<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
	<option id="21400" name="o_s_80_2u_32">
		<!-- When triggered: A chance to inflict Fear on the target when hit. -->
		<passive_skill id="3233" level="10" /> <!-- Item Skill: Fear -->
	</option>
	<option id="21401" name="o_s_80_2u_33">
		<!-- When triggered: A chance to increase MP Restoring Power when hit. -->
		<passive_skill id="3212" level="11" /> <!-- Item Skill: Mana Gain -->
	</option>
	<option id="21402" name="o_s_80_2u_34">
		<!-- When triggered: A chance to recover MP when hit. -->
		<passive_skill id="3210" level="10" /> <!-- Item Skill: Recharge -->
	</option>
	<option id="21403" name="o_s_80_2u_35">
		<!-- When triggered: A chance to paralyze the target when hit. -->
		<passive_skill id="3231" level="10" /> <!-- Item Skill: Paralysis -->
	</option>
	<option id="21404" name="o_s_80_2u_36">
		<!-- When triggered: A chance to block the target's M. skills when hit. -->
		<passive_skill id="3236" level="10" /> <!-- Item Skill: Silence -->
	</option>
	<option id="21405" name="o_s_80_2u_37">
		<!-- When triggered: A chance to shock the target when hit. -->
		<passive_skill id="3228" level="10" /> <!-- Item Skill: Stun -->
	</option>
	<option id="21406" name="o_s_80_2u_38">
		<!-- When triggered: A chance to petrify the target when hit. -->
		<passive_skill id="3232" level="10" /> <!-- Item Skill: Medusa -->
	</option>
	<option id="21407" name="o_s_80_2u_39">
		<!-- When triggered: Momentarily blocks the target's P./ M. skills when using magic. -->
		<magic_skill id="3107" level="10" chance="2.0" /> <!-- Item Skill: Doom -->
	</option>
	<option id="21408" name="o_s_80_2u_40">
		<!-- When triggered: Momentarily burns up the target's MP when using magic. -->
		<magic_skill id="3095" level="10" chance="2.0" /> <!-- Item Skill: Mana Burn -->
	</option>
	<option id="21409" name="o_s_80_2u_41">
		<!-- When triggered: Momentarily paralyzes the target when using magic. -->
		<magic_skill id="3101" level="10" chance="2.0" /> <!-- Item Skill: Paralysis -->
	</option>
	<option id="21410" name="o_s_80_2u_42">
		<!-- When triggered: Momentarily blocks the target's M. skills when using magic. -->
		<magic_skill id="3106" level="10" chance="2.0" /> <!-- Item Skill: Silence -->
	</option>
	<option id="21411" name="o_s_80_2u_43">
		<!-- When triggered: Momentarily inflicts Sleep on the target when using magic. The target cannot be affected by any Sleep attacks while the effect is active. -->
		<magic_skill id="3100" level="10" chance="2.0" /> <!-- Item Skill: Sleep -->
	</option>
	<option id="21412" name="o_s_80_2u_44">
		<!-- When triggered: Momentarily shocks the target when using magic. -->
		<magic_skill id="3098" level="10" chance="2.0" /> <!-- Item Skill: Stun -->
	</option>
	<option id="21413" name="o_s_80_2u_45">
		<!-- Item skill: Decreases Skill MP Consumption. -->
		<passive_skill id="3258" level="3" /> <!-- Item Skill: Clarity -->
	</option>
	<option id="21414" name="o_s_80_2u_46">
		<!-- Item skill: Increases Evasion. -->
		<passive_skill id="3247" level="11" /> <!-- Item Skill: Agility -->
	</option>
	<option id="21415" name="o_s_80_2u_47">
		<!-- Item skill: Increases Critical Rate. -->
		<passive_skill id="3249" level="10" /> <!-- Item Skill: Focus -->
	</option>
	<option id="21416" name="o_s_80_2u_48">
		<!-- Item skill: Increases the damage reflected back to the enemy. -->
		<passive_skill id="3259" level="3" /> <!-- Item Skill: Damage Reflection -->
	</option>
	<option id="21417" name="o_s_80_2u_49">
		<!-- Item skill: Increases Accuracy. -->
		<passive_skill id="3248" level="11" /> <!-- Item Skill: Guidance -->
	</option>
	<option id="21418" name="o_s_80_2u_50">
		<!-- Item skill: Increases M. Critical Rate. -->
		<passive_skill id="3250" level="10" /> <!-- Item Skill: Wild Magic -->
	</option>
	<option id="21419" name="o_s_80_2u_51">
		<!-- Item skill: Increases MP Recovery Rate. -->
		<passive_skill id="3239" level="11" /> <!-- Item Skill: Mana Gain -->
	</option>
	<option id="21420" name="o_s_80_2u_52">
		<!-- Item skill: Decreases Skill MP Consumption. -->
		<passive_skill id="3255" level="4" /> <!-- Item Skill: Skill Clarity -->
	</option>
	<option id="21421" name="o_s_80_2u_53">
		<!-- Item skill: Decreases Song/ Dance MP Consumption. -->
		<passive_skill id="3257" level="3" /> <!-- Item Skill: Music Clarity -->
	</option>
	<option id="21422" name="o_s_80_2u_54">
		<!-- Item skill: Decreases M. Skill MP Consumption. -->
		<passive_skill id="3256" level="4" /> <!-- Item Skill: Spell Clarity -->
	</option>
	<option id="21423" name="o_f_80_1u_92">
		<!-- STR +1 -->
		<effects>
			<effect name="StatUp">
				<amount>1.0</amount>
				<mode>DIFF</mode>
				<stat>STR</stat>
			</effect>
		</effects>
	</option>
	<option id="21424" name="o_f_80_1u_93">
		<!-- CON +1 -->
		<effects>
			<effect name="StatUp">
				<amount>1.0</amount>
				<mode>DIFF</mode>
				<stat>CON</stat>
			</effect>
		</effects>
	</option>
	<option id="21425" name="o_f_80_1u_94">
		<!-- INT +1 -->
		<effects>
			<effect name="StatUp">
				<amount>1.0</amount>
				<mode>DIFF</mode>
				<stat>INT</stat>
			</effect>
		</effects>
	</option>
	<option id="21426" name="o_f_80_1u_95">
		<!-- MEN +1 -->
		<effects>
			<effect name="StatUp">
				<amount>1.0</amount>
				<mode>DIFF</mode>
				<stat>MEN</stat>
			</effect>
		</effects>
	</option>
	<option id="21427" name="o_f_82_1g_1">
		<!-- P. Def. +23.34 -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>23.341</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21428" name="o_f_82_1g_2">
		<!-- M. Def. +19.07. -->
		<effects>
			<effect name="MagicalDefence">
				<amount>19.072</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21429" name="o_f_82_1g_3">
		<!-- Max HP +86.96 -->
		<effects>
			<effect name="MaxHp">
				<amount>86.961</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21430" name="o_f_82_1g_4">
		<!-- Max MP +28.52 -->
		<effects>
			<effect name="MaxMp">
				<amount>28.517</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21431" name="o_f_82_1g_5">
		<!-- Max CP +156.53 -->
		<effects>
			<effect name="MaxCp">
				<amount>156.531</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21432" name="o_f_82_1g_6">
		<!-- P. Atk. +15.32 -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>15.316</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21433" name="o_f_82_1g_7">
		<!-- M. Atk. +19.08. -->
		<effects>
			<effect name="MagicalAttack">
				<amount>19.075</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21434" name="o_f_82_1g_8">
		<!-- HP Recovery +0.39 -->
		<effects>
			<effect name="HpRegen">
				<amount>0.389</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21435" name="o_f_82_1g_9">
		<!-- MP Recovery +0.17 -->
		<effects>
			<effect name="MpRegen">
				<amount>0.165</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21436" name="o_f_82_1g_10">
		<!-- CP Recovery +0.39 -->
		<effects>
			<effect name="CpRegen">
				<amount>0.389</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21437" name="o_f_82_1g_11">
		<!-- Evasion +1.95 -->
		<effects>
			<effect name="PhysicalEvasion">
				<amount>1.953</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21438" name="o_f_82_1g_12">
		<!-- Accuracy +1.95. -->
		<effects>
			<effect name="Accuracy">
				<amount>1.953</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21439" name="o_f_82_1g_13">
		<!-- Critical +14.96 -->
		<effects>
			<effect name="CriticalRate">
				<amount>14.96</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21440" name="o_f_82_1g_14">
		<!-- P. Def. +12.36 -->
		<!-- M. Def. +8.98. -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>12.357</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>8.975</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21441" name="o_f_82_1g_15">
		<!-- P. Def. +12.36 -->
		<!-- Max HP +40.92 -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>12.357</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>40.923</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21442" name="o_f_82_1g_16">
		<!-- P. Def. +12.36 -->
		<!-- Max MP +13.42 -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>12.357</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxMp">
				<amount>13.42</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21443" name="o_f_82_1g_17">
		<!-- P. Def. +12.36 -->
		<!-- Max CP +73.66 -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>12.357</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxCp">
				<amount>73.661</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21444" name="o_f_82_1g_18">
		<!-- P. Def. +12.36 -->
		<!-- P. Atk. +7.21 -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>12.357</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>7.207</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21445" name="o_f_82_1g_19">
		<!-- P. Def. +12.36 -->
		<!-- M. Atk. +8.98. -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>12.357</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>8.976</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21446" name="o_f_82_1g_20">
		<!-- P. Def. +12.36 -->
		<!-- HP Recovery +0.18 -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>12.357</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>0.183</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21447" name="o_f_82_1g_21">
		<!-- P. Def. +12.36 -->
		<!-- MP Recovery +0.08 -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>12.357</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>0.077</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21448" name="o_f_82_1g_22">
		<!-- P. Def. +12.36 -->
		<!-- CP Recovery +0.18 -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>12.357</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>0.183</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21449" name="o_f_82_1g_23">
		<!-- P. Def. +12.36 -->
		<!-- Evasion +0.92 -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>12.357</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>0.919</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21450" name="o_f_82_1g_24">
		<!-- P. Def. +12.36 -->
		<!-- Accuracy +0.92. -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>12.357</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>0.919</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21451" name="o_f_82_1g_25">
		<!-- P. Def. +12.36 -->
		<!-- Critical +7.04 -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>12.357</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>7.039999999999999</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21452" name="o_f_82_1g_26">
		<!-- M. Def. +10.1. -->
		<!-- Max HP +40.92 -->
		<effects>
			<effect name="MagicalDefence">
				<amount>10.097</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>40.923</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21453" name="o_f_82_1g_27">
		<!-- M. Def. +10.1. -->
		<!-- Max MP +13.42 -->
		<effects>
			<effect name="MagicalDefence">
				<amount>10.097</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxMp">
				<amount>13.42</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21454" name="o_f_82_1g_28">
		<!-- M. Def. +10.1. -->
		<!-- Max CP +73.66 -->
		<effects>
			<effect name="MagicalDefence">
				<amount>10.097</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxCp">
				<amount>73.661</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21455" name="o_f_82_1g_29">
		<!-- M. Def. +10.1. -->
		<!-- P. Atk. +7.21 -->
		<effects>
			<effect name="MagicalDefence">
				<amount>10.097</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>7.207</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21456" name="o_f_82_1g_30">
		<!-- M. Def. +10.1. -->
		<!-- M. Atk. +8.98. -->
		<effects>
			<effect name="MagicalDefence">
				<amount>10.097</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>8.976</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21457" name="o_f_82_1g_31">
		<!-- M. Def. +10.1. -->
		<!-- HP Recovery +0.18 -->
		<effects>
			<effect name="MagicalDefence">
				<amount>10.097</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>0.183</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21458" name="o_f_82_1g_32">
		<!-- M. Def. +10.1. -->
		<!-- MP Recovery +0.08 -->
		<effects>
			<effect name="MagicalDefence">
				<amount>10.097</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>0.077</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21459" name="o_f_82_1g_33">
		<!-- M. Def. +10.1. -->
		<!-- CP Recovery +0.18 -->
		<effects>
			<effect name="MagicalDefence">
				<amount>10.097</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>0.183</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21460" name="o_f_82_1g_34">
		<!-- M. Def. +10.1. -->
		<!-- Evasion +0.92 -->
		<effects>
			<effect name="MagicalDefence">
				<amount>10.097</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>0.919</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21461" name="o_f_82_1g_35">
		<!-- M. Def. +10.1. -->
		<!-- Accuracy +0.92. -->
		<effects>
			<effect name="MagicalDefence">
				<amount>10.097</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>0.919</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21462" name="o_f_82_1g_36">
		<!-- M. Def. +10.1. -->
		<!-- Critical +7.04 -->
		<effects>
			<effect name="MagicalDefence">
				<amount>10.097</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>7.039999999999999</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21463" name="o_f_82_1g_37">
		<!-- Max HP +46.04 -->
		<!-- Max MP +13.42 -->
		<effects>
			<effect name="MaxHp">
				<amount>46.038</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxMp">
				<amount>13.42</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21464" name="o_f_82_1g_38">
		<!-- Max HP +46.04 -->
		<!-- Max CP +73.66 -->
		<effects>
			<effect name="MaxHp">
				<amount>46.038</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxCp">
				<amount>73.661</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21465" name="o_f_82_1g_39">
		<!-- Max HP +46.04 -->
		<!-- P. Atk. +7.21 -->
		<effects>
			<effect name="MaxHp">
				<amount>46.038</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>7.207</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21466" name="o_f_82_1g_40">
		<!-- Max HP +46.04 -->
		<!-- M. Atk. +8.98. -->
		<effects>
			<effect name="MaxHp">
				<amount>46.038</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>8.976</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21467" name="o_f_82_1g_41">
		<!-- Max HP +46.04 -->
		<!-- HP Recovery +0.18 -->
		<effects>
			<effect name="MaxHp">
				<amount>46.038</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>0.183</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21468" name="o_f_82_1g_42">
		<!-- Max HP +46.04 -->
		<!-- MP Recovery +0.08 -->
		<effects>
			<effect name="MaxHp">
				<amount>46.038</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>0.077</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21469" name="o_f_82_1g_43">
		<!-- Max HP +46.04 -->
		<!-- CP Recovery +0.18 -->
		<effects>
			<effect name="MaxHp">
				<amount>46.038</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>0.183</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21470" name="o_f_82_1g_44">
		<!-- Max HP +46.04 -->
		<!-- Evasion +0.92 -->
		<effects>
			<effect name="MaxHp">
				<amount>46.038</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>0.919</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21471" name="o_f_82_1g_45">
		<!-- Max HP +46.04 -->
		<!-- Accuracy +0.92. -->
		<effects>
			<effect name="MaxHp">
				<amount>46.038</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>0.919</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21472" name="o_f_82_1g_46">
		<!-- Max HP +46.04 -->
		<!-- Critical +7.04 -->
		<effects>
			<effect name="MaxHp">
				<amount>46.038</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>7.039999999999999</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21473" name="o_f_82_1g_47">
		<!-- Max MP +15.1. -->
		<!-- Max CP +73.66 -->
		<effects>
			<effect name="MaxMp">
				<amount>15.097</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxCp">
				<amount>73.661</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21474" name="o_f_82_1g_48">
		<!-- Max MP +15.1. -->
		<!-- P. Atk. +7.21 -->
		<effects>
			<effect name="MaxMp">
				<amount>15.097</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>7.207</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21475" name="o_f_82_1g_49">
		<!-- Max MP +15.1. -->
		<!-- M. Atk. +8.98. -->
		<effects>
			<effect name="MaxMp">
				<amount>15.097</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>8.976</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21476" name="o_f_82_1g_50">
		<!-- Max MP +15.1. -->
		<!-- HP Recovery +0.18 -->
		<effects>
			<effect name="MaxMp">
				<amount>15.097</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>0.183</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21477" name="o_f_82_1g_51">
		<!-- Max MP +15.1. -->
		<!-- MP Recovery +0.08 -->
		<effects>
			<effect name="MaxMp">
				<amount>15.097</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>0.077</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21478" name="o_f_82_1g_52">
		<!-- Max MP +15.1. -->
		<!-- CP Recovery +0.18 -->
		<effects>
			<effect name="MaxMp">
				<amount>15.097</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>0.183</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21479" name="o_f_82_1g_53">
		<!-- Max MP +15.1. -->
		<!-- Evasion +0.92 -->
		<effects>
			<effect name="MaxMp">
				<amount>15.097</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>0.919</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21480" name="o_f_82_1g_54">
		<!-- Max MP +15.1. -->
		<!-- Accuracy +0.92. -->
		<effects>
			<effect name="MaxMp">
				<amount>15.097</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>0.919</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21481" name="o_f_82_1g_55">
		<!-- Max MP +15.1. -->
		<!-- Critical +7.04 -->
		<effects>
			<effect name="MaxMp">
				<amount>15.097</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>7.039999999999999</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21482" name="o_f_82_1g_56">
		<!-- Max CP +82.87 -->
		<!-- P. Atk. +7.21 -->
		<effects>
			<effect name="MaxCp">
				<amount>82.869</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>7.207</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21483" name="o_f_82_1g_57">
		<!-- Max CP +82.87 -->
		<!-- M. Atk. +8.98. -->
		<effects>
			<effect name="MaxCp">
				<amount>82.869</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>8.976</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21484" name="o_f_82_1g_58">
		<!-- Max CP +82.87 -->
		<!-- HP Recovery +0.18 -->
		<effects>
			<effect name="MaxCp">
				<amount>82.869</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>0.183</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21485" name="o_f_82_1g_59">
		<!-- Max CP +82.87 -->
		<!-- MP Recovery +0.08 -->
		<effects>
			<effect name="MaxCp">
				<amount>82.869</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>0.077</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21486" name="o_f_82_1g_60">
		<!-- Max CP +82.87 -->
		<!-- CP Recovery +0.18 -->
		<effects>
			<effect name="MaxCp">
				<amount>82.869</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>0.183</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21487" name="o_f_82_1g_61">
		<!-- Max CP +82.87 -->
		<!-- Evasion +0.92 -->
		<effects>
			<effect name="MaxCp">
				<amount>82.869</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>0.919</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21488" name="o_f_82_1g_62">
		<!-- Max CP +82.87 -->
		<!-- Accuracy +0.92. -->
		<effects>
			<effect name="MaxCp">
				<amount>82.869</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>0.919</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21489" name="o_f_82_1g_63">
		<!-- Max CP +82.87 -->
		<!-- Critical +7.04 -->
		<effects>
			<effect name="MaxCp">
				<amount>82.869</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>7.039999999999999</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21490" name="o_f_82_1g_64">
		<!-- P. Atk. +8.11 -->
		<!-- M. Atk. +8.98. -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>8.108</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>8.976</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21491" name="o_f_82_1g_65">
		<!-- P. Atk. +8.11 -->
		<!-- HP Recovery +0.18 -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>8.108</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>0.183</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21492" name="o_f_82_1g_66">
		<!-- P. Atk. +8.11 -->
		<!-- MP Recovery +0.08 -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>8.108</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>0.077</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21493" name="o_f_82_1g_67">
		<!-- P. Atk. +8.11 -->
		<!-- CP Recovery +0.18 -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>8.108</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>0.183</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21494" name="o_f_82_1g_68">
		<!-- P. Atk. +8.11 -->
		<!-- Evasion +0.92 -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>8.108</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>0.919</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21495" name="o_f_82_1g_69">
		<!-- P. Atk. +8.11 -->
		<!-- Accuracy +0.92. -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>8.108</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>0.919</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21496" name="o_f_82_1g_70">
		<!-- P. Atk. +8.11 -->
		<!-- Critical +7.04 -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>8.108</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>7.039999999999999</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21497" name="o_f_82_1g_71">
		<!-- M. Atk. +10.1. -->
		<!-- HP Recovery +0.18 -->
		<effects>
			<effect name="MagicalAttack">
				<amount>10.098</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>0.183</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21498" name="o_f_82_1g_72">
		<!-- M. Atk. +10.1. -->
		<!-- MP Recovery +0.08 -->
		<effects>
			<effect name="MagicalAttack">
				<amount>10.098</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>0.077</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="21499" name="o_f_82_1g_73">
		<!-- M. Atk. +10.1. -->
		<!-- CP Recovery +0.18 -->
		<effects>
			<effect name="MagicalAttack">
				<amount>10.098</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>0.183</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
</list>
