<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="4200" toLevel="12" name="Decrease Atk. Spd.">
		<!-- Level 1: Immediately decreases Atk. Spd. Effect 1.. Inflicted status: Debilitation. -->
		<!-- Level 2: Immediately decreases Atk. Spd. Effect 2.. Inflicted status: Debilitation. -->
		<!-- Level 3: Immediately decreases Atk. Spd. Effect 2.. Inflicted status: Debilitation. -->
		<!-- Level 4: Immediately decreases Atk. Spd. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 5: Immediately decreases Atk. Spd. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 6: Immediately decreases Atk. Spd. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 7: Immediately decreases Atk. Spd. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 8: Immediately decreases Atk. Spd. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 9: Immediately decreases Atk. Spd. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 10: Immediately decreases Atk. Spd. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 11: Immediately decreases Atk. Spd. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 12: Immediately decreases Atk. Spd. Effect 3.. Inflicted status: Debilitation. -->
		<icon>icon.skill1206</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">2</value>
			<value level="4">3</value>
			<value level="5">3</value>
			<value level="6">3</value>
			<value level="7">3</value>
			<value level="8">3</value>
			<value level="9">3</value>
			<value level="10">3</value>
			<value level="11">3</value>
			<value level="12">3</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>ATTACK_TIME_UP</abnormalType>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>750</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1250</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">14</value>
			<value level="2">24</value>
			<value level="3">34</value>
			<value level="4">44</value>
			<value level="5">54</value>
			<value level="6">64</value>
			<value level="7">74</value>
			<value level="8">79</value>
			<value level="9">84</value>
			<value level="10">89</value>
			<value level="11">94</value>
			<value level="12">99</value>
		</magicLevel>
		<mpConsume>
			<value level="1">17</value>
			<value level="2">29</value>
			<value level="3">39</value>
			<value level="4">53</value>
			<value level="5">67</value>
			<value level="6">83</value>
			<value level="7">97</value>
			<value level="8">103</value>
			<value level="9">108</value>
			<value level="10">112</value>
			<value level="11">115</value>
			<value level="12">116</value>
		</mpConsume>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">-17</value>
					<value level="2">-20</value>
					<value level="3">-20</value>
					<value level="4">-23</value>
					<value level="5">-23</value>
					<value level="6">-23</value>
					<value level="7">-23</value>
					<value level="8">-23</value>
					<value level="9">-23</value>
					<value level="10">-23</value>
					<value level="11">-23</value>
					<value level="12">-23</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4201" toLevel="12" name="Sleep">
		<!-- Puts the enemy to sleep and immobilizes for a moment. Inflicted status: Stupor (Sleep, Mutation). -->
		<icon>icon.skill1069</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value level="1">10</value>
			<value level="2">10</value>
			<value level="3">10</value>
			<value level="4">10</value>
			<value level="5">10</value>
			<value level="6">10</value>
			<value level="7">10</value>
			<value level="8">10</value>
			<value level="9">10</value>
			<value level="10">30</value>
			<value level="11">30</value>
			<value level="12">30</value>
		</abnormalTime>
		<abnormalType>SLEEP</abnormalType>
		<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
		<activateRate>70</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>750</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1250</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">14</value>
			<value level="2">24</value>
			<value level="3">34</value>
			<value level="4">44</value>
			<value level="5">54</value>
			<value level="6">64</value>
			<value level="7">74</value>
			<value level="8">79</value>
			<value level="9">84</value>
			<value level="10">89</value>
			<value level="11">94</value>
			<value level="12">99</value>
		</magicLevel>
		<mpConsume>
			<value level="1">17</value>
			<value level="2">29</value>
			<value level="3">39</value>
			<value level="4">53</value>
			<value level="5">67</value>
			<value level="6">83</value>
			<value level="7">97</value>
			<value level="8">103</value>
			<value level="9">108</value>
			<value level="10">112</value>
			<value level="11">115</value>
			<value level="12">116</value>
		</mpConsume>
		<removedOnDamage>true</removedOnDamage>
		<trait>SLEEP</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="4202" toLevel="12" name="Hold">
		<!-- Holds the target. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill1201</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value level="1">10</value>
			<value level="2">10</value>
			<value level="3">10</value>
			<value level="4">10</value>
			<value level="5">10</value>
			<value level="6">10</value>
			<value level="7">10</value>
			<value level="8">10</value>
			<value level="9">10</value>
			<value level="10">30</value>
			<value level="11">30</value>
			<value level="12">30</value>
		</abnormalTime>
		<abnormalType>ROOT_MAGICALLY</abnormalType>
		<abnormalVisualEffect>ROOT</abnormalVisualEffect>
		<activateRate>70</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>750</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1250</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">14</value>
			<value level="2">24</value>
			<value level="3">34</value>
			<value level="4">44</value>
			<value level="5">54</value>
			<value level="6">64</value>
			<value level="7">74</value>
			<value level="8">79</value>
			<value level="9">84</value>
			<value level="10">89</value>
			<value level="11">94</value>
			<value level="12">99</value>
		</magicLevel>
		<mpConsume>
			<value level="1">17</value>
			<value level="2">29</value>
			<value level="3">39</value>
			<value level="4">53</value>
			<value level="5">67</value>
			<value level="6">83</value>
			<value level="7">97</value>
			<value level="8">103</value>
			<value level="9">108</value>
			<value level="10">112</value>
			<value level="11">115</value>
			<value level="12">116</value>
		</mpConsume>
		<trait>HOLD</trait>
		<effects>
			<effect name="Root" />
		</effects>
	</skill>
	<skill id="4203" toLevel="12" name="Decrease Speed">
		<!-- Level 1: Immediately decreases Speed. Effect 1.. Inflicted status: Debilitation. -->
		<!-- Level 2: Immediately decreases Speed. Effect 2.. Inflicted status: Debilitation. -->
		<!-- Level 3: Immediately decreases Speed. Effect 2.. Inflicted status: Debilitation. -->
		<!-- Level 4: Immediately decreases Speed. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 5: Immediately decreases Speed. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 6: Immediately decreases Speed. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 7: Immediately decreases Speed. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 8: Immediately decreases Speed. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 9: Immediately decreases Speed. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 10: Immediately decreases Speed. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 11: Immediately decreases Speed. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 12: Immediately decreases Speed. Effect 3.. Inflicted status: Debilitation. -->
		<icon>icon.skill1160</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">2</value>
			<value level="4">3</value>
			<value level="5">3</value>
			<value level="6">3</value>
			<value level="7">3</value>
			<value level="8">3</value>
			<value level="9">3</value>
			<value level="10">3</value>
			<value level="11">3</value>
			<value level="12">3</value>
		</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>50</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>750</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1250</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">14</value>
			<value level="2">24</value>
			<value level="3">34</value>
			<value level="4">44</value>
			<value level="5">54</value>
			<value level="6">64</value>
			<value level="7">74</value>
			<value level="8">79</value>
			<value level="9">84</value>
			<value level="10">89</value>
			<value level="11">94</value>
			<value level="12">99</value>
		</magicLevel>
		<mpConsume>
			<value level="1">17</value>
			<value level="2">29</value>
			<value level="3">39</value>
			<value level="4">53</value>
			<value level="5">67</value>
			<value level="6">83</value>
			<value level="7">97</value>
			<value level="8">103</value>
			<value level="9">108</value>
			<value level="10">112</value>
			<value level="11">115</value>
			<value level="12">116</value>
		</mpConsume>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">-10</value>
					<value level="2">-20</value>
					<value level="3">-20</value>
					<value level="4">-30</value>
					<value level="5">-30</value>
					<value level="6">-30</value>
					<value level="7">-30</value>
					<value level="8">-30</value>
					<value level="9">-30</value>
					<value level="10">-30</value>
					<value level="11">-30</value>
					<value level="12">-30</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4204" toLevel="12" name="Bleed">
		<!-- Level 1: Inflicts Bleed on the target and decreases HP. Effect 2. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 2: Inflicts Bleed on the target and decreases HP. Effect 3. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 3: Inflicts Bleed on the target and decreases HP. Effect 4. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 4: Inflicts Bleed on the target and decreases HP. Effect 5. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 5: Inflicts Bleed on the target and decreases HP. Effect 6. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 6: Inflicts Bleed on the target and decreases HP. Effect 7. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7: Inflicts Bleed on the target and decreases HP. Effect 8. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8: Inflicts Bleed on the target and decreases HP. Effect 8. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9: Inflicts Bleed on the target and decreases HP. Effect 9. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10: Inflicts Bleed on the target and decreases HP. Effect 9. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11: Inflicts Bleed on the target and decreases HP. Effect 10. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12: Inflicts Bleed on the target and decreases HP. Effect 10. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">3</value>
			<value level="3">4</value>
			<value level="4">5</value>
			<value level="5">6</value>
			<value level="6">7</value>
			<value level="7">8</value>
			<value level="8">8</value>
			<value level="9">9</value>
			<value level="10">9</value>
			<value level="11">10</value>
			<value level="12">10</value>
		</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>750</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1250</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">14</value>
			<value level="2">24</value>
			<value level="3">34</value>
			<value level="4">44</value>
			<value level="5">54</value>
			<value level="6">64</value>
			<value level="7">74</value>
			<value level="8">79</value>
			<value level="9">84</value>
			<value level="10">89</value>
			<value level="11">94</value>
			<value level="12">99</value>
		</magicLevel>
		<mpConsume>
			<value level="1">17</value>
			<value level="2">29</value>
			<value level="3">39</value>
			<value level="4">53</value>
			<value level="5">67</value>
			<value level="6">83</value>
			<value level="7">97</value>
			<value level="8">103</value>
			<value level="9">108</value>
			<value level="10">112</value>
			<value level="11">115</value>
			<value level="12">116</value>
		</mpConsume>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<effects>
			<effect name="DamOverTime">
				<power>
					<value level="1">19</value>
					<value level="2">28</value>
					<value level="3">38</value>
					<value level="4">49</value>
					<value level="5">60</value>
					<value level="6">69</value>
					<value level="7">75</value>
					<value level="8">75</value>
					<value level="9">78</value>
					<value level="10">78</value>
					<value level="11">79</value>
					<value level="12">79</value>
				</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="4205" toLevel="12" name="Paralysis">
		<!-- Inflicts Paralysis on the target instantly immobilizing it. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1170</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value level="1">10</value>
			<value level="2">10</value>
			<value level="3">10</value>
			<value level="4">10</value>
			<value level="5">10</value>
			<value level="6">10</value>
			<value level="7">10</value>
			<value level="8">10</value>
			<value level="9">10</value>
			<value level="10">30</value>
			<value level="11">30</value>
			<value level="12">30</value>
		</abnormalTime>
		<abnormalType>PARALYZE</abnormalType>
		<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
		<activateRate>40</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>750</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1250</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">14</value>
			<value level="2">24</value>
			<value level="3">34</value>
			<value level="4">44</value>
			<value level="5">54</value>
			<value level="6">64</value>
			<value level="7">74</value>
			<value level="8">79</value>
			<value level="9">84</value>
			<value level="10">89</value>
			<value level="11">94</value>
			<value level="12">99</value>
		</magicLevel>
		<mpConsume>
			<value level="1">17</value>
			<value level="2">29</value>
			<value level="3">39</value>
			<value level="4">53</value>
			<value level="5">67</value>
			<value level="6">83</value>
			<value level="7">97</value>
			<value level="8">103</value>
			<value level="9">108</value>
			<value level="10">112</value>
			<value level="11">115</value>
			<value level="12">116</value>
		</mpConsume>
		<trait>PARALYZE</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="4206" toLevel="12" name="Aura Sink">
		<!-- Level 1: MP decreases. Effect 2.. Inflicted status: Debilitation. -->
		<!-- Level 2: MP decreases. Effect 2.. Inflicted status: Debilitation. -->
		<!-- Level 3: MP decreases. Effect 2.. Inflicted status: Debilitation. -->
		<!-- Level 4: MP decreases. Effect 2.. Inflicted status: Debilitation. -->
		<!-- Level 5: MP decreases. Effect 2.. Inflicted status: Debilitation. -->
		<!-- Level 6: MP decreases. Effect 3.. Inflicted status: Debilitation. -->
		<!-- Level 7: MP decreases. Effect 4.. Inflicted status: Debilitation. -->
		<!-- Level 8: MP decreases. Effect 5.. Inflicted status: Debilitation. -->
		<!-- Level 9: MP decreases. Effect 6.. Inflicted status: Debilitation. -->
		<!-- Level 10: MP decreases. Effect 7.. Inflicted status: Debilitation. -->
		<!-- Level 11: MP decreases. Effect 8.. Inflicted status: Debilitation. -->
		<!-- Level 12: MP decreases. Effect 8.. Inflicted status: Debilitation. -->
		<icon>icon.skill1170</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">2</value>
			<value level="3">2</value>
			<value level="4">2</value>
			<value level="5">2</value>
			<value level="6">3</value>
			<value level="7">4</value>
			<value level="8">5</value>
			<value level="9">6</value>
			<value level="10">7</value>
			<value level="11">8</value>
			<value level="12">8</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>DOT_MP</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>750</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1250</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">14</value>
			<value level="2">24</value>
			<value level="3">34</value>
			<value level="4">44</value>
			<value level="5">54</value>
			<value level="6">64</value>
			<value level="7">74</value>
			<value level="8">79</value>
			<value level="9">84</value>
			<value level="10">89</value>
			<value level="11">94</value>
			<value level="12">99</value>
		</magicLevel>
		<mpConsume>
			<value level="1">17</value>
			<value level="2">29</value>
			<value level="3">39</value>
			<value level="4">53</value>
			<value level="5">67</value>
			<value level="6">83</value>
			<value level="7">97</value>
			<value level="8">103</value>
			<value level="9">108</value>
			<value level="10">112</value>
			<value level="11">115</value>
			<value level="12">116</value>
		</mpConsume>
		<effects>
			<effect name="ManaDamOverTime">
				<power>
					<value level="1">2</value>
					<value level="2">2</value>
					<value level="3">2</value>
					<value level="4">2</value>
					<value level="5">2</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">7</value>
					<value level="9">8</value>
					<value level="10">10</value>
					<value level="11">12</value>
					<value level="12">12</value>
				</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="4207" toLevel="12" name="Power Shot">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>4500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">14</value>
			<value level="2">24</value>
			<value level="3">34</value>
			<value level="4">44</value>
			<value level="5">54</value>
			<value level="6">64</value>
			<value level="7">74</value>
			<value level="8">79</value>
			<value level="9">84</value>
			<value level="10">89</value>
			<value level="11">94</value>
			<value level="12">99</value>
		</magicLevel>
		<mpConsume>
			<value level="1">32</value>
			<value level="2">45</value>
			<value level="3">63</value>
			<value level="4">83</value>
			<value level="5">106</value>
			<value level="6">129</value>
			<value level="7">150</value>
			<value level="8">158</value>
			<value level="9">164</value>
			<value level="10">168</value>
			<value level="11">170</value>
			<value level="12">173</value>
		</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">352</value>
					<value level="2">949</value>
					<value level="3">2607</value>
					<value level="4">6828</value>
					<value level="5">17184</value>
					<value level="6">33213</value>
					<value level="7">51007</value>
					<value level="8">59177</value>
					<value level="9">67888</value>
					<value level="10">77001</value>
					<value level="11">86359</value>
					<value level="12">95790</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4208" toLevel="12" name="Shock">
		<!-- Stun and immobilization for a time. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0101</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value level="1">5</value>
			<value level="2">5</value>
			<value level="3">5</value>
			<value level="4">5</value>
			<value level="5">5</value>
			<value level="6">5</value>
			<value level="7">5</value>
			<value level="8">5</value>
			<value level="9">5</value>
			<value level="10">9</value>
			<value level="11">9</value>
			<value level="12">9</value>
		</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>900</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>4500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">14</value>
			<value level="2">24</value>
			<value level="3">34</value>
			<value level="4">44</value>
			<value level="5">54</value>
			<value level="6">64</value>
			<value level="7">74</value>
			<value level="8">79</value>
			<value level="9">84</value>
			<value level="10">89</value>
			<value level="11">94</value>
			<value level="12">99</value>
		</magicLevel>
		<mpConsume>
			<value level="1">32</value>
			<value level="2">45</value>
			<value level="3">63</value>
			<value level="4">83</value>
			<value level="5">106</value>
			<value level="6">129</value>
			<value level="7">150</value>
			<value level="8">158</value>
			<value level="9">164</value>
			<value level="10">168</value>
			<value level="11">170</value>
			<value level="12">173</value>
		</mpConsume>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">176</value>
					<value level="2">475</value>
					<value level="3">1304</value>
					<value level="4">3414</value>
					<value level="5">8592</value>
					<value level="6">16607</value>
					<value level="7">25504</value>
					<value level="8">29589</value>
					<value level="9">33944</value>
					<value level="10">38501</value>
					<value level="11">43180</value>
					<value level="12">47895</value>
				</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="4209" toLevel="12" name="Heal">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>700</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">14</value>
			<value level="2">24</value>
			<value level="3">34</value>
			<value level="4">44</value>
			<value level="5">54</value>
			<value level="6">64</value>
			<value level="7">74</value>
			<value level="8">79</value>
			<value level="9">84</value>
			<value level="10">89</value>
			<value level="11">94</value>
			<value level="12">99</value>
		</magicLevel>
		<mpConsume>
			<value level="1">21</value>
			<value level="2">34</value>
			<value level="3">50</value>
			<value level="4">67</value>
			<value level="5">86</value>
			<value level="6">104</value>
			<value level="7">119</value>
			<value level="8">125</value>
			<value level="9">129</value>
			<value level="10">131</value>
			<value level="11">131</value>
			<value level="12">132</value>
		</mpConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="Heal">
				<power>
					<value level="1">2516</value>
					<value level="2">3150</value>
					<value level="3">4708</value>
					<value level="4">7611</value>
					<value level="5">11465</value>
					<value level="6">14839</value>
					<value level="7">17138</value>
					<value level="8">18081</value>
					<value level="9">19008</value>
					<value level="10">19977</value>
					<value level="11">13303</value>
					<value level="12">13157</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4210" toLevel="12" name="Chant of Life">
		<!-- Recovers HP. -->
		<icon>icon.skill1229</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">11</value>
			<value level="2">12</value>
			<value level="3">13</value>
			<value level="4">14</value>
			<value level="5">15</value>
			<value level="6">16</value>
			<value level="7">17</value>
			<value level="8">17</value>
			<value level="9">18</value>
			<value level="10">18</value>
			<value level="11">19</value>
			<value level="12">19</value>
		</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>700</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">14</value>
			<value level="2">24</value>
			<value level="3">34</value>
			<value level="4">44</value>
			<value level="5">54</value>
			<value level="6">64</value>
			<value level="7">74</value>
			<value level="8">79</value>
			<value level="9">84</value>
			<value level="10">89</value>
			<value level="11">94</value>
			<value level="12">99</value>
		</magicLevel>
		<mpConsume>
			<value level="1">34</value>
			<value level="2">55</value>
			<value level="3">79</value>
			<value level="4">107</value>
			<value level="5">138</value>
			<value level="6">166</value>
			<value level="7">191</value>
			<value level="8">200</value>
			<value level="9">206</value>
			<value level="10">210</value>
			<value level="11">210</value>
			<value level="12">210</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">9</value>
			<value level="2">14</value>
			<value level="3">20</value>
			<value level="4">27</value>
			<value level="5">35</value>
			<value level="6">41</value>
			<value level="7">48</value>
			<value level="8">50</value>
			<value level="9">52</value>
			<value level="10">52</value>
			<value level="11">52</value>
			<value level="12">53</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="HealOverTime">
				<power>
					<value level="1">180</value>
					<value level="2">228</value>
					<value level="3">337</value>
					<value level="4">544</value>
					<value level="5">819</value>
					<value level="6">1060</value>
					<value level="7">1225</value>
					<value level="8">1292</value>
					<value level="9">1358</value>
					<value level="10">1427</value>
					<value level="11">951</value>
					<value level="12">940</value>
				</power>
				<ticks>1</ticks>
			</effect>
			<effect name="HealPercent">
				<power>3</power>
			</effect>
		</effects>
	</skill>
	<skill id="4211" toLevel="12" name="Might">
		<!-- P. Atk. +50% -->
		<icon>icon.skill1068</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>99</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>PA_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">14</value>
			<value level="2">24</value>
			<value level="3">34</value>
			<value level="4">44</value>
			<value level="5">54</value>
			<value level="6">64</value>
			<value level="7">74</value>
			<value level="8">79</value>
			<value level="9">84</value>
			<value level="10">89</value>
			<value level="11">94</value>
			<value level="12">99</value>
		</magicLevel>
		<mpConsume>
			<value level="1">6</value>
			<value level="2">10</value>
			<value level="3">13</value>
			<value level="4">18</value>
			<value level="5">23</value>
			<value level="6">28</value>
			<value level="7">33</value>
			<value level="8">35</value>
			<value level="9">36</value>
			<value level="10">38</value>
			<value level="11">39</value>
			<value level="12">39</value>
		</mpConsume>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4212" toLevel="12" name="Shield">
		<!-- P. Def. +50% -->
		<icon>icon.skill1040</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>99</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>PD_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">14</value>
			<value level="2">24</value>
			<value level="3">34</value>
			<value level="4">44</value>
			<value level="5">54</value>
			<value level="6">64</value>
			<value level="7">74</value>
			<value level="8">79</value>
			<value level="9">84</value>
			<value level="10">89</value>
			<value level="11">94</value>
			<value level="12">99</value>
		</magicLevel>
		<mpConsume>
			<value level="1">6</value>
			<value level="2">10</value>
			<value level="3">13</value>
			<value level="4">18</value>
			<value level="5">23</value>
			<value level="6">28</value>
			<value level="7">33</value>
			<value level="8">35</value>
			<value level="9">36</value>
			<value level="10">38</value>
			<value level="11">39</value>
			<value level="12">39</value>
		</mpConsume>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4213" toLevel="12" name="Haste">
		<!-- Atk. Spd. +50% -->
		<icon>icon.skill1086</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>99</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>ATTACK_TIME_DOWN</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">14</value>
			<value level="2">24</value>
			<value level="3">34</value>
			<value level="4">44</value>
			<value level="5">54</value>
			<value level="6">64</value>
			<value level="7">74</value>
			<value level="8">79</value>
			<value level="9">84</value>
			<value level="10">89</value>
			<value level="11">94</value>
			<value level="12">99</value>
		</magicLevel>
		<mpConsume>
			<value level="1">6</value>
			<value level="2">10</value>
			<value level="3">13</value>
			<value level="4">18</value>
			<value level="5">23</value>
			<value level="6">28</value>
			<value level="7">33</value>
			<value level="8">35</value>
			<value level="9">36</value>
			<value level="10">38</value>
			<value level="11">39</value>
			<value level="12">39</value>
		</mpConsume>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4214" toLevel="12" name="Damage Reflection">
		<!-- Reflects 20% of received damage. -->
		<icon>icon.skill0086</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>99</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>DMG_SHIELD</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">14</value>
			<value level="2">24</value>
			<value level="3">34</value>
			<value level="4">44</value>
			<value level="5">54</value>
			<value level="6">64</value>
			<value level="7">74</value>
			<value level="8">79</value>
			<value level="9">84</value>
			<value level="10">89</value>
			<value level="11">94</value>
			<value level="12">99</value>
		</magicLevel>
		<mpConsume>
			<value level="1">6</value>
			<value level="2">10</value>
			<value level="3">13</value>
			<value level="4">18</value>
			<value level="5">23</value>
			<value level="6">28</value>
			<value level="7">33</value>
			<value level="8">35</value>
			<value level="9">36</value>
			<value level="10">38</value>
			<value level="11">39</value>
			<value level="12">39</value>
		</mpConsume>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="DamageShield">
				<amount>20</amount>
			</effect>
		</effects>
	</skill>
	<skill id="4215" toLevel="1" name="Raid Curse">
		<!-- You are cursed by the Raid Boss guardian spirit. You can't use P./ M. skills for a certain time period. This curse befalls those who attempt to challenge a raid boss who is 9 or more levels below their own, or those who do not meet the requirements for the raid. The curse is irreversible. -->
		<icon>icon.skill1064</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>99</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>SILENCE_ALL</abnormalType>
		<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<castRange>1500</castRange>
		<effectRange>2000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="Mute" />
			<effect name="PhysicalMute" />
		</effects>
	</skill>
	<skill id="4216" toLevel="1" name="Scatter Enemy">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>800</castRange>
		<coolTime>100</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1300</effectRange>
		<hitTime>2900</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>60</magicLevel>
	</skill>
	<skill id="4217" toLevel="1" name="Mass Scatter Enemy">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>800</castRange>
		<coolTime>100</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1300</effectRange>
		<hitTime>2900</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>60</magicLevel>
	</skill>
	<skill id="4218" toLevel="1" name="Drain">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>100</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>600</castRange>
		<coolTime>2000</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>60</magicLevel>
		<effects>
			<effect name="HpDrain">
				<power>57</power>
				<percentage>40</percentage>
			</effect>
			<effect name="Mp">
				<amount>-274</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4219" toLevel="1" name="Hold">
		<!-- Holds the target. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill1201</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>ROOT_MAGICALLY</abnormalType>
		<abnormalVisualEffect>ROOT</abnormalVisualEffect>
		<activateRate>95</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>800</castRange>
		<coolTime>2000</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1300</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>60</magicLevel>
		<trait>HOLD</trait>
		<effects>
			<effect name="Root" />
		</effects>
	</skill>
	<skill id="4220" toLevel="1" name="Dual Attack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>50</castRange>
		<coolTime>900</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>200</effectRange>
		<hitTime>2100</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>60</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>9390</power>
			</effect>
		</effects>
	</skill>
	<skill id="4221" toLevel="1" name="Range Dual Attack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>100</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>1500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>60</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>5164</power>
			</effect>
		</effects>
	</skill>
	<skill id="4222" toLevel="1" name="Instant Teleport">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>60</magicLevel>
	</skill>
	<skill id="4223" toLevel="1" name="Daytime Zaken">
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>14400</abnormalTime>
		<abnormalType>PUBLIC_SLOT</abnormalType>
		<abnormalVisualEffect>CHANGE_TEXTURE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>1900</coolTime>
		<hitTime>1100</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="4224" toLevel="1" name="Nighttime Zaken">
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>PUBLIC_SLOT</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>1900</coolTime>
		<hitTime>1100</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="4225" toLevel="5" name="Stun Resistance">
		<!-- Level 1: Slightly resistant to Sleep. -->
		<!-- Level 2: Slightly resistant to Sleep. -->
		<!-- Level 3: Slightly resistant to Sleep. -->
		<!-- Level 4: Increases Stun Resistance. -->
		<!-- Level 5: Increases Stun Resistance. -->
		<icon>icon.skill4225</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SHOCK>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</SHOCK>
			</effect>
		</effects>
	</skill>
	<skill id="4226" toLevel="1" name="Ban Heal">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="HealEffect">
				<amount>-100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4227" toLevel="1" name="Zaken Regeneration">
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>11</abnormalLevel>
		<abnormalTime>14400</abnormalTime>
		<abnormalType>HP_REGEN_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="HpRegen">
				<amount>1900</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4228" toLevel="12" name="Double Dagger Attack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>700</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>4000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">25</value>
			<value level="2">40</value>
			<value level="3">56</value>
			<value level="4">76</value>
			<value level="5">99</value>
			<value level="6">121</value>
			<value level="7">142</value>
			<value level="8">151</value>
			<value level="9">159</value>
			<value level="10">165</value>
			<value level="11">168</value>
			<value level="12">170</value>
		</mpConsume>
		<reuseDelay>17000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">122</value>
					<value level="2">279</value>
					<value level="3">584</value>
					<value level="4">1110</value>
					<value level="5">1923</value>
					<value level="6">3030</value>
					<value level="7">4336</value>
					<value level="8">5002</value>
					<value level="9">5632</value>
					<value level="10">6187</value>
					<value level="11">6632</value>
					<value level="12">6978</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4229" toLevel="12" name="Double Wind Fist">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>700</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>4000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">25</value>
			<value level="2">40</value>
			<value level="3">56</value>
			<value level="4">76</value>
			<value level="5">99</value>
			<value level="6">121</value>
			<value level="7">142</value>
			<value level="8">151</value>
			<value level="9">159</value>
			<value level="10">165</value>
			<value level="11">168</value>
			<value level="12">170</value>
		</mpConsume>
		<reuseDelay>17000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">122</value>
					<value level="2">279</value>
					<value level="3">584</value>
					<value level="4">1110</value>
					<value level="5">1923</value>
					<value level="6">3030</value>
					<value level="7">4336</value>
					<value level="8">5002</value>
					<value level="9">5632</value>
					<value level="10">6187</value>
					<value level="11">6632</value>
					<value level="12">6978</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4230" toLevel="1" name="Wild Cannon">
		<!-- Makes a powerful attack on castle gates and walls. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>2500</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>3000</effectRange>
		<hitTime>10000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>70</magicLevel>
		<reuseDelay>10500</reuseDelay>
		<conditions>
			<condition name="OpSiegeHammer" />
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>1330120</power>
			</effect>
		</effects>
	</skill>
	<skill id="4231" toLevel="12" name="Spit Attack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">16</value>
			<value level="3">22</value>
			<value level="4">28</value>
			<value level="5">36</value>
			<value level="6">44</value>
			<value level="7">52</value>
			<value level="8">55</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">62</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">7</value>
			<value level="5">9</value>
			<value level="6">11</value>
			<value level="7">13</value>
			<value level="8">14</value>
			<value level="9">15</value>
			<value level="10">15</value>
			<value level="11">15</value>
			<value level="12">16</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<conditions>
			<condition name="OpSiegeHammer" />
		</conditions>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">18</value>
					<value level="2">26</value>
					<value level="3">38</value>
					<value level="4">52</value>
					<value level="5">68</value>
					<value level="6">85</value>
					<value level="7">102</value>
					<value level="8">110</value>
					<value level="9">116</value>
					<value level="10">122</value>
					<value level="11">126</value>
					<value level="12">129</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4232" toLevel="12" name="Vortex">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>20</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>40</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>200</effectRange>
		<hitTime>1000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">13</value>
			<value level="2">20</value>
			<value level="3">28</value>
			<value level="4">38</value>
			<value level="5">50</value>
			<value level="6">61</value>
			<value level="7">71</value>
			<value level="8">76</value>
			<value level="9">80</value>
			<value level="10">83</value>
			<value level="11">84</value>
			<value level="12">85</value>
		</mpConsume>
		<reuseDelay>6000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage" />
		</effects>
	</skill>
	<skill id="4233" toLevel="1" name="Vampiric Attack">
		<!-- Absorbs the enemy's HP with each attack. -->
		<icon>icon.skill4233</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="VampiricAttack">
				<amount>15</amount>
				<chance>30</chance>
			</effect>
		</effects>
	</skill>
	<skill id="4234" toLevel="12" name="Spear Attack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>4500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">14</value>
			<value level="2">24</value>
			<value level="3">34</value>
			<value level="4">44</value>
			<value level="5">54</value>
			<value level="6">64</value>
			<value level="7">74</value>
			<value level="8">79</value>
			<value level="9">84</value>
			<value level="10">89</value>
			<value level="11">94</value>
			<value level="12">99</value>
		</magicLevel>
		<mpConsume>
			<value level="1">32</value>
			<value level="2">45</value>
			<value level="3">63</value>
			<value level="4">83</value>
			<value level="5">106</value>
			<value level="6">129</value>
			<value level="7">150</value>
			<value level="8">158</value>
			<value level="9">164</value>
			<value level="10">168</value>
			<value level="11">170</value>
			<value level="12">173</value>
		</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">352</value>
					<value level="2">949</value>
					<value level="3">2607</value>
					<value level="4">6828</value>
					<value level="5">17184</value>
					<value level="6">33213</value>
					<value level="7">51007</value>
					<value level="8">59177</value>
					<value level="9">67888</value>
					<value level="10">77001</value>
					<value level="11">86359</value>
					<value level="12">95790</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4235" toLevel="1" name="Ram">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>15000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>70</magicLevel>
	</skill>
	<skill id="4236" toLevel="1" name="Decrease Heal">
		<!-- Reduces the effectiveness of recovery magic. Inflicted status: Debilitation. -->
		<icon>icon.skill1269</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
		<activateRate>90</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>900</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>70</magicLevel>
		<reuseDelay>75000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>51</power>
			</effect>
			<effect name="HealEffect">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4237" toLevel="1" name="Decrease Speed">
		<!-- Decreases Speed. Effect 3. Inflicted status: Debilitation. -->
		<icon>icon.skill1236</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>90</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>FAN</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<fanRange>0;0;200;180</fanRange>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>70</magicLevel>
		<reuseDelay>75000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>72</power>
			</effect>
			<effect name="Speed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4238" toLevel="1" name="Increase Cooldown">
		<!-- Skill Cooldown increases momentarily. -->
		<icon>icon.skill1248</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>REUSE_DELAY_UP</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-100</effectPoint>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>70</magicLevel>
		<reuseDelay>75000</reuseDelay>
		<effects>
			<effect name="Reuse">
				<amount>200</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>200</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>200</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="4239" toLevel="1" name="Antharas Recovery">
		<!-- Antharas recovery stage 2. -->
		<icon>icon.skill1044</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>12</abnormalLevel>
		<abnormalTime>43200</abnormalTime>
		<abnormalType>HP_REGEN_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="HpRegen">
				<amount>-60</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4240" toLevel="1" name="Antharas Recovery">
		<!-- Antharas Recovery stage 3. -->
		<icon>icon.skill1044</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>13</abnormalLevel>
		<abnormalTime>43200</abnormalTime>
		<abnormalType>HP_REGEN_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="HpRegen">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4241" toLevel="1" name="Antharas Recovery">
		<!-- Antharas Recovery stage 4. -->
		<icon>icon.skill1044</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>14</abnormalLevel>
		<abnormalTime>43200</abnormalTime>
		<abnormalType>HP_REGEN_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="HpRegen">
				<amount>0</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4242" toLevel="1" name="Zaken Regeneration">
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>12</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>HP_REGEN_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="4243" toLevel="1" name="Venomous Poison">
		<!-- A deadly toxin courses through your bloodstream, gradually reducing your HP. Effect 9. -->
		<icon>icon.skill4082</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>9</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>2000</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>2500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>70</magicLevel>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<effects>
			<effect name="DamOverTime">
				<power>98</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="4244" toLevel="12" name="Wild Sweep">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>80</affectRange>
		<affectScope>FAN</affectScope>
		<castRange>40</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>200</effectRange>
		<fanRange>0;0;80;150</fanRange>
		<hitTime>1000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">13</value>
			<value level="2">20</value>
			<value level="3">28</value>
			<value level="4">38</value>
			<value level="5">50</value>
			<value level="6">61</value>
			<value level="7">71</value>
			<value level="8">76</value>
			<value level="9">80</value>
			<value level="10">83</value>
			<value level="11">84</value>
			<value level="12">85</value>
		</mpConsume>
		<reuseDelay>6000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">46</value>
					<value level="2">105</value>
					<value level="3">219</value>
					<value level="4">417</value>
					<value level="5">722</value>
					<value level="6">1136</value>
					<value level="7">1626</value>
					<value level="8">1876</value>
					<value level="9">2112</value>
					<value level="10">2320</value>
					<value level="11">2487</value>
					<value level="12">2617</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4245" toLevel="1" name="Mimic's Rage">
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>PUBLIC_SLOT</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>76</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>76</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>42</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4246" toLevel="1" name="Bow Magic Resistance">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<BOW>50</BOW>
				<BLEED>50</BLEED>
			</effect>
			<effect name="MagicalDefence">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4247" toLevel="12" name="(Wind Strike)">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>1000</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>2</hitCancelTime>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">16</value>
			<value level="3">22</value>
			<value level="4">28</value>
			<value level="5">36</value>
			<value level="6">44</value>
			<value level="7">52</value>
			<value level="8">55</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">62</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">7</value>
			<value level="5">9</value>
			<value level="6">11</value>
			<value level="7">13</value>
			<value level="8">14</value>
			<value level="9">15</value>
			<value level="10">15</value>
			<value level="11">15</value>
			<value level="12">16</value>
		</mpInitialConsume>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">5</value>
					<value level="2">8</value>
					<value level="3">12</value>
					<value level="4">17</value>
					<value level="5">24</value>
					<value level="6">31</value>
					<value level="7">39</value>
					<value level="8">39</value>
					<value level="9">39</value>
					<value level="10">39</value>
					<value level="11">39</value>
					<value level="12">39</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4248" toLevel="12" name="Energy Drain">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>1000</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>2</hitCancelTime>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">14</value>
			<value level="2">22</value>
			<value level="3">30</value>
			<value level="4">39</value>
			<value level="5">50</value>
			<value level="6">62</value>
			<value level="7">74</value>
			<value level="8">78</value>
			<value level="9">82</value>
			<value level="10">84</value>
			<value level="11">86</value>
			<value level="12">87</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">6</value>
			<value level="3">8</value>
			<value level="4">10</value>
			<value level="5">13</value>
			<value level="6">16</value>
			<value level="7">18</value>
			<value level="8">19</value>
			<value level="9">20</value>
			<value level="10">21</value>
			<value level="11">22</value>
			<value level="12">22</value>
		</mpInitialConsume>
		<effects>
			<effect name="HpDrain">
				<power>
					<value level="1">5</value>
					<value level="2">8</value>
					<value level="3">12</value>
					<value level="4">17</value>
					<value level="5">24</value>
					<value level="6">31</value>
					<value level="7">39</value>
					<value level="8">39</value>
					<value level="9">39</value>
					<value level="10">39</value>
					<value level="11">39</value>
					<value level="12">39</value>
				</power>
				<percentage>20</percentage>
			</effect>
		</effects>
	</skill>
	<skill id="4249" toLevel="12" name="Decrease Speed">
		<!-- Immediately decreases Speed. Effect 2.. Inflicted status: Debilitation. -->
		<icon>icon.skill1184</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>60</activateRate>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>1000</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>1.5</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">16</value>
			<value level="3">22</value>
			<value level="4">28</value>
			<value level="5">36</value>
			<value level="6">44</value>
			<value level="7">52</value>
			<value level="8">55</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">62</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">7</value>
			<value level="5">9</value>
			<value level="6">11</value>
			<value level="7">13</value>
			<value level="8">14</value>
			<value level="9">15</value>
			<value level="10">15</value>
			<value level="11">15</value>
			<value level="12">16</value>
		</mpInitialConsume>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">4</value>
					<value level="2">5</value>
					<value level="3">8</value>
					<value level="4">11</value>
					<value level="5">15</value>
					<value level="6">19</value>
					<value level="7">24</value>
					<value level="8">24</value>
					<value level="9">24</value>
					<value level="10">24</value>
					<value level="11">24</value>
					<value level="12">24</value>
				</power>
			</effect>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4250" toLevel="12" name="Twister">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>1000</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>2</hitCancelTime>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">16</value>
			<value level="3">22</value>
			<value level="4">28</value>
			<value level="5">36</value>
			<value level="6">44</value>
			<value level="7">52</value>
			<value level="8">55</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">62</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">7</value>
			<value level="5">9</value>
			<value level="6">11</value>
			<value level="7">13</value>
			<value level="8">14</value>
			<value level="9">15</value>
			<value level="10">15</value>
			<value level="11">15</value>
			<value level="12">16</value>
		</mpInitialConsume>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">5</value>
					<value level="2">8</value>
					<value level="3">12</value>
					<value level="4">17</value>
					<value level="5">24</value>
					<value level="6">31</value>
					<value level="7">39</value>
					<value level="8">39</value>
					<value level="9">39</value>
					<value level="10">39</value>
					<value level="11">39</value>
					<value level="12">39</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4251" toLevel="12" name="Beam Cannon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1000</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>2</hitCancelTime>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">16</value>
			<value level="3">22</value>
			<value level="4">28</value>
			<value level="5">36</value>
			<value level="6">44</value>
			<value level="7">52</value>
			<value level="8">55</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">62</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">7</value>
			<value level="5">9</value>
			<value level="6">11</value>
			<value level="7">13</value>
			<value level="8">14</value>
			<value level="9">15</value>
			<value level="10">15</value>
			<value level="11">15</value>
			<value level="12">16</value>
		</mpInitialConsume>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">5</value>
					<value level="2">8</value>
					<value level="3">12</value>
					<value level="4">17</value>
					<value level="5">24</value>
					<value level="6">31</value>
					<value level="7">39</value>
					<value level="8">39</value>
					<value level="9">39</value>
					<value level="10">39</value>
					<value level="11">39</value>
					<value level="12">39</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4252" toLevel="12" name="Flame Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>1000</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>2</hitCancelTime>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">14</value>
			<value level="2">23</value>
			<value level="3">32</value>
			<value level="4">42</value>
			<value level="5">54</value>
			<value level="6">66</value>
			<value level="7">78</value>
			<value level="8">83</value>
			<value level="9">87</value>
			<value level="10">90</value>
			<value level="11">92</value>
			<value level="12">94</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">4</value>
			<value level="2">6</value>
			<value level="3">8</value>
			<value level="4">11</value>
			<value level="5">14</value>
			<value level="6">17</value>
			<value level="7">20</value>
			<value level="8">21</value>
			<value level="9">22</value>
			<value level="10">23</value>
			<value level="11">23</value>
			<value level="12">23</value>
		</mpInitialConsume>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">3</value>
					<value level="2">5</value>
					<value level="3">7</value>
					<value level="4">9</value>
					<value level="5">13</value>
					<value level="6">16</value>
					<value level="7">20</value>
					<value level="8">20</value>
					<value level="9">20</value>
					<value level="10">20</value>
					<value level="11">20</value>
					<value level="12">20</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4253" toLevel="12" name="Blaze">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>1000</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>2</hitCancelTime>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">16</value>
			<value level="3">22</value>
			<value level="4">28</value>
			<value level="5">36</value>
			<value level="6">44</value>
			<value level="7">52</value>
			<value level="8">55</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">62</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">7</value>
			<value level="5">9</value>
			<value level="6">11</value>
			<value level="7">13</value>
			<value level="8">14</value>
			<value level="9">15</value>
			<value level="10">15</value>
			<value level="11">15</value>
			<value level="12">16</value>
		</mpInitialConsume>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">3</value>
					<value level="2">5</value>
					<value level="3">7</value>
					<value level="4">9</value>
					<value level="5">13</value>
					<value level="6">16</value>
					<value level="7">20</value>
					<value level="8">20</value>
					<value level="9">20</value>
					<value level="10">20</value>
					<value level="11">20</value>
					<value level="12">20</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4254" toLevel="12" name="Prominence">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>1000</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>2</hitCancelTime>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">16</value>
			<value level="3">22</value>
			<value level="4">28</value>
			<value level="5">36</value>
			<value level="6">44</value>
			<value level="7">52</value>
			<value level="8">55</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">62</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">7</value>
			<value level="5">9</value>
			<value level="6">11</value>
			<value level="7">13</value>
			<value level="8">14</value>
			<value level="9">15</value>
			<value level="10">15</value>
			<value level="11">15</value>
			<value level="12">16</value>
		</mpInitialConsume>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">5</value>
					<value level="2">8</value>
					<value level="3">12</value>
					<value level="4">17</value>
					<value level="5">24</value>
					<value level="6">31</value>
					<value level="7">39</value>
					<value level="8">39</value>
					<value level="9">39</value>
					<value level="10">39</value>
					<value level="11">39</value>
					<value level="12">39</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4255" toLevel="12" name="Beam Cannon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1000</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>2</hitCancelTime>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">16</value>
			<value level="3">22</value>
			<value level="4">28</value>
			<value level="5">36</value>
			<value level="6">44</value>
			<value level="7">52</value>
			<value level="8">55</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">62</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">7</value>
			<value level="5">9</value>
			<value level="6">11</value>
			<value level="7">13</value>
			<value level="8">14</value>
			<value level="9">15</value>
			<value level="10">15</value>
			<value level="11">15</value>
			<value level="12">16</value>
		</mpInitialConsume>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">5</value>
					<value level="2">8</value>
					<value level="3">12</value>
					<value level="4">17</value>
					<value level="5">24</value>
					<value level="6">31</value>
					<value level="7">39</value>
					<value level="8">39</value>
					<value level="9">39</value>
					<value level="10">39</value>
					<value level="11">39</value>
					<value level="12">39</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4256" toLevel="1" name="Stun Resistance">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SHOCK>100</SHOCK>
			</effect>
		</effects>
	</skill>
	<skill id="4257" toLevel="12" name="Hydro Blast">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>500</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>3.5</hitCancelTime>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">7</value>
			<value level="2">12</value>
			<value level="3">16</value>
			<value level="4">22</value>
			<value level="5">27</value>
			<value level="6">34</value>
			<value level="7">39</value>
			<value level="8">42</value>
			<value level="9">44</value>
			<value level="10">46</value>
			<value level="11">46</value>
			<value level="12">47</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">2</value>
			<value level="2">3</value>
			<value level="3">4</value>
			<value level="4">5</value>
			<value level="5">7</value>
			<value level="6">8</value>
			<value level="7">10</value>
			<value level="8">11</value>
			<value level="9">11</value>
			<value level="10">11</value>
			<value level="11">12</value>
			<value level="12">12</value>
		</mpInitialConsume>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">9</value>
					<value level="2">13</value>
					<value level="3">19</value>
					<value level="4">26</value>
					<value level="5">34</value>
					<value level="6">43</value>
					<value level="7">51</value>
					<value level="8">55</value>
					<value level="9">58</value>
					<value level="10">61</value>
					<value level="11">63</value>
					<value level="12">65</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4258" toLevel="1" name="Hinder Strider">
		<!-- Slows down the speed of a user who is riding a strider. -->
		<icon>icon.skill1160</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>99</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>1000</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>2000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="Speed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4259" toLevel="12" name="Toxic Smoke">
		<!-- Level 1: A deadly toxin gradually reducing HP. Effect 2.. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 2: A deadly toxin gradually reducing HP. Effect 3.. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 3: A deadly toxin gradually reducing HP. Effect 4.. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 4: A deadly toxin gradually reducing HP. Effect 5.. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 5: A deadly toxin gradually reducing HP. Effect 6.. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 6: A deadly toxin gradually reducing HP. Effect 7.. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7: A deadly toxin gradually reducing HP. Effect 8.. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8: A deadly toxin gradually reducing HP. Effect 8.. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9: A deadly toxin gradually reducing HP. Effect 9.. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10: A deadly toxin gradually reducing HP. Effect 9.. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11: A deadly toxin gradually reducing HP. Effect 10.. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12: A deadly toxin gradually reducing HP. Effect 10.. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill4036</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">3</value>
			<value level="3">4</value>
			<value level="4">5</value>
			<value level="5">6</value>
			<value level="6">7</value>
			<value level="7">8</value>
			<value level="8">8</value>
			<value level="9">9</value>
			<value level="10">9</value>
			<value level="11">10</value>
			<value level="12">10</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>35</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>
			<value level="1">500</value>
			<value level="2">600</value>
			<value level="3">600</value>
			<value level="4">750</value>
			<value level="5">750</value>
			<value level="6">750</value>
			<value level="7">750</value>
			<value level="8">750</value>
			<value level="9">750</value>
			<value level="10">750</value>
			<value level="11">750</value>
			<value level="12">750</value>
		</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>1.5</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">14</value>
			<value level="2">23</value>
			<value level="3">32</value>
			<value level="4">42</value>
			<value level="5">54</value>
			<value level="6">66</value>
			<value level="7">78</value>
			<value level="8">83</value>
			<value level="9">87</value>
			<value level="10">90</value>
			<value level="11">92</value>
			<value level="12">94</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">4</value>
			<value level="2">6</value>
			<value level="3">8</value>
			<value level="4">11</value>
			<value level="5">14</value>
			<value level="6">17</value>
			<value level="7">20</value>
			<value level="8">21</value>
			<value level="9">22</value>
			<value level="10">23</value>
			<value level="11">23</value>
			<value level="12">23</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
		<effects>
			<effect name="DamOverTime">
				<power>
					<value level="1">16</value>
					<value level="2">24</value>
					<value level="3">32</value>
					<value level="4">41</value>
					<value level="5">50</value>
					<value level="6">58</value>
					<value level="7">63</value>
					<value level="8">63</value>
					<value level="9">66</value>
					<value level="10">66</value>
					<value level="11">68</value>
					<value level="12">68</value>
				</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="4260" toLevel="12" name="Steal Blood">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>
			<value level="1">600</value>
			<value level="2">750</value>
			<value level="3">750</value>
			<value level="4">900</value>
			<value level="5">900</value>
			<value level="6">900</value>
			<value level="7">900</value>
			<value level="8">900</value>
			<value level="9">900</value>
			<value level="10">900</value>
			<value level="11">900</value>
			<value level="12">900</value>
		</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>
			<value level="1">1100</value>
			<value level="2">1250</value>
			<value level="3">1250</value>
			<value level="4">1400</value>
			<value level="5">1400</value>
			<value level="6">1400</value>
			<value level="7">1400</value>
			<value level="8">1400</value>
			<value level="9">1400</value>
			<value level="10">1400</value>
			<value level="11">1400</value>
			<value level="12">1400</value>
		</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">14</value>
			<value level="2">22</value>
			<value level="3">30</value>
			<value level="4">39</value>
			<value level="5">50</value>
			<value level="6">62</value>
			<value level="7">74</value>
			<value level="8">78</value>
			<value level="9">82</value>
			<value level="10">84</value>
			<value level="11">86</value>
			<value level="12">87</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">6</value>
			<value level="3">8</value>
			<value level="4">10</value>
			<value level="5">13</value>
			<value level="6">16</value>
			<value level="7">18</value>
			<value level="8">19</value>
			<value level="9">20</value>
			<value level="10">21</value>
			<value level="11">22</value>
			<value level="12">22</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="HpDrain">
				<power>
					<value level="1">18</value>
					<value level="2">26</value>
					<value level="3">38</value>
					<value level="4">52</value>
					<value level="5">68</value>
					<value level="6">85</value>
					<value level="7">102</value>
					<value level="8">110</value>
					<value level="9">116</value>
					<value level="10">122</value>
					<value level="11">126</value>
					<value level="12">129</value>
				</power>
				<percentage>20</percentage>
			</effect>
		</effects>
	</skill>
	<skill id="4261" toLevel="12" name="Mega Storm Strike">
		<!-- Amasses a hurricane and fires it. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>
			<value level="1">600</value>
			<value level="2">750</value>
			<value level="3">750</value>
			<value level="4">900</value>
			<value level="5">900</value>
			<value level="6">900</value>
			<value level="7">900</value>
			<value level="8">900</value>
			<value level="9">900</value>
			<value level="10">900</value>
			<value level="11">900</value>
			<value level="12">900</value>
		</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">16</value>
			<value level="3">22</value>
			<value level="4">28</value>
			<value level="5">36</value>
			<value level="6">44</value>
			<value level="7">52</value>
			<value level="8">55</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">62</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">7</value>
			<value level="5">9</value>
			<value level="6">11</value>
			<value level="7">13</value>
			<value level="8">14</value>
			<value level="9">15</value>
			<value level="10">15</value>
			<value level="11">15</value>
			<value level="12">16</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">18</value>
					<value level="2">26</value>
					<value level="3">38</value>
					<value level="4">52</value>
					<value level="5">68</value>
					<value level="6">85</value>
					<value level="7">102</value>
					<value level="8">110</value>
					<value level="9">116</value>
					<value level="10">122</value>
					<value level="11">126</value>
					<value level="12">129</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="4262" toLevel="2" name="Holiday Wind Walk">
		<!-- Speed increases temporarily. Effect 2. -->
		<icon>icon.skill1204</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>SPEED_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>285</effectPoint>
		<effectRange>900</effectRange>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>30</magicLevel>
		<effects>
			<effect name="Speed">
				<amount>33</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4263" toLevel="1" name="Holiday Haste">
		<!-- Atk. Spd. increases temporarily. Effect 1. -->
		<icon>icon.skill1086</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>ATTACK_TIME_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>418</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>44</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4264" toLevel="1" name="Holiday Empower">
		<!-- Temporarily increases M. Atk. Effect 1. -->
		<icon>icon.skill1059</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>MA_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>243</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>25</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>55</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4265" toLevel="3" name="Holiday Might">
		<!-- Level 1: P. Atk. increases temporarily. Effect 1. -->
		<!-- Level 2: P. Atk. increases temporarily. Effect 2. -->
		<!-- Level 3: P. Atk. increases temporarily. Effect 3. -->
		<icon>icon.skill1068</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>PA_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>379</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>40</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4266" toLevel="3" name="Holiday Shield">
		<!-- Level 1: P. Def. increases temporarily. Effect 1. -->
		<!-- Level 2: P. Def. increases temporarily. Effect 2. -->
		<!-- Level 3: P. Def. increases temporarily. Effect 3. -->
		<icon>icon.skill1040</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>PD_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>418</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>44</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4267" toLevel="1" name="Grade Penalty">
		<!-- The grade of your equipment is not appropriate for your level. -->
		<icon>icon.skill4267</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<stayAfterDeath>true</stayAfterDeath>
	</skill>
	<skill id="4268" toLevel="1" name="Danger Area">
		<!-- You are located in an area in which you can receive environmental damage or penalty. -->
		<icon>icon.skill4268</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4269" toLevel="1" name="Block All Chat">
		<!-- A mode that blocks global chatting. Whispers cannot be heard. -->
		<icon>icon.skill4269</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4270" toLevel="4" name="Weight Penalty">
		<!-- Level 1: Your inventory weight limit exceeds 50%. HP/ MP regeneration is greatly decreased. -->
		<!-- Level 2: Your inventory weight limit exceeds 66.6%. HP/ MP regeneration and Speed are decreased. -->
		<!-- Level 3: Your inventory weight limit exceeds 80%. HP/ MP regeneration and movement are greatly decreased, and any quest progression is suspended. -->
		<!-- Level 4: Your inventory weight limit exceeds 100%. HP/ MP regeneration and movement are greatly decreased, and any quest progression is suspended. -->
		<icon>
			<value level="1">icon.skill4270_1</value>
			<value level="2">icon.skill4270_2</value>
			<value level="3">icon.skill4270_3</value>
			<value level="4">icon.skill4270_3</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">0</value>
					<value level="2">-50</value>
					<value level="3">-50</value>
					<value level="4">-100</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HpRegen">
				<amount>
					<value level="1">-50</value>
					<value level="2">-50</value>
					<value level="3">-50</value>
					<value level="4">-50</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>
					<value level="1">-50</value>
					<value level="2">-50</value>
					<value level="3">-50</value>
					<value level="4">-50</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4271" toLevel="50" name="Momentum">
		<!-- Level 1: Momentum Lv. 1. -->
		<!-- Level 2: Momentum Lv. 2. -->
		<!-- Level 3: Momentum Lv. 3. -->
		<!-- Level 4: Momentum Lv. 4. -->
		<!-- Level 5: Momentum Lv. 5. -->
		<!-- Level 6: Momentum Lv. 6. -->
		<!-- Level 7: Momentum Lv. 7. -->
		<!-- Level 8: Momentum Lv. 8. -->
		<!-- Level 9: Momentum Lv. 9. -->
		<!-- Level 10: Momentum Lv. 10. -->
		<!-- Level 11: Momentum Lv. 11. -->
		<!-- Level 12: Momentum Lv. 12. -->
		<!-- Level 13: Momentum Lv. 13. -->
		<!-- Level 14: Momentum Lv. 14. -->
		<!-- Level 15: Momentum Lv. 15. -->
		<!-- Level 16: Momentum Lv. 16. -->
		<!-- Level 17: Momentum Lv. 17. -->
		<!-- Level 18: Momentum Lv. 18. -->
		<!-- Level 19: Momentum Lv. 19. -->
		<!-- Level 20: Momentum Lv. 20. -->
		<!-- Level 21: Momentum Lv. 21. -->
		<!-- Level 22: Momentum Lv. 22. -->
		<!-- Level 23: Momentum Lv. 23. -->
		<!-- Level 24: Momentum Lv. 24. -->
		<!-- Level 25: Momentum Lv. 25. -->
		<!-- Level 26: Momentum Lv. 26. -->
		<!-- Level 27: Momentum Lv. 27. -->
		<!-- Level 28: Momentum Lv. 28. -->
		<!-- Level 29: Momentum Lv. 29. -->
		<!-- Level 30: Momentum Lv. 30. -->
		<!-- Level 31: Momentum Lv. 31. -->
		<!-- Level 32: Momentum Lv. 32. -->
		<!-- Level 33: Momentum Lv. 33. -->
		<!-- Level 34: Momentum Lv. 34. -->
		<!-- Level 35: Momentum Lv. 35. -->
		<!-- Level 36: Momentum Lv. 36. -->
		<!-- Level 37: Momentum Lv. 37. -->
		<!-- Level 38: Momentum Lv. 38. -->
		<!-- Level 39: Momentum Lv. 39. -->
		<!-- Level 40: Momentum Lv. 40. -->
		<!-- Level 41: Momentum Lv. 41. -->
		<!-- Level 42: Momentum Lv. 42. -->
		<!-- Level 43: Momentum Lv. 43. -->
		<!-- Level 44: Momentum Lv. 44. -->
		<!-- Level 45: Momentum Lv. 45. -->
		<!-- Level 46: Momentum Lv. 46. -->
		<!-- Level 47: Momentum Lv. 47. -->
		<!-- Level 48: Momentum Lv. 48. -->
		<!-- Level 49: Momentum Lv. 49. -->
		<!-- Level 50: Momentum Lv. 50. -->
		<icon>
			<value level="1">icon.skill_ct3_force01</value>
			<value level="2">icon.skill_ct3_force02</value>
			<value level="3">icon.skill_ct3_force03</value>
			<value level="4">icon.skill_ct3_force04</value>
			<value level="5">icon.skill_ct3_force05</value>
			<value level="6">icon.skill_ct3_force06</value>
			<value level="7">icon.skill_ct3_force07</value>
			<value level="8">icon.skill_ct3_force08</value>
			<value level="9">icon.skill_ct3_force09</value>
			<value level="10">icon.skill_ct3_force10</value>
			<value level="11">icon.skill_ct3_force11</value>
			<value level="12">icon.skill_ct3_force12</value>
			<value level="13">icon.skill_ct3_force13</value>
			<value level="14">icon.skill_ct3_force14</value>
			<value level="15">icon.skill_ct3_force15</value>
			<value level="16">icon.skill_ct3_force16</value>
			<value level="17">icon.skill_ct3_force17</value>
			<value level="18">icon.skill_ct3_force18</value>
			<value level="19">icon.skill_ct3_force19</value>
			<value level="20">icon.skill_ct3_force20</value>
			<value level="21">icon.skill_ct3_force21</value>
			<value level="22">icon.skill_ct3_force22</value>
			<value level="23">icon.skill_ct3_force23</value>
			<value level="24">icon.skill_ct3_force24</value>
			<value level="25">icon.skill_ct3_force25</value>
			<value level="26">icon.skill_ct3_force26</value>
			<value level="27">icon.skill_ct3_force27</value>
			<value level="28">icon.skill_ct3_force28</value>
			<value level="29">icon.skill_ct3_force29</value>
			<value level="30">icon.skill_ct3_force30</value>
			<value level="31">icon.skill_ct3_force31</value>
			<value level="32">icon.skill_ct3_force32</value>
			<value level="33">icon.skill_ct3_force33</value>
			<value level="34">icon.skill_ct3_force34</value>
			<value level="35">icon.skill_ct3_force35</value>
			<value level="36">icon.skill_ct3_force36</value>
			<value level="37">icon.skill_ct3_force37</value>
			<value level="38">icon.skill_ct3_force38</value>
			<value level="39">icon.skill_ct3_force39</value>
			<value level="40">icon.skill_ct3_force40</value>
			<value level="41">icon.skill_ct3_force41</value>
			<value level="42">icon.skill_ct3_force42</value>
			<value level="43">icon.skill_ct3_force43</value>
			<value level="44">icon.skill_ct3_force44</value>
			<value level="45">icon.skill_ct3_force45</value>
			<value level="46">icon.skill_ct3_force46</value>
			<value level="47">icon.skill_ct3_force47</value>
			<value level="48">icon.skill_ct3_force48</value>
			<value level="49">icon.skill_ct3_force49</value>
			<value level="50">icon.skill_ct3_force50</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4272" toLevel="1" name="Greater Bow/ Crossbow Resistance">
		<!-- Greatly increases Bow/ Crossbow Resistance. -->
		<icon>icon.skill4272</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<BOW>70</BOW>
				<CROSSBOW>70</CROSSBOW>
				<TWOHANDCROSSBOW>70</TWOHANDCROSSBOW>
			</effect>
		</effects>
	</skill>
	<skill id="4273" toLevel="5" name="Dagger Resistance">
		<!-- Resistant to Dagger/ Rapier attacks. -->
		<icon>icon.skill4273_new</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<DAGGER>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</DAGGER>
				<DUALDAGGER>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</DUALDAGGER>
				<RAPIER>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</RAPIER>
			</effect>
		</effects>
	</skill>
	<skill id="4274" toLevel="5" name="Blunt Weapon Vulnerability">
		<!-- Vulnerable to Blunt Weapons. -->
		<icon>icon.skill4274_new</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<BLUNT>
					<value level="1">-11</value>
					<value level="2">-25</value>
					<value level="3">-43</value>
					<value level="4">-67</value>
					<value level="5">-100</value>
				</BLUNT>
			</effect>
		</effects>
	</skill>
	<skill id="4275" toLevel="5" name="Holy Vulnerability">
		<!-- Vulnerable to Holy attack. -->
		<icon>icon.skill4275_new</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4276" toLevel="5" name="Bow/ Crossbow Vulnerability">
		<!-- Weak against Bow/ Crossbow attacks. -->
		<icon>icon.skill4276_new</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<BOW>
					<value level="1">-11</value>
					<value level="2">-25</value>
					<value level="3">-43</value>
					<value level="4">-67</value>
					<value level="5">-100</value>
				</BOW>
				<CROSSBOW>
					<value level="1">-11</value>
					<value level="2">-25</value>
					<value level="3">-43</value>
					<value level="4">-67</value>
					<value level="5">-100</value>
				</CROSSBOW>
				<TWOHANDCROSSBOW>
					<value level="1">-11</value>
					<value level="2">-25</value>
					<value level="3">-43</value>
					<value level="4">-67</value>
					<value level="5">-100</value>
				</TWOHANDCROSSBOW>
			</effect>
		</effects>
	</skill>
	<skill id="4277" toLevel="5" name="Poison Resistance">
		<!-- Level 1: Slightly resistant to Poison attack. -->
		<!-- Level 2: Slightly resistant to Poison attack. -->
		<!-- Level 3: Slightly resistant to Poison attack. -->
		<!-- Level 4: Resistant to Poison attack. -->
		<!-- Level 5: Resistant to Poison attack. -->
		<icon>icon.skill4277</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<POISON>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</POISON>
			</effect>
		</effects>
	</skill>
	<skill id="4278" toLevel="1" name="Dark Attack">
		<!-- Unleashes a dark attack. -->
		<icon>icon.skill4278</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="AttackAttribute">
				<amount>20</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="4279" toLevel="5" name="Fire Vulnerability">
		<!-- Vulnerable to Fire attacks. -->
		<icon>icon.skill4279_new</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4280" toLevel="5" name="Water Vulnerability">
		<!-- Vulnerable to Water attacks. -->
		<icon>icon.skill4280_new</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4281" toLevel="5" name="Wind Attack Vulnerability">
		<!-- Vulnerable to Wind attacks. -->
		<icon>icon.skill4281_new</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4282" toLevel="5" name="Earth Attack Vulnerability">
		<!-- Vulnerable to Earth attacks. -->
		<icon>icon.skill4282_new</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4283" toLevel="1" name="Greater Magic Damage Resistance">
		<!-- Great M. Damage Resistance. -->
		<icon>icon.skill4283_new</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="4284" toLevel="5" name="Bleed Resistance">
		<!-- Level 1: Slightly resistant to Bleed. -->
		<!-- Level 2: Slightly resistant to Bleed. -->
		<!-- Level 3: Slightly resistant to Bleed. -->
		<!-- Level 4: Resistant to Bleed. -->
		<!-- Level 5: Resistant to Bleed. -->
		<icon>icon.skill4284</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<BLEED>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</BLEED>
			</effect>
		</effects>
	</skill>
	<skill id="4285" toLevel="5" name="Sleep Resistance">
		<!-- Level 1: Slightly resistant to Sleep. -->
		<!-- Level 2: Slightly resistant to Sleep. -->
		<!-- Level 3: Slightly resistant to Sleep. -->
		<!-- Level 4: Resistant to Sleep. -->
		<!-- Level 5: Resistant to Sleep. -->
		<icon>icon.skill4285</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SLEEP>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</SLEEP>
			</effect>
		</effects>
	</skill>
	<skill id="4286" toLevel="1" name="Greater Sleep Resistance">
		<!-- Highly resistant to Sleep. -->
		<icon>icon.skill4286</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SLEEP>95</SLEEP>
			</effect>
		</effects>
	</skill>
	<skill id="4287" toLevel="5" name="Hold Resistance">
		<!-- Level 1: Slightly resistant to Hold. -->
		<!-- Level 2: Slightly resistant to Hold. -->
		<!-- Level 3: Slightly resistant to Hold. -->
		<!-- Level 4: Resistant to Hold. -->
		<!-- Level 5: Resistant to Hold. -->
		<icon>icon.skill4287</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<HOLD>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</HOLD>
			</effect>
		</effects>
	</skill>
	<skill id="4288" toLevel="1" name="Greater Hold Resistance">
		<!-- Highly resistant to Hold. -->
		<icon>icon.skill4288</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<HOLD>95</HOLD>
			</effect>
		</effects>
	</skill>
	<skill id="4289" toLevel="1" name="Wyvern Breath">
		<!-- A spewing out of wyvern breath that attacks multiple enemies. Success rate is best at close range. -->
		<icon>icon.skill4289</icon>
		<operateType>A1</operateType>
		<targetType>WYVERN_TARGET</targetType>
		<affectObject>WYVERN_OBJECT</affectObject>
		<affectRange>200</affectRange>
		<affectScope>WYVERN_SCOPE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>700</castRange>
		<effectPoint>-1500</effectPoint>
		<effectRange>1200</effectRange>
		<hitCancelTime>3.6</hitCancelTime>
		<hitTime>3600</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>60</magicLevel>
		<mpConsume>400</mpConsume>
		<reuseDelay>6000</reuseDelay>
		<conditions>
			<condition name="OpWyvern" />
		</conditions>
		<effects>
			<effect name="MagicalDamage">
				<power>379</power>
			</effect>
		</effects>
	</skill>
	<skill id="4290" toLevel="1" name="Race">
		<!-- Undead -->
		<icon>icon.skill4290</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4291" toLevel="1" name="Race">
		<!-- Magical Creatures -->
		<icon>icon.skill4291</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4292" toLevel="1" name="Race">
		<!-- Beasts -->
		<icon>icon.skill4292</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4293" toLevel="1" name="Race">
		<!-- Animals -->
		<icon>icon.skill4293</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4294" toLevel="1" name="Race">
		<!-- Plants -->
		<icon>icon.skill4294</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4295" toLevel="1" name="Race">
		<!-- Humanoids -->
		<icon>icon.skill4295</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4296" toLevel="1" name="Race">
		<!-- Spirits -->
		<icon>icon.skill4296</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4297" toLevel="1" name="Race">
		<!-- Angels -->
		<icon>icon.skill4297</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4298" toLevel="1" name="Race">
		<!-- Demons -->
		<icon>icon.skill4298</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="4299" toLevel="1" name="Race">
		<!-- Dragons -->
		<icon>icon.skill4299</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
</list>
