<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="4000" toLevel="1" name="Returning Warrior's Bracelet">
		<!-- Unlocks 5 talisman slots. -->
		<icon>icon.high_agathion_bracelet_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="TalismanSlot">
				<slots>5</slots>
			</effect>
		</effects>
	</skill>
	<skill id="4001" toLevel="12" name="Gust">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>
			<value level="1">4000</value>
			<value level="2">4000</value>
			<value level="3">4000</value>
			<value level="4">4000</value>
			<value level="5">4000</value>
			<value level="6">4000</value>
			<value level="7">4000</value>
			<value level="8">1000</value>
			<value level="9">1000</value>
			<value level="10">1000</value>
			<value level="11">1000</value>
			<value level="12">1000</value>
		</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">16</value>
			<value level="3">22</value>
			<value level="4">28</value>
			<value level="5">36</value>
			<value level="6">44</value>
			<value level="7">52</value>
			<value level="8">55</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">62</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">7</value>
			<value level="5">9</value>
			<value level="6">11</value>
			<value level="7">13</value>
			<value level="8">14</value>
			<value level="9">15</value>
			<value level="10">15</value>
			<value level="11">15</value>
			<value level="12">16</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">18</value>
					<value level="2">26</value>
					<value level="3">38</value>
					<value level="4">52</value>
					<value level="5">68</value>
					<value level="6">85</value>
					<value level="7">102</value>
					<value level="8">110</value>
					<value level="9">116</value>
					<value level="10">122</value>
					<value level="11">126</value>
					<value level="12">129</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4002" toLevel="12" name="Blood Siphon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">14</value>
			<value level="2">22</value>
			<value level="3">30</value>
			<value level="4">39</value>
			<value level="5">50</value>
			<value level="6">62</value>
			<value level="7">74</value>
			<value level="8">78</value>
			<value level="9">82</value>
			<value level="10">84</value>
			<value level="11">86</value>
			<value level="12">87</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">6</value>
			<value level="3">8</value>
			<value level="4">10</value>
			<value level="5">13</value>
			<value level="6">16</value>
			<value level="7">18</value>
			<value level="8">19</value>
			<value level="9">20</value>
			<value level="10">21</value>
			<value level="11">22</value>
			<value level="12">22</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="HpDrain">
				<power>
					<value level="1">18</value>
					<value level="2">26</value>
					<value level="3">38</value>
					<value level="4">52</value>
					<value level="5">68</value>
					<value level="6">85</value>
					<value level="7">102</value>
					<value level="8">110</value>
					<value level="9">116</value>
					<value level="10">122</value>
					<value level="11">126</value>
					<value level="12">129</value>
				</power>
				<percentage>20</percentage>
			</effect>
		</effects>
	</skill>
	<skill id="4003" toLevel="1" name="Golem Body">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<BOW>70</BOW>
				<BLUNT>-10</BLUNT>
				<DAGGER>30</DAGGER>
				<DUALDAGGER>30</DUALDAGGER>
			</effect>
		</effects>
	</skill>
	<skill id="4004" toLevel="1" name="Fragile Skull">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<BLUNT>-10</BLUNT>
			</effect>
		</effects>
	</skill>
	<skill id="4005" toLevel="1" name="Floating Target">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<BOW>-10</BOW>
			</effect>
			<effect name="DefenceAttribute">
				<amount>-15</amount>
				<attribute>WIND</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="4006" toLevel="1" name="Burning Wood">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<POISON>50</POISON>
			</effect>
			<effect name="DefenceAttribute">
				<amount>-15</amount>
				<attribute>FIRE</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="4007" toLevel="1" name="Immortal Life">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>-20</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="4008" toLevel="1" name="Insect Skin">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>-15</amount>
				<attribute>FIRE</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="4009" toLevel="5" name="Fire Resistance">
		<!-- Resistant to Fire attacks. -->
		<icon>icon.skill4009</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4010" toLevel="5" name="Water Resistance">
		<!-- Resistant to Water attacks. -->
		<icon>icon.skill4010</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4011" toLevel="5" name="Wind Resistance">
		<!-- Resistant to Wind attacks. -->
		<icon>icon.skill4011</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4012" toLevel="5" name="Earth Resistance">
		<!-- Earth Resistance. -->
		<icon>icon.skill4012</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4013" toLevel="1" name="Fire Resistance, Water Vulnerability">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4014" toLevel="1" name="Water Resistance, Fire Vulnerability">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4015" toLevel="1" name="Wind Resistance, Earth Vulnerability">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4016" toLevel="1" name="Earth Resistance, Wind Vulnerability">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4017" toLevel="1" name="Queen Ant's Blow">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>250</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1300</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>40</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>271</power>
			</effect>
		</effects>
	</skill>
	<skill id="4018" toLevel="1" name="Decrease Speed">
		<!-- Decreases Speed. Effect 3. Inflicted status: Debilitation. -->
		<icon>icon.skill4018</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>70</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>500</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>2200</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>3</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>40</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>542</power>
			</effect>
			<effect name="Speed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4019" toLevel="1" name="Decrease Speed">
		<!-- Immediately decreases Speed, and consumes HP over time. Effect 3. Inflicted status: Debilitation. -->
		<icon>icon.skill4019</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>40</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>1000</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>1700</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>3</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>40</magicLevel>
		<effects>
			<effect name="DamOverTime">
				<power>30</power>
				<ticks>3</ticks>
			</effect>
			<effect name="Speed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4020" toLevel="1" name="Recovery">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>35</magicLevel>
		<effects>
			<effect name="Heal">
				<power>10846</power>
			</effect>
		</effects>
	</skill>
	<skill id="4021" toLevel="1" name="Queen Ant">
		<!-- The forbidden magic that the Ivory Tower's wizards used to seal Beleth also affected monsters from the Wasteland. The Queen Ant absorbed this power of chaos and spawned countless hordes of giant insects. -->
		<icon>icon.skillboss</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>40</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<BOW>80</BOW>
			</effect>
		</effects>
	</skill>
	<skill id="4022" toLevel="1" name="Body of Nurse Ant">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>35</magicLevel>
	</skill>
	<skill id="4023" toLevel="1" name="Body of Royal Guard Ant">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>35</magicLevel>
	</skill>
	<skill id="4024" toLevel="1" name="Recovery">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>35</magicLevel>
		<effects>
			<effect name="Heal">
				<power>10846</power>
			</effect>
		</effects>
	</skill>
	<skill id="4025" toLevel="12" name="Master Recharge">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>OWNER_PET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<effectPoint>
			<value level="1">138</value>
			<value level="2">204</value>
			<value level="3">285</value>
			<value level="4">379</value>
			<value level="5">477</value>
			<value level="6">566</value>
			<value level="7">635</value>
			<value level="8">659</value>
			<value level="9">676</value>
			<value level="10">689</value>
			<value level="11">700</value>
			<value level="12">709</value>
		</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">17</value>
			<value level="2">27</value>
			<value level="3">37</value>
			<value level="4">47</value>
			<value level="5">57</value>
			<value level="6">67</value>
			<value level="7">77</value>
			<value level="8">82</value>
			<value level="9">87</value>
			<value level="10">92</value>
			<value level="11">97</value>
			<value level="12">102</value>
		</magicLevel>
		<mpConsume>
			<value level="1">19</value>
			<value level="2">31</value>
			<value level="3">42</value>
			<value level="4">56</value>
			<value level="5">72</value>
			<value level="6">88</value>
			<value level="7">104</value>
			<value level="8">110</value>
			<value level="9">116</value>
			<value level="10">120</value>
			<value level="11">122</value>
			<value level="12">124</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">5</value>
			<value level="2">8</value>
			<value level="3">11</value>
			<value level="4">14</value>
			<value level="5">18</value>
			<value level="6">22</value>
			<value level="7">26</value>
			<value level="8">28</value>
			<value level="9">29</value>
			<value level="10">30</value>
			<value level="11">31</value>
			<value level="12">31</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="ManaHealByLevel">
				<power>
					<value level="1">23</value>
					<value level="2">38</value>
					<value level="3">52</value>
					<value level="4">70</value>
					<value level="5">90</value>
					<value level="6">110</value>
					<value level="7">129</value>
					<value level="8">138</value>
					<value level="9">144</value>
					<value level="10">149</value>
					<value level="11">153</value>
					<value level="12">155</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4026" toLevel="1" name="Gludio Flame">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>60</magicLevel>
		<mpConsume>22</mpConsume>
		<mpInitialConsume>6</mpInitialConsume>
		<reuseDelay>15000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>43</power>
			</effect>
		</effects>
	</skill>
	<skill id="4027" toLevel="1" name="Gludio Heal">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>60</magicLevel>
		<mpConsume>78</mpConsume>
		<mpInitialConsume>20</mpInitialConsume>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="Heal">
				<power>628</power>
			</effect>
		</effects>
	</skill>
	<skill id="4028" toLevel="3" name="Might">
		<!-- Level 1: For 5 min., P. Atk. +8%. -->
		<!-- Level 2: For 5 min., P. Atk. +12%. -->
		<!-- Level 3: For 5 min., P. Atk. +15%. -->
		<icon>icon.skill4028</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>PA_UP</abnormalType>
		<abnormalVisualEffect>BIG_BODY</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>1800</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">40</value>
			<value level="3">70</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">18</value>
			<value level="3">33</value>
		</mpConsume>
		<reuseDelay>8000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="Grow">
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">8</value>
					<value level="2">12</value>
					<value level="3">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4029" toLevel="3" name="Shield">
		<!-- Level 1: For 5 min., P. Def. +8%. -->
		<!-- Level 2: For 5 min., P. Def. +12%. -->
		<!-- Level 3: For 5 min., P. Def. +15%. -->
		<icon>icon.skill1040</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>PD_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>1800</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">40</value>
			<value level="3">70</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">18</value>
			<value level="3">33</value>
		</mpConsume>
		<reuseDelay>8000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">8</value>
					<value level="2">12</value>
					<value level="3">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4030" toLevel="3" name="Might">
		<!-- Level 1: For 5 min., P. Atk. +8%. -->
		<!-- Level 2: For 5 min., P. Atk. +12%. -->
		<!-- Level 3: For 5 min., P. Atk. +15%. -->
		<icon>icon.skill4028</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>PA_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">40</value>
			<value level="3">70</value>
		</magicLevel>
		<mpConsume>
			<value level="1">8</value>
			<value level="2">14</value>
			<value level="3">26</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">2</value>
			<value level="2">4</value>
			<value level="3">7</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">8</value>
					<value level="2">12</value>
					<value level="3">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4031" toLevel="3" name="Might">
		<icon>icon.skill4031</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>PD_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">40</value>
			<value level="3">70</value>
		</magicLevel>
		<mpConsume>
			<value level="1">8</value>
			<value level="2">14</value>
			<value level="3">26</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">2</value>
			<value level="2">4</value>
			<value level="3">7</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">8</value>
					<value level="2">12</value>
					<value level="3">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4032" toLevel="12" name="Power Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>200</effectRange>
		<hitTime>1000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">13</value>
			<value level="2">20</value>
			<value level="3">28</value>
			<value level="4">38</value>
			<value level="5">50</value>
			<value level="6">61</value>
			<value level="7">71</value>
			<value level="8">76</value>
			<value level="9">80</value>
			<value level="10">83</value>
			<value level="11">84</value>
			<value level="12">85</value>
		</mpConsume>
		<reuseDelay>6000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">46</value>
					<value level="2">105</value>
					<value level="3">219</value>
					<value level="4">417</value>
					<value level="5">722</value>
					<value level="6">1136</value>
					<value level="7">1626</value>
					<value level="8">1876</value>
					<value level="9">2112</value>
					<value level="10">2320</value>
					<value level="11">2487</value>
					<value level="12">2617</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4033" toLevel="12" name="Aura Burn">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-100</effectPoint>
		<hitCancelTime>3.5</hitCancelTime>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">14</value>
			<value level="2">23</value>
			<value level="3">32</value>
			<value level="4">42</value>
			<value level="5">54</value>
			<value level="6">66</value>
			<value level="7">78</value>
			<value level="8">83</value>
			<value level="9">87</value>
			<value level="10">90</value>
			<value level="11">92</value>
			<value level="12">94</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">4</value>
			<value level="2">6</value>
			<value level="3">8</value>
			<value level="4">11</value>
			<value level="5">14</value>
			<value level="6">17</value>
			<value level="7">20</value>
			<value level="8">21</value>
			<value level="9">22</value>
			<value level="10">23</value>
			<value level="11">23</value>
			<value level="12">23</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">18</value>
					<value level="2">26</value>
					<value level="3">38</value>
					<value level="4">52</value>
					<value level="5">68</value>
					<value level="6">85</value>
					<value level="7">102</value>
					<value level="8">110</value>
					<value level="9">116</value>
					<value level="10">122</value>
					<value level="11">126</value>
					<value level="12">129</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4034" toLevel="12" name="Ice Bolt">
		<!-- Immediately decreases Speed. Effect 2.. Inflicted status: Debilitation. -->
		<icon>icon.skill1184</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>60</activateRate>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>3100</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">16</value>
			<value level="3">22</value>
			<value level="4">28</value>
			<value level="5">36</value>
			<value level="6">44</value>
			<value level="7">52</value>
			<value level="8">55</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">62</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">7</value>
			<value level="5">9</value>
			<value level="6">11</value>
			<value level="7">13</value>
			<value level="8">14</value>
			<value level="9">15</value>
			<value level="10">15</value>
			<value level="11">15</value>
			<value level="12">16</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">11</value>
					<value level="2">16</value>
					<value level="3">23</value>
					<value level="4">31</value>
					<value level="5">41</value>
					<value level="6">51</value>
					<value level="7">61</value>
					<value level="8">66</value>
					<value level="9">70</value>
					<value level="10">73</value>
					<value level="11">76</value>
					<value level="12">78</value>
				</power>
			</effect>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4035" toLevel="12" name="Poison">
		<!-- Level 1: Inflicts Poison on the target and decreases HP. Effect 2. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 2: Inflicts Poison on the target and decreases HP. Effect 3. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 3: Inflicts Poison on the target and decreases HP. Effect 4. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 4: Inflicts Poison on the target and decreases HP. Effect 5. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 5: Inflicts Poison on the target and decreases HP. Effect 6. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 6: Inflicts Poison on the target and decreases HP. Effect 7. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7: Inflicts Poison on the target and decreases HP. Effect 8. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8: Inflicts Poison on the target and decreases HP. Effect 8. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9: Inflicts Poison on the target and decreases HP. Effect 9. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10: Inflicts Poison on the target and decreases HP. Effect 9. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11: Inflicts Poison on the target and decreases HP. Effect 10. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12: Inflicts Poison on the target and decreases HP. Effect 10. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill4035</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">3</value>
			<value level="3">4</value>
			<value level="4">5</value>
			<value level="5">6</value>
			<value level="6">7</value>
			<value level="7">8</value>
			<value level="8">8</value>
			<value level="9">9</value>
			<value level="10">9</value>
			<value level="11">10</value>
			<value level="12">10</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>70</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>1.5</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">16</value>
			<value level="3">22</value>
			<value level="4">28</value>
			<value level="5">36</value>
			<value level="6">44</value>
			<value level="7">52</value>
			<value level="8">55</value>
			<value level="9">58</value>
			<value level="10">66</value>
			<value level="11">62</value>
			<value level="12">62</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">7</value>
			<value level="5">9</value>
			<value level="6">11</value>
			<value level="7">13</value>
			<value level="8">14</value>
			<value level="9">15</value>
			<value level="10">17</value>
			<value level="11">15</value>
			<value level="12">16</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
		<effects>
			<effect name="DamOverTime">
				<power>
					<value level="1">16</value>
					<value level="2">24</value>
					<value level="3">32</value>
					<value level="4">41</value>
					<value level="5">50</value>
					<value level="6">58</value>
					<value level="7">63</value>
					<value level="8">63</value>
					<value level="9">66</value>
					<value level="10">66</value>
					<value level="11">68</value>
					<value level="12">68</value>
				</power>
				<ticks>3</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="4036" toLevel="12" name="Poison">
		<!-- Level 1: Inflicts Poison on the target and decreases HP. Effect 2. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 2: Inflicts Poison on the target and decreases HP. Effect 3. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 3: Inflicts Poison on the target and decreases HP. Effect 4. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 4: Inflicts Poison on the target and decreases HP. Effect 5. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 5: Inflicts Poison on the target and decreases HP. Effect 6. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 6: Inflicts Poison on the target and decreases HP. Effect 7. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7: Inflicts Poison on the target and decreases HP. Effect 8. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8: Inflicts Poison on the target and decreases HP. Effect 8. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9: Inflicts Poison on the target and decreases HP. Effect 9. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10: Inflicts Poison on the target and decreases HP. Effect 9. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11: Inflicts Poison on the target and decreases HP. Effect 10. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12: Inflicts Poison on the target and decreases HP. Effect 10. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill4036</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">3</value>
			<value level="3">4</value>
			<value level="4">5</value>
			<value level="5">6</value>
			<value level="6">7</value>
			<value level="7">8</value>
			<value level="8">8</value>
			<value level="9">9</value>
			<value level="10">9</value>
			<value level="11">10</value>
			<value level="12">10</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>35</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>500</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>1.5</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">14</value>
			<value level="2">23</value>
			<value level="3">32</value>
			<value level="4">42</value>
			<value level="5">54</value>
			<value level="6">66</value>
			<value level="7">78</value>
			<value level="8">83</value>
			<value level="9">87</value>
			<value level="10">90</value>
			<value level="11">92</value>
			<value level="12">94</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">4</value>
			<value level="2">6</value>
			<value level="3">8</value>
			<value level="4">11</value>
			<value level="5">14</value>
			<value level="6">17</value>
			<value level="7">20</value>
			<value level="8">21</value>
			<value level="9">22</value>
			<value level="10">23</value>
			<value level="11">23</value>
			<value level="12">23</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
		<effects>
			<effect name="DamOverTime">
				<power>
					<value level="1">16</value>
					<value level="2">24</value>
					<value level="3">32</value>
					<value level="4">41</value>
					<value level="5">50</value>
					<value level="6">58</value>
					<value level="7">63</value>
					<value level="8">63</value>
					<value level="9">66</value>
					<value level="10">66</value>
					<value level="11">68</value>
					<value level="12">68</value>
				</power>
				<ticks>3</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="4037" toLevel="3" name="Weakness">
		<!-- Level 1: Immediately decreases P. Atk. Effect 1.. Inflicted status: Debilitation. -->
		<!-- Level 2: Immediately decreases P. Atk. Effect 2.. Inflicted status: Debilitation. -->
		<!-- Level 3: Immediately decreases P. Atk. Effect 3.. Inflicted status: Debilitation. -->
		<icon>icon.skill4037</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>PA_DOWN</abnormalType>
		<activateRate>70</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">40</value>
			<value level="3">70</value>
		</magicLevel>
		<mpConsume>
			<value level="1">16</value>
			<value level="2">28</value>
			<value level="3">52</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">4</value>
			<value level="2">7</value>
			<value level="3">13</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">-17</value>
					<value level="2">-20</value>
					<value level="3">-23</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4038" toLevel="5" name="Shackle">
		<!-- Level 1: Immediately decreases Atk. Spd. Effect 1.. Inflicted status: Debilitation. -->
		<!-- Level 2: Immediately decreases Atk. Spd. Effect 2.. Inflicted status: Debilitation. -->
		<!-- Level 3: Immediately decreases Atk. Spd. Effect 2.. Inflicted status: Debilitation. -->
		<!-- Level 4: Immediately decreases Atk. Spd. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 5: Immediately decreases Atk. Spd. Effect 3.. Inflicted status: Debilitation. -->
		<icon>icon.skill4038</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">2</value>
			<value level="4">3</value>
			<value level="5">3</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>ATTACK_TIME_UP</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">50</value>
			<value level="5">70</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">16</value>
			<value level="3">22</value>
			<value level="4">36</value>
			<value level="5">52</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">9</value>
			<value level="5">13</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">-17</value>
					<value level="2">-20</value>
					<value level="3">-20</value>
					<value level="4">-23</value>
					<value level="5">-23</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4039" toLevel="12" name="Mana Drain">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">16</value>
			<value level="3">22</value>
			<value level="4">28</value>
			<value level="5">36</value>
			<value level="6">44</value>
			<value level="7">52</value>
			<value level="8">55</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">62</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">7</value>
			<value level="5">9</value>
			<value level="6">11</value>
			<value level="7">13</value>
			<value level="8">14</value>
			<value level="9">15</value>
			<value level="10">15</value>
			<value level="11">15</value>
			<value level="12">16</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="Mp">
				<amount>
					<value level="1">-34</value>
					<value level="2">-57</value>
					<value level="3">-78</value>
					<value level="4">-105</value>
					<value level="5">-134</value>
					<value level="6">-165</value>
					<value level="7">-194</value>
					<value level="8">-206</value>
					<value level="9">-216</value>
					<value level="10">-224</value>
					<value level="11">-229</value>
					<value level="12">-232</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4040" toLevel="12" name="Power Shot">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>700</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>4000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">25</value>
			<value level="2">40</value>
			<value level="3">56</value>
			<value level="4">76</value>
			<value level="5">99</value>
			<value level="6">121</value>
			<value level="7">142</value>
			<value level="8">151</value>
			<value level="9">159</value>
			<value level="10">165</value>
			<value level="11">168</value>
			<value level="12">170</value>
		</mpConsume>
		<reuseDelay>17000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">122</value>
					<value level="2">279</value>
					<value level="3">584</value>
					<value level="4">1110</value>
					<value level="5">1920</value>
					<value level="6">3030</value>
					<value level="7">4336</value>
					<value level="8">5002</value>
					<value level="9">5632</value>
					<value level="10">6187</value>
					<value level="11">6632</value>
					<value level="12">6978</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4041" toLevel="2" name="Cruma Blaze">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">45</value>
			<value level="2">50</value>
		</magicLevel>
		<mpConsume>
			<value level="1">32</value>
			<value level="2">36</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">8</value>
			<value level="2">9</value>
		</mpInitialConsume>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">60</value>
					<value level="2">68</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4042" toLevel="1" name="Nurka Blaze">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>45</magicLevel>
		<mpConsume>32</mpConsume>
		<mpInitialConsume>8</mpInitialConsume>
		<effects>
			<effect name="MagicalDamage">
				<power>60</power>
			</effect>
		</effects>
	</skill>
	<skill id="4043" toLevel="1" name="Partisan Flame">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>400</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>45</magicLevel>
		<mpConsume>48</mpConsume>
		<mpInitialConsume>12</mpInitialConsume>
		<reuseDelay>15000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>30</power>
			</effect>
		</effects>
	</skill>
	<skill id="4044" toLevel="1" name="Partisan Heal">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>45</magicLevel>
		<mpConsume>56</mpConsume>
		<mpInitialConsume>14</mpInitialConsume>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="Heal">
				<power>427</power>
			</effect>
		</effects>
	</skill>
	<skill id="4045" toLevel="1" name="Boss Neutralization Resistance">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>50</magicLevel>
		<effects>
			<!-- TODO p_abnormal_rate_limit -->
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<DERANGEMENT>100</DERANGEMENT>
				<SHOCK>100</SHOCK>
				<PHYSICAL_BLOCKADE>100</PHYSICAL_BLOCKADE>
				<KNOCKBACK>100</KNOCKBACK>
				<PULL>100</PULL>
				<DISARM>100</DISARM>
				<TURN_STONE>100</TURN_STONE>
				<SLEEP>100</SLEEP>
				<BOSS>100</BOSS>
				<AIRBIND>100</AIRBIND>
				<DEPORT>100</DEPORT>
				<PARALYZE>100</PARALYZE>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKDOWN>100</KNOCKDOWN>
				<ZONE>100</ZONE>
				<PSYCHIC>100</PSYCHIC>
			</effect>
		</effects>
	</skill>
	<skill id="4046" toLevel="12" name="Sleep">
		<!-- Puts the enemy to sleep and immobilizes for a moment. Inflicted status: Stupor (Sleep, Mutation). -->
		<icon>icon.skill4046</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>SLEEP</abnormalType>
		<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>2</hitCancelTime>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">16</value>
			<value level="3">22</value>
			<value level="4">28</value>
			<value level="5">36</value>
			<value level="6">44</value>
			<value level="7">52</value>
			<value level="8">55</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">62</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">7</value>
			<value level="5">9</value>
			<value level="6">11</value>
			<value level="7">13</value>
			<value level="8">14</value>
			<value level="9">15</value>
			<value level="10">15</value>
			<value level="11">15</value>
			<value level="12">16</value>
		</mpInitialConsume>
		<removedOnDamage>true</removedOnDamage>
		<reuseDelay>8000</reuseDelay>
		<trait>SLEEP</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="4047" toLevel="13" name="Hold">
		<!-- Holds the target. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill4047</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>ROOT_MAGICALLY</abnormalType>
		<abnormalVisualEffect>ROOT</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
			<value level="13">99</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">16</value>
			<value level="3">22</value>
			<value level="4">28</value>
			<value level="5">36</value>
			<value level="6">44</value>
			<value level="7">52</value>
			<value level="8">55</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">62</value>
			<value level="13">64</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">7</value>
			<value level="5">9</value>
			<value level="6">11</value>
			<value level="7">13</value>
			<value level="8">14</value>
			<value level="9">15</value>
			<value level="10">15</value>
			<value level="11">15</value>
			<value level="12">16</value>
			<value level="13">16</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<trait>HOLD</trait>
		<effects>
			<effect name="Root" />
		</effects>
	</skill>
	<skill id="4048" toLevel="3" name="Dash">
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>SPEED_UP_SPECIAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">10</value>
			<value level="3">10</value>
		</magicLevel>
		<mpConsume>12</mpConsume>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">50</value>
					<value level="2">80</value>
					<value level="3">100</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4049" toLevel="16" name="Cubic Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>
			<value level="1">-379</value>
			<value level="2">-438</value>
			<value level="3">-495</value>
			<value level="4">-549</value>
			<value level="5">-590</value>
			<value level="6">-611</value>
			<value level="7">-635</value>
			<value level="8">-655</value>
			<value level="9">-662</value>
			<value level="10">-669</value>
			<value level="11">-679</value>
			<value level="12">-679</value>
			<value level="13">-681</value>
			<value level="14">-684</value>
			<value level="15">-687</value>
			<value level="16">-689</value>
		</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">46</value>
			<value level="3">52</value>
			<value level="4">58</value>
			<value level="5">62</value>
			<value level="6">66</value>
			<value level="7">70</value>
			<value level="8">74</value>
			<value level="9">76</value>
			<value level="10">78</value>
			<value level="11">80</value>
			<value level="12">81</value>
			<value level="13">82</value>
			<value level="14">83</value>
			<value level="15">84</value>
			<value level="16">85</value>
		</magicLevel>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">436</value>
					<value level="2">645</value>
					<value level="3">936</value>
					<value level="4">1242</value>
					<value level="5">1520</value>
					<value level="6">1792</value>
					<value level="7">2086</value>
					<value level="8">2399</value>
					<value level="9">2459</value>
					<value level="10">2542</value>
					<value level="11">2626</value>
					<value level="12">2710</value>
					<value level="13">2794</value>
					<value level="14">2878</value>
					<value level="15">2961</value>
					<value level="16">3044</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4050" toLevel="16" name="Cubic Drain">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>
			<value level="1">-408</value>
			<value level="2">-467</value>
			<value level="3">-523</value>
			<value level="4">-566</value>
			<value level="5">-597</value>
			<value level="6">-624</value>
			<value level="7">-646</value>
			<value level="8">-655</value>
			<value level="9">-662</value>
			<value level="10">-669</value>
			<value level="11">-676</value>
			<value level="12">-679</value>
			<value level="13">-681</value>
			<value level="14">-684</value>
			<value level="15">-687</value>
			<value level="16">-689</value>
		</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">43</value>
			<value level="2">49</value>
			<value level="3">55</value>
			<value level="4">60</value>
			<value level="5">64</value>
			<value level="6">68</value>
			<value level="7">72</value>
			<value level="8">74</value>
			<value level="9">76</value>
			<value level="10">78</value>
			<value level="11">80</value>
			<value level="12">81</value>
			<value level="13">82</value>
			<value level="14">83</value>
			<value level="15">84</value>
			<value level="16">85</value>
		</magicLevel>
		<effects>
			<effect name="HpDrain">
				<power>
					<value level="1">543</value>
					<value level="2">760</value>
					<value level="3">1084</value>
					<value level="4">1377</value>
					<value level="5">1635</value>
					<value level="6">1955</value>
					<value level="7">2262</value>
					<value level="8">2386</value>
					<value level="9">2425</value>
					<value level="10">2524</value>
					<value level="11">2632</value>
					<value level="12">2722</value>
					<value level="13">2812</value>
					<value level="14">2898</value>
					<value level="15">2986</value>
					<value level="16">3062</value>
				</power>
				<percentage>40</percentage>
			</effect>
		</effects>
	</skill>
	<skill id="4051" toLevel="20" name="Cubic Heal">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>
			<value level="1">408</value>
			<value level="2">467</value>
			<value level="3">523</value>
			<value level="4">566</value>
			<value level="5">597</value>
			<value level="6">624</value>
			<value level="7">646</value>
			<value level="8">653</value>
			<value level="9">660</value>
			<value level="10">667</value>
			<value level="11">674</value>
			<value level="12">677</value>
			<value level="13">679</value>
			<value level="14">682</value>
			<value level="15">685</value>
			<value level="16">687</value>
			<value level="17">1</value>
			<value level="18">1</value>
			<value level="19">1</value>
			<value level="20">1</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">43</value>
			<value level="2">49</value>
			<value level="3">55</value>
			<value level="4">60</value>
			<value level="5">64</value>
			<value level="6">68</value>
			<value level="7">72</value>
			<value level="8">74</value>
			<value level="9">76</value>
			<value level="10">78</value>
			<value level="11">80</value>
			<value level="12">81</value>
			<value level="13">82</value>
			<value level="14">83</value>
			<value level="15">84</value>
			<value level="16">85</value>
			<value level="17">0</value>
			<value level="18">0</value>
			<value level="19">0</value>
			<value level="20">18</value>
		</magicLevel>
		<effects>
			<effect name="Heal">
				<power>
					<value level="1">201</value>
					<value level="2">241</value>
					<value level="3">281</value>
					<value level="4">314</value>
					<value level="5">339</value>
					<value level="6">361</value>
					<value level="7">382</value>
					<value level="8">390</value>
					<value level="9">398</value>
					<value level="10">405</value>
					<value level="11">413</value>
					<value level="12">418</value>
					<value level="13">422</value>
					<value level="14">426</value>
					<value level="15">430</value>
					<value level="16">434</value>
					<value level="17">0</value>
					<value level="18">0</value>
					<value level="19">0</value>
					<value level="20">68</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4052" toLevel="15" name="Cubic Poison">
		<!-- Level 1: Poisons a target, momentarily decreasing HP. Effect 5.. Inflicted status: Debilitation. -->
		<!-- Level 2: Poisons a target, momentarily decreasing HP. Effect 6.. Inflicted status: Debilitation. -->
		<!-- Level 3: Poisons a target, momentarily decreasing HP. Effect 7.. Inflicted status: Debilitation. -->
		<!-- Level 4: Poisons a target, momentarily decreasing HP. Effect 7.. Inflicted status: Debilitation. -->
		<!-- Level 5: Poisons a target, momentarily decreasing HP. Effect 7.. Inflicted status: Debilitation. -->
		<!-- Level 6: Poisons a target, momentarily decreasing HP. Effect 8.. Inflicted status: Debilitation. -->
		<!-- Level 7: Poisons a target, momentarily decreasing HP. Effect 8.. Inflicted status: Debilitation. -->
		<!-- Level 8: Poisons a target, momentarily decreasing HP. Effect 8.. Inflicted status: Debilitation. -->
		<!-- Level 9: Poisons a target, momentarily decreasing HP. Effect 8.. Inflicted status: Debilitation. -->
		<!-- Level 10: Poisons a target, momentarily decreasing HP. Effect 8.. Inflicted status: Debilitation. -->
		<!-- Level 11: Poisons a target, momentarily decreasing HP. Effect 8.. Inflicted status: Debilitation. -->
		<!-- Level 12: Poisons a target, momentarily decreasing HP. Effect 8.. Inflicted status: Debilitation. -->
		<!-- Level 13: Poisons a target, momentarily decreasing HP. Effect 8.. Inflicted status: Debilitation. -->
		<!-- Level 14: Poisons a target, momentarily decreasing HP. Effect 8.. Inflicted status: Debilitation. -->
		<!-- Level 15: Poisons a target, momentarily decreasing HP. Effect 8.. Inflicted status: Debilitation. -->
		<icon>icon.skill1168</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>
			<value level="1">5</value>
			<value level="2">6</value>
			<value level="3">7</value>
			<value level="4">7</value>
			<value level="5">7</value>
			<value level="6">8</value>
			<value level="7">8</value>
			<value level="8">8</value>
			<value level="9">8</value>
			<value level="10">8</value>
			<value level="11">8</value>
			<value level="12">8</value>
			<value level="13">8</value>
			<value level="14">8</value>
			<value level="15">8</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>70</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<effectPoint>
			<value level="1">-467</value>
			<value level="2">-523</value>
			<value level="3">-566</value>
			<value level="4">-597</value>
			<value level="5">-624</value>
			<value level="6">-646</value>
			<value level="7">-655</value>
			<value level="8">-662</value>
			<value level="9">-669</value>
			<value level="10">-676</value>
			<value level="11">-679</value>
			<value level="12">-681</value>
			<value level="13">-684</value>
			<value level="14">-687</value>
			<value level="15">-689</value>
		</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">49</value>
			<value level="2">55</value>
			<value level="3">60</value>
			<value level="4">64</value>
			<value level="5">68</value>
			<value level="6">72</value>
			<value level="7">74</value>
			<value level="8">76</value>
			<value level="9">78</value>
			<value level="10">80</value>
			<value level="11">81</value>
			<value level="12">82</value>
			<value level="13">83</value>
			<value level="14">84</value>
			<value level="15">85</value>
		</magicLevel>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<effects>
			<effect name="DamOverTime">
				<power>
					<value level="1">41</value>
					<value level="2">50</value>
					<value level="3">58</value>
					<value level="4">58</value>
					<value level="5">58</value>
					<value level="6">63</value>
					<value level="7">63</value>
					<value level="8">63</value>
					<value level="9">63</value>
					<value level="10">66</value>
					<value level="11">66</value>
					<value level="12">66</value>
					<value level="13">66</value>
					<value level="14">66</value>
					<value level="15">66</value>
				</power>
				<ticks>3</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="4053" toLevel="16" name="Cubic Weakness">
		<!-- Immediately decreases P. Atk. Effect 3.. Inflicted status: Debilitation. -->
		<icon>icon.skill1164</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>PA_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>
			<value level="1">-379</value>
			<value level="2">-438</value>
			<value level="3">-495</value>
			<value level="4">-549</value>
			<value level="5">-590</value>
			<value level="6">-611</value>
			<value level="7">-635</value>
			<value level="8">-655</value>
			<value level="9">-662</value>
			<value level="10">-669</value>
			<value level="11">-676</value>
			<value level="12">-679</value>
			<value level="13">-681</value>
			<value level="14">-684</value>
			<value level="15">-687</value>
			<value level="16">-689</value>
		</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">46</value>
			<value level="3">52</value>
			<value level="4">58</value>
			<value level="5">62</value>
			<value level="6">66</value>
			<value level="7">70</value>
			<value level="8">74</value>
			<value level="9">76</value>
			<value level="10">78</value>
			<value level="11">80</value>
			<value level="12">81</value>
			<value level="13">82</value>
			<value level="14">83</value>
			<value level="15">84</value>
			<value level="16">85</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4054" toLevel="16" name="Cubic Hex">
		<!-- Immediately decreases P. Def. Effect 3.. Inflicted status: Debilitation. -->
		<icon>icon.skill0122</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>PD_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>
			<value level="1">-379</value>
			<value level="2">-438</value>
			<value level="3">-495</value>
			<value level="4">-549</value>
			<value level="5">-590</value>
			<value level="6">-611</value>
			<value level="7">-635</value>
			<value level="8">-655</value>
			<value level="9">-662</value>
			<value level="10">-669</value>
			<value level="11">-676</value>
			<value level="12">-679</value>
			<value level="13">-681</value>
			<value level="14">-684</value>
			<value level="15">-687</value>
			<value level="16">-689</value>
		</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">46</value>
			<value level="3">52</value>
			<value level="4">58</value>
			<value level="5">62</value>
			<value level="6">66</value>
			<value level="7">70</value>
			<value level="8">74</value>
			<value level="9">76</value>
			<value level="10">78</value>
			<value level="11">80</value>
			<value level="12">81</value>
			<value level="13">82</value>
			<value level="14">83</value>
			<value level="15">84</value>
			<value level="16">85</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4055" toLevel="16" name="Cubic Shackle">
		<!-- Temporarily decreases Atk. Spd. Effect 3.. Inflicted status: Debilitation. -->
		<icon>icon.skill1206</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>ATTACK_TIME_UP</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>
			<value level="1">-379</value>
			<value level="2">-438</value>
			<value level="3">-495</value>
			<value level="4">-549</value>
			<value level="5">-590</value>
			<value level="6">-611</value>
			<value level="7">-635</value>
			<value level="8">-655</value>
			<value level="9">-662</value>
			<value level="10">-669</value>
			<value level="11">-676</value>
			<value level="12">-679</value>
			<value level="13">-681</value>
			<value level="14">-684</value>
			<value level="15">-687</value>
			<value level="16">-689</value>
		</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">46</value>
			<value level="3">52</value>
			<value level="4">58</value>
			<value level="5">62</value>
			<value level="6">66</value>
			<value level="7">70</value>
			<value level="8">74</value>
			<value level="9">76</value>
			<value level="10">78</value>
			<value level="11">80</value>
			<value level="12">81</value>
			<value level="13">82</value>
			<value level="14">83</value>
			<value level="15">84</value>
			<value level="16">85</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4056" toLevel="1" name="Immortal Attack">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4057" toLevel="1" name="Insect Vulnerability">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<BUG_WEAKNESS>-15</BUG_WEAKNESS>
			</effect>
		</effects>
	</skill>
	<skill id="4058" toLevel="1" name="Animal Vulnerability">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<ANIMAL_WEAKNESS>-15</ANIMAL_WEAKNESS>
			</effect>
		</effects>
	</skill>
	<skill id="4059" toLevel="1" name="Plant Vulnerability">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<PLANT_WEAKNESS>-15</PLANT_WEAKNESS>
			</effect>
		</effects>
	</skill>
	<skill id="4060" toLevel="1" name="Beast Vulnerability">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<BEAST_WEAKNESS>-15</BEAST_WEAKNESS>
			</effect>
		</effects>
	</skill>
	<skill id="4061" toLevel="1" name="Dragon Vulnerability">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<DRAGON_WEAKNESS>-15</DRAGON_WEAKNESS>
			</effect>
		</effects>
	</skill>
	<skill id="4062" toLevel="1" name="Orfen">
		<!-- The youngest of the three Nerupa sisters. Ambitious unlike her siblings, she is amassing her power in the Sea of Spores. -->
		<icon>icon.skillboss</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>50</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<BOW>80</BOW>
			</effect>
		</effects>
	</skill>
	<skill id="4063" toLevel="1" name="Paralysis">
		<!-- You are paralyzed and temporarily immobilized. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1170</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>PARALYZE</abnormalType>
		<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>50</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>200</effectRange>
		<hitTime>3600</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>50</magicLevel>
		<trait>PARALYZE</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>916</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="4064" toLevel="1" name="Paralysis">
		<!-- You are paralyzed and temporarily immobilized. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1170</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>PARALYZE</abnormalType>
		<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
		<activateRate>30</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>800</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1300</effectRange>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>50</magicLevel>
		<trait>PARALYZE</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="4065" toLevel="12" name="Heal">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">14</value>
			<value level="2">24</value>
			<value level="3">35</value>
			<value level="4">50</value>
			<value level="5">64</value>
			<value level="6">78</value>
			<value level="7">91</value>
			<value level="8">98</value>
			<value level="9">102</value>
			<value level="10">104</value>
			<value level="11">106</value>
			<value level="12">106</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">6</value>
			<value level="3">9</value>
			<value level="4">12</value>
			<value level="5">16</value>
			<value level="6">20</value>
			<value level="7">23</value>
			<value level="8">24</value>
			<value level="9">25</value>
			<value level="10">26</value>
			<value level="11">26</value>
			<value level="12">26</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="Heal">
				<power>
					<value level="1">83</value>
					<value level="2">151</value>
					<value level="3">245</value>
					<value level="4">362</value>
					<value level="5">494</value>
					<value level="6">628</value>
					<value level="7">743</value>
					<value level="8">789</value>
					<value level="9">826</value>
					<value level="10">867</value>
					<value level="11">895</value>
					<value level="12">913</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4066" toLevel="12" name="Twister">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">16</value>
			<value level="3">22</value>
			<value level="4">28</value>
			<value level="5">36</value>
			<value level="6">44</value>
			<value level="7">52</value>
			<value level="8">55</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">62</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">7</value>
			<value level="5">9</value>
			<value level="6">11</value>
			<value level="7">13</value>
			<value level="8">14</value>
			<value level="9">15</value>
			<value level="10">15</value>
			<value level="11">15</value>
			<value level="12">16</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">18</value>
					<value level="2">26</value>
					<value level="3">38</value>
					<value level="4">52</value>
					<value level="5">68</value>
					<value level="6">85</value>
					<value level="7">102</value>
					<value level="8">110</value>
					<value level="9">116</value>
					<value level="10">122</value>
					<value level="11">126</value>
					<value level="12">129</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4067" toLevel="12" name="Blow">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>200</effectRange>
		<hitTime>1000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">13</value>
			<value level="2">20</value>
			<value level="3">28</value>
			<value level="4">38</value>
			<value level="5">50</value>
			<value level="6">61</value>
			<value level="7">71</value>
			<value level="8">76</value>
			<value level="9">80</value>
			<value level="10">83</value>
			<value level="11">84</value>
			<value level="12">85</value>
		</mpConsume>
		<reuseDelay>6000</reuseDelay>
		<effects>
			<effect name="FatalBlow">
				<power>
					<value level="1">137</value>
					<value level="2">314</value>
					<value level="3">656</value>
					<value level="4">1249</value>
					<value level="5">2164</value>
					<value level="6">3408</value>
					<value level="7">4878</value>
					<value level="8">5627</value>
					<value level="9">6335</value>
					<value level="10">6960</value>
					<value level="11">7461</value>
					<value level="12">7850</value>
				</power>
				<chanceBoost>200</chanceBoost>
			</effect>
		</effects>
	</skill>
	<skill id="4068" toLevel="12" name="Mechanical Cannon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">13</value>
			<value level="2">20</value>
			<value level="3">28</value>
			<value level="4">38</value>
			<value level="5">50</value>
			<value level="6">61</value>
			<value level="7">71</value>
			<value level="8">76</value>
			<value level="9">80</value>
			<value level="10">83</value>
			<value level="11">84</value>
			<value level="12">85</value>
		</mpConsume>
		<reuseDelay>6000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">46</value>
					<value level="2">105</value>
					<value level="3">219</value>
					<value level="4">417</value>
					<value level="5">722</value>
					<value level="6">1136</value>
					<value level="7">1626</value>
					<value level="8">1876</value>
					<value level="9">2112</value>
					<value level="10">2320</value>
					<value level="11">2487</value>
					<value level="12">2617</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4069" toLevel="12" name="Curve Beam">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">16</value>
			<value level="3">22</value>
			<value level="4">28</value>
			<value level="5">36</value>
			<value level="6">44</value>
			<value level="7">52</value>
			<value level="8">55</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">62</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">7</value>
			<value level="5">9</value>
			<value level="6">11</value>
			<value level="7">13</value>
			<value level="8">14</value>
			<value level="9">15</value>
			<value level="10">15</value>
			<value level="11">15</value>
			<value level="12">16</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">18</value>
					<value level="2">26</value>
					<value level="3">38</value>
					<value level="4">52</value>
					<value level="5">68</value>
					<value level="6">85</value>
					<value level="7">102</value>
					<value level="8">110</value>
					<value level="9">116</value>
					<value level="10">122</value>
					<value level="11">126</value>
					<value level="12">129</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4070" toLevel="1" name="Decrease Atk. Spd.">
		<!-- Immediately decreases Atk. Spd. Effect 3. Inflicted status: Debilitation. -->
		<icon>icon.skill1206</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>ATTACK_TIME_UP</abnormalType>
		<activateRate>10</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>-100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4071" toLevel="5" name="Bow/ Crossbow Resistance">
		<!-- Resistant to Bow/ Crossbow attacks. -->
		<icon>
			<value level="1">icon.skill4071</value>
			<value level="2">icon.skill4071</value>
			<value level="3">icon.skill4071</value>
			<value level="4">icon.skill4272</value>
			<value level="5">icon.skill4272</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<BOW>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</BOW>
				<CROSSBOW>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</CROSSBOW>
				<TWOHANDCROSSBOW>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</TWOHANDCROSSBOW>
			</effect>
		</effects>
	</skill>
	<skill id="4072" toLevel="12" name="Shock">
		<!-- Stun and immobilization for a time. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value level="1">3</value>
			<value level="2">3</value>
			<value level="3">3</value>
			<value level="4">3</value>
			<value level="5">3</value>
			<value level="6">3</value>
			<value level="7">3</value>
			<value level="8">3</value>
			<value level="9">9</value>
			<value level="10">9</value>
			<value level="11">9</value>
			<value level="12">9</value>
		</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>30</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">13</value>
			<value level="2">20</value>
			<value level="3">28</value>
			<value level="4">38</value>
			<value level="5">50</value>
			<value level="6">61</value>
			<value level="7">71</value>
			<value level="8">76</value>
			<value level="9">80</value>
			<value level="10">83</value>
			<value level="11">84</value>
			<value level="12">85</value>
		</mpConsume>
		<reuseDelay>6000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">16</value>
					<value level="2">35</value>
					<value level="3">73</value>
					<value level="4">139</value>
					<value level="5">241</value>
					<value level="6">379</value>
					<value level="7">542</value>
					<value level="8">626</value>
					<value level="9">704</value>
					<value level="10">774</value>
					<value level="11">829</value>
					<value level="12">873</value>
				</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="4073" toLevel="12" name="Shock">
		<!-- Stun and immobilization for a time. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value level="1">3</value>
			<value level="2">3</value>
			<value level="3">9</value>
			<value level="4">3</value>
			<value level="5">3</value>
			<value level="6">3</value>
			<value level="7">3</value>
			<value level="8">3</value>
			<value level="9">3</value>
			<value level="10">9</value>
			<value level="11">9</value>
			<value level="12">9</value>
		</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>50</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>200</effectRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">13</value>
			<value level="2">20</value>
			<value level="3">28</value>
			<value level="4">38</value>
			<value level="5">50</value>
			<value level="6">61</value>
			<value level="7">71</value>
			<value level="8">76</value>
			<value level="9">80</value>
			<value level="10">83</value>
			<value level="11">84</value>
			<value level="12">85</value>
		</mpConsume>
		<reuseDelay>6000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">16</value>
					<value level="2">35</value>
					<value level="3">73</value>
					<value level="4">139</value>
					<value level="5">241</value>
					<value level="6">379</value>
					<value level="7">542</value>
					<value level="8">626</value>
					<value level="9">704</value>
					<value level="10">774</value>
					<value level="11">829</value>
					<value level="12">873</value>
				</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="4074" toLevel="2" name="Haste">
		<!-- Level 1: Atk. Spd. +15% -->
		<!-- Level 2: Atk. Spd. +33% -->
		<icon>icon.skill1086</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
		</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>ATTACK_TIME_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">30</value>
			<value level="2">70</value>
		</magicLevel>
		<mpConsume>
			<value level="1">11</value>
			<value level="2">26</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">7</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">15</value>
					<value level="2">33</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4075" toLevel="12" name="Shock">
		<!-- Stun and immobilization for a time. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0092</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>200</effectRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">13</value>
			<value level="2">20</value>
			<value level="3">28</value>
			<value level="4">38</value>
			<value level="5">50</value>
			<value level="6">61</value>
			<value level="7">71</value>
			<value level="8">76</value>
			<value level="9">80</value>
			<value level="10">83</value>
			<value level="11">84</value>
			<value level="12">85</value>
		</mpConsume>
		<reuseDelay>6000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="4076" toLevel="3" name="Slow">
		<!-- Level 1: Immediately decreases Speed. Effect 1.. Inflicted status: Debilitation. -->
		<!-- Level 2: Immediately decreases Speed. Effect 2.. Inflicted status: Debilitation. -->
		<!-- Level 3: Immediately decreases Speed. Effect 3.. Inflicted status: Debilitation. -->
		<icon>icon.skill1160</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>1.5</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">40</value>
			<value level="3">70</value>
		</magicLevel>
		<mpConsume>
			<value level="1">16</value>
			<value level="2">28</value>
			<value level="3">52</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">4</value>
			<value level="2">7</value>
			<value level="3">13</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">-10</value>
					<value level="2">-20</value>
					<value level="3">-30</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4077" toLevel="12" name="Aura Burn">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>150</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>650</effectRange>
		<hitCancelTime>1</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">16</value>
			<value level="3">22</value>
			<value level="4">28</value>
			<value level="5">36</value>
			<value level="6">44</value>
			<value level="7">52</value>
			<value level="8">55</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">62</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">7</value>
			<value level="5">9</value>
			<value level="6">11</value>
			<value level="7">13</value>
			<value level="8">14</value>
			<value level="9">15</value>
			<value level="10">15</value>
			<value level="11">15</value>
			<value level="12">16</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">14</value>
					<value level="2">21</value>
					<value level="3">30</value>
					<value level="4">42</value>
					<value level="5">55</value>
					<value level="6">68</value>
					<value level="7">82</value>
					<value level="8">88</value>
					<value level="9">93</value>
					<value level="10">98</value>
					<value level="11">101</value>
					<value level="12">104</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4078" toLevel="12" name="Flame Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>500</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">14</value>
			<value level="2">23</value>
			<value level="3">32</value>
			<value level="4">42</value>
			<value level="5">54</value>
			<value level="6">66</value>
			<value level="7">78</value>
			<value level="8">83</value>
			<value level="9">87</value>
			<value level="10">90</value>
			<value level="11">92</value>
			<value level="12">94</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">4</value>
			<value level="2">6</value>
			<value level="3">8</value>
			<value level="4">11</value>
			<value level="5">14</value>
			<value level="6">17</value>
			<value level="7">20</value>
			<value level="8">21</value>
			<value level="9">22</value>
			<value level="10">23</value>
			<value level="11">23</value>
			<value level="12">23</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">9</value>
					<value level="2">13</value>
					<value level="3">19</value>
					<value level="4">26</value>
					<value level="5">34</value>
					<value level="6">43</value>
					<value level="7">51</value>
					<value level="8">55</value>
					<value level="9">58</value>
					<value level="10">61</value>
					<value level="11">63</value>
					<value level="12">65</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4079" toLevel="1" name="Siege Hammer">
		<!-- Makes a powerful attack on castle gates and walls. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>4800</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>49</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="OpSiegeHammer" />
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>665060</power>
			</effect>
		</effects>
	</skill>
	<skill id="4080" toLevel="1" name="Dark Heal">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>60</magicLevel>
		<mpConsume>78</mpConsume>
		<mpInitialConsume>20</mpInitialConsume>
		<conditions>
			<condition name="OpSiegeHammer" />
		</conditions>
		<effects>
			<effect name="Heal">
				<power>628</power>
			</effect>
		</effects>
	</skill>
	<skill id="4081" toLevel="1" name="Pretending to steal">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>70</magicLevel>
	</skill>
	<skill id="4082" toLevel="1" name="Poison of Death">
		<!-- You have been infected by a fatal poison. -->
		<icon>icon.skill4082</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>4200</abnormalTime>
		<abnormalType>FATAL_POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="DamOverTime">
				<canKill>true</canKill>
				<power>30</power>
				<ticks>3</ticks>
			</effect>
			<effect name="Root" />
		</effects>
	</skill>
	<skill id="4083" toLevel="1" name="Kalis' Poison">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>70</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>90000</power>
			</effect>
		</effects>
	</skill>
	<skill id="4084" toLevel="11" name="Physical Attack Resistance">
		<!-- Level 1: Resistant to physical attacks. -->
		<!-- Level 2: Resistant to physical attacks. -->
		<!-- Level 3: Resistant to physical attacks. -->
		<!-- Level 4: Resistant to physical attacks. -->
		<!-- Level 5: Resistant to physical attacks. -->
		<!-- Level 6: Resistant to physical attacks. -->
		<!-- Level 7: Resistant to physical attacks. -->
		<!-- Level 8: Resistant to physical attacks. -->
		<!-- Level 9: Provides very strong resistance against P. Atk. -->
		<!-- Level 10: Provides very strong resistance against P. Atk. -->
		<!-- Level 11: Provides very strong resistance against P. Atk. -->
		<icon>icon.skill4084</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">5</value>
					<value level="2">11</value>
					<value level="3">17</value>
					<value level="4">25</value>
					<value level="5">33</value>
					<value level="6">43</value>
					<value level="7">67</value>
					<value level="8">100</value>
					<value level="9">233</value>
					<value level="10">900</value>
					<value level="11">100000</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4085" toLevel="1" name="Critical Damage">
		<!-- Increases Critical Damage for basic attacks. -->
		<icon>icon.skill4085</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="CriticalDamage">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4086" toLevel="1" name="Critical Rate">
		<!-- Increases Critical Rate for basic attacks. -->
		<icon>icon.skill4086</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="CriticalRate">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4087" toLevel="12" name="Blaze">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">16</value>
			<value level="3">22</value>
			<value level="4">28</value>
			<value level="5">36</value>
			<value level="6">44</value>
			<value level="7">52</value>
			<value level="8">55</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">62</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">7</value>
			<value level="5">9</value>
			<value level="6">11</value>
			<value level="7">13</value>
			<value level="8">14</value>
			<value level="9">15</value>
			<value level="10">15</value>
			<value level="11">15</value>
			<value level="12">16</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">18</value>
					<value level="2">26</value>
					<value level="3">38</value>
					<value level="4">52</value>
					<value level="5">68</value>
					<value level="6">85</value>
					<value level="7">102</value>
					<value level="8">110</value>
					<value level="9">116</value>
					<value level="10">122</value>
					<value level="11">126</value>
					<value level="12">129</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4088" toLevel="12" name="Bleed">
		<!-- Level 1: Inflicts Bleed on the target and decreases HP. Effect 2. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 2: Inflicts Bleed on the target and decreases HP. Effect 3. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 3: Inflicts Bleed on the target and decreases HP. Effect 4. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 4: Inflicts Bleed on the target and decreases HP. Effect 5. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 5: Inflicts Bleed on the target and decreases HP. Effect 6. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 6: Inflicts Bleed on the target and decreases HP. Effect 7. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7: Inflicts Bleed on the target and decreases HP. Effect 8. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8: Inflicts Bleed on the target and decreases HP. Effect 8. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9: Inflicts Bleed on the target and decreases HP. Effect 9. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10: Inflicts Bleed on the target and decreases HP. Effect 9. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11: Inflicts Bleed on the target and decreases HP. Effect 10. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12: Inflicts Bleed on the target and decreases HP. Effect 10. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">3</value>
			<value level="3">4</value>
			<value level="4">5</value>
			<value level="5">6</value>
			<value level="6">7</value>
			<value level="7">8</value>
			<value level="8">8</value>
			<value level="9">9</value>
			<value level="10">9</value>
			<value level="11">10</value>
			<value level="12">10</value>
		</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>200</effectRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">13</value>
			<value level="2">20</value>
			<value level="3">28</value>
			<value level="4">38</value>
			<value level="5">50</value>
			<value level="6">61</value>
			<value level="7">71</value>
			<value level="8">76</value>
			<value level="9">80</value>
			<value level="10">83</value>
			<value level="11">84</value>
			<value level="12">85</value>
		</mpConsume>
		<reuseDelay>6000</reuseDelay>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<effects>
			<effect name="DamOverTime">
				<power>
					<value level="1">18</value>
					<value level="2">25</value>
					<value level="3">34</value>
					<value level="4">44</value>
					<value level="5">54</value>
					<value level="6">62</value>
					<value level="7">67</value>
					<value level="8">67</value>
					<value level="9">70</value>
					<value level="10">70</value>
					<value level="11">71</value>
					<value level="12">71</value>
				</power>
				<ticks>3</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="4089" toLevel="1" name="Spirit Bear">
		<!-- P. Atk. +15% and Speed +15%. -->
		<icon>icon.skill0076</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>POSSESSION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>40</magicLevel>
		<mpConsume>18</mpConsume>
		<reuseDelay>8000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>-15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4090" toLevel="1" name="Spirit Wolf">
		<!-- Speed +40. -->
		<icon>icon.skill0083</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>POSSESSION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>40</magicLevel>
		<mpConsume>18</mpConsume>
		<reuseDelay>8000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="Speed">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4091" toLevel="3" name="Spirit Ogre">
		<!-- Level 1: P. Atk. +5%, P. Def. +10%, P. Accuracy +3, Max HP +14%, P. Evasion -10 and Speed -15%. -->
		<!-- Level 2: P. Atk. +15%, P. Def. +30%, P. Accuracy +7, Max HP +21%, P. Evasion -10 and Speed -15%. -->
		<!-- Level 3: P. Atk. +15%, P. Def. +30%, P. Accuracy +7, Max HP +21%, P. Evasion -5 and Speed -10%. -->
		<icon>icon.skill0109</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>POSSESSION</abnormalType>
		<abnormalVisualEffect>BIG_BODY</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">60</value>
			<value level="3">75</value>
		</magicLevel>
		<mpConsume>
			<value level="1">18</value>
			<value level="2">18</value>
			<value level="3">19</value>
		</mpConsume>
		<reuseDelay>8000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="Grow">
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">14</value>
					<value level="2">21</value>
					<value level="3">21</value>
				</amount>
				<mode>PER</mode>
				<heal>true</heal>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">5</value>
					<value level="2">15</value>
					<value level="3">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>
					<value level="1">-15</value>
					<value level="2">-15</value>
					<value level="3">-10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">10</value>
					<value level="2">30</value>
					<value level="3">30</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">-10</value>
					<value level="2">-10</value>
					<value level="3">-5</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>
					<value level="1">3</value>
					<value level="2">7</value>
					<value level="3">7</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4092" toLevel="1" name="Spirit Puma">
		<!-- Atk. Spd. +30%, P. Evasion +4, P. Def. -20%. -->
		<icon>icon.skill0282</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>POSSESSION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>40</magicLevel>
		<mpConsume>18</mpConsume>
		<reuseDelay>8000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4093" toLevel="1" name="Evasion">
		<!-- P. Evasion +4. -->
		<icon>icon.skill4093</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalEvasion">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4094" toLevel="12" name="Cancel">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>6000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">16</value>
			<value level="3">22</value>
			<value level="4">28</value>
			<value level="5">36</value>
			<value level="6">44</value>
			<value level="7">52</value>
			<value level="8">55</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">62</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">7</value>
			<value level="5">9</value>
			<value level="6">11</value>
			<value level="7">13</value>
			<value level="8">14</value>
			<value level="9">15</value>
			<value level="10">15</value>
			<value level="11">15</value>
			<value level="12">16</value>
		</mpInitialConsume>
		<effects>
			<effect name="DispelAll" />
		</effects>
	</skill>
	<skill id="4095" toLevel="1" name="Damage Shield">
		<!-- Reflects a part of received damage. -->
		<icon>icon.skill4095</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DamageShield">
				<amount>20</amount>
			</effect>
		</effects>
	</skill>
	<skill id="4096" toLevel="3" name="Hawk Eye">
		<!-- Level 1: P. Def. -10%, P. Accuracy +6. -->
		<!-- Level 2: P. Def. -10%, P. Accuracy +8. -->
		<!-- Level 3: P. Def. -10%, P. Accuracy +10. -->
		<icon>icon.skill0131</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>AB_HAWK_EYE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">40</value>
			<value level="3">70</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">18</value>
			<value level="3">33</value>
		</mpConsume>
		<reuseDelay>6000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PhysicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Accuracy">
				<amount>
					<value level="1">6</value>
					<value level="2">8</value>
					<value level="3">10</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4097" toLevel="12" name="Chant of Life">
		<!-- Recovers HP. -->
		<icon>icon.skill1229</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
			<value level="7">7</value>
			<value level="8">8</value>
			<value level="9">9</value>
			<value level="10">10</value>
			<value level="11">11</value>
			<value level="12">12</value>
		</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">26</value>
			<value level="2">47</value>
			<value level="3">70</value>
			<value level="4">98</value>
			<value level="5">127</value>
			<value level="6">156</value>
			<value level="7">182</value>
			<value level="8">194</value>
			<value level="9">202</value>
			<value level="10">207</value>
			<value level="11">210</value>
			<value level="12">210</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">7</value>
			<value level="2">12</value>
			<value level="3">18</value>
			<value level="4">24</value>
			<value level="5">32</value>
			<value level="6">39</value>
			<value level="7">46</value>
			<value level="8">48</value>
			<value level="9">50</value>
			<value level="10">52</value>
			<value level="11">52</value>
			<value level="12">52</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="HealOverTime">
				<power>
					<value level="1">7</value>
					<value level="2">12</value>
					<value level="3">18</value>
					<value level="4">27</value>
					<value level="5">37</value>
					<value level="6">46</value>
					<value level="7">55</value>
					<value level="8">23</value>
					<value level="9">32</value>
					<value level="10">42</value>
					<value level="11">51</value>
					<value level="12">58</value>
				</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="4098" toLevel="12" name="Silence">
		<!-- Temporarily blocks M. skills. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill1064</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>SILENCE</abnormalType>
		<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>1.5</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">16</value>
			<value level="3">22</value>
			<value level="4">28</value>
			<value level="5">36</value>
			<value level="6">44</value>
			<value level="7">52</value>
			<value level="8">55</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">62</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">7</value>
			<value level="5">9</value>
			<value level="6">11</value>
			<value level="7">13</value>
			<value level="8">14</value>
			<value level="9">15</value>
			<value level="10">15</value>
			<value level="11">15</value>
			<value level="12">16</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="Mute" />
		</effects>
	</skill>
	<skill id="4099" toLevel="2" name="Berserker Spirit">
		<!-- Level 1: P. Def. -5%, M. Def. -10%, P. Evasion -2, P. Atk. +5%, M. Atk. +10%, Atk. Spd. +5%, Casting Spd. +5%, Speed +5. -->
		<!-- Level 2: P. Def. -8%, M. Def. -16%, P. Evasion -4, P. Atk. +8%, M. Atk. +16%, Atk. Spd. +8%, Casting Spd. +8%, Speed +8. -->
		<icon>icon.skill1062</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
		</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>BERSERKER</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">70</value>
		</magicLevel>
		<mpConsume>
			<value level="1">14</value>
			<value level="2">26</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">4</value>
			<value level="2">7</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">5</value>
					<value level="2">8</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">10</value>
					<value level="2">16</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>
					<value level="1">5</value>
					<value level="2">8</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">-10</value>
					<value level="2">-16</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">-5</value>
					<value level="2">-8</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">-5</value>
					<value level="2">-8</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">5</value>
					<value level="2">8</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">5</value>
					<value level="2">8</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
</list>
