<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="27000" name="Party Hat" additionalName="INT +Accuracy" type="Armor">
		<!-- When equipped, INT +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27001" name="Party Hat" additionalName="WIT +Accuracy" type="Armor">
		<!-- When equipped, WIT +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27002" name="Refined Angel Ring" additionalName="STR +Critical Rate" type="Armor">
		<!-- When equipped, STR +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27003" name="Refined Angel Ring" additionalName="DEX +Critical Rate" type="Armor">
		<!-- When equipped, DEX +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27004" name="Refined Angel Ring" additionalName="CON +Critical Rate" type="Armor">
		<!-- When equipped, CON +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27005" name="Refined Angel Ring" additionalName="MEN +Critical Rate" type="Armor">
		<!-- When equipped, MEN +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27006" name="Refined Angel Ring" additionalName="INT +Critical Rate" type="Armor">
		<!-- When equipped, INT +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27007" name="Refined Angel Ring" additionalName="WIT +Critical Rate" type="Armor">
		<!-- When equipped, WIT +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27008" name="Refined Angel Ring" additionalName="STR +Critical Damage" type="Armor">
		<!-- When equipped, STR +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27009" name="Refined Angel Ring" additionalName="DEX +Critical Damage" type="Armor">
		<!-- When equipped, DEX +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27010" name="Refined Angel Ring" additionalName="CON +Critical Damage" type="Armor">
		<!-- When equipped, CON +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27011" name="Refined Angel Ring" additionalName="MEN +Critical Damage" type="Armor">
		<!-- When equipped, MEN +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27012" name="Refined Angel Ring" additionalName="INT +Critical Damage" type="Armor">
		<!-- When equipped, INT +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27013" name="Refined Angel Ring" additionalName="WIT +Critical Damage" type="Armor">
		<!-- When equipped, WIT +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27014" name="Refined Angel Ring" additionalName="STR +P. Def." type="Armor">
		<!-- When equipped, STR +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27015" name="Refined Angel Ring" additionalName="DEX +P. Def." type="Armor">
		<!-- When equipped, DEX +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27016" name="Refined Angel Ring" additionalName="CON +P. Def." type="Armor">
		<!-- When equipped, CON +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27017" name="Refined Angel Ring" additionalName="MEN +P. Def." type="Armor">
		<!-- When equipped, MEN +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27018" name="Refined Angel Ring" additionalName="INT +P. Def." type="Armor">
		<!-- When equipped, INT +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27019" name="Refined Angel Ring" additionalName="WIT +P. Def." type="Armor">
		<!-- When equipped, WIT +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27020" name="Refined Angel Ring" additionalName="STR +M. Def." type="Armor">
		<!-- When equipped, STR +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27021" name="Refined Angel Ring" additionalName="DEX +M. Def." type="Armor">
		<!-- DEX +3 and M. Def. +5% when equipped. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27022" name="Refined Angel Ring" additionalName="CON +M. Def." type="Armor">
		<!-- When equipped, CON +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27023" name="Refined Angel Ring" additionalName="MEN +M. Def." type="Armor">
		<!-- When equipped, MEN +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27024" name="Refined Angel Ring" additionalName="INT +M. Def." type="Armor">
		<!-- When equipped, INT +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27025" name="Refined Angel Ring" additionalName="WIT +M. Def." type="Armor">
		<!-- When equipped, WIT +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27026" name="Refined Angel Ring" additionalName="STR +Evasion" type="Armor">
		<!-- When equipped, STR +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27027" name="Refined Angel Ring" additionalName="DEX +Evasion" type="Armor">
		<!-- When equipped, DEX +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27028" name="Refined Angel Ring" additionalName="CON +Evasion" type="Armor">
		<!-- When equipped, CON +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27029" name="Refined Angel Ring" additionalName="MEN +Evasion" type="Armor">
		<!-- When equipped, MEN +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27030" name="Refined Angel Ring" additionalName="INT +Evasion" type="Armor">
		<!-- When equipped, INT +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27031" name="Refined Angel Ring" additionalName="WIT +Evasion" type="Armor">
		<!-- When equipped, WIT +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27032" name="Refined Angel Ring" additionalName="STR +P. Atk." type="Armor">
		<!-- When equipped, STR +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27033" name="Refined Angel Ring" additionalName="DEX +P. Atk." type="Armor">
		<!-- When equipped, DEX +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27034" name="Refined Angel Ring" additionalName="CON +P. Atk." type="Armor">
		<!-- When equipped, CON +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27035" name="Refined Angel Ring" additionalName="MEN +P. Atk." type="Armor">
		<!-- When equipped, MEN +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27036" name="Refined Angel Ring" additionalName="INT +P. Atk." type="Armor">
		<!-- When equipped, INT +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27037" name="Refined Angel Ring" additionalName="WIT +P. Atk." type="Armor">
		<!-- When equipped, WIT +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27038" name="Refined Angel Ring" additionalName="STR +M. Atk." type="Armor">
		<!-- STR +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27039" name="Refined Angel Ring" additionalName="DEX +M. Atk." type="Armor">
		<!-- DEX +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27040" name="Refined Angel Ring" additionalName="CON +M. Atk." type="Armor">
		<!-- When equipped, CON +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27041" name="Refined Angel Ring" additionalName="MEN +M. Atk." type="Armor">
		<!-- When equipped, MEN +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27042" name="Refined Angel Ring" additionalName="INT +M. Atk." type="Armor">
		<!-- When equipped, INT +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27043" name="Refined Angel Ring" additionalName="WIT +M. Atk." type="Armor">
		<!-- When equipped, WIT +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27044" name="Refined Angel Ring" additionalName="STR +Accuracy" type="Armor">
		<!-- When equipped, STR +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27045" name="Refined Angel Ring" additionalName="DEX +Accuracy" type="Armor">
		<!-- When equipped, DEX +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27046" name="Refined Angel Ring" additionalName="CON +Accuracy" type="Armor">
		<!-- When equipped, CON +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27047" name="Refined Angel Ring" additionalName="MEN +Accuracy" type="Armor">
		<!-- When equipped, MEN +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27048" name="Refined Angel Ring" additionalName="INT +Accuracy" type="Armor">
		<!-- When equipped, INT +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27049" name="Refined Angel Ring" additionalName="WIT +Accuracy" type="Armor">
		<!-- When equipped, WIT +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27050" name="Refined Devil Horn" additionalName="STR +Critical Rate" type="Armor">
		<!-- When equipped, STR +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27051" name="Refined Devil Horn" additionalName="DEX +Critical Rate" type="Armor">
		<!-- When equipped, DEX +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27052" name="Refined Devil Horn" additionalName="CON +Critical Rate" type="Armor">
		<!-- When equipped, CON +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27053" name="Refined Devil Horn" additionalName="MEN +Critical Rate" type="Armor">
		<!-- When equipped, MEN +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27054" name="Refined Devil Horn" additionalName="INT +Critical Rate" type="Armor">
		<!-- When equipped, INT +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27055" name="Refined Devil Horn" additionalName="WIT +Critical Rate" type="Armor">
		<!-- When equipped, WIT +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27056" name="Refined Devil Horn" additionalName="STR +Critical Damage" type="Armor">
		<!-- When equipped, STR +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27057" name="Refined Devil Horn" additionalName="DEX +Critical Damage" type="Armor">
		<!-- When equipped, DEX +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27058" name="Refined Devil Horn" additionalName="CON +Critical Damage" type="Armor">
		<!-- When equipped, CON +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27059" name="Refined Devil Horn" additionalName="MEN +Critical Damage" type="Armor">
		<!-- When equipped, MEN +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27060" name="Refined Devil Horn" additionalName="INT +Critical Damage" type="Armor">
		<!-- When equipped, INT +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27061" name="Refined Devil Horn" additionalName="WIT +Critical Damage" type="Armor">
		<!-- When equipped, WIT +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27062" name="Refined Devil Horn" additionalName="STR +P. Def." type="Armor">
		<!-- When equipped, STR +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27063" name="Refined Devil Horn" additionalName="DEX +P. Def." type="Armor">
		<!-- When equipped, DEX +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27064" name="Refined Devil Horn" additionalName="CON +P. Def." type="Armor">
		<!-- When equipped, CON +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27065" name="Refined Devil Horn" additionalName="MEN +P. Def." type="Armor">
		<!-- When equipped, MEN +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27066" name="Refined Devil Horn" additionalName="INT +P. Def." type="Armor">
		<!-- When equipped, INT +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27067" name="Refined Devil Horn" additionalName="WIT +P. Def." type="Armor">
		<!-- When equipped, WIT +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27068" name="Refined Devil Horn" additionalName="STR +M. Def." type="Armor">
		<!-- When equipped, STR +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27069" name="Refined Devil Horn" additionalName="DEX +M. Def." type="Armor">
		<!-- DEX +3 and M. Def. +5% when equipped. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27070" name="Refined Devil Horn" additionalName="CON +M. Def." type="Armor">
		<!-- When equipped, CON +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27071" name="Refined Devil Horn" additionalName="MEN +M. Def." type="Armor">
		<!-- When equipped, MEN +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27072" name="Refined Devil Horn" additionalName="INT +M. Def." type="Armor">
		<!-- When equipped, INT +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27073" name="Refined Devil Horn" additionalName="WIT +M. Def." type="Armor">
		<!-- When equipped, WIT +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27074" name="Refined Devil Horn" additionalName="STR +Evasion" type="Armor">
		<!-- When equipped, STR +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27075" name="Refined Devil Horn" additionalName="DEX +Evasion" type="Armor">
		<!-- When equipped, DEX +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27076" name="Refined Devil Horn" additionalName="CON +Evasion" type="Armor">
		<!-- When equipped, CON +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27077" name="Refined Devil Horn" additionalName="MEN +Evasion" type="Armor">
		<!-- When equipped, MEN +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27078" name="Refined Devil Horn" additionalName="INT +Evasion" type="Armor">
		<!-- When equipped, INT +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27079" name="Refined Devil Horn" additionalName="WIT +Evasion" type="Armor">
		<!-- When equipped, WIT +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27080" name="Refined Devil Horn" additionalName="STR +P. Atk." type="Armor">
		<!-- When equipped, STR +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27081" name="Refined Devil Horn" additionalName="DEX +P. Atk." type="Armor">
		<!-- When equipped, DEX +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27082" name="Refined Devil Horn" additionalName="CON +P. Atk." type="Armor">
		<!-- When equipped, CON +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27083" name="Refined Devil Horn" additionalName="MEN +P. Atk." type="Armor">
		<!-- When equipped, MEN +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27084" name="Refined Devil Horn" additionalName="INT +P. Atk." type="Armor">
		<!-- When equipped, INT +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27085" name="Refined Devil Horn" additionalName="WIT +P. Atk." type="Armor">
		<!-- When equipped, WIT +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27086" name="Refined Devil Horn" additionalName="STR +M. Atk." type="Armor">
		<!-- STR +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27087" name="Refined Devil Horn" additionalName="DEX +M. Atk." type="Armor">
		<!-- DEX +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27088" name="Refined Devil Horn" additionalName="CON +M. Atk." type="Armor">
		<!-- When equipped, CON +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27089" name="Refined Devil Horn" additionalName="MEN +M. Atk." type="Armor">
		<!-- When equipped, MEN +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27090" name="Refined Devil Horn" additionalName="INT +M. Atk." type="Armor">
		<!-- When equipped, INT +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27091" name="Refined Devil Horn" additionalName="WIT +M. Atk." type="Armor">
		<!-- When equipped, WIT +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27092" name="Refined Devil Horn" additionalName="STR +Accuracy" type="Armor">
		<!-- When equipped, STR +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27093" name="Refined Devil Horn" additionalName="DEX +Accuracy" type="Armor">
		<!-- When equipped, DEX +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27094" name="Refined Devil Horn" additionalName="CON +Accuracy" type="Armor">
		<!-- When equipped, CON +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27095" name="Refined Devil Horn" additionalName="MEN +Accuracy" type="Armor">
		<!-- When equipped, MEN +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27096" name="Refined Devil Horn" additionalName="INT +Accuracy" type="Armor">
		<!-- When equipped, INT +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27097" name="Refined Devil Horn" additionalName="WIT +Accuracy" type="Armor">
		<!-- When equipped, WIT +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27098" name="Rabbit Ears" additionalName="LUC +Critical Rate" type="Armor">
		<!-- When equipped, LUC +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27099" name="Rabbit Ears" additionalName="CHA +Critical Rate" type="Armor">
		<!-- When equipped, CHA +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
</list>
