<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="25100" name="Appearance Stone: Formal Wear" additionalName="High-grade / Debuff Reflection" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26280" level="1" /> <!-- Appearance Stone: Formal Wear - High-grade / Effect 1 -->
		</skills>
	</item>
	<item id="25101" name="Appearance Stone: Formal Wear" additionalName="High-grade / Damage Reflection Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26281" level="1" /> <!-- Appearance Stone: Formal Wear - High-grade / Effect 2 -->
		</skills>
	</item>
	<item id="25102" name="Appearance Stone: Formal Wear" additionalName="High-grade / Ranged Attack Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Bow/ Crossbow Resistance +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26282" level="1" /> <!-- Appearance Stone: Formal Wear - High-grade / Effect 3 -->
		</skills>
	</item>
	<item id="25103" name="Appearance Stone: Formal Wear" additionalName="High-grade / P. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. P. Def. +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26283" level="1" /> <!-- Appearance Stone: Formal Wear - High-grade / Effect 4 -->
		</skills>
	</item>
	<item id="25104" name="Appearance Stone: Formal Wear" additionalName="High-grade / M. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. M. Def. +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26284" level="1" /> <!-- Appearance Stone: Formal Wear - High-grade / Effect 5 -->
		</skills>
	</item>
	<item id="25105" name="Appearance Stone: Formal Wear" additionalName="High-grade / Attribute Resistance" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. Attribute Resistance +15 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26285" level="1" /> <!-- Appearance Stone: Formal Wear - High-grade / Effect 6 -->
		</skills>
	</item>
	<item id="25106" name="Appearance Stone: Formal Wear" additionalName="High-grade / Received Healing" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Received Healing +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26286" level="1" /> <!-- Appearance Stone: Formal Wear - High-grade / Effect 7 -->
		</skills>
	</item>
	<item id="25107" name="Appearance Stone: Formal Wear" additionalName="High-grade / Max HP" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max HP +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26287" level="1" /> <!-- Appearance Stone: Formal Wear - High-grade / Effect 8 -->
		</skills>
	</item>
	<item id="25108" name="Appearance Stone: Formal Wear" additionalName="High-grade / Max MP" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max MP +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26288" level="1" /> <!-- Appearance Stone: Formal Wear - High-grade / Effect 9 -->
		</skills>
	</item>
	<item id="25109" name="Appearance Stone: Formal Wear" additionalName="High-grade / Max CP" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max CP +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26289" level="1" /> <!-- Appearance Stone: Formal Wear - High-grade / Effect 10 -->
		</skills>
	</item>
	<item id="25110" name="Appearance Stone: Formal Wear" additionalName="High-grade / Speed" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Speed +15. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26290" level="1" /> <!-- Appearance Stone: Formal Wear - High-grade / Effect 11 -->
		</skills>
	</item>
	<item id="25111" name="Appearance Stone: Formal Wear" additionalName="High-grade / HP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. HP Recovery Rate +16. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26291" level="1" /> <!-- Appearance Stone: Formal Wear - High-grade / Effect 12 -->
		</skills>
	</item>
	<item id="25112" name="Appearance Stone: Formal Wear" additionalName="High-grade / MP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. MP Recovery Rate +8. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26292" level="1" /> <!-- Appearance Stone: Formal Wear - High-grade / Effect 13 -->
		</skills>
	</item>
	<item id="25113" name="Appearance Stone: Formal Wear" additionalName="High-grade / Evasion" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. P./ M. Evasion +8. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26293" level="1" /> <!-- Appearance Stone: Formal Wear - High-grade / Effect 14 -->
		</skills>
	</item>
	<item id="25114" name="Appearance Stone: Formal Wear" additionalName="High-grade / Option 15" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. High-grade/ Option +15 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26294" level="1" /> <!-- Appearance Stone: Formal Wear - High-grade / Effect 15 -->
		</skills>
	</item>
	<item id="25115" name="Appearance Stone: Formal Wear" additionalName="High-grade / Option 16" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. High-grade/ Option +16 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26295" level="1" /> <!-- Appearance Stone: Formal Wear - High-grade / Effect 16 -->
		</skills>
	</item>
	<item id="25116" name="Appearance Stone: Formal Wear" additionalName="High-grade / Option 17" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. Modified armor can be restored to its original appearance with Scroll: Restore Equipment. High-grade/ Option 17. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26296" level="1" /> <!-- Appearance Stone: Formal Wear - High-grade / Effect 17 -->
		</skills>
	</item>
	<item id="25117" name="Appearance Stone: Formal Wear" additionalName="High-grade / Option 18" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. High-grade/ Option +18 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26297" level="1" /> <!-- Appearance Stone: Formal Wear - High-grade / Effect 18 -->
		</skills>
	</item>
	<item id="25118" name="Appearance Stone: Formal Wear" additionalName="High-grade / Option 19" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. High-grade/ Option +19 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26298" level="1" /> <!-- Appearance Stone: Formal Wear - High-grade / Effect 19 -->
		</skills>
	</item>
	<item id="25119" name="Appearance Stone: Formal Wear" additionalName="High-grade / Option 20" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. High-grade/ Option +20 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26299" level="1" /> <!-- Appearance Stone: Formal Wear - High-grade / Effect 20 -->
		</skills>
	</item>
	<item id="25120" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Debuff Reflection" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26300" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Effect 1 -->
		</skills>
	</item>
	<item id="25121" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Damage Reflection Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26301" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Effect 2 -->
		</skills>
	</item>
	<item id="25122" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Ranged Attack Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Bow/ Crossbow Resistance +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26302" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Effect 3 -->
		</skills>
	</item>
	<item id="25123" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / P. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. P. Def. +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26303" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Effect 4 -->
		</skills>
	</item>
	<item id="25124" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / M. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. M. Def. +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26304" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Effect 5 -->
		</skills>
	</item>
	<item id="25125" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Attribute Resistance +5. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26305" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Effect 6 -->
		</skills>
	</item>
	<item id="25126" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Received Healing" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Received Healing +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26306" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Effect 7 -->
		</skills>
	</item>
	<item id="25127" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Max HP" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max HP +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26307" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Effect 8 -->
		</skills>
	</item>
	<item id="25128" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Max MP" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max MP +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26308" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Effect 9 -->
		</skills>
	</item>
	<item id="25129" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Max CP" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max CP +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26309" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Effect 10 -->
		</skills>
	</item>
	<item id="25130" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Speed" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Speed +3. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26310" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Effect 11 -->
		</skills>
	</item>
	<item id="25131" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / HP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. HP Recovery Rate +5. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26311" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Effect 12 -->
		</skills>
	</item>
	<item id="25132" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / MP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. MP Recovery Rate +3. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26312" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Effect 13 -->
		</skills>
	</item>
	<item id="25133" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Evasion" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. P./ M. Evasion +3. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26313" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Effect 14 -->
		</skills>
	</item>
	<item id="25134" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Option 15" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 1. Used with upper or full-body armor. Low-grade/ Option +15 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26314" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Effect 15 -->
		</skills>
	</item>
	<item id="25135" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Option 16" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 1. Used with upper or full-body armor. Low-grade/ Option +16 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26315" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Effect 16 -->
		</skills>
	</item>
	<item id="25136" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Option 17" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 1. Used with upper or full-body armor. Low-grade/ Option +17 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26316" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Effect 17 -->
		</skills>
	</item>
	<item id="25137" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Option 18" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 1. Used with upper or full-body armor. Low-grade/ Option +18 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26317" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Effect 18 -->
		</skills>
	</item>
	<item id="25138" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Option 19" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 1. Used with upper or full-body armor. Low-grade/ Option +19 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26318" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Effect 19 -->
		</skills>
	</item>
	<item id="25139" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Option 20" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 1. Used with upper or full-body armor. Low-grade/ Option +20 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26319" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Effect 20 -->
		</skills>
	</item>
	<item id="25140" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Debuff Reflection" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26320" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Effect 1 -->
		</skills>
	</item>
	<item id="25141" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Damage Reflection Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26321" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Effect 2 -->
		</skills>
	</item>
	<item id="25142" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Ranged Attack Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Bow/ Crossbow Resistance +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26322" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Effect 3 -->
		</skills>
	</item>
	<item id="25143" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / P. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. P. Def. +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26323" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Effect 4 -->
		</skills>
	</item>
	<item id="25144" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / M. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. M. Def. +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26324" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Effect 5 -->
		</skills>
	</item>
	<item id="25145" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 1. Used with upper or full-body armor. Attribute Resistance +7 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26325" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Effect 6 -->
		</skills>
	</item>
	<item id="25146" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Received Healing" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Received Healing +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26326" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Effect 7 -->
		</skills>
	</item>
	<item id="25147" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Max HP" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max HP +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26327" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Effect 8 -->
		</skills>
	</item>
	<item id="25148" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Max MP" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max MP +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26328" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Effect 9 -->
		</skills>
	</item>
	<item id="25149" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Max CP" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max CP +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26329" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Effect 10 -->
		</skills>
	</item>
	<item id="25150" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Speed" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 1. Used with upper or full-body armor. Speed +7 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26330" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Effect 11 -->
		</skills>
	</item>
	<item id="25151" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / HP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. HP Recovery Rate +8. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26331" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Effect 12 -->
		</skills>
	</item>
	<item id="25152" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / MP Recovery" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 1. Used with upper or full-body armor. MP Recovery Rate +4 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26332" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Effect 13 -->
		</skills>
	</item>
	<item id="25153" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Evasion" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 1. Used with upper or full-body armor. P./ M. Evasion +4 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26333" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Effect 14 -->
		</skills>
	</item>
	<item id="25154" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Option 15" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 1. Used with upper or full-body armor. Mid-grade/ Option +15 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26334" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Effect 15 -->
		</skills>
	</item>
	<item id="25155" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Option 16" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 1. Used with upper or full-body armor. Mid-grade/ Option +16 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26335" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Effect 16 -->
		</skills>
	</item>
	<item id="25156" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Option 17" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 1. Used with upper or full-body armor. Mid-grade/ Option +17 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26336" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Effect 17 -->
		</skills>
	</item>
	<item id="25157" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Option 18" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 1. Used with upper or full-body armor. Mid-grade/ Option +18 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26337" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Effect 18 -->
		</skills>
	</item>
	<item id="25158" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Option 19" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 1. Used with upper or full-body armor. Mid-grade/ Option +19 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26338" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Effect 19 -->
		</skills>
	</item>
	<item id="25159" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Option 20" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 1. Used with upper or full-body armor. Mid-grade/ Option +20 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26339" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Effect 20 -->
		</skills>
	</item>
	<item id="25160" name="Appearance Stone: Male Swimsuit No. 1" additionalName="High-grade / Debuff Reflection" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26340" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - High-grade / Effect 1 -->
		</skills>
	</item>
	<item id="25161" name="Appearance Stone: Male Swimsuit No. 1" additionalName="High-grade / Damage Reflection Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26341" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - High-grade / Effect 2 -->
		</skills>
	</item>
	<item id="25162" name="Appearance Stone: Male Swimsuit No. 1" additionalName="High-grade / Ranged Attack Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Bow/ Crossbow Resistance +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26342" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - High-grade / Effect 3 -->
		</skills>
	</item>
	<item id="25163" name="Appearance Stone: Male Swimsuit No. 1" additionalName="High-grade / P. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. P. Def. +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26343" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - High-grade / Effect 4 -->
		</skills>
	</item>
	<item id="25164" name="Appearance Stone: Male Swimsuit No. 1" additionalName="High-grade / M. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. M. Def. +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26344" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - High-grade / Effect 5 -->
		</skills>
	</item>
	<item id="25165" name="Appearance Stone: Male Swimsuit No. 1" additionalName="High-grade / Attribute Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Attribute Resistance +15. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26345" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - High-grade / Effect 6 -->
		</skills>
	</item>
	<item id="25166" name="Appearance Stone: Male Swimsuit No. 1" additionalName="High-grade / Received Healing" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Received Healing +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26346" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - High-grade / Effect 7 -->
		</skills>
	</item>
	<item id="25167" name="Appearance Stone: Male Swimsuit No. 1" additionalName="High-grade / Max HP" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max HP +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26347" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - High-grade / Effect 8 -->
		</skills>
	</item>
	<item id="25168" name="Appearance Stone: Male Swimsuit No. 1" additionalName="High-grade / Max MP" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max MP +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26348" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - High-grade / Effect 9 -->
		</skills>
	</item>
	<item id="25169" name="Appearance Stone: Male Swimsuit No. 1" additionalName="High-grade / Max CP" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max CP +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26349" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - High-grade / Effect 10 -->
		</skills>
	</item>
	<item id="25170" name="Appearance Stone: Male Swimsuit No. 1" additionalName="High-grade / Speed" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Speed +15. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26350" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - High-grade / Effect 11 -->
		</skills>
	</item>
	<item id="25171" name="Appearance Stone: Male Swimsuit No. 1" additionalName="High-grade / HP Recovery" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 1. Used with upper or full-body armor. HP Recovery Rate +16 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26351" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - High-grade / Effect 12 -->
		</skills>
	</item>
	<item id="25172" name="Appearance Stone: Male Swimsuit No. 1" additionalName="High-grade / MP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. MP Recovery Rate +8. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26352" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - High-grade / Effect 13 -->
		</skills>
	</item>
	<item id="25173" name="Appearance Stone: Male Swimsuit No. 1" additionalName="High-grade / Evasion" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. P./ M. Evasion +8. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26353" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - High-grade / Effect 14 -->
		</skills>
	</item>
	<item id="25174" name="Appearance Stone: Male Swimsuit No. 1" additionalName="High-grade / Option 15" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 1. Used with upper or full-body armor. High-grade/ Option +15 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26354" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - High-grade / Effect 15 -->
		</skills>
	</item>
	<item id="25175" name="Appearance Stone: Male Swimsuit No. 1" additionalName="High-grade / Option 16" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 1. Used with upper or full-body armor. High-grade/ Option +16 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26355" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - High-grade / Effect 16 -->
		</skills>
	</item>
	<item id="25176" name="Appearance Stone: Male Swimsuit No. 1" additionalName="High-grade / Option 17" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 1. Used with upper or full-body armor. High-grade/ Option +17 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26356" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - High-grade / Effect 17 -->
		</skills>
	</item>
	<item id="25177" name="Appearance Stone: Male Swimsuit No. 1" additionalName="High-grade / Option 18" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 1. Used with upper or full-body armor. High-grade/ Option +18 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26357" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - High-grade / Effect 18 -->
		</skills>
	</item>
	<item id="25178" name="Appearance Stone: Male Swimsuit No. 1" additionalName="High-grade / Option 19" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 1. Used with upper or full-body armor. High-grade/ Option +19 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26358" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - High-grade / Effect 19 -->
		</skills>
	</item>
	<item id="25179" name="Appearance Stone: Male Swimsuit No. 1" additionalName="High-grade / Option 20" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 1. Used with upper or full-body armor. High-grade/ Option +20 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26359" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 1 - High-grade / Effect 20 -->
		</skills>
	</item>
	<item id="25180" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Debuff Reflection" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26360" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Effect 1 -->
		</skills>
	</item>
	<item id="25181" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Damage Reflection Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26361" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Effect 2 -->
		</skills>
	</item>
	<item id="25182" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Ranged Attack Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Bow/ Crossbow Resistance +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26362" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Effect 3 -->
		</skills>
	</item>
	<item id="25183" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / P. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. P. Def. +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26363" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Effect 4 -->
		</skills>
	</item>
	<item id="25184" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / M. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. M. Def. +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26364" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Effect 5 -->
		</skills>
	</item>
	<item id="25185" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Attribute Resistance +5. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26365" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Effect 6 -->
		</skills>
	</item>
	<item id="25186" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Received Healing" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Received Healing +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26366" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Effect 7 -->
		</skills>
	</item>
	<item id="25187" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Max HP" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max HP +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26367" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Effect 8 -->
		</skills>
	</item>
	<item id="25188" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Max MP" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max MP +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26368" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Effect 9 -->
		</skills>
	</item>
	<item id="25189" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Max CP" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max CP +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26369" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Effect 10 -->
		</skills>
	</item>
	<item id="25190" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Speed" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Speed +3. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26370" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Effect 11 -->
		</skills>
	</item>
	<item id="25191" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / HP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. HP Recovery Rate +5. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26371" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Effect 12 -->
		</skills>
	</item>
	<item id="25192" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / MP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. MP Recovery Rate +3. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26372" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Effect 13 -->
		</skills>
	</item>
	<item id="25193" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Evasion" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. P./ M. Evasion +3. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26373" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Effect 14 -->
		</skills>
	</item>
	<item id="25194" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Option 15" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 2. Used with upper or full-body armor. Low-grade/ Option +15 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26374" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Effect 15 -->
		</skills>
	</item>
	<item id="25195" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Option 16" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 2. Used with upper or full-body armor. Low-grade/ Option +16 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26375" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Effect 16 -->
		</skills>
	</item>
	<item id="25196" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Option 17" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 2. Used with upper or full-body armor. Low-grade/ Option +17 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26376" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Effect 17 -->
		</skills>
	</item>
	<item id="25197" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Option 18" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 2. Used with upper or full-body armor. Low-grade/ Option +18 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26377" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Effect 18 -->
		</skills>
	</item>
	<item id="25198" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Option 19" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 2. Used with upper or full-body armor. Low-grade/ Option +19 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26378" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Effect 19 -->
		</skills>
	</item>
	<item id="25199" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Option 20" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 2. Used with upper or full-body armor. Low-grade/ Option +20 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26379" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Effect 20 -->
		</skills>
	</item>
</list>
