<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="24400" name="Formal Wear" additionalName="Low-grade / Debuff Reflection" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Debuff Reflection +3%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24401" name="Formal Wear" additionalName="Low-grade / Damage Reflection Resistance" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Damage Reflection Resistance +5%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24402" name="Formal Wear" additionalName="Low-grade / Ranged Attack Resistance" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Bow/ Crossbow Resistance +3%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24403" name="Formal Wear" additionalName="Low-grade / P. Def." type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. P. Def. +3%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24404" name="Formal Wear" additionalName="Low-grade / M. Def." type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. M. Def. +3%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24405" name="Formal Wear" additionalName="Low-grade / Attribute Resistance" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Attribute Resistance +5. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24406" name="Formal Wear" additionalName="Low-grade / Received Healing" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Received Healing +3%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24407" name="Formal Wear" additionalName="Low-grade / Max HP" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Max HP +3%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24408" name="Formal Wear" additionalName="Low-grade / Max MP" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Max MP +3%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24409" name="Formal Wear" additionalName="Low-grade / Max CP" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Max CP +3%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24410" name="Formal Wear" additionalName="Low-grade / Speed" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Speed +3. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24411" name="Formal Wear" additionalName="Low-grade / HP Recovery" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. HP Recovery Rate +5. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24412" name="Formal Wear" additionalName="Low-grade / MP Recovery" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. MP Recovery Rate +3. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24413" name="Formal Wear" additionalName="Low-grade / Evasion" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. P./ M. Evasion +3. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24414" name="Formal Wear" additionalName="Low-grade / Option 15" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Low-grade/ Option 15 effect. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24415" name="Formal Wear" additionalName="Low-grade / Option 16" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Low-grade/ Option 16 effect. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24416" name="Formal Wear" additionalName="Low-grade / Option 17" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Low-grade/ Option 17 effect. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24417" name="Formal Wear" additionalName="Low-grade / Option 18" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Low-grade/ Option 18 effect. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24418" name="Formal Wear" additionalName="Low-grade / Option 19" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Low-grade/ Option 19 effect. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24419" name="Formal Wear" additionalName="Low-grade / Option 20" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Low-grade/ Option 20 effect. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24420" name="Formal Wear" additionalName="Mid-grade / Debuff Reflection" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Debuff Reflection +5%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24421" name="Formal Wear" additionalName="Mid-grade / Damage Reflection Resistance" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Damage Reflection Resistance +7%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24422" name="Formal Wear" additionalName="Mid-grade / Ranged Attack Resistance" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Bow/ Crossbow Resistance +5%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24423" name="Formal Wear" additionalName="Mid-grade / P. Def." type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. P. Def. +5%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24424" name="Formal Wear" additionalName="Mid-grade / M. Def." type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. M. Def. +5%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24425" name="Formal Wear" additionalName="Mid-grade / Attribute Resistance" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Attribute Resistance +7. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24426" name="Formal Wear" additionalName="Mid-grade / Received Healing" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Received Healing +7%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24427" name="Formal Wear" additionalName="Mid-grade / Max HP" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Max HP +7%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24428" name="Formal Wear" additionalName="Mid-grade / Max MP" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Max MP +5%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24429" name="Formal Wear" additionalName="Mid-grade / Max CP" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Max CP +7%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24430" name="Formal Wear" additionalName="Mid-grade / Speed" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Speed +7. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24431" name="Formal Wear" additionalName="Mid-grade / HP Recovery" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. HP Recovery Rate +8. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24432" name="Formal Wear" additionalName="Mid-grade / MP Recovery" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. MP Recovery Rate +4. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24433" name="Formal Wear" additionalName="Mid-grade / Evasion" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. P./ M. Evasion +4. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24434" name="Formal Wear" additionalName="Mid-grade / Option 15" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Mid-grade/ Option 15 effect. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24435" name="Formal Wear" additionalName="Mid-grade / Option 16" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Mid-grade/ Option 16 effect. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24436" name="Formal Wear" additionalName="Mid-grade / Option 17" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Mid-grade/ Option 17 effect. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24437" name="Formal Wear" additionalName="Mid-grade / Option 18" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Mid-grade/ Option 18 effect. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24438" name="Formal Wear" additionalName="Mid-grade / Option 19" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Mid-grade/ Option 19 effect. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24439" name="Formal Wear" additionalName="Mid-grade / Option 20" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Mid-grade/ Option 20 effect. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24440" name="Formal Wear" additionalName="High-grade / Debuff Reflection" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Debuff Reflection +10%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24441" name="Formal Wear" additionalName="High-grade / Damage Reflection Resistance" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Damage Reflection Resistance +15%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24442" name="Formal Wear" additionalName="High-grade / Ranged Attack Resistance" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Bow/ Crossbow Resistance +10%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24443" name="Formal Wear" additionalName="High-grade / P. Def." type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. P. Def. +10%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24444" name="Formal Wear" additionalName="High-grade / M. Def." type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. M. Def. +10%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24445" name="Formal Wear" additionalName="High-grade / Attribute Resistance" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Attribute Resistance +15. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24446" name="Formal Wear" additionalName="High-grade / Received Healing" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Received Healing +15%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24447" name="Formal Wear" additionalName="High-grade / Max HP" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Max HP +15%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24448" name="Formal Wear" additionalName="High-grade / Max MP" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Max MP +10%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24449" name="Formal Wear" additionalName="High-grade / Max CP" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Max CP +15%. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24450" name="Formal Wear" additionalName="High-grade / Speed" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. Speed +15. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24451" name="Formal Wear" additionalName="High-grade / HP Recovery" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. HP Recovery Rate +16. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24452" name="Formal Wear" additionalName="High-grade / MP Recovery" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. MP Recovery Rate +8. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24453" name="Formal Wear" additionalName="High-grade / Evasion" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. P./ M. Evasion +8. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24454" name="Formal Wear" additionalName="High-grade / Option 15" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. High-grade/ Option 15 effect. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24455" name="Formal Wear" additionalName="High-grade / Option 16" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. High-grade/ Option 16 effect. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24456" name="Formal Wear" additionalName="High-grade / Option 17" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. High-grade/ Option 17 effect. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24457" name="Formal Wear" additionalName="High-grade / Option 18" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. High-grade/ Option 18 effect. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24458" name="Formal Wear" additionalName="High-grade / Option 19" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. High-grade/ Option 19 effect. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24459" name="Formal Wear" additionalName="High-grade / Option 20" type="Armor">
		<!-- A wedding attire that looks like a tuxedo for male characters and a wedding dress for female characters. High-grade/ Option 20 effect. -->
		<set name="icon" val="icon.armor_t2000_ul_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24460" name="Male Swimsuit No. 1" additionalName="Low-grade / Debuff Reflection" type="Armor">
		<!-- A reward for the Aden Golden Medal event. Equipping it disables armor. Head accessories, weapons and accessories remain equipped. Male only. Debuff Reflection +3%. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24461" name="Male Swimsuit No. 1" additionalName="Low-grade / Damage Reflection Resistance" type="Armor">
		<!-- A reward for the Aden Golden Medal event. When equipped, it is impossible to wear armor. Headgear, weapons and accessories are not removed. Male only. Damage Reflection Resistance +5%. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24462" name="Male Swimsuit No. 1" additionalName="Low-grade / Ranged Attack Resistance" type="Armor">
		<!-- A reward for the Aden Golden Medal event. Equipping it disables armor. Head accessories, weapons and accessories remain equipped. Male only. Bow/ Crossbow Resistance +3%. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24463" name="Male Swimsuit No. 1" additionalName="Low-grade / P. Def." type="Armor">
		<!-- A reward for the Aden Golden Medal event. When equipped, it is impossible to wear armor. Headgear, weapons and accessories are not removed. Male only. P. Def. +3%. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24464" name="Male Swimsuit No. 1" additionalName="Low-grade / M. Def." type="Armor">
		<!-- A reward for the Aden Golden Medal event. When equipped, it is impossible to wear armor. Headgear, weapons and accessories are not removed. Male only. M. Def. +3%. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24465" name="Male Swimsuit No. 1" additionalName="Low-grade / Attribute Resistance" type="Armor">
		<!-- A reward for the Aden Golden Medal event. When equipped, it is impossible to wear armor. Headgear, weapons and accessories are not removed. Male only. Attribute Resistance +5. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24466" name="Male Swimsuit No. 1" additionalName="Low-grade / Received Healing" type="Armor">
		<!-- A reward for the Aden Golden Medal event. Equipping it disables armor. Head accessories, weapons and accessories remain equipped. Male only. Received Healing +3%. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24467" name="Male Swimsuit No. 1" additionalName="Low-grade / Max HP" type="Armor">
		<!-- A reward for the Aden Golden Medal event. When equipped, it is impossible to wear armor. Headgear, weapons and accessories are not removed. Male only. Max HP +3%. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24468" name="Male Swimsuit No. 1" additionalName="Low-grade / Max MP" type="Armor">
		<!-- A reward for the Aden Golden Medal event. Equipping it disables armor. Head accessories, weapons and accessories remain equipped. Male only. Max MP +3%. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24469" name="Male Swimsuit No. 1" additionalName="Low-grade / Max CP" type="Armor">
		<!-- A reward for the Aden Golden Medal event. Equipping it disables armor. Head accessories, weapons and accessories remain equipped. Male only. Max CP +3%. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24470" name="Male Swimsuit No. 1" additionalName="Low-grade / Speed" type="Armor">
		<!-- A reward for the Aden Golden Medal event. Equipping it disables armor. Head accessories, weapons and accessories remain equipped. Male only. Speed +3. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24471" name="Male Swimsuit No. 1" additionalName="Low-grade / HP Recovery" type="Armor">
		<!-- A reward for the Aden Golden Medal event. Equipping it disables armor. Head accessories, weapons and accessories remain equipped. Male only. HP Recovery Rate +5. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24472" name="Male Swimsuit No. 1" additionalName="Low-grade / MP Recovery" type="Armor">
		<!-- A reward for the Aden Golden Medal event. Equipping it disables armor. Head accessories, weapons and accessories remain equipped. Male only. MP Recovery Rate +5. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24473" name="Male Swimsuit No. 1" additionalName="Low-grade / Evasion" type="Armor">
		<!-- A reward for the Aden Golden Medal event. Equipping it disables armor. Head accessories, weapons and accessories remain equipped. Male only. P./ M. Evasion +3. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24474" name="Male Swimsuit No. 1" additionalName="Low-grade / Option 15" type="Armor">
		<!-- A reward for the Aden Golden Medal event. When equipped, it is impossible to wear armor. Headgear, weapons and accessories are not removed. Male only. Low-grade/ Option 15 effect. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24475" name="Male Swimsuit No. 1" additionalName="Low-grade / Option 16" type="Armor">
		<!-- A reward for the Aden Golden Medal event. When equipped, it is impossible to wear armor. Headgear, weapons and accessories are not removed. Male only. Low-grade/ Option 16 effect. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24476" name="Male Swimsuit No. 1" additionalName="Low-grade / Option 17" type="Armor">
		<!-- A reward for the Aden Golden Medal event. When equipped, it is impossible to wear armor. Headgear, weapons and accessories are not removed. Male only. Low-grade/ Option 17 effect. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24477" name="Male Swimsuit No. 1" additionalName="Low-grade / Option 18" type="Armor">
		<!-- A reward for the Aden Golden Medal event. When equipped, it is impossible to wear armor. Headgear, weapons and accessories are not removed. Male only. Low-grade/ Option 18 effect. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24478" name="Male Swimsuit No. 1" additionalName="Low-grade / Option 19" type="Armor">
		<!-- A reward for the Aden Golden Medal event. When equipped, it is impossible to wear armor. Headgear, weapons and accessories are not removed. Male only. Low-grade/ Option 19 effect. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24479" name="Male Swimsuit No. 1" additionalName="Low-grade / Option 20" type="Armor">
		<!-- A reward for the Aden Golden Medal event. When equipped, it is impossible to wear armor. Headgear, weapons and accessories are not removed. Male only. Low-grade/ Option 20 effect. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24480" name="Male Swimsuit No. 1" additionalName="Mid-grade / Debuff Reflection" type="Armor">
		<!-- A reward for the Aden Golden Medal event. Equipping it disables armor. Head accessories, weapons and accessories remain equipped. Male only. Debuff Reflection +5%. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24481" name="Male Swimsuit No. 1" additionalName="Mid-grade / Damage Reflection Resistance" type="Armor">
		<!-- A reward for the Aden Golden Medal event. Equipping it disables armor. Head accessories, weapons and accessories remain equipped. Male only. Damage Reflection Resistance +7%. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24482" name="Male Swimsuit No. 1" additionalName="Mid-grade / Ranged Attack Resistance" type="Armor">
		<!-- A reward for the Aden Golden Medal event. Equipping it disables armor. Head accessories, weapons and accessories remain equipped. Male only. Bow/ Crossbow Resistance +5%. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24483" name="Male Swimsuit No. 1" additionalName="Mid-grade / P. Def." type="Armor">
		<!-- A reward for the Aden Golden Medal event. Equipping it disables armor. Head accessories, weapons and accessories remain equipped. Male only. P. Def. +5%. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24484" name="Male Swimsuit No. 1" additionalName="Mid-grade / M. Def." type="Armor">
		<!-- A reward for the Aden Golden Medal event. Equipping it disables armor. Head accessories, weapons and accessories remain equipped. Male only. M. Def. +5%. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24485" name="Male Swimsuit No. 1" additionalName="Mid-grade / Attribute Resistance" type="Armor">
		<!-- A reward for the Aden Golden Medal event. When equipped, it is impossible to wear armor. Headgear, weapons and accessories are not removed. Male only. Attribute Resistance +7. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24486" name="Male Swimsuit No. 1" additionalName="Mid-grade / Received Healing" type="Armor">
		<!-- A reward for the Aden Golden Medal event. Equipping it disables armor. Head accessories, weapons and accessories remain equipped. Male only. Received Healing +7%. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24487" name="Male Swimsuit No. 1" additionalName="Mid-grade / Max HP" type="Armor">
		<!-- A reward for the Aden Golden Medal event. Equipping it disables armor. Head accessories, weapons and accessories remain equipped. Male only. Max HP +7%. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24488" name="Male Swimsuit No. 1" additionalName="Mid-grade / Max MP" type="Armor">
		<!-- A reward for the Aden Golden Medal event. Equipping it disables armor. Head accessories, weapons and accessories remain equipped. Male only. Max MP +5%. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24489" name="Male Swimsuit No. 1" additionalName="Mid-grade / Max CP" type="Armor">
		<!-- A reward for the Aden Golden Medal event. Equipping it disables armor. Head accessories, weapons and accessories remain equipped. Male only. Max CP +7%. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24490" name="Male Swimsuit No. 1" additionalName="Mid-grade / Speed" type="Armor">
		<!-- A reward for the Aden Golden Medal event. Equipping it disables armor. Head accessories, weapons and accessories remain equipped. Male only. Speed +7. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24491" name="Male Swimsuit No. 1" additionalName="Mid-grade / HP Recovery" type="Armor">
		<!-- A reward for the Aden Golden Medal event. Equipping it disables armor. Head accessories, weapons and accessories remain equipped. Male only. HP Recovery Rate +8. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24492" name="Male Swimsuit No. 1" additionalName="Mid-grade / MP Recovery" type="Armor">
		<!-- A reward for the Aden Golden Medal event. Equipping it disables armor. Head accessories, weapons and accessories remain equipped. Male only. MP Recovery Rate +4. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24493" name="Male Swimsuit No. 1" additionalName="Mid-grade / Evasion" type="Armor">
		<!-- A reward for the Aden Golden Medal event. When equipped, it is impossible to wear armor. Headgear, weapons and accessories are not removed. Male only. P./ M. Evasion +4. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24494" name="Male Swimsuit No. 1" additionalName="Mid-grade / Option 15" type="Armor">
		<!-- A reward for the Aden Golden Medal event. When equipped, it is impossible to wear armor. Headgear, weapons and accessories are not removed. Male only. Mid-grade/ Option 15 effect. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24495" name="Male Swimsuit No. 1" additionalName="Mid-grade / Option 16" type="Armor">
		<!-- A reward for the Aden Golden Medal event. When equipped, it is impossible to wear armor. Headgear, weapons and accessories are not removed. Male only. Mid-grade/ Option 16 effect. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24496" name="Male Swimsuit No. 1" additionalName="Mid-grade / Option 17" type="Armor">
		<!-- A reward for the Aden Golden Medal event. When equipped, it is impossible to wear armor. Headgear, weapons and accessories are not removed. Male only. Mid-grade/ Option 17 effect. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24497" name="Male Swimsuit No. 1" additionalName="Mid-grade / Option 18" type="Armor">
		<!-- A reward for the Aden Golden Medal event. When equipped, it is impossible to wear armor. Headgear, weapons and accessories are not removed. Male only. Mid-grade/ Option 18 effect. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24498" name="Male Swimsuit No. 1" additionalName="Mid-grade / Option 19" type="Armor">
		<!-- A reward for the Aden Golden Medal event. When equipped, it is impossible to wear armor. Headgear, weapons and accessories are not removed. Male only. Mid-grade/ Option 19 effect. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="24499" name="Male Swimsuit No. 1" additionalName="Mid-grade / Option 20" type="Armor">
		<!-- A reward for the Aden Golden Medal event. When equipped, it is impossible to wear armor. Headgear, weapons and accessories are not removed. Male only. Mid-grade/ Option 20 effect. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
</list>
