<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="26900" name="Outlaw's Eyepatch" additionalName="STR +Accuracy" type="Armor">
		<!-- When equipped, STR +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26901" name="Outlaw's Eyepatch" additionalName="DEX +Accuracy" type="Armor">
		<!-- When equipped, DEX +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26902" name="Outlaw's Eyepatch" additionalName="CON +Accuracy" type="Armor">
		<!-- When equipped, CON +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26903" name="Outlaw's Eyepatch" additionalName="MEN +Accuracy" type="Armor">
		<!-- When equipped, MEN +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26904" name="Outlaw's Eyepatch" additionalName="INT +Accuracy" type="Armor">
		<!-- When equipped, INT +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26905" name="Outlaw's Eyepatch" additionalName="WIT +Accuracy" type="Armor">
		<!-- When equipped, WIT +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26906" name="Eyepatch" additionalName="STR +Critical Rate" type="Armor">
		<!-- When equipped, STR +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26907" name="Eyepatch" additionalName="DEX +Critical Rate" type="Armor">
		<!-- When equipped, DEX +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26908" name="Eyepatch" additionalName="CON +Critical Rate" type="Armor">
		<!-- When equipped, CON +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26909" name="Eyepatch" additionalName="MEN +Critical Rate" type="Armor">
		<!-- When equipped, MEN +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26910" name="Eyepatch" additionalName="INT +Critical Rate" type="Armor">
		<!-- When equipped, INT +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26911" name="Eyepatch" additionalName="WIT +Critical Rate" type="Armor">
		<!-- When equipped, WIT +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26912" name="Eyepatch" additionalName="STR +Critical Damage" type="Armor">
		<!-- When equipped, STR +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26913" name="Eyepatch" additionalName="DEX +Critical Damage" type="Armor">
		<!-- When equipped, DEX +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26914" name="Eyepatch" additionalName="CON +Critical Damage" type="Armor">
		<!-- When equipped, CON +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26915" name="Eyepatch" additionalName="MEN +Critical Damage" type="Armor">
		<!-- When equipped, MEN +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26916" name="Eyepatch" additionalName="INT +Critical Damage" type="Armor">
		<!-- When equipped, INT +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26917" name="Eyepatch" additionalName="WIT +Critical Damage" type="Armor">
		<!-- When equipped, WIT +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26918" name="Eyepatch" additionalName="STR +P. Def." type="Armor">
		<!-- When equipped, STR +3, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26919" name="Eyepatch" additionalName="DEX +P. Def." type="Armor">
		<!-- When equipped, DEX +3, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26920" name="Eyepatch" additionalName="CON +P. Def." type="Armor">
		<!-- When equipped, CON +3, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26921" name="Eyepatch" additionalName="MEN +P. Def." type="Armor">
		<!-- When equipped, MEN +3, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26922" name="Eyepatch" additionalName="INT +P. Def." type="Armor">
		<!-- When equipped, INT +3, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26923" name="Eyepatch" additionalName="WIT +P. Def." type="Armor">
		<!-- When equipped, WIT +3, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26924" name="Eyepatch" additionalName="STR +M. Def." type="Armor">
		<!-- When equipped, STR +3, M. Def. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26925" name="Eyepatch" additionalName="DEX +M. Def." type="Armor">
		<!-- DEX +3 and M. Def. +5% when equipped. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26926" name="Eyepatch" additionalName="CON +M. Def." type="Armor">
		<!-- When equipped, CON +3, M. Def. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26927" name="Eyepatch" additionalName="MEN +M. Def." type="Armor">
		<!-- When equipped, MEN +3, M. Def. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26928" name="Eyepatch" additionalName="INT +M. Def." type="Armor">
		<!-- When equipped, INT +3, M. Def. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26929" name="Eyepatch" additionalName="WIT +M. Def." type="Armor">
		<!-- When equipped, WIT +3, M. Def. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26930" name="Eyepatch" additionalName="STR +Evasion" type="Armor">
		<!-- When equipped, STR +3, P. Evasion +5. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26931" name="Eyepatch" additionalName="DEX +Evasion" type="Armor">
		<!-- When equipped, DEX +3, P. Evasion +5. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26932" name="Eyepatch" additionalName="CON +Evasion" type="Armor">
		<!-- When equipped, CON +3, P. Evasion +5. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26933" name="Eyepatch" additionalName="MEN +Evasion" type="Armor">
		<!-- When equipped, MEN +3, P. Evasion +5. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26934" name="Eyepatch" additionalName="INT +Evasion" type="Armor">
		<!-- When equipped, INT +3, P. Evasion +5. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26935" name="Eyepatch" additionalName="WIT +Evasion" type="Armor">
		<!-- When equipped, WIT +3, P. Evasion +5. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26936" name="Eyepatch" additionalName="STR +P. Atk." type="Armor">
		<!-- When equipped, STR +3, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26937" name="Eyepatch" additionalName="DEX +P. Atk." type="Armor">
		<!-- When equipped, DEX +3, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26938" name="Eyepatch" additionalName="CON +P. Atk." type="Armor">
		<!-- When equipped, CON +3, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26939" name="Eyepatch" additionalName="MEN +P. Atk." type="Armor">
		<!-- When equipped, MEN +3, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26940" name="Eyepatch" additionalName="INT +P. Atk." type="Armor">
		<!-- When equipped, INT +3, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26941" name="Eyepatch" additionalName="WIT +P. Atk." type="Armor">
		<!-- When equipped, WIT +3, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26942" name="Eyepatch" additionalName="STR +M. Atk." type="Armor">
		<!-- STR +3, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26943" name="Eyepatch" additionalName="DEX +M. Atk." type="Armor">
		<!-- DEX +3, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26944" name="Eyepatch" additionalName="CON +M. Atk." type="Armor">
		<!-- When equipped, CON +3, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26945" name="Eyepatch" additionalName="MEN +M. Atk." type="Armor">
		<!-- When equipped, MEN +3, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26946" name="Eyepatch" additionalName="INT +M. Atk." type="Armor">
		<!-- When equipped, INT +3, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26947" name="Eyepatch" additionalName="WIT +M. Atk." type="Armor">
		<!-- When equipped, WIT +3, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26948" name="Eyepatch" additionalName="STR +Accuracy" type="Armor">
		<!-- When equipped, STR +3, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26949" name="Eyepatch" additionalName="DEX +Accuracy" type="Armor">
		<!-- When equipped, DEX +3, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26950" name="Eyepatch" additionalName="CON +Accuracy" type="Armor">
		<!-- When equipped, CON +3, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26951" name="Eyepatch" additionalName="MEN +Accuracy" type="Armor">
		<!-- When equipped, MEN +3, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26952" name="Eyepatch" additionalName="INT +Accuracy" type="Armor">
		<!-- When equipped, INT +3, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26953" name="Eyepatch" additionalName="WIT +Accuracy" type="Armor">
		<!-- When equipped, WIT +3, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26954" name="Party Hat" additionalName="STR +Critical Rate" type="Armor">
		<!-- When equipped, STR +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26955" name="Party Hat" additionalName="DEX +Critical Rate" type="Armor">
		<!-- When equipped, DEX +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26956" name="Party Hat" additionalName="CON +Critical Rate" type="Armor">
		<!-- When equipped, CON +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26957" name="Party Hat" additionalName="MEN +Critical Rate" type="Armor">
		<!-- When equipped, MEN +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26958" name="Party Hat" additionalName="INT +Critical Rate" type="Armor">
		<!-- When equipped, INT +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26959" name="Party Hat" additionalName="WIT +Critical Rate" type="Armor">
		<!-- When equipped, WIT +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="26960" name="Party Hat" additionalName="STR +Critical Damage" type="Armor">
		<!-- When equipped, STR +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26961" name="Party Hat" additionalName="DEX +Critical Damage" type="Armor">
		<!-- When equipped, DEX +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26962" name="Party Hat" additionalName="CON +Critical Damage" type="Armor">
		<!-- When equipped, CON +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26963" name="Party Hat" additionalName="MEN +Critical Damage" type="Armor">
		<!-- When equipped, MEN +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26964" name="Party Hat" additionalName="INT +Critical Damage" type="Armor">
		<!-- When equipped, INT +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26965" name="Party Hat" additionalName="WIT +Critical Damage" type="Armor">
		<!-- When equipped, WIT +3, Critical Damage for basic attacks +90, M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="26966" name="Party Hat" additionalName="STR +P. Def." type="Armor">
		<!-- When equipped, STR +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26967" name="Party Hat" additionalName="DEX +P. Def." type="Armor">
		<!-- When equipped, DEX +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26968" name="Party Hat" additionalName="CON +P. Def." type="Armor">
		<!-- When equipped, CON +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26969" name="Party Hat" additionalName="MEN +P. Def." type="Armor">
		<!-- When equipped, MEN +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26970" name="Party Hat" additionalName="INT +P. Def." type="Armor">
		<!-- When equipped, INT +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26971" name="Party Hat" additionalName="WIT +P. Def." type="Armor">
		<!-- When equipped, WIT +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="26972" name="Party Hat" additionalName="STR +M. Def." type="Armor">
		<!-- When equipped, STR +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26973" name="Party Hat" additionalName="DEX +M. Def." type="Armor">
		<!-- DEX +3 and M. Def. +5% when equipped. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26974" name="Party Hat" additionalName="CON +M. Def." type="Armor">
		<!-- When equipped, CON +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26975" name="Party Hat" additionalName="MEN +M. Def." type="Armor">
		<!-- When equipped, MEN +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26976" name="Party Hat" additionalName="INT +M. Def." type="Armor">
		<!-- When equipped, INT +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26977" name="Party Hat" additionalName="WIT +M. Def." type="Armor">
		<!-- When equipped, WIT +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="26978" name="Party Hat" additionalName="STR +Evasion" type="Armor">
		<!-- When equipped, STR +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26979" name="Party Hat" additionalName="DEX +Evasion" type="Armor">
		<!-- When equipped, DEX +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26980" name="Party Hat" additionalName="CON +Evasion" type="Armor">
		<!-- When equipped, CON +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26981" name="Party Hat" additionalName="MEN +Evasion" type="Armor">
		<!-- When equipped, MEN +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26982" name="Party Hat" additionalName="INT +Evasion" type="Armor">
		<!-- When equipped, INT +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26983" name="Party Hat" additionalName="WIT +Evasion" type="Armor">
		<!-- When equipped, WIT +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="26984" name="Party Hat" additionalName="STR +P. Atk." type="Armor">
		<!-- When equipped, STR +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26985" name="Party Hat" additionalName="DEX +P. Atk." type="Armor">
		<!-- When equipped, DEX +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26986" name="Party Hat" additionalName="CON +P. Atk." type="Armor">
		<!-- When equipped, CON +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26987" name="Party Hat" additionalName="MEN +P. Atk." type="Armor">
		<!-- When equipped, MEN +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26988" name="Party Hat" additionalName="INT +P. Atk." type="Armor">
		<!-- When equipped, INT +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26989" name="Party Hat" additionalName="WIT +P. Atk." type="Armor">
		<!-- When equipped, WIT +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="26990" name="Party Hat" additionalName="STR +M. Atk." type="Armor">
		<!-- STR +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26991" name="Party Hat" additionalName="DEX +M. Atk." type="Armor">
		<!-- DEX +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26992" name="Party Hat" additionalName="CON +M. Atk." type="Armor">
		<!-- When equipped, CON +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26993" name="Party Hat" additionalName="MEN +M. Atk." type="Armor">
		<!-- When equipped, MEN +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26994" name="Party Hat" additionalName="INT +M. Atk." type="Armor">
		<!-- When equipped, INT +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26995" name="Party Hat" additionalName="WIT +M. Atk." type="Armor">
		<!-- When equipped, WIT +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="26996" name="Party Hat" additionalName="STR +Accuracy" type="Armor">
		<!-- When equipped, STR +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26997" name="Party Hat" additionalName="DEX +Accuracy" type="Armor">
		<!-- When equipped, DEX +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26998" name="Party Hat" additionalName="CON +Accuracy" type="Armor">
		<!-- When equipped, CON +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="26999" name="Party Hat" additionalName="MEN +Accuracy" type="Armor">
		<!-- When equipped, MEN +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
</list>
