<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="36100" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36101" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36102" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36103" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36104" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36105" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36106" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36107" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36108" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36109" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36110" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36111" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36112" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36113" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Attributes">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36114" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Attributes">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36115" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Attributes">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36116" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Attributes">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36117" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Attributes">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36118" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Attributes">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36119" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Attributes">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36120" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Attributes">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36121" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Attributes">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36122" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Attributes">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36123" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Attributes">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36124" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Attributes">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36125" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Attributes">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36126" toLevel="1" name="Head Accessory: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36127" toLevel="1" name="Head Accessory: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36128" toLevel="1" name="Head Accessory: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36129" toLevel="1" name="Head Accessory: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36130" toLevel="1" name="Head Accessory: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36131" toLevel="1" name="Head Accessory: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36132" toLevel="1" name="Head Accessory: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36133" toLevel="1" name="Head Accessory: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36134" toLevel="1" name="Head Accessory: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36135" toLevel="1" name="Head Accessory: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36136" toLevel="1" name="7th Anniversary Event Shirt: Enchant Effect - Stats">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36137" toLevel="1" name="7th Anniversary Event Shirt: Enchant Effect - Stats">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36138" toLevel="1" name="7th Anniversary Event Shirt: Enchant Effect - Stats">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36139" toLevel="1" name="7th Anniversary Event Shirt: Enchant Effect - Stats">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36140" toLevel="1" name="7th Anniversary Event Shirt: Enchant Effect - Stats">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36141" toLevel="1" name="7th Anniversary Event Shirt: Enchant Effect - Stats">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36142" toLevel="1" name="7th Anniversary Event Shirt: Enchant Effect - Stats">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36143" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Stats">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36144" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Stats">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36145" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Stats">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36146" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Stats">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36147" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Stats">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36148" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Stats">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36149" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Stats">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36150" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Stats">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36151" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Stats">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36152" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Stats">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36153" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Stats">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36154" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Stats">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36155" toLevel="1" name="Star Festival's Shirt: Enchant Effect - Stats">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36156" toLevel="3" name="Kaliel's Bracelet Augmentation: CON">
		<!-- Level 1: CON +1 -->
		<!-- Level 2: CON +2 -->
		<!-- Level 3: CON +3 -->
		<icon>icon.bm_renewal_mineral_kalie_rbracelet</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="StatUp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
				</amount>
				<stat>CON</stat>
			</effect>
		</effects>
	</skill>
	<skill id="36157" toLevel="3" name="Kaliel's Bracelet Augmentation: MEN">
		<!-- Level 1: MEN +1 -->
		<!-- Level 2: MEN +2 -->
		<!-- Level 3: MEN +3 -->
		<icon>icon.bm_renewal_mineral_kalie_rbracelet</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="StatUp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
				</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="36158" toLevel="5" name="Kaliel's Bracelet Augmentation: P. Def.">
		<!-- Level 1: P. Def. +1% -->
		<!-- Level 2: P. Def. +2% -->
		<!-- Level 3: P. Def. +3% -->
		<!-- Level 4: P. Def. +4% -->
		<!-- Level 5: P. Def. +5% -->
		<icon>icon.bm_renewal_mineral_kalie_rbracelet</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36159" toLevel="5" name="Kaliel's Bracelet Augmentation: M. Def.">
		<!-- Level 1: M. Def. +1%. -->
		<!-- Level 2: M. Def. +2% -->
		<!-- Level 3: M. Def. +3% -->
		<!-- Level 4: M. Def. +4% -->
		<!-- Level 5: M. Def. +5% -->
		<icon>icon.bm_renewal_mineral_kalie_rbracelet</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36160" toLevel="5" name="Kaliel's Bracelet Augmentation: Attribute Resistance">
		<!-- Level 1: Attribute Resistance +10 -->
		<!-- Level 2: Attribute Resistance +20 -->
		<!-- Level 3: Attribute Resistance +30 -->
		<!-- Level 4: Attribute Resistance +40 -->
		<!-- Level 5: Attribute Resistance +50 -->
		<icon>icon.bm_renewal_mineral_kalie_rbracelet</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="36161" toLevel="1" name="Kaliel's Bracelet Augmentation: Received Damage Decrease">
		<!-- Received damage -5% -->
		<icon>icon.bm_renewal_mineral_kalie_rbracelet</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>ENEMY_ALL</type>
			</effect>
		</effects>
	</skill>
	<skill id="36162" toLevel="10" name="Kaliel's Bracelet Augmentation: Talisman of Longing/ Talisman of Insanity/ Heavenly Talisman">
		<!-- Level 1: When using Talisman of Longing/ Talisman of Insanity/ Heavenly Talisman, P./ M. Atk. +1% -->
		<!-- Level 2: When using Talisman of Longing/ Talisman of Insanity/ Heavenly Talisman, P./ M. Atk. +2% -->
		<!-- Level 3: When using Talisman of Longing/ Talisman of Insanity/ Heavenly Talisman, P./ M. Atk. +3% -->
		<!-- Level 4: When using Talisman of Longing/ Talisman of Insanity/ Heavenly Talisman, P./ M. Atk. +4% -->
		<!-- Level 5: When using Talisman of Longing/ Talisman of Insanity/ Heavenly Talisman, P./ M. Atk. +5% -->
		<!-- Level 6: When using Talisman of Longing/ Talisman of Insanity/ Heavenly Talisman, P./ M. Atk. +6% -->
		<!-- Level 7: When using Talisman of Longing/ Talisman of Insanity/ Heavenly Talisman, P./ M. Atk. +7% -->
		<!-- Level 8: When using Talisman of Longing/ Talisman of Insanity/ Heavenly Talisman, P./ M. Atk. +8% -->
		<!-- Level 9: When using Talisman of Longing/ Talisman of Insanity/ Heavenly Talisman, P./ M. Atk. +9% -->
		<!-- Level 10: When using Talisman of Longing/ Talisman of Insanity/ Heavenly Talisman, P./ M. Atk. +10% -->
		<icon>icon.bm_renewal_mineral_kalie_rbracelet</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpEquipItem">
				<itemId>80957</itemId> <!-- Heavenly talisman -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PhysicalAttack">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36163" toLevel="1" name="Kaliel's Bracelet Augmentation: Talisman of Longing/ Talisman of Insanity/ Heavenly Talisman">
		<!-- When using Talisman of Longing/ Talisman of Insanity/ Heavenly Talisman, P./ M. Atk. +10%; when usign a Heavenly Talisman, additionally damage +3% -->
		<icon>icon.bm_renewal_mineral_kalie_rbracelet</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="36164" toLevel="10" name="Kaliel's Bracelet Augmentation: Sayha's Talisman/ Enhanced Sayha's Talisman">
		<!-- Level 1: When using Sayha's Talisman Lv. 4+/ Enhanced Sayha's Talisman, P./ M. Skill Power +1% -->
		<!-- Level 2: When using Sayha's Talisman Lv. 4+/ Enhanced Sayha's Talisman, P./ M. Skill Power +2% -->
		<!-- Level 3: When using Sayha's Talisman Lv. 4+/ Enhanced Sayha's Talisman, P./ M. Skill Power +3% -->
		<!-- Level 4: When using Sayha's Talisman Lv. 4+/ Enhanced Sayha's Talisman, P./ M. Skill Power +4% -->
		<!-- Level 5: When using Sayha's Talisman Lv. 4+/ Enhanced Sayha's Talisman, P./ M. Skill Power +5% -->
		<!-- Level 6: When using Sayha's Talisman Lv. 4+/ Enhanced Sayha's Talisman, P./ M. Skill Power +6% -->
		<!-- Level 7: When using Sayha's Talisman Lv. 4+/ Enhanced Sayha's Talisman, P./ M. Skill Power +7% -->
		<!-- Level 8: When using Sayha's Talisman Lv. 4+/ Enhanced Sayha's Talisman, P./ M. Skill Power +8% -->
		<!-- Level 9: When using Sayha's Talisman Lv. 4+/ Enhanced Sayha's Talisman, P./ M. Skill Power +9% -->
		<!-- Level 10: When using Sayha's Talisman Lv. 4+/ Enhanced Sayha's Talisman, P./ M. Skill Power +10% -->
		<icon>icon.bm_renewal_mineral_kalie_rbracelet</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="36165" toLevel="1" name="Kaliel's Bracelet Augmentation: Sayha's Talisman/ Enhanced Sayha's Talisman">
		<!-- When using Sayha's Talisman Lv. 4+/ Enhanced Sayha's Talisman, P./ M. Skill Power +10%; when using Enhanced Sayha's Talisman, additionally damage +3% -->
		<icon>icon.bm_renewal_mineral_kalie_rbracelet</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="36166" toLevel="10" name="Kaliel's Bracelet Augmentation: Talisman of Protection/ Enhanced Talisman of Protection">
		<!-- Level 1: When using Talisman of Protection Lv. 5+/ Enhanced Talisman of Protection, Resistance to All Weapons +1% -->
		<!-- Level 2: When using Talisman of Protection Lv. 5+/ Enhanced Talisman of Protection, Resistance to All Weapons +2% -->
		<!-- Level 3: When using Talisman of Protection Lv. 5+/ Enhanced Talisman of Protection, Resistance to All Weapons +3% -->
		<!-- Level 4: When using Talisman of Protection Lv. 5+/ Enhanced Talisman of Protection, Resistance to All Weapons +4% -->
		<!-- Level 5: When using Talisman of Protection Lv. 5+/ Enhanced Talisman of Protection, Resistance to All Weapons +5% -->
		<!-- Level 6: When using Talisman of Protection Lv. 5+/ Enhanced Talisman of Protection, Resistance to All Weapons +6% -->
		<!-- Level 7: When using Talisman of Protection Lv. 5+/ Enhanced Talisman of Protection, Resistance to All Weapons +7% -->
		<!-- Level 8: When using Talisman of Protection Lv. 5+/ Enhanced Talisman of Protection, Resistance to All Weapons +8% -->
		<!-- Level 9: When using Talisman of Protection Lv. 5+/ Enhanced Talisman of Protection, Resistance to All Weapons +9% -->
		<!-- Level 10: When using Talisman of Protection Lv. 5+/ Enhanced Talisman of Protection, Resistance to All Weapons +10% -->
		<icon>icon.bm_renewal_mineral_kalie_rbracelet</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="36167" toLevel="1" name="Kaliel's Bracelet Augmentation: Talisman of Protection/ Enhanced Talisman of Protection">
		<!-- When using Talisman of Protection Lv. 5+/ Enhanced Talisman of Protection, Resistance to All Weapons +10%; when using Enhanced Talisman of Protection, additionally received damage -3% -->
		<icon>icon.bm_renewal_mineral_kalie_rbracelet</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="36168" toLevel="10" name="Kaliel's Bracelet Augmentation: Venir's Talisman/ Soul Talisman">
		<!-- Level 1: When using Venir's Talisman Lv. 10+/ Soul Talisman, Attribute Attack/ Resistance +10 -->
		<!-- Level 2: When using Venir's Talisman Lv. 10+/ Soul Talisman, Attribute Attack/ Resistance +20 -->
		<!-- Level 3: When using Venir's Talisman Lv. 10+/ Soul Talisman, Attribute Attack/ Resistance +30 -->
		<!-- Level 4: When using Venir's Talisman Lv. 10+/ Soul Talisman, Attribute Attack/ Resistance +40 -->
		<!-- Level 5: When using Venir's Talisman Lv. 10+/ Soul Talisman, Attribute Attack/ Resistance +50 -->
		<!-- Level 6: When using Venir's Talisman Lv. 10+/ Soul Talisman, Attribute Attack/ Resistance +60 -->
		<!-- Level 7: When using Venir's Talisman Lv. 10+/ Soul Talisman, Attribute Attack/ Resistance +70 -->
		<!-- Level 8: When using Venir's Talisman Lv. 10+/ Soul Talisman, Attribute Attack/ Resistance +80 -->
		<!-- Level 9: When using Venir's Talisman Lv. 10+/ Soul Talisman, Attribute Attack/ Resistance +90 -->
		<!-- Level 10: When using Venir's Talisman Lv. 10+/ Soul Talisman, Attribute Attack/ Resistance +100 -->
		<icon>icon.bm_renewal_mineral_kalie_rbracelet</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="36169" toLevel="1" name="Kaliel's Bracelet Augmentation: Venir's Talisman/ Soul Talisman">
		<!-- When using Venir's Talisman Lv. 10+/ Soul Talisman, Attribute Attack/ Resistance +100; when using Soul Talisman, additionally Skill Cooldown -3% -->
		<icon>icon.bm_renewal_mineral_kalie_rbracelet</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="36170" toLevel="10" name="Kaliel's Bracelet Augmentation: P./ M. Atk.">
		<!-- Level 1: When using Talisman of Longing/ Talisman of Insanity/ Heavenly Talisman, P./ M. Atk. +1% -->
		<!-- Level 2: When using Talisman of Longing/ Talisman of Insanity/ Heavenly Talisman, P./ M. Atk. +2% -->
		<!-- Level 3: When using Talisman of Longing/ Talisman of Insanity/ Heavenly Talisman, P./ M. Atk. +3% -->
		<!-- Level 4: When using Talisman of Longing/ Talisman of Insanity/ Heavenly Talisman, P./ M. Atk. +4% -->
		<!-- Level 5: When using Talisman of Longing/ Talisman of Insanity/ Heavenly Talisman, P./ M. Atk. +5% -->
		<!-- Level 6: When using Talisman of Longing/ Talisman of Insanity/ Heavenly Talisman, P./ M. Atk. +6% -->
		<!-- Level 7: When using Talisman of Longing/ Talisman of Insanity/ Heavenly Talisman, P./ M. Atk. +7% -->
		<!-- Level 8: When using Talisman of Longing/ Talisman of Insanity/ Heavenly Talisman, P./ M. Atk. +8% -->
		<!-- Level 9: When using Talisman of Longing/ Talisman of Insanity/ Heavenly Talisman, P./ M. Atk. +9% -->
		<!-- Level 10: When using Talisman of Longing/ Talisman of Insanity/ Heavenly Talisman, P./ M. Atk. +10% -->
		<icon>icon.bm_renewal_mineral_kalie_rbracelet</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<passiveConditions>
			<condition name="OpEquipItem">
				<itemIds>
					<item>34989</item> <!-- Talisman of Longing -->
					<item>81486</item> <!-- Talisman of Longing (Exalted) -->
					<item>39572</item> <!-- Talisman of Insanity -->
					<item>80957</item> <!-- Heavenly Talisman -->
					<item>81873</item> <!-- Heavenly Talisman (Event) -->
				</itemIds>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36171" toLevel="1" name="Kaliel's Bracelet Augmentation: Damage Up">
		<!-- When using Heavenly Talisman, damage +3% -->
		<icon>icon.bm_renewal_mineral_kalie_rbracelet</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<passiveConditions>
			<condition name="OpEquipItem">
				<itemId>80957</itemId> <!-- Heavenly Talisman -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>3</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>3</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>3</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36172" toLevel="10" name="Kaliel's Bracelet Augmentation: Skill Power">
		<!-- Level 1: When using Sayha's Talisman Lv. 4+/ Enhanced Sayha's Talisman, P./ M. Skill Power +1% -->
		<!-- Level 2: When using Sayha's Talisman Lv. 4+/ Enhanced Sayha's Talisman, P./ M. Skill Power +2% -->
		<!-- Level 3: When using Sayha's Talisman Lv. 4+/ Enhanced Sayha's Talisman, P./ M. Skill Power +3% -->
		<!-- Level 4: When using Sayha's Talisman Lv. 4+/ Enhanced Sayha's Talisman, P./ M. Skill Power +4% -->
		<!-- Level 5: When using Sayha's Talisman Lv. 4+/ Enhanced Sayha's Talisman, P./ M. Skill Power +5% -->
		<!-- Level 6: When using Sayha's Talisman Lv. 4+/ Enhanced Sayha's Talisman, P./ M. Skill Power +6% -->
		<!-- Level 7: When using Sayha's Talisman Lv. 4+/ Enhanced Sayha's Talisman, P./ M. Skill Power +7% -->
		<!-- Level 8: When using Sayha's Talisman Lv. 4+/ Enhanced Sayha's Talisman, P./ M. Skill Power +8% -->
		<!-- Level 9: When using Sayha's Talisman Lv. 4+/ Enhanced Sayha's Talisman, P./ M. Skill Power +9% -->
		<!-- Level 10: When using Sayha's Talisman Lv. 4+/ Enhanced Sayha's Talisman, P./ M. Skill Power +10% -->
		<icon>icon.bm_renewal_mineral_kalie_rbracelet</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<passiveConditions>
			<condition name="OpEquipItem">
				<itemIds>
					<item>47810</item> <!-- Sayha's Talisman Lv. 4 -->
					<item>47811</item> <!-- Sayha's Talisman Lv. 5 -->
					<item>47812</item> <!-- Sayha's Talisman Lv. 6 -->
					<item>47813</item> <!-- Sayha's Talisman Lv. 7 -->
					<item>47814</item> <!-- Sayha's Talisman Lv. 8 -->
					<item>47815</item> <!-- Sayha's Talisman Lv. 9 -->
					<item>47816</item> <!-- Sayha's Talisman Lv. 10 -->
					<item>81487</item> <!-- Sayha's Talisman (Exalted) -->
					<item>82050</item> <!-- Enhanced Sayha's Talisman Lv. 1 -->
					<item>82051</item> <!-- Enhanced Sayha's Talisman Lv. 2 -->
					<item>82052</item> <!-- Enhanced Sayha's Talisman Lv. 3 -->
					<item>82053</item> <!-- Enhanced Sayha's Talisman Lv. 4 -->
					<item>82054</item> <!-- Enhanced Sayha's Talisman Lv. 5 -->
					<item>82055</item> <!-- Enhanced Sayha's Talisman Lv. 6 -->
					<item>82056</item> <!-- Enhanced Sayha's Talisman Lv. 7 -->
					<item>82057</item> <!-- Enhanced Sayha's Talisman Lv. 8 -->
					<item>82058</item> <!-- Enhanced Sayha's Talisman Lv. 9 -->
					<item>82059</item> <!-- Enhanced Sayha's Talisman Lv. 10 -->
				</itemIds>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PhysicalSkillPower">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36173" toLevel="1" name="Kaliel's Bracelet Augmentation: Damage Up">
		<!-- When using Enhanced Sayha's Talisman, damage +3% -->
		<icon>icon.bm_renewal_mineral_kalie_rbracelet</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<passiveConditions>
			<condition name="OpEquipItem">
				<itemIds>
					<item>82050</item> <!-- Enhanced Sayha's Talisman Lv. 1 -->
					<item>82051</item> <!-- Enhanced Sayha's Talisman Lv. 2 -->
					<item>82052</item> <!-- Enhanced Sayha's Talisman Lv. 3 -->
					<item>82053</item> <!-- Enhanced Sayha's Talisman Lv. 4 -->
					<item>82054</item> <!-- Enhanced Sayha's Talisman Lv. 5 -->
					<item>82055</item> <!-- Enhanced Sayha's Talisman Lv. 6 -->
					<item>82056</item> <!-- Enhanced Sayha's Talisman Lv. 7 -->
					<item>82057</item> <!-- Enhanced Sayha's Talisman Lv. 8 -->
					<item>82058</item> <!-- Enhanced Sayha's Talisman Lv. 9 -->
					<item>82059</item> <!-- Enhanced Sayha's Talisman Lv. 10 -->
				</itemIds>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>3</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>3</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>3</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36174" toLevel="10" name="Kaliel's Bracelet Augmentation: Resistance to All Weapons">
		<!-- Level 1: When using Talisman of Protection Lv. 5+/ Enhanced Talisman of Protection, Resistance to All Weapons +1% -->
		<!-- Level 2: When using Talisman of Protection Lv. 5+/ Enhanced Talisman of Protection, Resistance to All Weapons +2% -->
		<!-- Level 3: When using Talisman of Protection Lv. 5+/ Enhanced Talisman of Protection, Resistance to All Weapons +3% -->
		<!-- Level 4: When using Talisman of Protection Lv. 5+/ Enhanced Talisman of Protection, Resistance to All Weapons +4% -->
		<!-- Level 5: When using Talisman of Protection Lv. 5+/ Enhanced Talisman of Protection, Resistance to All Weapons +5% -->
		<!-- Level 6: When using Talisman of Protection Lv. 5+/ Enhanced Talisman of Protection, Resistance to All Weapons +6% -->
		<!-- Level 7: When using Talisman of Protection Lv. 5+/ Enhanced Talisman of Protection, Resistance to All Weapons +7% -->
		<!-- Level 8: When using Talisman of Protection Lv. 5+/ Enhanced Talisman of Protection, Resistance to All Weapons +8% -->
		<!-- Level 9: When using Talisman of Protection Lv. 5+/ Enhanced Talisman of Protection, Resistance to All Weapons +9% -->
		<!-- Level 10: When using Talisman of Protection Lv. 5+/ Enhanced Talisman of Protection, Resistance to All Weapons +10% -->
		<icon>icon.bm_renewal_mineral_kalie_rbracelet</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<passiveConditions>
			<condition name="OpEquipItem">
				<itemIds>
					<item>80641</item> <!-- Talisman of Protection Lv. 5 -->
					<item>80642</item> <!-- Talisman of Protection Lv. 6 -->
					<item>80643</item> <!-- Talisman of Protection Lv. 7 -->
					<item>80644</item> <!-- Talisman of Protection Lv. 8 -->
					<item>80645</item> <!-- Talisman of Protection Lv. 9 -->
					<item>80646</item> <!-- Talisman of Protection Lv. 10 -->
					<item>81760</item> <!-- Enhanced Talisman of Protection Lv. 1 -->
					<item>81761</item> <!-- Enhanced Talisman of Protection Lv. 2 -->
					<item>81762</item> <!-- Enhanced Talisman of Protection Lv. 3 -->
					<item>81763</item> <!-- Enhanced Talisman of Protection Lv. 4 -->
					<item>81764</item> <!-- Enhanced Talisman of Protection Lv. 5 -->
					<item>81765</item> <!-- Enhanced Talisman of Protection Lv. 6 -->
					<item>81766</item> <!-- Enhanced Talisman of Protection Lv. 7 -->
					<item>81767</item> <!-- Enhanced Talisman of Protection Lv. 8 -->
					<item>81768</item> <!-- Enhanced Talisman of Protection Lv. 9 -->
					<item>81769</item> <!-- Enhanced Talisman of Protection Lv. 10 -->
				</itemIds>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DefenceTrait">
				<SWORD>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</SWORD>
				<BLUNT>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</BLUNT>
				<DUAL>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</DUAL>
				<DUALBLUNT>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</DUALBLUNT>
				<DAGGER>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</DAGGER>
				<DUALDAGGER>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</DUALDAGGER>
				<DUALFIST>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</DUALFIST>
				<POLE>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</POLE>
				<BOW>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</BOW>
				<CROSSBOW>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</CROSSBOW>
				<TWOHANDCROSSBOW>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</TWOHANDCROSSBOW>
				<ANCIENTSWORD>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</ANCIENTSWORD>
				<RAPIER>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</RAPIER>
			</effect>
		</effects>
	</skill>
	<skill id="36175" toLevel="1" name="Kaliel's Bracelet Augmentation: Received Damage Decrease">
		<!-- When using Enhanced Talisman of Protection, received damage -3% -->
		<icon>icon.bm_renewal_mineral_kalie_rbracelet</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<passiveConditions>
			<condition name="OpEquipItem">
				<itemIds>
					<item>81760</item> <!-- Enhanced Talisman of Protection Lv. 1 -->
					<item>81761</item> <!-- Enhanced Talisman of Protection Lv. 2 -->
					<item>81762</item> <!-- Enhanced Talisman of Protection Lv. 3 -->
					<item>81763</item> <!-- Enhanced Talisman of Protection Lv. 4 -->
					<item>81764</item> <!-- Enhanced Talisman of Protection Lv. 5 -->
					<item>81765</item> <!-- Enhanced Talisman of Protection Lv. 6 -->
					<item>81766</item> <!-- Enhanced Talisman of Protection Lv. 7 -->
					<item>81767</item> <!-- Enhanced Talisman of Protection Lv. 8 -->
					<item>81768</item> <!-- Enhanced Talisman of Protection Lv. 9 -->
					<item>81769</item> <!-- Enhanced Talisman of Protection Lv. 10 -->
				</itemIds>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DamageByAttack">
				<amount>-3</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-3</amount>
				<type>ENEMY_ALL</type>
			</effect>
		</effects>
	</skill>
	<skill id="36176" toLevel="10" name="Kaliel's Bracelet Augmentation: Attribute Attack/ Resistance">
		<!-- Level 1: When using Venir's Talisman Lv. 10+/ Soul Talisman, Attribute Attack/ Resistance +10 -->
		<!-- Level 2: When using Venir's Talisman Lv. 10+/ Soul Talisman, Attribute Attack/ Resistance +20 -->
		<!-- Level 3: When using Venir's Talisman Lv. 10+/ Soul Talisman, Attribute Attack/ Resistance +30 -->
		<!-- Level 4: When using Venir's Talisman Lv. 10+/ Soul Talisman, Attribute Attack/ Resistance +40 -->
		<!-- Level 5: When using Venir's Talisman Lv. 10+/ Soul Talisman, Attribute Attack/ Resistance +50 -->
		<!-- Level 6: When using Venir's Talisman Lv. 10+/ Soul Talisman, Attribute Attack/ Resistance +60 -->
		<!-- Level 7: When using Venir's Talisman Lv. 10+/ Soul Talisman, Attribute Attack/ Resistance +70 -->
		<!-- Level 8: When using Venir's Talisman Lv. 10+/ Soul Talisman, Attribute Attack/ Resistance +80 -->
		<!-- Level 9: When using Venir's Talisman Lv. 10+/ Soul Talisman, Attribute Attack/ Resistance +90 -->
		<!-- Level 10: When using Venir's Talisman Lv. 10+/ Soul Talisman, Attribute Attack/ Resistance +100 -->
		<icon>icon.bm_renewal_mineral_kalie_rbracelet</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<passiveConditions>
			<condition name="OpEquipItem">
				<itemIds>
					<item>39643</item> <!-- Venir's Talisman Lv. 10 -->
					<item>39644</item> <!-- Venir's Talisman Lv. 11 -->
					<item>39645</item> <!-- Venir's Talisman Lv. 12 -->
					<item>39646</item> <!-- Venir's Talisman Lv. 13 -->
					<item>39647</item> <!-- Venir's Talisman Lv. 14 -->
					<item>39648</item> <!-- Venir's Talisman Lv. 15 -->
					<item>39649</item> <!-- Venir's Talisman Lv. 16 -->
					<item>39650</item> <!-- Venir's Talisman Lv. 17 -->
					<item>39651</item> <!-- Venir's Talisman Lv. 18 -->
					<item>39652</item> <!-- Venir's Talisman Lv. 19 -->
					<item>39653</item> <!-- Venir's Talisman Lv. 20 -->
					<item>39654</item> <!-- Venir's Talisman Lv. 21 -->
					<item>39655</item> <!-- Venir's Talisman Lv. 22 -->
					<item>39656</item> <!-- Venir's Talisman Lv. 23 -->
					<item>39657</item> <!-- Venir's Talisman Lv. 24 -->
					<item>82085</item> <!-- Soul Talisman Lv. 1 -->
					<item>82086</item> <!-- Soul Talisman Lv. 2 -->
					<item>82087</item> <!-- Soul Talisman Lv. 3 -->
					<item>82088</item> <!-- Soul Talisman Lv. 4 -->
					<item>82089</item> <!-- Soul Talisman Lv. 5 -->
					<item>82090</item> <!-- Soul Talisman Lv. 6 -->
					<item>82091</item> <!-- Soul Talisman Lv. 7 -->
					<item>82092</item> <!-- Soul Talisman Lv. 8 -->
					<item>82093</item> <!-- Soul Talisman Lv. 9 -->
					<item>82094</item> <!-- Soul Talisman Lv. 10 -->
				</itemIds>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="AttackAttributeAdd">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
					<value level="6">60</value>
					<value level="7">70</value>
					<value level="8">80</value>
					<value level="9">90</value>
					<value level="10">100</value>
				</amount>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
					<value level="6">60</value>
					<value level="7">70</value>
					<value level="8">80</value>
					<value level="9">90</value>
					<value level="10">100</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
					<value level="6">60</value>
					<value level="7">70</value>
					<value level="8">80</value>
					<value level="9">90</value>
					<value level="10">100</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
					<value level="6">60</value>
					<value level="7">70</value>
					<value level="8">80</value>
					<value level="9">90</value>
					<value level="10">100</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
					<value level="6">60</value>
					<value level="7">70</value>
					<value level="8">80</value>
					<value level="9">90</value>
					<value level="10">100</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
					<value level="6">60</value>
					<value level="7">70</value>
					<value level="8">80</value>
					<value level="9">90</value>
					<value level="10">100</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="36177" toLevel="1" name="Kaliel's Bracelet Augmentation: Skill Cooldown Decrease">
		<!-- When using Soul Talisman, Skill Cooldown -3% -->
		<icon>icon.bm_renewal_mineral_kalie_rbracelet</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<passiveConditions>
			<condition name="OpEquipItem">
				<itemIds>
					<item>82085</item> <!-- Soul Talisman Lv. 1 -->
					<item>82086</item> <!-- Soul Talisman Lv. 2 -->
					<item>82087</item> <!-- Soul Talisman Lv. 3 -->
					<item>82088</item> <!-- Soul Talisman Lv. 4 -->
					<item>82089</item> <!-- Soul Talisman Lv. 5 -->
					<item>82090</item> <!-- Soul Talisman Lv. 6 -->
					<item>82091</item> <!-- Soul Talisman Lv. 7 -->
					<item>82092</item> <!-- Soul Talisman Lv. 8 -->
					<item>82093</item> <!-- Soul Talisman Lv. 9 -->
					<item>82094</item> <!-- Soul Talisman Lv. 10 -->
				</itemIds>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="Reuse">
				<amount>-3</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-3</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-3</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="36178" toLevel="1" name="Collection_7_2007">
		<!-- P. Atk., M. Atk., P. Def., M. Def. +7%, acquired XP/ SP +5%. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36179" toLevel="1" name="Artifact - Basic Attack Power">
		<!-- Basic Attack Power +11% -->
		<icon>icon.artifact_a_normal_att_power</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="AutoAttackDamageBonus">
				<amount>11</amount>
			</effect>
		</effects>
	</skill>
	<skill id="36180" toLevel="1" name="Artifact - Damage">
		<!-- Damage +11% -->
		<icon>icon.artifact_a_upgrade_1</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>11</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>11</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>11</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>11</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>11</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>11</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36181" toLevel="1" name="Artifact - P./ M. Def.">
		<!-- P./ M. Def. +11% -->
		<icon>icon.artifact_a_def_mdef</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="PhysicalDefence">
				<amount>11</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>11</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36182" toLevel="1" name="Collection_7_2008">
		<!-- Damage +10%, received damage -10%, Vitality bonus +7%. -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDefenceBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDefenceBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PveMagicalSkillDefenceBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="VitalityExpRate">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36183" toLevel="10" name="Conquest Rankings' 10th Place Rune">
		<!-- Level 1: Acquired XP/ SP +2%. -->
		<!-- Level 2: Acquired XP/ SP +3%. -->
		<!-- Level 3: P./ M. Def. +1%, acquired XP/ SP +3% -->
		<!-- Level 4: P. Atk./ M. Atk./ P. Def./ M. Def. +1%, acquired XP/ SP +3%. -->
		<!-- Level 5: P. Atk./ M. Atk./ P. Def./ M. Def. +2%, acquired XP/ SP +3%. -->
		<!-- Level 6: P. Atk./ M. Atk./ P. Def./ M. Def. +3%, acquired XP/ SP +3%. -->
		<!-- Level 7: P. Atk./ M. Atk./ P. Def./ M. Def. +4%, acquired XP/ SP +4%. -->
		<!-- Level 8: P. Atk./ M. Atk./ P. Def./ M. Def. +5%, acquired XP/ SP +5%. -->
		<!-- Level 9: P. Atk./ M. Atk./ P. Def./ M. Def. +6%, acquired XP/ SP +5%. -->
		<!-- Level 10: P. Atk./ M. Atk./ P. Def./ M. Def. +7%, acquired XP/ SP +5%. -->
		<icon>icon.dethrone_tier_1_rune</icon>
		<operateType>P</operateType>
		<blockedInOlympiad>true</blockedInOlympiad>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="4">1</value>
					<value level="5">2</value>
					<value level="6">3</value>
					<value level="7">4</value>
					<value level="8">5</value>
					<value level="9">6</value>
					<value level="10">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="4">1</value>
					<value level="5">2</value>
					<value level="6">3</value>
					<value level="7">4</value>
					<value level="8">5</value>
					<value level="9">6</value>
					<value level="10">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value fromLevel="3" toLevel="4">1</value>
					<value level="5">2</value>
					<value level="6">3</value>
					<value level="7">4</value>
					<value level="8">5</value>
					<value level="9">6</value>
					<value level="10">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value fromLevel="3" toLevel="4">1</value>
					<value level="5">2</value>
					<value level="6">3</value>
					<value level="7">4</value>
					<value level="8">5</value>
					<value level="9">6</value>
					<value level="10">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ExpModify">
				<amount>
					<value level="1">2</value>
					<value fromLevel="2" toLevel="6">3</value>
					<value level="7">4</value>
					<value fromLevel="8" toLevel="10">5</value>
				</amount>
			</effect>
			<effect name="SpModify">
				<amount>
					<value level="1">2</value>
					<value fromLevel="2" toLevel="6">3</value>
					<value level="7">4</value>
					<value fromLevel="8" toLevel="10">5</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="36184" toLevel="12" name="Fallen Angel's Earring">
		<!-- Level 1: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +10. -->
		<!-- Level 2: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +20. -->
		<!-- Level 3: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +20. -->
		<!-- Level 4: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +20, Vitality bonus +10%. -->
		<!-- Level 5: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +20, Vitality bonus +10%, acquired XP/ SP +5%. -->
		<!-- Level 6: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +20, Vitality bonus +10%, acquired XP/ SP +5%, Critical Damage for basic attacks and P./ M. skills +3%, Vampiric Rage effect +3%, Received Healing +10%, Skill MP Consumption -5%. -->
		<!-- Level 7: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +25, Vitality bonus +15%, acquired XP/ SP +10%, Critical Damage for basic attacks and P./ M. skills +5%, Vampiric Rage effect +5%, Received Healing +12%, Skill MP Consumption -7%. -->
		<!-- Level 8: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +25, Vitality bonus +16%, acquired XP/ SP +11%, Critical Damage for basic attacks and P./ M. skills +6%, Vampiric Rage effect +5%, Received Healing +13%, Attribute Resistance +30, Skill MP Consumption -8%. -->
		<!-- Level 9: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +25, Vitality bonus +17%, acquired XP/ SP +12%, Critical Damage for basic attacks and P./ M. skills +7%, Vampiric Rage effect +6%, Received Healing +14%, Attribute Resistance +30, Skill MP Consumption -9%. -->
		<!-- Level 10: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +25, Vitality bonus +18%, acquired XP/ SP +13%, Critical Damage for basic attacks and P./ M. skills +8%, Vampiric Rage effect +7%, Received Healing +15%, Attribute Resistance +40, P./ M. Def. +3%, Skill MP Consumption -10%. -->
		<!-- Level 11: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +25, Vitality bonus +20%, acquired XP/ SP +15%, Critical Damage for basic attacks and P./ M. skills +10%, Vampiric Rage effect +8%, Received Healing +17%, Attribute Resistance +50, P./ M. Def. +5%, Skill MP Consumption -12%. -->
		<!-- Level 12: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +30, Vitality bonus +20%, acquired XP/ SP +15%, Critical Damage for basic attacks and P./ M. skills +11%, Vampiric Rage effect +9%, Received Healing +18%, Attribute Resistance +60, P./ M. Def. +6%, Skill MP Consumption -13%. -->
		<icon>icon.bm_earring_of_fallen_angel</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceTrait">
				<SLEEP>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">20</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">30</value>
					<value level="11">30</value>
					<value level="12">30</value>
				</SLEEP>
				<DERANGEMENT>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">20</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">30</value>
					<value level="11">30</value>
					<value level="12">30</value>
				</DERANGEMENT>
				<SHOCK>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">20</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">30</value>
					<value level="11">30</value>
					<value level="12">30</value>
				</SHOCK>
			</effect>
			<effect name="AttackTrait">
				<SLEEP>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">20</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">30</value>
					<value level="11">30</value>
					<value level="12">30</value>
				</SLEEP>
				<DERANGEMENT>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">20</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">30</value>
					<value level="11">30</value>
					<value level="12">30</value>
				</DERANGEMENT>
				<SHOCK>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">20</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">30</value>
					<value level="11">30</value>
					<value level="12">30</value>
				</SHOCK>
			</effect>
			<effect name="VitalityExpRate">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
					<value level="5">10</value>
					<value level="6">10</value>
					<value level="7">15</value>
					<value level="8">16</value>
					<value level="9">17</value>
					<value level="10">18</value>
					<value level="11">20</value>
					<value level="12">20</value>
				</amount>
			</effect>
			<effect name="ExpModify">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">5</value>
					<value level="6">5</value>
					<value level="7">10</value>
					<value level="8">11</value>
					<value level="9">12</value>
					<value level="10">13</value>
					<value level="11">15</value>
					<value level="12">15</value>
				</amount>
			</effect>
			<effect name="SpModify">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">5</value>
					<value level="6">5</value>
					<value level="7">10</value>
					<value level="8">11</value>
					<value level="9">12</value>
					<value level="10">13</value>
					<value level="11">15</value>
					<value level="12">15</value>
				</amount>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">3</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">10</value>
					<value level="12">11</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">3</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">10</value>
					<value level="12">11</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">3</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">10</value>
					<value level="12">11</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="VampiricAttack">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">3</value>
					<value level="7">5</value>
					<value level="8">5</value>
					<value level="9">6</value>
					<value level="10">7</value>
					<value level="11">8</value>
					<value level="12">9</value>
				</amount>
				<chance>80</chance>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">10</value>
					<value level="7">12</value>
					<value level="8">13</value>
					<value level="9">14</value>
					<value level="10">15</value>
					<value level="11">17</value>
					<value level="12">18</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">-5</value>
					<value level="7">-7</value>
					<value level="8">-8</value>
					<value level="9">-9</value>
					<value level="10">-10</value>
					<value level="11">-12</value>
					<value level="12">-13</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">-5</value>
					<value level="7">-7</value>
					<value level="8">-8</value>
					<value level="9">-9</value>
					<value level="10">-10</value>
					<value level="11">-12</value>
					<value level="12">-13</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">-5</value>
					<value level="7">-7</value>
					<value level="8">-8</value>
					<value level="9">-9</value>
					<value level="10">-10</value>
					<value level="11">-12</value>
					<value level="12">-13</value>
				</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">-5</value>
					<value level="7">-7</value>
					<value level="8">-8</value>
					<value level="9">-9</value>
					<value level="10">-10</value>
					<value level="11">-12</value>
					<value level="12">-13</value>
				</amount>
				<mode>PER</mode>
				<magicType>2</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">-5</value>
					<value level="7">-7</value>
					<value level="8">-8</value>
					<value level="9">-9</value>
					<value level="10">-10</value>
					<value level="11">-12</value>
					<value level="12">-13</value>
				</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value fromLevel="1" toLevel="7">0</value>
					<value level="8">30</value>
					<value level="9">30</value>
					<value level="10">40</value>
					<value level="11">50</value>
					<value level="12">60</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value fromLevel="1" toLevel="7">0</value>
					<value level="8">30</value>
					<value level="9">30</value>
					<value level="10">40</value>
					<value level="11">50</value>
					<value level="12">60</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value fromLevel="1" toLevel="7">0</value>
					<value level="8">30</value>
					<value level="9">30</value>
					<value level="10">40</value>
					<value level="11">50</value>
					<value level="12">60</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value fromLevel="1" toLevel="7">0</value>
					<value level="8">30</value>
					<value level="9">30</value>
					<value level="10">40</value>
					<value level="11">50</value>
					<value level="12">60</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value fromLevel="1" toLevel="7">0</value>
					<value level="8">30</value>
					<value level="9">30</value>
					<value level="10">40</value>
					<value level="11">50</value>
					<value level="12">60</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value fromLevel="1" toLevel="7">0</value>
					<value level="8">30</value>
					<value level="9">30</value>
					<value level="10">40</value>
					<value level="11">50</value>
					<value level="12">60</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value fromLevel="1" toLevel="9">0</value>
					<value level="10">3</value>
					<value level="11">5</value>
					<value level="12">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value fromLevel="1" toLevel="9">0</value>
					<value level="10">3</value>
					<value level="11">5</value>
					<value level="12">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36185" toLevel="3" name="Fallen Angel's Earring Augmentation: MP Consumption Decrease">
		<!-- Level 1: Skill MP Consumption -1% -->
		<!-- Level 2: Skill MP Consumption -2% -->
		<!-- Level 3: Skill MP consumption -3% -->
		<icon>icon.bm_earring_of_fallen_angel</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
					<value level="3">-3</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
					<value level="3">-3</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
					<value level="3">-3</value>
				</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
					<value level="3">-3</value>
				</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="36186" toLevel="9" name="Fallen Angel's Earring Augmentation: Speed">
		<!-- Level 1: Speed +2 -->
		<!-- Level 2: Speed +3 -->
		<!-- Level 3: Speed +4 -->
		<!-- Level 4: Speed +5 -->
		<!-- Level 5: Speed +6 -->
		<!-- Level 6: Speed +7 -->
		<!-- Level 7: Speed +8 -->
		<!-- Level 8: Speed +9 -->
		<!-- Level 9: Speed +10 -->
		<icon>icon.bm_earring_of_fallen_angel</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36187" toLevel="6" name="Fallen Angel's Earring Augmentation: Max HP">
		<!-- Level 1: Max HP +1% -->
		<!-- Level 2: Max HP +2% -->
		<!-- Level 3: Max HP +3% -->
		<!-- Level 4: Max HP +4% -->
		<!-- Level 5: Max HP +5% -->
		<!-- Level 6: Max HP +6% -->
		<icon>icon.bm_earring_of_fallen_angel</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36188" toLevel="6" name="Fallen Angel's Earring Augmentation: Max MP">
		<!-- Level 1: Max MP +1% -->
		<!-- Level 2: Max MP +2% -->
		<!-- Level 3: Max MP +3% -->
		<!-- Level 4: Max MP +4% -->
		<!-- Level 5: Max MP +5% -->
		<!-- Level 6: Max MP +6% -->
		<icon>icon.bm_earring_of_fallen_angel</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxMp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36189" toLevel="6" name="Fallen Angel's Earring Augmentation: Max CP">
		<!-- Level 1: Max CP +1% -->
		<!-- Level 2: Max CP +2% -->
		<!-- Level 3: Max CP +3% -->
		<!-- Level 4: Max CP +4% -->
		<!-- Level 5: Max CP +5% -->
		<!-- Level 6: Max CP +6% -->
		<icon>icon.bm_earring_of_fallen_angel</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxCp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36190" toLevel="5" name="Fallen Angel's Earring Augmentation: Vitality Bonus">
		<!-- Level 1: Vitality Bonus +1% -->
		<!-- Level 2: Vitality bonus +2% -->
		<!-- Level 3: Vitality bonus +3% -->
		<!-- Level 4: Vitality bonus +4% -->
		<!-- Level 5: Vitality bonus +5% -->
		<icon>icon.bm_earring_of_fallen_angel</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="VitalityExpRate">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="36191" toLevel="5" name="Fallen Angel's Earring Augmentation: Acquired XP/SP">
		<!-- Level 1: Acquired XP/ SP +1% -->
		<!-- Level 2: Acquired XP/ SP +2% -->
		<!-- Level 3: Acquired XP/ SP +3% -->
		<!-- Level 4: Acquired XP/ SP +4% -->
		<!-- Level 5: Acquired XP/ SP +5% -->
		<icon>icon.bm_earring_of_fallen_angel</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="ExpModify">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
			</effect>
			<effect name="SpModify">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="36192" toLevel="5" name="Fallen Angel's Earring Augmentation: Critical Rate for Basic Attacks">
		<!-- Level 1: Critical Rate for basic attacks +1% -->
		<!-- Level 2: Critical Rate for basic attacks +2% -->
		<!-- Level 3: Critical Rate for basic attacks +3% -->
		<!-- Level 4: Critical Rate for basic attacks +4% -->
		<!-- Level 5: Critical Rate for basic attacks +5% -->
		<icon>icon.bm_earring_of_fallen_angel</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalRate">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36193" toLevel="5" name="Fallen Angel's Earring Augmentation: P. Skill Critical Rate">
		<!-- Level 1: P. Skill Critical Rate +1% -->
		<!-- Level 2: P. Skill Critical Rate +2% -->
		<!-- Level 3: P. Skill Critical Rate +3% -->
		<!-- Level 4: P. Skill Critical Rate +4% -->
		<!-- Level 5: P. Skill Critical Rate +5% -->
		<icon>icon.bm_earring_of_fallen_angel</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillCriticalRate">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36194" toLevel="5" name="Fallen Angel's Earring Augmentation: M. Skill Critical Rate">
		<!-- Level 1: M. Skill Critical Rate +1% -->
		<!-- Level 2: M. Skill Critical Rate +2% -->
		<!-- Level 3: M. Skill Critical Rate +3% -->
		<!-- Level 4: M. Skill Critical Rate +4% -->
		<!-- Level 5: M. Skill Critical Rate +5% -->
		<icon>icon.bm_earring_of_fallen_angel</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36195" toLevel="5" name="Fallen Angel's Earring Augmentation: Critical Damage for Basic Attacks">
		<!-- Level 1: Critical Damage for basic attacks +1% -->
		<!-- Level 2: Critical Damage for basic attacks +2% -->
		<!-- Level 3: Critical Damage for basic attacks +3% -->
		<!-- Level 4: Critical Damage for basic attacks +4% -->
		<!-- Level 5: Critical Damage for basic attacks +5% -->
		<icon>icon.bm_earring_of_fallen_angel</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36196" toLevel="5" name="Fallen Angel's Earring Augmentation: P. Skill Critical Damage">
		<!-- Level 1: P. Skill Critical Damage +1% -->
		<!-- Level 2: P. Skill Critical Damage +2% -->
		<!-- Level 3: P. Skill Critical Damage +3% -->
		<!-- Level 4: P. Skill Critical Damage +4% -->
		<!-- Level 5: P. Skill Critical Damage +5% -->
		<icon>icon.bm_earring_of_fallen_angel</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36197" toLevel="5" name="Fallen Angel's Earring Augmentation: M. Skill Critical Damage">
		<!-- Level 1: M. Skill Critical Damage +1% -->
		<!-- Level 2: M. Skill Critical Damage +2% -->
		<!-- Level 3: M. Skill Critical Damage +3% -->
		<!-- Level 4: M. Skill Critical Damage +4% -->
		<!-- Level 5: M. Skill Critical Damage +5% -->
		<icon>icon.bm_earring_of_fallen_angel</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36198" toLevel="7" name="Fallen Angel's Earring Augmentation: All Received Critical Rate Decrease">
		<!-- Level 1: All received Critical Rate -1% -->
		<!-- Level 2: All received Critical Rate -2% -->
		<!-- Level 3: All received Critical Rate -3% -->
		<!-- Level 4: All received Critical Rate -4% -->
		<!-- Level 5: All received Critical Rate -5% -->
		<!-- Level 6: All received Critical Rate -6% -->
		<!-- Level 7: All received Critical Rate -7% -->
		<icon>icon.bm_earring_of_fallen_angel</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceCriticalRate">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalRate">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36199" toLevel="7" name="Fallen Angel's Earring Augmentation: All Received Critical Damage Decrease">
		<!-- Level 1: All received Critical Damage -1% -->
		<!-- Level 2: All received Critical Damage -2% -->
		<!-- Level 3: All received Critical Damage -3% -->
		<!-- Level 4: All received Critical Damage -4% -->
		<!-- Level 5: All received Critical Damage -5% -->
		<!-- Level 6: All received Critical Damage -6% -->
		<!-- Level 7: All received Critical Damage -7% -->
		<icon>icon.bm_earring_of_fallen_angel</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceCriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
</list>
