<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
	<option id="30500" name="helios_opt">
		<!-- P. Skill Critical Damage +2% -->
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</option>
	<option id="30501" name="helios_opt">
		<!-- P. Skill Critical Damage +2.5% -->
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>2.5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</option>
	<option id="30502" name="helios_opt">
		<!-- P. Skill Critical Damage +5% -->
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</option>
	<option id="30503" name="helios_opt">
		<!-- M. Skill Critical Damage +1% -->
		<passive_skill id="13758" level="1" /> <!-- Item Skill: M. Skill Critical Damage Increase -->
	</option>
	<option id="30504" name="helios_opt">
		<!-- M. Skill Critical Damage +1% -->
		<passive_skill id="13758" level="2" /> <!-- Item Skill: M. Skill Critical Damage Increase -->
	</option>
	<option id="30505" name="helios_opt">
		<!-- M. Skill Critical Damage +1% -->
		<passive_skill id="13758" level="3" /> <!-- Item Skill: M. Skill Critical Damage Increase -->
	</option>
	<option id="30506" name="helios_opt">
		<!-- M. Skill Critical Damage +1% -->
		<passive_skill id="13758" level="4" /> <!-- Item Skill: M. Skill Critical Damage Increase -->
	</option>
	<option id="30507" name="helios_opt">
		<!-- M. Skill Critical Damage +1% -->
		<passive_skill id="13758" level="5" /> <!-- Item Skill: M. Skill Critical Damage Increase -->
	</option>
	<option id="30508" name="helios_opt">
		<!-- M. Skill Critical Damage +2% -->
		<passive_skill id="13758" level="6" /> <!-- Item Skill: M. Skill Critical Damage Increase -->
	</option>
	<option id="30509" name="helios_opt">
		<!-- M. Skill Critical Damage +2% -->
		<passive_skill id="13758" level="7" /> <!-- Item Skill: M. Skill Critical Damage Increase -->
	</option>
	<option id="30510" name="helios_opt">
		<!-- M. Skill Critical Damage +2% -->
		<passive_skill id="13758" level="8" /> <!-- Item Skill: M. Skill Critical Damage Increase -->
	</option>
	<option id="30511" name="helios_opt">
		<!-- M. Skill Critical Damage +3% -->
		<passive_skill id="13758" level="9" /> <!-- Item Skill: M. Skill Critical Damage Increase -->
	</option>
	<option id="30512" name="helios_opt">
		<!-- M. Skill Critical Damage +5% -->
		<passive_skill id="13758" level="10" /> <!-- Item Skill: M. Skill Critical Damage Increase -->
	</option>
	<option id="30513" name="helios_opt">
		<!-- Attribute Attack +5 -->
		<passive_skill id="13753" level="1" /> <!-- Item Skill: Attribute Attack Bonus -->
	</option>
	<option id="30514" name="helios_opt">
		<!-- Attribute Attack +6 -->
		<passive_skill id="13753" level="2" /> <!-- Item Skill: Attribute Attack Bonus -->
	</option>
	<option id="30515" name="helios_opt">
		<!-- Attribute Attack +7 -->
		<passive_skill id="13753" level="3" /> <!-- Item Skill: Attribute Attack Bonus -->
	</option>
	<option id="30516" name="helios_opt">
		<!-- Attribute Attack +8 -->
		<passive_skill id="13753" level="4" /> <!-- Item Skill: Attribute Attack Bonus -->
	</option>
	<option id="30517" name="helios_opt">
		<!-- Attribute Attack +9 -->
		<passive_skill id="13753" level="5" /> <!-- Item Skill: Attribute Attack Bonus -->
	</option>
	<option id="30518" name="helios_opt">
		<!-- Attribute Attack +10 -->
		<passive_skill id="13753" level="6" /> <!-- Item Skill: Attribute Attack Bonus -->
	</option>
	<option id="30519" name="helios_opt">
		<!-- Attribute Attack +11 -->
		<passive_skill id="13753" level="7" /> <!-- Item Skill: Attribute Attack Bonus -->
	</option>
	<option id="30520" name="helios_opt">
		<!-- Attribute Attack +12 -->
		<passive_skill id="13753" level="8" /> <!-- Item Skill: Attribute Attack Bonus -->
	</option>
	<option id="30521" name="helios_opt">
		<!-- Attribute Attack +15 -->
		<passive_skill id="13753" level="9" /> <!-- Item Skill: Attribute Attack Bonus -->
	</option>
	<option id="30522" name="helios_opt">
		<!-- Attribute Attack +30 -->
		<passive_skill id="13753" level="10" /> <!-- Item Skill: Attribute Attack Bonus -->
	</option>
	<option id="30523" name="helios_opt">
		<!-- Confusion Atk. Rate +1 -->
		<effects>
			<effect name="AttackTrait">
				<SHOCK>1</SHOCK>
			</effect>
		</effects>
	</option>
	<option id="30524" name="helios_opt">
		<!-- Confusion Atk. Rate +2 -->
		<effects>
			<effect name="AttackTrait">
				<SHOCK>2</SHOCK>
			</effect>
		</effects>
	</option>
	<option id="30525" name="helios_opt">
		<!-- Confusion Atk. Rate +3 -->
		<effects>
			<effect name="AttackTrait">
				<SHOCK>3</SHOCK>
			</effect>
		</effects>
	</option>
	<option id="30526" name="helios_opt">
		<!-- Confusion Atk. Rate +4 -->
		<effects>
			<effect name="AttackTrait">
				<SHOCK>4</SHOCK>
			</effect>
		</effects>
	</option>
	<option id="30527" name="helios_opt">
		<!-- Confusion Atk. Rate +5 -->
		<effects>
			<effect name="AttackTrait">
				<SHOCK>5</SHOCK>
			</effect>
		</effects>
	</option>
	<option id="30528" name="helios_opt">
		<!-- Confusion Atk. Rate +10 -->
		<effects>
			<effect name="AttackTrait">
				<SHOCK>10</SHOCK>
			</effect>
		</effects>
	</option>
	<option id="30529" name="helios_opt">
		<!-- Obstruction Atk. Rate +1 -->
		<effects>
			<effect name="AttackTrait">
				<HOLD>1</HOLD>
			</effect>
		</effects>
	</option>
	<option id="30530" name="helios_opt">
		<!-- Obstruction Atk. Rate +2 -->
		<effects>
			<effect name="AttackTrait">
				<HOLD>2</HOLD>
			</effect>
		</effects>
	</option>
	<option id="30531" name="helios_opt">
		<!-- Obstruction Atk. Rate +3 -->
		<effects>
			<effect name="AttackTrait">
				<HOLD>3</HOLD>
			</effect>
		</effects>
	</option>
	<option id="30532" name="helios_opt">
		<!-- Obstruction Atk. Rate +4 -->
		<effects>
			<effect name="AttackTrait">
				<HOLD>4</HOLD>
			</effect>
		</effects>
	</option>
	<option id="30533" name="helios_opt">
		<!-- Obstruction Atk. Rate +5 -->
		<effects>
			<effect name="AttackTrait">
				<HOLD>5</HOLD>
			</effect>
		</effects>
	</option>
	<option id="30534" name="helios_opt">
		<!-- Obstruction Atk. Rate +10 -->
		<effects>
			<effect name="AttackTrait">
				<HOLD>10</HOLD>
			</effect>
		</effects>
	</option>
	<option id="30535" name="helios_opt">
		<!-- Infection Atk. Rate +1 -->
		<effects>
			<effect name="AttackTrait">
				<BLEED>1</BLEED>
			</effect>
		</effects>
	</option>
	<option id="30536" name="helios_opt">
		<!-- Infection Atk. Rate +2 -->
		<effects>
			<effect name="AttackTrait">
				<BLEED>2</BLEED>
			</effect>
		</effects>
	</option>
	<option id="30537" name="helios_opt">
		<!-- Infection Atk. Rate +3 -->
		<effects>
			<effect name="AttackTrait">
				<BLEED>3</BLEED>
			</effect>
		</effects>
	</option>
	<option id="30538" name="helios_opt">
		<!-- Infection Atk. Rate +4 -->
		<effects>
			<effect name="AttackTrait">
				<BLEED>4</BLEED>
			</effect>
		</effects>
	</option>
	<option id="30539" name="helios_opt">
		<!-- Infection Atk. Rate +5 -->
		<effects>
			<effect name="AttackTrait">
				<BLEED>5</BLEED>
			</effect>
		</effects>
	</option>
	<option id="30540" name="helios_opt">
		<!-- Infection Atk. Rate +10 -->
		<effects>
			<effect name="AttackTrait">
				<BLEED>10</BLEED>
			</effect>
		</effects>
	</option>
	<option id="30541" name="helios_opt">
		<!-- Confusion Atk. Rate +1 -->
		<effects>
			<effect name="AttackTrait">
				<PARALYZE>1</PARALYZE>
			</effect>
		</effects>
	</option>
	<option id="30542" name="helios_opt">
		<!-- Confusion Atk. Rate +2 -->
		<effects>
			<effect name="AttackTrait">
				<PARALYZE>2</PARALYZE>
			</effect>
		</effects>
	</option>
	<option id="30543" name="helios_opt">
		<!-- Confusion Atk. Rate +3 -->
		<effects>
			<effect name="AttackTrait">
				<PARALYZE>3</PARALYZE>
			</effect>
		</effects>
	</option>
	<option id="30544" name="helios_opt">
		<!-- Confusion Atk. Rate +4 -->
		<effects>
			<effect name="AttackTrait">
				<PARALYZE>4</PARALYZE>
			</effect>
		</effects>
	</option>
	<option id="30545" name="helios_opt">
		<!-- Confusion Atk. Rate +5 -->
		<effects>
			<effect name="AttackTrait">
				<PARALYZE>5</PARALYZE>
			</effect>
		</effects>
	</option>
	<option id="30546" name="helios_opt">
		<!-- Confusion Atk. Rate +10 -->
		<effects>
			<effect name="AttackTrait">
				<PARALYZE>10</PARALYZE>
			</effect>
		</effects>
	</option>
	<option id="30547" name="helios_opt">
		<!-- Confusion Atk. Rate +1 -->
		<effects>
			<effect name="AttackTrait">
				<DERANGEMENT>1</DERANGEMENT>
			</effect>
		</effects>
	</option>
	<option id="30548" name="helios_opt">
		<!-- Confusion Atk. Rate +2 -->
		<effects>
			<effect name="AttackTrait">
				<DERANGEMENT>2</DERANGEMENT>
			</effect>
		</effects>
	</option>
	<option id="30549" name="helios_opt">
		<!-- Confusion Atk. Rate +3 -->
		<effects>
			<effect name="AttackTrait">
				<DERANGEMENT>3</DERANGEMENT>
			</effect>
		</effects>
	</option>
	<option id="30550" name="helios_opt">
		<!-- Confusion Atk. Rate +4 -->
		<effects>
			<effect name="AttackTrait">
				<DERANGEMENT>4</DERANGEMENT>
			</effect>
		</effects>
	</option>
	<option id="30551" name="helios_opt">
		<!-- Confusion Atk. Rate +5 -->
		<effects>
			<effect name="AttackTrait">
				<DERANGEMENT>5</DERANGEMENT>
			</effect>
		</effects>
	</option>
	<option id="30552" name="helios_opt">
		<!-- Confusion Atk. Rate +10 -->
		<effects>
			<effect name="AttackTrait">
				<DERANGEMENT>10</DERANGEMENT>
			</effect>
		</effects>
	</option>
	<option id="30553" name="helios_opt">
		<!-- Stupor Atk. Rate +1 -->
		<effects>
			<effect name="AttackTrait">
				<SLEEP>1</SLEEP>
			</effect>
		</effects>
	</option>
	<option id="30554" name="helios_opt">
		<!-- Stupor Atk. Rate +2 -->
		<effects>
			<effect name="AttackTrait">
				<SLEEP>2</SLEEP>
			</effect>
		</effects>
	</option>
	<option id="30555" name="helios_opt">
		<!-- Stupor Atk. Rate +3 -->
		<effects>
			<effect name="AttackTrait">
				<SLEEP>3</SLEEP>
			</effect>
		</effects>
	</option>
	<option id="30556" name="helios_opt">
		<!-- Stupor Atk. Rate +4 -->
		<effects>
			<effect name="AttackTrait">
				<SLEEP>4</SLEEP>
			</effect>
		</effects>
	</option>
	<option id="30557" name="helios_opt">
		<!-- Stupor Atk. Rate +5 -->
		<effects>
			<effect name="AttackTrait">
				<SLEEP>5</SLEEP>
			</effect>
		</effects>
	</option>
	<option id="30558" name="helios_opt">
		<!-- Stupor Atk. Rate +10 -->
		<effects>
			<effect name="AttackTrait">
				<SLEEP>10</SLEEP>
			</effect>
		</effects>
	</option>
	<option id="30559" name="helios_opt">
		<!-- Infection Atk. Rate +1 -->
		<effects>
			<effect name="AttackTrait">
				<POISON>1</POISON>
			</effect>
		</effects>
	</option>
	<option id="30560" name="helios_opt">
		<!-- Infection Atk. Rate +2 -->
		<effects>
			<effect name="AttackTrait">
				<POISON>2</POISON>
			</effect>
		</effects>
	</option>
	<option id="30561" name="helios_opt">
		<!-- Infection Atk. Rate +3 -->
		<effects>
			<effect name="AttackTrait">
				<POISON>3</POISON>
			</effect>
		</effects>
	</option>
	<option id="30562" name="helios_opt">
		<!-- Infection Atk. Rate +4 -->
		<effects>
			<effect name="AttackTrait">
				<POISON>4</POISON>
			</effect>
		</effects>
	</option>
	<option id="30563" name="helios_opt">
		<!-- Infection Atk. Rate +5 -->
		<effects>
			<effect name="AttackTrait">
				<POISON>5</POISON>
			</effect>
		</effects>
	</option>
	<option id="30564" name="helios_opt">
		<!-- Infection Atk. Rate +10 -->
		<effects>
			<effect name="AttackTrait">
				<POISON>10</POISON>
			</effect>
		</effects>
	</option>
	<option id="30565" name="helios_opt">
		<!-- Confusion Atk. Rate +1 -->
		<effects>
			<effect name="AttackTrait">
				<KNOCKBACK>1</KNOCKBACK>
				<KNOCKDOWN>1</KNOCKDOWN>
			</effect>
		</effects>
	</option>
	<option id="30566" name="helios_opt">
		<!-- Confusion Atk. Rate +2 -->
		<effects>
			<effect name="AttackTrait">
				<KNOCKBACK>2</KNOCKBACK>
				<KNOCKDOWN>2</KNOCKDOWN>
			</effect>
		</effects>
	</option>
	<option id="30567" name="helios_opt">
		<!-- Confusion Atk. Rate +3 -->
		<effects>
			<effect name="AttackTrait">
				<KNOCKBACK>3</KNOCKBACK>
				<KNOCKDOWN>3</KNOCKDOWN>
			</effect>
		</effects>
	</option>
	<option id="30568" name="helios_opt">
		<!-- Confusion Atk. Rate +4 -->
		<effects>
			<effect name="AttackTrait">
				<KNOCKBACK>4</KNOCKBACK>
				<KNOCKDOWN>4</KNOCKDOWN>
			</effect>
		</effects>
	</option>
	<option id="30569" name="helios_opt">
		<!-- Confusion Atk. Rate +5 -->
		<effects>
			<effect name="AttackTrait">
				<KNOCKBACK>5</KNOCKBACK>
				<KNOCKDOWN>5</KNOCKDOWN>
			</effect>
		</effects>
	</option>
	<option id="30570" name="helios_opt">
		<!-- Confusion Atk. Rate +10 -->
		<effects>
			<effect name="AttackTrait">
				<KNOCKBACK>10</KNOCKBACK>
				<KNOCKDOWN>10</KNOCKDOWN>
			</effect>
		</effects>
	</option>
	<option id="30571" name="helios_opt">
		<!-- Confusion Atk. Rate +1 -->
		<effects>
			<effect name="AttackTrait">
				<AIRBIND>1</AIRBIND>
			</effect>
		</effects>
	</option>
	<option id="30572" name="helios_opt">
		<!-- Confusion Atk. Rate +2 -->
		<effects>
			<effect name="AttackTrait">
				<AIRBIND>2</AIRBIND>
			</effect>
		</effects>
	</option>
	<option id="30573" name="helios_opt">
		<!-- Confusion Atk. Rate +3 -->
		<effects>
			<effect name="AttackTrait">
				<AIRBIND>3</AIRBIND>
			</effect>
		</effects>
	</option>
	<option id="30574" name="helios_opt">
		<!-- Confusion Atk. Rate +4 -->
		<effects>
			<effect name="AttackTrait">
				<AIRBIND>4</AIRBIND>
			</effect>
		</effects>
	</option>
	<option id="30575" name="helios_opt">
		<!-- Confusion Atk. Rate +5 -->
		<effects>
			<effect name="AttackTrait">
				<AIRBIND>5</AIRBIND>
			</effect>
		</effects>
	</option>
	<option id="30576" name="helios_opt">
		<!-- Confusion Atk. Rate +10 -->
		<effects>
			<effect name="AttackTrait">
				<AIRBIND>10</AIRBIND>
			</effect>
		</effects>
	</option>
	<option id="30577" name="helios_opt">
		<!-- Confusion Atk. Rate +1 -->
		<effects>
			<effect name="AttackTrait">
				<PULL>1</PULL>
			</effect>
		</effects>
	</option>
	<option id="30578" name="helios_opt">
		<!-- Confusion Atk. Rate +2 -->
		<effects>
			<effect name="AttackTrait">
				<PULL>2</PULL>
			</effect>
		</effects>
	</option>
	<option id="30579" name="helios_opt">
		<!-- Confusion Atk. Rate +3 -->
		<effects>
			<effect name="AttackTrait">
				<PULL>3</PULL>
			</effect>
		</effects>
	</option>
	<option id="30580" name="helios_opt">
		<!-- Confusion Atk. Rate +4 -->
		<effects>
			<effect name="AttackTrait">
				<PULL>4</PULL>
			</effect>
		</effects>
	</option>
	<option id="30581" name="helios_opt">
		<!-- Confusion Atk. Rate +5 -->
		<effects>
			<effect name="AttackTrait">
				<PULL>5</PULL>
			</effect>
		</effects>
	</option>
	<option id="30582" name="helios_opt">
		<!-- Confusion Atk. Rate +10 -->
		<effects>
			<effect name="AttackTrait">
				<PULL>10</PULL>
			</effect>
		</effects>
	</option>
	<option id="30583" name="helios_opt">
		<!-- Petrification Atk. Rate +1 -->
		<passive_skill id="13764" level="1" /> <!-- Item Skill: Petrification Success Rate Increase -->
	</option>
	<option id="30584" name="helios_opt">
		<!-- Petrification Atk. Rate +2 -->
		<passive_skill id="13764" level="2" /> <!-- Item Skill: Petrification Success Rate Increase -->
	</option>
	<option id="30585" name="helios_opt">
		<!-- Petrification Atk. Rate +3 -->
		<passive_skill id="13764" level="3" /> <!-- Item Skill: Petrification Success Rate Increase -->
	</option>
	<option id="30586" name="helios_opt">
		<!-- Petrification Atk. Rate +4 -->
		<passive_skill id="13764" level="4" /> <!-- Item Skill: Petrification Success Rate Increase -->
	</option>
	<option id="30587" name="helios_opt">
		<!-- Petrification Atk. Rate +5 -->
		<passive_skill id="13764" level="5" /> <!-- Item Skill: Petrification Success Rate Increase -->
	</option>
	<option id="30588" name="helios_opt">
		<!-- Petrification Atk. Rate +10 -->
		<passive_skill id="13764" level="6" /> <!-- Item Skill: Petrification Success Rate Increase -->
	</option>
	<option id="30589" name="helios_opt">
		<!-- P. Atk. +73 -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>73</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="30590" name="helios_opt">
		<!-- P. Atk. +86 -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>86</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="30591" name="helios_opt">
		<!-- P. Atk. +112 -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>112</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="30592" name="helios_opt">
		<!-- P. Atk. +139 -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>139</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="30593" name="helios_opt">
		<!-- P. Atk. +166 -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>166</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="30594" name="helios_opt">
		<!-- P. Atk. +199 -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>199</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="30595" name="helios_opt">
		<!-- P. Atk. +232 -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>232</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="30596" name="helios_opt">
		<!-- P. Atk. +265 -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>256</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="30597" name="helios_opt">
		<!-- P. Atk. +332 -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>332</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="30598" name="helios_opt">
		<!-- P. Atk. +664 -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>664</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="30599" name="helios_opt">
		<!-- M. Atk. +77 -->
		<effects>
			<effect name="MagicalAttack">
				<amount>77</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
</list>
