<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="19001" toLevel="1" name="Test Bleed">
		<!-- Checking race. Base success rate: 70%. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0010509</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>40</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
	</skill>
	<skill id="19002" toLevel="1" name="Anchor">
		<!-- Test of the items and skills that prevent movement. Base success rate: 70%. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10510</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>40</abnormalTime>
		<abnormalType>PARALYZE</abnormalType>
		<activateRate>40</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>400</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<trait>PARALYZE</trait>
	</skill>
	<skill id="19003" toLevel="5" name="Clan Resistance Hall">
		<!-- Level 1: Clan members' Holy/ Dark Resistance +3. The effect applies only to characters with the Elder rank or higher. -->
		<!-- Level 2: Clan members' Holy/ Dark Resistance +4. The effect applies only to characters with the Elder rank or higher. -->
		<!-- Level 3: Clan members' Holy/ Dark Resistance +5. The effect applies only to characters with the Elder rank or higher. -->
		<!-- Level 4: Clan members' Holy/ Dark Resistance +6. The effect applies only to characters with the Elder rank or higher. -->
		<!-- Level 5: Clan members' Holy/ Dark Resistance +7. The effect applies only to characters with the Elder rank or higher. -->
		<icon>icon.skill19003</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">7</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">7</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="19004" toLevel="5" name="Clan Debuff Control">
		<!-- Level 1: Increases clan members' Debuff Resistance by 10. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 2: Increases clan members' Debuff Resistance by 13. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 3: Increases clan members' Debuff Resistance by 16. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 4: Increases clan members' Debuff Resistance by 20. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 5: Increases clan members' Debuff Resistance by 23. It only affects those who are of a Elder rank or higher. -->
		<icon>icon.skill19004</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<HOLD>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">7</value>
				</HOLD>
				<PARALYZE>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">7</value>
				</PARALYZE>
				<POISON>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">7</value>
				</POISON>
				<SHOCK>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">7</value>
				</SHOCK>
				<SLEEP>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">7</value>
				</SLEEP>
				<BLEED>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">7</value>
				</BLEED>
				<DERANGEMENT>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">7</value>
				</DERANGEMENT>
			</effect>
		</effects>
	</skill>
	<skill id="19005" toLevel="5" name="Clan Muzzle Control">
		<!-- Level 1: Clan members' Confusion Resistance +12. Affects characters of Elder rank or higher. -->
		<!-- Level 2: Clan members' Confusion Resistance +13. Affects characters of Elder rank or higher. -->
		<!-- Level 3: Clan members' Confusion Resistance +14. Affects characters of Elder rank or higher. -->
		<!-- Level 4: Clan members' Confusion Resistance +15. Affects characters of Elder rank or higher. -->
		<!-- Level 5: Clan members' Confusion Resistance +16. Affects characters of Elder rank or higher. -->
		<icon>icon.skill19005</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<PARALYZE>
					<value level="1">12</value>
					<value level="2">13</value>
					<value level="3">14</value>
					<value level="4">15</value>
					<value level="5">16</value>
				</PARALYZE>
			</effect>
		</effects>
	</skill>
	<skill id="19006" toLevel="5" name="Clan Mental Control">
		<!-- Level 1: Clan members' Confusion Resistance +12. Affects characters of Elder rank or higher. -->
		<!-- Level 2: Clan members' Confusion Resistance +13. Affects characters of Elder rank or higher. -->
		<!-- Level 3: Clan members' Confusion Resistance +14. Affects characters of Elder rank or higher. -->
		<!-- Level 4: Clan members' Confusion Resistance +15. Affects characters of Elder rank or higher. -->
		<!-- Level 5: Clan members' Confusion Resistance +16. Affects characters of Elder rank or higher. -->
		<icon>icon.skill19006</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<DERANGEMENT>
					<value level="1">12</value>
					<value level="2">13</value>
					<value level="3">14</value>
					<value level="4">15</value>
					<value level="5">16</value>
				</DERANGEMENT>
			</effect>
		</effects>
	</skill>
	<skill id="19007" toLevel="1" name="Clan's Summon">
		<!-- Summons a clan member to the caster. Consumes 100 Spirit Ore. The skill cooldown is fixed. -->
		<icon>icon.skill19007</icon>
		<operateType>A1</operateType>
		<targetType>OTHERS</targetType>
		<affectObject>FRIEND</affectObject>
		<affectScope>PARTY</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>467</effectPoint>
		<effectRange>-2</effectRange>
		<hitTime>10000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>100</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>1800000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCallPc" />
			<condition name="TargetMyPledge">
				<includeMe>false</includeMe>
			</condition>
		</conditions>
		<effects>
			<effect name="CallPc" />
		</effects>
	</skill>
	<skill id="19008" toLevel="1" name="Clan's Salvation">
		<!-- Uses the clan guardian's power to restore nearby clan members' HP/ MP/ CP. Consumes 1000 Spirit Ore. Available only to the clan leader. The skill cooldown is fixed. -->
		<icon>icon.skill19008</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PLEDGE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<coolTime>500</coolTime>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<itemConsumeCount>1000</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>1800000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpSocialClass">
				<socialClass>-1</socialClass>
			</condition>
		</conditions>
		<effects>
			<effect name="HealPercent">
				<power>100</power>
			</effect>
			<effect name="CpHealPercent">
				<power>100</power>
			</effect>
			<effect name="ManaHealPercent">
				<power>100</power>
			</effect>
		</effects>
	</skill>
	<skill id="19009" toLevel="15" name="Clan's Advent">
		<!-- Level 1: Clan members' acquired XP/ SP +10%, Vitality bonus +1%. The buff is active while the clan leader or a marquis is online. The higher the clan level, the stronger the Clan's Advent effect. -->
		<!-- Level 2: Clan members' acquired XP/ SP +10%, Vitality bonus +1%, Recovery Potions' Effect +50. The buff is active while the clan leader or a marquis is online. The higher the clan level, the stronger the Clan's Advent effect. -->
		<!-- Level 3: Clan members' acquired XP/ SP +10%, Vitality bonus +1%, Recovery Potions' Effect +50, Attribute Attack +5, Attribute Resistance +5. The buff is active while the clan leader or a marquis is online. The higher the clan level, the stronger the Clan's Advent effect. -->
		<!-- Level 4: Clan members' acquired XP/ SP +10%, Vitality bonus +2%, Recovery Potions' Effect +100, Attribute Attack +5, Attribute Resistance +5. The buff is active while the clan leader or a marquis is online. The higher the clan level, the stronger the Clan's Advent effect. -->
		<!-- Level 5: Clan members' acquired XP/ SP +10%, Vitality bonus +2%, Recovery Potions' Effect +100, Attribute Attack +5, Attribute Resistance +5, P./ M. Atk. +2863, P./ M. Def. +3844, HP/ MP Recovery Rate +5. The buff is active while the clan leader or a marquis is online. The higher the clan level, the stronger the Clan's Advent effect. -->
		<!-- Level 6: Clan members' acquired XP/ SP +10%, Vitality bonus +2%, Recovery Potions' Effect +100, Attribute Attack +10, Attribute Resistance +10, P./ M. Atk. +2891, P./ M. Def. +3863, HP/ MP Recovery Rate +5. The buff is active while the clan leader or a marquis is online. The higher the clan level, the stronger the Clan's Advent effect. -->
		<!-- Level 7: Clan members' acquired XP/ SP +10%, Vitality bonus +3%, Recovery Potions' Effect +150, Attribute Attack +10, Attribute Resistance +10, P./ M. Atk. +2934, P./ M. Def. +3882, HP/ MP Recovery Rate +5. The buff is active while the clan leader or a marquis is online. The higher the clan level, the stronger the Clan's Advent effect. -->
		<!-- Level 8: Clan members' acquired XP/ SP +10%, Vitality bonus +3%, Recovery Potions' Effect +150, Attribute Attack +15, Attribute Resistance +20, P./ M. Atk. +2978, P./ M. Def. +3901, HP/ MP Recovery Rate +5. The buff is active while the clan leader or a marquis is online. The higher the clan level, the stronger the Clan's Advent effect. -->
		<!-- Level 9: Clan members' acquired XP/ SP +10%, Vitality bonus +3%, Recovery Potions' Effect +150, Attribute Attack +15, Attribute Resistance +20, P./ M. Atk. +3022, P./ M. Def. +3917, HP/ MP Recovery Rate +6. The buff is active while the clan leader or a marquis is online. The higher the clan level, the stronger the Clan's Advent effect. -->
		<!-- Level 10: Clan members' acquired XP/ SP +10%, Vitality bonus +4%, Recovery Potions' Effect +200, Attribute Attack +15, Attribute Resistance +20, P./ M. Atk. +3090, P./ M. Def. +3936, HP/ MP Recovery Rate +6, P./ M. Skill Power +1%. The buff is active while the clan leader or a marquis is online. The higher the clan level, the stronger the Clan's Advent effect. -->
		<!-- Level 11: Clan members' acquired XP/ SP +10%, Vitality bonus +4%, Recovery Potions' Effect +200, Attribute Attack +20, Attribute Resistance +30, P./ M. Atk. +3136, P./ M. Def. +3954, HP/ MP Recovery Rate +6, P./ M. Skill Power +1%. The buff is active while the clan leader or a marquis is online. The higher the clan level, the stronger the Clan's Advent effect. -->
		<!-- Level 12: Clan members' acquired XP/ SP +10%, Vitality bonus +4%, Recovery Potions' Effect +200, Attribute Attack +20, Attribute Resistance +30, P./ M. Atk. +3183, P./ M. Def. +3973, HP/ MP Recovery Rate +7, P./ M. Skill Power +1%. The buff is active while the clan leader or a marquis is online. The higher the clan level, the stronger the Clan's Advent effect. -->
		<!-- Level 13: Clan members' acquired XP/ SP +10%, Vitality bonus +5%, Recovery Potions' Effect +250, Attribute Attack +25, Attribute Resistance +40, P./ M. Atk. +3230, P./ M. Def. +3990, HP/ MP Recovery Rate +7, P./ M. Skill Power +1%. The buff is active while the clan leader or a marquis is online. The higher the clan level, the stronger the Clan's Advent effect. -->
		<!-- Level 14: Clan members' acquired XP/ SP +10%, Vitality bonus +5%, Recovery Potions' Effect +250, Attribute Attack +25, Attribute Resistance +40, P./ M. Atk. +3278, P./ M. Def. +4009, HP/ MP Recovery Rate +7, P./ M. Skill Power +2%. The buff is active while the clan leader or a marquis is online. The higher the clan level, the stronger the Clan's Advent effect. -->
		<!-- Level 15: Clan members' acquired XP/ SP +10%, Vitality bonus +5%, Recovery Potions' Effect +300, Attribute Attack +30, Attribute Resistance +50, P./ M. Atk. +3316, P./ M. Def. +4029, HP/ MP Recovery Rate +8, P./ M. Skill Power +2%. The buff is active while the clan leader or a marquis is online. The higher the clan level, the stronger the Clan's Advent effect. -->
		<icon>
			<value level="1">icon.skill19009_1</value>
			<value level="2">icon.skill19009_2</value>
			<value level="3">icon.skill19009_3</value>
			<value level="4">icon.skill19009_4</value>
			<value level="5">icon.skill19009_5</value>
			<value level="6">icon.skill19009_6</value>
			<value level="7">icon.skill19009_7</value>
			<value level="8">icon.skill19009_8</value>
			<value level="9">icon.skill19009_9</value>
			<value level="10">icon.skill19009_10</value>
			<value level="11">icon.skill19009_11</value>
			<value level="12">icon.skill19009_12</value>
			<value level="13">icon.skill19009_13</value>
			<value level="14">icon.skill19009_14</value>
			<value level="15">icon.skill19009_15</value>
		</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>CLAN_ADVENT</abnormalType>
		<affectLimit>50-50</affectLimit>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PLEDGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="ExpModify">
				<amount>10</amount>
			</effect>
			<effect name="SpModify">
				<amount>10</amount>
			</effect>
			<effect name="VitalityExpRate">
				<amount>
					<value fromLevel="1" toLevel="3">1</value>
					<value fromLevel="4" toLevel="6">2</value>
					<value fromLevel="7" toLevel="9">3</value>
					<value fromLevel="10" toLevel="12">4</value>
					<value fromLevel="13" toLevel="15">5</value>
				</amount>
			</effect>
			<effect name="AdditionalPotionCp">
				<amount>
					<value fromLevel="2" toLevel="3">50</value>
					<value fromLevel="4" toLevel="6">100</value>
					<value fromLevel="7" toLevel="9">150</value>
					<value fromLevel="10" toLevel="12">200</value>
					<value fromLevel="13" toLevel="14">250</value>
					<value level="15">300</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="AdditionalPotionHp">
				<amount>
					<value fromLevel="2" toLevel="3">50</value>
					<value fromLevel="4" toLevel="6">100</value>
					<value fromLevel="7" toLevel="9">150</value>
					<value fromLevel="10" toLevel="12">200</value>
					<value fromLevel="13" toLevel="14">250</value>
					<value level="15">300</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="AdditionalPotionMp">
				<amount>
					<value fromLevel="2" toLevel="3">50</value>
					<value fromLevel="4" toLevel="6">100</value>
					<value fromLevel="7" toLevel="9">150</value>
					<value fromLevel="10" toLevel="12">200</value>
					<value fromLevel="13" toLevel="14">250</value>
					<value level="15">300</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="AttackAttributeAdd">
				<amount>
					<value fromLevel="3" toLevel="5">5</value>
					<value fromLevel="6" toLevel="7">10</value>
					<value fromLevel="8" toLevel="10">15</value>
					<value fromLevel="11" toLevel="12">20</value>
					<value fromLevel="13" toLevel="14">25</value>
					<value level="15">30</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value fromLevel="3" toLevel="5">5</value>
					<value fromLevel="6" toLevel="7">10</value>
					<value fromLevel="8" toLevel="10">20</value>
					<value fromLevel="11" toLevel="12">30</value>
					<value fromLevel="13" toLevel="14">40</value>
					<value level="15">50</value>
				</amount>
				<mode>DIFF</mode>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value fromLevel="3" toLevel="5">5</value>
					<value fromLevel="6" toLevel="7">10</value>
					<value fromLevel="8" toLevel="10">20</value>
					<value fromLevel="11" toLevel="12">30</value>
					<value fromLevel="13" toLevel="14">40</value>
					<value level="15">50</value>
				</amount>
				<mode>DIFF</mode>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value fromLevel="3" toLevel="5">5</value>
					<value fromLevel="6" toLevel="7">10</value>
					<value fromLevel="8" toLevel="10">20</value>
					<value fromLevel="11" toLevel="12">30</value>
					<value fromLevel="13" toLevel="14">40</value>
					<value level="15">50</value>
				</amount>
				<mode>DIFF</mode>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value fromLevel="3" toLevel="5">5</value>
					<value fromLevel="6" toLevel="7">10</value>
					<value fromLevel="8" toLevel="10">20</value>
					<value fromLevel="11" toLevel="12">30</value>
					<value fromLevel="13" toLevel="14">40</value>
					<value level="15">50</value>
				</amount>
				<mode>DIFF</mode>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value fromLevel="3" toLevel="5">5</value>
					<value fromLevel="6" toLevel="7">10</value>
					<value fromLevel="8" toLevel="10">20</value>
					<value fromLevel="11" toLevel="12">30</value>
					<value fromLevel="13" toLevel="14">40</value>
					<value level="15">50</value>
				</amount>
				<mode>DIFF</mode>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value fromLevel="3" toLevel="5">5</value>
					<value fromLevel="6" toLevel="7">10</value>
					<value fromLevel="8" toLevel="10">20</value>
					<value fromLevel="11" toLevel="12">30</value>
					<value fromLevel="13" toLevel="14">40</value>
					<value level="15">50</value>
				</amount>
				<mode>DIFF</mode>
				<attribute>DARK</attribute>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="5">2863</value>
					<value level="6">2891</value>
					<value level="7">2934</value>
					<value level="8">2978</value>
					<value level="9">3022</value>
					<value level="10">3090</value>
					<value level="11">3136</value>
					<value level="12">3183</value>
					<value level="13">3230</value>
					<value level="14">3278</value>
					<value level="15">3316</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="5">2863</value>
					<value level="6">2891</value>
					<value level="7">2934</value>
					<value level="8">2978</value>
					<value level="9">3022</value>
					<value level="10">3090</value>
					<value level="11">3136</value>
					<value level="12">3183</value>
					<value level="13">3230</value>
					<value level="14">3278</value>
					<value level="15">3316</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="5">3844</value>
					<value level="6">3863</value>
					<value level="7">3882</value>
					<value level="8">3901</value>
					<value level="9">3917</value>
					<value level="10">3936</value>
					<value level="11">3954</value>
					<value level="12">3973</value>
					<value level="13">3990</value>
					<value level="14">4009</value>
					<value level="15">4029</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="5">3844</value>
					<value level="6">3863</value>
					<value level="7">3882</value>
					<value level="8">3901</value>
					<value level="9">3917</value>
					<value level="10">3936</value>
					<value level="11">3954</value>
					<value level="12">3973</value>
					<value level="13">3990</value>
					<value level="14">4009</value>
					<value level="15">4029</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>
					<value fromLevel="5" toLevel="8">5</value>
					<value fromLevel="9" toLevel="11">6</value>
					<value fromLevel="12" toLevel="14">7</value>
					<value level="15">8</value>
				</amount>
			</effect>
			<effect name="MpRegen">
				<amount>
					<value fromLevel="5" toLevel="8">5</value>
					<value fromLevel="9" toLevel="11">6</value>
					<value fromLevel="12" toLevel="14">7</value>
					<value level="15">8</value>
				</amount>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>
					<value fromLevel="10" toLevel="13">1</value>
					<value fromLevel="14" toLevel="15">2</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>
					<value fromLevel="10" toLevel="13">1</value>
					<value fromLevel="14" toLevel="15">2</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19010" toLevel="1" name="Clan Copy">
		<!-- Summons a copy of yourself to cause confusion among enemies. Consumes 30 Spirit Ore. Requires 1500 Reputation Points. Can be used by characters with the Marquis clan status or higher. -->
		<icon>icon.skill19010</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<famePointConsume>1500</famePointConsume>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>50</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>74</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="SummonNpc">
				<npcId>13076</npcId> <!-- Illusion -->
				<npcCount>1</npcCount>
			</effect>
		</effects>
	</skill>
	<skill id="19011" toLevel="1" name="Clan Legend">
		<!-- Increases P. Atk. and P. Def., when HP < 30%. The effect applies only to characters with the King rank or higher. -->
		<icon>icon.skill19011</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="CanUseInBattlefield" />
			<condition name="RemainHpPer">
				<amount>30</amount>
				<percentType>LESS</percentType>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PhysicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19012" toLevel="1" name="Clan Hide">
		<!-- Hides nearby clan members, their Speed -50%. Consumes 150 Soulstones. Requires 1000 Clan Reputation Points. Can be used by characters with the King clan status. The skill cooldown is fixed. -->
		<icon>icon.skill19012</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>40</abnormalTime>
		<abnormalType>HIDE</abnormalType>
		<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
		<affectLimit>50-50</affectLimit>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PLEDGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<clanRepConsume>1000</clanRepConsume>
		<effectPoint>100</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>150</itemConsumeCount>
		<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
		<removedOnDamage>true</removedOnDamage>
		<reuseDelay>14400000</reuseDelay>
		<staticReuse>true</staticReuse>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="Hide" />
			<effect name="Speed">
				<amount>0.5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="SilentMove">
				<chance>100</chance>
			</effect>
		</effects>
	</skill>
	<skill id="19013" toLevel="1" name="Clan's Purification">
		<!-- Removes all debuffs from nearby clan members. Consumes 300 Spirit Ore. Available only for the clan leader and elite clan members. The skill cooldown is fixed. -->
		<icon>icon.skill19013</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>50-50</affectLimit>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PLEDGE</affectScope>
		<canBeDispelled>false</canBeDispelled>
		<coolTime>500</coolTime>
		<effectPoint>100</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>300</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>1800000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DispelByCategory">
				<slot>DEBUFF</slot>
				<rate>100</rate>
				<max>100</max>
			</effect>
		</effects>
	</skill>
	<skill id="19014" toLevel="1" name="Clan Defense">
		<!-- Makes nearby clan members invincible. Consumes 30 Spirit Ore. Requires 1000 Clan Reputation Points. Can be used by characters with the King clan status. The skill cooldown is fixed. -->
		<icon>icon.skill19014</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>INVINCIBILITY</abnormalType>
		<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
		<affectObject>FRIEND</affectObject>
		<affectRange>500</affectRange>
		<affectScope>PLEDGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<clanRepConsume>1000</clanRepConsume>
		<coolTime>500</coolTime>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>30</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="DebuffBlock" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<PARALYZE>100</PARALYZE>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
				<AIRBIND>100</AIRBIND>
				<TURN_STONE>100</TURN_STONE>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-100</amount>
				<slot>ALL</slot>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-100</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="19015" toLevel="1" name="Clan Friendly">
		<!-- Nearby clan members' Critical Rate for basic attacks +3%, M. Skill Critical Rate +2%. Consumes 50 Spirit Ore. Requires 3500 Reputation Points. Can be used by characters with the Marquis clan status or higher. -->
		<icon>icon.skill19015</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>CLAN_FRIEND</abnormalType>
		<affectLimit>50-50</affectLimit>
		<affectObject>FRIEND</affectObject>
		<affectRange>500</affectRange>
		<affectScope>PLEDGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>100</effectPoint>
		<famePointConsume>3500</famePointConsume>
		<hitTime>2500</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>50</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="CriticalRate">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19016" toLevel="1" name="Clan Boundary">
		<!-- Nearby clan members' P. Atk. and P. Def. +3%. Consumes 50 Spirit Ore. Requires 3000 Reputation Points. Can be used by characters with the Count clan status or higher. -->
		<icon>icon.skill19016</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>CLAN_BOUNDARY</abnormalType>
		<affectLimit>50-50</affectLimit>
		<affectObject>FRIEND</affectObject>
		<affectRange>500</affectRange>
		<affectScope>PLEDGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>100</effectPoint>
		<famePointConsume>3000</famePointConsume>
		<hitTime>2500</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>50</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19017" toLevel="1" name="Clan Prison">
		<!-- For 60 sec., nearby enemies' Speed -23%. Prevents enemies from using teleportation. Consumes 30 Spirit Ore. Consumes 3000 personal reputation points. Available only to clan members of the Duke rank and higher. Base success rate: 60%. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill19017</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>CLAN_PRISON</abnormalType>
		<activateRate>90</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>-100</effectPoint>
		<famePointConsume>3000</famePointConsume>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<itemConsumeCount>30</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<trait>HOLD</trait>
		<effects>
			<effect name="Speed">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Root" />
		</effects>
	</skill>
	<skill id="19018" toLevel="1" name="Clan Guardian Recovery">
		<!-- Recovers HP/ MP/ CP. -->
		<icon>icon.skill19008</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>100</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="HealPercent">
				<power>100</power>
			</effect>
			<effect name="CpHealPercent">
				<power>100</power>
			</effect>
			<effect name="ManaHealPercent">
				<power>100</power>
			</effect>
		</effects>
	</skill>
	<skill id="19019" toLevel="1" name="Revolution Blade">
		<!-- Inflicts physical damage on target. Can only be used in a castle siege area by characters between lv 40 - 84. Soulshots and Spiritshots are not consumed. -->
		<icon>icon.skill10013</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>40</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
		</conditions>
	</skill>
	<skill id="19020" toLevel="1" name="Revolution Eruption">
		<!-- Attacks frontal targets to inflict physical damage. Can only be used in a castle siege area by characters between lv 40 - 84. Soulshots and Spiritshots are not consumed. -->
		<icon>icon.skill10265</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<castRange>40</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>400</effectRange>
		<fanRange>0;0;150;120</fanRange>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>6000</reuseDelay>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>40</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
		</conditions>
	</skill>
	<skill id="19021" toLevel="1" name="Revolution Strike">
		<!-- Inflicts powerful physical damage on target. Can only be used in a castle siege area by characters between lv 40 - 84. Soulshots and Spiritshots are not consumed. -->
		<icon>icon.skill10260</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>30000</reuseDelay>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>40</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
		</conditions>
	</skill>
	<skill id="19022" toLevel="1" name="Revolution Shot">
		<!-- Attacks distant enemies. Requires a bow or crossbow to be equipped. Over-hit. Critical. Can only be used in a castle siege area by characters between lv 40 - 84. Soulshots and Spiritshots are not consumed. -->
		<icon>icon.skill10762</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>40</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
		</conditions>
	</skill>
	<skill id="19023" toLevel="1" name="Revolution Multi-Shot">
		<!-- Does ranged attacks centered on frontal target. Requires a bow or crossbow to be equipped. Over-hit. Critical. Can only be used in a castle siege area by characters between lv 40 - 84. Soulshots and Spiritshots are not consumed. -->
		<icon>icon.skill10771</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<castRange>900</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>1200</effectRange>
		<fanRange>0;0;900;90</fanRange>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>6000</reuseDelay>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>40</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
		</conditions>
	</skill>
	<skill id="19024" toLevel="1" name="Revolution Tornado Shot">
		<!-- Inflicts a penetrating attack on enemies at the front. Requires a bow or crossbow to be equipped. Over-hit. Critical. Can only be used in a castle siege area by characters between lv 40 - 84. Soulshots and Spiritshots are not consumed. -->
		<icon>icon.skill10760</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>30000</reuseDelay>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>40</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
		</conditions>
	</skill>
	<skill id="19025" toLevel="1" name="Revolution Spike">
		<!-- Inflicts a magic attack on target. Over-hit. Can only be used in a castle siege area by characters between lv 40 - 84. Soulshots and Spiritshots are not consumed. -->
		<icon>icon.skill11011</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>6</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>40</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
		</conditions>
	</skill>
	<skill id="19026" toLevel="1" name="Revolution Blast">
		<!-- Inflicts a magic attack on target and enemies near target. Over-hit. Can only be used in a castle siege area by characters between lv 40 - 84. Soulshots and Spiritshots are not consumed. -->
		<icon>icon.skill11034</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>100</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>900</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>6000</reuseDelay>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>40</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
		</conditions>
	</skill>
	<skill id="19027" toLevel="1" name="Revolution Destruction">
		<!-- Inflicts a powerful magic attack on target. Over-hit. Can only be used in a castle siege area by characters between lv 40 - 84. Soulshots and Spiritshots are not consumed. -->
		<icon>icon.skill11023</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>11</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>30000</reuseDelay>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>40</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
		</conditions>
	</skill>
	<skill id="19028" toLevel="2" name="Revolution Spirit">
		<!-- Level 1: Increases Max CP by 10,000, P. Def. by 1000, and M. Def. by 1000 for 5 min. Can only be used in a castle siege area by characters between Lv. 40 -84. Soulshots and Spiritshots are not consumed. -->
		<!-- Level 2: Increases Max CP by 15,000, P. Def. by 1000, and M. Def. by 1000 for 5 min. Can only be used in a castle siege area by characters between Lv. 40 -84. Soulshots and Spiritshots are not consumed. -->
		<icon>BranchSys2.icon.skill20006</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
		</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>MAX_HP_UP_K</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>200</coolTime>
		<effectPoint>635</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">86</value>
		</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>40</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
		</conditions>
	</skill>
	<skill id="19029" toLevel="1" name="Revolution Self CP Recovery">
		<!-- Increases combat spirit to recover your own CP by 2000. Can only be used by characters between lv 40-84 within the castle siege area. Soulshots and Spiritshots are not consumed. -->
		<icon>icon.skill0440</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<effectPoint>669</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>40</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
		</conditions>
		<effects>
			<effect name="Cp">
				<amount>2000</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19030" toLevel="1" name="Revolution CP Recovery">
		<!-- Increases combat spirit to recover target's CP by 1000. Can only be used by characters between lv 40-84 within the castle siege area. Soulshots and Spiritshots are not consumed. -->
		<icon>icon.skill11755</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>200</coolTime>
		<effectPoint>669</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>6000</reuseDelay>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>40</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
		</conditions>
		<effects>
			<effect name="Cp">
				<amount>1000</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19031" toLevel="1" name="Revolution Party CP Recovery">
		<!-- Increases combat spirit to recover a party member's CP by 1000. Can only be used by characters between lv 40-84 within the castle siege area. Soulshots and Spiritshots are not consumed. -->
		<icon>icon.skill11757</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<coolTime>200</coolTime>
		<effectPoint>669</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>6000</reuseDelay>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>40</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
		</conditions>
		<effects>
			<effect name="Cp">
				<amount>1000</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19032" toLevel="1" name="Ability of Light">
		<!-- Imbued with the Ability of Light. Increases Max CP by 3000 and damage inflicted during PvP by 10%. Effects do not apply when in Chaotic state. Can be used by a Marquis or higher. -->
		<icon>icon.skill19008</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MaxCp">
				<amount>3000</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19033" toLevel="1" name="Ability of Darkness">
		<!-- Imbued with the Ability of Darkness. Increases Max CP by 3000 and damage inflicted during PvP by 10%. Can be used by a Marquis or higher. -->
		<icon>icon.skill19008</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MaxCp">
				<amount>3000</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19034" toLevel="1" name="Seal of Light">
		<!-- Engraves the Seal of Light on the ancient relic that guards the castle. -->
		<icon>icon.skill0246</icon>
		<operateType>CA1</operateType>
		<targetType>HOLYTHING</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>85</castRange>
		<effectRange>400</effectRange>
		<hitTime>120000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="PossessHolything" />
		</conditions>
		<startEffects>
			<effect name="TakeCastleStart" />
		</startEffects>
		<effects>
			<effect name="TakeCastle">
				<side>LIGHT</side>
			</effect>
		</effects>
	</skill>
	<skill id="19035" toLevel="1" name="Seal of Darkness">
		<!-- Engraves the Seal of Darkness on the ancient relic that guards the castle. -->
		<icon>icon.skill0246</icon>
		<operateType>CA1</operateType>
		<targetType>HOLYTHING</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>85</castRange>
		<effectRange>400</effectRange>
		<hitTime>120000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="PossessHolything" />
		</conditions>
		<startEffects>
			<effect name="TakeCastleStart" />
		</startEffects>
		<effects>
			<effect name="TakeCastle">
				<side>DARK</side>
			</effect>
		</effects>
	</skill>
	<skill id="19036" toLevel="1" name="Blessing of Light">
		<!-- Acquired XP/ SP +3% through the blessing of the Guardian of Light. The skill cooldown is fixed. -->
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BRIGHTNESS_BLESS</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="ExpModify">
				<amount>3</amount>
			</effect>
			<effect name="SpModify">
				<amount>3</amount>
			</effect>
		</effects>
	</skill>
	<skill id="19037" toLevel="1" name="Cloak of Radiant Light">
		<!-- All stats +4, received damage -15%. Ineffective in Chaotic state. -->
		<icon>icon.amor_goodness_cloak</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="OpAlignment">
				<alignment>LAWFUL</alignment>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DamageByAttack">
				<amount>-15</amount>
				<type>PK</type>
			</effect>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="19038" toLevel="1" name="Cloak of Cold Darkness">
		<!-- All stats +4, received damage -15%. -->
		<icon>icon.amor_evilness_cloak</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DamageByAttack">
				<amount>-15</amount>
				<type>PK</type>
			</effect>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="19039" toLevel="1" name="Cloak of Light">
		<!-- All stats +2, received damage -5%. Ineffective in Chaotic state. -->
		<icon>icon.amor_goodness_cloak</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="OpAlignment">
				<alignment>LAWFUL</alignment>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>PK</type>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="19040" toLevel="1" name="Cloak of Darkness">
		<!-- All stats +2, received damage -5%. -->
		<icon>icon.amor_evilness_cloak</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>PK</type>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="19041" toLevel="1" name="King's Call">
		<!-- Teleports to the castle. -->
		<icon>icon.vesper_cloack_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>20000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<conditions>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Escape">
				<escapeType>CASTLE</escapeType>
			</effect>
		</effects>
	</skill>
	<skill id="19042" toLevel="1" name="King's Summon">
		<!-- Teleports to your castle immediately. -->
		<icon>icon.vesper_cloack_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>200</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<conditions>
			<condition name="OpCanEscape" />
			<condition name="OpHome">
				<type>CASTLE</type>
			</condition>
		</conditions>
		<effects>
			<effect name="Escape">
				<escapeType>CASTLE</escapeType>
			</effect>
		</effects>
	</skill>
	<skill id="19074" toLevel="2" name="Academy Precept">
		<!-- Level 1: For 60 min., the Academy members' P. Atk. +10%, M. Atk. +10%, Critical Rate for basic attacks +10%, M. Skill Critical Rate +10%. -->
		<!-- Level 2: For 60 min., the Academy members' P. Atk. +20%, M. Atk. +20%, Critical Rate for basic attacks +10%, M. Skill Critical Rate +10%. -->
		<icon>icon.skill19008</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
		</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>ACADEMY_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">90</value>
		</magicLevel>
		<mpConsume>100</mpConsume>
		<reuseDelay>
			<value level="1">43200000</value>
			<value level="2">21600000</value>
		</reuseDelay>
	</skill>
	<skill id="19075" toLevel="1" name="Clan Relation">
		<icon>icon.skill19008</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="19076" toLevel="1" name="Clan Academy Reward">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="49">
						<item id="9910" count="1" /> <!-- Blood Oath -->
					</item>
					<item chance="49">
						<item id="9911" count="1" /> <!-- Blood Alliance -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="19080" toLevel="1" name="Sigel Ixion">
		<!-- Transforms into Ixion. -->
		<icon>icon.skilltransform3</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>508</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>508</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="19081" toLevel="1" name="Tyrr Ixion">
		<!-- Transforms into Ixion. -->
		<icon>icon.skilltransform3</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>510</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>510</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="19082" toLevel="1" name="Othell Ixion">
		<!-- Transforms into Ixion. -->
		<icon>icon.skilltransform3</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>511</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>511</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="19083" toLevel="1" name="Yul Ixion">
		<!-- Transforms into Ixion. -->
		<icon>icon.skilltransform3</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>512</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>512</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="19084" toLevel="1" name="Feoh Ixion">
		<!-- Transforms into Ixion. -->
		<icon>icon.skilltransform3</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>513</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>513</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="19085" toLevel="1" name="Iss Ixion">
		<!-- Transforms into Ixion. -->
		<icon>icon.skilltransform3</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>514</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>514</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="19086" toLevel="1" name="Wynn Ixion">
		<!-- Transforms into Ixion. -->
		<icon>icon.skilltransform3</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>515</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>515</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="19087" toLevel="1" name="Aeore Ixion">
		<!-- Transforms into Ixion. -->
		<icon>icon.skilltransform3</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>516</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>516</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="19088" toLevel="4" name="Summon Siege Golem">
		<!-- Level 1: Summons a siege weapon. Requires 400 Crystals. Dwarves get the skill on the 85th level automatically. -->
		<!-- Level 2: Summons a siege weapon. Requires 400 Crystals. Dwarves get the skill on the 90th level automatically. -->
		<!-- Level 3: Summons a siege weapon. Requires 400 Crystals. Dwarves get the skill on the 95th level automatically. -->
		<!-- Level 4: Summons a siege weapon. Requires 400 Crystals. Dwarves get the skill on the 99th level automatically. -->
		<icon>icon.skill0013</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>180000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">90</value>
			<value level="3">95</value>
			<value level="4">99</value>
		</magicLevel>
		<mpConsume>424</mpConsume>
		<mpInitialConsume>106</mpInitialConsume>
		<reuseDelay>7200000</reuseDelay>
		<conditions>
			<condition name="CanSummonSiegeGolem" />
			<condition name="CanSummon" />
		</conditions>
		<effects>
			<effect name="Summon">
				<npcId>
					<value level="1">15054</value>
					<value level="2">15055</value>
					<value level="3">15056</value>
					<value level="4">15057</value>
				</npcId>
				<npcCount>1</npcCount>
			</effect>
		</effects>
	</skill>
	<skill id="19089" toLevel="4" name="Summon Wild Hog Cannon">
		<!-- Level 1: Summons a siege weapon. It can move only in the normal mode. When the siege mode is active, it cannot move, but attacks targets from a distance. Switching modes takes 30 sec. Requires 100 Crystals. Maestros get the skill on the 85th level automatically. The skill cooldown is fixed. -->
		<!-- Level 2: Summons a siege weapon. It can move only in the normal mode. When the siege mode is active, it cannot move, but attacks targets from a distance. Switching modes takes 30 sec. Requires 100 Crystals. Maestros get the skill on the 90th level automatically. The skill cooldown is fixed. -->
		<!-- Level 3: Summons a siege weapon. It can move only in the normal mode. When the siege mode is active, it cannot move, but attacks targets from a distance. Switching modes takes 30 sec. Requires 100 Crystals. Maestros get the skill on the 95th level automatically. The skill cooldown is fixed. -->
		<!-- Level 4: Summons a siege weapon. It can move only in the normal mode. When the siege mode is active, it cannot move, but attacks targets from a distance. Switching modes takes 30 sec. Requires 100 Crystals. Maestros get the skill on the 99th level automatically. The skill cooldown is fixed. -->
		<icon>icon.skill0299</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>30000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">90</value>
			<value level="3">95</value>
			<value level="4">99</value>
		</magicLevel>
		<mpConsume>424</mpConsume>
		<mpInitialConsume>106</mpInitialConsume>
		<reuseDelay>1200000</reuseDelay>
		<conditions>
			<condition name="CanSummonSiegeGolem" />
			<condition name="CanSummon" />
		</conditions>
		<effects>
			<effect name="Summon">
				<npcId>
					<value level="1">15058</value>
					<value level="2">15059</value>
					<value level="3">15060</value>
					<value level="4">15061</value>
				</npcId>
				<npcCount>1</npcCount>
			</effect>
		</effects>
	</skill>
	<skill id="19090" toLevel="4" name="Summon Swoop Cannon">
		<!-- Level 1: Summons an assault weapon. Requires 500 Crystals. Dwarves get the skill on the 85th level automatically. -->
		<!-- Level 2: Summons an assault weapon. Requires 500 Crystals. Dwarves get the skill on the 90th level automatically. -->
		<!-- Level 3: Summons an assault weapon. Requires 500 Crystals. Dwarves get the skill on the 95th level automatically. -->
		<!-- Level 4: Summons an assault weapon. Requires 500 Crystals. Dwarves get the skill on the 99th level automatically. -->
		<icon>icon.skill0448</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>7.5</hitCancelTime>
		<hitTime>10000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">90</value>
			<value level="3">95</value>
			<value level="4">99</value>
		</magicLevel>
		<mpConsume>424</mpConsume>
		<mpInitialConsume>106</mpInitialConsume>
		<reuseDelay>7200000</reuseDelay>
		<conditions>
			<condition name="CanSummonSiegeGolem" />
			<condition name="CanSummon" />
		</conditions>
		<effects>
			<effect name="Summon">
				<npcId>
					<value level="1">15062</value>
					<value level="2">15063</value>
					<value level="3">15064</value>
					<value level="4">15065</value>
				</npcId>
				<npcCount>1</npcCount>
			</effect>
		</effects>
	</skill>
	<skill id="19091" toLevel="1" name="Increase Item Drop Rate">
		<!-- Increases the PK item drop rate. Base success rate: 70%. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1170</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>PARALYZE</abnormalType>
		<activateRate>100</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>1400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<mpConsume>1</mpConsume>
		<trait>PARALYZE</trait>
	</skill>
	<skill id="19092" toLevel="2" name="Chat Prohibited">
		<!-- Level 1: Restricts from chatting. Base success rate: 70%. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 2: Teleports party members to the nearest village. -->
		<icon>
			<value level="1">icon.skill1170</value>
			<value level="2">icon.skill10313</value>
		</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>PARALYZE</abnormalType>
		<activateRate>100</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>
			<value level="1">900</value>
			<value level="2">-1</value>
		</castRange>
		<coolTime>
			<value level="1">500</value>
			<value level="2">0</value>
		</coolTime>
		<effectPoint>
			<value level="1">-700</value>
			<value level="2">0</value>
		</effectPoint>
		<effectRange>1400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>
			<value level="1">2000</value>
			<value level="2">1500</value>
		</hitTime>
		<isDebuff>
			<value level="1">true</value>
			<value level="2">false</value>
		</isDebuff>
		<isMagic>
			<value level="1">0</value>
			<value level="2">1</value>
		</isMagic>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<mpConsume>
			<value level="1">1</value>
			<value level="2">2</value>
		</mpConsume>
		<reuseDelay>
			<value level="1">0</value>
			<value level="2">150000</value>
		</reuseDelay>
		<trait>PARALYZE</trait>
		<conditions>
			<condition name="OpCanEscape" />
		</conditions>
	</skill>
	<skill id="19093" toLevel="1" name="Additional Hit Quiver">
		<!-- Chance of inflicting damage again upon shooting. -->
		<icon>icon.skill0256</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<hitTime>500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>30000</reuseDelay>
	</skill>
	<skill id="19094" toLevel="1" name="Increased Damage Quiver">
		<!-- Increases Critical Damage while shooting. -->
		<icon>icon.skill0256</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<hitTime>500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>30000</reuseDelay>
	</skill>
	<skill id="19095" toLevel="1" name="Added Bleed Quiver">
		<!-- Chance of inflicting bleed if critical occurs while shooting. -->
		<icon>icon.skill0256</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<hitTime>500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>30000</reuseDelay>
	</skill>
	<skill id="19096" toLevel="1" name="Extra Hit">
		<icon>icon.skill0056</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>800</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>97</magicLevel>
	</skill>
	<skill id="19097" toLevel="1" name="Critical Target">
		<icon>icon.skill0056</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>800</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="19098" toLevel="1" name="Bleed Target">
		<!-- For 15 sec., HP -100 per sec. Base success rate: 70%. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>800</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<trait>BLEED</trait>
	</skill>
	<skill id="19099" toLevel="1" name="GM's Authority">
		<!-- Petrifies the target for 60 min. Base success rate: Guaranteed. Inflicted status: Petrification. -->
		<icon>icon.skill0367</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>7</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>TURN_STONE</abnormalType>
		<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>900</castRange>
		<effectRange>1100</effectRange>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<trait>TURN_STONE</trait>
	</skill>
</list>
