<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="23503" name="Appearance Stone: Military Top" type="EtcItem">
		<!-- Changes the appearance of a top into that of a Military Top. No change in stats. All armor types. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22778" level="1" /> <!-- Military Top Appearance Stone -->
		</skills>
	</item>
	<item id="23504" name="Appearance Stone: Military Pants" type="EtcItem">
		<!-- Changes the appearance of a top into that of Military Pants. No change in stats. All armor types. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22779" level="1" /> <!-- Military Pants Appearance Stone -->
		</skills>
	</item>
	<item id="23505" name="Appearance Stone: Military Gloves" type="EtcItem">
		<!-- Changes the appearance of a top into that of Military Gloves. No change in stats. All armor types. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22780" level="1" /> <!-- Military Gloves Appearance Stone -->
		</skills>
	</item>
	<item id="23506" name="Appearance Stone: Military Shoes" type="EtcItem">
		<!-- Changes the appearance of shoes into that of Military Shoes. No change in stats. All armor types. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22781" level="1" /> <!-- Military Shoes Appearance Stone -->
		</skills>
	</item>
	<item id="23507" name="Appearance Stone: Military Hair Accessory" type="EtcItem">
		<!-- Changes the appearance of a head accessory into that of Military Head Accessory. Can only be used on head accessories equipped in 2 slots. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22782" level="1" /> <!-- Appearance Stone: Military Head Accessory -->
		</skills>
	</item>
	<item id="23513" name="Maid Costume Appearance Stone" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Maid Costume. Used with upper or full-body armor. Modified armor can be restored to its original appearance with Restoration Stone. Female only. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid_stone" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_event_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22788" level="1" /> <!-- Maid Appearance Stone -->
		</skills>
	</item>
	<item id="23514" name="Appearance Stone: Maid Hair Accessory" type="EtcItem">
		<!-- Changes the appearance of a head accessory into that of Maid Head Accessory. Can only be used on head accessories equipped in 2 slots. Female only. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22789" level="1" /> <!-- Appearance Stone: Maid Head Accessory -->
		</skills>
	</item>
	<item id="23529" name="Fantasy Isle Instant Camera" additionalName="Event" type="Armor">
		<!-- A quest instant camera that can be used once a day during the Fantasy Isle Festival. Available for 3 h. Cannot be traded or dropped. Can be destroyed and stored in the private warehouse. -->
		<set name="icon" val="icon.etc_mechanic_box_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="rbracelet" />
		<set name="is_oly_restricted" val="true" />
		<set name="time" val="180" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="1" />
		<set name="material" val="SILVER" />
		<skills>
			<skill id="21349" level="1" /> <!-- Memory Shot -->
		</skills>
	</item>
	<item id="23530" name="Automatic Appearance Stone: Emerald Weapon" type="EtcItem">
		<!-- Double-click to change the appearance of a weapon into that of an Emerald one. Can be used on shields and sigils. -->
		<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift_stone" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22792" level="1" /> <!-- Automatic Appearance Stone: Emerald Weapon -->
		</skills>
	</item>
	<item id="23531" name="Automatic Appearance Stone: Japanese Weapon" type="EtcItem">
		<!-- Double-click to change the appearance of a weapon into that of a Japanese one. Can be used on shields and sigils. -->
		<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift_stone" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22793" level="1" /> <!-- Automatic Appearance Stone: Japanese Weapon -->
		</skills>
	</item>
	<item id="23532" name="Contender's Mark" additionalName="Event" type="EtcItem">
		<!-- Mark with which you can participate in monster duels in the Fantasy Isle Festival. Take it to a Contender to start fighting. -->
		<set name="icon" val="BranchSys3.icon1.g_ev_sponsor_token" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="PAPER" />
	</item>
	<item id="23533" name="Contender's Gift Box" additionalName="Event" type="EtcItem">
		<!-- Item provided by a Contender as a reward for your victory. Has a chance of obtaining one of many event items. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22452" level="1" /> <!-- Santa Girl's Gift Box -->
		</skills>
	</item>
	<item id="23534" name="Monster Weapon Appearance Stone Pack" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain an appearance stone for one of the following weapons: Hellblade, Tiat's Tiatenon, Butcher Blades, Aenkinel's Astaroth, Tirbing, Mardil's Wind. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22807" level="1" /> <!-- Monster Weapon Appearance Stone Pack -->
		</skills>
	</item>
	<item id="23535" name="Appearance Stone: Hellblade" additionalName="Event" type="EtcItem">
		<!-- Changes the appearance of a one-handed sword to that of Hellblade. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22808" level="1" /> <!-- Appearance Stone: Hellblade -->
		</skills>
	</item>
	<item id="23536" name="Appearance Stone: Tiat's Tiatenon" additionalName="Event" type="EtcItem">
		<!-- Changes the appearance of a one-handed blunt weapon to that of Tiat's Tiatenon. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_blunt" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22809" level="1" /> <!-- Appearance Stone: Tiat's Tiatenon -->
		</skills>
	</item>
	<item id="23537" name="Appearance Stone: Butcher Blades" additionalName="Event" type="EtcItem">
		<!-- Changes the appearance of dual swords to that of Butcher Blade. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualdagger" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22823" level="1" /> <!-- Appearance Stone: Butcher Blades -->
		</skills>
	</item>
	<item id="23538" name="Appearance Stone: Aenkinel's Astaroth" additionalName="Event" type="EtcItem">
		<!-- Changes the appearance of dual swords to that of Aenkinel's Astaroth. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dual" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22824" level="1" /> <!-- Appearance Stone: Aenkinel's Astaroth -->
		</skills>
	</item>
	<item id="23539" name="Appearance Stone: Yehan Klanikus' Tirbing" additionalName="Event" type="EtcItem">
		<!-- Changes the appearance of a two-handed sword to that of the Yehan Klanikus' Tirbing. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_sword" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22825" level="1" /> <!-- Appearance Stone: Tirbing -->
		</skills>
	</item>
	<item id="23540" name="Appearance Stone: Mardil's Wind" additionalName="Event" type="EtcItem">
		<!-- Changes the appearance of a one-handed sword to that of Mardil's Wind. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22826" level="1" /> <!-- Appearance Stone: Mardil's Wind -->
		</skills>
	</item>
	<item id="23541" name="Vesper Noble Light Armor Appearance Stone Set" additionalName="Event" type="EtcItem">
		<!-- Box that contains a Vesper Noble Light Armor Appearance Stone Set. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="PEEL" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="STEEL" />
		<capsuled_items>
			<item id="23542" min="1" max="1" chance="100" /> <!-- Appearance Stone: Vesper Noble Light Armor (Upper) - Event -->
			<item id="23543" min="1" max="1" chance="100" /> <!-- Appearance Stone: Vesper Noble Light Armor (Lower) - Event -->
			<item id="23544" min="1" max="1" chance="100" /> <!-- Appearance Stone: Vesper Noble Light Armor (Gloves) - Event -->
			<item id="23545" min="1" max="1" chance="100" /> <!-- Appearance Stone: Vesper Noble Light Armor (Shoes) - Event -->
		</capsuled_items>
	</item>
	<item id="23542" name="Appearance Stone: Vesper Noble Light Armor (Upper)" additionalName="Event" type="EtcItem">
		<!-- Changes the upper armor appearance to that of Vesper Noble Light Upper Armor. Your stats don't change. No prototype is required. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22795" level="1" /> <!-- Vesper Noble Top Appearance Stone -->
		</skills>
	</item>
	<item id="23543" name="Appearance Stone: Vesper Noble Light Armor (Lower)" additionalName="Event" type="EtcItem">
		<!-- Changes the lower armor appearance to that of Vesper Noble Light Lower Armor. Your stats don't change. No prototype is required. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22796" level="1" /> <!-- Vesper Noble Pants Appearance Stone -->
		</skills>
	</item>
	<item id="23544" name="Appearance Stone: Vesper Noble Light Armor (Gloves)" additionalName="Event" type="EtcItem">
		<!-- Changes the gloves appearance to that of Vesper Noble Light Gloves. Your stats don't change. No prototype is required. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22797" level="1" /> <!-- Vesper Noble Gloves Appearance Stone -->
		</skills>
	</item>
	<item id="23545" name="Appearance Stone: Vesper Noble Light Armor (Shoes)" additionalName="Event" type="EtcItem">
		<!-- Changes the shoes appearance to that of Vesper Noble Light Shoes. Your stats don't change. No prototype is required. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22798" level="1" /> <!-- Vesper Noble Shoes Appearance Stone -->
		</skills>
	</item>
	<item id="23546" name="Appearance Stone: Vesper Noble Light Armor (Upper)" additionalName="7-day / Event" type="EtcItem">
		<!-- Changes the upper armor appearance to that of Vesper Noble Light Upper Armor. Your stats don't change. No prototype is required. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22799" level="1" /> <!-- Vesper Noble Top Appearance Stone -->
		</skills>
	</item>
	<item id="23547" name="Appearance Stone: Vesper Noble Light Armor (Lower)" additionalName="7-day / Event" type="EtcItem">
		<!-- Changes the lower armor appearance to that of Vesper Noble Light Lower Armor. Your stats don't change. No prototype is required. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22800" level="1" /> <!-- Vesper Noble Pants Appearance Stone -->
		</skills>
	</item>
	<item id="23548" name="Appearance Stone: Vesper Noble Light Armor (Gloves)" additionalName="7-day / Event" type="EtcItem">
		<!-- Changes the gloves appearance to that of Vesper Noble Light Gloves. Your stats don't change. No prototype is required. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22801" level="1" /> <!-- Vesper Noble Gloves Appearance Stone -->
		</skills>
	</item>
	<item id="23549" name="Appearance Stone: Vesper Noble Light Armor (Shoes)" additionalName="7-day / Event" type="EtcItem">
		<!-- Changes the shoes appearance to that of Vesper Noble Light Shoes. Your stats don't change. No prototype is required. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22802" level="1" /> <!-- Vesper Noble Shoes Appearance Stone -->
		</skills>
	</item>
	<item id="23550" name="Package: Mysterious R-grade Soulshots (500)" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain 500 Mysterious Soulshots. -->
		<set name="icon" val="icon.br_cash_pack_of_soulshot_r_i00" />
		<set name="weight" val="100" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="STEEL" />
		<capsuled_items>
			<item id="23552" min="500" max="500" chance="100" /> <!-- Mysterious Soulshot - Event -->
		</capsuled_items>
	</item>
	<item id="23551" name="Package: Mysterious R-grade Spiritshots (500)" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain 500 Mysterious Spiritshots. -->
		<set name="icon" val="icon.br_cash_pack_of_blessed_spiritshot_r_i00" />
		<set name="weight" val="100" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="STEEL" />
		<capsuled_items>
			<item id="23553" min="500" max="500" chance="100" /> <!-- Mysterious Spiritshot - Event -->
		</capsuled_items>
	</item>
	<item id="23552" name="Mysterious R-grade Soulshot" additionalName="Event" type="EtcItem">
		<!-- Soulshots increase weapon power. Used with weapons. -->
		<set name="icon" val="icon.soulshot_r_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="crystal_type" val="R" />
		<set name="commissionItemType" val="SOULSHOT" />
		<set name="default_action" val="SOULSHOT" />
		<set name="etcitem_type" val="SOULSHOT" />
		<set name="handler" val="SoulShots" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9193" level="1" /> <!-- R-grade Soulshot -->
		</skills>
	</item>
	<item id="23553" name="Mysterious R-grade Spiritshot" additionalName="Event" type="EtcItem">
		<!-- Increases weapons' magic power. Used with weapons. -->
		<set name="icon" val="icon.blessed_spiritshot_r_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="crystal_type" val="R" />
		<set name="commissionItemType" val="SPIRITSHOT" />
		<set name="default_action" val="SPIRITSHOT" />
		<set name="etcitem_type" val="SOULSHOT" />
		<set name="handler" val="BlessedSpiritShot" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9195" level="1" /> <!-- Blessed R-grade Spiritshot -->
		</skills>
	</item>
	<item id="23554" name="Ninja Top" additionalName="Modified Set Test" type="Armor">
		<!-- Ninja top. A part of the costume. Enables an active skill. -->
		<set name="icon" val="BranchSys3.icon1.g_co_ninja_u" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="bodypart" val="chest" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="useSkillDisTime" val="1" />
		<set name="material" val="LEATHER" />
		<skills>
			<skill id="3489" level="1" /> <!-- Yellow Talisman - M. Atk. -->
		</skills>
	</item>
	<item id="23555" name="Ninja Pants" additionalName="Modified Set Test" type="Armor">
		<!-- Ninja pants. A part of the costume. Enables an active skill. -->
		<set name="icon" val="BranchSys3.icon1.g_co_ninja_l" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="bodypart" val="legs" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="material" val="LEATHER" />
	</item>
	<item id="23556" name="Ninja Gloves" additionalName="Modified Set Test" type="Armor">
		<!-- Ninja gloves. A part of the costume. Enables an active skill. -->
		<set name="icon" val="BranchSys3.icon1.g_co_ninja_g" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="bodypart" val="gloves" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="material" val="LEATHER" />
	</item>
	<item id="23557" name="Ninja Shoes" additionalName="Modified Set Test" type="Armor">
		<!-- Ninja shoes. A part of the costume. Enables an active skill. -->
		<set name="icon" val="BranchSys3.icon1.g_co_ninja_b" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="bodypart" val="feet" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="material" val="LEATHER" />
	</item>
	<item id="23558" name="Ninja Hair Accessory" additionalName="Modified Set Test" type="Armor">
		<!-- Ninja head accessory. A mask. A part of the costume. Enables an active skill. -->
		<set name="icon" val="BranchSys3.icon1.g_co_ninja_hair" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="bodypart" val="hairall" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="material" val="CLOTH" />
	</item>
	<item id="23559" name="Ninja Top" additionalName="Modified Set Test" type="Armor">
		<!-- Ninja top. Used in costumes. Gives you passive skills. -->
		<set name="icon" val="BranchSys3.icon1.g_co_ninja_u" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="bodypart" val="chest" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="material" val="LEATHER" />
	</item>
	<item id="23560" name="Ninja Pants" additionalName="Modified Set Test" type="Armor">
		<!-- Ninja pants. A part of the costume. Enables an active skill. -->
		<set name="icon" val="BranchSys3.icon1.g_co_ninja_l" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="bodypart" val="legs" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="material" val="LEATHER" />
	</item>
	<item id="23561" name="Ninja Gloves" additionalName="Modified Set Test" type="Armor">
		<!-- Ninja gloves. A part of the costume. Enables an active skill. -->
		<set name="icon" val="BranchSys3.icon1.g_co_ninja_g" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="bodypart" val="gloves" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="material" val="LEATHER" />
	</item>
	<item id="23562" name="Ninja Shoes" additionalName="Modified Set Test" type="Armor">
		<!-- Ninja shoes. A part of the costume. Enables an active skill. -->
		<set name="icon" val="BranchSys3.icon1.g_co_ninja_b" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="bodypart" val="feet" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="material" val="LEATHER" />
	</item>
	<item id="23563" name="Ninja Hair Accessory" additionalName="Modified Set Test" type="Armor">
		<!-- Ninja head accessory. A mask. A part of the costume. Enables a passive skill. -->
		<set name="icon" val="BranchSys3.icon1.g_co_ninja_hair" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="bodypart" val="hairall" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="material" val="CLOTH" />
	</item>
	<item id="23564" name="Ninja Top Appearance Stone" additionalName="Modified Set Test" type="EtcItem">
		<!-- Changes the appearance of a top into that of a Ninja Top. All armor types. Gives you active skills upon modification. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="Appearance" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22810" level="1" /> <!-- Appearance Stone: Ninja Top -->
		</skills>
	</item>
	<item id="23565" name="Appearance Stone: Ninja Pants" additionalName="Modified Set Test" type="EtcItem">
		<!-- Changes the appearance of pants into that of Ninja Pants. All armor types. Gives you active skills upon modification. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="Appearance" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22811" level="1" /> <!-- Appearance Stone: Ninja Pants -->
		</skills>
	</item>
	<item id="23566" name="Appearance Stone: Ninja Gloves" additionalName="Modified Set Test" type="EtcItem">
		<!-- Changes the appearance of gloves into that of Ninja Gloves. All armor types. Gives you active skills upon modification. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="Appearance" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22812" level="1" /> <!-- Appearance Stone: Ninja Gloves -->
		</skills>
	</item>
	<item id="23567" name="Appearance Stone: Ninja Shoes" additionalName="Modified Set Test" type="EtcItem">
		<!-- Changes the appearance of shoes into that of Ninja Shoes. All armor types. Gives you active skills upon modification. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="Appearance" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22813" level="1" /> <!-- Appearance Stone: Ninja Shoes -->
		</skills>
	</item>
	<item id="23568" name="Appearance Stone: Ninja Hair Accessory" additionalName="Modified Set Test" type="EtcItem">
		<!-- Changes the appearance of a head accessory into that of Ninja Head Accessory. Can only be used on head accessories equipped in 2 slots. Enables an active skill upon modification. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="Appearance" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22814" level="1" /> <!-- Appearance Stone: Ninja Head Accessory -->
		</skills>
	</item>
	<item id="23569" name="Ninja Top Appearance Stone" additionalName="Modified Set Test" type="EtcItem">
		<!-- Changes the appearance of a top into that of a Ninja Top. All armor types. Gives you passive skills upon modification. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="Appearance" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22815" level="1" /> <!-- Appearance Stone: Ninja Top -->
		</skills>
	</item>
	<item id="23570" name="Appearance Stone: Ninja Pants" additionalName="Modified Set Test" type="EtcItem">
		<!-- Changes the appearance of pants into that of Ninja Pants. All armor types. Gives you passive skills upon modification. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="Appearance" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22816" level="1" /> <!-- Appearance Stone: Ninja Pants -->
		</skills>
	</item>
	<item id="23571" name="Appearance Stone: Ninja Gloves" additionalName="Modified Set Test" type="EtcItem">
		<!-- Changes the appearance of gloves into that of Ninja Gloves. All armor types. Gives you passive skills upon modification. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="Appearance" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22817" level="1" /> <!-- Appearance Stone: Ninja Gloves -->
		</skills>
	</item>
	<item id="23572" name="Appearance Stone: Ninja Shoes" additionalName="Modified Set Test" type="EtcItem">
		<!-- Changes the appearance of shoes into that of Ninja Shoes. All armor types. Gives you passive skills upon modification. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="Appearance" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22818" level="1" /> <!-- Appearance Stone: Ninja Shoes -->
		</skills>
	</item>
	<item id="23573" name="Appearance Stone: Ninja Hair Accessory" additionalName="Modified Set Test" type="EtcItem">
		<!-- Changes the appearance of a head accessory into that of Ninja Head Accessory. Can only be used on head accessories equipped in 2 slots. Enables a passive skill upon modification. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="Appearance" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22819" level="1" /> <!-- Appearance Stone: Ninja Head Accessory -->
		</skills>
	</item>
	<item id="23574" name="Agathion Hussar (Poland)" additionalName="Test Agathion" type="Armor">
		<!-- A bracelet for summoning Agathion Hussar. -->
		<set name="icon" val="icon.etc_rbracelet_aga_agit_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="bodypart" val="lbracelet" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="150" />
		<set name="material" val="SILVER" />
		<skills>
			<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
			<skill id="21352" level="1" /> <!-- Summon Agathion Hussar -->
			<skill id="35069" level="1" /> <!-- Agathion's Main Slot -->
		</skills>
	</item>
	<item id="23575" name="Package: Appearance Stone: Fantasy Armor (Upper - 7-day)" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain either Vesper Noble Light Armor Top Appearance Stone (7-day) or Vorpal Light Armor Top Appearance Stone (7-day). -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22803" level="1" /> <!-- Package: Appearance Stone: Fantasy Upper Armor -->
		</skills>
	</item>
	<item id="23576" name="Package: Appearance Stone: Fantasy Armor (Lower - 7-day)" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain either Vesper Noble Light Armor Pants Appearance Stone (7-day) or Vorpal Light Armor Pants Appearance Stone (7-day). -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22804" level="1" /> <!-- Package: Appearance Stone: Fantasy Lower Armor -->
		</skills>
	</item>
	<item id="23577" name="Package: Appearance Stone: Fantasy Armor (Gloves - 7-day)" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain either Vesper Noble Light Armor Gloves Appearance Stone (7-day) or Vorpal Light Armor Gloves Appearance Stone (7-day). -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22805" level="1" /> <!-- Package: Appearance Stone: Fantasy Gloves -->
		</skills>
	</item>
	<item id="23578" name="Package: Appearance Stone: Fantasy Armor (Shoes - 7-day)" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain either Vesper Noble Light Armor Shoes Appearance Stone (7-day) or Vorpal Light Armor Shoes Appearance Stone (7-day). -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22806" level="1" /> <!-- Package: Appearance Stone: Fantasy Shoes -->
		</skills>
	</item>
	<item id="23579" name="Shining Accessory Pack" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain either Istina's Earring, Baium's Ring or Octavis' Necklace. -->
		<set name="icon" val="icon.etc_treasure_box_i08" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="CAPSULE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22794" level="1" /> <!-- Shining Accessory Box -->
		</skills>
	</item>
	<item id="23580" name="Vorpal Light Armor Appearance Stone Set" additionalName="Event" type="EtcItem">
		<!-- Box that contains a Vorpal Light Armor Appearance Stone Set. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_sellable" val="false" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="PEEL" />
		<set name="handler" val="Appearance" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="STEEL" />
		<capsuled_items>
			<item id="23581" min="1" max="1" chance="100" /> <!-- Appearance Stone: Vorpal Light Armor (Upper) - Event -->
			<item id="23582" min="1" max="1" chance="100" /> <!-- Appearance Stone: Vorpal Light Armor (Lower) - Event -->
			<item id="23583" min="1" max="1" chance="100" /> <!-- Appearance Stone: Vorpal Light Armor (Gloves) - Event -->
			<item id="23584" min="1" max="1" chance="100" /> <!-- Appearance Stone: Vorpal Light Armor (Shoes) - Event -->
		</capsuled_items>
	</item>
	<item id="23581" name="Appearance Stone: Vorpal Light Armor (Upper)" additionalName="Event" type="EtcItem">
		<!-- Changes the upper armor appearance to that of Vorpal Light Upper Armor. Your stats don't change. No prototype is required. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="Appearance" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22827" level="1" /> <!-- Vorpal Armor Modification (Upper) -->
		</skills>
	</item>
	<item id="23582" name="Appearance Stone: Vorpal Light Armor (Lower)" additionalName="Event" type="EtcItem">
		<!-- Changes the upper armor appearance to that of Vorpal Light Lower Armor. Your stats don't change. No prototype is required. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="Appearance" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22828" level="1" /> <!-- Vorpal Armor Modification (Lower) -->
		</skills>
	</item>
	<item id="23583" name="Appearance Stone: Vorpal Light Armor (Gloves)" additionalName="Event" type="EtcItem">
		<!-- Changes the upper armor appearance to that of Vorpal Light Gloves. Your stats don't change. No prototype is required. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="Appearance" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22829" level="1" /> <!-- Vorpal Armor Modification (Gloves) -->
		</skills>
	</item>
	<item id="23584" name="Appearance Stone: Vorpal Light Armor (Shoes)" additionalName="Event" type="EtcItem">
		<!-- Changes the upper armor appearance to that of Vorpal Light Shoes. Your stats don't change. No prototype is required. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="Appearance" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22830" level="1" /> <!-- Vorpal Armor Modification (Shoes) -->
		</skills>
	</item>
	<item id="23585" name="Appearance Stone: Vorpal Light Armor (Upper)" additionalName="7-day / Event" type="EtcItem">
		<!-- Changes the upper armor appearance to that of Vorpal Light Upper Armor. Your stats don't change. No prototype is required. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22831" level="1" /> <!-- Vorpal Armor Modification (Upper) -->
		</skills>
	</item>
	<item id="23586" name="Appearance Stone: Vorpal Light Armor (Lower)" additionalName="7-day / Event" type="EtcItem">
		<!-- Changes the upper armor appearance to that of Vorpal Light Lower Armor. Your stats don't change. No prototype is required. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22832" level="1" /> <!-- Vorpal Armor Modification (Lower) -->
		</skills>
	</item>
	<item id="23587" name="Appearance Stone: Vorpal Light Armor (Gloves)" additionalName="7-day / Event" type="EtcItem">
		<!-- Changes the upper armor appearance to that of Vorpal Light Gloves. Your stats don't change. No prototype is required. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22833" level="1" /> <!-- Vorpal Armor Modification (Gloves) -->
		</skills>
	</item>
	<item id="23588" name="Appearance Stone: Vorpal Light Armor (Shoes)" additionalName="7-day / Event" type="EtcItem">
		<!-- Changes the upper armor appearance to that of Vorpal Light Shoes. Your stats don't change. No prototype is required. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22834" level="1" /> <!-- Vorpal Armor Modification (Shoes) -->
		</skills>
	</item>
	<item id="23589" name="Monster Weapon Appearance Stone Pack (7-day)" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain an appearance stone for one of the following weapons: Hellblade (7-day), Tiat's Tiatenon (7-day), Butcher Blades (7-day), Aenkinel's Astaroth (7-day), Tirbing (7-day), Mardil's Wind (7-day). -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_sellable" val="false" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="CAPSULE" />
		<set name="handler" val="Appearance" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22835" level="1" /> <!-- Monster Weapon Appearance Stone Pack -->
		</skills>
	</item>
	<item id="23590" name="Appearance Stone: Hellblade" additionalName="7-day / Event" type="EtcItem">
		<!-- Changes the appearance of a one-handed sword to that of Hellblade. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22836" level="1" /> <!-- Appearance Stone: Hellblade -->
		</skills>
	</item>
	<item id="23591" name="Appearance Stone: Tiat's Tiatenon" additionalName="7-day / Event" type="EtcItem">
		<!-- Changes the appearance of a one-handed blunt weapon to that of Tiat's Tiatenon. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_blunt" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22837" level="1" /> <!-- Appearance Stone: Tiat's Tiatenon -->
		</skills>
	</item>
	<item id="23592" name="Appearance Stone: Butcher Blades" additionalName="7-day / Event" type="EtcItem">
		<!-- Changes the appearance of dual swords to that of Butcher Blade. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualdagger" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22838" level="1" /> <!-- Appearance Stone: Butcher Blades -->
		</skills>
	</item>
	<item id="23593" name="Appearance Stone: Aenkinel's Astaroth" additionalName="7-day / Event" type="EtcItem">
		<!-- Changes the appearance of dual swords to that of Aenkinel's Astaroth. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dual" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22839" level="1" /> <!-- Appearance Stone: Aenkinel's Astaroth -->
		</skills>
	</item>
	<item id="23594" name="Appearance Stone: Yehan Klanikus' Tirbing" additionalName="7-day / Event" type="EtcItem">
		<!-- Changes the appearance of a two-handed sword to that of the Yehan Klanikus' Tirbing. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_sword" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22840" level="1" /> <!-- Appearance Stone: Tirbing -->
		</skills>
	</item>
	<item id="23595" name="Appearance Stone: Mardil's Wind" additionalName="7-day / Event" type="EtcItem">
		<!-- Changes the appearance of a one-handed sword to that of Mardil's Wind. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22841" level="1" /> <!-- Appearance Stone: Mardil's Wind -->
		</skills>
	</item>
	<item id="23596" name="Blessed Scroll: Enchant R-grade Weapon" additionalName="Event" type="EtcItem">
		<!-- For R-grade weapons. P. Atk. +6 for one-handed swords/ blunts/ staffs, daggers, spears. P. Atk. +7 for two-handed swords/ blunts/ staffs, dual daggers, dual swords, fists, crossbows. P. Atk. +12 for bows. M. Atk. +5 for all weapons. Starting from +4, P./ M. Atk. bonus is greatly increased (more so in case of blessed weapons). In case of failure the item is not crystallized, but its enchant value is reset to 0. Cannot be used with weapons enchanted to +30 and higher. -->
		<set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="BLESS_ENCHT_WP" />
		<set name="handler" val="EnchantScrolls" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9187" level="1" /> <!-- Blessed Scroll: Enchant R-grade Weapon -->
		</skills>
	</item>
	<item id="23597" name="Blessed Scroll: Enchant R-grade Armor" additionalName="Event" type="EtcItem">
		<!-- For R-grade armor and accessories. P. Def. +2. Starting from +4, P. Def. bonus is greatly increased, HP is increased with each enchant value. Enchanting is safe up to +3. In case of failure, the item is not crystallized, but its enchant value is reset to 0. Cannot be used with equipment enchanted to +30 and higher. -->
		<set name="icon" val="icon.blessed_scroll_of_enchant_armor_i06" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="BLESS_ENCHT_AM" />
		<set name="handler" val="EnchantScrolls" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9196" level="1" /> <!-- Blessed Scroll: Enchant R-grade Armor -->
		</skills>
	</item>
	<item id="23599" name="Stone: Enchant R-grade Weapon" additionalName="Event" type="EtcItem">
		<!-- Enchant success rate +10% for R-grade weapons. Only for items enchanted from +3 to +9. -->
		<set name="icon" val="icon.ench_wp_potion_violet_i00" />
		<set name="weight" val="120" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="WEAPON_ENCHANT_STONE" />
		<set name="etcitem_type" val="ENCHT_ATTR_INC_PROP_ENCHT_WP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="EnchantScrolls" />
		<skills>
			<skill id="9207" level="1" /> <!-- R-grade Lucky Clover -->
		</skills>
	</item>
</list>
