<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="26500" name="Cat's Eye Lv. 4" type="Armor">
		<!-- Damage Reflection Resistance +40%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Upgrade>. A greater jewel can be obtained through compounding of two jewels of Lv. 5. -->
		<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="5" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="27440" level="4" /> <!-- Cat's Eye -->
		</skills>
	</item>
	<item id="26501" name="Cat's Eye Lv. 5" type="Armor">
		<!-- Damage Reflection Resistance +50%. Enables the Invincibility skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Upgrade>. A greater jewel can be obtained through compounding of two of these jewels. -->
		<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="5" />
		<set name="weight" val="5" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="27441" level="1" /> <!-- Cat's Eye - Invincibility -->
			<skill id="27440" level="5" /> <!-- Cat's Eye -->
		</skills>
	</item>
	<item id="26502" name="Amethyst Lv. 1" type="Armor">
		<!-- PvP damage +3%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Upgrade>. A greater jewel can be obtained through compounding of two jewels of Lv. 5. -->
		<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="5" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="27442" level="1" /> <!-- Amethyst -->
		</skills>
	</item>
	<item id="26503" name="Amethyst Lv. 2" type="Armor">
		<!-- PvP damage +5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Upgrade>. A greater jewel can be obtained through compounding of two jewels of Lv. 5. -->
		<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="5" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="27442" level="2" /> <!-- Amethyst -->
		</skills>
	</item>
	<item id="26504" name="Amethyst Lv. 3" type="Armor">
		<!-- PvP damage +7%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Upgrade>. A greater jewel can be obtained through compounding of two jewels of Lv. 5. -->
		<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="5" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="27442" level="3" /> <!-- Amethyst -->
		</skills>
	</item>
	<item id="26505" name="Amethyst Lv. 4" type="Armor">
		<!-- PvP damage +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Upgrade>. A greater jewel can be obtained through compounding of two jewels of Lv. 5. -->
		<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="5" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="27442" level="4" /> <!-- Amethyst -->
		</skills>
	</item>
	<item id="26506" name="Amethyst Lv. 5" type="Armor">
		<!-- PvP damage +15%. Enables the Remove Invincibility/ Immunity skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Upgrade>. A greater jewel can be obtained through compounding of two of these jewels. -->
		<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="5" />
		<set name="weight" val="5" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="27443" level="1" /> <!-- Amethyst - Remove Invincibility/Immunity -->
			<skill id="27442" level="5" /> <!-- Amethyst -->
		</skills>
	</item>
	<item id="26507" name="La Vie En Rose's Cat's Eye Box" type="EtcItem">
		<!-- Double-click to obtain Cat's Eye Lv. 1. -->
		<set name="icon" val="BranchIcon.Icon.etc_bm_jewelbox_catseye_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_premium" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="26497" min="1" max="1" chance="100" /> <!-- Cat's Eye Lv. 1 -->
		</capsuled_items>
	</item>
	<item id="26508" name="La Vie En Rose's Amethyst Box" type="EtcItem">
		<!-- Double-click to obtain Amethyst Lv. 1. -->
		<set name="icon" val="BranchIcon.Icon.etc_bm_jewelbox_amethyst_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_premium" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="26502" min="1" max="1" chance="100" /> <!-- Amethyst Lv. 1 -->
		</capsuled_items>
	</item>
	<item id="26509" name="Scroll: Summon Pomona" additionalName="Event" type="EtcItem">
		<!-- A scroll for summoning Pomona once. For 30 min., acquired XP +10%, Max HP +30%, Max MP +30%, Max CP +30%, P. Def. +30%, M. Def. +30%, Speed +20, P. Atk. +10%, M. Atk. +20%, Skill MP Consumption -15%. The effect doesn't stack with those of Lure, Pa'agrio's Blessing, Angel Cat's Blessing, Joon's Magic. Cannot be used simultaneously with the Art of Seduction effect. -->
		<set name="icon" val="icon.etc_star_scroll_baekisung" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="27444" level="1" /> <!-- Scroll: Summon Pomona -->
		</skills>
	</item>
	<item id="26510" name="Attendance Vitality Tonic" additionalName="Event" type="EtcItem">
		<!-- An attendance reward. Recovers 1 Vitality bar. Cooldown: 60 min. Cannot be used in the Olympiad. Vitality item with unlimited usage. -->
		<set name="icon" val="icon.etc_recall_potion3" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="POTION" />
		<set name="handler" val="ItemSkills" />
		<set name="reuse_delay" val="3600000" />
		<set name="material" val="LIQUID" />
		<set name="immediate_effect" val="true" />
		<cond>
			<player MaximumVitalityPoints="140000" />
		</cond>
		<skills>
			<skill id="27445" level="1" /> <!-- Attendance Vitality Tonic -->
		</skills>
	</item>
	<item id="26511" name="Anakim Set Pack" type="EtcItem">
		<!-- Double-click to obtain Appearance Stone: Anakim Outfit (30-day) (1 pc.) and Agathion Seal Bracelet - Anakim's Holy Barrier (30-day) (1 pc.). Received items cannot be dropped or exchanged. -->
		<set name="icon" val="icon.etc_pi_gift_box_i04" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<capsuled_items>
			<item id="26388" min="1" max="1" chance="100" /> <!-- Appearance Stone: Anakim Outfit - 30-day -->
			<item id="46186" min="1" max="1" chance="100" /> <!-- Agathion Seal Bracelet - Anakim's Holy Barrier - 30-day -->
		</capsuled_items>
	</item>
	<item id="26512" name="Mysterious Wind Scroll Pack" type="EtcItem">
		<!-- Double-click to obtain Ertheia's Wondrous Wind Scroll. The scroll cannot be dropped or exchanged. -->
		<set name="icon" val="icon.etc_pi_gift_box_i04" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="material" val="FISH" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="40056" min="1" max="1" chance="100" /> <!-- Ertheia's Wondrous Wind Scroll -->
		</capsuled_items>
	</item>
	<item id="26513" name="Legendary CHA Dye Pack Lv. 5" type="EtcItem">
		<!-- Double-click to obtain one of the following Lv. 5 Legendary Dyes (Charisma): STR/ DEX/ CON/ INT/ WIT/ MEN. -->
		<set name="icon" val="icon.etc_pi_gift_box_i04" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="LEATHER" />
		<capsuled_items>
			<item id="39415" min="1" max="1" chance="16" /> <!-- Legendary STR Dye Lv. 5 (Charisma) - STR +5, CHA +5 -->
			<item id="39416" min="1" max="1" chance="17" /> <!-- Legendary DEX Dye Lv. 5 (Charisma) - DEX +5, CHA +5 -->
			<item id="39417" min="1" max="1" chance="17" /> <!-- Legendary CON Dye Lv. 5 (Charisma) - CON +5, CHA +5 -->
			<item id="39418" min="1" max="1" chance="16" /> <!-- Legendary INT Dye Lv. 5 (Charisma) - INT +5, CHA +5 -->
			<item id="39419" min="1" max="1" chance="17" /> <!-- Legendary WIT Dye Lv. 5 (Charisma) - WIT +5, CHA +5 -->
			<item id="39420" min="1" max="1" chance="17" /> <!-- Legendary MEN Dye Lv. 5 (Charisma) - MEN +5, CHA +5 -->
		</capsuled_items>
	</item>
	<item id="26514" name="Lv. 5 Legendary LUC Dye Pack" type="EtcItem">
		<!-- Double-click to obtain one of the following Lv. 5 Legendary Dyes (Luck): STR/ DEX/ CON/ INT/ WIT/ MEN. -->
		<set name="icon" val="icon.etc_pi_gift_box_i04" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="LEATHER" />
		<capsuled_items>
			<item id="39445" min="1" max="1" chance="16" /> <!-- Legendary STR Dye Lv. 5 (Luck) - STR +5, LUC +5 -->
			<item id="39446" min="1" max="1" chance="17" /> <!-- Legendary DEX Dye Lv. 5 (Luck) - DEX +5, LUC +5 -->
			<item id="39447" min="1" max="1" chance="17" /> <!-- Legendary CON Dye Lv. 5 (Luck) - CON +5, LUC +5 -->
			<item id="39448" min="1" max="1" chance="16" /> <!-- Legendary INT Dye Lv. 5 (Luck) - INT +5, LUC +5 -->
			<item id="39449" min="1" max="1" chance="17" /> <!-- Legendary WIT Dye Lv. 5 (Luck) - WIT +5, LUC +5 -->
			<item id="39450" min="1" max="1" chance="17" /> <!-- Legendary MEN Dye Lv. 5 (Luck) - MEN +5, LUC +5 -->
		</capsuled_items>
	</item>
	<item id="26515" name="Lv. 3 Legendary CHA Dye Pack" type="EtcItem">
		<!-- Double-click to obtain one of the following Lv. 3 Legendary Dyes (Charisma): STR/ DEX/ CON/ INT/ WIT/ MEN. -->
		<set name="icon" val="icon.etc_pi_gift_box_i04" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="LEATHER" />
		<capsuled_items>
			<item id="39403" min="1" max="1" chance="16" /> <!-- Legendary STR Dye Lv. 3 (Charisma) - STR +4, CHA +3 -->
			<item id="39404" min="1" max="1" chance="17" /> <!-- Legendary DEX Dye Lv. 3 (Charisma) - DEX +4, CHA +3 -->
			<item id="39405" min="1" max="1" chance="17" /> <!-- Legendary CON Dye Lv. 3 (Charisma) - CON +4, CHA +3 -->
			<item id="39406" min="1" max="1" chance="16" /> <!-- Legendary INT Dye Lv. 3 (Charisma) - INT +4, CHA +3 -->
			<item id="39407" min="1" max="1" chance="17" /> <!-- Legendary WIT Dye Lv. 3 (Charisma) - WIT +4, CHA +3 -->
			<item id="39408" min="1" max="1" chance="17" /> <!-- Legendary MEN Dye Lv. 3 (Charisma) - MEN +4, CHA +3 -->
		</capsuled_items>
	</item>
	<item id="26516" name="Lv. 3 Legendary LUC Dye Pack" type="EtcItem">
		<!-- Double-click to obtain one of the following Lv. 3 Legendary Dyes (Luck): STR/ DEX/ CON/ INT/ WIT/ MEN. -->
		<set name="icon" val="icon.etc_pi_gift_box_i04" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="LEATHER" />
		<capsuled_items>
			<item id="39433" min="1" max="1" chance="16" /> <!-- Legendary STR Dye Lv. 3 (Luck) - STR +4, LUC +3 -->
			<item id="39434" min="1" max="1" chance="17" /> <!-- Legendary DEX Dye Lv. 3 (Luck) - DEX +4, LUC +3 -->
			<item id="39435" min="1" max="1" chance="17" /> <!-- Legendary CON Dye Lv. 3 (Luck) - CON +4, LUC +3 -->
			<item id="39436" min="1" max="1" chance="16" /> <!-- Legendary INT Dye Lv. 3 (Luck) - INT +4, LUC +3 -->
			<item id="39437" min="1" max="1" chance="17" /> <!-- Legendary WIT Dye Lv. 3 (Luck) - WIT +4, LUC +3 -->
			<item id="39438" min="1" max="1" chance="17" /> <!-- Legendary MEN Dye Lv. 3 (Luck) - MEN +4, LUC +3 -->
		</capsuled_items>
	</item>
	<item id="26517" name="Apparition Stone (All-purpose)" type="EtcItem">
		<!-- Apparition Stone created by a fake soul. Can be used for summoning Terakan, Cassius or Ladar at the Altar of Souls near Faeron Village. -->
		<set name="icon" val="icon.etc_life_stone_of_begining_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="26518" name="Pirate Captain Outfit" type="Armor">
		<!-- When equipped, changes the appearance of your armor, but not that of weapons, head accessories and accessories. -->
		<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="26519" name="Pirate Outfit" type="Armor">
		<!-- When equipped, changes the appearance of your armor, but not that of weapons, head accessories and accessories. -->
		<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="26520" name="Pirate Captain Appeareance Stone" type="EtcItem">
		<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can use Pirate Captain skill after appearance modification. Tops and one-pieces only. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="STEEL" />
		<set name="handler" val="Appearance" />
		<skills>
			<skill id="27450" level="1" /> <!-- Appearance Stone: Pirate Captain Outfit -->
		</skills>
	</item>
	<item id="26521" name="Pirate Outfit Appeareance Stone" type="EtcItem">
		<!-- Changes the armor appearance to that of Pirate Outfit. Enables the special skill. Applied on upper armor as well as on full-body armor. Use Scroll: Restore Equipment to restore the default appearance. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="STEEL" />
		<set name="handler" val="Appearance" />
		<skills>
			<skill id="27451" level="1" /> <!-- Appearance Stone: Pirate Outfit -->
		</skills>
	</item>
	<item id="26522" name="Rabbit Ears" additionalName="STR +Critical Rate" type="Armor">
		<!-- When equipped, STR +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26523" name="Rabbit Ears" additionalName="DEX +Critical Rate" type="Armor">
		<!-- When equipped, DEX +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26524" name="Rabbit Ears" additionalName="CON +Critical Rate" type="Armor">
		<!-- When equipped, CON +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26525" name="Rabbit Ears" additionalName="MEN +Critical Rate" type="Armor">
		<!-- When equipped, MEN +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26526" name="Rabbit Ears" additionalName="INT +Critical Rate" type="Armor">
		<!-- When equipped, INT +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26527" name="Rabbit Ears" additionalName="WIT +Critical Rate" type="Armor">
		<!-- When equipped, WIT +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26528" name="Rabbit Ears" additionalName="STR +Critical Damage" type="Armor">
		<!-- When equipped, STR +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26529" name="Rabbit Ears" additionalName="DEX +Critical Damage" type="Armor">
		<!-- When equipped, DEX +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26530" name="Rabbit Ears" additionalName="CON +Critical Damage" type="Armor">
		<!-- When equipped, CON +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26531" name="Rabbit Ears" additionalName="MEN +Critical Damage" type="Armor">
		<!-- When equipped, MEN +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26532" name="Rabbit Ears" additionalName="INT +Critical Damage" type="Armor">
		<!-- When equipped, INT +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26533" name="Rabbit Ears" additionalName="WIT +Critical Damage" type="Armor">
		<!-- When equipped, WIT +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26534" name="Rabbit Ears" additionalName="STR +P. Def." type="Armor">
		<!-- When equipped, STR +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26535" name="Rabbit Ears" additionalName="DEX +P. Def." type="Armor">
		<!-- When equipped, DEX +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26536" name="Rabbit Ears" additionalName="CON +P. Def." type="Armor">
		<!-- When equipped, CON +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26537" name="Rabbit Ears" additionalName="MEN +P. Def." type="Armor">
		<!-- When equipped, MEN +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26538" name="Rabbit Ears" additionalName="INT +P. Def." type="Armor">
		<!-- When equipped, INT +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26539" name="Rabbit Ears" additionalName="WIT +P. Def." type="Armor">
		<!-- When equipped, WIT +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26540" name="Rabbit Ears" additionalName="STR +M. Def." type="Armor">
		<!-- When equipped, STR +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26541" name="Rabbit Ears" additionalName="DEX +M. Def." type="Armor">
		<!-- DEX +3 and M. Def. +5% when equipped. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26542" name="Rabbit Ears" additionalName="CON +M. Def." type="Armor">
		<!-- When equipped, CON +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26543" name="Rabbit Ears" additionalName="MEN +M. Def." type="Armor">
		<!-- When equipped, MEN +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26544" name="Rabbit Ears" additionalName="INT +M. Def." type="Armor">
		<!-- When equipped, INT +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26545" name="Rabbit Ears" additionalName="WIT +M. Def." type="Armor">
		<!-- When equipped, WIT +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26546" name="Rabbit Ears" additionalName="STR +Evasion" type="Armor">
		<!-- When equipped, STR +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26547" name="Rabbit Ears" additionalName="DEX +Evasion" type="Armor">
		<!-- When equipped, DEX +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26548" name="Rabbit Ears" additionalName="CON +Evasion" type="Armor">
		<!-- When equipped, CON +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26549" name="Rabbit Ears" additionalName="MEN +Evasion" type="Armor">
		<!-- When equipped, MEN +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26550" name="Rabbit Ears" additionalName="INT +Evasion" type="Armor">
		<!-- When equipped, INT +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26551" name="Rabbit Ears" additionalName="WIT +Evasion" type="Armor">
		<!-- When equipped, WIT +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26552" name="Rabbit Ears" additionalName="STR +P. Atk." type="Armor">
		<!-- When equipped, STR +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26553" name="Rabbit Ears" additionalName="DEX +P. Atk." type="Armor">
		<!-- When equipped, DEX +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26554" name="Rabbit Ears" additionalName="CON +P. Atk." type="Armor">
		<!-- When equipped, CON +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26555" name="Rabbit Ears" additionalName="MEN +P. Atk." type="Armor">
		<!-- When equipped, MEN +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26556" name="Rabbit Ears" additionalName="INT +P. Atk." type="Armor">
		<!-- When equipped, INT +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26557" name="Rabbit Ears" additionalName="WIT +P. Atk." type="Armor">
		<!-- When equipped, WIT +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26558" name="Rabbit Ears" additionalName="STR +M. Atk." type="Armor">
		<!-- STR +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26559" name="Rabbit Ears" additionalName="DEX +M. Atk." type="Armor">
		<!-- DEX +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26560" name="Rabbit Ears" additionalName="CON +M. Atk." type="Armor">
		<!-- When equipped, CON +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26561" name="Rabbit Ears" additionalName="MEN +M. Atk." type="Armor">
		<!-- When equipped, MEN +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26562" name="Rabbit Ears" additionalName="INT +M. Atk." type="Armor">
		<!-- When equipped, INT +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26563" name="Rabbit Ears" additionalName="WIT +M. Atk." type="Armor">
		<!-- When equipped, WIT +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26564" name="Rabbit Ears" additionalName="STR +Accuracy" type="Armor">
		<!-- When equipped, STR +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26565" name="Rabbit Ears" additionalName="DEX +Accuracy" type="Armor">
		<!-- When equipped, DEX +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26566" name="Rabbit Ears" additionalName="CON +Accuracy" type="Armor">
		<!-- When equipped, CON +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26567" name="Rabbit Ears" additionalName="MEN +Accuracy" type="Armor">
		<!-- When equipped, MEN +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26568" name="Rabbit Ears" additionalName="INT +Accuracy" type="Armor">
		<!-- When equipped, INT +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26569" name="Rabbit Ears" additionalName="WIT +Accuracy" type="Armor">
		<!-- When equipped, WIT +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26570" name="Raccoon Ears" additionalName="STR +Critical Rate" type="Armor">
		<!-- When equipped, STR +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26571" name="Raccoon Ears" additionalName="DEX +Critical Rate" type="Armor">
		<!-- When equipped, DEX +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26572" name="Raccoon Ears" additionalName="CON +Critical Rate" type="Armor">
		<!-- When equipped, CON +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26573" name="Raccoon Ears" additionalName="MEN +Critical Rate" type="Armor">
		<!-- When equipped, MEN +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26574" name="Raccoon Ears" additionalName="INT +Critical Rate" type="Armor">
		<!-- When equipped, INT +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26575" name="Raccoon Ears" additionalName="WIT +Critical Rate" type="Armor">
		<!-- When equipped, WIT +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26576" name="Raccoon Ears" additionalName="STR +Critical Damage" type="Armor">
		<!-- When equipped, STR +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26577" name="Raccoon Ears" additionalName="DEX +Critical Damage" type="Armor">
		<!-- When equipped, DEX +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26578" name="Raccoon Ears" additionalName="CON +Critical Damage" type="Armor">
		<!-- When equipped, CON +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26579" name="Raccoon Ears" additionalName="MEN +Critical Damage" type="Armor">
		<!-- When equipped, MEN +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26580" name="Raccoon Ears" additionalName="INT +Critical Damage" type="Armor">
		<!-- When equipped, INT +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26581" name="Raccoon Ears" additionalName="WIT +Critical Damage" type="Armor">
		<!-- When equipped, WIT +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26582" name="Raccoon Ears" additionalName="STR +P. Def." type="Armor">
		<!-- When equipped, STR +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26583" name="Raccoon Ears" additionalName="DEX +P. Def." type="Armor">
		<!-- When equipped, DEX +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26584" name="Raccoon Ears" additionalName="CON +P. Def." type="Armor">
		<!-- When equipped, CON +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26585" name="Raccoon Ears" additionalName="MEN +P. Def." type="Armor">
		<!-- When equipped, MEN +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26586" name="Raccoon Ears" additionalName="INT +P. Def." type="Armor">
		<!-- When equipped, INT +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26587" name="Raccoon Ears" additionalName="WIT +P. Def." type="Armor">
		<!-- When equipped, WIT +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26588" name="Raccoon Ears" additionalName="STR +M. Def." type="Armor">
		<!-- When equipped, STR +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26589" name="Raccoon Ears" additionalName="DEX +M. Def." type="Armor">
		<!-- DEX +3 and M. Def. +5% when equipped. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26590" name="Raccoon Ears" additionalName="CON +M. Def." type="Armor">
		<!-- When equipped, CON +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26591" name="Raccoon Ears" additionalName="MEN +M. Def." type="Armor">
		<!-- When equipped, MEN +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26592" name="Raccoon Ears" additionalName="INT +M. Def." type="Armor">
		<!-- When equipped, INT +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26593" name="Raccoon Ears" additionalName="WIT +M. Def." type="Armor">
		<!-- When equipped, WIT +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26594" name="Raccoon Ears" additionalName="STR +Evasion" type="Armor">
		<!-- When equipped, STR +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26595" name="Raccoon Ears" additionalName="DEX +Evasion" type="Armor">
		<!-- When equipped, DEX +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26596" name="Raccoon Ears" additionalName="CON +Evasion" type="Armor">
		<!-- When equipped, CON +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26597" name="Raccoon Ears" additionalName="MEN +Evasion" type="Armor">
		<!-- When equipped, MEN +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26598" name="Raccoon Ears" additionalName="INT +Evasion" type="Armor">
		<!-- When equipped, INT +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26599" name="Raccoon Ears" additionalName="WIT +Evasion" type="Armor">
		<!-- When equipped, WIT +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
</list>
