/*
 * Copyright (c) 2013 L2jMobius
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
 * IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
package handlers.effecthandlers;

import java.util.Set;

import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.effects.EffectType;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.skill.Skill;

/**
 * Get Agro effect implementation.
 * @author Adry_85, Mobius
 */
public class GetAgro extends AbstractEffect
{
	public GetAgro(StatSet params)
	{
	}
	
	@Override
	public EffectType getEffectType()
	{
		return EffectType.AGGRESSION;
	}
	
	@Override
	public boolean isInstant()
	{
		return true;
	}
	
	@Override
	public void instant(Creature effector, Creature effected, Skill skill, Item item)
	{
		if ((effected != null) && effected.isAttackable())
		{
			effected.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, effector);
			
			// Monsters from the same clan should assist.
			final NpcTemplate template = effected.asAttackable().getTemplate();
			final Set<Integer> clans = template.getClans();
			if (clans != null)
			{
				World.getInstance().forEachVisibleObjectInRange(effected, Attackable.class, template.getClanHelpRange(), nearby ->
				{
					if (!nearby.isMovementDisabled() && nearby.getTemplate().isClan(clans))
					{
						nearby.addDamageHate(effector, 1, 200);
						nearby.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, effector);
						nearby.setRunning();
					}
				});
			}
		}
	}
}
