<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="13500" toLevel="1" name="Appearance Stone: Monster Weapon - Glakias' Hammer">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="13501" toLevel="1" name="Appearance Stone: Monster Weapon - Tebot's Dual Swords">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="13502" toLevel="1" name="Appearance Stone: Monster Weapon - Drakos' Dagger">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="13503" toLevel="1" name="Appearance Stone: Monster Weapon - Drakos' Dual Daggers">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="13504" toLevel="1" name="Appearance Stone: Monster Weapon - Guillotine's Greatsword">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="13505" toLevel="1" name="Appearance Stone: Monster Weapon - Thesakar's Spear">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="13506" toLevel="1" name="Appearance Stone: Monster Weapon - Mimilead's Staff">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="13507" toLevel="1" name="Appearance Stone: Monster Weapon - Satyr's Staff">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="13508" toLevel="1" name="Appearance Stone: Monster Weapon - Kanadis' Hand">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="13509" toLevel="1" name="Appearance Stone: Monster Weapon - Kanadis' Bow">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="13510" toLevel="1" name="Appearance Stone: Monster Weapon - Centaur's Bow">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="13511" toLevel="1" name="Appearance Stone: Monster Weapon - Spicula's Crossbow">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="13512" toLevel="1" name="Appearance Stone: Monster Weapon - Theor's Shield">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="13513" toLevel="1" name="Appearance Stone: Monster Weapon - Shield of Corruption">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="13514" toLevel="1" name="Giant's Damage Reflection">
		<!-- Reflects 20% of damage to attacker. -->
		<icon>icon.skill0086</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DamageShield">
				<amount>20</amount>
			</effect>
		</effects>
	</skill>
	<skill id="13515" toLevel="1" name="Giant's Critical Damage">
		<!-- For 5 min., Critical Damage for basic attacks +15%. -->
		<icon>icon.skill0482</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>ABNORMAL_ITEM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>235</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>22</isMagic>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="CriticalDamage">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13516" toLevel="1" name="Giant's Damage Reflection Shield">
		<!-- Damage Reflection Resistance +50%. -->
		<icon>icon.active_damage_shield1</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DamageShieldResist">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="13517" toLevel="1" name="Giant's Battle Roar">
		<!-- Max HP/ CP +10% for 5 min. -->
		<icon>icon.skill3123</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>ABNORMAL_ITEM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>235</effectPoint>
		<hitTime>500</hitTime>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MaxHp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13518" toLevel="1" name="Giant's Celestial Shield">
		<!-- Invincible for 30 sec. Invincibility is removed when you attack. -->
		<icon>icon.skill11758</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>INVINCIBILITY</abnormalType>
		<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>867</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic>
		<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
		<reuseDelay>600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="DebuffBlock" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<PARALYZE>100</PARALYZE>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
				<AIRBIND>100</AIRBIND>
				<TURN_STONE>100</TURN_STONE>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-100</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="13519" toLevel="1" name="Giant's Undying Will">
		<!-- Does not die for 10 sec. Can be used when HP is 20% or below. -->
		<icon>icon.race_orc_immortality</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>INVINCIBILITY</abnormalType>
		<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<reuseDelay>600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="RemainHpPer">
				<amount>20</amount>
				<percentType>LESS</percentType>
				<affectType>CASTER</affectType>
			</condition>
		</conditions>
		<effects>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="DebuffBlock" />
			<effect name="DispelByCategory">
				<slot>DEBUFF</slot>
				<rate>100</rate>
				<max>10</max>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-100</amount>
				<slot>ALL</slot>
			</effect>
		</effects>
	</skill>
	<skill id="13520" toLevel="1" name="Giant's Silence">
		<!-- Blocks the target's P./ M. Skills for 5 sec. Can be used in PvP only. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill1064</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>SILENCE</abnormalType>
		<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectObject>NOT_FRIEND_PC</affectObject>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>1000</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-379</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>300000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="Mute" />
			<effect name="PhysicalMute" />
		</effects>
	</skill>
	<skill id="13521" toLevel="1" name="Giant's Sleep">
		<!-- Inflicts Sleep on the target for 5 sec. Can be used in PvP only. Inflicted status: Stupor (Sleep, Mutation). -->
		<icon>icon.skill1069</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>SLEEP</abnormalType>
		<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectObject>NOT_FRIEND_PC</affectObject>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>1000</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-227</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<removedOnDamage>true</removedOnDamage>
		<reuseDelay>300000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DefenceTrait">
				<SLEEP>100</SLEEP>
			</effect>
		</effects>
	</skill>
	<skill id="13522" toLevel="1" name="Giant's Winter">
		<!-- For 10 sec., decreases target's Atk. Spd./ Casting Spd. by 50%. -->
		<icon>icon.skill1454</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>ATTACK_TIME_UP</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>1000</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-227</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>300000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13523" toLevel="1" name="Giant's Critical Weakness">
		<!-- For 10 sec., received Critical Rate from basic attacks and received Critical Damage from basic attacks +90%. -->
		<icon>icon.skill1222</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>T_CRT_RATE_UP</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>1000</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-711</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>300000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DefenceCriticalDamage">
				<amount>90</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceCriticalRate">
				<amount>90</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13524" toLevel="1" name="Lindvior's Earring">
		<!-- Critical Damage for basic attacks and M. skills +10%, Speed +5, DEX/ WIT +3, Wind/ Dark Resistance +30, Petrification Atk. Rate and Resistance +50, Confusion Atk. Rate and Resistance +40, Danger Zone Resistance +40, P./ M. Debuff Reflection Rate +10%, M. Damage Reflection +10%. -->
		<icon>icon.accessory_earring_of_lind_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<TURN_STONE>50</TURN_STONE>
				<KNOCKBACK>40</KNOCKBACK>
				<KNOCKDOWN>40</KNOCKDOWN>
				<PULL>40</PULL>
			</effect>
			<effect name="AttackTrait">
				<TURN_STONE>50</TURN_STONE>
				<PULL>40</PULL>
			</effect>
			<effect name="CriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ReflectSkill">
				<amount>10</amount>
				<type>PHYSICAL</type>
			</effect>
			<effect name="ReflectSkill">
				<amount>10</amount>
				<type>MAGIC</type>
			</effect>
			<effect name="ReflectMagic">
				<amount>10</amount>
				<type>MAGIC</type>
			</effect>
			<effect name="Speed">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13525" toLevel="1" name="Blessed Lindvior's Earring">
		<!-- Critical Damage for basic attacks and M. skills +10%, Speed +5, DEX/ WIT +3, Wind/ Dark Resistance +30, Petrification Atk. Rate and Resistance +50, Confusion Atk. Rate and Resistance +40, Danger Zone Resistance +40, P./ M. Debuff Reflection Rate +10%, M. Damage Reflection +10%. -->
		<icon>icon.accessory_earring_of_lind_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<TURN_STONE>50</TURN_STONE>
				<KNOCKBACK>40</KNOCKBACK>
				<KNOCKDOWN>40</KNOCKDOWN>
				<PULL>40</PULL>
			</effect>
			<effect name="AttackTrait">
				<TURN_STONE>50</TURN_STONE>
				<KNOCKBACK>40</KNOCKBACK>
				<KNOCKDOWN>40</KNOCKDOWN>
				<PULL>40</PULL>
			</effect>
			<effect name="CriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ReflectSkill">
				<amount>10</amount>
				<type>PHYSICAL</type>
			</effect>
			<effect name="ReflectSkill">
				<amount>10</amount>
				<type>MAGIC</type>
			</effect>
			<effect name="ReflectMagic">
				<amount>10</amount>
				<type>MAGIC</type>
			</effect>
			<effect name="Speed">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="DefenceAttribute">
				<amount>15</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>15</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13526" toLevel="1" name="Blessed Lindvior's Earring">
		<!-- Immediately cancels out Knock Down/ Knock Back. Grants immunity to Confusion for 5 sec. -->
		<icon>icon.accessory_earring_of_lind_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>10</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>200</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>7200000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DispelBySlot">
				<dispel>KNOCKDOWN,9</dispel>
			</effect>
			<effect name="DefenceTrait">
				<KNOCKBACK>40</KNOCKBACK>
				<KNOCKDOWN>40</KNOCKDOWN>
			</effect>
		</effects>
	</skill>
	<skill id="13527" toLevel="1" name="Enhanced Octavis' Ring (Warrior)">
		<!-- Atk. Spd. +3%, Critical Rate for basic attacks +10, Critical Damage for basic attacks +15%. Effects of two identical rings do not stack. -->
		<icon>icon.octavis_ring_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxMp">
				<amount>37</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>10</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13528" toLevel="1" name="Enhanced Octavis' Earring (Warrior)">
		<!-- P. Def. +3%, P. Skill MP Consumption -5%, Vampiric Rage +5%. Wearing two of the items will only give the effect of one. -->
		<icon>icon.octavis_earring_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxMp">
				<amount>56</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="VampiricAttack">
				<amount>9</amount>
				<chance>80</chance>
			</effect>
		</effects>
	</skill>
	<skill id="13529" toLevel="1" name="Octavis' Enhanced Necklace - Warrior">
		<!-- P. Atk. +3%, P. Skill Cooldown -10%, Damage Reflection +5%. Wearing two of the items will only give the effect of one. -->
		<icon>icon.octavis_necklace_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxMp">
				<amount>74</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
			<effect name="DamageShield">
				<amount>5</amount>
			</effect>
		</effects>
	</skill>
	<skill id="13530" toLevel="1" name="Enhanced Istina's Ring (Warrior)">
		<!-- Atk. Spd. +2%, Critical Rate for basic attacks +10, Critical Damage for basic attacks +10%. Effects of two identical rings do not stack. -->
		<icon>icon.istina_ring_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxMp">
				<amount>37</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>10</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13531" toLevel="1" name="Enhanced Istina' Earring (Warrior)">
		<!-- P. Def. +2%, P. Skill MP Consumption -3%, Vampiric Rage +5%. Wearing two of the items will only give the effect of one. -->
		<icon>icon.istina_earring_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxMp">
				<amount>56</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-3</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="VampiricAttack">
				<amount>5</amount>
				<chance>80</chance>
			</effect>
		</effects>
	</skill>
	<skill id="13532" toLevel="1" name="Enhanced Istina' Necklace (Warrior)">
		<!-- P. Atk. +2%, P. Skill Cooldown -5%, Damage Reflection +5%. Wearing two of the items will only give the effect of one. -->
		<icon>icon.istina_necklace_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxMp">
				<amount>74</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
			<effect name="DamageShield">
				<amount>5</amount>
			</effect>
		</effects>
	</skill>
	<skill id="13533" toLevel="1" name="Enhanced Octavis' Ring (Wizard)">
		<!-- Atk. Spd. +2%, M. Skill Critical Rate +1%, M. Skill Critical Damage +10%. Effects of two identical rings do not stack. -->
		<icon>icon.octavis_ring_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxMp">
				<amount>37</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>10</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13534" toLevel="1" name="Enhanced Octavis' Earring (Wizard)">
		<!-- M. Def. +2%, M. Skill MP Consumption -3%, Vampiric Rage +5%. Wearing two of the items will only give the effect of one. -->
		<icon>icon.octavis_earring_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxMp">
				<amount>56</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-3</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="VampiricAttack">
				<amount>5</amount>
				<chance>80</chance>
			</effect>
		</effects>
	</skill>
	<skill id="13535" toLevel="1" name="Octavis' Enhanced Necklace - Wizard">
		<!-- M. Atk. +3%, M. Skill Cooldown -5%, Damage Reflection +5%. Wearing two of the items will only give the effect of one. -->
		<icon>icon.octavis_necklace_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxMp">
				<amount>74</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
			<effect name="DamageShield">
				<amount>5</amount>
			</effect>
		</effects>
	</skill>
	<skill id="13536" toLevel="1" name="Enhanced Istina's Ring (Wizard)">
		<!-- Casting Spd. +3%, M. Skill Critical Rate +1%, M. Skill Critical Damage +15%. The effects of two identical rings do not stack. -->
		<icon>icon.istina_ring_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxMp">
				<amount>37</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>10</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13537" toLevel="1" name="Enhanced Istina' Earring (Wizard)">
		<!-- M. Def. +3%, M. Skill MP Consumption -5%, Vampiric Rage +5%. Wearing two of the items will only give the effect of one. -->
		<icon>icon.istina_earring_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxMp">
				<amount>56</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="VampiricAttack">
				<amount>5</amount>
				<chance>80</chance>
			</effect>
		</effects>
	</skill>
	<skill id="13538" toLevel="1" name="Enhanced Istina' Necklace (Wizard)">
		<!-- M. Atk. +5%, M. Skill Cooldown -10%, Damage Reflection +5%. Wearing two of the items will only give the effect of one. -->
		<icon>icon.istina_necklace_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxMp">
				<amount>74</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
			<effect name="DamageShield">
				<amount>5</amount>
			</effect>
		</effects>
	</skill>
	<skill id="13539" toLevel="1" name="Baium's Soul Ring">
		<!-- P./ M. Accuracy +4, Critical Damage for basic attacks and M. skills +15%, Atk. Spd./ Casting Spd. +5%, Confusion/ Obstruction Atk. Rate and Resistance +25. -->
		<icon>icon.accessory_ring_of_baium_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AttackTrait">
				<HOLD>25</HOLD>
				<SHOCK>25</SHOCK>
				<DERANGEMENT>25</DERANGEMENT>
			</effect>
			<effect name="CriticalDamage">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Accuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicAccuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxMp">
				<amount>31</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13540" toLevel="1" name="Frintezza's Soul Necklace">
		<!-- Speed +5, Infection/ Confusion/ Obstruction Atk. Rate and Resistance +20, Skill Cooldown -10%, Damage Reflection +5%. -->
		<icon>icon.accessory_necklace_of_frintessa_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AttackTrait">
				<BLEED>20</BLEED>
				<SHOCK>20</SHOCK>
				<DERANGEMENT>20</DERANGEMENT>
				<PARALYZE>20</PARALYZE>
				<SLEEP>20</SLEEP>
			</effect>
			<effect name="DefenceTrait">
				<BLEED>20</BLEED>
				<SHOCK>20</SHOCK>
				<DERANGEMENT>20</DERANGEMENT>
				<PARALYZE>20</PARALYZE>
				<SLEEP>20</SLEEP>
			</effect>
			<effect name="DamageShield">
				<amount>5</amount>
			</effect>
			<effect name="MaxMp">
				<amount>62</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Speed">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="13541" toLevel="1" name="Octavis' Shirt">
		<!-- When equipped, STR +2, DEX +1, CON +2, INT +2, WIT +1, MEN +2. Speed +7, Dark Resistance +30. -->
		<icon>icon.istina_shirt_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Speed">
				<amount>7</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="StatUp">
				<stat>STR</stat>
				<amount>2</amount>
			</effect>
			<effect name="StatUp">
				<stat>DEX</stat>
				<amount>1</amount>
			</effect>
			<effect name="StatUp">
				<stat>CON</stat>
				<amount>2</amount>
			</effect>
			<effect name="StatUp">
				<stat>INT</stat>
				<amount>2</amount>
			</effect>
			<effect name="StatUp">
				<stat>WIT</stat>
				<amount>1</amount>
			</effect>
			<effect name="StatUp">
				<stat>MEN</stat>
				<amount>2</amount>
			</effect>
		</effects>
	</skill>
	<skill id="13542" toLevel="1" name="Lindvior's Earring">
		<!-- Immediately cancels out Knock Down/ Knock Back. Grants immunity to Confusion for 5 sec. -->
		<icon>icon.accessory_earring_of_lind_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>KNOCKDOWN</abnormalResists>
		<abnormalTime>5</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<hitTime>200</hitTime>
		<magicLevel>85</magicLevel>
		<reuseDelay>7200000</reuseDelay>
		<skillType>BUFF</skillType>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DefenceTrait">
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
			</effect>
		</effects>
	</skill>
	<skill id="13543" toLevel="1" name="NC Messenger's Hat">
		<!-- STR +1/ DEX +1/ INT +1/ WIT +1. -->
		<icon>icon.nc_hair_acc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>WIT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13544" toLevel="1" name="Bae Kisung's Mysterious Energy">
		<!-- Skill MP consumption -3%. -->
		<icon>icon.skill17085</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicMpCost">
				<amount>-3</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="13545" toLevel="1" name="Bae Kisung's Power">
		<!-- Atk. Spd./ Casting Spd. +50. -->
		<icon>icon.skill17085</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>50</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>50</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13546" toLevel="1" name="Bae Kisung's Balanced Power">
		<!-- STR +1, INT +1, CON +1, DEX +1, WIT +1, MEN +1. -->
		<icon>icon.skill17085</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13547" toLevel="1" name="Mysterious Shaper">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, P. Atk. +440, Atk. Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_the_dagger_of_hero</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>440</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13548" toLevel="1" name="Mysterious Cutter">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, P. Atk. +503, Atk. Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_the_sword_of_hero</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>503</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13549" toLevel="1" name="Mysterious Slasher">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, P. Atk. +612, Atk. Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_the_two_handed_sword_of_hero</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>612</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13550" toLevel="1" name="Mysterious Avenger">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, P. Atk. +503, Atk. Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_the_axe_of_hero</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>503</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13551" toLevel="1" name="Mysterious Fighter">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, P. Atk. +612, Atk. Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_the_fist_of_hero</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>612</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13552" toLevel="1" name="Mysterious Stormer">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, P. Atk. +503, Atk. Spd. +15%, PvP damage +15%. Increases the number of targets hit on attack. -->
		<icon>icon.bm_the_pole_of_hero</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>503</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HitNumber">
				<amount>8</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="13553" toLevel="1" name="Mysterious Thrower">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, P. Atk. +991, Atk. Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_the_bow_of_hero</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>991</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13554" toLevel="1" name="Mysterious Guardian">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, P. Atk. +893, Atk. Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_infinity_shooter</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>893</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13555" toLevel="1" name="Mysterious Buster">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, M. Atk. +598, Casting Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_infinity_sword</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>598</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13556" toLevel="1" name="Mysterious Caster">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, M. Atk. +598, Casting Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_the_mace_of_hero</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>598</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13557" toLevel="1" name="Mysterious Retributer">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, M. Atk. +657, Casting Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_the_staff_of_hero</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>657</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13558" toLevel="1" name="Mysterious Dual Sword">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, P. Atk. +612, Atk. Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_r_dualsword</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>612</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13559" toLevel="1" name="Mysterious Dual Dagger">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, P. Atk. +503, Atk. Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_r_dualdagger</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>503</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13560" toLevel="1" name="Mysterious Dual Blunt Weapon">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, P. Atk. +612, Atk. Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_r_dualblunt</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>612</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13561" toLevel="1" name="Shiny Elemental Shirt: Base Effect">
		<!-- M. Def. +8. -->
		<icon>BranchSys2.icon.etc_scroll_of_enchant_shirt_i01</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalDefence">
				<amount>8</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13562" toLevel="10" name="Shiny Elemental Shirt: Enchant Effect">
		<!-- Level 1: M. Def. +9 -->
		<!-- Level 2: M. Def. +10 -->
		<!-- Level 3: M. Def. +11 -->
		<!-- Level 4: M. Def. +12, Speed +7, Max HP +510, Max MP +510, Attribute Resistance +6, STR +1, DEX +1, CON +1, INT +1, WIT +120, MEN +121. -->
		<!-- Level 5: M. Def. +13, Speed +7, Max HP +520, Max MP +520, Skill MP Consumption -3%, Attribute Resistance +12, STR +2, DEX +2, CON +2, INT +130, WIT +131, MEN +132. -->
		<!-- Level 6: M. Def. +14, Speed +7, Max HP +531, Max MP +531, Skill MP Consumption -3%, Damage Reflection Resistance +5, Attribute Resistance +18, STR +3, DEX +3, CON +140, INT +141, WIT +142, MEN +143. -->
		<!-- Level 7: M. Def. +15, Speed +7, Max HP +536, Max MP +536, Skill MP consumption -3%, Damage Reflection Resistance +5. With a certain chance, absorbs 5% of the inflicted damage as HP. Attribute Resistance +24, STR +3, DEX +150, CON +151, INT +152, WIT +153, MEN +154. -->
		<!-- Level 8: M. Def. +16, Speed +7, Max HP +541, Max MP +541, Skill MP consumption -3%, Damage Reflection Resistance +5. With a certain chance, absorbs 5% of the inflicted damage as HP. Skill Cooldown -3%, Attribute Resistance +30, STR +160, DEX +161, CON +162, INT +163, WIT +164, MEN +165. -->
		<!-- Level 9: M. Def. +17, Speed +7, Max HP +547, Max MP +547, Skill MP consumption -3%, Damage Reflection Resistance +5. With a certain chance, absorbs 5% of the inflicted damage as HP. Skill Cooldown -3%, Received Damage -3%, Attribute Resistance +170, STR +171, DEX +172, CON +173, INT +174, WIT +175, MEN +176. -->
		<!-- Level 10: M. Def. +18, Speed +7, Max HP +552, Max MP +552, Skill MP consumption -3%, Damage Reflection Resistance +5. With a certain chance, absorbs 5% of the inflicted damage as HP. Skill Cooldown -3%, Received Damage -3%, Attribute Resistance +180, STR +181, DEX +182, CON +183, INT +184, WIT +185, MEN +186. -->
		<icon>BranchSys2.icon.etc_scroll_of_enchant_shirt_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">9</value>
					<value level="2">10</value>
					<value level="3">11</value>
					<value level="4">12</value>
					<value level="5">13</value>
					<value level="6">14</value>
					<value level="7">15</value>
					<value level="8">16</value>
					<value level="9">17</value>
					<value level="10">18</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">29</value>
					<value level="2">30</value>
					<value level="3">31</value>
					<value level="4">34</value>
					<value level="5">37</value>
					<value level="6">40</value>
					<value level="7">43</value>
					<value level="8">46</value>
					<value level="9">49</value>
					<value level="10">52</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Speed">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">7</value>
					<value level="5">7</value>
					<value level="6">7</value>
					<value level="7">7</value>
					<value level="8">7</value>
					<value level="9">7</value>
					<value level="10">7</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">510</value>
					<value level="5">520</value>
					<value level="6">531</value>
					<value level="7">536</value>
					<value level="8">541</value>
					<value level="9">547</value>
					<value level="10">552</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">510</value>
					<value level="5">520</value>
					<value level="6">531</value>
					<value level="7">536</value>
					<value level="8">541</value>
					<value level="9">547</value>
					<value level="10">552</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">510</value>
					<value level="5">520</value>
					<value level="6">531</value>
					<value level="7">536</value>
					<value level="8">541</value>
					<value level="9">547</value>
					<value level="10">552</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">6</value>
					<value level="5">12</value>
					<value level="6">18</value>
					<value level="7">24</value>
					<value level="8">30</value>
					<value level="9">36</value>
					<value level="10">36</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">6</value>
					<value level="5">12</value>
					<value level="6">18</value>
					<value level="7">24</value>
					<value level="8">30</value>
					<value level="9">36</value>
					<value level="10">36</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">6</value>
					<value level="5">12</value>
					<value level="6">18</value>
					<value level="7">24</value>
					<value level="8">30</value>
					<value level="9">36</value>
					<value level="10">36</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">6</value>
					<value level="5">12</value>
					<value level="6">18</value>
					<value level="7">24</value>
					<value level="8">30</value>
					<value level="9">36</value>
					<value level="10">36</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">6</value>
					<value level="5">12</value>
					<value level="6">18</value>
					<value level="7">24</value>
					<value level="8">30</value>
					<value level="9">36</value>
					<value level="10">36</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">6</value>
					<value level="5">12</value>
					<value level="6">18</value>
					<value level="7">24</value>
					<value level="8">30</value>
					<value level="9">36</value>
					<value level="10">36</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="VampiricAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">5</value>
					<value level="8">5</value>
					<value level="9">5</value>
					<value level="10">5</value>
				</amount>
				<chance>30</chance>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">-3</value>
					<value level="6">-3</value>
					<value level="7">-3</value>
					<value level="8">-3</value>
					<value level="9">-3</value>
					<value level="10">-3</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="DamageShieldResist">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">3</value>
					<value level="7">3</value>
					<value level="8">3</value>
					<value level="9">3</value>
					<value level="10">3</value>
				</amount>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">-3</value>
					<value level="9">-3</value>
					<value level="10">-3</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">-3</value>
					<value level="9">-3</value>
					<value level="10">-3</value>
				</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">1</value>
					<value level="5">2</value>
					<value level="6">3</value>
					<value level="7">3</value>
					<value level="8">4</value>
					<value level="9">4</value>
					<value level="10">4</value>
				</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">1</value>
					<value level="5">2</value>
					<value level="6">3</value>
					<value level="7">3</value>
					<value level="8">4</value>
					<value level="9">4</value>
					<value level="10">4</value>
				</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">1</value>
					<value level="5">2</value>
					<value level="6">3</value>
					<value level="7">3</value>
					<value level="8">4</value>
					<value level="9">4</value>
					<value level="10">4</value>
				</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">1</value>
					<value level="5">2</value>
					<value level="6">3</value>
					<value level="7">3</value>
					<value level="8">4</value>
					<value level="9">4</value>
					<value level="10">4</value>
				</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">1</value>
					<value level="5">2</value>
					<value level="6">2</value>
					<value level="7">3</value>
					<value level="8">3</value>
					<value level="9">4</value>
					<value level="10">4</value>
				</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">1</value>
					<value level="5">2</value>
					<value level="6">2</value>
					<value level="7">3</value>
					<value level="8">3</value>
					<value level="9">4</value>
					<value level="10">4</value>
				</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13563" toLevel="5" name="Einhasad's Wrath">
		<!-- Level 1: For 60 sec., P. Atk. +10%, M. Atk. +20%, Atk. Spd. +10%, Casting Spd. +10%, P./ M. Def. -10%. Cooldown: 30 min. -->
		<!-- Level 2: For 60 sec., P. Atk. +10%, M. Atk. +20%, Atk. Spd. +10%, Casting Spd. +10%, P./ M. Def. -10%. Cooldown: 29 min. -->
		<!-- Level 3: For 60 sec., P. Atk. +10%, M. Atk. +20%, Atk. Spd. +10%, Casting Spd. +10%, P./ M. Def. -10%. Cooldown: 28 min. -->
		<!-- Level 4: For 60 sec., P. Atk. +10%, M. Atk. +20%, Atk. Spd. +10%, Casting Spd. +10%, P./ M. Def. -10%. Cooldown: 27 min. -->
		<!-- Level 5: For 60 sec., P. Atk. +10%, M. Atk. +20%, Atk. Spd. +10%, Casting Spd. +10%, P./ M. Def. -10%. Cooldown: 25 min. -->
		<icon>icon.ainhasard_shirt</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>60</abnormalTime>
		<isMagic>22</isMagic>
		<reuseDelay>
			<value level="1">1800000</value>
			<value level="2">1740000</value>
			<value level="3">1680000</value>
			<value level="4">1620000</value>
			<value level="5">1500000</value>
		</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13564" toLevel="4" name="Einhasad's Shelter">
		<!-- Level 1: Grants invincibility for 5 sec. Attacks do not cancel the effect. Cooldown: 30 min. -->
		<!-- Level 2: Grants invincibility for 5 sec. Attacks do not cancel the effect. Cooldown: 28 min. -->
		<!-- Level 3: Grants invincibility for 5 sec. Attacks do not cancel the effect. Cooldown: 26 min. -->
		<!-- Level 4: Grants invincibility for 5 sec. Attacks do not cancel the effect. Cooldown: 25 min. -->
		<icon>icon.ainhasard_shirt_2</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>5</abnormalTime>
		<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
		<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
		<isMagic>22</isMagic>
		<reuseDelay>
			<value level="1">1800000</value>
			<value level="2">1680000</value>
			<value level="3">1560000</value>
			<value level="4">1500000</value>
		</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="DebuffBlock" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<PARALYZE>100</PARALYZE>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
				<AIRBIND>100</AIRBIND>
				<TURN_STONE>100</TURN_STONE>
			</effect>
		</effects>
	</skill>
	<skill id="13565" toLevel="3" name="Einhasad's Silence">
		<!-- Level 1: Removes all debuffs and prevents enemies from targeting you for 5 sec. Cooldown: 30 min. -->
		<!-- Level 2: Removes all debuffs and prevents enemies from targeting you for 5 sec. Cooldown: 27 min. -->
		<!-- Level 3: Removes all debuffs and prevents enemies from targeting you for 5 sec. Cooldown: 25 min. -->
		<icon>icon.ainhasard_shirt_3</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>5</abnormalTime>
		<reuseDelay>
			<value level="1">1800000</value>
			<value level="2">1620000</value>
			<value level="3">1500000</value>
		</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="Untargetable" />
			<effect name="DispelByCategory">
				<slot>DEBUFF</slot>
				<rate>100</rate>
				<max>10</max>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-100</amount>
				<slot>ALL</slot>
			</effect>
		</effects>
	</skill>
	<skill id="13566" toLevel="2" name="Einhasad's Salvation">
		<!-- Level 1: Resurrects from death fully recovered. Buffs/ debuffs remain after death, but Noblesse Blessing and Lucky Charm disappear. Cooldown: 30 min. -->
		<!-- Level 2: Resurrects from death fully recovered. Buffs/ debuffs remain after death, but Noblesse Blessing and Lucky Charm disappear. Cooldown: 25 min. -->
		<icon>icon.ainhasard_shirt_4</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>
			<value level="1">1800</value>
			<value level="2">1500</value>
		</abnormalTime>
		<abnormalType>RESURRECTION_SPECIAL</abnormalType>
		<isMagic>22</isMagic>
		<reuseDelay>
			<value level="1">1800000</value>
			<value level="2">1500000</value>
		</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="ResurrectionSpecial">
				<power>100</power>
				<hpPercent>100</hpPercent>
				<mpPercent>100</mpPercent>
				<cpPercent>100</cpPercent>
			</effect>
		</effects>
	</skill>
	<skill id="13567" toLevel="1" name="Einhasad's Blessing">
		<!-- Recovers all your HP, MP, and CP. Has a chance of removing debuffs. Cooldown: 30 min. -->
		<icon>icon.ainhasard_shirt_5</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<isMagic>22</isMagic>
		<reuseDelay>1800000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="ManaHealPercent">
				<power>100</power>
			</effect>
			<effect name="HealPercent">
				<power>100</power>
			</effect>
			<effect name="Cp">
				<amount>200000</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DispelByCategory">
				<slot>DEBUFF</slot>
				<rate>40</rate>
				<max>10</max>
			</effect>
		</effects>
	</skill>
	<skill id="13568" toLevel="3" name="Talisman Energy">
		<!-- Level 1: Resistance to All Weapons +3%. When using a weapon, Attribute Attack +50. -->
		<!-- Level 2: Resistance to All Weapons +3%, Attribute Attack +100, received M. damage -3% -->
		<!-- Level 3: Resistance to All Weapons +7%, Attribute Attack +200, received M. damage -7% -->
		<icon>icon.r85_talisman_pa_up_passive</icon>
		<operateType>P</operateType>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>3</magicLevel>
		<effects>
			<effect name="AttackAttribute">
				<amount>50</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>50</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>50</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>50</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>50</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>50</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="DefenceTrait">
				<BLUNT>3</BLUNT>
				<SWORD>3</SWORD>
				<DUAL>3</DUAL>
				<ANCIENTSWORD>3</ANCIENTSWORD>
				<DAGGER>3</DAGGER>
				<RAPIER>3</RAPIER>
				<DUALFIST>3</DUALFIST>
				<DUALDAGGER>3</DUALDAGGER>
				<BOW>3</BOW>
				<CROSSBOW>3</CROSSBOW>
				<TWOHANDCROSSBOW>3</TWOHANDCROSSBOW>
			</effect>
		</effects>
	</skill>
	<skill id="13569" toLevel="4" name="Talisman of Lilith">
		<!-- Level 1: M. Def. +552, MP Recovery Rate +3, Dark Resistance +10, Damage Reflection Resistance +6. -->
		<!-- Level 2: P. Def. +971, HP Recovery Rate +6, Dark/ Holy Resistance +10, Damage Reflection Resistance +6. -->
		<!-- Level 3: M. Def. +736, P. Def. +1126, MP Recovery Rate +4, HP Recovery Rate +8, Attribute Resistance +10, Damage Reflection Resistance +14. -->
		<!-- Level 4: M. Def. +1500, P. Def. +1500, MP Recovery Rate +4, HP Recovery Rate +8, Attribute Resistance +30, Damage Reflection Resistance +20, received Critical Rate from basic attacks and P./ M. skills -15%, received Critical Damage from basic attacks and P./ M. skills -15%. -->
		<icon>
			<value level="1">icon.lilith_talisman_i00</value>
			<value level="2">icon.anakim_talisman_i00</value>
			<value level="3">icon.sevensign_talisman_i00</value>
			<value level="4">icon.epic_talisman</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>3</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">971</value>
					<value level="3">1126</value>
					<value level="4">1500</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">552</value>
					<value level="2">0</value>
					<value level="3">736</value>
					<value level="4">1500</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>
					<value level="1">3</value>
					<value level="2">0</value>
					<value level="3">4</value>
					<value level="4">4</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>
					<value level="1">0</value>
					<value level="2">6</value>
					<value level="3">8</value>
					<value level="4">8</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DamageShieldResist">
				<amount>
					<value level="1">1</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
				</amount>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">10</value>
					<value level="4">30</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">10</value>
					<value level="4">30</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">10</value>
					<value level="4">30</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">10</value>
					<value level="4">30</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">10</value>
					<value level="4">30</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">10</value>
					<value level="3">10</value>
					<value level="4">30</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceCriticalRate">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalRate">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13570" toLevel="1" name="Hero's Weapon - Dagger">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, P. Atk. +440, Atk. Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_the_dagger_of_hero</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>440</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13571" toLevel="1" name="Hero's Weapon - One-handed Sword">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, P. Atk. +503, Atk. Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_the_sword_of_hero</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>503</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13572" toLevel="1" name="Hero's Weapon - Two-handed Sword">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, P. Atk. +612, Atk. Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_the_two_handed_sword_of_hero</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>612</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13573" toLevel="1" name="Hero's Weapon - One-handed Blunt Weapon">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, P. Atk. +503, Atk. Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_the_axe_of_hero</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>503</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13574" toLevel="1" name="Hero's Weapon - Fist Weapon">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, P. Atk. +612, Atk. Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_the_fist_of_hero</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>612</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13575" toLevel="1" name="Hero's Weapon - Spear">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, P. Atk. +503, Atk. Spd. +15%, PvP damage +15%. Increases the number of targets hit on attack. -->
		<icon>icon.bm_the_pole_of_hero</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>503</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HitNumber">
				<amount>8</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="13576" toLevel="1" name="Hero's Weapon - Bow">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, P. Atk. +991, Atk. Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_the_bow_of_hero</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>991</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13577" toLevel="1" name="Hero's Weapon - Crossbow">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, P. Atk. +893, Atk. Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_infinity_shooter</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>893</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13578" toLevel="1" name="Hero's Weapon - Magic Sword">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, M. Atk. +598, Casting Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_infinity_sword</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>598</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13579" toLevel="1" name="Hero's Weapon - One-handed Staff">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, M. Atk. +598, Casting Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_the_mace_of_hero</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>598</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13580" toLevel="1" name="Hero's Weapon - Two-handed Staff">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, M. Atk. +657, Casting Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_the_staff_of_hero</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>657</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13581" toLevel="1" name="Hero's Weapon - Dual Swords">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, P. Atk. +612, Atk. Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_r_dualsword</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>612</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13582" toLevel="1" name="Hero's Weapon - Dual Daggers">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, P. Atk. +503, Atk. Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_r_dualdagger</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>503</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13583" toLevel="1" name="Hero's Weapon - Dual Blunt Weapons">
		<!-- Max HP +25%, Max MP +30%, Max CP +50%, P. Atk. +612, Atk. Spd. +15%, PvP damage +15%. -->
		<icon>icon.bm_r_dualblunt</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>612</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13584" toLevel="2" name="Aria's Bracelet - CON">
		<!-- Level 1: Unlocks 5 talisman slots. Max HP +531, CON +3. -->
		<!-- Level 2: Unlocks 5 talisman slots. Max HP +531, CON +4. -->
		<icon>icon.istina_bangel</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="TalismanSlot">
				<slots>5</slots>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
				</amount>
				<stat>CON</stat>
			</effect>
			<effect name="MaxHp">
				<amount>531</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13585" toLevel="2" name="Aria's Bracelet - MEN">
		<!-- Level 1: Unlocks 5 talisman slots. Max HP +531, MEN +3. -->
		<!-- Level 2: Unlocks 5 talisman slots. Max HP +531, MEN +4. -->
		<icon>icon.istina_bangel</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="TalismanSlot">
				<slots>5</slots>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
				</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="MaxHp">
				<amount>531</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13586" toLevel="2" name="Aria's Bracelet - DEX">
		<!-- Level 1: Unlocks 5 talisman slots. Max HP +531, DEX +3. -->
		<!-- Level 2: Unlocks 5 talisman slots. Max HP +531, DEX +4. -->
		<icon>icon.octavis_bangel</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="TalismanSlot">
				<slots>5</slots>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
				</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="MaxHp">
				<amount>531</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13587" toLevel="2" name="Aria's Bracelet - WIT">
		<!-- Level 1: Unlocks 5 talisman slots. Max HP +531, WIT +3. -->
		<!-- Level 2: Unlocks 5 talisman slots. Max HP +531, WIT +4. -->
		<icon>icon.octavis_bangel</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="TalismanSlot">
				<slots>5</slots>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
				</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="MaxHp">
				<amount>531</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13588" toLevel="2" name="Aria's Bracelet - STR">
		<!-- Level 1: Unlocks 5 talisman slots. Max HP +531, STR +3. -->
		<!-- Level 2: Unlocks 5 talisman slots. Max HP +531, STR +4. -->
		<icon>icon.accessory_bangel_of_tauti_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="TalismanSlot">
				<slots>5</slots>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
				</amount>
				<stat>STR</stat>
			</effect>
			<effect name="MaxHp">
				<amount>531</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13589" toLevel="2" name="Aria's Bracelet - INT">
		<!-- Level 1: Unlocks 5 talisman slots. Max HP +531, INT +3. -->
		<!-- Level 2: Unlocks 5 talisman slots. Max HP +531, INT +4. -->
		<icon>icon.accessory_bangel_of_tauti_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="TalismanSlot">
				<slots>5</slots>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
				</amount>
				<stat>INT</stat>
			</effect>
			<effect name="MaxHp">
				<amount>531</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13590" toLevel="1" name="Augment Effect - P. Def.">
		<!-- Passive: P. Def. +5%. -->
		<icon>icon.skill4416_dwarf</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13591" toLevel="1" name="Augment Effect - Attribute Resistance">
		<!-- Item skill: Fire/ Water/ Wind/ Earth Resistance +30. -->
		<icon>icon.skill4416_dwarf</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13592" toLevel="1" name="Augment Effect - Dark/ Holy Resistance">
		<!-- Item skill: Dark/ Holy Resistance +30. -->
		<icon>icon.skill4416_dwarf</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13593" toLevel="1" name="Augment Effect - P. Skill MP Consumption">
		<!-- Passive: P. Skill MP Consumption -1%. -->
		<icon>icon.skill4416_dwarf</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicMpCost">
				<amount>-1</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="13594" toLevel="1" name="Augment Effect - M. Skill MP Consumption">
		<!-- Passive: M. Skill MP Consumption -1%. -->
		<icon>icon.skill4416_dwarf</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicMpCost">
				<amount>-1</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="13595" toLevel="1" name="Augment Effect - Cooldown">
		<!-- Item skill: Skill Cooldown -1%. -->
		<icon>icon.skill4416_dwarf</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Reuse">
				<amount>-1</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-1</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-1</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="13596" toLevel="1" name="Augment effect: P. Critical Damage +1%.">
		<!-- Item skill: P. Skill Critical Damage +1%. -->
		<icon>icon.skill4416_dwarf</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13597" toLevel="1" name="Augment effect: M. Critical Damage +1%.">
		<!-- Passive: M. Skill Critical Damage +1%. -->
		<icon>icon.skill4416_dwarf</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicCriticalDamage">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13598" toLevel="1" name="Augment Effect - Received Healing">
		<!-- Item skill: Received Healing +1%. -->
		<icon>icon.skill4416_dwarf</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="HealEffect">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13599" toLevel="1" name="Augment Effect - Fire Resistance">
		<!-- Passive: Fire Resistance +20. -->
		<icon>icon.skill4416_dwarf</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>FIRE</attribute>
			</effect>
		</effects>
	</skill>
</list>
