<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="23500" toLevel="1" name="(Harp Melody)">
		<!-- For 30 min., a party member's P. Accuracy +6, P./ M. Evasion +6, Speed +35, received Critical Damage -30%. -->
		<icon>icon.skill11521</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BUFF_SPECIAL_HITAVOID</abnormalType>
		<affectObject>CLAN</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>687</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<mpConsume>121</mpConsume>
		<mpInitialConsume>30</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
			</effect>
			<effect name="Speed">
				<amount>36</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>7</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>7</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalEvasion">
				<amount>7</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalRate">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23501" toLevel="1" name="(Harp Melody)">
		<!-- For 30 min., a party member's P. Accuracy +7, P./ M. Evasion +7, Speed +36, received Critical Damage -30%. -->
		<icon>icon.skill11521</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BUFF_SPECIAL_HITAVOID</abnormalType>
		<affectObject>CLAN</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>687</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>136</mpConsume>
		<mpInitialConsume>34</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
			</effect>
			<effect name="Speed">
				<amount>36</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>7</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>7</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalEvasion">
				<amount>7</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalRate">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23502" toLevel="1" name="(Lute Melody)">
		<!-- For 30 min., a party member's Atk. Spd. +35%, Casting Spd. +32%. With a certain chance, Vampiric Rage effect +9%. -->
		<icon>icon.skill11518</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
		<affectObject>CLAN</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>687</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<mpConsume>121</mpConsume>
		<mpInitialConsume>30</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="VampiricAttack">
				<amount>9</amount>
				<chance>30</chance>
			</effect>
			<effect name="DispelBySlot">
				<dispel>IMPROVE_VAMPIRIC_HASTE,-1;ATTACK_TIME_DOWN,-1;VAMPIRIC_ATTACK,-1;CASTING_TIME_DOWN,-1</dispel>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN;MULTI_BUFF</slot>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>32</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23503" toLevel="1" name="(Lute Melody)">
		<!-- For 30 min., a party member's Atk. Spd. +36%, Casting Spd. +33%. With a certain chance, Vampiric Rage effect +9%. -->
		<icon>icon.skill11518</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
		<affectObject>CLAN</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>687</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>136</mpConsume>
		<mpInitialConsume>34</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="VampiricAttack">
				<amount>9</amount>
				<chance>30</chance>
			</effect>
			<effect name="DispelBySlot">
				<dispel>IMPROVE_VAMPIRIC_HASTE,-1;ATTACK_TIME_DOWN,-1;VAMPIRIC_ATTACK,-1;CASTING_TIME_DOWN,-1</dispel>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN;MULTI_BUFF</slot>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>36</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>33</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23504" toLevel="1" name="(Knight's Harmony)">
		<!-- For 30 min., the targeted party member's P. Atk. +12%, P. Def. +45%, Shield Defense Rate +30%, Shield Defense +50%, P. Critical Damage +35%, P. Critical Rate +100%. -->
		<icon>icon.skill11523</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>687</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>500</hitTime>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>112</mpConsume>
		<mpInitialConsume>28</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
			</effect>
			<effect name="PhysicalAttack">
				<amount>12</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>45</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ShieldDefenceRate">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ShieldDefence">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23505" toLevel="1" name="(Warrior's Harmony)">
		<!-- For 30 min., the targeted party member's P. Atk. +35%, M. Atk. +16%, Atk. Spd./ Casting Spd. +8%, P. Critical Damage +35%, Critical Rate +100%. Speed +8, M. Def. -16%, P. Def. -8%, Evasion -4. -->
		<icon>icon.skill11524</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>687</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>500</hitTime>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>112</mpConsume>
		<mpInitialConsume>28</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
			</effect>
			<effect name="PhysicalAttack">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>16</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>8</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-16</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-4</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23506" toLevel="1" name="(Wizard's Harmony)">
		<!-- For 30 min., the targeted party member's P. Atk. +8%, M. Atk. +40%, Atk. Spd./ Casting Spd. +8%, M. Def. +14%, M. Critical Rate +100%, MP Recovery Rate +20%, Speed +8. P. Def. -8%, Evasion -4, M. Skill MP Consumption -15%, P. Skill MP Consumption -5%, Skill Cooldown -20%. -->
		<icon>icon.skill11525</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>687</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>500</hitTime>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>112</mpConsume>
		<mpInitialConsume>28</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
			</effect>
			<effect name="PhysicalAttack">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>8</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>14</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="23507" toLevel="1" name="(Prevailing Sonata)">
		<!-- For 5 min., party member's Atk. Spd. +15%, Casting Spd. +30%, Max HP +30%, MP Recovery Rate +20%, M. Skill MP Consumption -10%. Decreases Casting Interruption Rate. -->
		<icon>icon.skill11529</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
		<affectObject>CLAN</affectObject>
		<affectRange>800</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>687</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>112</mpConsume>
		<mpInitialConsume>28</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ReduceCancel">
				<amount>-40</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="VampiricAttack">
				<amount>9</amount>
				<chance>30</chance>
			</effect>
		</effects>
	</skill>
	<skill id="23508" toLevel="1" name="(Daring Sonata)">
		<!-- For 5 min., a party member's P. Atk. +8%, M. Atk. +16%, Atk. Spd., Casting Spd. +8%, P. Def. -3%, M. Def. -11%, P. Evasion -4. Additionally, with a certain chance, Vampiric Rage effect +5%, reflects 10% of received damage back to the enemy. -->
		<icon>icon.skill11530</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>ENCHANTER_MOD</abnormalType>
		<affectObject>CLAN</affectObject>
		<affectRange>800</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>696</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>112</mpConsume>
		<mpInitialConsume>28</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
			</effect>
			<effect name="PhysicalAttack">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>16</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageShield">
				<amount>10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="23509" toLevel="1" name="(Refreshing Sonata)">
		<!-- Increases party members' HP Recovery Bonus by 20%, P. Accuracy by 4, P. Evasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill Cooldown by 10% for 5 min. -->
		<icon>icon.skill11532</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>SYNERGY_IS</abnormalType>
		<affectObject>CLAN</affectObject>
		<affectRange>800</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>696</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>112</mpConsume>
		<mpInitialConsume>28</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
			</effect>
			<effect name="Speed">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>3</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="23510" toLevel="1" name="(Brilliant Heal)">
		<!-- Heals self and surrounding party members with 1210 power. If HP is full, CP is restored with the remaining power. -->
		<icon>icon.skill11757</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>CLAN</affectObject>
		<affectRange>800</affectRange>
		<affectScope>RANGE</affectScope>
		<effectPoint>1781</effectPoint>
		<hitCancelTime>1</hitCancelTime>
		<hitTime>700</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>89</magicLevel>
		<mpConsume>229</mpConsume>
		<mpInitialConsume>57</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="HpCpHeal">
				<power>1210</power>
			</effect>
		</effects>
	</skill>
	<skill id="23511" toLevel="1" name="Ancient Kartia's End (Presentation)">
		<icon>icon.skill1296</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectRange>500</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>2000</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>2200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>89</magicLevel>
	</skill>
	<skill id="23512" toLevel="1" name="Zombification">
		<!-- Zombified. -->
		<icon>icon.skilltransform3</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>30</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<effectPoint>500</effectPoint>
		<effectRange>1100</effectRange>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<targetConditions>
			<condition name="OpCheckAbnormal">
				<type>BR_EVENT_BUF7</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</targetConditions>
		<conditions>
			<condition name="CanTransform">
				<transformId>20017</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="DispelBySlot">
				<dispel>
					<value level="1">CHANGEBODY,-1</value>
				</dispel>
			</effect>
			<effect name="Transformation">
				<transformationId>20017</transformationId>
			</effect>
			<effect name="TargetCancel">
				<chance>100</chance>
			</effect>
		</effects>
	</skill>
	<skill id="23513" toLevel="1" name="Zombified">
		<!-- Bitten by a zombie. Speed is decreased, and the infection is spreading. Will turn into a zombie if not cured with Nevit's Touch within 1 min. -->
		<icon>icon.skill11780</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>BR_EVENT_BUF7</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>30000</reuseDelay>
		<targetConditions>
			<condition name="OpCheckAbnormal">
				<type>BR_EVENT_BUF7</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</targetConditions>
		<conditions>
			<condition name="OpCannotUseTargetWithPrivateStore" />
		</conditions>
		<effects>
			<effect name="Speed">
				<amount>-90</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23514" toLevel="1" name="Zombie Bite">
		<!-- Bite ferociously to infect target. -->
		<icon>icon.skill1310</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>150</castRange>
		<coolTime>720</coolTime>
		<effectPoint>100</effectPoint>
		<effectRange>150</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>20000</reuseDelay>
		<targetConditions>
			<condition name="OpCheckAbnormal">
				<type>BR_EVENT_BUF7</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</targetConditions>
		<conditions>
			<condition name="OpCannotUseTargetWithPrivateStore" />
		</conditions>
		<effects>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Bite ferociously to infect target. -->
				<minDamage>1</minDamage>
				<skillId>23513</skillId> <!-- Zombified -->
				<skillLevel>1</skillLevel>
				<chance>100</chance>
				<isCritical>false</isCritical>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>true</allowNormalAttack>
				<targetType>SELF</targetType>
				<affectScope>SINGLE</affectScope>
			</effect>
		</effects>
	</skill>
	<skill id="23515" toLevel="1" name="Zombie Leap">
		<!-- Rush toward enemy to knock them out. -->
		<icon>icon.skill0221</icon>
		<operateType>DA2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<activateRate>150</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>350</castRange>
		<coolTime>300</coolTime>
		<effectPoint>100</effectPoint>
		<effectRange>350</effectRange>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>60000</reuseDelay>
		<trait>SHOCK</trait>
		<targetConditions>
			<condition name="OpCheckAbnormal">
				<type>BR_EVENT_BUF7</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</targetConditions>
		<conditions>
			<condition name="OpCannotUseTargetWithPrivateStore" />
		</conditions>
	</skill>
	<skill id="23516" toLevel="1" name="Petrifies the target.">
		<!-- Petrified by an unknown power. -->
		<icon>icon.skill1540</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>27</abnormalTime>
		<abnormalType>TURN_STONE</abnormalType>
		<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>343</effectPoint>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>1</mpConsume>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="23517" toLevel="1" name="Summon Tree of Life - NPC">
		<!-- For 15 sec., recovers 666 HP per sec. to all party members. -->
		<icon>icon.skill1229</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>LIFE_FORCE_ORC</abnormalType>
		<affectLimit>50-50</affectLimit>
		<affectObject>CLAN</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>204</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="HealOverTime">
				<power>666</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="23518" toLevel="1" name="Bloody Grand Blow">
		<icon>icon.skill23518</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>9-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>700</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>300</coolTime>
		<effectPoint>-709</effectPoint>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<mpConsume>76</mpConsume>
		<reuseDelay>4000</reuseDelay>
	</skill>
	<skill id="23519" toLevel="1" name="Jermann - Discord">
		<!-- Absorb target's soul to use their skills. -->
		<icon>BranchSys3.Icon.g_skill23380</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1000</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>1200000</reuseDelay>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="23520" toLevel="1" name="Weaken Crystal">
		<!-- Weakens the Crystal of Protection, depletes HP. -->
		<icon>icon.skill1224</icon>
		<operateType>A1</operateType>
		<targetType>OTHERS</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>300</castRange>
		<coolTime>300</coolTime>
		<effectPoint>600</effectPoint>
		<effectRange>300</effectRange>
		<hitTime>1000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>45000</reuseDelay>
		<conditions>
			<condition name="OpTargetNpc">
				<npcIds>
					<item>8462</item>
				</npcIds>
			</condition>
		</conditions>
	</skill>
	<skill id="23521" toLevel="1" name="Weaken Crystal">
		<!-- Weakens the Crystal of Protection, depletes HP. -->
		<icon>icon.skill1224</icon>
		<operateType>A1</operateType>
		<targetType>OTHERS</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>300</castRange>
		<coolTime>300</coolTime>
		<effectPoint>600</effectPoint>
		<effectRange>300</effectRange>
		<hitTime>1000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>30000</reuseDelay>
		<conditions>
			<condition name="OpTargetNpc">
				<npcIds>
					<item>8462</item>
				</npcIds>
			</condition>
		</conditions>
	</skill>
	<skill id="23522" toLevel="1" name="Zombie King's Pestilent Cyclone">
		<!-- Infects all within range with a pestilent cyclone. -->
		<icon>icon.skill6435</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>BR_EVENT_BUF7</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>720</coolTime>
		<effectPoint>1</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>20000</reuseDelay>
		<targetConditions>
			<condition name="OpCheckAbnormal">
				<type>BR_EVENT_BUF7</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
			<condition name="OpCheckAbnormal">
				<type>TRANSFORM</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</targetConditions>
		<conditions>
			<condition name="OpCannotUseTargetWithPrivateStore" />
		</conditions>
	</skill>
	<skill id="23523" toLevel="1" name="Zombie Camouflage">
		<!-- Hides in the fog for 15 sec. -->
		<icon>icon.skill0922</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>HIDE</abnormalType>
		<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>600</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>60000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="23524" toLevel="1" name="Zombie Bite">
		<!-- Bite ferociously to infect target. Unusable on those already infected. -->
		<icon>icon.skill1310</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>200</castRange>
		<coolTime>720</coolTime>
		<effectPoint>1</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>20000</reuseDelay>
		<targetConditions>
			<condition name="OpCheckAbnormal">
				<type>BR_EVENT_BUF7</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</targetConditions>
		<conditions>
			<condition name="OpCannotUseTargetWithPrivateStore" />
		</conditions>
		<effects>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Bite ferociously to infect target. -->
				<minDamage>1</minDamage>
				<skillId>23513</skillId> <!-- Zombified -->
				<skillLevel>1</skillLevel>
				<chance>100</chance>
				<isCritical>false</isCritical>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>true</allowNormalAttack>
				<targetType>SELF</targetType>
				<affectScope>SINGLE</affectScope>
			</effect>
		</effects>
	</skill>
	<skill id="23525" toLevel="1" name="Zombified">
		<!-- Bitten by a zombie. Speed is decreased, and the infection is spreading. Will suffer side effects if not cured with Nevit's Touch within 1 min. -->
		<icon>icon.skill11780</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>BR_EVENT_BUF7</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>30000</reuseDelay>
		<targetConditions>
			<condition name="OpCheckAbnormal">
				<type>BR_EVENT_BUF7</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</targetConditions>
		<conditions>
			<condition name="OpCannotUseTargetWithPrivateStore" />
		</conditions>
		<effects>
			<effect name="Speed">
				<amount>-90</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23526" toLevel="1" name="Zombification Side Effects">
		<!-- Exhausted by the infection. Vitality is decreased. Can't be cured by Nevit's Touch. -->
		<icon>icon.skill11780</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>BR_EVENT_BUF7</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>30000</reuseDelay>
		<targetConditions>
			<condition name="OpCheckAbnormal">
				<type>BR_EVENT_BUF7</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</targetConditions>
	</skill>
	<skill id="23527" toLevel="1" name="Zombie Shaman's Curse">
		<!-- Infected by a Zombie. -->
		<icon>icon.skill5086</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>88</magicLevel>
	</skill>
	<skill id="23528" toLevel="1" name="Event Campaign - Zombie Attack">
		<!-- Participating in Event Campaign - Zombie Attack: Town of Gludio. -->
		<icon>icon.skill4290</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>BR_EVENT_BUF6</abnormalType>
		<affectRange>3000</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<targetConditions>
			<condition name="OpCheckAbnormal">
				<type>BR_EVENT_BUF6</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</targetConditions>
	</skill>
	<skill id="23529" toLevel="1" name="Event Campaign - Zombie Attack">
		<!-- Participating in Event Campaign - Zombie Attack: Town of Aden. -->
		<icon>icon.skill4290</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>BR_EVENT_BUF6</abnormalType>
		<affectRange>3000</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<targetConditions>
			<condition name="OpCheckAbnormal">
				<type>BR_EVENT_BUF6</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</targetConditions>
	</skill>
	<skill id="23530" toLevel="1" name="Event Campaign - Zombie Attack">
		<!-- Participating in Event Campaign - Zombie Attack: Talking Island Village. -->
		<icon>icon.skill4290</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>BR_EVENT_BUF6</abnormalType>
		<affectRange>3000</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<targetConditions>
			<condition name="OpCheckAbnormal">
				<type>BR_EVENT_BUF6</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</targetConditions>
	</skill>
	<skill id="23531" toLevel="1" name="Event Campaign - Zombie Attack">
		<!-- Participating in Event Campaign - Zombie Attack: Town of Schuttgart. -->
		<icon>icon.skill4290</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>BR_EVENT_BUF6</abnormalType>
		<affectRange>3000</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<targetConditions>
			<condition name="OpCheckAbnormal">
				<type>BR_EVENT_BUF6</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</targetConditions>
	</skill>
	<skill id="23532" toLevel="1" name="Start Event">
		<icon>icon.skill1310</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>2000</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>2200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<targetConditions>
			<condition name="OpCheckAbnormal">
				<type>BR_EVENT_BUF6</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</targetConditions>
	</skill>
	<skill id="23533" toLevel="1" name="Start Event">
		<icon>icon.skill1310</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>2000</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>2200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<targetConditions>
			<condition name="OpCheckAbnormal">
				<type>BR_EVENT_BUF6</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</targetConditions>
	</skill>
	<skill id="23534" toLevel="1" name="Start Event">
		<icon>icon.skill1310</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>2000</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>2200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<targetConditions>
			<condition name="OpCheckAbnormal">
				<type>BR_EVENT_BUF6</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</targetConditions>
	</skill>
	<skill id="23535" toLevel="1" name="Start Event">
		<icon>icon.skill1310</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>2000</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>2200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<targetConditions>
			<condition name="OpCheckAbnormal">
				<type>BR_EVENT_BUF6</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</targetConditions>
	</skill>
	<skill id="23536" toLevel="1" name="Elixir of Blessing: Horn Melody">
		<!-- For 30 min., P. Atk. +23%, M. Atk. +88%, P. Def. +35%, M. Def. +40%. -->
		<icon>icon.skill11517</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
		<affectObject>CLAN</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>698</effectPoint>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY;ATTACK_TIME_DOWN</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY;ATTACK_TIME_DOWN</slot>
			</effect>
			<effect name="PhysicalAttack">
				<amount>17</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>79</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23537" toLevel="1" name="Elixir of Blessing: Drum Melody">
		<!-- For 30 min., P. Critical Rate +30%, P. Critical Damage +30%, M. Critical Rate +4%, received P. Critical Damage -50%. With a certain chance, increases Critical Damage when hit. -->
		<icon>icon.skill11522</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
		<affectObject>CLAN</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>698</effectPoint>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<chance>80</chance>
				<minDamage>300</minDamage>
				<skillId>11569</skillId> <!-- Critical Strike -->
			</effect>
			<effect name="DispelBySlotProbability">
				<dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
			</effect>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>-15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-10</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23538" toLevel="1" name="Elixir of Blessing: Pipe Organ Melody">
		<!-- For 30 min., Max HP +37%, Max MP +62%, Max CP +37%. With a certain chance, absorbs 9% of the inflicted damage as HP. -->
		<icon>icon.skill11519</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
		<affectObject>CLAN</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>698</effectPoint>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
			</effect>
			<effect name="MaxCp">
				<amount>37</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>37</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>37</amount>
				<mode>PER</mode>
			</effect>
			<effect name="VampiricAttack">
				<amount>9</amount>
				<chance>30</chance>
			</effect>
		</effects>
	</skill>
	<skill id="23539" toLevel="1" name="Elixir of Blessing: Guitar Melody">
		<!-- For 30 min., Atk. Spd. +60%, Casting Spd. +60%, Speed +10, Skill MP Consumption -10%. -->
		<icon>icon.skill11520</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
		<affectObject>CLAN</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>687</effectPoint>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
			</effect>
			<effect name="CriticalDamage">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>32</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>2</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="23540" toLevel="1" name="Elixir of Blessing: Harp Melody">
		<!-- For 30 min., P. Accuracy +5, P./ M. Evasion +5, Speed +34, received Critical Damage -30%. -->
		<icon>icon.skill11521</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BUFF_SPECIAL_HITAVOID</abnormalType>
		<affectObject>CLAN</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>687</effectPoint>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
			</effect>
			<effect name="Speed">
				<amount>34</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalEvasion">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23541" toLevel="1" name="Elixir of Blessing: Lute Melody">
		<!-- For 30 min., Atk. Spd. +34%, Casting Spd. +31%, and has a chance of applying 9% Vampiric Rage. -->
		<icon>icon.skill11518</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
		<affectObject>CLAN</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>687</effectPoint>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN;MULTI_BUFF</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN;MULTI_BUFF</slot>
			</effect>
			<effect name="VampiricAttack">
				<amount>9</amount>
				<chance>30</chance>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>34</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>31</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23542" toLevel="1" name="Agathion's Cute Trick - Uthanka">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23543" toLevel="1" name="Lance Smash">
		<!-- Swings a lance to Stun the target. -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>4</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>88</magicLevel>
		<mpConsume>159</mpConsume>
		<trait>SHOCK</trait>
	</skill>
	<skill id="23544" toLevel="1" name="Piercing Attack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<effectPoint>-660</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>88</magicLevel>
		<mpConsume>77</mpConsume>
	</skill>
	<skill id="23545" toLevel="2" name="Whirlwind">
		<!-- Spin your body to inflict powerful damage and Knock Back enemies. -->
		<icon>icon.skill10266</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>2</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<effectPoint>-273</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">88</value>
			<value level="2">95</value>
		</magicLevel>
		<mpConsume>25</mpConsume>
		<trait>KNOCKDOWN</trait>
	</skill>
	<skill id="23546" toLevel="2" name="(Battle Cry)">
		<!-- Makes a shout that enhances your strength. P. Atk. +20%, Atk. Spd. +20%. -->
		<icon>icon.skill1068</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value level="1">10</value>
			<value level="2">15</value>
		</abnormalTime>
		<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>687</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">88</value>
			<value level="2">95</value>
		</magicLevel>
	</skill>
	<skill id="23547" toLevel="1" name="(Power Strike)">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<effectPoint>-660</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>87</magicLevel>
		<mpConsume>77</mpConsume>
	</skill>
	<skill id="23548" toLevel="1" name="Aggression">
		<icon>icon.skill10027</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>0</abnormalTime>
		<abnormalType>TARGET_LOCK</abnormalType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>500</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-10330</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>87</magicLevel>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="23549" toLevel="1" name="Lightning Wave">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-709</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>92</magicLevel>
		<mpConsume>62</mpConsume>
		<mpInitialConsume>16</mpInitialConsume>
	</skill>
	<skill id="23550" toLevel="1" name="Thunder Bolt">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>-709</effectPoint>
		<effectRange>1400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>92</magicLevel>
		<mpConsume>62</mpConsume>
		<mpInitialConsume>16</mpInitialConsume>
	</skill>
	<skill id="23551" toLevel="2" name="Transform: Giant Rat">
		<!-- Transform into a Giant Rat. -->
		<icon>icon.skill11537</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value level="1">7</value>
			<value level="2">10</value>
		</abnormalTime>
		<abnormalType>CHANGEBODY</abnormalType>
		<abnormalVisualEffect>CHANGEBODY</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>200</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">95</value>
		</magicLevel>
		<specialLevel>-1</specialLevel>
		<trait>CHANGEBODY</trait>
		<effects>
			<effect name="ChangeBody">
				<templates>
					<item templateId="20019" minChance="0" maxChance="100" />
				</templates>
			</effect>
		</effects>
	</skill>
	<skill id="23552" toLevel="2" name="Instant Recovery">
		<icon>icon.skill1258</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>CLAN</affectObject>
		<affectRange>900</affectRange>
		<affectScope>RANGE</affectScope>
		<effectPoint>1734</effectPoint>
		<effectRange>1</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">95</value>
		</magicLevel>
	</skill>
	<skill id="23553" toLevel="1" name="(Wind Strike)">
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>50</attributeValue>
		<castRange>500</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>91</magicLevel>
		<mpConsume>10</mpConsume>
	</skill>
	<skill id="23554" toLevel="1" name="Queen's Blessing">
		<!-- Increases allies' P. Def. for some time. -->
		<icon>icon.skill1040</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>PD_UP</abnormalType>
		<affectObject>CLAN</affectObject>
		<affectRange>900</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>700</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>91</magicLevel>
		<mpConsume>8</mpConsume>
	</skill>
	<skill id="23555" toLevel="2" name="(Power Smash)">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<effectPoint>-136</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">94</value>
			<value level="2">95</value>
		</magicLevel>
		<mpConsume>80</mpConsume>
	</skill>
	<skill id="23556" toLevel="1" name="Piercing Attack">
		<!-- Pierces the enemy and inflicts Infection. -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>94</magicLevel>
		<mpConsume>13</mpConsume>
		<trait>BLEED</trait>
	</skill>
	<skill id="23557" toLevel="2" name="Energy Burst">
		<!-- Shoots energy gathered inside toward nearby enemies and momentarily decreases their Speed. -->
		<icon>icon.skill1160</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>6</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<affectLimit>5-15</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-273</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">94</value>
			<value level="2">95</value>
		</magicLevel>
	</skill>
	<skill id="23558" toLevel="1" name="(Chain Strike)">
		<!-- Pulls target and nearby enemies toward you. -->
		<icon>icon.skill10016</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-2400</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>94</magicLevel>
		<reuseDelay>30000</reuseDelay>
		<trait>PULL</trait>
	</skill>
	<skill id="23559" toLevel="1" name="Mega Storm Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>93</magicLevel>
		<mpConsume>21</mpConsume>
		<mpInitialConsume>5</mpInitialConsume>
	</skill>
	<skill id="23560" toLevel="1" name="Decrease P. Def.">
		<!-- P. Def. decreased. -->
		<icon>icon.skill0122</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>PD_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-312</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>93</magicLevel>
		<mpConsume>26</mpConsume>
		<mpInitialConsume>7</mpInitialConsume>
	</skill>
	<skill id="23561" toLevel="1" name="Massive Blow">
		<!-- Deals damage and inflicts Infection. -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1200</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>EARTH</attributeType>
		<attributeValue>50</attributeValue>
		<basicProperty>NONE</basicProperty>
		<castRange>1500</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>5000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>96</magicLevel>
		<trait>BLEED</trait>
	</skill>
	<skill id="23562" toLevel="1" name="Black Out">
		<!-- Knocks Down all enemies. -->
		<icon>icon.skill10266</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1200</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>EARTH</attributeType>
		<attributeValue>50</attributeValue>
		<basicProperty>NONE</basicProperty>
		<castRange>2000</castRange>
		<effectPoint>-687</effectPoint>
		<effectRange>1200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>5000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>96</magicLevel>
		<trait>KNOCKDOWN</trait>
	</skill>
	<skill id="23563" toLevel="1" name="Dissection">
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<castRange>100</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<fanRange>0;0;100;120</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>96</magicLevel>
		<mpConsume>10</mpConsume>
	</skill>
	<skill id="23564" toLevel="1" name="Agathion's Cute Trick - Griffin">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23565" toLevel="1" name="Agathion Griffin's Special Skill: Wind Walk">
		<!-- For 20 min., Speed +33. Skill Cooldown: 1 h. -->
		<icon>icon.skill_agathion_special</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>SPEED_UP</abnormalType>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="23566" toLevel="1" name="Agathion Griffin's Blessed Egg">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>1000</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2700</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
		<effects>
			<effect name="Restoration">
				<itemId>23387</itemId>
				<itemCount>1</itemCount>
			</effect>
		</effects>
	</skill>
	<skill id="23567" toLevel="1" name="Cancel Transformation">
		<!-- Cancel Transformation -->
		<icon>icon.skilltransform2</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectRange>3000</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>1000</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<targetConditions>
			<condition name="OpCheckAbnormal">
				<type>TRANSFORM</type>
				<level>30</level>
				<hasAbnormal>true</hasAbnormal>
			</condition>
		</targetConditions>
	</skill>
	<skill id="23568" toLevel="1" name="Monster Dueling">
		<!-- Monsters are fighting. Note!. Logging out will abort the duel, so you will not get a reward. -->
		<icon>BranchSys3.icon1.g_ev_sponsor_token</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>10</abnormalLevel>
		<abnormalTime>180</abnormalTime>
		<abnormalType>BR_EVENT_BUF3</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<effectRange>-2</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
	</skill>
	<skill id="23569" toLevel="1" name="Uthanka's Soul">
		<!-- For 1 h., P. Atk. +5%, M. Atk. +20%, P. Def. +5%, M. Def. +5%, Speed +5%, Casting Spd. +5%, Max HP/ MP +5%, acquired XP/ SP +30%. -->
		<icon>BranchSys3.icon1.s_g_ev_uthanka_buff</icon>
		<operateType>A2</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
		<reuseDelay>1800000</reuseDelay>
	</skill>
	<skill id="23570" toLevel="1" name="Skill Animation">
		<icon>BranchSys3.icon1.s_g_ev_uthanka_buff</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
	</skill>
	<skill id="23571" toLevel="1" name="Uthanka Storm">
		<!-- Stunned by Uthanka Storm. -->
		<icon>icon.skill10263</icon>
		<operateType>A2</operateType>
		<castRange>300</castRange>
		<effectPoint>-1</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="23572" toLevel="1" name="Throw Basin">
		<!-- Knocked back due to a strong trauma on the head. -->
		<icon>icon.skill10554</icon>
		<operateType>A2</operateType>
		<castRange>300</castRange>
		<effectPoint>-1</effectPoint>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
	</skill>
	<skill id="23573" toLevel="1" name="Summon Pomona">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic>
	</skill>
	<skill id="23574" toLevel="1" name="Summon Uthanka's Minion">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<hitTime>5000</hitTime>
	</skill>
	<skill id="23575" toLevel="1" name="Power Up">
		<!-- Given powers that grow your size. -->
		<icon>icon.skilltransform2</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
	</skill>
	<skill id="23576" toLevel="1" name="Basin Stun">
		<!-- Head is swollen due to a strong trauma. -->
		<icon>icon.skill2513</icon>
		<operateType>A2</operateType>
		<castRange>300</castRange>
		<effectPoint>-1</effectPoint>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="23577" toLevel="1" name="Agathion's Cute Trick - Van Halter's Memory">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<hitTime>3000</hitTime>
	</skill>
	<skill id="23579" toLevel="1" name="Poison Blast">
		<!-- Poison Zone created after the explosion of a Poison Seed. In the Poison Zone, HP -10% and Speed -30% every second. If the number of targets inflicted with the Poison Seed increases, a Dimensional Poison effect occurs. -->
		<icon>icon.skill1170</icon>
		<operateType>A2</operateType>
		<effectPoint>-1</effectPoint>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="23580" toLevel="1" name="Dimensional Poisoning">
		<!-- Poison Seeds spread to inflict Dimensional Poisoning. Targets inflicted has greatly decreased Speed and Atk. Spd, and has a chance of losing 5 of their current buffs. -->
		<icon>icon.skill1310</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<effectPoint>-1</effectPoint>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="23581" toLevel="1" name="Poison Seed">
		<!-- The Poison Seed is planted and Speed is decreased. The seed explodes after 10 sec. to inflict damage nearby and to create a Poison Zone. -->
		<icon>icon.skill1310</icon>
		<operateType>A2</operateType>
		<castRange>900</castRange>
		<effectPoint>-1</effectPoint>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="23582" toLevel="1" name="Poison Zone">
		<!-- A Poison Cloud is created. Poisons nearby enemies and decreases 2000 HP every second for 30 sec. -->
		<icon>icon.skill1167</icon>
		<operateType>A2</operateType>
		<effectPoint>-1</effectPoint>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="23583" toLevel="1" name="Aftershock">
		<!-- Temporary stupor after the Poison Explosion. -->
		<icon>icon.skilltransform2</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
	</skill>
	<skill id="23584" toLevel="1" name="Bloody Strike">
		<!-- Strikes the terget and inflicts Infection. -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<castRange>100</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>13</mpConsume>
	</skill>
	<skill id="23585" toLevel="1" name="Katura Quake Bomber">
		<!-- Strikes the ground to inflict physical damage and Slow on nearby targets. -->
		<icon>icon.skill0006</icon>
		<operateType>A2</operateType>
		<castRange>200</castRange>
		<effectPoint>-352</effectPoint>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>85</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="23587" toLevel="1" name="Katura Power Slam">
		<!-- Powerfully attacks nearby targets and causes Knock Back. -->
		<icon>icon.skill_transform_debuff</icon>
		<operateType>A2</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-867</effectPoint>
		<hitTime>5000</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>100</mpConsume>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="23588" toLevel="1" name="Lunatic Hit">
		<!-- Inflicts a powerful P. Atk. on the target and causes Stun. -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<castRange>100</castRange>
		<effectPoint>-10000</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="23589" toLevel="1" name="Lunatic Poison Blast">
		<!-- Inflicts a powerful attack on enemies near the target and gives Poison damage of 2000 HP per sec. -->
		<icon>icon.skill4035</icon>
		<operateType>A2</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>10</mpConsume>
		<reuseDelay>7000</reuseDelay>
	</skill>
	<skill id="23590" toLevel="1" name="Lunatic Pull">
		<!-- Drags the target and surrounding enemies to you. -->
		<icon>icon.skill10016</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-2400</effectPoint>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>45000</reuseDelay>
	</skill>
	<skill id="23591" toLevel="1" name="Banished Prey">
		<!-- Banishes the target to another dimension. The exiled target becomes incapacitated and loses 500 HP per second for 30 sec. -->
		<icon>icon.skill11273</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<trait>DEPORT</trait>
	</skill>
	<skill id="23592" toLevel="1" name="Weakened Blood Seal">
		<!-- Through the sacred power of the sacrificed Healer, the Seal's effect is diminished. Bloody Katur'as HP and HP decrease by 50%. -->
		<icon>icon.skill0060</icon>
		<operateType>A2</operateType>
		<effectPoint>100</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
	</skill>
	<skill id="23593" toLevel="1" name="Burning Seal">
		<!-- Burns up the Blood Seal imprinted on a target to inflict magical damage. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-709</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>41</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="23594" toLevel="1" name="Knock Back">
		<!-- Attacks the target knocking them back. -->
		<icon>icon.skill10262</icon>
		<operateType>A2</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>1500</hitTime>
		<mpConsume>50</mpConsume>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="23595" toLevel="1" name="Charge">
		<!-- Launches an attack on a target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<mpConsume>10</mpConsume>
	</skill>
	<skill id="23596" toLevel="1" name="Hide">
		<!-- Hide status. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<effectPoint>2</effectPoint>
		<hitTime>1500</hitTime>
	</skill>
	<skill id="23597" toLevel="1" name="Cancel Hide">
		<!-- Cancels the Hide state. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
	</skill>
	<skill id="23598" toLevel="1" name="Self-destruction">
		<!-- Runs toward the target's area and self-destructs. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<effectPoint>-635</effectPoint>
		<isDebuff>true</isDebuff>
		<mpConsume>142</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="23599" toLevel="1" name="P. Atk./ Atk. Spd. Boost">
		<!-- For 10 sec., Atk.Spd. +50%, P. Atk. +50%. -->
		<icon>icon.skill1160</icon>
		<operateType>A2</operateType>
		<castRange>2500</castRange>
		<effectPoint>500</effectPoint>
		<isMagic>1</isMagic>
	</skill>
</list>
