<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="2800" toLevel="1" name="Stone of Ease">
		<!-- Temporarily increases Max HP. Effect 3. -->
		<icon>icon.stone_4_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>MAX_HP_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="MaxHp">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2801" toLevel="1" name="Stone of Abundance">
		<!-- Temporarily increases Max MP. Effect 3. -->
		<icon>icon.stone_5_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>MAX_MP_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2802" toLevel="1" name="Recovery Stone">
		<icon>icon.stone_1_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="2803" toLevel="1" name="Seed of Revenge">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14170</itemConsumeId> <!-- Forgotten Scroll - Seed of Revenge -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>762</skillId> <!-- Insane Crusher -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>HELL_KNIGHT</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>761</skillId> <!-- Seed of Revenge -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="SetSkill">
				<skillId>762</skillId> <!-- Insane Crusher -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2804" toLevel="1" name="Hell Scream">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14171</itemConsumeId> <!-- Forgotten Scroll - Hell Scream -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>763</skillId> <!-- Hell Scream -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>HELL_KNIGHT</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>763</skillId> <!-- Hell Scream -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2805" toLevel="1" name="Phoenix Spirit">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14172</itemConsumeId> <!-- Forgotten Scroll - Spirit of Phoenix -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>785</skillId> <!-- Flame Archon -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>PHOENIX_KNIGHT</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>784</skillId> <!-- Phoenix Spirit -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="SetSkill">
				<skillId>785</skillId> <!-- Flame Archon -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2806" toLevel="1" name="Eva's Will">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14173</itemConsumeId> <!-- Forgotten Scroll - Eva's Will / Touch of Eva -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>787</skillId> <!-- Touch of Eva -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>EVA_TEMPLAR</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>786</skillId> <!-- Eva's Will -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="SetSkill">
				<skillId>787</skillId> <!-- Touch of Eva -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2807" toLevel="1" name="Pain of Shillien">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14174</itemConsumeId> <!-- Forgotten Scroll - Pain of Shillien -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>789</skillId> <!-- Spirit of Shillien -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>SHILLIEN_TEMPLAR</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>788</skillId> <!-- Pain of Shillien -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="SetSkill">
				<skillId>789</skillId> <!-- Spirit of Shillien -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2808" toLevel="1" name="Exciting Adventure">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14175</itemConsumeId> <!-- Forgotten Scroll - Exciting Adventure -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>768</skillId> <!-- Exciting Adventure -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>ADVENTURER</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>768</skillId> <!-- Exciting Adventure -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2809" toLevel="1" name="Wind Riding">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14176</itemConsumeId> <!-- Forgotten Scroll - Wind Riding -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>769</skillId> <!-- Wind Riding -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>WIND_RIDER</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>769</skillId> <!-- Wind Riding -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2810" toLevel="1" name="Ghost Walking">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14177</itemConsumeId> <!-- Forgotten Scroll - Ghost Walking -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>770</skillId> <!-- Ghost Walking -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>GHOST_HUNTER</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>770</skillId> <!-- Ghost Walking -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2811" toLevel="1" name="Flame Hawk">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14178</itemConsumeId> <!-- Forgotten Scroll - Flame Hawk -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>771</skillId> <!-- Flame Hawk -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>SAGITTARIUS</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>771</skillId> <!-- Flame Hawk -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2812" toLevel="1" name="Arrow Rain">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14179</itemConsumeId> <!-- Forgotten Scroll - Arrow Rain -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>772</skillId> <!-- Arrow Rain -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>MOONLIGHT_SENTINEL</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>772</skillId> <!-- Arrow Rain -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2813" toLevel="1" name="Ghost Piercing">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14180</itemConsumeId> <!-- Forgotten Scroll - Ghost Piercing -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>773</skillId> <!-- Ghost Piercing -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>GHOST_SENTINEL</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>773</skillId> <!-- Ghost Piercing -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2814" toLevel="1" name="Dread Pool">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14181</itemConsumeId> <!-- Forgotten Scroll - Dread Pool -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>774</skillId> <!-- Dread Pool -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>DREADNOUGHT</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>774</skillId> <!-- Dread Pool -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2815" toLevel="1" name="Force of Destruction">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14182</itemConsumeId> <!-- Forgotten Scroll - Force of Destruction -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>776</skillId> <!-- Force of Destruction -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>GRAND_KHAVATARI</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>776</skillId> <!-- Force of Destruction -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2816" toLevel="1" name="Demolition Impact">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14183</itemConsumeId> <!-- Forgotten Scroll - Demolition Impact -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>777</skillId> <!-- Demolition Impact -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>TITAN</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>777</skillId> <!-- Demolition Impact -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2817" toLevel="1" name="Golem Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14184</itemConsumeId> <!-- Forgotten Scroll - Golem Armor -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>778</skillId> <!-- Golem Armor -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>MAESTRO</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>778</skillId> <!-- Golem Armor -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2818" toLevel="1" name="Wild Shot">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14185</itemConsumeId> <!-- Forgotten Scroll - Wild Shot -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>790</skillId> <!-- Wild Shot -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>ARBALESTER</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>790</skillId> <!-- Wild Shot -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2819" toLevel="1" name="Lightning">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14186</itemConsumeId> <!-- Forgotten Scroll - Lightning Shock -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpCheckClassList">
				<classIds>
					<item>MALE_SOUL_HOUND</item>
					<item>FEMALE_SOUL_HOUND</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
			<condition name="OpSkill">
				<skillId>791</skillId> <!-- Lightning -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>791</skillId> <!-- Lightning -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2820" toLevel="1" name="Flaming Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14187</itemConsumeId> <!-- Forgotten Scroll - Flame Armor -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>1492</skillId> <!-- Flaming Armor -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>ARCHMAGE</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>1492</skillId> <!-- Flaming Armor -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2821" toLevel="1" name="Frost Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14188</itemConsumeId> <!-- Forgotten Scroll - Frost Armor -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>1493</skillId> <!-- Frost Armor -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>MYSTIC_MUSE</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>1493</skillId> <!-- Frost Armor -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2822" toLevel="1" name="Hurricane Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14189</itemConsumeId> <!-- Forgotten Scroll - Hurricane Armor -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>1494</skillId> <!-- Hurricane Armor -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>STORM_SCREAMER</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>1494</skillId> <!-- Hurricane Armor -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2823" toLevel="1" name="Vampiric Mist">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14190</itemConsumeId> <!-- Forgotten Scroll - Vampiric Mist -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>1495</skillId> <!-- Vampiric Mist -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>SOULTAKER</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>1495</skillId> <!-- Vampiric Mist -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2824" toLevel="1" name="Meteor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14191</itemConsumeId> <!-- Forgotten Scroll - Meteor -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>81</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpCheckClassList">
				<classIds>
					<item>ARCHMAGE</item>
					<item>SOULTAKER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
			<condition name="OpSkill">
				<skillId>1467</skillId> <!-- Meteor -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>1467</skillId> <!-- Meteor -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2825" toLevel="1" name="Starfall">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14192</itemConsumeId> <!-- Forgotten Scroll - Star Fall -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>81</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpCheckClassList">
				<classIds>
					<item>MYSTIC_MUSE</item>
					<item>STORM_SCREAMER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
			<condition name="OpSkill">
				<skillId>1468</skillId> <!-- Starfall -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>1468</skillId> <!-- Starfall -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2826" toLevel="1" name="Sublime Self-Sacrifice">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14193</itemConsumeId> <!-- Forgotten Scroll - Sublime Self Sacrifice -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>1505</skillId> <!-- Sublime Self-Sacrifice -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>CARDINAL</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>1505</skillId> <!-- Sublime Self-Sacrifice -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2827" toLevel="1" name="Eva's Blessing">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14194</itemConsumeId> <!-- Forgotten Scroll - Blessing of Eva -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>1506</skillId> <!-- Eva's Blessing -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>EVA_SAINT</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>1506</skillId> <!-- Eva's Blessing -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2828" toLevel="1" name="Lord of Vampires">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14195</itemConsumeId> <!-- Forgotten Scroll - Lord of Vampire -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>1507</skillId> <!-- Lord of Vampires -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>SHILLIEN_SAINT</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>1507</skillId> <!-- Lord of Vampires -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2829" toLevel="1" name="Thorn Root">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14196</itemConsumeId> <!-- Forgotten Scroll - Thorn Root -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>1508</skillId> <!-- Thorn Root -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>SHILLIEN_SAINT</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>1508</skillId> <!-- Thorn Root -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2830" toLevel="1" name="Seal of Limit">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14197</itemConsumeId> <!-- Forgotten Scroll - Seal of Limit -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>1509</skillId> <!-- Seal of Limit -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>DOMINATOR</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>1509</skillId> <!-- Seal of Limit -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2831" toLevel="1" name="Weapon Blockade">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14203</itemConsumeId> <!-- Forgotten Scroll - Weapon Blockade -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>80</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>775</skillId> <!-- Weapon Blockade -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>DUELIST</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>775</skillId> <!-- Weapon Blockade -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2832" toLevel="1" name="Weapon Pack (S80-grade)">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13988</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="8.3333">
						<item id="9442" count="1" /> <!-- Dynasty Sword -->
					</item>
					<item chance="8.3333">
						<item id="9443" count="1" /> <!-- Dynasty Blade -->
					</item>
					<item chance="8.3333">
						<item id="9444" count="1" /> <!-- Dynasty Phantom -->
					</item>
					<item chance="8.3333">
						<item id="9445" count="1" /> <!-- Dynasty Bow -->
					</item>
					<item chance="8.3333">
						<item id="9446" count="1" /> <!-- Dynasty Knife -->
					</item>
					<item chance="8.3333">
						<item id="9447" count="1" /> <!-- Dynasty Halberd -->
					</item>
					<item chance="8.3333">
						<item id="9448" count="1" /> <!-- Dynasty Cudgel -->
					</item>
					<item chance="8.3333">
						<item id="9449" count="1" /> <!-- Dynasty Mace -->
					</item>
					<item chance="8.3333">
						<item id="9450" count="1" /> <!-- Dynasty Bagh-Nakh -->
					</item>
					<item chance="8.3333">
						<item id="10252" count="1" /> <!-- Dynasty Staff -->
					</item>
					<item chance="8.3333">
						<item id="10004" count="1" /> <!-- Dynasty Dual Swords -->
					</item>
					<item chance="8.3333">
						<item id="10253" count="1" /> <!-- Dynasty Crusher -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2833" toLevel="1" name="Armor Pack (S80-grade)">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13989</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="6.25">
						<item id="9514" count="1" /> <!-- Sealed Dynasty Breastplate -->
					</item>
					<item chance="6.25">
						<item id="9515" count="1" /> <!-- Sealed Dynasty Gaiters -->
					</item>
					<item chance="6.25">
						<item id="9516" count="1" /> <!-- Sealed Dynasty Helmet -->
					</item>
					<item chance="6.25">
						<item id="9517" count="1" /> <!-- Sealed Dynasty Gauntlets -->
					</item>
					<item chance="6.25">
						<item id="9518" count="1" /> <!-- Sealed Dynasty Boots -->
					</item>
					<item chance="6.25">
						<item id="9519" count="1" /> <!-- Sealed Dynasty Leather Armor -->
					</item>
					<item chance="6.25">
						<item id="9520" count="1" /> <!-- Sealed Dynasty Leather Leggings -->
					</item>
					<item chance="6.25">
						<item id="9521" count="1" /> <!-- Sealed Dynasty Leather Helmet -->
					</item>
					<item chance="6.25">
						<item id="9522" count="1" /> <!-- Sealed Dynasty Leather Gloves -->
					</item>
					<item chance="6.25">
						<item id="9523" count="1" /> <!-- Sealed Dynasty Leather Boots -->
					</item>
					<item chance="6.25">
						<item id="9524" count="1" /> <!-- Sealed Dynasty Tunic -->
					</item>
					<item chance="6.25">
						<item id="9525" count="1" /> <!-- Sealed Dynasty Stockings -->
					</item>
					<item chance="6.25">
						<item id="9526" count="1" /> <!-- Sealed Dynasty Circlet -->
					</item>
					<item chance="6.25">
						<item id="9527" count="1" /> <!-- Sealed Dynasty Gloves -->
					</item>
					<item chance="6.25">
						<item id="9528" count="1" /> <!-- Sealed Dynasty Shoes -->
					</item>
					<item chance="6.25">
						<item id="9529" count="1" /> <!-- Sealed Dynasty Shield -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2834" toLevel="1" name="S-grade Weapon Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13990</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="9.0909">
						<item id="7575" count="1" /> <!-- Draconic Bow -->
					</item>
					<item chance="9.0909">
						<item id="6364" count="1" /> <!-- Forgotten Blade -->
					</item>
					<item chance="9.0909">
						<item id="6365" count="1" /> <!-- Basalt Battlehammer -->
					</item>
					<item chance="9.0909">
						<item id="6366" count="1" /> <!-- Imperial Staff -->
					</item>
					<item chance="9.0909">
						<item id="6367" count="1" /> <!-- Angel Slayer -->
					</item>
					<item chance="9.0909">
						<item id="6369" count="1" /> <!-- Dragon Hunter Axe -->
					</item>
					<item chance="9.0909">
						<item id="6370" count="1" /> <!-- Saint Spear -->
					</item>
					<item chance="9.0909">
						<item id="6371" count="1" /> <!-- Demon Splinter -->
					</item>
					<item chance="9.0909">
						<item id="6372" count="1" /> <!-- Heaven's Divider -->
					</item>
					<item chance="9.0909">
						<item id="6579" count="1" /> <!-- Arcana Mace -->
					</item>
					<item chance="9.0909">
						<item id="6580" count="1" /> <!-- Tallum Blade*Dark Legion's Edge -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2835" toLevel="1" name="S-grade Armor Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13991</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="7.142857">
						<item id="6674" count="1" /> <!-- Sealed Imperial Crusader Breastplate -->
					</item>
					<item chance="7.142857">
						<item id="6675" count="1" /> <!-- Sealed Imperial Crusader Gaiters -->
					</item>
					<item chance="7.142857">
						<item id="6676" count="1" /> <!-- Sealed Imperial Crusader Gauntlets -->
					</item>
					<item chance="7.142857">
						<item id="6677" count="1" /> <!-- Sealed Imperial Crusader Boots -->
					</item>
					<item chance="7.142857">
						<item id="6678" count="1" /> <!-- Sealed Imperial Crusader Shield -->
					</item>
					<item chance="7.142857">
						<item id="6679" count="1" /> <!-- Sealed Imperial Crusader Helmet -->
					</item>
					<item chance="7.142857">
						<item id="6680" count="1" /> <!-- Sealed Draconic Leather Armor -->
					</item>
					<item chance="7.142857">
						<item id="6681" count="1" /> <!-- Sealed Draconic Leather Gloves -->
					</item>
					<item chance="7.142857">
						<item id="6682" count="1" /> <!-- Sealed Draconic Leather Boots -->
					</item>
					<item chance="7.142857">
						<item id="6683" count="1" /> <!-- Sealed Draconic Leather Helmet -->
					</item>
					<item chance="7.142857">
						<item id="6684" count="1" /> <!-- Sealed Major Arcana Robe -->
					</item>
					<item chance="7.142857">
						<item id="6685" count="1" /> <!-- Sealed Major Arcana Gloves -->
					</item>
					<item chance="7.142857">
						<item id="6686" count="1" /> <!-- Sealed Major Arcana Boots -->
					</item>
					<item chance="7.142857">
						<item id="6687" count="1" /> <!-- Sealed Major Arcana Circlet -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2836" toLevel="1" name="S-grade Accessory Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13992</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="33.3333">
						<item id="6724" count="1" /> <!-- Sealed Tateossian Earring -->
					</item>
					<item chance="33.3333">
						<item id="6725" count="1" /> <!-- Sealed Tateossian Ring -->
					</item>
					<item chance="33.3333">
						<item id="6726" count="1" /> <!-- Sealed Tateossian Necklace -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2837" toLevel="1" name="Gracia Key">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>-1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<conditions>
			<condition name="OpTargetNpc">
				<npcIds>
					<item>13181</item>
				</npcIds>
			</condition>
		</conditions>
	</skill>
	<skill id="2838" toLevel="1" name="Ancient Treasure Sack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13799</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="35.0">
						<item id="9628" count="1" /> <!-- Corroded Leonard -->
					</item>
					<item chance="30.0">
						<item id="9629" count="1" /> <!-- Corroded Adamantine -->
					</item>
					<item chance="35.0">
						<item id="9630" count="1" /> <!-- Corroded Orichalcum -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2839" toLevel="1" name="Sacred Light Fragment">
		<!-- Decreases Holy Resistance. -->
		<icon>icon.etc_piece_holy_light</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>ATTRIBUTE_POTION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1400</effectRange>
		<hitCancelTime>2</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13855</itemConsumeId> <!-- Sacred Light Fragment -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<conditions>
			<condition name="OpTargetNpc">
				<npcIds>
					<item>29163</item>
				</npcIds>
			</condition>
		</conditions>
	</skill>
	<skill id="2840" toLevel="1" name="Collecting Star Stones">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0.1</hitCancelTime>
		<hitTime>100</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13728</itemConsumeId> <!-- Expert Text - Star Stone Extraction Skill. Level 1 -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>75</minLevel>
			</condition>
			<condition name="OpSkill">
				<skillId>932</skillId> <!-- Collecting Star Stones -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>932</skillId> <!-- Collecting Star Stones -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2841" toLevel="1" name="PA Points">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14559</itemConsumeId> <!-- PC Points -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="AddPcCafePoints">
				<amount>700</amount>
			</effect>
		</effects>
	</skill>
	<skill id="2842" toLevel="1" name="Duel Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13777</itemConsumeId> <!-- Jewel Ornamented Duel Supplies -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="86.5">
						<item id="8627" count="6" /> <!-- Elixir of Life -->
						<item id="8633" count="6" /> <!-- Elixir of Mind -->
						<item id="8639" count="6" /> <!-- Elixir of CP -->
						<item id="9628" count="4" /> <!-- Corroded Leonard -->
						<item id="9630" count="3" /> <!-- Corroded Orichalcum -->
						<item id="9629" count="3" /> <!-- Corroded Adamantine -->
					</item>
					<item chance="1.92">
						<item id="10554" count="1" /> <!-- Forgotten Scroll: Anti Magic Armor -->
					</item>
					<item chance="1.93">
						<item id="14213" count="1" /> <!-- Forgotten Scroll: Enlightenment - Healer -->
					</item>
					<item chance="1.93">
						<item id="10577" count="1" /> <!-- Forgotten Scroll: Excessive Loyalty -->
					</item>
					<item chance="1.93">
						<item id="14209" count="1" /> <!-- Forgotten Scroll: Hide -->
					</item>
					<item chance="1.93">
						<item id="14208" count="1" /> <!-- Forgotten Scroll: Final Secret -->
					</item>
					<item chance="1.93">
						<item id="14212" count="1" /> <!-- Forgotten Scroll: Enlightenment - Wizard -->
					</item>
					<item chance="1.93">
						<item id="14027" count="1" /> <!-- Agathion Essence Collector -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2843" toLevel="1" name="Duel Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13778</itemConsumeId> <!-- Mother-of-Pearl Ornamented Duel Supplies -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="92.5">
						<item id="8627" count="6" /> <!-- Elixir of Life -->
						<item id="8633" count="6" /> <!-- Elixir of Mind -->
						<item id="8639" count="6" /> <!-- Elixir of CP -->
						<item id="9628" count="4" /> <!-- Corroded Leonard -->
						<item id="9630" count="3" /> <!-- Corroded Orichalcum -->
						<item id="9629" count="3" /> <!-- Corroded Adamantine -->
					</item>
					<item chance="1.07">
						<item id="10554" count="1" /> <!-- Forgotten Scroll: Anti Magic Armor -->
					</item>
					<item chance="1.07">
						<item id="14213" count="1" /> <!-- Forgotten Scroll: Enlightenment - Healer -->
					</item>
					<item chance="1.07">
						<item id="10577" count="1" /> <!-- Forgotten Scroll: Excessive Loyalty -->
					</item>
					<item chance="1.07">
						<item id="14209" count="1" /> <!-- Forgotten Scroll: Hide -->
					</item>
					<item chance="1.07">
						<item id="14208" count="1" /> <!-- Forgotten Scroll: Final Secret -->
					</item>
					<item chance="1.07">
						<item id="14212" count="1" /> <!-- Forgotten Scroll: Enlightenment - Wizard -->
					</item>
					<item chance="1.08">
						<item id="14027" count="1" /> <!-- Agathion Essence Collector -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2844" toLevel="1" name="Duel Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13779</itemConsumeId> <!-- Gold-Ornamented Duel Supplies -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="39.00">
						<item id="8627" count="6" /> <!-- Elixir of Life -->
						<item id="8633" count="6" /> <!-- Elixir of Mind -->
						<item id="8639" count="6" /> <!-- Elixir of CP -->
						<item id="9628" count="4" /> <!-- Corroded Leonard -->
						<item id="9630" count="3" /> <!-- Corroded Orichalcum -->
					</item>
					<item chance="60.00">
						<item id="8627" count="6" /> <!-- Elixir of Life -->
						<item id="8633" count="6" /> <!-- Elixir of Mind -->
						<item id="8639" count="6" /> <!-- Elixir of CP -->
						<item id="9628" count="4" /> <!-- Corroded Leonard -->
						<item id="9630" count="3" /> <!-- Corroded Orichalcum -->
						<item id="9629" count="3" /> <!-- Corroded Adamantine -->
					</item>
					<item chance="1.00">
						<item id="14027" count="1" /> <!-- Agathion Essence Collector -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2845" toLevel="1" name="Duel Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13780</itemConsumeId> <!-- Silver-Ornamented Duel Supplies -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="80.00">
						<item id="8627" count="6" /> <!-- Elixir of Life -->
						<item id="8633" count="6" /> <!-- Elixir of Mind -->
						<item id="8639" count="6" /> <!-- Elixir of CP -->
						<item id="9628" count="4" /> <!-- Corroded Leonard -->
						<item id="9630" count="3" /> <!-- Corroded Orichalcum -->
					</item>
					<item chance="19.5">
						<item id="8627" count="6" /> <!-- Elixir of Life -->
						<item id="8633" count="6" /> <!-- Elixir of Mind -->
						<item id="8639" count="6" /> <!-- Elixir of CP -->
						<item id="9628" count="4" /> <!-- Corroded Leonard -->
						<item id="9630" count="3" /> <!-- Corroded Orichalcum -->
						<item id="9629" count="3" /> <!-- Corroded Adamantine -->
					</item>
					<item chance="0.5">
						<item id="14027" count="1" /> <!-- Agathion Essence Collector -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2846" toLevel="1" name="Duel Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13781</itemConsumeId> <!-- Bronze-Ornamented Duel Supplies -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="25.44">
						<item id="8627" count="6" /> <!-- Elixir of Life -->
						<item id="8633" count="6" /> <!-- Elixir of Mind -->
						<item id="8639" count="6" /> <!-- Elixir of CP -->
						<item id="9628" count="4" /> <!-- Corroded Leonard -->
					</item>
					<item chance="74.56">
						<item id="8627" count="6" /> <!-- Elixir of Life -->
						<item id="8633" count="6" /> <!-- Elixir of Mind -->
						<item id="8639" count="6" /> <!-- Elixir of CP -->
						<item id="9628" count="4" /> <!-- Corroded Leonard -->
						<item id="9630" count="3" /> <!-- Corroded Orichalcum -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2847" toLevel="1" name="Duel Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13782</itemConsumeId> <!-- Non-Ornamented Duel Supplies -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="75.44">
						<item id="8627" count="6" /> <!-- Elixir of Life -->
						<item id="8633" count="6" /> <!-- Elixir of Mind -->
						<item id="8639" count="6" /> <!-- Elixir of CP -->
						<item id="9628" count="4" /> <!-- Corroded Leonard -->
					</item>
					<item chance="24.56">
						<item id="8627" count="6" /> <!-- Elixir of Life -->
						<item id="8633" count="6" /> <!-- Elixir of Mind -->
						<item id="8639" count="6" /> <!-- Elixir of CP -->
						<item id="9628" count="4" /> <!-- Corroded Leonard -->
						<item id="9630" count="3" /> <!-- Corroded Orichalcum -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2848" toLevel="1" name="Duel Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13783</itemConsumeId> <!-- Weak-Looking Duel Supplies -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="19.0">
						<item id="8627" count="6" /> <!-- Elixir of Life -->
						<item id="8633" count="6" /> <!-- Elixir of Mind -->
						<item id="8639" count="6" /> <!-- Elixir of CP -->
					</item>
					<item chance="81.0">
						<item id="8627" count="6" /> <!-- Elixir of Life -->
						<item id="8633" count="6" /> <!-- Elixir of Mind -->
						<item id="8639" count="6" /> <!-- Elixir of CP -->
						<item id="9628" count="4" /> <!-- Corroded Leonard -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2849" toLevel="1" name="Duel Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13784</itemConsumeId> <!-- Sad-Looking Duel Supplies -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="8627" count="6" /> <!-- Elixir of Life -->
						<item id="8633" count="6" /> <!-- Elixir of Mind -->
						<item id="8639" count="6" /> <!-- Elixir of CP -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2850" toLevel="1" name="Duel Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13785</itemConsumeId> <!-- Poor-Looking Duel Supplies -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="8627" count="5" /> <!-- Elixir of Life -->
						<item id="8633" count="5" /> <!-- Elixir of Mind -->
						<item id="8639" count="5" /> <!-- Elixir of CP -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2851" toLevel="1" name="Duel Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13786</itemConsumeId> <!-- Worthless Duel Supplies -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="8627" count="4" /> <!-- Elixir of Life -->
						<item id="8633" count="4" /> <!-- Elixir of Mind -->
						<item id="8639" count="4" /> <!-- Elixir of CP -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2852" toLevel="1" name="Duel Reward Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14635</itemConsumeId> <!-- Low Quality Battle Reward Chest -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="90.0">
						<item id="57" count="583000" /> <!-- Adena -->
					</item>
					<item chance="10.0">
						<item id="57" count="524700" /> <!-- Adena -->
						<item id="9628" count="2" /> <!-- Corroded Leonard -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2853" toLevel="1" name="Duel Reward Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14636</itemConsumeId> <!-- Middle Quality Battle Reward Chest -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="80.0">
						<item id="57" count="605000" /> <!-- Adena -->
					</item>
					<item chance="20.0">
						<item id="57" count="484000" /> <!-- Adena -->
						<item id="9630" count="3" /> <!-- Corroded Orichalcum -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2854" toLevel="1" name="Duel Reward Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14637</itemConsumeId> <!-- High-Grade Battle Reward Chest -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="70.0">
						<item id="57" count="626000" /> <!-- Adena -->
					</item>
					<item chance="30.0">
						<item id="57" count="438200" /> <!-- Adena -->
						<item id="9629" count="4" /> <!-- Corroded Adamantine -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2855" toLevel="1" name="Duel Reward Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14638</itemConsumeId> <!-- Best Quality Battle Reward Chest -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="60.0">
						<item id="57" count="697000" /> <!-- Adena -->
					</item>
					<item chance="30.0">
						<item id="57" count="418200" /> <!-- Adena -->
						<item id="9628" count="2" /> <!-- Corroded Leonard -->
						<item id="9630" count="2" /> <!-- Corroded Orichalcum -->
						<item id="9629" count="2" /> <!-- Corroded Adamantine -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2856" toLevel="1" name="Christmas Buff Kit">
		<!-- For 1 h., Max MP +20%, MP Recovery Rate +20%, HP Recovery Rate +20%, M. Skill Critical Rate +2%, Critical Damage for basic attacks +20%, P. Atk. +10%, P. Def. +20%, Atk. Spd. +20%, M. Atk. +20%, M. Def. +20%, Casting Spd. +20%, Debuff Resistance +10%, Speed -20%, Skill MP Consumption -5%. -->
		<icon>icon.etc_scroll_white_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14614</itemConsumeId> <!-- Lineage II Devotee Scroll -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-10</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>2</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="2857" toLevel="1" name="Holiday Event - Enchant Scroll (Wizard)">
		<!-- For 1 h., M. Critical Rate +2%, MP Recovery Rate +20%, P. Atk. +10%, P. Def. +20%, Atk. Spd. +20%, M. Atk. +20%, M. Def. +20%, Casting Spd. +20%, Debuff Resistance +10%, Speed -20%, Skill MP Consumption -5%. -->
		<icon>icon.etc_scroll_white_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14615</itemConsumeId> <!-- Scroll of Christmas Festival - Mage Type -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-10</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>2</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="2858" toLevel="1" name="Holiday Red Sock">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14612</itemConsumeId> <!-- Christmas Red Sock -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="17.665">
						<item id="14611" count="1" /> <!-- Rudolph's Nose -->
						<item id="14619" count="1" /> <!-- Santa's Weapon Coupon -->
					</item>
					<item chance="17.665">
						<item id="14611" count="1" /> <!-- Rudolph's Nose -->
						<item id="14614" count="1" /> <!-- Christmas Buff Kit -->
					</item>
					<item chance="23.665">
						<item id="5561" count="1" /> <!-- Special Christmas Tree -->
						<item id="14619" count="1" /> <!-- Santa's Weapon Coupon -->
					</item>
					<item chance="23.665">
						<item id="5561" count="1" /> <!-- Special Christmas Tree -->
						<item id="14614" count="1" /> <!-- Christmas Buff Kit -->
					</item>
					<item chance="8.665">
						<item id="14617" count="1" /> <!-- Agathion Seal Bracelet - Rudolph -->
						<item id="14619" count="1" /> <!-- Santa's Weapon Coupon -->
					</item>
					<item chance="8.665">
						<item id="14617" count="1" /> <!-- Agathion Seal Bracelet - Rudolph -->
						<item id="14614" count="1" /> <!-- Christmas Buff Kit -->
					</item>
					<item chance="0.01">
						<item id="14620" count="1" /> <!-- Santa's Weapon Coupon -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2859" toLevel="1" name="Christmas Buff Kit">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14616</itemConsumeId> <!-- Gift from Santa Claus -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="2860" toLevel="7" name="Superior No-grade Elixir of Life">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>
			<value level="1">14682</value>
			<value level="2">14683</value>
			<value level="3">14684</value>
			<value level="4">14685</value>
			<value level="5">14686</value>
			<value level="6">14687</value>
			<value level="7">30360</value>
		</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>
			<value level="1">600000</value>
			<value level="2">600000</value>
			<value level="3">600000</value>
			<value level="4">600000</value>
			<value level="5">600000</value>
			<value level="6">600000</value>
			<value level="7">120000</value>
		</reuseDelay>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>
					<value level="1">1</value>
					<value level="2">20</value>
					<value level="3">40</value>
					<value level="4">52</value>
					<value level="5">61</value>
					<value level="6">76</value>
					<value level="7">85</value>
				</minLevel>
				<maxLevel>
					<value level="1">19</value>
					<value level="2">39</value>
					<value level="3">51</value>
					<value level="4">60</value>
					<value level="5">75</value>
					<value level="6">84</value>
					<value level="7">99</value>
				</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
		</conditions>
		<effects>
			<effect name="Hp">
				<amount>
					<value level="1">500</value>
					<value level="2">1300</value>
					<value level="3">2200</value>
					<value level="4">3000</value>
					<value level="5">3800</value>
					<value level="6">4600</value>
					<value level="7">4725</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2861" toLevel="7" name="Superior No-grade Elixir of Mind">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>
			<value level="1">14688</value>
			<value level="2">14689</value>
			<value level="3">14690</value>
			<value level="4">14691</value>
			<value level="5">14692</value>
			<value level="6">14693</value>
			<value level="7">30361</value>
		</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>
			<value level="1">600000</value>
			<value level="2">600000</value>
			<value level="3">600000</value>
			<value level="4">600000</value>
			<value level="5">600000</value>
			<value level="6">600000</value>
			<value level="7">120000</value>
		</reuseDelay>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>
					<value level="1">1</value>
					<value level="2">20</value>
					<value level="3">40</value>
					<value level="4">52</value>
					<value level="5">61</value>
					<value level="6">76</value>
					<value level="7">85</value>
				</minLevel>
				<maxLevel>
					<value level="1">19</value>
					<value level="2">39</value>
					<value level="3">51</value>
					<value level="4">60</value>
					<value level="5">75</value>
					<value level="6">84</value>
					<value level="7">99</value>
				</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
		</conditions>
		<effects>
			<effect name="Mp">
				<amount>
					<value level="1">120</value>
					<value level="2">280</value>
					<value level="3">440</value>
					<value level="4">580</value>
					<value level="5">720</value>
					<value level="6">840</value>
					<value level="7">1060</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2862" toLevel="7" name="Superior No-grade Elixir of CP">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>
			<value level="1">14694</value>
			<value level="2">14695</value>
			<value level="3">14696</value>
			<value level="4">14697</value>
			<value level="5">14698</value>
			<value level="6">14699</value>
			<value level="7">30362</value>
		</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>
			<value level="1">600000</value>
			<value level="2">600000</value>
			<value level="3">600000</value>
			<value level="4">600000</value>
			<value level="5">600000</value>
			<value level="6">600000</value>
			<value level="7">120000</value>
		</reuseDelay>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>
					<value level="1">1</value>
					<value level="2">20</value>
					<value level="3">40</value>
					<value level="4">52</value>
					<value level="5">61</value>
					<value level="6">76</value>
					<value level="7">85</value>
				</minLevel>
				<maxLevel>
					<value level="1">19</value>
					<value level="2">39</value>
					<value level="3">51</value>
					<value level="4">60</value>
					<value level="5">75</value>
					<value level="6">84</value>
					<value level="7">99</value>
				</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
		</conditions>
		<effects>
			<effect name="Cp">
				<amount>
					<value level="1">300</value>
					<value level="2">700</value>
					<value level="3">1200</value>
					<value level="4">1600</value>
					<value level="5">2000</value>
					<value level="6">2400</value>
					<value level="7">2450</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2863" toLevel="1" name="Superior HP Replenishing Potion">
		<!-- Greatly increases HP Recovery Rate. Effect 4. -->
		<icon>icon.etc_reagent_white_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>HP_RECOVER</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14700</itemConsumeId> <!-- Greater Healing Potion -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="HealOverTime">
				<power>100</power>
				<ticks>3</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="2864" toLevel="1" name="Superior Quick HP Replenishing Potion">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14701</itemConsumeId> <!-- Greater Quick Healing Potion -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="Hp">
				<amount>870</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2865" toLevel="1" name="Christmas Gift 1 - Agathion">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14676</itemConsumeId> <!-- Agathion's New Year's Gift -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="40.0">
						<item id="14700" count="3" /> <!-- Superior HP Replenishing Potion -->
					</item>
					<item chance="26.0">
						<item id="14701" count="3" /> <!-- Superior Quick HP Replenishing Potion -->
					</item>
					<item chance="4.0">
						<item id="9625" count="1" /> <!-- Lesser Giant's Codex - Oblivion -->
					</item>
					<item chance="4.0">
						<item id="9626" count="1" /> <!-- Lesser Giant's Codex - Discipline -->
					</item>
					<item chance="6.0">
						<item id="14716" count="1" /> <!-- Superior B-grade Elixir Gift Box -->
					</item>
					<item chance="6.0">
						<item id="14717" count="1" /> <!-- Superior A-grade Elixir Gift Box -->
					</item>
					<item chance="6.0">
						<item id="14718" count="1" /> <!-- Superior S-grade Elixir Gift Box -->
					</item>
					<item chance="3.9">
						<item id="14709" count="1" /> <!-- Stone: Enchant B-grade Armor -->
					</item>
					<item chance="1.95">
						<item id="14710" count="1" /> <!-- Stone: Enchant A-grade Armor -->
					</item>
					<item chance="0.15">
						<item id="14711" count="1" /> <!-- Stone: Enchant S-grade Armor -->
					</item>
					<item chance="0.65">
						<item id="14704" count="1" /> <!-- Stone: Enchant B-grade Weapon -->
					</item>
					<item chance="0.325">
						<item id="14705" count="1" /> <!-- Stone: Enchant A-grade Weapon -->
					</item>
					<item chance="0.025">
						<item id="14706" count="1" /> <!-- Stone: Enchant S-grade Weapon -->
					</item>
					<item chance="0.6">
						<item id="14678" count="1" /> <!-- Saerom's Orb: B-grade -->
					</item>
					<item chance="0.26">
						<item id="14679" count="1" /> <!-- Saerom's Orb: A-grade -->
					</item>
					<item chance="0.13">
						<item id="14680" count="1" /> <!-- Saerom's Orb: S-grade -->
					</item>
					<item chance="0.01">
						<item id="14681" count="1" /> <!-- Saerom's Orb: S80-grade -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2866" toLevel="1" name="Christmas Gift 2 - Agathion">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14677</itemConsumeId> <!-- Agathion's New Year's Gift -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="40.0">
						<item id="14700" count="3" /> <!-- Superior HP Replenishing Potion -->
					</item>
					<item chance="26.0">
						<item id="14701" count="3" /> <!-- Superior Quick HP Replenishing Potion -->
					</item>
					<item chance="4.0">
						<item id="9625" count="1" /> <!-- Lesser Giant's Codex - Oblivion -->
					</item>
					<item chance="4.0">
						<item id="9626" count="1" /> <!-- Lesser Giant's Codex - Discipline -->
					</item>
					<item chance="6.0">
						<item id="14716" count="1" /> <!-- Superior B-grade Elixir Gift Box -->
					</item>
					<item chance="6.0">
						<item id="14717" count="1" /> <!-- Superior A-grade Elixir Gift Box -->
					</item>
					<item chance="6.0">
						<item id="14718" count="1" /> <!-- Superior S-grade Elixir Gift Box -->
					</item>
					<item chance="3.9">
						<item id="14709" count="1" /> <!-- Stone: Enchant B-grade Armor -->
					</item>
					<item chance="1.95">
						<item id="14710" count="1" /> <!-- Stone: Enchant A-grade Armor -->
					</item>
					<item chance="0.15">
						<item id="14711" count="1" /> <!-- Stone: Enchant S-grade Armor -->
					</item>
					<item chance="0.65">
						<item id="14704" count="1" /> <!-- Stone: Enchant B-grade Weapon -->
					</item>
					<item chance="0.325">
						<item id="14705" count="1" /> <!-- Stone: Enchant A-grade Weapon -->
					</item>
					<item chance="0.025">
						<item id="14706" count="1" /> <!-- Stone: Enchant S-grade Weapon -->
					</item>
					<item chance="0.6">
						<item id="14678" count="1" /> <!-- Saerom's Orb: B-grade -->
					</item>
					<item chance="0.26">
						<item id="14679" count="1" /> <!-- Saerom's Orb: A-grade -->
					</item>
					<item chance="0.13">
						<item id="14680" count="1" /> <!-- Saerom's Orb: S-grade -->
					</item>
					<item chance="0.01">
						<item id="14681" count="1" /> <!-- Saerom's Orb: S80-grade -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2867" toLevel="1" name="Cupid's Cure">
		<!-- Sends a heart filled with love to mutated animals. -->
		<icon>icon.skill3260</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>500</castRange>
		<effectPoint>-1000</effectPoint>
		<effectRange>700</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14722</itemConsumeId> <!-- Event - Cupid's Fatigue Recovery Potion -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpTargetNpc">
				<npcIds>
					<item>13187</item>
					<item>13188</item>
					<item>13191</item>
					<item>13192</item>
					<item>13189</item>
					<item>13190</item>
					<item>13196</item>
				</npcIds>
			</condition>
		</conditions>
	</skill>
	<skill id="2868" toLevel="1" name="Cupid's Enhanced Cure">
		<!-- Sends hearts to mutated animals. -->
		<icon>icon.skill3260</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>500</castRange>
		<effectPoint>-1000</effectPoint>
		<effectRange>700</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14723</itemConsumeId> <!-- Event - Cupid's Powerful Fatigue Recovery Potion -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>4000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpTargetNpc">
				<npcIds>
					<item>13187</item>
					<item>13188</item>
					<item>13191</item>
					<item>13192</item>
					<item>13189</item>
					<item>13190</item>
					<item>13196</item>
				</npcIds>
			</condition>
		</conditions>
	</skill>
	<skill id="2869" toLevel="1" name="Scroll: Summon Milk Cow - Event">
		<icon>icon.etc_scroll_of_return_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>1.5</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14724</itemConsumeId> <!-- Event - Milk Cow Summon Scroll -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<conditions>
			<condition name="OpCanNotUseAirship" />
		</conditions>
		<effects>
			<effect name="SummonNpc">
				<npcId>13187</npcId> <!-- Cow -->
				<npcCount>1</npcCount>
			</effect>
		</effects>
	</skill>
	<skill id="2870" toLevel="1" name="Scroll: Summon Milk Cow Captain - Event">
		<icon>icon.etc_scroll_of_return_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>1.5</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14725</itemConsumeId> <!-- Event - Head Milk Cow Summon Scroll -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<conditions>
			<condition name="OpCanNotUseAirship" />
		</conditions>
		<effects>
			<effect name="SummonNpc">
				<npcId>13188</npcId> <!-- Milk Cow Captain -->
				<npcCount>1</npcCount>
			</effect>
		</effects>
	</skill>
	<skill id="2871" toLevel="1" name="Summon Gloomy Milk Cow">
		<icon>icon.etc_scroll_of_return_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>1.5</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14726</itemConsumeId> <!-- Event - Gloomy Milk Cow Summon Scroll -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpCanNotUseAirship" />
		</conditions>
		<effects>
			<effect name="SummonNpc">
				<npcId>13191</npcId> <!-- Gloomy Milk Cow -->
				<npcCount>1</npcCount>
			</effect>
		</effects>
	</skill>
	<skill id="2872" toLevel="1" name="Summon Gloomy Milk Cow Captain">
		<icon>icon.etc_scroll_of_return_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>1.5</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14727</itemConsumeId> <!-- Event - Gloomy Head Milk Cow Summon Scroll -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpCanNotUseAirship" />
		</conditions>
		<effects>
			<effect name="SummonNpc">
				<npcId>13192</npcId> <!-- Gloomy Milk Cow Captain -->
				<npcCount>1</npcCount>
			</effect>
		</effects>
	</skill>
	<skill id="2873" toLevel="1" name="Might">
		<!-- For 60 min., P. Atk. +15%. -->
		<icon>icon.etc_fresh_milk_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>PA_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>20</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2874" toLevel="1" name="Wind Walk">
		<!-- Temporarily increases Speed. Effect 2. -->
		<icon>icon.etc_fresh_milk_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>SPEED_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>30</magicLevel>
		<effects>
			<effect name="Speed">
				<amount>33</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2875" toLevel="1" name="Haste">
		<!-- For 60 min., Atk. Spd. +33%. -->
		<icon>icon.etc_fresh_milk_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>ATTACK_TIME_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>44</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>33</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2876" toLevel="1" name="Vampiric Rage">
		<!-- For 60 min., absorbs 9% of the inflicted melee damage as HP with a certain chance. -->
		<icon>icon.etc_fresh_milk_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>VAMPIRIC_ATTACK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>44</magicLevel>
		<effects>
			<effect name="VampiricAttack">
				<amount>9</amount>
				<chance>80</chance>
			</effect>
		</effects>
	</skill>
	<skill id="2877" toLevel="1" name="Berserker Spirit">
		<!-- For 60 min., P. Def. -8%, M. Def. -16%, and P. Evasion -4. P. Atk. +8%, M. Atk. +16%, Atk. Spd. +8%, Casting Spd. +8%, and Speed +8. -->
		<icon>icon.etc_fresh_milk_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BERSERKER</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>35</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>16</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>8</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-16</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2878" toLevel="1" name="Empower">
		<!-- For 60 min., M. Atk. +75%. -->
		<icon>icon.etc_fresh_milk_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>MA_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>44</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>75</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2879" toLevel="1" name="Acumen">
		<!-- Casting Spd. +30% for 60 min. -->
		<icon>icon.etc_fresh_milk_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>CASTING_TIME_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>35</magicLevel>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2880" toLevel="1" name="Scroll: Summon Gloomy Milk Cow - Event">
		<icon>icon.etc_scroll_of_return_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>1.5</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14726</itemConsumeId> <!-- Event - Gloomy Milk Cow Summon Scroll -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="SummonNpc">
				<npcId>13194</npcId>
				<npcCount>1</npcCount>
			</effect>
		</effects>
	</skill>
	<skill id="2881" toLevel="1" name="Scroll: Summon Gloomy Milk Cow Captain - Event">
		<icon>icon.etc_scroll_of_return_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>1.5</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14727</itemConsumeId> <!-- Event - Gloomy Head Milk Cow Summon Scroll -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="SummonNpc">
				<npcId>13195</npcId>
				<npcCount>1</npcCount>
			</effect>
		</effects>
	</skill>
	<skill id="2882" toLevel="1" name="Crystal Cube">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14729</itemConsumeId> <!-- Event - Crystal Cube -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="35.1">
						<item id="14733" count="1" /> <!-- Event - Black Crystal Cube Fragment -->
					</item>
					<item chance="22.1">
						<item id="14737" count="1" /> <!-- Event - Dark Brown Crystal Cube Fragment -->
					</item>
					<item chance="22.1">
						<item id="14736" count="1" /> <!-- Event - Pink Crystal Cube Fragment -->
					</item>
					<item chance="10.1">
						<item id="14735" count="1" /> <!-- Event - Purple Crystal Cube Fragment -->
					</item>
					<item chance="6.1">
						<item id="14734" count="1" /> <!-- Event - Clear Crystal Cube Fragment -->
					</item>
					<item chance="3.0">
						<item id="14731" count="1" /> <!-- Event - Silver Crystal Cube Fragment -->
					</item>
					<item chance="1.5">
						<item id="14730" count="1" /> <!-- Event - Gold Crystal Cube Fragment -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2883" toLevel="1" name="Vitality Recovering Potion">
		<!-- For 10 min., recovers Vitality when acquiring XP. -->
		<icon>icon.etc_hot_spring_nectar_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>VP_UP</abnormalType>
		<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14742</itemConsumeId> <!-- Event - Vitality Replenishing Herb Tea 10 minutes -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanUseVitalityIncreaseItem" />
		</conditions>
	</skill>
	<skill id="2884" toLevel="1" name="Vitality Recovering Potion">
		<!-- For 20 min., Vitality is recovered when acquiring XP. -->
		<icon>icon.etc_hot_spring_nectar_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>VP_UP</abnormalType>
		<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>2</itemConsumeCount>
		<itemConsumeId>14743</itemConsumeId> <!-- Event - Vitality Replenishing Herb Tea 20 minutes -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanUseVitalityIncreaseItem" />
		</conditions>
	</skill>
	<skill id="2885" toLevel="1" name="Shield">
		<!-- For 60 min., P. Def. +15%. -->
		<icon>icon.etc_fresh_milk_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>PD_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>25</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2886" toLevel="1" name="Focus">
		<!-- For 60 min., Critical Rate for basic attacks +30%. -->
		<icon>icon.etc_fresh_milk_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>CRITICAL_PROB_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>44</magicLevel>
		<effects>
			<effect name="CriticalRate">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2887" toLevel="1" name="Death Whisper">
		<!-- For 60 min., Critical Damage for basic attacks +35%. -->
		<icon>icon.etc_fresh_milk_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>CRITICAL_DMG_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>48</magicLevel>
		<effects>
			<effect name="CriticalDamage">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2888" toLevel="1" name="Guidance">
		<!-- For 60 min., P. Accuracy +4. -->
		<icon>icon.etc_fresh_milk_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>HIT_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>48</magicLevel>
		<effects>
			<effect name="Accuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2889" toLevel="1" name="Clarity">
		<!-- For 60 min., P. Skill MP Consumption -20%, M. Skill MP Consumption -10%, Song/ Dance MP Consumption -20%. -->
		<icon>icon.etc_fresh_milk_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>CHEAP_MAGIC</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="2890" toLevel="1" name="Wild Magic">
		<!-- For 60 min., M. Critical Rate +2%. -->
		<icon>icon.etc_fresh_milk_i00</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>MAGIC_CRITICAL_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>70</magicLevel>
		<effects>
			<effect name="MagicCriticalRate">
				<amount>2</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2891" toLevel="6" name="Concentration">
		<!-- For 20 min., Casting Interruption Rate -42%. -->
		<icon>icon.etc_fresh_milk_i00</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>7</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>CANCEL_PROB_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>68</magicLevel>
		<effects>
			<effect name="ReduceCancel">
				<amount>-53</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2892" toLevel="1" name="Extra Pass: Rim Kamaloka - Event">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14765</itemConsumeId> <!-- For Events - Extra Entrance Pass - Rim Kamaloka -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="ResetInstanceEntry">
				<instanceId>46;47;48;49;50;51;52;53;54;55;56</instanceId>
			</effect>
		</effects>
	</skill>
	<skill id="2893" toLevel="1" name="Solo Escape Petition">
		<!-- Maintains Vitality for 10 min. Solo escape petition containing the wish for a solo player's escape -->
		<icon>icon.etc_candle_yellow_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>VP_KEEP</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14770</itemConsumeId> <!-- Solo Escape Petition -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>1800000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanUseVitalityIncreaseItem" />
		</conditions>
	</skill>
	<skill id="2894" toLevel="1" name="White Day's Candy">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14769</itemConsumeId> <!-- White Day Candy -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanUseVitalityIncreaseItem" />
		</conditions>
		<effects>
			<effect name="VitalityPointUp">
				<value>20000</value>
			</effect>
		</effects>
	</skill>
	<skill id="2895" toLevel="1" name="Valentine's Day Candy Basket">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14766</itemConsumeId> <!-- Special White Day Candy Basket -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="10">
						<item id="14769" count="5" /> <!-- White Day's Candy -->
						<item id="14772" count="1" /> <!-- Coronet -->
					</item>
					<item chance="40">
						<item id="14769" count="5" /> <!-- White Day's Candy -->
						<item id="14773" count="1" /> <!-- Formal Wear - 14-day -->
					</item>
					<item chance="50">
						<item id="14769" count="5" /> <!-- White Day's Candy -->
						<item id="14776" count="1" /> <!-- Agathion Seal Bracelet - Chuchu - 14-day -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2896" toLevel="1" name="White Day's Candy Basket">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14767</itemConsumeId> <!-- White Day Candy Basket -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="50">
						<item id="14769" count="1" /> <!-- White Day's Candy -->
						<item id="14771" count="1" /> <!-- Kat the Cat Hat - 14-day -->
					</item>
					<item chance="50">
						<item id="14769" count="1" /> <!-- White Day's Candy -->
						<item id="14775" count="1" /> <!-- Agathion Seal Bracelet - Love - 14-day -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2897" toLevel="1" name="Herb - Baguette">
		<!-- For 10 min., HP Recovery Rate +20%, Max HP +10%. Enables the Fake Tears Effect. -->
		<icon>icon.etc_herb_of_baguette</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalInstant>true</abnormalInstant>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>WP_CHANGE_EVENT</abnormalType>
		<abnormalVisualEffect>CHANGE_WP;CHANGE_HAIR_B</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="MaxHp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2898" toLevel="1" name="Cream Puff Herb">
		<!-- For 10 min., Max HP/ Max MP/ Casting Spd./ P. Def./ M. Def./ Debuff Resistance +10%, Atk. Spd. +15%, Speed +10. Enables the Fake Tears Effect. -->
		<icon>icon.etc_herb_of_cream</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalInstant>true</abnormalInstant>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>WP_CHANGE_EVENT</abnormalType>
		<abnormalVisualEffect>CHANGE_WP;CHANGE_HAIR_G</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="MaxHp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>10</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2899" toLevel="1" name="Cheesecake Herb">
		<!-- For 10 min., MP Recovery Rate +20%, Max MP +10%. Enables the Fake Tears Effect. -->
		<icon>icon.etc_herb_of_cheesecake</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalInstant>true</abnormalInstant>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>WP_CHANGE_EVENT</abnormalType>
		<abnormalVisualEffect>CHANGE_WP;CHANGE_HAIR_P</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="MaxMp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
</list>
