<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="14400" toLevel="1" name="Valakas: Dragon Breath">
		<!-- Burns and greatly decreases HP. Inflicted status: Debilitation. -->
		<icon>icon.skill4683</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>DRAGON_BREATH</abnormalType>
		<activateRate>80</activateRate>
		<affectHeight>100;300</affectHeight>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SQUARE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>180</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>900</castRange>
		<coolTime>2000</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1400</effectRange>
		<fanRange>0;0;1700;160</fanRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<effects>
			<effect name="MagicalDamage">
				<power>648</power>
			</effect>
			<effect name="DamOverTime">
				<power>216</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14401" toLevel="1" name="Valakas: Dragon Breath">
		<!-- Burns and greatly decreases HP. Inflicted status: Debilitation. -->
		<icon>icon.skill4683</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>DRAGON_BREATH</abnormalType>
		<activateRate>80</activateRate>
		<affectHeight>-100;100</affectHeight>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>180</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<coolTime>2000</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<fanRange>0;0;1200;35</fanRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<effects>
			<effect name="MagicalDamage">
				<power>648</power>
			</effect>
			<effect name="DamOverTime">
				<power>216</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14402" toLevel="1" name="Destruction of Body">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>700</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>2000</castRange>
		<effectPoint>-1000</effectPoint>
		<effectRange>2500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<effects>
			<effect name="Hp">
				<amount>-99</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14403" toLevel="1" name="Destruction of Soul">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>700</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>2000</castRange>
		<effectPoint>-1000</effectPoint>
		<effectRange>2500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<effects>
			<effect name="Mp">
				<amount>-99</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14404" toLevel="1" name="Valakas: Fear">
		<!-- The target runs away in fear. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill4689</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>TURN_FLEE</abnormalType>
		<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectHeight>-100;300</affectHeight>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>180</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<coolTime>2000</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="Fear" />
			<effect name="BlockControl" />
		</effects>
	</skill>
	<skill id="14405" toLevel="1" name="Wide-bodied Valakas">
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>BERSERKER</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitCancelTime>1.5</hitCancelTime>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>2</mpConsume>
		<reuseDelay>4000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14406" toLevel="1" name="Valakas: Defense Reduction">
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>PD_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitCancelTime>1.5</hitCancelTime>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>2</mpConsume>
		<reuseDelay>4000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14407" toLevel="1" name="Lavasaurus Alpha Attack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>180</attributeValue>
		<castRange>1200</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<mpConsume>2</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>23199</power>
			</effect>
		</effects>
	</skill>
	<skill id="14408" toLevel="1" name="Lavasaurus Alpha Heal">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>180</attributeValue>
		<castRange>1200</castRange>
		<effectRange>1500</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<mpConsume>2</mpConsume>
		<effects>
			<effect name="HealPercent">
				<power>2</power>
			</effect>
		</effects>
	</skill>
	<skill id="14409" toLevel="1" name="Infection">
		<!-- Inflicts Poison. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill1167</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>2000</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>2500</effectRange>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<mpConsume>2</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
		<effects>
			<effect name="DamOverTime">
				<power>500</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14410" toLevel="1" name="Dragon's Trace">
		<!-- Inflicts Poison. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill1167</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>90</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>2000</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>2500</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<mpConsume>2</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
		<effects>
			<effect name="DamOverTime">
				<power>500</power>
				<ticks>5</ticks>
			</effect>
			<effect name="ManaDamOverTime">
				<power>300</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14411" toLevel="1" name="Energy of Extreme Dragon">
		<!-- Dragon Slayer. Increases P. Atk. toward dragons by 300%. -->
		<icon>icon.skill0088</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>DETECT_WEAKNESS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>2000</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>2500</effectRange>
		<hitTime>500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>1</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="AttackTrait">
				<DRAGON_WEAKNESS>300</DRAGON_WEAKNESS>
			</effect>
		</effects>
	</skill>
	<skill id="14412" toLevel="1" name="Care">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>98</magicLevel>
	</skill>
	<skill id="14413" toLevel="1" name="Care">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>98</magicLevel>
	</skill>
	<skill id="14414" toLevel="1" name="Stigma of Judgment">
		<!-- Darkness judgment's stigma. -->
		<icon>icon.skill0015</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>15</abnormalTime>
		<abnormalType>SLEEP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>1500</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>2000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>98</magicLevel>
	</skill>
	<skill id="14415" toLevel="1" name="Stigma of Judgment">
		<!-- Purity judgment's stigma. -->
		<icon>icon.skill10777</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>15</abnormalTime>
		<abnormalType>SLEEP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>1500</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>2000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>98</magicLevel>
	</skill>
	<skill id="14416" toLevel="1" name="Ultimate Judgment">
		<!-- Ultimate judgment. -->
		<icon>icon.skill5876</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>15</abnormalTime>
		<abnormalType>SLEEP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="14417" toLevel="1" name="Verdict">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<affectScope>SINGLE</affectScope>
		<castRange>1500</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>2000</effectRange>
		<hitTime>500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>98</magicLevel>
		<mpConsume>1</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>150609</power>
			</effect>
		</effects>
	</skill>
	<skill id="14418" toLevel="1" name="Trap Setup">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
	</skill>
	<skill id="14419" toLevel="1" name="Vladimir's Darkness Attack">
		<icon>icon.skill0476</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>700</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>59</magicLevel>
		<mpConsume>2</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>250</power>
			</effect>
		</effects>
	</skill>
	<skill id="14420" toLevel="1" name="Follower's Sacrifice">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>700</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>1200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>59</magicLevel>
	</skill>
	<skill id="14421" toLevel="1" name="Lazearth' Attack">
		<icon>icon.skill14421</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<effectPoint>-2</effectPoint>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>59</magicLevel>
		<mpConsume>2</mpConsume>
		<effects>
			<effect name="MagicalDamage">
				<power>250</power>
			</effect>
		</effects>
	</skill>
	<skill id="14422" toLevel="1" name="Energy of Death">
		<icon>icon.skill14422</icon>
		<operateType>CA1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>10-10</affectLimit>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>700</castRange>
		<channelingStart>1</channelingStart>
		<channelingTickInterval>1</channelingTickInterval>
		<effectPoint>-2</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>10000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>62</magicLevel>
		<mpConsume>2</mpConsume>
		<mpPerChanneling>1</mpPerChanneling>
		<channelingEffects>
			<effect name="HpDrain">
				<power>84</power>
				<percentage>40</percentage>
			</effect>
		</channelingEffects>
	</skill>
	<skill id="14423" toLevel="1" name="Baron's Darkness Attack">
		<icon>icon.skill0476</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>700</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>65</magicLevel>
		<mpConsume>2</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>250</power>
			</effect>
		</effects>
	</skill>
	<skill id="14424" toLevel="1" name="Ken's Mark">
		<!-- The reckless Ken is looking at you. -->
		<icon>icon.skill14424</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>REAL_TARGET</abnormalType>
		<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>70</magicLevel>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="14425" toLevel="1" name="Ken's Blow">
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>3</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>32515</power>
			</effect>
		</effects>
	</skill>
	<skill id="14426" toLevel="1" name="Ken's Recovery">
		<!-- HP is restored. -->
		<icon>icon.skill1044</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>HP_REGEN_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>2</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="HealOverTime">
				<power>500</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14427" toLevel="1" name="Power Shot">
		<icon>icon.skill0056</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>700</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>72</magicLevel>
		<mpConsume>1</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>6906</power>
			</effect>
		</effects>
	</skill>
	<skill id="14428" toLevel="1" name="Fire Blindly">
		<icon>icon.skill0772</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>700</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>5000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>72</magicLevel>
		<mpConsume>1</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>6906</power>
			</effect>
		</effects>
	</skill>
	<skill id="14429" toLevel="1" name="Head Marksman's Attack">
		<icon>icon.skill0056</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>700</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>5000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>72</magicLevel>
		<mpConsume>1</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>69056</power>
			</effect>
		</effects>
	</skill>
	<skill id="14430" toLevel="1" name="Heal">
		<icon>icon.skill1011</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>700</castRange>
		<effectPoint>2</effectPoint>
		<effectRange>1200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>75</magicLevel>
		<mpConsume>2</mpConsume>
		<effects>
			<effect name="Heal">
				<power>789</power>
			</effect>
		</effects>
	</skill>
	<skill id="14431" toLevel="1" name="Strike">
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>150</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>75</magicLevel>
		<mpConsume>1</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>37511</power>
			</effect>
		</effects>
	</skill>
	<skill id="14432" toLevel="1" name="Explosion">
		<!-- Inflicts Stun. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0048</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>50</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<effectPoint>-2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>5000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>75</magicLevel>
		<mpConsume>1</mpConsume>
		<trait>SHOCK</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14433" toLevel="1" name="Digest">
		<!-- Inflicts Bleed. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>1400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>1</mpConsume>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<effects>
			<effect name="DamOverTime">
				<power>500</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14434" toLevel="1" name="Feeler Vibration">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="14435" toLevel="1" name="Feeler Vibration">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>10000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="14436" toLevel="1" name="Obedience Status">
		<!-- Immobilized midair. -->
		<icon>icon.skill1042</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>PUBLIC_SLOT</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>1000</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1000</effectRange>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="14437" toLevel="1" name="Pledge Guardian's Yoke">
		<!-- Continuously absorbs the enemy's soul. -->
		<icon>icon.skill14437</icon>
		<operateType>CA1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<channelingStart>1</channelingStart>
		<channelingTickInterval>1</channelingTickInterval>
		<effectPoint>-676</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>4</hitCancelTime>
		<hitTime>600000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="14438" toLevel="1" name="Twin Destroyer's Yoke">
		<!-- Continuously absorbs the enemy's soul. -->
		<icon>icon.skill14438</icon>
		<operateType>CA1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<channelingStart>1</channelingStart>
		<channelingTickInterval>1</channelingTickInterval>
		<effectPoint>-676</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>4</hitCancelTime>
		<hitTime>600000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="14439" toLevel="1" name="Vampiric Marauder's Yoke">
		<!-- Continuously absorbs the enemy's soul. -->
		<icon>icon.skill14439</icon>
		<operateType>CA1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<channelingStart>1</channelingStart>
		<channelingTickInterval>1</channelingTickInterval>
		<effectPoint>-676</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>4</hitCancelTime>
		<hitTime>600000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="14440" toLevel="1" name="Ghost Pursuer's Yoke">
		<!-- Continuously absorbs the enemy's soul. -->
		<icon>icon.skill14440</icon>
		<operateType>CA1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<channelingStart>1</channelingStart>
		<channelingTickInterval>1</channelingTickInterval>
		<effectPoint>-676</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>4</hitCancelTime>
		<hitTime>600000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="14441" toLevel="1" name="Forgotten Scholar's Yoke">
		<!-- Continuously absorbs the enemy's soul. -->
		<icon>icon.skill14441</icon>
		<operateType>CA1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<channelingStart>1</channelingStart>
		<channelingTickInterval>1</channelingTickInterval>
		<effectPoint>-676</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>4</hitCancelTime>
		<hitTime>600000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="14442" toLevel="1" name="Battleground Ruler's Yoke">
		<!-- Continuously absorbs the enemy's soul. -->
		<icon>icon.skill14442</icon>
		<operateType>CA1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<channelingStart>1</channelingStart>
		<channelingTickInterval>1</channelingTickInterval>
		<effectPoint>-676</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>4</hitCancelTime>
		<hitTime>600000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="14443" toLevel="1" name="Consciousness Summoner's Yoke">
		<!-- Continuously absorbs the enemy's soul. -->
		<icon>icon.skill14443</icon>
		<operateType>CA1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<channelingStart>1</channelingStart>
		<channelingTickInterval>1</channelingTickInterval>
		<effectPoint>-676</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>4</hitCancelTime>
		<hitTime>600000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="14444" toLevel="1" name="Heavenly Ascetic's Yoke">
		<!-- Continuously absorbs the enemy's soul. -->
		<icon>icon.skill14444</icon>
		<operateType>CA1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<channelingStart>1</channelingStart>
		<channelingTickInterval>1</channelingTickInterval>
		<effectPoint>-676</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>4</hitCancelTime>
		<hitTime>600000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="14445" toLevel="8" name="Harnak's Decree">
		<!-- All battle abilities are temporarily increased. -->
		<icon>icon.skill1068</icon>
		<operateType>A4</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>PA_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
					<value level="6">60</value>
					<value level="7">70</value>
					<value level="8">100</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14446" toLevel="1" name="Sleep">
		<!-- Sleep. Inflicted status: Stupor (Sleep, Mutation). -->
		<icon>icon.skill1069</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7200</abnormalTime>
		<abnormalType>SLEEP</abnormalType>
		<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<trait>SLEEP</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DefenceTrait">
				<SLEEP>100</SLEEP>
			</effect>
		</effects>
	</skill>
	<skill id="14447" toLevel="1" name="Chains of Hatred">
		<!-- Immobilized. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill0003</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<activateRate>200</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>400</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-10000</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>1</mpConsume>
		<trait>PULL</trait>
		<effects>
			<effect name="PullBack">
				<speed>600</speed>
				<delay>600</delay>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="TargetMe" />
		</effects>
	</skill>
	<skill id="14448" toLevel="1" name="Blink">
		<!-- Increases P. Evasion. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10768</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>500</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-2</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>300</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<trait>SHOCK</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
		<selfEffects>
			<effect name="Blink">
				<angle>0</angle> <!-- Teleport to Back -->
				<range>300</range>
			</effect>
		</selfEffects>
	</skill>
	<skill id="14449" toLevel="1" name="Dedicated Blow">
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>100</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>36042</power>
			</effect>
		</effects>
	</skill>
	<skill id="14450" toLevel="1" name="Dedicated Shot">
		<icon>icon.skill0056</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>36042</power>
			</effect>
		</effects>
	</skill>
	<skill id="14451" toLevel="1" name="Multi Shot">
		<icon>icon.skill0987</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectHeight>-200;200</affectHeight>
		<affectLimit>8-0</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<castRange>400</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>900</effectRange>
		<fanRange>0;0;900;60</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>28834</power>
			</effect>
		</effects>
	</skill>
	<skill id="14452" toLevel="1" name="Berserk">
		<!-- All battle abilities are temporarily increased. -->
		<icon>icon.skill1068</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>PA_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14453" toLevel="1" name="Magic Shot">
		<icon>icon.skill1275</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>500</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MagicalDamage">
				<power>252</power>
			</effect>
		</effects>
	</skill>
	<skill id="14454" toLevel="1" name="Magic Bombing">
		<icon>icon.skill1296</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>100</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>500</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MagicalDamage">
				<power>201</power>
			</effect>
		</effects>
	</skill>
	<skill id="14455" toLevel="1" name="Healing">
		<icon>icon.skill1258</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_NOT</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<effectPoint>2</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="HealPercent">
				<power>10</power>
			</effect>
		</effects>
	</skill>
	<skill id="14456" toLevel="1" name="Wide Area Healing">
		<icon>icon.skill1258</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_NOT</targetType>
		<affectObject>FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>400</castRange>
		<effectPoint>2</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="HealPercent">
				<power>5</power>
			</effect>
		</effects>
	</skill>
	<skill id="14457" toLevel="1" name="Physical Immunity">
		<!-- P. Def. is maximized. -->
		<icon>icon.skill0110</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>PD_UP_SPECIAL</abnormalType>
		<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>200000</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14458" toLevel="1" name="Magical Immunity">
		<!-- M. Def. is maximized. -->
		<icon>icon.skill0110</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>PD_UP_SPECIAL</abnormalType>
		<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>200000</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14459" toLevel="1" name="Stun Shot">
		<!-- Inflicts Stun. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0101</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>200</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<trait>SHOCK</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14460" toLevel="1" name="Sleep">
		<!-- Sleep. Inflicted status: Stupor (Sleep, Mutation). -->
		<icon>icon.skill1069</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>SLEEP</abnormalType>
		<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>200</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<trait>SLEEP</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DefenceTrait">
				<SLEEP>100</SLEEP>
			</effect>
		</effects>
	</skill>
	<skill id="14461" toLevel="1" name="Fear">
		<!-- Inflicts Fear. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1092</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>TURN_FLEE</abnormalType>
		<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>200</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="Fear" />
			<effect name="BlockControl" />
		</effects>
	</skill>
	<skill id="14462" toLevel="1" name="Apherus Curse">
		<!-- Inflicts Paralysis. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1170</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>PARALYZE</abnormalType>
		<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
		<activateRate>70</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>900</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1200</effectRange>
		<fanRange>0;0;400;90</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<trait>PARALYZE</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="HealPercent">
				<power>-20</power>
			</effect>
		</effects>
		<endEffects>
			<effect name="CallSkill">
				<skillId>14463</skillId> <!-- Apherus Curse -->
				<skillLevel>1</skillLevel>
			</effect>
		</endEffects>
	</skill>
	<skill id="14463" toLevel="1" name="Apherus Curse">
		<!-- HP is decreased. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill1170</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>70</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>1200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<effects>
			<effect name="HealPercent">
				<power>-10</power>
			</effect>
		</effects>
	</skill>
	<skill id="14464" toLevel="1" name="Apherus Space">
		<!-- Atk. Spd. and HP are decreased. -->
		<icon>icon.skill0048</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>ATTACK_TIME_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>1000</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamOverTime">
				<power>400</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14465" toLevel="1" name="Apherus' Binding">
		<!-- Dragged away. -->
		<icon>icon.skill0006</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1200</affectRange>
		<affectScope>RING_RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-2</effectPoint>
		<fanRange>0;0;200;0</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<trait>PULL</trait>
		<effects>
			<effect name="PullBack">
				<speed>1500</speed>
				<delay>1500</delay>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14466" toLevel="1" name="Weaken">
		<!-- Decreases Atk. Spd. Inflicted status: Debilitation. -->
		<icon>icon.skill1160</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>100</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>300</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<reuseDelay>20000</reuseDelay>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamOverTime">
				<power>200</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14467" toLevel="1" name="Chains of Hatred">
		<!-- Immobilization. Inflicted status: Debilitation. -->
		<icon>icon.skill0003</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<activateRate>200</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>89</magicLevel>
		<trait>PULL</trait>
		<effects>
			<effect name="PullBack">
				<speed>600</speed>
				<delay>600</delay>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14468" toLevel="1" name="Axis Collapse">
		<icon>icon.skill0347</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>89</magicLevel>
		<effects>
			<effect name="TargetCancel">
				<chance>60</chance>
			</effect>
			<effect name="PhysicalDamage">
				<power>71860</power>
				<criticalChance>20</criticalChance>
				<ignoreShieldDefence>true</ignoreShieldDefence>
			</effect>
		</effects>
	</skill>
	<skill id="14469" toLevel="1" name="Aerial Yoke">
		<!-- Enemies are bound in the air, unable to do anything. -->
		<icon>icon.skill1072</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>AIRBIND</abnormalType>
		<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>500</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>89</magicLevel>
		<effects>
			<effect name="AirBind" />
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<SHOCK>100</SHOCK>
				<AIRBIND>100</AIRBIND>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
			</effect>
		</effects>
	</skill>
	<skill id="14470" toLevel="1" name="Short-range Marksmanship">
		<icon>icon.skill0056</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-2</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>89</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>57483</power>
			</effect>
		</effects>
	</skill>
	<skill id="14471" toLevel="1" name="Great Magic Bombing">
		<icon>icon.skill1296</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>600</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>89</magicLevel>
		<effects>
			<effect name="MagicalDamage">
				<power>443</power>
			</effect>
		</effects>
	</skill>
	<skill id="14472" toLevel="1" name="Summon Subordinate">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>89</magicLevel>
		<reuseDelay>60000</reuseDelay>
	</skill>
	<skill id="14473" toLevel="1" name="Healing">
		<icon>icon.skill1258</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>2</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>89</magicLevel>
		<effects>
			<effect name="HealPercent">
				<power>20</power>
			</effect>
		</effects>
	</skill>
	<skill id="14474" toLevel="1" name="Octavis Connection">
		<!-- . Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>PUBLIC_SLOT</abnormalType>
		<abnormalVisualEffect>ROOT</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>1000</castRange>
		<effectPoint>2</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<trait>HOLD</trait>
	</skill>
	<skill id="14475" toLevel="1" name="Octavis Connection">
		<!-- . Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>PUBLIC_SLOT</abnormalType>
		<abnormalVisualEffect>ROOT</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>1000</castRange>
		<effectPoint>2</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<trait>HOLD</trait>
	</skill>
	<skill id="14476" toLevel="1" name="Sacrifice">
		<icon>icon.skill1011</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>2</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<effects>
			<effect name="Heal">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="14477" toLevel="1" name="Tamer Sacrifice">
		<icon>icon.skill1011</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<affectScope>SINGLE</affectScope>
		<castRange>350</castRange>
		<effectPoint>2</effectPoint>
		<effectRange>800</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<effects>
			<effect name="Heal">
				<power>30000</power>
			</effect>
		</effects>
	</skill>
	<skill id="14478" toLevel="1" name="Antharas: Rage">
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>BERSERKER</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14479" toLevel="1" name="Antharas: Rage">
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>BERSERKER</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14480" toLevel="1" name="Antharas: Rage">
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>BERSERKER</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14481" toLevel="1" name="Antharas: Rage">
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>BERSERKER</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14482" toLevel="1" name="Antharas: Rage">
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>BERSERKER</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14483" toLevel="1" name="Valakas Neutralization">
		<icon>icon.skill1235</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>2000</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>2500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<effects>
			<effect name="MagicalDamage">
				<power>500000</power>
			</effect>
		</effects>
	</skill>
	<skill id="14484" toLevel="1" name="Aerial Attack">
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>200</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="14485" toLevel="1" name="High-speed Shot">
		<!-- Atk. Spd. is increased by 200%. -->
		<icon>icon.skill1086</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>180</abnormalTime>
		<abnormalType>ATTACK_TIME_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>200</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14486" toLevel="1" name="High-speed Casting">
		<!-- Casting Spd. is increased by 200%. -->
		<icon>icon.skill1085</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>180</abnormalTime>
		<abnormalType>CASTING_TIME_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>200</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14487" toLevel="1" name="Poisonous Cloud">
		<!-- Inflicts Poison. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill1167</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
		<effects>
			<effect name="DamOverTime">
				<power>500</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14488" toLevel="1" name="Hide">
		<!-- Hide status. -->
		<icon>icon.skill0922</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>HIDE</abnormalType>
		<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="Hide" />
			<effect name="SilentMove">
				<chance>100</chance>
			</effect>
		</effects>
	</skill>
	<skill id="14489" toLevel="1" name="Recharge">
		<icon>icon.skill1147</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>600</castRange>
		<effectPoint>-347</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="14490" toLevel="1" name="Silence">
		<!-- Silence. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill1064</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>4</abnormalTime>
		<abnormalType>SILENCE</abnormalType>
		<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>700</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="Mute" />
		</effects>
	</skill>
	<skill id="14491" toLevel="1" name="Rage">
		<!-- Rage status. -->
		<icon>icon.skill1062</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>BERSERKER</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14492" toLevel="1" name="Enragement">
		<!-- Enraged. -->
		<icon>icon.skill1062</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>BERSERKER</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14493" toLevel="1" name="Frantic">
		<!-- Rampage status. -->
		<icon>icon.skill1062</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>BERSERKER</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14494" toLevel="1" name="Tear Gas">
		<!-- Speed/ Atk. Spd./ Casting Spd. are decreased. -->
		<icon>icon.skill1298</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>4</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<effects>
			<effect name="Speed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14495" toLevel="1" name="Damage Shield">
		<!-- Reflects damage. -->
		<icon>icon.skill0086</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>DMG_SHIELD</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>14</mpConsume>
		<mpInitialConsume>4</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="DamageShield">
				<amount>10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="14496" toLevel="1" name="Darkness Explosion">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="14497" toLevel="1" name="Hereditary Suffering">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="14498" toLevel="1" name="Decaying Darkness">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="14499" toLevel="1" name="Decaying Darkness">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
</list>
