<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="27800" toLevel="1" name="Freya's Shopping Bag">
		<!-- Double-click to obtain one of the following items: Freya's Frozen Scroll/ Freya's Art of Seduction. There is also a chance to additionally obtain Freya's/ Sirra's/ Snowman's Gift Box, Freya's Vital Rune Pack (30-min.), Freya's Recovery Potion. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27801" toLevel="1" name="Freya's Gift Box">
		<!-- Double-click to randomly obtain an item from a selection of rare items including rare accessories. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27802" toLevel="1" name="Sirra's Gift Box">
		<!-- Double-click to obtain an item for enchanting equipment. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27803" toLevel="1" name="Snowman's Gift Box">
		<!-- Double-click to obtain an item for character growth. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27804" toLevel="3" name="Topaz Augment">
		<!-- Level 1: When Topaz Lv. 4+ is equipped, PvP damage +1%. -->
		<!-- Level 2: When Topaz Lv. 4+ is equipped, PvP damage +2%. -->
		<!-- Level 3: When Topaz Lv. 4+ is equipped, PvP damage +5%. -->
		<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>17701</skillId> <!-- Topaz - Spirit Hit -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27805" toLevel="3" name="Ruby Augment">
		<!-- Level 1: When Ruby Lv. 4+ is equipped, P. Atk. +1%. -->
		<!-- Level 2: When Ruby Lv. 4+ is equipped, P. Atk. +2%. -->
		<!-- Level 3: When Ruby Lv. 4+ is equipped, P. Atk. +5%. -->
		<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>18717</skillId> <!-- Ruby -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27806" toLevel="3" name="Sapphire Augment">
		<!-- Level 1: When Sapphire Lv. 4+ is equipped, M. Atk. +2%. -->
		<!-- Level 2: When Sapphire Lv. 4+ is equipped, M. Atk. +4%. -->
		<!-- Level 3: When Sapphire Lv. 4+ is equipped, M. Atk. +7%. -->
		<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>18719</skillId> <!-- Sapphire -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27807" toLevel="3" name="Obsidian Augment">
		<!-- Level 1: When Obsidian Lv. 4+ is equipped, received PvP damage -1%. -->
		<!-- Level 2: When Obsidian Lv. 4+ is equipped, received PvP damage -2%. -->
		<!-- Level 3: When Obsidian Lv. 4+ is equipped, received PvP damage -5%. -->
		<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>17704</skillId> <!-- Obsidian -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DamageByAttack">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
					<value level="3">-5</value>
				</amount>
				<type>PK</type>
			</effect>
		</effects>
	</skill>
	<skill id="27808" toLevel="3" name="Opal Augment">
		<!-- Level 1: When Opal Lv. 4+ is equipped, Attribute Attack +10. -->
		<!-- Level 2: When Opal Lv. 4+ is equipped, Attribute Attack +20. -->
		<!-- Level 3: When Opal Lv. 4+ is equipped, Attribute Attack +50. -->
		<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>17705</skillId> <!-- Opal -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="AttackAttributeAdd">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">50</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27809" toLevel="3" name="Emerald Augment">
		<!-- Level 1: When Emerald Lv. 4+ is equipped, MEN +1. -->
		<!-- Level 2: When Emerald Lv. 4+ is equipped, CON/ MEN +1. -->
		<!-- Level 3: When Emerald Lv. 4+ is equipped, CON/ MEN/ LUC/ CHA +1. -->
		<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>17825</skillId> <!-- Emerald -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="StatUp">
				<amount>
					<value level="1">1</value>
					<value level="2">1</value>
					<value level="3">1</value>
				</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">1</value>
				</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">1</value>
				</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">1</value>
				</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="27810" toLevel="3" name="Aquamarine Augment">
		<!-- Level 1: When Aquamarine Lv. 4+ is equipped, Max MP +5%. -->
		<!-- Level 2: When Aquamarine Lv. 4+ is equipped, Max MP +10%. -->
		<!-- Level 3: When Aquamarine Lv. 4+ is equipped, Max MP +20%. -->
		<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>17823</skillId> <!-- Aquamarine -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="MaxMp">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
					<value level="3">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27811" toLevel="3" name="Diamond Augment">
		<!-- Level 1: When Diamond Lv. 4+ is equipped, P. Def. +283. -->
		<!-- Level 2: When Diamond Lv. 4+ is equipped, P. Def. +567. -->
		<!-- Level 3: When Diamond Lv. 4+ is equipped, P. Def. +945. -->
		<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>17708</skillId> <!-- Diamond -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">283</value>
					<value level="2">567</value>
					<value level="3">945</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27812" toLevel="3" name="Pearl Augment">
		<!-- Level 1: When Pearl Lv. 4+ is equipped, M. Def. +283. -->
		<!-- Level 2: When Pearl Lv. 4+ is equipped, M. Def. +328. -->
		<!-- Level 3: When Pearl Lv. 4+ is equipped, M. Def. +548. -->
		<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>17709</skillId> <!-- Pearl -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">283</value>
					<value level="2">328</value>
					<value level="3">548</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27813" toLevel="3" name="Tanzanite Augment">
		<!-- Level 1: When Tanzanite Lv. 4+ is equipped, received damage -1%. -->
		<!-- Level 2: When Tanzanite Lv. 4+ is equipped, received damage -2%. -->
		<!-- Level 3: When Tanzanite Lv. 4+ is equipped, received damage -3%. -->
		<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>18565</skillId> <!-- Tanzanite - Barrier -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DamageByAttack">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
					<value level="3">-3</value>
				</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
					<value level="3">-3</value>
				</amount>
				<type>ENEMY_ALL</type>
			</effect>
		</effects>
	</skill>
	<skill id="27814" toLevel="3" name="Garnet Augment">
		<!-- Level 1: When Garnet Lv. 4+ is equipped, Max HP +2%. -->
		<!-- Level 2: When Garnet Lv. 4+ is equipped, Max HP +5%. -->
		<!-- Level 3: When Garnet Lv. 4+ is equipped, Max HP +10%. -->
		<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>18566</skillId> <!-- Garnet -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">2</value>
					<value level="2">5</value>
					<value level="3">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27815" toLevel="3" name="Vital Stone Augment">
		<!-- Level 1: When Vital Stone Lv. 4+ is equipped, Vitality bonus +1%. -->
		<!-- Level 2: When Vital Stone Lv. 4+ is equipped, Vitality bonus +2%. -->
		<!-- Level 3: When Vital Stone Lv. 4+ is equipped, Vitality bonus +5%. -->
		<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>18568</skillId> <!-- Vital Stone -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="VitalityExpRate">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="27816" toLevel="3" name="Red Cat's Eye Augment">
		<!-- Level 1: When Red Cat's Eye Lv. 4+ is equipped, P. Skill Power +1%. -->
		<!-- Level 2: When Red Cat's Eye Lv. 4+ is equipped, P. Skill Power +2%. -->
		<!-- Level 3: When Red Cat's Eye Lv. 4+ is equipped, P. Skill Power +5%. -->
		<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>18713</skillId> <!-- Red Cat's Eye -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PhysicalSkillPower">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27817" toLevel="3" name="Blue Cat's Eye Augment">
		<!-- Level 1: When Blue Cat's Eye Lv. 4+ is equipped, M. Skill Power +1%. -->
		<!-- Level 2: When Blue Cat's Eye Lv. 4+ is equipped, M. Skill Power +2%. -->
		<!-- Level 3: When Blue Cat's Eye Lv. 4+ is equipped, M. Skill Power +5%. -->
		<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>18714</skillId> <!-- Blue Cat's Eye -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="MagicalSkillPower">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27818" toLevel="3" name="Topaz Augment">
		<!-- Level 1: PvP damage +1%. -->
		<!-- Level 2: PvP damage +2%. -->
		<!-- Level 3: PvP damage +5%. -->
		<icon>icon.etc_bm_jewel_topaz_i00</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>17701</skillId> <!-- Topaz - Spirit Hit -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27819" toLevel="3" name="Ruby Augment">
		<!-- Level 1: P. Atk. +1%. -->
		<!-- Level 2: P. Atk. +2%. -->
		<!-- Level 3: P. Atk. +5%. -->
		<icon>icon.etc_bm_jewel_ruby_i00</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>18717</skillId> <!-- Ruby -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27820" toLevel="3" name="Sapphire Augment">
		<!-- Level 1: M. Atk. +2%. -->
		<!-- Level 2: M. Atk. +4%. -->
		<!-- Level 3: M. Atk. +7%. -->
		<icon>icon.etc_bm_jewel_sapphire_i00</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>18719</skillId> <!-- Sapphire -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27821" toLevel="3" name="Obsidian Augment">
		<!-- Level 1: Received PvP damage -1%. -->
		<!-- Level 2: Received PvP damage -2%. -->
		<!-- Level 3: Received PvP damage -5%. -->
		<icon>icon.etc_bm_jewel_obsidian_i00</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>17704</skillId> <!-- Obsidian -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27822" toLevel="3" name="Opal Augment">
		<!-- Level 1: Attribute Attack +10 -->
		<!-- Level 2: Attribute Attack +20 -->
		<!-- Level 3: Attribute Attack +50 -->
		<icon>icon.etc_bm_jewel_opal_i00</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>17705</skillId> <!-- Opal -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="AttackAttributeAdd">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27823" toLevel="3" name="Emerald Augment">
		<!-- Level 1: MEN +1. -->
		<!-- Level 2: CON/ MEN +1. -->
		<!-- Level 3: CON/ MEN/ LUC/ CHA +1. -->
		<icon>icon.etc_bm_jewel_emerald_i00</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>17825</skillId> <!-- Emerald -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="StatUp">
				<amount>
					<value level="1">1</value>
					<value level="2">1</value>
					<value level="3">1</value>
				</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">1</value>
				</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">1</value>
				</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">1</value>
				</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="27824" toLevel="3" name="Aquamarine Augment">
		<!-- Level 1: Max MP +5% -->
		<!-- Level 2: Max MP +10% -->
		<!-- Level 3: Max MP +20% -->
		<icon>icon.etc_bm_jewel_aquamarine_i00</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>17823</skillId> <!-- Aquamarine -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="MaxMp">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
					<value level="3">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27825" toLevel="3" name="Diamond Augment">
		<!-- Level 1: P. Def. +283 -->
		<!-- Level 2: P. Def. +567 -->
		<!-- Level 3: P. Def. +945 -->
		<icon>icon.etc_bm_jewel_diamond_i00</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>17708</skillId> <!-- Diamond -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">283</value>
					<value level="2">567</value>
					<value level="3">945</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27826" toLevel="3" name="Pearl Augment">
		<!-- Level 1: M. Def. +283 -->
		<!-- Level 2: M. Def. +328 -->
		<!-- Level 3: M. Def. +548 -->
		<icon>icon.etc_bm_jewel_pearl_i00</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>17709</skillId> <!-- Pearl -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">283</value>
					<value level="2">328</value>
					<value level="3">548</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27827" toLevel="3" name="Tanzanite Augment">
		<!-- Level 1: Received damage -1%. -->
		<!-- Level 2: Received damage -2%. -->
		<!-- Level 3: Received damage -3%. -->
		<icon>icon.etc_bm_jewel_tanzanite</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>18565</skillId> <!-- Tanzanite - Barrier -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DamageByAttack">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
					<value level="3">-3</value>
				</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
					<value level="3">-3</value>
				</amount>
				<type>ENEMY_ALL</type>
			</effect>
		</effects>
	</skill>
	<skill id="27828" toLevel="3" name="Garnet Augment">
		<!-- Level 1: Max HP +2% -->
		<!-- Level 2: Max HP +5% -->
		<!-- Level 3: Max HP +10% -->
		<icon>icon.etc_bm_jewel_garnet</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>18566</skillId> <!-- Garnet -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">2</value>
					<value level="2">5</value>
					<value level="3">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27829" toLevel="3" name="Vital Stone Augment">
		<!-- Level 1: Vitality bonus +1% -->
		<!-- Level 2: Vitality bonus +2% -->
		<!-- Level 3: Vitality bonus +5% -->
		<icon>icon.etc_bm_jewel_vital</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>18568</skillId> <!-- Vital Stone -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="VitalityExpRate">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27830" toLevel="3" name="Red Cat's Eye Augment">
		<!-- Level 1: P. Skill Power +1% -->
		<!-- Level 2: P. Skill Power +2% -->
		<!-- Level 3: P. Skill Power +5% -->
		<icon>icon.bm_jewel_red_catseye</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>18713</skillId> <!-- Red Cat's Eye -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PhysicalSkillPower">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27831" toLevel="3" name="Blue Cat's Eye Augment">
		<!-- Level 1: M. Skill Power +1% -->
		<!-- Level 2: M. Skill Power +2% -->
		<!-- Level 3: M. Skill Power +5% -->
		<icon>Icon.bm_jewel_blue_catseye</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckSkill">
				<skillId>18714</skillId> <!-- Blue Cat's Eye -->
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="MagicalSkillPower">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27832" toLevel="3" name="La Vie En Rose's Magnificent Brooch">
		<!-- Level 1: Activates 6 jewel slots. Inventory slots +12. -->
		<!-- Level 2: Activates 6 jewel slots. Inventory slots +12, CHA +1. -->
		<!-- Level 3: 6 Jewels can be equipped. Inventory Slots +12, all basic stats +2, Max CP +12%. -->
		<icon>
			<value level="1">icon.etc_bm_brooch_lavianrose_i04</value>
			<value level="2">icon.etc_bm_brooch_lavianrose_i05</value>
			<value level="3">icon.etc_bm_brooch_lavianrose_i06</value>
		</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="JewelSlot">
				<amount>
					<value level="1">6</value>
					<value level="2">6</value>
					<value level="3">6</value>
				</amount>
			</effect>
			<effect name="EnlargeSlot">
				<amount>
					<value level="1">12</value>
					<value level="2">12</value>
					<value level="3">12</value>
				</amount>
				<type>INVENTORY_NORMAL</type>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
				</amount>
				<stat>CHA</stat>
			</effect>
			<effect name="StatUp" fromLevel="3" toLevel="3">
				<amount>2</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp" fromLevel="3" toLevel="3">
				<amount>2</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp" fromLevel="3" toLevel="3">
				<amount>2</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp" fromLevel="3" toLevel="3">
				<amount>2</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp" fromLevel="3" toLevel="3">
				<amount>2</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp" fromLevel="3" toLevel="3">
				<amount>2</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="StatUp" fromLevel="3" toLevel="3">
				<amount>2</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="MaxCp" fromLevel="3" toLevel="3">
				<amount>12</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27833" toLevel="1" name="Freya's Shopping Bag">
		<!-- Double-click to obtain one of the following items: Freya's Frozen Scroll/ Freya's Art of Seduction. There is also a chance to additionally obtain Freya's/ Sirra's/ Snowman's Gift Box, Freya's Vital Rune Pack (30-min.), Freya's Recovery Potion. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27834" toLevel="1" name="Freya's Gift Box">
		<!-- Double-click to randomly obtain an item from a selection of rare items including rare accessories. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27835" toLevel="1" name="Sirra's Gift Box">
		<!-- Double-click to obtain an item for enchanting equipment. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27836" toLevel="1" name="Snowman's Gift Box">
		<!-- Double-click to obtain an item for character growth. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27837" toLevel="1" name="Windy Stone: Enchant R-grade Weapon">
		<icon>icon.giant_ench_wp_stone_r_i02</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27838" toLevel="1" name="Royal R99-grade Red Save Ticket">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27839" toLevel="3" name="Amethyst Augment">
		<!-- Level 1: PvP damage +1%. -->
		<!-- Level 2: PvP damage +2%. -->
		<!-- Level 3: PvP damage +5%. -->
		<icon>BranchIcon.Icon.etc_bm_jewel_amethyst_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27840" toLevel="3" name="Cat's Eye Augment">
		<!-- Level 1: Damage Reflection +1%. -->
		<!-- Level 2: Damage Reflection +2%. -->
		<!-- Level 3: Damage Reflection +5%. -->
		<icon>BranchIcon.Icon.etc_bm_jewel_catseye_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DamageShieldResist">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="27841" toLevel="3" name="Amethyst Augment">
		<!-- Level 1: When Amethyst Lv. 4+ is equipped, PvP damage +1%. -->
		<!-- Level 2: When Amethyst Lv. 4+ is equipped, PvP damage +2%. -->
		<!-- Level 3: When Amethyst Lv. 4+ is equipped, PvP damage +5%. -->
		<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27842" toLevel="3" name="Cat's Eye Augment">
		<!-- Level 1: When Cat's Eye Lv. 4+ is equipped, Damage Reflection +1%. -->
		<!-- Level 2: When Cat's Eye Lv. 4+ is equipped, Damage Reflection +2%. -->
		<!-- Level 3: When Cat's Eye Lv. 4+ is equipped, Damage Reflection +5%. -->
		<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DamageShieldResist">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">5</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="27843" toLevel="1" name="God's Soul Treasure Chest">
		<!-- Double-click to obtain various random items. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27844" toLevel="1" name="Noble Tears">
		<!-- Contains Frintezza's feelings. For 2 min., doubles P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. and changes the appearance of your weapon. The effect remains after death. -->
		<icon>BranchSys2.icon.g_illumination_skyblue</icon>
		<operateType>A1</operateType>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="27845" toLevel="1" name="Frintezza's Magic">
		<!-- Your weapon changes apperance temporarily thanks to Frintezza's magic. -->
		<icon>BranchSys.Icon.br_spirit_skill_i00</icon>
		<operateType>A1</operateType>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="27846" toLevel="1" name="Royal Compassion">
		<!-- You feel like helping those around you. For 2 h., Acquired XP/ SP +10%, STR +2, INT +2, Attribute Resistance +20. -->
		<icon>icon.etc_whiteday_choco</icon>
		<operateType>A1</operateType>
		<hitTime>700</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="27847" toLevel="1" name="Royal Devotion">
		<!-- You realize that the people around you're the most precious people. For 2 h., Acquired XP/ SP +10%, STR +2, INT +2, DEX +2, WIT +2. -->
		<icon>icon.etc_whiteday_candy</icon>
		<operateType>A1</operateType>
		<hitTime>700</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="27848" toLevel="1" name="Royal Longing">
		<!-- You want the people around you to acknowledge your worth. For 2 h., Acquired XP/ SP +10%, STR +2, INT +2, CON +2, MEN +2. -->
		<icon>icon.etc_whiteday_cookie</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7200</abnormalTime>
		<affectObject>FRIEND</affectObject>
		<affectScope>PARTY</affectScope>
		<coolTime>500</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>700</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="ExpModify">
				<amount>10</amount>
			</effect>
			<effect name="SpModify">
				<amount>10</amount>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="27849" toLevel="1" name="Transformation Skill">
		<!-- For 1 h., transforms you into one of the following funny creatures: Snowman, Scarecrow, Tinplate Golem, Clay Statue, Beautiful Clay Statue, Solid Clay Statue, Old Clay Statue. -->
		<icon>icon.skill11540</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>1</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="27850" toLevel="1" name="Summon Friend">
		<!-- Summons a selected character. Available only in a party. Cooldown: 30 min. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<effectPoint>1000</effectPoint>
		<hitTime>5000</hitTime>
		<reuseDelay>1800000</reuseDelay>
	</skill>
	<skill id="27851" toLevel="1" name="Noble Chocolate">
		<!-- Restores Vitality when in a peaceful zone. -->
		<icon>icon.etc_whiteday_choco_long</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="27852" toLevel="1" name="Royal Candy">
		<!-- Restores Vitality when in a peaceful zone. -->
		<icon>icon.etc_whiteday_candy_long</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="27853" toLevel="1" name="Noble Cookie">
		<!-- Restores Vitality when in a peaceful zone. -->
		<icon>icon.etc_whiteday_cookie_long</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="27854" toLevel="1" name="Appearance Stone: Red Noblesse Garment">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27855" toLevel="1" name="Appearance Stone: School Uniform 1">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27856" toLevel="1" name="Appearance Stone: School Uniform 2">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27857" toLevel="1" name="Passion Treasure Chest">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27858" toLevel="1" name="Messiah's Castle's Lost Treasure Chest">
		<!-- Double-click to obtain random lost treasures of Messiah's Castle. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27859" toLevel="1" name="Balthus Knights' Top-grade Mark">
		<!-- Grants you a disguise for 2 h. You'll have a chance to receive special supplies. Acquired XP/ SP +50%. -->
		<icon>icon.ev_balthus_token</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7200</abnormalTime>
		<abnormalType>CHANGEBODY</abnormalType>
		<abnormalVisualEffect>CHANGESHAPE_TRANSFORM</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>0</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>0</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Magic Skill -->
		<isNecessaryToggle>true</isNecessaryToggle>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>28609</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>56</magicLevel>
		<reuseDelay>60000</reuseDelay>
		<stayAfterDeath>true</stayAfterDeath>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>85</minLevel>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
			<effect name="SpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="27860" toLevel="1" name="Royal R99-grade White Save Ticket - Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27861" toLevel="1" name="Shining Magic Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27862" toLevel="1" name="Shining Magic Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27863" toLevel="1" name="Galup's Special Gift">
		<icon>icon.card_event_luck_pocket</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27864" toLevel="1" name="Anniversary Blessing Effect">
		<icon>icon.ev_L2_soul_ore</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="27865" toLevel="24" name="Anniversary Blessing Lv. 1">
		<!-- You can obtain the reward in 1 h. There are 23 buff levels. When the Lv. 1 buff expires, the Lv. 2 one applies, and so on. The effect remains after death, dual class/ subclass change, and after teleporting to the Olympiad and the Ceremony of Chaos. Note!. If you're dead when the buff expired, you won't get a reward and the 13th Anniversary buff. Also you must have free space in your inventory. -->
		<icon>icon.ev_L2_soul_ore</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="27866" toLevel="1" name="Old Orc Treasure Box">
		<!-- Double-click to obtain a reward with a certain chance. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="27867" toLevel="1" name="Old Orc Box Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27868" toLevel="6" name="Ultimate Fortune Jewelry Box">
		<!-- Double-click to obtain one of Jewel Lucky Chests. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27869" toLevel="1" name="Shiny Magic Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27870" toLevel="1" name="Shining Magic Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27871" toLevel="1" name="Elmoreden Cloak: Base Effect">
		<!-- When enchanted, increases PvP damage and enables various passive and active skills. -->
		<icon>BranchIcon.icon.g_bm_elmoreden_cloak_normal</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="27872" toLevel="20" name="Elmoreden Cloak: Enchant Effect">
		<!-- Level 1: PvP damage +1%. -->
		<!-- Level 2: PvP damage +2%. -->
		<!-- Level 3: PvP damage +3%. -->
		<!-- Level 4: PvP damage +4%. -->
		<!-- Level 5: PvP damage +5%, M. Def. +5%. -->
		<!-- Level 6: PvP damage +6%, M. Def. +5%. -->
		<!-- Level 7: PvP damage +7%, M. Def. +5%. With a certain chance when using attack skills, deals 6500 fixed PvP damage to the target ignoring their CP. -->
		<!-- Level 8: PvP damage +8%, M. Def. +5%. With a certain chance when using attack skills, deals 6500 fixed PvP damage to the target ignoring their CP. -->
		<!-- Level 9: PvP damage +9%, Max CP +2800, M. Def. +5%. With a certain chance when using attack skills, deals 6500 fixed PvP damage to the target ignoring their CP. -->
		<!-- Level 10: PvP damage +10%, Max CP +3080, M. Def. +5%. With a certain chance when using attack skills, deals 6500 fixed PvP damage to the target ignoring their CP. -->
		<!-- Level 11: PvP damage +11%, Max CP +3388, M. Def. +5%. With a certain chance when using attack skills, deals 9000 fixed PvP damage to the target ignoring their CP, the target's CP -50%. -->
		<!-- Level 12: PvP damage +12%, Max CP +3727, M. Def. +5%. With a certain chance when using attack skills, deals 9000 fixed PvP damage to the target ignoring their CP, the target's CP -53%. -->
		<!-- Level 13: PvP damage +13%, Max CP +4099, M. Def. +5%. With a certain chance when using attack skills, deals 9000 fixed PvP damage to the target ignoring their CP, the target's CP -56%. With a certain chance, your CP +50%. -->
		<!-- Level 14: PvP damage +14%, Max CP +4509, M. Def. +5%. With a certain chance when using attack skills, deals 9000 fixed PvP damage to the target ignoring their CP, the target's CP -58%. With a certain chance, your CP +53%. -->
		<!-- Level 15: PvP damage +15%, Max CP +4960, M. Def. +5%. With a certain chance when using attack skills, deals 11,000 fixed PvP damage to the target ignoring their CP, the target's CP -60%. With a certain chance, your CP +55%. -->
		<!-- Level 16: PvP damage +16%, Max CP +5456, M. Def. +5%. With a certain chance when using attack skills, deals 11,000 fixed PvP damage to the target ignoring their CP, the target's CP -62%. With a certain chance, your CP +58%. -->
		<!-- Level 17: PvP damage +17%, Max CP +6002, M. Def. +5%. With a certain chance when using attack skills, deals 11,000 fixed PvP damage to the target ignoring their CP, the target's CP -64%. With a certain chance, your CP +61%. -->
		<!-- Level 18: PvP damage +18%, Max CP +6602, damage to immobilized targets +30%, M. Def. +5%. With a certain chance when using attack skills, deals 11,000 fixed PvP damage to the target ignoring their CP, the target's CP -66%. With a certain chance, your CP +64%. -->
		<!-- Level 19: PvP damage +19%, Max CP +7262, damage to immobilized targets +40%, M. Def. +5%. With a certain chance when using attack skills, deals 15,000 fixed PvP damage to the target ignoring their CP, the target's CP -68%. With a certain chance, your CP +67%. -->
		<!-- Level 20: PvP damage +20%, Max CP +7989, damage to immobilized targets +50%, M. Def. +5%. With a certain chance when using attack skills, deals 15,000 fixed PvP damage to the target ignoring their CP, the target's CP -70%. With a certain chance, your CP +70%. With a certain chance when hit, deals damage to the attacking enemy knocking them down. -->
		<icon>BranchIcon.icon.g_bm_elmoreden_cloak_normal</icon>
		<operateType>P</operateType>
		<effects> <!-- TODO: Inmobilize target from lv18 to lv20 -->
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
					<value level="13">13</value>
					<value level="14">14</value>
					<value level="15">15</value>
					<value level="16">16</value>
					<value level="17">17</value>
					<value level="18">18</value>
					<value level="19">19</value>
					<value level="20">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
					<value level="13">13</value>
					<value level="14">14</value>
					<value level="15">15</value>
					<value level="16">16</value>
					<value level="17">17</value>
					<value level="18">18</value>
					<value level="19">19</value>
					<value level="20">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
					<value level="13">13</value>
					<value level="14">14</value>
					<value level="15">15</value>
					<value level="16">16</value>
					<value level="17">17</value>
					<value level="18">18</value>
					<value level="19">19</value>
					<value level="20">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">0</value>
					<value level="16">0</value>
					<value level="17">0</value>
					<value level="18">30</value>
					<value level="19">40</value>
					<value level="20">50</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">0</value>
					<value level="16">0</value>
					<value level="17">0</value>
					<value level="18">30</value>
					<value level="19">40</value>
					<value level="20">50</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">0</value>
					<value level="16">0</value>
					<value level="17">0</value>
					<value level="18">30</value>
					<value level="19">40</value>
					<value level="20">50</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence" fromLevel="5" toLevel="20">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">2800</value>
					<value level="10">3080</value>
					<value level="11">3388</value>
					<value level="12">3727</value>
					<value level="13">4099</value>
					<value level="14">4509</value>
					<value level="15">4960</value>
					<value level="16">5456</value>
					<value level="17">6002</value>
					<value level="18">6602</value>
					<value level="19">7262</value>
					<value level="20">7989</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="TriggerSkillByDamageDealt" fromLevel="7" toLevel="10">
				<chance>50</chance>
				<targetType>ENEMY</targetType>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<skillId>27886</skillId> <!-- Elmoreden Spirit Hit -->
			</effect>
			<effect name="TriggerSkillByDamageDealt" fromLevel="11" toLevel="14">
				<chance>40</chance>
				<targetType>ENEMY</targetType>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<skillId>27886</skillId> <!-- Elmoreden Spirit Hit -->
				<skillLevel>2</skillLevel>
			</effect>
			<effect name="TriggerSkillByDamageDealt" fromLevel="15" toLevel="18">
				<chance>30</chance>
				<targetType>ENEMY</targetType>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<skillId>27886</skillId> <!-- Elmoreden Spirit Hit -->
				<skillLevel>3</skillLevel>
			</effect>
			<effect name="TriggerSkillByDamageDealt" fromLevel="19" toLevel="20">
				<chance>30</chance>
				<targetType>ENEMY</targetType>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<skillId>27886</skillId> <!-- Elmoreden Spirit Hit -->
				<skillLevel>4</skillLevel>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<chance>30</chance>
				<targetType>ENEMY</targetType>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<skillId>27887</skillId> <!-- Wrath of Elmoreden -->
				<skillLevel>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">1</value>
					<value level="12">2</value>
					<value level="13">3</value>
					<value level="14">4</value>
					<value level="15">5</value>
					<value level="16">6</value>
					<value level="17">7</value>
					<value level="18">8</value>
					<value level="19">9</value>
					<value level="20">10</value>
				</skillLevel>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<chance>100</chance>
				<targetType>ENEMY</targetType>
				<allowSkillAttack>false</allowSkillAttack>
				<allowNormalAttack>true</allowNormalAttack>
				<skillId>27894</skillId> <!-- Recovery of Elmoreden -->
				<skillLevel>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">1</value>
					<value level="14">2</value>
					<value level="15">3</value>
					<value level="16">4</value>
					<value level="17">5</value>
					<value level="18">6</value>
					<value level="19">7</value>
					<value level="20">8</value>
				</skillLevel>
			</effect>
			<effect name="TriggerSkillByDamageDealt" fromLevel="20" toLevel="20">
				<chance>100</chance>
				<targetType>ENEMY</targetType>
				<skillId>27888</skillId> <!-- Power Bomber of Elmoreden -->
			</effect>
		</effects>
	</skill>
	<skill id="27873" toLevel="1" name="Aden Cloak: Base Effect">
		<!-- When enchanted, increases M. PvE damage and enables various passive and active skills. -->
		<icon>BranchIcon.icon.g_bm_aden_cloak_normal</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="27874" toLevel="20" name="Aden Cloak: Enchant Effect">
		<!-- Level 1: M. PvE damage to common monsters +1%. -->
		<!-- Level 2: M. PvE damage to common monsters +2%. -->
		<!-- Level 3: M. PvE damage to common monsters +3%. -->
		<!-- Level 4: M. PvE damage to common monsters +4%. -->
		<!-- Level 5: M. PvE damage to common monsters +5%, M. Atk. +7%. -->
		<!-- Level 6: M. PvE damage to common monsters +6%, M. Atk. +7%. -->
		<!-- Level 7: M. PvE damage to monsters +7%. With a certain chance, M. PvE damage +50% when using attack skills. M. Atk. +7%. -->
		<!-- Level 8: M. PvE damage to monsters +8%. With a certain chance, M. PvE damage +55% when using attack skills. M. Atk. +7%. -->
		<!-- Level 9: M. PvE damage to monsters +9%. With a certain chance, M. PvE damage +61%, acquired XP/ SP +7% when using attack skills. M. Atk. +7%. -->
		<!-- Level 10: M. PvE damage to monsters +10%. With a certain chance, M. PvE damage +67%, acquired XP/ SP +8% when using attack skills. M. Atk. +7%. -->
		<!-- Level 11: M. PvE damage to monsters +11%. With a certain chance, M. PvE damage +73%, acquired XP/ SP +9%, M. Skill Critical Damage +3% when using attack skills. M. Atk. +7%. -->
		<!-- Level 12: M. PvE damage to monsters +12%. With a certain chance, M. PvE damage +81%, acquired XP/ SP +10%, M. Skill Critical Damage +4% when using attack skills. M. Atk. +7%. -->
		<!-- Level 13: M. PvE damage to monsters +13%. With a certain chance, M. PvE damage +89%, acquired XP/ SP +11%, M. Skill Critical Damage +5% when using attack skills. M. Atk. +7%. -->
		<!-- Level 14: M. PvE damage to monsters +14%. With a certain chance, M. PvE damage +97%, acquired XP/ SP +12%, M. Skill Critical Damage +6% when using attack skills. M. Atk. +7%. -->
		<!-- Level 15: M. PvE damage to monsters +15%. With a certain chance, M. PvE damage +107%, acquired XP/ SP +13%, M. Skill Critical Damage +7% when using attack skills. M. Atk. +7%. -->
		<!-- Level 16: M. PvE damage to monsters +16%. With a certain chance, M. PvE damage +118%, acquired XP/ SP +14%, M. Skill Critical Damage +8% when using attack skills. M. Atk. +7%. -->
		<!-- Level 17: M. PvE damage to monsters +17%. With a certain chance, M. PvE damage +130%, acquired XP/ SP +15%, M. Skill Critical Damage +9% when using attack skills. M. Atk. +7%. -->
		<!-- Level 18: M. PvE damage to monsters +18%. With a certain chance, M. PvE damage +200%, acquired XP/ SP +16%, M. Skill Critical Damage +10% when using attack skills. M. Atk. +7%. -->
		<!-- Level 19: M. PvE damage to monsters +19%. With a certain chance, M. PvE damage +200%, acquired XP/ SP +17%, M. Skill Critical Damage +11% when using attack skills. M. Atk. +7%. -->
		<!-- Level 20: M. PvE damage to monsters +20%. With a certain chance, M. PvE damage +200%, acquired XP/ SP +20%, M. Skill Critical Damage +15% when using attack skills. M. Atk. +7%. -->
		<icon>BranchIcon.icon.g_bm_aden_cloak_normal</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
					<value level="13">13</value>
					<value level="14">14</value>
					<value level="15">15</value>
					<value level="16">16</value>
					<value level="17">17</value>
					<value level="18">18</value>
					<value level="19">19</value>
					<value level="20">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack" fromLevel="5" toLevel="20">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ExpModify">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">9</value>
					<value level="12">10</value>
					<value level="13">11</value>
					<value level="14">12</value>
					<value level="15">13</value>
					<value level="16">14</value>
					<value level="17">15</value>
					<value level="18">16</value>
					<value level="19">17</value>
					<value level="20">20</value>
				</amount>
			</effect>
			<effect name="SpModify">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">9</value>
					<value level="12">10</value>
					<value level="13">11</value>
					<value level="14">12</value>
					<value level="15">13</value>
					<value level="16">14</value>
					<value level="17">15</value>
					<value level="18">16</value>
					<value level="19">17</value>
					<value level="20">20</value>
				</amount>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="10">0</value>
					<value level="11">3</value>
					<value level="12">4</value>
					<value level="13">5</value>
					<value level="14">6</value>
					<value level="15">7</value>
					<value level="16">8</value>
					<value level="17">9</value>
					<value level="18">10</value>
					<value level="19">11</value>
					<value level="20">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<chance>5</chance>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<skillId>27889</skillId> <!-- Wrath of Aden -->
				<skillLevel>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">1</value>
					<value level="8">2</value>
					<value level="9">3</value>
					<value level="10">4</value>
					<value level="11">5</value>
					<value level="12">6</value>
					<value level="13">7</value>
					<value level="14">8</value>
					<value level="15">9</value>
					<value level="16">10</value>
					<value level="17">11</value>
					<value level="18">12</value>
					<value level="19">13</value>
					<value level="20">14</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="27875" toLevel="1" name="Elmore Cloak: Base Effect">
		<!-- When enchanted, increases P. PvE damage and enables various passive and active skills. -->
		<icon>BranchIcon.icon.g_bm_elmore_cloak_normal</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="27876" toLevel="20" name="Elmore Cloak: Enchant Effect">
		<!-- Level 1: P. PvE damage to common monsters +1%. -->
		<!-- Level 2: P. PvE damage to common monsters +2%. -->
		<!-- Level 3: P. PvE damage to common monsters +3%. -->
		<!-- Level 4: P. PvE damage to common monsters +4%. -->
		<!-- Level 5: P. PvE damage to common monsters +5%, P. Atk. +7%. -->
		<!-- Level 6: P. PvE damage to common monsters +6%, P. Atk. +7%. -->
		<!-- Level 7: P. PvE damage to monsters +7%. With a certain chance, P. PvE damage +50% when using attack skills. P. Atk. +7%. -->
		<!-- Level 8: P. PvE damage to monsters +8%. With a certain chance, P. PvE damage +55% when using attack skills. P. Atk. +7%. -->
		<!-- Level 9: P. PvE damage to monsters +9%. With a certain chance, P. PvE damage +61%, acquired XP/ SP +7% when using attack skills. P. Atk. +7%. -->
		<!-- Level 10: P. PvE damage to monsters +10%. With a certain chance, P. PvE damage +67%, acquired XP/ SP +8% when using attack skills. P. Atk. +7%. -->
		<!-- Level 11: P. PvE damage to monsters +11%. With a certain chance, P. PvE damage +73%, acquired XP/ SP +9%, P. Skill Critical Damage +3% when using attack skills. P. Atk. +7%. -->
		<!-- Level 12: P. PvE damage to monsters +12%. With a certain chance, P. PvE damage +81%, acquired XP/ SP +10%, P. Skill Critical Damage +4% when using attack skills. P. Atk. +7%. -->
		<!-- Level 13: P. PvE damage to monsters +13%. With a certain chance, P. PvE damage +89%, acquired XP/ SP +11%, P. Skill Critical Damage +5% when using attack skills. P. Atk. +7%. -->
		<!-- Level 14: P. PvE damage to monsters +14%. With a certain chance, P. PvE damage +97%, acquired XP/ SP +12%, P. Skill Critical Damage +6% when using attack skills. P. Atk. +7%. -->
		<!-- Level 15: P. PvE damage to monsters +15%. With a certain chance, P. PvE damage +107%, acquired XP/ SP +13%, P. Skill Critical Damage +7% when using attack skills. P. Atk. +7%. -->
		<!-- Level 16: P. PvE damage to monsters +16%. With a certain chance, P. PvE damage +118%, acquired XP/ SP +14%, P. Skill Critical Damage +8% when using attack skills. P. Atk. +7%. -->
		<!-- Level 17: P. PvE damage to monsters +17%. With a certain chance, P. PvE damage +130%, acquired XP/ SP +15%, P. Skill Critical Damage +9% when using attack skills. P. Atk. +7%. -->
		<!-- Level 18: P. PvE damage to monsters +18%. With a certain chance, P. PvE damage +200%, acquired XP/ SP +16%, P. Skill Critical Damage +10% when using attack skills. P. Atk. +7%. -->
		<!-- Level 19: P. PvE damage to monsters +19%. With a certain chance, P. PvE damage +200%, acquired XP/ SP +17%, P. Skill Critical Damage +11% when using attack skills. P. Atk. +7%. -->
		<!-- Level 20: P. PvE damage to monsters +20%. With a certain chance, P. PvE damage +200%, acquired XP/ SP +20%, P. Skill Critical Damage +15% when using attack skills. P. Atk. +7%. -->
		<icon>BranchIcon.icon.g_bm_elmore_cloak_normal</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
					<value level="13">13</value>
					<value level="14">14</value>
					<value level="15">15</value>
					<value level="16">16</value>
					<value level="17">17</value>
					<value level="18">18</value>
					<value level="19">19</value>
					<value level="20">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
					<value level="13">13</value>
					<value level="14">14</value>
					<value level="15">15</value>
					<value level="16">16</value>
					<value level="17">17</value>
					<value level="18">18</value>
					<value level="19">19</value>
					<value level="20">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack" fromLevel="5" toLevel="20">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ExpModify">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">9</value>
					<value level="12">10</value>
					<value level="13">11</value>
					<value level="14">12</value>
					<value level="15">13</value>
					<value level="16">14</value>
					<value level="17">15</value>
					<value level="18">16</value>
					<value level="19">17</value>
					<value level="20">20</value>
				</amount>
			</effect>
			<effect name="SpModify">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">9</value>
					<value level="12">10</value>
					<value level="13">11</value>
					<value level="14">12</value>
					<value level="15">13</value>
					<value level="16">14</value>
					<value level="17">15</value>
					<value level="18">16</value>
					<value level="19">17</value>
					<value level="20">20</value>
				</amount>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="10">0</value>
					<value level="11">3</value>
					<value level="12">4</value>
					<value level="13">5</value>
					<value level="14">6</value>
					<value level="15">7</value>
					<value level="16">8</value>
					<value level="17">9</value>
					<value level="18">10</value>
					<value level="19">11</value>
					<value level="20">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<chance>30</chance>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<skillId>27890</skillId> <!-- Wrath of Elmore -->
				<skillLevel>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">1</value>
					<value level="8">2</value>
					<value level="9">3</value>
					<value level="10">4</value>
					<value level="11">5</value>
					<value level="12">6</value>
					<value level="13">7</value>
					<value level="14">8</value>
					<value level="15">9</value>
					<value level="16">10</value>
					<value level="17">11</value>
					<value level="18">12</value>
					<value level="19">13</value>
					<value level="20">14</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="27877" toLevel="1" name="Ferios Cloak: Base Effect">
		<!-- Increases resistance to all attributes when enchanted and bestows various passive and active skills. -->
		<icon>BranchIcon.icon.g_bm_perios_cloak_normal</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="27878" toLevel="20" name="Ferios Cloak: Enchant Effect">
		<!-- Level 1: Attribute Resistance +10. -->
		<!-- Level 2: Attribute Resistance +12. -->
		<!-- Level 3: Attribute Resistance +14. -->
		<!-- Level 4: Attribute Resistance +16. -->
		<!-- Level 5: Attribute Resistance +18, P. Def. +5%. -->
		<!-- Level 6: Attribute Resistance +20, P. Def. +5%. -->
		<!-- Level 7: Attribute Resistance +22, Fixed Damage Resistance +5%, P. Def. +5%. With a certain chance when hit, creates a barrier that absorbs 30,000 damage. -->
		<!-- Level 8: Attribute Resistance +24, Fixed Damage Resistance +6%, P. Def. +5%. With a certain chance when hit, creates a barrier that absorbs 31,500 damage. -->
		<!-- Level 9: Attribute Resistance +26, Fixed Damage Resistance +7%, Max HP +2800, P. Def. +5%. With a certain chance when hit, creates a barrier that absorbs 33,075 damage. -->
		<!-- Level 10: Attribute Resistance +28, Fixed Damage Resistance +8%, Max HP +3080, P. Def. +5%. With a certain chance when hit, creates a barrier that absorbs 34,729 damage. -->
		<!-- Level 11: Attribute Resistance +30, Fixed Damage Resistance +9%, Max HP +3388, received damage when immobilized -30%, P. Def. +5%. With a certain chance when hit, creates a barrier that absorbs 36,465 damage. -->
		<!-- Level 12: Attribute Resistance +32, Fixed Damage Resistance +10%, Max HP +3727, received damage when immobilized -32%, P. Def. +5%. With a certain chance when hit, creates a barrier that absorbs 38,288 damage. -->
		<!-- Level 13: Attribute Resistance +34, Fixed Damage Resistance +11%, Max HP +4099, received damage when immobilized -33%, P. Def. +5%. With a certain chance when hit, P./ M. Def. +16,000, creates a barrier that absorbs 40,203 damage. -->
		<!-- Level 14: Attribute Resistance +36, Fixed Damage Resistance +13%, Max HP +4509, received damage when immobilized -35%, P. Def. +5%. With a certain chance when hit, P./ M. Def. +16,000, creates a barrier that absorbs 42,213 damage. -->
		<!-- Level 15: Attribute Resistance +38, Fixed Damage Resistance +15%, Max HP +4960, received damage when immobilized -36%, P. Def. +5%. With a certain chance when hit, P./ M. Def. +17,000, creates a barrier that absorbs 44,324 damage. -->
		<!-- Level 16: Attribute Resistance +40, Fixed Damage Resistance +16%, Max HP +5456, received damage when immobilized -38%, P. Def. +5%. With a certain chance when hit, P./ M. Def. +17,000, creates a barrier that absorbs 46,540 damage. -->
		<!-- Level 17: Attribute Resistance +42, Fixed Damage Resistance +17%, Max HP +6002, received damage when immobilized -40%, P. Def. +5%. With a certain chance when hit, P./ M. Def. +17,000, creates a barrier that absorbs 48,867 damage. -->
		<!-- Level 18: Attribute Resistance +44, Fixed Damage Resistance +18%, Max HP +6602, received damage when immobilized -42%, P. Def. +5%. With a certain chance when hit, P./ M. Def. +18,000, creates a barrier that absorbs 51,310 damage. With a certain chance when hit, enables the Spirit of Ferios effect that increases party members' P./ M. Atk. by 50%. Spirit of Ferios does not stack with Battle Rhapsody. -->
		<!-- Level 19: Attribute Resistance +46, Fixed Damage Resistance +19%, Max HP +7262, received damage when immobilized -44%, P. Def. +5%. With a certain chance when hit, P./ M. Def. +18,000, creates a barrier that absorbs 53,876 damage. With a certain chance when hit, enables the Spirit of Ferios effect that increases party members' P./ M. Atk. by 55%. Spirit of Ferios does not stack with Battle Rhapsody. -->
		<!-- Level 20: Attribute Resistance +50, Fixed Damage Resistance +20%, Max HP +7989, received damage when immobilized -50%, P. Def. +5%. With a certain chance when hit, P./ M. Def. +18,000, creates a barrier that absorbs 56,569 damage. With a certain chance when hit, enables the Spirit of Ferios effect that increases party members' P./ M. Atk. by 60%. Spirit of Ferios does not stack with Battle Rhapsody. -->
		<icon>BranchIcon.icon.g_bm_perios_cloak_normal</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">12</value>
					<value level="3">14</value>
					<value level="4">16</value>
					<value level="5">18</value>
					<value level="6">20</value>
					<value level="7">22</value>
					<value level="8">24</value>
					<value level="9">26</value>
					<value level="10">28</value>
					<value level="11">30</value>
					<value level="12">32</value>
					<value level="13">34</value>
					<value level="14">36</value>
					<value level="15">38</value>
					<value level="16">40</value>
					<value level="17">42</value>
					<value level="18">44</value>
					<value level="19">46</value>
					<value level="20">50</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">12</value>
					<value level="3">14</value>
					<value level="4">16</value>
					<value level="5">18</value>
					<value level="6">20</value>
					<value level="7">22</value>
					<value level="8">24</value>
					<value level="9">26</value>
					<value level="10">28</value>
					<value level="11">30</value>
					<value level="12">32</value>
					<value level="13">34</value>
					<value level="14">36</value>
					<value level="15">38</value>
					<value level="16">40</value>
					<value level="17">42</value>
					<value level="18">44</value>
					<value level="19">46</value>
					<value level="20">50</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">12</value>
					<value level="3">14</value>
					<value level="4">16</value>
					<value level="5">18</value>
					<value level="6">20</value>
					<value level="7">22</value>
					<value level="8">24</value>
					<value level="9">26</value>
					<value level="10">28</value>
					<value level="11">30</value>
					<value level="12">32</value>
					<value level="13">34</value>
					<value level="14">36</value>
					<value level="15">38</value>
					<value level="16">40</value>
					<value level="17">42</value>
					<value level="18">44</value>
					<value level="19">46</value>
					<value level="20">50</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">12</value>
					<value level="3">14</value>
					<value level="4">16</value>
					<value level="5">18</value>
					<value level="6">20</value>
					<value level="7">22</value>
					<value level="8">24</value>
					<value level="9">26</value>
					<value level="10">28</value>
					<value level="11">30</value>
					<value level="12">32</value>
					<value level="13">34</value>
					<value level="14">36</value>
					<value level="15">38</value>
					<value level="16">40</value>
					<value level="17">42</value>
					<value level="18">44</value>
					<value level="19">46</value>
					<value level="20">50</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">12</value>
					<value level="3">14</value>
					<value level="4">16</value>
					<value level="5">18</value>
					<value level="6">20</value>
					<value level="7">22</value>
					<value level="8">24</value>
					<value level="9">26</value>
					<value level="10">28</value>
					<value level="11">30</value>
					<value level="12">32</value>
					<value level="13">34</value>
					<value level="14">36</value>
					<value level="15">38</value>
					<value level="16">40</value>
					<value level="17">42</value>
					<value level="18">44</value>
					<value level="19">46</value>
					<value level="20">50</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">12</value>
					<value level="3">14</value>
					<value level="4">16</value>
					<value level="5">18</value>
					<value level="6">20</value>
					<value level="7">22</value>
					<value level="8">24</value>
					<value level="9">26</value>
					<value level="10">28</value>
					<value level="11">30</value>
					<value level="12">32</value>
					<value level="13">34</value>
					<value level="14">36</value>
					<value level="15">38</value>
					<value level="16">40</value>
					<value level="17">42</value>
					<value level="18">44</value>
					<value level="19">46</value>
					<value level="20">50</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="PhysicalDefence" fromLevel="5" toLevel="20">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">2800</value>
					<value level="10">3080</value>
					<value level="11">3388</value>
					<value level="12">3727</value>
					<value level="13">4099</value>
					<value level="14">4509</value>
					<value level="15">4960</value>
					<value level="16">5456</value>
					<value level="17">6002</value>
					<value level="18">6602</value>
					<value level="19">7262</value>
					<value level="20">7989</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="TriggerSkillByDamageReceived">
				<chance>30</chance>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>true</allowNormalAttack>
				<skillId>27891</skillId> <!-- Barrier of Ferios -->
				<skillLevel>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">1</value>
					<value level="8">2</value>
					<value level="9">3</value>
					<value level="10">4</value>
					<value level="11">5</value>
					<value level="12">6</value>
					<value level="13">7</value>
					<value level="14">8</value>
					<value level="15">9</value>
					<value level="16">10</value>
					<value level="17">11</value>
					<value level="18">12</value>
					<value level="19">13</value>
					<value level="20">14</value>
				</skillLevel>
			</effect>
			<effect name="TriggerSkillByDamageReceived">
				<chance>30</chance>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>true</allowNormalAttack>
				<skillId>27892</skillId> <!-- Defense of Ferios -->
				<skillLevel>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">1</value>
					<value level="14">1</value>
					<value level="15">2</value>
					<value level="16">2</value>
					<value level="17">2</value>
					<value level="18">3</value>
					<value level="19">3</value>
					<value level="20">3</value>
				</skillLevel>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<chance>30</chance>
				<skillId>27893</skillId> <!-- Spirit of Ferios -->
				<skillLevel>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">0</value>
					<value level="16">0</value>
					<value level="17">0</value>
					<value level="18">1</value>
					<value level="19">2</value>
					<value level="20">3</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="27879" toLevel="1" name="Ignore Damage">
		<!-- Makes you invincible to fixed damage for 10 sec. -->
		<icon>BranchIcon.icon.g_bm_elmoreden_cloak_normal</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<effectPoint>867</effectPoint>
		<hitTime>500</hitTime>
		<reuseDelay>600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RealDamageResist">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27880" toLevel="1" name="Blessing of Elmoreden">
		<!-- Makes you invincible for 10 sec. and increases Speed by 100. -->
		<icon>BranchIcon.icon.g_bm_elmoreden_cloak_normal</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>INVINCIBILITY</abnormalType>
		<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>300</coolTime>
		<effectPoint>867</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<isSharedWithSummon>true</isSharedWithSummon>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="DebuffBlock" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<PARALYZE>100</PARALYZE>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
				<AIRBIND>100</AIRBIND>
				<TURN_STONE>100</TURN_STONE>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-100</amount>
				<slot>ALL</slot>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-100</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="Speed">
				<amount>100</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27881" toLevel="1" name="Aden's Blessing">
		<!-- Recovers all of your HP/ MP. -->
		<icon>BranchIcon.icon.g_bm_aden_cloak_normal</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>200</coolTime>
		<effectPoint>1811</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>1200000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="ManaHealPercent">
				<power>100</power>
			</effect>
			<effect name="HealPercent">
				<power>100</power>
			</effect>
		</effects>
	</skill>
	<skill id="27882" toLevel="1" name="Blessing of Elmore">
		<!-- Recovers all of your HP/ MP. -->
		<icon>BranchIcon.icon.g_bm_elmore_cloak_normal</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>200</coolTime>
		<effectPoint>1811</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>1200000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="ManaHealPercent">
				<power>100</power>
			</effect>
			<effect name="HealPercent">
				<power>100</power>
			</effect>
		</effects>
	</skill>
	<skill id="27883" toLevel="1" name="Spirit of Aden">
		<!-- M. PvE damage +100%. -->
		<icon>BranchIcon.icon.g_bm_aden_cloak_normal</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime> <!-- Guess -->
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>300</coolTime>
		<effectPoint>867</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>1200000</reuseDelay>
		<staticReuse>true</staticReuse>
		<pveEffects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</pveEffects>
	</skill>
	<skill id="27884" toLevel="1" name="Spirit of Elmore">
		<!-- P. PvE damage +100%. -->
		<icon>BranchIcon.icon.g_bm_elmore_cloak_normal</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime> <!-- Guess -->
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>300</coolTime>
		<effectPoint>867</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>1200000</reuseDelay>
		<staticReuse>true</staticReuse>
		<pveEffects>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</pveEffects>
	</skill>
	<skill id="27885" toLevel="1" name="Blessing of Ferios">
		<!-- Grants invincibility for 20 sec. -->
		<icon>BranchIcon.icon.g_bm_perios_cloak_normal</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>INVINCIBILITY</abnormalType>
		<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>300</coolTime>
		<effectPoint>867</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<isSharedWithSummon>true</isSharedWithSummon>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="DebuffBlock" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<PARALYZE>100</PARALYZE>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
				<AIRBIND>100</AIRBIND>
				<TURN_STONE>100</TURN_STONE>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-100</amount>
				<slot>ALL</slot>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-100</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="27886" toLevel="4" name="Elmoreden Spirit Hit">
		<!-- Level 1: Ignores the target's CP and inflicts 6500 damage in PvP. -->
		<!-- Level 2: Ignores the target's CP and inflicts 9000 damage in PvP. -->
		<!-- Level 3: Ignores the target's CP and inflicts 11,000 damage in PvP. -->
		<!-- Level 4: Ignores the target's CP and inflicts 15,000 damage in PvP. -->
		<icon>icon.skill0049</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
		</abnormalLevel>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicLevel>1</magicLevel>
		<reuseDelay>180000</reuseDelay>
		<staticReuse>true</staticReuse>
		<pvpEffects>
			<effect name="RealDamage">
				<power>
					<value level="1">6500</value>
					<value level="2">9000</value>
					<value level="3">11000</value>
					<value level="4">15000</value>
				</power>
			</effect>
		</pvpEffects>
	</skill>
	<skill id="27887" toLevel="10" name="Wrath of Elmoreden">
		<!-- Level 1: Decreases target's CP by 50%. -->
		<!-- Level 2: Decreases target's CP by 53%. -->
		<!-- Level 3: Decreases target's CP by 56%. -->
		<!-- Level 4: Decreases target's CP by 58%. -->
		<!-- Level 5: Decreases target's CP by 60%. -->
		<!-- Level 6: Decreases target's CP by 62%. -->
		<!-- Level 7: Decreases target's CP by 64%. -->
		<!-- Level 8: Decreases target's CP by 66%. -->
		<!-- Level 9: Decreases target's CP by 68%. -->
		<!-- Level 10: Decreases target's CP by 70%. -->
		<icon>icon.skill0049</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicLevel>1</magicLevel>
		<reuseDelay>60000</reuseDelay>
		<staticReuse>true</staticReuse>
		<pvpEffects>
			<effect name="Cp">
				<amount>
					<value level="1">-50</value>
					<value level="2">-53</value>
					<value level="3">-56</value>
					<value level="4">-58</value>
					<value level="5">-60</value>
					<value level="6">-62</value>
					<value level="7">-64</value>
					<value level="8">-66</value>
					<value level="9">-68</value>
					<value level="10">-70</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</pvpEffects>
	</skill>
	<skill id="27888" toLevel="1" name="Power Bomber of Elmoreden">
		<!-- Knocked down -->
		<icon>BranchIcon.icon.g_bm_elmoreden_cloak_normal</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<activateRate>200</activateRate>
		<affectLimit>20-25</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-709</effectPoint>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<mpConsume>1</mpConsume>
		<reuseDelay>120000</reuseDelay>
		<staticReuse>true</staticReuse>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="KnockBack">
				<speed>600</speed>
				<distance>200</distance>
				<knockDown>true</knockDown>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="27889" toLevel="14" name="Wrath of Aden">
		<!-- Level 1: For 2 min., M. Atk. in PvE +50%. -->
		<!-- Level 2: For 2 min., M. Atk. in PvE +55%. -->
		<!-- Level 3: For 2 min., M. Atk. in PvE +61%. -->
		<!-- Level 4: For 2 min., M. Atk. in PvE +67%. -->
		<!-- Level 5: For 2 min., M. Atk. in PvE +73%. -->
		<!-- Level 6: For 2 min., M. Atk. in PvE +81%. -->
		<!-- Level 7: For 2 min., M. Atk. in PvE +89%. -->
		<!-- Level 8: For 2 min., M. Atk. in PvE +97%. -->
		<!-- Level 9: For 2 min., M. Atk. in PvE +107%. -->
		<!-- Level 10: For 2 min., M. Atk. in PvE +118%. -->
		<!-- Level 11: For 2 min., M. Atk. in PvE +130%. -->
		<!-- Level 12: For 2 min., M. Atk. in PvE +200%. -->
		<!-- Level 13: For 2 min., M. Atk. in PvE +200%. -->
		<!-- Level 14: For 2 min., M. Atk. in PvE +200%. -->
		<icon>BranchIcon.icon.g_bm_aden_cloak_normal</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>867</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>4</isMagic>
		<isSharedWithSummon>true</isSharedWithSummon>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>
					<value level="1">50</value>
					<value level="2">55</value>
					<value level="3">61</value>
					<value level="4">67</value>
					<value level="5">73</value>
					<value level="6">81</value>
					<value level="7">89</value>
					<value level="8">97</value>
					<value level="9">107</value>
					<value level="10">118</value>
					<value level="11">130</value>
					<value level="12">200</value>
					<value level="13">200</value>
					<value level="14">200</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27890" toLevel="14" name="Wrath of Elmore">
		<!-- Level 1: For 2 min., P. PvE damage +50%. -->
		<!-- Level 2: For 2 min., P. PvE damage +55%. -->
		<!-- Level 3: For 2 min., P. PvE damage +61%. -->
		<!-- Level 4: For 2 min., P. PvE damage +67%. -->
		<!-- Level 5: For 2 min., P. PvE damage +73%. -->
		<!-- Level 6: For 2 min., P. PvE damage +81%. -->
		<!-- Level 7: For 2 min., P. PvE damage +89%. -->
		<!-- Level 8: For 2 min., P. PvE damage +97%. -->
		<!-- Level 9: For 2 min., P. PvE damage +107%. -->
		<!-- Level 10: For 2 min., P. PvE damage +118%. -->
		<!-- Level 11: For 2 min., P. PvE damage +130%. -->
		<!-- Level 12: For 2 min., P. PvE damage +200%. -->
		<!-- Level 13: For 2 min., P. PvE damage +200%. -->
		<!-- Level 14: For 2 min., P. PvE damage +200%. -->
		<icon>icon.skill0917</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>867</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>4</isMagic>
		<isSharedWithSummon>true</isSharedWithSummon>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>
					<value level="1">50</value>
					<value level="2">55</value>
					<value level="3">61</value>
					<value level="4">67</value>
					<value level="5">73</value>
					<value level="6">81</value>
					<value level="7">89</value>
					<value level="8">97</value>
					<value level="9">107</value>
					<value level="10">118</value>
					<value level="11">130</value>
					<value level="12">200</value>
					<value level="13">200</value>
					<value level="14">200</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>
					<value level="1">50</value>
					<value level="2">55</value>
					<value level="3">61</value>
					<value level="4">67</value>
					<value level="5">73</value>
					<value level="6">81</value>
					<value level="7">89</value>
					<value level="8">97</value>
					<value level="9">107</value>
					<value level="10">118</value>
					<value level="11">130</value>
					<value level="12">200</value>
					<value level="13">200</value>
					<value level="14">200</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27891" toLevel="14" name="Barrier of Ferios">
		<!-- Level 1: Creates a shield for 7 sec. and absorbes 30,000 damage. -->
		<!-- Level 2: Creates a shield for 7 sec. and absorbes 31,500 damage. -->
		<!-- Level 3: Creates a shield for 7 sec. and absorbes 33,075 damage. -->
		<!-- Level 4: Creates a shield for 7 sec. and absorbes 34,729 damage. -->
		<!-- Level 5: Creates a shield for 7 sec. and absorbes 36,465 damage. -->
		<!-- Level 6: Creates a shield for 7 sec. and absorbes 38,288 damage. -->
		<!-- Level 7: Creates a shield for 7 sec. and absorbes 40,203 damage. -->
		<!-- Level 8: Creates a shield for 7 sec. and absorbes 42,213 damage. -->
		<!-- Level 9: Creates a shield for 7 sec. and absorbes 44,324 damage. -->
		<!-- Level 10: Creates a shield for 7 sec. and absorbes 46,540 damage. -->
		<!-- Level 11: Creates a shield for 7 sec. and absorbes 48,867 damage. -->
		<!-- Level 12: Creates a shield for 7 sec. and absorbes 51,310 damage. -->
		<!-- Level 13: Creates a shield for 7 sec. and absorbes 53,876 damage. -->
		<!-- Level 14: Creates a shield for 7 sec. and absorbes 56,569 damage. -->
		<icon>BranchIcon.icon.g_bm_perios_cloak_normal</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>867</effectPoint>
		<hitTime>300</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>120000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="AbsorbDamage">
				<damage>
					<value level="1">30000</value>
					<value level="2">31500</value>
					<value level="3">33075</value>
					<value level="4">34729</value>
					<value level="5">36465</value>
					<value level="6">38288</value>
					<value level="7">40203</value>
					<value level="8">42213</value>
					<value level="9">44324</value>
					<value level="10">46540</value>
					<value level="11">48867</value>
					<value level="12">51310</value>
					<value level="13">53876</value>
					<value level="14">56569</value>
				</damage>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27892" toLevel="3" name="Defense of Ferios">
		<!-- Level 1: For 20 sec., P./ M. Def. +16,000. -->
		<!-- Level 2: For 20 sec., P./ M. Def. +17,000. -->
		<!-- Level 3: For 20 sec., P./ M. Def. +18,000. -->
		<icon>BranchIcon.icon.g_bm_perios_cloak_normal</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>689</effectPoint>
		<hitTime>300</hitTime>
		<isMagic>4</isMagic>
		<isSharedWithSummon>true</isSharedWithSummon>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">16000</value>
					<value level="2">17000</value>
					<value level="3">18000</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">16000</value>
					<value level="2">17000</value>
					<value level="3">18000</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27893" toLevel="3" name="Spirit of Ferios">
		<!-- Level 1: For 3 min., P./ M. Atk. +50%. -->
		<!-- Level 2: For 3 min., P./ M. Atk. +55%. -->
		<!-- Level 3: For 3 min., P./ M. Atk. +60%. -->
		<icon>BranchIcon.icon.g_bm_perios_cloak_normal</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>180</abnormalTime>
		<abnormalType>RHAPSODY</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>300</coolTime>
		<effectPoint>687</effectPoint>
		<hitTime>300</hitTime>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>1200000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">50</value>
					<value level="2">55</value>
					<value level="3">60</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">50</value>
					<value level="2">55</value>
					<value level="3">60</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27894" toLevel="8" name="Recovery of Elmoreden">
		<!-- Level 1: CP +50%. -->
		<!-- Level 2: CP +53%. -->
		<!-- Level 3: CP +55%. -->
		<!-- Level 4: CP +58%. -->
		<!-- Level 5: CP +61%. -->
		<!-- Level 6: CP +64%. -->
		<!-- Level 7: CP +67%. -->
		<!-- Level 8: CP +70%. -->
		<icon>icon.skill0049</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>689</effectPoint>
		<hitTime>300</hitTime>
		<magicLevel>1</magicLevel>
		<reuseDelay>120000</reuseDelay>
		<effects>
			<effect name="Cp">
				<amount>
					<value level="1">50</value>
					<value level="2">53</value>
					<value level="3">55</value>
					<value level="4">58</value>
					<value level="5">61</value>
					<value level="6">64</value>
					<value level="7">67</value>
					<value level="8">70</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27895" toLevel="10" name="Empire Cloak Augmentation">
		<!-- Level 1: P. Atk. +69. -->
		<!-- Level 2: P. Atk. +82. -->
		<!-- Level 3: P. Atk. +107. -->
		<!-- Level 4: P. Atk. +132. -->
		<!-- Level 5: P. Atk. +157. -->
		<!-- Level 6: P. Atk. +188. -->
		<!-- Level 7: P. Atk. +220. -->
		<!-- Level 8: P. Atk. +251. -->
		<!-- Level 9: P. Atk. +314. -->
		<!-- Level 10: P. Atk. +628. -->
		<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">68</value>
					<value level="2">82</value>
					<value level="3">107</value>
					<value level="4">132</value>
					<value level="5">157</value>
					<value level="6">188</value>
					<value level="7">220</value>
					<value level="8">251</value>
					<value level="9">314</value>
					<value level="10">628</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27896" toLevel="10" name="Empire Cloak Augmentation">
		<!-- Level 1: M. Atk. +74. -->
		<!-- Level 2: M. Atk. +87. -->
		<!-- Level 3: M. Atk. +114. -->
		<!-- Level 4: M. Atk. +141. -->
		<!-- Level 5: M. Atk. +168. -->
		<!-- Level 6: M. Atk. +201. -->
		<!-- Level 7: M. Atk. +235. -->
		<!-- Level 8: M. Atk. +269. -->
		<!-- Level 9: M. Atk. +336. -->
		<!-- Level 10: M. Atk. +672. -->
		<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">74</value>
					<value level="2">87</value>
					<value level="3">114</value>
					<value level="4">141</value>
					<value level="5">168</value>
					<value level="6">201</value>
					<value level="7">235</value>
					<value level="8">269</value>
					<value level="9">336</value>
					<value level="10">672</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27897" toLevel="10" name="Empire Cloak Augmentation">
		<!-- Level 1: Atk. Spd. +10. -->
		<!-- Level 2: Atk. Spd. +12. -->
		<!-- Level 3: Atk. Spd. +15. -->
		<!-- Level 4: Atk. Spd. +19. -->
		<!-- Level 5: Atk. Spd. +23. -->
		<!-- Level 6: Atk. Spd. +27. -->
		<!-- Level 7: Atk. Spd. +32. -->
		<!-- Level 8: Atk. Spd. +36. -->
		<!-- Level 9: Atk. Spd. +45. -->
		<!-- Level 10: Atk. Spd. +90. -->
		<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">10</value>
					<value level="2">12</value>
					<value level="3">15</value>
					<value level="4">19</value>
					<value level="5">23</value>
					<value level="6">27</value>
					<value level="7">32</value>
					<value level="8">36</value>
					<value level="9">45</value>
					<value level="10">90</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27898" toLevel="10" name="Empire Cloak Augmentation">
		<!-- Level 1: Casting Spd. +10. -->
		<!-- Level 2: Casting Spd. +12. -->
		<!-- Level 3: Casting Spd. +15. -->
		<!-- Level 4: Casting Spd. +19. -->
		<!-- Level 5: Casting Spd. +23. -->
		<!-- Level 6: Casting Spd. +27. -->
		<!-- Level 7: Casting Spd. +32. -->
		<!-- Level 8: Casting Spd. +36. -->
		<!-- Level 9: Casting Spd. +45. -->
		<!-- Level 10: Casting Spd. +90. -->
		<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">10</value>
					<value level="2">12</value>
					<value level="3">15</value>
					<value level="4">19</value>
					<value level="5">23</value>
					<value level="6">27</value>
					<value level="7">32</value>
					<value level="8">36</value>
					<value level="9">45</value>
					<value level="10">90</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27899" toLevel="5" name="Empire Cloak Augmentation">
		<!-- Level 1: P. Accuracy +1. -->
		<!-- Level 2: P. Accuracy +2. -->
		<!-- Level 3: P. Accuracy +3. -->
		<!-- Level 4: P. Accuracy +4. -->
		<!-- Level 5: P. Accuracy +5. -->
		<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Accuracy">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
</list>
