<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="16400" toLevel="1" name="Ferin's Recharge">
		<!-- Instantly recovers the target's MP with a maximum of 166 power depending on the target's level. Also, for 10 sec., recovers 12 MP per second. -->
		<icon>icon.skill11760</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>867</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="16401" toLevel="2" name="Dimensional Death Skin">
		<!-- Reflects 50% of received damage for 10 sec. -->
		<icon>icon.skill0340</icon>
		<operateType>A2</operateType>
		<coolTime>500</coolTime>
		<hitTime>2400</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16402" toLevel="2" name="Dimensional Horror">
		<!-- Inflicts Fear on nearby enemies for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1169</icon>
		<operateType>A2</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2400</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16403" toLevel="2" name="Dimensional Judgment">
		<!-- Strikes a nearby target with Judgment of Death, dealing 150,000 damage. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>6</isMagic>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16404" toLevel="2" name="Dimensional Wide Judgment">
		<!-- Strikes a target at the front with Judgment of Death, dealing 150,000 damage. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>6</isMagic>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16405" toLevel="2" name="Dimensional Mass Judgment">
		<!-- Strikes all nearby targets with Judgment of Death, dealing 150,000 damage. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>6</isMagic>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16406" toLevel="2" name="Dimensional Fear">
		<!-- Attacks the target by Judgment of Death. The effect lasts for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1169</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2400</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16407" toLevel="2" name="Dimensional Resurrection Block">
		<!-- Stops the target from resurrecting for 60 sec. -->
		<icon>icon.skill_resurrection</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16408" toLevel="4" name="Trap Fear">
		<!-- The enemy moves against own will. The character becomes temporarily uncontrolled. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1381</icon>
		<operateType>A2</operateType>
		<effectPoint>-100</effectPoint>
		<isDebuff>true</isDebuff>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="16409" toLevel="4" name="Trap Hold">
		<!-- Immobilizes the enemy for a moment. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill4047</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value level="1">6</value>
			<value level="2">8</value>
			<value level="3">10</value>
			<value level="4">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</abnormalTime>
		<abnormalTime>10</abnormalTime>
		<abnormalType>ROOT_MAGICALLY</abnormalType>
		<abnormalVisualEffect>ROOT</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectRange>150</affectRange>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>10000</reuseDelay>
		<trait>HOLD</trait>
		<effects>
			<effect name="Root" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
			</effect>
		</effects>
	</skill>
	<skill id="16410" toLevel="4" name="Trap Aerial Yoke">
		<!-- The character can't move in the air. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill11050</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>STUN;TURN_FLEE</abnormalResists>
		<abnormalTime>
			<value level="1">6</value>
			<value level="2">8</value>
			<value level="3">10</value>
			<value level="4">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</abnormalTime>
		<abnormalType>AIRBIND</abnormalType>
		<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="AirBind" />
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<DERANGEMENT>100</DERANGEMENT>
				<SHOCK>100</SHOCK>
				<KNOCKBACK>100</KNOCKBACK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKDOWN>100</KNOCKDOWN>
				<SLEEP>100</SLEEP>
				<AIRBIND>100</AIRBIND>
			</effect>
		</effects>
	</skill>
	<skill id="16411" toLevel="4" name="Trap Stun">
		<!-- Immobilizes the enemy. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value level="1">6</value>
			<value level="2">8</value>
			<value level="3">10</value>
			<value level="4">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectRange>150</affectRange>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>10000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="16412" toLevel="4" name="Petrifying Trap">
		<!-- Immobilizes the enemy. Inflicted status: Petrification. -->
		<icon>icon.skill4111</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<activateRate>100</activateRate>
		<affectRange>150</affectRange>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="16413" toLevel="4" name="Trap Poison">
		<!-- Inflicts Poison. HP -1000 every 1 sec.. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill4035</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value level="1">6</value>
			<value level="2">8</value>
			<value level="3">10</value>
			<value level="4">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectRange>150</affectRange>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>10000</reuseDelay>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
		<effects>
			<effect name="DamOverTime">
				<power>1000</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="16414" toLevel="2" name="Peaceful Zone - Recovery">
		<!-- Max HP +10%, Max MP +30%. Cooldown: 10 sec. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="HealPercent">
				<power>10</power>
			</effect>
			<effect name="ManaHealPercent">
				<power>30</power>
			</effect>
		</effects>
	</skill>
	<skill id="16415" toLevel="6" name="Dimensional Dark Forces">
		<!-- Level 1: P. Atk. -10%, M. Atk. -10%, Critical Rate for basic attacks -30, M. Skill Critical Rate -3%. -->
		<!-- Level 2: P. Atk. -15%, M. Atk. -15%, Critical Rate for basic attacks -40, M. Skill Critical Rate -4%. -->
		<!-- Level 3: P. Atk. -20%, M. Atk. -20%, Critical Rate for basic attacks -50, M. Skill Critical Rate -5%. -->
		<!-- Level 4: P. Atk. -25%, M. Atk. -25%, Critical Rate for basic attacks -60, M. Skill Critical Rate -6%. -->
		<!-- Level 5: P. Atk. -35%, M. Atk. -35%, Critical Rate for basic attacks -60, M. Skill Critical Rate -6%. -->
		<!-- Level 6: P. Atk. -35%, M. Atk. -35%, Critical Rate for basic attacks -60, M. Skill Critical Rate -6%, Atk. Spd. -300, Casting Spd. -400, Speed -40. -->
		<icon>icon.skill1298</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
		</abnormalLevel>
		<abnormalTime>
			<value level="1">5</value>
			<value level="2">5</value>
			<value level="3">10</value>
			<value level="4">10</value>
			<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
			<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-100</effectPoint>
		<isDebuff>true</isDebuff>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">-10</value>
					<value level="2">-15</value>
					<value level="3">-20</value>
					<value level="4">-25</value>
					<value level="5">-35</value>
					<value level="6">35</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">-10</value>
					<value level="2">-15</value>
					<value level="3">-20</value>
					<value level="4">-25</value>
					<value level="5">-35</value>
					<value level="6">35</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value level="1">-30</value>
					<value level="2">-40</value>
					<value level="3">-50</value>
					<value level="4">-60</value>
					<value level="5">-60</value>
					<value level="6">60</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">-30</value>
					<value level="2">-40</value>
					<value level="3">-50</value>
					<value level="4">-60</value>
					<value level="5">-60</value>
					<value level="6">60</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">300</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">400</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Speed">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">-40</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16416" toLevel="10" name="Bluff Resistance">
		<!-- Level 1: Slightly resistant to Bluff. -->
		<!-- Level 2: Slightly resistant to Bluff. -->
		<!-- Level 3: Slightly resistant to Bluff. -->
		<!-- Level 4: Resistant to Bluff. -->
		<!-- Level 5: Resistant to Bluff. -->
		<!-- Level 6: Resistant to Bluff. -->
		<!-- Level 7: Highly resistant to Bluff. -->
		<!-- Level 8: Highly resistant to Bluff. -->
		<!-- Level 9: Highly resistant to Bluff. -->
		<!-- Level 10: Bluff Immunity -->
		<icon>icon.skill0358</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16417" toLevel="10" name="Faint Resistance">
		<!-- Level 1: Slightly resistant to Faint. -->
		<!-- Level 2: Slightly resistant to Faint. -->
		<!-- Level 3: Slightly resistant to Faint. -->
		<!-- Level 4: Resistant to Faint. -->
		<!-- Level 5: Resistant to Faint. -->
		<!-- Level 6: Resistant to Faint. -->
		<!-- Level 7: Highly resistant to Faint. -->
		<!-- Level 8: Highly resistant to Faint. -->
		<!-- Level 9: Highly resistant to Faint. -->
		<!-- Level 10: Faint Immunity -->
		<icon>icon.skill4011</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16418" toLevel="10" name="Seduction Resistance">
		<!-- Level 1: Slightly increases Charm Resistance. -->
		<!-- Level 2: Slightly increases Charm Resistance. -->
		<!-- Level 3: Slightly increases Charm Resistance. -->
		<!-- Level 4: Increases Charm Resistance. -->
		<!-- Level 5: Increases Charm Resistance. -->
		<!-- Level 6: Increases Charm Resistance. -->
		<!-- Level 7: Highly resistant to Seduction. -->
		<!-- Level 8: Highly resistant to Seduction. -->
		<!-- Level 9: Highly resistant to Seduction. -->
		<!-- Level 10: Seduction Immunity -->
		<icon>icon.skill5934</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16419" toLevel="2" name="Stocking Fairy's Blessing">
		<!-- For 2 h., STR +3, INT +3, Max HP/ MP +7. The item can be obtained once again in 2 h. You cannot receive the item if you are dead or have no free space in your inventory. -->
		<icon>BranchSys.icon.br_xmas_present_i00</icon>
		<operateType>A2</operateType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7200</abnormalTime>
		<abnormalType>BR_EVENT_BUF2</abnormalType>
		<abnormalVisualEffect>XMAS_SOCKS</abnormalVisualEffect>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<hitTime>
			<value level="1">1000</value>
			<value level="2">0</value>
		</hitTime>
		<isMagic>4</isMagic>
		<effects>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>INT</stat>
			</effect>
			<effect name="Speed">
				<amount>7</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16420" toLevel="2" name="Christmas Tree - Blessing">
		<!-- Level 1: For 2 h., CON +3, MEN +3, Critical Rate for basic attacks +30, M. Skill Critical Rate +3%. The item can be obtained once again in 2 h. You cannot receive the item if you are dead or have no free space in your inventory. -->
		<!-- Level 2: For 2 h., CON +3, MEN +3, Critical Rate for basic attacks +30, M. Skill Critical Rate +30. The item can be obtained once again in 2 h. You cannot receive the item if you are dead or have no free space in your inventory. -->
		<icon>BranchSys.icon.br_xmas_miracle_i00</icon>
		<operateType>A2</operateType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7200</abnormalTime>
		<abnormalType>BR_EVENT_BUF2</abnormalType>
		<abnormalVisualEffect>XMAS_TREE</abnormalVisualEffect>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<hitTime>
			<value level="1">1000</value>
			<value level="2">0</value>
		</hitTime>
		<isMagic>4</isMagic>
		<effects>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="CriticalRate">
				<amount>30</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>30</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16421" toLevel="2" name="Snowman - Blessing">
		<!-- For 2 h., DEX +3, WIT +3, Max HP/ MP +2013. The item can be obtained once again in 2 h. You cannot receive the item if you are dead or have no free space in your inventory. -->
		<icon>BranchSys.icon.br_xmas_present_luck_i00</icon>
		<operateType>A2</operateType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7200</abnormalTime>
		<abnormalType>BR_EVENT_BUF2</abnormalType>
		<abnormalVisualEffect>XMAS_SNOWMAN</abnormalVisualEffect>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<hitTime>
			<value level="1">1000</value>
			<value level="2">0</value>
		</hitTime>
		<isMagic>4</isMagic>
		<effects>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="MaxHp">
				<amount>2013</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxMp">
				<amount>2013</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16422" toLevel="1" name="Winter Holiday Reward">
		<!-- Receive a Santa's Mark when the blessing from the Stocking/ Tree/ Snowman Fairy expires. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="16423" toLevel="1" name="Noelle's Gift">
		<!-- Recover Vitality for 6 h. if you're in a peace zone. When the buff expires, you also receive a fixed boost regardless of zone. You must be alive to recover Vitality. -->
		<icon>icon.etc_whiteday_choco</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>21600</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<effectPoint>100</effectPoint>
		<isMagic>4</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>40311</itemConsumeId>
		<reuseDelay>30000</reuseDelay>
		<effects>
			<effect name="RecoverVitalityInPeaceZone">
				<amount>100</amount>
				<ticks>10</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="16424" toLevel="1" name="Appearance Stone: Santa Hat">
		<!-- Changes the appearance of a head accessory to that of Santa Hat. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="16425" toLevel="1" name="Appearance Stone: Santa Suit">
		<!-- Santa Outfit. Duration: 1 h. -->
		<icon>BranchSys.icon.br_xmas_present_fun_i00</icon>
		<operateType>A2</operateType>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
	</skill>
	<skill id="16426" toLevel="1" name="Greater Abelius Cloak - 20 d.">
		<!-- STR +1, CON +1, INT +1, MEN +1 -->
		<icon>icon.vesper_cloack_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="16427" toLevel="1" name="Greater Sapyros Cloak - 20 d.">
		<!-- STR +1, CON +1, INT +1, MEN +1 -->
		<icon>icon.vesper_cloack_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="16428" toLevel="1" name="Greater Ashagen Cloak - 20 d.">
		<!-- STR +1, CON +1, INT +1, MEN +1 -->
		<icon>icon.vesper_cloack_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="16429" toLevel="1" name="Greater Cranigg Cloak - 20 d.">
		<!-- STR +1, CON +1, INT +1, MEN +1 -->
		<icon>icon.vesper_cloack_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="16430" toLevel="1" name="Greater Soltkreig Cloak - 20 d.">
		<!-- STR +1, CON +1, INT +1, MEN +1 -->
		<icon>icon.vesper_cloack_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="16431" toLevel="1" name="Greater Naviarope Cloak - 20 d.">
		<!-- STR +1, CON +1, INT +1, MEN +1 -->
		<icon>icon.vesper_cloack_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="16432" toLevel="1" name="Greater Leister Cloak - 20 d.">
		<!-- STR +1, CON +1, INT +1, MEN +1 -->
		<icon>icon.vesper_cloack_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="16433" toLevel="1" name="Greater Lakcis Cloak - 20 d.">
		<!-- STR +1, CON +1, INT +1, MEN +1 -->
		<icon>icon.vesper_cloack_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="16434" toLevel="1" name="Sayha's Cloak (20-day)">
		<!-- STR +1, CON +1, INT +1, MEN +1 -->
		<icon>icon.vesper_cloack_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="16435" toLevel="1" name="Sayha's Cloak (20-day)">
		<!-- STR +1, CON +1, INT +1, MEN +1 -->
		<icon>icon.vesper_cloack_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="16436" toLevel="1" name="Rush">
		<!-- Charges at the enemy. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>400</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-303</effectPoint>
		<hitTime>500</hitTime>
		<mpConsume>20</mpConsume>
	</skill>
	<skill id="16437" toLevel="1" name="Master's Blessing - GM's Cheers">
		<!-- The GM is always with you. XP and SP increases by 100% for 1 h. Cannot be stacked with Fall of the Dragon. -->
		<icon>icon.skill0919</icon>
		<operateType>A2</operateType>
		<castRange>1200</castRange>
		<isMagic>4</isMagic>
	</skill>
	<skill id="16438" toLevel="1" name="Horn Melody Lv. 2 - Adventurer">
		<!-- For 1 h., P. Atk. +24%, M. Atk. +91%, P. Def. +35%, M. Def. +40%. -->
		<icon>icon.skill11517</icon>
		<operateType>A2</operateType>
		<castRange>400</castRange>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="16439" toLevel="1" name="Drum Melody Lv. 2 - Adventurer">
		<!-- For 1 h., Critical Rate for basic attacks +32%, Critical Damage for basic attacks +31%, M. Skill Critical Rate +4%, received Critical Damage from basic attacks -50%. With a certain chance, increases Critical Damage when hit. -->
		<icon>icon.skill11522</icon>
		<operateType>A2</operateType>
		<castRange>400</castRange>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="16440" toLevel="1" name="Pipe Organ Melody Lv. 2 - Adventurer">
		<!-- For 1 h., Max HP +39%, Max MP +64%, Max CP +39%. With a certain chance, absorbs 9% of the inflicted damage as HP. -->
		<icon>icon.skill11519</icon>
		<operateType>A2</operateType>
		<castRange>400</castRange>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="16441" toLevel="1" name="Guitar Melody Lv. 2 - Adventurer">
		<!-- For 1 h., Atk. Spd. +61%, Casting Spd. +60%, and all Skill MP Consumption -10%. -->
		<icon>icon.skill11520</icon>
		<operateType>A2</operateType>
		<castRange>400</castRange>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="16442" toLevel="1" name="Harp Melody Lv. 2 - Adventurer">
		<!-- For 60 min., P. Accuracy +6, P./ M. Evasion +6, Speed +35, received Critical Damage from basic attacks -30%. -->
		<icon>icon.skill11521</icon>
		<operateType>A2</operateType>
		<castRange>400</castRange>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="16443" toLevel="1" name="Lute Melody Lv. 2 - Adventurer">
		<!-- For 60 min., Atk. Spd. +35%, Casting Spd. +32%. With a certain chance, Vampiric Rage effect +9%. -->
		<icon>icon.skill11518</icon>
		<operateType>A2</operateType>
		<castRange>400</castRange>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="16444" toLevel="1" name="Fatal Slasher">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>1000</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16445" toLevel="1" name="Dark Buster">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16446" toLevel="1" name="Unholy Blast">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>1500</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>31</mpConsume>
		<mpInitialConsume>8</mpInitialConsume>
	</skill>
	<skill id="16447" toLevel="1" name="Mass Poison">
		<!-- Inflicts Poison on the target and decreases HP. Effect 14. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill4035</icon>
		<operateType>A2</operateType>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16448" toLevel="1" name="Mass Aerial Yoke">
		<!-- Lifts the target and nearby enemies in the air immobilizing them for 10 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill11052</icon>
		<operateType>A2</operateType>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16449" toLevel="1" name="Mass Hold">
		<!-- Inflicts Hold on the target and nearby enemies for 10 sec. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill10090new</icon>
		<operateType>A2</operateType>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16450" toLevel="1" name="Mass Fear">
		<!-- The target runs away in fear. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1092</icon>
		<operateType>A2</operateType>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16451" toLevel="1" name="AoE Stun">
		<!-- Attacks nearby enemies, stunning them and canceling their targets for 10 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10265</icon>
		<operateType>A2</operateType>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16452" toLevel="6" name="Raid Boss (Lv. 99)">
		<!-- Level 1: An apostle of Etis van Etina, the Lord of Embryo. Her twin sister is Isadora. She is a Dark Healer incarnating the Seal of Avarice. She is constantly observing Aden from another dimension under the orders of Etis van Etina. -->
		<!-- Level 2: An apostle of Etis van Etina, the Lord of Embryo. Her twin sister is Maliss. She is a Dark Healer incarnating the Seal of Punishment. She is constantly observing Aden from another dimension under the orders of Etis van Etina. -->
		<!-- Level 3: A dragon that made its name known throughout Aden with its brutality. Was buried deep in the undergrounds for a long time, but was resurrected with the rain of blood. It's looking to destroy the Material Realm, and is aiming for Aden from another dimension. -->
		<!-- Level 4: Fused mutant created by Embryo upon capturing the power of the Seven Signs, through the authority of darkness. Its left side has powerful magic and its right side has great physical power, which makes it a complete fighting machine. A prototype mutant created by Embryo with the Book of Darkness. Has been aiming for Aden from another dimension. -->
		<!-- Level 5: An apostle of Etis van Etina, the Lord of Embryo. Her twin sister is Isadora. She is a Dark Healer incarnating the Seal of Avarice. She is constantly observing Aden from another dimension under the orders of Etis van Etina. -->
		<!-- Level 6: An apostle of Etis van Etina, the Lord of Embryo. Her twin sister is Maliss. She is a Dark Healer incarnating the Seal of Punishment. She is constantly observing Aden from another dimension under the orders of Etis van Etina. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16453" toLevel="1" name="Exalted Production">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="HpCpHeal">
				<power>3000</power>
			</effect>
		</effects>
	</skill>
	<skill id="16454" toLevel="1" name="Vortex">
		<!-- Attacks the target and knocks nearby enemies back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0922</icon>
		<operateType>A2</operateType>
		<effectPoint>-100</effectPoint>
		<hitTime>5000</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="16455" toLevel="1" name="Spinning Power Slasher">
		<!-- Attacks the target and knocks nearby enemies back decreasing their Speed. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0922</icon>
		<operateType>A2</operateType>
		<effectPoint>-100</effectPoint>
		<hitTime>5000</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="16456" toLevel="1" name="Slow">
		<!-- Speed decreases momentarily. Effect 1. -->
		<icon>icon.skill1160</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>20</mpConsume>
		<reuseDelay>8000</reuseDelay>
	</skill>
	<skill id="16457" toLevel="1" name="Mass Knock Down">
		<!-- Attacks and knocks nearby enemies down cancelling their target and decreasing Speed. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0922</icon>
		<operateType>A2</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>5000</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="16458" toLevel="1" name="Mass Power Knock Down">
		<!-- Attacks and knocks nearby enemies down cancelling their target and decreasing Speed. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0922</icon>
		<operateType>A2</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>5000</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="16459" toLevel="1" name="Decrease P. Def.">
		<!-- P. Def. decreased. -->
		<icon>icon.skill0122</icon>
		<operateType>A2</operateType>
		<effectPoint>687</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
	</skill>
	<skill id="16460" toLevel="1" name="Maliss' Mark of Blood">
		<!-- Marks enemies with Blood Seal, making them bleed for 20 sec. AoE. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16461" toLevel="1" name="Isadora Chaos Mark">
		<!-- Brands enemies with a Death Mark, decreasing their P. Def. for 20 sec. AoE. Inflicted status: Debilitation. -->
		<icon>icon.skill0122</icon>
		<operateType>A2</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16462" toLevel="1" name="Chaos Mark Retriever">
		<!-- Explodes Chaos Mark left to enemies in range, dealing additional Magic Damage. -->
		<icon>icon.skill0006</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-696</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16463" toLevel="1" name="Bloody Mark Retriever">
		<!-- Explodes Bloody Mark left to enemies in range, dealing additional Magic Damage. -->
		<icon>icon.skill0006</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-696</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16464" toLevel="1" name="Maliss Blood Splash">
		<!-- Explodes powerful Blood Splash to enemies in range, dealing Magic Damage. -->
		<icon>icon.skill0006</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-696</effectPoint>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16465" toLevel="1" name="Isadora Dark Splash">
		<!-- Explodes powerful Dark Splash to enemies in range, dealing Magic Damage. -->
		<icon>icon.skill0006</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-696</effectPoint>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16466" toLevel="1" name="Explosion">
		<!-- Explodes bomb and deals great damage and pushes back enemies within range. -->
		<icon>icon.skill0922</icon>
		<operateType>A2</operateType>
		<effectPoint>-100</effectPoint>
		<hitTime>6000</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16467" toLevel="1" name="Dimensional Raid Blessing">
		<!-- Blessing that can be obtained through Merlot. Your chances of receiving a better reward from Merlot increase next time you have this buff. -->
		<icon>BranchSys2.icon.br_vitality_day_i00</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic>
	</skill>
	<skill id="16468" toLevel="1" name="Tauti's Invincibility">
		<!-- A temporary buff that makes Tauti immune to attacks when he's down. -->
		<icon>icon.weapon_tauti_one_hand_axe_i01</icon>
		<operateType>A2</operateType>
		<effectPoint>100</effectPoint>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16469" toLevel="1" name="Poison Arrow">
		<!-- Has a certain chance to inflict powerful damage on the enemy and poison him. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0223</icon>
		<operateType>A2</operateType>
		<castRange>2000</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="16470" toLevel="1" name="Scream Penetration">
		<!-- Attacks an enemy at the front. -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<castRange>2000</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<hitTime>1500</hitTime>
	</skill>
	<skill id="16471" toLevel="1" name="Mighty Rush">
		<!-- Mighty Rush demoralizes the enemy. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0495</icon>
		<operateType>A1</operateType>
		<castRange>1000</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<hitTime>100</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="16472" toLevel="1" name="Holy Spike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-115</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16473" toLevel="1" name="Dark Spike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-115</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16474" toLevel="1" name="Fire Spike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-115</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16475" toLevel="1" name="Aqua Spike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-115</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16476" toLevel="1" name="Wind Spike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-115</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16477" toLevel="1" name="Earth Spike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-115</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16478" toLevel="1" name="Holy Buster">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16479" toLevel="1" name="Fire Buster">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16480" toLevel="1" name="Water Buster">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16481" toLevel="1" name="Wind Buster">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16482" toLevel="1" name="Earth Buster">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16483" toLevel="1" name="Holy Blast">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16484" toLevel="1" name="Fire Blast">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16485" toLevel="1" name="Water Blast">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16486" toLevel="1" name="Wind Blast">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16487" toLevel="1" name="Earth Blast">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16488" toLevel="1" name="Fatal Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<mpConsume>1</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16489" toLevel="1" name="Luminosity">
		<!-- Inflicts Knockdown. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockdown, Knockdown). -->
		<icon>icon.skill10549</icon>
		<operateType>A2</operateType>
		<castRange>2000</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
	</skill>
	<skill id="16490" toLevel="1" name="Raid Boss (Lv. 99)">
		<!-- Shillien's blood seeped into a criminal's corpse and came back to life against as one of the Undead. Currently aiming for Giran from another dimension in order to complete the darkness. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16491" toLevel="1" name="Raid Boss (Lv. 99)">
		<!-- The master criminal who resurrected after drinking the blood of Shillien that seeped into the Execution Grounds. It is trapped in the madness of blood, and is aiming for the Giran from another dimension. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16492" toLevel="1" name="Raid Boss (Lv. 99)">
		<!-- Guillotine was once an executioner. After drinking the blood of Shillien that permeated the Execution Grounds, he became the Guillotine of Death that kills to bring about the resurrection of Shillien, and is aiming to destroy Giran Castle from another dimension. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16493" toLevel="1" name="Raid Boss (Lv. 99)">
		<!-- Messenger sent by Lindvior to help with Shillien's resurrection. Has the power of wind as strong as Lindvior, and is aiming for Goddard from another dimension. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16494" toLevel="1" name="Raid Boss (Lv. 99)">
		<!-- Messenger sent by Valakas to help with Shillien's resurrection. Has the power of fire as strong as Valakas, and is aiming for Goddard from another dimension. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16495" toLevel="1" name="Raid Boss (Lv. 99)">
		<!-- Messenger sent by Antharas to help with Shillien's resurrection. Has the power of earth as strong as Antharas, and is aiming for Goddard from another dimension. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16496" toLevel="1" name="Raid Boss (Lv. 99)">
		<!-- Part of the Spicula was affected by the darkness of Nemis and was reborn as Vengeful Agarez. Currently aiming for Gludio from another dimension in order to carry out Nemis' will. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16497" toLevel="1" name="Raid Boss (Lv. 99)">
		<!-- Part of the Krakia was affected by the darkness of Nemis and was reborn as Vengeful Oretross. Currently aiming for Gludio from another dimension in order to carry out Nemis' will. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16498" toLevel="1" name="Raid Boss (Lv. 99)">
		<!-- Part of the Spicula was affected by the darkness of Nemis and was reborn as Vengeful Eligos. Currently aiming for Gludio from another dimension in order to carry out Nemis' will. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16499" toLevel="1" name="Raid Boss (Lv. 99)">
		<!-- Part of the Weiss was affected by the darkness of Nemis and was reborn as Vengeful Lerazia. Currently aiming for Gludin from another dimension in order to carry out Nemis' will. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
</list>
