<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="35100" toLevel="3" name="Herphah's Summoning Scroll">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<hitTime>1500</hitTime>
	</skill>
	<skill id="35101" toLevel="1" name="Dragon Fighter - Balthus">
		<!-- Max HP/ MP/ CP +30% and Atk. Spd. +30%. -->
		<icon>icon.skill5860</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35102" toLevel="1" name="Dragon Mage - Balthus">
		<!-- Max HP/ MP/ CP +30% and Casting Spd. +30%. -->
		<icon>icon.skill5860</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35103" toLevel="1" name="Blessed Scroll: Enchant Circlet">
		<!-- A scroll for enchanting Wizard's/ Warrior's/ Knight's Circlet. Max enchant value: ++5. In case of failure, the circlet's enchant value is reset. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="35104" toLevel="6" name="Warrior's Circlet">
		<!-- Level 1: LUC/ CHA +1. -->
		<!-- Level 2: Vitality bonus +10%, STR +5, LUC/ CHA +1, Attribute Attack +50. -->
		<!-- Level 3: Acquired XP/ SP +10%, Vitality bonus +10%, P. Atk. +7%, Critical Rate for basic attacks +50, STR +5, LUC/ CHA +1, Attribute Attack +50. -->
		<!-- Level 4: Acquired XP/ SP +10%, Vitality bonus +10%, P. Atk. +8%, Critical Rate for basic attacks +50, STR +5, LUC/ CHA +1, Attribute Attack +50, damage to immobilized targets +3%. -->
		<!-- Level 5: Acquired XP/ SP +10%, Vitality bonus +10%, P. Atk. +9%, Critical Rate for basic attacks +50, STR +6, LUC/ CHA +1, Attribute Attack +50, damage to immobilized targets +3%. -->
		<!-- Level 6: Acquired XP/ SP +10%, Vitality bonus +10%, P. Atk. +10%, Critical Rate for basic attacks +50, STR +7, LUC/ CHA +2, Attribute Attack +50, damage to immobilized targets +5%. -->
		<icon>
			<value level="1">icon.bm_pattack_circlet_01</value>
			<value level="2">icon.bm_pattack_circlet_02</value>
			<value level="3">icon.bm_pattack_circlet_03</value>
			<value level="4">icon.bm_pattack_circlet_03</value>
			<value level="5">icon.bm_pattack_circlet_03</value>
			<value level="6">icon.bm_pattack_circlet_03</value>
		</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>
					<value fromLevel="1" toLevel="5">1</value>
					<value level="6">2</value>
				</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value fromLevel="1" toLevel="5">1</value>
					<value level="6">2</value>
				</amount>
				<stat>CHA</stat>
			</effect>
			<effect name="VitalityExpRate" fromLevel="2" toLevel="6">
				<amount>10</amount>
			</effect>
			<effect name="StatUp" fromLevel="2" toLevel="6">
				<amount>
					<value level="3">5</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
				</amount>
				<stat>STR</stat>
			</effect>
			<effect name="AttackAttributeAdd" fromLevel="2" toLevel="6">
				<amount>50</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="ExpModify" fromLevel="3" toLevel="6">
				<amount>10</amount>
			</effect>
			<effect name="SpModify" fromLevel="3" toLevel="6">
				<amount>10</amount>
			</effect>
			<effect name="PhysicalAttack" fromLevel="3" toLevel="6">
				<amount>
					<value level="3">7</value>
					<value level="4">8</value>
					<value level="5">9</value>
					<value level="6">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate" fromLevel="3" toLevel="6">
				<amount>50</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="ImmobileDamageBonus" fromLevel="4" toLevel="6">
				<amount>
					<value level="4">3</value>
					<value level="5">3</value>
					<value level="6">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35105" toLevel="5" name="Warrior's Circlet: Enchant Effect">
		<!-- Level 1: STR +1. -->
		<!-- Level 2: STR +2. -->
		<!-- Level 3: STR +3, Attribute Attack +10. -->
		<!-- Level 4: STR +4, Attribute Attack +30. -->
		<!-- Level 5: STR +5, Attribute Attack +50, Vitality bonus +10%. -->
		<icon>icon.bm_pattack_circlet_01</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<stat>STR</stat>
			</effect>
			<effect name="AttackAttributeAdd" fromLevel="3" toLevel="5">
				<amount>
					<value level="3">10</value>
					<value level="4">30</value>
					<value level="5">50</value>
				</amount>
			</effect>
			<effect name="VitalityExpRate" level="5">
				<amount>10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="35106" toLevel="5" name="Noble Warrior's Circlet: Enchant Effect">
		<!-- Level 1: P. Atk. +1% -->
		<!-- Level 2: P. Atk. +2% -->
		<!-- Level 3: P. Atk. +3%, Critical Rate for basic attacks +10. -->
		<!-- Level 4: P. Atk. +5%, Critical Rate for basic attacks +30. -->
		<!-- Level 5: Acquired XP/ SP +10%, P. Atk. +7%, Critical Rate for basic attacks +50. -->
		<icon>icon.bm_pattack_circlet_02</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">5</value>
					<value level="5">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate" fromLevel="3" toLevel="5">
				<amount>
					<value level="3">10</value>
					<value level="4">30</value>
					<value level="5">50</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="ExpModify" level="5">
				<amount>10</amount>
			</effect>
			<effect name="SpModify" level="5">
				<amount>10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="35107" toLevel="10" name="Radiant Warrior's Circlet: Enchant Effect">
		<!-- Level 1: Critical Damage for basic attacks and P./ M. skills +1%. -->
		<!-- Level 2: Critical Damage for basic attacks and P./ M. skills +3%. -->
		<!-- Level 3: Critical Damage for basic attacks and P./ M. skills +5%, P. Skill Power +1%. -->
		<!-- Level 4: Critical Damage for basic attacks and P./ M. skills +7%, P. Skill Power +3%. -->
		<!-- Level 5: Max HP/ MP/ CP +5%, Critical Damage for basic attacks and P. skills +10%, P. Skill Power +5%. -->
		<!-- Level 6: Max HP/ MP/ CP +6%, Critical Damage for basic attacks and P. skills +11%, P. Skill Power +5%. -->
		<!-- Level 7: Max HP/ MP/ CP +7%, Critical Damage for basic attacks and P. skills +12%, P. Skill Power +7%. -->
		<!-- Level 8: Max HP/ MP/ CP +8%, Critical Damage for basic attacks and P. skills +13%, P. Skill Power +8%. -->
		<!-- Level 9: Max HP/ MP/ CP +9%, Critical Damage for basic attacks and P. skills +14%, P. Skill Power +9%. -->
		<!-- Level 10: Max HP/ MP/ CP +10%, Critical Damage for basic attacks and P. skills +15%, P. Skill Power +10%. -->
		<icon>icon.bm_pattack_circlet_03</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">5</value>
					<value level="4">7</value>
					<value level="5">10</value>
					<value level="6">11</value>
					<value level="7">12</value>
					<value level="8">13</value>
					<value level="9">14</value>
					<value level="10">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">5</value>
					<value level="4">7</value>
					<value level="5">10</value>
					<value level="6">11</value>
					<value level="7">12</value>
					<value level="8">13</value>
					<value level="9">14</value>
					<value level="10">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower" fromLevel="3" toLevel="10">
				<amount>
					<value level="3">1</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">5</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp" fromLevel="5" toLevel="10">
				<amount>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp" fromLevel="5" toLevel="10">
				<amount>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp" fromLevel="5" toLevel="10">
				<amount>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35108" toLevel="6" name="Wizard's Circlet">
		<!-- Level 1: LUC/ CHA +1. -->
		<!-- Level 2: Vitality bonus +10%, INT +5, LUC/ CHA +1, Attribute Attack +50. -->
		<!-- Level 3: Acquired XP/ SP +10%, Vitality bonus +10%, M. Atk. +14%, M. Skill Critical Rate +5%, INT +5, LUC/ CHA +1, Attribute Attack +50. -->
		<!-- Level 4: Acquired XP/ SP +10%, Vitality bonus +10%, M. Atk. +16%, M. Skill Critical Rate +5%, INT +5, LUC/ CHA +1, Attribute Attack +50, damage to immobilized targets +3%. -->
		<!-- Level 5: Acquired XP/ SP +10%, Vitality bonus +10%, M. Atk. +18%, M. Skill Critical Rate +5%, INT +6, LUC/ CHA +1, Attribute Attack +50, damage to immobilized targets +3%. -->
		<!-- Level 6: Acquired XP/ SP +10%, Vitality bonus +10%, M. Atk. +20%, M. Skill Critical Rate +5%, INT +7, LUC/ CHA +2, Attribute Attack +50, damage to immobilized targets +5%. -->
		<icon>
			<value level="1">icon.bm_mattack_circlet_01</value>
			<value level="2">icon.bm_mattack_circlet_02</value>
			<value level="3">icon.bm_mattack_circlet_03</value>
			<value level="4">icon.bm_mattack_circlet_03</value>
			<value level="5">icon.bm_mattack_circlet_03</value>
			<value level="6">icon.bm_mattack_circlet_03</value>
		</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>
					<value fromLevel="1" toLevel="5">1</value>
					<value level="6">2</value>
				</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value fromLevel="1" toLevel="5">1</value>
					<value level="6">2</value>
				</amount>
				<stat>CHA</stat>
			</effect>
			<effect name="VitalityExpRate" fromLevel="2" toLevel="6">
				<amount>10</amount>
			</effect>
			<effect name="StatUp" fromLevel="2" toLevel="6">
				<amount>
					<value level="2">5</value>
					<value level="3">5</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
				</amount>
				<stat>INT</stat>
			</effect>
			<effect name="AttackAttributeAdd" fromLevel="2" toLevel="6">
				<amount>50</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="ExpModify" fromLevel="3" toLevel="6">
				<amount>10</amount>
			</effect>
			<effect name="SpModify" fromLevel="3" toLevel="6">
				<amount>10</amount>
			</effect>
			<effect name="MagicalAttack" fromLevel="3" toLevel="6">
				<amount>
					<value level="3">14</value>
					<value level="4">16</value>
					<value level="5">18</value>
					<value level="6">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate" fromLevel="3" toLevel="6">
				<amount>50</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="ImmobileDamageBonus" fromLevel="4" toLevel="6">
				<amount>
					<value level="4">3</value>
					<value level="5">3</value>
					<value level="6">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35109" toLevel="5" name="Wizard's Circlet: Enchant Effect">
		<!-- Level 1: INT +1. -->
		<!-- Level 2: INT +2. -->
		<!-- Level 3: INT +3, Attribute Attack +10. -->
		<!-- Level 4: INT +4, Attribute Attack +30. -->
		<!-- Level 5: Vitality bonus +10%, INT +5, Attribute Attack +50. -->
		<icon>icon.bm_mattack_circlet_01</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<stat>INT</stat>
			</effect>
			<effect name="AttackAttributeAdd" fromLevel="3" toLevel="5">
				<amount>
					<value level="3">10</value>
					<value level="4">30</value>
					<value level="5">50</value>
				</amount>
			</effect>
			<effect name="VitalityExpRate" level="5">
				<amount>10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="35110" toLevel="5" name="Noble Wizard's Circlet: Enchant Effect">
		<!-- Level 1: M. Atk. +1% -->
		<!-- Level 2: M. Atk. +4% -->
		<!-- Level 3: M. Atk. +6%, M. Skill Critical Rate +1%. -->
		<!-- Level 4: M. Atk. +10%, M. Skill Critical Rate +3%. -->
		<!-- Level 5: Acquired XP/ SP +10%, M. Atk. +14%, M. Skill Critical Rate +5%. -->
		<icon>icon.bm_mattack_circlet_02</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">10</value>
					<value level="5">14</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate" fromLevel="3" toLevel="5">
				<amount>
					<value level="3">10</value>
					<value level="4">30</value>
					<value level="5">50</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="ExpModify" level="5">
				<amount>10</amount>
			</effect>
			<effect name="SpModify" level="5">
				<amount>10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="35111" toLevel="10" name="Radiant Wizard's Circlet: Enchant Effect">
		<!-- Level 1: M. Skill Critical Damage +1% -->
		<!-- Level 2: M. Skill Critical Damage +3% -->
		<!-- Level 3: M. Skill Critical Damage +5%, M. Skill Power +1%. -->
		<!-- Level 4: M. Skill Critical Damage +7%, M. Skill Power +3%. -->
		<!-- Level 5: Max HP/ MP/ CP +5%, M. Skill Critical Damage +10%, M. Skill Power +5%. -->
		<!-- Level 6: Max HP/ MP/ CP +6%, M. Skill Critical Damage +11%, M. Skill Power +5%. -->
		<!-- Level 7: Max HP/ MP/ CP +7%, M. Skill Critical Damage +12%, M. Skill Power +7%. -->
		<!-- Level 8: Max HP/ MP/ CP +8%, M. Skill Critical Damage +13%, M. Skill Power +8%. -->
		<!-- Level 9: Max HP/ MP/ CP +9%, M. Skill Critical Damage +14%, M. Skill Power +9%. -->
		<!-- Level 10: Max HP/ MP/ CP +10%, M. Skill Critical Damage +15%, M. Skill Power +10%. -->
		<icon>icon.bm_mattack_circlet_03</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">5</value>
					<value level="4">7</value>
					<value level="5">10</value>
					<value level="6">11</value>
					<value level="7">12</value>
					<value level="8">13</value>
					<value level="9">14</value>
					<value level="10">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower" fromLevel="3" toLevel="10">
				<amount>
					<value level="3">1</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">5</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp" fromLevel="5" toLevel="10">
				<amount>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp" fromLevel="5" toLevel="10">
				<amount>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp" fromLevel="5" toLevel="10">
				<amount>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35112" toLevel="6" name="Knight's Circlet">
		<!-- Level 1: LUC/ CHA +1. -->
		<!-- Level 2: LUC/ CHA +1, CON/ MEN +5, Attribute Resistance +50, Vitality bonus +10%. -->
		<!-- Level 3: LUC/ CHA +1, CON/ MEN +5, Attribute Resistance +50, Vitality bonus +10%, P./ M. Def. +7%, Debuff Resistance +5%, acquired XP/ SP +10%. -->
		<!-- Level 4: LUC/ CHA +1, CON/ MEN +5, Attribute Resistance +50, Vitality bonus +10%, P./ M. Def. +8%, Debuff Resistance +5%, acquired XP/ SP +10%, damage to immobilized targets +3%. -->
		<!-- Level 5: LUC/ CHA +1, CON/ MEN +6, Attribute Resistance +50, Vitality bonus +10%, P./ M. Def. +9%, Debuff Resistance +5%, acquired XP/ SP +10%, damage to immobilized targets +3%. -->
		<!-- Level 6: LUC/ CHA +2, CON/ MEN +7, Attribute Resistance +50, Vitality bonus +10%, P./ M. Def. +10%, Debuff Resistance +5%, acquired XP/ SP +10%, damage to immobilized targets +5%. -->
		<icon>
			<value level="1">icon.bm_defense_circlet_01</value>
			<value level="2">icon.bm_defense_circlet_02</value>
			<value level="3">icon.bm_defense_circlet_03</value>
			<value level="4">icon.bm_defense_circlet_03</value>
			<value level="5">icon.bm_defense_circlet_03</value>
			<value level="6">icon.bm_defense_circlet_03</value>
		</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>
					<value fromLevel="1" toLevel="5">1</value>
					<value level="6">2</value>
				</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value fromLevel="1" toLevel="5">1</value>
					<value level="6">2</value>
				</amount>
				<stat>CHA</stat>
			</effect>
			<effect name="VitalityExpRate" fromLevel="2" toLevel="6">
				<amount>10</amount>
			</effect>
			<effect name="StatUp" fromLevel="2" toLevel="6">
				<amount>
					<value level="3">5</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
				</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp" fromLevel="2" toLevel="6">
				<amount>
					<value level="3">5</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
				</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="DefenceAttribute" fromLevel="2" toLevel="6">
				<amount>50</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="2" toLevel="6">
				<amount>50</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="2" toLevel="6">
				<amount>50</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="2" toLevel="6">
				<amount>50</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="2" toLevel="6">
				<amount>50</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="2" toLevel="6">
				<amount>50</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="ExpModify" fromLevel="3" toLevel="6">
				<amount>10</amount>
			</effect>
			<effect name="SpModify" fromLevel="3" toLevel="6">
				<amount>10</amount>
			</effect>
			<effect name="PhysicalDefence" fromLevel="3" toLevel="6">
				<amount>
					<value level="3">7</value>
					<value level="4">8</value>
					<value level="5">9</value>
					<value level="6">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence" fromLevel="3" toLevel="6">
				<amount>
					<value level="3">7</value>
					<value level="4">8</value>
					<value level="5">9</value>
					<value level="6">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistAbnormalByCategory" fromLevel="3" toLevel="6">
				<amount>-5</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="ImmobileDamageResist" fromLevel="4" toLevel="6">
				<amount>
					<value level="4">-3</value>
					<value level="5">-3</value>
					<value level="6">-5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35113" toLevel="5" name="Knight's Circlet: Enchant Effect">
		<!-- Level 1: CON/ MEN +1. -->
		<!-- Level 2: CON/MEN +2. -->
		<!-- Level 3: CON/ MEN +3, Attribute Resistance +10. -->
		<!-- Level 4: CON/ MEN +4, Attribute Resistance +30. -->
		<!-- Level 5: CON/ MEN +5, Attribute Resistance +50, Vitality bonus +10%. -->
		<icon>icon.bm_defense_circlet_01</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="DefenceAttribute" fromLevel="3" toLevel="5">
				<amount>
					<value level="3">10</value>
					<value level="4">30</value>
					<value level="5">50</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="3" toLevel="5">
				<amount>
					<value level="3">10</value>
					<value level="4">30</value>
					<value level="5">50</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="3" toLevel="5">
				<amount>
					<value level="3">10</value>
					<value level="4">30</value>
					<value level="5">50</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="3" toLevel="5">
				<amount>
					<value level="3">10</value>
					<value level="4">30</value>
					<value level="5">50</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="3" toLevel="5">
				<amount>
					<value level="3">10</value>
					<value level="4">30</value>
					<value level="5">50</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="3" toLevel="5">
				<amount>
					<value level="3">10</value>
					<value level="4">30</value>
					<value level="5">50</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="VitalityExpRate" level="5">
				<amount>10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="35114" toLevel="5" name="Noble Knight's Circlet: Enchant Effect">
		<!-- Level 1: P./ M. Def. +1%. -->
		<!-- Level 2: P./ M. Def. +2%. -->
		<!-- Level 3: P. Def. +3%, M. Def. +4%, Debuff Resistance +1%. -->
		<!-- Level 4: P./ M. Def. +5%, Debuff Resistance +3%. -->
		<!-- Level 5: P./ M. Def. +7%, Debuff Resistance +5%, acquired XP/ SP +10%. -->
		<icon>icon.bm_defense_circlet_02</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">5</value>
					<value level="5">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistAbnormalByCategory" fromLevel="3" toLevel="5">
				<amount>
					<value level="3">-1</value>
					<value level="4">-3</value>
					<value level="5">-5</value>
				</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="ExpModify" level="5">
				<amount>10</amount>
			</effect>
			<effect name="SpModify" level="5">
				<amount>10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="35115" toLevel="10" name="Radiant Knight's Circlet: Enchant Effect">
		<!-- Level 1: Received Critical Damage from basic attacks and M. skills -3%. -->
		<!-- Level 2: Received Critical Damage from basic attacks and M. skills -5%. -->
		<!-- Level 3: Received damage -3%, received Critical Damage from basic attacks and M. skills -7%. -->
		<!-- Level 4: Received damage -7%, received Critical Damage from basic attacks and M. skills -10%. -->
		<!-- Level 5: Max HP/ MP/ CP +5%, received damage -10%, received Critical Damage from basic attacks and M. skills -15%. -->
		<!-- Level 6: Max HP/ MP/ CP +6%, received damage -10%, received Critical Damage from basic attacks and M. skills -16%. -->
		<!-- Level 7: Max HP/ MP/ CP +7%, received damage -12%, received Critical Damage from basic attacks and M. skills -17%. -->
		<!-- Level 8: Max HP/ MP/ CP +8%, received damage -13%, received Critical Damage from basic attacks and M. skills -18%. -->
		<!-- Level 9: Max HP/ MP/ CP +9%, received damage -14%, received Critical Damage from basic attacks and M. skills -19%. -->
		<!-- Level 10: Max HP/ MP/ CP +10%, received damage -15%, received Critical Damage from basic attacks and M. skills -20%. -->
		<icon>icon.bm_defense_circlet_03</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceCriticalDamage">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
					<value level="3">7</value>
					<value level="4">10</value>
					<value level="5">15</value>
					<value level="6">16</value>
					<value level="7">17</value>
					<value level="8">18</value>
					<value level="9">19</value>
					<value level="10">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
					<value level="3">7</value>
					<value level="4">10</value>
					<value level="5">15</value>
					<value level="6">16</value>
					<value level="7">17</value>
					<value level="8">18</value>
					<value level="9">19</value>
					<value level="10">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack" fromLevel="3" toLevel="10">
				<amount>
					<value level="3">-3</value>
					<value level="4">-7</value>
					<value level="5">-10</value>
					<value level="6">-10</value>
					<value level="7">-12</value>
					<value level="8">-13</value>
					<value level="9">-14</value>
					<value level="10">-15</value>
				</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack" fromLevel="3" toLevel="10">
				<amount>
					<value level="3">-3</value>
					<value level="4">-7</value>
					<value level="5">-10</value>
					<value level="6">-10</value>
					<value level="7">-12</value>
					<value level="8">-13</value>
					<value level="9">-14</value>
					<value level="10">-15</value>
				</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="MaxHp" fromLevel="5" toLevel="10">
				<amount>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp" fromLevel="5" toLevel="10">
				<amount>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp" fromLevel="5" toLevel="10">
				<amount>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35116" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- PvP damage +5%. -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35117" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- Received PvP damage -5%. -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35118" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- PvE damage +5%. -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35119" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- Received PvE damage -5%. -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PveMagicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35120" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- HP/ CP Recovery Potions' Effect +500. -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AdditionalPotionCp">
				<amount>500</amount>
			</effect>
			<effect name="AdditionalPotionHp">
				<amount>500</amount>
			</effect>
			<effect name="AdditionalPotionMp">
				<amount>500</amount>
			</effect>
		</effects>
	</skill>
	<skill id="35121" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- Damage to immobilized targets +5%. -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckAbnormal">
				<type>STUN</type>
				<level>1</level>
				<hasAbnormal>true</hasAbnormal>
				<affectType>TARGET</affectType>
			</condition>
			<condition name="OpCheckAbnormal">
				<type>AIRBIND</type>
				<level>1</level>
				<hasAbnormal>true</hasAbnormal>
				<affectType>TARGET</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="MagicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35122" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- Received damage when immobilized -5% -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckAbnormal">
				<type>STUN</type>
				<level>1</level>
				<hasAbnormal>true</hasAbnormal>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpCheckAbnormal">
				<type>AIRBIND</type>
				<level>1</level>
				<hasAbnormal>true</hasAbnormal>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>ENEMY_ALL</type>
			</effect>
		</effects>
	</skill>
	<skill id="35123" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- P. Atk. +1% -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35124" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- M. Atk. +1% -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalAttack">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35125" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- P. Def. +2% -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35126" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- M. Def. +2% -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalDefence">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35127" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- Atk. Spd. +2% -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35128" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- Casting Spd. +2% -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35129" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- Max HP 2%. -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35130" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- Max MP +2%. -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxMp">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35131" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- Max CP 2%. -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxCp">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35132" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- P. Accuracy +1 -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Accuracy">
				<amount>1</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35133" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- P. Evasion +1. -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalEvasion">
				<amount>1</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35134" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- M. Accuracy +1 -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicAccuracy">
				<amount>1</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35135" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- M. Evasion +1. -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalEvasion">
				<amount>1</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35136" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- Fire Resistance +10. -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>FIRE</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="35137" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- Water Resistance +10. -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>WATER</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="35138" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- Wind Resistance +10. -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>WIND</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="35139" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- Earth Resistance +10. -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="35140" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- Holy Resistance +10. -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>HOLY</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="35141" toLevel="1" name="Circlet Spirit Stone Augment Effect">
		<!-- Dark Resistance +10. -->
		<icon>Icon.bm_mineral_circlet_hair_acc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="35142" toLevel="1" name="Reconstruction Society's Enchantment Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>48214</itemConsumeId> <!-- Reconstruction Society's Enchantment Pack -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="Restoration">
				<itemId>48211</itemId>
				<itemCount>1</itemCount>
			</effect>
			<effect name="RestorationRandom">
				<items>
					<item chance="33.33">
						<item id="48212" count="1" /> <!-- Circlet Upgrade Stone -->
					</item>
					<item chance="33.33">
						<item id="48213" count="1" /> <!-- Radiant Circlet Upgrade Stone -->
					</item>
					<item chance="33.33">
						<item id="48215" count="1" /> <!-- Augmenting Stone: Circlet -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="35143" toLevel="1" name="Circlet Upgrade Stone Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>48216</itemConsumeId> <!-- Circlet Upgrade Stone Pack -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="50">
						<item id="48212" count="1" /> <!-- Circlet Upgrade Stone -->
					</item>
					<item chance="50">
						<item id="48213" count="1" /> <!-- Radiant Circlet Upgrade Stone -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="35144" toLevel="5" name="Balthus Knights' Supply Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="35145" toLevel="3" name="Hanbok Outfit">
		<!-- Dressed in Hanbok, a costume for an Asian holiday, in the hope of winning the Lucky Gift Draw. -->
		<icon>icon.armor_t2000_b_i00</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<effectPoint>780</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="35146" toLevel="1" name="Festival Fairy's Growth Scroll">
		<!-- For 30 min., Vitality bonus +30%. -->
		<icon>icon.etc_charm_of_luck_i00</icon>
		<operateType>A1</operateType>
		<isMagic>4</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="35147" toLevel="4" name="+8 Zodiac Agathion Charm Box">
		<!-- Double-click to obtain Zodiac Agathion Charm enchanted to +8. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>
			<value level="1">48227</value> <!-- +8 Zodiac Agathion Charm Box -->
			<value level="2">48508</value> <!-- +5 Zodiac Agathion Box -->
			<value level="3">48509</value> <!-- +6 Zodiac Agathion Box -->
			<value level="4">48510</value> <!-- +7 Zodiac Agathion Box -->
		</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom" level="1">
				<items>
					<item chance="8.33">
						<item id="48048" count="1" minEnchant="8" maxEnchant="8" /> <!-- Agathion Charm: Virgo -->
					</item>
					<item chance="8.33">
						<item id="48049" count="1" minEnchant="8" maxEnchant="8" /> <!-- Agathion Charm: Capricorn -->
					</item>
					<item chance="8.33">
						<item id="48050" count="1" minEnchant="8" maxEnchant="8" /> <!-- Agathion Charm: Libra -->
					</item>
					<item chance="8.33">
						<item id="48051" count="1" minEnchant="8" maxEnchant="8" /> <!-- Agathion Charm: Aries -->
					</item>
					<item chance="8.33">
						<item id="48052" count="1" minEnchant="8" maxEnchant="8" /> <!-- Agathion Charm: Taurus -->
					</item>
					<item chance="8.33">
						<item id="48053" count="1" minEnchant="8" maxEnchant="8" /> <!-- Agathion Charm: Leo -->
					</item>
					<item chance="8.33">
						<item id="48054" count="1" minEnchant="8" maxEnchant="8" /> <!-- Agathion Charm: Gemini -->
					</item>
					<item chance="8.33">
						<item id="48055" count="1" minEnchant="8" maxEnchant="8" /> <!-- Agathion Charm: Scorpio -->
					</item>
					<item chance="8.34">
						<item id="48056" count="1" minEnchant="8" maxEnchant="8" /> <!-- Agathion Charm: Aquarius -->
					</item>
					<item chance="8.34">
						<item id="48057" count="1" minEnchant="8" maxEnchant="8" /> <!-- Agathion Charm: Pisces -->
					</item>
					<item chance="8.34">
						<item id="48058" count="1" minEnchant="8" maxEnchant="8" /> <!-- Agathion Charm: Sagittarius -->
					</item>
					<item chance="8.34">
						<item id="48059" count="1" minEnchant="8" maxEnchant="8" /> <!-- Agathion Charm: Cancer -->
					</item>
				</items>
			</effect>
			<effect name="RestorationRandom" level="2">
				<items>
					<item chance="8.33">
						<item id="48048" count="1" minEnchant="5" maxEnchant="5" /> <!-- Agathion Charm: Virgo -->
					</item>
					<item chance="8.33">
						<item id="48049" count="1" minEnchant="5" maxEnchant="5" /> <!-- Agathion Charm: Capricorn -->
					</item>
					<item chance="8.33">
						<item id="48050" count="1" minEnchant="5" maxEnchant="5" /> <!-- Agathion Charm: Libra -->
					</item>
					<item chance="8.33">
						<item id="48051" count="1" minEnchant="5" maxEnchant="5" /> <!-- Agathion Charm: Aries -->
					</item>
					<item chance="8.33">
						<item id="48052" count="1" minEnchant="5" maxEnchant="5" /> <!-- Agathion Charm: Taurus -->
					</item>
					<item chance="8.33">
						<item id="48053" count="1" minEnchant="5" maxEnchant="5" /> <!-- Agathion Charm: Leo -->
					</item>
					<item chance="8.33">
						<item id="48054" count="1" minEnchant="5" maxEnchant="5" /> <!-- Agathion Charm: Gemini -->
					</item>
					<item chance="8.33">
						<item id="48055" count="1" minEnchant="5" maxEnchant="5" /> <!-- Agathion Charm: Scorpio -->
					</item>
					<item chance="8.34">
						<item id="48056" count="1" minEnchant="5" maxEnchant="5" /> <!-- Agathion Charm: Aquarius -->
					</item>
					<item chance="8.34">
						<item id="48057" count="1" minEnchant="5" maxEnchant="5" /> <!-- Agathion Charm: Pisces -->
					</item>
					<item chance="8.34">
						<item id="48058" count="1" minEnchant="5" maxEnchant="5" /> <!-- Agathion Charm: Sagittarius -->
					</item>
					<item chance="8.34">
						<item id="48059" count="1" minEnchant="5" maxEnchant="5" /> <!-- Agathion Charm: Cancer -->
					</item>
				</items>
			</effect>
			<effect name="RestorationRandom" level="3">
				<items>
					<item chance="8.33">
						<item id="48048" count="1" minEnchant="6" maxEnchant="6" /> <!-- Agathion Charm: Virgo -->
					</item>
					<item chance="8.33">
						<item id="48049" count="1" minEnchant="6" maxEnchant="6" /> <!-- Agathion Charm: Capricorn -->
					</item>
					<item chance="8.33">
						<item id="48050" count="1" minEnchant="6" maxEnchant="6" /> <!-- Agathion Charm: Libra -->
					</item>
					<item chance="8.33">
						<item id="48051" count="1" minEnchant="6" maxEnchant="6" /> <!-- Agathion Charm: Aries -->
					</item>
					<item chance="8.33">
						<item id="48052" count="1" minEnchant="6" maxEnchant="6" /> <!-- Agathion Charm: Taurus -->
					</item>
					<item chance="8.33">
						<item id="48053" count="1" minEnchant="6" maxEnchant="6" /> <!-- Agathion Charm: Leo -->
					</item>
					<item chance="8.33">
						<item id="48054" count="1" minEnchant="6" maxEnchant="6" /> <!-- Agathion Charm: Gemini -->
					</item>
					<item chance="8.33">
						<item id="48055" count="1" minEnchant="6" maxEnchant="6" /> <!-- Agathion Charm: Scorpio -->
					</item>
					<item chance="8.34">
						<item id="48056" count="1" minEnchant="6" maxEnchant="6" /> <!-- Agathion Charm: Aquarius -->
					</item>
					<item chance="8.34">
						<item id="48057" count="1" minEnchant="6" maxEnchant="6" /> <!-- Agathion Charm: Pisces -->
					</item>
					<item chance="8.34">
						<item id="48058" count="1" minEnchant="6" maxEnchant="6" /> <!-- Agathion Charm: Sagittarius -->
					</item>
					<item chance="8.34">
						<item id="48059" count="1" minEnchant="6" maxEnchant="6" /> <!-- Agathion Charm: Cancer -->
					</item>
				</items>
			</effect>
			<effect name="RestorationRandom" level="4">
				<items>
					<item chance="8.33">
						<item id="48048" count="1" minEnchant="7" maxEnchant="7" /> <!-- Agathion Charm: Virgo -->
					</item>
					<item chance="8.33">
						<item id="48049" count="1" minEnchant="7" maxEnchant="7" /> <!-- Agathion Charm: Capricorn -->
					</item>
					<item chance="8.33">
						<item id="48050" count="1" minEnchant="7" maxEnchant="7" /> <!-- Agathion Charm: Libra -->
					</item>
					<item chance="8.33">
						<item id="48051" count="1" minEnchant="7" maxEnchant="7" /> <!-- Agathion Charm: Aries -->
					</item>
					<item chance="8.33">
						<item id="48052" count="1" minEnchant="7" maxEnchant="7" /> <!-- Agathion Charm: Taurus -->
					</item>
					<item chance="8.33">
						<item id="48053" count="1" minEnchant="7" maxEnchant="7" /> <!-- Agathion Charm: Leo -->
					</item>
					<item chance="8.33">
						<item id="48054" count="1" minEnchant="7" maxEnchant="7" /> <!-- Agathion Charm: Gemini -->
					</item>
					<item chance="8.33">
						<item id="48055" count="1" minEnchant="7" maxEnchant="7" /> <!-- Agathion Charm: Scorpio -->
					</item>
					<item chance="8.34">
						<item id="48056" count="1" minEnchant="7" maxEnchant="7" /> <!-- Agathion Charm: Aquarius -->
					</item>
					<item chance="8.34">
						<item id="48057" count="1" minEnchant="7" maxEnchant="7" /> <!-- Agathion Charm: Pisces -->
					</item>
					<item chance="8.34">
						<item id="48058" count="1" minEnchant="7" maxEnchant="7" /> <!-- Agathion Charm: Sagittarius -->
					</item>
					<item chance="8.34">
						<item id="48059" count="1" minEnchant="7" maxEnchant="7" /> <!-- Agathion Charm: Cancer -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="35148" toLevel="1" name="Herphah's Bracelet">
		<!-- Unlocks 5 talisman slot(s). -->
		<icon>icon.high_agathion_bracelet_i01</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="35149" toLevel="3" name="Small Supply Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>
			<value level="1">48254</value> <!-- Giant Trackers Basic Treasure Chest -->
			<value level="2">48255</value> <!-- Giant Trackers Intermediate Treasure Chest -->
			<value level="3">48256</value> <!-- Giant Trackers Advanced Treasure Chest -->
		</itemConsumeId>
		<magicLevel>1</magicLevel>
		<reuseDelay>500</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="Restoration">
				<itemId>47260</itemId> <!-- Giant Crystal -->
				<itemCount>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">9</value>
				</itemCount>
			</effect>
			<effect name="RestorationRandom" level="1">
				<items>
					<item chance="0.4">
						<item id="19271" count="1" /> <!-- Unidentified Helios Shaper Fragment -->
					</item>
					<item chance="0.4">
						<item id="19272" count="1" /> <!-- Unidentified Helios Cutter Fragment -->
					</item>
					<item chance="0.4">
						<item id="19273" count="1" /> <!-- Unidentified Helios Slasher Fragment -->
					</item>
					<item chance="0.4">
						<item id="19274" count="1" /> <!-- Unidentified Helios Avenger Fragment -->
					</item>
					<item chance="0.4">
						<item id="19275" count="1" /> <!-- Unidentified Helios Fighter Fragment -->
					</item>
					<item chance="0.4">
						<item id="19276" count="1" /> <!-- Unidentified Helios Stormer Fragment -->
					</item>
					<item chance="0.4">
						<item id="19277" count="1" /> <!-- Unidentified Helios Thrower Fragment -->
					</item>
					<item chance="0.4">
						<item id="19278" count="1" /> <!-- Unidentified Helios Guardian Fragment -->
					</item>
					<item chance="0.4">
						<item id="19279" count="1" /> <!-- Unidentified Helios Buster Fragment -->
					</item>
					<item chance="0.4">
						<item id="19280" count="1" /> <!-- Unidentified Helios Caster Fragment -->
					</item>
					<item chance="0.4">
						<item id="19281" count="1" /> <!-- Unidentified Helios Retributer Fragment -->
					</item>
					<item chance="50">
						<item id="36548" count="1" /> <!-- Corroded Mid-grade Weapon Fragment -->
					</item>
					<item chance="10">
						<item id="36549" count="1" /> <!-- Corroded High-grade Weapon Fragment -->
					</item>
					<item chance="10">
						<item id="35563" count="1" /> <!-- Giant's Energy -->
					</item>
					<item chance="6">
						<item id="19440" count="1" /> <!-- Jewel -->
					</item>
				</items>
			</effect>
			<effect name="RestorationRandom" level="2">
				<items>
					<item chance="1">
						<item id="19271" count="1" /> <!-- Unidentified Helios Shaper Fragment -->
					</item>
					<item chance="1">
						<item id="19272" count="1" /> <!-- Unidentified Helios Cutter Fragment -->
					</item>
					<item chance="1">
						<item id="19273" count="1" /> <!-- Unidentified Helios Slasher Fragment -->
					</item>
					<item chance="1">
						<item id="19274" count="1" /> <!-- Unidentified Helios Avenger Fragment -->
					</item>
					<item chance="1">
						<item id="19275" count="1" /> <!-- Unidentified Helios Fighter Fragment -->
					</item>
					<item chance="1">
						<item id="19276" count="1" /> <!-- Unidentified Helios Stormer Fragment -->
					</item>
					<item chance="1">
						<item id="19277" count="1" /> <!-- Unidentified Helios Thrower Fragment -->
					</item>
					<item chance="1">
						<item id="19278" count="1" /> <!-- Unidentified Helios Guardian Fragment -->
					</item>
					<item chance="1">
						<item id="19279" count="1" /> <!-- Unidentified Helios Buster Fragment -->
					</item>
					<item chance="1">
						<item id="19280" count="1" /> <!-- Unidentified Helios Caster Fragment -->
					</item>
					<item chance="1">
						<item id="19281" count="1" /> <!-- Unidentified Helios Retributer Fragment -->
					</item>
					<item chance="50">
						<item id="36548" count="1" /> <!-- Corroded Mid-grade Weapon Fragment -->
					</item>
					<item chance="29">
						<item id="36549" count="1" /> <!-- Corroded High-grade Weapon Fragment -->
					</item>
					<item chance="30">
						<item id="35563" count="1" /> <!-- Giant's Energy -->
					</item>
					<item chance="25">
						<item id="19440" count="2" /> <!-- Jewel -->
					</item>
				</items>
			</effect>
			<effect name="RestorationRandom" level="3">
				<items>
					<item chance="2">
						<item id="19271" count="1" /> <!-- Unidentified Helios Shaper Fragment -->
					</item>
					<item chance="2">
						<item id="19272" count="1" /> <!-- Unidentified Helios Cutter Fragment -->
					</item>
					<item chance="2">
						<item id="19273" count="1" /> <!-- Unidentified Helios Slasher Fragment -->
					</item>
					<item chance="2">
						<item id="19274" count="1" /> <!-- Unidentified Helios Avenger Fragment -->
					</item>
					<item chance="2">
						<item id="19275" count="1" /> <!-- Unidentified Helios Fighter Fragment -->
					</item>
					<item chance="2">
						<item id="19276" count="1" /> <!-- Unidentified Helios Stormer Fragment -->
					</item>
					<item chance="2">
						<item id="19277" count="1" /> <!-- Unidentified Helios Thrower Fragment -->
					</item>
					<item chance="2">
						<item id="19278" count="1" /> <!-- Unidentified Helios Guardian Fragment -->
					</item>
					<item chance="2">
						<item id="19279" count="1" /> <!-- Unidentified Helios Buster Fragment -->
					</item>
					<item chance="2">
						<item id="19280" count="1" /> <!-- Unidentified Helios Caster Fragment -->
					</item>
					<item chance="2">
						<item id="19281" count="1" /> <!-- Unidentified Helios Retributer Fragment -->
					</item>
					<item chance="50">
						<item id="36548" count="1" /> <!-- Corroded Mid-grade Weapon Fragment -->
					</item>
					<item chance="33">
						<item id="35563" count="1" /> <!-- Giant's Energy -->
					</item>
					<item chance="20">
						<item id="19440" count="2" /> <!-- Jewel -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="35150" toLevel="2" name="Defender's Valor Chest">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="35151" toLevel="1" name="Balthus Knight Bracelet">
		<!-- STR/ DEX/ CON/ INT/ WIT/ MEN +1. Unlocks 5 talisman slots. -->
		<icon>icon.octavis_bracelet_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="TalismanSlot">
				<slots>5</slots>
			</effect>
		</effects>
	</skill>
	<skill id="35152" toLevel="1" name="Scroll: Enchant Clan Cloak">
		<icon>icon.star_scrl_of_ench_ag</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="35153" toLevel="1" name="Giant's Scroll: Enchant Clan Cloak">
		<icon>icon.star_giantscrl_of_ench_ag</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="35154" toLevel="4" name="Clan Cloak - War Lv. 1">
		<!-- Level 1: Enchantment increases basic stats. -->
		<!-- Level 2: STR +1, DEX +1, CON +1, INT +1, WIT +1, MEN +1, LUC +1, CHA +1. Increases Debuff Resistance, when enchanted. -->
		<!-- Level 3: STR +2, DEX +2, CON +2, INT +2, WIT +2, MEN +2, LUC +2, CHA +2, Debuff Resistance +5%. Increases Recovery Potions' Effect. -->
		<!-- Level 4: STR +3, DEX +3, CON +3, INT +3, WIT +3, MEN +3, LUC +3, CHA +3, Debuff Resistance +5%, Recovery Potions' Effect ++30. Decreases received PvP damage, when enchanted. -->
		<icon>
			<value level="1">icon.alliance_cloak_pvp01</value>
			<value level="2">icon.alliance_cloak_pvp02</value>
			<value level="3">icon.alliance_cloak_pvp03</value>
			<value level="4">icon.alliance_cloak_pvp04</value>
		</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="35155" toLevel="5" name="Clan Cloak - War Lv. 1: Enchant Effect">
		<!-- Level 1: MEN +1 -->
		<!-- Level 2: CON +1, MEN +1 -->
		<!-- Level 3: CON +1, MEN +1, LUC +1 -->
		<!-- Level 4: DEX +1, CON +1, WIT +1, MEN +1, LUC +1 -->
		<!-- Level 5: STR +1, DEX +1, CON +1, INT +1, WIT +1, MEN +1, LUC +1, CHA +1 -->
		<icon>icon.alliance_cloak_pvp01</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="35156" toLevel="5" name="Clan Cloak - War Lv. 2: Enchant Effect">
		<!-- Level 1: STR +1, DEX +1, CON +1, INT +1, WIT +1, MEN +2, LUC +1, CHA +1, Debuff Resistance +1% -->
		<!-- Level 2: STR +1, DEX +1, CON +2, INT +1, WIT +1, MEN +2, LUC +1, CHA +1, Debuff Resistance +2% -->
		<!-- Level 3: STR +1, DEX +1, CON +2, INT +1, WIT +1, MEN +2, LUC +2, CHA +1, Debuff Resistance +3% -->
		<!-- Level 4: STR +1, DEX +2, CON +2, INT +1, WIT +2, MEN +2, LUC +2, CHA +1, Debuff Resistance +4% -->
		<!-- Level 5: STR +2, DEX +2, CON +2, INT +2, WIT +2, MEN +2, LUC +2, CHA +2, Debuff Resistance +5% -->
		<icon>icon.alliance_cloak_pvp02</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="35157" toLevel="5" name="Clan Cloak - War Lv. 3: Enchant Effect">
		<!-- Level 1: STR +2, DEX +2, CON +2, INT +2, WIT +2, MEN +3, LUC +2, CHA +2, Debuff Resistance +5%, Recovery Potions' Effect ++20 -->
		<!-- Level 2: STR +2, DEX +2, CON +3, INT +2, WIT +2, MEN +3, LUC +2, CHA +2, Debuff Resistance +5%, Recovery Potions' Effect ++20 -->
		<!-- Level 3: STR +2, DEX +2, CON +3, INT +2, WIT +2, MEN +3, LUC +3, CHA +2, Debuff Resistance +5%, Recovery Potions' Effect ++20 -->
		<!-- Level 4: STR +2, DEX +3, CON +3, INT +2, WIT +3, MEN +3, LUC +3, CHA +2, Debuff Resistance +5%, Recovery Potions' Effect ++20 -->
		<!-- Level 5: STR +3, DEX +3, CON +3, INT +3, WIT +3, MEN +3, LUC +3, CHA +3, Debuff Resistance +5%, Recovery Potions' Effect ++30 -->
		<icon>icon.alliance_cloak_pvp03</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="35158" toLevel="5" name="Clan Cloak - War Lv. 4: Enchant Effect">
		<!-- Level 1: STR +3, DEX +3, CON +3, INT +3, WIT +3, MEN +4, LUC +3, CHA +3, Debuff Resistance +5%, Recovery Potions' Effect ++30, received PvP damage -+31 -->
		<!-- Level 2: STR +3, DEX +3, CON +4, INT +3, WIT +3, MEN +4, LUC +3, CHA +3, Debuff Resistance +5%, Recovery Potions' Effect ++30, received PvP damage -+31 -->
		<!-- Level 3: STR +3, DEX +3, CON +4, INT +3, WIT +3, MEN +4, LUC +4, CHA +3, Debuff Resistance +5%, Recovery Potions' Effect ++30, received PvP damage -+31 -->
		<!-- Level 4: STR +3, DEX +4, CON +4, INT +3, WIT +4, MEN +4, LUC +4, CHA +3, Debuff Resistance +5%, Recovery Potions' Effect ++30, received PvP damage -+31 -->
		<!-- Level 5: STR +4, DEX +4, CON +4, INT +4, WIT +4, MEN +4, LUC +4, CHA +4, Debuff Resistance +5%, Recovery Potions' Effect ++40, received PvP damage -+41 -->
		<icon>icon.alliance_cloak_pvp04</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="35159" toLevel="4" name="Clan Cloak - Combat Lv. 1">
		<!-- Level 1: Enchantment increases basic stats. -->
		<!-- Level 2: STR +1, DEX +1, CON +1, INT +1, WIT +1, MEN +1, LUC +1, CHA +1. Increases acquired XP/ SP in the Vitality state, when enchanted. -->
		<!-- Level 3: STR +2, DEX +2, CON +2, INT +2, WIT +2, MEN +2, LUC +2, CHA +2, acquired XP/ SP in the Vitality state +5%. Increases Max HP, when enchanted. -->
		<!-- Level 4: STR +3, DEX +3, CON +3, INT +3, WIT +3, MEN +3, LUC +3, CHA +3, acquired XP/ SP in the Vitality state +5%, Max HP ++30. Decreases received PvE damage, when enchanted. -->
		<icon>
			<value level="1">icon.alliance_cloak_pve01</value>
			<value level="2">icon.alliance_cloak_pve02</value>
			<value level="3">icon.alliance_cloak_pve03</value>
			<value level="4">icon.alliance_cloak_pve04</value>
		</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="35160" toLevel="5" name="Clan Cloak - Combat Lv. 1: Enchant Effect">
		<!-- Level 1: MEN +1 -->
		<!-- Level 2: CON +1, MEN +1 -->
		<!-- Level 3: CON +1, MEN +1, LUC ++1 -->
		<!-- Level 4: DEX +1, CON +1, WIT +1, MEN +1, LUC +1 -->
		<!-- Level 5: STR +1, DEX +1, CON +1, INT +1, WIT +1, MEN +1, LUC +1, CHA +1 -->
		<icon>icon.alliance_cloak_pve01</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="35161" toLevel="5" name="Clan Cloak - Combat Lv. 2: Enchant Effect">
		<!-- Level 1: STR +1, DEX +1, CON +1, INT +1, WIT +1, MEN +2, LUC +1, CHA +1, acquired XP/ SP in the Vitality state +1% -->
		<!-- Level 2: STR +1, DEX +1, CON +2, INT +1, WIT +1, MEN +2, LUC +1, CHA +1, acquired XP/ SP in the Vitality state +2% -->
		<!-- Level 3: STR +1, DEX +1, CON +2, INT +1, WIT +1, MEN +2, LUC +2, CHA +1, acquired XP/ SP in the Vitality state +3% -->
		<!-- Level 4: STR +1, DEX +2, CON +2, INT +1, WIT +2, MEN +2, LUC +2, CHA +1, acquired XP/ SP in the Vitality state +4% -->
		<!-- Level 5: STR +2, DEX +2, CON +2, INT +2, WIT +2, MEN +2, LUC +2, CHA +2, acquired XP/ SP in the Vitality state +5% -->
		<icon>icon.alliance_cloak_pve02</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="35162" toLevel="5" name="Clan Cloak - Combat Lv. 3: Enchant Effect">
		<!-- Level 1: STR +2, DEX +2, CON +2, INT +2, WIT +2, MEN +3, LUC +2, CHA +2, acquired XP/ SP in the Vitality state +5%, Max HP ++20 -->
		<!-- Level 2: STR +2, DEX +2, CON +3, INT +2, WIT +2, MEN +3, LUC +2, CHA +2, acquired XP/ SP in the Vitality state +5%, Max HP ++20 -->
		<!-- Level 3: STR +2, DEX +2, CON +3, INT +2, WIT +2, MEN +3, LUC +3, CHA +2, acquired XP/ SP in the Vitality state +5%, Max HP ++20 -->
		<!-- Level 4: STR +2, DEX +3, CON +3, INT +2, WIT +3, MEN +3, LUC +3, CHA +2, acquired XP/ SP in the Vitality state +5%, Max HP ++20 -->
		<!-- Level 5: STR +3, DEX +3, CON +3, INT +3, WIT +3, MEN +3, LUC +3, CHA +3, acquired XP/ SP in the Vitality state +5%, Max HP ++30 -->
		<icon>icon.alliance_cloak_pve03</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="35163" toLevel="5" name="Clan Cloak - Combat Lv. 4: Enchant Effect">
		<!-- Level 1: STR +3, DEX +3, CON +3, INT +3, WIT +3, MEN +4, LUC +3, CHA +3, acquired XP/ SP in the Vitality state +5%, Max HP ++30, received PvE damage -+31 -->
		<!-- Level 2: STR +3, DEX +3, CON +4, INT +3, WIT +3, MEN +4, LUC +3, CHA +3, acquired XP/ SP in the Vitality state +5%, Max HP ++30, received PvE damage -+31 -->
		<!-- Level 3: STR +3, DEX +3, CON +4, INT +3, WIT +3, MEN +4, LUC +4, CHA +3, acquired XP/ SP in the Vitality state +5%, Max HP ++30, received PvE damage -+31 -->
		<!-- Level 4: STR +3, DEX +4, CON +4, INT +3, WIT +4, MEN +4, LUC +4, CHA +3, acquired XP/ SP in the Vitality state +5%, Max HP ++30, received PvE damage -+31 -->
		<!-- Level 5: STR +4, DEX +4, CON +4, INT +4, WIT +4, MEN +4, LUC +4, CHA +4, acquired XP/ SP in the Vitality state +5%, Max HP ++40, received PvE damage -+41 -->
		<icon>icon.alliance_cloak_pve04</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="35164" toLevel="5" name="Capsule: +12 Bloody Helios Weapon">
		<!-- Level 1: Use to obtain 14 Bloody Helios Weapon enchanted to +12. -->
		<!-- Level 2: Double-click to obtain Bloody Eternal heavy armor set enchanted to +10. -->
		<!-- Level 3: Double-click to obtain Bloody Eternal light armor set enchanted to +10. -->
		<!-- Level 4: Double-click to obtain Bloody Eternal robe set enchanted to +10. -->
		<!-- Level 5: Double-click to obtain 12 Bloody Zodiac Agathion Charms enchanted to +10. -->
 		<icon>icon.skill0000</icon>
 		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>
			<value level="1">48293</value> <!-- Capsule: +12 Bloody Helios Weapon -->
			<value level="2">48295</value> <!-- Capsule: +10 Eternal Heavy Armor -->
			<value level="3">48296</value> <!-- Capsule: +10 Eternal Light Armor -->
			<value level="4">48297</value> <!-- Capsule: +10 Eternal Robe -->
			<value level="5">48298</value> <!-- +10 Zodiac Agathion Charm Box -->
		</itemConsumeId>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>20</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom" level="1"> <!-- Capsule: +12 Bloody Helios Weapon -->
				<items>
					<item chance="100">
						<item id="35193" count="1" minEnchant="12" maxEnchant="12" /> <!-- Bloody Helios Shaper -->
					</item>
					<item chance="100">
						<item id="35194" count="1" minEnchant="12" maxEnchant="12" /> <!-- Bloody Helios Cutter -->
					</item>
					<item chance="100">
						<item id="35195" count="1" minEnchant="12" maxEnchant="12" /> <!-- Bloody Helios Slasher -->
					</item>
					<item chance="100">
						<item id="35196" count="1" minEnchant="12" maxEnchant="12" /> <!-- Bloody Helios Avenger -->
					</item>
					<item chance="100">
						<item id="35197" count="1" minEnchant="12" maxEnchant="12" /> <!-- Bloody Helios Fighter -->
					</item>
					<item chance="100">
						<item id="35198" count="1" minEnchant="12" maxEnchant="12" /> <!-- Bloody Helios Stormer -->
					</item>
					<item chance="100">
						<item id="35199" count="1" minEnchant="12" maxEnchant="12" /> <!-- Bloody Helios Thrower -->
					</item>
					<item chance="100">
						<item id="35200" count="1" minEnchant="12" maxEnchant="12" /> <!-- Bloody Helios Guardian -->
					</item>
					<item chance="100">
						<item id="35201" count="1" minEnchant="12" maxEnchant="12" /> <!-- Bloody Helios Buster -->
					</item>
					<item chance="100">
						<item id="35202" count="1" minEnchant="12" maxEnchant="12" /> <!-- Bloody Helios Caster -->
					</item>
					<item chance="100">
						<item id="35203" count="1" minEnchant="12" maxEnchant="12" /> <!-- Bloody Helios Retributer -->
					</item>
				</items>
			</effect>
			<effect name="RestorationRandom" level="2"> <!-- Capsule: +10 Eternal Heavy Armor -->
				<items>
					<item chance="100">
						<item id="35079" count="1" minEnchant="10" maxEnchant="10" /> <!-- Bloody Eternal Helmet - Heavy armor -->
					</item>
					<item chance="100">
						<item id="35080" count="1" minEnchant="10" maxEnchant="10" /> <!-- Bloody Eternal Breastplate - Heavy armor -->
					</item>
					<item chance="100">
						<item id="35081" count="1" minEnchant="10" maxEnchant="10" /> <!-- Bloody Eternal Gaiters - Heavy armor -->
					</item>
					<item chance="100">
						<item id="35082" count="1" minEnchant="10" maxEnchant="10" /> <!-- Bloody Eternal Gauntlets - Heavy armor -->
					</item>
					<item chance="100">
						<item id="35083" count="1" minEnchant="10" maxEnchant="10" /> <!-- Bloody Eternal Boots - Heavy armor -->
					</item>
					<item chance="100">
						<item id="17435" count="1" minEnchant="10" maxEnchant="10" /> <!-- Eternal Shield -->
					</item>
				</items>
			</effect>
			<effect name="RestorationRandom" level="3"> <!-- Capsule: +10 Eternal Light Armor -->
				<items>
					<item chance="100">
						<item id="35085" count="1" minEnchant="10" maxEnchant="10" /> <!-- Bloody Eternal Leather Helmet - Light armor -->
					</item>
					<item chance="100">
						<item id="35086" count="1" minEnchant="10" maxEnchant="10" /> <!-- Bloody Eternal Leather Armor - Light armor -->
					</item>
					<item chance="100">
						<item id="35087" count="1" minEnchant="10" maxEnchant="10" /> <!-- Bloody Eternal Leather Leggings - Light armor -->
					</item>
					<item chance="100">
						<item id="35088" count="1" minEnchant="10" maxEnchant="10" /> <!-- Bloody Eternal Leather Gloves - Light armor -->
					</item>
					<item chance="100">
						<item id="35089" count="1" minEnchant="10" maxEnchant="10" /> <!-- Bloody Eternal Leather Boots - Light armor -->
					</item>
				</items>
			</effect>
			<effect name="RestorationRandom" level="4"> <!-- Capsule: +10 Eternal Robe -->
				<items>
					<item chance="100">
						<item id="35090" count="1" minEnchant="10" maxEnchant="10" /> <!-- Bloody Eternal Circlet - Robe -->
					</item>
					<item chance="100">
						<item id="35091" count="1" minEnchant="10" maxEnchant="10" /> <!-- Bloody Eternal Tunic - Robe -->
					</item>
					<item chance="100">
						<item id="35092" count="1" minEnchant="10" maxEnchant="10" /> <!-- Bloody Eternal Stockings - Robe -->
					</item>
					<item chance="100">
						<item id="35093" count="1" minEnchant="10" maxEnchant="10" /> <!-- Bloody Eternal Gloves - Robe -->
					</item>
					<item chance="100">
						<item id="35094" count="1" minEnchant="10" maxEnchant="10" /> <!-- Bloody Eternal Shoes - Robe -->
					</item>
					<item chance="100">
						<item id="17446" count="1" minEnchant="10" maxEnchant="10" /> <!-- Eternal Sigil -->
					</item>
				</items>
			</effect>
			<effect name="RestorationRandom" level="5"> <!-- +10 Zodiac Agathion Charm Box -->
				<items>
					<item chance="100">
						<item id="48048" count="1" minEnchant="10" maxEnchant="10" /> <!-- Agathion Charm: Virgo -->
					</item>
					<item chance="100">
						<item id="48049" count="1" minEnchant="10" maxEnchant="10" /> <!-- Agathion Charm: Capricorn -->
					</item>
					<item chance="100">
						<item id="48050" count="1" minEnchant="10" maxEnchant="10" /> <!-- Agathion Charm: Libra -->
					</item>
					<item chance="100">
						<item id="48051" count="1" minEnchant="10" maxEnchant="10" /> <!-- Agathion Charm: Aries -->
					</item>
					<item chance="100">
						<item id="48052" count="1" minEnchant="10" maxEnchant="10" /> <!-- Agathion Charm: Taurus -->
					</item>
					<item chance="100">
						<item id="48053" count="1" minEnchant="10" maxEnchant="10" /> <!-- Agathion Charm: Leo -->
					</item>
					<item chance="100">
						<item id="48054" count="1" minEnchant="10" maxEnchant="10" /> <!-- Agathion Charm: Gemini -->
					</item>
					<item chance="100">
						<item id="48055" count="1" minEnchant="10" maxEnchant="10" /> <!-- Agathion Charm: Scorpio -->
					</item>
					<item chance="100">
						<item id="48056" count="1" minEnchant="10" maxEnchant="10" /> <!-- Agathion Charm: Aquarius -->
					</item>
					<item chance="100">
						<item id="48057" count="1" minEnchant="10" maxEnchant="10" /> <!-- Agathion Charm: Pisces -->
					</item>
					<item chance="100">
						<item id="48058" count="1" minEnchant="10" maxEnchant="10" /> <!-- Agathion Charm: Sagittarius -->
					</item>
					<item chance="100">
						<item id="48059" count="1" minEnchant="10" maxEnchant="10" /> <!-- Agathion Charm: Cancer -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="35165" toLevel="1" name="Ride Magic Broom">
		<!-- Allows to ride Magic Broom that can quickly transport you to faraway places. You will be automatically dismounted if Server Keeper's Magic Pencil is unequipped. -->
		<icon>icon.skilltransform3</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
	</skill>
	<skill id="35166" toLevel="1" name="Reporter Ability">
		<!-- Blend in with monsters to avoid their notice and gather news safely and quietly. If either you or your party member attacks in this state, the entire party will become exposed. -->
		<icon>icon.skill_transform_etc</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>566</effectPoint>
		<hitTime>2000</hitTime>
		<reuseDelay>4000</reuseDelay>
	</skill>
	<skill id="35167" toLevel="1" name="Fortress Talisman - Vitality">
		<!-- Equipping this Talisman increases Acquired XP/ SP in the Vitality state by 10. -->
		<icon>Icon.etc_allstat_talisman_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="VitalityExpRate">
				<amount>10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="35168" toLevel="1" name="Fortress Talisman - P. Skill Power">
		<!-- Equipping this Talisman increases P. Skill Power by 5%. -->
		<icon>Icon.etc_allstat_talisman_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="PhysicalSkillPower">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35169" toLevel="1" name="Fortress Talisman - M. Skill Power">
		<!-- Equipping this Talisman increases M. Skill Power by 5%. -->
		<icon>Icon.etc_allstat_talisman_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="MagicalSkillPower">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35170" toLevel="1" name="Fortress Talisman - P. Atk.">
		<!-- When the talisman is equipped, P. Atk. +5%. -->
		<icon>Icon.etc_allstat_talisman_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="PhysicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35171" toLevel="1" name="Fortress Talisman - M. Atk.">
		<!-- Equipping this Talisman increases M. Atk. by 5%. -->
		<icon>Icon.etc_allstat_talisman_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="MagicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35172" toLevel="1" name="Fortress Talisman - P. Def.">
		<!-- Equipping this Talisman increases P. Def. by 10%. -->
		<icon>Icon.etc_allstat_talisman_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="PhysicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35173" toLevel="1" name="Fortress Talisman - M. Def.">
		<!-- Equipping this Talisman increases M. Def. by 10%. -->
		<icon>Icon.etc_allstat_talisman_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="MagicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35174" toLevel="1" name="Fortress Talisman - Atk. Spd.">
		<!-- Atk. Spd. +5%. -->
		<icon>Icon.etc_allstat_talisman_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35175" toLevel="1" name="Fortress Talisman - Casting Spd.">
		<!-- Casting Spd. +5%. -->
		<icon>Icon.etc_allstat_talisman_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35176" toLevel="1" name="Fortress Talisman - P. Accuracy">
		<!-- Equipping this Talisman increases P. Accuracy by 16. -->
		<icon>Icon.etc_allstat_talisman_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="Accuracy">
				<amount>16</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35177" toLevel="1" name="Fortress Talisman - M. Accuracy">
		<!-- Equipping this Talisman increases M. Accuracy by 16. -->
		<icon>Icon.etc_allstat_talisman_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="MagicAccuracy">
				<amount>16</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35178" toLevel="1" name="Fortress Talisman - Shield Defense">
		<!-- Equipping this Talisman increases Shield Def. by 50%. -->
		<icon>Icon.etc_allstat_talisman_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="ShieldDefence">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35179" toLevel="1" name="Fortress Talisman - Max HP">
		<!-- Equipping this Talisman increases Max HP by 10%. -->
		<icon>Icon.etc_allstat_talisman_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="MaxHp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35180" toLevel="1" name="Fortress Talisman - Max MP">
		<!-- Equipping this Talisman increases Max MP by 10%. -->
		<icon>Icon.etc_allstat_talisman_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="MaxMp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35181" toLevel="1" name="Fortress Talisman - Speed">
		<!-- Equipping this Talisman increases Speed by 15. -->
		<icon>Icon.etc_allstat_talisman_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Speed">
				<amount>15</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35182" toLevel="1" name="Dragon Skin Shirt">
		<!-- Acquired XP/ SP +3%, P./ M. Def. +5%, Speed +7, received Critical Damage from basic attacks and M. skills -5%. -->
		<icon>icon.bm_dragon_shirt</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="ExpModify">
				<amount>3</amount>
			</effect>
			<effect name="SpModify">
				<amount>3</amount>
			</effect>
			<effect name="PhysicalDefence">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>7</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35183" toLevel="1" name="Dragon Leather Shirt">
		<!-- Acquired XP/ SP +6%, P./ M. Def. +10%, Speed +7, received Critical Damage from basic attacks and M. skills -10%, Skill Cooldown -3%. -->
		<icon>icon.bm_dragon_leather_shirt</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="ExpModify">
				<amount>6</amount>
			</effect>
			<effect name="SpModify">
				<amount>6</amount>
			</effect>
			<effect name="PhysicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>7</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>-3</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-3</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-3</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="35184" toLevel="4" name="Dragon Rind Leather Shirt">
		<!-- Level 1: Acquired XP/ SP +10%, P./ M. Def. +15%, Speed +7, received Critical Damage from basic attacks and M. skills -15%, Skill Cooldown -3%. -->
		<!-- Level 2: Acquired XP/ SP +15%, P./ M. Def. +15%, Speed +7, received Critical Damage from basic attacks and P./ M. skills -15%, Skill Cooldown -3%. -->
		<!-- Level 3: Acquired XP/ SP +17%, P./ M. Def. +17%, Speed +8, received Critical Damage from basic attacks and P./ M. skills -17%, Skill Cooldown -4%. -->
		<!-- Level 4: Acquired XP/ SP +20%, P./ M. Def. +20%, Speed +10, received Critical Damage from basic attacks and P./ M. skills -20%, Skill Cooldown -5%. -->
		<icon>icon.bm_dragon_rind_leather_shirt</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>105</magicLevel>
		<effects>
			<effect name="ExpModify">
				<amount>
					<value level="1">10</value>
					<value level="2">15</value>
					<value level="3">17</value>
					<value level="4">20</value>
				</amount>
			</effect>
			<effect name="SpModify">
				<amount>
					<value level="1">10</value>
					<value level="2">15</value>
					<value level="3">17</value>
					<value level="4">20</value>
				</amount>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">15</value>
					<value level="2">15</value>
					<value level="3">17</value>
					<value level="4">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">15</value>
					<value level="2">15</value>
					<value level="3">17</value>
					<value level="4">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>
					<value level="1">7</value>
					<value level="2">7</value>
					<value level="3">8</value>
					<value level="4">10</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>
					<value level="1">15</value>
					<value level="2">15</value>
					<value level="3">17</value>
					<value level="4">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">17</value>
					<value level="4">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>
					<value level="1">15</value>
					<value level="2">15</value>
					<value level="3">17</value>
					<value level="4">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-3</value>
					<value level="2">-3</value>
					<value level="3">-4</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-3</value>
					<value level="2">-3</value>
					<value level="3">-4</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-3</value>
					<value level="2">-3</value>
					<value level="3">-4</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-3</value>
					<value level="2">-3</value>
					<value level="3">-4</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="35185" toLevel="6" name="Dragon Skin Shirt: Enchant Effect">
		<!-- Level 1: STR +3, DEX +3, CON +3, INT +3, WIT +3, MEN +3, LUC +3, CHA +3. -->
		<!-- Level 2: STR +3, DEX +3, CON +4, INT +3, WIT +3, MEN +4, LUC +3, CHA +3. -->
		<!-- Level 3: STR +3, DEX +3, CON +4, INT +3, WIT +3, MEN +4, LUC +4, CHA +3. -->
		<!-- Level 4: STR +3, DEX +4, CON +4, INT +3, WIT +4, MEN +4, LUC +4, CHA +3. -->
		<!-- Level 5: STR +4, DEX +4, CON +4, INT +4, WIT +4, MEN +4, LUC +4, CHA +3. -->
		<!-- Level 6: STR +4, DEX +4, CON +4, INT +4, WIT +4, MEN +4, LUC +4, CHA +4. -->
		<icon>icon.bm_blessed_scrl_of_ench_shirt</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>
					<value level="1">3</value>
					<value level="2">3</value>
					<value level="3">3</value>
					<value level="4">3</value>
					<value level="5">4</value>
					<value level="6">4</value>
				</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">3</value>
					<value level="2">3</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">4</value>
					<value level="6">4</value>
				</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">4</value>
					<value level="4">4</value>
					<value level="5">4</value>
					<value level="6">4</value>
				</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">3</value>
					<value level="2">3</value>
					<value level="3">3</value>
					<value level="4">3</value>
					<value level="5">4</value>
					<value level="6">4</value>
				</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">3</value>
					<value level="2">3</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">4</value>
					<value level="6">4</value>
				</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">4</value>
					<value level="4">4</value>
					<value level="5">4</value>
					<value level="6">4</value>
				</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">3</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">4</value>
					<value level="5">4</value>
					<value level="6">4</value>
				</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">3</value>
					<value level="2">3</value>
					<value level="3">3</value>
					<value level="4">3</value>
					<value level="5">3</value>
					<value level="6">4</value>
				</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="35186" toLevel="6" name="Dragon Leather Shirt: Enchant Effect">
		<!-- Level 1: STR +4, DEX +4, CON +4, INT +4, WIT +4, MEN +4, LUC +4, CHA +4. -->
		<!-- Level 2: STR +4, DEX +4, CON +5, INT +4, WIT +4, MEN +5, LUC +4, CHA +4. -->
		<!-- Level 3: STR +4, DEX +4, CON +5, INT +4, WIT +4, MEN +5, LUC +5, CHA +4. -->
		<!-- Level 4: STR +4, DEX +5, CON +5, INT +4, WIT +5, MEN +5, LUC +5, CHA +4. -->
		<!-- Level 5: STR +5, DEX +5, CON +5, INT +5, WIT +5, MEN +5, LUC +5, CHA +4. -->
		<!-- Level 6: STR +5, DEX +5, CON +5, INT +5, WIT +5, MEN +5, LUC +5, CHA +5. -->
		<icon>icon.bm_blessed_scrl_of_ench_shirt</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>
					<value level="1">4</value>
					<value level="2">4</value>
					<value level="3">4</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">5</value>
				</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">4</value>
					<value level="2">4</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">5</value>
					<value level="6">5</value>
				</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">4</value>
					<value level="2">5</value>
					<value level="3">5</value>
					<value level="4">5</value>
					<value level="5">5</value>
					<value level="6">5</value>
				</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">4</value>
					<value level="2">4</value>
					<value level="3">4</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">5</value>
				</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">4</value>
					<value level="2">4</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">5</value>
					<value level="6">5</value>
				</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">4</value>
					<value level="2">5</value>
					<value level="3">5</value>
					<value level="4">5</value>
					<value level="5">5</value>
					<value level="6">5</value>
				</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">4</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">5</value>
					<value level="5">5</value>
					<value level="6">5</value>
				</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">4</value>
					<value level="2">4</value>
					<value level="3">4</value>
					<value level="4">4</value>
					<value level="5">4</value>
					<value level="6">5</value>
				</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="35187" toLevel="11" name="Dragon Rind Leather Shirt: Enchant Effect">
		<!-- Level 1: STR +5, DEX +5, CON +5, INT +5, WIT +5, MEN +5, LUC +5, CHA +5. -->
		<!-- Level 2: STR +5, DEX +5, CON +6, INT +5, WIT +5, MEN +6, LUC +5, CHA +5. -->
		<!-- Level 3: STR +5, DEX +5, CON +6, INT +5, WIT +5, MEN +6, LUC +6, CHA +5. -->
		<!-- Level 4: STR +5, DEX +6, CON +6, INT +5, WIT +6, MEN +6, LUC +6, CHA +5. -->
		<!-- Level 5: STR +6, DEX +6, CON +6, INT +6, WIT +6, MEN +6, LUC +6, CHA +5. -->
		<!-- Level 6: STR +6, DEX +6, CON +6, INT +6, WIT +6, MEN +6, LUC +6, CHA +6. -->
		<!-- Level 7: STR +6, DEX +6, CON +7, INT +6, WIT +6, MEN +7, LUC +6, CHA +6. -->
		<!-- Level 8: STR +6, DEX +6, CON +7, INT +6, WIT +6, MEN +7, LUC +7, CHA +6. -->
		<!-- Level 9: STR +6, DEX +7, CON +7, INT +6, WIT +7, MEN +7, LUC +7, CHA +6. -->
		<!-- Level 10: STR +7, DEX +7, CON +7, INT +7, WIT +7, MEN +7, LUC +7, CHA +6. -->
		<!-- Level 11: STR +7, DEX +7, CON +7, INT +7, WIT +7, MEN +7, LUC +7, CHA +7. -->
		<icon>icon.bm_blessed_scrl_of_ench_shirt</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>
					<value level="1">5</value>
					<value level="2">5</value>
					<value level="3">5</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">6</value>
					<value level="7">6</value>
					<value level="8">6</value>
					<value level="9">6</value>
					<value level="10">7</value>
					<value level="11">7</value>
				</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">5</value>
					<value level="2">5</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">6</value>
					<value level="6">6</value>
					<value level="7">6</value>
					<value level="8">6</value>
					<value level="9">7</value>
					<value level="10">7</value>
					<value level="11">7</value>
				</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">6</value>
					<value level="4">6</value>
					<value level="5">6</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">7</value>
					<value level="9">7</value>
					<value level="10">7</value>
					<value level="11">7</value>
				</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">5</value>
					<value level="2">5</value>
					<value level="3">5</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">6</value>
					<value level="7">6</value>
					<value level="8">6</value>
					<value level="9">6</value>
					<value level="10">7</value>
					<value level="11">7</value>
				</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">5</value>
					<value level="2">5</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">6</value>
					<value level="6">6</value>
					<value level="7">6</value>
					<value level="8">6</value>
					<value level="9">7</value>
					<value level="10">7</value>
					<value level="11">7</value>
				</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">6</value>
					<value level="4">6</value>
					<value level="5">6</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">7</value>
					<value level="9">7</value>
					<value level="10">7</value>
					<value level="11">7</value>
				</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">5</value>
					<value level="2">5</value>
					<value level="3">6</value>
					<value level="4">6</value>
					<value level="5">6</value>
					<value level="6">6</value>
					<value level="7">6</value>
					<value level="8">7</value>
					<value level="9">7</value>
					<value level="10">7</value>
					<value level="11">7</value>
				</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">5</value>
					<value level="2">5</value>
					<value level="3">5</value>
					<value level="4">5</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">6</value>
					<value level="8">6</value>
					<value level="9">6</value>
					<value level="10">6</value>
					<value level="11">7</value>
				</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="35188" toLevel="23" name="Dragon Rage">
		<!-- Level 1: For 60 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +10%, P./ M. Def. -10%. -->
		<!-- Level 2: For 60 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +10%, P./ M. Def. -10%. -->
		<!-- Level 3: For 60 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +10%, P./ M. Def. -10%. -->
		<!-- Level 4: For 60 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +10%, P./ M. Def. -10%. -->
		<!-- Level 5: For 60 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +10%, P./ M. Def. -10%. -->
		<!-- Level 6: For 60 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +10%, P./ M. Def. -10%. -->
		<!-- Level 7: For 60 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +10%. -->
		<!-- Level 8: For 60 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +10%. -->
		<!-- Level 9: For 60 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +10%. -->
		<!-- Level 10: For 60 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +12%. -->
		<!-- Level 11: For 60 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +12%. -->
		<!-- Level 12: For 60 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +15%. -->
		<!-- Level 13: For 60 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +20%. -->
		<!-- Level 14: For 60 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +20%. -->
		<!-- Level 15: For 60 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +20%. -->
		<!-- Level 16: For 60 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +22%. -->
		<!-- Level 17: For 60 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +22%. -->
		<!-- Level 18: For 60 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +25%. -->
		<!-- Level 19: For 60 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +27%. -->
		<!-- Level 20: For 60 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +28%. -->
		<!-- Level 21: For 60 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +29%. -->
		<!-- Level 22: For 60 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +30%. -->
		<!-- Level 23: For 80 sec., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +30%. -->
		<icon>icon.skill35188</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>DRAGON_RAGE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>
			<value level="1">1800000</value>
			<value level="2">1740000</value>
			<value level="3">1680000</value>
			<value level="4">1620000</value>
			<value level="5">1560000</value>
			<value level="6">1500000</value>
			<value level="7">1500000</value>
			<value level="8">1440000</value>
			<value level="9">1380000</value>
			<value level="10">1320000</value>
			<value level="11">1260000</value>
			<value level="12">1200000</value>
			<value level="13">1200000</value>
			<value level="14">1140000</value>
			<value level="15">1080000</value>
			<value level="16">1020000</value>
			<value level="17">960000</value>
			<value level="18">900000</value>
			<value level="19">900000</value>
			<value level="20">900000</value>
			<value level="21">780000</value>
			<value level="22">600000</value>
			<value level="23">600000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value fromLevel="1" toLevel="9">10</value>
					<value fromLevel="10" toLevel="11">12</value>
					<value level="12">15</value>
					<value fromLevel="13" toLevel="15">20</value>
					<value fromLevel="16" toLevel="17">22</value>
					<value level="18">25</value>
					<value level="19">27</value>
					<value level="20">28</value>
					<value level="21">29</value>
					<value level="22">30</value>
					<value level="23">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value fromLevel="1" toLevel="9">10</value>
					<value fromLevel="10" toLevel="11">12</value>
					<value level="12">15</value>
					<value fromLevel="13" toLevel="15">20</value>
					<value fromLevel="16" toLevel="17">22</value>
					<value level="18">25</value>
					<value level="19">27</value>
					<value level="20">28</value>
					<value level="21">29</value>
					<value level="22">30</value>
					<value level="23">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value fromLevel="1" toLevel="9">10</value>
					<value fromLevel="10" toLevel="11">12</value>
					<value level="12">15</value>
					<value fromLevel="13" toLevel="15">20</value>
					<value fromLevel="16" toLevel="17">22</value>
					<value level="18">25</value>
					<value level="19">27</value>
					<value level="20">28</value>
					<value level="21">29</value>
					<value level="22">30</value>
					<value level="23">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value fromLevel="1" toLevel="9">10</value>
					<value fromLevel="10" toLevel="11">12</value>
					<value level="12">15</value>
					<value fromLevel="13" toLevel="15">20</value>
					<value fromLevel="16" toLevel="17">22</value>
					<value level="18">25</value>
					<value level="19">27</value>
					<value level="20">28</value>
					<value level="21">29</value>
					<value level="22">30</value>
					<value level="23">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value fromLevel="1" toLevel="6">-10</value>
					<value fromLevel="7" toLevel="22">0</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value fromLevel="1" toLevel="6">-10</value>
					<value fromLevel="7" toLevel="22">0</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DispelBySlot">
				<dispel>EINHASAD_WRATH,-1;RACE_ORC1,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="35189" toLevel="23" name="Dragon Scale">
		<!-- Level 1: Grants invincibility for 5 sec. -->
		<!-- Level 2: Grants invincibility for 5 sec. -->
		<!-- Level 3: Grants invincibility for 5 sec. -->
		<!-- Level 4: Grants invincibility for 5 sec. -->
		<!-- Level 5: Grants invincibility for 5 sec. -->
		<!-- Level 6: Grants invincibility for 5 sec. -->
		<!-- Level 7: Grants invincibility for 5 sec. Fixed Damage Resistance +10%. -->
		<!-- Level 8: Grants invincibility for 5 sec. Fixed Damage Resistance +10%. -->
		<!-- Level 9: Grants invincibility for 5 sec. Fixed Damage Resistance +10%. -->
		<!-- Level 10: Grants invincibility for 5 sec. Fixed Damage Resistance +15%. -->
		<!-- Level 11: Grants invincibility for 5 sec. Fixed Damage Resistance +15%. -->
		<!-- Level 12: Grants invincibility for 5 sec. Fixed Damage Resistance +20%. -->
		<!-- Level 13: Grants invincibility for 6 sec. Fixed Damage Resistance +30%. -->
		<!-- Level 14: Grants invincibility for 6 sec. Fixed Damage Resistance +30%. -->
		<!-- Level 15: Grants invincibility for 6 sec. Fixed Damage Resistance +30%. -->
		<!-- Level 16: Grants invincibility for 6 sec. Fixed Damage Resistance +35%. -->
		<!-- Level 17: Grants invincibility for 6 sec. Fixed Damage Resistance +35%. -->
		<!-- Level 18: Grants invincibility for 7 sec. Fixed Damage Resistance +50%. -->
		<!-- Level 19: Grants invincibility for 7 sec. Fixed Damage Resistance +52%. -->
		<!-- Level 20: Grants invincibility for 7 sec. Fixed Damage Resistance +53%. -->
		<!-- Level 21: Grants invincibility for 7 sec. Fixed Damage Resistance +54%. -->
		<!-- Level 22: Grants invincibility for 7 sec. Fixed Damage Resistance +55%. -->
		<!-- Level 23: For 7 sec., makes you invincible, Fixed Damage Resistance +55%. When the effect expires, received Critical Damage from basic attacks and P./ M. skills -30% for 7 sec. -->
		<icon>icon.skill35189</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value fromLevel="1" toLevel="12">5</value>
			<value fromLevel="13" toLevel="17">6</value>
			<value fromLevel="18" toLevel="22">7</value>
		</abnormalTime>
		<abnormalType>INVINCIBILITY</abnormalType>
		<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>0</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>
			<value level="1">1800000</value>
			<value level="2">1740000</value>
			<value level="3">1680000</value>
			<value level="4">1620000</value>
			<value level="5">1560000</value>
			<value level="6">1500000</value>
			<value level="7">1500000</value>
			<value level="8">1440000</value>
			<value level="9">1380000</value>
			<value level="10">1320000</value>
			<value level="11">1260000</value>
			<value level="12">1200000</value>
			<value level="13">1200000</value>
			<value level="14">1140000</value>
			<value level="15">1080000</value>
			<value level="16">1020000</value>
			<value level="17">960000</value>
			<value level="18">900000</value>
			<value level="19">900000</value>
			<value level="20">900000</value>
			<value level="21">780000</value>
			<value level="22">600000</value>
			<value level="23">600000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="BlockAbnormalSlot">
				<slot>FREEZE;FREEZE_SLOW;SPEED_DOWN</slot>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="DebuffBlock" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<PARALYZE>100</PARALYZE>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
				<AIRBIND>100</AIRBIND>
				<TURN_STONE>100</TURN_STONE>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-100</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="AbsorbDamage"> <!-- TODO: Need Real Damage Resist Effect -->
				<damage>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">10</value>
					<value level="8">10</value>
					<value level="9">10</value>
					<value level="10">15</value>
					<value level="11">15</value>
					<value level="12">20</value>
					<value level="13">30</value>
					<value level="14">30</value>
					<value level="15">30</value>
					<value level="16">35</value>
					<value level="17">35</value>
					<value level="18">50</value>
					<value level="19">52</value>
					<value level="20">53</value>
					<value level="21">54</value>
					<value level="22">55</value>
					<value level="23">55</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</damage>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35190" toLevel="23" name="Dragon Rise">
		<!-- Level 1: Removes all debuffs and prevents enemies from targeting you for 5 sec. -->
		<!-- Level 2: Removes all debuffs and prevents enemies from targeting you for 5 sec. -->
		<!-- Level 3: Removes all debuffs and prevents enemies from targeting you for 5 sec. -->
		<!-- Level 4: Removes all debuffs and prevents enemies from targeting you for 5 sec. -->
		<!-- Level 5: Removes all debuffs and prevents enemies from targeting you for 5 sec. -->
		<!-- Level 6: Removes all debuffs and prevents enemies from targeting you for 5 sec. -->
		<!-- Level 7: Momentarily recovers 10% HP/ MP/ CP, removes all debuffs and prevents enemies from targeting you for 5 sec. -->
		<!-- Level 8: Momentarily recovers 10% HP/ MP/ CP, removes all debuffs and prevents enemies from targeting you for 5 sec. -->
		<!-- Level 9: Momentarily recovers 10% HP/ MP/ CP, removes all debuffs and prevents enemies from targeting you for 5 sec. -->
		<!-- Level 10: Momentarily recovers 15% HP/ MP/ CP, removes all debuffs and prevents enemies from targeting you for 5 sec. -->
		<!-- Level 11: Momentarily recovers 15% HP/ MP/ CP, removes all debuffs and prevents enemies from targeting you for 5 sec. -->
		<!-- Level 12: Momentarily recovers 20% HP/ MP/ CP, removes all debuffs and prevents enemies from targeting you for 5 sec. -->
		<!-- Level 13: Momentarily recovers 30% HP/ MP/ CP, removes all debuffs and prevents enemies from targeting you for 6 sec. -->
		<!-- Level 14: Momentarily recovers 30% HP/ MP/ CP, removes all debuffs and prevents enemies from targeting you for 6 sec. -->
		<!-- Level 15: Momentarily recovers 30% HP/ MP/ CP, removes all debuffs and prevents enemies from targeting you for 6 sec. -->
		<!-- Level 16: Momentarily recovers 35% HP/ MP/ CP, removes all debuffs and prevents enemies from targeting you for 6 sec. -->
		<!-- Level 17: Momentarily recovers 35% HP/ MP/ CP, removes all debuffs and prevents enemies from targeting you for 6 sec. -->
		<!-- Level 18: Momentarily recovers 50% HP/ MP/ CP, removes all debuffs and prevents enemies from targeting you for 7 sec. -->
		<!-- Level 19: Momentarily recovers 52% HP/ MP/ CP, removes all debuffs and prevents enemies from targeting you for 7 sec. -->
		<!-- Level 20: Momentarily recovers 53% HP/ MP/ CP, removes all debuffs and prevents enemies from targeting you for 7 sec. -->
		<!-- Level 21: Momentarily recovers 54% HP/ MP/ CP, removes all debuffs and prevents enemies from targeting you for 7 sec. -->
		<!-- Level 22: Momentarily recovers 55% HP/ MP/ CP, removes all debuffs and prevents enemies from targeting you for 7 sec. -->
		<!-- Level 23: Momentarily recovers 70% HP/ MP/ CP, removes all debuffs and prevents enemies from targeting you for 7 sec. -->
		<icon>icon.skill35190</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>
			<value fromLevel="1" toLevel="12">5</value>
			<value fromLevel="13" toLevel="17">6</value>
			<value fromLevel="18" toLevel="22">7</value>
		</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canCastWhileDisabled>true</canCastWhileDisabled>
		<effectPoint>0</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>
			<value level="1">1800000</value>
			<value level="2">1740000</value>
			<value level="3">1680000</value>
			<value level="4">1620000</value>
			<value level="5">1560000</value>
			<value level="6">1500000</value>
			<value level="7">1500000</value>
			<value level="8">1440000</value>
			<value level="9">1380000</value>
			<value level="10">1320000</value>
			<value level="11">1260000</value>
			<value level="12">1200000</value>
			<value level="13">1200000</value>
			<value level="14">1140000</value>
			<value level="15">1080000</value>
			<value level="16">1020000</value>
			<value level="17">960000</value>
			<value level="18">900000</value>
			<value level="19">900000</value>
			<value level="20">900000</value>
			<value level="21">780000</value>
			<value level="22">600000</value>
			<value level="23">600000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="Untargetable" />
			<effect name="ResistDispelByCategory">
				<amount>-100</amount>
				<slot>ALL</slot>
			</effect>
			<effect name="ManaHealPercent">
				<power>
					<value fromLevel="1" toLevel="6">0</value>
					<value fromLevel="7" toLevel="9">10</value>
					<value fromLevel="10" toLevel="11">15</value>
					<value level="12">20</value>
					<value fromLevel="13" toLevel="15">30</value>
					<value fromLevel="16" toLevel="17">35</value>
					<value level="18">50</value>
					<value level="19">52</value>
					<value level="20">53</value>
					<value level="21">54</value>
					<value level="22">55</value>
					<value level="23">55</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</power>
			</effect>
			<effect name="HealPercent">
				<power>
					<value fromLevel="1" toLevel="6">0</value>
					<value fromLevel="7" toLevel="9">10</value>
					<value fromLevel="10" toLevel="11">15</value>
					<value level="12">20</value>
					<value fromLevel="13" toLevel="15">30</value>
					<value fromLevel="16" toLevel="17">35</value>
					<value level="18">50</value>
					<value level="19">52</value>
					<value level="20">53</value>
					<value level="21">54</value>
					<value level="22">55</value>
					<value level="23">55</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</power>
			</effect>
			<effect name="CpHealPercent">
				<power>
					<value fromLevel="1" toLevel="6">0</value>
					<value fromLevel="7" toLevel="9">10</value>
					<value fromLevel="10" toLevel="11">15</value>
					<value level="12">20</value>
					<value fromLevel="13" toLevel="15">30</value>
					<value fromLevel="16" toLevel="17">35</value>
					<value level="18">50</value>
					<value level="19">52</value>
					<value level="20">53</value>
					<value level="21">54</value>
					<value level="22">55</value>
					<value level="23">55</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</power>
			</effect>
			<effect name="TargetCancel" />
			<effect name="Untargetable" />
			<effect name="DispelByCategory">
				<slot>DEBUFF</slot>
				<rate>100</rate>
				<max>20</max>
			</effect>
		</effects>
	</skill>
	<skill id="35191" toLevel="1" name="Special Property: Legend's Infinity Shaper">
		<!-- PvP damage +30%, Max HP/ MP/ CP +30%, Atk. Spd./ Casting Spd. +20%, P./ M. Skill Power +15%, Critical Damage for basic attacks and P./ M. skills +10%, Skill Cooldown -5%. -->
		<icon>icon.weapon_the_dagger_of_hero_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="35192" toLevel="1" name="Special Property: Legend's Infinity Cutter">
		<!-- PvP damage +30%, Max HP/ MP/ CP +30%, Atk. Spd./ Casting Spd. +20%, P./ M. Skill Power +15%, Critical Damage for basic attacks and P./ M. skills +10%, Skill Cooldown -5%. -->
		<icon>icon.weapon_the_sword_of_hero_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="35193" toLevel="1" name="Special Property: Legend's Infinity Slasher">
		<!-- PvP damage +30%, Max HP/ MP/ CP +30%, Atk. Spd./ Casting Spd. +20%, P./ M. Skill Power +15%, Critical Damage for basic attacks and P./ M. skills +10%, Skill Cooldown -5%. -->
		<icon>icon.weapon_the_two_handed_sword_of_hero_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="35194" toLevel="1" name="Special Property: Legend's Infinity Avenger">
		<!-- PvP damage +30%, Max HP/ MP/ CP +30%, Atk. Spd./ Casting Spd. +20%, P./ M. Skill Power +15%, Critical Damage for basic attacks and P./ M. skills +10%, Skill Cooldown -5%. -->
		<icon>icon.weapon_the_axe_of_hero_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="35195" toLevel="1" name="Special Property: Legend's Infinity Fighter">
		<!-- PvP damage +30%, Max HP/ MP/ CP +30%, Atk. Spd./ Casting Spd. +20%, P./ M. Skill Power +15%, Critical Damage for basic attacks and P./ M. skills +10%, Skill Cooldown -5%. -->
		<icon>icon.weapon_the_fist_of_hero_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="35196" toLevel="1" name="Special Property: Legend's Infinity Stormer">
		<!-- PvP damage +30%, Max HP/ MP/ CP +30%, Atk. Spd./ Casting Spd. +20%, P./ M. Skill Power +15%, Critical Damage for basic attacks and P./ M. skills +10%, Skill Cooldown -5%. -->
		<icon>icon.weapon_the_pole_of_hero_i01</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="35197" toLevel="1" name="Special Property: Legend's Infinity Thrower">
		<!-- PvP damage +30%, Max HP/ MP/ CP +30%, Atk. Spd./ Casting Spd. +20%, P./ M. Skill Power +15%, Critical Damage for basic attacks and P./ M. skills +10%, Skill Cooldown -5%. -->
		<icon>icon.weapon_the_bow_of_hero_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="35198" toLevel="1" name="Special Property: Legend's Infinity Guardian">
		<!-- PvP damage +30%, Max HP/ MP/ CP +30%, Atk. Spd./ Casting Spd. +20%, P./ M. Skill Power +15%, Critical Damage for basic attacks and P./ M. skills +10%, Skill Cooldown -5%. -->
		<icon>icon.weapon_infinity_shooter_i01</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="35199" toLevel="1" name="Special Property: Legend's Infinity Buster">
		<!-- PvP damage +30%, Max HP/ MP/ CP +30%, Atk. Spd./ Casting Spd. +20%, P./ M. Skill Power +15%, Critical Damage for basic attacks and P./ M. skills +10%, Skill Cooldown -5%. -->
		<icon>icon.weapon_infinity_sword_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
</list>
