<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="6200" toLevel="1" name="Dispel NPC Transformation">
		<!-- Cancel Transformation -->
		<icon>icon.skilltransform2</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>10</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>56</magicLevel>
		<conditions>
			<condition name="CanUntransform" />
		</conditions>
		<effects>
			<effect name="DispelBySlot">
				<dispel>TRANSFORM,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="6201" toLevel="1" name="Transformation - Frog">
		<!-- Transforms into a frog. -->
		<icon>icon.skilltransform3</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>520</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>10</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>111</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>111</transformationId>
			</effect>
			<effect name="DispelBySlotProbability">
				<dispel>IMPROVE_SPEED_AVOID_UP;SPEED_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>IMPROVE_SPEED_AVOID_UP;SPEED_UP</slot>
			</effect>
			<effect name="WeightLimit">
				<amount>1000</amount>
				<mode>PER</mode>
			</effect>
			<effect name="WeightPenalty">
				<amount>9000</amount>
			</effect>
			<effect name="EnlargeSlot">
				<amount>8</amount>
			</effect>
		</effects>
	</skill>
	<skill id="6202" toLevel="1" name="Transformed: Young Child">
		<!-- Transforms into a child. -->
		<icon>icon.skilltransform3</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>460</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>10</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>112</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>112</transformationId>
			</effect>
			<effect name="DispelBySlotProbability">
				<dispel>IMPROVE_SPEED_AVOID_UP;SPEED_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>IMPROVE_SPEED_AVOID_UP;SPEED_UP</slot>
			</effect>
			<effect name="WeightLimit">
				<amount>1000</amount>
				<mode>PER</mode>
			</effect>
			<effect name="WeightPenalty">
				<amount>9000</amount>
			</effect>
			<effect name="EnlargeSlot">
				<amount>8</amount>
			</effect>
		</effects>
	</skill>
	<skill id="6203" toLevel="1" name="Transformed: Native">
		<!-- Transforms into a Native. -->
		<icon>icon.skilltransform3</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>215</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>10</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>124</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>124</transformationId>
			</effect>
			<effect name="DispelBySlotProbability">
				<dispel>IMPROVE_SPEED_AVOID_UP;SPEED_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>IMPROVE_SPEED_AVOID_UP;SPEED_UP</slot>
			</effect>
			<effect name="WeightLimit">
				<amount>1000</amount>
				<mode>PER</mode>
			</effect>
			<effect name="WeightPenalty">
				<amount>9000</amount>
			</effect>
			<effect name="EnlargeSlot">
				<amount>8</amount>
			</effect>
		</effects>
	</skill>
	<skill id="6204" toLevel="1" name="Transformed: Guards of the Dawn">
		<!-- Transformed into a Guard of the Dawn. -->
		<icon>icon.skilltransform3</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>10</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>113</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>113</transformationId>
			</effect>
			<effect name="DispelBySlotProbability">
				<dispel>IMPROVE_SPEED_AVOID_UP;SPEED_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>IMPROVE_SPEED_AVOID_UP;SPEED_UP</slot>
			</effect>
			<effect name="WeightLimit">
				<amount>1000</amount>
				<mode>PER</mode>
			</effect>
			<effect name="WeightPenalty">
				<amount>9000</amount>
			</effect>
			<effect name="EnlargeSlot">
				<amount>8</amount>
			</effect>
		</effects>
	</skill>
	<skill id="6205" toLevel="19" name="Strider's Bite">
		<!-- Level 1: Commands your Strider to bite the enemy at the front. Attacks the enemy with 1649 power, also inflicts Bleed for 20 sec. and HP -67. Over-hit. Critical. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 2: Commands your Strider to bite the enemy at the front. Attacks the enemy with 2045 power, also inflicts Bleed for 20 sec. and HP -77. Over-hit. Critical. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 3: Commands your Strider to bite the enemy at the front. Attacks the enemy with 2476 power, also inflicts Bleed for 20 sec. and HP -77. Over-hit. Critical. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 4: Commands your Strider to bite the enemy at the front. Attacks the enemy with 2927 power, also inflicts Bleed for 20 sec. and HP -84. Over-hit. Critical. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 5: Commands your Strider to bite the enemy at the front. Attacks the enemy with 3108 power, also inflicts Bleed for 20 sec. and HP -84. Over-hit. Critical. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 6: Commands your Strider to bite the enemy at the front. Attacks the enemy with 3288 power, also inflicts Bleed for 20 sec. and HP -84. Over-hit. Critical. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7: Commands your Strider to bite the enemy at the front. Attacks the enemy with 3464 power, also inflicts Bleed for 20 sec. and HP -84. Over-hit. Critical. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8: Commands your Strider to bite the enemy at the front. Attacks the enemy with 3636 power, also inflicts Bleed for 20 sec. and HP -84. Over-hit. Critical. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9: Commands your Strider to bite the enemy at the front. Attacks the enemy with 3801 power, also inflicts Bleed for 20 sec. and HP -87. Over-hit. Critical. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10: Commands your Strider to bite the enemy at the front. Attacks the enemy with 3881 power, also inflicts Bleed for 20 sec. and HP -87. Over-hit. Critical. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11: Commands your Strider to bite the enemy at the front. Attacks the enemy with 3959 power, also inflicts Bleed for 20 sec. and HP -87. Over-hit. Critical. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12: Commands your Strider to bite the enemy at the front. Attacks the enemy with 4034 power, also inflicts Bleed for 20 sec. and HP -87. Over-hit. Critical. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13: Commands your Strider to bite the enemy at the front. Attacks the enemy with 4107 power, also inflicts Bleed for 20 sec. and HP -87. Over-hit. Critical. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14: Commands your Strider to bite the enemy at the front. Attacks the enemy with 4176 power, also inflicts Bleed for 20 sec. and HP -87. Over-hit. Critical. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15: Commands your Strider to bite the enemy at the front. Attacks the enemy with 4243 power, also inflicts Bleed for 20 sec. and HP -87. Over-hit. Critical. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 16: Commands your Strider to bite the enemy at the front. Attacks the enemy with 4307 power, also inflicts Bleed for 20 sec. and HP -87. Over-hit. Critical. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 17: Commands your Strider to bite the enemy at the front. Attacks the enemy with 4367 power, also inflicts Bleed for 20 sec. and HP -87. Over-hit. Critical. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 18: Commands your Strider to bite the enemy at the front. Attacks the enemy with 4424 power, also inflicts Bleed for 20 sec. and HP -87. Over-hit. Critical. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 19: Commands your Strider to bite the enemy at the front. Attacks the enemy with 4477 power, also inflicts Bleed for 20 sec. and HP -89. Over-hit. Critical. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>6</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>
			<value level="1">-523</value>
			<value level="2">-566</value>
			<value level="3">-604</value>
			<value level="4">-635</value>
			<value level="5">-646</value>
			<value level="6">-655</value>
			<value level="7">-662</value>
			<value level="8">-669</value>
			<value level="9">-676</value>
			<value level="10">-679</value>
			<value level="11">-681</value>
			<value level="12">-684</value>
			<value level="13">-687</value>
			<value level="14">-689</value>
			<value level="15">-692</value>
			<value level="16">-694</value>
			<value level="17">-696</value>
			<value level="18">-698</value>
			<value level="19">-700</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">55</value>
			<value level="2">60</value>
			<value level="3">65</value>
			<value level="4">70</value>
			<value level="5">72</value>
			<value level="6">74</value>
			<value level="7">76</value>
			<value level="8">78</value>
			<value level="9">80</value>
			<value level="10">81</value>
			<value level="11">82</value>
			<value level="12">83</value>
			<value level="13">84</value>
			<value level="14">85</value>
			<value level="15">86</value>
			<value level="16">87</value>
			<value level="17">88</value>
			<value level="18">89</value>
			<value level="19">90</value>
		</magicLevel>
		<mpConsume>
			<value level="1">68</value>
			<value level="2">76</value>
			<value level="3">82</value>
			<value level="4">89</value>
			<value level="5">91</value>
			<value level="6">94</value>
			<value level="7">96</value>
			<value level="8">98</value>
			<value level="9">100</value>
			<value level="10">100</value>
			<value level="11">101</value>
			<value level="12">102</value>
			<value level="13">103</value>
			<value level="14">103</value>
			<value level="15">104</value>
			<value level="16">104</value>
			<value level="17">105</value>
			<value level="18">105</value>
			<value level="19">105</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">1649</value>
					<value level="2">2045</value>
					<value level="3">2476</value>
					<value level="4">2927</value>
					<value level="5">3108</value>
					<value level="6">3288</value>
					<value level="7">3464</value>
					<value level="8">3636</value>
					<value level="9">3801</value>
					<value level="10">3881</value>
					<value level="11">3959</value>
					<value level="12">4034</value>
					<value level="13">4107</value>
					<value level="14">4176</value>
					<value level="15">4243</value>
					<value level="16">4307</value>
					<value level="17">4367</value>
					<value level="18">4424</value>
					<value level="19">4477</value>
				</power>
				<overHit>true</overHit>
			</effect>
			<effect name="DamOverTime">
				<power>
					<value level="1">65</value>
					<value level="2">75</value>
					<value level="3">75</value>
					<value level="4">82</value>
					<value level="5">82</value>
					<value level="6">82</value>
					<value level="7">82</value>
					<value level="8">82</value>
					<value level="9">85</value>
					<value level="10">85</value>
					<value level="11">85</value>
					<value level="12">85</value>
					<value level="13">85</value>
					<value level="14">85</value>
					<value level="15">85</value>
					<value level="16">85</value>
					<value level="17">85</value>
					<value level="18">85</value>
					<value level="19">87</value>
				</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="6206" toLevel="19" name="Strider's Fear">
		<!-- Inflicts Fear on the enemy forcing them to flee for 10 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>TURN_FLEE</abnormalType>
		<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
		<activateRate>40</activateRate>
		<affectLimit>6-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>
			<value level="1">-523</value>
			<value level="2">-566</value>
			<value level="3">-604</value>
			<value level="4">-635</value>
			<value level="5">-646</value>
			<value level="6">-655</value>
			<value level="7">-662</value>
			<value level="8">-669</value>
			<value level="9">-676</value>
			<value level="10">-679</value>
			<value level="11">-681</value>
			<value level="12">-684</value>
			<value level="13">-687</value>
			<value level="14">-689</value>
			<value level="15">-692</value>
			<value level="16">-694</value>
			<value level="17">-696</value>
			<value level="18">-698</value>
			<value level="19">-700</value>
		</effectPoint>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">55</value>
			<value level="2">60</value>
			<value level="3">65</value>
			<value level="4">70</value>
			<value level="5">72</value>
			<value level="6">74</value>
			<value level="7">76</value>
			<value level="8">78</value>
			<value level="9">80</value>
			<value level="10">81</value>
			<value level="11">82</value>
			<value level="12">83</value>
			<value level="13">84</value>
			<value level="14">85</value>
			<value level="15">86</value>
			<value level="16">87</value>
			<value level="17">88</value>
			<value level="18">89</value>
			<value level="19">90</value>
		</magicLevel>
		<mpConsume>
			<value level="1">40</value>
			<value level="2">44</value>
			<value level="3">48</value>
			<value level="4">52</value>
			<value level="5">54</value>
			<value level="6">55</value>
			<value level="7">56</value>
			<value level="8">58</value>
			<value level="9">58</value>
			<value level="10">58</value>
			<value level="11">59</value>
			<value level="12">59</value>
			<value level="13">60</value>
			<value level="14">60</value>
			<value level="15">60</value>
			<value level="16">62</value>
			<value level="17">62</value>
			<value level="18">62</value>
			<value level="19">62</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">10</value>
			<value level="2">11</value>
			<value level="3">12</value>
			<value level="4">13</value>
			<value level="5">13</value>
			<value level="6">14</value>
			<value level="7">14</value>
			<value level="8">14</value>
			<value level="9">15</value>
			<value level="10">15</value>
			<value level="11">15</value>
			<value level="12">15</value>
			<value level="13">15</value>
			<value level="14">15</value>
			<value level="15">15</value>
			<value level="16">15</value>
			<value level="17">15</value>
			<value level="18">15</value>
			<value level="19">15</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="BlockControl" />
			<effect name="Fear" />
		</effects>
	</skill>
	<skill id="6207" toLevel="1" name="Strider's Dash">
		<!-- For 15 sec., Speed +66. -->
		<icon>icon.action108</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>SPEED_UP_SPECIAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>438</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>56</magicLevel>
		<mpConsume>55</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="Speed">
				<amount>66</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6208" toLevel="1" name="Blessed Guidance">
		<!-- Blessed Guidance. For 10 sec., P. Accuracy +2. -->
		<icon>icon.skill1240</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>HIT_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6209" toLevel="4" name="Grade Penalty">
		<!-- Level 1: The grade of equipment doesn't match your level, so the following penalties are incurred: Accuracy -16, P. Critical Rate -10%, P. Critical Damage -10%, Atk. Spd. -10%, and P. Atk. -10%. -->
		<!-- Level 2: The grade of equipment doesn't match your level, so the following penalties are incurred: Accuracy -16, P. Critical Rate -20%, P. Critical Damage -20%, Atk. Spd. -20%, and P. Atk. -20%. -->
		<!-- Level 3: The grade of equipment doesn't match your level, so the following penalties are incurred: Accuracy -16, P. Critical Rate -30%, P. Critical Damage -30%, Atk. Spd. -30%, and P. Atk. -30%. -->
		<!-- Level 4: The grade of equipment doesn't match your level, so the following penalties are incurred: Accuracy -16, P. Critical Rate -40%, P. Critical Damage -40%, Atk. Spd. -40%, and P. Atk. -40%. -->
		<icon>
			<value level="1">icon.skill6209_1</value>
			<value level="2">icon.skill6209_2</value>
			<value level="3">icon.skill6209_3</value>
			<value level="4">icon.skill6209_4</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="PhysicalAttack">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Accuracy">
				<amount>-16</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">-10</value>
					<value level="2">-20</value>
					<value level="3">-30</value>
					<value level="4">-40</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value level="1">-10</value>
					<value level="2">-20</value>
					<value level="3">-30</value>
					<value level="4">-40</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6213" toLevel="4" name="Grade Penalty">
		<!-- Level 1: When equipped with armor or accessories whose grade doesn't fit with your Lv., a penalty is incurred with decreases in P. Evasion -2.5, Atk. Spd./ Casting Spd./ Speed -16.67%. -->
		<!-- Level 2: When equipped with armor or accessories whose grade doesn't fit with your Lv., a penalty is incurred with decreases in P. Evasion -5, Atk. Spd./ Casting Spd./ Speed -30.56%. -->
		<!-- Level 3: When equipped with armor or accessories whose grade doesn't fit with your Lv., a penalty is incurred with decreases in P. Evasion -7.5, Atk. Spd./ Casting Spd./ Speed -42.13%. -->
		<!-- Level 4: When equipped with armor or accessories whose grade doesn't fit with your Lv., a penalty is incurred with decreases in P. Evasion -10, Atk. Spd./ Casting Spd./ Speed -51.77%. -->
		<icon>
			<value level="1">icon.skill6213_1</value>
			<value level="2">icon.skill6213_2</value>
			<value level="3">icon.skill6213_3</value>
			<value level="4">icon.skill6213_4</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">-16.67</value>
					<value level="2">-30.56</value>
					<value level="3">-42.13</value>
					<value level="4">-51.77</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">-2.5</value>
					<value level="2">-5</value>
					<value level="3">-7.5</value>
					<value level="4">-10</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">-16.67</value>
					<value level="2">-30.56</value>
					<value level="3">-42.13</value>
					<value level="4">-51.77</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">-16.67</value>
					<value level="2">-30.56</value>
					<value level="3">-42.13</value>
					<value level="4">-51.77</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6217" toLevel="1" name="Raid Boss (Lv. 81)">
		<!-- Evil existence trying to invade the real world along the border between dreams and reality. It is recognized differently by different people, as if it were created by a collection of nightmares. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="6218" toLevel="1" name="Raid Boss (Lv. 81)">
		<!-- Evil existence trying to invade the real world along the border between dreams and reality. It is recognized differently by different people, as if it were created by a collection of nightmares. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="6219" toLevel="1" name="Raid Boss (Lv. 81)">
		<!-- Evil existence trying to invade the real world along the border between dreams and reality. It is recognized differently by different people, as if it were created by a collection of nightmares. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="6220" toLevel="1" name="Raid Boss (Lv. 81)">
		<!-- Evil existence trying to invade the real world along the border between dreams and reality. It is recognized differently by different people, as if it were created by a collection of nightmares. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="6221" toLevel="1" name="Raid Boss (Lv. 82)">
		<!-- Evil existence trying to invade the real world along the border between dreams and reality. It is recognized differently by different people, as if it were created by a collection of nightmares. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="6222" toLevel="1" name="Raid Boss (Lv. 84)">
		<!-- Evil existence trying to invade the real world along the border between dreams and reality. It is recognized differently by different people, as if it were created by a collection of nightmares. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="6223" toLevel="1" name="Raid Boss (Lv. 84)">
		<!-- The commander of Cannibal Stakatos appointed by Queen Shyeed. Stronger than other Stakatos. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="6224" toLevel="1" name="Raid Boss (Lv. 84)">
		<!-- The commander of Cannibal Stakatos appointed by Queen Shyeed. Stronger than other Stakatos. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="6225" toLevel="1" name="Raid Boss (Lv. 84)">
		<!-- The commander of Cannibal Stakatos appointed by Queen Shyeed. Stronger than other Stakatos. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="6226" toLevel="1" name="Raid Boss (Lv. 84)">
		<!-- The commander of Cannibal Stakatos appointed by Queen Shyeed. Stronger than other Stakatos. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="6227" toLevel="1" name="Raid Boss (Lv. 84)">
		<!-- The queen of Spiked Stakatos. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="6228" toLevel="1" name="Raid Boss (Lv. 83)">
		<!-- One of the monsters born of the Goddess Shillien. When the Great Spirit Gildor is weakened, it leads the Tasaba Lizardmen into the Reed Field, but when the Tasaba Lizardmen are wiped out by the appearance of the Mucrokians, it spews tremendous anger. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="6229" toLevel="1" name="Raid Boss (Lv. 84)">
		<!-- Water spirit born from the magical waters of Innadril. It's the Goddess Eva's favourite. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="6230" toLevel="1" name="Raid Boss (Lv. 82)">
		<!-- It believes that it is a Giant. Now it guards a cave that served as a Giants' fortress in the Hekaton Prime days. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="6231" toLevel="1" name="Raid Boss (Lv. 82)">
		<!-- A lifeform created by the Giants that were fleeing from the wrath of Einhasad. At one time, it broke free from the control of the Giants and fought against them. Its mind is now controlled by Hekaton Prime, and it protects the Giants once again. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="6232" toLevel="1" name="Raid Boss (Lv. 83)">
		<!-- Last Lesser Giant hiding deep inside the Giant's Cave. Though it is physically the same as the other Lesser Giants, it contains the secret of the ancient lesser giant civilization, and it protects this secret. It is currently controlled by Hekaton Prime. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="6233" toLevel="1" name="Raid Boss (Lv. 83)">
		<!-- A control device created by the ancient Giants. Its primary goal was changed to protecting the gates. Now it controls all creatures that guard the entrance to the Cave. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="6234" toLevel="1" name="Presentation - Adena Firecracker">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>80</magicLevel>
	</skill>
	<skill id="6235" toLevel="1" name="Blessed Focus">
		<!-- For 1 min., increases Critical Rate for basic attacks. -->
		<icon>icon.skill1077</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>SIGNAL_B</abnormalType>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6236" toLevel="1" name="Presentation - Party Return">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="6237" toLevel="1" name="Decrease Speed">
		<!-- Speed -80% for 10 sec. -->
		<icon>icon.skill1160</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<abnormalVisualEffect>SPEED_DOWN</abnormalVisualEffect>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>-100</effectPoint>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<effects>
			<effect name="Speed">
				<amount>-80</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6238" toLevel="1" name="Decrease Speed">
		<!-- Speed/ Casting Spd./ Atk. Spd. are reduced by 50% for 20 sec. -->
		<icon>icon.skill1160</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<abnormalVisualEffect>SPEED_DOWN</abnormalVisualEffect>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>EARTH</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>18162</power>
			</effect>
			<effect name="Speed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6239" toLevel="1" name="Proof of Time and Space">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>1000</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2700</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<reuseDelay>86400000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
		<effects>
			<effect name="Restoration">
				<itemId>15352</itemId>
				<itemCount>1</itemCount>
			</effect>
		</effects>
	</skill>
	<skill id="6240" toLevel="5" name="Heatstroke">
		<!-- Level 1: Heatstroke Lv. 1. You are extremely hot and fatigued. -->
		<!-- Level 2: Heatstroke Lv. 2. You are extremely hot and fatigued. -->
		<!-- Level 3: Heatstroke Lv. 3. You are extremely hot and fatigued. -->
		<!-- Level 4: Heatstroke Lv. 4. You are extremely hot and fatigued. -->
		<!-- Level 5: Heatstroke Lv. 5. You are extremely hot and fatigued. -->
		<icon>icon.etc_ashes_white_i00</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
		</abnormalLevel>
		<abnormalTime>86400</abnormalTime>
		<abnormalType>SIGNAL_D</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>300</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>500</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<targetConditions>
			<condition name="OpCheckAbnormal">
				<type>EVENT_TERRITORY</type>
				<level>1</level>
				<hasAbnormal>true</hasAbnormal>
			</condition>
		</targetConditions>
	</skill>
	<skill id="6241" toLevel="1" name="Heatstroke Prevention Effect - Gludio">
		<!-- Heatstroke Prevention Effect - Prevention effect received in the Gludio region. Effect that minimizes the damage incurred from heatstroke. -->
		<icon>icon.skill1184</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>604800</abnormalTime>
		<abnormalType>EVENT_TERRITORY</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6242" toLevel="1" name="Heatstroke Prevention Effect - Dion">
		<!-- Heatstroke Prevention Effect - Prevention effect received in the Dion region. Effect that minimizes the damage incurred from heatstroke. -->
		<icon>icon.skill1184</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>604800</abnormalTime>
		<abnormalType>EVENT_TERRITORY</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6243" toLevel="1" name="Heatstroke Prevention Effect - Giran">
		<!-- Heatstroke Prevention Effect - Prevention effect received in the Giran region. Effect that minimizes the damage incurred from heatstroke. -->
		<icon>icon.skill1184</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>604800</abnormalTime>
		<abnormalType>EVENT_TERRITORY</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6244" toLevel="1" name="Heatstroke Prevention Effect - Oren">
		<!-- Heatstroke Prevention Effect - Prevention effect received in the Oren region. Effect that minimizes the damage incurred from heatstroke. -->
		<icon>icon.skill1184</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>604800</abnormalTime>
		<abnormalType>EVENT_TERRITORY</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6245" toLevel="1" name="Heatstroke Prevention Effect - Aden">
		<!-- Heatstroke Prevention Effect - Prevention effect received in the Aden region. Effect that minimizes the damage incurred from heatstroke. -->
		<icon>icon.skill1184</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>604800</abnormalTime>
		<abnormalType>EVENT_TERRITORY</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6246" toLevel="1" name="Heatstroke Prevention Effect - Innadril">
		<!-- Heatstroke Prevention Effect - Prevention effect received in the Innadril region. Effect that minimizes the damage incurred from heatstroke. -->
		<icon>icon.skill1184</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>604800</abnormalTime>
		<abnormalType>EVENT_TERRITORY</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6247" toLevel="1" name="Heatstroke Prevention Effect - Goddard">
		<!-- Heatstroke Prevention Effect - Prevention effect received in the Goddard region. Effect that minimizes the damage incurred from heatstroke. -->
		<icon>icon.skill1184</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>604800</abnormalTime>
		<abnormalType>EVENT_TERRITORY</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6248" toLevel="1" name="Heatstroke Prevention Effect - Rune">
		<!-- Heatstroke Prevention Effect - Prevention effect received in the Rune region. Effect that minimizes the damage incurred from heatstroke. -->
		<icon>icon.skill1184</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>604800</abnormalTime>
		<abnormalType>EVENT_TERRITORY</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6249" toLevel="1" name="Heatstroke Prevention Effect -Schuttgart">
		<!-- Heatstroke Prevention Effect - Prevention effect received in the Schuttgart region. Effect that minimizes the damage incurred from heatstroke. -->
		<icon>icon.skill1184</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>604800</abnormalTime>
		<abnormalType>EVENT_TERRITORY</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6250" toLevel="1" name="Severe Heatstroke">
		<!-- Severe heatstroke. Sultriness is summoned. -->
		<icon>icon.etc_ashes_red_i00</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>SIGNAL_D</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>200</castRange>
		<effectPoint>-1111</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6251" toLevel="1" name="Summon Sultriness">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="SummonNpc">
				<npcId>13270</npcId> <!-- Sultriness -->
				<npcCount>1</npcCount>
				<despawnDelay>7200</despawnDelay>
			</effect>
		</effects>
	</skill>
	<skill id="6252" toLevel="1" name="Sultriness Attack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-1111</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="6253" toLevel="1" name="Heatstroke Prevention Effect - Gludio">
		<!-- Heatstroke Prevention Effect - Prevention effect received in the Gludio region. Effect that minimizes the damage incurred from heatstroke. -->
		<icon>icon.skill1184</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>604800</abnormalTime>
		<abnormalType>EVENT_TERRITORY</abnormalType>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6254" toLevel="1" name="Heatstroke Prevention Effect - Dion">
		<!-- Heatstroke Prevention Effect - Prevention effect received in the Dion region. Effect that minimizes the damage incurred from heatstroke. -->
		<icon>icon.skill1184</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>604800</abnormalTime>
		<abnormalType>EVENT_TERRITORY</abnormalType>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6255" toLevel="1" name="Heatstroke Prevention Effect - Giran">
		<!-- Heatstroke Prevention Effect - Prevention effect received in the Giran region. Effect that minimizes the damage incurred from heatstroke. -->
		<icon>icon.skill1184</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>604800</abnormalTime>
		<abnormalType>EVENT_TERRITORY</abnormalType>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6256" toLevel="1" name="Heatstroke Prevention Effect - Oren">
		<!-- Heatstroke Prevention Effect - Prevention effect received in the Oren region. Effect that minimizes the damage incurred from heatstroke. -->
		<icon>icon.skill1184</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>604800</abnormalTime>
		<abnormalType>EVENT_TERRITORY</abnormalType>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6257" toLevel="1" name="Heatstroke Prevention Effect - Aden">
		<!-- Heatstroke Prevention Effect - Prevention effect received in the Aden region. Effect that minimizes the damage incurred from heatstroke. -->
		<icon>icon.skill1184</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>604800</abnormalTime>
		<abnormalType>EVENT_TERRITORY</abnormalType>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6258" toLevel="1" name="Heatstroke Prevention Effect - Innadril">
		<!-- Heatstroke Prevention Effect - Prevention effect received in the Innadril region. Effect that minimizes the damage incurred from heatstroke. -->
		<icon>icon.skill1184</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>604800</abnormalTime>
		<abnormalType>EVENT_TERRITORY</abnormalType>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6259" toLevel="1" name="Heatstroke Prevention Effect - Goddard">
		<!-- Heatstroke Prevention Effect - Prevention effect received in the Goddard region. Effect that minimizes the damage incurred from heatstroke. -->
		<icon>icon.skill1184</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>604800</abnormalTime>
		<abnormalType>EVENT_TERRITORY</abnormalType>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6260" toLevel="1" name="Heatstroke Prevention Effect - Rune">
		<!-- Heatstroke Prevention Effect - Prevention effect received in the Rune region. Effect that minimizes the damage incurred from heatstroke. -->
		<icon>icon.skill1184</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>604800</abnormalTime>
		<abnormalType>EVENT_TERRITORY</abnormalType>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6261" toLevel="1" name="Heatstroke Prevention Effect -Schuttgart">
		<!-- Heatstroke Prevention Effect - Prevention effect received in the Schuttgart region. Effect that minimizes the damage incurred from heatstroke. -->
		<icon>icon.skill1184</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>604800</abnormalTime>
		<abnormalType>EVENT_TERRITORY</abnormalType>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6262" toLevel="1" name="EMP Power">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<mpConsume>78</mpConsume>
		<reuseDelay>30000</reuseDelay>
	</skill>
	<skill id="6263" toLevel="1" name="EMP Shock">
		<!-- Stuns the target for 2 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>2</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>100</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>77</magicLevel>
		<mpConsume>78</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<trait>SHOCK</trait>
	</skill>
	<skill id="6264" toLevel="1" name="Boom Golem">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-689</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>75</magicLevel>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="6265" toLevel="1" name="Smokescreen">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>50</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-689</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>75</magicLevel>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="6266" toLevel="1" name="Shock">
		<!-- Stuns the target for 30 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>2500</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>2500</effectRange>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<mpConsume>82</mpConsume>
		<trait>SHOCK</trait>
	</skill>
	<skill id="6267" toLevel="1" name="Soul Drain">
		<!-- Drains HP of the target for yourself. -->
		<icon>icon.skill1042</icon>
		<operateType>CA2</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<channelingSkillId>14559</channelingSkillId> <!-- Soul Drain Status -->
		<channelingStart>1.2</channelingStart>
		<channelingTickInterval>2</channelingTickInterval>
		<effectPoint>-2</effectPoint>
		<effectRange>1400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>10000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<reuseDelay>30000</reuseDelay>
	</skill>
	<skill id="6268" toLevel="1" name="Jump Attack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>500</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>EARTH</attributeType>
		<attributeType>EARTH</attributeType>
		<attributeValue>20</attributeValue>
		<attributeValue>20</attributeValue>
		<effectPoint>-273</effectPoint>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<mpConsume>164</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>150000</power>
			</effect>
		</effects>
	</skill>
	<skill id="6269" toLevel="1" name="Trojan Poison">
		<!-- Inflicts Poison, for 10 sec. the enemy's HP -345 per sec. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill4036</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>10</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>1100</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1200</effectRange>
		<hitCancelTime>1.5</hitCancelTime>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<mpConsume>94</mpConsume>
		<mpInitialConsume>23</mpInitialConsume>
		<specialLevel>-1</specialLevel>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
	</skill>
	<skill id="6270" toLevel="1" name="Poison Gas">
		<!-- none. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill4036</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<trait>POISON</trait>
	</skill>
	<skill id="6271" toLevel="5" name="Grima Power Up">
		<!-- Level 1: P. Atk. +10% -->
		<!-- Level 2: P. Atk. +20% -->
		<!-- Level 3: P. Atk. +30% -->
		<!-- Level 4: P. Atk. +40% -->
		<!-- Level 5: P. Atk. +50% -->
		<icon>icon.skill1068</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
		</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>PA_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6272" toLevel="1" name="Underbug Defense Up">
		<!-- P./ M. Def. +30%. -->
		<icon>icon.skill1040</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>PD_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6273" toLevel="1" name="Underbug Self Blasting">
		<!-- none. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-676</effectPoint>
		<hitTime>10000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<trait>POISON</trait>
	</skill>
	<skill id="6274" toLevel="1" name="Eternal Blizzard">
		<icon>icon.skill6274</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>3000</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>180</attributeValue>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>10000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>165</mpConsume>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>38976</power>
			</effect>
			<effect name="CallSkill">
				<skillId>6662</skillId> <!-- Ice Crystal -->
				<skillLevel>2</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="6275" toLevel="3" name="Eternal Blizzard">
		<icon>icon.skill6274</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>3000</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>180</attributeValue>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>7000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>166</mpConsume>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>45256</power>
			</effect>
			<effect name="CallSkill">
				<skillId>6662</skillId> <!-- Ice Crystal -->
				<skillLevel>2</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="6276" toLevel="1" name="Eternal Blizzard">
		<icon>icon.skill6274</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>3000</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>180</attributeValue>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>10000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="6277" toLevel="2" name="Summon Elemental">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<affectScope>SINGLE</affectScope>
		<castRange>800</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-689</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="6278" toLevel="2" name="Ice Ball">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>250</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>800</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-689</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>168</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>18560</power>
			</effect>
		</effects>
	</skill>
	<skill id="6279" toLevel="2" name="Frozen Storm">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>450</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<coolTime>500</coolTime>
		<effectPoint>-689</effectPoint>
		<hitTime>5000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>168</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>18560</power>
			</effect>
		</effects>
	</skill>
	<skill id="6280" toLevel="2" name="Announcement of Death">
		<!-- Cold Judgement will be passed in 10 sec. -->
		<icon>icon.skill6280</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>10</abnormalTime>
		<abnormalType>DEATH_CLACK</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>1500</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>85</mpConsume>
		<endEffects>
			<effect name="CallSkill">
				<skillId>6281</skillId> <!-- Cold Judgement -->
				<skillLevel>1</skillLevel>
			</effect>
		</endEffects>
	</skill>
	<skill id="6281" toLevel="2" name="Cold Judgement">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>
			<value level="1">0</value>
			<value level="2">-100</value>
		</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>18560</power>
			</effect>
		</effects>
	</skill>
	<skill id="6282" toLevel="2" name="Reflect Magic">
		<!-- Level 1: Reflects magic damage back to the enemy for 10 sec. -->
		<!-- Level 2: For 10 sec., reflects 50% of the received damage back to the enemy. -->
		<icon>
			<value level="1">icon.skill0000</value>
			<value level="2">icon.skill0916</value>
		</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>10</abnormalTime>
		<abnormalType>REFLECT_MAGIC_DD</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>204</effectPoint>
		<hitTime>500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>85</mpConsume>
		<reuseDelay>45000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="ReflectMagic">
				<amount>20</amount>
			</effect>
		</effects>
	</skill>
	<skill id="6283" toLevel="2" name="Snow Storm">
		<icon>
			<value level="1">icon.skill0000</value>
			<value level="2">icon.skill6302</value>
		</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-689</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>3500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>18560</power>
			</effect>
		</effects>
	</skill>
	<skill id="6284" toLevel="2" name="Freya's Blessing">
		<!-- Level 1: P. Atk., P. Def. and Atk. Spd. +15%. -->
		<!-- Level 2: For 5 min., increases P. Atk./ P. Def./ Atk. Spd. by 15%. -->
		<icon>
			<value level="1">icon.skill0000</value>
			<value level="2">icon.skill1355</value>
		</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>300</abnormalTime>
		<abnormalType>PA_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6285" toLevel="2" name="Ice Rage">
		<!-- Level 1: Casting Spd. +15% for 20 min. -->
		<!-- Level 2: For 20 min., increases Casting Spd. by 15%. -->
		<icon>
			<value level="1">icon.skill0000</value>
			<value level="2">icon.skill1085</value>
		</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>CASTING_TIME_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6286" toLevel="1" name="Divine Protection of Sword">
		<!-- For 20 min., HP Recovery Rate +15%, P. Def. +10%. -->
		<icon>icon.skill6286</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>300</abnormalTime>
		<abnormalType>PD_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>650</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HpRegen">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6287" toLevel="1" name="Divine Protection of Sword">
		<icon>icon.skill6286</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1100</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="HealPercent">
				<power>100</power>
			</effect>
			<effect name="ManaHealPercent">
				<power>100</power>
			</effect>
			<effect name="Cp">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6288" toLevel="1" name="Jinia's Prayer">
		<!-- P. Def./ Def. +300%. -->
		<icon>icon.skill6288</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>30</abnormalTime>
		<abnormalType>SIGNAL_A</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>5000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>300</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>300</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6289" toLevel="1" name="Kegor's Courage">
		<!-- Increase P. Atk. by 300%, M. Atk. by 300%, Atk. Spd. by 25% and Casting Spd. by 25%. -->
		<icon>icon.skill6289</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>30</abnormalTime>
		<abnormalType>SIGNAL_B</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>5000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>200</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>200</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6290" toLevel="2" name="Power Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>150</castRange>
		<effectPoint>-574</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>123</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>4563</power>
			</effect>
		</effects>
	</skill>
	<skill id="6291" toLevel="2" name="Power Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<effectPoint>-574</effectPoint>
		<hitTime>3500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>123</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>4563</power>
			</effect>
		</effects>
	</skill>
	<skill id="6292" toLevel="2" name="Rush">
		<icon>icon.skill0000</icon>
		<operateType>DA1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-574</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<nextAction>ATTACK</nextAction>
		<conditions>
			<condition name="OpCheckCastRange">
				<distance>250</distance>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>4563</power>
			</effect>
		</effects>
	</skill>
	<skill id="6293" toLevel="2" name="Power Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>250</affectRange>
		<affectScope>FAN</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>40</castRange>
		<effectPoint>-574</effectPoint>
		<effectRange>400</effectRange>
		<fanRange>0;0;250;60</fanRange>
		<hitTime>2500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>123</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>4563</power>
			</effect>
		</effects>
	</skill>
	<skill id="6294" toLevel="2" name="Leader's Roar">
		<!-- Level 1: P. Atk. +15%. -->
		<!-- Level 2: For 1 min., P. Atk. +15%. -->
		<icon>
			<value level="1">icon.skill1040</value>
			<value level="2">icon.skill1001</value>
		</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>PA_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>500</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>
			<value level="1">34400</value>
			<value level="2">3000</value>
		</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>66</mpConsume>
		<mpInitialConsume>17</mpInitialConsume>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6295" toLevel="1" name="Designation">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>800</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-689</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>2500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="6296" toLevel="2" name="Rush">
		<icon>icon.skill0000</icon>
		<operateType>DA1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-574</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<nextAction>ATTACK</nextAction>
		<conditions>
			<condition name="OpCheckCastRange">
				<distance>250</distance>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>4563</power>
			</effect>
		</effects>
	</skill>
	<skill id="6297" toLevel="2" name="Cylinder Throw">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-689</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>2500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>123</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>4563</power>
			</effect>
		</effects>
	</skill>
	<skill id="6298" toLevel="2" name="Summon Subordinate Knight">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>1</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="6299" toLevel="2" name="Ice Breath - Snow Storm">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<coolTime>500</coolTime>
		<effectPoint>-689</effectPoint>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>15000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>1547</power>
			</effect>
			<effect name="CallSkill">
				<skillId>6662</skillId> <!-- Ice Crystal -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
</list>
