<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="34800" toLevel="1" name="Coatl's Rage">
		<!-- Boss' tactics - targeted water animation / Coatl -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>8000</hitTime>
		<isMagic>7</isMagic>
	</skill>
	<skill id="34801" toLevel="1" name="Coatl's Rage - Launch Animation (Not used)">
		<!-- Boss' tactics - targeted fire trigger animation / Coatl -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34802" toLevel="1" name="Coatl's Rage - Launch Animation (Not used)">
		<!-- Boss' tactics - targeted earth trigger animation / Coatl -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34803" toLevel="1" name="Coatl's Rage - Launch Animation (Not used)">
		<!-- Boss' tactics - targeted dark trigger animation / Coatl -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34804" toLevel="1" name="Coatl's Rage - Launch Animation (Not used)">
		<!-- Boss' tactics - targeted water trigger animation / Coatl -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34805" toLevel="1" name="Coatl's Rage - Fire">
		<icon>icon.absolute_revenge</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>350</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<castRange>3700</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-350</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>800</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="34806" toLevel="1" name="Totem Protection - Fire">
		<!-- Grants immunity to the Coatl's Rage - Fire effect. -->
		<icon>icon.skill32540</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>15</abnormalLevel>
		<abnormalTime>6</abnormalTime>
		<affectObject>FRIEND</affectObject>
		<affectRange>250</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>200</coolTime>
		<effectPoint>500</effectPoint>
		<hitTime>1000</hitTime>
		<hitTime>1600</hitTime>
		<isMagic>4</isMagic>
		<nextAction>CAST</nextAction>
		<reuseDelay>1</reuseDelay>
		<effects>
			<effect name="DefenceAttribute">
				<amount>1500</amount>
				<attribute>FIRE</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="34807" toLevel="1" name="Totem Protection - Water">
		<!-- Grants immunity to the Coatl's Rage - Water effect. -->
		<icon>icon.skill34807</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>6</abnormalTime>
		<affectObject>FRIEND</affectObject>
		<affectRange>250</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>200</coolTime>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<hitTime>1600</hitTime>
		<isMagic>1</isMagic>
		<isMagic>2</isMagic>
		<lvlBonusRate>100</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>100</magicLevel>
		<magicLevel>99</magicLevel>
		<nextAction>CAST</nextAction>
		<reuseDelay>1</reuseDelay>
		<effects>
			<effect name="DefenceAttribute">
				<amount>10000</amount>
				<attribute>WATER</attribute>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34808" toLevel="1" name="Totem Protection - Ice">
		<!-- Grants immunity to the Coatl's Rage - Ice effect. -->
		<icon>icon.skill32614</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>15</abnormalLevel>
		<abnormalTime>6</abnormalTime>
		<affectObject>FRIEND</affectObject>
		<affectRange>250</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>200</coolTime>
		<effectPoint>500</effectPoint>
		<hitTime>1000</hitTime>
		<hitTime>1600</hitTime>
		<isMagic>4</isMagic>
		<nextAction>CAST</nextAction>
		<reuseDelay>1</reuseDelay>
		<effects>
			<effect name="DefenceAttribute">
				<amount>1500</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>1500</amount>
				<attribute>WIND</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="34809" toLevel="1" name="Totem Protection - Kasha">
		<!-- Grants immunity to the Coatl's Rage - Kasha effect. P. Atk./ M. Atk./ P. Def./ M. Def. +10%. -->
		<icon>icon.skill32522</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>6</abnormalLevel>
		<abnormalTime>6</abnormalTime>
		<affectObject>FRIEND</affectObject>
		<affectRange>250</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>200</coolTime>
		<effectPoint>500</effectPoint>
		<hitTime>1000</hitTime>
		<hitTime>1600</hitTime>
		<isMagic>4</isMagic>
		<nextAction>CAST</nextAction>
		<reuseDelay>1</reuseDelay>
		<effects>
			<effect name="DefenceAttribute">
				<amount>1500</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34810" toLevel="1" name="Broken Totem Protection">
		<!-- Totem does not react to the Coatl's Rage effect. Unable to block damage. -->
		<icon>icon.s_erosion_debuff</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34811" toLevel="1" name="Coatl's Rage - Ice">
		<icon>icon.absolute_revenge</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>350</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<castRange>3700</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-350</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>800</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="34812" toLevel="1" name="Coatl's Rage - Kasha">
		<icon>icon.absolute_revenge</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>350</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<castRange>3700</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-350</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>800</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="34813" toLevel="1" name="Coatl's Rage - Water">
		<icon>icon.absolute_revenge</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>350</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<castRange>3700</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-350</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>800</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="34814" toLevel="10" name="Critical Rate Resistance">
		<!-- Level 1: Slightly decreases received Critical Rate. -->
		<!-- Level 2: Slightly decreases received Critical Rate. -->
		<!-- Level 3: Slightly decreases received Critical Rate. -->
		<!-- Level 4: Decreases received Critical Rate. -->
		<!-- Level 5: Decreases received Critical Rate. -->
		<!-- Level 6: Decreases received Critical Rate. -->
		<!-- Level 7: Decreases received Critical Rate. -->
		<!-- Level 8: Greatly decreases received Critical Rate. -->
		<!-- Level 9: Greatly decreases received Critical Rate. -->
		<!-- Level 10: Immune to critical damage. -->
		<icon>icon.skill1499</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<effects>
			<effect name="DefenceTrait">
				<BLUNT>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">8</value>
					<value level="4">10</value>
					<value level="5">14</value>
					<value level="6">16</value>
					<value level="7">20</value>
					<value level="8">31</value>
					<value level="9">34</value>
					<value level="10">100</value>
				</BLUNT>
				<SWORD>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">8</value>
					<value level="4">10</value>
					<value level="5">14</value>
					<value level="6">16</value>
					<value level="7">20</value>
					<value level="8">31</value>
					<value level="9">34</value>
					<value level="10">100</value>
				</SWORD>
				<DUAL>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">8</value>
					<value level="4">10</value>
					<value level="5">14</value>
					<value level="6">16</value>
					<value level="7">20</value>
					<value level="8">31</value>
					<value level="9">34</value>
					<value level="10">100</value>
				</DUAL>
				<ANCIENTSWORD>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">8</value>
					<value level="4">10</value>
					<value level="5">14</value>
					<value level="6">16</value>
					<value level="7">20</value>
					<value level="8">31</value>
					<value level="9">34</value>
					<value level="10">100</value>
				</ANCIENTSWORD>
				<DAGGER>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">8</value>
					<value level="4">10</value>
					<value level="5">14</value>
					<value level="6">16</value>
					<value level="7">20</value>
					<value level="8">31</value>
					<value level="9">34</value>
					<value level="10">100</value>
				</DAGGER>
				<RAPIER>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">8</value>
					<value level="4">10</value>
					<value level="5">14</value>
					<value level="6">16</value>
					<value level="7">20</value>
					<value level="8">31</value>
					<value level="9">34</value>
					<value level="10">100</value>
				</RAPIER>
				<DUALFIST>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">8</value>
					<value level="4">10</value>
					<value level="5">14</value>
					<value level="6">16</value>
					<value level="7">20</value>
					<value level="8">31</value>
					<value level="9">34</value>
					<value level="10">100</value>
				</DUALFIST>
				<DUALDAGGER>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">8</value>
					<value level="4">10</value>
					<value level="5">14</value>
					<value level="6">16</value>
					<value level="7">20</value>
					<value level="8">31</value>
					<value level="9">34</value>
					<value level="10">100</value>
				</DUALDAGGER>
			</effect>
		</effects>
	</skill>
	<skill id="34815" toLevel="10" name="Critical Damage Resistance">
		<!-- Level 1: Slightly decreases received Critical Damage. -->
		<!-- Level 2: Slightly decreases received Critical Damage. -->
		<!-- Level 3: Slightly decreases received Critical Damage. -->
		<!-- Level 4: Decreases received Critical Damage. -->
		<!-- Level 5: Decreases received Critical Damage. -->
		<!-- Level 6: Decreases received Critical Damage. -->
		<!-- Level 7: Decreases received Critical Damage. -->
		<!-- Level 8: Greatly decreases received Critical Damage. -->
		<!-- Level 9: Greatly decreases received Critical Damage. -->
		<!-- Level 10: Immune to critical damage. -->
		<icon>icon.skill19129</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="DefenceCriticalDamage">
				<amount>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">8</value>
					<value level="4">10</value>
					<value level="5">14</value>
					<value level="6">16</value>
					<value level="7">20</value>
					<value level="8">31</value>
					<value level="9">34</value>
					<value level="10">100</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">8</value>
					<value level="4">10</value>
					<value level="5">14</value>
					<value level="6">16</value>
					<value level="7">20</value>
					<value level="8">31</value>
					<value level="9">34</value>
					<value level="10">100</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">8</value>
					<value level="4">10</value>
					<value level="5">14</value>
					<value level="6">16</value>
					<value level="7">20</value>
					<value level="8">31</value>
					<value level="9">34</value>
					<value level="10">100</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">8</value>
					<value level="4">10</value>
					<value level="5">14</value>
					<value level="6">16</value>
					<value level="7">20</value>
					<value level="8">31</value>
					<value level="9">34</value>
					<value level="10">100</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">8</value>
					<value level="4">10</value>
					<value level="5">14</value>
					<value level="6">16</value>
					<value level="7">20</value>
					<value level="8">31</value>
					<value level="9">34</value>
					<value level="10">100</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">8</value>
					<value level="4">10</value>
					<value level="5">14</value>
					<value level="6">16</value>
					<value level="7">20</value>
					<value level="8">31</value>
					<value level="9">34</value>
					<value level="10">100</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34816" toLevel="1" name="Kasha's Unbreakable Defense">
		<!-- Due to Kasha's defense, all attacks including Rage do not deal any damage. -->
		<icon>icon.skill32656</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>8</abnormalTime>
		<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
		<abnormalVisualEffect>H_P_PROTECTION_OF_DARK</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canCastWhileDisabled>true</canCastWhileDisabled>
		<effectPoint>707</effectPoint>
		<hitTime>200</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>91</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="DebuffBlock" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<PARALYZE>100</PARALYZE>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
				<AIRBIND>100</AIRBIND>
				<TURN_STONE>100</TURN_STONE>
			</effect>
			<effect name="DispelByCategory">
				<slot>DEBUFF</slot>
				<rate>100</rate>
				<max>10</max>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-100</amount>
				<slot>ALL</slot>
			</effect>
			<effect name="Speed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34817" toLevel="1" name="Totem Protection - Infinity">
		<!-- Infinite number of attempts based on the test. Immunity test skill Crippling Attack. 11,509 -->
		<icon>icon.skill32540</icon>
		<operateType>A1</operateType>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34818" toLevel="1" name="Totem Protection - Prophecy of Might Immunity">
		<!-- Test effect of immunity-granting skill. -->
		<icon>icon.skill32540</icon>
		<operateType>A1</operateType>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34819" toLevel="1" name="Totem Protection - Passive">
		<!-- A passive skill with a specified number of attempts to get influence. Immunity test skill Crippling Attack. 11,509 -->
		<icon>icon.skill32540</icon>
		<operateType>A2</operateType>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34820" toLevel="10" name="Received Damage Resistance">
		<!-- Level 1: Slightly decreases received damage. -->
		<!-- Level 2: Slightly decreases received damage. -->
		<!-- Level 3: Slightly decreases received damage. -->
		<!-- Level 4: Decreases received damage. -->
		<!-- Level 5: Decreases received damage. -->
		<!-- Level 6: Decreases received damage. -->
		<!-- Level 7: Decreases received damage. -->
		<!-- Level 8: Greatly decreases received damage. -->
		<!-- Level 9: Greatly decreases received damage. -->
		<!-- Level 10: Immune to damage. -->
		<icon>icon.skill0010</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">8</value>
					<value level="4">10</value>
					<value level="5">14</value>
					<value level="6">16</value>
					<value level="7">20</value>
					<value level="8">31</value>
					<value level="9">34</value>
					<value level="10">100</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">8</value>
					<value level="4">10</value>
					<value level="5">14</value>
					<value level="6">16</value>
					<value level="7">20</value>
					<value level="8">31</value>
					<value level="9">34</value>
					<value level="10">100</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34821" toLevel="1" name="Aqua Strike">
		<!-- Strong melee physical attack on a single target. -->
		<icon>icon.skill1417</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="34822" toLevel="1" name="Critical Hit">
		<!-- Strong melee physical attack on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="34823" toLevel="1" name="Rapid Throw">
		<!-- Strong long-range physical attack on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="34824" toLevel="1" name="Fire Shot">
		<!-- A basic magic range attack on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34825" toLevel="1" name="Strong Fire Shot">
		<!-- Strong long-range magic attack on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34826" toLevel="1" name="Unholy Strike">
		<!-- Strong melee physical attack on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="34827" toLevel="1" name="Wind Spike">
		<!-- Basic long-range magic attack on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34828" toLevel="1" name="Wind Shackles">
		<!-- For 10 sec., Speed -50%. -->
		<icon>icon.skill1206</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-200</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="34829" toLevel="1" name="Sacrificial Shield">
		<!-- For 5 sec., grants invincibility/ immortality. Applied by Daimon's Offspring to Daimon the White-eyed. -->
		<icon>icon.skill1418</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34830" toLevel="1" name="Fire Shot">
		<!-- Basic long-range magic attack on a single target. -->
		<icon>icon.skill1230</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34831" toLevel="1" name="Flame Strike">
		<!-- Strong long-range magic attack on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="34832" toLevel="1" name="Turning Blow">
		<!-- Strong melee physical attack on a single target. -->
		<icon>icon.skill0056</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="34833" toLevel="1" name="Unscrupulous Punch">
		<!-- Strong melee physical attack on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
	</skill>
	<skill id="34834" toLevel="1" name="Sorcerer's Strike">
		<!-- Basic long-range magic attack on a single target. -->
		<icon>icon.skill1417</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34835" toLevel="1" name="Sorcerer's Missile">
		<!-- Strong long-range magic attack on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34836" toLevel="1" name="Demonic Strike">
		<!-- Strong melee physical attack on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="34837" toLevel="1" name="Demonic Arrow">
		<!-- Strong long-range physical attack on a single target. -->
		<icon>icon.skill0096</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="34838" toLevel="1" name="Demonic Fire">
		<!-- Basic long-range magic attack on a single target. -->
		<icon>icon.skill4336_new</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34839" toLevel="1" name="Demonic Destruction">
		<!-- Strong long-range magic attack on a single target. -->
		<icon>icon.skill1443</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="34840" toLevel="1" name="Tactical Strong Attack">
		<!-- Strong melee physical attack on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="34841" toLevel="1" name="Tactical Chaos Magic">
		<!-- Basic long-range magic attack on a single target. -->
		<icon>icon.skill4336_new</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34842" toLevel="1" name="Tactical Destruction Magic">
		<!-- Strong long-range magic attack on a single target. -->
		<icon>icon.skill1443</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="34843" toLevel="1" name="Fatal Strike">
		<!-- Strong melee physical attack on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="34844" toLevel="1" name="Unholy Strike">
		<!-- Strong melee physical attack on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="34845" toLevel="1" name="Holy Strike">
		<!-- Strong melee physical attack on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<reuseDelay>6000</reuseDelay>
	</skill>
	<skill id="34846" toLevel="1" name="Holy Impulse">
		<!-- Strong melee physical attack on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="34847" toLevel="1" name="Drunkard Strike">
		<!-- Strong melee physical attack on a single target. -->
		<icon>icon.skill0921</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="34848" toLevel="1" name="Hellgate Slasher">
		<!-- Strong melee physical attack on a single target. -->
		<icon>icon.skill0006</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="34849" toLevel="1" name="Hellgate Spike">
		<!-- Basic long-range magic attack on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34850" toLevel="1" name="Hellgate Chaos Fire">
		<!-- Strong long-range magic attack on a single target. -->
		<icon>icon.skill4336_new</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34851" toLevel="1" name="Hellgate Impulse">
		<!-- Strong melee physical attack on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="34852" toLevel="1" name="Punisher Strike">
		<!-- Strong melee physical attack on a single target. -->
		<icon>icon.skill0476</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="34853" toLevel="1" name="Bash">
		<!-- Strong melee physical attack on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="34854" toLevel="3" name="Hungry Fury">
		<!-- Level 1: Sel Mahum Chef can't control his hunger and goes mad! His P. Atk./ M. Atk./ P. Def./ M. Def. are increased by 30%. -->
		<!-- Level 2: Sel Mahum Chef can't control his hunger and goes mad! His P. Atk./ M. Atk./ P. Def./ M. Def. are increased by 60%. -->
		<!-- Level 3: Sel Mahum Chef can't control his hunger and goes mad! His P. Atk./ M. Atk./ P. Def./ M. Def. are increased by 100%. -->
		<icon>
			<value level="1">icon.skill50050_1</value>
			<value level="2">icon.skill50050_2</value>
			<value level="3">icon.skill50050_3</value>
		</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
	</skill>
	<skill id="34855" toLevel="3" name="Hungry Curse">
		<!-- Level 1: Before dying, Hungry Sel Mahum Chef cursed the character, reducing their P. Atk./ M. Atk./ P. Def./ M. Def. by 10%. While the curse is active, attacking another Sel Mahum Chef provokes their fury!. Note!. The effect cannot be removed. -->
		<!-- Level 2: Before dying, Hungry Sel Mahum Chef cursed the character, reducing their P. Atk./ M. Atk./ P. Def./ M. Def. by 20%. While the curse is active, attacking another Sel Mahum Chef provokes their fury!. Note!. The effect cannot be removed. -->
		<!-- Level 3: Before dying, Hungry Sel Mahum Chef cursed the character, reducing their P. Atk./ M. Atk./ P. Def./ M. Def. by 30%. While the curse is active, attacking another Sel Mahum Chef provokes their fury!. Note!. The effect cannot be removed. -->
		<icon>
			<value level="1">icon.skill50050_1</value>
			<value level="2">icon.skill50050_2</value>
			<value level="3">icon.skill50050_3</value>
		</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>-100</effectPoint>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="34856" toLevel="1" name="Replica Strike">
		<!-- Strong melee physical attack on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<reuseDelay>800</reuseDelay>
	</skill>
	<skill id="34857" toLevel="1" name="Replica Spike">
		<!-- Strong melee physical attack on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="34858" toLevel="1" name="Fatal Strike">
		<!-- Strong melee physical attack on a single target. -->
		<icon>icon.skill16202</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="34859" toLevel="1" name="Unholy Strike">
		<!-- Strong melee physical attack on a single target. -->
		<icon>icon.skill16206</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="34860" toLevel="1" name="Icicle Fall">
		<!-- Activates when the trap is triggered. The effect cannot be removed or resisted. -->
		<icon>icon.skill1399</icon>
		<operateType>A1</operateType>
		<effectPoint>-100</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34861" toLevel="1" name="Icicle Breakdown">
		<!-- The icicle disappears, dealing damage. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34862" toLevel="1" name="Valakas">
		<!-- One of the six dragon children of Shillien. Valakas is the Fire Dragon who commands hot flames and summons fire storms. After taking severe wounds in the war against the gods, he has hidden away in the Forge of Gods. He is waiting for Shillien's call to end his long slumber. Power of Flames increases anomaly attack rate by 700. Additionally, Debilitation resistance +1100. -->
		<icon>icon.skillboss</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="34863" toLevel="1" name="Valakas: Trample">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>1000</coolTime>
		<hitTime>1000</hitTime>
		<isMagic>6</isMagic>
	</skill>
	<skill id="34864" toLevel="1" name="Valakas: Trample">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>1000</coolTime>
		<hitTime>1000</hitTime>
		<isMagic>6</isMagic>
	</skill>
	<skill id="34865" toLevel="1" name="Valakas Tail Rash">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>1000</coolTime>
		<hitTime>1500</hitTime>
		<isMagic>6</isMagic>
	</skill>
	<skill id="34866" toLevel="1" name="Valakas: Dragon Breath">
		<!-- Breathes fire, dealing heavy magic damage and setting the target on fire for 20 sec. Inflicted status: Debilitation. Affected by Anomaly Resistance. Not affected by immunity. -->
		<icon>icon.skill4683</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>7</isMagic>
	</skill>
	<skill id="34867" toLevel="1" name="Valakas: Tail Strike">
		<!-- Hits the target with tail, knocking them down and dealing heavy damage. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). Affected by Anomaly Resistance. Not affected by immunity. -->
		<icon>icon.skill4688</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>6</isMagic>
	</skill>
	<skill id="34868" toLevel="1" name="Valakas: Fear">
		<!-- Thunderous roar terrifies all the surrounding enemies. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). Affected by Anomaly Resistance. Not affected by immunity. -->
		<icon>icon.skill4689</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>7</isMagic>
	</skill>
	<skill id="34869" toLevel="1" name="Valakas: Fury">
		<!-- Valakas' destructive force rushes outward dealing heavy AoE damage. After 3 sec., terrifies enemies reducing their attack and defense capabilities. -->
		<icon>icon.skill0325</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>6</isMagic>
	</skill>
	<skill id="34870" toLevel="1" name="Valakas: Earthquake">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>10000</hitTime>
		<isMagic>6</isMagic>
	</skill>
	<skill id="34871" toLevel="1" name="Fire Energy Earthquake">
		<!-- Sudden Death -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<isMagic>6</isMagic>
	</skill>
	<skill id="34872" toLevel="1" name="Valakas: Meteor Storm">
		<!-- Knocks the target down with a powerful blow. Not affected by immunity. The effect cannot be removed. -->
		<icon>icon.skill3080</icon>
		<operateType>A1</operateType>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>6</isMagic>
	</skill>
	<skill id="34873" toLevel="1" name="Valakas: Berserk">
		<!-- Valakas' power reaches its limit and erupts from his body with flames and fire. Dealt damage is significantly increased, received damage - decreased. -->
		<icon>icon.skill1062</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>6</isMagic>
	</skill>
	<skill id="34874" toLevel="1" name="Valakas: Weakness">
		<!-- The fire loses its power for some time. Dealt damage is significantly decreased, received damage - increased. -->
		<icon>icon.skill1235</icon>
		<operateType>A1</operateType>
		<isDebuff>true</isDebuff>
		<isMagic>7</isMagic>
	</skill>
	<skill id="34875" toLevel="1" name="Valakas: Barrier">
		<!-- Valakas is surrounded by fire energy. A successful attack against the barrier makes Valakas weaker. <Valakas: Weakness>. The fire loses its power for some time. Dealt damage is significantly decreased, received damage - increased. -->
		<icon>icon.skill32540</icon>
		<operateType>A1</operateType>
		<isMagic>7</isMagic>
	</skill>
	<skill id="34876" toLevel="1" name="Valakas: Barrier Break">
		<!-- Animation skill. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<isDebuff>true</isDebuff>
		<isMagic>7</isMagic>
	</skill>
	<skill id="34877" toLevel="1" name="Valakas: Inhale">
		<!-- Pulls and stuns the target. Not affected by immunity. The effect cannot be removed. -->
		<icon>icon.skill5012</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>6</isMagic>
	</skill>
	<skill id="34878" toLevel="1" name="Valakas' Mark">
		<!-- A long time ago Valakas' Breath made Boromir immortal, and now he's gathering troops to exact vengeance on the Fire Dragon. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<effectPoint>100</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="34879" toLevel="1" name="Mortal Blow">
		<!-- Heavy attack on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="34880" toLevel="1" name="Wind Fatal Strike">
		<!-- Heavy attack on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="34881" toLevel="1" name="Magic Vaccine">
		<!-- Target's MP -5%. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>800</castRange>
		<hitTime>1000</hitTime>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="34882" toLevel="1" name="Valakas: Panic">
		<!-- Valakas' fury envelops the character causing them to panic. For 30 sec., reduces P. Atk./ M. Atk./ P. Def./ M. Def. The effect cannot be removed. -->
		<icon>icon.skill0763</icon>
		<operateType>A1</operateType>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="34883" toLevel="10" name="Insolence Debuff Resistance">
		<!-- Level 1: Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +1000 -->
		<!-- Level 2: Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +1100 -->
		<!-- Level 3: Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +1200 -->
		<!-- Level 4: Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +1300. Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate +50 -->
		<!-- Level 5: Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +1400. Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate +100 -->
		<!-- Level 6: Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +1500. Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate +150 -->
		<!-- Level 7: Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +1600. Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate +200 -->
		<!-- Level 8: Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +1700. Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate +250 -->
		<!-- Level 9: Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +1800. Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate +300 -->
		<!-- Level 10: Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +1900. Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate +350 -->
		<icon>icon.skill0335</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="34884" toLevel="1" name="Conquest Debuff Resistance - Daril's Water Source">
		<!-- Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +1200 -->
		<icon>icon.skill0335</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="34885" toLevel="1" name="Conquest Debuff Resistance - Daril Phran's Water Source">
		<!-- Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +1300 -->
		<icon>icon.skill0335</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="34886" toLevel="1" name="Conquest Debuff Resistance - Ar">
		<!-- Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +1400 -->
		<icon>icon.skill0335</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="34887" toLevel="1" name="Conquest Debuff Resistance - Mide">
		<!-- Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +1500. Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate +200 -->
		<icon>icon.skill0335</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="34888" toLevel="1" name="Conquest Debuff Resistance - Telro">
		<!-- Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +1600. Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate +300 -->
		<icon>icon.skill0335</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="34889" toLevel="1" name="Conquest Debuff Resistance - Fiery Field">
		<!-- Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +1400. Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate +100 -->
		<icon>icon.skill0335</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="34890" toLevel="1" name="Conquest Debuff Resistance - Garden of Flames">
		<!-- Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +1500. Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate +200 -->
		<icon>icon.skill0335</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="34891" toLevel="1" name="Conquest Debuff Resistance - Vita">
		<!-- Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +1900. Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate +300 -->
		<icon>icon.skill0335</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="34892" toLevel="1" name="Conquest Debuff Resistance - Ignis">
		<!-- Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +2000. Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate +400 -->
		<icon>icon.skill0335</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="34893" toLevel="3" name="Radiant Chuchu Lv. 1 - Bond Lv. 1">
		<!-- Level 1: CON/ MEN +4 -->
		<!-- Level 2: CON/ MEN/ LUC +4 -->
		<!-- Level 3: CON/ MEN/ LUC/ CHA +4 -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="34894" toLevel="3" name="Radiant Tana Lv. 1 - Bond Lv. 1">
		<!-- Level 1: CON/ MEN +4 -->
		<!-- Level 2: CON/ MEN/ LUC +4 -->
		<!-- Level 3: CON/ MEN/ LUC/ CHA +4 -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="34895" toLevel="3" name="Radiant Pallo Lv. 1 - Bond Lv. 1">
		<!-- Level 1: CON/ MEN +4 -->
		<!-- Level 2: CON/ MEN/ LUC +4 -->
		<!-- Level 3: CON/ MEN/ LUC/ CHA +4 -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="34896" toLevel="3" name="Radiant Ayri Lv. 1 - Bond Lv. 1">
		<!-- Level 1: CON/ MEN +4 -->
		<!-- Level 2: CON/ MEN/ LUC +4 -->
		<!-- Level 3: CON/ MEN/ LUC/ CHA +4 -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="34897" toLevel="3" name="Radiant Churing Lv. 1 - Bond Lv. 1">
		<!-- Level 1: CON/ MEN +4 -->
		<!-- Level 2: CON/ MEN/ LUC +4 -->
		<!-- Level 3: CON/ MEN/ LUC/ CHA +4 -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="34898" toLevel="3" name="Radiant Cow Lv. 1 - Bond Lv. 1">
		<!-- Level 1: CON/ MEN +4 -->
		<!-- Level 2: CON/ MEN/ LUC +4 -->
		<!-- Level 3: CON/ MEN/ LUC/ CHA +4 -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="34899" toLevel="3" name="Radiant Chorong Lv. 1 - Bond Lv. 1">
		<!-- Level 1: CON/ MEN +4 -->
		<!-- Level 2: CON/ MEN/ LUC +4 -->
		<!-- Level 3: CON/ MEN/ LUC/ CHA +4 -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
	</skill>
</list>
