<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="12700" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32091</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2389" count="1" /> <!-- Dark Crystal Leggings -->
					</item>
					<item chance="98">
						<item id="31354" count="1" /> <!-- Bound Dark Crystal Leggings -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12701" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32092</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="97" count="1" /> <!-- Lance -->
					</item>
					<item chance="32">
						<item id="31357" count="1" /> <!-- Bound Lance - Critical Stun -->
					</item>
					<item chance="33">
						<item id="31356" count="1" /> <!-- Bound Lance - Anger -->
					</item>
					<item chance="33">
						<item id="31358" count="1" /> <!-- Bound Lance - Long Blow -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12702" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32093</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2434" count="1" /> <!-- Rind Leather Boots -->
					</item>
					<item chance="98">
						<item id="31359" count="1" /> <!-- Bound Rind Leather Boots -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12703" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32094</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="399" count="1" /> <!-- Rind Leather Armor -->
					</item>
					<item chance="98">
						<item id="31360" count="1" /> <!-- Bound Rind Leather Armor -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12704" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32095</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2458" count="1" /> <!-- Rind Leather Gloves -->
					</item>
					<item chance="98">
						<item id="31361" count="1" /> <!-- Bound Rind Leather Gloves -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12705" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32096</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="419" count="1" /> <!-- Rind Leather Gaiters -->
					</item>
					<item chance="98">
						<item id="31362" count="1" /> <!-- Bound Rind Leather Gaiters -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12706" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32097</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="295" count="1" /> <!-- Dwarven Trident -->
					</item>
					<item chance="98">
						<item id="31371" count="1" /> <!-- Bound Dwarven Trident -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12707" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32098</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="7897" count="1" /> <!-- Dwarven Hammer -->
					</item>
					<item chance="32">
						<item id="31373" count="1" /> <!-- Bound Dwarven Hammer - Health -->
					</item>
					<item chance="33">
						<item id="31374" count="1" /> <!-- Bound Dwarven Hammer - Anger -->
					</item>
					<item chance="33">
						<item id="31375" count="1" /> <!-- Bound Dwarven Hammer - Critical Bleed -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12708" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32099</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="296" count="1" /> <!-- Dwarven Pike -->
					</item>
					<item chance="98">
						<item id="31376" count="1" /> <!-- Bound Dwarven Pike -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12709" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32100</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="355" count="1" /> <!-- Dwarven Chain Mail Shirt -->
					</item>
					<item chance="98">
						<item id="31377" count="1" /> <!-- Bound Dwarven Chain Mail Shirt -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12710" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32101</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="382" count="1" /> <!-- Dwarven Chain Gaiters -->
					</item>
					<item chance="98">
						<item id="31378" count="1" /> <!-- Bound Dwarven Chain Gaiters -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12711" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32102</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2496" count="1" /> <!-- Dwarven Chain Shield -->
					</item>
					<item chance="98">
						<item id="31379" count="1" /> <!-- Bound Dwarven Chain Shield -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12712" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32103</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2432" count="1" /> <!-- Dwarven Chain Boots -->
					</item>
					<item chance="98">
						<item id="31380" count="1" /> <!-- Bound Dwarven Chain Boots -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12713" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32104</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2456" count="1" /> <!-- Dwarven Chain Gloves -->
					</item>
					<item chance="98">
						<item id="31381" count="1" /> <!-- Bound Dwarven Chain Gloves -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12714" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32105</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2502" count="1" /> <!-- Dwarven War Hammer -->
					</item>
					<item chance="32">
						<item id="31385" count="1" /> <!-- Bound Dwarven War Hammer - Haste -->
					</item>
					<item chance="33">
						<item id="31383" count="1" /> <!-- Bound Dwarven War Hammer - Anger -->
					</item>
					<item chance="33">
						<item id="31384" count="1" /> <!-- Bound Dwarven War Hammer - Health -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12715" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32106</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="350" count="1" /> <!-- Dwarven Scale Mail -->
					</item>
					<item chance="98">
						<item id="31386" count="1" /> <!-- Bound Dwarven Scale Mail -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12716" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32107</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="379" count="1" /> <!-- Dwarven Scale Gaiters -->
					</item>
					<item chance="98">
						<item id="31387" count="1" /> <!-- Bound Dwarven Scale Gaiters -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12717" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32108</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2437" count="1" /> <!-- Drake Leather Boots -->
					</item>
					<item chance="98">
						<item id="31388" count="1" /> <!-- Bound Drake Leather Boots -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12718" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32109</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="401" count="1" /> <!-- Drake Leather Armor -->
					</item>
					<item chance="98">
						<item id="31389" count="1" /> <!-- Bound Drake Leather Armor -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12719" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32110</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2461" count="1" /> <!-- Drake Leather Gloves -->
					</item>
					<item chance="98">
						<item id="31390" count="1" /> <!-- Bound Drake Leather Gloves -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12720" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32111</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="6369" count="1" /> <!-- Dragon Hunter Axe -->
					</item>
					<item chance="32">
						<item id="31394" count="1" /> <!-- Bound Dragon Hunter Axe - HP Drain -->
					</item>
					<item chance="33">
						<item id="31392" count="1" /> <!-- Bound Dragon Hunter Axe - HP Regeneration -->
					</item>
					<item chance="33">
						<item id="31393" count="1" /> <!-- Bound Dragon Hunter Axe - Health -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12721" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32112</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="7895" count="1" /> <!-- Flaming Dragon Skull -->
					</item>
					<item chance="32">
						<item id="31396" count="1" /> <!-- Bound Flaming Dragon Skull - Acumen -->
					</item>
					<item chance="33">
						<item id="31397" count="1" /> <!-- Bound Flaming Dragon Skull - M. Atk. -->
					</item>
					<item chance="33">
						<item id="31398" count="1" /> <!-- Bound Flaming Dragon Skull - Magic Silence -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12722" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32113</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="81" count="1" /> <!-- Dragon Slayer -->
					</item>
					<item chance="32">
						<item id="31400" count="1" /> <!-- Bound Dragon Slayer - Health -->
					</item>
					<item chance="33">
						<item id="31401" count="1" /> <!-- Bound Dragon Slayer - Critical Bleed -->
					</item>
					<item chance="33">
						<item id="31402" count="1" /> <!-- Bound Dragon Slayer - Critical HP Drain -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12723" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32114</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="270" count="1" /> <!-- Dragon Grinder -->
					</item>
					<item chance="32">
						<item id="31406" count="1" /> <!-- Bound Dragon Grinder - Health -->
					</item>
					<item chance="33">
						<item id="31404" count="1" /> <!-- Bound Dragon Grinder - Rsk. Evasion -->
					</item>
					<item chance="33">
						<item id="31405" count="1" /> <!-- Bound Dragon Grinder - Guidance -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12724" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32115</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="7575" count="1" /> <!-- Draconic Bow -->
					</item>
					<item chance="32">
						<item id="31409" count="1" /> <!-- Bound Draconic Bow - Focus -->
					</item>
					<item chance="33">
						<item id="31408" count="1" /> <!-- Bound Draconic Bow - Cheap Shot -->
					</item>
					<item chance="33">
						<item id="31410" count="1" /> <!-- Bound Draconic Bow - Critical Slow -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12725" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32116</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="6382" count="1" /> <!-- Draconic Leather Helmet -->
					</item>
					<item chance="98">
						<item id="31411" count="1" /> <!-- Bound Draconic Leather Helmet -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12726" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32117</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="6379" count="1" /> <!-- Draconic Leather Armor -->
					</item>
					<item chance="98">
						<item id="31412" count="1" /> <!-- Bound Draconic Leather Armor -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12727" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32118</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="6381" count="1" /> <!-- Draconic Leather Boots -->
					</item>
					<item chance="98">
						<item id="31413" count="1" /> <!-- Bound Draconic Leather Boots -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12728" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32119</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="6380" count="1" /> <!-- Draconic Leather Gloves -->
					</item>
					<item chance="98">
						<item id="31414" count="1" /> <!-- Bound Draconic Leather Gloves -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12729" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32120</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="182" count="1" /> <!-- Doom Hammer -->
					</item>
					<item chance="98">
						<item id="31415" count="1" /> <!-- Bound Doom Hammer -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12730" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32121</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2417" count="1" /> <!-- Doom Helmet -->
					</item>
					<item chance="98">
						<item id="31416" count="1" /> <!-- Bound Doom Helmet -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12731" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32122</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2381" count="1" /> <!-- Doom Plate Armor -->
					</item>
					<item chance="98">
						<item id="31417" count="1" /> <!-- Bound Doom Plate Armor -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12732" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32123</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="7902" count="1" /> <!-- Doom Crusher -->
					</item>
					<item chance="32">
						<item id="31419" count="1" /> <!-- Bound Doom Crusher - Health -->
					</item>
					<item chance="33">
						<item id="31420" count="1" /> <!-- Bound Doom Crusher - Anger -->
					</item>
					<item chance="33">
						<item id="31421" count="1" /> <!-- Bound Doom Crusher - Rsk. Haste -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12733" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32124</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="110" count="1" /> <!-- Doom Shield -->
					</item>
					<item chance="98">
						<item id="31426" count="1" /> <!-- Bound Doom Shield -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12734" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32125</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="601" count="1" /> <!-- Sealed Doom Boots -->
					</item>
					<item chance="98">
						<item id="32805" count="1" /> <!-- Sealed Bound Doom Boots -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12735" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32126</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2475" count="1" /> <!-- Sealed Doom Gloves -->
					</item>
					<item chance="98">
						<item id="32801" count="1" /> <!-- Sealed Bound Doom Gloves -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12736" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32127</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="212" count="1" /> <!-- Dasparion's Staff -->
					</item>
					<item chance="32">
						<item id="31436" count="1" /> <!-- Bound Dasparion's Staff - Acumen -->
					</item>
					<item chance="33">
						<item id="31434" count="1" /> <!-- Bound Dasparion's Staff - Mana Up -->
					</item>
					<item chance="33">
						<item id="31435" count="1" /> <!-- Bound Dasparion's Staff - Conversion -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12737" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32128</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="145" count="1" /> <!-- Sword of Whispering Death -->
					</item>
					<item chance="32">
						<item id="31442" count="1" /> <!-- Bound Sword of Whispering Death - Empower -->
					</item>
					<item chance="33">
						<item id="31443" count="1" /> <!-- Bound Sword of Whispering Death - M. Atk. -->
					</item>
					<item chance="33">
						<item id="31444" count="1" /> <!-- Bound Sword of Whispering Death - Silence -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12738" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32129</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="6371" count="1" /> <!-- Demon Splinter -->
					</item>
					<item chance="32">
						<item id="31446" count="1" /> <!-- Bound Demon Splinter - Focus -->
					</item>
					<item chance="33">
						<item id="31447" count="1" /> <!-- Bound Demon Splinter - Health -->
					</item>
					<item chance="33">
						<item id="31448" count="1" /> <!-- Bound Demon Splinter - Critical Stun -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12739" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32130</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="201" count="1" /> <!-- Club of Nature -->
					</item>
					<item chance="32">
						<item id="31450" count="1" /> <!-- Bound Club of Nature - Acumen -->
					</item>
					<item chance="33">
						<item id="31451" count="1" /> <!-- Bound Club of Nature - Magic Mental Shield -->
					</item>
					<item chance="33">
						<item id="31452" count="1" /> <!-- Bound Club of Nature - Magic Hold -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12740" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32131</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="277" count="1" /> <!-- Dark Elven Bow -->
					</item>
					<item chance="98">
						<item id="31453" count="1" /> <!-- Bound Dark Elven Bow -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12741" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32132</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="284" count="1" /> <!-- Dark Elven Longbow -->
					</item>
					<item chance="32">
						<item id="31456" count="1" /> <!-- Bound Dark Elven Longbow - Critical Bleed -->
					</item>
					<item chance="33">
						<item id="31455" count="1" /> <!-- Bound Dark Elven Longbow - Evasion -->
					</item>
					<item chance="33">
						<item id="31457" count="1" /> <!-- Bound Dark Elven Longbow - Miser -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12742" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32133</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="233" count="1" /> <!-- Dark Screamer -->
					</item>
					<item chance="32">
						<item id="31460" count="1" /> <!-- Bound Dark Screamer - Focus -->
					</item>
					<item chance="33">
						<item id="31459" count="1" /> <!-- Bound Dark Screamer - Evasion -->
					</item>
					<item chance="33">
						<item id="31461" count="1" /> <!-- Bound Dark Screamer - Critical Bleed -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12743" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32134</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="365" count="1" /> <!-- Dark Crystal Breastplate -->
					</item>
					<item chance="98">
						<item id="31462" count="1" /> <!-- Bound Dark Crystal Breastplate -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12744" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32135</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="512" count="1" /> <!-- Dark Crystal Helmet -->
					</item>
					<item chance="98">
						<item id="31463" count="1" /> <!-- Bound Dark Crystal Helmet -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12745" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32136</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="641" count="1" /> <!-- Dark Crystal Shield -->
					</item>
					<item chance="98">
						<item id="31464" count="1" /> <!-- Bound Dark Crystal Shield -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12746" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32137</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="5291" count="1" /> <!-- Sealed Dark Crystal Boots -->
					</item>
					<item chance="98">
						<item id="32810" count="1" /> <!-- Sealed Bound Dark Crystal Boots -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12747" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32138</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2407" count="1" /> <!-- Dark Crystal Robe -->
					</item>
					<item chance="98">
						<item id="31468" count="1" /> <!-- Bound Dark Crystal Robe -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12748" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32139</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2385" count="1" /> <!-- Dark Crystal Leather Armor -->
					</item>
					<item chance="98">
						<item id="31469" count="1" /> <!-- Bound Dark Crystal Leather Armor -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12749" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32140</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="5290" count="1" /> <!-- Sealed Dark Crystal Gloves -->
					</item>
					<item chance="98">
						<item id="32806" count="1" /> <!-- Sealed Bound Dark Crystal Gloves -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12750" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32141</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="388" count="1" /> <!-- Dark Crystal Gaiters -->
					</item>
					<item chance="98">
						<item id="31473" count="1" /> <!-- Bound Dark Crystal Gaiters -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12751" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32142</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="232" count="1" /> <!-- Dark Elven Dagger -->
					</item>
					<item chance="53">
						<item id="31475" count="1" /> <!-- Bound Dark Elven Dagger - Focus -->
					</item>
					<item chance="45">
						<item id="31476" count="1" /> <!-- Bound Dark Elven Dagger - Backstab -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12752" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32143</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2500" count="1" /> <!-- Dark Legion's Edge -->
					</item>
					<item chance="32">
						<item id="31480" count="1" /> <!-- Bound Dark Legion's Edge - Health -->
					</item>
					<item chance="33">
						<item id="31479" count="1" /> <!-- Bound Dark Legion's Edge - Critical Damage -->
					</item>
					<item chance="33">
						<item id="31481" count="1" /> <!-- Bound Dark Legion's Edge - Rsk. Focus -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12753" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32144</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="79" count="1" /> <!-- Damascus Sword -->
					</item>
					<item chance="32">
						<item id="31486" count="1" /> <!-- Bound Damascus Sword - Focus -->
					</item>
					<item chance="33">
						<item id="31487" count="1" /> <!-- Bound Damascus Sword - Critical Damage -->
					</item>
					<item chance="33">
						<item id="31488" count="1" /> <!-- Bound Damascus Sword - Haste -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12754" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32145</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="230" count="1" /> <!-- Wolverine Fang -->
					</item>
					<item chance="98">
						<item id="31489" count="1" /> <!-- Bound Wolverine Fang -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12755" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32146</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="4233" count="1" /> <!-- Knuckle Duster -->
					</item>
					<item chance="32">
						<item id="31497" count="1" /> <!-- Bound Knuckle Duster - Haste -->
					</item>
					<item chance="33">
						<item id="31495" count="1" /> <!-- Bound Knuckle Duster - Rsk. Evasion -->
					</item>
					<item chance="33">
						<item id="31496" count="1" /> <!-- Bound Knuckle Duster - Rsk. Haste -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12756" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32147</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="174" count="1" /> <!-- Nirvana Axe -->
					</item>
					<item chance="32">
						<item id="31499" count="1" /> <!-- Bound Nirvana Axe - M. Atk. -->
					</item>
					<item chance="33">
						<item id="31500" count="1" /> <!-- Bound Nirvana Axe - Poison -->
					</item>
					<item chance="33">
						<item id="31501" count="1" /> <!-- Bound Nirvana Axe - Magic Weakness -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12757" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32148</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="241" count="1" /> <!-- Shillien Knife -->
					</item>
					<item chance="98">
						<item id="31502" count="1" /> <!-- Bound Shillien Knife -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12758" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32149</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2549" count="1" /> <!-- Knight's Sword*Sword of Revolution -->
					</item>
					<item chance="98">
						<item id="31503" count="1" /> <!-- Bound Knight's Sword*Sword of Revolution -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12759" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32150</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2547" count="1" /> <!-- Knight's Sword*Crimson Sword -->
					</item>
					<item chance="98">
						<item id="31504" count="1" /> <!-- Bound Knight's Sword*Crimson Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12760" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32151</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2548" count="1" /> <!-- Knight's Sword*Elven Sword -->
					</item>
					<item chance="98">
						<item id="31505" count="1" /> <!-- Bound Knight's Sword*Elven Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12761" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32152</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2548" count="1" /> <!-- Knight's Sword*Elven Sword -->
					</item>
					<item chance="98">
						<item id="31505" count="1" /> <!-- Bound Knight's Sword*Elven Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12762" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32153</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2550" count="1" /> <!-- Knight's Sword*Elven Long Sword -->
					</item>
					<item chance="98">
						<item id="31507" count="1" /> <!-- Bound Knight's Sword*Elven Long Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12763" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32154</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2546" count="1" /> <!-- Knight's Sword*Knight's Sword -->
					</item>
					<item chance="98">
						<item id="31508" count="1" /> <!-- Bound Knight's Sword*Knight's Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12764" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32155</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="632" count="1" /> <!-- Knight's Shield -->
					</item>
					<item chance="98">
						<item id="31509" count="1" /> <!-- Bound Knight's Shield -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12765" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32156</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="128" count="1" /> <!-- Knight's Sword -->
					</item>
					<item chance="98">
						<item id="31510" count="1" /> <!-- Bound Knight's Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12766" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32157</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="855" count="1" /> <!-- Nassen's Earring -->
					</item>
					<item chance="98">
						<item id="31511" count="1" /> <!-- Bound Nassen's Earring -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12767" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32158</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="179" count="1" /> <!-- Mace of Prayer -->
					</item>
					<item chance="98">
						<item id="31512" count="1" /> <!-- Bound Mace of Prayer -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12768" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32159</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="297" count="1" /> <!-- Glaive -->
					</item>
					<item chance="98">
						<item id="31513" count="1" /> <!-- Bound Glaive -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12769" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32160</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="132" count="1" /> <!-- Ultimate Sword -->
					</item>
					<item chance="32">
						<item id="31517" count="1" /> <!-- Bound Ultimate Sword - Health -->
					</item>
					<item chance="33">
						<item id="31515" count="1" /> <!-- Bound Ultimate Sword - Guidance -->
					</item>
					<item chance="33">
						<item id="31516" count="1" /> <!-- Bound Ultimate Sword - Critical HP Drain -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12770" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32161</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="266" count="1" /> <!-- Great Pata -->
					</item>
					<item chance="32">
						<item id="31525" count="1" /> <!-- Bound Great Pata - Rsk. Haste -->
					</item>
					<item chance="33">
						<item id="31523" count="1" /> <!-- Bound Great Pata - Critical HP Drain -->
					</item>
					<item chance="33">
						<item id="31524" count="1" /> <!-- Bound Great Pata - Critical Poison -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12771" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32162</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="500" count="1" /> <!-- Great Helmet -->
					</item>
					<item chance="98">
						<item id="31526" count="1" /> <!-- Bound Great Helmet -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12772" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32163</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="300" count="1" /> <!-- Great Axe -->
					</item>
					<item chance="32">
						<item id="31529" count="1" /> <!-- Bound Great Axe - Critical Stun -->
					</item>
					<item chance="33">
						<item id="31528" count="1" /> <!-- Bound Great Axe - Anger -->
					</item>
					<item chance="33">
						<item id="31530" count="1" /> <!-- Bound Great Axe - Decrease Weight -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12773" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32164</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="78" count="1" /> <!-- Great Sword -->
					</item>
					<item chance="32">
						<item id="31534" count="1" /> <!-- Bound Great Sword - Focus -->
					</item>
					<item chance="33">
						<item id="31532" count="1" /> <!-- Bound Great Sword - Health -->
					</item>
					<item chance="33">
						<item id="31533" count="1" /> <!-- Bound Great Sword - Critical Damage -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12774" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32165</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="231" count="1" /> <!-- Grace Dagger -->
					</item>
					<item chance="32">
						<item id="31537" count="1" /> <!-- Bound Grace Dagger - Focus -->
					</item>
					<item chance="33">
						<item id="31536" count="1" /> <!-- Bound Grace Dagger - Evasion -->
					</item>
					<item chance="33">
						<item id="31538" count="1" /> <!-- Bound Grace Dagger - Backstab -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12775" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32166</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="9225" count="1" /> <!-- Grand Épée -->
					</item>
					<item chance="98">
						<item id="31539" count="1" /> <!-- Bound Grand Épée -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12776" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32167</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="196" count="1" /> <!-- Stick of Eternity -->
					</item>
					<item chance="32">
						<item id="31545" count="1" /> <!-- Bound Stick of Eternity - Empower -->
					</item>
					<item chance="33">
						<item id="31546" count="1" /> <!-- Bound Stick of Eternity - Rsk. Evasion -->
					</item>
					<item chance="33">
						<item id="31547" count="1" /> <!-- Bound Stick of Eternity - Magic Blessed Body -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12777" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32168</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="205" count="1" /> <!-- Ghoul's Staff -->
					</item>
					<item chance="32">
						<item id="31550" count="1" /> <!-- Bound Ghoul's Staff - Mana Up -->
					</item>
					<item chance="33">
						<item id="31549" count="1" /> <!-- Bound Ghoul's Staff - Rsk. Evasion -->
					</item>
					<item chance="33">
						<item id="31551" count="1" /> <!-- Bound Ghoul's Staff - Magic Blessed Body -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12778" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32169</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="285" count="1" /> <!-- Noble Elven Bow -->
					</item>
					<item chance="32">
						<item id="31553" count="1" /> <!-- Bound Noble Elven Bow - Evasion -->
					</item>
					<item chance="33">
						<item id="31554" count="1" /> <!-- Bound Noble Elven Bow - Miser -->
					</item>
					<item chance="33">
						<item id="31555" count="1" /> <!-- Bound Noble Elven Bow - Cheap Shot -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12779" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32170</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="604" count="1" /> <!-- Quality Leather Gloves -->
					</item>
					<item chance="98">
						<item id="31556" count="1" /> <!-- Bound Quality Leather Gloves -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12780" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32171</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="467" count="1" /> <!-- Dark Stockings -->
					</item>
					<item chance="98">
						<item id="31557" count="1" /> <!-- Bound Dark Stockings -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12781" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32172</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="63" count="1" /> <!-- Gauntlets -->
					</item>
					<item chance="98">
						<item id="31558" count="1" /> <!-- Bound Gauntlets -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12782" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32173</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="279" count="1" /> <!-- Reinforced Longbow -->
					</item>
					<item chance="98">
						<item id="31559" count="1" /> <!-- Bound Reinforced Longbow -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12783" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32174</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="274" count="1" /> <!-- Reinforced Bow -->
					</item>
					<item chance="98">
						<item id="31560" count="1" /> <!-- Bound Reinforced Bow -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12784" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32175</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2452" count="1" /> <!-- Reinforced Mithril Gloves -->
					</item>
					<item chance="98">
						<item id="31561" count="1" /> <!-- Bound Reinforced Mithril Gloves -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12785" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32176</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="397" count="1" /> <!-- Reinforced Mithril Shirt -->
					</item>
					<item chance="98">
						<item id="31562" count="1" /> <!-- Bound Reinforced Mithril Shirt -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12786" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32177</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="62" count="1" /> <!-- Reinforced Mithril Boots -->
					</item>
					<item chance="98">
						<item id="31563" count="1" /> <!-- Bound Reinforced Mithril Boots -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12787" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32178</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2387" count="1" /> <!-- Reinforced Mithril Gaiters -->
					</item>
					<item chance="98">
						<item id="31564" count="1" /> <!-- Bound Reinforced Mithril Gaiters -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12788" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32179</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2446" count="1" /> <!-- Reinforced Leather Gloves -->
					</item>
					<item chance="98">
						<item id="31565" count="1" /> <!-- Bound Reinforced Leather Gloves -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12789" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32180</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="394" count="1" /> <!-- Reinforced Leather Shirt -->
					</item>
					<item chance="98">
						<item id="31566" count="1" /> <!-- Bound Reinforced Leather Shirt -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12790" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32181</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2422" count="1" /> <!-- Reinforced Leather Boots -->
					</item>
					<item chance="98">
						<item id="31567" count="1" /> <!-- Bound Reinforced Leather Boots -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12791" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32182</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="416" count="1" /> <!-- Reinforced Leather Gaiters -->
					</item>
					<item chance="98">
						<item id="31568" count="1" /> <!-- Bound Reinforced Leather Gaiters -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12792" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32183</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="7880" count="1" /> <!-- Steel Sword -->
					</item>
					<item chance="98">
						<item id="31569" count="1" /> <!-- Bound Steel Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12793" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32184</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="553" count="1" /> <!-- Iron Boots -->
					</item>
					<item chance="98">
						<item id="31570" count="1" /> <!-- Bound Iron Boots -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12794" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32185</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="1125" count="1" /> <!-- Assault Boots -->
					</item>
					<item chance="98">
						<item id="31571" count="1" /> <!-- Bound Assault Boots -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12795" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32186</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="40" count="1" /> <!-- Leather Boots -->
					</item>
					<item chance="98">
						<item id="31572" count="1" /> <!-- Bound Leather Boots -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12796" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32187</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="605" count="1" /> <!-- Leather Gauntlets -->
					</item>
					<item chance="98">
						<item id="31573" count="1" /> <!-- Bound Leather Gauntlets -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12797" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32188</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="278" count="1" /> <!-- Gastraphetes -->
					</item>
					<item chance="98">
						<item id="31574" count="1" /> <!-- Bound Gastraphetes -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12798" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32189</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="7883" count="1" /> <!-- Guardian's Sword -->
					</item>
					<item chance="32">
						<item id="31577" count="1" /> <!-- Bound Guardian's Sword - Health -->
					</item>
					<item chance="33">
						<item id="31576" count="1" /> <!-- Bound Guardian's Sword - Critical HP Drain -->
					</item>
					<item chance="33">
						<item id="31578" count="1" /> <!-- Bound Guardian's Sword - Critical Bleed -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12799" toLevel="1" name="Awakened Hero's Olympiad Reward Box">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32263</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="21">
						<item id="13722" count="250" /> <!-- Olympiad Token -->
						<item id="13750" count="1" /> <!-- Hero's Recovery Potion -->
					</item>
					<item chance="0.1">
						<item id="13722" count="250" /> <!-- Olympiad Token -->
						<item id="30297" count="1" /> <!-- Superior Giant's Codex Manuscript -->
					</item>
					<item chance="0.05">
						<item id="13722" count="250" /> <!-- Olympiad Token -->
						<item id="17526" count="1" /> <!-- Scroll: Enchant R-grade Weapon -->
					</item>
					<item chance="0.1">
						<item id="13722" count="250" /> <!-- Olympiad Token -->
						<item id="17527" count="1" /> <!-- Scroll: Enchant R-grade Armor -->
					</item>
					<item chance="3">
						<item id="13722" count="250" /> <!-- Olympiad Token -->
						<item id="30357" count="1" /> <!-- Elixir of Life -->
					</item>
					<item chance="1">
						<item id="13722" count="250" /> <!-- Olympiad Token -->
						<item id="30358" count="1" /> <!-- Elixir of Mind -->
					</item>
					<item chance="3">
						<item id="13722" count="250" /> <!-- Olympiad Token -->
						<item id="30359" count="1" /> <!-- Elixir of CP -->
					</item>
					<item chance="2.52">
						<item id="13722" count="250" /> <!-- Olympiad Token -->
						<item id="32289" count="1" /> <!-- Olympiad Guardian Warrior's Ring -->
					</item>
					<item chance="1.05">
						<item id="13722" count="250" /> <!-- Olympiad Token -->
						<item id="32290" count="1" /> <!-- Olympiad Guardian Warrior's Necklace -->
					</item>
					<item chance="1.68">
						<item id="13722" count="250" /> <!-- Olympiad Token -->
						<item id="32291" count="1" /> <!-- Olympiad Guardian Warrior's Earring -->
					</item>
					<item chance="66.5">
						<item id="13722" count="350" /> <!-- Olympiad Token -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
</list>
