<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="22900" toLevel="1" name="Appearance Stone: Ninja Top">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22901" toLevel="1" name="Appearance Stone: Ninja Pants">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22902" toLevel="1" name="Appearance Stone: Ninja Gloves">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22903" toLevel="1" name="Appearance Stone: Ninja Shoes">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22904" toLevel="1" name="Appearance Stone: Tribal Warrior Top">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22905" toLevel="1" name="Appearance Stone: Tribal Warrior Pants">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22906" toLevel="1" name="Appearance Stone: Tribal Warrior Gloves">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22907" toLevel="1" name="Appearance Stone: Tribal Warrior Shoes">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22908" toLevel="1" name="Appearance Stone: Metal Suit Top">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22909" toLevel="1" name="Appearance Stone: Metal Suit Pants">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22910" toLevel="1" name="Appearance Stone: Metal Suit Gloves">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22911" toLevel="1" name="Appearance Stone: Metal Suit Shoes">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22912" toLevel="1" name="Appearance Stone: Military Top">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22913" toLevel="1" name="Appearance Stone: Military Pants">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22914" toLevel="1" name="Appearance Stone: Military Gloves">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22915" toLevel="1" name="Appearance Stone: Military Shoes">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22916" toLevel="4" name="Ninja's Hide">
		<!-- Level 1: Can use Hide when Top, Pants, Gloves, and Shoes are all modified. -->
		<!-- Level 2: Can use Hide when Top, Pants, Gloves, and Shoes are all modified. -->
		<!-- Level 3: Can use Hide when Top, Pants, Gloves, and Shoes are all modified. -->
		<!-- Level 4: For 30 sec., you're invisible and safe from unprovoked monsters. Effect cancelled if you attack. Speed -10%. Cooldown is 1 h. Final stage of Ninja's Hide. -->
		<icon>BranchSys3.icon1.g_co_ninja_u</icon>
		<operateType>
			<value level="1">A1</value>
			<value level="2">A1</value>
			<value level="3">A1</value>
			<value level="4">A2</value>
		</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>STEALTH</abnormalType>
		<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
		<activateRate>0</activateRate>
		<affectObject>FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>
			<value level="1">0</value>
			<value level="2">0</value>
			<value level="3">0</value>
			<value level="4">3600000</value>
		</reuseDelay>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="OpSkill">
				<skillId>22916</skillId> <!-- Ninja's Hide -->
				<skillLevel>4</skillLevel>
				<hasLearned>true</hasLearned>
			</condition>
		</conditions>
	</skill>
	<skill id="22917" toLevel="4" name="Rainbow Warrior's Recovery">
		<!-- Level 1: Can use recovery skill when Top, Pants, Gloves, and Shoes are all modified. -->
		<!-- Level 2: Can use recovery skill when Top, Pants, Gloves, and Shoes are all modified. -->
		<!-- Level 3: Can use recovery skill when Top, Pants, Gloves, and Shoes are all modified. -->
		<!-- Level 4: With Rainbow Warrior's blessing, recovers 100% HP and 30% CP. Non-battle only. Cooldown is 1 h. Final stage. -->
		<icon>BranchSys3.icon1.g_co_paiwan_u</icon>
		<operateType>A1</operateType>
		<effectPoint>
			<value level="1">0</value>
			<value level="2">0</value>
			<value level="3">0</value>
			<value level="4">100</value>
		</effectPoint>
		<hitTime>
			<value level="1">0</value>
			<value level="2">0</value>
			<value level="3">0</value>
			<value level="4">1000</value>
		</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>
			<value level="1">0</value>
			<value level="2">0</value>
			<value level="3">0</value>
			<value level="4">3600000</value>
		</reuseDelay>
	</skill>
	<skill id="22918" toLevel="4" name="Resurrection Device">
		<!-- Level 1: Can use resurrection skill when Top, Pants, Gloves, and Shoes are all modified. -->
		<!-- Level 2: Can use resurrection skill when Top, Pants, Gloves, and Shoes are all modified. -->
		<!-- Level 3: Can use resurrection skill when Top, Pants, Gloves, and Shoes are all modified. -->
		<!-- Level 4: Enables Blessed Resurrection. Max level. Cooldown: 1 h. -->
		<icon>BranchSys3.icon1.g_co_sf_u</icon>
		<operateType>A1</operateType>
		<castRange>
			<value level="1">-1</value>
			<value level="2">-1</value>
			<value level="3">-1</value>
			<value level="4">400</value>
		</castRange>
		<effectPoint>
			<value level="1">0</value>
			<value level="2">0</value>
			<value level="3">0</value>
			<value level="4">1</value>
		</effectPoint>
		<hitTime>
			<value level="1">0</value>
			<value level="2">0</value>
			<value level="3">0</value>
			<value level="4">3000</value>
		</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>
			<value level="1">0</value>
			<value level="2">0</value>
			<value level="3">0</value>
			<value level="4">3600000</value>
		</reuseDelay>
	</skill>
	<skill id="22919" toLevel="4" name="Special Ops' Experience">
		<!-- Level 1: Critical Rate increases in dire situations when Top, Pants, Gloves, and Shoes are all modified. -->
		<!-- Level 2: Critical Rate increases in dire situations when Top, Pants, Gloves, and Shoes are all modified. -->
		<!-- Level 3: Critical Rate increases in dire situations when Top, Pants, Gloves, and Shoes are all modified. -->
		<!-- Level 4: With the wisdom of an experienced soldier, Critical Rate increases in dire situations. Final stage. -->
		<icon>BranchSys3.icon1.g_co_military_u</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22920" toLevel="1" name="Sacred Scroll: Enchant A-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22921" toLevel="1" name="Sacred Scroll: Enchant S-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22922" toLevel="1" name="Sacred Scroll: Enchant R-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22923" toLevel="1" name="Sacred Scroll: Enchant A-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22924" toLevel="1" name="Sacred Scroll: Enchant S-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22925" toLevel="1" name="Sacred Scroll: Enchant R-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22926" toLevel="1" name="High-grade Maphr's Rune">
		<!-- Item drop and Spoil rate, adena drop rate +200%. -->
		<icon>BranchSys3.lcon.g_rune_itemdrop_up</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="BonusDropRate">
				<amount>200</amount>
				<mode>PER</mode>
			</effect>
			<effect name="BonusDropAmount">
				<amount>200</amount>
				<mode>PER</mode>
			</effect>
			<effect name="BonusSpoilRate">
				<amount>200</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22927" toLevel="1" name="Prestige Cube">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="22928" toLevel="2" name="Musician's Melody - Heavenly Cocktail">
		<!-- Level 1: For 1 h., Max HP +39%, Max MP +64%, Max CP +39%, P. Atk. +24%, M. Atk. +91%, P. Def. +35%, M. Def. +40%, Critical Rate for basic attacks +32%, Critical Damage for basic attacks +1 h.0, M. Skill Critical Rate +1 h.1, Atk. Spd. +1 h.2, Casting Spd. +1 h.3, received Critical Damage from basic attacks -1 h.4, MP Consumption -1 h.5, Vampiric Rage effect +1 h.6. With a certain chance, increases Critical Damage when hit. The effect remains after death, you cannot remove it by yourself. -->
		<!-- Level 2: For 60 min., P. Atk. +24%, M. Atk. +91%, P. Def. +35%, M. Def. +40%. The effect remains after death, you cannot remove it by yourself. -->
		<icon>icon.etc_fruit_cocktail_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>6</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">17</value>
					<value level="2">19</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">79</value>
					<value level="2">83</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DispelBySlotProbability">
				<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
			</effect>
		</effects>
	</skill>
	<skill id="22929" toLevel="1" name="Horn Melody - Heavenly Cocktail">
		<!-- For 60 min., P. Atk. +23%, M. Atk. +88%, P. Def. +35%, M. Def. +40%. The effect remains after death, you cannot remove it by yourself. -->
		<icon>icon.etc_fruit_cocktail_i01</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
			</effect>
			<effect name="PhysicalAttack">
				<amount>23</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>88</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22930" toLevel="2" name="Drum Melody - Heavenly Cocktail">
		<!-- Level 1: For 60 min., Max MP +20%, HP Recovery Rate +20%, M. Critical Rate +2, Critical Damage for basic attacks +20%, P. Atk. +10%, P. Def. +20%, Atk. Spd. +20%, M. Atk. +20%, M. Def. +20%, Casting Spd. +20%, Debuff Resistance +10%, received P. Critical Damage -30%, Speed -10%. Additionally increases Critical Damage for basic attacks when receiving a certain amount of damage. The effect remains after death, and you cannot remove it by yourself. -->
		<!-- Level 2: For 60 min., P. Critical Rate +32%, P. Critical Damage +31%, M. Critical Rate +4%, received Critical Damage -50%. With a certain chance, increases Critical Damage when hit. The effect remains after death, you cannot remove it by yourself. -->
		<icon>icon.etc_fruit_cocktail_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>6</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>1</effectPoint>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
		<stayAfterDeath>true</stayAfterDeath>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<chance>80</chance>
				<minDamage>300</minDamage>
				<skillId>11569</skillId> <!-- Critical Strike -->
			</effect>
			<effect name="MagicCriticalRate">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">30</value>
					<value level="2">31</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value level="1">30</value>
					<value level="2">32</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DispelBySlotProbability">
				<dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
			</effect>
		</effects>
	</skill>
	<skill id="22931" toLevel="1" name="Drum Melody - Heavenly Cocktail">
		<!-- For 60 min., P. Critical Rate +30%, P. Critical Damage +30%, M. Critical Rate +4%, received Critical Damage -50%. With a certain chance, increases Critical Damage when hit. The effect remains after death, you cannot remove it by yourself. -->
		<icon>icon.etc_fruit_cocktail_i01</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<chance>80</chance>
				<minDamage>300</minDamage>
				<skillId>11569</skillId> <!-- Critical Strike -->
			</effect>
			<effect name="DispelBySlotProbability">
				<dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22932" toLevel="2" name="Lute Melody - Heavenly Cocktail">
		<!-- For 60 min., Atk. Spd. +35%, Casting Spd. +32%, Vampiric Rage effect +9%. The effect remains after death, and you cannot remove it by yourself. -->
		<icon>icon.etc_fruit_cocktail_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>6</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>1</effectPoint>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
		<stayAfterDeath>true</stayAfterDeath>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">34</value>
					<value level="2">35</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">31</value>
					<value level="2">32</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="VampiricAttack">
				<amount>9</amount>
				<chance>30</chance>
			</effect>
			<effect name="DispelBySlotProbability">
				<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN;MULTI_BUFF</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN;MULTI_BUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="22933" toLevel="1" name="Lute Melody - Heavenly Cocktail">
		<!-- For 60 min., Atk. Spd. +34%, Casting Spd. +31%, Vampiric Rage effect +9%. The effect remains after death, and you cannot remove it by yourself. -->
		<icon>icon.etc_fruit_cocktail_i01</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN;MULTI_BUFF</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN;MULTI_BUFF</slot>
			</effect>
			<effect name="VampiricAttack">
				<amount>9</amount>
				<chance>30</chance>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>34</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>31</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22934" toLevel="2" name="Pipe Organ Melody - Heavenly Cocktail">
		<!-- Level 1: For 60 min., Max HP +39%, Max MP +39%, Max CP +39%, HP Recovery Rate +20%. The effect remains after death, and you cannot remove it by yourself. -->
		<!-- Level 2: For 60 min., Max HP +39%, Max MP +64%, Max CP +39%. With a certain chance, Vampiric Rage effect +9%. The effect remains after death, and you cannot remove it by yourself. -->
		<icon>icon.etc_fruit_cocktail_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>6</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>1</effectPoint>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
		<stayAfterDeath>true</stayAfterDeath>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">37</value>
					<value level="2">39</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">37</value>
					<value level="2">39</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="1">37</value>
					<value level="2">39</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="VampiricAttack">
				<amount>9</amount>
				<chance>30</chance>
			</effect>
			<effect name="DispelBySlotProbability">
				<dispel>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
			</effect>
		</effects>
	</skill>
	<skill id="22935" toLevel="1" name="Pipe Organ Melody - Heavenly Cocktail">
		<!-- For 60 min., Max HP +37%, Max MP +62%, Max CP +37%. With a certain chance, Vampiric Rage effect +9%. The effect remains after death, and you cannot remove it by yourself. -->
		<icon>icon.etc_fruit_cocktail_i01</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
			</effect>
			<effect name="MaxCp">
				<amount>37</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>37</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>37</amount>
				<mode>PER</mode>
			</effect>
			<effect name="VampiricAttack">
				<amount>9</amount>
				<chance>30</chance>
			</effect>
		</effects>
	</skill>
	<skill id="22936" toLevel="2" name="Guitar Melody - Heavenly Cocktail">
		<!-- Level 1: For 60 min., P. Critical Rate +34%, P. Critical Damage +35%, M. Critical Rate +2%, P. Skill MP Consumption -20%, M. Skill MP Consumption -10%, MP Consumption for Iss Enchanter's buffs -20%. The effect remains after death, you cannot remove it by yourself. -->
		<!-- Level 2: For 60 min., Atk. Spd. +61%, Casting Spd. +60%, Speed +15, Skill MP Consumption -10%. The effect remains after death, you cannot remove it by yourself. -->
		<icon>icon.etc_fruit_cocktail_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>6</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>1</effectPoint>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
		<stayAfterDeath>true</stayAfterDeath>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">60</value>
					<value level="2">61</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">60</value>
					<value level="2">60</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>
					<value level="1">10</value>
					<value level="2">15</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
			<effect name="DispelBySlotProbability">
				<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
			</effect>
		</effects>
	</skill>
	<skill id="22937" toLevel="1" name="Guitar Melody - Heavenly Cocktail">
		<!-- For 60 min., Atk. Spd. +60%, Casting Spd. +60%, Speed +10, Skill MP Consumption -10%. The effect remains after death, you cannot remove it by yourself. -->
		<icon>icon.etc_fruit_cocktail_i01</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>60</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>60</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>10</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="22938" toLevel="2" name="Harp Melody - Heavenly Cocktail">
		<!-- For 60 min., P. Accuracy +6, P./ M. Evasion +6, Speed +35, received Critical Damage -30%. The effect remains after death, and you cannot remove it by yourself. -->
		<icon>icon.etc_fruit_cocktail_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>6</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_HITAVOID</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>1</effectPoint>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
		<stayAfterDeath>true</stayAfterDeath>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="Accuracy">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalEvasion">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Speed">
				<amount>
					<value level="1">34</value>
					<value level="2">35</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DispelBySlotProbability">
				<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
			</effect>
		</effects>
	</skill>
	<skill id="22939" toLevel="1" name="Harp Melody - Heavenly Cocktail">
		<!-- For 60 min., P. Accuracy +5, P./ M. Evasion +5, Speed +34, received Critical Damage -30%. The effect remains after death, and you cannot remove it by yourself. -->
		<icon>icon.etc_fruit_cocktail_i01</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_HITAVOID</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
			</effect>
			<effect name="Speed">
				<amount>34</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalEvasion">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22940" toLevel="1" name="Vitality Recovery Potion">
		<!-- For 60 min., recovers Vitality when acquiring XP. -->
		<icon>BranchSys2.br_essence_rose_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>VP_KEEP</abnormalType>
		<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockActionUseSkill>true</blockActionUseSkill>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<trait>ETC</trait>
		<effects>
			<effect name="VitalityPointsRate">
				<amount>-10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="22941" toLevel="1" name="Warrior's Quick CP Potion">
		<icon>icon.skill0001</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>21037</itemConsumeId> <!-- Warrior's Breath -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="Cp">
				<amount>350</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22942" toLevel="1" name="Improved Stone: Enchant D-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22943" toLevel="1" name="Improved Stone: Enchant C-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22944" toLevel="1" name="Improved Stone: Enchant B-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22945" toLevel="1" name="Improved Stone: Enchant A-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22946" toLevel="1" name="Improved Stone: Enchant S-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22947" toLevel="1" name="Improved Stone: Enchant R-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22948" toLevel="1" name="Improved Stone: Enchant D-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22949" toLevel="1" name="Improved Stone: Enchant C-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22950" toLevel="1" name="Improved Stone: Enchant B-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22951" toLevel="1" name="Improved Stone: Enchant A-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22952" toLevel="1" name="Improved Stone: Enchant S-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22953" toLevel="1" name="Improved Stone: Enchant R-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22954" toLevel="1" name="Giant's Stone: Enchant R-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22955" toLevel="1" name="Giant's Stone: Enchant R-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22956" toLevel="1" name="Blessed Giant's Stone: Enchant R-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22957" toLevel="1" name="Blessed Giant's Stone: Enchant R-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22958" toLevel="1" name="Lesser Giant's Stone: Enchant R-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22959" toLevel="1" name="Lesser Giant's Stone: Enchant R-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22960" toLevel="1" name="Blessed Stone: Enchant D-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22961" toLevel="1" name="Blessed Stone: Enchant C-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22962" toLevel="1" name="Blessed Stone: Enchant B-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22963" toLevel="1" name="Blessed Stone: Enchant A-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22964" toLevel="1" name="Blessed Stone: Enchant S-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22965" toLevel="1" name="Blessed Stone: Enchant R-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22966" toLevel="1" name="Blessed Stone: Enchant D-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22967" toLevel="1" name="Blessed Stone: Enchant C-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22968" toLevel="1" name="Blessed Stone: Enchant B-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22969" toLevel="1" name="Blessed Stone: Enchant A-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22970" toLevel="1" name="Blessed Stone: Enchant S-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22971" toLevel="1" name="Blessed Stone: Enchant R-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22972" toLevel="1" name="Uthanka's Treasure Chest">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="22973" toLevel="1" name="Abundance Gift Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<hitTime>2500</hitTime>
		<reuseDelay>3500</reuseDelay>
	</skill>
	<skill id="22974" toLevel="1" name="Abundance Gift Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<hitTime>2500</hitTime>
		<reuseDelay>3500</reuseDelay>
	</skill>
	<skill id="22975" toLevel="1" name="Abundance Gift Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<hitTime>2500</hitTime>
		<reuseDelay>3500</reuseDelay>
	</skill>
	<skill id="22976" toLevel="1" name="Abundance Gift Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<hitTime>2500</hitTime>
		<reuseDelay>3500</reuseDelay>
	</skill>
	<skill id="22977" toLevel="1" name="Transformation Potion: Uthanka">
		<!-- For 10 min., transforms into Pirate Captain Uthanka. -->
		<icon>icon.skilltransform3</icon>
		<operateType>A2</operateType>
		<effectPoint>1</effectPoint>
		<reuseDelay>60000</reuseDelay>
	</skill>
	<skill id="22978" toLevel="1" name="Appearance Stone: Transparent Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="22979" toLevel="1" name="Abundance Gift Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="22980" toLevel="1" name="Abundance Gift Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="22981" toLevel="1" name="Abundance Gift Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="22982" toLevel="1" name="Abundance Gift Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="22983" toLevel="1" name="Abundance Gift Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="22984" toLevel="1" name="Abundance Gift Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="22985" toLevel="1" name="Abundance Gift Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="22986" toLevel="1" name="Abundance Gift Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="22987" toLevel="1" name="Abundance Gift Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="22988" toLevel="1" name="Abundance Gift Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="22989" toLevel="1" name="Abundance Gift Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="22990" toLevel="1" name="Abundance Gift Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="22991" toLevel="1" name="Vitality Replenishing Star Candy">
		<icon>BranchSys.br_rudolf_food_red_i00</icon>
		<operateType>A1</operateType>
		<reuseDelay>60000</reuseDelay>
	</skill>
	<skill id="22992" toLevel="1" name="Vitality Recovering Star Candy">
		<!-- For 10 min., regain Vitality with XP gain through hunting. -->
		<icon>BranchSys.br_rudolf_food_purple_i00</icon>
		<operateType>A2</operateType>
		<effectPoint>100</effectPoint>
		<isMagic>4</isMagic>
		<reuseDelay>60000</reuseDelay>
	</skill>
	<skill id="22993" toLevel="1" name="Vitality Sustaining Star Candy">
		<!-- Sustains Vitality for 10 min. -->
		<icon>BranchSys.br_rudolf_food_blue_i00</icon>
		<operateType>A2</operateType>
		<effectPoint>100</effectPoint>
		<isMagic>4</isMagic>
		<reuseDelay>60000</reuseDelay>
	</skill>
	<skill id="22994" toLevel="1" name="Vitality Sustaining Potion">
		<!-- Sustains Vitality for 10 min. -->
		<icon>icon.etc_lesser_potion_blue_i00</icon>
		<operateType>A2</operateType>
		<effectPoint>100</effectPoint>
		<isMagic>4</isMagic>
		<reuseDelay>1800000</reuseDelay>
	</skill>
	<skill id="22995" toLevel="1" name="Uthanka's Blessed Scroll of Resurrection">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>400</castRange>
		<coolTime>500</coolTime>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="22996" toLevel="1" name="Golden Crate">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="22997" toLevel="1" name="Silver Crate">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="22998" toLevel="1" name="Bronze Crate">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="22999" toLevel="1" name="Talisman Crate">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
</list>
