<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="36300" toLevel="3" name="Superior Seed Bracelet Augmentation: Capricorn">
		<!-- Level 1: When equipping Agathion Charm: Capricorn, M. Critical Rate +1% -->
		<!-- Level 2: When equipping Agathion Charm: Capricorn, M. Critical Rate +2% -->
		<!-- Level 3: When equipping Agathion Charm: Capricorn, M. Critical Rate +5% -->
		<icon>icon.bm_renewal_mineral_lbracelet_charm</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpEquipItem">
				<itemIds>
					<item>48049</item> <!-- Agathion Charm : Capricorn -->
					<item>80937</item> <!-- Greater Agathion Charm : Capricorn -->
				</itemIds>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">50</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36301" toLevel="1" name="Superior Seed Bracelet Augmentation: Damage">
		<!-- Damage +5%, received damage -5% -->
		<icon>icon.bm_renewal_mineral_lbracelet_charm</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>ENEMY_ALL</type>
			</effect>
		</effects>
	</skill>
	<skill id="36302" toLevel="3" name="Superior Seed Bracelet Augmentation: M. Atk.">
		<!-- Level 1: When equipping Agathion Charm: Aquarius, M. Atk. +1% -->
		<!-- Level 2: When equipping Agathion Charm: Aquarius, M. Atk. +2% -->
		<!-- Level 3: When equipping Agathion Charm: Aquarius, M. Atk. +5% -->
		<icon>icon.bm_renewal_mineral_lbracelet_charm</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpEquipItem">
				<itemIds>
					<item>48056</item> <!-- Agathion Charm : Aquarius -->
					<item>80944</item> <!-- Greater Agathion Charm : Aquarius -->
				</itemIds>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36303" toLevel="3" name="Superior Seed Bracelet Augmentation: Casting Spd.">
		<!-- Level 1: When equipping Agathion Charm: Pisces, Casting Spd. +1% -->
		<!-- Level 2: When equipping Agathion Charm: Pisces, Casting Spd. +2% -->
		<!-- Level 3: When equipping Agathion Charm: Pisces, Casting Spd. +5% -->
		<icon>icon.bm_renewal_mineral_lbracelet_charm</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpEquipItem">
				<itemIds>
					<item>48057</item> <!-- Agathion Charm : Pisces -->
					<item>80945</item> <!-- Greater Agathion Charm : Pisces -->
				</itemIds>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36304" toLevel="3" name="Superior Seed Bracelet Augmentation: P. Skill Critical Damage">
		<!-- Level 1: When equipping Agathion Charm: Aries, P. Skill Critical Damage +1% -->
		<!-- Level 2: When equipping Agathion Charm: Aries, P. Skill Critical Damage +2% -->
		<!-- Level 3: When equipping Agathion Charm: Aries, P. Skill Critical Damage +5% -->
		<icon>icon.bm_renewal_mineral_lbracelet_charm</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpEquipItem">
				<itemIds>
					<item>48051</item> <!-- Agathion Charm : Aries -->
					<item>80939</item> <!-- Greater Agathion Charm : Aries -->
				</itemIds>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36305" toLevel="3" name="Superior Seed Bracelet Augmentation: P. Def.">
		<!-- Level 1: When equipping Agathion Charm: Taurus, P. Def. +1% -->
		<!-- Level 2: When equipping Agathion Charm: Taurus, P. Def. +2% -->
		<!-- Level 3: When equipping Agathion Charm: Taurus, P. Def. +5% -->
		<icon>icon.bm_renewal_mineral_lbracelet_charm</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpEquipItem">
				<itemIds>
					<item>48052</item> <!-- Agathion Charm : Taurus -->
					<item>80940</item> <!-- Greater Agathion Charm : Taurus -->
				</itemIds>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36306" toLevel="3" name="Superior Seed Bracelet Augmentation: M. Def.">
		<!-- Level 1: When equipping Agathion Charm: Gemini, M. Def. +1% -->
		<!-- Level 2: When equipping Agathion Charm: Gemini, M. Def. +2% -->
		<!-- Level 3: When equipping Agathion Charm: Gemini, M. Def. +5% -->
		<icon>icon.bm_renewal_mineral_lbracelet_charm</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpEquipItem">
				<itemIds>
					<item>48054</item> <!-- Agathion Charm : Gemini -->
					<item>80942</item> <!-- Greater Agathion Charm : Gemini -->
				</itemIds>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36307" toLevel="3" name="Superior Seed Bracelet Augmentation: P. Skill Critical Rate">
		<!-- Level 1: When equipping Agathion Charm: Cancer, P. Skill Critical Rate +1% -->
		<!-- Level 2: When equipping Agathion Charm: Cancer, P. Skill Critical Rate +2% -->
		<!-- Level 3: When equipping Agathion Charm: Cancer, P. Skill Critical Rate +5% -->
		<icon>icon.bm_renewal_mineral_lbracelet_charm</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpEquipItem">
				<itemIds>
					<item>48059</item> <!-- Agathion Charm : Cancer -->
					<item>80947</item> <!-- Greater Agathion Charm : Cancer -->
				</itemIds>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PhysicalSkillCriticalRate">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36308" toLevel="3" name="Superior Seed Bracelet Augmentation: P. Atk.">
		<!-- Level 1: When equipping Agathion Charm: Leo, P. Atk. +1% -->
		<!-- Level 2: When equipping Agathion Charm: Leo, P. Atk. +2% -->
		<!-- Level 3: When equipping Agathion Charm: Leo, P. Atk. +5% -->
		<icon>icon.bm_renewal_mineral_lbracelet_charm</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpEquipItem">
				<itemIds>
					<item>48053</item> <!-- Agathion Charm : Leo -->
					<item>80941</item> <!-- Greater Agathion Charm : Leo -->
				</itemIds>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36309" toLevel="3" name="Superior Seed Bracelet Augmentation: Critical Rate for Basic Attacks">
		<!-- Level 1: When equipping Agathion Charm: Virgo, Critical Rate for basic attacks +10 -->
		<!-- Level 2: When equipping Agathion Charm: Virgo, Critical Rate for basic attacks +20 -->
		<!-- Level 3: When equipping Agathion Charm: Virgo, Critical Rate for basic attacks +50 -->
		<icon>icon.bm_renewal_mineral_lbracelet_charm</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpEquipItem">
				<itemIds>
					<item>48048</item> <!-- Agathion Charm : Virgo -->
					<item>80936</item> <!-- Greater Agathion Charm : Virgo -->
				</itemIds>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="CriticalRate">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">50</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36310" toLevel="3" name="Superior Seed Bracelet Augmentation: M. Skill Critical Damage">
		<!-- Level 1: When equipping Agathion Charm: Libra, M. Skill Critical Damage +1% -->
		<!-- Level 2: When equipping Agathion Charm: Libra, M. Skill Critical Damage +2% -->
		<!-- Level 3: When equipping Agathion Charm: Libra, M. Skill Critical Damage +5% -->
		<icon>icon.bm_renewal_mineral_lbracelet_charm</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpEquipItem">
				<itemIds>
					<item>48050</item> <!-- Agathion Charm : Libra -->
					<item>80938</item> <!-- Greater Agathion Charm : Libra -->
				</itemIds>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36311" toLevel="3" name="Superior Seed Bracelet Augmentation: Critical Damage for Basic Attacks">
		<!-- Level 1: When equipping Agathion Charm: Scorpio, Critical Damage for basic attacks +1% -->
		<!-- Level 2: When equipping Agathion Charm: Scorpio, Critical Damage for basic attacks +2% -->
		<!-- Level 3: When equipping Agathion Charm: Scorpio, Critical Damage for basic attacks +5% -->
		<icon>icon.bm_renewal_mineral_lbracelet_charm</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpEquipItem">
				<itemIds>
					<item>48055</item> <!-- Agathion Charm : Scorpio -->
					<item>80943</item> <!-- Greater Agathion Charm : Scorpio -->
				</itemIds>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36312" toLevel="3" name="Superior Seed Bracelet Augmentation: Atk. Spd.">
		<!-- Level 1: When equipping Agathion Charm: Sagittarius, Atk. Spd. +1% -->
		<!-- Level 2: When equipping Agathion Charm: Sagittarius, Atk. Spd. +2% -->
		<!-- Level 3: When equipping Agathion Charm: Sagittarius, Atk. Spd. +5% -->
		<icon>icon.bm_renewal_mineral_lbracelet_charm</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpEquipItem">
				<itemIds>
					<item>48058</item> <!-- Agathion Charm : Sagittarius -->
					<item>80946</item> <!-- Greater Agathion Charm : Sagittarius -->
				</itemIds>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36313" toLevel="3" name="Superior Seed Bracelet Augmentation: M. Critical Rate">
		<!-- Level 1: When equipping Agathion Charm: Capricorn, M. Critical Rate +1%. -->
		<!-- Level 2: When equipping Agathion Charm: Capricorn, M. Critical Rate +2%. -->
		<!-- Level 3: When equipping Agathion Charm: Capricorn, M. Critical Rate +5%. -->
		<icon>icon.bm_renewal_mineral_lbracelet_charm</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpEquipItem">
				<itemIds>
					<item>48049</item> <!-- Agathion Charm : Capricorn -->
					<item>80937</item> <!-- Greater Agathion Charm : Capricorn -->
				</itemIds>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">50</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36314" toLevel="1" name="Collection_7_2016">
		<!-- Power of basic attacks and P./ M. skills +10%, P./ M. Def. +10%, acquired XP/ SP +5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AutoAttackDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ExpModify">
				<amount>5</amount>
			</effect>
			<effect name="SpModify">
				<amount>5</amount>
			</effect>
		</effects>
	</skill>
	<skill id="36315" toLevel="11" name="Epic Talisman: Enchant Effect">
		<!-- Level 2: Max HP/ MP/ CP +1% -->
		<!-- Level 3: Max HP/ MP/ CP +2% -->
		<!-- Level 4: Max HP/ MP/ CP +3%, Critical Rate for basic attacks and P./ M. skills +1% -->
		<!-- Level 5: Max HP/ MP/ CP +4%, Critical Rate for basic attacks and P./ M. skills +2% -->
		<!-- Level 6: Max HP/ MP/ CP +5%, Critical Rate for basic attacks and P./ M. skills +3% -->
		<!-- Level 7: Max HP/ MP/ CP +6%, Critical Rate for basic attacks and P./ M. skills +4%, received Critical Damage from basic attacks and P./ M. skills -2% -->
		<!-- Level 8: Max HP/ MP/ CP +7%, Critical Rate for basic attacks and P./ M. skills +5%, received Critical Damage from basic attacks and P./ M. skills -3% -->
		<!-- Level 9: Max HP/ MP/ CP +8%, Critical Rate for basic attacks and P./ M. skills +6%, received Critical Damage from basic attacks and P./ M. skills -4% -->
		<!-- Level 10: Max HP/ MP/ CP +9%, Critical Rate for basic attacks and P./ M. skills +7%, Critical Damage for basic attacks and P./ M. skills +3%, received Critical Damage from basic attacks and P./ M. skills -5% -->
		<!-- Level 11: Max HP/ MP/ CP +10%, Critical Rate for basic attacks and P./ M. skills +7%, Critical Damage for basic attacks and P./ M. skills +5%, received Critical Damage from basic attacks and P./ M. skills -7% -->
		<icon>icon.epic_talisman</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="MaxCp">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">4</value>
					<value level="6">5</value>
					<value level="7">6</value>
					<value level="8">7</value>
					<value level="9">8</value>
					<value level="10">9</value>
					<value level="11">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">4</value>
					<value level="6">5</value>
					<value level="7">6</value>
					<value level="8">7</value>
					<value level="9">8</value>
					<value level="10">9</value>
					<value level="11">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">4</value>
					<value level="6">5</value>
					<value level="7">6</value>
					<value level="8">7</value>
					<value level="9">8</value>
					<value level="10">9</value>
					<value level="11">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value fromLevel="1" toLevel="3">0</value>
					<value level="4">1</value>
					<value level="5">2</value>
					<value level="6">3</value>
					<value level="7">4</value>
					<value level="8">5</value>
					<value level="9">6</value>
					<value fromLevel="10" toLevel="11">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>
					<value fromLevel="1" toLevel="3">0</value>
					<value level="4">1</value>
					<value level="5">2</value>
					<value level="6">3</value>
					<value level="7">4</value>
					<value level="8">5</value>
					<value level="9">6</value>
					<value fromLevel="10" toLevel="11">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalRate">
				<amount>
					<value fromLevel="1" toLevel="3">0</value>
					<value level="4">1</value>
					<value level="5">2</value>
					<value level="6">3</value>
					<value level="7">4</value>
					<value level="8">5</value>
					<value level="9">6</value>
					<value fromLevel="10" toLevel="11">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="6">0</value>
					<value level="7">2</value>
					<value level="8">3</value>
					<value level="9">4</value>
					<value level="10">5</value>
					<value level="11">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="6">0</value>
					<value level="7">2</value>
					<value level="8">3</value>
					<value level="9">4</value>
					<value level="10">5</value>
					<value level="11">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="6">0</value>
					<value level="7">2</value>
					<value level="8">3</value>
					<value level="9">4</value>
					<value level="10">5</value>
					<value level="11">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="9">0</value>
					<value level="10">3</value>
					<value level="11">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="9">0</value>
					<value level="10">3</value>
					<value level="11">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="9">0</value>
					<value level="10">3</value>
					<value level="11">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36316" toLevel="1" name="Collection_7_173">
		<!-- Attribute Attack/ Resistance +50, Vitality bonus +5%, LUC +3 -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AttackAttributeAdd">
				<amount>50</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="VitalityExpRate">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36317" toLevel="1" name="Freya's Blessing">
		<!-- Critical Damage for basic attacks, P./ M. Skill Critical Damage, Power of basic attacks and P./ M. skills +5%, received damage -10%. -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalDamage">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AutoAttackDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-10</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-10</amount>
				<type>ENEMY_ALL</type>
			</effect>
		</effects>
	</skill>
	<skill id="36318" toLevel="300" name="Tales of Hero">
		<!-- Level 1: The first chapter of the Tales of Hero. Make your mark as a hero, let you be remembered as a legend... -->
		<!-- Level 2: Max HP limit +50, Max HP +50, Weapon P./ M. Atk. +2, Attribute Resistance +1. Elves call Einhasad the protector of mithril, and Dark Elves think she is the embodiment of the hypocrisy of light. -->
		<!-- Level 3: Max HP limit +100, Max HP +100, Weapon P./ M. Atk. +4, Attribute Resistance +2. Pa'agrio is the God of Flame who helped create Orcs using the soul of fire. His hair is made of red flames, his eyes glow with white fire, his nose and mouth are puffs of gray smoke. -->
		<!-- Level 4: Max HP limit +150, Max HP +150, Weapon P./ M. Atk. +6, Attribute Resistance +3. Shillien gave Einhasad the spirit of water so that she could infuse it with the energy of life, but the spirit could not hold its form and dissipated right away. So Einhasad merged with the Mother Tree, the Primal Tree, and created the first Elves. -->
		<!-- Level 5: Max HP limit +200, Max HP +200, Weapon P./ M. Atk. +8, Attribute Resistance +4, Max MP +1%. When an organization created by a man hungry for power broke four of seven seals of Shillien, the Goddess began to toss in her sleep. And then the fifth seal cracked. -->
		<!-- Level 6: Max HP limit +250, Max HP +250, Weapon P./ M. Atk. +10, Attribute Resistance +5, Max MP +1%. Those of the Forest Elves who called themselves the Gray Elves started to learn the dark magic, and that led to a fratricidal war between these two groups. The curse of the Forest Elves caused the forests where the Gray Elves lived, to wither, and made the apostates vulnerable to the sunlight that burned their skin. And that is how the Dark Elves appeared in the world. -->
		<!-- Level 7: Max HP limit +300, Max HP +300, Weapon P./ M. Atk. +12, Attribute Resistance +6, Max MP +1%. There is a belief that the Noblesse are destined to create a new fair society where all the races and classes will be equal. Their uprise was like the ray of hope for the desperate, the candlelight in the pitch darkness. -->
		<!-- Level 8: Max HP limit +350, Max HP +350, Weapon P./ M. Atk. +14, Attribute Resistance +7, Max MP +1%. Baium's imprisonment became a catastrophe for the Elmoreden empire. Baium's son Frintezza took the throne but was unable to hold the power and made a deal with a demon. -->
		<!-- Level 9: Max HP limit +400, Max HP +400, Weapon P./ M. Atk. +16, Attribute Resistance +8, Max MP +1%. The Primeval Isle is located to the south of the Rune Castle. Many warriors lost their lives there being tricked by Sirens and torn by Tyrannosauruses. -->
		<!-- Level 10: Max HP limit +450, Max HP +450, Weapon P./ M. Atk. +18, Attribute Resistance +9, P./ M. Def. +1%, Max MP +1%. Blood Sword Akamanah was created by Gran Kain, the God of Chaos, from his own blood and demon bones. -->
		<!-- Level 11: Max HP limit +500, Max HP +500, Weapon P./ M. Atk. +20, Attribute Resistance +10, P./ M. Def. +1%, Max MP +1%. Gods created five races, but there exists one more race - the Kamael. They were recognized as a people at the meeting of the five race delegates in Giran. -->
		<!-- Level 12: Max HP limit +550, Max HP +550, Weapon P./ M. Atk. +22, Attribute Resistance +11, P./ M. Def. +1%, Max MP +1%. In ancient times, the Giants worshipped the Gods and were afraid of them. They built many temples in honor of their deities. That was the time when the Gods were still helping the Giants. -->
		<!-- Level 13: Max HP limit +600, Max HP +600, Weapon P./ M. Atk. +24, Attribute Resistance +12, P./ M. Def. +1%, Max MP +1%. Three Arachnid sisters were chosen as guardians of the Mother Tree and granted eternal life. The elder of them was Nerupa, the middle - Lithra, and the younger sister's name was Orfen. -->
		<!-- Level 14: Max HP limit +650, Max HP +650, Weapon P./ M. Atk. +26, Attribute Resistance +13, P./ M. Def. +1%, Max MP +1%. Shillien couldn't accept defeat in the war against the Gods and death of her children. She left the world of the living and created a realm of the dead to rule there as the Goddess of Death. Gran Kain changed the order of things for his daughter - since then souls of all living beings didn't disappear completely after death, but went to Shillien's world of death. -->
		<!-- Level 15: Max HP limit +700, Max HP +700, Weapon P./ M. Atk. +28, Attribute Resistance +14, P./ M. Def. +1%, Max MP +2%. When the balance in the war between Elves and Orcs tilted toward the Orc side, Elves asked Dwarves for help. But the latter declined their plea, being certain of Orcs' imminent victory and having no desire to aid a losing side. People say, that's when the long-lasting conflict between Elves and Dwarves began. -->
		<!-- Level 16: Max HP limit +750, Max HP +750, Weapon P./ M. Atk. +30, Attribute Resistance +15, P./ M. Def. +1%, Max MP +2%. When Orcs began winning in the war against Elves, the latter asked the Ertheia, the people of Wind, for help. But the Ertheia, as always, had no interest in wars of the continent. They decided to take no sides and went to their own world. -->
		<!-- Level 17: Max HP limit +800, Max HP +800, Weapon P./ M. Atk. +32, Attribute Resistance +16, P./ M. Def. +1%, Max MP +2%. Long ago there was no Aden or Elmore but one kingdom called Elmoreden. It was created by a human, Shunaiman, who declared himself its emperor. -->
		<!-- Level 18: Max HP limit +850, Max HP +850, Weapon P./ M. Atk. +34, Attribute Resistance +17, P./ M. Def. +1%, Max MP +2%. Eva, the Goddess of Water, blessed Lionel Hunter and granted him the Knight title. Eva gifted him a unique sword called Ocelot as well, and with her blessing gave him and his future generations an ability to never drown. -->
		<!-- Level 19: Max HP limit +900, Max HP +900, Weapon P./ M. Atk. +36, Attribute Resistance +18, P./ M. Def. +1%, Max MP +2%. Among 17 heroes who imprisoned Antharas, there were several Dwarves who later on founded the Gray Pillar Guild. Its members and their descendants were tasked with keeping the dragon's barrier intact. Three Elven sisters used Spirit Ore to become more powerful but became monsters instead. -->
		<!-- Level 20: Max HP limit +950, Max HP +950, Weapon P./ M. Atk. +38, Attribute Resistance +19, P./ M. Def. +2%, Max MP +2%. Among 17 heroes who imprisoned Antharas there were seven Human. Three of them sold their souls to Dasparion to get immortality and became the Antharas Watchmen. Other four decided to pass their knowledge about the dragon to their descendants, so that there was always someone who could keep an eye on Antharas. -->
		<!-- Level 21: Max HP limit +1000, Max HP +1000, Weapon P./ M. Atk. +40, Attribute Resistance +20, P./ M. Def. +2%, Max MP +2%. The last Dwarven king and great hero Lucien defeated Earth Wyrm Trasken, then opened a dimensional portal and disappeared from the material world. -->
		<!-- Level 22: Max HP limit +1050, Max HP +1050, Weapon P./ M. Atk. +42, Attribute Resistance +21, P./ M. Def. +2%, Max MP +2%. When king Raoul the Unifier and then his son Travis passed away, the 16-year old Amadeo became the third king of Aden. -->
		<!-- Level 23: Max HP limit +1100, Max HP +1100, Weapon P./ M. Atk. +44, Attribute Resistance +22, P./ M. Def. +2%, Max MP +2%. Under the order of his mentor Thifiell, a Dark Elven wizard Frikios stole the Kaysha's Revelations while the book was transported through the Cursed Forest. For that he was proclaimed a traitor of his people. -->
		<!-- Level 24: Max HP limit +1150, Max HP +1150, Weapon P./ M. Atk. +46, Attribute Resistance +23, P./ M. Def. +2%, Max MP +2%. A wizard called Mermoden liked studying other dimensions. Once, during one of his travels, he met a young man lost his memory, all his body was covered with scars. Mermoden healed the man's wounds and gave him a name - Merlot. The wizard decided to pass his knowledge to Merlot, and made him his apprentice. -->
		<!-- Level 25: Max HP limit +1200, Max HP +1200, Weapon P./ M. Atk. +48, Attribute Resistance +24, P./ M. Def. +2%, Max MP +3%. The emperor's daughter Maliss was accused of studying black magic and imprisoned in the Summer Labyrinth. There she met a man who carried a crystal ball. His name was Sayan. When the ball was shattered into pieces, its sealed energy unleashed and turned Maliss into the Ice Queen. -->
		<!-- Level 26: Max HP limit +1250, Max HP +1250, Weapon P./ M. Atk. +50, Attribute Resistance +25, P./ M. Def. +2%, Max MP +3%. Every Orc knows form their childhood that the eternal winter is coming. When it comes, the world will be covered by snow and ice, and all people will disappear. Orcs believe that only Pa'agrio, the God of Fire, has enough power to protect their children from the sad fate. -->
		<!-- Level 27: Max HP limit +1300, Max HP +1300, Weapon P./ M. Atk. +52, Attribute Resistance +26, P./ M. Def. +2%, Max MP +3%. Dwarves were always interested in the Giant culture. Searching for Giant artefacts, one day they found Maphr's encrypted tablets. Some Dwarves suppose the tablets keep secrets of Absolute Geometry. -->
		<!-- Level 28: Max HP limit +1350, Max HP +1350, Weapon P./ M. Atk. +54, Attribute Resistance +27, P./ M. Def. +2%, Max MP +3%. When Seal of Scourge was broken, a wave of magic energy rolled through the world, it affected even other dimensions. It cracked open a Dimensional Rift in the Wind Spirit Realm, and swallowed Ertheia's Faeron Village through it to the material realm. -->
		<!-- Level 29: Max HP limit +1400, Max HP +1400, Weapon P./ M. Atk. +56, Attribute Resistance +28, P./ M. Def. +2%, Max MP +3%. When the Orc kingdom collapsed, some people left the unity of tribes. One of them was Varangka known as Dark Shaman. He settled in an abandoned Orc town, made an alliance with an evil spirit called Kasha, and acquired a dark magic power. -->
		<!-- Level 30: Max HP limit +1450, Max HP +1450, Weapon P./ M. Atk. +58, Attribute Resistance +29, P./ M. Def. +3%, Max MP +3%. The greatest wizard in history, and also the most demonic. Through contact with the forbidden, he gained possession of a mysterious power unknown even to the gods. His most recent tracks have been through Hellbound, which underwent an astonishing transformation after he began experimenting with Chaos. No one knows what Beleth is thinking, or what he is after. -->
		<!-- Level 31: Max HP limit +1500, Max HP +1500, Weapon P./ M. Atk. +60, Attribute Resistance +30, P./ M. Def. +3%, Max MP +3%. Valakas, the Fire Dragon, is one of the six ancient dragons who were the first children of Shillien. His hide is almost immune to all common weapon, and his breath is so hot and strong that he's become called Floating Flame Doom. Valakas was wounded in the battle with the gods, and after that just disappeared. He's still alive, saving his strength to take revenge on his foes. -->
		<!-- Level 32: Max HP limit +1550, Max HP +1550, Weapon P./ M. Atk. +62, Attribute Resistance +31, P./ M. Def. +3%, Max MP +3%. Fafurion, the Water Dragon, is one of the first dragons who were born by Shillien. Many years he had been in a deep slumber on the bottom of Innadril sea. But he woke, and now he has just one dream - to gather his strength to take revenge on his foes. -->
		<!-- Level 33: Max HP limit +1600, Max HP +1600, Weapon P./ M. Atk. +64, Attribute Resistance +32, P./ M. Def. +3%, Max MP +3%. Superion is a Giants' fortress that was used both as a shelter and a weapon during the war with the Gods. People say, it was split into three parts and hidden somewhere in the continent. -->
		<!-- Level 34: Max HP limit +1650, Max HP +1650, Weapon P./ M. Atk. +66, Attribute Resistance +33, P./ M. Def. +3%, Max MP +3%. King Raoul the Unifier, who conquered the whole continent, was a great speechmaker and diplomat. That's how he won his people's hearts. He died too early, not having enough time to make his country the strongest in the world. -->
		<!-- Level 35: Max HP limit +1700, Max HP +1700, Weapon P./ M. Atk. +68, Attribute Resistance +34, P./ M. Def. +3%, Max MP +4%. Do you know what Tauti is actually? It's an axe. There is a rumor that it drained power of a demon called Kanaksus, thus becoming self-aware. -->
		<!-- Level 36: Max HP limit +1750, Max HP +1750, Weapon P./ M. Atk. +70, Attribute Resistance +35, P./ M. Def. +3%, Max MP +4%. There was a time when Leona Blackbird was the ruler of Giran Castle. But she lost her title when an army of a clever strategist called Sieghardt managed to invade the castle. After her defeat, Leona run and started travel anonymously with Elikia and Devianne. -->
		<!-- Level 37: Max HP limit +1800, Max HP +1800, Weapon P./ M. Atk. +72, Attribute Resistance +36, P./ M. Def. +3%, Max MP +4%. Blazing Swamp is a dreadful place where only the toughest creatures can survive. It was there where the army of Amadeo, the king of Aden, got a smashing victory over the Elmore invaders. -->
		<!-- Level 38: Max HP limit +1850, Max HP +1850, Weapon P./ M. Atk. +74, Attribute Resistance +37, P./ M. Def. +3%, Max MP +4%. Corrupted wizard Krogel, who was a loyal servant of Triol, the Demon of Pride, dumped all bodies of killed people in large piles to use them in a magic ritual that would taint surrounding lands. For that, the place became known as the Land of Chaos. -->
		<!-- Level 39: Max HP limit +1900, Max HP +1900, Weapon P./ M. Atk. +76, Attribute Resistance +38, P./ M. Def. +3%, Max MP +4%. There was a time when Zaken was a dreadful pirate whose name filled Giran peoples' hearts with dread. After a chain of events that made him cursed with immortal life of vampire, Zaken vanished - just to reappear on the island that was a lair of merciless pirates. Local people call that place Devil's Isle. -->
		<!-- Level 40: Max HP limit +1950, Max HP +1950, Weapon P./ M. Atk. +78, Attribute Resistance +39, P./ M. Def. +4%, Max MP +4%. Masia is the elder daughter of Einhasad and her herald. During the war of the gods and Giants, she reflected with her shield a strike of Leopold, the Giants' huge weapon. -->
		<!-- Level 41: Max HP limit +2000, Max HP +2000, Weapon P./ M. Atk. +80, Attribute Resistance +40, P./ M. Def. +4%, Max MP +4%. Travis, the second king of Aden and the guardian of noble souls, is buried in the Cemetery. -->
		<!-- Level 42: Max HP limit +2050, Max HP +2050, Weapon P./ M. Atk. +82, Attribute Resistance +41, P./ M. Def. +4%, Max MP +4%. From the ancient legends we know that after creating skies, earth, water and continents the gods built two cities. One was created form heavenly clouds to float in the sky; another was created from the shadows of Abyss to be hidden deep under water. They were called Magmeld and Purgatory. -->
		<!-- Level 43: Max HP limit +2100, Max HP +2100, Weapon P./ M. Atk. +84, Attribute Resistance +42, P./ M. Def. +4%, Max MP +4%. When the gods completed the material world creation, they turned the remaining space into the limbo. Gran Kain threw demons there, because they were his failed experiments of life creation. That was before he created Humans. -->
		<!-- Level 44: Max HP limit +2150, Max HP +2150, Weapon P./ M. Atk. +86, Attribute Resistance +43, P./ M. Def. +4%, Max MP +4%. Demons obey four great lords: Maluk, Triol, Bremnon, and Halisha. The four rules not only demons but undead as well, since Shillien herself gave them the power to do so. -->
		<!-- Level 45: Max HP limit +2200, Max HP +2200, Weapon P./ M. Atk. +88, Attribute Resistance +44, P./ M. Def. +4%, Max MP +5%. Humans worship Einhasad as a goddess of Light and Justice, they respect her for her kindness and mercy, although they agree that sometimes she can be very punishing. Dark Elves, though, suppose Einhasad is a pure essence of hypocrisy hidden behind the mask of Light. -->
		<!-- Level 46: Max HP limit +2250, Max HP +2250, Weapon P./ M. Atk. +90, Attribute Resistance +45, P./ M. Def. +4%, Max MP +5%. Kamaels have three great heroes: Katenar, with his cannon Leopold; Harkilgamed, wielder of the famous sword called Enuma Elish; and Rodenpicula, who used her shield Prahnah to defend her fortress from enemies. -->
		<!-- Level 47: Max HP limit +2300, Max HP +2300, Weapon P./ M. Atk. +92, Attribute Resistance +46, P./ M. Def. +4%, Max MP +5%. Most people of Aden worship Einhasad, but in the southern lands, in Innadril especially, Eva is more popular. -->
		<!-- Level 48: Max HP limit +2350, Max HP +2350, Weapon P./ M. Atk. +94, Attribute Resistance +47, P./ M. Def. +4%, Max MP +5%. The rumor runs that Kekropus, the Kamael Hierarch, is ten thousand years old. -->
		<!-- Level 49: Max HP limit +2400, Max HP +2400, Weapon P./ M. Atk. +96, Attribute Resistance +48, P./ M. Def. +4%, Max MP +5%. Kamaels do not serve the Gods. They are not their creation as all the other races. That's why Kamaels have no obeisance to them. -->
		<!-- Level 50: Max HP limit +3000, Max HP +3000, Weapon P./ M. Atk. +100, Attribute Resistance +50, P./ M. Def. +5%, Max MP +5%. Those who win the World Olympiad become Heroes. The Gods grant them a special power that can be used to change the world. -->
		<!-- Level 51: Max HP limit +3100, Max HP +3100, Weapon P./ M. Atk. +105, Attribute Attack +1, Attribute Resistance +51, P./ M. Atk. +1%, P./ M. Def. +5%, Max MP +5%. Kaliel, who always wore a shining armor of light, is the second daughter of Einhasad. During the war between the gods and Giants, she managed to save the world from horrible destructions caused by sword Enuma Elish. Kaliel was killed in the battle with Harkilgamed, but there is a legend that Einhasad resurrected her after all. -->
		<!-- Level 52: Max HP limit +3200, Max HP +3200, Weapon P./ M. Atk. +110, Attribute Attack +2, Attribute Resistance +52, P./ M. Atk. +1%, P./ M. Def. +5%, Max MP +5%. Giants were the first intelligent race in the material world, they appeared there as soon as it started its existence. Many researchers assume they were created by the gods, but some hold a theory that Giants were no one's creations - they're born with the world itself. -->
		<!-- Level 53: Max HP limit +3300, Max HP +3300, Weapon P./ M. Atk. +115, Attribute Attack +3, Attribute Resistance +53, P./ M. Atk. +1%, P./ M. Def. +5%, Max MP +5%. There is a huge Monster Eye called Daimon the White-eyed living near the Wall of Argos. The monster was created by Einhasad to punish Giant Argos for his crimes. -->
		<!-- Level 54: Max HP limit +3400, Max HP +3400, Weapon P./ M. Atk. +120, Attribute Attack +4, Attribute Resistance +54, P./ M. Atk. +1%, P./ M. Def. +5%, Max MP +5%. Many years ago, when the world was young, the gods created a lot of magical beasts like fairies, unicorns, and leviathans. -->
		<!-- Level 55: Max HP limit +3500, Max HP +3500, Weapon P./ M. Atk. +125, Attribute Attack +5, Attribute Resistance +55, P./ M. Atk. +1%, P./ M. Def. +5%, Max MP +6%. Tersi is the third daughter of Einhasad, she wields Staff of Light. They say, when Shillien broke free from the seal magic and a blood rain started pouring down around the world, she came to Humans to bring a message about the disaster and ask them for help. -->
		<!-- Level 56: Max HP limit +3600, Max HP +3600, Weapon P./ M. Atk. +130, Attribute Attack +6, Attribute Resistance +56, P./ M. Atk. +1%, P./ M. Def. +5%, Max MP +6%. Orcs believe that if they go to battle fearlessly, fight heroically, and die honorably, their souls will become petals of fire in Pa'agrio's eternal flame. -->
		<!-- Level 57: Max HP limit +3700, Max HP +3700, Weapon P./ M. Atk. +135, Attribute Attack +7, Attribute Resistance +57, P./ M. Atk. +1%, P./ M. Def. +5%, Max MP +6%. Many people saw that miracle happened during the coronation of Shunaiman, the first emperor of Elmoreden: Anakim, a six-winged angel sent by Einhasad, came down from the skies to bless Shunaiman. -->
		<!-- Level 58: Max HP limit +3800, Max HP +3800, Weapon P./ M. Atk. +140, Attribute Attack +8, Attribute Resistance +58, P./ M. Atk. +1%, P./ M. Def. +5%, Max MP +6%. People say there is an unusual tavern somewhere on the continent - fabulous and unbelievable stories are told there. With a small spark of magic, you can be not just a listener but a participant in the events of past, if you whish so. But remember - the most popular stories told there are about monsters roaming around the world. -->
		<!-- Level 59: Max HP limit +3900, Max HP +3900, Weapon P./ M. Atk. +145, Attribute Attack +9, Attribute Resistance +59, P./ M. Atk. +2%, P./ M. Def. +5%, Max MP +6%. Harnak, the king of Giants, took Bella, the most beautiful woman of Giants, as his wife. But his love for her almost drove him mad, he couldn't accept the fact that other people feast their eyes on Bella's beauty, for that he imprisoned his beloved wife in a labyrinth. -->
		<!-- Level 60: Max HP limit +4000, Max HP +4000, Weapon P./ M. Atk. +150, Attribute Attack +10, Attribute Resistance +60, P./ M. Atk. +2%, P./ M. Def. +6%, Max MP +6%. Ancient books tell us that for all the time emperor Shunaiman was a ruler of his kingdom he got older not a bit. They say, the reason is a powerful seal that affected his life. -->
		<!-- Level 61: Max HP limit +4100, Max HP +4100, Weapon P./ M. Atk. +155, Attribute Attack +11, Attribute Resistance +61, P./ M. Atk. +2%, P./ M. Def. +6%, Max MP +6%. From ancient times liberty-loving Ertheia like keeping company with people of other races, and even having families with them sometimes. That's why during the time united Ertheia have become divided into two groups - the pure-blood and the half-blood. There were many severe fights between them. -->
		<!-- Level 62: Max HP limit +4200, Max HP +4200, Weapon P./ M. Atk. +160, Attribute Attack +12, Attribute Resistance +62, P./ M. Atk. +2%, P./ M. Def. +6%, Max MP +6%. Ol Mahums are hyaena-like beasts, very aggressive and violent. Their homeland is Gracia, they've come to the continent as mercenaries at the beginning of the war against Aden. When the war was over, they didn't come back home. -->
		<!-- Level 63: Max HP limit +4300, Max HP +4300, Weapon P./ M. Atk. +165, Attribute Attack +13, Attribute Resistance +63, P./ M. Atk. +2%, P./ M. Def. +6%, Max MP +6%. Naviarope was a Giant who knew how to open and close gates to other realms. He used his knowledge to summon mercenaries and weapon from different dimensions. They say, he sacrificed his eyes and became blind to obtain that power. -->
		<!-- Level 64: Max HP limit +4400, Max HP +4400, Weapon P./ M. Atk. +170, Attribute Attack +14, Attribute Resistance +64, P./ M. Atk. +2%, P./ M. Def. +6%, Max MP +6%. Amadeo Cadmus rewarded Balthus van Dyke, the lord of Oren, with a precious sword called Escalypto. People say that the weapon was forged in the times of Shunaiman. -->
		<!-- Level 65: Max HP limit +4500, Max HP +4500, Weapon P./ M. Atk. +175, Attribute Attack +15, Attribute Resistance +65, P./ M. Atk. +2%, P./ M. Def. +6%, Max MP +7%. The Iron Gate Guild is the largest and most powerful Dwarven guild. It was founded more than a thousand years ago. Its members trade goods and manage warehouses in every town. -->
		<!-- Level 66: Max HP limit +4600, Max HP +4600, Weapon P./ M. Atk. +180, Attribute Attack +16, Attribute Resistance +66, P./ M. Atk. +2%, P./ M. Def. +6%, Max MP +7%. There was a time when Fantasy Isle was owned by a dwarven merchant from Gludio, he was called Ballos. Primitive tribes and refugees lived there. Then Kranken became a new owner of the island, and it started getting more beautiful, as you can see it nowadays. -->
		<!-- Level 67: Max HP limit +4700, Max HP +4700, Weapon P./ M. Atk. +185, Attribute Attack +17, Attribute Resistance +67, P./ M. Atk. +3%, P./ M. Def. +6%, Max MP +7%. Lords of Dawn is a group of traditionalists who insist that the most important and valuable thing in the world is order. They have their own laws of honor, which are complied with in full obedience. -->
		<!-- Level 68: Max HP limit +4800, Max HP +4800, Weapon P./ M. Atk. +190, Attribute Attack +18, Attribute Resistance +68, P./ M. Atk. +3%, P./ M. Def. +6%, Max MP +7%. Even in the time of abundance, there were poor and hungry people. But there were, as well, those who fought for their rights and wellbeing - a group of people called Revolutionaries of Dusk. They insisted that all reasonable creatures have equal rights, and postulated that social inequality must be removed. -->
		<!-- Level 69: Max HP limit +4900, Max HP +4900, Weapon P./ M. Atk. +195, Attribute Attack +19, Attribute Resistance +69, P./ M. Atk. +3%, P./ M. Def. +6%, Max MP +7%. Giran is a main hub connecting the north and south of Aden. There is Giran Harbor where constantly many ships come and sail away. Lord Carmon Esthus made Giran one of the trading centers of the continent. -->
		<!-- Level 70: Max HP limit +5000, Max HP +5000, Weapon P./ M. Atk. +200, Attribute Attack +20, Attribute Resistance +70, P./ M. Atk. +3%, P./ M. Def. +7%, Max MP +7%. Pa'agrio Lord Kakai, the head chief of Orc tribes, had fragile health. They say, that all six tribes put their efforts and used their ancestors' powers to recover the chief's health. Their care was successful. -->
		<!-- Level 71: Max HP limit +5100, Max HP +5100, Weapon P./ M. Atk. +205, Attribute Attack +21, Attribute Resistance +71, P./ M. Atk. +3%, P./ M. Def. +7%, Max MP +7%. There was a time when Silenos were nomads and were constantly traveling through endless plains. But when the era of Giants came to its end, they start to tend towards sedentary life. Look at Varka Silenos tribe now, they're a perfect example of modern Silenos. Their skillfulness in battle art lets them become one of the best mercenaries. -->
		<!-- Level 72: Max HP limit +5200, Max HP +5200, Weapon P./ M. Atk. +210, Attribute Attack +22, Attribute Resistance +72, P./ M. Atk. +3%, P./ M. Def. +7%, Max MP +7%. Einhovant founded a school of magic on Talking Island, named it after himself, and took a lot of students. It's interesting that no one, even Ivory Tower Wizards, never knew who was Einhovant actually, where he did come from, and who were his teachers. -->
		<!-- Level 73: Max HP limit +5300, Max HP +5300, Weapon P./ M. Atk. +215, Attribute Attack +23, Attribute Resistance +73, P./ M. Atk. +3%, P./ M. Def. +7%, Max MP +7%. Nevit is the sixth daughter of Einhasad. She shoots her enemies with Bow of Light, a gift of her mother, and brings the will of Light to the world. -->
		<!-- Level 74: Max HP limit +5400, Max HP +5400, Weapon P./ M. Atk. +220, Attribute Attack +24, Attribute Resistance +74, P./ M. Atk. +3%, P./ M. Def. +7%, Max MP +7%. Nobles have to pass many trials to prove their loyalty to the gods and, at the end, get Eva's blessing that proves their worthiness. But Eva doesn't bless everyone - the nobles know it, that's why they do their best to overcome their limits and extend their power, and obtain the title of noblesse against all odds. -->
		<!-- Level 75: Max HP limit +5500, Max HP +5500, Weapon P./ M. Atk. +225, Attribute Attack +25, Attribute Resistance +75, P./ M. Atk. +4%, P./ M. Def. +7%, Max MP +8%. Dion is not that big as other lands, and its ruler isn't that powerful. A while ago Dion was drawn into a war, and after that a severe cold winter came. All that calamities made common folks start an uprising. Duke Byron Ashton, the ruler of Dion, always seemed to be a soft and weak-willed man, but that time he showed composure and cruelty giving an order to crush the rebellion without mercy. -->
		<!-- Level 76: Max HP limit +5600, Max HP +5600, Weapon P./ M. Atk. +230, Attribute Attack +26, Attribute Resistance +76, P./ M. Atk. +4%, P./ M. Def. +7%, Max MP +8%. When Faeron Village was teleported to the material realm, a wave of mysterious events rolled through the world. At the same time people found Nightmare Kamaloka. Before it was a hideout of thieves and bandits, but vibrations of the other world interference affected it turning the place into a trap. They say, all outlaws who were living there became monsters over time. -->
		<!-- Level 77: Max HP limit +5700, Max HP +5700, Weapon P./ M. Atk. +235, Attribute Attack +27, Attribute Resistance +77, P./ M. Atk. +4%, P./ M. Def. +7%, Max MP +8%. Only Sayha has a right to elect the king or queen of Ertheia. The chosen obtains an unique power from the god of Wind, and can live much longer than an ordinary Ertheia. The power is inherited from ruler to ruler, that's why a new king or queen is always announced on the day when the last one dies. -->
		<!-- Level 78: Max HP limit +5800, Max HP +5800, Weapon P./ M. Atk. +240, Attribute Attack +28, Attribute Resistance +78, P./ M. Atk. +4%, P./ M. Def. +7%, Max MP +8%. Among many calamities caused by Shillien the most dreadful and memorable are the blood rain and plague fog. During those two events Bloody Swampland and Altar of Evil were created. Dark Elves who lived there either died or run away, as for plants and animals who survived the cataclysms - they became ugly beasts. Those lands are cursed up to the present day. -->
		<!-- Level 79: Max HP limit +5900, Max HP +5900, Weapon P./ M. Atk. +245, Attribute Attack +29, Attribute Resistance +79, P./ M. Atk. +4%, P./ M. Def. +7%, Max MP +8%. Magmeld was built in another dimension and always stayed there, though it's connected with the material realm. Only few masters of elements knew the way to that mysterious place. But since the Seal of Shillien was broken, a path to Magmeld became easier to be found. -->
		<!-- Level 80: Max HP limit +6000, Max HP +6000, Weapon P./ M. Atk. +250, Attribute Attack +30, Attribute Resistance +80, P./ M. Atk. +4%, P./ M. Def. +8%, Max MP +8%. During the time of chaos which came after the defeat of Giants, Xephyrion, the lord of Ertheia, led away his people to the Wind Spirit Realm where they sayed. Some Ertheia came back to the material realm when Faeron Village was transferred to there through a Dimensional Rift. -->
		<!-- Level 81: Max HP limit +6100, Max HP +6100, Weapon P./ M. Atk. +255, Attribute Attack +31, Attribute Resistance +81, P./ M. Atk. +4%, P./ M. Def. +8%, Max MP +8%. Great Hierarch Toma is a true leader of Dwarves, although he delegated his authority to the six elders, and plunged into new machine inventions. People say that very soon he'll finish a construction of a device which allow to travel through time and space. -->
		<!-- Level 82: Max HP limit +6200, Max HP +6200, Weapon P./ M. Atk. +260, Attribute Attack +32, Attribute Resistance +82, P./ M. Atk. +4%, P./ M. Def. +8%, Max MP +8%. Aukaria is a dragon of Light, a daughter of Shillien. During the war against the gods she begged her mother to stop the conflict, but Shillien didn't want even to hear the daughter's plea. Aukaria went to fight against her will, and, as soon as the war was over, left Shillien and just disappeared without any trace. -->
		<!-- Level 83: Max HP limit +6300, Max HP +6300, Weapon P./ M. Atk. +265, Attribute Attack +33, Attribute Resistance +83, P./ M. Atk. +5%, P./ M. Def. +8%, Max MP +8%. Abelius was an ancient hero of Giants. He was a master of martial art knowing exactly when to attack and when to defend, also he was a wielder of a chain hammer called Besnil and a shield called Sabella. Every battle a golden mane lion named Kelsion followed him, the beast was so brave and loyal that it's called Abel's Golden Lion. When Abel died, his soul was transferred into an arcana scroll. -->
		<!-- Level 84: Max HP limit +6400, Max HP +6400, Weapon P./ M. Atk. +270, Attribute Attack +34, Attribute Resistance +84, P./ M. Atk. +5%, P./ M. Def. +8%, Max MP +8%. Right after his coronation, Shunaiman proclaimed worship and obeisance to Einhasad the official religion. All other beliefs were treated as heresy, even devotion and service to Gran Kain. As for those who worshiped Shillien - they were sentenced to death. During the time of Shunaiman, many books and scientists met their doom in bonfire flames. -->
		<!-- Level 85: Max HP limit +6500, Max HP +6500, Weapon P./ M. Atk. +275, Attribute Attack +35, Attribute Resistance +85, P./ M. Atk. +5%, P./ M. Def. +8%, Max MP +9%. When Beora became a queen of ancient Elves, a golden age of elven culture began. She was the one who had decided to share elven magic knowledge with Humans. Ironically, Beora died from human hands, from the magic she gave them. -->
		<!-- Level 86: Max HP limit +6600, Max HP +6600, Weapon P./ M. Atk. +280, Attribute Attack +36, Attribute Resistance +86, P./ M. Atk. +5%, P./ M. Def. +8%, Max MP +9%. When the war of gods ended, there was no deity of Water, so Einhasad ordered Eva to be a new goddess of Water. But Eva was terrified, that's why she just run away from her duties and hid from everyone. Her escape caused a great waterflood in the world. -->
		<!-- Level 87: Max HP limit +6700, Max HP +6700, Weapon P./ M. Atk. +285, Attribute Attack +37, Attribute Resistance +87, P./ M. Atk. +5%, P./ M. Def. +8%, Max MP +9%. Long ago Pavel Ruins were a workshop of a Giant who studied nature, his name was Pavel. The next inhabitant of the place was a Dwarf called Dr. Chaos. He stole Golem schemes from Great Hierarch Toma and created an army of Golems to protect himself from the hierarch's rage. It's said that Dr. Chaos' only dream is to conquer the whole world. -->
		<!-- Level 88: Max HP limit +6800, Max HP +6800, Weapon P./ M. Atk. +290, Attribute Attack +38, Attribute Resistance +88, P./ M. Atk. +5%, P./ M. Def. +8%, Max MP +9%. Soon after the era of Giants ended, a war between Elves and Humans began. Both sides used devastating powerful magic to defeat enemy, that caused to a big magic explosion during one of the battles. The magic energy tainted earth deep, and the corruption started spreading over the nearest lands - then over the world. To stop it, wizards create a barrier that fenced the poisoned area off. The tainted lands became known as Sea of Spores. -->
		<!-- Level 89: Max HP limit +6900, Max HP +6900, Weapon P./ M. Atk. +295, Attribute Attack +39, Attribute Resistance +89, P./ M. Atk. +5%, P./ M. Def. +8%, Max MP +9%. Cranigg was a Giants' hero who has a 'third eye'. It's said his abilities were so powerful that he was able to read enemies' souls. Cranigg's attacks were always accurate and deadly. When he died, his soul transferred into an arcana scroll. -->
		<!-- Level 90: Max HP limit +7000, Max HP +7000, Weapon P./ M. Atk. +300, Attribute Attack +40, Attribute Resistance +90, P./ M. Atk. +5%, P./ M. Def. +9%, Max MP +9%. Sieghardt Ein is an unstoppable mercenary leader. His band Golden Fleece managed to get inside of the Tower of Insolence. For that heroic deed Sieghardt was invited to join Lord of Dawn as one of their commanders. -->
		<!-- Level 91: Max HP limit +7100, Max HP +7100, Weapon P./ M. Atk. +305, Attribute Attack +41, Attribute Resistance +91, P./ M. Atk. +6%, P./ M. Def. +9%, Max MP +9%. Triol is one of the great demons created by Gran Kain, he manifests pride. Triol took control over Rune priests' minds and gave them an order to seize the power in the town. -->
		<!-- Level 92: Max HP limit +7200, Max HP +7200, Weapon P./ M. Atk. +310, Attribute Attack +42, Attribute Resistance +92, P./ M. Atk. +6%, P./ M. Def. +9%, Max MP +9%. The clan of Mammon consists of skillful merchants, blacksmiths, and black marketeers. From the ancient times, when the great kingdom Elmoreden just appeared, they craft, transport, and sell equipment of the best quality. Members of the clan have unthinkable skills, that's why many people suppose they've made a pact with demons. -->
		<!-- Level 93: Max HP limit +7300, Max HP +7300, Weapon P./ M. Atk. +315, Attribute Attack +43, Attribute Resistance +93, P./ M. Atk. +6%, P./ M. Def. +9%, Max MP +9%. The Aden Vanguard is a special squad that works separately from the kingdom's main army. It was formed to complete special missions all over Aden. Their first task was to purge the Evil Incubator, a lair of monsters in the Cemetery. Warriors of the Aden Vanguard completed this mission perfectly. -->
		<!-- Level 94: Max HP limit +7400, Max HP +7400, Weapon P./ M. Atk. +320, Attribute Attack +44, Attribute Resistance +94, P./ M. Atk. +6%, P./ M. Def. +9%, Max MP +9%. During the era of Giants, many monsters appeared all over the world. The most powerful of them were Lachiks. Their fury and strength were so great that even Giants themselves had a dread of the creatures and considered them a threat to their ruling. All races of the world prayed to the gods pleading to protect them from those nightmare beasts. -->
		<!-- Level 95: Max HP limit +7500, Max HP +7500, Weapon P./ M. Atk. +325, Attribute Attack +45, Attribute Resistance +95, P./ M. Atk. +6%, P./ M. Def. +9%, Max MP +10%. Soulshots were created by Soren, a dwarven artisan from Black Anvil Guild in the time of Elmoreden. -->
		<!-- Level 96: Max HP limit +7600, Max HP +7600, Weapon P./ M. Atk. +330, Attribute Attack +46, Attribute Resistance +96, P./ M. Atk. +6%, P./ M. Def. +9%, Max MP +10%. There always were conflicts between Gracia and Aden, and one day they grew to a war. One of the first attacks was an attempt of Ol Mahum mercenaries to invade Gludio. The town toughed it out, although the two nearest settlements had been destroyed - they're called Ruins of Despair and Ruins of Agony from then. -->
		<!-- Level 97: Max HP limit +7700, Max HP +7700, Weapon P./ M. Atk. +335, Attribute Attack +47, Attribute Resistance +97, P./ M. Atk. +6%, P./ M. Def. +9%, Max MP +10%. At a time when Shillien had lost her title of the goddess of Water, and Eva still hadn't accepted it, a great waterflood started and overflew the world. Seeing it, Gildor, the Great Water Spirit, felt unbearable sadness, so he went away to fields of reeds to mourn over the world's fate quietly. Now the place is known as the Field of Silence, thick-set reeds are still growing there. -->
		<!-- Level 98: Max HP limit +7800, Max HP +7800, Weapon P./ M. Atk. +340, Attribute Attack +48, Attribute Resistance +98, P./ M. Atk. +6%, P./ M. Def. +9%, Max MP +10%. Paulina is the fourth daughter of Einhasad, she fearlessly strikes enemies with the sword of Light. At the order of her mother, she guards Orbis Temple, a memorial of great heroes. -->
		<!-- Level 99: Max HP limit +7900, Max HP +7900, Weapon P./ M. Atk. +345, Attribute Attack +49, Attribute Resistance +99, P./ M. Atk. +7%, P./ M. Def. +9%, Max MP +10%. As soon as emperor Baium became imprisoned in the Tower of Insolence, his elder daughter Solina and his younger son Frintezza started to fight for power. Therefore Elmoreden was divided into two lands. -->
		<!-- Level 100: Max HP limit +10,000, Max HP +10,000, Weapon P./ M. Atk. +350, Attribute Attack +50, Attribute Resistance +100, P./ M. Atk. +7%, P./ M. Def. +10%, Max MP +10%. There is a prophecy kept under wraps by the head of Einhasad's church and cardinals. It says that at the end of time a girl who's gifted with Einhasad's spirit will be born, she'll become a shine of hope in the era of chaos. -->
		<!-- Level 101: Max HP limit +10,150, Max HP +10,150, Weapon P./ M. Atk. +355, Attribute Attack +51, Attribute Resistance +101, P./ M. Atk. +7%, P./ M. Def. +10%, Max MP +10%. Skelus, the dragon of Darkness, is one of the first six children of Shillien. During the war of the goddess of Darkness against her relatives, Skelus was at the forefront, attacking the gods' palace. Einhasad stroke him with the spear of light that made him bleed, fall from the sky and disappear without a trace. People say, he's still alive, hiding somewhere underground, healing his wound, and planning to revenge. -->
		<!-- Level 102: Max HP limit +10,300, Max HP +10,300, Weapon P./ M. Atk. +360, Attribute Attack +52, Attribute Resistance +102, P./ M. Atk. +7%, P./ M. Def. +10%, Max MP +10%. Many people consider Master Reorin a legendary blacksmith. They say, he uses stardust, moonlight, and even hellfire as ingredients, that's why each of his works is a masterpiece. Although currently his reputation is highly damaged: people say, Reorin is becoming a drunkard and can't hold his instruments tightly. -->
		<!-- Level 103: Max HP limit +10,450, Max HP +10,450, Weapon P./ M. Atk. +365, Attribute Attack +53, Attribute Resistance +103, P./ M. Atk. +7%, P./ M. Def. +10%, Max MP +10%. Dark Elves consider Shillien a true creator of Elves. They study forbidden arts to better understand the dark magic of Shillien. -->
		<!-- Level 104: Max HP limit +10,600, Max HP +10,600, Weapon P./ M. Atk. +370, Attribute Attack +54, Attribute Resistance +104, P./ M. Atk. +7%, P./ M. Def. +10%, Max MP +10%. Shunaiman gave an order to build Ivory Tower as a magic research center. The tower wizards wanted to understand magic of Giants to be able to use it themselves. There was a time when Ivory Tower Wizards were so powerful that could cast the emperor of Elmoreden down from his throne. -->
		<!-- Level 105: Max HP limit +10,750, Max HP +10,750, Weapon P./ M. Atk. +375, Attribute Attack +55, Attribute Resistance +105, P./ M. Atk. +7%, P./ M. Def. +10%, Max MP +11%. The 'Kaysha's Revelations' book written in the era of Giants keeps a secret story about Gran Kain and Shillien. Also, there is a prophecy which tells that one day Shillien will come back to spread death and destructions. -->
		<!-- Level 106: Max HP limit +10,900, Max HP +10,900, Weapon P./ M. Atk. +380, Attribute Attack +56, Attribute Resistance +106, P./ M. Atk. +7%, P./ M. Def. +10%, Max MP +11%. When Einhasad learned about Giants' plans to cast down the gods, she got into a rage. She took Hammer of Stars and turned Giants' kingdom into ash, and their civilization - into a memory. Survived Giants were no more a threat to the gods. Giant's Cave was their last fortress, their last shelter. -->
		<!-- Level 107: Max HP limit +11,050, Max HP +11,050, Weapon P./ M. Atk. +385, Attribute Attack +57, Attribute Resistance +107, P./ M. Atk. +8%, P./ M. Def. +10%, Max MP +11%. There were no diseases and death in the era of Giants. A deadly wounded person just took a new body and lived on. Those who were blessed and loved by the gods ascended to heaven. Those who made the gods angry and became cursed were sent to oblivion. -->
		<!-- Level 108: Max HP limit +11,200, Max HP +11,200, Weapon P./ M. Atk. +390, Attribute Attack +58, Attribute Resistance +108, P./ M. Atk. +8%, P./ M. Def. +10%, Max MP +11%. Before the war against the gods, one of the greatest heroes of Giants, Sapyros, had gained the power of Wind from Sayha. He used that divine gift to take control over younger races. -->
		<!-- Level 109: Max HP limit +11,350, Max HP +11,350, Weapon P./ M. Atk. +395, Attribute Attack +59, Attribute Resistance +109, P./ M. Atk. +8%, P./ M. Def. +10%, Max MP +11%. Beleth's black magic turned the southern part of Gludio into wastelands. Once Ivory Tower Wizards became aware of that, they gathered all their power and sealed Beleth. Since then everybody hates and distrusts black magic. -->
		<!-- Level 110: Max HP limit +11,500, Max HP +11,500, Weapon P./ M. Atk. +400, Attribute Attack +60, Attribute Resistance +110, P./ M. Atk. +8%, P./ M. Def. +11%, Max MP +11%. Magmeld's micas contain spirit power, which flows everywhere. That's why micas of Magmeld are more valuable than jewels or gems of the material realm. Even local people consider it very precious, and use it as their currency. -->
		<!-- Level 111: Max HP limit +11,650, Max HP +11,650, Weapon P./ M. Atk. +405, Attribute Attack +61, Attribute Resistance +111, P./ M. Atk. +8%, P./ M. Def. +11%, Max MP +11%. There are many types of plants in Plains of the Lizardmen - that's because of the land soft climate. Long ago the area was called Great Plains of Oren, but since lizardmen made it their home, it got its current name. -->
		<!-- Level 112: Max HP limit +11,800, Max HP +11,800, Weapon P./ M. Atk. +410, Attribute Attack +62, Attribute Resistance +112, P./ M. Atk. +8%, P./ M. Def. +11%, Max MP +11%. Once Valakas had gained all his strength, he became a threat to Aden, and the kingdom sent an army to defeat him. Almost all of those who took part in that crusade expedition died, although managed to fend off the threat from the kingdom. Some of the survivors were cursed with immortality, and became Death Knights. -->
		<!-- Level 113: Max HP limit +11,950, Max HP +11,950, Weapon P./ M. Atk. +415, Attribute Attack +63, Attribute Resistance +113, P./ M. Atk. +8%, P./ M. Def. +11%, Max MP +11%. Navari is the queen of Ertheia, she's the first crowned half-blood. She governs her people for more than a century, but pure-blood Ertheia still haven't accepted her as their queen. -->
		<!-- Level 114: Max HP limit +12,100, Max HP +12,100, Weapon P./ M. Atk. +420, Attribute Attack +64, Attribute Resistance +114, P./ M. Atk. +8%, P./ M. Def. +11%, Max MP +11%. The Silver Scales Guild is one of the six main Dwarven guilds. It's a guild of merchants who do their business with all races. While other people fight each other for honor, glory or territories, the guild members accumulate money and power. They're experts in precious metals, jewels, accessories and magic items. -->
		<!-- Level 115: Max HP limit +12,250, Max HP +12,250, Weapon P./ M. Atk. +425, Attribute Attack +65, Attribute Resistance +115, P./ M. Atk. +9%, P./ M. Def. +11%, Max MP +12%. During the war against Elves, Orcs built many fortresses in Rune. When they lost the war, some of the fortresses were destroyed, the remaining were taken by Elmore. -->
		<!-- Level 116: Max HP limit +12,400, Max HP +12,400, Weapon P./ M. Atk. +430, Attribute Attack +66, Attribute Resistance +116, P./ M. Atk. +9%, P./ M. Def. +11%, Max MP +12%. Giants were a crown of creation over the whole history of the world. They ruled the world, built and developed their civilization, and the gods helped them. Orcs, Dwarves, Elves, and Humans were created as Giants' servants. -->
		<!-- Level 117: Max HP limit +12,550, Max HP +12,550, Weapon P./ M. Atk. +435, Attribute Attack +67, Attribute Resistance +117, P./ M. Atk. +9%, P./ M. Def. +11%, Max MP +12%. Ketra Orcs zealously worship Pa'agrio, the God of Fire, and believe they're true successors of Fire, they're its embodiment. Maybe that's why Ketra have so many odd rituals. For example, they burn valuables in the volcano flame, or kill themselves in blazing bonfire. At the same time, Ketra Orcs are the best fire spellcasters. Their worst enemies are Varka Silenos. -->
		<!-- Level 118: Max HP limit +12,700, Max HP +12,700, Weapon P./ M. Atk. +440, Attribute Attack +68, Attribute Resistance +118, P./ M. Atk. +9%, P./ M. Def. +11%, Max MP +12%. Vulcan is a skillful blacksmith who travels around the world seeking the most scorching flame for his forge. That's why he's called Blacksmith of Flame. Lately he's been seen in the Forge of Gods. -->
		<!-- Level 119: Max HP limit +12,850, Max HP +12,850, Weapon P./ M. Atk. +445, Attribute Attack +69, Attribute Resistance +119, P./ M. Atk. +9%, P./ M. Def. +11%, Max MP +12%. After Anakim gave her blessing to Shunaiman, the emperor used Einhasad's power to show the world several miracles, and then started to gather a holy army. All warriors of the army had good quality weapon and heavy armor, and were blessed by the power of Light. They're called Nephilims, in honor of Angels ready to protect the world. -->
		<!-- Level 120: Max HP limit +13,000, Max HP +13,000, Weapon P./ M. Atk. +450, Attribute Attack +70, Attribute Resistance +120, P./ M. Atk. +9%, P./ M. Def. +12%, Max MP +12%. Once the gods had imprisoned Baium in the Tower of Insolence, the imperial senate, which had enough political power, tried to crown Solina, Baium's daughter. But it was all in vain, because the girl didn't have any interest in power, and hated the idea to fight her own brother over it, despite the fact Frintezza wanted to rule the kingdom so much that he's ready to hurt his sister. Solina rejected her title of princess, and started her journey to acknowledge the gods' will. -->
		<!-- Level 121: Max HP limit +13,150, Max HP +13,150, Weapon P./ M. Atk. +455, Attribute Attack +71, Attribute Resistance +121, P./ M. Atk. +9%, P./ M. Def. +12%, Max MP +12%. In ancient times, Giants captured Ertheia and kept them imprisoned to train them as servitors. But Sayha's children were too freedom loving - they just withered and died in Giants' cages. That's why at the end Giants dropped the idea to make Ertheia slaves, and freed them. For that, Ertheia were grateful and started bringing Giants news they'd heard during their journeys around the world. -->
		<!-- Level 122: Max HP limit +13,300, Max HP +13,300, Weapon P./ M. Atk. +460, Attribute Attack +72, Attribute Resistance +122, P./ M. Atk. +9%, P./ M. Def. +12%, Max MP +12%. Adolph belonged to an old military dynasty, although the family he was born was very poor. He gathered a group of mercenaries and started doing some businesses on Gludio territories that made him famous in certain circles. Then Adolph and his team played lead role in elimination of a big group of monsters threatening the kingdom. For that, his team got a new name - Aden Vanguard, and became a unique part of Aden army. Their missions were always connected to monster hunting. -->
		<!-- Level 123: Max HP limit +13,450, Max HP +13,450, Weapon P./ M. Atk. +465, Attribute Attack +73, Attribute Resistance +123, P./ M. Atk. +10%, P./ M. Def. +12%, Max MP +12%. When the 16-year old Amadeo became king, Aden enemies decided to start a war considering the young king unskilled and weak. But Amadeo managed to beat Gracia's and Elmore's armies. Despite his age, the king was wise, and had an ability to lead people. Also, he was a gifted diplomat. -->
		<!-- Level 124: Max HP limit +13,600, Max HP +13,600, Weapon P./ M. Atk. +470, Attribute Attack +74, Attribute Resistance +124, P./ M. Atk. +10%, P./ M. Def. +12%, Max MP +12%. After the fall of Elmoreden, Hardin took on an apprentice whose name was Orim. It's said that Orim was much more magic gifted that his teacher, that's why Hardin shared with him only a part of his knowledge. Nevertheless, Orim followed Hardin everywhere, like a shadow. For his boundless loyalty he was called Shadow. -->
		<!-- Level 125: Max HP limit +13,750, Max HP +13,750, Weapon P./ M. Atk. +475, Attribute Attack +75, Attribute Resistance +125, P./ M. Atk. +10%, P./ M. Def. +12%, Max MP +12%. Ashagen was one of the strongest warriors of Giants. He was an assassin, and the light of his noble deeds always shone in the darkness of his dirty work. His bloodcraft made him sly and merciless, he silently backstabbed his enemies as they stepped in shadows, that's why all memories and records about him have a shade of ill will. -->
		<!-- Level 126: Max HP limit +13,900, Max HP +13,900, Weapon P./ M. Atk. +480, Attribute Attack +76, Attribute Resistance +126, P./ M. Atk. +10%, P./ M. Def. +12%, Max MP +13%. Eraton was the fifth daughter of Einhasad, she's a wielder of the Spear of Light. Eraton died from Enuma Elish's strike in the war against Giants. -->
		<!-- Level 127: Max HP limit +14,050, Max HP +14,050, Weapon P./ M. Atk. +485, Attribute Attack +77, Attribute Resistance +127, P./ M. Atk. +10%, P./ M. Def. +12%, Max MP +13%. Ragna Orcs is one of the four Primary Orc tribes. During the war, they managed to stand against Elves longer than other Orcs. Ragnas are skillful fighters and talented magic users. They're more clever and cautious than other Orcs. -->
		<!-- Level 128: Max HP limit +14,200, Max HP +14,200, Weapon P./ M. Atk. +490, Attribute Attack +78, Attribute Resistance +128, P./ M. Atk. +10%, P./ M. Def. +12%, Max MP +13%. The power source of Giants was a unique energy that still flows through the world. It's magic. In the era of Giants, magic had reached its golden age. -->
		<!-- Level 129: Max HP limit +14,350, Max HP +14,350, Weapon P./ M. Atk. +495, Attribute Attack +79, Attribute Resistance +129, P./ M. Atk. +10%, P./ M. Def. +12%, Max MP +13%. Halisha is one of the four greatest demons. Usually, he's framed as a woman in a monstrous body. The demon is closely connected to Frintezza - he'd promised the prince a tremendous power and then corrupted him. That pact caused the fall of the empire. -->
		<!-- Level 130: Max HP limit +14,500, Max HP +14,500, Weapon P./ M. Atk. +500, Attribute Attack +80, Attribute Resistance +130, P./ M. Atk. +10%, P./ M. Def. +13%, Max MP +13%. Once Batur, Morek and Turka tribes had been exiled from the Orc kingdom, so they lost the right to bury their dead in Immortal Plateau, and decided to build a huge tomb near it. But buried orc exiles often rose from their graves unable to sleep peacefully not in the land of their ancestors. That's why the place is usually called Crypts of Disgrace. -->
		<!-- Level 131: Max HP limit +14,650, Max HP +14,650, Weapon P./ M. Atk. +505, Attribute Attack +81, Attribute Resistance +131, P./ M. Atk. +11%, P./ M. Def. +13%, Max MP +13%. Shunaiman and Einhasad sealed Shillien with seven seals. Her prison is entitled as is - Seal of Shillien. There's a prophesy telling that one day all seven seals will be broken, and Shillien will be free again. -->
		<!-- Level 132: Max HP limit +14,800, Max HP +14,800, Weapon P./ M. Atk. +510, Attribute Attack +82, Attribute Resistance +132, P./ M. Atk. +11%, P./ M. Def. +13%, Max MP +13%. Kaysen was a leader of Giants in the golden age of his people, he brought together groups of Giants and made one united kingdom. Besides, he founded a laboratory called Judicator to solve the secret of eternal life and become a god. The laboratory produced weapon to fight the gods as well. Kaysen was killed by a strike of Hammer of Stars during the calamity that led Giants' civilization to its end. -->
		<!-- Level 133: Max HP limit +14,950, Max HP +14,950, Weapon P./ M. Atk. +515, Attribute Attack +83, Attribute Resistance +133, P./ M. Atk. +11%, P./ M. Def. +13%, Max MP +13%. Sometimes there were conflicts among Giants. To resolve their disagreements, Giants usually used brutal power that often led to big confrontations, even wars. The gods took to heaven brave and heroic warriors, and destroyed those who were treacherous and cruel. -->
		<!-- Level 134: Max HP limit +15,100, Max HP +15,100, Weapon P./ M. Atk. +520, Attribute Attack +84, Attribute Resistance +134, P./ M. Atk. +11%, P./ M. Def. +13%, Max MP +13%. Golden Wheel Guild is one of the six great merchant guilds of Dwarven people. Its main source of income is trading of dwarven masterpieces and works of art. The guild members ask dwarven masters to craft very valuable items, they make deals with clients, look for ancient artefacts - there is always so much work to do. And that work always brings good profits. -->
		<!-- Level 135: Max HP limit +15,250, Max HP +15,250, Weapon P./ M. Atk. +525, Attribute Attack +85, Attribute Resistance +135, P./ M. Atk. +11%, P./ M. Def. +13%, Max MP +14%. Shadai is a master blacksmith living in Hellbound. Unlike other masters, he knows how to work with different types of soul crystals, how to insert and remove them from equipment. Shadai collects Ancient Books of Demons, that's why he's managed to achieve the top skill in his craft. -->
		<!-- Level 136: Max HP limit +15,400, Max HP +15,400, Weapon P./ M. Atk. +530, Attribute Attack +86, Attribute Resistance +136, P./ M. Atk. +11%, P./ M. Def. +13%, Max MP +14%. Lindvior is the dragon of Wind, one of Shillien's children. Legends tell that he's able to fly around the world without rest. People say, Lindvior has been seen recently in Rune, and locals are terribly afraid considering it's a sign of a great disaster. -->
		<!-- Level 137: Max HP limit +15,550, Max HP +15,550, Weapon P./ M. Atk. +535, Attribute Attack +87, Attribute Resistance +137, P./ M. Atk. +11%, P./ M. Def. +13%, Max MP +14%. Cat folk lives in Ancient City Arcan in Magmeld. Once a gate to Magmeld had opened, other races rushed to the city. Elves were seeking a cure for their Mother Tree, and Dwarves were eager to build up trade business with the new world. -->
		<!-- Level 138: Max HP limit +15,700, Max HP +15,700, Weapon P./ M. Atk. +540, Attribute Attack +88, Attribute Resistance +138, P./ M. Atk. +11%, P./ M. Def. +13%, Max MP +14%. Because Solina was Baium's daughter, Einhasad wanted to punish her as well. But Gran Kain intervened, and the goddess of Light had to abandon the idea of killing the emperor's daughter. Instead of that she blinded Solina and never answered to her prayers. -->
		<!-- Level 139: Max HP limit +15,850, Max HP +15,850, Weapon P./ M. Atk. +545, Attribute Attack +89, Attribute Resistance +139, P./ M. Atk. +12%, P./ M. Def. +13%, Max MP +14%. Soulshots are one of the most famous dwarven inventions. Many years dwarven masters had been trying to enhance that creation of Soren. Soulshots of the highest quality was engineered by Adelinda, Soren's apprentice. But not many people know that because, unlike her teacher, she was shy and didn't look for publicity. -->
		<!-- Level 140: Max HP limit +16,000, Max HP +16,000, Weapon P./ M. Atk. +550, Attribute Attack +90, Attribute Resistance +140, P./ M. Atk. +12%, P./ M. Def. +14%, Max MP +14%. Not all Giants worshiped the gods and was afraid of them. Some believed that Giants were stronger than the gods and deserved to rule the world themselves. One of those rebels was Hermuncus. One legend tells that once Hermuncus stole the gods' treasure, but clever Gran Kain outwitted him and took the stolen back. -->
		<!-- Level 141: Max HP limit +16,150, Max HP +16,150, Weapon P./ M. Atk. +555, Attribute Attack +91, Attribute Resistance +141, P./ M. Atk. +12%, P./ M. Def. +14%, Max MP +14%. Soltkreig was one of the seven wisest Giants, he had taught his people how to use magic. Soltkreig solved all secrets of mana, and covered his whole body with tattoos imbued with magic energy - that technique helped him use combat magic more effectively. -->
		<!-- Level 142: Max HP limit +16,300, Max HP +16,300, Weapon P./ M. Atk. +560, Attribute Attack +92, Attribute Resistance +142, P./ M. Atk. +12%, P./ M. Def. +14%, Max MP +14%. Eliyah was one of the best Ivory Tower Wizards, but one day she just left the tower because she couldn't bear its isolation. Outside the school, Eliyah started learning magic by herself, and became a headhuntress. She met Adolph and two of them gathered a mercenary team, which later became known as Aden Vanguard. -->
		<!-- Level 143: Max HP limit +16,450, Max HP +16,450, Weapon P./ M. Atk. +565, Attribute Attack +93, Attribute Resistance +143, P./ M. Atk. +12%, P./ M. Def. +14%, Max MP +14%. Katenar was the only spicula who gained the right to control a huge cannon called Leopold. During the war between Giants and the gods, Leopold had been destroyed before Katenar managed to get to it. But the spicula found a way to use the weapon's source of energy and fought right to the end. -->
		<!-- Level 144: Max HP limit +16,600, Max HP +16,600, Weapon P./ M. Atk. +570, Attribute Attack +94, Attribute Resistance +144, P./ M. Atk. +12%, P./ M. Def. +14%, Max MP +14%. When he was young, Elikia learnt fencing, but then he heard the call of Mother Tree and became an Elven Elder. He did love his people and forest, for that he became known as Verdure Elder. Initially, Elikia kept aloof from people of other races, but traveling with Leona he changed his view and became more friendly toward other folks - he even permitted them to visit elven villages. -->
		<!-- Level 145: Max HP limit +16,750, Max HP +16,750, Weapon P./ M. Atk. +575, Attribute Attack +95, Attribute Resistance +145, P./ M. Atk. +12%, P./ M. Def. +14%, Max MP +15%. There was no earthy heaven during the era of Giants, but that time was much more prosperous and peaceful than all eras afterward. The gods and Giants interacted and talked very often, there was no fear of death. All Giants did what they liked, and had all time in the world. In those days it seemed so, at least. -->
		<!-- Level 146: Max HP limit +16,900, Max HP +16,900, Weapon P./ M. Atk. +580, Attribute Attack +96, Attribute Resistance +146, P./ M. Atk. +12%, P./ M. Def. +14%, Max MP +15%. Gran Kain became very interested in Solina's devotion. Instead of her blind eyes he granted her Rod of Saint, which allowed Solina to see; Book of Saint as a proof of divine protection; and Holy Grail. Since then Solina was been called a saint who was able to speak for gods. -->
		<!-- Level 147: Max HP limit +17,050, Max HP +17,050, Weapon P./ M. Atk. +585, Attribute Attack +97, Attribute Resistance +147, P./ M. Atk. +13%, P./ M. Def. +14%, Max MP +15%. In ancient times the gods sent heroes to Magmeld, although there were people among them who could be called villains rather than heroes. That's why Einhasad gave an order to Paulina to imprison them in Prison of Darkness. Spezion was a rebel who challenged her decision and tried to insure against it, but failed because of Octavis' betrayal. Spezion was sent to Prison of Darkness to suffer there eternally. -->
		<!-- Level 148: Max HP limit +17,200, Max HP +17,200, Weapon P./ M. Atk. +590, Attribute Attack +98, Attribute Resistance +148, P./ M. Atk. +13%, P./ M. Def. +14%, Max MP +15%. Morek Orcs call themselves the tribe of brave hearts, and that's true, because they're really skillful and brave warriors. They're always at the forefront, all covered with blood. People say, Morek Orcs still hate Elves the most - Moreks have lost a lot of their people in the war between Orcs and Elves. -->
		<!-- Level 149: Max HP limit +17,350, Max HP +17,350, Weapon P./ M. Atk. +595, Attribute Attack +99, Attribute Resistance +149, P./ M. Atk. +13%, P./ M. Def. +14%, Max MP +15%. If there was a contest among blacksmiths of the world, the first place would be granted to Maestro Ishuma most likely. Long ago he had a fight with Mammon clan because of his mastery, gathered all his tools, and settled down in Wharf of Gludio Airships on Primeval Isle. Ishuma's workshop is too small and humble for a master blacksmith of his level. -->
		<!-- Level 150: Max HP limit +20,000, Max HP +20,000, Weapon P./ M. Atk. +600, Attribute Attack +100, Attribute Resistance +150, P./ M. Atk. +13%, P./ M. Def. +15%, Max MP +15%. There were two head positions to rule Giants' kingdom: Juventus and Ophrentus. Juventus was in charge of politics and internal affairs, and was elected through universal voting. Ophrentus was in charge of war and diplomacy, and was chosen through combat contest - only the most strong and skillful Giant could get the title. -->
		<!-- Level 151: Max HP limit +20,200, Max HP +20,200, Weapon P./ M. Atk. +605, Attribute Attack +101, Attribute Resistance +151, P./ M. Atk. +13%, P./ M. Def. +15%, Max MP +15%. After all losses Solina started travelling around the empire wishing to meet its people. The girl prophesied about the world after Elmoreden's decay, asked questions about rulers, and told about life without the god's interventions. That's how Saint Solina was born - the first Prophetess, the Wasteland Prophetess, who followed Einhasad's path but not alongside with hierarches of the church. -->
		<!-- Level 152: Max HP limit +20,400, Max HP +20,400, Weapon P./ M. Atk. +610, Attribute Attack +102, Attribute Resistance +152, P./ M. Atk. +13%, P./ M. Def. +15%, Max MP +15%. Orfen is the youngest sister, she's one of the last Arachnid people. During the war of Orcs and Elves, she tried to make peace between two sides, but instead became involved into the war. Orfen was seriously wounded, and drifted into a deep slumber to heal herself. Over long-long years, the place of her sleep turned into dreadful Sea of Spores, and Orfen became a monster. -->
		<!-- Level 153: Max HP limit +20,600, Max HP +20,600, Weapon P./ M. Atk. +615, Attribute Attack +103, Attribute Resistance +153, P./ M. Atk. +13%, P./ M. Def. +15%, Max MP +15%. The Gray Pillar is one of the six Dwarven guilds. It's an alliance of architects and miners who know geometry, topography, fortification and engineering very well. The secrets of those sciences were revealed to Dwarves by Maphr herself, and were being passed over through generations. One of the main achievements of the guild is development of the prolific mine area in Spine Mountains. -->
		<!-- Level 154: Max HP limit +20,800, Max HP +20,800, Weapon P./ M. Atk. +620, Attribute Attack +104, Attribute Resistance +154, P./ M. Atk. +13%, P./ M. Def. +15%, Max MP +15%. Einhasad heard the pleas of those who begged for her protection from dreadful Lachiks. She ordered Pa'agrio and Eva to deal with the monsters, and the siblings sealed Lachiks in the ocean depths. The world forgot about the creatures - until the day Shillien's power started influencing on Aden. -->
		<!-- Level 155: Max HP limit +21,000, Max HP +21,000, Weapon P./ M. Atk. +625, Attribute Attack +105, Attribute Resistance +155, P./ M. Atk. +14%, P./ M. Def. +15%, Max MP +16%. When Einhasad decided to put some of the Magmeld people into the Prison of Darkness, Spezion was against her initiative and gathered supporters who were ready to confront the goddess will. He said that at the end not true villains, but only unwanted and half-blood people of different races would be imprisoned there. Spezion was right. -->
		<!-- Level 156: Max HP limit +21,200, Max HP +21,200, Weapon P./ M. Atk. +630, Attribute Attack +106, Attribute Resistance +156, P./ M. Atk. +14%, P./ M. Def. +15%, Max MP +16%. Astair van Halter, the Elmore king, came to the throne during the war against Aden, when his father, king Astaf, died. Astair was good known for his unbreakable determination and unique charisma. During Gracia's invasion, Astair showed qualities of artful diplomat when he allied with Aden against their common enemy. Now he watches very carefully all what happens in the allied kingdom, because he still sees it as a threat. -->
		<!-- Level 157: Max HP limit +21,400, Max HP +21,400, Weapon P./ M. Atk. +635, Attribute Attack +107, Attribute Resistance +157, P./ M. Atk. +14%, P./ M. Def. +15%, Max MP +16%. The war of the gods started right after Shillien's exile, which happened in the golden age of Giants' civilization. Shillien fought bitterly, but failed. Since then the world was changed dramatically. The most crucial change was death, that came to the world and deprived Giants of their eternal life. Besides, many cities were destroyed, and the cataclysmic waterflood overflew the world. -->
		<!-- Level 158: Max HP limit +21,600, Max HP +21,600, Weapon P./ M. Atk. +640, Attribute Attack +108, Attribute Resistance +158, P./ M. Atk. +14%, P./ M. Def. +15%, Max MP +16%. Leister, an ancient Giant hero, was fond of humor. But most of his jokes sounded more like mockery, so the Giants nearly exiled him. Leister was a mighty warrior, however, he wasn't very passionate about fighting. He preferred to dance with his blades and sing. He considered combat to be a work of art, so he was mastering his skills and learning magic useful in battle. -->
		<!-- Level 159: Max HP limit +21,800, Max HP +21,800, Weapon P./ M. Atk. +645, Attribute Attack +109, Attribute Resistance +159, P./ M. Atk. +14%, P./ M. Def. +15%, Max MP +16%. During the war between Aden and Elmore, Archmage Metheus from the Ivory Tower formulated the magical expansion theory. Relying on that theory, Rentin, a Dwarven artisan from the Black Anvil Guild, was able to create Spiritshots. Progress in technology and systematic approach to the production of magic items allowed to start mass manufacturing of Spiritshots and Soulshots that were spreading across the continent. -->
		<!-- Level 160: Max HP limit +22,000, Max HP +22,000, Weapon P./ M. Atk. +650, Attribute Attack +110, Attribute Resistance +160, P./ M. Atk. +14%, P./ M. Def. +16%, Max MP +16%. Saint Solina's growing fame annoyed Frintezza so much, that he sent a group of assassins to kill her. Frintezza was blinded by the desire to become emperor, so he was ready even to murder his own sister who always loved him, to get the throne. -->
		<!-- Level 161: Max HP limit +22,200, Max HP +22,200, Weapon P./ M. Atk.+655, Attribute Attack +111, Attribute Resistance +161, P./ M. Atk. +14%, P./ M. Def. +16%, Max MP +16%. Barton was born in a quite troubled family. He always thought that his only way to get somewhere was by gaining fame on a battlefield. Barton eagerly threw himself into any fight, and there was already a bounty on his head when he came across Adolph and Eliyah. The three of them met in a battle, and after acknowledging one another's strength, they started to work together. -->
		<!-- Level 162: Max HP limit +22,400, Max HP +22,400, Weapon P./ M. Atk. +660, Attribute Attack +112, Attribute Resistance +162, P./ M. Atk. +14%, P./ M. Def. +16%, Max MP +16%. A spicula named Harkilgamed was a talented and skilled swordsman wielding Enuma Elish, one of the Giants' best swords. Harkilgamed is famous for killing Kaliel, the second daughter of Einhasad, during the fierce war between the Gods and Giants. This is the reason he is hiding from the Gods' descendants, as people say. -->
		<!-- Level 163: Max HP limit +22,600, Max HP +22,600, Weapon P./ M. Atk. +665, Attribute Attack +113, Attribute Resistance +163, P./ M. Atk. +15%, P./ M. Def. +16%, Max MP +16%. The war of Gods, the mortality they had never faced before, and the horrific flood, along with other disasters, made the Giants doubt the wisdom of the Gods. Around that time the Giants changed their attitude toward studying magic. They rejected the primal energy concept and started to treat magic as science, relying on the physical laws of the universe. -->
		<!-- Level 164: Max HP limit +22,800, Max HP +22,800, Weapon P./ M. Atk. +670, Attribute Attack +114, Attribute Resistance +164, P./ M. Atk. +15%, P./ M. Def. +16%, Max MP +16%. At the order from Einhasad, Paulina built Orbis Temple where heroes of the Giants' era favored by the Gods had their rest. However, Magmeld dwellers who rised against the Gods used the Decaying Darkness to poison the temple and defile the heroes' souls. Almost all of the corrupted turned into terrifying monsters. -->
		<!-- Level 165: Max HP limit +23,000, Max HP +23,000, Weapon P./ M. Atk. +675, Attribute Attack +115, Attribute Resistance +165, P./ M. Atk. +15%, P./ M. Def. +16%, Max MP +17%. Scarlet van Justa had been friends with Frintezza since their childhood. When she grew up, she became the Fourth Knight of the Holy Order, and remained loyal to Baium's son. When the power-hungry Frintezza made a deal with a demon, he sacrificed not only the Scarlet's body, but also her soul. She became the demon known as Scarlet van Halisha who protects Frintezza and is always by his side. -->
		<!-- Level 166: Max HP limit +23,200, Max HP +23,200, Weapon P./ M. Atk. +680, Attribute Attack +116, Attribute Resistance +166, P./ M. Atk. +15%, P./ M. Def. +16%, Max MP +17%. Solina managed to escape from the assassins sent by Frintezza, with the help of her wet-nurse Devorin and an Ivory Tower wizard called Phroyn. They hid Solina in the Monastery of Silence. -->
		<!-- Level 167: Max HP limit +23,400, Max HP +23,400, Weapon P./ M. Atk. +685, Attribute Attack +117, Attribute Resistance +167, P./ M. Atk. +15%, P./ M. Def. +16%, Max MP +17%. Sedrick Athebaldt called Red Sword is a renowned paladin from Aden. His fame spread across the whole kingdom. During Elmore's invasion he commanded a group of knights but was wounded and had to retire. Later on he devoted himself to training young warriors. -->
		<!-- Level 168: Max HP limit +23,600, Max HP +23,600, Weapon P./ M. Atk. +690, Attribute Attack +118, Attribute Resistance +168, P./ M. Atk. +15%, P./ M. Def. +16%, Max MP +17%. Rodenpicula is the wielder of the strongest shield called Prahnah who was protecting the Giants' laboratory called Judicator till the very end. She is considered to be the mother of all Kamaels, as all the existing beings of this race were created from Rodenpicula's blood. She is one of the few female Spiculas and has outstanding defensive abilities. -->
		<!-- Level 169: Max HP limit +23,800, Max HP +23,800, Weapon P./ M. Atk. +695, Attribute Attack +119, Attribute Resistance +169, P./ M. Atk. +15%, P./ M. Def. +16%, Max MP +17%. Progress in science allowed the Giants to create things that once seemed unimaginable. They built a city floating in the sky and a bridge over the sea; they made flying chariots and Colossi that were obeying all of their orders. The more complicated devices the Giants constructed, the more intelligent they became. And one day they decided to overthrow the Gods and take their place. -->
		<!-- Level 170: Max HP limit +24,000, Max HP +24,000, Weapon P./ M. Atk. +700, Attribute Attack +120, Attribute Resistance +170, P./ M. Atk. +15%, P./ M. Def. +17%, Max MP +17%. Few could compete with Lauren Olf in fame. Unlike other Dwarven artisans who were only doing business with a narrow circle of noble clients, Olf decided to make affordable good-quality clothing for commoners. And he made a great fortune. Now he runs the guild named after him with departments in Aden and Rune. -->
		<!-- Level 171: Max HP limit +24,200, Max HP +24,200, Weapon P./ M. Atk. +705, Attribute Attack +121, Attribute Resistance +171, P./ M. Atk. +16%, P./ M. Def. +17%, Max MP +17%. The Gods have stored the most rare and precious creatures of the world in the Garden of Genesis. However, it is said that the distant part of the Garden is inhabited by monsters from ancient legends, and they are so terrifying, the Gods are afraid to let them out into the world. -->
		<!-- Level 172: Max HP limit +24,400, Max HP +24,400, Weapon P./ M. Atk. +710, Attribute Attack +122, Attribute Resistance +172, P./ M. Atk. +16%, P./ M. Def. +17%, Max MP +17%. Solina was betrayed by her own disciple Jude van Etina who revealed where the Saint was hiding. She was sentenced to death for treason, blasphemy and propagating heresy. After the execution her followers collected her remains and clothes and took it to the Monastery of Silence. -->
		<!-- Level 173: Max HP limit +24,600, Max HP +24,600, Weapon P./ M. Atk. +715, Attribute Attack +123, Attribute Resistance +173, P./ M. Atk. +16%, P./ M. Def. +17%, Max MP +17%. The Earth Dragon Antharas is one of the first dragons born by Shillien. When heavily wounded in the battle with the Gods, so he hid in the Dragon Valley not far from Giran and fell asleep. People were afraid that Antharas would wake up one day and made a deal with Archmage Dasparion to seal the dragon, but the seal was broken by monsters. -->
		<!-- Level 174: Max HP limit +24,800, Max HP +24,800, Weapon P./ M. Atk. +720, Attribute Attack +124, Attribute Resistance +174, P./ M. Atk. +16%, P./ M. Def. +17%, Max MP +17%. The Black Anvil Guild is one of the six great merchant guilds of Dwarves. It consists of the most eminent blacksmiths. Mithril weapons and adamantite armor they make are always sold at the highest price. The technologies of the Giants studied by the guildsmen allowed them to create marvelous devices such as airships and Siege Golems. -->
		<!-- Level 175: Max HP limit +25,000, Max HP +25,000, Weapon P./ M. Atk. +725, Attribute Attack +125, Attribute Resistance +175, P./ M. Atk. +16%, P./ M. Def. +17%, Max MP +18%. To get on par with the Gods, the Giants created a secret laboratory called Judicator where they were carrying out their research. They needed to understand how to prolong their lives up to infinity and how to create living things. The Giants succeeded in their research: they learned to change the structure of their bodies and were able to achieve immortality. -->
		<!-- Level 176: Max HP limit +25,200, Max HP +25,200, Weapon P./ M. Atk. +730, Attribute Attack +126, Attribute Resistance +176, P./ M. Atk. +16%, P./ M. Def. +17%, Max MP +18%. At first Parnassus was a temple dedicated to the Water Dragon Fafurion. However, a strong magic turned it into a prison flooded with demons. Warden Baylor is the strongest and the most infamous of them. -->
		<!-- Level 177: Max HP limit +25,400, Max HP +25,400, Weapon P./ M. Atk. +735, Attribute Attack +127, Attribute Resistance +177, P./ M. Atk. +16%, P./ M. Def. +17%, Max MP +18%. Amden Orcs who call themselves unbending, are belligerent and relentless warriors. They test their fighting skills in combat and never retreat, as they consider it a betrayal of themselves. That's the reason why all Amden Orcs are eager to find their glorious death in battle. -->
		<!-- Level 178: Max HP limit +25,600, Max HP +25,600, Weapon P./ M. Atk. +740, Attribute Attack +128, Attribute Resistance +178, P./ M. Atk. +16%, P./ M. Def. +17%, Max MP +18%. Silver Ranger Hayuk is famous for his archery skills. He nearly died because of the disasters caused by Shillien. The sight of the Elven Village destroyed by her monsters filled his soul with the burning hatred. Hayuk joined Adolph's mercenaries willing to quench his thirst for vengeance by killing all Shillien's minions. -->
		<!-- Level 179: Max HP limit +25,800, Max HP +25,800, Weapon P./ M. Atk. +745, Attribute Attack +129, Attribute Resistance +179, P./ M. Atk. and P./ M. Def. +17%, Max MP +18%. When the followers of Solina returned to the Monastery of Silence, they discovered that Jude, who had betrayed them, took all her belongings and disappeared. They were consoled that at least the Holy Grail was not stolen from the Monastery. But they didn't know that Jude had taken the real Holy Grail replacing it with the fake one. -->
		<!-- Level 180: Max HP limit +26,000, Max HP +26,000, Weapon P./ M. Atk. +750, Attribute Attack +130, Attribute Resistance +180, P./ M. Atk. +17%, P./ M. Def. +18%, Max MP +18%. The Giants learned how to create living beings, and they named their best creation Spicula, which meant "a spear aimed at the Gods". The success made the Giants think they were equal to the Gods and could exterminate them. And that was their worst mistake. -->
		<!-- Level 181: Max HP limit +26,200, Max HP +26,200, Weapon P./ M. Atk. +755, Attribute Attack +131, Attribute Resistance +181, P./ M. Atk. +17%, P./ M. Def. +18%, Max MP +18%. Elise was born in a wealthy noble family of Aden kingdom. She trained in the Temple of Einhasad as she wanted to become a Witch there. During a battle with Shillien's monsters Elise was helping those who got wounded on the battlefield, and witnessed the horrors of war. That made her reject her dream of becoming a Witch, so she joined Adolph's mercenaries to become a Priest. -->
		<!-- Level 182: Max HP limit +26,400, Max HP +26,400, Weapon P./ M. Atk. +760, Attribute Attack +132, Attribute Resistance +182, P./ M. Atk. +17%, P./ M. Def. +18%, Max MP +18%. The first Siege Golems were created just a few decades ago. They were invented by Tazyph the Goldseeker from the Black Anvil Guild. The Golems were first tried out during the siege of the Giran Castle. -->
		<!-- Level 183: Max HP limit +26,600, Max HP +26,600, Weapon P./ M. Atk. +765, Attribute Attack +133, Attribute Resistance +183, P./ M. Atk. +17%, P./ M. Def. +18%, Max MP +18%. Turek Orcs who show no mercy to their enemies are one of the most dangerous of the Orc tribes. Their victory spirit is strong and even if they lose a battle, they think it's just a minor obstacle on the way towards the final triumph. Turek Orcs would do any trick to win, they know perfectly how to defeat their enemies by luring them into traps. -->
		<!-- Level 184: Max HP limit +26,800, Max HP +26,800, Weapon P./ M. Atk. +770, Attribute Attack +134, Attribute Resistance +184, P./ M. Atk. +17%, P./ M. Def. +18%, Max MP +18%. Devianne is a Sorcerer trained in the Ivory Tower. She was so eager for knowledge and truth, that she even was granted the Truth Seeker title. Devianne tended to believe that knowledge can only be gained from books, and was not interested in anything that happened outside the Ivory Tower. However, while traveling with Leona, she learned things about the world that could not be found in books. -->
		<!-- Level 185: Max HP limit +27,000, Max HP +27,000, Weapon P./ M. Atk. +775, Attribute Attack +135, Attribute Resistance +185, P./ M. Atk. +17%, P./ M. Def. +18%, Max MP +19%. When Jude realized the opportunities the Holy Grail could give him, he betrayed Solina, guided by the desire to wield the power of the artifact all by himself. Jude and his descendants were studying the Holy Grail trying to subdue its power. Many years later they created an organization known as Embryo. -->
		<!-- Level 186: Max HP limit +27,200, Max HP +27,200, Weapon P./ M. Atk. +780, Attribute Attack +136, Attribute Resistance +186, P./ M. Atk. +17%, P./ M. Def. +18%, Max MP +19%. Enraged by the Giants, Einhasad struck their lands with Gran Kain's Hammer of Stars. Gran Kain himself was afraid to use this weapon as it contained enormous power that could crash the whole world into pieces. One strike demolished the Giants' civilization that had existed for thousands of years. The Giants realized the difference between their power and the Gods' but it was already too late. -->
		<!-- Level 187: Max HP limit +27,400, Max HP +27,400, Weapon P./ M. Atk. +785, Attribute Attack +137, Attribute Resistance +187, P./ M. Atk., P./ M. Def. +18%, Max MP +19%. Those who worship Shillien think that all other Gods are either hypocrites or their descendants. They consider Maphr, Sayha, Eva and Pa'agrio to be just foolish children. -->
		<!-- Level 188: Max HP limit +27,600, Max HP +27,600, Weapon P./ M. Atk. +790, Attribute Attack +138, Attribute Resistance +188, P./ M. Atk., P./ M. Def. +18%, Max MP +19%. The Human hero named Octavis believed the Gods were incapable of lying. Until his death beside Paulina he thought that Magmeld was not a prison, but just a place of temporary confinement for those who had committed some misdeeds. Octavis was convinced that one day all of the heroes would gather in magnificent halls to receive rewards for their accomplishments. Unfortunately, he was wrong. -->
		<!-- Level 189: Max HP limit +27,800, Max HP +27,800, Weapon P./ M. Atk. +795, Attribute Attack +139, Attribute Resistance +189, P./ M. Atk., P./ M. Def. +18%, Max MP +19%. Even after defeating all of his enemies Emperor Shunaiman did not drop his guard. Following his order the Legion of Nephilims was untiringly chasing heretics. The emperor's perseverance was rewarded when his servitors found six underground temples built by Shillien followers. The heretics called them Catacombs. -->
		<!-- Level 190: Max HP limit +28,000, Max HP +28,000, Weapon P./ M. Atk. +800, Attribute Attack +140, Attribute Resistance +190, P./ M. Atk. +18%, P./ M. Def. +19%, Max MP +19%. Mother Nornil hiding on the Isle of Souls is controlling the environment of the island and even the colossal device that constantly creates monsters. Sometimes Kamaels obey her, sometimes they try to defeat her. No Kamael can control these feelings. -->
		<!-- Level 191: Max HP limit +28,200, Max HP +28,200, Weapon P./ M. Atk. +805, Attribute Attack +141, Attribute Resistance +191, P./ M. Atk. +18%, P./ M. Def. +19%, Max MP +19%. Lakcis was friends with Einhasad, and he managed to learn the magic of the Gods due to that. He combined it with the talents he had from birth. Magical devices he created were very efficient and rapidly spread among the Giants. -->
		<!-- Level 192: Max HP limit +28,400, Max HP +28,400, Weapon P./ M. Atk. +810, Attribute Attack +142, Attribute Resistance +192, P./ M. Atk. +18%, P./ M. Def. +19%, Max MP +19%. Anais was one of the emperor's Nephilims, but he was charmed by Solina when he first met her and became her knight. He fought bravely for her till the very end. When she died he rejected death and turned into an Angel to protect Solina's heritage - the Holy Grail. -->
		<!-- Level 193: Max HP limit +28,600, Max HP +28,600, Weapon P./ M. Atk. +815, Attribute Attack +143, Attribute Resistance +193, P./ M. Atk. +18%, P./ M. Def. +19%, Max MP +19%.. The Bronze Key Guild is one of the six Dwarven guilds. It's an alliance of brave and adventurous discoverers and explorers who collect rare materials and resources on request from masters of other guilds. People say, the Bronze Key guildsmen have remarkable skills in making maps and navigating, as they need to explore dangerous places when searching for rare goods. -->
		<!-- Level 194: Max HP limit +28,800, Max HP +28,800, Weapon P./ M. Atk. +820, Attribute Attack +144, Attribute Resistance +194, P./ M. Atk. +18%, P./ M. Def. +19%, Max MP +19%. The Giants fled to the east to escape Einhasad's rage. Only Gran Kain's intercession saved the Giants from total extermination, but their great civilization was in ruins and their magic weakened. The Giants could only live on the cold and barren plateau, and their immortality became their curse. -->
		<!-- Level 195: Max HP limit +29,000, Max HP +29,000, Weapon P./ M. Atk. +825, Attribute Attack +145, Attribute Resistance +195, P./ M. Atk. and P./ M. Def. +19%, Max MP +20%. There was a time when Nerva Orcs belonged to High Orcs, but they decided to reject that path. They joined Ragra Orcs, the leaders of Primary Orcs, but didn't become a part of that tribe. Nerva Orcs often commit robberies and sacrifices, because Triol told them that's the will of Pa'agrio. Nerva tribe believes that all their deeds will help bring back the Orc kingdom. -->
		<!-- Level 196: Max HP limit +29,200, Max HP +29,200, Weapon P./ M. Atk. +830, Attribute Attack +146, Attribute Resistance +196, P./ M. Atk. and P./ M. Def. +19%, Max MP +20%. Nevit is an angel and the sixth daughter of Einhasad. She shoots her enemies with Bow of Light, a gift of her mother, and brings the will of Light to the world. -->
		<!-- Level 197: Max HP limit +29,400, Max HP +29,400, Weapon P./ M. Atk. +835, Attribute Attack +147, Attribute Resistance +197, P./ M. Atk. and P./ M. Def. +19%, Max MP +20%. Fairies were magical creatures like unicorns, but they didn't get an invitation to Magmeld because their king Obelius was too arrogant. That's why Kimerian gathered a small group of Fairies and led them to Magmeld where they established a Fairy Settlement. Later, when Magmeld became corrupted, Kimerian and the Fairies left the city. -->
		<!-- Level 198: Max HP limit +29,600, Max HP +29,600, Weapon P./ M. Atk. +840, Attribute Attack +148, Attribute Resistance +198, P./ M. Atk. and P./ M. Def. +19%, Max MP +20%. Shunaiman's army, which was led by Nephilims, constantly assaulted Shillien's Temple, but with no success. The emperor's soldiers suffered defeats, one after another, and had to draw back because there was a horde of undead protecting the temple, and Lilims were fighting no worse than Angels. -->
		<!-- Level 199: Max HP limit +29,800, Max HP +29,800, Weapon P./ M. Atk. +845, Attribute Attack +149, Attribute Resistance +199, P./ M. Atk. and P./ M. Def. +19%, Max MP +20%. Defeated Shillien used her sword called Eigis to split the reality and create the world of death. The blade became known as Woeful Sword and Key of Nether World as well. People say, Shillien had created the sword from all her grief and despair. -->
		<!-- Level 200: Max HP limit +30,000, Max HP +30,000, Weapon P./ M. Atk. +850, Attribute Attack +150, Attribute Resistance +200, P. Atk./ M. Atk./ P. Def./ M. Def. +20%, Max MP +20%. After the capture of Giran there were many rumours flying around about Leona Blackbird. Some said that she was favored by Fire Dragon Valakas, other argued that it was nonsense. Mostly these rumors were spread by Leona's opponents in an attempt to besmirch her reputation, but they didn't achieve their goal as her popularity only grew fueled by constant discussions. -->
		<!-- Level 201: Max HP limit +30,250, Max HP +30,250, Weapon P./ M. Atk. +855, Attribute Attack +151, Attribute Resistance +201, P./ M. Atk. and P./ M. Def. +20%, Max MP +20%. 'Like blood running through my fingers to the sand, all my faith is gone... My honor is buried into mud.' - Sake Dun Zu Hestui, the Destroyer, a son of Hestui tribe -->
		<!-- Level 202: Max HP limit +30,500, Max HP +30,500, Weapon P./ M. Atk. +860, Attribute Attack +152, Attribute Resistance +202, P./ M. Atk. and P./ M. Def. +20%, Max MP +20%. The golden age of Elmoreden is related to emperor Baium's regime. Baium gathered a powerful army and banished Orcs from the north of Elmore to the Black Wood, then he started a large-scale invasion to Ferios Empire to take control over the southern part of Gracia. Back then Elmoreden had the vastest territory in its history. -->
		<!-- Level 203: Max HP limit +30,750, Max HP +30,750, Weapon P./ M. Atk. +865, Attribute Attack +153, Attribute Resistance +203, P./ M. Atk. and P./ M. Def. +20%, Max MP +20%. Refugee Leo is an Oel Mahum who couldn't come back to Gracia after the war. He got lost exploring Cruma Tower and when he managed get out of there, Gracia's forces were defeated and the war was over. Now he wants to start a new life and settle down in Elmore so he desperately tries to get there. - From 'Arcturus' Notes on Monsters' -->
		<!-- Level 204: Max HP limit +31,000, Max HP +31,000, Weapon P./ M. Atk. +870, Attribute Attack +154, Attribute Resistance +204, P./ M. Atk. and P./ M. Def. +20%, Max MP +20%. Aden, the center of cultural, religious, and political life of the kingdom, is ruled by an ancient dynasty of Cadmus. Since the War of Union that was started by Raoul the Unifier, Aden remains the midpoint of many lands. King Raoul the Unifier did a colossal deed when he unified small hostile towns and created one big kingdom. His grandson Amadeo advanced his success and led Aden to a new stage of progress. -->
		<!-- Level 205: Max HP limit +31,250, Max HP +31,250, Weapon P./ M. Atk. +875, Attribute Attack +155, Attribute Resistance +205, P./ M. Atk. and P./ M. Def. +20%, Max MP +21%. Ertheians worship Sayha, the God of Wind. The relationship between them and their god is very warm and supportive, no other race has that kind of worship with their god. Ertheians believe Sayha gives them freedom and never meddles in their life but always is ready to help in time of need. -->
		<!-- Level 206: Max HP limit +31,500, Max HP +31,500, Weapon P./ M. Atk. +880, Attribute Attack +156, Attribute Resistance +206, P./ M. Atk. and P./ M. Def. +20%, Max MP +21%. Some gods knew about Giants' experiments, but did not interfere. It seemed to them that the life created by Giants at that time was a pale imitation of existed creatures: it was so rough and weak that even Gran Kain's creation could be called a great race compared to it. So gods believed that Giants' researches were nothing more than a harmless joke. -->
		<!-- Level 207: Max HP limit +31,750, Max HP +31,750, Weapon P./ M. Atk. +885, Attribute Attack +157, Attribute Resistance +207, P./ M. Atk. +21%, P./ M. Def. +20%, Max MP +21%. The ruler who led Elmoreden to its golden age, Baium had become uninterested in wars in his later life, and got a new obsession - an idea of immortality. His power and influence let him redirect all kingdom resources to building of the highest tower that could reach the gods' residence. -->
		<!-- Level 208: Max HP limit +32,000, Max HP +32,000, Weapon P./ M. Atk. +890, Attribute Attack +158, Attribute Resistance +208, P./ M. Atk. +21%, P./ M. Def. +20%, Max MP +21%. They say, the ancient queen of Elves, Beora who led her people to prosperity liked to gift elven relics to other races. But since the human rebellion she was in a rage with those who didn't take the elven side, so she demanded to bring her gifts back and gave them back to Elves. -->
		<!-- Level 209: Max HP limit +32,250, Max HP +32,250, Weapon P./ M. Atk. +895, Attribute Attack +159, Attribute Resistance +209, P./ M. Atk. +21%, P./ M. Def. +20%, Max MP +21%. Gallint teaches wizards on Talking Island. His most famous students are Orim and Kaspar. Gallint cares about his talented mentees and always find good workplaces for them. -->
		<!-- Level 210: Max HP limit +32,500, Max HP +32,500, Weapon P./ M. Atk. +900, Attribute Attack +160, Attribute Resistance +210, P./ M. Atk. and P./ M. Def. +21%, Max MP +21%. Dwarves worship Maphr, the goddess of Earth and Fertility. Though those who believe they have been misjudged or offended by fate pray to Einhasad, the goddess of light. -->
		<!-- Level 211: Max HP limit +32,750, Max HP +32,750, Weapon P./ M. Atk. +905, Attribute Attack +161, Attribute Resistance +211, P./ M. Atk. and P./ M. Def. +21%, Max MP +21%. Halisha's Shadows are former knights turned into demons. They were guardians of prince Frintezza but, because of his foolishness, became victims and servants of a demon called Halisha. Now they guard the Imperial Tomb and obey every order taken from their new master. -->
		<!-- Level 212: Max HP limit +33,000, Max HP +33,000, Weapon P./ M. Atk. +910, Attribute Attack +162, Attribute Resistance +212, P./ M. Atk. and P./ M. Def. +21%, Max MP +21%. Despite of all efforts invested, and resources spent for 30 years, Baium failed to build the greatest tower: it was never destined to reach the gods' residence. The gods punished the emperor for his greed of divine power and knowledge, and imprisoned him in his own tower for ever. -->
		<!-- Level 213: Max HP limit +33,250, Max HP +33,250, Weapon P./ M. Atk. +915, Attribute Attack +163, Attribute Resistance +213, P./ M. Atk. and P./ M. Def. +21%, Max MP +21%. The gods had no doubt that Giants could not able to create viable life forms and become as much powerful as the gods themselves. Even if they could, that life was doomed to grow and evolve no further than the boundaries set by the gods. -->
		<!-- Level 214: Max HP limit +33,500, Max HP +33,500, Weapon P./ M. Atk. +920, Attribute Attack +164, Attribute Resistance +214, P./ M. Atk. and P./ M. Def. +21%, Max MP +21%. A large cannon called Leopold was a weapon of ultimate power created by Giants. Leopold fired not ordinary missiles but accumulated energy dealing severe damage to enemies. To control the cannon better, Giants put a special device enhanced with a magic circle into its body. -->
		<!-- Level 215: Max HP limit +33,750, Max HP +33,750, Weapon P./ M. Atk. +925, Attribute Attack +165, Attribute Resistance +215, P./ M. Atk. +22%, P./ M. Def. +21%, Max MP +22%. 'Silly Elves, the victory in not yours but the wretched Humans'. Do you believe you can defeat the monsters you have raised?' - The chief of Hestui about the outcome of the war between Elves and Orcs. -->
		<!-- Level 216: Max HP limit +34,000, Max HP +34,000, Weapon P./ M. Atk. +930, Attribute Attack +166, Attribute Resistance +216, P./ M. Atk. +22%, P./ M. Def. +21%, Max MP +22%. There was a time when Irene the Moon Voice sang only to make her clan members happy and to glorify Eva. But the loss of her family and friends in the war made her another person. Now Irene's songs cure warriors' hearts and give them courage and hope. -->
		<!-- Level 217: Max HP limit +34,250, Max HP +34,250, Weapon P./ M. Atk. +935, Attribute Attack +167, Attribute Resistance +217, P./ M. Atk. +22%, P./ M. Def. +21%, Max MP +22%. Elves kept Queen Beora's gifts as great treasures. The items reminded them about the age of Elven prosperity. There is a rumor that Beora's gifts are still somewhere in the world, hidden and perfectly safe, so there is a lot of treasure hunters dreaming to find them one day. -->
		<!-- Level 218: Max HP limit +34,500, Max HP +34,500, Weapon P./ M. Atk. +940, Attribute Attack +168, Attribute Resistance +218, P./ M. Atk. +22%, P./ M. Def. +21%, Max MP +22%. Elmoreden Empire existed and thrived for thousand decades, and fell within 20 years. -->
		<!-- Level 219: Max HP limit +34,750, Max HP +34,750, Weapon P./ M. Atk. +945, Attribute Attack +169, Attribute Resistance +219, P./ M. Atk. +22%, P./ M. Def. +21%, Max MP +22%. Oren was home for descendants of northern Elmore people who were famed for their bravery and determination. They say, every citizen of Oren participated in king Raoul's War of Union. Nowadays Oren is a part of Aden and ruled by an old friend of king Amadeo, duke Balthus Van Dyke. -->
		<!-- Level 220: Max HP limit +35,000, Max HP +35,000, Weapon P./ M. Atk. +950, Attribute Attack +170, Attribute Resistance +220, P./ M. Atk. and P./ M. Def. +22%, Max MP +22%. While the gods were planning how to deal with Shillien, the Giants sharpened their own knowledge. At that time, a genius researcher appeared among them, and he found a way to create souls. -->
		<!-- Level 221: Max HP limit +35,250, Max HP +35,250, Weapon P./ M. Atk. +955, Attribute Attack +171, Attribute Resistance +221, P./ M. Atk. and P./ M. Def. +22%, Max MP +22%. Othellot Sword is a divine blade of Baron Lionel. It's not only a weapon but a symbol of Innadril's prosperity and abundance as well, that's why it's kept safe and heavily guarded. Although there is a rumor in Heine that true Othellot Sword has been stolen not long ago, so Lionel's warriors guard a fake. -->
		<!-- Level 222: Max HP limit +35,500, Max HP +35,500, Weapon P./ M. Atk. +960, Attribute Attack +172, Attribute Resistance +222, P. Atk./ M. Atk./ P. Def./ M. Def. +22%, Max MP +22%. "There was a time when Roaring Raider was known as an Aden guardian, but his heart became dark and full of rage since a greedy hunter killed his child. Because of his vicious actions, Aden citizens now call him a murderous monster, and the king himself has given an order to remove any mention of Roaring Raider's glorious deeds from history books." - From 'Arcturus' Notes on Monsters' -->
		<!-- Level 223: Max HP limit +35,750, Max HP +35,750, Weapon P./ M. Atk. +965, Attribute Attack +173, Attribute Resistance +223, P./ M. Atk. +22%, P./ M. Def. +23%, Max MP +22%. Dark Elves believe that one day they will rule over the continent again. But they hide their great ambitions, waiting for the time they could gather enough power. Many years Dark Elves have been living in expectation of the right hour to start a Holy War. -->
		<!-- Level 224: Max HP limit +36,000, Max HP +36,000, Weapon P./ M. Atk. +970, Attribute Attack +174, Attribute Resistance +224, P./ M. Atk. +23%, P./ M. Def. +22%, Max MP +22%. Ertheians have built a beautiful temple in honour of Sayha, the god of wind. They say, Sayha hears all prayers and even participates in election of Ertheia monarch. Some Ertheians say you can hear Sayha's voice during the ceremony in the main tower of the temple. -->
		<!-- Level 225: Max HP limit +36,250, Max HP +36,250, Weapon P./ M. Atk. +975, Attribute Attack +175, Attribute Resistance +225, P./ M. Atk. +23%, P./ M. Def. +22%, Max MP +23%. In the old days, the Imperial Tomb was a place of eternal rest where generations of Elmoreden rulers were buried. Nowadays it's a symbol of the great empire fall. Here is a hideout of the Elmoreden last prince, Frintezza, who made a pact with demon Halisha. The prince sold him servants' souls, and turned the tomb into a lair full of demons and undead. -->
		<!-- Level 226: Max HP limit +36,500, Max HP +36,500, Weapon P./ M. Atk. +980, Attribute Attack +176, Attribute Resistance +226, P./ M. Atk. +23%, P./ M. Def. +22%, Max MP +23%. Paris founded a kingdom called Gracia after the Ferios Empire fall and the long period of chaos. Being a brilliant swordsman, he had the King of Heroes title. Everyone thought Paris would live a long and happy life as a wise king, but since Gracia had been defeated in the war with Aden, he became full of grieve and despair, fell ill and died. -->
		<!-- Level 227: Max HP limit +36,750, Max HP +36,750, Weapon P./ M. Atk. +985, Attribute Attack +177, Attribute Resistance +227, P./ M. Atk. +23%, P./ M. Def. +23%, Max MP +22%. Giants learnt that body is only a vessel of life energy called soul. They managed to create a special catalyst that separates life essence from body, and called it Mimir, after a famous Giant. -->
		<!-- Level 228: Max HP limit +37,000, Max HP +37,000, Weapon P./ M. Atk. +990, Attribute Attack +178, Attribute Resistance +228, P./ M. Atk. +23%, P./ M. Def. +22%, Max MP +23%. Once Shunaiman became an emperor, he gave an order that forbade any religion except Einhasad's church. After that, mass persecutions took place across Elmoreden. Scholar Chronis who made his researches in the name of Shillien was accused of heresy and executed; his book 'Kaysha's Revelations' fell into oblivion for a long period of time. -->
		<!-- Level 229: Max HP limit +37,250, Max HP +37,250, Weapon P./ M. Atk. +995, Attribute Attack +179, Attribute Resistance +229, P./ M. Atk. +23%, P./ M. Def. +22%, Max MP +23%. Nebulite was discovered by Elmoreden wizards long ago. The mineral had an ability to enhance magic power, so it was successfully used by magicians of Ivory Tower for many years. Archmage Metheus made a lot of researches to find a way to strengthen Nebulite, but some wizards were afraid of his breakthrough because new Nebulite power was too hard to control, that's why they insisted the research materials had to be destroyed. -->
		<!-- Level 230: Max HP limit +37,500, Max HP +37,500, Weapon P./ M. Atk. +1000, Attribute Attack +180, Attribute Resistance +230, P./ M. Atk. and P./ M. Def. +23%, Max MP +23%. Giants knew Leopold was one of their most dangerous strategic weapon, so they hid it within an air fortress. The gods understood the cannon is a real thread for them, for that reason, when the war just began, Einhasad managed to find the right fortress among hundreds of them, and destroyed the Leopold at heavy cost. -->
		<!-- Level 231: Max HP limit +37,750, Max HP +37,750, Weapon P./ M. Atk. +1005, Attribute Attack +181, Attribute Resistance +231, P./ M. Atk. +24%, P./ M. Def. +23%, Max MP +23%. 'My brother, will I do it right? Am I going to be a worthy ruler?' - Paladin Eric Ramsheart -->
		<!-- Level 232: Max HP limit +38,000, Max HP +38,000, Weapon P./ M. Atk. +1010, Attribute Attack +182, Attribute Resistance +232, P./ M. Atk. +24%, P./ M. Def. +23%, Max MP +23%. Aria Furstmater, a legendary Abyss Walker, was the one who removed the seal from the Tower of Insolence. In the old days, she was a lover of the Dark Elf leader, Mitraell. -->
		<!-- Level 233: Max HP limit +38,250, Max HP +38,250, Weapon P./ M. Atk. +1015, Attribute Attack +183, Attribute Resistance +233, P./ M. Atk. +24%, P./ M. Def. +23%, Max MP +23%. There was a lot of horrible omens before the era of chaos. In Aden, Priestesses of Light watched dreadful prophetic dreams and foreshadowed inevitable disasters. To calm the people and prevent conflicts, the Human kingdom sent its delegates to leaders of other races. -->
		<!-- Level 234: Max HP limit +38,500, Max HP +38,500, Weapon P./ M. Atk. +1020, Attribute Attack +184, Attribute Resistance +234, P./ M. Atk. +24%, P./ M. Def. +23%, Max MP +23%. Mimir's Elixir became a new step in Arviterre researches. Giants used it not only to bring dead back to life but to animate lifeless items. They almost discovered the main secret of life creation. People say, some Giants used Mimir's Elixir to modify their own bodies and reach immortality. -->
		<!-- Level 235: Max HP limit +38,750, Max HP +38,750, Weapon P./ M. Atk. +1025, Attribute Attack +185, Attribute Resistance +235, P./ M. Atk. +24%, P./ M. Def. +23%, Max MP +24%. Turek Orcs are merciless mercenaries following their mad leader. They accept any task, even dirty and dishonest, but they never work for Elves or Dark Elves. -->
		<!-- Level 236: Max HP limit +39,000, Max HP +39,000, Weapon P./ M. Atk. +1030, Attribute Attack +186, Attribute Resistance +236, P./ M. Atk. +24%, P./ M. Def. +23%, Max MP +24%. There was a time when monster racing was very popular among the Aden people. Many citizens spent all their fortune betting on various monsters to cross the finish line first. -->
		<!-- Level 237: Max HP limit +39,250, Max HP +39,250, Weapon P./ M. Atk. +1035, Attribute Attack +187, Attribute Resistance +237, P./ M. Atk. +24%, P./ M. Def. +23%, Max MP +24%. Gludio was the last land joined the Aden kingdom. It was ruled by a Wildner family for many years after the Elmoreden fall. Gludio has mild climate and fertile ground, it makes the land very prosperous, and, as a result, the most favorite target of bandits. During the war with Gracia, Gludio was destroyed almost completely, but efforts of Gludio people helped get back its reputation of the most beautiful Aden land really fast. -->
		<!-- Level 238: Max HP limit +39,500, Max HP +39,500, Weapon P./ M. Atk. +1040, Attribute Attack +188, Attribute Resistance +238, P./ M. Atk. +24%, P./ M. Def. +23%, Max MP +24%. Some Dark Elves who worshiped Shillien studied secrets of black magic, and during the time started to admire Gran Kain, the master of unusual power. Dark Elves treat their faith not like something sacred or divine, but something very practical, like a power source. That's why their devotion to their gods is more passionate than that of Elves to Eva. -->
		<!-- Level 239: Max HP limit +39,750, Max HP +39,750, Weapon P./ M. Atk. +1045, Attribute Attack +189, Attribute Resistance +239, P./ M. Atk. +25%, P./ M. Def. +23%, Max MP +24%. Since Elves had been defeated in the war with Humans, they lived sheltered in their kingdom. Their life was calm and peaceful until the day the Mother Tree started withering. That tragedy shook the life balance and made Elves remove their protective barrier that hid them well for many years. Elven had no other choice but to go to Human lands. -->
		<!-- Level 240: Max HP limit +40,000, Max HP +40,000, Weapon P./ M. Atk. +1050, Attribute Attack +190, Attribute Resistance +240, P./ M. Atk. +25%, P./ M. Def. +24%, Max MP +24%. Wanderer Staris is a Plains Walker who roams lands looking for adventures and love. People say, though Staris is a typical elven Wanderer, there is something unusual about him. He sees the world around him as a perfect research object full of secrets and magic. -->
		<!-- Level 241: Max HP limit +40,250, Max HP +40,250, Weapon P./ M. Atk. +1055, Attribute Attack +191, Attribute Resistance +241, P./ M. Atk. +25%, P./ M. Def. +24%, Max MP +24%. Once Giants had resolved secrets of life, they became arrogant and started to believe they could be better creators that the gods themselves. They created magic-gifted creatures who were almost immortal, and named them Kamael, which meant 'those who hunt immortals'. -->
		<!-- Level 242: Max HP limit +40,500, Max HP +40,500, Weapon P./ M. Atk. +1060, Attribute Attack +192, Attribute Resistance +242, P./ M. Atk. +25%, P./ M. Def. +24%, Max MP +24%. Dwarves admire Gran Kain and call him the father of underground life. They believe he gives clues where you should seek for high-grade deposits, or, if you have lost, where is the way out. -->
		<!-- Level 243: Max HP limit +40,750, Max HP +40,750, Weapon P./ M. Atk. +1065, Attribute Attack +193, Attribute Resistance +243, P./ M. Atk. +25%, P./ M. Def. +24%, Max MP +24%. Hot Springs are somewhere near the Forge of Gods and Valakas' Lair surrounded by volcanos. The land has much warmer climate than other Goddard's areas, that's why various animals migrate there to relax or make cozy home. Although Hot Springs are attractive not only for harmless creatures, but for monsters as well. -->
		<!-- Level 244: Max HP limit +41,000, Max HP +41,000, Weapon P./ M. Atk. +1070, Attribute Attack +194, Attribute Resistance +244, P./ M. Atk. +25%, P./ M. Def. +24%, Max MP +24%. There are so many gaps and blind spots in the Giran castle capture. Leona Blackbird had to repulse Sieghardt Ein's attack when there was only a bunch of castle defenders on her side. The most part of Giran's army had marched away with Baron Carmon Esthus due to the campaign against Antharas. Up to the present day no one understands how the Baron couldn't see the threat looming over Giran from the side of neighbor territories, already invaded; why he took away so many people and let the town and castle be defenseless. -->
		<!-- Level 245: Max HP limit +41,250, Max HP +41,250, Weapon P./ M. Atk. +1075, Attribute Attack +195, Attribute Resistance +245, P./ M. Atk. +25%, P./ M. Def. +24%, Max MP +25%. "Long ago there was a Cat Gang formed from abandoned animals. For many years, the gang struck terror into fishermen and snatched fresh fish from their nets. The Fish Traders' Association had offered a great bounty for them. But there is no information if even one of the gang members was caught. Also, still no one knows about the fate of the gang." - From 'Arcturus' Notes on Monsters' -->
		<!-- Level 246: Max HP limit +41,500, Max HP +41,500, Weapon P./ M. Atk. +1080, Attribute Attack +196, Attribute Resistance +246, P./ M. Atk. +25%, P./ M. Def. +24%, Max MP +25%. Kadyth is the best Human hunter, a chosen follower of Gran Kain. Fulfilling his god's order, Kadyth looked for Giants' researches hidden from Einhasad's eyes. He was called Winter Hunter. Being a very tough and cynical person, he could roam snow-covered plains and windy wastelands for months without encountering any Human. -->
		<!-- Level 247: Max HP limit +41,750, Max HP +41,750, Weapon P./ M. Atk. +1085, Attribute Attack +197, Attribute Resistance +247, P./ M. Atk. +26%, P./ M. Def. +24%, Max MP +25%. Since the magic circle had been destroyed, Leopold lost its ability to fire energy bolts. But the most powerful Kamael managed to get to the broken circle and, using his magic to control Leopold, made a devastating blow to the gods' army. -->
		<!-- Level 248: Max HP limit +42,000, Max HP +42,000, Weapon P./ M. Atk. +1090, Attribute Attack +198, Attribute Resistance +248, P./ M. Atk. +26%, P./ M. Def. +24%, Max MP +25%. The first Kamael were Spicula created in a lab called Arviterre. They were more like machines rather than living beings, and could be reproduced only through cloning. Looking at Spicula, Giants considered themselves real creators, like gods. But in a very short time they realised they didn't manage to create a true life form, even though they used all their knowledge and power. -->
		<!-- Level 249: Max HP limit +42,250, Max HP +42,250, Weapon P./ M. Atk. +1095, Attribute Attack +199, Attribute Resistance +249, P./ M. Atk. +26%, P./ M. Def. +24%, Max MP +25%. Sieghardt Ein was acknowledged as a Giran's ruler, but he had no intention to rule. He felt bored when dealing with taxes and castle life, so he gathered his comrades and left the castle after three months. -->
		<!-- Level 250: Max HP limit +45,000, Max HP +45,000, Weapon P./ M. Atk. +1100, Attribute Attack +200, Attribute Resistance +250, P./ M. Atk. +26%, P./ M. Def. +25%, Max MP +25%. "I don't care who you are. What matters is that I need your help." - Treasure Hunter Erica ken Weber -->
		<!-- Level 251: Max HP limit +45,300, Max HP +45,300, Weapon P./ M. Atk. +1105, Attribute Attack +201, Attribute Resistance +251, P./ M. Atk. +26%, P./ M. Def. +25%, Max MP +25%. According to the legend, in the beginning there was only a sphere that contained all being, and the void surrounding it. The sphere grew little by little, consuming the void. Once the sphere filled everything, the energy within it split into two and each part gained conciousness. Thus Gran Kain and Einhasad were born. -->
		<!-- Level 252: Max HP limit +45,600, Max HP +45,600, Weapon P./ M. Atk. +1110, Attribute Attack +202, Attribute Resistance +252, P./ M. Atk. +26%, P./ M. Def. +25%, Max MP +25%. Elwyn fell in love with a Human warrior who got lost in the Elven Forest. When her kin learned of this transgression, they sentenced her to a hundred years of slumber, but not before she helped the warrior escape the forest. Once she served her punishment, Elwyn travelled to the land of Humans in a desperate attempt to find her beloved and tell him what she couldn't one hundred years ago. -->
		<!-- Level 253: Max HP limit +45,900, Max HP +45,900, Weapon P./ M. Atk. +1115, Attribute Attack +203, Attribute Resistance +253, P./ M. Atk. +26%, P./ M. Def. +25%, Max MP +25%. The Hunter dynasty has ruled over the Humans of the Innadril Territory for a long time. The Hunters have always been friendly with the Aden nobility. When Raoul proclaimed the Kingdom of Aden, they pledged their loyalty, and Raoul's old friend Lionel Hunter was granted the rank of baron and became the Lord of Innadril. -->
		<!-- Level 254: Max HP limit +46,200, Max HP +46,200, Weapon P./ M. Atk. +1120, Attribute Attack +204, Attribute Resistance +254, P./ M. Atk. +26%, P./ M. Def. +25%, Max MP +25%. There are a lot of rumours in Dion about a blind bard who travels the world in search of materials for an unusual musical instrument known as either the Heavenly Melody or the Devil's Mandolin. It is said that the bard travels alone and intends to make the Devil's Mandolin without anyone's help. Once he is finished, the mandolin will grant him any wish. -->
		<!-- Level 255: Max HP limit +46,500, Max HP +46,500, Weapon P./ M. Atk. +1125, Attribute Attack +205, Attribute Resistance +255, P./ M. Atk. +27%, P./ M. Def. +25%, Max MP +26%. In the end the Giants were able to create a new type of Kamael. They called them Metusela. The new Kamael, like all the other races, had two genders and could reproduce naturally. All that was left to do was to teach them about the outside world and make them stronger through vigorous training. The Giants were very pround of their creation and thought them equal to the five races created by the Gods. -->
		<!-- Level 256: Max HP limit +46,800, Max HP +46,800, Weapon P./ M. Atk. +1130, Attribute Attack +206, Attribute Resistance +256, P./ M. Atk. +27%, P./ M. Def. +25%, Max MP +26%. "Was the Antharas expedition a success or a failure? It is hard to say. Nobody brought Antharas's head as the proof of victory, that's true, but it is also true that the people of Giran were no longer suffering from the dragon's malice. It was as if he simply disappeared. So it would be too rash and callous to claim that the expedition was useless and caused nothing but senseless casualties." - From the works of Hindemith -->
		<!-- Level 257: Max HP limit +47,100, Max HP +47,100, Weapon P./ M. Atk. +1135, Attribute Attack +207, Attribute Resistance +257, P./ M. Atk. +27%, P./ M. Def. +25%, Max MP +26%. Orcs call themselves the Fire Warriors and take great pride in this name. Out of all the Gods they've always honored Pa'agrio the most, even more so than Gran Kain and Einhasad. Fire is revered by Orcs as the basis of life, it represents strength, endless energy and relentless fighting spirit. -->
		<!-- Level 258: Max HP limit +47,400, Max HP +47,400, Weapon P./ M. Atk. +1140, Attribute Attack +208, Attribute Resistance +258, P./ M. Atk. +27%, P./ M. Def. +25%, Max MP +26%. The artificial forms of life that were created with the help of magic or science in the times of the Giants are often called "magical beings". Golems, Mimics and Gargoyles all fall under this banner. These creatures are immune to poison, disease and mind control. They are said to lack conciousness and to blindly follow the orders of their creators. -->
		<!-- Level 259: Max HP limit +47,700, Max HP +47,700, Weapon P./ M. Atk. +1145, Attribute Attack +209, Attribute Resistance +259, P./ M. Atk. +27%, P./ M. Def. +25%, Max MP +26%. The Valley of Saints is located on the road to the Monastery of Silence. It is the final resting place of the clergymen that have been elevated to the rank of saints by the Church of Einhasad. Currently the valley is inhabited by the Kel Mahum tribes who were invited here by the mendicant order to safeguard the holy lands against intruders and to protect a secret relic that is kept in the Monastery of Silence. -->
		<!-- Level 260: Max HP limit +48,000, Max HP +48,000, Weapon P./ M. Atk. +1150, Attribute Attack +210, Attribute Resistance +260, P./ M. Atk. +27%, P./ M. Def. +26%, Max MP +26%. There are a lot of rumours going around about wizard Teon. It is said that he's been making deals with Unworldly Demons. Nobody knows where he came from, although some claim that he's arrived from across the Southern Sea. He has a reputation of a great wiseman, but many are afraid oh his knowledge as it brings nothing but destruction. -->
		<!-- Level 261: Max HP limit +48,300, Max HP +48,300, Weapon P./ M. Atk. +1155, Attribute Attack +211, Attribute Resistance +261, P./ M. Atk. +27%, P./ M. Def. +26%, Max MP +26%. Mandragora grows only in the Execution Grounds of Dion. It is held in high regard by mages and healers, but very few actually try to harvest it as it has proved to be very dangerous. The risks are so high that the Lord of Dion doesn't treat mandagora as an export good and sees it only as a local attraction. -->
		<!-- Level 262: Max HP limit +48,600, Max HP +48,600, Weapon P./ M. Atk. +1160, Attribute Attack +212, Attribute Resistance +262, P./ M. Atk. +27%, P./ M. Def. +26%, Max MP +26%. Metusela-Kamael lived in Arviterre and never ventured outside. Giants thought that, although the new race had a lot of potential, they were still imperfect and weaker than Spicula. When the Star Hammer destroyed Giants and erased all of their legacy, only the sheltered Metusela-Kamael survived. -->
		<!-- Level 263: Max HP limit +48,900, Max HP +48,900, Weapon P./ M. Atk. +1165, Attribute Attack +213, Attribute Resistance +263, P./ M. Atk. +28%, P./ M. Def. +26%, Max MP +26%. "We all experience both failures and successes. Sometimes it is only after fulfilling your desire that you realise who empty it truly was. Alas, this revelation befalls us way too often. How many lives has it upended?.." From the works of Hindemith -->
		<!-- Level 264: Max HP limit +49,200, Max HP +49,200, Weapon P./ M. Atk. +1170, Attribute Attack +214, Attribute Resistance +264, P./ M. Atk. +28%, P./ M. Def. +26%, Max MP +26%. Although Orcs do not worship Einhasad, they still honor her as Pa'agrio's mother. They believe that Einhasad lives in the Sun Palace as an eagle with golden feathers and that one day she grabbed Pa'agrio's sword, flew into the sky and heated it the sun's brilliance, creating the Fiery Sword. -->
		<!-- Level 265: Max HP limit +49,500, Max HP +49,500, Weapon P./ M. Atk. +1175, Attribute Attack +215, Attribute Resistance +265, P./ M. Atk. +28%, P./ M. Def. +26%, Max MP +27%. "Strong is the Abyss Walker that spent 500 years in hell." - Aria Furstmater -->
		<!-- Level 266: Max HP limit +49,800, Max HP +49,800, Weapon P./ M. Atk. +1180, Attribute Attack +216, Attribute Resistance +266, P./ M. Atk. +28%, P./ M. Def. +26%, Max MP +27%. Frustrated with the Church's indifference, Sunset Guide Luna decided to start on the path of preaching. Her sermons have been likened to bright rays of hope that dispell even the bleakest darkness while her words and voice have been said to strike evil as hard as any sword. At the same time Luna believes that many of those who hide from the light have not succumbed to evil and even in darkness a pure soul may survive. -->
		<!-- Level 267: Max HP limit +50,100, Max HP +50,100, Weapon P./ M. Atk. +1185, Attribute Attack +217, Attribute Resistance +267, P./ M. Atk. +28%, P./ M. Def. +26%, Max MP +27%. "It seems inconceivable, but the monster called Shacram that is roaming Oren used to be a Silenos, but was later transformed by the Ivory Tower Wizards. Sounds impossible, but it is true. Bestowed with incredible power and supernatural abilites, Shacram has tried to return to his people, but the Silenos rejected him as he was too hideous to look at." - From "Arcturus's Notes on Monsters -->
		<!-- Level 268: Max HP limit +50,400, Max HP +50,400, Weapon P./ M. Atk. +1190, Attribute Attack +218, Attribute Resistance +268, P./ M. Atk. +28%, P./ M. Def. +26%, Max MP +27%. Once the harbor was finished, the Lord of Giran settled his dispute with Innadril and renewed water trade with other lands that were easier to reach through Giran. Due to the development of transport networks, cargo shipping, smithery and metal working, the world entered the age of abundance. -->
		<!-- Level 269: Max HP limit +50,700, Max HP +50,700, Weapon P./ M. Atk. +1195, Attribute Attack +219, Attribute Resistance +269, P./ M. Atk. +28%, P./ M. Def. +26%, Max MP +27%. The lab that housed Metusela-Kamael was specifically designed so that only the Giants could open it. The descendants of Giants that survived the extinction were not strong enough to lift the seal. Over time, the historical records of Giants and Arviterre have been lost and starting with the age of Elves and up to the age of Humans, nobody knew of the existence of Metusela-Kamael. -->
		<!-- Level 270: Max HP limit +51,000, Max HP +51,000, Weapon P./ M. Atk. +1200, Attribute Attack +220, Attribute Resistance +270, P./ M. Atk. +28%, P./ M. Def. +27%, Max MP +27%. After the war between Gods and Giants, the siege cannon Leopold, once so menacing and feared, was shrinked with magic thus rendering it completely harmless. Together with the ruins on a deserted island, it may be the only thing that conjures the memories of Giants and their fight against the Gods. -->
		<!-- Level 271: Max HP limit +51,300, Max HP +51,300, Weapon P./ M. Atk. +1205, Attribute Attack +221, Attribute Resistance +271, P./ M. Atk. +29%, P./ M. Def. +27%, Max MP +27%. Dwarves typically worship Maphr and Einhasad. Unlike the other races, they rarely display their faith. Just like Maphr, who is admired for her intelligence and prudence, the Dwarves are careful and never rush any decision. -->
		<!-- Level 272: Max HP limit +51,600, Max HP +51,600, Weapon P./ M. Atk. +1210, Attribute Attack +222, Attribute Resistance +272, P./ M. Atk. +29%, P./ M. Def. +27%, Max MP +27%. Goddard is considered to be a poor region, mostly due to the active volcanoes and frequent skirmishes with Aden. Also, the area around the volcano in the north has become Fire Dragon Valakas' stomping ground, while the southern reaches of the region have been occupied by the troublesome Silenos. What's more, the current ruler of Goddard, Lord Abygail, is a cruel former military chief who knows no mercy and cares little for his people. -->
		<!-- Level 273: Max HP limit +51,900, Max HP +51,900, Weapon P./ M. Atk. +1215, Attribute Attack +223, Attribute Resistance +273, P./ M. Atk. +29%, P./ M. Def. +27%, Max MP +27%. The Swamp of Screams is inhabited by Stakato that have been bothering the Elmore kingdom for a long time. Trying to reclaim their lost land, they've been raiding Elmore while it was too busy fighting with other nations. Stakato knew that Elmore soldiers drastically outnumber them, so instead of taking them head on they chose a different tactic: they would find a place to hide and wait for the best moment to strike. To deal with this threat, a squad of Golden Ram mercenaries has been dispatched to the borders of Elmore and has already engaged the enemy. -->
		<!-- Level 274: Max HP limit +52,200, Max HP +52,200, Weapon P./ M. Atk. +1220, Attribute Attack +224, Attribute Resistance +274, P./ M. Atk. +29%, P./ M. Def. +27%, Max MP +27%. Once it became clear that the war between Elves and Orcs would end in the Orcs' defeat, their chieftans decided to settle for a peace agreement. This agreement was highly unfavorable to the Orcs who were forced to withdraw back to their land in the northern part of Elmore. -->
		<!-- Level 275: Max HP limit +52,500, Max HP +52,500, Weapon P./ M. Atk. +1225, Attribute Attack +225, Attribute Resistance +275, P./ M. Atk. +29%, P./ M. Def. +27%, Max MP +28%. There was nothing strikingly different about the Giants except for their size. Of course, one should not confuse Greater Giants and Lesser Giants: the former fought against the Gods and the latter are the degraded progeny of the survivors of that battle. Lately, however, this distinction has become obsolete as no Greater Giants have survived to the present day. Moreover, in common speech any large creature is called a Giant. -->
		<!-- Level 276: Max HP limit +52,800, Max HP +52,800, Weapon P./ M. Atk. +1230, Attribute Attack +226, Attribute Resistance +276, P./ M. Atk. +29%, P./ M. Def. +27%, Max MP +28%. The Giants put Metusela-Kamael on Arviterre, a small island with a lab. Then they sealed the entrance so that only they could enter. After the Giants' demise, Metusela-Kamael spent thousands of years locked on Arviterre. They lived and died completely isolated from the outside world. All they knew was their hatred of the Gods, reverence to Gran Kain and demons, as well as blind devotion to the Giants. -->
		<!-- Level 277: Max HP limit +53,100, Max HP +53,100, Weapon P./ M. Atk. +1235, Attribute Attack +227, Attribute Resistance +277, P./ M. Atk. +29%, P./ M. Def. +27%, Max MP +28%. Balthus Knights are among the most skilled and experienced warriors of Aden. Led by Duke Balthus van Dyke, they answer to no government, but aside from that not much is known about them. Their numbers and the location of their headquarters are still a mystery. Recently, however, they've shown quite an interest in the changing behavior of the Dragons. -->
		<!-- Level 278: Max HP limit +53,400, Max HP +53,400, Weapon P./ M. Atk. +1240, Attribute Attack +228, Attribute Resistance +278, P./ M. Atk. +29%, P./ M. Def. +27%, Max MP +28%. "Oh how I would love to sing for you..." - Moon Voice Irene -->
		<!-- Level 279: Max HP limit +53,700, Max HP +53,700, Weapon P./ M. Atk. +1245, Attribute Attack +229, Attribute Resistance +279, P./ M. Atk. +30%, P./ M. Def. +27%, Max MP +28%. The Beast Farm was built to breed mythical creatures, such as griffins and dragons, for military purposes. However, the magical beasts proved to be too stubborn and strong-willed to be subdued, so the farm was abandoned. Still, some brave animal trainers travel there in an attempt to tame the wild predators and create a powerful army. -->
		<!-- Level 280: Max HP limit +54,000, Max HP +54,000, Weapon P./ M. Atk. +1250, Attribute Attack +230, Attribute Resistance +280, P./ M. Atk. +30%, P./ M. Def. +28%, Max MP +28%. Not all Orcs approved of the peace treaty with Elves that their chieftains agreed to. Some tribes decided to fight until the end. Among them were the Ragna, the strongest High Orc tribe, and the smaller tribes Morek, Amden and Turka that followed them. The Orc resistance ignored the orders from their chieftains and continued to fight, but ultimately they were defeated and all their forts and settlements were lost. -->
		<!-- Level 281: Max HP limit +54,300, Max HP +54,300, Weapon P./ M. Atk. +1255, Attribute Attack +231, Attribute Resistance +281, P./ M. Atk. +30%, P./ M. Def. +28%, Max MP +28%. Nemesis Knights led by Balthus van Dyke are the most elite and famous army on the entire Aden continent. Their main objective is guarding the current king Amadeo Cadmus and protecting his castle from an invasion. -->
		<!-- Level 282: Max HP limit +54,600, Max HP +54,600, Weapon P./ M. Atk. +1260, Attribute Attack +232, Attribute Resistance +282, P./ M. Atk. +30%, P./ M. Def. +28%, Max MP +28%. Sake Dun Zu Hestui is one of the best Desroyers of the Hestui Orcs. During the war he disobeyed a direct order that he found foolish and ordered a retreat. Because of that his tribesmen called him a coward and exiled him in shame. For many years he entered battlefields seeking nothing but death until one time his sworn enemy, mercenary called Sieghardt, pulled him back from the path of self-destruction. -->
		<!-- Level 283: Max HP limit +54,900, Max HP +54,900, Weapon P./ M. Atk. +1265, Attribute Attack +233, Attribute Resistance +283, P./ M. Atk. +30%, P./ M. Def. +28%, Max MP +28%. After thousands of years Metusela-Kamael, led by Hierarch Kekropus, found a way out of Arviterre and the entire world learned of their existence. Over time they were accepted by the other races and many even forgot that they had been created by the Giants to challenge Gods. -->
		<!-- Level 284: Max HP limit +55,200, Max HP +55,200, Weapon P./ M. Atk. +1270, Attribute Attack +234, Attribute Resistance +284, P./ M. Atk. +30%, P./ M. Def. +28%, Max MP +28%. "A long time ago Lidia was a village shaman. One time she saw Elmore invaders poisoning the village well but, after being threatened by them, she didn't tell anyone. When her neighbors started dying one by one her guilt was so strong that she lost her mind. After death Lidia became a ghost haunting the well. She would attack anyone who came close to it mistaking them for Elmore soldiers." - From "Arcturus' Notes on Monsters -->
		<!-- Level 285: Max HP limit +55,500, Max HP +55,500, Weapon P./ M. Atk. +1275, Attribute Attack +235, Attribute Resistance +285, P./ M. Atk. +30%, P./ M. Def. +28%, Max MP +29%. Since they were created by the Giants, Kamael had no respect for the Gods. Hierarch Kekropus, who had lived for ten thousand years, knew that in order to survive and prosper his people would need faith and moral values. That's why he taught his fellow Kamael to worshop Nornil. -->
		<!-- Level 286: Max HP limit +55,800, Max HP +55,800, Weapon P./ M. Atk. +1280, Attribute Attack +236, Attribute Resistance +286, P./ M. Atk. +30%, P./ M. Def. +28%, Max MP +29%. Not so long ago Rune used to be the main hub for industry and commerce. However, after the breakdown of trade relations with Gracia, it has been steadily losing its positions to Schuttgart which was further bolstered by their dealing with Dwarves. The current leader of Rune is Astair van Halter. -->
		<!-- Level 287: Max HP limit +56,100, Max HP +56,100, Weapon P./ M. Atk. +1285, Attribute Attack +237, Attribute Resistance +287, P./ M. Atk. +31%, P./ M. Def. +28%, Max MP +29%. "Little Len went astray in the Whispering Fields. Helpless and scared, he cried in the weeds. A woman in blue blessed the sad boy. No water can hurt him, he'll float like a buoy." - A nursery rhyme from Innadril -->
		<!-- Level 288: Max HP limit +56,400, Max HP +56,400, Weapon P./ M. Atk. +1290, Attribute Attack +238, Attribute Resistance +288, P./ M. Atk. +31%, P./ M. Def. +28%, Max MP +29%. Dwarves revere Pa'agrio as the master of hammer and anvil. They depict him as a giant blacksmith with red hair, red beard and fiery eyes. He is usually worshipped by master Dwarves who spend a lot of time working with white-hot metal in front of forges. -->
		<!-- Level 289: Max HP limit +56,700, Max HP +56,700, Weapon P./ M. Atk. +1295, Attribute Attack +239, Attribute Resistance +289, P./ M. Atk. +31%, P./ M. Def. +28%, Max MP +29%. Harkilgamed wielded the incredibly destructive Enuma Elish sword during the war between Gods and Giants. The power contained within this blade was so strong, that Kamael were able to chanel it into multiple copies and presented some of them to high-ranking Spiculas. Of course, the owners of these swords have long since died and most of the weapons have been destroyed, but it is said that a few are still floating around. -->
		<!-- Level 290: Max HP limit +57,000, Max HP +57,000, Weapon P./ M. Atk. +1300, Attribute Attack +240, Attribute Resistance +290, P./ M. Atk. +31%, P./ M. Def. +29%, Max MP +29%. Kekropus greeted emissaries of every race and told them about Kamael. He explained that they were a race of warriors dating back thousands of years that was brought to the continent by Eva after years of isolation. Of course, he didn't mention that Kamael were created by the Giants as a weapon in their war against the Gods. That was a closely guarded secret. -->
		<!-- Level 291: Max HP limit +57,300, Max HP +57,300, Weapon P./ M. Atk. +1305, Attribute Attack +241, Attribute Resistance +291, P./ M. Atk. +31%, P./ M. Def. +29%, Max MP +29%. "Only angels with scold you for your next failure" - A veiled threat used in Aden that roughly means "you fail - you die -->
		<!-- Level 292: Max HP limit +57,600, Max HP +57,600, Weapon P./ M. Atk. +1310, Attribute Attack +242, Attribute Resistance +292, P./ M. Atk. +31%, P./ M. Def. +29%, Max MP +29%. Shillien's Disciple was able to subjugate the minds of the proud Amden Orcs with the help of forbidden magic, while Triol used their bodies to create Half-Devils Avataria. This is how the terrifying monsters Zetahl, Tabris and Dephracor came to be. -->
		<!-- Level 293: Max HP limit +57,900, Max HP +57,900, Weapon P./ M. Atk. +1315, Attribute Attack +243, Attribute Resistance +293, P./ M. Atk. +31%, P./ M. Def. +29%, Max MP +29%. Everybody knows that the Ragna tribe and other Orc resistance forces that didn't support the peace agreement with Elves were decimated. However, it is less known that Dwarves from the Silver Scales Guild helped some Orcs escape. The guild employed them as a private army that was tasked with maintaining order in their undeground economic empire. -->
		<!-- Level 294: Max HP limit +58,200, Max HP +58,200, Weapon P./ M. Atk. +1320, Attribute Attack +244, Attribute Resistance +294, P./ M. Atk. +31%, P./ M. Def. +29%, Max MP +29%. Prahnah is the giant shield that Rodenpicula used while defending the Giants' lab Arviterre. It is usually depicted in Rodenpicula's hands as if the master of defense used it to shield himself from attacks. This image is probably false as the most important feature of Prahnah was its ability to deflect damage back at the enemy. -->
		<!-- Level 295: Max HP limit +58,500, Max HP +58,500, Weapon P./ M. Atk. +1325, Attribute Attack +245, Attribute Resistance +295, P./ M. Atk. +32%, P./ M. Def. +29%, Max MP +30%. The land now known as Forest of the Dead used to belong to the von Hellman family. However, during the rebellion the entire family, their servants and even peasants were killed. Some say that their remains, still unburied, litter the forest together with the corpses of the rebels. Others claim that at night they reanimate and walk around aimlessly. -->
		<!-- Level 296: Max HP limit +58,800, Max HP +58,800, Weapon P./ M. Atk. +1330, Attribute Attack +246, Attribute Resistance +296, P./ M. Atk. +32%, P./ M. Def. +29%, Max MP +30%. Despite the cold climate and barren lands, Schuttgart is thriving. All thanks to the developed industry and commerce as well as preferential treatment of Dwarf traders and weavers' guild - all part of Swain ken Orwen's, one of the most distinguished nobles of Elmore, policy. Today Schuttgart is bustling with life: entrepreneurs of all races are making deals with each other, networking and getting rid of their competitors. -->
		<!-- Level 297: Max HP limit +59,100, Max HP +59,100, Weapon P./ M. Atk. +1335, Attribute Attack +247, Attribute Resistance +297, P./ M. Atk. +32%, P./ M. Def. +29%, Max MP +30%. "Have you heard of a legendary creature called Fierce Tiger King Angel? He used to be a celestial being, before he attacked and maimed his master. After that he escaped from heaven and hid by the Anghel Waterfall. There, desperate and constantly tormented by his past, he lost his mind. Any traveler whose path lies by the Anghel Waterfall should be very careful not to become his prey." - From "Arcturus' Notes on Monsters -->
		<!-- Level 298: Max HP limit +59,400, Max HP +59,400, Weapon P./ M. Atk. +1340, Attribute Attack +248, Attribute Resistance +298, P./ M. Atk. +32%, P./ M. Def. +29%, Max MP +30%. The Nornil faith stems from general belief in Mother Nornil, the mistress of the Isle of Souls. Her followers believe in "the one who always watches me and chronicles all I do so that my descendants will know of my deeds". Over time this faith has become more fatalistic in its nature. -->
		<!-- Level 299: Max HP limit +59,700, Max HP +59,700, Weapon P./ M. Atk. +1345, Attribute Attack +249, Attribute Resistance +299, P./ M. Atk. +32%, P./ M. Def. +29%, Max MP +30%. Necromancer Hindemith Truevoice studied under Hardin even before he founded his academy. Hindemith thought that he knew everything there was to know about Hardin but the teacher's shadow proved to be too dark and immense to ever be comprehended. It followed him everywhere he went, but Hindemith was determined to escape it. -->
		<!-- Level 300: Max HP limit +60,000, Max HP +60,000, Weapon P./ M. Atk. +1350, Attribute Attack +250, Attribute Resistance +300, P./ M. Atk. +33%, P./ M. Def. +30%, Max MP +30%. Tales of Hero have come to their end. This is the last chapter. Soon, your story will be here, and future generations will read about your glory deeds. -->
		<icon>icon.s_item_hero_book</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="HpLimit">
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					<value level="2">50</value>
					<value level="3">100</value>
					<value level="4">150</value>
					<value level="5">200</value>
					<value level="6">250</value>
					<value level="7">300</value>
					<value level="8">350</value>
					<value level="9">400</value>
					<value level="10">450</value>
					<value level="11">500</value>
					<value level="12">550</value>
					<value level="13">600</value>
					<value level="14">650</value>
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					<value level="16">750</value>
					<value level="17">800</value>
					<value level="18">850</value>
					<value level="19">900</value>
					<value level="20">950</value>
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					<value level="22">1050</value>
					<value level="23">1100</value>
					<value level="24">1150</value>
					<value level="25">1200</value>
					<value level="26">1250</value>
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					<value level="300">60000</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">0</value>
					<value level="2">50</value>
					<value level="3">100</value>
					<value level="4">150</value>
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					<value level="8">350</value>
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					<value level="205">31250</value>
					<value level="206">31500</value>
					<value level="207">31750</value>
					<value level="208">32000</value>
					<value level="209">32250</value>
					<value level="210">32500</value>
					<value level="211">32750</value>
					<value level="212">33000</value>
					<value level="213">33250</value>
					<value level="214">33500</value>
					<value level="215">33750</value>
					<value level="216">34000</value>
					<value level="217">34250</value>
					<value level="218">34500</value>
					<value level="219">34750</value>
					<value level="220">35000</value>
					<value level="221">35250</value>
					<value level="222">35500</value>
					<value level="223">35750</value>
					<value level="224">36000</value>
					<value level="225">36250</value>
					<value level="226">36500</value>
					<value level="227">36750</value>
					<value level="228">37000</value>
					<value level="229">37250</value>
					<value level="230">37500</value>
					<value level="231">37750</value>
					<value level="232">38000</value>
					<value level="233">38250</value>
					<value level="234">38500</value>
					<value level="235">38750</value>
					<value level="236">39000</value>
					<value level="237">39250</value>
					<value level="238">39500</value>
					<value level="239">39750</value>
					<value level="240">40050</value>
					<value level="241">40350</value>
					<value level="242">40650</value>
					<value level="243">40950</value>
					<value level="244">41250</value>
					<value level="245">41550</value>
					<value level="246">41850</value>
					<value level="247">42150</value>
					<value level="248">42450</value>
					<value level="249">42750</value>
					<value level="250">45000</value>
					<value level="251">45300</value>
					<value level="252">45600</value>
					<value level="253">45900</value>
					<value level="254">46200</value>
					<value level="255">46500</value>
					<value level="256">46800</value>
					<value level="257">47100</value>
					<value level="258">47400</value>
					<value level="259">47700</value>
					<value level="260">48000</value>
					<value level="261">48300</value>
					<value level="262">48600</value>
					<value level="263">48900</value>
					<value level="264">49200</value>
					<value level="265">49500</value>
					<value level="266">49800</value>
					<value level="267">50100</value>
					<value level="268">50400</value>
					<value level="269">50700</value>
					<value level="270">51000</value>
					<value level="271">51300</value>
					<value level="272">51600</value>
					<value level="273">51900</value>
					<value level="274">52200</value>
					<value level="275">52500</value>
					<value level="276">52800</value>
					<value level="277">53100</value>
					<value level="278">53400</value>
					<value level="279">53700</value>
					<value level="280">54000</value>
					<value level="281">54300</value>
					<value level="282">54600</value>
					<value level="283">54900</value>
					<value level="284">55200</value>
					<value level="285">55500</value>
					<value level="286">55800</value>
					<value level="287">56100</value>
					<value level="288">56400</value>
					<value level="289">56700</value>
					<value level="290">57000</value>
					<value level="291">57300</value>
					<value level="292">57600</value>
					<value level="293">57900</value>
					<value level="294">58200</value>
					<value level="295">58500</value>
					<value level="296">58800</value>
					<value level="297">59100</value>
					<value level="298">59400</value>
					<value level="299">59700</value>
					<value level="300">60000</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="WeaponBonusPhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">2</value>
					<value level="3">4</value>
					<value level="4">6</value>
					<value level="5">8</value>
					<value level="6">10</value>
					<value level="7">12</value>
					<value level="8">14</value>
					<value level="9">16</value>
					<value level="10">18</value>
					<value level="11">20</value>
					<value level="12">22</value>
					<value level="13">24</value>
					<value level="14">26</value>
					<value level="15">28</value>
					<value level="16">30</value>
					<value level="17">32</value>
					<value level="18">34</value>
					<value level="19">36</value>
					<value level="20">38</value>
					<value level="21">40</value>
					<value level="22">42</value>
					<value level="23">44</value>
					<value level="24">46</value>
					<value level="25">48</value>
					<value level="26">50</value>
					<value level="27">52</value>
					<value level="28">54</value>
					<value level="29">56</value>
					<value level="30">58</value>
					<value level="31">60</value>
					<value level="32">62</value>
					<value level="33">64</value>
					<value level="34">66</value>
					<value level="35">68</value>
					<value level="36">70</value>
					<value level="37">72</value>
					<value level="38">74</value>
					<value level="39">76</value>
					<value level="40">78</value>
					<value level="41">80</value>
					<value level="42">82</value>
					<value level="43">84</value>
					<value level="44">86</value>
					<value level="45">88</value>
					<value level="46">90</value>
					<value level="47">92</value>
					<value level="48">94</value>
					<value level="49">96</value>
					<value level="50">100</value>
					<value level="51">105</value>
					<value level="52">110</value>
					<value level="53">115</value>
					<value level="54">120</value>
					<value level="55">125</value>
					<value level="56">130</value>
					<value level="57">135</value>
					<value level="58">140</value>
					<value level="59">145</value>
					<value level="60">150</value>
					<value level="61">155</value>
					<value level="62">160</value>
					<value level="63">165</value>
					<value level="64">170</value>
					<value level="65">175</value>
					<value level="66">180</value>
					<value level="67">185</value>
					<value level="68">190</value>
					<value level="69">195</value>
					<value level="70">200</value>
					<value level="71">205</value>
					<value level="72">210</value>
					<value level="73">215</value>
					<value level="74">220</value>
					<value level="75">225</value>
					<value level="76">230</value>
					<value level="77">235</value>
					<value level="78">240</value>
					<value level="79">245</value>
					<value level="80">250</value>
					<value level="81">255</value>
					<value level="82">260</value>
					<value level="83">265</value>
					<value level="84">270</value>
					<value level="85">275</value>
					<value level="86">280</value>
					<value level="87">285</value>
					<value level="88">290</value>
					<value level="89">295</value>
					<value level="90">300</value>
					<value level="91">305</value>
					<value level="92">310</value>
					<value level="93">315</value>
					<value level="94">320</value>
					<value level="95">325</value>
					<value level="96">330</value>
					<value level="97">335</value>
					<value level="98">340</value>
					<value level="99">345</value>
					<value level="100">350</value>
					<value level="101">355</value>
					<value level="102">360</value>
					<value level="103">365</value>
					<value level="104">370</value>
					<value level="105">375</value>
					<value level="106">380</value>
					<value level="107">385</value>
					<value level="108">390</value>
					<value level="109">395</value>
					<value level="110">400</value>
					<value level="111">405</value>
					<value level="112">410</value>
					<value level="113">415</value>
					<value level="114">420</value>
					<value level="115">425</value>
					<value level="116">430</value>
					<value level="117">435</value>
					<value level="118">440</value>
					<value level="119">445</value>
					<value level="120">450</value>
					<value level="121">455</value>
					<value level="122">460</value>
					<value level="123">465</value>
					<value level="124">470</value>
					<value level="125">475</value>
					<value level="126">480</value>
					<value level="127">485</value>
					<value level="128">490</value>
					<value level="129">495</value>
					<value level="130">500</value>
					<value level="131">505</value>
					<value level="132">510</value>
					<value level="133">515</value>
					<value level="134">520</value>
					<value level="135">525</value>
					<value level="136">530</value>
					<value level="137">535</value>
					<value level="138">540</value>
					<value level="139">545</value>
					<value level="140">550</value>
					<value level="141">555</value>
					<value level="142">560</value>
					<value level="143">565</value>
					<value level="144">570</value>
					<value level="145">575</value>
					<value level="146">580</value>
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					<value level="148">590</value>
					<value level="149">595</value>
					<value level="150">600</value>
					<value level="151">605</value>
					<value level="152">610</value>
					<value level="153">615</value>
					<value level="154">620</value>
					<value level="155">625</value>
					<value level="156">630</value>
					<value level="157">635</value>
					<value level="158">640</value>
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					<value level="160">650</value>
					<value level="161">655</value>
					<value level="162">660</value>
					<value level="163">665</value>
					<value level="164">670</value>
					<value level="165">675</value>
					<value level="166">680</value>
					<value level="167">685</value>
					<value level="168">690</value>
					<value level="169">695</value>
					<value level="170">700</value>
					<value level="171">705</value>
					<value level="172">710</value>
					<value level="173">715</value>
					<value level="174">720</value>
					<value level="175">725</value>
					<value level="176">730</value>
					<value level="177">735</value>
					<value level="178">740</value>
					<value level="179">745</value>
					<value level="180">750</value>
					<value level="181">755</value>
					<value level="182">760</value>
					<value level="183">765</value>
					<value level="184">770</value>
					<value level="185">775</value>
					<value level="186">780</value>
					<value level="187">785</value>
					<value level="188">790</value>
					<value level="189">795</value>
					<value level="190">800</value>
					<value level="191">805</value>
					<value level="192">810</value>
					<value level="193">815</value>
					<value level="194">820</value>
					<value level="195">825</value>
					<value level="196">830</value>
					<value level="197">835</value>
					<value level="198">840</value>
					<value level="199">845</value>
					<value level="200">850</value>
					<value level="201">855</value>
					<value level="202">860</value>
					<value level="203">865</value>
					<value level="204">870</value>
					<value level="205">875</value>
					<value level="206">880</value>
					<value level="207">885</value>
					<value level="208">890</value>
					<value level="209">895</value>
					<value level="210">900</value>
					<value level="211">905</value>
					<value level="212">910</value>
					<value level="213">915</value>
					<value level="214">920</value>
					<value level="215">925</value>
					<value level="216">930</value>
					<value level="217">935</value>
					<value level="218">940</value>
					<value level="219">945</value>
					<value level="220">950</value>
					<value level="221">955</value>
					<value level="222">960</value>
					<value level="223">965</value>
					<value level="224">970</value>
					<value level="225">975</value>
					<value level="226">980</value>
					<value level="227">985</value>
					<value level="228">990</value>
					<value level="229">995</value>
					<value level="230">1000</value>
					<value level="231">1005</value>
					<value level="232">1010</value>
					<value level="233">1015</value>
					<value level="234">1020</value>
					<value level="235">1025</value>
					<value level="236">1030</value>
					<value level="237">1035</value>
					<value level="238">1040</value>
					<value level="239">1045</value>
					<value level="240">1050</value>
					<value level="241">1055</value>
					<value level="242">1060</value>
					<value level="243">1065</value>
					<value level="244">1070</value>
					<value level="245">1075</value>
					<value level="246">1080</value>
					<value level="247">1085</value>
					<value level="248">1090</value>
					<value level="249">1095</value>
					<value level="250">1100</value>
					<value level="251">1105</value>
					<value level="252">1110</value>
					<value level="253">1115</value>
					<value level="254">1120</value>
					<value level="255">1125</value>
					<value level="256">1130</value>
					<value level="257">1135</value>
					<value level="258">1140</value>
					<value level="259">1145</value>
					<value level="260">1150</value>
					<value level="261">1155</value>
					<value level="262">1160</value>
					<value level="263">1165</value>
					<value level="264">1170</value>
					<value level="265">1175</value>
					<value level="266">1180</value>
					<value level="267">1185</value>
					<value level="268">1190</value>
					<value level="269">1195</value>
					<value level="270">1200</value>
					<value level="271">1205</value>
					<value level="272">1210</value>
					<value level="273">1215</value>
					<value level="274">1220</value>
					<value level="275">1225</value>
					<value level="276">1230</value>
					<value level="277">1235</value>
					<value level="278">1240</value>
					<value level="279">1245</value>
					<value level="280">1250</value>
					<value level="281">1255</value>
					<value level="282">1260</value>
					<value level="283">1265</value>
					<value level="284">1270</value>
					<value level="285">1275</value>
					<value level="286">1280</value>
					<value level="287">1285</value>
					<value level="288">1290</value>
					<value level="289">1295</value>
					<value level="290">1300</value>
					<value level="291">1305</value>
					<value level="292">1310</value>
					<value level="293">1315</value>
					<value level="294">1320</value>
					<value level="295">1325</value>
					<value level="296">1330</value>
					<value level="297">1335</value>
					<value level="298">1340</value>
					<value level="299">1345</value>
					<value level="300">1350</value>
				</amount>
			</effect>
			<effect name="WeaponBonusMagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">2</value>
					<value level="3">4</value>
					<value level="4">6</value>
					<value level="5">8</value>
					<value level="6">10</value>
					<value level="7">12</value>
					<value level="8">14</value>
					<value level="9">16</value>
					<value level="10">18</value>
					<value level="11">20</value>
					<value level="12">22</value>
					<value level="13">24</value>
					<value level="14">26</value>
					<value level="15">28</value>
					<value level="16">30</value>
					<value level="17">32</value>
					<value level="18">34</value>
					<value level="19">36</value>
					<value level="20">38</value>
					<value level="21">40</value>
					<value level="22">42</value>
					<value level="23">44</value>
					<value level="24">46</value>
					<value level="25">48</value>
					<value level="26">50</value>
					<value level="27">52</value>
					<value level="28">54</value>
					<value level="29">56</value>
					<value level="30">58</value>
					<value level="31">60</value>
					<value level="32">62</value>
					<value level="33">64</value>
					<value level="34">66</value>
					<value level="35">68</value>
					<value level="36">70</value>
					<value level="37">72</value>
					<value level="38">74</value>
					<value level="39">76</value>
					<value level="40">78</value>
					<value level="41">80</value>
					<value level="42">82</value>
					<value level="43">84</value>
					<value level="44">86</value>
					<value level="45">88</value>
					<value level="46">90</value>
					<value level="47">92</value>
					<value level="48">94</value>
					<value level="49">96</value>
					<value level="50">100</value>
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					<value level="54">120</value>
					<value level="55">125</value>
					<value level="56">130</value>
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					<value level="58">140</value>
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					<value level="60">150</value>
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					<value level="62">160</value>
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					<value level="75">225</value>
					<value level="76">230</value>
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					<value level="78">240</value>
					<value level="79">245</value>
					<value level="80">250</value>
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					<value level="88">290</value>
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					<value level="90">300</value>
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					<value level="92">310</value>
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					<value level="96">330</value>
					<value level="97">335</value>
					<value level="98">340</value>
					<value level="99">345</value>
					<value level="100">350</value>
					<value level="101">355</value>
					<value level="102">360</value>
					<value level="103">365</value>
					<value level="104">370</value>
					<value level="105">375</value>
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					<value level="107">385</value>
					<value level="108">390</value>
					<value level="109">395</value>
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					<value level="119">445</value>
					<value level="120">450</value>
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					<value level="122">460</value>
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					<value level="131">505</value>
					<value level="132">510</value>
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					<value level="134">520</value>
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					<value level="136">530</value>
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					<value level="138">540</value>
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					<value level="152">610</value>
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					<value level="165">675</value>
					<value level="166">680</value>
					<value level="167">685</value>
					<value level="168">690</value>
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					<value level="191">191</value>
					<value level="192">192</value>
					<value level="193">193</value>
					<value level="194">194</value>
					<value level="195">195</value>
					<value level="196">196</value>
					<value level="197">197</value>
					<value level="198">198</value>
					<value level="199">199</value>
					<value level="200">200</value>
					<value level="201">201</value>
					<value level="202">202</value>
					<value level="203">203</value>
					<value level="204">204</value>
					<value level="205">205</value>
					<value level="206">206</value>
					<value level="207">207</value>
					<value level="208">208</value>
					<value level="209">209</value>
					<value level="210">210</value>
					<value level="211">211</value>
					<value level="212">212</value>
					<value level="213">213</value>
					<value level="214">214</value>
					<value level="215">215</value>
					<value level="216">216</value>
					<value level="217">217</value>
					<value level="218">218</value>
					<value level="219">219</value>
					<value level="220">220</value>
					<value level="221">221</value>
					<value level="222">222</value>
					<value level="223">223</value>
					<value level="224">224</value>
					<value level="225">225</value>
					<value level="226">226</value>
					<value level="227">227</value>
					<value level="228">228</value>
					<value level="229">229</value>
					<value level="230">230</value>
					<value level="231">231</value>
					<value level="232">232</value>
					<value level="233">233</value>
					<value level="234">234</value>
					<value level="235">235</value>
					<value level="236">236</value>
					<value level="237">237</value>
					<value level="238">238</value>
					<value level="239">239</value>
					<value level="240">240</value>
					<value level="241">241</value>
					<value level="242">242</value>
					<value level="243">243</value>
					<value level="244">244</value>
					<value level="245">245</value>
					<value level="246">246</value>
					<value level="247">247</value>
					<value level="248">248</value>
					<value level="249">249</value>
					<value level="250">250</value>
					<value level="251">251</value>
					<value level="252">252</value>
					<value level="253">253</value>
					<value level="254">254</value>
					<value level="255">255</value>
					<value level="256">256</value>
					<value level="257">257</value>
					<value level="258">258</value>
					<value level="259">259</value>
					<value level="260">260</value>
					<value level="261">261</value>
					<value level="262">262</value>
					<value level="263">263</value>
					<value level="264">264</value>
					<value level="265">265</value>
					<value level="266">266</value>
					<value level="267">267</value>
					<value level="268">268</value>
					<value level="269">269</value>
					<value level="270">270</value>
					<value level="271">271</value>
					<value level="272">272</value>
					<value level="273">273</value>
					<value level="274">274</value>
					<value level="275">275</value>
					<value level="276">276</value>
					<value level="277">277</value>
					<value level="278">278</value>
					<value level="279">279</value>
					<value level="280">280</value>
					<value level="281">281</value>
					<value level="282">282</value>
					<value level="283">283</value>
					<value level="284">284</value>
					<value level="285">285</value>
					<value level="286">286</value>
					<value level="287">287</value>
					<value level="288">288</value>
					<value level="289">289</value>
					<value level="290">290</value>
					<value level="291">291</value>
					<value level="292">292</value>
					<value level="293">293</value>
					<value level="294">294</value>
					<value level="295">295</value>
					<value level="296">296</value>
					<value level="297">297</value>
					<value level="298">298</value>
					<value level="299">299</value>
					<value level="300">300</value>
				</amount>
				<attribute>FIRE,WATER,WIND,EARTH,HOLY,DARK</attribute>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value fromLevel="10" toLevel="19">1</value>
					<value fromLevel="20" toLevel="29">2</value>
					<value fromLevel="30" toLevel="39">3</value>
					<value fromLevel="40" toLevel="49">4</value>
					<value fromLevel="50" toLevel="59">5</value>
					<value fromLevel="60" toLevel="69">6</value>
					<value fromLevel="70" toLevel="79">7</value>
					<value fromLevel="80" toLevel="89">8</value>
					<value fromLevel="90" toLevel="99">9</value>
					<value fromLevel="100" toLevel="109">10</value>
					<value fromLevel="110" toLevel="119">11</value>
					<value fromLevel="120" toLevel="129">12</value>
					<value fromLevel="130" toLevel="139">13</value>
					<value fromLevel="140" toLevel="149">14</value>
					<value fromLevel="150" toLevel="159">15</value>
					<value fromLevel="160" toLevel="169">16</value>
					<value fromLevel="170" toLevel="179">17</value>
					<value fromLevel="180" toLevel="189">18</value>
					<value fromLevel="190" toLevel="199">19</value>
					<value fromLevel="200" toLevel="209">20</value>
					<value fromLevel="210" toLevel="219">21</value>
					<value fromLevel="220" toLevel="229">22</value>
					<value fromLevel="230" toLevel="239">23</value>
					<value fromLevel="240" toLevel="249">24</value>
					<value level="250">25</value>
					<value level="251">25</value>
					<value level="252">25</value>
					<value level="253">25</value>
					<value level="254">25</value>
					<value level="255">25</value>
					<value level="256">25</value>
					<value level="257">25</value>
					<value level="258">25</value>
					<value level="259">25</value>
					<value level="260">26</value>
					<value level="261">26</value>
					<value level="262">26</value>
					<value level="263">26</value>
					<value level="264">26</value>
					<value level="265">26</value>
					<value level="266">26</value>
					<value level="267">26</value>
					<value level="268">26</value>
					<value level="269">26</value>
					<value level="270">27</value>
					<value level="271">27</value>
					<value level="272">27</value>
					<value level="273">27</value>
					<value level="274">27</value>
					<value level="275">27</value>
					<value level="276">27</value>
					<value level="277">27</value>
					<value level="278">27</value>
					<value level="279">27</value>
					<value level="280">28</value>
					<value level="281">28</value>
					<value level="282">28</value>
					<value level="283">28</value>
					<value level="284">28</value>
					<value level="285">28</value>
					<value level="286">28</value>
					<value level="287">28</value>
					<value level="288">28</value>
					<value level="289">28</value>
					<value level="290">29</value>
					<value level="291">29</value>
					<value level="292">29</value>
					<value level="293">29</value>
					<value level="294">29</value>
					<value level="295">29</value>
					<value level="296">29</value>
					<value level="297">29</value>
					<value level="298">29</value>
					<value level="299">29</value>
					<value level="300">30</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value fromLevel="10" toLevel="19">1</value>
					<value fromLevel="20" toLevel="29">2</value>
					<value fromLevel="30" toLevel="39">3</value>
					<value fromLevel="40" toLevel="49">4</value>
					<value fromLevel="50" toLevel="59">5</value>
					<value fromLevel="60" toLevel="69">6</value>
					<value fromLevel="70" toLevel="79">7</value>
					<value fromLevel="80" toLevel="89">8</value>
					<value fromLevel="90" toLevel="99">9</value>
					<value fromLevel="100" toLevel="109">10</value>
					<value fromLevel="110" toLevel="119">11</value>
					<value fromLevel="120" toLevel="129">12</value>
					<value fromLevel="130" toLevel="139">13</value>
					<value fromLevel="140" toLevel="149">14</value>
					<value fromLevel="150" toLevel="159">15</value>
					<value fromLevel="160" toLevel="169">16</value>
					<value fromLevel="170" toLevel="179">17</value>
					<value fromLevel="180" toLevel="189">18</value>
					<value fromLevel="190" toLevel="199">19</value>
					<value fromLevel="200" toLevel="209">20</value>
					<value fromLevel="210" toLevel="219">21</value>
					<value fromLevel="220" toLevel="229">22</value>
					<value fromLevel="230" toLevel="239">23</value>
					<value fromLevel="240" toLevel="249">24</value>
					<value level="250">25</value>
					<value level="251">25</value>
					<value level="252">25</value>
					<value level="253">25</value>
					<value level="254">25</value>
					<value level="255">25</value>
					<value level="256">25</value>
					<value level="257">25</value>
					<value level="258">25</value>
					<value level="259">25</value>
					<value level="260">26</value>
					<value level="261">26</value>
					<value level="262">26</value>
					<value level="263">26</value>
					<value level="264">26</value>
					<value level="265">26</value>
					<value level="266">26</value>
					<value level="267">26</value>
					<value level="268">26</value>
					<value level="269">26</value>
					<value level="270">27</value>
					<value level="271">27</value>
					<value level="272">27</value>
					<value level="273">27</value>
					<value level="274">27</value>
					<value level="275">27</value>
					<value level="276">27</value>
					<value level="277">27</value>
					<value level="278">27</value>
					<value level="279">27</value>
					<value level="280">28</value>
					<value level="281">28</value>
					<value level="282">28</value>
					<value level="283">28</value>
					<value level="284">28</value>
					<value level="285">28</value>
					<value level="286">28</value>
					<value level="287">28</value>
					<value level="288">28</value>
					<value level="289">28</value>
					<value level="290">29</value>
					<value level="291">29</value>
					<value level="292">29</value>
					<value level="293">29</value>
					<value level="294">29</value>
					<value level="295">29</value>
					<value level="296">29</value>
					<value level="297">29</value>
					<value level="298">29</value>
					<value level="299">29</value>
					<value level="300">30</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value fromLevel="51" toLevel="58">1</value>
					<value fromLevel="59" toLevel="66">2</value>
					<value fromLevel="67" toLevel="74">3</value>
					<value fromLevel="75" toLevel="82">4</value>
					<value fromLevel="83" toLevel="90">5</value>
					<value fromLevel="91" toLevel="98">6</value>
					<value fromLevel="99" toLevel="106">7</value>
					<value fromLevel="107" toLevel="114">8</value>
					<value fromLevel="115" toLevel="122">9</value>
					<value fromLevel="123" toLevel="130">10</value>
					<value fromLevel="131" toLevel="138">11</value>
					<value fromLevel="139" toLevel="146">12</value>
					<value fromLevel="147" toLevel="154">13</value>
					<value fromLevel="155" toLevel="162">14</value>
					<value fromLevel="163" toLevel="170">15</value>
					<value fromLevel="171" toLevel="178">16</value>
					<value fromLevel="179" toLevel="186">17</value>
					<value fromLevel="187" toLevel="194">18</value>
					<value fromLevel="195" toLevel="199">19</value>
					<value fromLevel="200" toLevel="206">20</value>
					<value fromLevel="207" toLevel="214">21</value>
					<value fromLevel="215" toLevel="224">22</value>
					<value fromLevel="225" toLevel="230">23</value>
					<value fromLevel="231" toLevel="238">24</value>
					<value fromLevel="239" toLevel="246">25</value>
					<value fromLevel="247" toLevel="254">26</value>
					<value level="255">27</value>
					<value level="256">27</value>
					<value level="257">27</value>
					<value level="258">27</value>
					<value level="259">27</value>
					<value level="260">27</value>
					<value level="261">27</value>
					<value level="262">27</value>
					<value level="263">28</value>
					<value level="264">28</value>
					<value level="265">28</value>
					<value level="266">28</value>
					<value level="267">28</value>
					<value level="268">28</value>
					<value level="269">28</value>
					<value level="270">28</value>
					<value level="271">29</value>
					<value level="272">29</value>
					<value level="273">29</value>
					<value level="274">29</value>
					<value level="275">29</value>
					<value level="276">29</value>
					<value level="277">29</value>
					<value level="278">29</value>
					<value level="279">30</value>
					<value level="280">30</value>
					<value level="281">30</value>
					<value level="282">30</value>
					<value level="283">30</value>
					<value level="284">30</value>
					<value level="285">30</value>
					<value level="286">30</value>
					<value level="287">31</value>
					<value level="288">31</value>
					<value level="289">31</value>
					<value level="290">31</value>
					<value level="291">31</value>
					<value level="292">31</value>
					<value level="293">31</value>
					<value level="294">31</value>
					<value level="295">32</value>
					<value level="296">32</value>
					<value level="297">32</value>
					<value level="298">32</value>
					<value level="299">32</value>
					<value level="300">33</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value fromLevel="51" toLevel="58">1</value>
					<value fromLevel="59" toLevel="66">2</value>
					<value fromLevel="67" toLevel="74">3</value>
					<value fromLevel="75" toLevel="82">4</value>
					<value fromLevel="83" toLevel="90">5</value>
					<value fromLevel="91" toLevel="98">6</value>
					<value fromLevel="99" toLevel="106">7</value>
					<value fromLevel="107" toLevel="114">8</value>
					<value fromLevel="115" toLevel="122">9</value>
					<value fromLevel="123" toLevel="130">10</value>
					<value fromLevel="131" toLevel="138">11</value>
					<value fromLevel="139" toLevel="146">12</value>
					<value fromLevel="147" toLevel="154">13</value>
					<value fromLevel="155" toLevel="162">14</value>
					<value fromLevel="163" toLevel="170">15</value>
					<value fromLevel="171" toLevel="178">16</value>
					<value fromLevel="179" toLevel="186">17</value>
					<value fromLevel="187" toLevel="194">18</value>
					<value fromLevel="195" toLevel="199">19</value>
					<value fromLevel="200" toLevel="206">20</value>
					<value fromLevel="207" toLevel="214">21</value>
					<value fromLevel="215" toLevel="224">22</value>
					<value fromLevel="225" toLevel="230">23</value>
					<value fromLevel="231" toLevel="238">24</value>
					<value fromLevel="239" toLevel="246">25</value>
					<value fromLevel="247" toLevel="254">26</value>
					<value level="255">27</value>
					<value level="256">27</value>
					<value level="257">27</value>
					<value level="258">27</value>
					<value level="259">27</value>
					<value level="260">27</value>
					<value level="261">27</value>
					<value level="262">27</value>
					<value level="263">28</value>
					<value level="264">28</value>
					<value level="265">28</value>
					<value level="266">28</value>
					<value level="267">28</value>
					<value level="268">28</value>
					<value level="269">28</value>
					<value level="270">28</value>
					<value level="271">29</value>
					<value level="272">29</value>
					<value level="273">29</value>
					<value level="274">29</value>
					<value level="275">29</value>
					<value level="276">29</value>
					<value level="277">29</value>
					<value level="278">29</value>
					<value level="279">30</value>
					<value level="280">30</value>
					<value level="281">30</value>
					<value level="282">30</value>
					<value level="283">30</value>
					<value level="284">30</value>
					<value level="285">30</value>
					<value level="286">30</value>
					<value level="287">31</value>
					<value level="288">31</value>
					<value level="289">31</value>
					<value level="290">31</value>
					<value level="291">31</value>
					<value level="292">31</value>
					<value level="293">31</value>
					<value level="294">31</value>
					<value level="295">32</value>
					<value level="296">32</value>
					<value level="297">32</value>
					<value level="298">32</value>
					<value level="299">32</value>
					<value level="300">33</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value fromLevel="5" toLevel="14">1</value>
					<value fromLevel="15" toLevel="24">2</value>
					<value fromLevel="25" toLevel="34">3</value>
					<value fromLevel="35" toLevel="44">4</value>
					<value fromLevel="45" toLevel="54">5</value>
					<value fromLevel="55" toLevel="64">6</value>
					<value fromLevel="65" toLevel="74">7</value>
					<value fromLevel="75" toLevel="84">8</value>
					<value fromLevel="85" toLevel="94">9</value>
					<value fromLevel="95" toLevel="104">10</value>
					<value fromLevel="105" toLevel="114">11</value>
					<value fromLevel="115" toLevel="124">12</value>
					<value fromLevel="125" toLevel="134">13</value>
					<value fromLevel="135" toLevel="144">14</value>
					<value fromLevel="145" toLevel="154">15</value>
					<value fromLevel="155" toLevel="164">16</value>
					<value fromLevel="165" toLevel="174">17</value>
					<value fromLevel="175" toLevel="184">18</value>
					<value fromLevel="185" toLevel="194">19</value>
					<value fromLevel="195" toLevel="204">20</value>
					<value fromLevel="205" toLevel="214">21</value>
					<value fromLevel="215" toLevel="224">22</value>
					<value fromLevel="225" toLevel="234">23</value>
					<value fromLevel="235" toLevel="244">24</value>
					<value fromLevel="245" toLevel="254">25</value>
					<value level="255">26</value>
					<value level="256">26</value>
					<value level="257">26</value>
					<value level="258">26</value>
					<value level="259">26</value>
					<value level="260">26</value>
					<value level="261">26</value>
					<value level="262">26</value>
					<value level="263">26</value>
					<value level="264">26</value>
					<value level="265">27</value>
					<value level="266">27</value>
					<value level="267">27</value>
					<value level="268">27</value>
					<value level="269">27</value>
					<value level="270">27</value>
					<value level="271">27</value>
					<value level="272">27</value>
					<value level="273">27</value>
					<value level="274">27</value>
					<value level="275">28</value>
					<value level="276">28</value>
					<value level="277">28</value>
					<value level="278">28</value>
					<value level="279">28</value>
					<value level="280">28</value>
					<value level="281">28</value>
					<value level="282">28</value>
					<value level="283">28</value>
					<value level="284">28</value>
					<value level="285">29</value>
					<value level="286">29</value>
					<value level="287">29</value>
					<value level="288">29</value>
					<value level="289">29</value>
					<value level="290">29</value>
					<value level="291">29</value>
					<value level="292">29</value>
					<value level="293">29</value>
					<value level="294">29</value>
					<value level="295">30</value>
					<value level="296">30</value>
					<value level="297">30</value>
					<value level="298">30</value>
					<value level="299">30</value>
					<value level="300">30</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36319" toLevel="6" name="Tales of Hero - Ancient Wisdom">
		<!-- Level 1: Reach Lv. 50 of the Tales of Hero to gain ancient wisdom. Acquired adena +3%, acquired XP/ SP +10% -->
		<!-- Level 2: Reach Lv. 100 of the Tales of Hero to gain ancient wisdom. Acquired adena +5%, acquired XP/ SP +20%, P./ M. Def. +100 for each of your levels (+0@0:100 in total) -->
		<!-- Level 3: Reach Lv. 150 of the Tales of Hero to gain ancient wisdom. Acquired adena +7%, acquired XP/ SP +30%, P./ M. Def. +120 for each of your levels (+0@0:120 in total) -->
		<!-- Level 4: Reach Lv. 200 of the Tales of Hero to gain ancient wisdom. Acquired adena +10%, acquired XP/ SP +50%, P./ M. Def. +150 for each of your levels (+0@0:150 in total), received damage -5% -->
		<!-- Level 5: Reach the 250th level of Tales of Hero and gain ancient wisdom. Acquired adena +12%, acquired XP/ SP +70%, P./ M. Def. +170 per character's level (max +0@0:170), received damage -6%. -->
		<!-- Level 6: Reach the 300th level of Tales of Hero and gain ancient wisdom. Acquired adena +15%, acquired XP/ SP +90%, P./ M. Def. +200 per character's level (max +0@0:200), received damage -7%. -->
		<icon>icon.s_item_special_hero_book</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="BonusDropAdena">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
					<value level="3">6</value>
					<value level="4">10</value>
					<value level="5">12</value>
					<value level="6">15</value>
				</amount>
			</effect>
			<effect name="ExpModify">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">50</value>
					<value level="5">70</value>
					<value level="6">90</value>
				</amount>
			</effect>
			<effect name="SpModify">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">50</value>
					<value level="5">70</value>
					<value level="6">90</value>
				</amount>
			</effect>
			<effect name="StatAddForLevel" fromLevel="2" toLevel="6">
				<stat>PHYSICAL_DEFENCE</stat>
				<level>1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131</level>
				<amount>
					<value level="2">
						100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600,1700,1800,1900,2000,2100,2200,2300,2400,2500,2600,2700,2800,2900,3000,3100,3200,3300,3400,3500,3600,3700,3800,3900,4000,4100,4200,4300,4400,4500,4600,4700,4800,4900,5000,5100,5200,5300,5400,5500,5600,5700,5800,5900,6000,6100,6200,6300,6400,6500,6600,6700,6800,6900,7000,7100,7200,7300,7400,7500,7600,7700,7800,7900,8000,8100,8200,8300,8400,8500,8600,8700,8800,8900,9000,9100,9200,9300,9400,9500,9600,9700,9800,9900,10000,10100,10200,10300,10400,10500,10600,10700,10800,10900,11000,11100,11200,11300,11400,11500,11600,11700,11800,11900,12000,12100,12200,12300,12400,12500,12600,12700,12800,12900,13000,13100
					</value>
					<value level="3">
						120,240,360,480,600,720,840,960,1080,1200,1320,1440,1560,1680,1800,1920,2040,2160,2280,2400,2520,2640,2760,2880,3000,3120,3240,3360,3480,3600,3720,3840,3960,4080,4200,4320,4440,4560,4680,4800,4920,5040,5160,5280,5400,5520,5640,5760,5880,6000,6120,6240,6360,6480,6600,6720,6840,6960,7080,7200,7320,7440,7560,7680,7800,7920,8040,8160,8280,8400,8520,8640,8760,8880,9000,9120,9240,9360,9480,9600,9720,9840,9960,10080,10200,10320,10440,10560,10680,10800,10920,11040,11160,11280,11400,11520,11640,11760,11880,12000,12120,12240,12360,12480,12600,12720,12840,12960,13080,13200,13320,13440,13560,13680,13800,13920,14040,14160,14280,14400,14520,14640,14760,14880,15000,15120,15240,15360,15480,15600,15720,15840,15960,16080,16200,16320,16440,16560,16680,16800,16920,17040,17160,17280,17400,17520,17640,17760,17880
					</value>
					<value level="4">
						150,300,450,600,750,900,1050,1200,1350,1500,1650,1800,1950,2100,2250,2400,2550,2700,2850,3000,3150,3300,3450,3600,3750,3900,4050,4200,4350,4500,4650,4800,4950,5100,5250,5400,5550,5700,5850,6000,6150,6300,6450,6600,6750,6900,7050,7200,7350,7500,7650,7800,7950,8100,8250,8400,8550,8700,8850,9000,9150,9300,9450,9600,9750,9900,10050,10200,10350,10500,10650,10800,10950,11100,11250,11400,11550,11700,11850,12000,12150,12300,12450,12600,12750,12900,13050,13200,13350,13500,13650,13800,13950,14100,14250,14400,14550,14700,14850,15000,15150,15300,15450,15600,15750,15900,16050,16200,16350,16500,16650,16800,16950,17100,17250,17400,17550,17700,17850,18000,18150,18300,18450,18600,18750,18900,19050,19200,19350,19500,19650,19800,19950,20100,20250,20400,20550,20700,20850,21000,21150,21300,21450,21600,21750
					</value>
					<value level="5">
						150,300,450,600,750,900,1050,1200,1350,1500,1650,1800,1950,2100,2250,2400,2550,2700,2850,3000,3150,3300,3450,3600,3750,3900,4050,4200,4350,4500,4650,4800,4950,5100,5250,5400,5550,5700,5850,6000,6150,6300,6450,6600,6750,6900,7050,7200,7350,7500,7650,7800,7950,8100,8250,8400,8550,8700,8850,9000,9150,9300,9450,9600,9750,9900,10050,10200,10350,10500,10650,10800,10950,11100,11250,11400,11550,11700,11850,12000,12150,12300,12450,12600,12750,12900,13050,13200,13350,13500,13650,13800,13950,14100,14250,14400,14550,14700,14850,15000,15150,15300,15450,15600,15750,15900,16050,16200,16350,16500,16650,16800,16950,17100,17250,17400,17550,17700,17850,18000,18150,18300,18450,18600,18750,18900,19050,19200,19350,19500,19650,19800,19950,20100,20250,20400,20550,20700,20850,21000,21150,21300,21450,21600,21750
					</value>
					<value level="6">
						150,300,450,600,750,900,1050,1200,1350,1500,1650,1800,1950,2100,2250,2400,2550,2700,2850,3000,3150,3300,3450,3600,3750,3900,4050,4200,4350,4500,4650,4800,4950,5100,5250,5400,5550,5700,5850,6000,6150,6300,6450,6600,6750,6900,7050,7200,7350,7500,7650,7800,7950,8100,8250,8400,8550,8700,8850,9000,9150,9300,9450,9600,9750,9900,10050,10200,10350,10500,10650,10800,10950,11100,11250,11400,11550,11700,11850,12000,12150,12300,12450,12600,12750,12900,13050,13200,13350,13500,13650,13800,13950,14100,14250,14400,14550,14700,14850,15000,15150,15300,15450,15600,15750,15900,16050,16200,16350,16500,16650,16800,16950,17100,17250,17400,17550,17700,17850,18000,18150,18300,18450,18600,18750,18900,19050,19200,19350,19500,19650,19800,19950,20100,20250,20400,20550,20700,20850,21000,21150,21300,21450,21600,21750
					</value>
				</amount>
			</effect>
			<effect name="StatAddForLevel" fromLevel="2" toLevel="6">
				<stat>MAGICAL_DEFENCE</stat>
				<level>1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131</level>
				<amount>
					<value level="2">
						100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600,1700,1800,1900,2000,2100,2200,2300,2400,2500,2600,2700,2800,2900,3000,3100,3200,3300,3400,3500,3600,3700,3800,3900,4000,4100,4200,4300,4400,4500,4600,4700,4800,4900,5000,5100,5200,5300,5400,5500,5600,5700,5800,5900,6000,6100,6200,6300,6400,6500,6600,6700,6800,6900,7000,7100,7200,7300,7400,7500,7600,7700,7800,7900,8000,8100,8200,8300,8400,8500,8600,8700,8800,8900,9000,9100,9200,9300,9400,9500,9600,9700,9800,9900,10000,10100,10200,10300,10400,10500,10600,10700,10800,10900,11000,11100,11200,11300,11400,11500,11600,11700,11800,11900,12000,12100,12200,12300,12400,12500,12600,12700,12800,12900,13000,13100
					</value>
					<value level="3">
						120,240,360,480,600,720,840,960,1080,1200,1320,1440,1560,1680,1800,1920,2040,2160,2280,2400,2520,2640,2760,2880,3000,3120,3240,3360,3480,3600,3720,3840,3960,4080,4200,4320,4440,4560,4680,4800,4920,5040,5160,5280,5400,5520,5640,5760,5880,6000,6120,6240,6360,6480,6600,6720,6840,6960,7080,7200,7320,7440,7560,7680,7800,7920,8040,8160,8280,8400,8520,8640,8760,8880,9000,9120,9240,9360,9480,9600,9720,9840,9960,10080,10200,10320,10440,10560,10680,10800,10920,11040,11160,11280,11400,11520,11640,11760,11880,12000,12120,12240,12360,12480,12600,12720,12840,12960,13080,13200,13320,13440,13560,13680,13800,13920,14040,14160,14280,14400,14520,14640,14760,14880,15000,15120,15240,15360,15480,15600,15720,15840,15960,16080,16200,16320,16440,16560,16680,16800,16920,17040,17160,17280,17400,17520,17640,17760,17880
					</value>
					<value level="4">
						150,300,450,600,750,900,1050,1200,1350,1500,1650,1800,1950,2100,2250,2400,2550,2700,2850,3000,3150,3300,3450,3600,3750,3900,4050,4200,4350,4500,4650,4800,4950,5100,5250,5400,5550,5700,5850,6000,6150,6300,6450,6600,6750,6900,7050,7200,7350,7500,7650,7800,7950,8100,8250,8400,8550,8700,8850,9000,9150,9300,9450,9600,9750,9900,10050,10200,10350,10500,10650,10800,10950,11100,11250,11400,11550,11700,11850,12000,12150,12300,12450,12600,12750,12900,13050,13200,13350,13500,13650,13800,13950,14100,14250,14400,14550,14700,14850,15000,15150,15300,15450,15600,15750,15900,16050,16200,16350,16500,16650,16800,16950,17100,17250,17400,17550,17700,17850,18000,18150,18300,18450,18600,18750,18900,19050,19200,19350,19500,19650,19800,19950,20100,20250,20400,20550,20700,20850,21000,21150,21300,21450,21600,21750
					</value>
					<value level="5">
						150,300,450,600,750,900,1050,1200,1350,1500,1650,1800,1950,2100,2250,2400,2550,2700,2850,3000,3150,3300,3450,3600,3750,3900,4050,4200,4350,4500,4650,4800,4950,5100,5250,5400,5550,5700,5850,6000,6150,6300,6450,6600,6750,6900,7050,7200,7350,7500,7650,7800,7950,8100,8250,8400,8550,8700,8850,9000,9150,9300,9450,9600,9750,9900,10050,10200,10350,10500,10650,10800,10950,11100,11250,11400,11550,11700,11850,12000,12150,12300,12450,12600,12750,12900,13050,13200,13350,13500,13650,13800,13950,14100,14250,14400,14550,14700,14850,15000,15150,15300,15450,15600,15750,15900,16050,16200,16350,16500,16650,16800,16950,17100,17250,17400,17550,17700,17850,18000,18150,18300,18450,18600,18750,18900,19050,19200,19350,19500,19650,19800,19950,20100,20250,20400,20550,20700,20850,21000,21150,21300,21450,21600,21750
					</value>
					<value level="6">
						150,300,450,600,750,900,1050,1200,1350,1500,1650,1800,1950,2100,2250,2400,2550,2700,2850,3000,3150,3300,3450,3600,3750,3900,4050,4200,4350,4500,4650,4800,4950,5100,5250,5400,5550,5700,5850,6000,6150,6300,6450,6600,6750,6900,7050,7200,7350,7500,7650,7800,7950,8100,8250,8400,8550,8700,8850,9000,9150,9300,9450,9600,9750,9900,10050,10200,10350,10500,10650,10800,10950,11100,11250,11400,11550,11700,11850,12000,12150,12300,12450,12600,12750,12900,13050,13200,13350,13500,13650,13800,13950,14100,14250,14400,14550,14700,14850,15000,15150,15300,15450,15600,15750,15900,16050,16200,16350,16500,16650,16800,16950,17100,17250,17400,17550,17700,17850,18000,18150,18300,18450,18600,18750,18900,19050,19200,19350,19500,19650,19800,19950,20100,20250,20400,20550,20700,20850,21000,21150,21300,21450,21600,21750
					</value>
				</amount>
			</effect>
			<effect name="DamageByAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">-5</value>
					<value level="5">-6</value>
					<value level="6">-7</value>
				</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">-5</value>
					<value level="5">-6</value>
					<value level="6">-7</value>
				</amount>
				<type>ENEMY_ALL</type>
			</effect>
		</effects>
	</skill>
	<skill id="36320" toLevel="5" name="Artifact Book Augmentation: Damage">
		<!-- Level 1: Damage +1% -->
		<!-- Level 2: Damage +2% -->
		<!-- Level 3: Damage +3%. -->
		<!-- Level 4: Damage +4% -->
		<!-- Level 5: Damage +5% -->
		<icon>icon.bm_renewal_mineral_artifact_book</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36321" toLevel="5" name="Artifact Book Augmentation: Received Damage">
		<!-- Level 1: Received damage -1% -->
		<!-- Level 2: Received damage -2% -->
		<!-- Level 3: Received damage -3% -->
		<!-- Level 4: Received damage -4% -->
		<!-- Level 5: Received damage -5% -->
		<icon>icon.bm_renewal_mineral_artifact_book</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DamageByAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<type>ENEMY_ALL</type>
			</effect>
		</effects>
	</skill>
	<skill id="36322" toLevel="5" name="Artifact Book Augmentation: XP/ SP">
		<!-- Level 1: Acquired XP/ SP +1% -->
		<!-- Level 2: Acquired XP/ SP +2% -->
		<!-- Level 3: Acquired XP/ SP +3% -->
		<!-- Level 4: Acquired XP/ SP +4% -->
		<!-- Level 5: Acquired XP/ SP +5% -->
		<icon>icon.bm_renewal_mineral_artifact_book</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="ExpModify">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
			</effect>
			<effect name="SpModify">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="36323" toLevel="5" name="Artifact Book Augmentation: Attribute Attack">
		<!-- Level 1: Attribute Attack +10 -->
		<!-- Level 2: Attribute Attack +20 -->
		<!-- Level 3: Attribute Attack +30 -->
		<!-- Level 4: Attribute Attack +40 -->
		<!-- Level 5: Attribute Attack +50 -->
		<icon>icon.bm_renewal_mineral_artifact_book</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AttackAttributeAdd">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36324" toLevel="5" name="Artifact Book Augmentation: Attribute Resistance">
		<!-- Level 1: Attribute Resistance +10 -->
		<!-- Level 2: Attribute Resistance +20 -->
		<!-- Level 3: Attribute Resistance +30 -->
		<!-- Level 4: Attribute Resistance +40 -->
		<!-- Level 5: Attribute Resistance +50 -->
		<icon>icon.bm_renewal_mineral_artifact_book</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<mode>DIFF</mode>
				<attribute>FIRE,WATER,WIND,EARTH,HOLY,DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="36325" toLevel="5" name="Artifact Book Augmentation: P. Atk.">
		<!-- Level 1: P. Atk. +1% -->
		<!-- Level 2: P. Atk. +2% -->
		<!-- Level 3: P. Atk. +3% -->
		<!-- Level 4: P. Atk. +4% -->
		<!-- Level 5: P. Atk. +5%. -->
		<icon>icon.bm_renewal_mineral_artifact_book</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36326" toLevel="5" name="Artifact Book Augmentation: M. Atk.">
		<!-- Level 1: M. Atk. +1% -->
		<!-- Level 2: M. Atk. +2% -->
		<!-- Level 3: M. Atk. +3% -->
		<!-- Level 4: M. Atk. +4% -->
		<!-- Level 5: M. Atk. +5%. -->
		<icon>icon.bm_renewal_mineral_artifact_book</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36327" toLevel="5" name="Artifact Book Augmentation: P. Def.">
		<!-- Level 1: P. Def. +1% -->
		<!-- Level 2: P. Def. +2% -->
		<!-- Level 3: P. Def. +3% -->
		<!-- Level 4: P. Def. +4% -->
		<!-- Level 5: P. Def. +5% -->
		<icon>icon.bm_renewal_mineral_artifact_book</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36328" toLevel="5" name="Artifact Book Augmentation: M. Def.">
		<!-- Level 1: M. Def. +1%. -->
		<!-- Level 2: M. Def. +2% -->
		<!-- Level 3: M. Def. +3% -->
		<!-- Level 4: M. Def. +4% -->
		<!-- Level 5: M. Def. +5% -->
		<icon>icon.bm_renewal_mineral_artifact_book</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36329" toLevel="5" name="Artifact Book Augmentation: Critical Damage for Basic Attacks">
		<!-- Level 1: Critical Damage for basic attacks +1% -->
		<!-- Level 2: Critical Damage for basic attacks +2% -->
		<!-- Level 3: Critical Damage for basic attacks +3% -->
		<!-- Level 4: Critical Damage for basic attacks +4% -->
		<!-- Level 5: Critical Damage for basic attacks +5% -->
		<icon>icon.bm_renewal_mineral_artifact_book</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36330" toLevel="5" name="Artifact Book Augmentation: P. Skill Critical Damage">
		<!-- Level 1: P. Skill Critical Damage +1% -->
		<!-- Level 2: P. Skill Critical Damage +2% -->
		<!-- Level 3: P. Skill Critical Damage +3% -->
		<!-- Level 4: P. Skill Critical Damage +4% -->
		<!-- Level 5: P. Skill Critical Damage +5% -->
		<icon>icon.bm_renewal_mineral_artifact_book</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36331" toLevel="5" name="Artifact Book Augmentation: M. Skill Critical Damage">
		<!-- Level 1: M. Skill Critical Damage +1% -->
		<!-- Level 2: M. Skill Critical Damage +2% -->
		<!-- Level 3: M. Skill Critical Damage +3% -->
		<!-- Level 4: M. Skill Critical Damage +4% -->
		<!-- Level 5: M. Skill Critical Damage +5% -->
		<icon>icon.bm_renewal_mineral_artifact_book</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36332" toLevel="5" name="Artifact Book Augmentation: Basic Attack Power">
		<!-- Level 1: Basic Attack Power +1% -->
		<!-- Level 2: Basic Attack Power +2% -->
		<!-- Level 3: Basic Attack Power +3% -->
		<!-- Level 4: Basic Attack Power +4% -->
		<!-- Level 5: Basic Attack Power +5% -->
		<icon>icon.bm_renewal_mineral_artifact_book</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AutoAttackDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36333" toLevel="5" name="Artifact Book Augmentation: P. Skill Power">
		<!-- Level 1: P. Skill Power +1% -->
		<!-- Level 2: P. Skill Power +2% -->
		<!-- Level 3: P. Skill Power +3% -->
		<!-- Level 4: P. Skill Power +4% -->
		<!-- Level 5: P. Skill Power +5% -->
		<icon>icon.bm_renewal_mineral_artifact_book</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillPower">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36334" toLevel="5" name="Artifact Book Augmentation: M. Skill Power">
		<!-- Level 1: M. Skill Power +1% -->
		<!-- Level 2: M. Skill Power +2% -->
		<!-- Level 3: M. Skill Power +3% -->
		<!-- Level 4: M. Skill Power +4% -->
		<!-- Level 5: M. Skill Power +5% -->
		<icon>icon.bm_renewal_mineral_artifact_book</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalSkillPower">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36335" toLevel="5" name="Artifact Book Augmentation: XP/ SP">
		<!-- Level 1: Acquired XP/ SP +1% -->
		<!-- Level 2: Acquired XP/ SP +2% -->
		<!-- Level 3: Acquired XP/ SP +3% -->
		<!-- Level 4: Acquired XP/ SP +4% -->
		<!-- Level 5: Acquired XP/ SP +5% -->
		<icon>icon.bm_renewal_mineral_artifact_book</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="ExpModify">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
			</effect>
			<effect name="SpModify">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="36336" toLevel="1" name="Collection_7_2018">
		<!-- Power of basic attacks and P./ M. skills +10%, P./ M. Def. +10%, acquired XP/ SP +10% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AutoAttackDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ExpModify">
				<amount>10</amount>
			</effect>
			<effect name="SpModify">
				<amount>10</amount>
			</effect>
			<effect name="MagicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36337" toLevel="1" name="Collection_7_2019">
		<!-- Critical Damage for basic attacks and P./ M. Skill Critical Damage +5%, Power of basic attacks and P./ M. skills +5%, received damage -10%. -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillPower">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AutoAttackDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-10</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-10</amount>
				<type>ENEMY_ALL</type>
			</effect>
		</effects>
	</skill>
	<skill id="36338" toLevel="1" name="Orfen Blessing Rune">
		<!-- PvE damage +10% -->
		<icon>icon.bm_freya_bloody_rune</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36339" toLevel="1" name="Collection_7_2020">
		<!-- Power of basic attacks and P./ M. skills +10%, P./ M. Def. +10%, acquired XP/ SP +10% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ExpModify">
				<amount>10</amount>
			</effect>
			<effect name="SpModify">
				<amount>10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="36340" toLevel="1" name="Opening">
		<!-- P./ M. Atk. +5%, P./ M. Skill Power +2% -->
		<icon>br_cashtex.item.br_cash_rune_of_feather_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36341" toLevel="1" name="June">
		<!-- P./ M. Def. +5%, Max HP/ MP/ CP +4% -->
		<icon>br_cashtex.item.br_cash_rune_of_feather_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxCp">
				<amount>4</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>4</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>4</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36342" toLevel="1" name="World">
		<!-- Acquired XP/ SP +20%, Vitality bonus +10% -->
		<icon>br_cashtex.item.br_cash_rune_of_feather_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="ExpModify">
				<amount>20</amount>
			</effect>
			<effect name="SpModify">
				<amount>20</amount>
			</effect>
			<effect name="VitalityExpRate">
				<amount>10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="36343" toLevel="1" name="Collection_7_174">
		<!-- P. Atk./ M. Atk./ P. Def./ M. Def. +6%, acquired XP/ SP +6% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ExpModify">
				<amount>10</amount>
			</effect>
			<effect name="SpModify">
				<amount>10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="36344" toLevel="1" name="+5 Fallen Angel's Earring Pack">
		<!-- Double-click to obtain +5 Fallen Angel's Earring. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36345" toLevel="1" name="+5 Fallen Angel's Ring Pack">
		<!-- Double-click to obtain +5 Fallen Angel's Ring. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36346" toLevel="5" name="Mask Augmentation: P. Atk.">
		<!-- Level 1: P. Atk. +1% -->
		<!-- Level 2: P. Atk. +2% -->
		<!-- Level 3: P. Atk. +3% -->
		<!-- Level 4: P. Atk. +4% -->
		<!-- Level 5: P. Atk. +5% -->
		<icon>icon.bm_renewal_mineral_mask</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36347" toLevel="5" name="Mask Augmentation: M. Atk.">
		<!-- Level 1: M. Atk. +1% -->
		<!-- Level 2: M. Atk. +2% -->
		<!-- Level 3: M. Atk. +3% -->
		<!-- Level 4: M. Atk. +4% -->
		<!-- Level 5: M. Atk. +5% -->
		<icon>icon.bm_renewal_mineral_mask</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36348" toLevel="5" name="Mask Augmentation: P. Def.">
		<!-- Level 1: P. Def. +1% -->
		<!-- Level 2: P. Def. +2% -->
		<!-- Level 3: P. Def. +3% -->
		<!-- Level 4: P. Def. +4% -->
		<!-- Level 5: P. Def. +5% -->
		<icon>icon.bm_renewal_mineral_mask</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36349" toLevel="5" name="Mask Augmentation: M. Def.">
		<!-- Level 1: M. Def. +1%. -->
		<!-- Level 2: M. Def. +2% -->
		<!-- Level 3: M. Def. +3% -->
		<!-- Level 4: M. Def. +4% -->
		<!-- Level 5: M. Def. +5% -->
		<icon>icon.bm_renewal_mineral_mask</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36350" toLevel="5" name="Mask Augmentation: Max HP">
		<!-- Level 1: Max HP +1% -->
		<!-- Level 2: Max HP +2% -->
		<!-- Level 3: Max HP +3% -->
		<!-- Level 4: Max HP +4% -->
		<!-- Level 5: Max HP +5% -->
		<icon>icon.bm_renewal_mineral_mask</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36351" toLevel="5" name="Mask Augmentation: Max MP">
		<!-- Level 1: Max MP +1% -->
		<!-- Level 2: Max MP +2% -->
		<!-- Level 3: Max MP +3% -->
		<!-- Level 4: Max MP +4% -->
		<!-- Level 5: Max MP +5% -->
		<icon>icon.bm_renewal_mineral_mask</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxMp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36352" toLevel="5" name="Mask Augmentation: Speed">
		<!-- Level 1: Speed +3 -->
		<!-- Level 2: Speed +4 -->
		<!-- Level 3: Speed +5 -->
		<!-- Level 4: Speed +6 -->
		<!-- Level 5: Speed +7 -->
		<icon>icon.bm_renewal_mineral_mask</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">7</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36353" toLevel="3" name="Mask Augmentation: CHA">
		<!-- Level 1: CHA +1 -->
		<!-- Level 2: CHA +2 -->
		<!-- Level 3: CHA +3 -->
		<icon>icon.bm_renewal_mineral_mask</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>
					<value level="1">1</value>
					<value level="1">2</value>
					<value level="2">3</value>
				</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="36354" toLevel="5" name="Mask Augmentation: Acquired XP/ SP">
		<!-- Level 1: Acquired XP/ SP +1% -->
		<!-- Level 2: Acquired XP/ SP +2% -->
		<!-- Level 3: Acquired XP/ SP +3% -->
		<!-- Level 4: Acquired XP/ SP +4% -->
		<!-- Level 5: Acquired XP/ SP +7% -->
		<icon>icon.bm_renewal_mineral_mask</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="ExpModify">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">7</value>
				</amount>
			</effect>
			<effect name="SpModify">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">7</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="36355" toLevel="5" name="Mask Augmentation: Attribute Attack">
		<!-- Level 1: Attribute Attack +10 -->
		<!-- Level 2: Attribute Attack +20 -->
		<!-- Level 3: Attribute Attack +30 -->
		<!-- Level 4: Attribute Attack +40 -->
		<!-- Level 5: Attribute Attack +70 -->
		<icon>icon.bm_renewal_mineral_mask</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AttackAttributeAdd">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">70</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="36356" toLevel="5" name="Mask Augmentation: Attribute Resistance">
		<!-- Level 1: Attribute Resistance +10 -->
		<!-- Level 2: Attribute Resistance +20 -->
		<!-- Level 3: Attribute Resistance +30 -->
		<!-- Level 4: Attribute Resistance +40 -->
		<!-- Level 5: Attribute Resistance +70 -->
		<icon>icon.bm_renewal_mineral_mask</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">70</value>
				</amount>
				<attribute>FIRE,WATER,WIND,EARTH,HOLY,DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="36357" toLevel="5" name="Mask Augmentation: Basic Attack Power">
		<!-- Level 1: Basic Attack Power +1% -->
		<!-- Level 2: Basic Attack Power +2% -->
		<!-- Level 3: Basic Attack Power +3% -->
		<!-- Level 4: Basic Attack Power +4% -->
		<!-- Level 5: Basic Attack Power +5% -->
		<icon>icon.bm_renewal_mineral_mask</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AutoAttackDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36358" toLevel="5" name="Mask Augmentation: P. Skill Power">
		<!-- Level 1: P. Skill Power +1% -->
		<!-- Level 2: P. Skill Power +2% -->
		<!-- Level 3: P. Skill Power +3% -->
		<!-- Level 4: P. Skill Power +4% -->
		<!-- Level 5: P. Skill Power +5% -->
		<icon>icon.bm_renewal_mineral_mask</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillPower">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36359" toLevel="5" name="Mask Augmentation: M. Skill Power">
		<!-- Level 1: M. Skill Power +1% -->
		<!-- Level 2: M. Skill Power +2% -->
		<!-- Level 3: M. Skill Power +3% -->
		<!-- Level 4: M. Skill Power +4% -->
		<!-- Level 5: M. Skill Power +5% -->
		<icon>icon.bm_renewal_mineral_mask</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalSkillPower">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36360" toLevel="5" name="Mask Augmentation: Critical Damage for Basic Attacks">
		<!-- Level 1: Critical Damage for basic attacks +1% -->
		<!-- Level 2: Critical Damage for basic attacks +2% -->
		<!-- Level 3: Critical Damage for basic attacks +3% -->
		<!-- Level 4: Critical Damage for basic attacks +4% -->
		<!-- Level 5: Critical Damage for basic attacks +5% -->
		<icon>icon.bm_renewal_mineral_mask</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36361" toLevel="5" name="Mask Augmentation: P. Skill Critical Damage">
		<!-- Level 1: P. Skill Critical Damage +1% -->
		<!-- Level 2: P. Skill Critical Damage +2% -->
		<!-- Level 3: P. Skill Critical Damage +3% -->
		<!-- Level 4: P. Skill Critical Damage +4% -->
		<!-- Level 5: P. Skill Critical Damage +5% -->
		<icon>icon.bm_renewal_mineral_mask</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36362" toLevel="5" name="Mask Augmentation: M. Skill Critical Damage">
		<!-- Level 1: M. Skill Critical Damage +1% -->
		<!-- Level 2: M. Skill Critical Damage +2% -->
		<!-- Level 3: M. Skill Critical Damage +3% -->
		<!-- Level 4: M. Skill Critical Damage +4% -->
		<!-- Level 5: M. Skill Critical Damage +5% -->
		<icon>icon.bm_renewal_mineral_mask</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36363" toLevel="5" name="Mask Augmentation: Vitality Bonus">
		<!-- Level 1: Vitality Bonus +1% -->
		<!-- Level 2: Vitality bonus +2% -->
		<!-- Level 3: Vitality bonus +3% -->
		<!-- Level 4: Vitality bonus +4% -->
		<!-- Level 5: Vitality bonus +7% -->
		<icon>icon.bm_renewal_mineral_mask</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="VitalityExpRate">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36364" toLevel="1" name="Light Dragon's Cloak: Base Effect">
		<!-- Max HP and Max HP limit +20,000, all stats +5, Damage Reflection +10%, Fixed Damage Resistance +10%, Vitality bonus +15%, received damage -15% -->
		<icon>icon.nobless_cloak_i00</icon>
		<operateType>P</operateType>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="HpLimit">
				<amount>20000</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>20000</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>CHA</stat>
			</effect>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="DamageShield">
				<amount>10</amount>
			</effect>
			<effect name="RealDamageResist">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="VitalityExpRate">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-15</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-15</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="TriggerSkillByDamageReceived">
				<chance>10</chance>
				<skillId>36366</skillId> <!-- Protection - Light Dragon's Cloak -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="36365" toLevel="5" name="Light Dragon's Cloak: Enchant Effect">
		<!-- Level 1: AoE Damage Resistance +5% -->
		<!-- Level 2: AoE Damage Resistance +5%, Damage Reflection Resistance +5% -->
		<!-- Level 3: AoE Damage Resistance +5%, Damage Reflection Resistance +5%, Resistance to All Weapons +5% -->
		<!-- Level 4: AoE Damage Resistance +5%, Damage Reflection Resistance +5%, Resistance to All Weapons +5%, all received Critical Damage -5% -->
		<!-- Level 5: AoE Damage Resistance +5%, Damage Reflection Resistance +5%, Resistance to All Weapons +5%, Weapon P./ M. Atk. +500, all received Critical Damage -5% -->
		<icon>icon.nobless_cloak_i00</icon>
		<operateType>P</operateType>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<ZONE>5</ZONE>
			</effect>
			<effect name="RealDamageResist">
				<amount>
					<value level="1">0</value>
					<value fromLevel="2" toLevel="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceTrait">
				<SWORD>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">5</value>
				</SWORD>
				<BLUNT>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">5</value>
				</BLUNT>
				<DAGGER>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">5</value>
				</DAGGER>
				<POLE>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">5</value>
				</POLE>
				<DUALFIST>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">5</value>
				</DUALFIST>
				<BOW>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">5</value>
				</BOW>
				<DUAL>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">5</value>
				</DUAL>
				<CROSSBOW>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">5</value>
				</CROSSBOW>
				<DUALDAGGER>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">5</value>
				</DUALDAGGER>
				<TWOHANDCROSSBOW>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">5</value>
				</TWOHANDCROSSBOW>
				<DUALBLUNT>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">5</value>
				</DUALBLUNT>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="3">0</value>
					<value fromLevel="4" toLevel="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="3">0</value>
					<value fromLevel="4" toLevel="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="3">0</value>
					<value fromLevel="4" toLevel="5">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="WeaponBonusPhysicalAttack">
				<amount>
					<value fromLevel="1" toLevel="4">0</value>
					<value level="5">500</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="WeaponBonusMagicalAttack">
				<amount>
					<value fromLevel="1" toLevel="4">0</value>
					<value level="5">500</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36366" toLevel="1" name="Protection - Light Dragon's Cloak">
		<!-- For 10 sec., P./ M. Def. +15% when hit. Cooldown: 30 sec. (fixed). -->
		<icon>icon.nobless_cloak_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalVisualEffect>HEAVEN_CLOTH_TRIGGER_AVE</abnormalVisualEffect>
		<affectRange>1000</affectRange>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>300</coolTime>
		<effectPoint>0</effectPoint>
		<hitTime>0</hitTime>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<reuseDelay>30</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PhysicalAttack">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36367" toLevel="1" name="Light Dragon's Cloak">
		<!-- Light Dragon's energy fills your body. -->
		<icon>icon.nobless_cloak_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>99</abnormalLevel>
		<abnormalTime>2</abnormalTime>
		<abnormalType>HEAVEN_CLOTH</abnormalType>
		<abnormalVisualEffect>HEAVEN_CLOTH_EQUIP_AVE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockActionUseSkill>true</blockActionUseSkill>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
	</skill>
	<skill id="36368" toLevel="10" name="Necklace. Grand Explosion: Masia's Soul Crystal Lv. 1">
		<!-- Level 1: Weapon P./ M. Atk. +10 -->
		<!-- Level 2: Weapon P./ M. Atk. +20 -->
		<!-- Level 3: Weapon P./ M. Atk. +30, Critical Damage, P./ M. Skill Critical Damage +1% -->
		<!-- Level 4: Weapon P./ M. Atk. +40, Critical Damage, P./ M. Skill Critical Damage +2% -->
		<!-- Level 5: Weapon P./ M. Atk. +50, Critical Damage, P./ M. Skill Critical Damage +3% -->
		<!-- Level 6: Weapon P./ M. Atk. +50, Critical Damage, P./ M. Skill Critical Damage +4% -->
		<!-- Level 7: Weapon P./ M. Atk. +50, Critical Damage, P./ M. Skill Critical Damage +5% -->
		<!-- Level 8: Weapon P./ M. Atk. +50, Critical Damage, P./ M. Skill Critical Damage +7% -->
		<!-- Level 9: Weapon P./ M. Atk. +50, Critical Damage, P./ M. Skill Critical Damage +9% -->
		<!-- Level 10: Weapon P./ M. Atk. +50, Critical Damage, P./ M. Skill Critical Damage +10% -->
		<icon>icon.ensoul_stone_masia</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="WeaponBonusPhysicalAttack">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value fromLevel="5" toLevel="10">50</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
					<item>DAGGER</item>
					<item>POLE</item>
					<item>DUALFIST</item>
					<item>BOW</item>
					<item>DUAL</item>
					<item>FIST</item>
					<item>RAPIER</item>
					<item>CROSSBOW</item>
					<item>ANCIENTSWORD</item>
					<item>DUALDAGGER</item>
					<item>TWOHANDCROSSBOW</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</effect>
			<effect name="WeaponBonusMagicalAttack">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value fromLevel="5" toLevel="10">50</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
					<item>DAGGER</item>
					<item>POLE</item>
					<item>DUALFIST</item>
					<item>BOW</item>
					<item>DUAL</item>
					<item>FIST</item>
					<item>RAPIER</item>
					<item>CROSSBOW</item>
					<item>ANCIENTSWORD</item>
					<item>DUALDAGGER</item>
					<item>TWOHANDCROSSBOW</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="2">0</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">7</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="2">0</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">7</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="2">0</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">7</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36369" toLevel="10" name="Earring. Defense - R: Masia's Soul Crystal Lv. 1">
		<!-- Level 1: Weapon P./ M. Atk. +10 -->
		<!-- Level 2: Weapon P./ M. Atk. +20 -->
		<!-- Level 3: Weapon P./ M. Atk. +30, P./ M. Def. +1% -->
		<!-- Level 4: Weapon P./ M. Atk. +40, P./ M. Def. +2% -->
		<!-- Level 5: Weapon P./ M. Atk. +50, P./ M. Def. +3% -->
		<!-- Level 6: Weapon P./ M. Atk. +50, P./ M. Def. +4% -->
		<!-- Level 7: Weapon P./ M. Atk. +50, P./ M. Def. +5% -->
		<!-- Level 8: Weapon P./ M. Atk. +50, P./ M. Def. +7% -->
		<!-- Level 9: Weapon P./ M. Atk. +50, P./ M. Def. +9% -->
		<!-- Level 10: Weapon P./ M. Atk. +50, P./ M. Def. +10% -->
		<icon>icon.ensoul_stone_masia</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="WeaponBonusPhysicalAttack">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value fromLevel="5" toLevel="10">50</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
					<item>DAGGER</item>
					<item>POLE</item>
					<item>DUALFIST</item>
					<item>BOW</item>
					<item>DUAL</item>
					<item>FIST</item>
					<item>RAPIER</item>
					<item>CROSSBOW</item>
					<item>ANCIENTSWORD</item>
					<item>DUALDAGGER</item>
					<item>TWOHANDCROSSBOW</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</effect>
			<effect name="WeaponBonusMagicalAttack">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value fromLevel="5" toLevel="10">50</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
					<item>DAGGER</item>
					<item>POLE</item>
					<item>DUALFIST</item>
					<item>BOW</item>
					<item>DUAL</item>
					<item>FIST</item>
					<item>RAPIER</item>
					<item>CROSSBOW</item>
					<item>ANCIENTSWORD</item>
					<item>DUALDAGGER</item>
					<item>TWOHANDCROSSBOW</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value fromLevel="1" toLevel="2">0</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">7</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value fromLevel="1" toLevel="2">0</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">7</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36370" toLevel="10" name="Earring. Defense - L: Masia's Soul Crystal Lv. 1">
		<!-- Level 1: Weapon P./ M. Atk. +10 -->
		<!-- Level 2: Weapon P./ M. Atk. +20 -->
		<!-- Level 3: Weapon P./ M. Atk. +30, P./ M. Def. +1% -->
		<!-- Level 4: Weapon P./ M. Atk. +40, P./ M. Def. +2% -->
		<!-- Level 5: Weapon P./ M. Atk. +50, P./ M. Def. +3% -->
		<!-- Level 6: Weapon P./ M. Atk. +50, P./ M. Def. +4% -->
		<!-- Level 7: Weapon P./ M. Atk. +50, P./ M. Def. +5% -->
		<!-- Level 8: Weapon P./ M. Atk. +50, P./ M. Def. +7% -->
		<!-- Level 9: Weapon P./ M. Atk. +50, P./ M. Def. +9% -->
		<!-- Level 10: Weapon P./ M. Atk. +50, P./ M. Def. +10% -->
		<icon>icon.ensoul_stone_masia</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="WeaponBonusPhysicalAttack">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value fromLevel="5" toLevel="10">50</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
					<item>DAGGER</item>
					<item>POLE</item>
					<item>DUALFIST</item>
					<item>BOW</item>
					<item>DUAL</item>
					<item>FIST</item>
					<item>RAPIER</item>
					<item>CROSSBOW</item>
					<item>ANCIENTSWORD</item>
					<item>DUALDAGGER</item>
					<item>TWOHANDCROSSBOW</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</effect>
			<effect name="WeaponBonusMagicalAttack">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value fromLevel="5" toLevel="10">50</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
					<item>DAGGER</item>
					<item>POLE</item>
					<item>DUALFIST</item>
					<item>BOW</item>
					<item>DUAL</item>
					<item>FIST</item>
					<item>RAPIER</item>
					<item>CROSSBOW</item>
					<item>ANCIENTSWORD</item>
					<item>DUALDAGGER</item>
					<item>TWOHANDCROSSBOW</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value fromLevel="1" toLevel="2">0</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">7</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value fromLevel="1" toLevel="2">0</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">7</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36371" toLevel="10" name="Ring. Attack - R: Masia's Soul Crystal Lv. 1">
		<!-- Level 1: Weapon P./ M. Atk. +10 -->
		<!-- Level 2: Weapon P./ M. Atk. +20 -->
		<!-- Level 3: Weapon P./ M. Atk. +30, P./ M. Atk. +1% -->
		<!-- Level 4: Weapon P./ M. Atk. +40, P./ M. Atk. +2% -->
		<!-- Level 5: Weapon P./ M. Atk. +50, P./ M. Atk. +3% -->
		<!-- Level 6: Weapon P./ M. Atk. +50, P./ M. Atk. +4% -->
		<!-- Level 7: Weapon P./ M. Atk. +50, P./ M. Atk. +5% -->
		<!-- Level 8: Weapon P./ M. Atk. +50, P./ M. Atk. +7% -->
		<!-- Level 9: Weapon P./ M. Atk. +50, P./ M. Atk. +9% -->
		<!-- Level 10: Weapon P./ M. Atk. +50, P./ M. Atk. +10% -->
		<icon>icon.ensoul_stone_masia</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="WeaponBonusPhysicalAttack">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value fromLevel="5" toLevel="10">50</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
					<item>DAGGER</item>
					<item>POLE</item>
					<item>DUALFIST</item>
					<item>BOW</item>
					<item>DUAL</item>
					<item>FIST</item>
					<item>RAPIER</item>
					<item>CROSSBOW</item>
					<item>ANCIENTSWORD</item>
					<item>DUALDAGGER</item>
					<item>TWOHANDCROSSBOW</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</effect>
			<effect name="WeaponBonusMagicalAttack">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value fromLevel="5" toLevel="10">50</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
					<item>DAGGER</item>
					<item>POLE</item>
					<item>DUALFIST</item>
					<item>BOW</item>
					<item>DUAL</item>
					<item>FIST</item>
					<item>RAPIER</item>
					<item>CROSSBOW</item>
					<item>ANCIENTSWORD</item>
					<item>DUALDAGGER</item>
					<item>TWOHANDCROSSBOW</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value fromLevel="1" toLevel="2">0</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">7</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value fromLevel="1" toLevel="2">0</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">7</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36372" toLevel="10" name="Ring. Attack - L: Masia's Soul Crystal Lv. 1">
		<!-- Level 1: Weapon P./ M. Atk. +10 -->
		<!-- Level 2: Weapon P./ M. Atk. +20 -->
		<!-- Level 3: Weapon P./ M. Atk. +30, P./ M. Atk. +1% -->
		<!-- Level 4: Weapon P./ M. Atk. +40, P./ M. Atk. +2% -->
		<!-- Level 5: Weapon P./ M. Atk. +50, P./ M. Atk. +3% -->
		<!-- Level 6: Weapon P./ M. Atk. +50, P./ M. Atk. +4% -->
		<!-- Level 7: Weapon P./ M. Atk. +50, P./ M. Atk. +5% -->
		<!-- Level 8: Weapon P./ M. Atk. +50, P./ M. Atk. +7% -->
		<!-- Level 9: Weapon P./ M. Atk. +50, P./ M. Atk. +9% -->
		<!-- Level 10: Weapon P./ M. Atk. +50, P./ M. Atk. +10% -->
		<icon>icon.ensoul_stone_masia</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="WeaponBonusPhysicalAttack">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value fromLevel="5" toLevel="10">50</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
					<item>DAGGER</item>
					<item>POLE</item>
					<item>DUALFIST</item>
					<item>BOW</item>
					<item>DUAL</item>
					<item>FIST</item>
					<item>RAPIER</item>
					<item>CROSSBOW</item>
					<item>ANCIENTSWORD</item>
					<item>DUALDAGGER</item>
					<item>TWOHANDCROSSBOW</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</effect>
			<effect name="WeaponBonusMagicalAttack">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value fromLevel="5" toLevel="10">50</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
					<item>DAGGER</item>
					<item>POLE</item>
					<item>DUALFIST</item>
					<item>BOW</item>
					<item>DUAL</item>
					<item>FIST</item>
					<item>RAPIER</item>
					<item>CROSSBOW</item>
					<item>ANCIENTSWORD</item>
					<item>DUALDAGGER</item>
					<item>TWOHANDCROSSBOW</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value fromLevel="1" toLevel="2">0</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">7</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value fromLevel="1" toLevel="2">0</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">7</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36373" toLevel="1" name="Collection_7_2021">
		<!-- P. Atk./ M. Atk./ P. Def./ M. Def. +10%, acquired XP/ SP +10% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ExpModify">
				<amount>10</amount>
			</effect>
			<effect name="SpModify">
				<amount>10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="36374" toLevel="1" name="Collection_7_2022">
		<!-- Damage +10%, acquired XP/ SP +10%, received damage -10%. -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PveMagicalSkillDefenceBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDefenceBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDefenceBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ExpModify">
				<amount>10</amount>
			</effect>
			<effect name="SpModify">
				<amount>10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="36375" toLevel="11" name="Artifact - Acquired Adena">
		<!-- Level 1: Adena drop rate increased when upgraded. -->
		<!-- Level 2: Acquired adena +0.5% -->
		<!-- Level 3: Acquired adena +1% -->
		<!-- Level 4: Acquired adena +1.5% -->
		<!-- Level 5: Acquired adena +2% -->
		<!-- Level 6: Acquired adena +2.5% -->
		<!-- Level 7: Acquired adena +3% -->
		<!-- Level 8: Acquired adena +4% -->
		<!-- Level 9: Acquired adena +5% -->
		<!-- Level 10: Acquired adena +6% -->
		<!-- Level 11: Acquired adena +7% -->
		<icon>icon.artifact_d_adena</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="BonusDropAdena">
				<amount>
					<value level="1">0</value>
					<value level="2">0.5</value>
					<value level="3">1</value>
					<value level="4">1.5</value>
					<value level="5">2</value>
					<value level="6">2.5</value>
					<value level="7">3</value>
					<value level="8">4</value>
					<value level="9">5</value>
					<value level="10">6</value>
					<value level="11">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36376" toLevel="1" name="Kanna's Knight's Wish">
		<!-- Power of basic attacks and P./ M. skills +5%, Resistance to All Weapons +5%. -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AutoAttackDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceTrait">
				<SWORD>5</SWORD>
				<BLUNT>5</BLUNT>
				<DUAL>5</DUAL>
				<DUALBLUNT>5</DUALBLUNT>
				<DAGGER>5</DAGGER>
				<DUALDAGGER>5</DUALDAGGER>
				<DUALFIST>5</DUALFIST>
				<POLE>5</POLE>
				<BOW>5</BOW>
				<CROSSBOW>5</CROSSBOW>
				<TWOHANDCROSSBOW>5</TWOHANDCROSSBOW>
				<ANCIENTSWORD>5</ANCIENTSWORD>
				<RAPIER>5</RAPIER>
			</effect>
		</effects>
	</skill>
	<skill id="36377" toLevel="1" name="Cruel Queen's Shadow">
		<!-- Damage +7%, received damage -7%. -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PveMagicalSkillDefenceBonus">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDefenceBonus">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDefenceBonus">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36378" toLevel="1" name="Summer Labyrinth' Fragment">
		<!-- Acquired XP/ SP +10% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="ExpModify">
				<amount>10</amount>
			</effect>
			<effect name="SpModify">
				<amount>10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="36379" toLevel="1" name="Weapon_Collection_3_1">
		<!-- Damage +3%, received damage -3% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PveMagicalSkillDefenceBonus">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDefenceBonus">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDefenceBonus">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36380" toLevel="1" name="Weapon_Collection_3_2">
		<!-- P. Skill Power +1% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillPower">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36381" toLevel="1" name="Weapon_Collection_3_3">
		<!-- Basic Attack Power +1% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AutoAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36382" toLevel="1" name="Weapon_Collection_3_4">
		<!-- Basic Attack Power +1% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AutoAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36383" toLevel="1" name="Weapon_Collection_3_5">
		<!-- Power of basic attacks and P./ M. skills +1% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AutoAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36384" toLevel="1" name="Weapon_Collection_3_6">
		<!-- Basic Attack Power +1% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AutoAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36385" toLevel="1" name="Weapon_Collection_3_7">
		<!-- Basic Attack Power +1% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AutoAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36386" toLevel="1" name="Weapon_Collection_3_8">
		<!-- P. Skill Power +1% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillPower">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36387" toLevel="1" name="Weapon_Collection_3_9">
		<!-- P. Skill Power +1% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillPower">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36388" toLevel="1" name="Weapon_Collection_3_10">
		<!-- M. Skill Power +1% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalSkillPower">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36389" toLevel="1" name="Weapon_Collection_3_11">
		<!-- M. Skill Power +1% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalSkillPower">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36390" toLevel="1" name="Weapon_Collection_3_12">
		<!-- M. Skill Power +1% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalSkillPower">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36391" toLevel="1" name="Weapon_Collection_3_13">
		<!-- M. Skill Power +1% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalSkillPower">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36392" toLevel="1" name="Weapon_Collection_3_14">
		<!-- P. Skill Power +1% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillPower">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36393" toLevel="1" name="Weapon_Collection_3_15">
		<!-- Power of basic attacks and P./ M. skills +1% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AutoAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36394" toLevel="1" name="Armor_Collection_3_1">
		<!-- Attribute Attack +70 -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AttackAttributeAdd">
				<amount>70</amount>
			</effect>
		</effects>
	</skill>
	<skill id="36395" toLevel="1" name="Armor_Collection_3_2">
		<!-- Attribute Attack/ Resistance +30 -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AttackAttributeAdd">
				<amount>30</amount>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>FIRE,WATER,WIND,EARTH,HOLY,DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="36396" toLevel="1" name="Armor_Collection_3_3">
		<!-- Attribute Resistance +70 -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>70</amount>
				<attribute>FIRE,WATER,WIND,EARTH,HOLY,DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="36397" toLevel="1" name="Armor_Collection_3_4">
		<!-- Critical Damage for basic attacks +2% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalDamage">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36398" toLevel="1" name="Armor_Collection_3_5">
		<!-- P. Skill Critical Damage +2% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36399" toLevel="1" name="Armor_Collection_3_6">
		<!-- M. Skill Critical Damage +2% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicCriticalDamage">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
</list>
