<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="2500" toLevel="1" name="Compressed Package: Beast Soulshots">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="Restoration">
				<itemId>6645</itemId>
				<itemCount>500</itemCount>
			</effect>
		</effects>
	</skill>
	<skill id="2501" toLevel="1" name="Compressed Package: Beast Spiritshots">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="Restoration">
				<itemId>6646</itemId>
				<itemCount>500</itemCount>
			</effect>
		</effects>
	</skill>
	<skill id="2502" toLevel="1" name="Compressed Package: Blessed Beast Spiritshots">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="Restoration">
				<itemId>6647</itemId>
				<itemCount>500</itemCount>
			</effect>
		</effects>
	</skill>
	<skill id="2504" toLevel="1" name="Old Agathion">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10408</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="6471" count="20" /> <!-- Large Red Nimble Fish - Not used -->
						<item id="5094" count="40" /> <!-- Great Codran -->
						<item id="9814" count="3" /> <!-- Memento Mori -->
						<item id="9816" count="4" /> <!-- Earth Egg -->
						<item id="9817" count="4" /> <!-- Nonliving Nucleus -->
						<item id="9815" count="2" /> <!-- Dragon's Heart -->
						<item id="57" count="6000000" /> <!-- Adena -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2505" toLevel="1" name="Chant of Combat">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10608</itemConsumeId> <!-- Forgotten Scroll - Chant of Combat -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>70</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>1517</skillId> <!-- Chant of Combat -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>WARCRYER</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>1517</skillId> <!-- Chant of Combat -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2506" toLevel="1" name="Chant of Critical">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10609</itemConsumeId> <!-- Forgotten Scroll - Chant of Critical -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>72</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>1518</skillId> <!-- Chant of Critical -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>WARCRYER</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>1518</skillId> <!-- Chant of Critical -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2507" toLevel="1" name="Chant of Blood Awakening">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10610</itemConsumeId> <!-- Forgotten Scroll - Chant of Blood Awakening -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>74</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>1519</skillId> <!-- Chant of Blood Awakening -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>WARCRYER</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>1519</skillId> <!-- Chant of Blood Awakening -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2508" toLevel="1" name="Cloned Squash Seed">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>1.5</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10640</itemConsumeId> <!-- Cloned Squash Seed -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<conditions>
			<condition name="OpCanNotUseAirship" />
		</conditions>
		<effects>
			<effect name="SummonNpc">
				<npcId>12774</npcId> <!-- Young Pumpkin -->
				<npcCount>1</npcCount>
				<despawnDelay>180000</despawnDelay>
			</effect>
		</effects>
	</skill>
	<skill id="2509" toLevel="1" name="Large Squash Seed">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>1.5</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10641</itemConsumeId> <!-- Cloned Large Squash Seed -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<conditions>
			<condition name="OpCanNotUseAirship" />
		</conditions>
		<effects>
			<effect name="SummonNpc">
				<npcId>12777</npcId> <!-- Young Large Pumpkin -->
				<npcCount>1</npcCount>
				<despawnDelay>180000</despawnDelay>
			</effect>
		</effects>
	</skill>
	<skill id="2510" toLevel="1" name="Wondrous Cube">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>-1</reuseDelay> <!-- TODO: Daily Reuse Reset ? -->
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="22">
						<item id="10635" count="1" /> <!-- Armor Cube Fragment - B -->
					</item>
					<item chance="15">
						<item id="10636" count="1" /> <!-- Armor Cube Fragment - A -->
					</item>
					<item chance="16">
						<item id="10637" count="1" /> <!-- Armor Cube Fragment - S -->
					</item>
					<item chance="3">
						<item id="34851" count="1" /> <!-- Armor Cube Fragment - R -->
					</item>
					<item chance="11">
						<item id="10644" count="1" /> <!-- Weapon Cube Fragment - B -->
					</item>
					<item chance="6">
						<item id="10645" count="1" /> <!-- Weapon Cube Fragment - A -->
					</item>
					<item chance="5">
						<item id="10646" count="1" /> <!-- Weapon Cube Fragment - S -->
					</item>
					<item chance="0.0065">
						<item id="34852" count="1" /> <!-- Weapon Cube Fragment - R -->
					</item>
					<item chance="7">
						<item id="21098" count="1" /> <!-- Shiny Armor Cube Fragment - B -->
					</item>
					<item chance="8">
						<item id="21099" count="1" /> <!-- Shiny Armor Cube Fragment - A -->
					</item>
					<item chance="2">
						<item id="21100" count="1" /> <!-- Shiny Armor Cube Fragment - S -->
					</item>
					<item chance="0.003">
						<item id="34853" count="1" /> <!-- Shiny Armor Cube Fragment - R -->
					</item>
					<item chance="3">
						<item id="21103" count="1" /> <!-- Shiny Weapon Cube Fragment - B -->
					</item>
					<item chance="1">
						<item id="21104" count="1" /> <!-- Shiny Weapon Cube Fragment - A -->
					</item>
					<item chance="0.989">
						<item id="21105" count="1" /> <!-- Shiny Weapon Cube Fragment - S -->
					</item>
					<item chance="0.0015">
						<item id="34854" count="1" /> <!-- Shiny Weapon Cube Fragment - R -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2511" toLevel="1" name="Transformation Scroll: Gatekeeper">
		<!-- Transforms into a gatekeeper. -->
		<icon>icon.skilltransform3</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>319</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>107</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2512" toLevel="1" name="Herb of HP Drain">
		<!-- With a certain chance, absorbs some of the inflicted damage as HP. Effect 4. -->
		<icon>BranchSys2.icon.etc_vampiric_rage_herb_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalInstant>true</abnormalInstant>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>VAMPIRIC_ATTACK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>40</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="VampiricAttack">
				<amount>9</amount>
				<chance>30</chance>
			</effect>
		</effects>
	</skill>
	<skill id="2513" toLevel="1" name="Mysterious Herb">
		<!-- Increases your head's size. -->
		<icon>icon.skill2513</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalInstant>true</abnormalInstant>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>BIG_HEAD</abnormalType>
		<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<trait>ETC</trait>
		<conditions>
			<condition name="CannotUseInTransform">
				<transformId>103</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="HpRegen">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2514" toLevel="1" name="Herb of Critical Attack - Damage">
		<!-- Temporarily increases Critical Damage for basic attacks. Effect 3. -->
		<icon>BranchSys2.icon.etc_crt_force_herb_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalInstant>true</abnormalInstant>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>CRITICAL_DMG_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>48</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="CriticalDamage">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2515" toLevel="1" name="D-grade Lucky Clover">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="2516" toLevel="1" name="C-grade Lucky Clover">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="2517" toLevel="1" name="B-grade Lucky Clover">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="2518" toLevel="1" name="A-grade Lucky Clover">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="2519" toLevel="1" name="S-grade Lucky Clover">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="2520" toLevel="1" name="D-grade Lucky Clover">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="2521" toLevel="1" name="C-grade Lucky Clover">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="2522" toLevel="1" name="B-grade Lucky Clover">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="2523" toLevel="1" name="A-grade Lucky Clover">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="2524" toLevel="1" name="S-grade Lucky Clover">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="2525" toLevel="1" name="Scroll of Escape: Kamael Village">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>10000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>12753</itemConsumeId> <!-- Kamael Village Teleportation Scroll -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpAlignment">
				<affectType>CASTER</affectType>
				<alignment>LAWFUL</alignment>
			</condition>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Teleport">
				<x>-120050</x>
				<y>44500</y>
				<z>360</z>
			</effect>
		</effects>
	</skill>
	<skill id="2526" toLevel="1" name="Evasion Counter">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>12768</itemConsumeId> <!-- Forgotten Scroll - Evasion Counter -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>74</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>818</skillId> <!-- Evasion Counter -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>ABYSS_WALKER</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>818</skillId> <!-- Evasion Counter -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2527" toLevel="1" name="Evasion Rate">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>12769</itemConsumeId> <!-- Forgotten Scroll - Evasion Chance -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>74</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>819</skillId> <!-- Evasion Rate -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>PLAINS_WALKER</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>819</skillId> <!-- Evasion Rate -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2528" toLevel="1" name="Evasion Haste">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>12770</itemConsumeId> <!-- Forgotten Scroll - Evasion Haste -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>74</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>820</skillId> <!-- Evasion Haste -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>TREASURE_HUNTER</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>820</skillId> <!-- Evasion Haste -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2529" toLevel="1" name="Shadow Step">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>12771</itemConsumeId> <!-- Forgotten Scroll - Shadow Step -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>40</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpCheckClassList">
				<classIds>
					<item>TREASURE_HUNTER</item>
					<item>PLAINS_WALKER</item>
					<item>ABYSS_WALKER</item>
					<item>ADVENTURER</item>
					<item>WIND_RIDER</item>
					<item>GHOST_HUNTER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
			<condition name="OpSkill">
				<skillId>821</skillId> <!-- Shadow Step -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>821</skillId> <!-- Shadow Step -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2530" toLevel="1" name="Recovery Item (Battleground)">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>12819</itemConsumeId> <!-- Recovery Spellbook for Combat Use -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DispelBySlot">
				<dispel>DEATH_PENALTY,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="2531" toLevel="1" name="Adventurer's Scroll of Escape">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>20000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10650</itemConsumeId> <!-- Adventurer's Scroll of Escape -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Escape">
				<escapeType>TOWN</escapeType>
			</effect>
		</effects>
	</skill>
	<skill id="2532" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>12824</itemConsumeId> <!-- Pathfinder Supplies (Level 1) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="4" /> <!-- Major HP Replenishing Potion -->
						<item id="1463" count="50" /> <!-- D-grade Soulshot -->
						<item id="2510" count="50" /> <!-- D-grade Spiritshot -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2533" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10836</itemConsumeId> <!-- Pathfinder Supplies (Level 2) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="4" /> <!-- Major HP Replenishing Potion -->
						<item id="1463" count="100" /> <!-- D-grade Soulshot -->
						<item id="2510" count="100" /> <!-- D-grade Spiritshot -->
						<item id="956" count="1" /> <!-- Scroll: Enchant D-grade Armor -->
						<item id="8623" count="3" /> <!-- Elixir of Life -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2534" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>12825</itemConsumeId> <!-- Pathfinder Supplies (Level 3) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="4" /> <!-- Major HP Replenishing Potion -->
						<item id="1463" count="100" /> <!-- D-grade Soulshot -->
						<item id="2510" count="100" /> <!-- D-grade Spiritshot -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2535" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10837</itemConsumeId> <!-- Pathfinder Supplies (Level 4) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="2" /> <!-- Major HP Replenishing Potion -->
						<item id="1463" count="150" /> <!-- D-grade Soulshot -->
						<item id="2510" count="150" /> <!-- D-grade Spiritshot -->
						<item id="956" count="1" /> <!-- Scroll: Enchant D-grade Armor -->
						<item id="8623" count="3" /> <!-- Elixir of Life -->
						<item id="8629" count="2" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2536" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10838</itemConsumeId> <!-- Pathfinder Supplies (Level 5) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="5" /> <!-- Major HP Replenishing Potion -->
						<item id="1463" count="210" /> <!-- D-grade Soulshot -->
						<item id="2510" count="210" /> <!-- D-grade Spiritshot -->
						<item id="956" count="1" /> <!-- Scroll: Enchant D-grade Armor -->
						<item id="8623" count="3" /> <!-- Elixir of Life -->
						<item id="8629" count="3" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2537" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10839</itemConsumeId> <!-- Pathfinder Supplies (Level 6) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="7" /> <!-- Major HP Replenishing Potion -->
						<item id="1463" count="300" /> <!-- D-grade Soulshot -->
						<item id="2510" count="300" /> <!-- D-grade Spiritshot -->
						<item id="956" count="1" /> <!-- Scroll: Enchant D-grade Armor -->
						<item id="955" count="1" /> <!-- Scroll: Enchant D-grade Weapon -->
						<item id="8623" count="7" /> <!-- Elixir of Life -->
						<item id="8629" count="7" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2538" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10840</itemConsumeId> <!-- Pathfinder Supplies (Level 7) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="5" /> <!-- Major HP Replenishing Potion -->
						<item id="1463" count="140" /> <!-- D-grade Soulshot -->
						<item id="2510" count="140" /> <!-- D-grade Spiritshot -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2539" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10841</itemConsumeId> <!-- Pathfinder Supplies (Level 8) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="7" /> <!-- Major HP Replenishing Potion -->
						<item id="1463" count="250" /> <!-- D-grade Soulshot -->
						<item id="2510" count="250" /> <!-- D-grade Spiritshot -->
						<item id="956" count="1" /> <!-- Scroll: Enchant D-grade Armor -->
						<item id="8623" count="5" /> <!-- Elixir of Life -->
						<item id="8629" count="4" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2540" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>12826</itemConsumeId> <!-- Pathfinder Supplies (Level 9) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="6" /> <!-- Major HP Replenishing Potion -->
						<item id="1463" count="200" /> <!-- D-grade Soulshot -->
						<item id="2510" count="200" /> <!-- D-grade Spiritshot -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2541" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>12827</itemConsumeId> <!-- Pathfinder Supplies (Level 10) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="11" /> <!-- Major HP Replenishing Potion -->
						<item id="1463" count="500" /> <!-- D-grade Soulshot -->
						<item id="2510" count="500" /> <!-- D-grade Spiritshot -->
						<item id="956" count="1" /> <!-- Scroll: Enchant D-grade Armor -->
						<item id="955" count="1" /> <!-- Scroll: Enchant D-grade Weapon -->
						<item id="8623" count="10" /> <!-- Elixir of Life -->
						<item id="8629" count="10" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2542" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10842</itemConsumeId> <!-- Pathfinder Supplies (Level 11) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="7" /> <!-- Major HP Replenishing Potion -->
						<item id="1463" count="400" /> <!-- D-grade Soulshot -->
						<item id="2510" count="400" /> <!-- D-grade Spiritshot -->
						<item id="956" count="1" /> <!-- Scroll: Enchant D-grade Armor -->
						<item id="8623" count="6" /> <!-- Elixir of Life -->
						<item id="8629" count="6" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2543" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10843</itemConsumeId> <!-- Pathfinder Supplies (Level 12) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="9" /> <!-- Major HP Replenishing Potion -->
						<item id="1463" count="400" /> <!-- D-grade Soulshot -->
						<item id="2510" count="400" /> <!-- D-grade Spiritshot -->
						<item id="956" count="1" /> <!-- Scroll: Enchant D-grade Armor -->
						<item id="8623" count="9" /> <!-- Elixir of Life -->
						<item id="8629" count="8" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2544" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10844</itemConsumeId> <!-- Pathfinder Supplies (Level 13) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="10" /> <!-- Major HP Replenishing Potion -->
						<item id="1463" count="500" /> <!-- D-grade Soulshot -->
						<item id="2510" count="500" /> <!-- D-grade Spiritshot -->
						<item id="956" count="2" /> <!-- Scroll: Enchant D-grade Armor -->
						<item id="955" count="1" /> <!-- Scroll: Enchant D-grade Weapon -->
						<item id="8623" count="15" /> <!-- Elixir of Life -->
						<item id="8629" count="15" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2545" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10845</itemConsumeId> <!-- Pathfinder Supplies (Level 14) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="7" /> <!-- Major HP Replenishing Potion -->
						<item id="1464" count="150" /> <!-- C-grade Soulshot -->
						<item id="2511" count="150" /> <!-- C-grade Spiritshot -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2546" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10846</itemConsumeId> <!-- Pathfinder Supplies (Level 15) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="5" /> <!-- Major HP Replenishing Potion -->
						<item id="1464" count="120" /> <!-- C-grade Soulshot -->
						<item id="2511" count="120" /> <!-- C-grade Spiritshot -->
						<item id="952" count="1" /> <!-- Scroll: Enchant C-grade Armor -->
						<item id="8624" count="5" /> <!-- Elixir of Life -->
						<item id="8630" count="4" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2547" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>12828</itemConsumeId> <!-- Pathfinder Supplies (Level 16) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="11" /> <!-- Major HP Replenishing Potion -->
						<item id="1464" count="150" /> <!-- C-grade Soulshot -->
						<item id="2511" count="150" /> <!-- C-grade Spiritshot -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2548" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>12829</itemConsumeId> <!-- Pathfinder Supplies (Level 17) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="7" /> <!-- Major HP Replenishing Potion -->
						<item id="1464" count="300" /> <!-- C-grade Soulshot -->
						<item id="2511" count="300" /> <!-- C-grade Spiritshot -->
						<item id="952" count="1" /> <!-- Scroll: Enchant C-grade Armor -->
						<item id="951" count="1" /> <!-- Scroll: Enchant C-grade Weapon -->
						<item id="8624" count="7" /> <!-- Elixir of Life -->
						<item id="8630" count="7" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2549" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10847</itemConsumeId> <!-- Pathfinder Supplies (Level 18) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="6" /> <!-- Major HP Replenishing Potion -->
						<item id="1464" count="200" /> <!-- C-grade Soulshot -->
						<item id="2511" count="200" /> <!-- C-grade Spiritshot -->
						<item id="8624" count="7" /> <!-- Elixir of Life -->
						<item id="8630" count="6" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2550" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10848</itemConsumeId> <!-- Pathfinder Supplies (Level 19) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="10" /> <!-- Major HP Replenishing Potion -->
						<item id="1464" count="250" /> <!-- C-grade Soulshot -->
						<item id="2511" count="250" /> <!-- C-grade Spiritshot -->
						<item id="952" count="1" /> <!-- Scroll: Enchant C-grade Armor -->
						<item id="8624" count="8" /> <!-- Elixir of Life -->
						<item id="8630" count="7" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2551" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10849</itemConsumeId> <!-- Pathfinder Supplies (Level 20) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="10" /> <!-- Major HP Replenishing Potion -->
						<item id="1464" count="350" /> <!-- C-grade Soulshot -->
						<item id="2511" count="350" /> <!-- C-grade Spiritshot -->
						<item id="952" count="2" /> <!-- Scroll: Enchant C-grade Armor -->
						<item id="951" count="1" /> <!-- Scroll: Enchant C-grade Weapon -->
						<item id="8624" count="10" /> <!-- Elixir of Life -->
						<item id="8630" count="10" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2552" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10850</itemConsumeId> <!-- Pathfinder Supplies (Level 21) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="6" /> <!-- Major HP Replenishing Potion -->
						<item id="1465" count="100" /> <!-- B-grade Soulshot -->
						<item id="2512" count="100" /> <!-- B-grade Spiritshot -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2553" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10851</itemConsumeId> <!-- Pathfinder Supplies (Level 22) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="10" /> <!-- Major HP Replenishing Potion -->
						<item id="1465" count="200" /> <!-- B-grade Soulshot -->
						<item id="2512" count="200" /> <!-- B-grade Spiritshot -->
						<item id="8625" count="7" /> <!-- Elixir of Life -->
						<item id="8631" count="7" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2554" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>12830</itemConsumeId> <!-- Pathfinder Supplies (Level 23) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="8" /> <!-- Major HP Replenishing Potion -->
						<item id="1465" count="120" /> <!-- B-grade Soulshot -->
						<item id="2512" count="120" /> <!-- B-grade Spiritshot -->
						<item id="8625" count="7" /> <!-- Elixir of Life -->
						<item id="8631" count="7" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2555" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>12831</itemConsumeId> <!-- Pathfinder Supplies (Level 24) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="15" /> <!-- Major HP Replenishing Potion -->
						<item id="1464" count="300" /> <!-- C-grade Soulshot -->
						<item id="2511" count="300" /> <!-- C-grade Spiritshot -->
						<item id="952" count="2" /> <!-- Scroll: Enchant C-grade Armor -->
						<item id="951" count="1" /> <!-- Scroll: Enchant C-grade Weapon -->
						<item id="8624" count="15" /> <!-- Elixir of Life -->
						<item id="8630" count="14" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2556" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10852</itemConsumeId> <!-- Pathfinder Supplies (Level 25) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="4" /> <!-- Major HP Replenishing Potion -->
						<item id="1465" count="200" /> <!-- B-grade Soulshot -->
						<item id="2512" count="200" /> <!-- B-grade Spiritshot -->
						<item id="948" count="1" /> <!-- Scroll: Enchant B-grade Armor -->
						<item id="8625" count="5" /> <!-- Elixir of Life -->
						<item id="8631" count="5" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2557" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10853</itemConsumeId> <!-- Pathfinder Supplies (Level 26) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="10" /> <!-- Major HP Replenishing Potion -->
						<item id="1465" count="250" /> <!-- B-grade Soulshot -->
						<item id="2512" count="250" /> <!-- B-grade Spiritshot -->
						<item id="948" count="1" /> <!-- Scroll: Enchant B-grade Armor -->
						<item id="8625" count="6" /> <!-- Elixir of Life -->
						<item id="8631" count="6" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2558" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10854</itemConsumeId> <!-- Pathfinder Supplies (Level 27) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="15" /> <!-- Major HP Replenishing Potion -->
						<item id="1465" count="380" /> <!-- B-grade Soulshot -->
						<item id="2512" count="380" /> <!-- B-grade Spiritshot -->
						<item id="948" count="2" /> <!-- Scroll: Enchant B-grade Armor -->
						<item id="8625" count="12" /> <!-- Elixir of Life -->
						<item id="8631" count="12" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2559" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10855</itemConsumeId> <!-- Pathfinder Supplies (Level 28) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="5" /> <!-- Major HP Replenishing Potion -->
						<item id="1466" count="120" /> <!-- A-grade Soulshot -->
						<item id="2513" count="120" /> <!-- A-grade Spiritshot -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2560" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10856</itemConsumeId> <!-- Pathfinder Supplies (Level 29) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="10" /> <!-- Major HP Replenishing Potion -->
						<item id="1466" count="250" /> <!-- A-grade Soulshot -->
						<item id="2513" count="250" /> <!-- A-grade Spiritshot -->
						<item id="8626" count="9" /> <!-- Elixir of Life -->
						<item id="8632" count="9" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2561" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>12832</itemConsumeId> <!-- Pathfinder Supplies (Level 30) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="5" /> <!-- Major HP Replenishing Potion -->
						<item id="1466" count="150" /> <!-- A-grade Soulshot -->
						<item id="2513" count="150" /> <!-- A-grade Spiritshot -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2562" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>12833</itemConsumeId> <!-- Pathfinder Supplies (Level 31) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="4" /> <!-- Major HP Replenishing Potion -->
						<item id="1465" count="100" /> <!-- B-grade Soulshot -->
						<item id="2512" count="100" /> <!-- B-grade Spiritshot -->
						<item id="947" count="1" /> <!-- Scroll: Enchant B-grade Weapon -->
						<item id="8625" count="3" /> <!-- Elixir of Life -->
						<item id="8631" count="3" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2563" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10857</itemConsumeId> <!-- Pathfinder Supplies (Level 32) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="10" /> <!-- Major HP Replenishing Potion -->
						<item id="1466" count="300" /> <!-- A-grade Soulshot -->
						<item id="2513" count="300" /> <!-- A-grade Spiritshot -->
						<item id="8626" count="10" /> <!-- Elixir of Life -->
						<item id="8632" count="10" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2564" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10858</itemConsumeId> <!-- Pathfinder Supplies (Level 33) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="3" /> <!-- Major HP Replenishing Potion -->
						<item id="1466" count="140" /> <!-- A-grade Soulshot -->
						<item id="2513" count="140" /> <!-- A-grade Spiritshot -->
						<item id="730" count="1" /> <!-- Scroll: Enchant A-grade Armor -->
						<item id="8626" count="5" /> <!-- Elixir of Life -->
						<item id="8632" count="5" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2565" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10859</itemConsumeId> <!-- Pathfinder Supplies (Level 34) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="6" /> <!-- Major HP Replenishing Potion -->
						<item id="1466" count="250" /> <!-- A-grade Soulshot -->
						<item id="2513" count="250" /> <!-- A-grade Spiritshot -->
						<item id="730" count="2" /> <!-- Scroll: Enchant A-grade Armor -->
						<item id="8626" count="6" /> <!-- Elixir of Life -->
						<item id="8632" count="6" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2566" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10860</itemConsumeId> <!-- Pathfinder Supplies (Level 35) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="9" /> <!-- Major HP Replenishing Potion -->
						<item id="1467" count="130" /> <!-- S-grade Soulshot -->
						<item id="2514" count="130" /> <!-- S-grade Spiritshot -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2567" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10861</itemConsumeId> <!-- Pathfinder Supplies (Level 36) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="10" /> <!-- Major HP Replenishing Potion -->
						<item id="1467" count="350" /> <!-- S-grade Soulshot -->
						<item id="2514" count="350" /> <!-- S-grade Spiritshot -->
						<item id="8627" count="12" /> <!-- Elixir of Life -->
						<item id="8633" count="11" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2568" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>12834</itemConsumeId> <!-- Pathfinder Supplies (Level 37) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="10" /> <!-- Major HP Replenishing Potion -->
						<item id="1466" count="350" /> <!-- A-grade Soulshot -->
						<item id="2513" count="350" /> <!-- A-grade Spiritshot -->
						<item id="730" count="2" /> <!-- Scroll: Enchant A-grade Armor -->
						<item id="8626" count="10" /> <!-- Elixir of Life -->
						<item id="8632" count="10" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2569" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10862</itemConsumeId> <!-- Pathfinder Supplies (Level 38) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="12" /> <!-- Major HP Replenishing Potion -->
						<item id="1467" count="360" /> <!-- S-grade Soulshot -->
						<item id="2514" count="360" /> <!-- S-grade Spiritshot -->
						<item id="8627" count="12" /> <!-- Elixir of Life -->
						<item id="8633" count="12" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2570" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10863</itemConsumeId> <!-- Pathfinder Supplies (Level 39) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="6" /> <!-- Major HP Replenishing Potion -->
						<item id="1467" count="140" /> <!-- S-grade Soulshot -->
						<item id="2514" count="140" /> <!-- S-grade Spiritshot -->
						<item id="960" count="1" /> <!-- Scroll: Enchant S-grade Armor -->
						<item id="8627" count="4" /> <!-- Elixir of Life -->
						<item id="8633" count="3" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2571" toLevel="1" name="Pathfinder Supplies">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10864</itemConsumeId> <!-- Pathfinder Supplies (Level 40) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="1539" count="15" /> <!-- Major HP Replenishing Potion -->
						<item id="1467" count="360" /> <!-- S-grade Soulshot -->
						<item id="2514" count="360" /> <!-- S-grade Spiritshot -->
						<item id="960" count="1" /> <!-- Scroll: Enchant S-grade Armor -->
						<item id="8627" count="11" /> <!-- Elixir of Life -->
						<item id="8633" count="11" /> <!-- Elixir of Mind -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2572" toLevel="1" name="Pathfinder's Reward">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13003</itemConsumeId> <!-- Pathfinder's Reward (D-Grade) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="3.2">
						<item id="947" count="1" /> <!-- Scroll: Enchant B-grade Weapon -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2573" toLevel="1" name="Pathfinder's Reward">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13004</itemConsumeId> <!-- Pathfinder's Reward (C-Grade) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="1.6111">
						<item id="729" count="1" /> <!-- Scroll: Enchant A-grade Weapon -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2574" toLevel="1" name="Pathfinder's Reward">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13005</itemConsumeId> <!-- Pathfinder's Reward (B-Grade) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="1.14">
						<item id="959" count="1" /> <!-- Scroll: Enchant S-grade Weapon -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2575" toLevel="1" name="Pathfinder's Reward">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13006</itemConsumeId> <!-- Pathfinder's Reward (A-Grade) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="19.8">
						<item id="9546" count="1" /> <!-- Fire Stone -->
					</item>
					<item chance="19.8">
						<item id="9548" count="1" /> <!-- Earth Stone -->
					</item>
					<item chance="19.8">
						<item id="9550" count="1" /> <!-- Dark Stone -->
					</item>
					<item chance="1.98">
						<item id="959" count="1" /> <!-- Scroll: Enchant S-grade Weapon -->
					</item>
					<item chance="0.1">
						<item id="9442" count="1" /> <!-- Dynasty Sword -->
					</item>
					<item chance="0.1">
						<item id="9443" count="1" /> <!-- Dynasty Blade -->
					</item>
					<item chance="0.1">
						<item id="9444" count="1" /> <!-- Dynasty Phantom -->
					</item>
					<item chance="0.1">
						<item id="9445" count="1" /> <!-- Dynasty Bow -->
					</item>
					<item chance="0.1">
						<item id="9446" count="1" /> <!-- Dynasty Knife -->
					</item>
					<item chance="0.1">
						<item id="9447" count="1" /> <!-- Dynasty Halberd -->
					</item>
					<item chance="0.1">
						<item id="9448" count="1" /> <!-- Dynasty Cudgel -->
					</item>
					<item chance="0.1">
						<item id="9449" count="1" /> <!-- Dynasty Mace -->
					</item>
					<item chance="0.1">
						<item id="9450" count="1" /> <!-- Dynasty Bagh-Nakh -->
					</item>
					<item chance="0.1">
						<item id="10252" count="1" /> <!-- Dynasty Staff -->
					</item>
					<item chance="0.1">
						<item id="10253" count="1" /> <!-- Dynasty Crusher -->
					</item>
					<item chance="1">
						<item id="15645" count="1" /> <!-- Sealed Moirai Helmet Piece -->
					</item>
					<item chance="1">
						<item id="15646" count="1" /> <!-- Sealed Moirai Leather Helmet Piece -->
					</item>
					<item chance="1">
						<item id="15647" count="1" /> <!-- Sealed Moirai Circlet Piece -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2576" toLevel="1" name="Pathfinder's Reward">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13007</itemConsumeId> <!-- Pathfinder's Reward (S-Grade) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="26.4">
						<item id="9546" count="1" /> <!-- Fire Stone -->
					</item>
					<item chance="26.4">
						<item id="9548" count="1" /> <!-- Earth Stone -->
					</item>
					<item chance="26.4">
						<item id="9550" count="1" /> <!-- Dark Stone -->
					</item>
					<item chance="3.84">
						<item id="959" count="1" /> <!-- Scroll: Enchant S-grade Weapon -->
					</item>
					<item chance="0.13">
						<item id="10215" count="1" /> <!-- Icarus Sawsword -->
					</item>
					<item chance="0.13">
						<item id="10216" count="1" /> <!-- Icarus Disperser -->
					</item>
					<item chance="0.13">
						<item id="10217" count="1" /> <!-- Icarus Spirit -->
					</item>
					<item chance="0.13">
						<item id="10218" count="1" /> <!-- Icarus Heavy Arms -->
					</item>
					<item chance="0.13">
						<item id="10219" count="1" /> <!-- Icarus Trident -->
					</item>
					<item chance="0.13">
						<item id="10220" count="1" /> <!-- Icarus Hammer -->
					</item>
					<item chance="0.13">
						<item id="10221" count="1" /> <!-- Icarus Hand -->
					</item>
					<item chance="0.13">
						<item id="10222" count="1" /> <!-- Icarus Rod -->
					</item>
					<item chance="0.13">
						<item id="10223" count="1" /> <!-- Icarus Spitter -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="2577" toLevel="1" name="Instant Defense">
		<!-- Becomes invincible momentarily. -->
		<icon>icon.skill1418</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>INVINCIBILITY</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="DebuffBlock" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<PARALYZE>100</PARALYZE>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
				<AIRBIND>100</AIRBIND>
				<TURN_STONE>100</TURN_STONE>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-100</amount>
				<slot>ALL</slot>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-100</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="2578" toLevel="1" name="Cure Poison Paralyze">
		<!-- Cures Poison Paralyze. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DispelBySlot">
				<dispel>POISON,9</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="2579" toLevel="1" name="Cure Death Clock">
		<!-- Cures the Incense of Death. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DispelBySlot">
				<dispel>DEATH_CLACK,1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="2580" toLevel="1" name="Vitality Recovering Potion - Grizzly Transformation">
		<!-- Recovers Vitality when acquiring XP. -->
		<icon>icon.skilltransform4</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>VP_UP</abnormalType>
		<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="VitalityPointsRate">
				<amount>-100</amount>
			</effect>
		</effects>
	</skill>
	<skill id="2581" toLevel="1" name="not_used">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="2582" toLevel="1" name="not_used">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="2583" toLevel="1" name="not_used">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="2584" toLevel="1" name="Item - Special Sound Crystal">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="2585" toLevel="1" name="Item - Special Sound Crystal">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="2586" toLevel="2" name="Vitality Replenishing Potion">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanUseVitalityIncreaseItem" />
		</conditions>
		<effects>
			<effect name="VitalityPointUp">
				<value>
					<value level="1">10000</value>
					<value level="2">20000</value>
				</value>
			</effect>
		</effects>
	</skill>
	<skill id="2587" toLevel="1" name="My Teleport Book Lv. 1">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13015</itemConsumeId> <!-- My Teleport Spellbook -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CanBookmarkAddSlot">
				<teleportBookmarkSlots>3</teleportBookmarkSlots>
			</condition>
		</conditions>
		<effects>
			<effect name="AddTeleportBookmarkSlot">
				<amount>3</amount>
			</effect>
		</effects>
	</skill>
	<skill id="2588" toLevel="1" name="My Teleport">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>0</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="2589" toLevel="1" name="Extra Pass: Kamaloka (Hall of the Abyss)">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13010</itemConsumeId> <!-- Extra Entrance Pass - Kamaloka (Hall of the Abyss) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="ResetInstanceEntry">
				<instanceId>57;58;60;61;63;64;66;67;69;70;72</instanceId>
			</effect>
		</effects>
	</skill>
	<skill id="2590" toLevel="1" name="Extra Pass: Near Kamaloka">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13011</itemConsumeId> <!-- Extra Entrance Pass - Near Kamaloka -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="ResetInstanceEntry">
				<instanceId>59;62;65;68;71</instanceId>
			</effect>
		</effects>
	</skill>
	<skill id="2591" toLevel="1" name="Extra Pass: Kamaloka (Labyrinth of the Abyss)">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13012</itemConsumeId> <!-- Extra Entrance Pass - Kamaloka (Labyrinth of the Abyss) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="ResetInstanceEntry">
				<instanceId>73;74;75;76;77;78;79</instanceId>
			</effect>
		</effects>
	</skill>
	<skill id="2592" toLevel="1" name="Quick HP Replenishing Potion">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="HealPercent">
				<power>30</power>
			</effect>
		</effects>
	</skill>
	<skill id="2593" toLevel="1" name="Bow/ Crossbow Resistance Potion">
		<!-- Temporarily increases resistance to bow/ crossbow attacks. Effect 4. -->
		<icon>icon.etc_potion_red_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>180</abnormalTime>
		<abnormalType>PD_UP_BOW</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>40</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<BOW>40</BOW>
				<CROSSBOW>20</CROSSBOW>
				<TWOHANDCROSSBOW>20</TWOHANDCROSSBOW>
			</effect>
		</effects>
	</skill>
	<skill id="2594" toLevel="1" name="Scroll of Escape: Pailaka">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>20000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13129</itemConsumeId> <!-- Scroll of Escape: Pailaka -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Escape">
				<escapeType>TOWN</escapeType>
			</effect>
		</effects>
	</skill>
	<skill id="2595" toLevel="1" name="Gran Kain's Blessed Scroll of Escape">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>200</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13258</itemConsumeId> <!-- Gran Kain's Blessed Scroll of Escape -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Escape">
				<escapeType>TOWN</escapeType>
			</effect>
		</effects>
	</skill>
	<skill id="2596" toLevel="1" name="Gran Kain's Blessed Scroll of Resurrection">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>PC_BODY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<coolTime>500</coolTime>
		<effectPoint>1</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13259</itemConsumeId> <!-- Gran Kain's Blessed Scroll of Resurrection -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpResurrection" />
		</conditions>
		<effects>
			<effect name="Resurrection">
				<power>100</power>
			</effect>
		</effects>
	</skill>
	<skill id="2597" toLevel="1" name="Gran Kain's Echo Crystal - Theme of Journey">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="2598" toLevel="1" name="Gran Kain's Echo Crystal - Theme of Battle">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="2599" toLevel="1" name="Gran Kain's Echo Crystal - Theme of Love">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
</list>
