<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="25300" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Debuff Reflection" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26480" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Effect 1 -->
		</skills>
	</item>
	<item id="25301" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Damage Reflection Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26481" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Effect 2 -->
		</skills>
	</item>
	<item id="25302" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Ranged Attack Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Bow/ Crossbow Resistance +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26482" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Effect 3 -->
		</skills>
	</item>
	<item id="25303" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / P. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. P. Def. +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26483" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Effect 4 -->
		</skills>
	</item>
	<item id="25304" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / M. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. M. Def. +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26484" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Effect 5 -->
		</skills>
	</item>
	<item id="25305" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Attribute Resistance +5. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26485" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Effect 6 -->
		</skills>
	</item>
	<item id="25306" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Received Healing" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Received Healing +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26486" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Effect 7 -->
		</skills>
	</item>
	<item id="25307" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Max HP" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max HP +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26487" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Effect 8 -->
		</skills>
	</item>
	<item id="25308" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Max MP" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max MP +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26488" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Effect 9 -->
		</skills>
	</item>
	<item id="25309" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Max CP" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max CP +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26489" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Effect 10 -->
		</skills>
	</item>
	<item id="25310" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Speed" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Speed +3. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26490" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Effect 11 -->
		</skills>
	</item>
	<item id="25311" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / HP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. HP Recovery Rate +5. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26491" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Effect 12 -->
		</skills>
	</item>
	<item id="25312" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / MP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. MP Recovery Rate +3. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26492" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Effect 13 -->
		</skills>
	</item>
	<item id="25313" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Evasion" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. P./ M. Evasion +3. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26493" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Effect 14 -->
		</skills>
	</item>
	<item id="25314" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Option 15" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 2. Used with upper or full-body armor. Low-grade/ Option +15 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26494" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Effect 15 -->
		</skills>
	</item>
	<item id="25315" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Option 16" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 2. Used with upper or full-body armor. Low-grade/ Option +16 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26495" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Effect 16 -->
		</skills>
	</item>
	<item id="25316" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Option 17" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 2. Used with upper or full-body armor. Low-grade/ Option +17 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26496" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Effect 17 -->
		</skills>
	</item>
	<item id="25317" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Option 18" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 2. Used with upper or full-body armor. Low-grade/ Option +18 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26497" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Effect 18 -->
		</skills>
	</item>
	<item id="25318" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Option 19" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 2. Used with upper or full-body armor. Low-grade/ Option +19 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26498" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Effect 19 -->
		</skills>
	</item>
	<item id="25319" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Option 20" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 2. Used with upper or full-body armor. Low-grade/ Option +20 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26499" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Effect 20 -->
		</skills>
	</item>
	<item id="25320" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Debuff Reflection" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26500" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Effect 1 -->
		</skills>
	</item>
	<item id="25321" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Damage Reflection Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26501" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Effect 2 -->
		</skills>
	</item>
	<item id="25322" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Ranged Attack Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Bow/ Crossbow Resistance +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26502" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Effect 3 -->
		</skills>
	</item>
	<item id="25323" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / P. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. P. Def. +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26503" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Effect 4 -->
		</skills>
	</item>
	<item id="25324" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / M. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. M. Def. +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26504" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Effect 5 -->
		</skills>
	</item>
	<item id="25325" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 2. Used with upper or full-body armor. Attribute Resistance +7 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26505" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Effect 6 -->
		</skills>
	</item>
	<item id="25326" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Received Healing" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Received Healing +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26506" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Effect 7 -->
		</skills>
	</item>
	<item id="25327" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Max HP" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max HP +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26507" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Effect 8 -->
		</skills>
	</item>
	<item id="25328" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Max MP" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max MP +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26508" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Effect 9 -->
		</skills>
	</item>
	<item id="25329" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Max CP" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max CP +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26509" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Effect 10 -->
		</skills>
	</item>
	<item id="25330" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Speed" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 2. Used with upper or full-body armor. Speed +7 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26510" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Effect 11 -->
		</skills>
	</item>
	<item id="25331" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / HP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. HP Recovery Rate +8. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26511" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Effect 12 -->
		</skills>
	</item>
	<item id="25332" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / MP Recovery" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 2. Used with upper or full-body armor. MP Recovery Rate +4 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26512" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Effect 13 -->
		</skills>
	</item>
	<item id="25333" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Evasion" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 2. Used with upper or full-body armor. P./ M. Evasion +4 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26513" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Effect 14 -->
		</skills>
	</item>
	<item id="25334" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Option 15" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 2. Used with upper or full-body armor. Mid-grade/ Option +15 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26514" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Effect 15 -->
		</skills>
	</item>
	<item id="25335" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Option 16" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 2. Used with upper or full-body armor. Mid-grade/ Option +16 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26515" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Effect 16 -->
		</skills>
	</item>
	<item id="25336" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Option 17" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 2. Used with upper or full-body armor. Mid-grade/ Option +17 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26516" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Effect 17 -->
		</skills>
	</item>
	<item id="25337" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Option 18" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 2. Used with upper or full-body armor. Mid-grade/ Option +18 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26517" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Effect 18 -->
		</skills>
	</item>
	<item id="25338" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Option 19" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 2. Used with upper or full-body armor. Mid-grade/ Option +19 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26518" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Effect 19 -->
		</skills>
	</item>
	<item id="25339" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Option 20" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 2. Used with upper or full-body armor. Mid-grade/ Option +20 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26519" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Effect 20 -->
		</skills>
	</item>
	<item id="25340" name="Appearance Stone: Female Swimsuit No. 2" additionalName="High-grade / Debuff Reflection" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26520" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - High-grade / Effect 1 -->
		</skills>
	</item>
	<item id="25341" name="Appearance Stone: Female Swimsuit No. 2" additionalName="High-grade / Damage Reflection Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26521" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - High-grade / Effect 2 -->
		</skills>
	</item>
	<item id="25342" name="Appearance Stone: Female Swimsuit No. 2" additionalName="High-grade / Ranged Attack Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Bow/ Crossbow Resistance +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26522" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - High-grade / Effect 3 -->
		</skills>
	</item>
	<item id="25343" name="Appearance Stone: Female Swimsuit No. 2" additionalName="High-grade / P. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. P. Def. +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26523" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - High-grade / Effect 4 -->
		</skills>
	</item>
	<item id="25344" name="Appearance Stone: Female Swimsuit No. 2" additionalName="High-grade / M. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. M. Def. +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26524" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - High-grade / Effect 5 -->
		</skills>
	</item>
	<item id="25345" name="Appearance Stone: Female Swimsuit No. 2" additionalName="High-grade / Attribute Resistance" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 2. Used with upper or full-body armor. Attribute Resistance +15 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26525" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - High-grade / Effect 6 -->
		</skills>
	</item>
	<item id="25346" name="Appearance Stone: Female Swimsuit No. 2" additionalName="High-grade / Received Healing" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Received Healing +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26526" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - High-grade / Effect 7 -->
		</skills>
	</item>
	<item id="25347" name="Appearance Stone: Female Swimsuit No. 2" additionalName="High-grade / Max HP" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max HP +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26527" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - High-grade / Effect 8 -->
		</skills>
	</item>
	<item id="25348" name="Appearance Stone: Female Swimsuit No. 2" additionalName="High-grade / Max MP" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max MP +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26528" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - High-grade / Effect 9 -->
		</skills>
	</item>
	<item id="25349" name="Appearance Stone: Female Swimsuit No. 2" additionalName="High-grade / Max CP" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max CP +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26529" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - High-grade / Effect 10 -->
		</skills>
	</item>
	<item id="25350" name="Appearance Stone: Female Swimsuit No. 2" additionalName="High-grade / Speed" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Speed +15. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26530" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - High-grade / Effect 11 -->
		</skills>
	</item>
	<item id="25351" name="Appearance Stone: Female Swimsuit No. 2" additionalName="High-grade / HP Recovery" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 2. Used with upper or full-body armor. HP Recovery Rate +16 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26531" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - High-grade / Effect 12 -->
		</skills>
	</item>
	<item id="25352" name="Appearance Stone: Female Swimsuit No. 2" additionalName="High-grade / MP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. MP Recovery Rate +8. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26532" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - High-grade / Effect 13 -->
		</skills>
	</item>
	<item id="25353" name="Appearance Stone: Female Swimsuit No. 2" additionalName="High-grade / Evasion" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. P./ M. Evasion +8. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26533" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - High-grade / Effect 14 -->
		</skills>
	</item>
	<item id="25354" name="Appearance Stone: Female Swimsuit No. 2" additionalName="High-grade / Option 15" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 2. Used with upper or full-body armor. High-grade/ Option +15 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26534" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - High-grade / Effect 15 -->
		</skills>
	</item>
	<item id="25355" name="Appearance Stone: Female Swimsuit No. 2" additionalName="High-grade / Option 16" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 2. Used with upper or full-body armor. High-grade/ Option +16 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26535" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - High-grade / Effect 16 -->
		</skills>
	</item>
	<item id="25356" name="Appearance Stone: Female Swimsuit No. 2" additionalName="High-grade / Option 17" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 2. Used with upper or full-body armor. High-grade/ Option +17 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26536" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - High-grade / Effect 17 -->
		</skills>
	</item>
	<item id="25357" name="Appearance Stone: Female Swimsuit No. 2" additionalName="High-grade / Option 18" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 2. Used with upper or full-body armor. High-grade/ Option +18 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26537" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - High-grade / Effect 18 -->
		</skills>
	</item>
	<item id="25358" name="Appearance Stone: Female Swimsuit No. 2" additionalName="High-grade / Option 19" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 2. Used with upper or full-body armor. High-grade/ Option +19 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26538" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - High-grade / Effect 19 -->
		</skills>
	</item>
	<item id="25359" name="Appearance Stone: Female Swimsuit No. 2" additionalName="High-grade / Option 20" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 2. Used with upper or full-body armor. High-grade/ Option +20 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26539" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 2 - High-grade / Effect 20 -->
		</skills>
	</item>
	<item id="25360" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Debuff Reflection" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. Debuff Reflection +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26540" level="1" /> <!-- Appearance Stone: Santa Outfit - Low-grade / Effect 1 -->
		</skills>
	</item>
	<item id="25361" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Damage Reflection Resistance" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. Debuff Reflection +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26541" level="1" /> <!-- Appearance Stone: Santa Outfit - Low-grade / Effect 2 -->
		</skills>
	</item>
	<item id="25362" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Ranged Attack Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Santa Outfit. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. Bow/ Crossbow Resistance +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26542" level="1" /> <!-- Appearance Stone: Santa Outfit - Low-grade / Effect 3 -->
		</skills>
	</item>
	<item id="25363" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / P. Def." type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. P. Def. +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26543" level="1" /> <!-- Appearance Stone: Santa Outfit - Low-grade / Effect 4 -->
		</skills>
	</item>
	<item id="25364" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / M. Def." type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. M. Def. +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26544" level="1" /> <!-- Appearance Stone: Santa Outfit - Low-grade / Effect 5 -->
		</skills>
	</item>
	<item id="25365" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. Attribute Resistance +5. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26545" level="1" /> <!-- Appearance Stone: Santa Outfit - Low-grade / Effect 6 -->
		</skills>
	</item>
	<item id="25366" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Received Healing" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. Received Healing +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26546" level="1" /> <!-- Appearance Stone: Santa Outfit - Low-grade / Effect 7 -->
		</skills>
	</item>
	<item id="25367" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Max HP" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. Max HP +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26547" level="1" /> <!-- Appearance Stone: Santa Outfit - Low-grade / Effect 8 -->
		</skills>
	</item>
	<item id="25368" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Max MP" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. Max MP +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26548" level="1" /> <!-- Appearance Stone: Santa Outfit - Low-grade / Effect 9 -->
		</skills>
	</item>
	<item id="25369" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Max CP" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. Max CP +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26549" level="1" /> <!-- Appearance Stone: Santa Outfit - Low-grade / Effect 10 -->
		</skills>
	</item>
	<item id="25370" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Speed" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. Speed +3. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26550" level="1" /> <!-- Appearance Stone: Santa Outfit - Low-grade / Effect 11 -->
		</skills>
	</item>
	<item id="25371" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / HP Recovery" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. HP Recovery Rate +5. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26551" level="1" /> <!-- Appearance Stone: Santa Outfit - Low-grade / Effect 12 -->
		</skills>
	</item>
	<item id="25372" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / MP Recovery" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. MP Recovery Rate +3 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26552" level="1" /> <!-- Appearance Stone: Santa Outfit - Low-grade / Effect 13 -->
		</skills>
	</item>
	<item id="25373" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Evasion" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. P./ M. Evasion +3. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26553" level="1" /> <!-- Appearance Stone: Santa Outfit - Low-grade / Effect 14 -->
		</skills>
	</item>
	<item id="25374" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Option 15" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. Low-grade/ Option +15 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26554" level="1" /> <!-- Appearance Stone: Santa Outfit - Low-grade / Effect 15 -->
		</skills>
	</item>
	<item id="25375" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Option 16" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. Low-grade/ Option +16 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26555" level="1" /> <!-- Appearance Stone: Santa Outfit - Low-grade / Effect 16 -->
		</skills>
	</item>
	<item id="25376" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Option 17" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. Low-grade/ Option +17 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26556" level="1" /> <!-- Appearance Stone: Santa Outfit - Low-grade / Effect 17 -->
		</skills>
	</item>
	<item id="25377" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Option 18" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. Low-grade/ Option +18 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26557" level="1" /> <!-- Appearance Stone: Santa Outfit - Low-grade / Effect 18 -->
		</skills>
	</item>
	<item id="25378" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Option 19" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. Low-grade/ Option +19 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26558" level="1" /> <!-- Appearance Stone: Santa Outfit - Low-grade / Effect 19 -->
		</skills>
	</item>
	<item id="25379" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Option 20" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. Low-grade/ Option +20 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26559" level="1" /> <!-- Appearance Stone: Santa Outfit - Low-grade / Effect 20 -->
		</skills>
	</item>
	<item id="25380" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Debuff Reflection" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. Debuff Reflection +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26560" level="1" /> <!-- Appearance Stone: Santa Outfit - Mid-grade / Effect 1 -->
		</skills>
	</item>
	<item id="25381" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Damage Reflection Resistance" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. Debuff Reflection +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26561" level="1" /> <!-- Appearance Stone: Santa Outfit - Mid-grade / Effect 2 -->
		</skills>
	</item>
	<item id="25382" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Ranged Attack Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Santa Outfit. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. Bow/ Crossbow Resistance +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26562" level="1" /> <!-- Appearance Stone: Santa Outfit - Mid-grade / Effect 3 -->
		</skills>
	</item>
	<item id="25383" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / P. Def." type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. P. Def. +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26563" level="1" /> <!-- Appearance Stone: Santa Outfit - Mid-grade / Effect 4 -->
		</skills>
	</item>
	<item id="25384" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / M. Def." type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. M. Def. +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26564" level="1" /> <!-- Appearance Stone: Santa Outfit - Mid-grade / Effect 5 -->
		</skills>
	</item>
	<item id="25385" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. Attribute Resistance +7. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26565" level="1" /> <!-- Appearance Stone: Santa Outfit - Mid-grade / Effect 6 -->
		</skills>
	</item>
	<item id="25386" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Received Healing" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. Received Healing +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26566" level="1" /> <!-- Appearance Stone: Santa Outfit - Mid-grade / Effect 7 -->
		</skills>
	</item>
	<item id="25387" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Max HP" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. Max HP +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26567" level="1" /> <!-- Appearance Stone: Santa Outfit - Mid-grade / Effect 8 -->
		</skills>
	</item>
	<item id="25388" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Max MP" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. Max MP +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26568" level="1" /> <!-- Appearance Stone: Santa Outfit - Mid-grade / Effect 9 -->
		</skills>
	</item>
	<item id="25389" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Max CP" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. Max CP +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26569" level="1" /> <!-- Appearance Stone: Santa Outfit - Mid-grade / Effect 10 -->
		</skills>
	</item>
	<item id="25390" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Speed" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. Speed +7 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26570" level="1" /> <!-- Appearance Stone: Santa Outfit - Mid-grade / Effect 11 -->
		</skills>
	</item>
	<item id="25391" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / HP Recovery" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. HP Recovery Rate +8 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26571" level="1" /> <!-- Appearance Stone: Santa Outfit - Mid-grade / Effect 12 -->
		</skills>
	</item>
	<item id="25392" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / MP Recovery" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. MP Recovery Rate +4 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26572" level="1" /> <!-- Appearance Stone: Santa Outfit - Mid-grade / Effect 13 -->
		</skills>
	</item>
	<item id="25393" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Evasion" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. P./ M. Evasion +4 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26573" level="1" /> <!-- Appearance Stone: Santa Outfit - Mid-grade / Effect 14 -->
		</skills>
	</item>
	<item id="25394" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Option 15" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. Mid-grade/ Option +15 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26574" level="1" /> <!-- Appearance Stone: Santa Outfit - Mid-grade / Effect 15 -->
		</skills>
	</item>
	<item id="25395" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Option 16" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. Mid-grade/ Option +16 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26575" level="1" /> <!-- Appearance Stone: Santa Outfit - Mid-grade / Effect 16 -->
		</skills>
	</item>
	<item id="25396" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Option 17" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. Mid-grade/ Option +17 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26576" level="1" /> <!-- Appearance Stone: Santa Outfit - Mid-grade / Effect 17 -->
		</skills>
	</item>
	<item id="25397" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Option 18" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. Mid-grade/ Option +18 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26577" level="1" /> <!-- Appearance Stone: Santa Outfit - Mid-grade / Effect 18 -->
		</skills>
	</item>
	<item id="25398" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Option 19" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. Mid-grade/ Option +19 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26578" level="1" /> <!-- Appearance Stone: Santa Outfit - Mid-grade / Effect 19 -->
		</skills>
	</item>
	<item id="25399" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Option 20" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Santa Outfit. Used with upper or full-body armor. Mid-grade/ Option +20 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26579" level="1" /> <!-- Appearance Stone: Santa Outfit - Mid-grade / Effect 20 -->
		</skills>
	</item>
</list>
