/*
 * Copyright (c) 2013 L2jMobius
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
 * IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
package handlers.effecthandlers;

import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.stats.Stat;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;

/**
 * @author Sdw, Mobius
 */
public class GetMomentum extends AbstractEffect
{
	private static int _ticks;
	
	public GetMomentum(StatSet params)
	{
		_ticks = params.getInt("ticks", 0);
	}
	
	@Override
	public int getTicks()
	{
		return _ticks;
	}
	
	@Override
	public boolean onActionTime(Creature effector, Creature effected, Skill skill, Item item)
	{
		if (effected.isPlayer())
		{
			final Player player = effected.asPlayer();
			final int maxCharge = (int) player.getStat().getValue(Stat.MAX_MOMENTUM);
			final int newCharge = Math.min(player.getCharges() + 1, maxCharge);
			
			player.setCharges(newCharge);
			
			if (newCharge == maxCharge)
			{
				player.sendPacket(SystemMessageId.YOUR_FORCE_HAS_REACHED_MAXIMUM_CAPACITY);
			}
			else
			{
				final SystemMessage sm = new SystemMessage(SystemMessageId.YOUR_FORCE_HAS_INCREASED_TO_LEVEL_S1);
				sm.addInt(newCharge);
				player.sendPacket(sm);
			}
			
			player.sendPacket(new EtcStatusUpdate(player));
		}
		
		return skill.isToggle();
	}
}
