-- A locked chest that could contain treasure or a nasty surprise. -->
		<icon>icon.skill0042</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
</list>
