<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="28500" name="Noble Tears" type="EtcItem">
		<!-- The essence of Frintezza's true feelings. Applies a buff and changes your weapon's appearance to that of a Valentine's Day weapon. -->
		<set name="icon" val="BranchSys2.icon.g_illumination_skyblue" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
	</item>
	<item id="28501" name="Noble Compassion Chocolate" type="EtcItem">
		<!-- Double-click to apply the Royal Compassion effect (acquired XP/ SP +10%, Attribute Resistance +20, STR +2, INT +2) for 2 h. The effect is applied to all party members. Stacks with Royal Devotion and Royal Longing. -->
		<set name="icon" val="icon.etc_whiteday_choco" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="LIQUID" />
		<set name="weight" val="5" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_sellable" val="false" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="27846" level="1" /> <!-- Royal Compassion -->
		</skills>
	</item>
	<item id="28502" name="Noble Devotion Candy" type="EtcItem">
		<!-- Double-click to apply the Royal Devotion effect (acquired XP/ SP +10%, STR +2, INT +2, DEX +2, WIT +2) for 2 h. The effect is applied to all party members. Stacks with Royal Compassion and Royal Longing. -->
		<set name="icon" val="icon.etc_whiteday_candy" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="LIQUID" />
		<set name="weight" val="5" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_sellable" val="false" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="27847" level="1" /> <!-- Royal Devotion -->
		</skills>
	</item>
	<item id="28503" name="Noble Longing Cookie" type="EtcItem">
		<!-- Double-click to apply the Royal Longing effect (acquired XP/ SP +10%, STR +2, INT +2, CON +2, MEN +2) for 2 h. The effect is applied to all party members. Stacks with Royal Compassion and Royal Devotion. -->
		<set name="icon" val="icon.etc_whiteday_cookie" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="POTION" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="weight" val="5" />
		<set name="reuse_delay" val="10000" />
		<set name="is_stackable" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="for_npc" val="true" />
		<set name="is_event_restricted" val="true" />
		<set name="commissionItemType" val="POTION" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_depositable" val="false" />
		<skills>
			<skill id="27848" level="1" /> <!-- Royal Longing -->
		</skills>
	</item>
	<item id="28504" name="Frintezza's Transformation Chocolate" type="EtcItem">
		<!-- Filled with Frintezza's limitless power. For 1 h., transforms into one of the following funny creatures: Snow Man, Scarecrow Jack, Tin Golem, Clay Statue, Beautiful Clay Statue, Solid Clay Statue, Old Clay Statue. -->
		<set name="icon" val="icon.etc_whiteday_choco" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="LIQUID" />
		<set name="weight" val="5" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_sellable" val="false" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="27849" level="1" /> <!-- Transformation Skill -->
		</skills>
	</item>
	<item id="28505" name="Frintezza's Transformation Candy" type="EtcItem">
		<!-- Filled with Frintezza's limitless power. For 1 h., transforms into one of the following funny creatures: Snow Man, Scarecrow Jack, Tin Golem, Clay Statue, Beautiful Clay Statue, Solid Clay Statue, Old Clay Statue. -->
		<set name="icon" val="icon.etc_whiteday_candy" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="LIQUID" />
		<set name="weight" val="5" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_sellable" val="false" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="27849" level="1" /> <!-- Transformation Skill -->
		</skills>
	</item>
	<item id="28506" name="Frintezza's Transformation Cookie" type="EtcItem">
		<!-- Filled with Frintezza's limitless power. For 1 h., transforms into one of the following funny creatures: Snow Man, Scarecrow Jack, Tin Golem, Clay Statue, Beautiful Clay Statue, Solid Clay Statue, Old Clay Statue. -->
		<set name="icon" val="icon.etc_whiteday_cookie" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="LIQUID" />
		<set name="weight" val="5" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_sellable" val="false" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="27849" level="1" /> <!-- Transformation Skill -->
		</skills>
	</item>
	<item id="28507" name="Frintezza's Friend Summon Chocolate" type="EtcItem">
		<!-- Contains Frintezza's limitless power. You can summon a friend every 30 min. -->
		<set name="icon" val="icon.etc_whiteday_choco" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="LIQUID" />
		<set name="weight" val="5" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_sellable" val="false" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="27850" level="1" /> <!-- Summon Friend -->
		</skills>
	</item>
	<item id="28508" name="Frintezza's Friend Summon Candy" type="EtcItem">
		<!-- Contains Frintezza's limitless power. You can summon a friend every 30 min. -->
		<set name="icon" val="icon.etc_whiteday_candy" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="LIQUID" />
		<set name="weight" val="5" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_sellable" val="false" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="27850" level="1" /> <!-- Summon Friend -->
		</skills>
	</item>
	<item id="28509" name="Frintezza's Friend Summon Cookie" type="EtcItem">
		<!-- Contains Frintezza's limitless power. You can summon a friend every 30 min. -->
		<set name="icon" val="icon.etc_whiteday_cookie" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="LIQUID" />
		<set name="weight" val="5" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_sellable" val="false" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="27850" level="1" /> <!-- Summon Friend -->
		</skills>
	</item>
	<item id="28510" name="Red Noblesse Appearance Stone" additionalName="30-day" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Red Noblesse Garment. Used with upper or full-body armor. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="STEEL" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="time" val="43200" />
		<set name="handler" val="Appearance" />
		<skills>
			<skill id="27854" level="1" /> <!-- Appearance Stone: Red Noblesse Garment -->
		</skills>
	</item>
	<item id="28511" name="School Uniform A Appearance Stone" additionalName="30-day" type="EtcItem">
		<!-- Changes your armor appearance into that of School Uniform 1. Upper and full-body armor only. Other armor pieces also start looking like School Uniform 1. To restore the default appearance, use Scroll: Restore Equipment. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="STEEL" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="time" val="43200" />
		<set name="handler" val="Appearance" />
		<skills>
			<skill id="27855" level="1" /> <!-- Appearance Stone: School Uniform 1 -->
		</skills>
	</item>
	<item id="28512" name="School Uniform B Appearance Stone" additionalName="30-day" type="EtcItem">
		<!-- Changes your armor appearance into that of School Uniform 2. Upper and full-body armor only. Other armor pieces also start looking like School Uniform 2. To restore the default appearance, use Scroll: Restore Equipment. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="STEEL" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="time" val="43200" />
		<set name="handler" val="Appearance" />
		<skills>
			<skill id="27856" level="1" /> <!-- Appearance Stone: School Uniform 2 -->
		</skills>
	</item>
	<item id="28513" name="Greater Red/ Blue Cat's Eye" additionalName="30-day" type="EtcItem">
		<!-- Double-click to obtain Greater Red Cat's Eye and Greater Blue Cat's Eye (30-day). -->
		<set name="icon" val="icon.etc_bm_jewelbox_shhadai" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="time" val="43200" />
	</item>
	<item id="28514" name="Mysterious Shaper 7-day Pack" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain Mysterious Shaper (7-day). -->
		<set name="icon" val="icon.etc_equip_item_box_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28515" name="Mysterious Cutter 7-day Pack" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain a Mysterious Cutter (7-day). -->
		<set name="icon" val="icon.etc_equip_item_box_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28516" name="Mysterious Slasher 7-day Pack" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain a Mysterious Slasher (7-day). -->
		<set name="icon" val="icon.etc_equip_item_box_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28517" name="Mysterious Avenger 7-day Pack" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain a Mysterious Avenger (7-day). -->
		<set name="icon" val="icon.etc_equip_item_box_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28518" name="Mysterious Fighter 7-day Pack" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain a Mysterious Fighter (7-day). -->
		<set name="icon" val="icon.etc_equip_item_box_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28519" name="Mysterious Stormer 7-day Pack" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain a Mysterious Stormer (7-day). -->
		<set name="icon" val="icon.etc_equip_item_box_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28520" name="Mysterious Thrower 7-day Pack" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain a Mysterious Thrower (7-day). -->
		<set name="icon" val="icon.etc_equip_item_box_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28521" name="Mysterious Guardian Pack (7-day)" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain Mysterious Guardian (7-day). -->
		<set name="icon" val="icon.etc_equip_item_box_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28522" name="Mysterious Buster 7-day Pack" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain a Mysterious Buster (7-day). -->
		<set name="icon" val="icon.etc_equip_item_box_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28523" name="Mysterious Caster 7-day Pack" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain a Mysterious Caster (7-day). -->
		<set name="icon" val="icon.etc_equip_item_box_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28524" name="Mysterious Retributer 7-day Pack" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain a Mysterious Retributer (7-day). -->
		<set name="icon" val="icon.etc_equip_item_box_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28525" name="Mysterious Dual Sword 7-day Pack" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain Mysterious Dual Swords (7-day). -->
		<set name="icon" val="icon.etc_equip_item_box_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28526" name="Mysterious Dual Dagger 7-day Pack" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain Mysterious Dual Daggers (7-day). -->
		<set name="icon" val="icon.etc_equip_item_box_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28527" name="Mysterious Dual Blunt Weapon 7-day Pack" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain Mysterious Dual Blunt Weapon (7-day). -->
		<set name="icon" val="icon.etc_equip_item_box_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28528" name="Passion Treasure Chest" type="EtcItem">
		<!-- Treasure Chest with Pomona's gift. -->
		<set name="icon" val="icon.event_high_oriental_park_i00" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="27857" level="1" /> <!-- Passion Treasure Chest -->
		</skills>
	</item>
	<item id="28529" name="Messiah's Castle's Lost Treasure Chest" type="EtcItem">
		<!-- Double-click to obtain random lost treasures of Messiah's Castle. -->
		<set name="icon" val="icon.bm_dragon_present" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="27858" level="1" /> <!-- Messiah's Castle's Lost Treasure Chest -->
		</skills>
	</item>
	<item id="28530" name="Great Brooch Augmenting Stone" additionalName="Rare" type="EtcItem">
		<!-- Increases stats of La Vie En Rose's Brooch Lv. 5 and higher. Double-click on the item or speak to a blacksmith to augment what you need. -->
		<set name="icon" val="Icon.bm_lavianrose_mineral_brooch" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28531" name="Top-grade Hero's Support Box" type="EtcItem">
		<!-- Double-click to obtain the following items: La Vie En Rose's Noble Brooch, Lv. 3 Ruby/ Sapphire/ Emerald/ Vital Stone (30-day), +6 Helios Weapon Capsule Coupon/ +6 Eternal Armor Set Coupon (30-day), Tauti's Ring/ Earth Wyrm's Heart Ring (14-day), Hero's Recovery Potion (100 pcs.), Returning Hero's Vitality Replenishing Juice (10 pcs.), Returning Hero's Support Cube. Required level: 99+. -->
		<set name="icon" val="icon.event_hero_treasure_box_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
	</item>
	<item id="28532" name="Ruby Lv. 3" additionalName="30-day" type="Armor">
		<!-- Soulshot/ Beast Soulshot damage +7.5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
		<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="GOLD" />
		<set name="weight" val="5" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="time" val="43200" />
		<skills>
			<skill id="18717" level="3" /> <!-- Ruby -->
		</skills>
	</item>
	<item id="28533" name="Sapphire Lv. 3" additionalName="30-day" type="Armor">
		<!-- Spiritshot/ Blessed Spiritshot damage +7.5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
		<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="GOLD" />
		<set name="weight" val="5" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="time" val="43200" />
		<skills>
			<skill id="18719" level="3" /> <!-- Sapphire -->
		</skills>
	</item>
	<item id="28534" name="Emerald Lv. 3" additionalName="30-day" type="Armor">
		<!-- STR +1, DEX +1, CON +1, INT +1, WIT +1, MEN +1. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
		<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="GOLD" />
		<set name="weight" val="5" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="time" val="43200" />
		<skills>
			<skill id="17825" level="3" /> <!-- Emerald -->
		</skills>
	</item>
	<item id="28535" name="Vital Stone Lv. 3" additionalName="30-day" type="Armor">
		<!-- Vitality bonus +12%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
		<set name="icon" val="icon.etc_bm_jewel_vital" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="GOLD" />
		<set name="weight" val="5" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="time" val="43200" />
		<skills>
			<skill id="27439" level="1" /> <!-- Vital Stone - Vital Wind -->
			<skill id="18568" level="3" /> <!-- Vital Stone -->
		</skills>
	</item>
	<item id="28536" name="Complete Letter Set: TOGETHER" type="EtcItem">
		<!-- Magic pouch that contains the letters of TOGETHER. Double-click to get all the letters in TOGETHER. -->
		<set name="icon" val="icon.etc_recipe_gold_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28537" name="Complete Letter Set: LINEAGE II" type="EtcItem">
		<!-- Magic pouch that contains the letters of LINEAGE II. Double-click to get all the letters in LINEAGE II. -->
		<set name="icon" val="icon.etc_recipe_gold_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28538" name="Complete Letter Set: NCSOFT" type="EtcItem">
		<!-- Magic pouch that contains the letters of NCSOFT. Double-click to get all the letters in NCSOFT. -->
		<set name="icon" val="icon.etc_recipe_gold_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28539" name="Brooch Augmenting Stone" type="EtcItem">
		<!-- Increases stats of La Vie En Rose's Brooch Lv. 4. Double-click the item or speak to a blacksmith to augment what you need. -->
		<set name="icon" val="Icon.bm_lavianrose_mineral_brooch" />
		<set name="material" val="WOOD" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28540" name="Brooch Augmenting Stone" additionalName="Rare" type="EtcItem">
		<!-- Increases stats of La Vie En Rose's Brooch Lv. 5 and higher. Double-click on the item or speak to a blacksmith to augment what you need. -->
		<set name="icon" val="Icon.bm_lavianrose_mineral_brooch" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28541" name="Shining Magic Bait (85)" type="EtcItem">
		<!-- Fishing time: 45 sec. Fishing cooldown: 15 sec. A fishing bait. Allows to obtain Magic Pack. Required level: 85+. -->
		<set name="icon" val="icon.bm_gold_lure" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28542" name="Shining Magic Bait (95)" type="EtcItem">
		<!-- Fishing time: 45 sec. Fishing cooldown: 15 sec. A fishing bait. Allows to get Magic Pack. Required level: 95+. -->
		<set name="icon" val="icon.bm_gold_lure" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28543" name="Shining Magic Bait (99)" type="EtcItem">
		<!-- Fishing time: 45 sec. Fishing cooldown: 15 sec. A fishing bait. Allows to obtain Magic Pack. Required level: 99+. -->
		<set name="icon" val="icon.bm_gold_lure" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28544" name="Shining Magic Bait (102)" type="EtcItem">
		<!-- Fishing time: 45 sec. Fishing cooldown: 15 sec. A fishing bait. Allows to obtain Magic Pack. Required level: 102+. -->
		<set name="icon" val="icon.bm_gold_lure" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28545" name="Shining Magic Bait (105)" type="EtcItem">
		<!-- Fishing time: 45 sec. Fishing cooldown: 15 sec. A fishing bait. Allows to get Magic Pack. Required level: 105+. -->
		<set name="icon" val="icon.bm_gold_lure" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28546" name="Secret Embryo Bait Coupon" type="EtcItem">
		<!-- Can be exchanged for Shining Magic Bait of a required grade through Fisher Peeves in Heine. -->
		<set name="icon" val="icon.etc_bm_lure_ticket2" />
		<set name="material" val="LEATHER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28547" name="Embryo Reward Box" type="EtcItem">
		<!-- Double-click to obtain a random item. -->
		<set name="icon" val="icon.bm_nebit_box" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28548" name="Smuggled Embryo Chest" type="EtcItem">
		<!-- Double-click to obtain Heine Fishing Coin. There is a small chance to get Shining Magic Pack. -->
		<set name="icon" val="icon.bm_nebit_angel_box" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28549" name="Shining Magic Bait (85)" type="EtcItem">
		<!-- Fishing time: 45 sec. Fishing cooldown: 15 sec. A fishing bait. Allows to obtain Magic Pack. Required level: 85+. -->
		<set name="icon" val="icon.bm_gold_lure" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28550" name="Shining Magic Bait (95)" type="EtcItem">
		<!-- Fishing time: 45 sec. Fishing cooldown: 15 sec. A fishing bait. Allows to get Magic Pack. Required level: 95+. -->
		<set name="icon" val="icon.bm_gold_lure" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28551" name="Shining Magic Bait (99)" type="EtcItem">
		<!-- Fishing time: 45 sec. Fishing cooldown: 15 sec. A fishing bait. Allows to obtain Magic Pack. Required level: 99+. -->
		<set name="icon" val="icon.bm_gold_lure" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28552" name="Shining Magic Bait (102)" type="EtcItem">
		<!-- Fishing time: 45 sec. Fishing cooldown: 15 sec. A fishing bait. Allows to get Magic Pack. Required level: 102+. -->
		<set name="icon" val="icon.bm_gold_lure" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28553" name="Shining Magic Bait (105)" type="EtcItem">
		<!-- Fishing time: 45 sec. Fishing cooldown: 15 sec. A fishing bait. Allows to get Magic Pack. Required level: 105+. -->
		<set name="icon" val="icon.bm_gold_lure" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28554" name="Secret Embryo Bait Coupon" type="EtcItem">
		<!-- Can be exchanged for Shining Magic Bait of a required grade through Fisher Peeves in Heine. -->
		<set name="icon" val="icon.etc_bm_lure_ticket2" />
		<set name="material" val="LEATHER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28555" name="Embryo Reward Box" type="EtcItem">
		<!-- Double-click to obtain a random item. -->
		<set name="icon" val="icon.bm_nebit_box" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28556" name="Smuggled Embryo Chest" type="EtcItem">
		<!-- Double-click to obtain Heine Fishing Coin. There is a small chance to get Shining Magic Pack. -->
		<set name="icon" val="icon.bm_nebit_angel_box" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28557" name="Galup's Special Gift" type="EtcItem">
		<!-- Double-click to obtain a reward. -->
		<set name="icon" val="icon.card_event_luck_pocket" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="27863" level="1" /> <!-- Galup's Special Gift -->
		</skills>
	</item>
	<item id="28558" name="Bloody Helios Ingredient Set" type="EtcItem">
		<!-- Double-click to obtain the ingredients for crafting Bloody Helios armor. -->
		<set name="icon" val="icon.etc_treasure_box_i03" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28559" name="Bloody Eternal Ingredient Set" type="EtcItem">
		<!-- Double-click to obtain the ingredients for crafting Bloody Eternal armor. -->
		<set name="icon" val="icon.etc_treasure_box_i03" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28560" name="Dark Helios Ingredient Set" type="EtcItem">
		<!-- Double-click to obtain the ingredients for crafting Dark Helios. -->
		<set name="icon" val="icon.etc_treasure_box_i05" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28561" name="Dark Eternal Ingredient Set" type="EtcItem">
		<!-- Double-click to obtain the ingredients for crafting Dark Eternal armor. -->
		<set name="icon" val="icon.etc_treasure_box_i05" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28562" name="Storm Scroll and Miraculous Medicine Set" type="EtcItem">
		<!-- Double-click to obtain Freya's Scroll of Storm and Gran Kain's Miraculous Medicine -->
		<set name="icon" val="icon.etc_treasure_box_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28563" name="Ultimate Fortune Jewelry Box" type="EtcItem">
		<!-- Double-click to obtain one of Jewel Lucky Chests. -->
		<set name="icon" val="icon.bm_sayha_blessed_box" />
		<set name="default_action" val="PEEL" />
		<set name="material" val="LEATHER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="extractableCountMin" val="1" />
		<set name="extractableCountMax" val="1" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="28567" min="1" max="1" chance="6.25" /> <!-- Amethyst Fortune Box -->
			<item id="46772" min="1" max="1" chance="6.25" /> <!-- Aquamarine Fortune Box -->
			<item id="47710" min="1" max="1" chance="6.25" /> <!-- Blue Cat's Eye Fortune Box -->
			<item id="28564" min="1" max="1" chance="6.25" /> <!-- Cat's Eye Fortune Box -->
			<item id="46770" min="1" max="1" chance="6.25" /> <!-- Diamond Fortune Box -->
			<item id="46771" min="1" max="1" chance="6.25" /> <!-- Emerald Fortune Box -->
			<item id="46775" min="1" max="1" chance="6.25" /> <!-- Garnet Fortune Box -->
			<item id="46769" min="1" max="1" chance="6.25" /> <!-- Obsidian Fortune Box -->
			<item id="46768" min="1" max="1" chance="6.25" /> <!-- Opal Fortune Box -->
			<item id="46773" min="1" max="1" chance="6.25" /> <!-- Pearl Fortune Box -->
			<item id="47709" min="1" max="1" chance="6.25" /> <!-- Red Cat's Eye Fortune Box -->
			<item id="46765" min="1" max="1" chance="6.25" /> <!-- Ruby Fortune Box -->
			<item id="46766" min="1" max="1" chance="6.25" /> <!-- Sapphire Fortune Box -->
			<item id="46776" min="1" max="1" chance="6.25" /> <!-- Tanzanite Fortune Box -->
			<item id="46767" min="1" max="1" chance="6.25" /> <!-- Topaz Fortune Box -->
			<item id="46774" min="1" max="1" chance="6.25" /> <!-- Vital Stone Fortune Box -->
		</capsuled_items>
	</item>
	<item id="28564" name="Cat's Eye Fortune Box" type="EtcItem">
		<!-- Double-click to obtain Cat's Eye of a random level (1-5). -->
		<set name="icon" val="BranchIcon.Icon.etc_bm_jewelbox_catseye_i00" />
		<set name="default_action" val="PEEL" />
		<set name="material" val="LEATHER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="extractableCountMin" val="1" />
		<set name="extractableCountMax" val="1" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="26497" min="1" max="1" chance="50" /> <!-- Cat's Eye Lv. 1 -->
			<item id="26498" min="1" max="1" chance="40" /> <!-- Cat's Eye Lv. 2 -->
			<item id="26499" min="1" max="1" chance="7" /> <!-- Cat's Eye Lv. 3 -->
			<item id="26500" min="1" max="1" chance="2" /> <!-- Cat's Eye Lv. 4 -->
			<item id="26501" min="1" max="1" chance="1" /> <!-- Cat's Eye Lv. 5 -->
		</capsuled_items>
	</item>
	<item id="28565" name="Vital Stone Fortune Box" type="EtcItem">
		<!-- Double-click to obtain one of Level 1-5 Vital Stones. -->
		<set name="icon" val="icon.etc_bm_jewelbox_vital" />
		<set name="default_action" val="PEEL" />
		<set name="material" val="LEATHER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="extractableCountMin" val="1" />
		<set name="extractableCountMax" val="1" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="46670" min="1" max="1" chance="50" /> <!-- Vital Stone Lv. 1 -->
			<item id="46671" min="1" max="1" chance="40" /> <!-- Vital Stone Lv. 2 -->
			<item id="46672" min="1" max="1" chance="7" /> <!-- Vital Stone Lv. 3 -->
			<item id="46673" min="1" max="1" chance="2" /> <!-- Vital Stone Lv. 4 -->
			<item id="46674" min="1" max="1" chance="1" /> <!-- Vital Stone Lv. 5 -->
		</capsuled_items>
		<skills>
			<skill id="27868" level="3" /> <!-- Vital Stone Fortune Box -->
		</skills>
	</item>
	<item id="28566" name="Tanzanite Fortune Box" type="EtcItem">
		<!-- Double-click to obtain one of Level 1-5 Tanzanites. -->
		<set name="icon" val="icon.etc_bm_jewelbox_tanzanite" />
		<set name="default_action" val="PEEL" />
		<set name="material" val="LEATHER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="extractableCountMin" val="1" />
		<set name="extractableCountMax" val="1" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="46680" min="1" max="1" chance="50" /> <!-- Tanzanite Lv. 1 -->
			<item id="46681" min="1" max="1" chance="40" /> <!-- Tanzanite Lv. 2 -->
			<item id="46682" min="1" max="1" chance="7" /> <!-- Tanzanite Lv. 3 -->
			<item id="46683" min="1" max="1" chance="2" /> <!-- Tanzanite Lv. 4 -->
			<item id="46684" min="1" max="1" chance="1" /> <!-- Tanzanite Lv. 5 -->
		</capsuled_items>
		<skills>
			<skill id="27868" level="4" /> <!-- Tanzanite Fortune Box -->
		</skills>
	</item>
	<item id="28567" name="Amethyst Fortune Box" type="EtcItem">
		<!-- Double-click to obtain one of Level 1-5 Amethysts. -->
		<set name="icon" val="BranchIcon.Icon.etc_bm_jewelbox_amethyst_i00" />
		<set name="default_action" val="PEEL" />
		<set name="material" val="LEATHER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="extractableCountMin" val="1" />
		<set name="extractableCountMax" val="1" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="26502" min="1" max="1" chance="50" /> <!-- Amethyst Lv. 1 -->
			<item id="26503" min="1" max="1" chance="40" /> <!-- Amethyst Lv. 2 -->
			<item id="26504" min="1" max="1" chance="7" /> <!-- Amethyst Lv. 3 -->
			<item id="26505" min="1" max="1" chance="2" /> <!-- Amethyst Lv. 4 -->
			<item id="26506" min="1" max="1" chance="1" /> <!-- Amethyst Lv. 5 -->
		</capsuled_items>
	</item>
	<item id="28568" name="Garnet Fortune Box" type="EtcItem">
		<!-- Double-click to obtain one of Level 1-5 Garnets. -->
		<set name="icon" val="icon.etc_bm_jewelbox_garnet" />
		<set name="default_action" val="PEEL" />
		<set name="material" val="LEATHER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="extractableCountMin" val="1" />
		<set name="extractableCountMax" val="1" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="46675" min="1" max="1" chance="50" /> <!-- Garnet Lv. 1 -->
			<item id="46676" min="1" max="1" chance="40" /> <!-- Garnet Lv. 2 -->
			<item id="46677" min="1" max="1" chance="7" /> <!-- Garnet Lv. 3 -->
			<item id="46678" min="1" max="1" chance="2" /> <!-- Garnet Lv. 4 -->
			<item id="46679" min="1" max="1" chance="1" /> <!-- Garnet Lv. 5 -->
		</capsuled_items>
		<skills>
			<skill id="27868" level="6" /> <!-- Garnet Fortune Box -->
		</skills>
	</item>
	<item id="28569" name="Secret Embryo Bait (85)" type="EtcItem">
		<!-- Fishing time: 45 sec. Fishing cooldown: 15 sec. A fishing bait. Allows to get Magic Pack. Required level: 85+. -->
		<set name="icon" val="icon.bm_gold_lure" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28570" name="Secret Embryo Bait (95)" type="EtcItem">
		<!-- Fishing time: 45 sec. Fishing cooldown: 15 sec. A fishing bait. Allows to get Magic Pack. Required level: 95+. -->
		<set name="icon" val="icon.bm_gold_lure" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28571" name="Secret Embryo Bait (99)" type="EtcItem">
		<!-- Fishing time: 45 sec. Fishing cooldown: 15 sec. A fishing bait. Allows to get Magic Pack. Required level: 99+. -->
		<set name="icon" val="icon.bm_gold_lure" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28572" name="Secret Embryo Bait (102)" type="EtcItem">
		<!-- Fishing time: 45 sec. Fishing cooldown: 15 sec. A fishing bait. Allows to get Magic Pack. Required level: 102+. -->
		<set name="icon" val="icon.bm_gold_lure" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28573" name="Secret Embryo Bait (105)" type="EtcItem">
		<!-- Fishing time: 45 sec. Fishing cooldown: 15 sec. A fishing bait. Allows to get Magic Pack. Required level: 105+. -->
		<set name="icon" val="icon.bm_gold_lure" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28574" name="Secret Embryo Bait Coupon" type="EtcItem">
		<!-- Can be exchanged for Shiny Magic Bait through the Fishing Guildsman in any village. -->
		<set name="icon" val="icon.etc_bm_lure_ticket2" />
		<set name="material" val="LEATHER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28575" name="Embryo Reward Box" type="EtcItem">
		<!-- Embryo reward box. Double-click to obtain a random item. -->
		<set name="icon" val="icon.bm_nebit_box" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28576" name="Smuggled Embryo Chest" type="EtcItem">
		<!-- Double-click to obtain Heine Fishing Coin. There is a small chance to get Shiny Magic Pack. -->
		<set name="icon" val="icon.bm_nebit_angel_box" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28577" name="Shining Magic Bait (85)" type="EtcItem">
		<!-- Fishing time: 45 sec. Fishing cooldown: 15 sec. A fishing bait. Allows to get Magic Pack. Required level: 85+. -->
		<set name="icon" val="icon.bm_gold_lure" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28578" name="Shining Magic Bait (95)" type="EtcItem">
		<!-- Fishing time: 45 sec. Fishing cooldown: 15 sec. A fishing bait. Allows to get Magic Pack. Required level: 95+. -->
		<set name="icon" val="icon.bm_gold_lure" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28579" name="Shining Magic Bait (99)" type="EtcItem">
		<!-- Fishing time: 45 sec. Fishing cooldown: 15 sec. A fishing bait. Allows to get Magic Pack. Required level: 99+. -->
		<set name="icon" val="icon.bm_gold_lure" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28580" name="Shining Magic Bait (102)" type="EtcItem">
		<!-- Fishing time: 45 sec. Fishing cooldown: 15 sec. A fishing bait. Allows to get Magic Pack. Required level: 102+. -->
		<set name="icon" val="icon.bm_gold_lure" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28581" name="Shining Magic Bait (105)" type="EtcItem">
		<!-- Fishing time: 45 sec. Fishing cooldown: 15 sec. A fishing bait. Allows to get Magic Pack. Required level: 105+. -->
		<set name="icon" val="icon.bm_gold_lure" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28582" name="Secret Embryo Bait Coupon" type="EtcItem">
		<!-- Can be exchanged for Shiny Magic Bait through the Fishing Guildsman in any village. -->
		<set name="icon" val="icon.etc_bm_lure_ticket2" />
		<set name="material" val="LEATHER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28583" name="Embryo Reward Box" type="EtcItem">
		<!-- Embryo reward box. Double-click to obtain a random item. -->
		<set name="icon" val="icon.bm_nebit_box" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28584" name="Smuggled Embryo Chest" type="EtcItem">
		<!-- Double-click to obtain Heine Fishing Coin. There is a small chance to get Shining Magic Pack. -->
		<set name="icon" val="icon.bm_nebit_angel_box" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28585" name="Elmoreden Cloak" type="Armor">
		<!-- A cloak with the crest of the ancient Elmoreden Kingdom. Can be enchanted up to +10 with Scroll: Enchant Cloak, effects are applied according to the enchant level. When enchanted to +10, Augmenting Stone: Cloak - Ancient Kingdom can be used to bestow additional effects. -->
		<set name="icon" val="BranchIcon.icon.g_bm_elmoreden_cloak_normal" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="220" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="enchant_limit" val="10" />
		<cond msgId="2453">
			<player cloakStatus="true" />
		</cond>
		<stats>
			<stat type="mDef">40</stat>
			<stat type="pDef">50</stat>
		</stats>
		<skills>
			<skill id="27871" level="1" /> <!-- Elmoreden Cloak: Base Effect -->
			<skill id="27872" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="7" type="ON_ENCHANT" type_value="7" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="8" type="ON_ENCHANT" type_value="8" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="9" type="ON_ENCHANT" type_value="9" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="10" type="ON_ENCHANT" type_value="10" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27880" level="1" type="ON_ENCHANT" type_value="10" /> <!-- Blessing of Elmoreden -->
		</skills>
	</item>
	<item id="28586" name="Aden Cloak" type="Armor">
		<!-- A cloak with the crest of the ancient Aden Kingdom. Can be enchanted up to +10 with Scroll: Enchant Cloak, effects are applied according to the enchant level. When enchanted to +10, Augmenting Stone: Cloak - Ancient Kingdom can be used to bestow additional effects. -->
		<set name="icon" val="BranchIcon.icon.g_bm_aden_cloak_normal" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="220" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="enchant_limit" val="10" />
		<cond msgId="2453">
			<player cloakStatus="true" />
		</cond>
		<stats>
			<stat type="mDef">40</stat>
			<stat type="pDef">50</stat>
		</stats>
		<skills>
			<skill id="27873" level="1" /> <!-- Aden Cloak: Base Effect -->
			<skill id="27874" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="7" type="ON_ENCHANT" type_value="7" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="8" type="ON_ENCHANT" type_value="8" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="9" type="ON_ENCHANT" type_value="9" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="10" type="ON_ENCHANT" type_value="10" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27881" level="1" type="ON_ENCHANT" type_value="10" /> <!-- Aden's Blessing -->
		</skills>
	</item>
	<item id="28587" name="Elmore Cloak" type="Armor">
		<!-- A cloak with the crest of the ancient Elmore Kingdom. Can be enchanted up to +10 with Scroll: Enchant Cloak, effects are applied according to the enchant level. When enchanted to +10, Augmenting Stone: Cloak - Ancient Kingdom can be used to bestow additional effects. -->
		<set name="icon" val="BranchIcon.icon.g_bm_elmore_cloak_normal" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="220" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="enchant_limit" val="10" />
		<cond msgId="2453">
			<player cloakStatus="true" />
		</cond>
		<stats>
			<stat type="mDef">40</stat>
			<stat type="pDef">50</stat>
		</stats>
		<skills>
			<skill id="27875" level="1" /> <!-- Elmore Cloak: Base Effect -->
			<skill id="27876" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="7" type="ON_ENCHANT" type_value="7" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="8" type="ON_ENCHANT" type_value="8" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="9" type="ON_ENCHANT" type_value="9" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="10" type="ON_ENCHANT" type_value="10" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27882" level="1" type="ON_ENCHANT" type_value="10" /> <!-- Blessing of Elmore -->
		</skills>
	</item>
	<item id="28588" name="Ferios Cloak" type="Armor">
		<!-- A cloak with the crest of the ancient Ferios Kingdom. Can be enchanted up to +10 with Scroll: Enchant Cloak, effects are applied according to the enchant level. When enchanted to +10, Augmenting Stone: Cloak - Ancient Kingdom can be used to bestow additional effects. -->
		<set name="icon" val="BranchIcon.icon.g_bm_perios_cloak_normal" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="220" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="enchant_limit" val="10" />
		<cond msgId="2453">
			<player cloakStatus="true" />
		</cond>
		<stats>
			<stat type="mDef">40</stat>
			<stat type="pDef">50</stat>
		</stats>
		<skills>
			<skill id="27877" level="1" /> <!-- Ferios Cloak: Base Effect -->
			<skill id="27878" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="7" type="ON_ENCHANT" type_value="7" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="8" type="ON_ENCHANT" type_value="8" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="9" type="ON_ENCHANT" type_value="9" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="10" type="ON_ENCHANT" type_value="10" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27885" level="1" type="ON_ENCHANT" type_value="10" /> <!-- Blessing of Ferios -->
		</skills>
	</item>
	<item id="28589" name="Legendary Elmoreden Cloak" type="Armor">
		<!-- The legendary cloak with the crest of the ancient Elmoreden Kingdom. Can be enchanted up to +20 with Scroll: Enchant Cloak, effects are applied according to the enchant level. When enchanted to +10, Augmenting Stone: Cloak - Ancient Kingdom can be used to bestow additional effects. When enchanted to +15, Augmenting Stone: Cloak - Elmoreden can be used to bestow new additional effects. -->
		<set name="icon" val="BranchIcon.icon.g_bm_elmoreden_cloak_normal" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="220" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="enchant_limit" val="20" />
		<set name="equip_reuse_delay" val="300" />
		<cond msgId="2453">
			<player cloakStatus="true" />
		</cond>
		<stats>
			<stat type="mDef">80</stat>
			<stat type="pDef">50</stat>
		</stats>
		<skills>
			<skill id="27871" level="1" /> <!-- Elmoreden Cloak: Base Effect -->
			<skill id="27872" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="7" type="ON_ENCHANT" type_value="7" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="8" type="ON_ENCHANT" type_value="8" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="9" type="ON_ENCHANT" type_value="9" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="10" type="ON_ENCHANT" type_value="10" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="11" type="ON_ENCHANT" type_value="11" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="12" type="ON_ENCHANT" type_value="12" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="13" type="ON_ENCHANT" type_value="13" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="14" type="ON_ENCHANT" type_value="14" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="15" type="ON_ENCHANT" type_value="15" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="16" type="ON_ENCHANT" type_value="16" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="17" type="ON_ENCHANT" type_value="17" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="18" type="ON_ENCHANT" type_value="18" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="19" type="ON_ENCHANT" type_value="19" /> <!-- Elmoreden Cloak: Enchant Effect -->
			<skill id="27872" level="20" type="ON_ENCHANT" type_value="20" /> <!-- Elmoreden Cloak: Enchant Effect -->
		</skills>
	</item>
	<item id="28590" name="Aden Cloak - Legendary" type="Armor">
		<!-- The legendary cloak with the crest of the ancient Aden Kingdom. Can be enchanted up to +20 with Scroll: Enchant Cloak, effects are applied according to the enchant level. When enchanted to +10, Augmenting Stone: Cloak - Ancient Kingdom can be used to bestow additional effects. When enchanted to +15, Augmenting Stone: Cloak - Elmoreden can be used to bestow new additional effects. -->
		<set name="icon" val="BranchIcon.icon.g_bm_aden_cloak_normal" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="220" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="enchant_limit" val="20" />
		<set name="equip_reuse_delay" val="300" />
		<cond msgId="2453">
			<player cloakStatus="true" />
		</cond>
		<stats>
			<stat type="mDef">80</stat>
			<stat type="pDef">50</stat>
		</stats>
		<skills>
			<skill id="27873" level="1" /> <!-- Aden Cloak: Base Effect -->
			<skill id="27874" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="7" type="ON_ENCHANT" type_value="7" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="8" type="ON_ENCHANT" type_value="8" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="9" type="ON_ENCHANT" type_value="9" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="10" type="ON_ENCHANT" type_value="10" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="11" type="ON_ENCHANT" type_value="11" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="12" type="ON_ENCHANT" type_value="12" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="13" type="ON_ENCHANT" type_value="13" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="14" type="ON_ENCHANT" type_value="14" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="15" type="ON_ENCHANT" type_value="15" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="16" type="ON_ENCHANT" type_value="16" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="17" type="ON_ENCHANT" type_value="17" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="18" type="ON_ENCHANT" type_value="18" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="19" type="ON_ENCHANT" type_value="19" /> <!-- Aden Cloak: Enchant Effect -->
			<skill id="27874" level="20" type="ON_ENCHANT" type_value="20" /> <!-- Aden Cloak: Enchant Effect -->
		</skills>
	</item>
	<item id="28591" name="Legendary Elmore Cloak" type="Armor">
		<!-- The legendary cloak with the crest of the ancient Elmore Kingdom. Can be enchanted up to +20 with Scroll: Enchant Cloak, effects are applied according to the enchant level. When enchanted to +10, Augmenting Stone: Cloak - Ancient Kingdom can be used to bestow additional effects. When enchanted to +15, Augmenting Stone: Cloak - Elmoreden can be used to bestow new additional effects. -->
		<set name="icon" val="BranchIcon.icon.g_bm_elmore_cloak_normal" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="220" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="enchant_limit" val="20" />
		<set name="equip_reuse_delay" val="300" />
		<cond msgId="2453">
			<player cloakStatus="true" />
		</cond>
		<stats>
			<stat type="mDef">80</stat>
			<stat type="pDef">50</stat>
		</stats>
		<skills>
			<skill id="27875" level="1" /> <!-- Elmore Cloak: Base Effect -->
			<skill id="27876" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="7" type="ON_ENCHANT" type_value="7" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="8" type="ON_ENCHANT" type_value="8" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="9" type="ON_ENCHANT" type_value="9" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="10" type="ON_ENCHANT" type_value="10" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="11" type="ON_ENCHANT" type_value="11" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="12" type="ON_ENCHANT" type_value="12" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="13" type="ON_ENCHANT" type_value="13" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="14" type="ON_ENCHANT" type_value="14" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="15" type="ON_ENCHANT" type_value="15" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="16" type="ON_ENCHANT" type_value="16" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="17" type="ON_ENCHANT" type_value="17" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="18" type="ON_ENCHANT" type_value="18" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="19" type="ON_ENCHANT" type_value="19" /> <!-- Elmore Cloak: Enchant Effect -->
			<skill id="27876" level="20" type="ON_ENCHANT" type_value="20" /> <!-- Elmore Cloak: Enchant Effect -->
		</skills>
	</item>
	<item id="28592" name="Legendary Ferios Cloak" type="Armor">
		<!-- The legendary cloak with the crest of the ancient Ferios Kingdom. Can be enchanted up to +20 with Scroll: Enchant Cloak, effects are applied according to the enchant level. When enchanted to +10, Augmenting Stone: Cloak - Ancient Kingdom can be used to bestow additional effects. When enchanted to +15, Augmenting Stone: Cloak - Elmoreden can be used to bestow new additional effects. -->
		<set name="icon" val="BranchIcon.icon.g_bm_perios_cloak_normal" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="220" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="enchant_limit" val="20" />
		<set name="equip_reuse_delay" val="300" />
		<cond msgId="2453">
			<player cloakStatus="true" />
		</cond>
		<stats>
			<stat type="mDef">80</stat>
			<stat type="pDef">50</stat>
		</stats>
		<skills>
			<skill id="27877" level="1" /> <!-- Ferios Cloak: Base Effect -->
			<skill id="27878" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="7" type="ON_ENCHANT" type_value="7" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="8" type="ON_ENCHANT" type_value="8" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="9" type="ON_ENCHANT" type_value="9" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="10" type="ON_ENCHANT" type_value="10" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="11" type="ON_ENCHANT" type_value="11" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="12" type="ON_ENCHANT" type_value="12" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="13" type="ON_ENCHANT" type_value="13" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="14" type="ON_ENCHANT" type_value="14" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="15" type="ON_ENCHANT" type_value="15" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="16" type="ON_ENCHANT" type_value="16" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="17" type="ON_ENCHANT" type_value="17" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="18" type="ON_ENCHANT" type_value="18" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="19" type="ON_ENCHANT" type_value="19" /> <!-- Ferios Cloak: Enchant Effect -->
			<skill id="27878" level="20" type="ON_ENCHANT" type_value="20" /> <!-- Ferios Cloak: Enchant Effect -->
		</skills>
	</item>
	<item id="28593" name="Scroll: Enchant Cloak" type="EtcItem">
		<!-- A scroll for enchanting ancient kingdoms' cloaks up to +9. The enchant value goes up by 1 when it succeeds. In case of failure, the enchant value is decreased by 1. -->
		<set name="icon" val="BranchIcon.icon.g_bm_cloak_enchant_scroll_normal" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="BLESS_ENCHT_AM_DOWN" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="EnchantScrolls" />
		<skills>
			<skill id="28021" level="1" /> <!-- Scroll: Enchant Cloak -->
		</skills>
	</item>
	<item id="28594" name="Scroll: Enchant Cloak - Legendary" type="EtcItem">
		<!-- A scroll for enchanting Legendary ancient kingdoms' cloaks from +10 to +19. The enchant value goes up by 1 when it succeeds. In case of failure, the enchant value is decreased by 1. -->
		<set name="icon" val="BranchIcon.icon.g_bm_cloak_enchant_scroll_legend" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="BLESS_ENCHT_AM_DOWN" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="EnchantScrolls" />
		<skills>
			<skill id="28022" level="1" /> <!-- Scroll: Enchant Cloak - Legendary -->
		</skills>
	</item>
	<item id="28595" name="Scroll: Enchant Ancient Cloak" type="EtcItem">
		<!-- A special scroll for enchanting ancient kingdoms' cloaks from +7 to +19. Enchant success rate +10%. The enchant value goes up by +1 when it succeeds. In case of failure, the enchant value is decreased by 1. -->
		<set name="icon" val="BranchIcon.icon.g_bm_cloak_enchant_scroll_legend" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="BLESS_ENCHT_AM_DOWN" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="EnchantScrolls" />
		<skills>
			<skill id="28023" level="1" /> <!-- Scroll: Enchant Ancient Cloak -->
		</skills>
	</item>
	<item id="28596" name="Legendary Scroll" type="EtcItem">
		<!-- Take it to the Game Assistant to bestow the Legendary status on Elmoreden/ Aden/ Elmore/ Ferios Cloak with a certain chance. -->
		<set name="icon" val="BranchIcon.icon.g_bm_cloak_legend_scroll" />
		<set name="material" val="LIQUID" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28597" name="Cloak Augmenting Stone - Ancient Kingdom" type="EtcItem">
		<!-- High-grade Life Stone for the Ancient Kingdom's Cloak. Can augment all ancient kingdom cloaks when they have been enchanted to +10, and a random effect will be added when augmented. Double-click on the item or speak to a blacksmith to augment what you need. Once augmented, it cannot be canceled, but it can be augmented again. -->
		<set name="icon" val="BranchIcon.icon.g_bm_cloak_mineral_normal" />
		<set name="material" val="WOOD" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28598" name="Cloak Augmenting Stone - Elmoreden" type="EtcItem">
		<!-- Required for augmenting Legendary Elmoreden Cloak enchanted to +15 or higher. Double-click on the item or speak to a blacksmith to augment what you need. When used, applies a random additional effect. Once augmented, it cannot be canceled, but it can be augmented again. -->
		<set name="icon" val="BranchIcon.icon.g_bm_cloak_mineral_elmoreden" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="28599" name="Cloak Augmenting Stone - Aden" type="EtcItem">
		<!-- Required for augmenting Legendary Aden Cloak enchanted to +15 or higher. Double-click on the item or speak to a blacksmith to augment what you need. When used, applies a random additional effect. Once augmented, it cannot be canceled, but it can be augmented again. -->
		<set name="icon" val="BranchIcon.icon.g_bm_cloak_mineral_aden" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
</list>
