<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="48200" name="Antharas Fighter" additionalName="Balthus Knight" type="Weapon">
		<!-- A weapon forged by the Balthus Knights, emulating the power of Antharas. Max HP/ MP/ CP +30%, Atk. Spd. +30%. -->
		<set name="icon" val="icon.weapon_antaras_fist_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="DUALFIST" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="S" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1550" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<stats>
			<stat type="pAtk">2611</stat>
			<stat type="mAtk">935</stat>
			<stat type="rCrit">6</stat>
			<stat type="accCombat">8</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
		<skills>
			<skill id="32160" level="1" /> <!-- Antharas' Breath - Balthus Knights -->
			<skill id="35101" level="1" /> <!-- Dragon Fighter - Balthus -->
		</skills>
	</item>
	<item id="48201" name="Antharas Dual Swords" additionalName="Balthus Knight" type="Weapon">
		<!-- A weapon forged by the Balthus Knights, emulating the power of Antharas. Max HP/ MP/ CP +30%, Atk. Spd. +30%. -->
		<set name="icon" val="icon.weapon_antaras_dual_sword_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="DUAL" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="S" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1520" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<stats>
			<stat type="pAtk">2611</stat>
			<stat type="mAtk">935</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
		<skills>
			<skill id="32160" level="1" /> <!-- Antharas' Breath - Balthus Knights -->
			<skill id="35101" level="1" /> <!-- Dragon Fighter - Balthus -->
		</skills>
	</item>
	<item id="48202" name="Warrior's Circlet" type="Armor">
		<!-- Warrior's Circlet. <Enchanting>. Use Blessed Scroll: Enchant Circlet. <Upgrade>. Take the circlet enchanted to +5 and Crystal of Dawn to the Head Blacksmith in any town to get Noble Circlet. -->
		<set name="icon" val="icon.bm_pattack_circlet_01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<set name="enchant_limit" val="5" />
		<skills>
			<skill id="35104" level="1" /> <!-- Warrior's Circlet -->
			<skill id="35105" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Warrior's Circlet: Enchant Effect -->
			<skill id="35105" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Warrior's Circlet: Enchant Effect -->
			<skill id="35105" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Warrior's Circlet: Enchant Effect -->
			<skill id="35105" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Warrior's Circlet: Enchant Effect -->
			<skill id="35105" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Warrior's Circlet: Enchant Effect -->
		</skills>
	</item>
	<item id="48203" name="Noble Warrior's Circlet" type="Armor">
		<!-- Noble Warrior's Circlet. Can be augmented. <Enchanting>. Use Blessed Scroll: Enchant Circlet. <Upgrade>. Take the circlet enchanted to +5 and Crystal of Dawn to the Head Blacksmith in any town to get Radiant Circlet. -->
		<set name="icon" val="icon.bm_pattack_circlet_02" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<set name="enchant_limit" val="5" />
		<skills>
			<skill id="35104" level="2" /> <!-- Noble Warrior's Circlet -->
			<skill id="35106" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Noble Warrior's Circlet: Enchant Effect -->
			<skill id="35106" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Noble Warrior's Circlet: Enchant Effect -->
			<skill id="35106" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Noble Warrior's Circlet: Enchant Effect -->
			<skill id="35106" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Noble Warrior's Circlet: Enchant Effect -->
			<skill id="35106" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Noble Warrior's Circlet: Enchant Effect -->
		</skills>
	</item>
	<item id="48204" name="Radiant Warrior's Circlet" type="Armor">
		<!-- Can be augmented. <Enchanting>. Use Blessed Scroll: Enchant Circlet. <Upgrade>. Take the circlet enchanted to +10 and Crystal of Dawn to the Head Blacksmith in any town to get Silvery Circlet. -->
		<set name="icon" val="icon.bm_pattack_circlet_03" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<set name="enchant_limit" val="10" />
		<skills>
			<skill id="35104" level="3" /> <!-- Radiant Warrior's Circlet -->
			<skill id="35107" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Radiant Warrior's Circlet: Enchant Effect -->
			<skill id="35107" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Radiant Warrior's Circlet: Enchant Effect -->
			<skill id="35107" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Radiant Warrior's Circlet: Enchant Effect -->
			<skill id="35107" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Radiant Warrior's Circlet: Enchant Effect -->
			<skill id="35107" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Radiant Warrior's Circlet: Enchant Effect -->
			<skill id="35107" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Radiant Warrior's Circlet: Enchant Effect -->
			<skill id="35107" level="7" type="ON_ENCHANT" type_value="7" /> <!-- Radiant Warrior's Circlet: Enchant Effect -->
			<skill id="35107" level="8" type="ON_ENCHANT" type_value="8" /> <!-- Radiant Warrior's Circlet: Enchant Effect -->
			<skill id="35107" level="9" type="ON_ENCHANT" type_value="9" /> <!-- Radiant Warrior's Circlet: Enchant Effect -->
			<skill id="35107" level="10" type="ON_ENCHANT" type_value="10" /> <!-- Radiant Warrior's Circlet: Enchant Effect -->
		</skills>
	</item>
	<item id="48205" name="Wizard's Circlet" type="Armor">
		<!-- Wizard's Circlet. <Enchanting>. Use Blessed Scroll: Enchant Circlet. <Upgrade>. Take the circlet enchanted to +5 and Crystal of Dawn to the Head Blacksmith in any town to get Noble Circlet. -->
		<set name="icon" val="icon.bm_mattack_circlet_01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<set name="enchant_limit" val="5" />
		<skills>
			<skill id="35108" level="1" /> <!-- Wizard's Circlet -->
			<skill id="35109" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Wizard's Circlet: Enchant Effect -->
			<skill id="35109" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Wizard's Circlet: Enchant Effect -->
			<skill id="35109" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Wizard's Circlet: Enchant Effect -->
			<skill id="35109" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Wizard's Circlet: Enchant Effect -->
			<skill id="35109" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Wizard's Circlet: Enchant Effect -->
		</skills>
	</item>
	<item id="48206" name="Noble Wizard's Circlet" type="Armor">
		<!-- Noble Wizard's Circlet. Can be augmented. <Enchanting>. Use Blessed Scroll: Enchant Circlet. <Upgrade>. Take the circlet enchanted to +5 and Crystal of Dawn to the Head Blacksmith in any town to get the Radiant circlet. -->
		<set name="icon" val="icon.bm_mattack_circlet_02" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<set name="enchant_limit" val="5" />
		<skills>
			<skill id="35108" level="2" /> <!-- Noble Wizard's Circlet -->
			<skill id="35110" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Noble Wizard's Circlet: Enchant Effect -->
			<skill id="35110" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Noble Wizard's Circlet: Enchant Effect -->
			<skill id="35110" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Noble Wizard's Circlet: Enchant Effect -->
			<skill id="35110" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Noble Wizard's Circlet: Enchant Effect -->
			<skill id="35110" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Noble Wizard's Circlet: Enchant Effect -->
		</skills>
	</item>
	<item id="48207" name="Radiant Wizard's Circlet" type="Armor">
		<!-- Can be augmented. <Enchanting>. Use Blessed Scroll: Enchant Circlet. <Upgrade>. Take the circlet enchanted to +10 and Crystal of Dawn to the Head Blacksmith in any town to get Silvery Circlet. -->
		<set name="icon" val="icon.bm_mattack_circlet_03" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<set name="enchant_limit" val="10" />
		<skills>
			<skill id="35108" level="3" /> <!-- Radiant Wizard's Circlet -->
			<skill id="35111" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Radiant Wizard's Circlet: Enchant Effect -->
			<skill id="35111" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Radiant Wizard's Circlet: Enchant Effect -->
			<skill id="35111" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Radiant Wizard's Circlet: Enchant Effect -->
			<skill id="35111" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Radiant Wizard's Circlet: Enchant Effect -->
			<skill id="35111" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Radiant Wizard's Circlet: Enchant Effect -->
			<skill id="35111" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Radiant Wizard's Circlet: Enchant Effect -->
			<skill id="35111" level="7" type="ON_ENCHANT" type_value="7" /> <!-- Radiant Wizard's Circlet: Enchant Effect -->
			<skill id="35111" level="8" type="ON_ENCHANT" type_value="8" /> <!-- Radiant Wizard's Circlet: Enchant Effect -->
			<skill id="35111" level="9" type="ON_ENCHANT" type_value="9" /> <!-- Radiant Wizard's Circlet: Enchant Effect -->
			<skill id="35111" level="10" type="ON_ENCHANT" type_value="10" /> <!-- Radiant Wizard's Circlet: Enchant Effect -->
		</skills>
	</item>
	<item id="48208" name="Knight's Circlet" type="Armor">
		<!-- Knight's Circlet. <Enchanting>. Use Blessed Scroll: Enchant Circlet. <Upgrade>. Take the circlet enchanted to +5 and Crystal of Dawn to the Head Blacksmith in any town to get the Noble circlet. -->
		<set name="icon" val="icon.bm_defense_circlet_01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<set name="enchant_limit" val="5" />
		<skills>
			<skill id="35112" level="1" /> <!-- Knight's Circlet -->
			<skill id="35113" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Knight's Circlet: Enchant Effect -->
			<skill id="35113" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Knight's Circlet: Enchant Effect -->
			<skill id="35113" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Knight's Circlet: Enchant Effect -->
			<skill id="35113" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Knight's Circlet: Enchant Effect -->
			<skill id="35113" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Knight's Circlet: Enchant Effect -->
		</skills>
	</item>
	<item id="48209" name="Noble Knight's Circlet" type="Armor">
		<!-- Noble Knight's Circlet. Can be augmented. <Enchanting>. Use Blessed Scroll: Enchant Circlet. <Upgrade>. Take the circlet enchanted to +5 and Crystal of Dawn to the Head Blacksmith in any town to get the Radiant circlet. -->
		<set name="icon" val="icon.bm_defense_circlet_02" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<set name="enchant_limit" val="5" />
		<skills>
			<skill id="35112" level="2" /> <!-- Noble Knight's Circlet -->
			<skill id="35114" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Noble Knight's Circlet: Enchant Effect -->
			<skill id="35114" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Noble Knight's Circlet: Enchant Effect -->
			<skill id="35114" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Noble Knight's Circlet: Enchant Effect -->
			<skill id="35114" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Noble Knight's Circlet: Enchant Effect -->
			<skill id="35114" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Noble Knight's Circlet: Enchant Effect -->
		</skills>
	</item>
	<item id="48210" name="Radiant Knight's Circlet" type="Armor">
		<!-- Can be augmented. <Enchanting>. Use Blessed Scroll: Enchant Circlet. <Upgrade>. Take the circlet enchanted to +10 and Crystal of Dawn to the Head Blacksmith in any town to get Silvery Circlet. -->
		<set name="icon" val="icon.bm_defense_circlet_03" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<set name="enchant_limit" val="10" />
		<skills>
			<skill id="35112" level="3" /> <!-- Radiant Knight's Circlet -->
			<skill id="35115" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Radiant Knight's Circlet: Enchant Effect -->
			<skill id="35115" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Radiant Knight's Circlet: Enchant Effect -->
			<skill id="35115" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Radiant Knight's Circlet: Enchant Effect -->
			<skill id="35115" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Radiant Knight's Circlet: Enchant Effect -->
			<skill id="35115" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Radiant Knight's Circlet: Enchant Effect -->
			<skill id="35115" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Radiant Knight's Circlet: Enchant Effect -->
			<skill id="35115" level="7" type="ON_ENCHANT" type_value="7" /> <!-- Radiant Knight's Circlet: Enchant Effect -->
			<skill id="35115" level="8" type="ON_ENCHANT" type_value="8" /> <!-- Radiant Knight's Circlet: Enchant Effect -->
			<skill id="35115" level="9" type="ON_ENCHANT" type_value="9" /> <!-- Radiant Knight's Circlet: Enchant Effect -->
			<skill id="35115" level="10" type="ON_ENCHANT" type_value="10" /> <!-- Radiant Knight's Circlet: Enchant Effect -->
		</skills>
	</item>
	<item id="48211" name="Blessed Scroll: Enchant Circlet" type="EtcItem">
		<!-- A scroll for enchanting Wizard's/ Knight's/ Warrior's Circlet. In case of failure, the circlet's enchant value is reset, but its type remains the same. -->
		<set name="icon" val="icon.bm_blessed_scrl_of_ench_hair" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="BLESS_ENCHT_AM" />
		<set name="material" val="PAPER" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="EnchantScrolls" />
		<set name="immediate_effect" val="true" />
		<skills>
			<skill id="35103" level="1" /> <!-- Blessed Scroll: Enchant Circlet -->
		</skills>
	</item>
	<item id="48212" name="Noble Circlet Upgrade Stone" type="EtcItem">
		<!-- This item can no longer be used. Talk to the Game Assistant in any town to exchange it for Crystals of Dawn. -->
		<set name="icon" val="icon.bm_hair_acc_upgrade_1" />
		<set name="material" val="LIQUID" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="48213" name="Radiant Circlet Upgrade Stone" type="EtcItem">
		<!-- This item can no longer be used. Talk to the Game Assistant in any town to exchange it for Crystals of Dawn. -->
		<set name="icon" val="icon.bm_hair_acc_upgrade_2" />
		<set name="material" val="LIQUID" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="48214" name="Reconstruction Society's Enchantment Pack" type="EtcItem">
		<!-- Double-click to obtain Blessed Scroll: Enchant Circlet. There is also a certain chance to obtain either Augmenting Stone: Circlet and 12 Crystals of Dawn, or 38 Crystals of Dawn. -->
		<set name="icon" val="icon.bm_aden_renewal_box" />
		<set name="default_action" val="CAPSULE" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<skills>
			<skill id="35142" level="1" /> <!-- Reconstruction Society's Enchantment Pack -->
		</skills>
	</item>
	<item id="48215" name="Circlet Augmenting Stone" type="EtcItem">
		<!-- Used for the augmentation of Noble/ Radiant/ Silvery сirclets. Double-click the item or speak to a blacksmith to augment what you need. -->
		<set name="icon" val="Icon.bm_mineral_circlet_hair_acc" />
		<set name="material" val="WOOD" />
		<set name="weight" val="2" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="48216" name="Circlet Upgrade Stone Pack" type="EtcItem">
		<!-- Double-click to obtain Noble or Radiant Circlet Upgrade Stone. -->
		<set name="icon" val="icon.bm_circlet_upgrade_box" />
		<set name="default_action" val="CAPSULE" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<skills>
			<skill id="35143" level="1" /> <!-- Circlet Upgrade Stone Pack -->
		</skills>
	</item>
	<item id="48217" name="Balthus Knights Supply Box" type="EtcItem">
		<!-- Box containing Balthus Knights supplies. -->
		<set name="icon" val="icon.etc_balthus_box" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="STEEL" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_destroyable" val="false" />
	</item>
	<item id="48218" name="Balthus Knights Supply Box" type="EtcItem">
		<!-- Box containing Balthus Knights supplies. Double-click to obtain items. -->
		<set name="icon" val="icon.etc_balthus_box" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_destroyable" val="false" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="35144" level="1" /> <!-- Balthus Knights' Supply Box -->
		</skills>
	</item>
	<item id="48219" name="Balthus Knights Supply Box" type="EtcItem">
		<!-- Box containing Balthus Knights supplies. Double-click to obtain items. -->
		<set name="icon" val="icon.etc_balthus_box" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_destroyable" val="false" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="35144" level="2" /> <!-- Balthus Knights' Supply Box -->
		</skills>
	</item>
	<item id="48220" name="Balthus Knights Supply Box" type="EtcItem">
		<!-- Box containing Balthus Knights supplies. Double-click to obtain items. -->
		<set name="icon" val="icon.etc_balthus_box" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="35144" level="3" /> <!-- Balthus Knights' Supply Box -->
		</skills>
	</item>
	<item id="48221" name="Balthus Knight Supply Items List" type="EtcItem">
		<!-- A sheet of paper listing the supply items needed by the Balthus Knights. -->
		<set name="icon" val="icon.etc_scroll_white_i00" />
		<set name="material" val="STEEL" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="48222" name="New Year's Gift Package" additionalName="Event" type="EtcItem">
		<!-- A package filled with New Year's gifts, received from Chorong. Use to obtain a Lucky Bag and a Hanbok costume. -->
		<set name="icon" val="icon.event_oriental_park_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="47387" min="1" max="1" chance="100" /> <!-- Freya's Lucky Pouch - Event -->
			<item id="47825" min="1" max="1" chance="100" /> <!-- Hanbok Outfit - Event -->
		</capsuled_items>
	</item>
	<item id="48223" name="Lucky Gift Coupon" additionalName="3-hour" type="EtcItem">
		<!-- For 3 h., changes the appearance of your armor into that of the Hanbok, also allows you to take part in the Lucky Gift Draw. For characters of level 85 or higher. The effect is removed if you switch to a different class. -->
		<set name="icon" val="icon.etc_lottery_card_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_event_restricted" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="etcitem_type" val="SCROLL" />
		<skills>
			<skill id="39171" level="2" /> <!-- Lucky Gift Coupon (3-hour) -->
		</skills>
	</item>
	<item id="48224" name="Lucky Gift Coupon" additionalName="6-hour" type="EtcItem">
		<!-- For 6 h., changes the appearance of your armor into that of the Hanbok, also allows you to take part in the Lucky Gift Draw. For characters of level 85 or higher. The effect is removed if you switch to a different class. -->
		<set name="icon" val="icon.etc_lottery_card_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_event_restricted" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="etcitem_type" val="SCROLL" />
		<skills>
			<skill id="39171" level="3" /> <!-- Lucky Gift Coupon (6-hour) -->
		</skills>
	</item>
	<item id="48225" name="Multicolored Songpyeon" additionalName="Event" type="EtcItem">
		<!-- The main treat at the harvest festival. When used, for 30 min., Attribute Attack/ Resistance +100, Power of basic attacks and P./ M. skills +10%, P./ M. Def. +20%. -->
		<set name="icon" val="icon.ev_ricecake_potion" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="etcitem_type" val="SCROLL" />
		<skills>
			<skill id="39207" level="2" /> <!-- Harvest Festival's Five-colored Sweets -->
		</skills>
	</item>
	<item id="48226" name="Lucky Bait" type="EtcItem">
		<!-- A very lucky-looking bait. -->
		<set name="icon" val="icon.etc_gludio_fish_lure_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="48227" name="+8 Zodiac Agathion Charm Box" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain +8 Zodiac Agathion Charm. -->
		<set name="icon" val="icon.etc_treasure_box_i00" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<skills>
			<skill id="35147" level="1" /> <!-- +8 Zodiac Agathion Charm Box -->
		</skills>
	</item>
	<item id="48228" name="Life Stone Instilled with Giants' Power (x3) Box" type="EtcItem">
		<!-- Use it to obtain 3 Life Stones Instilled with Giants' Power. -->
		<set name="icon" val="icon.etc_treasure_box_i04" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LEATHER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="36731" min="3" max="3" chance="100" /> <!-- Giant's Energy Spirit Stone -->
		</capsuled_items>
	</item>
	<item id="48229" name="Party Summoning Scroll" type="EtcItem">
		<!-- Summons a party member to your location. Cooldown: 30 min. Target a party member and double-click to use the skill. -->
		<set name="icon" val="icon.etc_scroll_chalik_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="LIQUID" />
		<set name="weight" val="5" />
		<set name="is_stackable" val="true" />
		<set name="is_sellable" val="false" />
		<set name="is_dropable" val="true" />
		<set name="is_destroyable" val="true" />
		<set name="is_tradable" val="true" />
		<set name="is_questitem" val="false" />
		<set name="is_depositable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="reuse_delay" val="1800000" />
		<skills>
			<skill id="39182" level="1" /> <!-- Festival Fairy's Scroll: Summon Friend -->
		</skills>
	</item>
	<item id="48230" name="Antharas Transformation Slasher" type="Weapon">
		<!-- NPC only weapon -->
		<set name="icon" val="icon.weapon_antaras_twohand_sword_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<stats>
			<stat type="pAtk">1445</stat>
			<stat type="mAtk">517</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="48231" name="Antharas Transformation Costume" type="Armor">
		<!-- NPC only costume -->
		<set name="icon" val="icon.valkyrie_chest_change_0" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="BRONZE" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pDef">400</stat>
		</stats>
	</item>
	<item id="48232" name="Devil Spearshooter" type="Weapon">
		<!-- NPC only weapon -->
		<set name="icon" val="icon.Deathslayer_a_wp_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="DAGGER" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="D" />
		<set name="material" val="STEEL" />
		<set name="weight" val="106" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="rhand" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">92</stat>
			<stat type="mAtk">54</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">5</stat>
		</stats>
	</item>
	<item id="48233" name="Clan Cloak - War Lv. 1" type="Armor">
		<!-- For characters from a Lv. 8+ clan. <Enchanting>. Use Scroll: Enchant Clan Cloak. <Upgrade>. Take the cloak enchanted to +5 and Clan Cloak - War Upgrade Stone Lv. 1 to the Head Blacksmith in any town to obtain Clan Cloak Lv. 2. -->
		<set name="icon" val="icon.alliance_cloak_pvp01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="220" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="2453">
			<player cloakStatus="true" />
		</cond>
		<stats>
			<stat type="mDef">40</stat>
			<stat type="pDef">50</stat>
		</stats>
		<skills>
			<skill id="35154" level="1" /> <!-- Clan Cloak - War Lv. 1 -->
			<skill id="35155" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Clan Cloak - War Lv. 1: Enchant Effect -->
			<skill id="35155" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Clan Cloak - War Lv. 1: Enchant Effect -->
			<skill id="35155" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Clan Cloak - War Lv. 1: Enchant Effect -->
			<skill id="35155" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Clan Cloak - War Lv. 1: Enchant Effect -->
		</skills>
	</item>
	<item id="48234" name="Clan Cloak - War Lv. 2" type="Armor">
		<!-- For characters from a Lv. 10+ clan. <Enchanting>. Use Scroll: Enchant Clan Cloak. <Upgrade>. Take the cloak enchanted to +5 and Clan Cloak - War Upgrade Stone Lv. 2 to the Head Blacksmith in any town to obtain Clan Cloak Lv. 3. -->
		<set name="icon" val="icon.alliance_cloak_pvp02" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="220" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="2453">
			<player cloakStatus="true" />
		</cond>
		<stats>
			<stat type="mDef">45</stat>
			<stat type="pDef">60</stat>
		</stats>
		<skills>
			<skill id="35154" level="1" /> <!-- Clan Cloak - War Lv. 1 -->
			<skill id="35156" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Clan Cloak - War Lv. 2: Enchant Effect -->
			<skill id="35156" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Clan Cloak - War Lv. 2: Enchant Effect -->
			<skill id="35156" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Clan Cloak - War Lv. 2: Enchant Effect -->
			<skill id="35156" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Clan Cloak - War Lv. 2: Enchant Effect -->
		</skills>
	</item>
	<item id="48235" name="Clan Cloak - War Lv. 3" type="Armor">
		<!-- For characters from a Lv. 12+ clan. <Enchanting>. Use Scroll: Enchant Clan Cloak. <Upgrade>. Take the cloak enchanted to +5 and Clan Cloak - War Upgrade Stone Lv. 3 to the Head Blacksmith in any town to obtain Clan Cloak Lv. 4. -->
		<set name="icon" val="icon.alliance_cloak_pvp03" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="220" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="2453">
			<player cloakStatus="true" />
		</cond>
		<stats>
			<stat type="mDef">50</stat>
			<stat type="pDef">70</stat>
		</stats>
		<skills>
			<skill id="35154" level="1" /> <!-- Clan Cloak - War Lv. 1 -->
			<skill id="35157" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Clan Cloak - War Lv. 3: Enchant Effect -->
			<skill id="35157" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Clan Cloak - War Lv. 3: Enchant Effect -->
			<skill id="35157" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Clan Cloak - War Lv. 3: Enchant Effect -->
			<skill id="35157" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Clan Cloak - War Lv. 3: Enchant Effect -->
		</skills>
	</item>
	<item id="48236" name="Clan Cloak - War Lv. 4" type="Armor">
		<!-- For characters from a Lv. 13+ clan. <Enchanting>. Use Scroll: Enchant Clan Cloak. -->
		<set name="icon" val="icon.alliance_cloak_pvp04" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="220" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="2453">
			<player cloakStatus="true" />
		</cond>
		<stats>
			<stat type="mDef">60</stat>
			<stat type="pDef">80</stat>
		</stats>
		<skills>
			<skill id="35154" level="1" /> <!-- Clan Cloak - War Lv. 1 -->
			<skill id="35158" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Clan Cloak - War Lv. 4: Enchant Effect -->
			<skill id="35158" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Clan Cloak - War Lv. 4: Enchant Effect -->
			<skill id="35158" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Clan Cloak - War Lv. 4: Enchant Effect -->
			<skill id="35158" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Clan Cloak - War Lv. 4: Enchant Effect -->
		</skills>
	</item>
	<item id="48237" name="Clan Cloak - Growth Lv. 1" type="Armor">
		<!-- Not open -->
		<set name="icon" val="icon.vesper_cloack_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="220" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="mDef">40</stat>
			<stat type="pDef">50</stat>
		</stats>
	</item>
	<item id="48238" name="Clan Cloak - Growth Lv. 2" type="Armor">
		<!-- Not open -->
		<set name="icon" val="icon.vesper_cloack_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="220" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="mDef">45</stat>
			<stat type="pDef">60</stat>
		</stats>
	</item>
	<item id="48239" name="Clan Cloak - Growth Lv. 3" type="Armor">
		<!-- Not open -->
		<set name="icon" val="icon.vesper_cloack_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="220" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="mDef">50</stat>
			<stat type="pDef">70</stat>
		</stats>
	</item>
	<item id="48240" name="Clan Cloak - Growth Lv. 4" type="Armor">
		<!-- Not open -->
		<set name="icon" val="icon.vesper_cloack_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="220" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="mDef">60</stat>
			<stat type="pDef">80</stat>
		</stats>
	</item>
	<item id="48241" name="Clan Cloak - Combat Lv. 1" type="Armor">
		<!-- For characters from a Lv. 8+ clan. <Enchanting>. Use Scroll: Enchant Clan Cloak. <Upgrade>. Take the cloak enchanted to +5 and Clan Cloak - Combat Upgrade Stone Lv. 1 to the Head Blacksmith in any town to obtain Clan Cloak Lv. 2. -->
		<set name="icon" val="icon.alliance_cloak_pve01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="220" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="2453">
			<player cloakStatus="true" />
		</cond>
		<stats>
			<stat type="mDef">40</stat>
			<stat type="pDef">50</stat>
		</stats>
		<skills>
			<skill id="35159" level="1" /> <!-- Clan Cloak - Combat Lv. 1 -->
			<skill id="35160" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Clan Cloak - Combat Lv. 1: Enchant Effect -->
			<skill id="35160" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Clan Cloak - Combat Lv. 1: Enchant Effect -->
			<skill id="35160" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Clan Cloak - Combat Lv. 1: Enchant Effect -->
			<skill id="35160" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Clan Cloak - Combat Lv. 1: Enchant Effect -->
		</skills>
	</item>
	<item id="48242" name="Clan Cloak - Combat Lv. 2" type="Armor">
		<!-- For characters from a Lv. 10+ clan. <Enchanting>. Use Scroll: Enchant Clan Cloak. <Upgrade>. Take the cloak enchanted to +5 and Clan Cloak - Combat Upgrade Stone Lv. 2 to the Head Blacksmith in any town to obtain Clan Cloak Lv. 3. -->
		<set name="icon" val="icon.alliance_cloak_pve02" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="220" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="2453">
			<player cloakStatus="true" />
		</cond>
		<stats>
			<stat type="mDef">45</stat>
			<stat type="pDef">60</stat>
		</stats>
		<skills>
			<skill id="35159" level="1" /> <!-- Clan Cloak - Combat Lv. 1 -->
			<skill id="35161" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Clan Cloak - Combat Lv. 2: Enchant Effect -->
			<skill id="35161" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Clan Cloak - Combat Lv. 2: Enchant Effect -->
			<skill id="35161" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Clan Cloak - Combat Lv. 2: Enchant Effect -->
			<skill id="35161" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Clan Cloak - Combat Lv. 2: Enchant Effect -->
		</skills>
	</item>
	<item id="48243" name="Clan Cloak - Combat Lv. 3" type="Armor">
		<!-- For characters from a Lv. 12+ clan. <Enchanting>. Use Scroll: Enchant Clan Cloak. <Upgrade>. Take the cloak enchanted to +5 and Clan Cloak - Combat Upgrade Stone Lv. 3 to the Head Blacksmith in any town to obtain Clan Cloak Lv. 4. -->
		<set name="icon" val="icon.alliance_cloak_pve03" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="220" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="2453">
			<player cloakStatus="true" />
		</cond>
		<stats>
			<stat type="mDef">50</stat>
			<stat type="pDef">70</stat>
		</stats>
		<skills>
			<skill id="35159" level="1" /> <!-- Clan Cloak - Combat Lv. 1 -->
			<skill id="35162" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Clan Cloak - Combat Lv. 3: Enchant Effect -->
			<skill id="35162" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Clan Cloak - Combat Lv. 3: Enchant Effect -->
			<skill id="35162" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Clan Cloak - Combat Lv. 3: Enchant Effect -->
			<skill id="35162" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Clan Cloak - Combat Lv. 3: Enchant Effect -->
		</skills>
	</item>
	<item id="48244" name="Clan Cloak - Combat Lv. 4" type="Armor">
		<!-- For characters from a Lv. 13+ clan. <Enchanting>. Use Scroll: Enchant Clan Cloak. -->
		<set name="icon" val="icon.alliance_cloak_pve04" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="220" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="2453">
			<player cloakStatus="true" />
		</cond>
		<stats>
			<stat type="mDef">60</stat>
			<stat type="pDef">80</stat>
		</stats>
		<skills>
			<skill id="35159" level="1" /> <!-- Clan Cloak - Combat Lv. 1 -->
			<skill id="35163" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Clan Cloak - Combat Lv. 4: Enchant Effect -->
			<skill id="35163" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Clan Cloak - Combat Lv. 4: Enchant Effect -->
			<skill id="35163" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Clan Cloak - Combat Lv. 4: Enchant Effect -->
			<skill id="35163" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Clan Cloak - Combat Lv. 4: Enchant Effect -->
		</skills>
	</item>
	<item id="48245" name="Putrefied Extract" type="EtcItem">
		<!-- Take it to Trader Vollodos in the Bloody Swampland. -->
		<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i02" />
		<set name="material" val="STEEL" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="48246" name="Rotten Blood" type="EtcItem">
		<!-- Take it to Trader Vollodos in the Bloody Swampland. -->
		<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i10" />
		<set name="material" val="STEEL" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="48247" name="Research Item Materials" type="EtcItem">
		<!-- An item ordered by Hesed of the Black Anvil Guild at the Isle of Souls' Harbor. -->
		<set name="icon" val="icon.etc_jewel_box_i00" />
		<set name="material" val="STEEL" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="48248" name="Completed Research Item" type="EtcItem">
		<!-- Research item that was enhanced by using the Fragments of Monster Soul. -->
		<set name="icon" val="icon.etc_jewel_box_i00" />
		<set name="material" val="STEEL" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="48249" name="Fragment of Monster Soul" type="EtcItem">
		<!-- Monster soul obtained after defeating a Raid Monster. -->
		<set name="icon" val="icon.etc_hard_fossil_i00" />
		<set name="material" val="STEEL" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="48250" name="Herphah's Support Box" type="EtcItem">
		<!-- A support box received after completing Herphah's mission. Double-click to obtain various items needed for growth. -->
		<set name="icon" val="icon.etc_marguene_collection_box_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="33780" min="5000" max="5000" chance="100" /> <!-- Soulshot - Event -->
			<item id="34616" min="3500" max="3500" chance="100" /> <!-- Mysterious Spiritshot - Event -->
			<item id="35675" min="5" max="5" chance="100" /> <!-- High-grade Elixir of Life - Event -->
			<item id="35676" min="5" max="5" chance="100" /> <!-- High-grade Elixir of Mind - Event -->
		</capsuled_items>
		<skills>
			<skill id="35144" level="4" /> <!-- Herphah's Supply Pack -->
		</skills>
	</item>
	<item id="48251" name="Herphah's Completion Box" type="EtcItem">
		<!-- A support box received after competing all of Herphah's missions. Opening this box requires Herphah's Support Box Key, which can be obtained by completing other missions from Herphah. -->
		<set name="icon" val="icon.etc_elite_marguene_collection_box_i00" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="35144" level="5" /> <!-- Herphah's Gift Box -->
		</skills>
	</item>
	<item id="48252" name="Herphah Bracelet" type="Armor">
		<!-- Received after completing Herphah's mission. MP +187, unlocks 5 talisman slots. -->
		<set name="icon" val="icon.dimension_bracelet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rbracelet" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="SILVER" />
		<set name="weight" val="150" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<skills>
			<skill id="35148" level="1" /> <!-- Herphah's Bracelet -->
		</skills>
	</item>
	<item id="48253" name="Herphah's Support Box Key" type="EtcItem">
		<!-- A key received for completing Herphah's mission. Required for opening Herphah's Gift Box. -->
		<set name="icon" val="icon.etc_old_key_i02" />
		<set name="material" val="LIQUID" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="48254" name="Giant Trackers Basic Treasure Chest" additionalName="Superion" type="EtcItem">
		<!-- Given as a reward for helping the Giant Trackers in the Superion Fortress. Double-click to obtain what is inside. -->
		<set name="icon" val="icon.etc_readybox_bronze" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="35149" level="1" /> <!-- Small Supply Pack -->
		</skills>
	</item>
	<item id="48255" name="Giant Trackers Intermediate Treasure Chest" additionalName="Superion" type="EtcItem">
		<!-- Given as a reward for helping the Giant Trackers in the Superion Fortress. Double-click to obtain what is inside. -->
		<set name="icon" val="icon.etc_readybox_silver" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="35149" level="2" /> <!-- Medium Supply Pack -->
		</skills>
	</item>
	<item id="48256" name="Giant Trackers Advanced Treasure Chest" additionalName="Superion" type="EtcItem">
		<!-- Given as a reward for helping the Giant Trackers in the Superion Fortress. Double-click to obtain what is inside. -->
		<set name="icon" val="icon.etc_readybox_gold" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="35149" level="3" /> <!-- Large Supply Pack -->
		</skills>
	</item>
	<item id="48257" name="Clan Point Token" type="EtcItem">
		<!-- Given to the clan that has gained the most points. Can be exchanged for useful items through Ilia in Aden or Clan Trader Mulia in Rune. -->
		<set name="icon" val="icon.etc_bloodpledge_point_i00" />
		<set name="material" val="CRYSTAL" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="48258" name="Clan Cloak - War Upgrade Stone Lv. 1" type="EtcItem">
		<!-- Required for upgrading Clan Cloak - War from Lv. 1 to Lv. 2. The cloak can be upgraded through a head blacksmith in any town. -->
		<set name="icon" val="icon.r_soul_stone_i05" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="material" val="LEATHER" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="48259" name="Clan Cloak - War Upgrade Stone Lv. 2" type="EtcItem">
		<!-- Required for upgrading Clan Cloak - War from Lv. 2 to Lv. 3. The cloak can be upgraded through a head blacksmith in any town. -->
		<set name="icon" val="icon.r95_soul_stone_i05" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="material" val="LEATHER" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="48260" name="Clan Cloak - War Upgrade Stone Lv. 3" type="EtcItem">
		<!-- Required for upgrading Clan Cloak - War from Lv. 3 to Lv. 4. The cloak can be upgraded through a head blacksmith in any town. -->
		<set name="icon" val="icon.r99_soul_stone_i05" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="material" val="LEATHER" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="48261" name="Clan Cloak - Combat Upgrade Stone Lv. 1" type="EtcItem">
		<!-- Required for upgrading Clan Cloak - Combat from Lv. 1 to Lv. 2. The cloak can be upgraded through a head blacksmith in any town. -->
		<set name="icon" val="icon.r_soul_stone_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="material" val="LEATHER" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="48262" name="Clan Cloak - Combat Upgrade Stone Lv. 2" type="EtcItem">
		<!-- Required for upgrading Clan Cloak - Combat from Lv. 2 to Lv. 3. The cloak can be upgraded through a head blacksmith in any town. -->
		<set name="icon" val="icon.r95_soul_stone_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="material" val="LEATHER" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="48263" name="Clan Cloak - Combat Upgrade Stone Lv. 3" type="EtcItem">
		<!-- Required for upgrading Clan Cloak - Combat from Lv. 3 to Lv. 4. The cloak can be upgraded through a head blacksmith in any town. -->
		<set name="icon" val="icon.r99_soul_stone_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="material" val="LEATHER" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="48264" name="Scroll: Enchant Clan Cloak" type="EtcItem">
		<!-- Increases Clan Cloak's P. Def. and adds special abilities at certain enchant levels. The maximum enchant value is +5. In case of failure, the enchant value is reset. -->
		<set name="icon" val="icon.scroll_of_enchant_am_pledge_cloak" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="weight" val="120" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="EnchantScrolls" />
		<skills>
			<skill id="35152" level="1" /> <!-- Scroll: Enchant Clan Cloak -->
		</skills>
	</item>
	<item id="48265" name="Giant's Scroll: Enchant Clan Cloak" type="EtcItem">
		<!-- Increases Clan Cloak's P. Def. and adds special abilities at certain enchant levels. The maximum enchant value is +5. The enchanting is random from +1 to +2. In case of failure, the enchant value is reset. Only for items enchanted to +3 or lower. -->
		<set name="icon" val="icon.scroll_of_enchant_am_pledge_cloak" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="weight" val="120" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="EnchantScrolls" />
		<skills>
			<skill id="35153" level="1" /> <!-- Giant's Scroll: Enchant Clan Cloak -->
		</skills>
	</item>
	<item id="48266" name="Raid Specialty Cloak Enchant Scroll" type="EtcItem">
		<!-- Not used -->
		<set name="icon" val="icon.star_scrl_of_ench_ag" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="weight" val="120" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="48267" name="Raid Specialty Cloak Giant's Enchant Scroll" type="EtcItem">
		<!-- Not used -->
		<set name="icon" val="icon.star_giantscrl_of_ench_ag" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="weight" val="120" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="48268" name="Training Fairy Agathion Charm" additionalName="1-day" type="Armor">
		<!-- Summons Agathion Fairy. -->
		<set name="icon" val="icon.agathion_base" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="agathion" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="SILVER" />
		<set name="weight" val="150" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="time" val="1440" />
		<skills>
			<skill id="32188" level="1" /> <!-- Teleport to Timiniel's Embrace -->
			<skill id="12002" level="2" /> <!-- Glimmer -->
			<skill id="8527" level="1" type="ON_EQUIP" /> <!-- Summon Agathion Magmeld Fairy -->
			<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
		</skills>
	</item>
	<item id="48269" name="Huge Giant's Apostle" type="EtcItem">
		<!-- Obtained after defeating the ruler of the giants. It is needed for declaring Kamael's independence. Take it to Kekropus in the Town of Giran. -->
		<set name="icon" val="icon.etc_crystal_cave_crystal_i00" />
		<set name="material" val="STEEL" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="48270" name="Giant Queen's Apostle" type="EtcItem">
		<!-- Obtained after defeating Giant Queen Ramona. Additionally defeating one of Enhanced Mimir, Enhanced Core or Enhanced Harnak changes it to the Huge Giant's Apostle, enabling the declaration of Kamael's independence. -->
		<set name="icon" val="icon.etc_crystal_cave_crystal_i01" />
		<set name="material" val="STEEL" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="48271" name="Enhanced Giant's Apostle" type="EtcItem">
		<!-- Obtained after defeating one of Enhanced Mimir, Enhanced Core, or Enhanced Harnak. Additionally defeating Queen Ramona changes it to the Huge Giant's Apostle, enabling the declaration of Kamael's independence. -->
		<set name="icon" val="icon.etc_crystal_cave_crystal_i02" />
		<set name="material" val="STEEL" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="48272" name="Personal Fame Token" type="EtcItem">
		<!-- Obsolete Personal Fame. Can be exchanged for other items with the Fame Managers Rapidus in the Town of Aden or Scipio in the Town of Rune. -->
		<set name="icon" val="icon.etc_pvp_point_i00" />
		<set name="material" val="CRYSTAL" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="48273" name="Glorious Defense Box" type="EtcItem">
		<!-- Box issued as a reward for successfully defending the castle. Use it to obtain several Giant's Scroll: Enchant Weapon. -->
		<set name="icon" val="icon.etc_readybox_gold" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="35150" level="2" /> <!-- Glorious Defense Box -->
		</skills>
	</item>
	<item id="48274" name="Defender's Valor Chest" type="EtcItem">
		<!-- Chest issued as a reward for capturing the fortress. Use it to obtain the Giant's Energy, with a chance to additionally obtain Giant's Scroll: Enchant Weapon. -->
		<set name="icon" val="icon.etc_readybox_bronze" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="35150" level="1" /> <!-- Defender's Valor Chest -->
		</skills>
	</item>
	<item id="48275" name="Chaos Essence Pack" type="EtcItem">
		<!-- Available for 30 d. Required for changing the awakened main class. Cannot be used by Ertheia or Death Knights. Double-click to obtain a 30-day item. Cannot be exchanged. -->
		<set name="icon" val="icon.darkelf_campaign_box" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="36949" min="1" max="1" chance="100" /> <!-- Chaos Essence - 30-day -->
		</capsuled_items>
	</item>
	<item id="48276" name="Chaos Essence (Dual Class) Treasure Chest (Time limited)" type="EtcItem">
		<!-- Available for 30 d. Required for changing the dual class. Cannot be used by Ertheia or Death Knights. Double-click to obtain a 30-day item. Cannot be exchanged. -->
		<set name="icon" val="icon.darkelf_campaign_box" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="37494" min="1" max="1" chance="100" /> <!-- Chaos Essence - Dual Class -->
		</capsuled_items>
	</item>
	<item id="48277" name="Balthus Knight Bracelet" type="Armor">
		<!-- A bracelet received as a reward for defeating Antharas with the Balthus Knights. When equipped, STR/ DEX/ CON/ INT/ WIT/ MEN +1, unlocks 5 talisman slots. Cannot be shared within the account. -->
		<set name="icon" val="icon.balthus_bracelet" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="SILVER" />
		<set name="weight" val="150" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="rbracelet" />
		<set name="commissionItemType" val="BRACELET" />
		<set name="crystal_type" val="R" />
		<skills>
			<skill id="35151" level="1" /> <!-- Balthus Knight Bracelet -->
		</skills>
	</item>
	<item id="48278" name="Clan Cloak - Economy Lv. 1" type="Armor">
		<!-- Not open -->
		<set name="icon" val="icon.vesper_cloack_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="220" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="back" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="mDef">40</stat>
			<stat type="pDef">50</stat>
		</stats>
	</item>
	<item id="48279" name="Clan Cloak - Economy Lv. 2" type="Armor">
		<!-- Not open -->
		<set name="icon" val="icon.vesper_cloack_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="220" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="back" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="mDef">40</stat>
			<stat type="pDef">50</stat>
		</stats>
	</item>
	<item id="48280" name="Clan Cloak - Economy Lv. 3" type="Armor">
		<!-- Not open -->
		<set name="icon" val="icon.vesper_cloack_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="220" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="back" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="mDef">40</stat>
			<stat type="pDef">50</stat>
		</stats>
	</item>
	<item id="48281" name="Clan Cloak - Economy Lv. 4" type="Armor">
		<!-- Not open -->
		<set name="icon" val="icon.vesper_cloack_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="220" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="back" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="mDef">40</stat>
			<stat type="pDef">50</stat>
		</stats>
	</item>
	<item id="48282" name="Party Scroll of Escape" type="EtcItem">
		<!-- A magical scroll that teleports the entire party to the nearest village. -->
		<set name="icon" val="icon.etc_scroll_of_return_i01" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="material" val="PAPER" />
		<set name="weight" val="120" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_event_restricted" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="commissionItemType" val="SCROLL_OTHER" />
		<skills>
			<skill id="39172" level="1" /> <!-- Party Scroll of Escape -->
		</skills>
	</item>
	<item id="48283" name="Stealth Detector" type="EtcItem">
		<!-- Use it to fire a flash bang that reveals hidden targets around you. -->
		<set name="icon" val="icon.etc_fairy_fire_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_event_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="material" val="WOOD" />
		<set name="weight" val="100" />
		<set name="handler" val="ItemSkills" />
		<set name="commissionItemType" val="SCROLL_OTHER" />
		<skills>
			<skill id="39173" level="1" /> <!-- Stealth Detector -->
		</skills>
	</item>
	<item id="48284" name="Valor Recovery Potion" type="EtcItem">
		<!-- When used, recovers 5000 HP. If HP is full, recovers CP. Cannot be used in the Olympiad. -->
		<set name="icon" val="icon.etc_potion_of_acumen2_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="LIQUID" />
		<set name="weight" val="10" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="etcitem_type" val="POTION" />
		<set name="commissionItemType" val="POTION" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="39174" level="1" /> <!-- Valor Recovery Potion -->
		</skills>
	</item>
	<item id="48285" name="Scroll: PK" type="EtcItem">
		<!-- Double-click to decrease the PK count by 1. Can be used if the PK count is 1 or higher. Not available when wielding Demonic Sword Zariche or Blood Sword Akamanah. -->
		<set name="icon" val="icon.etc_ev_draco_pk_count_down" />
		<set name="weight" val="10" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_event_restricted" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="ItemSkills" />
		<set name="commissionItemType" val="SCROLL_OTHER" />
		<set name="reuse_delay" val="86400000" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="39175" level="1" /> <!-- Scroll: PK -->
		</skills>
	</item>
	<item id="48286" name="Scroll: Reputation" type="EtcItem">
		<!-- Double-click to add 1000 reputation points. Can only be used when in the chaotic state (the reputation is below zero). Not available when wielding Demonic Sword Zariche or Blood Sword Akamanah. -->
		<set name="icon" val="icon.etc_ev_draco_karma_down" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_event_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="SCROLL_OTHER" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="ItemSkills" />
		<set name="weight" val="10" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="39176" level="1" /> <!-- Scroll: Reputation -->
		</skills>
	</item>
	<item id="48287" name="Snow Man Transformation Stick" additionalName="15-day" type="Weapon">
		<!-- Transforms into Snowman. Available for 15 d. -->
		<set name="icon" val="icon.weapon_snowman_stick_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="bodypart" val="rhand" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_premium" val="true" />
		<set name="time" val="21600" />
		<stats>
			<stat type="pAtk">1</stat>
			<stat type="mAtk">1</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
		<skills>
			<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
			<skill id="8263" level="1" /> <!-- Snow Kung Transformation -->
		</skills>
	</item>
	<item id="48288" name="Scarecrow Jack Transformation Stick" additionalName="15-day" type="Weapon">
		<!-- Stick that turns you into Scarecrow Jack. -->
		<set name="icon" val="icon.weapon_scarescow_stick_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="bodypart" val="rhand" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_premium" val="true" />
		<set name="time" val="21600" />
		<stats>
			<stat type="pAtk">1</stat>
			<stat type="mAtk">1</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
		<skills>
			<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
			<skill id="8264" level="1" /> <!-- Scarecrow Jack Transformation -->
		</skills>
	</item>
	<item id="48289" name="Tin Golem Transformation Stick" additionalName="15-day" type="Weapon">
		<!-- Stick that turns you into a Tin Golem. -->
		<set name="icon" val="icon.weapon_tin_golem_stick_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="bodypart" val="rhand" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_premium" val="true" />
		<set name="time" val="41600" />
		<stats>
			<stat type="pAtk">1</stat>
			<stat type="mAtk">1</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
		<skills>
			<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
			<skill id="8265" level="1" /> <!-- Tin Golem Transformation -->
		</skills>
	</item>
	<item id="48290" name="Gatekeeper Transformation Stick" additionalName="15-day" type="Weapon">
		<!-- Turns you into a Gatekeeper. -->
		<set name="icon" val="icon.etc_gateleeper_stick_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="bodypart" val="rhand" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_event_restricted" val="true" />
		<set name="time" val="41600" />
		<set name="useSkillDisTime" val="1" />
		<stats>
			<stat type="pAtk">1</stat>
			<stat type="mAtk">1</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
		<skills>
			<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
			<skill id="5655" level="1" /> <!-- Gatekeeper Transformation -->
		</skills>
	</item>
	<item id="48291" name="Aqua Elf Transformation Harp" additionalName="15-day" type="Weapon">
		<!-- Harp that turns you into an Aqua Elf. -->
		<set name="icon" val="icon.harp_of_transform_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="bodypart" val="rhand" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_premium" val="true" />
		<set name="time" val="41600" />
		<stats>
			<stat type="pAtk">1</stat>
			<stat type="mAtk">1</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
		<skills>
			<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
			<skill id="2994" level="1" /> <!-- Transformation Harp: Aqua Elf -->
		</skills>
	</item>
	<item id="48292" name="Aden Hero Support Box" type="EtcItem">
		<!-- Contains items for events and testing. Double-click to obtain +12 Bloody Weapon Pack, +10 Bloody Armor Pack, Dragon Leather Shirt, Nevit's Cloak of Light, Rare Accessory Pack, Dimensional Bracelet Lv. 6, Ruler's Authority, Talisman of Insanity, Talisman of Seven Signs, +10 Zodiac Agathion Box, Legendary Dye Pack Lv. 5, Superior Seed Bracelet, La Vi En Rose's Radiant Brooch, Gems Lv. 5 (14 pcs.), Emperor's Special Cocktail (100 pcs.), Package: Mysterious Soulshots/ Spiritshots, 10 billion adena, 1 billion SP. -->
		<set name="icon" val="icon.etc_readybox_silver" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_premium" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="48293" min="1" max="1" chance="100" minEnchant="12" maxEnchant="12" /> <!-- +12 Bloody Helios Weapon Pack -->
			<item id="48504" min="1" max="1" chance="100" minEnchant="12" maxEnchant="12" /> <!-- +10 Bloody Armor Set Pack -->
			<item id="39992" min="1" max="1" chance="100" /> <!-- Dimensional Bracelet Lv. 6 - Common -->
			<item id="35564" min="1" max="1" chance="100" /> <!-- Ruler's Authority - Lv. 1 -->
			<item id="37717" min="1" max="1" chance="100" /> <!-- Talisman of Seven Signs -->
			<item id="34954" min="1" max="1" chance="100" /> <!-- Legendary Dye Box Lv. 5 - Event -->
			<item id="48064" min="1" max="1" chance="100" /> <!-- Superior Seed Bracelet Lv. 1 -->
			<item id="22890" min="1" max="1" chance="100" /> <!-- Package: Mysterious Soulshots (10,000) -->
			<item id="22892" min="1" max="1" chance="100" /> <!-- Package: Mysterious Spiritshots (10,000) -->
			<!-- <item id="57" min="10000000000" max="10000000000" chance="100" /> Adena -->
			<item id="37904" min="1" max="1" chance="100" /> <!-- SP Scroll: 100,000 -->
			<item id="48832" min="1" max="1" chance="100" /> <!-- Rare Accessory Pack -->
			<item id="48298" min="1" max="1" chance="100" /> <!-- +10 Zodiac Agathion Box -->
		</capsuled_items>
	</item>
	<item id="48293" name="+12 Bloody Helios Weapon Pack" type="EtcItem">
		<!-- Double-click to obtain a Bloody Helios weapon enchanted to +12. -->
		<set name="icon" val="icon.etc_treasure_box_i00" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="35164" level="1" /> <!-- Capsule: +12 Bloody Helios Weapon -->
		</skills>
	</item>
	<item id="48294" name="+10 Eternal Armor Set Pack" type="EtcItem">
		<!-- Use to obtain +10 Bloody Eternal light armor. heavy armor, and robe sets. -->
		<set name="icon" val="icon.etc_treasure_box_i03" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="48295" min="1" max="1" chance="100" /> <!-- Capsule: +10 Eternal Heavy Armor -->
			<item id="48296" min="1" max="1" chance="100" /> <!-- Capsule: +10 Eternal Light Armor -->
			<item id="48297" min="1" max="1" chance="100" /> <!-- Capsule: +10 Eternal Robe -->
		</capsuled_items>
	</item>
	<item id="48295" name="Capsule: +10 Eternal Heavy Armor" type="EtcItem">
		<!-- Double-click to obtain Bloody Eternal heavy armor set enchanted to +10. -->
		<set name="icon" val="icon.etc_equip_item_box_i00" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="35164" level="2" /> <!-- Capsule: +10 Eternal Heavy Armor -->
		</skills>
	</item>
	<item id="48296" name="Capsule: +10 Eternal Light Armor" type="EtcItem">
		<!-- Double-click to obtain Bloody Eternal light armor set enchanted to +10. -->
		<set name="icon" val="icon.etc_equip_item_box_i00" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="35164" level="3" /> <!-- Capsule: +10 Eternal Light Armor -->
		</skills>
	</item>
	<item id="48297" name="Capsule: +10 Eternal Robe" type="EtcItem">
		<!-- Double-click to obtain Bloody Eternal robe set enchanted to +10. -->
		<set name="icon" val="icon.etc_equip_item_box_i00" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="35164" level="4" /> <!-- Capsule: +10 Eternal Robe -->
		</skills>
	</item>
	<item id="48298" name="+10 Zodiac Agathion Box" type="EtcItem">
		<!-- Double-click to obtain all 12 types of Zodiac Agathion Charms enchanted to +10. -->
		<set name="icon" val="icon.etc_treasure_box_i04" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="35164" level="5" /> <!-- +10 Zodiac Agathion Charm Box -->
		</skills>
	</item>
	<item id="48299" name="Balthus Graduation Reward Box" type="EtcItem">
		<!-- Supply Box issued to players who graduated from the Balthus Knights with honors on the test server. Use it to obtain a 15-day Antharas weapon. -->
		<set name="icon" val="icon.etc_readybox_gold" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="38823" min="1" max="1" chance="100" /> <!-- Genuine Antharas Shaper - 15-day -->
			<item id="38824" min="1" max="1" chance="100" /> <!-- Genuine Antharas Slasher - 15-day -->
			<item id="38825" min="1" max="1" chance="100" /> <!-- Genuine Antharas Thrower - 15-day -->
			<item id="38826" min="1" max="1" chance="100" /> <!-- Genuine Antharas Buster - 15-day -->
			<item id="38827" min="1" max="1" chance="100" /> <!-- Genuine Antharas Cutter - 15-day -->
			<item id="38828" min="1" max="1" chance="100" /> <!-- Genuine Antharas Stormer - 15-day -->
			<item id="38829" min="1" max="1" chance="100" /> <!-- Genuine Antharas Fighter - 15-day -->
			<item id="38830" min="1" max="1" chance="100" /> <!-- Genuine Antharas Avenger - 15-day -->
			<item id="38831" min="1" max="1" chance="100" /> <!-- Genuine Antharas Dual Blunt Weapons - 15-day -->
			<item id="38832" min="1" max="1" chance="100" /> <!-- Genuine Antharas Dual Swords - 15-day -->
		</capsuled_items>
	</item>
</list>
