<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="26800" name="Demon Circlet" additionalName="CON +M. Atk." type="Armor">
		<!-- When equipped, CON +3, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26801" name="Demon Circlet" additionalName="MEN +M. Atk." type="Armor">
		<!-- When equipped, MEN +3, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26802" name="Demon Circlet" additionalName="INT +M. Atk." type="Armor">
		<!-- When equipped, INT +3, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26803" name="Demon Circlet" additionalName="WIT +M. Atk." type="Armor">
		<!-- When equipped, WIT +3, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26804" name="Demon Circlet" additionalName="STR +Accuracy" type="Armor">
		<!-- When equipped, STR +3, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26805" name="Demon Circlet" additionalName="DEX +Accuracy" type="Armor">
		<!-- When equipped, DEX +3, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26806" name="Demon Circlet" additionalName="CON +Accuracy" type="Armor">
		<!-- When equipped, CON +3, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26807" name="Demon Circlet" additionalName="MEN +Accuracy" type="Armor">
		<!-- When equipped, MEN +3, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26808" name="Demon Circlet" additionalName="INT +Accuracy" type="Armor">
		<!-- When equipped, INT +3, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26809" name="Demon Circlet" additionalName="WIT +Accuracy" type="Armor">
		<!-- When equipped, WIT +3, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26810" name="Pirate's Eyepatch" additionalName="STR +Critical Rate" type="Armor">
		<!-- When equipped, STR +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26811" name="Pirate's Eyepatch" additionalName="DEX +Critical Rate" type="Armor">
		<!-- When equipped, DEX +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26812" name="Pirate's Eyepatch" additionalName="CON +Critical Rate" type="Armor">
		<!-- When equipped, CON +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26813" name="Pirate's Eyepatch" additionalName="MEN +Critical Rate" type="Armor">
		<!-- When equipped, MEN +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26814" name="Pirate's Eyepatch" additionalName="INT +Critical Rate" type="Armor">
		<!-- When equipped, INT +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26815" name="Pirate's Eyepatch" additionalName="WIT +Critical Rate" type="Armor">
		<!-- When equipped, WIT +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26816" name="Pirate's Eyepatch" additionalName="STR +Critical Damage" type="Armor">
		<!-- When equipped, STR +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26817" name="Pirate's Eyepatch" additionalName="DEX +Critical Damage" type="Armor">
		<!-- When equipped, DEX +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26818" name="Pirate's Eyepatch" additionalName="CON +Critical Damage" type="Armor">
		<!-- When equipped, CON +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26819" name="Pirate's Eyepatch" additionalName="MEN +Critical Damage" type="Armor">
		<!-- When equipped, MEN +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26820" name="Pirate's Eyepatch" additionalName="INT +Critical Damage" type="Armor">
		<!-- When equipped, INT +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26821" name="Pirate's Eyepatch" additionalName="WIT +Critical Damage" type="Armor">
		<!-- When equipped, WIT +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26822" name="Pirate's Eyepatch" additionalName="STR +P. Def." type="Armor">
		<!-- When equipped, STR +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26823" name="Pirate's Eyepatch" additionalName="DEX +P. Def." type="Armor">
		<!-- When equipped, DEX +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26824" name="Pirate's Eyepatch" additionalName="CON +P. Def." type="Armor">
		<!-- When equipped, CON +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26825" name="Pirate's Eyepatch" additionalName="MEN +P. Def." type="Armor">
		<!-- When equipped, MEN +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26826" name="Pirate's Eyepatch" additionalName="INT +P. Def." type="Armor">
		<!-- When equipped, INT +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26827" name="Pirate's Eyepatch" additionalName="WIT +P. Def." type="Armor">
		<!-- When equipped, WIT +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26828" name="Pirate's Eyepatch" additionalName="STR +M. Def." type="Armor">
		<!-- When equipped, STR +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26829" name="Pirate's Eyepatch" additionalName="DEX +M. Def." type="Armor">
		<!-- DEX +3 and M. Def. +5% when equipped. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26830" name="Pirate's Eyepatch" additionalName="CON +M. Def." type="Armor">
		<!-- When equipped, CON +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26831" name="Pirate's Eyepatch" additionalName="MEN +M. Def." type="Armor">
		<!-- When equipped, MEN +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26832" name="Pirate's Eyepatch" additionalName="INT +M. Def." type="Armor">
		<!-- When equipped, INT +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26833" name="Pirate's Eyepatch" additionalName="WIT +M. Def." type="Armor">
		<!-- When equipped, WIT +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26834" name="Pirate's Eyepatch" additionalName="STR +Evasion" type="Armor">
		<!-- When equipped, STR +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26835" name="Pirate's Eyepatch" additionalName="DEX +Evasion" type="Armor">
		<!-- When equipped, DEX +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26836" name="Pirate's Eyepatch" additionalName="CON +Evasion" type="Armor">
		<!-- When equipped, CON +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26837" name="Pirate's Eyepatch" additionalName="MEN +Evasion" type="Armor">
		<!-- When equipped, MEN +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26838" name="Pirate's Eyepatch" additionalName="INT +Evasion" type="Armor">
		<!-- When equipped, INT +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26839" name="Pirate's Eyepatch" additionalName="WIT +Evasion" type="Armor">
		<!-- When equipped, WIT +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26840" name="Pirate's Eyepatch" additionalName="STR +P. Atk." type="Armor">
		<!-- When equipped, STR +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26841" name="Pirate's Eyepatch" additionalName="DEX +P. Atk." type="Armor">
		<!-- When equipped, DEX +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26842" name="Pirate's Eyepatch" additionalName="CON +P. Atk." type="Armor">
		<!-- When equipped, CON +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26843" name="Pirate's Eyepatch" additionalName="MEN +P. Atk." type="Armor">
		<!-- When equipped, MEN +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26844" name="Pirate's Eyepatch" additionalName="INT +P. Atk." type="Armor">
		<!-- When equipped, INT +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26845" name="Pirate's Eyepatch" additionalName="WIT +P. Atk." type="Armor">
		<!-- When equipped, WIT +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26846" name="Pirate's Eyepatch" additionalName="STR +M. Atk." type="Armor">
		<!-- STR +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26847" name="Pirate's Eyepatch" additionalName="DEX +M. Atk." type="Armor">
		<!-- DEX +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26848" name="Pirate's Eyepatch" additionalName="CON +M. Atk." type="Armor">
		<!-- When equipped, CON +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26849" name="Pirate's Eyepatch" additionalName="MEN +M. Atk." type="Armor">
		<!-- When equipped, MEN +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26850" name="Pirate's Eyepatch" additionalName="INT +M. Atk." type="Armor">
		<!-- When equipped, INT +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26851" name="Pirate's Eyepatch" additionalName="WIT +M. Atk." type="Armor">
		<!-- When equipped, WIT +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26852" name="Pirate's Eyepatch" additionalName="STR +Accuracy" type="Armor">
		<!-- When equipped, STR +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26853" name="Pirate's Eyepatch" additionalName="DEX +Accuracy" type="Armor">
		<!-- When equipped, DEX +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26854" name="Pirate's Eyepatch" additionalName="CON +Accuracy" type="Armor">
		<!-- When equipped, CON +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26855" name="Pirate's Eyepatch" additionalName="MEN +Accuracy" type="Armor">
		<!-- When equipped, MEN +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26856" name="Pirate's Eyepatch" additionalName="INT +Accuracy" type="Armor">
		<!-- When equipped, INT +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26857" name="Pirate's Eyepatch" additionalName="WIT +Accuracy" type="Armor">
		<!-- When equipped, WIT +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26858" name="Outlaw's Eyepatch" additionalName="STR +Critical Rate" type="Armor">
		<!-- When equipped, STR +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26859" name="Outlaw's Eyepatch" additionalName="DEX +Critical Rate" type="Armor">
		<!-- When equipped, DEX +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26860" name="Outlaw's Eyepatch" additionalName="CON +Critical Rate" type="Armor">
		<!-- When equipped, CON +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26861" name="Outlaw's Eyepatch" additionalName="MEN +Critical Rate" type="Armor">
		<!-- When equipped, MEN +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26862" name="Outlaw's Eyepatch" additionalName="INT +Critical Rate" type="Armor">
		<!-- When equipped, INT +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26863" name="Outlaw's Eyepatch" additionalName="WIT +Critical Rate" type="Armor">
		<!-- When equipped, WIT +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26864" name="Outlaw's Eyepatch" additionalName="STR +Critical Damage" type="Armor">
		<!-- When equipped, STR +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26865" name="Outlaw's Eyepatch" additionalName="DEX +Critical Damage" type="Armor">
		<!-- When equipped, DEX +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26866" name="Outlaw's Eyepatch" additionalName="CON +Critical Damage" type="Armor">
		<!-- When equipped, CON +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26867" name="Outlaw's Eyepatch" additionalName="MEN +Critical Damage" type="Armor">
		<!-- When equipped, MEN +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26868" name="Outlaw's Eyepatch" additionalName="INT +Critical Damage" type="Armor">
		<!-- When equipped, INT +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26869" name="Outlaw's Eyepatch" additionalName="WIT +Critical Damage" type="Armor">
		<!-- When equipped, WIT +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26870" name="Outlaw's Eyepatch" additionalName="STR +P. Def." type="Armor">
		<!-- When equipped, STR +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26871" name="Outlaw's Eyepatch" additionalName="DEX +P. Def." type="Armor">
		<!-- When equipped, DEX +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26872" name="Outlaw's Eyepatch" additionalName="CON +P. Def." type="Armor">
		<!-- When equipped, CON +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26873" name="Outlaw's Eyepatch" additionalName="MEN +P. Def." type="Armor">
		<!-- When equipped, MEN +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26874" name="Outlaw's Eyepatch" additionalName="INT +P. Def." type="Armor">
		<!-- When equipped, INT +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26875" name="Outlaw's Eyepatch" additionalName="WIT +P. Def." type="Armor">
		<!-- When equipped, WIT +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26876" name="Outlaw's Eyepatch" additionalName="STR +M. Def." type="Armor">
		<!-- When equipped, STR +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26877" name="Outlaw's Eyepatch" additionalName="DEX +M. Def." type="Armor">
		<!-- DEX +3 and M. Def. +5% when equipped. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26878" name="Outlaw's Eyepatch" additionalName="CON +M. Def." type="Armor">
		<!-- When equipped, CON +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26879" name="Outlaw's Eyepatch" additionalName="MEN +M. Def." type="Armor">
		<!-- When equipped, MEN +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26880" name="Outlaw's Eyepatch" additionalName="INT +M. Def." type="Armor">
		<!-- When equipped, INT +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26881" name="Outlaw's Eyepatch" additionalName="WIT +M. Def." type="Armor">
		<!-- When equipped, WIT +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26882" name="Outlaw's Eyepatch" additionalName="STR +Evasion" type="Armor">
		<!-- When equipped, STR +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26883" name="Outlaw's Eyepatch" additionalName="DEX +Evasion" type="Armor">
		<!-- When equipped, DEX +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26884" name="Outlaw's Eyepatch" additionalName="CON +Evasion" type="Armor">
		<!-- When equipped, CON +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26885" name="Outlaw's Eyepatch" additionalName="MEN +Evasion" type="Armor">
		<!-- When equipped, MEN +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26886" name="Outlaw's Eyepatch" additionalName="INT +Evasion" type="Armor">
		<!-- When equipped, INT +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26887" name="Outlaw's Eyepatch" additionalName="WIT +Evasion" type="Armor">
		<!-- When equipped, WIT +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26888" name="Outlaw's Eyepatch" additionalName="STR +P. Atk." type="Armor">
		<!-- When equipped, STR +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26889" name="Outlaw's Eyepatch" additionalName="DEX +P. Atk." type="Armor">
		<!-- When equipped, DEX +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26890" name="Outlaw's Eyepatch" additionalName="CON +P. Atk." type="Armor">
		<!-- When equipped, CON +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26891" name="Outlaw's Eyepatch" additionalName="MEN +P. Atk." type="Armor">
		<!-- When equipped, MEN +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26892" name="Outlaw's Eyepatch" additionalName="INT +P. Atk." type="Armor">
		<!-- When equipped, INT +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26893" name="Outlaw's Eyepatch" additionalName="WIT +P. Atk." type="Armor">
		<!-- When equipped, WIT +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26894" name="Outlaw's Eyepatch" additionalName="STR +M. Atk." type="Armor">
		<!-- STR +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26895" name="Outlaw's Eyepatch" additionalName="DEX +M. Atk." type="Armor">
		<!-- DEX +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26896" name="Outlaw's Eyepatch" additionalName="CON +M. Atk." type="Armor">
		<!-- When equipped, CON +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26897" name="Outlaw's Eyepatch" additionalName="MEN +M. Atk." type="Armor">
		<!-- When equipped, MEN +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26898" name="Outlaw's Eyepatch" additionalName="INT +M. Atk." type="Armor">
		<!-- When equipped, INT +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26899" name="Outlaw's Eyepatch" additionalName="WIT +M. Atk." type="Armor">
		<!-- When equipped, WIT +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
</list>
