<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="15200" toLevel="1" name="Tauti's Ultra Whirlwind">
		<!-- Fly away with the shock. Inflicted status: Debilitation. -->
		<icon>icon.skill3080</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>FLY_AWAY</abnormalType>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<hitTime>7000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15201" toLevel="1" name="Tauti's Ultra Whirlwind">
		<!-- Tauti attacks ferociously making you flying away and stunning. -->
		<icon>icon.skill3080</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>FLY_AWAY</abnormalType>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<hitTime>12500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15202" toLevel="1" name="Tauti's Ultra Typhoon">
		<!-- Being flung away from shock. Attached characters are fine, but long-range characters are affected by this skill. Inflicted status: Debilitation. -->
		<icon>icon.skill3080</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>FLY_AWAY</abnormalType>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1500</affectRange>
		<affectScope>RING_RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<fanRange>0;0;600;0</fanRange>
		<hitTime>7000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15203" toLevel="1" name="Tauti's Ultra Typhoon">
		<!-- Tauti's powerful attack. Inflicts Stun. Nearby characters are fine, but long-range characters are affected by this skill. Inflicted status: Debilitation. -->
		<icon>icon.skill3080</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>FLY_AWAY</abnormalType>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1500</affectRange>
		<affectScope>RING_RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<fanRange>0;0;600;0</fanRange>
		<hitTime>12500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15204" toLevel="1" name="Tauti's Omega Whirlwind">
		<!-- The final Tauti's attack. Knockdown. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10266</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<activateRate>70</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>15000</reuseDelay>
		<trait>KNOCKDOWN</trait>
	</skill>
	<skill id="15205" toLevel="1" name="Tauti's Omega Whirlwind">
		<!-- The final Tauti's attack. Knockdown. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10266</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<activateRate>70</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>15000</reuseDelay>
		<trait>KNOCKDOWN</trait>
	</skill>
	<skill id="15206" toLevel="1" name="Explosion">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>10-10</affectLimit>
		<affectRange>100</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-574</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15207" toLevel="1" name="Debuff Immunity">
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>0</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DebuffBlock" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<PARALYZE>100</PARALYZE>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
				<AIRBIND>100</AIRBIND>
				<TURN_STONE>100</TURN_STONE>
			</effect>
		</effects>
	</skill>
	<skill id="15208" toLevel="9" name="Weakened Chaos Shield">
		<!-- Level 1: Lethal Strike Resistance is weakened through the armor destruction skill. -->
		<!-- Level 2: Lethal Strike Resistance is weakened through the armor destruction skill. -->
		<!-- Level 3: Lethal Strike Resistance is weakened through the armor destruction skill. -->
		<!-- Level 4: Lethal Strike Resistance is weakened through the armor destruction skill. -->
		<!-- Level 5: Lethal Strike Resistance is weakened through the armor destruction skill. -->
		<!-- Level 6: Lethal Strike Resistance is weakened through the armor destruction skill. -->
		<!-- Level 7: Lethal Strike Resistance is weakened through the armor destruction skill. -->
		<!-- Level 8: Lethal Strike Resistance is weakened through the armor destruction skill. -->
		<!-- Level 9: Increases P./ M. Def. -->
		<icon>
			<value level="1">icon.skill0035</value>
			<value level="2">icon.skill0035</value>
			<value level="3">icon.skill0035</value>
			<value level="4">icon.skill0035</value>
			<value level="5">icon.skill0035</value>
			<value level="6">icon.skill0035</value>
			<value level="7">icon.skill0035</value>
			<value level="8">icon.skill0035</value>
			<value level="9">icon.skill1418</value>
		</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">99</value>
			<value level="2">98</value>
			<value level="3">97</value>
			<value level="4">96</value>
			<value level="5">95</value>
			<value level="6">94</value>
			<value level="7">93</value>
			<value level="8">92</value>
			<value level="9">91</value>
		</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>MP_SHIELD</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="15209" toLevel="1" name="Pa'agrio's Gift 1">
		<!-- Gives a gift. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>1000</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2700</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>-1000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
		<effects>
			<effect name="Restoration">
				<itemId>34864</itemId>
				<itemCount>3</itemCount>
			</effect>
		</effects>
	</skill>
	<skill id="15210" toLevel="1" name="Pa'agrio's Gift 2">
		<!-- Gives a gift. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>1000</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2700</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>-1000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
		<effects>
			<effect name="Restoration">
				<itemId>34865</itemId>
				<itemCount>1</itemCount>
			</effect>
		</effects>
	</skill>
	<skill id="15211" toLevel="1" name="Pa'agrio's Gift 3">
		<!-- Gives a gift. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>1000</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2700</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>-1000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
		<effects>
			<effect name="Restoration">
				<itemId>34864</itemId>
				<itemCount>7</itemCount>
			</effect>
		</effects>
	</skill>
	<skill id="15212" toLevel="1" name="Pa'agrio's Gift 4">
		<!-- Gives a gift. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>1000</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2700</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>-1000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
		<effects>
			<effect name="Restoration">
				<itemId>34865</itemId>
				<itemCount>1</itemCount>
			</effect>
		</effects>
	</skill>
	<skill id="15213" toLevel="1" name="Guillotine's Advent">
		<!-- Flying away due to the twisted space. Inflicted status: Debilitation. -->
		<icon>icon.skill4107</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>FLY_AWAY</abnormalType>
		<activateRate>80</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15214" toLevel="1" name="Tauti">
		<!-- Tauti is the lord who rules over the Seed of Hellfire. It is one of the 9 seeds sown in Gracia by Shillien's command. It is one of Bremnon's weapons that has the appearance of an enormous axe. It uses the conflict between the classes in order to carry out Shillien's command and to grow its own power. It does not personally appear while ruling over the Seed of Hellfire. No one knows the extent of its hidden power. -->
		<icon>icon.skillboss</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="15215" toLevel="1" name="Raid Boss (Lv. 97)">
		<!-- The Guillotine was once an executioner. After drinking the blood of Shillien that permeated the Execution Grounds, it became the "Guillotine of Death" that kills to bring about the resurrection of Shillien. It is trapped in the illusion of the blood. It manages the criminals near the guillotine and it sends the blood that they have gathered to the spirit world of darkness. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="15216" toLevel="1" name="Raid Boss (Lv. 97)">
		<!-- This is an undead monster that was created through the blood of Shillien from the corpse of a criminal who went insane from the torture in the fortress. It is trapped in the illusion of the blood. It seeks to bring about the resurrection of Shillien by killing everything, thereby taking sacrifices for the darkness. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="15217" toLevel="1" name="Raid Boss (Lv. 97)">
		<!-- The master criminal who resurrected after drinking the blood of Shillien that seeped into the Execution Grounds. It is trapped in the madness of blood. It is a warden who manages the monsters in the Guillotine Fortress. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="15218" toLevel="1" name="Clear Target">
		<!-- Cancels the enemy's target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>250</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>460</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>93</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="TargetCancel">
				<chance>50</chance>
			</effect>
		</effects>
	</skill>
	<skill id="15219" toLevel="1" name="Double Strike">
		<!-- Inflicts great damage on the enemies near the target. -->
		<icon>icon.skill0036</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>100</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>150</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>270</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>94</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>40000</power>
			</effect>
		</effects>
	</skill>
	<skill id="15220" toLevel="1" name="Explosion">
		<!-- Inflicts damage on nearby monsters and inflicts Bleed for 5 sec. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<affectObject>FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isSuicideAttack>true</isSuicideAttack>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>93</magicLevel>
		<mpConsume>10</mpConsume>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>40000</power>
			</effect>
			<effect name="DamOverTime">
				<power>1000</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="15221" toLevel="4" name="Blood Spear">
		<!-- Attacks the target with an arrow of darkness. -->
		<icon>icon.skill0122</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>250</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>460</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">93</value>
			<value level="2">94</value>
			<value level="3">95</value>
			<value level="4">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">1000</value>
					<value level="2">1500</value>
					<value level="3">2000</value>
					<value level="4">2000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="15222" toLevel="4" name="Home Thrust">
		<!-- A powerful attack on an enemy. -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>100</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">93</value>
			<value level="2">94</value>
			<value level="3">95</value>
			<value level="4">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</magicLevel>
		<mpConsume>10</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">30000</value>
					<value level="2">40000</value>
					<value level="3">50000</value>
					<value level="4">50000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="15223" toLevel="1" name="Dissection">
		<!-- A powerful attack on all enemies in front of you. -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<castRange>100</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<fanRange>0;0;100;120</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>94</magicLevel>
		<mpConsume>10</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>40000</power>
			</effect>
		</effects>
	</skill>
	<skill id="15224" toLevel="1" name="Bloody Breath">
		<!-- Sucks away your soul decreasing P./ M. Def. Inflicted status: Debilitation. -->
		<icon>icon.skill11769</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>PD_DOWN</abnormalType>
		<activateRate>200</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>250</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>460</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15225" toLevel="2" name="Sword Wave">
		<!-- Strikes down with the sword to inflict great damage on enemies at the front. -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<castRange>250</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>460</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>40000</power>
			</effect>
		</effects>
	</skill>
	<skill id="15226" toLevel="1" name="Sword Wave">
		<!-- Strikes down with the sword to inflict heavy damage on the enemies in front of you. Deals additional damage to the targets with Soul Drain applied. -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<castRange>250</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>460</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>96</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>40000</power>
			</effect>
			<effect name="MagicalDamageByAbnormalSlot">
				<power>500</power>
				<abnormalType>PD_DOWN</abnormalType>
			</effect>
		</effects>
	</skill>
	<skill id="15227" toLevel="1" name="Extra Hit">
		<!-- Additional damage received when debuffed with Soul Drain. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>94</magicLevel>
		<mpConsume>5</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>30000</power>
			</effect>
		</effects>
	</skill>
	<skill id="15228" toLevel="1" name="Soul Wave">
		<!-- Sends a powerful shock wave in front of you. Deals damage to targets imbued with the Soul Drain effect. -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN_PB</affectScope>
		<effectPoint>-2</effectPoint>
		<fanRange>0;0;150;120</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>94</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicalDamageByAbnormalSlot">
				<abnormalType>PD_DOWN</abnormalType>
				<power>500</power>
			</effect>
		</effects>
	</skill>
	<skill id="15229" toLevel="1" name="Soul Wave">
		<!-- Sends a powerful shock wave in front of you. Deals damage to targets imbued with the Soul Drain effect. -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN_PB</affectScope>
		<effectPoint>-2</effectPoint>
		<fanRange>0;0;150;120</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>94</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>40000</power>
			</effect>
			<effect name="MagicalDamageByAbnormalSlot">
				<power>500</power>
				<abnormalType>PD_DOWN</abnormalType>
			</effect>
		</effects>
	</skill>
	<skill id="15230" toLevel="1" name="Extra Hit">
		<!-- Additional damage received when debuffed with Soul Drain. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>94</magicLevel>
		<mpConsume>5</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicalDamageByAbnormalSlot">
				<abnormalType>PD_DOWN</abnormalType>
				<power>500</power>
			</effect>
		</effects>
	</skill>
	<skill id="15231" toLevel="2" name="Quick Thrust">
		<!-- A powerful attack on an enemy. -->
		<icon>icon.skill11508</icon>
		<operateType>DA2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<activateRate>200</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>460</effectRange>
		<hitTime>1000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<trait>SHOCK</trait>
	</skill>
	<skill id="15232" toLevel="1" name="Speed Up">
		<!-- Doubles your movement speed. -->
		<icon>icon.skill1086</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>ATTACK_TIME_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>10</mpConsume>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15233" toLevel="2" name="Full Swing">
		<!-- Deals damage to all nearby enemies. -->
		<icon>icon.skill0036</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>40000</power>
			</effect>
		</effects>
	</skill>
	<skill id="15234" toLevel="2" name="Dark Spheres">
		<!-- Level 1: Shoots dark-red spheres toward the enemies in front of you. Deals additional damage to the targets with Soul Drain applied. -->
		<!-- Level 2: Shoots dark-red spheres toward the enemies in front of you. -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<castRange>200</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<fanRange>0;0;200;120</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>5000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>96</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>200000</power>
			</effect>
			<effect name="MagicalDamageByAbnormalSlot">
				<power>500</power>
				<abnormalType>PD_DOWN</abnormalType>
			</effect>
		</effects>
	</skill>
	<skill id="15235" toLevel="2" name="Dark Wind">
		<!-- Level 1: Creates a powerful wind around you that knocks enemies back. -->
		<!-- Level 2: Creates a powerful wind around you that deals damage. -->
		<icon>icon.skill4107</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>250</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>3000</coolTime>
		<effectPoint>-1</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>96</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>180000</power>
			</effect>
			<effect name="MagicalDamageByAbnormalSlot">
				<power>500</power>
				<abnormalType>PD_DOWN</abnormalType>
			</effect>
			<effect name="KnockBack">
				<distance>200</distance>
				<speed>400</speed>
				<knockDown>true</knockDown>
			</effect>
		</effects>
	</skill>
	<skill id="15236" toLevel="2" name="Dark Thrust">
		<!-- A powerful attack on an enemy. -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>100</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>96</magicLevel>
		<mpConsume>10</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>200000</power>
			</effect>
		</effects>
	</skill>
	<skill id="15237" toLevel="2" name="Dark Buster">
		<!-- Inflicts great damage on the enemies near the target. -->
		<icon>icon.skill0036</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>100</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>96</magicLevel>
		<mpConsume>10</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>200000</power>
			</effect>
		</effects>
	</skill>
	<skill id="15238" toLevel="1" name="Dark Breath">
		<!-- P./ M. Def. -30% for all enemies at the front. Inflicted status: Debilitation. -->
		<icon>icon.skill11769</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>PD_DOWN</abnormalType>
		<activateRate>200</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>250</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>460</effectRange>
		<fanRange>0;0;200;180</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>96</magicLevel>
		<mpConsume>10</mpConsume>
	</skill>
	<skill id="15239" toLevel="1" name="Extra Hit">
		<!-- Additional damage received when debuffed with Soul Drain. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>93</magicLevel>
		<mpConsume>5</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="15240" toLevel="1" name="Toad Cannon Explosion">
		<!-- A broken Toad Cannon sparks into explosion, knocking back nearby targets. -->
		<icon>icon.skill0036</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>250</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>50</attributeValue>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<mpConsume>10</mpConsume>
	</skill>
	<skill id="15241" toLevel="1" name="">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="15242" toLevel="1" name="Presentation - Summon Attack Robot">
		<!-- Summons an Attack Robot that attacks nearby Helper Robots. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15243" toLevel="1" name="Presentation - Summon Stone-gathering Robot">
		<!-- Summons a Zombie Robot that attacks Stone-gathering Robots. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15244" toLevel="1" name="Presentation - Destroy Dark Summon Circle">
		<!-- Activate the Gathering Device to make the Dark Summon Circle disappear. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15245" toLevel="1" name="Presentation - Summon Robot">
		<!-- Summon Device summons either a Repair Robot, or one of the two Destroyer Robots. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15246" toLevel="1" name="Nurka Blow">
		<!-- Inflicts powerful damage on target and nearby enemies. -->
		<icon>icon.skill0036</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>100</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>100</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="15247" toLevel="1" name="Nurka Strike">
		<!-- Attacks and knocks the target down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10549</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
		<activateRate>120</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>100</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<trait>KNOCKDOWN</trait>
	</skill>
	<skill id="15248" toLevel="1" name="Nurka Howl">
		<!-- Increases P. Atk. and Atk. Spd., decreases P. Def. -->
		<icon>icon.skill1068</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>PA_UP_SPECIAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>121</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="15249" toLevel="1" name="Nurka Fireball">
		<!-- Inflicts powerful magical damage on the target. -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>50</attributeValue>
		<castRange>500</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="15250" toLevel="1" name="Nurka's Cold Shoulders">
		<!-- Inflicts Aerial Yoke on nearby enemies. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1042</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>AIRBIND</abnormalType>
		<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-707</effectPoint>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<trait>AIRBIND</trait>
		<effects>
			<effect name="AirBind" />
		</effects>
	</skill>
	<skill id="15251" toLevel="1" name="Invincible Nurka">
		<!-- Nurka won't attack. -->
		<icon>icon.skill11758</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
		<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
		<affectObject>FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>867</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="15252" toLevel="1" name="With Nurka">
		<!-- Pulls the target to Nurka. Inflicted status: Pull. -->
		<icon>icon.skill10015</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<activateRate>200</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>350</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-2066</effectPoint>
		<effectRange>630</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<trait>PULL</trait>
	</skill>
	<skill id="15253" toLevel="1" name="Earth-rumbling Nurka">
		<!-- Damages nearby enemies and decreases their Spd. Inflicted status: Debilitation. -->
		<icon>icon.skill11509</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>150</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>100</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>EARTH</attributeType>
		<attributeValue>50</attributeValue>
		<basicProperty>NONE</basicProperty>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="15254" toLevel="1" name="Nurka's Healing">
		<!-- Restores your HP and allies' HP. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="15255" toLevel="1" name="Defensive Nurka">
		<!-- Nurka's P. Def. +50%. -->
		<icon>icon.skill11252</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7200</abnormalTime>
		<abnormalType>PD_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="15256" toLevel="1" name="Aggressive Nurka">
		<!-- Nurka's P. Atk. +50%. -->
		<icon>icon.skill10252</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7200</abnormalTime>
		<abnormalType>PA_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="15257" toLevel="1" name="Resistance Blaze">
		<!-- Decreases Speed. -->
		<icon>icon.skill0003</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>50</attributeValue>
		<basicProperty>NONE</basicProperty>
		<castRange>300</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>540</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="15258" toLevel="1" name="Continuous Heal">
		<!-- Recovers allies' HP. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>300</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>540</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="15259" toLevel="1" name="Firecracker">
		<!-- Congratulations! You have broken the record! -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="15260" toLevel="1" name="Time Up">
		<!-- Enough for Now. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="15261" toLevel="1" name="Lindvior's Skill 1">
		<!-- Lindvior's Wave Skill Presentation -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>17000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15262" toLevel="1" name="Lindvior's Skill 2">
		<!-- Lindvior's Wave Skill Range -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>17000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15263" toLevel="1" name="Bombing">
		<!-- Lindvior bombards the area. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1296</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1000</castRange>
		<effectPoint>-686</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15264" toLevel="1" name="Lindvior's Skill 4">
		<!-- Lindvior's AoE Skill Presentation -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>17000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15265" toLevel="1" name="Lindvior's AoE 2">
		<!-- Lindvior's AoE Skill Range -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1000</castRange>
		<effectPoint>-686</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>4200</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15266" toLevel="1" name="Lindvior's Skill 6">
		<!-- Lindvior's AoE Skill Damage -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>17000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15267" toLevel="1" name="Wind Cyclone">
		<!-- Lindvior's summon cyclone presentation. -->
		<icon>icon.skill10263</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>-867</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>100</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15268" toLevel="1" name="Wind Cyclone">
		<!-- Lindvior's Whirlwind Knockback Skill -->
		<icon>icon.skill10263</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>-867</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>100</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15269" toLevel="1" name="Lindvior's Rage">
		<!-- Lindvior's Aerial Yoke for All Skill Presentation -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>8000</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>15000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15270" toLevel="1" name="Lindvior's Mass Yoke">
		<!-- Red wind thrown out by furious Lindvior deals powerful damage to the character. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1042</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>-707</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15271" toLevel="1" name="Body Slam">
		<!-- Lindvior's stun. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>400</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-574</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>118</magicLevel>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="15272" toLevel="1" name="Wind Breath">
		<!-- Lindvior's Landing Breath Skill. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10549</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SQUARE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>300</attributeValue>
		<castRange>400</castRange>
		<coolTime>3000</coolTime>
		<effectPoint>-574</effectPoint>
		<fanRange>0;0;2500;900</fanRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15273" toLevel="1" name="Tail Swipe">
		<!-- Lindvior's Landing Range -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SQUARE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>300</attributeValue>
		<coolTime>1000</coolTime>
		<effectPoint>-574</effectPoint>
		<fanRange>0;180;1500;600</fanRange>
		<hitTime>2500</hitTime>
		<magicLevel>110</magicLevel>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="15274" toLevel="1" name="Mighty Wind Strike">
		<!-- Launches a ranged attack. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<affectScope>SINGLE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>750</attributeValue>
		<castRange>1800</castRange>
		<effectPoint>-707</effectPoint>
		<effectRange>2700</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>118</magicLevel>
		<effects>
			<effect name="MagicalDamage">
				<power>15000</power>
			</effect>
		</effects>
	</skill>
	<skill id="15275" toLevel="1" name="Tornado">
		<!-- Lindvior's Takeoff Presentation -->
		<icon>icon.skill10263</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>2000</coolTime>
		<effectPoint>-867</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>7000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="15276" toLevel="1" name="Bleed">
		<!-- Inflicts Bleed. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-574</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15277" toLevel="1" name="Knock Back">
		<!-- Knocked back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10549</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>100</coolTime>
		<effectPoint>-574</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15278" toLevel="1" name="Hold">
		<!-- Lindvior's aerial yoke -->
		<icon>icon.skill1042</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-574</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15279" toLevel="1" name="Soar">
		<!-- Lindvior Raid's PC Chain Skill -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>5000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15280" toLevel="1" name="Lindvior's Berserk">
		<!-- Lindvior Raid's Berserk -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>700</hitTime>
		<isMagic>4</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15281" toLevel="1" name="Lindvior's Skill 21">
		<!-- Atk. Spd. and Speed +30%. -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15282" toLevel="1" name="Lindvior's Skill 22">
		<!-- Lindvior Raid's Structure Repair Skill -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>17000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15283" toLevel="1" name="Summon Jacquard">
		<!-- Summons Jacquard, the Herald from the Fortress of the Dead. The Clan Hall Siege for the contestable Fortress of the Dead runs between 21:00 and 22:00 on the Thursday of the Castle Siege week. Jacquard teleports you to the battleground, and despawns after 5 min. Cooldown is 30 min. -->
		<icon>icon.skill15283</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>1800000</reuseDelay>
		<conditions>
			<condition name="OpInSiege">
				<residenceIds>
					<item>64</item>
				</residenceIds>
			</condition>
		</conditions>
		<effects>
			<effect name="SummonNpc">
				<npcId>33767</npcId> <!-- Jacquard -->
				<npcCount>1</npcCount>
				<despawnDelay>300000</despawnDelay>
			</effect>
		</effects>
	</skill>
	<skill id="15284" toLevel="1" name="Summon Brakel">
		<!-- Summons Brakel, the Herald from the Fortress of Resistance. The Clan Hall Siege for the contestable Fortress of Resistance runs between 21:00 and 22:00 on the Friday of the Castle Siege week. Brakel teleports you to the battleground, and despawns after 5 min. Cooldown is 30 min. -->
		<icon>icon.skill15284</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>1800000</reuseDelay>
		<conditions>
			<condition name="OpInSiege">
				<residenceIds>
					<item>21</item>
				</residenceIds>
			</condition>
		</conditions>
		<effects>
			<effect name="SummonNpc">
				<npcId>33769</npcId> <!-- Brakel -->
				<npcCount>1</npcCount>
				<despawnDelay>300000</despawnDelay>
			</effect>
		</effects>
	</skill>
	<skill id="15285" toLevel="1" name="Summon Loken">
		<!-- Summons Loken, the Herald from Devastated Castle. The Clan Hall Siege for the contestable Devastated Castle runs between 21:00 and 22:00 on the Friday of the Castle Siege week. Loken teleports you to the battleground, and despawns after 5 min. Cooldown is 30 min. -->
		<icon>icon.skill15285</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>1800000</reuseDelay>
		<conditions>
			<condition name="OpInSiege">
				<residenceIds>
					<item>34</item>
				</residenceIds>
			</condition>
		</conditions>
		<effects>
			<effect name="SummonNpc">
				<npcId>33771</npcId> <!-- Loken -->
				<npcCount>1</npcCount>
				<despawnDelay>300000</despawnDelay>
			</effect>
		</effects>
	</skill>
	<skill id="15286" toLevel="1" name="Blood Siphon - Ravager">
		<!-- Steals a large portion of the target's HP. -->
		<icon>icon.skill1147</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>50</attributeValue>
		<castRange>200</castRange>
		<effectPoint>-143</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="15287" toLevel="1" name="Twister">
		<!-- Inflicts magical damage on the target and nearby characters and immobilizes them. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>150</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>100</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>50</attributeValue>
		<basicProperty>NONE</basicProperty>
		<castRange>200</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<trait>SHOCK</trait>
	</skill>
	<skill id="15288" toLevel="1" name="Increase Recovery Rate">
		<!-- Greatly increases Lidia's HP Recovery. -->
		<icon>icon.skill1044</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>11</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>HP_REGEN_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="15289" toLevel="1" name="Decrease Atk. Spd.">
		<!-- Energy that formed in Lidia's room because Giselle von Hellmann and Alfred von Hellmann were not eliminated. Atk. Spd. is decreased. -->
		<icon>icon.skill11509</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>0</abnormalTime>
		<abnormalType>SPEED_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="15290" toLevel="1" name="Decrease Casting Spd.">
		<!-- Energy that formed in Lidia's room because Giselle von Hellmann and Alfred von Hellmann were not eliminated. Casting Spd. is decreased. -->
		<icon>icon.skill11509</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>0</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="15291" toLevel="1" name="Bleed">
		<!-- Energy is forming in Lidia's room. It doesn't affect Giselle von Hellmann and Alfred von Hellmann. Continuously decreases HP. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<effects>
			<effect name="DamOverTime">
				<power>900</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="15292" toLevel="1" name="Logan's Revenge">
		<!-- Logan's revenge left in his dying breath. Lidia's Atk. Spd. is greatly increased. -->
		<icon>icon.skill0168</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>180</abnormalTime>
		<abnormalType>SPEED_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15293" toLevel="1" name="Logan's Revenge">
		<!-- Logan's revenge left in his dying breath. Grants invincibility temporarily. -->
		<icon>icon.skill11758</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>40</abnormalTime>
		<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
		<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>867</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="DebuffBlock" />
			<effect name="ResistDispelByCategory">
				<amount>-100</amount>
				<slot>ALL</slot>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>INVINCIBILITY_SPECIAL</slot>
			</effect>
		</effects>
	</skill>
	<skill id="15294" toLevel="1" name="Logan's Revenge">
		<!-- Logan's revenge left in his dying breath. Lidia's Atk. Spd. is greatly increased (Presentation). -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="15295" toLevel="1" name="Logan's Revenge">
		<!-- Logan's mistake left in his escape. Lidia's Atk. Spd. is great increased. -->
		<icon>icon.skill0168</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>180</abnormalTime>
		<abnormalType>SPEED_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="15296" toLevel="1" name="Logan's Revenge">
		<!-- Logan's mistake left in his escape. Grants invincibility temporarily. -->
		<icon>icon.skill11758</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>40</abnormalTime>
		<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
		<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>867</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="15297" toLevel="1" name="Logan's Revenge">
		<!-- Logan's mistake left in his escape. Lidia's Atk. Spd. is great increased (Presentation). -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="15298" toLevel="1" name="Logan's Revenge">
		<!-- Logan's token of gratitude left in his escape. Character's HP Recovery Rate is greatly increased temporarily. -->
		<icon>icon.skill1044</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>HP_REGEN_UP</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>500</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="15299" toLevel="1" name="Blood Siphon Energy">
		<!-- Giselle von Hellmann attacks to recover her own HP. -->
		<icon>icon.skill1268</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>VAMPIRIC_ATTACK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>285</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
</list>
