<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="8900" toLevel="1" name="Dragon Fighter">
		<!-- PvP damage +30%, Max HP/ MP/ CP +30%, Atk. Spd. +30%, Critical Rate for basic attacks +100, P. Skill Critical Rate +30%, Critical Damage for basic attacks and P. skills +30%, damage to dragons +100%. -->
		<icon>icon.skill5860</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>100</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalSkillCriticalRate">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackTrait">
				<DRAGON_WEAKNESS>100</DRAGON_WEAKNESS>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="8901" toLevel="1" name="Dragon Knight">
		<!-- PvP damage +50%, Max HP/ MP/ CP +100%, Atk. Spd. +100%, Critical Rate for basic attacks +500, P. Skill Critical Rate +50%, Critical Damage for basic attacks and P. skills +50%, damage to dragons +300%. -->
		<icon>icon.skill5861</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxCp">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>500</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalSkillCriticalRate">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackTrait">
				<DRAGON_WEAKNESS>300</DRAGON_WEAKNESS>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="8902" toLevel="1" name="Dragon Mage">
		<!-- PvP damage +30%, Max HP/ MP/ CP +30%, Casting Spd. +30%, Critical Rate for basic attacks +100, M. Skill Critical Rate +10%, M. Skill Critical Damage +30%, damage to dragons +100%. -->
		<icon>icon.skill5860</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>100</amount>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="SkillMasteryRate">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackTrait">
				<DRAGON_WEAKNESS>100</DRAGON_WEAKNESS>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="8903" toLevel="1" name="Dragon Wizard">
		<!-- PvP damage +50%, Max HP/ MP/ CP +100%, Casting Spd. +100%, Critical Rate for basic attacks +500, M. Skill Critical Rate +30%, M. Skill Critical Damage +50%, damage to dragons +300%. -->
		<icon>icon.skill5861</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxCp">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>500</amount>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackTrait">
				<DRAGON_WEAKNESS>300</DRAGON_WEAKNESS>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="8904" toLevel="1" name="Summon Eviscerator Fox">
		<!-- Allows to mount the Eviscerator's pet fox. -->
		<icon>icon.skill8904</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<conditions>
			<condition name="CanTransform">
				<transformId>154</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>154</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="8905" toLevel="1" name="Summon Sayha's Seer Fox">
		<!-- Allows to mount the Sayha's Seer's pet fox. -->
		<icon>icon.skill8905</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<conditions>
			<condition name="CanTransform">
				<transformId>155</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>155</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="8906" toLevel="1" name="Riding the Hell Hound">
		<!-- Allows to mount Hell Hound. -->
		<icon>icon.hellound_vehicle</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<excludedFromCheck>true</excludedFromCheck>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelayType>S</reuseDelayType>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>158</transformId>
			</condition>
		</conditions>
		<effects>
			<dispel>
				<value level="1">CHANGEBODY,-1</value>
			</dispel>
			<effect name="Transformation">
				<transformationId>158</transformationId>
			</effect>
			<effect name="TargetCancel">
				<chance>100</chance>
			</effect>
		</effects>
	</skill>
	<skill id="8907" toLevel="1" name="Mount Pegasus">
		<!-- Allows to mount Pegasus. -->
		<icon>icon.pegasus_vehicle</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<excludedFromCheck>true</excludedFromCheck>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>159</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="DispelBySlot">
				<dispel>
					<value level="1">CHANGEBODY,-1</value>
				</dispel>
			</effect>
			<effect name="Transformation">
				<transformationId>159</transformationId>
			</effect>
			<effect name="TargetCancel">
				<chance>100</chance>
			</effect>
		</effects>
	</skill>
	<skill id="8908" toLevel="1" name="Riding the Wing Hound">
		<!-- Allows to mount Wing Hound. -->
		<icon>icon.winghound_vehicle</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<excludedFromCheck>true</excludedFromCheck>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelayType>S</reuseDelayType>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>160</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="DispelBySlot">
				<dispel>
					<value level="1">CHANGEBODY,-1</value>
				</dispel>
			</effect>
			<effect name="Transformation">
				<transformationId>160</transformationId>
			</effect>
			<effect name="TargetCancel">
				<chance>100</chance>
			</effect>
		</effects>
	</skill>
	<skill id="8909" toLevel="1" name="Riding the War Horse">
		<!-- Allows to mount War Horse. -->
		<icon>icon.warhorse_vehicle</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<excludedFromCheck>true</excludedFromCheck>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelayType>S</reuseDelayType>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>161</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="DispelBySlot">
				<dispel>
					<value level="1">CHANGEBODY,-1</value>
				</dispel>
			</effect>
			<effect name="Transformation">
				<transformationId>161</transformationId>
			</effect>
			<effect name="TargetCancel">
				<chance>100</chance>
			</effect>
		</effects>
	</skill>
	<skill id="8910" toLevel="1" name="Mount Griffin">
		<!-- Allows to mount Griffin. -->
		<icon>icon.griffin_vehicle</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<excludedFromCheck>true</excludedFromCheck>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelayType>S</reuseDelayType>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>162</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="DispelBySlot">
				<dispel>
					<value level="1">CHANGEBODY,-1</value>
				</dispel>
			</effect>
			<effect name="Transformation">
				<transformationId>162</transformationId>
			</effect>
			<effect name="TargetCancel">
				<chance>100</chance>
			</effect>
		</effects>
	</skill>
	<skill id="8911" toLevel="1" name="Mount Night Mare">
		<!-- Allows Sigel Death Knights to mount Night Mare. -->
		<icon>icon.riding_knightmare</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<excludedFromCheck>true</excludedFromCheck>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelayType>S</reuseDelayType>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>178</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="DispelBySlot">
				<dispel>
					<value level="1">CHANGEBODY,-1</value>
				</dispel>
			</effect>
			<effect name="Transformation">
				<transformationId>178</transformationId>
			</effect>
			<effect name="TargetCancel">
				<chance>100</chance>
			</effect>
		</effects>
	</skill>
</list>
