<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="12600" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31991</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="9264" count="1" /> <!-- Blinzlasher -->
					</item>
					<item chance="98">
						<item id="31177" count="1" /> <!-- Bound Blinzlasher -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12601" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31992</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="9264" count="1" /> <!-- Blinzlasher -->
					</item>
					<item chance="98">
						<item id="31177" count="1" /> <!-- Bound Blinzlasher -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12602" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31993</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="351" count="1" /> <!-- Breastplate -->
					</item>
					<item chance="98">
						<item id="31197" count="1" /> <!-- Bound Breastplate -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12603" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31994</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="235" count="1" /> <!-- Bloody Orchid -->
					</item>
					<item chance="32">
						<item id="31199" count="1" /> <!-- Bound Bloody Orchid - Focus -->
					</item>
					<item chance="33">
						<item id="31200" count="1" /> <!-- Bound Bloody Orchid - Backstab -->
					</item>
					<item chance="33">
						<item id="31201" count="1" /> <!-- Bound Bloody Orchid - Critical Bleed -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12604" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31995</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="269" count="1" /> <!-- Bloody Tornado -->
					</item>
					<item chance="32">
						<item id="31204" count="1" /> <!-- Bound Bloody Tornado - Focus -->
					</item>
					<item chance="33">
						<item id="31203" count="1" /> <!-- Bound Bloody Tornado - Haste -->
					</item>
					<item chance="33">
						<item id="31205" count="1" /> <!-- Bound Bloody Tornado - Anger -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12605" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31996</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2411" count="1" /> <!-- Brigandine Helmet -->
					</item>
					<item chance="98">
						<item id="31206" count="1" /> <!-- Bound Brigandine Helmet -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12606" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31997</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2493" count="1" /> <!-- Brigandine Shield -->
					</item>
					<item chance="98">
						<item id="31207" count="1" /> <!-- Bound Brigandine Shield -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12607" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31998</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2425" count="1" /> <!-- Brigandine Boots -->
					</item>
					<item chance="98">
						<item id="31208" count="1" /> <!-- Bound Brigandine Boots -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12608" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31999</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2449" count="1" /> <!-- Brigandine Gauntlets -->
					</item>
					<item chance="98">
						<item id="31209" count="1" /> <!-- Bound Brigandine Gauntlets -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12609" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32000</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2378" count="1" /> <!-- Brigandine Gaiters -->
					</item>
					<item chance="98">
						<item id="31210" count="1" /> <!-- Bound Brigandine Gaiters -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12610" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32001</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="352" count="1" /> <!-- Brigandine -->
					</item>
					<item chance="98">
						<item id="31211" count="1" /> <!-- Bound Brigandine -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12611" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32002</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2457" count="1" /> <!-- Gloves of Seal -->
					</item>
					<item chance="98">
						<item id="31212" count="1" /> <!-- Bound Gloves of Seal -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12612" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32003</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2433" count="1" /> <!-- Boots of Seal -->
					</item>
					<item chance="98">
						<item id="31213" count="1" /> <!-- Bound Boots of Seal -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12613" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32004</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="886" count="1" /> <!-- Ring of Seal -->
					</item>
					<item chance="98">
						<item id="31214" count="1" /> <!-- Bound Ring of Seal -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12614" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32005</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="119" count="1" /> <!-- Necklace of Seal -->
					</item>
					<item chance="98">
						<item id="31215" count="1" /> <!-- Bound Necklace of Seal -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12615" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32006</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="440" count="1" /> <!-- Robe of Seal -->
					</item>
					<item chance="98">
						<item id="31216" count="1" /> <!-- Bound Robe of Seal -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12616" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32007</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="854" count="1" /> <!-- Earring of Seal -->
					</item>
					<item chance="98">
						<item id="31217" count="1" /> <!-- Bound Earring of Seal -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12617" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32008</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="854" count="1" /> <!-- Earring of Seal -->
					</item>
					<item chance="98">
						<item id="31217" count="1" /> <!-- Bound Earring of Seal -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12618" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32009</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="159" count="1" /> <!-- Bonebreaker -->
					</item>
					<item chance="98">
						<item id="31219" count="1" /> <!-- Bound Bonebreaker -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12619" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32010</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="314" count="1" /> <!-- Proof of Revenge -->
					</item>
					<item chance="98">
						<item id="31220" count="1" /> <!-- Bound Proof of Revenge -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12620" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32011</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="268" count="1" /> <!-- Bellion Cestus -->
					</item>
					<item chance="32">
						<item id="31222" count="1" /> <!-- Bound Bellion Cestus - Critical HP Drain -->
					</item>
					<item chance="33">
						<item id="31223" count="1" /> <!-- Bound Bellion Cestus - Critical Poison -->
					</item>
					<item chance="33">
						<item id="31224" count="1" /> <!-- Bound Bellion Cestus - Rsk. Haste -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12621" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32012</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="5286" count="1" /> <!-- Berserker Blade -->
					</item>
					<item chance="32">
						<item id="31226" count="1" /> <!-- Bound Berserker Blade - Focus -->
					</item>
					<item chance="33">
						<item id="31227" count="1" /> <!-- Bound Berserker Blade - Crit. Damage -->
					</item>
					<item chance="33">
						<item id="31228" count="1" /> <!-- Bound Berserker Blade - Haste -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12622" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32013</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="160" count="1" /> <!-- Battle Axe -->
					</item>
					<item chance="32">
						<item id="31232" count="1" /> <!-- Bound Battle Axe - Haste -->
					</item>
					<item chance="33">
						<item id="31230" count="1" /> <!-- Bound Battle Axe - Anger -->
					</item>
					<item chance="33">
						<item id="31231" count="1" /> <!-- Bound Battle Axe - Rsk. Focus -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12623" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32014</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="94" count="1" /> <!-- Bec de Corbin -->
					</item>
					<item chance="32">
						<item id="31234" count="1" /> <!-- Bound Bec de Corbin - Critical Stun -->
					</item>
					<item chance="33">
						<item id="31235" count="1" /> <!-- Bound Bec de Corbin - Long Blow -->
					</item>
					<item chance="33">
						<item id="31236" count="1" /> <!-- Bound Bec de Corbin - Decrease Weight -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12624" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32015</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="9256" count="1" /> <!-- Ballista -->
					</item>
					<item chance="32">
						<item id="31239" count="1" /> <!-- Bound Ballista - Guidance -->
					</item>
					<item chance="33">
						<item id="31240" count="1" /> <!-- Bound Ballista - Miser -->
					</item>
					<item chance="33">
						<item id="31241" count="1" /> <!-- Bound Ballista - Quick Recovery -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12625" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32016</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="9256" count="1" /> <!-- Ballista -->
					</item>
					<item chance="98">
						<item id="31237" count="1" /> <!-- Bound Ballista -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12626" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32017</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2531" count="1" /> <!-- Bastard Sword*Sword of Revolution -->
					</item>
					<item chance="98">
						<item id="31245" count="1" /> <!-- Bound Bastard Sword*Sword of Revolution -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12627" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32018</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2529" count="1" /> <!-- Bastard Sword*Crimson Sword -->
					</item>
					<item chance="98">
						<item id="31246" count="1" /> <!-- Bound Bastard Sword*Crimson Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12628" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32019</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2527" count="1" /> <!-- Bastard Sword*Artisan's Sword -->
					</item>
					<item chance="98">
						<item id="31247" count="1" /> <!-- Bound Bastard Sword*Artisan's Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12629" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32020</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2530" count="1" /> <!-- Bastard Sword*Elven Sword -->
					</item>
					<item chance="98">
						<item id="31248" count="1" /> <!-- Bound Bastard Sword*Elven Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12630" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32021</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2532" count="1" /> <!-- Bastard Sword*Elven Long Sword -->
					</item>
					<item chance="98">
						<item id="31249" count="1" /> <!-- Bound Bastard Sword*Elven Long Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12631" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32022</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2526" count="1" /> <!-- Bastard Sword*Spinebone Sword -->
					</item>
					<item chance="98">
						<item id="31250" count="1" /> <!-- Bound Bastard Sword*Spinebone Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12632" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32023</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2525" count="1" /> <!-- Bastard Sword*Bastard Sword -->
					</item>
					<item chance="98">
						<item id="31251" count="1" /> <!-- Bound Bastard Sword*Bastard Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12633" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32024</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2528" count="1" /> <!-- Bastard Sword*Knight's Sword -->
					</item>
					<item chance="98">
						<item id="31252" count="1" /> <!-- Bound Bastard Sword*Knight's Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12634" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32025</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="69" count="1" /> <!-- Bastard Sword -->
					</item>
					<item chance="98">
						<item id="31253" count="1" /> <!-- Bound Bastard Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12635" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32026</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="6365" count="1" /> <!-- Basalt Battlehammer -->
					</item>
					<item chance="32">
						<item id="31255" count="1" /> <!-- Bound Basalt Battlehammer - HP Drain -->
					</item>
					<item chance="33">
						<item id="31256" count="1" /> <!-- Bound Basalt Battlehammer - Health -->
					</item>
					<item chance="33">
						<item id="31257" count="1" /> <!-- Bound Basalt Battlehammer - HP Regeneration -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12636" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32027</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="302" count="1" /> <!-- Body Slasher -->
					</item>
					<item chance="32">
						<item id="31259" count="1" /> <!-- Bound Body Slasher - Critical Stun -->
					</item>
					<item chance="33">
						<item id="31260" count="1" /> <!-- Bound Body Slasher - Long Blow -->
					</item>
					<item chance="33">
						<item id="31261" count="1" /> <!-- Bound Body Slasher - Wide Blow -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12637" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32028</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="258" count="1" /> <!-- Bagh-Nakh -->
					</item>
					<item chance="98">
						<item id="31262" count="1" /> <!-- Bound Bagh-Nakh -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12638" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32029</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="76" count="1" /> <!-- Sword of Delusion -->
					</item>
					<item chance="32">
						<item id="31264" count="1" /> <!-- Bound Sword of Delusion - Focus -->
					</item>
					<item chance="33">
						<item id="31265" count="1" /> <!-- Bound Sword of Delusion - Health -->
					</item>
					<item chance="33">
						<item id="31266" count="1" /> <!-- Bound Sword of Delusion - Rsk. Haste -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12639" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32030</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2504" count="1" /> <!-- Meteor Shower -->
					</item>
					<item chance="32">
						<item id="31268" count="1" /> <!-- Bound Meteor Shower - Focus -->
					</item>
					<item chance="33">
						<item id="31269" count="1" /> <!-- Bound Meteor Shower - Critical Bleed -->
					</item>
					<item chance="33">
						<item id="31270" count="1" /> <!-- Bound Meteor Shower - Rsk. Haste -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12640" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32031</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="183" count="1" /> <!-- Mystic Staff -->
					</item>
					<item chance="98">
						<item id="31271" count="1" /> <!-- Bound Mystic Staff -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12641" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32032</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="239" count="1" /> <!-- Mystic Knife -->
					</item>
					<item chance="98">
						<item id="31272" count="1" /> <!-- Bound Mystic Knife -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12642" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32033</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="7887" count="1" /> <!-- Mysterious Sword -->
					</item>
					<item chance="32">
						<item id="31274" count="1" /> <!-- Bound Mysterious Sword - Acumen -->
					</item>
					<item chance="33">
						<item id="31275" count="1" /> <!-- Bound Mysterious Sword - M. Atk. -->
					</item>
					<item chance="33">
						<item id="31276" count="1" /> <!-- Bound Mysterious Sword - Magic Weakness -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12643" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32034</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="58" count="1" /> <!-- Mithril Breastplate -->
					</item>
					<item chance="98">
						<item id="31277" count="1" /> <!-- Bound Mithril Breastplate -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12644" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32035</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="470" count="1" /> <!-- Mithril Stockings -->
					</item>
					<item chance="98">
						<item id="31278" count="1" /> <!-- Bound Mithril Stockings -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12645" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32036</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="470" count="1" /> <!-- Mithril Stockings -->
					</item>
					<item chance="98">
						<item id="31278" count="1" /> <!-- Bound Mithril Stockings -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12646" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32037</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="437" count="1" /> <!-- Mithril Tunic -->
					</item>
					<item chance="98">
						<item id="31280" count="1" /> <!-- Bound Mithril Tunic -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12647" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32038</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="437" count="1" /> <!-- Mithril Tunic -->
					</item>
					<item chance="98">
						<item id="31280" count="1" /> <!-- Bound Mithril Tunic -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12648" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32039</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="61" count="1" /> <!-- Mithril Gloves -->
					</item>
					<item chance="98">
						<item id="31282" count="1" /> <!-- Bound Mithril Gloves -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12649" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32040</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="61" count="1" /> <!-- Mithril Gloves -->
					</item>
					<item chance="98">
						<item id="31282" count="1" /> <!-- Bound Mithril Gloves -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12650" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32041</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2377" count="1" /> <!-- Mithril Scale Gaiters -->
					</item>
					<item chance="98">
						<item id="31284" count="1" /> <!-- Bound Mithril Scale Gaiters -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12651" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32042</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="393" count="1" /> <!-- Mithril Banded Mail -->
					</item>
					<item chance="98">
						<item id="31285" count="1" /> <!-- Bound Mithril Banded Mail -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12652" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32043</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="415" count="1" /> <!-- Mithril Banded Gaiters -->
					</item>
					<item chance="98">
						<item id="31286" count="1" /> <!-- Bound Mithril Banded Gaiters -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12653" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32044</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="882" count="1" /> <!-- Mithril Ring -->
					</item>
					<item chance="98">
						<item id="31287" count="1" /> <!-- Bound Mithril Ring -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12654" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32045</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="225" count="1" /> <!-- Mithril Dagger -->
					</item>
					<item chance="98">
						<item id="31288" count="1" /> <!-- Bound Mithril Dagger -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12655" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32046</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="608" count="1" /> <!-- Mithril Gauntlets -->
					</item>
					<item chance="98">
						<item id="31289" count="1" /> <!-- Bound Mithril Gauntlets -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12656" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32047</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="59" count="1" /> <!-- Mithril Gaiters -->
					</item>
					<item chance="98">
						<item id="31290" count="1" /> <!-- Bound Mithril Gaiters -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12657" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32048</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="852" count="1" /> <!-- Moonstone Earring -->
					</item>
					<item chance="98">
						<item id="31291" count="1" /> <!-- Bound Moonstone Earring -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12658" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32049</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="852" count="1" /> <!-- Moonstone Earring -->
					</item>
					<item chance="98">
						<item id="31291" count="1" /> <!-- Bound Moonstone Earring -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12659" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32050</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="9578" count="1" /> <!-- Linen Shirt -->
					</item>
					<item chance="98">
						<item id="31293" count="1" /> <!-- Bound Linen Shirt -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12660" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32051</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="88" count="1" /> <!-- Morning Star -->
					</item>
					<item chance="98">
						<item id="31294" count="1" /> <!-- Bound Morning Star -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12661" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32052</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="224" count="1" /> <!-- Maingauche -->
					</item>
					<item chance="98">
						<item id="31295" count="1" /> <!-- Bound Maingauche -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12662" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32053</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="6386" count="1" /> <!-- Major Arcana Circlet -->
					</item>
					<item chance="98">
						<item id="31296" count="1" /> <!-- Bound Major Arcana Circlet -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12663" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32054</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="6385" count="1" /> <!-- Major Arcana Boots -->
					</item>
					<item chance="98">
						<item id="31297" count="1" /> <!-- Bound Major Arcana Boots -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12664" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32055</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="6383" count="1" /> <!-- Major Arcana Robe -->
					</item>
					<item chance="98">
						<item id="31298" count="1" /> <!-- Bound Major Arcana Robe -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12665" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32056</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="6384" count="1" /> <!-- Major Arcana Gloves -->
					</item>
					<item chance="98">
						<item id="31299" count="1" /> <!-- Bound Major Arcana Gloves -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12666" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32057</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="202" count="1" /> <!-- Mace of Underworld -->
					</item>
					<item chance="32">
						<item id="31301" count="1" /> <!-- Bound Mace of Underworld - Mana Up -->
					</item>
					<item chance="33">
						<item id="31302" count="1" /> <!-- Bound Mace of Underworld - Silence -->
					</item>
					<item chance="33">
						<item id="31303" count="1" /> <!-- Bound Mace of Underworld - Conversion -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12667" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32058</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2448" count="1" /> <!-- Manticore Skin Gloves -->
					</item>
					<item chance="98">
						<item id="31304" count="1" /> <!-- Bound Manticore Skin Gloves -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12668" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32059</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="395" count="1" /> <!-- Manticore Skin Shirt -->
					</item>
					<item chance="98">
						<item id="31305" count="1" /> <!-- Bound Manticore Skin Shirt -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12669" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32060</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2424" count="1" /> <!-- Manticore Skin Boots -->
					</item>
					<item chance="98">
						<item id="31306" count="1" /> <!-- Bound Manticore Skin Boots -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12670" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32061</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="417" count="1" /> <!-- Manticore Skin Gaiters -->
					</item>
					<item chance="98">
						<item id="31307" count="1" /> <!-- Bound Manticore Skin Gaiters -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12671" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32062</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="204" count="1" /> <!-- Deadman's Staff -->
					</item>
					<item chance="32">
						<item id="31309" count="1" /> <!-- Bound Deadman's Staff - Magic Regeneration -->
					</item>
					<item chance="33">
						<item id="31310" count="1" /> <!-- Bound Deadman's Staff - Magic Mental Shield -->
					</item>
					<item chance="33">
						<item id="31311" count="1" /> <!-- Bound Deadman's Staff - Magic Hold -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12672" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32063</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2383" count="1" /> <!-- Majestic Plate Armor -->
					</item>
					<item chance="98">
						<item id="31312" count="1" /> <!-- Bound Majestic Plate Armor -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12673" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32064</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="862" count="1" /> <!-- Majestic Earring -->
					</item>
					<item chance="98">
						<item id="31313" count="1" /> <!-- Bound Majestic Earring -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12674" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32065</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2419" count="1" /> <!-- Majestic Circlet -->
					</item>
					<item chance="98">
						<item id="31314" count="1" /> <!-- Bound Majestic Circlet -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12675" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32066</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="5319" count="1" /> <!-- Sealed Majestic Boots -->
					</item>
					<item chance="98">
						<item id="32813" count="1" /> <!-- Sealed Bound Majestic Boots -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12676" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32067</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="893" count="1" /> <!-- Majestic Ring -->
					</item>
					<item chance="98">
						<item id="31318" count="1" /> <!-- Bound Majestic Ring -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12677" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32068</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2409" count="1" /> <!-- Majestic Robe -->
					</item>
					<item chance="98">
						<item id="31319" count="1" /> <!-- Bound Majestic Robe -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12678" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32069</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2395" count="1" /> <!-- Majestic Leather Armor -->
					</item>
					<item chance="98">
						<item id="31320" count="1" /> <!-- Bound Majestic Leather Armor -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12679" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32070</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="924" count="1" /> <!-- Majestic Necklace -->
					</item>
					<item chance="98">
						<item id="31321" count="1" /> <!-- Bound Majestic Necklace -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12680" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32071</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="5318" count="1" /> <!-- Sealed Majestic Gauntlets -->
					</item>
					<item chance="98">
						<item id="32809" count="1" /> <!-- Sealed Bound Majestic Gauntlets -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12681" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32072</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="242" count="1" /> <!-- Soulfire Dirk -->
					</item>
					<item chance="32">
						<item id="31326" count="1" /> <!-- Bound Soulfire Dirk - Mana Up -->
					</item>
					<item chance="33">
						<item id="31327" count="1" /> <!-- Bound Soulfire Dirk - Magic Hold -->
					</item>
					<item chance="33">
						<item id="31328" count="1" /> <!-- Bound Soulfire Dirk - Silence -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12682" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32073</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="468" count="1" /> <!-- Wizard Stockings -->
					</item>
					<item chance="98">
						<item id="31329" count="1" /> <!-- Bound Wizard Stockings -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12683" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32074</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="435" count="1" /> <!-- Wizard Tunic -->
					</item>
					<item chance="98">
						<item id="31330" count="1" /> <!-- Bound Wizard Tunic -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12684" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32075</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="186" count="1" /> <!-- Staff of Magic -->
					</item>
					<item chance="98">
						<item id="31331" count="1" /> <!-- Bound Staff of Magic -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12685" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32076</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="879" count="1" /> <!-- Ring of Magic -->
					</item>
					<item chance="98">
						<item id="31332" count="1" /> <!-- Bound Ring of Magic -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12686" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32077</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="879" count="1" /> <!-- Ring of Magic -->
					</item>
					<item chance="98">
						<item id="31332" count="1" /> <!-- Bound Ring of Magic -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12687" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32078</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="911" count="1" /> <!-- Necklace of Magic -->
					</item>
					<item chance="98">
						<item id="31334" count="1" /> <!-- Bound Necklace of Magic -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12688" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32079</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="911" count="1" /> <!-- Necklace of Magic -->
					</item>
					<item chance="98">
						<item id="31334" count="1" /> <!-- Bound Necklace of Magic -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12689" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32080</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="848" count="1" /> <!-- Earring of Magic -->
					</item>
					<item chance="98">
						<item id="31336" count="1" /> <!-- Bound Earring of Magic -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12690" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32081</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="848" count="1" /> <!-- Earring of Magic -->
					</item>
					<item chance="98">
						<item id="31336" count="1" /> <!-- Bound Earring of Magic -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12691" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32082</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="185" count="1" /> <!-- Staff of Mana -->
					</item>
					<item chance="98">
						<item id="31338" count="1" /> <!-- Bound Staff of Mana -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12692" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32083</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="238" count="1" /> <!-- Dagger of Mana -->
					</item>
					<item chance="98">
						<item id="31339" count="1" /> <!-- Bound Dagger of Mana -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12693" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32084</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="347" count="1" /> <!-- Ring Breastplate -->
					</item>
					<item chance="98">
						<item id="31340" count="1" /> <!-- Bound Ring Breastplate -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12694" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32085</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="275" count="1" /> <!-- Longbow -->
					</item>
					<item chance="98">
						<item id="31341" count="1" /> <!-- Bound Longbow -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12695" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32086</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="9209" count="1" /> <!-- Rapier -->
					</item>
					<item chance="98">
						<item id="31342" count="1" /> <!-- Bound Rapier -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12696" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32087</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2599" count="1" /> <!-- Raid Sword*Raid Sword -->
					</item>
					<item chance="98">
						<item id="31343" count="1" /> <!-- Bound Raid Sword*Raid Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12697" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32088</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="133" count="1" /> <!-- Raid Sword -->
					</item>
					<item chance="32">
						<item id="31345" count="1" /> <!-- Bound Raid Sword - Focus -->
					</item>
					<item chance="33">
						<item id="31346" count="1" /> <!-- Bound Raid Sword - Critical HP Drain -->
					</item>
					<item chance="33">
						<item id="31347" count="1" /> <!-- Bound Raid Sword - Critical Poison -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12698" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32089</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="847" count="1" /> <!-- Red Crescent -->
					</item>
					<item chance="98">
						<item id="31352" count="1" /> <!-- Bound Red Crescent -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12699" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32090</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2392" count="1" /> <!-- Doom Leather Armor -->
					</item>
					<item chance="98">
						<item id="31353" count="1" /> <!-- Bound Doom Leather Armor -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
</list>
