<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="14600" toLevel="1" name="Chain Skills">
		<!-- Enables use of Chain skills. -->
		<icon>icon.skill10317</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="14601" toLevel="1" name="Cry of Destiny - Mark of Weakness">
		<!-- For 10 sec., weakens the enemy. Decreases 174 HP per second. Debuff weakness +5%. Inflicted status: Debilitation. -->
		<icon>icon.skill11259</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>MULTI_DEBUFF</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<subordinationAbnormalType>MULTI_DEBUFF</subordinationAbnormalType>
		<effects>
			<effect name="DamOverTime">
				<power>174</power>
				<ticks>1</ticks>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>5</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK1,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="14602" toLevel="1" name="Cry of Destiny - Mark of Plague">
		<!-- Stigma that connects to the epidemic dimension. For 10 sec., inflicts the plague in the enemy. Decreases 238 HP per second and block recovery. Inflicted status: Debilitation. -->
		<icon>icon.skill11261</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>MULTI_DEBUFF_B</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-692</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<subordinationAbnormalType>MULTI_DEBUFF_B</subordinationAbnormalType>
		<effects>
			<effect name="DamOverTime">
				<power>238</power>
				<ticks>1</ticks>
			</effect>
			<effect name="HealEffect">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK2,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="14603" toLevel="1" name="Cry of Destiny - Exile">
		<!-- Kicks out the target to another dimension. The exiled target becomes incapacitated and loses 167 HP per second. Inflicted status: Petrification. -->
		<icon>icon.skill11273</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>DEPORT</abnormalType>
		<abnormalVisualEffect>DEPORT</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>1</hitCancelTime>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<trait>TURN_STONE</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DamOverTime">
				<power>167</power>
				<ticks>1</ticks>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="DebuffBlock" />
			<effect name="HpRegen">
				<amount>-100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK3,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="14604" toLevel="1" name="Chain Skills">
		<!-- Enables use of Chain skills. -->
		<icon>icon.skill10317</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="14605" toLevel="1" name="Cry of Destiny - Crippling Attack">
		<!-- Attacks the target with 5175 power. For 5 sec., P./ M. Def. -70%, P. Evasion -10. Inflicted status: Debilitation. -->
		<icon>icon.skill11509</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>CRITICAL_PROB_DOWN</abnormalType>
		<activateRate>99</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>910</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>POLE</item>
					<item>SWORD</item>
					<item>BLUNT</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>5175</power>
			</effect>
			<effect name="MagicalDefence">
				<amount>-70</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-70</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-10</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK1,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="14606" toLevel="1" name="Cry of Destiny - Mortal Blow">
		<!-- Attacks the target with 9444 Power added to P. Atk. -->
		<icon>icon.skill11511</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-692</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1410</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>POLE</item>
					<item>SWORD</item>
					<item>BLUNT</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>9444</power>
				<overHit>true</overHit>
				<criticalChance>5</criticalChance>
			</effect>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK2,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="14607" toLevel="1" name="Cry of Destiny - Pipe Organ Melody">
		<!-- For 10 sec., increases Max HP by 2572, Max MP by 953, HP recovery by 20%, and MP recovery by 20%. -->
		<icon>icon.skill11519</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>MAX_HP_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>300</coolTime>
		<effectPoint>687</effectPoint>
		<hitTime>700</hitTime>
		<isMagic>22</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MaxMp">
				<amount>953</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>2572</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14608" toLevel="1" name="Chain Skills">
		<!-- Enables use of Chain skills. -->
		<icon>icon.skill10317</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="14609" toLevel="1" name="Cry of Destiny - Dark Blast">
		<!-- Inflicts magic damage on the enemy with 124 power. Decreases the enemy's attacking urge against yourself. -->
		<icon>icon.skill11766</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-867</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MagicalDamage">
				<power>124</power>
			</effect>
			<effect name="AddHate">
				<power>-1240</power>
			</effect>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK1,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="14610" toLevel="1" name="Cry of Destiny - Radiant Heal">
		<!-- Restores the target's HP with 1488 Power. Once HP is filled, the remaining effect stores CP. -->
		<icon>icon.skill11755</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>867</effectPoint>
		<hitCancelTime>1</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="HpCpHeal">
				<power>1488</power>
			</effect>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK2,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="14611" toLevel="1" name="Cry of Destiny - Dark Force">
		<!-- Knocks the target back and attacks with lightning. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0101</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-867</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>34</mpConsume>
		<mpInitialConsume>9</mpInitialConsume>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="MagicalDamage">
				<power>62</power>
			</effect>
			<effect name="KnockBack">
				<speed>500</speed>
				<distance>300</distance>
			</effect>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK3,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="14612" toLevel="1" name="Press the icon to use the chain skill.">
		<!-- Can use chain attacks. -->
		<icon>icon.skill10317</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>NPC_ATTACK1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>696</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>3000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK2,-1;NPC_ATTACK3,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="14613" toLevel="1" name="Press the icon to use the chain skill.">
		<!-- Can use chain attacks. -->
		<icon>icon.skill10317</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>NPC_ATTACK2</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>696</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>3000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK1,-1;NPC_ATTACK3,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="14614" toLevel="1" name="Press the icon to use the chain skill.">
		<!-- Can use chain attacks. -->
		<icon>icon.skill10317</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>NPC_ATTACK3</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>696</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>3000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK1,-1;NPC_ATTACK2,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="14615" toLevel="1" name="Teredor Biting">
		<!-- P./ M. Def. -10%. Additionally, P./ M. Def. -500, P. Evasion -4. The effect stacks with each repeated attack. -->
		<icon>icon.skill0122</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>ABSORB</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>150</castRange>
		<effectPoint>-686</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
				<criticalChance>15</criticalChance>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<pDefMod>0.98</pDefMod>
			</effect>
			<effect name="TriggerSkillByDamageReceived">
				<minDamage>1</minDamage>
				<skillId>1760</skillId> <!-- Armor Destruction -->
				<skillLevel>2</skillLevel>
				<attackerType>Playable</attackerType>
				<targetType>SELF</targetType>
				<chance>50</chance>
			</effect>
			<effect name="MagicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-500</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-4</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14616" toLevel="1" name="Blood Siphon">
		<!-- The character's blood is drained. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill1042</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>ROOT_MAGICALLY</abnormalType>
		<abnormalVisualEffect>ROOT</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>500</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<trait>HOLD</trait>
		<effects>
			<effect name="Root" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
			</effect>
			<effect name="DamOverTimePercent">
				<power>2</power>
				<ticks>2</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14617" toLevel="1" name="Knockdown/ Knockback Resistance">
		<!-- Knock Down/ Knock Back Immunity -->
		<icon>icon.skill10262</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="DefenceTrait">
				<KNOCKDOWN>100</KNOCKDOWN>
			</effect>
		</effects>
	</skill>
	<skill id="14618" toLevel="1" name="Knockdown/ Knockback Resistance">
		<!-- Knock Down/ Knock Back Immunity -->
		<icon>icon.skill10262</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="DefenceTrait">
				<KNOCKBACK>100</KNOCKBACK>
			</effect>
		</effects>
	</skill>
	<skill id="14619" toLevel="1" name="Disarm Resistance">
		<!-- Disarm Immunity -->
		<icon>icon.skill0485</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="DefenceTrait">
				<DISARM>100</DISARM>
			</effect>
		</effects>
	</skill>
	<skill id="14620" toLevel="4" name="Aerial Yoke Attack Resistance">
		<!-- Level 1: Resistant to Aerial Yoke attack. -->
		<!-- Level 2: Resistant to Aerial Yoke attack. -->
		<!-- Level 3: Highly resistant to Aerial Yoke attack. -->
		<!-- Level 4: Aerial Yoke Immunity -->
		<icon>icon.skill11050</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="DefenceTrait">
				<AIRBIND>100</AIRBIND>
			</effect>
		</effects>
	</skill>
	<skill id="14621" toLevel="1" name="Pull Resistance">
		<!-- Pull Immunity -->
		<icon>icon.skill10015</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="DefenceTrait">
				<PULL>100</PULL>
			</effect>
		</effects>
	</skill>
	<skill id="14622" toLevel="1" name="Banishment Resistance">
		<!-- Banishment Immunity -->
		<icon>icon.skill11273</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="DefenceTrait">
				<DEPORT>100</DEPORT>
			</effect>
		</effects>
	</skill>
	<skill id="14623" toLevel="1" name="Mutation Resistance">
		<!-- Mutation Immunity -->
		<icon>icon.skill11537</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="DefenceTrait">
				<CHANGEBODY>100</CHANGEBODY>
			</effect>
		</effects>
	</skill>
	<skill id="14624" toLevel="1" name="Apherus Dark Space">
		<!-- Atk. Spd. and HP are decreased. -->
		<icon>icon.skill0048</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>ATTACK_TIME_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>1000</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamOverTime">
				<power>800</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14625" toLevel="1" name="Release of Power">
		<!-- Shares power with the target. -->
		<icon>icon.skill1042</icon>
		<operateType>CA1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<channelingStart>1.2</channelingStart>
		<channelingTickInterval>2</channelingTickInterval>
		<effectPoint>-696</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>10000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>30000</reuseDelay>
	</skill>
	<skill id="14626" toLevel="1" name="Mental Resistance">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="DefenceTrait">
				<DERANGEMENT>100</DERANGEMENT>
			</effect>
		</effects>
	</skill>
	<skill id="14627" toLevel="1" name="Foul Secretion">
		<!-- P. Def. is decreased. -->
		<icon>icon.skill0122</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>PD_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>300</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>800</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="PhysicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14628" toLevel="1" name="Gastric Juice Eruption">
		<!-- Decreases Speed. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill1184</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>300</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>800</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<isSuicideAttack>true</isSuicideAttack>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<trait>BLEED</trait>
		<effects>
			<effect name="DamOverTime">
				<power>100</power>
				<ticks>5</ticks>
			</effect>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14629" toLevel="1" name="Corpse Grinding">
		<!-- Inflicts Bleed. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>100</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
			</effect>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14630" toLevel="1" name="Discard Decayed Branch">
		<!-- Knocked back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0101</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>150</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>4912</power>
			</effect>
			<effect name="KnockBack">
				<distance>100</distance>
				<speed>500</speed>
			</effect>
			<effect name="TargetCancel">
				<chance>40</chance>
			</effect>
		</effects>
	</skill>
	<skill id="14631" toLevel="1" name="Foul Spore">
		<!-- Silence. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill1064</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>SILENCE</abnormalType>
		<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>-2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="Mute" />
		</effects>
	</skill>
	<skill id="14632" toLevel="1" name="Terrifying Sword Dance">
		<!-- Atk. Spd. is increased. -->
		<icon>icon.skill1086</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>ATTACK_TIME_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>7000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>30000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14633" toLevel="1" name="Severed Ankle">
		<!-- Knocked back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0261</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>100</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>87</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>3000</power>
			</effect>
			<effect name="KnockBack">
				<distance>100</distance>
				<speed>400</speed>
			</effect>
			<effect name="DefenceTrait">
				<AIRBIND>100</AIRBIND>
				<KNOCKBACK>100</KNOCKBACK>
				<SHOCK>100</SHOCK>
				<SLEEP>100</SLEEP>
				<HOLD>100</HOLD>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14634" toLevel="1" name="Stigma's Despair">
		<icon>icon.skill14634</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>300</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>800</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>7000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>87</magicLevel>
		<reuseDelay>15000</reuseDelay>
		<effects>
			<effect name="MaxHp">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14635" toLevel="1" name="Corpse Burst">
		<icon>icon.skill14635</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>100</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>87</magicLevel>
		<effects>
			<effect name="MagicalDamage">
				<power>75816</power>
			</effect>
		</effects>
	</skill>
	<skill id="14636" toLevel="1" name="Merciless Grip">
		<!-- Aerial Yoke. -->
		<icon>icon.skill1042</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>STUN;TURN_FLEE</abnormalResists>
		<abnormalTime>2</abnormalTime>
		<abnormalType>AIRBIND</abnormalType>
		<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>150</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>87</magicLevel>
		<reuseDelay>60000</reuseDelay>
		<reuseDelayGroup>11050</reuseDelayGroup>
		<effects>
			<effect name="AirBind" />
			<effect name="DamOverTime">
				<canKill>true</canKill>
				<power>500</power>
				<ticks>5</ticks>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14637" toLevel="1" name="Driving Fog">
		<icon>icon.skill0014637</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>5000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>87</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>75816</power>
			</effect>
		</effects>
	</skill>
	<skill id="14638" toLevel="1" name="Blade Claw">
		<!-- Inflicts Bleed. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>100</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<effects>
			<effect name="DamOverTime">
				<canKill>true</canKill>
				<power>500</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14639" toLevel="1" name="Compound Poison">
		<!-- Inflicts Poison. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0129</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>200</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>600</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>15000</reuseDelay>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
		<effects>
			<effect name="DamOverTime">
				<canKill>true</canKill>
				<power>500</power>
				<ticks>5</ticks>
			</effect>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14640" toLevel="1" name="High-speed Movement">
		<!-- Increases P. Evasion. -->
		<icon>icon.skill1087</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>AVOID_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>10000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalEvasion">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14641" toLevel="1" name="Earth Shaker">
		<icon>icon.skill0014641</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<castRange>500</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>50000</power>
			</effect>
		</effects>
	</skill>
	<skill id="14642" toLevel="1" name="Sever">
		<!-- Knocked back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0261</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>2</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>100</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>87</magicLevel>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>25000</power>
			</effect>
			<effect name="KnockBack">
				<distance>100</distance>
				<speed>400</speed>
			</effect>
			<effect name="DefenceTrait">
				<AIRBIND>100</AIRBIND>
				<KNOCKBACK>100</KNOCKBACK>
				<SHOCK>100</SHOCK>
				<SLEEP>100</SLEEP>
				<HOLD>100</HOLD>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14643" toLevel="1" name="Summon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>2</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>87</magicLevel>
		<reuseDelay>20000</reuseDelay>
	</skill>
	<skill id="14644" toLevel="1" name="Saber Tooth">
		<icon>icon.skill0014644</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<castRange>80</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<fanRange>0;0;500;180</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>87</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>32000</power>
			</effect>
		</effects>
	</skill>
	<skill id="14645" toLevel="1" name="Dark Arrow">
		<!-- Knocked back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0101</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>2</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>500</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>88</magicLevel>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>25272</power>
			</effect>
			<effect name="KnockBack">
				<distance>100</distance>
				<speed>500</speed>
			</effect>
			<effect name="TargetCancel">
				<chance>40</chance>
			</effect>
		</effects>
	</skill>
	<skill id="14646" toLevel="1" name="Polarization">
		<!-- Atk. Spd. is decreased. -->
		<icon>icon.skill0115</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>300</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>800</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>5000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>88</magicLevel>
		<reuseDelay>30000</reuseDelay>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14647" toLevel="1" name="Polarization">
		<!-- Atk. Spd. is decreased. -->
		<icon>icon.skill0115</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>300</castRange>
		<effectPoint>2</effectPoint>
		<effectRange>800</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>88</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14648" toLevel="1" name="Brutality">
		<!-- Brutality -->
		<icon>icon.skill1062</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BERSERKER</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>30000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-2</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14649" toLevel="1" name="Bounce">
		<!-- A jump upward. -->
		<icon>icon.skill4107</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>1</abnormalTime>
		<abnormalType>FLY_AWAY</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="FlyAway"> <!-- TODO FIX ME i_fly_away;curve;push;600 -->
				<radius>600</radius>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14650" toLevel="1" name="Corpse' Blow">
		<!-- Monster attack! -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<reuseDelay>15000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>31593</power>
			</effect>
		</effects>
	</skill>
	<skill id="14651" toLevel="1" name="Explosion">
		<!-- Stuns the target for 7 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0092</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>99</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>15796</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14652" toLevel="1" name="Blood Siphon">
		<!-- Damage blood siphon 100%. -->
		<icon>icon.skill1268</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>VAMPIRIC_ATTACK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="VampiricAttack">
				<amount>300</amount>
				<chance>30</chance>
			</effect>
		</effects>
	</skill>
	<skill id="14653" toLevel="1" name="Rigor Mortis">
		<!-- A monster's absolute defense. P. Def. +50,000. -->
		<icon>icon.skill0110</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>PD_UP_SPECIAL</abnormalType>
		<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>50000</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14654" toLevel="1" name="Darkness Drain">
		<!-- Monster heal. Power 1024. -->
		<icon>icon.skill1401</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>403</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<effects>
			<effect name="Heal">
				<power>1024</power>
			</effect>
		</effects>
	</skill>
	<skill id="14655" toLevel="1" name="Barrier of Reflection">
		<!-- Damage Reflection 50% -->
		<icon>icon.skill0086</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>DMG_SHIELD</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>379</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="DamageShield">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="14656" toLevel="1" name="Corpse Lunacy">
		<!-- P. Atk., Critical Rate/ Damage for basic attacks, Atk. Spd. +100%. -->
		<icon>icon.skill1068</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>PA_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>200</amount>
				<mode>PER</mode>
			</effect>
		</effects>
		<endEffects>
			<effect name="CallSkill">
				<!-- Crazy After-effect -->
				<skillId>1676</skillId> <!-- Crazy After-effect -->
				<skillLevel>1</skillLevel>
			</effect>
		</endEffects>
	</skill>
	<skill id="14657" toLevel="1" name="Lingering Lunacy">
		<!-- Aftereffect of going insane. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1170</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>PA_UP</abnormalType>
		<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<trait>PARALYZE</trait>
		<effects>
			<effect name="PhysicalDefence">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14658" toLevel="1" name="Vortex">
		<!-- Monster attack! Power 36,675. -->
		<icon>icon.skill0036</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>6-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-1</effectPoint>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>36675</power>
			</effect>
		</effects>
	</skill>
	<skill id="14659" toLevel="1" name="Explosion">
		<!-- Stuns the target for 7 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0092</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>99</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<trait>SHOCK</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14660" toLevel="1" name="Blood Strike">
		<!-- Monster attack! Power 50,937. -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>50937</power>
			</effect>
		</effects>
	</skill>
	<skill id="14661" toLevel="1" name="Darkness Wave">
		<!-- Monster attack! Power 49,414. -->
		<icon>icon.skill0056</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>49414</power>
			</effect>
		</effects>
	</skill>
	<skill id="14662" toLevel="1" name="Darkness Shiver">
		<!-- Monster attack! Power 50,937. -->
		<icon>icon.skill0056</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>49414</power>
			</effect>
		</effects>
	</skill>
	<skill id="14663" toLevel="1" name="Guardian's Blow">
		<!-- Monster attack! Power 45,844. -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<reuseDelay>15000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>45844</power>
			</effect>
		</effects>
	</skill>
	<skill id="14664" toLevel="1" name="Destruction Blow">
		<!-- Monster attack! Power 50,937. -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<reuseDelay>15000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>50937</power>
			</effect>
		</effects>
	</skill>
	<skill id="14665" toLevel="1" name="Ferocious Charge">
		<!-- Monster Rush -->
		<icon>icon.skill0493</icon>
		<operateType>DA1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>400</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<reuseDelay>15000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>ANCIENTSWORD</item>
				</weaponType>
			</condition>
			<condition name="OpCheckCastRange">
				<distance>200</distance>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>50937</power>
			</effect>
		</effects>
	</skill>
	<skill id="14666" toLevel="1" name="Penetrating Blow">
		<!-- Monster attack! Power 50,937. -->
		<icon>icon.skill0056</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<reuseDelay>15000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>50937</power>
			</effect>
		</effects>
	</skill>
	<skill id="14667" toLevel="1" name="Flames of Judgment">
		<icon>icon.skill1230</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>1400</effectRange>
		<hitCancelTime>4</hitCancelTime>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>2</mpConsume>
		<reuseDelay>1200</reuseDelay>
		<effects>
			<effect name="MagicalDamageRange">
				<power>318</power>
				<shieldDefPercent>40</shieldDefPercent>
			</effect>
		</effects>
	</skill>
	<skill id="14668" toLevel="1" name="Firestorm of Judgment">
		<icon>icon.skill1296</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>100</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>500</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>4</hitCancelTime>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>2</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>254</power>
			</effect>
		</effects>
	</skill>
	<skill id="14669" toLevel="1" name="Earth Wyrm Feeler Strike">
		<icon>icon.skill0773</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SQUARE</affectScope>
		<castRange>2000</castRange>
		<effectPoint>-686</effectPoint>
		<effectRange>2500</effectRange>
		<fanRange>0;0;2000;600</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>923152</power>
				<criticalChance>15</criticalChance>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<pDefMod>0.98</pDefMod>
			</effect>
		</effects>
	</skill>
	<skill id="14670" toLevel="1" name="Earth Wyrm Feeler Strike">
		<icon>icon.skill0036</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1200</affectRange>
		<affectScope>RING_RANGE</affectScope>
		<effectPoint>-1</effectPoint>
		<fanRange>0;0;900;0</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>653879</power>
				<criticalChance>15</criticalChance>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<pDefMod>0.98</pDefMod>
			</effect>
		</effects>
	</skill>
	<skill id="14671" toLevel="1" name="Earth Wyrm Feeler Strike">
		<icon>icon.skill0036</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>653879</power>
				<criticalChance>15</criticalChance>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<pDefMod>0.98</pDefMod>
			</effect>
		</effects>
	</skill>
	<skill id="14672" toLevel="1" name="Bounce">
		<!-- A jump upward. -->
		<icon>icon.skill4107</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>1</abnormalTime>
		<abnormalType>FLY_AWAY</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="FlyAway"> <!-- TODO FIX ME i_fly_away;curve;push;600 -->
				<radius>600</radius>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14673" toLevel="1" name="Cry of Destiny - Shield Charge">
		<!-- Damage +1500. P. Def. -10%, P. Evasion -2, received Critical Damage from basic attacks +10%. -->
		<icon>icon.skill10008</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>SHIELD_ATTACK</abnormalType>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>570</coolTime>
		<effectPoint>-689</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>800</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>1500</power>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-2</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14674" toLevel="1" name="Cry of Destiny - Chain Strike">
		<!-- Drags a target to the center. Inflicted status: Pull. -->
		<icon>icon.skill10015</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<activateRate>140</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>600</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-2066</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<trait>PULL</trait>
		<effects>
			<effect name="PullBack">
				<speed>600</speed>
				<delay>600</delay>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14675" toLevel="1" name="Cry of Destiny - Last Judgment">
		<!-- Attacks with 2000 power added to P. Atk. Decreases Speed by 10%. -->
		<icon>icon.skill10009</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>470</coolTime>
		<effectPoint>-689</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>2000</power>
			</effect>
			<effect name="Speed">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14676" toLevel="1" name="Cry of Destiny - Armor Destruction">
		<!-- Attacks the enemy with +1300 power added to P. Atk. Weakens P. Def. Additionally absorbs Momentum. Inflicted status: Debilitation. -->
		<icon>icon.skill10258</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>PD_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1090</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>1300</power>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
		</effects>
		<selfEffects>
			<effect name="FocusMomentum">
				<maxCharges>10</maxCharges>
			</effect>
		</selfEffects>
	</skill>
	<skill id="14677" toLevel="1" name="Cry of Destiny - Giant's Punch">
		<!-- Strikes down at the ground with a fist to knock down nearby enemies for 3 sec. Requires a dual sword, two-handed sword, spear, or fist weapon. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10266</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<activateRate>50</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="KnockBack">
				<speed>400</speed>
				<distance>50</distance>
				<knockDown>true</knockDown>
			</effect>
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<KNOCKDOWN>100</KNOCKDOWN>
				<SHOCK>100</SHOCK>
				<AIRBIND>100</AIRBIND>
				<SLEEP>100</SLEEP>
				<KNOCKBACK>100</KNOCKBACK>
				<CHANGEBODY>100</CHANGEBODY>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14678" toLevel="1" name="Cry of Destiny - Power Bomber">
		<!-- Deals physical damage to the target with 2000 power and knocks it down for 2 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10262</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>2</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1490</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>2000</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14679" toLevel="1" name="Cry of Destiny - Heart Breaker">
		<!-- Inflicts a powerful vital spot attack by striking the heart. Attack the target with 1700 Power added to P. Atk. Over-hit. Half-kill. -->
		<icon>icon.skill10509</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>700</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>830</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="FatalBlow">
				<power>1700</power>
				<chanceBoost>300</chanceBoost>
			</effect>
			<effect name="Lethal">
				<fullLethal>0</fullLethal>
				<halfLethal>5</halfLethal>
			</effect>
		</effects>
	</skill>
	<skill id="14680" toLevel="1" name="Cry of Destiny - Dark Paralysis">
		<!-- Seals with the power of darkness and petrifies the enemy's body for 10 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10514</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>PARALYZE</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<trait>PARALYZE</trait>
		<effects>
			<effect name="Speed">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
		</effects>
		<endEffects>
			<effect name="CallSkill">
				<skillId>10515</skillId> <!-- Paralysis -->
				<skillLevel>1</skillLevel>
			</effect>
		</endEffects>
	</skill>
	<skill id="14681" toLevel="1" name="Cry of Destiny - Throwing Sand">
		<!-- Hurls poison sand at the target and forces it to fight by your side for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10540</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>HIT_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>800</castRange>
		<coolTime>300</coolTime>
		<effectRange>900</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="AddHate">
				<power>500</power>
			</effect>
			<effect name="Accuracy">
				<amount>-40</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14682" toLevel="1" name="Cry of Destiny - Pinpoint Shot">
		<!-- Attacks the weak points of long-range enemies. Attack the target with 2700 Power added to P. Atk. Disregards 30% of P. Def. and attacks. -->
		<icon>icon.skill10763</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>700</castRange>
		<coolTime>850</coolTime>
		<effectPoint>-689</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>2200</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>2700</power>
				<pDefMod>0.7</pDefMod>
			</effect>
		</effects>
	</skill>
	<skill id="14683" toLevel="1" name="Cry of Destiny - Quick Fire">
		<!-- When using a bow or a crossbow, Atk. Spd. +50%. -->
		<icon>icon.skill10779</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>REAL_TARGET</abnormalType>
		<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>200</coolTime>
		<effectPoint>2</effectPoint>
		<hitTime>800</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>50</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="14684" toLevel="1" name="Cry of Destiny - Recoil Shot">
		<!-- Deals 1200 P. damage knocking the enemy back. Requires a bow/ crossbow. Over-hit. With a certain chance, cancels the enemy's target. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10770</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>2</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>900</castRange>
		<coolTime>450</coolTime>
		<effectPoint>-689</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>2200</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>1200</power>
			</effect>
			<effect name="KnockBack">
				<speed>500</speed>
				<distance>100</distance>
			</effect>
			<effect name="TargetCancel">
				<chance>40</chance>
			</effect>
		</effects>
	</skill>
	<skill id="14685" toLevel="1" name="Cry of Destiny - Elemental Spike">
		<!-- Inflicts magic damage with 30 power on the selected target. Fire Resistance -20. Inflicted status: Debilitation. -->
		<icon>icon.skill11011</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>ARMOR_UNHOLY</abnormalType>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>0</attributeValue>
		<basicProperty>NONE</basicProperty>
		<castRange>550</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>800</effectRange>
		<hitTime>2280</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MagicalDamageRange">
				<power>30</power>
				<shieldDefPercent>40</shieldDefPercent>
			</effect>
			<effect name="DefenceAttribute">
				<FIRE>-20</FIRE>
			</effect>
		</effects>
	</skill>
	<skill id="14686" toLevel="1" name="Cry of Destiny - Elemental Crash">
		<!-- Strikes the enemy with 35 magic power, decreases Speed and inflicts Fear. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill11513</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>10</attributeValue>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0.8</hitCancelTime>
		<hitTime>2780</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="MagicalDamageRange">
				<power>30</power>
				<shieldDefPercent>40</shieldDefPercent>
			</effect>
			<effect name="Fear" />
			<effect name="BlockControl" />
			<effect name="Speed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14687" toLevel="1" name="Cry of Destiny - Hell Binding">
		<!-- Floats the target into the air and immobilizes it for awhile. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill11050</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>AIRBIND</abnormalType>
		<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
		<activateRate>99</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-692</effectPoint>
		<effectRange>1400</effectRange>
		<hitCancelTime>1.5</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<trait>AIRBIND</trait>
		<effects>
			<effect name="AirBind" />
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14688" toLevel="2" name="Cry of Destiny - Mark of Weakness">
		<!-- Level 1: For 10 sec., weakens the enemy. Decreases 40 HP per second and increases weakness to de-buff by 5%. Inflicted status: Debilitation. -->
		<!-- Level 2: For 10 sec., weakens the enemy. Decreases 5 HP per second and increases weakness to de-buff by 5%. Inflicted status: Debilitation. -->
		<icon>icon.skill11259</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>MULTI_DEBUFF</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>99</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<subordinationAbnormalType>MULTI_DEBUFF</subordinationAbnormalType>
		<effects>
			<effect name="DamOverTime">
				<power>40</power>
				<ticks>1</ticks>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>5</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="14689" toLevel="2" name="Cry of Destiny - Mark of Plague">
		<!-- Level 1: Stigma that connects to the epidemic dimension. For 10 sec., inflicts the plague in the enemy. Decreases 70 HP per second and block recovery. Inflicted status: Debilitation. -->
		<!-- Level 2: Stigma that connects to the epidemic dimension. For 10 sec., inflicts the plague in the enemy. Decreases 8 HP per second and block recovery. Inflicted status: Debilitation. -->
		<icon>icon.skill11261</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>MULTI_DEBUFF_B</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>99</activateRate>
		<affectScope>SINGLE</affectScope>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-692</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<subordinationAbnormalType>MULTI_DEBUFF_B</subordinationAbnormalType>
		<effects>
			<effect name="DamOverTime">
				<power>
					<value level="1">70</value>
					<value level="2">8</value>
				</power>
				<ticks>1</ticks>
			</effect>
			<effect name="HealEffect">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14690" toLevel="1" name="Cry of Destiny - Exile">
		<!-- Kicks out the target to another dimension. The exiled target becomes incapacitated and loses 167 HP per second. Inflicted status: Petrification. -->
		<icon>icon.skill11273</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>DEPORT</abnormalType>
		<abnormalVisualEffect>DEPORT</abnormalVisualEffect>
		<activateRate>99</activateRate>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>1</hitCancelTime>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<trait>TURN_STONE</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DamOverTime">
				<power>167</power>
				<ticks>1</ticks>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="DebuffBlock" />
			<effect name="HpRegen">
				<amount>-100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14691" toLevel="1" name="Cry of Destiny - Crippling Attack">
		<!-- Attacks the target with 1300 power. For 5 sec., P./ M. Def. -30% and P. Evasion -10. Inflicted status: Debilitation. -->
		<icon>icon.skill11509</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>CRITICAL_PROB_DOWN</abnormalType>
		<activateRate>99</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>910</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>1300</power>
			</effect>
			<effect name="MagicalDefence">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-10</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14692" toLevel="1" name="Cry of Destiny - Mortal Blow">
		<!-- Attacks the target with 1400 Power added to P. Atk. -->
		<icon>icon.skill11511</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-692</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1410</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>1400</power>
			</effect>
		</effects>
	</skill>
	<skill id="14693" toLevel="1" name="Cry of Destiny - Pipe Organ Melody">
		<!-- For 30 min., increases Max HP by 2572, Max MP by 953, HP recovery by 20%, and MP recovery by 20%. -->
		<icon>icon.skill11519</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>MAX_HP_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>300</coolTime>
		<effectPoint>687</effectPoint>
		<hitTime>700</hitTime>
		<isMagic>22</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MaxMp">
				<amount>953</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>2572</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14694" toLevel="1" name="Cry of Destiny - Dark Blast">
		<!-- Inflicts magic damage on the enemy with 31 power. Decreases the enemy's attacking urge against yourself. -->
		<icon>icon.skill1175</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-867</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MagicalDamage">
				<power>21</power>
			</effect>
			<effect name="AddHate">
				<power>-1240</power>
			</effect>
		</effects>
	</skill>
	<skill id="14695" toLevel="1" name="Cry of Destiny - Radiant Heal">
		<!-- Restores the target's HP with 1488 Power. Once HP is filled, the remaining effect stores CP. -->
		<icon>icon.skill11755</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>867</effectPoint>
		<hitCancelTime>1</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="HpCpHeal">
				<power>1488</power>
			</effect>
		</effects>
	</skill>
	<skill id="14696" toLevel="1" name="Cry of Destiny - Dark Force">
		<!-- Knocks the target back and attacks with lightning. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0101</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-867</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>34</mpConsume>
		<mpInitialConsume>9</mpInitialConsume>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="MagicalDamage">
				<power>15</power>
			</effect>
			<effect name="KnockBack">
				<speed>500</speed>
				<distance>300</distance>
			</effect>
		</effects>
	</skill>
	<skill id="14697" toLevel="1" name="Ghost's Hell Binding">
		<!-- Floats the target into the air and immobilizes it for awhile. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill11050</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>AIRBIND</abnormalType>
		<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
		<activateRate>99</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-692</effectPoint>
		<effectRange>1400</effectRange>
		<hitCancelTime>1.5</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>120000</reuseDelay>
		<trait>AIRBIND</trait>
		<effects>
			<effect name="AirBind" />
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14698" toLevel="1" name="Current Shock">
		<!-- Incurs a current shock. -->
		<icon>icon.skill1072</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>MULTI_DEBUFF_B</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>-1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<specialLevel>-1</specialLevel>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<effects>
			<effect name="DamOverTime">
				<power>100</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14699" toLevel="1" name="Illusion of Pain">
		<!-- Translucent status. -->
		<icon>icon.skill0411</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>STEALTH</abnormalType>
		<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>34</mpConsume>
		<reuseDelay>4000</reuseDelay>
		<specialLevel>-1</specialLevel>
	</skill>
</list>
