<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="35800" name="Romantic Chapeau" additionalName="MEN" type="Armor">
		<!-- When equipped, MEN +3. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
		</skills>
	</item>
	<item id="35801" name="Romantic Chapeau" additionalName="INT" type="Armor">
		<!-- When equipped, INT +3. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
		</skills>
	</item>
	<item id="35802" name="Romantic Chapeau" additionalName="WIT" type="Armor">
		<!-- When equipped, WIT +3. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
		</skills>
	</item>
	<item id="35803" name="Romantic Chapeau" additionalName="P. Def." type="Armor">
		<!-- When equipped, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="35804" name="Romantic Chapeau" additionalName="M. Def." type="Armor">
		<!-- When equipped, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="35805" name="Romantic Chapeau" additionalName="Evasion" type="Armor">
		<!-- When equipped, Evasion +5. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="35806" name="Romantic Chapeau" additionalName="P. Atk." type="Armor">
		<!-- When equipped, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="35807" name="Romantic Chapeau" additionalName="M. Atk." type="Armor">
		<!-- When equipped, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="35808" name="Romantic Chapeau" additionalName="Accuracy" type="Armor">
		<!-- When equipped, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="35809" name="Angel Circlet" additionalName="STR" type="Armor">
		<!-- When equipped, STR +3. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
		</skills>
	</item>
	<item id="35810" name="Angel Circlet" additionalName="DEX" type="Armor">
		<!-- DEX +3. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
		</skills>
	</item>
	<item id="35811" name="Angel Circlet" additionalName="CON" type="Armor">
		<!-- When equipped, CON +3. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
		</skills>
	</item>
	<item id="35812" name="Angel Circlet" additionalName="MEN" type="Armor">
		<!-- When equipped, MEN +3. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
		</skills>
	</item>
	<item id="35813" name="Angel Circlet" additionalName="INT" type="Armor">
		<!-- When equipped, INT +3. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
		</skills>
	</item>
	<item id="35814" name="Angel Circlet" additionalName="WIT" type="Armor">
		<!-- When equipped, WIT +3. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
		</skills>
	</item>
	<item id="35815" name="Angel Circlet" additionalName="Critical Rate" type="Armor">
		<!-- When equipped, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="35816" name="Angel Circlet" additionalName="Critical Damage" type="Armor">
		<!-- When equipped, Critical Damage for basic attacks +90, M. Skill Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="35817" name="Angel Circlet" additionalName="P. Atk." type="Armor">
		<!-- When equipped, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="35818" name="Angel Circlet" additionalName="M. Atk." type="Armor">
		<!-- When equipped, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="35819" name="Angel Circlet" additionalName="Accuracy" type="Armor">
		<!-- When equipped, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_angel_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="35820" name="Demon Circlet" additionalName="STR" type="Armor">
		<!-- When equipped, STR +3. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
		</skills>
	</item>
	<item id="35821" name="Demon Circlet" additionalName="DEX" type="Armor">
		<!-- DEX +3. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
		</skills>
	</item>
	<item id="35822" name="Demon Circlet" additionalName="CON" type="Armor">
		<!-- When equipped, CON +3. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
		</skills>
	</item>
	<item id="35823" name="Demon Circlet" additionalName="MEN" type="Armor">
		<!-- When equipped, MEN +3. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
		</skills>
	</item>
	<item id="35824" name="Demon Circlet" additionalName="INT" type="Armor">
		<!-- When equipped, INT +3. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
		</skills>
	</item>
	<item id="35825" name="Demon Circlet" additionalName="WIT" type="Armor">
		<!-- When equipped, WIT +3. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
		</skills>
	</item>
	<item id="35826" name="Demon Circlet" additionalName="Critical Rate" type="Armor">
		<!-- When equipped, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="35827" name="Demon Circlet" additionalName="Critical Damage" type="Armor">
		<!-- When equipped, Critical Damage for basic attacks +90, M. Skill Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="35828" name="Demon Circlet" additionalName="P. Def." type="Armor">
		<!-- When equipped, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="35829" name="Demon Circlet" additionalName="M. Def." type="Armor">
		<!-- When equipped, M. Def. +5%. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="35830" name="Demon Circlet" additionalName="Evasion" type="Armor">
		<!-- When equipped, Evasion +5. -->
		<set name="icon" val="icon.Accessary_demon_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="35831" name="Pirate's Eyepatch" additionalName="CON" type="Armor">
		<!-- When equipped, CON +3. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
		</skills>
	</item>
	<item id="35832" name="Pirate's Eyepatch" additionalName="MEN" type="Armor">
		<!-- When equipped, MEN +3. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
		</skills>
	</item>
	<item id="35833" name="Pirate's Eyepatch" additionalName="INT" type="Armor">
		<!-- When equipped, INT +3. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
		</skills>
	</item>
	<item id="35834" name="Pirate's Eyepatch" additionalName="WIT" type="Armor">
		<!-- When equipped, WIT +3. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
		</skills>
	</item>
	<item id="35835" name="Pirate's Eyepatch" additionalName="Critical Rate" type="Armor">
		<!-- When equipped, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="35836" name="Pirate's Eyepatch" additionalName="Critical Damage" type="Armor">
		<!-- When equipped, Critical Damage for basic attacks +90, M. Skill Critical Damage +68. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="35837" name="Pirate's Eyepatch" additionalName="P. Def." type="Armor">
		<!-- When equipped, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="35838" name="Pirate's Eyepatch" additionalName="M. Def." type="Armor">
		<!-- When equipped, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="35839" name="Pirate's Eyepatch" additionalName="Evasion" type="Armor">
		<!-- When equipped, Evasion +5. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="35840" name="Pirate's Eyepatch" additionalName="P. Atk." type="Armor">
		<!-- When equipped, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="35841" name="Pirate's Eyepatch" additionalName="M. Atk." type="Armor">
		<!-- When equipped, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="35842" name="Pirate's Eyepatch" additionalName="Accuracy" type="Armor">
		<!-- When equipped, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="35843" name="Outlaw's Eyepatch" additionalName="STR" type="Armor">
		<!-- When equipped, STR +3. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
		</skills>
	</item>
	<item id="35844" name="Outlaw's Eyepatch" additionalName="DEX" type="Armor">
		<!-- DEX +3. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
		</skills>
	</item>
	<item id="35845" name="Outlaw's Eyepatch" additionalName="INT" type="Armor">
		<!-- When equipped, INT +3. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
		</skills>
	</item>
	<item id="35846" name="Outlaw's Eyepatch" additionalName="WIT" type="Armor">
		<!-- When equipped, WIT +3. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
		</skills>
	</item>
	<item id="35847" name="Outlaw's Eyepatch" additionalName="Critical Rate" type="Armor">
		<!-- When equipped, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="35848" name="Outlaw's Eyepatch" additionalName="Critical Damage" type="Armor">
		<!-- When equipped, Critical Damage for basic attacks +90, M. Skill Critical Damage +68. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="35849" name="Outlaw's Eyepatch" additionalName="P. Def." type="Armor">
		<!-- When equipped, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="35850" name="Outlaw's Eyepatch" additionalName="M. Def." type="Armor">
		<!-- When equipped, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="35851" name="Outlaw's Eyepatch" additionalName="Evasion" type="Armor">
		<!-- When equipped, Evasion +5. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="35852" name="Outlaw's Eyepatch" additionalName="P. Atk." type="Armor">
		<!-- When equipped, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="35853" name="Outlaw's Eyepatch" additionalName="M. Atk." type="Armor">
		<!-- When equipped, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="35854" name="Outlaw's Eyepatch" additionalName="Accuracy" type="Armor">
		<!-- When equipped, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="35855" name="Eyepatch" additionalName="STR" type="Armor">
		<!-- When equipped, STR +3. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
		</skills>
	</item>
	<item id="35856" name="Eyepatch" additionalName="DEX" type="Armor">
		<!-- DEX +3. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
		</skills>
	</item>
	<item id="35857" name="Eyepatch" additionalName="CON" type="Armor">
		<!-- When equipped, CON +3. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
		</skills>
	</item>
	<item id="35858" name="Eyepatch" additionalName="MEN" type="Armor">
		<!-- When equipped, MEN +3. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
		</skills>
	</item>
	<item id="35859" name="Eyepatch" additionalName="Critical Rate" type="Armor">
		<!-- When equipped, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="35860" name="Eyepatch" additionalName="Critical Damage" type="Armor">
		<!-- When equipped, Critical Damage for basic attacks +90, M. Skill Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="35861" name="Eyepatch" additionalName="P. Def." type="Armor">
		<!-- When equipped, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="35862" name="Eyepatch" additionalName="M. Def." type="Armor">
		<!-- When equipped, M. Def. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="35863" name="Eyepatch" additionalName="Evasion" type="Armor">
		<!-- When equipped, Evasion +5. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="35864" name="Eyepatch" additionalName="P. Atk." type="Armor">
		<!-- When equipped, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="35865" name="Eyepatch" additionalName="M. Atk." type="Armor">
		<!-- When equipped, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="35866" name="Eyepatch" additionalName="Accuracy" type="Armor">
		<!-- When equipped, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="35867" name="Party Hat" additionalName="STR" type="Armor">
		<!-- When equipped, STR +3. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
		</skills>
	</item>
	<item id="35868" name="Party Hat" additionalName="DEX" type="Armor">
		<!-- DEX +3. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
		</skills>
	</item>
	<item id="35869" name="Party Hat" additionalName="CON" type="Armor">
		<!-- When equipped, CON +3. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
		</skills>
	</item>
	<item id="35870" name="Party Hat" additionalName="MEN" type="Armor">
		<!-- When equipped, MEN +3. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
		</skills>
	</item>
	<item id="35871" name="Party Hat" additionalName="INT" type="Armor">
		<!-- When equipped, INT +3. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
		</skills>
	</item>
	<item id="35872" name="Party Hat" additionalName="WIT" type="Armor">
		<!-- When equipped, WIT +3. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
		</skills>
	</item>
	<item id="35873" name="Party Hat" additionalName="P. Def." type="Armor">
		<!-- When equipped, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="35874" name="Party Hat" additionalName="M. Def." type="Armor">
		<!-- When equipped, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="35875" name="Party Hat" additionalName="Evasion" type="Armor">
		<!-- When equipped, Evasion +5. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="35876" name="Party Hat" additionalName="P. Atk." type="Armor">
		<!-- When equipped, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="35877" name="Party Hat" additionalName="M. Atk." type="Armor">
		<!-- When equipped, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="35878" name="Party Hat" additionalName="Accuracy" type="Armor">
		<!-- When equipped, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="35879" name="Refined Angel Ring" additionalName="STR" type="Armor">
		<!-- When equipped, STR +3. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
		</skills>
	</item>
	<item id="35880" name="Refined Angel Ring" additionalName="DEX" type="Armor">
		<!-- DEX +3. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
		</skills>
	</item>
	<item id="35881" name="Refined Angel Ring" additionalName="CON" type="Armor">
		<!-- When equipped, CON +3. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
		</skills>
	</item>
	<item id="35882" name="Refined Angel Ring" additionalName="MEN" type="Armor">
		<!-- When equipped, MEN +3. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
		</skills>
	</item>
	<item id="35883" name="Refined Angel Ring" additionalName="INT" type="Armor">
		<!-- When equipped, INT +3. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
		</skills>
	</item>
	<item id="35884" name="Refined Angel Ring" additionalName="WIT" type="Armor">
		<!-- When equipped, WIT +3. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
		</skills>
	</item>
	<item id="35885" name="Refined Angel Ring" additionalName="Critical Rate" type="Armor">
		<!-- When equipped, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="35886" name="Refined Angel Ring" additionalName="Critical Damage" type="Armor">
		<!-- When equipped, Critical Damage for basic attacks +90, M. Skill Critical Damage +68. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="35887" name="Refined Angel Ring" additionalName="P. Atk." type="Armor">
		<!-- When equipped, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="35888" name="Refined Angel Ring" additionalName="M. Atk." type="Armor">
		<!-- When equipped, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="35889" name="Refined Angel Ring" additionalName="Accuracy" type="Armor">
		<!-- When equipped, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="35890" name="Refined Devil Horn" additionalName="STR" type="Armor">
		<!-- When equipped, STR +3. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
		</skills>
	</item>
	<item id="35891" name="Refined Devil Horn" additionalName="DEX" type="Armor">
		<!-- DEX +3. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
		</skills>
	</item>
	<item id="35892" name="Refined Devil Horn" additionalName="CON" type="Armor">
		<!-- When equipped, CON +3. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
		</skills>
	</item>
	<item id="35893" name="Refined Devil Horn" additionalName="MEN" type="Armor">
		<!-- When equipped, MEN +3. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
		</skills>
	</item>
	<item id="35894" name="Refined Devil Horn" additionalName="INT" type="Armor">
		<!-- When equipped, INT +3. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
		</skills>
	</item>
	<item id="35895" name="Refined Devil Horn" additionalName="WIT" type="Armor">
		<!-- When equipped, WIT +3. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
		</skills>
	</item>
	<item id="35896" name="Refined Devil Horn" additionalName="Critical Rate" type="Armor">
		<!-- When equipped, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="35897" name="Refined Devil Horn" additionalName="Critical Damage" type="Armor">
		<!-- When equipped, Critical Damage for basic attacks +90, M. Skill Critical Damage +68. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="35898" name="Refined Devil Horn" additionalName="P. Def." type="Armor">
		<!-- When equipped, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="35899" name="Refined Devil Horn" additionalName="M. Def." type="Armor">
		<!-- When equipped, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
</list>
