<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="22600" name="Package: Mysterious Blessed C-grade Spiritshots (10,000)" type="EtcItem">
		<!-- Double-click to obtain 10,000 Mysterious Blessed C-grade Spiritshots. -->
		<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_c_i00" />
		<set name="weight" val="1000" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22491" level="10" /> <!-- Mysterious C-grade Spiritshots (10,000) -->
		</skills>
	</item>
	<item id="22601" name="Package: Mysterious Blessed C-grade Spiritshots (5000)" type="EtcItem">
		<!-- Double-click to obtain 5000 Mysterious Blessed C-grade Spiritshots. -->
		<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_c_i00" />
		<set name="weight" val="1000" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22492" level="5" /> <!-- Mysterious C-grade Spiritshots (5000) -->
		</skills>
	</item>
	<item id="22602" name="Package: Mysterious Blessed B-grade Spiritshots (10,000)" type="EtcItem">
		<!-- Double-click to obtain 10,000 Mysterious Blessed B-grade Spiritshots. -->
		<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_b_i00" />
		<set name="weight" val="1000" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22493" level="10" /> <!-- Mysterious B-grade Spiritshots (10,000) -->
		</skills>
	</item>
	<item id="22603" name="Package: Mysterious Blessed B-grade Spiritshots (5000)" type="EtcItem">
		<!-- Double-click to obtain 5000 Mysterious Blessed B-grade Spiritshots. -->
		<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_b_i00" />
		<set name="weight" val="1000" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22494" level="5" /> <!-- Mysterious B-grade Spiritshots (5000) -->
		</skills>
	</item>
	<item id="22604" name="Package: Mysterious Blessed A-grade Spiritshots (10,000)" type="EtcItem">
		<!-- Double-click to obtain 10,000 Mysterious Blessed A-grade Spiritshots. -->
		<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_a_i00" />
		<set name="weight" val="1000" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22495" level="10" /> <!-- Mysterious A-grade Spiritshots (10,000) -->
		</skills>
	</item>
	<item id="22605" name="Package: Mysterious Blessed A-grade Spiritshots (5000)" type="EtcItem">
		<!-- Double-click to obtain 5000 Mysterious Blessed A-grade Spiritshots. -->
		<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_a_i00" />
		<set name="weight" val="1000" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22496" level="5" /> <!-- Mysterious A-grade Spiritshots (5000) -->
		</skills>
	</item>
	<item id="22606" name="Package: Mysterious Blessed S-grade Spiritshots (10,000)" type="EtcItem">
		<!-- Double-click to obtain 10,000 Mysterious Blessed S-grade Spiritshots. -->
		<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_s_i00" />
		<set name="weight" val="1000" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22497" level="10" /> <!-- Mysterious S-grade Spiritshots (10,000) -->
		</skills>
	</item>
	<item id="22607" name="Package: Mysterious Blessed S-grade Spiritshots (5000)" type="EtcItem">
		<!-- Double-click to obtain 5000 Mysterious Blessed S-grade Spiritshots. -->
		<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_s_i00" />
		<set name="weight" val="1000" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="21856" min="5000" max="5000" chance="100" /> <!-- Mysterious Blessed S-grade Spiritshot -->
		</capsuled_items>
		<skills>
			<skill id="22498" level="5" /> <!-- Mysterious S-grade Spiritshots (5000) -->
		</skills>
	</item>
	<item id="22608" name="Package: Vitality Maintaining Potion (30-min.) (2 pcs.)" type="EtcItem">
		<!-- Double-click to obtain 2 Vitality Maintaining Potions (30-minute). -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="FISH" />
		<capsuled_items>
			<item id="21251" min="2" max="2" chance="100" /> <!-- Vitality Sustaining Potion (30-min.) -->
		</capsuled_items>
	</item>
	<item id="22609" name="Package: Vitality Maintaining Potion (30-min.) (4 pcs.)" type="EtcItem">
		<!-- Double-click to obtain 4 Vitality Maintaining Potions (30-minute). -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="FISH" />
		<capsuled_items>
			<item id="21251" min="4" max="4" chance="100" /> <!-- Vitality Sustaining Potion (30-min.) -->
		</capsuled_items>
	</item>
	<item id="22610" name="Luxury Cocktail" type="EtcItem">
		<!-- Cocktail that contains the flavors of many rare fruits. When consumed, you will feel the effects of Musician's Melody Lv. 1, Harp Melody Lv. 1, Lute Melody Lv. 1 for 30 min. -->
		<set name="icon" val="icon.etc_fruit_cocktail_i00" />
		<set name="weight" val="5" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="for_npc" val="true" />
		<set name="reuse_delay" val="3000" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="POTION" />
		<set name="handler" val="ItemSkills" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<skills>
			<skill id="39758" level="1" /> <!-- Musician's Melody - Elixir -->
			<skill id="9200" level="1" /> <!-- Lute Melody - Elixir -->
			<skill id="9203" level="1" /> <!-- Harp Melody - Elixir -->
		</skills>
	</item>
	<item id="22611" name="New Lineage II Awakening Party Cloak" type="Armor">
		<!-- Beautiful white cloak. Provided to celebrate the New Lineage II Awakening Party. Can be equipped only when the cloak slot is open. -->
		<set name="icon" val="BranchSys2.Icon.7anni_cloack_i02" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="bodypart" val="back" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="220" />
		<set name="material" val="CLOTH" />
		<cond msgId="2453">
			<player cloakStatus="true" />
		</cond>
		<stats>
			<stat type="pDef">25</stat>
			<stat type="fireRes">7</stat>
			<stat type="waterRes">7</stat>
			<stat type="windRes">7</stat>
			<stat type="earthRes">7</stat>
			<stat type="holyRes">7</stat>
			<stat type="darkRes">7</stat>
		</stats>
	</item>
	<item id="22612" name="Package: XP Rune 30% (3-hour)" type="EtcItem">
		<!-- Double-click to obtain XP Rune 30% (3-hour). Cannot be exchanged once opened. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="FISH" />
		<capsuled_items>
			<item id="20572" min="1" max="1" chance="100" /> <!-- XP Rune 30% - 3-hour -->
		</capsuled_items>
	</item>
	<item id="22613" name="Package: XP Rune 30% (1-hour)" type="EtcItem">
		<!-- Double-click to obtain XP Rune 30% (1-hour). Cannot be exchanged once opened. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="FISH" />
		<capsuled_items>
			<item id="21084" min="1" max="1" chance="100" /> <!-- XP Rune 30% -->
		</capsuled_items>
	</item>
	<item id="22614" name="Package: XP Rune 50% (1-hour)" type="EtcItem">
		<!-- Double-click to obtain XP Rune 50% (1-hour). Cannot be exchanged once opened. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="FISH" />
		<capsuled_items>
			<item id="22334" min="1" max="1" chance="100" /> <!-- XP Rune 50% - 1-hour -->
		</capsuled_items>
	</item>
	<item id="22615" name="Extra Pass: Rim Kamaloka" type="EtcItem">
		<!-- An extra pass to Rim Kamaloka. Double-click to reset the instance zone timer. Can only be used when on a cooldown to the instance zone. Can only be used once a day outside of the dungeon. The effect expires when the instance zone timer is reset. -->
		<set name="icon" val="icon.ticket_i00" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="handler" val="ItemSkills" />
		<set name="weight" val="5" />
		<set name="reuse_delay" val="86400000" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22499" level="1" /> <!-- Extra Pass: Rim Kamaloka -->
		</skills>
	</item>
	<item id="22616" name="Jewelry Set of Fortune" type="EtcItem">
		<!-- Double-click to obtain Majestic Set - Fortune. -->
		<set name="icon" val="icon.etc_jewel_box_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="reuse_delay" val="3000" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="FISH" />
		<capsuled_items>
			<item id="14966" min="2" max="2" chance="100" /> <!-- Majestic Earring - Fortune - 30-day -->
			<item id="14967" min="1" max="1" chance="100" /> <!-- Majestic Necklace - Fortune - 30-day -->
			<item id="14968" min="2" max="2" chance="100" /> <!-- Majestic Ring - Fortune - 30-day -->
		</capsuled_items>
	</item>
	<item id="22617" name="B-grade Jewelry Set of Fortune" type="EtcItem">
		<!-- Double-click to obtain Black Ore Set - Fortune. -->
		<set name="icon" val="icon.etc_jewel_box_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="reuse_delay" val="3000" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="FISH" />
		<capsuled_items>
			<item id="14970" min="1" max="1" chance="100" /> <!-- Black Ore Necklace - Fortune - 30-day -->
			<item id="14969" min="2" max="2" chance="100" /> <!-- Black Ore Earring - Fortune - 30-day -->
			<item id="14971" min="2" max="2" chance="100" /> <!-- Black Ore Ring - Fortune - 30-day -->
		</capsuled_items>
	</item>
	<item id="22618" name="C-grade Jewelry Set of Fortune" type="EtcItem">
		<!-- Double-click to obtain Set of Seal - Fortune. -->
		<set name="icon" val="icon.etc_jewel_box_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="reuse_delay" val="3000" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="FISH" />
		<capsuled_items>
			<item id="14973" min="1" max="1" chance="100" /> <!-- Necklace of Seal - Fortune - 30-day -->
			<item id="14972" min="2" max="2" chance="100" /> <!-- Earring of Seal - Fortune - 30-day -->
			<item id="14974" min="2" max="2" chance="100" /> <!-- Ring of Seal - Fortune - 30-day -->
		</capsuled_items>
	</item>
	<item id="22619" name="Package: Dynasty Accessories - Fortune (S-grade)" type="EtcItem">
		<!-- Double-click to obtain Package: Dynasty Accessories - Fortune (S-grade). -->
		<set name="icon" val="icon.etc_jewel_box_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="FISH" />
		<capsuled_items>
			<item id="21817" min="2" max="2" chance="100" /> <!-- Dynasty Earring - Fortune - 90-day -->
			<item id="21819" min="2" max="2" chance="100" /> <!-- Dynasty Ring - Fortune - 90-day -->
			<item id="21818" min="1" max="1" chance="100" /> <!-- Dynasty Necklace - Fortune - 90-day -->
		</capsuled_items>
	</item>
	<item id="22620" name="Miracle of the Tree - Vitality Recovery" additionalName="Event" type="EtcItem">
		<!-- Item acquired upon completion of the Holiday Tree. When used, Vitality is restored as XP is acquired. Cooldown is 4 h. -->
		<set name="icon" val="BranchSys.icon.br_xmas_miracle_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="LIQUID" />
		<set name="reuse_delay" val="14400000" />
		<skills>
			<skill id="21277" level="1" /> <!-- Tree's Miracle - Vitality Recovery -->
		</skills>
	</item>
	<item id="22621" name="Vitality Recovery Potion" additionalName="1-hour" type="EtcItem">
		<!-- Premium user exclusive item. When the Vitality recovery potion is used, for 60 min., Vitality is restored as XP is acquired. -->
		<set name="icon" val="BranchSys2.br_essence_rose_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="shared_reuse_group" val="106" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="handler" val="ItemSkills" />
		<set name="time" val="60" />
		<set name="material" val="LIQUID" />
		<skills>
			<skill id="21278" level="1" /> <!-- Vitality Recovery Potion -->
		</skills>
	</item>
	<item id="22622" name="Blessed Scroll of Escape" additionalName="1-day" type="EtcItem">
		<!-- Premium user exclusive item. Magic scroll that teleports you to the nearest village. Weight is 0. -->
		<set name="icon" val="icon.etc_scroll_of_return_i01" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="commissionItemType" val="SCROLL_OTHER" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="ItemSkills" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="1440" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22501" level="1" /> <!-- Blessed Scroll of Escape -->
		</skills>
	</item>
	<item id="22623" name="Blessed Scroll of Resurrection" additionalName="1-day" type="EtcItem">
		<!-- PA-exclusive item. A magic scroll that resurrects a dead character fully recovering their XP. -->
		<set name="icon" val="icon.etc_scroll_of_resurrection_i01" />
		<set name="weight" val="10" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="commissionItemType" val="SCROLL_OTHER" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="ItemSkills" />
		<set name="time" val="1440" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22502" level="1" /> <!-- Blessed Scroll of Resurrection -->
		</skills>
	</item>
	<item id="22624" name="Elixir of Life" additionalName="1-day" type="EtcItem">
		<!-- PA only. Recovers HP. Required level: 85+. Can only be used on yourself. Cooldown: 2 min. -->
		<set name="icon" val="icon.etc_super_potion_i02" />
		<set name="weight" val="5" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="crystal_type" val="R" />
		<set name="is_oly_restricted" val="true" />
		<set name="reuse_delay" val="120000" />
		<set name="shared_reuse_group" val="6" />
		<set name="is_event_restricted" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ELIXIR" />
		<set name="handler" val="ItemSkills" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="1440" />
		<set name="material" val="LIQUID" />
		<skills>
			<skill id="22503" level="7" /> <!-- Superior R-grade Elixir of Life -->
		</skills>
	</item>
	<item id="22625" name="Elixir of Mind" additionalName="1-day" type="EtcItem">
		<!-- PA only. Recovers MP. Required level: 85+. Can only be used on yourself. Cooldown: 2 min. -->
		<set name="icon" val="icon.etc_super_potion_i00" />
		<set name="weight" val="5" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="crystal_type" val="R" />
		<set name="is_oly_restricted" val="true" />
		<set name="reuse_delay" val="120000" />
		<set name="shared_reuse_group" val="6" />
		<set name="is_event_restricted" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ELIXIR" />
		<set name="handler" val="ItemSkills" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="1440" />
		<set name="material" val="LIQUID" />
		<skills>
			<skill id="22504" level="7" /> <!-- Superior R-grade Elixir of Mind -->
		</skills>
	</item>
	<item id="22626" name="Elixir of CP" additionalName="1-day" type="EtcItem">
		<!-- PA only. Recovers CP. Required level: 85+. Can only be used on yourself. Cooldown: 2 min. -->
		<set name="icon" val="icon.etc_super_potion_i01" />
		<set name="weight" val="5" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="crystal_type" val="R" />
		<set name="is_oly_restricted" val="true" />
		<set name="reuse_delay" val="120000" />
		<set name="shared_reuse_group" val="7" />
		<set name="is_event_restricted" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ELIXIR" />
		<set name="handler" val="ItemSkills" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="1440" />
		<set name="material" val="LIQUID" />
		<skills>
			<skill id="22505" level="7" /> <!-- Superior R-grade Elixir of CP -->
		</skills>
	</item>
	<item id="22627" name="Scroll: Enchant R-grade Weapon" type="EtcItem">
		<!-- PA only. For R-grade weapons. P. Atk. +6 for one-handed swords/ blunts/ staffs, daggers, spears. P. Atk. +7 for two-handed swords/ blunts/ staffs, dual daggers, dual swords, fists, crossbows. P. Atk. +12 for bows. M. Atk. +5 for all weapons. Starting from +4, P./ M. Atk. bonus is greatly increased (more so in case of blessed weapons). Cannot be used with weapons enchanted to +30 and higher. -->
		<set name="icon" val="icon.scroll_of_enchant_weapon_i06" />
		<set name="weight" val="10" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ENCHT_WP" />
		<set name="handler" val="EnchantScrolls" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22506" level="1" /> <!-- Scroll: Enchant R-grade Weapon -->
		</skills>
	</item>
	<item id="22628" name="Scroll: Enchant R-grade Armor" type="EtcItem">
		<!-- PA only. For R-grade armor and accessories. P. Def. +2. Starting from +4, P. Def. bonus is greatly increased, HP is increased with each enchant value. Enchanting is safe up to +3. Cannot be used with equipment enchanted to +30 and higher. -->
		<set name="icon" val="icon.scroll_of_enchant_armor_i06" />
		<set name="weight" val="10" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ENCHT_AM" />
		<set name="handler" val="EnchantScrolls" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22507" level="1" /> <!-- Scroll: Enchant R-grade Weapon -->
		</skills>
	</item>
	<item id="22629" name="High-grade R-grade Life Stone" additionalName="Not Available" type="EtcItem">
		<!-- Premium user exclusive item. High-level mineral that has been petrified inside a creature through physical or magical damage. Can be used by characters who are level 85 or above. -->
		<set name="icon" val="icon.r_mineral_rare_i00" />
		<set name="weight" val="2" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="LIFE_STONE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="22630" name="Top-grade R-grade Life Stone" additionalName="Not Available" type="EtcItem">
		<!-- Premium user exclusive item. Top-grade mineral that has been petrified inside a creature through physical or magical damage. Can be used by characters who are level 85 or above. -->
		<set name="icon" val="icon.r_mineral_unique_i00" />
		<set name="weight" val="2" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="LIFE_STONE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="22631" name="High-grade R95-grade Life Stone" additionalName="Not Available" type="EtcItem">
		<!-- Premium user exclusive item. High-level mineral that has been petrified inside a creature through physical or magical damage. Can be used by characters who are above level 95. -->
		<set name="icon" val="icon.r95_mineral_rare_i00" />
		<set name="weight" val="2" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="LIFE_STONE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="22632" name="Top-grade R95-grade Life Stone" additionalName="Not Available" type="EtcItem">
		<!-- Premium user exclusive item. Top-grade mineral that has been petrified inside a creature through physical or magical damage. Can be used by characters who are above level 95. -->
		<set name="icon" val="icon.r95_mineral_unique_i00" />
		<set name="weight" val="2" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="LIFE_STONE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="22633" name="High-grade R99-grade Life Stone" additionalName="Not Available" type="EtcItem">
		<!-- Premium user exclusive item. High-level mineral that has been petrified inside a creature through physical or magical damage. Can be used by characters who are above level 99. -->
		<set name="icon" val="icon.r99_mineral_rare_i00" />
		<set name="weight" val="2" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="LIFE_STONE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="22634" name="Top-grade R99-grade Life Stone" additionalName="Not Available" type="EtcItem">
		<!-- Premium user exclusive item. Top-grade mineral that has been petrified inside a creature through physical or magical damage. Can be used by characters who are above level 99. -->
		<set name="icon" val="icon.r99_mineral_unique_i00" />
		<set name="weight" val="2" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="LIFE_STONE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="22635" name="Fire Stone" type="EtcItem">
		<!-- PA only. Fire Attack +5 when bestowed on a weapon. Water Resistance +6 when bestowed on armor. Can be used up to Attribute Lv. 3. A maximum of 3 types of Attribute Resistance can be bestowed. Opposite attributes cannot be bestowed together. -->
		<set name="icon" val="icon.etc_fire_stone_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ENCHT_ATTR" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="weight" val="1" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="EnchantAttribute" />
		<set name="commissionItemType" val="ATTRIBUTE_STONE" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<skills>
			<skill id="22508" level="1" /> <!-- Fire Stone -->
		</skills>
	</item>
	<item id="22636" name="Water Stone" type="EtcItem">
		<!-- PA only. Water Attack +5 when bestowed on a weapon. Fire Resistance +6 when bestowed on armor. Can be used up to Attribute Lv. 3. A maximum of 3 types of Attribute Resistance can be bestowed. Opposite attributes cannot be bestowed together. -->
		<set name="icon" val="icon.etc_water_stone_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ENCHT_ATTR" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="weight" val="1" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="EnchantAttribute" />
		<set name="commissionItemType" val="ATTRIBUTE_STONE" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<skills>
			<skill id="22509" level="1" /> <!-- Water Stone -->
		</skills>
	</item>
	<item id="22637" name="Earth Stone" type="EtcItem">
		<!-- PA only. Earth Attack +5 when bestowed on a weapon. Wind Resistance +6 when bestowed on armor. Can be used up to Attribute Lv. 3. A maximum of 3 types of Attribute Resistance can be bestowed. Opposite attributes cannot be bestowed together. -->
		<set name="icon" val="icon.etc_earth_stone_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ENCHT_ATTR" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="weight" val="1" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="EnchantAttribute" />
		<set name="commissionItemType" val="ATTRIBUTE_STONE" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<skills>
			<skill id="22511" level="1" /> <!-- Earth Stone -->
		</skills>
	</item>
	<item id="22638" name="Wind Stone" type="EtcItem">
		<!-- PA only. Wind Attack +5 when bestowed on a weapon. Earth Resistance +6 when bestowed on armor. Can be used up to Attribute Lv. 3. A maximum of 3 types of Attribute Resistance can be bestowed. Opposite attributes cannot be bestowed together. -->
		<set name="icon" val="icon.etc_wind_stone_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ENCHT_ATTR" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="weight" val="1" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="EnchantAttribute" />
		<set name="commissionItemType" val="ATTRIBUTE_STONE" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<skills>
			<skill id="22510" level="1" /> <!-- Wind Stone -->
		</skills>
	</item>
	<item id="22639" name="Dark Stone" type="EtcItem">
		<!-- PA only. Dark Attack +5 when bestowed on a weapon. Holy Resistance +6 when bestowed on armor. Can be used up to Attribute Lv. 3. A maximum of 3 types of Attribute Resistance can be bestowed. Opposite attributes cannot be bestowed together. -->
		<set name="icon" val="icon.etc_unholy_stone_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ENCHT_ATTR" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="weight" val="1" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="EnchantAttribute" />
		<set name="commissionItemType" val="ATTRIBUTE_STONE" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<skills>
			<skill id="22513" level="1" /> <!-- Dark Stone -->
		</skills>
	</item>
	<item id="22640" name="Holy Stone" type="EtcItem">
		<!-- PA only. Holy Attack +5 when bestowed on a weapon. Dark Resistance +6 when bestowed on armor. Can be used up to Attribute Lv. 3. A maximum of 3 types of Attribute Resistance can be bestowed. Opposite attributes cannot be bestowed together. -->
		<set name="icon" val="icon.etc_holy_stone_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ENCHT_ATTR" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="weight" val="1" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="EnchantAttribute" />
		<set name="commissionItemType" val="ATTRIBUTE_STONE" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<skills>
			<skill id="22512" level="1" /> <!-- Holy Stone -->
		</skills>
	</item>
	<item id="22641" name="Fire Crystal" type="EtcItem">
		<!-- PA only. Increases Fire Attack when bestowed on a weapon. Increases Water Resistance when bestowed on armor. Can be used from Attribute Lv. 1 up to Lv. 6. A maximum of 3 types of Attribute Resistance can be bestowed. Opposite attributes cannot be bestowed together. -->
		<set name="icon" val="icon.etc_fire_crystal_i00" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="ATTRIBUTE_STONE" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ENCHT_ATTR" />
		<set name="handler" val="EnchantAttribute" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22514" level="2" /> <!-- Fire Crystal -->
		</skills>
	</item>
	<item id="22642" name="Water Crystal" type="EtcItem">
		<!-- PA only. Increases Water Attack when bestowed on a weapon. Increases Fire Resistance when bestowed on armor. Can be used from Attribute Lv. 1 up to Lv. 6. A maximum of 3 types of Attribute Resistance can be bestowed. Opposite attributes cannot be bestowed together. -->
		<set name="icon" val="icon.etc_water_crystal_i00" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="ATTRIBUTE_STONE" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ENCHT_ATTR" />
		<set name="handler" val="EnchantAttribute" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22515" level="2" /> <!-- Water Crystal -->
		</skills>
	</item>
	<item id="22643" name="Earth Crystal" type="EtcItem">
		<!-- PA only. Increases Earth Attack when bestowed on a weapon. Increases Wind Resistance when bestowed on armor. Can be used from Attribute Lv. 1 up to Lv. 6. A maximum of 3 types of Attribute Resistance can be bestowed. Opposite attributes cannot be bestowed together. -->
		<set name="icon" val="icon.etc_earth_crystal_i00" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="ATTRIBUTE_STONE" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ENCHT_ATTR" />
		<set name="handler" val="EnchantAttribute" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22517" level="2" /> <!-- Earth Crystal -->
		</skills>
	</item>
	<item id="22644" name="Wind Crystal" type="EtcItem">
		<!-- PA only. Increases Wind Attack when bestowed on a weapon. Increases Earth Resistance when bestowed on armor. Can be used from Attribute Lv. 1 up to Lv. 6. A maximum of 3 types of Attribute Resistance can be bestowed. Opposite attributes cannot be bestowed together. -->
		<set name="icon" val="icon.etc_wind_crystal_i00" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="ATTRIBUTE_STONE" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ENCHT_ATTR" />
		<set name="handler" val="EnchantAttribute" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22516" level="2" /> <!-- Wind Crystal -->
		</skills>
	</item>
	<item id="22645" name="Dark Crystal" type="EtcItem">
		<!-- PA only. Increases Dark Attack when bestowed on a weapon. Increases Holy Resistance when bestowed on armor. Can be used from Attribute Lv. 1 up to Lv. 6. A maximum of 3 types of Attribute Resistance can be bestowed. Opposite attributes cannot be bestowed together. -->
		<set name="icon" val="icon.etc_unholy_crystal_i00" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="ATTRIBUTE_STONE" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ENCHT_ATTR" />
		<set name="handler" val="EnchantAttribute" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22519" level="2" /> <!-- Dark Crystal -->
		</skills>
	</item>
	<item id="22646" name="Holy Crystal" type="EtcItem">
		<!-- PA only. Increases Holy Attack when bestowed on a weapon. Increases Dark Resistance when bestowed on armor. Can be used from Attribute Lv. 1 up to Lv. 6. A maximum of 3 types of Attribute Resistance can be bestowed. Opposite attributes cannot be bestowed together. -->
		<set name="icon" val="icon.etc_holy_crystal_i00" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="ATTRIBUTE_STONE" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ENCHT_ATTR" />
		<set name="handler" val="EnchantAttribute" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22518" level="2" /> <!-- Holy Crystal -->
		</skills>
	</item>
	<item id="22647" name="Blessed Scroll: Enchant R-grade Weapon" type="EtcItem">
		<!-- PA only. For R-grade weapons. P. Atk. +6 for one-handed swords/ blunts/ staffs, daggers, spears. P. Atk. +7 for two-handed swords/ blunts/ staffs, dual daggers, dual swords, fists. P. Atk. +12 for bows. M. Atk. +5 for all weapons. Starting from +4, P./ M. Atk. bonus is greatly increased (more so in case of blessed weapons). In case of failure the item is not crystallized, but its enchant value is reset to 0. Cannot be used with weapons enchanted to +30 and higher. -->
		<set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06" />
		<set name="weight" val="10" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="BLESS_ENCHT_WP" />
		<set name="handler" val="EnchantScrolls" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22520" level="1" /> <!-- Blessed Scroll: Enchant R-grade Weapon -->
		</skills>
	</item>
	<item id="22648" name="Blessed Scroll: Enchant R-grade Armor" type="EtcItem">
		<!-- PA only. For R-grade armor and accessories. P. Def. +2. Starting from +4, P. Def. bonus is greatly increased, HP is increased with each enchant value. Enchanting is safe up to +3. In case of failure, the item is not crystallized, but its enchant value is reset to 0. Cannot be used with equipment enchanted to +30 and higher. -->
		<set name="icon" val="icon.blessed_scroll_of_enchant_armor_i06" />
		<set name="weight" val="10" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="BLESS_ENCHT_AM" />
		<set name="handler" val="EnchantScrolls" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22521" level="1" /> <!-- Blessed Scroll: Enchant R-grade Armor -->
		</skills>
	</item>
	<item id="22649" name="Hut on Chicken Legs' Gift" additionalName="1-day" type="EtcItem">
		<!-- Hut on Chicken Legs' special present. -->
		<set name="icon" val="icon.event_six_party_box_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="1440" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22500" level="1" /> <!-- Blessed Three-headed Dragon's Egg -->
		</skills>
	</item>
	<item id="22650" name="Emerald Weapon: One-handed Sword" type="Weapon">
		<!-- An emerald weapon. Type: one-handed sword. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_sword" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="144" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">92</stat>
			<stat type="mAtk">54</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="22651" name="Emerald Weapon: Dagger" type="Weapon">
		<!-- An emerald weapon. Type: dagger. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_sword" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="DAGGER" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="106" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">80</stat>
			<stat type="mAtk">54</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="rCrit">12</stat>
			<stat type="randomDamage">5</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="22652" name="Emerald Weapon: Two-handed Sword" type="Weapon">
		<!-- An Emerald weapon. Type: two-handed sword. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_twohand_sword" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;44;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="209" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">112</stat>
			<stat type="mAtk">54</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="22653" name="Emerald Weapon: Fist Weapon" type="Weapon">
		<!-- An emerald weapon. Type: fist weapon. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_dualfist" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="DUALFIST" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;32;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="152" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">112</stat>
			<stat type="mAtk">54</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">4</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="22654" name="Emerald Weapon: Spear" type="Weapon">
		<!-- An emerald weapon. Type: spear. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_pole" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="POLE" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;66;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="205" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">92</stat>
			<stat type="mAtk">54</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">80</stat>
		</stats>
	</item>
	<item id="22655" name="Emerald Weapon: Bow" type="Weapon">
		<!-- An emerald weapon. Type: bow. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_bow" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="BOW" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="6" />
		<set name="spiritshots" val="3" />
		<set name="reuse_delay" val="1500" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;10;0" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="181" />
		<set name="material" val="STEEL" />
		<set name="mp_consume" val="2" />
		<stats>
			<stat type="pAtk">191</stat>
			<stat type="mAtk">54</stat>
			<stat type="pAtkSpd">293</stat>
			<stat type="rCrit">12</stat>
			<stat type="randomDamage">5</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">500</stat>
		</stats>
	</item>
	<item id="22656" name="Emerald Weapon: Crossbow" type="Weapon">
		<!-- An emerald weapon. Type: crossbow. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_twohand_crossbow" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="CROSSBOW" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="6" />
		<set name="spiritshots" val="3" />
		<set name="reuse_delay" val="400" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="181" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">117</stat>
			<stat type="mAtk">54</stat>
			<stat type="pAtkSpd">303</stat>
			<stat type="rCrit">10</stat>
			<stat type="randomDamage">10</stat>
			<stat type="accCombat">-1.5</stat>
			<stat type="pAtkRange">400</stat>
		</stats>
	</item>
	<item id="22657" name="Emerald Weapon: One-handed Blunt Weapon" type="Weapon">
		<!-- An Emerald weapon. Type: one-handed blunt weapon. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_blunt" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="172" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">92</stat>
			<stat type="mAtk">54</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">4</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="22658" name="Emerald Weapon: Two-handed Blunt Weapon" type="Weapon">
		<!-- An emerald weapon. Type: two-handed blunt weapon. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_twohand_blunt" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;46;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="101" />
		<set name="material" val="STEEL" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">90</stat>
			<stat type="mAtk">79</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">4</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="22659" name="Emerald Weapon: One-handed Staff" type="Weapon">
		<!-- An Emerald weapon. Type: one-handed staff. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_magic_twohand_blunt" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="172" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">92</stat>
			<stat type="mAtk">54</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">4</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="22660" name="Emerald Weapon: Two-handed Staff" type="Weapon">
		<!-- An emerald weapon. Type: two-handed staff. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_magic_twohand_blunt" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;46;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="101" />
		<set name="material" val="STEEL" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">152</stat>
			<stat type="mAtk">122</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">4</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="22661" name="Emerald Weapon: Dual Swords" type="Weapon">
		<!-- An Emerald weapon. Type: dual swords. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_dual" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="DUAL" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;44;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="247" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">107</stat>
			<stat type="mAtk">51</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="22662" name="Emerald Weapon: Dual Dagger" type="Weapon">
		<!-- An Emerald weapon. Type: dual daggers. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_dualdagger" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="DUALDAGGER" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;44;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="205" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">107</stat>
			<stat type="mAtk">51</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="22663" name="Emerald Weapon: Dual Blunt Weapons" type="Weapon">
		<!-- An Emerald weapon. Type: dual blunt weapons. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_dualblunt" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="DUALBLUNT" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="enchant_enabled" val="true" />
		<set name="element_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="250" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pAtk">125</stat>
			<stat type="mAtk">186</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">4</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="22664" name="Emerald Weapon: Shield" type="Armor">
		<!-- An emerald shield. Type: shield. An item for changing a shield's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_shield" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lhand" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="element_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="200" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="pDef">25</stat>
			<stat type="sDef">216</stat>
			<stat type="rShld">20</stat>
			<stat type="rEvas">-8</stat>
		</stats>
	</item>
	<item id="22665" name="Emerald Weapon: Sigil" type="Armor">
		<!-- An Emerald weapon. Type: sigil. An item for changing a sigil's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_sigil" />
		<set name="armor_type" val="SIGIL" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lhand" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="100" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="sDef">47</stat>
			<stat type="rShld">20</stat>
			<stat type="rEvas">-8</stat>
		</stats>
	</item>
	<item id="22666" name="Emerald Weapon Appearance Stone: Sword" type="EtcItem">
		<!-- Changes the appearance of a one-handed sword to that of an Emerald weapon. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22522" level="1" /> <!-- Appearance Stone: Emerald Weapon - Sword -->
		</skills>
	</item>
	<item id="22667" name="Emerald Weapon Appearance Stone: Dagger" type="EtcItem">
		<!-- Changes the appearance of a dagger to that of an Emerald weapon. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dagger" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22523" level="1" /> <!-- Appearance Stone: Emerald Weapon - Dagger -->
		</skills>
	</item>
	<item id="22668" name="Emerald Two-handed Sword Appearance Stone" type="EtcItem">
		<!-- Changes the appearance of a two-handed sword to that of an Emerald weapon. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_sword" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22524" level="1" /> <!-- Appearance Stone: Emerald Weapon - Two-handed Sword -->
		</skills>
	</item>
	<item id="22669" name="Emerald Weapon Appearance Stone: Fist Weapon" type="EtcItem">
		<!-- Changes the appearance of a fist weapon to that of an Emerald weapon. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualfist" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22525" level="1" /> <!-- Appearance Stone: Emerald Weapon - Fist Weapon -->
		</skills>
	</item>
	<item id="22670" name="Emerald Weapon Appearance Stone: Spear" type="EtcItem">
		<!-- Changes the appearance of a spear to that of an Emerald weapon. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_pole" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22526" level="1" /> <!-- Appearance Stone: Emerald Weapon - Spear -->
		</skills>
	</item>
	<item id="22671" name="Emerald Weapon Appearance Stone: Bow" type="EtcItem">
		<!-- Changes the appearance of a bow to that of an Emerald weapon. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_bow" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22527" level="1" /> <!-- Appearance Stone: Emerald Weapon - Bow -->
		</skills>
	</item>
	<item id="22672" name="Emerald Weapon Appearance Stone: Crossbow" type="EtcItem">
		<!-- Changes the appearance of a crossbow to that of an Emerald weapon. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_crossbow" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22528" level="1" /> <!-- Appearance Stone: Emerald Weapon - Crossbow -->
		</skills>
	</item>
	<item id="22673" name="Emerald Weapon Appearance Stone: One-handed Blunt Weapon" type="EtcItem">
		<!-- Changes the appearance of a blunt weapon to that of an Emerald weapon. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_blunt" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22529" level="1" /> <!-- Appearance Stone: Emerald Weapon - One-handed Blunt Weapon -->
		</skills>
	</item>
	<item id="22674" name="Emerald Weapon Appearance Stone: Two-handed Blunt Weapon" type="EtcItem">
		<!-- Changes the appearance of a two-handed blunt weapon to that of an Emerald weapon. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_blunt" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22530" level="1" /> <!-- Appearance Stone: Emerald Weapon - Two-handed Blunt Weapon -->
		</skills>
	</item>
	<item id="22675" name="Emerald One-handed Staff Appearance Stone" type="EtcItem">
		<!-- Changes the appearance of a one-handed staff to that of an Emerald weapon. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_blunt" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22531" level="1" /> <!-- Appearance Stone: Emerald Weapon - One-handed Staff -->
		</skills>
	</item>
	<item id="22676" name="Emerald Two-handed Staff Appearance Stone" type="EtcItem">
		<!-- Changes the appearance of a two-handed staff to that of an Emerald weapon. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_twohand_blunt" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22532" level="1" /> <!-- Appearance Stone: Emerald Weapon - Two-handed Staff -->
		</skills>
	</item>
	<item id="22677" name="Emerald Dual Sword Appearance Stone" type="EtcItem">
		<!-- Changes the appearance of dual swords to that of an Emerald weapon. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dual" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22533" level="1" /> <!-- Appearance Stone: Emerald Weapon - Dual Swords -->
		</skills>
	</item>
	<item id="22678" name="Emerald Dual Dagger Appearance Stone" type="EtcItem">
		<!-- Changes the appearance of dual daggers to that of an Emerald weapon. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualdagger" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22534" level="1" /> <!-- Appearance Stone: Emerald Weapon - Dual Daggers -->
		</skills>
	</item>
	<item id="22679" name="Emerald Weapon Appearance Stone: Dual Blunt Weapon" type="EtcItem">
		<!-- Changes the appearance of dual blunt weapon to that of an Emerald weapon. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualblunt" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22535" level="1" /> <!-- Appearance Stone: Emerald Weapon - Dual Blunt Weapons -->
		</skills>
	</item>
	<item id="22680" name="Emerald Weapon Appearance Stone: Shield" type="EtcItem">
		<!-- Changes the appearance of a shield to that of an Emerald shield. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_shield" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22536" level="1" /> <!-- Appearance Stone: Emerald Weapon - Shield -->
		</skills>
	</item>
	<item id="22681" name="Emerald Weapon Appearance Stone: Sigil" type="EtcItem">
		<!-- Changes the appearance of a sigil to that of an Emerald sigil. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sigil" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22537" level="1" /> <!-- Appearance Stone: Emerald Weapon - Sigil -->
		</skills>
	</item>
	<item id="22682" name="Appearance Stone: R-grade Armor" type="EtcItem">
		<!-- Changes the appearance of R-grade armor to that of different armor of R-grade or lower. You need an appearance item, which is destroyed after its appearance is extracted. An item with modified appearance has no change in stats. Double-click to use. Requires 125,000 adena. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_r" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22538" level="1" /> <!-- Armor Modification - R-grade -->
		</skills>
	</item>
	<item id="22683" name="Appearance Stone: S-grade Armor" type="EtcItem">
		<!-- Changes the appearance of S-grade armor to that of different armor of S-grade or lower. You need an appearance item, which is destroyed after its appearance is extracted. An item with modified appearance has no change in stats. Double-click to use. Requires 50,000 adena. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_s" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22539" level="1" /> <!-- Armor Modification - S-grade -->
		</skills>
	</item>
	<item id="22684" name="Appearance Stone: A-grade Armor" type="EtcItem">
		<!-- Changes the appearance of an A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. Consumes 24,000 adena. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_a" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22540" level="1" /> <!-- Armor Modification - A-grade -->
		</skills>
	</item>
	<item id="22685" name="Appearance Stone: B-grade Armor" type="EtcItem">
		<!-- Changes the appearance of B-grade armor to that of different armor of B-grade or lower. You need an appearance item, which is destroyed after its appearance is extracted. An item with modified appearance has no change in stats. Double-click to use. Requires 8000 adena. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_b" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22541" level="1" /> <!-- Armor Modification - B-grade -->
		</skills>
	</item>
	<item id="22686" name="Appearance Stone: C-grade Armor" type="EtcItem">
		<!-- Changes the appearance of C-grade armor to that of different armor of C-grade or lower. You need an appearance item, which is destroyed after its appearance is extracted. An item with modified appearance has no change in stats. Double-click to use. Requires 1500 adena. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_c" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22542" level="1" /> <!-- Armor Modification - C-grade -->
		</skills>
	</item>
	<item id="22687" name="Appearance Stone: D-grade Armor" type="EtcItem">
		<!-- Changes the appearance of a D-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. Consumes 600 adena. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_d" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22543" level="1" /> <!-- Armor Modification - D-grade -->
		</skills>
	</item>
	<item id="22688" name="Blessed Appearance Stone: R-grade Armor" type="EtcItem">
		<!-- Changes the appearance of an R-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_r" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_AM" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22544" level="1" /> <!-- Blessed Armor Modification - R-grade -->
		</skills>
	</item>
	<item id="22689" name="Blessed Appearance Stone: S-grade Armor" type="EtcItem">
		<!-- Changes the appearance of an S-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_s" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_AM" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22545" level="1" /> <!-- Blessed Armor Modification - S-grade -->
		</skills>
	</item>
	<item id="22690" name="Blessed Appearance Stone: A-grade Armor" type="EtcItem">
		<!-- Changes the appearance of an A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_a" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_AM" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22546" level="1" /> <!-- Blessed Armor Modification - A-grade -->
		</skills>
	</item>
	<item id="22691" name="Blessed Appearance Stone: B-grade Armor" type="EtcItem">
		<!-- Changes the appearance of a B-grade armor to that of a different armor of the same or lower grade. You need an appearance item which is not destroyed after the procedure. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_b" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_AM" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22547" level="1" /> <!-- Blessed Armor Modification - B-grade -->
		</skills>
	</item>
	<item id="22692" name="Blessed Appearance Stone: C-grade Armor" type="EtcItem">
		<!-- Changes the appearance of a C-grade armor to that of a different armor of the same or lower grade. You need an appearance item which is not destroyed after the procedure. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_c" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_AM" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22548" level="1" /> <!-- Blessed Armor Modification - C-grade -->
		</skills>
	</item>
	<item id="22693" name="Blessed Appearance Stone: D-grade Armor" type="EtcItem">
		<!-- Changes the appearance of a D-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_d" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_AM" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22549" level="1" /> <!-- Blessed Armor Modification - D-grade -->
		</skills>
	</item>
	<item id="22694" name="R-grade Armor Restoration Stone" type="EtcItem">
		<!-- Double-click to restore the default appearance of R-grade armor. -->
		<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_r" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="RESTORE_SHAPE_SHIFTING_AM" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22550" level="1" /> <!-- Restoration Stone: R-grade Armor -->
		</skills>
	</item>
	<item id="22695" name="S-grade Armor Restoration Stone" type="EtcItem">
		<!-- Double-click to restore the default appearance of S-grade armor. -->
		<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_s" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="RESTORE_SHAPE_SHIFTING_AM" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22551" level="1" /> <!-- Restoration Stone: S-grade Armor -->
		</skills>
	</item>
	<item id="22696" name="A-grade Armor Restoration Stone" type="EtcItem">
		<!-- Double-click to restore the default appearance of A-grade armor. -->
		<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_a" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="RESTORE_SHAPE_SHIFTING_AM" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22552" level="1" /> <!-- Restoration Stone: A-grade Armor -->
		</skills>
	</item>
	<item id="22697" name="B-grade Armor Restoration Stone" type="EtcItem">
		<!-- Double-click to restore the default appearance of R-grade armor. -->
		<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_b" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="RESTORE_SHAPE_SHIFTING_AM" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22553" level="1" /> <!-- Restoration Stone: B-grade Armor -->
		</skills>
	</item>
	<item id="22698" name="C-grade Armor Restoration Stone" type="EtcItem">
		<!-- Double-click to restore the default appearance of C-grade armor. -->
		<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_c" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="RESTORE_SHAPE_SHIFTING_AM" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22554" level="1" /> <!-- Restoration Stone: C-grade Armor -->
		</skills>
	</item>
	<item id="22699" name="D-grade Armor Restoration Stone" type="EtcItem">
		<!-- Double-click to restore the default appearance of D-grade armor. -->
		<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_d" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="RESTORE_SHAPE_SHIFTING_AM" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22555" level="1" /> <!-- Restoration Stone: D-grade Armor -->
		</skills>
	</item>
</list>
