<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="34700" toLevel="31" name="Lancer's Attack">
		<!-- Lancer's basic attack. -->
		<icon>icon.skill0121</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>75</magicCriticalRate>
		<magicLevel>
			<value level="1">100</value>
			<value level="2">101</value>
			<value level="3">102</value>
			<value level="4">103</value>
			<value level="5">104</value>
			<value level="6">105</value>
			<value level="7">106</value>
			<value level="8">107</value>
			<value level="9">108</value>
			<value level="10">109</value>
			<value level="11">110</value>
			<value level="12">111</value>
			<value level="13">112</value>
			<value level="14">113</value>
			<value level="15">114</value>
			<value level="16">115</value>
			<value level="17">116</value>
			<value level="18">117</value>
			<value level="19">118</value>
			<value level="20">119</value>
			<value level="21">120</value>
			<value level="22">121</value>
			<value level="23">122</value>
			<value level="24">123</value>
			<value level="25">124</value>
			<value level="26">125</value>
			<value level="27">126</value>
			<value level="28">127</value>
			<value level="29">127</value>
			<value level="30">127</value>
			<value level="31">127</value>
		</magicLevel>
		<nextAction>CAST</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">373</value>
					<value level="2">588</value>
					<value level="3">792</value>
					<value level="4">1000</value>
					<value level="5">1212</value>
					<value level="6">1428</value>
					<value level="7">1660</value>
					<value level="8">1903</value>
					<value level="9">2155</value>
					<value level="10">2414</value>
					<value level="11">2742</value>
					<value level="12">3087</value>
					<value level="13">3269</value>
					<value level="14">3562</value>
					<value level="15">3864</value>
					<value level="16">4165</value>
					<value level="17">4635</value>
					<value level="18">4845</value>
					<value level="19">5180</value>
					<value level="20">5523</value>
					<value level="21">5874</value>
					<value level="22">6233</value>
					<value level="23">6600</value>
					<value level="24">6975</value>
					<value level="25">7358</value>
					<value level="26">7749</value>
					<value level="27">8148</value>
					<value level="28">8555</value>
					<value level="29">8970</value>
					<value level="30">9393</value>
					<value level="31">9824</value>
				</power>
			</effect>
			<effect name="CallSkill">
				<skillId>34701</skillId> <!-- Elemental Knockback -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
					<value level="13">13</value>
					<value level="14">14</value>
					<value level="15">15</value>
					<value level="16">16</value>
					<value level="17">17</value>
					<value level="18">18</value>
					<value level="19">19</value>
					<value level="20">20</value>
					<value level="21">21</value>
					<value level="22">22</value>
					<value level="23">23</value>
					<value level="24">24</value>
					<value level="25">25</value>
					<value level="26">26</value>
					<value level="27">27</value>
					<value level="28">28</value>
					<value level="29">29</value>
					<value level="30">30</value>
					<value level="31">31</value>
				</skillLevel>
				<chance>5</chance>
			</effect>
		</effects>
	</skill>
	<skill id="34701" toLevel="31" name="Elemental Knockback">
		<!-- Lancer's powerful attack. -->
		<icon>icon.skill0121</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>75</magicCriticalRate>
		<magicLevel>
			<value level="1">100</value>
			<value level="2">101</value>
			<value level="3">102</value>
			<value level="4">103</value>
			<value level="5">104</value>
			<value level="6">105</value>
			<value level="7">106</value>
			<value level="8">107</value>
			<value level="9">108</value>
			<value level="10">109</value>
			<value level="11">110</value>
			<value level="12">111</value>
			<value level="13">112</value>
			<value level="14">113</value>
			<value level="15">114</value>
			<value level="16">115</value>
			<value level="17">116</value>
			<value level="18">117</value>
			<value level="19">118</value>
			<value level="20">119</value>
			<value level="21">120</value>
			<value level="22">121</value>
			<value level="23">122</value>
			<value level="24">123</value>
			<value level="25">124</value>
			<value level="26">125</value>
			<value level="27">126</value>
			<value level="28">127</value>
			<value level="29">127</value>
			<value level="30">127</value>
			<value level="31">127</value>
		</magicLevel>
		<nextAction>CAST</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">559</value>
					<value level="2">882</value>
					<value level="3">1188</value>
					<value level="4">1500</value>
					<value level="5">1818</value>
					<value level="6">2142</value>
					<value level="7">2488</value>
					<value level="8">2853</value>
					<value level="9">3230</value>
					<value level="10">3619</value>
					<value level="11">4110</value>
					<value level="12">4628</value>
					<value level="13">5068</value>
					<value level="14">5512</value>
					<value level="15">6176</value>
					<value level="16">6502</value>
					<value level="17">6993</value>
					<value level="18">7495</value>
					<value level="19">8010</value>
					<value level="20">8536</value>
					<value level="21">9075</value>
					<value level="22">9625</value>
					<value level="23">10188</value>
					<value level="24">10762</value>
					<value level="25">11349</value>
					<value level="26">11947</value>
					<value level="27">12558</value>
					<value level="28">13180</value>
					<value level="29">13815</value>
					<value level="30">14461</value>
					<value level="31">15120</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="34702" toLevel="31" name="Cherub's Attack">
		<!-- Cherub's basic attack. -->
		<icon>icon.skill1234</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>800</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>75</magicCriticalRate>
		<magicLevel>
			<value level="1">100</value>
			<value level="2">101</value>
			<value level="3">102</value>
			<value level="4">103</value>
			<value level="5">104</value>
			<value level="6">105</value>
			<value level="7">106</value>
			<value level="8">107</value>
			<value level="9">108</value>
			<value level="10">109</value>
			<value level="11">110</value>
			<value level="12">111</value>
			<value level="13">112</value>
			<value level="14">113</value>
			<value level="15">114</value>
			<value level="16">115</value>
			<value level="17">116</value>
			<value level="18">117</value>
			<value level="19">118</value>
			<value level="20">119</value>
			<value level="21">120</value>
			<value level="22">121</value>
			<value level="23">122</value>
			<value level="24">123</value>
			<value level="25">124</value>
			<value level="26">125</value>
			<value level="27">126</value>
			<value level="28">127</value>
			<value level="29">127</value>
			<value level="30">127</value>
			<value level="31">127</value>
		</magicLevel>
		<nextAction>CAST</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">373</value>
					<value level="2">588</value>
					<value level="3">792</value>
					<value level="4">1000</value>
					<value level="5">1212</value>
					<value level="6">1428</value>
					<value level="7">1660</value>
					<value level="8">1903</value>
					<value level="9">2155</value>
					<value level="10">2414</value>
					<value level="11">2742</value>
					<value level="12">3087</value>
					<value level="13">3269</value>
					<value level="14">3562</value>
					<value level="15">3864</value>
					<value level="16">4165</value>
					<value level="17">4635</value>
					<value level="18">4845</value>
					<value level="19">5180</value>
					<value level="20">5523</value>
					<value level="21">5874</value>
					<value level="22">6233</value>
					<value level="23">6600</value>
					<value level="24">6975</value>
					<value level="25">7358</value>
					<value level="26">7749</value>
					<value level="27">8148</value>
					<value level="28">8555</value>
					<value level="29">8970</value>
					<value level="30">9393</value>
					<value level="31">9824</value>
				</power>
			</effect>
			<effect name="CallSkill">
				<skillId>34703</skillId> <!-- Arcane Starfall -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
					<value level="13">13</value>
					<value level="14">14</value>
					<value level="15">15</value>
					<value level="16">16</value>
					<value level="17">17</value>
					<value level="18">18</value>
					<value level="19">19</value>
					<value level="20">20</value>
					<value level="21">21</value>
					<value level="22">22</value>
					<value level="23">23</value>
					<value level="24">24</value>
					<value level="25">25</value>
					<value level="26">26</value>
					<value level="27">27</value>
					<value level="28">28</value>
					<value level="29">29</value>
					<value level="30">30</value>
					<value level="31">31</value>
				</skillLevel>
				<chance>5</chance>
			</effect>
		</effects>
	</skill>
	<skill id="34703" toLevel="31" name="Arcane Starfall">
		<!-- Cherub's powerful attack. -->
		<icon>icon.skill1234</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>800</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>75</magicCriticalRate>
		<magicLevel>
			<value level="1">100</value>
			<value level="2">101</value>
			<value level="3">102</value>
			<value level="4">103</value>
			<value level="5">104</value>
			<value level="6">105</value>
			<value level="7">106</value>
			<value level="8">107</value>
			<value level="9">108</value>
			<value level="10">109</value>
			<value level="11">110</value>
			<value level="12">111</value>
			<value level="13">112</value>
			<value level="14">113</value>
			<value level="15">114</value>
			<value level="16">115</value>
			<value level="17">116</value>
			<value level="18">117</value>
			<value level="19">118</value>
			<value level="20">119</value>
			<value level="21">120</value>
			<value level="22">121</value>
			<value level="23">122</value>
			<value level="24">123</value>
			<value level="25">124</value>
			<value level="26">125</value>
			<value level="27">126</value>
			<value level="28">127</value>
			<value level="29">127</value>
			<value level="30">127</value>
			<value level="31">127</value>
		</magicLevel>
		<nextAction>CAST</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">559</value>
					<value level="2">882</value>
					<value level="3">1188</value>
					<value level="4">1500</value>
					<value level="5">1818</value>
					<value level="6">2142</value>
					<value level="7">2488</value>
					<value level="8">2853</value>
					<value level="9">3230</value>
					<value level="10">3619</value>
					<value level="11">4110</value>
					<value level="12">4628</value>
					<value level="13">5068</value>
					<value level="14">5512</value>
					<value level="15">6176</value>
					<value level="16">6502</value>
					<value level="17">6993</value>
					<value level="18">7495</value>
					<value level="19">8010</value>
					<value level="20">8536</value>
					<value level="21">9075</value>
					<value level="22">9625</value>
					<value level="23">10188</value>
					<value level="24">10762</value>
					<value level="25">11349</value>
					<value level="26">11947</value>
					<value level="27">12558</value>
					<value level="28">13180</value>
					<value level="29">13815</value>
					<value level="30">14461</value>
					<value level="31">15120</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="34704" toLevel="16" name="Wynn Nightshade's Attack">
		<!-- Wynn Nightshade's basic attack. -->
		<icon>icon.skill0121</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>75</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">86</value>
			<value level="3">87</value>
			<value level="4">88</value>
			<value level="5">89</value>
			<value level="6">90</value>
			<value level="7">91</value>
			<value level="8">92</value>
			<value level="9">93</value>
			<value level="10">94</value>
			<value level="11">95</value>
			<value level="12">96</value>
			<value level="13">97</value>
			<value level="14">98</value>
			<value level="15">99</value>
			<value level="16">100</value>
		</magicLevel>
		<nextAction>CAST</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">253</value>
					<value level="2">391</value>
					<value level="3">538</value>
					<value level="4">692</value>
					<value level="5">855</value>
					<value level="6">1025</value>
					<value level="7">1204</value>
					<value level="8">1390</value>
					<value level="9">1585</value>
					<value level="10">1787</value>
					<value level="11">1998</value>
					<value level="12">2216</value>
					<value level="13">2443</value>
					<value level="14">2677</value>
					<value level="15">2920</value>
					<value level="16">3170</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="34705" toLevel="16" name="Spectral Lord's Attack">
		<!-- Wynn Spectral Lord's basic attack. -->
		<icon>icon.skill0121</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>75</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">86</value>
			<value level="3">87</value>
			<value level="4">88</value>
			<value level="5">89</value>
			<value level="6">90</value>
			<value level="7">91</value>
			<value level="8">92</value>
			<value level="9">93</value>
			<value level="10">94</value>
			<value level="11">95</value>
			<value level="12">96</value>
			<value level="13">97</value>
			<value level="14">98</value>
			<value level="15">99</value>
			<value level="16">100</value>
		</magicLevel>
		<nextAction>CAST</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">253</value>
					<value level="2">391</value>
					<value level="3">538</value>
					<value level="4">692</value>
					<value level="5">855</value>
					<value level="6">1025</value>
					<value level="7">1204</value>
					<value level="8">1390</value>
					<value level="9">1585</value>
					<value level="10">1787</value>
					<value level="11">1998</value>
					<value level="12">2216</value>
					<value level="13">2443</value>
					<value level="14">2677</value>
					<value level="15">2920</value>
					<value level="16">3170</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="34706" toLevel="16" name="Soulless' Attack">
		<!-- Wynn Soulless' basic attack. -->
		<icon>icon.skill1234</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>800</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>75</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">86</value>
			<value level="3">87</value>
			<value level="4">88</value>
			<value level="5">89</value>
			<value level="6">90</value>
			<value level="7">91</value>
			<value level="8">92</value>
			<value level="9">93</value>
			<value level="10">94</value>
			<value level="11">95</value>
			<value level="12">96</value>
			<value level="13">97</value>
			<value level="14">98</value>
			<value level="15">99</value>
			<value level="16">100</value>
		</magicLevel>
		<nextAction>CAST</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">253</value>
					<value level="2">391</value>
					<value level="3">538</value>
					<value level="4">692</value>
					<value level="5">855</value>
					<value level="6">1025</value>
					<value level="7">1204</value>
					<value level="8">1390</value>
					<value level="9">1585</value>
					<value level="10">1787</value>
					<value level="11">1998</value>
					<value level="12">2216</value>
					<value level="13">2443</value>
					<value level="14">2677</value>
					<value level="15">2920</value>
					<value level="16">3170</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="34707" toLevel="31" name="Soul Specter's Attack">
		<!-- Phantom's basic attack. -->
		<icon>icon.skill0121</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>75</magicCriticalRate>
		<magicLevel>
			<value level="1">100</value>
			<value level="2">101</value>
			<value level="3">102</value>
			<value level="4">103</value>
			<value level="5">104</value>
			<value level="6">105</value>
			<value level="7">106</value>
			<value level="8">107</value>
			<value level="9">108</value>
			<value level="10">109</value>
			<value level="11">110</value>
			<value level="12">111</value>
			<value level="13">112</value>
			<value level="14">113</value>
			<value level="15">114</value>
			<value level="16">115</value>
			<value level="17">116</value>
			<value level="18">117</value>
			<value level="19">118</value>
			<value level="20">119</value>
			<value level="21">120</value>
			<value level="22">121</value>
			<value level="23">122</value>
			<value level="24">123</value>
			<value level="25">124</value>
			<value level="26">125</value>
			<value level="27">126</value>
			<value level="28">127</value>
			<value level="29">127</value>
			<value level="30">127</value>
			<value level="31">127</value>
		</magicLevel>
		<nextAction>CAST</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">373</value>
					<value level="2">588</value>
					<value level="3">792</value>
					<value level="4">1000</value>
					<value level="5">1212</value>
					<value level="6">1428</value>
					<value level="7">1660</value>
					<value level="8">1903</value>
					<value level="9">2155</value>
					<value level="10">2414</value>
					<value level="11">2742</value>
					<value level="12">3087</value>
					<value level="13">3269</value>
					<value level="14">3562</value>
					<value level="15">3864</value>
					<value level="16">4165</value>
					<value level="17">4635</value>
					<value level="18">4845</value>
					<value level="19">5180</value>
					<value level="20">5523</value>
					<value level="21">5874</value>
					<value level="22">6233</value>
					<value level="23">6600</value>
					<value level="24">6975</value>
					<value level="25">7358</value>
					<value level="26">7749</value>
					<value level="27">8148</value>
					<value level="28">8555</value>
					<value level="29">8970</value>
					<value level="30">9393</value>
					<value level="31">9824</value>
				</power>
			</effect>
			<effect name="CallSkill">
				<skillId>34708</skillId> <!-- Phantom Blow -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
					<value level="13">13</value>
					<value level="14">14</value>
					<value level="15">15</value>
					<value level="16">16</value>
					<value level="17">17</value>
					<value level="18">18</value>
					<value level="19">19</value>
					<value level="20">20</value>
					<value level="21">21</value>
					<value level="22">22</value>
					<value level="23">23</value>
					<value level="24">24</value>
					<value level="25">25</value>
					<value level="26">26</value>
					<value level="27">27</value>
					<value level="28">28</value>
					<value level="29">29</value>
					<value level="30">30</value>
					<value level="31">31</value>
				</skillLevel>
				<chance>5</chance>
			</effect>
		</effects>
	</skill>
	<skill id="34708" toLevel="31" name="Phantom Blow">
		<!-- Phantom's powerful attack. -->
		<icon>icon.skill0121</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>75</magicCriticalRate>
		<magicLevel>
			<value level="1">100</value>
			<value level="2">101</value>
			<value level="3">102</value>
			<value level="4">103</value>
			<value level="5">104</value>
			<value level="6">105</value>
			<value level="7">106</value>
			<value level="8">107</value>
			<value level="9">108</value>
			<value level="10">109</value>
			<value level="11">110</value>
			<value level="12">111</value>
			<value level="13">112</value>
			<value level="14">113</value>
			<value level="15">114</value>
			<value level="16">115</value>
			<value level="17">116</value>
			<value level="18">117</value>
			<value level="19">118</value>
			<value level="20">119</value>
			<value level="21">120</value>
			<value level="22">121</value>
			<value level="23">122</value>
			<value level="24">123</value>
			<value level="25">124</value>
			<value level="26">125</value>
			<value level="27">126</value>
			<value level="28">127</value>
			<value level="29">127</value>
			<value level="30">127</value>
			<value level="31">127</value>
		</magicLevel>
		<nextAction>CAST</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">559</value>
					<value level="2">882</value>
					<value level="3">1188</value>
					<value level="4">1500</value>
					<value level="5">1818</value>
					<value level="6">2142</value>
					<value level="7">2488</value>
					<value level="8">2853</value>
					<value level="9">3230</value>
					<value level="10">3619</value>
					<value level="11">4110</value>
					<value level="12">4628</value>
					<value level="13">5068</value>
					<value level="14">5512</value>
					<value level="15">6176</value>
					<value level="16">6502</value>
					<value level="17">6993</value>
					<value level="18">7495</value>
					<value level="19">8010</value>
					<value level="20">8536</value>
					<value level="21">9075</value>
					<value level="22">9625</value>
					<value level="23">10188</value>
					<value level="24">10762</value>
					<value level="25">11349</value>
					<value level="26">11947</value>
					<value level="27">12558</value>
					<value level="28">13180</value>
					<value level="29">13815</value>
					<value level="30">14461</value>
					<value level="31">15120</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="34709" toLevel="31" name="Banshee Queen's Attack">
		<!-- Banshee Queen's basic attack. -->
		<icon>icon.skill1234</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>800</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>75</magicCriticalRate>
		<magicLevel>
			<value level="1">100</value>
			<value level="2">101</value>
			<value level="3">102</value>
			<value level="4">103</value>
			<value level="5">104</value>
			<value level="6">105</value>
			<value level="7">106</value>
			<value level="8">107</value>
			<value level="9">108</value>
			<value level="10">109</value>
			<value level="11">110</value>
			<value level="12">111</value>
			<value level="13">112</value>
			<value level="14">113</value>
			<value level="15">114</value>
			<value level="16">115</value>
			<value level="17">116</value>
			<value level="18">117</value>
			<value level="19">118</value>
			<value level="20">119</value>
			<value level="21">120</value>
			<value level="22">121</value>
			<value level="23">122</value>
			<value level="24">123</value>
			<value level="25">124</value>
			<value level="26">125</value>
			<value level="27">126</value>
			<value level="28">127</value>
			<value level="29">127</value>
			<value level="30">127</value>
			<value level="31">127</value>
		</magicLevel>
		<nextAction>CAST</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">373</value>
					<value level="2">588</value>
					<value level="3">792</value>
					<value level="4">1000</value>
					<value level="5">1212</value>
					<value level="6">1428</value>
					<value level="7">1660</value>
					<value level="8">1903</value>
					<value level="9">2155</value>
					<value level="10">2414</value>
					<value level="11">2742</value>
					<value level="12">3087</value>
					<value level="13">3269</value>
					<value level="14">3562</value>
					<value level="15">3864</value>
					<value level="16">4165</value>
					<value level="17">4635</value>
					<value level="18">4845</value>
					<value level="19">5180</value>
					<value level="20">5523</value>
					<value level="21">5874</value>
					<value level="22">6233</value>
					<value level="23">6600</value>
					<value level="24">6975</value>
					<value level="25">7358</value>
					<value level="26">7749</value>
					<value level="27">8148</value>
					<value level="28">8555</value>
					<value level="29">8970</value>
					<value level="30">9393</value>
					<value level="31">9824</value>
				</power>
			</effect>
			<effect name="CallSkill">
				<skillId>34710</skillId> <!-- Destruction of Darkness -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
					<value level="13">13</value>
					<value level="14">14</value>
					<value level="15">15</value>
					<value level="16">16</value>
					<value level="17">17</value>
					<value level="18">18</value>
					<value level="19">19</value>
					<value level="20">20</value>
					<value level="21">21</value>
					<value level="22">22</value>
					<value level="23">23</value>
					<value level="24">24</value>
					<value level="25">25</value>
					<value level="26">26</value>
					<value level="27">27</value>
					<value level="28">28</value>
					<value level="29">29</value>
					<value level="30">30</value>
					<value level="31">31</value>
				</skillLevel>
				<chance>5</chance>
			</effect>
		</effects>
	</skill>
	<skill id="34710" toLevel="31" name="Destruction of Darkness">
		<!-- Banshee Queen's powerful attack. -->
		<icon>icon.skill1234</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>800</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>75</magicCriticalRate>
		<magicLevel>
			<value level="1">100</value>
			<value level="2">101</value>
			<value level="3">102</value>
			<value level="4">103</value>
			<value level="5">104</value>
			<value level="6">105</value>
			<value level="7">106</value>
			<value level="8">107</value>
			<value level="9">108</value>
			<value level="10">109</value>
			<value level="11">110</value>
			<value level="12">111</value>
			<value level="13">112</value>
			<value level="14">113</value>
			<value level="15">114</value>
			<value level="16">115</value>
			<value level="17">116</value>
			<value level="18">117</value>
			<value level="19">118</value>
			<value level="20">119</value>
			<value level="21">120</value>
			<value level="22">121</value>
			<value level="23">122</value>
			<value level="24">123</value>
			<value level="25">124</value>
			<value level="26">125</value>
			<value level="27">126</value>
			<value level="28">127</value>
			<value level="29">127</value>
			<value level="30">127</value>
			<value level="31">127</value>
		</magicLevel>
		<nextAction>CAST</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">559</value>
					<value level="2">882</value>
					<value level="3">1188</value>
					<value level="4">1500</value>
					<value level="5">1818</value>
					<value level="6">2142</value>
					<value level="7">2488</value>
					<value level="8">2853</value>
					<value level="9">3230</value>
					<value level="10">3619</value>
					<value level="11">4110</value>
					<value level="12">4628</value>
					<value level="13">5068</value>
					<value level="14">5512</value>
					<value level="15">6176</value>
					<value level="16">6502</value>
					<value level="17">6993</value>
					<value level="18">7495</value>
					<value level="19">8010</value>
					<value level="20">8536</value>
					<value level="21">9075</value>
					<value level="22">9625</value>
					<value level="23">10188</value>
					<value level="24">10762</value>
					<value level="25">11349</value>
					<value level="26">11947</value>
					<value level="27">12558</value>
					<value level="28">13180</value>
					<value level="29">13815</value>
					<value level="30">14461</value>
					<value level="31">15120</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="34711" toLevel="1" name="Summon Wynn Kai the Cat">
		<!-- Summons Wynn Kai the Cat who gets 100% of the summoner's attack stats and 95% of the summoner's defense stats. Only Wynn Summoner's buffs are applied to the servitor, other buffs and shared effects do not affect them. The servitor's level is equal to the summoner's up to Lv. 100. Summoned servitors do not consume Spiritshots/ Beast Spiritshots, the caster's Spiritshot bonus is applied to them. Consumes 2 summon points. -->
		<icon>icon.skill11844</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitTime>3500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>5</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<mpConsume>350</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummonMulti">
				<summonPoints>2</summonPoints>
			</condition>
		</conditions>
		<effects>
			<effect name="SummonMulti">
				<summonerLevels>85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100</summonerLevels>
				<npcIds>15278,15279,15280,15281,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293</npcIds>
				<summonPoints>2</summonPoints>
				<lifeTime>-1</lifeTime>
			</effect>
		</effects>
	</skill>
	<skill id="34712" toLevel="1" name="Summon Wynn Feline King">
		<!-- Summons Wynn Feline King who gets 105% of the summoner's attack stats and 90% of the summoner's defense stats. Only Wynn Summoner's buffs are applied to the servitor, other buffs and shared effects do not affect them. The servitor's level is equal to the summoner's up to Lv. 100. Summoned servitors do not consume Spiritshots/ Beast Spiritshots, the caster's Spiritshot bonus is applied to them. Consumes 2 summon points. -->
		<icon>icon.skill11845</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitTime>3500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>5</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<mpConsume>350</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummonMulti">
				<summonPoints>2</summonPoints>
			</condition>
		</conditions>
		<effects>
			<effect name="SummonMulti">
				<summonerLevels>85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100</summonerLevels>
				<npcIds>15294,15295,15296,15297,15298,15299,15300,15301,15302,15303,15304,15305,15306,15307,15308,15309</npcIds>
				<summonPoints>2</summonPoints>
				<lifeTime>-1</lifeTime>
			</effect>
		</effects>
	</skill>
	<skill id="34713" toLevel="1" name="Summon Wynn Feline Queen">
		<!-- Summons Wynn Feline Queen who gets 110% of the summoner's attack stats and 70% of the summoner's defense stats. Only Wynn Summoner's buffs are applied to the servitor, other buffs and shared effects do not affect them. The servitor's level is equal to the summoner's up to Lv. 100. Summoned servitors do not consume Spiritshots/ Beast Spiritshots, the caster's Spiritshot bonus is applied to them. Consumes 2 summon points. -->
		<icon>icon.skill11846</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitTime>3500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>5</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<mpConsume>350</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummonMulti">
				<summonPoints>2</summonPoints>
			</condition>
		</conditions>
		<effects>
			<effect name="SummonMulti">
				<summonerLevels>85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100</summonerLevels>
				<npcIds>15310,15311,15312,15313,15314,15315,15316,15317,15318,15319,15320,15321,15322,15323,15324,15325</npcIds>
				<summonPoints>2</summonPoints>
				<lifeTime>-1</lifeTime>
			</effect>
		</effects>
	</skill>
	<skill id="34714" toLevel="1" name="Summon Commando Cat">
		<!-- Summons Commando Cat who gets 100% of the summoner's attack stats and 95% of the summoner's defense stats. Only Wynn Summoner's buffs are applied to the servitor, other buffs and shared effects do not affect them. The servitor's level is equal to the summoner's up to Lv. 130. Summoned servitors do not consume Spiritshots/ Beast Spiritshots, the caster's Spiritshot bonus is applied to them. Consumes 2 summon points. Consumes 5 Spirit Ore. -->
		<icon>icon.skill11369</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitTime>3500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>5</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<mpConsume>465</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummonMulti">
				<summonPoints>2</summonPoints>
			</condition>
		</conditions>
		<effects>
			<effect name="SummonMulti">
				<summonerLevels>100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131</summonerLevels>
				<npcIds>15326,15327,15328,15329,15330,15331,15332,15333,15334,15335,15336,15337,15338,15339,15340,15341,15342,15343,15344,15345,15346,15347,15348,15349,15350,15351,15352,15353,15354,15355,15356</npcIds>
				<summonPoints>2</summonPoints>
				<lifeTime>-1</lifeTime>
			</effect>
		</effects>
	</skill>
	<skill id="34715" toLevel="1" name="Summon Witch Cat">
		<!-- Summons Witch Cat who gets 110% of the summoner's attack stats and 70% of the summoner's defense stats. Only Wynn Summoner's buffs are applied to the servitor, other buffs and shared effects do not affect them. The servitor's level is equal to the summoner's up to Lv. 130. Summoned servitors do not consume Spiritshots/ Beast Spiritshots, the caster's Spiritshot bonus is applied to them. Consumes 2 summon points. Consumes 5 Spirit Ore. -->
		<icon>icon.skill11370</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitTime>3500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>5</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<mpConsume>465</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummonMulti">
				<summonPoints>2</summonPoints>
			</condition>
		</conditions>
		<effects>
			<effect name="SummonMulti">
				<summonerLevels>100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131</summonerLevels>
				<npcIds>15357,15358,15359,15360,15361,15362,15363,15364,15365,15366,15367,15368,15369,15370,15371,15372,15373,15374,15375,15376,15377,15378,15379,15380,15381,15382,15383,15384,15385,15386,15387</npcIds>
				<summonPoints>2</summonPoints>
				<lifeTime>-1</lifeTime>
			</effect>
		</effects>
	</skill>
	<skill id="34716" toLevel="1" name="Summon Wynn Merrow">
		<!-- Summons Wynn Merrow who gets 100% of the summoner's attack stats and 95% of the summoner's defense stats. Only Wynn Summoner's buffs are applied to the servitor, other buffs and shared effects do not affect them. The servitor's level is equal to the summoner's up to Lv. 100. Summoned servitors do not consume Spiritshots/ Beast Spiritshots, the caster's Spiritshot bonus is applied to them. Consumes 2 summon points. -->
		<icon>icon.skill11847</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitTime>3500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>5</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<mpConsume>350</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummonMulti">
				<summonPoints>2</summonPoints>
			</condition>
		</conditions>
		<effects>
			<effect name="SummonMulti">
				<summonerLevels>85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100</summonerLevels>
				<npcIds>15388,15389,15390,15391,15392,15393,15394,15395,15396,15397,15398,15399,15400,15401,15402,15403</npcIds>
				<summonPoints>2</summonPoints>
				<lifeTime>-1</lifeTime>
			</effect>
		</effects>
	</skill>
	<skill id="34717" toLevel="1" name="Summon Wynn Magnus">
		<!-- Summons Wynn Magnus who gets 105% of the summoner's attack stats and 90% of the summoner's defense stats. Only Wynn Summoner's buffs are applied to the servitor, other buffs and shared effects do not affect them. The servitor's level is equal to the summoner's up to Lv. 100. Summoned servitors do not consume Spiritshots/ Beast Spiritshots, the caster's Spiritshot bonus is applied to them. Consumes 2 summon points. -->
		<icon>icon.skill11848</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitTime>3500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>5</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<mpConsume>350</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummonMulti">
				<summonPoints>2</summonPoints>
			</condition>
		</conditions>
		<effects>
			<effect name="SummonMulti">
				<summonerLevels>85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100</summonerLevels>
				<npcIds>15404,15405,15406,15407,15408,15409,15410,15411,15412,15413,15414,15415,15416,15417,15418,15419</npcIds>
				<summonPoints>2</summonPoints>
				<lifeTime>-1</lifeTime>
			</effect>
		</effects>
	</skill>
	<skill id="34718" toLevel="1" name="Summon Wynn Seraphim">
		<!-- Summons Wynn Seraphim who gets 110% of the summoner's attack stats and 70% of the summoner's defense stats. Only Wynn Summoner's buffs are applied to the servitor, other buffs and shared effects do not affect them. The servitor's level is equal to the summoner's up to Lv. 100. Summoned servitors do not consume Spiritshots/ Beast Spiritshots, the caster's Spiritshot bonus is applied to them. Consumes 2 summon points. -->
		<icon>icon.skill11849</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitTime>3500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>5</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<mpConsume>350</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummonMulti">
				<summonPoints>2</summonPoints>
			</condition>
		</conditions>
		<effects>
			<effect name="SummonMulti">
				<summonerLevels>85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100</summonerLevels>
				<npcIds>15420,15421,15422,15423,15424,15425,15426,15427,15428,15429,15430,15431,15432,15433,15434,15435</npcIds>
				<summonPoints>2</summonPoints>
				<lifeTime>-1</lifeTime>
			</effect>
		</effects>
	</skill>
	<skill id="34719" toLevel="1" name="Summon Lancer the Unicorn">
		<!-- Summons Lancer who gets 100% of the summoner's attack stats and 95% of the summoner's defense stats. Only Wynn Summoner's buffs are applied to the servitor, other buffs and shared effects do not affect them. The servitor's level is equal to the summoner's up to Lv. 130. Summoned servitors do not consume Spiritshots/ Beast Spiritshots, the caster's Spiritshot bonus is applied to them. Consumes 2 summon points. Consumes 5 Spirit Ore. -->
		<icon>icon.skill11371</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitTime>3500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>5</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<mpConsume>465</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummonMulti">
				<summonPoints>2</summonPoints>
			</condition>
		</conditions>
		<effects>
			<effect name="SummonMulti">
				<summonerLevels>100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131</summonerLevels>
				<npcIds>15436,15437,15438,15439,15440,15441,15442,15443,15444,15445,15446,15447,15448,15449,15450,15451,15452,15453,15454,15455,15456,15457,15458,15459,15460,15461,15462,15463,15464,15465,15466</npcIds>
				<summonPoints>2</summonPoints>
				<lifeTime>-1</lifeTime>
			</effect>
		</effects>
	</skill>
	<skill id="34720" toLevel="1" name="Summon Unicorn Cherub">
		<!-- Summons Cherub who gets 110% of the summoner's attack stats and 70% of the summoner's defense stats. Only Wynn Summoner's buffs are applied to the servitor, other buffs and shared effects do not affect them. The servitor's level is equal to the summoner's up to Lv. 130. Summoned servitors do not consume Spiritshots/ Beast Spiritshots, the caster's Spiritshot bonus is applied to them. Consumes 2 summon points. Consumes 5 Spirit Ore. -->
		<icon>icon.skill11372</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitTime>3500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>5</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<mpConsume>465</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummonMulti">
				<summonPoints>2</summonPoints>
			</condition>
		</conditions>
		<effects>
			<effect name="SummonMulti">
				<summonerLevels>100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131</summonerLevels>
				<npcIds>15467,15468,15469,15470,15471,15472,15473,15474,15475,15476,15477,15478,15479,15480,15481,15482,15483,15484,15485,15486,15487,15488,15489,15490,15491,15492,15493,15494,15495,15496,15497</npcIds>
				<summonPoints>2</summonPoints>
				<lifeTime>-1</lifeTime>
			</effect>
		</effects>
	</skill>
	<skill id="34721" toLevel="1" name="Summon Wynn Nightshade">
		<!-- Summons Wynn Nightshade who gets 100% of the summoner's attack stats and 95% of the summoner's defense stats. Only Wynn Summoner's buffs are applied to the servitor, other buffs and shared effects do not affect them. The servitor's level is equal to the summoner's up to Lv. 100. Summoned servitors do not consume Spiritshots/ Beast Spiritshots, the caster's Spiritshot bonus is applied to them. Consumes 2 summon points. -->
		<icon>icon.skill11850</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitTime>3500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>5</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<mpConsume>350</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummonMulti">
				<summonPoints>2</summonPoints>
			</condition>
		</conditions>
		<effects>
			<effect name="SummonMulti">
				<summonerLevels>85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100</summonerLevels>
				<npcIds>15498,15499,15500,15501,15502,15503,15504,15505,15506,15507,15508,15509,15510,15511,15512,15513</npcIds>
				<summonPoints>2</summonPoints>
				<lifeTime>-1</lifeTime>
			</effect>
		</effects>
	</skill>
	<skill id="34722" toLevel="1" name="Summon Wynn Spectral Lord">
		<!-- Summons Wynn Spectral Lord who gets 105% of the summoner's attack stats and 90% of the summoner's defense stats. Only Wynn Summoner's buffs are applied to the servitor, other buffs and shared effects do not affect them. The servitor's level is equal to the summoner's up to Lv. 100. Summoned servitors do not consume Spiritshots/ Beast Spiritshots, the caster's Spiritshot bonus is applied to them. Consumes 2 summon points. -->
		<icon>icon.skill11851</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitTime>3500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>5</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<mpConsume>350</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummonMulti">
				<summonPoints>2</summonPoints>
			</condition>
		</conditions>
		<effects>
			<effect name="SummonMulti">
				<summonerLevels>85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100</summonerLevels>
				<npcIds>15514,15515,15516,15517,15518,15519,15520,15521,15522,15523,15524,15525,15526,15527,15528,15529</npcIds>
				<summonPoints>2</summonPoints>
				<lifeTime>-1</lifeTime>
			</effect>
		</effects>
	</skill>
	<skill id="34723" toLevel="1" name="Summon Wynn Soulless">
		<!-- Summons Wynn Soulless who gets 110% of the summoner's attack stats and 70% of the summoner's defense stats. Only Wynn Summoner's buffs are applied to the servitor, other buffs and shared effects do not affect them. The servitor's level is equal to the summoner's up to Lv. 100. Summoned servitors do not consume Spiritshots/ Beast Spiritshots, the caster's Spiritshot bonus is applied to them. Consumes 2 summon points. -->
		<icon>icon.skill11852</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitTime>3500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>5</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<mpConsume>350</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummonMulti">
				<summonPoints>2</summonPoints>
			</condition>
		</conditions>
		<effects>
			<effect name="SummonMulti">
				<summonerLevels>85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100</summonerLevels>
				<npcIds>15530,15531,15532,15533,15534,15535,15536,15537,15538,15539,15540,15541,15542,15543,15544,15545</npcIds>
				<summonPoints>2</summonPoints>
				<lifeTime>-1</lifeTime>
			</effect>
		</effects>
	</skill>
	<skill id="34724" toLevel="1" name="Summon Soul Specter">
		<!-- Summons Soul Specter who gets 100% of the summoner's attack stats and 95% of the summoner's defense stats. Only Wynn Summoner's buffs are applied to the servitor, other buffs and shared effects do not affect them. The servitor's level is equal to the summoner's up to Lv. 130. Summoned servitors do not consume Spiritshots/ Beast Spiritshots, the caster's Spiritshot bonus is applied to them. Consumes 2 summon points. Consumes 5 Spirit Ore. -->
		<icon>icon.skill11373</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitTime>3500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>5</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<mpConsume>465</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummonMulti">
				<summonPoints>2</summonPoints>
			</condition>
		</conditions>
		<effects>
			<effect name="SummonMulti">
				<summonerLevels>100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131</summonerLevels>
				<npcIds>15546,15547,15548,15549,15550,15551,15552,15553,15554,15555,15556,15557,15558,15559,15560,15561,15562,15563,15564,15565,15566,15567,15568,15569,15570,15571,15572,15573,15574,15575,15576</npcIds>
				<summonPoints>2</summonPoints>
				<lifeTime>-1</lifeTime>
			</effect>
		</effects>
	</skill>
	<skill id="34725" toLevel="1" name="Summon Banshee Queen">
		<!-- Summons Banshee Queen who gets 110% of the summoner's attack stats and 70% of the summoner's defense stats. Only Wynn Summoner's buffs are applied to the servitor, other buffs and shared effects do not affect them. The servitor's level is equal to the summoner's up to Lv. 130. Summoned servitors do not consume Spiritshots/ Beast Spiritshots, the caster's Spiritshot bonus is applied to them. Consumes 2 summon points. Consumes 5 Spirit Ore. -->
		<icon>icon.skill11374</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitTime>3500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>5</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<mpConsume>465</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummonMulti">
				<summonPoints>2</summonPoints>
			</condition>
		</conditions>
		<effects>
			<effect name="SummonMulti">
				<summonerLevels>100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131</summonerLevels>
				<npcIds>15577,15578,15579,15580,15581,15582,15583,15584,15585,15586,15587,15588,15589,15590,15591,15592,15593,15594,15595,15596,15597,15598,15599,15600,15601,15602,15603,15604,15605,15606,15607</npcIds>
				<summonPoints>2</summonPoints>
				<lifeTime>-1</lifeTime>
			</effect>
		</effects>
	</skill>
	<skill id="34726" toLevel="3" name="Ignite">
		<!-- Level 1: Sets the target on fire dealing continuous damage with 54 power. Received Healing -20%. Inflicted status: Debilitation. -->
		<!-- Level 2: Sets the target on fire dealing continuous damage with 108 power. Received Healing -20%. Inflicted status: Debilitation. -->
		<!-- Level 3: Sets the target on fire dealing continuous damage with 162 power. Received Healing -20%. Inflicted status: Debilitation. -->
		<icon>icon.skill11134</icon>
		<operateType>A1</operateType>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34727" toLevel="1" name="Krrrr...">
		<icon>icon.skill0325</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-300</effectPoint>
		<hitTime>1000</hitTime>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="34728" toLevel="1" name="Taste My Fist!">
		<!-- Melee Warrior-type Monsters' Physical AoE Skill (point_blank) -->
		<icon>icon.skill16204</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-300</effectPoint>
		<hitTime>1000</hitTime>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="34729" toLevel="1" name="Taste My Axe!">
		<!-- A melee physical skill of a warrior that deals AoE damage (close-by). -->
		<icon>icon.skill16204</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-300</effectPoint>
		<hitTime>1000</hitTime>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="34730" toLevel="4" name="Reinforced Shield of Infinity - Lv. 1">
		<!-- Level 1: P./ M. Def. +30%. -->
		<!-- Level 2: P./ M. Def. +50%, P./ M. Atk. +15%. Additionally, increases Atk. Spd. -->
		<!-- Level 3: P./ M. Def. +70%, P./ M. Atk. +20%. Additionally, increases Atk. Spd. -->
		<!-- Level 4: P./ M. Def. +100%, P./ M. Atk. +30%. Additionally, increases Atk. Spd. -->
		<icon>icon.skill0110</icon>
		<operateType>A1</operateType>
		<effectPoint>689</effectPoint>
		<hitTime>3000</hitTime>
		<mpConsume>10</mpConsume>
		<reuseDelay>240000</reuseDelay>
	</skill>
	<skill id="34731" toLevel="1" name="Queen Krosha: Perfect Stamp">
		<!-- Deals AoE damage and knocks down for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10262</icon>
		<operateType>A1</operateType>
		<effectPoint>-100</effectPoint>
	</skill>
	<skill id="34732" toLevel="1" name="Sacred Energy Bomb">
		<!-- Deals M. damage to a single target. -->
		<icon>icon.skill1148</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="34733" toLevel="1" name="Sacred Smash">
		<!-- Inflicts P. damage on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="34734" toLevel="1" name="Holy Strike">
		<!-- Inflicts P. damage on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<reuseDelay>6000</reuseDelay>
	</skill>
	<skill id="34735" toLevel="1" name="Smash of Giants">
		<!-- Inflicts P. damage on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<reuseDelay>6000</reuseDelay>
	</skill>
	<skill id="34736" toLevel="1" name="Unholy Energy Bomb">
		<!-- Deals M. damage to a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="34737" toLevel="1" name="Unholy Blast">
		<!-- Inflicts P. damage on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="34738" toLevel="1" name="Unholy Slash">
		<!-- Inflicts P. damage on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="34739" toLevel="1" name="Lith Smash">
		<!-- Inflicts P. damage on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="34740" toLevel="1" name="Sacred Energy Bomb">
		<!-- Deals M. damage to a single target. -->
		<icon>icon.skill1148</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="34741" toLevel="1" name="Sacred Smash">
		<!-- Inflicts P. damage on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="34742" toLevel="1" name="Holy Strike">
		<!-- Inflicts P. damage on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<reuseDelay>6000</reuseDelay>
	</skill>
	<skill id="34743" toLevel="1" name="Punch of Giants">
		<!-- Inflicts P. damage on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<reuseDelay>6000</reuseDelay>
	</skill>
	<skill id="34744" toLevel="1" name="Unholy Energy Bomb">
		<!-- Deals M. damage to a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="34745" toLevel="1" name="Unholy Blast">
		<!-- Inflicts P. damage on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="34746" toLevel="1" name="Unholy Slash">
		<!-- Inflicts P. damage on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="34747" toLevel="1" name="Lith Blow">
		<!-- Inflicts P. damage on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<reuseDelay>6000</reuseDelay>
	</skill>
	<skill id="34748" toLevel="1" name="Hour of Penitence">
		<!-- Allows you to repent your sins while hunting for a certain time. -->
		<icon>icon.etc_leash_i00</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="34749" toLevel="1" name="Ertheia Prophecy Machine">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>30000</reuseDelay>
	</skill>
	<skill id="34750" toLevel="4" name="Twisted Seal of Gnosis">
		<!-- Level 1: The Time Rift's energy twists the Seal of Gnosis enhancing combat abilities. -->
		<!-- Level 2: The Time Rift's energy twists the Seal of Strife enhancing combat abilities. -->
		<!-- Level 3: The Time Rift's energy twists the Seal of Scourge enhancing combat abilities. -->
		<!-- Level 4: The Time Rift's energy twists the Seal of Avarice enhancing combat abilities. -->
		<icon>icon.dark_kain</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="34751" toLevel="1" name="Seo's Carrot">
		<!-- The carrot's power obtained for defeating Seo Airy. For 1 min., P./ M. Atk. +25%, Critical Rate/ Damage for basic attacks and P./ M. skills +25%. The effect disappears upon logout. -->
		<icon>icon.ev_carrot</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34752" toLevel="1" name="Aqua Spike">
		<!-- Deals Water magic damage to enemies in the skill area. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>250</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>500</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>800</castRange>
		<coolTime>700</coolTime>
		<effectPoint>-350</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1800</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>116</magicLevel>
		<magicLevel>97</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>2000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34753" toLevel="1" name="Aqua Spike">
		<!-- Deals Water magic damage to enemies in the skill area. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>250</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>500</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>800</castRange>
		<coolTime>700</coolTime>
		<effectPoint>-350</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1800</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>116</magicLevel>
		<magicLevel>97</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>2000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34754" toLevel="1" name="Aqua Spike">
		<!-- Deals Water magic damage to enemies in the skill area. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>250</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>500</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>800</castRange>
		<coolTime>700</coolTime>
		<effectPoint>-350</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1800</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>116</magicLevel>
		<magicLevel>97</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>2500</power>
			</effect>
		</effects>
	</skill>
	<skill id="34755" toLevel="1" name="Aqua Spike">
		<!-- Deals Water magic damage to enemies in the skill area. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>250</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>500</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>800</castRange>
		<coolTime>700</coolTime>
		<effectPoint>-350</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>800</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>116</magicLevel>
		<magicLevel>97</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>3400</power>
			</effect>
		</effects>
	</skill>
	<skill id="34756" toLevel="1" name="Maille Lizardmen's Single Magic">
		<!-- Deals M. damage to a single target and applies additional effects. -->
		<icon>icon.skill0485</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>500</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>800</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1900</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<nextAction>CAST</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>500</power> <!-- Fix: Retail Missed -->
			</effect>
		</effects>
	</skill>
	<skill id="34757" toLevel="1" name="Delu Lizardmen's Single Magic">
		<!-- Deals M. damage to a single target and applies additional effects. -->
		<icon>icon.skill0485</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>500</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>800</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1800</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<nextAction>CAST</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>500</power> <!-- Fix: Retail Missed -->
			</effect>
		</effects>
	</skill>
	<skill id="34758" toLevel="1" name="Langk Lizardmen's Single Magic">
		<!-- Deals M. damage to a single target and applies additional effects. -->
		<icon>icon.skill0485</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>500</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>800</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1600</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<nextAction>ATTACK</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>500</power>
			</effect>
		</effects>
	</skill>
	<skill id="34759" toLevel="1" name="Tanta Lizardmen's Single Magic">
		<!-- Deals M. damage to a single target and applies additional effects. -->
		<icon>icon.skill0485</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>500</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>800</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<nextAction>ATTACK</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>500</power> <!-- Fix: Retail Missed -->
			</effect>
		</effects>
	</skill>
	<skill id="34760" toLevel="1" name="Dark Water Curse">
		<!-- Attacks the target and nearby enemies with powerful Water magic. -->
		<icon>icon.skill0518</icon>
		<operateType>A1</operateType>
		<castRange>800</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34761" toLevel="1" name="Dark Water Curse">
		<!-- Attacks the target and nearby enemies with powerful Water magic. -->
		<icon>icon.skill0518</icon>
		<operateType>A1</operateType>
		<castRange>800</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34762" toLevel="1" name="Dark Water Curse">
		<!-- Attacks the target and nearby enemies with powerful Water magic. -->
		<icon>icon.skill0518</icon>
		<operateType>A1</operateType>
		<castRange>800</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34763" toLevel="1" name="Dark Water Curse">
		<!-- Attacks the target and nearby enemies with powerful Water magic. -->
		<icon>icon.skill0518</icon>
		<operateType>A1</operateType>
		<castRange>800</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34764" toLevel="1" name="Lizardman's Fatal Shot">
		<!-- Attacks with Lizardmen's special arrows dealing a lot of damage. -->
		<icon>icon.skill0101</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>800</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>1600</hitTime>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">900</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="34765" toLevel="1" name="Lizardman's Fatal Shot">
		<!-- Attacks with Lizardmen's special arrows dealing a lot of damage. -->
		<icon>icon.skill0101</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>800</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>1700</hitTime>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">1300</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="34766" toLevel="1" name="Lizardman's Multishot">
		<!-- Attacks with Lizardmen's special arrows dealing a lot of damage. -->
		<icon>icon.skill0036</icon>
		<operateType>A1</operateType>
		<castRange>800</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="34767" toLevel="1" name="Lizardman's Multishot">
		<!-- Attacks with Lizardmen's special arrows dealing a lot of damage. -->
		<icon>icon.skill0036</icon>
		<operateType>A1</operateType>
		<castRange>800</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="34768" toLevel="1" name="Langk Lizardmen's Single Physical Skill">
		<!-- Inflicts P. damage on a single target. -->
		<icon>icon.skill30851</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>2000</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-200</effectPoint>
		<hitTime>1600</hitTime>
		<isMagic>1</isMagic>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>1</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>1400</power>
			</effect>
		</effects>
	</skill>
	<skill id="34769" toLevel="1" name="Felim Lizardmen's Single Physical Skill">
		<!-- Causa dano físico em um único alvo. -->
		<icon>icon.skill30851</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>2000</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-200</effectPoint>
		<hitTime>1600</hitTime>
		<isMagic>1</isMagic>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>1</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>1400</power>
			</effect>
		</effects>
	</skill>
	<skill id="34770" toLevel="1" name="Maille Lizardmen's Single Physical Skill">
		<!-- Inflicts P. damage on a single target. -->
		<icon>icon.skill30851</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>2000</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-200</effectPoint>
		<hitTime>1600</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<nextAction>ATTACK</nextAction>
		<reuseDelay>1</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>1400</power> <!-- Fix: Retail Missed -->
			</effect>
		</effects>
	</skill>
	<skill id="34771" toLevel="1" name="Langk Berserker's Single Physical Skill">
		<!-- Inflicts P. damage on a single target. -->
		<icon>icon.skill30851</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>2000</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-200</effectPoint>
		<hitTime>1600</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<nextAction>ATTACK</nextAction>
		<reuseDelay>1</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>1400</power> <!-- Fix: Retail Missed -->
			</effect>
		</effects>
	</skill>
	<skill id="34772" toLevel="1" name="Langk Destroyer's Single Physical Skill">
		<!-- Inflicts P. damage on a single target. -->
		<icon>icon.skill30851</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>2000</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>80</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-200</effectPoint>
		<hitTime>1600</hitTime>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>1</reuseDelay>
		<reuseDelay>6000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>1000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34773" toLevel="1" name="Tanta Lizardmen's Single Physical Skill">
		<!-- Inflicts P. damage on a single target. -->
		<icon>icon.skill30851</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>2000</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-200</effectPoint>
		<hitTime>1600</hitTime>
		<reuseDelay>6000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>2000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34774" toLevel="1" name="Langk Lizardman's Smash">
		<!-- An AoE attack. Deals heavy P. damage to nearby enemies. -->
		<icon>icon.skill0516</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>250</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>500</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>800</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-350</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1900</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>116</magicLevel>
		<magicLevel>97</magicLevel>
		<mpConsume>100</mpConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34775" toLevel="1" name="Lizardman's Slash">
		<!-- An AoE attack. Deals heavy P. damage to nearby enemies. -->
		<icon>icon.skill0516</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>350</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>500</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>800</castRange>
		<coolTime>250</coolTime>
		<effectPoint>-350</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>800</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>116</magicLevel>
		<magicLevel>97</magicLevel>
		<mpConsume>100</mpConsume>
		<reuseDelay>6000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34776" toLevel="1" name="Lizardman's Power Bomb">
		<!-- An AoE attack. Deals heavy P. damage to nearby enemies. -->
		<icon>icon.skill0516</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>250</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>500</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>800</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-350</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>800</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>116</magicLevel>
		<magicLevel>97</magicLevel>
		<mpConsume>100</mpConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34777" toLevel="1" name="Langk Lizardman's Cyclone">
		<!-- An AoE attack. Deals heavy P. damage to nearby enemies. -->
		<icon>icon.skill0516</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>250</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>500</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>800</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-350</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1800</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>116</magicLevel>
		<magicLevel>97</magicLevel>
		<mpConsume>100</mpConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34778" toLevel="1" name="Langk Lizardman's Smash">
		<!-- An AoE attack. Deals heavy P. damage to nearby enemies. -->
		<icon>icon.skill0516</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>250</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>500</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>800</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-350</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1900</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>116</magicLevel>
		<magicLevel>97</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34779" toLevel="1" name="Lizardman's Pounce">
		<!-- An AoE attack. Deals heavy P. damage to nearby enemies. -->
		<icon>icon.skill0516</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>250</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>500</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>800</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-350</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1800</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>116</magicLevel>
		<magicLevel>97</magicLevel>
		<mpConsume>11</mpConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34780" toLevel="1" name="Thick Silken Hair">
		<!-- Having washed your hair with Clear Acorus Water, you feel refreshed. Now your life will be filled with luck and happiness!. For 24 h., damage +10%, acquired XP/ SP +10%, received damage -10%. Note!. The effect remains after death, after switching to a dual class or entering instance zones. The effect is removed upon entering the Olympiad or the Ceremony of Chaos. -->
		<icon>icon.s_ev_2023_dano_hairbuff</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34780" toLevel="1" name="Thick Silken Hair">
		<!-- Having washed your hair with Clear Acorus Water, you feel refreshed. Now your life will be filled with luck and happiness!. For 24 h., damage +10%, acquired XP/ SP +10%, received damage -10%. Note!. The effect remains after death, after switching to a dual class or entering instance zones. The effect is removed upon entering the Olympiad or the Ceremony of Chaos. -->
		<icon>icon.s_ev_2023_dano_hairbuff</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<isMagic>4</isMagic>
	</skill>
	<skill id="34781" toLevel="1" name="Langk Lizardmen's Land">
		<icon>icon.skill1343</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="34782" toLevel="1" name="Resistance to Langk Lizardmen's Abilities">
		<icon>icon.skill1343</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="34783" toLevel="1" name="Resistance to Langk Lizardmen's Abilities_2">
		<icon>icon.skill1343</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="34784" toLevel="1" name="Resistance to Coatl's Debuffs">
		<!-- The great power given to the Lizardmen by Coatl. Greatly increases Debuff Resistance. -->
		<icon>icon.skill0335</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="ResistAbnormalByCategory">
				<amount>100</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="DispelByCategory">
				<dispel>PhysicalMute;Mute;ROOT_MAGICALLY;Hold;Root</dispel>
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<dispel>ROOT_MAGICALLY</dispel>
				<amount>500</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<dispel>Mute</dispel>
				<amount>500</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DispelByCategory">
				<dispel>DERANGEMENT</dispel>
				<rate>100</rate>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-100</amount>
				<slot>ALL</slot>
			</effect>
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>500</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<PARALYZE>100</PARALYZE>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
				<AIRBIND>500</AIRBIND>
				<TURN_STONE>100</TURN_STONE>
			</effect>
			<effect name="DispelByCategory">
				<slot>DEBUFF</slot>
				<rate>45</rate>
				<max>10</max>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>AIRBIND;DERANGEMENT;CHANGEBODY;SLEEP;PARALYZE;KNOCKDOWN;TURN_STONE;STUN;SILENCE;SHILLIEN_STUN;SAYHAS_RING;SILENCE_PHYSICAL;ROOT_MAGICALLY</slot>
			</effect>
		</effects>
	</skill>
	<skill id="34785" toLevel="2" name="Lizardman Warrior">
		<!-- Increases Lizardman Warrior's combat and defensive abilities. With a certain amount of HP, deals heavy damage to nearby enemies. -->
		<icon>icon.skill19130</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">15</value>
					<value level="2">20</value>
				</amount>
				<mode>PER</mode>
				<hpPercent>40</hpPercent>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">15</value>
					<value level="2">20</value>
				</amount>
				<mode>PER</mode>
				<hpPercent>40</hpPercent>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">15</value>
					<value level="2">20</value>
				</amount>
				<mode>PER</mode>
				<hpPercent>40</hpPercent>
			</effect>
		</effects>
	</skill>
	<skill id="34786" toLevel="2" name="Lizardman Archer">
		<!-- Increases Lizardman Archer's combat and defensive abilities. With a certain amount of HP, deals heavy damage to the target and a party member farthest from them. -->
		<icon>icon.skill19127</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">15</value>
					<value level="2">20</value>
				</amount>
				<mode>PER</mode>
				<hpPercent>40</hpPercent>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">15</value>
					<value level="2">20</value>
				</amount>
				<mode>PER</mode>
				<hpPercent>40</hpPercent>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">15</value>
					<value level="2">20</value>
				</amount>
				<mode>PER</mode>
				<hpPercent>40</hpPercent>
			</effect>
		</effects>
	</skill>
	<skill id="34787" toLevel="2" name="Lizardman Shaman">
		<!-- Increases Lizardman Wizard's combat and defensive abilities. Deals damage to enemies around the target. -->
		<icon>icon.skill0146</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">80</value>
			<value level="2">85</value>
		</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">15</value>
					<value level="2">20</value>
				</amount>
				<mode>PER</mode>
				<hpPercent>40</hpPercent>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">15</value>
					<value level="2">20</value>
				</amount>
				<mode>PER</mode>
				<hpPercent>40</hpPercent>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">15</value>
					<value level="2">20</value>
				</amount>
				<mode>PER</mode>
				<hpPercent>40</hpPercent>
			</effect>
		</effects>
	</skill>
	<skill id="34789" toLevel="1" name="Coatl's Fireball">
		<!-- Coatl's basic magic attack with 150 power. -->
		<icon>icon.skill0518</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>1500</attributeValue>
		<castRange>600</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-712</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>75</magicCriticalRate>
		<magicLevel>116</magicLevel>
		<reuseDelay>800</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>150</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="34790" toLevel="1" name="Coatl's Stone Throw">
		<!-- Coatl's basic magic attack with 150 power. -->
		<icon>icon.skill0518</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>1500</attributeValue>
		<castRange>600</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-712</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>75</magicCriticalRate>
		<magicLevel>116</magicLevel>
		<reuseDelay>800</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>150</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="34791" toLevel="1" name="Coatl's Kasha Wave">
		<!-- Kasha's dark energy removes invincibility and prevents from applying it again. -->
		<icon>icon.skill0535</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<activateRate>900</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>800</affectRange>
		<affectScope>SQUARE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>1500</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>900</castRange>
		<coolTime>1200</coolTime>
		<effectRange>700</effectRange>
		<fanRange>0;0;900;500</fanRange>
		<hitTime>3800</hitTime>
		<isMagic>1</isMagic>
		<lvlBonusRate>100</lvlBonusRate>
		<magicCriticalRate>500</magicCriticalRate>
		<reuseDelay>9000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>40000000</power>
				<overHit>true</overHit>
				<criticalChance>65</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="34792" toLevel="1" name="Coatl's Frozen Field">
		<!-- Coatl's icy energy makes you unable to move. -->
		<icon>icon.skill11136</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>ROOT_PHYSICALLY</abnormalType>
		<abnormalVisualEffect>FREEZING2</abnormalVisualEffect>
		<activateRate>900</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>800</affectRange>
		<affectScope>SQUARE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>1500</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>900</castRange>
		<coolTime>1200</coolTime>
		<effectPoint>-250</effectPoint>
		<effectRange>700</effectRange>
		<fanRange>0;0;900;500</fanRange>
		<hitTime>3800</hitTime>
		<isDebuff>true</isDebuff>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>100</lvlBonusRate>
		<magicCriticalRate>500</magicCriticalRate>
		<reuseDelay>9000</reuseDelay>
		<trait>HOLD</trait>
		<effects>
			<effect name="Root" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
			</effect>
			<effect name="PhysicalDamage">
				<power>25000000</power>
				<overHit>true</overHit>
				<criticalChance>50</criticalChance>
			</effect>
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<KNOCKDOWN>100</KNOCKDOWN>
				<SHOCK>100</SHOCK>
				<AIRBIND>100</AIRBIND>
				<SLEEP>100</SLEEP>
				<KNOCKBACK>100</KNOCKBACK>
				<CHANGEBODY>100</CHANGEBODY>
			</effect>
		</effects>
	</skill>
	<skill id="34793" toLevel="1" name="Coatl's Rage">
		<!-- Boss' tactics - targeted fire effect. Effect self point 3170 / npc invisibility -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>1000</reuseDelay>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="34794" toLevel="1" name="Coatl's Rage">
		<!-- Boss' tactics - targeted earth effect. Effect self point 3170 / npc invisibility -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>1000</reuseDelay>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="34795" toLevel="1" name="Coatl's Rage">
		<!-- Boss' tactics - targeted dark effect. Effect self point 3170 / npc invisibility -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>1000</reuseDelay>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="34796" toLevel="1" name="Coatl's Rage">
		<!-- Boss' tactics - targeted water effect. Effect self point 3170 / npc invisibility -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>1000</reuseDelay>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="34797" toLevel="1" name="Coatl's Rage">
		<!-- Boss' tactics - targeted fire animation / Coatl -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>8000</hitTime>
		<isMagic>7</isMagic>
	</skill>
	<skill id="34798" toLevel="1" name="Coatl's Rage">
		<!-- Boss' tactics - targeted earth animation / Coatl -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>8000</hitTime>
		<isMagic>7</isMagic>
	</skill>
	<skill id="34799" toLevel="1" name="Coatl's Rage">
		<!-- Boss' tactics - targeted dark animation / Coatl -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>8000</hitTime>
		<isMagic>7</isMagic>
	</skill>
</list>
