<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="46600" name="Red Zubei" type="Armor">
		<set name="icon" val="icon.armor_t56_u_i00" />
		<set name="armor_type" val="MAGIC" />
		<set name="default_action" val="EQUIP" />
		<set name="material" val="BRONZE" />
		<set name="bodypart" val="alldress" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pDef">400</stat>
		</stats>
	</item>
	<item id="46601" name="White Assassin Suit" type="Armor">
		<set name="icon" val="icon.skill1802" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="material" val="BRONZE" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pDef">400</stat>
		</stats>
	</item>
	<item id="46602" name="Blue Dynasty Cloak" type="Armor">
		<!-- An item for L2 Assist app. Blue Dynasty Cloak. -->
		<set name="icon" val="icon.vesper_cloack_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="220" />
		<set name="bodypart" val="back" />
		<set name="material" val="CLOTH" />
		<cond msgId="2453">
			<player cloakStatus="true" />
		</cond>
		<stats>
			<stat type="pDef">50</stat>
			<stat type="mDef">40.0</stat>
		</stats>
	</item>
	<item id="46603" name="Appearance Stone: Blue Dynasty Armor" type="EtcItem">
		<!-- Item for L2 Assist app. Changes the armor appearance to that of Blue Dynasty armor. Used with upper or one-piece armor. The original appearance can be restored with Scroll: Restore Equipment. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18556" level="1" /> <!-- Appearance Stone: Blue Dynasty Armor -->
		</skills>
	</item>
	<item id="46604" name="Appearance Stone: Red Zubei's Armor" type="EtcItem">
		<!-- Item for L2 Assist app. An appearance stone that changes the armor appearance to that of Red Zubei. Can be used on upper and full-body armor. The default appearance can be restored with Scroll: Restore Equipment. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18557" level="1" /> <!-- Appearance Stone: Red Zubei's Armor -->
		</skills>
	</item>
	<item id="46605" name="White Assassin Suit Appearance Stone" type="EtcItem">
		<!-- An appearance stone that changes appearance to that of White Assassin Suit. Can be used on upper and full-body armor. The default appearance can be restored with Scroll: Restore Equipment. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18558" level="1" /> <!-- Appearance Stone: White Assassin Suit -->
		</skills>
	</item>
	<item id="46606" name="Blue Dynasty Circlet" type="Armor">
		<!-- An item for L2 Assist app. Blue Dynasty Circlet. Equipped in 2 head accessory slots. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
	</item>
	<item id="46607" name="Blue Dynasty Circlet" additionalName="STR" type="Armor">
		<!-- Item for L2 Assist app. Equipped in 2 head accessory slots. When equipped, STR +3. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
		</skills>
	</item>
	<item id="46608" name="Blue Dynasty Circlet" additionalName="DEX" type="Armor">
		<!-- Item for L2 Assist app. Equipped in 2 head accessory slots. When equipped, DEX +3. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
		</skills>
	</item>
	<item id="46609" name="Blue Dynasty Circlet" additionalName="CON" type="Armor">
		<!-- Item for L2 Assist app. Equipped in 2 head accessory slots. When equipped, CON +3. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
		</skills>
	</item>
	<item id="46610" name="Blue Dynasty Circlet" additionalName="MEN" type="Armor">
		<!-- Item for L2 Assist app. Equipped in 2 head accessory slots. When equipped, MEN +3. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
		</skills>
	</item>
	<item id="46611" name="Blue Dynasty Circlet" additionalName="INT" type="Armor">
		<!-- Item for L2 Assist app. Equipped in 2 head accessory slots. When equipped, INT +3. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
		</skills>
	</item>
	<item id="46612" name="Blue Dynasty Circlet" additionalName="WIT" type="Armor">
		<!-- Item for L2 Assist app. Equipped in 2 head accessory slots. When equipped, WIT +3. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
		</skills>
	</item>
	<item id="46613" name="Blue Dynasty Circlet" additionalName="Critical Rate" type="Armor">
		<!-- Item for L2 Assist app. Equipped in 2 head accessory slots. When equipped, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="46614" name="Blue Dynasty Circlet" additionalName="Critical Damage" type="Armor">
		<!-- Item for L2 Assist app. Equipped in 2 head accessory slots. When equipped, Critical Damage for basic attacks +90, M. Skill Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="46615" name="Blue Dynasty Circlet" additionalName="P. Def." type="Armor">
		<!-- Item for L2 Assist app. Equipped in 2 head accessory slots. When equipped, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="46616" name="Blue Dynasty Circlet" additionalName="M. Def." type="Armor">
		<!-- Item for L2 Assist app. Equipped in 2 head accessory slots. When equipped, M. Def. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="46617" name="Blue Dynasty Circlet" additionalName="Evasion" type="Armor">
		<!-- Item for L2 Assist app. Equipped in 2 head accessory slots. When equipped, P. Evasion +5. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="46618" name="Blue Dynasty Circlet" additionalName="P. Atk." type="Armor">
		<!-- Item for L2 Assist app. Equipped in 2 head accessory slots. When equipped, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="46619" name="Blue Dynasty Circlet" additionalName="M. Atk." type="Armor">
		<!-- Item for L2 Assist app. Equipped in 2 head accessory slots. When equipped, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="46620" name="Blue Dynasty Circlet" additionalName="Accuracy" type="Armor">
		<!-- Item for L2 Assist app. Equipped in 2 head accessory slots. When equipped, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="46621" name="Shadow Blue Seal Bracelet" type="Armor">
		<!-- An item for L2 Assist app. A bracelet for summoning Shadow Blue. -->
		<set name="icon" val="icon.etc_rbracelet_aga_agit_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="30" />
		<set name="bodypart" val="lbracelet" />
		<set name="material" val="SILVER" />
		<set name="immediate_effect" val="true" />
		<skills>
			<skill id="13901" level="1" /> <!-- Shadow Blue -->
			<skill id="35069" level="1" /> <!-- Agathion's Main Slot -->
		</skills>
	</item>
	<item id="46622" name="1,000,000,000 Adana" additionalName="Event" type="EtcItem">
		<!-- Adena that somehow don't look like adena. When in inventory, allows to get the Abundant Blessing buff from Event Manager Misfety. Required level: 85+. -->
		<set name="icon" val="icon.fairy_adena_joke" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="material" val="PAPER" />
	</item>
	<item id="46623" name="5,000,000,000 Adana" additionalName="Event" type="EtcItem">
		<!-- Adena that somehow don't look like adena. When in inventory, allows to get an armor set or a weapon (30-day) of R-grade or higher from Event Manager Misfety. Required level: 85+. -->
		<set name="icon" val="icon.fairy_adena_joke" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="material" val="PAPER" />
	</item>
	<item id="46624" name="Extra Pass: Embryo Command Post" type="EtcItem">
		<!-- An extra pass to a instance zone. Double-click to reset the instance zone timer for Embryo Command Post. Can only be used when on a cooldown to the instance zone. Can only be used once a day outside of the dungeon. -->
		<set name="icon" val="icon.etc_bm_kalie_instantzone_re" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="18560" level="1" /> <!-- Extra Pass: Embryo Command Post -->
		</skills>
	</item>
	<item id="46625" name="Extra Pass: Nightmare Kamaloka" additionalName="1-day" type="EtcItem">
		<!-- An extra pass to a daily instance zone. Double-click to reset the instance zone timer for Nightmare Kamaloka Can only be used when on a cooldown to the instance zone. Can only be used once a day outside of the dungeon. -->
		<set name="icon" val="icon.etc_ticket_red_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="time" val="1440" />
		<skills>
			<skill id="18559" level="1" /> <!-- Extra Pass: Nightmare Kamaloka -->
		</skills>
	</item>
	<item id="46626" name="Growth Accelerator Feed" additionalName="Mystic Tavern - Kelbim" type="EtcItem">
		<!-- Feed for military dogs to accelerate growth. -->
		<set name="icon" val="icon.etc_piece_bone_white_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="46627" name="Blue Dynasty Circlet" additionalName="LUC" type="Armor">
		<!-- Item for L2 Assist app. Equipped in 2 head accessory slots. When equipped, LUC +3. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
		</skills>
	</item>
	<item id="46628" name="Blue Dynasty Circlet" additionalName="CHA" type="Armor">
		<!-- Item for L2 Assist app. Equipped in 2 head accessory slots. When equipped, CHA +3. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
		</skills>
	</item>
	<item id="46629" name="Practice Stormbringer" type="Weapon">
		<!-- A training weapon given temporarily for learning about soul crystals. Very inefficient in combat. -->
		<set name="icon" val="icon.weapon_stormbringer_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="C" />
		<set name="crystal_count" val="3274" />
		<set name="weight" val="1420" />
		<set name="soulshots" val="2" />
		<set name="spiritshots" val="2" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="ensoulNormalSlots" val="1" />
		<set name="element_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="ONE_HAND_SWORD" />
		<set name="is_depositable" val="false" />
		<set name="material" val="FINE_STEEL" />
		<stats>
			<stat type="pAtk">107</stat>
			<stat type="mAtk">68</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="rCrit">8.0</stat>
			<stat type="randomDamage">10</stat>
		</stats>
	</item>
	<item id="46630" name="Twilight Necklace" additionalName="30-day" type="Armor">
		<!-- MP +58. -->
		<set name="icon" val="icon.r2_necklace_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="crystal_type" val="R" />
		<set name="weight" val="150" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="time" val="43200" />
		<set name="material" val="SILVER" />
		<set name="bodypart" val="neck" />
		<stats>
			<stat type="mDef">142.0</stat>
			<stat type="maxMp">58</stat>
		</stats>
	</item>
	<item id="46631" name="Twilight Earring" additionalName="30-day" type="Armor">
		<!-- MP +43. -->
		<set name="icon" val="icon.r2_earring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="crystal_type" val="R" />
		<set name="weight" val="150" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="time" val="43200" />
		<set name="material" val="SILVER" />
		<set name="bodypart" val="rear;lear" />
		<stats>
			<stat type="mDef">107.0</stat>
			<stat type="maxMp">43</stat>
		</stats>
	</item>
	<item id="46632" name="Twilight Ring" additionalName="30-day" type="Armor">
		<!-- MP +29. -->
		<set name="icon" val="icon.r2_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="crystal_type" val="R" />
		<set name="weight" val="150" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="time" val="43200" />
		<set name="material" val="GOLD" />
		<set name="bodypart" val="rfinger;lfinger" />
		<stats>
			<stat type="mDef">71.0</stat>
			<stat type="maxMp">29</stat>
		</stats>
	</item>
	<item id="46633" name="Seraph Necklace" additionalName="30-day" type="Armor">
		<!-- MP +62. -->
		<set name="icon" val="icon.r95_necklace_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="crystal_type" val="R95" />
		<set name="weight" val="150" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="time" val="43200" />
		<set name="material" val="SILVER" />
		<set name="bodypart" val="neck" />
		<stats>
			<stat type="mDef">161.0</stat>
			<stat type="maxMp">62</stat>
		</stats>
	</item>
	<item id="46634" name="Seraph Earring" additionalName="30-day" type="Armor">
		<!-- MP +46. -->
		<set name="icon" val="icon.r95_earring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="crystal_type" val="R95" />
		<set name="weight" val="150" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="time" val="43200" />
		<set name="material" val="SILVER" />
		<set name="bodypart" val="rear;lear" />
		<stats>
			<stat type="mDef">121.0</stat>
			<stat type="maxMp">46</stat>
		</stats>
	</item>
	<item id="46635" name="Seraph Ring" additionalName="30-day" type="Armor">
		<!-- MP +31. -->
		<set name="icon" val="icon.r95_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="crystal_type" val="R95" />
		<set name="weight" val="150" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="time" val="43200" />
		<set name="material" val="GOLD" />
		<set name="bodypart" val="rfinger;lfinger" />
		<stats>
			<stat type="mDef">80.0</stat>
			<stat type="maxMp">31</stat>
		</stats>
	</item>
	<item id="46636" name="Eternal Necklace" additionalName="30-day" type="Armor">
		<!-- MP +65. -->
		<set name="icon" val="icon.r991_necklace_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="crystal_type" val="R99" />
		<set name="weight" val="150" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="time" val="43200" />
		<set name="material" val="SILVER" />
		<set name="bodypart" val="neck" />
		<stats>
			<stat type="mDef">174.0</stat>
			<stat type="maxMp">65</stat>
		</stats>
	</item>
	<item id="46637" name="Eternal Earring" additionalName="30-day" type="Armor">
		<!-- MP +49. -->
		<set name="icon" val="icon.r991_earring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="crystal_type" val="R99" />
		<set name="weight" val="150" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="time" val="43200" />
		<set name="material" val="SILVER" />
		<set name="bodypart" val="rear;lear" />
		<stats>
			<stat type="mDef">130.0</stat>
			<stat type="maxMp">49</stat>
		</stats>
	</item>
	<item id="46638" name="Eternal Ring" additionalName="30-day" type="Armor">
		<!-- MP +33. -->
		<set name="icon" val="icon.r991_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="crystal_type" val="R99" />
		<set name="weight" val="150" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="time" val="43200" />
		<set name="material" val="GOLD" />
		<set name="bodypart" val="rfinger;lfinger" />
		<stats>
			<stat type="mDef">87.0</stat>
			<stat type="maxMp">33</stat>
		</stats>
	</item>
	<item id="46639" name="Roa's Lost Item" additionalName="Event" type="EtcItem">
		<!-- Assistant Roa's lost item. Can be exchanged for gifts through Roa (1 item once a day). -->
		<set name="icon" val="icon.event_july_seven_park_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="material" val="PAPER" />
	</item>
	<item id="46640" name="Assistant Roa's Gift" additionalName="Event" type="EtcItem">
		<!-- Gift box full of Roa's love. Double-click to get a random gift from Roa. -->
		<set name="icon" val="icon.etc_ev_draco_gift_box" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="18561" level="1" /> <!-- Assistant Roa's Gift -->
		</skills>
	</item>
	<item id="46641" name="Extra Pass: Crystal Caverns" type="EtcItem">
		<!-- An extra pass to a daily instance zone. Double-click to reset the instance zone timer for the Coral Garden, Steam Corridor and Emerald Square. Can only be used when on a cooldown to the instance zone. Can only be used once a day outside of the instance zone. When used, allows to enter the instance zone 2 more times. -->
		<set name="icon" val="icon.etc_ticket_red_i00" />
		<set name="is_sellable" val="false" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="18562" level="1" /> <!-- Extra Pass: Crystal Caverns -->
		</skills>
	</item>
	<item id="46642" name="Proof of Red" additionalName="Event" type="EtcItem">
		<!-- Red Libra-exclusive item. A certificate given to those who complete the request of the Red Libra Temple. It is used to change a dual class through Elder Green or exchange a weapon through Artisan Black. -->
		<set name="icon" val="icon.event_mahum_memo" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LEATHER" />
	</item>
	<item id="46643" name="Rudi" additionalName="Event" type="EtcItem">
		<!-- Red Libra item. Oil made by Grocer Pink. Collect 1320 of these and take them to Grocer Pink to receive Lv.5 Giant Dyes (10 pcs.). -->
		<set name="icon" val="icon.five_vairy_potion" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LEATHER" />
	</item>
	<item id="46644" name="Red Libra Supplies Lv. 1" additionalName="Event" type="EtcItem">
		<!-- Red Libra Guild item. Obtained for helping Bodyguard Blue. Double-click to obtain a random item. -->
		<set name="icon" val="icon.event_mahum_coinbox" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LEATHER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="18563" level="1" /> <!-- Red Libra's Supplies Lv. 1 -->
		</skills>
	</item>
	<item id="46645" name="Red Libra Supplies Lv. 2" additionalName="Event" type="EtcItem">
		<!-- Red Libra Guild item. Obtained for helping Bodyguard Blue. Double-click to obtain a random item. -->
		<set name="icon" val="icon.event_mahum_coinbox" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LEATHER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="18563" level="2" /> <!-- Red Libra's Supplies Lv. 2 -->
		</skills>
	</item>
	<item id="46646" name="Red Libra Supplies Lv. 3" additionalName="Event" type="EtcItem">
		<!-- Red Libra Guild item. Obtained for helping Bodyguard Blue. Double-click to obtain a random item. -->
		<set name="icon" val="icon.event_mahum_coinbox" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LEATHER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="18563" level="3" /> <!-- Red Libra's Supplies Lv. 3 -->
		</skills>
	</item>
	<item id="46647" name="Red Libra Supplies Lv. 4" additionalName="Event" type="EtcItem">
		<!-- Red Libra Guild item. Obtained for helping Bodyguard Blue. Double-click to obtain a random item. -->
		<set name="icon" val="icon.event_mahum_coinbox" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LEATHER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="18563" level="4" /> <!-- Red Libra's Supplies Lv. 4 -->
		</skills>
	</item>
	<item id="46648" name="Red Libra Talisman - Resurrection" additionalName="Event" type="Armor">
		<!-- Red Libra-exclusive item. When used, it resurrects all dead party members and additionally restores 100% XP. Cannot be used in Olympiad. -->
		<set name="icon" val="BranchSys2.icon.g_giant_gem" />
		<set name="default_action" val="EQUIP" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="150" />
		<set name="material" val="GOLD" />
		<set name="bodypart" val="deco1" />
		<skills>
			<skill id="13905" level="1" /> <!-- Red Libra Talisman - Resurrection -->
		</skills>
	</item>
	<item id="46649" name="Red Libra Talisman - Restoration" additionalName="Event" type="Armor">
		<!-- Red Libra-exclusive item. When used, it restores all party members' HP/ MP/ CP completely and has a chance to remove debuffs from them. Cannot be used in Olympiad. -->
		<set name="icon" val="BranchSys2.icon.g_giant_gem" />
		<set name="default_action" val="EQUIP" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="150" />
		<set name="material" val="GOLD" />
		<set name="bodypart" val="deco1" />
		<skills>
			<skill id="13906" level="1" /> <!-- Red Libra Talisman - Recovery -->
		</skills>
	</item>
	<item id="46650" name="Red Libra Talisman - Cancel" additionalName="Event" type="Armor">
		<!-- Red Libra-exclusive item. When used, it removes debuffs from all party members and makes them immune to debuffs for 7 sec. Cannot be used in Olympiad. -->
		<set name="icon" val="BranchSys2.icon.g_giant_gem" />
		<set name="default_action" val="EQUIP" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="150" />
		<set name="material" val="GOLD" />
		<set name="bodypart" val="deco1" />
		<skills>
			<skill id="13907" level="1" /> <!-- Red Libra Talisman - Purify -->
		</skills>
	</item>
	<item id="46651" name="Red Libra Talisman - Speed" additionalName="Event" type="Armor">
		<!-- Red Libra-exclusive item. When used, it increases all party members' Speed by 70 for 10 sec. Cannot be used in Olympiad. -->
		<set name="icon" val="BranchSys2.icon.g_giant_gem" />
		<set name="default_action" val="EQUIP" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="150" />
		<set name="material" val="GOLD" />
		<set name="bodypart" val="deco1" />
		<skills>
			<skill id="13908" level="1" /> <!-- Red Libra Talisman - Teleport -->
		</skills>
	</item>
	<item id="46652" name="Red Libra Talisman - Resistance" additionalName="Event" type="Armor">
		<!-- Red Libra item. When used, Received damage -10%. Cannot be used in Olympiad. -->
		<set name="icon" val="BranchSys2.icon.g_giant_gem" />
		<set name="default_action" val="EQUIP" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="150" />
		<set name="material" val="GOLD" />
		<set name="bodypart" val="deco1" />
		<skills>
			<skill id="13909" level="1" /> <!-- Red Libra Talisman - Resistance -->
		</skills>
	</item>
	<item id="46653" name="Elysium Shaper" additionalName="Event" type="Weapon">
		<!-- Red Libra-exclusive item. A weapon widely used in Elysium. However. it cannot be enchanted in Aden. Cannot be used in Olympiad. -->
		<set name="icon" val="icon.weapon_the_dagger_of_hero_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="DAGGER" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="weight" val="500" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="bodypart" val="rhand" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">773</stat>
			<stat type="mAtk">384</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="rCrit">12.0</stat>
			<stat type="randomDamage">5</stat>
		</stats>
		<skills>
			<skill id="13910" level="1" /> <!-- Elysium Shaper -->
		</skills>
	</item>
	<item id="46654" name="Elysium Cutter" additionalName="Event" type="Weapon">
		<!-- Red Libra-exclusive item. A weapon widely used in Elysium. However. it cannot be enchanted in Aden. Cannot be used in Olympiad. -->
		<set name="icon" val="icon.weapon_the_sword_of_hero_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="weight" val="500" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="bodypart" val="rhand" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">884</stat>
			<stat type="mAtk">384</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="rCrit">8.0</stat>
			<stat type="randomDamage">10</stat>
		</stats>
		<skills>
			<skill id="13911" level="1" /> <!-- Elysium Cutter -->
		</skills>
	</item>
	<item id="46655" name="Elysium Slasher" additionalName="Event" type="Weapon">
		<!-- Red Libra-exclusive item. A weapon widely used in Elysium. However. it cannot be enchanted in Aden. Cannot be used in Olympiad. -->
		<set name="icon" val="icon.weapon_the_two_handed_sword_of_hero_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="weight" val="500" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="bodypart" val="lrhand" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">1075</stat>
			<stat type="mAtk">513</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8.0</stat>
			<stat type="randomDamage">10</stat>
		</stats>
		<skills>
			<skill id="13912" level="1" /> <!-- Elysium Slasher -->
		</skills>
	</item>
	<item id="46656" name="Elysium Avenger" additionalName="Event" type="Weapon">
		<!-- Red Libra-exclusive item. A weapon widely used in Elysium. However. it cannot be enchanted in Aden. Cannot be used in Olympiad. -->
		<set name="icon" val="icon.weapon_the_axe_of_hero_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BLUNT" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="weight" val="500" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="bodypart" val="rhand" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FINE_STEEL" />
		<stats>
			<stat type="pAtk">884</stat>
			<stat type="mAtk">384</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8.0</stat>
			<stat type="rCrit">6.0</stat>
			<stat type="randomDamage">20</stat>
		</stats>
		<skills>
			<skill id="13913" level="1" /> <!-- Elysium Avenger -->
		</skills>
	</item>
	<item id="46657" name="Elysium Fighter" additionalName="Event" type="Weapon">
		<!-- Red Libra-exclusive item. A weapon widely used in Elysium. However. it cannot be enchanted in Aden. Cannot be used in Olympiad. -->
		<set name="icon" val="icon.weapon_the_fist_of_hero_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="DUALFIST" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="weight" val="500" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="bodypart" val="lrhand" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">1075</stat>
			<stat type="mAtk">384</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="accCombat">8.0</stat>
			<stat type="rCrit">6.0</stat>
			<stat type="randomDamage">5</stat>
		</stats>
		<skills>
			<skill id="13914" level="1" /> <!-- Elysium Fighter -->
		</skills>
	</item>
	<item id="46658" name="Elysium Stormer" additionalName="Event" type="Weapon">
		<!-- Red Libra-exclusive item. A weapon widely used in Elysium. However. it cannot be enchanted in Aden. Cannot be used in Olympiad. -->
		<set name="icon" val="icon.weapon_the_pole_of_hero_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="POLE" />
		<set name="damage_range" val="0;0;66;120" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="weight" val="500" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="bodypart" val="lrhand" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="material" val="BRONZE" />
		<stats>
			<stat type="pAtk">884</stat>
			<stat type="mAtk">384</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8.0</stat>
			<stat type="randomDamage">10</stat>
		</stats>
		<skills>
			<skill id="13915" level="1" /> <!-- Elysium Stormer -->
			<skill id="3599" level="1" /> <!-- Polearm of Multi-attack -->
		</skills>
	</item>
	<item id="46659" name="Elysium Thrower" additionalName="Event" type="Weapon">
		<!-- Red Libra-exclusive item. A weapon widely used in Elysium. However. it cannot be enchanted in Aden. Cannot be used in Olympiad. -->
		<set name="icon" val="icon.weapon_the_bow_of_hero_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BOW" />
		<set name="damage_range" val="0;0;10;0" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="weight" val="500" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="bodypart" val="lrhand" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">1740</stat>
			<stat type="mAtk">513</stat>
			<stat type="pAtkSpd">293</stat>
			<stat type="rCrit">12.0</stat>
			<stat type="randomDamage">5</stat>
		</stats>
		<skills>
			<skill id="13916" level="1" /> <!-- Elysium Thrower -->
		</skills>
	</item>
	<item id="46660" name="Elysium Guardian" additionalName="Event" type="Weapon">
		<!-- Red Libra-exclusive item. A weapon widely used in Elysium. However. it cannot be enchanted in Aden. Cannot be used in Olympiad. -->
		<set name="icon" val="icon.weapon_infinity_shooter_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="TWOHANDCROSSBOW" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="weight" val="500" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="bodypart" val="lrhand" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">1567</stat>
			<stat type="mAtk">384</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">12.0</stat>
			<stat type="randomDamage">5</stat>
		</stats>
		<skills>
			<skill id="13917" level="1" /> <!-- Elysium Guardian -->
		</skills>
	</item>
	<item id="46661" name="Elysium Buster" additionalName="Event" type="Weapon">
		<!-- Red Libra-exclusive item. A weapon widely used in Elysium. However. it cannot be enchanted in Aden. Cannot be used in Olympiad. -->
		<set name="icon" val="icon.weapon_infinity_sword_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="weight" val="500" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="bodypart" val="rhand" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">707</stat>
			<stat type="mAtk">513</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="rCrit">8.0</stat>
			<stat type="randomDamage">10</stat>
		</stats>
		<skills>
			<skill id="13918" level="1" /> <!-- Elysium Buster -->
		</skills>
	</item>
	<item id="46662" name="Elysium Caster" additionalName="Event" type="Weapon">
		<!-- Red Libra-exclusive item. A weapon widely used in Elysium. However. it cannot be enchanted in Aden. Cannot be used in Olympiad. -->
		<set name="icon" val="icon.weapon_the_mace_of_hero_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BLUNT" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="weight" val="500" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="bodypart" val="rhand" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="material" val="WOOD" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">707</stat>
			<stat type="mAtk">513</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8.0</stat>
			<stat type="rCrit">6.0</stat>
			<stat type="randomDamage">20</stat>
		</stats>
		<skills>
			<skill id="13919" level="1" /> <!-- Elysium Caster -->
		</skills>
	</item>
	<item id="46663" name="Elysium Retributer" additionalName="Event" type="Weapon">
		<!-- Red Libra-exclusive item. A weapon widely used in Elysium. However. it cannot be enchanted in Aden. Cannot be used in Olympiad. -->
		<set name="icon" val="icon.weapon_the_staff_of_hero_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BLUNT" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="weight" val="500" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="bodypart" val="lrhand" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="material" val="WOOD" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">861</stat>
			<stat type="mAtk">564</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="accCombat">8.0</stat>
			<stat type="accMagic">8.0</stat>
			<stat type="rCrit">6.0</stat>
			<stat type="randomDamage">20</stat>
		</stats>
		<skills>
			<skill id="13920" level="1" /> <!-- Elysium Retributer -->
		</skills>
	</item>
	<item id="46664" name="Elysium Dual Swords" additionalName="Event" type="Weapon">
		<!-- Red Libra-exclusive item. A weapon widely used in Elysium. However. it cannot be enchanted in Aden. Cannot be used in Olympiad. -->
		<set name="icon" val="icon.weapon_r_dualsword_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="DUAL" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="weight" val="500" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="bodypart" val="lrhand" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">1075</stat>
			<stat type="mAtk">384</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8.0</stat>
			<stat type="randomDamage">10</stat>
		</stats>
		<skills>
			<skill id="13921" level="1" /> <!-- Elysium Dual Swords -->
		</skills>
	</item>
	<item id="46665" name="Elysium Dual Daggers" additionalName="Event" type="Weapon">
		<!-- Red Libra-exclusive item. A weapon widely used in Elysium. However. it cannot be enchanted in Aden. Cannot be used in Olympiad. -->
		<set name="icon" val="icon.weapon_r_dualdagger_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="DUALDAGGER" />
		<set name="damage_range" val="0;0;44;120" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="weight" val="500" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="bodypart" val="lrhand" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">884</stat>
			<stat type="mAtk">384</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="rCrit">12.0</stat>
			<stat type="randomDamage">10</stat>
		</stats>
		<skills>
			<skill id="13922" level="1" /> <!-- Elysium Dual Daggers -->
		</skills>
	</item>
	<item id="46666" name="Elysium Dual Blunt Weapon" additionalName="Event" type="Weapon">
		<!-- Red Libra-exclusive item. A weapon widely used in Elysium. However. it cannot be enchanted in Aden. Cannot be used in Olympiad. -->
		<set name="icon" val="icon.weapon_r_dualblunt_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="DUALBLUNT" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="weight" val="500" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="bodypart" val="lrhand" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FINE_STEEL" />
		<stats>
			<stat type="pAtk">1075</stat>
			<stat type="mAtk">384</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="accCombat">8.0</stat>
			<stat type="rCrit">6.0</stat>
			<stat type="randomDamage">20</stat>
		</stats>
		<skills>
			<skill id="13923" level="1" /> <!-- Elysium Dual Blunt Weapon -->
		</skills>
	</item>
	<item id="46667" name="Lv.5 Giant's Dye Pack" type="EtcItem">
		<set name="icon" val="icon.five_vairy_potion" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="material" val="LEATHER" />
	</item>
	<item id="46668" name="La Vie En Rose's Brooch Lv. 2" type="Armor">
		<!-- Unlocks 5 jewel slots. Inventory slots +12. <Upgrade>. Can be upgraded to La Vie En Rose's Brooch Lv. 3 through Shadai in Heine. -->
		<set name="icon" val="icon.bm_brooch_6slot_lavianrose_3" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="10" />
		<set name="material" val="SILVER" />
		<stats>
			<stat type="mDef">101.0</stat>
		</stats>
		<skills>
			<skill id="13924" level="1" /> <!-- La Vie En Rose's Radiant Brooch -->
			<skill id="13659" level="1" /> <!-- La Vie En Rose's Radiant Brooch -->
		</skills>
	</item>
	<item id="46669" name="Radiant Brooch Fragment" type="EtcItem">
		<!-- Key material for making La Vie En Rose's Radiant Brooch. -->
		<set name="icon" val="icon.etc_bm_brooch_lavianrose_piece" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LEATHER" />
	</item>
	<item id="46670" name="Vital Stone Lv. 1" type="Armor">
		<!-- Vitality bonus +3%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Upgrade>. A greater jewel can be obtained through compounding of two jewels of Lv. 5. -->
		<set name="icon" val="icon.etc_bm_jewel_vital" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="5" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="18568" level="1" /> <!-- Vital Stone -->
		</skills>
	</item>
	<item id="46671" name="Vital Stone Lv. 2" type="Armor">
		<!-- Vitality bonus +6%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Upgrade>. A greater jewel can be obtained through compounding of two jewels of Lv. 5. -->
		<set name="icon" val="icon.etc_bm_jewel_vital" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="5" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="18568" level="2" /> <!-- Vital Stone -->
		</skills>
	</item>
	<item id="46672" name="Vital Stone Lv. 3" type="Armor">
		<!-- Vitality bonus +12%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Upgrade>. A greater jewel can be obtained through compounding of two jewels of Lv. 5. -->
		<set name="icon" val="icon.etc_bm_jewel_vital" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="5" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="27439" level="1" /> <!-- Vital Stone - Vital Wind -->
			<skill id="18568" level="3" /> <!-- Vital Stone -->
		</skills>
	</item>
	<item id="46673" name="Vital Stone Lv. 4" type="Armor">
		<!-- Vitality bonus +25%, Vitality Consumption -7%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Upgrade>. A greater jewel can be obtained through compounding of two jewels of Lv. 5. -->
		<set name="icon" val="icon.etc_bm_jewel_vital" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="5" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="27439" level="2" /> <!-- Vital Stone - Vital Wind -->
			<skill id="18568" level="4" /> <!-- Vital Stone -->
		</skills>
	</item>
	<item id="46674" name="Vital Stone Lv. 5" type="Armor">
		<!-- Vitality bonus +50%, Vitality Consumption -15%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Upgrade>. A greater jewel can be obtained through compounding of two of these jewels. -->
		<set name="icon" val="icon.etc_bm_jewel_vital" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="5" />
		<set name="weight" val="5" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="27439" level="3" /> <!-- Vital Stone - Vital Wind -->
			<skill id="18568" level="5" /> <!-- Vital Stone -->
		</skills>
	</item>
	<item id="46675" name="Garnet Lv. 1" type="Armor">
		<!-- Debuff Resistance +3%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Upgrade>. A greater jewel can be obtained through compounding of two jewels of Lv. 5. -->
		<set name="icon" val="icon.etc_bm_jewel_garnet" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="5" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="18566" level="1" /> <!-- Garnet -->
		</skills>
	</item>
	<item id="46676" name="Garnet Lv. 2" type="Armor">
		<!-- Debuff Resistance +6%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Upgrade>. A greater jewel can be obtained through compounding of two jewels of Lv. 5. -->
		<set name="icon" val="icon.etc_bm_jewel_garnet" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="5" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="18566" level="2" /> <!-- Garnet -->
		</skills>
	</item>
	<item id="46677" name="Garnet Lv. 3" type="Armor">
		<!-- Debuff Resistance +12%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Upgrade>. A greater jewel can be obtained through compounding of two jewels of Lv. 5. -->
		<set name="icon" val="icon.etc_bm_jewel_garnet" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="5" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="18566" level="3" /> <!-- Garnet -->
		</skills>
	</item>
	<item id="46678" name="Garnet Lv. 4" type="Armor">
		<!-- Debuff Resistance +20%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Upgrade>. A greater jewel can be obtained through compounding of two jewels of Lv. 5. -->
		<set name="icon" val="icon.etc_bm_jewel_garnet" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="5" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="18566" level="4" /> <!-- Garnet -->
		</skills>
	</item>
	<item id="46679" name="Garnet Lv. 5" type="Armor">
		<!-- Debuff Resistance +30%. Removes debuffs from you. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Upgrade>. A greater jewel can be obtained through compounding of two of these jewels. -->
		<set name="icon" val="icon.etc_bm_jewel_garnet" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="5" />
		<set name="weight" val="5" />
		<set name="equip_reuse_delay" val="30" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="27548" level="1" /> <!-- Garnet - Purify -->
			<skill id="18566" level="5" /> <!-- Garnet -->
		</skills>
	</item>
	<item id="46680" name="Tanzanite Lv. 1" type="Armor">
		<!-- Creates a protective barrier that absorbs 5000 damage for 5 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Upgrade>. A greater jewel can be obtained through compounding of two jewels of Lv. 5. -->
		<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="5" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="18565" level="1" /> <!-- Tanzanite - Barrier -->
			<skill id="18815" level="1" /> <!-- Tanzanite -->
		</skills>
	</item>
	<item id="46681" name="Tanzanite Lv. 2" type="Armor">
		<!-- Creates a protective barrier that absorbs 10,000 damage for 5 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Upgrade>. A greater jewel can be obtained through compounding of two jewels of Lv. 5. -->
		<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="5" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="18565" level="2" /> <!-- Tanzanite - Barrier -->
			<skill id="18815" level="2" /> <!-- Tanzanite -->
		</skills>
	</item>
	<item id="46682" name="Tanzanite Lv. 3" type="Armor">
		<!-- Creates a protective barrier that absorbs 15,000 damage for 10 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Upgrade>. A greater jewel can be obtained through compounding of two jewels of Lv. 5. -->
		<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="5" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="18565" level="3" /> <!-- Tanzanite - Barrier -->
			<skill id="18815" level="3" /> <!-- Tanzanite -->
		</skills>
	</item>
	<item id="46683" name="Tanzanite Lv. 4" type="Armor">
		<!-- Creates a protective barrier that absorbs 30,000 damage for 10 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Enchanting>. 1. Compounding of two jewels of the same level. 2. Compounding with Jewel Energy. <Upgrade>. A greater jewel can be obtained through compounding of two jewels of Lv. 5. -->
		<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="5" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="18565" level="4" /> <!-- Tanzanite - Barrier -->
			<skill id="18815" level="4" /> <!-- Tanzanite -->
		</skills>
	</item>
	<item id="46684" name="Tanzanite Lv. 5" type="Armor">
		<!-- Creates a protective barrier that absorbs 50,000 damage for 15 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. <Upgrade>. A greater jewel can be obtained through compounding of two of these jewels. -->
		<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="5" />
		<set name="weight" val="5" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="18565" level="5" /> <!-- Tanzanite - Barrier -->
			<skill id="18815" level="5" /> <!-- Tanzanite -->
		</skills>
	</item>
	<item id="46685" name="La Vie En Rose's Vital Stone Box" type="EtcItem">
		<!-- Double-click to obtain Vital Stone Lv. 1. -->
		<set name="icon" val="icon.etc_bm_jewelbox_vital" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_premium" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="26476" min="1" max="1" chance="100" /> <!-- Vital Stone Lv. 1 - Not Available -->
		</capsuled_items>
	</item>
	<item id="46686" name="La Vie En Rose's Garnet Box" type="EtcItem">
		<!-- Double-click to obtain Garnet Lv. 1. -->
		<set name="icon" val="icon.etc_bm_jewelbox_garnet" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_premium" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="26481" min="1" max="1" chance="100" /> <!-- Garnet Lv. 1 - Not Available -->
		</capsuled_items>
	</item>
	<item id="46687" name="La Vie En Rose's Tanzanite Box" type="EtcItem">
		<!-- Double-click to obtain Tanzanite Lv. 1. -->
		<set name="icon" val="icon.etc_bm_jewelbox_tanzanite" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_premium" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="26486" min="1" max="1" chance="100" /> <!-- Tanzanite Lv. 1 - Not Available -->
		</capsuled_items>
	</item>
	<item id="46688" name="La Vie En Rose's Radiant Brooch Pack" type="EtcItem">
		<!-- Double-click to obtain La Vie En Rose's Radiant Brooch. -->
		<set name="icon" val="icon.etc_pi_box_belief_pack" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_premium" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="26474" min="1" max="1" chance="100" /> <!-- La Vie En Rose's Brooch Lv. 2 -->
		</capsuled_items>
	</item>
	<item id="46689" name="Shadai's Jewelry Box" type="EtcItem">
		<!-- Double-click to obtain one of La Vie En Rose's Jewel Packs. -->
		<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LEATHER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_premium" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="18564" level="1" /> <!-- Shadai's Jewelry Box -->
		</skills>
	</item>
	<item id="46690" name="Shadai's Shiny Jewelry Box" type="EtcItem">
		<!-- Double-click to get 1 of the following: La Vie En Rose's Vital Stone Chest, La Vie En Rose's Garnet Chest, or La Vie En Rose's Tanzanite Chest. -->
		<set name="icon" val="icon.etc_bm_jewelbox_shhadai" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LEATHER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="18564" level="2" /> <!-- Shadai's Shiny Jewelry Box -->
		</skills>
	</item>
	<item id="46691" name="Function Test Item" type="EtcItem">
		<!-- Double-click to get 1 of the following: La Vie En Rose's Vital Stone Chest, La Vie En Rose's Garnet Chest, or La Vie En Rose's Tanzanite Chest. -->
		<set name="icon" val="icon.etc_bm_jewelbox_shhadai" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LEATHER" />
	</item>
	<item id="46692" name="Extra Pass: Embryo Command Post" type="EtcItem">
		<!-- An extra pass to a instance zone. Double-click to reset the instance zone timer for Embryo Command Post. Can only be used when on a cooldown to the instance zone. Can only be used once a day outside of the dungeon. -->
		<set name="icon" val="icon.etc_ticket_red_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="18579" level="1" /> <!-- Extra Pass: Embryo Command Post -->
		</skills>
	</item>
	<item id="46693" name="Emperor Shunaiman's Shaper" additionalName="30-day" type="Weapon">
		<!-- Emperor Shunaiman's Weapon. All levels. Can be used with No-grade Soulshot/ Spiritshot/ Blessed Spiritshot. Cannot be used in the Olympiad. -->
		<set name="icon" val="icon.npoint_weapon_dagger" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="DAGGER" />
		<set name="bodypart" val="rhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="500" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="time" val="43200" />
		<set name="damage_range" val="0;0;40;120" />
		<stats>
			<stat type="pAtk">737</stat>
			<stat type="mAtk">409</stat>
			<stat type="rCrit">12</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
		<skills>
			<skill id="13925" level="1" /> <!-- Emperor Shunaiman's Authority -->
			<skill id="13927" level="1" /> <!-- Special Property -->
		</skills>
	</item>
	<item id="46694" name="Emperor Shunaiman's Dicing Death" additionalName="30-day" type="Weapon">
		<!-- Emperor Shunaiman's Weapon. All levels. Can be used with No-grade Soulshot/ Spiritshot/ Blessed Spiritshot. Cannot be used in the Olympiad. -->
		<set name="icon" val="icon.npoint_weapon_onehand_sword" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="bodypart" val="rhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="500" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="time" val="43200" />
		<set name="damage_range" val="0;0;40;120" />
		<stats>
			<stat type="pAtk">827</stat>
			<stat type="mAtk">409</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
		<skills>
			<skill id="13925" level="1" /> <!-- Emperor Shunaiman's Authority -->
			<skill id="13927" level="1" /> <!-- Special Property -->
		</skills>
	</item>
	<item id="46695" name="Emperor Shunaiman's Slasher" additionalName="30-day" type="Weapon">
		<!-- Emperor Shunaiman's Weapon. All levels. Can be used with No-grade Soulshot/ Spiritshot/ Blessed Spiritshot. Cannot be used in the Olympiad. -->
		<set name="icon" val="icon.npoint_weapon_twohand_sword" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="500" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="time" val="43200" />
		<set name="damage_range" val="0;0;40;120" />
		<stats>
			<stat type="pAtk">1007</stat>
			<stat type="mAtk">513</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
		<skills>
			<skill id="13925" level="1" /> <!-- Emperor Shunaiman's Authority -->
			<skill id="13927" level="1" /> <!-- Special Property -->
		</skills>
	</item>
	<item id="46696" name="Emperor Shunaiman's Avenger" additionalName="30-day" type="Weapon">
		<!-- Emperor Shunaiman's Weapon. All levels. Can be used with No-grade Soulshot/ Spiritshot/ Blessed Spiritshot. Cannot be used in the Olympiad. -->
		<set name="icon" val="icon.npoint_weapon_onehand_blunt" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BLUNT" />
		<set name="bodypart" val="rhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FINE_STEEL" />
		<set name="weight" val="500" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="time" val="43200" />
		<set name="damage_range" val="0;0;40;120" />
		<stats>
			<stat type="pAtk">827</stat>
			<stat type="mAtk">409</stat>
			<stat type="rCrit">6</stat>
			<stat type="accCombat">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
		<skills>
			<skill id="13925" level="1" /> <!-- Emperor Shunaiman's Authority -->
			<skill id="13927" level="1" /> <!-- Special Property -->
		</skills>
	</item>
	<item id="46697" name="Emperor Shunaiman's Fighter" additionalName="30-day" type="Weapon">
		<!-- Emperor Shunaiman's Weapon. All levels. Can be used with No-grade Soulshot/ Spiritshot/ Blessed Spiritshot. Cannot be used in the Olympiad. -->
		<set name="icon" val="icon.npoint_weapon_fist" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="DUALFIST" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="500" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="time" val="43200" />
		<set name="damage_range" val="0;0;40;120" />
		<stats>
			<stat type="pAtk">1007</stat>
			<stat type="mAtk">409</stat>
			<stat type="rCrit">6</stat>
			<stat type="accCombat">8</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
		<skills>
			<skill id="13925" level="1" /> <!-- Emperor Shunaiman's Authority -->
			<skill id="13927" level="1" /> <!-- Special Property -->
		</skills>
	</item>
	<item id="46698" name="Emperor Shunaiman's Stormer" additionalName="30-day" type="Weapon">
		<!-- Emperor Shunaiman's Weapon. All levels. Can be used with No-grade Soulshot/ Spiritshot/ Blessed Spiritshot. Cannot be used in the Olympiad. -->
		<set name="icon" val="icon.npoint_weapon_spear" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="POLE" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="BRONZE" />
		<set name="weight" val="500" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="time" val="43200" />
		<set name="damage_range" val="0;0;66;120" />
		<stats>
			<stat type="pAtk">827</stat>
			<stat type="mAtk">409</stat>
			<stat type="rCrit">8</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">80</stat>
		</stats>
		<skills>
			<skill id="13925" level="1" /> <!-- Emperor Shunaiman's Authority -->
			<skill id="13927" level="1" /> <!-- Special Property -->
			<skill id="3599" level="1" /> <!-- Polearm of Multi-attack -->
		</skills>
	</item>
	<item id="46699" name="Emperor Shunaiman's Thrower" additionalName="30-day" type="Weapon">
		<!-- Emperor Shunaiman's Weapon. All levels. Can be used with No-grade Soulshot/ Spiritshot/ Blessed Spiritshot. Cannot be used in the Olympiad. -->
		<set name="icon" val="icon.npoint_weapon_bow" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BOW" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="500" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="time" val="43200" />
		<set name="damage_range" val="0;0;10;0" />
		<stats>
			<stat type="pAtk">1631</stat>
			<stat type="mAtk">513</stat>
			<stat type="rCrit">12</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkSpd">293</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">500</stat>
		</stats>
		<skills>
			<skill id="13925" level="1" /> <!-- Emperor Shunaiman's Authority -->
			<skill id="13927" level="1" /> <!-- Special Property -->
		</skills>
	</item>
</list>
