<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="34200" name="PA - Samurai Long Sword (Fire) - Focus" additionalName="PA exclusive" type="Weapon">
		<!-- Samurai Long Sword (Fire), upgrade options are limited. <Special properties>. P. Critical Rate +73. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_samurai_longsword_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="138" />
		<set name="material" val="ORIHARUKON" />
		<stats>
			<stat type="pAtk">156</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="firePower">150</stat>
		</stats>
		<skills>
			<skill id="3010" level="4" /> <!-- Special Property: Focus -->
		</skills>
	</item>
	<item id="34201" name="PA - Samurai Long Sword (Holy) - Focus" additionalName="PA exclusive" type="Weapon">
		<!-- Samurai Long Sword (Holy), upgrade options are limited. <Special properties>. P. Critical Rate +73. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_samurai_longsword_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="138" />
		<set name="material" val="ORIHARUKON" />
		<stats>
			<stat type="pAtk">156</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="holyPower">150</stat>
		</stats>
		<skills>
			<skill id="3010" level="4" /> <!-- Special Property: Focus -->
		</skills>
	</item>
	<item id="34202" name="PA - Samurai Long Sword (Dark) - Focus" additionalName="PA exclusive" type="Weapon">
		<!-- Samurai Long Sword (Dark), upgrade options are limited. <Special properties>. P. Critical Rate +73. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_samurai_longsword_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="138" />
		<set name="material" val="ORIHARUKON" />
		<stats>
			<stat type="pAtk">156</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="darkPower">150</stat>
		</stats>
		<skills>
			<skill id="3010" level="4" /> <!-- Special Property: Focus -->
		</skills>
	</item>
	<item id="34203" name="PA - Admiral's Estoc (Earth) - Focus" additionalName="PA exclusive" type="Weapon">
		<!-- Admiral's Estoc (Earth), upgrade options are limited. <Special properties>. P. Critical Rate +73. Starting from +4, with a certain chance, increases P. Atk., M. Atk. and Received Healing, and decreases Skill MP Consumption for you and your party members on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_blink_slasher_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="RAPIER" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="138" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">141</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">406</stat>
			<stat type="rCrit">10</stat>
			<stat type="randomDamage">40</stat>
			<stat type="accCombat">-1.5</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="earthPower">150</stat>
		</stats>
		<skills>
			<skill id="3010" level="4" /> <!-- Special Property: Focus -->
			<skill id="3426" level="1" type="ON_ENCHANT" type_value="4" /> <!-- Maximum Ability -->
		</skills>
	</item>
	<item id="34204" name="PA - Admiral's Estoc (Water) - Focus" additionalName="PA exclusive" type="Weapon">
		<!-- Admiral's Estoc (Water), upgrade options are limited. <Special properties>. P. Critical Rate +73. Starting from +4, with a certain chance, increases P. Atk., M. Atk. and Received Healing, and decreases Skill MP Consumption for you and your party members on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_blink_slasher_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="RAPIER" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="138" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">141</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">406</stat>
			<stat type="rCrit">10</stat>
			<stat type="randomDamage">40</stat>
			<stat type="accCombat">-1.5</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="waterPower">150</stat>
		</stats>
		<skills>
			<skill id="3010" level="4" /> <!-- Special Property: Focus -->
			<skill id="3426" level="1" type="ON_ENCHANT" type_value="4" /> <!-- Maximum Ability -->
		</skills>
	</item>
	<item id="34205" name="PA - Admiral's Estoc (Wind) - Focus" additionalName="PA exclusive" type="Weapon">
		<!-- Admiral's Estoc (Wind), upgrade options are limited. <Special properties>. P. Critical Rate +73. Starting from +4, with a certain chance, increases P. Atk., M. Atk. and Received Healing, and decreases Skill MP Consumption for you and your party members on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_blink_slasher_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="RAPIER" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="138" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">141</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">406</stat>
			<stat type="rCrit">10</stat>
			<stat type="randomDamage">40</stat>
			<stat type="accCombat">-1.5</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="windPower">150</stat>
		</stats>
		<skills>
			<skill id="3010" level="4" /> <!-- Special Property: Focus -->
			<skill id="3426" level="1" type="ON_ENCHANT" type_value="4" /> <!-- Maximum Ability -->
		</skills>
	</item>
	<item id="34206" name="PA - Admiral's Estoc (Fire) - Focus" additionalName="PA exclusive" type="Weapon">
		<!-- Admiral's Estoc (Fire), upgrade options are limited. <Special properties>. P. Critical Rate +73. Starting from +4, with a certain chance, increases P. Atk., M. Atk. and Received Healing, and decreases Skill MP Consumption for you and your party members on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_blink_slasher_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="RAPIER" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="138" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">141</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">406</stat>
			<stat type="rCrit">10</stat>
			<stat type="randomDamage">40</stat>
			<stat type="accCombat">-1.5</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="firePower">150</stat>
		</stats>
		<skills>
			<skill id="3010" level="4" /> <!-- Special Property: Focus -->
			<skill id="3426" level="1" type="ON_ENCHANT" type_value="4" /> <!-- Maximum Ability -->
		</skills>
	</item>
	<item id="34207" name="PA - Admiral's Estoc (Holy) - Focus" additionalName="PA exclusive" type="Weapon">
		<!-- Admiral's Estoc (Holy), upgrade options are limited. <Special properties>. P. Critical Rate +73. Starting from +4, with a certain chance, increases P. Atk., M. Atk. and Received Healing, and decreases Skill MP Consumption for you and your party members on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_blink_slasher_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="RAPIER" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="138" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">141</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">406</stat>
			<stat type="rCrit">10</stat>
			<stat type="randomDamage">40</stat>
			<stat type="accCombat">-1.5</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="holyPower">150</stat>
		</stats>
		<skills>
			<skill id="3010" level="4" /> <!-- Special Property: Focus -->
			<skill id="3426" level="1" type="ON_ENCHANT" type_value="4" /> <!-- Maximum Ability -->
		</skills>
	</item>
	<item id="34208" name="PA - Admiral's Estoc (Dark) - Focus" additionalName="PA exclusive" type="Weapon">
		<!-- Admiral's Estoc (Dark), upgrade options are limited. <Special properties>. P. Critical Rate +73. Starting from +4, with a certain chance, increases P. Atk., M. Atk. and Received Healing, and decreases Skill MP Consumption for you and your party members on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_blink_slasher_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="RAPIER" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="138" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">141</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">406</stat>
			<stat type="rCrit">10</stat>
			<stat type="randomDamage">40</stat>
			<stat type="accCombat">-1.5</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="darkPower">150</stat>
		</stats>
		<skills>
			<skill id="3010" level="4" /> <!-- Special Property: Focus -->
			<skill id="3426" level="1" type="ON_ENCHANT" type_value="4" /> <!-- Maximum Ability -->
		</skills>
	</item>
	<item id="34209" name="PA - Yaksa Mace (Earth) - Health" additionalName="PA exclusive" type="Weapon">
		<!-- Yaksa Mace (Earth), upgrade options are limited. <Special properties>. Max HP +25%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_yaksa_mace_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="164" />
		<set name="material" val="FINE_STEEL" />
		<stats>
			<stat type="pAtk">156</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="earthPower">150</stat>
		</stats>
		<skills>
			<skill id="3013" level="1" /> <!-- Special Property: Health -->
		</skills>
	</item>
	<item id="34210" name="PA - Yaksa Mace (Water) - Health" additionalName="PA exclusive" type="Weapon">
		<!-- Yaksa Mace (Water), upgrade options are limited. <Special properties>. Max HP +25%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_yaksa_mace_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="164" />
		<set name="material" val="FINE_STEEL" />
		<stats>
			<stat type="pAtk">156</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="waterPower">150</stat>
		</stats>
		<skills>
			<skill id="3013" level="1" /> <!-- Special Property: Health -->
		</skills>
	</item>
	<item id="34211" name="PA - Yaksa Mace (Wind) - Health" additionalName="PA exclusive" type="Weapon">
		<!-- Yaksa Mace (Wind), upgrade options are limited. <Special properties>. Max HP +25%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_yaksa_mace_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="164" />
		<set name="material" val="FINE_STEEL" />
		<stats>
			<stat type="pAtk">156</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="windPower">150</stat>
		</stats>
		<skills>
			<skill id="3013" level="1" /> <!-- Special Property: Health -->
		</skills>
	</item>
	<item id="34212" name="PA - Yaksa Mace (Fire) - Health" additionalName="PA exclusive" type="Weapon">
		<!-- Yaksa Mace (Fire), upgrade options are limited. <Special properties>. Max HP +25%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_yaksa_mace_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="164" />
		<set name="material" val="FINE_STEEL" />
		<stats>
			<stat type="pAtk">156</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="firePower">150</stat>
		</stats>
		<skills>
			<skill id="3013" level="1" /> <!-- Special Property: Health -->
		</skills>
	</item>
	<item id="34213" name="PA - Yaksa Mace (Holy) - Health" additionalName="PA exclusive" type="Weapon">
		<!-- Yaksa Mace (Holy), upgrade options are limited. <Special properties>. Max HP +25%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_yaksa_mace_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="164" />
		<set name="material" val="FINE_STEEL" />
		<stats>
			<stat type="pAtk">156</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="holyPower">150</stat>
		</stats>
		<skills>
			<skill id="3013" level="1" /> <!-- Special Property: Health -->
		</skills>
	</item>
	<item id="34214" name="PA - Yaksa Mace (Dark) - Health" additionalName="PA exclusive" type="Weapon">
		<!-- Yaksa Mace (Dark), upgrade options are limited. <Special properties>. Max HP +25%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_yaksa_mace_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="164" />
		<set name="material" val="FINE_STEEL" />
		<stats>
			<stat type="pAtk">156</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="darkPower">150</stat>
		</stats>
		<skills>
			<skill id="3013" level="1" /> <!-- Special Property: Health -->
		</skills>
	</item>
	<item id="34215" name="PA - Eminence Bow (Earth) - Guidance" additionalName="PA exclusive" type="Weapon">
		<!-- Eminence Bow (Earth), upgrade options are limited. <Special properties>. P. Accuracy +4. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_eminence_bow_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="BOW" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="10" />
		<set name="spiritshots" val="3" />
		<set name="reuse_delay" val="1500" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;10;0" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="172" />
		<set name="material" val="CHRYSOLITE" />
		<set name="mp_consume" val="3" />
		<stats>
			<stat type="pAtk">323</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">293</stat>
			<stat type="rCrit">12</stat>
			<stat type="randomDamage">5</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">500</stat>
			<stat type="earthPower">150</stat>
		</stats>
		<skills>
			<skill id="3008" level="4" /> <!-- Special Property: Guidance -->
		</skills>
	</item>
	<item id="34216" name="PA - Eminence Bow (Water) - Guidance" additionalName="PA exclusive" type="Weapon">
		<!-- Eminence Bow (Water), upgrade options are limited. <Special properties>. P. Accuracy +4. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_eminence_bow_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="BOW" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="10" />
		<set name="spiritshots" val="3" />
		<set name="reuse_delay" val="1500" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;10;0" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="172" />
		<set name="material" val="CHRYSOLITE" />
		<set name="mp_consume" val="3" />
		<stats>
			<stat type="pAtk">323</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">293</stat>
			<stat type="rCrit">12</stat>
			<stat type="randomDamage">5</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">500</stat>
			<stat type="waterPower">150</stat>
		</stats>
		<skills>
			<skill id="3008" level="4" /> <!-- Special Property: Guidance -->
		</skills>
	</item>
	<item id="34217" name="PA - Eminence Bow (Wind) - Guidance" additionalName="PA exclusive" type="Weapon">
		<!-- Eminence Bow (Wind), upgrade options are limited. <Special properties>. P. Accuracy +4. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_eminence_bow_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="BOW" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="10" />
		<set name="spiritshots" val="3" />
		<set name="reuse_delay" val="1500" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;10;0" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="172" />
		<set name="material" val="CHRYSOLITE" />
		<set name="mp_consume" val="3" />
		<stats>
			<stat type="pAtk">323</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">293</stat>
			<stat type="rCrit">12</stat>
			<stat type="randomDamage">5</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">500</stat>
			<stat type="windPower">150</stat>
		</stats>
		<skills>
			<skill id="3008" level="4" /> <!-- Special Property: Guidance -->
		</skills>
	</item>
	<item id="34218" name="PA - Eminence Bow (Fire) - Guidance" additionalName="PA exclusive" type="Weapon">
		<!-- Eminence Bow (Fire), upgrade options are limited. <Special properties>. P. Accuracy +4. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_eminence_bow_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="BOW" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="10" />
		<set name="spiritshots" val="3" />
		<set name="reuse_delay" val="1500" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;10;0" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="172" />
		<set name="material" val="CHRYSOLITE" />
		<set name="mp_consume" val="3" />
		<stats>
			<stat type="pAtk">323</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">293</stat>
			<stat type="rCrit">12</stat>
			<stat type="randomDamage">5</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">500</stat>
			<stat type="firePower">150</stat>
		</stats>
		<skills>
			<skill id="3008" level="4" /> <!-- Special Property: Guidance -->
		</skills>
	</item>
	<item id="34219" name="PA - Eminence Bow (Holy) - Guidance" additionalName="PA exclusive" type="Weapon">
		<!-- Eminence Bow (Holy), upgrade options are limited. <Special properties>. P. Accuracy +4. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_eminence_bow_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="BOW" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="10" />
		<set name="spiritshots" val="3" />
		<set name="reuse_delay" val="1500" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;10;0" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="172" />
		<set name="material" val="CHRYSOLITE" />
		<set name="mp_consume" val="3" />
		<stats>
			<stat type="pAtk">323</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">293</stat>
			<stat type="rCrit">12</stat>
			<stat type="randomDamage">5</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">500</stat>
			<stat type="holyPower">150</stat>
		</stats>
		<skills>
			<skill id="3008" level="4" /> <!-- Special Property: Guidance -->
		</skills>
	</item>
	<item id="34220" name="PA - Eminence Bow (Dark) - Guidance" additionalName="PA exclusive" type="Weapon">
		<!-- Eminence Bow (Dark), upgrade options are limited. <Special properties>. P. Accuracy +4. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_eminence_bow_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="BOW" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="10" />
		<set name="spiritshots" val="3" />
		<set name="reuse_delay" val="1500" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;10;0" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="172" />
		<set name="material" val="CHRYSOLITE" />
		<set name="mp_consume" val="3" />
		<stats>
			<stat type="pAtk">323</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">293</stat>
			<stat type="rCrit">12</stat>
			<stat type="randomDamage">5</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">500</stat>
			<stat type="darkPower">150</stat>
		</stats>
		<skills>
			<skill id="3008" level="4" /> <!-- Special Property: Guidance -->
		</skills>
	</item>
	<item id="34221" name="PA - Orcish Poleaxe (Earth) - Critical Stun" additionalName="PA exclusive" type="Weapon">
		<!-- Orcish Poleaxe (Earth), upgrade options are limited. <Special properties>. With a 29% chance, stuns the target on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_orcish_poleaxe_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="POLE" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;66;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="195" />
		<set name="material" val="BLOOD_STEEL" />
		<stats>
			<stat type="pAtk">156</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">80</stat>
			<stat type="earthPower">150</stat>
		</stats>
		<skills>
			<skill id="3016" level="4" type="ON_CRITICAL_SKILL" /> <!-- Special Property: Critical Stun -->
			<skill id="3599" level="1" /> <!-- Polearm of Multi-attack -->
		</skills>
	</item>
	<item id="34222" name="PA - Orcish Poleaxe (Water) - Critical Stun" additionalName="PA exclusive" type="Weapon">
		<!-- Orcish Poleaxe (Water), upgrade options are limited. <Special properties>. With a 29% chance, stuns the target on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_orcish_poleaxe_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="POLE" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;66;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="195" />
		<set name="material" val="BLOOD_STEEL" />
		<stats>
			<stat type="pAtk">156</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">80</stat>
			<stat type="waterPower">150</stat>
		</stats>
		<skills>
			<skill id="3016" level="4" type="ON_CRITICAL_SKILL" /> <!-- Special Property: Critical Stun -->
			<skill id="3599" level="1" /> <!-- Polearm of Multi-attack -->
		</skills>
	</item>
	<item id="34223" name="PA - Orcish Poleaxe (Wind) - Critical Stun" additionalName="PA exclusive" type="Weapon">
		<!-- Orcish Poleaxe (Wind), upgrade options are limited. <Special properties>. With a 29% chance, stuns the target on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_orcish_poleaxe_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="POLE" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;66;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="195" />
		<set name="material" val="BLOOD_STEEL" />
		<stats>
			<stat type="pAtk">156</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">80</stat>
			<stat type="windPower">150</stat>
		</stats>
		<skills>
			<skill id="3016" level="4" type="ON_CRITICAL_SKILL" /> <!-- Special Property: Critical Stun -->
			<skill id="3599" level="1" /> <!-- Polearm of Multi-attack -->
		</skills>
	</item>
	<item id="34224" name="PA - Orcish Poleaxe (Fire) - Critical Stun" additionalName="PA exclusive" type="Weapon">
		<!-- Orcish Poleaxe (Fire), upgrade options are limited. <Special properties>. With a 29% chance, stuns the target on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_orcish_poleaxe_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="POLE" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;66;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="195" />
		<set name="material" val="BLOOD_STEEL" />
		<stats>
			<stat type="pAtk">156</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">80</stat>
			<stat type="firePower">150</stat>
		</stats>
		<skills>
			<skill id="3016" level="4" type="ON_CRITICAL_SKILL" /> <!-- Special Property: Critical Stun -->
			<skill id="3599" level="1" /> <!-- Polearm of Multi-attack -->
		</skills>
	</item>
	<item id="34225" name="PA - Orcish Poleaxe (Holy) - Critical Stun" additionalName="PA exclusive" type="Weapon">
		<!-- Orcish Poleaxe (Holy), upgrade options are limited. <Special properties>. With a 29% chance, stuns the target on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_orcish_poleaxe_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="POLE" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;66;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="195" />
		<set name="material" val="BLOOD_STEEL" />
		<stats>
			<stat type="pAtk">156</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">80</stat>
			<stat type="holyPower">150</stat>
		</stats>
		<skills>
			<skill id="3016" level="4" type="ON_CRITICAL_SKILL" /> <!-- Special Property: Critical Stun -->
			<skill id="3599" level="1" /> <!-- Polearm of Multi-attack -->
		</skills>
	</item>
	<item id="34226" name="PA - Orcish Poleaxe (Dark) - Critical Stun" additionalName="PA exclusive" type="Weapon">
		<!-- Orcish Poleaxe (Dark), upgrade options are limited. <Special properties>. With a 29% chance, stuns the target on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_orcish_poleaxe_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="POLE" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;66;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="195" />
		<set name="material" val="BLOOD_STEEL" />
		<stats>
			<stat type="pAtk">156</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">80</stat>
			<stat type="darkPower">150</stat>
		</stats>
		<skills>
			<skill id="3016" level="4" type="ON_CRITICAL_SKILL" /> <!-- Special Property: Critical Stun -->
			<skill id="3599" level="1" /> <!-- Polearm of Multi-attack -->
		</skills>
	</item>
	<item id="34227" name="PA - Ecliptic Axe (Earth) - M. Atk." additionalName="PA exclusive" type="Weapon">
		<!-- Ecliptic Axe (Earth), upgrade options are limited. <Special properties>. M. Skill MP Consumption +15%, M. Atk. +112. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_eclipse_axe_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="164" />
		<set name="material" val="FINE_STEEL" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">125</stat>
			<stat type="mAtk">111</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="earthPower">150</stat>
		</stats>
		<skills>
			<skill id="3077" level="4" /> <!-- Special Property: M. Power -->
		</skills>
	</item>
	<item id="34228" name="PA - Ecliptic Axe (Water) - M. Atk." additionalName="PA exclusive" type="Weapon">
		<!-- Ecliptic Axe (Water), upgrade options are limited. <Special properties>. M. Skill MP Consumption +15%, M. Atk. +112. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_eclipse_axe_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="164" />
		<set name="material" val="FINE_STEEL" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">125</stat>
			<stat type="mAtk">111</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="waterPower">150</stat>
		</stats>
		<skills>
			<skill id="3077" level="4" /> <!-- Special Property: M. Power -->
		</skills>
	</item>
	<item id="34229" name="PA - Ecliptic Axe (Wind) - M. Atk." additionalName="PA exclusive" type="Weapon">
		<!-- Ecliptic Axe (Wind), upgrade options are limited. <Special properties>. M. Skill MP Consumption +15%, M. Atk. +112. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_eclipse_axe_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="164" />
		<set name="material" val="FINE_STEEL" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">125</stat>
			<stat type="mAtk">111</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="windPower">150</stat>
		</stats>
		<skills>
			<skill id="3077" level="4" /> <!-- Special Property: M. Power -->
		</skills>
	</item>
	<item id="34230" name="PA - Ecliptic Axe (Fire) - M. Atk." additionalName="PA exclusive" type="Weapon">
		<!-- Ecliptic Axe (Fire), upgrade options are limited. <Special properties>. M. Skill MP Consumption +15%, M. Atk. +112. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_eclipse_axe_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="164" />
		<set name="material" val="FINE_STEEL" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">125</stat>
			<stat type="mAtk">111</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="firePower">150</stat>
		</stats>
		<skills>
			<skill id="3077" level="4" /> <!-- Special Property: M. Power -->
		</skills>
	</item>
	<item id="34231" name="PA - Ecliptic Axe (Holy) - M. Atk." additionalName="PA exclusive" type="Weapon">
		<!-- Ecliptic Axe (Holy), upgrade options are limited. <Special properties>. M. Skill MP Consumption +15%, M. Atk. +112. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_eclipse_axe_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="164" />
		<set name="material" val="FINE_STEEL" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">125</stat>
			<stat type="mAtk">111</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="holyPower">150</stat>
		</stats>
		<skills>
			<skill id="3077" level="4" /> <!-- Special Property: M. Power -->
		</skills>
	</item>
	<item id="34232" name="PA - Ecliptic Axe (Dark) - M. Atk." additionalName="PA exclusive" type="Weapon">
		<!-- Ecliptic Axe (Dark), upgrade options are limited. <Special properties>. M. Skill MP Consumption +15%, M. Atk. +112. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_eclipse_axe_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="164" />
		<set name="material" val="FINE_STEEL" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">125</stat>
			<stat type="mAtk">111</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="darkPower">150</stat>
		</stats>
		<skills>
			<skill id="3077" level="4" /> <!-- Special Property: M. Power -->
		</skills>
	</item>
	<item id="34233" name="PA - Crystal Dagger (Earth) - Critical Damage" additionalName="PA exclusive" type="Weapon">
		<!-- Crystal Dagger (Earth), upgrade options are limited. <Special properties>. P. Atk. +140 on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_crystal_dagger_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="DAGGER" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="100" />
		<set name="material" val="CRYSTAL" />
		<stats>
			<stat type="pAtk">136</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="rCrit">12</stat>
			<stat type="randomDamage">5</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="earthPower">150</stat>
		</stats>
		<skills>
			<skill id="3043" level="4" /> <!-- Special Property: Critical Damage -->
		</skills>
	</item>
	<item id="34234" name="PA - Crystal Dagger (Water) - Critical Damage" additionalName="PA exclusive" type="Weapon">
		<!-- Crystal Dagger (Water), upgrade options are limited. <Special properties>. P. Atk. +140 on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_crystal_dagger_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="DAGGER" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="100" />
		<set name="material" val="CRYSTAL" />
		<stats>
			<stat type="pAtk">136</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="rCrit">12</stat>
			<stat type="randomDamage">5</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="waterPower">150</stat>
		</stats>
		<skills>
			<skill id="3043" level="4" /> <!-- Special Property: Critical Damage -->
		</skills>
	</item>
	<item id="34235" name="PA - Crystal Dagger (Wind) - Critical Damage" additionalName="PA exclusive" type="Weapon">
		<!-- Crystal Dagger (Wind), upgrade options are limited. <Special properties>. P. Atk. +140 on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_crystal_dagger_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="DAGGER" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="100" />
		<set name="material" val="CRYSTAL" />
		<stats>
			<stat type="pAtk">136</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="rCrit">12</stat>
			<stat type="randomDamage">5</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="windPower">150</stat>
		</stats>
		<skills>
			<skill id="3043" level="4" /> <!-- Special Property: Critical Damage -->
		</skills>
	</item>
	<item id="34236" name="PA - Crystal Dagger (Fire) - Critical Damage" additionalName="PA exclusive" type="Weapon">
		<!-- Crystal Dagger (Fire), upgrade options are limited. <Special properties>. P. Atk. +140 on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_crystal_dagger_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="DAGGER" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="100" />
		<set name="material" val="CRYSTAL" />
		<stats>
			<stat type="pAtk">136</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="rCrit">12</stat>
			<stat type="randomDamage">5</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="firePower">150</stat>
		</stats>
		<skills>
			<skill id="3043" level="4" /> <!-- Special Property: Critical Damage -->
		</skills>
	</item>
	<item id="34237" name="PA - Crystal Dagger (Holy) - Critical Damage" additionalName="PA exclusive" type="Weapon">
		<!-- Crystal Dagger (Holy), upgrade options are limited. <Special properties>. P. Atk. +140 on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_crystal_dagger_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="DAGGER" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="100" />
		<set name="material" val="CRYSTAL" />
		<stats>
			<stat type="pAtk">136</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="rCrit">12</stat>
			<stat type="randomDamage">5</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="holyPower">150</stat>
		</stats>
		<skills>
			<skill id="3043" level="4" /> <!-- Special Property: Critical Damage -->
		</skills>
	</item>
	<item id="34238" name="PA - Crystal Dagger (Dark) - Critical Damage" additionalName="PA exclusive" type="Weapon">
		<!-- Crystal Dagger (Dark), upgrade options are limited. <Special properties>. P. Atk. +140 on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_crystal_dagger_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="DAGGER" />
		<set name="crystal_type" val="C" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="100" />
		<set name="material" val="CRYSTAL" />
		<stats>
			<stat type="pAtk">136</stat>
			<stat type="mAtk">83</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="rCrit">12</stat>
			<stat type="randomDamage">5</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="darkPower">150</stat>
		</stats>
		<skills>
			<skill id="3043" level="4" /> <!-- Special Property: Critical Damage -->
		</skills>
	</item>
	<item id="34239" name="PA - Guardian's Sword (Earth) - Health" additionalName="PA exclusive" type="Weapon">
		<!-- Guardian's Sword (Earth), upgrade options are limited. <Special properties>. Max HP +25%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_guardians_sword_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;44;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="193" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">236</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="earthPower">150</stat>
		</stats>
		<skills>
			<skill id="3013" level="1" /> <!-- Special Property: Health -->
		</skills>
	</item>
	<item id="34240" name="PA - Guardian's Sword (Water) - Health" additionalName="PA exclusive" type="Weapon">
		<!-- Guardian's Sword (Water), upgrade options are limited. <Special properties>. Max HP +25%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_guardians_sword_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;44;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="193" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">236</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="waterPower">150</stat>
		</stats>
		<skills>
			<skill id="3013" level="1" /> <!-- Special Property: Health -->
		</skills>
	</item>
	<item id="34241" name="PA - Guardian's Sword (Wind) - Health" additionalName="PA exclusive" type="Weapon">
		<!-- Guardian's Sword (Wind), upgrade options are limited. <Special properties>. Max HP +25%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_guardians_sword_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;44;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="193" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">236</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="windPower">150</stat>
		</stats>
		<skills>
			<skill id="3013" level="1" /> <!-- Special Property: Health -->
		</skills>
	</item>
	<item id="34242" name="PA - Guardian's Sword (Fire) - Health" additionalName="PA exclusive" type="Weapon">
		<!-- Guardian's Sword (Fire), upgrade options are limited. <Special properties>. Max HP +25%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_guardians_sword_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;44;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="193" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">236</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="firePower">150</stat>
		</stats>
		<skills>
			<skill id="3013" level="1" /> <!-- Special Property: Health -->
		</skills>
	</item>
	<item id="34243" name="PA - Guardian's Sword (Holy) - Health" additionalName="PA exclusive" type="Weapon">
		<!-- Guardian's Sword (Holy), upgrade options are limited. <Special properties>. Max HP +25%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_guardians_sword_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;44;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="193" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">236</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="holyPower">150</stat>
		</stats>
		<skills>
			<skill id="3013" level="1" /> <!-- Special Property: Health -->
		</skills>
	</item>
	<item id="34244" name="PA - Guardian's Sword (Dark) - Health" additionalName="PA exclusive" type="Weapon">
		<!-- Guardian's Sword (Dark), upgrade options are limited. <Special properties>. Max HP +25%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_guardians_sword_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;44;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="193" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">236</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="darkPower">150</stat>
		</stats>
		<skills>
			<skill id="3013" level="1" /> <!-- Special Property: Health -->
		</skills>
	</item>
	<item id="34245" name="PA - Damascus Sword (Earth) - Focus" additionalName="PA exclusive" type="Weapon">
		<!-- Damascus Sword (Earth), upgrade options are limited. <Special properties>. P. Critical Rate +64. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_sword_of_damascus_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="135" />
		<set name="material" val="DAMASCUS" />
		<stats>
			<stat type="pAtk">194</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="earthPower">150</stat>
		</stats>
		<skills>
			<skill id="3010" level="6" /> <!-- Special Property: Focus -->
		</skills>
	</item>
	<item id="34246" name="PA - Damascus Sword (Water) - Focus" additionalName="PA exclusive" type="Weapon">
		<!-- Damascus Sword (Water), upgrade options are limited. <Special properties>. P. Critical Rate +64. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_sword_of_damascus_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="135" />
		<set name="material" val="DAMASCUS" />
		<stats>
			<stat type="pAtk">194</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="waterPower">150</stat>
		</stats>
		<skills>
			<skill id="3010" level="6" /> <!-- Special Property: Focus -->
		</skills>
	</item>
	<item id="34247" name="PA - Damascus Sword (Wind) - Focus" additionalName="PA exclusive" type="Weapon">
		<!-- Damascus Sword (Wind), upgrade options are limited. <Special properties>. P. Critical Rate +64. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_sword_of_damascus_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="135" />
		<set name="material" val="DAMASCUS" />
		<stats>
			<stat type="pAtk">194</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="windPower">150</stat>
		</stats>
		<skills>
			<skill id="3010" level="6" /> <!-- Special Property: Focus -->
		</skills>
	</item>
	<item id="34248" name="PA - Damascus Sword (Fire) - Focus" additionalName="PA exclusive" type="Weapon">
		<!-- Damascus Sword (Fire), upgrade options are limited. <Special properties>. P. Critical Rate +64. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_sword_of_damascus_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="135" />
		<set name="material" val="DAMASCUS" />
		<stats>
			<stat type="pAtk">194</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="firePower">150</stat>
		</stats>
		<skills>
			<skill id="3010" level="6" /> <!-- Special Property: Focus -->
		</skills>
	</item>
	<item id="34249" name="PA - Damascus Sword (Holy) - Focus" additionalName="PA exclusive" type="Weapon">
		<!-- Damascus Sword (Holy), upgrade options are limited. <Special properties>. P. Critical Rate +64. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_sword_of_damascus_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="135" />
		<set name="material" val="DAMASCUS" />
		<stats>
			<stat type="pAtk">194</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="holyPower">150</stat>
		</stats>
		<skills>
			<skill id="3010" level="6" /> <!-- Special Property: Focus -->
		</skills>
	</item>
	<item id="34250" name="PA - Damascus Sword (Dark) - Focus" additionalName="PA exclusive" type="Weapon">
		<!-- Damascus Sword (Dark), upgrade options are limited. <Special properties>. P. Critical Rate +64. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_sword_of_damascus_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="135" />
		<set name="material" val="DAMASCUS" />
		<stats>
			<stat type="pAtk">194</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="darkPower">150</stat>
		</stats>
		<skills>
			<skill id="3010" level="6" /> <!-- Special Property: Focus -->
		</skills>
	</item>
	<item id="34251" name="PA - Dismantler (Earth) - Health" additionalName="PA exclusive" type="Weapon">
		<!-- Dismantler (Earth), upgrade options are limited. <Special properties>. Max HP +25%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_dismantler_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="ANCIENTSWORD" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="193" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">210</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">350</stat>
			<stat type="accCombat">2</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">15</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="earthPower">150</stat>
		</stats>
		<skills>
			<skill id="3013" level="1" /> <!-- Special Property: Health -->
		</skills>
	</item>
	<item id="34252" name="PA - Dismantler (Water) - Health" additionalName="PA exclusive" type="Weapon">
		<!-- Dismantler (Water), upgrade options are limited. <Special properties>. Max HP +25%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_dismantler_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="ANCIENTSWORD" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="193" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">210</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">350</stat>
			<stat type="accCombat">2</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">15</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="waterPower">150</stat>
		</stats>
		<skills>
			<skill id="3013" level="1" /> <!-- Special Property: Health -->
		</skills>
	</item>
	<item id="34253" name="PA - Dismantler (Wind) - Health" additionalName="PA exclusive" type="Weapon">
		<!-- Dismantler (Wind), upgrade options are limited. <Special properties>. Max HP +25%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_dismantler_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="ANCIENTSWORD" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="193" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">210</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">350</stat>
			<stat type="accCombat">2</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">15</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="windPower">150</stat>
		</stats>
		<skills>
			<skill id="3013" level="1" /> <!-- Special Property: Health -->
		</skills>
	</item>
	<item id="34254" name="PA - Dismantler (Fire) - Health" additionalName="PA exclusive" type="Weapon">
		<!-- Dismantler (Fire), upgrade options are limited. <Special properties>. Max HP +25%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_dismantler_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="ANCIENTSWORD" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="193" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">210</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">350</stat>
			<stat type="accCombat">2</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">15</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="firePower">150</stat>
		</stats>
		<skills>
			<skill id="3013" level="1" /> <!-- Special Property: Health -->
		</skills>
	</item>
	<item id="34255" name="PA - Dismantler (Holy) - Health" additionalName="PA exclusive" type="Weapon">
		<!-- Dismantler (Holy), upgrade options are limited. <Special properties>. Max HP +25%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_dismantler_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="ANCIENTSWORD" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="193" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">210</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">350</stat>
			<stat type="accCombat">2</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">15</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="holyPower">150</stat>
		</stats>
		<skills>
			<skill id="3013" level="1" /> <!-- Special Property: Health -->
		</skills>
	</item>
	<item id="34256" name="PA - Dismantler (Dark) - Health" additionalName="PA exclusive" type="Weapon">
		<!-- Dismantler (Dark), upgrade options are limited. <Special properties>. Max HP +25%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_dismantler_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="ANCIENTSWORD" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="193" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">210</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">350</stat>
			<stat type="accCombat">2</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">15</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="darkPower">150</stat>
		</stats>
		<skills>
			<skill id="3013" level="1" /> <!-- Special Property: Health -->
		</skills>
	</item>
	<item id="34257" name="PA - Lance (Earth) - Critical Stun" additionalName="PA exclusive" type="Weapon">
		<!-- Lance (Earth), upgrade options are limited. <Special properties>. With a 25% chance, stuns the target on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_lancia_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="POLE" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;66;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="192" />
		<set name="material" val="BLOOD_STEEL" />
		<stats>
			<stat type="pAtk">194</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">80</stat>
			<stat type="earthPower">150</stat>
		</stats>
		<skills>
			<skill id="3016" level="6" type="ON_CRITICAL_SKILL" /> <!-- Special Property: Critical Stun -->
			<skill id="3599" level="1" /> <!-- Polearm of Multi-attack -->
		</skills>
	</item>
	<item id="34258" name="PA - Lance (Water) - Critical Stun" additionalName="PA exclusive" type="Weapon">
		<!-- Lance (Water), upgrade options are limited. <Special properties>. With a 25% chance, stuns the target on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_lancia_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="POLE" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;66;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="192" />
		<set name="material" val="BLOOD_STEEL" />
		<stats>
			<stat type="pAtk">194</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">80</stat>
			<stat type="waterPower">150</stat>
		</stats>
		<skills>
			<skill id="3016" level="6" type="ON_CRITICAL_SKILL" /> <!-- Special Property: Critical Stun -->
			<skill id="3599" level="1" /> <!-- Polearm of Multi-attack -->
		</skills>
	</item>
	<item id="34259" name="PA - Lance (Wind) - Critical Stun" additionalName="PA exclusive" type="Weapon">
		<!-- Lance (Wind), upgrade options are limited. <Special properties>. With a 25% chance, stuns the target on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_lancia_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="POLE" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;66;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="192" />
		<set name="material" val="BLOOD_STEEL" />
		<stats>
			<stat type="pAtk">194</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">80</stat>
			<stat type="windPower">150</stat>
		</stats>
		<skills>
			<skill id="3016" level="6" type="ON_CRITICAL_SKILL" /> <!-- Special Property: Critical Stun -->
			<skill id="3599" level="1" /> <!-- Polearm of Multi-attack -->
		</skills>
	</item>
	<item id="34260" name="PA - Lance (Fire) - Critical Stun" additionalName="PA exclusive" type="Weapon">
		<!-- Lance (Fire), upgrade options are limited. <Special properties>. With a 25% chance, stuns the target on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_lancia_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="POLE" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;66;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="192" />
		<set name="material" val="BLOOD_STEEL" />
		<stats>
			<stat type="pAtk">194</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">80</stat>
			<stat type="firePower">150</stat>
		</stats>
		<skills>
			<skill id="3016" level="6" type="ON_CRITICAL_SKILL" /> <!-- Special Property: Critical Stun -->
			<skill id="3599" level="1" /> <!-- Polearm of Multi-attack -->
		</skills>
	</item>
	<item id="34261" name="PA - Lance (Holy) - Critical Stun" additionalName="PA exclusive" type="Weapon">
		<!-- Lance (Holy), upgrade options are limited. <Special properties>. With a 25% chance, stuns the target on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_lancia_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="POLE" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;66;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="192" />
		<set name="material" val="BLOOD_STEEL" />
		<stats>
			<stat type="pAtk">194</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">80</stat>
			<stat type="holyPower">150</stat>
		</stats>
		<skills>
			<skill id="3016" level="6" type="ON_CRITICAL_SKILL" /> <!-- Special Property: Critical Stun -->
			<skill id="3599" level="1" /> <!-- Polearm of Multi-attack -->
		</skills>
	</item>
	<item id="34262" name="PA - Lance (Dark) - Critical Stun" additionalName="PA exclusive" type="Weapon">
		<!-- Lance (Dark), upgrade options are limited. <Special properties>. With a 25% chance, stuns the target on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_lancia_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="POLE" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;66;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="192" />
		<set name="material" val="BLOOD_STEEL" />
		<stats>
			<stat type="pAtk">194</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">80</stat>
			<stat type="darkPower">150</stat>
		</stats>
		<skills>
			<skill id="3016" level="6" type="ON_CRITICAL_SKILL" /> <!-- Special Property: Critical Stun -->
			<skill id="3599" level="1" /> <!-- Polearm of Multi-attack -->
		</skills>
	</item>
	<item id="34263" name="PA - Bellion Cestus (Earth) - Rsk. Haste" additionalName="PA exclusive" type="Weapon">
		<!-- Bellion Cestus (Earth), upgrade options are limited. <Special properties>. Atk. Spd. +9% when HP is lower than 60%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_bellion_cestus_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="DUALFIST" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;32;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="139" />
		<set name="material" val="MITHRIL" />
		<stats>
			<stat type="pAtk">236</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="earthPower">150</stat>
		</stats>
		<skills>
			<skill id="3034" level="6" /> <!-- Special Property: Rsk. Haste -->
		</skills>
	</item>
	<item id="34264" name="PA - Bellion Cestus (Water) - Rsk. Haste" additionalName="PA exclusive" type="Weapon">
		<!-- Bellion Cestus (Water), upgrade options are limited. <Special properties>. Atk. Spd. +9% when HP is lower than 60%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_bellion_cestus_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="DUALFIST" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;32;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="139" />
		<set name="material" val="MITHRIL" />
		<stats>
			<stat type="pAtk">236</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="waterPower">150</stat>
		</stats>
		<skills>
			<skill id="3034" level="6" /> <!-- Special Property: Rsk. Haste -->
		</skills>
	</item>
	<item id="34265" name="PA - Bellion Cestus (Wind) - Rsk. Haste" additionalName="PA exclusive" type="Weapon">
		<!-- Bellion Cestus (Wind), upgrade options are limited. <Special properties>. Atk. Spd. +9% when HP is lower than 60%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_bellion_cestus_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="DUALFIST" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;32;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="139" />
		<set name="material" val="MITHRIL" />
		<stats>
			<stat type="pAtk">236</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="windPower">150</stat>
		</stats>
		<skills>
			<skill id="3034" level="6" /> <!-- Special Property: Rsk. Haste -->
		</skills>
	</item>
	<item id="34266" name="PA - Bellion Cestus (Fire) - Rsk. Haste" additionalName="PA exclusive" type="Weapon">
		<!-- Bellion Cestus (Fire), upgrade options are limited. <Special properties>. Atk. Spd. +9% when HP is lower than 60%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_bellion_cestus_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="DUALFIST" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;32;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="139" />
		<set name="material" val="MITHRIL" />
		<stats>
			<stat type="pAtk">236</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="firePower">150</stat>
		</stats>
		<skills>
			<skill id="3034" level="6" /> <!-- Special Property: Rsk. Haste -->
		</skills>
	</item>
	<item id="34267" name="PA - Bellion Cestus (Holy) - Rsk. Haste" additionalName="PA exclusive" type="Weapon">
		<!-- Bellion Cestus (Holy), upgrade options are limited. <Special properties>. Atk. Spd. +9% when HP is lower than 60%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_bellion_cestus_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="DUALFIST" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;32;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="139" />
		<set name="material" val="MITHRIL" />
		<stats>
			<stat type="pAtk">236</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="holyPower">150</stat>
		</stats>
		<skills>
			<skill id="3034" level="6" /> <!-- Special Property: Rsk. Haste -->
		</skills>
	</item>
	<item id="34268" name="PA - Bellion Cestus (Dark) - Rsk. Haste" additionalName="PA exclusive" type="Weapon">
		<!-- Bellion Cestus (Dark), upgrade options are limited. <Special properties>. Atk. Spd. +9% when HP is lower than 60%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_bellion_cestus_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="DUALFIST" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;32;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="139" />
		<set name="material" val="MITHRIL" />
		<stats>
			<stat type="pAtk">236</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="darkPower">150</stat>
		</stats>
		<skills>
			<skill id="3034" level="6" /> <!-- Special Property: Rsk. Haste -->
		</skills>
	</item>
	<item id="34269" name="PA - Staff of Evil Spirits (Earth) - Blessed Body" additionalName="PA exclusive" type="Weapon">
		<!-- Staff of Evil Spirits (Earth), upgrade options are limited. <Special properties>. With a 20% chance, applies Blessed Body on the target when using a buff. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_staff_of_evil_sprit_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;46;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="93" />
		<set name="material" val="WOOD" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">189</stat>
			<stat type="mAtk">145</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="earthPower">150</stat>
		</stats>
		<skills>
			<skill id="1045" level="5" type_chance="20" type="ON_MAGIC_SKILL" /> <!-- Blessed Body -->
		</skills>
	</item>
	<item id="34270" name="PA - Staff of Evil Spirits (Water) - Blessed Body" additionalName="PA exclusive" type="Weapon">
		<!-- Staff of Evil Spirits (Water), upgrade options are limited. <Special properties>. With a 20% chance, applies Blessed Body on the target when using a buff. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_staff_of_evil_sprit_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;46;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="93" />
		<set name="material" val="WOOD" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">189</stat>
			<stat type="mAtk">145</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="waterPower">150</stat>
		</stats>
		<skills>
			<skill id="1045" level="5" type_chance="20" type="ON_MAGIC_SKILL" /> <!-- Blessed Body -->
		</skills>
	</item>
	<item id="34271" name="PA - Staff of Evil Spirits (Wind) - Blessed Body" additionalName="PA exclusive" type="Weapon">
		<!-- Staff of Evil Spirits (Wind), upgrade options are limited. <Special properties>. With a 20% chance, applies Blessed Body on the target when using a buff. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_staff_of_evil_sprit_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;46;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="93" />
		<set name="material" val="WOOD" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">189</stat>
			<stat type="mAtk">145</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="windPower">150</stat>
		</stats>
		<skills>
			<skill id="1045" level="5" type_chance="20" type="ON_MAGIC_SKILL" /> <!-- Blessed Body -->
		</skills>
	</item>
	<item id="34272" name="PA - Staff of Evil Spirits (Fire) - Blessed Body" additionalName="PA exclusive" type="Weapon">
		<!-- Staff of Evil Spirits (Fire), upgrade options are limited. <Special properties>. With a 20% chance, applies Blessed Body on the target when using a buff. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_staff_of_evil_sprit_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;46;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="93" />
		<set name="material" val="WOOD" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">189</stat>
			<stat type="mAtk">145</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="firePower">150</stat>
		</stats>
		<skills>
			<skill id="1045" level="5" type_chance="20" type="ON_MAGIC_SKILL" /> <!-- Blessed Body -->
		</skills>
	</item>
	<item id="34273" name="PA - Staff of Evil Spirits (Holy) - Blessed Body" additionalName="PA exclusive" type="Weapon">
		<!-- Staff of Evil Spirits (Holy), upgrade options are limited. <Special properties>. With a 20% chance, applies Blessed Body on the target when using a buff. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_staff_of_evil_sprit_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;46;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="93" />
		<set name="material" val="WOOD" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">189</stat>
			<stat type="mAtk">145</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="holyPower">150</stat>
		</stats>
		<skills>
			<skill id="1045" level="5" type_chance="20" type="ON_MAGIC_SKILL" /> <!-- Blessed Body -->
		</skills>
	</item>
	<item id="34274" name="PA - Staff of Evil Spirits (Dark) - Blessed Body" additionalName="PA exclusive" type="Weapon">
		<!-- Staff of Evil Spirits (Dark), upgrade options are limited. <Special properties>. With a 20% chance, applies Blessed Body on the target when using a buff. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_staff_of_evil_sprit_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;46;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="93" />
		<set name="material" val="WOOD" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">189</stat>
			<stat type="mAtk">145</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="darkPower">150</stat>
		</stats>
		<skills>
			<skill id="1045" level="5" type_chance="20" type="ON_MAGIC_SKILL" /> <!-- Blessed Body -->
		</skills>
	</item>
	<item id="34275" name="PA - Deadman's Glory (Earth) - Health" additionalName="PA exclusive" type="Weapon">
		<!-- Deadman's Glory (Earth), upgrade options are limited. <Special properties>. Max HP +25%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_deadmans_glory_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="160" />
		<set name="material" val="BONE" />
		<stats>
			<stat type="pAtk">194</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="earthPower">150</stat>
		</stats>
		<skills>
			<skill id="3013" level="1" /> <!-- Special Property: Health -->
		</skills>
	</item>
	<item id="34276" name="PA - Deadman's Glory (Water) - Health" additionalName="PA exclusive" type="Weapon">
		<!-- Deadman's Glory (Water), upgrade options are limited. <Special properties>. Max HP +25%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_deadmans_glory_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="160" />
		<set name="material" val="BONE" />
		<stats>
			<stat type="pAtk">194</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="waterPower">150</stat>
		</stats>
		<skills>
			<skill id="3013" level="1" /> <!-- Special Property: Health -->
		</skills>
	</item>
	<item id="34277" name="PA - Deadman's Glory (Wind) - Health" additionalName="PA exclusive" type="Weapon">
		<!-- Deadman's Glory (Wind), upgrade options are limited. <Special properties>. Max HP +25%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_deadmans_glory_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="160" />
		<set name="material" val="BONE" />
		<stats>
			<stat type="pAtk">194</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="windPower">150</stat>
		</stats>
		<skills>
			<skill id="3013" level="1" /> <!-- Special Property: Health -->
		</skills>
	</item>
	<item id="34278" name="PA - Deadman's Glory (Fire) - Health" additionalName="PA exclusive" type="Weapon">
		<!-- Deadman's Glory (Fire), upgrade options are limited. <Special properties>. Max HP +25%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_deadmans_glory_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="160" />
		<set name="material" val="BONE" />
		<stats>
			<stat type="pAtk">194</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="firePower">150</stat>
		</stats>
		<skills>
			<skill id="3013" level="1" /> <!-- Special Property: Health -->
		</skills>
	</item>
	<item id="34279" name="PA - Deadman's Glory (Holy) - Health" additionalName="PA exclusive" type="Weapon">
		<!-- Deadman's Glory (Holy), upgrade options are limited. <Special properties>. Max HP +25%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_deadmans_glory_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="160" />
		<set name="material" val="BONE" />
		<stats>
			<stat type="pAtk">194</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="holyPower">150</stat>
		</stats>
		<skills>
			<skill id="3013" level="1" /> <!-- Special Property: Health -->
		</skills>
	</item>
	<item id="34280" name="PA - Deadman's Glory (Dark) - Health" additionalName="PA exclusive" type="Weapon">
		<!-- Deadman's Glory (Dark), upgrade options are limited. <Special properties>. Max HP +25%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_deadmans_glory_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="160" />
		<set name="material" val="BONE" />
		<stats>
			<stat type="pAtk">194</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="darkPower">150</stat>
		</stats>
		<skills>
			<skill id="3013" level="1" /> <!-- Special Property: Health -->
		</skills>
	</item>
	<item id="34281" name="PA - Samurai Long Sword*Samurai Long Sword (Earth)" additionalName="PA exclusive" type="Weapon">
		<!-- Samurai Long Sword*Samurai Long Sword (Earth), upgrade options are limited. When enchanting dual swords, two-handed swords/ blunts, and fists, the P. Atk. bonus is higher than that of one-handed weapons. Starting from +4, Atk. Spd. +4%. Temporary item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_dual_sword_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="DUAL" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;44;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="208" />
		<set name="material" val="FINE_STEEL" />
		<stats>
			<stat type="pAtk">236</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="earthPower">150</stat>
		</stats>
		<skills>
			<skill id="3045" level="14" type="ON_ENCHANT" type_value="4" /> <!-- Special Property: Haste -->
		</skills>
	</item>
	<item id="34282" name="PA - Samurai Long Sword*Samurai Long Sword (Water)" additionalName="PA exclusive" type="Weapon">
		<!-- Samurai Long Sword*Samurai Long Sword (Water), upgrade options are limited. When enchanting dual swords, two-handed swords/ blunts, and fists, the P. Atk. bonus is higher than that of one-handed weapons. Starting from +4, Atk. Spd. +4%. Temporary item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_dual_sword_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="DUAL" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;44;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="208" />
		<set name="material" val="FINE_STEEL" />
		<stats>
			<stat type="pAtk">236</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="waterPower">150</stat>
		</stats>
		<skills>
			<skill id="3045" level="14" type="ON_ENCHANT" type_value="4" /> <!-- Special Property: Haste -->
		</skills>
	</item>
	<item id="34283" name="PA - Samurai Long Sword*Samurai Long Sword (Wind)" additionalName="PA exclusive" type="Weapon">
		<!-- Samurai Long Sword*Samurai Long Sword (Wind), upgrade options are limited. When enchanting dual swords, two-handed swords/ blunts, and fists, the P. Atk. bonus is higher than that of one-handed weapons. Starting from +4, Atk. Spd. +4%. Temporary item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_dual_sword_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="DUAL" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;44;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="208" />
		<set name="material" val="FINE_STEEL" />
		<stats>
			<stat type="pAtk">236</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="windPower">150</stat>
		</stats>
		<skills>
			<skill id="3045" level="14" type="ON_ENCHANT" type_value="4" /> <!-- Special Property: Haste -->
		</skills>
	</item>
	<item id="34284" name="PA - Samurai Long Sword*Samurai Long Sword (Fire)" additionalName="PA exclusive" type="Weapon">
		<!-- Samurai Long Sword*Samurai Long Sword (Fire), upgrade options are limited. When enchanting dual swords, two-handed swords/ blunts, and fists, the P. Atk. bonus is higher than that of one-handed weapons. Starting from +4, Atk. Spd. +4%. Temporary item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_dual_sword_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="DUAL" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;44;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="208" />
		<set name="material" val="FINE_STEEL" />
		<stats>
			<stat type="pAtk">236</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="firePower">150</stat>
		</stats>
		<skills>
			<skill id="3045" level="14" type="ON_ENCHANT" type_value="4" /> <!-- Special Property: Haste -->
		</skills>
	</item>
	<item id="34285" name="PA - Samurai Long Sword*Samurai Long Sword (Holy)" additionalName="PA exclusive" type="Weapon">
		<!-- Samurai Long Sword*Samurai Long Sword (Holy), upgrade options are limited. When enchanting dual swords, two-handed swords/ blunts, and fists, the P. Atk. bonus is higher than that of one-handed weapons. Starting from +4, Atk. Spd. +4%. Temporary item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_dual_sword_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="DUAL" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;44;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="208" />
		<set name="material" val="FINE_STEEL" />
		<stats>
			<stat type="pAtk">236</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="holyPower">150</stat>
		</stats>
		<skills>
			<skill id="3045" level="14" type="ON_ENCHANT" type_value="4" /> <!-- Special Property: Haste -->
		</skills>
	</item>
	<item id="34286" name="PA - Samurai Long Sword*Samurai Long Sword (Dark)" additionalName="PA exclusive" type="Weapon">
		<!-- Samurai Long Sword*Samurai Long Sword (Dark), upgrade options are limited. When enchanting dual swords, two-handed swords/ blunts, and fists, the P. Atk. bonus is higher than that of one-handed weapons. Starting from +4, Atk. Spd. +4%. Temporary item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_dual_sword_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="DUAL" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;44;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="208" />
		<set name="material" val="FINE_STEEL" />
		<stats>
			<stat type="pAtk">236</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="darkPower">150</stat>
		</stats>
		<skills>
			<skill id="3045" level="14" type="ON_ENCHANT" type_value="4" /> <!-- Special Property: Haste -->
		</skills>
	</item>
	<item id="34287" name="PA - Demon's Dagger (Earth) - Critical Damage" additionalName="PA exclusive" type="Weapon">
		<!-- Demon's Dagger (Earth), upgrade options are limited. <Special properties>. P. Atk. +160 on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_demons_sword_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="DAGGER" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="97" />
		<set name="material" val="BLOOD_STEEL" />
		<stats>
			<stat type="pAtk">170</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="rCrit">12</stat>
			<stat type="randomDamage">5</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="earthPower">150</stat>
		</stats>
		<skills>
			<skill id="3043" level="6" /> <!-- Special Property: Critical Damage -->
		</skills>
	</item>
	<item id="34288" name="PA - Demon's Dagger (Water) - Critical Damage" additionalName="PA exclusive" type="Weapon">
		<!-- Demon's Dagger (Water), upgrade options are limited. <Special properties>. P. Atk. +160 on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_demons_sword_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="DAGGER" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="97" />
		<set name="material" val="BLOOD_STEEL" />
		<stats>
			<stat type="pAtk">170</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="rCrit">12</stat>
			<stat type="randomDamage">5</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="waterPower">150</stat>
		</stats>
		<skills>
			<skill id="3043" level="6" /> <!-- Special Property: Critical Damage -->
		</skills>
	</item>
	<item id="34289" name="PA - Demon's Dagger (Wind) - Critical Damage" additionalName="PA exclusive" type="Weapon">
		<!-- Demon's Dagger (Wind), upgrade options are limited. <Special properties>. P. Atk. +160 on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_demons_sword_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="DAGGER" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="97" />
		<set name="material" val="BLOOD_STEEL" />
		<stats>
			<stat type="pAtk">170</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="rCrit">12</stat>
			<stat type="randomDamage">5</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="windPower">150</stat>
		</stats>
		<skills>
			<skill id="3043" level="6" /> <!-- Special Property: Critical Damage -->
		</skills>
	</item>
	<item id="34290" name="PA - Demon's Dagger (Fire) - Critical Damage" additionalName="PA exclusive" type="Weapon">
		<!-- Demon's Dagger (Fire), upgrade options are limited. <Special properties>. P. Atk. +160 on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_demons_sword_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="DAGGER" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="97" />
		<set name="material" val="BLOOD_STEEL" />
		<stats>
			<stat type="pAtk">170</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="rCrit">12</stat>
			<stat type="randomDamage">5</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="firePower">150</stat>
		</stats>
		<skills>
			<skill id="3043" level="6" /> <!-- Special Property: Critical Damage -->
		</skills>
	</item>
	<item id="34291" name="PA - Demon's Dagger (Holy) - Critical Damage" additionalName="PA exclusive" type="Weapon">
		<!-- Demon's Dagger (Holy), upgrade options are limited. <Special properties>. P. Atk. +160 on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_demons_sword_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="DAGGER" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="97" />
		<set name="material" val="BLOOD_STEEL" />
		<stats>
			<stat type="pAtk">170</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="rCrit">12</stat>
			<stat type="randomDamage">5</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="holyPower">150</stat>
		</stats>
		<skills>
			<skill id="3043" level="6" /> <!-- Special Property: Critical Damage -->
		</skills>
	</item>
	<item id="34292" name="PA - Demon's Dagger (Dark) - Critical Damage" additionalName="PA exclusive" type="Weapon">
		<!-- Demon's Dagger (Dark), upgrade options are limited. <Special properties>. P. Atk. +160 on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_demons_sword_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="DAGGER" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="97" />
		<set name="material" val="BLOOD_STEEL" />
		<stats>
			<stat type="pAtk">170</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="rCrit">12</stat>
			<stat type="randomDamage">5</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="darkPower">150</stat>
		</stats>
		<skills>
			<skill id="3043" level="6" /> <!-- Special Property: Critical Damage -->
		</skills>
	</item>
	<item id="34293" name="PA - Kaim Vanul's Bones (Earth) - Mana Up" additionalName="PA exclusive" type="Weapon">
		<!-- Kaim Vanul's Bones (Earth), upgrade options are limited. <Special properties>. Max MP +30%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_bone_of_kaim_vanul_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="157" />
		<set name="material" val="BONE" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">155</stat>
			<stat type="mAtk">132</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="earthPower">150</stat>
		</stats>
		<skills>
			<skill id="3014" level="1" /> <!-- Special Property: Mana Up -->
		</skills>
	</item>
	<item id="34294" name="PA - Kaim Vanul's Bones (Water) - Mana Up" additionalName="PA exclusive" type="Weapon">
		<!-- Kaim Vanul's Bones (Water), upgrade options are limited. <Special properties>. Max MP +30%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_bone_of_kaim_vanul_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="157" />
		<set name="material" val="BONE" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">155</stat>
			<stat type="mAtk">132</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="waterPower">150</stat>
		</stats>
		<skills>
			<skill id="3014" level="1" /> <!-- Special Property: Mana Up -->
		</skills>
	</item>
	<item id="34295" name="PA - Kaim Vanul's Bones (Wind) - Mana Up" additionalName="PA exclusive" type="Weapon">
		<!-- Kaim Vanul's Bones (Wind), upgrade options are limited. <Special properties>. Max MP +30%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_bone_of_kaim_vanul_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="157" />
		<set name="material" val="BONE" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">155</stat>
			<stat type="mAtk">132</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="windPower">150</stat>
		</stats>
		<skills>
			<skill id="3014" level="1" /> <!-- Special Property: Mana Up -->
		</skills>
	</item>
	<item id="34296" name="PA - Kaim Vanul's Bones (Fire) - Mana Up" additionalName="PA exclusive" type="Weapon">
		<!-- Kaim Vanul's Bones (Fire), upgrade options are limited. <Special properties>. Max MP +30%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_bone_of_kaim_vanul_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="157" />
		<set name="material" val="BONE" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">155</stat>
			<stat type="mAtk">132</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="firePower">150</stat>
		</stats>
		<skills>
			<skill id="3014" level="1" /> <!-- Special Property: Mana Up -->
		</skills>
	</item>
	<item id="34297" name="PA - Kaim Vanul's Bones (Holy) - Mana Up" additionalName="PA exclusive" type="Weapon">
		<!-- Kaim Vanul's Bones (Holy), upgrade options are limited. <Special properties>. Max MP +30%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_bone_of_kaim_vanul_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="157" />
		<set name="material" val="BONE" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">155</stat>
			<stat type="mAtk">132</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="holyPower">150</stat>
		</stats>
		<skills>
			<skill id="3014" level="1" /> <!-- Special Property: Mana Up -->
		</skills>
	</item>
	<item id="34298" name="PA - Kaim Vanul's Bones (Dark) - Mana Up" additionalName="PA exclusive" type="Weapon">
		<!-- Kaim Vanul's Bones (Dark), upgrade options are limited. <Special properties>. Max MP +30%. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_bone_of_kaim_vanul_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="157" />
		<set name="material" val="BONE" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">155</stat>
			<stat type="mAtk">132</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="darkPower">150</stat>
		</stats>
		<skills>
			<skill id="3014" level="1" /> <!-- Special Property: Mana Up -->
		</skills>
	</item>
	<item id="34299" name="PA - Colichemarde (Earth) - Focus" additionalName="PA exclusive" type="Weapon">
		<!-- Colichemarde (Earth), upgrade options are limited. <Special properties>. P. Critical Rate +64. Starting from +4, with a certain chance, increases P. Atk., M. Atk. and Received Healing, and decreases Skill MP Consumption for you and your party members on a critical attack. Time-limited item. Cannot be crystallized. Can only be enchanted. -->
		<set name="icon" val="icon.weapon_colichemarde_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="RAPIER" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="180" />
		<set name="time" val="21600" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="135" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">176</stat>
			<stat type="mAtk">99</stat>
			<stat type="pAtkSpd">406</stat>
			<stat type="rCrit">10</stat>
			<stat type="randomDamage">40</stat>
			<stat type="accCombat">-1.5</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="earthPower">150</stat>
		</stats>
		<skills>
			<skill id="3010" level="6" /> <!-- Special Property: Focus -->
			<skill id="3426" level="1" type="ON_ENCHANT" type_value="4" /> <!-- Maximum Ability -->
		</skills>
	</item>
</list>
