<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="35200" toLevel="1" name="Special Property: Legend's Infinity Caster">
		<!-- PvP damage +30%, Max HP/ MP/ CP +30%, Atk. Spd./ Casting Spd. +20%, P./ M. Skill Power +15%, Critical Damage for basic attacks and P./ M. skills +10%, Skill Cooldown -5%. -->
		<icon>icon.weapon_the_mace_of_hero_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="35201" toLevel="1" name="Special Property: Legend's Infinity Retributer">
		<!-- PvP damage +30%, Max HP/ MP/ CP +30%, Atk. Spd./ Casting Spd. +20%, P./ M. Skill Power +15%, Critical Damage for basic attacks and P./ M. skills +10%, Skill Cooldown -5%. -->
		<icon>icon.weapon_the_staff_of_hero_i01</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="35202" toLevel="1" name="Special Property: Legend's Infinity Dual Swords">
		<!-- PvP damage +30%, Max HP/ MP/ CP +30%, Atk. Spd./ Casting Spd. +20%, P./ M. Skill Power +15%, Critical Damage for basic attacks and P./ M. skills +10%, Skill Cooldown -5%. -->
		<icon>icon.weapon_r_dualsword_i01</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="35203" toLevel="1" name="Special Property: Legend's Infinity Dual Daggers">
		<!-- PvP damage +30%, Max HP/ MP/ CP +30%, Atk. Spd./ Casting Spd. +20%, P./ M. Skill Power +15%, Critical Damage for basic attacks and P./ M. skills +10%, Skill Cooldown -5%. -->
		<icon>icon.weapon_r_dualdagger_i01</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="35204" toLevel="1" name="Special Property: Legend's Infinity Dual Blunt Weapons">
		<!-- PvP damage +30%, Max HP/ MP/ CP +30%, Atk. Spd./ Casting Spd. +20%, P./ M. Skill Power +15%, Critical Damage for basic attacks and P./ M. skills +10%, Skill Cooldown -5%. -->
		<icon>icon.weapon_r_dualblunt_i01</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="35205" toLevel="1" name="Savior's Mask: Base Effect">
		<!-- M. Def. +5% -->
		<icon>icon.episode_mask_01</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalDefence">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35206" toLevel="11" name="Savior's Mask: Enchant Effect">
		<!-- Level 1: Enchanting a head accessory increases its Debuff Resistance and adds extra properties depending on the equipped Knight's/ Warrior's/ Wizard's Circlet. -->
		<!-- Level 2: Debuff Resistance +1% -->
		<!-- Level 3: Debuff Resistance +2% -->
		<!-- Level 4: Debuff Resistance +3% -->
		<!-- Level 5: Debuff Resistance +4% -->
		<!-- Level 6: Debuff Resistance +5% -->
		<!-- Level 7: Debuff Resistance +6% -->
		<!-- Level 8: Debuff Resistance +7%. When used with Knight's Circlet, P./ M. Def. +1%, with Warrior's Circlet - P. Atk. +1%, with Wizard's Circlet - M. Atk. +1%. -->
		<!-- Level 9: Debuff Resistance +8%. When used with Knight's Circlet, P./ M. Def. +3%, with Warrior's Circlet - P. Atk. +3%, with Wizard's Circlet - M. Atk. +3%. -->
		<!-- Level 10: Debuff Resistance +9%. When used with Knight's Circlet, P./ M. Def. +5%, with Warrior's Circlet - P. Atk. +5%, with Wizard's Circlet - M. Atk. +5%. -->
		<!-- Level 11: Debuff Resistance +10%. When used with Knight's Circlet, P./ M. Def. +10%, with Warrior's Circlet - P. Atk. +10%, with Wizard's Circlet - M. Atk. +10%. -->
		<icon>icon.episode_scrl_of_ench_hair</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="ResistAbnormalByCategory">
				<amount>
					<value level="1">0</value>
					<value level="2">-1</value>
					<value level="3">-2</value>
					<value level="4">-3</value>
					<value level="5">-4</value>
					<value level="6">-5</value>
					<value level="7">-6</value>
					<value level="8">-7</value>
					<value level="9">-8</value>
					<value level="10">-9</value>
					<value level="11">-10</value>
				</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="35207" toLevel="4" name="Strength of Savior's Warrior">
		<!-- Level 1: P. Atk. +1% -->
		<!-- Level 2: P. Atk. +3% -->
		<!-- Level 3: P. Atk. +5% -->
		<!-- Level 4: P. Atk. +10% -->
		<icon>icon.episode_scrl_of_ench_hair</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpSkillAcquire">
				<skillId>35104</skillId> <!-- Warrior's Circlet -->
				<hasLearned>true</hasLearned>
			</condition>
			<condition name="OpEquipItem">
				<itemId>48584</itemId> <!-- Savior's Mask -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">5</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35208" toLevel="4" name="Power of Savior's Wizard">
		<!-- Level 1: M. Atk. +1% -->
		<!-- Level 2: M. Atk. +3% -->
		<!-- Level 3: M. Atk. +5% -->
		<!-- Level 4: M. Atk. +10% -->
		<icon>icon.episode_scrl_of_ench_hair</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpSkillAcquire">
				<skillId>35108</skillId> <!-- Wizard's Circlet -->
				<hasLearned>true</hasLearned>
			</condition>
			<condition name="OpEquipItem">
				<itemId>48584</itemId> <!-- Savior's Mask -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">5</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35209" toLevel="4" name="Defense of Savior's Knight">
		<!-- Level 1: P./ M. Def. +1%. -->
		<!-- Level 2: P./ M. Def. +3%. -->
		<!-- Level 3: P./ M. Def. +5%. -->
		<!-- Level 4: P./ M. Def. +10%. -->
		<icon>icon.episode_scrl_of_ench_hair</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpSkillAcquire">
				<skillId>35112</skillId> <!-- Knight's Circlet -->
				<hasLearned>true</hasLearned>
			</condition>
			<condition name="OpEquipItem">
				<itemId>48584</itemId> <!-- Savior's Mask -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">5</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">5</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35210" toLevel="1" name="Hero's Ring">
		<!-- Max CP +10%, Critical Damage for basic attacks and P./ M. skills +15%, Atk. Spd./ Casting Spd. +5%, Confusion Atk. Rate and Resistance +15. -->
		<icon>icon.accessory_ring_of_hero_i01</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxCp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>15</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="35211" toLevel="12" name="Angel's Necklace">
		<!-- Level 1: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +5. -->
		<!-- Level 2: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +15. -->
		<!-- Level 3: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +15. -->
		<!-- Level 4: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +15, Speed +5. -->
		<!-- Level 5: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +15, Speed +5, Damage Reflection +5%. -->
		<!-- Level 6: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +15, Speed +5, Damage Reflection +5%, Skill Cooldown -10%. -->
		<!-- Level 7: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +20, Speed +5, Damage Reflection +5%, Skill Cooldown -10%, P. Atk./ M. Atk./ P. Def./ M. Def. +1%, P./ M. Skill Power +1%, CHA/ LUC +1. -->
		<!-- Level 8: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +20, Speed +6, Damage Reflection +6%, Skill Cooldown -11%, P. Atk./ M. Atk./ P. Def./ M. Def. +2%, P./ M. Skill Power +2%, CHA/ LUC +1. -->
		<!-- Level 9: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +20, Speed +7, Damage Reflection +7%, Skill Cooldown -12%, P. Atk./ M. Atk./ P. Def./ M. Def. +3%, P./ M. Skill Power +3%, CHA/ LUC +1. -->
		<!-- Level 10: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +25, Speed +8, Damage Reflection +8%, Skill Cooldown -13%, P. Atk./ M. Atk./ P. Def./ M. Def. +4%, P./ M. Skill Power +4%, CHA/ LUC +2. -->
		<!-- Level 11: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +25, Speed +10, Damage Reflection +10%, Skill Cooldown -15%, P. Atk./ M. Atk./ P. Def./ M. Def. +5%, P./ M. Skill Power +5%, CHA/ LUC +2. -->
		<!-- Level 12: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +30, Speed +11, Damage Reflection +11%, Skill Cooldown -15%, P. Atk./ M. Atk./ P. Def./ M. Def. +6%, P./ M. Skill Power +6%, CHA/ LUC +2. -->
		<icon>icon.elemental_necklace_wind_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillPower">
				<amount>
					<value fromLevel="1" toLevel="6">0</value>
					<value level="7">1</value>
					<value level="8">2</value>
					<value level="9">3</value>
					<value level="10">4</value>
					<value level="11">5</value>
					<value level="12">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>
					<value fromLevel="1" toLevel="6">0</value>
					<value level="7">1</value>
					<value level="8">2</value>
					<value level="9">3</value>
					<value level="10">4</value>
					<value level="11">5</value>
					<value level="12">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>
					<value fromLevel="1" toLevel="3">0</value>
					<value level="4">5</value>
					<value level="5">5</value>
					<value level="6">5</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">10</value>
					<value level="12">11</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DamageShield">
				<amount>
					<value fromLevel="1" toLevel="4">0</value>
					<value level="5">5</value>
					<value level="6">5</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">10</value>
					<value level="12">11</value>
				</amount>
			</effect>
			<effect name="Reuse">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">-10</value>
					<value level="7">-10</value>
					<value level="8">-11</value>
					<value level="9">-12</value>
					<value level="10">-13</value>
					<value level="11">-15</value>
					<value level="12">-15</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">-10</value>
					<value level="7">-10</value>
					<value level="8">-11</value>
					<value level="9">-12</value>
					<value level="10">-13</value>
					<value level="11">-15</value>
					<value level="12">-15</value>
				</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value fromLevel="1" toLevel="6">0</value>
					<value level="7">1</value>
					<value level="8">2</value>
					<value level="9">3</value>
					<value level="10">4</value>
					<value level="11">5</value>
					<value level="12">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value fromLevel="1" toLevel="6">0</value>
					<value level="7">1</value>
					<value level="8">2</value>
					<value level="9">3</value>
					<value level="10">4</value>
					<value level="11">5</value>
					<value level="12">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value fromLevel="1" toLevel="6">0</value>
					<value level="7">1</value>
					<value level="8">2</value>
					<value level="9">3</value>
					<value level="10">4</value>
					<value level="11">5</value>
					<value level="12">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value fromLevel="1" toLevel="6">0</value>
					<value level="7">1</value>
					<value level="8">2</value>
					<value level="9">3</value>
					<value level="10">4</value>
					<value level="11">5</value>
					<value level="12">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceTrait">
				<PARALYZE>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">20</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">30</value>
					<value level="11">30</value>
					<value level="12">30</value>
				</PARALYZE>
				<BLEED>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">20</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">30</value>
					<value level="11">30</value>
					<value level="12">30</value>
				</BLEED>
				<SHOCK>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">20</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">30</value>
					<value level="11">30</value>
					<value level="12">30</value>
				</SHOCK>
			</effect>
			<effect name="AttackTrait">
				<PARALYZE>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">20</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">30</value>
					<value level="11">30</value>
					<value level="12">30</value>
				</PARALYZE>
				<BLEED>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">20</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">30</value>
					<value level="11">30</value>
					<value level="12">30</value>
				</BLEED>
				<SHOCK>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">20</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">30</value>
					<value level="11">30</value>
					<value level="12">30</value>
				</SHOCK>
			</effect>
			<effect name="StatUp">
				<amount>
					<value fromLevel="1" toLevel="6">0</value>
					<value fromLevel="7" toLevel="9">1</value>
					<value fromLevel="10" toLevel="12">2</value>
				</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value fromLevel="1" toLevel="6">0</value>
					<value fromLevel="7" toLevel="9">1</value>
					<value fromLevel="10" toLevel="12">2</value>
				</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="35212" toLevel="1" name="Talisman of Battle - Cancel Hide">
		<!-- Cancel Hide effect of enemies within range and prevents it from obtaining the same effect for 9 sec. Cooldown is 30 sec. Can only be used in the World Olympiad. -->
		<icon>icon.etc_talisman_i07</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<affectRange>2000</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-711</effectPoint>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<reuseDelay>30000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpOlympiad" />
		</conditions>
		<effects>
			<effect name="Detection" />
			<effect name="TrapRemove">
				<power>99</power>
			</effect>
			<effect name="DispelBySlot">
				<dispel>HIDE,9</dispel>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>HIDE</slot>
			</effect>
		</effects>
	</skill>
	<skill id="35213" toLevel="12" name="Angel's Earring">
		<!-- Level 1: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +5. -->
		<!-- Level 2: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +15. -->
		<!-- Level 3: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +15. -->
		<!-- Level 4: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +15, Skill MP Consumption -3%. -->
		<!-- Level 5: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +15, Received Healing +5%, Skill MP Consumption -3%. -->
		<!-- Level 6: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +15, Received Healing +7%, Vampiric Rage +3%, Skill MP Consumption -3%. -->
		<!-- Level 7: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +20, Received Healing +10%, Vampiric Rage +4%, Attribute Attack +10, Power of basic attacks and P./ M. skills +1%, CHA/ LUC +1, Skill MP Consumption -5%, received Critical Damage from basic attacks/ received M. Critical Damage -1%. -->
		<!-- Level 8: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +20, Received Healing +11%, Vampiric Rage +4%, Attribute Attack +20, Power of basic attacks and P./ M. skills +2%, CHA/ LUC +1, Skill MP Consumption -6%, received Critical Damage from basic attacks/ received M. Critical Damage -2%. -->
		<!-- Level 9: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +20, Received Healing +12%, Vampiric Rage +4%, Attribute Attack +30, Power of basic attacks and P./ M. skills +3%, CHA/ LUC +1, Skill MP Consumption -7%, received Critical Damage from basic attacks/ received M. Critical Damage -3%. -->
		<!-- Level 10: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +25, Received Healing +13%, Vampiric Rage +5%, Attribute Attack +40, Power of basic attacks and P./ M. skills +4%, CHA/ LUC +2, Skill MP Consumption -8%, received Critical Damage from basic attacks/ received M. Critical Damage -4%. -->
		<!-- Level 11: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +25, Received Healing +15%, Vampiric Rage +6%, Attribute Attack +50, Power of basic attacks and P./ M. skills +5%, CHA/ LUC +2, Skill MP Consumption -10%, received Critical Damage from basic attacks/ received M. Critical Damage -5%. -->
		<!-- Level 12: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +30, Received Healing +16%, Vampiric Rage +7%, Attribute Attack +60, Power of basic attacks and P./ M. skills +6%, CHA/ LUC +2, Skill MP Consumption -11%, received Critical Damage from basic attacks/ received M. Critical Damage -6%. -->
		<icon>icon.accessary_angel_of_earing</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceCriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="6">0</value>
					<value level="7">1</value>
					<value level="8">2</value>
					<value level="9">3</value>
					<value level="10">4</value>
					<value level="11">5</value>
					<value level="12">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="6">0</value>
					<value level="7">1</value>
					<value level="8">2</value>
					<value level="9">3</value>
					<value level="10">4</value>
					<value level="11">5</value>
					<value level="12">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="6">0</value>
					<value level="7">1</value>
					<value level="8">2</value>
					<value level="9">3</value>
					<value level="10">4</value>
					<value level="11">5</value>
					<value level="12">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value fromLevel="1" toLevel="6">0</value>
					<value level="7">1</value>
					<value level="8">2</value>
					<value level="9">3</value>
					<value level="10">4</value>
					<value level="11">5</value>
					<value level="12">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value fromLevel="1" toLevel="6">0</value>
					<value level="7">1</value>
					<value level="8">2</value>
					<value level="9">3</value>
					<value level="10">4</value>
					<value level="11">5</value>
					<value level="12">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>
					<value fromLevel="1" toLevel="6">0</value>
					<value level="7">1</value>
					<value level="8">2</value>
					<value level="9">3</value>
					<value level="10">4</value>
					<value level="11">5</value>
					<value level="12">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>
					<value fromLevel="1" toLevel="6">0</value>
					<value level="7">1</value>
					<value level="8">2</value>
					<value level="9">3</value>
					<value level="10">4</value>
					<value level="11">5</value>
					<value level="12">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value fromLevel="1" toLevel="4">0</value>
					<value level="5">5</value>
					<value level="6">7</value>
					<value level="7">10</value>
					<value level="8">11</value>
					<value level="9">12</value>
					<value level="10">13</value>
					<value level="11">15</value>
					<value level="12">16</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="VampiricAttack">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">3</value>
					<value level="7">4</value>
					<value level="8">4</value>
					<value level="9">4</value>
					<value level="10">5</value>
					<value level="11">6</value>
					<value level="12">7</value>
				</amount>
				<chance>100</chance>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">-3</value>
					<value level="5">-3</value>
					<value level="6">-3</value>
					<value level="7">-5</value>
					<value level="8">-6</value>
					<value level="9">-7</value>
					<value level="10">-8</value>
					<value level="11">-10</value>
					<value level="12">-11</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">-3</value>
					<value level="5">-3</value>
					<value level="6">-3</value>
					<value level="7">-5</value>
					<value level="8">-6</value>
					<value level="9">-7</value>
					<value level="10">-8</value>
					<value level="11">-10</value>
					<value level="12">-11</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">-3</value>
					<value level="5">-3</value>
					<value level="6">-3</value>
					<value level="7">-5</value>
					<value level="8">-6</value>
					<value level="9">-7</value>
					<value level="10">-8</value>
					<value level="11">-10</value>
					<value level="12">-11</value>
				</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">-3</value>
					<value level="5">-3</value>
					<value level="6">-3</value>
					<value level="7">-5</value>
					<value level="8">-6</value>
					<value level="9">-7</value>
					<value level="10">-8</value>
					<value level="11">-10</value>
					<value level="12">-11</value>
				</amount>
				<mode>PER</mode>
				<magicType>2</magicType>
			</effect>
			<effect name="DefenceTrait">
				<SLEEP>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">20</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">30</value>
					<value level="11">30</value>
					<value level="12">30</value>
				</SLEEP>
				<DERANGEMENT>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">20</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">30</value>
					<value level="11">30</value>
					<value level="12">30</value>
				</DERANGEMENT>
				<SHOCK>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">20</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">30</value>
					<value level="11">30</value>
					<value level="12">30</value>
				</SHOCK>
			</effect>
			<effect name="AttackTrait">
				<SLEEP>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">20</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">30</value>
					<value level="11">30</value>
					<value level="12">30</value>
				</SLEEP>
				<DERANGEMENT>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">20</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">30</value>
					<value level="11">30</value>
					<value level="12">30</value>
				</DERANGEMENT>
				<SHOCK>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">20</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">30</value>
					<value level="11">30</value>
					<value level="12">30</value>
				</SHOCK>
			</effect>
			<effect name="AttackAttributeAdd">
				<amount>
					<value fromLevel="1" toLevel="6">0</value>
					<value level="7">10</value>
					<value level="8">20</value>
					<value level="9">30</value>
					<value level="10">40</value>
					<value level="11">50</value>
					<value level="12">60</value>
				</amount>
			</effect>
			<effect name="StatUp">
				<amount>
					<value fromLevel="1" toLevel="6">0</value>
					<value fromLevel="7" toLevel="9">1</value>
					<value fromLevel="10" toLevel="12">2</value>
				</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value fromLevel="1" toLevel="6">0</value>
					<value fromLevel="7" toLevel="9">1</value>
					<value fromLevel="10" toLevel="12">2</value>
				</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="35214" toLevel="11" name="Lucien's Bracelet - Attack">
		<!-- Level 1: Unlocks 5 talisman slot(s). P. Atk. +1%. -->
		<!-- Level 2: Unlocks 5 talisman slot(s). P. Atk. +2%. -->
		<!-- Level 3: Unlocks 6 talisman slot(s). P. Atk. +2%. -->
		<!-- Level 4: Unlocks 6 talisman slot(s). P. Atk. +3%. -->
		<!-- Level 5: Unlocks 6 talisman slot(s). P. Atk. +4%. -->
		<!-- Level 6: Unlocks 6 talisman slot(s). P. Atk. +5%. -->
		<!-- Level 7: Unlocks 6 talisman slot(s). P. Atk. +6%. -->
		<!-- Level 8: Unlocks 6 talisman slot(s). P. Atk. +7%. -->
		<!-- Level 9: Unlocks 6 talisman slot(s). P. Atk. +8%. -->
		<!-- Level 10: Unlocks 6 talisman slot(s). P. Atk. +9%. -->
		<!-- Level 11: Unlocks 6 talisman slot(s). P. Atk. +10%. -->
		<icon>icon.accessary_bracelet_lucien_p01</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="TalismanSlot">
				<slots>
					<value level="1">5</value>
					<value level="2">5</value>
					<value level="3">6</value>
					<value level="4">6</value>
					<value level="5">6</value>
					<value level="6">6</value>
					<value level="7">6</value>
					<value level="8">6</value>
					<value level="9">6</value>
					<value level="10">6</value>
					<value level="11">6</value>
				</slots>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">4</value>
					<value level="6">5</value>
					<value level="7">6</value>
					<value level="8">7</value>
					<value level="9">8</value>
					<value level="10">9</value>
					<value level="11">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35215" toLevel="11" name="Lucien's Bracelet - Magic">
		<!-- Level 1: Unlocks 5 talisman slot(s). M. Atk. +1%. -->
		<!-- Level 2: Unlocks 5 talisman slot(s). M. Atk. +2%. -->
		<!-- Level 3: Unlocks 6 talisman slot(s). M. Atk. +2%. -->
		<!-- Level 4: Unlocks 6 talisman slot(s). M. Atk. +3%. -->
		<!-- Level 5: Unlocks 6 talisman slot(s). M. Atk. +4%. -->
		<!-- Level 6: Unlocks 6 talisman slot(s). M. Atk. +5%. -->
		<!-- Level 7: Unlocks 6 talisman slot(s). M. Atk. +7%. -->
		<!-- Level 8: Unlocks 6 talisman slot(s). M. Atk. +9%. -->
		<!-- Level 9: Unlocks 6 talisman slot(s). M. Atk. +11%. -->
		<!-- Level 10: Unlocks 6 talisman slot(s). M. Atk. +13%. -->
		<!-- Level 11: Unlocks 6 talisman slot(s). M. Atk. +15%. -->
		<icon>icon.accessary_bracelet_lucien_m01</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="TalismanSlot">
				<slots>
					<value level="1">5</value>
					<value level="2">5</value>
					<value level="3">6</value>
					<value level="4">6</value>
					<value level="5">6</value>
					<value level="6">6</value>
					<value level="7">6</value>
					<value level="8">6</value>
					<value level="9">6</value>
					<value level="10">6</value>
					<value level="11">6</value>
				</slots>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">4</value>
					<value level="6">5</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35216" toLevel="11" name="Lucien's Bracelet - Defense">
		<!-- Level 1: Unlocks 5 talisman slot(s). P./ M. Def. +1%. -->
		<!-- Level 2: Unlocks 5 talisman slot(s). P./ M. Def. +2%. -->
		<!-- Level 3: Unlocks 6 talisman slot(s). P./ M. Def. +2%. -->
		<!-- Level 4: Unlocks 6 talisman slot(s). P./ M. Def. +3%. -->
		<!-- Level 5: Unlocks 6 talisman slot(s). P./ M. Def. +4%. -->
		<!-- Level 6: Unlocks 6 talisman slot(s). P./ M. Def. +5%. -->
		<!-- Level 7: Unlocks 6 talisman slot(s). P./ M. Def. +6%. -->
		<!-- Level 8: Unlocks 6 talisman slot(s). P./ M. Def. +7%. -->
		<!-- Level 9: Unlocks 6 talisman slot(s). P./ M. Def. +8%. -->
		<!-- Level 10: Unlocks 6 talisman slot(s). P./ M. Def. +9%. -->
		<!-- Level 11: Unlocks 6 talisman slot(s). P./ M. Def. +10%. -->
		<icon>icon.accessary_bracelet_lucien_d01</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="TalismanSlot">
				<slots>
					<value level="1">5</value>
					<value level="2">5</value>
					<value level="3">6</value>
					<value level="4">6</value>
					<value level="5">6</value>
					<value level="6">6</value>
					<value level="7">6</value>
					<value level="8">6</value>
					<value level="9">6</value>
					<value level="10">6</value>
					<value level="11">6</value>
				</slots>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">4</value>
					<value level="6">5</value>
					<value level="7">6</value>
					<value level="8">7</value>
					<value level="9">8</value>
					<value level="10">9</value>
					<value level="11">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">4</value>
					<value level="6">5</value>
					<value level="7">6</value>
					<value level="8">7</value>
					<value level="9">8</value>
					<value level="10">9</value>
					<value level="11">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35217" toLevel="14" name="Fallen Angel's Ring">
		<!-- Level 1: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +10. -->
		<!-- Level 2: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +20. -->
		<!-- Level 3: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +20. -->
		<!-- Level 4: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +20, Vitality bonus +10%. -->
		<!-- Level 5: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +20, Vitality bonus +10%, acquired XP/ SP +5%. -->
		<!-- Level 6: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +20, Vitality bonus +10%, acquired XP/ SP +5%, Critical Damage for basic attacks and P./ M. skills +10%. -->
		<!-- Level 7: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +25, Vitality bonus +15%, acquired XP/ SP +10%, Critical Damage for basic attacks and P./ M. skills +15%. -->
		<!-- Level 8: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +25, Vitality bonus +16%, acquired XP/ SP +11%, Critical Damage for basic attacks and P./ M. skills +16%. -->
		<!-- Level 9: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +25, Vitality bonus +17%, acquired XP/ SP +12%, Critical Damage for basic attacks and P./ M. skills +17%. -->
		<!-- Level 10: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +25, Vitality bonus +18%, acquired XP/ SP +13%, Critical Damage for basic attacks and P./ M. skills +18%, damage to immobilized targets +3%. -->
		<!-- Level 11: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +25, Vitality bonus +20%, acquired XP/ SP +15%, Critical Damage for basic attacks and P./ M. skills +20%, damage to immobilized targets +5%. -->
		<!-- Level 12: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +30, Vitality bonus +20%, acquired XP/ SP +15%, Critical Damage for basic attacks and P./ M. skills +20%, damage to immobilized targets +5%, P./ M. Def. +3%, received damage when immobilized -3%. <Effects for different weapon types>. When using a sword, a blunt weapon, a spear or a fist weapon, P./ M. Atk. +1%. When using a dagger or dual daggers, Critical Damage for basic attacks +1%. When using a bow, a crossbow, a staff or a magic sword, P./ M. Skill Critical Damage +1%. -->
		<!-- Level 13: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +30, Vitality bonus +20%, acquired XP/ SP +15%, Critical Damage for basic attacks and P./ M. skills +20%, damage to immobilized targets +5%, P./ M. Def. +4%, received damage when immobilized -4%. <Effects for different weapon types>. When using a sword, a blunt weapon, a spear or a fist weapon, P./ M. Atk. +3%. When using a dagger or dual daggers, Critical Damage for basic attacks +3%. When using a bow, a crossbow, a staff or a magic sword, P./ M. Skill Critical Damage +3%. -->
		<!-- Level 14: Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +30, Vitality bonus +20%, acquired XP/ SP +15%, Critical Damage for basic attacks and P./ M. skills +20%, damage to immobilized targets +5%, P./ M. Def. +5%, received damage when immobilized -5%. <Effects for different weapon types>. When using a sword, a blunt weapon, a spear or a fist weapon, P./ M. Atk. +5%. When using a dagger or dual daggers, Critical Damage for basic attacks +5%. When using a bow, a crossbow, a staff or a magic sword, P./ M. Skill Critical Damage +5%. -->
		<icon>icon.bm_ring_of_fallen_angel</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="VitalityExpRate">
				<amount>
					<value fromLevel="1" toLevel="3">0</value>
					<value level="4">10</value>
					<value level="5">10</value>
					<value level="6">10</value>
					<value level="7">15</value>
					<value level="8">16</value>
					<value level="9">17</value>
					<value level="10">18</value>
					<value level="11">20</value>
					<value level="12">20</value>
					<value level="13">20</value>
					<value level="14">20</value>
				</amount>
			</effect>
			<effect name="ExpModify">
				<amount>
					<value fromLevel="1" toLevel="4">0</value>
					<value level="5">5</value>
					<value level="6">5</value>
					<value level="7">10</value>
					<value level="8">11</value>
					<value level="9">12</value>
					<value level="10">13</value>
					<value level="11">15</value>
					<value level="12">15</value>
					<value level="13">15</value>
					<value level="14">15</value>
				</amount>
			</effect>
			<effect name="SpModify">
				<amount>
					<value fromLevel="1" toLevel="4">0</value>
					<value level="5">5</value>
					<value level="6">5</value>
					<value level="7">10</value>
					<value level="8">11</value>
					<value level="9">12</value>
					<value level="10">13</value>
					<value level="11">15</value>
					<value level="12">15</value>
					<value level="13">15</value>
					<value level="14">15</value>
				</amount>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">10</value>
					<value level="7">15</value>
					<value level="8">16</value>
					<value level="9">17</value>
					<value level="10">18</value>
					<value level="11">20</value>
					<value level="12">20</value>
					<value level="13">20</value>
					<value level="14">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">10</value>
					<value level="7">15</value>
					<value level="8">16</value>
					<value level="9">17</value>
					<value level="10">18</value>
					<value level="11">20</value>
					<value level="12">20</value>
					<value level="13">20</value>
					<value level="14">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">10</value>
					<value level="7">15</value>
					<value level="8">16</value>
					<value level="9">17</value>
					<value level="10">18</value>
					<value level="11">20</value>
					<value level="12">20</value>
					<value level="13">20</value>
					<value level="14">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceTrait">
				<KNOCKBACK>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">25</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">25</value>
					<value level="11">25</value>
					<value level="12">25</value>
					<value level="13">25</value>
					<value level="14">25</value>
				</KNOCKBACK>
				<KNOCKDOWN>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">25</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">25</value>
					<value level="11">25</value>
					<value level="12">25</value>
					<value level="13">25</value>
					<value level="14">25</value>
				</KNOCKDOWN>
				<PULL>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">25</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">25</value>
					<value level="11">25</value>
					<value level="12">25</value>
					<value level="13">25</value>
					<value level="14">25</value>
				</PULL>
				<SHOCK>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">25</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">25</value>
					<value level="11">25</value>
					<value level="12">25</value>
					<value level="13">25</value>
					<value level="14">25</value>
				</SHOCK>
			</effect>
			<effect name="AttackTrait">
				<KNOCKBACK>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">25</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">25</value>
					<value level="11">25</value>
					<value level="12">25</value>
					<value level="13">25</value>
					<value level="14">25</value>
				</KNOCKBACK>
				<KNOCKDOWN>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">25</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">25</value>
					<value level="11">25</value>
					<value level="12">25</value>
					<value level="13">25</value>
					<value level="14">25</value>
				</KNOCKDOWN>
				<PULL>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">25</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">25</value>
					<value level="11">25</value>
					<value level="12">25</value>
					<value level="13">25</value>
					<value level="14">25</value>
				</PULL>
				<SHOCK>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">25</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">25</value>
					<value level="11">25</value>
					<value level="12">25</value>
					<value level="13">25</value>
					<value level="14">25</value>
				</SHOCK>
			</effect>
			<effect name="ImmobileDamageBonus">
				<amount>
					<value level="10">3</value>
					<value fromLevel="11" toLevel="14">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="12">3</value>
					<value level="13">4</value>
					<value level="14">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="12">3</value>
					<value level="13">4</value>
					<value level="14">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ImmobileDamageResist">
				<amount>
					<value level="12">3</value>
					<value level="13">4</value>
					<value level="14">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="12">1</value>
					<value level="13">3</value>
					<value level="14">5</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
					<item>DUAL</item>
					<item>POLE</item>
					<item>BLUNT</item>
					<item>DUALBLUNT</item>
					<item>FIST</item>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="12">1</value>
					<value level="13">3</value>
					<value level="14">5</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="12">1</value>
					<value level="13">3</value>
					<value level="14">5</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="12">1</value>
					<value level="13">3</value>
					<value level="14">5</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="35218" toLevel="1" name="Item Skill: Recovery">
		<!-- Item skill: Skill Cooldown -1%, when equipped. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="35219" toLevel="10" name="War: Shillien's Soul Crystal - Lv. 1">
		<!-- Level 1: P. Atk. +1% -->
		<!-- Level 2: P. Atk. +2% -->
		<!-- Level 3: P. Atk. +3% -->
		<!-- Level 4: P. Atk. +5%, damage +2%. -->
		<!-- Level 5: P. Atk. +7%, damage +3%. -->
		<!-- Level 6: P. Atk. +8%, damage +4%. When using attack skills, stuns the target for 3 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 60 sec. -->
		<!-- Level 7: P. Atk. +9%, damage +5%. When using attack skills, stuns the target for 3 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 30 sec. -->
		<!-- Level 8: P. Atk. +10%, damage +6%. When using attack skills, stuns the target for 4 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 30 sec. -->
		<!-- Level 9: P. Atk. +12%, damage +8%. When using attack skills, stuns the target for 5 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 30 sec. -->
		<!-- Level 10: P. Atk. +14%, damage +10%. When using attack skills, stuns the target for 5 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 20 sec. -->
		<icon>icon.bm_ensoul_stone_shilen</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">5</value>
					<value level="5">7</value>
					<value level="6">8</value>
					<value level="7">9</value>
					<value level="8">10</value>
					<value level="9">12</value>
					<value level="10">14</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="TriggerSkillByMagicType">
				<magicTypes>0;1</magicTypes>
				<skillId>35226</skillId> <!-- Triggered Stun -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
				<chance>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">40</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
				</chance>
				<targetType>ENEMY</targetType>
			</effect>
		</effects>
	</skill>
	<skill id="35220" toLevel="10" name="Revelation: Shillien's Soul Crystal - Lv. 1">
		<!-- Level 1: M. Atk. +1% -->
		<!-- Level 2: M. Atk. +2% -->
		<!-- Level 3: M. Atk. +3% -->
		<!-- Level 4: M. Atk. +5%, damage +2%. -->
		<!-- Level 5: M. Atk. +7%, damage +3%. -->
		<!-- Level 6: M. Atk. +8%, damage +4%. When using attack skills, stuns the target for 3 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 60 sec. -->
		<!-- Level 7: M. Atk. +9%, damage +5%. When using attack skills, stuns the target for 3 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 30 sec. -->
		<!-- Level 8: M. Atk. +10%, damage +6%. When using attack skills, stuns the target for 4 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 30 sec. -->
		<!-- Level 9: M. Atk. +12%, damage +8%. When using attack skills, stuns the target for 5 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 30 sec. -->
		<!-- Level 10: M. Atk. +14%, damage +10%. When using attack skills, stuns the target for 5 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 20 sec. -->
		<icon>icon.bm_ensoul_stone_shilen</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">5</value>
					<value level="5">7</value>
					<value level="6">8</value>
					<value level="7">9</value>
					<value level="8">10</value>
					<value level="9">12</value>
					<value level="10">14</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="TriggerSkillByMagicType">
				<magicTypes>0;1</magicTypes>
				<skillId>35226</skillId> <!-- Triggered Stun -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
				<chance>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">40</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
				</chance>
				<targetType>ENEMY</targetType>
			</effect>
		</effects>
	</skill>
	<skill id="35221" toLevel="10" name="Greed: Shillien's Soul Crystal - Lv. 1">
		<!-- Level 1: Critical Damage for basic attacks +1% -->
		<!-- Level 2: Critical Damage for basic attacks +2% -->
		<!-- Level 3: Critical Damage for basic attacks +3% -->
		<!-- Level 4: Critical Damage for basic attacks +5%, damage +2%. -->
		<!-- Level 5: Critical Damage for basic attacks +7%, damage +3%. -->
		<!-- Level 6: Critical Damage for basic attacks +8%, damage +4%. When using attack skills, stuns the target for 3 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 60 sec. -->
		<!-- Level 7: Critical Damage for basic attacks +9%, damage +5%. When using attack skills, stuns the target for 3 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 30 sec. -->
		<!-- Level 8: Critical Damage for basic attacks +10%, damage +6%. When using attack skills, stuns the target for 4 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 30 sec. -->
		<!-- Level 9: Critical Damage for basic attacks +12%, damage +8%. When using attack skills, stuns the target for 5 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 30 sec. -->
		<!-- Level 10: Critical Damage for basic attacks +14%, damage +10%. When using attack skills, stuns the target for 5 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 20 sec. -->
		<icon>icon.bm_ensoul_stone_shilen</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">5</value>
					<value level="5">7</value>
					<value level="6">8</value>
					<value level="7">9</value>
					<value level="8">10</value>
					<value level="9">12</value>
					<value level="10">14</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="TriggerSkillByMagicType">
				<magicTypes>0;1</magicTypes>
				<skillId>35226</skillId> <!-- Triggered Stun -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
				<chance>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">40</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
				</chance>
				<targetType>ENEMY</targetType>
			</effect>
		</effects>
	</skill>
	<skill id="35222" toLevel="10" name="Punishment: Shillien's Soul Crystal - Lv. 1">
		<!-- Level 1: P. Skill Critical Damage +1% -->
		<!-- Level 2: P. Skill Critical Damage +2% -->
		<!-- Level 3: P. Skill Critical Damage +3% -->
		<!-- Level 4: P. Skill Critical Damage +5%, damage +2%. -->
		<!-- Level 5: P. Skill Critical Damage +7%, damage +3%. -->
		<!-- Level 6: P. Skill Critical Damage +8%, damage +4%. When using attack skills, stuns the target for 3 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 60 sec. -->
		<!-- Level 7: P. Skill Critical Damage +9%, damage +5%. When using attack skills, stuns the target for 3 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 30 sec. -->
		<!-- Level 8: P. Skill Critical Damage +10%, damage +6%. When using attack skills, stuns the target for 4 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 30 sec. -->
		<!-- Level 9: P. Skill Critical Damage +12%, damage +8%. When using attack skills, stuns the target for 5 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 30 sec. -->
		<!-- Level 10: P. Skill Critical Damage +14%, damage +10%. When using attack skills, stuns the target for 5 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 20 sec. -->
		<icon>icon.bm_ensoul_stone_shilen</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">5</value>
					<value level="5">7</value>
					<value level="6">8</value>
					<value level="7">9</value>
					<value level="8">10</value>
					<value level="9">12</value>
					<value level="10">14</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="TriggerSkillByMagicType">
				<magicTypes>0;1</magicTypes>
				<skillId>35226</skillId> <!-- Triggered Stun -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
				<chance>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">40</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
				</chance>
				<targetType>ENEMY</targetType>
			</effect>
		</effects>
	</skill>
	<skill id="35223" toLevel="10" name="Awakening: Shillien's Soul Crystal - Lv. 1">
		<!-- Level 1: M. Skill Critical Damage +1% -->
		<!-- Level 2: M. Skill Critical Damage +2% -->
		<!-- Level 3: M. Skill Critical Damage +3% -->
		<!-- Level 4: M. Skill Critical Damage +5%, damage +2%. -->
		<!-- Level 5: M. Skill Critical Damage +7%, damage +3%. -->
		<!-- Level 6: M. Skill Critical Damage +8%, damage +4%. When using attack skills, stuns the target for 3 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 60 sec. -->
		<!-- Level 7: M. Skill Critical Damage +9%, damage +5%. When using attack skills, stuns the target for 3 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 30 sec. -->
		<!-- Level 8: M. Skill Critical Damage +10%, damage +6%. When using attack skills, stuns the target for 4 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 30 sec. -->
		<!-- Level 9: M. Skill Critical Damage +12%, damage +8%. When using attack skills, stuns the target for 5 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 30 sec. -->
		<!-- Level 10: M. Skill Critical Damage +14%, damage +10%. When using attack skills, stuns the target for 5 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 20 sec. -->
		<icon>icon.bm_ensoul_stone_shilen</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">5</value>
					<value level="5">7</value>
					<value level="6">8</value>
					<value level="7">9</value>
					<value level="8">10</value>
					<value level="9">12</value>
					<value level="10">14</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">8</value>
					<value level="10">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="TriggerSkillByMagicType">
				<magicTypes>0;1</magicTypes>
				<skillId>35226</skillId> <!-- Triggered Stun -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
				<chance>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">40</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
				</chance>
				<targetType>ENEMY</targetType>
			</effect>
		</effects>
	</skill>
	<skill id="35224" toLevel="10" name="Disaster: Shillien's Soul Crystal - Lv. 1">
		<!-- Level 1: Skill Cooldown -1% -->
		<!-- Level 2: Skill Cooldown -2% -->
		<!-- Level 3: Skill Cooldown -3% -->
		<!-- Level 4: Skill Cooldown -5%, received damage -5%. -->
		<!-- Level 5: Skill Cooldown -7%, received damage -6%. -->
		<!-- Level 6: Skill Cooldown -8%, received damage -7%. When using attack skills, stuns the target for 3 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 60 sec. -->
		<!-- Level 7: Skill Cooldown -9%, received damage -8%. When using attack skills, stuns the target for 3 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 30 sec. -->
		<!-- Level 8: Skill Cooldown -10%, received damage -9%. When using attack skills, stuns the target for 4 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 30 sec. -->
		<!-- Level 9: Skill Cooldown -12%, received damage -10%. When using attack skills, stuns the target for 5 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 30 sec. -->
		<!-- Level 10: Skill Cooldown -14%, received damage -12%. When using attack skills, stuns the target for 5 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 20 sec. -->
		<icon>icon.bm_ensoul_stone_shilen</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Reuse">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
					<value level="3">-3</value>
					<value level="4">-5</value>
					<value level="5">-7</value>
					<value level="6">-8</value>
					<value level="7">-9</value>
					<value level="8">-10</value>
					<value level="9">-12</value>
					<value level="10">-14</value>
				</amount>
				<magicType>0</magicType>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
					<value level="3">-3</value>
					<value level="4">-5</value>
					<value level="5">-7</value>
					<value level="6">-8</value>
					<value level="7">-9</value>
					<value level="8">-10</value>
					<value level="9">-12</value>
					<value level="10">-14</value>
				</amount>
				<magicType>1</magicType>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
					<value level="3">-3</value>
					<value level="4">-5</value>
					<value level="5">-7</value>
					<value level="6">-8</value>
					<value level="7">-9</value>
					<value level="8">-10</value>
					<value level="9">-12</value>
					<value level="10">-14</value>
				</amount>
				<magicType>3</magicType>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
					<value level="3">-3</value>
					<value level="4">-5</value>
					<value level="5">-7</value>
					<value level="6">-8</value>
					<value level="7">-9</value>
					<value level="8">-10</value>
					<value level="9">-12</value>
					<value level="10">-14</value>
				</amount>
				<magicType>22</magicType>
				<mode>PER</mode>
			</effect>
			<effect name="PveMagicalSkillDefenceBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDefenceBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDefenceBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="TriggerSkillByMagicType">
				<magicTypes>0;1</magicTypes>
				<skillId>35226</skillId> <!-- Triggered Stun -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
				<chance>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">40</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
				</chance>
				<targetType>ENEMY</targetType>
			</effect>
		</effects>
	</skill>
	<skill id="35225" toLevel="10" name="Destruction: Shillien's Soul Crystal - Lv. 1">
		<!-- Level 1: Max HP +3%. -->
		<!-- Level 2: Max HP +5%. -->
		<!-- Level 3: Max HP +10%. -->
		<!-- Level 4: Max HP +15%, received damage -5%. -->
		<!-- Level 5: Max HP +17%, received damage -6%. -->
		<!-- Level 6: Max HP +18%, received damage -7%. When using attack skills, stuns the target for 3 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 60 sec. -->
		<!-- Level 7: Max HP +19%, received damage -8%. When using attack skills, stuns the target for 3 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 30 sec. -->
		<!-- Level 8: Max HP +20%, received damage -9%. When using attack skills, stuns the target for 4 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 30 sec. -->
		<!-- Level 9: Max HP +22%, received damage -10%. When using attack skills, stuns the target for 5 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 30 sec. -->
		<!-- Level 10: Max HP +24%, received damage -12%. When using attack skills, stuns the target for 5 sec., ignoring their immunity to debuffs. Triggered skill cooldown: 20 sec. -->
		<icon>icon.bm_ensoul_stone_shilen</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
					<value level="3">10</value>
					<value level="4">15</value>
					<value level="5">17</value>
					<value level="6">18</value>
					<value level="7">19</value>
					<value level="8">20</value>
					<value level="9">22</value>
					<value level="10">24</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PveMagicalSkillDefenceBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDefenceBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDefenceBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="TriggerSkillByMagicType">
				<magicTypes>0;1</magicTypes>
				<skillId>35226</skillId> <!-- Triggered Stun -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
				<chance>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">40</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
				</chance>
				<targetType>ENEMY</targetType>
			</effect>
		</effects>
	</skill>
	<skill id="35226" toLevel="10" name="Triggered Stun">
		<!-- Level 1: Stuns the target. Ignores immunity. -->
		<!-- Level 2: Stuns the target. Ignores immunity. -->
		<!-- Level 3: Stuns the target. Ignores immunity. -->
		<!-- Level 4: Stuns the target. Ignores immunity. -->
		<!-- Level 5: Stuns the target. Ignores immunity. -->
		<!-- Level 6: Stuns the target for 3 sec. Ignores immunity. -->
		<!-- Level 7: Stuns the target for 3 sec. Ignores immunity. -->
		<!-- Level 8: Stuns the target for 4 sec. Ignores immunity. -->
		<!-- Level 9: Stuns the target for 5 sec. Ignores immunity. -->
		<!-- Level 10: Stuns the target for 5 sec. Ignores immunity. -->
		<icon>icon.bm_ensoul_stone_shilen</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value fromLevel="1" toLevel="5">0</value>
			<value level="6">3</value>
			<value level="7">3</value>
			<value level="8">4</value>
			<value level="9">5</value>
			<value level="10">5</value>
		</abnormalTime>
		<abnormalType>SHILLIEN_STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>-1</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<castRange>1000</castRange>
		<effectPoint>-100</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>
			<value level="1">60000</value>
			<value level="2">60000</value>
			<value level="3">60000</value>
			<value level="4">60000</value>
			<value level="5">60000</value>
			<value level="6">60000</value>
			<value level="7">30000</value>
			<value level="8">30000</value>
			<value level="9">30000</value>
			<value level="10">20000</value>
		</reuseDelay>
		<reuseDelayGroup>35226</reuseDelayGroup>
		<staticReuse>true</staticReuse>
		<trait>SHOCK</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="35227" toLevel="1" name="Artifact Set Effect Lv. 1">
		<!-- Damage +1%, received damage -5%. -->
		<icon>icon.artifact_book_00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>100</magicLevel>
		<effects>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>ENEMY_ALL</type>
			</effect>
		</effects>
	</skill>
	<skill id="35228" toLevel="1" name="Artifact Set Effect Lv. 2">
		<!-- Damage +5%, received damage -6%. -->
		<icon>icon.artifact_book_00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>105</magicLevel>
		<effects>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-6</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-6</amount>
				<type>ENEMY_ALL</type>
			</effect>
		</effects>
	</skill>
	<skill id="35229" toLevel="1" name="Artifact Set Effect Lv. 3">
		<!-- Damage +6%, received damage -7%, all stats +1. -->
		<icon>icon.artifact_book_00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-7</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-7</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="35230" toLevel="11" name="Artifact - P. Atk.">
		<!-- Level 1: P. Atk. increased when upgraded -->
		<!-- Level 2: P. Atk. +1% -->
		<!-- Level 3: P. Atk. +2% -->
		<!-- Level 4: P. Atk. +3% -->
		<!-- Level 5: P. Atk. +5% -->
		<!-- Level 6: P. Atk. +6% -->
		<!-- Level 7: P. Atk. +7% -->
		<!-- Level 8: P. Atk. +9% -->
		<!-- Level 9: P. Atk. +11% -->
		<!-- Level 10: P. Atk. +13% -->
		<!-- Level 11: P. Atk. +15% -->
		<icon>icon.artifact_b_pa</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>100</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35231" toLevel="11" name="Artifact - M. Atk.">
		<!-- Level 1: M. Atk. increased when upgraded -->
		<!-- Level 2: M. Atk. +1% -->
		<!-- Level 3: M. Atk. +2% -->
		<!-- Level 4: M. Atk. +3% -->
		<!-- Level 5: M. Atk. +5% -->
		<!-- Level 6: M. Atk. +6% -->
		<!-- Level 7: M. Atk. +7% -->
		<!-- Level 8: M. Atk. +9% -->
		<!-- Level 9: M. Atk. +11% -->
		<!-- Level 10: M. Atk. +13% -->
		<!-- Level 11: M. Atk. +15% -->
		<icon>icon.artifact_b_ma</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>100</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35232" toLevel="11" name="Artifact - Atk. Spd.">
		<!-- Level 1: Atk. Spd. increased when upgraded -->
		<!-- Level 2: Atk. Spd. +1% -->
		<!-- Level 3: Atk. Spd. +2% -->
		<!-- Level 4: Atk. Spd. +3% -->
		<!-- Level 5: Atk. Spd. +5% -->
		<!-- Level 6: Atk. Spd. +6% -->
		<!-- Level 7: Atk. Spd. +7% -->
		<!-- Level 8: Atk. Spd. +9% -->
		<!-- Level 9: Atk. Spd. +11% -->
		<!-- Level 10: Atk. Spd. +13% -->
		<!-- Level 11: Atk. Spd. +15% -->
		<icon>icon.artifact_b_pa_speed</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35233" toLevel="11" name="Artifact - Casting Spd.">
		<!-- Level 1: Casting Spd. increased when upgraded -->
		<!-- Level 2: Casting Spd. +1% -->
		<!-- Level 3: Casting Spd. +2% -->
		<!-- Level 4: Casting Spd. +3% -->
		<!-- Level 5: Casting Spd. +5% -->
		<!-- Level 6: Casting Spd. +6% -->
		<!-- Level 7: Casting Spd. +7% -->
		<!-- Level 8: Casting Spd. +9% -->
		<!-- Level 9: Casting Spd. +11% -->
		<!-- Level 10: Casting Spd. +13% -->
		<!-- Level 11: Casting Spd. +15% -->
		<icon>icon.artifact_b_ma_speed</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35234" toLevel="11" name="Artifact - P. Def.">
		<!-- Level 1: P. Def. increased when upgraded -->
		<!-- Level 2: P. Def. +1% -->
		<!-- Level 3: P. Def. +2% -->
		<!-- Level 4: P. Def. +3% -->
		<!-- Level 5: P. Def. +5% -->
		<!-- Level 6: P. Def. +7% -->
		<!-- Level 7: P. Def. +9% -->
		<!-- Level 8: P. Def. +11% -->
		<!-- Level 9: P. Def. +14% -->
		<!-- Level 10: P. Def. +17% -->
		<!-- Level 11: P. Def. +20% -->
		<icon>icon.artifact_c_phy_def</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">7</value>
					<value level="7">9</value>
					<value level="8">11</value>
					<value level="9">14</value>
					<value level="10">17</value>
					<value level="11">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35235" toLevel="11" name="Artifact - M. Def.">
		<!-- Level 1: M. Def. increased when upgraded -->
		<!-- Level 2: M. Def. +1% -->
		<!-- Level 3: M. Def. +2% -->
		<!-- Level 4: M. Def. +3% -->
		<!-- Level 5: M. Def. +5% -->
		<!-- Level 6: M. Def. +7% -->
		<!-- Level 7: M. Def. +9% -->
		<!-- Level 8: M. Def. +11% -->
		<!-- Level 9: M. Def. +14% -->
		<!-- Level 10: M. Def. +17% -->
		<!-- Level 11: M. Def. +20% -->
		<icon>icon.artifact_c_mag_def</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">7</value>
					<value level="7">9</value>
					<value level="8">11</value>
					<value level="9">14</value>
					<value level="10">17</value>
					<value level="11">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35236" toLevel="11" name="Artifact - Max HP">
		<!-- Level 1: Max HP increased when upgraded -->
		<!-- Level 2: Max HP +1%. -->
		<!-- Level 3: Max HP +2%. -->
		<!-- Level 4: Max HP +3%. -->
		<!-- Level 5: Max HP +5%. -->
		<!-- Level 6: Max HP +7%. -->
		<!-- Level 7: Max HP +9%. -->
		<!-- Level 8: Max HP +11%. -->
		<!-- Level 9: Max HP +14%. -->
		<!-- Level 10: Max HP +17%. -->
		<!-- Level 11: Max HP +20%. -->
		<icon>icon.artifact_c_hp</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">7</value>
					<value level="7">9</value>
					<value level="8">11</value>
					<value level="9">14</value>
					<value level="10">17</value>
					<value level="11">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35237" toLevel="11" name="Artifact - Max MP">
		<!-- Level 1: Max MP increased when upgraded -->
		<!-- Level 2: Max MP +1% -->
		<!-- Level 3: Max MP +2% -->
		<!-- Level 4: Max MP +3% -->
		<!-- Level 5: Max MP +5% -->
		<!-- Level 6: Max MP +7% -->
		<!-- Level 7: Max MP +9% -->
		<!-- Level 8: Max MP +11% -->
		<!-- Level 9: Max MP +14% -->
		<!-- Level 10: Max MP +17% -->
		<!-- Level 11: Max MP +20% -->
		<icon>icon.artifact_c_mp</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">7</value>
					<value level="7">9</value>
					<value level="8">11</value>
					<value level="9">14</value>
					<value level="10">17</value>
					<value level="11">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35238" toLevel="11" name="Artifact - Acquired XP">
		<!-- Level 1: Acquired XP/ SP increased when upgraded -->
		<!-- Level 2: Acquired XP/ SP +1% -->
		<!-- Level 3: Acquired XP/ SP +2% -->
		<!-- Level 4: Acquired XP/ SP +3% -->
		<!-- Level 5: Acquired XP/ SP +5% -->
		<!-- Level 6: Acquired XP/ SP +6% -->
		<!-- Level 7: Acquired XP/ SP +7% -->
		<!-- Level 8: Acquired XP/ SP +9% -->
		<!-- Level 9: Acquired XP/ SP +11% -->
		<!-- Level 10: Acquired XP/ SP +13% -->
		<!-- Level 11: Acquired XP/ SP +15% -->
		<icon>icon.artifact_d_exp</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="ExpModify">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</amount>
			</effect>
			<effect name="SpModify">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="35239" toLevel="11" name="Artifact - Vampiric Rage">
		<!-- Level 1: Vampiric Rage effect increased when upgraded -->
		<!-- Level 2: Vampiric Rage effect +1% -->
		<!-- Level 3: Vampiric Rage effect +1% -->
		<!-- Level 4: Vampiric Rage effect +2% -->
		<!-- Level 5: Vampiric Rage effect +3% -->
		<!-- Level 6: Vampiric Rage effect +3% -->
		<!-- Level 7: Vampiric Rage effect +4% -->
		<!-- Level 8: Vampiric Rage effect +5% -->
		<!-- Level 9: Vampiric Rage effect +6% -->
		<!-- Level 10: Vampiric Rage effect +7% -->
		<!-- Level 11: Vampiric Rage effect +8% -->
		<icon>icon.artifact_d_vampiric_rage</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="VampiricAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">3</value>
					<value level="7">4</value>
					<value level="8">5</value>
					<value level="9">6</value>
					<value level="10">7</value>
					<value level="11">8</value>
				</amount>
				<chance>100</chance>
			</effect>
		</effects>
	</skill>
	<skill id="35240" toLevel="11" name="Artifact - Speed">
		<!-- Level 1: Speed increased when upgraded -->
		<!-- Level 2: Speed +1 -->
		<!-- Level 3: Speed +2 -->
		<!-- Level 4: Speed +3 -->
		<!-- Level 5: Speed +5 -->
		<!-- Level 6: Speed +6 -->
		<!-- Level 7: Speed +7 -->
		<!-- Level 8: Speed +9 -->
		<!-- Level 9: Speed +11 -->
		<!-- Level 10: Speed +13 -->
		<!-- Level 11: Speed +15 -->
		<icon>icon.artifact_d_move_speed</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35241" toLevel="11" name="Artifact - Received Healing">
		<!-- Level 1: Received Healing increased when upgraded -->
		<!-- Level 2: Received Healing +1% -->
		<!-- Level 3: Received Healing +2% -->
		<!-- Level 4: Received Healing +3% -->
		<!-- Level 5: Received Healing +5% -->
		<!-- Level 6: Received Healing +7% -->
		<!-- Level 7: Received Healing +9% -->
		<!-- Level 8: Received Healing +11% -->
		<!-- Level 9: Received Healing +14% -->
		<!-- Level 10: Received Healing +17% -->
		<!-- Level 11: Received Healing +20% -->
		<icon>icon.artifact_d_heal_effect</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">7</value>
					<value level="7">9</value>
					<value level="8">11</value>
					<value level="9">14</value>
					<value level="10">17</value>
					<value level="11">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35242" toLevel="11" name="Artifact - P. Atk.">
		<!-- Level 1: P. Atk. increased when upgraded -->
		<!-- Level 2: P. Atk. +1% -->
		<!-- Level 3: P. Atk. +1% -->
		<!-- Level 4: P. Atk. +2% -->
		<!-- Level 5: P. Atk. +3% -->
		<!-- Level 6: P. Atk. +4% -->
		<!-- Level 7: P. Atk. +5% -->
		<!-- Level 8: P. Atk. +6% -->
		<!-- Level 9: P. Atk. +7% -->
		<!-- Level 10: P. Atk. +8% -->
		<!-- Level 11: P. Atk. +10% -->
		<icon>icon.artifact_a_pa</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35243" toLevel="11" name="Artifact - M. Atk.">
		<!-- Level 1: M. Atk. increased when upgraded -->
		<!-- Level 2: M. Atk. +1% -->
		<!-- Level 3: M. Atk. +1% -->
		<!-- Level 4: M. Atk. +2% -->
		<!-- Level 5: M. Atk. +3% -->
		<!-- Level 6: M. Atk. +4% -->
		<!-- Level 7: M. Atk. +5% -->
		<!-- Level 8: M. Atk. +6% -->
		<!-- Level 9: M. Atk. +7% -->
		<!-- Level 10: M. Atk. +8% -->
		<!-- Level 11: M. Atk. +10% -->
		<icon>icon.artifact_a_ma</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35244" toLevel="11" name="Artifact - P. Accuracy">
		<!-- Level 1: P. Accuracy increased when upgraded -->
		<!-- Level 2: P. Accuracy +1 -->
		<!-- Level 3: P. Accuracy +1 -->
		<!-- Level 4: P. Accuracy +2 -->
		<!-- Level 5: P. Accuracy +3 -->
		<!-- Level 6: P. Accuracy +4 -->
		<!-- Level 7: P. Accuracy +5 -->
		<!-- Level 8: P. Accuracy +6 -->
		<!-- Level 9: P. Accuracy +7 -->
		<!-- Level 10: P. Accuracy +8 -->
		<!-- Level 11: P. Accuracy +10 -->
		<icon>icon.artifact_a_hit</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="Accuracy">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">10</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35245" toLevel="11" name="Artifact - M. Accuracy">
		<!-- Level 1: M. Accuracy increased when upgraded -->
		<!-- Level 2: M. Accuracy +1 -->
		<!-- Level 3: M. Accuracy +1 -->
		<!-- Level 4: M. Accuracy +2 -->
		<!-- Level 5: M. Accuracy +3 -->
		<!-- Level 6: M. Accuracy +4 -->
		<!-- Level 7: M. Accuracy +5 -->
		<!-- Level 8: M. Accuracy +6 -->
		<!-- Level 9: M. Accuracy +7 -->
		<!-- Level 10: M. Accuracy +8 -->
		<!-- Level 11: M. Accuracy +10 -->
		<icon>icon.artifact_a_mhit</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="MagicAccuracy">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">10</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35246" toLevel="11" name="Artifact - Critical Rate for Basic Attacks">
		<!-- Level 1: Critical Rate for basic attacks increased when upgraded -->
		<!-- Level 2: Critical Rate for basic attacks +1% -->
		<!-- Level 3: Critical Rate for basic attacks +2% -->
		<!-- Level 4: Critical Rate for basic attacks +3% -->
		<!-- Level 5: Critical Rate for basic attacks +5% -->
		<!-- Level 6: Critical Rate for basic attacks +7% -->
		<!-- Level 7: Critical Rate for basic attacks +9% -->
		<!-- Level 8: Critical Rate for basic attacks +11% -->
		<!-- Level 9: Critical Rate for basic attacks +14% -->
		<!-- Level 10: Critical Rate for basic attacks +17% -->
		<!-- Level 11: Critical Rate for basic attacks +20% -->
		<icon>icon.artifact_a_crt_per</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="CriticalRate">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">3</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">7</value>
					<value level="7">9</value>
					<value level="8">11</value>
					<value level="9">14</value>
					<value level="10">17</value>
					<value level="11">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35247" toLevel="11" name="Artifact - P. Skill Critical Rate">
		<!-- Level 1: P. Skill Critical Rate increased when upgraded -->
		<!-- Level 2: P. Skill Critical Rate +1% -->
		<!-- Level 3: P. Skill Critical Rate +1% -->
		<!-- Level 4: P. Skill Critical Rate +2% -->
		<!-- Level 5: P. Skill Critical Rate +3% -->
		<!-- Level 6: P. Skill Critical Rate +4% -->
		<!-- Level 7: P. Skill Critical Rate +5% -->
		<!-- Level 8: P. Skill Critical Rate +6% -->
		<!-- Level 9: P. Skill Critical Rate +7% -->
		<!-- Level 10: P. Skill Critical Rate +8% -->
		<!-- Level 11: P. Skill Critical Rate +10% -->
		<icon>icon.artifact_a_crt_skill_per</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="PhysicalSkillCriticalRate">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">10</value>
				</amount>
				<magicType>0</magicType>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35248" toLevel="11" name="Artifact - M. Critical Rate">
		<!-- Level 1: M. Skill Critical Rate increased when upgraded -->
		<!-- Level 2: M. Skill Critical Rate +1% -->
		<!-- Level 3: M. Skill Critical Rate +1% -->
		<!-- Level 4: M. Skill Critical Rate +2% -->
		<!-- Level 5: M. Skill Critical Rate +3% -->
		<!-- Level 6: M. Skill Critical Rate +4% -->
		<!-- Level 7: M. Skill Critical Rate +5% -->
		<!-- Level 8: M. Skill Critical Rate +6% -->
		<!-- Level 9: M. Skill Critical Rate +7% -->
		<!-- Level 10: M. Skill Critical Rate +8% -->
		<!-- Level 11: M. Skill Critical Rate +10% -->
		<icon>icon.artifact_a_crt_mag_per</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">10</value>
				</amount>
				<magicType>1</magicType>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35249" toLevel="11" name="Artifact - Recovery Potions' Effect">
		<!-- Level 1: Recovery Potions' Effect increased when upgraded -->
		<!-- Level 2: Recovery Potions' Effect +50 -->
		<!-- Level 3: Recovery Potions' Effect +100 -->
		<!-- Level 4: Recovery Potions' Effect +200 -->
		<!-- Level 5: Recovery Potions' Effect +300 -->
		<!-- Level 6: Recovery Potions' Effect +400 -->
		<!-- Level 7: Recovery Potions' Effect +500 -->
		<!-- Level 8: Recovery Potions' Effect +600 -->
		<!-- Level 9: Recovery Potions' Effect +700 -->
		<!-- Level 10: Recovery Potions' Effect +800 -->
		<!-- Level 11: Recovery Potions' Effect +1000 -->
		<icon>icon.artifact_a_hp_special</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="AdditionalPotionCp">
				<amount>
					<value level="1">0</value>
					<value level="2">50</value>
					<value level="3">100</value>
					<value level="4">200</value>
					<value level="5">300</value>
					<value level="6">400</value>
					<value level="7">500</value>
					<value level="8">600</value>
					<value level="9">700</value>
					<value level="10">800</value>
					<value level="11">1000</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="AdditionalPotionHp">
				<amount>
					<value level="1">0</value>
					<value level="2">50</value>
					<value level="3">100</value>
					<value level="4">200</value>
					<value level="5">300</value>
					<value level="6">400</value>
					<value level="7">500</value>
					<value level="8">600</value>
					<value level="9">700</value>
					<value level="10">800</value>
					<value level="11">1000</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="AdditionalPotionMp">
				<amount>
					<value level="1">0</value>
					<value level="2">50</value>
					<value level="3">100</value>
					<value level="4">200</value>
					<value level="5">300</value>
					<value level="6">400</value>
					<value level="7">500</value>
					<value level="8">600</value>
					<value level="9">700</value>
					<value level="10">800</value>
					<value level="11">1000</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35250" toLevel="11" name="Artifact - Received Damage When Immobilized">
		<!-- Level 1: Received damage when immobilized decreased when upgraded -->
		<!-- Level 2: Received damage when immobilized -1% -->
		<!-- Level 3: Received damage when immobilized -1% -->
		<!-- Level 4: Received damage when immobilized -2% -->
		<!-- Level 5: Received damage when immobilized -3% -->
		<!-- Level 6: Received damage when immobilized -4% -->
		<!-- Level 7: Received damage when immobilized -5% -->
		<!-- Level 8: Received damage when immobilized -6% -->
		<!-- Level 9: Received damage when immobilized -7% -->
		<!-- Level 10: Received damage when immobilized -8% -->
		<!-- Level 11: Received damage when immobilized -10% -->
		<icon>icon.artifact_a_skill_mp_cost</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<passiveConditions>
			<condition name="OpCheckAbnormal">
				<type>STUN</type>
				<level>1</level>
				<hasAbnormal>true</hasAbnormal>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpCheckAbnormal">
				<type>AIRBIND</type>
				<level>1</level>
				<hasAbnormal>true</hasAbnormal>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpCheckAbnormal">
				<type>PARALYZE</type>
				<level>1</level>
				<hasAbnormal>true</hasAbnormal>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="ImmobileDamageResist">
				<amount>
					<value level="1">0</value>
					<value level="2">-1</value>
					<value level="3">-1</value>
					<value level="4">-2</value>
					<value level="5">-3</value>
					<value level="6">-4</value>
					<value level="7">-5</value>
					<value level="8">-6</value>
					<value level="9">-7</value>
					<value level="10">-8</value>
					<value level="11">-10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35251" toLevel="11" name="Artifact - Fixed Damage Resistance">
		<!-- Level 1: Fixed Damage Resistance increased when upgraded -->
		<!-- Level 2: Fixed Damage Resistance +1% -->
		<!-- Level 3: Fixed Damage Resistance +1% -->
		<!-- Level 4: Fixed Damage Resistance +2% -->
		<!-- Level 5: Fixed Damage Resistance +3% -->
		<!-- Level 6: Fixed Damage Resistance +4% -->
		<!-- Level 7: Fixed Damage Resistance +5% -->
		<!-- Level 8: Fixed Damage Resistance +6% -->
		<!-- Level 9: Fixed Damage Resistance +7% -->
		<!-- Level 10: Fixed Damage Resistance +8% -->
		<!-- Level 11: Fixed Damage Resistance +10% -->
		<icon>icon.artifact_a_dmg_by_atk</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="RealDamageResist">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35252" toLevel="1" name="Artifact - Attribute Attack">
		<!-- Attribute Attack +30 -->
		<icon>icon.artifact_a_attribute_att_up</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="AttackAttributeAdd">
				<amount>30</amount>
			</effect>
		</effects>
	</skill>
	<skill id="35253" toLevel="1" name="Artifact - Attribute Resistance">
		<!-- Attribute Resistance +30 -->
		<icon>icon.artifact_a_attribute_def_up</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="35254" toLevel="1" name="Artifact - Received Damage When Immobilized">
		<!-- Received damage when immobilized -11% -->
		<icon>icon.artifact_a_block_act_dmg</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<passiveConditions>
			<condition name="OpCheckAbnormal">
				<type>STUN</type>
				<level>1</level>
				<hasAbnormal>true</hasAbnormal>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpCheckAbnormal">
				<type>AIRBIND</type>
				<level>1</level>
				<hasAbnormal>true</hasAbnormal>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpCheckAbnormal">
				<type>PARALYZE</type>
				<level>1</level>
				<hasAbnormal>true</hasAbnormal>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="ImmobileDamageResist">
				<amount>-11</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35255" toLevel="1" name="Artifact - P. Skill Power">
		<!-- P. Skill Power +11% -->
		<icon>icon.artifact_a_skill_power</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="PhysicalSkillPower">
				<amount>11</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35256" toLevel="1" name="Artifact - M. Skill Power">
		<!-- M. Skill Power +11% -->
		<icon>icon.artifact_a_spell_power</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="MagicalSkillPower">
				<amount>11</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35257" toLevel="1" name="Mask of Spirits (2018)">
		<!-- M. Def. +6%, Debuff Resistance +7% P. Atk./ M. Atk./ P. Def. +1%. -->
		<icon>icon.accessory_worldcup_mask_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>7</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="35258" toLevel="1" name="Paulina's Eternal Necklace - Skill Cooldown">
		<!-- Skill Cooldown -10% -->
		<icon>icon.skill5239</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35259" toLevel="1" name="Paulina's Eternal Earring - MP Consumption">
		<!-- Received Healing +10%, Skill MP Consumption -5%. -->
		<icon>icon.skill1397</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="HealEffect">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>2</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="35260" toLevel="1" name="Paulina's Eternal Earring - Vampiric Rage">
		<!-- Vampiric Rage effect +5%. -->
		<icon>icon.skill1268</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="VampiricAttack">
				<amount>5</amount>
				<chance>30</chance>
			</effect>
		</effects>
	</skill>
	<skill id="35261" toLevel="1" name="Paulina's Eternal Ring - Critical Rate">
		<!-- Critical Rate for basic attacks +50, M. Skill Critical Rate +5%. -->
		<icon>icon.skill0137</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalRate">
				<amount>50</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>50</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35262" toLevel="1" name="Paulina's Eternal Ring - Critical Damage">
		<!-- Critical Damage for basic attacks and P./ M. skills +15%. -->
		<icon>icon.skill0531</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalDamage">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35263" toLevel="1" name="Set Effect - Paulina's Eternal Heavy Armor, 5-piece">
		<!-- P. Atk. +8%, P. Def. +8%, M. Def. +8%, STR +3, CON +2, P./ M. Skill Power +8%. -->
		<icon>icon.m_class_heavy</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>CON</stat>
			</effect>
			<effect name="PhysicalAttack">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35264" toLevel="1" name="Set Effect - Paulina's Eternal Light Armor, 5-piece">
		<!-- P. Atk. +8%, Speed +14, STR +3, CON +2, Attribute Resistance +35, P./ M. Skill Power +8%. -->
		<icon>icon.m_class_light</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>CON</stat>
			</effect>
			<effect name="PhysicalAttack">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="Speed">
				<amount>14</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35265" toLevel="1" name="Set Effect - Paulina's Eternal Robe, 5-piece">
		<!-- Max HP/ MP +10%, M. Atk. +8%, INT +3, CON +2, P./ M. Skill Power +8%, Skill MP Consumption -7%. -->
		<icon>icon.m_class_robe</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>CON</stat>
			</effect>
			<effect name="MagicalAttack">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-7</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-7</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-7</amount>
				<mode>PER</mode>
				<magicType>2</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-7</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="35266" toLevel="1" name="Paulina's Blessing - Combat">
		<!-- Max HP +15%, Critical Rate for basic attacks +50, Critical Damage for basic attacks +10%, Atk. Spd. +15%. -->
		<icon>icon.skill6319</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>50</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35267" toLevel="1" name="Paulina's Blessing - Combat">
		<!-- Max HP +15%, Critical Rate for basic attacks +100, Critical Damage for basic attacks +5%, Atk. Spd. +15%. -->
		<icon>icon.skill6319</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>100</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35268" toLevel="1" name="Paulina's Blessing - Magic">
		<!-- Max HP +15%, M. Skill Critical Rate +5%, M. Skill Critical Damage +10%, Casting Spd. +15% -->
		<icon>icon.skill6319</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>50</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35269" toLevel="1" name="Paulina's Blessing - Magic">
		<!-- Max HP +15%, Critical Damage for basic attacks +10%, M. Skill Critical Damage +10%, Atk. Spd./ Casting Spd. +15%. -->
		<icon>icon.skill6319</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35270" toLevel="1" name="Paulina's Eternal Bracelet">
		<!-- Unlocks 5 talisman slot(s). P./ M. Atk. and P./ M. Def. +3%. -->
		<icon>icon.bm_polyne_R99_bracelet</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="TalismanSlot">
				<slots>6</slots>
			</effect>
			<effect name="PhysicalAttack">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35271" toLevel="1" name="Fafurion's Breath">
		<!-- Gradually freezes the enemy's body for 5 sec. and after that paralyzes them for 10 sec. Ignores debuff resistance. Consumes 1 Dragon Blood. Cannot be used in the Olympiad or the Ceremony of Chaos. -->
		<icon>icon.fafurion_breath_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>PARALYZE</abnormalType>
		<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
		<activateRate>15</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<coolTime>500</coolTime>
		<effectPoint>-418</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>36415</itemConsumeId> <!-- Dragon Blood -->
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>300000</reuseDelay>
		<effects>
			<effect name="BlockActions" />
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="BuffBlock" />
			<effect name="DebuffBlock" />
			<effect name="HpRegen">
				<amount>-100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<PARALYZE>100</PARALYZE>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
				<AIRBIND>100</AIRBIND>
				<TURN_STONE>100</TURN_STONE>
			</effect>
		</effects>
		<endEffects>
			<effect name="CallSkill">
				<skillId>8894</skillId> <!-- Paralyzing Breath -->
				<skillLevel>1</skillLevel>
			</effect>
		</endEffects>
	</skill>
	<skill id="35272" toLevel="1" name="Fafurion Raging Waves">
		<!-- Completely drains CP of nearby enemies. Consumes 1 Dragon Blood. Cannot be used in the Olympiad/ Ceremony of Chaos. -->
		<icon>icon.fafurion_raging_waves_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>20-20</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<coolTime>500</coolTime>
		<effectPoint>-405</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>36415</itemConsumeId> <!-- Dragon Blood -->
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>300000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="Cp">
				<amount>-100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35273" toLevel="1" name="Dandy's Blessing - Combat">
		<!-- Max HP +15%, Critical Rate for basic attacks +50, Critical Damage for basic attacks +10%, Atk. Spd. +15%. -->
		<icon>icon.karma</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="35274" toLevel="1" name="Dandy's Blessing - Combat">
		<!-- Max HP +15%, Critical Rate for basic attacks +100, Critical Damage for basic attacks +5%, Atk. Spd. +15%. -->
		<icon>icon.karma</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="35275" toLevel="1" name="Dandy's Magic Boost Blessing">
		<!-- Max HP +15%, M. Skill Critical Rate +5%, M. Skill Critical Damage +10%, Casting Spd. +15% -->
		<icon>icon.karma</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="35276" toLevel="1" name="Dandy's Magic Boost Blessing">
		<!-- Max HP +15%, Critical Damage for basic attacks +10%, M. Skill Critical Damage +10%, Atk. Spd./ Casting Spd. +15%. -->
		<icon>icon.karma</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="35277" toLevel="1" name="Enhancement Effect: Krishna Shaper">
		<!-- P. Skill Critical Damage +3%, Max HP/ MP/ CP +7%. -->
		<icon>icon.weapon_r110_dagger_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35278" toLevel="1" name="Enhancement Effect: Krishna Cutter">
		<!-- P. Skill Critical Damage +3%, P. Def. +5%. -->
		<icon>icon.weapon_r110_onehand_sword_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35279" toLevel="1" name="Enhancement Effect: Krishna Slasher">
		<!-- P./ M. Skill Critical Damage +3%, P./ M. Atk. +3%. -->
		<icon>icon.weapon_r110_twohand_sword_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35280" toLevel="1" name="Enhancement Effect: Krishna Avenger">
		<!-- P. Skill Critical Damage +3%, Max HP/ MP/ CP +7%. -->
		<icon>icon.weapon_r110_onehand_blunt_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35281" toLevel="1" name="Enhancement Effect: Krishna Fighter">
		<!-- Critical Damage for basic attacks +3%, Attribute Attack +50. -->
		<icon>icon.weapon_r110_fist_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="CriticalDamage">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackAttribute">
				<amount>50</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>50</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>50</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>50</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>50</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>50</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="35282" toLevel="1" name="Enhancement Effect: Krishna Stormer">
		<!-- Critical Damage for basic attacks +3%. With a certain chance, stuns surrounding enemies for 3 sec. on a basic attack. -->
		<icon>icon.weapon_r110_spear_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="CriticalDamage">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<chance>15</chance>
				<skillId>13112</skillId> <!-- Special Property: Critical Stun -->
				<skillLevel>1</skillLevel>
				<isCritical>true</isCritical>
				<targetType>ENEMY</targetType>
				<allowSkillAttack>false</allowSkillAttack>
				<allowNormalAttack>true</allowNormalAttack>
			</effect>
		</effects>
	</skill>
	<skill id="35283" toLevel="1" name="Enhancement Effect: Krishna Thrower">
		<!-- Critical Damage for basic attacks and P./ M. skills +3%. -->
		<icon>icon.weapon_r110_bow_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35284" toLevel="1" name="Enhancement Effect: Krishna Guardian">
		<!-- P. Skill Critical Damage +3%, P. Skill Power +3%. -->
		<icon>icon.weapon_r110_crossbow_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35285" toLevel="1" name="Enhancement Effect: Krishna Buster">
		<!-- M. Skill Critical Damage +3%, P. Def. +5%. -->
		<icon>icon.weapon_r110_onehand_magic_sword_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="MagicCriticalDamage">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35286" toLevel="1" name="Enhancement Effect: Krishna Caster">
		<!-- M. Skill Critical Damage +3%, Max HP/ MP/ CP +7%. -->
		<icon>icon.weapon_r110_onehand_magic_blunt_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="MagicCriticalDamage">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35287" toLevel="1" name="Enhancement Effect: Krishna Retributer">
		<!-- Critical Damage for basic attacks and P./ M. skills +3%, Max HP/ MP/ CP +7%. -->
		<icon>icon.weapon_r110_twohand_magic_blunt_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="CriticalDamage">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35288" toLevel="1" name="Enhancement Effect: Krishna Dual Sword">
		<!-- P. Skill Critical Damage +3%, P. Skill Power +3%. -->
		<icon>icon.weapon_r110_dual_sword_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35289" toLevel="1" name="Enhancement Effect: Krishna Dual Dagger">
		<!-- P. Skill Critical Damage +3%, Critical Damage for basic attacks +3%. -->
		<icon>icon.weapon_r110_dual_dagger_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35290" toLevel="1" name="Enhancement Effect: Krishna Dual Blunt Weapon">
		<!-- P. Skill Critical Damage +3%, Skill Cooldown -3%. -->
		<icon>icon.weapon_r110_dual_blunt_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>-3</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-3</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-3</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="35291" toLevel="4" name="Set Effect - Leviathan Heavy Armor, 2-piece">
		<!-- Level 1: STR +3, CON +3. -->
		<!-- Level 2: STR +3, CON +3, Critical Damage for basic attacks +5%, P. Skill Critical Damage +5%. -->
		<!-- Level 3: STR +3, CON +3, Critical Damage for basic attacks +5%, P. Skill Critical Damage +5%, Max MP +10%, Confusion Resistance +10. -->
		<!-- Level 4: STR +3, CON +3, P. Critical Damage +5%, P. Skill Critical Damage +5%, Max MP +10%, Confusion Resistance +10, P. Atk. +10%, P. Def. +10%, M. Def. +5%, Attribute Resistance +30. -->
		<icon>icon.armor_t901_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="OpCheckClassList">
				<classIds>
					<item>YUL_SAGITTARIUS</item>
					<item>YUL_MOONLIGHT_SENTINEL</item>
					<item>YUL_GHOST_SENTINEL</item>
					<item>YUL_TRICKSTER</item>
					<item>OTHELL_ADVENTURER</item>
					<item>OTHELL_GHOST_HUNTER</item>
					<item>OTHELL_WIND_RIDER</item>
					<item>OTHELL_FORTUNE_SEEKER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>false</isWithin>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DefenceTrait">
				<PARALYZE>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">10</value>
					<value level="4">10</value>
				</PARALYZE>
			</effect>
			<effect name="DefenceTrait">
				<SHOCK>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</SHOCK>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">10</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>CON</stat>
			</effect>
		</effects>
	</skill>
	<skill id="35292" toLevel="4" name="Set Effect - Leviathan Light Armor, 2-piece">
		<!-- Level 1: STR +3, DEX +3. -->
		<!-- Level 2: STR +3, DEX +3, P./ M. Skill Power +5%. -->
		<!-- Level 3: STR +3, DEX +3, P./ M. Skill Power +5%, Max MP +10%, Confusion Resistance +10. -->
		<!-- Level 4: STR +3, DEX +3, P./ M. Skill Power +5%, Max MP +10%, Confusion Resistance +10, P. Atk. +10%, M. Atk. +10%, P. Def. +7%, M. Def. +7%, Received Healing +30, Attribute Resistance +31. -->
		<icon>icon.armor_t902_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceTrait">
				<SHOCK>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</SHOCK>
			</effect>
			<effect name="DefenceTrait">
				<KNOCKBACK>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</KNOCKBACK>
			</effect>
			<effect name="DefenceTrait">
				<KNOCKDOWN>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</KNOCKDOWN>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">10</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>
					<value level="1">0</value>
					<value level="2">5</value>
					<value level="3">5</value>
					<value level="4">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>
					<value level="1">0</value>
					<value level="2">5</value>
					<value level="3">5</value>
					<value level="4">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>DEX</stat>
			</effect>
		</effects>
	</skill>
	<skill id="35293" toLevel="4" name="Set Effect - Leviathan Robe, 2-piece">
		<!-- Level 1: INT +3, CON +3. -->
		<!-- Level 2: INT +3, CON +3, M. Skill Power +5%. -->
		<!-- Level 3: INT +3, CON +3. M. Skill Power +5%, Max MP +10%, Confusion Resistance +10. -->
		<!-- Level 4: INT +3, CON +3, M. Skill Power +5%, Max MP +10%, Confusion Resistance +10, M. Atk. +20%, Casting Spd. +15%, P. Def. +5%, M. Def. +7%, Received Healing +30, Attribute Resistance +31. -->
		<icon>icon.armor_t903_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">20</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceTrait">
				<SHOCK>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</SHOCK>
			</effect>
			<effect name="DefenceTrait">
				<DERANGEMENT>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">10</value>
				</DERANGEMENT>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">10</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>
					<value level="1">0</value>
					<value level="2">5</value>
					<value level="3">5</value>
					<value level="4">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>CON</stat>
			</effect>
		</effects>
	</skill>
	<skill id="35294" toLevel="1" name="Enhancement Effect: Leviathan Shield">
		<!-- Atk. Spd. +5%, P. Atk. +3%, P./ M. Def. +3%. -->
		<icon>icon.weapon_r110_shield</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35295" toLevel="1" name="Enhancement Effect: Leviathan Sigil">
		<!-- Atk. Spd./ Casting Spd. +5%, P. Atk. +2%, M. Skill Power +2%. -->
		<icon>icon.weapon_r110_sigil</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35296" toLevel="1" name="Krishna Cutter - Special Property">
		<!-- P. Accuracy +4, Critical Rate for basic attacks +30. -->
		<icon>icon.weapon_r110_onehand_sword_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="Accuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>30</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35297" toLevel="1" name="Krishna Slasher - Special Property">
		<!-- P./ M. Atk. +5%. -->
		<icon>icon.weapon_r110_twohand_sword_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35298" toLevel="1" name="Krishna Avenger - Special Property">
		<!-- P. Accuracy +4, P./ M. Skill Power +2%. -->
		<icon>icon.weapon_r110_onehand_blunt_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="Accuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35299" toLevel="1" name="Krishna Shaper - Special Property">
		<!-- P. Accuracy +4, P. Skill Critical Damage +2%. -->
		<icon>icon.weapon_r110_dagger_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="Accuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
</list>
