<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="15600" toLevel="1" name="Lindvior's Attack">
		<!-- Deals heavy P. damage to an enemy. -->
		<icon>icon.skill1275</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>300</attributeValue>
		<castRange>300</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-867</effectPoint>
		<effectRange>300</effectRange>
		<hitTime>1500</hitTime>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>334255</power>
			</effect>
		</effects>
	</skill>
	<skill id="15601" toLevel="1" name="Lindvior's Attack">
		<!-- Deals heavy P. damage to an enemy. -->
		<icon>icon.skill1275</icon>
		<operateType>A1</operateType>
		<castRange>300</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-867</effectPoint>
		<hitTime>1500</hitTime>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="15602" toLevel="1" name="Breath">
		<!-- Breathes on enemies at the front to inflict damage. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>4500</coolTime>
		<effectPoint>-867</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
	</skill>
	<skill id="15603" toLevel="1" name="Disrupt Recharge">
		<!-- Disrupts recharge. -->
		<icon>icon.skill14444</icon>
		<operateType>A2</operateType>
		<castRange>1800</castRange>
		<effectPoint>2</effectPoint>
		<hitTime>3000</hitTime>
	</skill>
	<skill id="15604" toLevel="1" name="Disrupt Recharge">
		<!-- Hard to restore Vitality. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1042</icon>
		<operateType>A2</operateType>
		<castRange>1800</castRange>
		<effectPoint>2</effectPoint>
	</skill>
	<skill id="15605" toLevel="1" name="Recharge Possible">
		<!-- Recharge possible. -->
		<icon>icon.skill0005</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>20</abnormalTime>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<effectPoint>1</effectPoint>
		<hitTime>25000</hitTime>
	</skill>
	<skill id="15606" toLevel="1" name="Recharge">
		<!-- Recharge. -->
		<icon>icon.skill1449</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-2</effectPoint>
		<hitTime>10000</hitTime>
		<isDebuff>true</isDebuff>
		<conditions>
			<condition name="OpTargetNpc">
				<npcIds>
					<item>19477</item> <!-- Generator -->
				</npcIds>
			</condition>
		</conditions>
	</skill>
	<skill id="15607" toLevel="1" name="Depleted">
		<!-- Vitality exhaustion. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockdown, Knockdown). -->
		<icon>icon.skill1064</icon>
		<operateType>A2</operateType>
		<castRange>1800</castRange>
		<effectPoint>-676</effectPoint>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
	</skill>
	<skill id="15608" toLevel="7" name="Power Strike">
		<!-- Deals heavy P. damage to an enemy. -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>2000</hitTime>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">400</value>
					<value level="2">600</value>
					<value level="3">800</value>
					<value level="4">1000</value>
					<value level="5">2000</value>
					<value level="6">4000</value>
					<value level="7">50000</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="15609" toLevel="7" name="Decrease P. Def.">
		<!-- P. Def. -30%. Inflicted status: Debilitation. -->
		<icon>icon.skill1422</icon>
		<operateType>A2</operateType>
		<castRange>300</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="15610" toLevel="7" name="Vortex">
		<!-- Powerful attack on nearby enemies. -->
		<icon>icon.skill0922</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>6000</hitTime>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">6000</value>
					<value level="2">8000</value>
					<value level="3">10000</value>
					<value level="4">12000</value>
					<value level="5">14000</value>
					<value level="6">16000</value>
					<value level="7">50000</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="15611" toLevel="7" name="Tornado Slasher">
		<!-- Powerful attack on nearby enemies. -->
		<icon>icon.skill0922</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>6000</hitTime>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">10000</value>
					<value level="2">12000</value>
					<value level="3">14000</value>
					<value level="4">16000</value>
					<value level="5">18000</value>
					<value level="6">20000</value>
					<value level="7">50000</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="15612" toLevel="7" name="Thunder Storm">
		<!-- Inflicts Stun for 2 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<abnormalTime>2</abnormalTime>
		<coolTime>500</coolTime>
		<effectPoint>-167</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="15613" toLevel="7" name="Ranged Magic">
		<!-- Powerful M. Atk. on enemy. -->
		<icon>icon.skill1167</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-264</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic>
	</skill>
	<skill id="15614" toLevel="7" name="Decrease M. Def.">
		<!-- M. Def. -20%. Inflicted status: Debilitation. -->
		<icon>icon.skill1422</icon>
		<operateType>A2</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
	</skill>
	<skill id="15615" toLevel="7" name="Increase P. Atk.">
		<!-- P./ M. Atk. +10%. -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<coolTime>500</coolTime>
		<effectPoint>100</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
	</skill>
	<skill id="15616" toLevel="7" name="Aggression">
		<!-- Provokes the target into attacking you. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill10027</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="15617" toLevel="7" name="Power Smash">
		<!-- Deals heavy P. damage to an enemy. -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-167</effectPoint>
		<hitTime>2000</hitTime>
	</skill>
	<skill id="15618" toLevel="7" name="Power Strike">
		<!-- Inflicts a powerful P. Atk. on the target and decreases P. Def. Inflicted status: Debilitation. -->
		<icon>icon.skill0003</icon>
		<operateType>A2</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-167</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="15619" toLevel="7" name="Knock Back">
		<!-- Knocks the target back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0101</icon>
		<operateType>A2</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-647</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="15620" toLevel="7" name="Power Shot">
		<!-- Deals heavy P. damage to an enemy. -->
		<icon>icon.skill0056</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>RANGE</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-167</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>2000</hitTime>
		<nextAction>ATTACK</nextAction>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">34070</value>
					<value level="2">47031</value>
					<value level="3">48135</value>
					<value level="4">48433</value>
					<value level="5">48691</value>
					<value level="6">48886</value>
					<value level="7">49012</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="15621" toLevel="7" name="Stun Shot">
		<!-- Attacks and stuns the target for 2 sec.. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0056</icon>
		<operateType>A2</operateType>
		<abnormalTime>2</abnormalTime>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-167</effectPoint>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="15622" toLevel="7" name="Ranged Magic">
		<!-- Powerful M. Atk. on enemy. -->
		<icon>icon.skill1167</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-167</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
	</skill>
	<skill id="15623" toLevel="7" name="Push Up">
		<!-- Aerial Yoke. Inflicted status: Debilitation. -->
		<icon>icon.skill1042</icon>
		<operateType>A2</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>10</mpConsume>
	</skill>
	<skill id="15624" toLevel="7" name="Heal">
		<!-- Monster Heal. -->
		<icon>icon.skill1401</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>403</effectPoint>
		<hitTime>15000</hitTime>
		<isMagic>1</isMagic>
	</skill>
	<skill id="15625" toLevel="7" name="Raid Chain Strike">
		<!-- Drags a target to the center. Inflicted status: Pull. -->
		<icon>icon.skill10015</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-647</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="15626" toLevel="1" name="Raid Boss (Lv. 86)">
		<!-- A mutated version of the Dartanions at the Altar of Evil. It is bigger and stronger. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="15627" toLevel="1" name="Raid Boss (Lv. 93)">
		<!-- Captain of the Garden Patrols. He fights with the monsters in the garden. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="15628" toLevel="1" name="Raid Boss (Lv. 95)">
		<!-- A lesser member of the Spicula bosses, assigned to protect the Isle of Souls from the invading golems. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="15629" toLevel="1" name="Nerva's Mental Blow">
		<!-- Powerful attack on enemies in a fan-shaped radius of you. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>70</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="15630" toLevel="1" name="Stun Trap">
		<!-- Immobilizes the target and nearby enemies. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<castRange>800</castRange>
		<effectPoint>-642</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="15631" toLevel="1" name="Lindvior's Roar">
		<!-- Lindvior's Roar forces the enemy's soul to abandon the body. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill4107</icon>
		<operateType>A2</operateType>
		<coolTime>3000</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="15632" toLevel="1" name="Vitality Recovery">
		<!-- Recharge. -->
		<icon>icon.skill14444</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>200</coolTime>
		<effectPoint>1</effectPoint>
		<hitTime>10000</hitTime>
	</skill>
	<skill id="15633" toLevel="1" name="Raid Boss (Lv. 99)">
		<!-- Originally a half-orc hero, but now turned to a demon due to excessive dark energy. Unlike the other half-orcs who retained their mind, this one is dictated only by primal instinct. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="15634" toLevel="1" name="Raid Boss (Lv. 99)">
		<!-- One of the four demons summoned by the blood of Triol. Often called the Putrefier due to his ability to putrefy and merge corpses. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="15635" toLevel="1" name="Raid Boss (Lv. 99)">
		<!-- A noble orc hero of royal blood, and a symbolic figure for the Nerva race that wishes to construct an orc kingdom. He has begun to take action to construct the orc kingdom after seeing the illusion made by Triol (Pa'agrio's phantom). -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="15636" toLevel="1" name="Dimensional Teleport">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<effectPoint>100</effectPoint>
		<hitTime>3300</hitTime>
	</skill>
	<skill id="15637" toLevel="1" name="Dimensional Space">
		<!-- You are in the Dimensional Space. You can either restart the game or go through Mermoden in the village to return. -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<effectPoint>1</effectPoint>
		<isMagic>3</isMagic>
	</skill>
	<skill id="15638" toLevel="1" name="Lindvior">
		<!-- Very strong against Wind, and vulnerable to Earth. -->
		<icon>icon.skillboss</icon>
		<operateType>P</operateType>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="DebuffBlock" />
		</effects>
	</skill>
	<skill id="15639" toLevel="1" name="Mysterious Fear">
		<!-- Inflicts Fear. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1169</icon>
		<operateType>A2</operateType>
		<effectPoint>-240</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
	</skill>
	<skill id="15640" toLevel="1" name="Antharas' Explosive Rage">
		<!-- Antharas' rage has reached its limit, distorting even the very land Antharas is standing on. -->
		<icon>icon.skill5086</icon>
		<operateType>A2</operateType>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="15641" toLevel="1" name="Valakas' Explosive Rage">
		<!-- Valakas' rage has reached its limit, distorting even the very land Valakas is standing on. -->
		<icon>icon.skill5086</icon>
		<operateType>A2</operateType>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="15642" toLevel="4" name="Horn Melody - Adventurer">
		<!-- Level 1: For 60 min., P. Atk. +23%, M. Atk. +88%, P. Def. +35%, M. Def. +40%. -->
		<!-- Level 2: For 60 min., P. Atk. +24%, M. Atk. +91%, P. Def. +35%, M. Def. +40%. -->
		<!-- Level 3: For 60 min., P. Atk. +26%, M. Atk. +94%, P. Def. +35%, M. Def. +40%. -->
		<!-- Level 4: For 60 min., P. Atk. +28%, M. Atk. +97%, P. Def. +35%, M. Def. +40%. -->
		<icon>icon.skill11517</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
		</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<effectPoint>687</effectPoint>
		<effectRange>900</effectRange>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">23</value>
					<value level="2">24</value>
					<value level="3">26</value>
					<value level="4">28</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">88</value>
					<value level="2">91</value>
					<value level="3">94</value>
					<value level="4">97</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15643" toLevel="4" name="Drum Melody - Adventurer">
		<!-- Level 1: For 60 min., Critical Rate for basic attacks +30%, Critical Damage for basic attacks +30%, M. Skill Critical Rate +4%, received Critical Damage from basic attacks -50%. With a certain chance, increases Critical Damage when hit. -->
		<!-- Level 2: For 60 min., Critical Rate for basic attacks +32%, Critical Damage for basic attacks +31%, M. Skill Critical Rate +4%, received Critical Damage from basic attacks -50%. With a certain chance, increases Critical Damage when hit. -->
		<!-- Level 3: For 60 min., Critical Rate for basic attacks +34%, Critical Damage for basic attacks +32%, M. Skill Critical Rate +4%, received Critical Damage from basic attacks -50%. With a certain chance, increases Critical Damage when hit. -->
		<!-- Level 4: For 60 min., Critical Rate for basic attacks +36%, Critical Damage for basic attacks +33%, M. Skill Critical Rate +4%, received Critical Damage from basic attacks -50%. With a certain chance, increases Critical Damage when hit. -->
		<icon>icon.skill11522</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
		</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<effectPoint>687</effectPoint>
		<effectRange>900</effectRange>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<chance>80</chance>
				<minDamage>300</minDamage>
				<skillId>11569</skillId> <!-- Critical Strike -->
			</effect>
			<effect name="DispelBySlotProbability">
				<dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">30</value>
					<value level="2">31</value>
					<value level="3">32</value>
					<value level="4">33</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value level="1">30</value>
					<value level="2">32</value>
					<value level="3">34</value>
					<value level="4">36</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>40</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15644" toLevel="4" name="Pipe Organ Melody - Adventurer">
		<!-- Level 1: For 60 min., Max HP +37%, Max MP +62%, Max CP +37%. With a certain chance, absorbs 9% of the inflicted damage as HP. -->
		<!-- Level 2: For 60 min., Max HP +39%, Max MP +64%, Max CP +39%. With a certain chance, absorbs 9% of the inflicted damage as HP. -->
		<!-- Level 3: For 60 min., Max HP +41%, Max MP +66%, Max CP +41%. With a certain chance, absorbs 9% of the inflicted damage as HP. -->
		<!-- Level 4: For 60 min., Max HP +43%, Max MP +68%, Max CP +43%. With a certain chance, absorbs 9% of the inflicted damage as HP. -->
		<icon>icon.skill11519</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
		</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<effectPoint>687</effectPoint>
		<effectRange>900</effectRange>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="1">37</value>
					<value level="2">39</value>
					<value level="3">41</value>
					<value level="4">43</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">62</value>
					<value level="2">64</value>
					<value level="3">66</value>
					<value level="4">68</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">37</value>
					<value level="2">39</value>
					<value level="3">41</value>
					<value level="4">43</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="VampiricAttack">
				<amount>9</amount>
				<chance>30</chance>
			</effect>
		</effects>
	</skill>
	<skill id="15645" toLevel="4" name="Guitar Melody - Adventurer">
		<!-- Level 1: For 60 min., Atk. Spd. +60%, Casting Spd. +60%, and all Skill MP Consumption -10%. -->
		<!-- Level 2: For 60 min., Atk. Spd. +61%, Casting Spd. +60%, and all Skill MP Consumption -10%. -->
		<!-- Level 3: For 60 min., Atk. Spd. +62%, Casting Spd. +61%, and all Skill MP Consumption -10%. -->
		<!-- Level 4: For 60 min., Atk. Spd. +63%, Casting Spd. +61%, and all Skill MP Consumption -10%. -->
		<icon>icon.skill11520</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
		</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<effectPoint>687</effectPoint>
		<effectRange>900</effectRange>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">60</value>
					<value level="2">61</value>
					<value level="3">62</value>
					<value level="4">63</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">60</value>
					<value level="2">60</value>
					<value level="3">61</value>
					<value level="4">61</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>2</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="15646" toLevel="4" name="Harp Melody - Adventurer">
		<!-- Level 1: For 60 min., P. Accuracy +5, P./ M. Evasion +5, Speed +34, received Critical Damage from basic attacks -30%. -->
		<!-- Level 2: For 60 min., P. Accuracy +6, P./ M. Evasion +6, Speed +35, received Critical Damage from basic attacks -30%. -->
		<!-- Level 3: For 60 min., P. Accuracy +7, P./ M. Evasion +7, Speed +36, received Critical Damage from basic attacks -30%. -->
		<!-- Level 4: For 60 min., P. Accuracy +8, P./ M. Evasion +8, Speed +37, received Critical Damage from basic attacks -30%. -->
		<icon>icon.skill11521</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
		</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_HITAVOID</abnormalType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<effectPoint>687</effectPoint>
		<effectRange>900</effectRange>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
			</effect>
			<effect name="Speed">
				<amount>
					<value level="1">34</value>
					<value level="2">35</value>
					<value level="3">36</value>
					<value level="4">37</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">7</value>
					<value level="4">8</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">7</value>
					<value level="4">8</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalEvasion">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">7</value>
					<value level="4">8</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15647" toLevel="4" name="Lute Melody - Adventurer">
		<!-- Level 1: For 60 min., Atk.Spd. +34%, Casting Spd. +31%. With a certain chance, Vampiric Rage effect +9%. -->
		<!-- Level 2: For 60 min., Atk.Spd. +35%, Casting Spd. +32%. With a certain chance, Vampiric Rage effect +9%. -->
		<!-- Level 3: For 60 min., Atk.Spd. +36%, Casting Spd. +33%. With a certain chance, Vampiric Rage effect +9%. -->
		<!-- Level 4: For 60 min., Atk.Spd. +37%, Casting Spd. +34%. With a certain chance, Vampiric Rage effect +9%. -->
		<icon>icon.skill11518</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
		</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<effectPoint>687</effectPoint>
		<effectRange>900</effectRange>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN;MULTI_BUFF</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN;MULTI_BUFF</slot>
			</effect>
			<effect name="VampiricAttack">
				<amount>9</amount>
				<chance>30</chance>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">34</value>
					<value level="2">35</value>
					<value level="3">36</value>
					<value level="4">37</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">31</value>
					<value level="2">32</value>
					<value level="3">33</value>
					<value level="4">34</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15648" toLevel="1" name="Knight's Harmony - Adventurer">
		<!-- For 60 min., P. Def. +45%, M. Def. +15%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +35%, Shield Defense Rate +30%, Shield Defense +50%. -->
		<icon>icon.skill11523</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<effectPoint>687</effectPoint>
		<effectRange>900</effectRange>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
			</effect>
			<effect name="PhysicalAttack">
				<amount>12</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>45</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ShieldDefenceRate">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ShieldDefence">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15649" toLevel="1" name="Warrior's Harmony - Adventurer">
		<!-- For 60 min., P. Atk. +22%, Critical Rate for basic attacks +100%, Critical Damage for basic attacks +70%, Atk. Spd. +10%. -->
		<icon>icon.skill11524</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<effectPoint>687</effectPoint>
		<effectRange>900</effectRange>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
			</effect>
			<effect name="PhysicalAttack">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>16</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>8</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15650" toLevel="1" name="Wizard's Harmony - Adventurer">
		<!-- For 60 min., M. Atk. +40%, M. Skill Critical Rate +100%, Casting Spd. +15%, Skill Cooldown -20%, Skill MP Consumption -15%. -->
		<icon>icon.skill11525</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<effectPoint>687</effectPoint>
		<effectRange>900</effectRange>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
			</effect>
			<effect name="PhysicalAttack">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>14</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="15651" toLevel="1" name="Prevailing Sonata - Adventurer">
		<!-- For 60 min., Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<icon>icon.skill11529</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<effectPoint>687</effectPoint>
		<effectRange>900</effectRange>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DispelBySlotProbability">
				<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
			</effect>
			<effect name="PhysicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>33</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ReduceCancel">
				<amount>-40</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="VampiricAttack">
				<amount>8</amount>
				<chance>30</chance>
			</effect>
		</effects>
	</skill>
	<skill id="15652" toLevel="1" name="Daring Sonata - Adventurer">
		<!-- For 60 min., Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<icon>icon.skill11530</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>ENCHANTER_MOD</abnormalType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<effectPoint>696</effectPoint>
		<effectRange>900</effectRange>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageShield">
				<amount>10</amount>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="15653" toLevel="1" name="Refreshing Sonata - Adventurer">
		<!-- For 60 min., HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. -->
		<icon>icon.skill11532</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>SYNERGY_IS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<effectPoint>696</effectPoint>
		<effectRange>900</effectRange>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalEvasion">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>75</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-22</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-22</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-22</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="15654" toLevel="1" name="Master's Blessing - GM's Courage">
		<!-- The GM is always by your side. Increases P. Atk. toward monsters by 100% for 5 min. -->
		<icon>icon.skill5661</icon>
		<operateType>A2</operateType>
		<effectPoint>100</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>3</isMagic>
	</skill>
	<skill id="15655" toLevel="1" name="Master's Blessing - GM's Protection">
		<!-- The GM is always by your side. Grants invincibility for 5 min. -->
		<icon>icon.skill5662</icon>
		<operateType>A2</operateType>
		<effectPoint>100</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>3</isMagic>
	</skill>
	<skill id="15656" toLevel="1" name="Power Strike">
		<!-- Deals heavy P. damage to an enemy. -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>100</effectRange>
		<hitTime>2000</hitTime>
		<nextAction>ATTACK</nextAction>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="15657" toLevel="1" name="Decrease P. Def.">
		<!-- P. Def. -30%. Inflicted status: Debilitation. -->
		<icon>icon.skill1422</icon>
		<operateType>A2</operateType>
		<castRange>300</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="15658" toLevel="1" name="Vortex">
		<!-- Powerful attack on nearby enemies. -->
		<icon>icon.skill0922</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>6000</hitTime>
	</skill>
	<skill id="15659" toLevel="1" name="Tornado Slasher">
		<!-- Powerful attack on nearby enemies. -->
		<icon>icon.skill0922</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>6000</hitTime>
	</skill>
	<skill id="15660" toLevel="1" name="Thunder Storm">
		<!-- Stuns for 2 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-167</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="15661" toLevel="1" name="Dark Buster">
		<!-- Attacks enemies at the front with the power of darkness. -->
		<icon>icon.skill1167</icon>
		<operateType>A1</operateType>
		<castRange>1200</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-264</effectPoint>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
	</skill>
	<skill id="15662" toLevel="1" name="Decrease M. Def.">
		<!-- M. Def. -20%. Inflicted status: Debilitation. -->
		<icon>icon.skill1422</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<affectLimit>40-80</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>300</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<effects>
			<effect name="MagicalDefence">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15663" toLevel="1" name="Increase P. Atk.">
		<!-- P./ M. Atk. +10%. -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<coolTime>500</coolTime>
		<effectPoint>100</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
	</skill>
	<skill id="15664" toLevel="1" name="Push Up">
		<!-- Floats the target into the air and immobilizes it for awhile. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill11050</icon>
		<operateType>A2</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-692</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="15665" toLevel="1" name="Presentation - Anakim/ Lilith 1">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
	</skill>
</list>
