<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="8500" toLevel="1" name="Pink Talisman - CON">
		<!-- Increases when equipped. -->
		<icon>icon.etc_talisman_event_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>CON</stat>
			</effect>
		</effects>
	</skill>
	<skill id="8501" toLevel="1" name="Pink Talisman - INT">
		<!-- Increases INT when equipped. -->
		<icon>icon.etc_talisman_event_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>INT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="8502" toLevel="1" name="Pink Talisman - WIT">
		<!-- Increases WIT when equipped. -->
		<icon>icon.etc_talisman_event_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>WIT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="8503" toLevel="1" name="Pink Talisman - MEN">
		<!-- Increases MEN when equipped. -->
		<icon>icon.etc_talisman_event_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="8504" toLevel="1" name="Pink Talisman - Stun Resistance">
		<!-- Increases Confusion Resistance when the talisman is equipped. -->
		<icon>icon.etc_talisman_event_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SHOCK>15</SHOCK>
			</effect>
		</effects>
	</skill>
	<skill id="8505" toLevel="1" name="Pink Talisman - Sleep Resistance">
		<!-- Increases Stupor Resistance when the talisman is equipped. -->
		<icon>icon.etc_talisman_event_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SLEEP>15</SLEEP>
			</effect>
		</effects>
	</skill>
	<skill id="8506" toLevel="1" name="Pink Talisman - Hold Resistance">
		<!-- Increases Hold Resistance when equipped. -->
		<icon>icon.etc_talisman_event_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<HOLD>15</HOLD>
			</effect>
		</effects>
	</skill>
	<skill id="8507" toLevel="1" name="Pink Talisman - Paralysis Resistance">
		<!-- Increases Paralysis Resistance when equipped. -->
		<icon>icon.etc_talisman_event_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<PARALYZE>15</PARALYZE>
			</effect>
		</effects>
	</skill>
	<skill id="8508" toLevel="1" name="Pink Talisman - All Stats">
		<!-- Increases all stats when equipped. -->
		<icon>icon.etc_talisman_event_i02</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="8509" toLevel="1" name="Blessed Escape Power">
		<!-- Able to perform the High Angel Circlet power every h. -->
		<icon>icon.accessory_highangel_circlet_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>200</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Escape">
				<escapeType>TOWN</escapeType>
			</effect>
		</effects>
	</skill>
	<skill id="8510" toLevel="1" name="Summon Friend">
		<!-- Summons your friend. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>OTHERS</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1000</effectPoint>
		<effectRange>-2</effectRange>
		<hitTime>10000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<conditions>
			<condition name="OpCallPc" />
			<condition name="TargetMyParty">
				<includeMe>false</includeMe>
			</condition>
			<condition name="OpEquipItem">
				<itemId>17050</itemId>
				<affectType>BOTH</affectType>
			</condition>
		</conditions>
	</skill>
	<skill id="8511" toLevel="1" name="Blessing of Victory">
		<!-- Increases Speed by 2%. -->
		<icon>BranchSys2.icon.br_worldcup_hair_i02</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="8512" toLevel="1" name="Olympic Athlete's Tenacity">
		<!-- Use to obtain a 3-day/ 7-day/ 10-day/ 30-day/ unlimited National Hero's Accessory Set. Using the skill consumes 10 Marks of Cheers, and the skill may be canceled when attacked. -->
		<icon>BranchSys2.icon.br_spirit_of_brave_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>10</itemConsumeCount>
		<itemConsumeId>17201</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="50.5549">
						<item id="17186" count="1" /> <!-- Olympic Athlete's Ring - 3-day -->
						<item id="17187" count="1" /> <!-- Olympic Athlete's Necklace - 3-day -->
						<item id="17188" count="1" /> <!-- Olympic Athlete's Earring - 3-day -->
					</item>
					<item chance="29.7381">
						<item id="17189" count="1" /> <!-- Olympic Athlete's Ring - 7-day -->
						<item id="17190" count="1" /> <!-- Olympic Athlete's Necklace - 7-day -->
						<item id="17191" count="1" /> <!-- Olympic Athlete's Earring - 7-day -->
					</item>
					<item chance="16.6667">
						<item id="17192" count="1" /> <!-- Olympic Athlete's Ring - 10-day -->
						<item id="17193" count="1" /> <!-- Olympic Athlete's Necklace - 10-day -->
						<item id="17194" count="1" /> <!-- Olympic Athlete's Earring - 10-day -->
					</item>
					<item chance="3.0303">
						<item id="17195" count="1" /> <!-- Olympic Athlete's Ring - 30-day -->
						<item id="17196" count="1" /> <!-- Olympic Athlete's Necklace - 30-day -->
						<item id="17197" count="1" /> <!-- Olympic Athlete's Earring - 30-day -->
					</item>
					<item chance="0.01">
						<item id="17198" count="1" /> <!-- Olympic Athlete's Ring -->
						<item id="17199" count="1" /> <!-- Olympic Athlete's Necklace -->
						<item id="17200" count="1" /> <!-- Olympic Athlete's Earring -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="8513" toLevel="1" name="Olympic Athlete's Spell of Blessing">
		<!-- When used, you can obtain at random a Blessed Scroll of Escape or a B~S-grade Blessed Weapon/ Armor Strengthening Scroll. Upon skill use, 10 Proofs of Cheers are consumed, and it can be cancelled when attacked. -->
		<icon>BranchSys2.icon.br_spell_of_blessing_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>10</itemConsumeCount>
		<itemConsumeId>17201</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="20.1158">
						<item id="9156" count="5" /> <!-- Blessed Scroll of Escape (Event) -->
					</item>
					<item chance="19.2014">
						<item id="17258" count="1" /> <!-- Blessed Scroll: Enchant B-grade Armor - Event -->
					</item>
					<item chance="18.287">
						<item id="17257" count="1" /> <!-- Blessed Scroll: Enchant B-grade Weapon - Event -->
					</item>
					<item chance="16.4583">
						<item id="17256" count="1" /> <!-- Blessed Scroll: Enchant A-grade Armor - Event -->
					</item>
					<item chance="13.7153">
						<item id="17255" count="1" /> <!-- Blessed Scroll: Enchant A-grade Weapon - Event -->
					</item>
					<item chance="10">
						<item id="17264" count="1" /> <!-- Blessed Scroll: Enchant S-grade Armor - Event -->
					</item>
					<item chance="2.2222">
						<item id="17263" count="1" /> <!-- Blessed Scroll: Enchant S-grade Weapon - Event -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="8514" toLevel="1" name="Olympic Athlete's Energy of Victory">
		<!-- You have a chance to obtain a Nevit's Hourglass (1-4 h.) along with a Nevit's Voice. When skills are used, 10 Mark of Cheers are consumed. Can be cancelled when your charater is attacked. -->
		<icon>BranchSys2.icon.br_obsession_of_winning_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>10</itemConsumeCount>
		<itemConsumeId>17201</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="20.9127">
						<item id="17206" count="1" /> <!-- Nevit's Hourglass (1-hour) -->
						<item id="17212" count="1" /> <!-- Nevit's Voice -->
					</item>
					<item chance="20.9127">
						<item id="17207" count="1" /> <!-- Nevit's Hourglass (1.5-hour) -->
						<item id="17212" count="1" /> <!-- Nevit's Voice -->
					</item>
					<item chance="19.2262">
						<item id="17208" count="1" /> <!-- Nevit's Hourglass (2-hour) -->
						<item id="17212" count="1" /> <!-- Nevit's Voice -->
					</item>
					<item chance="18.5516">
						<item id="17209" count="1" /> <!-- Nevit's Hourglass (2.5-hour) -->
						<item id="17212" count="1" /> <!-- Nevit's Voice -->
					</item>
					<item chance="17.5397">
						<item id="17210" count="1" /> <!-- Nevit's Hourglass (3-hour) -->
						<item id="17212" count="1" /> <!-- Nevit's Voice -->
					</item>
					<item chance="2.8571">
						<item id="17211" count="1" /> <!-- Nevit's Hourglass (4-hour) -->
						<item id="17212" count="1" /> <!-- Nevit's Voice -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="8515" toLevel="1" name="Summon Agathion Ball-trapping Gnosian">
		<!-- Releases the agathion's seal. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>false</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="SummonAgathion">
				<npcId>1576</npcId> <!-- Ball-trapping Gnosian -->
			</effect>
		</effects>
	</skill>
	<skill id="8516" toLevel="1" name="Summon Agathion Ball-trapping Orodriel">
		<!-- Releases the agathion's seal. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>false</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="SummonAgathion">
				<npcId>1577</npcId> <!-- Ball-trapping Orodriel -->
			</effect>
		</effects>
	</skill>
	<skill id="8517" toLevel="1" name="Summon Agathion Penalty Kick">
		<!-- Releases the agathion's seal. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>false</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="SummonAgathion">
				<npcId>1578</npcId> <!-- Penalty Kick -->
			</effect>
		</effects>
	</skill>
	<skill id="8518" toLevel="1" name="Message">
		<!-- Informs you of the re-supply time of the gift given by the Agathion. -->
		<icon>icon.skill5239</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>15000</reuseDelay>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="8519" toLevel="1" name="Message">
		<!-- Informs you of the re-supply time of the gift given by the Agathion. -->
		<icon>icon.skill5239</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>15000</reuseDelay>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="8520" toLevel="1" name="Message">
		<!-- Informs you of the re-supply time of the gift given by the Agathion. -->
		<icon>icon.skill5239</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>15000</reuseDelay>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="8521" toLevel="1" name="Summon Agathion Antharas">
		<!-- Summons an agathion. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="SummonAgathion">
				<npcId>16077</npcId> <!-- Antharas -->
			</effect>
		</effects>
	</skill>
	<skill id="8522" toLevel="1" name="Summon Agathion Nevit's Messenger Kanna">
		<!-- Summons an agathion. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="SummonAgathion">
				<npcId>16078</npcId> <!-- Nevit's Messenger Kanna -->
			</effect>
		</effects>
	</skill>
	<skill id="8523" toLevel="1" name="Summon Agathion Guardian of Dawn Kallesin">
		<!-- Releases the agathion's seal. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="SummonAgathion">
				<npcId>16079</npcId> <!-- Guardian of Dawn Kallesin -->
			</effect>
		</effects>
	</skill>
	<skill id="8524" toLevel="1" name="Hero's Holy Attack">
		<!-- Increases Holy P. Atk. by 250. -->
		<icon>icon.weapon_the_sword_of_hero_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="AttackAttribute">
				<amount>250</amount>
				<attribute>HOLY</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="8525" toLevel="1" name="Hero's Holy Attack">
		<!-- Increases Holy P. Atk. by 250. -->
		<icon>icon.weapon_the_staff_of_hero_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="AttackAttribute">
				<amount>250</amount>
				<attribute>HOLY</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="8526" toLevel="1" name="Shiny Bracelet">
		<!-- Unlocks 3 talisman slots. -->
		<icon>icon.accessory_shiny_bracelet</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>52</magicLevel>
		<effects>
			<effect name="TalismanSlot">
				<slots>3</slots>
			</effect>
		</effects>
	</skill>
	<skill id="8527" toLevel="1" name="Summon Agathion Magmeld Fairy">
		<!-- Summons an agathion. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="SummonAgathion">
				<npcId>16080</npcId> <!-- Magmeld Fairy -->
			</effect>
		</effects>
	</skill>
	<skill id="8528" toLevel="1" name="Summon Agathion">
		<!-- Summons an agathion. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>75</magicLevel>
	</skill>
	<skill id="8529" toLevel="1" name="Ring of Insolence">
		<!-- Max MP +15, Infection Resistance +10. -->
		<icon>icon.ring_of_oman</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>15</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceTrait">
				<POISON>10</POISON>
			</effect>
		</effects>
	</skill>
	<skill id="8530" toLevel="1" name="Ring of Insolence">
		<!-- Max MP +15, Infection Resistance +10, Infection Atk. Rate +10. -->
		<icon>icon.ring_of_oman</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>15</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceTrait">
				<POISON>10</POISON>
			</effect>
			<effect name="AttackTrait">
				<POISON>10</POISON>
			</effect>
		</effects>
	</skill>
	<skill id="8531" toLevel="1" name="Ring of Insolence">
		<!-- Max MP +15, Infection Resistance +10, Infection Atk. Rate +10, Obstruction Resistance +10. -->
		<icon>icon.ring_of_oman</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>15</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceTrait">
				<POISON>10</POISON>
				<HOLD>10</HOLD>
			</effect>
			<effect name="AttackTrait">
				<POISON>10</POISON>
			</effect>
		</effects>
	</skill>
	<skill id="8532" toLevel="1" name="Ring of Insolence">
		<!-- Max MP +15, Infection Resistance +10, Infection Atk. Rate +10, Obstruction Resistance +10, Obstruction Atk. Rate +10. -->
		<icon>icon.ring_of_oman</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>15</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceTrait">
				<POISON>10</POISON>
				<HOLD>10</HOLD>
			</effect>
			<effect name="AttackTrait">
				<POISON>10</POISON>
				<HOLD>10</HOLD>
			</effect>
		</effects>
	</skill>
	<skill id="8533" toLevel="1" name="Ring of Insolence">
		<!-- Max MP +15, Infection Resistance +10, Infection Atk. Rate +10, Obstruction Resistance +10, Obstruction Atk. Rate +10. Also, increases P. Accuracy. -->
		<icon>icon.ring_of_oman</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>15</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceTrait">
				<POISON>10</POISON>
				<HOLD>10</HOLD>
			</effect>
			<effect name="AttackTrait">
				<POISON>10</POISON>
				<HOLD>10</HOLD>
			</effect>
			<effect name="Accuracy">
				<amount>1</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="8534" toLevel="1" name="Ring of Insolence">
		<!-- Max MP +15, Infection Resistance +10, Infection Atk. Rate +10, Obstruction Resistance +10, Obstruction Atk. Rate +10. Also, increases P. Accuracy and Atk. Spd. -->
		<icon>icon.ring_of_oman</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>15</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceTrait">
				<POISON>10</POISON>
				<HOLD>10</HOLD>
			</effect>
			<effect name="AttackTrait">
				<POISON>10</POISON>
				<HOLD>10</HOLD>
			</effect>
			<effect name="Accuracy">
				<amount>1</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>10</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="8535" toLevel="1" name="Ring of Insolence">
		<!-- Max MP +15, Infection Resistance +10, Infection Atk. Rate +10, Obstruction Resistance +10, Obstruction Atk. Rate +10. Also, increases P. Accuracy, Atk. Spd and Casting Spd. -->
		<icon>icon.ring_of_oman</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>15</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceTrait">
				<POISON>10</POISON>
				<HOLD>10</HOLD>
			</effect>
			<effect name="AttackTrait">
				<POISON>10</POISON>
				<HOLD>10</HOLD>
			</effect>
			<effect name="Accuracy">
				<amount>1</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>10</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>10</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="8536" toLevel="1" name="Ring of Insolence">
		<!-- Max MP +15, Infection Resistance +10, Infection Atk. Rate +10, Obstruction Resistance +10, Obstruction Atk. Rate +10. Also, increases P. Accuracy, Atk. Spd, Casting Spd. and Critical Damage for basic attacks. -->
		<icon>icon.ring_of_oman</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>15</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceTrait">
				<POISON>10</POISON>
				<HOLD>10</HOLD>
			</effect>
			<effect name="AttackTrait">
				<POISON>10</POISON>
				<HOLD>10</HOLD>
			</effect>
			<effect name="Accuracy">
				<amount>1</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>10</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>10</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>59</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="8537" toLevel="1" name="T-shirt of Insolence">
		<!-- Max HP +246. -->
		<icon>icon.tshirt_of_oman</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="MaxHp">
				<amount>246</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="8538" toLevel="1" name="Vengeance">
		<!-- Nearby monsters' aggression +7987. For 30 sec., P. Def. +5400, M. Def. +4500, Buff Cancel Resistance +50. Impossible to move while the effect is active. Requires a shield. -->
		<icon>icon.skill0368</icon>
		<operateType>A3</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>PD_UP_SPECIAL</abnormalType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-7985</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>77</magicLevel>
		<mpConsume>35</mpConsume>
		<reuseDelay>900000</reuseDelay>
		<conditions>
			<condition name="EquipShield" />
		</conditions>
		<effects>
			<effect name="TargetMeProbability">
				<chance>40</chance>
			</effect>
			<effect name="PhysicalDefence">
				<amount>5400</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>4050</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="BlockMove" />
			<effect name="ResistDispelByCategory">
				<amount>-50</amount>
				<slot>BUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="8539" toLevel="1" name="Phoenix Spirit">
		<!-- Share Phoenix's spirit and yours. There is a chance that the Spirit of the Phoenix will expand when being attacked. Additional effects appear as it expands. Use requirements are complete through the ring's power. -->
		<icon>icon.skill0784</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>SEED_OF_KNIGHT</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>138</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>30</mpConsume>
		<mpInitialConsume>7</mpInitialConsume>
		<reuseDelay>15000</reuseDelay>
		<effects>
			<effect name="PhysicalDefence">
				<amount>200</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="TriggerSkillByDamageReceived">
				<attackerType>Creature</attackerType>
				<chance>20</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<skillId>5562</skillId> <!-- Phoenix Spirit -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="8540" toLevel="1" name="Shield of Faith">
		<!-- For 15 sec., party members' P. Def. +3600, M. Def. +2700. For the duration, absorbs 90% of any damage received by a party member. -->
		<icon>icon.skill0528</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>TRANSFER_DAMAGE</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>673</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>79</magicLevel>
		<mpConsume>43</mpConsume>
		<reuseDelay>900000</reuseDelay>
		<conditions>
			<condition name="OpNotAffectedBySkill">
				<skillId>30874</skillId> <!-- Limit of Sigel -->
			</condition>
			<condition name="OpNotAffectedBySkill">
				<skillId>10244</skillId> <!-- Two-handed Stance -->
			</condition>
			<condition name="OpNotAffectedBySkill">
				<skillId>30955</skillId> <!-- Mocking Resilience (Restraint) -->
			</condition>
			<condition name="OpNotAffectedBySkill">
				<skillId>30956</skillId> <!-- Mocking Resilience (Fury) -->
			</condition>
		</conditions>
		<effects>
			<effect name="TransferDamageToPlayer">
				<amount>90</amount>
			</effect>
			<effect name="PhysicalDefence">
				<amount>3600</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>2700</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="8541" toLevel="1" name="Seed of Revenge">
		<!-- One sows a seed of wrath himself. There is a chance that the Seed of Wrath will grow when being attacked. P. Atk. increases with growth. -->
		<icon>icon.skill0761</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>SEED_OF_KNIGHT</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>679</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>30</mpConsume>
		<mpInitialConsume>7</mpInitialConsume>
		<reuseDelay>15000</reuseDelay>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<attackerType>Creature</attackerType>
				<chance>8</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<skillId>5561</skillId> <!-- Seed of Revenge -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="PhysicalAttack">
				<amount>100</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="8542" toLevel="1" name="Touch of Eva">
		<!-- Party members' HP +50%. For 1 min., Buff Cancel Resistance +100%, Debuff Resistance +30%, Healing Power +30%. Recovers 50 HP per sec. The requirements are lowered through the ring's power. -->
		<icon>icon.skill0787</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>TOUCH_OF_LIFE</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<effectPoint>835</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1800</hitTime>
		<hpConsume>1253</hpConsume>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<reuseDelay>150000</reuseDelay>
		<effects>
			<effect name="HealOverTime">
				<power>50</power>
				<ticks>5</ticks>
			</effect>
			<effect name="HealPercent">
				<power>50</power>
			</effect>
			<effect name="HealEffect">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-100</amount>
				<slot>BUFF</slot>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-30</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="8543" toLevel="1" name="Pain of Shillien">
		<!-- Shillien's pain becomes your own. Shillien's suffering wracks your body, increasing when being hit. Additional effects appear with each increase. -->
		<icon>icon.skill0788</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>SEED_OF_KNIGHT</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>138</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>30</mpConsume>
		<mpInitialConsume>7</mpInitialConsume>
		<reuseDelay>15000</reuseDelay>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<attackerType>Creature</attackerType>
				<chance>20</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<skillId>5564</skillId> <!-- Pain of Shillien -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="CriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="8544" toLevel="1" name="Prophecy of Fire">
		<!-- For 5 min., a party member's Max MP +20%, HP Recovery Rate +20%, M. Skill Critical Rate +2%, Critical Damage for basic attacks +20%, P. Atk. +10%, P. Def. +20%, Atk. Spd. +20%, M. Atk. +20%, M. Def. +20%, Casting Spd. +20%, Debuff Resistance +10%, Speed -20%. Consumes 10 Spirit Ore. -->
		<icon>icon.skill1356</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>669</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>58</mpConsume>
		<mpInitialConsume>14</mpInitialConsume>
		<reuseDelay>4000</reuseDelay>
		<conditions>
			<condition name="TargetMyParty">
				<includeMe>true</includeMe>
			</condition>
		</conditions>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>BUFF_SPECIAL_ATTACK;BUFF_SPECIAL_CRITICAL;BUFF_SPECIAL_CONDITION;BUFF_SPECIAL_MOVE;BUFF_SPECIAL_CLASS</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>BUFF_SPECIAL_ATTACK;BUFF_SPECIAL_CRITICAL;BUFF_SPECIAL_CONDITION;BUFF_SPECIAL_MOVE;BUFF_SPECIAL_CLASS</slot>
			</effect>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Accuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-10</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>2</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="8545" toLevel="1" name="Turn to Stone">
		<!-- Petrifies oneself for 8 sec. to avoid incurring damage. -->
		<icon>icon.skill1540</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>8</abnormalTime>
		<abnormalType>TURN_STONE</abnormalType>
		<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>343</effectPoint>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="BuffBlock" />
			<effect name="DebuffBlock" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<PARALYZE>100</PARALYZE>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
				<AIRBIND>100</AIRBIND>
				<TURN_STONE>100</TURN_STONE>
			</effect>
			<effect name="HpRegen">
				<amount>-100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="8546" toLevel="1" name="Arcane Wisdom">
		<!-- Maximizes spells' efficiency. MP Consumption -30%, Casting Spd. -10%. Consumes 50 HP per sec. -->
		<icon>icon.skill0336</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>36</mpConsume>
		<effects>
			<effect name="DamOverTime">
				<power>50</power>
				<ticks>5</ticks>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-30</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="8547" toLevel="1" name="Champion Song">
		<!-- For 2 min., all party members' P. Skill/ Song/ Dance MP Consumption -20% and P. Skill/ Song/ Dance Cooldown -10%. Additionally increases MP Consumption for songs and dances while the previous song/ dance effects are active. -->
		<icon>icon.skill0364</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>SONG_OF_CHAMPION</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>669</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicMpCost">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="8548" toLevel="1" name="Song of Purification">
		<!-- With an 80% chance, removes debuffs from a party member. For 2 min., Debuff Resistance +30%, Healing Power +30%. -->
		<icon>icon.skill0914</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>SONG_OF_PURIFICATION</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>687</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>240000</reuseDelay>
		<effects>
			<effect name="DispelByCategory">
				<slot>DEBUFF</slot>
				<rate>80</rate>
				<max>3</max>
			</effect>
			<effect name="HealEffect">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-30</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="8549" toLevel="1" name="Dance of Berserker">
		<!-- Decreases a party member's P./ M. Def. and P. Evasion, and increases their P./ M. Atk., Atk. Spd., Casting Spd. and Speed for 2 min. -->
		<icon>icon.skill0915</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>DANCE_OF_BERSERKER</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>687</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>240000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalAttack">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>16</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>8</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-16</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="8550" toLevel="1" name="Dance of Medusa">
		<!-- Dance to summon the illusion of Medusa that petrifies nearby enemies for 30 sec. Requires a dual sword. Inflicted status: Petrification. -->
		<icon>icon.skill0367</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>TURN_STONE</abnormalType>
		<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
		<activateRate>40</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>EARTH</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>-666</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>10</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>77</magicLevel>
		<mpConsume>53</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<trait>TURN_STONE</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="BuffBlock" />
			<effect name="DebuffBlock" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<PARALYZE>100</PARALYZE>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
				<AIRBIND>100</AIRBIND>
				<TURN_STONE>100</TURN_STONE>
			</effect>
			<effect name="HpRegen">
				<amount>-100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceTrait">
				<TURN_STONE>100</TURN_STONE>
			</effect>
		</effects>
	</skill>
	<skill id="8551" toLevel="1" name="Chant of Victory">
		<!-- With the help of the Great Spirit, recovers 20% HP to all party members. For 5 min., Max HP +20%, M. Skill Critical Rate +2%, Critical Damage for basic attacks +20%, P. Atk. +10%, P. Def. +20%, Atk. Spd. +20%, M. Atk. +20%, M. Def. +20%, Casting Spd. +20%, Debuff Resistance +10%, P. Accuracy +4, Speed -20%. Consumes 40 Spirit Ore. -->
		<icon>icon.skill1363</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>669</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>227</mpConsume>
		<mpInitialConsume>57</mpInitialConsume>
		<reuseDelay>300000</reuseDelay>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>BUFF_SPECIAL_ATTACK;BUFF_SPECIAL_CRITICAL;BUFF_SPECIAL_CONDITION;BUFF_SPECIAL_MOVE;BUFF_SPECIAL_CLASS</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>BUFF_SPECIAL_ATTACK;BUFF_SPECIAL_CRITICAL;BUFF_SPECIAL_CONDITION;BUFF_SPECIAL_MOVE;BUFF_SPECIAL_CLASS</slot>
			</effect>
			<effect name="MaxHp">
				<amount>20</amount>
				<mode>PER</mode>
				<heal>true</heal>
			</effect>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Accuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-10</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>2</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="8552" toLevel="1" name="Onslaught of Pa'agrio">
		<!-- Attacks and burns the enemy with 4563 power. For 15 sec., the enemy loses 92 HP per sec. Requires a blunt weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0949</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>9</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>DOT_ATTR</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>50</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>-346</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>35</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<trait>SHOCK</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>4563</power>
				<overHit>true</overHit>
			</effect>
			<effect name="DamOverTime">
				<power>92</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="8553" toLevel="1" name="Arcane Power">
		<!-- Maximizes spells' efficiency. M. Atk. +30%, MP Consumption +10%. Consumes 50 HP per sec. -->
		<icon>icon.skill0337</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>36</mpConsume>
		<effects>
			<effect name="DamOverTime">
				<power>50</power>
				<ticks>5</ticks>
			</effect>
			<effect name="MagicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="8554" toLevel="1" name="Lethal Blow">
		<!-- Attacks the target's vital points with 5773 power. Requires a dagger. Half-kill. Over-hit. -->
		<icon>icon.skill0344</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<effectPoint>-337</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1800</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<mpConsume>77</mpConsume>
		<reuseDelay>4000</reuseDelay>
		<trait>DEATH</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="FatalBlow">
				<power>5773</power>
				<criticalChance>20</criticalChance>
				<chanceBoost>300</chanceBoost>
				<overHit>true</overHit>
			</effect>
			<effect name="Lethal">
				<fullLethal>0</fullLethal>
				<halfLethal>15</halfLethal>
			</effect>
		</effects>
	</skill>
	<skill id="8555" toLevel="1" name="Throw Dagger">
		<!-- Attacks the enemy by throwing a dagger with 3488 power. For 10 sec., Speed -80%. Requires a dagger. Inflicted status: Debilitation. -->
		<icon>icon.skill0991</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>300</castRange>
		<effectPoint>-345</effectPoint>
		<effectRange>450</effectRange>
		<hitTime>1080</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>10</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>82</magicLevel>
		<mpConsume>82</mpConsume>
		<reuseDelay>45000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>3488</power>
				<criticalChance>15</criticalChance>
			</effect>
			<effect name="Speed">
				<amount>-80</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="8556" toLevel="1" name="Exciting Adventure">
		<!-- Grants a feeling of the extreme excitement in a melee. For 30 sec., Speed +20, P. Evasion +15, Vital Point Attack Rate + 30%, P. Skill Evasion +40%, Buff Cancel Resistance +90. -->
		<icon>icon.skill0768</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>AVOID_UP_SPECIAL</abnormalType>
		<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>679</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>36</mpConsume>
		<reuseDelay>900000</reuseDelay>
		<effects>
			<effect name="SkillEvasion">
				<magicType>0</magicType>
				<amount>40</amount>
			</effect>
			<effect name="Speed">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>15</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="FatalBlowRate">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-90</amount>
				<slot>BUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="8557" toLevel="1" name="Wind Riding">
		<!-- Storms the battleground riding the wind. For 30 sec., Speed +50, P. Evasion +20, Vital Point Attack Rate +20%, P. Skill Evasion +75%, Buff Cancel Resistance +80. -->
		<icon>icon.skill0769</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>AVOID_UP_SPECIAL</abnormalType>
		<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>679</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>36</mpConsume>
		<reuseDelay>900000</reuseDelay>
		<effects>
			<effect name="SkillEvasion">
				<magicType>0</magicType>
				<amount>75</amount>
			</effect>
			<effect name="Speed">
				<amount>50</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="FatalBlowRate">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-80</amount>
				<slot>BUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="8558" toLevel="1" name="Ghost Walking">
		<!-- Infiltrates the battleground like a ghost. For 30 sec., Speed +33, P. Evasion +15, Vital Point Attack Rate +40%, P. Skill Evasion +60%, Buff Cancel Resistance +90. -->
		<icon>icon.skill0770</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>AVOID_UP_SPECIAL</abnormalType>
		<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>679</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>36</mpConsume>
		<reuseDelay>900000</reuseDelay>
		<effects>
			<effect name="SkillEvasion">
				<magicType>0</magicType>
				<amount>60</amount>
			</effect>
			<effect name="Speed">
				<amount>33</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>15</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="FatalBlowRate">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-90</amount>
				<slot>BUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="8559" toLevel="1" name="Lethal Shot">
		<!-- Shoots a deadly arrow. Over-hit. Half-kill. Critical. Requires a bow. Power 7698. -->
		<icon>icon.skill0343</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>-897</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>4000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<mpConsume>153</mpConsume>
		<reuseDelay>8000</reuseDelay>
		<trait>DEATH</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BOW</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>7698</power>
				<overHit>true</overHit>
				<criticalChance>15</criticalChance>
			</effect>
			<effect name="Lethal">
				<halfLethal>10</halfLethal>
			</effect>
		</effects>
	</skill>
	<skill id="8560" toLevel="1" name="Flame Hawk">
		<!-- Shoots an arrow filled with the energy of the phoenix to attack the enemies with 6084 power. For 10 sec., deals additional 300 damage per sec. Requires a bow. Critical. Over-hit. -->
		<icon>icon.skill0771</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<castRange>900</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-686</effectPoint>
		<effectRange>1400</effectRange>
		<fanRange>0;0;900;40</fanRange>
		<hitTime>3500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>164</mpConsume>
		<reuseDelay>75000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BOW</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>8049</power>
				<overHit>true</overHit>
				<criticalChance>15</criticalChance>
			</effect>
			<effect name="CallSkill">
				<skillId>23298</skillId> <!-- Flame Hawk -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="8561" toLevel="1" name="Arrow Rain">
		<!-- Makes arrows rain down from the sky, dealing 4563 damage. Additionally, deals 300 Wind damage per sec. for 10 sec. Requires a bow. Critical. Over-hit. -->
		<icon>icon.skill0772</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>600</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-686</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>4000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>164</mpConsume>
		<reuseDelay>75000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BOW</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>7043</power>
				<overHit>true</overHit>
				<criticalChance>15</criticalChance>
			</effect>
			<effect name="CallSkill">
				<skillId>23299</skillId> <!-- Arrow Rain -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="8562" toLevel="1" name="Ghost Piercing">
		<!-- Shoots ghost arrows to attack the enemies with 6388 power. Requires a bow. Critical. Over-hit. -->
		<icon>icon.skill0773</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SQUARE</affectScope>
		<castRange>900</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-686</effectPoint>
		<effectRange>1400</effectRange>
		<fanRange>0;0;900;100</fanRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>164</mpConsume>
		<reuseDelay>75000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BOW</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>8452</power>
				<overHit>true</overHit>
				<criticalChance>15</criticalChance>
			</effect>
			<effect name="CallSkill">
				<skillId>23300</skillId> <!-- Ghost Piercing -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="8563" toLevel="1" name="Death Sting">
		<!-- Shoots an arrow to kill. Attacks the enemy with 24306 Power added to P. Atk. Over-hit possible. Critical hit possible. Requires a bow/ crossbow to be equipped. -->
		<icon>icon.skill0990</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1387</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>3500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>165</mpConsume>
		<reuseDelay>12000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>24306</power>
				<overHit>true</overHit>
				<criticalChance>30</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="8564" toLevel="1" name="Rush Impact">
		<!-- Charges forward to attack the enemies in front with 4040 power and inflicts Stun for 9 sec. The power of the ring made it easier to use. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0793</icon>
		<operateType>DA2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>60</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>FAN</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>600</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-679</effectPoint>
		<effectRange>800</effectRange>
		<fanRange>0;0;600;60</fanRange>
		<hitTime>800</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>66</mpConsume>
		<mpInitialConsume>17</mpInitialConsume>
		<nextAction>ATTACK</nextAction>
		<trait>SHOCK</trait>
		<conditions>
			<condition name="OpCheckCastRange">
				<distance>200</distance>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>4040</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="8565" toLevel="1" name="Dread Pool">
		<!-- Fear is spreading around the area. Nearby enemies' Speed -33%. Inflicts Fear and causes them to flee for 8 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0774</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>8</abnormalTime>
		<abnormalType>TURN_FLEE</abnormalType>
		<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
		<activateRate>70</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>-655</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>10</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>87</mpConsume>
		<reuseDelay>75000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="BlockControl" />
			<effect name="Fear">
			</effect>
			<effect name="Speed">
				<amount>-33</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="8566" toLevel="1" name="Earthquake">
		<!-- Attacks nearby enemies with 4848 power, cancelling their targets. Requires a spear. Ignores Shield Defense. Critical. Over-hit. -->
		<icon>icon.skill0347</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>6-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-679</effectPoint>
		<hitTime>1800</hitTime>
		<hpConsume>340</hpConsume>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>78</mpConsume>
		<reuseDelay>8000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="TargetCancel">
				<chance>60</chance>
			</effect>
			<effect name="PhysicalDamage">
				<criticalChance>20</criticalChance>
				<overHit>true</overHit>
				<power>4848</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
			</effect>
		</effects>
	</skill>
	<skill id="8567" toLevel="1" name="Maximum Force Focus">
		<!-- Momentarily increases Momentum to its maximum level. -->
		<icon>icon.skill0918</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>150</effectPoint>
		<hitTime>900</hitTime>
		<hpConsume>80</hpConsume>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>20</mpConsume>
		<reuseDelay>75000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUALFIST</item>
				</weaponType>
			</condition>
			<condition name="OpEnergyMax">
				<amount>8</amount>
			</condition>
		</conditions>
		<effects>
			<effect name="FocusMaxMomentum" />
		</effects>
	</skill>
	<skill id="8568" toLevel="1" name="Maximum Sonic Focus">
		<!-- Momentarily increases Momentum to its maximum level. -->
		<icon>icon.skill0919</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>150</effectPoint>
		<hitTime>900</hitTime>
		<hpConsume>80</hpConsume>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>20</mpConsume>
		<reuseDelay>75000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
			<condition name="OpEnergyMax">
				<amount>8</amount>
			</condition>
		</conditions>
		<effects>
			<effect name="FocusMaxMomentum" />
		</effects>
	</skill>
	<skill id="8569" toLevel="1" name="Sonic Rage">
		<!-- Attacks the enemy with a devastating energy burst. Requires dual swords. Consumes Momentum up to Lv. 7. Critical. Over-hit. -->
		<icon>icon.skill0345</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>-340</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1500</hitTime>
		<hpConsume>50</hpConsume>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>5</mpConsume>
		<nextAction>ATTACK</nextAction>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>1</power>
				<overHit>true</overHit>
				<criticalChance>10</criticalChance>
			</effect>
		</effects>
		<selfEffects>
			<effect name="FocusMomentum">
				<maxCharges>7</maxCharges>
			</effect>
		</selfEffects>
	</skill>
	<skill id="8570" toLevel="1" name="Raging Force">
		<!-- Attacks the enemy with a devastating wind energy burst. Requires a fist weapon. Consumes Momentum up to Lv. 7. Critical. Over-hit. -->
		<icon>icon.skill0346</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>-340</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1500</hitTime>
		<hpConsume>50</hpConsume>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>5</mpConsume>
		<nextAction>ATTACK</nextAction>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUALFIST</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>1</power>
				<overHit>true</overHit>
				<criticalChance>10</criticalChance>
			</effect>
		</effects>
		<selfEffects>
			<effect name="FocusMomentum">
				<maxCharges>7</maxCharges>
			</effect>
		</selfEffects>
	</skill>
	<skill id="8571" toLevel="1" name="Demolition Impact">
		<!-- Unleashes a destructive shockwave at the enemies in the front with 6084 power. Requires a two-handed sword or a two-handed blunt weapon. Critical. Over-hit. -->
		<icon>icon.skill0777</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>500</affectRange>
		<affectScope>FAN</affectScope>
		<castRange>40</castRange>
		<effectPoint>-692</effectPoint>
		<effectRange>200</effectRange>
		<fanRange>0;0;500;60</fanRange>
		<hitTime>1200</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>164</mpConsume>
		<reuseDelay>75000</reuseDelay>
		<conditions>
			<condition name="Op2hWeapon">
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>6084</power>
				<overHit>true</overHit>
				<criticalChance>15</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="8572" toLevel="1" name="Armor Crush">
		<!-- Deals physical damage to the target. Power 3295. Inflicts Stun for 9 sec., P. Def. -30%, M. Def. -30%. Requires a sword, a blunt weapon, a two-handed sword or a two-handed blunt weapon. Over-hit. Critical. Ignores Shield Defense. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0362</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>40</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>100</coolTime>
		<effectPoint>-507</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1900</hitTime>
		<hpConsume>338</hpConsume>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>10</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>77</magicLevel>
		<mpConsume>35</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>4000</reuseDelay>
		<trait>SHOCK</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BLUNT</item>
					<item>SWORD</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="PhysicalDamage">
				<criticalChance>20</criticalChance>
				<overHit>true</overHit>
				<power>3295</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
			</effect>
			<effect name="MagicalDefence">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="8573" toLevel="1" name="Soul Rage">
		<!-- Deals damage to opponents collecting Souls in the process. Available up to Lv. 40. Critical. Over-hit. -->
		<icon>icon.skill0939</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>-340</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1500</hitTime>
		<hpConsume>25</hpConsume>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>5</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<criticalChance>10</criticalChance>
				<overHit>true</overHit>
			</effect>
		</effects>
		<selfEffects>
			<effect name="FocusSouls">
				<charge>1</charge>
			</effect>
		</selfEffects>
	</skill>
	<skill id="8574" toLevel="1" name="Enuma Elish">
		<!-- Attacks enemies in the front using the Sword of Creation with 6468 power. Consumes up to 5 souls to increase damage. Over-hit. -->
		<icon>icon.skill0526</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>FAN</affectScope>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>-343</effectPoint>
		<effectRange>400</effectRange>
		<fanRange>0;0;400;90</fanRange>
		<hitTime>1080</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>80</mpConsume>
		<reuseDelay>75000</reuseDelay>
		<soulMaxConsumeCount>5</soulMaxConsumeCount>
		<effects>
			<effect name="PhysicalSoulDamage">
				<power>6468</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="8575" toLevel="1" name="Soul Vortex">
		<!-- Stirs up a vortex that inflicts 112 non-attribute magic damage. For 30 sec., the enemy's Speed -20%, Atk. Spd. -30%, Casting Spd. -30%. Consumes 12 MP per sec. Over-hit. Inflicted status: Debilitation. -->
		<icon>icon.skill1512</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>MULTI_DEBUFF_SOUL</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>900</castRange>
		<effectPoint>-999</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>10</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>84</mpConsume>
		<mpInitialConsume>21</mpInitialConsume>
		<reuseDelay>15000</reuseDelay>
		<soulMaxConsumeCount>5</soulMaxConsumeCount>
		<effects>
			<effect name="MagicalSoulDamage">
				<power>112</power>
			</effect>
			<effect name="ManaDamOverTime">
				<power>-12</power>
				<ticks>5</ticks>
			</effect>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="8576" toLevel="1" name="Soul Vortex Extinction">
		<!-- Detonates a Soul Vortex to inflict non-attribute damage on the enemy with 195 power. Consumes up to 5 souls to increase power. -->
		<icon>icon.skill1513</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>-1009</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>79</magicLevel>
		<mpConsume>86</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>15000</reuseDelay>
		<soulMaxConsumeCount>5</soulMaxConsumeCount>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>MULTI_DEBUFF_SOUL</type>
				<level>1</level>
				<hasAbnormal>true</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="DispelBySlot">
				<dispel>MULTI_DEBUFF_SOUL,9</dispel>
			</effect>
			<effect name="MagicalSoulDamage">
				<power>195</power>
			</effect>
		</effects>
	</skill>
	<skill id="8577" toLevel="1" name="Wild Shot">
		<!-- Shoots fire bolts with 6084 power. Consumes up to 5 souls to increase power. Requires a crossbow. Critical. Over-hit. -->
		<icon>icon.skill0790</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>FAN</affectScope>
		<castRange>900</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-692</effectPoint>
		<effectRange>1400</effectRange>
		<fanRange>0;0;900;40</fanRange>
		<hitTime>3500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>123</mpConsume>
		<reuseDelay>75000</reuseDelay>
		<soulMaxConsumeCount>5</soulMaxConsumeCount>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalSoulDamage">
				<power>6468</power>
				<overHit>true</overHit>
				<criticalChance>15</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="8578" toLevel="1" name="Multishot">
		<!-- Attacks multiple enemies with 16,667 power. Requires a bow or a crossbow. Critical. Over-hit. -->
		<icon>icon.skill0987</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>8-0</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>FAN</affectScope>
		<castRange>900</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-686</effectPoint>
		<effectRange>1400</effectRange>
		<fanRange>0;0;900;60</fanRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>83</mpConsume>
		<reuseDelay>12000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>16667</power>
				<overHit>true</overHit>
				<criticalChance>15</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="8579" toLevel="1" name="Fire Vortex">
		<!-- Creates a fire vortex that deals 140 Fire damage in addition to M. Atk. For 30 sec., Speed -10%, Atk. Spd. -30%, Casting Spd. -10%, Fire Resistance -20. Consumes 12 MP per sec. Over-hit. Inflicted status: Debilitation. -->
		<icon>icon.skill1339</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>MULTI_DEBUFF_FIRE</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>900</castRange>
		<effectPoint>-999</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>6000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>10</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>77</magicLevel>
		<mpConsume>84</mpConsume>
		<mpInitialConsume>21</mpInitialConsume>
		<reuseDelay>15000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>140</power>
				<overHit>true</overHit>
			</effect>
			<effect name="ManaDamOverTime">
				<power>12</power>
				<ticks>5</ticks>
			</effect>
			<effect name="Speed">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>-20</amount>
				<attribute>FIRE</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="8580" toLevel="1" name="Fire Vortex Buster">
		<!-- Summons a fire hurricane to attack the target with 195 power. -->
		<icon>icon.skill1451</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<effectPoint>-1009</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>79</magicLevel>
		<mpConsume>86</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>15000</reuseDelay>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>MULTI_DEBUFF_FIRE</type>
				<level>1</level>
				<hasAbnormal>true</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="MagicalDamage">
				<power>195</power>
			</effect>
			<effect name="DispelBySlot">
				<dispel>MULTI_DEBUFF_FIRE,9</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="8581" toLevel="1" name="Meteor">
		<!-- Drops a meteor that deals heavy damage to the enemies in the effect area. Inflicts Fire damage. Power 117. -->
		<icon>icon.skill1467</icon>
		<operateType>CA1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>600</castRange>
		<channelingStart>1</channelingStart>
		<channelingTickInterval>2</channelingTickInterval>
		<effectPoint>-687</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>11000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>58</mpConsume>
		<mpInitialConsume>14</mpInitialConsume>
		<mpPerChanneling>72</mpPerChanneling>
		<reuseDelay>900000</reuseDelay>
		<channelingEffects>
			<effect name="MagicalDamage">
				<power>117</power>
			</effect>
		</channelingEffects>
	</skill>
	<skill id="8582" toLevel="1" name="Dark Vortex">
		<!-- Creates a vortex of darkness that deals 139 Dark damage in addition to M. Atk. Absorbs 25% of inflicted damage as HP. For 30 sec., P. Accuracy -6, Dark Resistance -30. Consumes 12 MP per sec. Inflicted status: Debilitation. -->
		<icon>icon.skill1343</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>MULTI_DEBUFF_UNHOLY</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>900</castRange>
		<effectPoint>-993</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>6000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>10</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<mpConsume>84</mpConsume>
		<mpInitialConsume>21</mpInitialConsume>
		<reuseDelay>15000</reuseDelay>
		<effects>
			<effect name="HpDrain">
				<power>139</power>
				<percentage>25</percentage>
			</effect>
			<effect name="ManaDamOverTime">
				<power>12</power>
				<ticks>5</ticks>
			</effect>
			<effect name="DefenceAttribute">
				<amount>-30</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="8583" toLevel="1" name="Day of Doom">
		<!-- Creates a seal that casts a powerful curse that decreases all the abilities of nearby enemies. The seal's effect disappears upon leaving the area. Consumes 1 Magic Symbol. -->
		<icon>icon.skill1422</icon>
		<operateType>A1</operateType>
		<targetType>GROUND</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<effectRange>1000</effectRange>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<mpConsume>59</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>1800000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpExistNpc">
				<npcIds>
					<item>13018</item>
					<item>13019</item>
					<item>13020</item>
					<item>13021</item>
					<item>13022</item>
					<item>13023</item>
					<item>13024</item>
				</npcIds>
				<range>200</range>
				<isAround>false</isAround>
			</condition>
		</conditions>
		<effects>
			<effect name="DispelBySlotMyself">
				<dispel>MAGICAL_STANCE</dispel>
			</effect>
			<effect name="SummonNpc">
				<npcId>13028</npcId>
				<npcCount>1</npcCount>
			</effect>
		</effects>
	</skill>
	<skill id="8584" toLevel="1" name="Ice Vortex">
		<!-- Creates a water vortex that deals 140 Water damage in addition to M. Atk. For 30 sec., Speed -30%, Atk. Spd. -10%, Casting Spd. -10%, Water Resistance -20. Consumes 12 MP per sec. Over-hit. Inflicted status: Debilitation. -->
		<icon>icon.skill1340</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>MULTI_DEBUFF_WATER</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>900</castRange>
		<effectPoint>-999</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>6000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>10</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>77</magicLevel>
		<mpConsume>84</mpConsume>
		<mpInitialConsume>21</mpInitialConsume>
		<reuseDelay>15000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>140</power>
				<overHit>true</overHit>
			</effect>
			<effect name="ManaDamOverTime">
				<power>12</power>
				<ticks>5</ticks>
			</effect>
			<effect name="Speed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>-20</amount>
				<attribute>WATER</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="8585" toLevel="1" name="Ice Vortex Crusher">
		<!-- Summons an ice hurricane to inflict water damage with 195 power. -->
		<icon>icon.skill1453</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<effectPoint>-1009</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>79</magicLevel>
		<mpConsume>86</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>15000</reuseDelay>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>MULTI_DEBUFF_WATER</type>
				<level>1</level>
				<hasAbnormal>true</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="MagicalDamage">
				<power>195</power>
			</effect>
			<effect name="DispelBySlot">
				<dispel>MULTI_DEBUFF_WATER,9</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="8586" toLevel="1" name="Starfall">
		<!-- Drops a meteor that deals heavy damage to the enemies in the effect area. Power 117. -->
		<icon>icon.skill1468</icon>
		<operateType>CA1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>600</castRange>
		<channelingStart>1</channelingStart>
		<channelingTickInterval>2</channelingTickInterval>
		<effectPoint>-687</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>11000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>58</mpConsume>
		<mpInitialConsume>14</mpInitialConsume>
		<mpPerChanneling>72</mpPerChanneling>
		<reuseDelay>900000</reuseDelay>
		<channelingEffects>
			<effect name="MagicalDamage">
				<power>117</power>
			</effect>
		</channelingEffects>
	</skill>
	<skill id="8587" toLevel="1" name="Wind Vortex">
		<!-- Creates a wind vortex that deals 140 Wind damage in addition to M. Atk. For 30 sec., their Speed -10%, Atk. Spd. -10%, Casting Spd. -30%, Wind Resistance -20. Consumes 12 MP per sec. Over-hit. Inflicted status: Debilitation. -->
		<icon>icon.skill1341</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>MULTI_DEBUFF_WIND</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>900</castRange>
		<effectPoint>-999</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>6000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>10</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>77</magicLevel>
		<mpConsume>84</mpConsume>
		<mpInitialConsume>21</mpInitialConsume>
		<reuseDelay>15000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>140</power>
				<overHit>true</overHit>
			</effect>
			<effect name="ManaDamOverTime">
				<power>12</power>
				<ticks>5</ticks>
			</effect>
			<effect name="Speed">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>-20</amount>
				<attribute>WIND</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="8588" toLevel="1" name="Wind Vortex Slug">
		<!-- Summons a wind hurricane to deals wind damage with 195 power. -->
		<icon>icon.skill1456</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<effectPoint>-1009</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>79</magicLevel>
		<mpConsume>86</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>15000</reuseDelay>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>MULTI_DEBUFF_WIND</type>
				<level>1</level>
				<hasAbnormal>true</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="MagicalDamage">
				<power>195</power>
			</effect>
			<effect name="DispelBySlot">
				<dispel>MULTI_DEBUFF_WIND,9</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="8589" toLevel="1" name="Summon Feline King">
		<!-- Summon the servitor Feline King. Requires 4 Spirit Ore and consumes 11 Spirit Ore at regular intervals up to 14 times. -->
		<icon>icon.skill1406</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>15000</hitTime>
		<isMagic>1</isMagic>
		<itemConsumeCount>4</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>79</magicLevel>
		<mpConsume>48</mpConsume>
		<mpInitialConsume>12</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummon" />
		</conditions>
		<effects>
			<effect name="Summon">
				<!-- Spirit Ore -->
				<npcId>14836</npcId> <!-- Feline King -->
				<lifeTime>3600</lifeTime>
				<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
				<consumeItemCount>11</consumeItemCount>
			</effect>
		</effects>
	</skill>
	<skill id="8590" toLevel="1" name="Final Servitor">
		<!-- Makes the servitor possessed with an ancient hero's spirit. For 5 min., HP +20%, Max HP +20%, P. Accuracy +4, P. Atk. +10%, P. Def. +20%, Atk. Spd. +20%, Critical Rate for basic attacks +20%, Critical Damage for basic attacks +20%, M. Def. +20%, M. Atk. +20%, Casting Spd. +20%, Debuff Resistance +20, Speed -20%. Consumes 20 Spirit Ore. -->
		<icon>icon.skill1349</icon>
		<operateType>A2</operateType>
		<targetType>SUMMON</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>669</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic>
		<itemConsumeCount>20</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>58</mpConsume>
		<mpInitialConsume>14</mpInitialConsume>
		<reuseDelay>60000</reuseDelay>
		<effects>
			<effect name="MaxHp">
				<amount>20</amount>
				<mode>PER</mode>
				<heal>true</heal>
			</effect>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Accuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-20</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="CriticalRate">
				<amount>120</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="8591" toLevel="1" name="Summon Magnus the Unicorn">
		<!-- Summons Magnus the Unicorn. Requires 4 Spirit Ore and additionally consumes 11 Spirit Ore up to 14 times. -->
		<icon>icon.skill1407</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>15000</hitTime>
		<isMagic>1</isMagic>
		<itemConsumeCount>4</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>79</magicLevel>
		<mpConsume>48</mpConsume>
		<mpInitialConsume>12</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummon" />
		</conditions>
		<effects>
			<effect name="Summon">
				<npcId>14837</npcId> <!-- Magnus -->
				<lifeTime>3600</lifeTime>
				<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
				<consumeItemCount>11</consumeItemCount>
			</effect>
		</effects>
	</skill>
	<skill id="8592" toLevel="1" name="Summon Spectral Lord">
		<!-- Summon the servitor Spectral Lord. Requires 4 Spirit Ore and consumes 11 Spirit Ore at regular intervals up to 14 times. -->
		<icon>icon.skill1408</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>15000</hitTime>
		<isMagic>1</isMagic>
		<itemConsumeCount>4</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>79</magicLevel>
		<mpConsume>48</mpConsume>
		<mpInitialConsume>12</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummon" />
		</conditions>
		<effects>
			<effect name="Summon">
				<npcId>14838</npcId> <!-- Spectral Lord -->
				<lifeTime>3600</lifeTime>
				<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
				<consumeItemCount>11</consumeItemCount>
			</effect>
		</effects>
	</skill>
	<skill id="8593" toLevel="1" name="Servitor Barrier">
		<!-- Temporarily makes the servitor invincible. Consumes 5 Spirit Ore. -->
		<icon>icon.skill1496</icon>
		<operateType>A2</operateType>
		<targetType>SUMMON</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>INVINCIBILITY</abnormalType>
		<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>669</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic>
		<itemConsumeCount>5</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>58</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
		<reuseDelay>300000</reuseDelay>
		<effects>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="DebuffBlock" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<PARALYZE>100</PARALYZE>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
				<AIRBIND>100</AIRBIND>
				<TURN_STONE>100</TURN_STONE>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-100</amount>
				<slot>ALL</slot>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-100</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="8594" toLevel="1" name="Cleanse">
		<!-- Removes debuffs from the target. Consumes Einhasad's Holy Water (1 pc.). -->
		<icon>icon.skill1409</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>679</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>8874</itemConsumeId> <!-- Einhasad's Holy Water -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>47</mpConsume>
		<mpInitialConsume>12</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="DispelByCategory">
				<slot>DEBUFF</slot>
				<rate>100</rate>
				<max>10</max>
			</effect>
		</effects>
	</skill>
	<skill id="8595" toLevel="1" name="Prophecy of Water">
		<!-- For 5 min., receives help from the Great Spirit: a party member's M. Critical Rate +2%, MP Recovery Rate +20%, P. Atk. +10%, P. Def. +20%, Atk. Spd. +20%, M. Atk. +20%, M. Def. +20%, Casting Spd. +20%, Debuff Resistance +10%, Speed -20%, Skill MP Consumption -5%. Consumes 10 Spirit Ore. -->
		<icon>icon.skill1355</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>669</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic>
		<itemConsumeCount>10</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>58</mpConsume>
		<mpInitialConsume>14</mpInitialConsume>
		<reuseDelay>4000</reuseDelay>
		<conditions>
			<condition name="TargetMyParty">
				<includeMe>true</includeMe>
			</condition>
		</conditions>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>BUFF_SPECIAL_ATTACK;BUFF_SPECIAL_CRITICAL;BUFF_SPECIAL_CONDITION;BUFF_SPECIAL_MOVE;BUFF_SPECIAL_CLASS</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>BUFF_SPECIAL_ATTACK;BUFF_SPECIAL_CRITICAL;BUFF_SPECIAL_CONDITION;BUFF_SPECIAL_MOVE;BUFF_SPECIAL_CLASS</slot>
			</effect>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-10</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>2</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="8596" toLevel="1" name="Prophecy of Wind">
		<!-- For 5 min., a party member's Max HP +20%, Critical Rate for basic attacks +20%, M. Skill Critical Damage +20%, P. Atk. +10%, P. Def. +20%, Atk. Spd. +20%, M. Atk. +20%, M. Def. +20%, Casting Spd. +20%, Debuff Resistance +10%, Speed -20%. With a certain chance, absorbs 5% of the inflicted damage as HP. Consumes 10 Spirit Ore. -->
		<icon>icon.skill1357</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>669</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic>
		<itemConsumeCount>10</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>58</mpConsume>
		<mpInitialConsume>14</mpInitialConsume>
		<reuseDelay>4000</reuseDelay>
		<conditions>
			<condition name="TargetMyParty">
				<includeMe>true</includeMe>
			</condition>
		</conditions>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>BUFF_SPECIAL_ATTACK;BUFF_SPECIAL_CRITICAL;BUFF_SPECIAL_CONDITION;BUFF_SPECIAL_MOVE;BUFF_SPECIAL_CLASS</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>BUFF_SPECIAL_ATTACK;BUFF_SPECIAL_CRITICAL;BUFF_SPECIAL_CONDITION;BUFF_SPECIAL_MOVE;BUFF_SPECIAL_CLASS</slot>
			</effect>
			<effect name="MaxHp">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="VampiricAttack">
				<amount>5</amount>
				<chance>30</chance>
			</effect>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-10</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="CriticalRate">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="8597" toLevel="1" name="Dance of Siren">
		<!-- For 2 min., party members' M. Skill Critical Rate +100%. Song/ Dance MP Consumption is increased if the skill is used when its effect is still active. Requires dual swords. -->
		<icon>icon.skill0365</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>DANCE_OF_SIREN</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="MagicCriticalRate">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="8598" toLevel="1" name="Song of Silence">
		<!-- For 2 min., blocks enemy's P./ M. skills for. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill0437</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>SILENCE_ALL</abnormalType>
		<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
		<activateRate>60</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>-2</effectPoint>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>10</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>79</magicLevel>
		<mpConsume>54</mpConsume>
		<reuseDelay>150000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="Mute" />
			<effect name="PhysicalMute" />
		</effects>
	</skill>
	<skill id="8599" toLevel="1" name="Chain Heal">
		<!-- Recovers the target and the 10 most injured allies around the target by 30% of their Max HP. The recovery amount decreases starting from the most injured person. Requires 4 Spirit Ore. -->
		<icon>icon.skill1553</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_NOT</targetType>
		<affectLimit>9-0</affectLimit>
		<affectObject>FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE_SORT_BY_HP</affectScope>
		<castRange>900</castRange>
		<effectPoint>2</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<itemConsumeCount>4</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>155</mpConsume>
		<mpInitialConsume>39</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="HealPercent">
				<power>30</power>
			</effect>
		</effects>
	</skill>
</list>
