<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="301" toLevel="5" name="Summon Big Boom">
		<!-- Level 1: Summons a self-destructing Big Boom. Requires 3 D-grade Crystals. -->
		<!-- Level 2: Summons a self-destructing Big Boom. Requires 3 D-grade Crystals. -->
		<!-- Level 3: Summons a self-destructing Big Boom. Requires 4 D-grade Crystals. -->
		<!-- Level 4: Summons a self-destructing Big Boom. Requires 4 D-grade Crystals. -->
		<!-- Level 5: Summons a self-destructing Big Boom. Requires 5 D-grade Crystals. -->
		<icon>icon.skill0301</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>6000</hitTime>
		<itemConsumeCount>
			<value level="1">3</value>
			<value level="2">3</value>
			<value level="3">4</value>
			<value level="4">4</value>
			<value level="5">5</value>
		</itemConsumeCount>
		<itemConsumeId>1458</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">58</value>
			<value level="2">62</value>
			<value level="3">66</value>
			<value level="4">70</value>
			<value level="5">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">74</value>
			<value level="2">82</value>
			<value level="3">88</value>
			<value level="4">94</value>
			<value level="5">100</value>
		</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummon" />
		</conditions>
		<effects>
			<effect name="Summon">
				<npcId>
					<value level="1">14702</value>
					<value level="2">14703</value>
					<value level="3">14704</value>
					<value level="4">14705</value>
					<value level="5">14706</value>
				</npcId>
				<lifeTime>1200</lifeTime>
				<consumeItemId>1458</consumeItemId> <!-- D-grade Crystal -->
				<consumeItemCount>5</consumeItemCount>
				<expMultiplier>0.7</expMultiplier>
			</effect>
		</effects>
	</skill>
	<skill id="302" toLevel="9" name="Spoil Festival">
		<!-- Causes Spoil around the enemy. -->
		<icon>icon.skill0302</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalType>HOLY_ATTACK</abnormalType>
		<affectLimit>9-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>40</castRange>
		<effectPoint>
			<value level="1">-268</value>
			<value level="2">-341</value>
			<value level="3">-408</value>
			<value level="4">-467</value>
			<value level="5">-523</value>
			<value level="6">-582</value>
			<value level="7">-611</value>
			<value level="8">-635</value>
			<value level="9">-655</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1800</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">28</value>
			<value level="2">36</value>
			<value level="3">43</value>
			<value level="4">49</value>
			<value level="5">55</value>
			<value level="6">62</value>
			<value level="7">66</value>
			<value level="8">70</value>
			<value level="9">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">73</value>
			<value level="2">93</value>
			<value level="3">113</value>
			<value level="4">131</value>
			<value level="5">150</value>
			<value level="6">172</value>
			<value level="7">183</value>
			<value level="8">194</value>
			<value level="9">204</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="Spoil" />
		</effects>
	</skill>
	<skill id="303" toLevel="4" name="Soul of Sagittarius">
		<!-- Level 1: For 20 min., Max MP +10%. -->
		<!-- Level 2: For 20 min., Max MP +15%. -->
		<!-- Level 3: For 20 min., Max MP +20%. -->
		<!-- Level 4: For 20 min., Max MP +25%. -->
		<icon>icon.skill0303</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
		</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>MAX_MP_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">438</value>
			<value level="2">549</value>
			<value level="3">597</value>
			<value level="4">635</value>
		</effectPoint>
		<hitTime>2000</hitTime>
		<hpConsume>
			<value level="1">185</value>
			<value level="2">271</value>
			<value level="3">316</value>
			<value level="4">364</value>
		</hpConsume>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">58</value>
			<value level="3">64</value>
			<value level="4">70</value>
		</magicLevel>
		<reuseDelay>4000</reuseDelay>
		<effects>
			<effect name="MaxMp">
				<amount>
					<value level="1">10</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">25</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="304" toLevel="1" name="Song of Vitality">
		<!-- All party members' Max HP +30% for 2 min. Song/ dance MP Consumption is increased if other song/ dance effects are active. -->
		<icon>icon.skill0304</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>SONG_OF_VITALITY</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>611</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>66</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="305" toLevel="1" name="Song of Vengeance">
		<!-- For 2 min., gives a party member the ability to transfer 20% of received damage back to the enemy. Additionally increases MP Consumption if the skill is used while song/ dance is in effect. -->
		<icon>icon.skill0305</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>SONG_OF_VENGEANCE</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>655</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>74</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="DamageShield">
				<amount>20</amount>
			</effect>
		</effects>
	</skill>
	<skill id="306" toLevel="1" name="Fire Guard's Song">
		<!-- All party members' Fire Resistance +30 for 2 min. Song/ dance MP Consumption is increased if other song/ dance effects are active. -->
		<icon>icon.skill0306</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>SONG_OF_FLAME_GUARD</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>582</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>62</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>FIRE</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="307" toLevel="1" name="Dance of Aqua Guard">
		<!-- All party members' Water Resistance +30 for 2 min. Song/ dance MP Consumption is increased if other song/ dance effects are active. Requires dual swords. -->
		<icon>icon.skill0307</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>DANCE_OF_AQUA_GUARD</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>635</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>70</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>WATER</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="308" toLevel="1" name="Storm Guard's Song">
		<!-- All party members' Wind Resistance +30 for 2 min. Song/ dance MP Consumption is increased if other song/ dance effects are active. -->
		<icon>icon.skill0308</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>SONG_OF_STORM_GUARD</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>635</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>70</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>WIND</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="309" toLevel="1" name="Dance of Earth Guard">
		<!-- All party members' Earth Resistance +30 for 2 min. Song/ dance MP Consumption is increased if other song/ dance effects are active. Requires dual swords. -->
		<icon>icon.skill0309</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>DANCE_OF_EARTH_GUARD</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>582</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>62</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="310" toLevel="1" name="Dance of the Vampire">
		<!-- For 2 min., for all party members' with a certain chance absorbs 8% of the inflicted damage as HP. Additionally, increases MP Consumption if the skill is used while song/ dance is in effect. Requires dual swords. -->
		<icon>icon.skill0310</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>DANCE_OF_VAMPIRE</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>655</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>74</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="VampiricAttack">
				<amount>8</amount>
				<chance>30</chance>
			</effect>
		</effects>
	</skill>
	<skill id="311" toLevel="1" name="Dance of Protection">
		<!-- All party members' Fall Damage -30 for 2 min. Song/ dance MP Consumption is increased if other song/ dance effects are active. Requires dual swords. -->
		<icon>icon.skill0311</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>DANCE_OF_PROTECTION</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>611</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>66</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="AreaDamage">
				<amount>-30</amount>
			</effect>
		</effects>
	</skill>
	<skill id="312" toLevel="20" name="Vicious Stance">
		<!-- Level 1: Critical Damage for basic attacks +35. MP Consumption depends on your level. -->
		<!-- Level 2: Critical Damage for basic attacks +48. MP Consumption depends on your level. -->
		<!-- Level 3: Critical Damage for basic attacks +64. MP Consumption depends on your level. -->
		<!-- Level 4: Critical Damage for basic attacks +84. MP Consumption depends on your level. -->
		<!-- Level 5: Critical Damage for basic attacks +109. MP Consumption depends on your level. -->
		<!-- Level 6: Critical Damage for basic attacks +139. MP Consumption depends on your level. -->
		<!-- Level 7: Critical Damage for basic attacks +166. MP Consumption depends on your level. -->
		<!-- Level 8: Critical Damage for basic attacks +196. MP Consumption depends on your level. -->
		<!-- Level 9: Critical Damage for basic attacks +229. MP Consumption depends on your level. -->
		<!-- Level 10: Critical Damage for basic attacks +266. MP Consumption depends on your level. -->
		<!-- Level 11: Critical Damage for basic attacks +306. MP Consumption depends on your level. -->
		<!-- Level 12: Critical Damage for basic attacks +349. MP Consumption depends on your level. -->
		<!-- Level 13: Critical Damage for basic attacks +379. MP Consumption depends on your level. -->
		<!-- Level 14: Critical Damage for basic attacks +410. MP Consumption depends on your level. -->
		<!-- Level 15: Critical Damage for basic attacks +443. MP Consumption depends on your level. -->
		<!-- Level 16: Critical Damage for basic attacks +475. MP Consumption depends on your level. -->
		<!-- Level 17: Critical Damage for basic attacks +509. MP Consumption depends on your level. -->
		<!-- Level 18: Critical Damage for basic attacks +542. MP Consumption depends on your level. -->
		<!-- Level 19: Critical Damage for basic attacks +576. MP Consumption depends on your level. -->
		<!-- Level 20: Critical Damage for basic attacks +609. MP Consumption depends on your level. -->
		<icon>icon.skill0312</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">24</value>
			<value level="3">28</value>
			<value level="4">32</value>
			<value level="5">36</value>
			<value level="6">40</value>
			<value level="7">43</value>
			<value level="8">46</value>
			<value level="9">49</value>
			<value level="10">52</value>
			<value level="11">55</value>
			<value level="12">58</value>
			<value level="13">60</value>
			<value level="14">62</value>
			<value level="15">64</value>
			<value level="16">66</value>
			<value level="17">68</value>
			<value level="18">70</value>
			<value level="19">72</value>
			<value level="20">74</value>
		</magicLevel>
		<mpInitialConsume>
			<value level="1">4</value>
			<value level="2">5</value>
			<value level="3">5</value>
			<value level="4">6</value>
			<value level="5">7</value>
			<value level="6">7</value>
			<value level="7">8</value>
			<value level="8">9</value>
			<value level="9">9</value>
			<value level="10">10</value>
			<value level="11">10</value>
			<value level="12">11</value>
			<value level="13">11</value>
			<value level="14">12</value>
			<value level="15">12</value>
			<value level="16">13</value>
			<value level="17">13</value>
			<value level="18">13</value>
			<value level="19">14</value>
			<value level="20">14</value>
		</mpInitialConsume>
		<effects>
			<effect name="MpConsumePerLevel">
				<power>0.8</power>
				<ticks>5</ticks>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">35</value>
					<value level="2">48</value>
					<value level="3">64</value>
					<value level="4">84</value>
					<value level="5">109</value>
					<value level="6">139</value>
					<value level="7">166</value>
					<value level="8">196</value>
					<value level="9">229</value>
					<value level="10">266</value>
					<value level="11">306</value>
					<value level="12">349</value>
					<value level="13">379</value>
					<value level="14">410</value>
					<value level="15">443</value>
					<value level="16">475</value>
					<value level="17">509</value>
					<value level="18">542</value>
					<value level="19">576</value>
					<value level="20">609</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="313" toLevel="8" name="Snipe">
		<!-- Level 1: For 2 min., P. Accuracy +3, P. Atk. +124, range +50, Critical Rate for basic attacks +20%. You cannot move while the skill is active. Requires a bow. -->
		<!-- Level 2: For 2 min., P. Accuracy +3, P. Atk. +134, range +50, Critical Rate for basic attacks +20%. You cannot move while the skill is active. Requires a bow. -->
		<!-- Level 3: For 2 min., P. Accuracy +4, P. Atk. +145, range +100, Critical Rate for basic attacks +20%. You cannot move while the skill is active. Requires a bow. -->
		<!-- Level 4: For 2 min., P. Accuracy +4, P. Atk. +155, range +100, Critical Rate for basic attacks +20%. You cannot move while the skill is active. Requires a bow. -->
		<!-- Level 5: For 2 min., P. Accuracy +5, P. Atk. +166, range +150, Critical Rate for basic attacks +20%. You cannot move while the skill is active. Requires a bow. -->
		<!-- Level 6: For 2 min., P. Accuracy +5, P. Atk. +177, range +150, Critical Rate for basic attacks +20%. You cannot move while the skill is active. Requires a bow. -->
		<!-- Level 7: For 2 min., P. Accuracy +6, P. Atk. +188, range +200, Critical Rate for basic attacks +20%. You cannot move while the skill is active. Requires a bow. -->
		<!-- Level 8: For 2 min., P. Accuracy +6, P. Atk. +199, range +200, Critical Rate for basic attacks +20%. You cannot move while the skill is active. Requires a bow. -->
		<icon>icon.skill0313</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
			<value level="7">7</value>
			<value level="8">8</value>
		</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>SNIPE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">566</value>
			<value level="2">582</value>
			<value level="3">597</value>
			<value level="4">611</value>
			<value level="5">624</value>
			<value level="6">635</value>
			<value level="7">646</value>
			<value level="8">655</value>
		</effectPoint>
		<hitTime>2000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">60</value>
			<value level="2">62</value>
			<value level="3">64</value>
			<value level="4">66</value>
			<value level="5">68</value>
			<value level="6">70</value>
			<value level="7">72</value>
			<value level="8">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">28</value>
			<value level="2">29</value>
			<value level="3">30</value>
			<value level="4">31</value>
			<value level="5">32</value>
			<value level="6">33</value>
			<value level="7">34</value>
			<value level="8">34</value>
		</mpConsume>
		<reuseDelay>75000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BOW</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="BlockMove" />
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">124</value>
					<value level="2">134</value>
					<value level="3">145</value>
					<value level="4">155</value>
					<value level="5">166</value>
					<value level="6">177</value>
					<value level="7">188</value>
					<value level="8">199</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>BOW</item>
				</weaponType>
			</effect>
			<effect name="Accuracy">
				<amount>
					<value level="1">3</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">5</value>
					<value level="7">6</value>
					<value level="8">6</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>BOW</item>
				</weaponType>
			</effect>
			<effect name="PhysicalAttackRange">
				<amount>
					<value level="1">50</value>
					<value level="2">50</value>
					<value level="3">100</value>
					<value level="4">100</value>
					<value level="5">150</value>
					<value level="6">150</value>
					<value level="7">200</value>
					<value level="8">200</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>BOW</item>
				</weaponType>
			</effect>
			<effect name="CriticalRate">
				<amount>20</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="314" toLevel="16" name="Fatal Counter">
		<!-- Level 1: Fires an agony-inducing arrow at the target with 2908 power. Consumes HP to increase damage. Requires a bow. Over-hit. -->
		<!-- Level 2: Fires an agony-inducing arrow at the target with 3030 power. Consumes HP to increase damage. Requires a bow. Over-hit. -->
		<!-- Level 3: Fires an agony-inducing arrow at the target with 3154 power. Consumes HP to increase damage. Requires a bow. Over-hit. -->
		<!-- Level 4: Fires an agony-inducing arrow at the target with 3280 power. Consumes HP to increase damage. Requires a bow. Over-hit. -->
		<!-- Level 5: Fires an agony-inducing arrow at the target with 3408 power. Consumes HP to increase damage. Requires a bow. Over-hit. -->
		<!-- Level 6: Fires an agony-inducing arrow at the target with 3537 power. Consumes HP to increase damage. Requires a bow. Over-hit. -->
		<!-- Level 7: Fires an agony-inducing arrow at the target with 3668 power. Consumes HP to increase damage. Requires a bow. Over-hit. -->
		<!-- Level 8: Fires an agony-inducing arrow at the target with 3800 power. Consumes HP to increase damage. Requires a bow. Over-hit. -->
		<!-- Level 9: Fires an agony-inducing arrow at the target with 3933 power. Consumes HP to increase damage. Requires a bow. Over-hit. -->
		<!-- Level 10: Fires an agony-inducing arrow at the target with 4067 power. Consumes HP to increase damage. Requires a bow. Over-hit. -->
		<!-- Level 11: Fires an agony-inducing arrow at the target with 4201 power. Consumes HP to increase damage. Requires a bow. Over-hit. -->
		<!-- Level 12: Fires an agony-inducing arrow at the target with 4336 power. Consumes HP to increase damage. Requires a bow. Over-hit. -->
		<!-- Level 13: Fires an agony-inducing arrow at the target with 4470 power. Consumes HP to increase damage. Requires a bow. Over-hit. -->
		<!-- Level 14: Fires an agony-inducing arrow at the target with 4604 power. Consumes HP to increase damage. Requires a bow. Over-hit. -->
		<!-- Level 15: Fires an agony-inducing arrow at the target with 4738 power. Consumes HP to increase damage. Requires a bow. Over-hit. -->
		<!-- Level 16: Fires an agony-inducing arrow at the target with 4870 power. Consumes HP to increase damage. Requires a bow. Over-hit. -->
		<icon>icon.skill0314</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>
			<value level="1">-567</value>
			<value level="2">-575</value>
			<value level="3">-583</value>
			<value level="4">-591</value>
			<value level="5">-599</value>
			<value level="6">-607</value>
			<value level="7">-614</value>
			<value level="8">-621</value>
			<value level="9">-627</value>
			<value level="10">-634</value>
			<value level="11">-640</value>
			<value level="12">-646</value>
			<value level="13">-651</value>
			<value level="14">-656</value>
			<value level="15">-661</value>
			<value level="16">-665</value>
		</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">59</value>
			<value level="2">60</value>
			<value level="3">61</value>
			<value level="4">62</value>
			<value level="5">63</value>
			<value level="6">64</value>
			<value level="7">65</value>
			<value level="8">66</value>
			<value level="9">67</value>
			<value level="10">68</value>
			<value level="11">69</value>
			<value level="12">70</value>
			<value level="13">71</value>
			<value level="14">72</value>
			<value level="15">73</value>
			<value level="16">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">116</value>
			<value level="2">119</value>
			<value level="3">121</value>
			<value level="4">122</value>
			<value level="5">124</value>
			<value level="6">126</value>
			<value level="7">129</value>
			<value level="8">131</value>
			<value level="9">133</value>
			<value level="10">135</value>
			<value level="11">138</value>
			<value level="12">140</value>
			<value level="13">142</value>
			<value level="14">144</value>
			<value level="15">146</value>
			<value level="16">148</value>
		</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BOW</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamageHpLink">
				<power>
					<value level="1">2908</value>
					<value level="2">3030</value>
					<value level="3">3154</value>
					<value level="4">3280</value>
					<value level="5">3408</value>
					<value level="6">3537</value>
					<value level="7">3668</value>
					<value level="8">3800</value>
					<value level="9">3933</value>
					<value level="10">4067</value>
					<value level="11">4201</value>
					<value level="12">4336</value>
					<value level="13">4470</value>
					<value level="14">4604</value>
					<value level="15">4738</value>
					<value level="16">4870</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="315" toLevel="16" name="Crush of Doom">
		<!-- Level 1: Attacks the target with 4558 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 2: Attacks the target with 4750 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 3: Attacks the target with 4944 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 4: Attacks the target with 5142 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 5: Attacks the target with 5342 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 6: Attacks the target with 5545 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 7: Attacks the target with 5751 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 8: Attacks the target with 5958 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 9: Attacks the target with 6166 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 10: Attacks the target with 6376 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 11: Attacks the target with 6586 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 12: Attacks the target with 6797 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 13: Attacks the target with 7008 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 14: Attacks the target with 7218 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 15: Attacks the target with 7427 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 16: Attacks the target with 7635 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<icon>icon.skill0315</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>1080</coolTime>
		<effectPoint>
			<value level="1">-425</value>
			<value level="2">-431</value>
			<value level="3">-438</value>
			<value level="4">-444</value>
			<value level="5">-449</value>
			<value level="6">-455</value>
			<value level="7">-460</value>
			<value level="8">-466</value>
			<value level="9">-471</value>
			<value level="10">-475</value>
			<value level="11">-480</value>
			<value level="12">-484</value>
			<value level="13">-488</value>
			<value level="14">-492</value>
			<value level="15">-496</value>
			<value level="16">-499</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1620</hitTime>
		<hpConsume>
			<value level="1">208</value>
			<value level="2">212</value>
			<value level="3">212</value>
			<value level="4">217</value>
			<value level="5">221</value>
			<value level="6">225</value>
			<value level="7">229</value>
			<value level="8">233</value>
			<value level="9">237</value>
			<value level="10">240</value>
			<value level="11">244</value>
			<value level="12">248</value>
			<value level="13">251</value>
			<value level="14">255</value>
			<value level="15">258</value>
			<value level="16">261</value>
		</hpConsume>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">59</value>
			<value level="2">60</value>
			<value level="3">61</value>
			<value level="4">62</value>
			<value level="5">63</value>
			<value level="6">64</value>
			<value level="7">65</value>
			<value level="8">66</value>
			<value level="9">67</value>
			<value level="10">68</value>
			<value level="11">69</value>
			<value level="12">70</value>
			<value level="13">71</value>
			<value level="14">72</value>
			<value level="15">73</value>
			<value level="16">74</value>
		</magicLevel>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>7000</reuseDelay>
		<conditions>
			<condition name="Op2hWeapon">
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">4558</value>
					<value level="2">4750</value>
					<value level="3">4944</value>
					<value level="4">5142</value>
					<value level="5">5342</value>
					<value level="6">5545</value>
					<value level="7">5751</value>
					<value level="8">5958</value>
					<value level="9">6166</value>
					<value level="10">6376</value>
					<value level="11">6586</value>
					<value level="12">6797</value>
					<value level="13">7008</value>
					<value level="14">7218</value>
					<value level="15">7427</value>
					<value level="16">7635</value>
				</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<criticalChance>15</criticalChance>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="316" toLevel="1" name="Aegis">
		<!-- Enables Shield Defense for attacks from all directions. -->
		<icon>icon.skill0316</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>60</magicLevel>
		<effects>
			<effect name="PhysicalShieldAngleAll" />
		</effects>
	</skill>
	<skill id="317" toLevel="5" name="Focus Attack">
		<!-- Level 1: Attacks a single enemy when using a spear. P. Accuracy +2, Critical Damage for basic attacks +10%. Applies to basic attacks only. -->
		<!-- Level 2: Attacks a single enemy when using a spear. P. Accuracy +3, Critical Damage for basic attacks +15%. Applies to basic attacks only. -->
		<!-- Level 3: Attacks a single enemy when using a spear. P. Accuracy +4, Critical Damage for basic attacks +20%. Applies to basic attacks only. -->
		<!-- Level 4: Attacks a single enemy when using a spear. P. Accuracy +5, Critical Damage for basic attacks +25%. Applies to basic attacks only. -->
		<!-- Level 5: Attacks a single enemy when using a spear. P. Accuracy +6, Critical Damage for basic attacks +30%. Applies to basic attacks only. -->
		<icon>icon.skill0317</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<hitTime>
			<value level="1">2000</value>
			<value level="2">0</value>
			<value level="3">0</value>
			<value level="4">0</value>
			<value level="5">0</value>
		</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">49</value>
			<value level="3">58</value>
			<value level="4">66</value>
			<value level="5">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">14</value>
			<value level="2">22</value>
			<value level="3">27</value>
			<value level="4">31</value>
			<value level="5">34</value>
		</mpConsume>
		<mpInitialConsume>4</mpInitialConsume>
		<effects>
			<effect name="PolearmSingleTarget" />
			<effect name="Accuracy">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">10</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">25</value>
					<value level="5">30</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="318" toLevel="1" name="Aegis Stance">
		<!-- Enables Shield Defense for attacks from all directions. Shield Defense -30%. -->
		<icon>icon.skill0318</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>46</magicLevel>
		<mpInitialConsume>9</mpInitialConsume>
		<effects>
			<effect name="PhysicalShieldAngleAll" />
			<effect name="ShieldDefence">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="319" toLevel="2" name="Agile Movement">
		<!-- Level 1: P. Accuracy +2, Speed +5 when using light armor. -->
		<!-- Level 2: P. Accuracy +3, Speed +10 when using light armor. -->
		<icon>icon.skill0319</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">40</value>
		</magicLevel>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
				</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="Accuracy">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
				</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="320" toLevel="19" name="Rampage">
		<!-- Level 1: Swings a spear to decrease nearby enemies' CP by 7%. Requires a polearm to be equipped. -->
		<!-- Level 2: Swings a spear to decrease nearby enemies' CP by 10%. Requires a polearm to be equipped. -->
		<!-- Level 3: Swings a spear to decrease nearby enemies' CP by 12%. Requires a polearm to be equipped. -->
		<!-- Level 4: Swings a spear to decrease nearby enemies' CP by 15%. Requires a polearm to be equipped. -->
		<!-- Level 5: Swings a spear to decrease nearby enemies' CP by 17%. Requires a polearm to be equipped. -->
		<!-- Level 6: Swings a spear to decrease nearby enemies' CP by 20%. Requires a polearm to be equipped. -->
		<!-- Level 7: Swings a spear to decrease nearby enemies' CP by 22%. Requires a polearm to be equipped. -->
		<!-- Level 8: Swings a spear to decrease nearby enemies' CP by 25%. Requires a polearm to be equipped. -->
		<!-- Level 9: Swings a spear to decrease nearby enemies' CP by 27%. Requires a polearm to be equipped. -->
		<!-- Level 10: Swings a spear to decrease nearby enemies' CP by 30%. Requires a polearm to be equipped. -->
		<!-- Level 11: Swings a spear to decrease nearby enemies' CP by 33%. Requires a polearm to be equipped. -->
		<!-- Level 12: Swings a spear to decrease nearby enemies' CP by 36%. Requires a polearm to be equipped. -->
		<!-- Level 13: Swings a spear to decrease nearby enemies' CP by 40%. Requires a polearm to be equipped. -->
		<!-- Level 14: Swings a spear to decrease nearby enemies' CP by 45%. Requires a polearm to be equipped. -->
		<!-- Level 15: Swings a spear to decrease nearby enemies' CP by 50%. Requires a polearm to be equipped. -->
		<!-- Level 16: Swings a spear to decrease nearby enemies' CP by 55%. Requires a polearm to be equipped. -->
		<!-- Level 17: Swings a spear to decrease nearby enemies' CP by 60%. Requires a polearm to be equipped. -->
		<!-- Level 18: Swings a spear to decrease nearby enemies' CP by 62%. Requires a polearm to be equipped. -->
		<!-- Level 19: Swings a spear to decrease nearby enemies' CP by 65%. Requires a polearm to be equipped. -->
		<icon>icon.skill0320</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>80</affectRange>
		<affectScope>FAN</affectScope>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>
			<value level="1">-307</value>
			<value level="2">-311</value>
			<value level="3">-314</value>
			<value level="4">-317</value>
			<value level="5">-320</value>
			<value level="6">-323</value>
			<value level="7">-326</value>
			<value level="8">-328</value>
			<value level="9">-331</value>
			<value level="10">-333</value>
			<value level="11">-333</value>
			<value level="12">-333</value>
			<value level="13">-333</value>
			<value level="14">-333</value>
			<value level="15">-333</value>
			<value level="16">-333</value>
			<value level="17">-333</value>
			<value level="18">-333</value>
			<value level="19">-333</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<fanRange>0;0;80;150</fanRange>
		<hitTime>1080</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>
			<value level="1">66</value>
			<value level="2">67</value>
			<value level="3">68</value>
			<value level="4">69</value>
			<value level="5">70</value>
			<value level="6">71</value>
			<value level="7">72</value>
			<value level="8">73</value>
			<value level="9">74</value>
			<value level="10">75</value>
			<value level="11">80</value>
			<value level="12">85</value>
			<value level="13">90</value>
			<value level="14">100</value>
			<value level="15">110</value>
			<value level="16">120</value>
			<value level="17">130</value>
			<value level="18">140</value>
			<value level="19">150</value>
		</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="Cp">
				<amount>
					<value level="1">-7</value>
					<value level="2">-10</value>
					<value level="3">-12</value>
					<value level="4">-15</value>
					<value level="5">-17</value>
					<value level="6">-20</value>
					<value level="7">-22</value>
					<value level="8">-25</value>
					<value level="9">-27</value>
					<value level="10">-30</value>
					<value level="11">-33</value>
					<value level="12">-36</value>
					<value level="13">-40</value>
					<value level="14">-45</value>
					<value level="15">-50</value>
					<value level="16">-55</value>
					<value level="17">-60</value>
					<value level="18">-65</value>
					<value level="19">-70</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="321" toLevel="10" name="Blinding Blow">
		<!-- Level 1: Attacks the target's vital points. Turns the target backwards. Deals additionally 2751 damage. Speed +40. Requires a dagger. Over-hit. -->
		<!-- Level 2: Attacks the target's vital points. Turns the target backwards. Deals additionally 2850 damage. Speed +40. Requires a dagger. Over-hit. -->
		<!-- Level 3: Attacks the target's vital points. Turns the target backwards. Deals additionally 2850 damage. Speed +40. Requires a dagger. Over-hit. -->
		<!-- Level 4: Attacks the target's vital points. Turns the target backwards. Deals additionally 3050 damage. Speed +40. Requires a dagger. Over-hit. -->
		<!-- Level 5: Attacks the target's vital points. Turns the target backwards. Deals additionally 3151 damage. Speed +40. Requires a dagger. Over-hit. -->
		<!-- Level 6: Attacks the target's vital points. Turns the target backwards. Deals additionally 3252 damage. Speed +40. Requires a dagger. Over-hit. -->
		<!-- Level 7: Attacks the target's vital points. Turns the target backwards. Deals additionally 3353 damage. Speed +40. Requires a dagger. Over-hit. -->
		<!-- Level 8: Attacks the target's vital points. Turns the target backwards. Deals additionally 3453 damage. Speed +40. Requires a dagger. Over-hit. -->
		<!-- Level 9: Attacks the target's vital points. Turns the target backwards. Deals additionally 3553 damage. Speed +40. Requires a dagger. Over-hit. -->
		<!-- Level 10: Attacks the target's vital points. Turns the target backwards. Deals additionally 3653 damage. Speed +40. Requires a dagger. Over-hit. -->
		<icon>icon.skill0321</icon>
		<operateType>A3</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>SPEED_UP_SPECIAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>
			<value level="1">-307</value>
			<value level="2">-311</value>
			<value level="3">-314</value>
			<value level="4">-317</value>
			<value level="5">-320</value>
			<value level="6">-323</value>
			<value level="7">-326</value>
			<value level="8">-328</value>
			<value level="9">-331</value>
			<value level="10">-333</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">65</value>
			<value level="2">66</value>
			<value level="3">67</value>
			<value level="4">68</value>
			<value level="5">69</value>
			<value level="6">70</value>
			<value level="7">71</value>
			<value level="8">72</value>
			<value level="9">73</value>
			<value level="10">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">63</value>
			<value level="2">64</value>
			<value level="3">65</value>
			<value level="4">66</value>
			<value level="5">67</value>
			<value level="6">68</value>
			<value level="7">69</value>
			<value level="8">70</value>
			<value level="9">71</value>
			<value level="10">72</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>30000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="FatalBlow">
				<power>
					<value level="1">2751</value>
					<value level="2">2850</value>
					<value level="3">2850</value>
					<value level="4">3050</value>
					<value level="5">3151</value>
					<value level="6">3252</value>
					<value level="7">3353</value>
					<value level="8">3453</value>
					<value level="9">3553</value>
					<value level="10">3653</value>
				</power>
				<overHit>true</overHit>
				<chanceBoost>250</chanceBoost>
			</effect>
			<effect name="Bluff">
				<chance>80</chance>
			</effect>
			<effect name="Lethal">
				<fullLethal>0</fullLethal>
				<halfLethal>5</halfLethal>
			</effect>
		</effects>
		<selfEffects>
			<effect name="Speed">
				<amount>40</amount>
				<mode>DIFF</mode>
			</effect>
		</selfEffects>
	</skill>
	<skill id="322" toLevel="6" name="Shield Fortress">
		<!-- Level 1: Increases Shield Defense by 446. Continuously consumes MP proportionately to your level. -->
		<!-- Level 2: Increases Shield Defense by 469. Continuously consumes MP proportionately to your level. -->
		<!-- Level 3: Increases Shield Defense by 491. Continuously consumes MP proportionately to your level. -->
		<!-- Level 4: Increases Shield Defense by 514. Continuously consumes MP proportionately to your level. -->
		<!-- Level 5: Increases Shield Defense by 537. Continuously consumes MP proportionately to your level. -->
		<!-- Level 6: Increases Shield Defense by 560. Continuously consumes MP proportionately to your level. -->
		<icon>icon.skill0322</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">64</value>
			<value level="2">66</value>
			<value level="3">68</value>
			<value level="4">70</value>
			<value level="5">72</value>
			<value level="6">74</value>
		</magicLevel>
		<mpInitialConsume>
			<value level="1">12</value>
			<value level="2">13</value>
			<value level="3">13</value>
			<value level="4">13</value>
			<value level="5">14</value>
			<value level="6">14</value>
		</mpInitialConsume>
		<effects>
			<effect name="MpConsumePerLevel">
				<power>0.8</power>
				<ticks>5</ticks>
			</effect>
			<effect name="ShieldDefence">
				<amount>
					<value level="1">446</value>
					<value level="2">469</value>
					<value level="3">491</value>
					<value level="4">514</value>
					<value level="5">537</value>
					<value level="6">560</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="323" toLevel="1" name="A-grade Quiver of Arrow">
		<!-- Creates 700-2800 Mithril Arrows. Consumes 1 A-grade Crystal. -->
		<icon>icon.skill0323</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>1461</itemConsumeId> <!-- Crystal (A-Grade) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>60</magicLevel>
		<mpConsume>293</mpConsume>
		<mpInitialConsume>73</mpInitialConsume>
		<reuseDelay>600000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>20</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="30">
						<item id="1344" count="700" /> <!-- Mithril Arrow -->
					</item>
					<item chance="50">
						<item id="1344" count="1400" /> <!-- Mithril Arrow -->
					</item>
					<item chance="20">
						<item id="1344" count="2800" /> <!-- Mithril Arrow -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="324" toLevel="1" name="S-grade Quiver">
		<!-- Creates 900-3600 Arrows of Light. Consumes 1 S-grade Crystal. -->
		<icon>icon.skill0324</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>1462</itemConsumeId> <!-- Crystal (S-Grade) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>72</magicLevel>
		<mpConsume>318</mpConsume>
		<mpInitialConsume>80</mpInitialConsume>
		<reuseDelay>600000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>20</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="30">
						<item id="1345" count="900" /> <!-- Arrow of Light -->
					</item>
					<item chance="50">
						<item id="1345" count="1800" /> <!-- Arrow of Light -->
					</item>
					<item chance="20">
						<item id="1345" count="3600" /> <!-- Arrow of Light -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="325" toLevel="1" name="Strider Siege Assault">
		<!-- The Strider attacks a castle's gates and walls with 15,005 power. Can only be used while mounted on a Strider. Consumes 5 Spirit Ore. -->
		<icon>icon.skill0325</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<itemConsumeCount>5</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>151</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<targetConditions>
			<condition name="OpSiegeHammer" />
		</targetConditions>
		<conditions>
			<condition name="OpStrider" />
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>15005</power>
			</effect>
		</effects>
	</skill>
	<skill id="326" toLevel="1" name="Build Advanced Headquarters">
		<!-- Builds an advanced encampment where clan members can recover and go back to the battle lines during castle sieges. The building's HP is doubled. Consumes 600 B-grade Gemstones. -->
		<icon>icon.skill0326</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>4</hitCancelTime>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>600</itemConsumeCount>
		<itemConsumeId>2132</itemConsumeId> <!-- Gemstone B -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="BuildCamp" />
			<condition name="NotInUnderwater" />
		</conditions>
		<effects>
			<effect name="HeadquarterCreate">
				<isAdvanced>true</isAdvanced>
			</effect>
		</effects>
	</skill>
	<skill id="327" toLevel="1" name="Wyvern Aegis">
		<!-- For 9 sec., P. Def. +7000, M. Def. +6000, Debuff Resistance +100%. Can only be used while mounted on a Wyvern. Consumes 20 Spirit Ore. -->
		<icon>icon.skill0327</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>PD_UP_SPECIAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>662</effectPoint>
		<hitTime>1000</hitTime>
		<itemConsumeCount>20</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>69</mpConsume>
		<reuseDelay>600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="OpWyvern" />
		</conditions>
		<effects>
			<effect name="PhysicalDefence">
				<amount>7000</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>6000</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-100</amount>
				<slot>BUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="328" toLevel="1" name="Wisdom">
		<!-- Obstruction/ Stupor/ Confusion Resistance +20 -->
		<icon>icon.skill0328</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<HOLD>20</HOLD>
				<DERANGEMENT>20</DERANGEMENT>
				<SLEEP>20</SLEEP>
			</effect>
		</effects>
	</skill>
	<skill id="329" toLevel="1" name="Health">
		<!-- Infection Resistance +20 -->
		<icon>icon.skill0329</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<POISON>20</POISON>
				<BLEED>20</BLEED>
			</effect>
		</effects>
	</skill>
	<skill id="330" toLevel="1" name="Skill Mastery">
		<!-- Depending on your STR, resets Cooldown resets or doubles the duration. -->
		<icon>icon.skill0330</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>77</magicLevel>
		<effects>
			<effect name="SkillMastery">
				<stat>STR</stat>
			</effect>
		</effects>
	</skill>
	<skill id="331" toLevel="1" name="Skill Mastery">
		<!-- Depending on your INT, resets Cooldown resets or doubles the duration. -->
		<icon>icon.skill0330</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>77</magicLevel>
		<effects>
			<effect name="SkillMastery">
				<stat>INT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="332" toLevel="1" name="Expand Inventory">
		<!-- Inventory slots +6. -->
		<icon>icon.skill0332</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<effects>
			<effect name="EnlargeSlot">
				<amount>1</amount>
			</effect>
		</effects>
	</skill>
	<skill id="333" toLevel="1" name="Extra Sales Slots">
		<!-- Increases private store transaction slots by 1. -->
		<icon>icon.skill0333</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<effects>
			<effect name="EnlargeSlot">
				<amount>1</amount>
				<mode>DIFF</mode>
				<type>TRADE_BUY</type>
			</effect>
			<effect name="EnlargeSlot">
				<amount>1</amount>
				<mode>DIFF</mode>
				<type>TRADE_SELL</type>
			</effect>
		</effects>
	</skill>
	<skill id="334" toLevel="1" name="Focus Skill Mastery">
		<!-- Increases Skill Mastery skill rate by 100%, P. Skill Power +10%. Continuously consumes MP proportionately to your level. -->
		<icon>icon.skill0334</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>36</mpConsume>
		<effects>
			<effect name="MpConsumePerLevel">
				<power>2</power>
				<ticks>5</ticks>
			</effect>
			<effect name="SkillMasteryRate">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="335" toLevel="1" name="Fortitude">
		<!-- Confusion Resistance +30. MP Consumption depends on your level. -->
		<icon>icon.skill0335</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>35</mpConsume>
		<effects>
			<effect name="DefenceTrait">
				<SHOCK>30</SHOCK>
				<PARALYZE>30</PARALYZE>
			</effect>
		</effects>
	</skill>
	<skill id="336" toLevel="1" name="Arcane Wisdom">
		<!-- Maximizes spells' efficiency. Casting Spd. -10%, MP Consumption -30%. Consumes 50 HP per sec. -->
		<icon>icon.skill0336</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>36</mpConsume>
		<effects>
			<effect name="HealOverTime">
				<power>-50</power>
				<ticks>5</ticks>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-30</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="337" toLevel="1" name="Arcane Power">
		<!-- Maximizes spells' efficiency. M. Atk. +30%, MP Consumption +10%. Consumes 50 HP per sec. -->
		<icon>icon.skill0337</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>36</mpConsume>
		<effects>
			<effect name="HealOverTime">
				<power>-50</power>
				<ticks>5</ticks>
			</effect>
			<effect name="MagicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="338" toLevel="1" name="Arcane Agility">
		<!-- Maximizes spells' efficiency. Casting Spd. +20%, MP Consumption +10%, Cooldown -10%. Consumes 50 HP per sec. -->
		<icon>icon.skill0338</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>36</mpConsume>
		<effects>
			<effect name="HealOverTime">
				<power>-50</power>
				<ticks>5</ticks>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="339" toLevel="1" name="Parry Stance">
		<!-- Blocks an attack using a weapon. P. Def. +25%, M. Def. +25%, Speed -10%, Atk. Spd. -20%, and P. Accuracy -4. MP Consumption depends on your level. -->
		<icon>icon.skill0339</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>36</mpConsume>
		<effects>
			<effect name="MpConsumePerLevel">
				<power>1</power>
				<ticks>5</ticks>
			</effect>
			<effect name="Speed">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Accuracy">
				<amount>-4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="340" toLevel="1" name="Riposte Stance">
		<!-- Parries and returns an attack using a weapon. Reflects 30% of received damage, also reflects buff/ de-buff with a 30% chance. Speed -10%, Atk. Spd. -20%, and P. Accuracy -4. Continuously consumes MP proportionately to your level. -->
		<icon>icon.skill0340</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>77</magicLevel>
		<mpConsume>35</mpConsume>
		<effects>
			<effect name="MpConsumePerLevel">
				<power>1</power>
				<ticks>5</ticks>
			</effect>
			<effect name="Speed">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Accuracy">
				<amount>-4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageShield">
				<amount>30</amount>
			</effect>
			<effect name="ReflectSkill">
				<amount>30</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="ReflectSkill">
				<amount>30</amount>
				<mode>DIFF</mode>
				<type>MAGIC</type>
			</effect>
		</effects>
	</skill>
	<skill id="341" toLevel="1" name="Touch of Life">
		<!-- Grants a divine blessing by sacrificing oneself. Recovers 50% HP. For 2 min., Buff Cancel Resistance +100%, Debuff Resistance +30%, Received Healing +30%. Recovers 50 HP per sec. -->
		<icon>icon.skill0341</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_NOT</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>TOUCH_OF_LIFE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<effectPoint>810</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1800</hitTime>
		<hpConsume>1215</hpConsume>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<reuseDelay>300000</reuseDelay>
		<effects>
			<effect name="HealOverTime">
				<power>50</power>
				<ticks>5</ticks>
			</effect>
			<effect name="HealPercent">
				<power>50</power>
			</effect>
			<effect name="HealEffect">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-100</amount>
				<slot>BUFF</slot>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-30</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="342" toLevel="1" name="Touch of Death">
		<!-- Sacrifices yourself to apply a curse of darkness on the enemy. With a 25% chance, cancels up to 5 buffs. CP -90%. For 2 min., Max CP -90%, Healing Power +30%, Debuff Resistance +30%. -->
		<icon>icon.skill0342</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>TOUCH_OF_DEATH</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<effectPoint>-1338</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1800</hitTime>
		<hpConsume>669</hpConsume>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>150000</reuseDelay>
		<trait>DEATH</trait>
		<effects>
			<effect name="DispelByCategory">
				<slot>BUFF</slot>
				<rate>25</rate>
				<max>5</max>
			</effect>
			<effect name="MaxCp">
				<amount>-90</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HealEffect">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-30</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="Cp">
				<amount>-90</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="343" toLevel="1" name="Lethal Shot">
		<!-- Shoots a deadly arrow that pierces the target with 7698 power. Requires a bow. Critical. Over-hit. -->
		<icon>icon.skill0343</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>-897</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>4000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<mpConsume>153</mpConsume>
		<reuseDelay>8000</reuseDelay>
		<trait>DEATH</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BOW</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>7698</power>
				<overHit>true</overHit>
				<criticalChance>15</criticalChance>
			</effect>
			<effect name="Lethal">
				<halfLethal>10</halfLethal>
			</effect>
		</effects>
	</skill>
	<skill id="344" toLevel="1" name="Lethal Blow">
		<!-- Attacks the target's vital points with 5773 power. Requires a dagger. Over-hit. -->
		<icon>icon.skill0344</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>-337</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<mpConsume>77</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>4000</reuseDelay>
		<trait>DEATH</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="FatalBlow">
				<power>5773</power>
				<criticalChance>20</criticalChance>
				<chanceBoost>300</chanceBoost>
				<overHit>true</overHit>
			</effect>
			<effect name="Lethal">
				<fullLethal>0</fullLethal>
				<halfLethal>15</halfLethal>
			</effect>
		</effects>
	</skill>
	<skill id="345" toLevel="17" name="Sonic Rage">
		<!-- Level 1: Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 2: Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 205. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 3: Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 215. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 4: Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 225. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 5: Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 551. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 6: Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 565. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 7: Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 598. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 8: Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 630. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 9: Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 662. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 10: Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 693. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11: Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12: Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13: Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14: Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15: Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16: Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17: Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1001 (+1% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1002 (+2% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1003 (+3% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1004 (+4% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1005 (+5% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1006 (+6% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1007 (+7% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1008 (+8% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1009 (+9% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1010 (+10% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1011 (+11% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1012 (+12% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1013 (+13% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1014 (+14% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1015 (+15% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1016 (+16% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1017 (+17% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1018 (+18% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1019 (+19% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1020 (+20% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2001 (+1% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2002 (+2% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2003 (+3% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2004 (+4% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2005 (+5% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2006 (+6% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2007 (+7% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2008 (+8% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2009 (+9% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2010 (+10% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2011 (+11% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2012 (+12% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2013 (+13% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2014 (+14% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2015 (+15% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2016 (+16% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2017 (+17% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2018 (+18% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2019 (+19% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2020 (+20% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3001 (+2 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3002 (+4 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3003 (+6 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3004 (+8 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3005 (+10 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3006 (+12 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3007 (+14 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3008 (+16 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3009 (+18 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3010 (+20 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3011 (+22 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3012 (+24 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3013 (+26 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3014 (+28 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3015 (+30 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3016 (+32 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3017 (+34 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3018 (+36 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3019 (+38 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3020 (+40 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1001 (+1% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1002 (+2% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1003 (+3% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1004 (+4% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1005 (+5% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1006 (+6% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1007 (+7% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1008 (+8% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1009 (+9% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1010 (+10% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1011 (+11% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1012 (+12% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1013 (+13% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1014 (+14% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1015 (+15% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1016 (+16% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1017 (+17% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1018 (+18% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1019 (+19% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1020 (+20% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2001 (+1% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2002 (+2% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2003 (+3% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2004 (+4% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2005 (+5% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2006 (+6% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2007 (+7% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2008 (+8% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2009 (+9% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2010 (+10% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2011 (+11% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2012 (+12% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2013 (+13% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2014 (+14% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2015 (+15% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2016 (+16% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2017 (+17% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2018 (+18% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2019 (+19% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2020 (+20% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3001 (+2 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3002 (+4 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3003 (+6 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3004 (+8 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3005 (+10 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3006 (+12 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3007 (+14 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3008 (+16 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3009 (+18 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3010 (+20 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3011 (+22 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3012 (+24 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3013 (+26 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3014 (+28 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3015 (+30 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3016 (+32 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3017 (+34 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3018 (+36 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3019 (+38 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3020 (+40 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1001 (+1% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1002 (+2% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1003 (+3% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1004 (+4% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1005 (+5% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1006 (+6% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1007 (+7% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1008 (+8% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1009 (+9% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1010 (+10% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1011 (+11% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1012 (+12% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1013 (+13% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1014 (+14% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1015 (+15% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1016 (+16% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1017 (+17% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1018 (+18% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1019 (+19% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1020 (+20% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2001 (+1% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2002 (+2% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2003 (+3% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2004 (+4% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2005 (+5% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2006 (+6% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2007 (+7% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2008 (+8% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2009 (+9% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2010 (+10% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2011 (+11% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2012 (+12% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2013 (+13% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2014 (+14% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2015 (+15% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2016 (+16% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2017 (+17% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2018 (+18% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2019 (+19% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2020 (+20% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3001 (+2 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3002 (+4 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3003 (+6 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3004 (+8 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3005 (+10 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3006 (+12 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3007 (+14 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3008 (+16 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3009 (+18 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3010 (+20 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3011 (+22 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3012 (+24 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3013 (+26 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3014 (+28 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3015 (+30 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3016 (+32 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3017 (+34 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3018 (+36 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3019 (+38 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3020 (+40 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1001 (+1% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1002 (+2% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1003 (+3% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1004 (+4% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1005 (+5% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1006 (+6% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1007 (+7% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1008 (+8% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1009 (+9% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1010 (+10% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1011 (+11% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1012 (+12% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1013 (+13% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1014 (+14% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1015 (+15% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1016 (+16% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1017 (+17% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1018 (+18% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1019 (+19% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1020 (+20% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2001 (+1% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2002 (+2% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2003 (+3% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2004 (+4% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2005 (+5% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2006 (+6% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2007 (+7% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2008 (+8% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2009 (+9% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2010 (+10% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2011 (+11% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2012 (+12% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2013 (+13% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2014 (+14% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2015 (+15% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2016 (+16% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2017 (+17% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2018 (+18% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2019 (+19% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2020 (+20% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3001 (+2 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3002 (+4 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3003 (+6 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3004 (+8 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3005 (+10 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3006 (+12 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3007 (+14 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3008 (+16 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3009 (+18 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3010 (+20 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3011 (+22 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3012 (+24 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3013 (+26 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3014 (+28 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3015 (+30 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3016 (+32 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3017 (+34 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3018 (+36 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3019 (+38 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3020 (+40 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1001 (+1% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1002 (+2% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1003 (+3% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1004 (+4% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1005 (+5% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1006 (+6% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1007 (+7% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1008 (+8% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1009 (+9% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1010 (+10% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1011 (+11% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1012 (+12% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1013 (+13% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1014 (+14% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1015 (+15% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1016 (+16% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1017 (+17% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1018 (+18% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1019 (+19% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1020 (+20% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2001 (+1% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2002 (+2% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2003 (+3% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2004 (+4% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2005 (+5% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2006 (+6% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2007 (+7% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2008 (+8% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2009 (+9% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2010 (+10% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2011 (+11% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2012 (+12% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2013 (+13% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2014 (+14% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2015 (+15% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2016 (+16% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2017 (+17% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2018 (+18% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2019 (+19% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2020 (+20% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3001 (+2 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3002 (+4 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3003 (+6 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3004 (+8 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3005 (+10 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3006 (+12 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3007 (+14 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3008 (+16 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3009 (+18 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3010 (+20 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3011 (+22 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3012 (+24 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3013 (+26 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3014 (+28 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3015 (+30 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3016 (+32 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3017 (+34 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3018 (+36 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3019 (+38 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3020 (+40 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1001 (+1% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1002 (+2% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1003 (+3% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1004 (+4% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1005 (+5% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1006 (+6% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1007 (+7% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1008 (+8% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1009 (+9% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1010 (+10% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1011 (+11% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1012 (+12% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1013 (+13% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1014 (+14% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1015 (+15% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1016 (+16% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1017 (+17% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1018 (+18% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1019 (+19% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1020 (+20% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2001 (+1% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2002 (+2% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2003 (+3% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2004 (+4% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2005 (+5% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2006 (+6% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2007 (+7% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2008 (+8% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2009 (+9% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2010 (+10% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2011 (+11% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2012 (+12% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2013 (+13% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2014 (+14% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2015 (+15% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2016 (+16% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2017 (+17% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2018 (+18% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2019 (+19% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2020 (+20% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3001 (+2 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3002 (+4 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3003 (+6 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3004 (+8 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3005 (+10 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3006 (+12 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3007 (+14 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3008 (+16 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3009 (+18 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3010 (+20 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3011 (+22 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3012 (+24 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3013 (+26 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3014 (+28 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3015 (+30 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3016 (+32 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3017 (+34 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3018 (+36 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3019 (+38 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3020 (+40 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1001 (+1% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1002 (+2% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1003 (+3% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1004 (+4% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1005 (+5% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1006 (+6% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1007 (+7% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1008 (+8% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1009 (+9% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1010 (+10% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1011 (+11% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1012 (+12% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1013 (+13% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1014 (+14% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1015 (+15% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1016 (+16% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1017 (+17% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1018 (+18% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1019 (+19% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1020 (+20% Power): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2001 (+1% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2002 (+2% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2003 (+3% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2004 (+4% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2005 (+5% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2006 (+6% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2007 (+7% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2008 (+8% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2009 (+9% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2010 (+10% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2011 (+11% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2012 (+12% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2013 (+13% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2014 (+14% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2015 (+15% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2016 (+16% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2017 (+17% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2018 (+18% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2019 (+19% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2020 (+20% Chance): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3001 (+2 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3002 (+4 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3003 (+6 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3004 (+8 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3005 (+10 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3006 (+12 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3007 (+14 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3008 (+16 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3009 (+18 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3010 (+20 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3011 (+22 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3012 (+24 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3013 (+26 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3014 (+28 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3015 (+30 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3016 (+32 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3017 (+34 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3018 (+36 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3019 (+38 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3020 (+40 Slow): Attacks the target with the sword energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<icon>icon.skill0345</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>PD_DOWN</abnormalType>
		<activateRate>
			<value fromLevel="1" toLevel="17">80</value>
			<value fromLevel="11" toLevel="17" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
		</activateRate>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>300</coolTime>
		<effectPoint>
			<value level="1">-340</value>
			<value level="2">-360</value>
			<value level="3">-380</value>
			<value level="4">-400</value>
			<value level="5">-692</value>
			<value level="6">-696</value>
			<value level="7">-700</value>
			<value level="8">-704</value>
			<value level="9">-707</value>
			<value level="10">-709</value>
			<value level="11">-709</value>
			<value level="12">-709</value>
			<value level="13">-709</value>
			<value level="14">-709</value>
			<value level="15">-709</value>
			<value level="16">-709</value>
			<value level="17">-709</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>
			<value level="1">50</value>
			<value level="2">55</value>
			<value level="3">56</value>
			<value level="4">57</value>
			<value level="5">58</value>
			<value level="6">59</value>
			<value level="7">61</value>
			<value level="8">63</value>
			<value level="9">65</value>
			<value level="10">67</value>
			<value level="11">69</value>
			<value level="12">71</value>
			<value level="13">73</value>
			<value level="14">75</value>
			<value level="15">77</value>
			<value level="16">79</value>
			<value level="17">81</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">195</value>
					<value level="2">205</value>
					<value level="3">215</value>
					<value level="4">225</value>
					<value level="5">551</value>
					<value level="6">565</value>
					<value level="7">598</value>
					<value level="8">630</value>
					<value level="9">662</value>
					<value level="10">693</value>
					<value level="11">725</value>
					<value level="12">757</value>
					<value level="13">812</value>
					<value level="14">844</value>
					<value level="15">876</value>
					<value level="16">924</value>
					<value level="17">972</value>
					<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
				</power>
				<overHit>true</overHit>
				<criticalChance>10</criticalChance>
			</effect>
			<effect name="PhysicalDefence" fromLevel="5" toLevel="17">
				<amount>
					<value fromLevel="5" toLevel="17">-23</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed" fromLevel="11" toLevel="17" fromSubLevel="3001" toSubLevel="3020">
				<amount>
					<value fromLevel="11" toLevel="17" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
		<selfEffects>
			<effect name="FocusMomentum">
				<maxCharges>20</maxCharges>
			</effect>
		</selfEffects>
	</skill>
	<skill id="346" toLevel="17" name="Raging Force">
		<!-- Level 1: Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 2: Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 205. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 3: Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 215. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 4: Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 225. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 5: Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 551. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 6: Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 565. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 7: Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 598. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 8: Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 630. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 9: Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 662. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 10: Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 693. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11: Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12: Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13: Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14: Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15: Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16: Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17: Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1001 (+1% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1002 (+2% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1003 (+3% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1004 (+4% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1005 (+5% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1006 (+6% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1007 (+7% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1008 (+8% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1009 (+9% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1010 (+10% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1011 (+11% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1012 (+12% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1013 (+13% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1014 (+14% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1015 (+15% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1016 (+16% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1017 (+17% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1018 (+18% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1019 (+19% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 1020 (+20% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2001 (+1% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2002 (+2% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2003 (+3% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2004 (+4% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2005 (+5% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2006 (+6% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2007 (+7% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2008 (+8% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2009 (+9% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2010 (+10% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2011 (+11% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2012 (+12% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2013 (+13% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2014 (+14% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2015 (+15% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2016 (+16% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2017 (+17% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2018 (+18% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2019 (+19% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 2020 (+20% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3001 (+2 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3002 (+4 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3003 (+6 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3004 (+8 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3005 (+10 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3006 (+12 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3007 (+14 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3008 (+16 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3009 (+18 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3010 (+20 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3011 (+22 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3012 (+24 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3013 (+26 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3014 (+28 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3015 (+30 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3016 (+32 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3017 (+34 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3018 (+36 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3019 (+38 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 11 - SubLevel 3020 (+40 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 725. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1001 (+1% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1002 (+2% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1003 (+3% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1004 (+4% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1005 (+5% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1006 (+6% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1007 (+7% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1008 (+8% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1009 (+9% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1010 (+10% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1011 (+11% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1012 (+12% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1013 (+13% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1014 (+14% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1015 (+15% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1016 (+16% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1017 (+17% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1018 (+18% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1019 (+19% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 1020 (+20% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2001 (+1% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2002 (+2% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2003 (+3% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2004 (+4% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2005 (+5% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2006 (+6% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2007 (+7% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2008 (+8% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2009 (+9% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2010 (+10% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2011 (+11% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2012 (+12% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2013 (+13% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2014 (+14% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2015 (+15% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2016 (+16% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2017 (+17% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2018 (+18% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2019 (+19% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 2020 (+20% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3001 (+2 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3002 (+4 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3003 (+6 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3004 (+8 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3005 (+10 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3006 (+12 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3007 (+14 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3008 (+16 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3009 (+18 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3010 (+20 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3011 (+22 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3012 (+24 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3013 (+26 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3014 (+28 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3015 (+30 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3016 (+32 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3017 (+34 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3018 (+36 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3019 (+38 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 12 - SubLevel 3020 (+40 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 757. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1001 (+1% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1002 (+2% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1003 (+3% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1004 (+4% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1005 (+5% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1006 (+6% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1007 (+7% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1008 (+8% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1009 (+9% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1010 (+10% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1011 (+11% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1012 (+12% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1013 (+13% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1014 (+14% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1015 (+15% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1016 (+16% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1017 (+17% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1018 (+18% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1019 (+19% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 1020 (+20% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2001 (+1% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2002 (+2% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2003 (+3% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2004 (+4% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2005 (+5% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2006 (+6% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2007 (+7% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2008 (+8% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2009 (+9% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2010 (+10% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2011 (+11% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2012 (+12% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2013 (+13% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2014 (+14% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2015 (+15% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2016 (+16% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2017 (+17% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2018 (+18% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2019 (+19% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 2020 (+20% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3001 (+2 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3002 (+4 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3003 (+6 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3004 (+8 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3005 (+10 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3006 (+12 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3007 (+14 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3008 (+16 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3009 (+18 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3010 (+20 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3011 (+22 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3012 (+24 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3013 (+26 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3014 (+28 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3015 (+30 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3016 (+32 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3017 (+34 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3018 (+36 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3019 (+38 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 13 - SubLevel 3020 (+40 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 812. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1001 (+1% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1002 (+2% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1003 (+3% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1004 (+4% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1005 (+5% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1006 (+6% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1007 (+7% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1008 (+8% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1009 (+9% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1010 (+10% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1011 (+11% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1012 (+12% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1013 (+13% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1014 (+14% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1015 (+15% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1016 (+16% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1017 (+17% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1018 (+18% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1019 (+19% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 1020 (+20% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2001 (+1% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2002 (+2% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2003 (+3% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2004 (+4% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2005 (+5% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2006 (+6% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2007 (+7% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2008 (+8% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2009 (+9% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2010 (+10% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2011 (+11% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2012 (+12% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2013 (+13% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2014 (+14% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2015 (+15% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2016 (+16% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2017 (+17% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2018 (+18% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2019 (+19% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 2020 (+20% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3001 (+2 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3002 (+4 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3003 (+6 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3004 (+8 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3005 (+10 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3006 (+12 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3007 (+14 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3008 (+16 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3009 (+18 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3010 (+20 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3011 (+22 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3012 (+24 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3013 (+26 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3014 (+28 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3015 (+30 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3016 (+32 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3017 (+34 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3018 (+36 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3019 (+38 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 14 - SubLevel 3020 (+40 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 844. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1001 (+1% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1002 (+2% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1003 (+3% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1004 (+4% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1005 (+5% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1006 (+6% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1007 (+7% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1008 (+8% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1009 (+9% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1010 (+10% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1011 (+11% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1012 (+12% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1013 (+13% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1014 (+14% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1015 (+15% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1016 (+16% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1017 (+17% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1018 (+18% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1019 (+19% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 1020 (+20% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2001 (+1% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2002 (+2% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2003 (+3% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2004 (+4% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2005 (+5% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2006 (+6% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2007 (+7% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2008 (+8% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2009 (+9% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2010 (+10% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2011 (+11% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2012 (+12% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2013 (+13% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2014 (+14% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2015 (+15% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2016 (+16% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2017 (+17% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2018 (+18% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2019 (+19% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 2020 (+20% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3001 (+2 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3002 (+4 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3003 (+6 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3004 (+8 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3005 (+10 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3006 (+12 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3007 (+14 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3008 (+16 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3009 (+18 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3010 (+20 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3011 (+22 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3012 (+24 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3013 (+26 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3014 (+28 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3015 (+30 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3016 (+32 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3017 (+34 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3018 (+36 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3019 (+38 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 15 - SubLevel 3020 (+40 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 876. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1001 (+1% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1002 (+2% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1003 (+3% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1004 (+4% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1005 (+5% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1006 (+6% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1007 (+7% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1008 (+8% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1009 (+9% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1010 (+10% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1011 (+11% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1012 (+12% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1013 (+13% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1014 (+14% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1015 (+15% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1016 (+16% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1017 (+17% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1018 (+18% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1019 (+19% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 1020 (+20% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2001 (+1% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2002 (+2% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2003 (+3% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2004 (+4% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2005 (+5% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2006 (+6% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2007 (+7% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2008 (+8% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2009 (+9% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2010 (+10% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2011 (+11% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2012 (+12% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2013 (+13% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2014 (+14% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2015 (+15% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2016 (+16% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2017 (+17% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2018 (+18% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2019 (+19% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 2020 (+20% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3001 (+2 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3002 (+4 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3003 (+6 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3004 (+8 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3005 (+10 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3006 (+12 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3007 (+14 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3008 (+16 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3009 (+18 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3010 (+20 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3011 (+22 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3012 (+24 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3013 (+26 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3014 (+28 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3015 (+30 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3016 (+32 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3017 (+34 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3018 (+36 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3019 (+38 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 16 - SubLevel 3020 (+40 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 924. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1001 (+1% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1002 (+2% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1003 (+3% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1004 (+4% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1005 (+5% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1006 (+6% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1007 (+7% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1008 (+8% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1009 (+9% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1010 (+10% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1011 (+11% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1012 (+12% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1013 (+13% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1014 (+14% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1015 (+15% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1016 (+16% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1017 (+17% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1018 (+18% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1019 (+19% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 1020 (+20% Power): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2001 (+1% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2002 (+2% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2003 (+3% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2004 (+4% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2005 (+5% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2006 (+6% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2007 (+7% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2008 (+8% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2009 (+9% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2010 (+10% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2011 (+11% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2012 (+12% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2013 (+13% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2014 (+14% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2015 (+15% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2016 (+16% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2017 (+17% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2018 (+18% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2019 (+19% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 2020 (+20% Chance): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3001 (+2 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3002 (+4 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3003 (+6 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3004 (+8 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3005 (+10 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3006 (+12 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3007 (+14 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3008 (+16 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3009 (+18 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3010 (+20 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3011 (+22 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3012 (+24 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3013 (+26 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3014 (+28 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3015 (+30 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3016 (+32 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3017 (+34 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3018 (+36 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3019 (+38 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<!-- Level 17 - SubLevel 3020 (+40 Slow): Attacks the target with the air energy decreasing their P. Def. and absorbing Momentum. Power 972. Requires a sword, a blunt weapon, a fist weapon, dual blunt weapons or dual swords. Base success rate: 70%. Inflicted status: Debilitation. -->
		<icon>icon.skill0346</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>PD_DOWN</abnormalType>
		<activateRate>
			<value fromLevel="1" toLevel="17">80</value>
			<value fromLevel="11" toLevel="17" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
		</activateRate>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>300</coolTime>
		<effectPoint>
			<value level="1">-340</value>
			<value level="2">-360</value>
			<value level="3">-380</value>
			<value level="4">-400</value>
			<value level="5">-692</value>
			<value level="6">-696</value>
			<value level="7">-700</value>
			<value level="8">-704</value>
			<value level="9">-707</value>
			<value level="10">-709</value>
			<value level="11">-709</value>
			<value level="12">-709</value>
			<value level="13">-709</value>
			<value level="14">-709</value>
			<value level="15">-709</value>
			<value level="16">-709</value>
			<value level="17">-709</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1200</hitTime>
		<hpConsume>50</hpConsume>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>
			<value level="1">50</value>
			<value level="2">55</value>
			<value level="3">56</value>
			<value level="4">57</value>
			<value level="5">58</value>
			<value level="6">59</value>
			<value level="7">61</value>
			<value level="8">63</value>
			<value level="9">65</value>
			<value level="10">67</value>
			<value level="11">69</value>
			<value level="12">71</value>
			<value level="13">73</value>
			<value level="14">75</value>
			<value level="15">77</value>
			<value level="16">79</value>
			<value level="17">81</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUALFIST</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">195</value>
					<value level="2">205</value>
					<value level="3">215</value>
					<value level="4">225</value>
					<value level="5">551</value>
					<value level="6">565</value>
					<value level="7">598</value>
					<value level="8">630</value>
					<value level="9">662</value>
					<value level="10">693</value>
					<value level="11">725</value>
					<value level="12">757</value>
					<value level="13">812</value>
					<value level="14">844</value>
					<value level="15">876</value>
					<value level="16">924</value>
					<value level="17">972</value>
					<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
				</power>
				<overHit>true</overHit>
				<criticalChance>10</criticalChance>
			</effect>
			<effect name="Speed" fromLevel="7" toLevel="17" fromSubLevel="3001" toSubLevel="3020">
				<amount>
					<value fromLevel="7" toLevel="17" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
		<selfEffects>
			<effect name="FocusMomentum">
				<maxCharges>
					<value fromLevel="1" toLevel="4">8</value>
					<value fromLevel="5" toLevel="17">15</value>
				</maxCharges>
			</effect>
		</selfEffects>
	</skill>
	<skill id="347" toLevel="1" name="Earthquake">
		<!-- Attacks the enemy with 4848 power, cancelling their targets. Requires a spear. Ignores Shield Defense. Critical. Over-hit. -->
		<icon>icon.skill0347</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>6-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>EARTH</attributeType>
		<attributeValue>20</attributeValue>
		<effectPoint>-679</effectPoint>
		<hitTime>1800</hitTime>
		<hpConsume>340</hpConsume>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>78</mpConsume>
		<reuseDelay>8000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="TargetCancel">
				<chance>60</chance>
			</effect>
			<effect name="PhysicalDamage">
				<criticalChance>20</criticalChance>
				<overHit>true</overHit>
				<power>4848</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
			</effect>
		</effects>
	</skill>
	<skill id="348" toLevel="1" name="Spoil Crush">
		<!-- Causes a change inside the monster while attacking it. Enables the Sweeper skill. Requires a sword or a blunt weapon. Critical. Over-hit. -->
		<icon>icon.skill0348</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>100</coolTime>
		<effectPoint>-337</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1700</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<mpConsume>70</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>5</power>
				<overHit>true</overHit>
				<criticalChance>20</criticalChance>
			</effect>
			<effect name="Spoil" />
		</effects>
	</skill>
	<skill id="349" toLevel="1" name="Song of Renewal">
		<!-- For 2 min., all party members' MP Consumption for physical/ magic/ song/ dance skills -5%, P./ M. Skill Cooldown -20%. Additionally increases MP Consumption if the skill is used while song/ dance is in effect. -->
		<icon>icon.skill0349</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>SONG_OF_RENEWAL</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>666</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>77</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="350" toLevel="1" name="Physical Mirror">
		<!-- For 5 min., reflects physical buffs/ debuffs with 30% probability and magic buffs/ debuffs with 10% probability. Requires a shield. -->
		<icon>icon.skill0350</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>REFLECT_ABNORMAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>669</effectPoint>
		<hitTime>2000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>36</mpConsume>
		<reuseDelay>150000</reuseDelay>
		<conditions>
			<condition name="EquipShield" />
		</conditions>
		<effects>
			<effect name="ReflectSkill">
				<amount>30</amount>
				<mode>DIFF</mode>
				<armorTYpe>
					<item>SHIELD</item>
				</armorTYpe>
			</effect>
			<effect name="ReflectSkill">
				<amount>10</amount>
				<mode>DIFF</mode>
				<type>MAGIC</type>
				<armorTYpe>
					<item>SHIELD</item>
				</armorTYpe>
			</effect>
		</effects>
	</skill>
	<skill id="351" toLevel="1" name="Magical Mirror">
		<!-- For 5 min., reflects physical buffs/ debuffs with 10% probability and magic buffs/ debuffs with 30% probability. Requires a shield. -->
		<icon>icon.skill0351</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>REFLECT_ABNORMAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>669</effectPoint>
		<hitTime>2000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>36</mpConsume>
		<reuseDelay>150000</reuseDelay>
		<conditions>
			<condition name="EquipShield" />
		</conditions>
		<effects>
			<effect name="ReflectSkill">
				<amount>10</amount>
				<mode>DIFF</mode>
				<armorTYpe>
					<item>SHIELD</item>
				</armorTYpe>
			</effect>
			<effect name="ReflectSkill">
				<amount>30</amount>
				<mode>DIFF</mode>
				<type>MAGIC</type>
				<armorTYpe>
					<item>SHIELD</item>
				</armorTYpe>
			</effect>
		</effects>
	</skill>
	<skill id="352" toLevel="1" name="Shield Bash">
		<!-- Uses a shield to shock the enemy. Inflicts Stun on the target for 2 sec. Requires a shield. Cancels the enemy's target. Base success rate: 70%. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0352</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>2</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<effectPoint>-666</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>77</magicLevel>
		<mpConsume>18</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<trait>SHOCK</trait>
		<conditions>
			<condition name="EquipShield" />
		</conditions>
		<effects>
			<effect name="TargetCancel">
				<chance>80</chance>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="353" toLevel="1" name="Shield Slam">
		<!-- Attacks the enemy with the shield preventing them from using P. skills for 1 min. Cancels the enemy's target. Requires a shield. Base success rate: 70%. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill0353</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>SILENCE_PHYSICAL</abnormalType>
		<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
		<activateRate>40</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>40</castRange>
		<effectPoint>-666</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>77</magicLevel>
		<mpConsume>35</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>8000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<conditions>
			<condition name="EquipShield" />
		</conditions>
		<effects>
			<effect name="TargetCancel">
				<chance>80</chance>
			</effect>
			<effect name="PhysicalMute" />
		</effects>
	</skill>
	<skill id="354" toLevel="1" name="Hamstring Shot">
		<!-- Shoots an arrow at the enemy with 1973 power. For 1 min., the enemy's Speed -30%. Requires a bow. Critical. Over-hit. Base success rate: 70%. Inflicted status: Debilitation. -->
		<icon>icon.skill0354</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>40</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>900</castRange>
		<effectPoint>-507</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>77</magicLevel>
		<mpConsume>78</mpConsume>
		<reuseDelay>15000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BOW</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>1973</power>
				<overHit>true</overHit>
				<criticalChance>15</criticalChance>
			</effect>
			<effect name="Speed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="355" toLevel="1" name="Focus Death">
		<!-- For 2 min., Critical Rate for basic attacks -30%, Critical Damage for basic attacks at the front -30%, Vital Point Attack Rate +60%, Critical Damage for basic attacks from behind +90%. Requires a dagger. -->
		<icon>icon.skill0355</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>FOCUS_DAGGER</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>669</effectPoint>
		<hitTime>2000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>36</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="CriticalDamagePosition">
				<amount>-30</amount>
				<mode>PER</mode>
				<position>FRONT</position>
			</effect>
			<effect name="CriticalDamagePosition">
				<amount>90</amount>
				<mode>PER</mode>
				<position>BACK</position>
			</effect>
			<effect name="FatalBlowRate">
				<amount>60</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="356" toLevel="1" name="Focus Chance">
		<!-- For 2 min., Critical Rate for basic attacks at the front -30%, Critical Rate for basic attacks from the flanks +30%, Critical Rate for basic attacks from behind +60%. Requires a dagger. -->
		<icon>icon.skill0356</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>FOCUS_DAGGER</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>669</effectPoint>
		<hitTime>2000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>36</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="CriticalRatePositionBonus">
				<amount>-30</amount>
				<mode>PER</mode>
				<position>FRONT</position>
			</effect>
			<effect name="CriticalRatePositionBonus">
				<amount>60</amount>
				<mode>PER</mode>
				<position>BACK</position>
			</effect>
			<effect name="CriticalRatePositionBonus">
				<amount>30</amount>
				<mode>PER</mode>
				<position>SIDE</position>
			</effect>
		</effects>
	</skill>
	<skill id="357" toLevel="1" name="Focus Power">
		<!-- For 2 min., Critical Damage for basic attacks at the front -30%, Critical Damage for basic attacks from the flanks +30%, Critical Damage for basic attacks from behind +60%. Requires a dagger. -->
		<icon>icon.skill0357</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>FOCUS_DAGGER</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>669</effectPoint>
		<hitTime>2000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>36</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="CriticalDamagePosition">
				<amount>-30</amount>
				<mode>PER</mode>
				<position>FRONT</position>
			</effect>
			<effect name="CriticalDamagePosition">
				<amount>30</amount>
				<mode>PER</mode>
				<position>SIDE</position>
			</effect>
			<effect name="CriticalDamagePosition">
				<amount>60</amount>
				<mode>PER</mode>
				<position>BACK</position>
			</effect>
		</effects>
	</skill>
	<skill id="358" toLevel="1" name="Bluff">
		<!-- Tricks the enemy into showing their back, stunning them for 9 sec. and making them unwilling to attack you. Cancels the enemy's target. Requires a dagger. Base success rate: 70%. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0358</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>40</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>40</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>77</magicLevel>
		<mpConsume>35</mpConsume>
		<reuseDelay>8000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="Bluff">
				<chance>80</chance>
			</effect>
			<effect name="TargetCancel">
				<chance>80</chance>
			</effect>
			<effect name="DeleteHateOfMe">
				<chance>80</chance>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="359" toLevel="1" name="Eye of Hunter">
		<!-- For 10 min., increases P. Atk. against insects/ plants/ animals +5%. -->
		<icon>icon.skill0359</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>DETECT_WEAKNESS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>666</effectPoint>
		<hitTime>2000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>77</magicLevel>
		<mpConsume>70</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="AttackTrait">
				<BUG_WEAKNESS>30</BUG_WEAKNESS>
				<ANIMAL_WEAKNESS>30</ANIMAL_WEAKNESS>
				<PLANT_WEAKNESS>30</PLANT_WEAKNESS>
			</effect>
		</effects>
	</skill>
	<skill id="360" toLevel="1" name="Eye of Slayer">
		<!-- For 10 min., increases P. Atk. against monsters/ magic creatures/ giants/ dragons +5%. -->
		<icon>icon.skill0360</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>DETECT_WEAKNESS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>669</effectPoint>
		<hitTime>2000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>77</magicLevel>
		<mpConsume>71</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="AttackTrait">
				<BEAST_WEAKNESS>30</BEAST_WEAKNESS>
				<GIANT_WEAKNESS>30</GIANT_WEAKNESS>
				<CONSTRUCT_WEAKNESS>30</CONSTRUCT_WEAKNESS>
				<DRAGON_WEAKNESS>30</DRAGON_WEAKNESS>
			</effect>
		</effects>
	</skill>
	<skill id="361" toLevel="1" name="Shock Blast">
		<!-- Creates a powerful shockwave that deals damage to the target and nearby enemies with 2486 power. Stuns enemies for 9 sec., their P. Def. -30%, M. Def. -30%. Cancels enemies' targets. Requires a spear. Ignores Shield Defense. Critical. Over-hit. Base success rate: 60%. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0361</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>40</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>500</castRange>
		<effectPoint>-507</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>2500</hitTime>
		<hpConsume>507</hpConsume>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>77</magicLevel>
		<mpConsume>53</mpConsume>
		<reuseDelay>8000</reuseDelay>
		<trait>SHOCK</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="TargetCancel">
				<chance>60</chance>
			</effect>
			<effect name="PhysicalDamage">
				<criticalChance>20</criticalChance>
				<overHit>true</overHit>
				<power>2486</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="MagicalDefence">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="362" toLevel="1" name="Armor Crush">
		<!-- Attacks the enemy with 3077 power stunning them for 9 sec., their P. Def. -30%, M. Def. -30%. Requires a sword, a blunt weapon, a two-handed sword or a two-handed blunt weapon. Ignores Shield Defense. Critical. Over-hit. Base success rate: 70%. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0362</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>40</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>100</coolTime>
		<effectPoint>-507</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1900</hitTime>
		<hpConsume>338</hpConsume>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>77</magicLevel>
		<mpConsume>35</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>4000</reuseDelay>
		<trait>SHOCK</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BLUNT</item>
					<item>SWORD</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>3077</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<criticalChance>20</criticalChance>
				<overHit>true</overHit>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="MagicalDefence">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="363" toLevel="1" name="Song of Meditation">
		<!-- For 2 min., all party members' MP Recovery Rate +20%, M. Skill MP Consumption -10%. Song/ Dance MP Consumption is increased if the skill is used when its effect is still active. -->
		<icon>icon.skill0363</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>SONG_OF_MEDITATION</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>666</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>77</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="364" toLevel="1" name="Champion Song">
		<!-- For 2 min., all party members' P. Skill/ Song/ Dance MP Consumption -20%, P. Skill/ Song/ Dance Cooldown -10%. Song/ Dance MP Consumption is increased if song/ dance effects are active. -->
		<icon>icon.skill0364</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>SONG_OF_CHAMPION</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>669</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicMpCost">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="365" toLevel="1" name="Dance of Siren">
		<!-- For 2 min., party members' M. Skill Critical Rate +100%. Song/ Dance MP Consumption is increased if the skill is used when its effect is still active. Requires dual swords. -->
		<icon>icon.skill0365</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>DANCE_OF_SIREN</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>669</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="MagicCriticalRate">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="366" toLevel="1" name="Dance of Shadows">
		<!-- For 2 min., party members' Speed -50%, they are protected from monsters' preemptive attacks. The effect is cancelled if any party member launches an attack. Song/ dance MP Consumption is increased if other song/ dance effects are active. Requires dual swords. -->
		<icon>icon.skill0366</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>DANCE_OF_SHADOW</abnormalType>
		<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>666</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>77</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="SilentMove">
				<chance>100</chance>
			</effect>
			<effect name="TriggerSkillByMagicType">
				<!-- Cancel Shadow Move -->
				<magicTypes>0;1;2;3;4;22</magicTypes>
				<skillId>7097</skillId> <!-- Cancel Shadow Move -->
				<skillLevel>1</skillLevel>
				<chance>100</chance>
				<targetType>MY_PARTY</targetType>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Cancel Shadow Move -->
				<attackerType>Creature</attackerType>
				<minDamage>1</minDamage>
				<chance>100</chance>
				<targetType>MY_PARTY</targetType>
				<isCritical>true</isCritical>
				<allowWeapons>SWORD,BLUNT</allowWeapons>
				<skillId>7097</skillId> <!-- Cancel Shadow Move -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Cancel Shadow Move -->
				<attackerType>Creature</attackerType>
				<minDamage>1</minDamage>
				<chance>100</chance>
				<targetType>MY_PARTY</targetType>
				<skillId>7097</skillId> <!-- Cancel Shadow Move -->
				<skillLevel>1</skillLevel>
				<isCritical>false</isCritical>
				<allowWeapons>SWORD,BLUNT</allowWeapons>
			</effect>
			<effect name="Speed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="367" toLevel="13" name="Dance of Medusa">
		<!-- A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 7 - SubLevel 1001 (+1% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 7 - SubLevel 1002 (+2% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 7 - SubLevel 1003 (+3% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 7 - SubLevel 1004 (+4% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 7 - SubLevel 1005 (+5% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 7 - SubLevel 1006 (+6% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 7 - SubLevel 1007 (+7% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 7 - SubLevel 1008 (+8% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 7 - SubLevel 1009 (+9% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 7 - SubLevel 1010 (+10% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 7 - SubLevel 1011 (+11% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 7 - SubLevel 1012 (+12% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 7 - SubLevel 1013 (+13% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 7 - SubLevel 1014 (+14% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 7 - SubLevel 1015 (+15% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 7 - SubLevel 1016 (+16% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 7 - SubLevel 1017 (+17% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 7 - SubLevel 1018 (+18% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 7 - SubLevel 1019 (+19% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 7 - SubLevel 1020 (+20% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 8 - SubLevel 1001 (+1% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 8 - SubLevel 1002 (+2% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 8 - SubLevel 1003 (+3% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 8 - SubLevel 1004 (+4% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 8 - SubLevel 1005 (+5% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 8 - SubLevel 1006 (+6% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 8 - SubLevel 1007 (+7% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 8 - SubLevel 1008 (+8% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 8 - SubLevel 1009 (+9% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 8 - SubLevel 1010 (+10% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 8 - SubLevel 1011 (+11% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 8 - SubLevel 1012 (+12% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 8 - SubLevel 1013 (+13% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 8 - SubLevel 1014 (+14% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 8 - SubLevel 1015 (+15% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 8 - SubLevel 1016 (+16% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 8 - SubLevel 1017 (+17% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 8 - SubLevel 1018 (+18% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 8 - SubLevel 1019 (+19% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 8 - SubLevel 1020 (+20% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 9 - SubLevel 1001 (+1% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 9 - SubLevel 1002 (+2% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 9 - SubLevel 1003 (+3% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 9 - SubLevel 1004 (+4% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 9 - SubLevel 1005 (+5% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 9 - SubLevel 1006 (+6% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 9 - SubLevel 1007 (+7% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 9 - SubLevel 1008 (+8% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 9 - SubLevel 1009 (+9% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 9 - SubLevel 1010 (+10% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 9 - SubLevel 1011 (+11% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 9 - SubLevel 1012 (+12% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 9 - SubLevel 1013 (+13% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 9 - SubLevel 1014 (+14% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 9 - SubLevel 1015 (+15% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 9 - SubLevel 1016 (+16% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 9 - SubLevel 1017 (+17% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 9 - SubLevel 1018 (+18% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 9 - SubLevel 1019 (+19% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 9 - SubLevel 1020 (+20% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 10 - SubLevel 1001 (+1% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 10 - SubLevel 1002 (+2% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 10 - SubLevel 1003 (+3% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 10 - SubLevel 1004 (+4% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 10 - SubLevel 1005 (+5% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 10 - SubLevel 1006 (+6% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 10 - SubLevel 1007 (+7% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 10 - SubLevel 1008 (+8% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 10 - SubLevel 1009 (+9% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 10 - SubLevel 1010 (+10% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 10 - SubLevel 1011 (+11% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 10 - SubLevel 1012 (+12% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 10 - SubLevel 1013 (+13% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 10 - SubLevel 1014 (+14% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 10 - SubLevel 1015 (+15% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 10 - SubLevel 1016 (+16% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 10 - SubLevel 1017 (+17% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 10 - SubLevel 1018 (+18% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 10 - SubLevel 1019 (+19% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 10 - SubLevel 1020 (+20% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 11 - SubLevel 1001 (+1% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 11 - SubLevel 1002 (+2% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 11 - SubLevel 1003 (+3% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 11 - SubLevel 1004 (+4% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 11 - SubLevel 1005 (+5% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 11 - SubLevel 1006 (+6% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 11 - SubLevel 1007 (+7% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 11 - SubLevel 1008 (+8% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 11 - SubLevel 1009 (+9% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 11 - SubLevel 1010 (+10% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 11 - SubLevel 1011 (+11% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 11 - SubLevel 1012 (+12% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 11 - SubLevel 1013 (+13% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 11 - SubLevel 1014 (+14% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 11 - SubLevel 1015 (+15% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 11 - SubLevel 1016 (+16% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 11 - SubLevel 1017 (+17% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 11 - SubLevel 1018 (+18% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 11 - SubLevel 1019 (+19% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 11 - SubLevel 1020 (+20% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 12 - SubLevel 1001 (+1% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 12 - SubLevel 1002 (+2% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 12 - SubLevel 1003 (+3% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 12 - SubLevel 1004 (+4% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 12 - SubLevel 1005 (+5% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 12 - SubLevel 1006 (+6% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 12 - SubLevel 1007 (+7% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 12 - SubLevel 1008 (+8% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 12 - SubLevel 1009 (+9% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 12 - SubLevel 1010 (+10% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 12 - SubLevel 1011 (+11% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 12 - SubLevel 1012 (+12% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 12 - SubLevel 1013 (+13% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 12 - SubLevel 1014 (+14% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 12 - SubLevel 1015 (+15% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 12 - SubLevel 1016 (+16% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 12 - SubLevel 1017 (+17% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 12 - SubLevel 1018 (+18% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 12 - SubLevel 1019 (+19% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 12 - SubLevel 1020 (+20% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 13 - SubLevel 1001 (+1% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 13 - SubLevel 1002 (+2% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 13 - SubLevel 1003 (+3% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 13 - SubLevel 1004 (+4% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 13 - SubLevel 1005 (+5% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 13 - SubLevel 1006 (+6% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 13 - SubLevel 1007 (+7% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 13 - SubLevel 1008 (+8% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 13 - SubLevel 1009 (+9% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 13 - SubLevel 1010 (+10% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 13 - SubLevel 1011 (+11% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 13 - SubLevel 1012 (+12% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 13 - SubLevel 1013 (+13% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 13 - SubLevel 1014 (+14% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 13 - SubLevel 1015 (+15% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 13 - SubLevel 1016 (+16% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 13 - SubLevel 1017 (+17% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 13 - SubLevel 1018 (+18% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 13 - SubLevel 1019 (+19% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<!-- Level 13 - SubLevel 1020 (+20% Chance): A dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires dual swords. Base success rate: 60%. Inflicted status: Petrification. -->
		<icon>icon.skill0367</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>TURN_STONE</abnormalType>
		<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
		<activateRate>
			<value fromLevel="1" toLevel="13">40</value>
			<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
		</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>EARTH</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-666</effectPoint>
		<hitTime>
			<value level="1">2200</value>
			<value level="2">2100</value>
			<value level="3">2000</value>
			<value level="4">1900</value>
			<value level="5">1800</value>
			<value level="6">1700</value>
			<value level="7">1600</value>
			<value level="8">1500</value>
			<value level="9">1600</value>
			<value level="10">1600</value>
			<value level="11">1500</value>
			<value level="12">1500</value>
			<value level="13">1500</value>
		</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>
			<value level="1">34</value>
			<value level="2">40</value>
			<value level="3">60</value>
			<value level="4">72</value>
			<value level="5">101</value>
			<value level="6">111</value>
			<value level="7">122</value>
			<value level="8">133</value>
			<value level="9">143</value>
			<value level="10">154</value>
			<value level="11">164</value>
			<value level="12">174</value>
			<value level="13">185</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">9</value>
			<value level="2">10</value>
			<value level="3">15</value>
			<value level="4">18</value>
			<value level="5">25</value>
			<value level="6">28</value>
			<value level="7">31</value>
			<value level="8">33</value>
			<value level="9">36</value>
			<value level="10">38</value>
			<value level="11">41</value>
			<value level="12">44</value>
			<value level="13">46</value>
		</mpInitialConsume>
		<reuseDelay>120000</reuseDelay>
		<trait>TURN_STONE</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="BuffBlock" />
			<effect name="DebuffBlock" />
			<effect name="HpRegen">
				<amount>-100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<PARALYZE>100</PARALYZE>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
				<AIRBIND>100</AIRBIND>
				<TURN_STONE>100</TURN_STONE>
			</effect>
		</effects>
	</skill>
	<skill id="368" toLevel="1" name="Vengeance">
		<!-- Increases nearby enemies' aggression with 7987 power. For 30 sec., P. Def. +5400, M. Def. +4050, Buff Cancel Resistance +50. Impossible to move while the skill is active. Requires a shield. -->
		<icon>icon.skill0368</icon>
		<operateType>A3</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>PD_UP_SPECIAL</abnormalType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-7985</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>77</magicLevel>
		<mpConsume>35</mpConsume>
		<reuseDelay>900000</reuseDelay>
		<conditions>
			<condition name="EquipShield" />
		</conditions>
		<effects>
			<effect name="TargetMeProbability">
				<chance>40</chance>
			</effect>
			<effect name="MagicalDefence">
				<amount>4050</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>5400</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-80</amount>
				<slot>BUFF</slot>
			</effect>
		</effects>
		<selfEffects>
			<effect name="BlockMove" />
		</selfEffects>
	</skill>
	<skill id="369" toLevel="1" name="Evade Shot">
		<!-- Attacks the enemy with 2020 power. P. Evasion +6 for 30 sec. Requires a bow. Over-hit. -->
		<icon>icon.skill0369</icon>
		<operateType>A3</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>SPEED_UP_SPECIAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>-337</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>4000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>114</mpConsume>
		<reuseDelay>75000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BOW</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>2020</power>
				<overHit>true</overHit>
			</effect>
		</effects>
		<selfEffects>
			<effect name="PhysicalEvasion">
				<amount>6</amount>
				<mode>DIFF</mode>
			</effect>
		</selfEffects>
	</skill>
	<skill id="370" toLevel="5" name="Clan's Blessed Body">
		<!-- Level 1: Increases clan members' Max HP by 3%. It only affects those who are of an Heir rank or higher. -->
		<!-- Level 2: Increases clan members' Max HP by 4%. It only affects those who are of an Heir rank or higher. -->
		<!-- Level 3: Increases clan members' Max HP by 5%. It only affects those who are of an Heir rank or higher. -->
		<!-- Level 4: Increases clan members' Max HP by 6%. It only affects those who are of an Heir rank or higher. -->
		<!-- Level 5: Increases clan members' Max HP by 7%. It only affects those who are of an Heir rank or higher. -->
		<icon>icon.skill0370</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="371" toLevel="5" name="Clan's Spirituality">
		<!-- Level 1: Clan members' Max CP +6%. The effect applies only to characters with the Elder rank or higher. -->
		<!-- Level 2: Clan members' Max CP +8%. The effect applies only to characters with the Elder rank or higher. -->
		<!-- Level 3: Clan members' Max CP +10%. The effect applies only to characters with the Elder rank or higher. -->
		<!-- Level 4: Clan members' Max CP +12%. The effect applies only to characters with the Elder rank or higher. -->
		<!-- Level 5: Clan members' Max CP +14%. The effect applies only to characters with the Elder rank or higher. -->
		<icon>icon.skill0371</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MaxCp">
				<amount>
					<value level="1">6</value>
					<value level="2">8</value>
					<value level="3">10</value>
					<value level="4">12</value>
					<value level="5">14</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="372" toLevel="5" name="Clan's Blessed Soul">
		<!-- Level 1: Clan members' Max MP +3%. The effect applies only to characters with the Elder rank or higher. -->
		<!-- Level 2: Clan members' Max MP +4%. The effect applies only to characters with the Elder rank or higher. -->
		<!-- Level 3: Clan members' Max MP +5%. The effect applies only to characters with the Elder rank or higher. -->
		<!-- Level 4: Clan members' Max MP +6%. The effect applies only to characters with the Elder rank or higher. -->
		<!-- Level 5: Clan members' Max MP +7%. The effect applies only to characters with the Elder rank or higher. -->
		<icon>icon.skill0372</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="373" toLevel="5" name="Clan's Regeneration">
		<!-- Level 1: Increases clan members' HP regeneration by 3%. It only affects those who are of an Heir rank or higher. -->
		<!-- Level 2: Increases clan members' HP regeneration by 4%. It only affects those who are of an Heir rank or higher. -->
		<!-- Level 3: Increases clan members' HP regeneration by 5%. It only affects those who are of an Heir rank or higher. -->
		<!-- Level 4: Increases clan members' HP regeneration by 6%. It only affects those who are of an Heir rank or higher. -->
		<!-- Level 5: Increases clan members' HP regeneration by 7%. It only affects those who are of an Heir rank or higher. -->
		<icon>icon.skill0373</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="HpRegen">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="374" toLevel="5" name="Clan's Morale">
		<!-- Level 1: Increases clan members' CP regeneration by 6%. It only affects those who are of an Elder rank or higher. -->
		<!-- Level 2: Increases clan members' CP regeneration by 8%. It only affects those who are of an Elder rank or higher. -->
		<!-- Level 3: Increases clan members' CP regeneration by 10%. It only affects those who are of an Elder rank or higher. -->
		<!-- Level 4: Increases clan members' CP regeneration by 12%. It only affects those who are of an Elder rank or higher. -->
		<!-- Level 5: Increases clan members' CP regeneration by 14%. It only affects those who are of an Elder rank or higher. -->
		<icon>icon.skill0374</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="CpRegen">
				<amount>
					<value level="1">6</value>
					<value level="2">8</value>
					<value level="3">10</value>
					<value level="4">12</value>
					<value level="5">14</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="375" toLevel="5" name="Clan's Clarity">
		<!-- Level 1: Increases clan members' MP regeneration by 3%. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 2: Increases clan members' MP regeneration by 4%. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 3: Increases clan members' MP regeneration by 5%. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 4: Increases clan members' MP regeneration by 6%. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 5: Increases clan members' MP regeneration by 7%. It only affects those who are of a Elder rank or higher. -->
		<icon>icon.skill0375</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MpRegen">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="376" toLevel="5" name="Clan's Might">
		<!-- Level 1: Increases clan members' P. Atk. by 3%. It only affects those who are of a Knight rank or higher. -->
		<!-- Level 2: Increases clan members' P. Atk. by 4%. It only affects those who are of a Knight rank or higher. -->
		<!-- Level 3: Increases clan members' P. Atk. by 5%. It only affects those who are of a Knight rank or higher. -->
		<!-- Level 4: Increases clan members' P. Atk. by 6%. It only affects those who are of a Knight rank or higher. -->
		<!-- Level 5: Increases clan members' P. Atk. by 7%. It only affects those who are of a Knight rank or higher. -->
		<icon>icon.skill0376</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="377" toLevel="5" name="Clan's Shield">
		<!-- Level 1: Clan members' P. Def. +3%. Affects only those who are of a Knight rank or higher. -->
		<!-- Level 2: Clan members' P. Def. +4%. Affects only those who are of a Knight rank or higher. -->
		<!-- Level 3: Clan members' P. Def. +5%. Affects only those who are of a Knight rank or higher. -->
		<!-- Level 4: Clan members' P. Def. +6%. Affects only those who are of a Knight rank or higher. -->
		<!-- Level 5: Clan members' P. Def. +7%. Affects only those who are of a Knight rank or higher. -->
		<icon>icon.skill0377</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="378" toLevel="5" name="Clan's Empower">
		<!-- Level 1: Increases clan members' M. Atk. by 6%. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 2: Increases clan members' M. Atk. by 8%. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 3: Increases clan members' M. Atk. by 10%. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 4: Increases clan members' M. Atk. by 12%. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 5: Increases clan members' M. Atk. by 14%. It only affects those who are of a Elder rank or higher. -->
		<icon>icon.skill0378</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">6</value>
					<value level="2">8</value>
					<value level="3">10</value>
					<value level="4">12</value>
					<value level="5">14</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="379" toLevel="5" name="Clan's Magic Barrier">
		<!-- Level 1: Increases clan members' M. Def. by 6%. It only affects those who are of an Heir rank or higher. -->
		<!-- Level 2: Increases clan members' M. Def. by 8%. It only affects those who are of an Heir rank or higher. -->
		<!-- Level 3: Increases clan members' M. Def. by 10%. It only affects those who are of an Heir rank or higher. -->
		<!-- Level 4: Increases clan members' M. Def. by 12%. It only affects those who are of an Heir rank or higher. -->
		<!-- Level 5: Increases clan members' M. Def. by 14%. It only affects those who are of an Heir rank or higher. -->
		<icon>icon.skill0379</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">6</value>
					<value level="2">8</value>
					<value level="3">10</value>
					<value level="4">12</value>
					<value level="5">14</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="380" toLevel="5" name="Clan's Guidance">
		<!-- Level 1: Clan members' P. Accuracy +1. It only affects those who are of a Knight rank or higher. -->
		<!-- Level 2: Clan members' P. Accuracy +2. It only affects those who are of a Knight rank or higher. -->
		<!-- Level 3: Clan members' P. Accuracy +3. It only affects those who are of a Knight rank or higher. -->
		<!-- Level 4: Clan members' P. Accuracy +4. It only affects those who are of a Knight rank or higher. -->
		<!-- Level 5: Clan members' P. Accuracy +5. It only affects those who are of a Knight rank or higher. -->
		<icon>icon.skill0380</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="Accuracy">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="381" toLevel="5" name="Clan's Agility">
		<!-- Level 1: Clan members' P. Evasion +1. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 2: Clan members' P. Evasion +2. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 3: Clan members' P. Evasion +3. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 4: Clan members' P. Evasion +4. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 5: Clan members' P. Evasion +5. It only affects those who are of a Elder rank or higher. -->
		<icon>icon.skill0381</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="382" toLevel="5" name="Clan Shield Defense">
		<!-- Level 1: Increases clan members' Shield Defense by 12%. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 2: Increases clan members' Shield Defense by 16%. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 3: Increases clan members' Shield Defense by 20%. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 4: Increases clan members' Shield Defense by 24%. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 5: Increases clan members' Shield Defense by 28%. It only affects those who are of a Elder rank or higher. -->
		<icon>icon.skill0382</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="ShieldDefenceRate">
				<amount>
					<value level="1">12</value>
					<value level="2">16</value>
					<value level="3">20</value>
					<value level="4">24</value>
					<value level="5">28</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="383" toLevel="5" name="Clan Shield Block">
		<!-- Level 1: Increases clan members' Shield Defense by 24%. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 2: Increases clan members' Shield Defense by 32%. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 3: Increases clan members' Shield Defense by 40%. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 4: Increases clan members' Shield Defense by 48%. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 5: Increases clan members' Shield Defense by 56%. It only affects those who are of a Elder rank or higher. -->
		<icon>icon.skill0383</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="ShieldDefence">
				<amount>
					<value level="1">24</value>
					<value level="2">32</value>
					<value level="3">40</value>
					<value level="4">48</value>
					<value level="5">56</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="384" toLevel="5" name="Clan Cyclonic Resistance">
		<!-- Level 1: Increases clan members' Water/ Wind Resistance by 3. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 2: Increases clan members' Water/ Wind Resistance by 5. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 3: Increases clan members' Water/ Wind Resistance by 6. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 4: Increases clan members' Water/ Wind Resistance by 7. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 5: Increases clan members' Water/ Wind Resistance by 8. It only affects those who are of a Elder rank or higher. -->
		<icon>icon.skill0384</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
					<value level="3">6</value>
					<value level="4">7</value>
					<value level="5">8</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
					<value level="3">6</value>
					<value level="4">7</value>
					<value level="5">8</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="385" toLevel="5" name="Clan Magmatic Resistance">
		<!-- Level 1: Increases clan members' Fire/ Earth Resistance by 3. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 2: Increases clan members' Fire/ Earth Resistance by 5. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 3: Increases clan members' Fire/ Earth Resistance by 6. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 4: Increases clan members' Fire/ Earth Resistance by 7. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 5: Increases clan members' Fire/ Earth Resistance by 8. It only affects those who are of a Elder rank or higher. -->
		<icon>icon.skill0385</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
					<value level="3">6</value>
					<value level="4">7</value>
					<value level="5">8</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
					<value level="3">6</value>
					<value level="4">7</value>
					<value level="5">8</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="386" toLevel="5" name="Clan's Fortitude">
		<!-- Level 1: Clan members' Confusion Resistance +12. Affects characters of Elder rank or higher. -->
		<!-- Level 2: Clan members' Confusion Resistance +13. Affects characters of Elder rank or higher. -->
		<!-- Level 3: Clan members' Confusion Resistance +14. Affects characters of Elder rank or higher. -->
		<!-- Level 4: Clan members' Confusion Resistance +15. Affects characters of Elder rank or higher. -->
		<!-- Level 5: Clan members' Confusion Resistance +16. Affects characters of Elder rank or higher. -->
		<icon>icon.skill0386</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SHOCK>
					<value level="1">12</value>
					<value level="2">13</value>
					<value level="3">14</value>
					<value level="4">15</value>
					<value level="5">16</value>
				</SHOCK>
			</effect>
		</effects>
	</skill>
	<skill id="387" toLevel="5" name="Clan Hold Resistance">
		<!-- Level 1: Clan members' Obstruction Resistance +12. Affects characters of Elder rank or higher. -->
		<!-- Level 2: Clan members' Obstruction Resistance +13. Affects characters of Elder rank or higher. -->
		<!-- Level 3: Clan members' Obstruction Resistance +14. Affects characters of Elder rank or higher. -->
		<!-- Level 4: Clan members' Obstruction Resistance +15. Affects characters of Elder rank or higher. -->
		<!-- Level 5: Clan members' Obstruction Resistance +16. Affects characters of Elder rank or higher. -->
		<icon>icon.skill0387</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<HOLD>
					<value level="1">12</value>
					<value level="2">13</value>
					<value level="3">14</value>
					<value level="4">15</value>
					<value level="5">16</value>
				</HOLD>
			</effect>
		</effects>
	</skill>
	<skill id="388" toLevel="5" name="Clan Sleep Resistance">
		<!-- Level 1: Clan members' Stupor Resistance +12. Affects characters of Knight rank or higher. -->
		<!-- Level 2: Clan members' Stupor Resistance +13. Affects characters of Knight rank or higher. -->
		<!-- Level 3: Clan members' Stupor Resistance +14. Affects characters of Knight rank or higher. -->
		<!-- Level 4: Clan members' Stupor Resistance +15. Affects characters of Knight rank or higher. -->
		<!-- Level 5: Clan members' Stupor Resistance +16. Affects characters of Knight rank or higher. -->
		<icon>icon.skill0388</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SLEEP>
					<value level="1">12</value>
					<value level="2">13</value>
					<value level="3">14</value>
					<value level="4">15</value>
					<value level="5">16</value>
				</SLEEP>
			</effect>
		</effects>
	</skill>
	<skill id="389" toLevel="5" name="Clan's Wind Walk">
		<!-- Level 1: Increases clan members' Speed by 3. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 2: Increases clan members' Speed by 5. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 3: Increases clan members' Speed by 6. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 4: Increases clan members' Speed by 6. It only affects those who are of a Elder rank or higher. -->
		<!-- Level 5: Increases clan members' Speed by 6. It only affects those who are of a Elder rank or higher. -->
		<icon>icon.skill0389</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
					<value level="3">6</value>
					<value level="4">6</value>
					<value level="5">6</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="390" toLevel="5" name="Clan's Death Fortune">
		<!-- Level 1: When killed by PC, the XP decrease rate and item drop rate are 30%. When killed by an ordinary monster, the XP decrease rate and item drop rate decrease to 12%. This effect applies to those who are heir rank or higher. -->
		<!-- Level 2: When killed by PC, the XP decrease rate and item drop rate are 50%. When killed by an ordinary monster, the XP decrease rate and item drop rate decrease to 20%. This effect applies to those who are heir rank or higher. -->
		<!-- Level 3: When killed by PC, the XP decrease rate and item drop rate are 60%. When killed by an ordinary monster, the XP decrease rate and item drop rate decrease to 24%. This effect applies to those who are heir rank or higher. -->
		<!-- Level 4: When killed by PK/ ordinary monsters, a clan member's item drop rate and XP decrease rate are decreased. This effect applies to those who are heir rank or higher. -->
		<!-- Level 5: When killed by PK/ ordinary monsters, a clan member's item drop rate and XP decrease rate are decreased. This effect applies to those who are heir rank or higher. -->
		<icon>icon.skill0390</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="ReduceDropPenalty">
				<exp>
					<value level="1">-12</value>
					<value level="2">-20</value>
					<value level="3">-24</value>
					<value level="4">-24</value>
					<value level="5">-24</value>
				</exp>
				<deathPenalty>
					<value level="1">-12</value>
					<value level="2">-20</value>
					<value level="3">-24</value>
					<value level="4">-24</value>
					<value level="5">-24</value>
				</deathPenalty>
				<mode>PER</mode>
			</effect>
			<effect name="ReduceDropPenalty">
				<exp>
					<value level="1">-12</value>
					<value level="2">-20</value>
					<value level="3">-24</value>
					<value level="4">-24</value>
					<value level="5">-24</value>
				</exp>
				<deathPenalty>
					<value level="1">-12</value>
					<value level="2">-20</value>
					<value level="3">-24</value>
					<value level="4">-24</value>
					<value level="5">-24</value>
				</deathPenalty>
				<mode>PER</mode>
				<type>PK</type>
			</effect>
		</effects>
	</skill>
	<skill id="391" toLevel="1" name="Clan's Imperium">
		<!-- Allows you to create a command channel if you have the corresponding privilege. -->
		<icon>icon.skill0391</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="392" toLevel="1" name="none">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="393" toLevel="1" name="none">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="394" toLevel="1" name="none">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="395" toLevel="1" name="Heroic Miracle">
		<!-- For 1 min., P. Def. +10,800, M. Def. +8100, Speed +60, Buff Cancel Resistance +80%. The effect does not stack with other Hero buffs. Consumes 80 Soulstones. Cannot be used in the Olympiad. The skill cooldown is fixed. -->
		<icon>icon.skill0395</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>HERO_BUFF</abnormalType>
		<abnormalVisualEffect>HEROIC_MIRACLE_AVE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>676</effectPoint>
		<hitTime>1000</hitTime>
		<itemConsumeCount>80</itemConsumeCount>
		<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<mpConsume>72</mpConsume>
		<reuseDelay>900000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="Speed">
				<amount>60</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>8100</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>10800</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-80</amount>
				<slot>BUFF</slot>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>INVINCIBILITY</slot>
			</effect>
			<effect name="ReduceCancel">
				<amount>-80</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="396" toLevel="1" name="Heroic Berserker">
		<!-- For 1 min., P. Atk./ M. Atk./ P. Def./ M. Def. +50%, P./ M. Skill Critical Damage +30%, Speed +50, P./ M. Skill Cooldown -15%. Grants immunity to debuffs. The effect does not stack with other Hero buffs. Consumes 120 Spirit Ore. Cannot be used in the Olympiad. The skill cooldown is fixed. -->
		<icon>icon.skill0396</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>HERO_BUFF</abnormalType>
		<abnormalVisualEffect>BIG_BODY_2</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>676</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>22</isMagic>
		<itemConsumeCount>120</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>0</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>72</mpConsume>
		<reuseDelay>600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PhysicalAttack">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>50</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
			<effect name="DebuffBlock" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<PARALYZE>100</PARALYZE>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
				<AIRBIND>100</AIRBIND>
				<TURN_STONE>100</TURN_STONE>
			</effect>
		</effects>
	</skill>
	<skill id="397" toLevel="1" name="none">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="398" toLevel="1" name="none">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="399" toLevel="1" name="none">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
</list>
