<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="9100" toLevel="1" name="Vesper Weapon Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17069</itemConsumeId> <!-- Vesper Weapon Box -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="7.1429">
						<item id="13457" count="1" /> <!-- Vesper Cutter -->
					</item>
					<item chance="7.1429">
						<item id="13458" count="1" /> <!-- Vesper Slasher -->
					</item>
					<item chance="7.1429">
						<item id="13459" count="1" /> <!-- Vesper Buster -->
					</item>
					<item chance="7.1429">
						<item id="13460" count="1" /> <!-- Vesper Shaper -->
					</item>
					<item chance="7.1429">
						<item id="13461" count="1" /> <!-- Vesper Fighter -->
					</item>
					<item chance="7.1429">
						<item id="13462" count="1" /> <!-- Vesper Stormer -->
					</item>
					<item chance="7.1429">
						<item id="13463" count="1" /> <!-- Vesper Avenger -->
					</item>
					<item chance="7.1429">
						<item id="13464" count="1" /> <!-- Vesper Retributer -->
					</item>
					<item chance="7.1429">
						<item id="13465" count="1" /> <!-- Vesper Caster -->
					</item>
					<item chance="7.1429">
						<item id="13466" count="1" /> <!-- Vesper Singer -->
					</item>
					<item chance="7.1429">
						<item id="13467" count="1" /> <!-- Vesper Thrower -->
					</item>
					<item chance="7.1429">
						<item id="13468" count="1" /> <!-- Vesper Pincer -->
					</item>
					<item chance="7.1429">
						<item id="13469" count="1" /> <!-- Vesper Guardian -->
					</item>
					<item chance="7.1423">
						<item id="13470" count="1" /> <!-- Vesper Nagan -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="9101" toLevel="1" name="Icarus Weapon Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17070</itemConsumeId> <!-- Icarus Weapon Box -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="8.3333">
						<item id="10215" count="1" /> <!-- Icarus Sawsword -->
					</item>
					<item chance="8.3333">
						<item id="10216" count="1" /> <!-- Icarus Disperser -->
					</item>
					<item chance="8.3333">
						<item id="10217" count="1" /> <!-- Icarus Spirit -->
					</item>
					<item chance="8.3333">
						<item id="10218" count="1" /> <!-- Icarus Heavy Arms -->
					</item>
					<item chance="8.3333">
						<item id="10219" count="1" /> <!-- Icarus Trident -->
					</item>
					<item chance="8.3333">
						<item id="10220" count="1" /> <!-- Icarus Hammer -->
					</item>
					<item chance="8.3333">
						<item id="10221" count="1" /> <!-- Icarus Hand -->
					</item>
					<item chance="8.3333">
						<item id="10222" count="1" /> <!-- Icarus Rod -->
					</item>
					<item chance="8.3333">
						<item id="10223" count="1" /> <!-- Icarus Spitter -->
					</item>
					<item chance="8.3333">
						<item id="10224" count="1" /> <!-- Icarus Stinger -->
					</item>
					<item chance="8.3333">
						<item id="10225" count="1" /> <!-- Icarus Wingblade -->
					</item>
					<item chance="8.3337">
						<item id="10226" count="1" /> <!-- Icarus Crossbow -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="9102" toLevel="1" name="Dynasty Weapon Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17071</itemConsumeId> <!-- Dynasty Weapon Box -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="7.1429">
						<item id="9380" count="1" /> <!-- Dynasty Ancient Sword -->
					</item>
					<item chance="7.1429">
						<item id="9446" count="1" /> <!-- Dynasty Knife -->
					</item>
					<item chance="7.1429">
						<item id="9384" count="1" /> <!-- Dynasty Crossbow -->
					</item>
					<item chance="7.1429">
						<item id="9449" count="1" /> <!-- Dynasty Mace -->
					</item>
					<item chance="7.1429">
						<item id="9450" count="1" /> <!-- Dynasty Bagh-Nakh -->
					</item>
					<item chance="7.1429">
						<item id="9445" count="1" /> <!-- Dynasty Bow -->
					</item>
					<item chance="7.1429">
						<item id="9443" count="1" /> <!-- Dynasty Blade -->
					</item>
					<item chance="7.1429">
						<item id="9442" count="1" /> <!-- Dynasty Sword -->
					</item>
					<item chance="7.1429">
						<item id="10252" count="1" /> <!-- Dynasty Staff -->
					</item>
					<item chance="7.1429">
						<item id="9448" count="1" /> <!-- Dynasty Cudgel -->
					</item>
					<item chance="7.1429">
						<item id="10253" count="1" /> <!-- Dynasty Crusher -->
					</item>
					<item chance="7.1429">
						<item id="9384" count="1" /> <!-- Dynasty Crossbow -->
					</item>
					<item chance="7.1429">
						<item id="9444" count="1" /> <!-- Dynasty Phantom -->
					</item>
					<item chance="7.1423">
						<item id="9447" count="1" /> <!-- Dynasty Halberd -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="9103" toLevel="1" name="Vesper Armor Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17072</itemConsumeId> <!-- Vesper Armor Box -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="5.8824">
						<item id="13143" count="1" /> <!-- Sealed Vesper Helmet -->
					</item>
					<item chance="5.8824">
						<item id="14105" count="1" /> <!-- Sealed Vesper Breastplate -->
					</item>
					<item chance="5.8824">
						<item id="14108" count="1" /> <!-- Sealed Vesper Gaiters -->
					</item>
					<item chance="5.8824">
						<item id="14109" count="1" /> <!-- Sealed Vesper Gauntlets -->
					</item>
					<item chance="5.8824">
						<item id="14110" count="1" /> <!-- Sealed Vesper Boots -->
					</item>
					<item chance="5.8824">
						<item id="14111" count="1" /> <!-- Sealed Vesper Shield -->
					</item>
					<item chance="5.8824">
						<item id="13144" count="1" /> <!-- Sealed Vesper Leather Helmet -->
					</item>
					<item chance="5.8824">
						<item id="14106" count="1" /> <!-- Sealed Vesper Leather Breastplate -->
					</item>
					<item chance="5.8824">
						<item id="14112" count="1" /> <!-- Sealed Vesper Leather Leggings -->
					</item>
					<item chance="5.8824">
						<item id="14113" count="1" /> <!-- Sealed Vesper Leather Gloves -->
					</item>
					<item chance="5.8824">
						<item id="14114" count="1" /> <!-- Sealed Vesper Leather Boots -->
					</item>
					<item chance="5.8824">
						<item id="13145" count="1" /> <!-- Sealed Vesper Circlet -->
					</item>
					<item chance="5.8824">
						<item id="14107" count="1" /> <!-- Sealed Vesper Tunic -->
					</item>
					<item chance="5.8824">
						<item id="14115" count="1" /> <!-- Sealed Vesper Stockings -->
					</item>
					<item chance="5.8824">
						<item id="14116" count="1" /> <!-- Sealed Vesper Gloves -->
					</item>
					<item chance="5.8824">
						<item id="14117" count="1" /> <!-- Sealed Vesper Shoes -->
					</item>
					<item chance="5.8816">
						<item id="13887" count="1" /> <!-- Sealed Vesper Sigil -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="9104" toLevel="1" name="Moirai Armor Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17073</itemConsumeId> <!-- Moirai Armor Box -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="5.8824">
						<item id="15694" count="1" /> <!-- Sealed Moirai Helmet -->
					</item>
					<item chance="5.8824">
						<item id="15695" count="1" /> <!-- Sealed Moirai Leather Helmet -->
					</item>
					<item chance="5.8824">
						<item id="15696" count="1" /> <!-- Sealed Moirai Circlet -->
					</item>
					<item chance="5.8824">
						<item id="15697" count="1" /> <!-- Sealed Moirai Breastplate -->
					</item>
					<item chance="5.8824">
						<item id="15698" count="1" /> <!-- Sealed Moirai Leather Breastplate -->
					</item>
					<item chance="5.8824">
						<item id="15699" count="1" /> <!-- Sealed Moirai Tunic -->
					</item>
					<item chance="5.8824">
						<item id="15700" count="1" /> <!-- Sealed Moirai Gaiters -->
					</item>
					<item chance="5.8824">
						<item id="15701" count="1" /> <!-- Sealed Moirai Leather Leggings -->
					</item>
					<item chance="5.8824">
						<item id="15702" count="1" /> <!-- Sealed Moirai Stockings -->
					</item>
					<item chance="5.8824">
						<item id="15703" count="1" /> <!-- Sealed Moirai Gauntlets -->
					</item>
					<item chance="5.8824">
						<item id="15704" count="1" /> <!-- Sealed Moirai Leather Gloves -->
					</item>
					<item chance="5.8824">
						<item id="15705" count="1" /> <!-- Sealed Moirai Gloves -->
					</item>
					<item chance="5.8824">
						<item id="15706" count="1" /> <!-- Sealed Moirai Boots -->
					</item>
					<item chance="5.8824">
						<item id="15707" count="1" /> <!-- Sealed Moirai Leather Boots -->
					</item>
					<item chance="5.8824">
						<item id="15708" count="1" /> <!-- Sealed Moirai Shoes -->
					</item>
					<item chance="5.8824">
						<item id="15709" count="1" /> <!-- Sealed Moirai Sigil -->
					</item>
					<item chance="5.8816">
						<item id="15710" count="1" /> <!-- Sealed Moirai Shield -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="9105" toLevel="1" name="Dynasty Armor Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17074</itemConsumeId> <!-- Dynasty Armor Box -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="5.8824">
						<item id="9514" count="1" /> <!-- Sealed Dynasty Breastplate -->
					</item>
					<item chance="5.8824">
						<item id="9515" count="1" /> <!-- Sealed Dynasty Gaiters -->
					</item>
					<item chance="5.8824">
						<item id="9516" count="1" /> <!-- Sealed Dynasty Helmet -->
					</item>
					<item chance="5.8824">
						<item id="9517" count="1" /> <!-- Sealed Dynasty Gauntlets -->
					</item>
					<item chance="5.8824">
						<item id="9518" count="1" /> <!-- Sealed Dynasty Boots -->
					</item>
					<item chance="5.8824">
						<item id="9529" count="1" /> <!-- Sealed Dynasty Shield -->
					</item>
					<item chance="5.8824">
						<item id="9519" count="1" /> <!-- Sealed Dynasty Leather Armor -->
					</item>
					<item chance="5.8824">
						<item id="9520" count="1" /> <!-- Sealed Dynasty Leather Leggings -->
					</item>
					<item chance="5.8824">
						<item id="9521" count="1" /> <!-- Sealed Dynasty Leather Helmet -->
					</item>
					<item chance="5.8824">
						<item id="9522" count="1" /> <!-- Sealed Dynasty Leather Gloves -->
					</item>
					<item chance="5.8824">
						<item id="9523" count="1" /> <!-- Sealed Dynasty Leather Boots -->
					</item>
					<item chance="5.8824">
						<item id="9524" count="1" /> <!-- Sealed Dynasty Tunic -->
					</item>
					<item chance="5.8824">
						<item id="9525" count="1" /> <!-- Sealed Dynasty Stockings -->
					</item>
					<item chance="5.8824">
						<item id="9526" count="1" /> <!-- Sealed Dynasty Circlet -->
					</item>
					<item chance="5.8824">
						<item id="9527" count="1" /> <!-- Sealed Dynasty Gloves -->
					</item>
					<item chance="5.8824">
						<item id="9528" count="1" /> <!-- Sealed Dynasty Shoes -->
					</item>
					<item chance="5.8816">
						<item id="13886" count="1" /> <!-- Sealed Dynasty Sigil -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="9106" toLevel="1" name="Soul Crystal Box Lv. 14">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17075</itemConsumeId> <!-- Soul Crystal - Stage 14 Box -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="33.3333">
						<item id="9570" count="1" /> <!-- Red Soul Crystal Lv. 14 -->
					</item>
					<item chance="33.3333">
						<item id="9571" count="1" /> <!-- Blue Soul Crystal Lv. 14 -->
					</item>
					<item chance="33.3334">
						<item id="9572" count="1" /> <!-- Green Soul Crystal Lv. 14 -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="9107" toLevel="1" name="Soul Crystal Box Lv. 15">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17076</itemConsumeId> <!-- Soul Crystal - Stage 15 Box -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="33.3333">
						<item id="10480" count="1" /> <!-- Red Soul Crystal Lv. 15 -->
					</item>
					<item chance="33.3333">
						<item id="10481" count="1" /> <!-- Blue Soul Crystal Lv. 15 -->
					</item>
					<item chance="33.3334">
						<item id="10482" count="1" /> <!-- Green Soul Crystal Lv. 15 -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="9108" toLevel="1" name="Soul Crystal Box Lv. 16">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17077</itemConsumeId> <!-- Soul Crystal - Stage 16 Box -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="33.3333">
						<item id="13071" count="1" /> <!-- Red Soul Crystal Lv. 16 -->
					</item>
					<item chance="33.3333">
						<item id="13072" count="1" /> <!-- Blue Soul Crystal Lv. 16 -->
					</item>
					<item chance="33.3334">
						<item id="13073" count="1" /> <!-- Green Soul Crystal Lv. 16 -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="9109" toLevel="1" name="Facelifting Potion Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17078</itemConsumeId> <!-- Potion Box of Mask Type -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="16.6667">
						<item id="8664" count="1" /> <!-- Facelifting Potion A (Event) -->
					</item>
					<item chance="16.6667">
						<item id="8665" count="1" /> <!-- Facelifting Potion B (Event) -->
					</item>
					<item chance="16.6667">
						<item id="8666" count="1" /> <!-- Facelifting Potion C (Event) -->
					</item>
					<item chance="49.9999">
						<item id="14739" count="1" /> <!-- Fresh Milk - Event -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="9110" toLevel="1" name="Dye Potion Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17079</itemConsumeId> <!-- Potion Box of Hair Color -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="16.6667">
						<item id="8667" count="1" /> <!-- Dye Potion A (Event) -->
					</item>
					<item chance="16.6667">
						<item id="8668" count="1" /> <!-- Dye Potion B (Event) -->
					</item>
					<item chance="16.6667">
						<item id="8669" count="1" /> <!-- Dye Potion C (Event) -->
					</item>
					<item chance="16.6667">
						<item id="8670" count="1" /> <!-- Dye Potion D (Event) -->
					</item>
					<item chance="33.3332">
						<item id="14739" count="1" /> <!-- Fresh Milk - Event -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="9111" toLevel="1" name="Hairstyle Change Potion Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17080</itemConsumeId> <!-- Potion Box of Hair Style -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="10">
						<item id="8671" count="1" /> <!-- Hairstyle Change Potion A (Event) -->
					</item>
					<item chance="10">
						<item id="8672" count="1" /> <!-- Hairstyle Change Potion B (Event) -->
					</item>
					<item chance="10">
						<item id="8673" count="1" /> <!-- Hairstyle Change Potion C (Event) -->
					</item>
					<item chance="10">
						<item id="8674" count="1" /> <!-- Hairstyle Change Potion D (Event) -->
					</item>
					<item chance="10">
						<item id="8675" count="1" /> <!-- Hairstyle Change Potion E (Event) -->
					</item>
					<item chance="10">
						<item id="8676" count="1" /> <!-- Hairstyle Change Potion F (Event) -->
					</item>
					<item chance="10">
						<item id="8677" count="1" /> <!-- Hairstyle Change Potion G (Event) -->
					</item>
					<item chance="30">
						<item id="14739" count="1" /> <!-- Fresh Milk - Event -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="9112" toLevel="1" name="Golden Apigas Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17081</itemConsumeId> <!-- Golden Apigas Box -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="14.2857">
						<item id="9546" count="1" /> <!-- Fire Stone -->
					</item>
					<item chance="14.2857">
						<item id="9547" count="1" /> <!-- Water Stone -->
					</item>
					<item chance="14.2857">
						<item id="9548" count="1" /> <!-- Earth Stone -->
					</item>
					<item chance="14.2857">
						<item id="9549" count="1" /> <!-- Wind Stone -->
					</item>
					<item chance="14.2857">
						<item id="9550" count="1" /> <!-- Dark Stone -->
					</item>
					<item chance="14.2857">
						<item id="9551" count="1" /> <!-- Holy Stone -->
					</item>
					<item chance="14.2858">
						<item id="2134" count="2" /> <!-- S-grade Gemstone -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="9113" toLevel="1" name="Vitality Sustaining Potion">
		<!-- Sustains Vitality for 10 min. -->
		<icon>icon.etc_lesser_potion_blue_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>VP_KEEP</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17093</itemConsumeId> <!-- Vitality Maintaining Potion (10 mintues) (Event) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>1800000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanUseVitalityIncreaseItem" />
		</conditions>
	</skill>
	<skill id="9114" toLevel="1" name="Nevit's Voice">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17094</itemConsumeId> <!-- Nevit's Voice -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="GiveRecommendation">
				<amount>10</amount>
			</effect>
			<effect name="Restoration">
				<itemId>57</itemId>
				<itemCount>100000</itemCount>
			</effect>
		</effects>
	</skill>
	<skill id="9115" toLevel="1" name="Nevit's Hourglass (1-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17095</itemConsumeId> <!-- Nevit's Hourglass - 1 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9116" toLevel="1" name="Nevit's Hourglass (1.5-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5400</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17096</itemConsumeId> <!-- Nevit's Hourglass - 1.5 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9117" toLevel="1" name="Nevit's Hourglass (2-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7200</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17097</itemConsumeId> <!-- Nevit's Hourglass - 2 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9118" toLevel="1" name="Nevit's Hourglass (2.5-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9000</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17098</itemConsumeId> <!-- Nevit's Hourglass - 2.5 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9119" toLevel="1" name="Nevit's Hourglass (3-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10800</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17099</itemConsumeId> <!-- Nevit's Hourglass - 3 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9120" toLevel="1" name="Nevit's Hourglass (1-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17100</itemConsumeId> <!-- Nevit's Hourglass - 1 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9121" toLevel="1" name="Nevit's Hourglass (1.5-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5400</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17101</itemConsumeId> <!-- Nevit's Hourglass - 1.5 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9122" toLevel="1" name="Nevit's Hourglass (2-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7200</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17102</itemConsumeId> <!-- Nevit's Hourglass - 2 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9123" toLevel="1" name="Nevit's Hourglass (2.5-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9000</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17103</itemConsumeId> <!-- Nevit's Hourglass - 2.5 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9124" toLevel="1" name="Nevit's Hourglass (3-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10800</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17104</itemConsumeId> <!-- Nevit's Hourglass - 3 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9125" toLevel="1" name="Nevit's Hourglass (1-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17105</itemConsumeId> <!-- Nevit's Hourglass - 1 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9126" toLevel="1" name="Nevit's Hourglass (1.5-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5400</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17106</itemConsumeId> <!-- Nevit's Hourglass - 1.5 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9127" toLevel="1" name="Nevit's Hourglass (2-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7200</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17107</itemConsumeId> <!-- Nevit's Hourglass - 2 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9128" toLevel="1" name="Nevit's Hourglass (2.5-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9000</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17108</itemConsumeId> <!-- Nevit's Hourglass - 2.5 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9129" toLevel="1" name="Nevit's Hourglass (3-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10800</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17109</itemConsumeId> <!-- Nevit's Hourglass - 3 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9130" toLevel="1" name="Nevit's Hourglass (1-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17110</itemConsumeId> <!-- Nevit's Hourglass - 1 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9131" toLevel="1" name="Nevit's Hourglass (1.5-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5400</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17111</itemConsumeId> <!-- Nevit's Hourglass - 1.5 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9132" toLevel="1" name="Nevit's Hourglass (2-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7200</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17112</itemConsumeId> <!-- Nevit's Hourglass - 2 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9133" toLevel="1" name="Nevit's Hourglass (2.5-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9000</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17113</itemConsumeId> <!-- Nevit's Hourglass - 2.5 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9134" toLevel="1" name="Nevit's Hourglass (3-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10800</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17114</itemConsumeId> <!-- Nevit's Hourglass - 3 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9135" toLevel="1" name="Nevit's Hourglass (1-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17115</itemConsumeId> <!-- Nevit's Hourglass - 1 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9136" toLevel="1" name="Nevit's Hourglass (1.5-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5400</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17116</itemConsumeId> <!-- Nevit's Hourglass - 1.5 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9137" toLevel="1" name="Nevit's Hourglass (2-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7200</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17117</itemConsumeId> <!-- Nevit's Hourglass - 2 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9138" toLevel="1" name="Nevit's Hourglass (2.5-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9000</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17118</itemConsumeId> <!-- Nevit's Hourglass - 2.5 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9139" toLevel="1" name="Nevit's Hourglass (3-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10800</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17119</itemConsumeId> <!-- Nevit's Hourglass - 3 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9140" toLevel="1" name="Nevit's Hourglass (1-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17120</itemConsumeId> <!-- Nevit's Hourglass - 1 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9141" toLevel="1" name="Nevit's Hourglass (1.5-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5400</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17121</itemConsumeId> <!-- Nevit's Hourglass - 1.5 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9142" toLevel="1" name="Nevit's Hourglass (2-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7200</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17122</itemConsumeId> <!-- Nevit's Hourglass - 2 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9143" toLevel="1" name="Nevit's Hourglass (2.5-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9000</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17123</itemConsumeId> <!-- Nevit's Hourglass - 2.5 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9144" toLevel="1" name="Nevit's Hourglass (3-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10800</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17124</itemConsumeId> <!-- Nevit's Hourglass - 3 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9145" toLevel="1" name="Nevit's Hourglass (1-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17125</itemConsumeId> <!-- Nevit's Hourglass - 1 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9146" toLevel="1" name="Nevit's Hourglass (1.5-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5400</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17126</itemConsumeId> <!-- Nevit's Hourglass - 1.5 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9147" toLevel="1" name="Nevit's Hourglass (2-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7200</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17127</itemConsumeId> <!-- Nevit's Hourglass - 2 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9148" toLevel="1" name="Nevit's Hourglass (2.5-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9000</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17128</itemConsumeId> <!-- Nevit's Hourglass - 2.5 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9149" toLevel="1" name="Nevit's Hourglass (3-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10800</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17129</itemConsumeId> <!-- Nevit's Hourglass - 3 hour -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9150" toLevel="1" name="Freesia Bouquet (Event)">
		<!-- Bouquet of freesia flowers, which stand for "Innocence. -->
		<icon>icon.etc_flower_bouquet_i02</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>500</castRange>
		<effectPoint>500</effectPoint>
		<effectRange>700</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17130</itemConsumeId> <!-- Freesia Bouquet (Event) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="9151" toLevel="1" name="Baby's Breath Bouquet (Event)">
		<!-- Bouquet of baby's breath flowers, which stand for "Sorrow. -->
		<icon>icon.etc_flower_bouquet_i03</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>500</castRange>
		<effectPoint>500</effectPoint>
		<effectRange>700</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17131</itemConsumeId> <!-- Baby Breath Bouquet (Event) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="9152" toLevel="1" name="Pink Lady (Event)">
		<!-- This cocktail drink was first made in London, England in 1912, as a tribute to the leading heroine in the play "Pink Lady," which was a great hit at the time. -->
		<icon>icon.etc_fruit_cocktail_i02</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>500</castRange>
		<effectPoint>500</effectPoint>
		<effectRange>700</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17132</itemConsumeId> <!-- Pink Lady (Event) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="9153" toLevel="1" name="June Bug (Event)">
		<!-- This fragrant and refreshing cocktail is named after the insects of June that fly in search of nectar-filled flowers. -->
		<icon>icon.etc_fruit_cocktail_i03</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>500</castRange>
		<effectPoint>500</effectPoint>
		<effectRange>700</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17133</itemConsumeId> <!-- June Bug (Event) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="9154" toLevel="1" name="Soft Cheesecake - Event">
		<!-- Highest-quality cheesecake that is fluffy, soft, and not too sweet. -->
		<icon>icon.etc_herb_of_cheesecake</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>500</castRange>
		<effectPoint>500</effectPoint>
		<effectRange>700</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17134</itemConsumeId> <!-- Soft Cheesecake (Event) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="9155" toLevel="1" name="Freshly-baked Baguette - Event">
		<!-- This freshly-baked baguette is soft and delicious, unlike the regular hard baguette. -->
		<icon>icon.etc_herb_of_baguette</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>500</castRange>
		<effectPoint>500</effectPoint>
		<effectRange>700</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17135</itemConsumeId> <!-- Freshly-Baked Baguette (Event) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="9156" toLevel="1" name="Sweet Cream Bun - Event">
		<!-- Cream bread filled with soft custard made with egg yolks rather than butter cream or whipped cream. -->
		<icon>icon.etc_herb_of_cream</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>500</castRange>
		<effectPoint>500</effectPoint>
		<effectRange>700</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17136</itemConsumeId> <!-- Sweet Cream Bun (Event) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="9157" toLevel="1" name="White Day's Candy - Event">
		<!-- Cute candy that someone would be very happy to receive as a gift. -->
		<icon>icon.etc_whiteday_candy_i00</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>500</castRange>
		<effectPoint>500</effectPoint>
		<effectRange>700</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17137</itemConsumeId> <!-- White Day Candy (Event) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="9158" toLevel="1" name="Freya's Gift">
		<!-- Gift box containing Freya's heart. Cannot be traded or dropped. -->
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17138</itemConsumeId> <!-- Freya's Gift -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="0.0001">
						<item id="16026" count="1" /> <!-- Blessed Freya's Necklace -->
					</item>
					<item chance="0.1417">
						<item id="9627" count="1" /> <!-- Giant's Codex - Mastery -->
					</item>
					<item chance="1.4172">
						<item id="17139" count="1" /> <!-- Transformation Scroll: Anakim -->
					</item>
					<item chance="1.4172">
						<item id="17140" count="1" /> <!-- Transformation Scroll: Zaken -->
					</item>
					<item chance="2.8345">
						<item id="14052" count="1" /> <!-- Vesper Noble Upgrade Stone -->
					</item>
					<item chance="18.424">
						<item id="6622" count="1" /> <!-- Lesser Giant's Codex -->
					</item>
					<item chance="21.2585">
						<item id="2134" count="2" /> <!-- S-grade Gemstone -->
					</item>
					<item chance="54.5068">
						<item id="14701" count="1" /> <!-- Superior Quick HP Replenishing Potion -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="9159" toLevel="1" name="Transformation Scroll: Anakim">
		<!-- Transforms into Anakim. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17139</itemConsumeId> <!-- Transformation Scroll: Anakim -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>7200000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>306</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>306</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="9160" toLevel="1" name="Transformation Scroll: Zaken">
		<!-- Transforms into Zaken. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17140</itemConsumeId> <!-- Transformation Scroll: Zaken -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>7200000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>305</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>305</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="9161" toLevel="1" name="Vesper's Mighty Power">
		<!-- For 10 min., P. Atk. +15%, M. Atk. +20%, Speed +10. -->
		<icon>icon.weapon_vesper_slasher_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalInstant>true</abnormalInstant>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>WP_CHANGE_EVENT</abnormalType>
		<abnormalVisualEffect>CHANGE_VES_S</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>10</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="9162" toLevel="1" name="Vesper's Critical Damage">
		<!-- For 10 min., Critical Rate for basic attacks +15, M. Skill Critical Rate +2%, Speed +10. With a certain chance, absorbs 5% of inflicted damage as HP. -->
		<icon>icon.weapon_vesper_caster_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalInstant>true</abnormalInstant>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>WP_CHANGE_EVENT</abnormalType>
		<abnormalVisualEffect>CHANGE_VES_C</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="VampiricAttack">
				<amount>5</amount>
				<chance>30</chance>
			</effect>
			<effect name="Speed">
				<amount>10</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>15</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>2</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="9163" toLevel="1" name="Invincible Vesper">
		<!-- For 10 min., Atk. Spd. +20%, Casting Spd. +20%, Speed +20. -->
		<icon>icon.weapon_dual_sword_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalInstant>true</abnormalInstant>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>WP_CHANGE_EVENT</abnormalType>
		<abnormalVisualEffect>CHANGE_VES_D</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="Speed">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="9164" toLevel="1" name="April Fools' Day Special Gift (Event)">
		<!-- The special box of good luck given to the luckiest guy on April Fool's Day. What will be inside? -->
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17161</itemConsumeId> <!-- Special Gift of April Fool's Day (Event) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="5.882">
						<item id="13143" count="1" /> <!-- Sealed Vesper Helmet -->
					</item>
					<item chance="5.882">
						<item id="14105" count="1" /> <!-- Sealed Vesper Breastplate -->
					</item>
					<item chance="5.882">
						<item id="14108" count="1" /> <!-- Sealed Vesper Gaiters -->
					</item>
					<item chance="5.882">
						<item id="14109" count="1" /> <!-- Sealed Vesper Gauntlets -->
					</item>
					<item chance="5.882">
						<item id="14110" count="1" /> <!-- Sealed Vesper Boots -->
					</item>
					<item chance="5.882">
						<item id="14111" count="1" /> <!-- Sealed Vesper Shield -->
					</item>
					<item chance="5.882">
						<item id="13144" count="1" /> <!-- Sealed Vesper Leather Helmet -->
					</item>
					<item chance="5.882">
						<item id="14106" count="1" /> <!-- Sealed Vesper Leather Breastplate -->
					</item>
					<item chance="5.882">
						<item id="14112" count="1" /> <!-- Sealed Vesper Leather Leggings -->
					</item>
					<item chance="5.882">
						<item id="14113" count="1" /> <!-- Sealed Vesper Leather Gloves -->
					</item>
					<item chance="5.882">
						<item id="14114" count="1" /> <!-- Sealed Vesper Leather Boots -->
					</item>
					<item chance="5.882">
						<item id="13145" count="1" /> <!-- Sealed Vesper Circlet -->
					</item>
					<item chance="5.882">
						<item id="14107" count="1" /> <!-- Sealed Vesper Tunic -->
					</item>
					<item chance="5.882">
						<item id="14115" count="1" /> <!-- Sealed Vesper Stockings -->
					</item>
					<item chance="5.882">
						<item id="14116" count="1" /> <!-- Sealed Vesper Gloves -->
					</item>
					<item chance="5.882">
						<item id="14117" count="1" /> <!-- Sealed Vesper Shoes -->
					</item>
					<item chance="5.88799999999999">
						<item id="13887" count="1" /> <!-- Sealed Vesper Sigil -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="9165" toLevel="1" name="Leaf of Appreciation">
		<!-- For 1 h., Max MP +20%, MP Recovery Rate +20%, HP Recovery Rate +20%, M. Skill Critical Rate +2%, Critical Damage for basic attacks +20%, P. Atk. +10%, P. Def. +20%, Atk. Spd. +20%, M. Atk. +20%, M. Def. +20%, Casting Spd. +20%, Debuff Resistance +10%, Speed -20%, Skill MP Consumption -5%. -->
		<icon>icon.etc_leaf_green_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17163</itemConsumeId> <!-- Event - Leaf of Appreciation -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="9166" toLevel="1" name="Vitality Recovering Potion">
		<!-- For 30 min., recovers Vitality when acquiring XP. -->
		<icon>icon.etc_hot_spring_nectar_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>VP_UP</abnormalType>
		<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14744</itemConsumeId> <!-- Event - Vitality Replenishing Herb Tea 30 minutes -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VP_UP</type>
				<level>8</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
	</skill>
	<skill id="9167" toLevel="1" name="Nevit's Hourglass (1-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9168" toLevel="1" name="Nevit's Hourglass (1.5-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5400</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9169" toLevel="1" name="Nevit's Hourglass (2-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7200</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9170" toLevel="1" name="Nevit's Hourglass (2.5-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9000</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9171" toLevel="1" name="Nevit's Hourglass (3-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10800</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9172" toLevel="1" name="Nevit's Hourglass (4-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>14400</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9173" toLevel="1" name="Nevit's Voice">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17212</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="GiveRecommendation">
				<amount>10</amount>
			</effect>
			<effect name="Restoration">
				<itemId>57</itemId>
				<itemCount>100000</itemCount>
			</effect>
		</effects>
	</skill>
	<skill id="9174" toLevel="1" name="SP Scroll: 1">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>false</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17184</itemConsumeId> <!-- 5,000 SP scroll -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="GiveSp">
				<sp>1</sp>
			</effect>
		</effects>
	</skill>
	<skill id="9175" toLevel="1" name="SP Scroll: 1">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>false</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17185</itemConsumeId> <!-- 10,000 SP scroll -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="GiveSp">
				<sp>1</sp>
			</effect>
		</effects>
	</skill>
	<skill id="9176" toLevel="1" name="Provided gift of cheers">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17235</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="0.000099">
						<item id="15558" count="1" /> <!-- Periel Sword -->
					</item>
					<item chance="0.000099">
						<item id="15559" count="1" /> <!-- Skull Edge -->
					</item>
					<item chance="0.000099">
						<item id="15560" count="1" /> <!-- Vigwik Axe -->
					</item>
					<item chance="0.000099">
						<item id="15561" count="1" /> <!-- Devilish Maul -->
					</item>
					<item chance="0.000099">
						<item id="15562" count="1" /> <!-- Feather Eye Blade -->
					</item>
					<item chance="0.000099">
						<item id="15563" count="1" /> <!-- Octo Claw -->
					</item>
					<item chance="0.000099">
						<item id="15564" count="1" /> <!-- Doubletop Spear -->
					</item>
					<item chance="0.000099">
						<item id="15565" count="1" /> <!-- Rising Star -->
					</item>
					<item chance="0.000099">
						<item id="15566" count="1" /> <!-- Black Visage -->
					</item>
					<item chance="0.000099">
						<item id="15567" count="1" /> <!-- Veniplant Sword -->
					</item>
					<item chance="0.000099">
						<item id="15568" count="1" /> <!-- Skull Carnium Bow -->
					</item>
					<item chance="0.000099">
						<item id="15569" count="1" /> <!-- Gemtail Rapier -->
					</item>
					<item chance="0.000099">
						<item id="15570" count="1" /> <!-- Finale Blade -->
					</item>
					<item chance="0.000099">
						<item id="15571" count="1" /> <!-- Dominion Crossbow -->
					</item>
					<item chance="0.002083">
						<item id="17172" count="1" /> <!-- Afro Hairstyle - Red Ball -->
					</item>
					<item chance="0.000298">
						<item id="13457" count="1" /> <!-- Vesper Cutter -->
					</item>
					<item chance="0.000298">
						<item id="13458" count="1" /> <!-- Vesper Slasher -->
					</item>
					<item chance="0.000298">
						<item id="13459" count="1" /> <!-- Vesper Buster -->
					</item>
					<item chance="0.000298">
						<item id="13460" count="1" /> <!-- Vesper Shaper -->
					</item>
					<item chance="0.000298">
						<item id="13461" count="1" /> <!-- Vesper Fighter -->
					</item>
					<item chance="0.000298">
						<item id="13462" count="1" /> <!-- Vesper Stormer -->
					</item>
					<item chance="0.000298">
						<item id="13463" count="1" /> <!-- Vesper Avenger -->
					</item>
					<item chance="0.000298">
						<item id="13464" count="1" /> <!-- Vesper Retributer -->
					</item>
					<item chance="0.000298">
						<item id="13465" count="1" /> <!-- Vesper Caster -->
					</item>
					<item chance="0.000298">
						<item id="13466" count="1" /> <!-- Vesper Singer -->
					</item>
					<item chance="0.000298">
						<item id="13467" count="1" /> <!-- Vesper Thrower -->
					</item>
					<item chance="0.000298">
						<item id="13468" count="1" /> <!-- Vesper Pincer -->
					</item>
					<item chance="0.000298">
						<item id="13469" count="1" /> <!-- Vesper Guardian -->
					</item>
					<item chance="0.000298">
						<item id="13470" count="1" /> <!-- Vesper Nagan -->
					</item>
					<item chance="0.000694">
						<item id="10215" count="1" /> <!-- Icarus Sawsword -->
					</item>
					<item chance="0.000694">
						<item id="10216" count="1" /> <!-- Icarus Disperser -->
					</item>
					<item chance="0.000694">
						<item id="10217" count="1" /> <!-- Icarus Spirit -->
					</item>
					<item chance="0.000694">
						<item id="10218" count="1" /> <!-- Icarus Heavy Arms -->
					</item>
					<item chance="0.000694">
						<item id="10219" count="1" /> <!-- Icarus Trident -->
					</item>
					<item chance="0.000694">
						<item id="10220" count="1" /> <!-- Icarus Hammer -->
					</item>
					<item chance="0.000694">
						<item id="10221" count="1" /> <!-- Icarus Hand -->
					</item>
					<item chance="0.000694">
						<item id="10222" count="1" /> <!-- Icarus Rod -->
					</item>
					<item chance="0.000694">
						<item id="10223" count="1" /> <!-- Icarus Spitter -->
					</item>
					<item chance="0.000694">
						<item id="10224" count="1" /> <!-- Icarus Stinger -->
					</item>
					<item chance="0.000694">
						<item id="10225" count="1" /> <!-- Icarus Wingblade -->
					</item>
					<item chance="0.000694">
						<item id="10226" count="1" /> <!-- Icarus Crossbow -->
					</item>
					<item chance="0.001191">
						<item id="9380" count="1" /> <!-- Dynasty Ancient Sword -->
					</item>
					<item chance="0.001191">
						<item id="9446" count="1" /> <!-- Dynasty Knife -->
					</item>
					<item chance="0.001191">
						<item id="9384" count="1" /> <!-- Dynasty Crossbow -->
					</item>
					<item chance="0.001191">
						<item id="9449" count="1" /> <!-- Dynasty Mace -->
					</item>
					<item chance="0.001191">
						<item id="9450" count="1" /> <!-- Dynasty Bagh-Nakh -->
					</item>
					<item chance="0.001191">
						<item id="9445" count="1" /> <!-- Dynasty Bow -->
					</item>
					<item chance="0.001191">
						<item id="9443" count="1" /> <!-- Dynasty Blade -->
					</item>
					<item chance="0.001191">
						<item id="9442" count="1" /> <!-- Dynasty Sword -->
					</item>
					<item chance="0.001191">
						<item id="10252" count="1" /> <!-- Dynasty Staff -->
					</item>
					<item chance="0.001191">
						<item id="9448" count="1" /> <!-- Dynasty Cudgel -->
					</item>
					<item chance="0.001191">
						<item id="10253" count="1" /> <!-- Dynasty Crusher -->
					</item>
					<item chance="0.001191">
						<item id="9384" count="1" /> <!-- Dynasty Crossbow -->
					</item>
					<item chance="0.001191">
						<item id="9444" count="1" /> <!-- Dynasty Phantom -->
					</item>
					<item chance="0.001191">
						<item id="9447" count="1" /> <!-- Dynasty Halberd -->
					</item>
					<item chance="0.000073">
						<item id="15743" count="1" /> <!-- Sealed Vorpal Helmet -->
					</item>
					<item chance="0.000073">
						<item id="15746" count="1" /> <!-- Sealed Vorpal Breastplate -->
					</item>
					<item chance="0.000073">
						<item id="15749" count="1" /> <!-- Sealed Vorpal Gaiters -->
					</item>
					<item chance="0.000073">
						<item id="15752" count="1" /> <!-- Sealed Vorpal Gauntlets -->
					</item>
					<item chance="0.000073">
						<item id="15755" count="1" /> <!-- Sealed Vorpal Boots -->
					</item>
					<item chance="0.000073">
						<item id="15758" count="1" /> <!-- Sealed Vorpal Shield -->
					</item>
					<item chance="0.000073">
						<item id="15744" count="1" /> <!-- Sealed Vorpal Leather Helmet -->
					</item>
					<item chance="0.000073">
						<item id="15747" count="1" /> <!-- Sealed Vorpal Leather Breastplate -->
					</item>
					<item chance="0.000073">
						<item id="15750" count="1" /> <!-- Sealed Vorpal Leather Leggings -->
					</item>
					<item chance="0.000073">
						<item id="15753" count="1" /> <!-- Sealed Vorpal Leather Gloves -->
					</item>
					<item chance="0.000073">
						<item id="15756" count="1" /> <!-- Sealed Vorpal Leather Boots -->
					</item>
					<item chance="0.000073">
						<item id="15745" count="1" /> <!-- Sealed Vorpal Circlet -->
					</item>
					<item chance="0.000073">
						<item id="15748" count="1" /> <!-- Sealed Vorpal Tunic -->
					</item>
					<item chance="0.000073">
						<item id="15751" count="1" /> <!-- Sealed Vorpal Stockings -->
					</item>
					<item chance="0.000073">
						<item id="15754" count="1" /> <!-- Sealed Vorpal Gloves -->
					</item>
					<item chance="0.000073">
						<item id="15757" count="1" /> <!-- Sealed Vorpal Shoes -->
					</item>
					<item chance="0.000073">
						<item id="15759" count="1" /> <!-- Sealed Vorpal Sigil -->
					</item>
					<item chance="0.000146">
						<item id="13143" count="1" /> <!-- Sealed Vesper Helmet -->
					</item>
					<item chance="0.000146">
						<item id="14105" count="1" /> <!-- Sealed Vesper Breastplate -->
					</item>
					<item chance="0.000146">
						<item id="14108" count="1" /> <!-- Sealed Vesper Gaiters -->
					</item>
					<item chance="0.000146">
						<item id="14109" count="1" /> <!-- Sealed Vesper Gauntlets -->
					</item>
					<item chance="0.000146">
						<item id="14110" count="1" /> <!-- Sealed Vesper Boots -->
					</item>
					<item chance="0.000146">
						<item id="14111" count="1" /> <!-- Sealed Vesper Shield -->
					</item>
					<item chance="0.000146">
						<item id="13144" count="1" /> <!-- Sealed Vesper Leather Helmet -->
					</item>
					<item chance="0.000146">
						<item id="14106" count="1" /> <!-- Sealed Vesper Leather Breastplate -->
					</item>
					<item chance="0.000146">
						<item id="14112" count="1" /> <!-- Sealed Vesper Leather Leggings -->
					</item>
					<item chance="0.000146">
						<item id="14113" count="1" /> <!-- Sealed Vesper Leather Gloves -->
					</item>
					<item chance="0.000146">
						<item id="14114" count="1" /> <!-- Sealed Vesper Leather Boots -->
					</item>
					<item chance="0.000146">
						<item id="13145" count="1" /> <!-- Sealed Vesper Circlet -->
					</item>
					<item chance="0.000146">
						<item id="14107" count="1" /> <!-- Sealed Vesper Tunic -->
					</item>
					<item chance="0.000146">
						<item id="14115" count="1" /> <!-- Sealed Vesper Stockings -->
					</item>
					<item chance="0.000146">
						<item id="14116" count="1" /> <!-- Sealed Vesper Gloves -->
					</item>
					<item chance="0.000146">
						<item id="14117" count="1" /> <!-- Sealed Vesper Shoes -->
					</item>
					<item chance="0.000146">
						<item id="13887" count="1" /> <!-- Sealed Vesper Sigil -->
					</item>
					<item chance="0.00035">
						<item id="9514" count="1" /> <!-- Sealed Dynasty Breastplate -->
					</item>
					<item chance="0.00035">
						<item id="9515" count="1" /> <!-- Sealed Dynasty Gaiters -->
					</item>
					<item chance="0.00035">
						<item id="9516" count="1" /> <!-- Sealed Dynasty Helmet -->
					</item>
					<item chance="0.00035">
						<item id="9517" count="1" /> <!-- Sealed Dynasty Gauntlets -->
					</item>
					<item chance="0.00035">
						<item id="9518" count="1" /> <!-- Sealed Dynasty Boots -->
					</item>
					<item chance="0.00035">
						<item id="9529" count="1" /> <!-- Sealed Dynasty Shield -->
					</item>
					<item chance="0.00035">
						<item id="9519" count="1" /> <!-- Sealed Dynasty Leather Armor -->
					</item>
					<item chance="0.00035">
						<item id="9520" count="1" /> <!-- Sealed Dynasty Leather Leggings -->
					</item>
					<item chance="0.00035">
						<item id="9521" count="1" /> <!-- Sealed Dynasty Leather Helmet -->
					</item>
					<item chance="0.00035">
						<item id="9522" count="1" /> <!-- Sealed Dynasty Leather Gloves -->
					</item>
					<item chance="0.00035">
						<item id="9523" count="1" /> <!-- Sealed Dynasty Leather Boots -->
					</item>
					<item chance="0.00035">
						<item id="9524" count="1" /> <!-- Sealed Dynasty Tunic -->
					</item>
					<item chance="0.00035">
						<item id="9525" count="1" /> <!-- Sealed Dynasty Stockings -->
					</item>
					<item chance="0.00035">
						<item id="9526" count="1" /> <!-- Sealed Dynasty Circlet -->
					</item>
					<item chance="0.00035">
						<item id="9527" count="1" /> <!-- Sealed Dynasty Gloves -->
					</item>
					<item chance="0.00035">
						<item id="9528" count="1" /> <!-- Sealed Dynasty Shoes -->
					</item>
					<item chance="0.00035">
						<item id="13886" count="1" /> <!-- Sealed Dynasty Sigil -->
					</item>
					<item chance="2.619244">
						<item id="9627" count="1" /> <!-- Giant's Codex - Mastery -->
					</item>
					<item chance="6.505863">
						<item id="17185" count="1" /> <!-- SP Scroll: 1 -->
					</item>
					<item chance="7.097306">
						<item id="17184" count="1" /> <!-- SP Scroll: 1 -->
					</item>
					<item chance="7.350781">
						<item id="6622" count="1" /> <!-- Lesser Giant's Codex -->
					</item>
					<item chance="7.587358">
						<item id="2134" count="1" /> <!-- S-grade Gemstone -->
					</item>
					<item chance="7.621154">
						<item id="14052" count="1" /> <!-- Vesper Noble Upgrade Stone -->
					</item>
					<item chance="7.570459">
						<item id="15439" count="1" /> <!-- SP Scroll: 1 -->
					</item>
					<item chance="7.671849">
						<item id="14686" count="1" /> <!-- Superior Elixir of Life -->
					</item>
					<item chance="7.638053">
						<item id="14687" count="1" /> <!-- Superior Elixir of Life -->
					</item>
					<item chance="7.671849">
						<item id="14693" count="1" /> <!-- Superior Elixir of Mind -->
					</item>
					<item chance="7.638053">
						<item id="14692" count="1" /> <!-- Superior Elixir of Mind -->
					</item>
					<item chance="7.671849">
						<item id="14698" count="1" /> <!-- Superior Elixir of CP -->
					</item>
					<item chance="7.638053">
						<item id="14699" count="1" /> <!-- Superior Elixir of CP -->
					</item>
					<item chance="7.67185200000002">
						<item id="8555" count="1" /> <!-- Echo Crystal - Viva Victory Korea -->
					</item>
					<item chance="0.000233">
						<item id="15694" count="1" /> <!-- Sealed Moirai Helmet -->
					</item>
					<item chance="0.000233">
						<item id="15695" count="1" /> <!-- Sealed Moirai Leather Helmet -->
					</item>
					<item chance="0.000233">
						<item id="15696" count="1" /> <!-- Sealed Moirai Circlet -->
					</item>
					<item chance="0.000233">
						<item id="15697" count="1" /> <!-- Sealed Moirai Breastplate -->
					</item>
					<item chance="0.000233">
						<item id="15698" count="1" /> <!-- Sealed Moirai Leather Breastplate -->
					</item>
					<item chance="0.000233">
						<item id="15699" count="1" /> <!-- Sealed Moirai Tunic -->
					</item>
					<item chance="0.000233">
						<item id="15700" count="1" /> <!-- Sealed Moirai Gaiters -->
					</item>
					<item chance="0.000233">
						<item id="15701" count="1" /> <!-- Sealed Moirai Leather Leggings -->
					</item>
					<item chance="0.000233">
						<item id="15702" count="1" /> <!-- Sealed Moirai Stockings -->
					</item>
					<item chance="0.000233">
						<item id="15703" count="1" /> <!-- Sealed Moirai Gauntlets -->
					</item>
					<item chance="0.000233">
						<item id="15704" count="1" /> <!-- Sealed Moirai Leather Gloves -->
					</item>
					<item chance="0.000233">
						<item id="15705" count="1" /> <!-- Sealed Moirai Gloves -->
					</item>
					<item chance="0.000233">
						<item id="15706" count="1" /> <!-- Sealed Moirai Boots -->
					</item>
					<item chance="0.000233">
						<item id="15707" count="1" /> <!-- Sealed Moirai Leather Boots -->
					</item>
					<item chance="0.000233">
						<item id="15708" count="1" /> <!-- Sealed Moirai Shoes -->
					</item>
					<item chance="0.000233">
						<item id="15709" count="1" /> <!-- Sealed Moirai Sigil -->
					</item>
					<item chance="0.000233">
						<item id="15710" count="1" /> <!-- Sealed Moirai Shield -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="9177" toLevel="1" name="Olympiad Reward Box">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>false</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17169</itemConsumeId> <!-- Olympiad Treasure Chest -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="7.32">
						<item id="13722" count="250" /> <!-- Olympiad Token -->
						<item id="13750" count="1" /> <!-- Hero's Recovery Potion -->
					</item>
					<item chance="3.66">
						<item id="13722" count="250" /> <!-- Olympiad Token -->
						<item id="6622" count="1" /> <!-- Lesser Giant's Codex -->
					</item>
					<item chance="1.1">
						<item id="13722" count="250" /> <!-- Olympiad Token -->
						<item id="8621" count="1" /> <!-- Ancient Book: Divine Inspiration (Original) -->
					</item>
					<item chance="0.49">
						<item id="13722" count="200" /> <!-- Olympiad Token -->
						<item id="13751" count="1" /> <!-- Hero's T-shirt -->
					</item>
					<item chance="0.59">
						<item id="13722" count="200" /> <!-- Olympiad Token -->
						<item id="13752" count="1" /> <!-- Olympiad Hero's Ring -->
					</item>
					<item chance="0.24">
						<item id="13722" count="200" /> <!-- Olympiad Token -->
						<item id="13753" count="1" /> <!-- Olympiad Hero's Necklace -->
					</item>
					<item chance="0.39">
						<item id="13722" count="200" /> <!-- Olympiad Token -->
						<item id="13754" count="1" /> <!-- Olympiad Hero's Earring -->
					</item>
					<item chance="86.21">
						<item id="13722" count="350" /> <!-- Olympiad Token -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="9178" toLevel="1" name="Theodric's Box">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17254</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="0.1">
						<item id="15743" count="1" /> <!-- Sealed Vorpal Helmet -->
					</item>
					<item chance="0.1">
						<item id="15744" count="1" /> <!-- Sealed Vorpal Leather Helmet -->
					</item>
					<item chance="0.1">
						<item id="15745" count="1" /> <!-- Sealed Vorpal Circlet -->
					</item>
					<item chance="0.1">
						<item id="15746" count="1" /> <!-- Sealed Vorpal Breastplate -->
					</item>
					<item chance="0.1">
						<item id="15747" count="1" /> <!-- Sealed Vorpal Leather Breastplate -->
					</item>
					<item chance="0.1">
						<item id="15748" count="1" /> <!-- Sealed Vorpal Tunic -->
					</item>
					<item chance="0.1">
						<item id="15749" count="1" /> <!-- Sealed Vorpal Gaiters -->
					</item>
					<item chance="0.1">
						<item id="15750" count="1" /> <!-- Sealed Vorpal Leather Leggings -->
					</item>
					<item chance="0.1">
						<item id="15751" count="1" /> <!-- Sealed Vorpal Stockings -->
					</item>
					<item chance="0.1">
						<item id="15752" count="1" /> <!-- Sealed Vorpal Gauntlets -->
					</item>
					<item chance="0.1">
						<item id="15753" count="1" /> <!-- Sealed Vorpal Leather Gloves -->
					</item>
					<item chance="0.1">
						<item id="15754" count="1" /> <!-- Sealed Vorpal Gloves -->
					</item>
					<item chance="0.1">
						<item id="15755" count="1" /> <!-- Sealed Vorpal Boots -->
					</item>
					<item chance="0.1">
						<item id="15756" count="1" /> <!-- Sealed Vorpal Leather Boots -->
					</item>
					<item chance="0.1">
						<item id="15757" count="1" /> <!-- Sealed Vorpal Shoes -->
					</item>
					<item chance="0.1">
						<item id="15758" count="1" /> <!-- Sealed Vorpal Shield -->
					</item>
					<item chance="0.1">
						<item id="15759" count="1" /> <!-- Sealed Vorpal Sigil -->
					</item>
					<item chance="0.1">
						<item id="15763" count="1" /> <!-- Sealed Vorpal Ring -->
					</item>
					<item chance="0.1">
						<item id="15764" count="1" /> <!-- Sealed Vorpal Earring -->
					</item>
					<item chance="0.1">
						<item id="15765" count="1" /> <!-- Sealed Vorpal Necklace -->
					</item>
					<item chance="0.05">
						<item id="15558" count="1" /> <!-- Periel Sword -->
					</item>
					<item chance="0.05">
						<item id="15559" count="1" /> <!-- Skull Edge -->
					</item>
					<item chance="0.05">
						<item id="15560" count="1" /> <!-- Vigwik Axe -->
					</item>
					<item chance="0.05">
						<item id="15561" count="1" /> <!-- Devilish Maul -->
					</item>
					<item chance="0.05">
						<item id="15562" count="1" /> <!-- Feather Eye Blade -->
					</item>
					<item chance="0.05">
						<item id="15563" count="1" /> <!-- Octo Claw -->
					</item>
					<item chance="0.05">
						<item id="15564" count="1" /> <!-- Doubletop Spear -->
					</item>
					<item chance="0.05">
						<item id="15565" count="1" /> <!-- Rising Star -->
					</item>
					<item chance="0.05">
						<item id="15566" count="1" /> <!-- Black Visage -->
					</item>
					<item chance="0.05">
						<item id="15567" count="1" /> <!-- Veniplant Sword -->
					</item>
					<item chance="0.05">
						<item id="15568" count="1" /> <!-- Skull Carnium Bow -->
					</item>
					<item chance="0.05">
						<item id="15569" count="1" /> <!-- Gemtail Rapier -->
					</item>
					<item chance="0.05">
						<item id="15570" count="1" /> <!-- Finale Blade -->
					</item>
					<item chance="0.05">
						<item id="15571" count="1" /> <!-- Dominion Crossbow -->
					</item>
					<item chance="0.55">
						<item id="6577" count="1" /> <!-- Blessed Scroll: Enchant S-grade Weapon -->
					</item>
					<item chance="1">
						<item id="6578" count="1" /> <!-- Blessed Scroll: Enchant S-grade Armor -->
					</item>
					<item chance="67">
						<item id="2134" count="3" /> <!-- S-grade Gemstone -->
					</item>
					<item chance="5">
						<item id="9552" count="1" /> <!-- Fire Crystal -->
					</item>
					<item chance="5">
						<item id="9553" count="1" /> <!-- Water Crystal -->
					</item>
					<item chance="5">
						<item id="9554" count="1" /> <!-- Earth Crystal -->
					</item>
					<item chance="5">
						<item id="9555" count="1" /> <!-- Wind Crystal -->
					</item>
					<item chance="5">
						<item id="9557" count="1" /> <!-- Holy Crystal -->
					</item>
					<item chance="2">
						<item id="9556" count="1" /> <!-- Dark Crystal -->
					</item>
					<item chance="1.75">
						<item id="959" count="1" /> <!-- Scroll: Enchant S-grade Weapon -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="9179" toLevel="1" name="Antharas' Blood Crystal">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>50-50</affectLimit>
		<affectObject>FRIEND</affectObject>
		<affectRange>6000</affectRange>
		<affectScope>DEAD_UNION</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>0</effectPoint>
		<effectRange>2000</effectRange>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17268</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<conditions>
			<condition name="OpResurrection" />
		</conditions>
		<effects>
			<effect name="Resurrection">
				<power>100</power>
			</effect>
		</effects>
	</skill>
	<skill id="9180" toLevel="2" name="SP Scroll: 5">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>
			<value level="1">17276</value>
			<value level="2">17277</value>
		</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="GiveSp">
				<sp>
					<value level="1">5</value>
					<value level="2">10</value>
				</sp>
			</effect>
		</effects>
	</skill>
	<skill id="9181" toLevel="1" name="Nevit's Hourglass (4-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>14400</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9182" toLevel="1" name="Nevit's Hourglass (4-hour)">
		<!-- While the effect lasts, acquired XP +50%. -->
		<icon>icon.etc_dragons_blood_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>14400</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="9183" toLevel="1" name="Freya's Refreshing Breeze - 4 h.">
		<!-- For 4 h., recovers Vitality when XP is acquired through hunting. Will not be deleted upon death. -->
		<icon>icon.etc_I.etc_hot_spring_mineral_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>8</abnormalLevel>
		<abnormalTime>14400</abnormalTime>
		<abnormalType>VP_UP</abnormalType>
		<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanUseVitalityIncreaseItem" />
			<condition name="OpCheckAbnormal">
				<type>VP_UP</type>
				<level>8</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
	</skill>
	<skill id="9184" toLevel="1" name="Freya's Refreshing Breeze (4-hour) (Event)">
		<!-- For 4 h., recovers Vitality when XP is acquired through hunting. Will not be deleted upon death. -->
		<icon>icon.etc_I.etc_hot_spring_mineral_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>8</abnormalLevel>
		<abnormalTime>14400</abnormalTime>
		<abnormalType>VP_UP</abnormalType>
		<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanUseVitalityIncreaseItem" />
			<condition name="OpCheckAbnormal">
				<type>VP_UP</type>
				<level>8</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
	</skill>
	<skill id="9185" toLevel="1" name="Scroll: Enchant R-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="9186" toLevel="1" name="Scroll: Enchant R-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="9187" toLevel="1" name="Blessed Scroll: Enchant R-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="9188" toLevel="1" name="PA - Scroll: Enchant R-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="9189" toLevel="1" name="PA - Scroll: Enchant R-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="9190" toLevel="1" name="PA - Blessed Scroll: Enchant R-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="9191" toLevel="1" name="Scroll of Escape: Cruma Tower">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>20000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17726</itemConsumeId> <!-- Scroll of Escape: Cruma Tower -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpAlignment">
				<affectType>CASTER</affectType>
				<alignment>LAWFUL</alignment>
			</condition>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Teleport">
				<x>17225</x>
				<y>114173</y>
				<z>-3440</z>
			</effect>
		</effects>
	</skill>
	<skill id="9192" toLevel="1" name="Scroll of Escape: Tower of Insolence">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>20000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>17727</itemConsumeId> <!-- Scroll of Escape: Tower of Insolence -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpAlignment">
				<affectType>CASTER</affectType>
				<alignment>LAWFUL</alignment>
			</condition>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Teleport">
				<x>114649</x>
				<y>11115</y>
				<z>-5120</z>
			</effect>
		</effects>
	</skill>
	<skill id="9193" toLevel="1" name="R-grade Soulshot">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="9194" toLevel="1" name="R-grade Spiritshot">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="9195" toLevel="1" name="Blessed R-grade Spiritshot">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="9196" toLevel="1" name="Blessed Scroll: Enchant R-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="9197" toLevel="1" name="SP Scroll: 100">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>200</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="GiveSp">
				<sp>100</sp>
			</effect>
		</effects>
	</skill>
	<skill id="9198" toLevel="1" name="Horn Melody - Elixir">
		<!-- For 30 min., P. Atk. +23%, M. Atk. +88%, P. Def. +35%, M. Def. +40%. -->
		<icon>icon.skill11517</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>23</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>88</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DispelBySlotProbability">
				<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
			</effect>
		</effects>
	</skill>
	<skill id="9199" toLevel="1" name="Drum Melody - Elixir">
		<!-- For 30 min., Critical Rate for basic attacks +30%, Critical Damage for basic attacks +30%, M. Skill Critical Rate +4%, received Critical Damage from basic attacks -50%. With a certain chance, increases Critical Damage when hit. -->
		<icon>icon.skill11522</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Critical Damage Increase -->
				<attackerType>Creature</attackerType>
				<chance>80</chance>
				<targetType>SELF</targetType>
				<minDamage>300</minDamage>
				<skillId>11569</skillId> <!-- Critical Strike -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DispelBySlotProbability">
				<dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
			</effect>
		</effects>
	</skill>
</list>
